diff --git a/.github/workflows/pfbneo-linux-dev.yml b/.github/workflows/pfbneo-linux-dev.yml index 6313d1e5..a27b8e63 100644 --- a/.github/workflows/pfbneo-linux-dev.yml +++ b/.github/workflows/pfbneo-linux-dev.yml @@ -33,14 +33,14 @@ jobs: libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \ libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \ libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \ - libfribidi-dev libphysfs-dev + libfribidi-dev libzip-dev libfuse-dev # Build pfbneo - name: Build pfbneo run: | cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build - cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \ + cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \ -DOPTION_EMU=pfbneo -DCMAKE_BUILD_TYPE=Debug .. make pfbneo.deps make -j $(getconf _NPROCESSORS_ONLN) pfbneo diff --git a/.github/workflows/pfbneo-linux-release.yml b/.github/workflows/pfbneo-linux-release.yml index 07f4991c..08ef678c 100644 --- a/.github/workflows/pfbneo-linux-release.yml +++ b/.github/workflows/pfbneo-linux-release.yml @@ -33,14 +33,14 @@ jobs: libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \ libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \ libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \ - libfribidi-dev libphysfs-dev + libfribidi-dev libzip-dev libfuse-dev # Build pfbneo - name: Build pfbneo run: | cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build - cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \ + cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \ -DOPTION_EMU=pfbneo -DCMAKE_BUILD_TYPE=Release .. make pfbneo.deps make -j $(getconf _NPROCESSORS_ONLN) pfbneo_linux_release diff --git a/.github/workflows/pfbneo-ps4-dev.yml b/.github/workflows/pfbneo-ps4-dev.yml index 5f1c75a8..1a48ff86 100644 --- a/.github/workflows/pfbneo-ps4-dev.yml +++ b/.github/workflows/pfbneo-ps4-dev.yml @@ -53,7 +53,7 @@ jobs: cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build export OPENORBIS=/opt/pacbrew/ps4/openorbis - cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \ + cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \ -DOPTION_EMU=pfbneo -DCMAKE_BUILD_TYPE=Debug .. make pfbneo.deps make -j $(getconf _NPROCESSORS_ONLN) pfbneo_pkg diff --git a/.github/workflows/pfbneo-ps4-release.yml b/.github/workflows/pfbneo-ps4-release.yml index a65362cf..6777850f 100644 --- a/.github/workflows/pfbneo-ps4-release.yml +++ b/.github/workflows/pfbneo-ps4-release.yml @@ -53,7 +53,7 @@ jobs: cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build export OPENORBIS=/opt/pacbrew/ps4/openorbis - cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \ + cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \ -DOPTION_EMU=pfbneo -DCMAKE_BUILD_TYPE=Release .. make pfbneo.deps make -j $(getconf _NPROCESSORS_ONLN) pfbneo_ps4_release diff --git a/.github/workflows/pnes-linux-dev.yml b/.github/workflows/pnes-linux-dev.yml index 4628d5a4..1e6f9d38 100644 --- a/.github/workflows/pnes-linux-dev.yml +++ b/.github/workflows/pnes-linux-dev.yml @@ -33,14 +33,14 @@ jobs: libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \ libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \ libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \ - libfribidi-dev libphysfs-dev + libfribidi-dev libzip-dev libfuse-dev # Build pnes - name: Build pnes run: | cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build - cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \ + cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \ -DOPTION_EMU=pnes -DCMAKE_BUILD_TYPE=Debug .. make -j $(getconf _NPROCESSORS_ONLN) pnes diff --git a/.github/workflows/pnes-linux-release.yml b/.github/workflows/pnes-linux-release.yml index 8f9f1ae9..bd5dd643 100644 --- a/.github/workflows/pnes-linux-release.yml +++ b/.github/workflows/pnes-linux-release.yml @@ -33,14 +33,14 @@ jobs: libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \ libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \ libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \ - libfribidi-dev libphysfs-dev + libfribidi-dev libzip-dev libfuse-dev # Build pnes - name: Build pnes run: | cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build - cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \ + cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \ -DOPTION_EMU=pnes -DCMAKE_BUILD_TYPE=Release .. make -j $(getconf _NPROCESSORS_ONLN) pnes_linux_release diff --git a/.github/workflows/pnes-ps4-dev.yml b/.github/workflows/pnes-ps4-dev.yml index 3f2e8292..5822a808 100644 --- a/.github/workflows/pnes-ps4-dev.yml +++ b/.github/workflows/pnes-ps4-dev.yml @@ -53,6 +53,6 @@ jobs: cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build export OPENORBIS=/opt/pacbrew/ps4/openorbis - cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \ + cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \ -DOPTION_EMU=pnes -DCMAKE_BUILD_TYPE=Debug .. make -j $(getconf _NPROCESSORS_ONLN) pnes_pkg diff --git a/.github/workflows/pnes-ps4-release.yml b/.github/workflows/pnes-ps4-release.yml index 317a2f60..bf91ad31 100644 --- a/.github/workflows/pnes-ps4-release.yml +++ b/.github/workflows/pnes-ps4-release.yml @@ -53,6 +53,6 @@ jobs: cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build export OPENORBIS=/opt/pacbrew/ps4/openorbis - cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \ + cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \ -DOPTION_EMU=pnes -DCMAKE_BUILD_TYPE=Release .. make -j $(getconf _NPROCESSORS_ONLN) pnes_ps4_release diff --git a/.github/workflows/psnes-linux-dev.yml b/.github/workflows/psnes-linux-dev.yml index 0e14615a..92a2c8e7 100644 --- a/.github/workflows/psnes-linux-dev.yml +++ b/.github/workflows/psnes-linux-dev.yml @@ -33,14 +33,14 @@ jobs: libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \ libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \ libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \ - libfribidi-dev libphysfs-dev + libfribidi-dev libzip-dev libfuse-dev # Build psnes - name: Build psnes run: | cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build - cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \ + cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \ -DOPTION_EMU=psnes -DCMAKE_BUILD_TYPE=Debug .. make -j $(getconf _NPROCESSORS_ONLN) psnes diff --git a/.github/workflows/psnes-linux-release.yml b/.github/workflows/psnes-linux-release.yml index d61aa1b1..a2007e07 100644 --- a/.github/workflows/psnes-linux-release.yml +++ b/.github/workflows/psnes-linux-release.yml @@ -33,14 +33,14 @@ jobs: libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \ libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \ libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \ - libfribidi-dev libphysfs-dev + libfribidi-dev libzip-dev libfuse-dev # Build psnes - name: Build psnes run: | cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build - cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON -DOPTION_BUILTIN_LIBCONFIG=ON \ + cmake -G "Unix Makefiles" -DPLATFORM_LINUX=ON \ -DOPTION_EMU=psnes -DCMAKE_BUILD_TYPE=Release .. make -j $(getconf _NPROCESSORS_ONLN) psnes_linux_release diff --git a/.github/workflows/psnes-ps4-dev.yml b/.github/workflows/psnes-ps4-dev.yml index caeb30f3..e3db836d 100644 --- a/.github/workflows/psnes-ps4-dev.yml +++ b/.github/workflows/psnes-ps4-dev.yml @@ -53,6 +53,6 @@ jobs: cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build export OPENORBIS=/opt/pacbrew/ps4/openorbis - cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \ + cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \ -DOPTION_EMU=psnes -DCMAKE_BUILD_TYPE=Debug .. make -j $(getconf _NPROCESSORS_ONLN) psnes_pkg diff --git a/.github/workflows/psnes-ps4-release.yml b/.github/workflows/psnes-ps4-release.yml index 366c87c6..fae6d71c 100644 --- a/.github/workflows/psnes-ps4-release.yml +++ b/.github/workflows/psnes-ps4-release.yml @@ -53,6 +53,6 @@ jobs: cd $GITHUB_WORKSPACE mkdir cmake-build && cd cmake-build export OPENORBIS=/opt/pacbrew/ps4/openorbis - cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON -DOPTION_MPV_PLAYER=OFF \ + cmake -G "Unix Makefiles" -DPLATFORM_PS4=ON \ -DOPTION_EMU=psnes -DCMAKE_BUILD_TYPE=Release .. make -j $(getconf _NPROCESSORS_ONLN) psnes_ps4_release diff --git a/CMakeLists.txt b/CMakeLists.txt index 716b8103..7da62c15 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -28,9 +28,9 @@ add_subdirectory(sscrap) # required for cmake toolchain setup project(pemu) -set(PROJECT_AUTHOR Cpasjuste) +set(PROJECT_AUTHOR cpasjuste) set(VERSION_MAJOR 5) -set(VERSION_MINOR 0) +set(VERSION_MINOR 1) # pemu (ui) add_subdirectory(ui) diff --git a/README.md b/README.md index dfe92d57..2e82294d 100644 --- a/README.md +++ b/README.md @@ -1,20 +1,11 @@ -[![pfbneo-linux-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-linux-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-linux-dev.yml) -[![psnes-linux-dev](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-linux-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-linux-dev.yml) -[![pnes-linux-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-linux-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-linux-dev.yml) [![pfbneo-linux-release](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-linux-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-linux-release.yml) [![psnes-linux-release](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-linux-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-linux-release.yml) [![pnes-linux-release](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-linux-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-linux-release.yml) -[![pfbneo-switch-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-switch-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-switch-dev.yml) -[![psnes-switch-dev](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-switch-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-switch-dev.yml) -[![pnes-switch-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-switch-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-switch-dev.yml) [![pfbneo-switch-release](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-switch-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-switch-release.yml) [![psnes-switch-release](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-switch-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-switch-release.yml) [![pnes-switch-release](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-switch-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-switch-release.yml) -[![pfbneo-ps4-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-ps4-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-ps4-dev.yml) -[![psnes-ps4-dev](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-ps4-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-ps4-dev.yml) -[![pnes-ps4-dev](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-ps4-dev.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-ps4-dev.yml) [![pfbneo-ps4-release](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-ps4-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pfbneo-ps4-release.yml) [![psnes-ps4-release](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-ps4-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/psnes-ps4-release.yml) [![pnes-ps4-release](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-ps4-release.yml/badge.svg)](https://github.com/Cpasjuste/pemu/actions/workflows/pnes-ps4-release.yml) @@ -31,7 +22,7 @@ libconfig-dev libglm-dev libfreetype6-dev libpng-dev libminizip-dev zlib1g-dev \ libvdpau-dev libva-dev libavcodec-dev libavfilter-dev libavformat-dev libavutil-dev \ libpostproc-dev libswresample-dev libswscale-dev libmpv-dev libass-dev libbz2-dev \ - libfribidi-dev libphysfs-dev + libfribidi-dev libzip-dev libfuse-dev ``` - clone pemu repository: ``` diff --git a/cores/nestopia b/cores/nestopia index 0ba362c5..c1033783 160000 --- a/cores/nestopia +++ b/cores/nestopia @@ -1 +1 @@ -Subproject commit 0ba362c559aa2b0f0fb42fe7eb787eaae6e8ac61 +Subproject commit c10337833f5005131eb408bab988c4f64413f4ce diff --git a/libcross2d b/libcross2d index 353b4c6d..afbbe47f 160000 --- a/libcross2d +++ b/libcross2d @@ -1 +1 @@ -Subproject commit 353b4c6d5bd32a1e184a199e7829e3855e5c2b15 +Subproject commit afbbe47f16da312932d0872b18e1742a18ac149d diff --git a/pfbneo/CMakeLists.txt b/pfbneo/CMakeLists.txt index fa49884d..66afb6b2 100644 --- a/pfbneo/CMakeLists.txt +++ b/pfbneo/CMakeLists.txt @@ -32,8 +32,6 @@ set(BURNER_DIRS ) file(GLOB SRC_BURNER ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/*.c* - ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/sdl/inpdipsw.cpp - ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/sdl/input_sdl2.cpp ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/sdl/neocdlist.cpp ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/sdl/stringset.cpp ) @@ -41,6 +39,8 @@ list(REMOVE_ITEM SRC_BURNER ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/conc.cpp ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/cong.cpp ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/dat.cpp + ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/gamc.cpp + ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/gami.cpp ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/image.cpp ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/sshot.cpp ${CMAKE_SOURCE_DIR}/cores/fbneo/src/burner/state.cpp @@ -102,7 +102,6 @@ set(INTF_DIRS ) file(GLOB SRC_INTF ${CMAKE_SOURCE_DIR}/cores/fbneo/src/intf/*.cpp - ${CMAKE_SOURCE_DIR}/cores/fbneo/src/intf/input/*.cpp ${CMAKE_SOURCE_DIR}/cores/fbneo/src/intf/cd/*.cpp ${CMAKE_SOURCE_DIR}/cores/fbneo/src/intf/cd/sdl/*.cpp ${CMAKE_SOURCE_DIR}/cores/fbneo/src/intf/audio/*.cpp @@ -208,9 +207,14 @@ set(FLAGS -D__PFBA_VERSION_MAJOR__=${VERSION_MAJOR} -D__PFBA_VERSION_MINOR__=${VERSION_MINOR} -DINCLUDE_7Z_SUPPORT -DMINIZIP_LIB - -DUSE_SPEEDHACKS -DBUILD_SDL2 -DBUILD_M68K - -Wno-write-strings -Wno-narrowing -fforce-addr -finline-limit=1200 -Wno-sign-compare - -Wno-unused-variable -Wno-unused-but-set-variable -Wno-sequence-point + -DBUILD_SDL2 -DBUILD_M68K + -fomit-frame-pointer -Wno-write-strings + -Wall -Wno-long-long -Wno-sign-compare -Wno-uninitialized -Wno-unused + -Wno-conversion -Wno-attributes + -Wno-unused-parameter -Wno-unused-value + -Wno-format-truncation -Wno-parentheses -Wno-sequence-point + -Wno-format -Wno-misleading-indentation + -Wno-restrict -Wno-unused-result ) set(CMAKE_CXX_STANDARD 17) @@ -233,12 +237,12 @@ if (PLATFORM_VITA) ${VITASDK}/arm-vita-eabi/include/SDL2/ ) list(APPEND SRC_PFBA sources/cpu/c68000_intf.cpp sources/cpu/cyclone/Cyclone.s) - list(APPEND FLAGS -DBUILD_C68K -DUSE_FILE32API -DLSB_FIRST -D__PFBA_ARM__) + list(APPEND FLAGS -DBUILD_C68K -DUSE_FILE32API -DLSB_FIRST -DUSE_SPEEDHACKS -D__PFBA_ARM__) list(APPEND LDFLAGS ScePower_stub pthread) elseif (PLATFORM_PS4) - set(PS4_PKG_TITLE "pFBA - Portable Final Burn Neo") + set(PS4_PKG_TITLE "pFBN - Portable Final Burn Neo") set(PS4_PKG_TITLE_ID "PFBN00001") - set(PS4_PKG_VERSION "05.00") + set(PS4_PKG_VERSION "${VERSION_MAJOR}.${VERSION_MINOR}") list(APPEND FLAGS -D__fastcall= -DLSB_FIRST) list(APPEND LDFLAGS) elseif (PLATFORM_PS3) @@ -270,7 +274,7 @@ elseif (PLATFORM_3DS) ${DEVKITPRO}/libctru/include ${DEVKITPRO}/portlibs/armv6k/include) list(APPEND FLAGS -DARM11 -D_3DS -D__3DS__ - -DNO_KEYBOARD -D__PFBA_ARM__ -DUSE_FILE32API -DLSB_FIRST + -DNO_KEYBOARD -D__PFBA_ARM__ -DUSE_FILE32API -DLSB_FIRST -DUSE_SPEEDHACKS -ffunction-sections -fomit-frame-pointer) list(APPEND LDFLAGS ${DEVKITPRO}/portlibs/armv6k/lib/libpng.a diff --git a/pfbneo/data/common/romfs/gamelist.xml b/pfbneo/data/common/romfs/gamelist.xml index f261a870..9bea1875 100755 --- a/pfbneo/data/common/romfs/gamelist.xml +++ b/pfbneo/data/common/romfs/gamelist.xml @@ -5,22 +5,15 @@ 88games.zip '88 Games - '88 Games - '88 Games - - wor - us - 0 Konami Classics Konami '88 (also known as '88 Games or Hyper Sports Special) is the third in the Track & Field game series by Konami, where you test your Olympic skills against other world-class athletes. As the name implies, it is loosely based on (and not licensed by) the 1988 Summer Olympics in Seoul, South Korea. Bronze or silver medals are not good enough - you have to go for the gold to get to the next event. However, you must at least qualify in each event in order to compete in the next event. - media/box-3D/88games.png - media/video/88games.mp4 - media/mixrbv2/88games.png + media/video/88games.mp4 + media/mixrbv2/88games.png 1988 @@ -29,46 +22,26 @@ Konami Sports / Running trails - Sports 1-2 0 12 0 304x224 - gamename='88 Games -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This is a 4 player team type game where 2 players compete each time -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Run -P1_BUTTON2=Jump -P1_BUTTON3=Run - - flagrall.zip '96 Flag Rally - - wor - 0 Mame It's a modern version of Rally X. - media/box-3D/flagrall.png - media/video/flagrall.mp4 - media/mixrbv2/flagrall.png + media/video/flagrall.mp4 + media/mixrbv2/flagrall.png 1996 @@ -83,240 +56,166 @@ P1_BUTTON3=Run 6 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + 99lstwarb.zip '99: The Last War (bootleg) - '99: The Last War (bootleg) - - wor - repulse.zip Sega Classics - Repulse is a fixed shooter arcade game, developed by Crux and published by Sega in 1985.[1] It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version named Son of Phoenix. -With a spaceship, the player shoots several kinds of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while its active and whenever the ship gets hit during. Power-ups are dropped by ally helicopters and spaceships, that bring to the player a new shot (much faster than the normal one) and refills his force field's meter. + Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix. + +With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter. - - media/box-3D/repulse.png - media/mixrbv2/repulse.png - 1985 - Kyugo Boueki + SEGA SEGA - Shooter + Shooter / Space Invaders Like - 1 + 1-2 0 - 0 + 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - + 99lstwark.zip '99: The Last War (Kyugo) - '99: The Last War (Kyugo) - - wor - repulse.zip Sega Classics - Repulse is a fixed shooter arcade game, developed by Crux and published by Sega in 1985.[1] It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version named Son of Phoenix. -With a spaceship, the player shoots several kinds of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while its active and whenever the ship gets hit during. Power-ups are dropped by ally helicopters and spaceships, that bring to the player a new shot (much faster than the normal one) and refills his force field's meter. + Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix. + +With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter. - - media/box-3D/repulse.png - media/mixrbv2/repulse.png - 1985 - Kyugo Boueki + SEGA SEGA - Shooter + Shooter / Space Invaders Like - 1 + 1-2 0 - 0 + 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - + 99lstwar.zip '99: The Last War (set 1) - '99: The Last War (set 1) - - wor - repulse.zip Sega Classics - Repulse is a fixed shooter arcade game, developed by Crux and published by Sega in 1985.[1] It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version named Son of Phoenix. -With a spaceship, the player shoots several kinds of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while its active and whenever the ship gets hit during. Power-ups are dropped by ally helicopters and spaceships, that bring to the player a new shot (much faster than the normal one) and refills his force field's meter. + Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix. + +With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter. - - media/box-3D/repulse.png - media/mixrbv2/repulse.png - 1985 - Kyugo Boueki + SEGA SEGA - Shooter + Shooter / Space Invaders Like - 1 + 1-2 0 - 0 + 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - + 99lstwara.zip '99: The Last War (set 2) - '99: The Last War (set 2) - - wor - repulse.zip Sega Classics - Repulse is a fixed shooter arcade game, developed by Crux and published by Sega in 1985.[1] It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version named Son of Phoenix. -With a spaceship, the player shoots several kinds of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while its active and whenever the ship gets hit during. Power-ups are dropped by ally helicopters and spaceships, that bring to the player a new shot (much faster than the normal one) and refills his force field's meter. + Repulse is a 1985 arcade game by Sega. It was renamed 99: The Last War when licensed to Kyugo (who developed the hardware) and Proma. There's also a bootleg version of it named Son of Phoenix. + +With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter. - - media/box-3D/repulse.png - media/mixrbv2/repulse.png - 1985 - Kyugo Boueki + SEGA SEGA - Shooter + Shooter / Space Invaders Like - 1 + 1-2 0 - 0 + 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - + 10yard85.zip 10-Yard Fight '85 (US, Taito license) - - us - 10yard.zip Irem Classics - + The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. +10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode. - - media/box-3D/10yard.png - media/video/10yard.mp4 - media/mixrbv2/10yard.png - - + 1984 Irem - Taito America + Irem - Sports Sports / Football 1-2 0 - 0 + 10 0 - 299x224 + 256x224 - + 10yardj.zip 10-Yard Fight (Japan) - 10-Yard Fight (Japan) - - jp - 10yard.zip Irem Classics The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode. - - media/box-3D/10yard.png - media/video/10yard.mp4 - media/mixrbv2/10yard.png - 1984 - 1983 Irem Irem Sports / Football - Sports 1-2 0 10 0 256x224 - gamename=10-Yard Fight (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Hike -P1_BUTTON2=Lateral -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - 10yard.zip 10-Yard Fight (World, set 1) - 10-Yard Fight (World, set 1) - - wor - 0 Irem Classics @@ -324,53 +223,28 @@ P1_JOYSTICK_RIGHT=Right 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode. - media/box-3D/10yard.png - media/video/10yard.mp4 - media/mixrbv2/10yard.png + media/video/10yard.mp4 + media/mixrbv2/10yard.png 1984 - 1983 Irem Irem Sports / Football - Sports 1-2 0 10 0 256x224 - gamename=10-Yard Fight (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Hike -P1_BUTTON2=Lateral -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + gtmro.zip 1000 Miglia: Great 1000 Miles Rally (94/05/10) - 1000 Miglia: Great 1000 Miles Rally (94/05/10) - - wor - gtmr.zip Kaneko @@ -378,11 +252,6 @@ P1_JOYSTICK_RIGHT=Right A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more. - - media/box-3D/gtmr.png - media/video/gtmr.mp4 - media/mixrbv2/gtmr.png - 1994 @@ -390,35 +259,17 @@ A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and Kaneko Race, Driving / Race - Race, Driving 1-2 0 18 0 320x240 - gamename=1000 Miglia: Great 1000 Miles Rally (94/07/18) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=IMPORTANT NOTE: This game has several options regarding the control type. It has an optional brake pedal/button as well as the option to play the game with either a 270 wheel or an 8way joystick. The controls shown here are the ones used on the dedicated model. Notice the lack of the brake pedal. It seems that the brake pedal was used in conversion kits as the dedicated cabinet didn't have one. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black|| - - + + gtmrb.zip 1000 Miglia: Great 1000 Miles Rally (94/05/26) - 1000 Miglia: Great 1000 Miles Rally (94/05/26) gtmr.zip Kaneko @@ -427,11 +278,6 @@ P1_PADDLE_EXT=Right A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more. - - media/box-3D/gtmr.png - media/video/gtmr.mp4 - media/mixrbv2/gtmr.png - 1994 @@ -439,39 +285,18 @@ A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and Kaneko Race, Driving / Race - Race, Driving 1-2 0 18 0 320x240 - gamename=1000 Miglia: Great 1000 Miles Rally (94/07/18) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=IMPORTANT NOTE: This game has several options regarding the control type. It has an optional brake pedal/button as well as the option to play the game with either a 270 wheel or an 8way joystick. The controls shown here are the ones used on the dedicated model. Notice the lack of the brake pedal. It seems that the brake pedal was used in conversion kits as the dedicated cabinet didn't have one. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black|| - - + + gtmra.zip 1000 Miglia: Great 1000 Miles Rally (94/06/13) - 1000 Miglia: Great 1000 Miles Rally (94/06/13) - - wor - gtmr.zip Kaneko @@ -479,11 +304,6 @@ P1_PADDLE_EXT=Right A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more. - - media/box-3D/gtmr.png - media/video/gtmr.mp4 - media/mixrbv2/gtmr.png - 1994 @@ -491,39 +311,18 @@ A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and Kaneko Race, Driving / Race - Race, Driving 1-2 0 18 0 320x240 - gamename=1000 Miglia: Great 1000 Miles Rally (94/07/18) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=IMPORTANT NOTE: This game has several options regarding the control type. It has an optional brake pedal/button as well as the option to play the game with either a 270 wheel or an 8way joystick. The controls shown here are the ones used on the dedicated model. Notice the lack of the brake pedal. It seems that the brake pedal was used in conversion kits as the dedicated cabinet didn't have one. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black|| gtmr.zip 1000 Miglia: Great 1000 Miles Rally (Taiwan 94/07/18) - 1000 Miglia: Great 1000 Miles Rally (Taiwan 94/07/18) - - wor - 0 Kaneko @@ -532,9 +331,8 @@ P1_PADDLE_EXT=Right A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more. - media/box-3D/gtmr.png - media/video/gtmr.mp4 - media/mixrbv2/gtmr.png + media/video/gtmr.mp4 + media/mixrbv2/gtmr.png 1994 @@ -543,49 +341,23 @@ A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and Kaneko Race, Driving / Race - Race, Driving 1-2 0 18 0 320x240 - gamename=1000 Miglia: Great 1000 Miles Rally (94/07/18) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=IMPORTANT NOTE: This game has several options regarding the control type. It has an optional brake pedal/button as well as the option to play the game with either a 270 wheel or an 8way joystick. The controls shown here are the ones used on the dedicated model. Notice the lack of the brake pedal. It seems that the brake pedal was used in conversion kits as the dedicated cabinet didn't have one. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_PADDLE=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_PADDLE=Black|| - - + + cprogolf18.zip 18 Challenge Pro Golf (DECO Cassette) (Japan) - 18 Challenge Pro Golf (DECO Cassette) (Japan) - - jp - cprogolf.zip Data East Classics A golf game featuring 18 levels. After the 18h hole, the game restarts from level 1. - - media/box-3D/cprogolf.png - media/video/cprogolf.mp4 - media/mixrbv2/cprogolf.png - 1981 @@ -593,34 +365,26 @@ P1_PADDLE_EXT=Right Data East Sports / Golf - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| progolf.zip 18 Holes Pro Golf (set 1) - 18 Holes Pro Golf (set 1) - - wor - 0 Data East Classics 18 Holes Pro Golf (c) 1981 Data East Corp. - TRIVIA - 18 Holes Pro Golf was released in September 1981. Also released on the DECO Cassette System as "Tournament Pro Golf [Cassette No.13]". - SOURCES - Game's ROM. - media/box-3D/progolf.png - media/video/progolf.mp4 - media/mixrbv2/progolf.png + media/video/progolf.mp4 + media/mixrbv2/progolf.png 1981 @@ -629,24 +393,18 @@ P1_PADDLE_EXT=Right Data East Sports / Golf - Sports 1-2 0 2 270 256x256 - Input=Joystick 8 ways||Buttons=1|| - + 1941u.zip 1941 - Counter Attack (900227 USA) - 1941 - Counter Attack (900227 USA) - - us - 1941.zip Capcom Play System @@ -656,11 +414,6 @@ The game consists of six levels. It was the first shoot 'em up to add +1 to the score when a continue is used.[1] - - media/box-3D/1941.png - media/video/1941.mp4 - media/mixrbv2/1941.png - 1990 @@ -668,41 +421,18 @@ It was the first shoot 'em up to add +1 to the score when a continue is used.[1] Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 384x224 - gamename=1941: Counter Attack (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - 1941.zip 1941 - Counter Attack (900227 World) - 1941 - Counter Attack (900227 World) - - wor - 0 Capcom Play System @@ -713,9 +443,8 @@ The game consists of six levels. It was the first shoot 'em up to add +1 to the score when a continue is used.[1] - media/box-3D/1941.png - media/video/1941.mp4 - media/mixrbv2/1941.png + media/video/1941.mp4 + media/mixrbv2/1941.png 1990 @@ -724,41 +453,18 @@ It was the first shoot 'em up to add +1 to the score when a continue is used.[1] Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 384x224 - gamename=1941: Counter Attack (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + 1941j.zip 1941 - Counter Attack (Japan) - 1941 - Counter Attack (Japan) - - jp - 1941.zip Capcom Play System @@ -768,11 +474,6 @@ The game consists of six levels. It was the first shoot 'em up to add +1 to the score when a continue is used.[1] - - media/box-3D/1941.png - media/video/1941.mp4 - media/mixrbv2/1941.png - 1990 @@ -780,41 +481,18 @@ It was the first shoot 'em up to add +1 to the score when a continue is used.[1] Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 384x224 - gamename=1941: Counter Attack (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + 1941r1.zip 1941 - Counter Attack (World) - 1941 - Counter Attack (World) - - wor - 1941.zip Capcom Play System @@ -824,11 +502,6 @@ The game consists of six levels. It was the first shoot 'em up to add +1 to the score when a continue is used.[1] - - media/box-3D/1941.png - media/video/1941.mp4 - media/mixrbv2/1941.png - 1990 @@ -836,41 +509,18 @@ It was the first shoot 'em up to add +1 to the score when a continue is used.[1] Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 384x224 - gamename=1941: Counter Attack (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + 1942c64.zip 1942 (C64 Music) - 1942 (C64 Music) - - wor - 1942.zip Capcom Classics @@ -882,55 +532,25 @@ During the game, waves of red enemy planes periodically appear. If the player ma At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1. - - media/box-3D/1942.png - media/video/1942.mp4 - media/mixrbv2/1942.png - 1984 - 1984 Capcom Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1942 (Revision B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + 1942b.zip 1942 (First Version) - 1942 (First Version) - - wor - 1942.zip Capcom Classics @@ -942,55 +562,25 @@ During the game, waves of red enemy planes periodically appear. If the player ma At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1. - - media/box-3D/1942.png - media/video/1942.mp4 - media/mixrbv2/1942.png - 1984 - 1984 Capcom Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1942 (Revision B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + 1942a.zip 1942 (Revision A) - 1942 (Revision A) - - wor - 1942.zip Capcom Classics @@ -1002,55 +592,25 @@ During the game, waves of red enemy planes periodically appear. If the player ma At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1. - - media/box-3D/1942.png - media/video/1942.mp4 - media/mixrbv2/1942.png - 1984 - 1984 Capcom Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1942 (Revision B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + 1942abl.zip 1942 (Revision A, bootleg) - 1942 (Revision A, bootleg) - - wor - 1942.zip Capcom Classics @@ -1062,55 +622,25 @@ During the game, waves of red enemy planes periodically appear. If the player ma At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1. - - media/box-3D/1942.png - media/video/1942.mp4 - media/mixrbv2/1942.png - 1984 - 1984 Capcom Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1942 (Revision B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| 1942.zip 1942 (Revision B) - 1942 (Revision B) - - wor - 0 Capcom Classics @@ -1123,54 +653,28 @@ During the game, waves of red enemy planes periodically appear. If the player ma At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1. - media/box-3D/1942.png - media/video/1942.mp4 - media/mixrbv2/1942.png + media/video/1942.mp4 + media/mixrbv2/1942.png 1984 - 1984 Capcom Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1942 (Revision B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + 1942w.zip 1942 (Williams Electronics license) - 1942 (Williams Electronics license) - - wor - 1942.zip Capcom Classics @@ -1182,64 +686,33 @@ During the game, waves of red enemy planes periodically appear. If the player ma At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1. - - media/box-3D/1942.png - media/video/1942.mp4 - media/mixrbv2/1942.png - 1984 - 1984 Capcom Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1942 (Revision B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| 1943kai.zip 1943 Kai: Midway Kaisen (Japan) - 1943 Kai: Midway Kaisen (Japan) - - jp - 0 Capcom Classics An update of 1943 with tweaked weapons, fewer levels, and a new soundtrack. - media/box-3D/1943kai.png - media/video/1943kai.mp4 - media/mixrbv2/1943kai.png + media/video/1943kai.mp4 + media/mixrbv2/1943kai.png 1987 @@ -1248,53 +721,24 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1943 Kai: Midway Kaisen (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=A - Fire, B - Bomb Pressing both buttons will allow the plane to loop -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - + 1943bj.zip 1943: Midway Kaisen (bootleg) - 1943: Midway Kaisen (bootleg) - - wor - jp - 1943.zip Capcom Classics The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun. - - media/box-3D/1943.png - media/video/1943.mp4 - media/mixrbv2/1943.png - 1987 @@ -1302,53 +746,24 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1943: The Battle of Midway (Euro) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Press both buttons together to cause the plane to loop. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + 1943ja.zip 1943: Midway Kaisen (Japan) - 1943: Midway Kaisen (Japan) - - jp - 1943.zip Capcom Classics The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun. - - media/box-3D/1943.png - media/video/1943.mp4 - media/mixrbv2/1943.png - 1987 @@ -1356,38 +771,17 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1943: The Battle of Midway (Euro) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Press both buttons together to cause the plane to loop. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + 1943jah.zip 1943: Midway Kaisen (Japan, no protection hack) - 1943: Midway Kaisen (Japan, no protection hack) 1943.zip Capcom Classics @@ -1395,11 +789,6 @@ P1_JOYSTICK_RIGHT=Right The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun. - - media/box-3D/1943.png - media/video/1943.mp4 - media/mixrbv2/1943.png - 1987 @@ -1407,69 +796,49 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1943: The Battle of Midway (Euro) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Press both buttons together to cause the plane to loop. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + 1943jaha.zip - 1943: Midway Kaisen (Japan, no protection hack, alt) + 1943: Midway Kaisen (Japan, no protection hack, alt) - 1943 - + 1943.zip + Capcom Classics + + The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. +As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun. + 1987 - Capcom - Capcom + Capcom + Capcom + + Shoot'em Up + + 1-2 0 - 0 - 0 + 14 + 270 + 256x224 - + 1943j.zip 1943: Midway Kaisen (Japan, Rev B) - 1943: Midway Kaisen (Japan, Rev B) - - jp - 1943.zip Capcom Classics The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun. - - media/box-3D/1943.png - media/video/1943.mp4 - media/mixrbv2/1943.png - 1987 @@ -1477,53 +846,24 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1943: The Battle of Midway (Euro) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Press both buttons together to cause the plane to loop. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + 1943b.zip 1943: The Battle of Midway (bootleg set 1, hack of Japan set) - 1943: The Battle of Midway (bootleg set 1, hack of Japan set) - - jp - 1943.zip Capcom Classics The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun. - - media/box-3D/1943.png - media/video/1943.mp4 - media/mixrbv2/1943.png - 1987 @@ -1531,53 +871,24 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1943: The Battle of Midway (Euro) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Press both buttons together to cause the plane to loop. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + 1943b2.zip 1943: The Battle of Midway (bootleg set 2, hack of Japan set) - 1943: The Battle of Midway (bootleg set 2, hack of Japan set) - - jp - 1943.zip Capcom Classics The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun. - - media/box-3D/1943.png - media/video/1943.mp4 - media/mixrbv2/1943.png - 1987 @@ -1585,42 +896,18 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1943: The Battle of Midway (Euro) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Press both buttons together to cause the plane to loop. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| 1943.zip 1943: The Battle of Midway (Euro) - 1943: The Battle of Midway (Euro) - - eu - 0 Capcom Classics @@ -1628,9 +915,8 @@ P1_JOYSTICK_RIGHT=Right As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun. - media/box-3D/1943.png - media/video/1943.mp4 - media/mixrbv2/1943.png + media/video/1943.mp4 + media/mixrbv2/1943.png 1987 @@ -1639,53 +925,24 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1943: The Battle of Midway (Euro) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Press both buttons together to cause the plane to loop. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + 1943ua.zip 1943: The Battle of Midway (US) - 1943: The Battle of Midway (US) - - us - 1943.zip Capcom Classics The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun. - - media/box-3D/1943.png - media/video/1943.mp4 - media/mixrbv2/1943.png - 1987 @@ -1693,53 +950,24 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1943: The Battle of Midway (Euro) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Press both buttons together to cause the plane to loop. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + 1943u.zip 1943: The Battle of Midway (US, Rev C) - 1943: The Battle of Midway (US, Rev C) - - us - 1943.zip Capcom Classics The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed. As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun. - - media/box-3D/1943.png - media/video/1943.mp4 - media/mixrbv2/1943.png - 1987 @@ -1747,42 +975,18 @@ As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1943: The Battle of Midway (Euro) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Press both buttons together to cause the plane to loop. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| 1943mii.zip 1943: The Battle of Midway Mark II (US) - 1943: The Battle of Midway Mark II (US) - - us - 0 Capcom Classics @@ -1791,9 +995,8 @@ The game appear to be a hack game. The airplane sprites are from 1943kai, but the background is from 1943. - media/box-3D/1943mii.png - media/video/1943mii.mp4 - media/mixrbv2/1943mii.png + media/video/1943mii.mp4 + media/mixrbv2/1943mii.png 1987 @@ -1802,33 +1005,26 @@ The airplane sprites are from 1943kai, but the background is from 1943.Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| 1944.zip 1944 - the loop master (000620 Euro) - 1944 - the loop master (000620 Euro) - - us - 0 Capcom Play System 2 The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series. - media/box-3D/1944.png - media/video/1944.mp4 - media/mixrbv2/1944.png + media/video/1944.mp4 + media/mixrbv2/1944.png 2000 @@ -1837,52 +1033,23 @@ The airplane sprites are from 1943kai, but the background is from 1943.Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 0 384x224 - gamename=1944: The Loop Master (USA 000620) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 1944j.zip 1944 - the loop master (000620 Japan) - 1944 - the loop master (000620 Japan) - - jp - 1944.zip Capcom Play System 2 The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series. - - media/box-3D/1944.png - media/video/1944.mp4 - media/mixrbv2/1944.png - 2000 @@ -1890,52 +1057,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 0 384x224 - gamename=1944: The Loop Master (USA 000620) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 1944d.zip 1944 - the loop master (000620 USA Phoenix Edition) - 1944 - the loop master (000620 USA Phoenix Edition) - - us - 1944.zip Capcom Play System 2 The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series. - - media/box-3D/1944.png - media/video/1944.mp4 - media/mixrbv2/1944.png - 2000 @@ -1943,52 +1081,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 0 384x224 - gamename=1944: The Loop Master (USA 000620) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 1944ad.zip 1944 - the loop master (000620 USA Phoenix Edition, alt) - 1944 - the loop master (000620 USA Phoenix Edition, alt) - - us - 1944.zip Capcom Play System 2 The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series. - - media/box-3D/1944.png - media/video/1944.mp4 - media/mixrbv2/1944.png - 2000 @@ -1996,49 +1105,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 0 384x224 - gamename=1944: The Loop Master (USA 000620) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 1944u.zip 1944 - the loop master (000620 USA) - 1944 - the loop master (000620 USA) 1944.zip Capcom Play System 2 The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series. - - media/box-3D/1944.png - media/video/1944.mp4 - media/mixrbv2/1944.png - 2000 @@ -2046,42 +1129,18 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 0 384x224 - gamename=1944: The Loop Master (USA 000620) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + bgareggabl.zip 1945 Part 2 (Chinese hack of Battle Garegga) - 1945 Part 2 (Chinese hack of Battle Garegga) - - wor - bgaregga.zip Eighting / Raizing @@ -2091,37 +1150,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank. - - media/box-3D/bgaregga.png - media/video/bgaregga.mp4 - media/mixrbv2/bgaregga.png - 1996 - 1996 Raizing Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + 1945kiiin.zip 1945k III (newer, OPCX1 PCB) - 1945k III (newer, OPCX1 PCB) - - wor - 1945kiii.zip Psikyo @@ -2129,11 +1176,6 @@ If the player does not carefully manage the constant invisible increase of rank, In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game. - - media/box-3D/1945kiii.png - media/video/1945kiii.mp4 - media/mixrbv2/1945kiii.png - 2000 @@ -2141,24 +1183,18 @@ In this game, the player controls a fighter and has to shoot as many enemy fight Oriental Soft Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x224 - Input=Joystick 8 ways||Buttons=4|| 1945kiii.zip 1945k III (newer, OPCX2 PCB) - 1945k III (newer, OPCX2 PCB) - - wor - 0 Psikyo @@ -2167,9 +1203,8 @@ In this game, the player controls a fighter and has to shoot as many enemy fight In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game. - media/box-3D/1945kiii.png - media/video/1945kiii.mp4 - media/mixrbv2/1945kiii.png + media/video/1945kiii.mp4 + media/mixrbv2/1945kiii.png 2000 @@ -2178,24 +1213,18 @@ In this game, the player controls a fighter and has to shoot as many enemy fight Oriental Soft Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x224 - Input=Joystick 8 ways||Buttons=4|| - + 1945kiiio.zip 1945k III (older, OPCX1 PCB) - 1945k III (older, OPCX1 PCB) - - wor - 1945kiii.zip Psikyo @@ -2203,11 +1232,6 @@ In this game, the player controls a fighter and has to shoot as many enemy fight In this game, the player controls a fighter and has to shoot as many enemy fighters as possible while the stage is moving forward. There are many bonuses and new weapons available. The gameplay is reminiscent of several 1980s scrolling shooter arcade video games, and is therefore considered a retro game. - - media/box-3D/1945kiii.png - media/video/1945kiii.mp4 - media/mixrbv2/1945kiii.png - 2000 @@ -2215,34 +1239,23 @@ In this game, the player controls a fighter and has to shoot as many enemy fight Oriental Soft Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x224 - Input=Joystick 8 ways||Buttons=4|| - + 19xxar1.zip 19XX - the war against destiny (951207 Asia) - 19XX - the war against destiny (951207 Asia) - - asi - 19xx.zip Capcom Play System 2 19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse. - - media/box-3D/19xx.png - media/video/19xx.mp4 - media/mixrbv2/19xx.png - 1996 @@ -2250,52 +1263,23 @@ In this game, the player controls a fighter and has to shoot as many enemy fight Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=19XX: The War Against Destiny (USA 951207) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 19xxjr2.zip 19XX - the war against destiny (951207 Japan) - 19XX - the war against destiny (951207 Japan) - - jp - 19xx.zip Capcom Play System 2 19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse. - - media/box-3D/19xx.png - media/video/19xx.mp4 - media/mixrbv2/19xx.png - 1996 @@ -2303,52 +1287,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=19XX: The War Against Destiny (USA 951207) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 19xxd.zip 19XX - the war against destiny (951207 USA Phoenix Edition) - 19XX - the war against destiny (951207 USA Phoenix Edition) - - us - 19xx.zip Capcom Play System 2 19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse. - - media/box-3D/19xx.png - media/video/19xx.mp4 - media/mixrbv2/19xx.png - 1996 @@ -2356,49 +1311,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=19XX: The War Against Destiny (USA 951207) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 19xxu.zip 19XX - the war against destiny (951207 USA) - 19XX - the war against destiny (951207 USA) 19xx.zip Capcom Play System 2 19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse. - - media/box-3D/19xx.png - media/video/19xx.mp4 - media/mixrbv2/19xx.png - 1996 @@ -2406,52 +1335,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=19XX: The War Against Destiny (USA 951207) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 19xxb.zip 19XX - the war against destiny (951218 Brazil) - 19XX - the war against destiny (951218 Brazil) - - br - 19xx.zip Capcom Play System 2 19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse. - - media/box-3D/19xx.png - media/video/19xx.mp4 - media/mixrbv2/19xx.png - 1996 @@ -2459,52 +1359,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=19XX: The War Against Destiny (USA 951207) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 19xxh.zip 19XX - the war against destiny (951218 Hispanic) - 19XX - the war against destiny (951218 Hispanic) - - sp - 19xx.zip Capcom Play System 2 19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse. - - media/box-3D/19xx.png - media/video/19xx.mp4 - media/mixrbv2/19xx.png - 1996 @@ -2512,52 +1383,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=19XX: The War Against Destiny (USA 951207) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 19xxjr1.zip 19XX - the war against destiny (951225 Japan) - 19XX - the war against destiny (951225 Japan) - - jp - 19xx.zip Capcom Play System 2 19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse. - - media/box-3D/19xx.png - media/video/19xx.mp4 - media/mixrbv2/19xx.png - 1996 @@ -2565,52 +1407,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=19XX: The War Against Destiny (USA 951207) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 19xxa.zip 19XX - the war against destiny (960104 Asia) - 19XX - the war against destiny (960104 Asia) - - asi - 19xx.zip Capcom Play System 2 19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse. - - media/box-3D/19xx.png - media/video/19xx.mp4 - media/mixrbv2/19xx.png - 1996 @@ -2618,51 +1431,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=19XX: The War Against Destiny (USA 951207) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| 19xx.zip 19XX - the war against destiny (960104 Euro) - 19XX - the war against destiny (960104 Euro) - - us - 0 Capcom Play System 2 19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse. - media/box-3D/19xx.png - media/video/19xx.mp4 - media/mixrbv2/19xx.png + media/video/19xx.mp4 + media/mixrbv2/19xx.png 1996 @@ -2671,52 +1459,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=19XX: The War Against Destiny (USA 951207) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + 19xxj.zip 19XX - the war against destiny (960104 Japan, yellow case) - 19XX - the war against destiny (960104 Japan, yellow case) - - jp - 19xx.zip Capcom Play System 2 19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse. - - media/box-3D/19xx.png - media/video/19xx.mp4 - media/mixrbv2/19xx.png - 1996 @@ -2724,51 +1483,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=19XX: The War Against Destiny (USA 951207) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you hold down the shoot button, your weapon powers up and gives you a homing missle in addition to you normal weapon. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| openice.zip 2 On 2 Open Ice Challenge (rev 1.21) - 2 On 2 Open Ice Challenge (rev 1.21) - - wor - 0 Midway Classics A four-player hockey game with 1995 NHL players and teams. Just imagine NBA Jam, then replace basketball with hockey. You pick a team and then play for the Stanley Cup. - media/box-3D/openice.png - media/video/openice.mp4 - media/mixrbv2/openice.png + media/video/openice.mp4 + media/mixrbv2/openice.png 1995 @@ -2777,49 +1511,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Hockey - Sports 1-4 0 14 0 400x254 - gamename=2 On 2 Open Ice Challenge (rev 1.21) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Turbo -P1_BUTTON2=Shoot / Block -P1_BUTTON3=Pass / Steal -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + openicea.zip 2 On 2 Open Ice Challenge (rev 1.2A) - 2 On 2 Open Ice Challenge (rev 1.2A) openice.zip Midway Classics A four-player hockey game with 1995 NHL players and teams. Just imagine NBA Jam, then replace basketball with hockey. You pick a team and then play for the Stanley Cup. - - media/box-3D/openice.png - media/video/openice.mp4 - media/mixrbv2/openice.png - 1995 @@ -2827,42 +1535,18 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Hockey - Sports 1-4 0 14 0 400x254 - gamename=2 On 2 Open Ice Challenge (rev 1.21) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Turbo -P1_BUTTON2=Shoot / Block -P1_BUTTON3=Pass / Steal -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - 2020bb.zip 2020 Super Baseball (set 1) - 2020 Super Baseball (set 1) - - wor - 0 Neo-Geo @@ -2874,38 +1558,28 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select - media/box-3D/2020bb.png - media/video/2020bb.mp4 - media/mixrbv2/2020bb.png + media/video/2020bb.mp4 + media/mixrbv2/2020bb.png - 1991 - 1991 1991 Pallas SNK Sports - Sports / Baseball 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + 2020bba.zip 2020 Super Baseball (set 2) - 2020 Super Baseball (set 2) - - wor - 2020bb.zip Neo-Geo @@ -2916,39 +1590,25 @@ However, the truth is that the association has used a colossal sum of money to p In 2020 Super Baseball is a fast-paced game with new rules, where you can select 1 of 12 individual men, women, or robot players. During play, you can make your team stronger with prizes earned from amazing catches. - - media/box-3D/2020bb.png - media/video/2020bb.mp4 - media/mixrbv2/2020bb.png - - 1991 - 1991 1991 Pallas SNK Sports - Sports / Baseball 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + 2020bbh.zip 2020 Super Baseball (set 3) - 2020 Super Baseball (set 3) - - wor - 2020bb.zip Neo-Geo @@ -2959,53 +1619,31 @@ However, the truth is that the association has used a colossal sum of money to p In 2020 Super Baseball is a fast-paced game with new rules, where you can select 1 of 12 individual men, women, or robot players. During play, you can make your team stronger with prizes earned from amazing catches. - - media/box-3D/2020bb.png - media/video/2020bb.mp4 - media/mixrbv2/2020bb.png - - 1991 - 1991 1991 Pallas SNK Sports - Sports / Baseball 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + 3countba.zip 3 Count Bout / Fire Suplex (NGM-043) - 3 Count Bout / Fire Suplex (NGM-043) - 3 Count Bout / Fire Suplex (NGM-043) - - wor - 3countb.zip Neo-Geo 3 Count Bout is a one-on-one fighting game. Choose from ten wrestlers who have their own power attacks. There are ten rounds in the game, and each one of them has you fighting other wrestlers that are much tougher than the previous ones. You defeat each one by biting, kicking, and performing other moves to the point where their damage meter is empty. But just because it is empty doesn't mean that you win. You have to pin him for the infamous-three count. Also features competitive play and tag match battles. - - media/box-3D/3countb.png - media/video/3countb.mp4 - media/mixrbv2/3countb.png - - 1993 - 1993 1993 SNK @@ -3018,31 +1656,22 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| 3countb.zip 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) - 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) - 3 Count Bout / Fire Suplex (NGM-043)(NGH-043) - - wor - 0 Neo-Geo 3 Count Bout is a one-on-one fighting game. Choose from ten wrestlers who have their own power attacks. There are ten rounds in the game, and each one of them has you fighting other wrestlers that are much tougher than the previous ones. You defeat each one by biting, kicking, and performing other moves to the point where their damage meter is empty. But just because it is empty doesn't mean that you win. You have to pin him for the infamous-three count. Also features competitive play and tag match battles. - media/box-3D/3countb.png - media/video/3countb.mp4 - media/mixrbv2/3countb.png + media/video/3countb.mp4 + media/mixrbv2/3countb.png - 1993 - 1993 1993 SNK @@ -3055,26 +1684,20 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| 3on3dunk.zip 3 On 3 Dunk Madness (US, prototype? 1997/02/04) - 3 On 3 Dunk Madness (US, prototype? 1997/02/04) - - us - 0 Video System Co. 3 On 3 Dunk Madness is a "NBA Jam" like basket game - media/box-3D/3on3dunk.png - media/video/3on3dunk.mp4 - media/mixrbv2/3on3dunk.png + media/video/3on3dunk.mp4 + media/mixrbv2/3on3dunk.png 1996 @@ -3083,33 +1706,26 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select Video System Sports / Basketball - Sports 1-4 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| 3x3puzzl.zip 3X3 Puzzle (Enterprise) - 3X3 Puzzle (Enterprise) - - wor - 0 Mame A "hot" compilation of 3 logicals Games - media/box-3D/3x3puzzl.png - media/video/3x3puzzl.mp4 - media/mixrbv2/3x3puzzl.png + media/video/3x3puzzl.mp4 + media/mixrbv2/3x3puzzl.png 1998 @@ -3118,34 +1734,23 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select A.C.E. Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + 3x3puzzla.zip 3X3 Puzzle (Normal) - 3X3 Puzzle (Normal) - - wor - 3x3puzzl.zip Mame A "hot" compilation of 3 logicals Games - - media/box-3D/3x3puzzl.png - media/video/3x3puzzl.mp4 - media/mixrbv2/3x3puzzl.png - 1998 @@ -3153,33 +1758,26 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select A.C.E. Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| 4enraya.zip 4 En Raya (set 1) - 4 En Raya (set 1) - - wor - 0 Mame A puzzle game from Spain. Line up your pieces 4 in a row either vertically, horizontally or diagonally. You can also shoot your opponent's piece to cancel their turn. - media/box-3D/4enraya.png - media/video/4enraya.mp4 - media/mixrbv2/4enraya.png + media/video/4enraya.mp4 + media/mixrbv2/4enraya.png 1990 @@ -3188,49 +1786,23 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select IDSA Puzzle-Game / Equalize - Puzzle-Game 1-2 0 6 0 256x224 - gamename=4 En Raya -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Down -P1_BUTTON2=Shot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + 4enrayaa.zip 4 En Raya (set 2) - 4 En Raya (set 2) - - wor - 4enraya.zip Mame A puzzle game from Spain. Line up your pieces 4 in a row either vertically, horizontally or diagonally. You can also shoot your opponent's piece to cancel their turn. - - media/box-3D/4enraya.png - media/video/4enraya.mp4 - media/mixrbv2/4enraya.png - 1990 @@ -3238,48 +1810,26 @@ P1_JOYSTICK_RIGHT=Right IDSA Puzzle-Game / Equalize - Puzzle-Game 1-2 0 6 0 256x224 - gamename=4 En Raya -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Down -P1_BUTTON2=Shot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - 4in1.zip 4 Fun in 1 - 4 Fun in 1 - - wor - 0 Mame This multi-game system lets you select from four different games; "Galactic Convoy", "Scramble Pt2", "Galaxian Pt5" and "The Ghost Muncher Pt3". - media/box-3D/4in1.png - media/video/4in1.mp4 - media/mixrbv2/4in1.png + media/video/4in1.mp4 + media/mixrbv2/4in1.png 1981 @@ -3294,29 +1844,11 @@ P1_JOYSTICK_RIGHT=Right 2 270 256x224 - gamename=4 Fun in 1 -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - 4play.zip 4 player input test - 4 player input test 0 Neo-Geo @@ -3324,14 +1856,10 @@ P1_JOYSTICK_RIGHT=Right - media/mixrbv2/4play.png + media/mixrbv2/4play.png - - - - - - + + 0 0 0 @@ -3340,20 +1868,15 @@ P1_JOYSTICK_RIGHT=Right 4dwarrio.zip 4-D Warriors (315-5162) - 4-D Warriors (315-5162) - - wor - 0 Sega Classics 4-D Warriors is a strange deep space shoot them up, which apparently has a 4th dimension. The game is a side scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds... - media/box-3D/4dwarrio.png - media/video/4dwarrio.mp4 - media/mixrbv2/4dwarrio.png + media/video/4dwarrio.mp4 + media/mixrbv2/4dwarrio.png 1985 @@ -3362,82 +1885,42 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 512x224 - gamename=4-D Warriors (315-5162) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + 600.zip 600 - 600 - 600 - 600 - - - wor - us - + turtles.zip Konami Classics Help the turtles carry their babies to safety. Watch out for the evil beetles! - - media/box-3D/turtles.png - media/video/turtles.mp4 - media/mixrbv2/turtles.png - 1981 - 1981 - 1981 Konami Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + 64streetja.zip 64th. Street - A Detective Story (Japan, alt) - 64th. Street - A Detective Story (Japan, alt) - - jp - 64street.zip Jaleco @@ -3449,11 +1932,6 @@ Beat the bad guys and throw them into the wall! Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco. - - media/box-3D/64street.png - media/video/64street.mp4 - media/mixrbv2/64street.png - 1991 @@ -3461,42 +1939,18 @@ Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres Jaleco Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 256x224 - gamename=64th. Street - A Detective Story (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons will do a special attack -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + 64streetj.zip 64th. Street - A Detective Story (Japan, set 1) - 64th. Street - A Detective Story (Japan, set 1) - - jp - 64street.zip Jaleco @@ -3508,11 +1962,6 @@ Beat the bad guys and throw them into the wall! Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco. - - media/box-3D/64street.png - media/video/64street.mp4 - media/mixrbv2/64street.png - 1991 @@ -3520,42 +1969,18 @@ Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres Jaleco Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 256x224 - gamename=64th. Street - A Detective Story (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons will do a special attack -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - 64street.zip 64th. Street - A Detective Story (World) - 64th. Street - A Detective Story (World) - - wor - 0 Jaleco @@ -3568,9 +1993,8 @@ Beat the bad guys and throw them into the wall! Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres to beat the enemy. When you are in trouble... call on a partner to join the game and assist you. A great new action game from Jaleco. - media/box-3D/64street.png - media/video/64street.mp4 - media/mixrbv2/64street.png + media/video/64street.mp4 + media/mixrbv2/64street.png 1991 @@ -3579,43 +2003,18 @@ Rick and Allen's Detective Agency is on 64th st. They have specialized maneuvres Jaleco Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 256x224 - gamename=64th. Street - A Detective Story (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons will do a special attack -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - 7ordi.zip 7 Ordi (Korea) - 7 Ordi (Korea) - 7 Ordi (Korea) - - kr - 0 Mame @@ -3626,9 +2025,8 @@ If the player wins then the player may choose to either take his winnings or pla Hands are dealt until the players credits fall below the minimum level to play. - media/box-3D/7ordi.png - media/video/7ordi.mp4 - media/mixrbv2/7ordi.png + media/video/7ordi.mp4 + media/mixrbv2/7ordi.png 2002 @@ -3637,36 +2035,23 @@ Hands are dealt until the players credits fall below the minimum level to play.< Yun Sung Casino / Cards - Casino 1 0 0 0 320x240 - Input=Buttons only||Buttons=6|| - + 800fath.zip 800 Fathoms - 800 Fathoms - 800 Fathoms - - wor - us - mariner.zip Century Electronics An old horizontally scrolling shoot'em up with a vertically scrolling background. The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. At the end of each area the boss-submarine appears. - - media/box-3D/mariner.png - media/video/mariner.mp4 - media/mixrbv2/mariner.png - 1981 @@ -3674,35 +2059,23 @@ Hands are dealt until the players credits fall below the minimum level to play.< Amenip Shooter / Horizontal - Shooter 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + 800fatha.zip 800 Fathoms (older) - 800 Fathoms (older) - 800 Fathoms (older) - - us - mariner.zip Century Electronics An old horizontally scrolling shoot'em up with a vertically scrolling background. The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. At the end of each area the boss-submarine appears. - - media/box-3D/mariner.png - media/video/mariner.mp4 - media/mixrbv2/mariner.png - 1981 @@ -3710,50 +2083,42 @@ Hands are dealt until the players credits fall below the minimum level to play.< Amenip Shooter / Horizontal - Shooter 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + ablast.zip A-Blast (Japan) - A-Blast (Japan) - - jp - penbros.zip - Mame - - - media/box-3D/penbros.png - media/mixrbv2/penbros.png - + Seta + + Penguin Brothers is a multi-screen platform game in which one or two players (either co-operatively or competitively) control a cute penguin fighting against the game's equally cute enemies. The idea is to destroy all of the on-screen enemies; once this a done, a circular key will appear; the player must pick the key up, whereupon they will be teleported to another screen which represents the second part of the stage. This screen has a silver doorway; the player must carry the key to the door - avoiding or destroying the on-screen enemies - to complete the level. + - + 2000 + Ago + Subsino - + Platform + 1-2 0 - 0 + 18 0 + 320x224 - + abcopjd.zip A.B. Cop (Japan, FD1094 317-0169b decrypted) - A.B. Cop (Japan, FD1094 317-0169b decrypted) - - jp - abcop.zip Sega Classics @@ -3761,11 +2126,6 @@ Hands are dealt until the players credits fall below the minimum level to play.< A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier. - - media/box-3D/abcop.png - media/video/abcop.mp4 - media/mixrbv2/abcop.png - 1990 @@ -3773,24 +2133,18 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Paddle, Pedal||Buttons=1|| - + abcopj.zip A.B. Cop (Japan, FD1094 317-0169b) - A.B. Cop (Japan, FD1094 317-0169b) - - jp - abcop.zip Sega Classics @@ -3798,11 +2152,6 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier. - - media/box-3D/abcop.png - media/video/abcop.mp4 - media/mixrbv2/abcop.png - 1990 @@ -3810,24 +2159,18 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Paddle, Pedal||Buttons=1|| - + abcopd.zip A.B. Cop (World, FD1094 317-0169b decrypted) - A.B. Cop (World, FD1094 317-0169b decrypted) - - wor - abcop.zip Sega Classics @@ -3835,11 +2178,6 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier. - - media/box-3D/abcop.png - media/video/abcop.mp4 - media/mixrbv2/abcop.png - 1990 @@ -3847,24 +2185,18 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Paddle, Pedal||Buttons=1|| abcop.zip A.B. Cop (World, FD1094 317-0169b) - A.B. Cop (World, FD1094 317-0169b) - - wor - 0 Sega Classics @@ -3873,9 +2205,8 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", released two years earlier. - media/box-3D/abcop.png - media/video/abcop.mp4 - media/mixrbv2/abcop.png + media/video/abcop.mp4 + media/mixrbv2/abcop.png 1990 @@ -3884,33 +2215,26 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Paddle, Pedal||Buttons=1|| ad2083.zip A.D. 2083 - A.D. 2083 - - wor - 0 Century Electronics A.D. 2083 is an 8-way scrolling pseudo-3D shoot 'em up arcade game released by Midcoin in 1983, set in 2083 . Gameplay is similar to "Time Pilot", except that enemies can appear from the ground or 'merge' into battle from the distance. - media/box-3D/ad2083.png - media/video/ad2083.mp4 - media/mixrbv2/ad2083.png + media/video/ad2083.mp4 + media/mixrbv2/ad2083.png 1983 @@ -3925,53 +2249,43 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele 6 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + abscam.zip Abscam - - wor - puckman.zip Namco Classics - + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/mixrbv2/puckman.png - - + 1980 + Namco - + Action + 1-2 0 - 0 - 0 + 18 + 270 + 288x224 aceattac.zip Ace Attacker (FD1094 317-0059) - Ace Attacker (FD1094 317-0059) - - wor - 0 Sega Classics Ace Attacker is an overhead volleyball game. - media/box-3D/aceattac.png - media/video/aceattac.mp4 - media/mixrbv2/aceattac.png + media/video/aceattac.mp4 + media/mixrbv2/aceattac.png 1988 @@ -3980,34 +2294,23 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele SEGA Sports / Volleyball - Sports 1-4 0 8 270 320x224 - Input=Positional, Trackball, Stick, Pedal||Buttons=1|| - + aceattaca.zip Ace Attacker (Japan, System 16A, FD1094 317-0060) - Ace Attacker (Japan, System 16A, FD1094 317-0060) - - jp - aceattac.zip Sega Classics Ace Attacker is an overhead volleyball game. - - media/box-3D/aceattac.png - media/video/aceattac.mp4 - media/mixrbv2/aceattac.png - 1988 @@ -4015,24 +2318,18 @@ A.B. Cop is hugely reminiscent of Taito's superb racing legend, "Chase HQ", rele SEGA Sports / Volleyball - Sports 1-4 0 8 270 320x224 - Input=Positional, Trackball, Stick, Pedal||Buttons=1|| acrobatm.zip Acrobat Mission - Acrobat Mission - - wor - 0 Taito Classics @@ -4045,9 +2342,8 @@ The operation was called 'Acrobat Mission' as it exceeded the technical limits o The players takes controls on one of two surviving fighters pilots, 'Jet' a male pilot and 'Nova' a female pilot and both flying the Icarus, a fast and powerful space-fighter, which comes equipped with a Standard laser. Two more weapons are available throughout the game - the wide shot (W) which spreads out in front of the ship and the Hurricane shot (H) which fires clusters of rotating balls of energy. Holding the fire button charges up a special attack and each weapon features a different energy blast and damage factor. The ships can also hold a maximum of two smart-bombs, one under each wing - although they can be activated by the players, they also do fall off easily and can be detonated by enemy shots. Interestingly, the Icarus can't collide with other ships or any part of the scenery - instead, it bounces off and only suffers damage from enemy shots. However, once the shield is depleted, the ship will fly out of control for a few seconds and grant the players a last chance to inflict damage to any remaining enemies before it explodes. - media/box-3D/acrobatm.png - media/video/acrobatm.mp4 - media/mixrbv2/acrobatm.png + media/video/acrobatm.mp4 + media/mixrbv2/acrobatm.png 1991 @@ -4056,42 +2352,18 @@ The players takes controls on one of two surviving fighters pilots, 'Jet' a male Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - gamename=Acrobat Mission -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Hold down Fire button to increase power -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - dogfgt.zip Acrobatic Dog-Fight - Acrobatic Dog-Fight - Acrobatic Dog-Fight - - wor - 0 Technos @@ -4105,37 +2377,28 @@ Score Big Points: While on the ground, instead of climbing right onto your repla Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and you are awarded with 20,000 points and a free parachute! - media/box-3D/dogfgt.png - media/video/dogfgt.mp4 - media/mixrbv2/dogfgt.png + media/video/dogfgt.mp4 + media/mixrbv2/dogfgt.png 1984 - 1985 Data East Tecmo Shooter / Plane - Shooter 1-2 0 0 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - + dogfgtu.zip Acrobatic Dog-Fight (USA) - Acrobatic Dog-Fight (USA) - Acrobatic Dog-Fight (USA) - - us - dogfgt.zip Technos @@ -4148,47 +2411,30 @@ Destroy UFOs the Easy Way: When you reach the UFO wave of the battle you're in, Score Big Points: While on the ground, instead of climbing right onto your replacement plane, jump over it. For each time you do this, you'll score 1,000 points. As long as you're careful, you can get a lot of points this way. Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and you are awarded with 20,000 points and a free parachute! - - media/box-3D/dogfgt.png - media/video/dogfgt.mp4 - media/mixrbv2/dogfgt.png - 1984 - 1985 Data East Tecmo Shooter / Plane - Shooter 1-2 0 0 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - + actfancrj.zip Act-Fancer Cybernetick Hyper Weapon (Japan revision 1) - Act-Fancer Cybernetick Hyper Weapon (Japan revision 1) - - jp - actfancr.zip Data East Classics A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups. - - media/box-3D/actfancr.png - media/video/actfancr.mp4 - media/mixrbv2/actfancr.png - 1989 @@ -4196,51 +2442,23 @@ Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Act-Fancer Cybernetick Hyper Weapon (World revision 2) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + actfancr1.zip Act-Fancer Cybernetick Hyper Weapon (World revision 1) - Act-Fancer Cybernetick Hyper Weapon (World revision 1) - - wor - actfancr.zip Data East Classics A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups. - - media/box-3D/actfancr.png - media/video/actfancr.mp4 - media/mixrbv2/actfancr.png - 1989 @@ -4248,51 +2466,23 @@ P1_JOYSTICK_RIGHT=Right Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Act-Fancer Cybernetick Hyper Weapon (World revision 2) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + actfancr2.zip Act-Fancer Cybernetick Hyper Weapon (World revision 2) - Act-Fancer Cybernetick Hyper Weapon (World revision 2) - - wor - actfancr.zip Data East Classics A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups. - - media/box-3D/actfancr.png - media/video/actfancr.mp4 - media/mixrbv2/actfancr.png - 1989 @@ -4300,50 +2490,26 @@ P1_JOYSTICK_RIGHT=Right Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Act-Fancer Cybernetick Hyper Weapon (World revision 2) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - actfancr.zip Act-Fancer Cybernetick Hyper Weapon (World revision 3) - Act-Fancer Cybernetick Hyper Weapon (World revision 3) - - wor - 0 Data East Classics A platform game with shoot'em up elements where you play as a robot that can transform into a more powerful robot by collecting power-ups. - media/box-3D/actfancr.png - media/video/actfancr.mp4 - media/mixrbv2/actfancr.png + media/video/actfancr.mp4 + media/mixrbv2/actfancr.png 1989 @@ -4352,48 +2518,23 @@ P1_JOYSTICK_RIGHT=Right Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Act-Fancer Cybernetick Hyper Weapon (World revision 2) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + afighterc.zip Action Fighter (FD1089B 317-unknown) - Action Fighter (FD1089B 317-unknown) afighter.zip Sega Classics Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious". - - media/box-3D/afighter.png - media/video/afighter.mp4 - media/mixrbv2/afighter.png - 1986 @@ -4401,31 +2542,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vertical - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + afighterd.zip Action Fighter (FD1089B 317-unknown, analog controls) - Action Fighter (FD1089B 317-unknown, analog controls) afighter.zip Sega Classics Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious". - - media/box-3D/afighter.png - media/video/afighter.mp4 - media/mixrbv2/afighter.png - 1986 @@ -4433,31 +2566,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vertical - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + afighterh.zip Action Fighter (System 16B, FD1089A 317-0018) - Action Fighter (System 16B, FD1089A 317-0018) afighter.zip Sega Classics Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious". - - media/box-3D/afighter.png - media/video/afighter.mp4 - media/mixrbv2/afighter.png - 1986 @@ -4465,31 +2590,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vertical - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + afighterg.zip Action Fighter (System 16B, FD1089B 317-unknown) - Action Fighter (System 16B, FD1089B 317-unknown) afighter.zip Sega Classics Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious". - - media/box-3D/afighter.png - media/video/afighter.mp4 - media/mixrbv2/afighter.png - 1986 @@ -4497,31 +2614,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vertical - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + afighterf.zip Action Fighter (System 16B, FD1089B 317-unknown, analog controls) - Action Fighter (System 16B, FD1089B 317-unknown, analog controls) afighter.zip Sega Classics Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious". - - media/box-3D/afighter.png - media/video/afighter.mp4 - media/mixrbv2/afighter.png - 1986 @@ -4529,31 +2638,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vertical - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + afightere.zip Action Fighter (System 16B, unprotected, analog controls) - Action Fighter (System 16B, unprotected, analog controls) afighter.zip Sega Classics Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious". - - media/box-3D/afighter.png - media/video/afighter.mp4 - media/mixrbv2/afighter.png - 1986 @@ -4561,34 +2662,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vertical - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + afightera.zip Action Fighter (unprotected) - Action Fighter (unprotected) - - wor - afighter.zip Sega Classics Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious". - - media/box-3D/afighter.png - media/video/afighter.mp4 - media/mixrbv2/afighter.png - 1986 @@ -4596,34 +2686,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vertical - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + afighterb.zip Action Fighter (unprotected, analog controls) - Action Fighter (unprotected, analog controls) - - wor - afighter.zip Sega Classics Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious". - - media/box-3D/afighter.png - media/video/afighter.mp4 - media/mixrbv2/afighter.png - 1986 @@ -4631,33 +2710,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vertical - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| afighter.zip Action Fighter, FD1089A 317-0018 - Action Fighter, FD1089A 317-0018 - - wor - 0 Sega Classics Action Fighter is an overhead driving / shoot'em up game from Sega which borrows heavily from Bally Midway's 1983 classic, "Spy Hunter". The player begins the game riding a motorbike. In subsequent levels a sportscar, a beach buggy, a boat, a chopper and even a Formula-1 racing car can all be driven. All of the vehicles are, of course, fully armed to deal with the many enemy vehicles and gun emplacements intent on stopping the player's progress. The helicopter levels play as a straightforward vertically-scrolling shoot'em up and bear more than a passing resemblance to Namco's "Xevious". - media/box-3D/afighter.png - media/video/afighter.mp4 - media/mixrbv2/afighter.png + media/video/afighter.mp4 + media/mixrbv2/afighter.png 1986 @@ -4666,33 +2738,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vertical - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| actionhw.zip Action Hollywood - Action Hollywood - - wor - 0 Mame A platform game where players must walk around turning over all the squares while eliminating all the enemies in the process. - media/box-3D/actionhw.png - media/video/actionhw.mp4 - media/mixrbv2/actionhw.png + media/video/actionhw.mp4 + media/mixrbv2/actionhw.png 1995 @@ -4701,33 +2766,26 @@ P1_JOYSTICK_RIGHT=Right TCH Action - Action / Labyrinth 1-2 0 14 0 352x240 - Input=Joystick 8 ways||Buttons=3|| hatena.zip Adventure Quiz 2 - Hatena? no Daibouken (Japan 900228) - Adventure Quiz 2 - Hatena? no Daibouken (Japan 900228) - - jp - 0 Capcom Classics The game features the character Hatena, who goes on a great adventure in seven maps. Characters from Kamen no Ninja Hanamaru have a guest appearance in the game as enemies. - media/box-3D/hatena.png - media/video/hatena.mp4 - media/mixrbv2/hatena.png + media/video/hatena.mp4 + media/mixrbv2/hatena.png 1990 @@ -4736,49 +2794,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Quiz / Japanese - Quiz 1-2 0 10 0 384x240 - gamename=Adventure Quiz 2 Hatena Hatena no Dai-Bouken (Japan 900228) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=Trivia Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=1 -P1_BUTTON2=2 -P1_BUTTON3=3 -P1_BUTTON4=4 - - cworld2j.zip Adventure Quiz Capcom World 2 (920611 Japan) - Adventure Quiz Capcom World 2 (920611 Japan) - Adventure Quiz Capcom World 2 (920611 Japan) - - jp - 0 Capcom Play System Capcom World 2 - Adventure Quiz is a Japanese quiz game. - media/box-3D/cworld2j.png - media/video/cworld2j.mp4 - media/mixrbv2/cworld2j.png + media/video/cworld2j.mp4 + media/mixrbv2/cworld2j.png 1992 @@ -4787,35 +2822,23 @@ P1_BUTTON4=4 Capcom Quiz / Japanese - Quiz 1-2 0 10 0 384x224 - Input=Buttons only||Buttons=4|| - + cworld2ja.zip Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no battery) - Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no battery) - Adventure Quiz Capcom World 2 (Japan 920611, B-Board 90629B-3, no battery) - - jp - cworld2j.zip Capcom Play System Capcom World 2 - Adventure Quiz is a Japanese quiz game. - - media/box-3D/cworld2j.png - media/video/cworld2j.mp4 - media/mixrbv2/cworld2j.png - 1992 @@ -4823,35 +2846,23 @@ P1_BUTTON4=4 Capcom Quiz / Japanese - Quiz 1-2 0 10 0 384x224 - Input=Buttons only||Buttons=4|| - + cworld2jb.zip Adventure Quiz Capcom World 2 (Japan 920611, B-Board 91634B-2) - Adventure Quiz Capcom World 2 (Japan 920611, B-Board 91634B-2) - Adventure Quiz Capcom World 2 (Japan 920611, B-Board 91634B-2) - - jp - cworld2j.zip Capcom Play System Capcom World 2 - Adventure Quiz is a Japanese quiz game. - - media/box-3D/cworld2j.png - media/video/cworld2j.mp4 - media/mixrbv2/cworld2j.png - 1992 @@ -4859,34 +2870,26 @@ P1_BUTTON4=4 Capcom Quiz / Japanese - Quiz 1-2 0 10 0 384x224 - Input=Buttons only||Buttons=4|| aerofgt.zip Aero Fighters - Aero Fighters - Aero Fighters - - ame - 0 Video System Co. A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt - media/box-3D/aerofgt.png - media/video/aerofgt.mp4 - media/mixrbv2/aerofgt.png + media/video/aerofgt.mp4 + media/mixrbv2/aerofgt.png 1992 @@ -4895,53 +2898,23 @@ P1_BUTTON4=4 Video System Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - gamename=Aero Fighters -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing bomb button drops bomb and plane also loops. There are no labels on the CP. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Black|| - + aerofgtb.zip Aero Fighters (Turbo Force hardware set 1) - Aero Fighters (Turbo Force hardware set 1) - Aero Fighters (Turbo Force hardware set 1) - - tw - aerofgt.zip Video System Co. A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt - - media/box-3D/aerofgt.png - media/video/aerofgt.mp4 - media/mixrbv2/aerofgt.png - 1992 @@ -4949,53 +2922,23 @@ P1_JOYSTICK_RIGHT=Right Video System Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - gamename=Aero Fighters -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing bomb button drops bomb and plane also loops. There are no labels on the CP. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Black|| - + aerofgtc.zip Aero Fighters (Turbo Force hardware set 2) - Aero Fighters (Turbo Force hardware set 2) - Aero Fighters (Turbo Force hardware set 2) - - tw - aerofgt.zip Video System Co. A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt - - media/box-3D/aerofgt.png - media/video/aerofgt.mp4 - media/mixrbv2/aerofgt.png - 1992 @@ -5003,128 +2946,79 @@ P1_JOYSTICK_RIGHT=Right Video System Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - gamename=Aero Fighters -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing bomb button drops bomb and plane also loops. There are no labels on the CP. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Black|| sonicwi2.zip Aero Fighters 2 / Sonic Wings 2 - Aero Fighters 2 / Sonic Wings 2 - Aero Fighters 2 / Sonic Wings 2 - - wor - 0 Neo-Geo Aero Fighters 2 is a vertically-scrolling shooter in the same vein as 1942 and similar games. It supports up to two players and has 8 different aircraft to choose from, each equipped with unique primary and secondary weapons. Power-ups upgrade the look, power, size and shape of the shots. Bombs activate a special power that usually wipes off the enemies on the screen. The game has a total of 10 stages (Japan, Brazil, Atlantic, U.S.A., France, Australia, Himalayas, Mexico, Hawaii and Space), all of them with a boss battle. - media/box-3D/sonicwi2.png - media/video/sonicwi2.mp4 - media/mixrbv2/sonicwi2.png + media/video/sonicwi2.mp4 + media/mixrbv2/sonicwi2.png - 1994 - 1994 1994 Video System SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| sonicwi3.zip Aero Fighters 3 / Sonic Wings 3 - Aero Fighters 3 / Sonic Wings 3 - Aero Fighters 3 / Sonic Wings 3 - - wor - 0 Neo-Geo Aero Fighters 3 is a vertically-scrolling shooter in the same vein as 1942 and similar games. It supports up to two players and has 10 different aircraft to choose from, each equipped with unique primary and secondary weapons. Power-ups upgrade the look, power, size and shape of the shots. Bombs activate a special power that usually wipes off the enemies on the screen. The game has a total of 8 stages placed on several countries (Japan, Germany, Libya, Egypt, Pacific, U.S.A., England, France, Panama, Thailand, Ukraine, Atlantic and Space), all of them with a boss battle. - media/box-3D/sonicwi3.png - media/video/sonicwi3.mp4 - media/mixrbv2/sonicwi3.png + media/video/sonicwi3.mp4 + media/mixrbv2/sonicwi3.png - 1995 1995 Video System SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + aeroboto.zip Aeroboto - Aeroboto - Aeroboto - - wor - formatz.zip Jaleco Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points. - - media/box-3D/formatz.png - media/video/formatz.mp4 - media/mixrbv2/formatz.png - 1984 @@ -5132,43 +3026,18 @@ P1_JOYSTICK_RIGHT=Right Jaleco Shooter / Horizontal - Shooter 1-2 0 10 0 248x224 - gamename=Formation Z -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=In the kit, it was optional to have the buttons mirrored on both sides of the joystick. Used 8-way leaf joysticks Holding the laser button down gives the player one stronger shot. Holding the jump button down transforms the player between a robot and an airplane. Unlike most side-scroll shooters with only shoot straight sideways, you shoot diagonally when the joystick is pushed up or down. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser / Hold for Energy -P1_BUTTON2=Jump Button / Hold to Transform -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + aerolitos.zip Aerolitos (Spanish bootleg of Asteroids) - Aerolitos (Spanish bootleg of Asteroids) - Aerolitos (Spanish bootleg of Asteroids) - - sp - asteroid.zip Atari Classics @@ -5194,11 +3063,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png - 1979 @@ -5211,71 +3075,40 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T 0 14 0 - gamename=Asteroids (rev 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=HYPER SPACE -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - + aburner.zip After Burner - After Burner - - wor - aburner2.zip Sega Classics - After Burner is another 3-D Sega game rendered with their superb sprite-scaling technology; this time putting the player into the seat of a powerful jet fighter. + After Burner is another Sega game rendered with their then-ubiquitous 3-D sprite-scaling technology; this time putting the player into the seat of a powerful F14 Tomcat jet fighter. + +Players must fight their way through 21 colourful, fast-moving stages, shooting down waves of enemy fighters while avoiding the enemy's incoming missiles. The F14 is equipped with a machine gun and a limited number of homing missiles. The gun has infinite ammunition and targeting is achieved by maneuvering the Tomcat so that the targeting cursor situated just in front of the jet is placed over an enemy fighter. -A number of colorful, fast-moving environments await the player, as he or she takes on the hordes of enemy planes intent on the player's destruction. +After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success. - - media/box-3D/aburner2.png - media/video/aburner2.mp4 - media/mixrbv2/aburner2.png - 1987 SEGA SEGA - Shooter Shooter / Plane, 3rd person 1 0 - 16 + 14 0 320x224 - Input=Stick||Buttons=2|| aburner2.zip After Burner II - After Burner II - - wor - 0 Sega Classics @@ -5286,9 +3119,8 @@ Players must fight their way through 21 colourful, fast-moving stages, shooting After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success. - media/box-3D/aburner2.png - media/video/aburner2.mp4 - media/mixrbv2/aburner2.png + media/video/aburner2.mp4 + media/mixrbv2/aburner2.png 1987 @@ -5297,45 +3129,18 @@ After Burner's straightforward shoot-em-up gameplay is simple and repetitive, bu SEGA Shooter / Plane, 3rd person - Shooter 1 0 14 0 320x224 - gamename=After Burner II -numPlayers=1 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The 'unknown' button is emulated in MAME but has no real purpose. As far as I can tell from the drivers, it was used for some sort of feedback in the simulation cockpits. -P1NumButtons=3 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz -P1_BUTTON1=Fire -P1_BUTTON2=Vulcan -P1_BUTTON3=Unknown -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Y=Up -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_X=Left -P1_AD_STICK_Z=Slow -P1_AD_STICK_Z_EXT=Fast - - - P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black|| - - + + aburner2g.zip After Burner II (German) - After Burner II (German) - - de - aburner2.zip Sega Classics @@ -5345,11 +3150,6 @@ Players must fight their way through 21 colourful, fast-moving stages, shooting After Burner's straightforward shoot-em-up gameplay is simple and repetitive, but the game's incredible visuals ensured its success. - - media/box-3D/aburner2.png - media/video/aburner2.mp4 - media/mixrbv2/aburner2.png - 1987 @@ -5357,54 +3157,26 @@ After Burner's straightforward shoot-em-up gameplay is simple and repetitive, bu SEGA Shooter / Plane, 3rd person - Shooter 1 0 14 0 320x224 - gamename=After Burner II -numPlayers=1 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The 'unknown' button is emulated in MAME but has no real purpose. As far as I can tell from the drivers, it was used for some sort of feedback in the simulation cockpits. -P1NumButtons=3 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz -P1_BUTTON1=Fire -P1_BUTTON2=Vulcan -P1_BUTTON3=Unknown -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Y=Up -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_X=Left -P1_AD_STICK_Z=Slow -P1_AD_STICK_Z_EXT=Fast - - - P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black|| aoh.zip Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07) - Age Of Heroes - Silkroad 2 (v0.63 - 2001/02/07) - - wor - 0 SemiCom A beat'em-up game that is the sequel to "The Legend of Silk Road". The four playable characters are Kai, Shuh, Shenmue and chamuku. - media/box-3D/aoh.png - media/video/aoh.mp4 - media/mixrbv2/aoh.png + media/video/aoh.mp4 + media/mixrbv2/aoh.png 2001 @@ -5412,34 +3184,26 @@ P1_AD_STICK_Z_EXT=Fast Unico Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=4|| superbon.zip Agent Super Bond (scobra hardware) - Agent Super Bond (scobra hardware) - - wor - 0 Konami Classics Agent Super Bond is a shooter game like the 007 series games. You have to shoot at objects and people that try to attack you, and find specific objects to complete the level. This game also has very similar spirtes to the Galaxian hardware shoot-em-up know as Lost Tomb. - media/box-3D/superbon.png - media/video/superbon.mp4 - media/mixrbv2/superbon.png + media/video/superbon.mp4 + media/mixrbv2/superbon.png 1985 @@ -5448,24 +3212,18 @@ P1_AD_STICK_Z_EXT=Fast Signatron USA Action - Action / Labyrinth 1-2 0 10 270 768x224 - Input=Joystick 8 ways||Buttons=2|| - + agentx1.zip Agent X (prototype, rev 1) - Agent X (prototype, rev 1) - - wor - cloak.zip Atari Classics @@ -5473,11 +3231,6 @@ P1_AD_STICK_Z_EXT=Fast - - media/box-3D/cloak.png - media/video/cloak.mp4 - media/mixrbv2/cloak.png - 1983 @@ -5490,38 +3243,12 @@ P1_AD_STICK_Z_EXT=Fast 8 0 256x232 - gamename=Cloak & Dagger (rev 5) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Light Fuse -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + agentx2.zip Agent X (prototype, rev 2) - Agent X (prototype, rev 2) - - wor - cloak.zip Atari Classics @@ -5529,11 +3256,6 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right - - media/box-3D/cloak.png - media/video/cloak.mp4 - media/mixrbv2/cloak.png - 1983 @@ -5546,38 +3268,12 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right 8 0 256x232 - gamename=Cloak & Dagger (rev 5) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Light Fuse -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + agentx3.zip Agent X (prototype, rev 3) - Agent X (prototype, rev 3) - - wor - cloak.zip Atari Classics @@ -5585,11 +3281,6 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right - - media/box-3D/cloak.png - media/video/cloak.mp4 - media/mixrbv2/cloak.png - 1983 @@ -5602,38 +3293,12 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right 8 0 256x232 - gamename=Cloak & Dagger (rev 5) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Light Fuse -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + agentx4.zip Agent X (prototype, rev 4) - Agent X (prototype, rev 4) - - wor - cloak.zip Atari Classics @@ -5641,11 +3306,6 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right - - media/box-3D/cloak.png - media/video/cloak.mp4 - media/mixrbv2/cloak.png - 1983 @@ -5658,35 +3318,11 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right 8 0 256x232 - gamename=Cloak & Dagger (rev 5) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Light Fuse -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| aodk.zip Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008) - Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008) - Aggressors of Dark Kombat / Tsuukai GANGAN Koushinkyoku (ADM-008)(ADH-008) 0 Neo-Geo @@ -5698,37 +3334,28 @@ It pits 8 fighters of different styles and strengths against each other in a tou Unique to Aggressors of Dark Kombat is the combination of traditional side-scrolling beat 'em up elements, meaning characters can freely move in an isometric space instead of being restricted to a single plane of movement. Weapons and throw-able items are usually thrown into the arena by the crowds and you can pick them up and wield them for added damage. Additionally, matches are 1-round only affairs, with an extended multi-layered health bar that allows for longer rounds than usual. - media/box-3D/aodk.png - media/video/aodk.mp4 - media/mixrbv2/aodk.png + media/video/aodk.mp4 + media/mixrbv2/aodk.png - 1994 - 1994 1994 ADK SNK Fight / Versus - Fight 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| agress.zip Agress - Agress - - jp - 0 Technos @@ -5736,9 +3363,8 @@ Unique to Aggressors of Dark Kombat is the combination of traditional side-scrol If a shape is formed on top of a missile block, the missile is launched and and either collides with a missile of the opponent or with the launcher vehicle itself. The player needs to strategize to move the shape in a certain direction to cover as many missiles as possible. - media/box-3D/agress.png - media/video/agress.mp4 - media/mixrbv2/agress.png + media/video/agress.mp4 + media/mixrbv2/agress.png 1991 @@ -5746,68 +3372,50 @@ If a shape is formed on top of a missile block, the missile is launched and and Palco Puzzle-Game / Glide - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + agressb.zip Agress (English bootleg) - Agress (English bootleg) - - wor - agress.zip Technos Fast-paced puzzle game with a war setting. The game is played between two sides (either a computer-controlled opponent or a second player) on a fixed screen. The two sides each control a launcher vehicle that can shoot missiles. The player needs to reconstruct the shape as shown in the top window. This is done by solving a sliding puzzle. If a shape is formed on top of a missile block, the missile is launched and and either collides with a missile of the opponent or with the launcher vehicle itself. The player needs to strategize to move the shape in a certain direction to cover as many missiles as possible. - - media/box-3D/agress.png - media/video/agress.mp4 - media/mixrbv2/agress.png - 1991 Palco Puzzle-Game / Glide - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=4|| koshien.zip Ah Eikou no Koshien (Japan) - Ah Eikou no Koshien (Japan) - - jp - 0 Taito Classics Ah Eikou no Koushien is a hilarious Japanese baseball game that follows the normal rules of baseball. However, a player may 'charge' up to try to hit (or pitch) better. - media/box-3D/koshien.png - media/video/koshien.mp4 - media/mixrbv2/koshien.png + media/video/koshien.mp4 + media/mixrbv2/koshien.png 1991 @@ -5816,52 +3424,26 @@ If a shape is formed on top of a missile block, the missile is launched and and Taito Sports / Baseball - Sports 1-2 0 10 0 320x224 - gamename=Ah Eikou no Koshien (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=A - Power-up B - Hit/Throw C - Unknown action during game -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - airass.zip Air Assault (World) - Air Assault (World) - Air Assault (World) - - wor - 0 Irem Classics Air Assault is an airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy. - media/box-3D/airass.png - media/video/airass.mp4 - media/mixrbv2/airass.png + media/video/airass.mp4 + media/mixrbv2/airass.png 1993 @@ -5870,33 +3452,26 @@ P1_JOYSTICK_RIGHT=Right Irem Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=3|| airattck.zip Air Attack (set 1) - Air Attack (set 1) - - wor - 0 Comad The player ships fly through a total of seven stages fighting many enemies and multiple end-level bosses. Each player ship had a semi-automatic Normal shot and Bomb Stock, appearing as a large Phoenix. Players has a total of four different weapon pick-up items to choose from. Weapon 1 is the standard Vulcan weapon, Weapon 2 is a Rapid-Fire shot, Weapon 3 is an area-effect weapon that fires in five directions, two behind the ship and Weapon 4 is a Rocket weapon. Collecting four of the same weapon pick-up allows the selected weapon to flare-out. The player ship only had one hit though and there were no Extend Bonuses. - media/box-3D/airattck.png - media/video/airattck.mp4 - media/mixrbv2/airattck.png + media/video/airattck.mp4 + media/mixrbv2/airattck.png 1996 @@ -5905,7 +3480,6 @@ P1_JOYSTICK_RIGHT=Right Comad Shoot'em Up - Shoot'em up / Vertical 1-2 0 @@ -5913,25 +3487,16 @@ P1_JOYSTICK_RIGHT=Right 270 256x224 - + airattcka.zip Air Attack (set 2) - Air Attack (set 2) - - wor - airattck.zip Comad The player ships fly through a total of seven stages fighting many enemies and multiple end-level bosses. Each player ship had a semi-automatic Normal shot and Bomb Stock, appearing as a large Phoenix. Players has a total of four different weapon pick-up items to choose from. Weapon 1 is the standard Vulcan weapon, Weapon 2 is a Rapid-Fire shot, Weapon 3 is an area-effect weapon that fires in five directions, two behind the ship and Weapon 4 is a Rocket weapon. Collecting four of the same weapon pick-up allows the selected weapon to flare-out. The player ship only had one hit though and there were no Extend Bonuses. - - media/box-3D/airattck.png - media/video/airattck.mp4 - media/mixrbv2/airattck.png - 1996 @@ -5939,7 +3504,6 @@ P1_JOYSTICK_RIGHT=Right Comad Shoot'em Up - Shoot'em up / Vertical 1-2 0 @@ -5947,26 +3511,17 @@ P1_JOYSTICK_RIGHT=Right 270 256x224 - + airbustrb.zip Air Buster: Trouble Specialty Raid Unit (bootleg) - Air Buster: Trouble Specialty Raid Unit (bootleg) - - wor - airbustr.zip Namco Classics Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs. - - media/box-3D/airbustr.png - media/video/airbustr.mp4 - media/mixrbv2/airbustr.png - 1990 @@ -5974,53 +3529,24 @@ In Air Buster, the player controls a fighter jet also designed for space travel Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 256x224 - gamename=Air Buster: Trouble Specialty Raid Unit (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Only 1 button on the CP but Mame has 2 mapped (both doing the same thing) -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + airbustrj.zip Air Buster: Trouble Specialty Raid Unit (Japan) - Air Buster: Trouble Specialty Raid Unit (Japan) - - jp - airbustr.zip Namco Classics Air Buster is a horizontally scrolling shoot 'em up video game produced by Kaneko and co-distributed by Namco for the arcades in 1990. It was subsequently ported to the PC Engine/TurboGrafx-16 (under the title Aero Blasters) and for the Mega Drive/Genesis in 1991. In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs. - - media/box-3D/airbustr.png - media/video/airbustr.mp4 - media/mixrbv2/airbustr.png - 1990 @@ -6028,42 +3554,18 @@ In Air Buster, the player controls a fighter jet also designed for space travel Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 256x224 - gamename=Air Buster: Trouble Specialty Raid Unit (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Only 1 button on the CP but Mame has 2 mapped (both doing the same thing) -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| airbustr.zip Air Buster: Trouble Specialty Raid Unit (World) - Air Buster: Trouble Specialty Raid Unit (World) - - wor - 0 Namco Classics @@ -6071,9 +3573,8 @@ P1_JOYSTICK_RIGHT=Right In Air Buster, the player controls a fighter jet also designed for space travel and shoots enemies, collects power-ups, and defeats bosses to advance levels. Players choose between one of the two Blaster fighters through scrolling six stages. The Blaster fighters can equip one of seven weapons. The weapons include the Striker weapon which adds additional firepower through vertically aligned Options, the Reverse shot which fires two diagonal shots from the rear of the ship, the Six Way Shot which fires semi-automatic shots in six directions and the Homing Shot which tracks enemies all around the screen. The other three weapons are Missile based which vary from Red straight-firing Rockets and Green Homing Missiles. There is also the Border item which surrounds the front of the ship, keeping it from crashing into foreground objects. The only other Items include Power-Ups which increase the ship's standard shot power and Bonus Points that appear in the sign of Dollar signs. - media/box-3D/airbustr.png - media/video/airbustr.mp4 - media/mixrbv2/airbustr.png + media/video/airbustr.mp4 + media/mixrbv2/airbustr.png 1990 @@ -6082,38 +3583,17 @@ In Air Buster, the player controls a fighter jet also designed for space travel Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 256x224 - gamename=Air Buster: Trouble Specialty Raid Unit (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Only 1 button on the CP but Mame has 2 mapped (both doing the same thing) -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + airdueljm72.zip Air Duel (Japan, M72 hardware) - Air Duel (Japan, M72 hardware) airduel.zip Irem Classics @@ -6125,11 +3605,6 @@ Both the fighter and the helicopter also start with three bombs which wipe out e Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost. - - media/box-3D/airduel.png - media/video/airduel.mp4 - media/mixrbv2/airduel.png - 1990 @@ -6137,39 +3612,17 @@ Losing a life resets your power and bomb count to the amount you start with. "Ai Irem Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 384x256 - gamename=Air Duel (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pinout shows 3 buttons (Fire1, Fire2, Fire3), the flyer shows 2 buttons, Mame has 4 buttons mapped and only 2 seem to work -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Gun -P1_BUTTON2=Guided Bomb -P1_BUTTON3=Unknown -P1_BUTTON4=Unknown -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + airduelu.zip Air Duel (US location test, M82 hardware) - Air Duel (US location test, M82 hardware) airduel.zip Irem Classics @@ -6181,11 +3634,6 @@ Both the fighter and the helicopter also start with three bombs which wipe out e Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost. - - media/box-3D/airduel.png - media/video/airduel.mp4 - media/mixrbv2/airduel.png - 1990 @@ -6193,43 +3641,18 @@ Losing a life resets your power and bomb count to the amount you start with. "Ai Irem Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 384x256 - gamename=Air Duel (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pinout shows 3 buttons (Fire1, Fire2, Fire3), the flyer shows 2 buttons, Mame has 4 buttons mapped and only 2 seem to work -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Gun -P1_BUTTON2=Guided Bomb -P1_BUTTON3=Unknown -P1_BUTTON4=Unknown -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + airduelm72.zip Air Duel (World, M72 hardware) - Air Duel (World, M72 hardware) - - jp - airduel.zip Irem Classics @@ -6240,11 +3663,6 @@ Both the fighter and the helicopter also start with three bombs which wipe out e Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost. - - media/box-3D/airduel.png - media/video/airduel.mp4 - media/mixrbv2/airduel.png - 1990 @@ -6252,43 +3670,18 @@ Losing a life resets your power and bomb count to the amount you start with. "Ai Irem Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 384x256 - gamename=Air Duel (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pinout shows 3 buttons (Fire1, Fire2, Fire3), the flyer shows 2 buttons, Mame has 4 buttons mapped and only 2 seem to work -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Gun -P1_BUTTON2=Guided Bomb -P1_BUTTON3=Unknown -P1_BUTTON4=Unknown -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - airduel.zip Air Duel (World, M82 hardware) - Air Duel (World, M82 hardware) - - wor - 0 Irem Classics @@ -6300,9 +3693,8 @@ Both the fighter and the helicopter also start with three bombs which wipe out e Losing a life resets your power and bomb count to the amount you start with. "Air Duel" is a challenging game, and later levels can become nearly unplayable if a single life is lost. - media/box-3D/airduel.png - media/video/airduel.mp4 - media/mixrbv2/airduel.png + media/video/airduel.mp4 + media/mixrbv2/airduel.png 1990 @@ -6311,44 +3703,18 @@ Losing a life resets your power and bomb count to the amount you start with. "Ai Irem Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 384x256 - gamename=Air Duel (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pinout shows 3 buttons (Fire1, Fire2, Fire3), the flyer shows 2 buttons, Mame has 4 buttons mapped and only 2 seem to work -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Gun -P1_BUTTON2=Guided Bomb -P1_BUTTON3=Unknown -P1_BUTTON4=Unknown -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - agallet.zip Air Gallet (Europe) - Air Gallet (Europe) - Air Gallet (Europe) - - eu - 0 Cave @@ -6357,9 +3723,8 @@ P1_JOYSTICK_UP=Up Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png + media/video/agallet.mp4 + media/mixrbv2/agallet.png 1996 @@ -6368,25 +3733,18 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + agalleth.zip Air Gallet (Hong Kong) - Air Gallet (Hong Kong) - Air Gallet (Hong Kong) - - cn - agallet.zip Cave @@ -6394,11 +3752,6 @@ Four levels of power-ups are available for each weapon, however each level requi Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png - 1996 @@ -6406,25 +3759,18 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + agalletk.zip Air Gallet (Korea) - Air Gallet (Korea) - Air Gallet (Korea) - - kr - agallet.zip Cave @@ -6432,11 +3778,6 @@ Four levels of power-ups are available for each weapon, however each level requi Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png - 1996 @@ -6444,25 +3785,18 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + agalleta.zip Air Gallet (older, Europe) - Air Gallet (older, Europe) - Air Gallet (older, Europe) - - eu - agallet.zip Cave @@ -6470,11 +3804,6 @@ Four levels of power-ups are available for each weapon, however each level requi Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png - 1996 @@ -6482,25 +3811,18 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + agalletah.zip Air Gallet (older, Hong Kong) - Air Gallet (older, Hong Kong) - Air Gallet (older, Hong Kong) - - cn - agallet.zip Cave @@ -6508,11 +3830,6 @@ Four levels of power-ups are available for each weapon, however each level requi Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png - 1996 @@ -6520,25 +3837,18 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + agalletak.zip Air Gallet (older, Korea) - Air Gallet (older, Korea) - Air Gallet (older, Korea) - - kr - agallet.zip Cave @@ -6546,11 +3856,6 @@ Four levels of power-ups are available for each weapon, however each level requi Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png - 1996 @@ -6558,25 +3863,18 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + agalletat.zip Air Gallet (older, Taiwan) - Air Gallet (older, Taiwan) - Air Gallet (older, Taiwan) - - tw - agallet.zip Cave @@ -6584,11 +3882,6 @@ Four levels of power-ups are available for each weapon, however each level requi Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png - 1996 @@ -6596,25 +3889,18 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + agalletau.zip Air Gallet (older, USA) - Air Gallet (older, USA) - Air Gallet (older, USA) - - us - agallet.zip Cave @@ -6622,11 +3908,6 @@ Four levels of power-ups are available for each weapon, however each level requi Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png - 1996 @@ -6634,25 +3915,18 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + agallett.zip Air Gallet (Taiwan) - Air Gallet (Taiwan) - Air Gallet (Taiwan) - - tw - agallet.zip Cave @@ -6660,11 +3934,6 @@ Four levels of power-ups are available for each weapon, however each level requi Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png - 1996 @@ -6672,25 +3941,18 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + agalletu.zip Air Gallet (USA) - Air Gallet (USA) - Air Gallet (USA) - - us - agallet.zip Cave @@ -6698,11 +3960,6 @@ Four levels of power-ups are available for each weapon, however each level requi Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png - 1996 @@ -6710,34 +3967,23 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + arescuej.zip Air Rescue (Japan) - Air Rescue (Japan) - - jp - arescue.zip Sega Classics Air Rescue is based on the game Choplifter but from a 1st person perspective as you must fly your helicopter into enemy territory and rescue stranded soldiers. You must take off from your base and fly to a landing site where your men are waiting. On the way you will encounter soldiers and a range of vehicles which need blasting and destroying with either your cannon or missiles. When you land you must wait for the men to run towards you and board while under fire. You can only carry eight and on later Missions this means multiple trips. Once your helicopter is full you must fly back to your base and land where the men will disembark. If your quota is more than 8 then take-off and rescue the rest. As you fly, your fuel gauge gets lower so you have to rescue men as quick as possible. You can re-fuel once back in your base. If you run out of fuel mid-air then it's game over. - - media/box-3D/arescue.png - media/video/arescue.mp4 - media/mixrbv2/arescue.png - 1992 @@ -6745,31 +3991,23 @@ Four levels of power-ups are available for each weapon, however each level requi SEGA Shooter / Plane, 1st person - Shooter 1 0 10 0 416x224 - Input=Stick||Buttons=2|| - + arescueu.zip Air Rescue (US) - Air Rescue (US) arescue.zip Sega Classics Air Rescue is based on the game Choplifter but from a 1st person perspective as you must fly your helicopter into enemy territory and rescue stranded soldiers. You must take off from your base and fly to a landing site where your men are waiting. On the way you will encounter soldiers and a range of vehicles which need blasting and destroying with either your cannon or missiles. When you land you must wait for the men to run towards you and board while under fire. You can only carry eight and on later Missions this means multiple trips. Once your helicopter is full you must fly back to your base and land where the men will disembark. If your quota is more than 8 then take-off and rescue the rest. As you fly, your fuel gauge gets lower so you have to rescue men as quick as possible. You can re-fuel once back in your base. If you run out of fuel mid-air then it's game over. - - media/box-3D/arescue.png - media/video/arescue.mp4 - media/mixrbv2/arescue.png - 1992 @@ -6777,33 +4015,26 @@ Four levels of power-ups are available for each weapon, however each level requi SEGA Shooter / Plane, 1st person - Shooter 1 0 10 0 416x224 - Input=Stick||Buttons=2|| arescue.zip Air Rescue (World) - Air Rescue (World) - - us - 0 Sega Classics Air Rescue is based on the game Choplifter but from a 1st person perspective as you must fly your helicopter into enemy territory and rescue stranded soldiers. You must take off from your base and fly to a landing site where your men are waiting. On the way you will encounter soldiers and a range of vehicles which need blasting and destroying with either your cannon or missiles. When you land you must wait for the men to run towards you and board while under fire. You can only carry eight and on later Missions this means multiple trips. Once your helicopter is full you must fly back to your base and land where the men will disembark. If your quota is more than 8 then take-off and rescue the rest. As you fly, your fuel gauge gets lower so you have to rescue men as quick as possible. You can re-fuel once back in your base. If you run out of fuel mid-air then it's game over. - media/box-3D/arescue.png - media/video/arescue.mp4 - media/mixrbv2/arescue.png + media/video/arescue.mp4 + media/mixrbv2/arescue.png 1992 @@ -6812,33 +4043,26 @@ Four levels of power-ups are available for each weapon, however each level requi SEGA Shooter / Plane, 1st person - Shooter 1 0 10 0 416x224 - Input=Stick||Buttons=2|| airwolf.zip Airwolf - Airwolf - - wor - 0 Sega Classics Airwolf is a horizontally scrolling shoot'em up game. - media/box-3D/airwolf.png - media/video/airwolf.mp4 - media/mixrbv2/airwolf.png + media/video/airwolf.mp4 + media/mixrbv2/airwolf.png 1987 @@ -6847,52 +4071,23 @@ Four levels of power-ups are available for each weapon, however each level requi Kyugo Boueki Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 288x224 - gamename=Airwolf -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Button 2 acts differently based on the position on the screen. In the lower half of the screen button 2 will shoot diagonally down to the ground. In the top half it will drop a bomb -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + airwolfa.zip Airwolf (US) - Airwolf (US) - - us - airwolf.zip Sega Classics Airwolf is a horizontally scrolling shoot'em up game. - - media/box-3D/airwolf.png - media/video/airwolf.mp4 - media/mixrbv2/airwolf.png - 1987 @@ -6900,42 +4095,18 @@ P1_JOYSTICK_RIGHT=Right Kyugo Boueki Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 288x224 - gamename=Airwolf -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Button 2 acts differently based on the position on the screen. In the lower half of the screen button 2 will shoot diagonally down to the ground. In the top half it will drop a bomb -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| ajax.zip Ajax - Ajax - - wor - 0 Konami Classics @@ -6956,9 +4127,8 @@ Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the pl Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast! - media/box-3D/ajax.png - media/video/ajax.mp4 - media/mixrbv2/ajax.png + media/video/ajax.mp4 + media/mixrbv2/ajax.png 1987 @@ -6967,43 +4137,18 @@ Ajax features some impressive graphics filled with rotation and scaling effects Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 288x224 - gamename=Ajax -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Missle -P1_BUTTON3=Super Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| - - + + ajaxj.zip Ajax (Japan) - Ajax (Japan) - - jp - ajax.zip Konami Classics @@ -7023,11 +4168,6 @@ Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the pl Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast! - - media/box-3D/ajax.png - media/video/ajax.mp4 - media/mixrbv2/ajax.png - 1987 @@ -7035,33 +4175,12 @@ Ajax features some impressive graphics filled with rotation and scaling effects Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 288x224 - gamename=Ajax -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Missle -P1_BUTTON3=Super Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| akkaarrh.zip @@ -7074,9 +4193,8 @@ P1_JOYSTICK_RIGHT=Right The game itself is a spaceship game controlled with a trackball. Your spaceship sits in the center of the screen and you control a cursor which represents the ships weapon systems. The most interesting thing about this game was the fact that it has a zoom button which allows you to zoom in on the area closest to the ship. - media/box-3D/akkaarrh.png - media/video/akkaarrh.mp4 - media/mixrbv2/akkaarrh.png + media/video/akkaarrh.mp4 + media/mixrbv2/akkaarrh.png 1982 @@ -7089,27 +4207,17 @@ P1_JOYSTICK_RIGHT=Right 10 0 256x240 - Input=Trackball||Buttons=3|| - + akkanvdr.zip Akkanbeder (Ver 2.5J 1995/06/14) - Akkanbeder (Ver 2.5J 1995/06/14) - - wor - spcinv95.zip Taito Classics A remake of the classic invading aliens shoot'em up game that features interesting enemies and a wide variety of characters to choose from. - - media/box-3D/spcinv95.png - media/video/spcinv95.mp4 - media/mixrbv2/spcinv95.png - 1995 @@ -7117,24 +4225,18 @@ P1_JOYSTICK_RIGHT=Right Taito Shooter / Space Invaders Like - Shooter 1-2 0 16 270 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + akumajoun.zip Akuma-Jou Dracula (Japan ver. N) - Akuma-Jou Dracula (Japan ver. N) - - jp - hcastle.zip Konami Classics @@ -7148,11 +4250,6 @@ Suddenly, the empty sky was covered with dark clouds and with a rolling thunder Now in order to save Serena, Simon heads to the demon castle - - media/box-3D/hcastle.png - media/video/hcastle.mp4 - media/mixrbv2/hcastle.png - 1988 @@ -7160,42 +4257,18 @@ Now in order to save Serena, Simon heads to the demon castle Konami Platform / Fighter Scrolling - Platform 1-2 0 14 0 256x224 - gamename=Haunted Castle (version M) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + akumajou.zip Akuma-Jou Dracula (Japan ver. P) - Akuma-Jou Dracula (Japan ver. P) - - jp - hcastle.zip Konami Classics @@ -7209,11 +4282,6 @@ Suddenly, the empty sky was covered with dark clouds and with a rolling thunder Now in order to save Serena, Simon heads to the demon castle - - media/box-3D/hcastle.png - media/video/hcastle.mp4 - media/mixrbv2/hcastle.png - 1988 @@ -7221,43 +4289,18 @@ Now in order to save Serena, Simon heads to the demon castle Konami Platform / Fighter Scrolling - Platform 1-2 0 14 0 256x224 - gamename=Haunted Castle (version M) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + agalletj.zip Akuu Gallet (Japan) - Akuu Gallet (Japan) - Akuu Gallet (Japan) - - jp - agallet.zip Cave @@ -7265,11 +4308,6 @@ P1_JOYSTICK_RIGHT=Right Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png - 1996 @@ -7277,25 +4315,18 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + agalletaj.zip Akuu Gallet (older, Japan) - Akuu Gallet (older, Japan) - Akuu Gallet (older, Japan) - - jp - agallet.zip Cave @@ -7303,11 +4334,6 @@ Four levels of power-ups are available for each weapon, however each level requi Four levels of power-ups are available for each weapon, however each level requires four power up tokens be collected. There are also two special "bomb" weapons available for collection - green Energy Spark for a screen-covering swarm of lower-power bombs and blue Thunder Drive for a narrower and more focused attack. The Energy Spark clears all bullets from the screen, while the Thunder Drive only clears bullets that actually touch the blast. This blast starts momentarily atop the player, but quickly moves forward a short distance and stays stationary for a few seconds before dissipating. - - media/box-3D/agallet.png - media/video/agallet.mp4 - media/mixrbv2/agallet.png - 1996 @@ -7315,34 +4341,26 @@ Four levels of power-ups are available for each weapon, however each level requi Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| alcon.zip Alcon (US) - Alcon (US) - Alcon (US) - - us - 0 Taito Classics Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics. - media/box-3D/alcon.png - media/video/alcon.mp4 - media/mixrbv2/alcon.png + media/video/alcon.mp4 + media/mixrbv2/alcon.png 1986 @@ -7351,51 +4369,23 @@ Four levels of power-ups are available for each weapon, however each level requi Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x240 - gamename=Slap Fight (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game is 2 player alternating, with a cocktail mode. As with all alternating cocktail games, a separate input is for the second player when the video flips for the second player. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Weapon Select -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + alexkidd1.zip Alex Kidd: The Lost Stars (set 1, FD1089A 317-unknown) - Alex Kidd: The Lost Stars (set 1, FD1089A 317-unknown) - - wor - alexkidd.zip Sega Classics Alex Kidd: The Lost Stars features Alex Kidd and Stella (controlled by player 2) searching for the twelve Zodiac signs. Alex's mission is to run through each level, knocking down enemies, and obtain the six miracle balls. These balls are hidden inside such unusual places as golden eggs, the Fantasy Zone ship out of action, clamshells, Christmas presents, pumpkins, and desk bells. Levels include Toy World, Machine World, the World of Make Believe, Water World, and Monster World. - - media/box-3D/alexkidd.png - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png - 1986 @@ -7403,51 +4393,26 @@ P1_JOYSTICK_UP=Up SEGA Platform / Run Jump Scrolling - Platform 1-2 0 14 0 320x224 - gamename=Alex Kidd: The Lost Stars (set 2, unprotected) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=I cold not find what the 3rd button did nor did I immediately notice where it is written in the driver (I think it's one of those generic drivers) -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Unknown -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - alexkidd.zip Alex Kidd: The Lost Stars (set 2, unprotected) - Alex Kidd: The Lost Stars (set 2, unprotected) - - wor - 0 Sega Classics Alex Kidd: The Lost Stars features Alex Kidd and Stella (controlled by player 2) searching for the twelve Zodiac signs. Alex's mission is to run through each level, knocking down enemies, and obtain the six miracle balls. These balls are hidden inside such unusual places as golden eggs, the Fantasy Zone ship out of action, clamshells, Christmas presents, pumpkins, and desk bells. Levels include Toy World, Machine World, the World of Make Believe, Water World, and Monster World. - media/box-3D/alexkidd.png - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png + media/video/alexkidd.mp4 + media/mixrbv2/alexkidd.png 1986 @@ -7456,51 +4421,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Platform / Run Jump Scrolling - Platform 1-2 0 14 0 320x224 - gamename=Alex Kidd: The Lost Stars (set 2, unprotected) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=I cold not find what the 3rd button did nor did I immediately notice where it is written in the driver (I think it's one of those generic drivers) -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Unknown -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - alibaba.zip Ali Baba and 40 Thieves - Ali Baba and 40 Thieves - - wor - 0 Sega Classics Ali Baba and 40 Thieves is an arcade game in which the player must utilize a four-way joystick to take control of the eponymous Ali Baba who must fend off and kill the forty thieves as they try to steal his money; at the start of the game, Ali Baba goes into the room at the top of the screen as that text "Open Sesame" appears above him, grabs the seven bags of money and takes them down to the room at the bottom of the screen. He will now have to hit each of the forty thieves as they enter the room - but if one of them should make it to the room at the bottom of the screen he will pick up one of the seven bags of money then try to take it back up to the room at the top of the screen. If the thieves take all seven of the money bags up to the top of the screen, it will cost Ali Baba a life; but, if he "hits" all forty thieves without this happening (except the large and invulnerable red one), he will proceed to the next level. - media/box-3D/alibaba.png - media/video/alibaba.mp4 - media/mixrbv2/alibaba.png + media/video/alibaba.mp4 + media/mixrbv2/alibaba.png 1982 @@ -7509,40 +4449,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Action - Action / Labyrinth 1-2 0 6 270 288x224 - gamename=Ali Baba and 40 Thieves -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Drop is not the button label (couldn't find one). It drops something behind your character which blocks the path of the Captain Thief which allows you to get away -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Drop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - alienar.zip Alien Arena - Alien Arena - - wor - 0 Midway Classics @@ -7557,9 +4475,8 @@ There is a delay at the beginning of each round before the flags appear, and the A round ends when an opposing flag is captured by a player, or when a player is destroyed by one of his opponent's offensive or defensive objects. There are all sorts of nuances to how the objects behave, how they score, etc. - media/box-3D/alienar.png - media/video/alienar.mp4 - media/mixrbv2/alienar.png + media/video/alienar.mp4 + media/mixrbv2/alienar.png 1985 @@ -7568,24 +4485,18 @@ A round ends when an opposing flag is captured by a player, or when a player is Duncan Brown Action - Action / Labyrinth 1-2 0 4 0 292x240 - Input=Joystick 8 ways||Buttons=2|| - + alienaru.zip Alien Arena (Stargate upgrade) - Alien Arena (Stargate upgrade) - - wor - alienar.zip Midway Classics @@ -7599,11 +4510,6 @@ There is a delay at the beginning of each round before the flags appear, and the A round ends when an opposing flag is captured by a player, or when a player is destroyed by one of his opponent's offensive or defensive objects. There are all sorts of nuances to how the objects behave, how they score, etc. - - media/box-3D/alienar.png - media/video/alienar.mp4 - media/mixrbv2/alienar.png - 1985 @@ -7611,34 +4517,23 @@ A round ends when an opposing flag is captured by a player, or when a player is Duncan Brown Action - Action / Labyrinth 1-2 0 4 0 292x240 - Input=Joystick 8 ways||Buttons=2|| - + alienchac.zip Alien Challenge (China) - Alien Challenge (China) - - cn - aliencha.zip IGS Alien Challenge is a 2D versus fighting game in which you take control of one of eight eight fallen gods (according to the introduction story) and participate in a fighting tournament. The fighters to choose from are the ninja Jean Paul, warrior Melanie, American footballer Dougster, werewolf Fang, jester Drew, oriental fighter Nic-San, burning Burnie and golden Stevareno. Each fighter has their own fighting techniques witch include kick, punch and special attacks. The fights are best of three. After defeating the playable fighters the non-playable boss old man Claus must be beaten. Under certain conditions a bonus level follows were you have to destroy as many objects as possible before the time runs out to increase your score. You can play solo or against a friend. - - media/box-3D/aliencha.png - media/video/aliencha.mp4 - media/mixrbv2/aliencha.png - 1994 @@ -7646,33 +4541,26 @@ A round ends when an opposing flag is captured by a player, or when a player is IGS Fight / Versus - Fight 1-2 0 8 0 448x224 - Input=Joystick 8 ways||Buttons=6|| aliencha.zip Alien Challenge (World) - Alien Challenge (World) - - wor - 0 IGS Alien Challenge is a 2D versus fighting game in which you take control of one of eight eight fallen gods (according to the introduction story) and participate in a fighting tournament. The fighters to choose from are the ninja Jean Paul, warrior Melanie, American footballer Dougster, werewolf Fang, jester Drew, oriental fighter Nic-San, burning Burnie and golden Stevareno. Each fighter has their own fighting techniques witch include kick, punch and special attacks. The fights are best of three. After defeating the playable fighters the non-playable boss old man Claus must be beaten. Under certain conditions a bonus level follows were you have to destroy as many objects as possible before the time runs out to increase your score. You can play solo or against a friend. - media/box-3D/aliencha.png - media/video/aliencha.mp4 - media/mixrbv2/aliencha.png + media/video/aliencha.mp4 + media/mixrbv2/aliencha.png 1994 @@ -7681,48 +4569,37 @@ A round ends when an opposing flag is captured by a player, or when a player is IGS Fight / Versus - Fight 1-2 0 8 0 448x224 - Input=Joystick 8 ways||Buttons=6|| alinvade.zip Alien Invaders - Alien Invaders - - wor - 0 Mame A clone of Space Invaders except using own graphic characters. A B&W monitor with multiple color gels are used. Uses discrete computer-like sounds instead of the original discrete sounds from Taito or Bally/Midway. - media/box-3D/alinvade.png - media/video/alinvade.mp4 - media/mixrbv2/alinvade.png + media/video/alinvade.mp4 + media/mixrbv2/alinvade.png - - - + Forbes? Forbes? Shooter / Space Invaders Like - Shooter 0 4 270 128x128 - Input=Joystick 2 ways (horizontal)||Buttons=1|| alienres.zip @@ -7735,8 +4612,7 @@ A round ends when an opposing flag is captured by a player, or when a player is - media/box-3D/alienres.png - media/mixrbv2/alienres.png + media/mixrbv2/alienres.png 2019 @@ -7752,20 +4628,15 @@ A round ends when an opposing flag is captured by a player, or when a player is aliensec.zip Alien Sector - Alien Sector - - wor - 0 Namco Classics A scrolling shooter arcade game, that was released by Namco in 1985. It runs on Namco Pac-Land hardware, but with a video system like that used in Metro-Cross and Dragon Buster (modified to support vertical scrolling and a 2048-color palette). Ten years after its original arcade release, it was ported to the Sharp X68000, and it was also included in the fifth volume of the Namco Museum series on the Sony PlayStation. The game's primary protagonist, Toby "Kissy" Masuyo, predates by one year Samus Aran from Metroid as a human female playable character, although her face isn't revealed until she defeats the Octy King at the end. - media/box-3D/aliensec.png - media/video/aliensec.mp4 - media/mixrbv2/aliensec.png + media/video/aliensec.mp4 + media/mixrbv2/aliensec.png 1985 @@ -7774,40 +4645,18 @@ A round ends when an opposing flag is captured by a player, or when a player is Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 288x224 - gamename=Baraduke -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + astormjd.zip Alien Storm (set 1, Japan Rev B, 2 Players, FD1094 317-0146 decrypted) - Alien Storm (set 1, Japan Rev B, 2 Players, FD1094 317-0146 decrypted) - - jp - astorm.zip Sega Classics @@ -7815,56 +4664,25 @@ P1_JOYSTICK_RIGHT=Right Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective. - - media/box-3D/astorm.png - media/video/astorm.mp4 - media/mixrbv2/astorm.png - 1990 - 1990 SEGA SEGA Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Alien Storm (World, 2 Players, FD1094 317-0154) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Roll -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + astormj.zip Alien Storm (set 1, Japan Rev B, 2 Players, FD1094 317-0146) - Alien Storm (set 1, Japan Rev B, 2 Players, FD1094 317-0146) - - jp - astorm.zip Sega Classics @@ -7872,56 +4690,25 @@ P1_JOYSTICK_RIGHT=Right Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective. - - media/box-3D/astorm.png - media/video/astorm.mp4 - media/mixrbv2/astorm.png - 1990 - 1990 SEGA SEGA Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Alien Storm (World, 2 Players, FD1094 317-0154) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Roll -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + astormud.zip Alien Storm (set 2, US, 3 Players, FD1094 317-0147 decrypted) - Alien Storm (set 2, US, 3 Players, FD1094 317-0147 decrypted) - - us - astorm.zip Sega Classics @@ -7929,56 +4716,25 @@ P1_JOYSTICK_RIGHT=Right Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective. - - media/box-3D/astorm.png - media/video/astorm.mp4 - media/mixrbv2/astorm.png - 1990 - 1990 SEGA SEGA Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Alien Storm (World, 2 Players, FD1094 317-0154) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Roll -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + astormu.zip Alien Storm (set 2, US, 3 Players, FD1094 317-0147) - Alien Storm (set 2, US, 3 Players, FD1094 317-0147) - - us - astorm.zip Sega Classics @@ -7986,56 +4742,25 @@ P1_JOYSTICK_RIGHT=Right Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective. - - media/box-3D/astorm.png - media/video/astorm.mp4 - media/mixrbv2/astorm.png - 1990 - 1990 SEGA SEGA Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Alien Storm (World, 2 Players, FD1094 317-0154) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Roll -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + astorm3d.zip Alien Storm (set 3, World, 3 Players, FD1094 317-0148 decrypted) - Alien Storm (set 3, World, 3 Players, FD1094 317-0148 decrypted) - - wor - astorm.zip Sega Classics @@ -8043,56 +4768,25 @@ P1_JOYSTICK_RIGHT=Right Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective. - - media/box-3D/astorm.png - media/video/astorm.mp4 - media/mixrbv2/astorm.png - 1990 - 1990 SEGA SEGA Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Alien Storm (World, 2 Players, FD1094 317-0154) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Roll -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + astorm3.zip Alien Storm (set 3, World, 3 Players, FD1094 317-0148) - Alien Storm (set 3, World, 3 Players, FD1094 317-0148) - - wor - astorm.zip Sega Classics @@ -8100,56 +4794,25 @@ P1_JOYSTICK_RIGHT=Right Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective. - - media/box-3D/astorm.png - media/video/astorm.mp4 - media/mixrbv2/astorm.png - 1990 - 1990 SEGA SEGA Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Alien Storm (World, 2 Players, FD1094 317-0154) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Roll -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - astorm.zip Alien Storm (set 4, World, 2 Players, FD1094 317-0154) - Alien Storm (set 4, World, 2 Players, FD1094 317-0154) - - wor - 0 Sega Classics @@ -8158,55 +4821,28 @@ P1_JOYSTICK_RIGHT=Right Each of the 3 heroes carries their own individual weapon; Gordon has his plasma gun, Karla has a flamethrower and Scooter has an electric whip. At the end of each level, the warriors will enter a building and the shoot-em-up action will switch to a first-person perspective. - media/box-3D/astorm.png - media/video/astorm.mp4 - media/mixrbv2/astorm.png + media/video/astorm.mp4 + media/mixrbv2/astorm.png 1990 - 1990 SEGA SEGA Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Alien Storm (World, 2 Players, FD1094 317-0154) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Roll -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + aliensynjo.zip Alien Syndrome (set 1, Japan, old, System 16A, FD1089A 317-0033) - Alien Syndrome (set 1, Japan, old, System 16A, FD1089A 317-0033) - - jp - aliensyn.zip Sega Classics @@ -8218,11 +4854,6 @@ A time-bomb is automatically set at the start of each stage, which must then be Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian. - - media/box-3D/aliensyn.png - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png - 1987 @@ -8230,42 +4861,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting SEGA Shooter - Action - Action / Labyrinth 1-2 0 10 0 320x224 - gamename=Alien Syndrome (set 4, System 16B, unprotected) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + aliensyn2.zip Alien Syndrome (set 2, System 16A, FD1089A 317-0033) - Alien Syndrome (set 2, System 16A, FD1089A 317-0033) - - wor - aliensyn.zip Sega Classics @@ -8277,11 +4884,6 @@ A time-bomb is automatically set at the start of each stage, which must then be Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian. - - media/box-3D/aliensyn.png - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png - 1987 @@ -8289,42 +4891,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting SEGA Shooter - Action - Action / Labyrinth 1-2 0 10 0 320x224 - gamename=Alien Syndrome (set 4, System 16B, unprotected) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + aliensyn3.zip Alien Syndrome (set 3, System 16B, FD1089A 317-0033) - Alien Syndrome (set 3, System 16B, FD1089A 317-0033) - - wor - aliensyn.zip Sega Classics @@ -8336,11 +4914,6 @@ A time-bomb is automatically set at the start of each stage, which must then be Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian. - - media/box-3D/aliensyn.png - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png - 1987 @@ -8348,42 +4921,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting SEGA Shooter - Action - Action / Labyrinth 1-2 0 10 0 320x224 - gamename=Alien Syndrome (set 4, System 16B, unprotected) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red|| aliensyn.zip Alien Syndrome (set 4, System 16B, unprotected) - Alien Syndrome (set 4, System 16B, unprotected) - - wor - 0 Sega Classics @@ -8396,9 +4945,8 @@ A time-bomb is automatically set at the start of each stage, which must then be Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian. - media/box-3D/aliensyn.png - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png + media/video/aliensyn.mp4 + media/mixrbv2/aliensyn.png 1987 @@ -8407,42 +4955,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting SEGA Shooter - Action - Action / Labyrinth 1-2 0 10 0 320x224 - gamename=Alien Syndrome (set 4, System 16B, unprotected) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + aliensyn5.zip Alien Syndrome (set 5, System 16A, FD1089B 317-0037) - Alien Syndrome (set 5, System 16A, FD1089B 317-0037) - - wor - aliensyn.zip Sega Classics @@ -8454,11 +4978,6 @@ A time-bomb is automatically set at the start of each stage, which must then be Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian. - - media/box-3D/aliensyn.png - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png - 1987 @@ -8466,42 +4985,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting SEGA Shooter - Action - Action / Labyrinth 1-2 0 10 0 320x224 - gamename=Alien Syndrome (set 4, System 16B, unprotected) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + aliensynj.zip Alien Syndrome (set 6, Japan, new, System 16B, FD1089A 317-0033) - Alien Syndrome (set 6, Japan, new, System 16B, FD1089A 317-0033) - - jp - aliensyn.zip Sega Classics @@ -8513,11 +5008,6 @@ A time-bomb is automatically set at the start of each stage, which must then be Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian. - - media/box-3D/aliensyn.png - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png - 1987 @@ -8525,42 +5015,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting SEGA Shooter - Action - Action / Labyrinth 1-2 0 10 0 320x224 - gamename=Alien Syndrome (set 4, System 16B, unprotected) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + aliensyn7.zip Alien Syndrome (set 7, System 16B, MC-8123B 317-00xx) - Alien Syndrome (set 7, System 16B, MC-8123B 317-00xx) - - wor - aliensyn.zip Sega Classics @@ -8572,11 +5038,6 @@ A time-bomb is automatically set at the start of each stage, which must then be Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting solely of a fight to the death against the game's final, massive guardian. - - media/box-3D/aliensyn.png - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png - 1987 @@ -8584,42 +5045,18 @@ Alien Syndrome consists of 6 full stages plus a 7th final mini-stage, consisting SEGA Shooter - Action - Action / Labyrinth 1-2 0 10 0 320x224 - gamename=Alien Syndrome (set 4, System 16B, unprotected) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + avspa.zip Alien vs Predator (940520 Asia) - Alien vs Predator (940520 Asia) - - asi - avsp.zip Capcom Play System 2 @@ -8627,11 +5064,6 @@ P1_JOYSTICK_RIGHT=Right The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space. - - media/box-3D/avsp.png - media/video/avsp.mp4 - media/mixrbv2/avsp.png - 1994 @@ -8645,36 +5077,12 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda 8 0 384x224 - gamename=Alien vs. Predator (Euro 940520) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Attack -P1_BUTTON3=Jump (Dash) -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - - + + avspd.zip Alien vs Predator (940520 Euro Phoenix Edition) - Alien vs Predator (940520 Euro Phoenix Edition) - - eu - avsp.zip Capcom Play System 2 @@ -8682,11 +5090,6 @@ P1_JOYSTICK_RIGHT=Move Right The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space. - - media/box-3D/avsp.png - media/video/avsp.mp4 - media/mixrbv2/avsp.png - 1994 @@ -8700,36 +5103,12 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda 8 0 384x224 - gamename=Alien vs. Predator (Euro 940520) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Attack -P1_BUTTON3=Jump (Dash) -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| avsp.zip Alien vs Predator (940520 Euro) - Alien vs Predator (940520 Euro) - - eu - 0 Capcom Play System 2 @@ -8738,9 +5117,8 @@ P1_JOYSTICK_RIGHT=Move Right The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space. - media/box-3D/avsp.png - media/video/avsp.mp4 - media/mixrbv2/avsp.png + media/video/avsp.mp4 + media/mixrbv2/avsp.png 1994 @@ -8755,36 +5133,12 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda 8 0 384x224 - gamename=Alien vs. Predator (Euro 940520) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Attack -P1_BUTTON3=Jump (Dash) -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - - + + avsph.zip Alien vs Predator (940520 Hispanic) - Alien vs Predator (940520 Hispanic) - - sp - avsp.zip Capcom Play System 2 @@ -8792,11 +5146,6 @@ P1_JOYSTICK_RIGHT=Move Right The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space. - - media/box-3D/avsp.png - media/video/avsp.mp4 - media/mixrbv2/avsp.png - 1994 @@ -8810,36 +5159,12 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda 8 0 384x224 - gamename=Alien vs. Predator (Euro 940520) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Attack -P1_BUTTON3=Jump (Dash) -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - - + + avspj.zip Alien vs Predator (940520 Japan) - Alien vs Predator (940520 Japan) - - jp - avsp.zip Capcom Play System 2 @@ -8847,11 +5172,6 @@ P1_JOYSTICK_RIGHT=Move Right The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space. - - media/box-3D/avsp.png - media/video/avsp.mp4 - media/mixrbv2/avsp.png - 1994 @@ -8865,36 +5185,12 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda 8 0 384x224 - gamename=Alien vs. Predator (Euro 940520) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Attack -P1_BUTTON3=Jump (Dash) -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - - + + avspu.zip Alien vs Predator (940520 USA) - Alien vs Predator (940520 USA) - - us - avsp.zip Capcom Play System 2 @@ -8902,11 +5198,6 @@ P1_JOYSTICK_RIGHT=Move Right The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space. - - media/box-3D/avsp.png - media/video/avsp.mp4 - media/mixrbv2/avsp.png - 1994 @@ -8920,43 +5211,17 @@ The players take control of up to three of four characters: Dutch, Linn, a Preda 8 0 384x224 - gamename=Alien vs. Predator (Euro 940520) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The default dipswitch is two player mode; you need to F2 into the game's service mode and change it to three player mode to play with 3 players. Each character has special moves. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Attack -P1_BUTTON3=Jump (Dash) -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - - + + alien3j.zip Alien3: The Gun (Japan) - Alien3: The Gun (Japan) alien3.zip Sega Classics Alien 3 - The Gun is a shooter game. - - media/box-3D/alien3.png - media/video/alien3.mp4 - media/mixrbv2/alien3.png - 1993 @@ -8964,52 +5229,23 @@ P1_JOYSTICK_RIGHT=Move Right SEGA Lightgun Shooter - Shooter 1-2 0 14 0 416x224 - gamename=Alien3: The Gun (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There isn't much info about the 'real' name for the second button on the guns. If you have any info feel free to corect. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun -P1_BUTTON1=Fire -P1_BUTTON2=Secondary Weapon -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - P1_BUTTON1=Red||P1_BUTTON2=Red||P2_BUTTON1=Red||P2_BUTTON2=Red|| - - + + alien3u.zip Alien3: The Gun (US, Rev A) - Alien3: The Gun (US, Rev A) - - us - alien3.zip Sega Classics Alien 3 - The Gun is a shooter game. - - media/box-3D/alien3.png - media/video/alien3.mp4 - media/mixrbv2/alien3.png - 1993 @@ -9017,51 +5253,26 @@ P1_LIGHTGUN_Y_EXT=Down SEGA Lightgun Shooter - Shooter 1-2 0 14 0 416x224 - gamename=Alien3: The Gun (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There isn't much info about the 'real' name for the second button on the guns. If you have any info feel free to corect. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun -P1_BUTTON1=Fire -P1_BUTTON2=Secondary Weapon -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - P1_BUTTON1=Red||P1_BUTTON2=Red||P2_BUTTON1=Red||P2_BUTTON2=Red|| alien3.zip Alien3: The Gun (World) - Alien3: The Gun (World) - - wor - 0 Sega Classics Alien 3 - The Gun is a shooter game. - media/box-3D/alien3.png - media/video/alien3.mp4 - media/mixrbv2/alien3.png + media/video/alien3.mp4 + media/mixrbv2/alien3.png 1993 @@ -9070,42 +5281,18 @@ P1_LIGHTGUN_Y_EXT=Down SEGA Lightgun Shooter - Shooter 1-2 0 14 0 416x224 - gamename=Alien3: The Gun (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There isn't much info about the 'real' name for the second button on the guns. If you have any info feel free to corect. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun -P1_BUTTON1=Fire -P1_BUTTON2=Secondary Weapon -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - P1_BUTTON1=Red||P1_BUTTON2=Red||P2_BUTTON1=Red||P2_BUTTON2=Red|| - - + + aliensa.zip Aliens (Asia) - Aliens (Asia) - - asi - aliens.zip Konami Classics @@ -9117,11 +5304,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen. - - media/box-3D/aliens.png - media/video/aliens.mp4 - media/mixrbv2/aliens.png - 1990 @@ -9129,43 +5311,18 @@ As well as the standard Aliens and Face-huggers from the original film (that now Konami Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 10 0 288x224 - gamename=Aliens (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot 1 -P1_BUTTON2=Shoot 2 -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + aliensj.zip Aliens (Japan set 1) - Aliens (Japan set 1) - - jp - aliens.zip Konami Classics @@ -9177,11 +5334,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen. - - media/box-3D/aliens.png - media/video/aliens.mp4 - media/mixrbv2/aliens.png - 1990 @@ -9189,43 +5341,18 @@ As well as the standard Aliens and Face-huggers from the original film (that now Konami Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 10 0 288x224 - gamename=Aliens (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot 1 -P1_BUTTON2=Shoot 2 -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + aliensj2.zip Aliens (Japan set 2) - Aliens (Japan set 2) - - jp - aliens.zip Konami Classics @@ -9237,11 +5364,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen. - - media/box-3D/aliens.png - media/video/aliens.mp4 - media/mixrbv2/aliens.png - 1990 @@ -9249,43 +5371,18 @@ As well as the standard Aliens and Face-huggers from the original film (that now Konami Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 10 0 288x224 - gamename=Aliens (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot 1 -P1_BUTTON2=Shoot 2 -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + aliensu.zip Aliens (US set 1) - Aliens (US set 1) - - us - aliens.zip Konami Classics @@ -9297,11 +5394,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen. - - media/box-3D/aliens.png - media/video/aliens.mp4 - media/mixrbv2/aliens.png - 1990 @@ -9309,69 +5401,48 @@ As well as the standard Aliens and Face-huggers from the original film (that now Konami Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 10 0 288x224 - gamename=Aliens (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot 1 -P1_BUTTON2=Shoot 2 -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + aliensu2.zip Aliens (US set 2) - Aliens (US set 2) aliens.zip - Mame + Konami Classics - + Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement. + +Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. + +As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it. + +As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen. - - media/box-3D/aliens.png - media/mixrbv2/aliens.png - - + 1990 + Konami + Konami - Various - Various / Electro- Mechanical + Beat'em Up + 1-2 0 - 0 + 10 0 + 288x224 aliens.zip Aliens (World set 1) - Aliens (World set 1) - - wor - 0 Konami Classics @@ -9384,9 +5455,8 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen. - media/box-3D/aliens.png - media/video/aliens.mp4 - media/mixrbv2/aliens.png + media/video/aliens.mp4 + media/mixrbv2/aliens.png 1990 @@ -9395,43 +5465,18 @@ As well as the standard Aliens and Face-huggers from the original film (that now Konami Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 10 0 288x224 - gamename=Aliens (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot 1 -P1_BUTTON2=Shoot 2 -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + aliens2.zip Aliens (World set 2) - Aliens (World set 2) - - wor - aliens.zip Konami Classics @@ -9443,11 +5488,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen. - - media/box-3D/aliens.png - media/video/aliens.mp4 - media/mixrbv2/aliens.png - 1990 @@ -9455,43 +5495,18 @@ As well as the standard Aliens and Face-huggers from the original film (that now Konami Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 10 0 288x224 - gamename=Aliens (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot 1 -P1_BUTTON2=Shoot 2 -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + aliens3.zip Aliens (World set 3) - Aliens (World set 3) - - wor - aliens.zip Konami Classics @@ -9503,11 +5518,6 @@ As well as the standard side-scrolling stages, intermittent into-the-screen stag As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen. - - media/box-3D/aliens.png - media/video/aliens.mp4 - media/mixrbv2/aliens.png - 1990 @@ -9515,76 +5525,53 @@ As well as the standard Aliens and Face-huggers from the original film (that now Konami Beat'em Up - Platform / Shooter Scrolling - Platform 1-2 0 10 0 288x224 - gamename=Aliens (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot 1 -P1_BUTTON2=Shoot 2 -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + aliens4.zip Aliens (World set 4) - Aliens (World set 4) aliens.zip - Mame + Konami Classics - + Aliens is a scrolling run 'n' gun game for one or two players based on the classic 1986 science-fiction movie of the same name. Players take on the role of either Ellen Ripley (in the single-player game) or Corporal Hicks (in the two-player game) and must shoot their way through the alien-infested levels of the LV426 base to make their escape together with 'Newt', the little girl who survived the alien invasion of her settlement. + +Players begin the game armed only with a pulse rifle but will have opportunities to upgrade to other weapons, including flamethrowers and grenade launchers. Bombs can also be found that cause greater damage to the enemies. Each player life starts with eight health points which deplete upon contact with either an alien or an enemy projectile and once all health points are lost, the player loses a life. Each stage ends with a Boss encounter, with the game's final boss being the Alien Queen herself. + +As well as the standard side-scrolling stages, intermittent into-the-screen stages also feature that have the players riding atop the Marines' APC vehicle, shooting the hordes of aliens that swarm towards it. + +As well as the standard Aliens and Face-huggers from the original film (that now come in a variety of different colours), there are many enemies that were created only for the arcade game and have never appeared elsewhere in the Alien franchise. These include flying aliens and mutated humans, as well as all end-of-stage bosses prior to the Alien queen. - - media/box-3D/aliens.png - media/mixrbv2/aliens.png - - + 1990 + Konami + Konami - Various - Various / Electro- Mechanical + Beat'em Up + 1-2 0 - 0 + 10 0 + 288x224 - + aligators.zip Alligator Hunt (Spain, protected) - Alligator Hunt (Spain, protected) aligator.zip Gaelco Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" & "Blood Bros.". - - media/box-3D/aligator.png - media/video/aligator.mp4 - media/mixrbv2/aligator.png - 1994 @@ -9592,36 +5579,23 @@ P1_JOYSTICK_RIGHT=Right Gaelco Shoot'em Up - Shoot'em up / Vertical - Shooter / 3rd person - Shooter 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + aligatorun.zip Alligator Hunt (unprotected, set 1) - Alligator Hunt (unprotected, set 1) - - wor - aligator.zip Gaelco Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" & "Blood Bros.". - - media/box-3D/aligator.png - media/video/aligator.mp4 - media/mixrbv2/aligator.png - 1994 @@ -9629,33 +5603,23 @@ P1_JOYSTICK_RIGHT=Right Gaelco Shoot'em Up - Shoot'em up / Vertical - Shooter / 3rd person - Shooter 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + aligatoruna.zip Alligator Hunt (unprotected, set 2) - Alligator Hunt (unprotected, set 2) aligator.zip Gaelco Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" & "Blood Bros.". - - media/box-3D/aligator.png - media/video/aligator.mp4 - media/mixrbv2/aligator.png - 1994 @@ -9663,35 +5627,26 @@ P1_JOYSTICK_RIGHT=Right Gaelco Shoot'em Up - Shoot'em up / Vertical - Shooter / 3rd person - Shooter 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| aligator.zip Alligator Hunt (World, protected) - Alligator Hunt (World, protected) - - wor - 0 Gaelco Strange reptilian-looking aliens are invading earth and is up to the most brave and skilled soldiers (apparently a duo of skateboarding youths!) to stop the invasion and destroy the enemy base. Features nice graphics and great shoot'em up gameplay which is quite similar to "Cabal" & "Blood Bros.". - media/box-3D/aligator.png - media/video/aligator.mp4 - media/mixrbv2/aligator.png + media/video/aligator.mp4 + media/mixrbv2/aligator.png 1994 @@ -9700,36 +5655,23 @@ P1_JOYSTICK_RIGHT=Right Gaelco Shoot'em Up - Shoot'em up / Vertical - Shooter / 3rd person - Shooter 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + alphamis.zip Alpha Mission - Alpha Mission - - wor - aso.zip SNK Classics ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level. - - media/box-3D/aso.png - media/video/aso.mp4 - media/mixrbv2/aso.png - 1985 @@ -9737,119 +5679,70 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x216 - gamename=ASO - Armored Scrum Object -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Missile -P1_BUTTON3=Power Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Red|| alpham2.zip Alpha Mission II / ASO II - Last Guardian (NGM-007)(NGH-007) - Alpha Mission II / ASO II - Last Guardian (NGM-007)(NGH-007) - Alpha Mission II / ASO II - Last Guardian (NGM-007)(NGH-007) - - wor - 0 Neo-Geo The lunar nightmare of a bloody 200-year space war was thought to be over in the "original" ALPHA MISSION. But now with the advent of more technically sophisticated weapons, the evil "Fulvar" and his "Seven Star Alliance" have returned to destroy all planets that stand in their way of the ultimate target... Earth! Now in the year of 2525! Your mission as pilot of the new SYD-FX fighter is to use every weapon at your disposal to rid the galaxy once and for all of the evil that now dominates and threatens Earth. So suit up, hold your breath, and stand ready for unbelievable graphics and stereo sound that'll suck you into the far reaches of deep, dark inner space. Be prepared... you may never come back! - media/box-3D/alpham2.png - media/video/alpham2.mp4 - media/mixrbv2/alpham2.png + media/video/alpham2.mp4 + media/mixrbv2/alpham2.png - 1991 - 1991 1991 SNK SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + alpham2p.zip Alpha Mission II / ASO II - Last Guardian (prototype) - Alpha Mission II / ASO II - Last Guardian (prototype) - Alpha Mission II / ASO II - Last Guardian (prototype) - - wor - alpham2.zip Neo-Geo The lunar nightmare of a bloody 200-year space war was thought to be over in the "original" ALPHA MISSION. But now with the advent of more technically sophisticated weapons, the evil "Fulvar" and his "Seven Star Alliance" have returned to destroy all planets that stand in their way of the ultimate target... Earth! Now in the year of 2525! Your mission as pilot of the new SYD-FX fighter is to use every weapon at your disposal to rid the galaxy once and for all of the evil that now dominates and threatens Earth. So suit up, hold your breath, and stand ready for unbelievable graphics and stereo sound that'll suck you into the far reaches of deep, dark inner space. Be prepared... you may never come back! - - media/box-3D/alpham2.png - media/video/alpham2.mp4 - media/mixrbv2/alpham2.png - - 1991 - 1991 1991 SNK SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + alphaone.zip Alpha One (prototype, 3 lives) - Alpha One (prototype, 3 lives) - - wor - mhavoc.zip Atari Classics @@ -9857,21 +5750,8 @@ P1_JOYSTICK_RIGHT=Right The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones. -The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - -The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. - -The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze. - -Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. - -The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level. +The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - - media/box-3D/mhavoc.png - media/video/mhavoc.mp4 - media/mixrbv2/mhavoc.png - 1983 @@ -9879,41 +5759,17 @@ The mini-game is available at the start of each wave and the way it works is thi Atari Shooter - Various - N/A - Shoot'em Up 1-2 0 18 0 - gamename=Major Havoc (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Roller(Horizontal)+dial -P1_BUTTON1=Fire/Jump -P1_BUTTON2=Shield -P1_DIAL_EXT=Move Right -P1_DIAL=Move Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime|| - + alphaonea.zip Alpha One (prototype, 5 lives) - Alpha One (prototype, 5 lives) - - wor - mhavoc.zip Atari Classics @@ -9921,21 +5777,8 @@ P1_DIAL=Move Left The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones. -The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - -The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. - -The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze. - -Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. - -The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level. +The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - - media/box-3D/mhavoc.png - media/video/mhavoc.mp4 - media/mixrbv2/mhavoc.png - 1983 @@ -9943,50 +5786,25 @@ The mini-game is available at the start of each wave and the way it works is thi Atari Shooter - Various - N/A - Shoot'em Up 1-2 0 18 0 - gamename=Major Havoc (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Roller(Horizontal)+dial -P1_BUTTON1=Fire/Jump -P1_BUTTON2=Shield -P1_DIAL_EXT=Move Right -P1_DIAL=Move Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime|| alpha1v.zip Alpha One (Vision Electronics) - Alpha One (Vision Electronics) - - wor - 0 Irem Classics Alpha One - media/box-3D/alpha1v.png - media/video/alpha1v.mp4 - media/mixrbv2/alpha1v.png + media/video/alpha1v.mp4 + media/mixrbv2/alpha1v.png 1988 @@ -9995,33 +5813,26 @@ P1_DIAL=Move Left Vision Electronics Shoot'em Up - Shoot'em up / Horizontal 1-2 0 0 0 240x252 - Input=Joystick 8 ways||Buttons=2|| alpine.zip Alpine Ski (set 1) - Alpine Ski (set 1) - - wor - 0 Taito Classics The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition in the shortest time possible. Two players can compete against each other. - media/box-3D/alpine.png - media/video/alpine.mp4 - media/mixrbv2/alpine.png + media/video/alpine.mp4 + media/mixrbv2/alpine.png 1982 @@ -10030,49 +5841,23 @@ P1_DIAL=Move Left Taito Sports / Skiing - Sports 1-2 0 10 270 256x224 - gamename=Alpine Ski (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The cpo depicted a simple arrow pointing up for the button label. Upon research I found that this button makes you go down the hill faster. I modified the caption accordingly to avoid confusion. For left and right, the cpo shows a picture of a skiier going left and right respectively. I added the 'ski' part of the caption to prepare for the upcoming icon support in the viewer. As the game doesn't have a true caption, this shouldn't be any less accurate. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Ski Faster -P1_JOYSTICK_RIGHT=Ski Right -P1_JOYSTICK_LEFT=Ski Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=White|| - + alpinea.zip Alpine Ski (set 2) - Alpine Ski (set 2) - - wor - alpine.zip Taito Classics The player controls a skier, who can move left, right, or increase forward speed. The aim is to maneuver a skier through a downhill ski course, a slalom course, and a ski jumping competition in the shortest time possible. Two players can compete against each other. - - media/box-3D/alpine.png - media/video/alpine.mp4 - media/mixrbv2/alpine.png - 1982 @@ -10080,49 +5865,23 @@ P1_JOYSTICK_LEFT=Ski Left Taito Sports / Skiing - Sports 1-2 0 10 270 256x224 - gamename=Alpine Ski (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The cpo depicted a simple arrow pointing up for the button label. Upon research I found that this button makes you go down the hill faster. I modified the caption accordingly to avoid confusion. For left and right, the cpo shows a picture of a skiier going left and right respectively. I added the 'ski' part of the caption to prepare for the upcoming icon support in the viewer. As the game doesn't have a true caption, this shouldn't be any less accurate. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Ski Faster -P1_JOYSTICK_RIGHT=Ski Right -P1_JOYSTICK_LEFT=Ski Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=White|| - + altbeast2.zip Altered Beast (set 2, MC-8123B 317-0066) - Altered Beast (set 2, MC-8123B 317-0066) - - wor - altbeast.zip Sega Classics Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess. - - media/box-3D/altbeast.png - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 @@ -10130,54 +5889,23 @@ P1_JOYSTICK_LEFT=Ski Left SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Altered Beast (set 8, 8751 317-0078) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + altbeast4.zip Altered Beast (set 4, MC-8123B 317-0066) - Altered Beast (set 4, MC-8123B 317-0066) - - wor - altbeast.zip Sega Classics Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess. - - media/box-3D/altbeast.png - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 @@ -10185,54 +5913,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Altered Beast (set 8, 8751 317-0078) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + altbeast5d.zip Altered Beast (set 5, FD1094 317-0069 decrypted) - Altered Beast (set 5, FD1094 317-0069 decrypted) - - wor - altbeast.zip Sega Classics Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess. - - media/box-3D/altbeast.png - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 @@ -10240,54 +5937,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Altered Beast (set 8, 8751 317-0078) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + altbeast5.zip Altered Beast (set 5, FD1094 317-0069) - Altered Beast (set 5, FD1094 317-0069) - - wor - altbeast.zip Sega Classics Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess. - - media/box-3D/altbeast.png - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 @@ -10295,54 +5961,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Altered Beast (set 8, 8751 317-0078) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + altbeast6.zip Altered Beast (set 6, 8751 317-0076) - Altered Beast (set 6, 8751 317-0076) - - wor - altbeast.zip Sega Classics Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess. - - media/box-3D/altbeast.png - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 @@ -10350,53 +5985,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Altered Beast (set 8, 8751 317-0078) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| altbeast.zip Altered Beast (set 8, 8751 317-0078) - Altered Beast (set 8, 8751 317-0078) - - wor - 0 Sega Classics Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess. - media/box-3D/altbeast.png - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png + media/video/altbeast.mp4 + media/mixrbv2/altbeast.png 1988 @@ -10405,53 +6013,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Altered Beast (set 8, 8751 317-0078) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| ambush.zip Ambush - Ambush - - wor - 0 Mame An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships. - media/box-3D/ambush.png - media/video/ambush.mp4 - media/mixrbv2/ambush.png + media/video/ambush.mp4 + media/mixrbv2/ambush.png 1983 @@ -10460,34 +6041,23 @@ P1_JOYSTICK_RIGHT=Right Tecfri Shooter / Plane, 3rd person - Shooter 1-2 0 10 0 256x222 - Input=Joystick 8 ways||Buttons=2|| - + ambushh.zip Ambush (hack?) - Ambush (hack?) - - wor - ambush.zip Mame An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships. - - media/box-3D/ambush.png - media/video/ambush.mp4 - media/mixrbv2/ambush.png - 1983 @@ -10495,34 +6065,23 @@ P1_JOYSTICK_RIGHT=Right Tecfri Shooter / Plane, 3rd person - Shooter 1-2 0 10 0 256x222 - Input=Joystick 8 ways||Buttons=2|| - + ambushj.zip Ambush (Japan) - Ambush (Japan) - - jp - ambush.zip Mame An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships. - - media/box-3D/ambush.png - media/video/ambush.mp4 - media/mixrbv2/ambush.png - 1983 @@ -10530,34 +6089,23 @@ P1_JOYSTICK_RIGHT=Right Tecfri Shooter / Plane, 3rd person - Shooter 1-2 0 10 0 256x222 - Input=Joystick 8 ways||Buttons=2|| - + ambushv.zip Ambush (Volt Elec co-ltd) - Ambush (Volt Elec co-ltd) - - wor - ambush.zip Mame An early shoot 'em up. You must first attempt to take off you spaceship by repeatedly pressing left and right. Then you must attempt to fight off enemy spaceships. - - media/box-3D/ambush.png - media/video/ambush.mp4 - media/mixrbv2/ambush.png - 1983 @@ -10565,24 +6113,18 @@ P1_JOYSTICK_RIGHT=Right Tecfri Shooter / Plane, 3rd person - Shooter 1-2 0 10 0 256x222 - Input=Joystick 8 ways||Buttons=2|| - + anteaterg.zip Ameisenbaer (German) - Ameisenbaer (German) - - de - anteater.zip Konami Classics @@ -10594,11 +6136,6 @@ Large queen ants are situated at the bottom of the nest and eating these will te Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater's tongue, taking a life if it reaches the tongue's tip. The spider can only be killed by eating a queen ant. - - media/box-3D/anteater.png - media/video/anteater.mp4 - media/mixrbv2/anteater.png - 1982 @@ -10606,50 +6143,26 @@ Anteater has a short day-night cycle represented by a moving Sun at the top of t Tago Electronics Action - Action / Labyrinth 1-2 0 14 270 768x224 - gamename=Anteater -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Not sure if the label is correct but that's what it does. Couldn't find a pic of the panel -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Tongue Return -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black|| horshoes.zip American Horseshoes (US) - American Horseshoes (US) - - us - 0 Taito Classics American Horseshoes is a 1 to 4 players horseshoe game. Each players can choose from one of four characters. There are 2 pitches in each inning. Players may select grip and throwing angle prior to each pitch. The rolling of the trackball determines the distance of each pitch. After each inning the scoring with shown with an overhead shot of the stake area. Each player's score is shown throughout the game at the top of the screen. At the end of each 3 innings the players may continue by inserting additional credits. Up to 9 innings can be played per game. - media/box-3D/horshoes.png - media/video/horshoes.mp4 - media/mixrbv2/horshoes.png + media/video/horshoes.mp4 + media/mixrbv2/horshoes.png 1990 @@ -10664,44 +6177,20 @@ P1_JOYSTICK_RIGHT=Right 10 270 320x224 - gamename=American Horseshoes (US) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Angle -P1_BUTTON2=Grip -P1_TRACKBALL_Y=Up -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_TRACKBALL=White|| amspdwy.zip American Speedway (set 1) - American Speedway (set 1) - - wor - 0 Mame An overhead racing game. - media/box-3D/amspdwy.png - media/video/amspdwy.mp4 - media/mixrbv2/amspdwy.png + media/video/amspdwy.mp4 + media/mixrbv2/amspdwy.png 1987 @@ -10710,49 +6199,23 @@ P1_TRACKBALL_Y_EXT=Down Enerdyne Technologies Inc. Race, Driving / Race - Race, Driving 1-2 0 10 0 256x224 - gamename=American Speedway (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=360 Steering Wheel+dial|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_BUTTON1=Black||P2_BUTTON1=Black|| - + amspdwya.zip American Speedway (set 2) - American Speedway (set 2) - - wor - amspdwy.zip Mame An overhead racing game. - - media/box-3D/amspdwy.png - media/video/amspdwy.mp4 - media/mixrbv2/amspdwy.png - 1987 @@ -10760,39 +6223,18 @@ P1_DIAL_EXT=Right Enerdyne Technologies Inc. Race, Driving / Race - Race, Driving 1-2 0 10 0 256x224 - gamename=American Speedway (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=360 Steering Wheel+dial|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_BUTTON1=Black||P2_BUTTON1=Black|| amidar.zip Amidar - Amidar - - wor - 0 Konami Classics @@ -10807,9 +6249,8 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded. - media/box-3D/amidar.png - media/video/amidar.mp4 - media/mixrbv2/amidar.png + media/video/amidar.mp4 + media/mixrbv2/amidar.png 1982 @@ -10818,41 +6259,18 @@ In between levels players are given the possibility of earning 5,000 bonus point Konami Action - Action / Labyrinth 1-2 0 14 270 224x256 - gamename=Amidar -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + amidarb.zip Amidar (bootleg) - Amidar (bootleg) - - wor - amidar.zip Konami Classics @@ -10866,11 +6284,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded. - - media/box-3D/amidar.png - media/video/amidar.mp4 - media/mixrbv2/amidar.png - 1982 @@ -10878,41 +6291,18 @@ In between levels players are given the possibility of earning 5,000 bonus point Konami Action - Action / Labyrinth 1-2 0 14 270 224x256 - gamename=Amidar -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + amidar1.zip Amidar (older) - Amidar (older) - - wor - amidar.zip Konami Classics @@ -10926,11 +6316,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded. - - media/box-3D/amidar.png - media/video/amidar.mp4 - media/mixrbv2/amidar.png - 1982 @@ -10938,41 +6323,18 @@ In between levels players are given the possibility of earning 5,000 bonus point Konami Action - Action / Labyrinth 1-2 0 14 270 224x256 - gamename=Amidar -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + amidaro.zip Amidar (Olympia) - Amidar (Olympia) - - wor - amidar.zip Konami Classics @@ -10986,11 +6348,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded. - - media/box-3D/amidar.png - media/video/amidar.mp4 - media/mixrbv2/amidar.png - 1982 @@ -10998,41 +6355,18 @@ In between levels players are given the possibility of earning 5,000 bonus point Konami Action - Action / Labyrinth 1-2 0 14 270 224x256 - gamename=Amidar -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + amidars.zip Amidar (Scramble hardware) - Amidar (Scramble hardware) - - wor - amidar.zip Konami Classics @@ -11046,11 +6380,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded. - - media/box-3D/amidar.png - media/video/amidar.mp4 - media/mixrbv2/amidar.png - 1982 @@ -11058,41 +6387,18 @@ In between levels players are given the possibility of earning 5,000 bonus point Konami Action - Action / Labyrinth 1-2 0 14 270 224x256 - gamename=Amidar -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + amidaru.zip Amidar (Stern) - Amidar (Stern) - - wor - amidar.zip Konami Classics @@ -11106,11 +6412,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded. - - media/box-3D/amidar.png - media/video/amidar.mp4 - media/mixrbv2/amidar.png - 1982 @@ -11118,41 +6419,18 @@ In between levels players are given the possibility of earning 5,000 bonus point Konami Action - Action / Labyrinth 1-2 0 14 270 224x256 - gamename=Amidar -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + amigo.zip Amigo - Amigo - - wor - amidar.zip Konami Classics @@ -11166,11 +6444,6 @@ On the even-numbered paint roller levels, the roller cannot move too far from gr In between levels players are given the possibility of earning 5,000 bonus points. Here, an Amidar moves across the top of the screen, by pushing the jump button the Amidar traces a random path down towards the bottom of the screen. If the Amidar reaches a bunch of bananas, a bonus is awarded. - - media/box-3D/amidar.png - media/video/amidar.mp4 - media/mixrbv2/amidar.png - 1982 @@ -11178,41 +6451,18 @@ In between levels players are given the possibility of earning 5,000 bonus point Konami Action - Action / Labyrinth 1-2 0 14 270 224x256 - gamename=Amidar -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| androdun.zip Andro Dunos (NGM-049)(NGH-049) - Andro Dunos (NGM-049)(NGH-049) - - wor - 0 Neo-Geo @@ -11221,80 +6471,59 @@ P1_JOYSTICK_RIGHT=Right Fight your way through seven stages in this horizontal-scrolling game, and defeat a boss at the end of each one. You start the game with four main weapons, which you can switch from with the click of a button. Some of these weapons are more powerful than others. You can also fire off a charged shot if your main weapon level is two or greater, simply by holding down the fire button for about two seconds. Using charged shots can do more damage to an enemy ship. If you happen to die, you will lose one power level from all four weapons. If all your lives are lost and are forced to continue, you will start again with your main weapon on the second power level and all three sub-weapons on the first power level. - media/box-3D/androdun.png - media/video/androdun.mp4 - media/mixrbv2/androdun.png + media/video/androdun.mp4 + media/mixrbv2/androdun.png - 1992 - 1992 1992 Visco SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + androidpo.zip Android (prototype, early build) - Android (prototype, early build) - - wor - androidp.zip Mame - - media/box-3D/androidp.png - media/video/androidp.mp4 - media/mixrbv2/androidp.png - 1987 Nasco Shooter - Shooter / Space Invaders Like 1-2 0 8 270 256x192 - Input=Joystick 8 ways||Buttons=3|| androidp.zip Android (prototype, later build) - Android (prototype, later build) - - wor - 0 Mame - media/box-3D/androidp.png - media/video/androidp.mp4 - media/mixrbv2/androidp.png + media/video/androidp.mp4 + media/mixrbv2/androidp.png 1987 @@ -11302,33 +6531,26 @@ Fight your way through seven stages in this horizontal-scrolling game, and defea Nasco Shooter - Shooter / Space Invaders Like 1-2 0 8 270 256x192 - Input=Joystick 8 ways||Buttons=3|| angelkds.zip Angel Kids (Japan) - Angel Kids (Japan) - - jp - 0 Sega Classics Angel Kids is a climbing game where players take turns controlling two kids holding a rope. Pull the two joysticks outwards and the rope gets taunt. When timed right this throws a third kid into balloons. Balloons are scrolled on screen, seven screens high. While the girl is in the air the screen goes split screen to cover the distance. You must push up to advance kids with the rope. - media/box-3D/angelkds.png - media/video/angelkds.mp4 - media/mixrbv2/angelkds.png + media/video/angelkds.mp4 + media/mixrbv2/angelkds.png 1988 @@ -11337,52 +6559,26 @@ Fight your way through seven stages in this horizontal-scrolling game, and defea SEGA Action - Action / Climbing 1-2 0 10 270 256x240 - gamename=Angel Kids (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Left joy controls the left kid, right controls the right kid -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Up -P1_JOYSTICKRIGHT_DOWN=Down -P1_JOYSTICKRIGHT_LEFT=Left -P1_JOYSTICKRIGHT_RIGHT=Right - - cadanglr.zip Angler Dangler (DECO Cassette) (US) - Angler Dangler (DECO Cassette) (US) - - us - 0 Data East Classics A fishing game. Position yourself to throw your hook to the best spots and reeling in your catch past hazardous rocks. - media/box-3D/cadanglr.png - media/video/cadanglr.mp4 - media/mixrbv2/cadanglr.png + media/video/cadanglr.mp4 + media/mixrbv2/cadanglr.png 1982 @@ -11390,25 +6586,18 @@ P1_JOYSTICKRIGHT_RIGHT=Right Data East Hunting and Fishing - Fishing - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| anteater.zip Anteater - Anteater - - wor - 0 Konami Classics @@ -11421,9 +6610,8 @@ Large queen ants are situated at the bottom of the nest and eating these will te Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater's tongue, taking a life if it reaches the tongue's tip. The spider can only be killed by eating a queen ant. - media/box-3D/anteater.png - media/video/anteater.mp4 - media/mixrbv2/anteater.png + media/video/anteater.mp4 + media/mixrbv2/anteater.png 1982 @@ -11432,41 +6620,18 @@ Anteater has a short day-night cycle represented by a moving Sun at the top of t Tago Electronics Action - Action / Labyrinth 1-2 0 14 270 768x224 - gamename=Anteater -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Not sure if the label is correct but that's what it does. Couldn't find a pic of the panel -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Tongue Return -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black|| - - + + aponow.zip Apocaljpse Now - Apocaljpse Now - - wor - rescue.zip Konami Classics @@ -11476,11 +6641,6 @@ In a very similar vein to Williams' legendary "Robotron", also released in '82, To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island. - - media/box-3D/rescue.png - media/video/rescue.mp4 - media/mixrbv2/rescue.png - 1982 @@ -11488,54 +6648,26 @@ To complete a stage, players must pick up a set number of fallen airmen from the Stern Electronics Shooter / Plane - Shooter 1-2 0 10 270 256x224 - gamename=Rescue -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Bomb -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| appoooh.zip Appoooh - Appoooh - - wor - 0 Sega Classics A Japan-only wrestling game by Sega featuring Tigerman, H.Hogen, A.Giant and other wrestlers. Personal Impressions and Technical Impressions each account for half of the total score. Within the Personal Impressions category, "Like" carries a little more weight than the other factors. - media/box-3D/appoooh.png - media/video/appoooh.mp4 - media/mixrbv2/appoooh.png + media/video/appoooh.mp4 + media/mixrbv2/appoooh.png 1984 @@ -11544,34 +6676,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Sanritsu Denki Sports / Wrestling - Sports 1-2 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + aquajackj.zip Aquajack (Japan) - Aquajack (Japan) - - jp - aquajack.zip Taito Classics A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them. - - media/box-3D/aquajack.png - media/video/aquajack.mp4 - media/mixrbv2/aquajack.png - 1990 @@ -11579,54 +6700,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Taito Shooter / Vehicle, 3rd person - Shooter 1 0 14 0 320x240 - gamename=Aqua Jack (World) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=In mame a dial is also emulated. This dial has no apparent function and isn't used in the game at all. It could be reminants of a hack or something. -P1NumButtons=4 -P1Controls=Pedal (Microswitch)+button+P1_BUTTON4|8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3 -P1_BUTTON1=Machine Gun -P1_BUTTON2=Jump -P1_BUTTON3=Vulcan -P1_BUTTON4=Thrust -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black|| - - + + aquajacku.zip Aquajack (US) - Aquajack (US) - - us - aquajack.zip Taito Classics A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them. - - media/box-3D/aquajack.png - media/video/aquajack.mp4 - media/mixrbv2/aquajack.png - 1990 @@ -11634,53 +6724,26 @@ P1_JOYSTICK_UP=Up Taito Shooter / Vehicle, 3rd person - Shooter 1 0 14 0 320x240 - gamename=Aqua Jack (World) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=In mame a dial is also emulated. This dial has no apparent function and isn't used in the game at all. It could be reminants of a hack or something. -P1NumButtons=4 -P1Controls=Pedal (Microswitch)+button+P1_BUTTON4|8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3 -P1_BUTTON1=Machine Gun -P1_BUTTON2=Jump -P1_BUTTON3=Vulcan -P1_BUTTON4=Thrust -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black|| aquajack.zip Aquajack (World) - Aquajack (World) - - wor - 0 Taito Classics A chase-view shoot'em up were you pilot a hovercraft over water and land while dodging bullets and avoiding objects by either going around them or jumping over them. - media/box-3D/aquajack.png - media/video/aquajack.mp4 - media/mixrbv2/aquajack.png + media/video/aquajack.mp4 + media/mixrbv2/aquajack.png 1990 @@ -11689,54 +6752,23 @@ P1_JOYSTICK_UP=Up Taito Shooter / Vehicle, 3rd person - Shooter 1 0 14 0 320x240 - gamename=Aqua Jack (World) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=In mame a dial is also emulated. This dial has no apparent function and isn't used in the game at all. It could be reminants of a hack or something. -P1NumButtons=4 -P1Controls=Pedal (Microswitch)+button+P1_BUTTON4|8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3 -P1_BUTTON1=Machine Gun -P1_BUTTON2=Jump -P1_BUTTON3=Vulcan -P1_BUTTON4=Thrust -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black|| - - + + aquariumj.zip Aquarium (Japan) - Aquarium (Japan) - - jp - aquarium.zip Mame A puzzle game with a fish theme. - - media/box-3D/aquarium.png - media/video/aquarium.mp4 - media/mixrbv2/aquarium.png - 1996 @@ -11744,37 +6776,17 @@ P1_JOYSTICK_UP=Up Excellent System Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 320x256 - gamename=Aquarium (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= You can choose at the start of the game whether you would like to use 1 or 2 buttons Type A - 2 buttons Type B - 1 button No pic available, labelled on what they do -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate Right -P1_BUTTON2=Rotate Left -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - aquarium.zip Aquarium (US) - Aquarium (US) 0 Mame @@ -11782,9 +6794,8 @@ P1_JOYSTICK_UP=Up A puzzle game with a fish theme. - media/box-3D/aquarium.png - media/video/aquarium.mp4 - media/mixrbv2/aquarium.png + media/video/aquarium.mp4 + media/mixrbv2/aquarium.png 1996 @@ -11793,41 +6804,18 @@ P1_JOYSTICK_UP=Up Excellent System Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 320x256 - gamename=Aquarium (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= You can choose at the start of the game whether you would like to use 1 or 2 buttons Type A - 2 buttons Type B - 1 button No pic available, labelled on what they do -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate Right -P1_BUTTON2=Rotate Left -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - arabian.zip Arabian - Arabian - - wor - 0 Atari Classics @@ -11842,9 +6830,8 @@ The Prince must successfully complete 4 levels to rescue the Princess (4 levels - media/box-3D/arabian.png - media/video/arabian.mp4 - media/mixrbv2/arabian.png + media/video/arabian.mp4 + media/mixrbv2/arabian.png 1983 @@ -11853,41 +6840,18 @@ The Prince must successfully complete 4 levels to rescue the Princess (4 levels Atari Platform / Run Jump - Platform 1-2 0 12 270 256x234 - gamename=Arabian -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Kick -P1_JOYSTICK_RIGHT=Walk -P1_JOYSTICK_LEFT=Walk -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_JOYSTICK=Red|| - - + + arabiana.zip Arabian (Atari) - Arabian (Atari) - - wor - arabian.zip Atari Classics @@ -11901,11 +6865,6 @@ The Prince must successfully complete 4 levels to rescue the Princess (4 levels - - media/box-3D/arabian.png - media/video/arabian.mp4 - media/mixrbv2/arabian.png - 1983 @@ -11913,51 +6872,23 @@ The Prince must successfully complete 4 levels to rescue the Princess (4 levels Atari Platform / Run Jump - Platform 1-2 0 12 270 256x234 - gamename=Arabian -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Kick -P1_JOYSTICK_RIGHT=Walk -P1_JOYSTICK_LEFT=Walk -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_JOYSTICK=Red|| - - + + arabfgtj.zip Arabian Fight (Japan) - Arabian Fight (Japan) - - jp - arabfgt.zip Sega Classics Arabian Fight is an up-to-4 players beat'em up game with 4 selectable warriors who battle hordes of soldiers and mythical beings. Plenty of sprite-scaling action from foreground to background. This game consists all 7 stages. - - media/box-3D/arabfgt.png - media/video/arabfgt.mp4 - media/mixrbv2/arabfgt.png - 1991 @@ -11965,35 +6896,23 @@ P1_JOYSTICK_UP=Up SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 8 0 416x224 - Input=Joystick 8 ways||Buttons=2|| - + arabfgtu.zip Arabian Fight (US) - Arabian Fight (US) - - us - arabfgt.zip Sega Classics Arabian Fight is an up-to-4 players beat'em up game with 4 selectable warriors who battle hordes of soldiers and mythical beings. Plenty of sprite-scaling action from foreground to background. This game consists all 7 stages. - - media/box-3D/arabfgt.png - media/video/arabfgt.mp4 - media/mixrbv2/arabfgt.png - 1991 @@ -12001,34 +6920,26 @@ P1_JOYSTICK_UP=Up SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 8 0 416x224 - Input=Joystick 8 ways||Buttons=2|| arabfgt.zip Arabian Fight (World) - Arabian Fight (World) - - wor - 0 Sega Classics Arabian Fight is an up-to-4 players beat'em up game with 4 selectable warriors who battle hordes of soldiers and mythical beings. Plenty of sprite-scaling action from foreground to background. This game consists all 7 stages. - media/box-3D/arabfgt.png - media/video/arabfgt.mp4 - media/mixrbv2/arabfgt.png + media/video/arabfgt.mp4 + media/mixrbv2/arabfgt.png 1991 @@ -12037,25 +6948,18 @@ P1_JOYSTICK_UP=Up SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 8 0 416x224 - Input=Joystick 8 ways||Buttons=2|| - + arabianmu.zip Arabian Magic (Ver 1.0A 1992/07/06) - Arabian Magic (Ver 1.0A 1992/07/06) - - wor - arabianm.zip Taito Classics @@ -12067,11 +6971,6 @@ Arabian Magic has seven different stages with one of the powerful guardians awai The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard. - - media/box-3D/arabianm.png - media/video/arabianm.mp4 - media/mixrbv2/arabianm.png - 1992 @@ -12079,26 +6978,18 @@ The game ends when the player has recovered the Jewel of Seven Colours, saved th Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Lime||P1_JOYSTICK=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Lime||P2_JOYSTICK=Yellow||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Yellow||P3_BUTTON2=Blue||P3_BUTTON3=Red||P3_BUTTON4=Lime||P3_JOYSTICK=Blue||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Yellow||P4_BUTTON2=Blue||P4_BUTTON3=Red||P4_BUTTON4=Lime||P4_JOYSTICK=Yellow|| - + arabianmj.zip Arabian Magic (Ver 1.0J 1992/07/06) - Arabian Magic (Ver 1.0J 1992/07/06) - - wor - arabianm.zip Taito Classics @@ -12110,11 +7001,6 @@ Arabian Magic has seven different stages with one of the powerful guardians awai The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard. - - media/box-3D/arabianm.png - media/video/arabianm.mp4 - media/mixrbv2/arabianm.png - 1992 @@ -12122,26 +7008,18 @@ The game ends when the player has recovered the Jewel of Seven Colours, saved th Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Lime||P1_JOYSTICK=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Lime||P2_JOYSTICK=Yellow||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Yellow||P3_BUTTON2=Blue||P3_BUTTON3=Red||P3_BUTTON4=Lime||P3_JOYSTICK=Blue||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Yellow||P4_BUTTON2=Blue||P4_BUTTON3=Red||P4_BUTTON4=Lime||P4_JOYSTICK=Yellow|| arabianm.zip Arabian Magic (Ver 1.0O 1992/07/06) - Arabian Magic (Ver 1.0O 1992/07/06) - - wor - 0 Taito Classics @@ -12154,9 +7032,8 @@ Arabian Magic has seven different stages with one of the powerful guardians awai The game ends when the player has recovered the Jewel of Seven Colours, saved the King (making him human in the process) and restored peace to Shahariyard. - media/box-3D/arabianm.png - media/video/arabianm.mp4 - media/mixrbv2/arabianm.png + media/video/arabianm.mp4 + media/mixrbv2/arabianm.png 1992 @@ -12165,36 +7042,23 @@ The game ends when the player has recovered the Jewel of Seven Colours, saved th Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Lime||P1_JOYSTICK=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Lime||P2_JOYSTICK=Yellow||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Yellow||P3_BUTTON2=Blue||P3_BUTTON3=Red||P3_BUTTON4=Lime||P3_JOYSTICK=Blue||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Yellow||P4_BUTTON2=Blue||P4_BUTTON3=Red||P4_BUTTON4=Lime||P4_JOYSTICK=Yellow|| - + aracnis.zip Aracnis (bootleg of Scorpion on Moon Cresta hardware) - Aracnis (bootleg of Scorpion on Moon Cresta hardware) - - wor - scorpion.zip Konami Classics Maneuver a spaceship through terrains filled with spiders and other creatures. - - media/box-3D/scorpion.png - media/video/scorpion.mp4 - media/mixrbv2/scorpion.png - 1982 @@ -12202,33 +7066,26 @@ The game ends when the player has recovered the Jewel of Seven Colours, saved th Zaccaria Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 270 768x224 - Input=Joystick 8 ways||Buttons=2|| arbalest.zip Arbalester - Arbalester - - wor - 0 Seta A vertically scrolling shoot'em up game. - media/box-3D/arbalest.png - media/video/arbalest.mp4 - media/mixrbv2/arbalest.png + media/video/arbalest.mp4 + media/mixrbv2/arbalest.png 1989 @@ -12237,50 +7094,26 @@ The game ends when the player has recovered the Jewel of Seven Colours, saved th SETA Corporation Shoot'em Up - Shoot'em up / Vertical 1-2 0 6 270 384x224 - gamename=Arbalester -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - arcadecl.zip Arcade Classics (prototype) - Arcade Classics (prototype) - - wor - 0 Atari Classics 2 games in one means double the fun. - media/box-3D/arcadecl.png - media/video/arcadecl.mp4 - media/mixrbv2/arcadecl.png + media/video/arcadecl.mp4 + media/mixrbv2/arcadecl.png 1992 @@ -12295,45 +7128,20 @@ P1_JOYSTICK_RIGHT=Right 10 0 336x240 - gamename=Arcade Classics (prototype) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire / Left Missile -P1_BUTTON2=Fire / Center Missile -P1_BUTTON3=Fire / Right Missile -P1_TRACKBALL_Y_EXT=Down -P1_TRACKBALL_Y=Up -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_X=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_TRACKBALL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Brown|| arcadian.zip Arcadia (NMK) - Arcadia (NMK) - - wor - 0 NMK Arcadia is a vertical shooter, developed and published by NMK, which was released in Japan in 1994. Nihon Maicom Kaihatsu, simply known as NMK, is a defunct Japanese game developer. The game it's been created by some of the programmers of "Thunder Dragon 2" - media/box-3D/arcadian.png - media/video/arcadian.mp4 - media/mixrbv2/arcadian.png + media/video/arcadian.mp4 + media/mixrbv2/arcadian.png 1994 @@ -12341,35 +7149,23 @@ P1_TRACKBALL_X=Left NMK Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 384x224 - Input=Joystick 8 ways||Buttons=3|| - + area88r.zip Area 88 (Japan Resale ver.) - Area 88 (Japan Resale ver.) - Area 88 (Japan Resale ver.) - - jp - unsquad.zip Capcom Play System U.N. Squadron / Area 88 is a horizontally-scrolling shoot-em-up and is based on the Manga series of the same name. The game features characters from the original Manga and their mission is to battle their way through enemy-packed levels to stop a terrorist group known as 'Project 4'. - - media/box-3D/unsquad.png - media/video/unsquad.mp4 - media/mixrbv2/unsquad.png - 1989 @@ -12377,53 +7173,23 @@ P1_TRACKBALL_X=Left Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=U.N. Squadron (USA) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + area88.zip Area 88 (Japan) - Area 88 (Japan) - Area 88 (Japan) - - jp - unsquad.zip Capcom Play System U.N. Squadron / Area 88 is a horizontally-scrolling shoot-em-up and is based on the Manga series of the same name. The game features characters from the original Manga and their mission is to battle their way through enemy-packed levels to stop a terrorist group known as 'Project 4'. - - media/box-3D/unsquad.png - media/video/unsquad.mp4 - media/mixrbv2/unsquad.png - 1989 @@ -12431,42 +7197,18 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=U.N. Squadron (USA) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + lwingsj.zip Ares no Tsubasa (Japan) - Ares no Tsubasa (Japan) - - jp - lwings.zip Capcom Classics @@ -12476,11 +7218,6 @@ The world was in a panic. The human race was on the brink of extinction. ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers. - - media/box-3D/lwings.png - media/video/lwings.mp4 - media/mixrbv2/lwings.png - 1986 @@ -12488,50 +7225,46 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Orange||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Orange||P2_BUTTON3=Yellow||P2_JOYSTICK=Red|| - + lwingsja.zip Ares no Tsubasa (Japan, rev. A) - Ares no Tsubasa (Japan, rev. A) lwings.zip - Mame + Capcom Classics - + The human race was about to achieve the evolution from an ancient civilization to a state of millennium with the help of DARK, a super powerful computer left by spacemen long ago. DARK suddenly began to malfunction. + +The world was in a panic. The human race was on the brink of extinction. + +ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers. - - media/box-3D/lwings.png - media/mixrbv2/lwings.png - - + 1986 + Capcom + Capcom - + Shoot'em Up + 1-2 0 - 0 - 0 + 14 + 270 + 256x240 argus.zip Argus - Argus - - wor - 0 NMK @@ -12540,9 +7273,8 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the Other new concepts include walls of mazes that float in the air which may be optionally traveled through. Certain ground targets provide power-ups or special weapons, but they must be bombed 3 times in order to earn them. A boss sequence occurs at the end of each stage. The boss has one infrequently exposed weak spot that only takes one bomb to destroy, but the boss will leave after an allotted time if the player does not succeed. There is a landing sequence after the boss fight that must be successfully maneuvered for bonus points. And finally, the ship receives a new weapons at each stage (5 distinct combinations which cycle). - media/box-3D/argus.png - media/video/argus.mp4 - media/mixrbv2/argus.png + media/video/argus.mp4 + media/mixrbv2/argus.png 1986 @@ -12551,50 +7283,26 @@ Other new concepts include walls of mazes that float in the air which may be opt Jaleco Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Argus -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Fire button shoots flying objects, the laser hits the ground units -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Laser -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - argusg.zip Argus (Gottlieb, prototype) - Argus (Gottlieb, prototype) - - wor - 0 Gottlieb Protect the citizens of earth! As Gottlieb's Argus, shoot villains and hazards with energy bolts. Hold down catch button to rescue falling citizens and catch falling cars. Shoot or catch rubble before it crushes someone. Game ends when no citizens remain. - media/box-3D/argusg.png - media/video/argusg.mp4 - media/mixrbv2/argusg.png + media/video/argusg.mp4 + media/mixrbv2/argusg.png 1984 @@ -12609,27 +7317,17 @@ P1_JOYSTICK_RIGHT=Right 14 0 256x240 - Input=Trackball, Buttons only||Buttons=2|| - + rygarj.zip Argus no Senshi (Japan) - Argus no Senshi (Japan) - - jp - rygar.zip Tecmo Rygar is a classic game for many home consoles. It also has an Arcade version that plays different than the home console versions. - - media/box-3D/rygar.png - media/video/rygar.mp4 - media/mixrbv2/rygar.png - 1986 @@ -12637,32 +7335,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Platform / Fighter Scrolling - Platform 1 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + arian.zip Arian Mission - Arian Mission aso.zip SNK Classics ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level. - - media/box-3D/aso.png - media/video/aso.mp4 - media/mixrbv2/aso.png - 1985 @@ -12670,52 +7359,26 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x216 - gamename=ASO - Armored Scrum Object -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Missile -P1_BUTTON3=Power Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Red|| arkarea.zip Ark Area - Ark Area - - wor - 0 Mame An overhead shoot'em up where you fight through 23 stages, battling 1 or 2 bosses at the end of each level - media/box-3D/arkarea.png - media/video/arkarea.mp4 - media/mixrbv2/arkarea.png + media/video/arkarea.mp4 + media/mixrbv2/arkarea.png 1988 @@ -12730,34 +7393,12 @@ P1_JOYSTICK_RIGHT=Right 14 0 256x192 - gamename=Ark Area -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=To change direction hold the direction button down while using the joystick -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Direction -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + arkgcbl.zip Arkanoid (bootleg on Block hardware) - Arkanoid (bootleg on Block hardware) - - wor - arkanoid.zip Taito Classics @@ -12767,11 +7408,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -12779,39 +7415,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkanoidjbl.zip Arkanoid (bootleg with MCU set 1) - Arkanoid (bootleg with MCU set 1) - - wor - arkanoid.zip Taito Classics @@ -12821,11 +7436,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -12833,39 +7443,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkanoidjbl2.zip Arkanoid (bootleg with MCU set 2) - Arkanoid (bootleg with MCU set 2) - - wor - arkanoid.zip Taito Classics @@ -12875,11 +7464,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -12887,35 +7471,17 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkanoidjbla.zip Arkanoid (bootleg with MCU, alt) - Arkanoid (bootleg with MCU, alt) arkanoid.zip Taito Classics @@ -12926,11 +7492,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -12938,39 +7499,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + ark1ball.zip Arkanoid (bootleg with MCU, harder) - Arkanoid (bootleg with MCU, harder) - - wor - arkanoid.zip Taito Classics @@ -12980,11 +7520,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -12992,35 +7527,17 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + ark1balla.zip Arkanoid (bootleg with MCU, harder, alt) - Arkanoid (bootleg with MCU, harder, alt) arkanoid.zip Taito Classics @@ -13031,11 +7548,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -13043,39 +7555,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkangc.zip Arkanoid (Game Corporation bootleg, set 1) - Arkanoid (Game Corporation bootleg, set 1) - - wor - arkanoid.zip Taito Classics @@ -13085,11 +7576,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -13097,39 +7583,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkangc2.zip Arkanoid (Game Corporation bootleg, set 2) - Arkanoid (Game Corporation bootleg, set 2) - - wor - arkanoid.zip Taito Classics @@ -13139,11 +7604,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -13151,39 +7611,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkanoidj.zip Arkanoid (Japan) - Arkanoid (Japan) - - jp - arkanoid.zip Taito Classics @@ -13193,11 +7632,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -13205,39 +7639,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkanoidja.zip Arkanoid (Japan, older rev) - Arkanoid (Japan, older rev) - - jp - arkanoid.zip Taito Classics @@ -13247,11 +7660,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -13259,39 +7667,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkanoidjb.zip Arkanoid (Japan, oldest rev) - Arkanoid (Japan, oldest rev) - - jp - arkanoid.zip Taito Classics @@ -13301,11 +7688,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -13313,39 +7695,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkatayt.zip Arkanoid (Tayto bootleg) - Arkanoid (Tayto bootleg) - - wor - arkanoid.zip Taito Classics @@ -13355,11 +7716,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -13367,39 +7723,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arktayt2.zip Arkanoid (Tayto bootleg, harder) - Arkanoid (Tayto bootleg, harder) - - wor - arkanoid.zip Taito Classics @@ -13409,11 +7744,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -13421,39 +7751,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkanoidu.zip Arkanoid (US) - Arkanoid (US) - - us - arkanoid.zip Taito Classics @@ -13463,11 +7772,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -13475,39 +7779,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkanoiduo.zip Arkanoid (US, oldest rev) - Arkanoid (US, oldest rev) - - us - arkanoid.zip Taito Classics @@ -13517,11 +7800,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -13529,39 +7807,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| arkanoid.zip Arkanoid (World, oldest rev) - Arkanoid (World, oldest rev) - - wor - 0 Taito Classics @@ -13572,9 +7829,8 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png + media/video/arkanoid.mp4 + media/mixrbv2/arkanoid.png 1986 @@ -13583,39 +7839,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arknoid2b.zip Arkanoid - Revenge of DOH (Japan bootleg) - Arkanoid - Revenge of DOH (Japan bootleg) - - jp - arknoid2.zip Taito Classics @@ -13629,53 +7864,25 @@ The game also features two new features for bricks. Notched silver bricks, like The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it. - - media/box-3D/arknoid2.png - media/video/arknoid2.mp4 - media/mixrbv2/arknoid2.png - - 1987 - 1987 1987 Taito Taito Action / Breakout games - Action 1-2 0 15 270 256x224 - gamename=Arkanoid - Revenge of DOH (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue|| - - + + arknoid2j.zip Arkanoid - Revenge of DOH (Japan) - Arkanoid - Revenge of DOH (Japan) - - jp - arknoid2.zip Taito Classics @@ -13689,53 +7896,25 @@ The game also features two new features for bricks. Notched silver bricks, like The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it. - - media/box-3D/arknoid2.png - media/video/arknoid2.mp4 - media/mixrbv2/arknoid2.png - - 1987 - 1987 1987 Taito Taito Action / Breakout games - Action 1-2 0 15 270 256x224 - gamename=Arkanoid - Revenge of DOH (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue|| - - + + arknoid2u.zip Arkanoid - Revenge of DOH (US) - Arkanoid - Revenge of DOH (US) - - us - arknoid2.zip Taito Classics @@ -13749,49 +7928,24 @@ The game also features two new features for bricks. Notched silver bricks, like The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it. - - media/box-3D/arknoid2.png - media/video/arknoid2.mp4 - media/mixrbv2/arknoid2.png - - 1987 - 1987 1987 Taito Taito Action / Breakout games - Action 1-2 0 15 270 256x224 - gamename=Arkanoid - Revenge of DOH (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue|| arknoid2.zip Arkanoid - Revenge of DOH (World) - Arkanoid - Revenge of DOH (World) 0 Taito Classics @@ -13807,52 +7961,28 @@ The game also features two new features for bricks. Notched silver bricks, like The game features a mini-boss in the form of a giant brain, which will help you practice for DOH. You must aim for the brain's mouth to defeat it. - media/box-3D/arknoid2.png - media/video/arknoid2.mp4 - media/mixrbv2/arknoid2.png + media/video/arknoid2.mp4 + media/mixrbv2/arknoid2.png - 1987 - 1987 1987 Taito Taito Action / Breakout games - Action 1-2 0 15 270 256x224 - gamename=Arkanoid - Revenge of DOH (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Blue|| - - + + arkretrnu.zip Arkanoid Returns (Ver 2.02A 1997/02/10) - Arkanoid Returns (Ver 2.02A 1997/02/10) - - wor - arkretrn.zip Taito Classics @@ -13864,11 +7994,6 @@ Each level is patrolled by enemies and certain bricks, when hit, release power-u While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups. - - media/box-3D/arkretrn.png - media/video/arkretrn.mp4 - media/mixrbv2/arkretrn.png - 1997 @@ -13876,24 +8001,18 @@ While the 3rd chapter contains 50 brand new levels for players to fight through, Taito Action / Breakout games - Action 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + arkretrnj.zip Arkanoid Returns (Ver 2.02J 1997/02/10) - Arkanoid Returns (Ver 2.02J 1997/02/10) - - wor - arkretrn.zip Taito Classics @@ -13905,11 +8024,6 @@ Each level is patrolled by enemies and certain bricks, when hit, release power-u While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups. - - media/box-3D/arkretrn.png - media/video/arkretrn.mp4 - media/mixrbv2/arkretrn.png - 1997 @@ -13917,24 +8031,18 @@ While the 3rd chapter contains 50 brand new levels for players to fight through, Taito Action / Breakout games - Action 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| arkretrn.zip Arkanoid Returns (Ver 2.02O 1997/02/10) - Arkanoid Returns (Ver 2.02O 1997/02/10) - - wor - 0 Taito Classics @@ -13947,9 +8055,8 @@ Each level is patrolled by enemies and certain bricks, when hit, release power-u While the 3rd chapter contains 50 brand new levels for players to fight through, the actual gameplay itself remains unaltered from the first 2 games. The only real differences are a revamp of both the graphics and sound, as well as a number of minor enhancements to the in-game power-ups. - media/box-3D/arkretrn.png - media/video/arkretrn.mp4 - media/mixrbv2/arkretrn.png + media/video/arkretrn.mp4 + media/mixrbv2/arkretrn.png 1997 @@ -13958,24 +8065,18 @@ While the 3rd chapter contains 50 brand new levels for players to fight through, Taito Action / Breakout games - Action 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + armchmp2o.zip Arm Champs II v1.7 - Arm Champs II v1.7 - - wor - armchmp2.zip Jaleco @@ -13990,31 +8091,23 @@ Atlas Chang Trixie - - media/box-3D/armchmp2.png - media/video/armchmp2.mp4 - media/mixrbv2/armchmp2.png - 1992 Jaleco Sports / Arm wrestling - Sports 1 0 4 270 256x224 - Input=Dial||Buttons=3|| - + armchmp2o2.zip Arm Champs II v2.6 - Arm Champs II v2.6 armchmp2.zip Jaleco @@ -14030,35 +8123,24 @@ Atlas Chang Trixie - - media/box-3D/armchmp2.png - media/video/armchmp2.mp4 - media/mixrbv2/armchmp2.png - 1992 Jaleco Sports / Arm wrestling - Sports 1 0 4 270 256x224 - Input=Dial||Buttons=3|| armchmp2.zip Arm Champs II v2.7 - Arm Champs II v2.7 - - wor - 0 Jaleco @@ -14074,9 +8156,8 @@ Chang Trixie - media/box-3D/armchmp2.png - media/video/armchmp2.mp4 - media/mixrbv2/armchmp2.png + media/video/armchmp2.mp4 + media/mixrbv2/armchmp2.png 1992 @@ -14084,33 +8165,26 @@ Trixie Jaleco Sports / Arm wrestling - Sports 1 0 4 270 256x224 - Input=Dial||Buttons=3|| armwrest.zip Arm Wrestling - Arm Wrestling - - wor - 0 Nintendo Classics In Arm Wrestling, the player takes on a number of different, distinctly cartoon-like opponents in a series of arm wrestling matches. The game's graphical styling is very similar to Nintendo's classic "Punch-Out!!" series. Gameplay requires that the player initially pushes the joystick to the left, but whenever the computer opponent starts to act, the player must push the joystick to the right to counter-attack, and press the button to increase power. If the counterattack is unsuccessful, moving the joystick back and forth several times will prevent the player from being pinned. The player's opponent must be pinned before the counter reaches one minute, or the match will be lost. - media/box-3D/armwrest.png - media/video/armwrest.mp4 - media/mixrbv2/armwrest.png + media/video/armwrest.mp4 + media/mixrbv2/armwrest.png 1985 @@ -14119,51 +8193,26 @@ Trixie Nintendo Sports / Arm wrestling - Sports 1 0 14 0 256x224 - gamename=Arm Wrestling -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This Game only uses 3 directions of the 4 way stick. Down is not used. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN= -P1_JOYSTICK_UP=Pull -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_JOYSTICK=Black|| armedf.zip Armed Formation - Armed Formation - Armed Formation - - wor - 0 Nichibutsu A vertically scrolling shoot'em up. - media/box-3D/armedf.png - media/video/armedf.mp4 - media/mixrbv2/armedf.png + media/video/armedf.mp4 + media/mixrbv2/armedf.png 1988 @@ -14172,53 +8221,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Armed Formation -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Button 3 is mapped in driver armedf.c but isn't used -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_BUTTON3=Unknown -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + armedff.zip Armed Formation (Fillmore license) - Armed Formation (Fillmore license) - Armed Formation (Fillmore license) - - wor - armedf.zip Nichibutsu A vertically scrolling shoot'em up. - - media/box-3D/armedf.png - media/video/armedf.mp4 - media/mixrbv2/armedf.png - 1988 @@ -14226,52 +8245,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Armed Formation -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Button 3 is mapped in driver armedf.c but isn't used -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_BUTTON3=Unknown -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + batriderc.zip Armed Police Batrider (China) (Fri Feb 13 1998) - Armed Police Batrider (China) (Fri Feb 13 1998) - - cn - batrider.zip Eighting / Raizing An excellent vertically scrolling shoot'em up. - - media/box-3D/batrider.png - media/video/batrider.mp4 - media/mixrbv2/batrider.png - 1998 @@ -14279,33 +8269,26 @@ P1_JOYSTICK_RIGHT=Right Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| batrider.zip Armed Police Batrider (Europe) (Fri Feb 13 1998) - Armed Police Batrider (Europe) (Fri Feb 13 1998) - - eu - 0 Eighting / Raizing An excellent vertically scrolling shoot'em up. - media/box-3D/batrider.png - media/video/batrider.mp4 - media/mixrbv2/batrider.png + media/video/batrider.mp4 + media/mixrbv2/batrider.png 1998 @@ -14314,34 +8297,23 @@ P1_JOYSTICK_RIGHT=Right Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + batriderk.zip Armed Police Batrider (Korea) (Fri Feb 13 1998) - Armed Police Batrider (Korea) (Fri Feb 13 1998) - - kr - batrider.zip Eighting / Raizing An excellent vertically scrolling shoot'em up. - - media/box-3D/batrider.png - media/video/batrider.mp4 - media/mixrbv2/batrider.png - 1998 @@ -14349,34 +8321,23 @@ P1_JOYSTICK_RIGHT=Right Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + batrideru.zip Armed Police Batrider (U.S.A.) (Fri Feb 13 1998) - Armed Police Batrider (U.S.A.) (Fri Feb 13 1998) - - us - batrider.zip Eighting / Raizing An excellent vertically scrolling shoot'em up. - - media/box-3D/batrider.png - media/video/batrider.mp4 - media/mixrbv2/batrider.png - 1998 @@ -14384,34 +8345,23 @@ P1_JOYSTICK_RIGHT=Right Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + batriderhk.zip Armed Police Batrider - A Version (Hong Kong) (Mon Dec 22 1997) - Armed Police Batrider - A Version (Hong Kong) (Mon Dec 22 1997) - - cn - batrider.zip Eighting / Raizing An excellent vertically scrolling shoot'em up. - - media/box-3D/batrider.png - media/video/batrider.mp4 - media/mixrbv2/batrider.png - 1998 @@ -14419,34 +8369,23 @@ P1_JOYSTICK_RIGHT=Right Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + batriderja.zip Armed Police Batrider - A Version (Japan) (Mon Dec 22 1997) - Armed Police Batrider - A Version (Japan) (Mon Dec 22 1997) - - jp - batrider.zip Eighting / Raizing An excellent vertically scrolling shoot'em up. - - media/box-3D/batrider.png - media/video/batrider.mp4 - media/mixrbv2/batrider.png - 1998 @@ -14454,34 +8393,23 @@ P1_JOYSTICK_RIGHT=Right Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + batridert.zip Armed Police Batrider - A Version (Taiwan) (Mon Dec 22 1997) - Armed Police Batrider - A Version (Taiwan) (Mon Dec 22 1997) - - tw - batrider.zip Eighting / Raizing An excellent vertically scrolling shoot'em up. - - media/box-3D/batrider.png - media/video/batrider.mp4 - media/mixrbv2/batrider.png - 1998 @@ -14489,34 +8417,23 @@ P1_JOYSTICK_RIGHT=Right Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + batriderj.zip Armed Police Batrider - B Version (Japan) (Fri Feb 13 1998) - Armed Police Batrider - B Version (Japan) (Fri Feb 13 1998) - - jp - batrider.zip Eighting / Raizing An excellent vertically scrolling shoot'em up. - - media/box-3D/batrider.png - media/video/batrider.mp4 - media/mixrbv2/batrider.png - 1998 @@ -14524,33 +8441,26 @@ P1_JOYSTICK_RIGHT=Right Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| armorcar.zip Armored Car (set 1) - Armored Car (set 1) - - wor - 0 Konami Classics An overhead view maze game where you drive a money van (the armoured car) through as it scrolls from right to left. Some intersections are marked with directions. You pick up money to deliver to banks while avoiding criminals by dropping saw horses in roadway. Fuel levels must be replenished at gas stations along the way. - media/box-3D/armorcar.png - media/video/armorcar.mp4 - media/mixrbv2/armorcar.png + media/video/armorcar.mp4 + media/mixrbv2/armorcar.png 1981 @@ -14559,52 +8469,23 @@ P1_JOYSTICK_RIGHT=Right Stern Electronics Action - Action / Labyrinth 1-2 0 10 270 768x224 - gamename=Armored Car (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=I think a bit of how to play info might be necessary. The sawhorse button releases a police barrier to crash cars. The 2nd gear button makes you go faster, but only while it is held. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Sawhorse -P1_BUTTON2=2nd Gear -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + armorcar2.zip Armored Car (set 2) - Armored Car (set 2) - - wor - armorcar.zip Konami Classics An overhead view maze game where you drive a money van (the armoured car) through as it scrolls from right to left. Some intersections are marked with directions. You pick up money to deliver to banks while avoiding criminals by dropping saw horses in roadway. Fuel levels must be replenished at gas stations along the way. - - media/box-3D/armorcar.png - media/video/armorcar.mp4 - media/mixrbv2/armorcar.png - 1981 @@ -14612,43 +8493,18 @@ P1_JOYSTICK_RIGHT=Right Stern Electronics Action - Action / Labyrinth 1-2 0 10 270 768x224 - gamename=Armored Car (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=I think a bit of how to play info might be necessary. The sawhorse button releases a police barrier to crash cars. The 2nd gear button makes you go faster, but only while it is held. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Sawhorse -P1_BUTTON2=2nd Gear -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + armwarar1.zip Armored Warriors (940920 Asia) - Armored Warriors (940920 Asia) - Armored Warriors (940920 Asia) - - asi - armwar.zip Capcom Play System 2 @@ -14662,11 +8518,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon The most intense battle in human history is about to begin... - - media/box-3D/armwar.png - media/video/armwar.mp4 - media/mixrbv2/armwar.png - 1994 @@ -14680,19 +8531,12 @@ The most intense battle in human history is about to begin... 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - + armwaru1.zip Armored Warriors (940920 USA) - Armored Warriors (940920 USA) - Armored Warriors (940920 USA) - - us - armwar.zip Capcom Play System 2 @@ -14706,11 +8550,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon The most intense battle in human history is about to begin... - - media/box-3D/armwar.png - media/video/armwar.mp4 - media/mixrbv2/armwar.png - 1994 @@ -14724,19 +8563,12 @@ The most intense battle in human history is about to begin... 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - + armwar1d.zip Armored Warriors (941011 Europe Phoenix Edition) - Armored Warriors (941011 Europe Phoenix Edition) - Armored Warriors (941011 Europe Phoenix Edition) - - eu - armwar.zip Capcom Play System 2 @@ -14750,11 +8582,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon The most intense battle in human history is about to begin... - - media/box-3D/armwar.png - media/video/armwar.mp4 - media/mixrbv2/armwar.png - 1994 @@ -14768,19 +8595,12 @@ The most intense battle in human history is about to begin... 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - + armwarr1.zip Armored Warriors (941011 Europe) - Armored Warriors (941011 Europe) - Armored Warriors (941011 Europe) - - eu - armwar.zip Capcom Play System 2 @@ -14794,11 +8614,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon The most intense battle in human history is about to begin... - - media/box-3D/armwar.png - media/video/armwar.mp4 - media/mixrbv2/armwar.png - 1994 @@ -14812,19 +8627,12 @@ The most intense battle in human history is about to begin... 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - + armwara.zip Armored Warriors (941024 Asia) - Armored Warriors (941024 Asia) - Armored Warriors (941024 Asia) - - asi - armwar.zip Capcom Play System 2 @@ -14838,11 +8646,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon The most intense battle in human history is about to begin... - - media/box-3D/armwar.png - media/video/armwar.mp4 - media/mixrbv2/armwar.png - 1994 @@ -14856,15 +8659,11 @@ The most intense battle in human history is about to begin... 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - + armwarb.zip Armored Warriors (941024 Brazil) - Armored Warriors (941024 Brazil) - Armored Warriors (941024 Brazil) armwar.zip Capcom Play System 2 @@ -14879,11 +8678,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon The most intense battle in human history is about to begin... - - media/box-3D/armwar.png - media/video/armwar.mp4 - media/mixrbv2/armwar.png - 1994 @@ -14897,19 +8691,12 @@ The most intense battle in human history is about to begin... 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| armwar.zip Armored Warriors (941024 Europe) - Armored Warriors (941024 Europe) - Armored Warriors (941024 Europe) - - eu - 0 Capcom Play System 2 @@ -14924,9 +8711,8 @@ And so, in October 2282, the United World Forces begin to launch its attack upon The most intense battle in human history is about to begin... - media/box-3D/armwar.png - media/video/armwar.mp4 - media/mixrbv2/armwar.png + media/video/armwar.mp4 + media/mixrbv2/armwar.png 1994 @@ -14941,19 +8727,12 @@ The most intense battle in human history is about to begin... 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - + armwaru.zip Armored Warriors (941024 USA) - Armored Warriors (941024 USA) - Armored Warriors (941024 USA) - - us - armwar.zip Capcom Play System 2 @@ -14967,11 +8746,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon The most intense battle in human history is about to begin... - - media/box-3D/armwar.png - media/video/armwar.mp4 - media/mixrbv2/armwar.png - 1994 @@ -14985,15 +8759,11 @@ The most intense battle in human history is about to begin... 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| aof.zip Art of Fighting / Ryuuko no Ken (NGM-044)(NGH-044) - Art of Fighting / Ryuuko no Ken (NGM-044)(NGH-044) - Art of Fighting / Ryuuko no Ken (NGM-044)(NGH-044) 0 Neo-Geo @@ -15001,54 +8771,56 @@ The most intense battle in human history is about to begin... The storyline of Art of Fighting takes place in 1978. Ryo Sakazaki and Robert Garcia set out to find Ryo's sister, Yuri, who was kidnapped by Mr. Big. Mr. Big took Yuri to entice Takuma Sakazaki, Ryo's father and originator of Kyokugen Karate, and also because Ryo refused to work for Big. After Ryo & Robert defeat Mr. Big, they face the enigmatic Mr. Karate. Art of Fighting's story ends with a cliff-hanger; Yuri is about to disclose the true identity of Mr. Karate as their father Takuma. - media/box-3D/aof.png - media/video/aof.mp4 - media/mixrbv2/aof.png + media/video/aof.mp4 + media/mixrbv2/aof.png - 1992 - 1992 1992 SNK SNK Fight / Versus - Fight 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + aof2bh.zip - Art of Fighting 2 / Ryuuko no Ken 2 (Enable hidden characters V2) + Art of Fighting 2 / Ryuuko no Ken 2 (Enable hidden characters V2) - aof2 - + aof2.zip + Neo-Geo + + In this sequel to the original Art of Fighting, and prequel to the original Fatal Fury, we learn that Mr. Karate, the final boss of the original game, behind the mask, is really Takuma Sakazaki, Ryo and Yuri's father, that Takuma was being used by Geese Howard for his own evil intentions, and that Mr. Big was the one who had originally kidnapped Yuri. + +Many of the problems that existed in the first game have been fixed in this installment (it is easier to execute special moves, you no longer have only Ryo or Robert to choose from in 1 player mode, etc.). + +The entire cast from the first Art of Fighting is here (with the exceptions of Todo and Mr. Karate), along with a few new characters: Takuma Sakazaki, Ryo and Yuri's father; Yuri Sakazaki, Takuma's daughter and Ryo's sister; Eiji Kisaragi, a sworn enemy of the Sakazakis; Temjin, a Mongolian trucker; and a younger version of Geese Howard, whom you face as the last boss if you beat the game without losing a round. + 1994 - Yumeji - Yumeji + SNK + SNK + + Fight / Versus + + 1-2 0 - 0 + 12 0 + 320x224 - + aof2a.zip Art of Fighting 2 / Ryuuko no Ken 2 (NGH-056) - Art of Fighting 2 / Ryuuko no Ken 2 (NGH-056) - Art of Fighting 2 / Ryuuko no Ken 2 (NGH-056) - - wor - aof2.zip Neo-Geo @@ -15058,39 +8830,25 @@ Many of the problems that existed in the first game have been fixed in this inst The entire cast from the first Art of Fighting is here (with the exceptions of Todo and Mr. Karate), along with a few new characters: Takuma Sakazaki, Ryo and Yuri's father; Yuri Sakazaki, Takuma's daughter and Ryo's sister; Eiji Kisaragi, a sworn enemy of the Sakazakis; Temjin, a Mongolian trucker; and a younger version of Geese Howard, whom you face as the last boss if you beat the game without losing a round. - - media/box-3D/aof2.png - media/video/aof2.mp4 - media/mixrbv2/aof2.png - - 1994 - 1994 1994 SNK SNK Fight / Versus - Fight 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| aof2.zip Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056) - Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056) - Art of Fighting 2 / Ryuuko no Ken 2 (NGM-056) - - wor - 0 Neo-Geo @@ -15101,38 +8859,28 @@ Many of the problems that existed in the first game have been fixed in this inst The entire cast from the first Art of Fighting is here (with the exceptions of Todo and Mr. Karate), along with a few new characters: Takuma Sakazaki, Ryo and Yuri's father; Yuri Sakazaki, Takuma's daughter and Ryo's sister; Eiji Kisaragi, a sworn enemy of the Sakazakis; Temjin, a Mongolian trucker; and a younger version of Geese Howard, whom you face as the last boss if you beat the game without losing a round. - media/box-3D/aof2.png - media/video/aof2.mp4 - media/mixrbv2/aof2.png + media/video/aof2.mp4 + media/mixrbv2/aof2.png - 1994 - 1994 1994 SNK SNK Fight / Versus - Fight 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + aof3k.zip Art of Fighting 3 - The Path of the Warrior (Korean release) - Art of Fighting 3 - The Path of the Warrior (Korean release) - Art of Fighting 3 - The Path of the Warrior (Korean release) - - kr - aof3.zip Neo-Geo @@ -15141,35 +8889,24 @@ The entire cast from the first Art of Fighting is here (with the exceptions of T Art of Fighting 3: The Path of The Warrior features ten playable characters with different fighting styles, a completely new fighting system based on joystick and button combinations, and incredibly detailed graphics and animation. - - media/box-3D/aof3.png - media/video/aof3.mp4 - media/mixrbv2/aof3.png - - 1996 - 1996 1996 SNK SNK Fight / Versus - Fight 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| aof3.zip Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden - Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden - Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden 0 Neo-Geo @@ -15180,53 +8917,55 @@ Art of Fighting 3: The Path of The Warrior features ten playable characters with - media/box-3D/aof3.png - media/video/aof3.mp4 - media/mixrbv2/aof3.png + media/video/aof3.mp4 + media/mixrbv2/aof3.png - 1996 - 1996 1996 SNK SNK Fight / Versus - Fight 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + aof3bh.zip - Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden (Enable Hidden Characters V2) + Art of Fighting 3 - The Path of the Warrior / Art of Fighting - Ryuuko no Ken Gaiden (Enable Hidden Characters V2) - aof3 - + aof3.zip + Neo-Geo + + In this third and final entry in the Art of Fighting series, the story shifts from Ryo Sakazaki to his best friend and rival, Robert Garcia, as he ventures into Mexico to try and locate Freia Lawrence, a childhood friend, who asked for his help. However, he leaves without the consent of The Garcia Foundation, which sends an agent named Karman Cole to get him back. But not everything is as simple as it looks... because Robert is not the only one looking for Freia. + +Art of Fighting 3: The Path of The Warrior features ten playable characters with different fighting styles, a completely new fighting system based on joystick and button combinations, and incredibly detailed graphics and animation. + + 1996 - Yumeji - Yumeji + SNK + SNK + + Fight / Versus + + 1-2 0 - 0 + 13 0 + 320x224 - + ashnojoe.zip Ashita no Joe (Japan) - Ashita no Joe (Japan) - - jp - scessjoe.zip Taito Classics @@ -15234,11 +8973,6 @@ Art of Fighting 3: The Path of The Warrior features ten playable characters with When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publishing actually held a funeral service for him. Over 700 people attended from all over Japan. An actual Buddhist priest presided over the funeral, held in a full-sized boxing ring. - - media/box-3D/scessjoe.png - media/video/scessjoe.mp4 - media/mixrbv2/scessjoe.png - 1990 @@ -15246,24 +8980,18 @@ When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publis Wave Sports / Boxing - Sports 1-2 0 6 0 288x208 - Input=Joystick 4 ways||Buttons=2|| - + ashuraj.zip Ashura Blaster (Japan) - Ashura Blaster (Japan) - - jp - ashura.zip Taito Classics @@ -15271,11 +8999,6 @@ When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publis The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting. - - media/box-3D/ashura.png - media/video/ashura.mp4 - media/mixrbv2/ashura.png - 1990 @@ -15283,41 +9006,18 @@ The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x224 - gamename=Ashura Blaster (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + ashurau.zip Ashura Blaster (US) - Ashura Blaster (US) - - us - ashura.zip Taito Classics @@ -15325,11 +9025,6 @@ P1_JOYSTICK_RIGHT=Right The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting. - - media/box-3D/ashura.png - media/video/ashura.mp4 - media/mixrbv2/ashura.png - 1990 @@ -15337,41 +9032,18 @@ The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x224 - gamename=Ashura Blaster (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - ashura.zip Ashura Blaster (World) - Ashura Blaster (World) - - wor - 0 Taito Classics @@ -15380,9 +9052,8 @@ P1_JOYSTICK_RIGHT=Right The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related to fighting. - media/box-3D/ashura.png - media/video/ashura.mp4 - media/mixrbv2/ashura.png + media/video/ashura.mp4 + media/mixrbv2/ashura.png 1990 @@ -15391,50 +9062,26 @@ The kanji characters on the titlescreen read 'Ashura'. Ashura is a demon related Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x224 - gamename=Ashura Blaster (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - aso.zip ASO - Armored Scrum Object - ASO - Armored Scrum Object - - wor - 0 SNK Classics ASO is a one-player scrolling shooter game, similar to Xevious in its segregation of air-to-air and air-to-ground weapons. Missiles are used to destroy ground enemies, while laser-like weapons are used for aerial opponents. Throughout each of the levels, the player must fight off waves of enemies that threaten several space stations and a boss must be defeated at the end of each. Like most early games in this genre, when the player dies, all weapons are lost and the player is moved to a point slightly before the point of death. The player's craft can also be upgraded to have more powerful weapons by picking up various power-ups throughout the level. - media/box-3D/aso.png - media/video/aso.mp4 - media/mixrbv2/aso.png + media/video/aso.mp4 + media/mixrbv2/aso.png 1985 @@ -15443,43 +9090,18 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x216 - gamename=ASO - Armored Scrum Object -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Missile -P1_BUTTON3=Power Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Red|| - - + + assaultj.zip Assault (Japan) - Assault (Japan) - - jp - assault.zip Namco Classics @@ -15500,11 +9122,6 @@ Protect yourself against enemy artillery using buildings and trees. Blow up the large cannons on each level while you avoid enemy attacks. Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds. - - media/box-3D/assault.png - media/video/assault.mp4 - media/mixrbv2/assault.png - 1988 @@ -15512,38 +9129,18 @@ Follow the arrow to find the exit to the next level. Before you can exit, you mu Namco Race, Driving - Shooter 1 0 14 270 288x224 - gamename=Assault -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mame-wise, this game is really odd. The original game uses dual 4-way trigger sticks. However the author of the mame driver also hacked in an optional 1 stick control scheme so you can play the game with a regular single stick. Unfortunately, this hack interferes with the real inputs so you have to clear one or the other to play properly. It should also be noted that you can not rapid roll with the hack as the game requires you to press both sticks left or right at once to do a roll. Also there is a phantom button defined that is useless. Gameplay Tips: To rapid roll push both sticks in the same direction. (Left or right only) To launch a grenade push both sticks to the outside and fire when ready. -P1NumButtons=1 -P1Controls=Dual 4-way Triggersticks+doublejoy4way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICKRIGHT_RIGHT=Rapid Roll Right - - - P1_BUTTON1=Brown||P1_JOYSTICK=Blue|| assault.zip Assault (Rev B) - Assault (Rev B) - - wor - 0 Namco Classics @@ -15565,9 +9162,8 @@ Blow up the large cannons on each level while you avoid enemy attacks. Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds. - media/box-3D/assault.png - media/video/assault.mp4 - media/mixrbv2/assault.png + media/video/assault.mp4 + media/mixrbv2/assault.png 1988 @@ -15576,38 +9172,18 @@ Follow the arrow to find the exit to the next level. Before you can exit, you mu Namco Race, Driving - Shooter 1 0 14 270 288x224 - gamename=Assault -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mame-wise, this game is really odd. The original game uses dual 4-way trigger sticks. However the author of the mame driver also hacked in an optional 1 stick control scheme so you can play the game with a regular single stick. Unfortunately, this hack interferes with the real inputs so you have to clear one or the other to play properly. It should also be noted that you can not rapid roll with the hack as the game requires you to press both sticks left or right at once to do a roll. Also there is a phantom button defined that is useless. Gameplay Tips: To rapid roll push both sticks in the same direction. (Left or right only) To launch a grenade push both sticks to the outside and fire when ready. -P1NumButtons=1 -P1Controls=Dual 4-way Triggersticks+doublejoy4way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICKRIGHT_RIGHT=Rapid Roll Right - - - P1_BUTTON1=Brown||P1_JOYSTICK=Blue|| - - + + assaultp.zip Assault Plus (Japan) - Assault Plus (Japan) - - jp - assault.zip Namco Classics @@ -15628,11 +9204,6 @@ Protect yourself against enemy artillery using buildings and trees. Blow up the large cannons on each level while you avoid enemy attacks. Follow the arrow to find the exit to the next level. Before you can exit, you must destroy the large cannons defending the enemy strongholds. - - media/box-3D/assault.png - media/video/assault.mp4 - media/mixrbv2/assault.png - 1988 @@ -15640,38 +9211,18 @@ Follow the arrow to find the exit to the next level. Before you can exit, you mu Namco Race, Driving - Shooter 1 0 14 270 288x224 - gamename=Assault -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mame-wise, this game is really odd. The original game uses dual 4-way trigger sticks. However the author of the mame driver also hacked in an optional 1 stick control scheme so you can play the game with a regular single stick. Unfortunately, this hack interferes with the real inputs so you have to clear one or the other to play properly. It should also be noted that you can not rapid roll with the hack as the game requires you to press both sticks left or right at once to do a roll. Also there is a phantom button defined that is useless. Gameplay Tips: To rapid roll push both sticks in the same direction. (Left or right only) To launch a grenade push both sticks to the outside and fire when ready. -P1NumButtons=1 -P1Controls=Dual 4-way Triggersticks+doublejoy4way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICKRIGHT_RIGHT=Rapid Roll Right - - - P1_BUTTON1=Brown||P1_JOYSTICK=Blue|| - - + + asterixaad.zip Asterix (ver AAD) - Asterix (ver AAD) - - wor - asterix.zip Konami Classics @@ -15683,11 +9234,6 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid - - media/box-3D/asterix.png - media/video/asterix.mp4 - media/mixrbv2/asterix.png - 1992 @@ -15701,34 +9247,12 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid 14 0 288x224 - gamename=Asterix (ver EAD) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Watch the attract screen to view general and special moves -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - - + + asterixeaa.zip Asterix (ver EAA) - Asterix (ver EAA) - - wor - asterix.zip Konami Classics @@ -15740,11 +9264,6 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid - - media/box-3D/asterix.png - media/video/asterix.mp4 - media/mixrbv2/asterix.png - 1992 @@ -15758,34 +9277,12 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid 14 0 288x224 - gamename=Asterix (ver EAD) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Watch the attract screen to view general and special moves -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - - + + asterixeac.zip Asterix (ver EAC) - Asterix (ver EAC) - - wor - asterix.zip Konami Classics @@ -15797,11 +9294,6 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid - - media/box-3D/asterix.png - media/video/asterix.mp4 - media/mixrbv2/asterix.png - 1992 @@ -15815,34 +9307,12 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid 14 0 288x224 - gamename=Asterix (ver EAD) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Watch the attract screen to view general and special moves -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - asterix.zip Asterix (ver EAD) - Asterix (ver EAD) - - wor - 0 Konami Classics @@ -15855,9 +9325,8 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid - media/box-3D/asterix.png - media/video/asterix.mp4 - media/mixrbv2/asterix.png + media/video/asterix.mp4 + media/mixrbv2/asterix.png 1992 @@ -15872,34 +9341,12 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid 14 0 288x224 - gamename=Asterix (ver EAD) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Watch the attract screen to view general and special moves -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - - + + asterixj.zip Asterix (ver JAD) - Asterix (ver JAD) - - wor - asterix.zip Konami Classics @@ -15911,11 +9358,6 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid - - media/box-3D/asterix.png - media/video/asterix.mp4 - media/mixrbv2/asterix.png - 1992 @@ -15929,35 +9371,12 @@ The heroes' main foes are Roman legionaries and fat - ocassionally horseback rid 14 0 288x224 - gamename=Asterix (ver EAD) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Watch the attract screen to view general and special moves -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - - + + asterock.zip Asterock (Sidam bootleg of Asteroids) - Asterock (Sidam bootleg of Asteroids) - Asterock (Sidam bootleg of Asteroids) - - wor - asteroid.zip Atari Classics @@ -15983,11 +9402,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png - 1979 @@ -16000,35 +9414,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T 0 14 0 - gamename=Asteroids (rev 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=HYPER SPACE -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - + asterockv.zip Asterock (Videotron bootleg of Asteroids) - Asterock (Videotron bootleg of Asteroids) - Asterock (Videotron bootleg of Asteroids) - - wor - asteroid.zip Atari Classics @@ -16054,11 +9445,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png - 1979 @@ -16071,35 +9457,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T 0 14 0 - gamename=Asteroids (rev 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=HYPER SPACE -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - + asteroidb1.zip Asteroids (bootleg on Lunar Lander hardware, set 1) - Asteroids (bootleg on Lunar Lander hardware, set 1) - Asteroids (bootleg on Lunar Lander hardware, set 1) - - wor - asteroid.zip Atari Classics @@ -16125,11 +9488,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png - 1979 @@ -16142,99 +9500,55 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T 0 14 0 - gamename=Asteroids (rev 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=HYPER SPACE -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - + asteroidb2.zip Asteroids (bootleg on Lunar Lander hardware, set 2) - Asteroids (bootleg on Lunar Lander hardware, set 2) asteroid.zip Atari Classics - Asteroids Deluxe is a 1 or 2-player game with an X-Y or vector-generator monitor. The game depicts a third-person view of a player's spaceship battling to destroy asteroids, flying saucers and enemy ships or 'death stars' (shaped like clusters of triangles). When hit, the asteroids and death stars will break into progressively smaller pieces. + Asteroids &copy; 1979 Atari, Incorporated. -Players can put up an octagon-shaped 'shield' to temporarily protect their spaceship. However, this shield wears out with use. +Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. -Large asteroids appear and drift in from the outer edges of the display. By pressing the ROTATE LEFT and ROTATE RIGHT pushbuttons on the control panel, the player may aim a spaceship toward any of the asteroids. The player uses the FIRE pushbutton to shoot at the asteroids and other objects. +Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&#039;s problems. As well as the inertia of the player&#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. -When shot, each large asteroid divides into two medium-sized asteroids, and the game adds 20 points to the player's score. Medium-sized asteroids, when shot, divide into two small-sized asteroids, and the game awards 50 points to the player. When shot the smallest asteroid disappears and the game adds 100 points to the player's score. +As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&#039;s shot, when hit by a saucer&#039;s shot or when they collide with an asteroid. -In addition to asteroids, the players can score points for shooting the various enemy ships. When hit, the large ships ('death stars' shaped like hexagons) score 50 points and break into three diamond shapes. The medium-sized enemy or diamond, when hit, grants the player 100 points and breaks into two small triangular pieces. These small pieces disappear when the player hits them, and the score increases by 200 points. +CAST OF CHARACTERS - -At any time during game play, a flying saucer may appear from either side of the display. The game awards players 200 points for shooting a large saucer and 1,000 points for a small saucer (the latter is a smaller target for players, though not any faster moving than the large one. It also shoots more accurately). +Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. -The player's objective in the game is to shoot and destroy as many asteroids, saucers, and enemy ships as possible before all his or her spaceships are destroyed. A ship is destroyed if an asteroid, saucer or enemy ship smashes into it, or if a flying saucer shoots it. To prevent losing a ship, the player may press the THRUST pushbutton to move out of the path of an oncoming object. +Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. -As an emergency maneuver, a player can press the Shields button. An octagon will then appear around the player's ship as protection from all enemies. For challenge the shield power lasts only about 10 seconds, but the power is renewed with each ship. The amount of shielding power available is shown by the brightness of the octagon (dim means almost exhausted power). +Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. - +Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. + +Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. + +Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png - - 1981 - 1980 + 1979 - Dave Shepperd + Atari Atari Action - 1 + 1-2 0 - 16 + 14 0 - gamename=Asteroids Deluxe (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SHIELDS -P1_JOYSTICK_RIGHT=ROTATE RIGHT -P1_JOYSTICK_LEFT=ROTATE LEFT - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - - + + asteroid1.zip Asteroids (rev 1) - Asteroids (rev 1) - Asteroids (rev 1) - - wor - asteroid.zip Atari Classics @@ -16260,11 +9574,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png - 1979 @@ -16277,35 +9586,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T 0 14 0 - gamename=Asteroids (rev 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=HYPER SPACE -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - + asteroid2.zip Asteroids (rev 2) - Asteroids (rev 2) - Asteroids (rev 2) - - wor - asteroid.zip Atari Classics @@ -16331,11 +9617,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png - 1979 @@ -16348,35 +9629,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T 0 14 0 - gamename=Asteroids (rev 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=HYPER SPACE -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| asteroid.zip Asteroids (rev 4) - Asteroids (rev 4) - Asteroids (rev 4) - - wor - 0 Atari Classics @@ -16403,9 +9661,8 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png + media/video/asteroid.mp4 + media/mixrbv2/asteroid.png 1979 @@ -16419,34 +9676,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T 0 14 0 - gamename=Asteroids (rev 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=HYPER SPACE -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - + astdelux1.zip Asteroids Deluxe (rev 1) - Asteroids Deluxe (rev 1) - - wor - astdelux.zip Atari Classics @@ -16468,52 +9703,24 @@ As an emergency maneuver, a player can press the Shields button. An octagon will - - media/box-3D/astdelux.png - media/video/astdelux.mp4 - media/mixrbv2/astdelux.png - - 1981 1980 Dave Shepperd Atari - Action + Shooter 1 0 16 0 - gamename=Asteroids Deluxe (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SHIELDS -P1_JOYSTICK_RIGHT=ROTATE RIGHT -P1_JOYSTICK_LEFT=ROTATE LEFT - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - - + + astdelux2.zip Asteroids Deluxe (rev 2) - Asteroids Deluxe (rev 2) - - wor - astdelux.zip Atari Classics @@ -16535,52 +9742,24 @@ As an emergency maneuver, a player can press the Shields button. An octagon will - - media/box-3D/astdelux.png - media/video/astdelux.mp4 - media/mixrbv2/astdelux.png - - 1981 1980 Dave Shepperd Atari - Action + Shooter 1 0 16 0 - gamename=Asteroids Deluxe (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SHIELDS -P1_JOYSTICK_RIGHT=ROTATE RIGHT -P1_JOYSTICK_LEFT=ROTATE LEFT - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| astdelux.zip Asteroids Deluxe (rev 3) - Asteroids Deluxe (rev 3) - - wor - 0 Atari Classics @@ -16603,61 +9782,32 @@ As an emergency maneuver, a player can press the Shields button. An octagon will - media/box-3D/astdelux.png - media/video/astdelux.mp4 - media/mixrbv2/astdelux.png + media/video/astdelux.mp4 + media/mixrbv2/astdelux.png - 1981 1980 Dave Shepperd Atari - Action + Shooter 1 0 16 0 - gamename=Asteroids Deluxe (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SHIELDS -P1_JOYSTICK_RIGHT=ROTATE RIGHT -P1_JOYSTICK_LEFT=ROTATE LEFT - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - - + + astrians.zip Astrians (clone of Swarm) - Astrians (clone of Swarm) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -16665,41 +9815,18 @@ P1_JOYSTICK_LEFT=ROTATE LEFT Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| castfant.zip Astro Fantasia (DECO Cassette) (US) - Astro Fantasia (DECO Cassette) (US) - - us - 0 Data East Classics @@ -16720,9 +9847,8 @@ The second wave pits you against the mothership directly. You will find that you After killing the mothership, the game will award you bonus points based upon how much fuel you have left and then the game will begin again with increased difficulty. - media/box-3D/castfant.png - media/video/castfant.mp4 - media/mixrbv2/castfant.png + media/video/castfant.mp4 + media/mixrbv2/castfant.png 1981 @@ -16731,35 +9857,23 @@ After killing the mothership, the game will award you bonus points based upon ho Data East Shooter / Space Invaders Like - Shooter 1-2 0 2 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + astrofl.zip Astro Flash (Japan) - Astro Flash (Japan) - - jp - transfrm.zip Sega Classics After the devastating underground Dalaus invasion only one TransBot pilot is left standing. You. Armed with your TransBots tranforming weaponry and your own wits, be prepared for the fight of your life as you try to thwart the Dalaus oppression. - - media/box-3D/transfrm.png - media/video/transfrm.mp4 - media/mixrbv2/transfrm.png - 1986 @@ -16767,34 +9881,23 @@ After killing the mothership, the game will award you bonus points based upon ho SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x192 - Input=Joystick 8 ways||Buttons=2|| - + asukaja.zip Asuka & Asuka (Japan) - Asuka & Asuka (Japan) - - jp - asuka.zip Taito Classics A vertically scrolling shoot em up. - - media/box-3D/asuka.png - media/video/asuka.mp4 - media/mixrbv2/asuka.png - 1988 @@ -16802,51 +9905,23 @@ After killing the mothership, the game will award you bonus points based upon ho Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Asuka & Asuka (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + asukaj.zip Asuka & Asuka (Japan, version 1) - Asuka & Asuka (Japan, version 1) - - jp - asuka.zip Taito Classics A vertically scrolling shoot em up. - - media/box-3D/asuka.png - media/video/asuka.mp4 - media/mixrbv2/asuka.png - 1988 @@ -16854,50 +9929,26 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Asuka & Asuka (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - asuka.zip Asuka & Asuka (World) - Asuka & Asuka (World) - - wor - 0 Taito Classics A vertically scrolling shoot em up. - media/box-3D/asuka.png - media/video/asuka.mp4 - media/mixrbv2/asuka.png + media/video/asuka.mp4 + media/mixrbv2/asuka.png 1988 @@ -16906,50 +9957,26 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Asuka & Asuka (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - asurabld.zip Asura Blade - Sword of Dynasty (Japan) - Asura Blade - Sword of Dynasty (Japan) - - jp - 0 Mame A 1-on-1 fighting game that is set in a fantasy world. Ready your weapons! Choose from 8 unusual selectable characters and fight your way through in this truly beautiful 2-D weapon based fighter. Features gorgeous graphics, cool music & sound effects, and easy to learn controls. - media/box-3D/asurabld.png - media/video/asurabld.mp4 - media/mixrbv2/asurabld.png + media/video/asurabld.mp4 + media/mixrbv2/asurabld.png 1998 @@ -16958,34 +9985,23 @@ P1_JOYSTICK_RIGHT=Right Fuuki Fight / Versus - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + asurabusjr.zip Asura Buster - Eternal Warriors (Japan) (ARCADIA review build) - Asura Buster - Eternal Warriors (Japan) (ARCADIA review build) - - jp - asurabus.zip Mame Three years have passed since Yashaou killed the mighty S. Geist and Curfue in the powerful battle at the end of Asura Blade and a new powerful dude is attempting to throw the world into turmoil again and become king. In the awesome Asura Buster - Eternal Warriors you must select your fighter from the lineup of mental dudes and then enter the arenas around the destroyed world to battle challengers from all walks of life and defeat them all to stop the evil character becoming king! - - media/box-3D/asurabus.png - media/video/asurabus.mp4 - media/mixrbv2/asurabus.png - 2000 @@ -16993,31 +10009,23 @@ P1_JOYSTICK_RIGHT=Right Fuuki Fight / Versus - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + asurabusj.zip Asura Buster - Eternal Warriors (Japan, set 1) - Asura Buster - Eternal Warriors (Japan, set 1) asurabus.zip Mame Three years have passed since Yashaou killed the mighty S. Geist and Curfue in the powerful battle at the end of Asura Blade and a new powerful dude is attempting to throw the world into turmoil again and become king. In the awesome Asura Buster - Eternal Warriors you must select your fighter from the lineup of mental dudes and then enter the arenas around the destroyed world to battle challengers from all walks of life and defeat them all to stop the evil character becoming king! - - media/box-3D/asurabus.png - media/video/asurabus.mp4 - media/mixrbv2/asurabus.png - 2000 @@ -17025,31 +10033,23 @@ P1_JOYSTICK_RIGHT=Right Fuuki Fight / Versus - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + asurabusja.zip Asura Buster - Eternal Warriors (Japan, set 2) - Asura Buster - Eternal Warriors (Japan, set 2) asurabus.zip Mame Three years have passed since Yashaou killed the mighty S. Geist and Curfue in the powerful battle at the end of Asura Blade and a new powerful dude is attempting to throw the world into turmoil again and become king. In the awesome Asura Buster - Eternal Warriors you must select your fighter from the lineup of mental dudes and then enter the arenas around the destroyed world to battle challengers from all walks of life and defeat them all to stop the evil character becoming king! - - media/box-3D/asurabus.png - media/video/asurabus.mp4 - media/mixrbv2/asurabus.png - 2000 @@ -17057,33 +10057,26 @@ P1_JOYSTICK_RIGHT=Right Fuuki Fight / Versus - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| asurabus.zip Asura Buster - Eternal Warriors (USA) - Asura Buster - Eternal Warriors (USA) - - jp - 0 Mame Three years have passed since Yashaou killed the mighty S. Geist and Curfue in the powerful battle at the end of Asura Blade and a new powerful dude is attempting to throw the world into turmoil again and become king. In the awesome Asura Buster - Eternal Warriors you must select your fighter from the lineup of mental dudes and then enter the arenas around the destroyed world to battle challengers from all walks of life and defeat them all to stop the evil character becoming king! - media/box-3D/asurabus.png - media/video/asurabus.mp4 - media/mixrbv2/asurabus.png + media/video/asurabus.mp4 + media/mixrbv2/asurabus.png 2000 @@ -17092,58 +10085,55 @@ P1_JOYSTICK_RIGHT=Right Fuuki Fight / Versus - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + ataqandr.zip Ataque Androide - Moon Cresta (FAR S.A. Spanish bootleg) mooncrst.zip - Mame + Nichibutsu - + Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. + +The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers). + +After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed. + +If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate. + +Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/mixrbv2/mooncrst.png - - + 1980 + Nichibutsu + Nichibutsu - + Shooter / Space Invaders Like + 1-2 0 - 0 - 0 + 14 + 270 + 768x224 - + asideral.zip Ataque Sideral (Spanish bootleg of UniWar S) - Ataque Sideral (Spanish bootleg of UniWar S) - - sp - uniwars.zip Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 @@ -17151,39 +10141,18 @@ P1_JOYSTICK_RIGHT=Right Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| athena.zip Athena - Athena - - wor - 0 SNK Classics @@ -17196,9 +10165,8 @@ The worlds are filled with stone blocks that can be smashed when searching for s Athena is a great game, and will give even the most hardened platform-player a real challenge, for it is NOT an easy game, even with the dip switches in 'Easy' mode. - media/box-3D/athena.png - media/video/athena.mp4 - media/mixrbv2/athena.png + media/video/athena.mp4 + media/mixrbv2/athena.png 1986 @@ -17207,37 +10175,17 @@ Athena is a great game, and will give even the most hardened platform-player a r SNK Platform / Fighter Scrolling - Platform 1-2 0 6 0 288x216 - gamename=Athena -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + athenab.zip Athena (bootleg) - Athena (bootleg) athena.zip SNK Classics @@ -17250,11 +10198,6 @@ The worlds are filled with stone blocks that can be smashed when searching for s Athena is a great game, and will give even the most hardened platform-player a real challenge, for it is NOT an easy game, even with the dip switches in 'Easy' mode. - - media/box-3D/athena.png - media/video/athena.mp4 - media/mixrbv2/athena.png - 1986 @@ -17262,50 +10205,26 @@ Athena is a great game, and will give even the most hardened platform-player a r SNK Platform / Fighter Scrolling - Platform 1-2 0 6 0 288x216 - gamename=Athena -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - atehate.zip Athena no Hatena ? - Athena no Hatena ? - - wor - 0 Seta A Japanese quiz game. - media/box-3D/atehate.png - media/video/atehate.mp4 - media/mixrbv2/atehate.png + media/video/atehate.mp4 + media/mixrbv2/atehate.png 1993 @@ -17313,39 +10232,18 @@ P1_JOYSTICK_RIGHT=Right Athena Quiz / Japanese - Quiz 1-2 0 10 0 384x240 - gamename=Athena no Hatena ? -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=Trivia Buttons+button -P1_BUTTON1=1 -P1_BUTTON2=2 -P1_BUTTON3=3 -P1_BUTTON4=4 - - - - + + atlantol.zip Atlant Olimpic - Atlant Olimpic - - wor - trackfld.zip Konami Classics @@ -17368,11 +10266,6 @@ JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle). HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle). HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height. - - media/box-3D/trackfld.png - media/video/trackfld.mp4 - media/mixrbv2/trackfld.png - 1983 @@ -17380,149 +10273,96 @@ HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action b Konami Sports / Running trails - Sports 1-4 0 18 0 256x224 - gamename=Track & Field -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Run -P1_BUTTON2=Jump/Throw -P1_BUTTON3=Run - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red|| - + acitya.zip Atlantic City Action - - wor - bwcasino.zip Namco Classics - - A one or two player casino game. - - - media/box-3D/bwcasino.png - media/video/bwcasino.mp4 - media/mixrbv2/bwcasino.png - + 1983 Epos Corporation + Epos Corporation - Casino Casino / Cards 1-2 0 0 - 0 + 270 + 288x224 - + atomboya.zip Atomic Boy (revision A) - Atomic Boy (revision A) - - wor - wilytowr.zip Irem Classics A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots. - - media/box-3D/wilytowr.png - media/mixrbv2/wilytowr.png - - 1985 + 1984 Irem Irem Platform / Run Jump Scrolling - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + atomboy.zip Atomic Boy (revision B) - Atomic Boy (revision B) - - wor - wilytowr.zip Irem Classics A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots. - - media/box-3D/wilytowr.png - media/mixrbv2/wilytowr.png - - 1985 + 1984 Irem Irem Platform / Run Jump Scrolling - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| atomicp.zip Atomic Point (Korea) - Atomic Point (Korea) - - kr - 0 Sega Classics In this puzzle game, a collection of colored blocks appears on the screen along with 2 glowing diamonds. Single colored blocks fall from the top of the playfield and your task is to complete a horizontal row on the same level that each flashing diamond appears. - media/box-3D/atomicp.png - media/video/atomicp.mp4 - media/mixrbv2/atomicp.png + media/video/atomicp.mp4 + media/mixrbv2/atomicp.png 1990 @@ -17531,53 +10371,23 @@ P1_BUTTON3=Run Philko Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x224 - gamename=Atomic Point (Korea) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If a falling block has one block flashing you can press the second button and you get four choices. One of these it to get to select what the next shape will be. Mame has this as a 8-way in the system16.c driver but while playing acts like a 4-way -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_BUTTON2=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + atompunk.zip Atomic Punk (US) - Atomic Punk (US) - Atomic Punk (US) - Atomic Punk (US) - - us - dynablst.zip Irem Classics In the future, fight competitions among robots are the most popular event. Bomber Man & King Bomber are the supreme champions, however King Bomber turns evil and attacks mankind with his loyal minions. Bomber Man & his brother Bomber Man 2 must defeat these henchmen and show King Bomber that crime just doesn't pay! Features cute graphics & music and insanely addictive gameplay. Have a blast, but don't get blasted yourself! - - media/box-3D/dynablst.png - media/video/dynablst.mp4 - media/mixrbv2/dynablst.png - 1991 @@ -17585,25 +10395,18 @@ P1_JOYSTICK_RIGHT=Right Irem Action - Action / Labyrinth 1-2 0 14 0 320x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Black|| - + robokidj3.zip Atomic Robo-kid (Japan) - Atomic Robo-kid (Japan) - - jp - robokid.zip Mame @@ -17613,11 +10416,6 @@ The player controls the Atomic Robo-Kid through six stages of increasing difficu Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency. - - media/box-3D/robokid.png - media/video/robokid.mp4 - media/mixrbv2/robokid.png - 1988 @@ -17625,41 +10423,18 @@ Robo-Kid can collect four different weapons. Whichever weapon is selected is los UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x192 - gamename=Atomic Robo-kid -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Weapon Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + robokidj.zip Atomic Robo-kid (Japan, Type-2, set 1) - Atomic Robo-kid (Japan, Type-2, set 1) - - jp - robokid.zip Mame @@ -17669,11 +10444,6 @@ The player controls the Atomic Robo-Kid through six stages of increasing difficu Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency. - - media/box-3D/robokid.png - media/video/robokid.mp4 - media/mixrbv2/robokid.png - 1988 @@ -17681,41 +10451,18 @@ Robo-Kid can collect four different weapons. Whichever weapon is selected is los UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x192 - gamename=Atomic Robo-kid -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Weapon Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + robokidj2.zip Atomic Robo-kid (Japan, Type-2, set 2) - Atomic Robo-kid (Japan, Type-2, set 2) - - jp - robokid.zip Mame @@ -17725,11 +10472,6 @@ The player controls the Atomic Robo-Kid through six stages of increasing difficu Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency. - - media/box-3D/robokid.png - media/video/robokid.mp4 - media/mixrbv2/robokid.png - 1988 @@ -17737,41 +10479,18 @@ Robo-Kid can collect four different weapons. Whichever weapon is selected is los UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x192 - gamename=Atomic Robo-kid -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Weapon Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - robokid.zip Atomic Robo-kid (World, Type-2) - Atomic Robo-kid (World, Type-2) - - wor - 0 Mame @@ -17782,9 +10501,8 @@ The player controls the Atomic Robo-Kid through six stages of increasing difficu Robo-Kid can collect four different weapons. Whichever weapon is selected is lost when Robo-kid loses a life. In addition to his default gun, Robo-Kid is able collect powerups for a shield that activates on enemy contact, rapid fire, and speed powerups. The player can also encounter a friendly dinosaur-looking robot that sells weapons and shields to Robo-kid using extra lives as currency. - media/box-3D/robokid.png - media/video/robokid.mp4 - media/mixrbv2/robokid.png + media/video/robokid.mp4 + media/mixrbv2/robokid.png 1988 @@ -17793,78 +10511,57 @@ Robo-Kid can collect four different weapons. Whichever weapon is selected is los UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x192 - gamename=Atomic Robo-kid -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Weapon Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + attackf.zip Attack (Defender bootleg) - Attack (Defender bootleg) defender.zip - Mame + Midway Classics - + Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors. + +A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death. + +If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack. + +The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy. + +Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left. + +If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/mixrbv2/defender.png - 1980 + Williams + Williams - + Shoot'em Up + 1-2 0 - 0 + 18 0 - 292x240 - Input=Joystick 2 ways (vertical)||Buttons=5|| + 294x238 - + aurailjd.zip Aurail (set 1, Japan, FD1089A 317-0167 decrypted) - Aurail (set 1, Japan, FD1089A 317-0167 decrypted) - - jp - aurail.zip Sega Classics An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a - - media/box-3D/aurail.png - media/video/aurail.mp4 - media/mixrbv2/aurail.png - 1990 @@ -17872,53 +10569,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vehicle, Vertical - Shooter 1-2 0 14 0 320x224 - gamename=Aurail (set 3, US, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Special sends out remote attack drones -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Sepcial -P1_BUTTON3=Shield -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black|| - + aurailj.zip Aurail (set 1, Japan, FD1089A 317-0167) - Aurail (set 1, Japan, FD1089A 317-0167) - - jp - aurail.zip Sega Classics An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a - - media/box-3D/aurail.png - media/video/aurail.mp4 - media/mixrbv2/aurail.png - 1990 @@ -17926,53 +10593,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vehicle, Vertical - Shooter 1-2 0 14 0 320x224 - gamename=Aurail (set 3, US, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Special sends out remote attack drones -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Sepcial -P1_BUTTON3=Shield -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black|| - + aurail1d.zip Aurail (set 2, World, FD1089B 317-0168 decrypted) - Aurail (set 2, World, FD1089B 317-0168 decrypted) - - wor - aurail.zip Sega Classics An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a - - media/box-3D/aurail.png - media/video/aurail.mp4 - media/mixrbv2/aurail.png - 1990 @@ -17980,53 +10617,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vehicle, Vertical - Shooter 1-2 0 14 0 320x224 - gamename=Aurail (set 3, US, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Special sends out remote attack drones -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Sepcial -P1_BUTTON3=Shield -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black|| - + aurail1.zip Aurail (set 2, World, FD1089B 317-0168) - Aurail (set 2, World, FD1089B 317-0168) - - wor - aurail.zip Sega Classics An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a - - media/box-3D/aurail.png - media/video/aurail.mp4 - media/mixrbv2/aurail.png - 1990 @@ -18034,52 +10641,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vehicle, Vertical - Shooter 1-2 0 14 0 320x224 - gamename=Aurail (set 3, US, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Special sends out remote attack drones -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Sepcial -P1_BUTTON3=Shield -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black|| aurail.zip Aurail (set 3, US, unprotected) - Aurail (set 3, US, unprotected) - - us - 0 Sega Classics An overhead-view shoot'em up where you pilot a super tank of the future, that looks like a battle mek, and blow everything up. Collect power-ups to increase shields and operate the remote attack drone. Features tunnel levels with a - media/box-3D/aurail.png - media/video/aurail.mp4 - media/mixrbv2/aurail.png + media/video/aurail.mp4 + media/mixrbv2/aurail.png 1990 @@ -18088,43 +10669,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vehicle, Vertical - Shooter 1-2 0 14 0 320x224 - gamename=Aurail (set 3, US, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Special sends out remote attack drones -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Sepcial -P1_BUTTON3=Shield -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Black|| - + avefenix.zip Ave Fenix (Electrogame, Spanish bootleg of Phoenix) - Ave Fenix (Electrogame, Spanish bootleg of Phoenix) - - sp - phoenix.zip Konami Classics @@ -18132,11 +10688,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -18150,32 +10701,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + avefenixl.zip Ave Fenix (Laguna, Spanish bootleg of Phoenix) - Ave Fenix (Laguna, Spanish bootleg of Phoenix) - - sp - phoenix.zip Konami Classics @@ -18183,11 +10714,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -18201,32 +10727,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + avefenixrf.zip Ave Fenix (Recreativos Franco, Spanish bootleg of Phoenix) - Ave Fenix (Recreativos Franco, Spanish bootleg of Phoenix) - - sp - phoenix.zip Konami Classics @@ -18234,11 +10740,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -18252,42 +10753,20 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - avengers.zip Avengers (US set 1) - Avengers (US set 1) - Avengers (US set 1) - - us - 0 Capcom Classics Avenger takes place in Paradise City, where the villain, "Geshita", has captured six girls from the city. The player's objective (as Ryu or Ko) is to banish "Geshita" from Paradise City once and for all. During the game, the player can pick up powerups like the "Speed Up", the Super Punch, Grenades, Shurikens, Nunchaku and extra health. - media/box-3D/avengers.png - media/video/avengers.mp4 - media/mixrbv2/avengers.png + media/video/avengers.mp4 + media/mixrbv2/avengers.png 1987 @@ -18296,53 +10775,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Vertical - Fight 1-2 0 14 270 256x240 - gamename=Avengers (US set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button A - Punch Button B - Kick -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + avengers2.zip Avengers (US set 2) - Avengers (US set 2) - Avengers (US set 2) - - us - avengers.zip Capcom Classics Avenger takes place in Paradise City, where the villain, "Geshita", has captured six girls from the city. The player's objective (as Ryu or Ko) is to banish "Geshita" from Paradise City once and for all. During the game, the player can pick up powerups like the "Speed Up", the Super Punch, Grenades, Shurikens, Nunchaku and extra health. - - media/box-3D/avengers.png - media/video/avengers.mp4 - media/mixrbv2/avengers.png - 1987 @@ -18350,52 +10799,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Vertical - Fight 1-2 0 14 270 256x240 - gamename=Avengers (US set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button A - Punch Button B - Kick -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + avengrgsj.zip Avengers In Galactic Storm (Japan) - Avengers In Galactic Storm (Japan) - - jp - avengrgs.zip Data East Classics 18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play. - - media/box-3D/avengrgs.png - media/video/avengrgs.mp4 - media/mixrbv2/avengrgs.png - 1995 @@ -18403,33 +10823,26 @@ P1_JOYSTICK_RIGHT=Right Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=4|| avengrgs.zip Avengers In Galactic Storm (US) - Avengers In Galactic Storm (US) - - us - 0 Data East Classics 18 3-D rendered Marvel Comics characters battle in this 1-on-1 fighting game featuring 16 stages. Each character has 4 helper characters that can be brought into play. - media/box-3D/avengrgs.png - media/video/avengrgs.mp4 - media/mixrbv2/avengrgs.png + media/video/avengrgs.mp4 + media/mixrbv2/avengrgs.png 1995 @@ -18438,24 +10851,18 @@ P1_JOYSTICK_RIGHT=Right Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=4|| avspirit.zip Avenging Spirit - Avenging Spirit - - wor - 0 Jaleco @@ -18464,9 +10871,8 @@ P1_JOYSTICK_RIGHT=Right The player's character 'inhabits' a body with which to combat the game's enemies. When that body is killed, providing there is a living enemy nearby (other than that of a boss) the player can posses them and continue playing. Each time this is done, it costs the player some of their 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over. - media/box-3D/avspirit.png - media/video/avspirit.mp4 - media/mixrbv2/avspirit.png + media/video/avspirit.mp4 + media/mixrbv2/avspirit.png 1991 @@ -18475,37 +10881,17 @@ The player's character 'inhabits' a body with which to combat the game's enemies Jaleco Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x224 - gamename=Avenging Spirit -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Button A - Fire Button B - Jump -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - aztarac.zip Aztarac - Aztarac 0 Mame @@ -18513,9 +10899,8 @@ P1_JOYSTICK_RIGHT=Right The actual game has you piloting a little space tank. The tank and its turret are controlled independently, which allows you to move in one direction while shooting in another. Your mission is to guard various space outposts from hordes of incoming enemy ships. Each level will have several outposts all clustered together in the center. If an enemy ship touches an outpost, then the outpost is destroyed. You can activate a long range scanner by using your second button. This allows you to locate enemies before they get close, that way you can fly off and get them before they even have a shot at the outposts. - media/box-3D/aztarac.png - media/video/aztarac.mp4 - media/mixrbv2/aztarac.png + media/video/aztarac.mp4 + media/mixrbv2/aztarac.png 1983 @@ -18529,45 +10914,20 @@ P1_JOYSTICK_RIGHT=Right 0 10 0 - gamename=Aztarac -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1|Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Radar -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_DIAL=Aim Left -P1_DIAL_EXT=Aim Right - - azurian.zip Azurian Attack - Azurian Attack - - wor - 0 Konami Classics Azurian Attack is a shoot 'em up arcade game released by Rait Electronics in 1982. The game features similar graphics and sounds to "Galaxian" except your fighter can move in 8 directions. The game was programmed inhouse by Rait Electronics who were based in Christchurch, New Zealand and the game code runs on a modified Galaxian Board. - media/box-3D/azurian.png - media/video/azurian.mp4 - media/mixrbv2/azurian.png + media/video/azurian.mp4 + media/mixrbv2/azurian.png 1982 @@ -18582,43 +10942,17 @@ P1_DIAL_EXT=Aim Right 0 270 768x224 - gamename=Azurian Attack -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bwingsa.zip B-Wings (Alt Ver.?) - B-Wings (Alt Ver.?) - - wor - bwings.zip Data East Classics A vertically scrolling shoot'em up. - - media/box-3D/bwings.png - media/video/bwings.mp4 - media/mixrbv2/bwings.png - 1984 @@ -18626,33 +10960,26 @@ P1_JOYSTICK_RIGHT=Right Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 8 270 256x240 - Input=Joystick 8 ways||Buttons=2|| bwings.zip B-Wings (Japan new Ver.) - B-Wings (Japan new Ver.) - - jp - 0 Data East Classics A vertically scrolling shoot'em up. - media/box-3D/bwings.png - media/video/bwings.mp4 - media/mixrbv2/bwings.png + media/video/bwings.mp4 + media/mixrbv2/bwings.png 1984 @@ -18661,34 +10988,23 @@ P1_JOYSTICK_RIGHT=Right Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 8 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + bwingso.zip B-Wings (Japan old Ver.) - B-Wings (Japan old Ver.) - - jp - bwings.zip Data East Classics A vertically scrolling shoot'em up. - - media/box-3D/bwings.png - media/video/bwings.mp4 - media/mixrbv2/bwings.png - 1984 @@ -18696,35 +11012,26 @@ P1_JOYSTICK_RIGHT=Right Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 8 270 256x240 - Input=Joystick 8 ways||Buttons=2|| bonkadv.zip B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin - B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin - B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin - B.C. Kid / Bonk's Adventure / Kyukyoku!! PC Genjin - - wor - 0 Kaneko A platform game, based on the NEC PC Engine game of the same name, consisting of 21 stages fighting dinosaurs and other creatures. - media/box-3D/bonkadv.png - media/video/bonkadv.mp4 - media/mixrbv2/bonkadv.png + media/video/bonkadv.mp4 + media/mixrbv2/bonkadv.png 1994 @@ -18733,33 +11040,26 @@ P1_JOYSTICK_RIGHT=Right Kaneko Platform / Run Jump Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=4|| bcstry.zip B.C. Story (set 1) - B.C. Story (set 1) - - wor - 0 SemiCom An Olympic type game set in the Stone Age. - media/box-3D/bcstry.png - media/video/bcstry.mp4 - media/mixrbv2/bcstry.png + media/video/bcstry.mp4 + media/mixrbv2/bcstry.png 1997 @@ -18773,27 +11073,17 @@ P1_JOYSTICK_RIGHT=Right 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + bcstrya.zip B.C. Story (set 2) - B.C. Story (set 2) - - wor - bcstry.zip SemiCom An Olympic type game set in the Stone Age. - - media/box-3D/bcstry.png - media/video/bcstry.mp4 - media/mixrbv2/bcstry.png - 1997 @@ -18806,26 +11096,20 @@ P1_JOYSTICK_RIGHT=Right 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| brapboys.zip B.Rap Boys (World) - B.Rap Boys (World) - - wor - 0 Kaneko A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs. - media/box-3D/brapboys.png - media/video/brapboys.mp4 - media/mixrbv2/brapboys.png + media/video/brapboys.mp4 + media/mixrbv2/brapboys.png 1992 @@ -18834,32 +11118,23 @@ P1_JOYSTICK_RIGHT=Right Kaneko Beat'em Up - Fight / 2.5D - Fight 1-3 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + brapboyspj.zip B.Rap Boys Special (Japan) - B.Rap Boys Special (Japan) brapboys.zip Kaneko A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs. - - media/box-3D/brapboys.png - media/video/brapboys.mp4 - media/mixrbv2/brapboys.png - 1992 @@ -18867,35 +11142,23 @@ P1_JOYSTICK_RIGHT=Right Kaneko Beat'em Up - Fight / 2.5D - Fight 1-3 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + brapboyspu.zip B.Rap Boys Special (US) - B.Rap Boys Special (US) - - us - brapboys.zip Kaneko A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs. - - media/box-3D/brapboys.png - media/video/brapboys.mp4 - media/mixrbv2/brapboys.png - 1992 @@ -18903,32 +11166,23 @@ P1_JOYSTICK_RIGHT=Right Kaneko Beat'em Up - Fight / 2.5D - Fight 1-3 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + brapboysp.zip B.Rap Boys Special (World) - B.Rap Boys Special (World) brapboys.zip Kaneko A side scrolling beat'em up. 3 characters, one on a skateboard, one on a bike and one on rollerskates fight various enemies. Features a large amount of sampled voices and several rap songs. - - media/box-3D/brapboys.png - media/video/brapboys.mp4 - media/mixrbv2/brapboys.png - 1992 @@ -18936,34 +11190,26 @@ P1_JOYSTICK_RIGHT=Right Kaneko Beat'em Up - Fight / 2.5D - Fight 1-3 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=2|| backfirt.zip Back Fire (Tecmo, bootleg) - Back Fire (Tecmo, bootleg) - - wor - 0 Tecmo A standard horizontal shoot'em up. The main weapon can be powered-up to provide faster and more powerful shots. Weapons such as lightning or three-way shots appear as power-ups. There are 18 levels to complete the game. - media/box-3D/backfirt.png - media/video/backfirt.mp4 - media/mixrbv2/backfirt.png + media/video/backfirt.mp4 + media/mixrbv2/backfirt.png 1988 @@ -18972,33 +11218,26 @@ P1_JOYSTICK_RIGHT=Right Tecmo Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| bssoccer.zip Back Street Soccer - Back Street Soccer - - wor - 0 Mame One of 14 international teams can be selected. The game is played on the street with a 'street fighter' element to the soccer. - media/box-3D/bssoccer.png - media/video/bssoccer.mp4 - media/mixrbv2/bssoccer.png + media/video/bssoccer.mp4 + media/mixrbv2/bssoccer.png 1996 @@ -19007,33 +11246,26 @@ P1_JOYSTICK_RIGHT=Right SunA Sports / Soccer - Sports 1-4 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| backfire.zip Backfire! (set 1) - Backfire! (set 1) - - wor - 0 Data East Classics Players can choose between 2 fictitious rally cars, "Farco R4 Cup" or "Andula 2.0", and race through 6 stages. It is also possible to play one against another on a split screen. - media/box-3D/backfire.png - media/video/backfire.mp4 - media/mixrbv2/backfire.png + media/video/backfire.mp4 + media/mixrbv2/backfire.png 1995 @@ -19042,14 +11274,12 @@ P1_JOYSTICK_RIGHT=Right Data East Race, Driving / Race - Race, Driving 1-2 0 14 0 320x240 - Input=Joystick 8 ways, Paddle||Buttons=6|| badapple.zip @@ -19062,14 +11292,10 @@ P1_JOYSTICK_RIGHT=Right - media/mixrbv2/badapple.png + media/mixrbv2/badapple.png - - - - - - + + 0 0 0 @@ -19078,12 +11304,7 @@ P1_JOYSTICK_RIGHT=Right baddudes.zip Bad Dudes vs. Dragonninja (US) - Bad Dudes vs. Dragonninja (US) - Bad Dudes vs. Dragonninja (US) - - us - 0 Data East Classics @@ -19092,9 +11313,8 @@ P1_JOYSTICK_RIGHT=Right After hearing that, the Bad Dudes pursue the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base in order to save President Ronnie. - media/box-3D/baddudes.png - media/video/baddudes.mp4 - media/mixrbv2/baddudes.png + media/video/baddudes.mp4 + media/mixrbv2/baddudes.png 1988 @@ -19103,42 +11323,18 @@ After hearing that, the Bad Dudes pursue the DragonNinja through the city street Data East Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x240 - gamename=Bad Dudes vs. Dragonninja (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Holding down attack while standing still will charge up a super punch. Pressing jump and attack at once will do a super kick at the expense of some of your energy. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| badlands.zip Bad Lands - Bad Lands - - wor - 0 Atari Classics @@ -19156,9 +11352,8 @@ Shields Bad lands features eight different circuits, each with its own unique, post-apocalyptic setting and background. - media/box-3D/badlands.png - media/video/badlands.mp4 - media/mixrbv2/badlands.png + media/video/badlands.mp4 + media/mixrbv2/badlands.png 1989 @@ -19167,49 +11362,26 @@ Bad lands features eight different circuits, each with its own unique, post-apoc Atari Race, Driving / Race - Race, Driving 1-2 0 10 0 336x240 - gamename=Bad Lands -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=360 Steering Wheel+dial|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Gas -P1_BUTTON2=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_DIAL=Black|| bagman.zip Bagman - Bagman - - wor - 0 Taito Classics The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. - media/box-3D/bagman.png - media/video/bagman.mp4 - media/mixrbv2/bagman.png + media/video/bagman.mp4 + media/mixrbv2/bagman.png 1982 @@ -19218,179 +11390,95 @@ P1_DIAL_EXT=Right Valadon Automation Action - Action / Labyrinth 1-2 0 12 270 256x224 - gamename=Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bagmanm2.zip Bagman (bootleg on Moon Cresta hardware set 2) - Bagman (bootleg on Moon Cresta hardware set 2) - - wor - bagman.zip - Konami Classics + Taito Classics - + The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. - - media/box-3D/bagman.png - media/mixrbv2/bagman.png - 1982 - 1984 + Valadon Automation + Valadon Automation - + Action + 1-2 0 - 0 + 12 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + bagmans3.zip Bagman (Stern Electronics, revision A3) - Bagman (Stern Electronics, revision A3) bagman.zip Taito Classics - Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty! + The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. - - media/box-3D/bagman.png - media/video/bagman.mp4 - media/mixrbv2/bagman.png - - 1984 + 1982 Valadon Automation Valadon Automation - Platform / Run Jump - Platform + Action 1-2 0 - 14 + 12 270 256x224 - gamename=Super Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The action button picks things up and drops them. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + bagmans4.zip Bagman (Stern Electronics, revision A4) - Bagman (Stern Electronics, revision A4) bagman.zip Taito Classics - Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty! + The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. - - media/box-3D/bagman.png - media/video/bagman.mp4 - media/mixrbv2/bagman.png - - 1984 + 1982 Valadon Automation Valadon Automation - Platform / Run Jump - Platform + Action 1-2 0 - 14 + 12 270 256x224 - gamename=Super Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The action button picks things up and drops them. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + bagmans.zip Bagman (Stern Electronics, revision A5) - Bagman (Stern Electronics, revision A5) - - wor - bagman.zip Taito Classics The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. - - media/box-3D/bagman.png - media/video/bagman.mp4 - media/mixrbv2/bagman.png - 1982 @@ -19398,47 +11486,23 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation Action - Action / Labyrinth 1-2 0 12 270 256x224 - gamename=Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bagmanj.zip Bagman (Taito) - Bagman (Taito) bagman.zip Taito Classics The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. - - media/box-3D/bagman.png - media/video/bagman.mp4 - media/mixrbv2/bagman.png - 1982 @@ -19446,60 +11510,34 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation Action - Action / Labyrinth 1-2 0 12 270 256x224 - gamename=Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bakatono.zip Bakatonosama Mahjong Manyuuki (MOM-002)(MOH-002) - Bakatonosama Mahjong Manyuuki (MOM-002)(MOH-002) - - jp - wor - 0 Neo-Geo Bakatonosama Mahjong Manyuki is a Mahjong Game for Neo-Geo. Is developed by Monolith company in 1991 and Distributed by SNK - media/box-3D/bakatono.png - media/video/bakatono.mp4 - media/mixrbv2/bakatono.png + media/video/bakatono.mp4 + media/mixrbv2/bakatono.png - 1991 1991 Monolith SNK Mahjong - Asiatic board game 1 0 @@ -19507,16 +11545,11 @@ P1_JOYSTICK_RIGHT=Right 0 320x224 - + bakubrkr.zip Bakuretsu Breaker (Japan) - Bakuretsu Breaker (Japan) - Bakuretsu Breaker (Japan) - - wor - explbrkr.zip Kaneko @@ -19524,11 +11557,6 @@ P1_JOYSTICK_RIGHT=Right You fight a variety of spacecraft's, static guns and bosses. While playing destroyed enemies drop power-ups. These include: A front weapon power-up (P), missiles (M), homing missiles (H), some kind of flouting bombs (C), Side weapon (S), extra big bomb (B) and instant Max power (P in block). - - media/box-3D/explbrkr.png - media/video/explbrkr.mp4 - media/mixrbv2/explbrkr.png - 1992 @@ -19536,33 +11564,26 @@ You fight a variety of spacecraft's, static guns and bosses. While playing destr Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| bkrtmaq.zip Bakuretsu Quiz Ma-Q Dai Bouken (Japan) - Bakuretsu Quiz Ma-Q Dai Bouken (Japan) - - jp - 0 Namco Classics A Japanese quiz with a safari / anti-terrorist theme. - media/box-3D/bkrtmaq.png - media/video/bkrtmaq.mp4 - media/mixrbv2/bkrtmaq.png + media/video/bkrtmaq.mp4 + media/mixrbv2/bkrtmaq.png 1992 @@ -19571,48 +11592,26 @@ You fight a variety of spacecraft's, static guns and bosses. While playing destr Namco Quiz / Japanese - Quiz 1-2 0 10 0 304x224 - gamename=Bakuretsu Quiz Ma-Q Dai Bouken (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This will display in mame as a 4 player even though it is only 2 player. -P1NumButtons=4 -P1Controls=Trivia Buttons+button -P1_BUTTON1=1 -P1_BUTTON2=2 -P1_BUTTON3=3 -P1_BUTTON4=4 - - bakutotu.zip Bakutotsu Kijuutei - Bakutotsu Kijuutei - - wor - 0 Namco Classics Bakutotsu Kijuutei is the sequel to BaRaDuKe, which was released three years earlier. As in the original game, the player must take control of a spaceman in a bio-suit (who is a caricature of a Namco employee) while fighting the strange-looking Octy and saving the one-eyed Paccets - except this time Player 1 is Takky and Player 2 is Hommy. The Paccets that the spacemen collect during the stage now come in two different colours (yellow and white), and will circle around them, and the yellow ones will also add to their scores at the end of the stage (for 100, 200, 500, 1000, 2000, 4000 and 7650 points in succession) instead of featuring in the bonus game, which now only happens before a boss stage; however, the white ones will not, because they cannot be killed. If a yellow Paccet is accidentally shot or killed by an enemy, he will explode and send his eyeball flying - and if the player catches the eyeball he will receive a single point. Several new enemies have also been introduced (one of which, the "Block Brain", first appeared in Beraboh Man, and another, the "Black Paccet", is an evil version of the Paccets); the boss for the thirtieth stage, "Dark Paccet", is also an enormous evil version of the Paccets. If the player defeats Dark Paccet on his first try, the game shall not end - instead, six more stages will have to be played, and if a player wins the game (regardless of if it ends on Stage 30 or 36), he will not be able to enter his name on its high score table. There are now four different types of capsules; as a general rule, the yellow ones contain Paccets, while the red ones contain Baganns (the Pac-Man-like aliens from the original title), the blue ones contain shot powerups, and the green ones contain speed powerups. It is also now impossible to move backwards (like in Super Mario Bros.) - but if the player dies, he will be sent back to the beginning of the stage (unlike in the original, where he would restart in the place where he died) and be reprimanded by the "Paccet Ojisan", who also appears for the start of some stages to give him advice. - media/box-3D/bakutotu.png - media/video/bakutotu.mp4 - media/mixrbv2/bakutotu.png + media/video/bakutotu.mp4 + media/mixrbv2/bakutotu.png 1988 @@ -19621,51 +11620,26 @@ P1_BUTTON4=4 Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 288x224 - gamename=Bakutotsu Kijuutei -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=All buttons do the same thing -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_BUTTON3=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - balcube.zip Bal Cube - Bal Cube - - wor - 0 Mitchell This is an "Arkanoid"-type game with a few twists. Instead of controlling a paddle, you control the ball itself by altering its momentum using the joystick. Various blocks (squares, triangles, and special blocks containing powerups) advance down from the top of the screen. The player dies when the ball goes down through a hole in the bottom of the screen, or if the blocks reach the bottom of the screen. When you die, you start over at the beginning of the level. Although the game has a ball and paddle look and feel, puzzle elements come into play later in the game. - media/box-3D/balcube.png - media/video/balcube.mp4 - media/mixrbv2/balcube.png + media/video/balcube.mp4 + media/mixrbv2/balcube.png 1996 @@ -19674,34 +11648,23 @@ P1_JOYSTICK_RIGHT=Right Metro 3D Action / Breakout games - Action 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=1|| - + ballboy.zip Ball Boy - Ball Boy - - wor - snowbro3.zip SemiCom Snow Brothers 3 - Magical Adventure is an unofficial sequel running on hacked hardware of the first game in the series, Magical Adventure plays identically to "Snow Bros"; the only difference being that the players' characters are wearing football strips and now encase the game's enemies in a giant football. - - media/box-3D/snowbro3.png - media/video/snowbro3.mp4 - media/mixrbv2/snowbro3.png - 2002 @@ -19709,33 +11672,26 @@ P1_JOYSTICK_RIGHT=Right Syrmex Platform / Run Jump - Platform 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=3|| ballbros.zip Balloon Brothers - Balloon Brothers - - wor - 0 Taito Classics Balloon Brothers is a puzzle game similar to "Tetris" but with different colored balloons in different shapes. Instead of falling blocks, the balloons float to the top. Completing a full row across will make that row disappear. - media/box-3D/ballbros.png - media/video/ballbros.mp4 - media/mixrbv2/ballbros.png + media/video/ballbros.mp4 + media/mixrbv2/ballbros.png 1992 @@ -19744,51 +11700,26 @@ P1_JOYSTICK_RIGHT=Right East Technology Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 384x240 - gamename=Balloon Brothers -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame has 3 buttons mapped but the game only has 1. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_BUTTON2=Unknown -P1_BUTTON3=Unknown -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - baluba.zip Baluba-louk no Densetsu (Japan) - Baluba-louk no Densetsu (Japan) - - jp - 0 Mame An explorer must get all the treasure chests while avoiding the monsters in this platform game. - media/box-3D/baluba.png - media/video/baluba.mp4 - media/mixrbv2/baluba.png + media/video/baluba.mp4 + media/mixrbv2/baluba.png 1986 @@ -19797,40 +11728,18 @@ P1_JOYSTICK_RIGHT=Right Able Corp. Platform / Run Jump - Platform 1-2 0 14 270 256x224 - gamename=Baluba-louk no Densetsu -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - banbam.zip BanBam - BanBam - - wor - 0 Mame @@ -19843,9 +11752,8 @@ Charge towards the plate and the plate will fall, and if you press the button, t If you defeat the enemy together with Pettanko, you will have 100 times more courage and 2 times more points. - media/box-3D/banbam.png - media/video/banbam.mp4 - media/mixrbv2/banbam.png + media/video/banbam.mp4 + media/mixrbv2/banbam.png 1984 @@ -19854,33 +11762,26 @@ If you defeat the enemy together with Pettanko, you will have 100 times more cou Sunsoft Action - Action / Labyrinth 1-2 0 6 0 240x224 - Input=Joystick 4 ways||Buttons=1|| bangball.zip Bang Bang Ball (v1.05) - Bang Bang Ball (v1.05) - - wor - 0 Banpresto Two skateboarding mouse dudes must face many strange puzzle challenges in order to rescue their girl who has been abducted by a nasty gang of cats! Features colourful graphics and interesting game mechanics. Care to have a ball of a good time?:) - media/box-3D/bangball.png - media/video/bangball.mp4 - media/mixrbv2/bangball.png + media/video/bangball.mp4 + media/mixrbv2/bangball.png 1996 @@ -19889,87 +11790,54 @@ If you defeat the enemy together with Pettanko, you will have 100 times more cou Banpresto Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 320x224 - gamename=Bang Bang Ball (v1.05) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - b2b.zip Bang Bang Busters (2010 NCI release) - Bang Bang Busters (2010 NCI release) - Bang Bang Busters (2010 NCI release) - - wor - 0 Neo-Geo After choosing your favorite character (Lazy or Refia), you come to a cute kinematic with our heroes in their space ship, landing on the planet Palua. Seven zones await players, broken down into numerous levels. Ice, green forests, towering waterfalls, castles, evil mountains, Egyptian pyramids... What a world! With such diversity, the no need to say the backgrounds are varied and the graphics exotic! - media/box-3D/b2b.png - media/video/b2b.mp4 - media/mixrbv2/b2b.png + media/video/b2b.mp4 + media/mixrbv2/b2b.png 2000 - 2010 - 2011 Visco Neo Conception International Platform / Run Jump - Platform 1-2 0 0 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> bangbead.zip Bang Bead - Bang Bead - - wor - 0 Neo-Geo Bang Bead, known in Japan as Bang Beads, is a 2001 ball-and-paddle game developed and published by Visco exclusively for the arcade cabinet known as the SNK Neo-Geo MVS hardware. It combines the genres of the Magnavox Odyssey Tennis game, Atari's Pong and Breakout arcades, and Nintendo's Spitball Sparky of the Game & Watch series. You can select from 9 characters and play against another player or the computer. Knock out the stars behind the other player then get the bouncing ball through to win the round. - media/box-3D/bangbead.png - media/video/bangbead.mp4 - media/mixrbv2/bangbead.png + media/video/bangbead.mp4 + media/mixrbv2/bangbead.png 2000 @@ -19984,27 +11852,17 @@ P1_JOYSTICK_RIGHT=Right 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + bangbedp.zip Bang Bead (Prototype?) - Bang Bead (Prototype?) - - wor - bangbead.zip Neo-Geo Bang Bead, known in Japan as Bang Beads, is a 2001 ball-and-paddle game developed and published by Visco exclusively for the arcade cabinet known as the SNK Neo-Geo MVS hardware. It combines the genres of the Magnavox Odyssey Tennis game, Atari's Pong and Breakout arcades, and Nintendo's Spitball Sparky of the Game & Watch series. You can select from 9 characters and play against another player or the computer. Knock out the stars behind the other player then get the bouncing ball through to win the round. - - media/box-3D/bangbead.png - media/video/bangbead.mp4 - media/mixrbv2/bangbead.png - 2000 @@ -20018,26 +11876,20 @@ P1_JOYSTICK_RIGHT=Right 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| bang.zip Bang! - Bang! - - wor - 0 Gaelco A cartoony first-person 2-D wild west shoot'em up game. - media/box-3D/bang.png - media/video/bang.mp4 - media/mixrbv2/bang.png + media/video/bang.mp4 + media/mixrbv2/bang.png 1998 @@ -20045,50 +11897,26 @@ P1_JOYSTICK_RIGHT=Right Gaelco Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - gamename=Bang! -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_LIGHTGUN=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_LIGHTGUN=Red|| bankp.zip Bank Panic - Bank Panic - - wor - 0 Sega Classics Bank Panic is a reaction-based shoot-em-up in which the player takes on the role of a gun-slinging Deputy, who has been charged with protecting the town bank from outlaws. - media/box-3D/bankp.png - media/video/bankp.mp4 - media/mixrbv2/bankp.png + media/video/bankp.mp4 + media/mixrbv2/bankp.png 1984 @@ -20097,52 +11925,23 @@ P1_LIGHTGUN_Y_EXT=Down Sanritsu Denki Race, Driving - Race 1st Pers. view - Shooter 1-2 0 14 0 224x224 - gamename=Bank Panic -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot Door 1 -P1_BUTTON2=Shoot Door 2 -P1_BUTTON3=Shoot Door 3 -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + baraduke.zip Baraduke - Baraduke - - wor - aliensec.zip Namco Classics A scrolling shooter arcade game, that was released by Namco in 1985. It runs on Namco Pac-Land hardware, but with a video system like that used in Metro-Cross and Dragon Buster (modified to support vertical scrolling and a 2048-color palette). Ten years after its original arcade release, it was ported to the Sharp X68000, and it was also included in the fifth volume of the Namco Museum series on the Sony PlayStation. The game's primary protagonist, Toby "Kissy" Masuyo, predates by one year Samus Aran from Metroid as a human female playable character, although her face isn't revealed until she defeats the Octy King at the end. - - media/box-3D/aliensec.png - media/video/aliensec.mp4 - media/mixrbv2/aliensec.png - 1985 @@ -20150,49 +11949,26 @@ P1_JOYSTICK_RIGHT=Right Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 288x224 - gamename=Baraduke -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - baryon.zip Baryon - Future Assault (set 1) - Baryon - Future Assault (set 1) - - wor - 0 SemiCom This game is based on a South Korean PC game of the same name developed by Acro Studio in 1995. SemiCom ported the game to the Arcades but at this time, South Korean gamers played famous Japanese shoot'em ups and Baryon didn't was as good as these games. The game was a flop. - media/box-3D/baryon.png - media/video/baryon.mp4 - media/mixrbv2/baryon.png + media/video/baryon.mp4 + media/mixrbv2/baryon.png 1997 @@ -20201,34 +11977,23 @@ P1_JOYSTICK_RIGHT=Right SemiCom Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 304x224 - Input=Joystick 8 ways||Buttons=3|| - + baryona.zip Baryon - Future Assault (set 2) - Baryon - Future Assault (set 2) - - wor - baryon.zip SemiCom This game is based on a South Korean PC game of the same name developed by Acro Studio in 1995. SemiCom ported the game to the Arcades but at this time, South Korean gamers played famous Japanese shoot'em ups and Baryon didn't was as good as these games. The game was a flop. - - media/box-3D/baryon.png - media/video/baryon.mp4 - media/mixrbv2/baryon.png - 1997 @@ -20236,24 +12001,18 @@ P1_JOYSTICK_RIGHT=Right SemiCom Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 304x224 - Input=Joystick 8 ways||Buttons=3|| bstars2.zip Baseball Stars 2 - Baseball Stars 2 - - wor - 0 Neo-Geo @@ -20262,120 +12021,88 @@ P1_JOYSTICK_RIGHT=Right The standard rules of baseball still apply, but it adds power-ups that the player can pick up and use during the game, such as the ability for their pitcher to throw faster or their batter to hit better. They can also substitute a player during the game, but are limited to three substitutions per game. The game is shown through 2D graphics with comic-style cutscenes to illustrate the action, such as dramatic catches and home runs that will pop-up during the game. - media/box-3D/bstars2.png - media/video/bstars2.mp4 - media/mixrbv2/bstars2.png + media/video/bstars2.mp4 + media/mixrbv2/bstars2.png - 1992 - 1992 1992 SNK SNK Sports / Baseball - Sports 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + bstarsh.zip Baseball Stars Professional (NGH-002) - Baseball Stars Professional (NGH-002) - - wor - bstars.zip Neo-Geo Baseball Stars Professional is the follow-up to Baseball Stars for the Nintendo Entertainment System, and features comic-style graphics. Choose from a variety of teams that include Celestial Planets, Heavenly Bodies, Shadow Demons, Battle Knights, Fabulous Superstars, and many others. Then select the field where the game is to be held: The SNK stadium or the SNK dome. Each field has the same dimensions, but their capacity varies. The game is played the same way as normal baseball. Features a VS. mode in which two players can play against each other. - - media/box-3D/bstars.png - media/video/bstars.mp4 - media/mixrbv2/bstars.png - - 1991 - 1991 1990 SNK SNK Sports / Baseball - Sports 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| bstars.zip Baseball Stars Professional (NGM-002) - Baseball Stars Professional (NGM-002) - - wor - 0 Neo-Geo Baseball Stars Professional is the follow-up to Baseball Stars for the Nintendo Entertainment System, and features comic-style graphics. Choose from a variety of teams that include Celestial Planets, Heavenly Bodies, Shadow Demons, Battle Knights, Fabulous Superstars, and many others. Then select the field where the game is to be held: The SNK stadium or the SNK dome. Each field has the same dimensions, but their capacity varies. The game is played the same way as normal baseball. Features a VS. mode in which two players can play against each other. - media/box-3D/bstars.png - media/video/bstars.mp4 - media/mixrbv2/bstars.png + media/video/bstars.mp4 + media/mixrbv2/bstars.png - 1991 - 1991 1990 SNK SNK Sports / Baseball - Sports 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| batman.zip Batman - Batman - - wor - 0 Atari Classics Batman must save Gotham City from The Joker in this action game. Featuring stages with the Batmobile and the Batwing. - media/box-3D/batman.png - media/video/batman.mp4 - media/mixrbv2/batman.png + media/video/batman.mp4 + media/mixrbv2/batman.png 1991 @@ -20384,42 +12111,18 @@ The standard rules of baseball still apply, but it adds power-ups that the playe Atari Platform / Fighter Scrolling - Platform 1 0 8 0 336x240 - gamename=Batman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| - - + + batman2.zip Batman Part 2 - Batman Part 2 - - wor - phoenix.zip Konami Classics @@ -20427,11 +12130,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -20445,33 +12143,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + batsugunb.zip Batsugun (Korean PCB) - Batsugun (Korean PCB) - Batsugun (Korean PCB) - - kr - batsugun.zip Toaplan @@ -20485,11 +12162,6 @@ Collecting B icons increases the number of bombs, to a maximum of 7. Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost. - - media/box-3D/batsugun.png - media/video/batsugun.mp4 - media/mixrbv2/batsugun.png - 1993 @@ -20497,42 +12169,18 @@ Apart from destroying enemies, points can be gained from collecting golden V-sha Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 320x240 - gamename=Batsugun (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - batsugun.zip Batsugun (set 1) - Batsugun (set 1) - Batsugun (set 1) - - wor - 0 Toaplan @@ -20547,9 +12195,8 @@ Collecting B icons increases the number of bombs, to a maximum of 7. Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost. - media/box-3D/batsugun.png - media/video/batsugun.mp4 - media/mixrbv2/batsugun.png + media/video/batsugun.mp4 + media/mixrbv2/batsugun.png 1993 @@ -20558,42 +12205,18 @@ Apart from destroying enemies, points can be gained from collecting golden V-sha Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 320x240 - gamename=Batsugun (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + batsuguna.zip Batsugun (set 2) - Batsugun (set 2) - Batsugun (set 2) - - wor - batsugun.zip Toaplan @@ -20607,11 +12230,6 @@ Collecting B icons increases the number of bombs, to a maximum of 7. Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost. - - media/box-3D/batsugun.png - media/video/batsugun.mp4 - media/mixrbv2/batsugun.png - 1993 @@ -20619,53 +12237,31 @@ Apart from destroying enemies, points can be gained from collecting golden V-sha Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 320x240 - gamename=Batsugun (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + batsugunsp.zip Batsugun (Special Ver.) - Batsugun (Special Ver.) - - wor - batsugun.zip Toaplan - Batsugun was the last release from the arcade game development studio Toaplan and one of the earliest if not the earliest manic or "bullet hell" shoot-'em-ups. A large part of the team later went on to work at CAVE Co., Ltd. where the genre would be refined. + A vertically scrolling shoot'em up game. As is the standard with most arcade shooters, the player controls their ship with a joystick and two buttons. One button (Fire) shoots the main guns, and the other button (Bomb) releases a smart bomb that spreads huge energy balls all around the player's ship. + +As enemies are destroyed, the player gains experience points that are separate from the score. For every 288 experience points gained, the main gun will 'level up', becoming much stronger. This is analogous to experience points and leveling up in role playing games. The weapon can only level up twice, so after it has achieved its maximum level, 288 experience points will grant the player an extra bomb. + +The player can also grab P icons to increase the power of the current level gun. A maximum of five "P"s can be collected per experience level; getting more after this gives extra points instead. -Batsugun for the Saturn integrates the two revisions of the original 1993 arcade game, where the second one, Batsugun Special Version, was completed but never released because the company was bankrupt. Both versions were used to create the Saturn version by the Toaplan offshoot Gazelle. It is a military-themed vertical shooter with a choice of three weapons for the player's plane at start, with leveling-up of weapons determined by experience points, given when enemies are destroyed, rather than dropped power-ups. +Collecting B icons increases the number of bombs, to a maximum of 7. + +Apart from destroying enemies, points can be gained from collecting golden V-shaped medals. After the level is finished, 3000 points are awarded for every small one, and 5000 points for every large one. If the player's ship is destroyed during a level, all medals collected are lost. - - media/box-3D/batsugun.png - media/video/batsugun.mp4 - media/mixrbv2/batsugun.png - 1993 @@ -20673,34 +12269,23 @@ Batsugun for the Saturn integrates the two revisions of the original 1993 arcade Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 - 0 + 12 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + battlntsj.zip Battlantis (Japan, program code E) - Battlantis (Japan, program code E) - - jp - battlnts.zip Konami Classics A shoot'em up similar to "Space Invaders" in concept. - - media/box-3D/battlnts.png - media/video/battlnts.mp4 - media/mixrbv2/battlnts.png - 1987 @@ -20708,51 +12293,23 @@ Batsugun for the Saturn integrates the two revisions of the original 1993 arcade Konami Shooter / 3rd person - Shooter 1-2 0 10 270 256x224 - gamename=Battlantis -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + battlntsa.zip Battlantis (program code F) - Battlantis (program code F) - - wor - battlnts.zip Konami Classics A shoot'em up similar to "Space Invaders" in concept. - - media/box-3D/battlnts.png - media/video/battlnts.mp4 - media/mixrbv2/battlnts.png - 1987 @@ -20760,50 +12317,26 @@ P1_JOYSTICK_RIGHT=Right Konami Shooter / 3rd person - Shooter 1-2 0 10 270 256x224 - gamename=Battlantis -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_JOYSTICK=Red|| battlnts.zip Battlantis (program code G) - Battlantis (program code G) - - wor - 0 Konami Classics A shoot'em up similar to "Space Invaders" in concept. - media/box-3D/battlnts.png - media/video/battlnts.mp4 - media/mixrbv2/battlnts.png + media/video/battlnts.mp4 + media/mixrbv2/battlnts.png 1987 @@ -20812,51 +12345,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shooter / 3rd person - Shooter 1-2 0 10 270 256x224 - gamename=Battlantis -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + bbakraidja.zip Battle Bakraid (Japan) (Wed Apr 7 1999) - Battle Bakraid (Japan) (Wed Apr 7 1999) - - jp - bbakraid.zip Eighting / Raizing The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game. - - media/box-3D/bbakraid.png - media/video/bbakraid.mp4 - media/mixrbv2/bbakraid.png - 1999 @@ -20864,52 +12369,23 @@ P1_JOYSTICK_RIGHT=Right Eighting Shoot'em Up - Shoot'em up / Vertical 1-2 0 8 270 320x240 - gamename=Battle Bakraid (Japan) (Wed Apr 7 1999) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=At the ship select screen: To select a 'main shot power type' fighter, select your ship with A button, To select a 'Bomber power type', select your ship with B button, To select a 'Side shot power type', select your ship with C button, To select a 'Speed up type', select your ship with Start button. During game A - Shoot, B - Bomb -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bbakraidc.zip Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) - Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) - - cn - bbakraid.zip Eighting / Raizing The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game. - - media/box-3D/bbakraid.png - media/video/bbakraid.mp4 - media/mixrbv2/bbakraid.png - 1999 @@ -20917,52 +12393,23 @@ P1_JOYSTICK_RIGHT=Right Eighting Shoot'em Up - Shoot'em up / Vertical 1-2 0 8 270 320x240 - gamename=Battle Bakraid (Japan) (Wed Apr 7 1999) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=At the ship select screen: To select a 'main shot power type' fighter, select your ship with A button, To select a 'Bomber power type', select your ship with B button, To select a 'Side shot power type', select your ship with C button, To select a 'Speed up type', select your ship with Start button. During game A - Shoot, B - Bomb -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bbakraidj.zip Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999) - Battle Bakraid - Unlimited Version (Japan) (Tue Jun 8 1999) - - jp - bbakraid.zip Eighting / Raizing The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game. - - media/box-3D/bbakraid.png - media/video/bbakraid.mp4 - media/mixrbv2/bbakraid.png - 1999 @@ -20970,51 +12417,26 @@ P1_JOYSTICK_RIGHT=Right Eighting Shoot'em Up - Shoot'em up / Vertical 1-2 0 8 270 320x240 - gamename=Battle Bakraid (Japan) (Wed Apr 7 1999) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=At the ship select screen: To select a 'main shot power type' fighter, select your ship with A button, To select a 'Bomber power type', select your ship with B button, To select a 'Side shot power type', select your ship with C button, To select a 'Speed up type', select your ship with Start button. During game A - Shoot, B - Bomb -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bbakraid.zip Battle Bakraid - Unlimited Version (U.S.A.) (Tue Jun 8 1999) - Battle Bakraid - Unlimited Version (U.S.A.) (Tue Jun 8 1999) - - us - 0 Eighting / Raizing The sequel to "Battle Garegga", an equally excellent vertically scrolling shoot 'em up game. - media/box-3D/bbakraid.png - media/video/bbakraid.mp4 - media/mixrbv2/bbakraid.png + media/video/bbakraid.mp4 + media/mixrbv2/bbakraid.png 1999 @@ -21023,58 +12445,48 @@ P1_JOYSTICK_RIGHT=Right Eighting Shoot'em Up - Shoot'em up / Vertical 1-2 0 8 270 320x240 - gamename=Battle Bakraid (Japan) (Wed Apr 7 1999) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=At the ship select screen: To select a 'main shot power type' fighter, select your ship with A button, To select a 'Bomber power type', select your ship with B button, To select a 'Side shot power type', select your ship with C button, To select a 'Speed up type', select your ship with Start button. During game A - Shoot, B - Bomb -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + batlballo.zip - Battle Balls (Germany, earlier) + Battle Balls (Germany, earlier) - senkyu - + senkyu.zip + Seibu Kaihatsu + + In this puzzle game, 3 rotatable balls consisting of 4 basic colors, yellow, pink, green, blue, fall from the top to the lowest part of the screen. + +When groups of like-colored spheres collect together, they disappear and the space is filled in with surrounding spheres. + +Bonuses are awarded for completing combos and the game ends when the entire screen has been filled up. + +The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors. + 1995 - Seibu Kaihatsu (Tuning license) - Seibu Kaihatsu (Tuning license) + Seibu Kaihatsu + Seibu Kaihatsu + + Puzzle-Game / Fall + + 1-2 0 - 0 + 14 0 + 320x240 - + batlball.zip Battle Balls (Germany, newer) - Battle Balls (Germany, newer) - - de - senkyu.zip Seibu Kaihatsu @@ -21086,11 +12498,6 @@ Bonuses are awarded for completing combos and the game ends when the entire scre The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors. - - media/box-3D/senkyu.png - media/video/senkyu.mp4 - media/mixrbv2/senkyu.png - 1995 @@ -21098,25 +12505,18 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Seibu Kaihatsu Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + batlballa.zip Battle Balls (Hong Kong) - Battle Balls (Hong Kong) - - cn - senkyu.zip Seibu Kaihatsu @@ -21128,11 +12528,6 @@ Bonuses are awarded for completing combos and the game ends when the entire scre The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors. - - media/box-3D/senkyu.png - media/video/senkyu.mp4 - media/mixrbv2/senkyu.png - 1995 @@ -21140,25 +12535,18 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Seibu Kaihatsu Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + batlballe.zip Battle Balls (Hong Kong, earlier) - Battle Balls (Hong Kong, earlier) - - cn - senkyu.zip Seibu Kaihatsu @@ -21170,11 +12558,6 @@ Bonuses are awarded for completing combos and the game ends when the entire scre The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors. - - media/box-3D/senkyu.png - media/video/senkyu.mp4 - media/mixrbv2/senkyu.png - 1995 @@ -21182,41 +12565,48 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Seibu Kaihatsu Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + batlballpt.zip - Battle Balls (Portugal) + Battle Balls (Portugal) - senkyu - + senkyu.zip + Seibu Kaihatsu + + In this puzzle game, 3 rotatable balls consisting of 4 basic colors, yellow, pink, green, blue, fall from the top to the lowest part of the screen. + +When groups of like-colored spheres collect together, they disappear and the space is filled in with surrounding spheres. + +Bonuses are awarded for completing combos and the game ends when the entire screen has been filled up. + +The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors. + 1995 - Seibu Kaihatsu - Seibu Kaihatsu + Seibu Kaihatsu + Seibu Kaihatsu + + Puzzle-Game / Fall + + 1-2 0 - 0 + 14 0 + 320x240 - + batlballu.zip Battle Balls (US) - Battle Balls (US) - - us - senkyu.zip Seibu Kaihatsu @@ -21228,11 +12618,6 @@ Bonuses are awarded for completing combos and the game ends when the entire scre The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors. - - media/box-3D/senkyu.png - media/video/senkyu.mp4 - media/mixrbv2/senkyu.png - 1995 @@ -21240,73 +12625,50 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Seibu Kaihatsu Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + batlbubl.zip Battle Bubble (v2.00) - Battle Bubble (v2.00) - - wor - bangball.zip Banpresto - Battle Bubble is about 2 lovely mice fighting against rascals who kidnapped their girlfriend. On their way to rescue her, they encounter 'bubbles' in their way. See how they wipe out the bubbles with bubbles. - -It features 32 stages, and basic rule requires players to pop off all the bubbles in their way to clear stages. Throw your bubbles into the bothering bubbles of the matching color to pop and remove. - -Protect yourself from the troublesome bubbles by blocking them with your bubbles. Collision with the bubbles diminishes player's health. Tricky traps like icy stage and boss stages make enemies even harder to deal with. In couple play mode, the game can be easier or harder depending on the harmony with the partner. + Two skateboarding mouse dudes must face many strange puzzle challenges in order to rescue their girl who has been abducted by a nasty gang of cats! Features colourful graphics and interesting game mechanics. Care to have a ball of a good time?:) - - media/box-3D/bangball.png - media/video/bangball.mp4 - media/mixrbv2/bangball.png - - 1999 + 1996 Banpresto Banpresto Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=1|| bchopper.zip Battle Chopper (World) - Battle Chopper (World) - - wor - 0 Irem Classics Players control a wacky fighter chopper name Mr. Heli, while shooting enemies, collecting power-ups, and defeating bosses to advance levels. - media/box-3D/bchopper.png - media/video/bchopper.mp4 - media/mixrbv2/bchopper.png + media/video/bchopper.mp4 + media/mixrbv2/bchopper.png 1987 @@ -21315,34 +12677,23 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles Irem Shooter / Plane - Shooter 1-2 0 10 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + batcira.zip Battle Circuit (970319 Asia) - Battle Circuit (970319 Asia) - - asi - batcir.zip Capcom Play System 2 Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic. - - media/box-3D/batcir.png - media/video/batcir.mp4 - media/mixrbv2/batcir.png - 1997 @@ -21356,28 +12707,17 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles 14 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan|| - + batcird.zip Battle Circuit (970319 Euro Phoenix Edition) - Battle Circuit (970319 Euro Phoenix Edition) - - eu - batcir.zip Capcom Play System 2 Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic. - - media/box-3D/batcir.png - media/video/batcir.mp4 - media/mixrbv2/batcir.png - 1997 @@ -21391,27 +12731,20 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles 14 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan|| batcir.zip Battle Circuit (970319 Euro) - Battle Circuit (970319 Euro) - - eu - 0 Capcom Play System 2 Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic. - media/box-3D/batcir.png - media/video/batcir.mp4 - media/mixrbv2/batcir.png + media/video/batcir.mp4 + media/mixrbv2/batcir.png 1997 @@ -21426,28 +12759,17 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles 14 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan|| - + batcirj.zip Battle Circuit (970319 Japan) - Battle Circuit (970319 Japan) - - jp - batcir.zip Capcom Play System 2 Battle Circuit take place in an alternate future earth, the game revolves around a group of bounty hunters who must capture the mad scientist Doctor Saturn and secure a sophisticated computer disc carrying a program known as the "Shiva System". Battle Circuit, which was Capcom's last beat 'em game for the arcades, contains comic-like characters in a futuristic science fiction setting and is considered by some to be a cult classic. - - media/box-3D/batcir.png - media/video/batcir.mp4 - media/mixrbv2/batcir.png - 1997 @@ -21461,27 +12783,20 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles 14 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Cyan||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Cyan||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Cyan||P4_JOYSTICK=Cyan|| battlex.zip Battle Cross - Battle Cross - - wor - 0 Mame An early space-themed shoot'em up where fleets of ships fly in from either of the screen and loop around in formation. The player may move around the screen in any direction. - media/box-3D/battlex.png - media/video/battlex.mp4 - media/mixrbv2/battlex.png + media/video/battlex.mp4 + media/mixrbv2/battlex.png 1982 @@ -21490,40 +12805,18 @@ Protect yourself from the troublesome bubbles by blocking them with your bubbles Omori Electric Co., Ltd. Shooter / Plane - Shooter 1-2 0 0 0 256x224 - gamename=Battle Cross -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bcruzm12.zip Battle Cruiser M-12 - Battle Cruiser M-12 - - wor - 0 Sega Classics @@ -21534,9 +12827,8 @@ Fast and fluid gameplay with great sound effects and music. This game actually plays 'Rydeen' from the Yellow Magic Orchestra, as well as 'Here comes the sun' from the Beatles, very cheeky! - media/box-3D/bcruzm12.png - media/video/bcruzm12.mp4 - media/mixrbv2/bcruzm12.png + media/video/bcruzm12.mp4 + media/mixrbv2/bcruzm12.png 1983 @@ -21545,48 +12837,23 @@ This game actually plays 'Rydeen' from the Yellow Magic Orchestra, as well as 'H Sigma Enterprises Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x224 - gamename=Battle Cruiser M-12 -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Should be just a horizontal 2-way joystick as shown on the coinop link. However mame driver marineb.c has as 8-way -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - + btlfieldb.zip Battle Field (bootleg) - Battle Field (bootleg) - - wor - timesold.zip SNK Classics Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses. - - media/box-3D/timesold.png - media/video/timesold.mp4 - media/mixrbv2/timesold.png - 1987 @@ -21594,54 +12861,23 @@ P1_JOYSTICK_LEFT=Left ADK Shooter / Run and Gun - Shooter 1-2 0 10 270 256x224 - gamename=Time Soldiers (US Rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game used a 12 direction mechanical rotary (SNK LS-30). -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Hyper Weapon -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - + btlfield.zip Battle Field (Japan) - Battle Field (Japan) - - jp - timesold.zip SNK Classics Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses. - - media/box-3D/timesold.png - media/video/timesold.mp4 - media/mixrbv2/timesold.png - 1987 @@ -21649,57 +12885,29 @@ P1_DIAL_EXT=Rotate Right ADK Shooter / Run and Gun - Shooter 1-2 0 10 270 256x224 - gamename=Time Soldiers (US Rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game used a 12 direction mechanical rotary (SNK LS-30). -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Hyper Weapon -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| flipshot.zip Battle Flip Shot - Battle Flip Shot - - wor - 0 Neo-Geo Battle Flip Shot is an arcade game that mixes elements of Pong with Japanese character design. - media/box-3D/flipshot.png - media/video/flipshot.mp4 - media/mixrbv2/flipshot.png + media/video/flipshot.mp4 + media/mixrbv2/flipshot.png 1998 - 1998 Visco SNK @@ -21711,17 +12919,12 @@ P1_DIAL_EXT=Rotate Right 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + bgareggahk.zip Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996) - Battle Garegga (Austria / Hong Kong) (Sat Feb 3 1996) - - cn - bgaregga.zip Eighting / Raizing @@ -21731,37 +12934,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank. - - media/box-3D/bgaregga.png - media/video/bgaregga.mp4 - media/mixrbv2/bgaregga.png - 1996 - 1996 Raizing Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| bgaregga.zip Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996) - Battle Garegga (Europe / USA / Japan / Asia) (Sat Feb 3 1996) - - asi - 0 Eighting / Raizing @@ -21772,32 +12963,27 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank. - media/box-3D/bgaregga.png - media/video/bgaregga.mp4 - media/mixrbv2/bgaregga.png + media/video/bgaregga.mp4 + media/mixrbv2/bgaregga.png 1996 - 1996 Raizing Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + bgareggat.zip Battle Garegga (location test) (Wed Jan 17 1996) - Battle Garegga (location test) (Wed Jan 17 1996) bgaregga.zip Eighting / Raizing @@ -21808,37 +12994,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank. - - media/box-3D/bgaregga.png - media/video/bgaregga.mp4 - media/mixrbv2/bgaregga.png - 1996 - 1996 Raizing Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + bgareggatw.zip Battle Garegga (Taiwan / Germany) (Thu Feb 1 1996) - Battle Garegga (Taiwan / Germany) (Thu Feb 1 1996) - - de - bgaregga.zip Eighting / Raizing @@ -21848,37 +13022,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank. - - media/box-3D/bgaregga.png - media/video/bgaregga.mp4 - media/mixrbv2/bgaregga.png - 1996 - 1996 Raizing Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + bgaregganv.zip Battle Garegga - New Version (Austria / Hong Kong) (Sat Mar 2 1996) - Battle Garegga - New Version (Austria / Hong Kong) (Sat Mar 2 1996) - - cn - bgaregga.zip Eighting / Raizing @@ -21888,37 +13050,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank. - - media/box-3D/bgaregga.png - media/video/bgaregga.mp4 - media/mixrbv2/bgaregga.png - 1996 - 1996 Raizing Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + bgareggacn.zip Battle Garegga - Type 2 (Denmark / China) (Tue Apr 2 1996) - Battle Garegga - Type 2 (Denmark / China) (Tue Apr 2 1996) - - cn - bgaregga.zip Eighting / Raizing @@ -21928,37 +13078,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank. - - media/box-3D/bgaregga.png - media/video/bgaregga.mp4 - media/mixrbv2/bgaregga.png - 1996 - 1996 Raizing Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + bgareggat2.zip Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996) - Battle Garegga - Type 2 (Europe / USA / Japan / Asia) (Sat Mar 2 1996) - - asi - bgaregga.zip Eighting / Raizing @@ -21968,33 +13106,24 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank. - - media/box-3D/bgaregga.png - media/video/bgaregga.mp4 - media/mixrbv2/bgaregga.png - 1996 - 1996 Raizing Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + bgareggaz.zip Battle Garegga Zakk version (Europe / USA / Japan / Asia) (Sat Feb 3 1996) - Battle Garegga Zakk version (Europe / USA / Japan / Asia) (Sat Feb 3 1996) bgaregga.zip Eighting / Raizing @@ -22005,38 +13134,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank. - - media/box-3D/bgaregga.png - media/video/bgaregga.mp4 - media/mixrbv2/bgaregga.png - 1996 - 1996 Raizing Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| btlkroad.zip Battle K-Road - Battle K-Road - Battle K-Road - - wor - 0 Psikyo @@ -22045,9 +13161,8 @@ If the player does not carefully manage the constant invisible increase of rank, The gameplay has a 6-button layout, but with command inputs different compared to ones in most fighting games released at the time. There are three punches and kicks for a few directions (weak, medium and strong). There are seven fighting styles featured in the game and two playable characters per style, for a total of 14 playable fighters. - media/box-3D/btlkroad.png - media/video/btlkroad.mp4 - media/mixrbv2/btlkroad.png + media/video/btlkroad.mp4 + media/mixrbv2/btlkroad.png 1994 @@ -22056,47 +13171,18 @@ The gameplay has a 6-button layout, but with command inputs different compared t Psikyo Fight / Versus - Fight 1-2 0 6 0 320x224 - gamename=Battle K-Road -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + btlkroadk.zip Battle K-Road (Korea) - Battle K-Road (Korea) - Battle K-Road (Korea) - - kr - btlkroad.zip Psikyo @@ -22104,11 +13190,6 @@ P1_JOYSTICK_RIGHT=Right The gameplay has a 6-button layout, but with command inputs different compared to ones in most fighting games released at the time. There are three punches and kicks for a few directions (weak, medium and strong). There are seven fighting styles featured in the game and two playable characters per style, for a total of 14 playable fighters. - - media/box-3D/btlkroad.png - media/video/btlkroad.mp4 - media/mixrbv2/btlkroad.png - 1994 @@ -22116,55 +13197,26 @@ The gameplay has a 6-button layout, but with command inputs different compared t Psikyo Fight / Versus - Fight 1-2 0 6 0 320x224 - gamename=Battle K-Road -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| battlane.zip Battle Lane! Vol. 5 (set 1) - Battle Lane! Vol. 5 (set 1) - - wor - 0 Taito Classics Battle Lane! Vol. 5 is a vertically scrolling shoot'em up where you ride a motorcycle. - media/box-3D/battlane.png - media/video/battlane.mp4 - media/mixrbv2/battlane.png + media/video/battlane.mp4 + media/mixrbv2/battlane.png 1986 @@ -22173,52 +13225,23 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Shooter / Vehicle, Vertical - Shooter 1-2 0 10 270 240x256 - gamename=Battle Lane! Vol. 5 (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - - + + battlane2.zip Battle Lane! Vol. 5 (set 2) - Battle Lane! Vol. 5 (set 2) - - wor - battlane.zip Taito Classics Battle Lane! Vol. 5 is a vertically scrolling shoot'em up where you ride a motorcycle. - - media/box-3D/battlane.png - media/video/battlane.mp4 - media/mixrbv2/battlane.png - 1986 @@ -22226,52 +13249,23 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Shooter / Vehicle, Vertical - Shooter 1-2 0 10 270 240x256 - gamename=Battle Lane! Vol. 5 (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - - + + battlane3.zip Battle Lane! Vol. 5 (set 3) - Battle Lane! Vol. 5 (set 3) - - wor - battlane.zip Taito Classics Battle Lane! Vol. 5 is a vertically scrolling shoot'em up where you ride a motorcycle. - - media/box-3D/battlane.png - media/video/battlane.mp4 - media/mixrbv2/battlane.png - 1986 @@ -22279,42 +13273,18 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Shooter / Vehicle, Vertical - Shooter 1-2 0 10 270 240x256 - gamename=Battle Lane! Vol. 5 (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - - + + atlantisb.zip Battle of Atlantis (bootleg) - Battle of Atlantis (bootleg) - - wor - atlantis.zip Konami Classics @@ -22326,11 +13296,6 @@ Table 4: A complex of towers replaces the lower part of the cavern. As well as t Table 5: Accelerated version of Table 4. Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents. - - media/box-3D/atlantis.png - media/video/atlantis.mp4 - media/mixrbv2/atlantis.png - 1981 @@ -22338,41 +13303,18 @@ Table 6: You return to Table 1 in an accelerated version but you must face up to Comsoft Shooter / Horizontal - Shooter 1-2 0 6 270 768x224 - gamename=Battle of Atlantis (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - atlantis.zip Battle of Atlantis (set 1) - Battle of Atlantis (set 1) - - wor - 0 Konami Classics @@ -22385,9 +13327,8 @@ Table 5: Accelerated version of Table 4. Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents. - media/box-3D/atlantis.png - media/video/atlantis.mp4 - media/mixrbv2/atlantis.png + media/video/atlantis.mp4 + media/mixrbv2/atlantis.png 1981 @@ -22396,41 +13337,18 @@ Table 6: You return to Table 1 in an accelerated version but you must face up to Comsoft Shooter / Horizontal - Shooter 1-2 0 6 270 768x224 - gamename=Battle of Atlantis (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + atlantis2.zip Battle of Atlantis (set 2) - Battle of Atlantis (set 2) - - wor - atlantis.zip Konami Classics @@ -22442,11 +13360,6 @@ Table 4: A complex of towers replaces the lower part of the cavern. As well as t Table 5: Accelerated version of Table 4. Table 6: You return to Table 1 in an accelerated version but you must face up to all your opponents. - - media/box-3D/atlantis.png - media/video/atlantis.mp4 - media/mixrbv2/atlantis.png - 1981 @@ -22454,51 +13367,23 @@ Table 6: You return to Table 1 in an accelerated version but you must face up to Comsoft Shooter / Horizontal - Shooter 1-2 0 6 270 768x224 - gamename=Battle of Atlantis (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bsharkj.zip Battle Shark (Japan) - Battle Shark (Japan) - - jp - bshark.zip Taito Classics Use periscope to attack enemies' submarines. - - media/box-3D/bshark.png - media/video/bshark.mp4 - media/mixrbv2/bshark.png - 1989 @@ -22506,51 +13391,23 @@ P1_JOYSTICK_RIGHT=Right Taito Shooter / Plane, 1st person - Shooter 1 0 10 0 320x240 - gamename=Battle Shark (US) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game uses a one of a kind periscope control and you look into the periscope to see the screen similar to battlezone. For all intensive purposes it's a glorified star wars yoke though. -P1NumButtons=1 -P1Controls=Misc+other|Yoke+stick+P1_BUTTON1 -P1_BUTTON1=Fire -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black|| - - + + bsharkjjs.zip Battle Shark (Japan, Joystick) - Battle Shark (Japan, Joystick) - - jp - bshark.zip Taito Classics Use periscope to attack enemies' submarines. - - media/box-3D/bshark.png - media/video/bshark.mp4 - media/mixrbv2/bshark.png - 1989 @@ -22558,51 +13415,23 @@ P1_AD_STICK_Y_EXT=Down Taito Shooter / Plane, 1st person - Shooter 1 0 10 0 320x240 - gamename=Battle Shark (US) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game uses a one of a kind periscope control and you look into the periscope to see the screen similar to battlezone. For all intensive purposes it's a glorified star wars yoke though. -P1NumButtons=1 -P1Controls=Misc+other|Yoke+stick+P1_BUTTON1 -P1_BUTTON1=Fire -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black|| - - + + bsharku.zip Battle Shark (US) - Battle Shark (US) - - us - bshark.zip Taito Classics Use periscope to attack enemies' submarines. - - media/box-3D/bshark.png - media/video/bshark.mp4 - media/mixrbv2/bshark.png - 1989 @@ -22610,50 +13439,26 @@ P1_AD_STICK_Y_EXT=Down Taito Shooter / Plane, 1st person - Shooter 1 0 10 0 320x240 - gamename=Battle Shark (US) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game uses a one of a kind periscope control and you look into the periscope to see the screen similar to battlezone. For all intensive purposes it's a glorified star wars yoke though. -P1NumButtons=1 -P1Controls=Misc+other|Yoke+stick+P1_BUTTON1 -P1_BUTTON1=Fire -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black|| bshark.zip Battle Shark (World) - Battle Shark (World) - - wor - 0 Taito Classics Use periscope to attack enemies' submarines. - media/box-3D/bshark.png - media/video/bshark.mp4 - media/mixrbv2/bshark.png + media/video/bshark.mp4 + media/mixrbv2/bshark.png 1989 @@ -22662,41 +13467,18 @@ P1_AD_STICK_Y_EXT=Down Taito Shooter / Plane, 1st person - Shooter 1 0 10 0 320x240 - gamename=Battle Shark (US) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game uses a one of a kind periscope control and you look into the periscope to see the screen similar to battlezone. For all intensive purposes it's a glorified star wars yoke though. -P1NumButtons=1 -P1Controls=Misc+other|Yoke+stick+P1_BUTTON1 -P1_BUTTON1=Fire -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_STICK=Black|| - - + + batlzone.zip Battle Zone (bootleg of Mayday) - Battle Zone (bootleg of Mayday) - - wor - mayday.zip Midway Classics @@ -22704,11 +13486,6 @@ P1_AD_STICK_Y_EXT=Down The game itself is not a direct copy of Defender. It has an 8-Way joystick, two fire buttons (forward and backwards) and a Mayday button. The Mayday button slows everything on-screen down for a few seconds and makes the screen flash. Although it only scrolls from right to left, you can speed up and slow down your ship's forward momentum. The first wave that is over the sea of submarines. The submarines, which look a lot like Baiters in Defender, shoot along the bottom of the screen and fire up at the player's ship. The player's shots are aimed diagonally down at the waves. The second wave is flying through a cavern with swarms of aliens flying and bouncing from right to left towards the player. Unlike Defender, you can crash into the cavern walls. The third wave is set over a gently rolling planet surface. Later waves follow a similar pattern. - - media/box-3D/mayday.png - media/video/mayday.mp4 - media/mixrbv2/mayday.png - 1980 @@ -22716,42 +13493,18 @@ The game itself is not a direct copy of Defender. It has an 8-Way joystick, two Hoei Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 292x240 - gamename=Mayday (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Right directions on the joystick are the only ones used as you can't turn back. Also note that the buttons are in different order on the control panel. (Mayday, Back, Fire Front) -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Front -P1_BUTTON2=Mayday -P1_BUTTON3=Back -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT= -P1_JOYSTICK_RIGHT=Right - - - - + + bzonec.zip Battle Zone (cocktail) - Battle Zone (cocktail) - - wor - bzone.zip Atari Classics @@ -22761,53 +13514,23 @@ Enemy tanks come in two varieties; standard slow-moving tanks and fast-moving 'S A radar screen at the top of the play area shows the current position of any enemy tanks or missiles within range, and the war zone is littered with indestructible pyramids and boxes that can provide temporary cover. Only a single shot is allowed on screen at any one time so accuracy of shots is vital to survival. - - media/box-3D/bzone.png - media/video/bzone.mp4 - media/mixrbv2/bzone.png - 1980 Atari Shooter / Vehicle, 1st person - Shooter - Action - Shoot'em Up 1 0 12 0 - gamename=Battle Zone (set 1) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both handles have holes for a trigger switch, but generally only one has a button. -P1NumButtons=1 -P1Controls=Dual 2-way Triggersticks (Vertical)+vdoublejoy2way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICKLEFT_UP=Left Tread Forward -P1_JOYSTICKLEFT_DOWN=Left Tread Backward -P1_JOYSTICKRIGHT_UP=Right Tread Forward -P1_JOYSTICKRIGHT_DOWN=Right Tread Backward - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black|| - - + + bzonea.zip Battle Zone (rev 1) - Battle Zone (rev 1) - - wor - bzone.zip Atari Classics @@ -22817,53 +13540,23 @@ Enemy tanks come in two varieties; standard slow-moving tanks and fast-moving 'S A radar screen at the top of the play area shows the current position of any enemy tanks or missiles within range, and the war zone is littered with indestructible pyramids and boxes that can provide temporary cover. Only a single shot is allowed on screen at any one time so accuracy of shots is vital to survival. - - media/box-3D/bzone.png - media/video/bzone.mp4 - media/mixrbv2/bzone.png - 1980 Atari Shooter / Vehicle, 1st person - Shooter - Action - Shoot'em Up 1 0 12 0 - gamename=Battle Zone (set 1) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both handles have holes for a trigger switch, but generally only one has a button. -P1NumButtons=1 -P1Controls=Dual 2-way Triggersticks (Vertical)+vdoublejoy2way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICKLEFT_UP=Left Tread Forward -P1_JOYSTICKLEFT_DOWN=Left Tread Backward -P1_JOYSTICKRIGHT_UP=Right Tread Forward -P1_JOYSTICKRIGHT_DOWN=Right Tread Backward - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black|| bzone.zip Battle Zone (rev 2) - Battle Zone (rev 2) - - wor - 0 Atari Classics @@ -22874,9 +13567,8 @@ Enemy tanks come in two varieties; standard slow-moving tanks and fast-moving 'S A radar screen at the top of the play area shows the current position of any enemy tanks or missiles within range, and the war zone is littered with indestructible pyramids and boxes that can provide temporary cover. Only a single shot is allowed on screen at any one time so accuracy of shots is vital to survival. - media/box-3D/bzone.png - media/video/bzone.mp4 - media/mixrbv2/bzone.png + media/video/bzone.mp4 + media/mixrbv2/bzone.png 1980 @@ -22884,42 +13576,17 @@ A radar screen at the top of the play area shows the current position of any ene Atari Shooter / Vehicle, 1st person - Shooter - Action - Shoot'em Up 1 0 12 0 - gamename=Battle Zone (set 1) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both handles have holes for a trigger switch, but generally only one has a button. -P1NumButtons=1 -P1Controls=Dual 2-way Triggersticks (Vertical)+vdoublejoy2way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICKLEFT_UP=Left Tread Forward -P1_JOYSTICKLEFT_DOWN=Left Tread Backward -P1_JOYSTICKRIGHT_UP=Right Tread Forward -P1_JOYSTICKRIGHT_DOWN=Right Tread Backward - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black|| btoads.zip Battletoads - Battletoads - - wor - 0 Mame @@ -22932,9 +13599,8 @@ In a visually unique twist, the Toads can knock the game's enemies 'off-screen' The game's stages, in addition to having their own unique visual theme, often differ in gameplay style. Some levels are Double Dragon-style 2.5D brawlers, while others are strictly two-dimensional, platform-like stages. In one level, the Toads wear jet-packs and descend a tunnel and in the final level, the Toads shoot enemies from a vehicle. - media/box-3D/btoads.png - media/video/btoads.mp4 - media/mixrbv2/btoads.png + media/video/btoads.mp4 + media/mixrbv2/btoads.png 1994 @@ -22943,53 +13609,23 @@ The game's stages, in addition to having their own unique visual theme, often di Electronic Arts Beat'em Up - Fight / 2.5D - Fight 1-3 0 14 0 512x224 - gamename=Battle Toads -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is either set to 2 player, where you can select your toad, or 3 player, where the toads are hard-wired to the panel. You can adjust this setting in the dipswitches. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Yellow||P3_JOYSTICK=Red|| - - + + bayroute1.zip Bay Route (set 1, US, unprotected) - Bay Route (set 1, US, unprotected) - - us - bayroute.zip Sega Classics Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps. - - media/box-3D/bayroute.png - media/video/bayroute.mp4 - media/mixrbv2/bayroute.png - 1989 @@ -22997,52 +13633,23 @@ P1_JOYSTICK_RIGHT=Right Sunsoft Shooter - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Bay Route (set 3, World, FD1094 317-0116) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bayroutejd.zip Bay Route (set 2, Japan, FD1094 317-0115 decrypted) - Bay Route (set 2, Japan, FD1094 317-0115 decrypted) - - jp - bayroute.zip Sega Classics Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps. - - media/box-3D/bayroute.png - media/video/bayroute.mp4 - media/mixrbv2/bayroute.png - 1989 @@ -23050,52 +13657,23 @@ P1_JOYSTICK_RIGHT=Right Sunsoft Shooter - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Bay Route (set 3, World, FD1094 317-0116) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bayroutej.zip Bay Route (set 2, Japan, FD1094 317-0115) - Bay Route (set 2, Japan, FD1094 317-0115) - - jp - bayroute.zip Sega Classics Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps. - - media/box-3D/bayroute.png - media/video/bayroute.mp4 - media/mixrbv2/bayroute.png - 1989 @@ -23103,52 +13681,23 @@ P1_JOYSTICK_RIGHT=Right Sunsoft Shooter - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Bay Route (set 3, World, FD1094 317-0116) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bayrouted.zip Bay Route (set 3, World, FD1094 317-0116 decrypted) - Bay Route (set 3, World, FD1094 317-0116 decrypted) - - wor - bayroute.zip Sega Classics Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps. - - media/box-3D/bayroute.png - media/video/bayroute.mp4 - media/mixrbv2/bayroute.png - 1989 @@ -23156,51 +13705,26 @@ P1_JOYSTICK_RIGHT=Right Sunsoft Shooter - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Bay Route (set 3, World, FD1094 317-0116) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bayroute.zip Bay Route (set 3, World, FD1094 317-0116) - Bay Route (set 3, World, FD1094 317-0116) - - wor - 0 Sega Classics Bay Route is a 1989 run-and-gun game for the Sega System 16B by Sega and Sunsoft. You play as a guy who must destroy some enemy organization that is holding hostages with an arm cannon that can switch between several weapons with one button and shoot with another button. A third button jumps. - media/box-3D/bayroute.png - media/video/bayroute.mp4 - media/mixrbv2/bayroute.png + media/video/bayroute.mp4 + media/mixrbv2/bayroute.png 1989 @@ -23209,52 +13733,23 @@ P1_JOYSTICK_RIGHT=Right Sunsoft Shooter - Platform / Shooter Scrolling - Platform 1-2 0 8 0 320x224 - gamename=Bay Route (set 3, World, FD1094 317-0116) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bbustersja.zip Beast Busters (Japan, Version 2, 2 Players) - Beast Busters (Japan, Version 2, 2 Players) - - jp - bbusters.zip SNK Classics A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun! - - media/box-3D/bbusters.png - media/video/bbusters.mp4 - media/mixrbv2/bbusters.png - 1989 @@ -23262,52 +13757,23 @@ P1_JOYSTICK_RIGHT=Right SNK Lightgun Shooter - Shooter 1-3 0 10 0 256x224 - gamename=Beast Busters (World) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black|| - + bbustersj.zip Beast Busters (Japan, Version 2, 3 Players) - Beast Busters (Japan, Version 2, 3 Players) - - jp - bbusters.zip SNK Classics A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun! - - media/box-3D/bbusters.png - media/video/bbusters.mp4 - media/mixrbv2/bbusters.png - 1989 @@ -23315,52 +13781,23 @@ P1_LIGHTGUN_Y_EXT=Down SNK Lightgun Shooter - Shooter 1-3 0 10 0 256x224 - gamename=Beast Busters (World) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black|| - + bbustersua.zip Beast Busters (US, Version 2) - Beast Busters (US, Version 2) - - us - bbusters.zip SNK Classics A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun! - - media/box-3D/bbusters.png - media/video/bbusters.mp4 - media/mixrbv2/bbusters.png - 1989 @@ -23368,52 +13805,23 @@ P1_LIGHTGUN_Y_EXT=Down SNK Lightgun Shooter - Shooter 1-3 0 10 0 256x224 - gamename=Beast Busters (World) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black|| - + bbustersu.zip Beast Busters (US, Version 3) - Beast Busters (US, Version 3) - - us - bbusters.zip SNK Classics A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun! - - media/box-3D/bbusters.png - media/video/bbusters.mp4 - media/mixrbv2/bbusters.png - 1989 @@ -23421,51 +13829,26 @@ P1_LIGHTGUN_Y_EXT=Down SNK Lightgun Shooter - Shooter 1-3 0 10 0 256x224 - gamename=Beast Busters (World) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black|| bbusters.zip Beast Busters (World) - Beast Busters (World) - - wor - 0 SNK Classics A city has been invaded by the undead, you as any of three soldiers must shoot & blast your way out or you'll become tonight's main course in this frantic first person shooter! Features excellent graphics and lots of challenge! No one knows how it happened but one thing is for sure, we'll risk our lives... and have lots of fun! - media/box-3D/bbusters.png - media/video/bbusters.mp4 - media/mixrbv2/bbusters.png + media/video/bbusters.mp4 + media/mixrbv2/bbusters.png 1989 @@ -23474,52 +13857,23 @@ P1_LIGHTGUN_Y_EXT=Down SNK Lightgun Shooter - Shooter 1-3 0 10 0 256x224 - gamename=Beast Busters (World) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_LIGHTGUN=Black|| - + beastfp.zip Beastie Feastie (Pac-Man conversion) - Beastie Feastie (Pac-Man conversion) - - wor - suprglob.zip Namco Classics Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. - - media/box-3D/suprglob.png - media/video/suprglob.mp4 - media/mixrbv2/suprglob.png - 1983 @@ -23527,35 +13881,23 @@ P1_LIGHTGUN_Y_EXT=Down Epos Corporation Platform / Run Jump - Platform 1-2 0 10 270 272x236 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + ddp2100c.zip Bee Storm - DoDonPachi II (V100, China) - Bee Storm - DoDonPachi II (V100, China) - - cn - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23563,34 +13905,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2100hk.zip Bee Storm - DoDonPachi II (V100, Hong Kong) - Bee Storm - DoDonPachi II (V100, Hong Kong) - - cn - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23598,34 +13929,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2100j.zip Bee Storm - DoDonPachi II (V100, Japan) - Bee Storm - DoDonPachi II (V100, Japan) - - jp - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23633,34 +13953,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2100k.zip Bee Storm - DoDonPachi II (V100, Korea) - Bee Storm - DoDonPachi II (V100, Korea) - - kr - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23668,34 +13977,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2100t.zip Bee Storm - DoDonPachi II (V100, Taiwan) - Bee Storm - DoDonPachi II (V100, Taiwan) - - tw - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23703,34 +14001,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2100.zip Bee Storm - DoDonPachi II (V100, World) - Bee Storm - DoDonPachi II (V100, World) - - wor - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23738,34 +14025,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2101c.zip Bee Storm - DoDonPachi II (V101, China) - Bee Storm - DoDonPachi II (V101, China) - - cn - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23773,34 +14049,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2101hk.zip Bee Storm - DoDonPachi II (V101, Hong Kong) - Bee Storm - DoDonPachi II (V101, Hong Kong) - - cn - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23808,34 +14073,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2101j.zip Bee Storm - DoDonPachi II (V101, Japan) - Bee Storm - DoDonPachi II (V101, Japan) - - jp - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23843,34 +14097,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2101k.zip Bee Storm - DoDonPachi II (V101, Korea) - Bee Storm - DoDonPachi II (V101, Korea) - - kr - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23878,34 +14121,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2101t.zip Bee Storm - DoDonPachi II (V101, Taiwan) - Bee Storm - DoDonPachi II (V101, Taiwan) - - tw - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23913,34 +14145,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2101.zip Bee Storm - DoDonPachi II (V101, World) - Bee Storm - DoDonPachi II (V101, World) - - wor - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23948,34 +14169,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2c.zip Bee Storm - DoDonPachi II (V102, China) - Bee Storm - DoDonPachi II (V102, China) - - cn - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -23983,34 +14193,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2hk.zip Bee Storm - DoDonPachi II (V102, Hong Kong) - Bee Storm - DoDonPachi II (V102, Hong Kong) - - cn - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -24018,34 +14217,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2j.zip Bee Storm - DoDonPachi II (V102, Japan) - Bee Storm - DoDonPachi II (V102, Japan) - - jp - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -24053,34 +14241,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2k.zip Bee Storm - DoDonPachi II (V102, Korea) - Bee Storm - DoDonPachi II (V102, Korea) - - kr - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -24088,34 +14265,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddp2t.zip Bee Storm - DoDonPachi II (V102, Taiwan) - Bee Storm - DoDonPachi II (V102, Taiwan) - - tw - ddp2.zip Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png - 2001 @@ -24123,33 +14289,26 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| ddp2.zip Bee Storm - DoDonPachi II (V102, World) - Bee Storm - DoDonPachi II (V102, World) - - wor - 0 Cave DoDonPachi II - Bee Storm's gameplay is similar to that of other DonPachi games; however, there are different bosses. - media/box-3D/ddp2.png - media/video/ddp2.mp4 - media/mixrbv2/ddp2.png + media/video/ddp2.mp4 + media/mixrbv2/ddp2.png 2001 @@ -24158,35 +14317,23 @@ P1_LIGHTGUN_Y_EXT=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + blswhstla.zip Bells & Whistles (Asia, version M) - Bells & Whistles (Asia, version M) - Bells & Whistles (Asia, version M) - - asi - blswhstl.zip Konami Classics The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge. - - media/box-3D/blswhstl.png - media/video/blswhstl.mp4 - media/mixrbv2/blswhstl.png - 1991 @@ -24194,51 +14341,26 @@ P1_LIGHTGUN_Y_EXT=Down Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 280x224 - gamename=Bells & Whistles (Version L) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both buttons do the same thing. The review on gamefaqs says there is only 1 button, but the game is using the tmnt.c driver which has 2 buttons as default for all games -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - blswhstl.zip Bells & Whistles (World, version L) - Bells & Whistles (World, version L) - Bells & Whistles (World, version L) - - wor - 0 Konami Classics The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge. - media/box-3D/blswhstl.png - media/video/blswhstl.mp4 - media/mixrbv2/blswhstl.png + media/video/blswhstl.mp4 + media/mixrbv2/blswhstl.png 1991 @@ -24247,51 +14369,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 280x224 - gamename=Bells & Whistles (Version L) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both buttons do the same thing. The review on gamefaqs says there is only 1 button, but the game is using the tmnt.c driver which has 2 buttons as default for all games -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bermudatj.zip Bermuda Triangle (Japan) - Bermuda Triangle (Japan) - - jp - bermudat.zip SNK Classics A vertically scrolling shoot'em up. - - media/box-3D/bermudat.png - media/video/bermudat.mp4 - media/mixrbv2/bermudat.png - 1987 @@ -24299,54 +14393,23 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 8 270 400x224 - gamename=Bermuda Triangle (World?) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Button two changes the formation of the picked up small shield airplanes. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=?? -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + bermudata.zip Bermuda Triangle (World Wars) (US) - Bermuda Triangle (World Wars) (US) - - wor - worldwar.zip SNK Classics World Wars and an early "Bermuda Triangle" version, it have different gameplay and graphics from the other versions. - - media/box-3D/worldwar.png - media/video/worldwar.mp4 - media/mixrbv2/worldwar.png - 1987 @@ -24354,33 +14417,26 @@ P1_DIAL_EXT=Right SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 400x224 - Input=Joystick 8 ways, Positional||Buttons=2|| bermudat.zip Bermuda Triangle (World?) - Bermuda Triangle (World?) - - wor - 0 SNK Classics A vertically scrolling shoot'em up. - media/box-3D/bermudat.png - media/video/bermudat.mp4 - media/mixrbv2/bermudat.png + media/video/bermudat.mp4 + media/mixrbv2/bermudat.png 1987 @@ -24389,44 +14445,18 @@ P1_DIAL_EXT=Right SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 8 270 400x224 - gamename=Bermuda Triangle (World?) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Button two changes the formation of the picked up small shield airplanes. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=?? -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + berzerkf.zip Berzerk (French Speech, revision RC31) - Berzerk (French Speech, revision RC31) - - fr - berzerk.zip Mame @@ -24434,11 +14464,6 @@ P1_DIAL_EXT=Right To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last. - - media/box-3D/berzerk.png - media/video/berzerk.mp4 - media/mixrbv2/berzerk.png - 1980 @@ -24446,41 +14471,18 @@ To advance through the game, players must fight their way through each room to a Stern Electronics Action - Action / Labyrinth 1-2 0 4 0 256x224 - gamename=Berzerk (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + berzerkg.zip Berzerk (German Speech, revision RC32) - Berzerk (German Speech, revision RC32) - - de - berzerk.zip Mame @@ -24488,11 +14490,6 @@ P1_JOYSTICK_RIGHT=Right To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last. - - media/box-3D/berzerk.png - media/video/berzerk.mp4 - media/mixrbv2/berzerk.png - 1980 @@ -24500,37 +14497,17 @@ To advance through the game, players must fight their way through each room to a Stern Electronics Action - Action / Labyrinth 1-2 0 4 0 256x224 - gamename=Berzerk (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + berzerkb.zip Berzerk (revision RC28) - Berzerk (revision RC28) berzerk.zip Mame @@ -24539,11 +14516,6 @@ P1_JOYSTICK_RIGHT=Right To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last. - - media/box-3D/berzerk.png - media/video/berzerk.mp4 - media/mixrbv2/berzerk.png - 1980 @@ -24551,37 +14523,17 @@ To advance through the game, players must fight their way through each room to a Stern Electronics Action - Action / Labyrinth 1-2 0 4 0 256x224 - gamename=Berzerk (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + berzerka.zip Berzerk (revision RC31) - Berzerk (revision RC31) berzerk.zip Mame @@ -24590,11 +14542,6 @@ P1_JOYSTICK_RIGHT=Right To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last. - - media/box-3D/berzerk.png - media/video/berzerk.mp4 - media/mixrbv2/berzerk.png - 1980 @@ -24602,41 +14549,18 @@ To advance through the game, players must fight their way through each room to a Stern Electronics Action - Action / Labyrinth 1-2 0 4 0 256x224 - gamename=Berzerk (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| berzerk.zip Berzerk (revision RC31A) - Berzerk (revision RC31A) - - wor - 0 Mame @@ -24645,9 +14569,8 @@ P1_JOYSTICK_RIGHT=Right To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last. - media/box-3D/berzerk.png - media/video/berzerk.mp4 - media/mixrbv2/berzerk.png + media/video/berzerk.mp4 + media/mixrbv2/berzerk.png 1980 @@ -24656,41 +14579,18 @@ To advance through the game, players must fight their way through each room to a Stern Electronics Action - Action / Labyrinth 1-2 0 4 0 256x224 - gamename=Berzerk (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + berzerks.zip Berzerk (Spanish Speech, revision RC32) - Berzerk (Spanish Speech, revision RC32) - - sp - berzerk.zip Mame @@ -24698,11 +14598,6 @@ P1_JOYSTICK_RIGHT=Right To advance through the game, players must fight their way through each room to an opening at one of the far walls. Each robot destroyed is worth 50 points and while it's possible to progress without killing every robot in each room, destroying all of them will earn the player a per-maze bonus (worth ten points per robot). The game has an impressive 64,000 mazes, with each level designed to be more difficult than the last. - - media/box-3D/berzerk.png - media/video/berzerk.mp4 - media/mixrbv2/berzerk.png - 1980 @@ -24710,50 +14605,26 @@ To advance through the game, players must fight their way through each room to a Stern Electronics Action - Action / Labyrinth 1-2 0 4 0 256x224 - gamename=Berzerk (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game was shipped out the door with a 8 way optical joystick. The joystick behaved exactly like a regular 8 way joystick except it was constantly failing. It was so bad that Stern recalled the orignal joystick and offered free leaf replacments to all the owners. So for the history books this game didn't use a regular 8 way, but in actuality it did 99 percent of the time. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| bbbxing.zip Best Bout Boxing (ver 1.3) - Best Bout Boxing (ver 1.3) - - wor - 0 Jaleco A horizontal boxing game from Jaleco. Choose one of 7 boxers, each with their own special punch, and win matches to claim the World Freeweight Title. - media/box-3D/bbbxing.png - media/video/bbbxing.mp4 - media/mixrbv2/bbbxing.png + media/video/bbbxing.mp4 + media/mixrbv2/bbbxing.png 1994 @@ -24762,34 +14633,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Sports / Boxing - Sports 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=5|| - + bestleag.zip Best League (bootleg of Big Striker, Italian Serie A) - Best League (bootleg of Big Striker, Italian Serie A) - - il - bigstrik.zip Jaleco Big Striker is a football game developed and published by Jaleco in 1992. You have the choice between 8 international teams. The game is seen from the side in 3D. The graphics are correct and the sound effects are nice. We see from time to time, at the bottom left of the screen, the bench that encourages you and even gives you advice. - - media/box-3D/bigstrik.png - media/video/bigstrik.mp4 - media/mixrbv2/bigstrik.png - 1992 @@ -24797,52 +14657,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Sports / Soccer - Sports 1-2 0 10 0 256x224 - gamename=Big Striker -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In offense A-Short Pass, B-Long Pass/Shoot, C-Fake Play In defense A-Sliding Tackle, B-Steal -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + bestleaw.zip Best League (bootleg of Big Striker, World Cup) - Best League (bootleg of Big Striker, World Cup) - - wor - bigstrik.zip Jaleco Big Striker is a football game developed and published by Jaleco in 1992. You have the choice between 8 international teams. The game is seen from the side in 3D. The graphics are correct and the sound effects are nice. We see from time to time, at the bottom left of the screen, the bench that encourages you and even gives you advice. - - media/box-3D/bigstrik.png - media/video/bigstrik.mp4 - media/mixrbv2/bigstrik.png - 1992 @@ -24850,51 +14681,26 @@ P1_JOYSTICK_RIGHT=Right Jaleco Sports / Soccer - Sports 1-2 0 10 0 256x224 - gamename=Big Striker -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In offense A-Short Pass, B-Long Pass/Shoot, C-Fake Play In defense A-Sliding Tackle, B-Steal -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bestbest.zip Best Of Best - Best Of Best - - wor - 0 Mame Best of Best is a 2D versus fighting game in which you take control of one of eight fighters and participate in a fighting tournament. The fighters to choose from are Tom, Hawk, Shalin, the wrestler Abdul, the Rambo like Scott, the Japanese Sasaki, the punker Tango and the turban wearing Alli. Each fighter has their own fighting techniques witch include kick, punch and special attacks. The fights are best of three and after each fight a new fighter can be selected. You can play solo or with a friend. This would be a typical early Street Fighter clone if it wasn't for the good old SunA wackyness. Eight combatants come to this turney to find out who is the best of the best in the world. Like in many Korean fighting games at the time, there is no boss, nor any hidden characters. Each character has its own stage, but the same musical tunes are played in each of them. Get ready to fight to the rythm of Lambada and celebrate your victory with the Ode to Joy. - media/box-3D/bestbest.png - media/video/bestbest.mp4 - media/mixrbv2/bestbest.png + media/video/bestbest.mp4 + media/mixrbv2/bestbest.png 1994 @@ -24903,33 +14709,26 @@ P1_JOYSTICK_RIGHT=Right SunA Fight / Versus - Fight 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=6|| bestri.zip Bestri (Korea, set 1) - Bestri (Korea, set 1) - - kr - 0 Mame A collection of 3 games : 'Die Break', 'Heuk Sua Baek Sa' and 'Penta'. - media/box-3D/bestri.png - media/video/bestri.mp4 - media/mixrbv2/bestri.png + media/video/bestri.mp4 + media/mixrbv2/bestri.png 1998 @@ -24944,24 +14743,17 @@ P1_JOYSTICK_RIGHT=Right 14 0 320x240 - Input=Joystick 4 ways||Buttons=2|| - + bestria.zip Bestri (Korea, set 2) - Bestri (Korea, set 2) bestri.zip Mame A collection of 3 games : 'Die Break', 'Heuk Sua Baek Sa' and 'Penta'. - - media/box-3D/bestri.png - media/video/bestri.mp4 - media/mixrbv2/bestri.png - 1998 @@ -24975,28 +14767,17 @@ P1_JOYSTICK_RIGHT=Right 14 0 320x240 - Input=Joystick 4 ways||Buttons=2|| - + punisherbz.zip Biaofeng Zhanjing (Chinese bootleg) - Biaofeng Zhanjing (Chinese bootleg) - - cn - wor - punisher.zip Capcom Play System A Capcom arcade beat-em-up game similar to games like Double Dragon featuring the Marvel character The Punisher. Nick Fury is also a playable character in this game. - - media/box-3D/punisher.png - media/video/punisher.mp4 - media/mixrbv2/punisher.png - 1993 @@ -25010,46 +14791,18 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=The Punisher (World 930422) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + bigbang.zip Big Bang (9th Nov. 1993) - Big Bang (9th Nov. 1993) - - wor - tdragon2.zip NMK The game uses variable rate scrolling (the screen scrolls at different speeds or not at all), and is played from a top-down view. Unlike space shooters, Thunder Dragon 2 is played in-atmosphere on a single world with contemporary airplanes. The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks. - - media/box-3D/tdragon2.png - media/video/tdragon2.mp4 - media/mixrbv2/tdragon2.png - 1993 @@ -25057,33 +14810,26 @@ The game contains eight stages, with popcorn enemies and ships with varying degr NMK Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - Input=Joystick 8 ways||Buttons=3|| bigbucks.zip Big Bucks - Big Bucks - - wor - 0 Namco Classics Test your trivia IQ in this English quiz game. - media/box-3D/bigbucks.png - media/video/bigbucks.mp4 - media/mixrbv2/bigbucks.png + media/video/bigbucks.mp4 + media/mixrbv2/bigbucks.png 1986 @@ -25092,33 +14838,26 @@ The game contains eight stages, with popcorn enemies and ships with varying degr Dynasoft Inc. Quiz / English - Quiz 1-4 0 10 270 288x224 - Input=Joystick 4 ways||Buttons=0 Coins: 2|| bigkarnk.zip Big Karnak (ver. 1.0, checksum 1e38c94) - Big Karnak (ver. 1.0, checksum 1e38c94) - - wor - 0 Gaelco In this platform game you control a pharaoh that attempts to fight through several deadly enemies like cobras and scorpions. - media/box-3D/bigkarnk.png - media/video/bigkarnk.mp4 - media/mixrbv2/bigkarnk.png + media/video/bigkarnk.mp4 + media/mixrbv2/bigkarnk.png 1991 @@ -25127,50 +14866,26 @@ The game contains eight stages, with popcorn enemies and ships with varying degr Gaelco Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x240 - gamename=Big Karnak -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bigrun.zip Big Run (11th Rallye version) - Big Run (11th Rallye version) - - wor - 0 Jaleco A driving game. - media/box-3D/bigrun.png - media/video/bigrun.mp4 - media/mixrbv2/bigrun.png + media/video/bigrun.mp4 + media/mixrbv2/bigrun.png 1989 @@ -25179,52 +14894,26 @@ P1_JOYSTICK_RIGHT=Right Jaleco Race 3rd Pers. view - Race, Driving 1 0 10 0 256x224 - gamename=Big Run (11th Rallye version) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Obviously the horn button isn't labeled, but is the horn on the wheel. -P1NumButtons=5 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON5|High-Low Shifter+button+P1_BUTTON3&P1_BUTTON4|Pedal (Microswitch)+button+P1_BUTTON1|Pedal (Microswitch)+button+P1_BUTTON2 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Low -P1_BUTTON4=High -P1_BUTTON5=Horn -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON5=Lime||P1_PADDLE=Black|| bigstrik.zip Big Striker - Big Striker - - wor - 0 Jaleco Big Striker is a football game developed and published by Jaleco in 1992. You have the choice between 8 international teams. The game is seen from the side in 3D. The graphics are correct and the sound effects are nice. We see from time to time, at the bottom left of the screen, the bench that encourages you and even gives you advice. - media/box-3D/bigstrik.png - media/video/bigstrik.mp4 - media/mixrbv2/bigstrik.png + media/video/bigstrik.mp4 + media/mixrbv2/bigstrik.png 1992 @@ -25233,52 +14922,23 @@ P1_PADDLE_EXT=Right Jaleco Sports / Soccer - Sports 1-2 0 10 0 256x224 - gamename=Big Striker -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In offense A-Short Pass, B-Long Pass/Shoot, C-Fake Play In defense A-Sliding Tackle, B-Steal -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + bigstrkba.zip Big Striker (bootleg w/Italian teams) - Big Striker (bootleg w/Italian teams) - - il - bigstrik.zip Jaleco Big Striker is a football game developed and published by Jaleco in 1992. You have the choice between 8 international teams. The game is seen from the side in 3D. The graphics are correct and the sound effects are nice. We see from time to time, at the bottom left of the screen, the bench that encourages you and even gives you advice. - - media/box-3D/bigstrik.png - media/video/bigstrik.mp4 - media/mixrbv2/bigstrik.png - 1992 @@ -25286,52 +14946,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Sports / Soccer - Sports 1-2 0 10 0 256x224 - gamename=Big Striker -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In offense A-Short Pass, B-Long Pass/Shoot, C-Fake Play In defense A-Sliding Tackle, B-Steal -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + bigstrkb.zip Big Striker (bootleg) - Big Striker (bootleg) - - wor - bigstrik.zip Jaleco Big Striker is a football game developed and published by Jaleco in 1992. You have the choice between 8 international teams. The game is seen from the side in 3D. The graphics are correct and the sound effects are nice. We see from time to time, at the bottom left of the screen, the bench that encourages you and even gives you advice. - - media/box-3D/bigstrik.png - media/video/bigstrik.mp4 - media/mixrbv2/bigstrik.png - 1992 @@ -25339,42 +14970,18 @@ P1_JOYSTICK_RIGHT=Right Jaleco Sports / Soccer - Sports 1-2 0 10 0 256x224 - gamename=Big Striker -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In offense A-Short Pass, B-Long Pass/Shoot, C-Fake Play In defense A-Sliding Tackle, B-Steal -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bigtwin.zip Big Twin - Big Twin - - wor - 0 Mame @@ -25385,9 +14992,8 @@ Once a sphere has completed its drop into the playfield - and providing it's not As with several other Playmark games, Big Twin is of an adult nature and as the player removes the spheres, a picture of a naked woman is gradually revealed. The game ends if the stacked spheres reach the top of the playfield. - media/box-3D/bigtwin.png - media/video/bigtwin.mp4 - media/mixrbv2/bigtwin.png + media/video/bigtwin.mp4 + media/mixrbv2/bigtwin.png 1995 @@ -25396,73 +15002,44 @@ As with several other Playmark games, Big Twin is of an adult nature and as the Playmark Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x240 - gamename=Big Twin -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Couldn?t find what the actually button is called on the panel but by pressing it you cause the hand on the screen to grab a ball -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Grab -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bikkuric.zip Bikkuri Card (Japan) - Bikkuri Card (Japan) - - jp - 0 Konami Classics Bikkuri Card (c) 1987 Unknown. - SOURCES - Game's ROM. - media/box-3D/bikkuric.png - media/video/bikkuric.mp4 - media/mixrbv2/bikkuric.png + media/video/bikkuric.mp4 + media/mixrbv2/bikkuric.png 1987 Puzzle-Game / Equalize - Puzzle-Game 1 0 6 270 256x224 - Input=Joystick 8 ways, Gambling||Buttons=1|| bioatack.zip Bio Attack - Bio Attack - - wor - 0 Taito Classics @@ -25473,9 +15050,8 @@ Moving forward will cause the screen will scroll faster. This is necessary becau Be sure to pick up oxygen capsules by flying over them. This refills the timer and gains you 100 points. - media/box-3D/bioatack.png - media/video/bioatack.mp4 - media/mixrbv2/bioatack.png + media/video/bioatack.mp4 + media/mixrbv2/bioatack.png 1983 @@ -25484,50 +15060,26 @@ Be sure to pick up oxygen capsules by flying over them. This refills the timer a Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - gamename=Bio Attack -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bioship.zip Bio-ship Paladin - Bio-ship Paladin - Bio-ship Paladin - - wor - 0 Sammy Classics While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower. - media/box-3D/bioship.png - media/video/bioship.mp4 - media/mixrbv2/bioship.png + media/video/bioship.mp4 + media/mixrbv2/bioship.png 1990 @@ -25536,37 +15088,17 @@ P1_JOYSTICK_RIGHT=Right UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - gamename=Bio-ship Paladin -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Super-Fire is achived by holding down the Fire button until the meter at the lower end of the screen reads full. Holding the Cursor button down causes the Paladin to remain stationary and the cursor can be moved around the screen using the joystick -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Cursor -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + biomtoyc.zip Biomechanical Toy (ver. 1.0.1870, checksum ba682195) - Biomechanical Toy (ver. 1.0.1870, checksum ba682195) biomtoy.zip Gaelco @@ -25581,11 +15113,6 @@ Checkpoints - indicated by red flags - are located at certain points throughout An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen. - - media/box-3D/biomtoy.png - media/video/biomtoy.mp4 - media/mixrbv2/biomtoy.png - 1995 @@ -25593,37 +15120,17 @@ An abstract, oriental-looking face occasionally forms part of a level's platform Gaelco Platform / Shooter Scrolling - Platform 1 0 14 0 320x240 - gamename=Biomechanical Toy (unprotected) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Game is only 1 player while the driver (gaelco.c) has 2. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + biomtoyb.zip Biomechanical Toy (ver. 1.0.1878, checksum d84b28ff) - Biomechanical Toy (ver. 1.0.1878, checksum d84b28ff) biomtoy.zip Gaelco @@ -25638,11 +15145,6 @@ Checkpoints - indicated by red flags - are located at certain points throughout An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen. - - media/box-3D/biomtoy.png - media/video/biomtoy.mp4 - media/mixrbv2/biomtoy.png - 1995 @@ -25650,41 +15152,18 @@ An abstract, oriental-looking face occasionally forms part of a level's platform Gaelco Platform / Shooter Scrolling - Platform 1 0 14 0 320x240 - gamename=Biomechanical Toy (unprotected) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Game is only 1 player while the driver (gaelco.c) has 2. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + biomtoya.zip Biomechanical Toy (ver. 1.0.1884, checksum 3f316c70) - Biomechanical Toy (ver. 1.0.1884, checksum 3f316c70) - - wor - biomtoy.zip Gaelco @@ -25698,11 +15177,6 @@ Checkpoints - indicated by red flags - are located at certain points throughout An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen. - - media/box-3D/biomtoy.png - media/video/biomtoy.mp4 - media/mixrbv2/biomtoy.png - 1995 @@ -25710,41 +15184,18 @@ An abstract, oriental-looking face occasionally forms part of a level's platform Gaelco Platform / Shooter Scrolling - Platform 1 0 14 0 320x240 - gamename=Biomechanical Toy (unprotected) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Game is only 1 player while the driver (gaelco.c) has 2. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - biomtoy.zip Biomechanical Toy (ver. 1.0.1885, checksum 69f5e032) - Biomechanical Toy (ver. 1.0.1885, checksum 69f5e032) - - wor - 0 Gaelco @@ -25759,9 +15210,8 @@ Checkpoints - indicated by red flags - are located at certain points throughout An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen. - media/box-3D/biomtoy.png - media/video/biomtoy.mp4 - media/mixrbv2/biomtoy.png + media/video/biomtoy.mp4 + media/mixrbv2/biomtoy.png 1995 @@ -25770,42 +15220,18 @@ An abstract, oriental-looking face occasionally forms part of a level's platform Gaelco Platform / Shooter Scrolling - Platform 1 0 14 0 320x240 - gamename=Biomechanical Toy (unprotected) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Game is only 1 player while the driver (gaelco.c) has 2. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bionicc.zip Bionic Commando (Euro) - Bionic Commando (Euro) - Bionic Commando (Euro) - - eu - 0 Capcom Classics @@ -25816,9 +15242,8 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. - media/box-3D/bionicc.png - media/video/bionicc.mp4 - media/mixrbv2/bionicc.png + media/video/bionicc.mp4 + media/mixrbv2/bionicc.png 1987 @@ -25827,43 +15252,18 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and Capcom Platform / Shooter Scrolling - Platform 1-2 0 8 0 256x224 - gamename=Bionic Commando (Euro) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bionic Reach -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black|| - - + + bionicc1.zip Bionic Commando (US set 1) - Bionic Commando (US set 1) - Bionic Commando (US set 1) - - us - bionicc.zip Capcom Classics @@ -25873,11 +15273,6 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. - - media/box-3D/bionicc.png - media/video/bionicc.mp4 - media/mixrbv2/bionicc.png - 1987 @@ -25885,43 +15280,18 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and Capcom Platform / Shooter Scrolling - Platform 1-2 0 8 0 256x224 - gamename=Bionic Commando (Euro) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bionic Reach -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black|| - - + + bionicc2.zip Bionic Commando (US set 2) - Bionic Commando (US set 2) - Bionic Commando (US set 2) - - us - bionicc.zip Capcom Classics @@ -25931,11 +15301,6 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. - - media/box-3D/bionicc.png - media/video/bionicc.mp4 - media/mixrbv2/bionicc.png - 1987 @@ -25943,43 +15308,18 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and Capcom Platform / Shooter Scrolling - Platform 1-2 0 8 0 256x224 - gamename=Bionic Commando (Euro) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bionic Reach -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black|| - - + + bioniccbl.zip Bionic Commandos (bootleg, set 1) - Bionic Commandos (bootleg, set 1) - Bionic Commandos (bootleg, set 1) - - wor - bionicc.zip Capcom Classics @@ -25989,11 +15329,6 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. - - media/box-3D/bionicc.png - media/video/bionicc.mp4 - media/mixrbv2/bionicc.png - 1987 @@ -26001,43 +15336,18 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and Capcom Platform / Shooter Scrolling - Platform 1-2 0 8 0 256x224 - gamename=Bionic Commando (Euro) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bionic Reach -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black|| - - + + bioniccbl2.zip Bionic Commandos (bootleg, set 2) - Bionic Commandos (bootleg, set 2) - Bionic Commandos (bootleg, set 2) - - wor - bionicc.zip Capcom Classics @@ -26047,11 +15357,6 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. - - media/box-3D/bionicc.png - media/video/bionicc.mp4 - media/mixrbv2/bionicc.png - 1987 @@ -26059,77 +15364,55 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and Capcom Platform / Shooter Scrolling - Platform 1-2 0 8 0 256x224 - gamename=Bionic Commando (Euro) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bionic Reach -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black|| - - + + bioplayc.zip Bioplaything Cop (ver. 1.0.1823, checksum cd960fc9, prototype) - Bioplaything Cop (ver. 1.0.1823, checksum cd960fc9, prototype) biomtoy.zip - Mame + Gaelco - + Biomechanical Toy is an eightway-scrolling platform shoot-em-up set in a world of magically-animated toys, in which the magical pendulum that animates the toys has been stolen by the evil 'Scrubby', a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge. The player takes on the role of Inguz and is tasked with freeing the few remaining good toys that are trapped throughout the stages, while destroying or avoiding the many evil toys that now patrol the kingdom. + +Inguz carries a basic, single-firing pistol, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack. Freed toys will give help to Inguz by providing additional firepower for a short time. + +Inguz begins each stage and each new life with a full health meter of eighty units, but food can be found that will replenish the meter. The player can lose a life either by running out of health, falling off the bottom of the screen (or into a hazard, such as a lava pit), or by running out of time. Clearing each stage awards bonus points based on both remaining time and health units. + +Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, play restarts from the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot. + +An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen. - - media/box-3D/biomtoy.png - media/video/biomtoy.mp4 - media/mixrbv2/biomtoy.png - - + 1995 - Galeco - Galeco + Gaelco + Gaelco - Platform + Platform / Shooter Scrolling + 1 0 - 0 + 14 0 + 320x240 - + birdtrya.zip Birdie Try (Japan revision 2) - Birdie Try (Japan revision 2) birdtry.zip Data East Classics An overhead golf game. - - media/box-3D/birdtry.png - media/video/birdtry.mp4 - media/mixrbv2/birdtry.png - 1988 @@ -26137,50 +15420,26 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Golf - Sports 1-2 0 0 270 256x240 - gamename=Birdie Try (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In game controls lists dial input for both players. I think this is taken from hbarrel which is from the same driver (dec0.c). Shouldn?t be in there. Gameplay - press the options button to change club, swing type and ball spin. Press the swing button to start swing. When red bar on right side of screen reaches desired power press swing again. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Swing -P1_BUTTON2=Options -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - birdtry.zip Birdie Try (Japan revision 2, revision 1 MCU) - Birdie Try (Japan revision 2, revision 1 MCU) - - jp - 0 Data East Classics An overhead golf game. - media/box-3D/birdtry.png - media/video/birdtry.mp4 - media/mixrbv2/birdtry.png + media/video/birdtry.mp4 + media/mixrbv2/birdtry.png 1988 @@ -26189,50 +15448,26 @@ P1_JOYSTICK_UP=Up Data East Sports / Golf - Sports 1-2 0 0 270 256x240 - gamename=Birdie Try (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In game controls lists dial input for both players. I think this is taken from hbarrel which is from the same driver (dec0.c). Shouldn?t be in there. Gameplay - press the options button to change club, swing type and ball spin. Press the swing button to start swing. When red bar on right side of screen reaches desired power press swing again. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Swing -P1_BUTTON2=Options -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - birdiy.zip Birdiy - Birdiy - - wor - 0 Namco Classics You control a mama bird that attempts to catch a caterpillars on the tree leafs and a worms under the ground taking caution not to be attacked by a skunk, to later feed her little chick on the nest and protect from stealthy predators. - media/box-3D/birdiy.png - media/video/birdiy.mp4 - media/mixrbv2/birdiy.png + media/video/birdiy.mp4 + media/mixrbv2/birdiy.png 1983 @@ -26240,33 +15475,26 @@ P1_JOYSTICK_UP=Up Mama Top Action - Action / Climbing 1-2 0 2 270 288x224 - Input=Joystick 4 ways||Buttons=0 Coins: 2|| bishi.zip Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players) - Bishi Bashi Championship Mini Game Senshuken (ver JAA, 3 Players) - - wor - 0 Konami Classics A puzzle game with various mini games. - media/box-3D/bishi.png - media/video/bishi.mp4 - media/mixrbv2/bishi.png + media/video/bishi.mp4 + media/mixrbv2/bishi.png 1996 @@ -26281,18 +15509,12 @@ P1_JOYSTICK_UP=Up 14 0 288x224 - Input=Buttons only||Buttons=3|| - + blkdrgonb.zip Black Dragon (bootleg) - Black Dragon (bootleg) - Black Dragon (bootleg) - - jp - blktiger.zip Capcom Classics @@ -26308,11 +15530,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls. - - media/box-3D/blktiger.png - media/video/blktiger.mp4 - media/mixrbv2/blktiger.png - 1987 @@ -26320,43 +15537,18 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be Capcom Platform / Fighter Scrolling - Platform 1-2 0 19 0 256x224 - gamename=Black Tiger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mace -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow|| - - + + blkdrgon.zip Black Dragon (Japan) - Black Dragon (Japan) - Black Dragon (Japan) - - jp - blktiger.zip Capcom Classics @@ -26372,11 +15564,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls. - - media/box-3D/blktiger.png - media/video/blktiger.mp4 - media/mixrbv2/blktiger.png - 1987 @@ -26384,51 +15571,26 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be Capcom Platform / Fighter Scrolling - Platform 1-2 0 19 0 256x224 - gamename=Black Tiger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mace -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow|| blkheart.zip Black Heart - Black Heart - - wor - 0 Mame A horizontally scrolling shoot'em up. - media/box-3D/blkheart.png - media/video/blkheart.mp4 - media/mixrbv2/blkheart.png + media/video/blkheart.mp4 + media/mixrbv2/blkheart.png 1991 @@ -26437,51 +15599,23 @@ P1_JOYSTICK_UP=Up UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - gamename=Black Heart -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire A -P1_BUTTON2=Fire B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + blkheartj.zip Black Heart (Japan) - Black Heart (Japan) - - jp - blkheart.zip Mame A horizontally scrolling shoot'em up. - - media/box-3D/blkheart.png - media/video/blkheart.mp4 - media/mixrbv2/blkheart.png - 1991 @@ -26489,97 +15623,52 @@ P1_JOYSTICK_RIGHT=Right UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - gamename=Black Heart -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire A -P1_BUTTON2=Fire B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - blkhole.zip Black Hole - Black Hole - - wor - 0 Konami Classics Black Hole is a space-themed shoot'em up. The point of the game is to shoot all of the terrain, go through the "point ships" for extra points, and finally shoot the moving figure on top of everything. - media/box-3D/blkhole.png - media/video/blkhole.mp4 - media/mixrbv2/blkhole.png + media/video/blkhole.mp4 + media/mixrbv2/blkhole.png 1981 Shoot'em Up - Shoot'em up / Vertical 1-2 0 2 270 768x224 - gamename=Black Hole -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - blkpnthr.zip Black Panther - Black Panther - - wor - 0 Konami Classics Black Panther is a beat'em up / platform game. You play a black panther cat who has to claw or jump on enemies to kill them. You collect power-ups and defeat bosses to advance levels. - media/box-3D/blkpnthr.png - media/video/blkpnthr.mp4 - media/mixrbv2/blkpnthr.png + media/video/blkpnthr.mp4 + media/mixrbv2/blkpnthr.png 1987 @@ -26588,42 +15677,18 @@ P1_JOYSTICK_RIGHT=Right Konami Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x224 - gamename=Black Panther -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=No panel pics but that's what the buttons do. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - blktiger.zip Black Tiger - Black Tiger - Black Tiger - - wor - 0 Capcom Classics @@ -26640,9 +15705,8 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls. - media/box-3D/blktiger.png - media/video/blktiger.mp4 - media/mixrbv2/blktiger.png + media/video/blktiger.mp4 + media/mixrbv2/blktiger.png 1987 @@ -26651,43 +15715,18 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be Capcom Platform / Fighter Scrolling - Platform 1-2 0 19 0 256x224 - gamename=Black Tiger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mace -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow|| - - + + blktigerb1.zip Black Tiger (bootleg set 1) - Black Tiger (bootleg set 1) - Black Tiger (bootleg set 1) - - wor - blktiger.zip Capcom Classics @@ -26703,11 +15742,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls. - - media/box-3D/blktiger.png - media/video/blktiger.mp4 - media/mixrbv2/blktiger.png - 1987 @@ -26715,43 +15749,18 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be Capcom Platform / Fighter Scrolling - Platform 1-2 0 19 0 256x224 - gamename=Black Tiger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mace -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow|| - - + + blktigerb2.zip Black Tiger (bootleg set 2) - Black Tiger (bootleg set 2) - Black Tiger (bootleg set 2) - - wor - blktiger.zip Capcom Classics @@ -26767,11 +15776,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls. - - media/box-3D/blktiger.png - media/video/blktiger.mp4 - media/mixrbv2/blktiger.png - 1987 @@ -26779,43 +15783,18 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be Capcom Platform / Fighter Scrolling - Platform 1-2 0 19 0 256x224 - gamename=Black Tiger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mace -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow|| - - + + blktigera.zip Black Tiger (older) - Black Tiger (older) - Black Tiger (older) - - wor - blktiger.zip Capcom Classics @@ -26831,11 +15810,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls. - - media/box-3D/blktiger.png - media/video/blktiger.mp4 - media/mixrbv2/blktiger.png - 1987 @@ -26843,43 +15817,18 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be Capcom Platform / Fighter Scrolling - Platform 1-2 0 19 0 256x224 - gamename=Black Tiger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mace -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow|| - - + + blktigerb3.zip Black Tiger / Black Dragon (mixed bootleg?) - Black Tiger / Black Dragon (mixed bootleg?) - Black Tiger / Black Dragon (mixed bootleg?) - - wor - blktiger.zip Capcom Classics @@ -26895,11 +15844,6 @@ The sprawling, eight-way scrolling levels are packed with hidden bonuses to enco Special items that reveal coins, upgraded armour, or simply bonus points can be found by attacking certain walls. - - media/box-3D/blktiger.png - media/video/blktiger.mp4 - media/mixrbv2/blktiger.png - 1987 @@ -26907,50 +15851,26 @@ Special items that reveal coins, upgraded armour, or simply bonus points can be Capcom Platform / Fighter Scrolling - Platform 1-2 0 19 0 256x224 - gamename=Black Tiger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mace -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Yellow|| blackt96.zip Black Touch '96 - - wor - 0 Mame Black Touch '96 (c) 1996 DGRM. - SERIES - 1. Black Touch (1993) 2. Black Touch 2 (199?) 3. Black Touch '96 (1996) - SOURCES - Game's ROM. - media/box-3D/blackt96.png - media/video/blackt96.mp4 - media/mixrbv2/blackt96.png + media/video/blackt96.mp4 + media/mixrbv2/blackt96.png 1996 @@ -26959,34 +15879,26 @@ P1_JOYSTICK_UP=Up D.G.R.M. Beat'em Up - Fight / 2.5D - Fight 1-2 0 0 0 256x224 - Input=Joystick 8 ways||Buttons=3|| bwidow.zip Black Widow - Black Widow - - wor - 0 Atari Classics In Black Widow you have to move around a web using two joysticks to control the action. The left joystick moves, while the right joystick fires. "Robotron - 2084" players will feel right at home playing this game, as the controls are identical. You have to defend your little vector spider around her vector web in order to keep out all the deadly bugs. Shoot down bugs and they turn into bonuses. Watch out for eggs, if you see any eggs, then you should quickly push them off the web before they hatch. Other enemies include mosquitoes, beetles, and hornets. - media/box-3D/bwidow.png - media/video/bwidow.mp4 - media/mixrbv2/bwidow.png + media/video/bwidow.mp4 + media/mixrbv2/bwidow.png 1982 @@ -26995,53 +15907,25 @@ P1_JOYSTICK_UP=Up Atari Shooter - N/A - Shoot'em Up 1 0 14 0 - gamename=Black Widow -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Aim Up -P1_JOYSTICKRIGHT_DOWN=Aim Down -P1_JOYSTICKRIGHT_LEFT=Aim Left -P1_JOYSTICKRIGHT_RIGHT=Aim Right - - - P1_COIN=Black||P1_START=Black||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_JOYSTICK=Red|| bmaster.zip Blade Master (World) - Blade Master (World) - - wor - 0 Irem Classics Blade Master is a scrolling hack and slash arcade game released by Irem in 1991. Two selectable heroes, Roy and Arnold, try to save their land from hordes of monsters. There are items to break and power-ups to collect, typical of this genre in the 1990s. - media/box-3D/bmaster.png - media/video/bmaster.mp4 - media/mixrbv2/bmaster.png + media/video/bmaster.mp4 + media/mixrbv2/bmaster.png 1991 @@ -27050,52 +15934,23 @@ P1_JOYSTICKRIGHT_RIGHT=Aim Right Irem Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 320x240 - gamename=Blade Master (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bladestle.zip Blades of Steel (version E, Trackball) - Blades of Steel (version E, Trackball) - - wor - bladestl.zip Konami Classics An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other. - - media/box-3D/bladestl.png - media/video/bladestl.mp4 - media/mixrbv2/bladestl.png - 1987 @@ -27103,53 +15958,23 @@ P1_JOYSTICK_RIGHT=Right Konami Sports / Hockey - Sports 1-2 0 10 270 256x224 - gamename=Blades of Steel (version T) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The Mame driver has inputs for a 8 way joystick as well, but I've yet to find a machine that uses those inputs. It's unknown if this is a hack. -P1NumButtons=3 -P1Controls=Trackball+trackball -P1_BUTTON1=Shoot -P1_BUTTON2=Pass / Face-Off -P1_BUTTON3=FIGHT! -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Blue|| - + bladestll.zip Blades of Steel (version L, Trackball) - Blades of Steel (version L, Trackball) - - wor - bladestl.zip Konami Classics An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other. - - media/box-3D/bladestl.png - media/video/bladestl.mp4 - media/mixrbv2/bladestl.png - 1987 @@ -27157,52 +15982,26 @@ P1_TRACKBALL_Y_EXT=Down Konami Sports / Hockey - Sports 1-2 0 10 270 256x224 - gamename=Blades of Steel (version T) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The Mame driver has inputs for a 8 way joystick as well, but I've yet to find a machine that uses those inputs. It's unknown if this is a hack. -P1NumButtons=3 -P1Controls=Trackball+trackball -P1_BUTTON1=Shoot -P1_BUTTON2=Pass / Face-Off -P1_BUTTON3=FIGHT! -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Blue|| bladestl.zip Blades of Steel (version T, Joystick) - Blades of Steel (version T, Joystick) - - wor - 0 Konami Classics An ice hockey game with hand-to-hand fighting and physical violence. Features close-up action scenes where two players (one from each team) throw off their gloves and punch each other. - media/box-3D/bladestl.png - media/video/bladestl.mp4 - media/mixrbv2/bladestl.png + media/video/bladestl.mp4 + media/mixrbv2/bladestl.png 1987 @@ -27211,52 +16010,26 @@ P1_TRACKBALL_Y_EXT=Down Konami Sports / Hockey - Sports 1-2 0 10 270 256x224 - gamename=Blades of Steel (version T) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The Mame driver has inputs for a 8 way joystick as well, but I've yet to find a machine that uses those inputs. It's unknown if this is a hack. -P1NumButtons=3 -P1Controls=Trackball+trackball -P1_BUTTON1=Shoot -P1_BUTTON2=Pass / Face-Off -P1_BUTTON3=FIGHT! -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_TRACKBALL=Blue|| blandia.zip Blandia - Blandia - - wor - 0 Seta Weapon-based fighting game featuring visible damage to each of the 10 fighter's armor. - media/box-3D/blandia.png - media/video/blandia.mp4 - media/mixrbv2/blandia.png + media/video/blandia.mp4 + media/mixrbv2/blandia.png 1992 @@ -27265,52 +16038,23 @@ P1_TRACKBALL_Y_EXT=Down Allumer Fight / Versus - Fight 1-2 0 4 0 384x240 - gamename=Blandia -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack High -P1_BUTTON2=Attack Middle -P1_BUTTON3=Attack Low -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + blandiap.zip Blandia (prototype) - Blandia (prototype) - - wor - blandia.zip Seta Weapon-based fighting game featuring visible damage to each of the 10 fighter's armor. - - media/box-3D/blandia.png - media/video/blandia.mp4 - media/mixrbv2/blandia.png - 1992 @@ -27318,42 +16062,18 @@ P1_JOYSTICK_RIGHT=Right Allumer Fight / Versus - Fight 1-2 0 4 0 384x240 - gamename=Blandia -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack High -P1_BUTTON2=Attack Middle -P1_BUTTON3=Attack Low -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - blastoff.zip Blast Off (Japan) - Blast Off (Japan) - - jp - 0 Namco Classics @@ -27362,9 +16082,8 @@ P1_JOYSTICK_RIGHT=Right As in many other vertical scrolling shooters (including Namco's own Xevious), the player controls a ship, facing the top of the screen, that can move freely while the background scrolls down, bringing enemies in to view; the player may destroy enemies for points. The game uses two buttons - one is used to make the ship fire circular lasers, while the other is used to cycle through its four firing patterns. The red pattern is two lasers in a spiral pattern, while the blue one is one laser straight ahead and one behind, the yellow one is one laser straight ahead, one left, and one right and the green one is two lasers diagonally forward (one to the left and one to the right), and one straight behind; by holding down the button, the ship fires more powerful, spherical lasers. - media/box-3D/blastoff.png - media/video/blastoff.mp4 - media/mixrbv2/blastoff.png + media/video/blastoff.mp4 + media/mixrbv2/blastoff.png 1989 @@ -27373,42 +16092,18 @@ As in many other vertical scrolling shooters (including Namco's own Xevious), th Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x224 - gamename=Blast Off (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Driver (namcos1.c) has standard 3 button layout although only 2 are required -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Change Weapon -P1_BUTTON3=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - blaster.zip Blaster - Blaster - - wor - 0 Midway Classics @@ -27423,9 +16118,8 @@ Players can select their starting wave at the start of the game; choosing from P Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once. - media/box-3D/blaster.png - media/video/blaster.mp4 - media/mixrbv2/blaster.png + media/video/blaster.mp4 + media/mixrbv2/blaster.png 1983 @@ -27434,43 +16128,18 @@ Despite the presence of an energy meter, the player can take exactly three hits Williams / Vid Kidz Shooter / Plane, 3rd person - Shooter 1-2 0 14 0 292x240 - gamename=Blaster -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game uses a 49-way optical triggerstick with thumb button. The buttons are repeated on the control panel. The game uses aircraft style controls - Pull back on the stick to climb. -P1NumButtons=3 -P1Controls=49-way Joystick+stick+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Blast -P1_BUTTON2=Thrust -P1_BUTTON3=Unknown -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Y=Up -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_X=Left - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_STICK=Black|| - - + + blastero.zip Blaster (location test) - Blaster (location test) - - wor - blaster.zip Midway Classics @@ -27484,11 +16153,6 @@ Players can select their starting wave at the start of the game; choosing from P Despite the presence of an energy meter, the player can take exactly three hits before he or she dies. Upon death, the window of the player's virtual cockpit breaks and one of the player's lives is lost. Blaster has a 'Continue' option but this can only be used once. - - media/box-3D/blaster.png - media/video/blaster.mp4 - media/mixrbv2/blaster.png - 1983 @@ -27496,43 +16160,18 @@ Despite the presence of an energy meter, the player can take exactly three hits Williams / Vid Kidz Shooter / Plane, 3rd person - Shooter 1-2 0 14 0 292x240 - gamename=Blaster -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game uses a 49-way optical triggerstick with thumb button. The buttons are repeated on the control panel. The game uses aircraft style controls - Pull back on the stick to climb. -P1NumButtons=3 -P1Controls=49-way Joystick+stick+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Blast -P1_BUTTON2=Thrust -P1_BUTTON3=Unknown -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Y=Up -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_X=Left - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_STICK=Black|| - - + + blstroidg.zip Blasteroids (German, rev 2) - Blasteroids (German, rev 2) - - de - blstroid.zip Atari Classics @@ -27544,11 +16183,6 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be - - media/box-3D/blstroid.png - media/video/blstroid.mp4 - media/mixrbv2/blstroid.png - 1987 @@ -27562,34 +16196,12 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be 12 0 640x240 - gamename=Blasteroids (rev 4) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_BUTTON3=Transform: Armor, Shots, Speed -P1_DIAL=Rotate Ship Left -P1_DIAL_EXT=Rotate Ship Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black|| - - + + blstroid2.zip Blasteroids (rev 2) - Blasteroids (rev 2) - - wor - blstroid.zip Atari Classics @@ -27601,11 +16213,6 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be - - media/box-3D/blstroid.png - media/video/blstroid.mp4 - media/mixrbv2/blstroid.png - 1987 @@ -27619,34 +16226,12 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be 12 0 640x240 - gamename=Blasteroids (rev 4) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_BUTTON3=Transform: Armor, Shots, Speed -P1_DIAL=Rotate Ship Left -P1_DIAL_EXT=Rotate Ship Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black|| - - + + blstroid3.zip Blasteroids (rev 3) - Blasteroids (rev 3) - - wor - blstroid.zip Atari Classics @@ -27658,11 +16243,6 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be - - media/box-3D/blstroid.png - media/video/blstroid.mp4 - media/mixrbv2/blstroid.png - 1987 @@ -27676,34 +16256,12 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be 12 0 640x240 - gamename=Blasteroids (rev 4) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_BUTTON3=Transform: Armor, Shots, Speed -P1_DIAL=Rotate Ship Left -P1_DIAL_EXT=Rotate Ship Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black|| blstroid.zip Blasteroids (rev 4) - Blasteroids (rev 4) - - wor - 0 Atari Classics @@ -27716,9 +16274,8 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be - media/box-3D/blstroid.png - media/video/blstroid.mp4 - media/mixrbv2/blstroid.png + media/video/blstroid.mp4 + media/mixrbv2/blstroid.png 1987 @@ -27733,34 +16290,12 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be 12 0 640x240 - gamename=Blasteroids (rev 4) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_BUTTON3=Transform: Armor, Shots, Speed -P1_DIAL=Rotate Ship Left -P1_DIAL_EXT=Rotate Ship Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black|| - - + + blstroidh.zip Blasteroids (with heads) - Blasteroids (with heads) - - wor - blstroid.zip Atari Classics @@ -27772,11 +16307,6 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be - - media/box-3D/blstroid.png - media/video/blstroid.mp4 - media/mixrbv2/blstroid.png - 1987 @@ -27790,43 +16320,20 @@ Unlike in "Asteroids", the player ship has a finite amount of fuel which must be 12 0 640x240 - gamename=Blasteroids (rev 4) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_BUTTON3=Transform: Armor, Shots, Speed -P1_DIAL=Rotate Ship Left -P1_DIAL_EXT=Rotate Ship Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_DIAL=Black|| blasto.zip Blasto - Blasto - - wor - 0 Mame Your are in control of your spaceship as you maneuver it through a mine field. Beat the clock to explode all the mines. With two players, Blasto gets even more challenging, more exciting, as each one battles for the most mines and ultimately-for each other! - media/box-3D/blasto.png - media/video/blasto.mp4 - media/mixrbv2/blasto.png + media/video/blasto.mp4 + media/mixrbv2/blasto.png 1978 @@ -27835,37 +16342,17 @@ P1_DIAL_EXT=Rotate Ship Right Gremlin Interactive Action - Action / Labyrinth 1-2 0 6 0 256x224 - gamename=Blasto -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Cocktail cabinet had directional buttons (up/down/left/right) while upright had joysticks. Clearly seen on the arcadeflyer link -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + blazeonj.zip Blaze On (Japan) - Blaze On (Japan) blazeon.zip Kaneko @@ -27874,11 +16361,6 @@ P1_JOYSTICK_RIGHT=Right There is also addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected. - - media/box-3D/blazeon.png - media/video/blazeon.mp4 - media/mixrbv2/blazeon.png - 1992 @@ -27886,41 +16368,18 @@ There is also addition to the boss battle scoring: similar to some shooters, pla Atlus Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 320x232 - gamename=Blaze On (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Editor's note: The control panel on this gmae labels the buttons simply as 'A' and 'B' but I felt it would be ok to simply put the actual functions as described in the flyer. As this game was often sold as a conversion kit, we can assume that the flyer used the labels 'A' and 'B' because that is the 'jamma standard' labeling scheme. A = Normal shot, B = Special Weapon / Attack -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Normal Shot -P1_BUTTON2=Special Weapon / Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - blazeon.zip Blaze On (World) - Blaze On (World) - - jp - 0 Kaneko @@ -27929,9 +16388,8 @@ P1_JOYSTICK_UP=Up There is also addition to the boss battle scoring: similar to some shooters, players have the opportunity to increase their scores by beating the end level bosses within a certain time limit. Every time a boss battle is initiated, a timer will count down and once the boss is destroyed/killed before the timer reaches zero, then the time left will add to the player's end-level score; if the timer runs out, then the score at the end of the level will remain unaffected. - media/box-3D/blazeon.png - media/video/blazeon.mp4 - media/mixrbv2/blazeon.png + media/video/blazeon.mp4 + media/mixrbv2/blazeon.png 1992 @@ -27940,50 +16398,26 @@ There is also addition to the boss battle scoring: similar to some shooters, pla Atlus Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 320x232 - gamename=Blaze On (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Editor's note: The control panel on this gmae labels the buttons simply as 'A' and 'B' but I felt it would be ok to simply put the actual functions as described in the flyer. As this game was often sold as a conversion kit, we can assume that the flyer used the labels 'A' and 'B' because that is the 'jamma standard' labeling scheme. A = Normal shot, B = Special Weapon / Attack -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Normal Shot -P1_BUTTON2=Special Weapon / Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - blazer.zip Blazer (Japan) - Blazer (Japan) - - jp - 0 Namco Classics Blazer is an isometric scrolling shoot 'em up featuring a tank and occasionally a helicopter battling multiple land and air based enemies. - media/box-3D/blazer.png - media/video/blazer.mp4 - media/mixrbv2/blazer.png + media/video/blazer.mp4 + media/mixrbv2/blazer.png 1987 @@ -27992,102 +16426,78 @@ P1_JOYSTICK_UP=Up Namco Shooter / Vehicle, Diagonal - Shooter 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=3|| blazstar.zip Blazing Star - Blazing Star - - wor - 0 Neo-Geo The unofficial sequel to Pulstar, Blazing Star is again a horizontal-scrolling shoot-'em-up. One or two players proceed along levels, each with a boss enemy at the end, trying to redeem the humankind. There are six ships to choose from, each with its own pilot (four of them females), weapons and characteristics of movement. Each ship has its own types of shots, but also a standard shot, charged shot (more powerful) and split shot (a charged shot can be parted into more bullets, lowering the power of each bullet while widening the fire range). - media/box-3D/blazstar.png - media/video/blazstar.mp4 - media/mixrbv2/blazstar.png + media/video/blazstar.mp4 + media/mixrbv2/blazstar.png - 1998 1998 Yumekobo SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + blazstarcm.zip Blazing Star (Stage Select Hack) - Blazing Star (Stage Select Hack) blazstar.zip Neo-Geo The unofficial sequel to Pulstar, Blazing Star is again a horizontal-scrolling shoot-'em-up. One or two players proceed along levels, each with a boss enemy at the end, trying to redeem the humankind. There are six ships to choose from, each with its own pilot (four of them females), weapons and characteristics of movement. Each ship has its own types of shots, but also a standard shot, charged shot (more powerful) and split shot (a charged shot can be parted into more bullets, lowering the power of each bullet while widening the fire range). - - media/box-3D/blazstar.png - media/video/blazstar.mp4 - media/mixrbv2/blazstar.png - - 1998 1998 Yumekobo SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| blzntrnd.zip Blazing Tornado - Blazing Tornado - - wor - 0 Mitchell An arcade wrestling game developed by Masato Masuda and his team, most famous for their work on the Fire Pro Wrestling series. - media/box-3D/blzntrnd.png - media/video/blzntrnd.mp4 - media/mixrbv2/blzntrnd.png + media/video/blzntrnd.mp4 + media/mixrbv2/blzntrnd.png 1994 @@ -28096,24 +16506,18 @@ P1_JOYSTICK_UP=Up Human Sports / Wrestling - Sports 1-4 0 10 0 304x224 - Input=Joystick 8 ways||Buttons=4|| - + arkblock.zip Block (Game Corporation bootleg, set 1) - Block (Game Corporation bootleg, set 1) - - wor - arkanoid.zip Taito Classics @@ -28123,11 +16527,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -28135,39 +16534,18 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + arkbloc2.zip Block (Game Corporation bootleg, set 2) - Block (Game Corporation bootleg, set 2) - - wor - arkanoid.zip Taito Classics @@ -28177,11 +16555,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -28189,49 +16562,23 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| - + blockbl.zip Block Block (bootleg) - Block Block (bootleg) - - wor - block.zip Capcom Classics A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play. - - media/box-3D/block.png - media/video/block.mp4 - media/mixrbv2/block.png - 1991 @@ -28239,34 +16586,23 @@ P1_DIAL_EXT=Right Capcom Action / Breakout games - Action 1-2 0 12 270 384x240 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + blockj.zip Block Block (Japan 910910) - Block Block (Japan 910910) - - jp - block.zip Capcom Classics A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play. - - media/box-3D/block.png - media/video/block.mp4 - media/mixrbv2/block.png - 1991 @@ -28274,31 +16610,23 @@ P1_DIAL_EXT=Right Capcom Action / Breakout games - Action 1-2 0 12 270 384x240 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + blockr2.zip Block Block (World 910910) - Block Block (World 910910) block.zip Capcom Classics A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play. - - media/box-3D/block.png - media/video/block.mp4 - media/mixrbv2/block.png - 1991 @@ -28306,34 +16634,23 @@ P1_DIAL_EXT=Right Capcom Action / Breakout games - Action 1-2 0 12 270 384x240 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + blockr1.zip Block Block (World 911106 Joystick) - Block Block (World 911106 Joystick) - - wor - block.zip Capcom Classics A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play. - - media/box-3D/block.png - media/video/block.mp4 - media/mixrbv2/block.png - 1991 @@ -28341,33 +16658,26 @@ P1_DIAL_EXT=Right Capcom Action / Breakout games - Action 1-2 0 12 270 384x240 - Input=Joystick 2 ways (horizontal)||Buttons=1|| block.zip Block Block (World 911219 Joystick) - Block Block (World 911219 Joystick) - - wor - 0 Capcom Classics A ball travels across the screen, bouncing off the top and side walls of the screen. When a brick is hit, the ball bounces away and the brick is destroyed. The player loses a turn when the ball touches the bottom of the screen. To prevent this from happening, the player has a movable paddle to bounce the ball upward and back into play. - media/box-3D/block.png - media/video/block.mp4 - media/mixrbv2/block.png + media/video/block.mp4 + media/mixrbv2/block.png 1991 @@ -28376,33 +16686,26 @@ P1_DIAL_EXT=Right Capcom Action / Breakout games - Action 1-2 0 12 270 384x240 - Input=Joystick 2 ways (horizontal)||Buttons=1|| blockcar.zip Block Carnival / Thunder & Lightning 2 - Block Carnival / Thunder & Lightning 2 - - wor - 0 Visco Block Carnival is a funny ball and paddle game. - media/box-3D/blockcar.png - media/video/blockcar.mp4 - media/mixrbv2/blockcar.png + media/video/blockcar.mp4 + media/mixrbv2/blockcar.png 1992 @@ -28410,33 +16713,26 @@ P1_DIAL_EXT=Right Visco Action - Action / Breakout games 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| blockgal.zip Block Gal (MC-8123B, 317-0029) - Block Gal (MC-8123B, 317-0029) - - wor - 0 Sega Classics Block Gal is a Breakout/Arkanoid clone, with some erotic imagery: clearing a screen reveals some part of a naked lady. - media/box-3D/blockgal.png - media/video/blockgal.mp4 - media/mixrbv2/blockgal.png + media/video/blockgal.mp4 + media/mixrbv2/blockgal.png 1987 @@ -28444,24 +16740,18 @@ P1_DIAL_EXT=Right SEGA Action / Breakout games - Action 1-2 0 10 270 512x224 - Input=Dial||Buttons=1|| blockhl.zip Block Hole - Block Hole - - wor - 0 Konami Classics @@ -28470,9 +16760,8 @@ P1_DIAL_EXT=Right - media/box-3D/blockhl.png - media/video/blockhl.mp4 - media/mixrbv2/blockhl.png + media/video/blockhl.mp4 + media/mixrbv2/blockhl.png 1989 @@ -28481,20 +16770,17 @@ P1_DIAL_EXT=Right Konami Various - Puzzle-Game 1-2 0 10 0 288x224 - Input=Joystick 3 ways||Buttons=1|| - + blockout3.zip Block Out (Europe and Oceania) - Block Out (Europe and Oceania) blockout.zip Technos @@ -28510,11 +16796,6 @@ In addition to the one player mode, Block Out offers a competitive simultaneous or 2) Erase 21 faces first. - - media/box-3D/blockout.png - media/video/blockout.mp4 - media/mixrbv2/blockout.png - 1989 @@ -28522,44 +16803,18 @@ or Technos Japan Corp. Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - gamename=Block Out (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Note that oddly enough, the drop button, which is on the top-fire is the 4th button, not the first. Button A rotates on the Z axis, B on the Y axis, and C on the Ry. If you can't follow that just try the game an you will cath on. -P1NumButtons=4 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON4 -P1_BUTTON1=A Button -P1_BUTTON2=B Button -P1_BUTTON3=C Button -P1_BUTTON4=Drop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - - + + blockoutj.zip Block Out (Japan) - Block Out (Japan) - - jp - blockout.zip Technos @@ -28574,11 +16829,6 @@ In addition to the one player mode, Block Out offers a competitive simultaneous or 2) Erase 21 faces first. - - media/box-3D/blockout.png - media/video/blockout.mp4 - media/mixrbv2/blockout.png - 1989 @@ -28586,44 +16836,18 @@ or Technos Japan Corp. Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - gamename=Block Out (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Note that oddly enough, the drop button, which is on the top-fire is the 4th button, not the first. Button A rotates on the Z axis, B on the Y axis, and C on the Ry. If you can't follow that just try the game an you will cath on. -P1NumButtons=4 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON4 -P1_BUTTON1=A Button -P1_BUTTON2=B Button -P1_BUTTON3=C Button -P1_BUTTON4=Drop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_BUTTON4=Red||P2_JOYSTICK=Black|| blockout.zip Block Out (set 1) - Block Out (set 1) - - wor - 0 Technos @@ -28639,9 +16863,8 @@ or 2) Erase 21 faces first. - media/box-3D/blockout.png - media/video/blockout.mp4 - media/mixrbv2/blockout.png + media/video/blockout.mp4 + media/mixrbv2/blockout.png 1989 @@ -28650,44 +16873,18 @@ or Technos Japan Corp. Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - gamename=Block Out (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Note that oddly enough, the drop button, which is on the top-fire is the 4th button, not the first. Button A rotates on the Z axis, B on the Y axis, and C on the Ry. If you can't follow that just try the game an you will cath on. -P1NumButtons=4 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON4 -P1_BUTTON1=A Button -P1_BUTTON2=B Button -P1_BUTTON3=C Button -P1_BUTTON4=Drop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - - + + blockout2.zip Block Out (set 2) - Block Out (set 2) - - wor - blockout.zip Technos @@ -28702,11 +16899,6 @@ In addition to the one player mode, Block Out offers a competitive simultaneous or 2) Erase 21 faces first. - - media/box-3D/blockout.png - media/video/blockout.mp4 - media/mixrbv2/blockout.png - 1989 @@ -28714,53 +16906,26 @@ or Technos Japan Corp. Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - gamename=Block Out (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Note that oddly enough, the drop button, which is on the top-fire is the 4th button, not the first. Button A rotates on the Z axis, B on the Y axis, and C on the Ry. If you can't follow that just try the game an you will cath on. -P1NumButtons=4 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON4 -P1_BUTTON1=A Button -P1_BUTTON2=B Button -P1_BUTTON3=C Button -P1_BUTTON4=Drop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_BUTTON4=Red||P2_JOYSTICK=Black|| blockade.zip Blockade - Blockade - - wor - 0 Mame This game was two player only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). The game ended after one player chalked up six wins, but this was operator adjustable down to as low as three. - media/box-3D/blockade.png - media/video/blockade.mp4 - media/mixrbv2/blockade.png + media/video/blockade.mp4 + media/mixrbv2/blockade.png 1976 @@ -28769,50 +16934,23 @@ P1_JOYSTICK_RIGHT=Right Gremlin Interactive Action - Action / Labyrinth 1-2 0 2 0 256x224 - gamename=Blockade -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=Directional Buttons(4-way)+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + blkbustr.zip BlockBuster - BlockBuster - - wor - mrjong.zip Mame A puzzle game. - - media/box-3D/mrjong.png - media/video/mrjong.mp4 - media/mixrbv2/mrjong.png - 1983 @@ -28820,34 +16958,26 @@ P1_JOYSTICK_RIGHT=Right Kiwako Action - Action / Labyrinth - Puzzle-Game 1-2 0 10 270 240x224 - Input=Joystick 4 ways||Buttons=1|| blocken.zip Blocken (Japan) - Blocken (Japan) - - jp - 0 Visco A ball and paddle game. - media/box-3D/blocken.png - media/video/blocken.mp4 - media/mixrbv2/blocken.png + media/video/blocken.mp4 + media/mixrbv2/blocken.png 1994 @@ -28856,33 +16986,26 @@ P1_JOYSTICK_RIGHT=Right Kindle Imagine Develop Action / Breakout games - Action 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| blmbycar.zip Blomby Car - Blomby Car - - wor - 0 Mame A 2-D rally driving game. - media/box-3D/blmbycar.png - media/video/blmbycar.mp4 - media/mixrbv2/blmbycar.png + media/video/blmbycar.mp4 + media/mixrbv2/blmbycar.png 1994 @@ -28891,34 +17014,23 @@ P1_JOYSTICK_RIGHT=Right ABM Games Race, Driving / Race - Race, Driving 1-2 0 12 0 384x256 - Input=Joystick 8 ways, Stick||Buttons=2|| - + blmbycaru.zip Blomby Car (not encrypted) - Blomby Car (not encrypted) - - wor - blmbycar.zip Mame A 2-D rally driving game. - - media/box-3D/blmbycar.png - media/video/blmbycar.mp4 - media/mixrbv2/blmbycar.png - 1994 @@ -28926,31 +17038,23 @@ P1_JOYSTICK_RIGHT=Right ABM Games Race, Driving / Race - Race, Driving 1-2 0 12 0 384x256 - Input=Joystick 8 ways, Stick||Buttons=2|| - + bloodbroja.zip Blood Bros. (Japan) - Blood Bros. (Japan) bloodbro.zip Mame In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal". - - media/box-3D/bloodbro.png - media/video/bloodbro.mp4 - media/mixrbv2/bloodbro.png - 1990 @@ -28958,53 +17062,23 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Shooter / 3rd person - Shooter 1-2 0 10 0 256x224 - gamename=Blood Bros. (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Roll -P1_BUTTON3=Dynamite -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black|| - + bloodbroj.zip Blood Bros. (Japan, rev A) - Blood Bros. (Japan, rev A) - - wor - bloodbro.zip Mame In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal". - - media/box-3D/bloodbro.png - media/video/bloodbro.mp4 - media/mixrbv2/bloodbro.png - 1990 @@ -29012,50 +17086,23 @@ P1_JOYSTICK_UP=Up Tad Corporation Shooter / 3rd person - Shooter 1-2 0 10 0 256x224 - gamename=Blood Bros. (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Roll -P1_BUTTON3=Dynamite -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black|| - + bloodbrok.zip Blood Bros. (Korea) - Blood Bros. (Korea) bloodbro.zip Mame In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal". - - media/box-3D/bloodbro.png - media/video/bloodbro.mp4 - media/mixrbv2/bloodbro.png - 1990 @@ -29063,50 +17110,23 @@ P1_JOYSTICK_UP=Up Tad Corporation Shooter / 3rd person - Shooter 1-2 0 10 0 256x224 - gamename=Blood Bros. (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Roll -P1_BUTTON3=Dynamite -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black|| - + bloodbrou.zip Blood Bros. (US) - Blood Bros. (US) bloodbro.zip Mame In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal". - - media/box-3D/bloodbro.png - media/video/bloodbro.mp4 - media/mixrbv2/bloodbro.png - 1990 @@ -29114,52 +17134,26 @@ P1_JOYSTICK_UP=Up Tad Corporation Shooter / 3rd person - Shooter 1-2 0 10 0 256x224 - gamename=Blood Bros. (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Roll -P1_BUTTON3=Dynamite -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black|| bloodbro.zip Blood Bros. (World?) - Blood Bros. (World?) - - wor - 0 Mame In the far west, ruthless bandits terrorized the good people and is up to you to stop them and their vast weapon arsenal in order to bring peace to this troubled land. Features destructible background objects and lots of weapons! Despite the western concept, this game features almost identical mechanics to TAD's previous shooter "Cabal". - media/box-3D/bloodbro.png - media/video/bloodbro.mp4 - media/mixrbv2/bloodbro.png + media/video/bloodbro.mp4 + media/mixrbv2/bloodbro.png 1990 @@ -29168,43 +17162,18 @@ P1_JOYSTICK_UP=Up Tad Corporation Shooter / 3rd person - Shooter 1-2 0 10 0 256x224 - gamename=Blood Bros. (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Roll -P1_BUTTON3=Dynamite -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Magenta||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Magenta||P2_JOYSTICK=Black|| - + bloodstm10.zip Blood Storm (v1.04) - Blood Storm (v1.04) - - wor - bloodstm.zip Incredible Technologies @@ -29216,36 +17185,24 @@ As with its predecessor Time Killers, BloodStorm features many of the aspects ca - - media/box-3D/bloodstm.png - media/video/bloodstm.mp4 - media/mixrbv2/bloodstm.png - 1994 Strata Fight / Versus - Fight 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=5|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| - + bloodstm11.zip Blood Storm (v1.10) - Blood Storm (v1.10) - - wor - bloodstm.zip Incredible Technologies @@ -29257,36 +17214,24 @@ As with its predecessor Time Killers, BloodStorm features many of the aspects ca - - media/box-3D/bloodstm.png - media/video/bloodstm.mp4 - media/mixrbv2/bloodstm.png - 1994 Strata Fight / Versus - Fight 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=5|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| - + bloodstm21.zip Blood Storm (v2.10) - Blood Storm (v2.10) - - wor - bloodstm.zip Incredible Technologies @@ -29298,36 +17243,24 @@ As with its predecessor Time Killers, BloodStorm features many of the aspects ca - - media/box-3D/bloodstm.png - media/video/bloodstm.mp4 - media/mixrbv2/bloodstm.png - 1994 Strata Fight / Versus - Fight 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=5|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| - + bloodstm22.zip Blood Storm (v2.20) - Blood Storm (v2.20) - - wor - bloodstm.zip Incredible Technologies @@ -29339,36 +17272,24 @@ As with its predecessor Time Killers, BloodStorm features many of the aspects ca - - media/box-3D/bloodstm.png - media/video/bloodstm.mp4 - media/mixrbv2/bloodstm.png - 1994 Strata Fight / Versus - Fight 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=5|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| bloodstm.zip Blood Storm (v2.22) - Blood Storm (v2.22) - - wor - 0 Incredible Technologies @@ -29381,9 +17302,8 @@ As with its predecessor Time Killers, BloodStorm features many of the aspects ca - media/box-3D/bloodstm.png - media/video/bloodstm.mp4 - media/mixrbv2/bloodstm.png + media/video/bloodstm.mp4 + media/mixrbv2/bloodstm.png 1994 @@ -29391,34 +17311,26 @@ As with its predecessor Time Killers, BloodStorm features many of the aspects ca Strata Fight / Versus - Fight 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=5|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| bloodwar.zip Blood Warrior - Blood Warrior - - wor - 0 Kaneko The gameplay of Blood Warrior is quite similar to many of the 2D fighting games of the same era. However, Kaneko seem to have taken much of their inspiration from the Mortal Kombat franchise in terms of over the top gore and violence; however, Blood Warrior's predecessor Shogun Warriors predates Mortal Kombat in featuring blood, while Barbarian: The Ultimate Warrior predates Mortal Kombat in featuring death moves. - media/box-3D/bloodwar.png - media/video/bloodwar.mp4 - media/mixrbv2/bloodwar.png + media/video/bloodwar.mp4 + media/mixrbv2/bloodwar.png 1993 @@ -29427,34 +17339,23 @@ As with its predecessor Time Killers, BloodStorm features many of the aspects ca Kaneko Fight / Versus - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + bloxeedd.zip Bloxeed (Japan, FD1094 317-0139 decrypted) - Bloxeed (Japan, FD1094 317-0139 decrypted) - - jp - bloxeed.zip Sega Classics A puzzle game. Gameplay is quite similar to "Tetris" but with some added twists. - - media/box-3D/bloxeed.png - media/video/bloxeed.mp4 - media/mixrbv2/bloxeed.png - 1989 @@ -29462,50 +17363,26 @@ As with its predecessor Time Killers, BloodStorm features many of the aspects ca SEGA Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x224 - gamename=Bloxeed (Japan, FD1094 317-0139) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| bloxeed.zip Bloxeed (Japan, FD1094 317-0139) - Bloxeed (Japan, FD1094 317-0139) - - jp - 0 Sega Classics A puzzle game. Gameplay is quite similar to "Tetris" but with some added twists. - media/box-3D/bloxeed.png - media/video/bloxeed.mp4 - media/mixrbv2/bloxeed.png + media/video/bloxeed.mp4 + media/mixrbv2/bloxeed.png 1989 @@ -29514,48 +17391,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x224 - gamename=Bloxeed (Japan, FD1094 317-0139) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + blox16b.zip Bloxeed (System 16B, PS2 data file) - Bloxeed (System 16B, PS2 data file) bloxeed.zip Sega Classics A puzzle game. Gameplay is quite similar to "Tetris" but with some added twists. - - media/box-3D/bloxeed.png - media/video/bloxeed.mp4 - media/mixrbv2/bloxeed.png - 1989 @@ -29563,50 +17415,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x224 - gamename=Bloxeed (Japan, FD1094 317-0139) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| bluehawk.zip Blue Hawk - Blue Hawk - - wor - 0 Mame Blue Hawk is a vertically scrolling shoot'em up. - media/box-3D/bluehawk.png - media/video/bluehawk.mp4 - media/mixrbv2/bluehawk.png + media/video/bluehawk.mp4 + media/mixrbv2/bluehawk.png 1993 @@ -29615,34 +17443,23 @@ P1_JOYSTICK_RIGHT=Right Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + bluehawkn.zip Blue Hawk (NTC) - Blue Hawk (NTC) - - wor - bluehawk.zip Mame Blue Hawk is a vertically scrolling shoot'em up. - - media/box-3D/bluehawk.png - media/video/bluehawk.mp4 - media/mixrbv2/bluehawk.png - 1993 @@ -29650,34 +17467,23 @@ P1_JOYSTICK_RIGHT=Right Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + blueprntj.zip Blue Print (Jaleco) - Blue Print (Jaleco) - - wor - blueprnt.zip Midway Classics In Blue Print the player controls a character that must search houses to find pieces of a machine. There are a variety of antagonists that impede progress, including monsters and bombs. Once the machine has been assembled in accordance with the blueprint, the player must use it to shoot the monster that is chasing the player character's girlfriend. - - media/box-3D/blueprnt.png - media/video/blueprnt.mp4 - media/mixrbv2/blueprnt.png - 1982 @@ -29685,49 +17491,26 @@ P1_JOYSTICK_RIGHT=Right Midway Action / Labyrinth - Action 1-2 0 14 270 256x224 - gamename=Blue Print (Midway) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Run -P1_JOYSTICK_UP=Walk Up -P1_JOYSTICK_DOWN=Walk Down -P1_JOYSTICK_LEFT=Walk Left -P1_JOYSTICK_RIGHT=Walk Right - - blueprnt.zip Blue Print (Midway) - Blue Print (Midway) - - wor - 0 Midway Classics In Blue Print the player controls a character that must search houses to find pieces of a machine. There are a variety of antagonists that impede progress, including monsters and bombs. Once the machine has been assembled in accordance with the blueprint, the player must use it to shoot the monster that is chasing the player character's girlfriend. - media/box-3D/blueprnt.png - media/video/blueprnt.mp4 - media/mixrbv2/blueprnt.png + media/video/blueprnt.mp4 + media/mixrbv2/blueprnt.png 1982 @@ -29736,37 +17519,17 @@ P1_JOYSTICK_RIGHT=Walk Right Midway Action / Labyrinth - Action 1-2 0 14 270 256x224 - gamename=Blue Print (Midway) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Run -P1_JOYSTICK_UP=Walk Up -P1_JOYSTICK_DOWN=Walk Down -P1_JOYSTICK_LEFT=Walk Left -P1_JOYSTICK_RIGHT=Walk Right - - - + bjourneyh.zip Blue's Journey / Raguy (ALH-001) - Blue's Journey / Raguy (ALH-001) - Blue's Journey / Raguy (ALH-001) bjourney.zip Neo-Geo @@ -29779,38 +17542,25 @@ You exit each stage by jumping on a huge plant. The higher up you are on this pl You are on a time limit. If you run out of time, a black creature appears out of nowhere, and starts firing "bird" missiles at you. - - media/box-3D/bjourney.png - media/video/bjourney.mp4 - media/mixrbv2/bjourney.png - - 1991 1990 ADK SNK Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| bjourney.zip Blue's Journey / Raguy (ALM-001)(ALH-001) - Blue's Journey / Raguy (ALM-001)(ALH-001) - Blue's Journey / Raguy (ALM-001)(ALH-001) - - wor - 0 Neo-Geo @@ -29823,43 +17573,34 @@ You exit each stage by jumping on a huge plant. The higher up you are on this pl You are on a time limit. If you run out of time, a black creature appears out of nowhere, and starts firing "bird" missiles at you. - media/box-3D/bjourney.png - media/video/bjourney.mp4 - media/mixrbv2/bjourney.png + media/video/bjourney.mp4 + media/mixrbv2/bjourney.png - 1991 1990 ADK SNK Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| bwcasino.zip Boardwalk Casino - Boardwalk Casino - - wor - 0 Namco Classics - media/box-3D/bwcasino.png - media/video/bwcasino.mp4 - media/mixrbv2/bwcasino.png + media/video/bwcasino.mp4 + media/mixrbv2/bwcasino.png 1983 @@ -29868,24 +17609,18 @@ You are on a time limit. If you run out of time, a black creature appears out of Epos Corporation Casino / Cards - Casino 1-2 0 0 270 288x224 - Input=Buttons only||Buttons=6|| - + bbredux.zip Bobble Bobble ('bootleg redux' hack for Bobble Bobble PCB) - Bobble Bobble ('bootleg redux' hack for Bobble Bobble PCB) - - wor - bublbobl.zip Taito Classics @@ -29893,11 +17628,6 @@ You are on a time limit. If you run out of time, a black creature appears out of Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -29905,40 +17635,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + boblbobl.zip Bobble Bobble (bootleg of Bubble Bobble) - Bobble Bobble (bootleg of Bubble Bobble) - - wor - bublbobl.zip Taito Classics @@ -29946,11 +17654,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -29958,49 +17661,26 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| bodyslam.zip Body Slam (8751 317-0015) - Body Slam (8751 317-0015) - - wor - 0 Sega Classics Body Slam, called Dump Matsumoto in Japan, is a 1986 arcade wrestling game by Sega. You choose one of two wrestling teams, "Fresh Gals" and "The Evil Alliance", and fight with each of its members, taking turns. - media/box-3D/bodyslam.png - media/video/bodyslam.mp4 - media/mixrbv2/bodyslam.png + media/video/bodyslam.mp4 + media/mixrbv2/bodyslam.png 1986 @@ -30009,42 +17689,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Sports / Wrestling - Sports 1-2 0 6 0 320x224 - gamename=Body Slam (8751 317-0015) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Press help when near team mate to tag Press punch + kick and a direction to run Press punch when opponent on ground to pick them up Press kick to pin Press help to get up off the ground -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Help -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - bogeyman.zip Bogey Manor - Bogey Manor - - wor - 0 Technos @@ -30053,9 +17709,8 @@ P1_JOYSTICK_RIGHT=Right Once you've destroyed all the crystal balls, the haunted house starts falling apart, and you must run for your life towards the exit to win the stage. You can transform into a super hero, entering through the flashing door to grab special items. - media/box-3D/bogeyman.png - media/video/bogeyman.mp4 - media/mixrbv2/bogeyman.png + media/video/bogeyman.mp4 + media/mixrbv2/bogeyman.png 1985 @@ -30064,40 +17719,18 @@ Once you've destroyed all the crystal balls, the haunted house starts falling ap Tecmo Fight - Platform 1-2 0 14 0 256x240 - gamename=Bogey Manor -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Button A to swing the rod Button B Trick button (this can be used to jump when the player changes shape)or to trick the ghosts -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - boggy84.zip Boggy '84 - - wor - 0 Kaneko @@ -30106,9 +17739,8 @@ P1_JOYSTICK_RIGHT=Right You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though. - media/box-3D/boggy84.png - media/video/boggy84.mp4 - media/mixrbv2/boggy84.png + media/video/boggy84.mp4 + media/mixrbv2/boggy84.png 1983 @@ -30116,23 +17748,18 @@ You are a man who must collect a set of keys on a level with several floors. You Kaneko Platform / Run Jump - Platform 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + boggy84b.zip Boggy '84 (bootleg) - - wor - boggy84.zip Kaneko @@ -30140,44 +17767,32 @@ You are a man who must collect a set of keys on a level with several floors. You You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though. - - media/box-3D/boggy84.png - media/video/boggy84.mp4 - media/mixrbv2/boggy84.png - 1983 Kaneko Platform / Run Jump - Platform 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| bombbee.zip Bomb Bee - Bomb Bee - - wor - 0 Namco Classics In this old ball and paddle game, you control a paddle that must rebound a ball into the colorized bricks and pop-bumpers. - media/box-3D/bombbee.png - media/video/bombbee.mp4 - media/mixrbv2/bombbee.png + media/video/bombbee.mp4 + media/mixrbv2/bombbee.png 1979 @@ -30186,25 +17801,18 @@ You are a man who must collect a set of keys on a level with several floors. You Namco Action / Breakout games - Action 1-2 0 6 270 272x224 - Input=Paddle||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red||P2_DIAL=Red|| bombjack.zip Bomb Jack (set 1) - Bomb Jack (set 1) - - wor - 0 Mame @@ -30219,9 +17827,8 @@ Each of Bomb Jack's levels feature one of five different background pictures, so The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco's seminal "Pac-Man". - media/box-3D/bombjack.png - media/video/bombjack.mp4 - media/mixrbv2/bombjack.png + media/video/bombjack.mp4 + media/mixrbv2/bombjack.png 1984 @@ -30230,41 +17837,18 @@ The basic play mechanic of collecting objects to clear a level, as well as the p Tehkan Ltd. Platform / Run Jump - Platform 1-2 0 16 270 256x224 - gamename=Bomb Jack (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + bombjack2.zip Bomb Jack (set 2) - Bomb Jack (set 2) - - wor - bombjack.zip Mame @@ -30278,11 +17862,6 @@ Each of Bomb Jack's levels feature one of five different background pictures, so The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco's seminal "Pac-Man". - - media/box-3D/bombjack.png - media/video/bombjack.mp4 - media/mixrbv2/bombjack.png - 1984 @@ -30290,41 +17869,18 @@ The basic play mechanic of collecting objects to clear a level, as well as the p Tehkan Ltd. Platform / Run Jump - Platform 1-2 0 16 270 256x224 - gamename=Bomb Jack (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + bombjackt.zip Bomb Jack (Tecfri, Spain) - Bomb Jack (Tecfri, Spain) - - sp - bombjack.zip Mame @@ -30338,11 +17894,6 @@ Each of Bomb Jack's levels feature one of five different background pictures, so The basic play mechanic of collecting objects to clear a level, as well as the powerball feature, is hugely reminiscent of Namco's seminal "Pac-Man". - - media/box-3D/bombjack.png - media/video/bombjack.mp4 - media/mixrbv2/bombjack.png - 1984 @@ -30350,50 +17901,26 @@ The basic play mechanic of collecting objects to clear a level, as well as the p Tehkan Ltd. Platform / Run Jump - Platform 1-2 0 16 270 256x224 - gamename=Bomb Jack (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| bombkick.zip Bomb Kick (set 1) - Bomb Kick (set 1) - - wor - 0 Mame A platform game where you use bombs to get rid of enemies. - media/box-3D/bombkick.png - media/video/bombkick.mp4 - media/mixrbv2/bombkick.png + media/video/bombkick.mp4 + media/mixrbv2/bombkick.png 1998 @@ -30402,34 +17929,23 @@ P1_JOYSTICK_UP=Up Yun Sung Platform / Fighter Scrolling - Platform 1-2 0 10 0 380x224 - Input=Joystick 8 ways||Buttons=3|| - + bombkicka.zip Bomb Kick (set 2) - Bomb Kick (set 2) - - wor - bombkick.zip Mame A platform game where you use bombs to get rid of enemies. - - media/box-3D/bombkick.png - media/video/bombkick.mp4 - media/mixrbv2/bombkick.png - 1998 @@ -30437,24 +17953,18 @@ P1_JOYSTICK_UP=Up Yun Sung Platform / Fighter Scrolling - Platform 1-2 0 10 0 380x224 - Input=Joystick 8 ways||Buttons=3|| - + bomber.zip Bomber (bootleg of Scramble) - Bomber (bootleg of Scramble) - - wor - scramble.zip Konami Classics @@ -30466,11 +17976,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -30478,54 +17983,23 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + bombrman.zip Bomber Man (Japan) - Bomber Man (Japan) - Bomber Man (Japan) - Bomber Man (Japan) - - jp - dynablst.zip Irem Classics In the future, fight competitions among robots are the most popular event. Bomber Man & King Bomber are the supreme champions, however King Bomber turns evil and attacks mankind with his loyal minions. Bomber Man & his brother Bomber Man 2 must defeat these henchmen and show King Bomber that crime just doesn't pay! Features cute graphics & music and insanely addictive gameplay. Have a blast, but don't get blasted yourself! - - media/box-3D/dynablst.png - media/video/dynablst.mp4 - media/mixrbv2/dynablst.png - 1991 @@ -30533,35 +18007,23 @@ P1_JOYSTICK_RIGHT=Fast Irem Action - Action / Labyrinth 1-2 0 14 0 320x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Black|| - + bbmanwj.zip Bomber Man World (Japan) - Bomber Man World (Japan) - - jp - bbmanw.zip Irem Classics Bomber Man World is a strategic maze-based action game for up to four players in which the aim is to plant bombs to kill all of the enemies on the stage. Each of the game's grid-based stages are littered with both destructible and indestructible blocks, destructible blocks can be blown up to clear a path as well as to reveal a variety of different power-ups. - - media/box-3D/bbmanw.png - media/video/bbmanw.mp4 - media/mixrbv2/bbmanw.png - 1992 @@ -30569,35 +18031,23 @@ P1_JOYSTICK_RIGHT=Fast Irem Action - Action / Labyrinth 1-4 0 14 0 320x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=White||P4_JOYSTICK=Black|| - + bbmanwja.zip Bomber Man World (Japan, revised sound hardware) - Bomber Man World (Japan, revised sound hardware) - - jp - bbmanw.zip Irem Classics Bomber Man World is a strategic maze-based action game for up to four players in which the aim is to plant bombs to kill all of the enemies on the stage. Each of the game's grid-based stages are littered with both destructible and indestructible blocks, destructible blocks can be blown up to clear a path as well as to reveal a variety of different power-ups. - - media/box-3D/bbmanw.png - media/video/bbmanw.mp4 - media/mixrbv2/bbmanw.png - 1992 @@ -30605,34 +18055,26 @@ P1_JOYSTICK_RIGHT=Fast Irem Action - Action / Labyrinth 1-4 0 14 0 320x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=White||P4_JOYSTICK=Black|| bbmanw.zip Bomber Man World / New Dyna Blaster - Global Quest - Bomber Man World / New Dyna Blaster - Global Quest - - wor - 0 Irem Classics Bomber Man World is a strategic maze-based action game for up to four players in which the aim is to plant bombs to kill all of the enemies on the stage. Each of the game's grid-based stages are littered with both destructible and indestructible blocks, destructible blocks can be blown up to clear a path as well as to reveal a variety of different power-ups. - media/box-3D/bbmanw.png - media/video/bbmanw.mp4 - media/mixrbv2/bbmanw.png + media/video/bbmanw.mp4 + media/mixrbv2/bbmanw.png 1992 @@ -30641,25 +18083,18 @@ P1_JOYSTICK_RIGHT=Fast Irem Action - Action / Labyrinth 1-4 0 14 0 320x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=White||P4_JOYSTICK=Black|| - + bjtwinp.zip Bombjack Twin (prototype? with adult pictures, set 1) - Bombjack Twin (prototype? with adult pictures, set 1) - - wor - bjtwin.zip NMK @@ -30673,31 +18108,23 @@ Another new addition is the bonus screen. This appears every couple of rounds an As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China. - - media/box-3D/bjtwin.png - media/video/bjtwin.mp4 - media/mixrbv2/bjtwin.png - 1993 NMK Platform / Run Jump - Platform 1-2 0 14 270 384x224 - Input=Joystick 8 ways||Buttons=2|| - + bjtwinpa.zip Bombjack Twin (prototype? with adult pictures, set 2) - Bombjack Twin (prototype? with adult pictures, set 2) bjtwin.zip NMK @@ -30712,35 +18139,24 @@ Another new addition is the bonus screen. This appears every couple of rounds an As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China. - - media/box-3D/bjtwin.png - media/video/bjtwin.mp4 - media/mixrbv2/bjtwin.png - 1993 NMK Platform / Run Jump - Platform 1-2 0 14 270 384x224 - Input=Joystick 8 ways||Buttons=2|| bjtwin.zip Bombjack Twin (set 1) - Bombjack Twin (set 1) - - wor - 0 NMK @@ -30755,9 +18171,8 @@ Another new addition is the bonus screen. This appears every couple of rounds an As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China. - media/box-3D/bjtwin.png - media/video/bjtwin.mp4 - media/mixrbv2/bjtwin.png + media/video/bjtwin.mp4 + media/mixrbv2/bjtwin.png 1993 @@ -30765,24 +18180,18 @@ As with the first game, "Bomb Jack Twin" takes place in different locations thro NMK Platform / Run Jump - Platform 1-2 0 14 270 384x224 - Input=Joystick 8 ways||Buttons=2|| - + bjtwina.zip Bombjack Twin (set 2) - Bombjack Twin (set 2) - - wor - bjtwin.zip NMK @@ -30796,45 +18205,29 @@ Another new addition is the bonus screen. This appears every couple of rounds an As with the first game, "Bomb Jack Twin" takes place in different locations throughout the world. A map screen is displayed before the start of each new round showing the next location. The available locations are: Germany, Thailand, Nevada, Japan, England, Hong Kong and China. - - media/box-3D/bjtwin.png - media/video/bjtwin.mp4 - media/mixrbv2/bjtwin.png - 1993 NMK Platform / Run Jump - Platform 1-2 0 14 270 384x224 - Input=Joystick 8 ways||Buttons=2|| - + bnzabrosj.zip Bonanza Bros (Japan, Floppy DS3-5000-07b Based) - Bonanza Bros (Japan, Floppy DS3-5000-07b Based) - - jp - bnzabros.zip Sega Classics Bonanza Bros. is a strategic platform shoot-em-up with one or two players taking on the roles of Robo and Mobo, two cat-burgling brothers who must negotiate scrolling platform-based levels and steal a set number of valuable items, before making their way to the roof to escape in a waiting airship. The location of the items is highlighted on a cut-away map displayed in the middle of the screen and each stage must be completed within a set time limit. - - media/box-3D/bnzabros.png - media/video/bnzabros.mp4 - media/mixrbv2/bnzabros.png - 1990 @@ -30842,34 +18235,26 @@ As with the first game, "Bomb Jack Twin" takes place in different locations thro SEGA Shooter - Platform 1-2 0 14 0 496x384 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| bnzabros.zip Bonanza Bros (US, Floppy DS3-5000-07d? Based) - Bonanza Bros (US, Floppy DS3-5000-07d? Based) - - us - 0 Sega Classics Bonanza Bros. is a strategic platform shoot-em-up with one or two players taking on the roles of Robo and Mobo, two cat-burgling brothers who must negotiate scrolling platform-based levels and steal a set number of valuable items, before making their way to the roof to escape in a waiting airship. The location of the items is highlighted on a cut-away map displayed in the middle of the screen and each stage must be completed within a set time limit. - media/box-3D/bnzabros.png - media/video/bnzabros.mp4 - media/mixrbv2/bnzabros.png + media/video/bnzabros.mp4 + media/mixrbv2/bnzabros.png 1990 @@ -30878,25 +18263,18 @@ As with the first game, "Bomb Jack Twin" takes place in different locations thro SEGA Shooter - Platform 1-2 0 14 0 496x384 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - + bcrusher.zip Bone Crusher - Bone Crusher - - wor - kncljoe.zip Taito Classics @@ -30904,11 +18282,6 @@ As with the first game, "Bomb Jack Twin" takes place in different locations thro The controls consist of an 8-way directional lever and two action buttons. You can move to the left, to the right, jump (very fast), punch, kick and block (by pressing the two buttons). - - media/box-3D/kncljoe.png - media/video/kncljoe.mp4 - media/mixrbv2/kncljoe.png - 1985 @@ -30916,34 +18289,26 @@ The controls consist of an 8-way directional lever and two action buttons. You c Seibu Kaihatsu Beat'em Up - Fight - Platform 1-2 0 10 0 240x256 - Input=Joystick 8 ways||Buttons=2|| bongo.zip Bongo - Bongo - - wor - 0 Konami Classics You play on the role of a hilarious tourist trapped in a cave and chased by a red dinosaur, you have to jump through different rock platforms and elude the lava, falling objects and the animals to pick six bonus objects without losing a life, as you advance in level you get to higher difficult areas where find and follow the caveman path to exit the cave alive, but before you must use an old cage to trap the annoying dinosaur. - media/box-3D/bongo.png - media/video/bongo.mp4 - media/mixrbv2/bongo.png + media/video/bongo.mp4 + media/mixrbv2/bongo.png 1983 @@ -30952,34 +18317,23 @@ The controls consist of an 8-way directional lever and two action buttons. You c Jetsoft Platform / Run Jump Scrolling - Platform 1-2 0 6 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + bonzeadvu.zip Bonze Adventure (US) - Bonze Adventure (US) - - us - bonzeadv.zip Taito Classics The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures. - - media/box-3D/bonzeadv.png - media/video/bonzeadv.mp4 - media/mixrbv2/bonzeadv.png - 1988 @@ -30987,33 +18341,26 @@ The controls consist of an 8-way directional lever and two action buttons. You c Taito Platform / Shooter Scrolling - Platform 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| bonzeadv.zip Bonze Adventure (World, Newer) - Bonze Adventure (World, Newer) - - wor - 0 Taito Classics The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures. - media/box-3D/bonzeadv.png - media/video/bonzeadv.mp4 - media/mixrbv2/bonzeadv.png + media/video/bonzeadv.mp4 + media/mixrbv2/bonzeadv.png 1988 @@ -31022,34 +18369,23 @@ The controls consist of an 8-way directional lever and two action buttons. You c Taito Platform / Shooter Scrolling - Platform 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + bonzeadvo.zip Bonze Adventure (World, Older) - Bonze Adventure (World, Older) - - wor - bonzeadv.zip Taito Classics The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures. - - media/box-3D/bonzeadv.png - media/video/bonzeadv.mp4 - media/mixrbv2/bonzeadv.png - 1988 @@ -31057,34 +18393,23 @@ The controls consist of an 8-way directional lever and two action buttons. You c Taito Platform / Shooter Scrolling - Platform 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + bonzeadvp.zip Bonze Adventure (World, prototype) - Bonze Adventure (World, prototype) - - wor - bonzeadv.zip Taito Classics The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures. - - media/box-3D/bonzeadv.png - media/video/bonzeadv.mp4 - media/mixrbv2/bonzeadv.png - 1988 @@ -31092,35 +18417,24 @@ The controls consist of an 8-way directional lever and two action buttons. You c Taito Platform / Shooter Scrolling - Platform 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + boobhack.zip Booby Kids (Italian manufactured graphic hack / bootleg of Kid no Hore Hore Daisakusen (bootleg)) - Booby Kids (Italian manufactured graphic hack / bootleg of Kid no Hore Hore Daisakusen (bootleg)) - - il - horekid.zip Nichibutsu 'Kid's Horehore Daisakusen' is an action game that was released from Nichibutsu in 1987. Kid, who has been drawn into the space-time labyrinth from the 23 century, fights to escape from a large track of the enemy in order to return to the present day. Players defeat enemies with dropping in holes with using items, to escape from the times, such as primitive times and the Edo era and contemporary. - - media/box-3D/horekid.png - media/video/horekid.mp4 - media/mixrbv2/horekid.png - 1987 @@ -31128,25 +18442,18 @@ Kid, who has been drawn into the space-time labyrinth from the 23 century, fight Nichibutsu Action - Action / Labyrinth 1-2 0 14 270 256x224 - Input=Joystick 4 ways||Buttons=2|| - + boogwinga.zip Boogie Wings (Asia v1.5, 92.12.07) - Boogie Wings (Asia v1.5, 92.12.07) - Boogie Wings (Asia v1.5, 92.12.07) - - asi - boogwing.zip Data East Classics @@ -31156,11 +18463,6 @@ If the bi-plane takes two hits from enemy forces, it will explode and the player Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action. - - media/box-3D/boogwing.png - media/video/boogwing.mp4 - media/mixrbv2/boogwing.png - 1992 @@ -31168,45 +18470,18 @@ Boogie Wings features highly detailed and completely destructible scenery, with Data East Shoot'em Up - Shoot'em up / Horizontal - Shooter / Horizontal - Shooter 1-2 0 16 0 320x240 - gamename=Boogie Wings (Euro v1.5, 92.12.07) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Each player starts with a single bomb attached to their plane by a hook. Once dropped the hook can be used to pick up any land-based objects and drop them at will with the bomb button. Once the player's plane is shot down, they can run on land and fire with a pistol until hit. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| boogwing.zip Boogie Wings (Euro v1.5, 92.12.07) - Boogie Wings (Euro v1.5, 92.12.07) - Boogie Wings (Euro v1.5, 92.12.07) - - eu - 0 Data East Classics @@ -31217,9 +18492,8 @@ If the bi-plane takes two hits from enemy forces, it will explode and the player Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action. - media/box-3D/boogwing.png - media/video/boogwing.mp4 - media/mixrbv2/boogwing.png + media/video/boogwing.mp4 + media/mixrbv2/boogwing.png 1992 @@ -31228,45 +18502,18 @@ Boogie Wings features highly detailed and completely destructible scenery, with Data East Shoot'em Up - Shoot'em up / Horizontal - Shooter / Horizontal - Shooter 1-2 0 16 0 320x240 - gamename=Boogie Wings (Euro v1.5, 92.12.07) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Each player starts with a single bomb attached to their plane by a hook. Once dropped the hook can be used to pick up any land-based objects and drop them at will with the bomb button. Once the player's plane is shot down, they can run on land and fire with a pistol until hit. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - - + + boogwingu.zip Boogie Wings (USA v1.7, 92.12.14) - Boogie Wings (USA v1.7, 92.12.14) - Boogie Wings (USA v1.7, 92.12.14) - - us - boogwing.zip Data East Classics @@ -31276,11 +18523,6 @@ If the bi-plane takes two hits from enemy forces, it will explode and the player Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action. - - media/box-3D/boogwing.png - media/video/boogwing.mp4 - media/mixrbv2/boogwing.png - 1992 @@ -31288,53 +18530,26 @@ Boogie Wings features highly detailed and completely destructible scenery, with Data East Shoot'em Up - Shoot'em up / Horizontal - Shooter / Horizontal - Shooter 1-2 0 16 0 320x240 - gamename=Boogie Wings (Euro v1.5, 92.12.07) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Each player starts with a single bomb attached to their plane by a hook. Once dropped the hook can be used to pick up any land-based objects and drop them at will with the bomb button. Once the player's plane is shot down, they can run on land and fire with a pistol until hit. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| boomrang.zip Boomer Rang'r / Genesis (set 1) - Boomer Rang'r / Genesis (set 1) - - wor - 0 Data East Classics The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon. - media/box-3D/boomrang.png - media/video/boomrang.mp4 - media/mixrbv2/boomrang.png + media/video/boomrang.mp4 + media/mixrbv2/boomrang.png 1983 @@ -31348,27 +18563,17 @@ P1_JOYSTICK_RIGHT=Right 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + boomranga.zip Boomer Rang'r / Genesis (set 2) - Boomer Rang'r / Genesis (set 2) - - wor - boomrang.zip Data East Classics The player controls Whirley, a caveman armed with a boomerang whose quest it is to find a lost treasure in that prehistoric land. As he searches for the lost treasure, he must fight off enemy cavemen armed with clubs, dinosaurs and other prehistoric monsters. He must also look out for vultures who drop rocks. Whirley can also mount a dinosaur and ride it after he kills the caveman who is riding it, and whenever he is riding a dinosaur, he can have the dinosaur breathe fire for a weapon. - - media/box-3D/boomrang.png - media/video/boomrang.mp4 - media/mixrbv2/boomrang.png - 1983 @@ -31381,26 +18586,20 @@ P1_JOYSTICK_RIGHT=Right 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| boonggab.zip Boong-Ga Boong-Ga (Spank'em!) - Boong-Ga Boong-Ga (Spank'em!) - - wor - 0 SemiCom This is a fun game of spanking the people that make your life miserable. When you spank the character that you choose to punish, the face expression of the character will change as they scream and twitch in pain. T - media/box-3D/boonggab.png - media/video/boonggab.mp4 - media/mixrbv2/boonggab.png + media/video/boonggab.mp4 + media/mixrbv2/boonggab.png 2001 @@ -31414,26 +18613,20 @@ P1_JOYSTICK_RIGHT=Right 2 270 320x236 - Input=Joystick 2 ways (horizontal)||Buttons=7|| botanic.zip Botanic (English / Spanish) - Botanic (English / Spanish) - - sp - 0 Taito Classics Botanic is a maze game. - media/box-3D/botanic.png - media/video/botanic.mp4 - media/mixrbv2/botanic.png + media/video/botanic.mp4 + media/mixrbv2/botanic.png 1983 @@ -31442,34 +18635,23 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation (Itisa license) Action - Action / Labyrinth 1-2 0 2 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + botanicf.zip Botanic (French) - Botanic (French) - - sp - botanic.zip Taito Classics Botanic is a maze game. - - media/box-3D/botanic.png - media/video/botanic.mp4 - media/mixrbv2/botanic.png - 1983 @@ -31477,34 +18659,23 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation (Itisa license) Action - Action / Labyrinth 1-2 0 2 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + bottom9n.zip Bottom of the Ninth (ver. N) - Bottom of the Ninth (ver. N) - - wor - bottom9.zip Konami Classics 1 or 2 players choose a ballclub from cities like New York, Chicago, Los Angeles, Atlanta, or Boston and compete either against the computer or each other in this baseball game. A wide variety of pitches can be thrown and batters can change their stance and angle of swing. - - media/box-3D/bottom9.png - media/video/bottom9.mp4 - media/mixrbv2/bottom9.png - 1989 @@ -31512,51 +18683,26 @@ P1_JOYSTICK_RIGHT=Right Konami Sports / Baseball - Sports 1-2 0 10 0 288x224 - gamename=Bottom of the Ninth (version T) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Buttons A and B do various things. According to the manual, A= 'Throw/Swing/Go' and B = 'Select/Bunt/Back' -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| bottom9.zip Bottom of the Ninth (ver. T) - Bottom of the Ninth (ver. T) - - wor - 0 Konami Classics 1 or 2 players choose a ballclub from cities like New York, Chicago, Los Angeles, Atlanta, or Boston and compete either against the computer or each other in this baseball game. A wide variety of pitches can be thrown and batters can change their stance and angle of swing. - media/box-3D/bottom9.png - media/video/bottom9.mp4 - media/mixrbv2/bottom9.png + media/video/bottom9.mp4 + media/mixrbv2/bottom9.png 1989 @@ -31565,51 +18711,26 @@ P1_JOYSTICK_RIGHT=Right Konami Sports / Baseball - Sports 1-2 0 10 0 288x224 - gamename=Bottom of the Ninth (version T) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Buttons A and B do various things. According to the manual, A= 'Throw/Swing/Go' and B = 'Select/Bunt/Back' -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| cbdash.zip Boulder Dash (DECO Cassette) (US) - Boulder Dash (DECO Cassette) (US) - - us - 0 Data East Classics Rockford digs feverishly, as boulders crash down all around him, throughout 16 mystical caves and five levels of difficulty. - media/box-3D/cbdash.png - media/video/cbdash.mp4 - media/mixrbv2/cbdash.png + media/video/cbdash.mp4 + media/mixrbv2/cbdash.png 1985 @@ -31621,27 +18742,17 @@ P1_JOYSTICK_RIGHT=Right 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + bouldashj.zip Boulder Dash / Boulder Dash Part 2 (Japan) - Boulder Dash / Boulder Dash Part 2 (Japan) - - jp - bouldash.zip Data East Classics Boulder Dash is an updated version of the classic rocks-and-gems game. Same gameplay applies, collects gems while pushing rocks and avoiding enemies. - - media/box-3D/bouldash.png - media/video/bouldash.mp4 - media/mixrbv2/bouldash.png - 1990 @@ -31655,41 +18766,20 @@ P1_JOYSTICK_RIGHT=Right 14 0 256x240 - gamename=Boulder Dash / Boulder Dash Part 2 (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bouldash.zip Boulder Dash / Boulder Dash Part 2 (World) - Boulder Dash / Boulder Dash Part 2 (World) - - wor - 0 Data East Classics Boulder Dash is an updated version of the classic rocks-and-gems game. Same gameplay applies, collects gems while pushing rocks and avoiding enemies. - media/box-3D/bouldash.png - media/video/bouldash.mp4 - media/mixrbv2/bouldash.png + media/video/bouldash.mp4 + media/mixrbv2/bouldash.png 1990 @@ -31704,28 +18794,11 @@ P1_JOYSTICK_RIGHT=Right 14 0 256x240 - gamename=Boulder Dash / Boulder Dash Part 2 (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - bballs.zip Bouncing Balls - Bouncing Balls 0 Comad @@ -31733,9 +18806,8 @@ P1_JOYSTICK_RIGHT=Right A puzzle game where you drop balls in a certain order to create a sum of numbers. - media/box-3D/bballs.png - media/video/bballs.mp4 - media/mixrbv2/bballs.png + media/video/bballs.mp4 + media/mixrbv2/bballs.png 1991 @@ -31743,7 +18815,6 @@ P1_JOYSTICK_RIGHT=Right Comad Puzzle-Game / Fall - Puzzle-Game 1-2 0 @@ -31751,32 +18822,22 @@ P1_JOYSTICK_RIGHT=Right 0 256x224 - + bballsa.zip Bouncing Balls (Adult) - Bouncing Balls (Adult) - - wor - bballs.zip Comad A puzzle game where you drop balls in a certain order to create a sum of numbers. - - media/box-3D/bballs.png - media/video/bballs.mp4 - media/mixrbv2/bballs.png - 1991 Comad Puzzle-Game / Fall - Puzzle-Game 1-2 0 @@ -31788,20 +18849,15 @@ P1_JOYSTICK_RIGHT=Right bowlrama.zip Bowl-O-Rama - Bowl-O-Rama - - wor - 0 Capcom Classics Bowl-O-Rama has 3 different bowling variations to choose from 'Regulation Bowling', 'Flash-O-Matic', and 'BlackJack' - media/box-3D/bowlrama.png - media/video/bowlrama.mp4 - media/mixrbv2/bowlrama.png + media/video/bowlrama.mp4 + media/mixrbv2/bowlrama.png 1991 @@ -31810,31 +18866,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Sports / Bowling - Sports 1-2 0 10 270 360x240 - Input=Trackball, Buttons only||Buttons=2|| - + boxyboya.zip Boxy Boy (SB?) - Boxy Boy (SB?) boxyboy.zip Namco Classics Boxy Boy. is a puzzle game where you control a boy who tries to push the boxes onto the blue circles. - - media/box-3D/boxyboy.png - media/video/boxyboy.mp4 - media/mixrbv2/boxyboy.png - 1990 @@ -31842,33 +18890,26 @@ P1_JOYSTICK_RIGHT=Right Namco Various - Puzzle-Game 1 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| boxyboy.zip Boxy Boy (World, SB2) - Boxy Boy (World, SB2) - - wor - 0 Namco Classics Boxy Boy. is a puzzle game where you control a boy who tries to push the boxes onto the blue circles. - media/box-3D/boxyboy.png - media/video/boxyboy.mp4 - media/mixrbv2/boxyboy.png + media/video/boxyboy.mp4 + media/mixrbv2/boxyboy.png 1990 @@ -31877,33 +18918,26 @@ P1_JOYSTICK_RIGHT=Right Namco Various - Puzzle-Game 1 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| bradley.zip Bradley Trainer - Bradley Trainer - - wor - 0 Atari Classics The gameplay is very much a simulation. The other tanks do not fire at you, and the only way to end the game is to run out of ammo or shoot a 'friendly' tank or helicopter. - media/box-3D/bradley.png - media/video/bradley.mp4 - media/mixrbv2/bradley.png + media/video/bradley.mp4 + media/mixrbv2/bradley.png 1980 @@ -31911,60 +18945,25 @@ P1_JOYSTICK_RIGHT=Right Atari Race, Driving - Race 1st Pers. view - Shooter 1 0 6 0 - gamename=Bradley Trainer -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=I've made an executive decision on this one. Since it's a prototype and there aren't any good pics of the control panel, I've decided to list the labels given in mame (which are not correct) and describe how the actual machine worked. First off we have a yoke designed for this military conversion. If not for this game, there wouldn't be a star wars yoke. The range of the shot was controlled by an analog dial on the bezel. Next to that was a digital knob that controlled the magnification. The game originally had a toggle switch that doesn't seem to be included in mame. My guess is that it was never hooked up to anything (this prototype was a mess and was never finished). Please note that all buttons save the first hae hard-coded mappings. -P1NumButtons=10 -P1Controls=Yoke+stick+P1_BUTTON1|Throttle (Stick)+stickz|Misc+other -P1_BUTTON1=Fire -P1_BUTTON10=Magnification Toggle -P1_BUTTON2=Armor Piercing (Single Shot) -P1_BUTTON3=High Explosive (Single Shot) -P1_BUTTON4=Armor Piercing (Low Rate) -P1_BUTTON5=High Explosive (Low Rate) -P1_BUTTON6=Armor Piercing (High Rate) -P1_BUTTON7=High Explosive (High Rate) -P1_BUTTON8=Select Tow Missiles -P1_BUTTON9=7.62 mm Machine Gun -P1_AD_STICK_Z_EXT=Decrease Range -P1_AD_STICK_Z=Increase Range -P1_AD_STICK_X_EXT=Aim Right -P1_AD_STICK_X=Aim Left -P1_AD_STICK_Y=Aim Up -P1_AD_STICK_Y_EXT=Aim Down - - brain.zip Brain - Brain - - wor - 0 Sega Classics Brain is a side scrolling shooter in deep space with tough gameplay and eerie music and sounds. The game has alternate play modes where you must first fly a space craft and land on the planet surface at the end. After landing, you take control of the space ranger and must negotiate your way through caves and tunnels while obtaining computer disks. Each disk you collect brings you closer to discovering a hidden enemy. There are certain UFO's and aliens you can obtain them from, just watch the game demo's to see them. - media/box-3D/brain.png - media/video/brain.mp4 - media/mixrbv2/brain.png + media/video/brain.mp4 + media/mixrbv2/brain.png 1986 @@ -31973,24 +18972,18 @@ P1_AD_STICK_Y_EXT=Aim Down SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 512x224 - Input=Joystick 8 ways||Buttons=2|| brkthru.zip Break Thru (US) - Break Thru (US) - - us - 0 Data East Classics @@ -31999,9 +18992,8 @@ P1_AD_STICK_Y_EXT=Aim Down The game's levels force-scroll from right to left, although the vehicle's speed - and rate of scrolling - can be slowed down and speeded up to some degree. As well as a forward-firing gun, the car can be made to jump huge distances. This is necessary to avoid background obstacles such as rock falls and broken bridges. It can also be used to avoid incoming enemy fire and vehicles. Land mines also litter the levels and need to be shot or avoided. - media/box-3D/brkthru.png - media/video/brkthru.mp4 - media/mixrbv2/brkthru.png + media/video/brkthru.mp4 + media/mixrbv2/brkthru.png 1986 @@ -32010,88 +19002,54 @@ The game's levels force-scroll from right to left, although the vehicle's speed Data East Shooter / Vehicle, Horizontal - Shooter 1-2 0 14 0 240x240 - gamename=Break Thru (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game's official overlay didn't have any labels. These are labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Blue|| breakers.zip Breakers - Breakers - - wor - 0 Neo-Geo In Breakers, choose one of eight fighters who have their own moves and special attacks. There are eight stages in the game, and each stage has two battles. The object of each battle is to drain your opponent's energy in order to win the battle. If there is a draw, a third battle takes place. If the time limit expires, the player with the less energy loses the battle. Once you have completed all eight stages, you will face a opponent that is much tougher than previous ones. Different endings and in-game dialog are viewed depending on the character that you select. - media/box-3D/breakers.png - media/video/breakers.mp4 - media/mixrbv2/breakers.png + media/video/breakers.mp4 + media/mixrbv2/breakers.png - 1996 1996 - 1996 Visco SNK Fight / Versus - Fight 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| breakrev.zip Breakers Revenge - Breakers Revenge - - wor - 0 Neo-Geo 8 initially selectable characters face off to become the Tae Kwon Do master! After defeating the absolutely WACKY Master Taekuk, he becomes selectable as well to face off against end boss Karate Kenji. - media/box-3D/breakrev.png - media/video/breakrev.mp4 - media/mixrbv2/breakrev.png + media/video/breakrev.mp4 + media/mixrbv2/breakrev.png 1998 @@ -32100,31 +19058,23 @@ P1_JOYSTICK_RIGHT=Right SNK Fight / Versus - Fight 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + breakrevbh.zip Breakers Revenge (Boss Hack) - Breakers Revenge (Boss Hack) breakrev.zip Neo-Geo 8 initially selectable characters face off to become the Tae Kwon Do master! After defeating the absolutely WACKY Master Taekuk, he becomes selectable as well to face off against end boss Karate Kenji. - - media/box-3D/breakrev.png - media/video/breakrev.mp4 - media/mixrbv2/breakrev.png - 1998 @@ -32132,51 +19082,47 @@ P1_JOYSTICK_RIGHT=Right SNK Fight / Versus - Fight 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + brkrevext.zip - Breakers Revenge - Extra Mode (Hack) + Breakers Revenge - Extra Mode (Hack) - breakrev - + breakrev.zip + Neo-Geo + + 8 initially selectable characters face off to become the Tae Kwon Do master! After defeating the absolutely WACKY Master Taekuk, he becomes selectable as well to face off against end boss Karate Kenji. + - 2018 + 1998 - Visco - Visco + Visco + SNK + + Fight / Versus + + 1-2 0 - 0 + 15 0 + 320x224 - + breywood.zip Breywood (Japan revision 2) - Breywood (Japan revision 2) - Breywood (Japan revision 2) - - jp - shackled.zip Data East Classics Move your player through a maze-like level in this shoot'em up. Shoot enemies and collect treasures and keys. - - media/box-3D/shackled.png - media/video/shackled.mp4 - media/mixrbv2/shackled.png - 1986 @@ -32184,24 +19130,18 @@ P1_JOYSTICK_RIGHT=Right Data East Action - Action / Labyrinth 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + brix.zip Brix - Brix - - wor - zzyzzyxx.zip Cinematronics @@ -32215,11 +19155,6 @@ Other dangers testing ZZYZZYXX's skillful maneuvering are falling bombs, rising As an added attraction, when a game player completes each level, there are animated cartoons depicting ZZYZZYXX's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping. - - media/box-3D/zzyzzyxx.png - media/video/zzyzzyxx.mp4 - media/mixrbv2/zzyzzyxx.png - 1982 @@ -32227,35 +19162,23 @@ As an added attraction, when a game player completes each level, there are anima Cinematronics Action - Action / Labyrinth 1-2 0 14 270 256x224 - Input=Joystick 2 ways (vertical)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + bronx.zip Bronx - Bronx - - wor - cyclshtg.zip Taito Classics Cycle Shooting (c) 1986 Taito. - TECHNICAL - Prom Stickers : A97 Main CPU : (2x) Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : (2x) AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz) Players : 1 Buttons : 1 - TRIVIA - Cycle Shooting was released in July 19 - - media/box-3D/cyclshtg.png - media/video/cyclshtg.mp4 - media/mixrbv2/cyclshtg.png - 1986 @@ -32263,34 +19186,26 @@ As an added attraction, when a game player completes each level, there are anima Taito Lightgun Shooter - Shooter 1 0 0 270 256x224 - Input=Lightgun||Buttons=1|| bubl2000.zip Bubble 2000 - Bubble 2000 - Bubble 2000 - - wor - 0 NMK A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete. - media/box-3D/bubl2000.png - media/video/bubl2000.mp4 - media/mixrbv2/bubl2000.png + media/video/bubl2000.mp4 + media/mixrbv2/bubl2000.png 1998 @@ -32298,56 +19213,41 @@ As an added attraction, when a game player completes each level, there are anima Tuning Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + bubl2000a.zip Bubble 2000 V1.2 - Bubble 2000 V1.2 - Bubble 2000 V1.2 bubl2000.zip NMK A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete. - - media/box-3D/bubl2000.png - media/video/bubl2000.mp4 - media/mixrbv2/bubl2000.png - 1998 Tuning Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + bub68705.zip Bubble Bobble (boolteg with 68705, set 1) - Bubble Bobble (boolteg with 68705, set 1) - - wor - bublbobl.zip Taito Classics @@ -32355,11 +19255,6 @@ As an added attraction, when a game player completes each level, there are anima Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -32367,36 +19262,17 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + bub68705a.zip Bubble Bobble (boolteg with 68705, set 2) - Bubble Bobble (boolteg with 68705, set 2) bublbobl.zip Taito Classics @@ -32405,11 +19281,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -32417,40 +19288,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + bublboblb.zip Bubble Bobble (for Bobble Bobble PCB) - Bubble Bobble (for Bobble Bobble PCB) - - wor - bublbobl.zip Taito Classics @@ -32458,11 +19307,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -32470,40 +19314,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + bublbobl1.zip Bubble Bobble (Japan, Ver 0.0) - Bubble Bobble (Japan, Ver 0.0) - - jp - bublbobl.zip Taito Classics @@ -32511,11 +19333,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -32523,40 +19340,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| bublbobl.zip Bubble Bobble (Japan, Ver 0.1) - Bubble Bobble (Japan, Ver 0.1) - - jp - 0 Taito Classics @@ -32565,9 +19360,8 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png + media/video/bublbobl.mp4 + media/mixrbv2/bublbobl.png 1986 @@ -32576,36 +19370,17 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + bublboblp.zip Bubble Bobble (prototype on Tokio hardware) - Bubble Bobble (prototype on Tokio hardware) bublbobl.zip Taito Classics @@ -32614,11 +19389,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -32626,36 +19396,17 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + bublboblu.zip Bubble Bobble (Ultra Version, Hack) - Bubble Bobble (Ultra Version, Hack) bublbobl.zip Taito Classics @@ -32664,11 +19415,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -32676,40 +19422,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + bublboblr1.zip Bubble Bobble (US, Ver 1.0) - Bubble Bobble (US, Ver 1.0) - - us - bublbobl.zip Taito Classics @@ -32717,11 +19441,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -32729,40 +19448,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + bublboblr.zip Bubble Bobble (US, Ver 5.1) - Bubble Bobble (US, Ver 5.1) - - us - bublbobl.zip Taito Classics @@ -32770,11 +19467,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -32782,42 +19474,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + bublbob2p.zip Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) - Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) - Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) - Bubble Bobble II (Ver 0.0J 1993/12/13, prototype) - - wor - bublbob2.zip Taito Classics @@ -32825,11 +19493,6 @@ P1_JOYSTICK_RIGHT=Right While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. - - media/box-3D/bublbob2.png - media/video/bublbob2.mp4 - media/mixrbv2/bublbob2.png - 1994 @@ -32837,27 +19500,18 @@ While the game plays identically to its predecessor, several new changes and add Taito Platform / Run Jump - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + bublbob2o.zip Bubble Bobble II (Ver 2.5O 1994/10/05) - Bubble Bobble II (Ver 2.5O 1994/10/05) - Bubble Bobble II (Ver 2.5O 1994/10/05) - Bubble Bobble II (Ver 2.5O 1994/10/05) - - wor - bublbob2.zip Taito Classics @@ -32865,11 +19519,6 @@ While the game plays identically to its predecessor, several new changes and add While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. - - media/box-3D/bublbob2.png - media/video/bublbob2.mp4 - media/mixrbv2/bublbob2.png - 1994 @@ -32877,27 +19526,18 @@ While the game plays identically to its predecessor, several new changes and add Taito Platform / Run Jump - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| bublbob2.zip Bubble Bobble II (Ver 2.6O 1994/12/16) - Bubble Bobble II (Ver 2.6O 1994/12/16) - Bubble Bobble II (Ver 2.6O 1994/12/16) - Bubble Bobble II (Ver 2.6O 1994/12/16) - - wor - 0 Taito Classics @@ -32906,9 +19546,8 @@ While the game plays identically to its predecessor, several new changes and add While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. - media/box-3D/bublbob2.png - media/video/bublbob2.mp4 - media/mixrbv2/bublbob2.png + media/video/bublbob2.mp4 + media/mixrbv2/bublbob2.png 1994 @@ -32917,25 +19556,18 @@ While the game plays identically to its predecessor, several new changes and add Taito Platform / Run Jump - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + bublcave10.zip Bubble Bobble: Lost Cave V1.0 - Bubble Bobble: Lost Cave V1.0 - - wor - bublbobl.zip Taito Classics @@ -32943,11 +19575,6 @@ While the game plays identically to its predecessor, several new changes and add Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -32955,40 +19582,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + bublcave11.zip Bubble Bobble: Lost Cave V1.1 - Bubble Bobble: Lost Cave V1.1 - - wor - bublbobl.zip Taito Classics @@ -32996,11 +19601,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -33008,40 +19608,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + bublcave.zip Bubble Bobble: Lost Cave V1.2 - Bubble Bobble: Lost Cave V1.2 - - wor - bublbobl.zip Taito Classics @@ -33049,11 +19627,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -33061,40 +19634,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + boblcave.zip Bubble Bobble: Lost Cave V1.2 (for Bobble Bobble PCB) - Bubble Bobble: Lost Cave V1.2 (for Bobble Bobble PCB) - - wor - bublbobl.zip Taito Classics @@ -33102,11 +19653,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -33114,66 +19660,46 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + bublbust.zip - Bubble Buster (USA, B-System) + Bubble Buster (USA, B-System) - + 0 + Mame + + + + + media/mixrbv2/bublbust.png + 1994 - Taito America Corporation - Taito America Corporation + 0 0 0 + 320x224 - + bubblemj.zip Bubble Memories: The Story Of Bubble Bobble III (Ver 2.3J 1996/02/07) - Bubble Memories: The Story Of Bubble Bobble III (Ver 2.3J 1996/02/07) - - wor - bubblem.zip Taito Classics Bubble Memories - The Story of Bubble Bobble III is the third and final arcade outing for Bub and Bob (not counting the 'Puzzle Bobble' series), Bubble Memories returns once more to the classic, single-screen gameplay of the series' legendary first outing. Graphically, the game is very similar to 'Bobble Bobble II', released a year earlier; the only real visual difference between the two is the latter game's use of some rather charmless digitized animal photographs that form the game's backdrops. - - media/box-3D/bubblem.png - media/video/bubblem.mp4 - media/mixrbv2/bubblem.png - 1995 @@ -33181,25 +19707,18 @@ Graphically, the game is very similar to 'Bobble Bobble II', released a year ear Taito Platform / Run Jump - Platform 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| bubblem.zip Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15) - Bubble Memories: The Story Of Bubble Bobble III (Ver 2.4O 1996/02/15) - - wor - 0 Taito Classics @@ -33207,9 +19726,8 @@ Graphically, the game is very similar to 'Bobble Bobble II', released a year ear Graphically, the game is very similar to 'Bobble Bobble II', released a year earlier; the only real visual difference between the two is the latter game's use of some rather charmless digitized animal photographs that form the game's backdrops. - media/box-3D/bubblem.png - media/video/bubblem.mp4 - media/mixrbv2/bubblem.png + media/video/bubblem.mp4 + media/mixrbv2/bubblem.png 1995 @@ -33218,21 +19736,17 @@ Graphically, the game is very similar to 'Bobble Bobble II', released a year ear Taito Platform / Run Jump - Platform 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + bubblemu.zip Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) - Bubble Memories: The Story Of Bubble Bobble III (Ver 2.5A 1996/02/21) bubblem.zip Taito Classics @@ -33240,11 +19754,6 @@ Graphically, the game is very similar to 'Bobble Bobble II', released a year ear Bubble Memories - The Story of Bubble Bobble III is the third and final arcade outing for Bub and Bob (not counting the 'Puzzle Bobble' series), Bubble Memories returns once more to the classic, single-screen gameplay of the series' legendary first outing. Graphically, the game is very similar to 'Bobble Bobble II', released a year earlier; the only real visual difference between the two is the latter game's use of some rather charmless digitized animal photographs that form the game's backdrops. - - media/box-3D/bubblem.png - media/video/bubblem.mp4 - media/mixrbv2/bubblem.png - 1995 @@ -33252,25 +19761,18 @@ Graphically, the game is very similar to 'Bobble Bobble II', released a year ear Taito Platform / Run Jump - Platform 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + bublpong.zip Bubble Pong Pong - Bubble Pong Pong - - wor - missb2.zip Alpha Denshi Co. @@ -33286,11 +19788,6 @@ Bubbles containing letters also appear. The aim is to collect the letters needed Once the player loses all of his lives the game is over. Upon continuing, all remaining enemies return to their un-angered forms. - - media/box-3D/missb2.png - media/video/missb2.mp4 - media/mixrbv2/missb2.png - 1996 @@ -33298,26 +19795,18 @@ Once the player loses all of his lives the game is over. Upon continuing, all r Alpha Co. Platform / Run Jump - Platform 1-2 0 14 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + bubsymphu.zip Bubble Symphony (Ver 2.5A 1994/10/05) - Bubble Symphony (Ver 2.5A 1994/10/05) - Bubble Symphony (Ver 2.5A 1994/10/05) - Bubble Symphony (Ver 2.5A 1994/10/05) - - wor - bublbob2.zip Taito Classics @@ -33325,11 +19814,6 @@ Once the player loses all of his lives the game is over. Upon continuing, all r While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. - - media/box-3D/bublbob2.png - media/video/bublbob2.mp4 - media/mixrbv2/bublbob2.png - 1994 @@ -33337,27 +19821,18 @@ While the game plays identically to its predecessor, several new changes and add Taito Platform / Run Jump - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + bubsymphj.zip Bubble Symphony (Ver 2.5J 1994/10/05) - Bubble Symphony (Ver 2.5J 1994/10/05) - Bubble Symphony (Ver 2.5J 1994/10/05) - Bubble Symphony (Ver 2.5J 1994/10/05) - - wor - bublbob2.zip Taito Classics @@ -33365,11 +19840,6 @@ While the game plays identically to its predecessor, several new changes and add While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. - - media/box-3D/bublbob2.png - media/video/bublbob2.mp4 - media/mixrbv2/bublbob2.png - 1994 @@ -33377,27 +19847,18 @@ While the game plays identically to its predecessor, several new changes and add Taito Platform / Run Jump - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + bubsymphe.zip Bubble Symphony (Ver 2.5O 1994/10/05) - Bubble Symphony (Ver 2.5O 1994/10/05) - Bubble Symphony (Ver 2.5O 1994/10/05) - Bubble Symphony (Ver 2.5O 1994/10/05) - - wor - bublbob2.zip Taito Classics @@ -33405,11 +19866,6 @@ While the game plays identically to its predecessor, several new changes and add While the game plays identically to its predecessor, several new changes and additions have been made to breathe new life into the classic gameplay. As well as new bonuses, weapons, enemies and characters, players can now create 'Multiple Bubbles'; if the player holds the button down for a few seconds before releasing, up to three bubbles are produced at once. - - media/box-3D/bublbob2.png - media/video/bublbob2.mp4 - media/mixrbv2/bublbob2.png - 1994 @@ -33417,31 +19873,25 @@ While the game plays identically to its predecessor, several new changes and add Taito Platform / Run Jump - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + bubsys.zip Bubble System BIOS - Bubble System BIOS - - wor - + 0 Konami Classics - media/mixrbv2/bubsys.png + media/mixrbv2/bubsys.png 1985 @@ -33449,7 +19899,6 @@ While the game plays identically to its predecessor, several new changes and add Konami Various - Various / System 1-2 0 @@ -33457,25 +19906,16 @@ While the game plays identically to its predecessor, several new changes and add 0 256x224 - + bubbletrj.zip Bubble Trouble (Japan, Rev C) - Bubble Trouble (Japan, Rev C) - - jp - bubbletr.zip Namco Classics Use your gun to shoot fish, crabs and other sea creatures at the bottom of the ocean. This is a sequel to "Golly! Ghost!" that is themed around sunken treasure. It cleverly projects several scenes of video animation onto a real 3-D diorama backdrop. - - media/box-3D/bubbletr.png - media/video/bubbletr.mp4 - media/mixrbv2/bubbletr.png - 1992 @@ -33483,20 +19923,17 @@ While the game plays identically to its predecessor, several new changes and add Namco Lightgun Shooter - Shooter 1-2 0 8 0 288x224 - Input=Lightgun||Buttons=1|| bubbletr.zip Bubble Trouble (World, Rev B) - Bubble Trouble (World, Rev B) 0 Namco Classics @@ -33504,9 +19941,8 @@ While the game plays identically to its predecessor, several new changes and add Use your gun to shoot fish, crabs and other sea creatures at the bottom of the ocean. This is a sequel to "Golly! Ghost!" that is themed around sunken treasure. It cleverly projects several scenes of video animation onto a real 3-D diorama backdrop. - media/box-3D/bubbletr.png - media/video/bubbletr.mp4 - media/mixrbv2/bubbletr.png + media/video/bubbletr.mp4 + media/mixrbv2/bubbletr.png 1992 @@ -33515,33 +19951,26 @@ While the game plays identically to its predecessor, several new changes and add Namco Lightgun Shooter - Shooter 1-2 0 8 0 288x224 - Input=Lightgun||Buttons=1|| bubbles.zip Bubbles - Bubbles - - wor - 0 Midway Classics In Bubbles you control a cartoon soap bubble inside a large sink. The object of the game is clean out the sink. You can safely scrub away ants, grease, and crumbs all the time. But sponges, roaches, brushes, and razor blades are deadly to a small bubble. Don't worry too much though, because your bubble grows in size as it swallows up the dirt in the sink. When it gets big enough it will be able to hit brushes and sponges (but still not razors). - media/box-3D/bubbles.png - media/video/bubbles.mp4 - media/mixrbv2/bubbles.png + media/video/bubbles.mp4 + media/mixrbv2/bubbles.png 1982 @@ -33550,50 +19979,23 @@ While the game plays identically to its predecessor, several new changes and add Williams Action - Action / Labyrinth 1-2 0 14 0 292x240 - gamename=Bubbles -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=8-way Joystick+joy8way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Cyan||P2_START=Cyan||P2_JOYSTICK=Cyan|| - - + + bubblesp.zip Bubbles (prototype version) - Bubbles (prototype version) - - wor - bubbles.zip Midway Classics In Bubbles you control a cartoon soap bubble inside a large sink. The object of the game is clean out the sink. You can safely scrub away ants, grease, and crumbs all the time. But sponges, roaches, brushes, and razor blades are deadly to a small bubble. Don't worry too much though, because your bubble grows in size as it swallows up the dirt in the sink. When it gets big enough it will be able to hit brushes and sponges (but still not razors). - - media/box-3D/bubbles.png - media/video/bubbles.mp4 - media/mixrbv2/bubbles.png - 1982 @@ -33601,50 +20003,23 @@ P1_JOYSTICK_RIGHT=Right Williams Action - Action / Labyrinth 1-2 0 14 0 292x240 - gamename=Bubbles -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=8-way Joystick+joy8way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Cyan||P2_START=Cyan||P2_JOYSTICK=Cyan|| - - + + bubblesr.zip Bubbles (Solid Red label) - Bubbles (Solid Red label) - - wor - bubbles.zip Midway Classics In Bubbles you control a cartoon soap bubble inside a large sink. The object of the game is clean out the sink. You can safely scrub away ants, grease, and crumbs all the time. But sponges, roaches, brushes, and razor blades are deadly to a small bubble. Don't worry too much though, because your bubble grows in size as it swallows up the dirt in the sink. When it gets big enough it will be able to hit brushes and sponges (but still not razors). - - media/box-3D/bubbles.png - media/video/bubbles.mp4 - media/mixrbv2/bubbles.png - 1982 @@ -33652,127 +20027,72 @@ P1_JOYSTICK_RIGHT=Right Williams Action - Action / Labyrinth 1-2 0 14 0 292x240 - gamename=Bubbles -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=8-way Joystick+joy8way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Cyan||P2_START=Cyan||P2_JOYSTICK=Cyan|| - - + + bucaner.zip Buccaneer (set 1) - Buccaneer (set 1) - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + bucanera.zip Buccaneer (set 2) - Buccaneer (set 2) puckman.zip - non Jeu + Namco Classics - Buccaneer (c) 198? Bucco. - TRIVIA - This is a hack of Pac-Man. Official Releases: Puckman [Upright model] (Namco) Puckman [Cocktail model] (Namco) Licensed products: Puckman (Zaccaria) Puckman (Kenphone) Puckman [Upright model] (NSM) Puckman [Cocktai + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/mixrbv2/puckman.png - - + 1980 + Namco - Various - Casino - Casino / Slot machine - Various / Electro- Mechanical + Action 1-2 0 - 0 - 0 + 18 + 270 + 288x224 buccanrs.zip Buccaneers (set 1) - Buccaneers (set 1) - - wor - 0 Irem Classics A horizontal-scrolling fighting/adventure game where the player controls a swashbuckling sailor who fights pirates through the town, the castle and the castle dungeons to rescue his fellow sailors from a mad pirate captain - media/box-3D/buccanrs.png - media/video/buccanrs.mp4 - media/mixrbv2/buccanrs.png + media/video/buccanrs.mp4 + media/mixrbv2/buccanrs.png 1989 @@ -33781,35 +20101,23 @@ P1_JOYSTICK_UP=Up Duintronic Beat'em Up - Fight / 2D - Fight 1-2 0 4 0 256x256 - Input=Joystick 8 ways||Buttons=2|| - + buccanrsa.zip Buccaneers (set 2) - Buccaneers (set 2) - - wor - buccanrs.zip Irem Classics A horizontal-scrolling fighting/adventure game where the player controls a swashbuckling sailor who fights pirates through the town, the castle and the castle dungeons to rescue his fellow sailors from a mad pirate captain - - media/box-3D/buccanrs.png - media/video/buccanrs.mp4 - media/mixrbv2/buccanrs.png - 1989 @@ -33817,35 +20125,23 @@ P1_JOYSTICK_UP=Up Duintronic Beat'em Up - Fight / 2D - Fight 1-2 0 4 0 256x256 - Input=Joystick 8 ways||Buttons=2|| - + buccanrsb.zip Buccaneers (set 3, harder) - Buccaneers (set 3, harder) - - wor - buccanrs.zip Irem Classics A horizontal-scrolling fighting/adventure game where the player controls a swashbuckling sailor who fights pirates through the town, the castle and the castle dungeons to rescue his fellow sailors from a mad pirate captain - - media/box-3D/buccanrs.png - media/video/buccanrs.mp4 - media/mixrbv2/buccanrs.png - 1989 @@ -33853,34 +20149,26 @@ P1_JOYSTICK_UP=Up Duintronic Beat'em Up - Fight / 2D - Fight 1-2 0 4 0 256x256 - Input=Joystick 8 ways||Buttons=2|| buckrog.zip Buck Rogers: Planet of Zoom - Buck Rogers: Planet of Zoom - - wor - 0 Sega Classics Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909. - media/box-3D/buckrog.png - media/video/buckrog.mp4 - media/mixrbv2/buckrog.png + media/video/buckrog.mp4 + media/mixrbv2/buckrog.png 1982 @@ -33888,149 +20176,64 @@ P1_JOYSTICK_UP=Up SEGA Shooter / Plane, 3rd person - Shooter 1 0 10 0 512x224 - gamename=Buck Rogers: Planet of Zoom -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The trigger stick button is mirrored on the control panel. -P1NumButtons=3 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_BUTTON2=Slow -P1_BUTTON3=Fast -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black|| - - + + buckrogn.zip Buck Rogers: Planet of Zoom (not encrypted, set 1) - Buck Rogers: Planet of Zoom (not encrypted, set 1) - - wor - buckrog.zip Sega Classics Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909. - - media/box-3D/buckrog.png - media/video/buckrog.mp4 - media/mixrbv2/buckrog.png - 1982 SEGA Shooter / Plane, 3rd person - Shooter 1 0 10 0 512x224 - gamename=Buck Rogers: Planet of Zoom -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The trigger stick button is mirrored on the control panel. -P1NumButtons=3 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_BUTTON2=Slow -P1_BUTTON3=Fast -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black|| - - + + buckrogn2.zip Buck Rogers: Planet of Zoom (not encrypted, set 2) - Buck Rogers: Planet of Zoom (not encrypted, set 2) - - wor - buckrog.zip Sega Classics Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909. - - media/box-3D/buckrog.png - media/video/buckrog.mp4 - media/mixrbv2/buckrog.png - 1982 SEGA Shooter / Plane, 3rd person - Shooter 1 0 10 0 512x224 - gamename=Buck Rogers: Planet of Zoom -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The trigger stick button is mirrored on the control panel. -P1NumButtons=3 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_BUTTON2=Slow -P1_BUTTON3=Fast -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black|| - - + + buckyaa.zip Bucky O'Hare (ver AA) - Bucky O'Hare (ver AA) - - wor - bucky.zip Konami Classics @@ -34038,11 +20241,6 @@ P1_JOYSTICK_RIGHT=Right Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. - - media/box-3D/bucky.png - media/video/bucky.mp4 - media/mixrbv2/bucky.png - 1992 @@ -34056,17 +20254,12 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + buckyaab.zip Bucky O'Hare (ver AAB) - Bucky O'Hare (ver AAB) - - wor - bucky.zip Konami Classics @@ -34074,11 +20267,6 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. - - media/box-3D/bucky.png - media/video/bucky.mp4 - media/mixrbv2/bucky.png - 1992 @@ -34092,17 +20280,12 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + buckyea.zip Bucky O'Hare (ver EA) - Bucky O'Hare (ver EA) - - wor - bucky.zip Konami Classics @@ -34110,11 +20293,6 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. - - media/box-3D/bucky.png - media/video/bucky.mp4 - media/mixrbv2/bucky.png - 1992 @@ -34128,17 +20306,12 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| bucky.zip Bucky O'Hare (ver EAB) - Bucky O'Hare (ver EAB) - - wor - 0 Konami Classics @@ -34147,9 +20320,8 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. - media/box-3D/bucky.png - media/video/bucky.mp4 - media/mixrbv2/bucky.png + media/video/bucky.mp4 + media/mixrbv2/bucky.png 1992 @@ -34164,13 +20336,11 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + buckyjaa.zip Bucky O'Hare (ver JAA) - Bucky O'Hare (ver JAA) bucky.zip Konami Classics @@ -34179,11 +20349,6 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. - - media/box-3D/bucky.png - media/video/bucky.mp4 - media/mixrbv2/bucky.png - 1992 @@ -34197,17 +20362,12 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + buckyuab.zip Bucky O'Hare (ver UAB) - Bucky O'Hare (ver UAB) - - wor - bucky.zip Konami Classics @@ -34215,11 +20375,6 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic rabbit captain), Dead-Eye Duck (a four-armed mallard) or Jenny (an 'Aldebaran cat' and telepath). Differences between the characters are purely visual as each plays the same. - - media/box-3D/bucky.png - media/video/bucky.mp4 - media/mixrbv2/bucky.png - 1992 @@ -34233,26 +20388,20 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| buggychl.zip Buggy Challenge - Buggy Challenge - - wor - 0 Taito Classics Buggy Challenge is a chase-view driving game. - media/box-3D/buggychl.png - media/video/buggychl.mp4 - media/mixrbv2/buggychl.png + media/video/buggychl.mp4 + media/mixrbv2/buggychl.png 1984 @@ -34261,50 +20410,23 @@ Players choose to play as either Blinky (a one-eyed android), Bucky (the heroic Taito Race 3rd Pers. view - Race, Driving 1 0 10 270 256x224 - gamename=Buggy Challenge -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=As it's mapped in mame, holidng down the shifter button keeps the car in high gear. -P1NumButtons=2 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON2|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=H / L -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black|| - + buggychlt.zip Buggy Challenge (Tecfri) - Buggy Challenge (Tecfri) - - wor - buggychl.zip Taito Classics Buggy Challenge is a chase-view driving game. - - media/box-3D/buggychl.png - media/video/buggychl.mp4 - media/mixrbv2/buggychl.png - 1984 @@ -34312,50 +20434,23 @@ P1_DIAL_EXT=Right Taito Race 3rd Pers. view - Race, Driving 1 0 10 270 256x224 - gamename=Buggy Challenge -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=As it's mapped in mame, holidng down the shifter button keeps the car in high gear. -P1NumButtons=2 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON2|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=H / L -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black|| - + bulletd.zip Bullet (FD1094 317-0041 decrypted) - Bullet (FD1094 317-0041 decrypted) - - wor - bullet.zip Sega Classics Bullet is an overhead run'n'gun twin-stick shooter for up to three players, set in a dark future. The left joystick will move your character around while the right joystick will make your character fire in the pressed direction, allowing you to move and shoot freely in different directions. - - media/box-3D/bullet.png - media/video/bullet.mp4 - media/mixrbv2/bullet.png - 1987 @@ -34363,33 +20458,26 @@ P1_DIAL_EXT=Right SEGA Shooter / Run and Gun - Shooter 1-3 0 6 0 320x224 - Input=Double joystick 8 ways||Buttons=0 Coins: 3|| bullet.zip Bullet (FD1094 317-0041) - Bullet (FD1094 317-0041) - - wor - 0 Sega Classics Bullet is an overhead run'n'gun twin-stick shooter for up to three players, set in a dark future. The left joystick will move your character around while the right joystick will make your character fire in the pressed direction, allowing you to move and shoot freely in different directions. - media/box-3D/bullet.png - media/video/bullet.mp4 - media/mixrbv2/bullet.png + media/video/bullet.mp4 + media/mixrbv2/bullet.png 1987 @@ -34398,33 +20486,26 @@ P1_DIAL_EXT=Right SEGA Shooter / Run and Gun - Shooter 1-3 0 6 0 320x224 - Input=Double joystick 8 ways||Buttons=0 Coins: 3|| bullfgt.zip Bullfight (315-5065) - Bullfight (315-5065) - - wor - 0 Sega Classics You play as a torero in the bullring, and the controls comprise a joystick and two buttons. Obviously, the joystick moves you around, while the buttons are for cape moving and stabbing, respectively. You score points for leading the bull with your cape, stabbing the bull, leading it into a wall, opening a wound on its back and killing it. Upon killing the bull, you go onto the next stage, with progressively fiercer bulls, and eventually, a second bull gets added to the mix. - media/box-3D/bullfgt.png - media/video/bullfgt.mp4 - media/mixrbv2/bullfgt.png + media/video/bullfgt.mp4 + media/mixrbv2/bullfgt.png 1984 @@ -34439,29 +20520,17 @@ P1_DIAL_EXT=Right 10 0 512x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + bnj.zip Bump 'n' Jump - Bump 'n' Jump - Bump 'n' Jump - - wor - brubber.zip Data East Classics Bump 'n' Jump (Burnin' Rubber in Japan) is an overhead driving game where you jump or bump enemy cars for points. - - media/box-3D/brubber.png - media/video/brubber.mp4 - media/mixrbv2/brubber.png - 1982 @@ -34469,76 +20538,42 @@ P1_DIAL_EXT=Right Data East Race, Driving / Race - Race, Driving 1-2 0 14 270 256x240 - gamename=Burnin' Rubber -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Up and Down act essentially as a gear shift, you don't have to hold up or down to go fast or slow. Also note that you can only jump when going fast. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Fast -P1_JOYSTICK_DOWN=Slow -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red|| - - + + cbnj.zip Bump 'n' Jump (DECO Cassette) (US) - - us - cburnrub.zip Data East Classics - - media/box-3D/cburnrub.png - media/video/cburnrub.mp4 - media/mixrbv2/cburnrub.png - 1982 - 1982 Data East Data East Race, Driving - Race, Driving / Race 1-2 0 14 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| btime.zip Burger Time (Data East set 1) - Burger Time (Data East set 1) - - wor - 0 Data East Classics @@ -34549,9 +20584,8 @@ Each screen is made up of platforms joined by connecting ladders. At the bottom The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. . - media/box-3D/btime.png - media/video/btime.mp4 - media/mixrbv2/btime.png + media/video/btime.mp4 + media/mixrbv2/btime.png 1982 @@ -34560,41 +20594,18 @@ The chef's efforts are hampered by the rogue ingredients that are constantly cha Data East Platform / Run Jump - Platform 1-2 0 18 270 256x240 - gamename=Burger Time (Data East set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Pepper -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red|| - - + + btime2.zip Burger Time (Data East set 2) - Burger Time (Data East set 2) - - wor - btime.zip Data East Classics @@ -34604,11 +20615,6 @@ Each screen is made up of platforms joined by connecting ladders. At the bottom The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. . - - media/box-3D/btime.png - media/video/btime.mp4 - media/mixrbv2/btime.png - 1982 @@ -34616,41 +20622,18 @@ The chef's efforts are hampered by the rogue ingredients that are constantly cha Data East Platform / Run Jump - Platform 1-2 0 18 270 256x240 - gamename=Burger Time (Data East set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Pepper -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red|| - - + + btime3.zip Burger Time (Data East USA) - Burger Time (Data East USA) - - us - btime.zip Data East Classics @@ -34660,11 +20643,6 @@ Each screen is made up of platforms joined by connecting ladders. At the bottom The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. . - - media/box-3D/btime.png - media/video/btime.mp4 - media/mixrbv2/btime.png - 1982 @@ -34672,73 +20650,41 @@ The chef's efforts are hampered by the rogue ingredients that are constantly cha Data East Platform / Run Jump - Platform 1-2 0 18 270 256x240 - gamename=Burger Time (Data East set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Pepper -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red|| cbtime.zip Burger Time (DECO Cassette) (US) - Burger Time (DECO Cassette) (US) - Burger Time (DECO Cassette) (US) - - us - 0 Data East Classics The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game's original Japanese title, Hamburger , was changed to BurgerTime before its introduction to the United States. - media/box-3D/cbtime.png - media/video/cbtime.mp4 - media/mixrbv2/cbtime.png + media/video/cbtime.mp4 + media/mixrbv2/cbtime.png 1983 - - - + 0 18 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + btimem.zip Burger Time (Midway) - Burger Time (Midway) - - wor - btime.zip Data East Classics @@ -34748,11 +20694,6 @@ Each screen is made up of platforms joined by connecting ladders. At the bottom The chef's efforts are hampered by the rogue ingredients that are constantly chasing him. They are called 'Mr. Hot Dog', 'Mr. Egg' and 'Mr. Pickle'. Any contact with them results in the loss of a life. The chef can temporarily freeze the enemies by throwing pepper at them. He only carries a limited amount of pepper but this can be replenished by collecting the bonus food items that randomly appear (ice cream cones, coffee, and fries). In addition to the pepper, any enemies located on a platform below the chef can be killed by dropping an available burger ingredient on top of them. . - - media/box-3D/btime.png - media/video/btime.mp4 - media/mixrbv2/btime.png - 1982 @@ -34760,50 +20701,26 @@ The chef's efforts are hampered by the rogue ingredients that are constantly cha Data East Platform / Run Jump - Platform 1-2 0 18 270 256x240 - gamename=Burger Time (Data East set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Pepper -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red|| burglarx.zip Burglar X - Burglar X - - wor - 0 Mame A maze game. - media/box-3D/burglarx.png - media/video/burglarx.mp4 - media/mixrbv2/burglarx.png + media/video/burglarx.mp4 + media/mixrbv2/burglarx.png 1997 @@ -34812,34 +20729,26 @@ P1_JOYSTICK_RIGHT=Right Unico Action - Action / Labyrinth 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| brubber.zip Burnin' Rubber - Burnin' Rubber - Burnin' Rubber - - jp - 0 Data East Classics Bump 'n' Jump (Burnin' Rubber in Japan) is an overhead driving game where you jump or bump enemy cars for points. - media/box-3D/brubber.png - media/video/brubber.mp4 - media/mixrbv2/brubber.png + media/video/brubber.mp4 + media/mixrbv2/brubber.png 1982 @@ -34848,112 +20757,70 @@ P1_JOYSTICK_RIGHT=Right Data East Race, Driving / Race - Race, Driving 1-2 0 14 270 256x240 - gamename=Burnin' Rubber -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Up and Down act essentially as a gear shift, you don't have to hold up or down to go fast or slow. Also note that you can only jump when going fast. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Fast -P1_JOYSTICK_DOWN=Slow -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P2_JOYSTICK=Black||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red|| cburnrub.zip Burnin' Rubber (DECO Cassette) (US) (set 1) - - us - 0 Data East Classics - media/box-3D/cburnrub.png - media/video/cburnrub.mp4 - media/mixrbv2/cburnrub.png + media/video/cburnrub.mp4 + media/mixrbv2/cburnrub.png 1982 - 1982 Data East Data East Race, Driving - Race, Driving / Race 1-2 0 14 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + cburnrub2.zip Burnin' Rubber (DECO Cassette) (US) (set 2) - - us - cburnrub.zip Data East Classics - - media/box-3D/cburnrub.png - media/video/cburnrub.mp4 - media/mixrbv2/cburnrub.png - 1982 - 1982 Data East Data East Race, Driving - Race, Driving / Race 1-2 0 14 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + burningfh.zip Burning Fight (NGH-018)(US) - Burning Fight (NGH-018)(US) - Burning Fight (NGH-018)(US) - - us - burningf.zip Neo-Geo @@ -34961,14 +20828,7 @@ P1_JOYSTICK_RIGHT=Right Burning Fight is a side-scrolling street-fighting game similar to Final Fight. As Duke, Billy, or Ryu, you must fight your way through the various locations in Osaka. At the start of the game, you can only use your fists to deal with gangs, but by by breaking things like phone booths and street signs along the way, you can get new weapons and more health. At the end of each location, you will have to defeat a boss in order to continue the mission. - - media/box-3D/burningf.png - media/video/burningf.mp4 - media/mixrbv2/burningf.png - - 1991 - 1991 1991 SNK @@ -34981,18 +20841,12 @@ Burning Fight is a side-scrolling street-fighting game similar to Final Fight. A 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| burningf.zip Burning Fight (NGM-018)(NGH-018) - Burning Fight (NGM-018)(NGH-018) - Burning Fight (NGM-018)(NGH-018) - - wor - 0 Neo-Geo @@ -35001,13 +20855,10 @@ Burning Fight is a side-scrolling street-fighting game similar to Final Fight. A Burning Fight is a side-scrolling street-fighting game similar to Final Fight. As Duke, Billy, or Ryu, you must fight your way through the various locations in Osaka. At the start of the game, you can only use your fists to deal with gangs, but by by breaking things like phone booths and street signs along the way, you can get new weapons and more health. At the end of each location, you will have to defeat a boss in order to continue the mission. - media/box-3D/burningf.png - media/video/burningf.mp4 - media/mixrbv2/burningf.png + media/video/burningf.mp4 + media/mixrbv2/burningf.png - 1991 - 1991 1991 SNK @@ -35020,18 +20871,12 @@ Burning Fight is a side-scrolling street-fighting game similar to Final Fight. A 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + burningfpa.zip Burning Fight (prototype, near final, ver 23.3, 910326) - Burning Fight (prototype, near final, ver 23.3, 910326) - Burning Fight (prototype, near final, ver 23.3, 910326) - - wor - burningf.zip Neo-Geo @@ -35039,14 +20884,7 @@ Burning Fight is a side-scrolling street-fighting game similar to Final Fight. A Burning Fight is a side-scrolling street-fighting game similar to Final Fight. As Duke, Billy, or Ryu, you must fight your way through the various locations in Osaka. At the start of the game, you can only use your fists to deal with gangs, but by by breaking things like phone booths and street signs along the way, you can get new weapons and more health. At the end of each location, you will have to defeat a boss in order to continue the mission. - - media/box-3D/burningf.png - media/video/burningf.mp4 - media/mixrbv2/burningf.png - - 1991 - 1991 1991 SNK @@ -35059,14 +20897,11 @@ Burning Fight is a side-scrolling street-fighting game similar to Final Fight. A 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + burningfpb.zip Burning Fight (prototype, newer, V07) - Burning Fight (prototype, newer, V07) - Burning Fight (prototype, newer, V07) burningf.zip Neo-Geo @@ -35075,14 +20910,7 @@ Burning Fight is a side-scrolling street-fighting game similar to Final Fight. A Burning Fight is a side-scrolling street-fighting game similar to Final Fight. As Duke, Billy, or Ryu, you must fight your way through the various locations in Osaka. At the start of the game, you can only use your fists to deal with gangs, but by by breaking things like phone booths and street signs along the way, you can get new weapons and more health. At the end of each location, you will have to defeat a boss in order to continue the mission. - - media/box-3D/burningf.png - media/video/burningf.mp4 - media/mixrbv2/burningf.png - - 1991 - 1991 1991 SNK @@ -35095,18 +20923,12 @@ Burning Fight is a side-scrolling street-fighting game similar to Final Fight. A 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + burningfp.zip Burning Fight (prototype, older) - Burning Fight (prototype, older) - Burning Fight (prototype, older) - - wor - burningf.zip Neo-Geo @@ -35114,14 +20936,7 @@ Burning Fight is a side-scrolling street-fighting game similar to Final Fight. A Burning Fight is a side-scrolling street-fighting game similar to Final Fight. As Duke, Billy, or Ryu, you must fight your way through the various locations in Osaka. At the start of the game, you can only use your fists to deal with gangs, but by by breaking things like phone booths and street signs along the way, you can get new weapons and more health. At the end of each location, you will have to defeat a boss in order to continue the mission. - - media/box-3D/burningf.png - media/video/burningf.mp4 - media/mixrbv2/burningf.png - - 1991 - 1991 1991 SNK @@ -35134,17 +20949,12 @@ Burning Fight is a side-scrolling street-fighting game similar to Final Fight. A 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| burnforc.zip Burning Force (Japan, new version (Rev C)) - Burning Force (Japan, new version (Rev C)) - - jp - 0 Namco Classics @@ -35153,9 +20963,8 @@ Burning Fight is a side-scrolling street-fighting game similar to Final Fight. A The gameplay is similar to that of Sega's Space Harrier, but the worlds are divided into four areas and there is no vertical mobility. In the first two sections the player controls Hiromi on the airbike, which can move to the left and right, as well as braking and accelerating. The airbike can also fire bullets and missiles at the enemies. The third area of every world is a boss area. The airbike will be transformed into a flying ship which can move in all directions. The fourth area of each world is a bonus stage and the player has to collect as many spheres as possible for bonus points. - media/box-3D/burnforc.png - media/video/burnforc.mp4 - media/mixrbv2/burnforc.png + media/video/burnforc.mp4 + media/mixrbv2/burnforc.png 1989 @@ -35164,24 +20973,18 @@ The gameplay is similar to that of Sega's Space Harrier, but the worlds are divi Namco Shooter / Vehicle, 3rd person - Shooter 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + burnforco.zip Burning Force (Japan, old version) - Burning Force (Japan, old version) - - jp - burnforc.zip Namco Classics @@ -35189,11 +20992,6 @@ The gameplay is similar to that of Sega's Space Harrier, but the worlds are divi The gameplay is similar to that of Sega's Space Harrier, but the worlds are divided into four areas and there is no vertical mobility. In the first two sections the player controls Hiromi on the airbike, which can move to the left and right, as well as braking and accelerating. The airbike can also fire bullets and missiles at the enemies. The third area of every world is a boss area. The airbike will be transformed into a flying ship which can move in all directions. The fourth area of each world is a bonus stage and the player has to collect as many spheres as possible for bonus points. - - media/box-3D/burnforc.png - media/video/burnforc.mp4 - media/mixrbv2/burnforc.png - 1989 @@ -35201,34 +20999,23 @@ The gameplay is similar to that of Sega's Space Harrier, but the worlds are divi Namco Shooter / Vehicle, 3rd person - Shooter 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + brivalj.zip Burning Rival (Japan) - Burning Rival (Japan) - - jp - brival.zip Sega Classics Burning Rival is a cartoon-like fighting game with pleasing animation and a sense of humor. 8 selectable characters. - - media/box-3D/brival.png - media/video/brival.mp4 - media/mixrbv2/brival.png - 1992 @@ -35236,33 +21023,26 @@ The gameplay is similar to that of Sega's Space Harrier, but the worlds are divi SEGA Fight / Versus - Fight 1-2 0 8 0 416x224 - Input=Joystick 8 ways||Buttons=6|| brival.zip Burning Rival (World) - Burning Rival (World) - - wor - 0 Sega Classics Burning Rival is a cartoon-like fighting game with pleasing animation and a sense of humor. 8 selectable characters. - media/box-3D/brival.png - media/video/brival.mp4 - media/mixrbv2/brival.png + media/video/brival.mp4 + media/mixrbv2/brival.png 1992 @@ -35271,35 +21051,23 @@ The gameplay is similar to that of Sega's Space Harrier, but the worlds are divi SEGA Fight / Versus - Fight 1-2 0 8 0 416x224 - Input=Joystick 8 ways||Buttons=6|| - + pbobble2u.zip Bust-A-Move Again (Ver 2.3A 1995/07/31) - Bust-A-Move Again (Ver 2.3A 1995/07/31) - Bust-A-Move Again (Ver 2.3A 1995/07/31) - - us - pbobble2.zip Taito Classics Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages. - - media/box-3D/pbobble2.png - media/video/pbobble2.mp4 - media/mixrbv2/pbobble2.png - 1995 @@ -35307,56 +21075,23 @@ The gameplay is similar to that of Sega's Space Harrier, but the worlds are divi Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 15 0 320x224 - gamename=Puzzle Bobble 2 (Ver 2.3O 1995/07/31) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Puzzle Bobble 2 is listed as using an 8-way joystick and 4 buttons, though only left, right and 1 button are used for gameplay. Up, down and buttons 2 and 3 are only used during Test Mode. I can find no references to button 4. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=NA -P1_BUTTON3=NA -P1_BUTTON4=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - - + + bbros.zip Buster Bros. (USA) - Buster Bros. (USA) - Buster Bros. (USA) - Buster Bros. (USA) - - us - pang.zip Mitchell One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments. - - media/box-3D/pang.png - media/video/pang.mp4 - media/mixrbv2/pang.png - 1989 @@ -35364,25 +21099,18 @@ P1_JOYSTICK_UP=Up Mitchell Shooter / 3rd person - Shooter 1-2 0 18 0 384x240 - Input=Joystick 4 ways||Buttons=2|| - + dogfgtj.zip But-ten Ohara's Suit-Cha Luck-a Dog-Fight (Japan) - But-ten Ohara's Suit-Cha Luck-a Dog-Fight (Japan) - But-ten Ohara's Suit-Cha Luck-a Dog-Fight (Japan) - - jp - dogfgt.zip Technos @@ -35395,47 +21123,30 @@ Destroy UFOs the Easy Way: When you reach the UFO wave of the battle you're in, Score Big Points: While on the ground, instead of climbing right onto your replacement plane, jump over it. For each time you do this, you'll score 1,000 points. As long as you're careful, you can get a lot of points this way. Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and you are awarded with 20,000 points and a free parachute! - - media/box-3D/dogfgt.png - media/video/dogfgt.mp4 - media/mixrbv2/dogfgt.png - 1984 - 1985 Data East Tecmo Shooter / Plane - Shooter 1-2 0 0 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - + butasanj.zip Butasan (Japan, Japanese) - Butasan (Japan, Japanese) - - jp - butasan.zip NMK Control a pig and blow up other pigs. The simple gameplay is as tasty as a bacon sandwich! Vegetarians beware! :) - - media/box-3D/butasan.png - media/video/butasan.mp4 - media/mixrbv2/butasan.png - 1987 @@ -35443,33 +21154,26 @@ Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and Jaleco Shooter / Run and Gun - Shooter 1-2 0 6 0 256x240 - Input=Joystick 8 ways||Buttons=2|| butasan.zip Butasan - Pig's & Bomber's (Japan, English) - Butasan - Pig's & Bomber's (Japan, English) - - jp - 0 NMK Control a pig and blow up other pigs. The simple gameplay is as tasty as a bacon sandwich! Vegetarians beware! :) - media/box-3D/butasan.png - media/video/butasan.mp4 - media/mixrbv2/butasan.png + media/video/butasan.mp4 + media/mixrbv2/butasan.png 1987 @@ -35478,34 +21182,23 @@ Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and Jaleco Shooter / Run and Gun - Shooter 1-2 0 6 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + buzzard.zip Buzzard - Buzzard - - wor - gyrodine.zip Sega Classics Gyrodine is a vertically scrolling shoot 'em up. - - media/box-3D/gyrodine.png - media/video/gyrodine.mp4 - media/mixrbv2/gyrodine.png - 1984 @@ -35513,24 +21206,18 @@ Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| bygone.zip Bygone - Bygone - - wor - 0 Taito Classics @@ -35539,9 +21226,8 @@ Enemy Ran Away!!: After destroying 20 aircraft in a wave, the enemy retreats and The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels. - media/box-3D/bygone.png - media/video/bygone.mp4 - media/mixrbv2/bygone.png + media/video/bygone.mp4 + media/mixrbv2/bygone.png 1985 @@ -35550,20 +21236,17 @@ The player controls a small blue Slinky robot, jumping while adhering and moving Taito Shooter / Horizontal - Shooter 1-2 0 6 0 240x224 - Input=Joystick 8 ways||Buttons=2|| cchip.zip C-Chip Internal ROM - C-Chip Internal ROM 0 Mame @@ -35571,27 +21254,19 @@ The player controls a small blue Slinky robot, jumping while adhering and moving - media/mixrbv2/cchip.png + media/mixrbv2/cchip.png - - - - - - + + 0 0 0 - + cabala.zip Cabal (korea?, Joystick) - Cabal (korea?, Joystick) - - kr - cabal.zip Mame @@ -35605,11 +21280,6 @@ As well as enemy troops, vehicles such as tanks, armoured cars and helicopters a Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points. - - media/box-3D/cabal.png - media/video/cabal.mp4 - media/mixrbv2/cabal.png - 1988 @@ -35617,40 +21287,18 @@ Each of the game's screens is littered with buildings and barricades that can al Tad Corporation Shooter / 3rd person - Shooter 1-2 0 12 0 256x224 - gamename=Cabal (World, Joystick version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There is a bootleg version that used 8-way sticks and 3 buttons instead of the official trackball and 2 buttons. The third button in the bootleg version is the roll button. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White|| cabalng.zip Cabal (Neo-Geo Conversion) - Cabal (Neo-Geo Conversion) - 0 Mame Cabal is a war themed shoot-em-up with one or simultaneous two-player gameplay in which two unnamed commandos must battle through five different stages - each containing four screens of play - to reach and defeat an evil dictator. @@ -35664,9 +21312,8 @@ As well as enemy troops, vehicles such as tanks, armoured cars and helicopters a Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points. - media/box-3D/cabalng.png - media/video/cabalng.mp4 - media/mixrbv2/cabalng.png + media/video/cabalng.mp4 + media/mixrbv2/cabalng.png 1988 @@ -35674,7 +21321,6 @@ Each of the game's screens is littered with buildings and barricades that can al Tad Corporation Tad Corporation - Shooter / 3rd person Shooter 1-2 @@ -35682,31 +21328,11 @@ Each of the game's screens is littered with buildings and barricades that can al 12 0 256x224 - gamename=Cabal (World, Joystick version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There is a bootleg version that used 8-way sticks and 3 buttons instead of the official trackball and 2 buttons. The third button in the bootleg version is the roll button. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White|| - - + + cabalukj.zip Cabal (UK, Joystick) - Cabal (UK, Joystick) cabal.zip Mame @@ -35721,11 +21347,6 @@ As well as enemy troops, vehicles such as tanks, armoured cars and helicopters a Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points. - - media/box-3D/cabal.png - media/video/cabal.mp4 - media/mixrbv2/cabal.png - 1988 @@ -35733,42 +21354,18 @@ Each of the game's screens is littered with buildings and barricades that can al Tad Corporation Shooter / 3rd person - Shooter 1-2 0 12 0 256x224 - gamename=Cabal (World, Joystick version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There is a bootleg version that used 8-way sticks and 3 buttons instead of the official trackball and 2 buttons. The third button in the bootleg version is the roll button. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White|| - - + + cabaluk.zip Cabal (UK, Trackball) - Cabal (UK, Trackball) - - uk - cabal.zip Mame @@ -35782,11 +21379,6 @@ As well as enemy troops, vehicles such as tanks, armoured cars and helicopters a Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points. - - media/box-3D/cabal.png - media/video/cabal.mp4 - media/mixrbv2/cabal.png - 1988 @@ -35794,42 +21386,18 @@ Each of the game's screens is littered with buildings and barricades that can al Tad Corporation Shooter / 3rd person - Shooter 1-2 0 12 0 256x224 - gamename=Cabal (World, Joystick version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There is a bootleg version that used 8-way sticks and 3 buttons instead of the official trackball and 2 buttons. The third button in the bootleg version is the roll button. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White|| - - + + cabalus.zip Cabal (US set 1, Trackball) - Cabal (US set 1, Trackball) - - us - cabal.zip Mame @@ -35843,11 +21411,6 @@ As well as enemy troops, vehicles such as tanks, armoured cars and helicopters a Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points. - - media/box-3D/cabal.png - media/video/cabal.mp4 - media/mixrbv2/cabal.png - 1988 @@ -35855,42 +21418,18 @@ Each of the game's screens is littered with buildings and barricades that can al Tad Corporation Shooter / 3rd person - Shooter 1-2 0 12 0 256x224 - gamename=Cabal (World, Joystick version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There is a bootleg version that used 8-way sticks and 3 buttons instead of the official trackball and 2 buttons. The third button in the bootleg version is the roll button. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White|| - - + + cabalus2.zip Cabal (US set 2, Trackball) - Cabal (US set 2, Trackball) - - us - cabal.zip Mame @@ -35904,11 +21443,6 @@ As well as enemy troops, vehicles such as tanks, armoured cars and helicopters a Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points. - - media/box-3D/cabal.png - media/video/cabal.mp4 - media/mixrbv2/cabal.png - 1988 @@ -35916,42 +21450,18 @@ Each of the game's screens is littered with buildings and barricades that can al Tad Corporation Shooter / 3rd person - Shooter 1-2 0 12 0 256x224 - gamename=Cabal (World, Joystick version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There is a bootleg version that used 8-way sticks and 3 buttons instead of the official trackball and 2 buttons. The third button in the bootleg version is the roll button. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White|| cabal.zip Cabal (World, Joystick) - Cabal (World, Joystick) - - wor - 0 Mame @@ -35966,9 +21476,8 @@ As well as enemy troops, vehicles such as tanks, armoured cars and helicopters a Each of the game's screens is littered with buildings and barricades that can also be destroyed. This removes enemy cover as well as earning players bonus points. - media/box-3D/cabal.png - media/video/cabal.mp4 - media/mixrbv2/cabal.png + media/video/cabal.mp4 + media/mixrbv2/cabal.png 1988 @@ -35977,51 +21486,26 @@ Each of the game's screens is littered with buildings and barricades that can al Tad Corporation Shooter / 3rd person - Shooter 1-2 0 12 0 256x224 - gamename=Cabal (World, Joystick version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There is a bootleg version that used 8-way sticks and 3 buttons instead of the official trackball and 2 buttons. The third button in the bootleg version is the roll button. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_TRACKBALL=White|| cachat.zip Cachat (Japan) - Cachat (Japan) - - jp - 0 Taito Classics Cachat is a very challenging puzzle game where you must complete a line from one electrode along the sides to another, same side or other side. Blocks fall from the top of the screen, but if they reach the top of the playing area, the game is over. This mind-blowing fast game is very highly addictive. The gameplay is quite easy but requires a lot of attention. - media/box-3D/cachat.png - media/video/cachat.mp4 - media/mixrbv2/cachat.png + media/video/cachat.mp4 + media/mixrbv2/cachat.png 1993 @@ -36030,24 +21514,18 @@ P1_TRACKBALL_Y_EXT=Down Taito Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + cactus.zip Cactus (bootleg of Saboten Bombers) - Cactus (bootleg of Saboten Bombers) - - wor - sabotenb.zip NMK @@ -36055,44 +21533,28 @@ P1_TRACKBALL_Y_EXT=Down Saboten Bombers is a single screen platform game. The gameplay consists of throwing bombs at the enemies, and avoiding being hit by the enemy bombs. There are a variety of enemies and colorful backgrounds. The game has over 50 levels, and also a versus mode. The game has many collectables, the most notable of which is the cake which gives the player an extra life after collecting 8 pieces. - - media/box-3D/sabotenb.png - media/video/sabotenb.mp4 - media/mixrbv2/sabotenb.png - 1992 Platform / Run Jump - Platform 1-2 0 10 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + cadashf.zip Cadash (France) - Cadash (France) - - fr - cadash.zip Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1989 @@ -36100,49 +21562,23 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + cadashgo.zip Cadash (Germany) - Cadash (Germany) cadash.zip Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1989 @@ -36150,52 +21586,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + cadashg.zip Cadash (Germany, version 1) - Cadash (Germany, version 1) - - de - cadash.zip Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1989 @@ -36203,52 +21610,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + cadashi.zip Cadash (Italy) - Cadash (Italy) - - il - cadash.zip Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1989 @@ -36256,52 +21634,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + cadashjo.zip Cadash (Japan, oldest version) - Cadash (Japan, oldest version) - - jp - cadash.zip Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1989 @@ -36309,52 +21658,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + cadashj1.zip Cadash (Japan, version 1) - Cadash (Japan, version 1) - - jp - cadash.zip Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1989 @@ -36362,52 +21682,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + cadashj.zip Cadash (Japan, version 2) - Cadash (Japan, version 2) - - jp - cadash.zip Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1989 @@ -36415,49 +21706,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + cadashs.zip Cadash (Spain, version 1) - Cadash (Spain, version 1) cadash.zip Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1989 @@ -36465,49 +21730,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + cadashu1.zip Cadash (US, version 1?) - Cadash (US, version 1?) cadash.zip Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1989 @@ -36515,52 +21754,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + cadashu.zip Cadash (US, version 2) - Cadash (US, version 2) - - us - cadash.zip Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1989 @@ -36568,51 +21778,26 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| cadash.zip Cadash (World) - Cadash (World) - - wor - 0 Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png + media/video/cadash.mp4 + media/mixrbv2/cadash.png 1989 @@ -36621,52 +21806,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + cadashp.zip Cadash (World, prototype) - Cadash (World, prototype) - - wor - cadash.zip Taito Classics Four great heroes: a fighter, a wizard, a cleric and a ninja go on a quest to rescue the captured princess. This Taito adventure game feature all the ingredients of a traditional role-playing game (stats, exp, buy upgrade in store...). - - media/box-3D/cadash.png - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1989 @@ -36674,55 +21830,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - gamename=Cadash (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + dinou.zip Cadillacs & Dinosaurs (930201 USA) - Cadillacs & Dinosaurs (930201 USA) - Cadillacs & Dinosaurs (930201 USA) - Cadillacs & Dinosaurs (930201 USA) - Cadillacs & Dinosaurs (930201 USA) - - - us - + dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -36736,47 +21860,20 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| dino.zip Cadillacs & Dinosaurs (930201 World) - Cadillacs & Dinosaurs (930201 World) - Cadillacs & Dinosaurs (930201 World) - Cadillacs & Dinosaurs (930201 World) - Cadillacs & Dinosaurs (930201 World) - - wor - 0 Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png + media/video/dino.mp4 + media/mixrbv2/dino.png 1993 @@ -36791,45 +21888,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinoa.zip Cadillacs & Dinosaurs (930223 Asia TW) - Cadillacs & Dinosaurs (930223 Asia TW) - Cadillacs & Dinosaurs (930223 Asia TW) - Cadillacs & Dinosaurs (930223 Asia TW) - Cadillacs & Dinosaurs (930223 Asia TW) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -36843,45 +21912,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinosyn.zip Cadillacs and Dinosaurs (28th-Anniversary, Hack) - Cadillacs and Dinosaurs (28th-Anniversary, Hack) - Cadillacs and Dinosaurs (28th-Anniversary, Hack) - Cadillacs and Dinosaurs (28th-Anniversary, Hack) - Cadillacs and Dinosaurs (28th-Anniversary, Hack) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -36895,48 +21936,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinopic.zip Cadillacs and Dinosaurs (bootleg set 1 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 1 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 1 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 1 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 1 (with PIC16c57), 930201 etc) - - - wor - + dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -36950,48 +21960,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinopic2.zip Cadillacs and Dinosaurs (bootleg set 2 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 2 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 2 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 2 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 2 (with PIC16c57), 930201 etc) - - - wor - + dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37005,45 +21984,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinopic3.zip Cadillacs and Dinosaurs (bootleg set 3 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 3 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 3 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 3 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 3 (with PIC16c57), 930201 etc) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37057,45 +22008,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinoh.zip Cadillacs and Dinosaurs (bootleg set 3, 930223 Asia TW) - Cadillacs and Dinosaurs (bootleg set 3, 930223 Asia TW) - Cadillacs and Dinosaurs (bootleg set 3, 930223 Asia TW) - Cadillacs and Dinosaurs (bootleg set 3, 930223 Asia TW) - Cadillacs and Dinosaurs (bootleg set 3, 930223 Asia TW) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37109,45 +22032,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinopic4.zip Cadillacs and Dinosaurs (bootleg set 4 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 4 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 4 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 4 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs (bootleg set 4 (with PIC16c57), 930201 etc) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37161,45 +22056,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinopic5.zip Cadillacs and Dinosaurs (bootleg set 5 (with PIC16c57), 930223 Asia TW) - Cadillacs and Dinosaurs (bootleg set 5 (with PIC16c57), 930223 Asia TW) - Cadillacs and Dinosaurs (bootleg set 5 (with PIC16c57), 930223 Asia TW) - Cadillacs and Dinosaurs (bootleg set 5 (with PIC16c57), 930223 Asia TW) - Cadillacs and Dinosaurs (bootleg set 5 (with PIC16c57), 930223 Asia TW) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37213,45 +22080,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinohc.zip Cadillacs and Dinosaurs (Chinese bootleg, 930223 Asia TW) - Cadillacs and Dinosaurs (Chinese bootleg, 930223 Asia TW) - Cadillacs and Dinosaurs (Chinese bootleg, 930223 Asia TW) - Cadillacs and Dinosaurs (Chinese bootleg, 930223 Asia TW) - Cadillacs and Dinosaurs (Chinese bootleg, 930223 Asia TW) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37265,45 +22104,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinods.zip Cadillacs and Dinosaurs (God of War Edition, Hack) - Cadillacs and Dinosaurs (God of War Edition, Hack) - Cadillacs and Dinosaurs (God of War Edition, Hack) - Cadillacs and Dinosaurs (God of War Edition, Hack) - Cadillacs and Dinosaurs (God of War Edition, Hack) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37317,45 +22128,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinogae.zip Cadillacs and Dinosaurs (GOTVG 10th Anniversary Edition, Hack) - Cadillacs and Dinosaurs (GOTVG 10th Anniversary Edition, Hack) - Cadillacs and Dinosaurs (GOTVG 10th Anniversary Edition, Hack) - Cadillacs and Dinosaurs (GOTVG 10th Anniversary Edition, Hack) - Cadillacs and Dinosaurs (GOTVG 10th Anniversary Edition, Hack) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37369,45 +22152,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinoeh.zip Cadillacs and Dinosaurs (hack, 930201 etc) - Cadillacs and Dinosaurs (hack, 930201 etc) - Cadillacs and Dinosaurs (hack, 930201 etc) - Cadillacs and Dinosaurs (hack, 930201 etc) - Cadillacs and Dinosaurs (hack, 930201 etc) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37421,45 +22176,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinot.zip Cadillacs and Dinosaurs Turbo (bootleg set 1, 930223 Asia TW) - Cadillacs and Dinosaurs Turbo (bootleg set 1, 930223 Asia TW) - Cadillacs and Dinosaurs Turbo (bootleg set 1, 930223 Asia TW) - Cadillacs and Dinosaurs Turbo (bootleg set 1, 930223 Asia TW) - Cadillacs and Dinosaurs Turbo (bootleg set 1, 930223 Asia TW) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37473,45 +22200,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinotpic.zip Cadillacs and Dinosaurs Turbo (bootleg set 2 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs Turbo (bootleg set 2 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs Turbo (bootleg set 2 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs Turbo (bootleg set 2 (with PIC16c57), 930201 etc) - Cadillacs and Dinosaurs Turbo (bootleg set 2 (with PIC16c57), 930201 etc) dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37525,48 +22224,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| - - + + dinoj.zip Cadillacs Kyouryuu-Shinseiki (930201 Japan) - Cadillacs Kyouryuu-Shinseiki (930201 Japan) - Cadillacs Kyouryuu-Shinseiki (930201 Japan) - Cadillacs Kyouryuu-Shinseiki (930201 Japan) - Cadillacs Kyouryuu-Shinseiki (930201 Japan) - - - jp - + dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -37580,35 +22248,12 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| calibr50.zip Caliber 50 - Caliber 50 - - wor - 0 Seta @@ -37619,9 +22264,8 @@ The game is very similar in play to SNK's Ikari and Heavy Barrel games, with pla Enemy vehicles such as a plane can also be commandeered and the stages take place both above ground in the Vietnamese jungles and below ground in hidden tunnels. Caliber Fifty is a quite short but very challenging game, with constantly spawning enemies attacking from all sides. - media/box-3D/calibr50.png - media/video/calibr50.mp4 - media/mixrbv2/calibr50.png + media/video/calibr50.mp4 + media/mixrbv2/calibr50.png 1989 @@ -37630,53 +22274,26 @@ Enemy vehicles such as a plane can also be commandeered and the stages take plac Athena Shooter / Run and Gun - Shooter 1-2 0 14 270 384x240 - gamename=Caliber 50 -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The joysticks were 'Loop 24' joysticks, which look like the yellow mechanical 'LS-30', except are optical instead of mechanical. They also had green handles and clicked 24 times to complete a full rotation, hence the 'Loop 24' name. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Optical)+joy8way&dial -P1_BUTTON1=Rapid Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Green||P1_DIAL=Green||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Green||P2_DIAL=Green|| calipso.zip Calipso - Calipso - - wor - 0 Konami Classics You play a diver who is trying to get a treasure. Hold Fire and push in the direction you want to shoot, but you will be unable to move while doing this. Shoot the sea animals and the other player. Try to get the treasure at the bottom and return it to the boat at the top without getting attacked by sea creatures -- all before your air runs out. - media/box-3D/calipso.png - media/video/calipso.mp4 - media/mixrbv2/calipso.png + media/video/calipso.mp4 + media/mixrbv2/calipso.png 1982 @@ -37685,33 +22302,26 @@ P1_DIAL_EXT=Rotate Right Tago Electronics Action - Action / Labyrinth 1-2 0 6 270 768x224 - Input=Joystick 8 ways||Buttons=1|| calorie.zip Calorie Kun vs Moguranian - Calorie Kun vs Moguranian - - wor - 0 Sega Classics Calorie Kun vs Moguranian is a traditional platforms and ladders game in which the player controls an abstract, mole-like creature that must make its way around a number of underground tunnels, avoiding enemies and collecting the items placed around the screen; before quickly making its way to the exit. The player is armed with a limited number of bombs that can be used to destroy or disable enemies. - media/box-3D/calorie.png - media/video/calorie.mp4 - media/mixrbv2/calorie.png + media/video/calorie.mp4 + media/mixrbv2/calorie.png 1986 @@ -37720,34 +22330,23 @@ P1_DIAL_EXT=Rotate Right SEGA Action - Action / Labyrinth 1-2 0 6 0 256x224 - Input=Joystick 4 ways||Buttons=2|| - + calorieb.zip Calorie Kun vs Moguranian (bootleg) - Calorie Kun vs Moguranian (bootleg) - - wor - calorie.zip Sega Classics Calorie Kun vs Moguranian is a traditional platforms and ladders game in which the player controls an abstract, mole-like creature that must make its way around a number of underground tunnels, avoiding enemies and collecting the items placed around the screen; before quickly making its way to the exit. The player is armed with a limited number of bombs that can be used to destroy or disable enemies. - - media/box-3D/calorie.png - media/video/calorie.mp4 - media/mixrbv2/calorie.png - 1986 @@ -37755,24 +22354,18 @@ P1_DIAL_EXT=Rotate Right SEGA Action - Action / Labyrinth 1-2 0 6 0 256x224 - Input=Joystick 4 ways||Buttons=2|| - + cameltryj.zip Cameltry (Japan, YM2610) - Cameltry (Japan, YM2610) - - jp - cameltry.zip Taito Classics @@ -37780,11 +22373,6 @@ P1_DIAL_EXT=Rotate Right There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win. - - media/box-3D/cameltry.png - media/video/cameltry.mp4 - media/mixrbv2/cameltry.png - 1989 @@ -37792,39 +22380,18 @@ There are, however, a number of positive targets to be hit, and bonuses - such a Taito Action - Action / Labyrinth 1-2 0 14 0 320x224 - gamename=Cameltry (US, YM2610) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game seems to use a tetris cpo. The button isn't actually labeled, and the labels it were given are explained during gameplay. Pressing the button jumps while holding it down speeds up your decent. -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Jump / Speedup -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_DIAL=Black|| - + cameltrya.zip Cameltry (US, YM2203 + M6295) - Cameltry (US, YM2203 + M6295) - - wor - cameltry.zip Taito Classics @@ -37832,11 +22399,6 @@ P1_DIAL_EXT=Rotate Right There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win. - - media/box-3D/cameltry.png - media/video/cameltry.mp4 - media/mixrbv2/cameltry.png - 1989 @@ -37844,39 +22406,18 @@ There are, however, a number of positive targets to be hit, and bonuses - such a Taito Action - Action / Labyrinth 1-2 0 14 0 320x224 - gamename=Cameltry (US, YM2610) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game seems to use a tetris cpo. The button isn't actually labeled, and the labels it were given are explained during gameplay. Pressing the button jumps while holding it down speeds up your decent. -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Jump / Speedup -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_DIAL=Black|| cameltry.zip Cameltry (US, YM2610) - Cameltry (US, YM2610) - - us - 0 Taito Classics @@ -37885,9 +22426,8 @@ P1_DIAL_EXT=Rotate Right There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win. - media/box-3D/cameltry.png - media/video/cameltry.mp4 - media/mixrbv2/cameltry.png + media/video/cameltry.mp4 + media/mixrbv2/cameltry.png 1989 @@ -37896,39 +22436,18 @@ There are, however, a number of positive targets to be hit, and bonuses - such a Taito Action - Action / Labyrinth 1-2 0 14 0 320x224 - gamename=Cameltry (US, YM2610) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game seems to use a tetris cpo. The button isn't actually labeled, and the labels it were given are explained during gameplay. Pressing the button jumps while holding it down speeds up your decent. -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Jump / Speedup -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_DIAL=Black|| - + cameltryau.zip Cameltry (World, YM2203 + M6295) - Cameltry (World, YM2203 + M6295) - - us - cameltry.zip Taito Classics @@ -37936,11 +22455,6 @@ P1_DIAL_EXT=Rotate Right There are, however, a number of positive targets to be hit, and bonuses - such as additional time - can be found hidden away within the mazes. When the ball is stuck or the player would like to speed up, the JUMP button can be used. If the player runs out of time before reaching the goal, a random matching game is run to allow the player more time to complete the maze. This challenge, however is very difficult to win. - - media/box-3D/cameltry.png - media/video/cameltry.mp4 - media/mixrbv2/cameltry.png - 1989 @@ -37948,39 +22462,18 @@ There are, however, a number of positive targets to be hit, and bonuses - such a Taito Action - Action / Labyrinth 1-2 0 14 0 320x224 - gamename=Cameltry (US, YM2610) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game seems to use a tetris cpo. The button isn't actually labeled, and the labels it were given are explained during gameplay. Pressing the button jumps while holding it down speeds up your decent. -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Jump / Speedup -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_DIAL=Black|| - + candory.zip Candory (Bootleg) - Candory (Bootleg) - - wor - ponpoko.zip Namco Classics @@ -37988,11 +22481,6 @@ P1_DIAL_EXT=Rotate Right In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb ladders, walk across floors and jump over gaps and tacks while trying to avoid red and yellow snakes. The player must collect all the fruits and vegetables in order to advance to the next level. There are also baskets that contain either points or snakes. Once the final level is reached (the beer mug level) the game will repeat that level endlessly. - - media/box-3D/ponpoko.png - media/video/ponpoko.mp4 - media/mixrbv2/ponpoko.png - 1982 @@ -38000,50 +22488,26 @@ In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb Sigma Enterprises Platform / Run Jump - Platform 1-2 0 12 0 288x224 - gamename=Ponpoko -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_JOYSTICK=Red|| candy.zip Candy Candy - Candy Candy - - wor - 0 Mame It's a puzzle game where you move the board around in angles and let gravity drop the chips and when the same color chips line up, they disappear like in Tetris. It's not too bad but the difficulty level does seem to ramp right up quite quickly. - media/box-3D/candy.png - media/video/candy.mp4 - media/mixrbv2/candy.png + media/video/candy.mp4 + media/mixrbv2/candy.png 1999 @@ -38051,62 +22515,46 @@ P1_JOYSTICK_RIGHT=Right Eolith Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| cannonbp.zip Cannon Ball (Pacman Hardware) - Cannon Ball (Pacman Hardware) - - wor - 0 Namco Classics Cannon Ball is a game similar to Breakout except with a twist. Instead of having to clear all of the bricks, you have to destroy a "bat" being protected by all of the bricks. The "bat" tries to kill you by throwing monsters at you which, if hit by one, your paddle shrinks. Once your paddle is invisible, you get a game over. You can also eat the monsters by ramming into one once they are on your playing field. - media/box-3D/cannonbp.png - media/video/cannonbp.mp4 - media/mixrbv2/cannonbp.png + media/video/cannonbp.mp4 + media/mixrbv2/cannonbp.png 1985 - 1995 Novomatic Yun Sung Action / Breakout games - Puzzle-Game / Throw - Action - Puzzle-Game 1-2 0 2 270 288x224 - Input=Joystick 4 ways||Buttons=1|| cannball.zip Cannon Ball (Yun Sung, horizontal) - Cannon Ball (Yun Sung, horizontal) - - wor - 0 Mame @@ -38117,9 +22565,8 @@ Once you clear a set number of disappearances, the stage is cleared and the play If the descending balls reach the players paddle, then the game is over. If you continue you restart at previous stage. - media/box-3D/cannball.png - media/video/cannball.mp4 - media/mixrbv2/cannball.png + media/video/cannball.mp4 + media/mixrbv2/cannball.png 1995 @@ -38128,23 +22575,17 @@ If the descending balls reach the players paddle, then the game is over. If you Soft Vision Puzzle-Game - Puzzle-Game / Throw 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=3|| - + cannballv.zip Cannon Ball (Yun Sung, vertical) - Cannon Ball (Yun Sung, vertical) - - wor - cannball.zip Mame @@ -38154,11 +22595,6 @@ Once you clear a set number of disappearances, the stage is cleared and the play If the descending balls reach the players paddle, then the game is over. If you continue you restart at previous stage. - - media/box-3D/cannball.png - media/video/cannball.mp4 - media/mixrbv2/cannball.png - 1995 @@ -38166,23 +22602,17 @@ If the descending balls reach the players paddle, then the game is over. If you Soft Vision Puzzle-Game - Puzzle-Game / Throw 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=3|| - + candance.zip Cannon Dancer (Japan) - Cannon Dancer (Japan) - - jp - osman.zip Mitchell @@ -38192,11 +22622,6 @@ In contrast to Strider's futuristic Kazakh-Soviet setting, Osman is set in a neo - - media/box-3D/osman.png - media/video/osman.mp4 - media/mixrbv2/osman.png - 1996 @@ -38204,24 +22629,18 @@ In contrast to Strider's futuristic Kazakh-Soviet setting, Osman is set in a neo Mitchell Platform / Fighter Scrolling - Platform 1 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| canvas.zip Canvas Croquis - Canvas Croquis - - wor - 0 SNK Classics @@ -38230,9 +22649,8 @@ In contrast to Strider's futuristic Kazakh-Soviet setting, Osman is set in a neo We play as painter while painting his great canvas of beautiful females, but his task will not be easy, because it is constantly attacked by annoying enemies, you must eliminate or dodge all enemies of the maze to complete the canvas and go to the next stage. - media/box-3D/canvas.png - media/video/canvas.mp4 - media/mixrbv2/canvas.png + media/video/canvas.mp4 + media/mixrbv2/canvas.png 1985 @@ -38241,33 +22659,26 @@ We play as painter while painting his great canvas of beautiful females, but his SNK Action - Action / Labyrinth 1-2 0 10 0 288x216 - Input=Joystick 8 ways||Buttons=1|| canyon.zip Canyon Bomber - Canyon Bomber - - wor - 0 Atari Classics Canyon Bomber is a 2-D shooter. You control either the blimp or the plane while dropping bombs on the rocks below. Your goal is to get the highest amount of points (either against the computer or another player). You are allowed so many misses before your game ends. Misses are counted as the times you do not hit any rocks. The scores for the rocks are directly proportional to the difficulty in hitting those rocks. This game boils down to precision bombing and thinking ahead as to where the next bomb will fall. Good luck in taking out all of the rocks in the canyon. - media/box-3D/canyon.png - media/video/canyon.mp4 - media/mixrbv2/canyon.png + media/video/canyon.mp4 + media/mixrbv2/canyon.png 1977 @@ -38276,47 +22687,23 @@ We play as painter while painting his great canvas of beautiful females, but his Atari Shooter / Space Invaders Like - Shooter 1-2 0 14 0 256x240 - gamename=Canyon Bomber -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The panel had buttons labelled Black Start, Black Fire, White Start, White Fire. Black is the first player and White is the second, so we don't add that part onto the label here. It also had a button for Hi Score Reset (yes, on the panel itself), MAME oddly emulates this as p1 button 7, but the driver overrides the default key to an 'H' (for 'high' score reset). The driver will eventually be fixed to put this button in the service buttons, where it bleongs. -P1NumButtons=1 -P1Controls=Just Buttons+button -P1_BUTTON1=Fire - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black|| - - + + canyonp.zip Canyon Bomber (prototype) - Canyon Bomber (prototype) - - wor - canyon.zip Atari Classics Canyon Bomber is a 2-D shooter. You control either the blimp or the plane while dropping bombs on the rocks below. Your goal is to get the highest amount of points (either against the computer or another player). You are allowed so many misses before your game ends. Misses are counted as the times you do not hit any rocks. The scores for the rocks are directly proportional to the difficulty in hitting those rocks. This game boils down to precision bombing and thinking ahead as to where the next bomb will fall. Good luck in taking out all of the rocks in the canyon. - - media/box-3D/canyon.png - media/video/canyon.mp4 - media/mixrbv2/canyon.png - 1977 @@ -38324,251 +22711,115 @@ P1_BUTTON1=Fire Atari Shooter / Space Invaders Like - Shooter 1-2 0 14 0 256x240 - gamename=Canyon Bomber -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The panel had buttons labelled Black Start, Black Fire, White Start, White Fire. Black is the first player and White is the second, so we don't add that part onto the label here. It also had a button for Hi Score Reset (yes, on the panel itself), MAME oddly emulates this as p1 button 7, but the driver overrides the default key to an 'H' (for 'high' score reset). The driver will eventually be fixed to put this button in the service buttons, where it bleongs. -P1NumButtons=1 -P1Controls=Just Buttons+button -P1_BUTTON1=Fire - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black|| capbowl.zip Capcom Bowling (set 1) - Capcom Bowling (set 1) - - wor - 0 Capcom Classics This top-down view bowling game allows up to four players to compete. The trackball controls the aim and power of your throw and two buttons control the left and right hook respectively. There are graphic displays of turkeys, splits, gutters etc. and the game keeps track of scoring and high scores. - media/box-3D/capbowl.png - media/video/capbowl.mp4 - media/mixrbv2/capbowl.png + media/video/capbowl.mp4 + media/mixrbv2/capbowl.png 1988 Sports / Bowling - Sports 1-4 0 12 270 360x245 - gamename=Capcom Bowling (set 1) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_TRACKBALL=Brown||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_TRACKBALL=Brown||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_TRACKBALL=Brown||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_TRACKBALL=Brown|| - - + + capbowl2.zip Capcom Bowling (set 2) - Capcom Bowling (set 2) - - wor - capbowl.zip Capcom Classics This top-down view bowling game allows up to four players to compete. The trackball controls the aim and power of your throw and two buttons control the left and right hook respectively. There are graphic displays of turkeys, splits, gutters etc. and the game keeps track of scoring and high scores. - - media/box-3D/capbowl.png - media/video/capbowl.mp4 - media/mixrbv2/capbowl.png - 1988 Sports / Bowling - Sports 1-4 0 12 270 360x245 - gamename=Capcom Bowling (set 1) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_TRACKBALL=Brown||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_TRACKBALL=Brown||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_TRACKBALL=Brown||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_TRACKBALL=Brown|| - - + + capbowl3.zip Capcom Bowling (set 3) - Capcom Bowling (set 3) - - wor - capbowl.zip Capcom Classics This top-down view bowling game allows up to four players to compete. The trackball controls the aim and power of your throw and two buttons control the left and right hook respectively. There are graphic displays of turkeys, splits, gutters etc. and the game keeps track of scoring and high scores. - - media/box-3D/capbowl.png - media/video/capbowl.mp4 - media/mixrbv2/capbowl.png - 1988 Sports / Bowling - Sports 1-4 0 12 270 360x245 - gamename=Capcom Bowling (set 1) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_TRACKBALL=Brown||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_TRACKBALL=Brown||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_TRACKBALL=Brown||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_TRACKBALL=Brown|| - - + + capbowl4.zip Capcom Bowling (set 4) - Capcom Bowling (set 4) - - wor - capbowl.zip Capcom Classics This top-down view bowling game allows up to four players to compete. The trackball controls the aim and power of your throw and two buttons control the left and right hook respectively. There are graphic displays of turkeys, splits, gutters etc. and the game keeps track of scoring and high scores. - - media/box-3D/capbowl.png - media/video/capbowl.mp4 - media/mixrbv2/capbowl.png - 1988 Sports / Bowling - Sports 1-4 0 12 270 360x245 - gamename=Capcom Bowling (set 1) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_TRACKBALL=Brown||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_TRACKBALL=Brown||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_TRACKBALL=Brown||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_TRACKBALL=Brown|| - - + + cscluba.zip Capcom Sports Club (970722 Asia) - Capcom Sports Club (970722 Asia) - - asi - csclub.zip Capcom Play System 2 Capcom Sports Club is an arcade game released by Capcom in 1997. It is a multi-sport game that consists of Smash Stars (Tennis), Dunk Stars (Basketball), and Kick Stars (Football/Soccer). - - media/box-3D/csclub.png - media/video/csclub.mp4 - media/mixrbv2/csclub.png - 1997 @@ -38576,35 +22827,23 @@ P1_TRACKBALL_Y_EXT=Down Capcom Compilation - Sports 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - + csclub1d.zip Capcom Sports Club (970722 Euro Phoenix Edition) - Capcom Sports Club (970722 Euro Phoenix Edition) - - eu - csclub.zip Capcom Play System 2 Capcom Sports Club is an arcade game released by Capcom in 1997. It is a multi-sport game that consists of Smash Stars (Tennis), Dunk Stars (Basketball), and Kick Stars (Football/Soccer). - - media/box-3D/csclub.png - media/video/csclub.mp4 - media/mixrbv2/csclub.png - 1997 @@ -38612,35 +22851,23 @@ P1_TRACKBALL_Y_EXT=Down Capcom Compilation - Sports 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - + csclub1.zip Capcom Sports Club (970722 Euro) - Capcom Sports Club (970722 Euro) - - eu - csclub.zip Capcom Play System 2 Capcom Sports Club is an arcade game released by Capcom in 1997. It is a multi-sport game that consists of Smash Stars (Tennis), Dunk Stars (Basketball), and Kick Stars (Football/Soccer). - - media/box-3D/csclub.png - media/video/csclub.mp4 - media/mixrbv2/csclub.png - 1997 @@ -38648,35 +22875,23 @@ P1_TRACKBALL_Y_EXT=Down Capcom Compilation - Sports 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - + csclubh.zip Capcom Sports Club (970722 Hispanic) - Capcom Sports Club (970722 Hispanic) - - sp - csclub.zip Capcom Play System 2 Capcom Sports Club is an arcade game released by Capcom in 1997. It is a multi-sport game that consists of Smash Stars (Tennis), Dunk Stars (Basketball), and Kick Stars (Football/Soccer). - - media/box-3D/csclub.png - media/video/csclub.mp4 - media/mixrbv2/csclub.png - 1997 @@ -38684,35 +22899,23 @@ P1_TRACKBALL_Y_EXT=Down Capcom Compilation - Sports 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - + csclubj.zip Capcom Sports Club (970722 Japan) - Capcom Sports Club (970722 Japan) - - jp - csclub.zip Capcom Play System 2 Capcom Sports Club is an arcade game released by Capcom in 1997. It is a multi-sport game that consists of Smash Stars (Tennis), Dunk Stars (Basketball), and Kick Stars (Football/Soccer). - - media/box-3D/csclub.png - media/video/csclub.mp4 - media/mixrbv2/csclub.png - 1997 @@ -38720,35 +22923,23 @@ P1_TRACKBALL_Y_EXT=Down Capcom Compilation - Sports 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - + csclubjy.zip Capcom Sports Club (970722 Japan, yellow case) - Capcom Sports Club (970722 Japan, yellow case) - - jp - csclub.zip Capcom Play System 2 Capcom Sports Club is an arcade game released by Capcom in 1997. It is a multi-sport game that consists of Smash Stars (Tennis), Dunk Stars (Basketball), and Kick Stars (Football/Soccer). - - media/box-3D/csclub.png - media/video/csclub.mp4 - media/mixrbv2/csclub.png - 1997 @@ -38756,34 +22947,26 @@ P1_TRACKBALL_Y_EXT=Down Capcom Compilation - Sports 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| csclub.zip Capcom Sports Club (971017 Euro) - Capcom Sports Club (971017 Euro) - - eu - 0 Capcom Play System 2 Capcom Sports Club is an arcade game released by Capcom in 1997. It is a multi-sport game that consists of Smash Stars (Tennis), Dunk Stars (Basketball), and Kick Stars (Football/Soccer). - media/box-3D/csclub.png - media/video/csclub.mp4 - media/mixrbv2/csclub.png + media/video/csclub.mp4 + media/mixrbv2/csclub.png 1997 @@ -38792,25 +22975,18 @@ P1_TRACKBALL_Y_EXT=Down Capcom Compilation - Sports 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| cworld.zip Capcom World (Japan) - Capcom World (Japan) - - jp - 0 Capcom Classics @@ -38819,9 +22995,8 @@ P1_TRACKBALL_Y_EXT=Down Press one of four buttons to see how many spaces you will move. When you land on a space, you will then have to answer qustion before your opponent does or time runs out. If you answer the required amount of questions you can move on. - media/box-3D/cworld.png - media/video/cworld.mp4 - media/mixrbv2/cworld.png + media/video/cworld.mp4 + media/mixrbv2/cworld.png 1989 @@ -38830,24 +23005,18 @@ Press one of four buttons to see how many spaces you will move. When you land on Capcom Quiz / Japanese - Quiz 1-2 0 10 0 384x240 - Input=Buttons only||Buttons=4|| - + capitol.zip Capitol - Capitol - - wor - pleiads.zip Mame @@ -38865,11 +23034,6 @@ In this third stage of play, the Earth Spaceship is confronted with the Martian This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play. - - media/box-3D/pleiads.png - media/video/pleiads.mp4 - media/mixrbv2/pleiads.png - 1981 @@ -38877,50 +23041,23 @@ This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE Tehkan Ltd. Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x208 - gamename=Pleiads (Tehkan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow|| - - + + captavena.zip Captain America and The Avengers (Asia Rev 1.0) - Captain America and The Avengers (Asia Rev 1.0) - - asi - captaven.zip Data East Classics A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages. - - media/box-3D/captaven.png - media/video/captaven.mp4 - media/mixrbv2/captaven.png - 1991 @@ -38928,52 +23065,26 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x240 - gamename=Captain America and The Avengers (Asia Rev 1.4) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| captaven.zip Captain America and The Avengers (Asia Rev 1.4) - Captain America and The Avengers (Asia Rev 1.4) - - asi - 0 Data East Classics A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages. - media/box-3D/captaven.png - media/video/captaven.mp4 - media/mixrbv2/captaven.png + media/video/captaven.mp4 + media/mixrbv2/captaven.png 1991 @@ -38982,53 +23093,23 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x240 - gamename=Captain America and The Avengers (Asia Rev 1.4) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + captavenj.zip Captain America and The Avengers (Japan Rev 0.2) - Captain America and The Avengers (Japan Rev 0.2) - - jp - captaven.zip Data East Classics A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages. - - media/box-3D/captaven.png - media/video/captaven.mp4 - media/mixrbv2/captaven.png - 1991 @@ -39036,53 +23117,23 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x240 - gamename=Captain America and The Avengers (Asia Rev 1.4) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + captavene.zip Captain America and The Avengers (UK Rev 1.4) - Captain America and The Avengers (UK Rev 1.4) - - uk - captaven.zip Data East Classics A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages. - - media/box-3D/captaven.png - media/video/captaven.mp4 - media/mixrbv2/captaven.png - 1991 @@ -39090,53 +23141,23 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x240 - gamename=Captain America and The Avengers (Asia Rev 1.4) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + captavenua.zip Captain America and The Avengers (US Rev 1.4) - Captain America and The Avengers (US Rev 1.4) - - us - captaven.zip Data East Classics A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages. - - media/box-3D/captaven.png - media/video/captaven.mp4 - media/mixrbv2/captaven.png - 1991 @@ -39144,53 +23165,23 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x240 - gamename=Captain America and The Avengers (Asia Rev 1.4) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + captavenuu.zip Captain America and The Avengers (US Rev 1.6) - Captain America and The Avengers (US Rev 1.6) - - us - captaven.zip Data East Classics A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages. - - media/box-3D/captaven.png - media/video/captaven.mp4 - media/mixrbv2/captaven.png - 1991 @@ -39198,53 +23189,23 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x240 - gamename=Captain America and The Avengers (Asia Rev 1.4) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + captavenu.zip Captain America and The Avengers (US Rev 1.9) - Captain America and The Avengers (US Rev 1.9) - - us - captaven.zip Data East Classics A side-scrolling beat'em up (punctuated with occasional shoot'em up sections) in which one or more players take on the role of either Captain America, Iron Man, Vision, or Hawkeye as they prepare to do battle with Red Skull and his henchmen. Each player character has a different weapon or power that can be used throughout the game to assist them in combat. Captain America uses his shield, Iron Man uses his repulsor rays, Vision uses his solar beam and Hawkeye uses his bow and arrows. There are also additional superheroes such as Quicksilver, Sub-Mariner, Wonder Man, and The Wasp who appear at certain points in the game to assist the player characters. Some of the super-villain foes that await the heroes are Klaw, The Living Laser, Whirlwind, The Grim Reaper, The Wizard, The Controllers, The Mandarin, The Juggernaut (from X-Men), Ultron and Crossbones. The game consists of all five stages. - - media/box-3D/captaven.png - media/video/captaven.mp4 - media/mixrbv2/captaven.png - 1991 @@ -39252,53 +23213,23 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x240 - gamename=Captain America and The Avengers (Asia Rev 1.4) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + captcommjr1.zip Captain Commando (910928 Japan) - Captain Commando (910928 Japan) - - jp - captcomm.zip Capcom Play System Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. - - media/box-3D/captcomm.png - media/video/captcomm.mp4 - media/mixrbv2/captcomm.png - 1991 @@ -39312,45 +23243,17 @@ P1_JOYSTICK_RIGHT=Right 18 0 384x224 - gamename=Captain Commando (World 911202) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing attack and jump performs a special. This game is basically a capcom ripoff of tmnt and the controls are similar. The only difference is the use of a very rare two-sided, circular, 2-in-1 button (unlabeled btw) instead of two regular buttons. It should also be noted that this game can be changed from 2 player up to 4 player in the dipswitches and just like tmnt when you have it in 4 player mode players can't select their characters. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black|| - - + + captcommu.zip Captain Commando (910928 USA) - Captain Commando (910928 USA) - - us - captcomm.zip Capcom Play System Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. - - media/box-3D/captcomm.png - media/video/captcomm.mp4 - media/mixrbv2/captcomm.png - 1991 @@ -39364,45 +23267,17 @@ P1_JOYSTICK_RIGHT=Right 18 0 384x224 - gamename=Captain Commando (World 911202) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing attack and jump performs a special. This game is basically a capcom ripoff of tmnt and the controls are similar. The only difference is the use of a very rare two-sided, circular, 2-in-1 button (unlabeled btw) instead of two regular buttons. It should also be noted that this game can be changed from 2 player up to 4 player in the dipswitches and just like tmnt when you have it in 4 player mode players can't select their characters. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black|| - - + + captcommr1.zip Captain Commando (911014 World) - Captain Commando (911014 World) - - wor - captcomm.zip Capcom Play System Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. - - media/box-3D/captcomm.png - media/video/captcomm.mp4 - media/mixrbv2/captcomm.png - 1991 @@ -39416,45 +23291,17 @@ P1_JOYSTICK_RIGHT=Right 18 0 384x224 - gamename=Captain Commando (World 911202) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing attack and jump performs a special. This game is basically a capcom ripoff of tmnt and the controls are similar. The only difference is the use of a very rare two-sided, circular, 2-in-1 button (unlabeled btw) instead of two regular buttons. It should also be noted that this game can be changed from 2 player up to 4 player in the dipswitches and just like tmnt when you have it in 4 player mode players can't select their characters. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black|| - - + + captcommj.zip Captain Commando (911202 Japan) - Captain Commando (911202 Japan) - - jp - captcomm.zip Capcom Play System Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. - - media/box-3D/captcomm.png - media/video/captcomm.mp4 - media/mixrbv2/captcomm.png - 1991 @@ -39468,44 +23315,20 @@ P1_JOYSTICK_RIGHT=Right 18 0 384x224 - gamename=Captain Commando (World 911202) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing attack and jump performs a special. This game is basically a capcom ripoff of tmnt and the controls are similar. The only difference is the use of a very rare two-sided, circular, 2-in-1 button (unlabeled btw) instead of two regular buttons. It should also be noted that this game can be changed from 2 player up to 4 player in the dipswitches and just like tmnt when you have it in 4 player mode players can't select their characters. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black|| captcomm.zip Captain Commando (911202 World) - Captain Commando (911202 World) - - wor - 0 Capcom Play System Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. - media/box-3D/captcomm.png - media/video/captcomm.mp4 - media/mixrbv2/captcomm.png + media/video/captcomm.mp4 + media/mixrbv2/captcomm.png 1991 @@ -39520,45 +23343,17 @@ P1_JOYSTICK_RIGHT=Right 18 0 384x224 - gamename=Captain Commando (World 911202) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing attack and jump performs a special. This game is basically a capcom ripoff of tmnt and the controls are similar. The only difference is the use of a very rare two-sided, circular, 2-in-1 button (unlabeled btw) instead of two regular buttons. It should also be noted that this game can be changed from 2 player up to 4 player in the dipswitches and just like tmnt when you have it in 4 player mode players can't select their characters. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black|| - - + + captcommb.zip Captain Commando (bootleg set 1, 911014 other country) - Captain Commando (bootleg set 1, 911014 other country) - - wor - captcomm.zip Capcom Play System Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. - - media/box-3D/captcomm.png - media/video/captcomm.mp4 - media/mixrbv2/captcomm.png - 1991 @@ -39572,42 +23367,17 @@ P1_JOYSTICK_RIGHT=Right 18 0 384x224 - gamename=Captain Commando (World 911202) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing attack and jump performs a special. This game is basically a capcom ripoff of tmnt and the controls are similar. The only difference is the use of a very rare two-sided, circular, 2-in-1 button (unlabeled btw) instead of two regular buttons. It should also be noted that this game can be changed from 2 player up to 4 player in the dipswitches and just like tmnt when you have it in 4 player mode players can't select their characters. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black|| - - + + captcommb2.zip Captain Commando (bootleg set 2 (with 2xMSM5205), 911014 other country) - Captain Commando (bootleg set 2 (with 2xMSM5205), 911014 other country) captcomm.zip Capcom Play System Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. - - media/box-3D/captcomm.png - media/video/captcomm.mp4 - media/mixrbv2/captcomm.png - 1991 @@ -39621,42 +23391,17 @@ P1_JOYSTICK_RIGHT=Right 18 0 384x224 - gamename=Captain Commando (World 911202) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing attack and jump performs a special. This game is basically a capcom ripoff of tmnt and the controls are similar. The only difference is the use of a very rare two-sided, circular, 2-in-1 button (unlabeled btw) instead of two regular buttons. It should also be noted that this game can be changed from 2 player up to 4 player in the dipswitches and just like tmnt when you have it in 4 player mode players can't select their characters. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black|| - - + + captcommb3.zip Captain Commando (bootleg set 3 (with YM2151 + 2xMSM5205), 911014 other country) - Captain Commando (bootleg set 3 (with YM2151 + 2xMSM5205), 911014 other country) captcomm.zip Capcom Play System Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. - - media/box-3D/captcomm.png - media/video/captcomm.mp4 - media/mixrbv2/captcomm.png - 1991 @@ -39670,42 +23415,17 @@ P1_JOYSTICK_RIGHT=Right 18 0 384x224 - gamename=Captain Commando (World 911202) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing attack and jump performs a special. This game is basically a capcom ripoff of tmnt and the controls are similar. The only difference is the use of a very rare two-sided, circular, 2-in-1 button (unlabeled btw) instead of two regular buttons. It should also be noted that this game can be changed from 2 player up to 4 player in the dipswitches and just like tmnt when you have it in 4 player mode players can't select their characters. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black|| - - + + captcommp4.zip Captain Commando (Enhanced edition 1 V 4, Hack) - Captain Commando (Enhanced edition 1 V 4, Hack) captcomm.zip Capcom Play System Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. - - media/box-3D/captcomm.png - media/video/captcomm.mp4 - media/mixrbv2/captcomm.png - 1991 @@ -39719,42 +23439,17 @@ P1_JOYSTICK_RIGHT=Right 18 0 384x224 - gamename=Captain Commando (World 911202) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing attack and jump performs a special. This game is basically a capcom ripoff of tmnt and the controls are similar. The only difference is the use of a very rare two-sided, circular, 2-in-1 button (unlabeled btw) instead of two regular buttons. It should also be noted that this game can be changed from 2 player up to 4 player in the dipswitches and just like tmnt when you have it in 4 player mode players can't select their characters. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black|| - - + + captcommr1pwx.zip Captain Commando (Unlimited Bullet) - Captain Commando (Unlimited Bullet) captcomm.zip Capcom Play System Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals. - - media/box-3D/captcomm.png - media/video/captcomm.mp4 - media/mixrbv2/captcomm.png - 1991 @@ -39768,45 +23463,17 @@ P1_JOYSTICK_RIGHT=Right 18 0 384x224 - gamename=Captain Commando (World 911202) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing attack and jump performs a special. This game is basically a capcom ripoff of tmnt and the controls are similar. The only difference is the use of a very rare two-sided, circular, 2-in-1 button (unlabeled btw) instead of two regular buttons. It should also be noted that this game can be changed from 2 player up to 4 player in the dipswitches and just like tmnt when you have it in 4 player mode players can't select their characters. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_JOYSTICK=Black|| - - + + csilverja.zip Captain Silver (Japan revision 1) - Captain Silver (Japan revision 1) - - jp - csilver.zip Data East Classics A side-scrolling game where you must slice enemies with your sword to rescue your beloved. - - media/box-3D/csilver.png - media/video/csilver.mp4 - media/mixrbv2/csilver.png - 1987 @@ -39814,34 +23481,23 @@ P1_JOYSTICK_RIGHT=Right Data East Platform / Fighter Scrolling - Platform 1-2 0 8 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + csilverj.zip Captain Silver (Japan revision 3) - Captain Silver (Japan revision 3) - - jp - csilver.zip Data East Classics A side-scrolling game where you must slice enemies with your sword to rescue your beloved. - - media/box-3D/csilver.png - media/video/csilver.mp4 - media/mixrbv2/csilver.png - 1987 @@ -39849,33 +23505,26 @@ P1_JOYSTICK_RIGHT=Right Data East Platform / Fighter Scrolling - Platform 1-2 0 8 0 256x240 - Input=Joystick 8 ways||Buttons=2|| csilver.zip Captain Silver (World) - Captain Silver (World) - - wor - 0 Data East Classics A side-scrolling game where you must slice enemies with your sword to rescue your beloved. - media/box-3D/csilver.png - media/video/csilver.mp4 - media/mixrbv2/csilver.png + media/video/csilver.mp4 + media/mixrbv2/csilver.png 1987 @@ -39884,60 +23533,46 @@ P1_JOYSTICK_RIGHT=Right Data East Platform / Fighter Scrolling - Platform 1-2 0 8 0 256x240 - Input=Joystick 8 ways||Buttons=2|| ctomaday.zip Captain Tomaday - Captain Tomaday - - wor - 0 Neo-Geo A comical vertically scrolling shoot'em up starring a mutated tomato who punches the enemy and can transform to other weird characters. - media/box-3D/ctomaday.png - media/video/ctomaday.mp4 - media/mixrbv2/ctomaday.png + media/video/ctomaday.mp4 + media/mixrbv2/ctomaday.png 1999 - 1999 SNK SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| carjmbre.zip Car Jamboree - Car Jamboree - - wor - 0 Mame @@ -39946,9 +23581,8 @@ P1_JOYSTICK_RIGHT=Right Drive you car thru demolition tracks, you must crashing the rivals cars and go dodging their attacks, always avoiding colliding with the walls and differents obstacles in the track, while you jump by ramp on this challenge of demolition Derby! - media/box-3D/carjmbre.png - media/video/carjmbre.mp4 - media/mixrbv2/carjmbre.png + media/video/carjmbre.mp4 + media/mixrbv2/carjmbre.png 1983 @@ -39963,17 +23597,12 @@ Drive you car thru demolition tracks, you must crashing the rivals cars and go d 6 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + carnivalc.zip Carnival (cocktail) - Carnival (cocktail) - - wor - carnival.zip Sega Classics @@ -39982,11 +23611,6 @@ Drive you car thru demolition tracks, you must crashing the rivals cars and go d The player uses a left right control to position a rifle at the bottom of the screen, and a shoot control to fire the rifle. Two rows of bullets at the bottom of the screen indicate the number of shots remaining to the player. Every time the player shoots, one of the bullets disappears from the screen. More bullets are given during the first round than the others, so, the inexperienced player will have a chance to enjoy the play. bear between rounds for extra points. - - media/box-3D/carnival.png - media/video/carnival.mp4 - media/mixrbv2/carnival.png - 1980 @@ -39994,39 +23618,18 @@ bear between rounds for extra points. SEGA Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x224 - gamename=Carnival (upright) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Brown||P1_START=Brown||P1_BUTTON1=Brown||P1_JOYSTICK=Brown||P2_COIN=Brown||P2_START=Brown||P2_BUTTON1=Brown||P2_JOYSTICK=Brown|| carnival.zip Carnival (upright) - Carnival (upright) - - wor - 0 Sega Classics @@ -40036,9 +23639,8 @@ The player uses a left right control to position a rifle at the bottom of the sc bear between rounds for extra points. - media/box-3D/carnival.png - media/video/carnival.mp4 - media/mixrbv2/carnival.png + media/video/carnival.mp4 + media/mixrbv2/carnival.png 1980 @@ -40047,40 +23649,18 @@ bear between rounds for extra points. SEGA Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x224 - gamename=Carnival (upright) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Brown||P1_START=Brown||P1_BUTTON1=Brown||P1_JOYSTICK=Brown||P2_COIN=Brown||P2_START=Brown||P2_BUTTON1=Brown||P2_JOYSTICK=Brown|| - + cawingbl.zip Carrier Air Wing (bootleg set 1 (with 2xYM2203 + 2xMSM5205), U.S. navy 901012 etc) - Carrier Air Wing (bootleg set 1 (with 2xYM2203 + 2xMSM5205), U.S. navy 901012 etc) - Carrier Air Wing (bootleg set 1 (with 2xYM2203 + 2xMSM5205), U.S. navy 901012 etc) - - wor - cawing.zip Capcom Play System @@ -40088,11 +23668,6 @@ P1_JOYSTICK_RIGHT=Right Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy. - - media/box-3D/cawing.png - media/video/cawing.mp4 - media/mixrbv2/cawing.png - 1990 @@ -40100,43 +23675,18 @@ Players chose to pilot any one of three different jet fighters and must battle t Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 17 0 384x224 - gamename=Carrier Air Wing (World 901012) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + cawingb2.zip Carrier Air Wing (bootleg set 2 (with 2xYM2203 + 2xMSM5205), U.S. navy 901012 etc) - Carrier Air Wing (bootleg set 2 (with 2xYM2203 + 2xMSM5205), U.S. navy 901012 etc) - Carrier Air Wing (bootleg set 2 (with 2xYM2203 + 2xMSM5205), U.S. navy 901012 etc) - - wor - cawing.zip Capcom Play System @@ -40144,11 +23694,6 @@ P1_JOYSTICK_RIGHT=Right Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy. - - media/box-3D/cawing.png - media/video/cawing.mp4 - media/mixrbv2/cawing.png - 1990 @@ -40156,43 +23701,18 @@ Players chose to pilot any one of three different jet fighters and must battle t Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 17 0 384x224 - gamename=Carrier Air Wing (World 901012) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + cawingr1.zip Carrier Air Wing (U.S. navy 901009 etc) - Carrier Air Wing (U.S. navy 901009 etc) - Carrier Air Wing (U.S. navy 901009 etc) - - wor - cawing.zip Capcom Play System @@ -40200,11 +23720,6 @@ P1_JOYSTICK_RIGHT=Right Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy. - - media/box-3D/cawing.png - media/video/cawing.mp4 - media/mixrbv2/cawing.png - 1990 @@ -40212,43 +23727,18 @@ Players chose to pilot any one of three different jet fighters and must battle t Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 17 0 384x224 - gamename=Carrier Air Wing (World 901012) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black|| cawing.zip Carrier Air Wing (U.S. navy 901012 etc) - Carrier Air Wing (U.S. navy 901012 etc) - Carrier Air Wing (U.S. navy 901012 etc) - - wor - 0 Capcom Play System @@ -40257,9 +23747,8 @@ P1_JOYSTICK_RIGHT=Right Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy. - media/box-3D/cawing.png - media/video/cawing.mp4 - media/mixrbv2/cawing.png + media/video/cawing.mp4 + media/mixrbv2/cawing.png 1990 @@ -40268,43 +23757,18 @@ Players chose to pilot any one of three different jet fighters and must battle t Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 17 0 384x224 - gamename=Carrier Air Wing (World 901012) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + cawingur1.zip Carrier Air Wing (U.S. navy 901012 USA) - Carrier Air Wing (U.S. navy 901012 USA) - Carrier Air Wing (U.S. navy 901012 USA) - - us - cawing.zip Capcom Play System @@ -40312,11 +23776,6 @@ P1_JOYSTICK_RIGHT=Right Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy. - - media/box-3D/cawing.png - media/video/cawing.mp4 - media/mixrbv2/cawing.png - 1990 @@ -40324,43 +23783,18 @@ Players chose to pilot any one of three different jet fighters and must battle t Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 17 0 384x224 - gamename=Carrier Air Wing (World 901012) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + cawingu.zip Carrier Air Wing (U.S. navy 901130 USA) - Carrier Air Wing (U.S. navy 901130 USA) - Carrier Air Wing (U.S. navy 901130 USA) - - us - cawing.zip Capcom Play System @@ -40368,11 +23802,6 @@ P1_JOYSTICK_RIGHT=Right Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy. - - media/box-3D/cawing.png - media/video/cawing.mp4 - media/mixrbv2/cawing.png - 1990 @@ -40380,42 +23809,18 @@ Players chose to pilot any one of three different jet fighters and must battle t Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 17 0 384x224 - gamename=Carrier Air Wing (World 901012) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black|| casanova.zip Casanova - Casanova - - wor - 0 Mame @@ -40423,9 +23828,8 @@ P1_JOYSTICK_RIGHT=Right In true fashion, this game is pretty much Mahjong with a couple tweaks and of course, girls. There is a "special move" that makes a dancing super-hero figure show up for a little bit, then a missile drops down on the mahjong board, removing random tiles from the board. While this all happens, one of the songs from a 1970's Beach music EP plays (which I can't remember the name of and I'm too lazy to shazam). Once you complete a level, you get to see part of a girls' body. - media/box-3D/casanova.png - media/video/casanova.mp4 - media/mixrbv2/casanova.png + media/video/casanova.mp4 + media/mixrbv2/casanova.png 1994 @@ -40434,32 +23838,25 @@ In true fashion, this game is pretty much Mahjong with a couple tweaks and of co Promat Puzzle-Game / Equalize - Puzzle-Game 0 6 0 320x240 - Input=Joystick 8 ways||Buttons=2|| cashquiz.zip Cash Quiz (Type B, Version 5) - Cash Quiz (Type B, Version 5) - - wor - 0 Konami Classics A quiz game. Test your knowledge from a wide range of categories. - media/box-3D/cashquiz.png - media/video/cashquiz.mp4 - media/mixrbv2/cashquiz.png + media/video/cashquiz.mp4 + media/mixrbv2/cashquiz.png 1986 @@ -40468,33 +23865,26 @@ In true fashion, this game is pretty much Mahjong with a couple tweaks and of co Zilec Electronics Quiz / English - Quiz 1-2 0 10 0 256x224 - Input=Buttons only||Buttons=5|| catacomb.zip Catacomb - Catacomb - - wor - 0 Konami Classics An early vertical shooter. - media/box-3D/catacomb.png - media/video/catacomb.mp4 - media/mixrbv2/catacomb.png + media/video/catacomb.mp4 + media/mixrbv2/catacomb.png 1982 @@ -40503,84 +23893,46 @@ In true fashion, this game is pretty much Mahjong with a couple tweaks and of co MTM Games Shoot'em Up - Shoot'em up / Vertical 1-2 0 6 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + ctrpllrp.zip Caterpillar Pacman Hack - Caterpillar Pacman Hack - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + catt.zip Catt (Japan) - Catt (Japan) - - jp - mcatadv.zip Mame In this game you play as a magical cat wandering around a forest. This game features some very nice/appealing graphics. The cat has many strange weapons. - - media/box-3D/mcatadv.png - media/video/mcatadv.mp4 - media/mixrbv2/mcatadv.png - 1993 @@ -40588,33 +23940,26 @@ P1_JOYSTICK_UP=Up Wintechno Platform / Shooter Scrolling - Platform 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| cavelon.zip Cavelon - Cavelon - - wor - 0 Century Electronics In this horizontally-scrolling maze game, You the heroic knight must reach the top floor of Castle Cavelon, rescue a fair maiden and do battle with the Black Wizard! Armed with bow and arrow and a magic sword, you must avoid or kill the castle security guards while collecting the 8 pieces of the exit door that are scattered around the corridors, in order to proceed to the next floor. - media/box-3D/cavelon.png - media/video/cavelon.mp4 - media/mixrbv2/cavelon.png + media/video/cavelon.mp4 + media/mixrbv2/cavelon.png 1983 @@ -40623,42 +23968,18 @@ P1_JOYSTICK_UP=Up Jetsoft Action - Action / Labyrinth 1-2 0 10 270 256x224 - gamename=Cavelon -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Shoot -P1_BUTTON2=Magic Sword -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + cninjabl.zip Caveman Ninja (bootleg) - Caveman Ninja (bootleg) - Caveman Ninja (bootleg) - - wor - cninja.zip Data East Classics @@ -40670,11 +23991,6 @@ Joe and Mac each have a life meter that gradually depletes over time, with addit Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence. - - media/box-3D/cninja.png - media/video/cninja.mp4 - media/mixrbv2/cninja.png - 1991 @@ -40682,43 +23998,18 @@ Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe Data East Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x240 - gamename=Caveman Ninja (World ver 4) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - - + + cninjau.zip Caveman Ninja (US ver 4) - Caveman Ninja (US ver 4) - Caveman Ninja (US ver 4) - - us - cninja.zip Data East Classics @@ -40730,11 +24021,6 @@ Joe and Mac each have a life meter that gradually depletes over time, with addit Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence. - - media/box-3D/cninja.png - media/video/cninja.mp4 - media/mixrbv2/cninja.png - 1991 @@ -40742,43 +24028,18 @@ Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe Data East Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x240 - gamename=Caveman Ninja (World ver 4) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - - + + cninja1.zip Caveman Ninja (World ver 1) - Caveman Ninja (World ver 1) - Caveman Ninja (World ver 1) - - wor - cninja.zip Data East Classics @@ -40790,11 +24051,6 @@ Joe and Mac each have a life meter that gradually depletes over time, with addit Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence. - - media/box-3D/cninja.png - media/video/cninja.mp4 - media/mixrbv2/cninja.png - 1991 @@ -40802,43 +24058,18 @@ Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe Data East Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x240 - gamename=Caveman Ninja (World ver 4) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| cninja.zip Caveman Ninja (World ver 4) - Caveman Ninja (World ver 4) - Caveman Ninja (World ver 4) - - wor - 0 Data East Classics @@ -40851,9 +24082,8 @@ Joe and Mac each have a life meter that gradually depletes over time, with addit Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence. - media/box-3D/cninja.png - media/video/cninja.mp4 - media/mixrbv2/cninja.png + media/video/cninja.mp4 + media/mixrbv2/cninja.png 1991 @@ -40862,42 +24092,18 @@ Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe Data East Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x240 - gamename=Caveman Ninja (World ver 4) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - - + + cencourt.zip Center Court (World, 4 Players, prototype, MC-8123B) - Center Court (World, 4 Players, prototype, MC-8123B) - - wor - passsht.zip Sega Classics @@ -40905,11 +24111,6 @@ P1_JOYSTICK_RIGHT=Right This game can be played with men or women. It can also be played with 2 persons in pairs matches. - - media/box-3D/passsht.png - media/video/passsht.mp4 - media/mixrbv2/passsht.png - 1988 @@ -40917,24 +24118,18 @@ This game can be played with men or women. It can also be played with 2 persons SEGA Sports / Tennis - Sports 1-4 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=4|| - + centiped3.zip Centipede (revision 3) - Centipede (revision 3) - - wor - centiped.zip Atari Classics @@ -40954,11 +24149,6 @@ When a Centipede with fewer than eleven segments appears, a Scorpion enters from If a player earns at least 60,000 points, two things happen to increase the challenge: the Fleas descend at a faster speed and the Spiders restrict their movement to a smaller area at the bottom of the screen. - - media/box-3D/centiped.png - media/video/centiped.mp4 - media/mixrbv2/centiped.png - 1980 @@ -40966,41 +24156,18 @@ If a player earns at least 60,000 points, two things happen to increase the chal Atari Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x240 - gamename=Centipede (revision 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_TRACKBALL=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_TRACKBALL=White|| centiped.zip Centipede (revision 4) - Centipede (revision 4) - - wor - 0 Atari Classics @@ -41021,9 +24188,8 @@ When a Centipede with fewer than eleven segments appears, a Scorpion enters from If a player earns at least 60,000 points, two things happen to increase the challenge: the Fleas descend at a faster speed and the Spiders restrict their movement to a smaller area at the bottom of the screen. - media/box-3D/centiped.png - media/video/centiped.mp4 - media/mixrbv2/centiped.png + media/video/centiped.mp4 + media/mixrbv2/centiped.png 1980 @@ -41032,37 +24198,17 @@ If a player earns at least 60,000 points, two things happen to increase the chal Atari Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x240 - gamename=Centipede (revision 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_TRACKBALL=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_TRACKBALL=White|| chaknpop.zip Chack'n Pop - Chack'n Pop 0 Taito Classics @@ -41072,9 +24218,8 @@ P1_TRACKBALL_Y_EXT=Down The game puts the player in the role of Mr. Chack'n, who must rescue all of the hearts that were stolen during a romantic interlude between him and Miss Chack'n. Chack is an interesting character with interesting abilities. He can toss two bombs, only one in each direction at a time. He can also effortlessly go from walking on the floor to walking on the ceiling. If the ceiling is low enough, Chack can extend his legs until his head touches the ceiling to immediately begin walking on it. - media/box-3D/chaknpop.png - media/video/chaknpop.mp4 - media/mixrbv2/chaknpop.png + media/video/chaknpop.mp4 + media/mixrbv2/chaknpop.png 1983 @@ -41083,33 +24228,26 @@ The game puts the player in the role of Mr. Chack'n, who must rescue all of the Taito Action - Action / Labyrinth 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| chainrec.zip Chain Reaction (World, Version 2.2, 1995.09.25) - Chain Reaction (World, Version 2.2, 1995.09.25) - - wor - 0 Data East Classics Chain Reaction (known in Japan as Magical Drop) is a tile-matching puzzle game developed and released by Data East for arcades throughout 1995. Chain Reaction is known for its cute art style (with characters based on tarot cards) and two-player competitive gameplay. Players control a little clown at the bottom of their playfields and try to arrange groups of tiles to make them disappear before a tile reaches past the bottom of the playfield. This is done by pulling down similar tiles (and throwing them back up) to match. - media/box-3D/chainrec.png - media/video/chainrec.mp4 - media/mixrbv2/chainrec.png + media/video/chainrec.mp4 + media/mixrbv2/chainrec.png 1995 @@ -41123,17 +24261,12 @@ The game puts the player in the role of Mr. Chack'n, who must rescue all of the 14 0 320x240 - Input=Joystick 4 ways||Buttons=3|| chameleo.zip Chameleon - Chameleon - - wor - 0 Jaleco @@ -41146,9 +24279,8 @@ If the nesting eggs are left for too long, they will hatch into a baby chick. Th A level is over once all of the eggs have been collected and all of the chickens killed. - media/box-3D/chameleo.png - media/video/chameleo.mp4 - media/mixrbv2/chameleo.png + media/video/chameleo.mp4 + media/mixrbv2/chameleo.png 1983 @@ -41157,34 +24289,23 @@ A level is over once all of the eggs have been collected and all of the chickens Jaleco Platform / Run Jump - Platform 1-2 0 14 0 256x224 - Input=Joystick 4 ways||Buttons=1|| - + champwrj.zip Champion Wrestler (Japan) - Champion Wrestler (Japan) - - jp - champwr.zip Taito Classics Eight original wrestlers fight for glory, money and win the title belt of TWF circuit in a single or tag-team match. - - media/box-3D/champwr.png - media/video/champwr.mp4 - media/mixrbv2/champwr.png - 1989 @@ -41192,34 +24313,23 @@ A level is over once all of the eggs have been collected and all of the chickens Taito Sports / Wrestling - Sports 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + champwru.zip Champion Wrestler (US) - Champion Wrestler (US) - - us - champwr.zip Taito Classics Eight original wrestlers fight for glory, money and win the title belt of TWF circuit in a single or tag-team match. - - media/box-3D/champwr.png - media/video/champwr.mp4 - media/mixrbv2/champwr.png - 1989 @@ -41227,33 +24337,26 @@ A level is over once all of the eggs have been collected and all of the chickens Taito Sports / Wrestling - Sports 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| champwr.zip Champion Wrestler (World) - Champion Wrestler (World) - - wor - 0 Taito Classics Eight original wrestlers fight for glory, money and win the title belt of TWF circuit in a single or tag-team match. - media/box-3D/champwr.png - media/video/champwr.mp4 - media/mixrbv2/champwr.png + media/video/champwr.mp4 + media/mixrbv2/champwr.png 1989 @@ -41262,33 +24365,26 @@ A level is over once all of the eggs have been collected and all of the chickens Taito Sports / Wrestling - Sports 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| chanbara.zip Chanbara - Chanbara - - wor - 0 Data East Classics Set in feudal japan, you play as a student samurai, and breakthrough to defend the dojo temple with his katana, waging battles to death against their enemies brandishing harmoniously his sharp sword katana and jumping while avoid being cut by the enemy weapon some enemies hooded attacking from above dodge his attacks to win and move forward through levels to keep the Bushido code and protect the dojo. - media/box-3D/chanbara.png - media/video/chanbara.mp4 - media/mixrbv2/chanbara.png + media/video/chanbara.mp4 + media/mixrbv2/chanbara.png 1985 @@ -41297,66 +24393,52 @@ A level is over once all of the eggs have been collected and all of the chickens Data East Fight / 2D - Fight 1 0 6 270 256x224 - Input=Double joystick 8 ways||Buttons=0 Coins: 2|| chkun.zip Chance Kun (Japan) - Chance Kun (Japan) - - jp - 0 Konami Classics A one player game of gambling bet based on a baseball game, starring by fun cats. - media/box-3D/chkun.png - media/video/chkun.mp4 - media/mixrbv2/chkun.png + media/video/chkun.mp4 + media/mixrbv2/chkun.png 1988 Sports / Baseball - Sports 1 0 2 270 256x224 - Input=Gambling||Buttons=6|| cairblad.zip Change Air Blade (Japan) - Change Air Blade (Japan) - - jp - 0 Sammy Classics A vertically scrolling shoot'em up. - media/box-3D/cairblad.png - media/video/cairblad.mp4 - media/mixrbv2/cairblad.png + media/video/cairblad.mp4 + media/mixrbv2/cairblad.png 1999 @@ -41365,24 +24447,18 @@ A level is over once all of the eggs have been collected and all of the chickens Sammy Studios Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 338x240 - Input=Joystick 8 ways||Buttons=3|| changes.zip Changes - Changes - - wor - 0 Sega Classics @@ -41393,9 +24469,8 @@ The caterpillar must eat all the strawberries and nuts on each level to become a When the caterpillar crosses over a pivot branch, all the branches will rotate at once, and any bugs that are on those branches will fall off and score 400, 800, 1600 and 3200 points, depending on the amount of bugs killed. Keep an eye out for the flowers that will appear below the house - they will reward you between 400 and 3200 points, depending on the level. - media/box-3D/changes.png - media/video/changes.mp4 - media/mixrbv2/changes.png + media/video/changes.mp4 + media/mixrbv2/changes.png 1982 @@ -41404,24 +24479,18 @@ When the caterpillar crosses over a pivot branch, all the branches will rotate a Orca Action - Action / Labyrinth 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=0 Coins: 1|| - + changesa.zip Changes (EME license) - Changes (EME license) - - wor - changes.zip Sega Classics @@ -41431,11 +24500,6 @@ The caterpillar must eat all the strawberries and nuts on each level to become a When the caterpillar crosses over a pivot branch, all the branches will rotate at once, and any bugs that are on those branches will fall off and score 400, 800, 1600 and 3200 points, depending on the amount of bugs killed. Keep an eye out for the flowers that will appear below the house - they will reward you between 400 and 3200 points, depending on the level. - - media/box-3D/changes.png - media/video/changes.mp4 - media/mixrbv2/changes.png - 1982 @@ -41443,20 +24507,17 @@ When the caterpillar crosses over a pivot branch, all the branches will rotate a Orca Action - Action / Labyrinth 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=0 Coins: 1|| pgmdemo.zip Chaos (PGM Demo) - Chaos (PGM Demo) 0 non Jeu @@ -41464,17 +24525,14 @@ When the caterpillar crosses over a pivot branch, all the branches will rotate a - media/mixrbv2/pgmdemo.png + media/mixrbv2/pgmdemo.png 2002 - 2000 Chaos Chaos - - - + 0 0 0 @@ -41483,7 +24541,6 @@ When the caterpillar crosses over a pivot branch, all the branches will rotate a cps1demo.zip Chaos Demo (CPS-1) - Chaos Demo (CPS-1) 0 non Jeu @@ -41491,17 +24548,14 @@ When the caterpillar crosses over a pivot branch, all the branches will rotate a - media/mixrbv2/cps1demo.png + media/mixrbv2/cps1demo.png 2002 - 2000 Chaos Chaos - - - + 0 0 0 @@ -41510,7 +24564,6 @@ When the caterpillar crosses over a pivot branch, all the branches will rotate a neodemo.zip Chaos Demo (Neo Geo) - Chaos Demo (Neo Geo) 0 Neo-Geo @@ -41518,15 +24571,10 @@ When the caterpillar crosses over a pivot branch, all the branches will rotate a - media/box-3D/neodemo.png - media/mixrbv2/neodemo.png + media/mixrbv2/neodemo.png - - - - - - + + 0 0 0 @@ -41535,11 +24583,7 @@ When the caterpillar crosses over a pivot branch, all the branches will rotate a charlien.zip Charlie Ninja - Charlie Ninja - - wor - 0 Mitchell @@ -41548,9 +24592,8 @@ When the caterpillar crosses over a pivot branch, all the branches will rotate a Bonuses can be picked up to increase the firepower, and barrels can either be smashed to reveal bonuses, or picked up and thrown at the enemies. In addition; the Ninja can perform high jump by pressing the JUMP button, then pressing it again while the Ninja is in the air. This is useful for avoiding enemies and essential for reaching high platforms. - media/box-3D/charlien.png - media/video/charlien.mp4 - media/mixrbv2/charlien.png + media/video/charlien.mp4 + media/mixrbv2/charlien.png 1995 @@ -41559,24 +24602,18 @@ Bonuses can be picked up to increase the firepower, and barrels can either be sm Mitchell Platform / Shooter Scrolling - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + cbombersp.zip Chase Bombers (Japan Prototype) - Chase Bombers (Japan Prototype) - - jp - cbombers.zip Taito Classics @@ -41584,11 +24621,6 @@ Bonuses can be picked up to increase the firepower, and barrels can either be sm Choose your Vehicle and one of the challenging race courses. Rev your engine and get ready to roll. Be carefull there are mines and steel poles as obstacles to slow you down. Rival racers attack and obstruct you must avoid the traps and to use your advantage and pick on the Item Gate to use your specialized arsenal to crash the enemy drivers and race for the checkered flag! - - media/box-3D/cbombers.png - media/video/cbombers.mp4 - media/mixrbv2/cbombers.png - 1994 @@ -41596,24 +24628,18 @@ Choose your Vehicle and one of the challenging race courses. Rev your engine and Taito Race 3rd Pers. view - Race, Driving 1 0 12 0 320x232 - Input=Stick||Buttons=5|| - + cbombersj.zip Chase Bombers (Japan) - Chase Bombers (Japan) - - jp - cbombers.zip Taito Classics @@ -41621,11 +24647,6 @@ Choose your Vehicle and one of the challenging race courses. Rev your engine and Choose your Vehicle and one of the challenging race courses. Rev your engine and get ready to roll. Be carefull there are mines and steel poles as obstacles to slow you down. Rival racers attack and obstruct you must avoid the traps and to use your advantage and pick on the Item Gate to use your specialized arsenal to crash the enemy drivers and race for the checkered flag! - - media/box-3D/cbombers.png - media/video/cbombers.mp4 - media/mixrbv2/cbombers.png - 1994 @@ -41633,24 +24654,18 @@ Choose your Vehicle and one of the challenging race courses. Rev your engine and Taito Race 3rd Pers. view - Race, Driving 1 0 12 0 320x232 - Input=Stick||Buttons=5|| cbombers.zip Chase Bombers (World) - Chase Bombers (World) - - wor - 0 Taito Classics @@ -41659,9 +24674,8 @@ Choose your Vehicle and one of the challenging race courses. Rev your engine and Choose your Vehicle and one of the challenging race courses. Rev your engine and get ready to roll. Be carefull there are mines and steel poles as obstacles to slow you down. Rival racers attack and obstruct you must avoid the traps and to use your advantage and pick on the Item Gate to use your specialized arsenal to crash the enemy drivers and race for the checkered flag! - media/box-3D/cbombers.png - media/video/cbombers.mp4 - media/mixrbv2/cbombers.png + media/video/cbombers.mp4 + media/mixrbv2/cbombers.png 1994 @@ -41670,24 +24684,18 @@ Choose your Vehicle and one of the challenging race courses. Rev your engine and Taito Race 3rd Pers. view - Race, Driving 1 0 12 0 320x232 - Input=Stick||Buttons=5|| - + chasehqju.zip Chase H.Q. (Japan UP) - Chase H.Q. (Japan UP) - - jp - chasehq.zip Taito Classics @@ -41695,11 +24703,6 @@ Choose your Vehicle and one of the challenging race courses. Rev your engine and The player has between fifty-five and seventy seconds (depending on the game's 'Dip' settings) to catch up with the fleeing criminal, then the same time period again to repeatedly ram into the criminal's car until it is too damaged to drive. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends. - - media/box-3D/chasehq.png - media/video/chasehq.mp4 - media/mixrbv2/chasehq.png - 1988 @@ -41707,24 +24710,18 @@ The player has between fifty-five and seventy seconds (depending on the game's ' Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x240 - Input=Dial, Paddle, Pedal||Buttons=4|| - + chasehqj.zip Chase H.Q. (Japan) - Chase H.Q. (Japan) - - jp - chasehq.zip Taito Classics @@ -41732,11 +24729,6 @@ The player has between fifty-five and seventy seconds (depending on the game's ' The player has between fifty-five and seventy seconds (depending on the game's 'Dip' settings) to catch up with the fleeing criminal, then the same time period again to repeatedly ram into the criminal's car until it is too damaged to drive. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends. - - media/box-3D/chasehq.png - media/video/chasehq.mp4 - media/mixrbv2/chasehq.png - 1988 @@ -41744,24 +24736,18 @@ The player has between fifty-five and seventy seconds (depending on the game's ' Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x240 - Input=Dial, Paddle, Pedal||Buttons=4|| - + chasehqu.zip Chase H.Q. (US) - Chase H.Q. (US) - - us - chasehq.zip Taito Classics @@ -41769,11 +24755,6 @@ The player has between fifty-five and seventy seconds (depending on the game's ' The player has between fifty-five and seventy seconds (depending on the game's 'Dip' settings) to catch up with the fleeing criminal, then the same time period again to repeatedly ram into the criminal's car until it is too damaged to drive. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends. - - media/box-3D/chasehq.png - media/video/chasehq.mp4 - media/mixrbv2/chasehq.png - 1988 @@ -41781,24 +24762,18 @@ The player has between fifty-five and seventy seconds (depending on the game's ' Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x240 - Input=Dial, Paddle, Pedal||Buttons=4|| chasehq.zip Chase H.Q. (World) - Chase H.Q. (World) - - wor - 0 Taito Classics @@ -41807,9 +24782,8 @@ The player has between fifty-five and seventy seconds (depending on the game's ' The player has between fifty-five and seventy seconds (depending on the game's 'Dip' settings) to catch up with the fleeing criminal, then the same time period again to repeatedly ram into the criminal's car until it is too damaged to drive. The criminal's car is constantly moving away, so if the player repeatedly crashes or drives too slowly, the criminal will escape and the game ends. - media/box-3D/chasehq.png - media/video/chasehq.mp4 - media/mixrbv2/chasehq.png + media/video/chasehq.mp4 + media/mixrbv2/chasehq.png 1988 @@ -41818,24 +24792,18 @@ The player has between fifty-five and seventy seconds (depending on the game's ' Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x240 - Input=Dial, Paddle, Pedal||Buttons=4|| - + karatourj.zip Chatan Yara Kuushanku - The Karate Tournament (Japan) - Chatan Yara Kuushanku - The Karate Tournament (Japan) - - jp - karatour.zip Mitchell @@ -41845,11 +24813,6 @@ Players enter a karate tournament - having first selected their preferred skill Karate Tournament uses a distinctive graphical technique in that it 'morphs' some of the combatants' movement graphics to simulate speed and motion blur. The game was also unique upon its release in that, in a world of "Street Fighters" and "Mortal Kombats" - replete with fantastical special moves - Karate Tournament was a genuine simulation of a recognized martial art; something not really seen since the first appearance of Data East's legendary genre-defining fighter, "Karate Champ", released eight years' earlier in 1984. - - media/box-3D/karatour.png - media/video/karatour.mp4 - media/mixrbv2/karatour.png - 1992 @@ -41857,33 +24820,26 @@ Karate Tournament uses a distinctive graphical technique in that it 'morphs' som Mitchell Fight / Versus - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| checkman.zip Check Man - Check Man - - wor - 0 Konami Classics Check Man is an arcade game where the player moves a man around a grid made up of squares that disappear after being walked over. The aim of each level is to defuse a number bombs which is done by simply moving over them. Each bomb has a counter and it is necessary to defuse them before the time runs out. The quicker the bombs are defused the more points will be earned. At the same time the player has to watch out for the stomping boots that move around the grid. Any contact with these will lead to the player getting killed and a life will be lost. In addition to bombs and boots there are also skulls which are stationary obstacles and flags which give bonus points. It is possible to slide the row of squares the player is standing on left or right as long as there is space left and the objects are not moved off the edge of the screen. - media/box-3D/checkman.png - media/video/checkman.mp4 - media/mixrbv2/checkman.png + media/video/checkman.mp4 + media/mixrbv2/checkman.png 1982 @@ -41892,51 +24848,23 @@ Karate Tournament uses a distinctive graphical technique in that it 'morphs' som Zilec Electronics Puzzle-Game - Thinking 1-2 0 10 270 768x224 - gamename=Check Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original Japanese version of Check Man (checkmaj) uses two fire buttons to slide the rows of blocks left and right. The fire buttons were removed for the world release and the player select buttons are used to slide the blocks. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Slide left -P1_BUTTON2=Slide right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + checkmanj.zip Check Man (Japan) - Check Man (Japan) - - jp - checkman.zip Konami Classics Check Man is an arcade game where the player moves a man around a grid made up of squares that disappear after being walked over. The aim of each level is to defuse a number bombs which is done by simply moving over them. Each bomb has a counter and it is necessary to defuse them before the time runs out. The quicker the bombs are defused the more points will be earned. At the same time the player has to watch out for the stomping boots that move around the grid. Any contact with these will lead to the player getting killed and a life will be lost. In addition to bombs and boots there are also skulls which are stationary obstacles and flags which give bonus points. It is possible to slide the row of squares the player is standing on left or right as long as there is space left and the objects are not moved off the edge of the screen. - - media/box-3D/checkman.png - media/video/checkman.mp4 - media/mixrbv2/checkman.png - 1982 @@ -41944,50 +24872,26 @@ P1_JOYSTICK_RIGHT=Right Zilec Electronics Puzzle-Game - Thinking 1-2 0 10 270 768x224 - gamename=Check Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original Japanese version of Check Man (checkmaj) uses two fire buttons to slide the rows of blocks left and right. The fire buttons were removed for the world release and the player select buttons are used to slide the blocks. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Slide left -P1_BUTTON2=Slide right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - cheekyms.zip Cheeky Mouse - Cheeky Mouse - - wor - 0 Universal Try to hit the mouse with a hammer when it comes out from one of many holes in the wall. The mouse is trying to get from its hole to the cheese on the other side of the house. - media/box-3D/cheekyms.png - media/video/cheekyms.mp4 - media/mixrbv2/cheekyms.png + media/video/cheekyms.mp4 + media/mixrbv2/cheekyms.png 1980 @@ -41996,48 +24900,26 @@ P1_JOYSTICK_RIGHT=Right Universal Shooter - Fight 1-2 0 6 270 256x192 - gamename=Cheeky Mouse -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Hammer -P1_JOYSTICK_LEFT=L -P1_JOYSTICK_RIGHT=R - - - P1_COIN=Brown||P1_START=Brown||P1_BUTTON1=Brown||P1_JOYSTICK=Red||P2_COIN=Brown||P2_START=Brown||P2_BUTTON1=Brown||P2_JOYSTICK=Red|| cheesech.zip Cheese Chase - Cheese Chase - - wor - 0 Mame Fantasy is a little mouse looking for delicious cheeses. But it has to kill its enemies (rats and beetles) with mines exploding after a few seconds. Fantasy uses rotating wood doors and activated metal doors to follow its way escaping from sparks or ice. Really funny, "Cheese Chase" is a mix of reflex and strategy. - media/box-3D/cheesech.png - media/video/cheesech.mp4 - media/mixrbv2/cheesech.png + media/video/cheesech.mp4 + media/mixrbv2/cheesech.png 1994 @@ -42046,34 +24928,23 @@ P1_JOYSTICK_RIGHT=R Art & Magic Action - Action / Labyrinth 1-2 0 10 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + chelnovj.zip Chelnov - Atomic Runner (Japan) - Chelnov - Atomic Runner (Japan) - - jp - chelnov.zip Data East Classics You control Chelnov, the atomic runner. Beginning in Russia, he has to run from left to right through several levels to reach the Statue of Liberty. Chelnov keeps running by himself until you stop him, and he can do somersaults which enables him to fire in other directions. Nasties are killed by shooting or jumping on them. There are several different types of weapons and power-ups all of which have their strengths and weaknesses against different enemies and bosses. - - media/box-3D/chelnov.png - media/video/chelnov.mp4 - media/mixrbv2/chelnov.png - 1988 @@ -42081,34 +24952,23 @@ P1_JOYSTICK_RIGHT=R Data East Platform / Shooter Scrolling - Platform 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - + chelnovu.zip Chelnov - Atomic Runner (US) - Chelnov - Atomic Runner (US) - - us - chelnov.zip Data East Classics You control Chelnov, the atomic runner. Beginning in Russia, he has to run from left to right through several levels to reach the Statue of Liberty. Chelnov keeps running by himself until you stop him, and he can do somersaults which enables him to fire in other directions. Nasties are killed by shooting or jumping on them. There are several different types of weapons and power-ups all of which have their strengths and weaknesses against different enemies and bosses. - - media/box-3D/chelnov.png - media/video/chelnov.mp4 - media/mixrbv2/chelnov.png - 1988 @@ -42116,33 +24976,26 @@ P1_JOYSTICK_RIGHT=R Data East Platform / Shooter Scrolling - Platform 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=3|| chelnov.zip Chelnov - Atomic Runner (World) - Chelnov - Atomic Runner (World) - - wor - 0 Data East Classics You control Chelnov, the atomic runner. Beginning in Russia, he has to run from left to right through several levels to reach the Statue of Liberty. Chelnov keeps running by himself until you stop him, and he can do somersaults which enables him to fire in other directions. Nasties are killed by shooting or jumping on them. There are several different types of weapons and power-ups all of which have their strengths and weaknesses against different enemies and bosses. - media/box-3D/chelnov.png - media/video/chelnov.mp4 - media/mixrbv2/chelnov.png + media/video/chelnov.mp4 + media/mixrbv2/chelnov.png 1988 @@ -42151,24 +25004,18 @@ P1_JOYSTICK_RIGHT=R Data East Platform / Shooter Scrolling - Platform 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=3|| chqflag.zip Chequered Flag - Chequered Flag - - wor - 0 Konami Classics @@ -42177,9 +25024,8 @@ P1_JOYSTICK_RIGHT=R The game includes a Pit-stop facility, a feature that had appeared a year earlier in Taito's "Continental Circus". Should the player's car sustain too much damage, a pit-stop must be made to implement repairs. A 'damage meter' at the bottom of the screen shows the severity of the damage; highlighting what car components are in need of repair; Engine, Front Tires, Rear Tires and Brakes. - media/box-3D/chqflag.png - media/video/chqflag.mp4 - media/mixrbv2/chqflag.png + media/video/chqflag.mp4 + media/mixrbv2/chqflag.png 1988 @@ -42193,17 +25039,12 @@ The game includes a Pit-stop facility, a feature that had appeared a year earlie 14 270 304x224 - Input=Paddle, Pedal||Buttons=2|| - + chqflagj.zip Chequered Flag (Japan) - Chequered Flag (Japan) - - jp - chqflag.zip Konami Classics @@ -42211,11 +25052,6 @@ The game includes a Pit-stop facility, a feature that had appeared a year earlie The game includes a Pit-stop facility, a feature that had appeared a year earlier in Taito's "Continental Circus". Should the player's car sustain too much damage, a pit-stop must be made to implement repairs. A 'damage meter' at the bottom of the screen shows the severity of the damage; highlighting what car components are in need of repair; Engine, Front Tires, Rear Tires and Brakes. - - media/box-3D/chqflag.png - media/video/chqflag.mp4 - media/mixrbv2/chqflag.png - 1988 @@ -42228,145 +25064,91 @@ The game includes a Pit-stop facility, a feature that had appeared a year earlie 14 270 304x224 - Input=Paddle, Pedal||Buttons=2|| - + chewing.zip Chewing Gum - Chewing Gum - - wor - luctoday.zip Konami Classics Chewing Gum &copy; 198? Unknown. - - media/box-3D/luctoday.png - media/video/luctoday.mp4 - media/mixrbv2/luctoday.png - 2019 - 1980 Sigma Sigma Casino / Slot machine - Casino 1 0 0 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + 7toitsu.zip Chi-Toitsu - Chi-Toitsu - - wor - jp - mgakuen.zip Mitchell Mahjong game played against various girls. This must be the extra-curricular activities of the Mahjong Academy students. - - media/box-3D/mgakuen.png - media/video/mgakuen.mp4 - media/mixrbv2/mgakuen.png - 1988 Yuga Mahjong - Asiatic board game 1 0 0 0 384x240 - gamename=Mahjong Gakuen -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - marukodq.zip Chibi Marukochan Deluxe Quiz - Chibi Marukochan Deluxe Quiz - - jp - wor - 0 Neo-Geo A japanese Quiz games based on a manga/anime series! - media/box-3D/marukodq.png - media/video/marukodq.mp4 - media/mixrbv2/marukodq.png + media/video/marukodq.mp4 + media/mixrbv2/marukodq.png - 1995 1995 Takara SNK Quiz - Quiz / Japanese 1-2 0 16 0 - + chikij.zip Chiki Chiki Boys (900619 Japan) - Chiki Chiki Boys (900619 Japan) - Chiki Chiki Boys (900619 Japan) - - jp - mtwins.zip Capcom Play System The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory. The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes", which is rumored to be able to put everything back to rights. - - media/box-3D/mtwins.png - media/video/mtwins.mp4 - media/mixrbv2/mtwins.png - 1990 @@ -42374,24 +25156,18 @@ P1Controls=Mahjong Control Panel+other Capcom Platform - Platform / Fighter Scrolling 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| chimerab.zip Chimera Beast (prototype) - Chimera Beast (prototype) - - jp - 0 Jaleco @@ -42400,9 +25176,8 @@ P1Controls=Mahjong Control Panel+other Chimera Beast takes place on a planet which is described as distant and Earth-like. The planet is overrun by animals known as eaters, capable of eating other creatures and acquiring their abilities or characteristics. The player controls one of these eaters and progresses through the game by means of evolution, consuming microscopic organisms in the first stage, fish in the second, and so on. When the player's creature gets big enough to take on humanity, the goal of the game is revealed. The planet's humans have developed space travel, which the player must thwart, so as not to give the eaters a means of escaping the planet. There are two possible endings: one in which the player is able to stop the eaters from escaping the planet, and one in which the eaters do escape and, we are told, will eventually make their way to Earth. - media/box-3D/chimerab.png - media/video/chimerab.mp4 - media/mixrbv2/chimerab.png + media/video/chimerab.mp4 + media/mixrbv2/chimerab.png 1993 @@ -42411,34 +25186,26 @@ Chimera Beast takes place on a planet which is described as distant and Earth-li Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| chinagat.zip China Gate (US) - China Gate (US) - China Gate (US) - - us - 0 Technos China Gate is a beat'em up / platform game. - media/box-3D/chinagat.png - media/video/chinagat.mp4 - media/mixrbv2/chinagat.png + media/video/chinagat.mp4 + media/mixrbv2/chinagat.png 1988 @@ -42447,34 +25214,26 @@ Chimera Beast takes place on a planet which is described as distant and Earth-li Technos Japan Corp. Fight - Platform 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Red|| chinatwn.zip China Town (Japan) - China Town (Japan) - - jp - 0 Data East Classics A very refreshing combination of Tetris and mahjong; the object is to complete a mahjong hand by getting correct tiles next to each other. - media/box-3D/chinatwn.png - media/video/chinatwn.mp4 - media/mixrbv2/chinatwn.png + media/video/chinatwn.mp4 + media/mixrbv2/chinatwn.png 1991 @@ -42483,33 +25242,26 @@ Chimera Beast takes place on a planet which is described as distant and Earth-li Data East Puzzle-Game / Fall - Puzzle-Game 1-2 0 0 0 320x240 - Input=Gambling||Buttons=7|| chinhero.zip Chinese Hero - Chinese Hero - - wor - 0 Taito Classics Chinese Hero is a cute kung-fu action game with an overhead view. Lee and Loo must save the princess from 24 evil villains (only 12 in an 1-player game). - media/box-3D/chinhero.png - media/video/chinhero.mp4 - media/mixrbv2/chinhero.png + media/video/chinhero.mp4 + media/mixrbv2/chinhero.png 1984 @@ -42518,35 +25270,23 @@ Chimera Beast takes place on a planet which is described as distant and Earth-li Taiyo Shooter - Fight 1-2 0 10 270 288x224 - Input=Joystick 4 ways||Buttons=4|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Red|| - + chinhero2.zip Chinese Hero (older, set 1) - Chinese Hero (older, set 1) - - wor - chinhero.zip Taito Classics Chinese Hero is a cute kung-fu action game with an overhead view. Lee and Loo must save the princess from 24 evil villains (only 12 in an 1-player game). - - media/box-3D/chinhero.png - media/video/chinhero.mp4 - media/mixrbv2/chinhero.png - 1984 @@ -42554,35 +25294,23 @@ Chimera Beast takes place on a planet which is described as distant and Earth-li Taiyo Shooter - Fight 1-2 0 10 270 288x224 - Input=Joystick 4 ways||Buttons=4|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Red|| - + chinhero3.zip Chinese Hero (older, set 2) - Chinese Hero (older, set 2) - - wor - chinhero.zip Taito Classics Chinese Hero is a cute kung-fu action game with an overhead view. Lee and Loo must save the princess from 24 evil villains (only 12 in an 1-player game). - - media/box-3D/chinhero.png - media/video/chinhero.mp4 - media/mixrbv2/chinhero.png - 1984 @@ -42590,35 +25318,23 @@ Chimera Beast takes place on a planet which is described as distant and Earth-li Taiyo Shooter - Fight 1-2 0 10 270 288x224 - Input=Joystick 4 ways||Buttons=4|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Red|| - + chinherot.zip Chinese Heroe (Taito) - Chinese Heroe (Taito) - - wor - chinhero.zip Taito Classics Chinese Hero is a cute kung-fu action game with an overhead view. Lee and Loo must save the princess from 24 evil villains (only 12 in an 1-player game). - - media/box-3D/chinhero.png - media/video/chinhero.mp4 - media/mixrbv2/chinhero.png - 1984 @@ -42626,21 +25342,17 @@ Chimera Beast takes place on a planet which is described as distant and Earth-li Taiyo Shooter - Fight 1-2 0 10 270 288x224 - Input=Joystick 4 ways||Buttons=4|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Red|| cndi.zip Chip n Dale (FMV Demo) - Chip n Dale (FMV Demo) 0 Neo-Geo @@ -42648,14 +25360,10 @@ Chimera Beast takes place on a planet which is described as distant and Earth-li - media/mixrbv2/cndi.png + media/mixrbv2/cndi.png - - - - - - + + 0 0 0 @@ -42664,11 +25372,7 @@ Chimera Beast takes place on a planet which is described as distant and Earth-li choko.zip Choko (010820 Japan) - Choko (010820 Japan) - - jp - 0 Capcom Play System 2 @@ -42680,9 +25384,8 @@ If the player clears the board before the timer runs out, the background girl wi If the game is lost, upon continuing the player may select to attempt to clear the same board or try a new board of tiles. - media/box-3D/choko.png - media/video/choko.mp4 - media/mixrbv2/choko.png + media/video/choko.mp4 + media/mixrbv2/choko.png 2001 @@ -42691,34 +25394,26 @@ If the game is lost, upon continuing the player may select to attempt to clear t Mitchell Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| chokchok.zip Choky! Choky! - Choky! Choky! - - wor - 0 SemiCom Yet another clone of Buster Brothers / Pang! / Pomping World - this one featuring low-budget music and sound effects, and split-screen competitive two-player action, somewhat reminiscent of Twinkle Star Sprites. - media/box-3D/chokchok.png - media/video/chokchok.mp4 - media/mixrbv2/chokchok.png + media/video/chokchok.mp4 + media/mixrbv2/chokchok.png 1995 @@ -42727,33 +25422,26 @@ If the game is lost, upon continuing the player may select to attempt to clear t SemiCom Shooter / 3rd person - Shooter 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| choplift.zip Choplifter (8751 315-5151) - Choplifter (8751 315-5151) - - wor - 0 Sega Classics The player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level. - media/box-3D/choplift.png - media/video/choplift.mp4 - media/mixrbv2/choplift.png + media/video/choplift.mp4 + media/mixrbv2/choplift.png 1985 @@ -42762,34 +25450,23 @@ If the game is lost, upon continuing the player may select to attempt to clear t SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 512x224 - Input=Joystick 8 ways||Buttons=2|| - + chopliftbl.zip Choplifter (bootleg) - Choplifter (bootleg) - - wor - choplift.zip Sega Classics The player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level. - - media/box-3D/choplift.png - media/video/choplift.mp4 - media/mixrbv2/choplift.png - 1985 @@ -42797,34 +25474,23 @@ If the game is lost, upon continuing the player may select to attempt to clear t SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 512x224 - Input=Joystick 8 ways||Buttons=2|| - + chopliftu.zip Choplifter (unprotected) - Choplifter (unprotected) - - wor - choplift.zip Sega Classics The player assumes the role of a combat helicopter pilot. The player attempts to save hostages being held in prisoner of war camps in an unnamed enemy country. The player must collect the P.O.W.s, transport them safely to the nearby friendly base, all the while fighting off hostile tanks and other enemy combatants. There are a total of 32 hostages per level. To rescue more than 20 will advance the player to the next level. - - media/box-3D/choplift.png - media/video/choplift.mp4 - media/mixrbv2/choplift.png - 1985 @@ -42832,34 +25498,23 @@ If the game is lost, upon continuing the player may select to attempt to clear t SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 512x224 - Input=Joystick 8 ways||Buttons=2|| - + choppera.zip Chopper I (US ver 1?) - Chopper I (US ver 1?) - - us - chopper.zip SNK Classics Pilot a helicopter in this vertically scrolling shooter from SNK. - - media/box-3D/chopper.png - media/video/chopper.mp4 - media/mixrbv2/chopper.png - 1988 @@ -42867,51 +25522,26 @@ If the game is lost, upon continuing the player may select to attempt to clear t SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 392x224 - gamename=Chopper I (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game's official cpo is unlabeled. If anyone has the manual to this game please feel free to verify these labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| chopper.zip Chopper I (US ver 2) - Chopper I (US ver 2) - - us - 0 SNK Classics Pilot a helicopter in this vertically scrolling shooter from SNK. - media/box-3D/chopper.png - media/video/chopper.mp4 - media/mixrbv2/chopper.png + media/video/chopper.mp4 + media/mixrbv2/chopper.png 1988 @@ -42920,52 +25550,23 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 392x224 - gamename=Chopper I (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game's official cpo is unlabeled. If anyone has the manual to this game please feel free to verify these labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + chopperb.zip Chopper I (US) - Chopper I (US) - - us - chopper.zip SNK Classics Pilot a helicopter in this vertically scrolling shooter from SNK. - - media/box-3D/chopper.png - media/video/chopper.mp4 - media/mixrbv2/chopper.png - 1988 @@ -42973,42 +25574,18 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 392x224 - gamename=Chopper I (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game's official cpo is unlabeled. If anyone has the manual to this game please feel free to verify these labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + berabohmb.zip Chou Zetsurinjin Berabowman (Japan, Rev B) - Chou Zetsurinjin Berabowman (Japan, Rev B) - - jp - berabohm.zip Namco Classics @@ -43022,11 +25599,6 @@ In Stage 8, the main character from "Pistol-Shogun - Pistol Daimyo no Bouken" (w Bravoman did a cameo appearance in Namco x Capcom released for the Sony PS2 in 2005. - - media/box-3D/berabohm.png - media/video/berabohm.mp4 - media/mixrbv2/berabohm.png - 1988 @@ -43034,43 +25606,18 @@ Bravoman did a cameo appearance in Namco x Capcom released for the Sony PS2 in 2 Namco Platform / Fighter Scrolling - Platform 1-2 0 6 0 288x224 - gamename=Beraboh Man (Japan version C) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Original game has 2 pressure sensitive buttons but mame is hacked to 4 buttons. To do the hard attack, press buttons 1 and 2 together, for high jump, press buttons 3 and 4 together. Taken from the driver (namcos1.c) Notes: The berabohm buttons don't work too well. The real thing has a special pressure sensitive button, with two switches. The harder you push the button, the faster the two switches are closed one after another. Due to MAME's limited input sample rate (once per frame) it is difficult to measure the time between the two. Buttons (pressure sensitive) each button has two switches: the first is closed as soon as the button is pressed, the second a little later, depending on how hard the button is pressed. bits 0-5 control strength (0x00 = max 0x3f = min) bit 6 indicates the button is pressed bit 7 is not actually read by the game but I use it to simulate the second switch -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Hard Attack -P1_BUTTON3=Jump -P1_BUTTON4=High Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - berabohm.zip Chou Zetsurinjin Berabowman (Japan, Rev C) - Chou Zetsurinjin Berabowman (Japan, Rev C) - - jp - 0 Namco Classics @@ -43085,9 +25632,8 @@ In Stage 8, the main character from "Pistol-Shogun - Pistol Daimyo no Bouken" (w Bravoman did a cameo appearance in Namco x Capcom released for the Sony PS2 in 2005. - media/box-3D/berabohm.png - media/video/berabohm.mp4 - media/mixrbv2/berabohm.png + media/video/berabohm.mp4 + media/mixrbv2/berabohm.png 1988 @@ -43096,120 +25642,72 @@ Bravoman did a cameo appearance in Namco x Capcom released for the Sony PS2 in 2 Namco Platform / Fighter Scrolling - Platform 1-2 0 6 0 288x224 - gamename=Beraboh Man (Japan version C) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Original game has 2 pressure sensitive buttons but mame is hacked to 4 buttons. To do the hard attack, press buttons 1 and 2 together, for high jump, press buttons 3 and 4 together. Taken from the driver (namcos1.c) Notes: The berabohm buttons don't work too well. The real thing has a special pressure sensitive button, with two switches. The harder you push the button, the faster the two switches are closed one after another. Due to MAME's limited input sample rate (once per frame) it is difficult to measure the time between the two. Buttons (pressure sensitive) each button has two switches: the first is closed as soon as the button is pressed, the second a little later, depending on how hard the button is pressed. bits 0-5 control strength (0x00 = max 0x3f = min) bit 6 indicates the button is pressed bit 7 is not actually read by the game but I use it to simulate the second switch -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Hard Attack -P1_BUTTON3=Jump -P1_BUTTON4=High Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + legionjb.zip Chouji Meikyuu Legion (Japan ver 1.05, bootleg) - Chouji Meikyuu Legion (Japan ver 1.05, bootleg) - - jp - legion.zip Nichibutsu Pick up allies to form a powerful Legion against 'The Dark Empire'. - - media/box-3D/legion.png - media/video/legion.mp4 - media/mixrbv2/legion.png - 1987 Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - + legionj.zip Chouji Meikyuu Legion (Japan ver 1.05, set 1) - Chouji Meikyuu Legion (Japan ver 1.05, set 1) - - jp - legion.zip Nichibutsu Pick up allies to form a powerful Legion against 'The Dark Empire'. - - media/box-3D/legion.png - media/video/legion.mp4 - media/mixrbv2/legion.png - 1987 Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x224 - Input=Joystick 8 ways||Buttons=3|| ironclad.zip Choutetsu Brikin'ger - Iron clad (Prototype) - Choutetsu Brikin'ger - Iron clad (Prototype) - - wor - 0 Neo-Geo Ironclad is a side scrolling shooter developed by Saurus in 1996. Ironclad was first shown in its native MVS cartridge format at the March 1996 ACME show in Orlando, Florida. I saw and played the game at the show. We always knew therefore that at the very least, one proto was available on the MVS format. Although the game saw release on the NEOGEO CD system, it was never officially released in either the MVS or HOME cartridge formats. Ironclad was the most sought after of all the CD-protos because of its appeal to shoot 'em up fans. This was most likely why it had coincidentally caused the largest number of false claims; more then any other proto cartridge! 13 years later, in November of 2009, SNK finally released the native ROM data for the game and as a result we finally got the game and can now enjoy it forever! - media/box-3D/ironclad.png - media/video/ironclad.mp4 - media/mixrbv2/ironclad.png + media/video/ironclad.mp4 + media/mixrbv2/ironclad.png 1996 @@ -43218,7 +25716,6 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 @@ -43226,25 +25723,16 @@ P1_JOYSTICK_RIGHT=Right 0 320x224 - + ironclado.zip Choutetsu Brikin'ger - Iron clad (Prototype, older) - Choutetsu Brikin'ger - Iron clad (Prototype, older) - - wor - ironclad.zip Neo-Geo Ironclad is a side scrolling shooter developed by Saurus in 1996. Ironclad was first shown in its native MVS cartridge format at the March 1996 ACME show in Orlando, Florida. I saw and played the game at the show. We always knew therefore that at the very least, one proto was available on the MVS format. Although the game saw release on the NEOGEO CD system, it was never officially released in either the MVS or HOME cartridge formats. Ironclad was the most sought after of all the CD-protos because of its appeal to shoot 'em up fans. This was most likely why it had coincidentally caused the largest number of false claims; more then any other proto cartridge! 13 years later, in November of 2009, SNK finally released the native ROM data for the game and as a result we finally got the game and can now enjoy it forever! - - media/box-3D/ironclad.png - media/video/ironclad.mp4 - media/mixrbv2/ironclad.png - 1996 @@ -43252,7 +25740,6 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 @@ -43260,22 +25747,16 @@ P1_JOYSTICK_RIGHT=Right 0 320x224 - + chukataija.zip Chuka Taisen (Japan) (P0-025-A PCB) - Chuka Taisen (Japan) (P0-025-A PCB) chukatai.zip Taito Classics Chuka Taisen is a classic shooter starring the Monkey King Sun Wukong (except for Western releases, where the protagonist is "Mike Chen") - - media/box-3D/chukatai.png - media/video/chukatai.mp4 - media/mixrbv2/chukatai.png - 1988 @@ -43283,34 +25764,23 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + chukataij.zip Chuka Taisen (Japan) (P0-028-A PCB) - Chuka Taisen (Japan) (P0-028-A PCB) - - jp - chukatai.zip Taito Classics Chuka Taisen is a classic shooter starring the Monkey King Sun Wukong (except for Western releases, where the protagonist is "Mike Chen") - - media/box-3D/chukatai.png - media/video/chukatai.mp4 - media/mixrbv2/chukatai.png - 1988 @@ -43318,34 +25788,23 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + chukataiu.zip Chuka Taisen (US) (P0-028-A PCB) - Chuka Taisen (US) (P0-028-A PCB) - - us - chukatai.zip Taito Classics Chuka Taisen is a classic shooter starring the Monkey King Sun Wukong (except for Western releases, where the protagonist is "Mike Chen") - - media/box-3D/chukatai.png - media/video/chukatai.mp4 - media/mixrbv2/chukatai.png - 1988 @@ -43353,33 +25812,26 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| chukatai.zip Chuka Taisen (World) (P0-028-A PCB) - Chuka Taisen (World) (P0-028-A PCB) - - wor - 0 Taito Classics Chuka Taisen is a classic shooter starring the Monkey King Sun Wukong (except for Western releases, where the protagonist is "Mike Chen") - media/box-3D/chukatai.png - media/video/chukatai.mp4 - media/mixrbv2/chukatai.png + media/video/chukatai.mp4 + media/mixrbv2/chukatai.png 1988 @@ -43388,24 +25840,18 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + ddaydoo.zip Chulgyeok D-Day (Korea) - Chulgyeok D-Day (Korea) - - kr - lastday.zip Mame @@ -43417,11 +25863,6 @@ Dooyong Industrial was established by Jung Jin Yook in the 80's. In its early da Very few last Day boards were exported to Japan. - - media/box-3D/lastday.png - media/video/lastday.mp4 - media/mixrbv2/lastday.png - 1990 @@ -43429,34 +25870,23 @@ Very few last Day boards were exported to Japan. Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + drgw3100.zip Chuugokuryuu 3 Special (ver. 100, Japan) - Chuugokuryuu 3 Special (ver. 100, Japan) - - jp - drgw3.zip IGS Dragon World 3 is a solitaire mahjong game. - - media/box-3D/drgw3.png - media/video/drgw3.mp4 - media/mixrbv2/drgw3.png - 1998 @@ -43464,33 +25894,22 @@ Very few last Day boards were exported to Japan. IGS Puzzle-Game / Equalize - Puzzle-Game 0 12 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + drgw3103.zip Chuugokuryuu 3 Special (ver. 103, japan) - Chuugokuryuu 3 Special (ver. 103, japan) - - jp - drgw3.zip IGS Dragon World 3 is a solitaire mahjong game. - - media/box-3D/drgw3.png - media/video/drgw3.mp4 - media/mixrbv2/drgw3.png - 1998 @@ -43498,33 +25917,22 @@ Very few last Day boards were exported to Japan. IGS Puzzle-Game / Equalize - Puzzle-Game 0 12 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + drgw2100j.zip Chuugokuryuu II (V100, Japan) - Chuugokuryuu II (V100, Japan) - Chuugokuryuu II (V100, Japan) - Chuugokuryuu II (V100, Japan) - Chuugokuryuu II (V100, Japan) drgw2.zip IGS A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles. - - media/box-3D/drgw2.png - media/video/drgw2.mp4 - media/mixrbv2/drgw2.png - 1997 @@ -43532,35 +25940,23 @@ Very few last Day boards were exported to Japan. IGS Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1 0 12 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + drgw2101j.zip Chuugokuryuu II (V101, Japan) - Chuugokuryuu II (V101, Japan) - Chuugokuryuu II (V101, Japan) - Chuugokuryuu II (V101, Japan) - Chuugokuryuu II (V101, Japan) drgw2.zip IGS A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles. - - media/box-3D/drgw2.png - media/video/drgw2.mp4 - media/mixrbv2/drgw2.png - 1997 @@ -43568,25 +25964,18 @@ Very few last Day boards were exported to Japan. IGS Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1 0 12 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + circuscc.zip Circus Charlie (Centuri) - Circus Charlie (Centuri) - - wor - circusc.zip Konami Classics @@ -43602,11 +25991,6 @@ Jump on giant, rolling beach balls. Ride a horse while avoiding obstacles. Trapeze. - - media/box-3D/circusc.png - media/video/circusc.mp4 - media/mixrbv2/circusc.png - 1984 @@ -43614,39 +25998,18 @@ Trapeze. Konami Platform / Run Jump Scrolling - Platform 1-2 0 16 270 256x224 - gamename=Circus Charlie (level select, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=One neat feature of the game is that Player 1 and Player 2 can select different levels of difficulty. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + circusce.zip Circus Charlie (Centuri, earlier) - Circus Charlie (Centuri, earlier) - - wor - circusc.zip Konami Classics @@ -43662,11 +26025,6 @@ Jump on giant, rolling beach balls. Ride a horse while avoiding obstacles. Trapeze. - - media/box-3D/circusc.png - media/video/circusc.mp4 - media/mixrbv2/circusc.png - 1984 @@ -43674,39 +26032,18 @@ Trapeze. Konami Platform / Run Jump Scrolling - Platform 1-2 0 16 270 256x224 - gamename=Circus Charlie (level select, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=One neat feature of the game is that Player 1 and Player 2 can select different levels of difficulty. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| circusc.zip Circus Charlie (level select, set 1) - Circus Charlie (level select, set 1) - - wor - 0 Konami Classics @@ -43723,9 +26060,8 @@ Ride a horse while avoiding obstacles. Trapeze. - media/box-3D/circusc.png - media/video/circusc.mp4 - media/mixrbv2/circusc.png + media/video/circusc.mp4 + media/mixrbv2/circusc.png 1984 @@ -43734,39 +26070,18 @@ Trapeze. Konami Platform / Run Jump Scrolling - Platform 1-2 0 16 270 256x224 - gamename=Circus Charlie (level select, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=One neat feature of the game is that Player 1 and Player 2 can select different levels of difficulty. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + circusc2.zip Circus Charlie (level select, set 2) - Circus Charlie (level select, set 2) - - wor - circusc.zip Konami Classics @@ -43782,11 +26097,6 @@ Jump on giant, rolling beach balls. Ride a horse while avoiding obstacles. Trapeze. - - media/box-3D/circusc.png - media/video/circusc.mp4 - media/mixrbv2/circusc.png - 1984 @@ -43794,39 +26104,18 @@ Trapeze. Konami Platform / Run Jump Scrolling - Platform 1-2 0 16 270 256x224 - gamename=Circus Charlie (level select, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=One neat feature of the game is that Player 1 and Player 2 can select different levels of difficulty. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + circusc3.zip Circus Charlie (level select, set 3) - Circus Charlie (level select, set 3) - - wor - circusc.zip Konami Classics @@ -43842,11 +26131,6 @@ Jump on giant, rolling beach balls. Ride a horse while avoiding obstacles. Trapeze. - - media/box-3D/circusc.png - media/video/circusc.mp4 - media/mixrbv2/circusc.png - 1984 @@ -43854,39 +26138,18 @@ Trapeze. Konami Platform / Run Jump Scrolling - Platform 1-2 0 16 270 256x224 - gamename=Circus Charlie (level select, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=One neat feature of the game is that Player 1 and Player 2 can select different levels of difficulty. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + circusc4.zip Circus Charlie (no level select) - Circus Charlie (no level select) - - wor - circusc.zip Konami Classics @@ -43902,11 +26165,6 @@ Jump on giant, rolling beach balls. Ride a horse while avoiding obstacles. Trapeze. - - media/box-3D/circusc.png - media/video/circusc.mp4 - media/mixrbv2/circusc.png - 1984 @@ -43914,39 +26172,18 @@ Trapeze. Konami Platform / Run Jump Scrolling - Platform 1-2 0 16 270 256x224 - gamename=Circus Charlie (level select, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=One neat feature of the game is that Player 1 and Player 2 can select different levels of difficulty. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| cischeat.zip Cisco Heat - Cisco Heat - - wor - 0 Jaleco @@ -43955,9 +26192,8 @@ P1_JOYSTICK_RIGHT=Right Each stage is packed with rival squad cars, as well as civilian traffic such as taxis, trams and fire-engines. Ninety-degree turns must also be negotiated in this tricky driving game. Cisco Heat features five different stages. - media/box-3D/cischeat.png - media/video/cischeat.mp4 - media/mixrbv2/cischeat.png + media/video/cischeat.mp4 + media/mixrbv2/cischeat.png 1990 @@ -43966,69 +26202,59 @@ Each stage is packed with rival squad cars, as well as civilian traffic such as Jaleco Race 3rd Pers. view - Race, Driving 1 0 10 0 256x216 - gamename=Cisco Heat -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The 'Horn' button has a picture of a horn on it rather than actual text. -P1NumButtons=5 -P1Controls=270 Steering Wheel+paddle|Misc Buttons+button+P1_BUTTON5|Pedal (Microswitch)+button+P1_BUTTON1|Pedal (Microswitch)+button+P1_BUTTON2|Up/Down Shifter+button+P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Low -P1_BUTTON4=Hi -P1_BUTTON5=Horn -P1_PADDLE_EXT=Right -P1_PADDLE=Left - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||P1_BUTTON5=Cyan||P1_PADDLE=Black||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_BUTTON4=Black||P2_BUTTON5=Cyan||P2_PADDLE=Black|| - - + + cityatta.zip - City Attack (Petaco S.A., bootleg of Pleiads) + City Attack (Petaco S.A., bootleg of Pleiads) - pleiads - + pleiads.zip + Mame + + Pleiads is a 2-D, space shooter style game. With its many interesting visual and audio effects, this game is sure to challenge the most avid player. + +Each round of play includes 4 different stages. With the onset of the melodious background tune, the first stage of play begins. + +Against a backdrop of planets and twinkling stars, the Earth City must be protected from sixteen attacking Martians. These Martian attackers have the ability to transform from flying Martians, to walking Martians, or to UFOs. The walking Martians build barriers across the Earth City. These barriers must be destroyed. + +The Earth Spaceship can be maneuvered right and left. With the use of the 'warp' button, it can be randomly relocated when necessary. These, plus a backup of stationary defense weapons, aid in protecting the Earth City and Spaceship, as well as in destroying the Martian Attackers. When all but the two final Martians have been destroyed, a tone of dusk shades the Earth City. As these two attackers meet their end, the Earth Spaceship ascends into space to meet the challenge of Stage II. + +In this second stage of play, the Earth Spaceship encounters eight Space Monsters. To destroy these Monsters, they must be hit in the direct center. When a Space Monster with burning wings is destroyed, up to 400 points can be added to your score. When all the Space Monsters have been destroyed, the Earth Spaceship prepares for Stage III. + +In this third stage of play, the Earth Spaceship is confronted with the Martian Space Battleship and its unseen forces. This Martian Battleship contains five closed chambers, each protected by a rocket flame. Each chamber opens periodically at random, to release a defending reserve of Martian attackers. When a flame below an open chamber is extinguished, point value of the Martian Space Battleship increases. This enemy ship can be destroyed by either eliminating all sixteen Martian attackers, or by extinguishing all five rocket flames. When the Martian Space Battleship finally explodes, the Earth Spaceship moves on to Stage IV. + +This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play. + 1981 - bootleg (Petaco S.A.) - bootleg (Petaco S.A.) + Tehkan Ltd. + Tehkan Ltd. + + Shooter / Space Invaders Like + + 1-2 0 - 0 - 0 + 14 + 270 + 256x208 - + citybombj.zip City Bomber (Japan) - City Bomber (Japan) - - jp - citybomb.zip Konami Classics City Bomber is a high speed overhead-view vertically scrolling driving game where you attempt to catch criminals. - - media/box-3D/citybomb.png - media/video/citybomb.mp4 - media/mixrbv2/citybomb.png - 1987 @@ -44036,33 +26262,26 @@ P1_PADDLE=Left Konami Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 256x224 - Input=Joystick 8 ways, Paddle, Pedal||Buttons=3|| citybomb.zip City Bomber (World) - City Bomber (World) - - wor - 0 Konami Classics City Bomber is a high speed overhead-view vertically scrolling driving game where you attempt to catch criminals. - media/box-3D/citybomb.png - media/video/citybomb.mp4 - media/mixrbv2/citybomb.png + media/video/citybomb.mp4 + media/mixrbv2/citybomb.png 1987 @@ -44071,33 +26290,26 @@ P1_PADDLE=Left Konami Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 256x224 - Input=Joystick 8 ways, Paddle, Pedal||Buttons=3|| citycon.zip City Connection (set 1) - City Connection (set 1) - - wor - 0 Jaleco The player controls a small red car and must jump between platforms to colour them in as it drives over them. Oil cans can be collected and shot at the police, taxis, ambulances etc. that roam the levels. Flag waving cats must also be avoided. - media/box-3D/citycon.png - media/video/citycon.mp4 - media/mixrbv2/citycon.png + media/video/citycon.mp4 + media/mixrbv2/citycon.png 1985 @@ -44106,51 +26318,23 @@ P1_PADDLE=Left Jaleco Platform / Run Jump - Platform 1-2 0 14 0 240x224 - gamename=City Connection (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + citycona.zip City Connection (set 2) - City Connection (set 2) - - wor - citycon.zip Jaleco The player controls a small red car and must jump between platforms to colour them in as it drives over them. Oil cans can be collected and shot at the police, taxis, ambulances etc. that roam the levels. Flag waving cats must also be avoided. - - media/box-3D/citycon.png - media/video/citycon.mp4 - media/mixrbv2/citycon.png - 1985 @@ -44158,50 +26342,26 @@ P1_JOYSTICK_RIGHT=Right Jaleco Platform / Run Jump - Platform 1-2 0 14 0 240x224 - gamename=City Connection (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - clshroad.zip Clash-Road - Clash-Road - - wor - 0 Data East Classics A horizontally scrolling bicycle racing game. - media/box-3D/clshroad.png - media/video/clshroad.mp4 - media/mixrbv2/clshroad.png + media/video/clshroad.mp4 + media/mixrbv2/clshroad.png 1986 @@ -44210,34 +26370,23 @@ P1_JOYSTICK_RIGHT=Right Wood Place Inc. Race, Driving / Motorcycle - Race, Driving 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - + clshroadd.zip Clash-Road (Data East license) - Clash-Road (Data East license) - - wor - clshroad.zip Data East Classics A horizontally scrolling bicycle racing game. - - media/box-3D/clshroad.png - media/video/clshroad.mp4 - media/mixrbv2/clshroad.png - 1986 @@ -44245,34 +26394,23 @@ P1_JOYSTICK_RIGHT=Right Wood Place Inc. Race, Driving / Motorcycle - Race, Driving 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - + clshroads.zip Clash-Road (Status license) - Clash-Road (Status license) - - us - clshroad.zip Data East Classics A horizontally scrolling bicycle racing game. - - media/box-3D/clshroad.png - media/video/clshroad.mp4 - media/mixrbv2/clshroad.png - 1986 @@ -44280,33 +26418,26 @@ P1_JOYSTICK_RIGHT=Right Wood Place Inc. Race, Driving / Motorcycle - Race, Driving 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| cleopatr.zip Cleopatra Fortune (Ver 2.1J 1996/09/05) - Cleopatra Fortune (Ver 2.1J 1996/09/05) - - wor - 0 Taito Classics Cleopatra Fortune is a falling bricks puzzle game with an ancient Egyptian atmosphere. Features great music! - media/box-3D/cleopatr.png - media/video/cleopatr.mp4 - media/mixrbv2/cleopatr.png + media/video/cleopatr.mp4 + media/mixrbv2/cleopatr.png 1996 @@ -44315,24 +26446,18 @@ P1_JOYSTICK_RIGHT=Right Taito Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + cloakfr.zip Cloak & Dagger (French) - Cloak & Dagger (French) - - fr - cloak.zip Atari Classics @@ -44340,11 +26465,6 @@ P1_JOYSTICK_RIGHT=Right - - media/box-3D/cloak.png - media/video/cloak.mp4 - media/mixrbv2/cloak.png - 1983 @@ -44357,38 +26477,12 @@ P1_JOYSTICK_RIGHT=Right 8 0 256x232 - gamename=Cloak & Dagger (rev 5) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Light Fuse -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + cloakgr.zip Cloak & Dagger (German) - Cloak & Dagger (German) - - de - cloak.zip Atari Classics @@ -44396,11 +26490,6 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right - - media/box-3D/cloak.png - media/video/cloak.mp4 - media/mixrbv2/cloak.png - 1983 @@ -44413,38 +26502,12 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right 8 0 256x232 - gamename=Cloak & Dagger (rev 5) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Light Fuse -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| cloak.zip Cloak & Dagger (rev 5) - Cloak & Dagger (rev 5) - - wor - 0 Atari Classics @@ -44453,9 +26516,8 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right - media/box-3D/cloak.png - media/video/cloak.mp4 - media/mixrbv2/cloak.png + media/video/cloak.mp4 + media/mixrbv2/cloak.png 1983 @@ -44469,38 +26531,12 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right 8 0 256x232 - gamename=Cloak & Dagger (rev 5) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Light Fuse -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + cloaksp.zip Cloak & Dagger (Spanish) - Cloak & Dagger (Spanish) - - sp - cloak.zip Atari Classics @@ -44508,11 +26544,6 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right - - media/box-3D/cloak.png - media/video/cloak.mp4 - media/mixrbv2/cloak.png - 1983 @@ -44525,47 +26556,20 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right 8 0 256x232 - gamename=Cloak & Dagger (rev 5) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Light Fuse -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| cloud9.zip Cloud 9 (prototype) - Cloud 9 (prototype) - - wor - 0 Atari Classics Shoot clouds in the sky. Avoid rain drops and other enemies. Try to destroy all clouds before your chamber is flooded. - media/box-3D/cloud9.png - media/video/cloud9.mp4 - media/mixrbv2/cloud9.png + media/video/cloud9.mp4 + media/mixrbv2/cloud9.png 1983 @@ -44574,33 +26578,26 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Atari Shooter / Space Invaders Like - Shooter 1-2 0 10 0 256x232 - Input=Trackball||Buttons=2|| cgraplop.zip Cluster Buster (DECO Cassette) (US) - Cluster Buster (DECO Cassette) (US) - - us - 0 Data East Classics - media/box-3D/cgraplop.png - media/video/cgraplop.mp4 - media/mixrbv2/cgraplop.png + media/video/cgraplop.mp4 + media/mixrbv2/cgraplop.png 1983 @@ -44608,25 +26605,18 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Data East Action / Breakout games - Action 1-2 0 14 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + cltchitrjd.zip Clutch Hitter (set 1, Japan, FD1094 317-0175 decrypted) - Clutch Hitter (set 1, Japan, FD1094 317-0175 decrypted) - - jp - cltchitr.zip Sega Classics @@ -44636,11 +26626,6 @@ There are noticeable differences between the Japanese and US versions of the arc Clutch Hitter is considered to be an entry in the Super League series of baseball games, directly inspiring the improvements Pro Yakyuu Super League '91 made to Super League. - - media/box-3D/cltchitr.png - media/video/cltchitr.mp4 - media/mixrbv2/cltchitr.png - 1991 @@ -44648,43 +26633,18 @@ Clutch Hitter is considered to be an entry in the Super League series of basebal SEGA Sports / Baseball - Sports 1-2 0 14 0 320x224 - gamename=Clutch Hitter (US, FD1094 317-0176) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The A, B, and C buttons actually have a series of actions listed for each one on the cpo, but it's far too long to document here. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + cltchitrj.zip Clutch Hitter (set 1, Japan, FD1094 317-0175) - Clutch Hitter (set 1, Japan, FD1094 317-0175) - - jp - cltchitr.zip Sega Classics @@ -44694,11 +26654,6 @@ There are noticeable differences between the Japanese and US versions of the arc Clutch Hitter is considered to be an entry in the Super League series of baseball games, directly inspiring the improvements Pro Yakyuu Super League '91 made to Super League. - - media/box-3D/cltchitr.png - media/video/cltchitr.mp4 - media/mixrbv2/cltchitr.png - 1991 @@ -44706,43 +26661,18 @@ Clutch Hitter is considered to be an entry in the Super League series of basebal SEGA Sports / Baseball - Sports 1-2 0 14 0 320x224 - gamename=Clutch Hitter (US, FD1094 317-0176) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The A, B, and C buttons actually have a series of actions listed for each one on the cpo, but it's far too long to document here. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + cltchitrd.zip Clutch Hitter (set 2, US, FD1094 317-0176 decrypted) - Clutch Hitter (set 2, US, FD1094 317-0176 decrypted) - - us - cltchitr.zip Sega Classics @@ -44752,11 +26682,6 @@ There are noticeable differences between the Japanese and US versions of the arc Clutch Hitter is considered to be an entry in the Super League series of baseball games, directly inspiring the improvements Pro Yakyuu Super League '91 made to Super League. - - media/box-3D/cltchitr.png - media/video/cltchitr.mp4 - media/mixrbv2/cltchitr.png - 1991 @@ -44764,43 +26689,18 @@ Clutch Hitter is considered to be an entry in the Super League series of basebal SEGA Sports / Baseball - Sports 1-2 0 14 0 320x224 - gamename=Clutch Hitter (US, FD1094 317-0176) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The A, B, and C buttons actually have a series of actions listed for each one on the cpo, but it's far too long to document here. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| cltchitr.zip Clutch Hitter (set 2, US, FD1094 317-0176) - Clutch Hitter (set 2, US, FD1094 317-0176) - - us - 0 Sega Classics @@ -44811,9 +26711,8 @@ There are noticeable differences between the Japanese and US versions of the arc Clutch Hitter is considered to be an entry in the Super League series of baseball games, directly inspiring the improvements Pro Yakyuu Super League '91 made to Super League. - media/box-3D/cltchitr.png - media/video/cltchitr.mp4 - media/mixrbv2/cltchitr.png + media/video/cltchitr.mp4 + media/mixrbv2/cltchitr.png 1991 @@ -44822,87 +26721,47 @@ Clutch Hitter is considered to be an entry in the Super League series of basebal SEGA Sports / Baseball - Sports 1-2 0 14 0 320x224 - gamename=Clutch Hitter (US, FD1094 317-0176) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The A, B, and C buttons actually have a series of actions listed for each one on the cpo, but it's far too long to document here. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + cobracomib.zip Cobra-Command (Italian bootleg) - Cobra-Command (Italian bootleg) cobracom.zip Data East Classics - Mission... You have been ordered to get rid of a terrorist group which is committing crimes all over the world. Piloting your ultra-modern Jet Helicopter you have to confront your enemies. Carry out your mission! - -You command a fully armed helicopter and must take on enemy helicopters, planes, tanks, and ships in order to destroy their stronghold on an area. Your missions take you though the forest, in the canyons, through the desert ruins, out to the pacific ocean, and right though New York City. + A horizontally scrolling helicopter battle game. - - media/box-3D/cobracom.png - media/video/cobracom.mp4 - media/mixrbv2/cobracom.png - - 1984 + 1988 SEGA Data East - Shooter / Plane, 1st person - Shooter + Shoot'em Up 1-2 0 - 0 + 8 0 - 704x480 - Input=Joystick 8 ways||Buttons=3|| + 256x240 - + cobracomj.zip Cobra-Command (Japan) - Cobra-Command (Japan) - - jp - cobracom.zip Data East Classics A horizontally scrolling helicopter battle game. - - media/box-3D/cobracom.png - media/video/cobracom.mp4 - media/mixrbv2/cobracom.png - 1988 @@ -44910,31 +26769,23 @@ You command a fully armed helicopter and must take on enemy helicopters, planes, Data East Shoot'em Up - Shoot'em up / Horizontal 1-2 0 8 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + cobracomjb.zip Cobra-Command (Japan, bootleg) - Cobra-Command (Japan, bootleg) cobracom.zip Data East Classics A horizontally scrolling helicopter battle game. - - media/box-3D/cobracom.png - media/video/cobracom.mp4 - media/mixrbv2/cobracom.png - 1988 @@ -44942,68 +26793,47 @@ You command a fully armed helicopter and must take on enemy helicopters, planes, Data East Shoot'em Up - Shoot'em up / Horizontal 1-2 0 8 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + cobracomja.zip Cobra-Command (Japan?, set 2) - Cobra-Command (Japan?, set 2) cobracom.zip Data East Classics - Mission... You have been ordered to get rid of a terrorist group which is committing crimes all over the world. Piloting your ultra-modern Jet Helicopter you have to confront your enemies. Carry out your mission! - -You command a fully armed helicopter and must take on enemy helicopters, planes, tanks, and ships in order to destroy their stronghold on an area. Your missions take you though the forest, in the canyons, through the desert ruins, out to the pacific ocean, and right though New York City. + A horizontally scrolling helicopter battle game. - - media/box-3D/cobracom.png - media/video/cobracom.mp4 - media/mixrbv2/cobracom.png - - 1984 + 1988 SEGA Data East - Shooter / Plane, 1st person - Shooter + Shoot'em Up 1-2 0 - 0 + 8 0 - 704x480 - Input=Joystick 8 ways||Buttons=3|| + 256x240 - + cobracoma.zip Cobra-Command (World/US revision 4) - Cobra-Command (World/US revision 4) - - wor - cobracom.zip Data East Classics A horizontally scrolling helicopter battle game. - - media/box-3D/cobracom.png - media/video/cobracom.mp4 - media/mixrbv2/cobracom.png - 1988 @@ -45011,33 +26841,26 @@ You command a fully armed helicopter and must take on enemy helicopters, planes, Data East Shoot'em Up - Shoot'em up / Horizontal 1-2 0 8 0 256x240 - Input=Joystick 8 ways||Buttons=2|| cobracom.zip Cobra-Command (World/US revision 5) - Cobra-Command (World/US revision 5) - - wor - 0 Data East Classics A horizontally scrolling helicopter battle game. - media/box-3D/cobracom.png - media/video/cobracom.mp4 - media/mixrbv2/cobracom.png + media/video/cobracom.mp4 + media/mixrbv2/cobracom.png 1988 @@ -45046,103 +26869,63 @@ You command a fully armed helicopter and must take on enemy helicopters, planes, Data East Shoot'em Up - Shoot'em up / Horizontal 1-2 0 8 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + cobracomb.zip Cobra-Command (World/US) - Cobra-Command (World/US) - Cobra-Command (World/US) cobracom.zip - Daphne + Data East Classics - Mission... You have been ordered to get rid of a terrorist group which is committing crimes all over the world. Piloting your ultra-modern Jet Helicopter you have to confront your enemies. Carry out your mission! - -You command a fully armed helicopter and must take on enemy helicopters, planes, tanks, and ships in order to destroy their stronghold on an area. Your missions take you though the forest, in the canyons, through the desert ruins, out to the pacific ocean, and right though New York City. + A horizontally scrolling helicopter battle game. - - media/box-3D/cobracom.png - media/video/cobracom.mp4 - media/mixrbv2/cobracom.png - - 1983 + 1988 - Data East + SEGA Data East - Shooter + Shoot'em Up - 1 + 1-2 0 - 15 + 8 0 - 704x480 - Input=Joystick 8 ways||Buttons=2|| + 256x240 - + ladybugb2.zip Coccinelle (bootleg of Lady Bug, set 2) - Coccinelle (bootleg of Lady Bug, set 2) - - wor - ladybug.zip Universal In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series. - - media/box-3D/ladybug.png - media/video/ladybug.mp4 - media/mixrbv2/ladybug.png - 1981 Action - Action / Labyrinth 1-2 0 14 270 240x192 - gamename=Lady Bug -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Although mame has 2 buttons mapped, it's merely a glitch caused by using the input template of a similar game. The actual game only has a joystick. -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| cnbe.zip Codename - Blut Engel (2006-01-19) - Codename - Blut Engel (2006-01-19) 0 Neo-Geo @@ -45150,9 +26933,8 @@ P1_JOYSTICK_UP=Up Codename: Blut Engel is an insane homebrew vertical shooting game. - media/box-3D/cnbe.png - media/video/cnbe.mp4 - media/mixrbv2/cnbe.png + media/video/cnbe.mp4 + media/mixrbv2/cnbe.png 2006 @@ -45161,7 +26943,6 @@ P1_JOYSTICK_UP=Up Homebrew Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -45172,11 +26953,7 @@ P1_JOYSTICK_UP=Up colony7.zip Colony 7 (set 1) - Colony 7 (set 1) - - wor - 0 Taito Classics @@ -45185,9 +26962,8 @@ P1_JOYSTICK_UP=Up Colony 7 is in many ways a combination of two of the most popular shoot 'em up games of the time, containing elements of both Tehkan's Pleiads and Atari's Missile Command. The main innovation of Colony 7 was the extended weaponry arsenal. This gave the player the choice to change between several different weapons, with the the Eradicator needing to be purchased separately as "extended weaponry". - media/box-3D/colony7.png - media/video/colony7.mp4 - media/mixrbv2/colony7.png + media/video/colony7.mp4 + media/mixrbv2/colony7.png 1981 @@ -45196,43 +26972,18 @@ Colony 7 is in many ways a combination of two of the most popular shoot 'em up g Taito Shooter / Missile Command Like - Shooter 1-2 0 10 270 294x238 - gamename=Colony 7 (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Mega - Blaster -P1_BUTTON3=Eradicator -P1_JOYSTICK_UP=Control Up -P1_JOYSTICK_DOWN=Control Down -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| - - + + colony7a.zip Colony 7 (set 2) - Colony 7 (set 2) - - wor - colony7.zip Taito Classics @@ -45240,11 +26991,6 @@ P1_JOYSTICK_RIGHT=Control Right Colony 7 is in many ways a combination of two of the most popular shoot 'em up games of the time, containing elements of both Tehkan's Pleiads and Atari's Missile Command. The main innovation of Colony 7 was the extended weaponry arsenal. This gave the player the choice to change between several different weapons, with the the Eradicator needing to be purchased separately as "extended weaponry". - - media/box-3D/colony7.png - media/video/colony7.mp4 - media/mixrbv2/colony7.png - 1981 @@ -45252,53 +26998,23 @@ Colony 7 is in many ways a combination of two of the most popular shoot 'em up g Taito Shooter / Missile Command Like - Shooter 1-2 0 10 270 294x238 - gamename=Colony 7 (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Mega - Blaster -P1_BUTTON3=Eradicator -P1_JOYSTICK_UP=Control Up -P1_JOYSTICK_DOWN=Control Down -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| - - + + colt.zip Colt - Colt - - wor - nycaptor.zip Taito Classics You play a marksman who has to rescue hostages from terrorists. Fire upon enemies from your position, but avoid shooting the bystanders. After the last life has been lost, a sequence shows your character falling from his perch to his death. - - media/box-3D/nycaptor.png - media/video/nycaptor.mp4 - media/mixrbv2/nycaptor.png - 1985 @@ -45306,20 +27022,17 @@ P1_JOYSTICK_RIGHT=Control Right Taito Lightgun Shooter - Shooter 1 0 14 0 256x224 - Input=Lightgun||Buttons=1|| columnsn.zip Columns (Neo Geo) - Columns (Neo Geo) 0 Sega Classics @@ -45327,9 +27040,8 @@ P1_JOYSTICK_RIGHT=Control Right Columns is a Tetris-style puzzle game in which you stack falling jewels in order to created a chain of three of the same colored jewel. - media/box-3D/columnsn.png - media/video/columnsn.mp4 - media/mixrbv2/columnsn.png + media/video/columnsn.mp4 + media/mixrbv2/columnsn.png 1990 @@ -45338,50 +27050,26 @@ P1_JOYSTICK_RIGHT=Control Right SEGA Puzzle-Game / Fall - Puzzle-Game 1-2 0 0 0 256x224 - gamename=Columns (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The button is actually unlabed on the cpo and in the manual. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Switch Pieces -P1_JOYSTICK_UP=(Not Used) -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=White|| combh.zip Combat Hawk - Combat Hawk - - wor - 0 Sega Classics Combat Hawk is a reaction-based shoot-em-up in which the player takes on the role of an army soldier. - media/box-3D/combh.png - media/video/combh.mp4 - media/mixrbv2/combh.png + media/video/combh.mp4 + media/mixrbv2/combh.png 1987 @@ -45390,25 +27078,18 @@ P1_JOYSTICK_RIGHT=Right Sanritsu Denki Race, Driving - Race 1st Pers. view - Shooter 1-2 0 10 270 224x224 - Input=Joystick 2 ways (vertical)||Buttons=3|| combatsc.zip Combat School (joystick) - Combat School (joystick) - - wor - 0 Konami Classics @@ -45420,9 +27101,8 @@ The game is composed of seven training events, each of which must be completed w - media/box-3D/combatsc.png - media/video/combatsc.mp4 - media/mixrbv2/combatsc.png + media/video/combatsc.mp4 + media/mixrbv2/combatsc.png 1988 @@ -45431,33 +27111,26 @@ The game is composed of seven training events, each of which must be completed w Konami Sports / Running trails - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| toto.zip Come Back Toto - Come Back Toto - - wor - 0 SemiCom - media/box-3D/toto.png - media/video/toto.mp4 - media/mixrbv2/toto.png + media/video/toto.mp4 + media/mixrbv2/toto.png 1996 @@ -45466,59 +27139,40 @@ The game is composed of seven training events, each of which must be completed w SoftClub Platform / Run Jump - Platform 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + pacmanpe.zip Come Come (Petaco SA bootleg of Puck Man) - Come Come (Petaco SA bootleg of Puck Man) - - wor - puckman.zip Namco Classics - Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - 1981 + 1980 - Coleco Industries, Inc. - Coleco Industries, Inc. + Namco Action - Action / Labyrinth - Thinking 1-2 0 - 0 + 18 270 - 484x1,080 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 288x224 - + mspacmanbhe.zip Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg) - Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg) - - gr - mspacman.zip Midway Classics @@ -45531,11 +27185,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -45543,39 +27192,18 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacmanbcc.zip Come-Cocos (Ms. Pac-Man) ('Made in Greece' Tecnausa bootleg) - Come-Cocos (Ms. Pac-Man) ('Made in Greece' Tecnausa bootleg) - - gr - mspacman.zip Midway Classics @@ -45588,11 +27216,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -45600,35 +27223,17 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacmanbco.zip Come-Cocos (Ms. Pac-Man) (Cocomatic bootleg) - Come-Cocos (Ms. Pac-Man) (Cocomatic bootleg) mspacman.zip Midway Classics @@ -45642,11 +27247,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -45654,48 +27254,26 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - commandw.zip Command War - Super Special Battle & War Game (Ver 0.0J) (Prototype) - Command War - Super Special Battle & War Game (Ver 0.0J) (Prototype) - - wor - 0 Taito Classics Command War - Super Special Battle & War Game is a futuristic wargame. - media/box-3D/commandw.png - media/video/commandw.mp4 - media/mixrbv2/commandw.png + media/video/commandw.mp4 + media/mixrbv2/commandw.png 1992 @@ -45703,78 +27281,48 @@ P1_JOYSTICK_RIGHT=Right Taito Fight / Versus - Fight 1-2 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + commandob.zip Commando (bootleg set 1) - Commando (bootleg set 1) - - wor - commando.zip - Sega Classics + Capcom Classics - Commando is an early shoot'em up. + Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter. + +Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process. + +The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen. + +Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - - media/box-3D/commando.png - media/video/commando.mp4 - media/mixrbv2/commando.png - - 1983 1985 - SEGA - SEGA + Capcom + Data East - Shooter / Space Invaders Like - Shooter + Shooter / Run and Gun 1-2 0 - 6 + 14 270 256x224 - gamename=Commando (Sega) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| - - + + commandob2.zip Commando (bootleg set 2) - Commando (bootleg set 2) - - wor - commando.zip Capcom Classics @@ -45786,11 +27334,6 @@ The end-of-level strongholds see waves of enemy soldiers ordered to attack by a Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - - media/box-3D/commando.png - media/video/commando.mp4 - media/mixrbv2/commando.png - 1985 @@ -45798,147 +27341,76 @@ Super Joe carries only two weapons: a limited-range machine gun with unlimited s Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Commando (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| - + commandob3.zip Commando (bootleg set 3) - Commando (bootleg set 3) commando.zip - Sega Classics + Capcom Classics - Commando is an early shoot'em up. + Commando is a vertically scrolling shoot'em up in which the player takes on the role of a highly trained commando soldier called "Super Joe", who starts the game by being dropped off in a jungle by a helicopter. + +Joe's mission is to rescue captives and destroy the enemy bases and strongholds that appear at the end of each level, killing as many enemy soldiers as possible in the process. + +The end-of-level strongholds see waves of enemy soldiers ordered to attack by a cowardly officer, who immediately runs away. Shooting the fleeing officer earns the player bonus points. Along the way, players can attempt to free prisoners-of-war by shooting their enemy guard escorts as they are transported across the screen. + +Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - - media/box-3D/commando.png - media/video/commando.mp4 - media/mixrbv2/commando.png - - 1983 1985 - SEGA - SEGA + Capcom + Data East - Shooter / Space Invaders Like - Shooter + Shooter / Run and Gun 1-2 0 - 6 + 14 270 256x224 - gamename=Commando (Sega) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| commsega.zip Commando (Sega) - Commando (Sega) - - wor - 0 Sega Classics Commando is an early shoot'em up. - media/box-3D/commsega.png - media/video/commsega.mp4 - media/mixrbv2/commsega.png + media/video/commsega.mp4 + media/mixrbv2/commsega.png 1983 - 1985 SEGA SEGA Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x224 - gamename=Commando (Sega) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| - - + + commandou.zip Commando (US set 1) - Commando (US set 1) - - us - commando.zip Capcom Classics @@ -45950,11 +27422,6 @@ The end-of-level strongholds see waves of enemy soldiers ordered to attack by a Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - - media/box-3D/commando.png - media/video/commando.mp4 - media/mixrbv2/commando.png - 1985 @@ -45962,42 +27429,18 @@ Super Joe carries only two weapons: a limited-range machine gun with unlimited s Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Commando (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| - + commandou2.zip Commando (US set 2) - Commando (US set 2) - - us - commando.zip Capcom Classics @@ -46009,11 +27452,6 @@ The end-of-level strongholds see waves of enemy soldiers ordered to attack by a Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - - media/box-3D/commando.png - media/video/commando.mp4 - media/mixrbv2/commando.png - 1985 @@ -46021,42 +27459,18 @@ Super Joe carries only two weapons: a limited-range machine gun with unlimited s Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Commando (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| commando.zip Commando (World) - Commando (World) - - wor - 0 Capcom Classics @@ -46069,9 +27483,8 @@ The end-of-level strongholds see waves of enemy soldiers ordered to attack by a Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - media/box-3D/commando.png - media/video/commando.mp4 - media/mixrbv2/commando.png + media/video/commando.mp4 + media/mixrbv2/commando.png 1985 @@ -46080,51 +27493,26 @@ Super Joe carries only two weapons: a limited-range machine gun with unlimited s Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Commando (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| comotion.zip CoMOTION - CoMOTION - - wor - 0 Mame This game was for two or four players only, you must have a live human opponent to play against, or else the other players character will go straight into a wall, making for a very quick and boring game. Each player moves their character around leaving a solid line behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponents before hitting something. Each player is eliminated when they crash, taking their lines with them. One good strategy is to turn around and head for the outer area of the screen (in four player mode), because everyone starts out headed for the center. Skirt around the edges until you only have one opponent left, then box them in. Pushing backwards on the stick will cause you to crash into your own line, so avoid that at all cost. - media/box-3D/comotion.png - media/video/comotion.mp4 - media/mixrbv2/comotion.png + media/video/comotion.mp4 + media/mixrbv2/comotion.png 1976 @@ -46132,49 +27520,26 @@ P1_JOYSTICK_RIGHT=Right Gremlin Interactive Action - Action / Labyrinth 1-4 0 2 0 256x224 - gamename=Comotion -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=Directional Buttons(4-way)+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_JOYSTICK=Black|| complexx.zip Complex X - Complex X - - wor - 0 Taito Classics Complex X is an early platform game. - media/box-3D/complexx.png - media/video/complexx.mp4 - media/mixrbv2/complexx.png + media/video/complexx.mp4 + media/mixrbv2/complexx.png 1984 @@ -46183,24 +27548,18 @@ P1_JOYSTICK_RIGHT=Right Taito Shooter - Platform 1-2 0 10 270 256x256 - Input=Double joystick 8 ways||Buttons=1|| - + condorn.zip Condor (S C Novar bootleg of Phoenix) - Condor (S C Novar bootleg of Phoenix) - - wor - phoenix.zip Konami Classics @@ -46208,11 +27567,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -46226,32 +27580,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + condor.zip Condor (Sidam bootleg of Phoenix) - Condor (Sidam bootleg of Phoenix) - - wor - phoenix.zip Konami Classics @@ -46259,11 +27593,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -46277,41 +27606,20 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - congo.zip Congo Bongo - Congo Bongo - - wor - 0 Sega Classics Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The game begins with an animated cut-scene showing Bongo the gorilla as approaches the campsite of a sleeping safari hunter and - media/box-3D/congo.png - media/video/congo.mp4 - media/mixrbv2/congo.png + media/video/congo.mp4 + media/mixrbv2/congo.png 1983 @@ -46320,51 +27628,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Platform / Run Jump - Platform 1-2 0 14 270 256x224 - gamename=Congo Bongo -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Diagonal 4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up-Right -P1_JOYSTICK_DOWN=Down-Left -P1_JOYSTICK_LEFT=Left-Up -P1_JOYSTICK_RIGHT=Right-Down - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + congoa.zip Congo Bongo (Rev C, 3 board stack) - Congo Bongo (Rev C, 3 board stack) - - wor - congo.zip Sega Classics Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The game begins with an animated cut-scene showing Bongo the gorilla as approaches the campsite of a sleeping safari hunter and - - media/box-3D/congo.png - media/video/congo.mp4 - media/mixrbv2/congo.png - 1983 @@ -46372,41 +27652,18 @@ P1_JOYSTICK_RIGHT=Right-Down SEGA Platform / Run Jump - Platform 1-2 0 14 270 256x224 - gamename=Congo Bongo -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Diagonal 4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up-Right -P1_JOYSTICK_DOWN=Down-Left -P1_JOYSTICK_LEFT=Left-Up -P1_JOYSTICK_RIGHT=Right-Down - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + contcircj.zip Continental Circus (Japan) - Continental Circus (Japan) - - jp - contcirc.zip Taito Classics @@ -46414,11 +27671,6 @@ P1_JOYSTICK_RIGHT=Right-Down If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car to explode, wasting precious time before a replacement car appears. - - media/box-3D/contcirc.png - media/video/contcirc.mp4 - media/mixrbv2/contcirc.png - 1987 @@ -46426,24 +27678,18 @@ If the player's car is hit by either a rival car or strikes a trackside barrier, Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x224 - Input=Dial, Paddle, Pedal||Buttons=3|| - + contcircu.zip Continental Circus (US set 1) - Continental Circus (US set 1) - - us - contcirc.zip Taito Classics @@ -46451,11 +27697,6 @@ If the player's car is hit by either a rival car or strikes a trackside barrier, If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car to explode, wasting precious time before a replacement car appears. - - media/box-3D/contcirc.png - media/video/contcirc.mp4 - media/mixrbv2/contcirc.png - 1987 @@ -46463,24 +27704,18 @@ If the player's car is hit by either a rival car or strikes a trackside barrier, Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x224 - Input=Dial, Paddle, Pedal||Buttons=3|| - + contcircua.zip Continental Circus (US set 2) - Continental Circus (US set 2) - - us - contcirc.zip Taito Classics @@ -46488,11 +27723,6 @@ If the player's car is hit by either a rival car or strikes a trackside barrier, If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car to explode, wasting precious time before a replacement car appears. - - media/box-3D/contcirc.png - media/video/contcirc.mp4 - media/mixrbv2/contcirc.png - 1987 @@ -46500,24 +27730,18 @@ If the player's car is hit by either a rival car or strikes a trackside barrier, Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x224 - Input=Dial, Paddle, Pedal||Buttons=3|| contcirc.zip Continental Circus (World) - Continental Circus (World) - - wor - 0 Taito Classics @@ -46526,9 +27750,8 @@ If the player's car is hit by either a rival car or strikes a trackside barrier, If the player's car is hit by either a rival car or strikes a trackside barrier, the car will be damaged and begin to smoke. The player must 'pit' at the earliest opportunity to get the car repaired, otherwise the fire will spread and the car will eventually explode. Should the player's car have a second collision before the Pit-stop is reached, the car to explode, wasting precious time before a replacement car appears. - media/box-3D/contcirc.png - media/video/contcirc.mp4 - media/mixrbv2/contcirc.png + media/video/contcirc.mp4 + media/mixrbv2/contcirc.png 1987 @@ -46537,26 +27760,18 @@ If the player's car is hit by either a rival car or strikes a trackside barrier, Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x224 - Input=Dial, Paddle, Pedal||Buttons=3|| - + contrab.zip Contra (bootleg) - Contra (bootleg) - Contra (bootleg) - Contra (bootleg) - - wor - contra.zip Konami Classics @@ -46568,11 +27783,6 @@ Each player's character is equipped with a semi-automatic machine gun with an un - - media/box-3D/contra.png - media/video/contra.mp4 - media/mixrbv2/contra.png - 1987 @@ -46580,44 +27790,18 @@ Each player's character is equipped with a semi-automatic machine gun with an un Konami Shooter - Shooter / Run and Gun 1-2 0 14 270 280x224 - gamename=Contra (US, Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + contrabj.zip Contra (Japan bootleg, set 1) - Contra (Japan bootleg, set 1) - Contra (Japan bootleg, set 1) - Contra (Japan bootleg, set 1) - - jp - contra.zip Konami Classics @@ -46629,11 +27813,6 @@ Each player's character is equipped with a semi-automatic machine gun with an un - - media/box-3D/contra.png - media/video/contra.mp4 - media/mixrbv2/contra.png - 1987 @@ -46641,44 +27820,18 @@ Each player's character is equipped with a semi-automatic machine gun with an un Konami Shooter - Shooter / Run and Gun 1-2 0 14 270 280x224 - gamename=Contra (US, Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + contrabj1.zip Contra (Japan bootleg, set 2) - Contra (Japan bootleg, set 2) - Contra (Japan bootleg, set 2) - Contra (Japan bootleg, set 2) - - jp - contra.zip Konami Classics @@ -46690,11 +27843,6 @@ Each player's character is equipped with a semi-automatic machine gun with an un - - media/box-3D/contra.png - media/video/contra.mp4 - media/mixrbv2/contra.png - 1987 @@ -46702,44 +27850,18 @@ Each player's character is equipped with a semi-automatic machine gun with an un Konami Shooter - Shooter / Run and Gun 1-2 0 14 270 280x224 - gamename=Contra (US, Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + contraj.zip Contra (Japan, set 1) - Contra (Japan, set 1) - Contra (Japan, set 1) - Contra (Japan, set 1) - - jp - contra.zip Konami Classics @@ -46751,11 +27873,6 @@ Each player's character is equipped with a semi-automatic machine gun with an un - - media/box-3D/contra.png - media/video/contra.mp4 - media/mixrbv2/contra.png - 1987 @@ -46763,44 +27880,18 @@ Each player's character is equipped with a semi-automatic machine gun with an un Konami Shooter - Shooter / Run and Gun 1-2 0 14 270 280x224 - gamename=Contra (US, Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + contraj1.zip Contra (Japan, set 2) - Contra (Japan, set 2) - Contra (Japan, set 2) - Contra (Japan, set 2) - - jp - contra.zip Konami Classics @@ -46812,11 +27903,6 @@ Each player's character is equipped with a semi-automatic machine gun with an un - - media/box-3D/contra.png - media/video/contra.mp4 - media/mixrbv2/contra.png - 1987 @@ -46824,44 +27910,18 @@ Each player's character is equipped with a semi-automatic machine gun with an un Konami Shooter - Shooter / Run and Gun 1-2 0 14 270 280x224 - gamename=Contra (US, Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| contra.zip Contra (US / Asia, set 1) - Contra (US / Asia, set 1) - Contra (US / Asia, set 1) - Contra (US / Asia, set 1) - - asi - 0 Konami Classics @@ -46874,9 +27934,8 @@ Each player's character is equipped with a semi-automatic machine gun with an un - media/box-3D/contra.png - media/video/contra.mp4 - media/mixrbv2/contra.png + media/video/contra.mp4 + media/mixrbv2/contra.png 1987 @@ -46885,44 +27944,18 @@ Each player's character is equipped with a semi-automatic machine gun with an un Konami Shooter - Shooter / Run and Gun 1-2 0 14 270 280x224 - gamename=Contra (US, Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + contra1.zip Contra (US / Asia, set 2) - Contra (US / Asia, set 2) - Contra (US / Asia, set 2) - Contra (US / Asia, set 2) - - asi - contra.zip Konami Classics @@ -46934,11 +27967,6 @@ Each player's character is equipped with a semi-automatic machine gun with an un - - media/box-3D/contra.png - media/video/contra.mp4 - media/mixrbv2/contra.png - 1987 @@ -46946,44 +27974,18 @@ Each player's character is equipped with a semi-automatic machine gun with an un Konami Shooter - Shooter / Run and Gun 1-2 0 14 270 280x224 - gamename=Contra (US, Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + contrae.zip Contra (US / Asia, set 3) - Contra (US / Asia, set 3) - Contra (US / Asia, set 3) - Contra (US / Asia, set 3) - - asi - contra.zip Konami Classics @@ -46995,11 +27997,6 @@ Each player's character is equipped with a semi-automatic machine gun with an un - - media/box-3D/contra.png - media/video/contra.mp4 - media/mixrbv2/contra.png - 1987 @@ -47007,51 +28004,26 @@ Each player's character is equipped with a semi-automatic machine gun with an un Konami Shooter - Shooter / Run and Gun 1-2 0 14 270 280x224 - gamename=Contra (US, Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| cookbib.zip Cookie & Bibi (set 1) - Cookie & Bibi (set 1) - - wor - 0 SemiCom A "Puzzle Bobble" ripoff. - media/box-3D/cookbib.png - media/video/cookbib.mp4 - media/mixrbv2/cookbib.png + media/video/cookbib.mp4 + media/mixrbv2/cookbib.png 1995 @@ -47059,67 +28031,49 @@ P1_JOYSTICK_RIGHT=Right SemiCom Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + cookbiba.zip Cookie & Bibi (set 2) - Cookie & Bibi (set 2) - - wor - cookbib.zip SemiCom A "Puzzle Bobble" ripoff. - - media/box-3D/cookbib.png - media/video/cookbib.mp4 - media/mixrbv2/cookbib.png - 1995 SemiCom Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| cookbib2.zip Cookie & Bibi 2 (set 1) - Cookie & Bibi 2 (set 1) - - wor - 0 SemiCom A "Puzzle Bobble" rip-off. - media/box-3D/cookbib2.png - media/video/cookbib2.mp4 - media/mixrbv2/cookbib2.png + media/video/cookbib2.mp4 + media/mixrbv2/cookbib2.png 1996 @@ -47127,95 +28081,72 @@ P1_JOYSTICK_RIGHT=Right SemiCom Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + cookbib2a.zip Cookie & Bibi 2 (set 2) - Cookie & Bibi 2 (set 2) cookbib2.zip SemiCom A "Puzzle Bobble" rip-off. - - media/box-3D/cookbib2.png - media/video/cookbib2.mp4 - media/mixrbv2/cookbib2.png - 1996 SemiCom Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + cookbib2b.zip Cookie & Bibi 2 (set 3) - Cookie & Bibi 2 (set 3) cookbib2.zip SemiCom A "Puzzle Bobble" rip-off. - - media/box-3D/cookbib2.png - media/video/cookbib2.mp4 - media/mixrbv2/cookbib2.png - 1996 SemiCom Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| cookbib3.zip Cookie & Bibi 3 - Cookie & Bibi 3 - - wor - 0 SemiCom A "Puzzle Bobble" Ripoff. - media/box-3D/cookbib3.png - media/video/cookbib3.mp4 - media/mixrbv2/cookbib3.png + media/video/cookbib3.mp4 + media/mixrbv2/cookbib3.png 1997 @@ -47223,33 +28154,26 @@ P1_JOYSTICK_RIGHT=Right SemiCom Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| coolmini.zip Cool Minigame Collection - Cool Minigame Collection - - wor - 0 SemiCom Exactly as the title states, a collection of cool minigames. - media/box-3D/coolmini.png - media/video/coolmini.mp4 - media/mixrbv2/coolmini.png + media/video/coolmini.mp4 + media/mixrbv2/coolmini.png 1999 @@ -47264,24 +28188,17 @@ P1_JOYSTICK_RIGHT=Right 14 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + coolminii.zip Cool Minigame Collection (Italy) - Cool Minigame Collection (Italy) coolmini.zip SemiCom Exactly as the title states, a collection of cool minigames. - - media/box-3D/coolmini.png - media/video/coolmini.mp4 - media/mixrbv2/coolmini.png - 1999 @@ -47295,77 +28212,42 @@ P1_JOYSTICK_RIGHT=Right 14 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + clbowl.zip Coors Light Bowling - Coors Light Bowling - - wor - capbowl.zip Capcom Classics This top-down view bowling game allows up to four players to compete. The trackball controls the aim and power of your throw and two buttons control the left and right hook respectively. There are graphic displays of turkeys, splits, gutters etc. and the game keeps track of scoring and high scores. - - media/box-3D/capbowl.png - media/video/capbowl.mp4 - media/mixrbv2/capbowl.png - 1988 Sports / Bowling - Sports 1-4 0 12 270 360x245 - gamename=Capcom Bowling (set 1) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_TRACKBALL=Brown||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_TRACKBALL=Brown||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_TRACKBALL=Brown||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_TRACKBALL=Brown|| cop01.zip Cop 01 (set 1) - Cop 01 (set 1) - - wor - 0 Nichibutsu A shoot'em up / platform game where you are a futuristic cop trying to save your girlfriend. - media/box-3D/cop01.png - media/video/cop01.mp4 - media/mixrbv2/cop01.png + media/video/cop01.mp4 + media/mixrbv2/cop01.png 1985 @@ -47374,34 +28256,23 @@ P1_TRACKBALL_Y_EXT=Down Nichibutsu Platform / Shooter Scrolling - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + cop01a.zip Cop 01 (set 2) - Cop 01 (set 2) - - wor - cop01.zip Nichibutsu A shoot'em up / platform game where you are a futuristic cop trying to save your girlfriend. - - media/box-3D/cop01.png - media/video/cop01.mp4 - media/mixrbv2/cop01.png - 1985 @@ -47409,24 +28280,18 @@ P1_TRACKBALL_Y_EXT=Down Nichibutsu Platform / Shooter Scrolling - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| cavenger.zip Cosmic Avenger - Cosmic Avenger - - wor - 0 Universal @@ -47443,9 +28308,8 @@ Your Avenger will be destroyed when it is affected by any explosion. The 1st – 5th highest scores for the day can enter their names on the screen. - media/box-3D/cavenger.png - media/video/cavenger.mp4 - media/mixrbv2/cavenger.png + media/video/cavenger.mp4 + media/mixrbv2/cavenger.png 1981 @@ -47453,51 +28317,26 @@ The 1st – 5th highest scores for the day can enter their names on the scr Universal Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 240x192 - gamename=Cosmic Avenger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=White|| cosmccop.zip Cosmic Cop (World) - Cosmic Cop (World) - - wor - 0 Irem Classics Hi-octane side-scrolling action, a spin-off from the popular R-Type series - media/box-3D/cosmccop.png - media/video/cosmccop.mp4 - media/mixrbv2/cosmccop.png + media/video/cosmccop.mp4 + media/mixrbv2/cosmccop.png 1991 @@ -47506,34 +28345,23 @@ P1_JOYSTICK_RIGHT=Right Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + cgangpzlj.zip Cosmo Gang the Puzzle (Japan) - Cosmo Gang the Puzzle (Japan) - - jp - cgangpzl.zip Namco Classics Cosmo Gang - The Puzzle is a puzzle game, different combinations of blocks mixed with Cosmo Gang members fall from the top to the bottom of the screen. The object is to stack up the blocks to form a complete row causing that row to disappear. To accomplish this a ball must be used to eliminate the Cosmo Gang that stacked up to block your progress. - - media/box-3D/cgangpzl.png - media/video/cgangpzl.mp4 - media/mixrbv2/cgangpzl.png - 1992 @@ -47541,33 +28369,26 @@ P1_JOYSTICK_RIGHT=Right Namco Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 304x224 - Input=Joystick 8 ways||Buttons=3|| cgangpzl.zip Cosmo Gang the Puzzle (US) - Cosmo Gang the Puzzle (US) - - us - 0 Namco Classics Cosmo Gang - The Puzzle is a puzzle game, different combinations of blocks mixed with Cosmo Gang members fall from the top to the bottom of the screen. The object is to stack up the blocks to form a complete row causing that row to disappear. To accomplish this a ball must be used to eliminate the Cosmo Gang that stacked up to block your progress. - media/box-3D/cgangpzl.png - media/video/cgangpzl.mp4 - media/mixrbv2/cgangpzl.png + media/video/cgangpzl.mp4 + media/mixrbv2/cgangpzl.png 1992 @@ -47576,33 +28397,26 @@ P1_JOYSTICK_RIGHT=Right Namco Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 304x224 - Input=Joystick 8 ways||Buttons=3|| cosmogng.zip Cosmo Gang the Video (US) - Cosmo Gang the Video (US) - - us - 0 Namco Classics Defend against the Cosmo Gang baddies which enter in patterns and join an attack formation. Keep the baddies from stealing energy in the challenging stages. - media/box-3D/cosmogng.png - media/video/cosmogng.mp4 - media/mixrbv2/cosmogng.png + media/video/cosmogng.mp4 + media/mixrbv2/cosmogng.png 1991 @@ -47611,24 +28425,18 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter / Space Invaders Like - Shooter 1-2 0 16 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - + galivan3.zip Cosmo Police Galivan (12/11/1985) - Cosmo Police Galivan (12/11/1985) - - wor - galivan.zip Nichibutsu @@ -47644,35 +28452,24 @@ Collecting a POW item while in human form will restore the player's energy. If a The game's platforms are littered with springboards that fire the player high into the air when stepped on. Some platforms - often containing POW items - can only be reached via a springboard. - - media/box-3D/galivan.png - media/video/galivan.mp4 - media/mixrbv2/galivan.png - 1985 Nichibutsu Platform / Fighter Scrolling - Platform 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - + galivan2.zip Cosmo Police Galivan (12/16/1985) - Cosmo Police Galivan (12/16/1985) - - wor - galivan.zip Nichibutsu @@ -47688,35 +28485,24 @@ Collecting a POW item while in human form will restore the player's energy. If a The game's platforms are littered with springboards that fire the player high into the air when stepped on. Some platforms - often containing POW items - can only be reached via a springboard. - - media/box-3D/galivan.png - media/video/galivan.mp4 - media/mixrbv2/galivan.png - 1985 Nichibutsu Platform / Fighter Scrolling - Platform 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=3|| galivan.zip Cosmo Police Galivan (12/26/1985) - Cosmo Police Galivan (12/26/1985) - - wor - 0 Nichibutsu @@ -47733,9 +28519,8 @@ Collecting a POW item while in human form will restore the player's energy. If a The game's platforms are littered with springboards that fire the player high into the air when stepped on. Some platforms - often containing POW items - can only be reached via a springboard. - media/box-3D/galivan.png - media/video/galivan.mp4 - media/mixrbv2/galivan.png + media/video/galivan.mp4 + media/mixrbv2/galivan.png 1985 @@ -47743,24 +28528,18 @@ The game's platforms are littered with springboards that fire the player high in Nichibutsu Platform / Fighter Scrolling - Platform 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - + cottong.zip Cotocoto Cottong - Cotocoto Cottong - - wor - locomotn.zip Konami Classics @@ -47768,11 +28547,6 @@ The game's platforms are littered with springboards that fire the player high in - - media/box-3D/locomotn.png - media/video/locomotn.mp4 - media/mixrbv2/locomotn.png - 1982 @@ -47780,52 +28554,23 @@ The game's platforms are littered with springboards that fire the player high in Konami Puzzle-Game / Glide - Puzzle-Game 1-2 0 14 270 256x224 - gamename=Loco-Motion -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Speed -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + cottonjad.zip Cotton (set 1, Japan, Rev A, FD1094 317-0179a decrypted)) - Cotton (set 1, Japan, Rev A, FD1094 317-0179a decrypted)) - Cotton (set 1, Japan, Rev A, FD1094 317-0179a decrypted)) - - jp - cotton.zip Sega Classics Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms. - - media/box-3D/cotton.png - media/video/cotton.mp4 - media/mixrbv2/cotton.png - 1991 @@ -47833,35 +28578,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + cottonja.zip Cotton (set 1, Japan, Rev A, FD1094 317-0179a)) - Cotton (set 1, Japan, Rev A, FD1094 317-0179a)) - Cotton (set 1, Japan, Rev A, FD1094 317-0179a)) - - jp - cotton.zip Sega Classics Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms. - - media/box-3D/cotton.png - media/video/cotton.mp4 - media/mixrbv2/cotton.png - 1991 @@ -47869,35 +28602,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + cottonjd.zip Cotton (set 2, Japan, Rev B, FD1094 317-0179b decrypted)) - Cotton (set 2, Japan, Rev B, FD1094 317-0179b decrypted)) - Cotton (set 2, Japan, Rev B, FD1094 317-0179b decrypted)) - - jp - cotton.zip Sega Classics Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms. - - media/box-3D/cotton.png - media/video/cotton.mp4 - media/mixrbv2/cotton.png - 1991 @@ -47905,35 +28626,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + cottonj.zip Cotton (set 2, Japan, Rev B, FD1094 317-0179b)) - Cotton (set 2, Japan, Rev B, FD1094 317-0179b)) - Cotton (set 2, Japan, Rev B, FD1094 317-0179b)) - - jp - cotton.zip Sega Classics Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms. - - media/box-3D/cotton.png - media/video/cotton.mp4 - media/mixrbv2/cotton.png - 1991 @@ -47941,35 +28650,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + cottonud.zip Cotton (set 2, US, FD1094 317-0180 decrypted) - Cotton (set 2, US, FD1094 317-0180 decrypted) - Cotton (set 2, US, FD1094 317-0180 decrypted) - - us - cotton.zip Sega Classics Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms. - - media/box-3D/cotton.png - media/video/cotton.mp4 - media/mixrbv2/cotton.png - 1991 @@ -47977,35 +28674,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + cottonu.zip Cotton (set 2, US, FD1094 317-0180) - Cotton (set 2, US, FD1094 317-0180) - Cotton (set 2, US, FD1094 317-0180) - - us - cotton.zip Sega Classics Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms. - - media/box-3D/cotton.png - media/video/cotton.mp4 - media/mixrbv2/cotton.png - 1991 @@ -48013,35 +28698,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + cottond.zip Cotton (set 3, World, FD1094 317-0181a decrypted) - Cotton (set 3, World, FD1094 317-0181a decrypted) - Cotton (set 3, World, FD1094 317-0181a decrypted) - - wor - cotton.zip Sega Classics Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms. - - media/box-3D/cotton.png - media/video/cotton.mp4 - media/mixrbv2/cotton.png - 1991 @@ -48049,34 +28722,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| cotton.zip Cotton (set 3, World, FD1094 317-0181a) - Cotton (set 3, World, FD1094 317-0181a) - Cotton (set 3, World, FD1094 317-0181a) - - wor - 0 Sega Classics Cotton is a shooter starring a cute, moderately psychotic witch and a fairy. It was originally an arcade game, released in Japan in 1991; it was ported to many other platforms. - media/box-3D/cotton.png - media/video/cotton.mp4 - media/mixrbv2/cotton.png + media/video/cotton.mp4 + media/mixrbv2/cotton.png 1991 @@ -48085,34 +28750,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + countrunb.zip Counter Run (bootleg set 1) - Counter Run (bootleg set 1) - - wor - countrun.zip Sega Classics In this maze game, You are a car in a labyrinth that must eat all the dots while evading the other cars who pursue you. - - media/box-3D/countrun.png - media/video/countrun.mp4 - media/mixrbv2/countrun.png - 1988 @@ -48120,34 +28774,26 @@ P1_JOYSTICK_RIGHT=Right Nihon Systems Action - Race, Driving - Action / Labyrinth 1-2 0 0 0 256x224 - Input=Joystick 8 ways, Dial||Buttons=2|| countrun.zip Counter Run (NS6201-A 1988.3) - Counter Run (NS6201-A 1988.3) - - wor - 0 Sega Classics In this maze game, You are a car in a labyrinth that must eat all the dots while evading the other cars who pursue you. - media/box-3D/countrun.png - media/video/countrun.mp4 - media/mixrbv2/countrun.png + media/video/countrun.mp4 + media/mixrbv2/countrun.png 1988 @@ -48156,34 +28802,26 @@ P1_JOYSTICK_RIGHT=Right Nihon Systems Action - Race, Driving - Action / Labyrinth 1-2 0 0 0 256x224 - Input=Joystick 8 ways, Dial||Buttons=2|| countryc.zip Country Club - Country Club - - wor - 0 SNK Classics A golf game. - media/box-3D/countryc.png - media/video/countryc.mp4 - media/mixrbv2/countryc.png + media/video/countryc.mp4 + media/mixrbv2/countryc.png 1988 @@ -48192,24 +28830,18 @@ P1_JOYSTICK_RIGHT=Right SNK Sports / Golf - Sports 1-2 0 14 0 288x216 - Input=Trackball||Buttons=2|| - + crkdownj.zip Crack Down (Japan, Floppy Based, FD1094 317-0058-04b Rev A) - Crack Down (Japan, Floppy Based, FD1094 317-0058-04b Rev A) - - jp - crkdown.zip Sega Classics @@ -48217,11 +28849,6 @@ P1_JOYSTICK_RIGHT=Right The 1- or 2-player shoot-em-up action is displayed via an innovative split screen that allows 2 players to work either individually or as a team. A timer countdown timers adds to the tension. Time bombs must be set by running over areas marked with an 'X'; while machine guns and cannons can be reloaded by finding the ammo caches that appear on each level. If ammo runs out, players must result to punching and kicking to defeat opponents. - - media/box-3D/crkdown.png - media/video/crkdown.mp4 - media/mixrbv2/crkdown.png - 1990 @@ -48229,25 +28856,18 @@ The 1- or 2-player shoot-em-up action is displayed via an innovative split scree SEGA Action - Action / Labyrinth 1-2 0 10 0 496x384 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + crkdownu.zip Crack Down (US, Floppy Based, FD1094 317-0058-04d) - Crack Down (US, Floppy Based, FD1094 317-0058-04d) - - us - crkdown.zip Sega Classics @@ -48255,11 +28875,6 @@ The 1- or 2-player shoot-em-up action is displayed via an innovative split scree The 1- or 2-player shoot-em-up action is displayed via an innovative split screen that allows 2 players to work either individually or as a team. A timer countdown timers adds to the tension. Time bombs must be set by running over areas marked with an 'X'; while machine guns and cannons can be reloaded by finding the ammo caches that appear on each level. If ammo runs out, players must result to punching and kicking to defeat opponents. - - media/box-3D/crkdown.png - media/video/crkdown.mp4 - media/mixrbv2/crkdown.png - 1990 @@ -48267,25 +28882,18 @@ The 1- or 2-player shoot-em-up action is displayed via an innovative split scree SEGA Action - Action / Labyrinth 1-2 0 10 0 496x384 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| crkdown.zip Crack Down (World, Floppy Based, FD1094 317-0058-04c) - Crack Down (World, Floppy Based, FD1094 317-0058-04c) - - wor - 0 Sega Classics @@ -48294,9 +28902,8 @@ The 1- or 2-player shoot-em-up action is displayed via an innovative split scree The 1- or 2-player shoot-em-up action is displayed via an innovative split screen that allows 2 players to work either individually or as a team. A timer countdown timers adds to the tension. Time bombs must be set by running over areas marked with an 'X'; while machine guns and cannons can be reloaded by finding the ammo caches that appear on each level. If ammo runs out, players must result to punching and kicking to defeat opponents. - media/box-3D/crkdown.png - media/video/crkdown.mp4 - media/mixrbv2/crkdown.png + media/video/crkdown.mp4 + media/mixrbv2/crkdown.png 1990 @@ -48305,35 +28912,23 @@ The 1- or 2-player shoot-em-up action is displayed via an innovative split scree SEGA Action - Action / Labyrinth 1-2 0 10 0 496x384 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + hocrash.zip Crash (bootleg of Head On) - Crash (bootleg of Head On) - - wor - headon.zip Sega Classics Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - - media/box-3D/headon.png - media/video/headon.mp4 - media/mixrbv2/headon.png - 1979 @@ -48347,26 +28942,20 @@ The 1- or 2-player shoot-em-up action is displayed via an innovative split scree 6 0 256x224 - Input=Joystick 4 ways||Buttons=1|| qcrayon2.zip Crayon Shinchan Orato Asobo (Japan) - Crayon Shinchan Orato Asobo (Japan) - - jp - 0 Taito Classics Crayon Shin-chan - Ora To Asobois a fun collection of mini-games including Quiz, Tug of War and many more. - media/box-3D/qcrayon2.png - media/video/qcrayon2.mp4 - media/mixrbv2/qcrayon2.png + media/video/qcrayon2.mp4 + media/mixrbv2/qcrayon2.png 1993 @@ -48381,17 +28970,12 @@ The 1- or 2-player shoot-em-up action is displayed via an innovative split scree 10 0 320x224 - Input=Joystick 8 ways||Buttons=4|| crbaloon.zip Crazy Balloon (set 1) - Crazy Balloon (set 1) - - wor - 0 Taito Classics @@ -48400,9 +28984,8 @@ The 1- or 2-player shoot-em-up action is displayed via an innovative split scree You have 4 control buttons and you have the ability to move your balloon in any direction. Don't take too long, because if you are too slow, a bogey man erupts on the screen and forces you to move. Just when you think you have the maze all figured out, pin wheels attack your balloon forcing you to take evasive action. - media/box-3D/crbaloon.png - media/video/crbaloon.mp4 - media/mixrbv2/crbaloon.png + media/video/crbaloon.mp4 + media/mixrbv2/crbaloon.png 1980 @@ -48411,24 +28994,18 @@ You have 4 control buttons and you have the ability to move your balloon in any Taito Action - Action / Labyrinth 1-2 0 6 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + crbaloon2.zip Crazy Balloon (set 2) - Crazy Balloon (set 2) - - wor - crbaloon.zip Taito Classics @@ -48436,11 +29013,6 @@ You have 4 control buttons and you have the ability to move your balloon in any You have 4 control buttons and you have the ability to move your balloon in any direction. Don't take too long, because if you are too slow, a bogey man erupts on the screen and forces you to move. Just when you think you have the maze all figured out, pin wheels attack your balloon forcing you to take evasive action. - - media/box-3D/crbaloon.png - media/video/crbaloon.mp4 - media/mixrbv2/crbaloon.png - 1980 @@ -48448,34 +29020,23 @@ You have 4 control buttons and you have the ability to move your balloon in any Taito Action - Action / Labyrinth 1-2 0 6 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + crazyblk.zip Crazy Blocks - Crazy Blocks - - wor - mrjong.zip Mame A puzzle game. - - media/box-3D/mrjong.png - media/video/mrjong.mp4 - media/mixrbv2/mrjong.png - 1983 @@ -48483,35 +29044,23 @@ You have 4 control buttons and you have the ability to move your balloon in any Kiwako Action - Action / Labyrinth - Puzzle-Game 1-2 0 10 270 240x224 - Input=Joystick 4 ways||Buttons=1|| - + cclimberj.zip Crazy Climber (Japan) - Crazy Climber (Japan) - - jp - cclimber.zip Nichibutsu Crazy Climber is a 2-D, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity. - - media/box-3D/cclimber.png - media/video/cclimber.mp4 - media/mixrbv2/cclimber.png - 1980 @@ -48525,45 +29074,20 @@ You have 4 control buttons and you have the ability to move your balloon in any 10 0 256x224 - gamename=Crazy Climber (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Left Up -P1_JOYSTICKLEFT_DOWN=Left Down -P1_JOYSTICKLEFT_LEFT=Left Left -P1_JOYSTICKLEFT_RIGHT=Left Right -P1_JOYSTICKRIGHT_UP=Right Up -P1_JOYSTICKRIGHT_DOWN=Right Down -P1_JOYSTICKRIGHT_LEFT=Right Left -P1_JOYSTICKRIGHT_RIGHT=Right Right - - cclimber.zip Crazy Climber (US set 1) - Crazy Climber (US set 1) - - us - 0 Nichibutsu Crazy Climber is a 2-D, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity. - media/box-3D/cclimber.png - media/video/cclimber.mp4 - media/mixrbv2/cclimber.png + media/video/cclimber.mp4 + media/mixrbv2/cclimber.png 1980 @@ -48578,43 +29102,17 @@ P1_JOYSTICKRIGHT_RIGHT=Right Right 10 0 256x224 - gamename=Crazy Climber (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Left Up -P1_JOYSTICKLEFT_DOWN=Left Down -P1_JOYSTICKLEFT_LEFT=Left Left -P1_JOYSTICKLEFT_RIGHT=Left Right -P1_JOYSTICKRIGHT_UP=Right Up -P1_JOYSTICKRIGHT_DOWN=Right Down -P1_JOYSTICKRIGHT_LEFT=Right Left -P1_JOYSTICKRIGHT_RIGHT=Right Right - - - + cclimbera.zip Crazy Climber (US set 2) - Crazy Climber (US set 2) cclimber.zip Nichibutsu Crazy Climber is a 2-D, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity. - - media/box-3D/cclimber.png - media/video/cclimber.mp4 - media/mixrbv2/cclimber.png - 1980 @@ -48628,45 +29126,20 @@ P1_JOYSTICKRIGHT_RIGHT=Right Right 10 0 256x224 - gamename=Crazy Climber (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Left Up -P1_JOYSTICKLEFT_DOWN=Left Down -P1_JOYSTICKLEFT_LEFT=Left Left -P1_JOYSTICKLEFT_RIGHT=Left Right -P1_JOYSTICKRIGHT_UP=Right Up -P1_JOYSTICKRIGHT_DOWN=Right Down -P1_JOYSTICKRIGHT_LEFT=Right Left -P1_JOYSTICKRIGHT_RIGHT=Right Right - - cclimbr2.zip Crazy Climber 2 (Japan) - Crazy Climber 2 (Japan) - - jp - 0 Nichibutsu Using 2 joysticks, the player climbs up the face of high-rise buildings, avoiding closing windows, falling objects, cranes, birds, laundry, gorillas, etc. Reach the top of the building and catch a ride on a helicopter over to next building. - media/box-3D/cclimbr2.png - media/video/cclimbr2.mp4 - media/mixrbv2/cclimbr2.png + media/video/cclimbr2.mp4 + media/mixrbv2/cclimbr2.png 1988 @@ -48675,54 +29148,23 @@ P1_JOYSTICKRIGHT_RIGHT=Right Right Nichibutsu Action - Action / Climbing 1-2 0 10 0 288x224 - gamename=Crazy Climber 2 (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Left Up -P1_JOYSTICKLEFT_DOWN=Left Down -P1_JOYSTICKLEFT_LEFT=Left Left -P1_JOYSTICKLEFT_RIGHT=Left Right -P1_JOYSTICKRIGHT_UP=Right Up -P1_JOYSTICKRIGHT_DOWN=Right Down -P1_JOYSTICKRIGHT_LEFT=Right Left -P1_JOYSTICKRIGHT_RIGHT=Right Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black|| - - + + cclimbr2a.zip Crazy Climber 2 (Japan, Harder) - Crazy Climber 2 (Japan, Harder) - - jp - cclimbr2.zip Nichibutsu Using 2 joysticks, the player climbs up the face of high-rise buildings, avoiding closing windows, falling objects, cranes, birds, laundry, gorillas, etc. Reach the top of the building and catch a ride on a helicopter over to next building. - - media/box-3D/cclimbr2.png - media/video/cclimbr2.mp4 - media/mixrbv2/cclimbr2.png - 1988 @@ -48730,54 +29172,23 @@ P1_JOYSTICKRIGHT_RIGHT=Right Right Nichibutsu Action - Action / Climbing 1-2 0 10 0 288x224 - gamename=Crazy Climber 2 (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Left Up -P1_JOYSTICKLEFT_DOWN=Left Down -P1_JOYSTICKLEFT_LEFT=Left Left -P1_JOYSTICKLEFT_RIGHT=Left Right -P1_JOYSTICKRIGHT_UP=Right Up -P1_JOYSTICKRIGHT_DOWN=Right Down -P1_JOYSTICKRIGHT_LEFT=Right Left -P1_JOYSTICKRIGHT_RIGHT=Right Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black|| - - + + crazycop.zip Crazy Cop (Japan) - Crazy Cop (Japan) - - jp - gbusters.zip Konami Classics Collect criminals while gunning down hundreds of others in this shooter from Konami. - - media/box-3D/gbusters.png - media/video/gbusters.mp4 - media/mixrbv2/gbusters.png - 1988 @@ -48785,33 +29196,26 @@ P1_JOYSTICKRIGHT_RIGHT=Right Right Konami Shooter / Run and Gun - Shooter 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=2|| crazyfgt.zip Crazy Fight - Crazy Fight - - wor - 0 Seta Players shoot at on-screen enemies while trying not to hit the hostages throughout 6 different stages of action. - media/box-3D/crazyfgt.png - media/video/crazyfgt.mp4 - media/mixrbv2/crazyfgt.png + media/video/crazyfgt.mp4 + media/mixrbv2/crazyfgt.png 1996 @@ -48820,34 +29224,26 @@ P1_JOYSTICKRIGHT_RIGHT=Right Right Subsino Lightgun Shooter - Platform / Shooter Scrolling - Platform 1 0 10 0 384x224 - Input=Unavailable||Buttons=0 Coins: 2|| ckong.zip Crazy Kong - Crazy Kong - - wor - 0 Nichibutsu Japanese clone of Donkey Kong. Uses Modified Crazy Climber samples for some sounds, and runs on Crazy Climber hardware, possibly despite the name "Crazy Kong" - media/box-3D/ckong.png - media/video/ckong.mp4 - media/mixrbv2/ckong.png + media/video/ckong.mp4 + media/mixrbv2/ckong.png 1981 @@ -48856,118 +29252,77 @@ P1_JOYSTICKRIGHT_RIGHT=Right Right Kyoei / Falcon Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Crazy Kong -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + ckongg.zip Crazy Kong (bootleg on Galaxian hardware) - Crazy Kong (bootleg on Galaxian hardware) - - wor - ckong.zip - Konami Classics + Nichibutsu - + Japanese clone of Donkey Kong. Uses Modified Crazy Climber samples for some sounds, and runs on Crazy Climber hardware, possibly despite the name "Crazy Kong" - - media/box-3D/ckong.png - media/mixrbv2/ckong.png - - 1982 + 1981 + Falcon + Kyoei / Falcon - + Platform / Run Jump + 1-2 0 - 0 + 18 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + ckongmc.zip Crazy Kong (bootleg on Moon Cresta hardware) - Crazy Kong (bootleg on Moon Cresta hardware) - - wor - ckong.zip - Konami Classics + Nichibutsu - + Japanese clone of Donkey Kong. Uses Modified Crazy Climber samples for some sounds, and runs on Crazy Climber hardware, possibly despite the name "Crazy Kong" - - media/box-3D/ckong.png - media/mixrbv2/ckong.png - - 1982 + 1981 + Falcon + Kyoei / Falcon - + Platform / Run Jump + 1-2 0 - 0 + 18 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + ckongs.zip Crazy Kong (bootleg on Scramble hardware) - Crazy Kong (bootleg on Scramble hardware) - - wor - ckong.zip - Century Electronics + Nichibutsu - Is an arcade game developed by Falcon, released in 1981 and is similar to Nintendo's Donkey Kong. Although commonly believed to be a bootleg version, the game was officially licensed for operation only in Japan when Nintendo couldn't keep up with demand at home (even though Donkey Kong was still released there),[1] and is based on different hardware. The game retains all of the gameplay elements of Donkey Kong, but has all of the graphics redrawn and re-colorized. It is also known with four names: Congorilla, Big Kong, Donkey King, and Monkey Donkey. + Japanese clone of Donkey Kong. Uses Modified Crazy Climber samples for some sounds, and runs on Crazy Climber hardware, possibly despite the name "Crazy Kong" - - media/box-3D/ckong.png - media/video/ckong.mp4 - media/mixrbv2/ckong.png - 1981 Falcon - Falcon + Kyoei / Falcon - Platform Platform / Run Jump 1-2 @@ -48975,27 +29330,17 @@ P1_JOYSTICK_RIGHT=Right 18 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + ckongpt2b.zip Crazy Kong Part II (alternative levels) - Crazy Kong Part II (alternative levels) - - wor - ckongpt2.zip Nichibutsu A "Donkey Kong" clone. - - media/box-3D/ckongpt2.png - media/video/ckongpt2.mp4 - media/mixrbv2/ckongpt2.png - 1981 @@ -49003,31 +29348,23 @@ P1_JOYSTICK_RIGHT=Right Falcon Platform / Run Jump - Platform 1-2 0 14 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + ckongpt2b2.zip Crazy Kong Part II (bootleg) - Crazy Kong Part II (bootleg) ckongpt2.zip Nichibutsu A "Donkey Kong" clone. - - media/box-3D/ckongpt2.png - media/video/ckongpt2.mp4 - media/mixrbv2/ckongpt2.png - 1981 @@ -49035,34 +29372,23 @@ P1_JOYSTICK_RIGHT=Right Falcon Platform / Run Jump - Platform 1-2 0 14 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + ckongpt2j.zip Crazy Kong Part II (Japan) - Crazy Kong Part II (Japan) - - jp - ckongpt2.zip Nichibutsu A "Donkey Kong" clone. - - media/box-3D/ckongpt2.png - media/video/ckongpt2.mp4 - media/mixrbv2/ckongpt2.png - 1981 @@ -49070,85 +29396,50 @@ P1_JOYSTICK_RIGHT=Right Falcon Platform / Run Jump - Platform 1-2 0 14 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + ckongpt2jeu.zip Crazy Kong Part II (Jeutel bootleg) - Crazy Kong Part II (Jeutel bootleg) - - wor - ckongpt2.zip Nichibutsu - Japanese clone of Donkey Kong. Uses Modified Crazy Climber samples for some sounds, and runs on Crazy Climber hardware, possibly despite the name "Crazy Kong" + A "Donkey Kong" clone. - - media/box-3D/ckongpt2.png - media/video/ckongpt2.mp4 - media/mixrbv2/ckongpt2.png - 1981 Falcon - Kyoei / Falcon + Falcon Platform / Run Jump - Platform 1-2 0 - 18 + 14 270 256x224 - gamename=Crazy Kong -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| ckongpt2.zip Crazy Kong Part II (set 1) - Crazy Kong Part II (set 1) - - wor - 0 Nichibutsu A "Donkey Kong" clone. - media/box-3D/ckongpt2.png - media/video/ckongpt2.mp4 - media/mixrbv2/ckongpt2.png + media/video/ckongpt2.mp4 + media/mixrbv2/ckongpt2.png 1981 @@ -49157,86 +29448,47 @@ P1_JOYSTICK_RIGHT=Right Falcon Platform / Run Jump - Platform 1-2 0 14 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + ckongpt2a.zip Crazy Kong Part II (set 2) - Crazy Kong Part II (set 2) - - wor - ckongpt2.zip Nichibutsu - Japanese clone of Donkey Kong. Uses Modified Crazy Climber samples for some sounds, and runs on Crazy Climber hardware, possibly despite the name "Crazy Kong" + A "Donkey Kong" clone. - - media/box-3D/ckongpt2.png - media/video/ckongpt2.mp4 - media/mixrbv2/ckongpt2.png - 1981 Falcon - Kyoei / Falcon + Falcon Platform / Run Jump - Platform 1-2 0 - 18 + 14 270 256x224 - gamename=Crazy Kong -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + crzrallyg.zip Crazy Rally (Gecas license) - Crazy Rally (Gecas license) - - wor - crzrally.zip Mame A vertically scrolling driving game. - - media/box-3D/crzrally.png - media/video/crzrally.mp4 - media/mixrbv2/crzrally.png - 1985 @@ -49244,33 +29496,26 @@ P1_JOYSTICK_RIGHT=Right Tecfri Race, Driving / Race - Race, Driving 1-2 0 14 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| crzrally.zip Crazy Rally (set 1) - Crazy Rally (set 1) - - wor - 0 Mame A vertically scrolling driving game. - media/box-3D/crzrally.png - media/video/crzrally.mp4 - media/mixrbv2/crzrally.png + media/video/crzrally.mp4 + media/mixrbv2/crzrally.png 1985 @@ -49279,34 +29524,23 @@ P1_JOYSTICK_RIGHT=Right Tecfri Race, Driving / Race - Race, Driving 1-2 0 14 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + crzrallya.zip Crazy Rally (set 2) - Crazy Rally (set 2) - - wor - crzrally.zip Mame A vertically scrolling driving game. - - media/box-3D/crzrally.png - media/video/crzrally.mp4 - media/mixrbv2/crzrally.png - 1985 @@ -49314,24 +29548,18 @@ P1_JOYSTICK_RIGHT=Right Tecfri Race, Driving / Race - Race, Driving 1-2 0 14 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| crazywar.zip Crazy War - Crazy War - - wor - 0 Mame @@ -49342,9 +29570,8 @@ In the year 544 the Devilion Empire has invaded the calm galaxy to expand its te Crazy War is a video game for 1 or 2 players. In 1-player mode, become one of the 7 special personnel and perform your role to destroy the Evil Stone. In 2-player mode, both players fight against each other. - media/box-3D/crazywar.png - media/video/crazywar.mp4 - media/mixrbv2/crazywar.png + media/video/crazywar.mp4 + media/mixrbv2/crazywar.png 2002 @@ -49353,24 +29580,18 @@ Crazy War is a video game for 1 or 2 players. In 1-player mode, become one of th Eolith Action - Action / Labyrinth 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + mooncrsl.zip Cresta Mundo (Laguna S.A. Spanish Moon Cresta bootleg) - Cresta Mundo (Laguna S.A. Spanish Moon Cresta bootleg) - - sp - mooncrst.zip Nichibutsu @@ -49384,11 +29605,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -49396,38 +29612,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + crimecj.zip Crime City (Japan) - Crime City (Japan) - - jp - crimec.zip Taito Classics @@ -49435,11 +29631,6 @@ P1_JOYSTICK_RIGHT=Right Each of the game's six stages focuses on a specific criminal activity, such as bank robbery or smuggling. The goal of each stage is to reach the powerful 'boss' character then defeat and arrest them. - - media/box-3D/crimec.png - media/video/crimec.mp4 - media/mixrbv2/crimec.png - 1989 @@ -49447,42 +29638,18 @@ Each of the game's six stages focuses on a specific criminal activity, such as b Taito Platform / Shooter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Crime City (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - + crimecu.zip Crime City (US) - Crime City (US) - - us - crimec.zip Taito Classics @@ -49490,11 +29657,6 @@ P1_JOYSTICK_RIGHT=Right Each of the game's six stages focuses on a specific criminal activity, such as bank robbery or smuggling. The goal of each stage is to reach the powerful 'boss' character then defeat and arrest them. - - media/box-3D/crimec.png - media/video/crimec.mp4 - media/mixrbv2/crimec.png - 1989 @@ -49502,42 +29664,18 @@ Each of the game's six stages focuses on a specific criminal activity, such as b Taito Platform / Shooter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Crime City (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| crimec.zip Crime City (World) - Crime City (World) - - wor - 0 Taito Classics @@ -49546,9 +29684,8 @@ P1_JOYSTICK_RIGHT=Right Each of the game's six stages focuses on a specific criminal activity, such as bank robbery or smuggling. The goal of each stage is to reach the powerful 'boss' character then defeat and arrest them. - media/box-3D/crimec.png - media/video/crimec.mp4 - media/mixrbv2/crimec.png + media/video/crimec.mp4 + media/mixrbv2/crimec.png 1989 @@ -49557,42 +29694,18 @@ Each of the game's six stages focuses on a specific criminal activity, such as b Taito Platform / Shooter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Crime City (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - + crimfghtj.zip Crime Fighters (Japan 2 Players) - Crime Fighters (Japan 2 Players) - - jp - crimfght.zip Konami Classics @@ -49600,11 +29713,6 @@ P1_JOYSTICK_RIGHT=Right At the end of every stage is a fight with a boss character, many of whom happen to be knockoffs of famous horror movie antagonists like Freddy Kruger and Jason Voorhees. Scoring is handled by a system wherein you simply get a point for every enemy you kill. Occasionally examples of cartoon physics pop up, such as when your character gets squashed flat by a moving steamroller or a falling billboard. - - media/box-3D/crimfght.png - media/video/crimfght.mp4 - media/mixrbv2/crimfght.png - 1989 @@ -49612,43 +29720,18 @@ At the end of every stage is a fight with a boss character, many of whom happen Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 10 0 304x224 - gamename=Crime Fighters (US 4 players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Even though the screen will tell you to press start, you press the punch button to start the game. Oddly enough, this beat-em-up doesn't have a jump button. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - - + + crimfghtu.zip Crime Fighters (US 4 Players) - Crime Fighters (US 4 Players) - - us - crimfght.zip Konami Classics @@ -49656,11 +29739,6 @@ P1_JOYSTICK_RIGHT=Right At the end of every stage is a fight with a boss character, many of whom happen to be knockoffs of famous horror movie antagonists like Freddy Kruger and Jason Voorhees. Scoring is handled by a system wherein you simply get a point for every enemy you kill. Occasionally examples of cartoon physics pop up, such as when your character gets squashed flat by a moving steamroller or a falling billboard. - - media/box-3D/crimfght.png - media/video/crimfght.mp4 - media/mixrbv2/crimfght.png - 1989 @@ -49668,43 +29746,18 @@ At the end of every stage is a fight with a boss character, many of whom happen Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 10 0 304x224 - gamename=Crime Fighters (US 4 players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Even though the screen will tell you to press start, you press the punch button to start the game. Oddly enough, this beat-em-up doesn't have a jump button. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| crimfght.zip Crime Fighters (World 2 players) - Crime Fighters (World 2 players) - - wor - 0 Konami Classics @@ -49713,9 +29766,8 @@ P1_JOYSTICK_RIGHT=Right At the end of every stage is a fight with a boss character, many of whom happen to be knockoffs of famous horror movie antagonists like Freddy Kruger and Jason Voorhees. Scoring is handled by a system wherein you simply get a point for every enemy you kill. Occasionally examples of cartoon physics pop up, such as when your character gets squashed flat by a moving steamroller or a falling billboard. - media/box-3D/crimfght.png - media/video/crimfght.mp4 - media/mixrbv2/crimfght.png + media/video/crimfght.mp4 + media/mixrbv2/crimfght.png 1989 @@ -49724,40 +29776,17 @@ At the end of every stage is a fight with a boss character, many of whom happen Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 10 0 304x224 - gamename=Crime Fighters (US 4 players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Even though the screen will tell you to press start, you press the punch button to start the game. Oddly enough, this beat-em-up doesn't have a jump button. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - - + + vendetta2pp.zip Crime Fighters 2 (Japan, 2 Players ver. P) - Crime Fighters 2 (Japan, 2 Players ver. P) - Crime Fighters 2 (Japan, 2 Players ver. P) vendetta.zip Konami Classics @@ -49766,11 +29795,6 @@ P1_JOYSTICK_RIGHT=Right One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them. - - media/box-3D/vendetta.png - media/video/vendetta.mp4 - media/mixrbv2/vendetta.png - 1991 @@ -49784,32 +29808,11 @@ One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. T 16 0 304x224 - gamename=Vendetta (World 4 Players ver. T) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + vendettan.zip Crime Fighters 2 (Japan, 4 Players ver. N) - Crime Fighters 2 (Japan, 4 Players ver. N) - Crime Fighters 2 (Japan, 4 Players ver. N) vendetta.zip Konami Classics @@ -49818,11 +29821,6 @@ P1_JOYSTICK_RIGHT=Right One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them. - - media/box-3D/vendetta.png - media/video/vendetta.mp4 - media/mixrbv2/vendetta.png - 1991 @@ -49836,142 +29834,63 @@ One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. T 16 0 304x224 - gamename=Vendetta (World 4 Players ver. T) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + crockman.zip Crock-Man (bootleg, Rene-Pierre) - Crock-Man (bootleg, Rene-Pierre) - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + crockmnf.zip Crock-Man (Marti Colls bootleg of Rene Pierre Crock-Man) - Crock-Man (Marti Colls bootleg of Rene Pierre Crock-Man) puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| croquisg.zip Croquis (Germany) - Croquis (Germany) - - de - croquis.zip Mame A puzzle game. - - media/box-3D/croquis.png - media/video/croquis.mp4 - media/mixrbv2/croquis.png - 1996 @@ -49979,33 +29898,26 @@ P1_JOYSTICK_UP=Up Deniam Various - Puzzle-Game 1-2 0 18 0 320x224 - Input=Joystick 4 ways||Buttons=3|| croquis.zip Croquis (Korea) - Croquis (Korea) - - de - 47230 Mame A puzzle game. - media/box-3D/47230.png - media/video/47230.mp4 - media/mixrbv2/47230.png + media/video/47230.mp4 + media/mixrbv2/47230.png 1996 @@ -50014,34 +29926,23 @@ P1_JOYSTICK_UP=Up Deniam Various - Puzzle-Game 1-2 0 18 0 320x224 - Input=Joystick 4 ways||Buttons=3|| - + crossbld.zip Cross Blades! (Japan) - Cross Blades! (Japan) - - jp - bmaster.zip Irem Classics Blade Master is a scrolling hack and slash arcade game released by Irem in 1991. Two selectable heroes, Roy and Arnold, try to save their land from hordes of monsters. There are items to break and power-ups to collect, typical of this genre in the 1990s. - - media/box-3D/bmaster.png - media/video/bmaster.mp4 - media/mixrbv2/bmaster.png - 1991 @@ -50049,51 +29950,26 @@ P1_JOYSTICK_UP=Up Irem Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 320x240 - gamename=Blade Master (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - crospang.zip Cross Pang - Cross Pang - - wor - 0 Mame A puzzle game. - media/box-3D/crospang.png - media/video/crospang.mp4 - media/mixrbv2/crospang.png + media/video/crospang.mp4 + media/mixrbv2/crospang.png 1998 @@ -50102,37 +29978,28 @@ P1_JOYSTICK_RIGHT=Right F2 System Various - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 4 ways||Buttons=2|| crsword.zip Crossed Swords (ALM-002)(ALH-002) - Crossed Swords (ALM-002)(ALH-002) - - wor - 0 Neo-Geo As a knight, you must travel the countryside fighting monsters and bandits using your sword and shield. When you enter combat the view changes to a pseudo 1st-person perspective where the body of your knight is outlined so that you can see the creatures that you are fighting. When enemies have been defeated, they drop money and power-ups. There are seven chapters in the game, and each chapter (except one) starts with you entering a merchant's shop and buying weapons using the money that you have collected so far. There are also alternate paths which take you to different parts of the game. At the start of the game, you may choose a chapter (from one to three only) you want to start at. - media/box-3D/crsword.png - media/video/crsword.mp4 - media/mixrbv2/crsword.png + media/video/crsword.mp4 + media/mixrbv2/crsword.png - 1991 - 1991 1991 ADK @@ -50145,17 +30012,12 @@ P1_JOYSTICK_RIGHT=Right 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| crswd2bl.zip Crossed Swords 2 (bootleg CD to cartridge conversion) - Crossed Swords 2 (bootleg CD to cartridge conversion) - - wor - 0 Neo-Geo @@ -50168,9 +30030,8 @@ The player can now choose between three characters: the Knight, who is powerful The Story: Decades have passed since the messenger of darkness Nausizz was defeated and peace restored to the kingdom of Belkana. This peace wouldn't last forever, though, as Nausizz's demonic castle has arisen from the depths of hell and his hordes of demons once again threaten the peaceful kingdom with chaos and destruction. Three brave warriors then join together to put and end to Nausizz's reign of terror. - media/box-3D/crswd2bl.png - media/video/crswd2bl.mp4 - media/mixrbv2/crswd2bl.png + media/video/crswd2bl.mp4 + media/mixrbv2/crswd2bl.png 1995 @@ -50185,11 +30046,10 @@ The Story: Decades have passed since the messenger of darkness Nausizz was defea 12 0 - + cphd.zip Crouching Poney Hidden Dragon (DEMO) - Crouching Poney Hidden Dragon (DEMO) 0 Neo-Geo @@ -50197,9 +30057,8 @@ The Story: Decades have passed since the messenger of darkness Nausizz was defea CPHD is a pedestrian shooter mixed with RPG features exclusive for the Neo-Geo. Collect money and experience to evolve your weapons and equipments. Confront hordes of ninjas, shaolins, geishas... into intense fight to earn your immortality. - media/box-3D/cphd.png - media/video/cphd.mp4 - media/mixrbv2/cphd.png + media/video/cphd.mp4 + media/mixrbv2/cphd.png 2014 @@ -50214,161 +30073,107 @@ The Story: Decades have passed since the messenger of darkness Nausizz was defea 0 0 - + cthd2003.zip Crouching Tiger Hidden Dragon 2003 (set 1) - Crouching Tiger Hidden Dragon 2003 (set 1) - - wor - kof2001.zip Neo-Geo In this eighth installment of the King of Fighters series, ten different teams once again battle it out in several countries to decide which team will be this year's King of Fighters. However, the NESTS organization is once again standing in the participant's way; they have deployed their own team of four fighters, lead by two individuals of high-rank within NESTS: a man claiming to be the original Zero and Igniz, the CEO of NESTS. The character roster has been updated yet again for this release in the series. - - media/box-3D/kof2001.png - media/video/kof2001.mp4 - media/mixrbv2/kof2001.png - - 2002 - 2002 2002 SNK SNK Fight - Fight / Versus 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + cthd2k3a.zip Crouching Tiger Hidden Dragon 2003 (set 2) - Crouching Tiger Hidden Dragon 2003 (set 2) kof2001.zip Neo-Geo In this eighth installment of the King of Fighters series, ten different teams once again battle it out in several countries to decide which team will be this year's King of Fighters. However, the NESTS organization is once again standing in the participant's way; they have deployed their own team of four fighters, lead by two individuals of high-rank within NESTS: a man claiming to be the original Zero and Igniz, the CEO of NESTS. The character roster has been updated yet again for this release in the series. - - media/box-3D/kof2001.png - media/video/kof2001.mp4 - media/mixrbv2/kof2001.png - - 2002 - 2002 2002 SNK SNK Fight - Fight / Versus 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + ct2k3sp.zip Crouching Tiger Hidden Dragon 2003 Super Plus - Crouching Tiger Hidden Dragon 2003 Super Plus - - wor - kof2001.zip Neo-Geo In this eighth installment of the King of Fighters series, ten different teams once again battle it out in several countries to decide which team will be this year's King of Fighters. However, the NESTS organization is once again standing in the participant's way; they have deployed their own team of four fighters, lead by two individuals of high-rank within NESTS: a man claiming to be the original Zero and Igniz, the CEO of NESTS. The character roster has been updated yet again for this release in the series. - - media/box-3D/kof2001.png - media/video/kof2001.mp4 - media/mixrbv2/kof2001.png - - 2002 - 2002 2002 SNK SNK Fight - Fight / Versus 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + ct2k3sa.zip Crouching Tiger Hidden Dragon 2003 Super Plus alternate - Crouching Tiger Hidden Dragon 2003 Super Plus alternate - - wor - kof2001.zip Neo-Geo In this eighth installment of the King of Fighters series, ten different teams once again battle it out in several countries to decide which team will be this year's King of Fighters. However, the NESTS organization is once again standing in the participant's way; they have deployed their own team of four fighters, lead by two individuals of high-rank within NESTS: a man claiming to be the original Zero and Igniz, the CEO of NESTS. The character roster has been updated yet again for this release in the series. - - media/box-3D/kof2001.png - media/video/kof2001.mp4 - media/mixrbv2/kof2001.png - - 2002 - 2002 2002 SNK SNK Fight - Fight / Versus 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + cbusterj.zip Crude Buster (Japan FR revision 1) - Crude Buster (Japan FR revision 1) - Crude Buster (Japan FR revision 1) - - jp - cbuster.zip Data East Classics @@ -50376,11 +30181,6 @@ The Story: Decades have passed since the messenger of darkness Nausizz was defea In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don&#039;t forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics &amp; sound and very fun gameplay mechanics! - - media/box-3D/cbuster.png - media/video/cbuster.mp4 - media/mixrbv2/cbuster.png - 1990 @@ -50388,43 +30188,18 @@ In the near future, ruthless gangs are the new rulers of the streets. Only a bra Data East Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x240 - gamename=Crude Buster (World FX version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fight -P1_BUTTON2=Jump -P1_BUTTON3=Pick Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + cbusterw.zip Crude Buster (World FU version) - Crude Buster (World FU version) - Crude Buster (World FU version) - - wor - cbuster.zip Data East Classics @@ -50432,11 +30207,6 @@ P1_JOYSTICK_RIGHT=Right In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don&#039;t forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics &amp; sound and very fun gameplay mechanics! - - media/box-3D/cbuster.png - media/video/cbuster.mp4 - media/mixrbv2/cbuster.png - 1990 @@ -50444,43 +30214,18 @@ In the near future, ruthless gangs are the new rulers of the streets. Only a bra Data East Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x240 - gamename=Crude Buster (World FX version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fight -P1_BUTTON2=Jump -P1_BUTTON3=Pick Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - cbuster.zip Crude Buster (World FX version) - Crude Buster (World FX version) - Crude Buster (World FX version) - - wor - 0 Data East Classics @@ -50489,9 +30234,8 @@ P1_JOYSTICK_RIGHT=Right In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don&#039;t forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics &amp; sound and very fun gameplay mechanics! - media/box-3D/cbuster.png - media/video/cbuster.mp4 - media/mixrbv2/cbuster.png + media/video/cbuster.mp4 + media/mixrbv2/cbuster.png 1990 @@ -50500,52 +30244,23 @@ In the near future, ruthless gangs are the new rulers of the streets. Only a bra Data East Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x240 - gamename=Crude Buster (World FX version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fight -P1_BUTTON2=Jump -P1_BUTTON3=Pick Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + cruisin.zip Cruisin - Cruisin - - wor - citycon.zip Jaleco The player controls a small red car and must jump between platforms to colour them in as it drives over them. Oil cans can be collected and shot at the police, taxis, ambulances etc. that roam the levels. Flag waving cats must also be avoided. - - media/box-3D/citycon.png - media/video/citycon.mp4 - media/mixrbv2/citycon.png - 1985 @@ -50553,43 +30268,18 @@ P1_JOYSTICK_RIGHT=Right Jaleco Platform / Run Jump - Platform 1-2 0 14 0 240x224 - gamename=City Connection (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + crushbl.zip Crush Roller (bootleg set 1) - Crush Roller (bootleg set 1) - Crush Roller (bootleg set 1) - Crush Roller (bootleg set 1) - - wor - crush.zip Alpha Denshi Co. @@ -50599,11 +30289,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -50611,42 +30296,18 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| - - + + crushbl2.zip Crush Roller (bootleg set 2) - Crush Roller (bootleg set 2) - Crush Roller (bootleg set 2) - Crush Roller (bootleg set 2) - - wor - crush.zip Alpha Denshi Co. @@ -50656,11 +30317,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -50668,42 +30324,18 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| - - + + crushbl3.zip Crush Roller (bootleg set 3) - Crush Roller (bootleg set 3) - Crush Roller (bootleg set 3) - Crush Roller (bootleg set 3) - - wor - crush.zip Alpha Denshi Co. @@ -50713,11 +30345,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -50725,42 +30352,18 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| - - + + crushs.zip Crush Roller (bootleg set 4) - Crush Roller (bootleg set 4) - Crush Roller (bootleg set 4) - Crush Roller (bootleg set 4) - - wor - crush.zip Alpha Denshi Co. @@ -50770,11 +30373,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -50782,42 +30380,18 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| crush.zip Crush Roller (set 1) - Crush Roller (set 1) - Crush Roller (set 1) - Crush Roller (set 1) - - wor - 0 Alpha Denshi Co. @@ -50828,9 +30402,8 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png + media/video/crush.mp4 + media/mixrbv2/crush.png 1981 @@ -50839,42 +30412,18 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| - - + + crush2.zip Crush Roller (set 2) - Crush Roller (set 2) - Crush Roller (set 2) - Crush Roller (set 2) - - wor - crush.zip Alpha Denshi Co. @@ -50884,11 +30433,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -50896,42 +30440,18 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| - - + + crush3.zip Crush Roller (set 3) - Crush Roller (set 3) - Crush Roller (set 3) - Crush Roller (set 3) - - wor - crush.zip Alpha Denshi Co. @@ -50941,11 +30461,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -50953,42 +30468,18 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| - - + + crush4.zip Crush Roller (set 4) - Crush Roller (set 4) - Crush Roller (set 4) - Crush Roller (set 4) - - wor - crush.zip Alpha Denshi Co. @@ -50998,11 +30489,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -51010,42 +30496,18 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| - - + + crush5.zip Crush Roller (set 5) - Crush Roller (set 5) - Crush Roller (set 5) - Crush Roller (set 5) - - wor - crush.zip Alpha Denshi Co. @@ -51055,11 +30517,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -51067,49 +30524,26 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| crusherm.zip Crusher Makochan (Japan) - Crusher Makochan (Japan) - - jp - 0 Mame Crusher Makochan is a little known project of Takumi (or Takumi Corporation, best known for shooting games like Giga Wing, Mars Matrix, etc.) The player must destroy elements of the set to win medals. These medals make it possible to buy improvements that allow you to advance in the game. - media/box-3D/crusherm.png - media/video/crusherm.mp4 - media/mixrbv2/crusherm.png + media/video/crusherm.mp4 + media/mixrbv2/crusherm.png 1999 @@ -51124,17 +30558,12 @@ P1_JOYSTICK_RIGHT=Right 8 0 318x239 - Input=Buttons only||Buttons=2|| - + ccastlesj.zip Crystal Castles (joystick version) - Crystal Castles (joystick version) - - wor - ccastles.zip Atari Classics @@ -51152,11 +30581,6 @@ If Bentley collects all of the gems on a castle, the player receives bonus point Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle). - - media/box-3D/ccastles.png - media/video/ccastles.mp4 - media/mixrbv2/ccastles.png - 1983 @@ -51164,41 +30588,18 @@ Crystal Castles consists of ten different stages broken down into 37 castle maze Atari Action - Action / Labyrinth 1-2 0 16 0 319x255 - gamename=Crystal Castles (version 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The jump button is also the start button. -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Jump -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_TRACKBALL=Red|| - - + + ccastles1.zip Crystal Castles (version 1) - Crystal Castles (version 1) - - wor - ccastles.zip Atari Classics @@ -51216,11 +30617,6 @@ If Bentley collects all of the gems on a castle, the player receives bonus point Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle). - - media/box-3D/ccastles.png - media/video/ccastles.mp4 - media/mixrbv2/ccastles.png - 1983 @@ -51228,41 +30624,18 @@ Crystal Castles consists of ten different stages broken down into 37 castle maze Atari Action - Action / Labyrinth 1-2 0 16 0 319x255 - gamename=Crystal Castles (version 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The jump button is also the start button. -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Jump -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_TRACKBALL=Red|| - - + + ccastles2.zip Crystal Castles (version 2) - Crystal Castles (version 2) - - wor - ccastles.zip Atari Classics @@ -51280,11 +30653,6 @@ If Bentley collects all of the gems on a castle, the player receives bonus point Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle). - - media/box-3D/ccastles.png - media/video/ccastles.mp4 - media/mixrbv2/ccastles.png - 1983 @@ -51292,41 +30660,18 @@ Crystal Castles consists of ten different stages broken down into 37 castle maze Atari Action - Action / Labyrinth 1-2 0 16 0 319x255 - gamename=Crystal Castles (version 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The jump button is also the start button. -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Jump -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_TRACKBALL=Red|| - - + + ccastles3.zip Crystal Castles (version 3) - Crystal Castles (version 3) - - wor - ccastles.zip Atari Classics @@ -51344,11 +30689,6 @@ If Bentley collects all of the gems on a castle, the player receives bonus point Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle). - - media/box-3D/ccastles.png - media/video/ccastles.mp4 - media/mixrbv2/ccastles.png - 1983 @@ -51356,41 +30696,18 @@ Crystal Castles consists of ten different stages broken down into 37 castle maze Atari Action - Action / Labyrinth 1-2 0 16 0 319x255 - gamename=Crystal Castles (version 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The jump button is also the start button. -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Jump -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_TRACKBALL=Red|| - - + + ccastlesf.zip Crystal Castles (version 3, French) - Crystal Castles (version 3, French) - - fr - ccastles.zip Atari Classics @@ -51408,11 +30725,6 @@ If Bentley collects all of the gems on a castle, the player receives bonus point Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle). - - media/box-3D/ccastles.png - media/video/ccastles.mp4 - media/mixrbv2/ccastles.png - 1983 @@ -51420,41 +30732,18 @@ Crystal Castles consists of ten different stages broken down into 37 castle maze Atari Action - Action / Labyrinth 1-2 0 16 0 319x255 - gamename=Crystal Castles (version 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The jump button is also the start button. -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Jump -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_TRACKBALL=Red|| - - + + ccastlesg.zip Crystal Castles (version 3, German) - Crystal Castles (version 3, German) - - de - ccastles.zip Atari Classics @@ -51472,11 +30761,6 @@ If Bentley collects all of the gems on a castle, the player receives bonus point Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle). - - media/box-3D/ccastles.png - media/video/ccastles.mp4 - media/mixrbv2/ccastles.png - 1983 @@ -51484,41 +30768,18 @@ Crystal Castles consists of ten different stages broken down into 37 castle maze Atari Action - Action / Labyrinth 1-2 0 16 0 319x255 - gamename=Crystal Castles (version 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The jump button is also the start button. -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Jump -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_TRACKBALL=Red|| - - + + ccastlesp.zip Crystal Castles (version 3, Spanish) - Crystal Castles (version 3, Spanish) - - sp - ccastles.zip Atari Classics @@ -51536,11 +30797,6 @@ If Bentley collects all of the gems on a castle, the player receives bonus point Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle). - - media/box-3D/ccastles.png - media/video/ccastles.mp4 - media/mixrbv2/ccastles.png - 1983 @@ -51548,41 +30804,18 @@ Crystal Castles consists of ten different stages broken down into 37 castle maze Atari Action - Action / Labyrinth 1-2 0 16 0 319x255 - gamename=Crystal Castles (version 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The jump button is also the start button. -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Jump -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_TRACKBALL=Red|| ccastles.zip Crystal Castles (version 4) - Crystal Castles (version 4) - - wor - 0 Atari Classics @@ -51601,9 +30834,8 @@ If Bentley collects all of the gems on a castle, the player receives bonus point Crystal Castles consists of ten different stages broken down into 37 castle mazes (with four castles making up each stage, apart from 10th, which has only one castle). - media/box-3D/ccastles.png - media/video/ccastles.mp4 - media/mixrbv2/ccastles.png + media/video/ccastles.mp4 + media/mixrbv2/ccastles.png 1983 @@ -51612,50 +30844,26 @@ Crystal Castles consists of ten different stages broken down into 37 castle maze Atari Action - Action / Labyrinth 1-2 0 16 0 319x255 - gamename=Crystal Castles (version 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The jump button is also the start button. -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Jump -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_TRACKBALL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_TRACKBALL=Red|| cubybop.zip Cuby Bop (location test) - Cuby Bop (location test) - - wor - 0 Taito Classics Cuby Bop is a ball and paddle game. - media/box-3D/cubybop.png - media/video/cubybop.mp4 - media/mixrbv2/cubybop.png + media/video/cubybop.mp4 + media/mixrbv2/cubybop.png 1990 @@ -51664,34 +30872,23 @@ P1_TRACKBALL_Y_EXT=Down Hot-B Action / Breakout games - Action 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + cuebrickj.zip Cue Brick (Japan) - Cue Brick (Japan) - - wor - cuebrick.zip Konami Classics A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it. - - media/box-3D/cuebrick.png - media/video/cuebrick.mp4 - media/mixrbv2/cuebrick.png - 1989 @@ -51699,33 +30896,26 @@ P1_TRACKBALL_Y_EXT=Down Konami Puzzle-Game / Glide - Puzzle-Game 1-2 0 12 0 304x224 - Input=Joystick 8 ways||Buttons=3|| cuebrick.zip Cue Brick (World, version D) - Cue Brick (World, version D) - - wor - 0 Konami Classics A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it. - media/box-3D/cuebrick.png - media/video/cuebrick.mp4 - media/mixrbv2/cuebrick.png + media/video/cuebrick.mp4 + media/mixrbv2/cuebrick.png 1989 @@ -51734,33 +30924,26 @@ P1_TRACKBALL_Y_EXT=Down Konami Puzzle-Game / Glide - Puzzle-Game 1-2 0 12 0 304x224 - Input=Joystick 8 ways||Buttons=3|| curvebal.zip Curve Ball - Curve Ball - - wor - 0 Gottlieb An early baseball game. - media/box-3D/curvebal.png - media/video/curvebal.mp4 - media/mixrbv2/curvebal.png + media/video/curvebal.mp4 + media/mixrbv2/curvebal.png 1984 @@ -51769,51 +30952,26 @@ P1_TRACKBALL_Y_EXT=Down Mylstar Sports / Baseball - Sports 1-2 0 10 270 256x240 - gamename=Curve Ball -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Note that player 1 and player 2 share a set of controls. During an inning change, player 1 swaps places with player 2 and vice-versa. The batter buttons are globally labeled 'Bat Control and Runners Speed' and the pitch controls are labeled 'Speed of Pitch and Curve'. -P1NumButtons=2 -P1Controls=Just Buttons+button -P1_BUTTON1=Swing -P1_BUTTON2=Bunt -P2NumButtons=2 -P2Controls=Just Buttons+button -P2_BUTTON1=Left (Curve) -P2_BUTTON2=Right (Curve) - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Orange|| cutefght.zip Cute Fighter - Cute Fighter - - wor - 0 SemiCom Cute Fighter is, as you can probably tell, an update to Semicom's 1996 fighting game, SD Fighters. Being made in 1998, Cute Fighter had something to prove...not entirely to the masses, but Semicom and those involved (Tirano, etc.) with SD Fighters needed to prove something to themselves. Bringing the roster of characters from 8, to 12 (9 in the previous game if you can play with the boss, Liger, and 13 in Cute Fighters if you can play with the boss), Cute Fighter is a little bit more than just 4 more characters. - media/box-3D/cutefght.png - media/video/cutefght.mp4 - media/mixrbv2/cutefght.png + media/video/cutefght.mp4 + media/mixrbv2/cutefght.png 1998 @@ -51822,33 +30980,26 @@ P2_BUTTON2=Right (Curve) SemiCom Fight / Versus - Fight 1-2 0 16 0 308x224 - Input=Joystick 8 ways||Buttons=3|| cutieq.zip Cutie Q - Cutie Q - - wor - 0 Namco Classics Cutie Q is an old ball and paddle / pinball game with a ghost theme. - media/box-3D/cutieq.png - media/video/cutieq.mp4 - media/mixrbv2/cutieq.png + media/video/cutieq.mp4 + media/mixrbv2/cutieq.png 1979 @@ -51857,33 +31008,26 @@ P2_BUTTON2=Right (Curve) Namco Action / Breakout games - Action 1-2 0 6 270 272x224 - Input=Paddle||Buttons=1|| cybattlr.zip Cybattler - Cybattler - - wor - 0 Jaleco Aliens are invading and the only hope is a robot warrior fitted with laser cannons and an ultra cool laser sword. So get ready to blast & slash lots of enemies in this exciting action game! Features excellent graphics & sound and fast gameplay that will put blisters on those trigger fingers! - media/box-3D/cybattlr.png - media/video/cybattlr.mp4 - media/mixrbv2/cybattlr.png + media/video/cybattlr.mp4 + media/mixrbv2/cybattlr.png 1993 @@ -51892,24 +31036,18 @@ P2_BUTTON2=Right (Curve) Jaleco Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| cybertnk.zip Cyber Tank (v1.4) - Cyber Tank (v1.4) - - wor - 0 Mame @@ -51918,9 +31056,8 @@ P2_BUTTON2=Right (Curve) The 1st player uses the horizontal control and the 2nd player uses the gun unit to destroy the attacking enemies. - media/box-3D/cybertnk.png - media/video/cybertnk.mp4 - media/mixrbv2/cybertnk.png + media/video/cybertnk.mp4 + media/mixrbv2/cybertnk.png 1988 @@ -51929,71 +31066,51 @@ The 1st player uses the horizontal control and the 2nd player uses the gun unit Coreland Shooter / 3rd person - Shooter 1-2 0 12 0 256x224 - Input=Paddle, Pedal, Stick||Buttons=2|| cyberlip.zip Cyber-Lip (NGM-010) - Cyber-Lip (NGM-010) - - wor - 0 Neo-Geo Cyber-Lip is a 1-2 player side-scrolling game where you must fight your way through several areas, and defeat a boss at the end of each one. Along the way, you can pick up a variety of weapons along the way, and use them against the invaders. By destroying certain enemies, you receive a "core bot", which is a ring that surrounds you, and when this touches the invaders, they are destroyed. Time is against you. When it expires, you lose a life. - media/box-3D/cyberlip.png - media/video/cyberlip.mp4 - media/mixrbv2/cyberlip.png + media/video/cyberlip.mp4 + media/mixrbv2/cyberlip.png - 1991 - 1991 1990 SNK SNK Platform / Shooter Scrolling - Platform 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + cybotsj.zip Cyberbots - fullmetal madness (950420 Japan) - Cyberbots - fullmetal madness (950420 Japan) - - jp - cybots.zip Capcom Play System 2 Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of Earth called "Earth Corps", has been conducting nefarious experiments and their work, along with the actions of the playable characters, will determine Earth's future. - - media/box-3D/cybots.png - media/video/cybots.mp4 - media/mixrbv2/cybots.png - 1995 @@ -52001,63 +31118,26 @@ The 1st player uses the horizontal control and the 2nd player uses the gun unit Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Cyberbots: Fullmetal Madness (Euro 950424) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack 1 -P1_BUTTON2=Attack 2 -P1_BUTTON3=Boost -P1_BUTTON4=Weapons -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=4 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Attack 1 -P2_BUTTON2=Attack 2 -P2_BUTTON3=Boost -P2_BUTTON4=Weapons -P2_JOYSTICK_RIGHT=Back / Defense -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_UP=Jump - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Orange||P2_JOYSTICK=Black|| cybots.zip Cyberbots - fullmetal madness (950424 Euro) - Cyberbots - fullmetal madness (950424 Euro) - - eu - 0 Capcom Play System 2 Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of Earth called "Earth Corps", has been conducting nefarious experiments and their work, along with the actions of the playable characters, will determine Earth's future. - media/box-3D/cybots.png - media/video/cybots.mp4 - media/mixrbv2/cybots.png + media/video/cybots.mp4 + media/mixrbv2/cybots.png 1995 @@ -52066,64 +31146,23 @@ P2_JOYSTICK_UP=Jump Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Cyberbots: Fullmetal Madness (Euro 950424) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack 1 -P1_BUTTON2=Attack 2 -P1_BUTTON3=Boost -P1_BUTTON4=Weapons -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=4 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Attack 1 -P2_BUTTON2=Attack 2 -P2_BUTTON3=Boost -P2_BUTTON4=Weapons -P2_JOYSTICK_RIGHT=Back / Defense -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_UP=Jump - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Orange||P2_JOYSTICK=Black|| - - + + cybotsud.zip Cyberbots - fullmetal madness (950424 USA Phoenix Edition) - Cyberbots - fullmetal madness (950424 USA Phoenix Edition) - - us - cybots.zip Capcom Play System 2 Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of Earth called "Earth Corps", has been conducting nefarious experiments and their work, along with the actions of the playable characters, will determine Earth's future. - - media/box-3D/cybots.png - media/video/cybots.mp4 - media/mixrbv2/cybots.png - 1995 @@ -52131,64 +31170,23 @@ P2_JOYSTICK_UP=Jump Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Cyberbots: Fullmetal Madness (Euro 950424) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack 1 -P1_BUTTON2=Attack 2 -P1_BUTTON3=Boost -P1_BUTTON4=Weapons -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=4 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Attack 1 -P2_BUTTON2=Attack 2 -P2_BUTTON3=Boost -P2_BUTTON4=Weapons -P2_JOYSTICK_RIGHT=Back / Defense -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_UP=Jump - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Orange||P2_JOYSTICK=Black|| - - + + cybotsu.zip Cyberbots - fullmetal madness (950424 USA) - Cyberbots - fullmetal madness (950424 USA) - - us - cybots.zip Capcom Play System 2 Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of Earth called "Earth Corps", has been conducting nefarious experiments and their work, along with the actions of the playable characters, will determine Earth's future. - - media/box-3D/cybots.png - media/video/cybots.mp4 - media/mixrbv2/cybots.png - 1995 @@ -52196,64 +31194,23 @@ P2_JOYSTICK_UP=Jump Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Cyberbots: Fullmetal Madness (Euro 950424) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack 1 -P1_BUTTON2=Attack 2 -P1_BUTTON3=Boost -P1_BUTTON4=Weapons -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=4 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Attack 1 -P2_BUTTON2=Attack 2 -P2_BUTTON3=Boost -P2_BUTTON4=Weapons -P2_JOYSTICK_RIGHT=Back / Defense -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_UP=Jump - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Orange||P2_JOYSTICK=Black|| - - + + cybotsjd.zip Cyberbots - fullmetal madness (Japan 950424) (decrypted bootleg) - Cyberbots - fullmetal madness (Japan 950424) (decrypted bootleg) - - jp - cybots.zip Capcom Play System 2 Near the end of the 21st century, Earth begins to become overpopulated, leading to many people living in man-made space colonies. The primary army of Earth called "Earth Corps", has been conducting nefarious experiments and their work, along with the actions of the playable characters, will determine Earth's future. - - media/box-3D/cybots.png - media/video/cybots.mp4 - media/mixrbv2/cybots.png - 1995 @@ -52261,63 +31218,26 @@ P2_JOYSTICK_UP=Jump Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Cyberbots: Fullmetal Madness (Euro 950424) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack 1 -P1_BUTTON2=Attack 2 -P1_BUTTON3=Boost -P1_BUTTON4=Weapons -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=4 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Attack 1 -P2_BUTTON2=Attack 2 -P2_BUTTON3=Boost -P2_BUTTON4=Weapons -P2_JOYSTICK_RIGHT=Back / Defense -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_UP=Jump - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Orange||P2_JOYSTICK=Black|| cyclemb.zip Cycle Maabou (Japan) - Cycle Maabou (Japan) - - jp - 0 Taito Classics It's a rather unique game of skill and different test. You play the role of a guy on a unicycle he advance through the track, and must performed timed jumps to land on various items to collect points, holding the button longer does longer jumps or short jumps. At the same time you need to balance your character using the paddle / spinner control so things can get quite tricky. Each stage gives you a target score and a bonnus stage. - media/box-3D/cyclemb.png - media/video/cyclemb.mp4 - media/mixrbv2/cyclemb.png + media/video/cyclemb.mp4 + media/mixrbv2/cyclemb.png 1984 @@ -52325,32 +31245,25 @@ P2_JOYSTICK_UP=Jump Taito Platform / Run Jump Scrolling - Platform 0 10 0 256x224 - Input=Paddle||Buttons=1|| cyclshtg.zip Cycle Shooting - Cycle Shooting - - wor - 0 Taito Classics Cycle Shooting (c) 1986 Taito. - TECHNICAL - Prom Stickers : A97 Main CPU : (2x) Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : (2x) AY8910 (@ 2 Mhz), MSM5232 (@ 2 Mhz) Players : 1 Buttons : 1 - TRIVIA - Cycle Shooting was released in July 19 - media/box-3D/cyclshtg.png - media/video/cyclshtg.mp4 - media/mixrbv2/cyclshtg.png + media/video/cyclshtg.mp4 + media/mixrbv2/cyclshtg.png 1986 @@ -52359,34 +31272,23 @@ P2_JOYSTICK_UP=Jump Taito Lightgun Shooter - Shooter 1 0 0 270 256x224 - Input=Lightgun||Buttons=1|| - + cyvernj.zip Cyvern (Japan) - Cyvern (Japan) - - jp - cyvern.zip Kaneko Take control of 3 artificially enhanced elemental dragons and battle against tons of enemy airships and hulking bosses in this excellent overhead shooter. Features awesome graphics & sound effects as well as responsive controls and a high level of challenge. - - media/box-3D/cyvern.png - media/video/cyvern.mp4 - media/mixrbv2/cyvern.png - 1998 @@ -52394,33 +31296,26 @@ P2_JOYSTICK_UP=Jump Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| cyvern.zip Cyvern (US) - Cyvern (US) - - us - 0 Kaneko Take control of 3 artificially enhanced elemental dragons and battle against tons of enemy airships and hulking bosses in this excellent overhead shooter. Features awesome graphics & sound effects as well as responsive controls and a high level of challenge. - media/box-3D/cyvern.png - media/video/cyvern.mp4 - media/mixrbv2/cyvern.png + media/video/cyvern.mp4 + media/mixrbv2/cyvern.png 1998 @@ -52429,33 +31324,26 @@ P2_JOYSTICK_UP=Jump Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| dcon.zip D-Con - D-Con - - wor - 0 Mame Successfully defend the city while defeating the attacking alien fleets. The buildings function as your hit points, and the integrity of the individual buildings is displayed in green bars within your HUD at the bottom of the screen. Once all buildings are destroyed the game ends. Enemy bombs can be shot down before impact to prevent damage to buildings. Use bombs to defeat large enemies. - media/box-3D/dcon.png - media/video/dcon.mp4 - media/mixrbv2/dcon.png + media/video/dcon.mp4 + media/mixrbv2/dcon.png 1992 @@ -52464,33 +31352,26 @@ P2_JOYSTICK_UP=Jump Success Shooter / Missile Command Like - Shooter 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| dday.zip D-Day - D-Day - - wor - 0 Mame You control a gun that shoots at tanks and other enemies. - media/box-3D/dday.png - media/video/dday.mp4 - media/mixrbv2/dday.png + media/video/dday.mp4 + media/mixrbv2/dday.png 1982 @@ -52499,34 +31380,23 @@ P2_JOYSTICK_UP=Jump Jaleco Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Paddle||Buttons=1|| - + ddayc.zip D-Day (Centuri) - D-Day (Centuri) - - wor - dday.zip Mame You control a gun that shoots at tanks and other enemies. - - media/box-3D/dday.png - media/video/dday.mp4 - media/mixrbv2/dday.png - 1982 @@ -52534,33 +31404,26 @@ P2_JOYSTICK_UP=Jump Jaleco Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Paddle||Buttons=1|| ddayjlc.zip D-Day (Jaleco set 1) - D-Day (Jaleco set 1) - - wor - 0 Jaleco A vertical shooter from Jaleco where you control a battleship that moves on the ocean. - media/box-3D/ddayjlc.png - media/video/ddayjlc.mp4 - media/mixrbv2/ddayjlc.png + media/video/ddayjlc.mp4 + media/mixrbv2/ddayjlc.png 1984 @@ -52569,34 +31432,23 @@ P2_JOYSTICK_UP=Jump Olympia Shooter - Shooter / Space Invaders Like 1-2 0 6 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + ddayjlca.zip D-Day (Jaleco set 2) - D-Day (Jaleco set 2) - - wor - ddayjlc.zip Jaleco A vertical shooter from Jaleco where you control a battleship that moves on the ocean. - - media/box-3D/ddayjlc.png - media/video/ddayjlc.mp4 - media/mixrbv2/ddayjlc.png - 1984 @@ -52604,34 +31456,23 @@ P2_JOYSTICK_UP=Jump Olympia Shooter - Shooter / Space Invaders Like 1-2 0 6 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + ddcrew1d.zip D. D. Crew (set 1, World, 4 Players, FD1094 317-? decrypted) - D. D. Crew (set 1, World, 4 Players, FD1094 317-? decrypted) - - wor - ddcrew.zip Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png - 1991 @@ -52639,35 +31480,23 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ddcrew1.zip D. D. Crew (set 1, World, 4 Players, FD1094 317-?) - D. D. Crew (set 1, World, 4 Players, FD1094 317-?) - - wor - ddcrew.zip Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png - 1991 @@ -52675,35 +31504,23 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ddcrew2d.zip D. D. Crew (set 2, World, 2 Players, FD1094 317-0184 decrypted) - D. D. Crew (set 2, World, 2 Players, FD1094 317-0184 decrypted) - - wor - ddcrew.zip Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png - 1991 @@ -52711,35 +31528,23 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ddcrew2.zip D. D. Crew (set 2, World, 2 Players, FD1094 317-0184) - D. D. Crew (set 2, World, 2 Players, FD1094 317-0184) - - wor - ddcrew.zip Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png - 1991 @@ -52747,35 +31552,23 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ddcrewud.zip D. D. Crew (set 3, US, 4 Players, FD1094 317-0186 decrypted) - D. D. Crew (set 3, US, 4 Players, FD1094 317-0186 decrypted) - - us - ddcrew.zip Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png - 1991 @@ -52783,35 +31576,23 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ddcrewu.zip D. D. Crew (set 3, US, 4 Players, FD1094 317-0186) - D. D. Crew (set 3, US, 4 Players, FD1094 317-0186) - - us - ddcrew.zip Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png - 1991 @@ -52819,35 +31600,23 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ddcrewd.zip D. D. Crew (set 4, World, 3 Players, FD1094 317-0190 decrypted) - D. D. Crew (set 4, World, 3 Players, FD1094 317-0190 decrypted) - - wor - ddcrew.zip Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png - 1991 @@ -52855,34 +31624,26 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| ddcrew.zip D. D. Crew (set 4, World, 3 Players, FD1094 317-0190) - D. D. Crew (set 4, World, 3 Players, FD1094 317-0190) - - wor - 0 Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png + media/video/ddcrew.mp4 + media/mixrbv2/ddcrew.png 1991 @@ -52891,35 +31652,23 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ddcrewjd.zip D. D. Crew (set 5, Japan, 4 Players, FD1094 317-0185 decrypted) - D. D. Crew (set 5, Japan, 4 Players, FD1094 317-0185 decrypted) - - jp - ddcrew.zip Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png - 1991 @@ -52927,35 +31676,23 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ddcrewj.zip D. D. Crew (set 5, Japan, 4 Players, FD1094 317-0185) - D. D. Crew (set 5, Japan, 4 Players, FD1094 317-0185) - - jp - ddcrew.zip Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png - 1991 @@ -52963,35 +31700,23 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ddcrewj2d.zip D. D. Crew (set 6, Japan, 2 Players, FD1094 317-0182 decrypted) - D. D. Crew (set 6, Japan, 2 Players, FD1094 317-0182 decrypted) - - jp - ddcrew.zip Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png - 1991 @@ -52999,35 +31724,23 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ddcrewj2.zip D. D. Crew (set 6, Japan, 2 Players, FD1094 317-0182) - D. D. Crew (set 6, Japan, 2 Players, FD1094 317-0182) - - jp - ddcrew.zip Sega Classics There's a massive terrorist plot underway and your country is under threat from a new and deadly evil. You must become one part of a 4 man wrecking crew and hit the streets to take the awesome fighting to the waves of terrorists baddies! Jump out of helicopters as you descend to the streets and fight terrorists all over the city - from down on the tarmac to up on the roofs! Punch and kick your way through everyone, collecting their weapons and using them when you can! - - media/box-3D/ddcrew.png - media/video/ddcrew.mp4 - media/mixrbv2/ddcrew.png - 1991 @@ -53035,34 +31748,26 @@ P2_JOYSTICK_UP=Jump SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| dacholer.zip Dacholer - Dacholer - - wor - 0 Nichibutsu A shooter type maze game, where you play a role of an Ostrich and will have to avoid and destroy all the opponents kicking a turtle shell in a shape of soccer ball for hit them and come to the bonnus stage or next level. - media/box-3D/dacholer.png - media/video/dacholer.mp4 - media/mixrbv2/dacholer.png + media/video/dacholer.mp4 + media/mixrbv2/dacholer.png 1983 @@ -53071,186 +31776,90 @@ P2_JOYSTICK_UP=Jump Nichibutsu Action - Action / Labyrinth 1-2 0 0 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + daimakaib.zip Dai Makai-Mura (bootleg, Japan) - Dai Makai-Mura (bootleg, Japan) - Dai Makai-Mura (bootleg, Japan) ghouls.zip Capcom Play System Three years have passed since the events of "Ghosts'n Goblins" and the knight Arthur finds himself once again facing the horrible creatures of Demon World. This time the demons have invaded the kingdom and upon his return, Arthur is the only survivor, his beloved Genever having been killed by Lucifer. Arthur embarks once again on a quest to defeat the demonic invaders and save Genever's soul. - - media/box-3D/ghouls.png - media/video/ghouls.mp4 - media/mixrbv2/ghouls.png - 1988 - 1988 Capcom Capcom Platform - Platform / Fighter Scrolling 1-2 0 18 0 384x224 - gamename=Ghouls'n Ghosts (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - - + + daimakair.zip Dai Makai-Mura (Japan Resale Ver.) - Dai Makai-Mura (Japan Resale Ver.) - Dai Makai-Mura (Japan Resale Ver.) - - jp - ghouls.zip Capcom Play System Three years have passed since the events of "Ghosts'n Goblins" and the knight Arthur finds himself once again facing the horrible creatures of Demon World. This time the demons have invaded the kingdom and upon his return, Arthur is the only survivor, his beloved Genever having been killed by Lucifer. Arthur embarks once again on a quest to defeat the demonic invaders and save Genever's soul. - - media/box-3D/ghouls.png - media/video/ghouls.mp4 - media/mixrbv2/ghouls.png - 1988 - 1988 Capcom Capcom Platform - Platform / Fighter Scrolling 1-2 0 18 0 384x224 - gamename=Ghouls'n Ghosts (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - - + + daimakai.zip Dai Makai-Mura (Japan) - Dai Makai-Mura (Japan) - Dai Makai-Mura (Japan) - - jp - ghouls.zip Capcom Play System Three years have passed since the events of "Ghosts'n Goblins" and the knight Arthur finds himself once again facing the horrible creatures of Demon World. This time the demons have invaded the kingdom and upon his return, Arthur is the only survivor, his beloved Genever having been killed by Lucifer. Arthur embarks once again on a quest to defeat the demonic invaders and save Genever's soul. - - media/box-3D/ghouls.png - media/video/ghouls.mp4 - media/mixrbv2/ghouls.png - 1988 - 1988 Capcom Capcom Platform - Platform / Fighter Scrolling 1-2 0 18 0 384x224 - gamename=Ghouls'n Ghosts (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - - + + dairesya.zip Dai Ressya Goutou (Japan) - Dai Ressya Goutou (Japan) - - jp - ironhors.zip Konami Classics @@ -53266,11 +31875,6 @@ Fists have the shortest range but can lay out several enemies in one punch with In addition to the main weapons, sub-weapons can be collected by killing special, box-carrying enemies. Lanterns create a wave of fire which burns enemies to cinders, bombs destroy everything within a ten-foot radius and lassos tie up enemy varmints. - - media/box-3D/ironhors.png - media/video/ironhors.mp4 - media/mixrbv2/ironhors.png - 1986 @@ -53278,33 +31882,26 @@ In addition to the main weapons, sub-weapons can be collected by killing special Konami Platform / Shooter Scrolling - Platform 1-2 0 12 0 240x224 - Input=Joystick 4 ways||Buttons=3|| daikaiju.zip Daikaiju no Gyakushu - Daikaiju no Gyakushu - - wor - 0 Taito Classics In Daikaiju no Gyakushu, You control a Godzilla like monster and has to destroy planes, tanks, buildings. - media/box-3D/daikaiju.png - media/video/daikaiju.mp4 - media/mixrbv2/daikaiju.png + media/video/daikaiju.mp4 + media/mixrbv2/daikaiju.png 1986 @@ -53319,26 +31916,17 @@ In addition to the main weapons, sub-weapons can be collected by killing special 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + dkgensanm72.zip Daiku no Gensan (Japan, M72 hardware) - - jp - hharry.zip Irem Classics This was released in Japanese Arcade's in 1990, and for the NES on November 15th 1991 and sometime in 1992 in Europe. - - media/box-3D/hharry.png - media/video/hharry.mp4 - media/mixrbv2/hharry.png - 1990 @@ -53346,33 +31934,23 @@ In addition to the main weapons, sub-weapons can be collected by killing special Irem Platform / Fighter Scrolling - Platform 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + dkgensan.zip Daiku no Gensan (Japan, M84 hardware) - - jp - hharry.zip Irem Classics This was released in Japanese Arcade's in 1990, and for the NES on November 15th 1991 and sometime in 1992 in Europe. - - media/box-3D/hharry.png - media/video/hharry.mp4 - media/mixrbv2/hharry.png - 1990 @@ -53380,33 +31958,26 @@ In addition to the main weapons, sub-weapons can be collected by killing special Irem Platform / Fighter Scrolling - Platform 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| daioh.zip Daioh - Daioh - - wor - 0 Seta An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed. - media/box-3D/daioh.png - media/video/daioh.mp4 - media/mixrbv2/daioh.png + media/video/daioh.mp4 + media/mixrbv2/daioh.png 1993 @@ -53415,56 +31986,23 @@ In addition to the main weapons, sub-weapons can be collected by killing special Athena Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x240 - gamename=Daioh -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser Shot -P1_BUTTON2=Ion Shot -P1_BUTTON3=Missile Shot -P1_BUTTON4=Fire Bomb -P1_BUTTON5=Mega Beam -P1_BUTTON6=Atomic Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Yellow||P1_BUTTON4=Lime||P1_BUTTON5=Red||P1_BUTTON6=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Yellow||P2_BUTTON4=Lime||P2_BUTTON5=Red||P2_BUTTON6=Yellow||P2_JOYSTICK=Blue|| - - + + daiohc.zip Daioh (93111A PCB conversion) - Daioh (93111A PCB conversion) - - wor - daioh.zip Seta An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed. - - media/box-3D/daioh.png - media/video/daioh.mp4 - media/mixrbv2/daioh.png - 1993 @@ -53472,56 +32010,23 @@ P1_JOYSTICK_RIGHT=Right Athena Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x240 - gamename=Daioh -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser Shot -P1_BUTTON2=Ion Shot -P1_BUTTON3=Missile Shot -P1_BUTTON4=Fire Bomb -P1_BUTTON5=Mega Beam -P1_BUTTON6=Atomic Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Yellow||P1_BUTTON4=Lime||P1_BUTTON5=Red||P1_BUTTON6=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Yellow||P2_BUTTON4=Lime||P2_BUTTON5=Red||P2_BUTTON6=Yellow||P2_JOYSTICK=Blue|| - - + + daioha.zip Daioh (earlier) - Daioh (earlier) - - wor - daioh.zip Seta An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed. - - media/box-3D/daioh.png - media/video/daioh.mp4 - media/mixrbv2/daioh.png - 1993 @@ -53529,56 +32034,23 @@ P1_JOYSTICK_RIGHT=Right Athena Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x240 - gamename=Daioh -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser Shot -P1_BUTTON2=Ion Shot -P1_BUTTON3=Missile Shot -P1_BUTTON4=Fire Bomb -P1_BUTTON5=Mega Beam -P1_BUTTON6=Atomic Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Yellow||P1_BUTTON4=Lime||P1_BUTTON5=Red||P1_BUTTON6=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Yellow||P2_BUTTON4=Lime||P2_BUTTON5=Red||P2_BUTTON6=Yellow||P2_JOYSTICK=Blue|| - - + + daiohp.zip Daioh (prototype) - Daioh (prototype) - - wor - daioh.zip Seta An excellent vertically scrolling space shoot'em up. Excellent graphics, multi-layer scrolling, big sprites (especially bosses), and an extreme difficulty that continued to increase from easy to insane the farther along you went without getting killed. - - media/box-3D/daioh.png - media/video/daioh.mp4 - media/mixrbv2/daioh.png - 1993 @@ -53586,46 +32058,18 @@ P1_JOYSTICK_RIGHT=Right Athena Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x240 - gamename=Daioh -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser Shot -P1_BUTTON2=Ion Shot -P1_BUTTON3=Missile Shot -P1_BUTTON4=Fire Bomb -P1_BUTTON5=Mega Beam -P1_BUTTON6=Atomic Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Yellow||P1_BUTTON4=Lime||P1_BUTTON5=Red||P1_BUTTON6=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Yellow||P2_BUTTON4=Lime||P2_BUTTON5=Red||P2_BUTTON6=Yellow||P2_JOYSTICK=Blue|| - - + + daisenpu.zip Daisenpu (Japan) - Daisenpu (Japan) - - jp - twinhawk.zip Taito Classics @@ -53634,11 +32078,6 @@ P1_JOYSTICK_RIGHT=Right Along the way you get the chance to collect power-ups by shooting transport trucks. When these are destroyed they release a power-up. There are three types. First is the weapon upgrade, with this you get a wider and more powerful shot. Second, you get more calls for helper planes. And third are extra lives. - - media/box-3D/twinhawk.png - media/video/twinhawk.mp4 - media/mixrbv2/twinhawk.png - 1989 @@ -53646,33 +32085,26 @@ Along the way you get the chance to collect power-ups by shooting transport truc Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - Input=Joystick 8 ways||Buttons=2|| daitorid.zip Daitoride - Daitoride - - wor - 0 Mitchell Solitaire mahjong game. - media/box-3D/daitorid.png - media/video/daitorid.mp4 - media/mixrbv2/daitorid.png + media/video/daitorid.mp4 + media/mixrbv2/daitorid.png 1995 @@ -53681,35 +32113,23 @@ Along the way you get the chance to collect power-ups by shooting transport truc Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=1|| - + daitorida.zip Daitoride (YMF278B version) - Daitoride (YMF278B version) - - wor - daitorid.zip Mitchell Solitaire mahjong game. - - media/box-3D/daitorid.png - media/video/daitorid.mp4 - media/mixrbv2/daitorid.png - 1995 @@ -53717,25 +32137,18 @@ Along the way you get the chance to collect power-ups by shooting transport truc Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=1|| - + dambustruk.zip Dambusters (UK) - Dambusters (UK) - - uk - dambustr.zip Mame @@ -53749,11 +32162,6 @@ The weather report: Severe icing conditions. Flying through storm clouds reduces remaining lives. Your mission is to destroy the enemy dams GOOD LUCK! - - media/box-3D/dambustr.png - media/video/dambustr.mp4 - media/mixrbv2/dambustr.png - 1981 @@ -53761,24 +32169,18 @@ Severe icing conditions. Flying through storm clouds reduces remaining lives. Yo South West Research Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 270 256x224 - Input=Joystick 4 ways||Buttons=3|| dambustr.zip Dambusters (US, set 1) - Dambusters (US, set 1) - - us - 0 Mame @@ -53793,9 +32195,8 @@ The weather report: Severe icing conditions. Flying through storm clouds reduces remaining lives. Your mission is to destroy the enemy dams GOOD LUCK! - media/box-3D/dambustr.png - media/video/dambustr.mp4 - media/mixrbv2/dambustr.png + media/video/dambustr.mp4 + media/mixrbv2/dambustr.png 1981 @@ -53804,24 +32205,18 @@ Severe icing conditions. Flying through storm clouds reduces remaining lives. Yo South West Research Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 270 256x224 - Input=Joystick 4 ways||Buttons=3|| - + dambustra.zip Dambusters (US, set 2) - Dambusters (US, set 2) - - us - dambustr.zip Mame @@ -53835,11 +32230,6 @@ The weather report: Severe icing conditions. Flying through storm clouds reduces remaining lives. Your mission is to destroy the enemy dams GOOD LUCK! - - media/box-3D/dambustr.png - media/video/dambustr.mp4 - media/mixrbv2/dambustr.png - 1981 @@ -53847,33 +32237,26 @@ Severe icing conditions. Flying through storm clouds reduces remaining lives. Yo South West Research Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 270 256x224 - Input=Joystick 4 ways||Buttons=3|| dankuga.zip Dan-Ku-Ga (Ver 0.0J 1994/12/13) (Prototype) - Dan-Ku-Ga (Ver 0.0J 1994/12/13) (Prototype) - - wor - 0 Taito Classics Dan-Ku-Ga is a one on one fighting game. - media/box-3D/dankuga.png - media/video/dankuga.mp4 - media/mixrbv2/dankuga.png + media/video/dankuga.mp4 + media/mixrbv2/dankuga.png 1994 @@ -53882,24 +32265,18 @@ Severe icing conditions. Flying through storm clouds reduces remaining lives. Yo Taito Fight - Fight / Versus 1-2 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=6|| - + dngrtrck.zip Danger Track (Rally X bootleg) - Danger Track (Rally X bootleg) - - wor - rallyx.zip Namco Classics @@ -53907,11 +32284,6 @@ Severe icing conditions. Flying through storm clouds reduces remaining lives. Yo In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles. - - media/box-3D/rallyx.png - media/video/rallyx.mp4 - media/mixrbv2/rallyx.png - 1980 @@ -53919,42 +32291,18 @@ In-game opponents consist of red enemy cars that try to ram into and destroy the Namco Action - Race, Driving - Action / Labyrinth 1-2 0 16 0 288x224 - gamename=Rally X (32k Ver.?) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Smoke Screen -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| dangseed.zip Dangerous Seed (Japan) - Dangerous Seed (Japan) - - jp - 0 Namco Classics @@ -53963,9 +32311,8 @@ P1_JOYSTICK_LEFT=Left The player starts the game with three separate fighters and has to make it through four tubes using the fighters separately. If one gets destroyed, then the next, more powerful ship makes an attempt to get through. If the player makes it to the fifth stage, the three ships combine into a singular composite ship called the "Moon Diver", which has a massive amount of firepower. - media/box-3D/dangseed.png - media/video/dangseed.mp4 - media/mixrbv2/dangseed.png + media/video/dangseed.mp4 + media/mixrbv2/dangseed.png 1989 @@ -53974,36 +32321,24 @@ The player starts the game with three separate fighters and has to make it throu Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - + dfeveron.zip Dangun Feveron (Japan, ver. 98/09/17) - Dangun Feveron (Japan, ver. 98/09/17) - Dangun Feveron (Japan, ver. 98/09/17) - - jp - feversos.zip Cave Planet Meruto, a well known powerful military force in the Milky Way, sends out a Flagship under the command of Admiral Gratze, to attack the earth in order to gain one of it's most desired raw materials in the Galaxy: Water On Planet Fever, a small planet between Meruto and the Earth a base was planned to be installed, from there the attack vessels should start the invasion of Planet Earth. But before Admiral Gratze's plan was fullfilled, a mysterious wave appeared in space and confused the instruments of Meruto's fleet, and disrupted Admiral Gratze's love chat with his wife Irene Catharine. About this he got angry to such an extent that he forced his fleet to land on the source of this wave. So the wheel of fate began to spin... - - media/box-3D/feversos.png - media/video/feversos.mp4 - media/mixrbv2/feversos.png - 1998 @@ -54011,24 +32346,18 @@ On Planet Fever, a small planet between Meruto and the Earth a base was planned Nihon System Shoot'em up / Vertical - Shoot'em Up 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + dariuse.zip Darius (Extra) (Japan) - Darius (Extra) (Japan) - - jp - darius.zip Taito Classics @@ -54036,11 +32365,6 @@ On Planet Fever, a small planet between Meruto and the Earth a base was planned In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. - - media/box-3D/darius.png - media/video/darius.mp4 - media/mixrbv2/darius.png - 1986 @@ -54048,25 +32372,18 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Cyan||P2_JOYSTICK=Cyan|| - + dariuso.zip Darius (Japan old version) - Darius (Japan old version) - - jp - darius.zip Taito Classics @@ -54074,11 +32391,6 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. - - media/box-3D/darius.png - media/video/darius.mp4 - media/mixrbv2/darius.png - 1986 @@ -54086,25 +32398,18 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Cyan||P2_JOYSTICK=Cyan|| - + dariusj.zip Darius (Japan) - Darius (Japan) - - jp - darius.zip Taito Classics @@ -54112,11 +32417,6 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. - - media/box-3D/darius.png - media/video/darius.mp4 - media/mixrbv2/darius.png - 1986 @@ -54124,25 +32424,18 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Cyan||P2_JOYSTICK=Cyan|| - + dariusu.zip Darius (US) - Darius (US) - - us - darius.zip Taito Classics @@ -54150,11 +32443,6 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. - - media/box-3D/darius.png - media/video/darius.mp4 - media/mixrbv2/darius.png - 1986 @@ -54162,25 +32450,18 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Cyan||P2_JOYSTICK=Cyan|| darius.zip Darius (World) - Darius (World) - - wor - 0 Taito Classics @@ -54189,9 +32470,8 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The In the game, the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. - media/box-3D/darius.png - media/video/darius.mp4 - media/mixrbv2/darius.png + media/video/darius.mp4 + media/mixrbv2/darius.png 1986 @@ -54200,35 +32480,23 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Cyan||P2_JOYSTICK=Cyan|| - + dariusgu.zip Darius Gaiden - Silver Hawk (Ver 2.5A 1994/09/19) - Darius Gaiden - Silver Hawk (Ver 2.5A 1994/09/19) - - wor - dariusg.zip Taito Classics In Darius Gaiden - Silver Hawk, the third in the sequel of Darius series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield. - - media/box-3D/dariusg.png - media/video/dariusg.mp4 - media/mixrbv2/dariusg.png - 1994 @@ -54236,34 +32504,23 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + dariusgj.zip Darius Gaiden - Silver Hawk (Ver 2.5J 1994/09/19) - Darius Gaiden - Silver Hawk (Ver 2.5J 1994/09/19) - - wor - dariusg.zip Taito Classics In Darius Gaiden - Silver Hawk, the third in the sequel of Darius series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield. - - media/box-3D/dariusg.png - media/video/dariusg.mp4 - media/mixrbv2/dariusg.png - 1994 @@ -54271,33 +32528,26 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| dariusg.zip Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19) - Darius Gaiden - Silver Hawk (Ver 2.5O 1994/09/19) - - wor - 0 Taito Classics In Darius Gaiden - Silver Hawk, the third in the sequel of Darius series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield. - media/box-3D/dariusg.png - media/video/dariusg.mp4 - media/mixrbv2/dariusg.png + media/video/dariusg.mp4 + media/mixrbv2/dariusg.png 1994 @@ -54306,33 +32556,26 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| dariusgx.zip Darius Gaiden - Silver Hawk Extra Version (Ver 2.7J 1995/03/06) (Official Hack) - Darius Gaiden - Silver Hawk Extra Version (Ver 2.7J 1995/03/06) (Official Hack) - - wor - 0 Taito Classics In Darius Gaiden - Silver Hawk Extra Version , the third in the sequel of Darius series; the player flies an ornate fighter craft called a Silver Hawk. The craft is equipped with two attack weapons: Missile (forward-firing standard gun) and Bomb (drops from the bottom of the ship). The Silver Hawk is also equipped with the 'Arm' (armor); a green energy shield that can absorb enemy attacks without harm to the ship. Some enemies leave panels behind that can be collected to power-up your shots, missiles or shield. - media/box-3D/dariusgx.png - media/video/dariusgx.mp4 - media/mixrbv2/dariusgx.png + media/video/dariusgx.mp4 + media/mixrbv2/dariusgx.png 1994 @@ -54341,24 +32584,18 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + darius2do.zip Darius II (dual screen) (Japan old version) - Darius II (dual screen) (Japan old version) - - jp - darius2.zip Taito Classics @@ -54366,11 +32603,6 @@ In the game, the player flies an ornate fighter craft called a Silver Hawk. The The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons. - - media/box-3D/darius2.png - media/video/darius2.mp4 - media/mixrbv2/darius2.png - 1989 @@ -54378,25 +32610,18 @@ The power-up system of Darius II was changed from that of its parent game, with Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - + darius2d.zip Darius II (dual screen) (Japan) - Darius II (dual screen) (Japan) - - jp - darius2.zip Taito Classics @@ -54404,11 +32629,6 @@ The power-up system of Darius II was changed from that of its parent game, with The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons. - - media/box-3D/darius2.png - media/video/darius2.mp4 - media/mixrbv2/darius2.png - 1989 @@ -54416,25 +32636,18 @@ The power-up system of Darius II was changed from that of its parent game, with Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - + sagaia.zip Darius II (dual screen) (World) - Darius II (dual screen) (World) - - wor - darius2.zip Taito Classics @@ -54442,11 +32655,6 @@ The power-up system of Darius II was changed from that of its parent game, with The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons. - - media/box-3D/darius2.png - media/video/darius2.mp4 - media/mixrbv2/darius2.png - 1989 @@ -54454,25 +32662,18 @@ The power-up system of Darius II was changed from that of its parent game, with Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| darius2.zip Darius II (triple screen) (Japan) - Darius II (triple screen) (Japan) - - jp - 0 Taito Classics @@ -54481,9 +32682,8 @@ The power-up system of Darius II was changed from that of its parent game, with The power-up system of Darius II was changed from that of its parent game, with players having to destroy complete waves of a particular enemy to earn a power-up. 2 new power-ups were also added; the 1st was a new weapon power-up that gave the player green, vertical lasers, the 2nd power-up was a rainbow-colored item that powered up all of the players weapons. - media/box-3D/darius2.png - media/video/darius2.mp4 - media/mixrbv2/darius2.png + media/video/darius2.mp4 + media/mixrbv2/darius2.png 1989 @@ -54492,35 +32692,23 @@ The power-up system of Darius II was changed from that of its parent game, with Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - + darkadv.zip Dark Adventure - Dark Adventure - - wor - devilw.zip Konami Classics A Gauntlet-type game. - - media/box-3D/devilw.png - media/video/devilw.mp4 - media/mixrbv2/devilw.png - 1987 @@ -54528,34 +32716,23 @@ The power-up system of Darius II was changed from that of its parent game, with Konami Shooter / Run and Gun - Shooter 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + darkedgej.zip Dark Edge (Japan) - Dark Edge (Japan) - - jp - darkedge.zip Sega Classics Dark Edge is a futuristic 3-D fighting game. While the game does not use polygons, sprite and environment scaling is used to give the game a depth of 3-D movement, as the characters circle around each other on the playfield. - - media/box-3D/darkedge.png - media/video/darkedge.mp4 - media/mixrbv2/darkedge.png - 1992 @@ -54563,33 +32740,26 @@ The power-up system of Darius II was changed from that of its parent game, with SEGA Fight / Versus - Fight 1-2 0 14 0 416x224 - Input=Joystick 8 ways||Buttons=5|| darkedge.zip Dark Edge (World) - Dark Edge (World) - - wor - 0 Sega Classics Dark Edge is a futuristic 3-D fighting game. While the game does not use polygons, sprite and environment scaling is used to give the game a depth of 3-D movement, as the characters circle around each other on the playfield. - media/box-3D/darkedge.png - media/video/darkedge.mp4 - media/mixrbv2/darkedge.png + media/video/darkedge.mp4 + media/mixrbv2/darkedge.png 1992 @@ -54598,33 +32768,26 @@ The power-up system of Darius II was changed from that of its parent game, with SEGA Fight / Versus - Fight 1-2 0 14 0 416x224 - Input=Joystick 8 ways||Buttons=5|| darkplnt.zip Dark Planet - Dark Planet - - wor - 0 Konami Classics A 3-D space shoot'em up game that takes place on a mysterious planet. Prevent enemies from building bases. - media/box-3D/darkplnt.png - media/video/darkplnt.mp4 - media/mixrbv2/darkplnt.png + media/video/darkplnt.mp4 + media/mixrbv2/darkplnt.png 1982 @@ -54639,44 +32802,17 @@ The power-up system of Darius II was changed from that of its parent game, with 6 0 256x224 - gamename=Dark Planet -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_BUTTON3=Laser -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=White||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=White||P2_DIAL=White|| - - + + darksealj.zip Dark Seal (Japan) - Dark Seal (Japan) - - jp - darkseal.zip Data East Classics Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet". - - media/box-3D/darkseal.png - media/video/darkseal.mp4 - media/mixrbv2/darkseal.png - 1990 @@ -54684,53 +32820,23 @@ P1_DIAL_EXT=Rotate Right Data East Action - Fight - Action / Labyrinth 1-2 0 12 0 256x240 - gamename=Dark Seal (World revision 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - - + + darkseal1.zip Dark Seal (World revision 1) - Dark Seal (World revision 1) - - wor - darkseal.zip Data East Classics Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet". - - media/box-3D/darkseal.png - media/video/darkseal.mp4 - media/mixrbv2/darkseal.png - 1990 @@ -54738,52 +32844,26 @@ P1_JOYSTICK_RIGHT=Right Data East Action - Fight - Action / Labyrinth 1-2 0 12 0 256x240 - gamename=Dark Seal (World revision 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| darkseal.zip Dark Seal (World revision 3) - Dark Seal (World revision 3) - - wor - 0 Data East Classics Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet". - media/box-3D/darkseal.png - media/video/darkseal.mp4 - media/mixrbv2/darkseal.png + media/video/darkseal.mp4 + media/mixrbv2/darkseal.png 1990 @@ -54792,43 +32872,18 @@ P1_JOYSTICK_RIGHT=Right Data East Action - Fight - Action / Labyrinth 1-2 0 12 0 256x240 - gamename=Dark Seal (World revision 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - - + + darkseal2.zip Dark Seal 2 (Japan v2.1) - Dark Seal 2 (Japan v2.1) - - jp - wizdfire.zip Data East Classics @@ -54836,11 +32891,6 @@ P1_JOYSTICK_RIGHT=Right Wizard Fire / Dark Seal II is another in a long line of derivative but playable fantasy-themed beat-em-ups that came to typify the arcade scene of the early nineties. - - media/box-3D/wizdfire.png - media/video/wizdfire.mp4 - media/mixrbv2/wizdfire.png - 1992 @@ -54848,79 +32898,44 @@ Wizard Fire / Dark Seal II is another in a long line of derivative but playable Data East Role playing games - Fight / 2.5D - Fight 1-2 0 14 0 320x240 - gamename=Wizard Fire (Over Sea v2.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| darktowr.zip Dark Tower - Dark Tower - - wor - 0 Taito Classics Dark Tower is a simple yet playable platform game which is somewhat unique in that while the game itself is original (i.e. not a direct clone of another game) many of the game's component parts are NOT. See 'Trivia' for further details. - media/box-3D/darktowr.png - media/video/darktowr.mp4 - media/mixrbv2/darktowr.png + media/video/darktowr.mp4 + media/mixrbv2/darktowr.png 1992 Platform - Platform / Run Jump - Action 1-2 0 10 0 256x240 - Input=Joystick 4 ways||Buttons=3|| - + dstlka.zip Darkstalkers - the night warriors (940705 Asia) - Darkstalkers - the night warriors (940705 Asia) - Darkstalkers - the night warriors (940705 Asia) - Darkstalkers - the night warriors (940705 Asia) - - asi - dstlk.zip Capcom Play System 2 @@ -54930,11 +32945,6 @@ DarkStalkers features spectacular fighting between supernatural monsters with 4 The unimaginable secret power of the dark is unleashed! - - media/box-3D/dstlk.png - media/video/dstlk.mp4 - media/mixrbv2/dstlk.png - 1994 @@ -54942,48 +32952,18 @@ The unimaginable secret power of the dark is unleashed! Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Darkstalkers: The Night Warriors (Euro 940705) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| dstlk.zip Darkstalkers - the night warriors (940705 Euro) - Darkstalkers - the night warriors (940705 Euro) - Darkstalkers - the night warriors (940705 Euro) - Darkstalkers - the night warriors (940705 Euro) - - eu - 0 Capcom Play System 2 @@ -54994,9 +32974,8 @@ DarkStalkers features spectacular fighting between supernatural monsters with 4 The unimaginable secret power of the dark is unleashed! - media/box-3D/dstlk.png - media/video/dstlk.mp4 - media/mixrbv2/dstlk.png + media/video/dstlk.mp4 + media/mixrbv2/dstlk.png 1994 @@ -55005,48 +32984,18 @@ The unimaginable secret power of the dark is unleashed! Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Darkstalkers: The Night Warriors (Euro 940705) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - - + + dstlku1d.zip Darkstalkers - the night warriors (940705 USA Phoenix Edition) - Darkstalkers - the night warriors (940705 USA Phoenix Edition) - Darkstalkers - the night warriors (940705 USA Phoenix Edition) - Darkstalkers - the night warriors (940705 USA Phoenix Edition) - - us - dstlk.zip Capcom Play System 2 @@ -55056,11 +33005,6 @@ DarkStalkers features spectacular fighting between supernatural monsters with 4 The unimaginable secret power of the dark is unleashed! - - media/box-3D/dstlk.png - media/video/dstlk.mp4 - media/mixrbv2/dstlk.png - 1994 @@ -55068,48 +33012,18 @@ The unimaginable secret power of the dark is unleashed! Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Darkstalkers: The Night Warriors (Euro 940705) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - - + + dstlkur1.zip Darkstalkers - the night warriors (940705 USA) - Darkstalkers - the night warriors (940705 USA) - Darkstalkers - the night warriors (940705 USA) - Darkstalkers - the night warriors (940705 USA) - - us - dstlk.zip Capcom Play System 2 @@ -55119,11 +33033,6 @@ DarkStalkers features spectacular fighting between supernatural monsters with 4 The unimaginable secret power of the dark is unleashed! - - media/box-3D/dstlk.png - media/video/dstlk.mp4 - media/mixrbv2/dstlk.png - 1994 @@ -55131,48 +33040,18 @@ The unimaginable secret power of the dark is unleashed! Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Darkstalkers: The Night Warriors (Euro 940705) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - - + + dstlkh.zip Darkstalkers - the night warriors (940818 Hispanic) - Darkstalkers - the night warriors (940818 Hispanic) - Darkstalkers - the night warriors (940818 Hispanic) - Darkstalkers - the night warriors (940818 Hispanic) - - sp - dstlk.zip Capcom Play System 2 @@ -55182,11 +33061,6 @@ DarkStalkers features spectacular fighting between supernatural monsters with 4 The unimaginable secret power of the dark is unleashed! - - media/box-3D/dstlk.png - media/video/dstlk.mp4 - media/mixrbv2/dstlk.png - 1994 @@ -55194,48 +33068,18 @@ The unimaginable secret power of the dark is unleashed! Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Darkstalkers: The Night Warriors (Euro 940705) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - - + + dstlku.zip Darkstalkers - the night warriors (940818 USA) - Darkstalkers - the night warriors (940818 USA) - Darkstalkers - the night warriors (940818 USA) - Darkstalkers - the night warriors (940818 USA) - - us - dstlk.zip Capcom Play System 2 @@ -55245,11 +33089,6 @@ DarkStalkers features spectacular fighting between supernatural monsters with 4 The unimaginable secret power of the dark is unleashed! - - media/box-3D/dstlk.png - media/video/dstlk.mp4 - media/mixrbv2/dstlk.png - 1994 @@ -55257,42 +33096,17 @@ The unimaginable secret power of the dark is unleashed! Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Darkstalkers: The Night Warriors (Euro 940705) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| dwi.zip DarkWing Duck (FMV Demo) - DarkWing Duck (FMV Demo) 0 Mame @@ -55300,44 +33114,34 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/dwi.png - media/mixrbv2/dwi.png + media/mixrbv2/dwi.png 2009 Sergi Sergi - - - + 0 0 0 - + dwia.zip DarkWing Duck (FMV Demo, alt) - DarkWing Duck (FMV Demo, alt) dwi.zip Mame - - media/box-3D/dwi.png - media/mixrbv2/dwi.png - 2009 Sergi Sergi - - - + 0 0 0 @@ -55346,11 +33150,7 @@ P1_JOYSTICK_RIGHT=Right darwin.zip Darwin 4078 (Japan) - Darwin 4078 (Japan) - - jp - 0 Data East Classics @@ -55363,9 +33163,8 @@ The player must progress through 16 different levels, defeating the boss at the There are two broad categories that define how enemies attack. The first type only shoots in the forward direction at a constant speed, but the second type shoots bullets that travel at different speeds depending on its distance with the player's ship (the bullets travel quicker if the player is farther away, and slower if the player is close by). This makes it so that staying away from enemies will not necessarily make it easier to avoid attacks. The game's difficulty also does not change over time, and enemies do not become stronger as the player's ship evolves. - media/box-3D/darwin.png - media/video/darwin.mp4 - media/mixrbv2/darwin.png + media/video/darwin.mp4 + media/mixrbv2/darwin.png 1986 @@ -55374,33 +33173,26 @@ There are two broad categories that define how enemies attack. The first type on Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 240x240 - Input=Joystick 8 ways||Buttons=2|| dquizgo.zip Date Quiz Go Go (Korea) - Date Quiz Go Go (Korea) - - kr - 0 SemiCom - media/box-3D/dquizgo.png - media/video/dquizgo.mp4 - media/mixrbv2/dquizgo.png + media/video/dquizgo.mp4 + media/mixrbv2/dquizgo.png 1998 @@ -55409,33 +33201,26 @@ There are two broad categories that define how enemies attack. The first type on SemiCom Quiz / Korean - Quiz 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| dquizgo2.zip Date Quiz Go Go Episode 2 - Date Quiz Go Go Episode 2 - - wor - 0 SemiCom Date Quiz Go Go Episode 2 (c) 2000 SemiCom. - SERIES - 1. Date Quiz Go Go (1998) 2. Date Quiz Go Go Episode 2 (2000) - SOURCES - Game's rom. - media/box-3D/dquizgo2.png - media/video/dquizgo2.mp4 - media/mixrbv2/dquizgo2.png + media/video/dquizgo2.mp4 + media/mixrbv2/dquizgo2.png 2000 @@ -55444,25 +33229,18 @@ There are two broad categories that define how enemies attack. The first type on SemiCom Quiz / Korean - Quiz 1-2 0 8 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + powj.zip Datsugoku - Prisoners of War (Japan) - Datsugoku - Prisoners of War (Japan) - Datsugoku - Prisoners of War (Japan) - - jp - pow.zip SNK Classics @@ -55472,11 +33250,6 @@ The escaping POWs fight primarily using hand-to-hand combat, but limited-use kni The controls change when wielding a weapon; the knife is thrown by pressing the punch button, but can preserved by using kicks. When wielding the machine gun, players can fire it by pressing the kick button, or can conserve its ammo by pressing the punch button to gun-whip enemies from close-range. - - media/box-3D/pow.png - media/video/pow.mp4 - media/mixrbv2/pow.png - 1988 @@ -55484,55 +33257,26 @@ The controls change when wielding a weapon; the knife is thrown by pressing the SNK Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x224 - gamename=P.O.W. - Prisoners of War (US version 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=On the original cpo, the buttons are in 'Double Dragon' configuration (jump on the top row, punch and kick on the bottom). You may wish to remap for comfort -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Kick -P1_BUTTON2=Jump -P1_BUTTON3=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| deadang.zip Dead Angle - Dead Angle - Dead Angle - Dead Angle - - wor - 0 Seibu Kaihatsu Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without put - media/box-3D/deadang.png - media/video/deadang.mp4 - media/mixrbv2/deadang.png + media/video/deadang.mp4 + media/mixrbv2/deadang.png 1988 @@ -55541,54 +33285,23 @@ P1_JOYSTICK_RIGHT=Right Seibu Kaihatsu Shooter / 3rd person - Race, Driving - Race 1st Pers. view - Shooter 1-2 0 10 0 256x224 - gamename=Dead Angle -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Aim Down -P1_JOYSTICK_LEFT=Aim Left -P1_JOYSTICK_RIGHT=Aim Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - + deadconxj.zip Dead Connection (Japan) - Dead Connection (Japan) - - jp - deadconx.zip Taito Classics Mobsters & criminals own the streets. Law enforcement has taken a backseat against the criminal empire that overwhelms the city and innocent people turn up dead with each passing moment. Take control of 4 brave vigilantes and exterminate the criminals using their rules! Features excellent sound effects as well as fast & furious action with plenty of weapons & stuff to find! - - media/box-3D/deadconx.png - media/video/deadconx.mp4 - media/mixrbv2/deadconx.png - 1992 @@ -55602,26 +33315,20 @@ P1_JOYSTICK_RIGHT=Aim Right 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| deadconx.zip Dead Connection (World) - Dead Connection (World) - - wor - 0 Taito Classics Mobsters & criminals own the streets. Law enforcement has taken a backseat against the criminal empire that overwhelms the city and innocent people turn up dead with each passing moment. Take control of 4 brave vigilantes and exterminate the criminals using their rules! Features excellent sound effects as well as fast & furious action with plenty of weapons & stuff to find! - media/box-3D/deadconx.png - media/video/deadconx.mp4 - media/mixrbv2/deadconx.png + media/video/deadconx.mp4 + media/mixrbv2/deadconx.png 1992 @@ -55636,29 +33343,18 @@ P1_JOYSTICK_RIGHT=Aim Right 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + deathbrd.zip Death Brade (Japan ver JM-3) - Death Brade (Japan ver JM-3) - Death Brade (Japan ver JM-3) - - jp - mutantf.zip Data East Classics 8 mythical creatures battle each other in this wrestling-style fighting game. - - media/box-3D/mutantf.png - media/video/mutantf.mp4 - media/mixrbv2/mutantf.png - 1992 @@ -55666,24 +33362,18 @@ P1_JOYSTICK_RIGHT=Aim Right Data East Fight / Versus - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| decocass.zip DECO Cassette System Bios - DECO Cassette System Bios - - wor - 0 non Jeu @@ -55692,8 +33382,7 @@ P1_JOYSTICK_RIGHT=Aim Right DECO Cassette System © 1980 Data East Corp. - media/box-3D/decocass.png - media/mixrbv2/decocass.png + media/mixrbv2/decocass.png 1981 @@ -55701,21 +33390,17 @@ DECO Cassette System © 1980 Data East Corp. Data East Various - Various / System 1-2 0 0 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| decomult.zip Deco Cassette System Multigame (ROM based) - Deco Cassette System Multigame (ROM based) 0 Mame @@ -55723,210 +33408,146 @@ DECO Cassette System © 1980 Data East Corp. - media/box-3D/decomult.png - media/video/decomult.mp4 - media/mixrbv2/decomult.png + media/video/decomult.mp4 + media/mixrbv2/decomult.png 2008 - - - + 0 0 0 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + deerhunte.zip Deer Hunting USA V1 - Deer Hunting USA V1 - - wor - deerhunt.zip Sammy Classics An interactive shooting game where players stalk deer in the wilderness during hunting season. - - media/box-3D/deerhunt.png - media/video/deerhunt.mp4 - media/mixrbv2/deerhunt.png - 2000 Sammy Studios Lightgun Shooter - Shooter 1 0 10 0 320x240 - Input=Lightgun||Buttons=2|| - + deerhuntd.zip Deer Hunting USA V2 - Deer Hunting USA V2 - - wor - deerhunt.zip Sammy Classics An interactive shooting game where players stalk deer in the wilderness during hunting season. - - media/box-3D/deerhunt.png - media/video/deerhunt.mp4 - media/mixrbv2/deerhunt.png - 2000 Sammy Studios Lightgun Shooter - Shooter 1 0 10 0 320x240 - Input=Lightgun||Buttons=2|| - + deerhuntc.zip Deer Hunting USA V3.0 - Deer Hunting USA V3.0 - - wor - deerhunt.zip Sammy Classics An interactive shooting game where players stalk deer in the wilderness during hunting season. - - media/box-3D/deerhunt.png - media/video/deerhunt.mp4 - media/mixrbv2/deerhunt.png - 2000 Sammy Studios Lightgun Shooter - Shooter 1 0 10 0 320x240 - Input=Lightgun||Buttons=2|| - + deerhuntb.zip Deer Hunting USA V4.0 - Deer Hunting USA V4.0 - - wor - deerhunt.zip Sammy Classics An interactive shooting game where players stalk deer in the wilderness during hunting season. - - media/box-3D/deerhunt.png - media/video/deerhunt.mp4 - media/mixrbv2/deerhunt.png - 2000 Sammy Studios Lightgun Shooter - Shooter 1 0 10 0 320x240 - Input=Lightgun||Buttons=2|| - + deerhunta.zip Deer Hunting USA V4.2 - Deer Hunting USA V4.2 - - wor - deerhunt.zip Sammy Classics An interactive shooting game where players stalk deer in the wilderness during hunting season. - - media/box-3D/deerhunt.png - media/video/deerhunt.mp4 - media/mixrbv2/deerhunt.png - 2000 Sammy Studios Lightgun Shooter - Shooter 1 0 10 0 320x240 - Input=Lightgun||Buttons=2|| deerhunt.zip Deer Hunting USA V4.3 - Deer Hunting USA V4.3 - - wor - 0 Sammy Classics An interactive shooting game where players stalk deer in the wilderness during hunting season. - media/box-3D/deerhunt.png - media/video/deerhunt.mp4 - media/mixrbv2/deerhunt.png + media/video/deerhunt.mp4 + media/mixrbv2/deerhunt.png 2000 @@ -55934,55 +33555,41 @@ DECO Cassette System © 1980 Data East Corp. Sammy Studios Lightgun Shooter - Shooter 1 0 10 0 320x240 - Input=Lightgun||Buttons=2|| - + deerhuntj.zip Deer Hunting USA V4.4.1 (Japan) - Deer Hunting USA V4.4.1 (Japan) deerhunt.zip Sammy Classics An interactive shooting game where players stalk deer in the wilderness during hunting season. - - media/box-3D/deerhunt.png - media/video/deerhunt.mp4 - media/mixrbv2/deerhunt.png - 2000 Sammy Studios Lightgun Shooter - Shooter 1 0 10 0 320x240 - Input=Lightgun||Buttons=2|| - + defence.zip Defence Command (Defender bootleg) - Defence Command (Defender bootleg) - - wor - defender.zip Midway Classics @@ -55998,11 +33605,6 @@ Players have two escape options to use as a last resort. The first is the 'smart If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/video/defender.mp4 - media/mixrbv2/defender.png - 1980 @@ -56010,52 +33612,26 @@ If all humanoids are successfully abducted, the planet will explode in a blindin Williams Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 294x238 - gamename=Defender (Red label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= Joystick is on left side of control panel with reverse button the the right of it so it can be hit with thumb. Fire and thrust are on right side of control panel with smart bomb, and hyperspace to the left in a 45 degree angle. In mame you can turn on cheat mode and the controls are automatically re-mapped so that the game is quite playable on a standard 8way joystick. -P1NumButtons=5 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SMART BOMB -P1_BUTTON4=HYPERSPACE -P1_BUTTON5=REVERSE -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red|| redufo.zip Defend the Terra Attack on the Red UFO - Defend the Terra Attack on the Red UFO - - wor - 0 Konami Classics Destroy all the small flying saucers then destroy the mothership. - media/box-3D/redufo.png - media/video/redufo.mp4 - media/mixrbv2/redufo.png + media/video/redufo.mp4 + media/mixrbv2/redufo.png 1981 @@ -56064,48 +33640,23 @@ P1_JOYSTICK_UP=Up Artic Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=Defend the Terra Attack on the Red UFO -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + redufob.zip Defend the Terra Attack on the Red UFO (bootleg, set 1) - Defend the Terra Attack on the Red UFO (bootleg, set 1) - - wor - redufo.zip Konami Classics Destroy all the small flying saucers then destroy the mothership. - - media/box-3D/redufo.png - media/video/redufo.mp4 - media/mixrbv2/redufo.png - 1981 @@ -56113,45 +33664,23 @@ P1_JOYSTICK_RIGHT=Right Artic Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=Defend the Terra Attack on the Red UFO -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + redufob2.zip Defend the Terra Attack on the Red UFO (bootleg, set 2) - Defend the Terra Attack on the Red UFO (bootleg, set 2) redufo.zip Konami Classics Destroy all the small flying saucers then destroy the mothership. - - media/box-3D/redufo.png - media/video/redufo.mp4 - media/mixrbv2/redufo.png - 1981 @@ -56159,38 +33688,18 @@ P1_JOYSTICK_RIGHT=Right Artic Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=Defend the Terra Attack on the Red UFO -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + defenderb.zip Defender (Blue label) - Defender (Blue label) - - wor - defender.zip Midway Classics @@ -56206,11 +33715,6 @@ Players have two escape options to use as a last resort. The first is the 'smart If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/video/defender.mp4 - media/mixrbv2/defender.png - 1980 @@ -56218,43 +33722,18 @@ If all humanoids are successfully abducted, the planet will explode in a blindin Williams Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 294x238 - gamename=Defender (Red label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= Joystick is on left side of control panel with reverse button the the right of it so it can be hit with thumb. Fire and thrust are on right side of control panel with smart bomb, and hyperspace to the left in a 45 degree angle. In mame you can turn on cheat mode and the controls are automatically re-mapped so that the game is quite playable on a standard 8way joystick. -P1NumButtons=5 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SMART BOMB -P1_BUTTON4=HYPERSPACE -P1_BUTTON5=REVERSE -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red|| - - + + defenderg.zip Defender (Green label) - Defender (Green label) - - wor - defender.zip Midway Classics @@ -56270,11 +33749,6 @@ Players have two escape options to use as a last resort. The first is the 'smart If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/video/defender.mp4 - media/mixrbv2/defender.png - 1980 @@ -56282,43 +33756,18 @@ If all humanoids are successfully abducted, the planet will explode in a blindin Williams Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 294x238 - gamename=Defender (Red label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= Joystick is on left side of control panel with reverse button the the right of it so it can be hit with thumb. Fire and thrust are on right side of control panel with smart bomb, and hyperspace to the left in a 45 degree angle. In mame you can turn on cheat mode and the controls are automatically re-mapped so that the game is quite playable on a standard 8way joystick. -P1NumButtons=5 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SMART BOMB -P1_BUTTON4=HYPERSPACE -P1_BUTTON5=REVERSE -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red|| defender.zip Defender (Red label) - Defender (Red label) - - wor - 0 Midway Classics @@ -56335,9 +33784,8 @@ Players have two escape options to use as a last resort. The first is the 'smart If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - media/box-3D/defender.png - media/video/defender.mp4 - media/mixrbv2/defender.png + media/video/defender.mp4 + media/mixrbv2/defender.png 1980 @@ -56346,43 +33794,18 @@ If all humanoids are successfully abducted, the planet will explode in a blindin Williams Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 294x238 - gamename=Defender (Red label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= Joystick is on left side of control panel with reverse button the the right of it so it can be hit with thumb. Fire and thrust are on right side of control panel with smart bomb, and hyperspace to the left in a 45 degree angle. In mame you can turn on cheat mode and the controls are automatically re-mapped so that the game is quite playable on a standard 8way joystick. -P1NumButtons=5 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SMART BOMB -P1_BUTTON4=HYPERSPACE -P1_BUTTON5=REVERSE -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red|| - - + + defenderw.zip Defender (White label) - Defender (White label) - - wor - defender.zip Midway Classics @@ -56398,11 +33821,6 @@ Players have two escape options to use as a last resort. The first is the 'smart If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/video/defender.mp4 - media/mixrbv2/defender.png - 1980 @@ -56410,53 +33828,23 @@ If all humanoids are successfully abducted, the planet will explode in a blindin Williams Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 294x238 - gamename=Defender (Red label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= Joystick is on left side of control panel with reverse button the the right of it so it can be hit with thumb. Fire and thrust are on right side of control panel with smart bomb, and hyperspace to the left in a 45 degree angle. In mame you can turn on cheat mode and the controls are automatically re-mapped so that the game is quite playable on a standard 8way joystick. -P1NumButtons=5 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SMART BOMB -P1_BUTTON4=HYPERSPACE -P1_BUTTON5=REVERSE -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red|| - - + + defense.zip Defense (System 16B, FD1089A 317-0028) - Defense (System 16B, FD1089A 317-0028) - - wor - sdi.zip Sega Classics SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive & defensive warfare. - - media/box-3D/sdi.png - media/video/sdi.mp4 - media/mixrbv2/sdi.png - 1987 @@ -56464,45 +33852,18 @@ P1_JOYSTICK_UP=Up SEGA Shooter / Missile Command Like - Shooter 1-2 0 12 0 320x224 - gamename=SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=For those of you who have 'fraken-panels' this is the game for you. This game uses the extremely odd combination of a top-fire 8-way joystick and a trackball. All controls are required too so forget about playing this game unless you have those controls. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1|Trackball+trackball -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Move Up -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_TRACKBALL_X=Aim Left -P1_TRACKBALL_X_EXT=Aim Right -P1_TRACKBALL_Y=Aim Up -P1_TRACKBALL_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White|| - - + + defcmnd.zip Defense Command (Defender bootleg) - Defense Command (Defender bootleg) - - wor - defender.zip Midway Classics @@ -56518,11 +33879,6 @@ Players have two escape options to use as a last resort. The first is the 'smart If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/video/defender.mp4 - media/mixrbv2/defender.png - 1980 @@ -56530,43 +33886,18 @@ If all humanoids are successfully abducted, the planet will explode in a blindin Williams Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 294x238 - gamename=Defender (Red label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= Joystick is on left side of control panel with reverse button the the right of it so it can be hit with thumb. Fire and thrust are on right side of control panel with smart bomb, and hyperspace to the left in a 45 degree angle. In mame you can turn on cheat mode and the controls are automatically re-mapped so that the game is quite playable on a standard 8way joystick. -P1NumButtons=5 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SMART BOMB -P1_BUTTON4=HYPERSPACE -P1_BUTTON5=REVERSE -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red|| - - + + deltrace.zip Delta Race - Delta Race - - wor - omegrace.zip Midway Classics @@ -56576,62 +33907,29 @@ The Omegan Fighter can rotate through 360 degrees and thrust to move forwards, i As well as firing lasers at the player, some enemy ships also drop mines that must be shot or avoided. As players progress through the waves, the number of enemy attackers and their aggression increases. - - media/box-3D/omegrace.png - media/video/omegrace.mp4 - media/mixrbv2/omegrace.png - 1981 Midway Midway - Shooter Fight - Shoot'em Up 1-2 0 18 0 - gamename=Omega Race (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game acutally uses one of the very rare optical dials. No it doesn't really spin, you turn it like a paddle. Ironically, I believe that this was one of mame's first optical games and thus the 2 way optical was named 'dial' instead of 'spinner,' which is what most optical mame games have. -P1NumButtons=2 -P1Controls=Misc+other|Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Black|| - + deluxe4u.zip Deluxe 4 U (ver. 0107, 07/01/2000) - Deluxe 4 U (ver. 0107, 07/01/2000) - - wor - deluxe5.zip Mame Five exciting games in one : Blackjack, Bingo, Search Point, Pang and Land Cutter. - - media/box-3D/deluxe5.png - media/video/deluxe5.mp4 - media/mixrbv2/deluxe5.png - 2000 @@ -56644,26 +33942,20 @@ P1_DIAL_EXT=Right 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| deluxe5.zip Deluxe 5 (ver. 0107, 07/01/2000, set 1) - Deluxe 5 (ver. 0107, 07/01/2000, set 1) - - wor - 0 Mame Five exciting games in one : Blackjack, Bingo, Search Point, Pang and Land Cutter. - media/box-3D/deluxe5.png - media/video/deluxe5.mp4 - media/mixrbv2/deluxe5.png + media/video/deluxe5.mp4 + media/mixrbv2/deluxe5.png 2000 @@ -56677,27 +33969,17 @@ P1_DIAL_EXT=Right 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + deluxe5a.zip Deluxe 5 (ver. 0107, 07/01/2000, set 2) - Deluxe 5 (ver. 0107, 07/01/2000, set 2) - - wor - deluxe5.zip Mame Five exciting games in one : Blackjack, Bingo, Search Point, Pang and Land Cutter. - - media/box-3D/deluxe5.png - media/video/deluxe5.mp4 - media/mixrbv2/deluxe5.png - 2000 @@ -56710,27 +33992,17 @@ P1_DIAL_EXT=Right 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + deluxe5b.zip Deluxe 5 (ver. 0107, 07/01/2000, set 3) - Deluxe 5 (ver. 0107, 07/01/2000, set 3) - - wor - deluxe5.zip Mame Five exciting games in one : Blackjack, Bingo, Search Point, Pang and Land Cutter. - - media/box-3D/deluxe5.png - media/video/deluxe5.mp4 - media/mixrbv2/deluxe5.png - 2000 @@ -56743,26 +34015,20 @@ P1_DIAL_EXT=Right 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| demoderb.zip Demolition Derby - Demolition Derby - - wor - 0 Midway Classics Drive your car in a demolition derby and avoid getting hit in the radiator. Hit other cars in the radiator several times to make them explode. Collect wrenches, screwdrivers and car keys for bonuses. - media/box-3D/demoderb.png - media/video/demoderb.mp4 - media/mixrbv2/demoderb.png + media/video/demoderb.mp4 + media/mixrbv2/demoderb.png 1984 @@ -56777,43 +34043,17 @@ P1_DIAL_EXT=Right 8 0 512x480 - gamename=Demolition Derby -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=OTHER: This game had a 2-way joystick as the forward/reverse shifter. Unlike Hi/Low shifters that have only two positions, the Demolition Derby shifter has a Forward, a Reverse, and a Neutral (centered, not labeled) like a 2-way (v) joystick. However, Mame emulates the shifter as buttons 1 & 2, and does not use the 2-way joystick. The start button is labeled 'Restart' on the CP. The game comes in 2 player standup and 4 player cocktail, and switches between the two with a dipswitch. -P1NumButtons=2 -P1Controls=360 Steering Wheel+dial|Misc+other -P1_BUTTON1=Forward -P1_BUTTON2=Reverse -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_DIAL=Black|| - - + + demoderbc.zip Demolition Derby (cocktail) - Demolition Derby (cocktail) - - wor - demoderb.zip Midway Classics Drive your car in a demolition derby and avoid getting hit in the radiator. Hit other cars in the radiator several times to make them explode. Collect wrenches, screwdrivers and car keys for bonuses. - - media/box-3D/demoderb.png - media/video/demoderb.mp4 - media/mixrbv2/demoderb.png - 1984 @@ -56827,43 +34067,17 @@ P1_DIAL_EXT=Right 8 0 512x480 - gamename=Demolition Derby -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=OTHER: This game had a 2-way joystick as the forward/reverse shifter. Unlike Hi/Low shifters that have only two positions, the Demolition Derby shifter has a Forward, a Reverse, and a Neutral (centered, not labeled) like a 2-way (v) joystick. However, Mame emulates the shifter as buttons 1 & 2, and does not use the 2-way joystick. The start button is labeled 'Restart' on the CP. The game comes in 2 player standup and 4 player cocktail, and switches between the two with a dipswitch. -P1NumButtons=2 -P1Controls=360 Steering Wheel+dial|Misc+other -P1_BUTTON1=Forward -P1_BUTTON2=Reverse -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_DIAL=Black|| - - + + demoderm.zip Demolition Derby (MCR-3 Mono Board Version) - Demolition Derby (MCR-3 Mono Board Version) - - wor - demoderb.zip Midway Classics Drive your car in a demolition derby and avoid getting hit in the radiator. Hit other cars in the radiator several times to make them explode. Collect wrenches, screwdrivers and car keys for bonuses. - - media/box-3D/demoderb.png - media/video/demoderb.mp4 - media/mixrbv2/demoderb.png - 1984 @@ -56877,33 +34091,12 @@ P1_DIAL_EXT=Right 8 0 512x480 - gamename=Demolition Derby -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=OTHER: This game had a 2-way joystick as the forward/reverse shifter. Unlike Hi/Low shifters that have only two positions, the Demolition Derby shifter has a Forward, a Reverse, and a Neutral (centered, not labeled) like a 2-way (v) joystick. However, Mame emulates the shifter as buttons 1 & 2, and does not use the 2-way joystick. The start button is labeled 'Restart' on the CP. The game comes in 2 player standup and 4 player cocktail, and switches between the two with a dipswitch. -P1NumButtons=2 -P1Controls=360 Steering Wheel+dial|Misc+other -P1_BUTTON1=Forward -P1_BUTTON2=Reverse -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_DIAL=Black|| - - + + dmnfrnt102.zip Demon Front (M102XX, S101XX) - Demon Front (M102XX, S101XX) - - wor - dmnfrnt.zip IGS @@ -56914,11 +34107,6 @@ P1_DIAL_EXT=Right A lucky few escaped and lived in exile. Four of the survivers decided to join forces, to fight back and overthrow the evil that dominates the planet. - - media/box-3D/dmnfrnt.png - media/video/dmnfrnt.mp4 - media/mixrbv2/dmnfrnt.png - 2002 @@ -56926,26 +34114,18 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo IGS Shooter - Shooter / Run and Gun - Platform / Shooter Scrolling - Platform 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + dmnfrnt103.zip Demon Front (M103XX, S103XX) - Demon Front (M103XX, S103XX) - - wor - dmnfrnt.zip IGS @@ -56956,11 +34136,6 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo A lucky few escaped and lived in exile. Four of the survivers decided to join forces, to fight back and overthrow the evil that dominates the planet. - - media/box-3D/dmnfrnt.png - media/video/dmnfrnt.mp4 - media/mixrbv2/dmnfrnt.png - 2002 @@ -56968,26 +34143,18 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo IGS Shooter - Shooter / Run and Gun - Platform / Shooter Scrolling - Platform 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| dmnfrnt.zip Demon Front (M105XX, S105XX) - Demon Front (M105XX, S105XX) - - wor - 0 IGS @@ -56999,9 +34166,8 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo - media/box-3D/dmnfrnt.png - media/video/dmnfrnt.mp4 - media/mixrbv2/dmnfrnt.png + media/video/dmnfrnt.mp4 + media/mixrbv2/dmnfrnt.png 2002 @@ -57010,22 +34176,17 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo IGS Shooter - Shooter / Run and Gun - Platform / Shooter Scrolling - Platform 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + dmnfrntpcba.zip Demon Front (VM105XX, S105XX, China, Single PCB Version) - Demon Front (VM105XX, S105XX, China, Single PCB Version) dmnfrnt.zip IGS @@ -57037,11 +34198,6 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo A lucky few escaped and lived in exile. Four of the survivers decided to join forces, to fight back and overthrow the evil that dominates the planet. - - media/box-3D/dmnfrnt.png - media/video/dmnfrnt.mp4 - media/mixrbv2/dmnfrnt.png - 2002 @@ -57049,26 +34205,18 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo IGS Shooter - Shooter / Run and Gun - Platform / Shooter Scrolling - Platform 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + dmnfrntpcb.zip Demon Front (VM107KR, S106KR, S101KR, Korea, Single PCB Version) - Demon Front (VM107KR, S106KR, S101KR, Korea, Single PCB Version) - - wor - dmnfrnt.zip IGS @@ -57079,11 +34227,6 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo A lucky few escaped and lived in exile. Four of the survivers decided to join forces, to fight back and overthrow the evil that dominates the planet. - - media/box-3D/dmnfrnt.png - media/video/dmnfrnt.mp4 - media/mixrbv2/dmnfrnt.png - 2002 @@ -57091,36 +34234,26 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo IGS Shooter - Shooter / Run and Gun - Platform / Shooter Scrolling - Platform 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| demonwld.zip Demon's World / Horror Story (set 1) - Demon's World / Horror Story (set 1) - Demon's World / Horror Story (set 1) - - wor - 0 Toaplan Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story). - media/box-3D/demonwld.png - media/video/demonwld.mp4 - media/mixrbv2/demonwld.png + media/video/demonwld.mp4 + media/mixrbv2/demonwld.png 1990 @@ -57129,35 +34262,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Toaplan Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + demonwld1.zip Demon's World / Horror Story (set 2) - Demon's World / Horror Story (set 2) - Demon's World / Horror Story (set 2) - - wor - demonwld.zip Toaplan Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story). - - media/box-3D/demonwld.png - media/video/demonwld.mp4 - media/mixrbv2/demonwld.png - 1990 @@ -57165,35 +34286,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Toaplan Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + demonwld2.zip Demon's World / Horror Story (set 3) - Demon's World / Horror Story (set 3) - Demon's World / Horror Story (set 3) - - wor - demonwld.zip Toaplan Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story). - - media/box-3D/demonwld.png - media/video/demonwld.mp4 - media/mixrbv2/demonwld.png - 1990 @@ -57201,35 +34310,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Toaplan Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + demonwld3.zip Demon's World / Horror Story (set 4) - Demon's World / Horror Story (set 4) - Demon's World / Horror Story (set 4) - - wor - demonwld.zip Toaplan Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story). - - media/box-3D/demonwld.png - media/video/demonwld.mp4 - media/mixrbv2/demonwld.png - 1990 @@ -57237,35 +34334,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Toaplan Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + demonwld4.zip Demon's World / Horror Story (set 5) - Demon's World / Horror Story (set 5) - Demon's World / Horror Story (set 5) - - wor - demonwld.zip Toaplan Demon's World, released in Japan as "Horror Story", is a platformer arcade game that was developed by Toaplan and published by Taito in 1989. This game is multi-regional, meaning that it can be configured for different regions via the DIP switches. These settings change the legal warnings, can display the Taito licensing message and can change the title between the English version (Demon's World) and the Japanese version (Horror Story). - - media/box-3D/demonwld.png - media/video/demonwld.mp4 - media/mixrbv2/demonwld.png - 1990 @@ -57273,33 +34358,26 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Toaplan Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| denjinmk.zip Denjin Makai (set 1) - Denjin Makai (set 1) - - wor - 0 Seibu Kaihatsu Many years after the third world war, a new country has emerged. This country is not controlled by a god, demon, or man, but by a huge network system, a super computer the computer has a name but I have forgotten what it was called. This super computer controls and monitors the city and everyone in it, and no one can ever escape or get by the computer. Recently there have been people showing up whos actions cannot be seen or monitored by the computer. These people are known as Ghosts. Because of this, the Ghosts have been freely committing crimes across the city. In response to this a Ghost Police Force or Ghost Defence Force has been created, members of this group are known as Ghost Chasers. There are SIX characters to choose from all with their own unique movelist which is quite large and only matched by its sequel, Denjin Makai II: Guardians. - media/box-3D/denjinmk.png - media/video/denjinmk.mp4 - media/mixrbv2/denjinmk.png + media/video/denjinmk.mp4 + media/mixrbv2/denjinmk.png 1994 @@ -57308,32 +34386,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 12 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + denjinmka.zip Denjin Makai (set 2) - Denjin Makai (set 2) denjinmk.zip Seibu Kaihatsu Many years after the third world war, a new country has emerged. This country is not controlled by a god, demon, or man, but by a huge network system, a super computer the computer has a name but I have forgotten what it was called. This super computer controls and monitors the city and everyone in it, and no one can ever escape or get by the computer. Recently there have been people showing up whos actions cannot be seen or monitored by the computer. These people are known as Ghosts. Because of this, the Ghosts have been freely committing crimes across the city. In response to this a Ghost Police Force or Ghost Defence Force has been created, members of this group are known as Ghost Chasers. There are SIX characters to choose from all with their own unique movelist which is quite large and only matched by its sequel, Denjin Makai II: Guardians. - - media/box-3D/denjinmk.png - media/video/denjinmk.mp4 - media/mixrbv2/denjinmk.png - 1994 @@ -57341,34 +34410,26 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 12 0 320x256 - Input=Joystick 8 ways||Buttons=3|| deroon.zip Deroon DeroDero - Deroon DeroDero - - wor - 0 Tecmo A cute and hilarious puzzle game in the vein of Puyo Puyo. - media/box-3D/deroon.png - media/video/deroon.mp4 - media/mixrbv2/deroon.png + media/video/deroon.mp4 + media/mixrbv2/deroon.png 1995 @@ -57377,31 +34438,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Tecmo Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + deroona.zip Deroon DeroDero (alt set) - Deroon DeroDero (alt set) deroon.zip Tecmo A cute and hilarious puzzle game in the vein of Puyo Puyo. - - media/box-3D/deroon.png - media/video/deroon.mp4 - media/mixrbv2/deroon.png - 1995 @@ -57409,31 +34462,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Tecmo Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + deroon2.zip Deroon DeroDero (newer) - Deroon DeroDero (newer) deroon.zip Tecmo A cute and hilarious puzzle game in the vein of Puyo Puyo. - - media/box-3D/deroon.png - media/video/deroon.mp4 - media/mixrbv2/deroon.png - 1995 @@ -57441,35 +34486,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Tecmo Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + dassault4.zip Desert Assault (US 4 Players) - Desert Assault (US 4 Players) - Desert Assault (US 4 Players) - - us - thndzone.zip Data East Classics The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms containing deadly spores, stop it before it's too late the world needs you soldier. - - media/box-3D/thndzone.png - media/video/thndzone.mp4 - media/mixrbv2/thndzone.png - 1991 @@ -57477,36 +34510,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Data East Shooter / Run and Gun - Shooter 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black|| - + dassault.zip Desert Assault (US) - Desert Assault (US) - Desert Assault (US) - - us - thndzone.zip Data East Classics The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms containing deadly spores, stop it before it's too late the world needs you soldier. - - media/box-3D/thndzone.png - media/video/thndzone.mp4 - media/mixrbv2/thndzone.png - 1991 @@ -57514,35 +34534,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Data East Shooter / Run and Gun - Shooter 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black|| - + desertbrjd.zip Desert Breaker (Japan, FD1094 317-0194 decrypted) - Desert Breaker (Japan, FD1094 317-0194 decrypted) - - jp - desertbr.zip Sega Classics Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels. - - media/box-3D/desertbr.png - media/video/desertbr.mp4 - media/mixrbv2/desertbr.png - 1992 @@ -57550,34 +34558,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo SEGA Shooter / Run and Gun - Shooter 1-3 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + desertbrj.zip Desert Breaker (Japan, FD1094 317-0194) - Desert Breaker (Japan, FD1094 317-0194) - - jp - desertbr.zip Sega Classics Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels. - - media/box-3D/desertbr.png - media/video/desertbr.mp4 - media/mixrbv2/desertbr.png - 1992 @@ -57585,34 +34582,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo SEGA Shooter / Run and Gun - Shooter 1-3 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + desertbrd.zip Desert Breaker (World, FD1094 317-0196 decrypted) - Desert Breaker (World, FD1094 317-0196 decrypted) - - wor - desertbr.zip Sega Classics Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels. - - media/box-3D/desertbr.png - media/video/desertbr.mp4 - media/mixrbv2/desertbr.png - 1992 @@ -57620,33 +34606,26 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo SEGA Shooter / Run and Gun - Shooter 1-3 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| desertbr.zip Desert Breaker (World, FD1094 317-0196) - Desert Breaker (World, FD1094 317-0196) - - wor - 0 Sega Classics Select one of 3 available characters in this vertically-scrolling, futuristic, military-themed shoot'em up. A variety of power-ups can be picked up along the way to aid the player in his or her battle against the many hundreds of troops and tanks that populate the levels. - media/box-3D/desertbr.png - media/video/desertbr.mp4 - media/mixrbv2/desertbr.png + media/video/desertbr.mp4 + media/mixrbv2/desertbr.png 1992 @@ -57655,33 +34634,26 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo SEGA Shooter / Run and Gun - Shooter 1-3 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| desertdn.zip Desert Dan - Desert Dan - - wor - 0 Taito Classics A platform game where you avoid obstacles - media/box-3D/desertdn.png - media/video/desertdn.mp4 - media/mixrbv2/desertdn.png + media/video/desertdn.mp4 + media/mixrbv2/desertdn.png 1982 @@ -57690,35 +34662,26 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Video Optics Shoot'em Up - Shoot'em up / Vertical 1 0 0 0 256x224 - Input=Joystick 8 ways||Buttons=1|| desertwr.zip Desert War / Wangan Sensou (ver 1.0) - Desert War / Wangan Sensou (ver 1.0) - Desert War / Wangan Sensou (ver 1.0) - Desert War / Wangan Sensou (ver 1.0) - - wor - 0 Jaleco A vertically scrolling shoot'em up game where the mission is to rescue the prisoners of war from enemy battlefields. - media/box-3D/desertwr.png - media/video/desertwr.mp4 - media/mixrbv2/desertwr.png + media/video/desertwr.mp4 + media/mixrbv2/desertwr.png 1995 @@ -57727,35 +34690,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Jaleco Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x224 - Input=Joystick 8 ways||Buttons=5|| - + detatwin.zip Detana!! Twin Bee (Japan ver. J) - Detana!! Twin Bee (Japan ver. J) - Detana!! Twin Bee (Japan ver. J) - - jp - blswhstl.zip Konami Classics The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge. - - media/box-3D/blswhstl.png - media/video/blswhstl.mp4 - media/mixrbv2/blswhstl.png - 1991 @@ -57763,51 +34714,23 @@ A lucky few escaped and lived in exile. Four of the survivers decided to join fo Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 280x224 - gamename=Bells & Whistles (Version L) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both buttons do the same thing. The review on gamefaqs says there is only 1 button, but the game is using the tmnt.c driver which has 2 buttons as default for all games -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + devstors2.zip Devastators (ver. 2) - Devastators (ver. 2) - - wor - devstors.zip Konami Classics Devastators is an early third-person shooter. Up to two players can take control of Rambo-style mercenaries with mullets. - - media/box-3D/devstors.png - media/video/devstors.mp4 - media/mixrbv2/devstors.png - 1988 @@ -57815,52 +34738,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shooter / 3rd person - Shooter 1-2 0 8 270 304x224 - gamename=Devastators (ver. Z) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The men in tan uniforms leave guided missiles when shot. These can be picked up and when in range, a red crosshair will appear on a target and they will home on it. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Weapon -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Backward -P1_JOYSTICK_UP=Forward - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - - + + devstorsv.zip Devastators (ver. V) - Devastators (ver. V) - - wor - devstors.zip Konami Classics Devastators is an early third-person shooter. Up to two players can take control of Rambo-style mercenaries with mullets. - - media/box-3D/devstors.png - media/video/devstors.mp4 - media/mixrbv2/devstors.png - 1988 @@ -57868,52 +34762,23 @@ P1_JOYSTICK_UP=Forward Konami Shooter / 3rd person - Shooter 1-2 0 8 270 304x224 - gamename=Devastators (ver. Z) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The men in tan uniforms leave guided missiles when shot. These can be picked up and when in range, a red crosshair will appear on a target and they will home on it. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Weapon -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Backward -P1_JOYSTICK_UP=Forward - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - - + + devstorsx.zip Devastators (ver. X) - Devastators (ver. X) - - wor - devstors.zip Konami Classics Devastators is an early third-person shooter. Up to two players can take control of Rambo-style mercenaries with mullets. - - media/box-3D/devstors.png - media/video/devstors.mp4 - media/mixrbv2/devstors.png - 1988 @@ -57921,51 +34786,26 @@ P1_JOYSTICK_UP=Forward Konami Shooter / 3rd person - Shooter 1-2 0 8 270 304x224 - gamename=Devastators (ver. Z) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The men in tan uniforms leave guided missiles when shot. These can be picked up and when in range, a red crosshair will appear on a target and they will home on it. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Weapon -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Backward -P1_JOYSTICK_UP=Forward - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| devstors.zip Devastators (ver. Z) - Devastators (ver. Z) - - wor - 0 Konami Classics Devastators is an early third-person shooter. Up to two players can take control of Rambo-style mercenaries with mullets. - media/box-3D/devstors.png - media/video/devstors.mp4 - media/mixrbv2/devstors.png + media/video/devstors.mp4 + media/mixrbv2/devstors.png 1988 @@ -57974,51 +34814,26 @@ P1_JOYSTICK_UP=Forward Konami Shooter / 3rd person - Shooter 1-2 0 8 270 304x224 - gamename=Devastators (ver. Z) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The men in tan uniforms leave guided missiles when shot. These can be picked up and when in range, a red crosshair will appear on a target and they will home on it. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Weapon -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Backward -P1_JOYSTICK_UP=Forward - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| devilfsh.zip Devil Fish - Devil Fish - - wor - 0 Century Electronics The player controls Sea Dog, who must feed Devil Fish in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, Sea Dog must touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the complete image is revealed and Sea Dog will move on to the next level. - media/box-3D/devilfsh.png - media/video/devilfsh.mp4 - media/mixrbv2/devilfsh.png + media/video/devilfsh.mp4 + media/mixrbv2/devilfsh.png 1982 @@ -58027,84 +34842,50 @@ P1_JOYSTICK_UP=Forward Artic Action - Action / Labyrinth 1-2 0 4 270 256x224 - gamename=Devil Fish -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Drop bait -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + devilfsg.zip Devil Fish (Galaxian hardware, bootleg?) - Devil Fish (Galaxian hardware, bootleg?) - - wor - devilfsh.zip - Konami Classics + Century Electronics - Devil Fish is a maze arcade game released by Artic Electronics in 1982. It was not ported to any home systems. -The player uses a four-position joystick to maneuver a dog through a maze and avoid several wandering squid. The maze is filled with gates of varying sizes that slow the player's movement while passing through them. The player must pick up fish as they appear, then press a button to drop them and lure the squid toward the gates. Tunnels allow the player to move from the left side to the right and vice versa; some tunnels are permanently open, while others have barriers that periodically open and close. + The player controls Sea Dog, who must feed Devil Fish in order to make them trap themselves on the several passages of the maze, as they will be too fat to advance. When they are trapped, Sea Dog must touch them. Immediately after that, a little house will appear on the center of the maze. Touch it and a part of a drawing will be revealed. Repeat this procedure until the complete image is revealed and Sea Dog will move on to the next level. - - media/box-3D/devilfsh.png - media/mixrbv2/devilfsh.png - - 1984 + 1982 - Artic Electronics + Artic Computing + Artic Action - Action / Labyrinth - 1 + 1-2 0 - 0 + 4 270 - 768x224 - Input=Joystick 4 ways||Buttons=1|| + 256x224 devilw.zip Devil World - Devil World - - wor - 0 Konami Classics A Gauntlet-type game. - media/box-3D/devilw.png - media/video/devilw.mp4 - media/mixrbv2/devilw.png + media/video/devilw.mp4 + media/mixrbv2/devilw.png 1987 @@ -58113,24 +34894,18 @@ The player uses a four-position joystick to maneuver a dog through a maze and av Konami Shooter / Run and Gun - Shooter 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| dharma.zip Dharma Doujou - Dharma Doujou - - wor - 0 Mitchell @@ -58138,9 +34913,8 @@ The player uses a four-position joystick to maneuver a dog through a maze and av The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The King!'. - media/box-3D/dharma.png - media/video/dharma.mp4 - media/mixrbv2/dharma.png + media/video/dharma.mp4 + media/mixrbv2/dharma.png 1994 @@ -58149,20 +34923,17 @@ The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The Ki Metro 3D Various - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=1|| - + dharmag.zip Dharma Doujou (Germany) - Dharma Doujou (Germany) dharma.zip Mitchell @@ -58170,11 +34941,6 @@ The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The Ki A puzzle game. The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The King!'. - - media/box-3D/dharma.png - media/video/dharma.mp4 - media/mixrbv2/dharma.png - 1994 @@ -58182,35 +34948,24 @@ The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The Ki Metro 3D Various - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=1|| - + dharmaj.zip Dharma Doujou (Japan) - Dharma Doujou (Japan) - - jp - dharma.zip Mitchell A puzzle game. The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The King!'. - - media/box-3D/dharma.png - media/video/dharma.mp4 - media/mixrbv2/dharma.png - 1994 @@ -58218,35 +34973,24 @@ The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The Ki Metro 3D Various - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=1|| - + dharmak.zip Dharma Doujou (Korea) - Dharma Doujou (Korea) - - kr - dharma.zip Mitchell A puzzle game. The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The King!'. - - media/box-3D/dharma.png - media/video/dharma.mp4 - media/mixrbv2/dharma.png - 1994 @@ -58254,24 +34998,18 @@ The title of this game translates from Japanese as 'Daruma Dojo - I'll Be The Ki Metro 3D Various - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=1|| diamond.zip Diamond Run - Diamond Run - - wor - 0 Capcom Classics @@ -58282,9 +35020,8 @@ In order to complete a level, a specified number of gems must be collected. Once Diamond Run is heavily based on First Star's Commodore C64 classic, 'Boulder Dash'. - media/box-3D/diamond.png - media/video/diamond.mp4 - media/mixrbv2/diamond.png + media/video/diamond.mp4 + media/mixrbv2/diamond.png 1989 @@ -58293,33 +35030,26 @@ Diamond Run is heavily based on First Star's Commodore C64 classic, 'Boulder Das KH Video Action - Action / Labyrinth 1-2 0 6 0 256x224 - Input=Joystick 4 ways||Buttons=1|| dtfamily.zip Diet Family - Diet Family - - wor - 0 SemiCom A vertical shoot'em up in which you can choose 5 different incredible characters. It seems the main goal of this game is destroy all food and escape getting fat. - media/box-3D/dtfamily.png - media/video/dtfamily.mp4 - media/mixrbv2/dtfamily.png + media/video/dtfamily.mp4 + media/mixrbv2/dtfamily.png 2001 @@ -58327,24 +35057,18 @@ Diamond Run is heavily based on First Star's Commodore C64 classic, 'Boulder Das SemiCom Shooter / Space Invaders Like - Shooter 1-2 0 14 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + dietgoe.zip Diet Go Go (Euro v1.1 1992.08.04) - Diet Go Go (Euro v1.1 1992.08.04) - - eu - dietgo.zip Data East Classics @@ -58354,11 +35078,6 @@ When monsters are destroyed, they leave behind rings, gems, power-ups and diet t The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss. - - media/box-3D/dietgo.png - media/video/dietgo.mp4 - media/mixrbv2/dietgo.png - 1992 @@ -58366,24 +35085,18 @@ The game starts with one player selecting an area on a world map, then progresse Data East Platform / Run Jump - Platform 1-2 0 0 0 320x240 - Input=Joystick 8 ways||Buttons=3|| dietgo.zip Diet Go Go (Euro v1.1 1992.09.26) - Diet Go Go (Euro v1.1 1992.09.26) - - eu - 0 Data East Classics @@ -58394,9 +35107,8 @@ When monsters are destroyed, they leave behind rings, gems, power-ups and diet t The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss. - media/box-3D/dietgo.png - media/video/dietgo.mp4 - media/mixrbv2/dietgo.png + media/video/dietgo.mp4 + media/mixrbv2/dietgo.png 1992 @@ -58405,24 +35117,18 @@ The game starts with one player selecting an area on a world map, then progresse Data East Platform / Run Jump - Platform 1-2 0 0 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + dietgoj.zip Diet Go Go (Japan v1.1 1992.09.26) - Diet Go Go (Japan v1.1 1992.09.26) - - jp - dietgo.zip Data East Classics @@ -58432,11 +35138,6 @@ When monsters are destroyed, they leave behind rings, gems, power-ups and diet t The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss. - - media/box-3D/dietgo.png - media/video/dietgo.mp4 - media/mixrbv2/dietgo.png - 1992 @@ -58444,24 +35145,18 @@ The game starts with one player selecting an area on a world map, then progresse Data East Platform / Run Jump - Platform 1-2 0 0 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + dietgou.zip Diet Go Go (USA v1.1 1992.09.26) - Diet Go Go (USA v1.1 1992.09.26) - - us - dietgo.zip Data East Classics @@ -58471,11 +35166,6 @@ When monsters are destroyed, they leave behind rings, gems, power-ups and diet t The game starts with one player selecting an area on a world map, then progresses through two levels of play to reach a giant boss on the third round. After the boss is destroyed that world is complete and play moves onto the next. Each world has a different theme and boss. - - media/box-3D/dietgo.png - media/video/dietgo.mp4 - media/mixrbv2/dietgo.png - 1992 @@ -58483,34 +35173,23 @@ The game starts with one player selecting an area on a world map, then progresse Data East Platform / Run Jump - Platform 1-2 0 0 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + digdugat.zip Dig Dug (Atari, rev 2) - Dig Dug (Atari, rev 2) - - wor - digdug.zip Namco Classics Dig Dug is single screen action game in which the player must dig horizontal and vertical tunnels to reach and eliminate the underground-dwelling monsters living there. This is achieved by either inflating them with an air pump until they explode, or by dropping rocks onto them. - - media/box-3D/digdug.png - media/video/digdug.mp4 - media/mixrbv2/digdug.png - 1982 @@ -58518,50 +35197,26 @@ The game starts with one player selecting an area on a world map, then progresse Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Dig Dug (rev 2) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Pump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red|| digdug.zip Dig Dug (rev 2) - Dig Dug (rev 2) - - wor - 0 Namco Classics Dig Dug is single screen action game in which the player must dig horizontal and vertical tunnels to reach and eliminate the underground-dwelling monsters living there. This is achieved by either inflating them with an air pump until they explode, or by dropping rocks onto them. - media/box-3D/digdug.png - media/video/digdug.mp4 - media/mixrbv2/digdug.png + media/video/digdug.mp4 + media/mixrbv2/digdug.png 1982 @@ -58570,41 +35225,18 @@ P1_JOYSTICK_RIGHT=Right Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Dig Dug (rev 2) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Pump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red|| digdug2.zip Dig Dug II (New Ver.) - Dig Dug II (New Ver.) - - wor - 0 Namco Classics @@ -58613,9 +35245,8 @@ P1_JOYSTICK_RIGHT=Right As with the first game, Dig Dug is still armed with a pump that allows him to inflate and burst the enemies. For the sequel, however, he is also armed with a jackhammer. This can be used at the round ground-pegs scattered around each island to create and connect up fault lines in the ground. If both ends of a system of faults reaches the water, the ground surrounded by them will sink into the ocean killing all creatures on it, including Dig Dug himself if he is standing on the destroyed section of land. - media/box-3D/digdug2.png - media/video/digdug2.mp4 - media/mixrbv2/digdug2.png + media/video/digdug2.mp4 + media/mixrbv2/digdug2.png 1985 @@ -58624,42 +35255,18 @@ As with the first game, Dig Dug is still armed with a pump that allows him to in Thunder Mountain Action - Action / Labyrinth 1-2 0 16 270 288x224 - gamename=Dig Dug II (New Ver.) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Pump -P1_BUTTON2=Drill -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Purple||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Purple||P2_JOYSTICK=Yellow|| - - + + digdug2o.zip Dig Dug II (Old Ver.) - Dig Dug II (Old Ver.) - - wor - digdug2.zip Namco Classics @@ -58667,11 +35274,6 @@ P1_JOYSTICK_RIGHT=Right As with the first game, Dig Dug is still armed with a pump that allows him to inflate and burst the enemies. For the sequel, however, he is also armed with a jackhammer. This can be used at the round ground-pegs scattered around each island to create and connect up fault lines in the ground. If both ends of a system of faults reaches the water, the ground surrounded by them will sink into the ocean killing all creatures on it, including Dig Dug himself if he is standing on the destroyed section of land. - - media/box-3D/digdug2.png - media/video/digdug2.mp4 - media/mixrbv2/digdug2.png - 1985 @@ -58679,51 +35281,26 @@ As with the first game, Dig Dug is still armed with a pump that allows him to in Thunder Mountain Action - Action / Labyrinth 1-2 0 16 270 288x224 - gamename=Dig Dug II (New Ver.) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Pump -P1_BUTTON2=Drill -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Purple||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Purple||P2_JOYSTICK=Yellow|| diggerma.zip Digger Man - Digger Man - - wor - 0 Neo-Geo Digger Man (c) 1999 The Game Room. - TRIVIA - This game steals many sprites & sounds from Face's "Gururin". - STAFF - Designed by : Kyle Hodgets - SOURCES - Game's rom. - media/box-3D/diggerma.png - media/video/diggerma.mp4 - media/mixrbv2/diggerma.png + media/video/diggerma.mp4 + media/mixrbv2/diggerma.png 2000 @@ -58732,7 +35309,6 @@ P1_JOYSTICK_RIGHT=Right Homebrew Action - Action / Labyrinth 1-2 0 @@ -58744,21 +35320,15 @@ P1_JOYSTICK_RIGHT=Right dimahoo.zip Dimahoo (000121 Euro) - Dimahoo (000121 Euro) - Dimahoo (000121 Euro) - - eu - 0 Capcom Play System 2 The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player. - media/box-3D/dimahoo.png - media/video/dimahoo.mp4 - media/mixrbv2/dimahoo.png + media/video/dimahoo.mp4 + media/mixrbv2/dimahoo.png 2000 @@ -58767,53 +35337,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 384x224 - gamename=Dimahoo (Euro 000121) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Although in mame the game has three buttons, and all 3 work, button 3 is redundant and mirrors button 1. On the actual game (sold in kit form only) only two buttons are used and this is confirmed on the instruction card for the game. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + dimahoud.zip Dimahoo (000121 USA Phoenix Edition) - Dimahoo (000121 USA Phoenix Edition) - Dimahoo (000121 USA Phoenix Edition) - - us - dimahoo.zip Capcom Play System 2 The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player. - - media/box-3D/dimahoo.png - media/video/dimahoo.mp4 - media/mixrbv2/dimahoo.png - 2000 @@ -58821,53 +35361,23 @@ P1_JOYSTICK_DOWN=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 384x224 - gamename=Dimahoo (Euro 000121) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Although in mame the game has three buttons, and all 3 work, button 3 is redundant and mirrors button 1. On the actual game (sold in kit form only) only two buttons are used and this is confirmed on the instruction card for the game. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + dimahoou.zip Dimahoo (000121 USA) - Dimahoo (000121 USA) - Dimahoo (000121 USA) - - us - dimahoo.zip Capcom Play System 2 The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player. - - media/box-3D/dimahoo.png - media/video/dimahoo.mp4 - media/mixrbv2/dimahoo.png - 2000 @@ -58875,51 +35385,26 @@ P1_JOYSTICK_DOWN=Down Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 384x224 - gamename=Dimahoo (Euro 000121) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Although in mame the game has three buttons, and all 3 work, button 3 is redundant and mirrors button 1. On the actual game (sold in kit form only) only two buttons are used and this is confirmed on the instruction card for the game. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| dingo.zip Dingo - Dingo - - wor - 0 Konami Classics A puzzle game by gathering fruits. - media/box-3D/dingo.png - media/video/dingo.mp4 - media/mixrbv2/dingo.png + media/video/dingo.mp4 + media/mixrbv2/dingo.png 1983 @@ -58928,34 +35413,23 @@ P1_JOYSTICK_DOWN=Down Ashby Computers and Graphics Action - Action / Labyrinth 1-2 0 10 270 768x224 - Input=Joystick 8 ways||Buttons=1|| - + dinorexj.zip Dino Rex (Japan) - Dino Rex (Japan) - - jp - dinorex.zip Taito Classics Dino Rex is one-on-one fighting game, six selectable dinosaurs do battle for their caveman masters! - - media/box-3D/dinorex.png - media/video/dinorex.mp4 - media/mixrbv2/dinorex.png - 1992 @@ -58963,34 +35437,23 @@ P1_JOYSTICK_DOWN=Down Taito Fight / Versus - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + dinorexu.zip Dino Rex (US) - Dino Rex (US) - - us - dinorex.zip Taito Classics Dino Rex is one-on-one fighting game, six selectable dinosaurs do battle for their caveman masters! - - media/box-3D/dinorex.png - media/video/dinorex.mp4 - media/mixrbv2/dinorex.png - 1992 @@ -58998,33 +35461,26 @@ P1_JOYSTICK_DOWN=Down Taito Fight / Versus - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| dinorex.zip Dino Rex (World) - Dino Rex (World) - - wor - 0 Taito Classics Dino Rex is one-on-one fighting game, six selectable dinosaurs do battle for their caveman masters! - media/box-3D/dinorex.png - media/video/dinorex.mp4 - media/mixrbv2/dinorex.png + media/video/dinorex.mp4 + media/mixrbv2/dinorex.png 1992 @@ -59033,37 +35489,23 @@ P1_JOYSTICK_DOWN=Down Taito Fight / Versus - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + dinohunt.zip Dinosaur Hunter (Chinese bootleg, 930223 Asia TW) - Dinosaur Hunter (Chinese bootleg, 930223 Asia TW) - Dinosaur Hunter (Chinese bootleg, 930223 Asia TW) - Dinosaur Hunter (Chinese bootleg, 930223 Asia TW) - Dinosaur Hunter (Chinese bootleg, 930223 Asia TW) - - - cn - + dino.zip Capcom Play System Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - 1993 @@ -59077,44 +35519,20 @@ P1_JOYSTICK_DOWN=Down 15 0 384x224 - gamename=Cadillacs and Dinosaurs (World 930201) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Black||P3_JOYSTICK=Red|| dirtfoxj.zip Dirt Fox (Japan) - Dirt Fox (Japan) - - jp - 0 Namco Classics Dirtfox is an overhead-view racing game. - media/box-3D/dirtfoxj.png - media/video/dirtfoxj.mp4 - media/mixrbv2/dirtfoxj.png + media/video/dirtfoxj.mp4 + media/mixrbv2/dirtfoxj.png 1989 @@ -59123,24 +35541,18 @@ P1_JOYSTICK_RIGHT=Right Namco Race, Driving / Race - Race, Driving 1 0 14 270 288x224 - Input=Paddle, Pedal||Buttons=2|| discoboy.zip Disco Boy - Disco Boy - - wor - 0 Mame @@ -59149,9 +35561,8 @@ P1_JOYSTICK_RIGHT=Right Each player stands on his own platform in the two player cooperate game. The platform tilts to the left and right in the direction that the player is moving and inching up the screen as the player switches directions. The player can press down to push the platform back down. After a while in each stage a boss will appear and at this time many bundles of TNT will fill the background. When the player touches the TNT they explode to reveal the nude image that was previously just the girl's silhouette in the background. Once the player kills the boss the stage is over. Each stage features a different background image. - media/box-3D/discoboy.png - media/video/discoboy.mp4 - media/mixrbv2/discoboy.png + media/video/discoboy.mp4 + media/mixrbv2/discoboy.png 1993 @@ -59159,24 +35570,18 @@ Each player stands on his own platform in the two player cooperate game. The pla Soft Art Co. Shooter / Space Invaders Like - Shooter 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + discoboyp.zip Disco Boy (Promat license?) - Disco Boy (Promat license?) - - wor - discoboy.zip Mame @@ -59184,44 +35589,32 @@ Each player stands on his own platform in the two player cooperate game. The pla Each player stands on his own platform in the two player cooperate game. The platform tilts to the left and right in the direction that the player is moving and inching up the screen as the player switches directions. The player can press down to push the platform back down. After a while in each stage a boss will appear and at this time many bundles of TNT will fill the background. When the player touches the TNT they explode to reveal the nude image that was previously just the girl's silhouette in the background. Once the player kills the boss the stage is over. Each stage features a different background image. - - media/box-3D/discoboy.png - media/video/discoboy.mp4 - media/mixrbv2/discoboy.png - 1993 Soft Art Co. Shooter / Space Invaders Like - Shooter 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| disco.zip Disco No.1 - Disco No.1 - - wor - 0 Data East Classics You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more tough guys and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982. - media/box-3D/disco.png - media/video/disco.mp4 - media/mixrbv2/disco.png + media/video/disco.mp4 + media/mixrbv2/disco.png 1982 @@ -59230,33 +35623,26 @@ Each player stands on his own platform in the two player cooperate game. The pla Data East Action - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| cdiscon1.zip Disco No.1 (DECO Cassette) (US) - - us - 0 Data East Classics You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more tough guys and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982. - media/box-3D/cdiscon1.png - media/video/cdiscon1.mp4 - media/mixrbv2/cdiscon1.png + media/video/cdiscon1.mp4 + media/mixrbv2/cdiscon1.png 1982 @@ -59271,25 +35657,16 @@ Each player stands on his own platform in the two player cooperate game. The pla 0 0 - + discof.zip Disco No.1 (Rev.F) - Disco No.1 (Rev.F) - - wor - disco.zip Data East Classics You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more tough guys and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982. - - media/box-3D/disco.png - media/video/disco.mp4 - media/mixrbv2/disco.png - 1982 @@ -59297,35 +35674,23 @@ Each player stands on his own platform in the two player cooperate game. The pla Data East Action - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + dotrone.zip Discs of Tron (Environmental) - Discs of Tron (Environmental) - - wor - dotron.zip Midway Classics As Tron, you fling discs at Sark in an attempt to knock him off his platform. Knocking off Sark will advance you to the next level. Other levels vary the level and number of platforms to jump between. - - media/box-3D/dotron.png - media/video/dotron.mp4 - media/mixrbv2/dotron.png - 1983 @@ -59333,55 +35698,26 @@ Each player stands on his own platform in the two player cooperate game. The pla Bally Midway Various - Sports 1-2 0 14 0 512x480 - gamename=Discs of Tron (Upright) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2|Push/Pull Spinner+dial+P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Throw -P1_BUTTON2=Deflect -P1_BUTTON3=Aim Up -P1_BUTTON4=Aim Down -P1_JOYSTICK_UP=Move Tron -P1_JOYSTICK_DOWN=Move Tron -P1_JOYSTICK_LEFT=Move Tron -P1_JOYSTICK_RIGHT=Move Tron -P1_DIAL=Aim -P1_DIAL_EXT=Aim - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Black||P2_DIAL=Black|| dotron.zip Discs of Tron (Upright, 10/4/83) - Discs of Tron (Upright, 10/4/83) - - wor - 0 Midway Classics As Tron, you fling discs at Sark in an attempt to knock him off his platform. Knocking off Sark will advance you to the next level. Other levels vary the level and number of platforms to jump between. - media/box-3D/dotron.png - media/video/dotron.mp4 - media/mixrbv2/dotron.png + media/video/dotron.mp4 + media/mixrbv2/dotron.png 1983 @@ -59390,56 +35726,23 @@ P1_DIAL_EXT=Aim Bally Midway Various - Sports 1-2 0 14 0 512x480 - gamename=Discs of Tron (Upright) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2|Push/Pull Spinner+dial+P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Throw -P1_BUTTON2=Deflect -P1_BUTTON3=Aim Up -P1_BUTTON4=Aim Down -P1_JOYSTICK_UP=Move Tron -P1_JOYSTICK_DOWN=Move Tron -P1_JOYSTICK_LEFT=Move Tron -P1_JOYSTICK_RIGHT=Move Tron -P1_DIAL=Aim -P1_DIAL_EXT=Aim - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Black||P2_DIAL=Black|| - - + + dotrona.zip Discs of Tron (Upright, 9/22/83) - Discs of Tron (Upright, 9/22/83) - - wor - dotron.zip Midway Classics As Tron, you fling discs at Sark in an attempt to knock him off his platform. Knocking off Sark will advance you to the next level. Other levels vary the level and number of platforms to jump between. - - media/box-3D/dotron.png - media/video/dotron.mp4 - media/mixrbv2/dotron.png - 1983 @@ -59447,46 +35750,18 @@ P1_DIAL_EXT=Aim Bally Midway Various - Sports 1-2 0 14 0 512x480 - gamename=Discs of Tron (Upright) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2|Push/Pull Spinner+dial+P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Throw -P1_BUTTON2=Deflect -P1_BUTTON3=Aim Up -P1_BUTTON4=Aim Down -P1_JOYSTICK_UP=Move Tron -P1_JOYSTICK_DOWN=Move Tron -P1_JOYSTICK_LEFT=Move Tron -P1_JOYSTICK_RIGHT=Move Tron -P1_DIAL=Aim -P1_DIAL_EXT=Aim - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Black||P2_DIAL=Black|| diverboy.zip Diver Boy - Diver Boy - - wor - 0 Mame @@ -59495,9 +35770,8 @@ P1_DIAL_EXT=Aim All songs of this game are ripped from Data East's "Tumble Pop". - media/box-3D/diverboy.png - media/video/diverboy.mp4 - media/mixrbv2/diverboy.png + media/video/diverboy.mp4 + media/mixrbv2/diverboy.png 1992 @@ -59506,92 +35780,71 @@ All songs of this game are ripped from Data East's "Tumble Pop". Electronic Devices Italy Platform / Run Jump - Platform 1-2 0 10 0 318x240 - Input=Joystick 8 ways||Buttons=2|| - + djboyj.zip DJ Boy (Japan, set 1) - DJ Boy (Japan, set 1) - - jp - djboy.zip - Sega Classics + Sammy Classics - A young man named Donald J. Boy (DJ Boy) is a roller fighter taking part of an ultimate fight-race known as "Rollergame", taking place in Cigaretch City, located on the outskirts of New York City. Many people were excited to see DJ Boy, but a roller fighter gang known as the Dark Knights want him out of the competition. Their leader, Heavy-Met Tony, calls his gang to kidnap his girlfriend Maria, who also comes into town and defeat DJ Boy. DJ Boy must rescue Maria, defeat the Dark Knights, and win the Rollergame competition in one adventure. The arcade plot tells a different story. Two rollerskaters named Bob & Tom (the two playable characters) were breakdancing to the beat of their boombox, until it got stolen from rollerskater thieves (possibly the Dark Knights), in which they must find and defeat them in order to retrieve what is rightfully theirs. + DJ Boy is a side-scrolling Beat 'em up, released in 1989 by Kaneko for the Arcade, and later, Genesis. The game features a uniquely Japanese take on mid-to-late 80s Hip-hop/Urban culture. You play as DJ Boy, a rollerskater hoping to win the "Rollergame" fight-race competition in Cigaretch city. - - media/box-3D/djboy.png - media/video/djboy.mp4 - media/mixrbv2/djboy.png - 1989 + Kaneko + Kaneko Beat'em Up 1-2 0 - 0 + 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + djboyja.zip DJ Boy (Japan, set 2) - DJ Boy (Japan, set 2) djboy.zip - Sega Classics + Sammy Classics - A young man named Donald J. Boy (DJ Boy) is a roller fighter taking part of an ultimate fight-race known as "Rollergame", taking place in Cigaretch City, located on the outskirts of New York City. Many people were excited to see DJ Boy, but a roller fighter gang known as the Dark Knights want him out of the competition. Their leader, Heavy-Met Tony, calls his gang to kidnap his girlfriend Maria, who also comes into town and defeat DJ Boy. DJ Boy must rescue Maria, defeat the Dark Knights, and win the Rollergame competition in one adventure. The arcade plot tells a different story. Two rollerskaters named Bob & Tom (the two playable characters) were breakdancing to the beat of their boombox, until it got stolen from rollerskater thieves (possibly the Dark Knights), in which they must find and defeat them in order to retrieve what is rightfully theirs. + DJ Boy is a side-scrolling Beat 'em up, released in 1989 by Kaneko for the Arcade, and later, Genesis. The game features a uniquely Japanese take on mid-to-late 80s Hip-hop/Urban culture. You play as DJ Boy, a rollerskater hoping to win the "Rollergame" fight-race competition in Cigaretch city. - - media/box-3D/djboy.png - media/video/djboy.mp4 - media/mixrbv2/djboy.png - 1989 + Kaneko + Kaneko Beat'em Up 1-2 0 - 0 + 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + djboyu.zip DJ Boy (US, set 1) - DJ Boy (US, set 1) djboy.zip Sammy Classics DJ Boy is a side-scrolling Beat 'em up, released in 1989 by Kaneko for the Arcade, and later, Genesis. The game features a uniquely Japanese take on mid-to-late 80s Hip-hop/Urban culture. You play as DJ Boy, a rollerskater hoping to win the "Rollergame" fight-race competition in Cigaretch city. - - media/box-3D/djboy.png - media/video/djboy.mp4 - media/mixrbv2/djboy.png - 1989 @@ -59599,33 +35852,23 @@ All songs of this game are ripped from Data East's "Tumble Pop". Kaneko Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Cyan|| - + djboyua.zip DJ Boy (US, set 2) - DJ Boy (US, set 2) djboy.zip Sammy Classics DJ Boy is a side-scrolling Beat 'em up, released in 1989 by Kaneko for the Arcade, and later, Genesis. The game features a uniquely Japanese take on mid-to-late 80s Hip-hop/Urban culture. You play as DJ Boy, a rollerskater hoping to win the "Rollergame" fight-race competition in Cigaretch city. - - media/box-3D/djboy.png - media/video/djboy.mp4 - media/mixrbv2/djboy.png - 1989 @@ -59633,35 +35876,26 @@ All songs of this game are ripped from Data East's "Tumble Pop". Kaneko Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Cyan|| djboy.zip DJ Boy (World) - DJ Boy (World) - - wor - 0 Sammy Classics DJ Boy is a side-scrolling Beat 'em up, released in 1989 by Kaneko for the Arcade, and later, Genesis. The game features a uniquely Japanese take on mid-to-late 80s Hip-hop/Urban culture. You play as DJ Boy, a rollerskater hoping to win the "Rollergame" fight-race competition in Cigaretch city. - media/box-3D/djboy.png - media/video/djboy.mp4 - media/mixrbv2/djboy.png + media/video/djboy.mp4 + media/mixrbv2/djboy.png 1989 @@ -59670,27 +35904,18 @@ All songs of this game are ripped from Data East's "Tumble Pop". Kaneko Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Cyan|| - + dorunrunc.zip Do! Run Run (Do's Castle hardware, set 1) - Do! Run Run (Do's Castle hardware, set 1) - Do! Run Run (Do's Castle hardware, set 1) - - wor - dorunrun.zip Universal @@ -59704,55 +35929,25 @@ The second offensive option is provided in the form of the large wooden logs tha As Mr Do! moves around a screen, he trails a line behind him. Players can join the two ends of the line up to form a rectangle (in a similar fashion to Taito's 1981 classic, "Qix") which will change any dots within the rectangle into cherries. A second rectangle can be drawn around the cherries which in turn will change them into apples. This can be repeated twice more, changing apples into lemons, and lemons into pineapples. The better the fruit, the more bonus points Mr Do! will earn when he collects them. - - media/box-3D/dorunrun.png - media/video/dorunrun.mp4 - media/mixrbv2/dorunrun.png - 1984 - 1987 Universal Universal Action - Action / Labyrinth 1-2 0 14 0 240x192 - gamename=Do! Run Run (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Something of note is that this game actually has a second button and this button is emulated in mame. The reason it isn't included here is because it was a dead button left-over from development of the game and isn't found on the control panel. The manual explains installing the controls, but neglects to mention this button, however it does show up in the service menu as 'p1 jump'. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_JOYSTICK=Red|| - - + + dorunrunca.zip Do! Run Run (Do's Castle hardware, set 2) - Do! Run Run (Do's Castle hardware, set 2) - Do! Run Run (Do's Castle hardware, set 2) - - wor - dorunrun.zip Universal @@ -59766,55 +35961,25 @@ The second offensive option is provided in the form of the large wooden logs tha As Mr Do! moves around a screen, he trails a line behind him. Players can join the two ends of the line up to form a rectangle (in a similar fashion to Taito's 1981 classic, "Qix") which will change any dots within the rectangle into cherries. A second rectangle can be drawn around the cherries which in turn will change them into apples. This can be repeated twice more, changing apples into lemons, and lemons into pineapples. The better the fruit, the more bonus points Mr Do! will earn when he collects them. - - media/box-3D/dorunrun.png - media/video/dorunrun.mp4 - media/mixrbv2/dorunrun.png - 1984 - 1987 Universal Universal Action - Action / Labyrinth 1-2 0 14 0 240x192 - gamename=Do! Run Run (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Something of note is that this game actually has a second button and this button is emulated in mame. The reason it isn't included here is because it was a dead button left-over from development of the game and isn't found on the control panel. The manual explains installing the controls, but neglects to mention this button, however it does show up in the service menu as 'p1 jump'. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_JOYSTICK=Red|| dorunrun.zip Do! Run Run (set 1) - Do! Run Run (set 1) - Do! Run Run (set 1) - - wor - 0 Universal @@ -59829,54 +35994,28 @@ The second offensive option is provided in the form of the large wooden logs tha As Mr Do! moves around a screen, he trails a line behind him. Players can join the two ends of the line up to form a rectangle (in a similar fashion to Taito's 1981 classic, "Qix") which will change any dots within the rectangle into cherries. A second rectangle can be drawn around the cherries which in turn will change them into apples. This can be repeated twice more, changing apples into lemons, and lemons into pineapples. The better the fruit, the more bonus points Mr Do! will earn when he collects them. - media/box-3D/dorunrun.png - media/video/dorunrun.mp4 - media/mixrbv2/dorunrun.png + media/video/dorunrun.mp4 + media/mixrbv2/dorunrun.png 1984 - 1987 Universal Universal Action - Action / Labyrinth 1-2 0 14 0 240x192 - gamename=Do! Run Run (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Something of note is that this game actually has a second button and this button is emulated in mame. The reason it isn't included here is because it was a dead button left-over from development of the game and isn't found on the control panel. The manual explains installing the controls, but neglects to mention this button, however it does show up in the service menu as 'p1 jump'. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_JOYSTICK=Red|| - - + + dorunrun2.zip Do! Run Run (set 2) - Do! Run Run (set 2) - Do! Run Run (set 2) - - wor - dorunrun.zip Universal @@ -59890,63 +36029,33 @@ The second offensive option is provided in the form of the large wooden logs tha As Mr Do! moves around a screen, he trails a line behind him. Players can join the two ends of the line up to form a rectangle (in a similar fashion to Taito's 1981 classic, "Qix") which will change any dots within the rectangle into cherries. A second rectangle can be drawn around the cherries which in turn will change them into apples. This can be repeated twice more, changing apples into lemons, and lemons into pineapples. The better the fruit, the more bonus points Mr Do! will earn when he collects them. - - media/box-3D/dorunrun.png - media/video/dorunrun.mp4 - media/mixrbv2/dorunrun.png - 1984 - 1987 Universal Universal Action - Action / Labyrinth 1-2 0 14 0 240x192 - gamename=Do! Run Run (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Something of note is that this game actually has a second button and this button is emulated in mame. The reason it isn't included here is because it was a dead button left-over from development of the game and isn't found on the control panel. The manual explains installing the controls, but neglects to mention this button, however it does show up in the service menu as 'p1 jump'. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_JOYSTICK=Red|| dockman.zip Dock Man - Dock Man - - wor - 0 Taito Classics Catch the falling luggage and throw it up onto the ship. After that, catch the falling boxes of dynamite for points. The game then repeats the levels with the action becoming faster. - media/box-3D/dockman.png - media/video/dockman.mp4 - media/mixrbv2/dockman.png + media/video/dockman.mp4 + media/mixrbv2/dockman.png 1982 @@ -59955,20 +36064,17 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Run Jump - Platform 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| dodgeman.zip Dodge Man - Dodge Man 0 Mame @@ -59976,43 +36082,31 @@ P1_JOYSTICK_RIGHT=Right After stepping onto the moon's surface from his spaceship, the astronaut DODGE MAN starts exploration of the Moon. - media/box-3D/dodgeman.png - media/video/dodgeman.mp4 - media/mixrbv2/dodgeman.png + media/video/dodgeman.mp4 + media/mixrbv2/dodgeman.png 1983 Shoot'em Up - Shoot'em up / Horizontal 1-2 0 2 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + ddonpacha.zip DoDonPachi (Arrange Mode version 1.1, hack by Trap15) - DoDonPachi (Arrange Mode version 1.1, hack by Trap15) - - wor - ddonpach.zip Cave A vertical scrolling shoot 'em up developed by the Japanese developer Cave. - - media/box-3D/ddonpach.png - media/video/ddonpach.mp4 - media/mixrbv2/ddonpach.png - 1997 @@ -60020,33 +36114,26 @@ P1_JOYSTICK_RIGHT=Right Atlus Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| ddonpach.zip DoDonPachi (International, master ver. 97/02/05) - DoDonPachi (International, master ver. 97/02/05) - - wor - 0 Cave A vertical scrolling shoot 'em up developed by the Japanese developer Cave. - media/box-3D/ddonpach.png - media/video/ddonpach.mp4 - media/mixrbv2/ddonpach.png + media/video/ddonpach.mp4 + media/mixrbv2/ddonpach.png 1997 @@ -60055,34 +36142,23 @@ P1_JOYSTICK_RIGHT=Right Atlus Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + ddonpachj.zip DoDonPachi (Japan, master ver. 97/02/05) - DoDonPachi (Japan, master ver. 97/02/05) - - jp - ddonpach.zip Cave A vertical scrolling shoot 'em up developed by the Japanese developer Cave. - - media/box-3D/ddonpach.png - media/video/ddonpach.mp4 - media/mixrbv2/ddonpach.png - 1997 @@ -60090,35 +36166,23 @@ P1_JOYSTICK_RIGHT=Right Atlus Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + ddpdojb.zip DoDonPachi Dai-Ou-Jou (Japan, 2002.04.05 Master Ver) - DoDonPachi Dai-Ou-Jou (Japan, 2002.04.05 Master Ver) - DoDonPachi Dai-Ou-Jou (Japan, 2002.04.05 Master Ver) - - jp - ddp3.zip Cave The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika. - - media/box-3D/ddp3.png - media/video/ddp3.mp4 - media/mixrbv2/ddp3.png - 2002 @@ -60126,32 +36190,23 @@ P1_JOYSTICK_RIGHT=Right AMI Shoot'em Up - Shoot'em up / Vertical 1-4 0 17 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddpdojp.zip DoDonPachi Dai-Ou-Jou (Japan, 2002.04.05 Master Ver, location test) - DoDonPachi Dai-Ou-Jou (Japan, 2002.04.05 Master Ver, location test) - DoDonPachi Dai-Ou-Jou (Japan, 2002.04.05 Master Ver, location test) ddp3.zip Cave The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika. - - media/box-3D/ddp3.png - media/video/ddp3.mp4 - media/mixrbv2/ddp3.png - 2002 @@ -60159,35 +36214,23 @@ P1_JOYSTICK_RIGHT=Right AMI Shoot'em Up - Shoot'em up / Vertical 1-4 0 17 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddpdoja.zip DoDonPachi Dai-Ou-Jou (V100, Japan, 2002.04.05.Master Ver) - DoDonPachi Dai-Ou-Jou (V100, Japan, 2002.04.05.Master Ver) - DoDonPachi Dai-Ou-Jou (V100, Japan, 2002.04.05.Master Ver) - - jp - ddp3.zip Cave The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika. - - media/box-3D/ddp3.png - media/video/ddp3.mp4 - media/mixrbv2/ddp3.png - 2002 @@ -60195,35 +36238,23 @@ P1_JOYSTICK_RIGHT=Right AMI Shoot'em Up - Shoot'em up / Vertical 1-4 0 17 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddpdoj.zip DoDonPachi Dai-Ou-Jou (V101, Japan, 2002.04.05.Master Ver) - DoDonPachi Dai-Ou-Jou (V101, Japan, 2002.04.05.Master Ver) - DoDonPachi Dai-Ou-Jou (V101, Japan, 2002.04.05.Master Ver) - - jp - ddp3.zip Cave The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika. - - media/box-3D/ddp3.png - media/video/ddp3.mp4 - media/mixrbv2/ddp3.png - 2002 @@ -60231,35 +36262,23 @@ P1_JOYSTICK_RIGHT=Right AMI Shoot'em Up - Shoot'em up / Vertical 1-4 0 17 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddpdojblkbl.zip DoDonPachi Dai-Ou-Jou Black Label (2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion) - DoDonPachi Dai-Ou-Jou Black Label (2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion) - DoDonPachi Dai-Ou-Jou Black Label (2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion) - - jp - ddp3.zip Cave The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika. - - media/box-3D/ddp3.png - media/video/ddp3.mp4 - media/mixrbv2/ddp3.png - 2002 @@ -60267,35 +36286,23 @@ P1_JOYSTICK_RIGHT=Right AMI Shoot'em Up - Shoot'em up / Vertical 1-4 0 17 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddpdojblk.zip DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07.Black Ver, newer) - DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07.Black Ver, newer) - DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07.Black Ver, newer) - - jp - ddp3.zip Cave The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika. - - media/box-3D/ddp3.png - media/video/ddp3.mp4 - media/mixrbv2/ddp3.png - 2002 @@ -60303,35 +36310,23 @@ P1_JOYSTICK_RIGHT=Right AMI Shoot'em Up - Shoot'em up / Vertical 1-4 0 17 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ddpdojblka.zip DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07.Black Ver, older) - DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07.Black Ver, older) - DoDonPachi Dai-Ou-Jou Black Label (Japan, 2002.10.07.Black Ver, older) - - jp - ddp3.zip Cave The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika. - - media/box-3D/ddp3.png - media/video/ddp3.mp4 - media/mixrbv2/ddp3.png - 2002 @@ -60339,21 +36334,17 @@ P1_JOYSTICK_RIGHT=Right AMI Shoot'em Up - Shoot'em up / Vertical 1-4 0 17 270 448x224 - Input=Joystick 8 ways||Buttons=4|| ddp3.zip DoDonPachi III (World, 2002.05.15 Master Ver) - DoDonPachi III (World, 2002.05.15 Master Ver) - DoDonPachi III (World, 2002.05.15 Master Ver) 0 Cave @@ -60361,9 +36352,8 @@ P1_JOYSTICK_RIGHT=Right The fourth game in the Donpachi series and the first to be ported to the PS2, courtesy of Arika. - media/box-3D/ddp3.png - media/video/ddp3.mp4 - media/mixrbv2/ddp3.png + media/video/ddp3.mp4 + media/mixrbv2/ddp3.png 2002 @@ -60372,33 +36362,26 @@ P1_JOYSTICK_RIGHT=Right AMI Shoot'em Up - Shoot'em up / Vertical 1-4 0 17 270 448x224 - Input=Joystick 8 ways||Buttons=4|| dogfight.zip Dog Fight (Thunderbolt) - Dog Fight (Thunderbolt) - - wor - 0 Mame An air combat shoot'em up. - media/box-3D/dogfight.png - media/video/dogfight.mp4 - media/mixrbv2/dogfight.png + media/video/dogfight.mp4 + media/mixrbv2/dogfight.png 1983 @@ -60407,36 +36390,23 @@ P1_JOYSTICK_RIGHT=Right Orca / Thunderbolt Shoot'em Up - Shoot'em up / Vertical - Shooter / Plane - Shooter 1-2 0 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + dogosoke.zip Dogou Souken - Dogou Souken - - wor - victroad.zip SNK Classics The story directly picks up at the ending of Ikari Warriors. Congratulated by General Kawasaki for rescuing him, Paul and Vince return home to their native country in a plane arranged by the general. A mysterious storm appears and they are hurtled thousands of years into the future. They are met by an alien creature who says that the villain Zang Zip has taken over the land. - - media/box-3D/victroad.png - media/video/victroad.mp4 - media/mixrbv2/victroad.png - 1986 @@ -60444,54 +36414,23 @@ P1_JOYSTICK_RIGHT=Right SNK Shooter / Run and Gun - Shooter 1-2 0 14 270 288x216 - gamename=Victory Road -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + dogosokb.zip Dogou Souken (Joystick hack bootleg) - Dogou Souken (Joystick hack bootleg) - - wor - victroad.zip SNK Classics The story directly picks up at the ending of Ikari Warriors. Congratulated by General Kawasaki for rescuing him, Paul and Vince return home to their native country in a plane arranged by the general. A mysterious storm appears and they are hurtled thousands of years into the future. They are met by an alien creature who says that the villain Zang Zip has taken over the land. - - media/box-3D/victroad.png - media/video/victroad.mp4 - media/mixrbv2/victroad.png - 1986 @@ -60499,44 +36438,18 @@ P1_DIAL_EXT=Rotate Right SNK Shooter / Run and Gun - Shooter 1-2 0 14 270 288x216 - gamename=Victory Road -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| dogyuun.zip Dogyuun - Dogyuun - - wor - 0 Toaplan @@ -60547,9 +36460,8 @@ The plot is somewhat vague, except that it involves two pilots destroying aliens One interesting feature of the game is the ability in Co-Op Multiplayer for player 1 to combine with player 2, producing a larger ship with better firepower. The game also features loads of homing lasers and large bosses. - media/box-3D/dogyuun.png - media/video/dogyuun.mp4 - media/mixrbv2/dogyuun.png + media/video/dogyuun.mp4 + media/mixrbv2/dogyuun.png 1992 @@ -60558,24 +36470,18 @@ One interesting feature of the game is the ability in Co-Op Multiplayer for play Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + dogyuuna.zip Dogyuun (Licensed to Unite Trading For Korea) - Dogyuun (Licensed to Unite Trading For Korea) - - wor - dogyuun.zip Toaplan @@ -60585,11 +36491,6 @@ The plot is somewhat vague, except that it involves two pilots destroying aliens One interesting feature of the game is the ability in Co-Op Multiplayer for player 1 to combine with player 2, producing a larger ship with better firepower. The game also features loads of homing lasers and large bosses. - - media/box-3D/dogyuun.png - media/video/dogyuun.mp4 - media/mixrbv2/dogyuun.png - 1992 @@ -60597,24 +36498,18 @@ One interesting feature of the game is the ability in Co-Op Multiplayer for play Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + dogyuunt.zip Dogyuun (test location version) - Dogyuun (test location version) - - wor - dogyuun.zip Toaplan @@ -60624,11 +36519,6 @@ The plot is somewhat vague, except that it involves two pilots destroying aliens One interesting feature of the game is the ability in Co-Op Multiplayer for player 1 to combine with player 2, producing a larger ship with better firepower. The game also features loads of homing lasers and large bosses. - - media/box-3D/dogyuun.png - media/video/dogyuun.mp4 - media/mixrbv2/dogyuun.png - 1992 @@ -60636,33 +36526,26 @@ One interesting feature of the game is the ability in Co-Op Multiplayer for play Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| dokaben.zip Dokaben (Japan) - Dokaben (Japan) - - jp - 0 Capcom Classics A Japanese baseball game played using a deck of random cards. Interesting design. - media/box-3D/dokaben.png - media/video/dokaben.mp4 - media/mixrbv2/dokaben.png + media/video/dokaben.mp4 + media/mixrbv2/dokaben.png 1989 @@ -60671,67 +36554,51 @@ One interesting feature of the game is the ability in Co-Op Multiplayer for play Capcom Playing cards - Sports / Baseball - Sports 1-2 0 10 0 384x240 - Input=Joystick 4 ways||Buttons=2|| - + dokaben2.zip Dokaben 2 (Japan) - Dokaben 2 (Japan) 0 - Capcom Classics + Mame - A Japanese baseball game played using a deck of random cards. Interesting design. + A Japanese baseball game played using a deck of random cards. - media/box-3D/dokaben2.png - media/video/dokaben2.mp4 - media/mixrbv2/dokaben2.png + media/video/dokaben2.mp4 + media/mixrbv2/dokaben2.png 1989 - Capcom - Capcom - Playing cards Sports / Baseball - Sports - 1-2 0 - 10 + 6 0 384x240 - Input=Joystick 4 ways||Buttons=2|| dolmen.zip Dolmen - Dolmen - - wor - 0 NMK - media/box-3D/dolmen.png - media/video/dolmen.mp4 - media/mixrbv2/dolmen.png + media/video/dolmen.mp4 + media/mixrbv2/dolmen.png 1995 @@ -60740,23 +36607,17 @@ One interesting feature of the game is the ability in Co-Op Multiplayer for play Afega Puzzle-Game / Throw - Puzzle-Game 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| domino.zip Domino Man - Domino Man - - wor - 0 Midway Classics @@ -60773,9 +36634,8 @@ You set up fifty-two You could have done worse. - media/box-3D/domino.png - media/video/domino.mp4 - media/mixrbv2/domino.png + media/video/domino.mp4 + media/mixrbv2/domino.png 1982 @@ -60784,50 +36644,26 @@ You could have done worse. Bally Midway Various - Puzzle-Game 1-2 0 14 0 512x480 - gamename=Domino Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Swat -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_JOYSTICK=Red|| dommy.zip Dommy - Dommy - - wor - 0 Technos A maze game by pushing oil barrels. - media/box-3D/dommy.png - media/video/dommy.mp4 - media/mixrbv2/dommy.png + media/video/dommy.mp4 + media/mixrbv2/dommy.png 1983 @@ -60836,34 +36672,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Action - Action / Labyrinth 1-2 0 14 270 240x240 - Input=Joystick 4 ways||Buttons=1|| - + dondokodj.zip Don Doko Don (Japan) - Don Doko Don (Japan) - - jp - dondokod.zip Taito Classics Don Doko Don is a platform game where you play a bearded dwarf with a mallet as your only weapon. Very abstract colors, talking trees, cute graphics and sounds. The object is to defeat all the enemies and advance to the next round which reveals more and different enemies. - - media/box-3D/dondokod.png - media/video/dondokod.mp4 - media/mixrbv2/dondokod.png - 1989 @@ -60871,34 +36696,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Run Jump - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + dondokodu.zip Don Doko Don (US) - Don Doko Don (US) - - us - dondokod.zip Taito Classics Don Doko Don is a platform game where you play a bearded dwarf with a mallet as your only weapon. Very abstract colors, talking trees, cute graphics and sounds. The object is to defeat all the enemies and advance to the next round which reveals more and different enemies. - - media/box-3D/dondokod.png - media/video/dondokod.mp4 - media/mixrbv2/dondokod.png - 1989 @@ -60906,33 +36720,26 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Run Jump - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=2|| dondokod.zip Don Doko Don (World) - Don Doko Don (World) - - wor - 0 Taito Classics Don Doko Don is a platform game where you play a bearded dwarf with a mallet as your only weapon. Very abstract colors, talking trees, cute graphics and sounds. The object is to defeat all the enemies and advance to the next round which reveals more and different enemies. - media/box-3D/dondokod.png - media/video/dondokod.mp4 - media/mixrbv2/dondokod.png + media/video/dondokod.mp4 + media/mixrbv2/dondokod.png 1989 @@ -60941,24 +36748,18 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Run Jump - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + dkingjr.zip Donkey King Jr. (bootleg of Donkey Kong Jr.) - Donkey King Jr. (bootleg of Donkey Kong Jr.) - - wor - dkongjr.zip Nintendo Classics @@ -60972,11 +36773,6 @@ But wait! Unbeknownst to Little Mario, Donkey Kong has produced an offspring - D As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch their offensive, Junior bombards them with a fusillade of Fruit Bombs that aim to annihilate his every foe. - - media/box-3D/dkongjr.png - media/video/dkongjr.mp4 - media/mixrbv2/dkongjr.png - 1982 @@ -60984,72 +36780,52 @@ As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch the Nintendo Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Donkey Kong Junior (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=JUMP -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + kong2600.zip Donkey Kong (2600 graphics, hack) - Donkey Kong (2600 graphics, hack) dkong.zip - Taito Classics + Nintendo Classics - Third title in the original Donkey Kong series by Nintendo. It was first released on Famicom and Arcade, but was later ported to several platforms including NES and Wii Virtual Console. DK3 has been described as a "fixed shooter", departing from the original Donkey Kong gameplay. + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - - + 1981 - Taito + Nintendo + Nintendo Platform / Run Jump - Platform - 1-2 + 1 0 - 0 + 18 270 - 768x224 - Input=Joystick 8 ways||Buttons=2|| + 256x224 - + dkongj.zip Donkey Kong (Japan set 1) - Donkey Kong (Japan set 1) - - jp - dkong.zip Nintendo Classics @@ -61065,11 +36841,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -61077,41 +36848,18 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongjo.zip Donkey Kong (Japan set 2) - Donkey Kong (Japan set 2) - - jp - dkong.zip Nintendo Classics @@ -61127,11 +36875,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -61139,41 +36882,18 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongjo1.zip Donkey Kong (Japan set 3) - Donkey Kong (Japan set 3) - - jp - dkong.zip Nintendo Classics @@ -61189,11 +36909,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -61201,37 +36916,17 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongpac.zip Donkey Kong (Pacman Graphics) - Donkey Kong (Pacman Graphics) dkong.zip Nintendo Classics @@ -61248,11 +36943,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -61260,37 +36950,17 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongp.zip Donkey Kong (Patched) - Donkey Kong (Patched) dkong.zip Nintendo Classics @@ -61307,11 +36977,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -61319,41 +36984,18 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| dkong.zip Donkey Kong (US set 1) - Donkey Kong (US set 1) - - us - 0 Nintendo Classics @@ -61370,9 +37012,8 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png + media/video/dkong.mp4 + media/mixrbv2/dkong.png 1981 @@ -61381,41 +37022,18 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkonghrd.zip Donkey Kong (US set 1) with Hard kit - Donkey Kong (US set 1) with Hard kit - - wor - dkong.zip Nintendo Classics @@ -61431,11 +37049,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -61443,41 +37056,18 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongo.zip Donkey Kong (US set 2) - Donkey Kong (US set 2) - - us - dkong.zip Nintendo Classics @@ -61493,11 +37083,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -61505,66 +37090,52 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkrainbow.zip Donkey Kong - Arcade Rainbow (hack) - Donkey Kong - Arcade Rainbow (hack) dkong.zip - Mame + Nintendo Classics - + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/mixrbv2/dkong.png - - + 1981 + Nintendo + Nintendo - + Platform / Run Jump + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + dkongpe.zip Donkey Kong - Pauline Edition (hack, rev 5) - Donkey Kong - Pauline Edition (hack, rev 5) - - wor - dkong.zip Nintendo Classics @@ -61580,11 +37151,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -61592,51 +37158,23 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkong3b.zip Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware) - Donkey Kong 3 (bootleg on Donkey Kong Jr. hardware) - - wor - dkong3.zip Nintendo Classics Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong. - - media/box-3D/dkong3.png - media/video/dkong3.mp4 - media/mixrbv2/dkong3.png - 1983 @@ -61644,51 +37182,23 @@ P1_JOYSTICK_RIGHT=Run Right Nintendo Platform / Run Jump - Platform 1-2 0 14 270 256x224 - gamename=Donkey Kong 3 (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=SPRAY -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black|| - + dkong3j.zip Donkey Kong 3 (Japan) - Donkey Kong 3 (Japan) - - jp - dkong3.zip Nintendo Classics Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong. - - media/box-3D/dkong3.png - media/video/dkong3.mp4 - media/mixrbv2/dkong3.png - 1983 @@ -61696,50 +37206,26 @@ P1_JOYSTICK_RIGHT=Right Nintendo Platform / Run Jump - Platform 1-2 0 14 270 256x224 - gamename=Donkey Kong 3 (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=SPRAY -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black|| dkong3.zip Donkey Kong 3 (US) - Donkey Kong 3 (US) - - us - 0 Nintendo Classics Stanley is a bugman. Donkey Kong has taken refuge in his greenhouse and it is now up to Stanley to stop the ape from stirring up any more insects that will soon destroy his flowers. Stanley saves the flowers by spraying bug spray on Donkey Kong. - media/box-3D/dkong3.png - media/video/dkong3.mp4 - media/mixrbv2/dkong3.png + media/video/dkong3.mp4 + media/mixrbv2/dkong3.png 1983 @@ -61748,69 +37234,85 @@ P1_JOYSTICK_RIGHT=Right Nintendo Platform / Run Jump - Platform 1-2 0 14 270 256x224 - gamename=Donkey Kong 3 (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=SPRAY -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black|| - + dkongbp.zip - Donkey Kong Barrelpalooza v1.06 + Donkey Kong Barrelpalooza v1.06 - dkong - + dkong.zip + Nintendo Classics + + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. + - 2021 + 1981 - Paul Goes - Paul Goes + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + dkongchm1.zip - Donkey Kong Championship Edition v1.01 + Donkey Kong Championship Edition v1.01 - dkong - + dkong.zip + Nintendo Classics + + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. + - 2020 + 1981 - Paul Goes - Paul Goes + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + dkchrmx.zip Donkey Kong Christmas Remix (Hack) - Donkey Kong Christmas Remix (Hack) dkong.zip Nintendo Classics @@ -61827,11 +37329,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -61839,37 +37336,17 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkcbarrel.zip Donkey Kong Crazy Barrels Edition - Donkey Kong Crazy Barrels Edition dkong.zip Nintendo Classics @@ -61886,11 +37363,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -61898,41 +37370,18 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongf.zip Donkey Kong Foundry (hack) - Donkey Kong Foundry (hack) - - wor - dkong.zip Nintendo Classics @@ -61948,11 +37397,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -61960,94 +37404,86 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkfreerun.zip - Donkey Kong Freerun Edition + Donkey Kong Freerun Edition - dkong - + dkong.zip + Nintendo Classics + + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. + - 2019 + 1981 - Paul Goes - Paul Goes + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + dkongx11.zip Donkey Kong II - Jumpman Returns (hack, V1.1) - - wor - dkong.zip Nintendo Classics - A hack of "Donkey Kong" which adds four new stages and changes the original four stages slightly. + EVERYONE'S GOING APE OVER DONKEY KONG! -New stages: -Foundry stage: Jump over flaming pits, ride moving steel beams, and dodge shooting fireballs! Welcome to the Foundry! -Refinery stage: Oil, gas, and a couple of safety valves? This has DANGER written all over it. Oh yeah, watch out for the fire, too. -Incinerator stage: Multiple conveyors deliver trash (Cement Pies and Springs) to a burning pit. Beware! If Jumpman stops moving, he'll be headed down there, too! -Mixer stage: Conveyors, falling Cement Pies, and the Mixer! Can you make it past? +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - - 2006 + 1981 + Nintendo + Nintendo - + Platform / Run Jump - 1-2 + 1 0 - 0 + 18 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + dkongx.zip Donkey Kong II - Jumpman Returns (hack, V1.2) - Donkey Kong II - Jumpman Returns (hack, V1.2) - - wor - dkong.zip Nintendo Classics @@ -62063,11 +37499,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -62075,57 +37506,52 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongitd.zip - Donkey Kong In the Dark v1.02 + Donkey Kong In the Dark v1.02 - dkong - + dkong.zip + Nintendo Classics + + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. + - 2020 + 1981 - Paul Goes - Paul Goes + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + dkongjrb.zip Donkey Kong Jr. (bootleg) - Donkey Kong Jr. (bootleg) - - wor - dkongjr.zip Nintendo Classics @@ -62139,11 +37565,6 @@ But wait! Unbeknownst to Little Mario, Donkey Kong has produced an offspring - D As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch their offensive, Junior bombards them with a fusillade of Fruit Bombs that aim to annihilate his every foe. - - media/box-3D/dkongjr.png - media/video/dkongjr.mp4 - media/mixrbv2/dkongjr.png - 1982 @@ -62151,41 +37572,18 @@ As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch the Nintendo Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Donkey Kong Junior (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=JUMP -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongjrj.zip Donkey Kong Jr. (Japan) - Donkey Kong Jr. (Japan) - - jp - dkongjr.zip Nintendo Classics @@ -62199,11 +37597,6 @@ But wait! Unbeknownst to Little Mario, Donkey Kong has produced an offspring - D As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch their offensive, Junior bombards them with a fusillade of Fruit Bombs that aim to annihilate his every foe. - - media/box-3D/dkongjr.png - media/video/dkongjr.mp4 - media/mixrbv2/dkongjr.png - 1982 @@ -62211,41 +37604,18 @@ As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch the Nintendo Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Donkey Kong Junior (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=JUMP -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongjrm.zip Donkey Kong Jr. (Moon Cresta hardware) - Donkey Kong Jr. (Moon Cresta hardware) - - wor - dkongjr.zip Nintendo Classics @@ -62259,11 +37629,6 @@ But wait! Unbeknownst to Little Mario, Donkey Kong has produced an offspring - D As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch their offensive, Junior bombards them with a fusillade of Fruit Bombs that aim to annihilate his every foe. - - media/box-3D/dkongjr.png - media/video/dkongjr.mp4 - media/mixrbv2/dkongjr.png - 1982 @@ -62271,41 +37636,18 @@ As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch the Nintendo Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Donkey Kong Junior (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=JUMP -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongjnrj.zip Donkey Kong Junior (Japan?) - Donkey Kong Junior (Japan?) - - jp - dkongjr.zip Nintendo Classics @@ -62319,11 +37661,6 @@ But wait! Unbeknownst to Little Mario, Donkey Kong has produced an offspring - D As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch their offensive, Junior bombards them with a fusillade of Fruit Bombs that aim to annihilate his every foe. - - media/box-3D/dkongjr.png - media/video/dkongjr.mp4 - media/mixrbv2/dkongjr.png - 1982 @@ -62331,41 +37668,18 @@ As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch the Nintendo Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Donkey Kong Junior (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=JUMP -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| dkongjr.zip Donkey Kong Junior (US set F-2) - Donkey Kong Junior (US set F-2) - - us - 0 Nintendo Classics @@ -62380,9 +37694,8 @@ But wait! Unbeknownst to Little Mario, Donkey Kong has produced an offspring - D As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch their offensive, Junior bombards them with a fusillade of Fruit Bombs that aim to annihilate his every foe. - media/box-3D/dkongjr.png - media/video/dkongjr.mp4 - media/mixrbv2/dkongjr.png + media/video/dkongjr.mp4 + media/mixrbv2/dkongjr.png 1982 @@ -62391,37 +37704,17 @@ As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch the Nintendo Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Donkey Kong Junior (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=JUMP -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongjr2.zip Donkey Kong Junior (US, bootleg?) - Donkey Kong Junior (US, bootleg?) dkongjr.zip Nintendo Classics @@ -62436,11 +37729,6 @@ But wait! Unbeknownst to Little Mario, Donkey Kong has produced an offspring - D As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch their offensive, Junior bombards them with a fusillade of Fruit Bombs that aim to annihilate his every foe. - - media/box-3D/dkongjr.png - media/video/dkongjr.mp4 - media/mixrbv2/dkongjr.png - 1982 @@ -62448,69 +37736,85 @@ As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch the Nintendo Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Donkey Kong Junior (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=JUMP -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongchm.zip - Donkey Kong League Championship v1.00 + Donkey Kong League Championship v1.00 - dkong - + dkong.zip + Nintendo Classics + + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. + - 2020 + 1981 - Paul Goes - Paul Goes + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + dkongotr.zip - Donkey Kong On the Run v1.02 + Donkey Kong On the Run v1.02 - dkong - + dkong.zip + Nintendo Classics + + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. + - 2020 + 1981 - Paul Goes - Paul Goes + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + dkpace.zip Donkey Kong Pace - Donkey Kong Pace dkong.zip Nintendo Classics @@ -62527,11 +37831,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -62539,53 +37838,51 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongran1.zip - Donkey Kong Randomized Edition v1.01 + Donkey Kong Randomized Edition v1.01 - dkong - + dkong.zip + Nintendo Classics + + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. + - 2020 + 1981 - Paul Goes - Paul Goes + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + dkrdemo.zip Donkey Kong Remix (Demo) - Donkey Kong Remix (Demo) dkong.zip Nintendo Classics @@ -62602,11 +37899,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -62614,37 +37906,17 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongrev.zip Donkey Kong Reverse (Hack) - Donkey Kong Reverse (Hack) dkong.zip Nintendo Classics @@ -62661,11 +37933,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -62673,53 +37940,51 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongss.zip - Donkey Kong Skip Start v1.00 + Donkey Kong Skip Start v1.00 - dkong - + dkong.zip + Nintendo Classics + + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. + - 2020 + 1981 - Paul Goes - Paul Goes + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + dkspkyrmx.zip Donkey Kong Spooky Remix (Hack) - Donkey Kong Spooky Remix (Hack) dkong.zip Nintendo Classics @@ -62736,11 +38001,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -62748,69 +38008,85 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongst.zip - Donkey Kong Springs Trainer + Donkey Kong Springs Trainer - dkong - + dkong.zip + Nintendo Classics + + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. + - 2019 + 1981 - Sock Master - Sock Master + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + dkongst2.zip - Donkey Kong Springs Trainer 2 + Donkey Kong Springs Trainer 2 - dkong - + dkong.zip + Nintendo Classics + + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. + - 2020 + 1981 - Sock Master - Sock Master + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + dktrainer.zip Donkey Kong Trainer 1.01 - Donkey Kong Trainer 1.01 dkong.zip Nintendo Classics @@ -62827,11 +38103,6 @@ As little Mario gallantly battles his way up the barriers, he is taunted and tea So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. - - media/box-3D/dkong.png - media/video/dkong.mp4 - media/mixrbv2/dkong.png - 1981 @@ -62839,57 +38110,52 @@ So, if you want the most exciting, most fun-filled, most talked about family vid Nintendo Platform / Run Jump - Platform 1 0 18 270 256x224 - gamename=Donkey Kong (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_DOWN=Climb Down Ladder -P1_JOYSTICK_UP=Climb Up Ladder -P1_JOYSTICK_RIGHT=Run Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| - + dkongtj.zip - Donkey Kong Twisted Jungle v1.05 + Donkey Kong Twisted Jungle v1.05 - dkong - + dkong.zip + Nintendo Classics + + EVERYONE'S GOING APE OVER DONKEY KONG! + +"HELP! HELP!" cries the beautiful maiden as she is dragged up a labyrinth of structural beams by the ominous Donkey Kong. "SNORT. SNORT" Foreboding music warns of the eventual doom that awaits the poor girl, lest she somehow be miraculously rescued. "But, wait! Fear not, fair maiden. Little Mario, the carpenter, is in hot pursuit of you this very moment" + +Throwing fate to the wind, risking life and limb, or worse, little Mario tries desperately to climb the mighty fortress of steel, to save the lovely lady from the evil Mr. Kong. Little Mario must dodge all manner of obstacles - fireballs, plummeting beams and a barrage of exploding barrels fired at him by Donkey Kong. + +Amidst me beautiful girl's constant pleas for help, your challenge is to maneuver little Mario up the steel structure, while helping him to avoid the rapid-fire succession of hazards that come his way. + +As little Mario gallantly battles his way up the barriers, he is taunted and teased by Donkey Kong, who brazenly struts back and forth, beating his chest in joyful exuberance at the prospect of having the beautiful girl all to himself. It is your job to get little Mario to the top. For it is there, and only there, that he can send the mighty Donkey Kong to hit mortal doom. Leaving little Mario and the beautiful girl to live happily ever after. "SIGH. SIGH.” + +So, if you want the most exciting, most fun-filled, most talked about family video game on the market, don't monkey around with anything but the original Donkey Kong. + - 2021 + 1981 - Paul Goes - Paul Goes + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 - 0 + 18 + 270 + 256x224 - + donpachihk.zip DonPachi (Hong Kong, ver. 1.10, 95/05/17) - DonPachi (Hong Kong, ver. 1.10, 95/05/17) - - cn - donpachi.zip Cave @@ -62900,11 +38166,6 @@ Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow s Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots - - media/box-3D/donpachi.png - media/video/donpachi.mp4 - media/mixrbv2/donpachi.png - 1995 @@ -62912,20 +38173,17 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way Atlus Shoot'em Up - Shoot'em up / Vertical 1-2 0 19 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + donpachijs.zip DonPachi (Japan, ver. 1.01, 95/05/11 satsuei) - DonPachi (Japan, ver. 1.01, 95/05/11 satsuei) donpachi.zip Cave @@ -62937,11 +38195,6 @@ Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow s Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots - - media/box-3D/donpachi.png - media/video/donpachi.mp4 - media/mixrbv2/donpachi.png - 1995 @@ -62949,24 +38202,18 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way Atlus Shoot'em Up - Shoot'em up / Vertical 1-2 0 19 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + donpachij.zip DonPachi (Japan, ver. 1.01, 95/05/11) - DonPachi (Japan, ver. 1.01, 95/05/11) - - jp - donpachi.zip Cave @@ -62977,11 +38224,6 @@ Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow s Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots - - media/box-3D/donpachi.png - media/video/donpachi.mp4 - media/mixrbv2/donpachi.png - 1995 @@ -62989,24 +38231,18 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way Atlus Shoot'em Up - Shoot'em up / Vertical 1-2 0 19 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + donpachikr.zip DonPachi (Korea, ver. 1.12, 95/05/2x) - DonPachi (Korea, ver. 1.12, 95/05/2x) - - kr - donpachi.zip Cave @@ -63017,11 +38253,6 @@ Type A: A red (or yellow/orange, for player two) fighter, which fires a narrow s Type B: A green (or purple, for player two) helicopter, which fires its main guns forward, but has side guns that rotate in the direction of movement Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots - - media/box-3D/donpachi.png - media/video/donpachi.mp4 - media/mixrbv2/donpachi.png - 1995 @@ -63029,24 +38260,18 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way Atlus Shoot'em Up - Shoot'em up / Vertical 1-2 0 19 270 320x240 - Input=Joystick 8 ways||Buttons=3|| donpachi.zip DonPachi (USA, ver. 1.12, 95/05/2x) - DonPachi (USA, ver. 1.12, 95/05/2x) - - us - 0 Cave @@ -63058,9 +38283,8 @@ Type B: A green (or purple, for player two) helicopter, which fires its main gun Type C: A blue (or black, for player two) fighter, which fires a wide, three-way spread of shots - media/box-3D/donpachi.png - media/video/donpachi.mp4 - media/mixrbv2/donpachi.png + media/video/donpachi.mp4 + media/mixrbv2/donpachi.png 1995 @@ -63069,33 +38293,26 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way Atlus Shoot'em Up - Shoot'em up / Vertical 1-2 0 19 270 320x240 - Input=Joystick 8 ways||Buttons=3|| dorachan.zip Dora-chan (Japan) - Dora-chan (Japan) - - jp - 0 Alpha Denshi Co. Dorachan is an early maze game. - media/box-3D/dorachan.png - media/video/dorachan.mp4 - media/mixrbv2/dorachan.png + media/video/dorachan.mp4 + media/mixrbv2/dorachan.png 1980 @@ -63104,33 +38321,26 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way Craul Denshi Action - Action / Labyrinth 1-2 0 6 270 256x240 - Input=Joystick 8 ways||Buttons=1|| dorodon.zip Dorodon (set 1) - Dorodon (set 1) - - wor - 0 Mame Originally an arcade game, DoRoDon is a puzzle game where the player must navigate throughout a playing field eradicating enemies and flipping gates. - media/box-3D/dorodon.png - media/video/dorodon.mp4 - media/mixrbv2/dorodon.png + media/video/dorodon.mp4 + media/mixrbv2/dorodon.png 1982 @@ -63139,34 +38349,23 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way UPL Action - Action / Labyrinth 1-2 0 14 270 240x192 - Input=Joystick 4 ways||Buttons=0 Coins: 2|| - + dorodon2.zip Dorodon (set 2) - Dorodon (set 2) - - wor - dorodon.zip Mame Originally an arcade game, DoRoDon is a puzzle game where the player must navigate throughout a playing field eradicating enemies and flipping gates. - - media/box-3D/dorodon.png - media/video/dorodon.mp4 - media/mixrbv2/dorodon.png - 1982 @@ -63174,33 +38373,26 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way UPL Action - Action / Labyrinth 1-2 0 14 270 240x192 - Input=Joystick 4 ways||Buttons=0 Coins: 2|| dotrikun.zip Dottori Kun (new version) - Dottori Kun (new version) - - wor - 0 Sega Classics Dottori Kun is a tiny maze game. - media/box-3D/dotrikun.png - media/video/dotrikun.mp4 - media/mixrbv2/dotrikun.png + media/video/dotrikun.mp4 + media/mixrbv2/dotrikun.png 1990 @@ -63209,31 +38401,23 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way SEGA Action - Action / Labyrinth 1 0 2 0 256x192 - Input=Joystick 8 ways||Buttons=2|| - + dotrikun2.zip Dottori Kun (old version) - Dottori Kun (old version) dotrikun.zip Sega Classics Dottori Kun is a tiny maze game. - - media/box-3D/dotrikun.png - media/video/dotrikun.mp4 - media/mixrbv2/dotrikun.png - 1990 @@ -63241,62 +38425,47 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way SEGA Action - Action / Labyrinth 1 0 2 0 256x192 - Input=Joystick 8 ways||Buttons=2|| - + dotriman.zip Dottori-Man Jr. - Dottori-Man Jr. dotrikun.zip - Mame + Sega Classics - + Dottori Kun is a tiny maze game. - - media/box-3D/dotrikun.png - media/video/dotrikun.mp4 - media/mixrbv2/dotrikun.png - - 2016 + 1990 + SEGA + SEGA - + Action + 1 0 - 0 + 2 0 - 128x192 - Input=Joystick 8 ways||Buttons=2|| + 256x192 - + dblaxleu.zip Double Axle (US) - Double Axle (US) - - us - dblaxle.zip Taito Classics Double Axle is a Monster Truck racing game. - - media/box-3D/dblaxle.png - media/video/dblaxle.mp4 - media/mixrbv2/dblaxle.png - 1991 @@ -63304,33 +38473,26 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x240 - Input=Paddle||Buttons=5|| dblaxle.zip Double Axle (US, Rev 1) - Double Axle (US, Rev 1) - - us - 0 Taito Classics Double Axle is a Monster Truck racing game. - media/box-3D/dblaxle.png - media/video/dblaxle.mp4 - media/mixrbv2/dblaxle.png + media/video/dblaxle.mp4 + media/mixrbv2/dblaxle.png 1991 @@ -63339,34 +38501,23 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x240 - Input=Paddle||Buttons=5|| - + dblaxleul.zip Double Axle (US, Rev 1, Linkable) - Double Axle (US, Rev 1, Linkable) - - us - dblaxle.zip Taito Classics Double Axle is a Monster Truck racing game. - - media/box-3D/dblaxle.png - media/video/dblaxle.mp4 - media/mixrbv2/dblaxle.png - 1991 @@ -63374,24 +38525,18 @@ Type C: A blue (or black, for player two) fighter, which fires a wide, three-way Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x240 - Input=Paddle||Buttons=5|| - + ddragonb.zip Double Dragon (bootleg with HD6309) - Double Dragon (bootleg with HD6309) - - wor - ddragon.zip Technos @@ -63410,11 +38555,6 @@ Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun. Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections. - - media/box-3D/ddragon.png - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - 1987 @@ -63422,42 +38562,18 @@ Double Dragon was a huge success due to the many game-play innovations it brough Taito Platform - Platform / Fighter Scrolling 1-2 0 16 0 256x240 - gamename=Double Dragon (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=From manual: JUMP KICK: Joystick in the direction. Push jump then kick. ELBOW: Joystick in the direction. Push jump and punch buttons together. BACK KICK: Joystick in the direction. Push jump and kick buttons together. HEAD BUTT: Joystick in the direction. (TWICE) BODY THROW: Joystick in the direction. Push jump button after catching enemy. BREAK ENEMY'S HOLD: Push jump button only. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Kick -P1_BUTTON2=Jump -P1_BUTTON3=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + ddragonba.zip Double Dragon (bootleg with M6803) - Double Dragon (bootleg with M6803) - - wor - ddragon.zip Technos @@ -63476,11 +38592,6 @@ Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun. Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections. - - media/box-3D/ddragon.png - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - 1987 @@ -63488,42 +38599,18 @@ Double Dragon was a huge success due to the many game-play innovations it brough Taito Platform - Platform / Fighter Scrolling 1-2 0 16 0 256x240 - gamename=Double Dragon (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=From manual: JUMP KICK: Joystick in the direction. Push jump then kick. ELBOW: Joystick in the direction. Push jump and punch buttons together. BACK KICK: Joystick in the direction. Push jump and kick buttons together. HEAD BUTT: Joystick in the direction. (TWICE) BODY THROW: Joystick in the direction. Push jump button after catching enemy. BREAK ENEMY'S HOLD: Push jump button only. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Kick -P1_BUTTON2=Jump -P1_BUTTON3=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + ddragonb2.zip Double Dragon (bootleg) - Double Dragon (bootleg) - - wor - ddragon.zip Technos @@ -63542,11 +38629,6 @@ Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun. Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections. - - media/box-3D/ddragon.png - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - 1987 @@ -63554,76 +38636,42 @@ Double Dragon was a huge success due to the many game-play innovations it brough Taito Platform - Platform / Fighter Scrolling 1-2 0 16 0 256x240 - gamename=Double Dragon (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=From manual: JUMP KICK: Joystick in the direction. Push jump then kick. ELBOW: Joystick in the direction. Push jump and punch buttons together. BACK KICK: Joystick in the direction. Push jump and kick buttons together. HEAD BUTT: Joystick in the direction. (TWICE) BODY THROW: Joystick in the direction. Push jump button after catching enemy. BREAK ENEMY'S HOLD: Push jump button only. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Kick -P1_BUTTON2=Jump -P1_BUTTON3=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + doubledrbh.zip Double Dragon (Boss hack) - Double Dragon (Boss hack) doubledr.zip Neo-Geo Released around the same time as the film of the same name and loosely based on its story, this installment in the Double Dragon series also moves away from the traditional roam-the-streets-fighting to a pure one-on-one fighter. There are ten characters to choose from, including Billy and Jimmy and the game has colorful interactive backgrounds, screen zooming, over-the-top special moves and with the inclusion of double jumps, combos, charges for the losing player and counter hits, there is plenty of room for advanced fighting strategies. - - media/box-3D/doubledr.png - media/video/doubledr.mp4 - media/mixrbv2/doubledr.png - - 1995 - 1995 1995 Tecmo SNK Fight / Versus - Fight 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| ddragon.zip Double Dragon (Japan) - Double Dragon (Japan) - - jp - 0 Technos @@ -63643,9 +38691,8 @@ Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun. Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections. - media/box-3D/ddragon.png - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png + media/video/ddragon.mp4 + media/mixrbv2/ddragon.png 1987 @@ -63654,298 +38701,255 @@ Double Dragon was a huge success due to the many game-play innovations it brough Taito Platform - Platform / Fighter Scrolling 1-2 0 16 0 256x240 - gamename=Double Dragon (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=From manual: JUMP KICK: Joystick in the direction. Push jump then kick. ELBOW: Joystick in the direction. Push jump and punch buttons together. BACK KICK: Joystick in the direction. Push jump and kick buttons together. HEAD BUTT: Joystick in the direction. (TWICE) BODY THROW: Joystick in the direction. Push jump button after catching enemy. BREAK ENEMY'S HOLD: Push jump button only. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Kick -P1_BUTTON2=Jump -P1_BUTTON3=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - doubledr.zip Double Dragon (Neo-Geo) - Double Dragon (Neo-Geo) - - wor - 0 Neo-Geo Released around the same time as the film of the same name and loosely based on its story, this installment in the Double Dragon series also moves away from the traditional roam-the-streets-fighting to a pure one-on-one fighter. There are ten characters to choose from, including Billy and Jimmy and the game has colorful interactive backgrounds, screen zooming, over-the-top special moves and with the inclusion of double jumps, combos, charges for the losing player and counter hits, there is plenty of room for advanced fighting strategies. - media/box-3D/doubledr.png - media/video/doubledr.mp4 - media/mixrbv2/doubledr.png + media/video/doubledr.mp4 + media/mixrbv2/doubledr.png - 1995 - 1995 1995 Tecmo SNK Fight / Versus - Fight 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + doubledrsp.zip Double Dragon (Special 2017, hack) - Double Dragon (Special 2017, hack) doubledr.zip Neo-Geo Released around the same time as the film of the same name and loosely based on its story, this installment in the Double Dragon series also moves away from the traditional roam-the-streets-fighting to a pure one-on-one fighter. There are ten characters to choose from, including Billy and Jimmy and the game has colorful interactive backgrounds, screen zooming, over-the-top special moves and with the inclusion of double jumps, combos, charges for the losing player and counter hits, there is plenty of room for advanced fighting strategies. - - media/box-3D/doubledr.png - media/video/doubledr.mp4 - media/mixrbv2/doubledr.png - - 1995 - 1995 1995 Tecmo SNK Fight / Versus - Fight 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + ddragonu.zip Double Dragon (US set 1) - Double Dragon (US set 1) - - us - ddragon.zip - Taito Classics + Technos - Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. + Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy & Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs. + +Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies. + +The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: +Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks. +Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones. +Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock). +Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock. +Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss. +Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. +Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun. + +Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections. - - media/box-3D/ddragon.png - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - 1987 Technos Japan Corp. - Tecmo + Taito - Beat'em Up - Fight / 2.5D - Fight + Platform 1-2 0 - 0 + 16 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + ddragonua.zip Double Dragon (US set 2) - Double Dragon (US set 2) - - us - ddragon.zip - Taito Classics + Technos - Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. + Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy & Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs. + +Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies. + +The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: +Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks. +Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones. +Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock). +Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock. +Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss. +Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. +Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun. + +Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections. - - media/box-3D/ddragon.png - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - 1987 Technos Japan Corp. - Tecmo + Taito - Beat'em Up - Fight / 2.5D - Fight + Platform 1-2 0 - 0 + 16 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + ddragonub.zip Double Dragon (US set 3) - Double Dragon (US set 3) - - us - ddragon.zip - Taito Classics + Technos - Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. + Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy & Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs. + +Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies. + +The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: +Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks. +Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones. +Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock). +Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock. +Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss. +Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. +Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun. + +Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections. - - media/box-3D/ddragon.png - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - 1987 Technos Japan Corp. - Tecmo + Taito - Beat'em Up - Fight / 2.5D - Fight + Platform 1-2 0 - 0 + 16 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + ddragonw.zip Double Dragon (World set 1) - Double Dragon (World set 1) - - wor - ddragon.zip - Taito Classics + Technos - Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. + Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy & Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs. + +Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies. + +The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: +Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks. +Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones. +Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock). +Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock. +Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss. +Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. +Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun. + +Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections. - - media/box-3D/ddragon.png - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - 1987 Technos Japan Corp. - Tecmo + Taito - Beat'em Up - Fight / 2.5D - Fight + Platform 1-2 0 - 0 + 16 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + ddragonw1.zip Double Dragon (World set 2) - Double Dragon (World set 2) - - wor - ddragon.zip - Taito Classics + Technos - Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. + Double Dragon is a side-scrolling beat-em-up for one or two players, featuring twin brothers and martial arts masters, "Billy & Jimmy Lee". The brothers must defeat the savage street gang known as the 'Black Warriors' to rescue Billy's kidnapped girlfriend, Marian. Standing between the brothers and Marian are four huge, colorful and varied levels; each populated with a wide variety of thugs. + +Many of the game's enemies carry weapons (knives, baseball bats etc.) and should Billy or Jimmy manage to knock the weapons from the enemies' hands, the heroes can pick the weapons up and use them against the enemies. + +The Black Warriors is made up of six distinct enemy characters- plus Willy, the game's final boss - with each differing in both physical appearance and fighting style. The members of the Black Warriors consist of the following fighters: +Williams - A street punk in a tank top. In addition to the standard punches and jump kicks, his signature technique is a body blow to the stomach. He also wields weapons such as baseball bats, knives and dynamite sticks. +Rowper - A punk who wears matching-colored pants and shirtless vest. He wields all the same weapons as Williams, but can also lift and throw heavy objects such as oildrums, boxes and stones. +Linda - Female punk who usually carries a whip. She's not very strong, as she falls down to ground with a couple of punches or a single kick (because of this, she is the only regular-sized enemy who cannot be placed on a headlock). +Abobo - A tall, big-muscled bald guy. His attacks includes punches, a standing kick and a body toss. He can also lift and throw heavy objects like Rowper. Due to his large size, he cannot be put into a headlock. +Boss 1 - The first boss, a head-swap of Abobo with a Mr. T-style mohawk and beard. Fights just like Abobo, only with an added double-handed slap. Unlike Abobo, he does not use weapons. A green version of him appears as the Mission 3 boss. +Boss 2 - The second boss. A head swap of the player who uses almost all the same techniques. +Willy - The game's final boss, armed, somewhat unfairly, with a machine-gun. + +Double Dragon was a huge success due to the many game-play innovations it brought to the genre (see TRIVIA for details), but it demonstrates its final moment of inspired genius at the very end of the game. Should both players still be alive after the final boss has been defeated, they will then have to fight each OTHER. The winner of this fight will be the one who wins Marian's affections. - - media/box-3D/ddragon.png - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - 1987 Technos Japan Corp. - Tecmo + Taito - Beat'em Up - Fight / 2.5D - Fight + Platform 1-2 0 - 0 + 16 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + ddragon3b.zip Double Dragon 3 - The Rosetta Stone (bootleg) - Double Dragon 3 - The Rosetta Stone (bootleg) - - wor - ddragon3.zip Technos @@ -63975,11 +38979,6 @@ Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. T Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures. - - media/box-3D/ddragon3.png - media/video/ddragon3.mp4 - media/mixrbv2/ddragon3.png - 1990 @@ -63987,44 +38986,18 @@ Mission 5 - Egypt - The final stage is composed of seven levels, which includes Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-3 0 10 0 320x240 - gamename=Double Dragon 3 - The Rosetta Stone (US) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Jump -P1_BUTTON3=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_BUTTON3=Yellow||P3_JOYSTICK=Black|| - - + + ddragon3j.zip Double Dragon 3 - The Rosetta Stone (Japan) - Double Dragon 3 - The Rosetta Stone (Japan) - - jp - ddragon3.zip Technos @@ -64054,11 +39027,6 @@ Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. T Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures. - - media/box-3D/ddragon3.png - media/video/ddragon3.mp4 - media/mixrbv2/ddragon3.png - 1990 @@ -64066,44 +39034,18 @@ Mission 5 - Egypt - The final stage is composed of seven levels, which includes Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-3 0 10 0 320x240 - gamename=Double Dragon 3 - The Rosetta Stone (US) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Jump -P1_BUTTON3=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_BUTTON3=Yellow||P3_JOYSTICK=Black|| - - + + ddragon3p.zip Double Dragon 3 - The Rosetta Stone (prototype) - Double Dragon 3 - The Rosetta Stone (prototype) - - wor - ddragon3.zip Technos @@ -64133,11 +39075,6 @@ Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. T Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures. - - media/box-3D/ddragon3.png - media/video/ddragon3.mp4 - media/mixrbv2/ddragon3.png - 1990 @@ -64145,44 +39082,18 @@ Mission 5 - Egypt - The final stage is composed of seven levels, which includes Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-3 0 10 0 320x240 - gamename=Double Dragon 3 - The Rosetta Stone (US) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Jump -P1_BUTTON3=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_BUTTON3=Yellow||P3_JOYSTICK=Black|| ddragon3.zip Double Dragon 3 - The Rosetta Stone (US) - Double Dragon 3 - The Rosetta Stone (US) - - us - 0 Technos @@ -64213,9 +39124,8 @@ Mission 4 - Italy - Consists of a single level set in the ruins of a coliseum. T Mission 5 - Egypt - The final stage is composed of seven levels, which includes a desert field, an underground forest, a trap room with stone pillars and giant hands emerging from the floor, a hall with a flying disc. Enemies include living tree men and rock creatures. - media/box-3D/ddragon3.png - media/video/ddragon3.mp4 - media/mixrbv2/ddragon3.png + media/video/ddragon3.mp4 + media/mixrbv2/ddragon3.png 1990 @@ -64224,45 +39134,18 @@ Mission 5 - Egypt - The final stage is composed of seven levels, which includes Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-3 0 10 0 320x240 - gamename=Double Dragon 3 - The Rosetta Stone (US) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Jump -P1_BUTTON3=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_BUTTON3=Yellow||P3_JOYSTICK=Black|| - - + + ddragon2j.zip Double Dragon II - The Revenge (Japan) - Double Dragon II - The Revenge (Japan) - Double Dragon II - The Revenge (Japan) - - jp - ddragon2.zip Technos @@ -64285,11 +39168,6 @@ Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin k Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game. The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy. - - media/box-3D/ddragon2.png - media/video/ddragon2.mp4 - media/mixrbv2/ddragon2.png - 1988 @@ -64297,45 +39175,18 @@ The clone - After defeating Willy, the player will have to fight their character Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x240 - gamename=Double Dragon II - The Revenge (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack Left -P1_BUTTON2=Jump -P1_BUTTON3=Attack Right -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - - + + ddragon2b.zip Double Dragon II - The Revenge (US bootleg, set 1) - Double Dragon II - The Revenge (US bootleg, set 1) - Double Dragon II - The Revenge (US bootleg, set 1) - - us - ddragon2.zip Technos @@ -64358,11 +39209,6 @@ Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin k Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game. The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy. - - media/box-3D/ddragon2.png - media/video/ddragon2.mp4 - media/mixrbv2/ddragon2.png - 1988 @@ -64370,41 +39216,17 @@ The clone - After defeating Willy, the player will have to fight their character Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x240 - gamename=Double Dragon II - The Revenge (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack Left -P1_BUTTON2=Jump -P1_BUTTON3=Attack Right -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - - + + ddragon2b2.zip Double Dragon II - The Revenge (US bootleg, set 2) - Double Dragon II - The Revenge (US bootleg, set 2) - Double Dragon II - The Revenge (US bootleg, set 2) ddragon2.zip Technos @@ -64428,11 +39250,6 @@ Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin k Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game. The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy. - - media/box-3D/ddragon2.png - media/video/ddragon2.mp4 - media/mixrbv2/ddragon2.png - 1988 @@ -64440,45 +39257,18 @@ The clone - After defeating Willy, the player will have to fight their character Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x240 - gamename=Double Dragon II - The Revenge (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack Left -P1_BUTTON2=Jump -P1_BUTTON3=Attack Right -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - - + + ddragon2u.zip Double Dragon II - The Revenge (US) - Double Dragon II - The Revenge (US) - Double Dragon II - The Revenge (US) - - us - ddragon2.zip Technos @@ -64501,11 +39291,6 @@ Chin Taimei - The boss of Mission 3. A Chinese martial artists armed with twin k Willy - The boss of Mission 4. Looks like he does in the original game, but now dresses in red. He still uses the same machine gun from the first game. The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy. - - media/box-3D/ddragon2.png - media/video/ddragon2.mp4 - media/mixrbv2/ddragon2.png - 1988 @@ -64513,45 +39298,18 @@ The clone - After defeating Willy, the player will have to fight their character Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x240 - gamename=Double Dragon II - The Revenge (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack Left -P1_BUTTON2=Jump -P1_BUTTON3=Attack Right -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| ddragon2.zip Double Dragon II - The Revenge (World) - Double Dragon II - The Revenge (World) - Double Dragon II - The Revenge (World) - - wor - 0 Technos @@ -64575,9 +39333,8 @@ Willy - The boss of Mission 4. Looks like he does in the original game, but now The clone - After defeating Willy, the player will have to fight their character's evil self. This clone has all the techniques the player has, but can also throw energy beams and possess the player's body to drain his energy. - media/box-3D/ddragon2.png - media/video/ddragon2.mp4 - media/mixrbv2/ddragon2.png + media/video/ddragon2.mp4 + media/mixrbv2/ddragon2.png 1988 @@ -64586,53 +39343,26 @@ The clone - After defeating Willy, the player will have to fight their character Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x240 - gamename=Double Dragon II - The Revenge (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack Left -P1_BUTTON2=Jump -P1_BUTTON3=Attack Right -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| ddribble.zip Double Dribble - Double Dribble - - wor - 0 Konami Classics A basketball game by Konami, originally for the Arcade and ported to home consoles. It is part of Konami's "Exciting" sports series. - media/box-3D/ddribble.png - media/video/ddribble.mp4 - media/mixrbv2/ddribble.png + media/video/ddribble.mp4 + media/mixrbv2/ddribble.png 1986 @@ -64641,53 +39371,23 @@ P1_JOYSTICK_UP=Up Konami Sports / Basketball - Sports 1-2 0 10 0 256x224 - gamename=Double Dribble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=In order to move with the ball, you must hold down the dribble button. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Dribble -P1_BUTTON2=Shoot -P1_BUTTON3=Pass -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + ddribblep.zip Double Dribble (prototype?) - Double Dribble (prototype?) - - wor - ddribble.zip Konami Classics A basketball game by Konami, originally for the Arcade and ported to home consoles. It is part of Konami's "Exciting" sports series. - - media/box-3D/ddribble.png - media/video/ddribble.mp4 - media/mixrbv2/ddribble.png - 1986 @@ -64695,52 +39395,26 @@ P1_JOYSTICK_RIGHT=Right Konami Sports / Basketball - Sports 1-2 0 10 0 256x224 - gamename=Double Dribble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=In order to move with the ball, you must hold down the dribble button. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Dribble -P1_BUTTON2=Shoot -P1_BUTTON3=Pass -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| dblpoint.zip Double Point - Double Point - - wor - 0 Mame An adult puzzle game. - media/box-3D/dblpoint.png - media/video/dblpoint.mp4 - media/mixrbv2/dblpoint.png + media/video/dblpoint.mp4 + media/mixrbv2/dblpoint.png 1995 @@ -64748,65 +39422,46 @@ P1_JOYSTICK_RIGHT=Right Min Corp. Puzzle-Game / Equalize - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + dblpointd.zip Double Point (Dong Bang Electron, bootleg?) - Double Point (Dong Bang Electron, bootleg?) - - wor - dblpoint.zip Mame An adult puzzle game. - - media/box-3D/dblpoint.png - media/video/dblpoint.mp4 - media/mixrbv2/dblpoint.png - 1995 Min Corp. Puzzle-Game / Equalize - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + dblewingb.zip Double Wings (Asia) - Double Wings (Asia) dblewing.zip Mitchell A vertically scrolling shoot'em up game. - - media/box-3D/dblewing.png - media/video/dblewing.mp4 - media/mixrbv2/dblewing.png - 1993 @@ -64814,33 +39469,26 @@ P1_JOYSTICK_RIGHT=Right Mitchell Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| dblewing.zip Double Wings (set 1) - Double Wings (set 1) - - wor - 0 Mitchell A vertically scrolling shoot'em up game. - media/box-3D/dblewing.png - media/video/dblewing.mp4 - media/mixrbv2/dblewing.png + media/video/dblewing.mp4 + media/mixrbv2/dblewing.png 1993 @@ -64849,31 +39497,23 @@ P1_JOYSTICK_RIGHT=Right Mitchell Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + dblewinga.zip Double Wings (set 2) - Double Wings (set 2) dblewing.zip Mitchell A vertically scrolling shoot'em up game. - - media/box-3D/dblewing.png - media/video/dblewing.mp4 - media/mixrbv2/dblewing.png - 1993 @@ -64881,34 +39521,23 @@ P1_JOYSTICK_RIGHT=Right Mitchell Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + downtownj.zip DownTown / Mokugeki (Joystick Hack) - DownTown / Mokugeki (Joystick Hack) - - wor - downtown.zip Seta Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers! - - media/box-3D/downtown.png - media/video/downtown.mp4 - media/mixrbv2/downtown.png - 1989 @@ -64919,46 +39548,17 @@ P1_JOYSTICK_RIGHT=Right 14 270 384x240 - gamename=DownTown / Mokugeki (Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game uses SNK LS-30 rotary joysticks. In standard MAME, rotation is controlled using the dial inputs. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - - + + downtownp.zip DownTown / Mokugeki (prototype) - DownTown / Mokugeki (prototype) - - wor - downtown.zip Seta Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers! - - media/box-3D/downtown.png - media/video/downtown.mp4 - media/mixrbv2/downtown.png - 1989 @@ -64969,45 +39569,20 @@ P1_DIAL_EXT=Rotate Right 14 270 384x240 - gamename=DownTown / Mokugeki (Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game uses SNK LS-30 rotary joysticks. In standard MAME, rotation is controlled using the dial inputs. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - downtown.zip DownTown / Mokugeki (Set 1) - DownTown / Mokugeki (Set 1) - - wor - 0 Seta Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers! - media/box-3D/downtown.png - media/video/downtown.mp4 - media/mixrbv2/downtown.png + media/video/downtown.mp4 + media/mixrbv2/downtown.png 1989 @@ -65019,46 +39594,17 @@ P1_DIAL_EXT=Rotate Right 14 270 384x240 - gamename=DownTown / Mokugeki (Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game uses SNK LS-30 rotary joysticks. In standard MAME, rotation is controlled using the dial inputs. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - - + + downtown2.zip DownTown / Mokugeki (Set 2) - DownTown / Mokugeki (Set 2) - - wor - downtown.zip Seta Overhead beat'em up. Save the city from the evil criminals and their morbidly obese enforcers! - - media/box-3D/downtown.png - media/video/downtown.mp4 - media/mixrbv2/downtown.png - 1989 @@ -65069,36 +39615,12 @@ P1_DIAL_EXT=Rotate Right 14 270 384x240 - gamename=DownTown / Mokugeki (Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game uses SNK LS-30 rotary joysticks. In standard MAME, rotation is controlled using the dial inputs. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - drmicro.zip Dr. Micro - Dr. Micro - - wor - 0 Mame @@ -65113,9 +39635,8 @@ On the second level, the player must steer a floating ball around the screen, ki The final screen takes place on the scientist's production line; with machinery that must be carefully negotiated. Two large robots bar the route to the scientist and must be destroyed before the scientist can be reached. - media/box-3D/drmicro.png - media/video/drmicro.mp4 - media/mixrbv2/drmicro.png + media/video/drmicro.mp4 + media/mixrbv2/drmicro.png 1983 @@ -65123,24 +39644,18 @@ The final screen takes place on the scientist's production line; with machinery Sanritsu Denki Platform / Run Jump - Platform 1-2 0 14 270 256x224 - Input=Joystick 4 ways||Buttons=1|| drtomy.zip Dr. Tomy - Dr. Tomy - - wor - 0 Mame @@ -65149,9 +39664,8 @@ The final screen takes place on the scientist's production line; with machinery A "Dr. Mario" rip-off featuring adult content. - media/box-3D/drtomy.png - media/video/drtomy.mp4 - media/mixrbv2/drtomy.png + media/video/drtomy.mp4 + media/mixrbv2/drtomy.png 1993 @@ -65159,33 +39673,23 @@ A "Dr. Mario" rip-off featuring adult content. Playmark Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 4 ways||Buttons=2|| - + drtoppelu.zip Dr. Toppel's Adventure (US) - - us - drtoppel.zip Taito Classics Dr. Toppel's Adventure is a cutesy vertically scrolling shoot'em up where you play as a cute green creature. - - media/box-3D/drtoppel.png - media/video/drtoppel.mp4 - media/mixrbv2/drtoppel.png - 1987 @@ -65193,14 +39697,12 @@ A "Dr. Mario" rip-off featuring adult content. Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| drtoppel.zip @@ -65213,9 +39715,8 @@ A "Dr. Mario" rip-off featuring adult content. Dr. Toppel's Adventure is a cutesy vertically scrolling shoot'em up where you play as a cute green creature. - media/box-3D/drtoppel.png - media/video/drtoppel.mp4 - media/mixrbv2/drtoppel.png + media/video/drtoppel.mp4 + media/mixrbv2/drtoppel.png 1987 @@ -65224,16 +39725,14 @@ A "Dr. Mario" rip-off featuring adult content. Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + drtoppela.zip Dr. Toppel's Adventure (World, alt?) @@ -65243,11 +39742,6 @@ A "Dr. Mario" rip-off featuring adult content. Dr. Toppel's Adventure is a cutesy vertically scrolling shoot'em up where you play as a cute green creature. - - media/box-3D/drtoppel.png - media/video/drtoppel.mp4 - media/mixrbv2/drtoppel.png - 1987 @@ -65255,33 +39749,23 @@ A "Dr. Mario" rip-off featuring adult content. Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + drtoppelj.zip Dr. Toppel's Tankentai (Japan) - - jp - drtoppel.zip Taito Classics Dr. Toppel's Adventure is a cutesy vertically scrolling shoot'em up where you play as a cute green creature. - - media/box-3D/drtoppel.png - media/video/drtoppel.mp4 - media/mixrbv2/drtoppel.png - 1987 @@ -65289,33 +39773,26 @@ A "Dr. Mario" rip-off featuring adult content. Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| dbzvrvs.zip Dragon Ball Z V.R.V.S. (Japan, Rev A) - Dragon Ball Z V.R.V.S. (Japan, Rev A) - - jp - 0 Sega Classics Although the game is in 2D, it uses camera angles positioned behind the characters to create a 3D-like experience. The game is controlled with a joysick and 3 buttons; a deluxe edition of the game features motion sensors that allow the player to move his or her body to control the character in the game. The object of the game is to defeat six opponents. The playable characters are Goku, Gohan, Piccolo, Vegeta, and Future Trunks. The final boss is an original character named Ozotto. - media/box-3D/dbzvrvs.png - media/video/dbzvrvs.mp4 - media/mixrbv2/dbzvrvs.png + media/video/dbzvrvs.mp4 + media/mixrbv2/dbzvrvs.png 1994 @@ -65323,70 +39800,54 @@ A "Dr. Mario" rip-off featuring adult content. SEGA Fight / Versus - Fight 1-2 0 14 0 416x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Lime||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Lime||P2_BUTTON1=Blue||P2_BUTTON2=Lime||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Lime|| dragnblz.zip Dragon Blaze - Dragon Blaze - - wor - 0 Psikyo In a distant land, four brave dragonriders must make use of every trick in the book to survive wave after wave of powerful monsters and hulking bosses in this Psikyo shoot'em up masterpiece. Features some truly beautiful graphics & sound, excellent control that features some interesting gameplay mechanics and tons of challenge. - media/box-3D/dragnblz.png - media/video/dragnblz.mp4 - media/mixrbv2/dragnblz.png + media/video/dragnblz.mp4 + media/mixrbv2/dragnblz.png 2000 - 2000 Psikyo Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x224 - Input=Joystick 8 ways||Buttons=3|| drgnbowl.zip Dragon Bowl - Dragon Bowl - - wor - 0 Tecmo Dragon Bowl is a straight rip-off of Tecmo's "Ninja Gaiden" with different sprites (This game unofficially uses the Dragon Ball license). - media/box-3D/drgnbowl.png - media/video/drgnbowl.mp4 - media/mixrbv2/drgnbowl.png + media/video/drgnbowl.mp4 + media/mixrbv2/drgnbowl.png 1992 @@ -65401,27 +39862,17 @@ A "Dr. Mario" rip-off featuring adult content. 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + drgnbowla.zip Dragon Bowl (set 2, unencrypted program) - Dragon Bowl (set 2, unencrypted program) - - wor - drgnbowl.zip Tecmo Dragon Bowl is a straight rip-off of Tecmo's "Ninja Gaiden" with different sprites (This game unofficially uses the Dragon Ball license). - - media/box-3D/drgnbowl.png - media/video/drgnbowl.mp4 - media/mixrbv2/drgnbowl.png - 1992 @@ -65435,13 +39886,11 @@ A "Dr. Mario" rip-off featuring adult content. 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + dbreedjm72.zip Dragon Breed (Japan, M72 hardware) - Dragon Breed (Japan, M72 hardware) dbreed.zip Irem Classics @@ -65462,11 +39911,6 @@ The player can enhance a specific power by picking up the same type of orb, this Dragon Breed also includes platforming elements. At certain points during a stage horizontal platforms appear, these often have power-ups on them and the dragon rider can dismount and run along the platforms while the dragon waits above. - - media/box-3D/dbreed.png - media/video/dbreed.mp4 - media/mixrbv2/dbreed.png - 1989 @@ -65474,24 +39918,18 @@ Dragon Breed also includes platforming elements. At certain points during a stag Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + dbreedm72.zip Dragon Breed (World, M72 hardware) - Dragon Breed (World, M72 hardware) - - wor - dbreed.zip Irem Classics @@ -65511,11 +39949,6 @@ The player can enhance a specific power by picking up the same type of orb, this Dragon Breed also includes platforming elements. At certain points during a stage horizontal platforms appear, these often have power-ups on them and the dragon rider can dismount and run along the platforms while the dragon waits above. - - media/box-3D/dbreed.png - media/video/dbreed.mp4 - media/mixrbv2/dbreed.png - 1989 @@ -65523,24 +39956,18 @@ Dragon Breed also includes platforming elements. At certain points during a stag Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| dbreed.zip Dragon Breed (World, M81 hardware) - Dragon Breed (World, M81 hardware) - - wor - 0 Irem Classics @@ -65561,9 +39988,8 @@ The player can enhance a specific power by picking up the same type of orb, this Dragon Breed also includes platforming elements. At certain points during a stage horizontal platforms appear, these often have power-ups on them and the dragon rider can dismount and run along the platforms while the dragon waits above. - media/box-3D/dbreed.png - media/video/dbreed.mp4 - media/mixrbv2/dbreed.png + media/video/dbreed.mp4 + media/mixrbv2/dbreed.png 1989 @@ -65572,33 +39998,26 @@ Dragon Breed also includes platforming elements. At certain points during a stag Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| drgnbstr.zip Dragon Buster - Dragon Buster - - wor - 0 Namco Classics Dragon Buster is a role-playing game in which you travel through various scenery to rescue the princess from an evil dragon. - media/box-3D/drgnbstr.png - media/video/drgnbstr.mp4 - media/mixrbv2/drgnbstr.png + media/video/drgnbstr.mp4 + media/mixrbv2/drgnbstr.png 1984 @@ -65607,34 +40026,23 @@ Dragon Breed also includes platforming elements. At certain points during a stag Namco Platform / Fighter Scrolling - Platform 1-2 0 10 0 288x224 - Input=Joystick 4 ways||Buttons=2|| - + dragngunj.zip Dragon Gun (Japan) - Dragon Gun (Japan) - - jp - dragngun.zip Data East Classics A first-person view shoot'em up game. - - media/box-3D/dragngun.png - media/video/dragngun.mp4 - media/mixrbv2/dragngun.png - 1993 @@ -65642,51 +40050,26 @@ Dragon Breed also includes platforming elements. At certain points during a stag Data East Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - gamename=Dragon Gun (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is probably the only game that features talking guns. You heard me right, the 'drag-guns' in this game had speakers that spouted out advice during gameplay. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Dragon Bomb -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_STICK=Black|| dragngun.zip Dragon Gun (US) - Dragon Gun (US) - - us - 0 Data East Classics A first-person view shoot'em up game. - media/box-3D/dragngun.png - media/video/dragngun.mp4 - media/mixrbv2/dragngun.png + media/video/dragngun.mp4 + media/mixrbv2/dragngun.png 1993 @@ -65695,51 +40078,26 @@ P1_LIGHTGUN_Y_EXT=Down Data East Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - gamename=Dragon Gun (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is probably the only game that features talking guns. You heard me right, the 'drag-guns' in this game had speakers that spouted out advice during gameplay. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Dragon Bomb -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_STICK=Black|| drgnmst.zip Dragon Master (set 1) - Dragon Master (set 1) - - wor - 0 Mame A fighting game with 3 bosses and 8 characters to select. - media/box-3D/drgnmst.png - media/video/drgnmst.mp4 - media/mixrbv2/drgnmst.png + media/video/drgnmst.mp4 + media/mixrbv2/drgnmst.png 1994 @@ -65748,31 +40106,23 @@ P1_LIGHTGUN_Y_EXT=Down Unico Fight / Versus - Fight 1-2 0 10 0 384x224 - Input=Joystick 8 ways||Buttons=7|| - + drgnmst2.zip Dragon Master (set 2) - Dragon Master (set 2) drgnmst.zip Mame A fighting game with 3 bosses and 8 characters to select. - - media/box-3D/drgnmst.png - media/video/drgnmst.mp4 - media/mixrbv2/drgnmst.png - 1994 @@ -65780,34 +40130,23 @@ P1_LIGHTGUN_Y_EXT=Down Unico Fight / Versus - Fight 1-2 0 10 0 384x224 - Input=Joystick 8 ways||Buttons=7|| - + dsaberj.zip Dragon Saber (Japan, Rev B) - Dragon Saber (Japan, Rev B) - - jp - dsaber.zip Namco Classics A vertically scrolling shoot'em up game. - - media/box-3D/dsaber.png - media/video/dsaber.mp4 - media/mixrbv2/dsaber.png - 1990 @@ -65815,34 +40154,26 @@ P1_LIGHTGUN_Y_EXT=Down Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| dsaber.zip Dragon Saber (World, DO2) - Dragon Saber (World, DO2) - - wor - 0 Namco Classics A vertically scrolling shoot'em up game. - media/box-3D/dsaber.png - media/video/dsaber.mp4 - media/mixrbv2/dsaber.png + media/video/dsaber.mp4 + media/mixrbv2/dsaber.png 1990 @@ -65851,35 +40182,23 @@ P1_LIGHTGUN_Y_EXT=Down Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - + dsabera.zip Dragon Saber (World, older?) - Dragon Saber (World, older?) - - wor - dsaber.zip Namco Classics A vertically scrolling shoot'em up game. - - media/box-3D/dsaber.png - media/video/dsaber.mp4 - media/mixrbv2/dsaber.png - 1990 @@ -65887,35 +40206,23 @@ P1_LIGHTGUN_Y_EXT=Down Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - + dspirit2.zip Dragon Spirit (DS2) - Dragon Spirit (DS2) - - wor - dspirit.zip Namco Classics Dragon Spirit scorches the screen with a mythical fantasy theme hot enough to thrill players throughout the land. Come with us, and journey to a time long ago when prehistoric beings populated the globe. Where after a millennium of captivity, an ugly serpent demon named 'Zawell' escapes imprisonment and kidnaps Alicia, princess to the kingdom of Mitgult. A young, crafty soldier Amul is selected to rescue the princess and destroy Zawell. In praying to the gods for strength and courage, he points his sword high toward the heavens. Suddenly he is transformed into an all-powerful blue dragon, bestowed with special powers. Though gifted with a lethal air and ground attack, this is not enough. He must locate and obtain extra powers along the way. The demon has instructed nine of the mightiest beasts to stop Amul before reaching his goal. Do not underestimate this soldier, he has the Dragon Spirit! - - media/box-3D/dspirit.png - media/video/dspirit.mp4 - media/mixrbv2/dspirit.png - 1987 @@ -65923,52 +40230,26 @@ P1_LIGHTGUN_Y_EXT=Down Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x224 - gamename=Dragon Spirit (new version) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Shoot down flashing enemies and collect their eggs for mystery power (from the CP overlay). -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_BUTTON3=Unknown -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=White||P2_JOYSTICK=Black|| dspirit.zip Dragon Spirit (new version (DS3)) - Dragon Spirit (new version (DS3)) - - wor - 0 Namco Classics Dragon Spirit scorches the screen with a mythical fantasy theme hot enough to thrill players throughout the land. Come with us, and journey to a time long ago when prehistoric beings populated the globe. Where after a millennium of captivity, an ugly serpent demon named 'Zawell' escapes imprisonment and kidnaps Alicia, princess to the kingdom of Mitgult. A young, crafty soldier Amul is selected to rescue the princess and destroy Zawell. In praying to the gods for strength and courage, he points his sword high toward the heavens. Suddenly he is transformed into an all-powerful blue dragon, bestowed with special powers. Though gifted with a lethal air and ground attack, this is not enough. He must locate and obtain extra powers along the way. The demon has instructed nine of the mightiest beasts to stop Amul before reaching his goal. Do not underestimate this soldier, he has the Dragon Spirit! - media/box-3D/dspirit.png - media/video/dspirit.mp4 - media/mixrbv2/dspirit.png + media/video/dspirit.mp4 + media/mixrbv2/dspirit.png 1987 @@ -65977,53 +40258,23 @@ P1_JOYSTICK_UP=Up Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x224 - gamename=Dragon Spirit (new version) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Shoot down flashing enemies and collect their eggs for mystery power (from the CP overlay). -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_BUTTON3=Unknown -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=White||P2_JOYSTICK=Black|| - - + + dspirit1.zip Dragon Spirit (old version (DS1)) - Dragon Spirit (old version (DS1)) - - wor - dspirit.zip Namco Classics Dragon Spirit scorches the screen with a mythical fantasy theme hot enough to thrill players throughout the land. Come with us, and journey to a time long ago when prehistoric beings populated the globe. Where after a millennium of captivity, an ugly serpent demon named 'Zawell' escapes imprisonment and kidnaps Alicia, princess to the kingdom of Mitgult. A young, crafty soldier Amul is selected to rescue the princess and destroy Zawell. In praying to the gods for strength and courage, he points his sword high toward the heavens. Suddenly he is transformed into an all-powerful blue dragon, bestowed with special powers. Though gifted with a lethal air and ground attack, this is not enough. He must locate and obtain extra powers along the way. The demon has instructed nine of the mightiest beasts to stop Amul before reaching his goal. Do not underestimate this soldier, he has the Dragon Spirit! - - media/box-3D/dspirit.png - media/video/dspirit.mp4 - media/mixrbv2/dspirit.png - 1987 @@ -66031,52 +40282,26 @@ P1_JOYSTICK_UP=Up Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x224 - gamename=Dragon Spirit (new version) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Shoot down flashing enemies and collect their eggs for mystery power (from the CP overlay). -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_BUTTON3=Unknown -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=White||P2_JOYSTICK=Black|| drgnunit.zip Dragon Unit / Castle of Dragon - Dragon Unit / Castle of Dragon - - wor - 0 Seta The Dragon Master, Darklarza, has been terrorizing the kingdom for many years. The king was forced into exile by this threat. He retreated, with the bravest knight in the kingdom, named Garaden. Darklarza stages an attack on the king's fortress, breaks in and manages to abduct the royal princess. Garaden sets off to vanquish Darklarza and rescue the princess. - media/box-3D/drgnunit.png - media/video/drgnunit.mp4 - media/mixrbv2/drgnunit.png + media/video/drgnunit.mp4 + media/mixrbv2/drgnunit.png 1989 @@ -66091,44 +40316,20 @@ P1_JOYSTICK_UP=Up 6 0 384x240 - gamename=Dragon Unit / Castle of Dragon -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Shield -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - dw2001.zip Dragon World 2001 (V100, Japan) - Dragon World 2001 (V100, Japan) - - jp - 0 IGS A sequel of Mahjong matching game published in 2001 - media/box-3D/dw2001.png - media/video/dw2001.mp4 - media/mixrbv2/dw2001.png + media/video/dw2001.mp4 + media/mixrbv2/dw2001.png 2001 @@ -66137,34 +40338,23 @@ P1_JOYSTICK_UP=Up IGS Asiatic board game - Mahjong 1 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + drgw3105.zip Dragon World 3 (V105) - Dragon World 3 (V105) - - wor - drgw3.zip IGS Dragon World 3 is a solitaire mahjong game. - - media/box-3D/drgw3.png - media/video/drgw3.mp4 - media/mixrbv2/drgw3.png - 1998 @@ -66172,32 +40362,25 @@ P1_JOYSTICK_UP=Up IGS Puzzle-Game / Equalize - Puzzle-Game 0 12 0 448x224 - Input=Joystick 8 ways||Buttons=4|| drgw3.zip Dragon World 3 (V106, China) - Dragon World 3 (V106, China) - - wor - 0 IGS Dragon World 3 is a solitaire mahjong game. - media/box-3D/drgw3.png - media/video/drgw3.mp4 - media/mixrbv2/drgw3.png + media/video/drgw3.mp4 + media/mixrbv2/drgw3.png 1998 @@ -66206,32 +40389,25 @@ P1_JOYSTICK_UP=Up IGS Puzzle-Game / Equalize - Puzzle-Game 0 12 0 448x224 - Input=Joystick 8 ways||Buttons=4|| dwex.zip Dragon World 3 EX (V100, World) - Dragon World 3 EX (V100, World) - - wor - 0 IGS Dragon World 3 EX (c) 1998 IGS [International Game System]. - TRIVIA - Released in November 2000. - SERIES - 1. Dragon World (1995) 2. Dragon World II (1997) 3. Dragon World 3 (1998) 4. Dragon World 3 EX (1998) 5. Dragon World 3 Special (2000) 6. Drag - media/box-3D/dwex.png - media/video/dwex.mp4 - media/mixrbv2/dwex.png + media/video/dwex.mp4 + media/mixrbv2/dwex.png 1998 @@ -66240,67 +40416,45 @@ P1_JOYSTICK_UP=Up IGS Puzzle-Game / Equalize - Puzzle-Game 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + dwex101cn.zip Dragon World 3 EX (V101, China) - Dragon World 3 EX (V101, China) dwex.zip IGS - Dong Fang Zhi Zhu is a variation of Mahjong Solitaire. + Dragon World 3 EX (c) 1998 IGS [International Game System]. - TRIVIA - Released in November 2000. - SERIES - 1. Dragon World (1995) 2. Dragon World II (1997) 3. Dragon World 3 (1998) 4. Dragon World 3 EX (1998) 5. Dragon World 3 Special (2000) 6. Drag - - media/box-3D/dwex.png - media/video/dwex.mp4 - media/mixrbv2/dwex.png - - 1997 + 1998 + IGS IGS Puzzle-Game / Equalize - Puzzle-Game - 1-2 0 - 10 + 14 0 - 512x240 - Input=Joystick 8 ways||Buttons=3|| + 448x224 - + drgw2100hk.zip Dragon World II (V100, Hong Kong) - Dragon World II (V100, Hong Kong) - Dragon World II (V100, Hong Kong) - Dragon World II (V100, Hong Kong) - Dragon World II (V100, Hong Kong) - - - cn - + drgw2.zip IGS A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles. - - media/box-3D/drgw2.png - media/video/drgw2.mp4 - media/mixrbv2/drgw2.png - 1997 @@ -66308,68 +40462,50 @@ P1_JOYSTICK_UP=Up IGS Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1 0 12 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + drgw2100x.zip Dragon World II (V100X, World) - Dragon World II (V100X, World) drgw2.zip IGS - Dong Fang Zhi Zhu is a variation of Mahjong Solitaire. + A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles. - - media/box-3D/drgw2.png - media/video/drgw2.mp4 - media/mixrbv2/drgw2.png - 1997 + IGS IGS - Puzzle-Game / Equalize - Puzzle-Game + Asiatic board game - 1-2 + 1 0 - 10 + 12 0 - 512x240 - Input=Joystick 8 ways||Buttons=3|| + 448x224 drgw2.zip Dragon World II (V110X, World) - Dragon World II (V110X, World) - Dragon World II (V110X, World) - Dragon World II (V110X, World) - Dragon World II (V110X, World) - - wor - 0 IGS A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles. - media/box-3D/drgw2.png - media/video/drgw2.mp4 - media/mixrbv2/drgw2.png + media/video/drgw2.mp4 + media/mixrbv2/drgw2.png 1997 @@ -66378,32 +40514,23 @@ P1_JOYSTICK_UP=Up IGS Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1 0 12 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + dwpc101j.zip Dragon World Pretty Chance (V101, Japan) - Dragon World Pretty Chance (V101, Japan) dwpc.zip IGS - - media/box-3D/dwpc.png - media/video/dwpc.mp4 - media/mixrbv2/dwpc.png - 2001 @@ -66414,26 +40541,20 @@ P1_JOYSTICK_UP=Up 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| dwpc.zip Dragon World Pretty Chance (V110, China) - Dragon World Pretty Chance (V110, China) - - jp - 0 IGS - media/box-3D/dwpc.png - media/video/dwpc.mp4 - media/mixrbv2/dwpc.png + media/video/dwpc.mp4 + media/mixrbv2/dwpc.png 2001 @@ -66445,17 +40566,12 @@ P1_JOYSTICK_UP=Up 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| dragonsh.zip Dragon's Heaven (development board) - Dragon's Heaven (development board) - - wor - 0 Neo-Geo @@ -66466,9 +40582,8 @@ The game was supposed to feature a unique system called the 'alignment system' ( The game was supposed to change time on each round (morning, noon, evening, night). Lawful would get stronger during the noon and be able to use additional moves, while on the other hand get weaker during the night. Chaotic is just the opposite and get strong during the night and weak during noon. Neutral stays the same at all times. - media/box-3D/dragonsh.png - media/video/dragonsh.mp4 - media/mixrbv2/dragonsh.png + media/video/dragonsh.mp4 + media/mixrbv2/dragonsh.png 1997 @@ -66482,27 +40597,17 @@ The game was supposed to change time on each round (morning, noon, evening, nigh 0 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - + dbza.zip Dragonball Z (rev A) - Dragonball Z (rev A) - - wor - dbz.zip Banpresto Based on the famous manga works by Akira Toriyama, this game enables you to play as many of the famous characters seen in the show. Too bad that's the only highlight in the game folks since only true fans are likely to enjoy the game! - - media/box-3D/dbz.png - media/video/dbz.mp4 - media/mixrbv2/dbz.png - 1993 @@ -66510,34 +40615,26 @@ The game was supposed to change time on each round (morning, noon, evening, nigh Banpresto Fight / Versus - Fight 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_BUTTON2=Red||P1_BUTTON3=Yellow||P1_BUTTON4=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Blue||P2_JOYSTICK=Lime|| dbz.zip Dragonball Z (rev B) - Dragonball Z (rev B) - - wor - 0 Banpresto Based on the famous manga works by Akira Toriyama, this game enables you to play as many of the famous characters seen in the show. Too bad that's the only highlight in the game folks since only true fans are likely to enjoy the game! - media/box-3D/dbz.png - media/video/dbz.mp4 - media/mixrbv2/dbz.png + media/video/dbz.mp4 + media/mixrbv2/dbz.png 1993 @@ -66546,34 +40643,26 @@ The game was supposed to change time on each round (morning, noon, evening, nigh Banpresto Fight / Versus - Fight 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_BUTTON2=Red||P1_BUTTON3=Yellow||P1_BUTTON4=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Blue||P2_JOYSTICK=Lime|| dbz2.zip Dragonball Z 2 - Super Battle - Dragonball Z 2 - Super Battle - - wor - 0 Banpresto Dragon Ball Z 2: Super Battle the sequel to Dragon Ball Z released in 1994, also produced by Banpresto. The gameplay matches the But?den series of games rather than the previous arcade game. The characters are Goku, Gohan, Vegeta, Future Trunks, Piccolo, Cell, Android 16, Android 18, Android 20, and Mr. Satan. - media/box-3D/dbz2.png - media/video/dbz2.mp4 - media/mixrbv2/dbz2.png + media/video/dbz2.mp4 + media/mixrbv2/dbz2.png 1994 @@ -66582,26 +40671,18 @@ The game was supposed to change time on each round (morning, noon, evening, nigh Banpresto Fight / Versus - Fight 1-2 0 10 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_BUTTON2=Red||P1_BUTTON3=Yellow||P1_BUTTON4=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Red||P2_BUTTON3=Yellow||P2_BUTTON4=Blue||P2_JOYSTICK=Cyan|| - + drgninjab2.zip Dragonninja (bootleg with 68705) - Dragonninja (bootleg with 68705) - Dragonninja (bootleg with 68705) - - wor - baddudes.zip Data East Classics @@ -66609,11 +40690,6 @@ The game was supposed to change time on each round (morning, noon, evening, nigh After hearing that, the Bad Dudes pursue the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base in order to save President Ronnie. - - media/box-3D/baddudes.png - media/video/baddudes.mp4 - media/mixrbv2/baddudes.png - 1988 @@ -66621,43 +40697,18 @@ After hearing that, the Bad Dudes pursue the DragonNinja through the city street Data East Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x240 - gamename=Bad Dudes vs. Dragonninja (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Holding down attack while standing still will charge up a super punch. Pressing jump and attack at once will do a super kick at the expense of some of your energy. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| - - + + drgninjab.zip Dragonninja (bootleg) - Dragonninja (bootleg) - Dragonninja (bootleg) - - wor - baddudes.zip Data East Classics @@ -66665,11 +40716,6 @@ P1_JOYSTICK_RIGHT=Right After hearing that, the Bad Dudes pursue the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base in order to save President Ronnie. - - media/box-3D/baddudes.png - media/video/baddudes.mp4 - media/mixrbv2/baddudes.png - 1988 @@ -66677,43 +40723,18 @@ After hearing that, the Bad Dudes pursue the DragonNinja through the city street Data East Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x240 - gamename=Bad Dudes vs. Dragonninja (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Holding down attack while standing still will charge up a super punch. Pressing jump and attack at once will do a super kick at the expense of some of your energy. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| - - + + drgninja.zip Dragonninja (Japan) - Dragonninja (Japan) - Dragonninja (Japan) - - jp - baddudes.zip Data East Classics @@ -66721,11 +40742,6 @@ P1_JOYSTICK_RIGHT=Right After hearing that, the Bad Dudes pursue the DragonNinja through the city streets, highway, sewers, transport train, forest, cave and into the secret ninja base in order to save President Ronnie. - - media/box-3D/baddudes.png - media/video/baddudes.mp4 - media/mixrbv2/baddudes.png - 1988 @@ -66733,51 +40749,26 @@ After hearing that, the Bad Dudes pursue the DragonNinja through the city street Data East Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x240 - gamename=Bad Dudes vs. Dragonninja (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Holding down attack while standing still will charge up a super punch. Pressing jump and attack at once will do a super kick at the expense of some of your energy. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| drakton.zip Drakton (DK conversion) - Drakton (DK conversion) - - wor - 0 Nintendo Classics A maze / shoot'em up game. - media/box-3D/drakton.png - media/video/drakton.mp4 - media/mixrbv2/drakton.png + media/video/drakton.mp4 + media/mixrbv2/drakton.png 1984 @@ -66792,27 +40783,17 @@ P1_JOYSTICK_RIGHT=Right 6 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + drktnjr.zip Drakton (DKJr conversion) - Drakton (DKJr conversion) - - wor - drakton.zip Nintendo Classics A maze / shoot'em up game. - - media/box-3D/drakton.png - media/video/drakton.mp4 - media/mixrbv2/drakton.png - 1984 @@ -66826,26 +40807,20 @@ P1_JOYSTICK_RIGHT=Right 6 270 256x224 - Input=Joystick 4 ways||Buttons=1|| keithlcy.zip Dramatic Adventure Quiz Keith & Lucy (Japan) - Dramatic Adventure Quiz Keith & Lucy (Japan) - - jp - 0 Visco A Japanese quiz game. - media/box-3D/keithlcy.png - media/video/keithlcy.mp4 - media/mixrbv2/keithlcy.png + media/video/keithlcy.mp4 + media/mixrbv2/keithlcy.png 1993 @@ -66853,33 +40828,26 @@ P1_JOYSTICK_RIGHT=Right Visco Quiz / Japanese - Quiz 1-2 0 10 0 336x238 - Input=Buttons only||Buttons=4|| dreambal.zip Dream Ball (Japan V2.4) - Dream Ball (Japan V2.4) - - jp - 0 Data East Classics - media/box-3D/dreambal.png - media/video/dreambal.mp4 - media/mixrbv2/dreambal.png + media/video/dreambal.mp4 + media/mixrbv2/dreambal.png 1993 @@ -66887,24 +40855,18 @@ P1_JOYSTICK_RIGHT=Right Data East Casino / Cards - Casino 1 0 0 0 320x240 - Input=Gambling||Buttons=9|| - + dland.zip Dream Land / Super Dream Land (bootleg of Bubble Bobble) - Dream Land / Super Dream Land (bootleg of Bubble Bobble) - - wor - bublbobl.zip Taito Classics @@ -66912,11 +40874,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -66924,49 +40881,26 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| dremshpr.zip Dream Shopper - Dream Shopper - - wor - 0 Namco Classics Dream Shopper is an arcade game which was released by Sanritsu in 1982; it runs on Namco's Pac-Man hardware. The player must use a four-way joystick to take control of a shopper. At the start of the game the text YOUR PRESSING GOAL IS 10000 POINTS will appear on the screen. The screen will then cut to a shot of a room whose floor is comprised of 144 tiles as they flash up and give you a brief idea of what they all are; all except the 66th tile (which is the one with the apple) will then go black, and the Dream Shopper will have to walk around the room and use the Reveal Button to reveal the type of tile he is standing on. - media/box-3D/dremshpr.png - media/video/dremshpr.mp4 - media/mixrbv2/dremshpr.png + media/video/dremshpr.mp4 + media/mixrbv2/dremshpr.png 1982 @@ -66975,93 +40909,66 @@ P1_JOYSTICK_RIGHT=Right Sanritsu Denki Action - Action / Labyrinth - Puzzle-Game 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + dsoccr94j.zip Dream Soccer '94 (Japan) - - jp - dsoccr94.zip Irem Classics - - media/box-3D/dsoccr94.png - media/video/dsoccr94.mp4 - media/mixrbv2/dsoccr94.png - 1994 Irem Sports / Soccer - Sports 1-4 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + dsoccr94k.zip Dream Soccer '94 (Korea, M107 hardware) - - kr - dsoccr94.zip Irem Classics - - media/box-3D/dsoccr94.png - media/video/dsoccr94.mp4 - media/mixrbv2/dsoccr94.png - 1994 Irem Sports / Soccer - Sports 1-4 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| dsoccr94.zip Dream Soccer '94 (World, M107 hardware) - - wor - 0 Irem Classics - media/box-3D/dsoccr94.png - media/video/dsoccr94.mp4 - media/mixrbv2/dsoccr94.png + media/video/dsoccr94.mp4 + media/mixrbv2/dsoccr94.png 1994 @@ -67069,33 +40976,26 @@ P1_JOYSTICK_RIGHT=Right Irem Sports / Soccer - Sports 1-4 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| dreamwld.zip Dream World - Dream World - - wor - 0 SemiCom At first glance, Lode Quest and Dream World seem like typical Bubble Bobble clones. There's basically two ways to solve each level: Either collect all the gems and escape with them, or defeat all enemies. The latter is often easier said than done, as all enemy types take different strategies. The most basic ones can just be jumped on and then used as projectiles to take out even more with them. But soon the two cute magician protagonists encounter a new helmet-wearing breed, that can't be attacked directly, but have to be lured into Lode Runner type manholes the heroes can create with their wands. When enemies learn to jump over said holes or there are no diggable ground tile available, the only way to get rid of them, anymore, is picking up a potion of invincibility that makes it possible to attack enemies directly with the wand, or use up one of the rare hidden spellbooks that wipe out all enemies on screen. - media/box-3D/dreamwld.png - media/video/dreamwld.mp4 - media/mixrbv2/dreamwld.png + media/video/dreamwld.mp4 + media/mixrbv2/dreamwld.png 2000 @@ -67104,33 +41004,26 @@ P1_JOYSTICK_RIGHT=Right SemiCom Platform / Run Jump - Platform 1-2 0 14 0 304x224 - Input=Joystick 8 ways||Buttons=3|| dribling.zip Dribbling - Dribbling - - wor - 0 Mame An early overhead-view soccer game. - media/box-3D/dribling.png - media/video/dribling.mp4 - media/mixrbv2/dribling.png + media/video/dribling.mp4 + media/mixrbv2/dribling.png 1983 @@ -67139,34 +41032,23 @@ P1_JOYSTICK_RIGHT=Right Model Racing Sports / Soccer - Sports 1-2 0 10 0 256x216 - Input=Double joystick 8 ways||Buttons=2|| - + driblingbr.zip Dribbling (bootleg, Brazil) - Dribbling (bootleg, Brazil) - - br - dribling.zip Mame An early overhead-view soccer game. - - media/box-3D/dribling.png - media/video/dribling.mp4 - media/mixrbv2/dribling.png - 1983 @@ -67174,34 +41056,23 @@ P1_JOYSTICK_RIGHT=Right Model Racing Sports / Soccer - Sports 1-2 0 10 0 256x216 - Input=Double joystick 8 ways||Buttons=2|| - + driblingo.zip Dribbling (Olympia) - Dribbling (Olympia) - - wor - dribling.zip Mame An early overhead-view soccer game. - - media/box-3D/dribling.png - media/video/dribling.mp4 - media/mixrbv2/dribling.png - 1983 @@ -67209,32 +41080,26 @@ P1_JOYSTICK_RIGHT=Right Model Racing Sports / Soccer - Sports 1-2 0 10 0 256x216 - Input=Double joystick 8 ways||Buttons=2|| drifto94.zip Drift Out '94 - The Hard Order (Japan) - - jp - 0 Visco A top birds eye view racing game. - media/box-3D/drifto94.png - media/video/drifto94.mp4 - media/mixrbv2/drifto94.png + media/video/drifto94.mp4 + media/mixrbv2/drifto94.png 1994 @@ -67243,33 +41108,26 @@ P1_JOYSTICK_RIGHT=Right Visco Race, Driving / Race - Race, Driving 1 0 14 0 336x238 - Input=Joystick 8 ways||Buttons=3|| driftout.zip Drift Out (Europe) - Drift Out (Europe) - - eu - 0 Visco An overhead-view racing game. - media/box-3D/driftout.png - media/video/driftout.mp4 - media/mixrbv2/driftout.png + media/video/driftout.mp4 + media/mixrbv2/driftout.png 1991 @@ -67278,34 +41136,23 @@ P1_JOYSTICK_RIGHT=Right Visco Race, Driving / Race - Race, Driving 1 0 16 270 320x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - + driftoutj.zip Drift Out (Japan) - Drift Out (Japan) - - jp - driftout.zip Visco An overhead-view racing game. - - media/box-3D/driftout.png - media/video/driftout.mp4 - media/mixrbv2/driftout.png - 1991 @@ -67313,34 +41160,23 @@ P1_JOYSTICK_RIGHT=Right Visco Race, Driving / Race - Race, Driving 1 0 16 270 320x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - + driveout.zip Drive Out - Drive Out - - wor - driftout.zip Visco An overhead-view racing game. - - media/box-3D/driftout.png - media/video/driftout.mp4 - media/mixrbv2/driftout.png - 1991 @@ -67348,129 +41184,88 @@ P1_JOYSTICK_RIGHT=Right Visco Race, Driving / Race - Race, Driving 1 0 16 270 320x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - + drivfrcb.zip Driving Force (Galaxian conversion bootleg) - Driving Force (Galaxian conversion bootleg) - - wor - drivfrcp.zip - Konami Classics + Namco Classics - Driving Force (c) 1985 Elsys Software. - TRIVIA - Originally released in 1984 by Magic Electronics as "Driving Force (Magic Electronics)". - SOURCES - Game's ROM. + An early chase-view racing game. - - media/box-3D/drivfrcp.png - media/video/drivfrcp.mp4 - media/mixrbv2/drivfrcp.png - - 1985 + 1984 - Shinkai Inc. - Shinkai Inc. - Race 3rd Pers. view Race, Driving 1 0 - 0 + 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red|| - + drivfrcg.zip Driving Force (Galaxian conversion) - Driving Force (Galaxian conversion) - - wor - drivfrcp.zip - Konami Classics + Namco Classics - Driving Force (c) 1985 Elsys Software. - TRIVIA - Originally released in 1984 by Magic Electronics as "Driving Force (Magic Electronics)". - SOURCES - Game's ROM. + An early chase-view racing game. - - media/box-3D/drivfrcp.png - media/video/drivfrcp.mp4 - media/mixrbv2/drivfrcp.png - - 1985 + 1984 - Shinkai Inc. - Shinkai Inc. - Race 3rd Pers. view Race, Driving 1 0 - 0 + 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red|| drivfrcp.zip Driving Force (Pac-Man conversion) - Driving Force (Pac-Man conversion) - - wor - 0 Namco Classics An early chase-view racing game. - media/box-3D/drivfrcp.png - media/video/drivfrcp.mp4 - media/mixrbv2/drivfrcp.png + media/video/drivfrcp.mp4 + media/mixrbv2/drivfrcp.png 1984 Race, Driving - Race 3rd Pers. view 1 0 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| cdsteljn.zip DS Telejan (DECO Cassette) (Japan) - DS Telejan (DECO Cassette) (Japan) - - jp - 0 Data East Classics @@ -67478,9 +41273,8 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/cdsteljn.png - media/video/cdsteljn.mp4 - media/mixrbv2/cdsteljn.png + media/video/cdsteljn.mp4 + media/mixrbv2/cdsteljn.png 1981 @@ -67488,24 +41282,18 @@ P1_JOYSTICK_RIGHT=Right Data East Mahjong - Asiatic board game 1-2 0 0 270 256x240 - Input=Joystick 8 ways, Stick, Mahjong||Buttons=19|| - + dualaslt.zip Dual Assault - Dual Assault - - wor - liberate.zip Data East Classics @@ -67513,11 +41301,6 @@ P1_JOYSTICK_RIGHT=Right A vertically scrolling shoot&#039;em up game. - - media/box-3D/liberate.png - media/video/liberate.mp4 - media/mixrbv2/liberate.png - 1984 @@ -67525,20 +41308,17 @@ A vertically scrolling shoot&#039;em up game. Data East Shooter / Plane - Shooter 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| ducki.zip Duck Tales (FMV Demo) - Duck Tales (FMV Demo) 0 Neo-Geo @@ -67546,37 +41326,24 @@ A vertically scrolling shoot&#039;em up game. - media/mixrbv2/ducki.png + media/mixrbv2/ducki.png - - - - - - + + 0 0 0 - + dumpmtmt.zip Dump Matsumoto (Japan, 8751 317-unknown) - Dump Matsumoto (Japan, 8751 317-unknown) - - jp - bodyslam.zip Sega Classics Body Slam, called Dump Matsumoto in Japan, is a 1986 arcade wrestling game by Sega. You choose one of two wrestling teams, "Fresh Gals" and "The Evil Alliance", and fight with each of its members, taking turns. - - media/box-3D/bodyslam.png - media/video/bodyslam.mp4 - media/mixrbv2/bodyslam.png - 1986 @@ -67584,137 +41351,73 @@ A vertically scrolling shoot&#039;em up game. SEGA Sports / Wrestling - Sports 1-2 0 6 0 320x224 - gamename=Body Slam (8751 317-0015) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Press help when near team mate to tag Press punch + kick and a direction to run Press punch when opponent on ground to pick them up Press kick to pin Press help to get up off the ground -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Help -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - - + + dungeonmu.zip Dungeon Magic (Ver 2.1A 1994/02/18) - Dungeon Magic (Ver 2.1A 1994/02/18) - Dungeon Magic (Ver 2.1A 1994/02/18) - Dungeon Magic (Ver 2.1A 1994/02/18) - Dungeon Magic (Ver 2.1A 1994/02/18) - - - wor - + lightbr.zip Taito Classics Four mythical heroes traverse dungeons and castles to find and defeat the source of evil corruptive power that is threatening their land. Gameplay is refreshingly less linear than most beat'em ups. - - media/box-3D/lightbr.png - media/video/lightbr.mp4 - media/mixrbv2/lightbr.png - 1993 - 1994 Taito Taito Beat'em Up - Action - Fight - Action / Labyrinth 1-4 0 12 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + dungeonm.zip Dungeon Magic (Ver 2.1O 1994/02/18) - Dungeon Magic (Ver 2.1O 1994/02/18) - Dungeon Magic (Ver 2.1O 1994/02/18) - Dungeon Magic (Ver 2.1O 1994/02/18) - Dungeon Magic (Ver 2.1O 1994/02/18) - - - wor - + lightbr.zip Taito Classics Four mythical heroes traverse dungeons and castles to find and defeat the source of evil corruptive power that is threatening their land. Gameplay is refreshingly less linear than most beat'em ups. - - media/box-3D/lightbr.png - media/video/lightbr.mp4 - media/mixrbv2/lightbr.png - 1993 - 1994 Taito Taito Beat'em Up - Action - Fight - Action / Labyrinth 1-4 0 12 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + ddsomjr1.zip Dungeons & Dragons - shadow over mystara (960206 Japan) - Dungeons & Dragons - shadow over mystara (960206 Japan) - - jp - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -67726,50 +41429,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsomar1.zip Dungeons & Dragons - shadow over mystara (960208 Asia) - Dungeons & Dragons - shadow over mystara (960208 Asia) - - asi - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -67781,50 +41453,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsomr3.zip Dungeons & Dragons - shadow over mystara (960208 Euro) - Dungeons & Dragons - shadow over mystara (960208 Euro) - - eu - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -67836,50 +41477,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsomr2.zip Dungeons & Dragons - shadow over mystara (960209 Euro) - Dungeons & Dragons - shadow over mystara (960209 Euro) - - eu - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -67891,50 +41501,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsomur1.zip Dungeons & Dragons - shadow over mystara (960209 USA) - Dungeons & Dragons - shadow over mystara (960209 USA) - - us - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -67946,50 +41525,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsomb.zip Dungeons & Dragons - shadow over mystara (960223 Brazil) - Dungeons & Dragons - shadow over mystara (960223 Brazil) - - br - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -68001,50 +41549,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsomr1.zip Dungeons & Dragons - shadow over mystara (960223 Euro) - Dungeons & Dragons - shadow over mystara (960223 Euro) - - eu - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -68056,50 +41573,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsomh.zip Dungeons & Dragons - shadow over mystara (960223 Hispanic) - Dungeons & Dragons - shadow over mystara (960223 Hispanic) - - sp - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -68111,47 +41597,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsomjr2.zip Dungeons & Dragons - shadow over mystara (960223 Japan) - Dungeons & Dragons - shadow over mystara (960223 Japan) ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -68163,50 +41621,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsoma.zip Dungeons & Dragons - shadow over mystara (960619 Asia) - Dungeons & Dragons - shadow over mystara (960619 Asia) - - asi - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -68218,50 +41645,23 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| ddsom.zip Dungeons & Dragons - shadow over mystara (960619 Euro) - Dungeons & Dragons - shadow over mystara (960619 Euro) - - eu - 0 Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png + media/video/ddsom.mp4 + media/mixrbv2/ddsom.png 1996 - 1996 Capcom Capcom @@ -68273,50 +41673,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsomj.zip Dungeons & Dragons - shadow over mystara (960619 Japan) - Dungeons & Dragons - shadow over mystara (960619 Japan) - - jp - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -68328,50 +41697,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsomud.zip Dungeons & Dragons - shadow over mystara (960619 USA Phoenix Edition) - Dungeons & Dragons - shadow over mystara (960619 USA Phoenix Edition) - - us - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -68383,50 +41721,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddsomu.zip Dungeons & Dragons - shadow over mystara (960619 USA) - Dungeons & Dragons - shadow over mystara (960619 USA) - - us - ddsom.zip Capcom Play System 2 Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara. - - media/box-3D/ddsom.png - media/video/ddsom.mp4 - media/mixrbv2/ddsom.png - 1996 - 1996 Capcom Capcom @@ -68438,47 +41745,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Shadow over Mystara (Euro 960619) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Select -P1_BUTTON4=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtodar1.zip Dungeons & Dragons - tower of doom (940113 Asia) - Dungeons & Dragons - tower of doom (940113 Asia) - - asi - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -68492,47 +41769,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtodr1.zip Dungeons & Dragons - tower of doom (940113 Euro) - Dungeons & Dragons - tower of doom (940113 Euro) - - eu - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -68546,47 +41793,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtodhr2.zip Dungeons & Dragons - tower of doom (940113 Hispanic) - Dungeons & Dragons - tower of doom (940113 Hispanic) - - sp - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -68600,47 +41817,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtodjr2.zip Dungeons & Dragons - tower of doom (940113 Japan) - Dungeons & Dragons - tower of doom (940113 Japan) - - jp - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -68654,47 +41841,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtodur1.zip Dungeons & Dragons - tower of doom (940113 USA) - Dungeons & Dragons - tower of doom (940113 USA) - - us - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -68708,47 +41865,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtodhr1.zip Dungeons & Dragons - tower of doom (940125 Hispanic) - Dungeons & Dragons - tower of doom (940125 Hispanic) - - sp - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -68762,47 +41889,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtodjr1.zip Dungeons & Dragons - tower of doom (940125 Japan) - Dungeons & Dragons - tower of doom (940125 Japan) - - jp - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -68816,47 +41913,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtodu.zip Dungeons & Dragons - tower of doom (940125 USA) - Dungeons & Dragons - tower of doom (940125 USA) - - us - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -68870,47 +41937,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtoda.zip Dungeons & Dragons - tower of doom (940412 Asia) - Dungeons & Dragons - tower of doom (940412 Asia) - - asi - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -68924,47 +41961,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtodd.zip Dungeons & Dragons - tower of doom (940412 Euro Phoenix Edition) - Dungeons & Dragons - tower of doom (940412 Euro Phoenix Edition) - - eu - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -68978,46 +41985,20 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| ddtod.zip Dungeons & Dragons - tower of doom (940412 Euro) - Dungeons & Dragons - tower of doom (940412 Euro) - - eu - 0 Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png + media/video/ddtod.mp4 + media/mixrbv2/ddtod.png 1993 @@ -69032,47 +42013,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtodh.zip Dungeons & Dragons - tower of doom (940412 Hispanic) - Dungeons & Dragons - tower of doom (940412 Hispanic) - - sp - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -69086,47 +42037,17 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddtodj.zip Dungeons & Dragons - tower of doom (940412 Japan) - Dungeons & Dragons - tower of doom (940412 Japan) - - jp - ddtod.zip Capcom Play System 2 Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting. - - media/box-3D/ddtod.png - media/video/ddtod.mp4 - media/mixrbv2/ddtod.png - 1993 @@ -69140,83 +42061,40 @@ P1_JOYSTICK_RIGHT=Right 12 0 384x224 - gamename=Dungeons & Dragons: Tower of Doom (Euro 940412) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_BUTTON4=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Lime||P1_BUTTON4=Yellow||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Lime||P2_BUTTON4=Yellow||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Lime||P3_BUTTON4=Yellow||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Lime||P4_BUTTON4=Yellow||P4_JOYSTICK=Blue|| - - + + ddream95.zip Dunk Dream '95 (Japan 1.4, EAM) - Dunk Dream '95 (Japan 1.4, EAM) - Dunk Dream '95 (Japan 1.4, EAM) - Dunk Dream '95 (Japan 1.4, EAM) - - jp - hoops96.zip Data East Classics A basketball game featuring teams from around the world. Similar to regular basketball games, with one major exception - the players have super powers which allow them to perform incredible feats. - - media/box-3D/hoops96.png - media/video/hoops96.mp4 - media/mixrbv2/hoops96.png - 1996 Data East Sports / Basketball - Sports 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + dunkshoto.zip Dunk Shot (FD1089 317-0022) - Dunk Shot (FD1089 317-0022) - - wor - dunkshot.zip Sega Classics Dunk Shot is a top-down basketball arcade game released for Sega System 16B hardware by Sega in 1987. It was licensed to Atari Games for release in the United States. - - media/box-3D/dunkshot.png - media/video/dunkshot.mp4 - media/mixrbv2/dunkshot.png - 1987 @@ -69224,35 +42102,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Sports / Basketball - Sports 1-4 0 14 0 320x224 - Input=Trackball||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_TRACKBALL=White||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_TRACKBALL=White|| - + dunkshota.zip Dunk Shot (Rev A, FD1089 317-0022) - Dunk Shot (Rev A, FD1089 317-0022) - - wor - dunkshot.zip Sega Classics Dunk Shot is a top-down basketball arcade game released for Sega System 16B hardware by Sega in 1987. It was licensed to Atari Games for release in the United States. - - media/box-3D/dunkshot.png - media/video/dunkshot.mp4 - media/mixrbv2/dunkshot.png - 1987 @@ -69260,34 +42126,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Sports / Basketball - Sports 1-4 0 14 0 320x224 - Input=Trackball||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_TRACKBALL=White||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_TRACKBALL=White|| dunkshot.zip Dunk Shot (Rev C, FD1089 317-0022) - Dunk Shot (Rev C, FD1089 317-0022) - - wor - 0 Sega Classics Dunk Shot is a top-down basketball arcade game released for Sega System 16B hardware by Sega in 1987. It was licensed to Atari Games for release in the United States. - media/box-3D/dunkshot.png - media/video/dunkshot.mp4 - media/mixrbv2/dunkshot.png + media/video/dunkshot.mp4 + media/mixrbv2/dunkshot.png 1987 @@ -69296,25 +42154,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Sports / Basketball - Sports 1-4 0 14 0 320x224 - Input=Trackball||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_TRACKBALL=White||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_TRACKBALL=White|| dyger.zip Dyger (Korea set 1) - Dyger (Korea set 1) - - kr - 0 Capcom Classics @@ -69325,9 +42176,8 @@ In 2188, Earth is invaded by an alien host. After an earthquake in 2189 she awak As you make progress and fight off various spacecraft, static guns, tanks, ships and bosses, power-ups come available. The spacecraft has separate weapons for flying and ground-based units/ships. The game can be played solo or with a friend. - media/box-3D/dyger.png - media/video/dyger.mp4 - media/mixrbv2/dyger.png + media/video/dyger.mp4 + media/mixrbv2/dyger.png 1989 @@ -69336,24 +42186,18 @@ As you make progress and fight off various spacecraft, static guns, tanks, ships Philko Shoot'em Up - Shoot'em up / Vertical 1 0 10 270 384x224 - Input=Joystick 8 ways||Buttons=3|| - + dygera.zip Dyger (Korea set 2) - Dyger (Korea set 2) - - kr - dyger.zip Capcom Classics @@ -69363,11 +42207,6 @@ In 2188, Earth is invaded by an alien host. After an earthquake in 2189 she awak As you make progress and fight off various spacecraft, static guns, tanks, ships and bosses, power-ups come available. The spacecraft has separate weapons for flying and ground-based units/ships. The game can be played solo or with a friend. - - media/box-3D/dyger.png - media/video/dyger.mp4 - media/mixrbv2/dyger.png - 1989 @@ -69375,24 +42214,18 @@ As you make progress and fight off various spacecraft, static guns, tanks, ships Philko Shoot'em Up - Shoot'em up / Vertical 1 0 10 270 384x224 - Input=Joystick 8 ways||Buttons=3|| dynagear.zip Dyna Gear - Dyna Gear - - wor - 0 Sammy Classics @@ -69405,9 +42238,8 @@ Different weapons and health boosts can be found in the destructible wooden ches Each of the two heroes also has a 'double-jump' move; players can jump, then jump again while still in the air. This allows them to reach previously inaccessible ledges and platforms as well as occasionally take different routes through a stage. In the single-player game, a wolfman will occasionally join with the player to aid in the fight. A large, powerful 'boss' dinosaur guards the end of each stage and must be defeated to progress. - media/box-3D/dynagear.png - media/video/dynagear.mp4 - media/mixrbv2/dynagear.png + media/video/dynagear.mp4 + media/mixrbv2/dynagear.png 1993 @@ -69416,35 +42248,26 @@ Each of the two heroes also has a 'double-jump' move; players can jump, then jum Sammy Platform / Fighter Scrolling - Platform 1-2 0 14 0 336x240 - Input=Joystick 8 ways||Buttons=3|| dynablst.zip Dynablaster / Bomber Man - Dynablaster / Bomber Man - Dynablaster / Bomber Man - Dynablaster / Bomber Man - - wor - 0 Irem Classics In the future, fight competitions among robots are the most popular event. Bomber Man & King Bomber are the supreme champions, however King Bomber turns evil and attacks mankind with his loyal minions. Bomber Man & his brother Bomber Man 2 must defeat these henchmen and show King Bomber that crime just doesn't pay! Features cute graphics & music and insanely addictive gameplay. Have a blast, but don't get blasted yourself! - media/box-3D/dynablst.png - media/video/dynablst.mp4 - media/mixrbv2/dynablst.png + media/video/dynablst.mp4 + media/mixrbv2/dynablst.png 1991 @@ -69453,35 +42276,23 @@ Each of the two heroes also has a 'double-jump' move; players can jump, then jum Irem Action - Action / Labyrinth 1-2 0 14 0 320x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Black|| - + dcclubj.zip Dynamic Country Club (Japan, ROM Based) - Dynamic Country Club (Japan, ROM Based) - - jp - dcclub.zip Sega Classics Dynamic C.C. - Dynamic Country Club is a polygon-based golf simulation game. - - media/box-3D/dcclub.png - media/video/dcclub.mp4 - media/mixrbv2/dcclub.png - 1991 @@ -69489,34 +42300,23 @@ Each of the two heroes also has a 'double-jump' move; players can jump, then jum SEGA Sports / Golf - Sports 1-2 0 10 0 496x384 - Input=Joystick 8 ways, Paddle||Buttons=4|| - + dcclubfd.zip Dynamic Country Club (US, Floppy Based, FD1094 317-0058-09d) - Dynamic Country Club (US, Floppy Based, FD1094 317-0058-09d) - - us - dcclub.zip Sega Classics Dynamic C.C. - Dynamic Country Club is a polygon-based golf simulation game. - - media/box-3D/dcclub.png - media/video/dcclub.mp4 - media/mixrbv2/dcclub.png - 1991 @@ -69524,33 +42324,26 @@ Each of the two heroes also has a 'double-jump' move; players can jump, then jum SEGA Sports / Golf - Sports 1-2 0 10 0 496x384 - Input=Joystick 8 ways, Paddle||Buttons=4|| dcclub.zip Dynamic Country Club (World, ROM Based) - Dynamic Country Club (World, ROM Based) - - wor - 0 Sega Classics Dynamic C.C. - Dynamic Country Club is a polygon-based golf simulation game. - media/box-3D/dcclub.png - media/video/dcclub.mp4 - media/mixrbv2/dcclub.png + media/video/dcclub.mp4 + media/mixrbv2/dcclub.png 1991 @@ -69559,33 +42352,26 @@ Each of the two heroes also has a 'double-jump' move; players can jump, then jum SEGA Sports / Golf - Sports 1-2 0 10 0 496x384 - Input=Joystick 8 ways, Paddle||Buttons=4|| dynamski.zip Dynamic Ski - Dynamic Ski - - wor - 0 Taito Classics Dynamic Ski is a skiing game. - media/box-3D/dynamski.png - media/video/dynamski.mp4 - media/mixrbv2/dynamski.png + media/video/dynamski.mp4 + media/mixrbv2/dynamski.png 1984 @@ -69594,24 +42380,18 @@ Each of the two heroes also has a 'double-jump' move; players can jump, then jum Taiyo Sports / Skiing - Sports 1-2 0 10 270 288x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| dynabomb.zip Dynamite Bomber (Korea, Rev 1.5) - Dynamite Bomber (Korea, Rev 1.5) - - kr - 0 Mame @@ -69622,9 +42402,8 @@ How to Play? Face them with the 'Bombs'. Player can throw their bombs directly t Each character has it's own specialty: Mic can command a Charge Shot, and Mae can order an untouchable Flash Move, while Dan fly free. - media/box-3D/dynabomb.png - media/video/dynabomb.mp4 - media/mixrbv2/dynabomb.png + media/video/dynabomb.mp4 + media/mixrbv2/dynabomb.png 2000 @@ -69633,33 +42412,26 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca Limenko Platform / Run Jump - Platform 1-2 0 14 0 384x240 - Input=Joystick 8 ways||Buttons=4|| dynduke.zip Dynamite Duke (Europe, 03SEP89) - Dynamite Duke (Europe, 03SEP89) - - eu - 0 Seibu Kaihatsu A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop th - media/box-3D/dynduke.png - media/video/dynduke.mp4 - media/mixrbv2/dynduke.png + media/video/dynduke.mp4 + media/mixrbv2/dynduke.png 1989 @@ -69668,34 +42440,23 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca Seibu Kaihatsu Shooter / 3rd person - Shooter 1 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + dyndukea.zip Dynamite Duke (Europe, 25JUL89) - Dynamite Duke (Europe, 25JUL89) - - eu - dynduke.zip Seibu Kaihatsu A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop th - - media/box-3D/dynduke.png - media/video/dynduke.mp4 - media/mixrbv2/dynduke.png - 1989 @@ -69703,34 +42464,23 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca Seibu Kaihatsu Shooter / 3rd person - Shooter 1 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + dyndukej.zip Dynamite Duke (Japan, 03SEP89) - Dynamite Duke (Japan, 03SEP89) - - jp - dynduke.zip Seibu Kaihatsu A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop th - - media/box-3D/dynduke.png - media/video/dynduke.mp4 - media/mixrbv2/dynduke.png - 1989 @@ -69738,34 +42488,23 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca Seibu Kaihatsu Shooter / 3rd person - Shooter 1 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + dyndukeja.zip Dynamite Duke (Japan, 25JUL89) - Dynamite Duke (Japan, 25JUL89) - - jp - dynduke.zip Seibu Kaihatsu A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop th - - media/box-3D/dynduke.png - media/video/dynduke.mp4 - media/mixrbv2/dynduke.png - 1989 @@ -69773,34 +42512,23 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca Seibu Kaihatsu Shooter / 3rd person - Shooter 1 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + dyndukeu.zip Dynamite Duke (US, 25JUL89) - Dynamite Duke (US, 25JUL89) - - us - dynduke.zip Seibu Kaihatsu A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop th - - media/box-3D/dynduke.png - media/video/dynduke.mp4 - media/mixrbv2/dynduke.png - 1989 @@ -69808,34 +42536,23 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca Seibu Kaihatsu Shooter / 3rd person - Shooter 1 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + dduxbl.zip Dynamite Dux (bootleg) - Dynamite Dux (bootleg) - - wor - ddux.zip Sega Classics Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level. - - media/box-3D/ddux.png - media/video/ddux.mp4 - media/mixrbv2/ddux.png - 1988 @@ -69843,35 +42560,23 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca SEGA Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ddux1.zip Dynamite Dux (set 1, World, 8751 317-0095) - Dynamite Dux (set 1, World, 8751 317-0095) - - wor - ddux.zip Sega Classics Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level. - - media/box-3D/ddux.png - media/video/ddux.mp4 - media/mixrbv2/ddux.png - 1988 @@ -69879,35 +42584,23 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca SEGA Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + dduxd.zip Dynamite Dux (set 2, FD1094 317-0096 decrypted) - Dynamite Dux (set 2, FD1094 317-0096 decrypted) - - wor - ddux.zip Sega Classics Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level. - - media/box-3D/ddux.png - media/video/ddux.mp4 - media/mixrbv2/ddux.png - 1988 @@ -69915,34 +42608,26 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca SEGA Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| ddux.zip Dynamite Dux (set 2, FD1094 317-0096) - Dynamite Dux (set 2, FD1094 317-0096) - - wor - 0 Sega Classics Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level. - media/box-3D/ddux.png - media/video/ddux.mp4 - media/mixrbv2/ddux.png + media/video/ddux.mp4 + media/mixrbv2/ddux.png 1988 @@ -69951,35 +42636,23 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca SEGA Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + dduxjd.zip Dynamite Dux (set 2, Japan, FD1094 317-0094 decrypted) - Dynamite Dux (set 2, Japan, FD1094 317-0094 decrypted) - - jp - ddux.zip Sega Classics Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level. - - media/box-3D/ddux.png - media/video/ddux.mp4 - media/mixrbv2/ddux.png - 1988 @@ -69987,35 +42660,23 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca SEGA Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + dduxj.zip Dynamite Dux (set 2, Japan, FD1094 317-0094) - Dynamite Dux (set 2, Japan, FD1094 317-0094) - - jp - ddux.zip Sega Classics Dynamite Dux is a beat 'em up game, though rather than relying purely on one-on-one combat the ducks can equip themselves with a variety of weapons, from water pistols to bazookas. The game is also populated with a variety of odd looking enemies and bosses. Colonel Sanders, for instance, can be seen at the very beginning of the first level. - - media/box-3D/ddux.png - media/video/ddux.mp4 - media/mixrbv2/ddux.png - 1988 @@ -70023,35 +42684,23 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca SEGA Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + dleaguej.zip Dynamite League (Japan) - Dynamite League (Japan) - - jp - dleague.zip Taito Classics Dynamite League is a baseball game. - - media/box-3D/dleague.png - media/video/dleague.mp4 - media/mixrbv2/dleague.png - 1990 @@ -70059,33 +42708,26 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca Taito Sports / Baseball - Sports 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| dleague.zip Dynamite League (US) - Dynamite League (US) - - us - 0 Taito Classics Dynamite League is a baseball game. - media/box-3D/dleague.png - media/video/dleague.mp4 - media/mixrbv2/dleague.png + media/video/dleague.mp4 + media/mixrbv2/dleague.png 1990 @@ -70094,34 +42736,26 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca Taito Sports / Baseball - Sports 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| dynwar.zip Dynasty Wars (US set 1) - Dynasty Wars (US set 1) - Dynasty Wars (US set 1) - - us - 0 Capcom Play System This game is a side-scrolling beat-em-up based on Japanese manga books of the same name and is a re-enactment of the historical battles between the Kingdom of Shu and the Yellow Turban rebels. Up to two players assume the roles of one of the four Chinese generals riding on horseback whose goal is to wipe out the 'Huang Ching', the organization responsible for the unrest of the Han Dynasty, and to eventually defeat the tyrant, Dong Zhuo. - media/box-3D/dynwar.png - media/video/dynwar.mp4 - media/mixrbv2/dynwar.png + media/video/dynwar.mp4 + media/mixrbv2/dynwar.png 1989 @@ -70136,28 +42770,17 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + dynwara.zip Dynasty Wars (US set 2) - Dynasty Wars (US set 2) - Dynasty Wars (US set 2) - - us - dynwar.zip Capcom Play System This game is a side-scrolling beat-em-up based on Japanese manga books of the same name and is a re-enactment of the historical battles between the Kingdom of Shu and the Yellow Turban rebels. Up to two players assume the roles of one of the four Chinese generals riding on horseback whose goal is to wipe out the 'Huang Ching', the organization responsible for the unrest of the Han Dynasty, and to eventually defeat the tyrant, Dong Zhuo. - - media/box-3D/dynwar.png - media/video/dynwar.mp4 - media/mixrbv2/dynwar.png - 1989 @@ -70171,91 +42794,66 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| ejanhs.zip E Jong High School (Japan) - E Jong High School (Japan) - - jp - 0 Seibu Kaihatsu A mahjong game. - media/box-3D/ejanhs.png - media/video/ejanhs.mp4 - media/mixrbv2/ejanhs.png + media/video/ejanhs.mp4 + media/mixrbv2/ejanhs.png 1996 - - - + 0 0 0 320x240 - Input=Mahjong||Buttons=19|| - + ejsakura12.zip E-Jan Sakurasou (Japan, SYS386F V1.2) - E-Jan Sakurasou (Japan, SYS386F V1.2) - - jp - ejsakura.zip Seibu Kaihatsu E-Jan Sakurasou (c) 1999 Seibu Kaihatsu. - TRIVIA - The title translates from Japanese as 'E-Jan Sakura House - For Rent'. - SOURCES - Game's ROM. - - media/box-3D/ejsakura.png - media/video/ejsakura.mp4 - media/mixrbv2/ejsakura.png - 1999 Seibu Kaihatsu Mahjong - Asiatic board game 1 0 0 0 320x240 - Input=Mahjong||Buttons=26|| ejsakura.zip E-Jan Sakurasou (Japan, SYS386F V2.0) - E-Jan Sakurasou (Japan, SYS386F V2.0) - - jp - 0 Seibu Kaihatsu E-Jan Sakurasou (c) 1999 Seibu Kaihatsu. - TRIVIA - The title translates from Japanese as 'E-Jan Sakura House - For Rent'. - SOURCES - Game's ROM. - media/box-3D/ejsakura.png - media/video/ejsakura.mp4 - media/mixrbv2/ejsakura.png + media/video/ejsakura.mp4 + media/mixrbv2/ejsakura.png 1999 @@ -70263,24 +42861,18 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca Seibu Kaihatsu Mahjong - Asiatic board game 1 0 0 0 320x240 - Input=Mahjong||Buttons=26|| - + eswatbl.zip E-Swat - Cyber Police (bootleg) - E-Swat - Cyber Police (bootleg) - - wor - eswat.zip Sega Classics @@ -70288,54 +42880,24 @@ Each character has it's own specialty: Mic can command a Charge Shot, and Mae ca The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage. - - media/box-3D/eswat.png - media/video/eswat.mp4 - media/mixrbv2/eswat.png - 1989 SEGA Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=E-Swat - Cyber Police (set 3, World, FD1094 317-0130) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Special Weapons -P1_JOYSTICK_UP=Shoot Upward -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + eswatj1d.zip E-Swat - Cyber Police (set 1, Japan, FD1094 317-0131 decrypted) - E-Swat - Cyber Police (set 1, Japan, FD1094 317-0131 decrypted) - - jp - eswat.zip Sega Classics @@ -70343,54 +42905,24 @@ P1_JOYSTICK_RIGHT=Right The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage. - - media/box-3D/eswat.png - media/video/eswat.mp4 - media/mixrbv2/eswat.png - 1989 SEGA Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=E-Swat - Cyber Police (set 3, World, FD1094 317-0130) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Special Weapons -P1_JOYSTICK_UP=Shoot Upward -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + eswatj1.zip E-Swat - Cyber Police (set 1, Japan, FD1094 317-0131) - E-Swat - Cyber Police (set 1, Japan, FD1094 317-0131) - - jp - eswat.zip Sega Classics @@ -70398,54 +42930,24 @@ P1_JOYSTICK_RIGHT=Right The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage. - - media/box-3D/eswat.png - media/video/eswat.mp4 - media/mixrbv2/eswat.png - 1989 SEGA Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=E-Swat - Cyber Police (set 3, World, FD1094 317-0130) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Special Weapons -P1_JOYSTICK_UP=Shoot Upward -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + eswatjd.zip E-Swat - Cyber Police (set 2, Japan, FD1094 317-0128 decrypted) - E-Swat - Cyber Police (set 2, Japan, FD1094 317-0128 decrypted) - - jp - eswat.zip Sega Classics @@ -70453,54 +42955,24 @@ P1_JOYSTICK_RIGHT=Right The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage. - - media/box-3D/eswat.png - media/video/eswat.mp4 - media/mixrbv2/eswat.png - 1989 SEGA Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=E-Swat - Cyber Police (set 3, World, FD1094 317-0130) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Special Weapons -P1_JOYSTICK_UP=Shoot Upward -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + eswatj.zip E-Swat - Cyber Police (set 2, Japan, FD1094 317-0128) - E-Swat - Cyber Police (set 2, Japan, FD1094 317-0128) - - jp - eswat.zip Sega Classics @@ -70508,54 +42980,24 @@ P1_JOYSTICK_RIGHT=Right The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage. - - media/box-3D/eswat.png - media/video/eswat.mp4 - media/mixrbv2/eswat.png - 1989 SEGA Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=E-Swat - Cyber Police (set 3, World, FD1094 317-0130) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Special Weapons -P1_JOYSTICK_UP=Shoot Upward -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + eswatud.zip E-Swat - Cyber Police (set 3, US, FD1094 317-0129 decrypted) - E-Swat - Cyber Police (set 3, US, FD1094 317-0129 decrypted) - - us - eswat.zip Sega Classics @@ -70563,54 +43005,24 @@ P1_JOYSTICK_RIGHT=Right The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage. - - media/box-3D/eswat.png - media/video/eswat.mp4 - media/mixrbv2/eswat.png - 1989 SEGA Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=E-Swat - Cyber Police (set 3, World, FD1094 317-0130) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Special Weapons -P1_JOYSTICK_UP=Shoot Upward -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + eswatu.zip E-Swat - Cyber Police (set 3, US, FD1094 317-0129) - E-Swat - Cyber Police (set 3, US, FD1094 317-0129) - - us - eswat.zip Sega Classics @@ -70618,54 +43030,24 @@ P1_JOYSTICK_RIGHT=Right The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage. - - media/box-3D/eswat.png - media/video/eswat.mp4 - media/mixrbv2/eswat.png - 1989 SEGA Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=E-Swat - Cyber Police (set 3, World, FD1094 317-0130) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Special Weapons -P1_JOYSTICK_UP=Shoot Upward -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + eswatd.zip E-Swat - Cyber Police (set 4, World, FD1094 317-0130 decrypted) - E-Swat - Cyber Police (set 4, World, FD1094 317-0130 decrypted) - - wor - eswat.zip Sega Classics @@ -70673,54 +43055,24 @@ P1_JOYSTICK_RIGHT=Right The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage. - - media/box-3D/eswat.png - media/video/eswat.mp4 - media/mixrbv2/eswat.png - 1989 SEGA Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=E-Swat - Cyber Police (set 3, World, FD1094 317-0130) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Special Weapons -P1_JOYSTICK_UP=Shoot Upward -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| eswat.zip E-Swat - Cyber Police (set 4, World, FD1094 317-0130) - E-Swat - Cyber Police (set 4, World, FD1094 317-0130) - - wor - 0 Sega Classics @@ -70729,9 +43081,8 @@ P1_JOYSTICK_RIGHT=Right The gameplay is very similar to Sega's own Shinobi, as the player has the ability to jump up and down between planes where possible. The goal of each of the game's 15 stages is to find and arrest a specific wanted criminal, who is usually fought at the end of the stage as a boss. Duke is initially armed with only a single-shot pistol, but upon arresting the first three criminals and being promoted to ESWAT, Duke is equipped with a Power Suit with a mounted machine gun for the rest of the game. The suit also has access to limited-use special weapons which can be found within stages. However, both of Duke's standard weapons require ammunition, without which the player can only attack with a kick. Additional ammunition can be found in boxes throughout each stage. - media/box-3D/eswat.png - media/video/eswat.mp4 - media/mixrbv2/eswat.png + media/video/eswat.mp4 + media/mixrbv2/eswat.png 1989 @@ -70739,43 +43090,18 @@ The gameplay is very similar to Sega's own Shinobi, as the player has the abilit SEGA Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=E-Swat - Cyber Police (set 3, World, FD1094 317-0130) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Special Weapons -P1_JOYSTICK_UP=Shoot Upward -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + edfbl.zip E.D.F. : Earth Defense Force (bootleg) - E.D.F. : Earth Defense Force (bootleg) - - wor - edf.zip Jaleco @@ -70783,11 +43109,6 @@ P1_JOYSTICK_RIGHT=Right The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state of the art weapons with which to fend off the attacks and thwart AGYMA's plot to destroy Earth and disrupt peace throughout the cosmos. - - media/box-3D/edf.png - media/video/edf.mp4 - media/mixrbv2/edf.png - 1991 @@ -70795,24 +43116,18 @@ The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + edfu.zip E.D.F. : Earth Defense Force (North America) - E.D.F. : Earth Defense Force (North America) - - wor - edf.zip Jaleco @@ -70820,11 +43135,6 @@ The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state of the art weapons with which to fend off the attacks and thwart AGYMA's plot to destroy Earth and disrupt peace throughout the cosmos. - - media/box-3D/edf.png - media/video/edf.mp4 - media/mixrbv2/edf.png - 1991 @@ -70832,24 +43142,18 @@ The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| edf.zip E.D.F. : Earth Defense Force (set 1) - E.D.F. : Earth Defense Force (set 1) - - wor - 0 Jaleco @@ -70858,9 +43162,8 @@ The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state of the art weapons with which to fend off the attacks and thwart AGYMA's plot to destroy Earth and disrupt peace throughout the cosmos. - media/box-3D/edf.png - media/video/edf.mp4 - media/mixrbv2/edf.png + media/video/edf.mp4 + media/mixrbv2/edf.png 1991 @@ -70869,24 +43172,18 @@ The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + edfa.zip E.D.F. : Earth Defense Force (set 2) - E.D.F. : Earth Defense Force (set 2) - - wor - edf.zip Jaleco @@ -70894,11 +43191,6 @@ The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state of the art weapons with which to fend off the attacks and thwart AGYMA's plot to destroy Earth and disrupt peace throughout the cosmos. - - media/box-3D/edf.png - media/video/edf.mp4 - media/mixrbv2/edf.png - 1991 @@ -70906,24 +43198,18 @@ The game is a side-scrolling shoot 'em up with 6 levels, and a total of 8 state Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + eagle.zip Eagle (set 1) - Eagle (set 1) - - wor - mooncrst.zip Nichibutsu @@ -70937,11 +43223,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -70949,38 +43230,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + eagle2.zip Eagle (set 2) - Eagle (set 2) - - wor - mooncrst.zip Nichibutsu @@ -70994,11 +43255,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -71006,38 +43262,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + eagle3.zip Eagle (set 3) - Eagle (set 3) - - wor - mooncrst.zip Nichibutsu @@ -71051,11 +43287,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -71063,115 +43294,71 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + eaglshotj.zip Eagle Shot Golf (Japan, bootleg?) - Eagle Shot Golf (Japan, bootleg?) eaglshot.zip Sammy Classics A golf game. - - media/box-3D/eaglshot.png - media/video/eaglshot.mp4 - media/mixrbv2/eaglshot.png - 1994 Sports / Golf - Sports 1-4 0 14 0 320x224 - Input=Joystick 8 ways, Trackball||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_TRACKBALL=White|| eaglshot.zip Eagle Shot Golf (US) - Eagle Shot Golf (US) - - wor - 0 Sammy Classics A golf game. - media/box-3D/eaglshot.png - media/video/eaglshot.mp4 - media/mixrbv2/eaglshot.png + media/video/eaglshot.mp4 + media/mixrbv2/eaglshot.png 1994 Sports / Golf - Sports 1-4 0 14 0 320x224 - Input=Joystick 8 ways, Trackball||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_TRACKBALL=White|| - + ecofghtra.zip Eco Fighters (931203 Asia) - Eco Fighters (931203 Asia) - Eco Fighters (931203 Asia) - Eco Fighters (931203 Asia) - - asi - ecofghtr.zip Capcom Play System 2 Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters. - - media/box-3D/ecofghtr.png - media/video/ecofghtr.mp4 - media/mixrbv2/ecofghtr.png - 1993 @@ -71179,54 +43366,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=Eco Fighters (World 931203) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button 1 and 3 rotate the gun around the craft so you can fire in any direction -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate CCW -P1_BUTTON2=Shot -P1_BUTTON3=Rotate CW -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| ecofghtr.zip Eco Fighters (931203 etc) - Eco Fighters (931203 etc) - Eco Fighters (931203 etc) - Eco Fighters (931203 etc) - - wor - 0 Capcom Play System 2 Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters. - media/box-3D/ecofghtr.png - media/video/ecofghtr.mp4 - media/mixrbv2/ecofghtr.png + media/video/ecofghtr.mp4 + media/mixrbv2/ecofghtr.png 1993 @@ -71235,55 +43394,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=Eco Fighters (World 931203) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button 1 and 3 rotate the gun around the craft so you can fire in any direction -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate CCW -P1_BUTTON2=Shot -P1_BUTTON3=Rotate CW -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + ecofghtrh.zip Eco Fighters (931203 Hispanic) - Eco Fighters (931203 Hispanic) - Eco Fighters (931203 Hispanic) - Eco Fighters (931203 Hispanic) - - sp - ecofghtr.zip Capcom Play System 2 Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters. - - media/box-3D/ecofghtr.png - media/video/ecofghtr.mp4 - media/mixrbv2/ecofghtr.png - 1993 @@ -71291,55 +43418,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=Eco Fighters (World 931203) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button 1 and 3 rotate the gun around the craft so you can fire in any direction -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate CCW -P1_BUTTON2=Shot -P1_BUTTON3=Rotate CW -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + ecofghtru1.zip Eco Fighters (931203 USA) - Eco Fighters (931203 USA) - Eco Fighters (931203 USA) - Eco Fighters (931203 USA) - - us - ecofghtr.zip Capcom Play System 2 Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters. - - media/box-3D/ecofghtr.png - media/video/ecofghtr.mp4 - media/mixrbv2/ecofghtr.png - 1993 @@ -71347,55 +43442,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=Eco Fighters (World 931203) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button 1 and 3 rotate the gun around the craft so you can fire in any direction -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate CCW -P1_BUTTON2=Shot -P1_BUTTON3=Rotate CW -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + ecofghtrd.zip Eco Fighters (931203 World Phoenix Edition) - Eco Fighters (931203 World Phoenix Edition) - Eco Fighters (931203 World Phoenix Edition) - Eco Fighters (931203 World Phoenix Edition) - - wor - ecofghtr.zip Capcom Play System 2 Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters. - - media/box-3D/ecofghtr.png - media/video/ecofghtr.mp4 - media/mixrbv2/ecofghtr.png - 1993 @@ -71403,55 +43466,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=Eco Fighters (World 931203) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button 1 and 3 rotate the gun around the craft so you can fire in any direction -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate CCW -P1_BUTTON2=Shot -P1_BUTTON3=Rotate CW -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + ecofghtru.zip Eco Fighters (940215 USA) - Eco Fighters (940215 USA) - Eco Fighters (940215 USA) - Eco Fighters (940215 USA) - - us - ecofghtr.zip Capcom Play System 2 Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters. - - media/box-3D/ecofghtr.png - media/video/ecofghtr.mp4 - media/mixrbv2/ecofghtr.png - 1993 @@ -71459,43 +43490,18 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=Eco Fighters (World 931203) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button 1 and 3 rotate the gun around the craft so you can fire in any direction -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate CCW -P1_BUTTON2=Shot -P1_BUTTON3=Rotate CW -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| eeekk.zip Eeekk! - Eeekk! - - wor - 0 Namco Classics @@ -71504,9 +43510,8 @@ P1_JOYSTICK_RIGHT=Right There are two versions of this game - one on original hardware where the games logo displays on top of the house during attract mode with a 1983 copyright date. The other version with a 1984 copyright runs on Pac-man hardware with major graphical differences. - media/box-3D/eeekk.png - media/video/eeekk.mp4 - media/mixrbv2/eeekk.png + media/video/eeekk.mp4 + media/mixrbv2/eeekk.png 1984 @@ -71518,13 +43523,11 @@ There are two versions of this game - one on original hardware where the games l 4 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + eeekkp.zip Eeekk! (Pac-man conversion) - Eeekk! (Pac-man conversion) eeekk.zip Namco Classics @@ -71533,11 +43536,6 @@ There are two versions of this game - one on original hardware where the games l There are two versions of this game - one on original hardware where the games logo displays on top of the house during attract mode with a 1983 copyright date. The other version with a 1984 copyright runs on Pac-man hardware with major graphical differences. - - media/box-3D/eeekk.png - media/video/eeekk.mp4 - media/mixrbv2/eeekk.png - 1984 @@ -71548,26 +43546,20 @@ There are two versions of this game - one on original hardware where the games l 4 270 288x224 - Input=Joystick 4 ways||Buttons=1|| egghunt.zip Egg Hunt - Egg Hunt - - wor - 0 Mame Egg Hunt (c) 1995 Invi Image. A puzzle game. - TECHNICAL - Main CPU : (2x) Z80 (@ 6 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 384 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 2048 Players : 2 C - media/box-3D/egghunt.png - media/video/egghunt.mp4 - media/mixrbv2/egghunt.png + media/video/egghunt.mp4 + media/mixrbv2/egghunt.png 1995 @@ -71576,33 +43568,26 @@ There are two versions of this game - one on original hardware where the games l Invi Image Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=2|| eggor.zip Eggor - Eggor - - wor - 0 Namco Classics Eggor is a multi-directional shooter/maze arcade game. It runs on Namco's Pac-Man hardware and appears to be based on Digitrex Techstar's Eyes, which was released the previous year. The player must use a 4-way joystick to take up control of a baby vulture, Eggor through eight different mazes and use a single button to shoot all the eggs while getting pursued by five adult vultures. If Eggor shoots one of them, they will disappear for a few moments before rehatching. If one of the adult vultures shoots Eggor he will lose a life. Shooting an egg is worth 500 points on the first round and increases by 250 for every subsequent round, while shooting an adult vulture is worth 100 points upon the first round and increases by 100 for every subsequent round. - media/box-3D/eggor.png - media/video/eggor.mp4 - media/mixrbv2/eggor.png + media/video/eggor.mp4 + media/mixrbv2/eggor.png 1983 @@ -71611,34 +43596,23 @@ There are two versions of this game - one on original hardware where the games l Telko Action - Action / Labyrinth 1-2 0 10 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + eggs.zip Eggs - Eggs - - us - scregg.zip Technos A one or two player maze game published and developed by Technos in 1983. The player must run around a maze kicking Eggs into walls to break them open, revealing chicks. Chicks then must be kicked off the screen. - - media/box-3D/scregg.png - media/video/scregg.mp4 - media/mixrbv2/scregg.png - 1983 @@ -71646,24 +43620,18 @@ There are two versions of this game - one on original hardware where the games l Tecmo Action - Action / Labyrinth 1-2 0 10 270 240x240 - Input=Joystick 4 ways||Buttons=1|| 8ballact.zip Eight Ball Action (DK conversion) - Eight Ball Action (DK conversion) - - wor - 0 Nintendo Classics @@ -71692,9 +43660,8 @@ PROOF: Atlas Music Company of Providence tested two games of 8-Ball Action. They now have 25 on location. Louie, the buyer at Atlas made the following comment: Doing Great! Game play Realistic. Will even play against regular poll tables. Has possibility of longevity compared to most videos. Can't believe the price! - media/box-3D/8ballact.png - media/video/8ballact.mp4 - media/mixrbv2/8ballact.png + media/video/8ballact.mp4 + media/mixrbv2/8ballact.png 1984 @@ -71703,42 +43670,34 @@ Atlas Music Company of Providence tested two games of 8-Ball Action. They now ha Seatongrove Ltd. Sports / Pool - Sports / Swimming - Sports 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black|| - + 8bpm.zip Eight Ball Action (Pac-Man conversion) - Eight Ball Action (Pac-Man conversion) - - wor - 8ballact.zip - Namco Classics + Nintendo Classics DO YOU WANT A WINNER Here it is! 8-BALL ACTION -It's priced right to give you phenomenal return on investment. It's a simple conversion that enables you to convert quickly and easily those old Donkey Kong and Donkey Kong Jr. games. Pac-Man conversions now available! +It's priced right to give you phenomenal return on investment. It's a simple conversion that enables you to convert quickly and easily those old Donkey Kong and Donkey Kong Jr. games No Wiring or Soldering Don't miss out - Remember Birdie King Most operators waited and waited and waited and missed a lot of action with their indecision. This 8-Ball Action game appeals to the same type of player. It's an agressive, competitive exciting sporting game. The only difference: -Birdie King: $2300 -8-Ball Action: Under $550 +Birdie King: $2500 +8-Ball Action: Under $400 If you don't believe this game will take the same action as Birdie King, ask your distributor to prove it to you. @@ -71750,41 +43709,33 @@ We will make them earn for you today! PROOF: Atlas Music Company of Providence tested two games of 8-Ball Action. They now have 25 on location. Louie, the buyer at Atlas made the following comment: Doing Great! Game play Realistic. Will even play against regular poll tables. Has possibility of longevity compared to most videos. Can't believe the price! - - media/box-3D/8ballact.png - media/video/8ballact.mp4 - media/mixrbv2/8ballact.png - - 1985 + 1984 + Seatongrove Ltd. + Seatongrove Ltd. - + Sports / Pool + 1-2 0 - 0 + 10 270 256x224 - Input=Joystick 4 ways||Buttons=2|| eightfrc.zip Eight Forces - Eight Forces - - wor - 0 Tecmo A vertically scrolling shoot'em up. - media/box-3D/eightfrc.png - media/video/eightfrc.mp4 - media/mixrbv2/eightfrc.png + media/video/eightfrc.mp4 + media/mixrbv2/eightfrc.png 1994 @@ -71793,20 +43744,17 @@ Atlas Music Company of Providence tested two games of 8-Ball Action. They now ha Tecmo Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x224 - Input=Joystick 8 ways||Buttons=2|| eightman.zip Eight Man (NGM-025)(NGH-025) - Eight Man (NGM-025)(NGH-025) 0 Neo-Geo @@ -71814,34 +43762,27 @@ Atlas Music Company of Providence tested two games of 8-Ball Action. They now ha The super-hero must stop the destruction of a city at the hands of a giant robot and its maker. The object, as Eightman (or Nineman), is to move left or right punching enemies and fight a boss at the end of the level. In some levels, you are chasing after a vehicle while enemies jump out at you. Power-ups can be collected along the way, which, when collected will make your kicks and punches stronger as well as give you bombs which are used to damage all enemies. If a two-player game is in progress, a spark will be between them and their bomb power will be increased. - media/box-3D/eightman.png - media/video/eightman.mp4 - media/mixrbv2/eightman.png + media/video/eightman.mp4 + media/mixrbv2/eightman.png - 1991 - 1991 1991 SNK SNK Platform - Platform / Fighter Scrolling - Beat'em Up 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| efdt.zip El Fin Del Tiempo - El Fin Del Tiempo 0 Mame @@ -71849,9 +43790,8 @@ Atlas Music Company of Providence tested two games of 8-Ball Action. They now ha - media/box-3D/efdt.png - media/video/efdt.mp4 - media/mixrbv2/efdt.png + media/video/efdt.mp4 + media/mixrbv2/efdt.png 1982 @@ -71868,7 +43808,6 @@ Atlas Music Company of Providence tested two games of 8-Ball Action. They now ha elevator.zip Elevator Action (BA3, 4 pcb version, 1.1) - Elevator Action (BA3, 4 pcb version, 1.1) 41522 Taito Classics @@ -71876,9 +43815,8 @@ Atlas Music Company of Providence tested two games of 8-Ball Action. They now ha Agent 17 (code name 'Otto') is to secure the top secret documents from the security building. The enemy spies are in pursuit and their orders are to stop him at any cost. Having made it to the top of a 30 story building, Agent 17 has to make his way down to the basement to get to the getaway car and save the documents. Enemy spies are everywhere and the documents are hidden behind the red doors (bonus points awarded). He has to open the door and keep moving. If either of them shoots the lights out there will be a temporary blackout. If Otto finds himself on top of the elevator the player will not be able to control the elevator. If he gets caught in the elevator he is a sitting duck and cannot duck the bullets. By using the escalator he can reach the basement quicker. Otto can defeat his enemy by jump kicking or firing at them. Help Otto to grab all the documents and escape the spies. - media/box-3D/41522.png - media/video/41522.mp4 - media/mixrbv2/41522.png + media/video/41522.mp4 + media/mixrbv2/41522.png 1983 @@ -71887,49 +43825,23 @@ Atlas Music Company of Providence tested two games of 8-Ball Action. They now ha Taito Shooter - Platform 1-2 0 14 0 256x224 - gamename=Elevator Action -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_BUTTON2=Jump/Kick -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_UP= - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + elevatorb.zip Elevator Action (bootleg) - Elevator Action (bootleg) elevator.zip Taito Classics Agent 17 (code name 'Otto') is to secure the top secret documents from the security building. The enemy spies are in pursuit and their orders are to stop him at any cost. Having made it to the top of a 30 story building, Agent 17 has to make his way down to the basement to get to the getaway car and save the documents. Enemy spies are everywhere and the documents are hidden behind the red doors (bonus points awarded). He has to open the door and keep moving. If either of them shoots the lights out there will be a temporary blackout. If Otto finds himself on top of the elevator the player will not be able to control the elevator. If he gets caught in the elevator he is a sitting duck and cannot duck the bullets. By using the escalator he can reach the basement quicker. Otto can defeat his enemy by jump kicking or firing at them. Help Otto to grab all the documents and escape the spies. - - media/box-3D/elevator.png - media/video/elevator.mp4 - media/mixrbv2/elevator.png - 1983 @@ -71937,49 +43849,23 @@ P1_JOYSTICK_UP= Taito Shooter - Platform 1-2 0 14 0 256x224 - gamename=Elevator Action -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_BUTTON2=Jump/Kick -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_UP= - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + elevatora.zip Elevator Action (EA, 5 pcb version, 1.1) - Elevator Action (EA, 5 pcb version, 1.1) elevator.zip Taito Classics Agent 17 (code name 'Otto') is to secure the top secret documents from the security building. The enemy spies are in pursuit and their orders are to stop him at any cost. Having made it to the top of a 30 story building, Agent 17 has to make his way down to the basement to get to the getaway car and save the documents. Enemy spies are everywhere and the documents are hidden behind the red doors (bonus points awarded). He has to open the door and keep moving. If either of them shoots the lights out there will be a temporary blackout. If Otto finds himself on top of the elevator the player will not be able to control the elevator. If he gets caught in the elevator he is a sitting duck and cannot duck the bullets. By using the escalator he can reach the basement quicker. Otto can defeat his enemy by jump kicking or firing at them. Help Otto to grab all the documents and escape the spies. - - media/box-3D/elevator.png - media/video/elevator.mp4 - media/mixrbv2/elevator.png - 1983 @@ -71987,42 +43873,18 @@ P1_JOYSTICK_UP= Taito Shooter - Platform 1-2 0 14 0 256x224 - gamename=Elevator Action -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_BUTTON2=Jump/Kick -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Kneel -P1_JOYSTICK_UP= - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + elvact2u.zip Elevator Action II (Ver 2.2A 1995/02/20) - Elevator Action II (Ver 2.2A 1995/02/20) - - wor - elvactr.zip Taito Classics @@ -72030,11 +43892,6 @@ P1_JOYSTICK_UP= The objective of the game is to enter all of the red-coloured doors in each stage, then proceed to the exit. If players miss one of the red doors, they will be unable to progress beyond a certain point. There are also blue-coloured doors and entering these will award the player a special item, these include health refills, special firearms, sub-weapons and bonus points. - - media/box-3D/elvactr.png - media/video/elvactr.mp4 - media/mixrbv2/elvactr.png - 1994 @@ -72042,24 +43899,18 @@ The objective of the game is to enter all of the red-coloured doors in each stag Taito Shooter - Platform 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + elvactrj.zip Elevator Action Returns (Ver 2.2J 1995/02/20) - Elevator Action Returns (Ver 2.2J 1995/02/20) - - wor - elvactr.zip Taito Classics @@ -72067,11 +43918,6 @@ The objective of the game is to enter all of the red-coloured doors in each stag The objective of the game is to enter all of the red-coloured doors in each stage, then proceed to the exit. If players miss one of the red doors, they will be unable to progress beyond a certain point. There are also blue-coloured doors and entering these will award the player a special item, these include health refills, special firearms, sub-weapons and bonus points. - - media/box-3D/elvactr.png - media/video/elvactr.mp4 - media/mixrbv2/elvactr.png - 1994 @@ -72079,24 +43925,18 @@ The objective of the game is to enter all of the red-coloured doors in each stag Taito Shooter - Platform 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| elvactr.zip Elevator Action Returns (Ver 2.2O 1995/02/20) - Elevator Action Returns (Ver 2.2O 1995/02/20) - - wor - 0 Taito Classics @@ -72105,9 +43945,8 @@ The objective of the game is to enter all of the red-coloured doors in each stag The objective of the game is to enter all of the red-coloured doors in each stage, then proceed to the exit. If players miss one of the red doors, they will be unable to progress beyond a certain point. There are also blue-coloured doors and entering these will award the player a special item, these include health refills, special firearms, sub-weapons and bonus points. - media/box-3D/elvactr.png - media/video/elvactr.mp4 - media/mixrbv2/elvactr.png + media/video/elvactr.mp4 + media/mixrbv2/elvactr.png 1994 @@ -72116,259 +43955,132 @@ The objective of the game is to enter all of the red-coloured doors in each stag Taito Shooter - Platform 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + elim2c.zip Eliminator (2 Players, cocktail) - Eliminator (2 Players, cocktail) - - wor - elim2.zip Sega Classics Eliminator is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. - - media/box-3D/elim2.png - media/video/elim2.mp4 - media/mixrbv2/elim2.png - 1981 + Gremlin Shooter 0 14 0 - gamename=Eliminator (2 Players, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - elim2.zip Eliminator (2 Players, set 1) - Eliminator (2 Players, set 1) - - wor - 0 Sega Classics Eliminator is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. - media/box-3D/elim2.png - media/video/elim2.mp4 - media/mixrbv2/elim2.png + media/video/elim2.mp4 + media/mixrbv2/elim2.png 1981 + Gremlin Shooter 0 14 0 - gamename=Eliminator (2 Players, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - + elim2a.zip Eliminator (2 Players, set 2) - Eliminator (2 Players, set 2) - - wor - elim2.zip Sega Classics Eliminator is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. - - media/box-3D/elim2.png - media/video/elim2.mp4 - media/mixrbv2/elim2.png - 1981 + Gremlin Shooter 0 14 0 - gamename=Eliminator (2 Players, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - + elim4.zip Eliminator (4 Players) - Eliminator (4 Players) - - wor - elim2.zip Sega Classics Eliminator is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. - - media/box-3D/elim2.png - media/video/elim2.mp4 - media/mixrbv2/elim2.png - 1981 + Gremlin Shooter 0 14 0 - gamename=Eliminator (2 Players, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - + elim4p.zip Eliminator (4 Players, prototype) - Eliminator (4 Players, prototype) - - wor - elim2.zip Sega Classics Eliminator is a multi-directional shooter in which players must use four buttons to take control of their ship: two to make them rotate left and right, and two more to make them fire and accelerate. Players pilot a space ship around the playfield and must destroy alien drones. The ultimate goal is to evade and destroy the Eliminator, a huge asteroid base. The players fire causes any enemy that is struck (with the exception of the Eliminator itself) to rebound and careen off in another direction. - - media/box-3D/elim2.png - media/video/elim2.mp4 - media/mixrbv2/elim2.png - 1981 + Gremlin Shooter 0 14 0 - gamename=Eliminator (2 Players, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - + emeraldaj.zip Emeraldia (Japan Version B) - Emeraldia (Japan Version B) - - jp - emeralda.zip Namco Classics Emeraldia is a puzzle game where the player must line up squares of the same color. When three tiles have been stacked in a vertical row, they crack. When a fourth square of same color lands on the cracked ones, all four squares disappear. - - media/box-3D/emeralda.png - media/video/emeralda.mp4 - media/mixrbv2/emeralda.png - 1993 @@ -72376,34 +44088,23 @@ P1_JOYSTICK_RIGHT=Rotate Right Namco Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + emeraldaja.zip Emeraldia (Japan) - Emeraldia (Japan) - - jp - emeralda.zip Namco Classics Emeraldia is a puzzle game where the player must line up squares of the same color. When three tiles have been stacked in a vertical row, they crack. When a fourth square of same color lands on the cracked ones, all four squares disappear. - - media/box-3D/emeralda.png - media/video/emeralda.mp4 - media/mixrbv2/emeralda.png - 1993 @@ -72411,33 +44112,26 @@ P1_JOYSTICK_RIGHT=Rotate Right Namco Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| emeralda.zip Emeraldia (World) - Emeraldia (World) - - wor - 0 Namco Classics Emeraldia is a puzzle game where the player must line up squares of the same color. When three tiles have been stacked in a vertical row, they crack. When a fourth square of same color lands on the cracked ones, all four squares disappear. - media/box-3D/emeralda.png - media/video/emeralda.mp4 - media/mixrbv2/emeralda.png + media/video/emeralda.mp4 + media/mixrbv2/emeralda.png 1993 @@ -72446,33 +44140,26 @@ P1_JOYSTICK_RIGHT=Rotate Right Namco Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| empcity.zip Empire City: 1931 (bootleg?) - Empire City: 1931 (bootleg?) - - wor - 0 Seibu Kaihatsu The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss. - media/box-3D/empcity.png - media/video/empcity.mp4 - media/mixrbv2/empcity.png + media/video/empcity.mp4 + media/mixrbv2/empcity.png 1986 @@ -72480,122 +44167,87 @@ P1_JOYSTICK_RIGHT=Rotate Right Seibu Kaihatsu Race, Driving - Race 1st Pers. view - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + empcityi.zip Empire City: 1931 (Italy) - Empire City: 1931 (Italy) - - il - empcity.zip Seibu Kaihatsu The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss. - - media/box-3D/empcity.png - media/video/empcity.mp4 - media/mixrbv2/empcity.png - 1986 Seibu Kaihatsu Race, Driving - Race 1st Pers. view - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + empcityj.zip Empire City: 1931 (Japan) - Empire City: 1931 (Japan) - - jp - empcity.zip - Taito Classics + Seibu Kaihatsu - Empire City 1931 is a first-person shoot'em up where you attempt to rid 1931 New York City of the dangerous criminal element. + The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss. - - media/box-3D/empcity.png - media/mixrbv2/empcity.png - 1986 + Seibu Kaihatsu - + Race, Driving + 1-2 0 - 0 + 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + empcityu.zip Empire City: 1931 (US) - Empire City: 1931 (US) - - us - empcity.zip - Taito Classics + Seibu Kaihatsu - Empire City 1931 is a first-person shoot'em up where you attempt to rid 1931 New York City of the dangerous criminal element. + The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss. - - media/box-3D/empcity.png - media/mixrbv2/empcity.png - 1986 + Seibu Kaihatsu - + Race, Driving + 1-2 0 - 0 + 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + endurord.zip Enduro Racer (bootleg of Rev A, YM2151, FD1089B 317-0013A set) - Enduro Racer (bootleg of Rev A, YM2151, FD1089B 317-0013A set) - - wor - enduror.zip Sega Classics @@ -72605,11 +44257,6 @@ Jumps can only be performed at specific locations on each track. These locations Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart. - - media/box-3D/enduror.png - media/video/enduror.mp4 - media/mixrbv2/enduror.png - 1986 @@ -72617,24 +44264,18 @@ Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which require SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Stick, Pedal||Buttons=0 Coins: 2|| - + enduror1d.zip Enduro Racer (bootleg of YM2203, FD1089B 317-0013A set) - Enduro Racer (bootleg of YM2203, FD1089B 317-0013A set) - - wor - enduror.zip Sega Classics @@ -72644,11 +44285,6 @@ Jumps can only be performed at specific locations on each track. These locations Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart. - - media/box-3D/enduror.png - media/video/enduror.mp4 - media/mixrbv2/enduror.png - 1986 @@ -72656,24 +44292,18 @@ Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which require SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Stick, Pedal||Buttons=0 Coins: 2|| - + endurobl.zip Enduro Racer (bootleg set 1) - Enduro Racer (bootleg set 1) - - wor - enduror.zip Sega Classics @@ -72683,11 +44313,6 @@ Jumps can only be performed at specific locations on each track. These locations Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart. - - media/box-3D/enduror.png - media/video/enduror.mp4 - media/mixrbv2/enduror.png - 1986 @@ -72695,24 +44320,18 @@ Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which require SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Stick, Pedal||Buttons=0 Coins: 2|| enduror.zip Enduro Racer (Rev A, YM2151, FD1089B 317-0013A) - Enduro Racer (Rev A, YM2151, FD1089B 317-0013A) - - wor - 0 Sega Classics @@ -72723,9 +44342,8 @@ Jumps can only be performed at specific locations on each track. These locations Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart. - media/box-3D/enduror.png - media/video/enduror.mp4 - media/mixrbv2/enduror.png + media/video/enduror.mp4 + media/mixrbv2/enduror.png 1986 @@ -72734,20 +44352,17 @@ Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which require SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Stick, Pedal||Buttons=0 Coins: 2|| - + endurora.zip Enduro Racer (Rev A, YM2151, mask ROM sprites, FD1089B 317-0013A) - Enduro Racer (Rev A, YM2151, mask ROM sprites, FD1089B 317-0013A) enduror.zip Sega Classics @@ -72758,11 +44373,6 @@ Jumps can only be performed at specific locations on each track. These locations Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart. - - media/box-3D/enduror.png - media/video/enduror.mp4 - media/mixrbv2/enduror.png - 1986 @@ -72770,20 +44380,17 @@ Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which require SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Stick, Pedal||Buttons=0 Coins: 2|| - + endurorb.zip Enduro Racer (YM2151, FD1089B 317-0013A) - Enduro Racer (YM2151, FD1089B 317-0013A) enduror.zip Sega Classics @@ -72794,11 +44401,6 @@ Jumps can only be performed at specific locations on each track. These locations Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart. - - media/box-3D/enduror.png - media/video/enduror.mp4 - media/mixrbv2/enduror.png - 1986 @@ -72806,24 +44408,18 @@ Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which require SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Stick, Pedal||Buttons=0 Coins: 2|| - + enduror1.zip Enduro Racer (YM2203, FD1089B 317-0013A) - Enduro Racer (YM2203, FD1089B 317-0013A) - - wor - enduror.zip Sega Classics @@ -72833,11 +44429,6 @@ Jumps can only be performed at specific locations on each track. These locations Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which required the player to physically lift the cabinet's handlebars to raise the front wheel of the game's on-screen counterpart. - - media/box-3D/enduror.png - media/video/enduror.mp4 - media/mixrbv2/enduror.png - 1986 @@ -72845,34 +44436,23 @@ Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which require SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Stick, Pedal||Buttons=0 Coins: 2|| - + enforcej.zip Enforce (Japan) - Enforce (Japan) - - jp - enforce.zip Taito Classics Enforce is a 3-Dimensional tank driving shoot'em up using much the same technology as that of "Continental Circus". - - media/box-3D/enforce.png - media/video/enforce.mp4 - media/mixrbv2/enforce.png - 1988 @@ -72880,34 +44460,23 @@ Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which require Taito Shooter / Vehicle, 1st person - Shooter 1 0 12 0 320x232 - Input=Joystick 8 ways||Buttons=2|| - + enforceja.zip Enforce (Japan, Analog Controls) - Enforce (Japan, Analog Controls) - - jp - enforce.zip Taito Classics Enforce is a 3-Dimensional tank driving shoot'em up using much the same technology as that of "Continental Circus". - - media/box-3D/enforce.png - media/video/enforce.mp4 - media/mixrbv2/enforce.png - 1988 @@ -72915,33 +44484,26 @@ Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which require Taito Shooter / Vehicle, 1st person - Shooter 1 0 12 0 320x232 - Input=Joystick 8 ways||Buttons=2|| enforce.zip Enforce (World) - Enforce (World) - - wor - 0 Taito Classics Enforce is a 3-Dimensional tank driving shoot'em up using much the same technology as that of "Continental Circus". - media/box-3D/enforce.png - media/video/enforce.mp4 - media/mixrbv2/enforce.png + media/video/enforce.mp4 + media/mixrbv2/enforce.png 1988 @@ -72950,20 +44512,17 @@ Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which require Taito Shooter / Vehicle, 1st person - Shooter 1 0 12 0 320x232 - Input=Joystick 8 ways||Buttons=2|| enmadaio.zip Enma Daio (Japan) - Enma Daio (Japan) 0 Taito Classics @@ -72971,31 +44530,23 @@ Enduro Racer is perhaps best remembered for its 'Wheelie' feature, which require - media/box-3D/enmadaio.png - media/video/enmadaio.mp4 - media/mixrbv2/enmadaio.png + media/video/enmadaio.mp4 + media/mixrbv2/enmadaio.png 1993 - - - + 0 4 0 320x240 - Input=Dial||Buttons=2|| eprom.zip Escape from the Planet of the Robot Monsters (set 1) - Escape from the Planet of the Robot Monsters (set 1) - - wor - 0 Atari Classics @@ -73008,9 +44559,8 @@ The player must shoot their way through a series of simple maze-like levels, rel At the end of each level the play switches to an isometric auto-scrolling sequence in which the player controls his character in a small spaceship, and must steer left or right to navigate through a maze of obstacles. If the player reaches the end of this sequence they will progress to the next level. - media/box-3D/eprom.png - media/video/eprom.mp4 - media/mixrbv2/eprom.png + media/video/eprom.mp4 + media/mixrbv2/eprom.png 1989 @@ -73019,43 +44569,18 @@ At the end of each level the play switches to an isometric auto-scrolling sequen Atari Action - Action / Labyrinth 1-2 0 14 0 336x240 - gamename=Escape from the Planet of the Robot Monsters (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The buttons are arranged in a triangle, with fire on the bottom left corner, duck on the bottom right, and jump/start on the middle top corner. The original analog stick used Hall Effect sensors instead of POTs. Due to the price (and now out of production) of the sensors, many arcade operators replaced the hall effect sensors with their equivalent POT. This game is very hard to control in mame with 8-ways or keyboards. An analog joystick, OTOH, gives the player control like the original joystick. -P1NumButtons=3 -P1Controls=Analog Stick+stick -P1_BUTTON1=Fire -P1_BUTTON2=Jump / Start -P1_BUTTON3=Duck -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_STICK=Black|| esckids.zip Escape Kids (Asia, 4 Players) - Escape Kids (Asia, 4 Players) - - asi - 0 Konami Classics @@ -73068,9 +44593,8 @@ Money is awarded for finishing first, and players can upgrade their runner depen Each race has a total of five competitors (either human or computer controlled) and players must finish in first place or are disqualified. Any player who wins all three races in a round will be taken to a bonus screen. Here, the player&#039;s on-screen counterpart rides a bike and the player must collect as much money as possible. - media/box-3D/esckids.png - media/video/esckids.mp4 - media/mixrbv2/esckids.png + media/video/esckids.mp4 + media/mixrbv2/esckids.png 1991 @@ -73079,24 +44603,18 @@ Each race has a total of five competitors (either human or computer controlled) Konami Sports / Running trails - Sports 1-4 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - + esckidsj.zip Escape Kids (Japan, 2 Players) - Escape Kids (Japan, 2 Players) - - jp - esckids.zip Konami Classics @@ -73108,11 +44626,6 @@ Money is awarded for finishing first, and players can upgrade their runner depen Each race has a total of five competitors (either human or computer controlled) and players must finish in first place or are disqualified. Any player who wins all three races in a round will be taken to a bonus screen. Here, the player&#039;s on-screen counterpart rides a bike and the player must collect as much money as possible. - - media/box-3D/esckids.png - media/video/esckids.mp4 - media/mixrbv2/esckids.png - 1991 @@ -73120,24 +44633,18 @@ Each race has a total of five competitors (either human or computer controlled) Konami Sports / Running trails - Sports 1-4 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - + espradejo.zip ESP Ra.De. (Japan, ver. 98/04/14) - ESP Ra.De. (Japan, ver. 98/04/14) - - jp - esprade.zip Cave @@ -73147,11 +44654,6 @@ By 2018, Tokyo has reached its maximum extension, therefore falling prey of comm The story takes place in December, during a 24-hour arc; each character has a specific stage which initiates his or her storyline, culminating with the final encounter. - - media/box-3D/esprade.png - media/video/esprade.mp4 - media/mixrbv2/esprade.png - 1998 @@ -73159,24 +44661,18 @@ The story takes place in December, during a 24-hour arc; each character has a sp Atlus Shoot'em up / Vertical - Shoot'em Up 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + espradej.zip ESP Ra.De. (Japan, ver. 98/04/21) - ESP Ra.De. (Japan, ver. 98/04/21) - - jp - esprade.zip Cave @@ -73186,11 +44682,6 @@ By 2018, Tokyo has reached its maximum extension, therefore falling prey of comm The story takes place in December, during a 24-hour arc; each character has a specific stage which initiates his or her storyline, culminating with the final encounter. - - media/box-3D/esprade.png - media/video/esprade.mp4 - media/mixrbv2/esprade.png - 1998 @@ -73198,24 +44689,18 @@ The story takes place in December, during a 24-hour arc; each character has a sp Atlus Shoot'em up / Vertical - Shoot'em Up 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| esprade.zip ESP Ra.De. - A.D.2018 Tokyo (International, ver. 98/04/22) - ESP Ra.De. - A.D.2018 Tokyo (International, ver. 98/04/22) - - wor - 0 Cave @@ -73226,9 +44711,8 @@ By 2018, Tokyo has reached its maximum extension, therefore falling prey of comm The story takes place in December, during a 24-hour arc; each character has a specific stage which initiates his or her storyline, culminating with the final encounter. - media/box-3D/esprade.png - media/video/esprade.mp4 - media/mixrbv2/esprade.png + media/video/esprade.mp4 + media/mixrbv2/esprade.png 1998 @@ -73237,24 +44721,18 @@ The story takes place in December, during a 24-hour arc; each character has a sp Atlus Shoot'em up / Vertical - Shoot'em Up 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + espgalbl.zip Espgaluda (2003/10/15 Master Ver, bootleg cartridge conversion) - Espgaluda (2003/10/15 Master Ver, bootleg cartridge conversion) - - wor - espgal.zip Cave @@ -73264,11 +44742,6 @@ In an otherwise peaceful world, the Shinra Empire began conquering nearby nation You have the option of controlling one of two siblings each with different skills, Ageha faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrier; when activated the player is immune to collisions and as a bonus when the barrier button is released a more powerful laser shot is fired. A meter at the bottom of the screen indicates how much power is left in the barrier. The second ability is called the Kakusei mode; when this mode is activated your character gender is altered and is able to fire a more powerful shot. More importantly, when this mode is activated all of the enemies and their bullets slow down considerably while the players speed remains the same making it easier to navigate through a tricky pattern of bullets. Activating Kakusei mode will rapidly deplete the players supply of green gems; since the number of gems isn't limitless the player may not be able to remain in Kakusei mode for long. When not in Kakusei mode additional gems can be collected by destroying the various enemies. If the player completely runs out of gems, enemy bullets begin travelling faster than usual. Another bonus in the game is gold inguts which greatly increase the players score. These are found when in Kakusei mode; when an enemy is destroyed, all of its bullets will turn into ingots which can be collected by the player. - - media/box-3D/espgal.png - media/video/espgal.mp4 - media/mixrbv2/espgal.png - 2003 @@ -73276,24 +44749,18 @@ You have the option of controlling one of two siblings each with different skill AMI Shoot'em up / Vertical - Shoot'em Up 1-4 0 17 270 448x224 - Input=Joystick 8 ways||Buttons=4|| espgal.zip Espgaluda (Japan, 2003/10/15 Master Ver) - Espgaluda (Japan, 2003/10/15 Master Ver) - - wor - 0 Cave @@ -73304,9 +44771,8 @@ In an otherwise peaceful world, the Shinra Empire began conquering nearby nation You have the option of controlling one of two siblings each with different skills, Ageha faster but with narrower shooting capabilities or Tateha slower but with a wider attack. As you fly through the various stages various mechanical enemies attack with a high number of bullets, often nearly filling the screen. Aside from the regular shots, Ageha and Tateha also have additional abilities which help the player navigate through the numerous bullets. The first is a guard barrier; when activated the player is immune to collisions and as a bonus when the barrier button is released a more powerful laser shot is fired. A meter at the bottom of the screen indicates how much power is left in the barrier. The second ability is called the Kakusei mode; when this mode is activated your character gender is altered and is able to fire a more powerful shot. More importantly, when this mode is activated all of the enemies and their bullets slow down considerably while the players speed remains the same making it easier to navigate through a tricky pattern of bullets. Activating Kakusei mode will rapidly deplete the players supply of green gems; since the number of gems isn't limitless the player may not be able to remain in Kakusei mode for long. When not in Kakusei mode additional gems can be collected by destroying the various enemies. If the player completely runs out of gems, enemy bullets begin travelling faster than usual. Another bonus in the game is gold inguts which greatly increase the players score. These are found when in Kakusei mode; when an enemy is destroyed, all of its bullets will turn into ingots which can be collected by the player. - media/box-3D/espgal.png - media/video/espgal.mp4 - media/mixrbv2/espgal.png + media/video/espgal.mp4 + media/mixrbv2/espgal.png 2003 @@ -73315,33 +44781,26 @@ You have the option of controlling one of two siblings each with different skill AMI Shoot'em up / Vertical - Shoot'em Up 1-4 0 17 270 448x224 - Input=Joystick 8 ways||Buttons=4|| espial.zip Espial (Europe) - Espial (Europe) - - eu - 0 Mame A very good "Xevious" clone with some elements of "Star Force" thrown in as well. Catchy starting music. - media/box-3D/espial.png - media/video/espial.mp4 - media/mixrbv2/espial.png + media/video/espial.mp4 + media/mixrbv2/espial.png 1983 @@ -73350,34 +44809,23 @@ You have the option of controlling one of two siblings each with different skill Orca / Thunderbolt Shoot'em Up - Shoot'em up / Vertical 1-2 0 8 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + espialu.zip Espial (US?) - Espial (US?) - - us - espial.zip Mame A very good "Xevious" clone with some elements of "Star Force" thrown in as well. Catchy starting music. - - media/box-3D/espial.png - media/video/espial.mp4 - media/mixrbv2/espial.png - 1983 @@ -73385,23 +44833,18 @@ You have the option of controlling one of two siblings each with different skill Orca / Thunderbolt Shoot'em Up - Shoot'em up / Vertical 1-2 0 8 0 256x224 - Input=Joystick 8 ways||Buttons=2|| euroch92.zip Euro Champ '92 (World) - - wor - 0 Taito Classics @@ -73409,57 +44852,51 @@ You have the option of controlling one of two siblings each with different skill In this version, the conditions for the SUPER SHOOT are differents : score must be a tie, only Captain can perform such a shoot, only once in a whole game, he must be motionless in a certain area on the field and receive the ball from a High Pass. - media/box-3D/euroch92.png - media/video/euroch92.mp4 - media/mixrbv2/euroch92.png + media/video/euroch92.mp4 + media/mixrbv2/euroch92.png 1992 Sports / Soccer - Sports 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + twcup90ba.zip Euro League (Italian hack of Tecmo World Cup '90 - alt version) - Euro League (Italian hack of Tecmo World Cup '90 - alt version) twcup90.zip - Mame + Tecmo - + Tecmo World Cup is a football game which features solely national teams. Like the title indicates, you can play the World Cup tournament, which will also include a qualification round. You can choose your team from a pool of 24 nations, though the assortment is not identical to the roster of the latest World Cup by the time of the games release. Also, the qualification, in contrast to the real World Cup, only has four teams as no other than the available 24 teams take part. Apart from the World Cup, the only other single-player mode is a friendly match against a randomly chosen team. + + - - media/box-3D/twcup90.png - media/video/twcup90.mp4 - media/mixrbv2/twcup90.png - - + 1989 + Tecmo + Tecmo - + Sports + 1-2 0 - 0 + 10 0 + 256x224 - + twcup90b1.zip Euro League (Italian hack of Tecmo World Cup '90) - - eu - twcup90.zip Tecmo @@ -73467,11 +44904,6 @@ In this version, the conditions for the SUPER SHOOT are differents : score must - - media/box-3D/twcup90.png - media/video/twcup90.mp4 - media/mixrbv2/twcup90.png - 1989 @@ -73479,33 +44911,26 @@ In this version, the conditions for the SUPER SHOOT are differents : score must Tecmo Sports - Sports / Soccer 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| evilston.zip Evil Stone - Evil Stone - - wor - 0 Taito Classics Evil Stone is a vertically scrolling beat'em up / platform game. - media/box-3D/evilston.png - media/video/evilston.mp4 - media/mixrbv2/evilston.png + media/video/evilston.mp4 + media/mixrbv2/evilston.png 1990 @@ -73514,24 +44939,18 @@ In this version, the conditions for the SUPER SHOOT are differents : score must Spacy Industrial, Ltd. Platform / Run Jump Scrolling - Platform 1-2 0 14 270 320x224 - Input=Joystick 4 ways||Buttons=2|| excelsr.zip Excelsior (set 1) - Excelsior (set 1) - - wor - 0 Mame @@ -73546,9 +44965,8 @@ After each stage the player returns to the same bonus stage. Here the player cl The player has a life bar and a number of lives. The player takes damage when he touches or is shot by an enemy. Once a player loses all of his lives the game is over. - media/box-3D/excelsr.png - media/video/excelsr.mp4 - media/mixrbv2/excelsr.png + media/video/excelsr.mp4 + media/mixrbv2/excelsr.png 1996 @@ -73563,17 +44981,12 @@ The player has a life bar and a number of lives. The player takes damage when he 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + excelsra.zip Excelsior (set 2) - Excelsior (set 2) - - wor - excelsr.zip Mame @@ -73587,11 +45000,6 @@ After each stage the player returns to the same bonus stage. Here the player cl The player has a life bar and a number of lives. The player takes damage when he touches or is shot by an enemy. Once a player loses all of his lives the game is over. - - media/box-3D/excelsr.png - media/video/excelsr.mp4 - media/mixrbv2/excelsr.png - 1996 @@ -73605,27 +45013,17 @@ The player has a life bar and a number of lives. The player takes damage when he 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + exctleagd.zip Excite League (FD1094 317-0079 decrypted) - Excite League (FD1094 317-0079 decrypted) - - wor - exctleag.zip Sega Classics Excite League (c) 1988 Sega. A baseball game. - TECHNICAL - Sega System 16B hardware Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 320 x 22 - - media/box-3D/exctleag.png - media/video/exctleag.mp4 - media/mixrbv2/exctleag.png - 1988 @@ -73633,33 +45031,26 @@ The player has a life bar and a number of lives. The player takes damage when he SEGA Sports / Baseball - Sports 1-2 0 10 0 320x224 - Input=Positional, Trackball||Buttons=3|| exctleag.zip Excite League (FD1094 317-0079) - Excite League (FD1094 317-0079) - - wor - 0 Sega Classics Excite League (c) 1988 Sega. A baseball game. - TECHNICAL - Sega System 16B hardware Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Screen orientation : Horizontal Video resolution : 320 x 22 - media/box-3D/exctleag.png - media/video/exctleag.mp4 - media/mixrbv2/exctleag.png + media/video/exctleag.mp4 + media/mixrbv2/exctleag.png 1988 @@ -73668,34 +45059,23 @@ The player has a life bar and a number of lives. The player takes damage when he SEGA Sports / Baseball - Sports 1-2 0 10 0 320x224 - Input=Positional, Trackball||Buttons=3|| - + excthour.zip Exciting Hour - Exciting Hour - - wor - matmania.zip Taito Classics Mat Mania - The Prowrestling Network also known as "Exciting Hour - The Prowrestling Network" - - media/box-3D/matmania.png - media/video/matmania.mp4 - media/mixrbv2/matmania.png - 1985 @@ -73703,41 +45083,18 @@ The player has a life bar and a number of lives. The player takes damage when he Technos Japan Corp. Sports / Wrestling - Sports 1-2 0 14 270 256x240 - gamename=Mat Mania -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Press both buttons to pin. Rapidly press both buttons to kick out. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action Punch -P1_BUTTON2=Action Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - exedexes.zip Exed Exes - Exed Exes - - wor - 0 Capcom Classics @@ -73746,9 +45103,8 @@ P1_JOYSTICK_RIGHT=Right What made Exed Exes stand apart from other shooters, besides the high resolution graphics for its time, and the detailed use of parallax scrolling to indicate depth, was the fact that it was one of the earliest vertical shooters to allow for two player simultaneous play. Rather than waiting for one player to take his turn, two players could enjoy the game at the same time, and even work cooperatively to get further along in the game. - media/box-3D/exedexes.png - media/video/exedexes.mp4 - media/mixrbv2/exedexes.png + media/video/exedexes.mp4 + media/mixrbv2/exedexes.png 1985 @@ -73757,24 +45113,18 @@ What made Exed Exes stand apart from other shooters, besides the high resolution Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| exerion.zip Exerion - Exerion - - wor - 0 Jaleco @@ -73783,9 +45133,8 @@ What made Exed Exes stand apart from other shooters, besides the high resolution Due to the inertia of the ship, you must input any reverse in direction much sooner in order to cancel the ships momentum. This was not a common feature for similar games that came out around the same time, so it distinguished Exerion from other shooters. Because the Famicom conversion was played on a horizontal screen, the enemies appeared much closer to the player's ship, which changes the feel of the game since you have to react to the enemies' location much sooner. - media/box-3D/exerion.png - media/video/exerion.mp4 - media/mixrbv2/exerion.png + media/video/exerion.mp4 + media/mixrbv2/exerion.png 1983 @@ -73794,42 +45143,18 @@ Due to the inertia of the ship, you must input any reverse in direction much soo Jaleco Shooter / Space Invaders Like - Shooter 1-2 0 8 270 320x224 - gamename=Exerion -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game has two types of Cannon. Fast Fire shoots a limited number of rapid-fire shots from the ship's center. Fire shoots double forward shots for the ship's sides. The game uses standard controls, i.e., moving the stick up causes the ship to climb. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fast Fire -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + exerionb.zip Exerion (bootleg) - Exerion (bootleg) - - wor - exerion.zip Jaleco @@ -73837,11 +45162,6 @@ P1_JOYSTICK_RIGHT=Right Due to the inertia of the ship, you must input any reverse in direction much sooner in order to cancel the ships momentum. This was not a common feature for similar games that came out around the same time, so it distinguished Exerion from other shooters. Because the Famicom conversion was played on a horizontal screen, the enemies appeared much closer to the player's ship, which changes the feel of the game since you have to react to the enemies' location much sooner. - - media/box-3D/exerion.png - media/video/exerion.mp4 - media/mixrbv2/exerion.png - 1983 @@ -73849,42 +45169,18 @@ Due to the inertia of the ship, you must input any reverse in direction much soo Jaleco Shooter / Space Invaders Like - Shooter 1-2 0 8 270 320x224 - gamename=Exerion -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game has two types of Cannon. Fast Fire shoots a limited number of rapid-fire shots from the ship's center. Fire shoots double forward shots for the ship's sides. The game uses standard controls, i.e., moving the stick up causes the ship to climb. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fast Fire -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + exeriont.zip Exerion (Taito) - Exerion (Taito) - - wor - exerion.zip Jaleco @@ -73892,11 +45188,6 @@ P1_JOYSTICK_RIGHT=Right Due to the inertia of the ship, you must input any reverse in direction much sooner in order to cancel the ships momentum. This was not a common feature for similar games that came out around the same time, so it distinguished Exerion from other shooters. Because the Famicom conversion was played on a horizontal screen, the enemies appeared much closer to the player's ship, which changes the feel of the game since you have to react to the enemies' location much sooner. - - media/box-3D/exerion.png - media/video/exerion.mp4 - media/mixrbv2/exerion.png - 1983 @@ -73904,43 +45195,18 @@ Due to the inertia of the ship, you must input any reverse in direction much soo Jaleco Shooter / Space Invaders Like - Shooter 1-2 0 8 270 320x224 - gamename=Exerion -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game has two types of Cannon. Fast Fire shoots a limited number of rapid-fire shots from the ship's center. Fire shoots double forward shots for the ship's sides. The game uses standard controls, i.e., moving the stick up causes the ship to climb. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fast Fire -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + exerizer.zip Exerizer (Japan) - Exerizer (Japan) - Exerizer (Japan) - - jp - skyfox.zip Jaleco @@ -73948,11 +45214,6 @@ P1_JOYSTICK_RIGHT=Right Similar to Gorf, the game features several different types of waves. The player progresses through most of them by either destroying all the enemies or alternatively just surviving their attacks for long enough time. For instance, one stage has a Galaga-style gameplay against rows of monsters led by four witches who are vulnerable only when they open their cloaks, while another features enemy warriors saddle perched on either serpent-like Chinese dragons or Western-style winged dragons. The dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a bonus. - - media/box-3D/skyfox.png - media/video/skyfox.mp4 - media/mixrbv2/skyfox.png - 1987 @@ -73960,25 +45221,18 @@ Similar to Gorf, the game features several different types of waves. The player Jaleco Shooter / Space Invaders Like - Shooter 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + exerizerb.zip Exerizer (Japan) (bootleg) - Exerizer (Japan) (bootleg) - Exerizer (Japan) (bootleg) - - wor - skyfox.zip Jaleco @@ -73986,11 +45240,6 @@ Similar to Gorf, the game features several different types of waves. The player Similar to Gorf, the game features several different types of waves. The player progresses through most of them by either destroying all the enemies or alternatively just surviving their attacks for long enough time. For instance, one stage has a Galaga-style gameplay against rows of monsters led by four witches who are vulnerable only when they open their cloaks, while another features enemy warriors saddle perched on either serpent-like Chinese dragons or Western-style winged dragons. The dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a bonus. - - media/box-3D/skyfox.png - media/video/skyfox.mp4 - media/mixrbv2/skyfox.png - 1987 @@ -73998,34 +45247,23 @@ Similar to Gorf, the game features several different types of waves. The player Jaleco Shooter / Space Invaders Like - Shooter 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + exodus.zip Exodus (bootleg?) - Exodus (bootleg?) - - wor - redufo.zip Konami Classics Destroy all the small flying saucers then destroy the mothership. - - media/box-3D/redufo.png - media/video/redufo.mp4 - media/mixrbv2/redufo.png - 1981 @@ -74033,38 +45271,18 @@ Similar to Gorf, the game features several different types of waves. The player Artic Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=Defend the Terra Attack on the Red UFO -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + explorer.zip Explorer - Explorer - - wor - scramble.zip Konami Classics @@ -74076,11 +45294,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -74088,51 +45301,26 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + cexplore.zip Explorer (DECO Cassette) (US) - Explorer (DECO Cassette) (US) - - us - 0 Data East Classics Explorer (c) 1982 Data East. - TECHNICAL - DECO Cassette System hardware [Cassette No.18] Main CPU : M6502 (@ 750 Khz), M6502 (@ 500 Khz), I8X41 (@ 500 Khz) Sound Chips : (2x) AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 240 x 2 - media/box-3D/cexplore.png - media/video/cexplore.mp4 - media/mixrbv2/cexplore.png + media/video/cexplore.mp4 + media/mixrbv2/cexplore.png 1982 @@ -74141,22 +45329,17 @@ P1_JOYSTICK_RIGHT=Fast Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + explbrkrk.zip Explosive Breaker (Korea) - Explosive Breaker (Korea) - Explosive Breaker (Korea) explbrkr.zip Kaneko @@ -74165,11 +45348,6 @@ P1_JOYSTICK_RIGHT=Fast You fight a variety of spacecraft's, static guns and bosses. While playing destroyed enemies drop power-ups. These include: A front weapon power-up (P), missiles (M), homing missiles (H), some kind of flouting bombs (C), Side weapon (S), extra big bomb (B) and instant Max power (P in block). - - media/box-3D/explbrkr.png - media/video/explbrkr.mp4 - media/mixrbv2/explbrkr.png - 1992 @@ -74177,25 +45355,18 @@ You fight a variety of spacecraft's, static guns and bosses. While playing destr Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| explbrkr.zip Explosive Breaker (World) - Explosive Breaker (World) - Explosive Breaker (World) - - wor - 0 Kaneko @@ -74204,9 +45375,8 @@ You fight a variety of spacecraft's, static guns and bosses. While playing destr You fight a variety of spacecraft's, static guns and bosses. While playing destroyed enemies drop power-ups. These include: A front weapon power-up (P), missiles (M), homing missiles (H), some kind of flouting bombs (C), Side weapon (S), extra big bomb (B) and instant Max power (P in block). - media/box-3D/explbrkr.png - media/video/explbrkr.mp4 - media/mixrbv2/explbrkr.png + media/video/explbrkr.mp4 + media/mixrbv2/explbrkr.png 1992 @@ -74215,24 +45385,18 @@ You fight a variety of spacecraft's, static guns and bosses. While playing destr Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + exprraidi.zip Express Raider (Italy) - Express Raider (Italy) - - il - exprraid.zip Data East Classics @@ -74242,11 +45406,6 @@ During the fighting sequence, the Raider must fight the bank teller, hit the coy In the shooting sequence, the Express Raider rides a horse and must shoot at the enemies that appear from the windows of a train carriage. They will shoot back at the player and throw various objects. Players can hit the DUCK button to avoid the enemy attacks. A woman will appear at regular intervals offering the player a bag of money, if the player shoots the woman, a life is lost. After the shooting sequence has been completed, the game will start over again with an increased level of difficulty. - - media/box-3D/exprraid.png - media/video/exprraid.mp4 - media/mixrbv2/exprraid.png - 1986 @@ -74254,25 +45413,18 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Data East Platform / Fighter Scrolling - Platform 1-2 0 12 0 240x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + exprraidu.zip Express Raider (US, rev 5) - Express Raider (US, rev 5) - - us - exprraid.zip Data East Classics @@ -74282,11 +45434,6 @@ During the fighting sequence, the Raider must fight the bank teller, hit the coy In the shooting sequence, the Express Raider rides a horse and must shoot at the enemies that appear from the windows of a train carriage. They will shoot back at the player and throw various objects. Players can hit the DUCK button to avoid the enemy attacks. A woman will appear at regular intervals offering the player a bag of money, if the player shoots the woman, a life is lost. After the shooting sequence has been completed, the game will start over again with an increased level of difficulty. - - media/box-3D/exprraid.png - media/video/exprraid.mp4 - media/mixrbv2/exprraid.png - 1986 @@ -74294,25 +45441,18 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Data East Platform / Fighter Scrolling - Platform 1-2 0 12 0 240x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Red|| exprraid.zip Express Raider (World, Rev 4) - Express Raider (World, Rev 4) - - wor - 0 Data East Classics @@ -74323,9 +45463,8 @@ During the fighting sequence, the Raider must fight the bank teller, hit the coy In the shooting sequence, the Express Raider rides a horse and must shoot at the enemies that appear from the windows of a train carriage. They will shoot back at the player and throw various objects. Players can hit the DUCK button to avoid the enemy attacks. A woman will appear at regular intervals offering the player a bag of money, if the player shoots the woman, a life is lost. After the shooting sequence has been completed, the game will start over again with an increased level of difficulty. - media/box-3D/exprraid.png - media/video/exprraid.mp4 - media/mixrbv2/exprraid.png + media/video/exprraid.mp4 + media/mixrbv2/exprraid.png 1986 @@ -74334,35 +45473,23 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Data East Platform / Fighter Scrolling - Platform 1-2 0 12 0 240x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + extrmatnj.zip Extermination (Japan) - Extermination (Japan) - - jp - extrmatn.zip Taito Classics Exterminate waves of attacking aliens using your gun and defeat the boss at the end of each stage. Enemies that have been shot release energy pods that can be collected to increase your character's available energy. Destroy rocks to reveal entrances that lead down to shelters that contain special bonus items. - - media/box-3D/extrmatn.png - media/video/extrmatn.mp4 - media/mixrbv2/extrmatn.png - 1987 @@ -74370,35 +45497,23 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Taito Shooter / Run and Gun - Shooter 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - + extrmatnur.zip Extermination (US, Romstar) - Extermination (US, Romstar) - - us - extrmatn.zip Taito Classics Exterminate waves of attacking aliens using your gun and defeat the boss at the end of each stage. Enemies that have been shot release energy pods that can be collected to increase your character's available energy. Destroy rocks to reveal entrances that lead down to shelters that contain special bonus items. - - media/box-3D/extrmatn.png - media/video/extrmatn.mp4 - media/mixrbv2/extrmatn.png - 1987 @@ -74406,35 +45521,23 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Taito Shooter / Run and Gun - Shooter 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - + extrmatnu.zip Extermination (US, set 1) - Extermination (US, set 1) - - wor - extrmatn.zip Taito Classics Exterminate waves of attacking aliens using your gun and defeat the boss at the end of each stage. Enemies that have been shot release energy pods that can be collected to increase your character's available energy. Destroy rocks to reveal entrances that lead down to shelters that contain special bonus items. - - media/box-3D/extrmatn.png - media/video/extrmatn.mp4 - media/mixrbv2/extrmatn.png - 1987 @@ -74442,21 +45545,17 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Taito Shooter / Run and Gun - Shooter 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| extrmatn.zip Extermination (World) - Extermination (World) 0 Taito Classics @@ -74464,9 +45563,8 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Exterminate waves of attacking aliens using your gun and defeat the boss at the end of each stage. Enemies that have been shot release energy pods that can be collected to increase your character's available energy. Destroy rocks to reveal entrances that lead down to shelters that contain special bonus items. - media/box-3D/extrmatn.png - media/video/extrmatn.mp4 - media/mixrbv2/extrmatn.png + media/video/extrmatn.mp4 + media/mixrbv2/extrmatn.png 1987 @@ -74475,25 +45573,18 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Taito Shooter / Run and Gun - Shooter 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| exterm.zip Exterminator - Exterminator - - wor - 0 Gottlieb @@ -74502,9 +45593,8 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Exterminator is set in a street of houses and players must move from room to room in each property, clearing each one of the infestation, before moving onto the next house. Each player can initially only grab or 'thump' enemies (the latter for ground-based, crawling insects), but a number of power-ups, such as bug spray and somewhat bizarrely, a laser firing finger can be collected to make progress a little easier. - media/box-3D/exterm.png - media/video/exterm.mp4 - media/mixrbv2/exterm.png + media/video/exterm.mp4 + media/mixrbv2/exterm.png 1989 @@ -74513,53 +45603,26 @@ Exterminator is set in a street of houses and players must move from room to roo Gottlieb Shooter / 3rd person - Shooter 1-2 0 14 0 256x240 - gamename=Exterminator -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=OTHER: The 8-way trigger stick also can be rotated left or right. (Label 'Rotate Left', and 'Rotate Right') The rotation is analog, while the rest of the stick is a digital 8-way trigger stick. Mame uses the DIAL type for this input. Mame by default maps the rotate left & right to the same inputs as move left and move right, and the game plays fairly well with this setup. To fire, you are supposed to move all the way to your side, press the fire button, and control the direction you shoot by rotating the trigger stick and moving it up and down. As long as you hold the fire button, you can't move away from the edge. NOTE: This entry has been modified to use a rotary optical joystick with a top fire button. This is the closest to the controls the game originally had, unfortunately a top fire rotary does not exist. You could, however, take a top fire handle and mount it into a rotary base, in theory at least. There is a cheat that lets you shoot all the time (making the 'fire/grab' button just a fire button). -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Optical)+joy8way&dial+P1_BUTTON1|Misc+other -P1_BUTTON1=Fire / Grap -P1_BUTTON2=Pound -P1_JOYSTICK_RIGHT=Move Right -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_UP=Move Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P1_DIAL=White||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black||P2_DIAL=White|| extdwnhl.zip Extreme Downhill (v1.5) - Extreme Downhill (v1.5) - - wor - 0 Sammy Classics A downhill skiing game. - media/box-3D/extdwnhl.png - media/video/extdwnhl.mp4 - media/mixrbv2/extdwnhl.png + media/video/extdwnhl.mp4 + media/mixrbv2/extdwnhl.png 1995 @@ -74567,24 +45630,18 @@ P1_DIAL_EXT=Rotate Right Sammy Studios Sports / Skiing - Sports 1-2 0 14 0 320x240 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + exvaniaj.zip Exvania (Japan) - Exvania (Japan) - - jp - exvania.zip Namco Classics @@ -74592,11 +45649,6 @@ P1_DIAL_EXT=Rotate Right The players must take up control of four medieval lords who are fighting for control of the land. They have to battle through eight different castles, and try to gain control of each one. When one of the lords wins a battle, he shall receive a medal - and once he has won three medals, he will gain control of the current castle (which means that they can be up to six rooms long) and the game will proceed to the next castle. The gameplay is similar to that of Hudson Soft's Bomberman series, the initial title of which was adapted by Irem for the arcade in 1991. - - media/box-3D/exvania.png - media/video/exvania.mp4 - media/mixrbv2/exvania.png - 1992 @@ -74604,25 +45656,18 @@ The players must take up control of four medieval lords who are fighting for con Namco Action - Fight - Action / Labyrinth 1-4 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=3|| exvania.zip Exvania (World) - Exvania (World) - - wor - 0 Namco Classics @@ -74631,9 +45676,8 @@ The players must take up control of four medieval lords who are fighting for con The players must take up control of four medieval lords who are fighting for control of the land. They have to battle through eight different castles, and try to gain control of each one. When one of the lords wins a battle, he shall receive a medal - and once he has won three medals, he will gain control of the current castle (which means that they can be up to six rooms long) and the game will proceed to the next castle. The gameplay is similar to that of Hudson Soft's Bomberman series, the initial title of which was adapted by Irem for the arcade in 1991. - media/box-3D/exvania.png - media/video/exvania.mp4 - media/mixrbv2/exvania.png + media/video/exvania.mp4 + media/mixrbv2/exvania.png 1992 @@ -74642,35 +45686,23 @@ The players must take up control of four medieval lords who are fighting for con Namco Action - Fight - Action / Labyrinth 1-4 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + exzisusa.zip Exzisus (Japan, conversion) - Exzisus (Japan, conversion) - - jp - exzisus.zip Taito Classics In Exzisus the player must use an 8-way joystick to take control of a space astronaut named Exzisus with two buttons to make him fire shots at and drop missiles on enemies, and launch his bird and dog-like robots at them. - - media/box-3D/exzisus.png - media/video/exzisus.mp4 - media/mixrbv2/exzisus.png - 1987 @@ -74678,33 +45710,26 @@ The players must take up control of four medieval lords who are fighting for con Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 8 0 256x224 - Input=Joystick 8 ways||Buttons=2|| exzisus.zip Exzisus (Japan, dedicated) - Exzisus (Japan, dedicated) - - jp - 0 Taito Classics In Exzisus the player must use an 8-way joystick to take control of a space astronaut named Exzisus with two buttons to make him fire shots at and drop missiles on enemies, and launch his bird and dog-like robots at them. - media/box-3D/exzisus.png - media/video/exzisus.mp4 - media/mixrbv2/exzisus.png + media/video/exzisus.mp4 + media/mixrbv2/exzisus.png 1987 @@ -74713,34 +45738,23 @@ The players must take up control of four medieval lords who are fighting for con Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 8 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + exzisust.zip Exzisus (TAD license) - Exzisus (TAD license) - - wor - exzisus.zip Taito Classics In Exzisus the player must use an 8-way joystick to take control of a space astronaut named Exzisus with two buttons to make him fire shots at and drop missiles on enemies, and launch his bird and dog-like robots at them. - - media/box-3D/exzisus.png - media/video/exzisus.mp4 - media/mixrbv2/exzisus.png - 1987 @@ -74748,24 +45762,18 @@ The players must take up control of four medieval lords who are fighting for con Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 8 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + eyesb.zip Eyes (bootleg set 1) - Eyes (bootleg set 1) - - wor - eyes.zip Namco Classics @@ -74773,11 +45781,6 @@ The players must take up control of four medieval lords who are fighting for con As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster. - - media/box-3D/eyes.png - media/video/eyes.mp4 - media/mixrbv2/eyes.png - 1982 @@ -74785,41 +45788,18 @@ As the game progresses, more computer eyes are added to levels and they take les Techstar (Rock-Ola license) Action - Action / Labyrinth 1-2 0 14 270 288x224 - gamename=Eyes (Digitrex Techstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + eyeszacb.zip Eyes (bootleg set 2, decrypted) - Eyes (bootleg set 2, decrypted) - - wor - eyes.zip Namco Classics @@ -74827,11 +45807,6 @@ P1_JOYSTICK_RIGHT=Right As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster. - - media/box-3D/eyes.png - media/video/eyes.mp4 - media/mixrbv2/eyes.png - 1982 @@ -74839,41 +45814,18 @@ As the game progresses, more computer eyes are added to levels and they take les Techstar (Rock-Ola license) Action - Action / Labyrinth 1-2 0 14 270 288x224 - gamename=Eyes (Digitrex Techstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| eyes.zip Eyes (Digitrex Techstar) - Eyes (Digitrex Techstar) - - us - 0 Namco Classics @@ -74882,9 +45834,8 @@ P1_JOYSTICK_RIGHT=Right As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster. - media/box-3D/eyes.png - media/video/eyes.mp4 - media/mixrbv2/eyes.png + media/video/eyes.mp4 + media/mixrbv2/eyes.png 1982 @@ -74893,41 +45844,18 @@ As the game progresses, more computer eyes are added to levels and they take les Techstar (Rock-Ola license) Action - Action / Labyrinth 1-2 0 14 270 288x224 - gamename=Eyes (Digitrex Techstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + eyes2.zip Eyes (Techstar) - Eyes (Techstar) - - us - eyes.zip Namco Classics @@ -74935,11 +45863,6 @@ P1_JOYSTICK_RIGHT=Right As the game progresses, more computer eyes are added to levels and they take less time to shoot at the player. They also move faster. - - media/box-3D/eyes.png - media/video/eyes.mp4 - media/mixrbv2/eyes.png - 1982 @@ -74947,41 +45870,18 @@ As the game progresses, more computer eyes are added to levels and they take les Techstar (Rock-Ola license) Action - Action / Labyrinth 1-2 0 14 270 288x224 - gamename=Eyes (Digitrex Techstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| f1dream.zip F-1 Dream - F-1 Dream - - wor - 0 Capcom Classics @@ -74992,9 +45892,8 @@ F-1 Dream is not one of Capcom's best known games. From a top-down perspective a Despite its looks, F-1 Dream is not a parody game. Released in 1988, it's in fact very respectful towards the sport, featuring little details which add realism to it. This includes several real brands advertised in the game, and others which have one or two letters changed in the logo, but are very easy to recognize. So it is with your opponents, featuring the great Ayrton Senna, Alain Prost or Nigel Mansell. The car behavior also features skids when speeding at corners, gears, and damage. - media/box-3D/f1dream.png - media/video/f1dream.mp4 - media/mixrbv2/f1dream.png + media/video/f1dream.mp4 + media/mixrbv2/f1dream.png 1988 @@ -75003,42 +45902,18 @@ Despite its looks, F-1 Dream is not a parody game. Released in 1988, it's in fac Capcom Race, Driving / Race - Race, Driving 1-2 0 0 0 256x224 - gamename=F-1 Dream -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick is used to guide the car around the track. Holding both Gear buttons down activates Turbo mode. Note: Directions for turn are not included because which direction the stick makes you turn depends upon which way your car is facing. It is actually quite confusing to control your car. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=1st Gear -P1_BUTTON2=2nd Gear -P1_JOYSTICK_RIGHT=Turn -P1_JOYSTICK_LEFT=Turn -P1_JOYSTICK_DOWN=Turn -P1_JOYSTICK_UP=Turn - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + f1dreamb.zip F-1 Dream (bootleg, set 1) - F-1 Dream (bootleg, set 1) - - wor - f1dream.zip Capcom Classics @@ -75048,11 +45923,6 @@ F-1 Dream is not one of Capcom's best known games. From a top-down perspective a Despite its looks, F-1 Dream is not a parody game. Released in 1988, it's in fact very respectful towards the sport, featuring little details which add realism to it. This includes several real brands advertised in the game, and others which have one or two letters changed in the logo, but are very easy to recognize. So it is with your opponents, featuring the great Ayrton Senna, Alain Prost or Nigel Mansell. The car behavior also features skids when speeding at corners, gears, and damage. - - media/box-3D/f1dream.png - media/video/f1dream.mp4 - media/mixrbv2/f1dream.png - 1988 @@ -75060,42 +45930,18 @@ Despite its looks, F-1 Dream is not a parody game. Released in 1988, it's in fac Capcom Race, Driving / Race - Race, Driving 1-2 0 0 0 256x224 - gamename=F-1 Dream -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick is used to guide the car around the track. Holding both Gear buttons down activates Turbo mode. Note: Directions for turn are not included because which direction the stick makes you turn depends upon which way your car is facing. It is actually quite confusing to control your car. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=1st Gear -P1_BUTTON2=2nd Gear -P1_JOYSTICK_RIGHT=Turn -P1_JOYSTICK_LEFT=Turn -P1_JOYSTICK_DOWN=Turn -P1_JOYSTICK_UP=Turn - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + f1dreamba.zip F-1 Dream (bootleg, set 2) - F-1 Dream (bootleg, set 2) - - wor - f1dream.zip Capcom Classics @@ -75105,11 +45951,6 @@ F-1 Dream is not one of Capcom's best known games. From a top-down perspective a Despite its looks, F-1 Dream is not a parody game. Released in 1988, it's in fact very respectful towards the sport, featuring little details which add realism to it. This includes several real brands advertised in the game, and others which have one or two letters changed in the logo, but are very easy to recognize. So it is with your opponents, featuring the great Ayrton Senna, Alain Prost or Nigel Mansell. The car behavior also features skids when speeding at corners, gears, and damage. - - media/box-3D/f1dream.png - media/video/f1dream.mp4 - media/mixrbv2/f1dream.png - 1988 @@ -75117,51 +45958,26 @@ Despite its looks, F-1 Dream is not a parody game. Released in 1988, it's in fac Capcom Race, Driving / Race - Race, Driving 1-2 0 0 0 256x224 - gamename=F-1 Dream -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick is used to guide the car around the track. Holding both Gear buttons down activates Turbo mode. Note: Directions for turn are not included because which direction the stick makes you turn depends upon which way your car is facing. It is actually quite confusing to control your car. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=1st Gear -P1_BUTTON2=2nd Gear -P1_JOYSTICK_RIGHT=Turn -P1_JOYSTICK_LEFT=Turn -P1_JOYSTICK_DOWN=Turn -P1_JOYSTICK_UP=Turn - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| f1gp.zip F-1 Grand Prix (set 1) - F-1 Grand Prix (set 1) - - wor - 0 Video System Co. An overhead-view F-1 racing game. - media/box-3D/f1gp.png - media/video/f1gp.mp4 - media/mixrbv2/f1gp.png + media/video/f1gp.mp4 + media/mixrbv2/f1gp.png 1991 @@ -75170,65 +45986,50 @@ P1_JOYSTICK_UP=Turn Video System Race, Driving / Race - Race, Driving 1 0 10 270 320x240 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + f1gpa.zip F-1 Grand Prix (set 2) - F-1 Grand Prix (set 2) f1gp.zip - Jaleco + Video System Co. - A F1 motor-racing game. + An overhead-view F-1 racing game. - - media/box-3D/f1gp.png - media/video/f1gp.mp4 - media/mixrbv2/f1gp.png - - 1993 + 1991 - Jaleco - Jaleco + Video System + Video System - Race 3rd Pers. view - Race, Driving + Race, Driving / Race 1 0 10 - 0 - 256x224 - Input=Paddle, Pedal||Buttons=2|| + 270 + 320x240 f1gp2.zip F-1 Grand Prix Part II - F-1 Grand Prix Part II - - wor - 0 Video System Co. An overhead-view F-1 racing game. - media/box-3D/f1gp2.png - media/video/f1gp2.mp4 - media/mixrbv2/f1gp2.png + media/video/f1gp2.mp4 + media/mixrbv2/f1gp2.png 1992 @@ -75237,33 +46038,26 @@ P1_JOYSTICK_UP=Turn Video System Race, Driving / Race - Race, Driving 1 0 10 270 320x224 - Input=Joystick 2 ways (horizontal)||Buttons=3|| f1gpstr2.zip F-1 Grand Prix Star II - F-1 Grand Prix Star II - - wor - 0 Jaleco A F1 motor-racing game. - media/box-3D/f1gpstr2.png - media/video/f1gpstr2.mp4 - media/mixrbv2/f1gpstr2.png + media/video/f1gpstr2.mp4 + media/mixrbv2/f1gpstr2.png 1993 @@ -75272,34 +46066,23 @@ P1_JOYSTICK_UP=Turn Jaleco Race 3rd Pers. view - Race, Driving 1 0 10 0 256x224 - Input=Paddle, Pedal||Buttons=2|| - + fx.zip F-X (bootleg of S.R.D. Mission) - F-X (bootleg of S.R.D. Mission) - - wor - srdmissn.zip Taito Classics S.R.D. Mission is a vertically scrolling shoot-em-up viewed from above where the screen scrolls constantly. The alien ships fly at you in waves and need shooting with your laser as well as their ground defences destroying with bombs. As your blasting you will see occasionally men standing in blue suits waving or running down the screen, fly over them and you pick them up but be careful not to shoot or bomb them. If you rescue a man in an orange suit your ship gets an upgrade with better lasers and bombs. Touch an alien or their bullets and you lose one of three lives, lose the lives and it's game over with no continues. Two players can play and they take it in turns to play when the other player loses a life. - - media/box-3D/srdmissn.png - media/video/srdmissn.mp4 - media/mixrbv2/srdmissn.png - 1986 @@ -75307,34 +46090,23 @@ P1_JOYSTICK_UP=Turn Kyugo Boueki Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - + fa.zip F/A (Japan) - F/A (Japan) - - jp - fghtatck.zip Namco Classics Fighter & Attacker is a vertically scrolling shoot'em up game. - - media/box-3D/fghtatck.png - media/video/fghtatck.mp4 - media/mixrbv2/fghtatck.png - 1992 @@ -75342,53 +46114,23 @@ P1_JOYSTICK_UP=Turn Namco Shooter - Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 288x224 - gamename=Fighter & Attacker (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=It should be noted that mame includes a third button and rightly so, however, the button is an extra one not used in this game but in other games of the system. It does show up in the service menu, however. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Lime|| - - + + f1enj.zip F1 Exhaust Note (Japan, Rev A) - F1 Exhaust Note (Japan, Rev A) - - jp - f1en.zip Sega Classics F1 Exhaust Note (c) 1991 Sega Enterprises, Ltd. An F-1 racing game. - TECHNICAL - Sega System 32 hardware Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz) Players : 1 Control : padd - - media/box-3D/f1en.png - media/video/f1en.mp4 - media/mixrbv2/f1en.png - 1991 @@ -75396,52 +46138,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Race 3rd Pers. view - Race, Driving 1 0 14 0 416x224 - gamename=F1 Exhaust Note -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game uses formula one style shifter buttons, which are mounted behind the steering wheel. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Gear Down -P1_BUTTON2=Gear Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_PADDLE=Black|| - - + + f1enu.zip F1 Exhaust Note (US, Rev A) - F1 Exhaust Note (US, Rev A) - - us - f1en.zip Sega Classics F1 Exhaust Note (c) 1991 Sega Enterprises, Ltd. An F-1 racing game. - TECHNICAL - Sega System 32 hardware Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz) Players : 1 Control : padd - - media/box-3D/f1en.png - media/video/f1en.mp4 - media/mixrbv2/f1en.png - 1991 @@ -75449,51 +46162,26 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 14 0 416x224 - gamename=F1 Exhaust Note -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game uses formula one style shifter buttons, which are mounted behind the steering wheel. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Gear Down -P1_BUTTON2=Gear Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_PADDLE=Black|| f1en.zip F1 Exhaust Note (World, Rev A) - F1 Exhaust Note (World, Rev A) - - wor - 0 Sega Classics F1 Exhaust Note (c) 1991 Sega Enterprises, Ltd. An F-1 racing game. - TECHNICAL - Sega System 32 hardware Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz) Players : 1 Control : padd - media/box-3D/f1en.png - media/video/f1en.mp4 - media/mixrbv2/f1en.png + media/video/f1en.mp4 + media/mixrbv2/f1en.png 1991 @@ -75502,52 +46190,23 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 14 0 416x224 - gamename=F1 Exhaust Note -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game uses formula one style shifter buttons, which are mounted behind the steering wheel. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Gear Down -P1_BUTTON2=Gear Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_PADDLE=Black|| - - + + f1lapj.zip F1 Super Lap (Japan) - F1 Super Lap (Japan) - - jp - f1lap.zip Sega Classics Exciting F-1 simulation game with realistic state-of-the-art graphics that use the real names of Formula 1 teams, cars, drivers and sponsors. - - media/box-3D/f1lap.png - media/video/f1lap.mp4 - media/mixrbv2/f1lap.png - 1993 @@ -75555,33 +46214,26 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 14 0 416x224 - Input=Paddle, Pedal||Buttons=3|| - + f1lap.zip F1 Super Lap (World) - F1 Super Lap (World) - - wor - 0 Sega Classics Exciting F-1 simulation game with realistic state-of-the-art graphics that use the real names of Formula 1 teams, cars, drivers and sponsors. - media/box-3D/f1lap.png - media/video/f1lap.mp4 - media/mixrbv2/f1lap.png + media/video/f1lap.mp4 + media/mixrbv2/f1lap.png 1993 @@ -75590,31 +46242,23 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 14 0 416x224 - Input=Paddle, Pedal||Buttons=3|| - + f1lapt.zip F1 Super Lap (World, Unprotected) - F1 Super Lap (World, Unprotected) f1lap.zip Sega Classics Exciting F-1 simulation game with realistic state-of-the-art graphics that use the real names of Formula 1 teams, cars, drivers and sponsors. - - media/box-3D/f1lap.png - media/video/f1lap.mp4 - media/mixrbv2/f1lap.png - 1993 @@ -75622,24 +46266,18 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 14 0 416x224 - Input=Paddle, Pedal||Buttons=3|| faceoff.zip Face Off (Japan 2 Players) - Face Off (Japan 2 Players) - - jp - 0 Namco Classics @@ -75654,9 +46292,8 @@ FRANCE JAPAN - media/box-3D/faceoff.png - media/video/faceoff.mp4 - media/mixrbv2/faceoff.png + media/video/faceoff.mp4 + media/mixrbv2/faceoff.png 1988 @@ -75665,24 +46302,18 @@ JAPAN Namco Sports / Hockey - Sports 1-2 0 6 0 288x224 - Input=Double joystick 8 ways||Buttons=2|| - + falcon.zip Falcon (bootleg of Phoenix) (8085A CPU) - Falcon (bootleg of Phoenix) (8085A CPU) - - wor - phoenix.zip Konami Classics @@ -75690,11 +46321,6 @@ JAPAN According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -75708,32 +46334,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + falconz.zip Falcon (bootleg of Phoenix) (Z80 CPU) - Falcon (bootleg of Phoenix) (Z80 CPU) - - wor - phoenix.zip Konami Classics @@ -75741,11 +46347,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -75759,32 +46360,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - fncywld.zip Fancy World - Earth of Crisis - Fancy World - Earth of Crisis - - wor - 0 SemiCom @@ -75793,9 +46374,8 @@ P1_JOYSTICK_RIGHT=Right This game is more like a bootleg or hack than an original game; some game code is taken directly from Data East's "Tumble Pop". - media/box-3D/fncywld.png - media/video/fncywld.mp4 - media/mixrbv2/fncywld.png + media/video/fncywld.mp4 + media/mixrbv2/fncywld.png 1996 @@ -75804,41 +46384,29 @@ This game is more like a bootleg or hack than an original game; some game code i Unico Platform / Run Jump - Platform 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + fantasiaa.zip Fantasia (940307 PCB) - Fantasia (940307 PCB) - - wor - fantasia.zip Comad Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhoue - - media/box-3D/fantasia.png - media/video/fantasia.mp4 - media/mixrbv2/fantasia.png - 1994 Comad Adult - Puzzle-Game 1-2 0 @@ -75850,20 +46418,15 @@ This game is more like a bootleg or hack than an original game; some game code i fantasia.zip Fantasia (940429 PCB, set 1) - Fantasia (940429 PCB, set 1) - - wor - 0 Comad Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhoue - media/box-3D/fantasia.png - media/video/fantasia.mp4 - media/mixrbv2/fantasia.png + media/video/fantasia.mp4 + media/mixrbv2/fantasia.png 1994 @@ -75871,7 +46434,6 @@ This game is more like a bootleg or hack than an original game; some game code i Comad Adult - Puzzle-Game 1-2 0 @@ -75879,32 +46441,22 @@ This game is more like a bootleg or hack than an original game; some game code i 90 256x224 - + fantasiab.zip Fantasia (940429 PCB, set 2) - Fantasia (940429 PCB, set 2) - - wor - fantasia.zip Comad Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhoue - - media/box-3D/fantasia.png - media/video/fantasia.mp4 - media/mixrbv2/fantasia.png - 1994 Comad Adult - Puzzle-Game 1-2 0 @@ -75912,32 +46464,22 @@ This game is more like a bootleg or hack than an original game; some game code i 90 256x224 - + fantasian.zip Fantasia (940803 PCB) - Fantasia (940803 PCB) - - wor - fantasia.zip Comad Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhoue - - media/box-3D/fantasia.png - media/video/fantasia.mp4 - media/mixrbv2/fantasia.png - 1994 Comad Adult - Puzzle-Game 1-2 0 @@ -75945,25 +46487,16 @@ This game is more like a bootleg or hack than an original game; some game code i 90 256x224 - + fantsia2n.zip Fantasia II (1998) - Fantasia II (1998) - - wor - fantsia2.zip Comad An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digitis - - media/box-3D/fantsia2.png - media/video/fantsia2.mp4 - media/mixrbv2/fantsia2.png - 1997 @@ -75971,7 +46504,6 @@ This game is more like a bootleg or hack than an original game; some game code i Comad Adult - Puzzle-Game 1-2 0 @@ -75983,20 +46515,15 @@ This game is more like a bootleg or hack than an original game; some game code i fantsia2.zip Fantasia II (Explicit) - Fantasia II (Explicit) - - wor - 0 Comad An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digitis - media/box-3D/fantsia2.png - media/video/fantsia2.mp4 - media/mixrbv2/fantsia2.png + media/video/fantsia2.mp4 + media/mixrbv2/fantsia2.png 1997 @@ -76005,7 +46532,6 @@ This game is more like a bootleg or hack than an original game; some game code i Comad Adult - Puzzle-Game 1-2 0 @@ -76013,25 +46539,16 @@ This game is more like a bootleg or hack than an original game; some game code i 0 256x224 - + fantsia2a.zip Fantasia II (Less Explicit) - Fantasia II (Less Explicit) - - wor - fantsia2.zip Comad An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digitis - - media/box-3D/fantsia2.png - media/video/fantsia2.mp4 - media/mixrbv2/fantsia2.png - 1997 @@ -76039,7 +46556,6 @@ This game is more like a bootleg or hack than an original game; some game code i Comad Adult - Puzzle-Game 1-2 0 @@ -76051,55 +46567,37 @@ This game is more like a bootleg or hack than an original game; some game code i fantastc.zip Fantastic (Galaga conversion on Galaxian hardware) - Fantastic (Galaga conversion on Galaxian hardware) - - wor - 0 Taito Classics This seems to be a bootleg version of Galaga, but it runs on Galaxian's hardware. The game is pretty slow and the movement isn't as realistic. - media/box-3D/fantastc.png - media/video/fantastc.mp4 - media/mixrbv2/fantastc.png + media/video/fantastc.mp4 + media/mixrbv2/fantastc.png - - - + Taito Shooter / Space Invaders Like - Shooter 1-2 0 16 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + fantsy95.zip Fantasy '95 - Fantasy '95 - - wor - newfant.zip Comad New Fantasia (c) 1995 Comad. An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digiti - - media/box-3D/newfant.png - media/video/newfant.mp4 - media/mixrbv2/newfant.png - 1995 @@ -76107,31 +46605,23 @@ This game is more like a bootleg or hack than an original game; some game code i Comad Adult - Puzzle-Game 1-2 0 0 90 256x224 - <input players="2" buttons="1" coins="2" tilt="yes"> <control type="joy" ways="4"/> </input> - + fantasyg.zip Fantasy (Germany, set 1) - Fantasy (Germany, set 1) fantasyu.zip SNK Classics You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good. - - media/box-3D/fantasyu.png - media/video/fantasyu.mp4 - media/mixrbv2/fantasyu.png - 1981 @@ -76139,48 +46629,23 @@ This game is more like a bootleg or hack than an original game; some game code i SNK Action - Action / Labyrinth - Action / Adventure 1 0 4 270 256x224 - gamename=Fantasy (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=8-way Joystick+joy8way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| - - + + fantasyg2.zip Fantasy (Germany, set 2) - Fantasy (Germany, set 2) fantasyu.zip SNK Classics You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good. - - media/box-3D/fantasyu.png - media/video/fantasyu.mp4 - media/mixrbv2/fantasyu.png - 1981 @@ -76188,51 +46653,23 @@ P1_JOYSTICK_RIGHT=Right SNK Action - Action / Labyrinth - Action / Adventure 1 0 4 270 256x224 - gamename=Fantasy (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=8-way Joystick+joy8way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| - - + + fantasyj.zip Fantasy (Japan) - Fantasy (Japan) - - jp - fantasyu.zip SNK Classics You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good. - - media/box-3D/fantasyu.png - media/video/fantasyu.mp4 - media/mixrbv2/fantasyu.png - 1981 @@ -76240,50 +46677,26 @@ P1_JOYSTICK_RIGHT=Right SNK Action - Action / Labyrinth - Action / Adventure 1 0 4 270 256x224 - gamename=Fantasy (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=8-way Joystick+joy8way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| fantasyu.zip Fantasy (US) - Fantasy (US) - - wor - 0 SNK Classics You must rescue your girlfriend from the bad pirate who has stolen her from your island love nest. Then, rescue her from other kidnappers until you are reunited with her for good. - media/box-3D/fantasyu.png - media/video/fantasyu.mp4 - media/mixrbv2/fantasyu.png + media/video/fantasyu.mp4 + media/mixrbv2/fantasyu.png 1981 @@ -76292,50 +46705,26 @@ P1_JOYSTICK_RIGHT=Right SNK Action - Action / Labyrinth - Action / Adventure 1 0 4 270 256x224 - gamename=Fantasy (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=8-way Joystick+joy8way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| fantland.zip Fantasy Land (set 1) - Fantasy Land (set 1) - - wor - 0 Mame A side scrolling platform game. - media/box-3D/fantland.png - media/video/fantland.mp4 - media/mixrbv2/fantland.png + media/video/fantland.mp4 + media/mixrbv2/fantland.png 2019 @@ -76343,68 +46732,46 @@ P1_JOYSTICK_RIGHT=Right Electronic Devices Italy Platform / Shooter Scrolling - Platform 1-2 0 10 0 352x256 - Input=Joystick 8 ways||Buttons=2|| - + fantlanda.zip Fantasy Land (set 2) - Fantasy Land (set 2) - - wor - fantland.zip Mame A side scrolling platform game. - - media/box-3D/fantland.png - media/video/fantland.mp4 - media/mixrbv2/fantland.png - 2019 Electronic Devices Italy Platform / Shooter Scrolling - Platform 1-2 0 10 0 352x256 - Input=Joystick 8 ways||Buttons=2|| - + fantzonep.zip Fantasy Zone (317-5000) - Fantasy Zone (317-5000) - - wor - fantzone.zip Sega Classics The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process. - - media/box-3D/fantzone.png - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png - 1986 @@ -76412,31 +46779,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + fantzonee.zip Fantasy Zone (FD1089B 317-0016) - Fantasy Zone (FD1089B 317-0016) fantzone.zip Sega Classics The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process. - - media/box-3D/fantzone.png - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png - 1986 @@ -76444,34 +46803,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + fantzonepr.zip Fantasy Zone (prototype) - Fantasy Zone (prototype) - - wor - fantzone.zip Sega Classics The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process. - - media/box-3D/fantzone.png - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png - 1986 @@ -76479,33 +46827,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| fantzone.zip Fantasy Zone (Rev A, unprotected) - Fantasy Zone (Rev A, unprotected) - - wor - 0 Sega Classics The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process. - media/box-3D/fantzone.png - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png + media/video/fantzone.mp4 + media/mixrbv2/fantzone.png 1986 @@ -76514,34 +46855,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + fantzoneta.zip Fantasy Zone (Time Attack, bootleg) - Fantasy Zone (Time Attack, bootleg) - - wor - fantzone.zip Sega Classics The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process. - - media/box-3D/fantzone.png - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png - 1986 @@ -76549,34 +46879,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + fantzone1.zip Fantasy Zone (unprotected) - Fantasy Zone (unprotected) - - wor - fantzone.zip Sega Classics The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process. - - media/box-3D/fantzone.png - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png - 1986 @@ -76584,65 +46903,52 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| fantzn2.zip Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) - Fantasy Zone II - The Tears of Opa-Opa (MC-8123, 317-0057) - - wor - 0 Sega Classics Once again you control Opa-Opa, a pretty colored ship with wings on its side and must destroy the large creatures in each world before moving on to the next. Your task becomes difficult by other small creatures that happen to pass by. If you destroy a large creature, they will drop a dollar bill, which you can pick up and use at the shop to buy items and powerful weapons such as laser beams, x-way shots, and big wings. Another way to get money is to shoot certain kinds of enemies all in a row. - media/box-3D/fantzn2.png - media/video/fantzn2.mp4 - media/mixrbv2/fantzn2.png + media/video/fantzn2.mp4 + media/mixrbv2/fantzn2.png 1988 - 1988 SEGA SEGA Shoot'em Up - Shoot'em up / Horizontal 1 0 14 0 256x192 - Input=Joystick 8 ways||Buttons=2|| fantzn2x.zip Fantasy Zone II - The Tears of Opa-Opa (System 16C) - - wor - 0 Sega Classics - media/video/fantzn2x.mp4 - media/mixrbv2/fantzn2x.png + media/video/fantzn2x.mp4 + media/mixrbv2/fantzn2x.png 2008 @@ -76651,28 +46957,20 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 0 0 - + fantzn2xp.zip Fantasy Zone II - The Tears of Opa-Opa (System 16C, prototype) - - wor - fantzn2x.zip Sega Classics - - media/video/fantzn2x.mp4 - media/mixrbv2/fantzn2x.png - 2008 @@ -76680,14 +46978,13 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 0 0 - + fantzn2xps2.zip Fantasy Zone II - The Tears of Opa-Opa (System 16C, PS2 data file) @@ -76695,10 +46992,6 @@ P1_JOYSTICK_RIGHT=Right fantzn2x.zip Sega Classics - - media/video/fantzn2x.mp4 - media/mixrbv2/fantzn2x.png - 2008 @@ -76706,54 +46999,38 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 0 0 - + fantznta.zip Fantasy Zone Time Attack (System 16B, PS2 data file) - Fantasy Zone Time Attack (System 16B, PS2 data file) fantzn2x.zip Sega Classics - - The Fantasy Zone is under attack by an army of ruthless, yet undeniably cute, alien enemies. A fearless space fighter by the name of 'Opa-opa' (a craft that is as cute as the game's enemies, featuring wings and feet - the latter appearing whenever the player flies down to ground level at the bottom of the screen) must stop the alien invasion to restore peace to the Fantasy Zone, as well as finding his missing father, 'Opapa', in the process. - - - media/box-3D/fantzn2x.png - media/video/fantzn2x.mp4 - media/mixrbv2/fantzn2x.png - + - 1986 + 2008 SEGA SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 - 14 + 0 0 - 320x224 - Input=Joystick 8 ways||Buttons=3|| - + fantazia.zip Fantazia (bootleg?) - Fantazia (bootleg?) - - wor - mooncrst.zip Nichibutsu @@ -76767,11 +47044,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -76779,39 +47051,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - kabukikl.zip Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den - Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den - Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den - - wor - 0 Neo-Geo @@ -76819,53 +47070,53 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/kabukikl.png - media/video/kabukikl.mp4 - media/mixrbv2/kabukikl.png + media/video/kabukikl.mp4 + media/mixrbv2/kabukikl.png - 1995 - 1995 1995 Red Company Hudson Fight - Fight / Versus 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kabukiklb.zip - Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den (Add hidden characters) + Far East of Eden - Kabuki Klash / Tengai Makyou - Shin Den (Add hidden characters) - kabukikl - + kabukikl.zip + Neo-Geo + + "Kabuki Klash" is a 2D fighting game that features characters from the famous Japanese role-playing series Tengai Makyou, also known as Far East of Eden. The heroes of the three first Tengai Makyou games must participate in a tournament and find out who is the most skillful fighter in the magical land of Jipang (which is very similar to the medieval Japan). The characters include well-known Far East of Eden heroes such as Ziria, Manjimaru, Kabuki, Orochimaru, and others - a total of eight playable characters. During the fights, you can either punch, kick, or use special attacks, that require a precise usage of buttons and also deplete your magic gauge. There are random items (such as healing potions) thrown on the battle field while you are fighting, which you can pick up. + + 1995 - Ydmis / Creamymami[EGCG] - Ydmis / Creamymami[EGCG] + Red Company + Hudson + + Fight + + 1-2 0 - 0 + 12 0 + 320x224 - + farmer.zip Farmers Rebellion - Farmers Rebellion - - wor - ikki.zip Mame @@ -76876,11 +47127,6 @@ The player loses a life when they come in contact with any of the enemy characte A bonus stage exist and some extras actions gameplay like grab a key to save a prisoner and especial items to increase speed of the character. - - media/box-3D/ikki.png - media/video/ikki.mp4 - media/mixrbv2/ikki.png - 1985 @@ -76888,56 +47134,42 @@ A bonus stage exist and some extras actions gameplay like grab a key to save a p Sunsoft Action - Fight - Action / Labyrinth 1-2 0 10 0 240x224 - Input=Joystick 8 ways||Buttons=1|| - + fastfred.zip Fast Freddie - Fast Freddie - - wor - flyboy.zip - Atari Classics + Kaneko Take off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below. - - media/box-3D/flyboy.png - media/video/flyboy.mp4 - media/mixrbv2/flyboy.png - 1982 + Kaneko + Kaneko - + Race, Driving + 1-2 0 - 0 + 4 270 256x224 - Input=Joystick 8 ways||Buttons=1|| fastlane.zip Fast Lane - Fast Lane - - wor - 0 Konami Classics @@ -76949,9 +47181,8 @@ ATTACK - Allows you to charge into the other vehicle. FLASH - Allows you to stun the other vehicle from any distance. - media/box-3D/fastlane.png - media/video/fastlane.mp4 - media/mixrbv2/fastlane.png + media/video/fastlane.mp4 + media/mixrbv2/fastlane.png 1987 @@ -76960,25 +47191,18 @@ FLASH - Allows you to stun the other vehicle from any distance. Konami Action - Race, Driving - Action / Labyrinth 1-2 0 14 270 280x224 - Input=Joystick 8 ways||Buttons=2|| sqbert.zip Faster, Harder, More Challenging Q*bert (prototype) - Faster, Harder, More Challenging Q*bert (prototype) - - wor - 0 Gottlieb @@ -76987,9 +47211,8 @@ FLASH - Allows you to stun the other vehicle from any distance. A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech of Q?bert swearing, Slick and Sam (high pitch) and Wrong Way and Ugg (low pitch). The only true speech ever generated is 'Hello, I'm turned on' when the game is first powered up and 'Bye Bye' after entering your initials at the end of a game. - media/box-3D/sqbert.png - media/video/sqbert.mp4 - media/mixrbv2/sqbert.png + media/video/sqbert.mp4 + media/mixrbv2/sqbert.png 1983 @@ -76997,56 +47220,45 @@ A Votrax SC-01 speech synthesis chip is used to generate the incoherent speech o Mylstar Platform / Run Jump - Platform 1-2 0 18 270 256x240 - gamename=Faster, Harder, More Challenging Q*bert (prototype) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Used a 4-way Joystick rotated 45 degrees. -P1NumButtons=0 -P1Controls=Diagonal 4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Down+Right -P1_JOYSTICK_LEFT=Up+Left -P1_JOYSTICK_DOWN=Down+Left -P1_JOYSTICK_UP=Up+Right - - - - + + fatfury1bh.zip - Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (Boss Hack by Yumeji) + Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (Boss Hack by Yumeji) - fatfury1 - + fatfury1.zip + Neo-Geo + + Southtown City plays host to the King of Fighters Tournament. Andy & Terry Bogard take part in the tournament cause winning the tournament is the only way they can defeat Geese Howard. Geese Howard controls Southtown City and killed their father several years ago. Also taking part is Joe Higashi, a Japanese kickboxer. Select either Joe, Andy or Terry, visit several locations in Southtown City and win that tournament! + +Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fighting games by SNK. It's a conversion of the original Fatal Fury arcade game. This first game does not yet feature the series' trademark pseudo 3D mode (which allows you to move between the foreground & background while fighting). Includes a two-player vs. mode. + + - 1992 + 1991 - SNK - SNK + SNK + SNK + + Fight / Versus + + 1-2 0 - 0 + 12 0 + 320x224 fatfury1.zip Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (NGM-033)(NGH-033) - Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (NGM-033)(NGH-033) - Fatal Fury - King of Fighters / Garou Densetsu - shukumei no tatakai (NGM-033)(NGH-033) - - wor - 0 Neo-Geo @@ -77056,35 +47268,27 @@ Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fight - media/box-3D/fatfury1.png - media/video/fatfury1.mp4 - media/mixrbv2/fatfury1.png + media/video/fatfury1.mp4 + media/mixrbv2/fatfury1.png - 1991 - 1991 1991 SNK SNK Fight / Versus - Fight 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + fatfury2a.zip Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai (NGM-047) - Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai (NGM-047) - Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai (NGM-047) fatfury2.zip Neo-Geo @@ -77093,40 +47297,25 @@ Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fight Geese Howard may have been defeated, but that doesn't mean all is peaceful. A new opponent, Wolfgang Krauser, has come forth to begin a new Fatal Fury tournament. The Lone Wolves return, with new faces amongst them. Only one can be declared the winner though. - - media/box-3D/fatfury2.png - media/video/fatfury2.mp4 - media/mixrbv2/fatfury2.png - - 1993 - 1993 1992 SNK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| fatfury2.zip Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai (NGM-047)(NGH-047) - Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai (NGM-047)(NGH-047) - Fatal Fury 2 / Garou Densetsu 2 - arata-naru tatakai (NGM-047)(NGH-047) - - wor - 0 Neo-Geo @@ -77135,55 +47324,53 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne Geese Howard may have been defeated, but that doesn't mean all is peaceful. A new opponent, Wolfgang Krauser, has come forth to begin a new Fatal Fury tournament. The Lone Wolves return, with new faces amongst them. Only one can be declared the winner though. - media/box-3D/fatfury2.png - media/video/fatfury2.mp4 - media/mixrbv2/fatfury2.png + media/video/fatfury2.mp4 + media/mixrbv2/fatfury2.png - 1993 - 1993 1992 SNK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + fatfury3bh.zip - Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai (Ancient Battles Resurgence 2015-03-13) + Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai (Ancient Battles Resurgence 2015-03-13) - fatfury3 - + fatfury3.zip + Neo-Geo + + An adaptation of the Neo-Geo fighting game. 2-D scrolling one-on-one fighter with pseudo-3D aspects (that allows for players to "escape" holds, throws, and other attacks.) Part of the incestuously-popular SNK fighting game pantheon... + + 1995 - Yumeji - Yumeji + SNK + SNK + + Fight / Versus + + 1-2 0 - 0 + 16 0 + 320x224 fatfury3.zip Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai (NGM-069)(NGH-069) - Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai (NGM-069)(NGH-069) - Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai (NGM-069)(NGH-069) - - wor - 0 Neo-Geo @@ -77191,34 +47378,27 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne - media/box-3D/fatfury3.png - media/video/fatfury3.mp4 - media/mixrbv2/fatfury3.png + media/video/fatfury3.mp4 + media/mixrbv2/fatfury3.png - 1995 1995 SNK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + fatfury3a.zip Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai (NGM-069)(NGH-069) (alternate set) - Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai (NGM-069)(NGH-069) (alternate set) - Fatal Fury 3 - Road to the Final Victory / Garou Densetsu 3 - haruka-naru tatakai (NGM-069)(NGH-069) (alternate set) fatfury3.zip Neo-Geo @@ -77226,132 +47406,101 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne An adaptation of the Neo-Geo fighting game. 2-D scrolling one-on-one fighter with pseudo-3D aspects (that allows for players to "escape" holds, throws, and other attacks.) Part of the incestuously-popular SNK fighting game pantheon... - - media/box-3D/fatfury3.png - media/video/fatfury3.mp4 - media/mixrbv2/fatfury3.png - - 1995 1995 SNK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + fatfurspbs.zip - Fatal Fury Special / Garou Densetsu Special (Optional Hidden Character Third Edition) + Fatal Fury Special / Garou Densetsu Special (Optional Hidden Character Third Edition) - fatfursp - + fatfursp.zip + Neo-Geo + + Fatal Fury Special is an improved version of SNK's 2D one-on-one fighter Fatal Fury 2. It's a conversion of the 1993 arcade game of the same name. The objective is still to win the tournament by defeating all other fighters including end boss Wolfgang Krauser. Fatal Fury Special features a fairly large selection of fighters. A new Count Down mode (defeat as many opponents as possible in 3 minutes).Extra color schemes for every character.New & improved background graphics.Dolby Surround Sound support. + 1993 - Yumeji - Yumeji + SNK + SNK + + Fight + + 1-2 0 - 0 + 17 0 + 320x224 fatfursp.zip Fatal Fury Special / Garou Densetsu Special (set 1)(NGM-058)(NGH-058) - Fatal Fury Special / Garou Densetsu Special (set 1)(NGM-058)(NGH-058) - Fatal Fury Special / Garou Densetsu Special (set 1)(NGM-058)(NGH-058) - - wor - 0 Neo-Geo Fatal Fury Special is an improved version of SNK's 2D one-on-one fighter Fatal Fury 2. It's a conversion of the 1993 arcade game of the same name. The objective is still to win the tournament by defeating all other fighters including end boss Wolfgang Krauser. Fatal Fury Special features a fairly large selection of fighters. A new Count Down mode (defeat as many opponents as possible in 3 minutes).Extra color schemes for every character.New & improved background graphics.Dolby Surround Sound support. - media/box-3D/fatfursp.png - media/video/fatfursp.mp4 - media/mixrbv2/fatfursp.png + media/video/fatfursp.mp4 + media/mixrbv2/fatfursp.png - 1993 - 1993 1993 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + fatfurspa.zip Fatal Fury Special / Garou Densetsu Special (set 2)(NGM-058)(NGH-058) - Fatal Fury Special / Garou Densetsu Special (set 2)(NGM-058)(NGH-058) - Fatal Fury Special / Garou Densetsu Special (set 2)(NGM-058)(NGH-058) - - wor - fatfursp.zip Neo-Geo Fatal Fury Special is an improved version of SNK's 2D one-on-one fighter Fatal Fury 2. It's a conversion of the 1993 arcade game of the same name. The objective is still to win the tournament by defeating all other fighters including end boss Wolfgang Krauser. Fatal Fury Special features a fairly large selection of fighters. A new Count Down mode (defeat as many opponents as possible in 3 minutes).Extra color schemes for every character.New & improved background graphics.Dolby Surround Sound support. - - media/box-3D/fatfursp.png - media/video/fatfursp.mp4 - media/mixrbv2/fatfursp.png - - 1993 - 1993 1993 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + fenix.zip Fenix (bootleg of Phoenix) - Fenix (bootleg of Phoenix) - - wor - phoenix.zip Konami Classics @@ -77359,11 +47508,6 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -77377,28 +47521,11 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + fenixn.zip Fenix (Niemer bootleg of Phoenix) - Fenix (Niemer bootleg of Phoenix) phoenix.zip Konami Classics @@ -77407,11 +47534,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -77425,33 +47547,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - feversos.zip Fever SOS (International, ver. 98/09/25) - Fever SOS (International, ver. 98/09/25) - Fever SOS (International, ver. 98/09/25) - - wor - 0 Cave @@ -77459,9 +47560,8 @@ P1_JOYSTICK_RIGHT=Right On Planet Fever, a small planet between Meruto and the Earth a base was planned to be installed, from there the attack vessels should start the invasion of Planet Earth. But before Admiral Gratze's plan was fullfilled, a mysterious wave appeared in space and confused the instruments of Meruto's fleet, and disrupted Admiral Gratze's love chat with his wife Irene Catharine. About this he got angry to such an extent that he forced his fleet to land on the source of this wave. So the wheel of fate began to spin... - media/box-3D/feversos.png - media/video/feversos.mp4 - media/mixrbv2/feversos.png + media/video/feversos.mp4 + media/mixrbv2/feversos.png 1998 @@ -77470,105 +47570,78 @@ On Planet Fever, a small planet between Meruto and the Earth a base was planned Nihon System Shoot'em up / Vertical - Shoot'em Up 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| fightfev.zip Fight Fever (set 1) - Fight Fever (set 1) - - wor - 0 Neo-Geo There are 8 characters to select from and two boss characters (the first boss character is only playable in two player mode). The object of the game is to win two matches out of three. Each character has a set of moves in addition to two basic punches and kicks. Each character also has a super move called a "Danger Move", which are similar to the Desperation Moves from Fatal Fury 2. Players also have the ability to taunt others, but unlike games such as Art of Fighting, this has no effect and would actually leave the player open to attacks. - media/box-3D/fightfev.png - media/video/fightfev.mp4 - media/mixrbv2/fightfev.png + media/video/fightfev.mp4 + media/mixrbv2/fightfev.png - 1994 1994 Viccom SNK Fight / Versus - Fight 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + fightfeva.zip Fight Fever (set 2) - Fight Fever (set 2) - - wor - fightfev.zip Neo-Geo There are 8 characters to select from and two boss characters (the first boss character is only playable in two player mode). The object of the game is to win two matches out of three. Each character has a set of moves in addition to two basic punches and kicks. Each character also has a super move called a "Danger Move", which are similar to the Desperation Moves from Fatal Fury 2. Players also have the ability to taunt others, but unlike games such as Art of Fighting, this has no effect and would actually leave the player open to attacks. - - media/box-3D/fightfev.png - media/video/fightfev.mp4 - media/mixrbv2/fightfev.png - - 1994 1994 Viccom SNK Fight / Versus - Fight 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| fghtatck.zip Fighter & Attacker (US) - Fighter & Attacker (US) - - us - 0 Namco Classics Fighter & Attacker is a vertically scrolling shoot'em up game. - media/box-3D/fghtatck.png - media/video/fghtatck.mp4 - media/mixrbv2/fghtatck.png + media/video/fghtatck.mp4 + media/mixrbv2/fghtatck.png 1992 @@ -77577,42 +47650,18 @@ On Planet Fever, a small planet between Meruto and the Earth a base was planned Namco Shooter - Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 288x224 - gamename=Fighter & Attacker (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=It should be noted that mame includes a third button and rightly so, however, the button is an extra one not used in this game but in other games of the system. It does show up in the service menu, however. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Lime|| - - + + fghthistjb.zip Fighter's History (Japan ver 41-04, DE-0380-1 PCB) - - jp - fghthist.zip Data East Classics @@ -77622,11 +47671,6 @@ Although time after, the many beat'em up fans learnt to appreciate this maybe to Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising! - - media/box-3D/fghthist.png - media/video/fghthist.mp4 - media/mixrbv2/fghthist.png - 1993 @@ -77634,24 +47678,18 @@ Players choose one of 9 international fighters and battle to be the best in the Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime|| - + fghthistja.zip Fighter's History (Japan ver 41-05, DE-0380-2 PCB) - - jp - fghthist.zip Data East Classics @@ -77661,11 +47699,6 @@ Although time after, the many beat'em up fans learnt to appreciate this maybe to Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising! - - media/box-3D/fghthist.png - media/video/fghthist.mp4 - media/mixrbv2/fghthist.png - 1993 @@ -77673,24 +47706,18 @@ Players choose one of 9 international fighters and battle to be the best in the Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime|| - + fghthistj.zip Fighter's History (Japan ver 41-07, DE-0395-1 PCB) - - jp - fghthist.zip Data East Classics @@ -77700,11 +47727,6 @@ Although time after, the many beat'em up fans learnt to appreciate this maybe to Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising! - - media/box-3D/fghthist.png - media/video/fghthist.mp4 - media/mixrbv2/fghthist.png - 1993 @@ -77712,24 +47734,18 @@ Players choose one of 9 international fighters and battle to be the best in the Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime|| - + fghthistuc.zip Fighter's History (US ver 42-03, DE-0380-2 PCB) - - us - fghthist.zip Data East Classics @@ -77739,11 +47755,6 @@ Although time after, the many beat'em up fans learnt to appreciate this maybe to Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising! - - media/box-3D/fghthist.png - media/video/fghthist.mp4 - media/mixrbv2/fghthist.png - 1993 @@ -77751,24 +47762,18 @@ Players choose one of 9 international fighters and battle to be the best in the Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime|| - + fghthistub.zip Fighter's History (US ver 42-05, DE-0395-1 PCB) - - us - fghthist.zip Data East Classics @@ -77778,11 +47783,6 @@ Although time after, the many beat'em up fans learnt to appreciate this maybe to Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising! - - media/box-3D/fghthist.png - media/video/fghthist.mp4 - media/mixrbv2/fghthist.png - 1993 @@ -77790,24 +47790,18 @@ Players choose one of 9 international fighters and battle to be the best in the Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime|| - + fghthistua.zip Fighter's History (US ver 42-06, DE-0395-1 PCB) - - us - fghthist.zip Data East Classics @@ -77817,11 +47811,6 @@ Although time after, the many beat'em up fans learnt to appreciate this maybe to Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising! - - media/box-3D/fghthist.png - media/video/fghthist.mp4 - media/mixrbv2/fghthist.png - 1993 @@ -77829,24 +47818,18 @@ Players choose one of 9 international fighters and battle to be the best in the Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime|| - + fghthistu.zip Fighter's History (US ver 42-09, DE-0396-0 PCB) - - us - fghthist.zip Data East Classics @@ -77856,11 +47839,6 @@ Although time after, the many beat'em up fans learnt to appreciate this maybe to Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising! - - media/box-3D/fghthist.png - media/video/fghthist.mp4 - media/mixrbv2/fghthist.png - 1993 @@ -77868,17 +47846,14 @@ Players choose one of 9 international fighters and battle to be the best in the Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime|| - + fghthistb.zip Fighter's History (World ver 43-05, DE-0380-2 PCB) @@ -77892,11 +47867,6 @@ Although time after, the many beat'em up fans learnt to appreciate this maybe to Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising! - - media/box-3D/fghthist.png - media/video/fghthist.mp4 - media/mixrbv2/fghthist.png - 1993 @@ -77904,24 +47874,18 @@ Players choose one of 9 international fighters and battle to be the best in the Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime|| - + fghthista.zip Fighter's History (World ver 43-07, DE-0380-2 PCB) - - wor - fghthist.zip Data East Classics @@ -77931,11 +47895,6 @@ Although time after, the many beat'em up fans learnt to appreciate this maybe to Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising! - - media/box-3D/fghthist.png - media/video/fghthist.mp4 - media/mixrbv2/fghthist.png - 1993 @@ -77943,24 +47902,18 @@ Players choose one of 9 international fighters and battle to be the best in the Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime|| fghthist.zip Fighter's History (World ver 43-09, DE-0395-1 PCB) - - wor - 0 Data East Classics @@ -77971,9 +47924,8 @@ Although time after, the many beat'em up fans learnt to appreciate this maybe to Players choose one of 9 international fighters and battle to be the best in the world. Every character has his ending sequence and his own stage. There are also two not-selectable bosses to challenge for reach the end, and the last one of them is real surprising! - media/box-3D/fghthist.png - media/video/fghthist.mp4 - media/mixrbv2/fghthist.png + media/video/fghthist.mp4 + media/mixrbv2/fghthist.png 1993 @@ -77982,73 +47934,50 @@ Players choose one of 9 international fighters and battle to be the best in the Data East Fight / Versus - Fight 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_BUTTON4=Yellow||P1_BUTTON5=Yellow||P1_BUTTON6=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_BUTTON3=Lime||P2_BUTTON4=Lime||P2_BUTTON5=Lime||P2_BUTTON6=Lime|| - + fswords.zip Fighters Swords (Korean release of Samurai Shodown III) - Fighters Swords (Korean release of Samurai Shodown III) - Fighters Swords (Korean release of Samurai Shodown III) - Fighters Swords (Korean release of Samurai Shodown III) - - kr - samsho3.zip Neo-Geo The 12 samurai (and ninja) elite are back, this time to answer the threat of the demon Zankuro, Minazuki. The possessed swordsman has brutally slaughtered innocents in his path, yet could not raise his blade to the cries of an innocent baby. Vowing never to spill innocent blood again, he targets those who live by the way of the sword...but now the hunter becomes the hunted. The third series of Samurai Shodown introduces 2 different techniques for each character. The "Slash" techniques are the original moves of the most of the characters whereas the "Bust" techniques maybe the "darker" version of each character. - - media/box-3D/samsho3.png - media/video/samsho3.mp4 - media/mixrbv2/samsho3.png - 1995 - 1995 SNK SNK Fight / Versus - Fight 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| fghtbskt.zip Fighting Basketball - Fighting Basketball - - wor - 0 Irem Classics A basketball game. - media/box-3D/fghtbskt.png - media/video/fghtbskt.mp4 - media/mixrbv2/fghtbskt.png + media/video/fghtbskt.mp4 + media/mixrbv2/fghtbskt.png 1984 @@ -78057,25 +47986,18 @@ Players choose one of 9 international fighters and battle to be the best in the Paradise Co. Ltd. Sports / Basketball - Sports 1-2 0 2 0 256x224 - Input=Joystick 8 ways||Buttons=1|| - + ffantasyj.zip Fighting Fantasy (Japan revision 2) - Fighting Fantasy (Japan revision 2) - Fighting Fantasy (Japan revision 2) - - jp - hippodrm.zip Data East Classics @@ -78091,11 +48013,6 @@ Elysium: Solomon the Wizard Twin Paradises: Charry Steve The Assassins Abyss: Pon the Giant - - media/box-3D/hippodrm.png - media/video/hippodrm.mp4 - media/mixrbv2/hippodrm.png - 1989 @@ -78103,43 +48020,18 @@ Abyss: Pon the Giant Data East Fight / Versus - Fight 1-2 0 6 0 256x240 - gamename=Hippodrome (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Like all Dataeast games of the day, this game's cpo didn't have any labels. Instead it had a gameplay insert for the bezel. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - - + + ffantasy.zip Fighting Fantasy (Japan revision 3) - Fighting Fantasy (Japan revision 3) - Fighting Fantasy (Japan revision 3) - - jp - hippodrm.zip Data East Classics @@ -78155,11 +48047,6 @@ Elysium: Solomon the Wizard Twin Paradises: Charry Steve The Assassins Abyss: Pon the Giant - - media/box-3D/hippodrm.png - media/video/hippodrm.mp4 - media/mixrbv2/hippodrm.png - 1989 @@ -78167,43 +48054,18 @@ Abyss: Pon the Giant Data East Fight / Versus - Fight 1-2 0 6 0 256x240 - gamename=Hippodrome (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Like all Dataeast games of the day, this game's cpo didn't have any labels. Instead it had a gameplay insert for the bezel. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - - + + ffantasyb.zip Fighting Fantasy (Japan revision ?) - Fighting Fantasy (Japan revision ?) - Fighting Fantasy (Japan revision ?) - - jp - hippodrm.zip Data East Classics @@ -78219,11 +48081,6 @@ Elysium: Solomon the Wizard Twin Paradises: Charry Steve The Assassins Abyss: Pon the Giant - - media/box-3D/hippodrm.png - media/video/hippodrm.mp4 - media/mixrbv2/hippodrm.png - 1989 @@ -78231,43 +48088,18 @@ Abyss: Pon the Giant Data East Fight / Versus - Fight 1-2 0 6 0 256x240 - gamename=Hippodrome (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Like all Dataeast games of the day, this game's cpo didn't have any labels. Instead it had a gameplay insert for the bezel. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - - + + ffantasya.zip Fighting Fantasy (Japan) - Fighting Fantasy (Japan) - Fighting Fantasy (Japan) - - jp - hippodrm.zip Data East Classics @@ -78283,11 +48115,6 @@ Elysium: Solomon the Wizard Twin Paradises: Charry Steve The Assassins Abyss: Pon the Giant - - media/box-3D/hippodrm.png - media/video/hippodrm.mp4 - media/mixrbv2/hippodrm.png - 1989 @@ -78295,52 +48122,23 @@ Abyss: Pon the Giant Data East Fight / Versus - Fight 1-2 0 6 0 256x240 - gamename=Hippodrome (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Like all Dataeast games of the day, this game's cpo didn't have any labels. Instead it had a gameplay insert for the bezel. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - - + + fhawkj.zip Fighting Hawk (Japan) - Fighting Hawk (Japan) - - jp - fhawk.zip Taito Classics In Fighting Hawk the player controls his fighting plane 'Falcon' and fights against enemies in each round of grassy plain, iceberg, glacier, snowfield and city. His final aim is to shoot down the enemy's snowfield newest bomber 'Dragon Hat'. - - media/box-3D/fhawk.png - media/video/fhawk.mp4 - media/mixrbv2/fhawk.png - 1988 @@ -78348,33 +48146,26 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 320x224 - Input=Joystick 8 ways||Buttons=2|| fhawk.zip Fighting Hawk (World) - Fighting Hawk (World) - - wor - 0 Taito Classics In Fighting Hawk the player controls his fighting plane 'Falcon' and fights against enemies in each round of grassy plain, iceberg, glacier, snowfield and city. His final aim is to shoot down the enemy's snowfield newest bomber 'Dragon Hat'. - media/box-3D/fhawk.png - media/video/fhawk.mp4 - media/mixrbv2/fhawk.png + media/video/fhawk.mp4 + media/mixrbv2/fhawk.png 1988 @@ -78383,33 +48174,26 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 320x224 - Input=Joystick 8 ways||Buttons=2|| cfghtice.zip Fighting Ice Hockey (DECO Cassette) (US) - Fighting Ice Hockey (DECO Cassette) (US) - - us - 0 Data East Classics - media/box-3D/cfghtice.png - media/video/cfghtice.mp4 - media/mixrbv2/cfghtice.png + media/video/cfghtice.mp4 + media/mixrbv2/cfghtice.png 1984 @@ -78418,34 +48202,26 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Hockey - Sports 1-2 0 2 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| fightrol.zip Fighting Roller - Fighting Roller - - wor - 0 Taito Classics In Fighting Roller, You compete in an obstacle race on roller skates. - media/box-3D/fightrol.png - media/video/fightrol.mp4 - media/mixrbv2/fightrol.png + media/video/fightrol.mp4 + media/mixrbv2/fightrol.png 1983 @@ -78459,27 +48235,17 @@ P1_JOYSTICK_RIGHT=Right 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + fsoccerj.zip Fighting Soccer (Japan) - Fighting Soccer (Japan) - - jp - fsoccer.zip SNK Classics An overhead soccer game. - - media/box-3D/fsoccer.png - media/video/fsoccer.mp4 - media/mixrbv2/fsoccer.png - 1988 @@ -78487,34 +48253,23 @@ P1_JOYSTICK_RIGHT=Right SNK Sports / Soccer - Sports 1-4 0 10 0 400x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - + fsoccerb.zip Fighting Soccer (Joystick hack bootleg) - Fighting Soccer (Joystick hack bootleg) - - wor - fsoccer.zip SNK Classics An overhead soccer game. - - media/box-3D/fsoccer.png - media/video/fsoccer.mp4 - media/mixrbv2/fsoccer.png - 1988 @@ -78522,34 +48277,23 @@ P1_JOYSTICK_RIGHT=Right SNK Sports / Soccer - Sports 1-4 0 10 0 400x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - + fsoccerba.zip Fighting Soccer (Joystick hack bootleg, alt) - Fighting Soccer (Joystick hack bootleg, alt) - - wor - fsoccer.zip SNK Classics An overhead soccer game. - - media/box-3D/fsoccer.png - media/video/fsoccer.mp4 - media/mixrbv2/fsoccer.png - 1988 @@ -78557,33 +48301,26 @@ P1_JOYSTICK_RIGHT=Right SNK Sports / Soccer - Sports 1-4 0 10 0 400x224 - Input=Joystick 8 ways, Dial||Buttons=2|| fsoccer.zip Fighting Soccer (version 4) - Fighting Soccer (version 4) - - wor - 0 SNK Classics An overhead soccer game. - media/box-3D/fsoccer.png - media/video/fsoccer.mp4 - media/mixrbv2/fsoccer.png + media/video/fsoccer.mp4 + media/mixrbv2/fsoccer.png 1988 @@ -78592,24 +48329,18 @@ P1_JOYSTICK_RIGHT=Right SNK Sports / Soccer - Sports 1-4 0 10 0 400x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - + finalbj.zip Final Blow (Japan) - Final Blow (Japan) - - jp - finalb.zip Taito Classics @@ -78617,11 +48348,6 @@ P1_JOYSTICK_RIGHT=Right The game is essentially a side scrolling boxing game where the player moves left and right to control a boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike. - - media/box-3D/finalb.png - media/video/finalb.mp4 - media/mixrbv2/finalb.png - 1988 @@ -78629,43 +48355,18 @@ The game is essentially a side scrolling boxing game where the player moves left Taito Sports / Boxing - Sports 1-2 0 10 0 320x224 - gamename=Final Blow (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Press the weak and medium buttons at the same time for a strong punch. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Weak -P1_BUTTON2=Medium Strength -P1_BUTTON3=Duck -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Cyan|| - + finalbu.zip Final Blow (US) - Final Blow (US) - - us - finalb.zip Taito Classics @@ -78673,11 +48374,6 @@ P1_JOYSTICK_DOWN=Down The game is essentially a side scrolling boxing game where the player moves left and right to control a boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike. - - media/box-3D/finalb.png - media/video/finalb.mp4 - media/mixrbv2/finalb.png - 1988 @@ -78685,43 +48381,18 @@ The game is essentially a side scrolling boxing game where the player moves left Taito Sports / Boxing - Sports 1-2 0 10 0 320x224 - gamename=Final Blow (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Press the weak and medium buttons at the same time for a strong punch. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Weak -P1_BUTTON2=Medium Strength -P1_BUTTON3=Duck -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Cyan|| finalb.zip Final Blow (World) - Final Blow (World) - - wor - 0 Taito Classics @@ -78730,9 +48401,8 @@ P1_JOYSTICK_DOWN=Down The game is essentially a side scrolling boxing game where the player moves left and right to control a boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike. - media/box-3D/finalb.png - media/video/finalb.mp4 - media/mixrbv2/finalb.png + media/video/finalb.mp4 + media/mixrbv2/finalb.png 1988 @@ -78741,43 +48411,18 @@ The game is essentially a side scrolling boxing game where the player moves left Taito Sports / Boxing - Sports 1-2 0 10 0 320x224 - gamename=Final Blow (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Press the weak and medium buttons at the same time for a strong punch. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Weak -P1_BUTTON2=Medium Strength -P1_BUTTON3=Duck -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Cyan||P2_JOYSTICK=Cyan|| - + fcrash.zip Final Crash (bootleg (with 2xYM2203 + 2xMSM5205)) - Final Crash (bootleg (with 2xYM2203 + 2xMSM5205)) - - wor - ffight.zip Capcom Play System @@ -78785,11 +48430,6 @@ P1_JOYSTICK_DOWN=Down Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - 1989 @@ -78803,36 +48443,12 @@ Final Fight consists of six stages or "rounds", as well as two bonus rounds. Eac 16 0 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + ffightj1.zip Final Fight (900112 Japan) - Final Fight (900112 Japan) - - jp - ffight.zip Capcom Play System @@ -78840,11 +48456,6 @@ P1_JOYSTICK_RIGHT=Right Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - 1989 @@ -78858,36 +48469,12 @@ Final Fight consists of six stages or "rounds", as well as two bonus rounds. Eac 16 0 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + ffightua.zip Final Fight (900112 USA) - Final Fight (900112 USA) - - us - ffight.zip Capcom Play System @@ -78895,11 +48482,6 @@ P1_JOYSTICK_RIGHT=Right Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - 1989 @@ -78913,36 +48495,12 @@ Final Fight consists of six stages or "rounds", as well as two bonus rounds. Eac 16 0 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + ffightj2.zip Final Fight (900305 Japan) - Final Fight (900305 Japan) - - jp - ffight.zip Capcom Play System @@ -78950,11 +48508,6 @@ P1_JOYSTICK_RIGHT=Right Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - 1989 @@ -78968,36 +48521,12 @@ Final Fight consists of six stages or "rounds", as well as two bonus rounds. Eac 16 0 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + ffightj3.zip Final Fight (900405 Japan) - Final Fight (900405 Japan) - - jp - ffight.zip Capcom Play System @@ -79005,11 +48534,6 @@ P1_JOYSTICK_RIGHT=Right Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - 1989 @@ -79023,47 +48547,256 @@ Final Fight consists of six stages or "rounds", as well as two bonus rounds. Eac 16 0 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + ffightub.zip Final Fight (900424 USA) - Final Fight (900424 USA) - - us - ffight.zip Capcom Play System Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. +Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. + + + 1989 + + Capcom + Capcom + + Beat'em Up + + 1-2 + 0 + 16 + 0 + 384x224 + + + ffightj4.zip + + Final Fight (900613 Japan) + + ffight.zip + Capcom Play System + + Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. + +Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. + + + 1989 + + Capcom + Capcom + + Beat'em Up + + 1-2 + 0 + 16 + 0 + 384x224 + + + ffightuc.zip + + Final Fight (900613 USA) + + ffight.zip + Capcom Play System + + Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. + +Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. + + + 1989 + + Capcom + Capcom + + Beat'em Up + + 1-2 + 0 + 16 + 0 + 384x224 + + + ffightbl.zip + + Final Fight (bootleg set 1 (with 2xYM2203 + 2xMSM5205), World) + + ffight.zip + Capcom Play System + + Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. + +Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. + + + 1989 + + Capcom + Capcom + + Beat'em Up + + 1-2 + 0 + 16 + 0 + 384x224 + + + ffightbla.zip + + Final Fight (bootleg set 2 (with 2xYM2203 + 2xMSM5205), World)) + + ffight.zip + Capcom Play System + + Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. + +Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. + + + 1989 + + Capcom + Capcom + + Beat'em Up + + 1-2 + 0 + 16 + 0 + 384x224 + + + ffightj.zip + + Final Fight (Japan) + + ffight.zip + Capcom Play System + + Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. + +Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. + + + 1989 + + Capcom + Capcom + + Beat'em Up + + 1-2 + 0 + 16 + 0 + 384x224 + + + ffightu.zip + + Final Fight (USA, set 1) + + ffight.zip + Capcom Play System + + Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. + +Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. + + + 1989 + + Capcom + Capcom + + Beat'em Up + + 1-2 + 0 + 16 + 0 + 384x224 + + + ffightu1.zip + + Final Fight (USA, set 2) + + ffight.zip + Capcom Play System + + Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. + +Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. + + + 1989 + + Capcom + Capcom + + Beat'em Up + + 1-2 + 0 + 16 + 0 + 384x224 + + + ffightu2.zip + + Final Fight (USA, set 3) + + ffight.zip + Capcom Play System + + Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. + +Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. + + + 1989 + + Capcom + Capcom + + Beat'em Up + + 1-2 + 0 + 16 + 0 + 384x224 + + + ffight.zip + + Final Fight (World, set 1) + + 0 + Capcom Play System + + Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. + Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png + media/video/ffight.mp4 + media/mixrbv2/ffight.png 1989 @@ -79078,528 +48811,12 @@ Final Fight consists of six stages or "rounds", as well as two bonus rounds. Eac 16 0 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - - ffightj4.zip - - Final Fight (900613 Japan) - Final Fight (900613 Japan) - - - jp - - ffight.zip - Capcom Play System - - Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. - -Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - - - 1989 - - Capcom - Capcom - - Beat'em Up - - 1-2 - 0 - 16 - 0 - 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - - ffightuc.zip - - Final Fight (900613 USA) - Final Fight (900613 USA) - - - us - - ffight.zip - Capcom Play System - - Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. - -Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - - - 1989 - - Capcom - Capcom - - Beat'em Up - - 1-2 - 0 - 16 - 0 - 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - - ffightbl.zip - - Final Fight (bootleg set 1 (with 2xYM2203 + 2xMSM5205), World) - Final Fight (bootleg set 1 (with 2xYM2203 + 2xMSM5205), World) - - - wor - - ffight.zip - Capcom Play System - - Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. - -Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - - - 1989 - - Capcom - Capcom - - Beat'em Up - - 1-2 - 0 - 16 - 0 - 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - - ffightbla.zip - - Final Fight (bootleg set 2 (with 2xYM2203 + 2xMSM5205), World)) - Final Fight (bootleg set 2 (with 2xYM2203 + 2xMSM5205), World)) - - - wor - - ffight.zip - Capcom Play System - - Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. - -Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - - - 1989 - - Capcom - Capcom - - Beat'em Up - - 1-2 - 0 - 16 - 0 - 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - - ffightj.zip - - Final Fight (Japan) - Final Fight (Japan) - - - jp - - ffight.zip - Capcom Play System - - Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. - -Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - - - 1989 - - Capcom - Capcom - - Beat'em Up - - 1-2 - 0 - 16 - 0 - 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - - ffightu.zip - - Final Fight (USA, set 1) - Final Fight (USA, set 1) - - - us - - ffight.zip - Capcom Play System - - Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. - -Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - - - 1989 - - Capcom - Capcom - - Beat'em Up - - 1-2 - 0 - 16 - 0 - 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - - ffightu1.zip - - Final Fight (USA, set 2) - Final Fight (USA, set 2) - - - us - - ffight.zip - Capcom Play System - - Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. - -Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - - - 1989 - - Capcom - Capcom - - Beat'em Up - - 1-2 - 0 - 16 - 0 - 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - - ffightu2.zip - - Final Fight (USA, set 3) - Final Fight (USA, set 3) - - ffight.zip - Capcom Play System - - Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. - -Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - - - 1989 - - Capcom - Capcom - - Beat'em Up - - 1-2 - 0 - 16 - 0 - 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - ffight.zip - - Final Fight (World, set 1) - Final Fight (World, set 1) - - - wor - - 0 - Capcom Play System - - Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes. - -Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - - - 1989 - - Capcom - Capcom - - Beat'em Up - - 1-2 - 0 - 16 - 0 - 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - ffighta.zip Final Fight (World, set 2) - Final Fight (World, set 2) - - wor - ffight.zip Capcom Play System @@ -79607,11 +48824,6 @@ P1_JOYSTICK_RIGHT=Right Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - 1989 @@ -79625,32 +48837,11 @@ Final Fight consists of six stages or "rounds", as well as two bonus rounds. Eac 16 0 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + ffightae.zip Final Fight 30th Anniversary Edition - Final Fight 30th Anniversary Edition ffight.zip Capcom Play System @@ -79659,11 +48850,6 @@ P1_JOYSTICK_RIGHT=Right Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - 1989 @@ -79677,45 +48863,20 @@ Final Fight consists of six stages or "rounds", as well as two bonus rounds. Eac 16 0 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| finalgdr.zip Final Godori (Korea, version 2.20.5915) - Final Godori (Korea, version 2.20.5915) - - kr - 0 SemiCom Final Godori (c) 2001 SemiCom. - SOURCES - Game's rom. - media/box-3D/finalgdr.png - media/video/finalgdr.mp4 - media/mixrbv2/finalgdr.png + media/video/finalgdr.mp4 + media/mixrbv2/finalgdr.png 2001 @@ -79724,34 +48885,23 @@ P1_JOYSTICK_RIGHT=Right SemiCom Hanafuda - Asiatic board game 1 0 14 0 320x236 - Input=Joystick 8 ways||Buttons=3|| - + finallapjb.zip Final Lap (Japan, Rev B) - Final Lap (Japan, Rev B) - - jp - finallap.zip Namco Classics Final Lap is a Formula One racing game featuring several courses. The gameplay is similar in feel to Namco's 1982 legend, "Pole Position", although the steering is much looser than that of its legendary predecessor. Down shifting and brakes play major parts in keeping control of the car on the tight, winding courses. Bumping another car will not cause the player's car to explode - as in "Pole position" - but can send the player OR the rival driver spinning off the track, costing valuable seconds. - - media/box-3D/finallap.png - media/video/finallap.mp4 - media/mixrbv2/finallap.png - 1987 @@ -79759,34 +48909,23 @@ P1_JOYSTICK_RIGHT=Right Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| - + finallapjc.zip Final Lap (Japan, Rev C) - Final Lap (Japan, Rev C) - - jp - finallap.zip Namco Classics Final Lap is a Formula One racing game featuring several courses. The gameplay is similar in feel to Namco's 1982 legend, "Pole Position", although the steering is much looser than that of its legendary predecessor. Down shifting and brakes play major parts in keeping control of the car on the tight, winding courses. Bumping another car will not cause the player's car to explode - as in "Pole position" - but can send the player OR the rival driver spinning off the track, costing valuable seconds. - - media/box-3D/finallap.png - media/video/finallap.mp4 - media/mixrbv2/finallap.png - 1987 @@ -79794,34 +48933,23 @@ P1_JOYSTICK_RIGHT=Right Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| - + finallapc.zip Final Lap (Rev C) - Final Lap (Rev C) - - wor - finallap.zip Namco Classics Final Lap is a Formula One racing game featuring several courses. The gameplay is similar in feel to Namco's 1982 legend, "Pole Position", although the steering is much looser than that of its legendary predecessor. Down shifting and brakes play major parts in keeping control of the car on the tight, winding courses. Bumping another car will not cause the player's car to explode - as in "Pole position" - but can send the player OR the rival driver spinning off the track, costing valuable seconds. - - media/box-3D/finallap.png - media/video/finallap.mp4 - media/mixrbv2/finallap.png - 1987 @@ -79829,34 +48957,23 @@ P1_JOYSTICK_RIGHT=Right Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| - + finallapd.zip Final Lap (Rev D) - Final Lap (Rev D) - - wor - finallap.zip Namco Classics Final Lap is a Formula One racing game featuring several courses. The gameplay is similar in feel to Namco's 1982 legend, "Pole Position", although the steering is much looser than that of its legendary predecessor. Down shifting and brakes play major parts in keeping control of the car on the tight, winding courses. Bumping another car will not cause the player's car to explode - as in "Pole position" - but can send the player OR the rival driver spinning off the track, costing valuable seconds. - - media/box-3D/finallap.png - media/video/finallap.mp4 - media/mixrbv2/finallap.png - 1987 @@ -79864,33 +48981,26 @@ P1_JOYSTICK_RIGHT=Right Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| finallap.zip Final Lap (Rev E) - Final Lap (Rev E) - - wor - 0 Namco Classics Final Lap is a Formula One racing game featuring several courses. The gameplay is similar in feel to Namco's 1982 legend, "Pole Position", although the steering is much looser than that of its legendary predecessor. Down shifting and brakes play major parts in keeping control of the car on the tight, winding courses. Bumping another car will not cause the player's car to explode - as in "Pole position" - but can send the player OR the rival driver spinning off the track, costing valuable seconds. - media/box-3D/finallap.png - media/video/finallap.mp4 - media/mixrbv2/finallap.png + media/video/finallap.mp4 + media/mixrbv2/finallap.png 1987 @@ -79899,33 +49009,26 @@ P1_JOYSTICK_RIGHT=Right Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| finalap2.zip Final Lap 2 - Final Lap 2 - - wor - 0 Namco Classics Ride with the winners! - media/box-3D/finalap2.png - media/video/finalap2.mp4 - media/mixrbv2/finalap2.png + media/video/finalap2.mp4 + media/mixrbv2/finalap2.png 1990 @@ -79934,51 +49037,23 @@ P1_JOYSTICK_RIGHT=Right Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - gamename=Final Lap 2 -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_DIAL=Turn Left -P1_DIAL_EXT=Turn Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_DIAL=Black|| - - + + finalap2j.zip Final Lap 2 (Japan) - Final Lap 2 (Japan) - - jp - finalap2.zip Namco Classics Ride with the winners! - - media/box-3D/finalap2.png - media/video/finalap2.mp4 - media/mixrbv2/finalap2.png - 1990 @@ -79986,51 +49061,23 @@ P1_PEDAL2=Brake Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - gamename=Final Lap 2 -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_DIAL=Turn Left -P1_DIAL_EXT=Turn Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_DIAL=Black|| - - + + finalap3bl.zip Final Lap 3 (bootleg) - Final Lap 3 (bootleg) - - wor - finalap3.zip Namco Classics Final Lap 3 is the 3rd game in the series - - media/box-3D/finalap3.png - media/video/finalap3.mp4 - media/mixrbv2/finalap3.png - 1992 @@ -80038,34 +49085,23 @@ P1_PEDAL2=Brake Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| - + finalap3jc.zip Final Lap 3 (Japan - Rev C) - Final Lap 3 (Japan - Rev C) - - jp - finalap3.zip Namco Classics Final Lap 3 is the 3rd game in the series - - media/box-3D/finalap3.png - media/video/finalap3.mp4 - media/mixrbv2/finalap3.png - 1992 @@ -80073,34 +49109,23 @@ P1_PEDAL2=Brake Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| - + finalap3j.zip Final Lap 3 (Japan) - Final Lap 3 (Japan) - - jp - finalap3.zip Namco Classics Final Lap 3 is the 3rd game in the series - - media/box-3D/finalap3.png - media/video/finalap3.mp4 - media/mixrbv2/finalap3.png - 1992 @@ -80108,33 +49133,26 @@ P1_PEDAL2=Brake Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| finalap3.zip Final Lap 3 (World, set 1) - Final Lap 3 (World, set 1) - - wor - 0 Namco Classics Final Lap 3 is the 3rd game in the series - media/box-3D/finalap3.png - media/video/finalap3.mp4 - media/mixrbv2/finalap3.png + media/video/finalap3.mp4 + media/mixrbv2/finalap3.png 1992 @@ -80143,34 +49161,23 @@ P1_PEDAL2=Brake Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| - + finalap3a.zip Final Lap 3 (World, set 2) - Final Lap 3 (World, set 2) - - wor - finalap3.zip Namco Classics Final Lap 3 is the 3rd game in the series - - media/box-3D/finalap3.png - media/video/finalap3.mp4 - media/mixrbv2/finalap3.png - 1992 @@ -80178,24 +49185,18 @@ P1_PEDAL2=Brake Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| - + fstarfrcj.zip Final Star Force (Japan) - Final Star Force (Japan) - - jp - fstarfrc.zip Tecmo @@ -80210,11 +49211,6 @@ C-Pulsator: Fire: Spraygun + Synch-Fire Bomb: T-Bomb - - media/box-3D/fstarfrc.png - media/video/fstarfrc.mp4 - media/mixrbv2/fstarfrc.png - 1992 @@ -80222,24 +49218,18 @@ C-Pulsator: Tecmo Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| fstarfrc.zip Final Star Force (US) - Final Star Force (US) - - us - 0 Tecmo @@ -80255,9 +49245,8 @@ C-Pulsator: Bomb: T-Bomb - media/box-3D/fstarfrc.png - media/video/fstarfrc.mp4 - media/mixrbv2/fstarfrc.png + media/video/fstarfrc.mp4 + media/mixrbv2/fstarfrc.png 1992 @@ -80266,20 +49255,17 @@ C-Pulsator: Tecmo Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + fstarfrcw.zip Final Star Force (World?) - Final Star Force (World?) fstarfrc.zip Tecmo @@ -80295,11 +49281,6 @@ C-Pulsator: Fire: Spraygun + Synch-Fire Bomb: T-Bomb - - media/box-3D/fstarfrc.png - media/video/fstarfrc.mp4 - media/mixrbv2/fstarfrc.png - 1992 @@ -80307,24 +49288,18 @@ C-Pulsator: Tecmo Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| finalttr.zip Final Tetris - Final Tetris - - wor - 0 SemiCom @@ -80335,9 +49310,8 @@ The game's controls are somewhat awkward. The first button is used to perform a Garbage sent to the opponent mimics the lines the player cleared exactly minus the piece that was used to clear the garbage-sending lines. Sending garbage will immediately destroy the opponent's current Tetromino in play, and can even destroy specific power ups. - media/box-3D/finalttr.png - media/video/finalttr.mp4 - media/mixrbv2/finalttr.png + media/video/finalttr.mp4 + media/mixrbv2/finalttr.png 1993 @@ -80346,24 +49320,18 @@ Garbage sent to the opponent mimics the lines the player cleared exactly minus t Jeil Computer System Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + finalizrb.zip Finalizer - Super Transformation (bootleg) - Finalizer - Super Transformation (bootleg) - - wor - finalizr.zip Konami Classics @@ -80371,11 +49339,6 @@ Garbage sent to the opponent mimics the lines the player cleared exactly minus t You control a jet shooter and fly through several different states in America shooting different enemies. - - media/box-3D/finalizr.png - media/video/finalizr.mp4 - media/mixrbv2/finalizr.png - 1985 @@ -80383,24 +49346,18 @@ You control a jet shooter and fly through several different states in America sh Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 272x224 - Input=Joystick 8 ways||Buttons=2|| finalizr.zip Finalizer - Super Transformation (set 1) - Finalizer - Super Transformation (set 1) - - wor - 0 Konami Classics @@ -80409,9 +49366,8 @@ You control a jet shooter and fly through several different states in America sh You control a jet shooter and fly through several different states in America shooting different enemies. - media/box-3D/finalizr.png - media/video/finalizr.mp4 - media/mixrbv2/finalizr.png + media/video/finalizr.mp4 + media/mixrbv2/finalizr.png 1985 @@ -80420,20 +49376,17 @@ You control a jet shooter and fly through several different states in America sh Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 272x224 - Input=Joystick 8 ways||Buttons=2|| - + finalizra.zip Finalizer - Super Transformation (set 2) - Finalizer - Super Transformation (set 2) finalizr.zip Konami Classics @@ -80442,11 +49395,6 @@ You control a jet shooter and fly through several different states in America sh You control a jet shooter and fly through several different states in America shooting different enemies. - - media/box-3D/finalizr.png - media/video/finalizr.mp4 - media/mixrbv2/finalizr.png - 1985 @@ -80454,33 +49402,26 @@ You control a jet shooter and fly through several different states in America sh Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 272x224 - Input=Joystick 8 ways||Buttons=2|| finehour.zip Finest Hour (Japan) - Finest Hour (Japan) - - jp - 0 Namco Classics Stomp through the enemy opposition in your very own assault mech! Equipped with a laser beam, Vernier jump-jets, auto-targeting, and automatic cooling system, this mech is a force to be reckoned with. Of course, the enemy doesn't know that yet, do they? Teach 'em a lesson in threat assessment! - media/box-3D/finehour.png - media/video/finehour.mp4 - media/mixrbv2/finehour.png + media/video/finehour.mp4 + media/mixrbv2/finehour.png 1989 @@ -80489,33 +49430,26 @@ You control a jet shooter and fly through several different states in America sh Namco Platform / Shooter Scrolling - Platform 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| fball.zip Fire Ball (FM Work) - Fire Ball (FM Work) - - wor - 0 Mame A Korean rip-off of Bomberman. - media/box-3D/fball.png - media/video/fball.mp4 - media/mixrbv2/fball.png + media/video/fball.mp4 + media/mixrbv2/fball.png 1992 @@ -80530,28 +49464,17 @@ You control a jet shooter and fly through several different states in America sh 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + firebarr.zip Fire Barrel (Japan) - Fire Barrel (Japan) - Fire Barrel (Japan) - - jp - airass.zip Irem Classics Air Assault is an airplane shooter where you fire at enemy planes and tanks. Use a smart bomb to cause major damage to the enemy. - - media/box-3D/airass.png - media/video/airass.mp4 - media/mixrbv2/airass.png - 1993 @@ -80559,33 +49482,26 @@ You control a jet shooter and fly through several different states in America sh Irem Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=3|| firebatl.zip Fire Battle - Fire Battle - - wor - 0 Taito Classics GunForce est la réponse d'Irem à Contra et possède le sous-titre le plus cool de tous les jeux vidéo: Battle Fire Engulfed Terror Island. - media/box-3D/firebatl.png - media/video/firebatl.mp4 - media/mixrbv2/firebatl.png + media/video/firebatl.mp4 + media/mixrbv2/firebatl.png 1984 @@ -80594,36 +49510,24 @@ You control a jet shooter and fly through several different states in America sh Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - + firehawk.zip Fire Hawk (World) / Huohu Chuanshuo (China) (horizontal) - Fire Hawk (World) / Huohu Chuanshuo (China) (horizontal) - Fire Hawk (World) / Huohu Chuanshuo (China) (horizontal) - - wor - spec2k.zip NMK A vertical scrolling jet shoot them up, featuring both single & co-operative gameplay as well as a myriad of power ups. The players get to choose from 5 different jets each with it's own unique attributes & weapons. By collecting varies power ups during the missions the player's jet with be transformed into a stronger, more powerful version. The jet selection screen music was ripped from the first stage music of the early SNK Neo-Geo MVS shoot-em-up game "Andro Dunos". - - media/box-3D/spec2k.png - media/video/spec2k.mp4 - media/mixrbv2/spec2k.png - 2001 @@ -80631,21 +49535,17 @@ The jet selection screen music was ripped from the first stage music of the earl Yona Tech Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| fireshrk.zip Fire Shark - Fire Shark - Fire Shark 0 Toaplan @@ -80653,9 +49553,8 @@ The jet selection screen music was ripped from the first stage music of the earl Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan. - media/box-3D/fireshrk.png - media/video/fireshrk.mp4 - media/mixrbv2/fireshrk.png + media/video/fireshrk.mp4 + media/mixrbv2/fireshrk.png 1989 @@ -80664,35 +49563,23 @@ The jet selection screen music was ripped from the first stage music of the earl Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fireshrka.zip Fire Shark (earlier) - Fire Shark (earlier) - Fire Shark (earlier) - - wor - fireshrk.zip Toaplan Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan. - - media/box-3D/fireshrk.png - media/video/fireshrk.mp4 - media/mixrbv2/fireshrk.png - 1989 @@ -80700,35 +49587,23 @@ The jet selection screen music was ripped from the first stage music of the earl Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fireshrkd.zip Fire Shark (Korea, set 1, easier) - Fire Shark (Korea, set 1, easier) - Fire Shark (Korea, set 1, easier) - - kr - fireshrk.zip Toaplan Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan. - - media/box-3D/fireshrk.png - media/video/fireshrk.mp4 - media/mixrbv2/fireshrk.png - 1989 @@ -80736,35 +49611,23 @@ The jet selection screen music was ripped from the first stage music of the earl Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fireshrkdh.zip Fire Shark (Korea, set 2, harder) - Fire Shark (Korea, set 2, harder) - Fire Shark (Korea, set 2, harder) - - kr - fireshrk.zip Toaplan Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan. - - media/box-3D/fireshrk.png - media/video/fireshrk.mp4 - media/mixrbv2/fireshrk.png - 1989 @@ -80772,34 +49635,23 @@ The jet selection screen music was ripped from the first stage music of the earl Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + firetrapbl.zip Fire Trap (Japan bootleg) - Fire Trap (Japan bootleg) - - jp - firetrap.zip Data East Classics If you've got cool hands, get ready to climb the burning skyscrapers and dodge the falling bricks, cars, glass and obstacles to rescue the people trapped inside. And watch out - it's a long fall to the street! - - media/box-3D/firetrap.png - media/video/firetrap.mp4 - media/mixrbv2/firetrap.png - 1986 @@ -80807,55 +49659,23 @@ The jet selection screen music was ripped from the first stage music of the earl Data East Action - Action / Climbing 1-2 0 14 270 256x240 - gamename=Fire Trap (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game works exactly like crazy climber except you can shoot by pressing right on the left joystick and left on the right joystick at the same time. Some conversion kits used top-fire joysticks as this is a rather un-natural movement for firing rapidly. Because of this an auxillary input for 'fire' is included. So you can play this game with two joysticks, a joystick and a top-fire, two top-fires or whatever floats your boat. -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Fire -P1_JOYSTICKLEFT_UP=Left Up -P1_JOYSTICKLEFT_DOWN=Left Down -P1_JOYSTICKLEFT_LEFT=Left Left -P1_JOYSTICKLEFT_RIGHT=Left Right -P1_JOYSTICKRIGHT_UP=Right Up -P1_JOYSTICKRIGHT_DOWN=Right Down -P1_JOYSTICKRIGHT_LEFT=Right Left -P1_JOYSTICKRIGHT_RIGHT=Right Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + firetrapj.zip Fire Trap (Japan) - Fire Trap (Japan) - - jp - firetrap.zip Data East Classics If you've got cool hands, get ready to climb the burning skyscrapers and dodge the falling bricks, cars, glass and obstacles to rescue the people trapped inside. And watch out - it's a long fall to the street! - - media/box-3D/firetrap.png - media/video/firetrap.mp4 - media/mixrbv2/firetrap.png - 1986 @@ -80863,55 +49683,23 @@ P1_JOYSTICKRIGHT_RIGHT=Right Right Data East Action - Action / Climbing 1-2 0 14 270 256x240 - gamename=Fire Trap (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game works exactly like crazy climber except you can shoot by pressing right on the left joystick and left on the right joystick at the same time. Some conversion kits used top-fire joysticks as this is a rather un-natural movement for firing rapidly. Because of this an auxillary input for 'fire' is included. So you can play this game with two joysticks, a joystick and a top-fire, two top-fires or whatever floats your boat. -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Fire -P1_JOYSTICKLEFT_UP=Left Up -P1_JOYSTICKLEFT_DOWN=Left Down -P1_JOYSTICKLEFT_LEFT=Left Left -P1_JOYSTICKLEFT_RIGHT=Left Right -P1_JOYSTICKRIGHT_UP=Right Up -P1_JOYSTICKRIGHT_DOWN=Right Down -P1_JOYSTICKRIGHT_LEFT=Right Left -P1_JOYSTICKRIGHT_RIGHT=Right Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + firetrapa.zip Fire Trap (US) - Fire Trap (US) - - us - firetrap.zip Data East Classics If you've got cool hands, get ready to climb the burning skyscrapers and dodge the falling bricks, cars, glass and obstacles to rescue the people trapped inside. And watch out - it's a long fall to the street! - - media/box-3D/firetrap.png - media/video/firetrap.mp4 - media/mixrbv2/firetrap.png - 1986 @@ -80919,54 +49707,26 @@ P1_JOYSTICKRIGHT_RIGHT=Right Right Data East Action - Action / Climbing 1-2 0 14 270 256x240 - gamename=Fire Trap (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game works exactly like crazy climber except you can shoot by pressing right on the left joystick and left on the right joystick at the same time. Some conversion kits used top-fire joysticks as this is a rather un-natural movement for firing rapidly. Because of this an auxillary input for 'fire' is included. So you can play this game with two joysticks, a joystick and a top-fire, two top-fires or whatever floats your boat. -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Fire -P1_JOYSTICKLEFT_UP=Left Up -P1_JOYSTICKLEFT_DOWN=Left Down -P1_JOYSTICKLEFT_LEFT=Left Left -P1_JOYSTICKLEFT_RIGHT=Left Right -P1_JOYSTICKRIGHT_UP=Right Up -P1_JOYSTICKRIGHT_DOWN=Right Down -P1_JOYSTICKRIGHT_LEFT=Right Left -P1_JOYSTICKRIGHT_RIGHT=Right Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| firetrap.zip Fire Trap (US, rev A) - Fire Trap (US, rev A) - - us - 0 Data East Classics If you've got cool hands, get ready to climb the burning skyscrapers and dodge the falling bricks, cars, glass and obstacles to rescue the people trapped inside. And watch out - it's a long fall to the street! - media/box-3D/firetrap.png - media/video/firetrap.mp4 - media/mixrbv2/firetrap.png + media/video/firetrap.mp4 + media/mixrbv2/firetrap.png 1986 @@ -80975,54 +49735,26 @@ P1_JOYSTICKRIGHT_RIGHT=Right Right Data East Action - Action / Climbing 1-2 0 14 270 256x240 - gamename=Fire Trap (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game works exactly like crazy climber except you can shoot by pressing right on the left joystick and left on the right joystick at the same time. Some conversion kits used top-fire joysticks as this is a rather un-natural movement for firing rapidly. Because of this an auxillary input for 'fire' is included. So you can play this game with two joysticks, a joystick and a top-fire, two top-fires or whatever floats your boat. -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Fire -P1_JOYSTICKLEFT_UP=Left Up -P1_JOYSTICKLEFT_DOWN=Left Down -P1_JOYSTICKLEFT_LEFT=Left Left -P1_JOYSTICKLEFT_RIGHT=Left Right -P1_JOYSTICKRIGHT_UP=Right Up -P1_JOYSTICKRIGHT_DOWN=Right Down -P1_JOYSTICKRIGHT_LEFT=Right Left -P1_JOYSTICKRIGHT_RIGHT=Right Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| firebeas.zip Firebeast (prototype) - Firebeast (prototype) - - wor - 0 Atari Classics This game is a prototype that never made it out of production. It's original name was Dragon Rider, and the original concept was based on the Chronicles of Pern. Due to licensing issues, the name was changed to Firebeast, but the game didn't test well and was cancelled. - media/box-3D/firebeas.png - media/video/firebeas.mp4 - media/mixrbv2/firebeas.png + media/video/firebeas.mp4 + media/mixrbv2/firebeas.png 1983 @@ -81031,162 +49763,87 @@ P1_JOYSTICKRIGHT_RIGHT=Right Right Atari Shooter - Platform 1-2 0 10 0 256x232 - Input=Trackball||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_TRACKBALL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_TRACKBALL=Black|| - + cfishing.zip Fishing (DECO Cassette) (Japan) - Fishing (DECO Cassette) (Japan) - - jp - cadanglr.zip Data East Classics A fishing game. Position yourself to throw your hook to the best spots and reeling in your catch past hazardous rocks. - - media/box-3D/cadanglr.png - media/video/cadanglr.mp4 - media/mixrbv2/cadanglr.png - 1982 Data East Hunting and Fishing - Fishing - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + fitter.zip Fitter - Fitter - - wor - roundup.zip Taito Classics The object of Round-Up is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required. - - media/box-3D/roundup.png - media/video/roundup.mp4 - media/mixrbv2/roundup.png - 1981 Taito Action - Action / Labyrinth 1-2 0 10 270 256x224 - gamename=Round-Up -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original panel has the same button either side of the joystick so can be played with either hand -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Cube Color Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + fitterbl.zip Fitter (bootleg of Round-Up) - Fitter (bootleg of Round-Up) - - wor - roundup.zip Taito Classics The object of Round-Up is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required. - - media/box-3D/roundup.png - media/video/roundup.mp4 - media/mixrbv2/roundup.png - 1981 Taito Action - Action / Labyrinth 1-2 0 10 270 256x224 - gamename=Round-Up -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original panel has the same button either side of the joystick so can be played with either hand -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Cube Color Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| fixeight.zip FixEight (Europe) - FixEight (Europe) - - eu - 0 Toaplan @@ -81194,9 +49851,8 @@ P1_JOYSTICK_RIGHT=Right As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png + media/video/fixeight.mp4 + media/mixrbv2/fixeight.png 1992 @@ -81205,66 +49861,49 @@ As a follow-up to Out Zone, Fixeight fixes many of the problems that its predece Toaplan Shooter / Run and Gun - Shooter 1-3 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeightt.zip FixEight (Europe, Taito license) - FixEight (Europe, Taito license) - - eu - fixeight.zip - Taito Classics + Toaplan - + The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. +As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 + Toaplan + Toaplan - + Shooter / Run and Gun + 1-3 0 - 0 + 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeighth.zip FixEight (Hong Kong) - FixEight (Hong Kong) - - cn - fixeight.zip Toaplan The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 @@ -81272,66 +49911,49 @@ As a follow-up to Out Zone, Fixeight fixes many of the problems that its predece Toaplan Shooter / Run and Gun - Shooter 1-3 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeightht.zip FixEight (Hong Kong, Taito license) - FixEight (Hong Kong, Taito license) - - cn - fixeight.zip - Taito Classics + Toaplan - + The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. +As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 + Toaplan + Toaplan - + Shooter / Run and Gun + 1-3 0 - 0 + 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeightj.zip FixEight (Japan) - FixEight (Japan) - - jp - fixeight.zip Toaplan The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 @@ -81339,66 +49961,49 @@ As a follow-up to Out Zone, Fixeight fixes many of the problems that its predece Toaplan Shooter / Run and Gun - Shooter 1-3 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeightjt.zip FixEight (Japan, Taito license) - FixEight (Japan, Taito license) - - jp - fixeight.zip - Taito Classics + Toaplan - + The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. +As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 + Toaplan + Toaplan - + Shooter / Run and Gun + 1-3 0 - 0 + 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeightk.zip FixEight (Korea) - FixEight (Korea) - - kr - fixeight.zip Toaplan The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 @@ -81406,66 +50011,49 @@ As a follow-up to Out Zone, Fixeight fixes many of the problems that its predece Toaplan Shooter / Run and Gun - Shooter 1-3 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeightkt.zip FixEight (Korea, Taito license) - FixEight (Korea, Taito license) - - kr - fixeight.zip - Taito Classics + Toaplan - + The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. +As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 + Toaplan + Toaplan - + Shooter / Run and Gun + 1-3 0 - 0 + 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeighta.zip FixEight (Southeast Asia) - FixEight (Southeast Asia) - - asi - fixeight.zip Toaplan The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 @@ -81473,66 +50061,49 @@ As a follow-up to Out Zone, Fixeight fixes many of the problems that its predece Toaplan Shooter / Run and Gun - Shooter 1-3 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeightat.zip FixEight (Southeast Asia, Taito license) - FixEight (Southeast Asia, Taito license) - - asi - fixeight.zip - Taito Classics + Toaplan - + The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. +As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 + Toaplan + Toaplan - + Shooter / Run and Gun + 1-3 0 - 0 + 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeighttw.zip FixEight (Taiwan) - FixEight (Taiwan) - - tw - fixeight.zip Toaplan The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 @@ -81540,66 +50111,49 @@ As a follow-up to Out Zone, Fixeight fixes many of the problems that its predece Toaplan Shooter / Run and Gun - Shooter 1-3 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeighttwt.zip FixEight (Taiwan, Taito license) - FixEight (Taiwan, Taito license) - - tw - fixeight.zip - Taito Classics + Toaplan - + The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. +As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 + Toaplan + Toaplan - + Shooter / Run and Gun + 1-3 0 - 0 + 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeightu.zip FixEight (USA) - FixEight (USA) - - us - fixeight.zip Toaplan The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 @@ -81607,66 +50161,48 @@ As a follow-up to Out Zone, Fixeight fixes many of the problems that its predece Toaplan Shooter / Run and Gun - Shooter 1-3 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fixeightut.zip FixEight (USA, Taito license) - FixEight (USA, Taito license) - - us - fixeight.zip - Taito Classics + Toaplan - + The plot is rather simple: Your character is sent to the alien planet Fortune to destroy it, and with it the Gozzu invasion of our universe. +As a follow-up to Out Zone, Fixeight fixes many of the problems that its predecessor had. The main gimmick of the game are the eight unique characters, each of which have different weapons in their arsenal. - - media/box-3D/fixeight.png - media/video/fixeight.mp4 - media/mixrbv2/fixeight.png - 1992 + Toaplan + Toaplan - + Shooter / Run and Gun + 1-3 0 - 0 + 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + flkatck.zip Flak Attack (Japan) - Flak Attack (Japan) - Flak Attack (Japan) - - jp - mx5000.zip Konami Classics A vertically scrolling shoot-em-up by Konami featuring good music, big explosions and lots of power-ups. - - media/box-3D/mx5000.png - media/video/mx5000.mp4 - media/mixrbv2/mx5000.png - 1987 @@ -81674,52 +50210,23 @@ As a follow-up to Out Zone, Fixeight fixes many of the problems that its predece Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x224 - gamename=MX5000 -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Air-to-air and air-to-ground refer to missiles. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Air - to - Air -P1_BUTTON2=Air - to - Ground -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + flkatcka.zip Flak Attack (Japan, PWB 450593 sub-board) - Flak Attack (Japan, PWB 450593 sub-board) - Flak Attack (Japan, PWB 450593 sub-board) - - jp - mx5000.zip Konami Classics A vertically scrolling shoot-em-up by Konami featuring good music, big explosions and lots of power-ups. - - media/box-3D/mx5000.png - media/video/mx5000.mp4 - media/mixrbv2/mx5000.png - 1987 @@ -81727,37 +50234,17 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x224 - gamename=MX5000 -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Air-to-air and air-to-ground refer to missiles. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Air - to - Air -P1_BUTTON2=Air - to - Ground -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - cfboy0a1.zip Flash Boy (vertical) [DECO Cassette MD] (No.12/Ver.0/Set.1,Japan) - Flash Boy (vertical) [DECO Cassette MD] (No.12/Ver.0/Set.1,Japan) 0 Data East Classics @@ -81765,41 +50252,28 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/cfboy0a1.png - media/video/cfboy0a1.mp4 - media/mixrbv2/cfboy0a1.png + media/video/cfboy0a1.mp4 + media/mixrbv2/cfboy0a1.png 1981 - - - + 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + fpointbj.zip Flash Point (Japan, bootleg) - Flash Point (Japan, bootleg) - - jp - fpoint.zip Sega Classics Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field. - - media/box-3D/fpoint.png - media/video/fpoint.mp4 - media/mixrbv2/fpoint.png - 1989 @@ -81807,34 +50281,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + fpoint1d.zip Flash Point (set 1, Japan, FD1094 317-0127A decrypted) - Flash Point (set 1, Japan, FD1094 317-0127A decrypted) - - jp - fpoint.zip Sega Classics Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field. - - media/box-3D/fpoint.png - media/video/fpoint.mp4 - media/mixrbv2/fpoint.png - 1989 @@ -81842,34 +50305,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + fpoint1.zip Flash Point (set 1, Japan, FD1094 317-0127A) - Flash Point (set 1, Japan, FD1094 317-0127A) - - jp - fpoint.zip Sega Classics Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field. - - media/box-3D/fpoint.png - media/video/fpoint.mp4 - media/mixrbv2/fpoint.png - 1989 @@ -81877,34 +50329,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + fpointd.zip Flash Point (set 2, Japan, FD1094 317-0127A decrypted) - Flash Point (set 2, Japan, FD1094 317-0127A decrypted) - - jp - fpoint.zip Sega Classics Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field. - - media/box-3D/fpoint.png - media/video/fpoint.mp4 - media/mixrbv2/fpoint.png - 1989 @@ -81912,33 +50353,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| fpoint.zip Flash Point (set 2, Japan, FD1094 317-0127A) - Flash Point (set 2, Japan, FD1094 317-0127A) - - jp - 0 Sega Classics Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field. - media/box-3D/fpoint.png - media/video/fpoint.mp4 - media/mixrbv2/fpoint.png + media/video/fpoint.mp4 + media/mixrbv2/fpoint.png 1989 @@ -81947,34 +50381,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + fpointbl.zip Flash Point (World, bootleg) - Flash Point (World, bootleg) - - wor - fpoint.zip Sega Classics Flash Point is an unlicensed Tetris variant released only in Japan. Unlike Tetris, which is usually a pure survival, your goal is to eliminate all golden blocks from the field. - - media/box-3D/fpoint.png - media/video/fpoint.mp4 - media/mixrbv2/fpoint.png - 1989 @@ -81982,33 +50405,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| flashgal.zip Flashgal (set 1) - Flashgal (set 1) - - wor - 0 Sega Classics Take a stand against crime! As the hyperactive female crime fighter (she just can't stand still!) known as the Flashgal, you'll face many dangers such as helicopters, dogs, thugs & ninjas in order to protect peace, lots of different game styles (beat-em up, shooting, hack & slash, etc.) give this fun game lots of variety! - media/box-3D/flashgal.png - media/video/flashgal.mp4 - media/mixrbv2/flashgal.png + media/video/flashgal.mp4 + media/mixrbv2/flashgal.png 1985 @@ -82017,35 +50433,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Fight / 2D - Fight 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - + flashgalk.zip Flashgal (set 1, Kyugo logo) - Flashgal (set 1, Kyugo logo) - - wor - flashgal.zip Sega Classics Take a stand against crime! As the hyperactive female crime fighter (she just can't stand still!) known as the Flashgal, you'll face many dangers such as helicopters, dogs, thugs & ninjas in order to protect peace, lots of different game styles (beat-em up, shooting, hack & slash, etc.) give this fun game lots of variety! - - media/box-3D/flashgal.png - media/video/flashgal.mp4 - media/mixrbv2/flashgal.png - 1985 @@ -82053,35 +50457,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Fight / 2D - Fight 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - + flashgala.zip Flashgal (set 2) - Flashgal (set 2) - - wor - flashgal.zip Sega Classics Take a stand against crime! As the hyperactive female crime fighter (she just can't stand still!) known as the Flashgal, you'll face many dangers such as helicopters, dogs, thugs & ninjas in order to protect peace, lots of different game styles (beat-em up, shooting, hack & slash, etc.) give this fun game lots of variety! - - media/box-3D/flashgal.png - media/video/flashgal.mp4 - media/mixrbv2/flashgal.png - 1985 @@ -82089,25 +50481,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Fight / 2D - Fight 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| flicky.zip Flicky (128k Version, 315-5051) - Flicky (128k Version, 315-5051) - - wor - 0 Sega Classics @@ -82116,9 +50501,8 @@ P1_JOYSTICK_RIGHT=Right Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved. - media/box-3D/flicky.png - media/video/flicky.mp4 - media/mixrbv2/flicky.png + media/video/flicky.mp4 + media/mixrbv2/flicky.png 1984 @@ -82127,25 +50511,18 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro SEGA Platform / Run Jump - Platform 1-2 0 14 0 512x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red|| - + flickya.zip Flicky (128k Version, 315-5051, larger roms)) - Flicky (128k Version, 315-5051, larger roms)) - - wor - flicky.zip Sega Classics @@ -82153,11 +50530,6 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved. - - media/box-3D/flicky.png - media/video/flicky.mp4 - media/mixrbv2/flicky.png - 1984 @@ -82165,25 +50537,18 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro SEGA Platform / Run Jump - Platform 1-2 0 14 0 512x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red|| - + flickys2.zip Flicky (128k Version, not encrypted) - Flicky (128k Version, not encrypted) - - wor - flicky.zip Sega Classics @@ -82191,11 +50556,6 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved. - - media/box-3D/flicky.png - media/video/flicky.mp4 - media/mixrbv2/flicky.png - 1984 @@ -82203,21 +50563,17 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro SEGA Platform / Run Jump - Platform 1-2 0 14 0 512x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red|| - + flickyg.zip Flicky (128k Version, System 2, 315-5051, alt graphics) - Flicky (128k Version, System 2, 315-5051, alt graphics) flicky.zip Sega Classics @@ -82226,11 +50582,6 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved. - - media/box-3D/flicky.png - media/video/flicky.mp4 - media/mixrbv2/flicky.png - 1984 @@ -82238,21 +50589,17 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro SEGA Platform / Run Jump - Platform 1-2 0 14 0 512x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red|| - + flickys2g.zip Flicky (128k Version, System 2, not encrypted, alt graphics) - Flicky (128k Version, System 2, not encrypted, alt graphics) flicky.zip Sega Classics @@ -82261,11 +50608,6 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved. - - media/box-3D/flicky.png - media/video/flicky.mp4 - media/mixrbv2/flicky.png - 1984 @@ -82273,25 +50615,18 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro SEGA Platform / Run Jump - Platform 1-2 0 14 0 512x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red|| - + flickyo.zip Flicky (64k Version, 315-5051, set 1) - Flicky (64k Version, 315-5051, set 1) - - wor - flicky.zip Sega Classics @@ -82299,11 +50634,6 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved. - - media/box-3D/flicky.png - media/video/flicky.mp4 - media/mixrbv2/flicky.png - 1984 @@ -82311,25 +50641,18 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro SEGA Platform / Run Jump - Platform 1-2 0 14 0 512x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red|| - + flickys1.zip Flicky (64k Version, 315-5051, set 2) - Flicky (64k Version, 315-5051, set 2) - - wor - flicky.zip Sega Classics @@ -82337,11 +50660,6 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved. - - media/box-3D/flicky.png - media/video/flicky.mp4 - media/mixrbv2/flicky.png - 1984 @@ -82349,21 +50667,17 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro SEGA Platform / Run Jump - Platform 1-2 0 14 0 512x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red|| - + flickyup.zip Flicky (64k Version, on Up'n Down boardset) - Flicky (64k Version, on Up'n Down boardset) flicky.zip Sega Classics @@ -82372,11 +50686,6 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro Flicky must watch out for the house cats that emerge from cat-flaps and start roam the levels, as any contact with a cat results in the loss of a life. Any chicks that are touched by a cat will be separated from Flicky and must again be retrieved. - - media/box-3D/flicky.png - media/video/flicky.mp4 - media/mixrbv2/flicky.png - 1984 @@ -82384,34 +50693,26 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro SEGA Platform / Run Jump - Platform 1-2 0 14 0 512x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_JOYSTICK=Red|| flipjack.zip Flipper Jack - Flipper Jack - - wor - 0 Mame Flipper Jack (c) 198? Jackson Co., Ltd. - SOURCES - See Manual section. Game's ROM. - media/box-3D/flipjack.png - media/video/flipjack.mp4 - media/mixrbv2/flipjack.png + media/video/flipjack.mp4 + media/mixrbv2/flipjack.png 1983 @@ -82425,27 +50726,17 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro 6 270 256x192 - Input=Buttons only||Buttons=4|| - + flipull.zip Flipull (Japan) - Flipull (Japan) - - jp - plotting.zip Taito Classics Export version. for more information about the game itself please see the original Japanese version entry; "Flipull". - - media/box-3D/plotting.png - media/video/plotting.mp4 - media/mixrbv2/plotting.png - 1989 @@ -82453,41 +50744,18 @@ Flicky must watch out for the house cats that emerge from cat-flaps and start ro Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 16 0 320x224 - gamename=Plotting (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + floritas.zip Floritas (Moon Cresta bootleg) - Floritas (Moon Cresta bootleg) - - wor - mooncrst.zip Nichibutsu @@ -82501,11 +50769,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -82513,64 +50776,55 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + floritasm.zip - Floritas (Multivideo Spanish Moon Cresta bootleg) + Floritas (Multivideo Spanish Moon Cresta bootleg) - mooncrst - + mooncrst.zip + Nichibutsu + + Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. + +The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers). + +After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed. + +If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate. + +Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. + 1980 - bootleg (Multivideo) - bootleg (Multivideo) + Nichibutsu + Nichibutsu + + Shooter / Space Invaders Like + + 1-2 0 - 0 - 0 + 14 + 270 + 768x224 - + flowerj.zip Flower (Japan) - Flower (Japan) - - jp - flower.zip Sega Classics Flower is a vertical shoot'em up that is set in outer space. Eliminate attacking flowers and a variety of end-bosses. Shoot daisy-chains and comets for power-up items. - - media/box-3D/flower.png - media/video/flower.mp4 - media/mixrbv2/flower.png - 1986 @@ -82578,33 +50832,26 @@ P1_JOYSTICK_RIGHT=Right Clarue (Komax license) Shoot'em Up - Shoot'em up / Vertical 1-2 0 0 0 272x224 - Input=Joystick 8 ways||Buttons=3|| flower.zip Flower (US) - Flower (US) - - us - 0 Sega Classics Flower is a vertical shoot'em up that is set in outer space. Eliminate attacking flowers and a variety of end-bosses. Shoot daisy-chains and comets for power-up items. - media/box-3D/flower.png - media/video/flower.mp4 - media/mixrbv2/flower.png + media/video/flower.mp4 + media/mixrbv2/flower.png 1986 @@ -82613,33 +50860,26 @@ P1_JOYSTICK_RIGHT=Right Clarue (Komax license) Shoot'em Up - Shoot'em up / Vertical 1-2 0 0 0 272x224 - Input=Joystick 8 ways||Buttons=3|| flyboy.zip Fly-Boy - Fly-Boy - - wor - 0 Kaneko Take off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below. - media/box-3D/flyboy.png - media/video/flyboy.mp4 - media/mixrbv2/flyboy.png + media/video/flyboy.mp4 + media/mixrbv2/flyboy.png 1982 @@ -82648,36 +50888,23 @@ P1_JOYSTICK_RIGHT=Right Kaneko Race, Driving - Race, Driving / Hang-glider - Sports 1-2 0 4 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red|| - + flyboyb.zip Fly-Boy (bootleg) - Fly-Boy (bootleg) - - wor - flyboy.zip Kaneko Take off on a fantastic video trip. A voyage that simulates the thrills and skills of actual Hang Gliding. Players use the joystick to control Freddie, but good timing and strategy is necessary to successfully negotiate invisible air currents, wind direction and up and down drafts. This game has incredible visual impact for this time, Freddie flies the skies over the Alps--over trains, trees, bridges, through winter and summer seasons; over the Pacific--over a yacht, tropical islands, an aircraft carrier; and over Egypt--camels, Pyramids, the Taj Mahal, the Sphinx, through day and night landscapes. It's a complete global challenge with non-stop action over a continuously changing panorama below. - - media/box-3D/flyboy.png - media/video/flyboy.mp4 - media/mixrbv2/flyboy.png - 1982 @@ -82685,38 +50912,23 @@ P1_JOYSTICK_RIGHT=Right Kaneko Race, Driving - Race, Driving / Hang-glider - Sports 1-2 0 4 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red|| - + fnshark.zip Flyin' Shark (bootleg of Hishou Zame) - Flyin' Shark (bootleg of Hishou Zame) - Flyin' Shark (bootleg of Hishou Zame) - Flyin' Shark (bootleg of Hishou Zame) - - wor - fshark.zip Taito Classics Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support. - - media/box-3D/fshark.png - media/video/fshark.mp4 - media/mixrbv2/fshark.png - 1987 @@ -82724,51 +50936,26 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Flying Shark (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| cflyball.zip Flying Ball (DECO Cassette) (US) - Flying Ball (DECO Cassette) (US) - - us - 0 Data East Classics - media/box-3D/cflyball.png - media/video/cflyball.mp4 - media/mixrbv2/cflyball.png + media/video/cflyball.mp4 + media/mixrbv2/cflyball.png 1985 @@ -82777,37 +50964,23 @@ P1_JOYSTICK_RIGHT=Right Data East Action / Breakout games - Action 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + fsharkbt.zip Flying Shark (bootleg with 8741) - Flying Shark (bootleg with 8741) - Flying Shark (bootleg with 8741) - Flying Shark (bootleg with 8741) - - wor - fshark.zip Taito Classics Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support. - - media/box-3D/fshark.png - media/video/fshark.mp4 - media/mixrbv2/fshark.png - 1987 @@ -82815,53 +50988,26 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Flying Shark (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| fshark.zip Flying Shark (World) - Flying Shark (World) - Flying Shark (World) - Flying Shark (World) - - wor - 0 Taito Classics Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support. - media/box-3D/fshark.png - media/video/fshark.mp4 - media/mixrbv2/fshark.png + media/video/fshark.mp4 + media/mixrbv2/fshark.png 1987 @@ -82870,51 +51016,26 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Flying Shark (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| flytiger.zip Flying Tiger (set 1) - Flying Tiger (set 1) - - wor - 0 Mame A vertically scrolling shoot-em-up. - media/box-3D/flytiger.png - media/video/flytiger.mp4 - media/mixrbv2/flytiger.png + media/video/flytiger.mp4 + media/mixrbv2/flytiger.png 1992 @@ -82923,34 +51044,23 @@ P1_JOYSTICK_RIGHT=Right Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + flytigera.zip Flying Tiger (set 2) - Flying Tiger (set 2) - - wor - flytiger.zip Mame A vertically scrolling shoot-em-up. - - media/box-3D/flytiger.png - media/video/flytiger.mp4 - media/mixrbv2/flytiger.png - 1992 @@ -82958,24 +51068,18 @@ P1_JOYSTICK_RIGHT=Right Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + foodfc.zip Food Fight (cocktail) - Food Fight (cocktail) - - wor - foodf.zip Atari Classics @@ -82983,11 +51087,6 @@ P1_JOYSTICK_RIGHT=Right The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they&#039;re all out to stop Charley Chuck if he isn&#039;t fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs. - - media/box-3D/foodf.png - media/video/foodf.mp4 - media/mixrbv2/foodf.png - 1982 @@ -82995,41 +51094,18 @@ The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetable General Computer Corporation Shooter - Fight 1-2 0 8 0 256x224 - gamename=Food Fight (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses a Gimbal stick. -P1NumButtons=1 -P1Controls=Analog Stick+stick -P1_BUTTON1=Throw -P1_AD_STICK_Y=Up -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_X=Left -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_STICK=Black|| - - + + foodf1.zip Food Fight (rev 1) - Food Fight (rev 1) - - wor - foodf.zip Atari Classics @@ -83037,11 +51113,6 @@ P1_AD_STICK_Y_EXT=Down The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they&#039;re all out to stop Charley Chuck if he isn&#039;t fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs. - - media/box-3D/foodf.png - media/video/foodf.mp4 - media/mixrbv2/foodf.png - 1982 @@ -83049,41 +51120,18 @@ The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetable General Computer Corporation Shooter - Fight 1-2 0 8 0 256x224 - gamename=Food Fight (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses a Gimbal stick. -P1NumButtons=1 -P1Controls=Analog Stick+stick -P1_BUTTON1=Throw -P1_AD_STICK_Y=Up -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_X=Left -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_STICK=Black|| - - + + foodf2.zip Food Fight (rev 2) - Food Fight (rev 2) - - wor - foodf.zip Atari Classics @@ -83091,11 +51139,6 @@ P1_AD_STICK_Y_EXT=Down The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they&#039;re all out to stop Charley Chuck if he isn&#039;t fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs. - - media/box-3D/foodf.png - media/video/foodf.mp4 - media/mixrbv2/foodf.png - 1982 @@ -83103,41 +51146,18 @@ The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetable General Computer Corporation Shooter - Fight 1-2 0 8 0 256x224 - gamename=Food Fight (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses a Gimbal stick. -P1NumButtons=1 -P1Controls=Analog Stick+stick -P1_BUTTON1=Throw -P1_AD_STICK_Y=Up -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_X=Left -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_STICK=Black|| foodf.zip Food Fight (rev 3) - Food Fight (rev 3) - - wor - 0 Atari Classics @@ -83146,9 +51166,8 @@ P1_AD_STICK_Y_EXT=Down The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetables and try to eat an ice cream cone before it melts. How many ice cream cones can he eat? Your players will soon find out in this incredible video feast. As an ice cream cone melts on the other side of the screen, Charley Chuck just naturally has to go for it, But he must get past Oscar, Angelo, Jacques and Zorba, four chefs who unexpectedly pop out of holes, chase Charley Chuck and throw food at him. They all have different personalities and they&#039;re all out to stop Charley Chuck if he isn&#039;t fast enough. There are piles of tomatoes, peas, bananas, pies and watermelon Charley Chuck can use to defend himself from the persistent chefs. The player controls Charley Chuck with an analog joystick which allows 360 degree movement on the playfield, and a Throw button, used when Charley Chuck needs to throw food at one of the chefs. - media/box-3D/foodf.png - media/video/foodf.mp4 - media/mixrbv2/foodf.png + media/video/foodf.mp4 + media/mixrbv2/foodf.png 1982 @@ -83157,50 +51176,26 @@ The player, as Charley Chuck, must dodge all kinds of flying fruit and vegetable General Computer Corporation Shooter - Fight 1-2 0 8 0 256x224 - gamename=Food Fight (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses a Gimbal stick. -P1NumButtons=1 -P1Controls=Analog Stick+stick -P1_BUTTON1=Throw -P1_AD_STICK_Y=Up -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_X=Left -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_STICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_STICK=Black|| footchmp.zip Football Champ (World) - Football Champ (World) - - wor - 0 Taito Classics Take your pick between eight international football teams and then test your skills and reflexes to the limit as you try to win the one and only World Cup! A draw is not a win and will mean you've lost so play well and ensure you get consistent wins to progress well through the ranks of the awesome Football Champ! Beat all the teams to witness your squad carrying the trophy in front of adoring fans! Become the champion you've always know you are! - media/box-3D/footchmp.png - media/video/footchmp.mp4 - media/mixrbv2/footchmp.png + media/video/footchmp.mp4 + media/mixrbv2/footchmp.png 1990 @@ -83209,33 +51204,26 @@ P1_AD_STICK_Y_EXT=Down Taito Sports / Soccer - Sports 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| fbfrenzy.zip Football Frenzy (NGM-034)(NGH-034) - Football Frenzy (NGM-034)(NGH-034) - - wor - 0 Neo-Geo You'll never play another football game again, after you play Football Frenzy! Football Frenzy, with on-going play-by-play announcing, is hard-hitting action at its best! You will hear, in full stereo, every bone-crushing tackle and helmet-to-helmet, metal-on-metal hit. The piercing grunts and groans of players sacrificing their bodies for the team puts you right on the field with them! The camera zooms give you the most dazzling close-ups ever seen. So, bring your pads and helmet! Tournament mode, cinematic displays and over 10 teams to choose from make this football package complete. Play against the computer or a friend in this 46-MEG bone-jarring gridiron great... Football Frenzy! - media/box-3D/fbfrenzy.png - media/video/fbfrenzy.mp4 - media/mixrbv2/fbfrenzy.png + media/video/fbfrenzy.mp4 + media/mixrbv2/fbfrenzy.png 1992 @@ -83244,24 +51232,18 @@ P1_AD_STICK_Y_EXT=Down SNK Sports / Football - Sports 1-2 0 10 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + forcebrk.zip Force Break (bootleg) - Force Break (bootleg) - - wor - brkthru.zip Data East Classics @@ -83269,11 +51251,6 @@ P1_AD_STICK_Y_EXT=Down The game's levels force-scroll from right to left, although the vehicle's speed - and rate of scrolling - can be slowed down and speeded up to some degree. As well as a forward-firing gun, the car can be made to jump huge distances. This is necessary to avoid background obstacles such as rock falls and broken bridges. It can also be used to avoid incoming enemy fire and vehicles. Land mines also litter the levels and need to be shot or avoided. - - media/box-3D/brkthru.png - media/video/brkthru.mp4 - media/mixrbv2/brkthru.png - 1986 @@ -83281,497 +51258,222 @@ The game's levels force-scroll from right to left, although the vehicle's speed Data East Shooter / Vehicle, Horizontal - Shooter 1-2 0 14 0 240x240 - gamename=Break Thru (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game's official overlay didn't have any labels. These are labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Blue|| - - + + forgottnj.zip Forgotten Worlds (Japan) (English prototype) - Forgotten Worlds (Japan) (English prototype) - Forgotten Worlds (Japan) (English prototype) forgottn.zip Capcom Play System The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings! - - media/box-3D/forgottn.png - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png - - 1988 1988 Capcom Capcom Shoot'em up / Horizontal - Shoot'em Up 1-2 0 13 0 384x224 - gamename=Forgotten Worlds (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The spinners also was the fire button. The spinner rotates the direction the character shoots. The players can buy power-ups; when they get a shooting power-up the character gets a floating shooting platform that rotates with the player. When the spinner is not pressed and is rotated, the platform rotates around the charcter, staying relative to the direction the character is facing. When the spinner is pressed and rotated, the platform and character rotate at their own centers. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way|Spinner+dial+P1_BUTTON1 -P1_BUTTON1=Push to Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| - - + + forgottnua.zip Forgotten Worlds (US, B-Board 88618B-2, rev A) - Forgotten Worlds (US, B-Board 88618B-2, rev A) - Forgotten Worlds (US, B-Board 88618B-2, rev A) - - us - forgottn.zip Capcom Play System The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings! - - media/box-3D/forgottn.png - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png - - 1988 1988 Capcom Capcom Shoot'em up / Horizontal - Shoot'em Up 1-2 0 13 0 384x224 - gamename=Forgotten Worlds (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The spinners also was the fire button. The spinner rotates the direction the character shoots. The players can buy power-ups; when they get a shooting power-up the character gets a floating shooting platform that rotates with the player. When the spinner is not pressed and is rotated, the platform rotates around the charcter, staying relative to the direction the character is facing. When the spinner is pressed and rotated, the platform and character rotate at their own centers. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way|Spinner+dial+P1_BUTTON1 -P1_BUTTON1=Push to Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| - - + + forgottnuaa.zip Forgotten Worlds (US, B-Board 88618B-2, rev AA) - Forgotten Worlds (US, B-Board 88618B-2, rev AA) - Forgotten Worlds (US, B-Board 88618B-2, rev AA) - - us - forgottn.zip Capcom Play System The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings! - - media/box-3D/forgottn.png - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png - - 1988 1988 Capcom Capcom Shoot'em up / Horizontal - Shoot'em Up 1-2 0 13 0 384x224 - gamename=Forgotten Worlds (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The spinners also was the fire button. The spinner rotates the direction the character shoots. The players can buy power-ups; when they get a shooting power-up the character gets a floating shooting platform that rotates with the player. When the spinner is not pressed and is rotated, the platform rotates around the charcter, staying relative to the direction the character is facing. When the spinner is pressed and rotated, the platform and character rotate at their own centers. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way|Spinner+dial+P1_BUTTON1 -P1_BUTTON1=Push to Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| - - + + forgottnuc.zip Forgotten Worlds (US, B-Board 88618B-2, Rev C) - Forgotten Worlds (US, B-Board 88618B-2, Rev C) - Forgotten Worlds (US, B-Board 88618B-2, Rev C) - - us - forgottn.zip Capcom Play System The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings! - - media/box-3D/forgottn.png - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png - - 1988 1988 Capcom Capcom Shoot'em up / Horizontal - Shoot'em Up 1-2 0 13 0 384x224 - gamename=Forgotten Worlds (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The spinners also was the fire button. The spinner rotates the direction the character shoots. The players can buy power-ups; when they get a shooting power-up the character gets a floating shooting platform that rotates with the player. When the spinner is not pressed and is rotated, the platform rotates around the charcter, staying relative to the direction the character is facing. When the spinner is pressed and rotated, the platform and character rotate at their own centers. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way|Spinner+dial+P1_BUTTON1 -P1_BUTTON1=Push to Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| - - + + forgottnue.zip Forgotten Worlds (US, B-Board 88618B-2, Rev E) - Forgotten Worlds (US, B-Board 88618B-2, Rev E) - Forgotten Worlds (US, B-Board 88618B-2, Rev E) - - us - forgottn.zip Capcom Play System The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings! - - media/box-3D/forgottn.png - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png - - 1988 1988 Capcom Capcom Shoot'em up / Horizontal - Shoot'em Up 1-2 0 13 0 384x224 - gamename=Forgotten Worlds (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The spinners also was the fire button. The spinner rotates the direction the character shoots. The players can buy power-ups; when they get a shooting power-up the character gets a floating shooting platform that rotates with the player. When the spinner is not pressed and is rotated, the platform rotates around the charcter, staying relative to the direction the character is facing. When the spinner is pressed and rotated, the platform and character rotate at their own centers. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way|Spinner+dial+P1_BUTTON1 -P1_BUTTON1=Push to Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| - - + + forgottnu.zip Forgotten Worlds (US, B-Board 88621B-2, rev C) - Forgotten Worlds (US, B-Board 88621B-2, rev C) - Forgotten Worlds (US, B-Board 88621B-2, rev C) - - us - forgottn.zip Capcom Play System The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings! - - media/box-3D/forgottn.png - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png - - 1988 1988 Capcom Capcom Shoot'em up / Horizontal - Shoot'em Up 1-2 0 13 0 384x224 - gamename=Forgotten Worlds (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The spinners also was the fire button. The spinner rotates the direction the character shoots. The players can buy power-ups; when they get a shooting power-up the character gets a floating shooting platform that rotates with the player. When the spinner is not pressed and is rotated, the platform rotates around the charcter, staying relative to the direction the character is facing. When the spinner is pressed and rotated, the platform and character rotate at their own centers. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way|Spinner+dial+P1_BUTTON1 -P1_BUTTON1=Push to Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| - - + + forgottna.zip Forgotten Worlds (World) - Forgotten Worlds (World) - Forgotten Worlds (World) - - wor - forgottn.zip Capcom Play System The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings! - - media/box-3D/forgottn.png - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png - - 1988 1988 Capcom Capcom Shoot'em up / Horizontal - Shoot'em Up 1-2 0 13 0 384x224 - gamename=Forgotten Worlds (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The spinners also was the fire button. The spinner rotates the direction the character shoots. The players can buy power-ups; when they get a shooting power-up the character gets a floating shooting platform that rotates with the player. When the spinner is not pressed and is rotated, the platform rotates around the charcter, staying relative to the direction the character is facing. When the spinner is pressed and rotated, the platform and character rotate at their own centers. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way|Spinner+dial+P1_BUTTON1 -P1_BUTTON1=Push to Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| forgottn.zip Forgotten Worlds (World, newer) - Forgotten Worlds (World, newer) - Forgotten Worlds (World, newer) - - wor - 0 Capcom Play System The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings! - media/box-3D/forgottn.png - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png + media/video/forgottn.mp4 + media/mixrbv2/forgottn.png - 1988 1988 Capcom Capcom Shoot'em up / Horizontal - Shoot'em Up 1-2 0 13 0 384x224 - gamename=Forgotten Worlds (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The spinners also was the fire button. The spinner rotates the direction the character shoots. The players can buy power-ups; when they get a shooting power-up the character gets a floating shooting platform that rotates with the player. When the spinner is not pressed and is rotated, the platform rotates around the charcter, staying relative to the direction the character is facing. When the spinner is pressed and rotated, the platform and character rotate at their own centers. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way|Spinner+dial+P1_BUTTON1 -P1_BUTTON1=Push to Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| formatz.zip Formation Z - Formation Z - Formation Z - - wor - 0 Jaleco Taking place in the year 2701, the player controls a robot which can transform into an aero fighter on a mission to stop an alien super weapon from reaching the Earth. The robot may move forwards, backwards and jump, and the aero fighter may travel anywhere on screen but has limited fuel in which to do so. A combination of the two must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points. - media/box-3D/formatz.png - media/video/formatz.mp4 - media/mixrbv2/formatz.png + media/video/formatz.mp4 + media/mixrbv2/formatz.png 1984 @@ -83780,52 +51482,23 @@ P1_DIAL_EXT=Right Jaleco Shooter / Horizontal - Shooter 1-2 0 10 0 248x224 - gamename=Formation Z -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=In the kit, it was optional to have the buttons mirrored on both sides of the joystick. Used 8-way leaf joysticks Holding the laser button down gives the player one stronger shot. Holding the jump button down transforms the player between a robot and an airplane. Unlike most side-scroll shooters with only shoot straight sideways, you shoot diagonally when the joystick is pushed up or down. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser / Hold for Energy -P1_BUTTON2=Jump Button / Hold to Transform -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + fort2ba.zip Fortress 2 Blue Arcade (Korea) (ver 1.00 / pcb ver 3.05) - Fortress 2 Blue Arcade (Korea) (ver 1.00 / pcb ver 3.05) - - wor - fort2b.zip Mame Fortress 2 Blue Arcade (c) 2001 Eolith. - TECHNICAL - Eolith 32 bits hardware: Gradation 2D system Main CPU : Hyperstone E1-32N @ 45 or 50 MHz Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(3 - - media/box-3D/fort2b.png - media/video/fort2b.mp4 - media/mixrbv2/fort2b.png - 2001 @@ -83833,33 +51506,26 @@ P1_JOYSTICK_RIGHT=Right Eolith Shooter / Missile Command Like - Shooter 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| fort2b.zip Fortress 2 Blue Arcade (World) (ver 1.01 / pcb ver 3.05) - Fortress 2 Blue Arcade (World) (ver 1.01 / pcb ver 3.05) - - wor - 0 Mame Fortress 2 Blue Arcade (c) 2001 Eolith. - TECHNICAL - Eolith 32 bits hardware: Gradation 2D system Main CPU : Hyperstone E1-32N @ 45 or 50 MHz Sound: - CPU : 80c301/AT89c52 - General MIDI Chipset QDSP 1000 MIDI Player (80c32 CPU) - MIDI 16th Channel(3 - media/box-3D/fort2b.png - media/video/fort2b.mp4 - media/mixrbv2/fort2b.png + media/video/fort2b.mp4 + media/mixrbv2/fort2b.png 2001 @@ -83868,20 +51534,17 @@ P1_JOYSTICK_RIGHT=Right Eolith Shooter / Missile Command Like - Shooter 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + fourtraxj.zip Four Trax (Japan) - Four Trax (Japan) fourtrax.zip Namco Classics @@ -83890,11 +51553,6 @@ P1_JOYSTICK_RIGHT=Right The players must complete between three and six full laps of the track in order to win (the number is dependent on how both of the cabinets are set, as with Namco's own Final Lap). The players will also encounter between four and seven blue CPU-controlled bikes on the track, as the number is dependent on how many people are playing (seven for one player, six for two players, five for three, and four for four). - - media/box-3D/fourtrax.png - media/video/fourtrax.mp4 - media/mixrbv2/fourtrax.png - 1989 @@ -83902,20 +51560,17 @@ The players must complete between three and six full laps of the track in order Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| - + fourtraxa.zip Four Trax (US?, censored banners) - Four Trax (US?, censored banners) fourtrax.zip Namco Classics @@ -83924,11 +51579,6 @@ The players must complete between three and six full laps of the track in order The players must complete between three and six full laps of the track in order to win (the number is dependent on how both of the cabinets are set, as with Namco's own Final Lap). The players will also encounter between four and seven blue CPU-controlled bikes on the track, as the number is dependent on how many people are playing (seven for one player, six for two players, five for three, and four for four). - - media/box-3D/fourtrax.png - media/video/fourtrax.mp4 - media/mixrbv2/fourtrax.png - 1989 @@ -83936,24 +51586,18 @@ The players must complete between three and six full laps of the track in order Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| fourtrax.zip Four Trax (World) - Four Trax (World) - - wor - 0 Namco Classics @@ -83962,9 +51606,8 @@ The players must complete between three and six full laps of the track in order The players must complete between three and six full laps of the track in order to win (the number is dependent on how both of the cabinets are set, as with Namco's own Final Lap). The players will also encounter between four and seven blue CPU-controlled bikes on the track, as the number is dependent on how many people are playing (seven for one player, six for two players, five for three, and four for four). - media/box-3D/fourtrax.png - media/video/fourtrax.mp4 - media/mixrbv2/fourtrax.png + media/video/fourtrax.mp4 + media/mixrbv2/fourtrax.png 1989 @@ -83973,34 +51616,23 @@ The players must complete between three and six full laps of the track in order Namco Race 3rd Pers. view - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=1|| - + freekickb1.zip Free Kick (bootleg set 1) - Free Kick (bootleg set 1) - - wor - freekick.zip Sega Classics Free Kick is a ball and paddle game with a soccer theme. - - media/box-3D/freekick.png - media/video/freekick.mp4 - media/mixrbv2/freekick.png - 1987 @@ -84008,34 +51640,23 @@ The players must complete between three and six full laps of the track in order Nihon Systems Action / Breakout games - Action 1-2 0 14 270 256x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - + freekickb3.zip Free Kick (bootleg set 3) - Free Kick (bootleg set 3) - - wor - freekick.zip Sega Classics Free Kick is a ball and paddle game with a soccer theme. - - media/box-3D/freekick.png - media/video/freekick.mp4 - media/mixrbv2/freekick.png - 1987 @@ -84043,33 +51664,26 @@ The players must complete between three and six full laps of the track in order Nihon Systems Action / Breakout games - Action 1-2 0 14 270 256x224 - Input=Joystick 8 ways, Dial||Buttons=2|| freekick.zip Free Kick (NS6201-A 1987.10) - Free Kick (NS6201-A 1987.10) - - wor - 0 Sega Classics Free Kick is a ball and paddle game with a soccer theme. - media/box-3D/freekick.png - media/video/freekick.mp4 - media/mixrbv2/freekick.png + media/video/freekick.mp4 + media/mixrbv2/freekick.png 1987 @@ -84078,34 +51692,23 @@ The players must complete between three and six full laps of the track in order Nihon Systems Action / Breakout games - Action 1-2 0 14 270 256x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - + freekicka.zip Free Kick (NS6201-A 1987.9) - Free Kick (NS6201-A 1987.9) - - wor - freekick.zip Sega Classics Free Kick is a ball and paddle game with a soccer theme. - - media/box-3D/freekick.png - media/video/freekick.mp4 - media/mixrbv2/freekick.png - 1987 @@ -84113,33 +51716,26 @@ The players must complete between three and six full laps of the track in order Nihon Systems Action / Breakout games - Action 1-2 0 14 270 256x224 - Input=Joystick 8 ways, Dial||Buttons=2|| freeze.zip Freeze - Freeze - - wor - 0 Cinematronics A man trapped in the Arctic tries to make his escape armed with only a flamethrower and a jetpack. He must remember to recharge his flamethrower and jetpack by collecting gems. - media/box-3D/freeze.png - media/video/freeze.mp4 - media/mixrbv2/freeze.png + media/video/freeze.mp4 + media/mixrbv2/freeze.png 1984 @@ -84153,17 +51749,12 @@ The players must complete between three and six full laps of the track in order 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| frenzy.zip Frenzy (revision RA1) - Frenzy (revision RA1) - - wor - 0 Mame @@ -84172,9 +51763,8 @@ The players must complete between three and six full laps of the track in order The object is to shoot all the robots, and then escape out of the room through one of the doorways. Like its prequel, Frenzy consist of 64000 levels. Once all 64000 have been cleared the game will crash. - media/box-3D/frenzy.png - media/video/frenzy.mp4 - media/mixrbv2/frenzy.png + media/video/frenzy.mp4 + media/mixrbv2/frenzy.png 1981 @@ -84183,50 +51773,26 @@ The object is to shoot all the robots, and then escape out of the room through o Stern Electronics Action - Action / Labyrinth 1-2 0 6 0 256x224 - gamename=Frenzy -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Sequel to Berzerk. An interesting feature of the game is that the fire button only works when the player is moving. Also, this game allows you and enemies to shoot out wall segments and move/shoot through them. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| friskyt.zip Frisky Tom (set 1) - Frisky Tom (set 1) - - wor - 0 Nichibutsu You play the plumber Frisky Tom who is trying to get water from the top tank to a shower tank below. Mice interfere with your plans by stealing pipes blowing-up pipes and by biting Tom. If Tom fills enough water the shower tank, he advances to the next level. Depending upon how much water is in the tank, a woman in a bath tub will appear as an interlude between levels. - media/box-3D/friskyt.png - media/video/friskyt.mp4 - media/mixrbv2/friskyt.png + media/video/friskyt.mp4 + media/mixrbv2/friskyt.png 1981 @@ -84235,34 +51801,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Action - Action / Climbing 1 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=0 Coins: 2|| - + friskyta.zip Frisky Tom (set 2) - Frisky Tom (set 2) - - wor - friskyt.zip Nichibutsu You play the plumber Frisky Tom who is trying to get water from the top tank to a shower tank below. Mice interfere with your plans by stealing pipes blowing-up pipes and by biting Tom. If Tom fills enough water the shower tank, he advances to the next level. Depending upon how much water is in the tank, a woman in a bath tub will appear as an interlude between levels. - - media/box-3D/friskyt.png - media/video/friskyt.mp4 - media/mixrbv2/friskyt.png - 1981 @@ -84270,34 +51825,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Action - Action / Climbing 1 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=0 Coins: 2|| - + friskytb.zip Frisky Tom (set 3, encrypted) - Frisky Tom (set 3, encrypted) - - wor - friskyt.zip Nichibutsu You play the plumber Frisky Tom who is trying to get water from the top tank to a shower tank below. Mice interfere with your plans by stealing pipes blowing-up pipes and by biting Tom. If Tom fills enough water the shower tank, he advances to the next level. Depending upon how much water is in the tank, a woman in a bath tub will appear as an interlude between levels. - - media/box-3D/friskyt.png - media/video/friskyt.mp4 - media/mixrbv2/friskyt.png - 1981 @@ -84305,24 +51849,18 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Action - Action / Climbing 1 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=0 Coins: 2|| - + froggers.zip Frog - Frog - - wor - frogger.zip Konami Classics @@ -84330,11 +51868,6 @@ P1_JOYSTICK_RIGHT=Right A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes. - - media/box-3D/frogger.png - media/video/frogger.mp4 - media/mixrbv2/frogger.png - 1981 @@ -84342,40 +51875,18 @@ A round is completed once five frogs have been guided safely home, after which t Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - gamename=Frogger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| fspiderb.zip Frog & Spiders (bootleg?) - Frog & Spiders (bootleg?) - - wor - 0 Taito Classics @@ -84384,9 +51895,8 @@ P1_JOYSTICK_UP=Up Players move the frog left and right, having one button to shoot and one for jumping. Shooting a spider once knocks it down from the web, at which point the player can shoot it again or jump to eat it, which grants bonus points. You also get bonus points at the end of each round for protecting other insects caught on the web and receiving a 200 point penalty for each other insect shot down. - media/box-3D/fspiderb.png - media/video/fspiderb.mp4 - media/mixrbv2/fspiderb.png + media/video/fspiderb.mp4 + media/mixrbv2/fspiderb.png 1981 @@ -84394,24 +51904,18 @@ Players move the frog left and right, having one button to shoot and one for jum Taito Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + frogg.zip Frog (bootleg on Galaxian hardware) - Frog (bootleg on Galaxian hardware) - - wor - frogger.zip Konami Classics @@ -84419,11 +51923,6 @@ Players move the frog left and right, having one button to shoot and one for jum A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes. - - media/box-3D/frogger.png - media/video/frogger.mp4 - media/mixrbv2/frogger.png - 1981 @@ -84431,40 +51930,18 @@ A round is completed once five frogs have been guided safely home, after which t Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - gamename=Frogger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| - - + + frogf.zip Frog (Falcon bootleg) - Frog (Falcon bootleg) - - wor - frogger.zip Konami Classics @@ -84472,11 +51949,6 @@ P1_JOYSTICK_UP=Up A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes. - - media/box-3D/frogger.png - media/video/frogger.mp4 - media/mixrbv2/frogger.png - 1981 @@ -84484,36 +51956,17 @@ A round is completed once five frogs have been guided safely home, after which t Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - gamename=Frogger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| cps1frog.zip Frog Feast (CPS-1) - Frog Feast (CPS-1) 0 Capcom Play System @@ -84522,9 +51975,8 @@ P1_JOYSTICK_UP=Up The game concept is pretty simple: 2 Frogs who have to eat as much insects as possible in a limited time. - media/box-3D/cps1frog.png - media/video/cps1frog.mp4 - media/mixrbv2/cps1frog.png + media/video/cps1frog.mp4 + media/mixrbv2/cps1frog.png 2006 @@ -84543,7 +51995,6 @@ The game concept is pretty simple: 2 Frogs who have to eat as much insects as po ngfrog.zip Frog Feast (Neo Geo) - Frog Feast (Neo Geo) 0 Neo-Geo @@ -84552,9 +52003,8 @@ The game concept is pretty simple: 2 Frogs who have to eat as much insects as po The game concept is pretty simple: 2 Frogs who have to eat as much insects as possible in a limited time. - media/box-3D/ngfrog.png - media/video/ngfrog.mp4 - media/mixrbv2/ngfrog.png + media/video/ngfrog.mp4 + media/mixrbv2/ngfrog.png 2006 @@ -84573,7 +52023,6 @@ The game concept is pretty simple: 2 Frogs who have to eat as much insects as po pgmfrog.zip Frog Feast (PGM) - Frog Feast (PGM) 0 Neo-Geo @@ -84582,9 +52031,8 @@ The game concept is pretty simple: 2 Frogs who have to eat as much insects as po The game concept is pretty simple: 2 Frogs who have to eat as much insects as possible in a limited time. - media/box-3D/pgmfrog.png - media/video/pgmfrog.mp4 - media/mixrbv2/pgmfrog.png + media/video/pgmfrog.mp4 + media/mixrbv2/pgmfrog.png 2006 @@ -84603,11 +52051,7 @@ The game concept is pretty simple: 2 Frogs who have to eat as much insects as po frogger.zip Frogger - Frogger - - wor - 0 Konami Classics @@ -84616,9 +52060,8 @@ The game concept is pretty simple: 2 Frogs who have to eat as much insects as po A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes. - media/box-3D/frogger.png - media/video/frogger.mp4 - media/mixrbv2/frogger.png + media/video/frogger.mp4 + media/mixrbv2/frogger.png 1981 @@ -84627,40 +52070,18 @@ A round is completed once five frogs have been guided safely home, after which t Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - gamename=Frogger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| - - + + froggermc.zip Frogger (Moon Cresta hardware) - Frogger (Moon Cresta hardware) - - wor - frogger.zip Konami Classics @@ -84668,11 +52089,6 @@ P1_JOYSTICK_UP=Up A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes. - - media/box-3D/frogger.png - media/video/frogger.mp4 - media/mixrbv2/frogger.png - 1981 @@ -84680,40 +52096,18 @@ A round is completed once five frogs have been guided safely home, after which t Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - gamename=Frogger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| - - + + froggrs.zip Frogger (Scramble hardware) - Frogger (Scramble hardware) - - wor - frogger.zip Konami Classics @@ -84721,11 +52115,6 @@ P1_JOYSTICK_UP=Up A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes. - - media/box-3D/frogger.png - media/video/frogger.mp4 - media/mixrbv2/frogger.png - 1981 @@ -84733,40 +52122,18 @@ A round is completed once five frogs have been guided safely home, after which t Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - gamename=Frogger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| - - + + froggers1.zip Frogger (Sega set 1) - Frogger (Sega set 1) - - wor - frogger.zip Konami Classics @@ -84774,11 +52141,6 @@ P1_JOYSTICK_UP=Up A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes. - - media/box-3D/frogger.png - media/video/frogger.mp4 - media/mixrbv2/frogger.png - 1981 @@ -84786,40 +52148,18 @@ A round is completed once five frogs have been guided safely home, after which t Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - gamename=Frogger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| - - + + froggers2.zip Frogger (Sega set 2) - Frogger (Sega set 2) - - wor - frogger.zip Konami Classics @@ -84827,11 +52167,6 @@ P1_JOYSTICK_UP=Up A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes. - - media/box-3D/frogger.png - media/video/frogger.mp4 - media/mixrbv2/frogger.png - 1981 @@ -84839,40 +52174,18 @@ A round is completed once five frogs have been guided safely home, after which t Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - gamename=Frogger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| - - + + froggers3.zip Frogger (Sega set 3) - Frogger (Sega set 3) - - wor - frogger.zip Konami Classics @@ -84880,11 +52193,6 @@ P1_JOYSTICK_UP=Up A round is completed once five frogs have been guided safely home, after which the next round begins with an increased level of difficulty. This includes faster-moving vehicles on the road section and new, deadly hazards on the river section, including crocodiles, otters and snakes. - - media/box-3D/frogger.png - media/video/frogger.mp4 - media/mixrbv2/frogger.png - 1981 @@ -84892,40 +52200,18 @@ A round is completed once five frogs have been guided safely home, after which t Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - gamename=Frogger -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| frontlin.zip Front Line (set 1) - Front Line (set 1) - - wor - 0 Taito Classics @@ -84934,9 +52220,8 @@ P1_JOYSTICK_UP=Up The journey begins slowly with the player armed with a gun (special Gun Control) and hand grenades. Quickly he becomes a target for enemy soldiers who also have guns and grenades. Moving faster, he races past trees that hide the enemy who now unleash an ambush barrage of bullets and bombs. Even the ground he races over has been booby-trapped with land mines. - media/box-3D/frontlin.png - media/video/frontlin.mp4 - media/mixrbv2/frontlin.png + media/video/frontlin.mp4 + media/mixrbv2/frontlin.png 1982 @@ -84945,42 +52230,17 @@ The journey begins slowly with the player armed with a gun (special Gun Control) Taito Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Front Line -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game, along with Wild Western and Tin Star, used a unique controller. The Actual game uses a '8 way push to fire' spinner. The 'spinner' actually used a cam to engage one or two of the 4 microswitches below the control panel. So if you have a real spinner then don't expect to use it with this game. MAME emulates this like a dual 8-way joystick game. This set-up works well for the original controls, but poorly for anything else. Note: Spinners and rotary joysticks can not be used in MAME for this game. In the tank stages, use grenades to enter the blue tank. Exit the tank when it is hit. Use the spinner to rotate and fire the tank turret. -P1NumButtons=2 -P1Controls=Misc+other|Dual 8-way Joysticks+doublejoy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_BUTTON2=Tank/Grenade -P1_JOYSTICKLEFT_DOWN=Aim Down -P1_JOYSTICKLEFT_UP=Aim Up -P1_JOYSTICKLEFT_LEFT=Aim Left -P1_JOYSTICKLEFT_RIGHT=Aim Right -P1_JOYSTICKRIGHT_UP=Up -P1_JOYSTICKRIGHT_DOWN=Down -P1_JOYSTICKRIGHT_LEFT=Left -P1_JOYSTICKRIGHT_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White|| - + frontlina.zip Front Line (set 2) - Front Line (set 2) frontlin.zip Taito Classics @@ -84989,11 +52249,6 @@ P1_JOYSTICKRIGHT_RIGHT=Right The journey begins slowly with the player armed with a gun (special Gun Control) and hand grenades. Quickly he becomes a target for enemy soldiers who also have guns and grenades. Moving faster, he races past trees that hide the enemy who now unleash an ambush barrage of bullets and bombs. Even the ground he races over has been booby-trapped with land mines. - - media/box-3D/frontlin.png - media/video/frontlin.mp4 - media/mixrbv2/frontlin.png - 1982 @@ -85001,56 +52256,23 @@ The journey begins slowly with the player armed with a gun (special Gun Control) Taito Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Front Line -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game, along with Wild Western and Tin Star, used a unique controller. The Actual game uses a '8 way push to fire' spinner. The 'spinner' actually used a cam to engage one or two of the 4 microswitches below the control panel. So if you have a real spinner then don't expect to use it with this game. MAME emulates this like a dual 8-way joystick game. This set-up works well for the original controls, but poorly for anything else. Note: Spinners and rotary joysticks can not be used in MAME for this game. In the tank stages, use grenades to enter the blue tank. Exit the tank when it is hit. Use the spinner to rotate and fire the tank turret. -P1NumButtons=2 -P1Controls=Misc+other|Dual 8-way Joysticks+doublejoy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_BUTTON2=Tank/Grenade -P1_JOYSTICKLEFT_DOWN=Aim Down -P1_JOYSTICKLEFT_UP=Aim Up -P1_JOYSTICKLEFT_LEFT=Aim Left -P1_JOYSTICKLEFT_RIGHT=Aim Right -P1_JOYSTICKRIGHT_UP=Up -P1_JOYSTICKRIGHT_DOWN=Down -P1_JOYSTICKRIGHT_LEFT=Left -P1_JOYSTICKRIGHT_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White|| - + fjbuster.zip Fujiyama Buster (Japan) - Fujiyama Buster (Japan) - - jp - shogwarr.zip Kaneko Shogun Warriors plays similarly to some other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. It is controlled with an 8-way joystick and 4 buttons that perform weak and strong versions of punches and kicks. In one player mode, after selecting a character, the arcade randomly selects an opponent. The opponent order goes randomly and always leaves the last four bosses in a certain order. Some characters stabbed by ones armed with katanas or other sharp weapons can cause blood to spurt out, which became popularized a few months later by Midway's Mortal Kombat. The main unique feature of Shogun Warriors is its "grabbing system". When the player is grabbed by the opponent, the grabber must move the joystick left and right to make it more difficult for his opponent to escape, while the one being grabbed must rapidly press any or all buttons to make it easier to escape. - - media/box-3D/shogwarr.png - media/video/shogwarr.mp4 - media/mixrbv2/shogwarr.png - 1992 @@ -85058,34 +52280,23 @@ P1_JOYSTICKRIGHT_RIGHT=Right Kaneko Fight / Versus - Fight 1-2 0 8 0 256x224 - Input=Joystick 8 ways||Buttons=4|| - + fullthrl.zip Full Throttle (Japan) - Full Throttle (Japan) - - jp - topspeed.zip Taito Classics A driving game very similar to "Out Run", except for the addition of the nitro boost button. - - media/box-3D/topspeed.png - media/video/topspeed.mp4 - media/mixrbv2/topspeed.png - 1987 @@ -85093,51 +52304,26 @@ P1_JOYSTICKRIGHT_RIGHT=Right Taito Race 3rd Pers. view - Race, Driving 1 0 10 0 320x240 - gamename=Top Speed (World) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game has a ton of extra inputs that show up do to a digital hack. Ignore them as buttons 1-4 is all you need. -P1NumButtons=4 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON4|Pedal (Microswitch)+button+P1_BUTTON1|Pedal (Microswitch)+button+P1_BUTTON2 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Nitro -P1_BUTTON4=Hi / Lo -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Red||P1_BUTTON4=Black||P1_PADDLE=Black|| funkybee.zip Funky Bee - Funky Bee - - wor - 0 Mame In this game, the player is a bee with a stinger. You fly over flowers for points and must avoid the trees and fires as well as the enemy bugs. You may use your stinger to kill bugs, but only one stinger is allowed on the screen at a time. - media/box-3D/funkybee.png - media/video/funkybee.mp4 - media/mixrbv2/funkybee.png + media/video/funkybee.mp4 + media/mixrbv2/funkybee.png 1982 @@ -85146,34 +52332,23 @@ P1_PADDLE_EXT=Right Orca Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 236x224 - Input=Joystick 8 ways||Buttons=1|| - + funkybeeb.zip Funky Bee (bootleg, harder) - Funky Bee (bootleg, harder) - - wor - funkybee.zip Mame In this game, the player is a bee with a stinger. You fly over flowers for points and must avoid the trees and fires as well as the enemy bugs. You may use your stinger to kill bugs, but only one stinger is allowed on the screen at a time. - - media/box-3D/funkybee.png - media/video/funkybee.mp4 - media/mixrbv2/funkybee.png - 1982 @@ -85181,24 +52356,18 @@ P1_PADDLE_EXT=Right Orca Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 236x224 - Input=Joystick 8 ways||Buttons=1|| fnkyfish.zip Funky Fish - Funky Fish - - wor - 0 Atari Classics @@ -85207,9 +52376,8 @@ P1_PADDLE_EXT=Right Our &#039;fishy&#039; protagonist must attack groups of small fish that are defending a monster. Shoot bubbles at the fish until they change to fruit. If you don&#039;t eat the fruit it will fall to the seabed and awaken a sleeping seashell that releases a sea horse to attack you. - media/box-3D/fnkyfish.png - media/video/fnkyfish.mp4 - media/mixrbv2/fnkyfish.png + media/video/fnkyfish.mp4 + media/mixrbv2/fnkyfish.png 1981 @@ -85218,34 +52386,23 @@ Our &#039;fishy&#039; protagonist must attack groups of small fish that Sunsoft Shooter / Horizontal - Shooter 1-2 0 10 270 512x240 - Input=Joystick 8 ways||Buttons=1|| - + funkyjetj.zip Funky Jet (Japan, rev 2) - Funky Jet (Japan, rev 2) - - jp - funkyjet.zip Data East Classics In this game, you play with a character who has a jet-pack on his back (enabling him to fly in the air), while he is punching the badguys. - - media/box-3D/funkyjet.png - media/video/funkyjet.mp4 - media/mixrbv2/funkyjet.png - 1992 @@ -85253,31 +52410,23 @@ Our &#039;fishy&#039; protagonist must attack groups of small fish that Data East Platform / Run Jump - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + funkyjeta2.zip Funky Jet (Korea, prototype?) - Funky Jet (Korea, prototype?) funkyjet.zip Data East Classics In this game, you play with a character who has a jet-pack on his back (enabling him to fly in the air), while he is punching the badguys. - - media/box-3D/funkyjet.png - media/video/funkyjet.mp4 - media/mixrbv2/funkyjet.png - 1992 @@ -85285,34 +52434,23 @@ Our &#039;fishy&#039; protagonist must attack groups of small fish that Data East Platform / Run Jump - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + funkyjeta.zip Funky Jet (World) - Funky Jet (World) - - wor - funkyjet.zip Data East Classics In this game, you play with a character who has a jet-pack on his back (enabling him to fly in the air), while he is punching the badguys. - - media/box-3D/funkyjet.png - media/video/funkyjet.mp4 - media/mixrbv2/funkyjet.png - 1992 @@ -85320,33 +52458,26 @@ Our &#039;fishy&#039; protagonist must attack groups of small fish that Data East Platform / Run Jump - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| funkyjet.zip Funky Jet (World, rev 1) - Funky Jet (World, rev 1) - - wor - 0 Data East Classics In this game, you play with a character who has a jet-pack on his back (enabling him to fly in the air), while he is punching the badguys. - media/box-3D/funkyjet.png - media/video/funkyjet.mp4 - media/mixrbv2/funkyjet.png + media/video/funkyjet.mp4 + media/mixrbv2/funkyjet.png 1992 @@ -85355,33 +52486,26 @@ Our &#039;fishy&#039; protagonist must attack groups of small fish that Data East Platform / Run Jump - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| funybubl.zip Funny Bubble - Funny Bubble - - wor - 0 Comad Funny Bubble is an adult version of "Puzz Loop" with various backgrounds featuring topless girls. - media/box-3D/funybubl.png - media/video/funybubl.mp4 - media/mixrbv2/funybubl.png + media/video/funybubl.mp4 + media/mixrbv2/funybubl.png 1999 @@ -85389,7 +52513,6 @@ Our &#039;fishy&#039; protagonist must attack groups of small fish that In Chang Electronic Co Puzzle-Game / Throw - Puzzle-Game 1-2 0 @@ -85397,32 +52520,22 @@ Our &#039;fishy&#039; protagonist must attack groups of small fish that 0 320x224 - + funybublc.zip Funny Bubble (Comad version) - Funny Bubble (Comad version) - - wor - funybubl.zip Comad Funny Bubble is an adult version of "Puzz Loop" with various backgrounds featuring topless girls. - - media/box-3D/funybubl.png - media/video/funybubl.mp4 - media/mixrbv2/funybubl.png - 1999 In Chang Electronic Co Puzzle-Game / Throw - Puzzle-Game 1-2 0 @@ -85430,25 +52543,16 @@ Our &#039;fishy&#039; protagonist must attack groups of small fish that 0 320x224 - + funnymou.zip Funny Mouse (Japan) - Funny Mouse (Japan) - - jp - suprmous.zip Taito Classics In Super Mouse, you are a mouse collecting a stash of food that happens to be scattered around the house. Opposing you are cats and cobras, which pop up out of nowhere. You're not exactly helpless, though. You have balloon bombs which you can lay and detonate, rocks on top of the house to drop, floors that move across when you step on them and pools of water under bridges which you open by walking over them. All these can kill cats and cobras, if you use them right. - - media/box-3D/suprmous.png - media/video/suprmous.mp4 - media/mixrbv2/suprmous.png - 1982 @@ -85456,24 +52560,18 @@ Our &#039;fishy&#039; protagonist must attack groups of small fish that Taito Platform / Run Jump - Platform 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| futspy.zip Future Spy - Future Spy - - wor - 0 Sega Classics @@ -85482,9 +52580,8 @@ Our &#039;fishy&#039; protagonist must attack groups of small fish that Like Zaxxon it is a isometric shoot-'em-up, but unlike Zaxxon the player does not spend time adjusting the height of his ship (or plane in this circumstance). One button fires at air targets while another drops bombs on ground targets. - media/box-3D/futspy.png - media/video/futspy.mp4 - media/mixrbv2/futspy.png + media/video/futspy.mp4 + media/mixrbv2/futspy.png 1984 @@ -85493,42 +52590,18 @@ Like Zaxxon it is a isometric shoot-'em-up, but unlike Zaxxon the player does no SEGA Shoot'em Up - Shoot'em up / Diagonal 1-2 0 10 270 256x224 - gamename=Future Spy (315-5061) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The control panel on this game improperly labeled the bomb button as fire since the top button is the primary weapon. -P1NumButtons=2 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_BUTTON2=Fire (Bomb) -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + glocu.zip G-LOC Air Battle (US) - G-LOC Air Battle (US) - - us - gloc.zip Sega Classics @@ -85536,11 +52609,6 @@ P1_JOYSTICK_RIGHT=Right The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending. - - media/box-3D/gloc.png - media/video/gloc.mp4 - media/mixrbv2/gloc.png - 1990 @@ -85548,45 +52616,18 @@ The object of the game is to shoot a set number of enemy planes as they approach SEGA Shooter / Plane, 1st person - Shooter 1 0 16 0 320x224 - gamename=G-LOC Air Battle (US) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz+P1_BUTTON3 -P1_BUTTON1=Vulcan - Gun -P1_BUTTON2=Missile -P1_BUTTON3=Afterburner -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Z=Speed Up -P1_AD_STICK_Z_EXT=Slow Down - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_STICK=White|| gloc.zip G-LOC Air Battle (World) - G-LOC Air Battle (World) - - wor - 0 Sega Classics @@ -85595,9 +52636,8 @@ P1_AD_STICK_Z_EXT=Slow Down The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending. - media/box-3D/gloc.png - media/video/gloc.mp4 - media/mixrbv2/gloc.png + media/video/gloc.mp4 + media/mixrbv2/gloc.png 1990 @@ -85606,41 +52646,17 @@ The object of the game is to shoot a set number of enemy planes as they approach SEGA Shooter / Plane, 1st person - Shooter 1 0 16 0 320x224 - gamename=G-LOC Air Battle (US) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz+P1_BUTTON3 -P1_BUTTON1=Vulcan - Gun -P1_BUTTON2=Missile -P1_BUTTON3=Afterburner -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Z=Speed Up -P1_AD_STICK_Z_EXT=Slow Down - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_STICK=White|| - - + + glocr360j.zip G-LOC R360 (Japan) - G-LOC R360 (Japan) gloc.zip Sega Classics @@ -85649,11 +52665,6 @@ P1_AD_STICK_Z_EXT=Slow Down The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending. - - media/box-3D/gloc.png - media/video/gloc.mp4 - media/mixrbv2/gloc.png - 1990 @@ -85661,45 +52672,18 @@ The object of the game is to shoot a set number of enemy planes as they approach SEGA Shooter / Plane, 1st person - Shooter 1 0 16 0 320x224 - gamename=G-LOC Air Battle (US) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz+P1_BUTTON3 -P1_BUTTON1=Vulcan - Gun -P1_BUTTON2=Missile -P1_BUTTON3=Afterburner -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Z=Speed Up -P1_AD_STICK_Z_EXT=Slow Down - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_STICK=White|| - - + + glocr360.zip G-LOC R360 (World) - G-LOC R360 (World) - - wor - gloc.zip Sega Classics @@ -85707,11 +52691,6 @@ P1_AD_STICK_Z_EXT=Slow Down The object of the game is to shoot a set number of enemy planes as they approach from front and behind; rolling and swerving to avoid incoming enemy fire. Certain stages feature ground-based enemy installations which must also be destroyed. The player's jet fighter is armed with both a machine gun, and a limited supply of missiles which can be 'locked-on' to enemy targets. G-Loc's levels take the player through a variety of different landscapes, including wide, rolling plains and rock-strewn canyons. Later in the game, the player must attempt to land their fighter onto an aircraft carrier. Failure to do so results in the game ending. - - media/box-3D/gloc.png - media/video/gloc.mp4 - media/mixrbv2/gloc.png - 1990 @@ -85719,45 +52698,18 @@ The object of the game is to shoot a set number of enemy planes as they approach SEGA Shooter / Plane, 1st person - Shooter 1 0 16 0 320x224 - gamename=G-LOC Air Battle (US) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz+P1_BUTTON3 -P1_BUTTON1=Vulcan - Gun -P1_BUTTON2=Missile -P1_BUTTON3=Afterburner -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Z=Speed Up -P1_AD_STICK_Z_EXT=Slow Down - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_STICK=White|| gstream.zip G-Stream G2020 - G-Stream G2020 - - wor - 0 Mame @@ -85773,9 +52725,8 @@ Points are awarded by picking up medals which are released from shot down enemie When enough medals have been picked up a 'void' bomb becomes available which when released (hold down main shot) will create a circular void. Enemy bullets which hit this void are transformed into medals. If you place your ship inside this void it becomes invulnerable. - media/box-3D/gstream.png - media/video/gstream.mp4 - media/mixrbv2/gstream.png + media/video/gstream.mp4 + media/mixrbv2/gstream.png 2002 @@ -85784,34 +52735,23 @@ When enough medals have been picked up a 'void' bomb becomes available which whe Oriental Soft Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=4|| - + gijoea.zip G.I. Joe (Asia, AA) - G.I. Joe (Asia, AA) - - wor - gijoe.zip Konami Classics Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them. - - media/box-3D/gijoe.png - media/video/gijoe.mp4 - media/mixrbv2/gijoe.png - 1992 @@ -85819,52 +52759,23 @@ When enough medals have been picked up a 'void' bomb becomes available which whe Konami Shooter / 3rd person - Shooter 1-4 0 14 0 288x224 - gamename=G.I. Joe (World, EAB, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Super Weapon -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + gijoej.zip G.I. Joe (Japan, JAA) - G.I. Joe (Japan, JAA) - - jp - gijoe.zip Konami Classics Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them. - - media/box-3D/gijoe.png - media/video/gijoe.mp4 - media/mixrbv2/gijoe.png - 1992 @@ -85872,49 +52783,23 @@ P1_JOYSTICK_UP=Up Konami Shooter / 3rd person - Shooter 1-4 0 14 0 288x224 - gamename=G.I. Joe (World, EAB, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Super Weapon -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + gijoeua.zip G.I. Joe (US, UAA) - G.I. Joe (US, UAA) gijoe.zip Konami Classics Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them. - - media/box-3D/gijoe.png - media/video/gijoe.mp4 - media/mixrbv2/gijoe.png - 1992 @@ -85922,52 +52807,23 @@ P1_JOYSTICK_UP=Up Konami Shooter / 3rd person - Shooter 1-4 0 14 0 288x224 - gamename=G.I. Joe (World, EAB, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Super Weapon -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + gijoeu.zip G.I. Joe (US, UAB) - G.I. Joe (US, UAB) - - us - gijoe.zip Konami Classics Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them. - - media/box-3D/gijoe.png - media/video/gijoe.mp4 - media/mixrbv2/gijoe.png - 1992 @@ -85975,51 +52831,26 @@ P1_JOYSTICK_UP=Up Konami Shooter / 3rd person - Shooter 1-4 0 14 0 288x224 - gamename=G.I. Joe (World, EAB, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Super Weapon -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| gijoe.zip G.I. Joe (World, EAB, set 1) - G.I. Joe (World, EAB, set 1) - - wor - 0 Konami Classics Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them. - media/box-3D/gijoe.png - media/video/gijoe.mp4 - media/mixrbv2/gijoe.png + media/video/gijoe.mp4 + media/mixrbv2/gijoe.png 1992 @@ -86028,52 +52859,23 @@ P1_JOYSTICK_UP=Up Konami Shooter / 3rd person - Shooter 1-4 0 14 0 288x224 - gamename=G.I. Joe (World, EAB, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Super Weapon -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + gijoeea.zip G.I. Joe (World, EB8, prototype?) - G.I. Joe (World, EB8, prototype?) - - wor - gijoe.zip Konami Classics Soldiers fight in a futuristic war against the army of an evil emperor. Unlike most army themed games, even trees and buildings can be destroyed if enough bullets are pumped into them. - - media/box-3D/gijoe.png - media/video/gijoe.mp4 - media/mixrbv2/gijoe.png - 1992 @@ -86081,42 +52883,18 @@ P1_JOYSTICK_UP=Up Konami Shooter / 3rd person - Shooter 1-4 0 14 0 288x224 - gamename=G.I. Joe (World, EAB, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Super Weapon -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| gaialast.zip Gaia - The Last Choice of Earth - Gaia - The Last Choice of Earth - - wor - 0 SemiCom @@ -86125,9 +52903,8 @@ P1_JOYSTICK_UP=Up - media/box-3D/gaialast.png - media/video/gaialast.mp4 - media/mixrbv2/gaialast.png + media/video/gaialast.mp4 + media/mixrbv2/gaialast.png 1999 @@ -86136,24 +52913,18 @@ P1_JOYSTICK_UP=Up SemiCom Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 308x224 - Input=Joystick 8 ways||Buttons=3|| gaia.zip Gaia Crusaders - Gaia Crusaders - - wor - 0 Atlus @@ -86170,37 +52941,28 @@ Gaia Crusaders is heavily influenced by another scrolling beat-em-up, Capcom's 1 - media/box-3D/gaia.png - media/video/gaia.mp4 - media/mixrbv2/gaia.png + media/video/gaia.mp4 + media/mixrbv2/gaia.png - 1999 1999 Noise Factory Noise Factory Fight / 2.5D - Fight - Beat'em Up 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| gaiapols.zip Gaiapolis (ver EAF) - Gaiapolis (ver EAF) - - wor - 0 Konami Classics @@ -86209,9 +52971,8 @@ Gaia Crusaders is heavily influenced by another scrolling beat-em-up, Capcom's 1 This game features a password system that allows players to continue the game where they left it. - media/box-3D/gaiapols.png - media/video/gaiapols.mp4 - media/mixrbv2/gaiapols.png + media/video/gaiapols.mp4 + media/mixrbv2/gaiapols.png 1993 @@ -86220,25 +52981,18 @@ This game features a password system that allows players to continue the game wh Konami Fight / Vertical - Fight 1-2 0 12 270 376x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=White||P2_JOYSTICK=Black|| - + gaiapolsj.zip Gaiapolis (ver JAF) - Gaiapolis (ver JAF) - - wor - gaiapols.zip Konami Classics @@ -86246,11 +53000,6 @@ This game features a password system that allows players to continue the game wh This game features a password system that allows players to continue the game where they left it. - - media/box-3D/gaiapols.png - media/video/gaiapols.mp4 - media/mixrbv2/gaiapols.png - 1993 @@ -86258,25 +53007,18 @@ This game features a password system that allows players to continue the game wh Konami Fight / Vertical - Fight 1-2 0 12 270 376x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=White||P2_JOYSTICK=Black|| - + gaiapolsu.zip Gaiapolis (ver UAF) - Gaiapolis (ver UAF) - - wor - gaiapols.zip Konami Classics @@ -86284,11 +53026,6 @@ This game features a password system that allows players to continue the game wh This game features a password system that allows players to continue the game where they left it. - - media/box-3D/gaiapols.png - media/video/gaiapols.mp4 - media/mixrbv2/gaiapols.png - 1993 @@ -86296,35 +53033,23 @@ This game features a password system that allows players to continue the game wh Konami Fight / Vertical - Fight 1-2 0 12 270 376x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=White||P2_JOYSTICK=Black|| - + ggroundj.zip Gain Ground (Japan, 2 Players, Floppy Based, FD1094 317-0058-03b) - Gain Ground (Japan, 2 Players, Floppy Based, FD1094 317-0058-03b) - - jp - gground.zip Sega Classics Gain Ground is a one or two player shoot-em-up featuring single screen levels, in which players must rescue lost troops before making their way to the exit. Players can choose to play as any one of three different characters; each with their own unique weapons, strengths and weaknesses. Time is a factor in this game and all troops that do not enter the exit will be lost. All rescued troops will join the player's ranks as bonus players. The levels take players through fields, castles, forests, forts etc. - - media/box-3D/gground.png - media/video/gground.mp4 - media/mixrbv2/gground.png - 1988 @@ -86332,51 +53057,26 @@ This game features a password system that allows players to continue the game wh SEGA Shooter / Run and Gun - Shooter 1-3 0 14 270 496x384 - gamename=Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=It should be noted that the joystick had the simple label of 'Select Warrior / Move Player' -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Magic Weapon -P1_BUTTON2=special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Black|| gground.zip Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A) - Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A) - - wor - 0 Sega Classics Gain Ground is a one or two player shoot-em-up featuring single screen levels, in which players must rescue lost troops before making their way to the exit. Players can choose to play as any one of three different characters; each with their own unique weapons, strengths and weaknesses. Time is a factor in this game and all troops that do not enter the exit will be lost. All rescued troops will join the player's ranks as bonus players. The levels take players through fields, castles, forests, forts etc. - media/box-3D/gground.png - media/video/gground.mp4 - media/mixrbv2/gground.png + media/video/gground.mp4 + media/mixrbv2/gground.png 1988 @@ -86385,42 +53085,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Run and Gun - Shooter 1-3 0 14 270 496x384 - gamename=Gain Ground (World, 3 Players, Floppy Based, FD1094 317-0058-03d Rev A) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=It should be noted that the joystick had the simple label of 'Select Warrior / Move Player' -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Magic Weapon -P1_BUTTON2=special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Black|| galastrm.zip Galactic Storm (Japan) - Galactic Storm (Japan) - - jp - 0 Taito Classics @@ -86429,9 +53105,8 @@ P1_JOYSTICK_RIGHT=Right The player's ship is armed with a front-firing Pulse Cannon as well as the 'D Weapon'; a limited use special weapon capable of destroying several enemies at once. Players have only two of these special attacks per stage. - media/box-3D/galastrm.png - media/video/galastrm.mp4 - media/mixrbv2/galastrm.png + media/video/galastrm.mp4 + media/mixrbv2/galastrm.png 1992 @@ -86440,33 +53115,26 @@ The player's ship is armed with a front-firing Pulse Cannon as well as the 'D We Taito Shooter / Vehicle, 3rd person - Shooter 1 0 14 0 320x232 - Input=Stick||Buttons=4|| gwarrior.zip Galactic Warriors - Galactic Warriors - - wor - 0 Konami Classics An early fighter where 3 selectable robots do battle against various space enemies. - media/box-3D/gwarrior.png - media/video/gwarrior.mp4 - media/mixrbv2/gwarrior.png + media/video/gwarrior.mp4 + media/mixrbv2/gwarrior.png 1985 @@ -86475,24 +53143,18 @@ The player's ship is armed with a front-firing Pulse Cannon as well as the 'D We Konami Fight / Versus - Fight 1-2 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=3|| galaga88.zip Galaga '88 - Galaga '88 - - wor - 0 Namco Classics @@ -86512,9 +53174,8 @@ Win back captured ships. The player can win back ships captured in the Boss Gala High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game. - media/box-3D/galaga88.png - media/video/galaga88.mp4 - media/mixrbv2/galaga88.png + media/video/galaga88.mp4 + media/mixrbv2/galaga88.png 1987 @@ -86523,43 +53184,18 @@ High Score Mode. Upon completing a game, a player can enter his initials if they Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Galaga '88 -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game was marketed as a conversion for Dragon Spirit, so it used an 8-way joystick, but the vertical inputs were ignored. The game has one actual action button 'Fire' located on the left and right side of the joystick. However the PCB does have three button inputs. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_BUTTON3=N/A -P1_JOYSTICK_UP=N/A -P1_JOYSTICK_DOWN=N/A -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + galaga88a.zip Galaga '88 (02-03-88) - Galaga '88 (02-03-88) - - wor - galaga88.zip Namco Classics @@ -86578,11 +53214,6 @@ Player challenge. Each dimension has different mix of Galagans with different st Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual. High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game. - - media/box-3D/galaga88.png - media/video/galaga88.mp4 - media/mixrbv2/galaga88.png - 1987 @@ -86590,43 +53221,18 @@ High Score Mode. Upon completing a game, a player can enter his initials if they Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Galaga '88 -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game was marketed as a conversion for Dragon Spirit, so it used an 8-way joystick, but the vertical inputs were ignored. The game has one actual action button 'Fire' located on the left and right side of the joystick. However the PCB does have three button inputs. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_BUTTON3=N/A -P1_JOYSTICK_UP=N/A -P1_JOYSTICK_DOWN=N/A -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + galaga88j.zip Galaga '88 (Japan) - Galaga '88 (Japan) - - jp - galaga88.zip Namco Classics @@ -86645,11 +53251,6 @@ Player challenge. Each dimension has different mix of Galagans with different st Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual. High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game. - - media/box-3D/galaga88.png - media/video/galaga88.mp4 - media/mixrbv2/galaga88.png - 1987 @@ -86657,43 +53258,18 @@ High Score Mode. Upon completing a game, a player can enter his initials if they Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Galaga '88 -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game was marketed as a conversion for Dragon Spirit, so it used an 8-way joystick, but the vertical inputs were ignored. The game has one actual action button 'Fire' located on the left and right side of the joystick. However the PCB does have three button inputs. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_BUTTON3=N/A -P1_JOYSTICK_UP=N/A -P1_JOYSTICK_DOWN=N/A -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + galagamf.zip Galaga (Midway set 1 with fast shoot hack) - Galaga (Midway set 1 with fast shoot hack) - - wor - galaga.zip Namco Classics @@ -86701,11 +53277,6 @@ P1_JOYSTICK_RIGHT=Right Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. - - media/box-3D/galaga.png - media/video/galaga.mp4 - media/mixrbv2/galaga.png - 1981 @@ -86713,41 +53284,18 @@ Galagans fly onto the screen in a variety of formations before forming troop lin Midway Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Galaga (Namco rev. B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + galagamw.zip Galaga (Midway set 1) - Galaga (Midway set 1) - - wor - galaga.zip Namco Classics @@ -86755,11 +53303,6 @@ P1_JOYSTICK_RIGHT=Right Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. - - media/box-3D/galaga.png - media/video/galaga.mp4 - media/mixrbv2/galaga.png - 1981 @@ -86767,41 +53310,18 @@ Galagans fly onto the screen in a variety of formations before forming troop lin Midway Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Galaga (Namco rev. B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + galagamk.zip Galaga (Midway set 2) - Galaga (Midway set 2) - - wor - galaga.zip Namco Classics @@ -86809,11 +53329,6 @@ P1_JOYSTICK_RIGHT=Right Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. - - media/box-3D/galaga.png - media/video/galaga.mp4 - media/mixrbv2/galaga.png - 1981 @@ -86821,41 +53336,18 @@ Galagans fly onto the screen in a variety of formations before forming troop lin Midway Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Galaga (Namco rev. B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red|| galaga.zip Galaga (Namco rev. B) - Galaga (Namco rev. B) - - wor - 0 Namco Classics @@ -86864,9 +53356,8 @@ P1_JOYSTICK_RIGHT=Right Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. - media/box-3D/galaga.png - media/video/galaga.mp4 - media/mixrbv2/galaga.png + media/video/galaga.mp4 + media/mixrbv2/galaga.png 1981 @@ -86875,41 +53366,18 @@ Galagans fly onto the screen in a variety of formations before forming troop lin Midway Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Galaga (Namco rev. B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + galagao.zip Galaga (Namco) - Galaga (Namco) - - wor - galaga.zip Namco Classics @@ -86917,11 +53385,6 @@ P1_JOYSTICK_RIGHT=Right Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. - - media/box-3D/galaga.png - media/video/galaga.mp4 - media/mixrbv2/galaga.png - 1981 @@ -86929,51 +53392,23 @@ Galagans fly onto the screen in a variety of formations before forming troop lin Midway Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Galaga (Namco rev. B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + galaga3a.zip Galaga 3 (GP3 rev. C) - Galaga 3 (GP3 rev. C) - - wor - gaplus.zip Namco Classics Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid. - - media/box-3D/gaplus.png - media/video/gaplus.mp4 - media/mixrbv2/gaplus.png - 1984 @@ -86981,51 +53416,23 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Gaplus (rev. D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + galaga3.zip Galaga 3 (GP3 rev. D) - Galaga 3 (GP3 rev. D) - - wor - gaplus.zip Namco Classics Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid. - - media/box-3D/gaplus.png - media/video/gaplus.mp4 - media/mixrbv2/gaplus.png - 1984 @@ -87033,51 +53440,23 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Gaplus (rev. D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + galaga3b.zip Galaga 3 (GP3) - Galaga 3 (GP3) - - wor - gaplus.zip Namco Classics Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid. - - media/box-3D/gaplus.png - media/video/gaplus.mp4 - media/mixrbv2/gaplus.png - 1984 @@ -87085,51 +53464,23 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Gaplus (rev. D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + galaga3c.zip Galaga 3 (set 4) - Galaga 3 (set 4) - - wor - gaplus.zip Namco Classics Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid. - - media/box-3D/gaplus.png - media/video/gaplus.mp4 - media/mixrbv2/gaplus.png - 1984 @@ -87137,51 +53488,23 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Gaplus (rev. D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + galaga3m.zip Galaga 3 (set 5) - Galaga 3 (set 5) - - wor - gaplus.zip Namco Classics Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid. - - media/box-3D/gaplus.png - media/video/gaplus.mp4 - media/mixrbv2/gaplus.png - 1984 @@ -87189,37 +53512,17 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Gaplus (rev. D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| neogalag.zip Galaga Demo (set 1) - Galaga Demo (set 1) 0 Neo-Geo @@ -87227,97 +53530,64 @@ P1_JOYSTICK_RIGHT=Right - media/mixrbv2/neogalag.png + media/mixrbv2/neogalag.png - - - - - - + + 0 0 0 - + neogalaga.zip Galaga Demo (set 2) - Galaga Demo (set 2) neogalag.zip Neo-Geo - - media/mixrbv2/neogalag.png - - - - - - - + + 0 0 0 - + galaktron.zip Galaktron (Petaco S.A.) - Galaktron (Petaco S.A.) galaxian.zip - Irem Classics + Namco Classics - Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - -CAST OF CHARACTERS - - -Galaxip: This is the name of the ship which you control at the bottom of the screen. - -Galaxian: These attacking aliens come in three varieties: blue, purple, and red. They begin in formation at the top of the screen and will occasionally swoop down to attack you before returning to their position in the formation. - -Flagship: At least two of these appear at the top of the formation at the start of each stage. They will swoop down to attack with one or two red Galaxians if any are nearby. If a flagship is one of the last enemies left of the screen, it will run away and appear as a third Flagship at the start of the next stage. + Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 + Namco + Namco - + Shoot'em Up + 1-2 0 18 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + galaxbsf.zip Galaxian (bootleg, set 1) - Galaxian (bootleg, set 1) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -87325,51 +53595,23 @@ Flagship: At least two of these appear at the top of the formation at the start Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galaxianbl.zip Galaxian (bootleg, set 2) - Galaxian (bootleg, set 2) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -87377,51 +53619,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galaxbsf2.zip Galaxian (bootleg, set 3) - Galaxian (bootleg, set 3) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -87429,48 +53643,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galaxianbl2.zip Galaxian (bootleg, set 4) - Galaxian (bootleg, set 4) galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -87478,146 +53667,95 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galaxcirsa.zip Galaxian (Cirsa Spanish bootleg) - Galaxian (Cirsa Spanish bootleg) galaxian.zip - Mame + Namco Classics - + Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/mixrbv2/galaxian.png - - + 1979 + Namco + Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 - 0 - 0 + 18 + 270 768x224 - + galaxianem.zip Galaxian (Electromar Spanish bootleg) - Galaxian (Electromar Spanish bootleg) galaxian.zip - Mame + Namco Classics - + Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/mixrbv2/galaxian.png - - + 1979 + Namco + Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 - 0 - 0 + 18 + 270 768x224 - + galaxiani.zip Galaxian (Irem) - Galaxian (Irem) - - wor - galaxian.zip - Irem Classics + Namco Classics - Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - -CAST OF CHARACTERS - - -Galaxip: This is the name of the ship which you control at the bottom of the screen. - -Galaxian: These attacking aliens come in three varieties: blue, purple, and red. They begin in formation at the top of the screen and will occasionally swoop down to attack you before returning to their position in the formation. - -Flagship: At least two of these appear at the top of the formation at the start of each stage. They will swoop down to attack with one or two red Galaxians if any are nearby. If a flagship is one of the last enemies left of the screen, it will run away and appear as a third Flagship at the start of the next stage. + Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 + Namco + Namco - + Shoot'em Up + 1-2 0 18 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + galaxianm.zip Galaxian (Midway set 1) - Galaxian (Midway set 1) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -87625,51 +53763,23 @@ Flagship: At least two of these appear at the top of the formation at the start Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galaxianmo.zip Galaxian (Midway set 2) - Galaxian (Midway set 2) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -87677,50 +53787,26 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| galaxian.zip Galaxian (Namco set 1) - Galaxian (Namco set 1) - - wor - 0 Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png + media/video/galaxian.mp4 + media/mixrbv2/galaxian.png 1979 @@ -87729,51 +53815,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galaxiana.zip Galaxian (Namco set 2) - Galaxian (Namco set 2) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -87781,51 +53839,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galaxrf.zip Galaxian (Recreativos Franco S.A. Spanish bootleg) - Galaxian (Recreativos Franco S.A. Spanish bootleg) - - sp - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -87833,48 +53863,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galaxianrp.zip Galaxian (Rene Pierre bootleg) - Galaxian (Rene Pierre bootleg) galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -87882,48 +53887,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galaxianbl3.zip Galaxian (Spanish bootleg) - Galaxian (Spanish bootleg) galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -87931,51 +53911,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galaxiant.zip Galaxian (Taito) - Galaxian (Taito) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -87983,79 +53935,47 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galaxrcgg.zip Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) - Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg) galaxian.zip - Mame + Namco Classics - + Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/mixrbv2/galaxian.png - - + 1979 + Namco + Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 - 0 - 0 + 18 + 270 768x224 - + galaxrfgg.zip Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Franco S.A. Spanish bootleg) - Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Franco S.A. Spanish bootleg) - - sp - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -88063,51 +53983,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galap4.zip Galaxian Part 4 (hack) - Galaxian Part 4 (hack) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -88115,51 +54007,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galapx.zip Galaxian Part X (moonaln hack) - Galaxian Part X (moonaln hack) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -88167,51 +54031,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + tst_galx.zip Galaxian Test ROM - Galaxian Test ROM - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -88219,51 +54055,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galturbo.zip Galaxian Turbo (superg hack) - Galaxian Turbo (superg hack) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -88271,122 +54079,78 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galemp.zip Galaxy Empire (bootleg?) - Galaxy Empire (bootleg?) - - wor - uniwars.zip - Taito Classics + Irem Classics - You pilot an arrowhead-shaped vessel at the bottom of the screen, facing off against four different types of enemies. Certain enemies drop 'space soldiers' when shot, if these make it to the bottom of the screen, they will try to 'spear' your ship from behind. + A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 Irem Irem - Shoot'em Up - Shoot'em up / Vertical + Shooter / Space Invaders Like 1-2 0 - 0 + 10 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| galaxyfg.zip Galaxy Fight - Universal Warriors - Galaxy Fight - Universal Warriors - - wor - 0 Neo-Geo People have prayed to the gods, but the devil descends from the sky. Your mission is to defeat Felden Kryse, ruler of the underworld. The fantastic challenge ferociously unfolds on eight different planets. Screen image changes on-the-fly to zoom in and out based on how the battle unfolds. Use Dash to your utmost advantage, and speed through the field of infinity. - media/box-3D/galaxyfg.png - media/video/galaxyfg.mp4 - media/mixrbv2/galaxyfg.png + media/video/galaxyfg.mp4 + media/mixrbv2/galaxyfg.png - 1995 - 1995 1995 SNK SNK Fight / Versus - Fight 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| gforce2.zip Galaxy Force 2 - Galaxy Force 2 - - wor - 0 Sega Classics Galaxy Force II is a superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) seperating each level. - media/box-3D/gforce2.png - media/video/gforce2.mp4 - media/mixrbv2/gforce2.png + media/video/gforce2.mp4 + media/mixrbv2/gforce2.png 1988 @@ -88395,54 +54159,23 @@ P1_JOYSTICK_RIGHT=Control Right SEGA Shooter / Plane, 3rd person - Shooter 1 0 14 0 320x224 - gamename=Galaxy Force 2 -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Please note that none of the controls in this game have any labels. They are labeled by what they do. -P1NumButtons=2 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Z=Fast -P1_AD_STICK_Z_EXT=Slow - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=Black|| - + gforce2j.zip Galaxy Force 2 (Japan) - Galaxy Force 2 (Japan) - - jp - gforce2.zip Sega Classics Galaxy Force II is a superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) seperating each level. - - media/box-3D/gforce2.png - media/video/gforce2.mp4 - media/mixrbv2/gforce2.png - 1988 @@ -88450,54 +54183,23 @@ P1_AD_STICK_Z_EXT=Slow SEGA Shooter / Plane, 3rd person - Shooter 1 0 14 0 320x224 - gamename=Galaxy Force 2 -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Please note that none of the controls in this game have any labels. They are labeled by what they do. -P1NumButtons=2 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Z=Fast -P1_AD_STICK_Z_EXT=Slow - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=Black|| - + gforce2ja.zip Galaxy Force 2 (Japan, Rev A) - Galaxy Force 2 (Japan, Rev A) - - jp - gforce2.zip Sega Classics Galaxy Force II is a superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) seperating each level. - - media/box-3D/gforce2.png - media/video/gforce2.mp4 - media/mixrbv2/gforce2.png - 1988 @@ -88505,54 +54207,23 @@ P1_AD_STICK_Z_EXT=Slow SEGA Shooter / Plane, 3rd person - Shooter 1 0 14 0 320x224 - gamename=Galaxy Force 2 -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Please note that none of the controls in this game have any labels. They are labeled by what they do. -P1NumButtons=2 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Z=Fast -P1_AD_STICK_Z_EXT=Slow - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=Black|| - + gforce2sd.zip Galaxy Force 2 (Super Deluxe unit) - Galaxy Force 2 (Super Deluxe unit) - - wor - gforce2.zip Sega Classics Galaxy Force II is a superb sprite-scaling shoot-em-up from Sega, in which a single player must battle their way through a number of superbly rendered, space-themed levels. Action switches between open space battles and planet-based levels; with tight, enemy packed tunnel sections (enemy bases) seperating each level. - - media/box-3D/gforce2.png - media/video/gforce2.mp4 - media/mixrbv2/gforce2.png - 1988 @@ -88560,53 +54231,26 @@ P1_AD_STICK_Z_EXT=Slow SEGA Shooter / Plane, 3rd person - Shooter 1 0 14 0 320x224 - gamename=Galaxy Force 2 -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Please note that none of the controls in this game have any labels. They are labeled by what they do. -P1NumButtons=2 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Z=Fast -P1_AD_STICK_Z_EXT=Slow - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=Black|| galaxygn.zip Galaxy Gunners - Galaxy Gunners - - wor - 0 Mame In Galaxy Gunners you must pilot a powerful spacecraft over alien cities and planets, moving at incredible speeds and blasting the hell out of anything you see! Fight a one man war against the evil forces and save the galaxy from total destruction as you blast enemies to pieces and collect awesome bonuses to further your campaign of destruction. - media/box-3D/galaxygn.png - media/video/galaxygn.mp4 - media/mixrbv2/galaxygn.png + media/video/galaxygn.mp4 + media/mixrbv2/galaxygn.png 1989 @@ -88615,85 +54259,76 @@ P1_AD_STICK_Z_EXT=Slow Electronic Devices Italy Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 352x256 - Input=Joystick 8 ways||Buttons=2|| - + galwars2.zip Galaxy Wars II (Defender bootleg) - Galaxy Wars II (Defender bootleg) defender.zip - Mame + Midway Classics - + Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors. + +A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death. + +If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack. + +The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy. + +Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left. + +If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/mixrbv2/defender.png - - + 1980 + Williams + Williams - + Shoot'em Up + 1-2 0 - 0 + 18 0 + 294x238 - + galaxyx.zip Galaxy X (bootleg of Galaxian) - Galaxy X (bootleg of Galaxian) galaxian.zip - Irem Classics + Namco Classics - Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - -CAST OF CHARACTERS - - -Galaxip: This is the name of the ship which you control at the bottom of the screen. - -Galaxian: These attacking aliens come in three varieties: blue, purple, and red. They begin in formation at the top of the screen and will occasionally swoop down to attack you before returning to their position in the formation. - -Flagship: At least two of these appear at the top of the formation at the start of each stage. They will swoop down to attack with one or two red Galaxians if any are nearby. If a flagship is one of the last enemies left of the screen, it will run away and appear as a third Flagship at the start of the next stage. + Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 + Namco + Namco - + Shoot'em Up + 1-2 0 18 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + gallag.zip Gallag - Gallag - - wor - galaga.zip Namco Classics @@ -88701,11 +54336,6 @@ Flagship: At least two of these appear at the top of the formation at the start Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. - - media/box-3D/galaga.png - media/video/galaga.mp4 - media/mixrbv2/galaga.png - 1981 @@ -88713,51 +54343,23 @@ Galagans fly onto the screen in a variety of formations before forming troop lin Midway Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Galaga (Namco rev. B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + gallop.zip Gallop - Armed police Unit (Japan, M72 hardware) - Gallop - Armed police Unit (Japan, M72 hardware) - - jp - cosmccop.zip Irem Classics Hi-octane side-scrolling action, a spin-off from the popular R-Type series - - media/box-3D/cosmccop.png - media/video/cosmccop.mp4 - media/mixrbv2/cosmccop.png - 1991 @@ -88765,24 +54367,18 @@ P1_JOYSTICK_RIGHT=Right Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 384x256 - Input=Joystick 8 ways||Buttons=4|| galmedes.zip Galmedes (Japan) - Galmedes (Japan) - - jp - 0 Visco @@ -88791,9 +54387,8 @@ P1_JOYSTICK_RIGHT=Right On the alien planet of Gaston, a dictator named Gildy rose to absolute power. Gildy started a plan to take over his home solar system, but upon doing so, he decided to spread his influence. After conquering his home galaxy, the next galaxy that Gildy planned on invading was the Galmedes Galaxy. In response, the unified forces of the planets of the Galmedes Galaxy have created a powerful space fighter known as the LEPTON (Launched Electro-Projectile Thermal Osmotic Nullifier). Two pilots, Foo and Bar, are selected to launch the LEPTON fighters against the invading Gastonian Forces. - media/box-3D/galmedes.png - media/video/galmedes.mp4 - media/mixrbv2/galmedes.png + media/video/galmedes.mp4 + media/mixrbv2/galmedes.png 1992 @@ -88802,34 +54397,23 @@ On the alien planet of Gaston, a dictator named Gildy rose to absolute power. Gi Visco Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + galhustl.zip Gals Hustler - Gals Hustler - - wor - pgalvip.zip Comad - - media/box-3D/pgalvip.png - media/video/pgalvip.mp4 - media/mixrbv2/pgalvip.png - 1996 @@ -88837,24 +54421,17 @@ On the alien planet of Gaston, a dictator named Gildy rose to absolute power. Gi A.C.E. Sports / Pool - Sports / Swimming - Sports 0 0 0 256x224 - <input players="2" buttons="3" coins="2"> <control type="joy" ways="8"/> </input> galpanic.zip Gals Panic (Unprotected) - Gals Panic (Unprotected) - - wor - 0 Kaneko @@ -88867,9 +54444,8 @@ After every round there is a roulette game where the player can earn rewards or After winning three rounds against a girl, the graphic becomes a photographic image of that girl. - media/box-3D/galpanic.png - media/video/galpanic.mp4 - media/mixrbv2/galpanic.png + media/video/galpanic.mp4 + media/mixrbv2/galpanic.png 1990 @@ -88884,43 +54460,20 @@ After winning three rounds against a girl, the graphic becomes a photographic im 14 270 256x224 - gamename=Gals Panic (Unprotected) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Cut -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| galpani3.zip Gals Panic 3 (Euro) - Gals Panic 3 (Euro) - - eu - 0 Kaneko Gals Panic 3 is a variant of the classic puzzle game "Qix" where the player works to uncover the highlighted area of the play space to reveal a girl. The player gets to select which girl to uncover before each stage. When a player reveals 80% of a girl the stage ends and the player is shown the entire background image. If the player reveals 100% of the silhouetted image, then he is shown a series of different photos of the current girl before continuing on to the next stage. Between stages there are mini-games where the player can win the chance to see an image of another girl. - media/box-3D/galpani3.png - media/video/galpani3.mp4 - media/mixrbv2/galpani3.png + media/video/galpani3.mp4 + media/mixrbv2/galpani3.png 1995 @@ -88934,28 +54487,17 @@ P1_JOYSTICK_RIGHT=Right 14 270 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + galpani3hk.zip Gals Panic 3 (Hong Kong) - Gals Panic 3 (Hong Kong) - - cn - galpani3.zip Kaneko Gals Panic 3 is a variant of the classic puzzle game "Qix" where the player works to uncover the highlighted area of the play space to reveal a girl. The player gets to select which girl to uncover before each stage. When a player reveals 80% of a girl the stage ends and the player is shown the entire background image. If the player reveals 100% of the silhouetted image, then he is shown a series of different photos of the current girl before continuing on to the next stage. Between stages there are mini-games where the player can win the chance to see an image of another girl. - - media/box-3D/galpani3.png - media/video/galpani3.mp4 - media/mixrbv2/galpani3.png - 1995 @@ -88968,28 +54510,17 @@ P1_JOYSTICK_RIGHT=Right 14 270 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + galpani3j.zip Gals Panic 3 (Japan) - Gals Panic 3 (Japan) - - jp - galpani3.zip Kaneko Gals Panic 3 is a variant of the classic puzzle game "Qix" where the player works to uncover the highlighted area of the play space to reveal a girl. The player gets to select which girl to uncover before each stage. When a player reveals 80% of a girl the stage ends and the player is shown the entire background image. If the player reveals 100% of the silhouetted image, then he is shown a series of different photos of the current girl before continuing on to the next stage. Between stages there are mini-games where the player can win the chance to see an image of another girl. - - media/box-3D/galpani3.png - media/video/galpani3.mp4 - media/mixrbv2/galpani3.png - 1995 @@ -89002,28 +54533,17 @@ P1_JOYSTICK_RIGHT=Right 14 270 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + galpani3k.zip Gals Panic 3 (Korea) - Gals Panic 3 (Korea) - - kr - galpani3.zip Kaneko Gals Panic 3 is a variant of the classic puzzle game "Qix" where the player works to uncover the highlighted area of the play space to reveal a girl. The player gets to select which girl to uncover before each stage. When a player reveals 80% of a girl the stage ends and the player is shown the entire background image. If the player reveals 100% of the silhouetted image, then he is shown a series of different photos of the current girl before continuing on to the next stage. Between stages there are mini-games where the player can win the chance to see an image of another girl. - - media/box-3D/galpani3.png - media/video/galpani3.mp4 - media/mixrbv2/galpani3.png - 1995 @@ -89036,18 +54556,12 @@ P1_JOYSTICK_RIGHT=Right 14 270 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| galpani4.zip Gals Panic 4 (Europe) - Gals Panic 4 (Europe) - - jp - 0 Kaneko @@ -89056,9 +54570,8 @@ P1_JOYSTICK_RIGHT=Right There is also a 2-player vs. game where both players work on separate images on a split screen and work to reveal their image first. When a player uses a bomb in this game, instead of attacking the enemy, it sends a sub-enemy to the other player's side. - media/box-3D/galpani4.png - media/video/galpani4.mp4 - media/mixrbv2/galpani4.png + media/video/galpani4.mp4 + media/mixrbv2/galpani4.png 1996 @@ -89072,13 +54585,11 @@ There is also a 2-player vs. game where both players work on separate images on 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + galpani4j.zip Gals Panic 4 (Japan) - Gals Panic 4 (Japan) galpani4.zip Kaneko @@ -89087,11 +54598,6 @@ There is also a 2-player vs. game where both players work on separate images on There is also a 2-player vs. game where both players work on separate images on a split screen and work to reveal their image first. When a player uses a bomb in this game, instead of attacking the enemy, it sends a sub-enemy to the other player's side. - - media/box-3D/galpani4.png - media/video/galpani4.mp4 - media/mixrbv2/galpani4.png - 1996 @@ -89104,17 +54610,12 @@ There is also a 2-player vs. game where both players work on separate images on 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + galpani4k.zip Gals Panic 4 (Korea) - Gals Panic 4 (Korea) - - kr - galpani4.zip Kaneko @@ -89122,11 +54623,6 @@ There is also a 2-player vs. game where both players work on separate images on There is also a 2-player vs. game where both players work on separate images on a split screen and work to reveal their image first. When a player uses a bomb in this game, instead of attacking the enemy, it sends a sub-enemy to the other player's side. - - media/box-3D/galpani4.png - media/video/galpani4.mp4 - media/mixrbv2/galpani4.png - 1996 @@ -89139,51 +54635,42 @@ There is also a 2-player vs. game where both players work on separate images on 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + galpanidx.zip Gals Panic DX (Asia) - Gals Panic DX (Asia) galpani4.zip - Mame + Kaneko - + Gals Panic 4 is a variant of the classic puzzle game qix where the player works to uncover the highlighted area of the play space to reveal a girl. Players select one of seven girls at the start of the game. Each girl has three stages with each stage featuring a different background image to uncover. Players are given bombs to attack the enemies with and are rewarded with more bombs if they reveal a large section at one time. When a player reveals 80% of a girl the stage ends and the player is shown the entire background image. When a player reveals 100% of the girl in a stage, he is rewarded with a 'Showtime' interlude. Unlike in later games, 'Showtime' sequences involve no nudity, they just show the girl in a bikini. The 'Showtime' image is the same for each level featuring the girl. + +There is also a 2-player vs. game where both players work on separate images on a split screen and work to reveal their image first. When a player uses a bomb in this game, instead of attacking the enemy, it sends a sub-enemy to the other player's side. - - media/box-3D/galpani4.png - media/mixrbv2/galpani4.png - - 2001 + 1996 + Kaneko - Adult + Puzzle-Game + 1-2 0 - 0 + 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + galpanisa.zip Gals Panic S - Extra Edition (Asia) - Gals Panic S - Extra Edition (Asia) galpanis.zip Kaneko Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risqué picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl. - - media/box-3D/galpanis.png - media/video/galpanis.mp4 - media/mixrbv2/galpanis.png - 1997 @@ -89196,27 +54683,20 @@ There is also a 2-player vs. game where both players work on separate images on 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| galpanis.zip Gals Panic S - Extra Edition (Europe, revision 1) - Gals Panic S - Extra Edition (Europe, revision 1) - - eu - 0 Kaneko Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risqué picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl. - media/box-3D/galpanis.png - media/video/galpanis.mp4 - media/mixrbv2/galpanis.png + media/video/galpanis.mp4 + media/mixrbv2/galpanis.png 1997 @@ -89230,25 +54710,17 @@ There is also a 2-player vs. game where both players work on separate images on 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + galpanise.zip Gals Panic S - Extra Edition (Europe, set 2) - Gals Panic S - Extra Edition (Europe, set 2) galpanis.zip Kaneko Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risqué picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl. - - media/box-3D/galpanis.png - media/video/galpanis.mp4 - media/mixrbv2/galpanis.png - 1997 @@ -89261,28 +54733,17 @@ There is also a 2-player vs. game where both players work on separate images on 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + galpanisj.zip Gals Panic S - Extra Edition (Japan, revision 1) - Gals Panic S - Extra Edition (Japan, revision 1) - - jp - galpanis.zip Kaneko Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risqué picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl. - - media/box-3D/galpanis.png - media/video/galpanis.mp4 - media/mixrbv2/galpanis.png - 1997 @@ -89295,25 +54756,17 @@ There is also a 2-player vs. game where both players work on separate images on 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + galpaniska.zip Gals Panic S - Extra Edition (Korea) - Gals Panic S - Extra Edition (Korea) galpanis.zip Kaneko Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risqué picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl. - - media/box-3D/galpanis.png - media/video/galpanis.mp4 - media/mixrbv2/galpanis.png - 1997 @@ -89326,28 +54779,17 @@ There is also a 2-player vs. game where both players work on separate images on 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + galpanisk.zip Gals Panic S - Extra Edition (Korea, revision 1) - Gals Panic S - Extra Edition (Korea, revision 1) - - kr - galpanis.zip Kaneko Work to cover the highlighted area of the box. Get the coins to spell 'EXTRA' and work on a different, more risqué picture. Highlight more than eighty percent of the area, and move on. Highlight more than ninety percent of the area, get a nude still of the girl. Highlight one hundred percent of the area, and get a moving picture of the nude girl. - - media/box-3D/galpanis.png - media/video/galpanis.mp4 - media/mixrbv2/galpanis.png - 1997 @@ -89360,18 +54802,12 @@ There is also a 2-player vs. game where both players work on separate images on 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + galpans2a.zip Gals Panic S2 (Asia) - Gals Panic S2 (Asia) - - asi - galpans2.zip Kaneko @@ -89379,11 +54815,6 @@ There is also a 2-player vs. game where both players work on separate images on Cover the colored area of the girl, avoid the monsters and their weapons. Gather the coins to spell &#039;EXTRA CHANGE&#039; and work on a different, more risqu&Atilde;&copy; picture of the girl. Cover over eighty percent, move onto the next round. Cover over ninety percent, get a nude still of the girl. Get one hundred percent, get a moving picture of the girl nude. And one hundred twenty percent...? - - media/box-3D/galpans2.png - media/video/galpans2.mp4 - media/mixrbv2/galpans2.png - 1999 @@ -89396,18 +54827,12 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| galpans2.zip Gals Panic S2 (Europe) - Gals Panic S2 (Europe) - - eu - 0 Kaneko @@ -89416,9 +54841,8 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather Cover the colored area of the girl, avoid the monsters and their weapons. Gather the coins to spell &#039;EXTRA CHANGE&#039; and work on a different, more risqu&Atilde;&copy; picture of the girl. Cover over eighty percent, move onto the next round. Cover over ninety percent, get a nude still of the girl. Get one hundred percent, get a moving picture of the girl nude. And one hundred twenty percent...? - media/box-3D/galpans2.png - media/video/galpans2.mp4 - media/mixrbv2/galpans2.png + media/video/galpans2.mp4 + media/mixrbv2/galpans2.png 1999 @@ -89432,18 +54856,12 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + galpans2j.zip Gals Panic S2 (Japan) - Gals Panic S2 (Japan) - - jp - galpans2.zip Kaneko @@ -89451,11 +54869,6 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather Cover the colored area of the girl, avoid the monsters and their weapons. Gather the coins to spell &#039;EXTRA CHANGE&#039; and work on a different, more risqu&Atilde;&copy; picture of the girl. Cover over eighty percent, move onto the next round. Cover over ninety percent, get a nude still of the girl. Get one hundred percent, get a moving picture of the girl nude. And one hundred twenty percent...? - - media/box-3D/galpans2.png - media/video/galpans2.mp4 - media/mixrbv2/galpans2.png - 1999 @@ -89468,18 +54881,12 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| galpans3.zip Gals Panic S3 (Japan) - Gals Panic S3 (Japan) - - jp - 0 Kaneko @@ -89488,9 +54895,8 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather The game begins with a stage select screen. The girls in series fly to the middle of the screen from the four corners until one is selected. Once a stage is selected the object is to cover the colored area of the girl, while avoiding the monsters and their weapons. The stage is completed once 80% of the girl is revealed. At 90% uncovered, the player is treated to the SHOWTIME image of the girl posed in her panties and bra. At 100% revealed, the player is rewarded with the SHOWTIME DX image revealing her in a different pose without her bra. Unlike in previous games in the Gals Panic S series, SHOWTIME DX is a static image and NOT a video clip. - media/box-3D/galpans3.png - media/video/galpans3.mp4 - media/mixrbv2/galpans3.png + media/video/galpans3.mp4 + media/mixrbv2/galpans3.png 2002 @@ -89504,17 +54910,12 @@ The game begins with a stage select screen. The girls in series fly to the middl 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - + galpansu.zip Gals Panic SU (Korea) - Gals Panic SU (Korea) - - kr - galpans2.zip Kaneko @@ -89522,11 +54923,6 @@ The game begins with a stage select screen. The girls in series fly to the middl Cover the colored area of the girl, avoid the monsters and their weapons. Gather the coins to spell &#039;EXTRA CHANGE&#039; and work on a different, more risqu&Atilde;&copy; picture of the girl. Cover over eighty percent, move onto the next round. Cover over ninety percent, get a nude still of the girl. Get one hundred percent, get a moving picture of the girl nude. And one hundred twenty percent...? - - media/box-3D/galpans2.png - media/video/galpans2.mp4 - media/mixrbv2/galpans2.png - 1999 @@ -89539,27 +54935,20 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| galspnbl.zip Gals Pinball - Gals Pinball - - wor - 0 Comad Gals Pinball (c) 1996 Comad. A video-pinball game with girls... lots of girls. - TECHNICAL - Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Vertical Video resolution - media/box-3D/galspnbl.png - media/video/galspnbl.mp4 - media/mixrbv2/galspnbl.png + media/video/galspnbl.mp4 + media/mixrbv2/galspnbl.png 1996 @@ -89574,25 +54963,16 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather 90 512x224 - + usg182.zip Games V18.2 - Games V18.2 - - wor - usgames.zip Mame Games (c) 1991 U.S. Games. - TECHNICAL - Main CPU : M6809 (@ 2 Mhz) Sound Chips : AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 400 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Buttons : 5 - SOURCES - - - media/box-3D/usgames.png - media/video/usgames.mp4 - media/mixrbv2/usgames.png - 1992 @@ -89605,27 +54985,17 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather 0 0 400x248 - Input=Unavailable||Buttons=5|| - + usg185.zip Games V18.5 - Games V18.5 - - wor - usgames.zip Mame Games (c) 1991 U.S. Games. - TECHNICAL - Main CPU : M6809 (@ 2 Mhz) Sound Chips : AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 400 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Buttons : 5 - SOURCES - - - media/box-3D/usgames.png - media/video/usgames.mp4 - media/mixrbv2/usgames.png - 1992 @@ -89638,27 +55008,17 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather 0 0 400x248 - Input=Unavailable||Buttons=5|| - + usg187c.zip Games V18.7C - Games V18.7C - - wor - usgames.zip Mame Games (c) 1991 U.S. Games. - TECHNICAL - Main CPU : M6809 (@ 2 Mhz) Sound Chips : AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 400 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Buttons : 5 - SOURCES - - - media/box-3D/usgames.png - media/video/usgames.mp4 - media/mixrbv2/usgames.png - 1992 @@ -89671,26 +55031,20 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather 0 0 400x248 - Input=Unavailable||Buttons=5|| usgames.zip Games V25.4X - Games V25.4X - - wor - 0 Mame Games (c) 1991 U.S. Games. - TECHNICAL - Main CPU : M6809 (@ 2 Mhz) Sound Chips : AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 400 x 248 pixels Screen refresh : 60.00 Hz Palette colors : 16 Players : 1 Buttons : 5 - SOURCES - - media/box-3D/usgames.png - media/video/usgames.mp4 - media/mixrbv2/usgames.png + media/video/usgames.mp4 + media/mixrbv2/usgames.png 1992 @@ -89704,17 +55058,12 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather 0 0 400x248 - Input=Unavailable||Buttons=5|| ginkun.zip Ganbare Ginkun - Ganbare Ginkun - - wor - 0 Tecmo @@ -89722,9 +55071,8 @@ Cover the colored area of the girl, avoid the monsters and their weapons. Gather The bike minigame (where you must stop your bike) has the Boss music from "Final Star Force" (1992, Tecmo). - media/box-3D/ginkun.png - media/video/ginkun.mp4 - media/mixrbv2/ginkun.png + media/video/ginkun.mp4 + media/mixrbv2/ginkun.png 1995 @@ -89739,17 +55087,12 @@ The bike minigame (where you must stop your bike) has the Boss music from "Final 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + gangonta.zip Ganbare! Gonta!! 2 / Party Time: Gonta the Diver II (Japan Release) - Ganbare! Gonta!! 2 / Party Time: Gonta the Diver II (Japan Release) - - jp - prtytime.zip Mitchell @@ -89759,11 +55102,6 @@ SERIES Lady Killer (1993) Party Time - Gonta The Diver II (1995) - - media/box-3D/prtytime.png - media/video/prtytime.mp4 - media/mixrbv2/prtytime.png - 1995 @@ -89777,26 +55115,20 @@ Party Time - Gonta The Diver II (1995) 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| ganbare.zip Ganbare! Marine Kun (Marine 2K0411 JPN) - Ganbare! Marine Kun (Marine 2K0411 JPN) - - jp - 0 Capcom Play System Ganbare Marin-kun is the final and probably rarest game released on CPS1. I don't know anyone who had even heard of it until it showed up for sale. It's a medal game but along with Tobikose Jumpman and Alien, the best of them I have seen. The music rips off several things including the Indiana Jones theme song. - media/box-3D/ganbare.png - media/video/ganbare.mp4 - media/mixrbv2/ganbare.png + media/video/ganbare.mp4 + media/mixrbv2/ganbare.png 2000 @@ -89805,33 +55137,26 @@ Party Time - Gonta The Diver II (1995) Capcom Shooter / 3rd person - Shooter 1 0 14 0 384x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| gbusters.zip Gang Busters (set 1) - Gang Busters (set 1) - - wor - 0 Konami Classics Collect criminals while gunning down hundreds of others in this shooter from Konami. - media/box-3D/gbusters.png - media/video/gbusters.mp4 - media/mixrbv2/gbusters.png + media/video/gbusters.mp4 + media/mixrbv2/gbusters.png 1988 @@ -89840,34 +55165,23 @@ Party Time - Gonta The Diver II (1995) Konami Shooter / Run and Gun - Shooter 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - + gbustersa.zip Gang Busters (set 2) - Gang Busters (set 2) - - wor - gbusters.zip Konami Classics Collect criminals while gunning down hundreds of others in this shooter from Konami. - - media/box-3D/gbusters.png - media/video/gbusters.mp4 - media/mixrbv2/gbusters.png - 1988 @@ -89875,36 +55189,23 @@ Party Time - Gonta The Diver II (1995) Konami Shooter / Run and Gun - Shooter 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - + ghunter.zip Gang Hunter / Dead Angle - Gang Hunter / Dead Angle - Gang Hunter / Dead Angle - Gang Hunter / Dead Angle - - wor - deadang.zip Seibu Kaihatsu Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without put - - media/box-3D/deadang.png - media/video/deadang.mp4 - media/mixrbv2/deadang.png - 1988 @@ -89912,56 +55213,23 @@ Party Time - Gonta The Diver II (1995) Seibu Kaihatsu Shooter / 3rd person - Race, Driving - Race 1st Pers. view - Shooter 1-2 0 10 0 256x224 - gamename=Dead Angle -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Aim Down -P1_JOYSTICK_LEFT=Aim Left -P1_JOYSTICK_RIGHT=Aim Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - + ghunters.zip Gang Hunter / Dead Angle (Spain) - Gang Hunter / Dead Angle (Spain) - Gang Hunter / Dead Angle (Spain) - Gang Hunter / Dead Angle (Spain) - - wor - deadang.zip Seibu Kaihatsu Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without put - - media/box-3D/deadang.png - media/video/deadang.mp4 - media/mixrbv2/deadang.png - 1988 @@ -89969,53 +55237,26 @@ P1_JOYSTICK_RIGHT=Aim Right Seibu Kaihatsu Shooter / 3rd person - Race, Driving - Race 1st Pers. view - Shooter 1-2 0 10 0 256x224 - gamename=Dead Angle -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Aim Down -P1_JOYSTICK_LEFT=Aim Left -P1_JOYSTICK_RIGHT=Aim Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| gangwars.zip Gang Wars - Gang Wars - - wor - 0 Alpha Denshi Co. 2 street brawlers fight their way through a gang of hoodlums that like to laugh incessantly at you while they're beating you up! Features customizable statistics for your fighter. - media/box-3D/gangwars.png - media/video/gangwars.mp4 - media/mixrbv2/gangwars.png + media/video/gangwars.mp4 + media/mixrbv2/gangwars.png 1989 @@ -90030,28 +55271,17 @@ P1_JOYSTICK_RIGHT=Aim Right 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + gangwarsb.zip Gang Wars (bootleg) - Gang Wars (bootleg) - - wor - gangwars.zip Alpha Denshi Co. 2 street brawlers fight their way through a gang of hoodlums that like to laugh incessantly at you while they're beating you up! Features customizable statistics for your fighter. - - media/box-3D/gangwars.png - media/video/gangwars.mp4 - media/mixrbv2/gangwars.png - 1989 @@ -90065,28 +55295,17 @@ P1_JOYSTICK_RIGHT=Aim Right 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + gangwarsj.zip Gang Wars (Japan) - Gang Wars (Japan) - - jp - gangwars.zip Alpha Denshi Co. 2 street brawlers fight their way through a gang of hoodlums that like to laugh incessantly at you while they're beating you up! Features customizable statistics for your fighter. - - media/box-3D/gangwars.png - media/video/gangwars.mp4 - media/mixrbv2/gangwars.png - 1989 @@ -90100,28 +55319,17 @@ P1_JOYSTICK_RIGHT=Aim Right 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + gangwarsu.zip Gang Wars (US) - Gang Wars (US) - - us - gangwars.zip Alpha Denshi Co. 2 street brawlers fight their way through a gang of hoodlums that like to laugh incessantly at you while they're beating you up! Features customizable statistics for your fighter. - - media/box-3D/gangwars.png - media/video/gangwars.mp4 - media/mixrbv2/gangwars.png - 1989 @@ -90135,19 +55343,12 @@ P1_JOYSTICK_RIGHT=Aim Right 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red|| ganryu.zip Ganryu / Musashi Ganryuki - Ganryu / Musashi Ganryuki - Ganryu / Musashi Ganryuki - - wor - 0 Neo-Geo @@ -90156,9 +55357,8 @@ P1_JOYSTICK_RIGHT=Aim Right You must guide Musashi or his sister, Suzame, around several locations defeating a horde of ninjas with only a sword. Weapon power-ups and life bonuses can be collected along the way. You can jump high and use your grappling hook to attach to and climb some ceilings, as well as attaching yourself to faraway objects. At the end of each location, you must defeat a guardian in order to continue the game. Cut-scenes are viewed between locations. - media/box-3D/ganryu.png - media/video/ganryu.mp4 - media/mixrbv2/ganryu.png + media/video/ganryu.mp4 + media/mixrbv2/ganryu.png 1999 @@ -90167,35 +55367,23 @@ You must guide Musashi or his sister, Suzame, around several locations defeating SNK Platform - Platform / Fighter Scrolling 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + gaplusd.zip Gaplus (GP2 rev D, alternate hardware) - Gaplus (GP2 rev D, alternate hardware) - - wor - gaplus.zip Namco Classics Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid. - - media/box-3D/gaplus.png - media/video/gaplus.mp4 - media/mixrbv2/gaplus.png - 1984 @@ -90203,50 +55391,26 @@ You must guide Musashi or his sister, Suzame, around several locations defeating Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Gaplus (rev. D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| gaplus.zip Gaplus (GP2 rev. B) - Gaplus (GP2 rev. B) - - wor - 0 Namco Classics Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid. - media/box-3D/gaplus.png - media/video/gaplus.mp4 - media/mixrbv2/gaplus.png + media/video/gaplus.mp4 + media/mixrbv2/gaplus.png 1984 @@ -90255,51 +55419,23 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Gaplus (rev. D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + gaplusa.zip Gaplus (GP2) - Gaplus (GP2) - - wor - gaplus.zip Namco Classics Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid. - - media/box-3D/gaplus.png - media/video/gaplus.mp4 - media/mixrbv2/gaplus.png - 1984 @@ -90307,51 +55443,23 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Gaplus (rev. D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + gaplust.zip Gaplus (Tecfri PCB) - Gaplus (Tecfri PCB) - - wor - gaplus.zip Namco Classics Gaplus is the third game in Namco's classic "Galaxian" series, Gaplus picks up where 1981's "Galaga" left off. While maintaining the same classic 'look' of its predecessor, Gaplus's graphics are a definite improvement over those of "Galaga"; the game's increased color palette and subtle use of shading making the attacking aliens look rather more solid. - - media/box-3D/gaplus.png - media/video/gaplus.mp4 - media/mixrbv2/gaplus.png - 1984 @@ -90359,50 +55467,26 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Gaplus (rev. D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| gardia.zip Gardia (317-0006) - Gardia (317-0006) - - wor - 0 Sega Classics Gardia is extremely similar to Namco's Xevious. The player controls a space ship capable of firing at air targets with one button, and ground targets with another. There are weapon powerups and end bosses. - media/box-3D/gardia.png - media/video/gardia.mp4 - media/mixrbv2/gardia.png + media/video/gardia.mp4 + media/mixrbv2/gardia.png 1986 @@ -90411,33 +55495,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 512x224 - Input=Joystick 8 ways||Buttons=2|| garogun.zip Garogun Seroyang (Korea) - Garogun Seroyang (Korea) - - kr - 0 Mame - media/box-3D/garogun.png - media/video/garogun.mp4 - media/mixrbv2/garogun.png + media/video/garogun.mp4 + media/mixrbv2/garogun.png 2000 @@ -90452,17 +55529,12 @@ P1_JOYSTICK_RIGHT=Right 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + garoubl.zip Garou - Mark of the Wolves (bootleg) - Garou - Mark of the Wolves (bootleg) - - wor - garou.zip Neo-Geo @@ -90471,34 +55543,24 @@ P1_JOYSTICK_RIGHT=Right Now Rock is a teenager, and Terry is a man in his 30s, and both are about to come together in a new clash...new faces and old come together for the greatest battle yet! - - media/box-3D/garou.png - media/video/garou.mp4 - media/mixrbv2/garou.png - - 2000 1999 SNK SNK Fight / Versus - Fight 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + garoub.zip Garou - Mark of the Wolves (Enable hidden characters) - Garou - Mark of the Wolves (Enable hidden characters) garou.zip Neo-Geo @@ -90508,34 +55570,24 @@ Now Rock is a teenager, and Terry is a man in his 30s, and both are about to com Now Rock is a teenager, and Terry is a man in his 30s, and both are about to come together in a new clash...new faces and old come together for the greatest battle yet! - - media/box-3D/garou.png - media/video/garou.mp4 - media/mixrbv2/garou.png - - 2000 1999 SNK SNK Fight / Versus - Fight 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + garouha.zip Garou - Mark of the Wolves (NGH-2530) - Garou - Mark of the Wolves (NGH-2530) garou.zip Neo-Geo @@ -90545,38 +55597,25 @@ Now Rock is a teenager, and Terry is a man in his 30s, and both are about to com Now Rock is a teenager, and Terry is a man in his 30s, and both are about to come together in a new clash...new faces and old come together for the greatest battle yet! - - media/box-3D/garou.png - media/video/garou.mp4 - media/mixrbv2/garou.png - - 2000 1999 SNK SNK Fight / Versus - Fight 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| garou.zip Garou - Mark of the Wolves (NGM-2530) - Garou - Mark of the Wolves (NGM-2530) - - wor - 0 Neo-Geo @@ -90586,37 +55625,28 @@ Now Rock is a teenager, and Terry is a man in his 30s, and both are about to com - media/box-3D/garou.png - media/video/garou.mp4 - media/mixrbv2/garou.png + media/video/garou.mp4 + media/mixrbv2/garou.png - 2000 1999 SNK SNK Fight / Versus - Fight 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + garouh.zip Garou - Mark of the Wolves (NGM-2530) (NGH-2530) - Garou - Mark of the Wolves (NGM-2530) (NGH-2530) - - wor - garou.zip Neo-Geo @@ -90625,38 +55655,25 @@ Now Rock is a teenager, and Terry is a man in his 30s, and both are about to com Now Rock is a teenager, and Terry is a man in his 30s, and both are about to come together in a new clash...new faces and old come together for the greatest battle yet! - - media/box-3D/garou.png - media/video/garou.mp4 - media/mixrbv2/garou.png - - 2000 1999 SNK SNK Fight / Versus - Fight 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + garoup.zip Garou - Mark of the Wolves (prototype) - Garou - Mark of the Wolves (prototype) - - wor - garou.zip Neo-Geo @@ -90665,48 +55682,30 @@ Now Rock is a teenager, and Terry is a man in his 30s, and both are about to com Now Rock is a teenager, and Terry is a man in his 30s, and both are about to come together in a new clash...new faces and old come together for the greatest battle yet! - - media/box-3D/garou.png - media/video/garou.mp4 - media/mixrbv2/garou.png - - 2000 1999 SNK SNK Fight / Versus - Fight 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + garuka.zip Garuka (Japan ver. W) - Garuka (Japan ver. W) - - jp - devstors.zip Konami Classics Devastators is an early third-person shooter. Up to two players can take control of Rambo-style mercenaries with mullets. - - media/box-3D/devstors.png - media/video/devstors.mp4 - media/mixrbv2/devstors.png - 1988 @@ -90714,51 +55713,26 @@ Now Rock is a teenager, and Terry is a man in his 30s, and both are about to com Konami Shooter / 3rd person - Shooter 1-2 0 8 270 304x224 - gamename=Devastators (ver. Z) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The men in tan uniforms leave guided missiles when shot. These can be picked up and when in range, a red crosshair will appear on a target and they will home on it. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Weapon -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Backward -P1_JOYSTICK_UP=Forward - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| garyoret.zip Garyo Retsuden (Japan) - Garyo Retsuden (Japan) - - jp - 0 Data East Classics Choose one of 3 characters and shoot at all advancing enemies. Collect items to increase your speed and firepower. - media/box-3D/garyoret.png - media/video/garyoret.mp4 - media/mixrbv2/garyoret.png + media/video/garyoret.mp4 + media/mixrbv2/garyoret.png 1987 @@ -90767,34 +55741,23 @@ P1_JOYSTICK_UP=Forward Data East Shooter / Run and Gun - Shooter 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + gatedoom1.zip Gate of Doom (US revision 1) - Gate of Doom (US revision 1) - - us - darkseal.zip Data East Classics Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet". - - media/box-3D/darkseal.png - media/video/darkseal.mp4 - media/mixrbv2/darkseal.png - 1990 @@ -90802,53 +55765,23 @@ P1_JOYSTICK_UP=Forward Data East Action - Fight - Action / Labyrinth 1-2 0 12 0 256x240 - gamename=Dark Seal (World revision 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - - + + gatedoom.zip Gate of Doom (US revision 4) - Gate of Doom (US revision 4) - - us - darkseal.zip Data East Classics Fantasy hack and slash game in which up to four people can play at the same time, choosing from three stock fantasy characters (Knight, Wizard and Bard) and, for some reason, a Ninja. Players must then fight their way through enemy-packed levels, plundering treasure and avoiding the game's many traps. Gameplay is highly reminiscent of Atari's legendary 1985 classic, "Gauntlet". - - media/box-3D/darkseal.png - media/video/darkseal.mp4 - media/mixrbv2/darkseal.png - 1990 @@ -90856,43 +55789,18 @@ P1_JOYSTICK_RIGHT=Right Data East Action - Fight - Action / Labyrinth 1-2 0 12 0 256x240 - gamename=Dark Seal (World revision 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - - + + gauntlet2pg1.zip Gauntlet (2 Players, German, rev 1) - Gauntlet (2 Players, German, rev 1) - - de - gauntlet.zip Atari Classics @@ -90904,54 +55812,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntlet2pg.zip Gauntlet (2 Players, German, rev 4) - Gauntlet (2 Players, German, rev 4) - - de - gauntlet.zip Atari Classics @@ -90963,54 +55842,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntlet2pj2.zip Gauntlet (2 Players, Japanese rev 2) - Gauntlet (2 Players, Japanese rev 2) - - jp - gauntlet.zip Atari Classics @@ -91022,54 +55872,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntlet2pj.zip Gauntlet (2 Players, Japanese, rev 5) - Gauntlet (2 Players, Japanese, rev 5) - - jp - gauntlet.zip Atari Classics @@ -91081,54 +55902,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntlet2pr3.zip Gauntlet (2 Players, rev 3) - Gauntlet (2 Players, rev 3) - - wor - gauntlet.zip Atari Classics @@ -91140,54 +55932,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntlet2p.zip Gauntlet (2 Players, rev 6) - Gauntlet (2 Players, rev 6) - - wor - gauntlet.zip Atari Classics @@ -91199,54 +55962,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletg.zip Gauntlet (German, rev 10) - Gauntlet (German, rev 10) - - de - gauntlet.zip Atari Classics @@ -91258,54 +55992,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletgr3.zip Gauntlet (German, rev 3) - Gauntlet (German, rev 3) - - de - gauntlet.zip Atari Classics @@ -91317,54 +56022,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletgr6.zip Gauntlet (German, rev 6) - Gauntlet (German, rev 6) - - de - gauntlet.zip Atari Classics @@ -91376,54 +56052,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletgr8.zip Gauntlet (German, rev 8) - Gauntlet (German, rev 8) - - de - gauntlet.zip Atari Classics @@ -91435,54 +56082,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletj12.zip Gauntlet (Japanese, rev 12) - Gauntlet (Japanese, rev 12) - - jp - gauntlet.zip Atari Classics @@ -91494,54 +56112,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletj.zip Gauntlet (Japanese, rev 13) - Gauntlet (Japanese, rev 13) - - jp - gauntlet.zip Atari Classics @@ -91553,54 +56142,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletr1.zip Gauntlet (rev 1) - Gauntlet (rev 1) - - wor - gauntlet.zip Atari Classics @@ -91612,54 +56172,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - gauntlet.zip Gauntlet (rev 14) - Gauntlet (rev 14) - - wor - 0 Atari Classics @@ -91672,53 +56203,28 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png + media/video/gauntlet.mp4 + media/mixrbv2/gauntlet.png - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletr2.zip Gauntlet (rev 2) - Gauntlet (rev 2) - - wor - gauntlet.zip Atari Classics @@ -91730,54 +56236,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletr4.zip Gauntlet (rev 4) - Gauntlet (rev 4) - - wor - gauntlet.zip Atari Classics @@ -91789,54 +56266,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletr5.zip Gauntlet (rev 5) - Gauntlet (rev 5) - - wor - gauntlet.zip Atari Classics @@ -91848,54 +56296,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletr7.zip Gauntlet (rev 7) - Gauntlet (rev 7) - - wor - gauntlet.zip Atari Classics @@ -91907,54 +56326,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntletr9.zip Gauntlet (rev 9) - Gauntlet (rev 9) - - wor - gauntlet.zip Atari Classics @@ -91966,54 +56356,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + gauntlets.zip Gauntlet (Spanish, rev 15) - Gauntlet (Spanish, rev 15) - - sp - gauntlet.zip Atari Classics @@ -92025,54 +56386,25 @@ The potions - shown as blue bottles - that litter the levels offer either improv The first seven mazes are always the same, but from level 8 onwards, players will find themselves on any one of over a hundred different mazes. If players survive for long enough, the mazes will be repeated in a different order. How long a player lasts depends upon the player's 'health' level. Health continually depletes as time progresses and further health is lost by contact with various monsters or their projectiles. Health can be replenished by consuming the food found in the mazes or by inserting more credits. The many treasure chests that litter the levels can be plundered for points, and collecting treasure increases a player's score multiplier when two or more players are playing the game. - - media/box-3D/gauntlet.png - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png - - 1985 1985 Atari Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet (rev 14) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - gaunt2.zip Gauntlet II - Gauntlet II - - wor - 0 Atari Classics @@ -92089,9 +56421,8 @@ Another notable addition was the 'It' monster: any player who was tagged by the New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning. - media/box-3D/gaunt2.png - media/video/gaunt2.mp4 - media/mixrbv2/gaunt2.png + media/video/gaunt2.mp4 + media/mixrbv2/gaunt2.png 1986 @@ -92100,42 +56431,18 @@ New level elements were also added to further increase variety. These included d Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet II -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black|| - - + + gaunt22pg.zip Gauntlet II (2 Players, German) - Gauntlet II (2 Players, German) - - de - gaunt2.zip Atari Classics @@ -92151,11 +56458,6 @@ Another notable addition was the 'It' monster: any player who was tagged by the New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning. - - media/box-3D/gaunt2.png - media/video/gaunt2.mp4 - media/mixrbv2/gaunt2.png - 1986 @@ -92163,42 +56465,18 @@ New level elements were also added to further increase variety. These included d Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet II -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black|| - - + + gaunt22p1.zip Gauntlet II (2 Players, rev 1) - Gauntlet II (2 Players, rev 1) - - wor - gaunt2.zip Atari Classics @@ -92214,11 +56492,6 @@ Another notable addition was the 'It' monster: any player who was tagged by the New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning. - - media/box-3D/gaunt2.png - media/video/gaunt2.mp4 - media/mixrbv2/gaunt2.png - 1986 @@ -92226,42 +56499,18 @@ New level elements were also added to further increase variety. These included d Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet II -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black|| - - + + gaunt22p.zip Gauntlet II (2 Players, rev 2) - Gauntlet II (2 Players, rev 2) - - wor - gaunt2.zip Atari Classics @@ -92277,11 +56526,6 @@ Another notable addition was the 'It' monster: any player who was tagged by the New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning. - - media/box-3D/gaunt2.png - media/video/gaunt2.mp4 - media/mixrbv2/gaunt2.png - 1986 @@ -92289,42 +56533,18 @@ New level elements were also added to further increase variety. These included d Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet II -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black|| - - + + gaunt2g.zip Gauntlet II (German) - Gauntlet II (German) - - de - gaunt2.zip Atari Classics @@ -92340,11 +56560,6 @@ Another notable addition was the 'It' monster: any player who was tagged by the New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning. - - media/box-3D/gaunt2.png - media/video/gaunt2.mp4 - media/mixrbv2/gaunt2.png - 1986 @@ -92352,52 +56567,23 @@ New level elements were also added to further increase variety. These included d Atari Action - Action / Labyrinth 1-4 0 14 0 336x240 - gamename=Gauntlet II -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Magic / Start -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P3_COIN=Black||P3_START=Black||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black|| - - + + geebeeb.zip Gee Bee (Europe) - Gee Bee (Europe) - - eu - geebee.zip Namco Classics Gee Bee is a Pinball-flavored ball-and-paddle game. - - media/box-3D/geebee.png - media/video/geebee.mp4 - media/mixrbv2/geebee.png - 1978 @@ -92405,48 +56591,26 @@ P1_JOYSTICK_UP=Up Namco Action / Breakout games - Action 1-2 0 6 270 272x224 - gamename=Gee Bee -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This is a blockout type game that is controlled by a paddle (limited turn with POT), instead of a spinner as in Arkanoid. -P1NumButtons=1 -P1Controls=Paddle (Horizontal)+paddle -P1_BUTTON1=Serve -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_PADDLE=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_PADDLE=Black|| geebee.zip Gee Bee (Japan) - Gee Bee (Japan) - - jp - 0 Namco Classics Gee Bee is a Pinball-flavored ball-and-paddle game. - media/box-3D/geebee.png - media/video/geebee.mp4 - media/mixrbv2/geebee.png + media/video/geebee.mp4 + media/mixrbv2/geebee.png 1978 @@ -92455,46 +56619,23 @@ P1_PADDLE_EXT=Right Namco Action / Breakout games - Action 1-2 0 6 270 272x224 - gamename=Gee Bee -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This is a blockout type game that is controlled by a paddle (limited turn with POT), instead of a spinner as in Arkanoid. -P1NumButtons=1 -P1Controls=Paddle (Horizontal)+paddle -P1_BUTTON1=Serve -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_PADDLE=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_PADDLE=Black|| - - + + geebeea.zip Gee Bee (UK) - Gee Bee (UK) geebee.zip Namco Classics Gee Bee is a Pinball-flavored ball-and-paddle game. - - media/box-3D/geebee.png - media/video/geebee.mp4 - media/mixrbv2/geebee.png - 1978 @@ -92502,49 +56643,23 @@ P1_PADDLE_EXT=Right Namco Action / Breakout games - Action 1-2 0 6 270 272x224 - gamename=Gee Bee -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This is a blockout type game that is controlled by a paddle (limited turn with POT), instead of a spinner as in Arkanoid. -P1NumButtons=1 -P1Controls=Paddle (Horizontal)+paddle -P1_BUTTON1=Serve -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_PADDLE=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_PADDLE=Black|| - - + + geebeeg.zip Gee Bee (US) - Gee Bee (US) - - us - geebee.zip Namco Classics Gee Bee is a Pinball-flavored ball-and-paddle game. - - media/box-3D/geebee.png - media/video/geebee.mp4 - media/mixrbv2/geebee.png - 1978 @@ -92552,39 +56667,18 @@ P1_PADDLE_EXT=Right Namco Action / Breakout games - Action 1-2 0 6 270 272x224 - gamename=Gee Bee -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This is a blockout type game that is controlled by a paddle (limited turn with POT), instead of a spinner as in Arkanoid. -P1NumButtons=1 -P1Controls=Paddle (Horizontal)+paddle -P1_BUTTON1=Serve -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_PADDLE=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_PADDLE=Black|| - - + + gekiridnj.zip Gekirindan (Ver 2.3J 1995/09/21) - Gekirindan (Ver 2.3J 1995/09/21) - - wor - gekiridn.zip Taito Classics @@ -92594,11 +56688,6 @@ In 3195 AD, scientists have developed a time-leap engine - but a mysterious enti Two people rise up to defeat him: Hokuto, whose parents were murdered by the Huge Boss; and Shario, to fulfill a last promise to her dead sister. Together they pilot their aircraft and chase the Huge Boss. - - media/box-3D/gekiridn.png - media/video/gekiridn.mp4 - media/mixrbv2/gekiridn.png - 1995 @@ -92606,24 +56695,18 @@ Two people rise up to defeat him: Hokuto, whose parents were murdered by the Hug Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| gekiridn.zip Gekirindan (Ver 2.3O 1995/09/21) - Gekirindan (Ver 2.3O 1995/09/21) - - wor - 0 Taito Classics @@ -92634,9 +56717,8 @@ In 3195 AD, scientists have developed a time-leap engine - but a mysterious enti Two people rise up to defeat him: Hokuto, whose parents were murdered by the Huge Boss; and Shario, to fulfill a last promise to her dead sister. Together they pilot their aircraft and chase the Huge Boss. - media/box-3D/gekiridn.png - media/video/gekiridn.mp4 - media/mixrbv2/gekiridn.png + media/video/gekiridn.mp4 + media/mixrbv2/gekiridn.png 1995 @@ -92645,31 +56727,23 @@ Two people rise up to defeat him: Hokuto, whose parents were murdered by the Hug Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + geminij.zip Gemini Wing (Japan) - Gemini Wing (Japan) gemini.zip Tecmo A vertically scrolling shooter. Destroy enemies and collect items, such as speed, that are stored in a tail behind your ship. Press the second button to activate them one by one in the order they were collected. - - media/box-3D/gemini.png - media/video/gemini.mp4 - media/mixrbv2/gemini.png - 1987 @@ -92677,33 +56751,26 @@ Two people rise up to defeat him: Hokuto, whose parents were murdered by the Hug Tecmo Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| gemini.zip Gemini Wing (World) - Gemini Wing (World) - - jp - 0 Tecmo A vertically scrolling shooter. Destroy enemies and collect items, such as speed, that are stored in a tail behind your ship. Press the second button to activate them one by one in the order they were collected. - media/box-3D/gemini.png - media/video/gemini.mp4 - media/mixrbv2/gemini.png + media/video/gemini.mp4 + media/mixrbv2/gemini.png 1987 @@ -92712,34 +56779,23 @@ Two people rise up to defeat him: Hokuto, whose parents were murdered by the Hug Tecmo Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + geminib.zip Gemini Wing (World, bootleg) - Gemini Wing (World, bootleg) - - wor - gemini.zip Tecmo A vertically scrolling shooter. Destroy enemies and collect items, such as speed, that are stored in a tail behind your ship. Press the second button to activate them one by one in the order they were collected. - - media/box-3D/gemini.png - media/video/gemini.mp4 - media/mixrbv2/gemini.png - 1987 @@ -92747,33 +56803,26 @@ Two people rise up to defeat him: Hokuto, whose parents were murdered by the Hug Tecmo Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| genix.zip Genix Family - Genix Family - - wor - 0 Mame A rip-off of Mitchell's "Pang" set in the Far-West. - media/box-3D/genix.png - media/video/genix.mp4 - media/mixrbv2/genix.png + media/video/genix.mp4 + media/mixrbv2/genix.png 1994 @@ -92782,24 +56831,18 @@ Two people rise up to defeat him: Hokuto, whose parents were murdered by the Hug NIX Shooter / 3rd person - Shooter 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| genpeitd.zip Genpei ToumaDen - Genpei ToumaDen - - wor - 0 Namco Classics @@ -92808,9 +56851,8 @@ Two people rise up to defeat him: Hokuto, whose parents were murdered by the Hug The character controlled by the player is that of a real Japanese samurai, Taira no Kagekiyo, who fell at the Battle of Dan-no-ura at the end of the Genpei War in 1185. Over eight hundred years later he is resurrected and has to make his way over the Imperial Regalia of Japan - fighting other characters who actually existed such as Minamoto no Yoshitsune and Saito Musashibo Benkei on his travels, as well as collecting the three sacred game items and defeating his arch-enemy Minamoto no Yoritomo. - media/box-3D/genpeitd.png - media/video/genpeitd.mp4 - media/mixrbv2/genpeitd.png + media/video/genpeitd.mp4 + media/mixrbv2/genpeitd.png 1986 @@ -92819,24 +56861,18 @@ The character controlled by the player is that of a real Japanese samurai, Taira Namco Platform / Fighter Scrolling - Platform 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - + gensitou.zip Genshi-Tou 1930's (Japan) - Genshi-Tou 1930's (Japan) - - wor - prehisle.zip SNK Classics @@ -92852,11 +56888,6 @@ When diagonally below the plane, the option drops bombs. When directly in front of the plane, the option replaces the default machine gun with its own flame cannon. When directly behind the plane, the option deploys aerial mines. - - media/box-3D/prehisle.png - media/video/prehisle.mp4 - media/mixrbv2/prehisle.png - 1989 @@ -92864,35 +56895,23 @@ When directly behind the plane, the option deploys aerial mines. SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + geostorm.zip Geostorm (Japan) - Geostorm (Japan) - - jp - gunforc2.zip Irem Classics A platform shooter that features incredible graphics and rock solid gameplay. - - media/box-3D/gunforc2.png - media/video/gunforc2.mp4 - media/mixrbv2/gunforc2.png - 1994 @@ -92900,34 +56919,23 @@ When directly behind the plane, the option deploys aerial mines. Irem Platform / Shooter Scrolling - Platform 1-2 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + getstarb1.zip Get Star (bootleg set 1) - Get Star (bootleg set 1) - - wor - grdian.zip Taito Classics Fight your way across various planetscapes and defeat a boss character to clear that planet. Then move on to another planet, each with a different theme. - - media/box-3D/grdian.png - media/video/grdian.mp4 - media/mixrbv2/grdian.png - 1986 @@ -92940,27 +56948,17 @@ When directly behind the plane, the option deploys aerial mines. 0 0 280x240 - Input=Joystick 8 ways||Buttons=2|| - + getstarb2.zip Get Star (bootleg set 2) - Get Star (bootleg set 2) - - wor - grdian.zip Taito Classics Fight your way across various planetscapes and defeat a boss character to clear that planet. Then move on to another planet, each with a different theme. - - media/box-3D/grdian.png - media/video/grdian.mp4 - media/mixrbv2/grdian.png - 1986 @@ -92973,27 +56971,17 @@ When directly behind the plane, the option deploys aerial mines. 0 0 280x240 - Input=Joystick 8 ways||Buttons=2|| - + getstarj.zip Get Star (Japan) - Get Star (Japan) - - jp - grdian.zip Taito Classics Fight your way across various planetscapes and defeat a boss character to clear that planet. Then move on to another planet, each with a different theme. - - media/box-3D/grdian.png - media/video/grdian.mp4 - media/mixrbv2/grdian.png - 1986 @@ -93006,13 +56994,11 @@ When directly behind the plane, the option deploys aerial mines. 0 0 280x240 - Input=Joystick 8 ways||Buttons=2|| ghostbi.zip Ghost Busters (FMV Demo) - Ghost Busters (FMV Demo) 0 Neo-Geo @@ -93020,181 +57006,117 @@ When directly behind the plane, the option deploys aerial mines. - media/mixrbv2/ghostbi.png + media/mixrbv2/ghostbi.png - - - - - - + + 0 0 0 - + ghostmun.zip Ghost Muncher - Ghost Muncher - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + gpilotsh.zip Ghost Pilots (NGH-020)(US) - Ghost Pilots (NGH-020)(US) - Ghost Pilots (NGH-020)(US) - - us - gpilots.zip Neo-Geo Ghost Pilots is an overhead military plane shooter, in which you must shoot down fighter jets by either using bullets or bombs. Once you have killed enough fighter jets, you will have to defeat a boss fighter jet in order to continue. After some stages, you must select a route to continue your journey on. Power-ups can be collected that will increase your firepower, and stars can be obtained for extra points. - - media/box-3D/gpilots.png - media/video/gpilots.mp4 - media/mixrbv2/gpilots.png - - 1991 1991 SNK SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| gpilots.zip Ghost Pilots (NGM-020)(NGH-020) - Ghost Pilots (NGM-020)(NGH-020) - Ghost Pilots (NGM-020)(NGH-020) - - wor - 0 Neo-Geo Ghost Pilots is an overhead military plane shooter, in which you must shoot down fighter jets by either using bullets or bombs. Once you have killed enough fighter jets, you will have to defeat a boss fighter jet in order to continue. After some stages, you must select a route to continue your journey on. Power-ups can be collected that will increase your firepower, and stars can be obtained for extra points. - media/box-3D/gpilots.png - media/video/gpilots.mp4 - media/mixrbv2/gpilots.png + media/video/gpilots.mp4 + media/mixrbv2/gpilots.png - 1991 1991 SNK SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + gpilotsp.zip Ghost Pilots (prototype) - Ghost Pilots (prototype) - Ghost Pilots (prototype) gpilots.zip Neo-Geo Ghost Pilots is an overhead military plane shooter, in which you must shoot down fighter jets by either using bullets or bombs. Once you have killed enough fighter jets, you will have to defeat a boss fighter jet in order to continue. After some stages, you must select a route to continue your journey on. Power-ups can be collected that will increase your firepower, and stars can be obtained for extra points. - - media/box-3D/gpilots.png - media/video/gpilots.mp4 - media/mixrbv2/gpilots.png - - 1991 1991 SNK SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| ghostlop.zip Ghostlop (prototype) - Ghostlop (prototype) 0 Neo-Geo @@ -93202,9 +57124,8 @@ P1_JOYSTICK_UP=Up Ghost Lop is an excellent Ghostbusters themed puzzle game by Data East from 1996. It combines the fast action of an Arkanoid style game, with the quick thinking of a Bust-A-Move type game. The game was re-considered for release in 2001, but SNK's untimely demise later that same year may have ended that possibility. Data East was best known for its' Chain Reaction / Magical Drop series of puzzle games, and even later included the Ghostlop characters in one of the later releases for modern home game systems. - media/box-3D/ghostlop.png - media/video/ghostlop.mp4 - media/mixrbv2/ghostlop.png + media/video/ghostlop.mp4 + media/mixrbv2/ghostlop.png 1996 @@ -93213,33 +57134,26 @@ P1_JOYSTICK_UP=Up Data East Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| gmgalax.zip Ghostmuncher Galaxian (bootleg) - Ghostmuncher Galaxian (bootleg) - - wor - 0 Konami Classics This is a copy of Pac-Man / Puck-Man except the colors have been changed, as have the sounds and names of the ghosts. Eat all the dots while avoiding the ghosts. Eat power pellets so you can eat ghosts. Collect fruit for bonus points. - media/box-3D/gmgalax.png - media/video/gmgalax.mp4 - media/mixrbv2/gmgalax.png + media/video/gmgalax.mp4 + media/mixrbv2/gmgalax.png 1981 @@ -93254,19 +57168,12 @@ P1_JOYSTICK_UP=Up 6 270 768x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + gngbl.zip Ghosts'n Goblins (bootleg with Cross) - Ghosts'n Goblins (bootleg with Cross) - Ghosts'n Goblins (bootleg with Cross) - - wor - gng.zip Capcom Classics @@ -93274,11 +57181,6 @@ P1_JOYSTICK_UP=Up The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle. - - media/box-3D/gng.png - media/video/gng.mp4 - media/mixrbv2/gng.png - 1985 @@ -93292,31 +57194,11 @@ The player can only be hit twice before losing a life. If the player loses a lif 18 0 256x224 - gamename=Ghosts'n Goblins (World? set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Buttons are mirrored on both sides of the joystick. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + gngbla.zip Ghosts'n Goblins (bootleg, harder) - Ghosts'n Goblins (bootleg, harder) - Ghosts'n Goblins (bootleg, harder) gng.zip Capcom Classics @@ -93325,11 +57207,6 @@ P1_JOYSTICK_RIGHT=Right The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle. - - media/box-3D/gng.png - media/video/gng.mp4 - media/mixrbv2/gng.png - 1985 @@ -93343,35 +57220,12 @@ The player can only be hit twice before losing a life. If the player loses a lif 18 0 256x224 - gamename=Ghosts'n Goblins (World? set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Buttons are mirrored on both sides of the joystick. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + gngblita.zip Ghosts'n Goblins (Italian bootleg, harder) - Ghosts'n Goblins (Italian bootleg, harder) - Ghosts'n Goblins (Italian bootleg, harder) - - il - gng.zip Capcom Classics @@ -93379,11 +57233,6 @@ P1_JOYSTICK_RIGHT=Right The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle. - - media/box-3D/gng.png - media/video/gng.mp4 - media/mixrbv2/gng.png - 1985 @@ -93397,35 +57246,12 @@ The player can only be hit twice before losing a life. If the player loses a lif 18 0 256x224 - gamename=Ghosts'n Goblins (World? set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Buttons are mirrored on both sides of the joystick. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + gngprot.zip Ghosts'n Goblins (prototype) - Ghosts'n Goblins (prototype) - Ghosts'n Goblins (prototype) - - wor - gng.zip Capcom Classics @@ -93433,11 +57259,6 @@ P1_JOYSTICK_RIGHT=Right The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle. - - media/box-3D/gng.png - media/video/gng.mp4 - media/mixrbv2/gng.png - 1985 @@ -93451,35 +57272,12 @@ The player can only be hit twice before losing a life. If the player loses a lif 18 0 256x224 - gamename=Ghosts'n Goblins (World? set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Buttons are mirrored on both sides of the joystick. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + gngt.zip Ghosts'n Goblins (US) - Ghosts'n Goblins (US) - Ghosts'n Goblins (US) - - us - gng.zip Capcom Classics @@ -93487,11 +57285,6 @@ P1_JOYSTICK_RIGHT=Right The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle. - - media/box-3D/gng.png - media/video/gng.mp4 - media/mixrbv2/gng.png - 1985 @@ -93505,35 +57298,12 @@ The player can only be hit twice before losing a life. If the player loses a lif 18 0 256x224 - gamename=Ghosts'n Goblins (World? set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Buttons are mirrored on both sides of the joystick. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + gngc.zip Ghosts'n Goblins (World Revision C) - Ghosts'n Goblins (World Revision C) - Ghosts'n Goblins (World Revision C) - - wor - gng.zip Capcom Classics @@ -93541,11 +57311,6 @@ P1_JOYSTICK_RIGHT=Right The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle. - - media/box-3D/gng.png - media/video/gng.mp4 - media/mixrbv2/gng.png - 1985 @@ -93559,35 +57324,12 @@ The player can only be hit twice before losing a life. If the player loses a lif 18 0 256x224 - gamename=Ghosts'n Goblins (World? set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Buttons are mirrored on both sides of the joystick. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - gng.zip Ghosts'n Goblins (World? set 1) - Ghosts'n Goblins (World? set 1) - Ghosts'n Goblins (World? set 1) - - wor - 0 Capcom Classics @@ -93596,9 +57338,8 @@ P1_JOYSTICK_RIGHT=Right The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle. - media/box-3D/gng.png - media/video/gng.mp4 - media/mixrbv2/gng.png + media/video/gng.mp4 + media/mixrbv2/gng.png 1985 @@ -93613,35 +57354,12 @@ The player can only be hit twice before losing a life. If the player loses a lif 18 0 256x224 - gamename=Ghosts'n Goblins (World? set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Buttons are mirrored on both sides of the joystick. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + gnga.zip Ghosts'n Goblins (World? set 2) - Ghosts'n Goblins (World? set 2) - Ghosts'n Goblins (World? set 2) - - wor - gng.zip Capcom Classics @@ -93649,11 +57367,6 @@ P1_JOYSTICK_RIGHT=Right The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle. - - media/box-3D/gng.png - media/video/gng.mp4 - media/mixrbv2/gng.png - 1985 @@ -93667,144 +57380,64 @@ The player can only be hit twice before losing a life. If the player loses a lif 18 0 256x224 - gamename=Ghosts'n Goblins (World? set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Buttons are mirrored on both sides of the joystick. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + ghoulsu.zip Ghouls'n Ghosts (US) - Ghouls'n Ghosts (US) - Ghouls'n Ghosts (US) - - us - ghouls.zip Capcom Play System Three years have passed since the events of "Ghosts'n Goblins" and the knight Arthur finds himself once again facing the horrible creatures of Demon World. This time the demons have invaded the kingdom and upon his return, Arthur is the only survivor, his beloved Genever having been killed by Lucifer. Arthur embarks once again on a quest to defeat the demonic invaders and save Genever's soul. - - media/box-3D/ghouls.png - media/video/ghouls.mp4 - media/mixrbv2/ghouls.png - 1988 - 1988 Capcom Capcom Platform - Platform / Fighter Scrolling 1-2 0 18 0 384x224 - gamename=Ghouls'n Ghosts (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| ghouls.zip Ghouls'n Ghosts (World) - Ghouls'n Ghosts (World) - Ghouls'n Ghosts (World) - - wor - 0 Capcom Play System Three years have passed since the events of "Ghosts'n Goblins" and the knight Arthur finds himself once again facing the horrible creatures of Demon World. This time the demons have invaded the kingdom and upon his return, Arthur is the only survivor, his beloved Genever having been killed by Lucifer. Arthur embarks once again on a quest to defeat the demonic invaders and save Genever's soul. - media/box-3D/ghouls.png - media/video/ghouls.mp4 - media/mixrbv2/ghouls.png + media/video/ghouls.mp4 + media/mixrbv2/ghouls.png 1988 - 1988 Capcom Capcom Platform - Platform / Fighter Scrolling 1-2 0 18 0 384x224 - gamename=Ghouls'n Ghosts (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - - + + ghoxj.zip Ghox (joystick) - Ghox (joystick) - - wor - ghox.zip Toaplan @@ -93814,11 +57447,6 @@ Deeply affected by the horror of the world, King Gitane of the Akura Empire summ These 2 heroes journey through the evil spirits' lair which is cut off from the exclusive pious area. Freely manipulating their magic balls, Axis and Bilious plung into action. - - media/box-3D/ghox.png - media/video/ghox.mp4 - media/mixrbv2/ghox.png - 1991 @@ -93826,20 +57454,17 @@ These 2 heroes journey through the evil spirits' lair which is cut off from the Toaplan Action / Breakout games - Action 1-2 0 18 270 320x240 - Input=Joystick 8 ways, Dial||Buttons=2|| - + ghoxjo.zip Ghox (joystick, older) - Ghox (joystick, older) ghox.zip Toaplan @@ -93850,11 +57475,6 @@ Deeply affected by the horror of the world, King Gitane of the Akura Empire summ These 2 heroes journey through the evil spirits' lair which is cut off from the exclusive pious area. Freely manipulating their magic balls, Axis and Bilious plung into action. - - media/box-3D/ghox.png - media/video/ghox.mp4 - media/mixrbv2/ghox.png - 1991 @@ -93862,24 +57482,18 @@ These 2 heroes journey through the evil spirits' lair which is cut off from the Toaplan Action / Breakout games - Action 1-2 0 18 270 320x240 - Input=Joystick 8 ways, Dial||Buttons=2|| ghox.zip Ghox (spinner) - Ghox (spinner) - - wor - 0 Toaplan @@ -93890,9 +57504,8 @@ Deeply affected by the horror of the world, King Gitane of the Akura Empire summ These 2 heroes journey through the evil spirits' lair which is cut off from the exclusive pious area. Freely manipulating their magic balls, Axis and Bilious plung into action. - media/box-3D/ghox.png - media/video/ghox.mp4 - media/mixrbv2/ghox.png + media/video/ghox.mp4 + media/mixrbv2/ghox.png 1991 @@ -93901,24 +57514,18 @@ These 2 heroes journey through the evil spirits' lair which is cut off from the Toaplan Action / Breakout games - Action 1-2 0 18 270 320x240 - Input=Joystick 8 ways, Dial||Buttons=2|| - + gigawinga.zip Giga Wing (990222 Asia) - Giga Wing (990222 Asia) - - asi - gigawing.zip Capcom Play System 2 @@ -93926,55 +57533,25 @@ These 2 heroes journey through the evil spirits' lair which is cut off from the Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. - - media/box-3D/gigawing.png - media/video/gigawing.mp4 - media/mixrbv2/gigawing.png - 1999 - 1996 Takumi Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 17 0 384x224 - gamename=Giga Wing (USA 990222) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Normal shots are made by tapping on the 'Shot' button. If you hold it down (and you are recharged), you get a temporary 'Reflect Barrier' that reflect all the ememies' shots back at them. You don't have a max number of times to use the reflect barrier, except there is a fairly short recharge time before you can use it again. The 'Force Bomb' button is like most shooter's bomb buttons (you have limited number bombs & one bomb is stronger than a normal shot). -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shot / Hold for Reflect Barrier -P1_BUTTON2=Force Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + gigawingb.zip Giga Wing (990222 Brazil) - Giga Wing (990222 Brazil) - - br - gigawing.zip Capcom Play System 2 @@ -93982,55 +57559,25 @@ P1_JOYSTICK_UP=Up Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. - - media/box-3D/gigawing.png - media/video/gigawing.mp4 - media/mixrbv2/gigawing.png - 1999 - 1996 Takumi Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 17 0 384x224 - gamename=Giga Wing (USA 990222) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Normal shots are made by tapping on the 'Shot' button. If you hold it down (and you are recharged), you get a temporary 'Reflect Barrier' that reflect all the ememies' shots back at them. You don't have a max number of times to use the reflect barrier, except there is a fairly short recharge time before you can use it again. The 'Force Bomb' button is like most shooter's bomb buttons (you have limited number bombs & one bomb is stronger than a normal shot). -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shot / Hold for Reflect Barrier -P1_BUTTON2=Force Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + gigawingh.zip Giga Wing (990222 Hispanic) - Giga Wing (990222 Hispanic) - - sp - gigawing.zip Capcom Play System 2 @@ -94038,55 +57585,25 @@ P1_JOYSTICK_UP=Up Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. - - media/box-3D/gigawing.png - media/video/gigawing.mp4 - media/mixrbv2/gigawing.png - 1999 - 1996 Takumi Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 17 0 384x224 - gamename=Giga Wing (USA 990222) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Normal shots are made by tapping on the 'Shot' button. If you hold it down (and you are recharged), you get a temporary 'Reflect Barrier' that reflect all the ememies' shots back at them. You don't have a max number of times to use the reflect barrier, except there is a fairly short recharge time before you can use it again. The 'Force Bomb' button is like most shooter's bomb buttons (you have limited number bombs & one bomb is stronger than a normal shot). -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shot / Hold for Reflect Barrier -P1_BUTTON2=Force Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + gigawingd.zip Giga Wing (990222 USA Phoenix Edition) - Giga Wing (990222 USA Phoenix Edition) - - us - gigawing.zip Capcom Play System 2 @@ -94094,55 +57611,25 @@ P1_JOYSTICK_UP=Up Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. - - media/box-3D/gigawing.png - media/video/gigawing.mp4 - media/mixrbv2/gigawing.png - 1999 - 1996 Takumi Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 17 0 384x224 - gamename=Giga Wing (USA 990222) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Normal shots are made by tapping on the 'Shot' button. If you hold it down (and you are recharged), you get a temporary 'Reflect Barrier' that reflect all the ememies' shots back at them. You don't have a max number of times to use the reflect barrier, except there is a fairly short recharge time before you can use it again. The 'Force Bomb' button is like most shooter's bomb buttons (you have limited number bombs & one bomb is stronger than a normal shot). -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shot / Hold for Reflect Barrier -P1_BUTTON2=Force Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| gigawing.zip Giga Wing (990222 USA) - Giga Wing (990222 USA) - - us - 0 Capcom Play System 2 @@ -94151,54 +57638,28 @@ P1_JOYSTICK_UP=Up Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. - media/box-3D/gigawing.png - media/video/gigawing.mp4 - media/mixrbv2/gigawing.png + media/video/gigawing.mp4 + media/mixrbv2/gigawing.png 1999 - 1996 Takumi Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 17 0 384x224 - gamename=Giga Wing (USA 990222) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Normal shots are made by tapping on the 'Shot' button. If you hold it down (and you are recharged), you get a temporary 'Reflect Barrier' that reflect all the ememies' shots back at them. You don't have a max number of times to use the reflect barrier, except there is a fairly short recharge time before you can use it again. The 'Force Bomb' button is like most shooter's bomb buttons (you have limited number bombs & one bomb is stronger than a normal shot). -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shot / Hold for Reflect Barrier -P1_BUTTON2=Force Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + gigawingjd.zip Giga Wing (990223 Japan Phoenix Edition) - Giga Wing (990223 Japan Phoenix Edition) - - jp - gigawing.zip Capcom Play System 2 @@ -94206,55 +57667,25 @@ P1_JOYSTICK_UP=Up Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. - - media/box-3D/gigawing.png - media/video/gigawing.mp4 - media/mixrbv2/gigawing.png - 1999 - 1996 Takumi Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 17 0 384x224 - gamename=Giga Wing (USA 990222) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Normal shots are made by tapping on the 'Shot' button. If you hold it down (and you are recharged), you get a temporary 'Reflect Barrier' that reflect all the ememies' shots back at them. You don't have a max number of times to use the reflect barrier, except there is a fairly short recharge time before you can use it again. The 'Force Bomb' button is like most shooter's bomb buttons (you have limited number bombs & one bomb is stronger than a normal shot). -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shot / Hold for Reflect Barrier -P1_BUTTON2=Force Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + gigawingj.zip Giga Wing (990223 Japan) - Giga Wing (990223 Japan) - - jp - gigawing.zip Capcom Play System 2 @@ -94262,66 +57693,30 @@ P1_JOYSTICK_UP=Up Giga Wing is a shoot-em-up set during a fictional war. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. - - media/box-3D/gigawing.png - media/video/gigawing.mp4 - media/mixrbv2/gigawing.png - 1999 - 1996 Takumi Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 17 0 384x224 - gamename=Giga Wing (USA 990222) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Normal shots are made by tapping on the 'Shot' button. If you hold it down (and you are recharged), you get a temporary 'Reflect Barrier' that reflect all the ememies' shots back at them. You don't have a max number of times to use the reflect barrier, except there is a fairly short recharge time before you can use it again. The 'Force Bomb' button is like most shooter's bomb buttons (you have limited number bombs & one bomb is stronger than a normal shot). -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shot / Hold for Reflect Barrier -P1_BUTTON2=Force Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + gigaman2.zip Gigaman 2: The Power Fighters (bootleg) - Gigaman 2: The Power Fighters (bootleg) - Gigaman 2: The Power Fighters (bootleg) - - wor - megaman2.zip Capcom Play System 2 Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass & Duo. Features cool 2-D graphics and the same tried & true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious! - - media/box-3D/megaman2.png - media/video/megaman2.mp4 - media/mixrbv2/megaman2.png - 1996 @@ -94329,52 +57724,26 @@ P1_JOYSTICK_UP=Up Capcom Fight - Fight / Co-op 1-2 0 13 0 384x224 - gamename=Mega Man 2: The Power Fighters (USA 960708) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Weapon Change -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| gigandes.zip Gigandes - Gigandes - - wor - 0 Taito Classics A horizontal shooter with a twist. If you die, you get to keep your weapons and power-ups, but at the beginning of each stage you lose everything. - media/box-3D/gigandes.png - media/video/gigandes.mp4 - media/mixrbv2/gigandes.png + media/video/gigandes.mp4 + media/mixrbv2/gigandes.png 1989 @@ -94383,34 +57752,23 @@ P1_JOYSTICK_RIGHT=Right East Technology Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 384x240 - Input=Joystick 8 ways||Buttons=2|| - + gigandesa.zip Gigandes (earlier) - Gigandes (earlier) - - wor - gigandes.zip Taito Classics A horizontal shooter with a twist. If you die, you get to keep your weapons and power-ups, but at the beginning of each stage you lose everything. - - media/box-3D/gigandes.png - media/video/gigandes.mp4 - media/mixrbv2/gigandes.png - 1989 @@ -94418,34 +57776,23 @@ P1_JOYSTICK_RIGHT=Right East Technology Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 384x240 - Input=Joystick 8 ways||Buttons=2|| - + gigasb.zip Gigas (bootleg) - Gigas (bootleg) - - wor - gigas.zip Sega Classics Gigas is a 'breakout'-style from Sega. - - media/box-3D/gigas.png - media/video/gigas.mp4 - media/mixrbv2/gigas.png - 1986 @@ -94453,33 +57800,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Action / Breakout games - Action 1-2 0 16 270 256x224 - Input=Dial||Buttons=2|| gigas.zip Gigas (MC-8123, 317-5002) - Gigas (MC-8123, 317-5002) - - wor - 0 Sega Classics Gigas is a 'breakout'-style from Sega. - media/box-3D/gigas.png - media/video/gigas.mp4 - media/mixrbv2/gigas.png + media/video/gigas.mp4 + media/mixrbv2/gigas.png 1986 @@ -94488,34 +57828,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Action / Breakout games - Action 1-2 0 16 270 256x224 - Input=Dial||Buttons=2|| - + gigasm2b.zip Gigas Mark II - Gigas Mark II - - wor - gigasm2.zip Sega Classics Gigas Mark II is a ball and paddle game from Sega featuring 32 levels. - - media/box-3D/gigasm2.png - media/video/gigasm2.mp4 - media/mixrbv2/gigasm2.png - 1986 @@ -94523,20 +57852,17 @@ P1_JOYSTICK_RIGHT=Right bootleg Action / Breakout games - Action 1-2 0 14 270 256x224 - Input=Dial||Buttons=2|| gigasm2.zip Gigas Mark II (MC-8123, 317-5002) - Gigas Mark II (MC-8123, 317-5002) 0 Sega Classics @@ -94544,9 +57870,8 @@ P1_JOYSTICK_RIGHT=Right Gigas Mark II is a ball and paddle game from Sega featuring 32 levels. - media/box-3D/gigasm2.png - media/video/gigasm2.mp4 - media/mixrbv2/gigasm2.png + media/video/gigasm2.mp4 + media/mixrbv2/gigasm2.png 1986 @@ -94555,33 +57880,26 @@ P1_JOYSTICK_RIGHT=Right bootleg Action / Breakout games - Action 1-2 0 14 270 256x224 - Input=Dial||Buttons=2|| ginganin.zip Ginga NinkyouDen (set 1) - Ginga NinkyouDen (set 1) - - wor - 0 Jaleco Fight through enemies to rescue your kidnapped girlfriend. - media/box-3D/ginganin.png - media/video/ginganin.mp4 - media/mixrbv2/ginganin.png + media/video/ginganin.mp4 + media/mixrbv2/ginganin.png 1987 @@ -94590,34 +57908,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + ginganina.zip Ginga NinkyouDen (set 2) - Ginga NinkyouDen (set 2) - - wor - ginganin.zip Jaleco Fight through enemies to rescue your kidnapped girlfriend. - - media/box-3D/ginganin.png - media/video/ginganin.mp4 - media/mixrbv2/ginganin.png - 1987 @@ -94625,34 +57932,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + gteikoku.zip Gingateikoku No Gyakushu - Gingateikoku No Gyakushu - - wor - uniwars.zip Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 @@ -94660,49 +57956,23 @@ P1_JOYSTICK_RIGHT=Right Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + gteikokub.zip Gingateikoku No Gyakushu (bootleg set 1) - Gingateikoku No Gyakushu (bootleg set 1) - - wor - uniwars.zip Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 @@ -94710,49 +57980,23 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + gteikokub2.zip Gingateikoku No Gyakushu (bootleg set 2) - Gingateikoku No Gyakushu (bootleg set 2) - - wor - uniwars.zip Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 @@ -94760,48 +58004,26 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| gladiatr.zip Gladiator (US) - Gladiator (US) - - us - 0 Taito Classics The player controls a gladiator/knight named Great Guaranos as he walks through a castle. Moving the joystick left and right moves Great Guaranos left and right, and up and down is used to position Great Guaranos's shield. The game's three buttons correspond to a high, medium, and low attack with Great Guaranos's sword. Gladiator consists of 4 Stages. The first level is the 'Underground Chamber', 2nd is the 'Brick Corridor', 3rd is the 'Roof Top' stage, and the 4th stage is called the 'Mysterious 4-D World'. Your reward for completing the game is to enter the "Treasure Place". - media/box-3D/gladiatr.png - media/video/gladiatr.mp4 - media/mixrbv2/gladiatr.png + media/video/gladiatr.mp4 + media/mixrbv2/gladiatr.png 1986 @@ -94810,35 +58032,26 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) Taito Beat'em Up - Fight / 2D - Fight 1-2 0 8 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Brown||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Brown||P2_JOYSTICK=Black|| sgladiat.zip Gladiator 1984 - Gladiator 1984 - - wor - 0 SNK Classics Ride on your horse and jump over obstacles or avoid them with your chariot. - media/box-3D/sgladiat.png - media/video/sgladiat.mp4 - media/mixrbv2/sgladiat.png + media/video/sgladiat.mp4 + media/mixrbv2/sgladiat.png 1984 @@ -94847,24 +58060,18 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) SNK Platform / Run Jump - Platform 1-2 0 14 0 288x216 - Input=Joystick 8 ways||Buttons=2|| - + glass10.zip Glass (Ver 1.0, Break Edition) (set 1) - Glass (Ver 1.0, Break Edition) (set 1) - - wor - glass.zip Gaelco @@ -94872,11 +58079,6 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) Splash! (1992) Glass (1993) - - media/box-3D/glass.png - media/video/glass.mp4 - media/mixrbv2/glass.png - 1994 @@ -94889,17 +58091,12 @@ Glass (1993) 12 0 368x240 - Input=Joystick 8 ways||Buttons=3|| - + glass10a.zip Glass (Ver 1.0, Break Edition) (set 2) - Glass (Ver 1.0, Break Edition) (set 2) - - wor - glass.zip Gaelco @@ -94907,11 +58104,6 @@ Glass (1993) Splash! (1992) Glass (1993) - - media/box-3D/glass.png - media/video/glass.mp4 - media/mixrbv2/glass.png - 1994 @@ -94924,17 +58116,12 @@ Glass (1993) 12 0 368x240 - Input=Joystick 8 ways||Buttons=3|| glass.zip Glass (Ver 1.1, Break Edition, Version 1994) - Glass (Ver 1.1, Break Edition, Version 1994) - - wor - 0 Gaelco @@ -94943,9 +58130,8 @@ Splash! (1992) Glass (1993) - media/box-3D/glass.png - media/video/glass.mp4 - media/mixrbv2/glass.png + media/video/glass.mp4 + media/mixrbv2/glass.png 1994 @@ -94959,13 +58145,11 @@ Glass (1993) 12 0 368x240 - Input=Joystick 8 ways||Buttons=3|| - + glasskr.zip Glass (Ver 1.1, Break Edition, Version 1994) (censored, unprotected) - Glass (Ver 1.1, Break Edition, Version 1994) (censored, unprotected) glass.zip Gaelco @@ -94974,11 +58158,6 @@ Glass (1993) Splash! (1992) Glass (1993) - - media/box-3D/glass.png - media/video/glass.mp4 - media/mixrbv2/glass.png - 1994 @@ -94991,17 +58170,12 @@ Glass (1993) 12 0 368x240 - Input=Joystick 8 ways||Buttons=3|| - + gblchmp.zip Global Champion (Ver 2.1A 1994/07/29) - Global Champion (Ver 2.1A 1994/07/29) - - wor - kaiserkn.zip Taito Classics @@ -95009,11 +58183,6 @@ Glass (1993) Another unique feature is that it introduced the power zones, which can be utilized via a successful hit of a special move when a player's "Crush Meter" is full. The power zones (either fire or electric) can affect the certain special move a character has. Backgrounds can be destructible when players get hit to charge up, and when those meters are full, the next special move that a player connects with his/her opponent will destroy the background's properties at will (other parts of stages, such as floors and walls are also destructible). - - media/box-3D/kaiserkn.png - media/video/kaiserkn.mp4 - media/mixrbv2/kaiserkn.png - 1994 @@ -95021,33 +58190,26 @@ Another unique feature is that it introduced the power zones, which can be utili Taito Fight / Versus - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=6|| go2000.zip Go 2000 - Go 2000 - - wor - 0 Mame - media/box-3D/go2000.png - media/video/go2000.mp4 - media/mixrbv2/go2000.png + media/video/go2000.mp4 + media/mixrbv2/go2000.png 2000 @@ -95056,34 +58218,23 @@ Another unique feature is that it introduced the power zones, which can be utili SunA Hanafuda - Asiatic board game 1 0 10 0 384x224 - Input=Joystick 2 ways (horizontal)||Buttons=6|| - + gogold.zip Go For The Gold (Japan) - Go For The Gold (Japan) - - jp - recordbr.zip Taito Classics Recordbreaker is an Olympic sports game from Taito. Compete in different events and go for the gold medal. - - media/box-3D/recordbr.png - media/video/recordbr.mp4 - media/mixrbv2/recordbr.png - 1988 @@ -95091,33 +58242,26 @@ Another unique feature is that it introduced the power zones, which can be utili Taito Sports / Running trails - Sports 1-2 0 10 0 320x240 - Input=Buttons only||Buttons=3|| yamagchi.zip Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun - Go Go Mr. Yamaguchi / Yuke Yuke Yamaguchi-kun - - wor - 0 Taito Classics In Go Go Mr. Yamaguchi - Jungle Survival, you control a jungle explorer named Mr. Yamaguchi who shoots at natives and other enemies. - media/box-3D/yamagchi.png - media/video/yamagchi.mp4 - media/mixrbv2/yamagchi.png + media/video/yamagchi.mp4 + media/mixrbv2/yamagchi.png 1985 @@ -95126,33 +58270,26 @@ Another unique feature is that it introduced the power zones, which can be utili Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| goalx3.zip Goal! Goal! Goal! - Goal! Goal! Goal! - - wor - 0 Neo-Geo A soccer game with all the right ingredients, skill, flair, passion, and of course, GOALS! With 28 national teams to choose from, compete in a tournament to become the best soccer nation in the world. Get past the opening group stage and go on to a round-robin elimination stage where failure is not an option. To help you on your way, hold down the shoot button until the power bar fills up and you can do a POWERFUL SUPER SHOT! - media/box-3D/goalx3.png - media/video/goalx3.mp4 - media/mixrbv2/goalx3.png + media/video/goalx3.mp4 + media/mixrbv2/goalx3.png 1995 @@ -95161,33 +58298,26 @@ Another unique feature is that it introduced the power zones, which can be utili SNK Sports / Soccer - Sports 1-2 0 10 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| godzilla.zip Godzilla (Japan) - Godzilla (Japan) - - jp - 0 Banpresto This arcade game has a few monsters that are playable, a few that can't be played as and a few that make cameos. All playable monsters in the 1 Player game (except for the one you play as) have many more abilities than what can be accessed in Battle Mode. All monsters can jump, jump and kick/punch, do a tail swipe, grab and throw, punch and kick, and block. Most have a beam weapon, though some don't. All playable monsters have alternate colors to distinguish between the same monster in muliplayer mode. - media/box-3D/godzilla.png - media/video/godzilla.mp4 - media/mixrbv2/godzilla.png + media/video/godzilla.mp4 + media/mixrbv2/godzilla.png 1993 @@ -95196,34 +58326,23 @@ Another unique feature is that it introduced the power zones, which can be utili Banpresto Fight / Versus - Fight 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + goindolj.zip Goindol (Japan) - Goindol (Japan) - - kr - goindol.zip Mame Let's Smash Blocks! Fighting between primitive 'Goindol' guardian blocks in eolithic age and adventurers of civilized world 100 rounds full of variety and excitement 16 pictures added for bonus. - - media/box-3D/goindol.png - media/video/goindol.mp4 - media/mixrbv2/goindol.png - 1987 @@ -95231,35 +58350,23 @@ Another unique feature is that it introduced the power zones, which can be utili SunA Action / Breakout games - Action 1-2 0 0 270 256x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + goindolu.zip Goindol (US) - Goindol (US) - - us - goindol.zip Mame Let's Smash Blocks! Fighting between primitive 'Goindol' guardian blocks in eolithic age and adventurers of civilized world 100 rounds full of variety and excitement 16 pictures added for bonus. - - media/box-3D/goindol.png - media/video/goindol.mp4 - media/mixrbv2/goindol.png - 1987 @@ -95267,34 +58374,26 @@ Another unique feature is that it introduced the power zones, which can be utili SunA Action / Breakout games - Action 1-2 0 0 270 256x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| goindol.zip Goindol (World) - Goindol (World) - - wor - 0 Mame Let's Smash Blocks! Fighting between primitive 'Goindol' guardian blocks in eolithic age and adventurers of civilized world 100 rounds full of variety and excitement 16 pictures added for bonus. - media/box-3D/goindol.png - media/video/goindol.mp4 - media/mixrbv2/goindol.png + media/video/goindol.mp4 + media/mixrbv2/goindol.png 1987 @@ -95303,25 +58402,18 @@ Another unique feature is that it introduced the power zones, which can be utili SunA Action / Breakout games - Action 1-2 0 0 270 256x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + goldmedlb.zip Gold Medalist (bootleg) - Gold Medalist (bootleg) - - wor - goldmedl.zip SNK Classics @@ -95336,11 +58428,6 @@ Discus High Jump 400m Relay - - media/box-3D/goldmedl.png - media/video/goldmedl.mp4 - media/mixrbv2/goldmedl.png - 1988 @@ -95348,39 +58435,18 @@ High Jump SNK Sports / Running trails - Sports 1-4 0 10 0 256x224 - gamename=Gold Medalist -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons on this game aren't labeled, which is a shame as it's quite difficult to figure out what they do. With over 20 events and each event using the buttons for a different thing, it may be impossible to play this game without an instruction card. During the attract mode, however, it shows which buttons you are supposed to press when going through an event. -P1NumButtons=3 -P1Controls=Misc Buttons+button -P1_BUTTON1=Button A -P1_BUTTON2=Button B -P1_BUTTON3=Button C - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_BUTTON3=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow|| goldmedl.zip Gold Medalist (set 1) - Gold Medalist (set 1) - - wor - 0 SNK Classics @@ -95396,9 +58462,8 @@ High Jump 400m Relay - media/box-3D/goldmedl.png - media/video/goldmedl.mp4 - media/mixrbv2/goldmedl.png + media/video/goldmedl.mp4 + media/mixrbv2/goldmedl.png 1988 @@ -95407,39 +58472,18 @@ High Jump SNK Sports / Running trails - Sports 1-4 0 10 0 256x224 - gamename=Gold Medalist -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons on this game aren't labeled, which is a shame as it's quite difficult to figure out what they do. With over 20 events and each event using the buttons for a different thing, it may be impossible to play this game without an instruction card. During the attract mode, however, it shows which buttons you are supposed to press when going through an event. -P1NumButtons=3 -P1Controls=Misc Buttons+button -P1_BUTTON1=Button A -P1_BUTTON2=Button B -P1_BUTTON3=Button C - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_BUTTON3=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow|| - + goldmedla.zip Gold Medalist (set 2) - Gold Medalist (set 2) - - wor - goldmedl.zip SNK Classics @@ -95454,11 +58498,6 @@ Discus High Jump 400m Relay - - media/box-3D/goldmedl.png - media/video/goldmedl.mp4 - media/mixrbv2/goldmedl.png - 1988 @@ -95466,39 +58505,18 @@ High Jump SNK Sports / Running trails - Sports 1-4 0 10 0 256x224 - gamename=Gold Medalist -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons on this game aren't labeled, which is a shame as it's quite difficult to figure out what they do. With over 20 events and each event using the buttons for a different thing, it may be impossible to play this game without an instruction card. During the attract mode, however, it shows which buttons you are supposed to press when going through an event. -P1NumButtons=3 -P1Controls=Misc Buttons+button -P1_BUTTON1=Button A -P1_BUTTON2=Button B -P1_BUTTON3=Button C - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_BUTTON3=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow|| - + goldnaxe1d.zip Golden Axe (set 1, World, FD1094 317-0110 decrypted) - Golden Axe (set 1, World, FD1094 317-0110 decrypted) - - wor - goldnaxe.zip Sega Classics @@ -95506,11 +58524,6 @@ P1_BUTTON3=Button C The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents. - - media/box-3D/goldnaxe.png - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - 1989 @@ -95518,45 +58531,18 @@ The game's three different playable characters are an Amazonian warrior named Ty SEGA Beat'em Up - Action - Fight / 2.5D - Fight 1-2 0 16 0 320x224 - gamename=Golden Axe (set 6, US, 8751 317-123A) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| - - + + goldnaxe1.zip Golden Axe (set 1, World, FD1094 317-0110) - Golden Axe (set 1, World, FD1094 317-0110) - - wor - goldnaxe.zip Sega Classics @@ -95564,11 +58550,6 @@ P1_JOYSTICK_UP=Up The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents. - - media/box-3D/goldnaxe.png - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - 1989 @@ -95576,45 +58557,18 @@ The game's three different playable characters are an Amazonian warrior named Ty SEGA Beat'em Up - Action - Fight / 2.5D - Fight 1-2 0 16 0 320x224 - gamename=Golden Axe (set 6, US, 8751 317-123A) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| - - + + goldnaxe2.zip Golden Axe (set 2, US, 8751 317-0112) - Golden Axe (set 2, US, 8751 317-0112) - - us - goldnaxe.zip Sega Classics @@ -95622,11 +58576,6 @@ P1_JOYSTICK_UP=Up The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents. - - media/box-3D/goldnaxe.png - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - 1989 @@ -95634,45 +58583,18 @@ The game's three different playable characters are an Amazonian warrior named Ty SEGA Beat'em Up - Action - Fight / 2.5D - Fight 1-2 0 16 0 320x224 - gamename=Golden Axe (set 6, US, 8751 317-123A) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| - - + + goldnaxe3d.zip Golden Axe (set 3, World, FD1094 317-0120 decrypted) - Golden Axe (set 3, World, FD1094 317-0120 decrypted) - - wor - goldnaxe.zip Sega Classics @@ -95680,11 +58602,6 @@ P1_JOYSTICK_UP=Up The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents. - - media/box-3D/goldnaxe.png - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - 1989 @@ -95692,45 +58609,18 @@ The game's three different playable characters are an Amazonian warrior named Ty SEGA Beat'em Up - Action - Fight / 2.5D - Fight 1-2 0 16 0 320x224 - gamename=Golden Axe (set 6, US, 8751 317-123A) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| - - + + goldnaxe3.zip Golden Axe (set 3, World, FD1094 317-0120) - Golden Axe (set 3, World, FD1094 317-0120) - - wor - goldnaxe.zip Sega Classics @@ -95738,11 +58628,6 @@ P1_JOYSTICK_UP=Up The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents. - - media/box-3D/goldnaxe.png - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - 1989 @@ -95750,45 +58635,18 @@ The game's three different playable characters are an Amazonian warrior named Ty SEGA Beat'em Up - Action - Fight / 2.5D - Fight 1-2 0 16 0 320x224 - gamename=Golden Axe (set 6, US, 8751 317-123A) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| - - + + goldnaxejd.zip Golden Axe (set 4, Japan, FD1094 317-0121 decrypted) - Golden Axe (set 4, Japan, FD1094 317-0121 decrypted) - - jp - goldnaxe.zip Sega Classics @@ -95796,11 +58654,6 @@ P1_JOYSTICK_UP=Up The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents. - - media/box-3D/goldnaxe.png - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - 1989 @@ -95808,45 +58661,18 @@ The game's three different playable characters are an Amazonian warrior named Ty SEGA Beat'em Up - Action - Fight / 2.5D - Fight 1-2 0 16 0 320x224 - gamename=Golden Axe (set 6, US, 8751 317-123A) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| - - + + goldnaxej.zip Golden Axe (set 4, Japan, FD1094 317-0121) - Golden Axe (set 4, Japan, FD1094 317-0121) - - jp - goldnaxe.zip Sega Classics @@ -95854,11 +58680,6 @@ P1_JOYSTICK_UP=Up The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents. - - media/box-3D/goldnaxe.png - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - 1989 @@ -95866,45 +58687,18 @@ The game's three different playable characters are an Amazonian warrior named Ty SEGA Beat'em Up - Action - Fight / 2.5D - Fight 1-2 0 16 0 320x224 - gamename=Golden Axe (set 6, US, 8751 317-123A) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| - - + + goldnaxeud.zip Golden Axe (set 5, US, FD1094 317-0122 decrypted) - Golden Axe (set 5, US, FD1094 317-0122 decrypted) - - us - goldnaxe.zip Sega Classics @@ -95912,11 +58706,6 @@ P1_JOYSTICK_UP=Up The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents. - - media/box-3D/goldnaxe.png - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - 1989 @@ -95924,45 +58713,18 @@ The game's three different playable characters are an Amazonian warrior named Ty SEGA Beat'em Up - Action - Fight / 2.5D - Fight 1-2 0 16 0 320x224 - gamename=Golden Axe (set 6, US, 8751 317-123A) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| - - + + goldnaxeu.zip Golden Axe (set 5, US, FD1094 317-0122) - Golden Axe (set 5, US, FD1094 317-0122) - - us - goldnaxe.zip Sega Classics @@ -95970,11 +58732,6 @@ P1_JOYSTICK_UP=Up The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents. - - media/box-3D/goldnaxe.png - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - 1989 @@ -95982,45 +58739,18 @@ The game's three different playable characters are an Amazonian warrior named Ty SEGA Beat'em Up - Action - Fight / 2.5D - Fight 1-2 0 16 0 320x224 - gamename=Golden Axe (set 6, US, 8751 317-123A) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| goldnaxe.zip Golden Axe (set 6, US, 8751 317-123A) - Golden Axe (set 6, US, 8751 317-123A) - - us - 0 Sega Classics @@ -96029,9 +58759,8 @@ P1_JOYSTICK_UP=Up The game's three different playable characters are an Amazonian warrior named Tyris Flare, a Barbarian hero named Ax Battler, and a Viking dwarf named Gilius Thunderhead. Each character has a special attack move that is activated by pressing both JUMP and ATTACK at the same time. Also, double-tapping the joystick right or left will make the character charge and smash into opponents. - media/box-3D/goldnaxe.png - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png + media/video/goldnaxe.mp4 + media/mixrbv2/goldnaxe.png 1989 @@ -96040,55 +58769,23 @@ The game's three different playable characters are an Amazonian warrior named Ty SEGA Beat'em Up - Action - Fight / 2.5D - Fight 1-2 0 16 0 320x224 - gamename=Golden Axe (set 6, US, 8751 317-123A) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| - - + + ga2j.zip Golden Axe: The Revenge of Death Adder (Japan) - Golden Axe: The Revenge of Death Adder (Japan) - - jp - ga2.zip Sega Classics Like it's legendary prequel, 1989's "Golden Axe"; 'Revenge' is sideways scrolling beat-em-up set in a traditional fantasy world, in which the evil 'Death Adder' has arisen to take over the lands. The game supports simultaneous four-player gameplay, with each player taking on one of the game's characters. The four available characters are 'Sternblade' (a barbarian warrior), 'Dora' (a female centaurian), 'Goah' (a giant with a dwarf sitting atop his shoulders) and 'Little Trix' (an agile, oriental-style warrior). - - media/box-3D/ga2.png - media/video/ga2.mp4 - media/mixrbv2/ga2.png - 1992 @@ -96096,54 +58793,23 @@ P1_JOYSTICK_UP=Up SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 12 0 416x224 - gamename=Golden Axe: The Revenge of Death Adder (World) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Yellow||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Yellow||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Yellow||P4_JOYSTICK=Red|| - - + + ga2u.zip Golden Axe: The Revenge of Death Adder (US, Rev A) - Golden Axe: The Revenge of Death Adder (US, Rev A) - - us - ga2.zip Sega Classics Like it's legendary prequel, 1989's "Golden Axe"; 'Revenge' is sideways scrolling beat-em-up set in a traditional fantasy world, in which the evil 'Death Adder' has arisen to take over the lands. The game supports simultaneous four-player gameplay, with each player taking on one of the game's characters. The four available characters are 'Sternblade' (a barbarian warrior), 'Dora' (a female centaurian), 'Goah' (a giant with a dwarf sitting atop his shoulders) and 'Little Trix' (an agile, oriental-style warrior). - - media/box-3D/ga2.png - media/video/ga2.mp4 - media/mixrbv2/ga2.png - 1992 @@ -96151,53 +58817,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 12 0 416x224 - gamename=Golden Axe: The Revenge of Death Adder (World) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Yellow||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Yellow||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Yellow||P4_JOYSTICK=Red|| ga2.zip Golden Axe: The Revenge of Death Adder (World, Rev B) - Golden Axe: The Revenge of Death Adder (World, Rev B) - - wor - 0 Sega Classics Like it's legendary prequel, 1989's "Golden Axe"; 'Revenge' is sideways scrolling beat-em-up set in a traditional fantasy world, in which the evil 'Death Adder' has arisen to take over the lands. The game supports simultaneous four-player gameplay, with each player taking on one of the game's characters. The four available characters are 'Sternblade' (a barbarian warrior), 'Dora' (a female centaurian), 'Goah' (a giant with a dwarf sitting atop his shoulders) and 'Little Trix' (an agile, oriental-style warrior). - media/box-3D/ga2.png - media/video/ga2.mp4 - media/mixrbv2/ga2.png + media/video/ga2.mp4 + media/mixrbv2/ga2.png 1992 @@ -96206,53 +58845,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Fight / 2.5D - Fight 1-4 0 12 0 416x224 - gamename=Golden Axe: The Revenge of Death Adder (World) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Yellow||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Yellow||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Yellow||P4_JOYSTICK=Red|| gfire2.zip Golden Fire II - Golden Fire II - - wor - 0 Mame Golden Fire II is a video game for arcade, released by Topis in 1992. It is a board game with 7 for 7 spaces, you choose between 3 great leaders of ancient Japan, caricatured, to autoact, and play against other; it begins Each one of the sides with two jewels. If you advance the adjacent space with a jewel, you produce other one; if you advance two spaces, you only make it take away of place. When a piece is put near to that of the enemy, her adjacent pieces become other of your own pieces. There gains who to fill out the board with more of his pieces or to remove all the pieces of the adversary. To the end of each phase, an erotic photo is shown like prize. - media/box-3D/gfire2.png - media/video/gfire2.mp4 - media/mixrbv2/gfire2.png + media/video/gfire2.mp4 + media/mixrbv2/gfire2.png 1992 @@ -96260,1863 +58872,864 @@ P1_JOYSTICK_RIGHT=Right Topis Corp Various - Asiatic board game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + gt97v120.zip Golden Tee '97 (v1.20) - Golden Tee '97 (v1.20) - - wor - gt97.zip Incredible Technologies - - media/box-3D/gt97.png - media/video/gt97.mp4 - media/mixrbv2/gt97.png - 1997 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '97 (v1.30) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt97v121.zip Golden Tee '97 (v1.21) - Golden Tee '97 (v1.21) - - wor - gt97.zip Incredible Technologies - - media/box-3D/gt97.png - media/video/gt97.mp4 - media/mixrbv2/gt97.png - 1997 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '97 (v1.30) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt97s121.zip Golden Tee '97 (v1.21S) - Golden Tee '97 (v1.21S) - - wor - gt97.zip Incredible Technologies - - media/box-3D/gt97.png - media/video/gt97.mp4 - media/mixrbv2/gt97.png - 1997 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '97 (v1.30) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt97v122.zip Golden Tee '97 (v1.22) - Golden Tee '97 (v1.22) - - wor - gt97.zip Incredible Technologies - - media/box-3D/gt97.png - media/video/gt97.mp4 - media/mixrbv2/gt97.png - 1997 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '97 (v1.30) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| gt97.zip Golden Tee '97 (v1.30) - Golden Tee '97 (v1.30) - - wor - 0 Incredible Technologies - media/box-3D/gt97.png - media/video/gt97.mp4 - media/mixrbv2/gt97.png + media/video/gt97.mp4 + media/mixrbv2/gt97.png 1997 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '97 (v1.30) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt97t240.zip Golden Tee '97 Tournament (v2.40) - Golden Tee '97 Tournament (v2.40) - - wor - gt97.zip Incredible Technologies - - media/box-3D/gt97.png - media/video/gt97.mp4 - media/mixrbv2/gt97.png - 1997 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '97 (v1.30) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt97t243.zip Golden Tee '97 Tournament (v2.43) - Golden Tee '97 Tournament (v2.43) - - wor - gt97.zip Incredible Technologies - - media/box-3D/gt97.png - media/video/gt97.mp4 - media/mixrbv2/gt97.png - 1997 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '97 (v1.30) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt98v100.zip Golden Tee '98 (v1.00) - Golden Tee '98 (v1.00) - - wor - gt98.zip Incredible Technologies - - media/box-3D/gt98.png - media/video/gt98.mp4 - media/mixrbv2/gt98.png - 1998 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '98 (v1.10) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt98s100.zip Golden Tee '98 (v1.00S) - Golden Tee '98 (v1.00S) - - wor - gt98.zip Incredible Technologies - - media/box-3D/gt98.png - media/video/gt98.mp4 - media/mixrbv2/gt98.png - 1998 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '98 (v1.10) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| gt98.zip Golden Tee '98 (v1.10) - Golden Tee '98 (v1.10) - - wor - 0 Incredible Technologies - media/box-3D/gt98.png - media/video/gt98.mp4 - media/mixrbv2/gt98.png + media/video/gt98.mp4 + media/mixrbv2/gt98.png 1998 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '98 (v1.10) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt98t302.zip Golden Tee '98 Tournament (v3.02) - Golden Tee '98 Tournament (v3.02) gt98.zip Incredible Technologies - - media/box-3D/gt98.png - media/video/gt98.mp4 - media/mixrbv2/gt98.png - 1998 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '98 (v1.10) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt98t303.zip Golden Tee '98 Tournament (v3.03) - Golden Tee '98 Tournament (v3.03) - - wor - gt98.zip Incredible Technologies - - media/box-3D/gt98.png - media/video/gt98.mp4 - media/mixrbv2/gt98.png - 1998 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '98 (v1.10) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| gt99.zip Golden Tee '99 (v1.00) - Golden Tee '99 (v1.00) - - wor - 0 Incredible Technologies - media/box-3D/gt99.png - media/video/gt99.mp4 - media/mixrbv2/gt99.png + media/video/gt99.mp4 + media/mixrbv2/gt99.png 1999 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '99 (v1.00) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt99s100.zip Golden Tee '99 (v1.00S) - Golden Tee '99 (v1.00S) - - wor - gt99.zip Incredible Technologies - - media/box-3D/gt99.png - media/video/gt99.mp4 - media/mixrbv2/gt99.png - 1999 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '99 (v1.00) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt99t400.zip Golden Tee '99 Tournament (v4.00) - Golden Tee '99 Tournament (v4.00) - - wor - gt99.zip Incredible Technologies - - media/box-3D/gt99.png - media/video/gt99.mp4 - media/mixrbv2/gt99.png - 1999 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '99 (v1.00) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| gt2k.zip Golden Tee 2K (v1.00) - Golden Tee 2K (v1.00) - - wor - 0 Incredible Technologies Golden Tee Golf (also known as Golden Tee) is a golf arcade game series by Incredible Technologies. - media/box-3D/gt2k.png - media/video/gt2k.mp4 - media/mixrbv2/gt2k.png + media/video/gt2k.mp4 + media/mixrbv2/gt2k.png 2000 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 2K (v1.00) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt2kp100.zip Golden Tee 2K (v1.00) (alt protection) - Golden Tee 2K (v1.00) (alt protection) - - wor - gt2k.zip Incredible Technologies Golden Tee Golf (also known as Golden Tee) is a golf arcade game series by Incredible Technologies. - - media/box-3D/gt2k.png - media/video/gt2k.mp4 - media/mixrbv2/gt2k.png - 2000 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 2K (v1.00) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt2ks100.zip Golden Tee 2K (v1.00S) - Golden Tee 2K (v1.00S) - - wor - gt2k.zip Incredible Technologies Golden Tee Golf (also known as Golden Tee) is a golf arcade game series by Incredible Technologies. - - media/box-3D/gt2k.png - media/video/gt2k.mp4 - media/mixrbv2/gt2k.png - 2000 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 2K (v1.00) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt2kt500.zip Golden Tee 2K Tournament (v5.00) - Golden Tee 2K Tournament (v5.00) - - wor - gt2k.zip Incredible Technologies Golden Tee Golf (also known as Golden Tee) is a golf arcade game series by Incredible Technologies. - - media/box-3D/gt2k.png - media/video/gt2k.mp4 - media/mixrbv2/gt2k.png - 2000 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 2K (v1.00) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt3dv14.zip Golden Tee 3D Golf (v1.4) - Golden Tee 3D Golf (v1.4) - - wor - gt3d.zip Incredible Technologies - - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png - 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt3dv15.zip Golden Tee 3D Golf (v1.5) - Golden Tee 3D Golf (v1.5) - - wor - gt3d.zip Incredible Technologies - - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png - 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt3dv16.zip Golden Tee 3D Golf (v1.6) - Golden Tee 3D Golf (v1.6) - - wor - gt3d.zip Incredible Technologies - - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png - 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt3dv17.zip Golden Tee 3D Golf (v1.7) - Golden Tee 3D Golf (v1.7) - - wor - gt3d.zip Incredible Technologies - - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png - 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt3dv18.zip Golden Tee 3D Golf (v1.8) - Golden Tee 3D Golf (v1.8) - - wor - gt3d.zip Incredible Technologies - - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png - 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt3dl191.zip Golden Tee 3D Golf (v1.91L) - Golden Tee 3D Golf (v1.91L) - - wor - gt3d.zip Incredible Technologies - - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png - 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt3dl192.zip Golden Tee 3D Golf (v1.92L) - Golden Tee 3D Golf (v1.92L) - - wor - gt3d.zip Incredible Technologies - - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png - 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt3ds192.zip Golden Tee 3D Golf (v1.92S) - Golden Tee 3D Golf (v1.92S) - - wor - gt3d.zip Incredible Technologies - - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png - 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| gt3d.zip Golden Tee 3D Golf (v1.93N) - Golden Tee 3D Golf (v1.93N) - - wor - 0 Incredible Technologies - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png + media/video/gt3d.mp4 + media/mixrbv2/gt3d.png 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt3dl19.zip Golden Tee 3D Golf (v1.9L) - Golden Tee 3D Golf (v1.9L) - - wor - gt3d.zip Incredible Technologies - - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png - 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt3dt211.zip Golden Tee 3D Golf Tournament (v2.11) - Golden Tee 3D Golf Tournament (v2.11) - - wor - gt3d.zip Incredible Technologies - - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png - 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gt3dt231.zip Golden Tee 3D Golf Tournament (v2.31) - Golden Tee 3D Golf Tournament (v2.31) - - wor - gt3d.zip Incredible Technologies - - media/box-3D/gt3d.png - media/video/gt3d.mp4 - media/mixrbv2/gt3d.png - 1995 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 3D Golf (v1.93N) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| gtclassc.zip Golden Tee Classic (v1.00) - Golden Tee Classic (v1.00) - - wor - 0 Incredible Technologies - media/box-3D/gtclassc.png - media/video/gtclassc.mp4 - media/mixrbv2/gtclassc.png + media/video/gtclassc.mp4 + media/mixrbv2/gtclassc.png 2001 Sports / Golf - Sports 1-4 0 16 0 384x256 - Input=Trackball||Buttons=2|| - + gtclasscp.zip Golden Tee Classic (v1.00) (alt protection) - Golden Tee Classic (v1.00) (alt protection) - - wor - gtclassc.zip Incredible Technologies - - media/box-3D/gtclassc.png - media/video/gtclassc.mp4 - media/mixrbv2/gtclassc.png - 2001 Sports / Golf - Sports 1-4 0 16 0 384x256 - Input=Trackball||Buttons=2|| - + gtclasscs.zip Golden Tee Classic (v1.00S) - Golden Tee Classic (v1.00S) - - wor - gtclassc.zip Incredible Technologies - - media/box-3D/gtclassc.png - media/video/gtclassc.mp4 - media/mixrbv2/gtclassc.png - 2001 Sports / Golf - Sports 1-4 0 16 0 384x256 - Input=Trackball||Buttons=2|| - + gtdiamond.zip Golden Tee Diamond Edition Tournament (v3.05T ELC) - Golden Tee Diamond Edition Tournament (v3.05T ELC) - - wor - gt98.zip Incredible Technologies - - media/box-3D/gt98.png - media/video/gt98.mp4 - media/mixrbv2/gt98.png - 1998 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '98 (v1.10) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gtroyal.zip Golden Tee Royal Edition Tournament (v4.02T EDM) - Golden Tee Royal Edition Tournament (v4.02T EDM) - - wor - gt99.zip Incredible Technologies - - media/box-3D/gt99.png - media/video/gt99.mp4 - media/mixrbv2/gt99.png - 1999 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee '99 (v1.00) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| - - + + gtsupreme.zip Golden Tee Supreme Edition Tournament (v5.10T ELC S) - Golden Tee Supreme Edition Tournament (v5.10T ELC S) - - wor - gt2k.zip Incredible Technologies Golden Tee Golf (also known as Golden Tee) is a golf arcade game series by Incredible Technologies. - - media/box-3D/gt2k.png - media/video/gt2k.mp4 - media/mixrbv2/gt2k.png - 2000 Sports / Golf - Sports 1-4 0 16 0 384x256 - gamename=Golden Tee 2K (v1.00) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=1 = Up Left, 2 = Up, 3 = Up Right. A = Down Left, B = Down, C = Down Right. On the control panel overlay is instruction on how to swing using those numbers and letters. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Face Left -P1_BUTTON2=Face Right -P1_TRACKBALL_X=Choose Club -P1_TRACKBALL_X_EXT=Choose Club -P1_TRACKBALL_Y=Forward Swing -P1_TRACKBALL_Y_EXT=Back Swing - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White|| gollygho.zip Golly! Ghost! - Golly! Ghost! - - wor - 0 Namco Classics Golly! Ghost! is a video ticket/redemption game. Shoot a specific amount of ghosts before time runs out. - media/box-3D/gollygho.png - media/video/gollygho.mp4 - media/mixrbv2/gollygho.png + media/video/gollygho.mp4 + media/mixrbv2/gollygho.png 1990 @@ -98124,40 +59737,18 @@ P1_TRACKBALL_Y_EXT=Back Swing Namco Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Golly! Ghost! -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=1 -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_LIGHTGUN=Black|| - - + + imsorryj.zip Gonbee no I'm Sorry (315-5110, Japan) - - jp - imsorry.zip Sega Classics @@ -98166,42 +59757,29 @@ the graphics are nice and vivid (for an 80's sega arcade game.) and the animatio you can combat these perverst by punching them, sometimes repeatedly. you must jump over the barrel to avoid it most of the time. as far as arcade games go, it's definately a fun, challenging product of Japanese insanity! try it! - - media/box-3D/imsorry.png - media/video/imsorry.mp4 - media/mixrbv2/imsorry.png - 1985 SEGA Action - Action / Labyrinth 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=2|| - + gondou.zip Gondomania (US) - Gondomania (US) gondo.zip Data East Classics Arcade game released by Data East in 1987. Top-down shooter featuring rotating joysticks. - - media/box-3D/gondo.png - media/video/gondo.mp4 - media/mixrbv2/gondo.png - 1987 @@ -98209,53 +59787,26 @@ as far as arcade games go, it's definately a fun, challenging product of Japanes Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x240 - gamename=Gondomania (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Used the yellow snk LS-30 mechcanical rotatry. Rotating the joystick changes the direction the Character Weapon shoots. The Airbike Weapon always shoots straight forward. This was usually released as a kit; the instructions suggested mirroring the buttons on both sides of each joystick, but not all arcade operaters did this. Player1 is the blue air bike, player2 is the grey air bike. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Character Weapon -P1_BUTTON2=Airbike Weapon -P1_DIAL=Rotate Left -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| gondo.zip Gondomania (World) - Gondomania (World) - - us - 0 Data East Classics Arcade game released by Data East in 1987. Top-down shooter featuring rotating joysticks. - media/box-3D/gondo.png - media/video/gondo.mp4 - media/mixrbv2/gondo.png + media/video/gondo.mp4 + media/mixrbv2/gondo.png 1987 @@ -98264,44 +59815,18 @@ P1_DIAL_EXT=Rotate Right Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x240 - gamename=Gondomania (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Used the yellow snk LS-30 mechcanical rotatry. Rotating the joystick changes the direction the Character Weapon shoots. The Airbike Weapon always shoots straight forward. This was usually released as a kit; the instructions suggested mirroring the buttons on both sides of each joystick, but not all arcade operaters did this. Player1 is the blue air bike, player2 is the grey air bike. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Character Weapon -P1_BUTTON2=Airbike Weapon -P1_DIAL=Rotate Left -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + ironfortc.zip Gongtit Jiucoi Iron Fortress (Hong Kong) - Gongtit Jiucoi Iron Fortress (Hong Kong) - - jp - ironfort.zip Mame @@ -98309,11 +59834,6 @@ P1_DIAL_EXT=Rotate Right The players, take the control a tank, handled by four military warriors to choose, in a city and must destroy a variety of enemy tanks in each level and guard the base to complete the mission. - - media/box-3D/ironfort.png - media/video/ironfort.mp4 - media/mixrbv2/ironfort.png - 1998 @@ -98321,14 +59841,12 @@ The players, take the control a tank, handled by four military warriors to choos Eolith Action - Action / Labyrinth 1-2 0 6 0 320x240 - Input=Joystick 8 ways||Buttons=2|| goori.zip @@ -98341,9 +59859,8 @@ The players, take the control a tank, handled by four military warriors to choos A Korean arcade puzzle game where advancing gameplay reveals background images of bikini models. - media/box-3D/goori.png - media/video/goori.mp4 - media/mixrbv2/goori.png + media/video/goori.mp4 + media/mixrbv2/goori.png 1999 @@ -98355,25 +59872,16 @@ The players, take the control a tank, handled by four military warriors to choos 0 0 - + gorkans.zip Gorkans - Gorkans - - wor - mrtnt.zip Namco Classics Move along lines, erasing them as you go, to collect flashing or spinning items. If you collide with one of the yellow dots that are moving around erasing lines or if you end up at a dead end with nowhere to go, you lose a life. You cannot go back, only forward. - - media/box-3D/mrtnt.png - media/video/mrtnt.mp4 - media/mixrbv2/mrtnt.png - 1983 @@ -98381,24 +59889,18 @@ The players, take the control a tank, handled by four military warriors to choos Techstar (Telko license) Action - Action / Labyrinth 1-2 0 10 270 288x224 - Input=Joystick 4 ways||Buttons=1|| gotcha.zip Got-cha Mini Game Festival - Got-cha Mini Game Festival - - wor - 0 Mame @@ -98406,9 +59908,8 @@ The players, take the control a tank, handled by four military warriors to choos You've got three colour-coded buttons: red on the left, green in the middle and blue on the right. The majority of Got-Cha's minigames involve pressing the correct colour at the right moment, so try to fix the position of each colour firmly in you mind. Occasionally red and blue work as left and right, too. - media/box-3D/gotcha.png - media/video/gotcha.mp4 - media/mixrbv2/gotcha.png + media/video/gotcha.mp4 + media/mixrbv2/gotcha.png 1997 @@ -98423,18 +59924,12 @@ You've got three colour-coded buttons: red on the left, green in the middle and 10 0 320x240 - Input=Buttons only||Buttons=3|| plegends.zip Gouketsuji Gaiden Legends (USA, ver. 95/06/20) - Gouketsuji Gaiden Legends (USA, ver. 95/06/20) - Gouketsuji Gaiden Legends (USA, ver. 95/06/20) - - us - 0 Atlus @@ -98443,9 +59938,8 @@ You've got three colour-coded buttons: red on the left, green in the middle and After his victory in the Goketsuji tournament, Kanji thought that would be fun to test the strength of the Goketsuji family members, so he invited them for a new tournament. - media/box-3D/plegends.png - media/video/plegends.mp4 - media/mixrbv2/plegends.png + media/video/plegends.mp4 + media/mixrbv2/plegends.png 1995 @@ -98454,26 +59948,18 @@ After his victory in the Goketsuji tournament, Kanji thought that would be fun t Atlus Fight / Versus - Beat'em Up - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + plegendsj.zip Gouketsuji Gaiden Saikyou Densetsu (Japan, ver. 95/06/20) - Gouketsuji Gaiden Saikyou Densetsu (Japan, ver. 95/06/20) - Gouketsuji Gaiden Saikyou Densetsu (Japan, ver. 95/06/20) - - jp - plegends.zip Atlus @@ -98481,11 +59967,6 @@ After his victory in the Goketsuji tournament, Kanji thought that would be fun t After his victory in the Goketsuji tournament, Kanji thought that would be fun to test the strength of the Goketsuji family members, so he invited them for a new tournament. - - media/box-3D/plegends.png - media/video/plegends.mp4 - media/mixrbv2/plegends.png - 1995 @@ -98493,25 +59974,18 @@ After his victory in the Goketsuji tournament, Kanji thought that would be fun t Atlus Fight / Versus - Beat'em Up - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + powerinsj.zip Gouketsuji Ichizoku (Japan) - Gouketsuji Ichizoku (Japan) - - jp - powerins.zip Atlus @@ -98533,11 +60007,6 @@ The winner of this "test of strength" tournament will assume immediate control o And presently... - - media/box-3D/powerins.png - media/video/powerins.mp4 - media/mixrbv2/powerins.png - 1993 @@ -98545,20 +60014,17 @@ And presently... Atlus Fight / Versus - Fight 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - + powerinspj.zip Gouketsuji Ichizoku (Japan, prototype) - Gouketsuji Ichizoku (Japan, prototype) powerins.zip Atlus @@ -98581,11 +60047,6 @@ The winner of this "test of strength" tournament will assume immediate control o And presently... - - media/box-3D/powerins.png - media/video/powerins.mp4 - media/mixrbv2/powerins.png - 1993 @@ -98593,24 +60054,18 @@ And presently... Atlus Fight / Versus - Fight 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - + pwrinst2j.zip Gouketsuji Ichizoku 2 (Japan, ver. 94/04/08) - Gouketsuji Ichizoku 2 (Japan, ver. 94/04/08) - - jp - pwrinst2.zip Atlus @@ -98626,11 +60081,6 @@ Next day Kuroko found a letter supposedly written by Otane, where she declined t One week later all the competitors from the previous tournament and other family members were convoked to be informed about Otane's decision and the beginning of a new tournament. - - media/box-3D/pwrinst2.png - media/video/pwrinst2.mp4 - media/mixrbv2/pwrinst2.png - 1994 @@ -98638,33 +60088,26 @@ One week later all the competitors from the previous tournament and other family Atlus Fight / Versus - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=4|| ryorioh.zip Gourmet Battle Quiz Ryohrioh CooKing (Japan) - Gourmet Battle Quiz Ryohrioh CooKing (Japan) - - jp - 0 Visco A Japanese quiz game. - media/box-3D/ryorioh.png - media/video/ryorioh.mp4 - media/mixrbv2/ryorioh.png + media/video/ryorioh.mp4 + media/mixrbv2/ryorioh.png 1998 @@ -98673,34 +60116,23 @@ One week later all the competitors from the previous tournament and other family Visco Quiz / Japanese - Quiz 1-2 0 14 0 336x239 - Input=Buttons only||Buttons=4|| - + gpriderjs.zip GP Rider (Japan, FD1094 317-0161) - GP Rider (Japan, FD1094 317-0161) - - jp - gprider.zip Sega Classics GP Rider is a lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing. - - media/box-3D/gprider.png - media/video/gprider.mp4 - media/mixrbv2/gprider.png - 1990 @@ -98708,34 +60140,23 @@ One week later all the competitors from the previous tournament and other family SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Paddle, Pedal||Buttons=2|| - + gpriderj.zip GP Rider (Japan, FD1094 317-0161) (Twin setup) - GP Rider (Japan, FD1094 317-0161) (Twin setup) - - jp - gprider.zip Sega Classics GP Rider is a lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing. - - media/box-3D/gprider.png - media/video/gprider.mp4 - media/mixrbv2/gprider.png - 1990 @@ -98743,34 +60164,23 @@ One week later all the competitors from the previous tournament and other family SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Paddle, Pedal||Buttons=2|| - + gpriderus.zip GP Rider (US, FD1094 317-0162) - GP Rider (US, FD1094 317-0162) - - us - gprider.zip Sega Classics GP Rider is a lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing. - - media/box-3D/gprider.png - media/video/gprider.mp4 - media/mixrbv2/gprider.png - 1990 @@ -98778,34 +60188,23 @@ One week later all the competitors from the previous tournament and other family SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Paddle, Pedal||Buttons=2|| - + gprideru.zip GP Rider (US, FD1094 317-0162) (Twin setup) - GP Rider (US, FD1094 317-0162) (Twin setup) - - us - gprider.zip Sega Classics GP Rider is a lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing. - - media/box-3D/gprider.png - media/video/gprider.mp4 - media/mixrbv2/gprider.png - 1990 @@ -98813,33 +60212,26 @@ One week later all the competitors from the previous tournament and other family SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Paddle, Pedal||Buttons=2|| gprider.zip GP Rider (World, FD1094 317-0163) (Twin setup) - GP Rider (World, FD1094 317-0163) (Twin setup) - - wor - 0 Sega Classics GP Rider is a lap-based and demanding motorcycle racing game from Sega which allow for 2-player head-to-head racing. - media/box-3D/gprider.png - media/video/gprider.mp4 - media/mixrbv2/gprider.png + media/video/gprider.mp4 + media/mixrbv2/gprider.png 1990 @@ -98848,65 +60240,44 @@ One week later all the competitors from the previous tournament and other family SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 320x224 - Input=Paddle, Pedal||Buttons=2|| - + gradiusb.zip Gradius (Bubble System) - Gradius (Bubble System) nemesis.zip Konami Classics - In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation. - -Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself... - -To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter.... - -In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters. + Gradius / Nemesis is a horizontally-scrolling shoot-em-up in which the player pilots a spacecraft known as the Vic Viper as they search through unexplored galaxies looking for a lost armada. These new galaxies are teaming with alien life set upon destroying the Viper. -The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe... +The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. - - media/box-3D/nemesis.png - media/video/nemesis.mp4 - media/mixrbv2/nemesis.png - - 1989 + 1985 Konami Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 - 12 + 18 0 - 320x224 - Input=Joystick 8 ways||Buttons=3|| + 256x224 - + gradius.zip Gradius (Japan, ROM version) - Gradius (Japan, ROM version) - Gradius (Japan, ROM version) - - jp - nemesis.zip Konami Classics @@ -98914,11 +60285,6 @@ The Fighters take off for the heart of darkness to join the fray that will decid The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. - - media/box-3D/nemesis.png - media/video/nemesis.mp4 - media/mixrbv2/nemesis.png - 1985 @@ -98926,35 +60292,23 @@ The game features a power-up system based on a selection meter at the bottom of Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + gradius2.zip Gradius II - GOFER no Yabou (Japan New ver.) - Gradius II - GOFER no Yabou (Japan New ver.) - Gradius II - GOFER no Yabou (Japan New ver.) - - jp - vulcan.zip Konami Classics The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande. - - media/box-3D/vulcan.png - media/video/vulcan.mp4 - media/mixrbv2/vulcan.png - 1988 @@ -98962,35 +60316,23 @@ The game features a power-up system based on a selection meter at the bottom of Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + gradius2a.zip Gradius II - GOFER no Yabou (Japan Old ver.) - Gradius II - GOFER no Yabou (Japan Old ver.) - Gradius II - GOFER no Yabou (Japan Old ver.) - - jp - vulcan.zip Konami Classics The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande. - - media/box-3D/vulcan.png - media/video/vulcan.mp4 - media/mixrbv2/vulcan.png - 1988 @@ -98998,35 +60340,23 @@ The game features a power-up system based on a selection meter at the bottom of Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + gradius2b.zip Gradius II - GOFER no Yabou (Japan Older ver.) - Gradius II - GOFER no Yabou (Japan Older ver.) - Gradius II - GOFER no Yabou (Japan Older ver.) - - jp - vulcan.zip Konami Classics The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande. - - media/box-3D/vulcan.png - media/video/vulcan.mp4 - media/mixrbv2/vulcan.png - 1988 @@ -99034,24 +60364,18 @@ The game features a power-up system based on a selection meter at the bottom of Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + gradius3a.zip Gradius III (Asia) - Gradius III (Asia) - - asi - gradius3.zip Konami Classics @@ -99065,11 +60389,6 @@ In a last gasp move, the United Gradius World Forces send out two fighters, prev The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe... - - media/box-3D/gradius3.png - media/video/gradius3.mp4 - media/mixrbv2/gradius3.png - 1989 @@ -99077,24 +60396,18 @@ The Fighters take off for the heart of darkness to join the fray that will decid Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + gradius3j.zip Gradius III (Japan, program code S) - Gradius III (Japan, program code S) - - jp - gradius3.zip Konami Classics @@ -99108,11 +60421,6 @@ In a last gasp move, the United Gradius World Forces send out two fighters, prev The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe... - - media/box-3D/gradius3.png - media/video/gradius3.mp4 - media/mixrbv2/gradius3.png - 1989 @@ -99120,24 +60428,18 @@ The Fighters take off for the heart of darkness to join the fray that will decid Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + gradius3js.zip Gradius III (Japan, program code S, split) - Gradius III (Japan, program code S, split) - - jp - gradius3.zip Konami Classics @@ -99151,11 +60453,6 @@ In a last gasp move, the United Gradius World Forces send out two fighters, prev The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe... - - media/box-3D/gradius3.png - media/video/gradius3.mp4 - media/mixrbv2/gradius3.png - 1989 @@ -99163,24 +60460,18 @@ The Fighters take off for the heart of darkness to join the fray that will decid Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| gradius3.zip Gradius III (World, program code R) - Gradius III (World, program code R) - - wor - 0 Konami Classics @@ -99195,9 +60486,8 @@ In a last gasp move, the United Gradius World Forces send out two fighters, prev The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe... - media/box-3D/gradius3.png - media/video/gradius3.mp4 - media/mixrbv2/gradius3.png + media/video/gradius3.mp4 + media/mixrbv2/gradius3.png 1989 @@ -99206,31 +60496,23 @@ The Fighters take off for the heart of darkness to join the fray that will decid Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + f1gpstar2.zip Grand Prix Star (ver 2.0) - Grand Prix Star (ver 2.0) f1gpstar.zip Jaleco Find yourself at the wheel of a Formula One in this game with fairly neat graphics but fairly sensitive handling. - - media/box-3D/f1gpstar.png - media/video/f1gpstar.mp4 - media/mixrbv2/f1gpstar.png - 1991 @@ -99238,49 +60520,23 @@ The Fighters take off for the heart of darkness to join the fray that will decid Jaleco Race 3rd Pers. view - Race, Driving 1 0 14 0 256x224 - gamename=Grand Prix Star -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=Pedal (Microswitch)+button+P1_BUTTON1|High-Low Shifter+button+P1_BUTTON3&P1_BUTTON4|270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON2 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Lo -P1_BUTTON4=Hi -P1_PADDLE_EXT=Right -P1_PADDLE=Left - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||P1_PADDLE=Black||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_BUTTON4=Black||P2_PADDLE=Black|| - + f1gpstar3.zip Grand Prix Star (ver 3.0) - Grand Prix Star (ver 3.0) f1gpstar.zip Jaleco Find yourself at the wheel of a Formula One in this game with fairly neat graphics but fairly sensitive handling. - - media/box-3D/f1gpstar.png - media/video/f1gpstar.mp4 - media/mixrbv2/f1gpstar.png - 1991 @@ -99288,51 +60544,26 @@ P1_PADDLE=Left Jaleco Race 3rd Pers. view - Race, Driving 1 0 14 0 256x224 - gamename=Grand Prix Star -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=Pedal (Microswitch)+button+P1_BUTTON1|High-Low Shifter+button+P1_BUTTON3&P1_BUTTON4|270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON2 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Lo -P1_BUTTON4=Hi -P1_PADDLE_EXT=Right -P1_PADDLE=Left - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||P1_PADDLE=Black||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_BUTTON4=Black||P2_PADDLE=Black|| f1gpstar.zip Grand Prix Star (ver 4.0) - Grand Prix Star (ver 4.0) - - wor - 0 Jaleco Find yourself at the wheel of a Formula One in this game with fairly neat graphics but fairly sensitive handling. - media/box-3D/f1gpstar.png - media/video/f1gpstar.mp4 - media/mixrbv2/f1gpstar.png + media/video/f1gpstar.mp4 + media/mixrbv2/f1gpstar.png 1991 @@ -99341,51 +60572,26 @@ P1_PADDLE=Left Jaleco Race 3rd Pers. view - Race, Driving 1 0 14 0 256x224 - gamename=Grand Prix Star -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=Pedal (Microswitch)+button+P1_BUTTON1|High-Low Shifter+button+P1_BUTTON3&P1_BUTTON4|270 Steering Wheel+paddle|Pedal (Microswitch)+button+P1_BUTTON2 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Lo -P1_BUTTON4=Hi -P1_PADDLE_EXT=Right -P1_PADDLE=Left - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||P1_PADDLE=Black||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_BUTTON4=Black||P2_PADDLE=Black|| gstrik2.zip Grand Striker 2 (Europe and Oceania) - Grand Striker 2 (Europe and Oceania) - - oce - 0 Mitchell A soccer game from Human with more teams to choose from and better graphics from the original. - media/box-3D/gstrik2.png - media/video/gstrik2.mp4 - media/mixrbv2/gstrik2.png + media/video/gstrik2.mp4 + media/mixrbv2/gstrik2.png 1996 @@ -99394,33 +60600,26 @@ P1_PADDLE=Left Human Amusement Sports / Soccer - Sports 1-2 0 14 0 304x224 - Input=Joystick 8 ways||Buttons=3|| grndtour.zip Grand Tour - Grand Tour - - wor - 0 IGS A "Columns" style game where you are rewarded with pictures of beautiful women for each level you clear. - media/box-3D/grndtour.png - media/video/grndtour.mp4 - media/mixrbv2/grndtour.png + media/video/grndtour.mp4 + media/mixrbv2/grndtour.png 1993 @@ -99428,68 +60627,49 @@ P1_PADDLE=Left IGS Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 512x240 - Input=Joystick 8 ways||Buttons=4|| - + cgraplop2.zip Graplop (no title screen) (DECO Cassette) (US) - Graplop (no title screen) (DECO Cassette) (US) - - us - cgraplop.zip Data East Classics - - media/box-3D/cgraplop.png - media/video/cgraplop.mp4 - media/mixrbv2/cgraplop.png - 1983 Data East Action / Breakout games - Action 1-2 0 14 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| grasspin.zip Grasspin - Grasspin - - wor - 0 Midway Classics - media/box-3D/grasspin.png - media/video/grasspin.mp4 - media/mixrbv2/grasspin.png + media/video/grasspin.mp4 + media/mixrbv2/grasspin.png 1983 @@ -99498,24 +60678,18 @@ P1_PADDLE=Left Zilec Electronics Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + gratiaa.zip Gratia - Second Earth (ver 1.0, 91022-10 version) - Gratia - Second Earth (ver 1.0, 91022-10 version) - - wor - gratia.zip Jaleco @@ -99523,11 +60697,6 @@ P1_PADDLE=Left The game is rather pleasant to play without reaching peaks, and will no doubt appeal to fans of Darius from whom it is quite clearly inspired. Its great strength, however, is its graphics: once past the surprise of this visualization "in-profile-but-with-the-ground-above", we find ourselves in front of a game with colorful backgrounds, fine and varied sprites. and which even allows itself some well-felt zoom effects. No complaints on this point, it's all good. - - media/box-3D/gratia.png - media/video/gratia.mp4 - media/mixrbv2/gratia.png - 1996 @@ -99535,24 +60704,18 @@ The game is rather pleasant to play without reaching peaks, and will no doubt ap Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=5|| gratia.zip Gratia - Second Earth (ver 1.0, 92047-01 version) - Gratia - Second Earth (ver 1.0, 92047-01 version) - - wor - 0 Jaleco @@ -99561,9 +60724,8 @@ The game is rather pleasant to play without reaching peaks, and will no doubt ap The game is rather pleasant to play without reaching peaks, and will no doubt appeal to fans of Darius from whom it is quite clearly inspired. Its great strength, however, is its graphics: once past the surprise of this visualization "in-profile-but-with-the-ground-above", we find ourselves in front of a game with colorful backgrounds, fine and varied sprites. and which even allows itself some well-felt zoom effects. No complaints on this point, it's all good. - media/box-3D/gratia.png - media/video/gratia.mp4 - media/mixrbv2/gratia.png + media/video/gratia.mp4 + media/mixrbv2/gratia.png 1996 @@ -99572,24 +60734,18 @@ The game is rather pleasant to play without reaching peaks, and will no doubt ap Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=5|| - + gravitar1.zip Gravitar (version 1) - Gravitar (version 1) - - wor - gravitar.zip Atari Classics @@ -99603,11 +60759,6 @@ A player has two ways to advance to the next solar system. The first is to succe - - media/box-3D/gravitar.png - media/video/gravitar.mp4 - media/mixrbv2/gravitar.png - 1982 @@ -99615,41 +60766,17 @@ A player has two ways to advance to the next solar system. The first is to succe Atari Shooter - Fight - Shoot'em Up 1 0 10 0 - gamename=Gravitar (version 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thurst -P1_BUTTON3=Tractor/Shield -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| - + gravitar2.zip Gravitar (version 2) - Gravitar (version 2) - - wor - gravitar.zip Atari Classics @@ -99663,11 +60790,6 @@ A player has two ways to advance to the next solar system. The first is to succe - - media/box-3D/gravitar.png - media/video/gravitar.mp4 - media/mixrbv2/gravitar.png - 1982 @@ -99675,41 +60797,17 @@ A player has two ways to advance to the next solar system. The first is to succe Atari Shooter - Fight - Shoot'em Up 1 0 10 0 - gamename=Gravitar (version 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thurst -P1_BUTTON3=Tractor/Shield -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| gravitar.zip Gravitar (version 3) - Gravitar (version 3) - - wor - 0 Atari Classics @@ -99724,9 +60822,8 @@ A player has two ways to advance to the next solar system. The first is to succe - media/box-3D/gravitar.png - media/video/gravitar.mp4 - media/mixrbv2/gravitar.png + media/video/gravitar.mp4 + media/mixrbv2/gravitar.png 1982 @@ -99735,51 +60832,22 @@ A player has two ways to advance to the next solar system. The first is to succe Atari Shooter - Fight - Shoot'em Up 1 0 10 0 - gamename=Gravitar (version 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thurst -P1_BUTTON3=Tractor/Shield -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| - + gtmr2u.zip Great 1000 Miles Rally 2 USA (95/05/18) - Great 1000 Miles Rally 2 USA (95/05/18) - - wor - gtmr2.zip Kaneko You have 60 seconds to get from the starting line to the finish line. Finishing within 60 seconds allows you to go on to the next race. If you lose, a continue option is available. The screen scrolls fast. The only way you know about a turn coming up is by a little indicator that flashes with a picture of the turn. There are zig-zags, hairpins and all other cool turns, most of which you have to steer into in order to make it though. - - media/box-3D/gtmr2.png - media/video/gtmr2.mp4 - media/mixrbv2/gtmr2.png - 1995 @@ -99787,113 +60855,75 @@ P1_JOYSTICK_RIGHT=Rotate Right Kaneko Race, Driving / Race - Race, Driving 1 0 16 0 320x240 - gamename=Mille Miglia 2: Great 1000 Miles Rally (95/05/24) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game does NOT use all of these controls. It has dipswitch settings which allow the games to be controlled with a 360 degree wheel, a 270 degree wheel, a 270 degree digital wheel (using a d2a conveter) and a plain old 8-way joystick with buttons. Uses with steering wheels please note that the game defaults to joystick input. Also note that the pedals optionally can be set to analog mode, but mame disables this feature due to input limitations. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|360 Steering Wheel+dial|8-way Joystick+joy8way|Misc+other|Pedal (Microswitch)+button+P1_BUTTON2|Pedal (Microswitch)+button -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P1_PADDLE=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||P2_PADDLE=Black|| - - + + gtmre.zip Great 1000 Miles Rally: Evolution Model!!! (94/09/06) - - wor - gtmr.zip Kaneko - + Great 1000 Miles Rally &copy; 1994 Kaneko. + +A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more. - - media/box-3D/gtmr.png - media/video/gtmr.mp4 - media/mixrbv2/gtmr.png - - + 1994 + Kaneko + Kaneko - + Race, Driving / Race + 1-2 0 - 0 + 18 0 + 320x240 - + gtmrusa.zip Great 1000 Miles Rally: U.S.A Version! (94/09/06) - - wor - gtmr.zip Kaneko - + Great 1000 Miles Rally &copy; 1994 Kaneko. + +A racing game featuring classic cars from Ferrari, Alfa Romeo, Mercedes Benz and more. - - media/box-3D/gtmr.png - media/video/gtmr.mp4 - media/mixrbv2/gtmr.png - - + 1994 + Kaneko + Kaneko - + Race, Driving / Race + 1-2 0 - 0 + 18 0 + 320x240 - + gmahou.zip Great Mahou Daisakusen (000121 Japan) - Great Mahou Daisakusen (000121 Japan) - Great Mahou Daisakusen (000121 Japan) - - jp - dimahoo.zip Capcom Play System 2 The game is set in a futuristic environment with dragons, little turtles with lasers on their back, and little green goblins with red eyes. The player picks one of four friends to travel with. The two characters fly through the levels in the game and collect items. Each item has a point value and the points are used to fill up a chart at the end. The items include: food, swords, armors, boots, etc. Towards the end of the game, the bosses become incredibly hard. The fast backgrounds create a confusing state of mind for the player. - - media/box-3D/dimahoo.png - media/video/dimahoo.mp4 - media/mixrbv2/dimahoo.png - 2000 @@ -99901,50 +60931,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 384x224 - gamename=Dimahoo (Euro 000121) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Although in mame the game has three buttons, and all 3 work, button 3 is redundant and mirrors button 1. On the actual game (sold in kit form only) only two buttons are used and this is confirmed on the instruction card for the game. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| gslgr94u.zip Great Sluggers '94 - - wor - 0 Namco Classics Great Sluggers - Featuring 1994 Team Rostersis a Major League Baseball game from Namco. - media/box-3D/gslgr94u.png - media/video/gslgr94u.mp4 - media/mixrbv2/gslgr94u.png + media/video/gslgr94u.mp4 + media/mixrbv2/gslgr94u.png 1994 @@ -99952,66 +60958,49 @@ P1_JOYSTICK_DOWN=Down Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + gslgr94j.zip Great Sluggers '94 (Japan) - - jp - gslgr94u.zip Namco Classics Great Sluggers - Featuring 1994 Team Rostersis a Major League Baseball game from Namco. - - media/box-3D/gslgr94u.png - media/video/gslgr94u.mp4 - media/mixrbv2/gslgr94u.png - 1994 Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| gslugrsj.zip Great Sluggers (Japan) - Great Sluggers (Japan) - - jp - 0 Namco Classics Great Sluggers - New World Stadium is a Japanese baseball game from Namco. - media/box-3D/gslugrsj.png - media/video/gslugrsj.mp4 - media/mixrbv2/gslugrsj.png + media/video/gslugrsj.mp4 + media/mixrbv2/gslugrsj.png 1993 @@ -100020,26 +61009,18 @@ P1_JOYSTICK_DOWN=Down Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Red|| gberet.zip Green Beret - Green Beret - Green Beret - - wor - 0 Konami Classics @@ -100054,9 +61035,8 @@ The game has four stages in total: a missile base, a harbour, an air Base and a The game is completed once the captives have been rescued at the end of the fourth stage, after which the action starts over with an increased level of difficulty. - media/box-3D/gberet.png - media/video/gberet.mp4 - media/mixrbv2/gberet.png + media/video/gberet.mp4 + media/mixrbv2/gberet.png 1986 @@ -100065,43 +61045,18 @@ The game is completed once the captives have been rescued at the end of the four Konami Platform / Shooter Scrolling - Platform 1-2 0 16 0 240x224 - gamename=Green Beret -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Weapon -P1_BUTTON2=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Red|| - - + + gberetb.zip Green Beret (bootleg) - Green Beret (bootleg) - Green Beret (bootleg) - - wor - gberet.zip Konami Classics @@ -100115,11 +61070,6 @@ The game has four stages in total: a missile base, a harbour, an air Base and a The game is completed once the captives have been rescued at the end of the fourth stage, after which the action starts over with an increased level of difficulty. - - media/box-3D/gberet.png - media/video/gberet.mp4 - media/mixrbv2/gberet.png - 1986 @@ -100127,52 +61077,23 @@ The game is completed once the captives have been rescued at the end of the four Konami Platform / Shooter Scrolling - Platform 1-2 0 16 0 240x224 - gamename=Green Beret -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Weapon -P1_BUTTON2=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Red|| - - + + gseekeru.zip Grid Seeker: Project Storm Hammer (Ver 1.3A) - Grid Seeker: Project Storm Hammer (Ver 1.3A) - - wor - gseeker.zip Taito Classics It is August 1999. In the skies over the Middle East, the second Persian Gulf War has begun. The early half of the 90's, the Persian Gulf War breaks out in the Middle East and prolonged fighting rapidly increases the rate of destruction of the world's natural resources. In 1999 this develops into a state of crisis where the effects of the war have resulted in an absolute shortage of reserves. Mistaken policies have resulted in the nation of the Middle East, suffering from shortages since the time of the original Persian Gulf War, taking military action against neighboring nations in an attempt to assure a supply of resources for themselves. Those nations which have managed to escape the fighting once again form a Multinational Force. Using the technology gained from research which had been done for a new type of nuclear reactor, they succeed in developing and producing GRID - a Gyrodrive Reactive Intercept Device. This is the start of Project Storm Hammer. - - media/box-3D/gseeker.png - media/video/gseeker.mp4 - media/mixrbv2/gseeker.png - 1992 @@ -100180,34 +61101,23 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + gseekerj.zip Grid Seeker: Project Storm Hammer (Ver 1.3J) - Grid Seeker: Project Storm Hammer (Ver 1.3J) - - wor - gseeker.zip Taito Classics It is August 1999. In the skies over the Middle East, the second Persian Gulf War has begun. The early half of the 90's, the Persian Gulf War breaks out in the Middle East and prolonged fighting rapidly increases the rate of destruction of the world's natural resources. In 1999 this develops into a state of crisis where the effects of the war have resulted in an absolute shortage of reserves. Mistaken policies have resulted in the nation of the Middle East, suffering from shortages since the time of the original Persian Gulf War, taking military action against neighboring nations in an attempt to assure a supply of resources for themselves. Those nations which have managed to escape the fighting once again form a Multinational Force. Using the technology gained from research which had been done for a new type of nuclear reactor, they succeed in developing and producing GRID - a Gyrodrive Reactive Intercept Device. This is the start of Project Storm Hammer. - - media/box-3D/gseeker.png - media/video/gseeker.mp4 - media/mixrbv2/gseeker.png - 1992 @@ -100215,33 +61125,26 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| gseeker.zip Grid Seeker: Project Storm Hammer (Ver 1.3O) - Grid Seeker: Project Storm Hammer (Ver 1.3O) - - wor - 0 Taito Classics It is August 1999. In the skies over the Middle East, the second Persian Gulf War has begun. The early half of the 90's, the Persian Gulf War breaks out in the Middle East and prolonged fighting rapidly increases the rate of destruction of the world's natural resources. In 1999 this develops into a state of crisis where the effects of the war have resulted in an absolute shortage of reserves. Mistaken policies have resulted in the nation of the Middle East, suffering from shortages since the time of the original Persian Gulf War, taking military action against neighboring nations in an attempt to assure a supply of resources for themselves. Those nations which have managed to escape the fighting once again form a Multinational Force. Using the technology gained from research which had been done for a new type of nuclear reactor, they succeed in developing and producing GRID - a Gyrodrive Reactive Intercept Device. This is the start of Project Storm Hammer. - media/box-3D/gseeker.png - media/video/gseeker.mp4 - media/mixrbv2/gseeker.png + media/video/gseeker.mp4 + media/mixrbv2/gseeker.png 1992 @@ -100250,24 +61153,18 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + griffon.zip Griffon (bootleg of Phoenix) - Griffon (bootleg of Phoenix) - - wor - phoenix.zip Konami Classics @@ -100275,11 +61172,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -100293,42 +61185,20 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - grindstm.zip Grind Stormer - Grind Stormer - Grind Stormer - - wor - 0 Toaplan A rather obscure vertical scrolling shooter, guide your ship in a battle against aliens using three different weapons. This game is known in Japan as V-Five and is also the first game from Tsuneki Ikeda. - media/box-3D/grindstm.png - media/video/grindstm.mp4 - media/mixrbv2/grindstm.png + media/video/grindstm.mp4 + media/mixrbv2/grindstm.png 1992 @@ -100337,35 +61207,23 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + grindstma.zip Grind Stormer (older set) - Grind Stormer (older set) - Grind Stormer (older set) - - wor - grindstm.zip Toaplan A rather obscure vertical scrolling shooter, guide your ship in a battle against aliens using three different weapons. This game is known in Japan as V-Five and is also the first game from Tsuneki Ikeda. - - media/box-3D/grindstm.png - media/video/grindstm.mp4 - media/mixrbv2/grindstm.png - 1992 @@ -100373,33 +61231,26 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| grobda.zip Grobda (New Ver.) - Grobda (New Ver.) - - wor - 0 Namco Classics Grobda is a tank-like game that uses an overhead view. Enemy tanks attack in waves and they must be destroyed before they do the same to you. - media/box-3D/grobda.png - media/video/grobda.mp4 - media/mixrbv2/grobda.png + media/video/grobda.mp4 + media/mixrbv2/grobda.png 1984 @@ -100408,35 +61259,23 @@ P1_JOYSTICK_RIGHT=Right Namco Action - Action / Labyrinth 1-2 0 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + grobda2.zip Grobda (Old Ver. set 1) - Grobda (Old Ver. set 1) - - wor - grobda.zip Namco Classics Grobda is a tank-like game that uses an overhead view. Enemy tanks attack in waves and they must be destroyed before they do the same to you. - - media/box-3D/grobda.png - media/video/grobda.mp4 - media/mixrbv2/grobda.png - 1984 @@ -100444,35 +61283,23 @@ P1_JOYSTICK_RIGHT=Right Namco Action - Action / Labyrinth 1-2 0 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + grobda3.zip Grobda (Old Ver. set 2) - Grobda (Old Ver. set 2) - - wor - grobda.zip Namco Classics Grobda is a tank-like game that uses an overhead view. Enemy tanks attack in waves and they must be destroyed before they do the same to you. - - media/box-3D/grobda.png - media/video/grobda.mp4 - media/mixrbv2/grobda.png - 1984 @@ -100480,68 +61307,49 @@ P1_JOYSTICK_RIGHT=Right Namco Action - Action / Labyrinth 1-2 0 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| groundfx.zip Ground Effects / Super Ground Effects (Japan) - Ground Effects / Super Ground Effects (Japan) - - jp - 0 Taito Classics A Formula One racing game. - media/box-3D/groundfx.png - media/video/groundfx.mp4 - media/mixrbv2/groundfx.png + media/video/groundfx.mp4 + media/mixrbv2/groundfx.png 1992 Race, Driving - Race 3rd Pers. view 1 0 14 0 320x232 - Input=Stick||Buttons=3|| - + growlu.zip Growl (US) - Growl (US) - - us - growl.zip Taito Classics Beat-em-up with an outback Indiana Jones type theme to it. The arcade original allowed you to play up to four players. The game would later get a port done for the Sega Genesis. - - media/box-3D/growl.png - media/video/growl.mp4 - media/mixrbv2/growl.png - 1990 @@ -100549,36 +61357,23 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + growla.zip Growl (World) - Growl (World) - - wor - growl.zip Taito Classics Beat-em-up with an outback Indiana Jones type theme to it. The arcade original allowed you to play up to four players. The game would later get a port done for the Sega Genesis. - - media/box-3D/growl.png - media/video/growl.mp4 - media/mixrbv2/growl.png - 1990 @@ -100586,35 +61381,26 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| growl.zip Growl (World, Rev 1) - Growl (World, Rev 1) - - wor - 0 Taito Classics Beat-em-up with an outback Indiana Jones type theme to it. The arcade original allowed you to play up to four players. The game would later get a port done for the Sega Genesis. - media/box-3D/growl.png - media/video/growl.mp4 - media/mixrbv2/growl.png + media/video/growl.mp4 + media/mixrbv2/growl.png 1990 @@ -100623,28 +61409,18 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + gryzor.zip Gryzor (Set 1) - Gryzor (Set 1) - Gryzor (Set 1) - Gryzor (Set 1) - - wor - contra.zip Konami Classics @@ -100656,11 +61432,6 @@ Each player's character is equipped with a semi-automatic machine gun with an un - - media/box-3D/contra.png - media/video/contra.mp4 - media/mixrbv2/contra.png - 1987 @@ -100668,44 +61439,18 @@ Each player's character is equipped with a semi-automatic machine gun with an un Konami Shooter - Shooter / Run and Gun 1-2 0 14 270 280x224 - gamename=Contra (US, Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + gryzor1.zip Gryzor (Set 2) - Gryzor (Set 2) - Gryzor (Set 2) - Gryzor (Set 2) - - wor - contra.zip Konami Classics @@ -100717,11 +61462,6 @@ Each player's character is equipped with a semi-automatic machine gun with an un - - media/box-3D/contra.png - media/video/contra.mp4 - media/mixrbv2/contra.png - 1987 @@ -100729,38 +61469,17 @@ Each player's character is equipped with a semi-automatic machine gun with an un Konami Shooter - Shooter / Run and Gun 1-2 0 14 270 280x224 - gamename=Contra (US, Set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| grdian.zip Guardian (US) - Guardian (US) 0 Taito Classics @@ -100768,9 +61487,8 @@ P1_JOYSTICK_RIGHT=Right Fight your way across various planetscapes and defeat a boss character to clear that planet. Then move on to another planet, each with a different theme. - media/box-3D/grdian.png - media/video/grdian.mp4 - media/mixrbv2/grdian.png + media/video/grdian.mp4 + media/mixrbv2/grdian.png 1986 @@ -100784,31 +61502,18 @@ P1_JOYSTICK_RIGHT=Right 0 0 280x240 - Input=Joystick 8 ways||Buttons=2|| - + grdnstrmg.zip Guardian Storm (Germany) - Guardian Storm (Germany) - Guardian Storm (Germany) - Guardian Storm (Germany) - Guardian Storm (Germany) - - - de - + grdnstrm.zip NMK Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages. Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally. - - media/box-3D/grdnstrm.png - media/video/grdnstrm.mp4 - media/mixrbv2/grdnstrm.png - 1998 @@ -100816,23 +61521,17 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Apple Industries Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + grdnstrmau.zip Guardian Storm (horizontal, Australia) - Guardian Storm (horizontal, Australia) - Guardian Storm (horizontal, Australia) - Guardian Storm (horizontal, Australia) - Guardian Storm (horizontal, Australia) grdnstrm.zip NMK @@ -100840,11 +61539,6 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages. Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally. - - media/box-3D/grdnstrm.png - media/video/grdnstrm.mp4 - media/mixrbv2/grdnstrm.png - 1998 @@ -100852,27 +61546,18 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Apple Industries Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| grdnstrm.zip Guardian Storm (horizontal, not encrypted) - Guardian Storm (horizontal, not encrypted) - Guardian Storm (horizontal, not encrypted) - Guardian Storm (horizontal, not encrypted) - Guardian Storm (horizontal, not encrypted) - - wor - 0 NMK @@ -100880,9 +61565,8 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally. - media/box-3D/grdnstrm.png - media/video/grdnstrm.mp4 - media/mixrbv2/grdnstrm.png + media/video/grdnstrm.mp4 + media/mixrbv2/grdnstrm.png 1998 @@ -100891,38 +61575,24 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Apple Industries Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + grdnstrmv.zip Guardian Storm (vertical) - Guardian Storm (vertical) - Guardian Storm (vertical) - Guardian Storm (vertical) - Guardian Storm (vertical) - - - wor - + grdnstrm.zip NMK Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages. Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally. - - media/box-3D/grdnstrm.png - media/video/grdnstrm.mp4 - media/mixrbv2/grdnstrm.png - 1998 @@ -100930,33 +61600,26 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Apple Industries Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| grdians.zip Guardians - Guardians - - wor - 0 Mame A beat-'em-up developed by Winky Soft with 8 selectable characters and lots of special moves. - media/box-3D/grdians.png - media/video/grdians.mp4 - media/mixrbv2/grdians.png + media/video/grdians.mp4 + media/mixrbv2/grdians.png 1995 @@ -100965,32 +61628,23 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Banpresto Fight - Beat'em Up - Fight / 2.5D 1-2 0 14 0 304x232 - Input=Joystick 8 ways||Buttons=3|| - + grdianslbss.zip Guardians (Field Edition, Hack) - Guardians (Field Edition, Hack) grdians.zip Mame A beat-'em-up developed by Winky Soft with 8 selectable characters and lots of special moves. - - media/box-3D/grdians.png - media/video/grdians.mp4 - media/mixrbv2/grdians.png - 1995 @@ -100998,32 +61652,23 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Banpresto Fight - Beat'em Up - Fight / 2.5D 1-2 0 14 0 304x232 - Input=Joystick 8 ways||Buttons=3|| - + grdianske.zip Guardians (Kerron Edition, Hack) - Guardians (Kerron Edition, Hack) grdians.zip Mame A beat-'em-up developed by Winky Soft with 8 selectable characters and lots of special moves. - - media/box-3D/grdians.png - media/video/grdians.mp4 - media/mixrbv2/grdians.png - 1995 @@ -101031,32 +61676,23 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Banpresto Fight - Beat'em Up - Fight / 2.5D 1-2 0 14 0 304x232 - Input=Joystick 8 ways||Buttons=3|| - + grdianslbs.zip Guardians (LBS Edition, Hack) - Guardians (LBS Edition, Hack) grdians.zip Mame A beat-'em-up developed by Winky Soft with 8 selectable characters and lots of special moves. - - media/box-3D/grdians.png - media/video/grdians.mp4 - media/mixrbv2/grdians.png - 1995 @@ -101064,32 +61700,23 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Banpresto Fight - Beat'em Up - Fight / 2.5D 1-2 0 14 0 304x232 - Input=Joystick 8 ways||Buttons=3|| - + grdianssy.zip Guardians (Shen Yue Edition, Hack) - Guardians (Shen Yue Edition, Hack) grdians.zip Mame A beat-'em-up developed by Winky Soft with 8 selectable characters and lots of special moves. - - media/box-3D/grdians.png - media/video/grdians.mp4 - media/mixrbv2/grdians.png - 1995 @@ -101097,25 +61724,18 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Banpresto Fight - Beat'em Up - Fight / 2.5D 1-2 0 14 0 304x232 - Input=Joystick 8 ways||Buttons=3|| - + gwarb.zip Guerrilla War (Joystick hack bootleg) - Guerrilla War (Joystick hack bootleg) - - wor - gwar.zip SNK Classics @@ -101127,11 +61747,6 @@ The players' weapons have only a limited amount of ammunition and additional amm As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly. - - media/box-3D/gwar.png - media/video/gwar.mp4 - media/mixrbv2/gwar.png - 1987 @@ -101139,44 +61754,18 @@ As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with a SNK Shooter / Run and Gun - Shooter 1-2 0 14 270 400x224 - gamename=Guerrilla War (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Grenade button also gets you into and out of the tank. Used the SNK LS-30, 12 direction rotary, but only faces 8 directions in the game. Usually the buttons were mirrored on both sides of the joystick for a total of four physical buttons per player, but both fire buttons and both grenade buttons are wired to the same PCB input. The recommended button colors are yellow for the fire button, and black for the grenade button. To enter test mode hold down the service key (F2) during boot or reboot until grid screen; press service button to go to next test screen; reboot to exit. Mame's driver has an extra 13th 'direction' between 5 & 6 because it 'avoids the 'joystick error' protection in Guerilla War which happens when direction changes directly from 0x50&lt;-&gt;0x60 8 times.' -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| gwar.zip Guerrilla War (US) - Guerrilla War (US) - - us - 0 SNK Classics @@ -101189,9 +61778,8 @@ The players' weapons have only a limited amount of ammunition and additional amm As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly. - media/box-3D/gwar.png - media/video/gwar.mp4 - media/mixrbv2/gwar.png + media/video/gwar.mp4 + media/mixrbv2/gwar.png 1987 @@ -101200,44 +61788,18 @@ As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with a SNK Shooter / Run and Gun - Shooter 1-2 0 14 270 400x224 - gamename=Guerrilla War (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Grenade button also gets you into and out of the tank. Used the SNK LS-30, 12 direction rotary, but only faces 8 directions in the game. Usually the buttons were mirrored on both sides of the joystick for a total of four physical buttons per player, but both fire buttons and both grenade buttons are wired to the same PCB input. The recommended button colors are yellow for the fire button, and black for the grenade button. To enter test mode hold down the service key (F2) during boot or reboot until grid screen; press service button to go to next test screen; reboot to exit. Mame's driver has an extra 13th 'direction' between 5 & 6 because it 'avoids the 'joystick error' protection in Guerilla War which happens when direction changes directly from 0x50&lt;-&gt;0x60 8 times.' -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + gwara.zip Guerrilla War (Version 1) - Guerrilla War (Version 1) - - wor - gwar.zip SNK Classics @@ -101249,11 +61811,6 @@ The players' weapons have only a limited amount of ammunition and additional amm As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly. - - media/box-3D/gwar.png - media/video/gwar.mp4 - media/mixrbv2/gwar.png - 1987 @@ -101261,40 +61818,17 @@ As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with a SNK Shooter / Run and Gun - Shooter 1-2 0 14 270 400x224 - gamename=Guerrilla War (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Grenade button also gets you into and out of the tank. Used the SNK LS-30, 12 direction rotary, but only faces 8 directions in the game. Usually the buttons were mirrored on both sides of the joystick for a total of four physical buttons per player, but both fire buttons and both grenade buttons are wired to the same PCB input. The recommended button colors are yellow for the fire button, and black for the grenade button. To enter test mode hold down the service key (F2) during boot or reboot until grid screen; press service button to go to next test screen; reboot to exit. Mame's driver has an extra 13th 'direction' between 5 & 6 because it 'avoids the 'joystick error' protection in Guerilla War which happens when direction changes directly from 0x50&lt;-&gt;0x60 8 times.' -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + gwarab.zip Guerrilla War (Version 1, set 2) - Guerrilla War (Version 1, set 2) gwar.zip SNK Classics @@ -101307,11 +61841,6 @@ The players' weapons have only a limited amount of ammunition and additional amm As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly. - - media/box-3D/gwar.png - media/video/gwar.mp4 - media/mixrbv2/gwar.png - 1987 @@ -101319,44 +61848,18 @@ As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with a SNK Shooter / Run and Gun - Shooter 1-2 0 14 270 400x224 - gamename=Guerrilla War (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Grenade button also gets you into and out of the tank. Used the SNK LS-30, 12 direction rotary, but only faces 8 directions in the game. Usually the buttons were mirrored on both sides of the joystick for a total of four physical buttons per player, but both fire buttons and both grenade buttons are wired to the same PCB input. The recommended button colors are yellow for the fire button, and black for the grenade button. To enter test mode hold down the service key (F2) during boot or reboot until grid screen; press service button to go to next test screen; reboot to exit. Mame's driver has an extra 13th 'direction' between 5 & 6 because it 'avoids the 'joystick error' protection in Guerilla War which happens when direction changes directly from 0x50&lt;-&gt;0x60 8 times.' -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + gwarj.zip Guevara (Japan) - Guevara (Japan) - - jp - gwar.zip SNK Classics @@ -101368,11 +61871,6 @@ The players' weapons have only a limited amount of ammunition and additional amm As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with attacking troops appearing from all directions. The players' on-screen counterparts are able to rotate themselves accordingly. - - media/box-3D/gwar.png - media/video/gwar.mp4 - media/mixrbv2/gwar.png - 1987 @@ -101380,44 +61878,18 @@ As with "Ikari Warriors", Guerrilla War features full 360 degree gameplay with a SNK Shooter / Run and Gun - Shooter 1-2 0 14 270 400x224 - gamename=Guerrilla War (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Grenade button also gets you into and out of the tank. Used the SNK LS-30, 12 direction rotary, but only faces 8 directions in the game. Usually the buttons were mirrored on both sides of the joystick for a total of four physical buttons per player, but both fire buttons and both grenade buttons are wired to the same PCB input. The recommended button colors are yellow for the fire button, and black for the grenade button. To enter test mode hold down the service key (F2) during boot or reboot until grid screen; press service button to go to next test screen; reboot to exit. Mame's driver has an extra 13th 'direction' between 5 & 6 because it 'avoids the 'joystick error' protection in Guerilla War which happens when direction changes directly from 0x50&lt;-&gt;0x60 8 times.' -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + gulfstrmk.zip Gulf Storm (Korea) - Gulf Storm (Korea) - - kr - gulfstrm.zip Mame @@ -101430,11 +61902,6 @@ Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company. - - media/box-3D/gulfstrm.png - media/video/gulfstrm.mp4 - media/mixrbv2/gulfstrm.png - 1991 @@ -101442,26 +61909,18 @@ This game was sold very well, and it was exported very well. Dooyong took the 'e Dooyong Shoot'em Up - Shoot'em up / Vertical - Shooter / Vertical - Shooter 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + gulfstrmm.zip Gulf Storm (Media Shoji) - Gulf Storm (Media Shoji) - - wor - gulfstrm.zip Mame @@ -101474,11 +61933,6 @@ Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company. - - media/box-3D/gulfstrm.png - media/video/gulfstrm.mp4 - media/mixrbv2/gulfstrm.png - 1991 @@ -101486,26 +61940,18 @@ This game was sold very well, and it was exported very well. Dooyong took the 'e Dooyong Shoot'em Up - Shoot'em up / Vertical - Shooter / Vertical - Shooter 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| gulfstrm.zip Gulf Storm (set 1) - Gulf Storm (set 1) - - wor - 0 Mame @@ -101519,9 +61965,8 @@ Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company. - media/box-3D/gulfstrm.png - media/video/gulfstrm.mp4 - media/mixrbv2/gulfstrm.png + media/video/gulfstrm.mp4 + media/mixrbv2/gulfstrm.png 1991 @@ -101530,26 +61975,18 @@ This game was sold very well, and it was exported very well. Dooyong took the 'e Dooyong Shoot'em Up - Shoot'em up / Vertical - Shooter / Vertical - Shooter 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + gulfstrma.zip Gulf Storm (set 2) - Gulf Storm (set 2) - - wor - gulfstrm.zip Mame @@ -101562,11 +61999,6 @@ Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company. - - media/box-3D/gulfstrm.png - media/video/gulfstrm.mp4 - media/mixrbv2/gulfstrm.png - 1991 @@ -101574,26 +62006,18 @@ This game was sold very well, and it was exported very well. Dooyong took the 'e Dooyong Shoot'em Up - Shoot'em up / Vertical - Shooter / Vertical - Shooter 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + gulfstrmb.zip Gulf Storm (set 3) - Gulf Storm (set 3) - - wor - gulfstrm.zip Mame @@ -101606,11 +62030,6 @@ Initially, the game subject wasn't 'Gulf War' but after the Gulf War breaks out, This game was sold very well, and it was exported very well. Dooyong took the 'export prize' and set up sisterhood relationship with U.S.A. and Japan Company. - - media/box-3D/gulfstrm.png - media/video/gulfstrm.mp4 - media/mixrbv2/gulfstrm.png - 1991 @@ -101618,26 +62037,18 @@ This game was sold very well, and it was exported very well. Dooyong took the 'e Dooyong Shoot'em Up - Shoot'em up / Vertical - Shooter / Vertical - Shooter 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| gulfwar2.zip Gulf War II (set 1) - Gulf War II (set 1) - - wor - 0 Comad @@ -101649,9 +62060,8 @@ Like many game from Korea, Comad used the Gulf war theme in the 90's. This was a - media/box-3D/gulfwar2.png - media/video/gulfwar2.mp4 - media/mixrbv2/gulfwar2.png + media/video/gulfwar2.mp4 + media/mixrbv2/gulfwar2.png 1991 @@ -101660,24 +62070,18 @@ Like many game from Korea, Comad used the Gulf war theme in the 90's. This was a Comad Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + gulfwar2a.zip Gulf War II (set 2) - Gulf War II (set 2) - - wor - gulfwar2.zip Comad @@ -101688,11 +62092,6 @@ Gulf War-II is more like a bootleg or hack than an original game; a LOT of the g Like many game from Korea, Comad used the Gulf war theme in the 90's. This was a great theme, because based on the actuality, and the game sold very well (hundred thousand of boards) - - media/box-3D/gulfwar2.png - media/video/gulfwar2.mp4 - media/mixrbv2/gulfwar2.png - 1991 @@ -101700,20 +62099,17 @@ Like many game from Korea, Comad used the Gulf war theme in the 90's. This was a Comad Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| gulunpa.zip Gulun.Pa! (Japan 931220 L) - Gulun.Pa! (Japan 931220 L) 0 Capcom Play System @@ -101723,9 +62119,8 @@ Unreleased puzzle game on the Capcom CPS1 hardware. Gulun Pa! is a CPS1 prototype, it seems to have been cancelled fairly early in development tho, as while this is playable only the bare bones of the game exist, there are a handful of what appear to be unused assets that suggest there were to be other stages, but while the program ROM has an English title of Piyo Piyo no resources at all exist in the graphic data for an English version. No copyright is displayed so this is guessed to be a Capcom development. - media/box-3D/gulunpa.png - media/video/gulunpa.mp4 - media/mixrbv2/gulunpa.png + media/video/gulunpa.mp4 + media/mixrbv2/gulunpa.png 1993 @@ -101744,11 +62139,7 @@ Gulun Pa! is a CPS1 prototype, it seems to have been cancelled fairly early in d gumbo.zip Gumbo - Gumbo - - wor - 0 Mame @@ -101761,9 +62152,8 @@ After clearing a stage, all of the remaining blocks are momentarily removed from If the blocks reach the top of the screen where the columns are dropped from then the game is over. Upon continuing all of the blocks are removed from play and the columns fall at the original speed. - media/box-3D/gumbo.png - media/video/gumbo.mp4 - media/mixrbv2/gumbo.png + media/video/gumbo.mp4 + media/mixrbv2/gumbo.png 1994 @@ -101771,25 +62161,18 @@ If the blocks reach the top of the screen where the columns are dropped from the Min Corp. Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| gunfront.zip Gun & Frontier (World) - Gun & Frontier (World) - Gun & Frontier (World) - - wor - 0 Taito Classics @@ -101808,9 +62191,8 @@ The game uses a check-point system in which a downed single player will start of Gun Frontier also employs an anti-autofire mechanism where the difficulty will max out by the second stage if the player is sustaining too fast of a fire rate. - media/box-3D/gunfront.png - media/video/gunfront.mp4 - media/mixrbv2/gunfront.png + media/video/gunfront.mp4 + media/mixrbv2/gunfront.png 1990 @@ -101819,35 +62201,24 @@ Gun Frontier also employs an anti-autofire mechanism where the difficulty will m Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + gunball.zip Gun Ball (Japan) - Gun Ball (Japan) - - jp - nitrobal.zip Data East Classics Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." in a pinball environment. - - media/box-3D/nitrobal.png - media/video/nitrobal.mp4 - media/mixrbv2/nitrobal.png - 1992 @@ -101855,24 +62226,18 @@ Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." i Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + gunbuletj.zip Gun Bullet (Japan, GN1) - Gun Bullet (Japan, GN1) - - jp - ptblank.zip Namco Classics @@ -101882,11 +62247,6 @@ Many games require skill and accuracy, such as shooting cardboard cutouts of cri Your 'judgement' is based on your shooting accuracy in some games, and others require you to hit a certain number of targets within the given time. - - media/box-3D/ptblank.png - media/video/ptblank.mp4 - media/mixrbv2/ptblank.png - 1994 @@ -101894,41 +62254,18 @@ Your 'judgement' is based on your shooting accuracy in some games, and others re Namco Lightgun Shooter - Shooter 1-2 0 18 0 288x224 - gamename=Point Blank (World, GN2 Rev B) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=To reload fire offscreen. -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Magenta||P1_LIGHTGUN=Magenta||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| - - + + gunbuletw.zip Gun Bullet (World, GN3 Rev B) - Gun Bullet (World, GN3 Rev B) - - wor - ptblank.zip Namco Classics @@ -101938,11 +62275,6 @@ Many games require skill and accuracy, such as shooting cardboard cutouts of cri Your 'judgement' is based on your shooting accuracy in some games, and others require you to hit a certain number of targets within the given time. - - media/box-3D/ptblank.png - media/video/ptblank.mp4 - media/mixrbv2/ptblank.png - 1994 @@ -101950,49 +62282,26 @@ Your 'judgement' is based on your shooting accuracy in some games, and others re Namco Lightgun Shooter - Shooter 1-2 0 18 0 288x224 - gamename=Point Blank (World, GN2 Rev B) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=To reload fire offscreen. -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Magenta||P1_LIGHTGUN=Magenta||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| gundl94.zip Gun Dealer '94 - - wor - 0 Mame A puzzle game where you have to arrange colored number-blocks so that they disappear. - media/box-3D/gundl94.png - media/video/gundl94.mp4 - media/mixrbv2/gundl94.png + media/video/gundl94.mp4 + media/mixrbv2/gundl94.png 1994 @@ -102000,26 +62309,18 @@ P1_LIGHTGUN_Y_EXT=Down Dooyong Casino - Casino / Cards - Puzzle-Game 1-2 0 10 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - + gunfrontj.zip Gun Frontier (Japan) - Gun Frontier (Japan) - Gun Frontier (Japan) - - jp - gunfront.zip Taito Classics @@ -102037,11 +62338,6 @@ The game uses a check-point system in which a downed single player will start of Gun Frontier also employs an anti-autofire mechanism where the difficulty will max out by the second stage if the player is sustaining too fast of a fire rate. - - media/box-3D/gunfront.png - media/video/gunfront.mp4 - media/mixrbv2/gunfront.png - 1990 @@ -102049,85 +62345,46 @@ Gun Frontier also employs an anti-autofire mechanism where the difficulty will m Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + bangj.zip Gun Gabacho (Japan) - Gun Gabacho (Japan) - - jp - bang.zip Gaelco A cartoony first-person 2-D wild west shoot'em up game. - - media/box-3D/bang.png - media/video/bang.mp4 - media/mixrbv2/bang.png - 1998 Gaelco Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - gamename=Bang! -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_LIGHTGUN=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_LIGHTGUN=Red|| - - + + gunhohki.zip Gun Hohki (Japan) - Gun Hohki (Japan) - - jp - mysticri.zip Irem Classics Mystic Riders is a 2D side-scrolling shoot'em up game set in a fantasy world, similar in style to Cotton. The player controls a child witch riding on a broomstick. Gameplay is very typical - the player flies right, shoots enemies like ghosts, grim reapers, bats, dragons, gargoyles etc., and collects bonuses and power-ups. The witch can charge shoot to deal more damage. The game has six levels and a multiplayer mode for 2 players. - - media/box-3D/mysticri.png - media/video/mysticri.mp4 - media/mixrbv2/mysticri.png - 1992 @@ -102135,33 +62392,26 @@ P1_LIGHTGUN_Y_EXT=Down Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| gunmast.zip Gun Master - Gun Master - - wor - 0 Mitchell GunMaster is a beat 'em up game consisting of fourteen stages where the objective is to defeat one or two specific boss enemies using whatever means possible - punching, kicking, throwing or shooting. Except for the introductory and final stage, you can choose the order in which to tackle the twelve other stages. Though it only uses two buttons (shot and jump) there's quite a few fighting game-esque special moves the player can execute. The game supports single player, as well as two player co-op. - media/box-3D/gunmast.png - media/video/gunmast.mp4 - media/mixrbv2/gunmast.png + media/video/gunmast.mp4 + media/mixrbv2/gunmast.png 1994 @@ -102170,21 +62420,17 @@ P1_LIGHTGUN_Y_EXT=Down Metro 3D Beat'em Up - Fight / Co-op - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + gunsmokeg.zip Gun.Smoke (Germany, censored) - Gun.Smoke (Germany, censored) gunsmoke.zip Capcom Classics @@ -102195,11 +62441,6 @@ Each level is packed with gun-toting bandits and the Sheriff must shoot his way Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions. - - media/box-3D/gunsmoke.png - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png - 1985 @@ -102207,43 +62448,18 @@ Shooting the barrels that litter the levels reveals power-ups such as boots (for Capcom Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Gun.Smoke (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Six shot directions are possible by pressing the buttons in combination - Besides the obvious primary directions, pressing Fire Right and Fire Straight would aim between Straight and Right, same for Straight and Left, and pressing Left and Right together would shoot in both directions. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire - Left -P1_BUTTON2=Fire - Center -P1_BUTTON3=Fire - Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red|| - + gunsmokej.zip Gun.Smoke (Japan, 851115) - Gun.Smoke (Japan, 851115) - - jp - gunsmoke.zip Capcom Classics @@ -102253,11 +62469,6 @@ Each level is packed with gun-toting bandits and the Sheriff must shoot his way Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions. - - media/box-3D/gunsmoke.png - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png - 1985 @@ -102265,43 +62476,18 @@ Shooting the barrels that litter the levels reveals power-ups such as boots (for Capcom Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Gun.Smoke (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Six shot directions are possible by pressing the buttons in combination - Besides the obvious primary directions, pressing Fire Right and Fire Straight would aim between Straight and Right, same for Straight and Left, and pressing Left and Right together would shoot in both directions. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire - Left -P1_BUTTON2=Fire - Center -P1_BUTTON3=Fire - Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red|| - + gunsmokeua.zip Gun.Smoke (US, 851115, set 1) - Gun.Smoke (US, 851115, set 1) - - us - gunsmoke.zip Capcom Classics @@ -102311,11 +62497,6 @@ Each level is packed with gun-toting bandits and the Sheriff must shoot his way Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions. - - media/box-3D/gunsmoke.png - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png - 1985 @@ -102323,43 +62504,18 @@ Shooting the barrels that litter the levels reveals power-ups such as boots (for Capcom Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Gun.Smoke (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Six shot directions are possible by pressing the buttons in combination - Besides the obvious primary directions, pressing Fire Right and Fire Straight would aim between Straight and Right, same for Straight and Left, and pressing Left and Right together would shoot in both directions. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire - Left -P1_BUTTON2=Fire - Center -P1_BUTTON3=Fire - Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red|| - + gunsmokeub.zip Gun.Smoke (US, 851115, set 2) - Gun.Smoke (US, 851115, set 2) - - us - gunsmoke.zip Capcom Classics @@ -102369,11 +62525,6 @@ Each level is packed with gun-toting bandits and the Sheriff must shoot his way Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions. - - media/box-3D/gunsmoke.png - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png - 1985 @@ -102381,43 +62532,18 @@ Shooting the barrels that litter the levels reveals power-ups such as boots (for Capcom Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Gun.Smoke (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Six shot directions are possible by pressing the buttons in combination - Besides the obvious primary directions, pressing Fire Right and Fire Straight would aim between Straight and Right, same for Straight and Left, and pressing Left and Right together would shoot in both directions. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire - Left -P1_BUTTON2=Fire - Center -P1_BUTTON3=Fire - Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red|| - + gunsmokeu.zip Gun.Smoke (US, 860408) - Gun.Smoke (US, 860408) - - us - gunsmoke.zip Capcom Classics @@ -102427,11 +62553,6 @@ Each level is packed with gun-toting bandits and the Sheriff must shoot his way Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions. - - media/box-3D/gunsmoke.png - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png - 1985 @@ -102439,43 +62560,18 @@ Shooting the barrels that litter the levels reveals power-ups such as boots (for Capcom Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Gun.Smoke (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Six shot directions are possible by pressing the buttons in combination - Besides the obvious primary directions, pressing Fire Right and Fire Straight would aim between Straight and Right, same for Straight and Left, and pressing Left and Right together would shoot in both directions. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire - Left -P1_BUTTON2=Fire - Center -P1_BUTTON3=Fire - Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red|| gunsmoke.zip Gun.Smoke (World, 851115) - Gun.Smoke (World, 851115) - - wor - 0 Capcom Classics @@ -102486,9 +62582,8 @@ Each level is packed with gun-toting bandits and the Sheriff must shoot his way Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions. - media/box-3D/gunsmoke.png - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png + media/video/gunsmoke.mp4 + media/mixrbv2/gunsmoke.png 1985 @@ -102497,43 +62592,18 @@ Shooting the barrels that litter the levels reveals power-ups such as boots (for Capcom Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Gun.Smoke (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Six shot directions are possible by pressing the buttons in combination - Besides the obvious primary directions, pressing Fire Right and Fire Straight would aim between Straight and Right, same for Straight and Left, and pressing Left and Right together would shoot in both directions. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire - Left -P1_BUTTON2=Fire - Center -P1_BUTTON3=Fire - Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red|| - + gunsmokeb.zip Gun.Smoke (World, 851115) (bootleg) - Gun.Smoke (World, 851115) (bootleg) - - wor - gunsmoke.zip Capcom Classics @@ -102543,11 +62613,6 @@ Each level is packed with gun-toting bandits and the Sheriff must shoot his way Shooting the barrels that litter the levels reveals power-ups such as boots (for extra speed), rifles (for increased range) and bullets (for rapid fire). The game's 3 directional fire buttons (for firing left, right or ahead) can be combined (pressed Simultaneously) to create a total of 8 different firing directions. - - media/box-3D/gunsmoke.png - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png - 1985 @@ -102555,52 +62620,26 @@ Shooting the barrels that litter the levels reveals power-ups such as boots (for Capcom Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Gun.Smoke (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Six shot directions are possible by pressing the buttons in combination - Besides the obvious primary directions, pressing Fire Right and Fire Straight would aim between Straight and Right, same for Straight and Left, and pressing Left and Right together would shoot in both directions. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire - Left -P1_BUTTON2=Fire - Center -P1_BUTTON3=Fire - Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Red|| gnbarich.zip Gunbarich - Gunbarich - - wor - 0 Psikyo Psikyos Gunbarich is a spinoff of Gunbird featuring Gunbirds protagonist Marion. The game forbids the initials SEX on the high score table. If you try, it gets changed to three smileys. - media/box-3D/gnbarich.png - media/video/gnbarich.mp4 - media/mixrbv2/gnbarich.png + media/video/gnbarich.mp4 + media/mixrbv2/gnbarich.png 2001 @@ -102609,25 +62648,18 @@ P1_JOYSTICK_RIGHT=Right Psikyo Action / Breakout games - Action 1 0 18 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + gunbirdj.zip Gunbird (Japan) - Gunbird (Japan) - Gunbird (Japan) - - jp - gunbird.zip Psikyo @@ -102645,11 +62677,6 @@ Yuan Nang: A strong-willed and courageous woman whose character design is highly Tetsu: A strong, white-haired old man of 60 years. He is homosexual in a rather uncloseted manner and rides in a man-powered helicopter. Voiced by Sakunosuke Maya. The Trump: A group of sky pirates consist of Ace (voiced by J?ji Yanami), Claude (voiced by Kazuya Tatekabe), and their female leader Rouge (voiced by Noriko Ohara). They are not playable and serve as the players' rivals in the story. - - media/box-3D/gunbird.png - media/video/gunbird.mp4 - media/mixrbv2/gunbird.png - 1994 @@ -102657,43 +62684,18 @@ The Trump: A group of sky pirates consist of Ace (voiced by J?ji Yanami), Claude Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - gamename=Gunbird (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| - + gunbirdk.zip Gunbird (Korea) - Gunbird (Korea) - Gunbird (Korea) - - kr - gunbird.zip Psikyo @@ -102711,11 +62713,6 @@ Yuan Nang: A strong-willed and courageous woman whose character design is highly Tetsu: A strong, white-haired old man of 60 years. He is homosexual in a rather uncloseted manner and rides in a man-powered helicopter. Voiced by Sakunosuke Maya. The Trump: A group of sky pirates consist of Ace (voiced by J?ji Yanami), Claude (voiced by Kazuya Tatekabe), and their female leader Rouge (voiced by Noriko Ohara). They are not playable and serve as the players' rivals in the story. - - media/box-3D/gunbird.png - media/video/gunbird.mp4 - media/mixrbv2/gunbird.png - 1994 @@ -102723,43 +62720,18 @@ The Trump: A group of sky pirates consist of Ace (voiced by J?ji Yanami), Claude Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - gamename=Gunbird (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| gunbird.zip Gunbird (World) - Gunbird (World) - Gunbird (World) - - wor - 0 Psikyo @@ -102778,9 +62750,8 @@ Tetsu: A strong, white-haired old man of 60 years. He is homosexual in a rather The Trump: A group of sky pirates consist of Ace (voiced by J?ji Yanami), Claude (voiced by Kazuya Tatekabe), and their female leader Rouge (voiced by Noriko Ohara). They are not playable and serve as the players' rivals in the story. - media/box-3D/gunbird.png - media/video/gunbird.mp4 - media/mixrbv2/gunbird.png + media/video/gunbird.mp4 + media/mixrbv2/gunbird.png 1994 @@ -102789,42 +62760,18 @@ The Trump: A group of sky pirates consist of Ace (voiced by J?ji Yanami), Claude Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - gamename=Gunbird (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| gunbird2.zip Gunbird 2 (set 1) - Gunbird 2 (set 1) - - wor - 0 Psikyo @@ -102833,32 +62780,27 @@ P1_JOYSTICK_RIGHT=Right There are seven stages in each game loop (two loops total). The first three stages are randomly chosen from possible four. At the second loop, enemies fire denser bullet patterns moving at faster speeds. Stage 2-1 takes place at the only stage not available in 1st loop, instead of the 1-1 counterpart. After completing the first loop with only one player, player can choose one of two choices for a wish with magic potion, with unique ending for each choice. If 1st loop is completed with two players, a combination-specific ending is played. - media/box-3D/gunbird2.png - media/video/gunbird2.mp4 - media/mixrbv2/gunbird2.png + media/video/gunbird2.mp4 + media/mixrbv2/gunbird2.png 1998 - 1998 Psikyo Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + gunbird2a.zip Gunbird 2 (set 2) - Gunbird 2 (set 2) gunbird2.zip Psikyo @@ -102867,47 +62809,30 @@ There are seven stages in each game loop (two loops total). The first three stag There are seven stages in each game loop (two loops total). The first three stages are randomly chosen from possible four. At the second loop, enemies fire denser bullet patterns moving at faster speeds. Stage 2-1 takes place at the only stage not available in 1st loop, instead of the 1-1 counterpart. After completing the first loop with only one player, player can choose one of two choices for a wish with magic potion, with unique ending for each choice. If 1st loop is completed with two players, a combination-specific ending is played. - - media/box-3D/gunbird2.png - media/video/gunbird2.mp4 - media/mixrbv2/gunbird2.png - 1998 - 1998 Psikyo Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + gunbustrj.zip Gunbuster (Japan) - Gunbuster (Japan) - - jp - gunbustr.zip Taito Classics Gunbuster is a first-person shooter from Taito. - - media/box-3D/gunbustr.png - media/video/gunbustr.mp4 - media/mixrbv2/gunbustr.png - 1992 @@ -102915,56 +62840,23 @@ There are seven stages in each game loop (two loops total). The first three stag Taito Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - gamename=Gunbuster (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game's descriptions are in japanese when you start the game and since the game's cpo doesn't have any labels, I did the best I could with the in-game input test. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Move Forward -P1_JOYSTICK_DOWN=move Backward -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_STICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P2_STICK=Blue|| - - + + gunbustru.zip Gunbuster (US) - Gunbuster (US) - - us - gunbustr.zip Taito Classics Gunbuster is a first-person shooter from Taito. - - media/box-3D/gunbustr.png - media/video/gunbustr.mp4 - media/mixrbv2/gunbustr.png - 1992 @@ -102972,55 +62864,26 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - gamename=Gunbuster (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game's descriptions are in japanese when you start the game and since the game's cpo doesn't have any labels, I did the best I could with the in-game input test. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Move Forward -P1_JOYSTICK_DOWN=move Backward -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_STICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P2_STICK=Blue|| gunbustr.zip Gunbuster (World) - Gunbuster (World) - - wor - 0 Taito Classics Gunbuster is a first-person shooter from Taito. - media/box-3D/gunbustr.png - media/video/gunbustr.mp4 - media/mixrbv2/gunbustr.png + media/video/gunbustr.mp4 + media/mixrbv2/gunbustr.png 1992 @@ -103029,46 +62892,18 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - gamename=Gunbuster (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game's descriptions are in japanese when you start the game and since the game's cpo doesn't have any labels, I did the best I could with the in-game input test. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Move Forward -P1_JOYSTICK_DOWN=move Backward -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_STICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P2_STICK=Blue|| gundhara.zip Gundhara - Gundhara - - wor - 0 Banpresto @@ -103079,9 +62914,8 @@ In a near future a group of children disappeared from a town, a secret investiga The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' from Japan and must rescue all childrens on each level, while defeat all the enemies on the way using a variety of weapons, such as the Vulcan a shotgun a laser and a bazooka also a fire may obtained by collecting items. - media/box-3D/gundhara.png - media/video/gundhara.mp4 - media/mixrbv2/gundhara.png + media/video/gundhara.mp4 + media/mixrbv2/gundhara.png 1995 @@ -103090,24 +62924,18 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' Banpresto Shooter / Run and Gun - Shooter 1-2 0 16 270 384x240 - Input=Joystick 8 ways||Buttons=3|| - + gundharac.zip Gundhara (Chinese, bootleg?) - Gundhara (Chinese, bootleg?) - - wor - gundhara.zip Banpresto @@ -103117,11 +62945,6 @@ In a near future a group of children disappeared from a town, a secret investiga The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' from Japan and must rescue all childrens on each level, while defeat all the enemies on the way using a variety of weapons, such as the Vulcan a shotgun a laser and a bazooka also a fire may obtained by collecting items. - - media/box-3D/gundhara.png - media/video/gundhara.mp4 - media/mixrbv2/gundhara.png - 1995 @@ -103129,34 +62952,23 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' Banpresto Shooter / Run and Gun - Shooter 1-2 0 16 270 384x240 - Input=Joystick 8 ways||Buttons=3|| - + gunforcej.zip Gunforce - Battle Fire Engulfed Terror Island (Japan) - Gunforce - Battle Fire Engulfed Terror Island (Japan) - - jp - gunforce.zip Irem Classics GunForce is Irem's answer to Contra, and possesses the coolest subtitle of any video game ever: Battle Fire Engulfed Terror Island. - - media/box-3D/gunforce.png - media/video/gunforce.mp4 - media/mixrbv2/gunforce.png - 1991 @@ -103164,35 +62976,23 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' Irem Platform / Shooter Scrolling - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black|| - + gunforceu.zip Gunforce - Battle Fire Engulfed Terror Island (US) - Gunforce - Battle Fire Engulfed Terror Island (US) - - us - gunforce.zip Irem Classics GunForce is Irem's answer to Contra, and possesses the coolest subtitle of any video game ever: Battle Fire Engulfed Terror Island. - - media/box-3D/gunforce.png - media/video/gunforce.mp4 - media/mixrbv2/gunforce.png - 1991 @@ -103200,34 +63000,26 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' Irem Platform / Shooter Scrolling - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black|| gunforce.zip Gunforce - Battle Fire Engulfed Terror Island (World) - Gunforce - Battle Fire Engulfed Terror Island (World) - - wor - 0 Irem Classics GunForce is Irem's answer to Contra, and possesses the coolest subtitle of any video game ever: Battle Fire Engulfed Terror Island. - media/box-3D/gunforce.png - media/video/gunforce.mp4 - media/mixrbv2/gunforce.png + media/video/gunforce.mp4 + media/mixrbv2/gunforce.png 1991 @@ -103236,34 +63028,26 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' Irem Platform / Shooter Scrolling - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black|| gunforc2.zip Gunforce 2 (US) - Gunforce 2 (US) - - us - 0 Irem Classics A platform shooter that features incredible graphics and rock solid gameplay. - media/box-3D/gunforc2.png - media/video/gunforc2.mp4 - media/mixrbv2/gunforc2.png + media/video/gunforc2.mp4 + media/mixrbv2/gunforc2.png 1994 @@ -103272,34 +63056,26 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' Irem Platform / Shooter Scrolling - Platform 1-2 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=2|| gunlock.zip Gunlock (Ver 2.3O 1994/01/20) - Gunlock (Ver 2.3O 1994/01/20) - Gunlock (Ver 2.3O 1994/01/20) - - wor - 0 Taito Classics Vertically scrolling shoot 'em up released in 1993 as Rayforce in the Arcade. The subsequent home versions released in 1995 for Sega Saturn were titled 'Layer Section' in Japan, and 'Galactic Attack' in the US and Europe. - media/box-3D/gunlock.png - media/video/gunlock.mp4 - media/mixrbv2/gunlock.png + media/video/gunlock.mp4 + media/mixrbv2/gunlock.png 1993 @@ -103308,96 +63084,74 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| gunnail.zip GunNail (28th May. 1992) - GunNail (28th May. 1992) - - wor - 0 NMK A vertically scrolling shoot 'em up. - media/box-3D/gunnail.png - media/video/gunnail.mp4 - media/mixrbv2/gunnail.png + media/video/gunnail.mp4 + media/mixrbv2/gunnail.png 1993 Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x224 - Input=Joystick 8 ways||Buttons=2|| - + gunnailp.zip GunNail (location test) - GunNail (location test) gunnail.zip NMK A vertically scrolling shoot 'em up. - - media/box-3D/gunnail.png - media/video/gunnail.mp4 - media/mixrbv2/gunnail.png - 1993 Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x224 - Input=Joystick 8 ways||Buttons=2|| gururin.zip Gururin - Gururin - - wor - 0 Neo-Geo Your goal is to make three people of the same color line up and disappear--but to do that, you won't flip the people around as they fall but rather rotate the entire pit once they've landed. Like clothes in a dryer, you've got to flip the whole playfield around and try to match up the midgets as they slide down to the bottom of the screen, reorganizing themselves as they go. - media/box-3D/gururin.png - media/video/gururin.mp4 - media/mixrbv2/gururin.png + media/video/gururin.mp4 + media/mixrbv2/gururin.png 1994 @@ -103406,34 +63160,23 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' FACE Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + gussun.zip Gussun Oyoyo (Japan) - Gussun Oyoyo (Japan) - - jp - riskchal.zip Irem Classics Manipulate the blocks and guide the character walking around freely to the exit while protecting it from obstacles such as enemies. - - media/box-3D/riskchal.png - media/video/riskchal.mp4 - media/mixrbv2/riskchal.png - 1993 @@ -103441,32 +63184,26 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' Irem Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| gutsn.zip Guts'n (Japan) - - jp - 0 Kaneko A puzzle game. - media/box-3D/gutsn.png - media/video/gutsn.mp4 - media/mixrbv2/gutsn.png + media/video/gutsn.mp4 + media/mixrbv2/gutsn.png 2000 @@ -103474,24 +63211,18 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' Kaneko Various - Puzzle-Game 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + gutangtn.zip Guttang Gottong - Guttang Gottong - - wor - locomotn.zip Konami Classics @@ -103499,11 +63230,6 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' - - media/box-3D/locomotn.png - media/video/locomotn.mp4 - media/mixrbv2/locomotn.png - 1982 @@ -103511,50 +63237,26 @@ The players choose one of two soldiers 'Jerry Scott' from USA and 'Jinn Ayakawa' Konami Puzzle-Game / Glide - Puzzle-Game 1-2 0 14 270 256x224 - gamename=Loco-Motion -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Speed -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| guwange.zip Guwange (Japan, Master Ver. 99/06/24) - Guwange (Japan, Master Ver. 99/06/24) - - jp - 0 Cave The story of Guwange is set during the Muromachi period of Japan. During this time, increasing numbers of people suffer possession by shikigami. Although the shikigami grant great spiritual powers, the strain inflicted on the host causes them to die exactly one year after possession. However, a legend has sprung up regarding Guwange, the malevolent god trapped in Mt. Gokumon (i.e. Hell Gate). If one possessed by a shikigami can gather talismans of the five Chinese elements?wood, fire, earth, metal, water?from five demons serving Guwange, then infiltrate Gokumon and slay Guwange, the shikigami will be destroyed and the one possessed will not suffer a premature death. - media/box-3D/guwange.png - media/video/guwange.mp4 - media/mixrbv2/guwange.png + media/video/guwange.mp4 + media/mixrbv2/guwange.png 1999 @@ -103569,27 +63271,17 @@ P1_JOYSTICK_RIGHT=Right 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + guwanges.zip Guwange (Japan, Special Ver. 00/01/01) - Guwange (Japan, Special Ver. 00/01/01) - - jp - guwange.zip Cave The story of Guwange is set during the Muromachi period of Japan. During this time, increasing numbers of people suffer possession by shikigami. Although the shikigami grant great spiritual powers, the strain inflicted on the host causes them to die exactly one year after possession. However, a legend has sprung up regarding Guwange, the malevolent god trapped in Mt. Gokumon (i.e. Hell Gate). If one possessed by a shikigami can gather talismans of the five Chinese elements?wood, fire, earth, metal, water?from five demons serving Guwange, then infiltrate Gokumon and slay Guwange, the shikigami will be destroyed and the one possessed will not suffer a premature death. - - media/box-3D/guwange.png - media/video/guwange.mp4 - media/mixrbv2/guwange.png - 1999 @@ -103603,26 +63295,20 @@ P1_JOYSTICK_RIGHT=Right 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| guzzler.zip Guzzler - Guzzler - - wor - 0 Mame Each level is a maze of varying openness. Monsters spawn from colorful fires that must be extinguished to complete the level. The character can attack with three blasts of liquid before becoming empty. With each blast of liquid, the character moves faster and gets closer to being an empty outline with pink shoes. When empty the character is a shell of a sprite, but can move more quickly. Liquid is replenished by drinking (guzzling) from puddles. Occasionally, an alcoholic beverage will appear in the center of the screen. If the player picks up this beverage, liquid supply fills to maximum and the fires temporarily freeze. - media/box-3D/guzzler.png - media/video/guzzler.mp4 - media/mixrbv2/guzzler.png + media/video/guzzler.mp4 + media/mixrbv2/guzzler.png 1983 @@ -103631,33 +63317,26 @@ P1_JOYSTICK_RIGHT=Right Tehkan Ltd. Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 4 ways||Buttons=1|| pbancho.zip Gyakuten!! Puzzle Bancho (Japan) - Gyakuten!! Puzzle Bancho (Japan) - - jp - 0 Mame Line up 3 or more blocks of the same color so they touch, left to right or top to bottom or any combo of this. The large ones will disappear and the small ones will become large. If they reach the top of the screen, game is over. - media/box-3D/pbancho.png - media/video/pbancho.mp4 - media/mixrbv2/pbancho.png + media/video/pbancho.mp4 + media/mixrbv2/pbancho.png 1996 @@ -103666,33 +63345,26 @@ P1_JOYSTICK_RIGHT=Right Fuuki Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| gyrodine.zip Gyrodine - Gyrodine - - wor - 0 Sega Classics Gyrodine is a vertically scrolling shoot 'em up. - media/box-3D/gyrodine.png - media/video/gyrodine.mp4 - media/mixrbv2/gyrodine.png + media/video/gyrodine.mp4 + media/mixrbv2/gyrodine.png 1984 @@ -103701,64 +63373,42 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - + gyrodinet.zip Gyrodine (Taito Corporation license) - Gyrodine (Taito Corporation license) - - wor - gyrodine.zip - Taito Classics + Sega Classics - Gyrodine is an arcade game developed by Crux and manufactured by Taito Corporation in 1984. It is a vertically scrolling shooter where the player controls a Gyrodyne aircraft, a type of craft with VTOL (Vertical Take Off and Landing) capabilities. It hovers in the air with helicopter blades, but it contains an addition propulsion system. - -In the game, the player must pilot the Gyrodyne over vertically scrolling terrain. The controls contain two button, the player has three weapons at his disposal. One button fires a pair of bullet at enemy aircraft. Another button fires twin machine guns down at the ground. If both buttons are pressed, the Gyrodyne launches a missile with limited heat seeking ability. As a result, the player cannot truly fire both guns at the same time. As the player sweeps to the left or to the right, the guns are angle more and more in those directions until the joystick is released or pushed in the opposite direction. - -Gyrodine contains gameplay very similar to Xevious and 1942, but without the same intensity. There are no breaks between levels, and there are long periods where no enemies will attack, only to have them swarm your craft a moment later. The arcade game features especially detailed graphics for its time, drawing tiny people, cars, houses and even beach umbrellas with impressive clarity. The appearance of neutral parties plays a crucial role in your score. Destroying unarmed innocent people will result in a stiff penalty being taken from your score. - -Much like Xevious, special icons are hidden and can only be revealed by shooting in the correct location. Revealing the objects yields bonus points. Gyrodine was only ported in Japan by Taito to the MSX home computer and the Famicom. The arcade game was rarely seen outside of Japan, but it could be found in a few arcades in the United States. + Gyrodine is a vertically scrolling shoot 'em up. - - media/box-3D/gyrodine.png - media/mixrbv2/gyrodine.png - 1984 Crux Taito - Shooter - Shooter / Vertical + Shoot'em Up 1-2 0 - 0 + 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| gyruss.zip Gyruss - Gyruss - - wor - 0 Konami Classics @@ -103769,9 +63419,8 @@ It only takes two warps to reach Neptune, but all of the others, including Earth Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series. - media/box-3D/gyruss.png - media/video/gyruss.mp4 - media/mixrbv2/gyruss.png + media/video/gyruss.mp4 + media/mixrbv2/gyruss.png 1983 @@ -103780,41 +63429,18 @@ Gyruss' superb gameplay, in which the player ship rotates around the edges of th Konami Shooter / Plane, 3rd person - Shooter 1-2 0 18 270 256x224 - gamename=Gyruss (Konami) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick caused you to rotate around the exterior of the playfield. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + gyrussb.zip Gyruss (bootleg?) - Gyruss (bootleg?) - - wor - gyruss.zip Konami Classics @@ -103824,11 +63450,6 @@ It only takes two warps to reach Neptune, but all of the others, including Earth Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series. - - media/box-3D/gyruss.png - media/video/gyruss.mp4 - media/mixrbv2/gyruss.png - 1983 @@ -103836,41 +63457,18 @@ Gyruss' superb gameplay, in which the player ship rotates around the edges of th Konami Shooter / Plane, 3rd person - Shooter 1-2 0 18 270 256x224 - gamename=Gyruss (Konami) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick caused you to rotate around the exterior of the playfield. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + gyrussce.zip Gyruss (Centuri) - Gyruss (Centuri) - - wor - gyruss.zip Konami Classics @@ -103880,11 +63478,6 @@ It only takes two warps to reach Neptune, but all of the others, including Earth Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series. - - media/box-3D/gyruss.png - media/video/gyruss.mp4 - media/mixrbv2/gyruss.png - 1983 @@ -103892,50 +63485,26 @@ Gyruss' superb gameplay, in which the player ship rotates around the edges of th Konami Shooter / Plane, 3rd person - Shooter 1-2 0 18 270 256x224 - gamename=Gyruss (Konami) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick caused you to rotate around the exterior of the playfield. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| hachamf.zip Hacha Mecha Fighter (19th Sep. 1991, protected, set 1) - Hacha Mecha Fighter (19th Sep. 1991, protected, set 1) - - wor - 0 NMK A cutesy horizontal scrolling shooter from NMK. - media/box-3D/hachamf.png - media/video/hachamf.mp4 - media/mixrbv2/hachamf.png + media/video/hachamf.mp4 + media/mixrbv2/hachamf.png 1991 @@ -103943,129 +63512,95 @@ P1_JOYSTICK_RIGHT=Right NMK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + hachamfa.zip Hacha Mecha Fighter (19th Sep. 1991, protected, set 2) - Hacha Mecha Fighter (19th Sep. 1991, protected, set 2) hachamf.zip NMK A cutesy horizontal scrolling shooter from NMK. - - media/box-3D/hachamf.png - media/video/hachamf.mp4 - media/mixrbv2/hachamf.png - 1991 NMK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + hachamfb.zip Hacha Mecha Fighter (19th Sep. 1991, unprotected, bootleg Thunder Dragon conversion) - Hacha Mecha Fighter (19th Sep. 1991, unprotected, bootleg Thunder Dragon conversion) - - wor - hachamf.zip NMK A cutesy horizontal scrolling shooter from NMK. - - media/box-3D/hachamf.png - media/video/hachamf.mp4 - media/mixrbv2/hachamf.png - 1991 NMK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + hachamfp.zip Hacha Mecha Fighter (Location Test Prototype, 19th Sep. 1991) - Hacha Mecha Fighter (Location Test Prototype, 19th Sep. 1991) hachamf.zip NMK A cutesy horizontal scrolling shooter from NMK. - - media/box-3D/hachamf.png - media/video/hachamf.mp4 - media/mixrbv2/hachamf.png - 1991 NMK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| hachoo.zip Hachoo! - Hachoo! - - wor - 0 Jaleco In ancient China, a wizard named Tyouraidoushi is trying to resurrect some ancient evil and two martial artists must fight their way through his monster-filled army to stop that from happening. - media/box-3D/hachoo.png - media/video/hachoo.mp4 - media/mixrbv2/hachoo.png + media/video/hachoo.mp4 + media/mixrbv2/hachoo.png 1989 @@ -104074,34 +63609,26 @@ P1_JOYSTICK_RIGHT=Right Jaleco Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| hal21.zip HAL21 - HAL21 - - wor - 0 SNK Classics A vertically scrolling shoot 'em up from SNK. - media/box-3D/hal21.png - media/video/hal21.mp4 - media/mixrbv2/hal21.png + media/video/hal21.mp4 + media/mixrbv2/hal21.png 1985 @@ -104110,34 +63637,23 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x216 - Input=Joystick 8 ways||Buttons=2|| - + hal21j.zip HAL21 (Japan) - HAL21 (Japan) - - jp - hal21.zip SNK Classics A vertically scrolling shoot 'em up from SNK. - - media/box-3D/hal21.png - media/video/hal21.mp4 - media/mixrbv2/hal21.png - 1985 @@ -104145,90 +63661,71 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x216 - Input=Joystick 8 ways||Buttons=2|| - + halfway.zip Halfway To Hell: Progear Red Label (2016-1-17 Red label ver) - Halfway To Hell: Progear Red Label (2016-1-17 Red label ver) progear.zip - Mame + Capcom Play System 2 - + In a time when the industrialization of the world had just begun, various inventions appeared and changed the life of the peaceful kingdom. One of them was a propeller that evolved from pure wind generation by using the created electricity to re-rotate it. It was called 'The Professional Gear', or just 'Progear'. This invention was the key to conquer the great wide open sky. Another discovery made the ancient dream of the immortal body come true. But it was affordable only by some wealthy elderly. They formed a new council called 'the Motorouin' and declared the current government as a corruptive and greedy establishment and that they want to correct it by a new educational system, in order to create a new race of man. So they built a military force to realize the first step of their plan, which was the takeover of the kingdom. The government decided to stop the aggression by putting it's own army in motion. It was a dreadful battle with many victims. But it was won by the Motorouin. This battle is mentioned in the books of history as 'The Punishment of the Sages'. + +A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin! - - media/box-3D/progear.png - media/mixrbv2/progear.png - - + 2001 + Cave + Capcom - + Shoot'em Up + 1-2 0 - 0 + 16 0 + 384x224 - + chamburger.zip Hamburger (DECO Cassette) (Japan) - Hamburger (DECO Cassette) (Japan) - Hamburger (DECO Cassette) (Japan) - - jp - cbtime.zip Data East Classics The player is chef Peter Pepper, who must walk over hamburger ingredients located across a maze of platforms while avoiding pursuing characters. The game's original Japanese title, Hamburger , was changed to BurgerTime before its introduction to the United States. - - media/box-3D/cbtime.png - media/video/cbtime.mp4 - media/mixrbv2/cbtime.png - 1983 - - - + 0 18 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| hamaway.zip Hammer Away (prototype) - Hammer Away (prototype) - - jp - 0 Sega Classics Hammer Away is a vertical shoot'em up developed by Santos and produced by Sega. - media/box-3D/hamaway.png - media/video/hamaway.mp4 - media/mixrbv2/hamaway.png + media/video/hamaway.mp4 + media/mixrbv2/hamaway.png 1991 @@ -104237,32 +63734,22 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Vertical 0 12 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + hharryu.zip Hammerin' Harry (US, M84 hardware) - - us - hharry.zip Irem Classics This was released in Japanese Arcade's in 1990, and for the NES on November 15th 1991 and sometime in 1992 in Europe. - - media/box-3D/hharry.png - media/video/hharry.mp4 - media/mixrbv2/hharry.png - 1990 @@ -104270,32 +63757,26 @@ P1_JOYSTICK_RIGHT=Right Irem Platform / Fighter Scrolling - Platform 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| hharry.zip Hammerin' Harry (World, M81 hardware)) - - wor - 0 Irem Classics This was released in Japanese Arcade's in 1990, and for the NES on November 15th 1991 and sometime in 1992 in Europe. - media/box-3D/hharry.png - media/video/hharry.mp4 - media/mixrbv2/hharry.png + media/video/hharry.mp4 + media/mixrbv2/hharry.png 1990 @@ -104304,16 +63785,14 @@ P1_JOYSTICK_RIGHT=Right Irem Platform / Fighter Scrolling - Platform 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + hharryb.zip Hammerin' Harry (World, M84 hardware bootleg) @@ -104323,11 +63802,6 @@ P1_JOYSTICK_RIGHT=Right This was released in Japanese Arcade's in 1990, and for the NES on November 15th 1991 and sometime in 1992 in Europe. - - media/box-3D/hharry.png - media/video/hharry.mp4 - media/mixrbv2/hharry.png - 1990 @@ -104335,24 +63809,18 @@ P1_JOYSTICK_RIGHT=Right Irem Platform / Fighter Scrolling - Platform 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + hangon1.zip Hang-On - Hang-On - - wor - hangon.zip Sega Classics @@ -104360,11 +63828,6 @@ P1_JOYSTICK_RIGHT=Right Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre. - - media/box-3D/hangon.png - media/video/hangon.mp4 - media/mixrbv2/hangon.png - 1985 @@ -104372,24 +63835,18 @@ Hang-On's handling and superb graphics were unlike anything seen before in the a SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| hangon.zip Hang-On (rev A) - Hang-On (rev A) - - wor - 0 Sega Classics @@ -104398,9 +63855,8 @@ Hang-On's handling and superb graphics were unlike anything seen before in the a Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre. - media/box-3D/hangon.png - media/video/hangon.mp4 - media/mixrbv2/hangon.png + media/video/hangon.mp4 + media/mixrbv2/hangon.png 1985 @@ -104409,24 +63865,18 @@ Hang-On's handling and superb graphics were unlike anything seen before in the a SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| - + hangon2.zip Hang-On (Rev A, ride-on) - Hang-On (Rev A, ride-on) - - wor - hangon.zip Sega Classics @@ -104434,11 +63884,6 @@ Hang-On's handling and superb graphics were unlike anything seen before in the a Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre. - - media/box-3D/hangon.png - media/video/hangon.mp4 - media/mixrbv2/hangon.png - 1985 @@ -104446,33 +63891,26 @@ Hang-On's handling and superb graphics were unlike anything seen before in the a SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| hangonjr.zip Hang-On Jr. Rev.B - Hang-On Jr. Rev.B - - wor - 0 Sega Classics Hang-On Jr. is a cut-down version of its legendary parent, 'Hang-On Jr' features similar gameplay to "Hang-On", but is rendered in more primitive graphics due to the vastly inferior host hardware. - media/box-3D/hangonjr.png - media/video/hangonjr.mp4 - media/mixrbv2/hangonjr.png + media/video/hangonjr.mp4 + media/mixrbv2/hangonjr.png 1985 @@ -104481,183 +63919,95 @@ Hang-On's handling and superb graphics were unlike anything seen before in the a SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 256x192 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| - + hangly.zip Hangly-Man (set 1) - Hangly-Man (set 1) - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + hangly2.zip Hangly-Man (set 2) - Hangly-Man (set 2) - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + hangly3.zip Hangly-Man (set 3) - Hangly-Man (set 3) - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| hangzo.zip Hangzo (Japan, prototype) - Hangzo (Japan, prototype) - - jp - 0 Data East Classics Unreleased video game. Last prototype version from January 1992. - media/box-3D/hangzo.png - media/video/hangzo.mp4 - media/mixrbv2/hangzo.png + media/video/hangzo.mp4 + media/mixrbv2/hangzo.png 1992 @@ -104670,25 +64020,17 @@ P1_JOYSTICK_UP=Up 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + happy6100cn.zip Happy 6-in-1 (V100 - V100MK, China) - Happy 6-in-1 (V100 - V100MK, China) - Happy 6-in-1 (V100 - V100MK, China) happy6.zip IGS Happy 6-in-1 (c) 2004 IGS [International Game System]. - SOURCES - Game's ROM. - - media/box-3D/happy6.png - media/video/happy6.mp4 - media/mixrbv2/happy6.png - 2004 @@ -104701,25 +64043,17 @@ P1_JOYSTICK_UP=Up 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + happy6100hk.zip Happy 6-in-1 (V100 - V100MK, Hong Kong) - Happy 6-in-1 (V100 - V100MK, Hong Kong) - Happy 6-in-1 (V100 - V100MK, Hong Kong) happy6.zip IGS Happy 6-in-1 (c) 2004 IGS [International Game System]. - SOURCES - Game's ROM. - - media/box-3D/happy6.png - media/video/happy6.mp4 - media/mixrbv2/happy6.png - 2004 @@ -104732,28 +64066,17 @@ P1_JOYSTICK_UP=Up 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + happy6101.zip Happy 6-in-1 (V101 - V100MK, China) - Happy 6-in-1 (V101 - V100MK, China) - Happy 6-in-1 (V101 - V100MK, China) - - wor - happy6.zip IGS Happy 6-in-1 (c) 2004 IGS [International Game System]. - SOURCES - Game's ROM. - - media/box-3D/happy6.png - media/video/happy6.mp4 - media/mixrbv2/happy6.png - 2004 @@ -104766,27 +64089,20 @@ P1_JOYSTICK_UP=Up 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| happy6.zip Happy 6-in-1 (V102 - V101MK, China) - Happy 6-in-1 (V102 - V101MK, China) - Happy 6-in-1 (V102 - V101MK, China) - - wor - 0 IGS Happy 6-in-1 (c) 2004 IGS [International Game System]. - SOURCES - Game's ROM. - media/box-3D/happy6.png - media/video/happy6.mp4 - media/mixrbv2/happy6.png + media/video/happy6.mp4 + media/mixrbv2/happy6.png 2004 @@ -104800,27 +64116,17 @@ P1_JOYSTICK_UP=Up 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + harddunkj.zip Hard Dunk (Japan) - Hard Dunk (Japan) - - jp - harddunk.zip Sega Classics Hard Dunk is a street basketball game from Sega. - - media/box-3D/harddunk.png - media/video/harddunk.mp4 - media/mixrbv2/harddunk.png - 1994 @@ -104828,33 +64134,26 @@ P1_JOYSTICK_UP=Up SEGA Sports / Basketball - Sports 1-6 0 16 0 416x224 - Input=Joystick 8 ways||Buttons=4|| harddunk.zip Hard Dunk (World) - Hard Dunk (World) - - wor - 0 Sega Classics Hard Dunk is a street basketball game from Sega. - media/box-3D/harddunk.png - media/video/harddunk.mp4 - media/mixrbv2/harddunk.png + media/video/harddunk.mp4 + media/mixrbv2/harddunk.png 1994 @@ -104863,24 +64162,18 @@ P1_JOYSTICK_UP=Up SEGA Sports / Basketball - Sports 1-6 0 16 0 416x224 - Input=Joystick 8 ways||Buttons=4|| hardhead.zip Hard Head - Hard Head - - wor - 0 Mame @@ -104889,9 +64182,8 @@ P1_JOYSTICK_UP=Up SunA subsequently released a sequel to the game, Hard Head 2, which featured the same characters but different gameplay. - media/box-3D/hardhead.png - media/video/hardhead.mp4 - media/mixrbv2/hardhead.png + media/video/hardhead.mp4 + media/mixrbv2/hardhead.png 1988 @@ -104900,31 +64192,23 @@ SunA subsequently released a sequel to the game, Hard Head 2, which featured the SunA Platform / Run Jump Scrolling - Platform 1-2 0 0 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + hardhea2a.zip Hard Head 2 (v2.0, Music Program v2.0) - Hard Head 2 (v2.0, Music Program v2.0) hardhea2.zip Mame A platform game - - media/box-3D/hardhea2.png - media/video/hardhea2.mp4 - media/mixrbv2/hardhea2.png - 1991 @@ -104932,33 +64216,26 @@ SunA subsequently released a sequel to the game, Hard Head 2, which featured the SunA Platform / Run Jump Scrolling - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| hardhea2.zip Hard Head 2 (v2.0, Music Program v2.4) - Hard Head 2 (v2.0, Music Program v2.4) - - wor - 0 Mame A platform game - media/box-3D/hardhea2.png - media/video/hardhea2.mp4 - media/mixrbv2/hardhea2.png + media/video/hardhea2.mp4 + media/mixrbv2/hardhea2.png 1991 @@ -104967,34 +64244,23 @@ SunA subsequently released a sequel to the game, Hard Head 2, which featured the SunA Platform / Run Jump Scrolling - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + hpuncher.zip Hard Puncher (Japan) - Hard Puncher (Japan) - - jp - fround.zip Konami Classics Boxing Game. You play the role of Jabbin Jim who fights his way through different opponnents each tougher than the last. Some of the opponents are recognisable from the Rocky movies. Your boxer has three attributes: strength, speed, and staminia, and these all contribute to his overall power rating. The attributes can be improved by taking part in mini games between the rounds. - - media/box-3D/fround.png - media/video/fround.mp4 - media/mixrbv2/fround.png - 1988 @@ -105002,135 +64268,72 @@ SunA subsequently released a sequel to the game, Hard Head 2, which featured the Konami Sports / Boxing - Sports 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + hardyard10.zip Hard Yardage (v1.00) - Hard Yardage (v1.00) - - wor - hardyard.zip Incredible Technologies An arcade football game released in 1993 by the Strata Group, a division of Incredible Technologies. Looks similar to early 3D Madden games. - - media/box-3D/hardyard.png - media/video/hardyard.mp4 - media/mixrbv2/hardyard.png - 1993 Strata Sports / Football - Sports 1-4 0 14 0 384x256 - gamename=Hard Yardage (v1.20) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If dive is not the correct caption, please correct. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Jump -P1_BUTTON2=Dive -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + hardyard11.zip Hard Yardage (v1.10) - Hard Yardage (v1.10) hardyard.zip Incredible Technologies An arcade football game released in 1993 by the Strata Group, a division of Incredible Technologies. Looks similar to early 3D Madden games. - - media/box-3D/hardyard.png - media/video/hardyard.mp4 - media/mixrbv2/hardyard.png - 1993 Strata Sports / Football - Sports 1-4 0 14 0 384x256 - gamename=Hard Yardage (v1.20) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If dive is not the correct caption, please correct. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Jump -P1_BUTTON2=Dive -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| hardyard.zip Hard Yardage (v1.20) - Hard Yardage (v1.20) - - wor - 0 Incredible Technologies An arcade football game released in 1993 by the Strata Group, a division of Incredible Technologies. Looks similar to early 3D Madden games. - media/box-3D/hardyard.png - media/video/hardyard.mp4 - media/mixrbv2/hardyard.png + media/video/hardyard.mp4 + media/mixrbv2/hardyard.png 1993 @@ -105138,51 +64341,26 @@ P1_JOYSTICK_RIGHT=Right Strata Sports / Football - Sports 1-4 0 14 0 384x256 - gamename=Hard Yardage (v1.20) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If dive is not the correct caption, please correct. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Jump -P1_BUTTON2=Dive -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| harem.zip Harem - Harem - - wor - 0 Century Electronics You are a sheik in a harem with some tent. You have to rescue the odalisques by taking them from tents to some chambers at the bottom of the screen and throwing stones at some guys dressed like Rambo without weapons. Beware the giant, fast, pink snake! - media/box-3D/harem.png - media/video/harem.mp4 - media/mixrbv2/harem.png + media/video/harem.mp4 + media/mixrbv2/harem.png 1983 @@ -105197,26 +64375,20 @@ P1_JOYSTICK_RIGHT=Right 6 270 256x224 - Input=Joystick 8 ways||Buttons=1|| hasamu.zip Hasamu (Japan) - Hasamu (Japan) - - jp - 0 Irem Classics An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row. - media/box-3D/hasamu.png - media/video/hasamu.mp4 - media/mixrbv2/hasamu.png + media/video/hasamu.mp4 + media/mixrbv2/hasamu.png 1991 @@ -105225,35 +64397,23 @@ P1_JOYSTICK_RIGHT=Right Irem Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=2|| - + hthero93u.zip Hat Trick Hero '93 (Ver 1.0A 1993/02/28) - Hat Trick Hero '93 (Ver 1.0A 1993/02/28) - - wor - cupfinal.zip Taito Classics Taito Cup Finals is a soccer game from Taito. - - media/box-3D/cupfinal.png - media/video/cupfinal.mp4 - media/mixrbv2/cupfinal.png - 1993 @@ -105261,34 +64421,23 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Soccer - Sports 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + hthero93.zip Hat Trick Hero '93 (Ver 1.0J 1993/02/28) - Hat Trick Hero '93 (Ver 1.0J 1993/02/28) - - wor - cupfinal.zip Taito Classics Taito Cup Finals is a soccer game from Taito. - - media/box-3D/cupfinal.png - media/video/cupfinal.mp4 - media/mixrbv2/cupfinal.png - 1993 @@ -105296,67 +64445,46 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Soccer - Sports 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + hthero94.zip Hat Trick Hero '94 (Ver 2.2A 1994/05/26) - - wor - intcup94.zip Taito Classics - - media/box-3D/intcup94.png - media/video/intcup94.mp4 - media/mixrbv2/intcup94.png - 1994 Taito Sports / Soccer - Sports 1-4 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + hthero95u.zip Hat Trick Hero '95 (Ver 2.5A 1994/11/03) - Hat Trick Hero '95 (Ver 2.5A 1994/11/03) - - wor - pwrgoal.zip Taito Classics Taito Power Goal is a soccer game from Taito. - - media/box-3D/pwrgoal.png - media/video/pwrgoal.mp4 - media/mixrbv2/pwrgoal.png - 1994 @@ -105364,34 +64492,23 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Soccer - Sports 1-4 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + hthero95.zip Hat Trick Hero '95 (Ver 2.5J 1994/11/03) - Hat Trick Hero '95 (Ver 2.5J 1994/11/03) - - wor - pwrgoal.zip Taito Classics Taito Power Goal is a soccer game from Taito. - - media/box-3D/pwrgoal.png - media/video/pwrgoal.mp4 - media/mixrbv2/pwrgoal.png - 1994 @@ -105399,58 +64516,47 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Soccer - Sports 1-4 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + hthero95a.zip Hat Trick Hero '95 (Ver 2.6Asia 1994/11/17) pwrgoal.zip - Mame + Taito Classics - + Taito Power Goal is a soccer game from Taito. - - media/box-3D/pwrgoal.png - media/mixrbv2/pwrgoal.png - - + 1994 + Taito + Taito - + Sports / Soccer + 1-4 0 - 0 + 14 0 + 320x224 - + hthero.zip Hat Trick Hero (Japan) - Hat Trick Hero (Japan) - - jp - footchmp.zip Taito Classics Take your pick between eight international football teams and then test your skills and reflexes to the limit as you try to win the one and only World Cup! A draw is not a win and will mean you've lost so play well and ensure you get consistent wins to progress well through the ranks of the awesome Football Champ! Beat all the teams to witness your squad carrying the trophy in front of adoring fans! Become the champion you've always know you are! - - media/box-3D/footchmp.png - media/video/footchmp.mp4 - media/mixrbv2/footchmp.png - 1990 @@ -105458,33 +64564,26 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Soccer - Sports 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| htchctch.zip Hatch Catch - Hatch Catch - - wor - 0 SemiCom Shoot coloured blocks at the top of the screen. When 3 or more same colored blocks draw a line, they disappear. By terminating all blocks, the stage is clear. - media/box-3D/htchctch.png - media/video/htchctch.mp4 - media/mixrbv2/htchctch.png + media/video/htchctch.mp4 + media/mixrbv2/htchctch.png 1995 @@ -105493,34 +64592,23 @@ P1_JOYSTICK_RIGHT=Right SemiCom Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + hatrisj.zip Hatris (Japan) - Hatris (Japan) - - jp - hatris.zip Video System Co. Hatris is a Tetris-type game where instead of blocks descending, there are hats; top hats, wizard hats, beanines and the like. The game is played by making vertical stacks of hats. When a stack of five hats of the same type and color is created, it disappears. The challenge of the game is that different styles of hats will stack differently. The game ends when one of your stacks of hats reaches the top of the screen. Occasionally, a red or a blue flame will appear. One burns just the top type of hat on a stack. The other will burn a stack to the ground. - - media/box-3D/hatris.png - media/video/hatris.mp4 - media/mixrbv2/hatris.png - 1990 @@ -105528,33 +64616,26 @@ P1_JOYSTICK_RIGHT=Right Video System Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 352x240 - Input=Joystick 8 ways||Buttons=3|| hatris.zip Hatris (US) - Hatris (US) - - us - 0 Video System Co. Hatris is a Tetris-type game where instead of blocks descending, there are hats; top hats, wizard hats, beanines and the like. The game is played by making vertical stacks of hats. When a stack of five hats of the same type and color is created, it disappears. The challenge of the game is that different styles of hats will stack differently. The game ends when one of your stacks of hats reaches the top of the screen. Occasionally, a red or a blue flame will appear. One burns just the top type of hat on a stack. The other will burn a stack to the ground. - media/box-3D/hatris.png - media/video/hatris.mp4 - media/mixrbv2/hatris.png + media/video/hatris.mp4 + media/mixrbv2/hatris.png 1990 @@ -105563,24 +64644,18 @@ P1_JOYSTICK_RIGHT=Right Video System Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 352x240 - Input=Joystick 8 ways||Buttons=3|| - + hcastlee.zip Haunted Castle (ver. E) - Haunted Castle (ver. E) - - wor - hcastle.zip Konami Classics @@ -105594,11 +64669,6 @@ Suddenly, the empty sky was covered with dark clouds and with a rolling thunder Now in order to save Serena, Simon heads to the demon castle - - media/box-3D/hcastle.png - media/video/hcastle.mp4 - media/mixrbv2/hcastle.png - 1988 @@ -105606,42 +64676,18 @@ Now in order to save Serena, Simon heads to the demon castle Konami Platform / Fighter Scrolling - Platform 1-2 0 14 0 256x224 - gamename=Haunted Castle (version M) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + hcastlek.zip Haunted Castle (ver. K) - Haunted Castle (ver. K) - - wor - hcastle.zip Konami Classics @@ -105655,11 +64701,6 @@ Suddenly, the empty sky was covered with dark clouds and with a rolling thunder Now in order to save Serena, Simon heads to the demon castle - - media/box-3D/hcastle.png - media/video/hcastle.mp4 - media/mixrbv2/hcastle.png - 1988 @@ -105667,42 +64708,18 @@ Now in order to save Serena, Simon heads to the demon castle Konami Platform / Fighter Scrolling - Platform 1-2 0 14 0 256x224 - gamename=Haunted Castle (version M) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red|| hcastle.zip Haunted Castle (ver. M) - Haunted Castle (ver. M) - - wor - 0 Konami Classics @@ -105717,9 +64734,8 @@ Suddenly, the empty sky was covered with dark clouds and with a rolling thunder Now in order to save Serena, Simon heads to the demon castle - media/box-3D/hcastle.png - media/video/hcastle.mp4 - media/mixrbv2/hcastle.png + media/video/hcastle.mp4 + media/mixrbv2/hcastle.png 1988 @@ -105728,51 +64744,26 @@ Now in order to save Serena, Simon heads to the demon castle Konami Platform / Fighter Scrolling - Platform 1-2 0 14 0 256x224 - gamename=Haunted Castle (version M) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red|| hayaosi2.zip Hayaoshi Quiz Grand Champion Taikai - Hayaoshi Quiz Grand Champion Taikai - - wor - 0 Jaleco A quiz game . - media/box-3D/hayaosi2.png - media/video/hayaosi2.mp4 - media/mixrbv2/hayaosi2.png + media/video/hayaosi2.mp4 + media/mixrbv2/hayaosi2.png 1993 @@ -105780,31 +64771,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Quiz / Japanese - Quiz 1-3 0 0 0 256x224 - Input=Buttons only||Buttons=5|| - + hayaosi3a.zip Hayaoshi Quiz Nettou Namahousou (ver 1.2) - Hayaoshi Quiz Nettou Namahousou (ver 1.2) hayaosi3.zip Jaleco Hayaoshi Quiz Nettou Namahousou (c) 1994 Jaleco. A quiz game from Jaleco. - TRIVIA - Released in November 1994. - SERIES - 1. Hayaoshi Quiz Ouza Ketteisen (1993) 2. Hayaoshi Quiz Grand Champion Taikai (1994) 3. Hayaoshi Quiz Nettou Namahousou (1994) - - media/box-3D/hayaosi3.png - media/video/hayaosi3.mp4 - media/mixrbv2/hayaosi3.png - 1994 @@ -105812,33 +64795,26 @@ P1_JOYSTICK_RIGHT=Right Jaleco Quiz / Japanese - Quiz 1-3 0 14 0 320x224 - Input=Buttons only||Buttons=5|| hayaosi3.zip Hayaoshi Quiz Nettou Namahousou (ver 1.5) - Hayaoshi Quiz Nettou Namahousou (ver 1.5) - - wor - 0 Jaleco Hayaoshi Quiz Nettou Namahousou (c) 1994 Jaleco. A quiz game from Jaleco. - TRIVIA - Released in November 1994. - SERIES - 1. Hayaoshi Quiz Ouza Ketteisen (1993) 2. Hayaoshi Quiz Grand Champion Taikai (1994) 3. Hayaoshi Quiz Nettou Namahousou (1994) - media/box-3D/hayaosi3.png - media/video/hayaosi3.mp4 - media/mixrbv2/hayaosi3.png + media/video/hayaosi3.mp4 + media/mixrbv2/hayaosi3.png 1994 @@ -105847,33 +64823,26 @@ P1_JOYSTICK_RIGHT=Right Jaleco Quiz / Japanese - Quiz 1-3 0 14 0 320x224 - Input=Buttons only||Buttons=5|| hayaosi1.zip Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz - Hayaoshi Quiz Ouza Ketteisen - The King Of Quiz - - wor - 0 Jaleco A quiz game . - media/box-3D/hayaosi1.png - media/video/hayaosi1.mp4 - media/mixrbv2/hayaosi1.png + media/video/hayaosi1.mp4 + media/mixrbv2/hayaosi1.png 1993 @@ -105881,64 +64850,50 @@ P1_JOYSTICK_RIGHT=Right Jaleco Quiz / Japanese - Quiz 1-3 0 0 0 256x224 - Input=Buttons only||Buttons=5|| - + headon1.zip Head On (1 player) - Head On (1 player) - - wor - headon.zip - Mame + Sega Classics Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - - media/box-3D/headon.png - media/video/headon.mp4 - media/mixrbv2/headon.png - 1979 + Gremlin Interactive + Gremlin Interactive - + Race, Driving + 1 0 - 0 + 6 0 256x224 - Input=Joystick 8 ways||Buttons=1|| headon.zip Head On (2 players) - Head On (2 players) - - wor - 0 Sega Classics Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - media/box-3D/headon.png - media/video/headon.mp4 - media/mixrbv2/headon.png + media/video/headon.mp4 + media/mixrbv2/headon.png 1979 @@ -105953,58 +64908,41 @@ P1_JOYSTICK_RIGHT=Right 6 0 256x224 - Input=Joystick 4 ways||Buttons=1|| - + headonb.zip Head On (bootleg on dedicated hardware) - Head On (bootleg on dedicated hardware) - - wor - headon.zip - Mame + Sega Classics Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - - media/box-3D/headon.png - media/video/headon.mp4 - media/mixrbv2/headon.png - 1979 + Gremlin Interactive + Gremlin Interactive - + Race, Driving + 1 0 - 0 + 6 0 256x224 - Input=Joystick 8 ways||Buttons=1|| - + headonmz.zip Head On (bootleg, alt maze) - Head On (bootleg, alt maze) - - wor - headon.zip Sega Classics Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - - media/box-3D/headon.png - media/video/headon.mp4 - media/mixrbv2/headon.png - 1979 @@ -106018,27 +64956,17 @@ P1_JOYSTICK_RIGHT=Right 6 0 256x224 - Input=Joystick 4 ways||Buttons=1|| - + headons.zip Head On (Sidam bootleg, set 1) - Head On (Sidam bootleg, set 1) - - wor - headon.zip Sega Classics Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - - media/box-3D/headon.png - media/video/headon.mp4 - media/mixrbv2/headon.png - 1979 @@ -106052,27 +64980,17 @@ P1_JOYSTICK_RIGHT=Right 6 0 256x224 - Input=Joystick 4 ways||Buttons=1|| - + headonsa.zip Head On (Sidam bootleg, set 2) - Head On (Sidam bootleg, set 2) - - wor - headon.zip Sega Classics Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - - media/box-3D/headon.png - media/video/headon.mp4 - media/mixrbv2/headon.png - 1979 @@ -106086,51 +65004,44 @@ P1_JOYSTICK_RIGHT=Right 6 0 256x224 - Input=Joystick 4 ways||Buttons=1|| - + headonn.zip Head On N - Head On N headon.zip - Mame + Sega Classics - + Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - - media/box-3D/headon.png - media/mixrbv2/headon.png - - + 1979 + Gremlin Interactive + Gremlin Interactive - + Race, Driving + 1 0 - 0 + 6 0 + 256x224 hedpanic.zip Head Panic (ver. 0117, 17/01/2000) - Head Panic (ver. 0117, 17/01/2000) - - wor - 0 Mame Follow Polly & Sally as they go round the world defeating monsters, complete with landscapes & landmarks from all around the world. - media/box-3D/hedpanic.png - media/video/hedpanic.mp4 - media/mixrbv2/hedpanic.png + media/video/hedpanic.mp4 + media/mixrbv2/hedpanic.png 2000 @@ -106139,34 +65050,23 @@ P1_JOYSTICK_RIGHT=Right Fuuki Platform / Run Jump - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + hedpanicf.zip Head Panic (ver. 0315, 15/03/2000) - Head Panic (ver. 0315, 15/03/2000) - - wor - hedpanic.zip Mame Follow Polly & Sally as they go round the world defeating monsters, complete with landscapes & landmarks from all around the world. - - media/box-3D/hedpanic.png - media/video/hedpanic.mp4 - media/mixrbv2/hedpanic.png - 2000 @@ -106174,31 +65074,23 @@ P1_JOYSTICK_RIGHT=Right Fuuki Platform / Run Jump - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + hedpanica.zip Head Panic (ver. 0702, 02/07/1999) - Head Panic (ver. 0702, 02/07/1999) hedpanic.zip Mame Follow Polly & Sally as they go round the world defeating monsters, complete with landscapes & landmarks from all around the world. - - media/box-3D/hedpanic.png - media/video/hedpanic.mp4 - media/mixrbv2/hedpanic.png - 2000 @@ -106206,34 +65098,23 @@ P1_JOYSTICK_RIGHT=Right Fuuki Platform / Run Jump - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + heatbrle.zip Heated Barrel (Electronic Devices license) - Heated Barrel (Electronic Devices license) - - wor - heatbrl.zip Mame A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death. - - media/box-3D/heatbrl.png - media/video/heatbrl.mp4 - media/mixrbv2/heatbrl.png - 1992 @@ -106241,34 +65122,23 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Shooter / Run and Gun - Shooter 1-4 0 12 0 256x256 - Input=Joystick 8 ways||Buttons=2|| - + heatbrlu.zip Heated Barrel (US) - Heated Barrel (US) - - us - heatbrl.zip Mame A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death. - - media/box-3D/heatbrl.png - media/video/heatbrl.mp4 - media/mixrbv2/heatbrl.png - 1992 @@ -106276,34 +65146,23 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Shooter / Run and Gun - Shooter 1-4 0 12 0 256x256 - Input=Joystick 8 ways||Buttons=2|| - + heatbrlo.zip Heated Barrel (World old version) - Heated Barrel (World old version) - - wor - heatbrl.zip Mame A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death. - - media/box-3D/heatbrl.png - media/video/heatbrl.mp4 - media/mixrbv2/heatbrl.png - 1992 @@ -106311,34 +65170,23 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Shooter / Run and Gun - Shooter 1-4 0 12 0 256x256 - Input=Joystick 8 ways||Buttons=2|| - + heatbrl2.zip Heated Barrel (World version 2) - Heated Barrel (World version 2) - - wor - heatbrl.zip Mame A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death. - - media/box-3D/heatbrl.png - media/video/heatbrl.mp4 - media/mixrbv2/heatbrl.png - 1992 @@ -106346,33 +65194,26 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Shooter / Run and Gun - Shooter 1-4 0 12 0 256x256 - Input=Joystick 8 ways||Buttons=2|| heatbrl.zip Heated Barrel (World version 3) - Heated Barrel (World version 3) - - wor - 0 Mame A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death. - media/box-3D/heatbrl.png - media/video/heatbrl.mp4 - media/mixrbv2/heatbrl.png + media/video/heatbrl.mp4 + media/mixrbv2/heatbrl.png 1992 @@ -106381,31 +65222,23 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Shooter / Run and Gun - Shooter 1-4 0 12 0 256x256 - Input=Joystick 8 ways||Buttons=2|| - + heatbrl3.zip Heated Barrel (World version ?) - Heated Barrel (World version ?) heatbrl.zip Mame A cartoon style shoot-em'up featuring four wacky western characters: Howdy Pardner, a tough rootin 'tooting' sheriff with a big gun, Chi Chi Gringo, a boomerang toting bearded Mexican, Little Plum, a stereotype Indian brave and Billy Six Guns, a willy quick-on-the-draw roving Clint Eastwood type chap. These four hombres have pledged to rid Dodgem City of outlaws, ne'er-do-wells and, erm, ghosts. Each character has their chosen weapon which may be powered up by collecting the right item until the stage is set for a feast of doom and death. - - media/box-3D/heatbrl.png - media/video/heatbrl.mp4 - media/mixrbv2/heatbrl.png - 1992 @@ -106413,20 +65246,17 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Shooter / Run and Gun - Shooter 1-4 0 12 0 256x256 - Input=Joystick 8 ways||Buttons=2|| - + hbarrelu.zip Heavy Barrel (US) - Heavy Barrel (US) hbarrel.zip Data East Classics @@ -106436,11 +65266,6 @@ P1_JOYSTICK_RIGHT=Right Terrorists have seized the underground control complex of a nuclear missile site, and it is up to the player to infiltrate the base and kill the enemy leader. Players begin armed with a laser gun with unlimited ammunition and a limited supply of grenades. Improved weapons and grenade powerups are made available within the game, either in plain sight or within crates that must be unlocked using keys. Additionally, crates may contain orbs or one of the six pieces of the Heavy Barrel superweapon. Like SNK's Ikari Warriors, the original arcade version featured 8-way rotary joysticks. The name of the game is from an in-game weapon. The Heavy Barrel is found in six pieces and is an energy cannon capable of destroying any enemy in the game with a single shot (except the final enemy, and possibly one other boss that may have required two shots). The weapon has a wide arc of fire and can be fired as fast as the player's trigger finger permits, but after thirty seconds its use is exhausted, at which point the bearer reverts to his previous weaponry. Best used to get past tough bosses, the weapon could be built several times in a single game (probably three or four times). In a two-player game, whoever collects the sixth piece is equipped with the Heavy Barrel. - - media/box-3D/hbarrel.png - media/video/hbarrel.mp4 - media/mixrbv2/hbarrel.png - 1987 @@ -106448,44 +65273,18 @@ The name of the game is from an in-game weapon. The Heavy Barrel is found in six Data East Shooter / Run and Gun - Shooter 1-2 0 12 270 256x240 - gamename=Heavy Barrel (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This cpo actually didn't have any labels. The labels were obtained by the serivce manual. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Shoot -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Brown||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Brown||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| hbarrel.zip Heavy Barrel (World) - Heavy Barrel (World) - - us - 0 Data East Classics @@ -106495,9 +65294,8 @@ Terrorists have seized the underground control complex of a nuclear missile site The name of the game is from an in-game weapon. The Heavy Barrel is found in six pieces and is an energy cannon capable of destroying any enemy in the game with a single shot (except the final enemy, and possibly one other boss that may have required two shots). The weapon has a wide arc of fire and can be fired as fast as the player's trigger finger permits, but after thirty seconds its use is exhausted, at which point the bearer reverts to his previous weaponry. Best used to get past tough bosses, the weapon could be built several times in a single game (probably three or four times). In a two-player game, whoever collects the sixth piece is equipped with the Heavy Barrel. - media/box-3D/hbarrel.png - media/video/hbarrel.mp4 - media/mixrbv2/hbarrel.png + media/video/hbarrel.mp4 + media/mixrbv2/hbarrel.png 1987 @@ -106506,53 +65304,26 @@ The name of the game is from an in-game weapon. The Heavy Barrel is found in six Data East Shooter / Run and Gun - Shooter 1-2 0 12 270 256x240 - gamename=Heavy Barrel (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This cpo actually didn't have any labels. The labels were obtained by the serivce manual. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Shoot -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Brown||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Brown||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| hvymetal.zip Heavy Metal (315-5135) - Heavy Metal (315-5135) - - wor - 0 Sega Classics Watch as your transport vessel cruises up to the docks and you drive your powerful tank through the enemy territory to wage a massive war against a plentiful and deadly enemy! In the mighty Heavy Metal you must command a cool tank and use your machine guns and huge missiles to fight through the waves and waves of enemy vehicles structures and troops to destroy their forces to win the war for your people! - media/box-3D/hvymetal.png - media/video/hvymetal.mp4 - media/mixrbv2/hvymetal.png + media/video/hvymetal.mp4 + media/mixrbv2/hvymetal.png 1980 @@ -106561,24 +65332,18 @@ P1_DIAL_EXT=Rotate Right SEGA Shooter / Vehicle, Vertical - Shooter 1-2 0 0 0 512x224 - Input=Unavailable||Buttons=0 Coins: 1|| - + hvysmsha.zip Heavy Smash (Asia version -4) - Heavy Smash (Asia version -4) - - asi - hvysmsh.zip Data East Classics @@ -106586,11 +65351,6 @@ P1_DIAL_EXT=Rotate Right The game is controlled with three buttons: one to throw the ball, another to pass it to another teammate, and a third button to jump. You have a power indicator that fills up quickly over time and when it's completely full, you can perform a super launch. - - media/box-3D/hvysmsh.png - media/video/hvysmsh.mp4 - media/mixrbv2/hvysmsh.png - 1993 @@ -106598,24 +65358,18 @@ The game is controlled with three buttons: one to throw the ball, another to pas Data East Sports / Handball - Sports 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| hvysmsh.zip Heavy Smash (Europe version -2) - Heavy Smash (Europe version -2) - - eu - 0 Data East Classics @@ -106624,9 +65378,8 @@ The game is controlled with three buttons: one to throw the ball, another to pas The game is controlled with three buttons: one to throw the ball, another to pass it to another teammate, and a third button to jump. You have a power indicator that fills up quickly over time and when it's completely full, you can perform a super launch. - media/box-3D/hvysmsh.png - media/video/hvysmsh.mp4 - media/mixrbv2/hvysmsh.png + media/video/hvysmsh.mp4 + media/mixrbv2/hvysmsh.png 1993 @@ -106635,24 +65388,18 @@ The game is controlled with three buttons: one to throw the ball, another to pas Data East Sports / Handball - Sports 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + hvysmshj.zip Heavy Smash (Japan version -2) - Heavy Smash (Japan version -2) - - jp - hvysmsh.zip Data East Classics @@ -106660,11 +65407,6 @@ The game is controlled with three buttons: one to throw the ball, another to pas The game is controlled with three buttons: one to throw the ball, another to pass it to another teammate, and a third button to jump. You have a power indicator that fills up quickly over time and when it's completely full, you can perform a super launch. - - media/box-3D/hvysmsh.png - media/video/hvysmsh.mp4 - media/mixrbv2/hvysmsh.png - 1993 @@ -106672,31 +65414,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas Data East Sports / Handball - Sports 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + hvyunitja.zip Heavy Unit (Japan, Alternate ROM format) - Heavy Unit (Japan, Alternate ROM format) hvyunit.zip Taito Classics A side-scrolling shooter for the PC-Engine, developed and published by Taito in 1989. - - media/box-3D/hvyunit.png - media/video/hvyunit.mp4 - media/mixrbv2/hvyunit.png - 1988 @@ -106704,34 +65438,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas Kaneko Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + hvyunitj.zip Heavy Unit (Japan, Newer) - Heavy Unit (Japan, Newer) - - jp - hvyunit.zip Taito Classics A side-scrolling shooter for the PC-Engine, developed and published by Taito in 1989. - - media/box-3D/hvyunit.png - media/video/hvyunit.mp4 - media/mixrbv2/hvyunit.png - 1988 @@ -106739,34 +65462,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas Kaneko Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + hvyunitjo.zip Heavy Unit (Japan, Older) - Heavy Unit (Japan, Older) - - jp - hvyunit.zip Taito Classics A side-scrolling shooter for the PC-Engine, developed and published by Taito in 1989. - - media/box-3D/hvyunit.png - media/video/hvyunit.mp4 - media/mixrbv2/hvyunit.png - 1988 @@ -106774,33 +65486,26 @@ The game is controlled with three buttons: one to throw the ball, another to pas Kaneko Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| hvyunit.zip Heavy Unit (World) - Heavy Unit (World) - - wor - 0 Taito Classics A side-scrolling shooter for the PC-Engine, developed and published by Taito in 1989. - media/box-3D/hvyunit.png - media/video/hvyunit.mp4 - media/mixrbv2/hvyunit.png + media/video/hvyunit.mp4 + media/mixrbv2/hvyunit.png 1988 @@ -106809,34 +65514,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas Kaneko Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + hvyunitu.zip Heavy Unit -U.S.A. Version- (US) - Heavy Unit -U.S.A. Version- (US) - - us - hvyunit.zip Taito Classics A side-scrolling shooter for the PC-Engine, developed and published by Taito in 1989. - - media/box-3D/hvyunit.png - media/video/hvyunit.mp4 - media/mixrbv2/hvyunit.png - 1988 @@ -106844,34 +65538,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas Kaneko Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + hwchampjd.zip Heavyweight Champ (Japan, FD1094 317-0046 decrypted) - Heavyweight Champ (Japan, FD1094 317-0046 decrypted) - - jp - hwchamp.zip Sega Classics Heavyweight Champ is a first person boxing game where you guide a boxer named 'Kid Crusher' up the rankings and towards a World Heavyweight Title bout. Win and defend your belt successfully to become a true champion. - - media/box-3D/hwchamp.png - media/video/hwchamp.mp4 - media/mixrbv2/hwchamp.png - 1987 @@ -106879,34 +65562,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas SEGA Sports / Boxing - Sports 1 0 10 0 320x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| - + hwchampj.zip Heavyweight Champ (Japan, FD1094 317-0046) - Heavyweight Champ (Japan, FD1094 317-0046) - - jp - hwchamp.zip Sega Classics Heavyweight Champ is a first person boxing game where you guide a boxer named 'Kid Crusher' up the rankings and towards a World Heavyweight Title bout. Win and defend your belt successfully to become a true champion. - - media/box-3D/hwchamp.png - media/video/hwchamp.mp4 - media/mixrbv2/hwchamp.png - 1987 @@ -106914,33 +65586,26 @@ The game is controlled with three buttons: one to throw the ball, another to pas SEGA Sports / Boxing - Sports 1 0 10 0 320x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| hwchamp.zip Heavyweight Champ (set 1) - Heavyweight Champ (set 1) - - wor - 0 Sega Classics Heavyweight Champ is a first person boxing game where you guide a boxer named 'Kid Crusher' up the rankings and towards a World Heavyweight Title bout. Win and defend your belt successfully to become a true champion. - media/box-3D/hwchamp.png - media/video/hwchamp.mp4 - media/mixrbv2/hwchamp.png + media/video/hwchamp.mp4 + media/mixrbv2/hwchamp.png 1987 @@ -106949,31 +65614,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas SEGA Sports / Boxing - Sports 1 0 10 0 320x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| - + hwchampa.zip Heavyweight Champ (set 2) - Heavyweight Champ (set 2) hwchamp.zip Sega Classics Heavyweight Champ is a first person boxing game where you guide a boxer named 'Kid Crusher' up the rankings and towards a World Heavyweight Title bout. Win and defend your belt successfully to become a true champion. - - media/box-3D/hwchamp.png - media/video/hwchamp.mp4 - media/mixrbv2/hwchamp.png - 1987 @@ -106981,33 +65638,26 @@ The game is controlled with three buttons: one to throw the ball, another to pas SEGA Sports / Boxing - Sports 1 0 10 0 320x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| heberpop.zip Hebereke no Popoon (Japan) - Hebereke no Popoon (Japan) - - jp - 0 Mame A cute puzzle game. - media/box-3D/heberpop.png - media/video/heberpop.mp4 - media/mixrbv2/heberpop.png + media/video/heberpop.mp4 + media/mixrbv2/heberpop.png 1994 @@ -107016,33 +65666,26 @@ The game is controlled with three buttons: one to throw the ball, another to pas Sunsoft Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=2|| heiankyo.zip Heiankyo Alien - Heiankyo Alien - - wor - 0 Sega Classics You control a man who walks around in a maze digging holes to trap the aliens. - media/box-3D/heiankyo.png - media/video/heiankyo.mp4 - media/mixrbv2/heiankyo.png + media/video/heiankyo.mp4 + media/mixrbv2/heiankyo.png 1979 @@ -107051,34 +65694,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas Denki Onkyo Action - Action / Labyrinth 1-2 0 2 270 256x224 - Input=Joystick 4 ways||Buttons=2|| - + hellfire1.zip Hellfire (1P set) - Hellfire (1P set) - - wor - hellfire.zip Taito Classics Hellfire is a nice horizontal shoot'em up feature a selectable shooting direction. - - media/box-3D/hellfire.png - media/video/hellfire.mp4 - media/mixrbv2/hellfire.png - 1989 @@ -107086,34 +65718,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas Toaplan Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + hellfire1a.zip Hellfire (1P set, older) - Hellfire (1P set, older) - - wor - hellfire.zip Taito Classics Hellfire is a nice horizontal shoot'em up feature a selectable shooting direction. - - media/box-3D/hellfire.png - media/video/hellfire.mp4 - media/mixrbv2/hellfire.png - 1989 @@ -107121,33 +65742,26 @@ The game is controlled with three buttons: one to throw the ball, another to pas Toaplan Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| hellfire.zip Hellfire (2P set) - Hellfire (2P set) - - wor - 0 Taito Classics Hellfire is a nice horizontal shoot'em up feature a selectable shooting direction. - media/box-3D/hellfire.png - media/video/hellfire.mp4 - media/mixrbv2/hellfire.png + media/video/hellfire.mp4 + media/mixrbv2/hellfire.png 1989 @@ -107156,34 +65770,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas Toaplan Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + hellfire2a.zip Hellfire (2P set, older) - Hellfire (2P set, older) - - wor - hellfire.zip Taito Classics Hellfire is a nice horizontal shoot'em up feature a selectable shooting direction. - - media/box-3D/hellfire.png - media/video/hellfire.mp4 - media/mixrbv2/hellfire.png - 1989 @@ -107191,34 +65794,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas Toaplan Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + herbiedk.zip Herbie at the Olympics (DK conversion) - Herbie at the Olympics (DK conversion) - - wor - huncholy.zip Century Electronics The Games of the XXIII Olympiad were held in Los Angeles in 1984 and for the first time since the advent of the video game industry, this king of sporting competitions was to be held in a first-world nation. In simpler times, this might have inspired people to head out to a track or gymnasium to try their stuff, but now for the first time an industry was poised to let the hands of the middle-class masses do all the work virtually, through joysticks, needing no facilities or specialised equipment (beyond a video game console) to try the whole gamut of events. - - media/box-3D/huncholy.png - media/video/huncholy.mp4 - media/mixrbv2/huncholy.png - 1984 @@ -107226,33 +65818,26 @@ The game is controlled with three buttons: one to throw the ball, another to pas Century Electronics Sports / Running trails - Sports 1-2 0 6 270 240x248 - Input=Joystick 8 ways||Buttons=1|| hero.zip Hero - Hero - - wor - 0 Century Electronics Wander through a maze and collect the heart, diamond, spade, club and in later stages 'J' to move to the next level on your way to rescuing Esmeralda. Avoid the fireballs and arrows. - media/box-3D/hero.png - media/video/hero.mp4 - media/mixrbv2/hero.png + media/video/hero.mp4 + media/mixrbv2/hero.png 1984 @@ -107261,34 +65846,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas Century Electronics Action - Action / Labyrinth 1-2 0 6 270 240x248 - Input=Joystick 8 ways||Buttons=1|| - + herodku.zip Hero in the Castle of Doom (DK conversion not encrypted) - Hero in the Castle of Doom (DK conversion not encrypted) - - wor - hero.zip Century Electronics Wander through a maze and collect the heart, diamond, spade, club and in later stages 'J' to move to the next level on your way to rescuing Esmeralda. Avoid the fireballs and arrows. - - media/box-3D/hero.png - media/video/hero.mp4 - media/mixrbv2/hero.png - 1984 @@ -107296,34 +65870,23 @@ The game is controlled with three buttons: one to throw the ball, another to pas Century Electronics Action - Action / Labyrinth 1-2 0 6 270 240x248 - Input=Joystick 8 ways||Buttons=1|| - + herodk.zip Hero in the Castle of Doom (DK conversion) - Hero in the Castle of Doom (DK conversion) - - wor - hero.zip Century Electronics Wander through a maze and collect the heart, diamond, spade, club and in later stages 'J' to move to the next level on your way to rescuing Esmeralda. Avoid the fireballs and arrows. - - media/box-3D/hero.png - media/video/hero.mp4 - media/mixrbv2/hero.png - 1984 @@ -107331,33 +65894,26 @@ The game is controlled with three buttons: one to throw the ball, another to pas Century Electronics Action - Action / Labyrinth 1-2 0 6 270 240x248 - Input=Joystick 8 ways||Buttons=1|| heuksun.zip Heuk Sun Baek Sa (Korea) - Heuk Sun Baek Sa (Korea) - - kr - 0 Mame Heuk sun baek sa (c) 1997 F2 System. - TRIVIA - The title of this game translates from Korean as 'Black first, kill white'. - SOURCES - Game's rom. - media/box-3D/heuksun.png - media/video/heuksun.mp4 - media/mixrbv2/heuksun.png + media/video/heuksun.mp4 + media/mixrbv2/heuksun.png 1997 @@ -107365,24 +65921,18 @@ The game is controlled with three buttons: one to throw the ball, another to pas Oksan / F2 System Go - Asiatic board game 1-2 0 10 0 320x240 - Input=Joystick 4 ways||Buttons=2|| - + hexpoola.zip Hex Pool (Senko) - Hex Pool (Senko) - - wor - racknrol.zip Konami Classics @@ -107390,36 +65940,24 @@ The game is controlled with three buttons: one to throw the ball, another to pas The object of the game is to clear a rack with limited shots. - - media/box-3D/racknrol.png - media/video/racknrol.mp4 - media/mixrbv2/racknrol.png - 1986 Senko Industries Sports / Pool - Sports / Swimming - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=1|| - + hexpool.zip Hex Pool (Shinkai) - Hex Pool (Shinkai) - - wor - racknrol.zip Konami Classics @@ -107427,45 +65965,32 @@ The object of the game is to clear a rack with limited shots. The object of the game is to clear a rack with limited shots. - - media/box-3D/racknrol.png - media/video/racknrol.mp4 - media/mixrbv2/racknrol.png - 1986 Senko Industries Sports / Pool - Sports / Swimming - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=1|| hexa.zip Hexa - Hexa - - wor - 0 Taito Classics Hexa is a clone of Sega's "Columns", released in 1990. - media/box-3D/hexa.png - media/video/hexa.mp4 - media/mixrbv2/hexa.png + media/video/hexa.mp4 + media/mixrbv2/hexa.png 1990 @@ -107473,34 +65998,23 @@ The object of the game is to clear a rack with limited shots. D.R. Korea Puzzle-Game / Fall - Puzzle-Game 1 0 10 0 256x224 - Input=Joystick 4 ways||Buttons=2|| - + hexionb.zip Hexion (Bootleg, Asia ver. AAA) - Hexion (Bootleg, Asia ver. AAA) - - asi - hexion.zip Konami Classics A good tetris game. This game has hexagonal atoms-based block instead of the normal tetragonal atoms-based blocks. - - media/box-3D/hexion.png - media/video/hexion.mp4 - media/mixrbv2/hexion.png - 1992 @@ -107508,33 +66022,26 @@ The object of the game is to clear a rack with limited shots. Konami Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 512x256 - Input=Joystick 8 ways||Buttons=2|| hexion.zip Hexion (Japan ver. JAB) - Hexion (Japan ver. JAB) - - jp - 0 Konami Classics A good tetris game. This game has hexagonal atoms-based block instead of the normal tetragonal atoms-based blocks. - media/box-3D/hexion.png - media/video/hexion.mp4 - media/mixrbv2/hexion.png + media/video/hexion.mp4 + media/mixrbv2/hexion.png 1992 @@ -107543,31 +66050,23 @@ The object of the game is to clear a rack with limited shots. Konami Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 512x256 - Input=Joystick 8 ways||Buttons=2|| - + hidnctcha.zip Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) - Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) hidnctch.zip Mame 'Hidden Catch' is a directly experiencing puzzle game by comparing scenes on the left and right and finding non-matching parts with a pen. You can feel the fun with the powerful vibration generated from the pen, when you did not find 5 non-matching pictures or when you incorrectly found. - - media/box-3D/hidnctch.png - media/video/hidnctch.mp4 - media/mixrbv2/hidnctch.png - 1998 @@ -107575,33 +66074,26 @@ The object of the game is to clear a rack with limited shots. Eolith Various - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| hidnctch.zip Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03) - Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03) - - kr - 0 Mame 'Hidden Catch' is a directly experiencing puzzle game by comparing scenes on the left and right and finding non-matching parts with a pen. You can feel the fun with the powerful vibration generated from the pen, when you did not find 5 non-matching pictures or when you incorrectly found. - media/box-3D/hidnctch.png - media/video/hidnctch.mp4 - media/mixrbv2/hidnctch.png + media/video/hidnctch.mp4 + media/mixrbv2/hidnctch.png 1998 @@ -107610,34 +66102,23 @@ The object of the game is to clear a rack with limited shots. Eolith Various - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + hidctch2a.zip Hidden Catch 2 (pcb ver 1.00) (Kor/Eng/Jpn/Chi) - Hidden Catch 2 (pcb ver 1.00) (Kor/Eng/Jpn/Chi) - - wor - hidctch2.zip Mame 'Hidden Catch' is a directly experiencing puzzle game by comparing scenes on the left and right and finding non-matching parts with a pen. You can feel the fun with the powerful vibration generated from the pen, when you did not find 5 non-matching pictures or when you incorrectly found. - - media/box-3D/hidctch2.png - media/video/hidctch2.mp4 - media/mixrbv2/hidctch2.png - 1999 @@ -107645,33 +66126,26 @@ The object of the game is to clear a rack with limited shots. Eolith Various - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| hidctch2.zip Hidden Catch 2 (pcb ver 3.03) (Kor/Eng) (AT89c52 protected) - Hidden Catch 2 (pcb ver 3.03) (Kor/Eng) (AT89c52 protected) - - wor - 0 Mame 'Hidden Catch' is a directly experiencing puzzle game by comparing scenes on the left and right and finding non-matching parts with a pen. You can feel the fun with the powerful vibration generated from the pen, when you did not find 5 non-matching pictures or when you incorrectly found. - media/box-3D/hidctch2.png - media/video/hidctch2.mp4 - media/mixrbv2/hidctch2.png + media/video/hidctch2.mp4 + media/mixrbv2/hidctch2.png 1999 @@ -107680,33 +66154,26 @@ The object of the game is to clear a rack with limited shots. Eolith Various - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| hidnc2k.zip Hidden Catch 2000 (AT89c52 protected) - Hidden Catch 2000 (AT89c52 protected) - - wor - 0 Mame - media/box-3D/hidnc2k.png - media/video/hidnc2k.mp4 - media/mixrbv2/hidnc2k.png + media/video/hidnc2k.mp4 + media/mixrbv2/hidnc2k.png 1999 @@ -107715,32 +66182,25 @@ The object of the game is to clear a rack with limited shots. Eolith Various - Puzzle-Game 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| hidctch3.zip Hidden Catch 3 (ver 1.00 / pcb ver 3.05) - Hidden Catch 3 (ver 1.00 / pcb ver 3.05) - - wor - 0 Mame 'Hidden Catch' is a directly experiencing puzzle game by comparing scenes on the left and right and finding non-matching parts with a pen. You can feel the fun with the powerful vibration generated from the pen, when you did not find 5 non-matching pictures or when you incorrectly found. - media/box-3D/hidctch3.png - media/video/hidctch3.mp4 - media/mixrbv2/hidctch3.png + media/video/hidctch3.mp4 + media/mixrbv2/hidctch3.png 2000 @@ -107749,34 +66209,23 @@ The object of the game is to clear a rack with limited shots. Eolith Various - Puzzle-Game 1-2 0 10 0 320x240 - Input=Lightgun||Buttons=1|| - + hiimpactp.zip High Impact Football (prototype, revision0 proto 8.6 12/09/90) - High Impact Football (prototype, revision0 proto 8.6 12/09/90) - - wor - hiimpact.zip Midway Classics An American Football game from Williams. - - media/box-3D/hiimpact.png - media/video/hiimpact.mp4 - media/mixrbv2/hiimpact.png - 1990 @@ -107784,51 +66233,23 @@ The object of the game is to clear a rack with limited shots. Williams Sports / Football - Sports 1-4 0 16 0 399x253 - gamename=High Impact Football (rev LA5 02/15/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=1 & 2 are the red team, players 3 & 4 are the blue team. If one person plays per team, he calls all the plays. If two people team up and play on the same team: On the offense, players 2 & 3 call the play and control that team's quarterback. On the defense, players 1 & 4 call the play. The action button does everything: pass, handoff, kick, punt, jump, select play. To kick or punt farther, you have to hit the action button quickly. References: CPO http://www.klov.com/game_detail.php?letter=H&game_id=8111 -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_JOYSTICK=Black||P3_COIN=Blue||P3_START=Blue||P3_BUTTON1=Blue||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Blue||P4_JOYSTICK=Black|| - - + + hiimpact1.zip High Impact Football (rev LA1 12/16/90) - High Impact Football (rev LA1 12/16/90) - - wor - hiimpact.zip Midway Classics An American Football game from Williams. - - media/box-3D/hiimpact.png - media/video/hiimpact.mp4 - media/mixrbv2/hiimpact.png - 1990 @@ -107836,51 +66257,23 @@ P1_JOYSTICK_RIGHT=Right Williams Sports / Football - Sports 1-4 0 16 0 399x253 - gamename=High Impact Football (rev LA5 02/15/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=1 & 2 are the red team, players 3 & 4 are the blue team. If one person plays per team, he calls all the plays. If two people team up and play on the same team: On the offense, players 2 & 3 call the play and control that team's quarterback. On the defense, players 1 & 4 call the play. The action button does everything: pass, handoff, kick, punt, jump, select play. To kick or punt farther, you have to hit the action button quickly. References: CPO http://www.klov.com/game_detail.php?letter=H&game_id=8111 -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_JOYSTICK=Black||P3_COIN=Blue||P3_START=Blue||P3_BUTTON1=Blue||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Blue||P4_JOYSTICK=Black|| - - + + hiimpact2.zip High Impact Football (rev LA2 12/26/90) - High Impact Football (rev LA2 12/26/90) - - wor - hiimpact.zip Midway Classics An American Football game from Williams. - - media/box-3D/hiimpact.png - media/video/hiimpact.mp4 - media/mixrbv2/hiimpact.png - 1990 @@ -107888,51 +66281,23 @@ P1_JOYSTICK_RIGHT=Right Williams Sports / Football - Sports 1-4 0 16 0 399x253 - gamename=High Impact Football (rev LA5 02/15/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=1 & 2 are the red team, players 3 & 4 are the blue team. If one person plays per team, he calls all the plays. If two people team up and play on the same team: On the offense, players 2 & 3 call the play and control that team's quarterback. On the defense, players 1 & 4 call the play. The action button does everything: pass, handoff, kick, punt, jump, select play. To kick or punt farther, you have to hit the action button quickly. References: CPO http://www.klov.com/game_detail.php?letter=H&game_id=8111 -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_JOYSTICK=Black||P3_COIN=Blue||P3_START=Blue||P3_BUTTON1=Blue||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Blue||P4_JOYSTICK=Black|| - - + + hiimpact3.zip High Impact Football (rev LA3 12/27/90) - High Impact Football (rev LA3 12/27/90) - - wor - hiimpact.zip Midway Classics An American Football game from Williams. - - media/box-3D/hiimpact.png - media/video/hiimpact.mp4 - media/mixrbv2/hiimpact.png - 1990 @@ -107940,51 +66305,23 @@ P1_JOYSTICK_RIGHT=Right Williams Sports / Football - Sports 1-4 0 16 0 399x253 - gamename=High Impact Football (rev LA5 02/15/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=1 & 2 are the red team, players 3 & 4 are the blue team. If one person plays per team, he calls all the plays. If two people team up and play on the same team: On the offense, players 2 & 3 call the play and control that team's quarterback. On the defense, players 1 & 4 call the play. The action button does everything: pass, handoff, kick, punt, jump, select play. To kick or punt farther, you have to hit the action button quickly. References: CPO http://www.klov.com/game_detail.php?letter=H&game_id=8111 -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_JOYSTICK=Black||P3_COIN=Blue||P3_START=Blue||P3_BUTTON1=Blue||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Blue||P4_JOYSTICK=Black|| - - + + hiimpact4.zip High Impact Football (rev LA4 02/04/91) - High Impact Football (rev LA4 02/04/91) - - wor - hiimpact.zip Midway Classics An American Football game from Williams. - - media/box-3D/hiimpact.png - media/video/hiimpact.mp4 - media/mixrbv2/hiimpact.png - 1990 @@ -107992,50 +66329,26 @@ P1_JOYSTICK_RIGHT=Right Williams Sports / Football - Sports 1-4 0 16 0 399x253 - gamename=High Impact Football (rev LA5 02/15/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=1 & 2 are the red team, players 3 & 4 are the blue team. If one person plays per team, he calls all the plays. If two people team up and play on the same team: On the offense, players 2 & 3 call the play and control that team's quarterback. On the defense, players 1 & 4 call the play. The action button does everything: pass, handoff, kick, punt, jump, select play. To kick or punt farther, you have to hit the action button quickly. References: CPO http://www.klov.com/game_detail.php?letter=H&game_id=8111 -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_JOYSTICK=Black||P3_COIN=Blue||P3_START=Blue||P3_BUTTON1=Blue||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Blue||P4_JOYSTICK=Black|| hiimpact.zip High Impact Football (rev LA5 02/15/91) - High Impact Football (rev LA5 02/15/91) - - wor - 0 Midway Classics An American Football game from Williams. - media/box-3D/hiimpact.png - media/video/hiimpact.mp4 - media/mixrbv2/hiimpact.png + media/video/hiimpact.mp4 + media/mixrbv2/hiimpact.png 1990 @@ -108044,50 +66357,26 @@ P1_JOYSTICK_RIGHT=Right Williams Sports / Football - Sports 1-4 0 16 0 399x253 - gamename=High Impact Football (rev LA5 02/15/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=1 & 2 are the red team, players 3 & 4 are the blue team. If one person plays per team, he calls all the plays. If two people team up and play on the same team: On the offense, players 2 & 3 call the play and control that team's quarterback. On the defense, players 1 & 4 call the play. The action button does everything: pass, handoff, kick, punt, jump, select play. To kick or punt farther, you have to hit the action button quickly. References: CPO http://www.klov.com/game_detail.php?letter=H&game_id=8111 -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_JOYSTICK=Black||P3_COIN=Blue||P3_START=Blue||P3_BUTTON1=Blue||P3_JOYSTICK=Black||P4_COIN=Black||P4_START=Black||P4_BUTTON1=Blue||P4_JOYSTICK=Black|| hwrace.zip High Way Race - High Way Race - - wor - 0 Taito Classics High Way Race is an overhead driving game from Taito. - media/box-3D/hwrace.png - media/video/hwrace.mp4 - media/mixrbv2/hwrace.png + media/video/hwrace.mp4 + media/mixrbv2/hwrace.png 1983 @@ -108096,33 +66385,26 @@ P1_JOYSTICK_RIGHT=Right Taito Race, Driving / Race - Race, Driving 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| chwy.zip Highway Chase (DECO Cassette) (US) - Highway Chase (DECO Cassette) (US) - - us - 0 Data East Classics A "Galaxian" type game. Shoot all the cars on the screen the clear the level. - media/box-3D/chwy.png - media/video/chwy.mp4 - media/mixrbv2/chwy.png + media/video/chwy.mp4 + media/mixrbv2/chwy.png 1980 @@ -108131,34 +66413,26 @@ P1_JOYSTICK_RIGHT=Right Data East Shooter / Vehicle, Vertical - Shooter 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| himesiki.zip Himeshikibu (Japan) - Himeshikibu (Japan) - - jp - 0 Mame Himeshikibu (c) 1989 Hi-Soft. - SOURCES - Game's ROM. - media/box-3D/himesiki.png - media/video/himesiki.mp4 - media/mixrbv2/himesiki.png + media/video/himesiki.mp4 + media/mixrbv2/himesiki.png 1989 @@ -108167,24 +66441,18 @@ P1_JOYSTICK_RIGHT=Right Hi-Soft Hanafuda - Asiatic board game 1-2 0 10 270 256x192 - Input=Joystick 8 ways||Buttons=3|| - + hipoly.zip Hipoly (bootleg of Hyper Olympic) - Hipoly (bootleg of Hyper Olympic) - - wor - trackfld.zip Konami Classics @@ -108207,11 +66475,6 @@ JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle). HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle). HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height. - - media/box-3D/trackfld.png - media/video/trackfld.mp4 - media/mixrbv2/trackfld.png - 1983 @@ -108219,40 +66482,18 @@ HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action b Konami Sports / Running trails - Sports 1-4 0 18 0 256x224 - gamename=Track & Field -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Run -P1_BUTTON2=Jump/Throw -P1_BUTTON3=Run - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red|| hippodrm.zip Hippodrome (US) - Hippodrome (US) - Hippodrome (US) - - us - 0 Data East Classics @@ -108269,9 +66510,8 @@ Twin Paradises: Charry Steve The Assassins Abyss: Pon the Giant - media/box-3D/hippodrm.png - media/video/hippodrm.mp4 - media/mixrbv2/hippodrm.png + media/video/hippodrm.mp4 + media/mixrbv2/hippodrm.png 1989 @@ -108280,54 +66520,23 @@ Abyss: Pon the Giant Data East Fight / Versus - Fight 1-2 0 6 0 256x240 - gamename=Hippodrome (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Like all Dataeast games of the day, this game's cpo didn't have any labels. Instead it had a gameplay insert for the bezel. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - - + + hishouza.zip Hishou Zame (Japan) - Hishou Zame (Japan) - Hishou Zame (Japan) - Hishou Zame (Japan) - - jp - fshark.zip Taito Classics Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support. - - media/box-3D/fshark.png - media/video/fshark.mp4 - media/mixrbv2/fshark.png - 1987 @@ -108335,53 +66544,23 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Flying Shark (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - - + + buraiken.zip Hissatsu Buraiken (Japan) - Hissatsu Buraiken (Japan) - Hissatsu Buraiken (Japan) - - jp - avengers.zip Capcom Classics Avenger takes place in Paradise City, where the villain, "Geshita", has captured six girls from the city. The player's objective (as Ryu or Ko) is to banish "Geshita" from Paradise City once and for all. During the game, the player can pick up powerups like the "Speed Up", the Super Punch, Grenades, Shurikens, Nunchaku and extra health. - - media/box-3D/avengers.png - media/video/avengers.mp4 - media/mixrbv2/avengers.png - 1987 @@ -108389,42 +66568,18 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Vertical - Fight 1-2 0 14 270 256x240 - gamename=Avengers (US set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button A - Punch Button B - Kick -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + hiticej.zip Hit the Ice (Japan) - Hit the Ice (Japan) - - jp - hitice.zip Taito Classics @@ -108436,11 +66591,6 @@ For an additional credit, players can purchase a 'power drink' that will make th Now get to the action and DROP THAT PUCK! - - media/box-3D/hitice.png - media/video/hitice.mp4 - media/mixrbv2/hitice.png - 1990 @@ -108448,42 +66598,18 @@ Now get to the action and DROP THAT PUCK! Taito Sports / Hockey - Sports 1-4 0 14 0 320x224 - gamename=Hit the Ice (US) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game can be converted to 2 player via a dip swtich. This game has an unused button emulated in mame. The inputs actually exists, it just doesn't do anything. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot / Check -P1_BUTTON2=Pass / Save -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=White||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=White||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| hitice.zip Hit the Ice (US) - Hit the Ice (US) - - us - 0 Taito Classics @@ -108496,9 +66622,8 @@ For an additional credit, players can purchase a 'power drink' that will make th Now get to the action and DROP THAT PUCK! - media/box-3D/hitice.png - media/video/hitice.mp4 - media/mixrbv2/hitice.png + media/video/hitice.mp4 + media/mixrbv2/hitice.png 1990 @@ -108507,51 +66632,26 @@ Now get to the action and DROP THAT PUCK! Taito Sports / Hockey - Sports 1-4 0 14 0 320x224 - gamename=Hit the Ice (US) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game can be converted to 2 player via a dip swtich. This game has an unused button emulated in mame. The inputs actually exists, it just doesn't do anything. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot / Check -P1_BUTTON2=Pass / Save -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=White||P3_BUTTON2=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=White||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| hoccer.zip Hoccer (set 1) - Hoccer (set 1) - - wor - 0 Sega Classics You are Andrew, the one man team. Ord and Clee are robots whose goal is to destroy you any way they can (by driving you against the boards, into a spinner, or by hitting you with a supercharged ball). Knock out Ord and Clee with your ball or by hitting them against the sides. Points are also scored by hitting the goal and hitting the targets on the sides. - media/box-3D/hoccer.png - media/video/hoccer.mp4 - media/mixrbv2/hoccer.png + media/video/hoccer.mp4 + media/mixrbv2/hoccer.png 1983 @@ -108560,34 +66660,23 @@ P1_JOYSTICK_RIGHT=Right Eastern Micro Electronics Sports / Hockey - Sports 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + hoccer2.zip Hoccer (set 2) - Hoccer (set 2) - - wor - hoccer.zip Sega Classics You are Andrew, the one man team. Ord and Clee are robots whose goal is to destroy you any way they can (by driving you against the boards, into a spinner, or by hitting you with a supercharged ball). Knock out Ord and Clee with your ball or by hitting them against the sides. Points are also scored by hitting the goal and hitting the targets on the sides. - - media/box-3D/hoccer.png - media/video/hoccer.mp4 - media/mixrbv2/hoccer.png - 1983 @@ -108595,66 +66684,50 @@ P1_JOYSTICK_RIGHT=Right Eastern Micro Electronics Sports / Hockey - Sports 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + hiryuken.zip Hokuha Syourin Hiryu no Ken - Hokuha Syourin Hiryu no Ken - - wor - shangkid.zip - Taito Classics + Data East Classics - Early fighter with targets appearing upon each opponent to show you their weak points. + A fighting game from 1985, notable for being the first to implement a combo system. - - media/box-3D/shangkid.png - media/mixrbv2/shangkid.png - 1985 Taiyo Taiyo - Fight - Fight / 2D + Fight / Versus + 1-2 0 - 0 + 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| holeland.zip Hole Land (Japan) - Hole Land (Japan) - - jp - 0 Mame Destroy all the enemies that pop out of the ground. If they get to the bottom you will need to jump to prevent them from damaging you. - media/box-3D/holeland.png - media/video/holeland.mp4 - media/mixrbv2/holeland.png + media/video/holeland.mp4 + media/mixrbv2/holeland.png 1984 @@ -108663,31 +66736,23 @@ P1_JOYSTICK_RIGHT=Right Tecfri Shooter / 3rd person - Shooter 1-2 0 10 0 512x448 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + holeland2.zip Hole Land (Spain) - Hole Land (Spain) holeland.zip Mame Destroy all the enemies that pop out of the ground. If they get to the bottom you will need to jump to prevent them from damaging you. - - media/box-3D/holeland.png - media/video/holeland.mp4 - media/mixrbv2/holeland.png - 1984 @@ -108695,33 +66760,26 @@ P1_JOYSTICK_RIGHT=Right Tecfri Shooter / 3rd person - Shooter 1-2 0 10 0 512x448 - Input=Joystick 2 ways (horizontal)||Buttons=2|| holo.zip Holosseum (US, Rev A) - Holosseum (US, Rev A) - - us - 0 Sega Classics The first (and hopefully only) holographic fighter featuring four selectable characters representing different martial arts. I'll let you in on a little secret - my legs are stronger than my arms! - media/box-3D/holo.png - media/video/holo.mp4 - media/mixrbv2/holo.png + media/video/holo.mp4 + media/mixrbv2/holo.png 1992 @@ -108730,60 +66788,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Fight / Versus - Fight 1-2 0 6 0 416x224 - gamename=Holosseum (US) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=It should be noted that this game doesn't have labels, as it is a conversion kit for the hologram (time traveler) cabinet. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Quick Tricks -P1_BUTTON2=Fierce Tricks -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Backward / Defend -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=2 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Quick Tricks -P2_BUTTON2=Fierce Tricks -P2_JOYSTICK_UP=Jump -P2_JOYSTICK_DOWN=Crouch -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_RIGHT=Backward / Defense - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + homo.zip Homo - Homo - - wor - goindol.zip Mame Let's Smash Blocks! Fighting between primitive 'Goindol' guardian blocks in eolithic age and adventurers of civilized world 100 rounds full of variety and excitement 16 pictures added for bonus. - - media/box-3D/goindol.png - media/video/goindol.mp4 - media/mixrbv2/goindol.png - 1987 @@ -108791,34 +66812,26 @@ P2_JOYSTICK_RIGHT=Backward / Defense SunA Action / Breakout games - Action 1-2 0 0 270 256x224 - Input=Joystick 8 ways, Dial||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| honeydol.zip Honey Dolls - Honey Dolls - - wor - 0 SemiCom Honey Dolls (c) 1995 Barko. - TECHNICAL - Main CPU : 68000 (@ 16 Mhz), Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3 Mhz), OKI6295 (@ 7.575 Khz) Screen orientation : Horizontal Video resolution : 256 x 224 pixels Screen refresh : 57.50 Hz Palette colors : 10 - media/box-3D/honeydol.png - media/video/honeydol.mp4 - media/mixrbv2/honeydol.png + media/video/honeydol.mp4 + media/mixrbv2/honeydol.png 1995 @@ -108827,38 +66840,24 @@ P2_JOYSTICK_RIGHT=Backward / Defense Barko Corp. Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + redfoxwp2.zip Hong Hu Zhanji II (China, set 1) - Hong Hu Zhanji II (China, set 1) - Hong Hu Zhanji II (China, set 1) - Hong Hu Zhanji II (China, set 1) - Hong Hu Zhanji II (China, set 1) - - - cn - + grdnstrm.zip NMK Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages. Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally. - - media/box-3D/grdnstrm.png - media/video/grdnstrm.mp4 - media/mixrbv2/grdnstrm.png - 1998 @@ -108866,38 +66865,24 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Apple Industries Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + redfoxwp2a.zip Hong Hu Zhanji II (China, set 2) - Hong Hu Zhanji II (China, set 2) - Hong Hu Zhanji II (China, set 2) - Hong Hu Zhanji II (China, set 2) - Hong Hu Zhanji II (China, set 2) - - - cn - + grdnstrm.zip NMK Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages. Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally. - - media/box-3D/grdnstrm.png - media/video/grdnstrm.mp4 - media/mixrbv2/grdnstrm.png - 1998 @@ -108905,34 +66890,23 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Apple Industries Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + hookj.zip Hook (Japan) - Hook (Japan) - - jp - hook.zip Irem Classics Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun! - - media/box-3D/hook.png - media/video/hook.mp4 - media/mixrbv2/hook.png - 1992 @@ -108940,36 +66914,23 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Irem Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_JOYSTICK=Green||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Yellow|| - + hooku.zip Hook (US) - Hook (US) - - us - hook.zip Irem Classics Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun! - - media/box-3D/hook.png - media/video/hook.mp4 - media/mixrbv2/hook.png - 1992 @@ -108977,35 +66938,26 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Irem Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_JOYSTICK=Green||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Yellow|| hook.zip Hook (World) - Hook (World) - - wor - 0 Irem Classics Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun! - media/box-3D/hook.png - media/video/hook.mp4 - media/mixrbv2/hook.png + media/video/hook.mp4 + media/mixrbv2/hook.png 1992 @@ -109014,37 +66966,26 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Irem Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_JOYSTICK=Green||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Yellow|| hoops96.zip Hoops '96 (Europe/Asia 2.0) - Hoops '96 (Europe/Asia 2.0) - Hoops '96 (Europe/Asia 2.0) - Hoops '96 (Europe/Asia 2.0) - - eu - 0 Data East Classics A basketball game featuring teams from around the world. Similar to regular basketball games, with one major exception - the players have super powers which allow them to perform incredible feats. - media/box-3D/hoops96.png - media/video/hoops96.mp4 - media/mixrbv2/hoops96.png + media/video/hoops96.mp4 + media/mixrbv2/hoops96.png 1996 @@ -109052,69 +66993,49 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Data East Sports / Basketball - Sports 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + hoops95.zip Hoops (Europe/Asia 1.7) - Hoops (Europe/Asia 1.7) - Hoops (Europe/Asia 1.7) - Hoops (Europe/Asia 1.7) - - eu - hoops96.zip Data East Classics A basketball game featuring teams from around the world. Similar to regular basketball games, with one major exception - the players have super powers which allow them to perform incredible feats. - - media/box-3D/hoops96.png - media/video/hoops96.mp4 - media/mixrbv2/hoops96.png - 1996 Data East Sports / Basketball - Sports 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| hopprobo.zip Hopper Robo - Hopper Robo - - wor - 0 Sega Classics Hopper Robo is a platform game in which the player must use a two-way joystick to take up control of a robot named Hopper Robo, and a single button to make him jump. His objective is to collect the numbered boxes on each round in numerical order (the one he should collect next will flash), then drop them onto one of the two conveyor belts at the bottom of the screen. There are several kinds of enemy robots that guard some of the boxes; they all move in preset patterns and you will have to learn their movements in order to figure out the best moment to sneak past them. If any of them touch Hopper Robo he will die. He must also avoid other obstacles such as flying hammers and springs. To aid Hopper Robo, there are springboards to reach higher platforms, and pipes to slide back down. If Hopper Robo should run out of energy, it will cost him a life - but when he clears a round, his remaining energy will be awarded to the player, as bonus points. There are eight unique levels, after which the game loops indefinitely. - media/box-3D/hopprobo.png - media/video/hopprobo.mp4 - media/mixrbv2/hopprobo.png + media/video/hopprobo.mp4 + media/mixrbv2/hopprobo.png 1983 @@ -109123,33 +67044,26 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid SEGA Platform / Run Jump - Platform 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| hopmappy.zip Hopping Mappy - Hopping Mappy - - wor - 0 Namco Classics In Hopping Mappy players control the Micro Police mouse, Mappy as he bounces on a pogo stick to run circles around pink cats, called Meowkies, who patrol either vertically or horizontally. There is also Nyamco, a cat who patrols in a zigzag pattern, but he needs to take occasional breaks. There are eight treasures that a player must grab to complete a round, except on the bonus round where the player will just want to collect all the balloons that he can. The main intrigue here is getting past a blockade of Meowkies. - media/box-3D/hopmappy.png - media/video/hopmappy.mp4 - media/mixrbv2/hopmappy.png + media/video/hopmappy.mp4 + media/mixrbv2/hopmappy.png 1986 @@ -109158,24 +67072,18 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Namco Platform / Run Jump - Platform 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=1|| horizon.zip Horizon - Horizon - - wor - 0 Irem Classics @@ -109184,115 +67092,82 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Players take control of hover vehicle armed with a turret and a cannon, rolling over the terrain and alternating their position and perspective on three different lanes to destroy enemies and dodge attacks while avoiding obstacles and picking up fuel and other items. - media/box-3D/horizon.png - media/video/horizon.mp4 - media/mixrbv2/horizon.png + media/video/horizon.mp4 + media/mixrbv2/horizon.png 1985 - 1979 Irem Irem Shooter / Vehicle, Horizontal - Shooter 1-2 0 8 0 256x256 - Input=Joystick 8 ways||Buttons=2|| - + hotbubla.zip Hot Bubble (Korea) - Hot Bubble (Korea) - Hot Bubble (Korea) - - kr - bubl2000.zip NMK A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete. - - media/box-3D/bubl2000.png - media/video/bubl2000.mp4 - media/mixrbv2/bubl2000.png - 1998 Tuning Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + hotbubl.zip Hot Bubble (Korea, with adult pictures) - Hot Bubble (Korea, with adult pictures) - Hot Bubble (Korea, with adult pictures) - - kr - bubl2000.zip NMK A "Puzzle Bobble"-like game where you get nude pictures of women with every level you complete. - - media/box-3D/bubl2000.png - media/video/bubl2000.mp4 - media/mixrbv2/bubl2000.png - 1998 Tuning Puzzle-Game / Throw - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| hotchase.zip Hot Chase (set 1) - Hot Chase (set 1) - - wor - 0 Konami Classics An action-packed driving game in which the player must drive a stolen enemy 'Super-car' - which has a bomb strapped to the underside of its chassis - and get to the country's border before the timer runs down and the bomb explodes. Enemy troops, road-blocks, planes and helicopters must all be avoided. - media/box-3D/hotchase.png - media/video/hotchase.mp4 - media/mixrbv2/hotchase.png + media/video/hotchase.mp4 + media/mixrbv2/hotchase.png 1988 @@ -109301,34 +67176,23 @@ Players take control of hover vehicle armed with a turret and a cannon, rolling Konami Race 3rd Pers. view - Race, Driving 1 0 14 0 320x224 - Input=Paddle, Pedal||Buttons=2|| - + hotchasea.zip Hot Chase (set 2) - Hot Chase (set 2) - - wor - hotchase.zip Konami Classics An action-packed driving game in which the player must drive a stolen enemy 'Super-car' - which has a bomb strapped to the underside of its chassis - and get to the country's border before the timer runs down and the bomb explodes. Enemy troops, road-blocks, planes and helicopters must all be avoided. - - media/box-3D/hotchase.png - media/video/hotchase.mp4 - media/mixrbv2/hotchase.png - 1988 @@ -109336,24 +67200,18 @@ Players take control of hover vehicle armed with a turret and a cannon, rolling Konami Race 3rd Pers. view - Race, Driving 1 0 14 0 320x224 - Input=Paddle, Pedal||Buttons=2|| - + hotmemry11.zip Hot Memory (V1.1, Germany, 11/30/94) - Hot Memory (V1.1, Germany, 11/30/94) - - de - pairs.zip Incredible Technologies @@ -109361,36 +67219,24 @@ Players take control of hover vehicle armed with a turret and a cannon, rolling - - media/box-3D/pairs.png - media/video/pairs.mp4 - media/mixrbv2/pairs.png - 1994 Strata Casino - Casino / Cards - Puzzle-Game 1-2 0 16 0 512x240 - Input=Joystick 8 ways||Buttons=1|| - + hotmemry.zip Hot Memory (V1.2, Germany, 12/28/94) - Hot Memory (V1.2, Germany, 12/28/94) - - de - pairs.zip Incredible Technologies @@ -109398,45 +67244,32 @@ Players take control of hover vehicle armed with a turret and a cannon, rolling - - media/box-3D/pairs.png - media/video/pairs.mp4 - media/mixrbv2/pairs.png - 1994 Strata Casino - Casino / Cards - Puzzle-Game 1-2 0 16 0 512x240 - Input=Joystick 8 ways||Buttons=1|| hotmind.zip Hot Mind (Hard Times hardware) - Hot Mind (Hard Times hardware) - - wor - 0 Mame A puzzle game. - media/box-3D/hotmind.png - media/video/hotmind.mp4 - media/mixrbv2/hotmind.png + media/video/hotmind.mp4 + media/mixrbv2/hotmind.png 1995 @@ -109445,33 +67278,26 @@ Players take control of hover vehicle armed with a turret and a cannon, rolling Playmark Various - Puzzle-Game 1 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| hotpinbl.zip Hot Pinball - Hot Pinball - - wor - 0 Comad Hot Pinball (c) 1995 Comad. A video-pinball game with girls... lots of girls. - TECHNICAL - Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 3.579545 Mhz), OKI6295 (@ 8 Khz) Players : 1 Buttons : 3 - SERIES - 1. Hot Pinb - media/box-3D/hotpinbl.png - media/video/hotpinbl.mp4 - media/mixrbv2/hotpinbl.png + media/video/hotpinbl.mp4 + media/mixrbv2/hotpinbl.png 1995 @@ -109486,25 +67312,16 @@ Players take control of hover vehicle armed with a turret and a cannon, rolling 90 512x224 - + hotrodja.zip Hot Rod (Japan, 4 Players, Floppy Based, Rev B) - Hot Rod (Japan, 4 Players, Floppy Based, Rev B) - - jp - hotrod.zip Sega Classics Hot-Rod is a scrolling top-down racing game in which up to four players race each other over a variety of different surfaces on a selection of narrow, twisting roads. Each player's vehicle has a fuel (gas) meter that constantly depletes as the race progresses. Extra fuel and bonus pick-ups are placed at regular intervals on each track and can be collected by driving over them. If a car runs out of fuel it is automatically disqualified from the race. - - media/box-3D/hotrod.png - media/video/hotrod.mp4 - media/mixrbv2/hotrod.png - 1988 @@ -109518,41 +67335,17 @@ Players take control of hover vehicle armed with a turret and a cannon, rolling 14 0 496x384 - gamename=Hot Rod (World, 3 Players, Turbo set 1, Floppy Based) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=360 Steering Wheel+dial|Pedal (Analog)+pedal -P1_DIAL=Left -P1_DIAL_EXT=Right -P1_PEDAL=Accelerate - - - - + + hotrodj.zip Hot Rod (Japan, 4 Players, Floppy Based, Rev C) - Hot Rod (Japan, 4 Players, Floppy Based, Rev C) - - jp - hotrod.zip Sega Classics Hot-Rod is a scrolling top-down racing game in which up to four players race each other over a variety of different surfaces on a selection of narrow, twisting roads. Each player's vehicle has a fuel (gas) meter that constantly depletes as the race progresses. Extra fuel and bonus pick-ups are placed at regular intervals on each track and can be collected by driving over them. If a car runs out of fuel it is automatically disqualified from the race. - - media/box-3D/hotrod.png - media/video/hotrod.mp4 - media/mixrbv2/hotrod.png - 1988 @@ -109566,40 +67359,20 @@ P1_PEDAL=Accelerate 14 0 496x384 - gamename=Hot Rod (World, 3 Players, Turbo set 1, Floppy Based) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=360 Steering Wheel+dial|Pedal (Analog)+pedal -P1_DIAL=Left -P1_DIAL_EXT=Right -P1_PEDAL=Accelerate - - hotrod.zip Hot Rod (World, 3 Players, Turbo set 1, Floppy Based) - Hot Rod (World, 3 Players, Turbo set 1, Floppy Based) - - wor - 0 Sega Classics Hot-Rod is a scrolling top-down racing game in which up to four players race each other over a variety of different surfaces on a selection of narrow, twisting roads. Each player's vehicle has a fuel (gas) meter that constantly depletes as the race progresses. Extra fuel and bonus pick-ups are placed at regular intervals on each track and can be collected by driving over them. If a car runs out of fuel it is automatically disqualified from the race. - media/box-3D/hotrod.png - media/video/hotrod.mp4 - media/mixrbv2/hotrod.png + media/video/hotrod.mp4 + media/mixrbv2/hotrod.png 1988 @@ -109614,41 +67387,17 @@ P1_PEDAL=Accelerate 14 0 496x384 - gamename=Hot Rod (World, 3 Players, Turbo set 1, Floppy Based) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=360 Steering Wheel+dial|Pedal (Analog)+pedal -P1_DIAL=Left -P1_DIAL_EXT=Right -P1_PEDAL=Accelerate - - - - + + hotroda.zip Hot Rod (World, 3 Players, Turbo set 2, Floppy Based) - Hot Rod (World, 3 Players, Turbo set 2, Floppy Based) - - wor - hotrod.zip Sega Classics Hot-Rod is a scrolling top-down racing game in which up to four players race each other over a variety of different surfaces on a selection of narrow, twisting roads. Each player's vehicle has a fuel (gas) meter that constantly depletes as the race progresses. Extra fuel and bonus pick-ups are placed at regular intervals on each track and can be collected by driving over them. If a car runs out of fuel it is automatically disqualified from the race. - - media/box-3D/hotrod.png - media/video/hotrod.mp4 - media/mixrbv2/hotrod.png - 1988 @@ -109662,40 +67411,20 @@ P1_PEDAL=Accelerate 14 0 496x384 - gamename=Hot Rod (World, 3 Players, Turbo set 1, Floppy Based) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=360 Steering Wheel+dial|Pedal (Analog)+pedal -P1_DIAL=Left -P1_DIAL_EXT=Right -P1_PEDAL=Accelerate - - hotshock.zip Hot Shocker - Hot Shocker - - wor - 0 Century Electronics Dudley must change the color of the web by walking on it while being chased. - media/box-3D/hotshock.png - media/video/hotshock.mp4 - media/mixrbv2/hotshock.png + media/video/hotshock.mp4 + media/mixrbv2/hotshock.png 1982 @@ -109704,34 +67433,23 @@ P1_PEDAL=Accelerate E.G. Felaco (Domino license) Action - Action / Labyrinth 1-2 0 8 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + hotshockb.zip Hot Shocker (bootleg) - Hot Shocker (bootleg) - - wor - hotshock.zip Century Electronics Dudley must change the color of the web by walking on it while being chased. - - media/box-3D/hotshock.png - media/video/hotshock.mp4 - media/mixrbv2/hotshock.png - 1982 @@ -109739,24 +67457,18 @@ P1_PEDAL=Accelerate E.G. Felaco (Domino license) Action - Action / Labyrinth 1-2 0 8 270 256x224 - Input=Joystick 8 ways||Buttons=1|| hotdogst.zip Hotdog Storm - The First Supersonics (korea) - Hotdog Storm - The First Supersonics (korea) - - wor - 0 Mame @@ -109765,9 +67477,8 @@ The game has five stages, each ending in a boss fight. Bosses have destructible The game never explains its unusual title. - media/box-3D/hotdogst.png - media/video/hotdogst.mp4 - media/mixrbv2/hotdogst.png + media/video/hotdogst.mp4 + media/mixrbv2/hotdogst.png 1996 @@ -109776,24 +67487,18 @@ The game never explains its unusual title. ACE International Shoot'em Up - Shoot'em up / Vertical 1-2 0 15 270 384x240 - Input=Joystick 8 ways||Buttons=3|| - + hunchbkg.zip Hunchback (Galaxian hardware) - Hunchback (Galaxian hardware) - - wor - hunchbak.zip Century Electronics @@ -109809,11 +67514,6 @@ A meter at the bottom left corner of the screen - displaying a cutaway of castle Once completed, the game starts over with a much higher level of difficulty and tighter time limits. - - media/box-3D/hunchbak.png - media/video/hunchbak.mp4 - media/mixrbv2/hunchbak.png - 1983 @@ -109821,24 +67521,18 @@ Once completed, the game starts over with a much higher level of difficulty and Century Electronics Platform / Run Jump Scrolling - Platform 1-2 0 6 270 240x248 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + hunchbks.zip Hunchback (Scramble hardware) - Hunchback (Scramble hardware) - - wor - hunchbak.zip Century Electronics @@ -109854,11 +67548,6 @@ A meter at the bottom left corner of the screen - displaying a cutaway of castle Once completed, the game starts over with a much higher level of difficulty and tighter time limits. - - media/box-3D/hunchbak.png - media/video/hunchbak.mp4 - media/mixrbv2/hunchbak.png - 1983 @@ -109866,24 +67555,18 @@ Once completed, the game starts over with a much higher level of difficulty and Century Electronics Platform / Run Jump Scrolling - Platform 1-2 0 6 270 240x248 - Input=Joystick 2 ways (horizontal)||Buttons=1|| hunchbak.zip Hunchback (set 1) - Hunchback (set 1) - - wor - 0 Century Electronics @@ -109900,9 +67583,8 @@ A meter at the bottom left corner of the screen - displaying a cutaway of castle Once completed, the game starts over with a much higher level of difficulty and tighter time limits. - media/box-3D/hunchbak.png - media/video/hunchbak.mp4 - media/mixrbv2/hunchbak.png + media/video/hunchbak.mp4 + media/mixrbv2/hunchbak.png 1983 @@ -109911,33 +67593,26 @@ Once completed, the game starts over with a much higher level of difficulty and Century Electronics Platform / Run Jump Scrolling - Platform 1-2 0 6 270 240x248 - Input=Joystick 2 ways (horizontal)||Buttons=1|| huncholy.zip Hunchback Olympic - Hunchback Olympic - - wor - 0 Century Electronics The Games of the XXIII Olympiad were held in Los Angeles in 1984 and for the first time since the advent of the video game industry, this king of sporting competitions was to be held in a first-world nation. In simpler times, this might have inspired people to head out to a track or gymnasium to try their stuff, but now for the first time an industry was poised to let the hands of the middle-class masses do all the work virtually, through joysticks, needing no facilities or specialised equipment (beyond a video game console) to try the whole gamut of events. - media/box-3D/huncholy.png - media/video/huncholy.mp4 - media/mixrbv2/huncholy.png + media/video/huncholy.mp4 + media/mixrbv2/huncholy.png 1984 @@ -109946,34 +67621,23 @@ Once completed, the game starts over with a much higher level of difficulty and Century Electronics Sports / Running trails - Sports 1-2 0 6 270 240x248 - Input=Joystick 8 ways||Buttons=1|| - + hncholms.zip Hunchback Olympic (Scramble hardware) - Hunchback Olympic (Scramble hardware) - - wor - huncholy.zip Century Electronics The Games of the XXIII Olympiad were held in Los Angeles in 1984 and for the first time since the advent of the video game industry, this king of sporting competitions was to be held in a first-world nation. In simpler times, this might have inspired people to head out to a track or gymnasium to try their stuff, but now for the first time an industry was poised to let the hands of the middle-class masses do all the work virtually, through joysticks, needing no facilities or specialised equipment (beyond a video game console) to try the whole gamut of events. - - media/box-3D/huncholy.png - media/video/huncholy.mp4 - media/mixrbv2/huncholy.png - 1984 @@ -109981,24 +67645,18 @@ Once completed, the game starts over with a much higher level of difficulty and Century Electronics Sports / Running trails - Sports 1-2 0 6 270 240x248 - Input=Joystick 8 ways||Buttons=1|| hustle.zip Hustle - Hustle - - wor - 0 Mame @@ -110011,9 +67669,8 @@ To add to the unpredictability, some targets appear with a value of ???. These a - media/box-3D/hustle.png - media/video/hustle.mp4 - media/mixrbv2/hustle.png + media/video/hustle.mp4 + media/mixrbv2/hustle.png 1977 @@ -110022,40 +67679,18 @@ To add to the unpredictability, some targets appear with a value of ???. These a Gremlin Interactive Action - Action / Labyrinth 1-2 0 6 0 256x224 - gamename=Hustle -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| hydra.zip Hydra - Hydra - - wor - 0 Atari Classics @@ -110064,9 +67699,8 @@ P1_JOYSTICK_RIGHT=Right On-board fuel depletes at a steady pace and players must keep a look out for additional fuel cells. In addition to a forward-firing gun, the hovercraft is equipped with a 'Boost' function. Providing the player has enough boost fuel, the craft can be made to fly in the air for a limited time; useful for avoiding enemies and barriers, as well as for gaining access to certain bonus items. - media/box-3D/hydra.png - media/video/hydra.mp4 - media/mixrbv2/hydra.png + media/video/hydra.mp4 + media/mixrbv2/hydra.png 1990 @@ -110075,24 +67709,18 @@ On-board fuel depletes at a steady pace and players must keep a look out for add Atari Shooter / Vehicle, 3rd person - Shooter 1 0 16 0 336x240 - Input=Stick, Pedal||Buttons=6|| - + hydrap.zip Hydra (prototype 5/14/90) - Hydra (prototype 5/14/90) - - wor - hydra.zip Atari Classics @@ -110100,11 +67728,6 @@ On-board fuel depletes at a steady pace and players must keep a look out for add On-board fuel depletes at a steady pace and players must keep a look out for additional fuel cells. In addition to a forward-firing gun, the hovercraft is equipped with a 'Boost' function. Providing the player has enough boost fuel, the craft can be made to fly in the air for a limited time; useful for avoiding enemies and barriers, as well as for gaining access to certain bonus items. - - media/box-3D/hydra.png - media/video/hydra.mp4 - media/mixrbv2/hydra.png - 1990 @@ -110112,35 +67735,24 @@ On-board fuel depletes at a steady pace and players must keep a look out for add Atari Shooter / Vehicle, 3rd person - Shooter 1 0 16 0 336x240 - Input=Stick, Pedal||Buttons=6|| - + hcrashc.zip Hyper Crash (version C) - Hyper Crash (version C) - - wor - hcrash.zip Konami Classics Drive through a course and reach the goal by crashing into other cars and destroying them. - - media/box-3D/hcrash.png - media/video/hcrash.mp4 - media/mixrbv2/hcrash.png - 1987 @@ -110148,24 +67760,18 @@ Drive through a course and reach the goal by crashing into other cars and destro Konami Race 3rd Pers. view - Race, Driving 1 0 10 0 256x224 - Input=Paddle, Pedal||Buttons=4|| hcrash.zip Hyper Crash (version D) - Hyper Crash (version D) - - wor - 0 Konami Classics @@ -110173,9 +67779,8 @@ Drive through a course and reach the goal by crashing into other cars and destro Drive through a course and reach the goal by crashing into other cars and destroying them. - media/box-3D/hcrash.png - media/video/hcrash.mp4 - media/mixrbv2/hcrash.png + media/video/hcrash.mp4 + media/mixrbv2/hcrash.png 1987 @@ -110184,33 +67789,26 @@ Drive through a course and reach the goal by crashing into other cars and destro Konami Race 3rd Pers. view - Race, Driving 1 0 10 0 256x224 - Input=Paddle, Pedal||Buttons=4|| hyprduel.zip Hyper Duel (Japan set 1) - Hyper Duel (Japan set 1) - - jp - 0 Mame A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released. - media/box-3D/hyprduel.png - media/video/hyprduel.mp4 - media/mixrbv2/hyprduel.png + media/video/hyprduel.mp4 + media/mixrbv2/hyprduel.png 1993 @@ -110219,34 +67817,23 @@ Drive through a course and reach the goal by crashing into other cars and destro Technosoft Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + hyprduel2.zip Hyper Duel (Japan set 2) - Hyper Duel (Japan set 2) - - jp - hyprduel.zip Mame A horizontal-scrolling shoot-em-up for 1 or 2 players, Hyper Duel features 7 challenging levels. The game also has an impressive array of power-ups, including one that is essentially a second 'drone' ship that is almost identical to the players' own. Hyper Duel also has a unique feature in that players can hold down a button and transform their ships in large robots; In robot form the players' firepower is drastically increased but the weapon no longer only fires forwards, and will track the players' joystick movements. The robots will return to ship form once the button is released. - - media/box-3D/hyprduel.png - media/video/hyprduel.mp4 - media/mixrbv2/hyprduel.png - 1993 @@ -110254,24 +67841,18 @@ Drive through a course and reach the goal by crashing into other cars and destro Technosoft Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + hyprolym.zip Hyper Olympic - Hyper Olympic - - wor - trackfld.zip Konami Classics @@ -110294,11 +67875,6 @@ JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle). HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle). HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height. - - media/box-3D/trackfld.png - media/video/trackfld.mp4 - media/mixrbv2/trackfld.png - 1983 @@ -110306,39 +67882,18 @@ HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action b Konami Sports / Running trails - Sports 1-4 0 18 0 256x224 - gamename=Track & Field -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Run -P1_BUTTON2=Jump/Throw -P1_BUTTON3=Run - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red|| - + hpolym84.zip Hyper Olympic '84 - Hyper Olympic '84 - - wor - hyperspt.zip Konami Classics @@ -110348,11 +67903,6 @@ Tap GO and player will accelerate, shoot or lift. Push UP and player will jump o - - media/box-3D/hyperspt.png - media/video/hyperspt.mp4 - media/mixrbv2/hyperspt.png - 1984 @@ -110360,39 +67910,18 @@ Tap GO and player will accelerate, shoot or lift. Push UP and player will jump o Konami Sports / Running trails - Sports 1-4 0 18 0 256x224 - gamename=Hyper Sports -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is actually 4 players, but you alternate in teams of two. -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Go (Left) -P1_BUTTON2=Up -P1_BUTTON3=Go (Right) - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red|| - + hyprolymb.zip Hyper Olympic (bootleg, set 1) - Hyper Olympic (bootleg, set 1) - - wor - trackfld.zip Konami Classics @@ -110415,11 +67944,6 @@ JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle). HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle). HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height. - - media/box-3D/trackfld.png - media/video/trackfld.mp4 - media/mixrbv2/trackfld.png - 1983 @@ -110427,39 +67951,18 @@ HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action b Konami Sports / Running trails - Sports 1-4 0 18 0 256x224 - gamename=Track & Field -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Run -P1_BUTTON2=Jump/Throw -P1_BUTTON3=Run - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red|| - + hyprolymba.zip Hyper Olympic (bootleg, set 2) - Hyper Olympic (bootleg, set 2) - - wor - trackfld.zip Konami Classics @@ -110482,11 +67985,6 @@ JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle). HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle). HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height. - - media/box-3D/trackfld.png - media/video/trackfld.mp4 - media/mixrbv2/trackfld.png - 1983 @@ -110494,48 +67992,26 @@ HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action b Konami Sports / Running trails - Sports 1-4 0 18 0 256x224 - gamename=Track & Field -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Run -P1_BUTTON2=Jump/Throw -P1_BUTTON3=Run - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red|| hyperpac.zip Hyper Pacman - Hyper Pacman - - wor - 0 SemiCom This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage. - media/box-3D/hyperpac.png - media/video/hyperpac.mp4 - media/mixrbv2/hyperpac.png + media/video/hyperpac.mp4 + media/mixrbv2/hyperpac.png 1995 @@ -110544,34 +68020,23 @@ P1_BUTTON3=Run SemiCom Action - Action / Labyrinth 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + hyperpacb.zip Hyper Pacman (bootleg) - Hyper Pacman (bootleg) - - wor - hyperpac.zip SemiCom This is an updated version of Namco's seminal "Pac-Man", featuring forced-perspective 3-D graphics that allow the players to jump over the enemy ghosts; in a similar fashion to Namco's "Pac-Mania", released in 1987. There are secret items and food to be found on each level that increases the player's power and score. The power-ups themselves consist of a shield, helmet lasers, speed and jump shoes. Players will face a boss encounter every ten stages and the game ends after the 30th stage. - - media/box-3D/hyperpac.png - media/video/hyperpac.mp4 - media/mixrbv2/hyperpac.png - 1995 @@ -110579,24 +68044,18 @@ P1_BUTTON3=Run SemiCom Action - Action / Labyrinth 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| hyperspt.zip Hyper Sports - Hyper Sports - - wor - 0 Konami Classics @@ -110607,9 +68066,8 @@ Tap GO and player will accelerate, shoot or lift. Push UP and player will jump o - media/box-3D/hyperspt.png - media/video/hyperspt.mp4 - media/mixrbv2/hyperspt.png + media/video/hyperspt.mp4 + media/mixrbv2/hyperspt.png 1984 @@ -110618,39 +68076,18 @@ Tap GO and player will accelerate, shoot or lift. Push UP and player will jump o Konami Sports / Running trails - Sports 1-4 0 18 0 256x224 - gamename=Hyper Sports -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is actually 4 players, but you alternate in teams of two. -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Go (Left) -P1_BUTTON2=Up -P1_BUTTON3=Go (Right) - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red|| - + hypersptb.zip Hyper Sports (bootleg) - Hyper Sports (bootleg) - - wor - hyperspt.zip Konami Classics @@ -110660,11 +68097,6 @@ Tap GO and player will accelerate, shoot or lift. Push UP and player will jump o - - media/box-3D/hyperspt.png - media/video/hyperspt.mp4 - media/mixrbv2/hyperspt.png - 1984 @@ -110672,50 +68104,23 @@ Tap GO and player will accelerate, shoot or lift. Push UP and player will jump o Konami Sports / Running trails - Sports 1-4 0 18 0 256x224 - gamename=Hyper Sports -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is actually 4 players, but you alternate in teams of two. -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Go (Left) -P1_BUTTON2=Up -P1_BUTTON3=Go (Right) - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red|| - + hypsptsp.zip Hyper Sports Special (Japan) - Hyper Sports Special (Japan) - Hyper Sports Special (Japan) - - jp - 88games.zip Konami Classics Konami '88 (also known as '88 Games or Hyper Sports Special) is the third in the Track & Field game series by Konami, where you test your Olympic skills against other world-class athletes. As the name implies, it is loosely based on (and not licensed by) the 1988 Summer Olympics in Seoul, South Korea. Bronze or silver medals are not good enough - you have to go for the gold to get to the next event. However, you must at least qualify in each event in order to compete in the next event. - - media/box-3D/88games.png - media/video/88games.mp4 - media/mixrbv2/88games.png - 1988 @@ -110723,252 +68128,166 @@ P1_BUTTON3=Go (Right) Konami Sports / Running trails - Sports 1-2 0 12 0 304x224 - gamename='88 Games -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This is a 4 player team type game where 2 players compete each time -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Run -P1_BUTTON2=Jump -P1_BUTTON3=Run - - - - + + hsf2j1.zip Hyper Street Fighter II: The Anniversary Edition (031222 Japan) - Hyper Street Fighter II: The Anniversary Edition (031222 Japan) - - jp - hsf2.zip Capcom Play System 2 Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration. - - media/box-3D/hsf2.png - media/video/hsf2.mp4 - media/mixrbv2/hsf2.png - 2004 - 2003 Capcom Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + hsf2d.zip Hyper Street Fighter II: The Anniversary Edition (040202 Asia Phoenix Edition) - Hyper Street Fighter II: The Anniversary Edition (040202 Asia Phoenix Edition) - - asi - hsf2.zip Capcom Play System 2 Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration. - - media/box-3D/hsf2.png - media/video/hsf2.mp4 - media/mixrbv2/hsf2.png - 2004 - 2003 Capcom Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + hsf2da.zip Hyper Street Fighter II: The Anniversary Edition (040202 Asia Phoenix Edition, alt) - Hyper Street Fighter II: The Anniversary Edition (040202 Asia Phoenix Edition, alt) hsf2.zip Capcom Play System 2 Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration. - - media/box-3D/hsf2.png - media/video/hsf2.mp4 - media/mixrbv2/hsf2.png - 2004 - 2003 Capcom Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + hsf2a.zip Hyper Street Fighter II: The Anniversary Edition (040202 Asia) - Hyper Street Fighter II: The Anniversary Edition (040202 Asia) - - asi - hsf2.zip Capcom Play System 2 Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration. - - media/box-3D/hsf2.png - media/video/hsf2.mp4 - media/mixrbv2/hsf2.png - 2004 - 2003 Capcom Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + hsf2j.zip Hyper Street Fighter II: The Anniversary Edition (040202 Japan) - Hyper Street Fighter II: The Anniversary Edition (040202 Japan) - - jp - hsf2.zip Capcom Play System 2 Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration. - - media/box-3D/hsf2.png - media/video/hsf2.mp4 - media/mixrbv2/hsf2.png - 2004 - 2003 Capcom Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| hsf2.zip Hyper Street Fighter II: The Anniversary Edition (040202 USA) - Hyper Street Fighter II: The Anniversary Edition (040202 USA) - - us - 0 Capcom Play System 2 Hyper Street Fighter II: The Anniversary Edition is a competitive fighting game by Capcom that was originally released for the PlayStation 2 in 2003 in Japan and in 2004 in North America and Asia. Released to commemorate the 15th anniversary of the Street Fighter series, Hyper Street Fighter II is a modified port of Super Street Fighter II Turbo in which players can control any versions of the main characters from the five Street Fighter II games previously released for the arcades. Although, originally released as a home console game, an arcade port was released shortly afterwards in limited quantities, turning it into the sixth and final arcade iteration. - media/box-3D/hsf2.png - media/video/hsf2.mp4 - media/mixrbv2/hsf2.png + media/video/hsf2.mp4 + media/mixrbv2/hsf2.png 2004 - 2003 Capcom Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + hyperspc.zip Hyperspace (bootleg of Asteroids) - Hyperspace (bootleg of Asteroids) - Hyperspace (bootleg of Asteroids) - - wor - asteroid.zip Atari Classics @@ -110994,11 +68313,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png - 1979 @@ -111011,33 +68325,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T 0 14 0 - gamename=Asteroids (rev 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=HYPER SPACE -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| imsorry.zip I'm Sorry (315-5110, US) - - us - 0 Sega Classics @@ -111047,9 +68340,8 @@ you can combat these perverst by punching them, sometimes repeatedly. you must j as far as arcade games go, it's definately a fun, challenging product of Japanese insanity! try it! - media/box-3D/imsorry.png - media/video/imsorry.mp4 - media/mixrbv2/imsorry.png + media/video/imsorry.mp4 + media/mixrbv2/imsorry.png 1985 @@ -111057,54 +68349,44 @@ as far as arcade games go, it's definately a fun, challenging product of Japanes SEGA Action - Action / Labyrinth 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=2|| - + suchie2o.zip Idol Janshi Suchie-Pai II (ver 1.0) - Idol Janshi Suchie-Pai II (ver 1.0) suchie2.zip - Naomi + Jaleco - dol Janshi Suchie-Pai III is a mahjong game developed by Jaleco for the Sega NAOMI arcade platform. It is part of Jaleco's long-running Idol Janshi Suchie-Pai series of games. The game also saw releases on the PC, PlayStation Portable and Nintendo DS. + The third installment in the Suchie-Pai series of mahjong games. More beautiful girls are ready to be your opponent in a game of strip mahjong. + +A girl named Shiho Katagiri has been kidnapped, and it's up to Suchie-Pai to save her. Suchie-Pai will need to beat several opponents in mahjong in order to progress. The strip scenes are animated this time. You are also joined by some of your opponents, who can transform into heroes themselves. + +The PlayStation version is a censored port and doesn't feature the adult content. - - media/box-3D/suchie2.png - media/video/suchie2.mp4 - media/mixrbv2/suchie2.png - - 1999 - 1999 + 1994 Jaleco - SEGA + Jaleco - Mahjong Asiatic board game 1 0 0 0 - 640x480 - Input=Mahjong||Buttons=22|| suchie2.zip Idol Janshi Suchie-Pai II (ver 1.1) - Idol Janshi Suchie-Pai II (ver 1.1) - Idol Janshi Suchie-Pai II (ver 1.1) 0 Jaleco @@ -111116,9 +68398,8 @@ A girl named Shiho Katagiri has been kidnapped, and it's up to Suchie-Pai to sav The PlayStation version is a censored port and doesn't feature the adult content. - media/box-3D/suchie2.png - media/video/suchie2.mp4 - media/mixrbv2/suchie2.png + media/video/suchie2.mp4 + media/mixrbv2/suchie2.png 1994 @@ -111127,43 +68408,25 @@ The PlayStation version is a censored port and doesn't feature the adult content Jaleco Asiatic board game - Mahjong 1 0 0 0 - gamename=Idol Janshi Su-Chi-Pie 2 (v1.1) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - froman2b.zip Idol Mahjong - final romance 2 (Neo CD Conversion) - Idol Mahjong - final romance 2 (Neo CD Conversion) - - wor - 0 Neo-Geo Taisen Idol-Mahjong Final Romance 2 is strip mahjong game featuring nine different girls with three strip sequences each. - media/box-3D/froman2b.png - media/video/froman2b.mp4 - media/mixrbv2/froman2b.png + media/video/froman2b.mp4 + media/mixrbv2/froman2b.png 1995 @@ -111172,35 +68435,18 @@ P1Controls=Mahjong Control Panel+other Hack Mahjong - Asiatic board game 1-2 0 15 0 352x240 - gamename=Taisen Idol-Mahjong Final Romance 2 (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - - - + + iganinju.zip Iga Ninjyutsuden (Japan) - Iga Ninjyutsuden (Japan) - - jp - kazan.zip Jaleco @@ -111208,11 +68454,6 @@ P1Controls=Mahjong Control Panel+other Iga is one of the two famous schools of ninjutsu (the ninja martial art), the other being Kouga. - - media/box-3D/kazan.png - media/video/kazan.mp4 - media/mixrbv2/kazan.png - 1988 @@ -111220,33 +68461,26 @@ Iga is one of the two famous schools of ninjutsu (the ninja martial art), the ot Jaleco Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| igmo.zip IGMO - IGMO - - wor - 0 Mame A platform game where you control a rather odd character who must avoid or destroy a variety of enemies. - media/box-3D/igmo.png - media/video/igmo.mp4 - media/mixrbv2/igmo.png + media/video/igmo.mp4 + media/mixrbv2/igmo.png 1984 @@ -111255,25 +68489,18 @@ Iga is one of the two famous schools of ninjutsu (the ninja martial art), the ot Epos Corporation Action - Action / Labyrinth 1-2 0 6 270 272x236 - Input=Joystick 8 ways||Buttons=2|| - + ikarijp.zip Ikari (Japan No Continues) - Ikari (Japan No Continues) - Ikari (Japan No Continues) - - jp - ikari.zip SNK Classics @@ -111289,11 +68516,6 @@ Another obstacle that players need to be wary of, whether on foot or in a tank, Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning. - - media/box-3D/ikari.png - media/video/ikari.mp4 - media/mixrbv2/ikari.png - 1986 @@ -111301,45 +68523,18 @@ Unlike most arcade games, Ikari Warriors is not separated into different stages; SNK Shooter / Run and Gun - Shooter 1-2 0 18 270 288x216 - gamename=Ikari Warriors (US JAMMA) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + ikarijpb.zip Ikari (Joystick hack bootleg) - Ikari (Joystick hack bootleg) - Ikari (Joystick hack bootleg) - - wor - ikari.zip SNK Classics @@ -111355,11 +68550,6 @@ Another obstacle that players need to be wary of, whether on foot or in a tank, Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning. - - media/box-3D/ikari.png - media/video/ikari.mp4 - media/mixrbv2/ikari.png - 1986 @@ -111367,53 +68557,26 @@ Unlike most arcade games, Ikari Warriors is not separated into different stages; SNK Shooter / Run and Gun - Shooter 1-2 0 18 270 288x216 - gamename=Ikari Warriors (US JAMMA) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| ikari3.zip Ikari III - The Rescue (8-Way Joystick) - Ikari III - The Rescue (8-Way Joystick) - - wor - 0 SNK Classics Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and - media/box-3D/ikari3.png - media/video/ikari3.mp4 - media/mixrbv2/ikari3.png + media/video/ikari3.mp4 + media/mixrbv2/ikari3.png 1989 @@ -111421,263 +68584,110 @@ P1_DIAL_EXT=Rotate Right SNK Shooter / Run and Gun - Shooter 1-2 0 16 0 256x224 - gamename=Ikari III - The Rescue (Rotary Joystick) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=3 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Kick -P1_BUTTON2=Punch -P1_BUTTON3=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + ikari3k.zip Ikari III - The Rescue (Korea, 8-Way Joystick) - Ikari III - The Rescue (Korea, 8-Way Joystick) - - kr - ikari3.zip SNK Classics Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and - - media/box-3D/ikari3.png - media/video/ikari3.mp4 - media/mixrbv2/ikari3.png - 1989 SNK Shooter / Run and Gun - Shooter 1-2 0 16 0 256x224 - gamename=Ikari III - The Rescue (Rotary Joystick) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=3 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Kick -P1_BUTTON2=Punch -P1_BUTTON3=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + ikari3u.zip Ikari III - The Rescue (US, Rotary Joystick) - Ikari III - The Rescue (US, Rotary Joystick) - - us - ikari3.zip SNK Classics Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and - - media/box-3D/ikari3.png - media/video/ikari3.mp4 - media/mixrbv2/ikari3.png - 1989 SNK Shooter / Run and Gun - Shooter 1-2 0 16 0 256x224 - gamename=Ikari III - The Rescue (Rotary Joystick) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=3 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Kick -P1_BUTTON2=Punch -P1_BUTTON3=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + ikari3w.zip Ikari III - The Rescue (World, Rotary Joystick) - Ikari III - The Rescue (World, Rotary Joystick) ikari3.zip SNK Classics Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and - - media/box-3D/ikari3.png - media/video/ikari3.mp4 - media/mixrbv2/ikari3.png - 1989 SNK Shooter / Run and Gun - Shooter 1-2 0 16 0 256x224 - gamename=Ikari III - The Rescue (Rotary Joystick) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=3 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Kick -P1_BUTTON2=Punch -P1_BUTTON3=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + ikari3j.zip Ikari Three - The Rescue (Japan, Rotary Joystick) - Ikari Three - The Rescue (Japan, Rotary Joystick) - - jp - ikari3.zip SNK Classics Two shirtless Rambo-type players fight their way behind enemy lines to rescue a kidnapped hostage. Various military types must be killed by fist, knife, foot or gun. The players are occasionally marauded by tanks and - - media/box-3D/ikari3.png - media/video/ikari3.mp4 - media/mixrbv2/ikari3.png - 1989 SNK Shooter / Run and Gun - Shooter 1-2 0 16 0 256x224 - gamename=Ikari III - The Rescue (Rotary Joystick) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=3 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Kick -P1_BUTTON2=Punch -P1_BUTTON3=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| ikari.zip Ikari Warriors (US JAMMA) - Ikari Warriors (US JAMMA) - Ikari Warriors (US JAMMA) - - us - 0 SNK Classics @@ -111694,9 +68704,8 @@ Another obstacle that players need to be wary of, whether on foot or in a tank, Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning. - media/box-3D/ikari.png - media/video/ikari.mp4 - media/mixrbv2/ikari.png + media/video/ikari.mp4 + media/mixrbv2/ikari.png 1986 @@ -111705,45 +68714,18 @@ Unlike most arcade games, Ikari Warriors is not separated into different stages; SNK Shooter / Run and Gun - Shooter 1-2 0 18 270 288x216 - gamename=Ikari Warriors (US JAMMA) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + ikarinc.zip Ikari Warriors (US No Continues) - Ikari Warriors (US No Continues) - Ikari Warriors (US No Continues) - - us - ikari.zip SNK Classics @@ -111759,11 +68741,6 @@ Another obstacle that players need to be wary of, whether on foot or in a tank, Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning. - - media/box-3D/ikari.png - media/video/ikari.mp4 - media/mixrbv2/ikari.png - 1986 @@ -111771,45 +68748,18 @@ Unlike most arcade games, Ikari Warriors is not separated into different stages; SNK Shooter / Run and Gun - Shooter 1-2 0 18 270 288x216 - gamename=Ikari Warriors (US JAMMA) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + ikaria.zip Ikari Warriors (US, set 1) - Ikari Warriors (US, set 1) - Ikari Warriors (US, set 1) - - us - ikari.zip SNK Classics @@ -111825,11 +68775,6 @@ Another obstacle that players need to be wary of, whether on foot or in a tank, Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning. - - media/box-3D/ikari.png - media/video/ikari.mp4 - media/mixrbv2/ikari.png - 1986 @@ -111837,41 +68782,17 @@ Unlike most arcade games, Ikari Warriors is not separated into different stages; SNK Shooter / Run and Gun - Shooter 1-2 0 18 270 288x216 - gamename=Ikari Warriors (US JAMMA) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - - + + ikaria2.zip Ikari Warriors (US, set 2) - Ikari Warriors (US, set 2) - Ikari Warriors (US, set 2) ikari.zip SNK Classics @@ -111888,11 +68809,6 @@ Another obstacle that players need to be wary of, whether on foot or in a tank, Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning. - - media/box-3D/ikari.png - media/video/ikari.mp4 - media/mixrbv2/ikari.png - 1986 @@ -111900,44 +68816,18 @@ Unlike most arcade games, Ikari Warriors is not separated into different stages; SNK Shooter / Run and Gun - Shooter 1-2 0 18 270 288x216 - gamename=Ikari Warriors (US JAMMA) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| ikki.zip Ikki (Japan) - Ikki (Japan) - - jp - 0 Mame @@ -111949,9 +68839,8 @@ The player loses a life when they come in contact with any of the enemy characte A bonus stage exist and some extras actions gameplay like grab a key to save a prisoner and especial items to increase speed of the character. - media/box-3D/ikki.png - media/video/ikki.mp4 - media/mixrbv2/ikki.png + media/video/ikki.mp4 + media/mixrbv2/ikki.png 1985 @@ -111960,25 +68849,18 @@ A bonus stage exist and some extras actions gameplay like grab a key to save a p Sunsoft Action - Fight - Action / Labyrinth 1-2 0 10 0 240x224 - Input=Joystick 8 ways||Buttons=1|| - + imgfightj.zip Image Fight (Japan) - Image Fight (Japan) - - jp - imgfight.zip Irem Classics @@ -111988,11 +68870,6 @@ Once players have proved themselves on the opening stages, they will progress to If the player's ship is equipped with one or more red/blue extra guns, pushing both Action buttons simultaneously will sling the guns forward in a boomerang-like fashion. This is a powerful and destructive method and can be done an unlimited number of times. - - media/box-3D/imgfight.png - media/video/imgfight.mp4 - media/mixrbv2/imgfight.png - 1988 @@ -112000,24 +68877,18 @@ If the player's ship is equipped with one or more red/blue extra guns, pushing b Irem Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 384x256 - Input=Joystick 8 ways||Buttons=4|| imgfight.zip Image Fight (World) - Image Fight (World) - - wor - 0 Irem Classics @@ -112028,9 +68899,8 @@ Once players have proved themselves on the opening stages, they will progress to If the player's ship is equipped with one or more red/blue extra guns, pushing both Action buttons simultaneously will sling the guns forward in a boomerang-like fashion. This is a powerful and destructive method and can be done an unlimited number of times. - media/box-3D/imgfight.png - media/video/imgfight.mp4 - media/mixrbv2/imgfight.png + media/video/imgfight.mp4 + media/mixrbv2/imgfight.png 1988 @@ -112039,33 +68909,26 @@ If the player's ship is equipped with one or more red/blue extra guns, pushing b Irem Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 384x256 - Input=Joystick 8 ways||Buttons=4|| imago.zip Imago (cocktail set) - Imago (cocktail set) - - wor - 0 Kaneko Imago is a vertical shoot 'em up. - media/box-3D/imago.png - media/video/imago.mp4 - media/mixrbv2/imago.png + media/video/imago.mp4 + media/mixrbv2/imago.png 1984 @@ -112074,34 +68937,23 @@ If the player's ship is equipped with one or more red/blue extra guns, pushing b Acom Shooter / Space Invaders Like - Shooter 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + imagoa.zip Imago (no cocktail set) - Imago (no cocktail set) - - wor - imago.zip Kaneko Imago is a vertical shoot 'em up. - - media/box-3D/imago.png - media/video/imago.mp4 - media/mixrbv2/imago.png - 1984 @@ -112109,24 +68961,18 @@ If the player's ship is equipped with one or more red/blue extra guns, pushing b Acom Shooter / Space Invaders Like - Shooter 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + scrambp.zip Impacto (Billport S.A., Spanish bootleg of Scramble) - Impacto (Billport S.A., Spanish bootleg of Scramble) - - sp - scramble.zip Konami Classics @@ -112138,11 +68984,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -112150,42 +68991,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + inthuntu.zip In The Hunt (US) - In The Hunt (US) - - us - inthunt.zip Irem Classics @@ -112193,11 +69010,6 @@ P1_JOYSTICK_RIGHT=Fast In the Hunt follows the classic template for 2D shooters, with the added feature of being able to control scrolling speed. Includes seven levels of underwater action (and keep an eye out for threats from above the surface), upgradeable weapons, and two player cooperative gameplay. - - media/box-3D/inthunt.png - media/video/inthunt.mp4 - media/mixrbv2/inthunt.png - 1993 @@ -112205,27 +69017,18 @@ In the Hunt follows the classic template for 2D shooters, with the added feature Irem Shoot'em Up - Shoot'em up / Horizontal - Shooter / Horizontal - Shooter 1-2 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| inthunt.zip In The Hunt (World) - In The Hunt (World) - - wor - 0 Irem Classics @@ -112234,9 +69037,8 @@ In the Hunt follows the classic template for 2D shooters, with the added feature In the Hunt follows the classic template for 2D shooters, with the added feature of being able to control scrolling speed. Includes seven levels of underwater action (and keep an eye out for threats from above the surface), upgradeable weapons, and two player cooperative gameplay. - media/box-3D/inthunt.png - media/video/inthunt.mp4 - media/mixrbv2/inthunt.png + media/video/inthunt.mp4 + media/mixrbv2/inthunt.png 1993 @@ -112245,23 +69047,17 @@ In the Hunt follows the classic template for 2D shooters, with the added feature Irem Shoot'em Up - Shoot'em up / Horizontal - Shooter / Horizontal - Shooter 1-2 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| inyourfa.zip In Your Face (North America, prototype) - In Your Face (North America, prototype) 0 Mame @@ -112269,9 +69065,8 @@ In the Hunt follows the classic template for 2D shooters, with the added feature In Your Face is a one-on-one (or two-on-two) half court street basketball game. It appears to be based on a previous basketball game published by Jaleco on the NES known as Hoops. - media/box-3D/inyourfa.png - media/video/inyourfa.mp4 - media/mixrbv2/inyourfa.png + media/video/inyourfa.mp4 + media/mixrbv2/inyourfa.png 1991 @@ -112280,34 +69075,23 @@ In the Hunt follows the classic template for 2D shooters, with the added feature Jaleco Sports / Basketball - Sports 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + turbobl.zip Indianapolis (bootleg of Turbo) - Indianapolis (bootleg of Turbo) - - wor - turbo.zip Sega Classics Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them. - - media/box-3D/turbo.png - media/video/turbo.mp4 - media/mixrbv2/turbo.png - 1981 @@ -112315,49 +69099,26 @@ In the Hunt follows the classic template for 2D shooters, with the added feature SEGA Race 3rd Pers. view - Race, Driving 1 0 18 270 512x224 - gamename=Turbo -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter doesn't appear to work properly. The lo button seems to act more like a brake than anything else even though the game doesn't have a brake. The hi button toggles gears. -P1NumButtons=3 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON2&P1_BUTTON3|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=Lo -P1_BUTTON3=Hi -P1_DIAL=Left -P1_DIAL_EXT=Right - - insector.zip Insector (prototype) - Insector (prototype) - - wor - 0 Gottlieb You are a can of bug spray. Collect the jewels on the screen and destroy all the bugs. - media/box-3D/insector.png - media/video/insector.mp4 - media/mixrbv2/insector.png + media/video/insector.mp4 + media/mixrbv2/insector.png 1982 @@ -112372,17 +69133,12 @@ P1_DIAL_EXT=Right 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + insectxj.zip Insector X (Japan) - Insector X (Japan) - - jp - insectx.zip Taito Classics @@ -112394,11 +69150,6 @@ To wipe out these mega-insects - which are invulnerable to ordinary weapons - hu You are Yanmer, and your mission is to destroy the Burgoid Monarch and save mankind from disaster! - - media/box-3D/insectx.png - media/video/insectx.mp4 - media/mixrbv2/insectx.png - 1989 @@ -112406,20 +69157,17 @@ You are Yanmer, and your mission is to destroy the Burgoid Monarch and save mank Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| insectx.zip Insector X (World) - Insector X (World) 0 Taito Classics @@ -112433,9 +69181,8 @@ To wipe out these mega-insects - which are invulnerable to ordinary weapons - hu You are Yanmer, and your mission is to destroy the Burgoid Monarch and save mankind from disaster! - media/box-3D/insectx.png - media/video/insectx.mp4 - media/mixrbv2/insectx.png + media/video/insectx.mp4 + media/mixrbv2/insectx.png 1989 @@ -112444,32 +69191,26 @@ You are Yanmer, and your mission is to destroy the Burgoid Monarch and save mank Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| intcup94.zip International Cup '94 (Ver 2.2O 1994/05/26) - - wor - 0 Taito Classics - media/box-3D/intcup94.png - media/video/intcup94.mp4 - media/mixrbv2/intcup94.png + media/video/intcup94.mp4 + media/mixrbv2/intcup94.png 1994 @@ -112477,24 +69218,18 @@ You are Yanmer, and your mission is to destroy the Burgoid Monarch and save mank Taito Sports / Soccer - Sports 1-4 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + intrepidb.zip Intrepid (Elsys bootleg, set 1) - Intrepid (Elsys bootleg, set 1) - - wor - intrepid.zip Taito Classics @@ -112504,11 +69239,6 @@ Intrepid is a game in which the player must use a 4-way joystick to take up cont If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards. - - media/box-3D/intrepid.png - media/video/intrepid.mp4 - media/mixrbv2/intrepid.png - 1983 @@ -112516,25 +69246,18 @@ If Spy 001 should fall down the elevator shaft, get caught by the guards, or get Nova Games Ltd. Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + intrepidb3.zip Intrepid (Elsys bootleg, set 2) - Intrepid (Elsys bootleg, set 2) - - wor - intrepid.zip Taito Classics @@ -112544,11 +69267,6 @@ Intrepid is a game in which the player must use a 4-way joystick to take up cont If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards. - - media/box-3D/intrepid.png - media/video/intrepid.mp4 - media/mixrbv2/intrepid.png - 1983 @@ -112556,25 +69274,18 @@ If Spy 001 should fall down the elevator shaft, get caught by the guards, or get Nova Games Ltd. Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + intrepidb2.zip Intrepid (Loris bootleg) - Intrepid (Loris bootleg) - - wor - intrepid.zip Taito Classics @@ -112584,11 +69295,6 @@ Intrepid is a game in which the player must use a 4-way joystick to take up cont If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards. - - media/box-3D/intrepid.png - media/video/intrepid.mp4 - media/mixrbv2/intrepid.png - 1983 @@ -112596,25 +69302,18 @@ If Spy 001 should fall down the elevator shaft, get caught by the guards, or get Nova Games Ltd. Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Red|| intrepid.zip Intrepid (set 1) - Intrepid (set 1) - - wor - 0 Taito Classics @@ -112625,9 +69324,8 @@ Intrepid is a game in which the player must use a 4-way joystick to take up cont If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards. - media/box-3D/intrepid.png - media/video/intrepid.mp4 - media/mixrbv2/intrepid.png + media/video/intrepid.mp4 + media/mixrbv2/intrepid.png 1983 @@ -112636,25 +69334,18 @@ If Spy 001 should fall down the elevator shaft, get caught by the guards, or get Nova Games Ltd. Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + intrepid2.zip Intrepid (set 2) - Intrepid (set 2) - - wor - intrepid.zip Taito Classics @@ -112664,11 +69355,6 @@ Intrepid is a game in which the player must use a 4-way joystick to take up cont If Spy 001 should fall down the elevator shaft, get caught by the guards, or get recognized by the sentry at the safe, he'll lose a life. If he should jump off the roof before he's opened the safe (but after he's sabotaged the elevator), it is physically impossible for him to reenter the embassy. Should this happen, the bonus timer shall immediately decrease to 0 and cost him a life. Once Spy 001 accomplishes his mission, he'll proceed to his next mission which has more guards. - - media/box-3D/intrepid.png - media/video/intrepid.mp4 - media/mixrbv2/intrepid.png - 1983 @@ -112676,34 +69362,26 @@ If Spy 001 should fall down the elevator shaft, get caught by the guards, or get Nova Games Ltd. Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Red|| iqblock.zip IQ-Block - IQ-Block - - wor - 0 IGS - media/box-3D/iqblock.png - media/video/iqblock.mp4 - media/mixrbv2/iqblock.png + media/video/iqblock.mp4 + media/mixrbv2/iqblock.png 1993 @@ -112712,40 +69390,44 @@ If Spy 001 should fall down the elevator shaft, get caught by the guards, or get IGS Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 512x240 - Input=Joystick 8 ways||Buttons=4|| - + irion.zip - Irion + Irion - exerion - + exerion.zip + Jaleco + + Exerion is a vertical shooter that is operated with an 8 direction joystick and two fire buttons. The game's biggest features are the parallax scrolling which occurs in the background, and the sensation of inertia that is applied to the motion of the ship. The ship is equipped with two kinds of weapons. You can fire the dual shot gun which can only release one pair of shots on the screen at a time, but has an unlimited supply, by tapping the first fire button. The single shot gun can fire a rapid stream of shots on the screen at one time by holding the second fire button down, but it is limited in ammo according to the number of charges indicated on the bottom. Each weapon is best used in different situations, in order to defeat the enemies which come flying down from the top part of the screen. + +Due to the inertia of the ship, you must input any reverse in direction much sooner in order to cancel the ships momentum. This was not a common feature for similar games that came out around the same time, so it distinguished Exerion from other shooters. Because the Famicom conversion was played on a horizontal screen, the enemies appeared much closer to the player's ship, which changes the feel of the game since you have to react to the enemies' location much sooner. + 1983 - bootleg - bootleg + Jaleco + Jaleco + + Shooter / Space Invaders Like + + 1-2 0 - 0 - 0 + 8 + 270 + 320x224 ironfort.zip Iron Fortress - Iron Fortress - - wor - 0 Mame @@ -112754,9 +69436,8 @@ If Spy 001 should fall down the elevator shaft, get caught by the guards, or get The players, take the control a tank, handled by four military warriors to choose, in a city and must destroy a variety of enemy tanks in each level and guard the base to complete the mission. - media/box-3D/ironfort.png - media/video/ironfort.mp4 - media/mixrbv2/ironfort.png + media/video/ironfort.mp4 + media/mixrbv2/ironfort.png 1998 @@ -112765,24 +69446,18 @@ The players, take the control a tank, handled by four military warriors to choos Eolith Action - Action / Labyrinth 1-2 0 6 0 320x240 - Input=Joystick 8 ways||Buttons=2|| ironhors.zip Iron Horse - Iron Horse - - wor - 0 Konami Classics @@ -112799,9 +69474,8 @@ Fists have the shortest range but can lay out several enemies in one punch with In addition to the main weapons, sub-weapons can be collected by killing special, box-carrying enemies. Lanterns create a wave of fire which burns enemies to cinders, bombs destroy everything within a ten-foot radius and lassos tie up enemy varmints. - media/box-3D/ironhors.png - media/video/ironhors.mp4 - media/mixrbv2/ironhors.png + media/video/ironhors.mp4 + media/mixrbv2/ironhors.png 1986 @@ -112810,31 +69484,24 @@ In addition to the main weapons, sub-weapons can be collected by killing special Konami Platform / Shooter Scrolling - Platform 1-2 0 12 0 240x224 - Input=Joystick 4 ways||Buttons=3|| - + isgsm.zip ISG Selection Master Type 2006 System BIOS - ISG Selection Master Type 2006 System BIOS - - wor - - 0 Sega Classics - media/mixrbv2/isgsm.png + media/mixrbv2/isgsm.png 2006 @@ -112842,7 +69509,6 @@ In addition to the main weapons, sub-weapons can be collected by killing special bootleg Various - Various / System 1-2 0 @@ -112854,20 +69520,15 @@ In addition to the main weapons, sub-weapons can be collected by killing special itaten.zip Itazura Tenshi (Japan) - Itazura Tenshi (Japan) - - jp - 0 Nichibutsu A shoot 'em up with an angel that has to make a constelation. Win the heart of a lovely angel who draws the beautiful constellations in the sky. A fanciful game of romance with a touch of fairy tales. - media/box-3D/itaten.png - media/video/itaten.mp4 - media/mixrbv2/itaten.png + media/video/itaten.mp4 + media/mixrbv2/itaten.png 1984 @@ -112881,17 +69542,12 @@ In addition to the main weapons, sub-weapons can be collected by killing special 12 0 256x224 - Input=Joystick 8 ways||Buttons=1|| ixion.zip Ixion (prototype) - Ixion (prototype) - - wor - 0 Sega Classics @@ -112900,9 +69556,8 @@ In addition to the main weapons, sub-weapons can be collected by killing special All the letters must be collected to reach the KAILO round. The player receives 500 to 8000 points for collecting gold letters. Enemies are worth 200 points & crystals are worth 1000 points. The KAILO ball heals tiles while the OLIAK ball destroys tiles. A bonus ship is awarded every 100000 points. - media/box-3D/ixion.png - media/video/ixion.mp4 - media/mixrbv2/ixion.png + media/video/ixion.mp4 + media/mixrbv2/ixion.png 1983 @@ -112917,26 +69572,20 @@ All the letters must be collected to reach the KAILO round. The player receives 14 270 256x224 - Input=Joystick 8 ways, Dial||Buttons=1|| vshoot.zip J-League Soccer V-Shoot (Japan) - J-League Soccer V-Shoot (Japan) - - jp - 0 Namco Classics A soccer game featuring the top league teams of Japan. - media/box-3D/vshoot.png - media/video/vshoot.mp4 - media/mixrbv2/vshoot.png + media/video/vshoot.mp4 + media/mixrbv2/vshoot.png 1994 @@ -112945,24 +69594,18 @@ All the letters must be collected to reach the KAILO round. The player receives Namco Sports / Soccer - Sports 1-4 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| jjsquawk.zip J. J. Squawkers - J. J. Squawkers - - wor - 0 Seta @@ -112975,9 +69618,8 @@ Each weapon has different strengths and weaknesses; for example the slinkys simp J.J. Squawkers consists of five stages with a powerful end-of-level guardian waiting at the end of each. - media/box-3D/jjsquawk.png - media/video/jjsquawk.mp4 - media/mixrbv2/jjsquawk.png + media/video/jjsquawk.mp4 + media/mixrbv2/jjsquawk.png 1993 @@ -112985,24 +69627,18 @@ J.J. Squawkers consists of five stages with a powerful end-of-level guardian wai Athena Platform / Shooter Scrolling - Platform 1-2 0 14 0 384x240 - Input=Joystick 8 ways||Buttons=2|| - + jjsquawkb.zip J. J. Squawkers (bootleg) - J. J. Squawkers (bootleg) - - wor - jjsquawk.zip Seta @@ -113014,35 +69650,24 @@ Each weapon has different strengths and weaknesses; for example the slinkys simp J.J. Squawkers consists of five stages with a powerful end-of-level guardian waiting at the end of each. - - media/box-3D/jjsquawk.png - media/video/jjsquawk.mp4 - media/mixrbv2/jjsquawk.png - 1993 Athena Platform / Shooter Scrolling - Platform 1-2 0 14 0 384x240 - Input=Joystick 8 ways||Buttons=2|| - + jjsquawkb2.zip J. J. Squawkers (bootleg, Blandia conversion) - J. J. Squawkers (bootleg, Blandia conversion) - - wor - jjsquawk.zip Seta @@ -113054,35 +69679,24 @@ Each weapon has different strengths and weaknesses; for example the slinkys simp J.J. Squawkers consists of five stages with a powerful end-of-level guardian waiting at the end of each. - - media/box-3D/jjsquawk.png - media/video/jjsquawk.mp4 - media/mixrbv2/jjsquawk.png - 1993 Athena Platform / Shooter Scrolling - Platform 1-2 0 14 0 384x240 - Input=Joystick 8 ways||Buttons=2|| - + jjsquawko.zip J. J. Squawkers (older) - J. J. Squawkers (older) - - wor - jjsquawk.zip Seta @@ -113094,35 +69708,24 @@ Each weapon has different strengths and weaknesses; for example the slinkys simp J.J. Squawkers consists of five stages with a powerful end-of-level guardian waiting at the end of each. - - media/box-3D/jjsquawk.png - media/video/jjsquawk.mp4 - media/mixrbv2/jjsquawk.png - 1993 Athena Platform / Shooter Scrolling - Platform 1-2 0 14 0 384x240 - Input=Joystick 8 ways||Buttons=2|| jack.zip Jack the Giantkiller (set 1) - Jack the Giantkiller (set 1) - - wor - 0 Cinematronics @@ -113136,9 +69739,8 @@ The 5th screen is the first one again, except that this time you are climbing do After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty. - media/box-3D/jack.png - media/video/jack.mp4 - media/mixrbv2/jack.png + media/video/jack.mp4 + media/mixrbv2/jack.png 1982 @@ -113147,25 +69749,18 @@ After making it back to your house you get to watch a little intermission before Hara Industries (Cinematronics license) Action - Action / Climbing 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black|| - + jack2.zip Jack the Giantkiller (set 2) - Jack the Giantkiller (set 2) - - wor - jack.zip Cinematronics @@ -113178,11 +69773,6 @@ The 5th screen is the first one again, except that this time you are climbing do After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty. - - media/box-3D/jack.png - media/video/jack.mp4 - media/mixrbv2/jack.png - 1982 @@ -113190,25 +69780,18 @@ After making it back to your house you get to watch a little intermission before Hara Industries (Cinematronics license) Action - Action / Climbing 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black|| - + jack3.zip Jack the Giantkiller (set 3) - Jack the Giantkiller (set 3) - - wor - jack.zip Cinematronics @@ -113221,11 +69804,6 @@ The 5th screen is the first one again, except that this time you are climbing do After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty. - - media/box-3D/jack.png - media/video/jack.mp4 - media/mixrbv2/jack.png - 1982 @@ -113233,21 +69811,17 @@ After making it back to your house you get to watch a little intermission before Hara Industries (Cinematronics license) Action - Action / Climbing 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black|| - + jackalbl.zip Jackal (bootleg, Rotary Joystick) - Jackal (bootleg, Rotary Joystick) jackal.zip Konami Classics @@ -113255,11 +69829,6 @@ After making it back to your house you get to watch a little intermission before Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress. - - media/box-3D/jackal.png - media/video/jackal.mp4 - media/mixrbv2/jackal.png - 1986 @@ -113267,42 +69836,18 @@ After making it back to your house you get to watch a little intermission before Konami Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 240x224 - gamename=Jackal (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Hand Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| jackal.zip Jackal (World, 8-way Joystick) - Jackal (World, 8-way Joystick) - - wor - 0 Konami Classics @@ -113310,9 +69855,8 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/jackal.png - media/video/jackal.mp4 - media/mixrbv2/jackal.png + media/video/jackal.mp4 + media/mixrbv2/jackal.png 1986 @@ -113321,53 +69865,24 @@ P1_JOYSTICK_RIGHT=Right Konami Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 240x224 - gamename=Jackal (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Hand Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + jackalr.zip Jackal (World, Rotary Joystick) - Jackal (World, Rotary Joystick) - - wor - jackal.zip Konami Classics Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress. - - media/box-3D/jackal.png - media/video/jackal.mp4 - media/mixrbv2/jackal.png - 1986 @@ -113375,82 +69890,49 @@ P1_JOYSTICK_RIGHT=Right Konami Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 240x224 - gamename=Jackal (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Hand Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + jchana.zip Jackie Chan - The Kung-Fu Master (rev 3?) - Jackie Chan - The Kung-Fu Master (rev 3?) jchan.zip Kaneko Features digitized fighters, the bosses are three different versions of Jackie Chan. Pretty funny game, responsive controls, a bit of Jackie 'engrish', loads of little videos and funny stuff. - - media/box-3D/jchan.png - media/video/jchan.mp4 - media/mixrbv2/jchan.png - 1995 Kaneko Fight / Versus - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| jchan.zip Jackie Chan - The Kung-Fu Master (rev 4?) - Jackie Chan - The Kung-Fu Master (rev 4?) - - wor - 0 Kaneko Features digitized fighters, the bosses are three different versions of Jackie Chan. Pretty funny game, responsive controls, a bit of Jackie 'engrish', loads of little videos and funny stuff. - media/box-3D/jchan.png - media/video/jchan.mp4 - media/mixrbv2/jchan.png + media/video/jchan.mp4 + media/mixrbv2/jchan.png 1995 @@ -113458,33 +69940,26 @@ P1_JOYSTICK_RIGHT=Right Kaneko Fight / Versus - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| jchan2.zip Jackie Chan in Fists of Fire - Jackie Chan in Fists of Fire - - wor - 0 Kaneko Features digitized fighters, the bosses are 3 different versions of Jackie Chan. Pretty funny game, responsive controls, a bit of Jackie 'engrish', loads of little videos and funny stuff. - media/box-3D/jchan2.png - media/video/jchan2.mp4 - media/mixrbv2/jchan2.png + media/video/jchan2.mp4 + media/mixrbv2/jchan2.png 1995 @@ -113493,34 +69968,23 @@ P1_JOYSTICK_RIGHT=Right Kaneko Fight / Versus - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + zaxxonb.zip Jackson - Jackson - - wor - zaxxon.zip Sega Classics Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot. - - media/box-3D/zaxxon.png - media/video/zaxxon.mp4 - media/mixrbv2/zaxxon.png - 1982 @@ -113528,40 +69992,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Diagonal 1-2 0 18 270 256x224 - gamename=Zaxxon (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The fire button is also placed on the control panel. The button on the trigger stick lights up when it's time for you to do some shooting. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - jailbrek.zip Jail Break - Jail Break - - wor - 0 Konami Classics @@ -113572,9 +70014,8 @@ The player begins the game with only a pistol, but 2 extra weapons, in the form Hostages will randomly run across the screen and can be rescued by running into them. Should the player accidentally shoot a hostage, all extra weapons will be lost leaving only the pistol. - media/box-3D/jailbrek.png - media/video/jailbrek.mp4 - media/mixrbv2/jailbrek.png + media/video/jailbrek.mp4 + media/mixrbv2/jailbrek.png 1986 @@ -113583,42 +70024,18 @@ Hostages will randomly run across the screen and can be rescued by running into Konami Platform / Shooter Scrolling - Platform 1-2 0 16 0 240x224 - gamename=Jail Break -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| - - + + jailbrekb.zip Jail Break (bootleg) - Jail Break (bootleg) - - wor - jailbrek.zip Konami Classics @@ -113628,11 +70045,6 @@ The player begins the game with only a pistol, but 2 extra weapons, in the form Hostages will randomly run across the screen and can be rescued by running into them. Should the player accidentally shoot a hostage, all extra weapons will be lost leaving only the pistol. - - media/box-3D/jailbrek.png - media/video/jailbrek.mp4 - media/mixrbv2/jailbrek.png - 1986 @@ -113640,51 +70052,26 @@ Hostages will randomly run across the screen and can be rescued by running into Konami Platform / Shooter Scrolling - Platform 1-2 0 16 0 240x224 - gamename=Jail Break -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| jjparads.zip Jan Jan Paradise - Jan Jan Paradise - - wor - 0 Kaneko A mahjong game with 12 selectable player and opponent characters. At the start of the game the player gets his choice out of three randomly selected girls to be his player character. Then, before every match the player selects his next opponent out of the three randomly presented characters. Each character features three different strip images and one animated strip sequence. When the player defeats an opponent, the final strip image of the opponent is replaced with the animated sequence. When the player loses he is treated to the booby-prize, all of the player character's strip images are shown excluding the animated sequence. - media/box-3D/jjparads.png - media/video/jjparads.mp4 - media/mixrbv2/jjparads.png + media/video/jjparads.mp4 + media/mixrbv2/jjparads.png 1996 @@ -113692,33 +70079,26 @@ P1_JOYSTICK_RIGHT=Right Electro Design Mahjong - Asiatic board game 1 0 0 0 320x240 - Input=Joystick 8 ways||Buttons=2|| jjparad2.zip Jan Jan Paradise 2 - Jan Jan Paradise 2 - - wor - 0 Kaneko A mahjong game with 12 selectable player and opponent characters. At the start of the game the player selects his player character. Then, before every match the player selects his next opponent. Unlike in the original, Jan Jan Paradise, the player is allowed to select his character and opponent out of all 12 characters instead of just out of three characters at a time. Each character features three different strip images and one animated strip sequence. When the player defeats an opponent, the final strip image of the opponent is replaced with the animated sequence. But unlike in the original, the player is shown the final still strip images of each character he has defeated in a 'gals collection', shown after the player's game is over. When the player loses he is treated to the booby-prize, all of the player character's strip images are shown excluding the animated sequence. - media/box-3D/jjparad2.png - media/video/jjparad2.mp4 - media/mixrbv2/jjparad2.png + media/video/jjparad2.mp4 + media/mixrbv2/jjparad2.png 1997 @@ -113726,38 +70106,24 @@ P1_JOYSTICK_RIGHT=Right Electro Design Mahjong - Asiatic board game 1 0 0 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + grdnstrmk.zip Jeon Sin - Guardian Storm (Korea) - Jeon Sin - Guardian Storm (Korea) - Jeon Sin - Guardian Storm (Korea) - Jeon Sin - Guardian Storm (Korea) - Jeon Sin - Guardian Storm (Korea) - - - kr - + grdnstrm.zip NMK Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages. Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally. - - media/box-3D/grdnstrm.png - media/video/grdnstrm.mp4 - media/mixrbv2/grdnstrm.png - 1998 @@ -113765,57 +70131,50 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Apple Industries Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + samesamecn.zip Jiao! Jiao! Jiao! (China, 2P set) fireshrk.zip - Mame + Toaplan - + Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan. - - media/box-3D/fireshrk.png - media/mixrbv2/fireshrk.png - - + 1989 + Toaplan + Toaplan - + Shoot'em Up + 1-2 0 - 0 - 0 + 10 + 270 + 320x240 cultures.zip Jibun wo Migaku Culture School Mahjong Hen - Jibun wo Migaku Culture School Mahjong Hen - - wor - 0 Mame An adult mahjong game featuring eight female opponents. After every mahjong match there is a bonus game where the player can win items to help him cheat in the following match. - media/box-3D/cultures.png - media/video/cultures.mp4 - media/mixrbv2/cultures.png + media/video/cultures.mp4 + media/mixrbv2/cultures.png 1994 @@ -113823,34 +70182,23 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid FACE Mahjong - Asiatic board game 1 0 0 0 384x240 - Input=Mahjong||Buttons=19|| - + jigkmgri.zip Jigoku Meguri (Japan) - Jigoku Meguri (Japan) - - jp - bonzeadv.zip Taito Classics The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures. - - media/box-3D/bonzeadv.png - media/video/bonzeadv.mp4 - media/mixrbv2/bonzeadv.png - 1988 @@ -113858,31 +70206,23 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Taito Platform / Shooter Scrolling - Platform 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + jigkmgria.zip Jigoku Meguri (Japan, hack?) - Jigoku Meguri (Japan, hack?) bonzeadv.zip Taito Classics The player controls a Buddhist monk, Bonze Kackremboh. His weapons are Buddhist prayer beads, called "mala" beads, which can be powered up until they become almost as large as the player. The monk battles snakes, giant eyeballs, ghosts and other enemy creatures. - - media/box-3D/bonzeadv.png - media/video/bonzeadv.mp4 - media/mixrbv2/bonzeadv.png - 1988 @@ -113890,33 +70230,26 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Taito Platform / Shooter Scrolling - Platform 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| jin.zip Jin - Jin - - wor - 0 Midway Classics A "Qix" rip-off, very slow paced, dull graphics, and sounds straight from "Defender". - media/box-3D/jin.png - media/video/jin.mp4 - media/mixrbv2/jin.png + media/video/jin.mp4 + media/mixrbv2/jin.png 1982 @@ -113931,26 +70264,20 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid 10 270 316x239 - Input=Joystick 8 ways||Buttons=2|| jitsupro.zip Jitsuryoku!! Pro Yakyuu (Japan) - Jitsuryoku!! Pro Yakyuu (Japan) - - jp - 0 Jaleco Japanese professional baseball game with fake player names. This is the arcade version of the popular NES baseball game. - media/box-3D/jitsupro.png - media/video/jitsupro.mp4 - media/mixrbv2/jitsupro.png + media/video/jitsupro.mp4 + media/mixrbv2/jitsupro.png 1989 @@ -113958,33 +70285,26 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Jaleco Sports / Baseball - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| jockeygp.zip Jockey Grand Prix (set 1) - Jockey Grand Prix (set 1) - - wor - 0 Neo-Geo Jockey Grand Prix on Neo Geo is a particular riding game because it only deals with the prognoses. So bet on one or more horses and pray during the race that he'll win the victory. The title introduces a rating system for each horse that determines the chances to see it win the race. - media/box-3D/jockeygp.png - media/video/jockeygp.mp4 - media/mixrbv2/jockeygp.png + media/video/jockeygp.mp4 + media/mixrbv2/jockeygp.png 2001 @@ -113993,34 +70313,23 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid BrezzaSoft Sports with Animals - Horses race 1-2 0 0 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + jockeygpa.zip Jockey Grand Prix (set 2) - Jockey Grand Prix (set 2) - - wor - jockeygp.zip Neo-Geo Jockey Grand Prix on Neo Geo is a particular riding game because it only deals with the prognoses. So bet on one or more horses and pray during the race that he'll win the victory. The title introduces a rating system for each horse that determines the chances to see it win the race. - - media/box-3D/jockeygp.png - media/video/jockeygp.mp4 - media/mixrbv2/jockeygp.png - 2001 @@ -114028,20 +70337,17 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid BrezzaSoft Sports with Animals - Horses race 1-2 0 0 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + joemacrj.zip Joe & Mac Returns (Japan, Version 1.2, 1994.06.06) - Joe & Mac Returns (Japan, Version 1.2, 1994.06.06) joemacr.zip Data East Classics @@ -114049,11 +70355,6 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data East chose to eschew the former's gameplay and create a single-screen platformer with gameplay hugely similar to Toaplan's "Snow Bros.", released in 1990. - - media/box-3D/joemacr.png - media/video/joemacr.mp4 - media/mixrbv2/joemacr.png - 1994 @@ -114061,35 +70362,24 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Data East Platform / Run Jump - Platform 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + joemacra.zip Joe & Mac Returns (World, Version 1.0, 1994.05.19) - Joe & Mac Returns (World, Version 1.0, 1994.05.19) - - wor - joemacr.zip Data East Classics For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data East chose to eschew the former's gameplay and create a single-screen platformer with gameplay hugely similar to Toaplan's "Snow Bros.", released in 1990. - - media/box-3D/joemacr.png - media/video/joemacr.mp4 - media/mixrbv2/joemacr.png - 1994 @@ -114097,24 +70387,18 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Data East Platform / Run Jump - Platform 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| joemacr.zip Joe & Mac Returns (World, Version 1.1, 1994.05.27) - Joe & Mac Returns (World, Version 1.1, 1994.05.27) - - wor - 0 Data East Classics @@ -114122,9 +70406,8 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data East chose to eschew the former's gameplay and create a single-screen platformer with gameplay hugely similar to Toaplan's "Snow Bros.", released in 1990. - media/box-3D/joemacr.png - media/video/joemacr.mp4 - media/mixrbv2/joemacr.png + media/video/joemacr.mp4 + media/mixrbv2/joemacr.png 1994 @@ -114133,33 +70416,26 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Data East Platform / Run Jump - Platform 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| joinem.zip Joinem - Joinem - - wor - 0 Cinematronics - media/box-3D/joinem.png - media/video/joinem.mp4 - media/mixrbv2/joinem.png + media/video/joinem.mp4 + media/mixrbv2/joinem.png 1983 @@ -114168,35 +70444,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Global Corporation Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=0 Coins: 2|| - + jojobar1.zip JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990913) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990913) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990913) - - jp - jojoba.zip Capcom Play System 3 Based on the Japanese manga/animé of the same name, JoJo's Bizarre Adventure is a 2D fighting game from Capcom. Take on the role of one of 18 characters and compete with your friends or take on the role of Jotaro "JoJo" Kujo and his friends in the SUper Story Mode as they race to defeat the evil vampire, Dio Brando, and save the world! - - media/box-3D/jojoba.png - media/video/jojoba.mp4 - media/mixrbv2/jojoba.png - 1999 @@ -114204,36 +70468,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojobaner1.zip JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990913, NO CD) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990913, NO CD) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990913, NO CD) - - eu - jojoba.zip Capcom Play System 3 Based on the Japanese manga/animé of the same name, JoJo's Bizarre Adventure is a 2D fighting game from Capcom. Take on the role of one of 18 characters and compete with your friends or take on the role of Jotaro "JoJo" Kujo and his friends in the SUper Story Mode as they race to defeat the evil vampire, Dio Brando, and save the world! - - media/box-3D/jojoba.png - media/video/jojoba.mp4 - media/mixrbv2/jojoba.png - 1999 @@ -114241,35 +70492,26 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| jojoba.zip JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990927) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990927) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990927) - - jp - 0 Capcom Play System 3 Based on the Japanese manga/animé of the same name, JoJo's Bizarre Adventure is a 2D fighting game from Capcom. Take on the role of one of 18 characters and compete with your friends or take on the role of Jotaro "JoJo" Kujo and his friends in the SUper Story Mode as they race to defeat the evil vampire, Dio Brando, and save the world! - media/box-3D/jojoba.png - media/video/jojoba.mp4 - media/mixrbv2/jojoba.png + media/video/jojoba.mp4 + media/mixrbv2/jojoba.png 1999 @@ -114278,36 +70520,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojobane.zip JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990927, NO CD) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990927, NO CD) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Euro 990927, NO CD) - - eu - jojoba.zip Capcom Play System 3 Based on the Japanese manga/animé of the same name, JoJo's Bizarre Adventure is a 2D fighting game from Capcom. Take on the role of one of 18 characters and compete with your friends or take on the role of Jotaro "JoJo" Kujo and his friends in the SUper Story Mode as they race to defeat the evil vampire, Dio Brando, and save the world! - - media/box-3D/jojoba.png - media/video/jojoba.mp4 - media/mixrbv2/jojoba.png - 1999 @@ -114315,52 +70544,47 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojobajr1.zip - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913) + JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913) - jojoba - + jojoba.zip + Capcom Play System 3 + + Based on the Japanese manga/animé of the same name, JoJo's Bizarre Adventure is a 2D fighting game from Capcom. Take on the role of one of 18 characters and compete with your friends or take on the role of Jotaro "JoJo" Kujo and his friends in the SUper Story Mode as they race to defeat the evil vampire, Dio Brando, and save the world! + 1999 - Capcom - Capcom + Capcom + Capcom + + Fight + + 1-2 0 - 0 + 16 0 + 384x224 - + jojobanr1.zip JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913, NO CD) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913, NO CD) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990913, NO CD) - - jp - jojoba.zip Capcom Play System 3 Based on the Japanese manga/animé of the same name, JoJo's Bizarre Adventure is a 2D fighting game from Capcom. Take on the role of one of 18 characters and compete with your friends or take on the role of Jotaro "JoJo" Kujo and his friends in the SUper Story Mode as they race to defeat the evil vampire, Dio Brando, and save the world! - - media/box-3D/jojoba.png - media/video/jojoba.mp4 - media/mixrbv2/jojoba.png - 1999 @@ -114368,36 +70592,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| jojobaj.zip JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927) - - jp - jojoba.zip Capcom Play System 3 Based on the Japanese manga/animé of the same name, JoJo's Bizarre Adventure is a 2D fighting game from Capcom. Take on the role of one of 18 characters and compete with your friends or take on the role of Jotaro "JoJo" Kujo and his friends in the SUper Story Mode as they race to defeat the evil vampire, Dio Brando, and save the world! - - media/box-3D/jojoba.png - media/video/jojoba.mp4 - media/mixrbv2/jojoba.png - 1999 @@ -114405,36 +70616,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojoban.zip JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927, NO CD) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927, NO CD) - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Japan 990927, NO CD) - - jp - jojoba.zip Capcom Play System 3 Based on the Japanese manga/animé of the same name, JoJo's Bizarre Adventure is a 2D fighting game from Capcom. Take on the role of one of 18 characters and compete with your friends or take on the role of Jotaro "JoJo" Kujo and his friends in the SUper Story Mode as they race to defeat the evil vampire, Dio Brando, and save the world! - - media/box-3D/jojoba.png - media/video/jojoba.mp4 - media/mixrbv2/jojoba.png - 1999 @@ -114442,68 +70640,71 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojobanrb.zip - JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Rainbow Edition v1.0.1 2021) + JoJo's Bizarre Adventure: Heritage for the Future / JoJo no Kimyou na Bouken: Mirai e no Isan (Rainbow Edition v1.0.1 2021) - jojoba - + jojoba.zip + Capcom Play System 3 + + Based on the Japanese manga/animé of the same name, JoJo's Bizarre Adventure is a 2D fighting game from Capcom. Take on the role of one of 18 characters and compete with your friends or take on the role of Jotaro "JoJo" Kujo and his friends in the SUper Story Mode as they race to defeat the evil vampire, Dio Brando, and save the world! + - 2021 + 1999 - hack - hack + Capcom + Capcom + + Fight + + 1-2 0 - 0 + 16 0 + 384x224 - + jojoar2.zip - JoJo's Venture / JoJo no Kimyou na Bouken (Asia 981202) + JoJo's Venture / JoJo no Kimyou na Bouken (Asia 981202) - jojo - + jojo.zip + Capcom Play System 3 + + JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). + 1998 - Capcom - Capcom + Capcom + Capcom + + Fight + + 1-2 0 - 0 + 15 0 + 384x224 - + jojonr2.zip JoJo's Venture / JoJo no Kimyou na Bouken (Asia 981202, NO CD) - JoJo's Venture / JoJo no Kimyou na Bouken (Asia 981202, NO CD) - JoJo's Venture / JoJo no Kimyou na Bouken (Asia 981202, NO CD) - - asi - jojo.zip Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png - 1998 @@ -114511,52 +70712,47 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojoar1.zip - JoJo's Venture / JoJo no Kimyou na Bouken (Asia 990108) + JoJo's Venture / JoJo no Kimyou na Bouken (Asia 990108) - jojo - + jojo.zip + Capcom Play System 3 + + JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). + 1998 - Capcom - Capcom + Capcom + Capcom + + Fight + + 1-2 0 - 0 + 15 0 + 384x224 - + jojonr1.zip JoJo's Venture / JoJo no Kimyou na Bouken (Asia 990108, NO CD) - JoJo's Venture / JoJo no Kimyou na Bouken (Asia 990108, NO CD) - JoJo's Venture / JoJo no Kimyou na Bouken (Asia 990108, NO CD) - - asi - jojo.zip Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png - 1998 @@ -114564,52 +70760,47 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojoa.zip - JoJo's Venture / JoJo no Kimyou na Bouken (Asia 990128) + JoJo's Venture / JoJo no Kimyou na Bouken (Asia 990128) - jojo - + jojo.zip + Capcom Play System 3 + + JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). + 1998 - Capcom - Capcom + Capcom + Capcom + + Fight + + 1-2 0 - 0 + 15 0 + 384x224 - + jojon.zip JoJo's Venture / JoJo no Kimyou na Bouken (Asia 990128, NO CD) - JoJo's Venture / JoJo no Kimyou na Bouken (Asia 990128, NO CD) - JoJo's Venture / JoJo no Kimyou na Bouken (Asia 990128, NO CD) - - asi - jojo.zip Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png - 1998 @@ -114617,36 +70808,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojor2.zip JoJo's Venture / JoJo no Kimyou na Bouken (Euro 981202) - JoJo's Venture / JoJo no Kimyou na Bouken (Euro 981202) - JoJo's Venture / JoJo no Kimyou na Bouken (Euro 981202) - - us - jojo.zip Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png - 1998 @@ -114654,36 +70832,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojor1.zip JoJo's Venture / JoJo no Kimyou na Bouken (Euro 990108) - JoJo's Venture / JoJo no Kimyou na Bouken (Euro 990108) - JoJo's Venture / JoJo no Kimyou na Bouken (Euro 990108) - - us - jojo.zip Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png - 1998 @@ -114691,35 +70856,26 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| jojo.zip JoJo's Venture / JoJo no Kimyou na Bouken (Euro 990128) - JoJo's Venture / JoJo no Kimyou na Bouken (Euro 990128) - JoJo's Venture / JoJo no Kimyou na Bouken (Euro 990128) - - us - 0 Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png + media/video/jojo.mp4 + media/mixrbv2/jojo.png 1998 @@ -114728,36 +70884,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojojr2.zip JoJo's Venture / JoJo no Kimyou na Bouken (Japan 981202) - JoJo's Venture / JoJo no Kimyou na Bouken (Japan 981202) - JoJo's Venture / JoJo no Kimyou na Bouken (Japan 981202) - - jp - jojo.zip Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png - 1998 @@ -114765,36 +70908,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojojr1.zip JoJo's Venture / JoJo no Kimyou na Bouken (Japan 990108) - JoJo's Venture / JoJo no Kimyou na Bouken (Japan 990108) - JoJo's Venture / JoJo no Kimyou na Bouken (Japan 990108) - - jp - jojo.zip Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png - 1998 @@ -114802,36 +70932,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojoj.zip JoJo's Venture / JoJo no Kimyou na Bouken (Japan 990128) - JoJo's Venture / JoJo no Kimyou na Bouken (Japan 990128) - JoJo's Venture / JoJo no Kimyou na Bouken (Japan 990128) - - jp - jojo.zip Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png - 1998 @@ -114839,33 +70956,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojour2.zip JoJo's Venture / JoJo no Kimyou na Bouken (USA 981202) - JoJo's Venture / JoJo no Kimyou na Bouken (USA 981202) - JoJo's Venture / JoJo no Kimyou na Bouken (USA 981202) jojo.zip Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png - 1998 @@ -114873,33 +70980,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| - + jojour1.zip JoJo's Venture / JoJo no Kimyou na Bouken (USA 990108) - JoJo's Venture / JoJo no Kimyou na Bouken (USA 990108) - JoJo's Venture / JoJo no Kimyou na Bouken (USA 990108) jojo.zip Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png - 1998 @@ -114907,36 +71004,23 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| jojou.zip JoJo's Venture / JoJo no Kimyou na Bouken (USA 990128) - JoJo's Venture / JoJo no Kimyou na Bouken (USA 990128) - JoJo's Venture / JoJo no Kimyou na Bouken (USA 990128) - - us - jojo.zip Capcom Play System 3 JoJo's Venture is a 2D fighting game based off of the hit Japanese manga series JoJo's Bizarre Adventure (famous for over-the-top violence, an intricate plot, and numerous Western rock music references). - - media/box-3D/jojo.png - media/video/jojo.mp4 - media/mixrbv2/jojo.png - 1998 @@ -114944,34 +71028,26 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_JOYSTICK=Black|| jollyjgr.zip Jolly Jogger - Jolly Jogger - - wor - 0 Taito Classics It's a nice day to go jogging, and you feel like covering the whole city. So what could go wrong? Oh yeah, three bullies out to beat you up. Thankfully some blocks have things that scare them and allow you to knock them out. - media/box-3D/jollyjgr.png - media/video/jollyjgr.mp4 - media/mixrbv2/jollyjgr.png + media/video/jollyjgr.mp4 + media/mixrbv2/jollyjgr.png 1982 @@ -114980,21 +71056,17 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Taito Action - Action / Labyrinth 1-2 0 14 270 256x224 - Input=Joystick 4 ways||Buttons=0 Coins: 2|| ltorb1.zip Jonas Indiana and the Lost Temple of RA (20050717) - Jonas Indiana and the Lost Temple of RA (20050717) - Jonas Indiana and the Lost Temple of RA (20050717) 0 Neo-Geo @@ -115002,13 +71074,11 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data Jonas Indiana and the Lost Temple of Ra is a small homebrew platform game - media/box-3D/ltorb1.png - media/video/ltorb1.mp4 - media/mixrbv2/ltorb1.png + media/video/ltorb1.mp4 + media/mixrbv2/ltorb1.png 2007 - 2005 Blastar Homebrew @@ -115024,7 +71094,6 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data jongpute.zip Jongputer - Jongputer 0 Mame @@ -115032,45 +71101,47 @@ For this sequel to the sideways scrolling 1991 beat-em-up, "Caveman Ninja", Data - media/box-3D/jongpute.png - media/mixrbv2/jongpute.png + media/mixrbv2/jongpute.png 1981 Asiatic board game - Mahjong 0 0 0 - + sotsugyok.zip - Jor-eop Jeungmyeongseo (Korea) + Jor-eop Jeungmyeongseo (Korea) - sotsugyo - + sotsugyo.zip + Mitchell + + + 1995 - Mitchell - Mitchell + Mitchell Corporation + Mitchell + + Compilation + + 1-2 0 - 0 + 10 0 + 320x240 journey.zip Journey - Journey - - wor - 0 Midway Classics @@ -115082,9 +71153,8 @@ At the beginning of each sequence, when a 2-PLAYER game has been selected, the g - media/box-3D/journey.png - media/video/journey.mp4 - media/mixrbv2/journey.png + media/video/journey.mp4 + media/mixrbv2/journey.png 1983 @@ -115093,41 +71163,18 @@ At the beginning of each sequence, when a 2-PLAYER game has been selected, the g Bally Midway Action - Action / Labyrinth 1-2 0 16 270 512x480 - gamename=Journey -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This is five games in one, plus a bonus level. The five games all center around a musician (from the band Journey) getting to his instrument, and then getting back to the spaceship. The blast button is not used until the player retrieves his musical instrument. The blast button is mirrored on both sides of the centered joystick. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Blast -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + joustr.zip Joust (Solid Red label) - Joust (Solid Red label) - - wor - joust.zip Midway Classics @@ -115141,11 +71188,6 @@ Joust features three different types of enemy knights - Bounder, Hunter, and Sha Accurately navigating the player Knights can be initially quite difficult as control is strongly affected by both gravity and inertia. Players can lose a life by either being knocked from their steed by an enemy knight, or by falling into the lava pit at the bottom of each level. - - media/box-3D/joust.png - media/video/joust.mp4 - media/mixrbv2/joust.png - 1982 @@ -115153,39 +71195,18 @@ Accurately navigating the player Knights can be initially quite difficult as con Williams Platform / Run Jump - Platform 1-2 0 16 0 292x240 - gamename=Joust (White/Green label) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Flap -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Yellow||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_JOYSTICK=Cyan|| joust.zip Joust (White/Green label) - Joust (White/Green label) - - wor - 0 Midway Classics @@ -115200,9 +71221,8 @@ Joust features three different types of enemy knights - Bounder, Hunter, and Sha Accurately navigating the player Knights can be initially quite difficult as control is strongly affected by both gravity and inertia. Players can lose a life by either being knocked from their steed by an enemy knight, or by falling into the lava pit at the bottom of each level. - media/box-3D/joust.png - media/video/joust.mp4 - media/mixrbv2/joust.png + media/video/joust.mp4 + media/mixrbv2/joust.png 1982 @@ -115211,35 +71231,17 @@ Accurately navigating the player Knights can be initially quite difficult as con Williams Platform / Run Jump - Platform 1-2 0 16 0 292x240 - gamename=Joust (White/Green label) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Flap -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Yellow||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_JOYSTICK=Cyan|| - - + + jousty.zip Joust (Yellow label) - Joust (Yellow label) joust.zip Midway Classics @@ -115254,11 +71256,6 @@ Joust features three different types of enemy knights - Bounder, Hunter, and Sha Accurately navigating the player Knights can be initially quite difficult as control is strongly affected by both gravity and inertia. Players can lose a life by either being knocked from their steed by an enemy knight, or by falling into the lava pit at the bottom of each level. - - media/box-3D/joust.png - media/video/joust.mp4 - media/mixrbv2/joust.png - 1982 @@ -115266,39 +71263,18 @@ Accurately navigating the player Knights can be initially quite difficult as con Williams Platform / Run Jump - Platform 1-2 0 16 0 292x240 - gamename=Joust (White/Green label) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Flap -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Yellow||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Cyan||P2_JOYSTICK=Cyan|| joyfulr.zip Joyful Road (Japan) - Joyful Road (Japan) - - jp - 0 SNK Classics @@ -115309,9 +71285,8 @@ The object is to drive safely down the road. Pick up enough fuel to stay alive w You can get a bonus for putting used-up food into garbage cans. Grabbing fish which leap out of surrounding rivers is a safe bet, but most other bonuses are placed, so you can crash if you try to grab them. The best strategy is only to go for the fuel, since the car is a big gas guzzler and you can also get a bonus for leftover fuel at the end of the drive. - media/box-3D/joyfulr.png - media/video/joyfulr.mp4 - media/mixrbv2/joyfulr.png + media/video/joyfulr.mp4 + media/mixrbv2/joyfulr.png 1983 @@ -115326,87 +71301,35 @@ You can get a bonus for putting used-up food into garbage cans. Grabbing fish wh 14 270 320x240 - gamename=Joyful Road (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original cpo simply had the two joysticks labeled 'car control' and 'hand control' respectively. It may not be apparent from playing, but the goal of this game is to navigate the car with the left stick, while grabbing things with the right. -P1NumButtons=0 -P1Controls=Dual 4-way Joysticks+doublejoy4way -P1_JOYSTICKLEFT_UP=Car Up -P1_JOYSTICKLEFT_DOWN=Car Down -P1_JOYSTICKLEFT_LEFT=Car Left -P1_JOYSTICKLEFT_RIGHT=Car Right -P1_JOYSTICKRIGHT_UP=Hand Up -P1_JOYSTICKRIGHT_DOWN=Hand Down -P1_JOYSTICKRIGHT_LEFT=Hand Left -P1_JOYSTICKRIGHT_RIGHT=Hand Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_JOYSTICK=Black|| - - + + joyman.zip Joyman - Joyman - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| jrpacman.zip Jr. Pac-Man (11/9/83) - Jr. Pac-Man (11/9/83) - - wor - 0 Midway Classics @@ -115421,9 +71344,8 @@ As with previous "Pac-Man" games, intermissions are featured between certain lev - media/box-3D/jrpacman.png - media/video/jrpacman.mp4 - media/mixrbv2/jrpacman.png + media/video/jrpacman.mp4 + media/mixrbv2/jrpacman.png 1983 @@ -115432,40 +71354,18 @@ As with previous "Pac-Man" games, intermissions are featured between certain lev Bally Midway Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Jr. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| - - + + jrpacmanf.zip Jr. Pac-Man (speedup hack) - Jr. Pac-Man (speedup hack) - - wor - jrpacman.zip Midway Classics @@ -115479,11 +71379,6 @@ As with previous "Pac-Man" games, intermissions are featured between certain lev - - media/box-3D/jrpacman.png - media/video/jrpacman.mp4 - media/mixrbv2/jrpacman.png - 1983 @@ -115491,51 +71386,23 @@ As with previous "Pac-Man" games, intermissions are featured between certain lev Bally Midway Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Jr. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| - - + + jt104.zip JT 104 / NinjaKun Ashura no Shou - JT 104 / NinjaKun Ashura no Shou - JT 104 / NinjaKun Ashura no Shou - - wor - ninjakd2.zip Mame This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura'). - - media/box-3D/ninjakd2.png - media/video/ninjakd2.mp4 - media/mixrbv2/ninjakd2.png - 1987 @@ -115543,33 +71410,26 @@ P1_JOYSTICK_RIGHT=Right UPL Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x192 - Input=Joystick 8 ways||Buttons=2|| jdreddp.zip Judge Dredd (rev TA1 7/12/92, location test) - Judge Dredd (rev TA1 7/12/92, location test) - - wor - 0 Midway Classics Here comes the judge! A beat-'em-up action based on the comics book of the same name. - media/box-3D/jdreddp.png - media/video/jdreddp.mp4 - media/mixrbv2/jdreddp.png + media/video/jdreddp.mp4 + media/mixrbv2/jdreddp.png 1993 @@ -115578,34 +71438,23 @@ P1_JOYSTICK_RIGHT=Right Acclaim Beat'em Up - Fight 1-3 0 14 0 400x254 - Input=Joystick 8 ways||Buttons=4|| - + juju.zip JuJu Densetsu (Japan) - JuJu Densetsu (Japan) - - jp - toki.zip Mame Toki, known in Japan as JuJu Densetsu (JuJu伝説?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers. - - media/box-3D/toki.png - media/video/toki.mp4 - media/mixrbv2/toki.png - 1989 @@ -115613,51 +71462,23 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Platform / Shooter Scrolling - Platform 1-2 0 16 0 256x224 - gamename=Toki (World, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + jujub.zip JuJu Densetsu (Playmark bootleg) - JuJu Densetsu (Playmark bootleg) - - wor - toki.zip Mame Toki, known in Japan as JuJu Densetsu (JuJu伝説?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers. - - media/box-3D/toki.png - media/video/toki.mp4 - media/mixrbv2/toki.png - 1989 @@ -115665,51 +71486,23 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Platform / Shooter Scrolling - Platform 1-2 0 16 0 256x224 - gamename=Toki (World, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sgmastj.zip Jumbo Ozaki Super Masters Golf (Japan, Floppy Based, FD1094 317-0058-05b) - Jumbo Ozaki Super Masters Golf (Japan, Floppy Based, FD1094 317-0058-05b) - - jp - sgmast.zip Sega Classics Jumbo Ozaki Super Masters is a golf game from Sega. - - media/box-3D/sgmast.png - media/video/sgmast.mp4 - media/mixrbv2/sgmast.png - 1989 @@ -115717,33 +71510,22 @@ P1_JOYSTICK_RIGHT=Right SEGA Sports / Golf - Sports 0 14 0 496x384 - Input=Joystick 8 ways||Buttons=4|| - + sgmastc.zip Jumbo Ozaki Super Masters Golf (World, Floppy Based, FD1094 317-0058-05c) - Jumbo Ozaki Super Masters Golf (World, Floppy Based, FD1094 317-0058-05c) - - wor - sgmast.zip Sega Classics Jumbo Ozaki Super Masters is a golf game from Sega. - - media/box-3D/sgmast.png - media/video/sgmast.mp4 - media/mixrbv2/sgmast.png - 1989 @@ -115751,32 +71533,25 @@ P1_JOYSTICK_RIGHT=Right SEGA Sports / Golf - Sports 0 14 0 496x384 - Input=Joystick 8 ways||Buttons=4|| jumpbug.zip Jump Bug - Jump Bug - - wor - 0 Konami Classics The player controls a VW Beetle that jumps through eight scenarios collecting money and jewels. Shoot or avoid the enemies. - media/box-3D/jumpbug.png - media/video/jumpbug.mp4 - media/mixrbv2/jumpbug.png + media/video/jumpbug.mp4 + media/mixrbv2/jumpbug.png 1981 @@ -115785,51 +71560,23 @@ P1_JOYSTICK_RIGHT=Right Hoei (Rock-Ola license) Platform / Run Jump Scrolling - Platform 1-2 0 10 270 768x224 - gamename=Jump Bug -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red|| - - + + jumpbugb.zip Jump Bug (bootleg) - Jump Bug (bootleg) - - wor - jumpbug.zip Konami Classics The player controls a VW Beetle that jumps through eight scenarios collecting money and jewels. Shoot or avoid the enemies. - - media/box-3D/jumpbug.png - media/video/jumpbug.mp4 - media/mixrbv2/jumpbug.png - 1981 @@ -115837,109 +71584,74 @@ P1_JOYSTICK_RIGHT=Right Hoei (Rock-Ola license) Platform / Run Jump Scrolling - Platform 1-2 0 10 270 768x224 - gamename=Jump Bug -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red|| - - + + jumpcoasa.zip Jump Coaster - Jump Coaster jumpcoas.zip - Taito Classics + Kaneko - + You control a caped man who attempts to rescue his girlfriend while attempting to avoid monkeys on roller coasters. Two scenes make up one round . Pick up all gold bags in both scenes and your off to the next round. - - media/box-3D/jumpcoas.png - media/video/jumpcoas.mp4 - media/mixrbv2/jumpcoas.png - 1983 + Kaneko + Kaneko - + Platform / Run Jump + 1-2 0 - 0 + 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + jumpcoast.zip Jump Coaster (Taito) - Jump Coaster (Taito) - - wor - jumpcoas.zip - Taito Classics + Kaneko - + You control a caped man who attempts to rescue his girlfriend while attempting to avoid monkeys on roller coasters. Two scenes make up one round . Pick up all gold bags in both scenes and your off to the next round. - - media/box-3D/jumpcoas.png - media/video/jumpcoas.mp4 - media/mixrbv2/jumpcoas.png - 1983 + Kaneko + Kaneko - + Platform / Run Jump + 1-2 0 - 0 + 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| jumpcoas.zip Jump Coaster (World) - Jump Coaster (World) - - wor - 0 Kaneko You control a caped man who attempts to rescue his girlfriend while attempting to avoid monkeys on roller coasters. Two scenes make up one round . Pick up all gold bags in both scenes and your off to the next round. - media/box-3D/jumpcoas.png - media/video/jumpcoas.mp4 - media/mixrbv2/jumpcoas.png + media/video/jumpcoas.mp4 + media/mixrbv2/jumpcoas.png 1983 @@ -115948,33 +71660,26 @@ P1_JOYSTICK_RIGHT=Right Kaneko Platform / Run Jump - Platform 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| jumpkids.zip Jump Kids - Jump Kids - - wor - 0 Comad Control a baby to slap enemies and collect items. - media/box-3D/jumpkids.png - media/video/jumpkids.mp4 - media/mixrbv2/jumpkids.png + media/video/jumpkids.mp4 + media/mixrbv2/jumpkids.png 1993 @@ -115983,20 +71688,17 @@ P1_JOYSTICK_RIGHT=Right Comad Platform / Run Jump - Platform 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| jumpkun.zip Jump Kun (prototype) - Jump Kun (prototype) 0 Kaneko @@ -116004,41 +71706,33 @@ P1_JOYSTICK_RIGHT=Right Welcome back to the era where you jump and climb to a high score. This is a Kaneko developed single screen action game that never made it to release but has been saved from the sea of time. The title screen image resembles the Shonen Jump mascot. - media/box-3D/jumpkun.png - media/video/jumpkun.mp4 - media/mixrbv2/jumpkun.png + media/video/jumpkun.mp4 + media/mixrbv2/jumpkun.png 1984 Platform / Run Jump - Platform 0 8 270 256x224 - Input=Joystick 4 ways||Buttons=2|| jumpshot.zip Jump Shot - Jump Shot - - wor - 0 Midway Classics An early one-on-one basketball game. Score more points than your opponent to win. - media/box-3D/jumpshot.png - media/video/jumpshot.mp4 - media/mixrbv2/jumpshot.png + media/video/jumpshot.mp4 + media/mixrbv2/jumpshot.png 1985 @@ -116047,34 +71741,23 @@ P1_JOYSTICK_RIGHT=Right Bally Midway Sports / Basketball - Sports 1-2 0 10 270 288x224 - Input=Joystick 8 ways||Buttons=1|| - + jumpshotp.zip Jump Shot Engineering Sample - Jump Shot Engineering Sample - - wor - jumpshot.zip Midway Classics An early one-on-one basketball game. Score more points than your opponent to win. - - media/box-3D/jumpshot.png - media/video/jumpshot.mp4 - media/mixrbv2/jumpshot.png - 1985 @@ -116082,24 +71765,18 @@ P1_JOYSTICK_RIGHT=Right Bally Midway Sports / Basketball - Sports 1-2 0 10 270 288x224 - Input=Joystick 8 ways||Buttons=1|| - + jumping.zip Jumping (set 1) - Jumping (set 1) - - wor - rbisland.zip Taito Classics @@ -116107,37 +71784,25 @@ P1_JOYSTICK_RIGHT=Right Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires. - - media/box-3D/rbisland.png - media/video/rbisland.mp4 - media/mixrbv2/rbisland.png - 1987 - 1988 Taito Taito Platform / Run Jump - Platform 1-2 0 18 0 320x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + jumpinga.zip Jumping (set 2) - Jumping (set 2) - - wor - rbisland.zip Taito Classics @@ -116145,37 +71810,25 @@ Bob and Bob are each armed with the ability to create solid rainbows. This ingen Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires. - - media/box-3D/rbisland.png - media/video/rbisland.mp4 - media/mixrbv2/rbisland.png - 1987 - 1988 Taito Taito Platform / Run Jump - Platform 1-2 0 18 0 320x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + jumpingi.zip Jumping (set 3, Imnoe PCB) - Jumping (set 3, Imnoe PCB) - - wor - rbisland.zip Taito Classics @@ -116183,46 +71836,33 @@ Bob and Bob are each armed with the ability to create solid rainbows. This ingen Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires. - - media/box-3D/rbisland.png - media/video/rbisland.mp4 - media/mixrbv2/rbisland.png - 1987 - 1988 Taito Taito Platform / Run Jump - Platform 1-2 0 18 0 320x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| jmpbreak.zip Jumping Break (set 1) - Jumping Break (set 1) - - wor - 0 SemiCom Jumping Break (c) 1999 F2 System. - TRIVIA - Released in February 1999. - SOURCES - Game's ROM. - media/box-3D/jmpbreak.png - media/video/jmpbreak.mp4 - media/mixrbv2/jmpbreak.png + media/video/jmpbreak.mp4 + media/mixrbv2/jmpbreak.png 1999 @@ -116231,31 +71871,23 @@ Bob and Bob are each armed with the ability to create solid rainbows. This ingen F2 System Action / Breakout games - Action 1-2 0 14 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + jmpbreaka.zip Jumping Break (set 2) - Jumping Break (set 2) jmpbreak.zip SemiCom Jumping Break (c) 1999 F2 System. - TRIVIA - Released in February 1999. - SOURCES - Game's ROM. - - media/box-3D/jmpbreak.png - media/video/jmpbreak.mp4 - media/mixrbv2/jmpbreak.png - 1999 @@ -116263,33 +71895,26 @@ Bob and Bob are each armed with the ability to create solid rainbows. This ingen F2 System Action / Breakout games - Action 1-2 0 14 0 320x236 - Input=Joystick 8 ways||Buttons=4|| jcross.zip Jumping Cross (set 1) - Jumping Cross (set 1) - - wor - 0 SNK Classics A motocross racing game. - media/box-3D/jcross.png - media/video/jcross.mp4 - media/mixrbv2/jcross.png + media/video/jcross.mp4 + media/mixrbv2/jcross.png 1984 @@ -116298,31 +71923,23 @@ Bob and Bob are each armed with the ability to create solid rainbows. This ingen SNK Race, Driving / Motorcycle - Race, Driving 1-2 0 14 270 288x216 - Input=Joystick 8 ways||Buttons=2|| - + jcrossa.zip Jumping Cross (set 2) - Jumping Cross (set 2) jcross.zip SNK Classics A motocross racing game. - - media/box-3D/jcross.png - media/video/jcross.mp4 - media/mixrbv2/jcross.png - 1984 @@ -116330,96 +71947,75 @@ Bob and Bob are each armed with the ability to create solid rainbows. This ingen SNK Race, Driving / Motorcycle - Race, Driving 1-2 0 14 270 288x216 - Input=Joystick 8 ways||Buttons=2|| jjack.zip Jumping Jack - Jumping Jack - - wor - 0 Universal Jump from one place to another. Avoid hitting obstacles. Gather bonus items for points. - media/box-3D/jjack.png - media/video/jjack.mp4 - media/mixrbv2/jjack.png + media/video/jjack.mp4 + media/mixrbv2/jjack.png 1984 Platform / Run Jump - Platform 1-2 0 16 270 240x192 - Input=Joystick 4 ways||Buttons=2|| jpopnics.zip Jumping Pop (Nics, Korean bootleg of Plump Pop) - - kr - 0 Taito Classics - media/box-3D/jpopnics.png - media/video/jpopnics.mp4 - media/mixrbv2/jpopnics.png + media/video/jpopnics.mp4 + media/mixrbv2/jpopnics.png 1992 - - - + 0 6 0 256x224 - Input=Dial||Buttons=2|| jumppop.zip Jumping Pop (set 1) - Jumping Pop (set 1) - - wor - 0 Taito Classics The object of the game is to defeat the monsters by sucking them into your vacuum. Once the monsters are inside your vacuum, they can then be used to fire outward at other monsters. But beware - if you keep the monsters inside your vacuum for too long it will explode. - media/box-3D/jumppop.png - media/video/jumppop.mp4 - media/mixrbv2/jumppop.png + media/video/jumppop.mp4 + media/mixrbv2/jumppop.png 2001 @@ -116428,35 +72024,23 @@ Bob and Bob are each armed with the ability to create solid rainbows. This ingen ESD Platform - Platform / Run Jump - Action 1-2 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + jumppope.zip Jumping Pop (set 2) - Jumping Pop (set 2) - - wor - jumppop.zip Taito Classics The object of the game is to defeat the monsters by sucking them into your vacuum. Once the monsters are inside your vacuum, they can then be used to fire outward at other monsters. But beware - if you keep the monsters inside your vacuum for too long it will explode. - - media/box-3D/jumppop.png - media/video/jumppop.mp4 - media/mixrbv2/jumppop.png - 2001 @@ -116464,26 +72048,18 @@ Bob and Bob are each armed with the ability to create solid rainbows. This ingen ESD Platform - Platform / Run Jump - Action 1-2 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + jungleby.zip Jungle Boy (bootleg) - Jungle Boy (bootleg) - Jungle Boy (bootleg) - - wor - junglek.zip Taito Classics @@ -116491,55 +72067,25 @@ Bob and Bob are each armed with the ability to create solid rainbows. This ingen Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. - - media/box-3D/junglek.png - media/video/junglek.mp4 - media/mixrbv2/junglek.png - 1982 - 1983 Taito Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - gamename=Jungle King (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump / Knife -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + junglehbr.zip Jungle Hunt (Brazil) - Jungle Hunt (Brazil) - Jungle Hunt (Brazil) - - br - junglek.zip Taito Classics @@ -116547,55 +72093,25 @@ P1_JOYSTICK_RIGHT=Right Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. - - media/box-3D/junglek.png - media/video/junglek.mp4 - media/mixrbv2/junglek.png - 1982 - 1983 Taito Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - gamename=Jungle King (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump / Knife -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + jungleh.zip Jungle Hunt (US) - Jungle Hunt (US) - Jungle Hunt (US) - - us - junglek.zip Taito Classics @@ -116603,55 +72119,25 @@ P1_JOYSTICK_RIGHT=Right Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. - - media/box-3D/junglek.png - media/video/junglek.mp4 - media/mixrbv2/junglek.png - 1982 - 1983 Taito Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - gamename=Jungle King (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump / Knife -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + junglekas.zip Jungle King (alternate sound) - Jungle King (alternate sound) - Jungle King (alternate sound) - - wor - junglek.zip Taito Classics @@ -116659,55 +72145,25 @@ P1_JOYSTICK_RIGHT=Right Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. - - media/box-3D/junglek.png - media/video/junglek.mp4 - media/mixrbv2/junglek.png - 1982 - 1983 Taito Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - gamename=Jungle King (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump / Knife -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| junglek.zip Jungle King (Japan) - Jungle King (Japan) - Jungle King (Japan) - - jp - 0 Taito Classics @@ -116716,54 +72172,28 @@ P1_JOYSTICK_RIGHT=Right Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. - media/box-3D/junglek.png - media/video/junglek.mp4 - media/mixrbv2/junglek.png + media/video/junglek.mp4 + media/mixrbv2/junglek.png 1982 - 1983 Taito Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - gamename=Jungle King (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump / Knife -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + junglekj2.zip Jungle King (Japan, earlier) - Jungle King (Japan, earlier) - Jungle King (Japan, earlier) - - jp - junglek.zip Taito Classics @@ -116771,63 +72201,33 @@ P1_JOYSTICK_RIGHT=Right Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. - - media/box-3D/junglek.png - media/video/junglek.mp4 - media/mixrbv2/junglek.png - 1982 - 1983 Taito Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - gamename=Jungle King (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump / Knife -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| jungler.zip Jungler - Jungler - - wor - 0 Konami Classics In this Konami arcade game, snakes navigate through mazes, shooting at each other in hopes of cutting their opponents down to size enough to be mercilessly devoured. Welcome to the Jungler, baby. - media/box-3D/jungler.png - media/video/jungler.mp4 - media/mixrbv2/jungler.png + media/video/jungler.mp4 + media/mixrbv2/jungler.png 1981 @@ -116836,41 +72236,18 @@ P1_JOYSTICK_RIGHT=Right Konami Action - Action / Labyrinth 1-2 0 0 0 288x224 - gamename=Jungler -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + jrking.zip Junior King (bootleg of Donkey Kong Jr.) - Junior King (bootleg of Donkey Kong Jr.) - - wor - dkongjr.zip Nintendo Classics @@ -116884,11 +72261,6 @@ But wait! Unbeknownst to Little Mario, Donkey Kong has produced an offspring - D As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch their offensive, Junior bombards them with a fusillade of Fruit Bombs that aim to annihilate his every foe. - - media/box-3D/dkongjr.png - media/video/dkongjr.mp4 - media/mixrbv2/dkongjr.png - 1982 @@ -116896,41 +72268,18 @@ As Mario's brigade of snapping jaws, ape-eating birds and energy pods launch the Nintendo Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Donkey Kong Junior (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=JUMP -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_JOYSTICK=Black|| junofrst.zip Juno First - Juno First - - wor - 0 Konami Classics @@ -116943,9 +72292,8 @@ As a last resort players also have the option to 'warp' to another random part o Starting formations vary from stage to stage and the aliens mutate into more dangerous forms the longer they survive. To complete a level all aliens must be destroyed. - media/box-3D/junofrst.png - media/video/junofrst.mp4 - media/mixrbv2/junofrst.png + media/video/junofrst.mp4 + media/mixrbv2/junofrst.png 1983 @@ -116954,25 +72302,18 @@ Starting formations vary from stage to stage and the aliens mutate into more dan Konami Shooter / Space Invaders Like - Shooter 1-2 0 16 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black|| - + junofrstg.zip Juno First (Gottlieb) - Juno First (Gottlieb) - - wor - junofrst.zip Konami Classics @@ -116984,11 +72325,6 @@ As a last resort players also have the option to 'warp' to another random part o Starting formations vary from stage to stage and the aliens mutate into more dangerous forms the longer they survive. To complete a level all aliens must be destroyed. - - media/box-3D/junofrst.png - media/video/junofrst.mp4 - media/mixrbv2/junofrst.png - 1983 @@ -116996,58 +72332,42 @@ Starting formations vary from stage to stage and the aliens mutate into more dan Konami Shooter / Space Invaders Like - Shooter 1-2 0 16 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black|| - + jurassic99.zip Jurassic 99 (Cadillacs and Dinosaurs bootleg with EM78P447AP, 930201 ?) - Jurassic 99 (Cadillacs and Dinosaurs bootleg with EM78P447AP, 930201 ?) dino.zip - Model 3 + Capcom Play System - If you have a good arm at shooting games you're fine. But if you don't have a good arm at shooting games better start practicing, because half of the whole game you'll be shooting a lot of raptors coming at you 30 miles per hour!!! + Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released. - - media/box-3D/dino.png - media/video/dino.mp4 - media/mixrbv2/dino.png - - 1997 + 1993 - SEGA - SEGA + Capcom + Capcom - Shooter - Lightgun Shooter + Beat'em Up - 1-2 + 1-3 0 - 14 + 15 0 - 496x384 - Input=Lightgun||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_LIGHTGUN=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P2_LIGHTGUN=Red|| + 384x224 - + jparkja.zip Jurassic Park (Japan, Deluxe) - Jurassic Park (Japan, Deluxe) - - jp - jpark.zip Sega Classics @@ -117055,11 +72375,6 @@ Starting formations vary from stage to stage and the aliens mutate into more dan Jurassic Park features Sega's often-used and highly effective sprite scaled graphics and is very similar in style to another Sega Lightgun shoot-em-up, 1991's "Rail Chase". For subsequent games in the series, graphics technology had moved on somewhat and scaled sprites were dropped in favour of far superior textured polygons. - - media/box-3D/jpark.png - media/video/jpark.mp4 - media/mixrbv2/jpark.png - 1993 @@ -117073,33 +72388,12 @@ Jurassic Park features Sega's often-used and highly effective sprite scaled grap 16 0 416x224 - gamename=Jurassic Park -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Although the control is definately a gun, the physical control looks nothing like a gun. It looks like a pistol-grip analog stick. -P1NumButtons=1 -P1Controls=Analog Gun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - - + + jparkjc.zip Jurassic Park (Japan, Rev A, Conversion) - Jurassic Park (Japan, Rev A, Conversion) - - jp - jpark.zip Sega Classics @@ -117107,11 +72401,6 @@ P1_LIGHTGUN_Y_EXT=Down Jurassic Park features Sega's often-used and highly effective sprite scaled graphics and is very similar in style to another Sega Lightgun shoot-em-up, 1991's "Rail Chase". For subsequent games in the series, graphics technology had moved on somewhat and scaled sprites were dropped in favour of far superior textured polygons. - - media/box-3D/jpark.png - media/video/jpark.mp4 - media/mixrbv2/jpark.png - 1993 @@ -117125,33 +72414,12 @@ Jurassic Park features Sega's often-used and highly effective sprite scaled grap 16 0 416x224 - gamename=Jurassic Park -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Although the control is definately a gun, the physical control looks nothing like a gun. It looks like a pistol-grip analog stick. -P1NumButtons=1 -P1Controls=Analog Gun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - - + + jparkj.zip Jurassic Park (Japan, Rev A, Deluxe) - Jurassic Park (Japan, Rev A, Deluxe) - - jp - jpark.zip Sega Classics @@ -117159,11 +72427,6 @@ P1_LIGHTGUN_Y_EXT=Down Jurassic Park features Sega's often-used and highly effective sprite scaled graphics and is very similar in style to another Sega Lightgun shoot-em-up, 1991's "Rail Chase". For subsequent games in the series, graphics technology had moved on somewhat and scaled sprites were dropped in favour of far superior textured polygons. - - media/box-3D/jpark.png - media/video/jpark.mp4 - media/mixrbv2/jpark.png - 1993 @@ -117177,33 +72440,12 @@ Jurassic Park features Sega's often-used and highly effective sprite scaled grap 16 0 416x224 - gamename=Jurassic Park -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Although the control is definately a gun, the physical control looks nothing like a gun. It looks like a pistol-grip analog stick. -P1NumButtons=1 -P1Controls=Analog Gun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - jpark.zip Jurassic Park (World, Rev A) - Jurassic Park (World, Rev A) - - wor - 0 Sega Classics @@ -117212,9 +72454,8 @@ P1_LIGHTGUN_Y_EXT=Down Jurassic Park features Sega's often-used and highly effective sprite scaled graphics and is very similar in style to another Sega Lightgun shoot-em-up, 1991's "Rail Chase". For subsequent games in the series, graphics technology had moved on somewhat and scaled sprites were dropped in favour of far superior textured polygons. - media/box-3D/jpark.png - media/video/jpark.mp4 - media/mixrbv2/jpark.png + media/video/jpark.mp4 + media/mixrbv2/jpark.png 1993 @@ -117229,43 +72470,17 @@ Jurassic Park features Sega's often-used and highly effective sprite scaled grap 16 0 416x224 - gamename=Jurassic Park -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Although the control is definately a gun, the physical control looks nothing like a gun. It looks like a pistol-grip analog stick. -P1NumButtons=1 -P1Controls=Analog Gun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - - + + altbeastj1.zip Juuouki (set 1, Japan, FD1094 317-0065) - Juuouki (set 1, Japan, FD1094 317-0065) - - jp - altbeast.zip Sega Classics Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess. - - media/box-3D/altbeast.png - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 @@ -117273,54 +72488,23 @@ P1_LIGHTGUN_Y_EXT=Down SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Altered Beast (set 8, 8751 317-0078) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + altbeastj3d.zip Juuouki (set 3, Japan, FD1094 317-0068 decrypted) - Juuouki (set 3, Japan, FD1094 317-0068 decrypted) - - jp - altbeast.zip Sega Classics Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess. - - media/box-3D/altbeast.png - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 @@ -117328,54 +72512,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Altered Beast (set 8, 8751 317-0078) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + altbeastj3.zip Juuouki (set 3, Japan, FD1094 317-0068) - Juuouki (set 3, Japan, FD1094 317-0068) - - jp - altbeast.zip Sega Classics Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess. - - media/box-3D/altbeast.png - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 @@ -117383,54 +72536,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Altered Beast (set 8, 8751 317-0078) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + altbeastj.zip Juuouki (set 7, Japan, 8751 317-0077) - Juuouki (set 7, Japan, 8751 317-0077) - - jp - altbeast.zip Sega Classics Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess. - - media/box-3D/altbeast.png - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 @@ -117438,53 +72560,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Altered Beast (set 8, 8751 317-0078) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| jyangoku.zip Jyangokushi -Haoh no Saihai- (990527 Japan) - Jyangokushi -Haoh no Saihai- (990527 Japan) - - jp - 0 Capcom Play System 2 Jangokushi: Haou no Saihai is an other mahjong game from Capcom. - media/box-3D/jyangoku.png - media/video/jyangoku.mp4 - media/mixrbv2/jyangoku.png + media/video/jyangoku.mp4 + media/mixrbv2/jyangoku.png 1999 @@ -117492,71 +72587,51 @@ P1_JOYSTICK_RIGHT=Right Capcom Mahjong - Asiatic board game 1 0 0 0 384x224 - Input=Joystick 8 ways||Buttons=2|| janshin.zip Jyanshin Densetsu - Quest of Jongmaster - Jyanshin Densetsu - Quest of Jongmaster - - wor - 0 Neo-Geo Test your patience and skill as you play against a computerized opponent and try to beat it at the amazing and ancient Chinese game of Mahjong. In the fantastic Janshin Densetsu: Quest of Jongmaster you must keep a steely face as you take on the mightiest players of the underworld mahjong circuit. Match the pieces and outsmart your opponent to win and stack up wild amounts of cash! - media/box-3D/janshin.png - media/video/janshin.mp4 - media/mixrbv2/janshin.png + media/video/janshin.mp4 + media/mixrbv2/janshin.png - 1995 1994 Aicom SNK Asiatic board game - Mahjong - Mahjong 1 0 12 0 320x224 - Input=Joystick 8 ways, Mahjong||Buttons=20|| - + kabukizj.zip Kabuki-Z (Japan) - Kabuki-Z (Japan) - - jp - kabukiz.zip Taito Classics Control a samurai on 5 levels of slashing bloody action featuring a 'fatality' on each level's boss. - - media/box-3D/kabukiz.png - media/video/kabukiz.mp4 - media/mixrbv2/kabukiz.png - 1988 @@ -117564,34 +72639,26 @@ P1_JOYSTICK_RIGHT=Right Kaneko Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| kabukiz.zip Kabuki-Z (World) - Kabuki-Z (World) - - wor - 0 Taito Classics Control a samurai on 5 levels of slashing bloody action featuring a 'fatality' on each level's boss. - media/box-3D/kabukiz.png - media/video/kabukiz.mp4 - media/mixrbv2/kabukiz.png + media/video/kabukiz.mp4 + media/mixrbv2/kabukiz.png 1988 @@ -117600,35 +72667,23 @@ P1_JOYSTICK_RIGHT=Right Kaneko Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + kagekih.zip Kageki (hack) - Kageki (hack) - - wor - kageki.zip Taito Classics Kageki is a rather silly 1-on-1 beat-'em-up style affair against various gang members. - - media/box-3D/kageki.png - media/video/kageki.mp4 - media/mixrbv2/kageki.png - 1988 @@ -117636,52 +72691,23 @@ P1_JOYSTICK_RIGHT=Right Irem Fight / Versus - Fight 1-2 0 10 270 256x224 - gamename=Kageki (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab -P1_BUTTON2=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Cyan|| - + kagekij.zip Kageki (Japan) - Kageki (Japan) - - jp - kageki.zip Taito Classics Kageki is a rather silly 1-on-1 beat-'em-up style affair against various gang members. - - media/box-3D/kageki.png - media/video/kageki.mp4 - media/mixrbv2/kageki.png - 1988 @@ -117689,49 +72715,23 @@ P1_JOYSTICK_RIGHT=Right Irem Fight / Versus - Fight 1-2 0 10 270 256x224 - gamename=Kageki (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab -P1_BUTTON2=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Cyan|| - + kagekiu.zip Kageki (US) - Kageki (US) kageki.zip Taito Classics Kageki is a rather silly 1-on-1 beat-'em-up style affair against various gang members. - - media/box-3D/kageki.png - media/video/kageki.mp4 - media/mixrbv2/kageki.png - 1988 @@ -117739,51 +72739,26 @@ P1_JOYSTICK_RIGHT=Right Irem Fight / Versus - Fight 1-2 0 10 270 256x224 - gamename=Kageki (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab -P1_BUTTON2=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Cyan|| kageki.zip Kageki (World) - Kageki (World) - - wor - 0 Taito Classics Kageki is a rather silly 1-on-1 beat-'em-up style affair against various gang members. - media/box-3D/kageki.png - media/video/kageki.mp4 - media/mixrbv2/kageki.png + media/video/kageki.mp4 + media/mixrbv2/kageki.png 1988 @@ -117792,52 +72767,23 @@ P1_JOYSTICK_RIGHT=Right Irem Fight / Versus - Fight 1-2 0 10 270 256x224 - gamename=Kageki (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab -P1_BUTTON2=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Cyan|| - + yanchamr.zip Kaiketsu Yanchamaru (Japan) - Kaiketsu Yanchamaru (Japan) - - jp - kidniki.zip Irem Classics Play as the cool ninja Niki, as he eliminates evil from Japan with his twirling sword. It was originally known as Kaiketsu Yanchamaru in its native Japan. - - media/box-3D/kidniki.png - media/video/kidniki.mp4 - media/mixrbv2/kidniki.png - 1986 @@ -117845,25 +72791,18 @@ P1_JOYSTICK_RIGHT=Right Irem Platform / Fighter Scrolling - Platform 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - + kaiserknj.zip Kaiser Knuckle (Ver 2.1J 1994/07/29) - Kaiser Knuckle (Ver 2.1J 1994/07/29) - - wor - kaiserkn.zip Taito Classics @@ -117871,11 +72810,6 @@ P1_JOYSTICK_RIGHT=Right Another unique feature is that it introduced the power zones, which can be utilized via a successful hit of a special move when a player's "Crush Meter" is full. The power zones (either fire or electric) can affect the certain special move a character has. Backgrounds can be destructible when players get hit to charge up, and when those meters are full, the next special move that a player connects with his/her opponent will destroy the background's properties at will (other parts of stages, such as floors and walls are also destructible). - - media/box-3D/kaiserkn.png - media/video/kaiserkn.mp4 - media/mixrbv2/kaiserkn.png - 1994 @@ -117883,24 +72817,18 @@ Another unique feature is that it introduced the power zones, which can be utili Taito Fight / Versus - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=6|| kaiserkn.zip Kaiser Knuckle (Ver 2.1O 1994/07/29) - Kaiser Knuckle (Ver 2.1O 1994/07/29) - - wor - 0 Taito Classics @@ -117909,9 +72837,8 @@ Another unique feature is that it introduced the power zones, which can be utili Another unique feature is that it introduced the power zones, which can be utilized via a successful hit of a special move when a player's "Crush Meter" is full. The power zones (either fire or electric) can affect the certain special move a character has. Backgrounds can be destructible when players get hit to charge up, and when those meters are full, the next special move that a player connects with his/her opponent will destroy the background's properties at will (other parts of stages, such as floors and walls are also destructible). - media/box-3D/kaiserkn.png - media/video/kaiserkn.mp4 - media/mixrbv2/kaiserkn.png + media/video/kaiserkn.mp4 + media/mixrbv2/kaiserkn.png 1994 @@ -117920,24 +72847,18 @@ Another unique feature is that it introduced the power zones, which can be utili Taito Fight / Versus - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=6|| - + kaiteids.zip Kaitei Daisensou (Japan) - Kaitei Daisensou (Japan) - - jp - inthunt.zip Irem Classics @@ -117945,11 +72866,6 @@ Another unique feature is that it introduced the power zones, which can be utili In the Hunt follows the classic template for 2D shooters, with the added feature of being able to control scrolling speed. Includes seven levels of underwater action (and keep an eye out for threats from above the surface), upgradeable weapons, and two player cooperative gameplay. - - media/box-3D/inthunt.png - media/video/inthunt.mp4 - media/mixrbv2/inthunt.png - 1993 @@ -117957,36 +72873,26 @@ In the Hunt follows the classic template for 2D shooters, with the added feature Irem Shoot'em Up - Shoot'em up / Horizontal - Shooter / Horizontal - Shooter 1-2 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| kaitei.zip Kaitei Takara Sagashi - Kaitei Takara Sagashi - - wor - 0 Namco Classics A boat lowers the player towards the bottom of the screen. Try to avoid the fish or push left or right to fire a harpoon at them. When at the bottom, if you walk over one of treasure caches, you will be lowered into it. Then you will be raised back to the ship (again, avoid the fish). - media/box-3D/kaitei.png - media/video/kaitei.mp4 - media/mixrbv2/kaitei.png + media/video/kaitei.mp4 + media/mixrbv2/kaitei.png 1980 @@ -117995,34 +72901,23 @@ In the Hunt follows the classic template for 2D shooters, with the added feature K.K. Tokki Various - Shooter 1-2 0 2 270 272x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + kaitein.zip Kaitei Takara Sagashi (Namco license) - Kaitei Takara Sagashi (Namco license) - - wor - kaitei.zip Namco Classics A boat lowers the player towards the bottom of the screen. Try to avoid the fish or push left or right to fire a harpoon at them. When at the bottom, if you walk over one of treasure caches, you will be lowered into it. Then you will be raised back to the ship (again, avoid the fish). - - media/box-3D/kaitei.png - media/video/kaitei.mp4 - media/mixrbv2/kaitei.png - 1980 @@ -118030,34 +72925,23 @@ In the Hunt follows the classic template for 2D shooters, with the added feature K.K. Tokki Various - Shooter 1-2 0 2 270 272x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + kamakazi3.zip Kamakazi III (superg hack) - Kamakazi III (superg hack) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -118065,146 +72949,80 @@ In the Hunt follows the classic template for 2D shooters, with the added feature Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + galkamika.zip Kamikaze (Electrogame, Spanish bootleg of Galaxian) - Kamikaze (Electrogame, Spanish bootleg of Galaxian) galaxian.zip - Konami Classics + Namco Classics - Kamikaze is a simple 2-D shooter. You control your laser base against an endless stream of alien invaders. The invaders don't come in set waves. Instead, they come in a constant stream. Once you have gotten through one barrage of aliens, more are just behind to continue the action. Your job is to keep them from overwhelming you with their superiority in numbers. Kill or be killed, that is the objective. - -Kamikaze is one of the follow-up games that rode on the wave of the "Space Invaders" craze. The game itself is simple in concept but the action gets fast paced real quickly. Especially since several things can be going on at the same time during the game. + Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 - Leijac Corporation - Leijac Corporation + Namco + Namco - Shooter / Space Invaders Like - Shooter + Shoot'em Up 1-2 0 - 12 + 18 270 - 256x224 - gamename=Astro Invader -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - + 768x224 - + kamikazesp.zip Kamikaze (Euromatic S.A., Spanish bootleg of Scramble) - Kamikaze (Euromatic S.A., Spanish bootleg of Scramble) scramble.zip Konami Classics - Kamikaze is a simple 2-D shooter. You control your laser base against an endless stream of alien invaders. The invaders don't come in set waves. Instead, they come in a constant stream. Once you have gotten through one barrage of aliens, more are just behind to continue the action. Your job is to keep them from overwhelming you with their superiority in numbers. Kill or be killed, that is the objective. + Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. + +Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. -Kamikaze is one of the follow-up games that rode on the wave of the "Space Invaders" craze. The game itself is simple in concept but the action gets fast paced real quickly. Especially since several things can be going on at the same time during the game. +The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. + +Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - - 1979 + 1981 - Leijac Corporation - Leijac Corporation + Konami + Konami - Shooter / Space Invaders Like - Shooter + Shoot'em Up 1-2 0 - 12 + 18 270 - 256x224 - gamename=Astro Invader -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - + 768x224 kamikcab.zip Kamikaze Cabbie - Kamikaze Cabbie - - wor - 0 Data East Classics The game has the player collecting a fare at a taxi stop and taking that passenger to the desired location. The amount of money the fare grants is indicated as score points. Along the way, the player is free to crash into other vehicles for extra points. Dropping a passenger off successfully will complete the stage and proceed to a newer and harder one. If the player completes the stage fast enough, tips are awarded for additional points. The player gets a bonus for the first 20,000 points and every 30,000 points after that. The fuel gauge acts as a health meter which depletes over time and even more when the taxi cab collides. Fuel can be recharged at a gas station. The game is over if the player runs out of fuel. - media/box-3D/kamikcab.png - media/video/kamikcab.mp4 - media/mixrbv2/kamikcab.png + media/video/kamikcab.mp4 + media/mixrbv2/kamikcab.png 1984 @@ -118213,25 +73031,18 @@ P1_JOYSTICK_LEFT=Left Data East Action - Race, Driving - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| kangaroo.zip Kangaroo - Kangaroo - - wor - 0 Atari Classics @@ -118242,9 +73053,8 @@ If the player stalls for too long or does not punch either an apple or a monkey, Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty. - media/box-3D/kangaroo.png - media/video/kangaroo.mp4 - media/mixrbv2/kangaroo.png + media/video/kangaroo.mp4 + media/mixrbv2/kangaroo.png 1982 @@ -118253,41 +73063,18 @@ Fruit and vegetables litter the levels and can be picked up for bonus points. Ea Sunsoft Platform / Run Jump - Platform 1-2 0 16 270 512x240 - gamename=Kangaroo -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Diagonals were labelled 'Super Leap'. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red|| - - + + kangarooa.zip Kangaroo (Atari) - Kangaroo (Atari) - - wor - kangaroo.zip Atari Classics @@ -118297,11 +73084,6 @@ If the player stalls for too long or does not punch either an apple or a monkey, Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty. - - media/box-3D/kangaroo.png - media/video/kangaroo.mp4 - media/mixrbv2/kangaroo.png - 1982 @@ -118309,41 +73091,18 @@ Fruit and vegetables litter the levels and can be picked up for bonus points. Ea Sunsoft Platform / Run Jump - Platform 1-2 0 16 270 512x240 - gamename=Kangaroo -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Diagonals were labelled 'Super Leap'. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red|| - - + + kangaroob.zip Kangaroo (bootleg) - Kangaroo (bootleg) - - wor - kangaroo.zip Atari Classics @@ -118353,11 +73112,6 @@ If the player stalls for too long or does not punch either an apple or a monkey, Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty. - - media/box-3D/kangaroo.png - media/video/kangaroo.mp4 - media/mixrbv2/kangaroo.png - 1982 @@ -118365,37 +73119,17 @@ Fruit and vegetables litter the levels and can be picked up for bonus points. Ea Sunsoft Platform / Run Jump - Platform 1-2 0 16 270 512x240 - gamename=Kangaroo -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Diagonals were labelled 'Super Leap'. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red|| - - + + kangarool.zip Kangaroo (Loewen-Automaten) - Kangaroo (Loewen-Automaten) kangaroo.zip Atari Classics @@ -118406,11 +73140,6 @@ If the player stalls for too long or does not punch either an apple or a monkey, Fruit and vegetables litter the levels and can be picked up for bonus points. Each level also has a bell hanging from one of its platforms, which can be punched to make fruit and vegetable items appear. The game consists of 4 different stages, once these are completed the game begins again with an increased level of difficulty. - - media/box-3D/kangaroo.png - media/video/kangaroo.mp4 - media/mixrbv2/kangaroo.png - 1982 @@ -118418,41 +73147,18 @@ Fruit and vegetables litter the levels and can be picked up for bonus points. Ea Sunsoft Platform / Run Jump - Platform 1-2 0 16 270 512x240 - gamename=Kangaroo -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Diagonals were labelled 'Super Leap'. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_JOYSTICK=Red|| - - + + karatblzu.zip Karate Blazers (US) - Karate Blazers (US) - - us - karatblz.zip Video System Co. @@ -118460,11 +73166,6 @@ P1_JOYSTICK_UP=Up While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated. - - media/box-3D/karatblz.png - media/video/karatblz.mp4 - media/mixrbv2/karatblz.png - 1991 @@ -118472,25 +73173,18 @@ While in no way original (drawing most of its inspiration from Capcom's "Final F Video System Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 352x240 - Input=Joystick 8 ways||Buttons=4|| karatblz.zip Karate Blazers (World, set 1) - Karate Blazers (World, set 1) - - wor - 0 Video System Co. @@ -118499,9 +73193,8 @@ While in no way original (drawing most of its inspiration from Capcom's "Final F While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated. - media/box-3D/karatblz.png - media/video/karatblz.mp4 - media/mixrbv2/karatblz.png + media/video/karatblz.mp4 + media/mixrbv2/karatblz.png 1991 @@ -118510,25 +73203,18 @@ While in no way original (drawing most of its inspiration from Capcom's "Final F Video System Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 352x240 - Input=Joystick 8 ways||Buttons=4|| - + karatblza.zip Karate Blazers (World, set 2) - Karate Blazers (World, set 2) - - wor - karatblz.zip Video System Co. @@ -118536,11 +73222,6 @@ While in no way original (drawing most of its inspiration from Capcom's "Final F While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated. - - media/box-3D/karatblz.png - media/video/karatblz.mp4 - media/mixrbv2/karatblz.png - 1991 @@ -118548,21 +73229,17 @@ While in no way original (drawing most of its inspiration from Capcom's "Final F Video System Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 352x240 - Input=Joystick 8 ways||Buttons=4|| - + karatblzt.zip Karate Blazers (World, Tecmo license) - Karate Blazers (World, Tecmo license) karatblz.zip Video System Co. @@ -118571,11 +73248,6 @@ While in no way original (drawing most of its inspiration from Capcom's "Final F While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated. - - media/box-3D/karatblz.png - media/video/karatblz.mp4 - media/mixrbv2/karatblz.png - 1991 @@ -118583,21 +73255,17 @@ While in no way original (drawing most of its inspiration from Capcom's "Final F Video System Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 352x240 - Input=Joystick 8 ways||Buttons=4|| - + kchamptec.zip Karate Champ (Tecfri bootleg) - Karate Champ (Tecfri bootleg) kchamp.zip Data East Classics @@ -118606,11 +73274,6 @@ While in no way original (drawing most of its inspiration from Capcom's "Final F A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks. - - media/box-3D/kchamp.png - media/video/kchamp.mp4 - media/mixrbv2/kchamp.png - 1984 @@ -118618,44 +73281,18 @@ A seminal 1-on-1 fighting game set over the course of a karate tournament, Karat Data East Fight / Versus - Fight 1-2 0 18 270 256x224 - gamename=Karate Champ (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is the very first 'street fighter' style game. The controls on it are a tad odd. Instead of a joystick and an array of buttons, you have two joysticks. These joysticks don't have any labels and merely have arrow directions printed on the overlay. The left joystick controls movement while the right determines the type of attack. Different attack directions while in different positions perform different moves. Luckily, the game tutors you on moves during the first round. It should be noted that this game comes in one and two player versions. -P1NumButtons=0 -P1Controls=Dual 4-way Joysticks+doublejoy4way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Attack Up -P1_JOYSTICKRIGHT_DOWN=Attack Down -P1_JOYSTICKRIGHT_LEFT=Attack Left -P1_JOYSTICKRIGHT_RIGHT=Attack Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black|| - + kchampvs.zip Karate Champ (US VS version, set 1) - Karate Champ (US VS version, set 1) - - us - kchamp.zip Data East Classics @@ -118663,11 +73300,6 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks. - - media/box-3D/kchamp.png - media/video/kchamp.mp4 - media/mixrbv2/kchamp.png - 1984 @@ -118675,44 +73307,18 @@ A seminal 1-on-1 fighting game set over the course of a karate tournament, Karat Data East Fight / Versus - Fight 1-2 0 18 270 256x224 - gamename=Karate Champ (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is the very first 'street fighter' style game. The controls on it are a tad odd. Instead of a joystick and an array of buttons, you have two joysticks. These joysticks don't have any labels and merely have arrow directions printed on the overlay. The left joystick controls movement while the right determines the type of attack. Different attack directions while in different positions perform different moves. Luckily, the game tutors you on moves during the first round. It should be noted that this game comes in one and two player versions. -P1NumButtons=0 -P1Controls=Dual 4-way Joysticks+doublejoy4way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Attack Up -P1_JOYSTICKRIGHT_DOWN=Attack Down -P1_JOYSTICKRIGHT_LEFT=Attack Left -P1_JOYSTICKRIGHT_RIGHT=Attack Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black|| - + kchampvs2.zip Karate Champ (US VS version, set 2) - Karate Champ (US VS version, set 2) - - us - kchamp.zip Data East Classics @@ -118720,11 +73326,6 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks. - - media/box-3D/kchamp.png - media/video/kchamp.mp4 - media/mixrbv2/kchamp.png - 1984 @@ -118732,40 +73333,17 @@ A seminal 1-on-1 fighting game set over the course of a karate tournament, Karat Data East Fight / Versus - Fight 1-2 0 18 270 256x224 - gamename=Karate Champ (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is the very first 'street fighter' style game. The controls on it are a tad odd. Instead of a joystick and an array of buttons, you have two joysticks. These joysticks don't have any labels and merely have arrow directions printed on the overlay. The left joystick controls movement while the right determines the type of attack. Different attack directions while in different positions perform different moves. Luckily, the game tutors you on moves during the first round. It should be noted that this game comes in one and two player versions. -P1NumButtons=0 -P1Controls=Dual 4-way Joysticks+doublejoy4way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Attack Up -P1_JOYSTICKRIGHT_DOWN=Attack Down -P1_JOYSTICKRIGHT_LEFT=Attack Left -P1_JOYSTICKRIGHT_RIGHT=Attack Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black|| - + kchampvs3.zip Karate Champ (US VS version, set 3) - Karate Champ (US VS version, set 3) kchamp.zip Data East Classics @@ -118774,11 +73352,6 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks. - - media/box-3D/kchamp.png - media/video/kchamp.mp4 - media/mixrbv2/kchamp.png - 1984 @@ -118786,40 +73359,17 @@ A seminal 1-on-1 fighting game set over the course of a karate tournament, Karat Data East Fight / Versus - Fight 1-2 0 18 270 256x224 - gamename=Karate Champ (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is the very first 'street fighter' style game. The controls on it are a tad odd. Instead of a joystick and an array of buttons, you have two joysticks. These joysticks don't have any labels and merely have arrow directions printed on the overlay. The left joystick controls movement while the right determines the type of attack. Different attack directions while in different positions perform different moves. Luckily, the game tutors you on moves during the first round. It should be noted that this game comes in one and two player versions. -P1NumButtons=0 -P1Controls=Dual 4-way Joysticks+doublejoy4way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Attack Up -P1_JOYSTICKRIGHT_DOWN=Attack Down -P1_JOYSTICKRIGHT_LEFT=Attack Left -P1_JOYSTICKRIGHT_RIGHT=Attack Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black|| - + kchampvs4.zip Karate Champ (US VS version, set 4) - Karate Champ (US VS version, set 4) kchamp.zip Data East Classics @@ -118828,11 +73378,6 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks. - - media/box-3D/kchamp.png - media/video/kchamp.mp4 - media/mixrbv2/kchamp.png - 1984 @@ -118840,44 +73385,18 @@ A seminal 1-on-1 fighting game set over the course of a karate tournament, Karat Data East Fight / Versus - Fight 1-2 0 18 270 256x224 - gamename=Karate Champ (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is the very first 'street fighter' style game. The controls on it are a tad odd. Instead of a joystick and an array of buttons, you have two joysticks. These joysticks don't have any labels and merely have arrow directions printed on the overlay. The left joystick controls movement while the right determines the type of attack. Different attack directions while in different positions perform different moves. Luckily, the game tutors you on moves during the first round. It should be noted that this game comes in one and two player versions. -P1NumButtons=0 -P1Controls=Dual 4-way Joysticks+doublejoy4way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Attack Up -P1_JOYSTICKRIGHT_DOWN=Attack Down -P1_JOYSTICKRIGHT_LEFT=Attack Left -P1_JOYSTICKRIGHT_RIGHT=Attack Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black|| kchamp.zip Karate Champ (US) - Karate Champ (US) - - us - 0 Data East Classics @@ -118886,9 +73405,8 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks. - media/box-3D/kchamp.png - media/video/kchamp.mp4 - media/mixrbv2/kchamp.png + media/video/kchamp.mp4 + media/mixrbv2/kchamp.png 1984 @@ -118897,60 +73415,44 @@ A seminal 1-on-1 fighting game set over the course of a karate tournament, Karat Data East Fight / Versus - Fight 1-2 0 18 270 256x224 - gamename=Karate Champ (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is the very first 'street fighter' style game. The controls on it are a tad odd. Instead of a joystick and an array of buttons, you have two joysticks. These joysticks don't have any labels and merely have arrow directions printed on the overlay. The left joystick controls movement while the right determines the type of attack. Different attack directions while in different positions perform different moves. Luckily, the game tutors you on moves during the first round. It should be noted that this game comes in one and two player versions. -P1NumButtons=0 -P1Controls=Dual 4-way Joysticks+doublejoy4way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Attack Up -P1_JOYSTICKRIGHT_DOWN=Attack Down -P1_JOYSTICKRIGHT_LEFT=Attack Left -P1_JOYSTICKRIGHT_RIGHT=Attack Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black|| - + karateda.zip - Karate Dou (Arfyc bootleg) + Karate Dou (Arfyc bootleg) - kchamp - + kchamp.zip + Data East Classics + + Karate Champ &copy; 1984 Data East USA. + +A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks. + 1984 - bootleg (Arfyc) - bootleg (Arfyc) + Data East + Data East + + Fight / Versus + + 1-2 0 - 0 - 0 + 18 + 270 + 256x224 - + karatedo.zip Karate Dou (Japan) - Karate Dou (Japan) - - jp - kchamp.zip Data East Classics @@ -118958,11 +73460,6 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks. - - media/box-3D/kchamp.png - media/video/kchamp.mp4 - media/mixrbv2/kchamp.png - 1984 @@ -118970,53 +73467,26 @@ A seminal 1-on-1 fighting game set over the course of a karate tournament, Karat Data East Fight / Versus - Fight 1-2 0 18 270 256x224 - gamename=Karate Champ (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is the very first 'street fighter' style game. The controls on it are a tad odd. Instead of a joystick and an array of buttons, you have two joysticks. These joysticks don't have any labels and merely have arrow directions printed on the overlay. The left joystick controls movement while the right determines the type of attack. Different attack directions while in different positions perform different moves. Luckily, the game tutors you on moves during the first round. It should be noted that this game comes in one and two player versions. -P1NumButtons=0 -P1Controls=Dual 4-way Joysticks+doublejoy4way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Attack Up -P1_JOYSTICKRIGHT_DOWN=Attack Down -P1_JOYSTICKRIGHT_LEFT=Attack Left -P1_JOYSTICKRIGHT_RIGHT=Attack Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black|| karianx.zip Karian Cross (Rev. 1.0) - Karian Cross (Rev. 1.0) - - wor - 0 Mame A puzzle game similar to "Puyo Puyo". Get 3 like-colored objects together to make them disappear. Getting multiple combinations causes more blocks to fall on your opponents side. - media/box-3D/karianx.png - media/video/karianx.mp4 - media/mixrbv2/karianx.png + media/video/karianx.mp4 + media/mixrbv2/karianx.png 1996 @@ -119025,34 +73495,23 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right Deniam Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 4 ways||Buttons=3|| - + karnovj.zip Karnov (Japan) - Karnov (Japan) - - jp - karnov.zip Data East Classics Karnov is a 2-D, platform style game. You control Karnov through 9 scenes. Each of these scenes gives you piece of a map (except the first scene). Get all the pieces of the map and you get to the treasure. Your journey won't be easy though. You will be going through some rough environment such as towns, forests, oceans, and caves. To further make your travels a hazard, different enemies attempt to end Karnov's life prematurely and prevent him from getting to the treasure. To aid Karnov in his adventures, he has certain items that he can draw from his inventory. In addition, there are other items that can make Karnov a potent foe of those wishing to harm him. You must complete each scene in order to advance to the next scene. All in a days work of a hearty explorer. - - media/box-3D/karnov.png - media/video/karnov.mp4 - media/mixrbv2/karnov.png - 1987 @@ -119060,53 +73519,23 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right Data East Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x240 - gamename=Karnov (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The option button actives whatever items you have collected. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_BUTTON3=Option -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - - + + karnova.zip Karnov (US, rev 5) - Karnov (US, rev 5) - - us - karnov.zip Data East Classics Karnov is a 2-D, platform style game. You control Karnov through 9 scenes. Each of these scenes gives you piece of a map (except the first scene). Get all the pieces of the map and you get to the treasure. Your journey won't be easy though. You will be going through some rough environment such as towns, forests, oceans, and caves. To further make your travels a hazard, different enemies attempt to end Karnov's life prematurely and prevent him from getting to the treasure. To aid Karnov in his adventures, he has certain items that he can draw from his inventory. In addition, there are other items that can make Karnov a potent foe of those wishing to harm him. You must complete each scene in order to advance to the next scene. All in a days work of a hearty explorer. - - media/box-3D/karnov.png - media/video/karnov.mp4 - media/mixrbv2/karnov.png - 1987 @@ -119114,52 +73543,26 @@ P1_JOYSTICK_RIGHT=Right Data East Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x240 - gamename=Karnov (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The option button actives whatever items you have collected. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_BUTTON3=Option -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| karnov.zip Karnov (US, rev 6) - Karnov (US, rev 6) - - us - 0 Data East Classics Karnov is a 2-D, platform style game. You control Karnov through 9 scenes. Each of these scenes gives you piece of a map (except the first scene). Get all the pieces of the map and you get to the treasure. Your journey won't be easy though. You will be going through some rough environment such as towns, forests, oceans, and caves. To further make your travels a hazard, different enemies attempt to end Karnov's life prematurely and prevent him from getting to the treasure. To aid Karnov in his adventures, he has certain items that he can draw from his inventory. In addition, there are other items that can make Karnov a potent foe of those wishing to harm him. You must complete each scene in order to advance to the next scene. All in a days work of a hearty explorer. - media/box-3D/karnov.png - media/video/karnov.mp4 - media/mixrbv2/karnov.png + media/video/karnov.mp4 + media/mixrbv2/karnov.png 1987 @@ -119168,45 +73571,18 @@ P1_JOYSTICK_RIGHT=Right Data East Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x240 - gamename=Karnov (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The option button actives whatever items you have collected. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_BUTTON3=Option -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| karnovr.zip Karnov's Revenge / Fighter's History Dynamite - Karnov's Revenge / Fighter's History Dynamite - Karnov's Revenge / Fighter's History Dynamite - Karnov's Revenge / Fighter's History Dynamite - - wor - 0 Neo-Geo @@ -119214,79 +73590,53 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/karnovr.png - media/video/karnovr.mp4 - media/mixrbv2/karnovr.png + media/video/karnovr.mp4 + media/mixrbv2/karnovr.png - 1994 1994 Data East SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kengo.zip Ken-Go (set 1) - Ken-Go (set 1) - - wor - ltswords.zip - Mame - - Ken-Go is an arcade 2D side-scrolling beat-em up - the game is set in a time when Ninjas and Samurai were active. The player is a samurai, armed with a sharp katana. He needs to go to the right, through locations in traditional Japan, and cut all the enemies that appear on his way. Holding down the attack button gives a special blow. At the end of each level a boss awaits - usually big, strong and durable. - - - media/box-3D/ltswords.png - media/video/ltswords.mp4 - media/mixrbv2/ltswords.png - + Irem Classics + 1991 Irem Irem - Fight / 2D - Fight + Action 1-2 0 - 0 + 12 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + kengoa.zip Ken-Go (set 2) - Ken-Go (set 2) - - wor - ltswords.zip Irem Classics - - media/box-3D/ltswords.png - media/video/ltswords.mp4 - media/mixrbv2/ltswords.png - 1991 @@ -119294,66 +73644,49 @@ P1_JOYSTICK_RIGHT=Right Irem Action - Beat'em Up - Action / Adventure 1-2 0 12 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + keroppij.zip Kero Kero Keroppi no Issyoni Asobou (Japan) - - jp - keroppi.zip Sammy Classics A jumping frog with compressed digital speech. - - media/box-3D/keroppi.png - media/video/keroppi.mp4 - media/mixrbv2/keroppi.png - 1995 Sammy Studios Platform / Run Jump - Platform 1 0 4 0 320x240 - Input=Buttons only||Buttons=1|| keroppi.zip Kero Kero Keroppi's Let's Play Together (USA, Version 2.0) - - us - 0 Sammy Classics A jumping frog with compressed digital speech. - media/box-3D/keroppi.png - media/video/keroppi.mp4 - media/mixrbv2/keroppi.png + media/video/keroppi.mp4 + media/mixrbv2/keroppi.png 1995 @@ -119361,25 +73694,18 @@ P1_JOYSTICK_RIGHT=Right Sammy Studios Platform / Run Jump - Platform 1 0 4 0 320x240 - Input=Buttons only||Buttons=1|| - + ket1.zip Ketsui Kizuna Jigoku Tachi (2003/01/01. Master Ver.) (alt rom fill) - Ketsui Kizuna Jigoku Tachi (2003/01/01. Master Ver.) (alt rom fill) - Ketsui Kizuna Jigoku Tachi (2003/01/01. Master Ver.) (alt rom fill) - - wor - ket.zip Cave @@ -119387,11 +73713,6 @@ P1_JOYSTICK_RIGHT=Right The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png - 2002 @@ -119399,25 +73720,18 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ketbl.zip Ketsui Kizuna Jigoku Tachi (2003/01/01. Master Ver., bootleg cartridge conversion) - Ketsui Kizuna Jigoku Tachi (2003/01/01. Master Ver., bootleg cartridge conversion) - Ketsui Kizuna Jigoku Tachi (2003/01/01. Master Ver., bootleg cartridge conversion) - - wor - ket.zip Cave @@ -119425,11 +73739,6 @@ The continuous industrialization that started in 1900, finally led to unavoidabl The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png - 2002 @@ -119437,25 +73746,18 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ketarr10.zip Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.0, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.0, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.0, hack by Trap15) - - wor - ket.zip Cave @@ -119463,11 +73765,6 @@ The continuous industrialization that started in 1900, finally led to unavoidabl The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png - 2002 @@ -119475,25 +73772,18 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ketarr15.zip Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.5, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.5, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.5, hack by Trap15) - - wor - ket.zip Cave @@ -119501,11 +73791,6 @@ The continuous industrialization that started in 1900, finally led to unavoidabl The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png - 2002 @@ -119513,25 +73798,18 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ketarr151.zip Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.51, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.51, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.51, hack by Trap15) - - wor - ket.zip Cave @@ -119539,11 +73817,6 @@ The continuous industrialization that started in 1900, finally led to unavoidabl The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png - 2002 @@ -119551,21 +73824,17 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ketarr.zip Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.7, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.7, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (Arrange Mode version 1.7, hack by Trap15) ket.zip Cave @@ -119574,11 +73843,6 @@ The continuous industrialization that started in 1900, finally led to unavoidabl The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png - 2002 @@ -119586,25 +73850,18 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ketarrf.zip Ketsui Kizuna Jigoku Tachi (Fast version, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (Fast version, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (Fast version, hack by Trap15) - - wor - ket.zip Cave @@ -119612,11 +73869,6 @@ The continuous industrialization that started in 1900, finally led to unavoidabl The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png - 2002 @@ -119624,25 +73876,18 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ketb.zip Ketsui Kizuna Jigoku Tachi (Japan, 2003/01/01 Master Ver) - Ketsui Kizuna Jigoku Tachi (Japan, 2003/01/01 Master Ver) - Ketsui Kizuna Jigoku Tachi (Japan, 2003/01/01 Master Ver) - - wor - ket.zip Cave @@ -119650,11 +73895,6 @@ The continuous industrialization that started in 1900, finally led to unavoidabl The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png - 2002 @@ -119662,25 +73902,18 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + keta.zip Ketsui Kizuna Jigoku Tachi (Japan, 2003/01/01 Master Ver.) - Ketsui Kizuna Jigoku Tachi (Japan, 2003/01/01 Master Ver.) - Ketsui Kizuna Jigoku Tachi (Japan, 2003/01/01 Master Ver.) - - wor - ket.zip Cave @@ -119688,11 +73921,6 @@ The continuous industrialization that started in 1900, finally led to unavoidabl The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png - 2002 @@ -119700,25 +73928,18 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| ket.zip Ketsui Kizuna Jigoku Tachi (Japan, 2003/01/01. Master Ver.) - Ketsui Kizuna Jigoku Tachi (Japan, 2003/01/01. Master Ver.) - Ketsui Kizuna Jigoku Tachi (Japan, 2003/01/01. Master Ver.) - - wor - 0 Cave @@ -119727,9 +73948,8 @@ The continuous industrialization that started in 1900, finally led to unavoidabl The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png + media/video/ket.mp4 + media/mixrbv2/ket.png 2002 @@ -119738,25 +73958,18 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ketarrs15.zip Ketsui Kizuna Jigoku Tachi (MR. Stoic version 1.5, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (MR. Stoic version 1.5, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (MR. Stoic version 1.5, hack by Trap15) - - wor - ket.zip Cave @@ -119764,11 +73977,6 @@ The continuous industrialization that started in 1900, finally led to unavoidabl The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png - 2002 @@ -119776,25 +73984,18 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + ketarrs151.zip Ketsui Kizuna Jigoku Tachi (MR. Stoic version 1.51, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (MR. Stoic version 1.51, hack by Trap15) - Ketsui Kizuna Jigoku Tachi (MR. Stoic version 1.51, hack by Trap15) - - wor - ket.zip Cave @@ -119802,11 +74003,6 @@ The continuous industrialization that started in 1900, finally led to unavoidabl The continuous industrialization that started in 1900, finally led to unavoidable consequences in the middle of the 21st century. The waterlevel rose worldwide and threatened many coastal countries. So the shorelines had to be modified In order to save the human civilisation from drowning. It was a time of great confusion about the future, and nobody thought about war. Well, almost ... There was one company called EVAC corporation, who made a great profit from underhand productions and exports of weapon systems. When the United Nations discovered their illegal trades, they pointed EVAC to the global ban of weapon imports and exports, and asked them to stop their productions and to destroy their weapon facilities immediately. EVAC rejected all accusations and refused to take any actions. So a preventive war was started by the United Nations to stop the EVAC corporation. - - media/box-3D/ket.png - media/video/ket.mp4 - media/mixrbv2/ket.png - 2002 @@ -119814,34 +74010,23 @@ The continuous industrialization that started in 1900, finally led to unavoidabl AMI Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kickc.zip Kick (cocktail) - Kick (cocktail) - - wor - kick.zip Midway Classics Move a man on a unicycle and catch falling balloons and Pac-Men on your head. Use the Kick button to make the character's legs kick out and knock balloons back up for another try. Balloons stack up eight high and then the man will pop them. Stack Pac-Men for bonus points. - - media/box-3D/kick.png - media/video/kick.mp4 - media/mixrbv2/kick.png - 1981 @@ -119855,41 +74040,20 @@ The continuous industrialization that started in 1900, finally led to unavoidabl 14 270 512x480 - gamename=Kick (upright) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Teh roller on this game is made from a trackball ball, but this is not uncommon. -P1NumButtons=1 -P1Controls=Misc Buttons+button+P1_BUTTON1|Roller(Horizontal)+dial -P1_BUTTON1=Press to Kick -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_DIAL=Black|| kick.zip Kick (upright) - Kick (upright) - - wor - 0 Midway Classics Move a man on a unicycle and catch falling balloons and Pac-Men on your head. Use the Kick button to make the character's legs kick out and knock balloons back up for another try. Balloons stack up eight high and then the man will pop them. Stack Pac-Men for bonus points. - media/box-3D/kick.png - media/video/kick.mp4 - media/mixrbv2/kick.png + media/video/kick.mp4 + media/mixrbv2/kick.png 1981 @@ -119904,42 +74068,17 @@ P1_DIAL_EXT=Right 14 270 512x480 - gamename=Kick (upright) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Teh roller on this game is made from a trackball ball, but this is not uncommon. -P1NumButtons=1 -P1Controls=Misc Buttons+button+P1_BUTTON1|Roller(Horizontal)+dial -P1_BUTTON1=Press to Kick -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_DIAL=Black|| - - + + kicknrunu.zip Kick and Run (US) - Kick and Run (US) - - us - kicknrun.zip Taito Classics A football game where you can either play cooperatively in cup events or head-to-head. - - media/box-3D/kicknrun.png - media/video/kicknrun.mp4 - media/mixrbv2/kicknrun.png - 1986 @@ -119947,33 +74086,26 @@ P1_DIAL_EXT=Right Taito Sports / Soccer - Sports 1-4 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| kicknrun.zip Kick and Run (World) - Kick and Run (World) - - wor - 0 Taito Classics A football game where you can either play cooperatively in cup events or head-to-head. - media/box-3D/kicknrun.png - media/video/kicknrun.mp4 - media/mixrbv2/kicknrun.png + media/video/kicknrun.mp4 + media/mixrbv2/kicknrun.png 1986 @@ -119982,33 +74114,26 @@ P1_DIAL_EXT=Right Taito Sports / Soccer - Sports 1-4 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| kickboy.zip Kick Boy - Kick Boy - - wor - 0 Nichibutsu A shooter type maze game, where you play a role of an boy and will have to avoid and destroy all the annoying dogs kicking a soccer ball for hit them and come to the bonnus stage or next level. - media/box-3D/kickboy.png - media/video/kickboy.mp4 - media/mixrbv2/kickboy.png + media/video/kickboy.mp4 + media/mixrbv2/kickboy.png 1983 @@ -120017,33 +74142,26 @@ P1_DIAL_EXT=Right Nichibutsu Action - Action / Labyrinth 1-2 0 2 0 256x224 - Input=Joystick 8 ways||Buttons=2|| kickgoal.zip Kick Goal (set 1) - Kick Goal (set 1) - - wor - 0 Mame Soccer game between teams of 5 players on a small field. - media/box-3D/kickgoal.png - media/video/kickgoal.mp4 - media/mixrbv2/kickgoal.png + media/video/kickgoal.mp4 + media/mixrbv2/kickgoal.png 1995 @@ -120052,31 +74170,23 @@ P1_DIAL_EXT=Right TCH Sports / Soccer - Sports 1-2 0 10 0 368x224 - Input=Joystick 8 ways||Buttons=3|| - + kickgoala.zip Kick Goal (set 2) - Kick Goal (set 2) kickgoal.zip Mame Soccer game between teams of 5 players on a small field. - - media/box-3D/kickgoal.png - media/video/kickgoal.mp4 - media/mixrbv2/kickgoal.png - 1995 @@ -120084,33 +74194,26 @@ P1_DIAL_EXT=Right TCH Sports / Soccer - Sports 1-2 0 10 0 368x224 - Input=Joystick 8 ways||Buttons=3|| kickoff.zip Kick Off (Japan) - Kick Off (Japan) - - jp - 0 Jaleco The player gets to choose from one of 20 different national football teams. Each team has eleven players including strikers, defenders and one goalkeeper. The rules of the game are very reminiscent of real-life football. Each football round lasts 3 minutes. The player proceeds to compete against another team if he wins against the CPU, otherwise the game is over. - media/box-3D/kickoff.png - media/video/kickoff.mp4 - media/mixrbv2/kickoff.png + media/video/kickoff.mp4 + media/mixrbv2/kickoff.png 1988 @@ -120119,66 +74222,52 @@ P1_DIAL_EXT=Right Jaleco Sports / Soccer - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| kickridr.zip Kick Rider - Kick Rider - - wor - 0 Universal A road-race game where the view is from above. You control a motorbike with opponents on motorcycles who jostle you with their legs, and the occasional car. Played against the clock with points for passing. - media/box-3D/kickridr.png - media/video/kickridr.mp4 - media/mixrbv2/kickridr.png + media/video/kickridr.mp4 + media/mixrbv2/kickridr.png 1984 Race, Driving / Motorcycle - Race, Driving 1-2 0 10 0 240x192 - Input=Joystick 4 ways||Buttons=2|| kikstart.zip Kick Start - Wheelie King - Kick Start - Wheelie King - - wor - 0 Taito Classics Kick Start Wheelie King is a motorcycle racing game from Taito. - media/box-3D/kikstart.png - media/video/kikstart.mp4 - media/mixrbv2/kikstart.png + media/video/kikstart.mp4 + media/mixrbv2/kikstart.png 1984 @@ -120186,33 +74275,26 @@ P1_DIAL_EXT=Right Taito Race, Driving / Motorcycle - Race, Driving 1-2 0 10 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=4|| kicker.zip Kicker - Kicker - - wor - 0 Konami Classics Kung-fu player jumps around multiple level boards, kicking opponents and collecting power-ups and bonus items. Player defeats by way of three kicks the board "boss" and advances to the next level. - media/box-3D/kicker.png - media/video/kicker.mp4 - media/mixrbv2/kicker.png + media/video/kicker.mp4 + media/mixrbv2/kicker.png 1985 @@ -120221,52 +74303,23 @@ P1_DIAL_EXT=Right Konami Fight - Platform 1-2 0 16 270 256x224 - gamename=Kicker -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Game used dipswitch for single or dual control layout, still alternating play. Mame uses single control layout. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Kick -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + kikcubicb.zip Kickle Cubele - Kickle Cubele - - wor - kikcubic.zip Irem Classics Meikyuujima (c) 1988 Irem. - TECHNICAL - Main CPU : Z80 (@ 3.579645 Mhz) Sound CPU : Z80 (@ 3.579645 Mhz) Sound Chips : YM2151 (@ 3.579645 Mhz), DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Developed by Nanao Corporation. Meikyuuji - - media/box-3D/kikcubic.png - media/video/kikcubic.mp4 - media/mixrbv2/kikcubic.png - 1988 @@ -120280,27 +74333,17 @@ P1_JOYSTICK_RIGHT=Right 14 0 384x256 - Input=Joystick 4 ways||Buttons=2|| - + kickman.zip Kickman (upright) - Kickman (upright) - - wor - kick.zip Midway Classics Move a man on a unicycle and catch falling balloons and Pac-Men on your head. Use the Kick button to make the character's legs kick out and knock balloons back up for another try. Balloons stack up eight high and then the man will pop them. Stack Pac-Men for bonus points. - - media/box-3D/kick.png - media/video/kick.mp4 - media/mixrbv2/kick.png - 1981 @@ -120314,42 +74357,17 @@ P1_JOYSTICK_RIGHT=Right 14 270 512x480 - gamename=Kick (upright) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Teh roller on this game is made from a trackball ball, but this is not uncommon. -P1NumButtons=1 -P1Controls=Misc Buttons+button+P1_BUTTON1|Roller(Horizontal)+dial -P1_BUTTON1=Press to Kick -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_DIAL=Black|| - - + + kidnikiu.zip Kid Niki - Radical Ninja (US) - Kid Niki - Radical Ninja (US) - - us - kidniki.zip Irem Classics Play as the cool ninja Niki, as he eliminates evil from Japan with his twirling sword. It was originally known as Kaiketsu Yanchamaru in its native Japan. - - media/box-3D/kidniki.png - media/video/kidniki.mp4 - media/mixrbv2/kidniki.png - 1986 @@ -120357,34 +74375,26 @@ P1_DIAL_EXT=Right Irem Platform / Fighter Scrolling - Platform 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| kidniki.zip Kid Niki - Radical Ninja (World) - Kid Niki - Radical Ninja (World) - - wor - 0 Irem Classics Play as the cool ninja Niki, as he eliminates evil from Japan with his twirling sword. It was originally known as Kaiketsu Yanchamaru in its native Japan. - media/box-3D/kidniki.png - media/video/kidniki.mp4 - media/mixrbv2/kidniki.png + media/video/kidniki.mp4 + media/mixrbv2/kidniki.png 1986 @@ -120393,25 +74403,18 @@ P1_DIAL_EXT=Right Irem Platform / Fighter Scrolling - Platform 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| horekid.zip Kid no Hore Hore Daisakusen - Kid no Hore Hore Daisakusen - - wor - 0 Nichibutsu @@ -120419,9 +74422,8 @@ P1_DIAL_EXT=Right Kid, who has been drawn into the space-time labyrinth from the 23 century, fights to escape from a large track of the enemy in order to return to the present day. Players defeat enemies with dropping in holes with using items, to escape from the times, such as primitive times and the Edo era and contemporary. - media/box-3D/horekid.png - media/video/horekid.mp4 - media/mixrbv2/horekid.png + media/video/horekid.mp4 + media/mixrbv2/horekid.png 1987 @@ -120430,35 +74432,24 @@ Kid, who has been drawn into the space-time labyrinth from the 23 century, fight Nichibutsu Action - Action / Labyrinth 1-2 0 14 270 256x224 - Input=Joystick 4 ways||Buttons=2|| - + horekidb.zip Kid no Hore Hore Daisakusen (bootleg) - Kid no Hore Hore Daisakusen (bootleg) - - wor - horekid.zip Nichibutsu 'Kid's Horehore Daisakusen' is an action game that was released from Nichibutsu in 1987. Kid, who has been drawn into the space-time labyrinth from the 23 century, fights to escape from a large track of the enemy in order to return to the present day. Players defeat enemies with dropping in holes with using items, to escape from the times, such as primitive times and the Edo era and contemporary. - - media/box-3D/horekid.png - media/video/horekid.mp4 - media/mixrbv2/horekid.png - 1987 @@ -120466,24 +74457,18 @@ Kid, who has been drawn into the space-time labyrinth from the 23 century, fight Nichibutsu Action - Action / Labyrinth 1-2 0 14 270 256x224 - Input=Joystick 4 ways||Buttons=2|| kikikai.zip KiKi KaiKai - KiKi KaiKai - - wor - 0 Taito Classics @@ -120492,9 +74477,8 @@ Kid, who has been drawn into the space-time labyrinth from the 23 century, fight The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans and a purification rod, Sayo-Chan must travel to the ghost village and defeat the enemies who are determined to stop her rescuing the Gods. - media/box-3D/kikikai.png - media/video/kikikai.mp4 - media/mixrbv2/kikikai.png + media/video/kikikai.mp4 + media/mixrbv2/kikikai.png 1986 @@ -120503,34 +74487,56 @@ The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans a Taito Shooter / Run and Gun - Shooter 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + + kinst2.zip + + Killer Instinct 2 + Killer Instinct 2 + + 0 + Mame + + A great sequel of the previous game include new features and new characters. + +The plot follows on where the first installment left off. Eyedol's death at the hands of Orchid accidentally sets off a time warp, transporting some of the combatants back in time and allowing the Demon Lord Gargos to escape from Limbo. + +Now, trapped 2000 years in the past, the warriors that survived Killer Instinct, along with several new faces, fight for the right to face Gargos in combat. Each character that survived the journey from the first game has a corresponding background story, while new characters on this installment are native inhabitants of this past time period. Some fighters, like T.J. Combo who survives from the original, just want to get home. Others, like new character Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance. + + + media/video/kinst2.mp4 + media/mixrbv2/kinst2.png + + + 1995 + + Rareware + Midway + + Fight / Versus + + 1-2 + 0 + 16 + 0 + 320x240 + + kingballj.zip King & Balloon (Japan) - King & Balloon (Japan) - - jp - kingball.zip Namco Classics The player controls two green men (likely soldiers in the king's army) with an orange cannon that fires at squads of descending balloons. You must protect the King and prevent him from being captured and carried away by one of the balloons. Unlike most shooter games, the player's cannon can be hit and destroyed any number of times; it is the King that must be protected. The game ends when the king is carried away three times. - - media/box-3D/kingball.png - media/video/kingball.mp4 - media/mixrbv2/kingball.png - 1980 @@ -120538,48 +74544,26 @@ The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans a Namco Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=King & Balloon (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Galaga-like game, except you can be hit without lose a life! Instead, you lose a life when the king you're protecting is lifted all the way to the top. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| kingball.zip King & Balloon (US) - King & Balloon (US) - - us - 0 Namco Classics The player controls two green men (likely soldiers in the king's army) with an orange cannon that fires at squads of descending balloons. You must protect the King and prevent him from being captured and carried away by one of the balloons. Unlike most shooter games, the player's cannon can be hit and destroyed any number of times; it is the King that must be protected. The game ends when the king is carried away three times. - media/box-3D/kingball.png - media/video/kingball.mp4 - media/mixrbv2/kingball.png + media/video/kingball.mp4 + media/mixrbv2/kingball.png 1980 @@ -120588,47 +74572,23 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=King & Balloon (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Galaga-like game, except you can be hit without lose a life! Instead, you lose a life when the king you're protecting is lifted all the way to the top. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + kingofbj.zip King of Boxer (Japan) - King of Boxer (Japan) - King of Boxer (Japan) kingofb.zip Data East Classics Ring King is a boxing game in which the action in the ring is viewed in a 3D top-down view and a full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch... - - media/box-3D/kingofb.png - media/video/kingofb.mp4 - media/mixrbv2/kingofb.png - 1985 @@ -120636,50 +74596,25 @@ P1_JOYSTICK_RIGHT=Right Data East Sports - Sports / Boxing 0 14 270 256x224 - gamename=King of Boxer (English) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks any labels, even in the manual. The labels reflect the function. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Uppercut -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - kingofb.zip King of Boxer (World) - King of Boxer (World) - King of Boxer (World) - - wor - 0 Data East Classics Ring King is a boxing game in which the action in the ring is viewed in a 3D top-down view and a full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch... - media/box-3D/kingofb.png - media/video/kingofb.mp4 - media/mixrbv2/kingofb.png + media/video/kingofb.mp4 + media/mixrbv2/kingofb.png 1985 @@ -120688,115 +74623,65 @@ P1_JOYSTICK_RIGHT=Right Data East Sports - Sports / Boxing 0 14 270 256x224 - gamename=King of Boxer (English) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks any labels, even in the manual. The labels reflect the function. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Uppercut -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + kog.zip King of Gladiator (The King of Fighters '97 bootleg) - King of Gladiator (The King of Fighters '97 bootleg) - - cus - wor - kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kogplus.zip King of Gladiator Plus (The King of Fighters '97 bootleg) - King of Gladiator Plus (The King of Fighters '97 bootleg) - - cus - kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kotm.zip King of the Monsters (set 1) - King of the Monsters (set 1) - - wor - 0 Neo-Geo @@ -120805,37 +74690,28 @@ P1_JOYSTICK_RIGHT=Right The city gets gradually destroyed as the two creatures fight it out. The players can also interact with the scenery by picking up boats and such, to use as weapons against the other player. - media/box-3D/kotm.png - media/video/kotm.mp4 - media/mixrbv2/kotm.png + media/video/kotm.mp4 + media/mixrbv2/kotm.png - 1991 - 1991 1991 SNK SNK Fight - Beat'em Up 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kotmh.zip King of the Monsters (set 2) - King of the Monsters (set 2) - - wor - kotm.zip Neo-Geo @@ -120843,38 +74719,25 @@ The city gets gradually destroyed as the two creatures fight it out. The players The city gets gradually destroyed as the two creatures fight it out. The players can also interact with the scenery by picking up boats and such, to use as weapons against the other player. - - media/box-3D/kotm.png - media/video/kotm.mp4 - media/mixrbv2/kotm.png - - 1991 - 1991 1991 SNK SNK Fight - Beat'em Up 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kotm2.zip King of the Monsters 2 - The Next Thing (NGM-039)(NGH-039) - King of the Monsters 2 - The Next Thing (NGM-039)(NGH-039) - - wor - 0 Neo-Geo @@ -120882,9 +74745,8 @@ The city gets gradually destroyed as the two creatures fight it out. The players - media/box-3D/kotm2.png - media/video/kotm2.mp4 - media/mixrbv2/kotm2.png + media/video/kotm2.mp4 + media/mixrbv2/kotm2.png 1992 @@ -120899,13 +74761,11 @@ The city gets gradually destroyed as the two creatures fight it out. The players 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kotm2a.zip King of the Monsters 2 - The Next Thing (older) - King of the Monsters 2 - The Next Thing (older) kotm2.zip Neo-Geo @@ -120913,11 +74773,6 @@ The city gets gradually destroyed as the two creatures fight it out. The players The object of King of the Monsters 2 is similar to its predecessor. Choose from three monsters which include a large lizard, a large robotic ape, and a huge mutant human. Then walk through each city, making sure to destroy everything in site, including planes, buildings, and other creatures. When smashed, some buildings reveal power-ups that make your character more powerful. At the end of each city, you go head-to-head with the boss creature. There are small stages in between where you fight a second monster for bonus points, or you fall from the sky and land underwater where you try to collect points and power-ups while falling. - - media/box-3D/kotm2.png - media/video/kotm2.mp4 - media/mixrbv2/kotm2.png - 1992 @@ -120931,28 +74786,18 @@ The city gets gradually destroyed as the two creatures fight it out. The players 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kotm2p.zip King of the Monsters 2 - The Next Thing (prototype) - King of the Monsters 2 - The Next Thing (prototype) - - wor - kotm2.zip Neo-Geo The object of King of the Monsters 2 is similar to its predecessor. Choose from three monsters which include a large lizard, a large robotic ape, and a huge mutant human. Then walk through each city, making sure to destroy everything in site, including planes, buildings, and other creatures. When smashed, some buildings reveal power-ups that make your character more powerful. At the end of each city, you go head-to-head with the boss creature. There are small stages in between where you fight a second monster for bonus points, or you fall from the sky and land underwater where you try to collect points and power-ups while falling. - - media/box-3D/kotm2.png - media/video/kotm2.mp4 - media/mixrbv2/kotm2.png - 1992 @@ -120966,27 +74811,20 @@ The city gets gradually destroyed as the two creatures fight it out. The players 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kingdmgp.zip Kingdom Grandprix (World) - Kingdom Grandprix (World) - Kingdom Grandprix (World) - - wor - 0 Eighting / Raizing A vertically scrolling shooter with a racing theme. You have the choice of either firing (when the button is pressed) or boosting (when the button is held). - media/box-3D/kingdmgp.png - media/video/kingdmgp.mp4 - media/mixrbv2/kingdmgp.png + media/video/kingdmgp.mp4 + media/mixrbv2/kingdmgp.png 1994 @@ -120995,33 +74833,26 @@ The city gets gradually destroyed as the two creatures fight it out. The players Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| kirameki.zip Kirameki Star Road (Ver 2.10J 1997/08/29) - Kirameki Star Road (Ver 2.10J 1997/08/29) - - wor - 0 Taito Classics Kirameki Star Road is a music trivia game for one or two players where the player assumes the role of a music talent scout. At the start of the game the player chooses one of three girls to promote as a new music idol. The object of the game is to listen to a piece of popular music and select the correct musician or title for the song before the timer runs out. After getting a set number of questions right, the player will be rated on their performance and will be shown how the girls popularity is advancing within certain demographics. - media/box-3D/kirameki.png - media/video/kirameki.mp4 - media/mixrbv2/kirameki.png + media/video/kirameki.mp4 + media/mixrbv2/kirameki.png 1997 @@ -121030,33 +74861,26 @@ The city gets gradually destroyed as the two creatures fight it out. The players Taito Quiz / Japanese - Quiz 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| kittenk.zip Kitten Kaboodle - Kitten Kaboodle - - wor - 0 Konami Classics Two cats try to find hidden keys. Avoiding enemies and push blocks around to achieve your goal. - media/box-3D/kittenk.png - media/video/kittenk.mp4 - media/mixrbv2/kittenk.png + media/video/kittenk.mp4 + media/mixrbv2/kittenk.png 1988 @@ -121071,18 +74895,12 @@ The city gets gradually destroyed as the two creatures fight it out. The players 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| kizuna.zip Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle - Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle - Kizuna Encounter - Super Tag Battle / Fu'un Super Tag Battle - - wor - 0 Neo-Geo @@ -121094,37 +74912,28 @@ Why Do You Fight?! For money? For glory? For...?! The Fate of 10 of the World's Mightiest Warriors Rests on the Grand Ambitions of King Lion! - media/box-3D/kizuna.png - media/video/kizuna.mp4 - media/mixrbv2/kizuna.png + media/video/kizuna.mp4 + media/mixrbv2/kizuna.png - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + klaxd2.zip Klax (Germany, version 2) - Klax (Germany, version 2) - - de - klax.zip Atari Classics @@ -121138,11 +74947,6 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal - - media/box-3D/klax.png - media/video/klax.mp4 - media/mixrbv2/klax.png - 1989 @@ -121150,41 +74954,18 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal Atari Puzzle-Game / Fall - Puzzle-Game 1-2 0 18 0 336x240 - gamename=Klax (set 1) -numPlayers=1 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Start / Flip -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black|| - - + + klaxj3.zip Klax (Japan, version 3) - Klax (Japan, version 3) - - jp - klax.zip Atari Classics @@ -121198,11 +74979,6 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal - - media/box-3D/klax.png - media/video/klax.mp4 - media/mixrbv2/klax.png - 1989 @@ -121210,37 +74986,17 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal Atari Puzzle-Game / Fall - Puzzle-Game 1-2 0 18 0 336x240 - gamename=Klax (set 1) -numPlayers=1 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Start / Flip -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black|| - - + + klaxj4.zip Klax (Japan, version 4) - Klax (Japan, version 4) klax.zip Atari Classics @@ -121255,11 +75011,6 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal - - media/box-3D/klax.png - media/video/klax.mp4 - media/mixrbv2/klax.png - 1989 @@ -121267,41 +75018,18 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal Atari Puzzle-Game / Fall - Puzzle-Game 1-2 0 18 0 336x240 - gamename=Klax (set 1) -numPlayers=1 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Start / Flip -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black|| - - + + klax4.zip Klax (version 4) - Klax (version 4) - - wor - klax.zip Atari Classics @@ -121315,11 +75043,6 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal - - media/box-3D/klax.png - media/video/klax.mp4 - media/mixrbv2/klax.png - 1989 @@ -121327,41 +75050,18 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal Atari Puzzle-Game / Fall - Puzzle-Game 1-2 0 18 0 336x240 - gamename=Klax (set 1) -numPlayers=1 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Start / Flip -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black|| - - + + klax5.zip Klax (version 5) - Klax (version 5) - - wor - klax.zip Atari Classics @@ -121375,11 +75075,6 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal - - media/box-3D/klax.png - media/video/klax.mp4 - media/mixrbv2/klax.png - 1989 @@ -121387,41 +75082,18 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal Atari Puzzle-Game / Fall - Puzzle-Game 1-2 0 18 0 336x240 - gamename=Klax (set 1) -numPlayers=1 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Start / Flip -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black|| klax.zip Klax (version 6) - Klax (version 6) - - wor - 0 Atari Classics @@ -121436,9 +75108,8 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal - media/box-3D/klax.png - media/video/klax.mp4 - media/mixrbv2/klax.png + media/video/klax.mp4 + media/mixrbv2/klax.png 1989 @@ -121447,50 +75118,26 @@ To succeed in Klax, make points and also complete each wave. Create a horizontal Atari Puzzle-Game / Fall - Puzzle-Game 1-2 0 18 0 336x240 - gamename=Klax (set 1) -numPlayers=1 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Start / Flip -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Green||P1_JOYSTICK=Black|| klondkp.zip KlonDike+ - KlonDike+ - - wor - 0 Mame This game is like Freecell. - media/box-3D/klondkp.png - media/video/klondkp.mp4 - media/mixrbv2/klondkp.png + media/video/klondkp.mp4 + media/mixrbv2/klondkp.png 1999 @@ -121498,25 +75145,18 @@ P1_JOYSTICK_RIGHT=Right Eolith Casino - Casino / Cards - Asiatic board game 1 0 10 0 320x200 - Input=Joystick 8 ways||Buttons=1|| - + knightb.zip Knight Boy - Knight Boy - - wor - kikikai.zip Taito Classics @@ -121524,11 +75164,6 @@ P1_JOYSTICK_RIGHT=Right The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans and a purification rod, Sayo-Chan must travel to the ghost village and defeat the enemies who are determined to stop her rescuing the Gods. - - media/box-3D/kikikai.png - media/video/kikikai.mp4 - media/mixrbv2/kikikai.png - 1986 @@ -121536,33 +75171,26 @@ The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans a Taito Shooter / Run and Gun - Shooter 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| kngtmare.zip Knightmare (prototype) - Knightmare (prototype) - - wor - 0 Gottlieb The horrible Hudnos has kidnapped your brave knight's beautiful girlfriend, Aphodite and you must help the brave Popolon embark on an amazingly cool mission to battle through spooky castles to save her! In the brilliant Knightmare you must navigate through the castle and the grounds to hunt down and defeat the forces of evil, before finally encountering the evil Hudnos and saving the beautiful Aphrodite from certain death! - media/box-3D/kngtmare.png - media/video/kngtmare.mp4 - media/mixrbv2/kngtmare.png + media/video/kngtmare.mp4 + media/mixrbv2/kngtmare.png 1983 @@ -121571,34 +75199,26 @@ The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans a Gottlieb Action - Fight - Action / Labyrinth 1-2 0 10 0 256x240 - Input=Double joystick 2 ways (horizontal)||Buttons=2|| knights.zip Knights of the Round (911127 etc) - Knights of the Round (911127 etc) - - wor - 0 Capcom Play System Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static. - media/box-3D/knights.png - media/video/knights.mp4 - media/mixrbv2/knights.png + media/video/knights.mp4 + media/mixrbv2/knights.png 1991 @@ -121613,45 +75233,17 @@ The Seven Lucky Gods have been kidnapped by giant ghosts. Armed with talismans a 15 0 384x224 - gamename=Knights of the Round (World 911127) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black|| - - + + knightsja.zip Knights of the Round (911127 Japan, B-Board 89625B-1) - Knights of the Round (911127 Japan, B-Board 89625B-1) - - jp - knights.zip Capcom Play System Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static. - - media/box-3D/knights.png - media/video/knights.mp4 - media/mixrbv2/knights.png - 1991 @@ -121665,45 +75257,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Knights of the Round (World 911127) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black|| - - + + knightsj.zip Knights of the Round (911127 Japan, B-Board 91634B-2) - Knights of the Round (911127 Japan, B-Board 91634B-2) - - jp - knights.zip Capcom Play System Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static. - - media/box-3D/knights.png - media/video/knights.mp4 - media/mixrbv2/knights.png - 1991 @@ -121717,45 +75281,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Knights of the Round (World 911127) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black|| - - + + knightsu.zip Knights of the Round (911127 USA) - Knights of the Round (911127 USA) - - us - knights.zip Capcom Play System Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static. - - media/box-3D/knights.png - media/video/knights.mp4 - media/mixrbv2/knights.png - 1991 @@ -121769,45 +75305,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Knights of the Round (World 911127) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black|| - - + + knightsb.zip Knights of the Round (bootleg set 1 (with YM2151 + 2xMSM5205), 911127 etc) - Knights of the Round (bootleg set 1 (with YM2151 + 2xMSM5205), 911127 etc) - - wor - knights.zip Capcom Play System Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static. - - media/box-3D/knights.png - media/video/knights.mp4 - media/mixrbv2/knights.png - 1991 @@ -121821,42 +75329,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Knights of the Round (World 911127) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black|| - - + + knightsb2.zip Knights of the Round (bootleg set 2, 911127 etc) - Knights of the Round (bootleg set 2, 911127 etc) knights.zip Capcom Play System Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static. - - media/box-3D/knights.png - media/video/knights.mp4 - media/mixrbv2/knights.png - 1991 @@ -121870,42 +75353,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Knights of the Round (World 911127) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black|| - - + + knightsb3.zip Knights of the Round (bootleg set 3 (with 2xMSM5205), 911127 etc) - Knights of the Round (bootleg set 3 (with 2xMSM5205), 911127 etc) knights.zip Capcom Play System Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static. - - media/box-3D/knights.png - media/video/knights.mp4 - media/mixrbv2/knights.png - 1991 @@ -121919,42 +75377,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Knights of the Round (World 911127) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black|| - - + + knightsb4.zip Knights of the Round (bootleg set 4 (with YM2151 + 2xMSM5205), 911127 etc) - Knights of the Round (bootleg set 4 (with YM2151 + 2xMSM5205), 911127 etc) knights.zip Capcom Play System Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static. - - media/box-3D/knights.png - media/video/knights.mp4 - media/mixrbv2/knights.png - 1991 @@ -121968,42 +75401,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Knights of the Round (World 911127) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black|| - - + + knightsb5.zip Knights of the Round (bootleg set 5, 911127 Japan) - Knights of the Round (bootleg set 5, 911127 Japan) knights.zip Capcom Play System Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static. - - media/box-3D/knights.png - media/video/knights.mp4 - media/mixrbv2/knights.png - 1991 @@ -122017,42 +75425,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Knights of the Round (World 911127) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black|| - - + + knightsh.zip Knights of the Round (hack set 1) - Knights of the Round (hack set 1) knights.zip Capcom Play System Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static. - - media/box-3D/knights.png - media/video/knights.mp4 - media/mixrbv2/knights.png - 1991 @@ -122066,42 +75449,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Knights of the Round (World 911127) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black|| - - + + knightsh2.zip Knights of the Round (hack set 2, 911127 etc) - Knights of the Round (hack set 2, 911127 etc) knights.zip Capcom Play System Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static. - - media/box-3D/knights.png - media/video/knights.mp4 - media/mixrbv2/knights.png - 1991 @@ -122115,45 +75473,17 @@ P1_JOYSTICK_RIGHT=Right 15 0 384x224 - gamename=Knights of the Round (World 911127) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Cyan||P3_JOYSTICK=Black|| - - + + kov111.zip Knights of Valour - Sangoku Senki (V111, Japan) - Knights of Valour - Sangoku Senki (V111, Japan) - - jp - kov.zip IGS A very good beat-'em-up with lots of special moves and great artwork. - - media/box-3D/kov.png - media/video/kov.mp4 - media/mixrbv2/kov.png - 1999 @@ -122161,35 +75491,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov114.zip Knights of Valour - Sangoku Senki (V114, Hong Kong) - Knights of Valour - Sangoku Senki (V114, Hong Kong) - - cn - kov.zip IGS A very good beat-'em-up with lots of special moves and great artwork. - - media/box-3D/kov.png - media/video/kov.mp4 - media/mixrbv2/kov.png - 1999 @@ -122197,35 +75515,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov115.zip Knights of Valour - Sangoku Senki (V115) - Knights of Valour - Sangoku Senki (V115) - - wor - kov.zip IGS A very good beat-'em-up with lots of special moves and great artwork. - - media/box-3D/kov.png - media/video/kov.mp4 - media/mixrbv2/kov.png - 1999 @@ -122233,34 +75539,26 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| kov.zip Knights of Valour - Sangoku Senki (V117, Hong Kong) - Knights of Valour - Sangoku Senki (V117, Hong Kong) - - wor - 0 IGS A very good beat-'em-up with lots of special moves and great artwork. - media/box-3D/kov.png - media/video/kov.mp4 - media/mixrbv2/kov.png + media/video/kov.mp4 + media/mixrbv2/kov.png 1999 @@ -122269,35 +75567,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov2100.zip Knights of Valour 2 (V100, Hong Kong) - Knights of Valour 2 (V100, Hong Kong) - - wor - kov2.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kov2.png - media/video/kov2.mp4 - media/mixrbv2/kov2.png - 2000 @@ -122305,35 +75591,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov2101.zip Knights of Valour 2 (V101, Hong Kong) - Knights of Valour 2 (V101, Hong Kong) - - wor - kov2.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kov2.png - media/video/kov2.mp4 - media/mixrbv2/kov2.png - 2000 @@ -122341,35 +75615,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov2102.zip Knights of Valour 2 (V102, Hong Kong) - Knights of Valour 2 (V102, Hong Kong) - - wor - kov2.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kov2.png - media/video/kov2.mp4 - media/mixrbv2/kov2.png - 2000 @@ -122377,35 +75639,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov2103.zip Knights of Valour 2 (V103, Hong Kong) - Knights of Valour 2 (V103, Hong Kong) - - wor - kov2.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kov2.png - media/video/kov2.mp4 - media/mixrbv2/kov2.png - 2000 @@ -122413,32 +75663,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov2104.zip Knights of Valour 2 (V104, China) - Knights of Valour 2 (V104, China) kov2.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kov2.png - media/video/kov2.mp4 - media/mixrbv2/kov2.png - 2000 @@ -122446,35 +75687,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov2106.zip Knights of Valour 2 (V106, Hong Kong) - Knights of Valour 2 (V106, Hong Kong) - - wor - kov2.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kov2.png - media/video/kov2.mp4 - media/mixrbv2/kov2.png - 2000 @@ -122482,34 +75711,26 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| kov2.zip Knights of Valour 2 (V107, Hong Kong) - Knights of Valour 2 (V107, Hong Kong) - - wor - 0 IGS A very good side-scrolling fighting game set in medieval China. - media/box-3D/kov2.png - media/video/kov2.mp4 - media/mixrbv2/kov2.png + media/video/kov2.mp4 + media/mixrbv2/kov2.png 2000 @@ -122518,64 +75739,71 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov2pemp.zip - Knights of Valour 2 Plus - Extend Magic Plus (Hack) + Knights of Valour 2 Plus - Extend Magic Plus (Hack) - kov2p - + kov2p.zip + IGS + + A very good side-scrolling fighting game set in medieval China. + - 2020-09-07 + 2001 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 - 0 + 14 0 + 448x224 - + kov2pfwll.zip - Knights of Valour 2 Plus - Feng Wu Long Yin (Ver. 205S, Hack) + Knights of Valour 2 Plus - Feng Wu Long Yin (Ver. 205S, Hack) - kov2p - + kov2p.zip + IGS + + A very good side-scrolling fighting game set in medieval China. + - 2021-05-10 + 2001 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 - 0 + 14 0 + 448x224 - + kov2p200.zip Knights of Valour 2 Plus - Nine Dragons (VM200XX) - Knights of Valour 2 Plus - Nine Dragons (VM200XX) kov2p.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kov2p.png - media/video/kov2p.mp4 - media/mixrbv2/kov2p.png - 2001 @@ -122583,35 +75811,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov2p202.zip Knights of Valour 2 Plus - Nine Dragons (VM202XX, Japan) - Knights of Valour 2 Plus - Nine Dragons (VM202XX, Japan) - - wor - kov2p.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kov2p.png - media/video/kov2p.mp4 - media/mixrbv2/kov2p.png - 2001 @@ -122619,32 +75835,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov2p203.zip Knights of Valour 2 Plus - Nine Dragons (VM203XX, Korea) - Knights of Valour 2 Plus - Nine Dragons (VM203XX, Korea) kov2p.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kov2p.png - media/video/kov2p.mp4 - media/mixrbv2/kov2p.png - 2001 @@ -122652,35 +75859,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov2p204.zip Knights of Valour 2 Plus - Nine Dragons (VM204XX, China) - Knights of Valour 2 Plus - Nine Dragons (VM204XX, China) - - wor - kov2p.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kov2p.png - media/video/kov2p.mp4 - media/mixrbv2/kov2p.png - 2001 @@ -122688,34 +75883,26 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| kov2p.zip Knights of Valour 2 Plus - Nine Dragons (VM205XX, China) - Knights of Valour 2 Plus - Nine Dragons (VM205XX, China) - - wor - 0 IGS A very good side-scrolling fighting game set in medieval China. - media/box-3D/kov2p.png - media/video/kov2p.mp4 - media/mixrbv2/kov2p.png + media/video/kov2p.mp4 + media/mixrbv2/kov2p.png 2001 @@ -122724,66 +75911,74 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kov2pshpd.zip - Knights of Valour 2 Plus - Xie Feng Tian Chi (Hack) + Knights of Valour 2 Plus - Xie Feng Tian Chi (Hack) - kov2p - + kov2p.zip + IGS + + A very good side-scrolling fighting game set in medieval China. + - 2019-12-16 + 2001 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 - 0 + 14 0 + 448x224 - + kovplus2020tx.zip - Knights of Valour Plus - Qun Xiong Luan Wu 2020 (Hack) + Knights of Valour Plus - Qun Xiong Luan Wu 2020 (Hack) - kovplus - + kovplus.zip + IGS + + A very good beat-'em-up with lots of special moves and great artwork. + - 2021-03-31 + 1999 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 kovplus.zip Knights of Valour Plus - Sangoku Senki Plus (V119) - Knights of Valour Plus - Sangoku Senki Plus (V119) - - wor - 0 IGS A very good beat-'em-up with lots of special moves and great artwork. - media/box-3D/kovplus.png - media/video/kovplus.mp4 - media/mixrbv2/kovplus.png + media/video/kovplus.mp4 + media/mixrbv2/kovplus.png 1999 @@ -122792,35 +75987,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovplusa.zip Knights of Valour Plus - Sangoku Senki Plus (V119, Korea) - Knights of Valour Plus - Sangoku Senki Plus (V119, Korea) - - wor - kovplus.zip IGS A very good beat-'em-up with lots of special moves and great artwork. - - media/box-3D/kovplus.png - media/video/kovplus.mp4 - media/mixrbv2/kovplus.png - 1999 @@ -122828,65 +76011,71 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovytzyce.zip - Knights of Valour Super Heroes / Yi Tong Zhong Yuan Qing Ban (2020-A, hack) + Knights of Valour Super Heroes / Yi Tong Zhong Yuan Qing Ban (2020-A, hack) - kovshp - + kovshp.zip + IGS + + Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni + - 2020-07-21 + 2004 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 - + kovytzyws.zip - Knights of Valour Super Heroes / Yi Tong Zhong Yuan Wu Shuang Ban (2019-0, hack) + Knights of Valour Super Heroes / Yi Tong Zhong Yuan Wu Shuang Ban (2019-0, hack) - kovshp - + kovshp.zip + IGS + + Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni + - 2018 + 2004 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 - + kovshpzqhl.zip Knights of Valour Super Heroes Plus (The Best Firepower In 2020, 2020-02-06) - Knights of Valour Super Heroes Plus (The Best Firepower In 2020, 2020-02-06) - Knights of Valour Super Heroes Plus (The Best Firepower In 2020, 2020-02-06) kovshp.zip IGS Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni - - media/box-3D/kovshp.png - media/video/kovshp.mp4 - media/mixrbv2/kovshp.png - 2004 @@ -122894,33 +76083,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovshpqszltw.zip Knights of Valour Super Heroes Plus (The Road to Survival True King Tian Wang, ver. 500) - Knights of Valour Super Heroes Plus (The Road to Survival True King Tian Wang, ver. 500) - Knights of Valour Super Heroes Plus (The Road to Survival True King Tian Wang, ver. 500) kovshp.zip IGS Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni - - media/box-3D/kovshp.png - media/video/kovshp.mp4 - media/mixrbv2/kovshp.png - 2004 @@ -122928,33 +76107,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovshpqszl.zip Knights of Valour Super Heroes Plus (The Road to Survival True King, ver. 500) - Knights of Valour Super Heroes Plus (The Road to Survival True King, ver. 500) - Knights of Valour Super Heroes Plus (The Road to Survival True King, ver. 500) kovshp.zip IGS Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni - - media/box-3D/kovshp.png - media/video/kovshp.mp4 - media/mixrbv2/kovshp.png - 2004 @@ -122962,33 +76131,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovshp100.zip Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (V100, China) - Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (V100, China) - Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (V100, China) kovshp.zip IGS Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni - - media/box-3D/kovshp.png - media/video/kovshp.mp4 - media/mixrbv2/kovshp.png - 2004 @@ -122996,35 +76155,26 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| kovshp.zip Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (V101) - Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (V101) - Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (V101) - - wor - 0 IGS Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni - media/box-3D/kovshp.png - media/video/kovshp.mp4 - media/mixrbv2/kovshp.png + media/video/kovshp.mp4 + media/mixrbv2/kovshp.png 2004 @@ -123033,33 +76183,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovshp101.zip Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (V101, China) - Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (V101, China) - Knights of Valour Super Heroes Plus / Sangoku Senki Super Heroes Plus (V101, China) kovshp.zip IGS Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni - - media/box-3D/kovshp.png - media/video/kovshp.mp4 - media/mixrbv2/kovshp.png - 2004 @@ -123067,32 +76207,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovshb.zip Knights of Valour Superheroes / Sangoku Senki Superheroes (bootleg, V104, China) - Knights of Valour Superheroes / Sangoku Senki Superheroes (bootleg, V104, China) kovsh.zip IGS - A very good beat-'em-up with lots of special moves and great artwork. + A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kovsh.png - media/video/kovsh.mp4 - media/mixrbv2/kovsh.png - 1999 @@ -123100,35 +76231,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 - 0 + 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovsh100.zip Knights of Valour Superheroes / Sangoku Senki Superheroes (V100) - Knights of Valour Superheroes / Sangoku Senki Superheroes (V100) - - wor - kovsh.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kovsh.png - media/video/kovsh.mp4 - media/mixrbv2/kovsh.png - 1999 @@ -123136,35 +76255,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovsh101.zip Knights of Valour Superheroes / Sangoku Senki Superheroes (V101) - Knights of Valour Superheroes / Sangoku Senki Superheroes (V101) - - wor - kovsh.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kovsh.png - media/video/kovsh.mp4 - media/mixrbv2/kovsh.png - 1999 @@ -123172,35 +76279,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovsh102.zip Knights of Valour Superheroes / Sangoku Senki Superheroes (V102) - Knights of Valour Superheroes / Sangoku Senki Superheroes (V102) - - wor - kovsh.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kovsh.png - media/video/kovsh.mp4 - media/mixrbv2/kovsh.png - 1999 @@ -123208,35 +76303,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovsh103.zip Knights of Valour Superheroes / Sangoku Senki Superheroes (V103) - Knights of Valour Superheroes / Sangoku Senki Superheroes (V103) - - wor - kovsh.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kovsh.png - media/video/kovsh.mp4 - media/mixrbv2/kovsh.png - 1999 @@ -123244,34 +76327,26 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| kovsh.zip Knights of Valour Superheroes / Sangoku Senki Superheroes (V104, China) - Knights of Valour Superheroes / Sangoku Senki Superheroes (V104, China) - - wor - 0 IGS A very good side-scrolling fighting game set in medieval China. - media/box-3D/kovsh.png - media/video/kovsh.mp4 - media/mixrbv2/kovsh.png + media/video/kovsh.mp4 + media/mixrbv2/kovsh.png 1999 @@ -123280,48 +76355,47 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovassga.zip - Knights of Valour: Ao Shi San Guo / Sangoku Senki: Ao shi San Guo (V202CN, China) + Knights of Valour: Ao Shi San Guo / Sangoku Senki: Ao shi San Guo (V202CN, China) - kovshp - + kovshp.zip + IGS + + Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni + - 2008 + 2004 - IGS - IGS + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 - + kovqhsgsa.zip Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (V303CN alt, China) - Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (V303CN alt, China) kovsh.zip IGS - A very good beat-'em-up with lots of special moves and great artwork. + A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kovsh.png - media/video/kovsh.mp4 - media/mixrbv2/kovsh.png - 1999 @@ -123329,35 +76403,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 - 0 + 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovqhsgs.zip Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (V303CN, China) - Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (V303CN, China) - - wor - kovsh.zip IGS A very good side-scrolling fighting game set in medieval China. - - media/box-3D/kovsh.png - media/video/kovsh.mp4 - media/mixrbv2/kovsh.png - 1999 @@ -123365,51 +76427,47 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovqhsgsd.zip - Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (V303CN, China, decrypted version) + Knights of Valour: Quan Huang San Guo Special / Sangoku Senki: Quan Huang San Guo Special (V303CN, China, decrypted version) - kovsh - + kovsh.zip + IGS + + A very good side-scrolling fighting game set in medieval China. + 1999 - IGS - IGS + IGS + IGS + + Beat'em Up + + 1-4 0 - 0 + 18 0 + 448x224 - + kovsgqyz.zip Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (V119, set 1) - Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (V119, set 1) - - wor - kovplus.zip IGS A very good beat-'em-up with lots of special moves and great artwork. - - media/box-3D/kovplus.png - media/video/kovplus.mp4 - media/mixrbv2/kovplus.png - 1999 @@ -123417,35 +76475,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovsgqyza.zip Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (V119, set 2) - Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (V119, set 2) - - wor - kovplus.zip IGS A very good beat-'em-up with lots of special moves and great artwork. - - media/box-3D/kovplus.png - media/video/kovplus.mp4 - media/mixrbv2/kovplus.png - 1999 @@ -123453,35 +76499,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovsgqyzb.zip Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (V119, set 3) - Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (V119, set 3) - - wor - kovplus.zip IGS A very good beat-'em-up with lots of special moves and great artwork. - - media/box-3D/kovplus.png - media/video/kovplus.mp4 - media/mixrbv2/kovplus.png - 1999 @@ -123489,32 +76523,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovsgqyzc.zip Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (V119, set 4) - Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (V119, set 4) kovplus.zip IGS A very good beat-'em-up with lots of special moves and great artwork. - - media/box-3D/kovplus.png - media/video/kovplus.mp4 - media/mixrbv2/kovplus.png - 1999 @@ -123522,32 +76547,23 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kovsgqyzd.zip Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (V119, set 5) - Knights of Valour: SanGuo QunYingZhuan / Sangoku Senki: SanGuo QunYingZhuan (V119, set 5) kovplus.zip IGS A very good beat-'em-up with lots of special moves and great artwork. - - media/box-3D/kovplus.png - media/video/kovplus.mp4 - media/mixrbv2/kovplus.png - 1999 @@ -123555,72 +76571,50 @@ P1_JOYSTICK_RIGHT=Right IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| kovytzy.zip Knights of Valour: Yi Tong Zhong Yuan / Sangoku Senki: Yi Tong Zhong Yuan (V201, China) - Knights of Valour: Yi Tong Zhong Yuan / Sangoku Senki: Yi Tong Zhong Yuan (V201, China) - Knights of Valour: Yi Tong Zhong Yuan / Sangoku Senki: Yi Tong Zhong Yuan (V201, China) - - cn - 0 IGS - media/box-3D/kovytzy.png - media/video/kovytzy.mp4 - media/mixrbv2/kovytzy.png + media/video/kovytzy.mp4 + media/mixrbv2/kovytzy.png 1999 - 2004 IGS Beat'em Up - Fight - Fight / 2.5D 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + knockout.zip Knock Out!! - Knock Out!! - - wor - triplep.zip Century Electronics You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving! - - media/box-3D/triplep.png - media/video/triplep.mp4 - media/mixrbv2/triplep.png - 1982 @@ -123628,24 +76622,18 @@ P1_JOYSTICK_RIGHT=Right K.K. International Action - Action / Labyrinth 1-2 0 18 270 256x224 - Input=Joystick 4 ways||Buttons=1|| kbash.zip Knuckle Bash - Knuckle Bash - - wor - 0 Atari Classics @@ -123654,9 +76642,8 @@ P1_JOYSTICK_RIGHT=Right The Mad Bull Group is a corrupt wrestling organization that profits while draining the purity of the sport. Help the Knuckle Bash team overpower evil and convert the Mad Bulls to their side! Our young wrestlers know how millions of young fans look up to them as role models. It's for them they must TAKE A STAND! - media/box-3D/kbash.png - media/video/kbash.mp4 - media/mixrbv2/kbash.png + media/video/kbash.mp4 + media/mixrbv2/kbash.png 1993 @@ -123665,63 +76652,52 @@ The Mad Bull Group is a corrupt wrestling organization that profits while draini Toaplan Fight / Co-op - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + kbashk.zip Knuckle Bash (Korean PCB) - Knuckle Bash (Korean PCB) - - kr - kbash.zip - Taito Classics + Atari Classics - 3 wacky characters go after the Bulls and others who would dare threaten the peace of the city! + Join clash, dice and devo as they make their stand against wrestling's underworld! This is the tale of how the young wrestlers saved the sport from evil and corruption. + +The Mad Bull Group is a corrupt wrestling organization that profits while draining the purity of the sport. Help the Knuckle Bash team overpower evil and convert the Mad Bulls to their side! Our young wrestlers know how millions of young fans look up to them as role models. It's for them they must TAKE A STAND! - - media/box-3D/kbash.png - media/mixrbv2/kbash.png - 1993 + Toaplan + Toaplan - + Fight / Co-op + 1-2 0 - 0 + 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| kbash2.zip Knuckle Bash 2 (bootleg) - Knuckle Bash 2 (bootleg) - - wor - 0 Toaplan 4 wacky characters go after the Bulls and others who would dare threaten the peace of the city! - media/box-3D/kbash2.png - media/video/kbash2.mp4 - media/mixrbv2/kbash2.png + media/video/kbash2.mp4 + media/mixrbv2/kbash2.png 1999 @@ -123730,34 +76706,23 @@ The Mad Bull Group is a corrupt wrestling organization that profits while draini bootleg Fight / Co-op - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + knckheadj.zip Knuckle Heads (Japan) - Knuckle Heads (Japan) - - jp - knckhead.zip Namco Classics Weapon based arcade fighting game released in 1993 by Namco during the fighting game boom started by Capcom's Street Fighter II. Notable for having a jump button and multi-player matches allowing up to four players to play simultaneously. - - media/box-3D/knckhead.png - media/video/knckhead.mp4 - media/mixrbv2/knckhead.png - 1992 @@ -123765,35 +76730,23 @@ The Mad Bull Group is a corrupt wrestling organization that profits while draini Namco Fight / Versus - Fight 1-4 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Black|| - + knckheadjp.zip Knuckle Heads (Japan, Prototype?) - Knuckle Heads (Japan, Prototype?) - - jp - knckhead.zip Namco Classics Weapon based arcade fighting game released in 1993 by Namco during the fighting game boom started by Capcom's Street Fighter II. Notable for having a jump button and multi-player matches allowing up to four players to play simultaneously. - - media/box-3D/knckhead.png - media/video/knckhead.mp4 - media/mixrbv2/knckhead.png - 1992 @@ -123801,34 +76754,26 @@ The Mad Bull Group is a corrupt wrestling organization that profits while draini Namco Fight / Versus - Fight 1-4 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Black|| knckhead.zip Knuckle Heads (World) - Knuckle Heads (World) - - wor - 0 Namco Classics Weapon based arcade fighting game released in 1993 by Namco during the fighting game boom started by Capcom's Street Fighter II. Notable for having a jump button and multi-player matches allowing up to four players to play simultaneously. - media/box-3D/knckhead.png - media/video/knckhead.mp4 - media/mixrbv2/knckhead.png + media/video/knckhead.mp4 + media/mixrbv2/knckhead.png 1992 @@ -123837,25 +76782,18 @@ The Mad Bull Group is a corrupt wrestling organization that profits while draini Namco Fight / Versus - Fight 1-4 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Black|| kncljoe.zip Knuckle Joe (set 1) - Knuckle Joe (set 1) - - wor - 0 Taito Classics @@ -123864,9 +76802,8 @@ The Mad Bull Group is a corrupt wrestling organization that profits while draini The controls consist of an 8-way directional lever and two action buttons. You can move to the left, to the right, jump (very fast), punch, kick and block (by pressing the two buttons). - media/box-3D/kncljoe.png - media/video/kncljoe.mp4 - media/mixrbv2/kncljoe.png + media/video/kncljoe.mp4 + media/mixrbv2/kncljoe.png 1985 @@ -123875,25 +76812,18 @@ The controls consist of an 8-way directional lever and two action buttons. You c Seibu Kaihatsu Beat'em Up - Fight - Platform 1-2 0 10 0 240x256 - Input=Joystick 8 ways||Buttons=2|| - + kncljoea.zip Knuckle Joe (set 2) - Knuckle Joe (set 2) - - wor - kncljoe.zip Taito Classics @@ -123901,11 +76831,6 @@ The controls consist of an 8-way directional lever and two action buttons. You c The controls consist of an 8-way directional lever and two action buttons. You can move to the left, to the right, jump (very fast), punch, kick and block (by pressing the two buttons). - - media/box-3D/kncljoe.png - media/video/kncljoe.mp4 - media/mixrbv2/kncljoe.png - 1985 @@ -123913,34 +76838,26 @@ The controls consist of an 8-way directional lever and two action buttons. You c Seibu Kaihatsu Beat'em Up - Fight - Platform 1-2 0 10 0 240x256 - Input=Joystick 8 ways||Buttons=2|| koikois2.zip Koi Koi Shimasho 2 - Super Real Hanafuda (Japan) - Koi Koi Shimasho 2 - Super Real Hanafuda (Japan) - - jp - 0 Visco Koi Koi Shimasho 2 is a strip hanafuda game featuring eight beautiful opponents. While the character designs are simpler than in the original, Koi Koi Shimasho 2 makes up for it with decently animated dialogue sequences and well animated stripping sequences. - media/box-3D/koikois2.png - media/video/koikois2.mp4 - media/mixrbv2/koikois2.png + media/video/koikois2.mp4 + media/mixrbv2/koikois2.png 1997 @@ -123948,67 +76865,49 @@ The controls consist of an 8-way directional lever and two action buttons. You c Visco Hanafuda - Asiatic board game 1 0 18 0 336x240 - Input=Joystick 8 ways, Mahjong||Buttons=20|| - + rockragej.zip Koi no Hotrock (Japan) - - jp - rockrage.zip Konami Classics Two rock stars must battle through 5 stages battling enemies from different time periods. - - media/box-3D/rockrage.png - media/video/rockrage.mp4 - media/mixrbv2/rockrage.png - 1986 Konami Action - Fight - Action / Labyrinth 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| eto.zip Kokontouzai Eto Monogatari (Japan) - Kokontouzai Eto Monogatari (Japan) - - jp - 0 Visco Place up to 3 blocks of the same colour, horizontally, vertically or in an 'L' shape which can be done in any direction. - media/box-3D/eto.png - media/video/eto.mp4 - media/mixrbv2/eto.png + media/video/eto.mp4 + media/mixrbv2/eto.png 1994 @@ -124017,35 +76916,23 @@ The controls consist of an 8-way directional lever and two action buttons. You c Visco Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + konami88.zip Konami '88 - Konami '88 - Konami '88 - - wor - 88games.zip Konami Classics Konami '88 (also known as '88 Games or Hyper Sports Special) is the third in the Track & Field game series by Konami, where you test your Olympic skills against other world-class athletes. As the name implies, it is loosely based on (and not licensed by) the 1988 Summer Olympics in Seoul, South Korea. Bronze or silver medals are not good enough - you have to go for the gold to get to the next event. However, you must at least qualify in each event in order to compete in the next event. - - media/box-3D/88games.png - media/video/88games.mp4 - media/mixrbv2/88games.png - 1988 @@ -124053,47 +76940,26 @@ The controls consist of an 8-way directional lever and two action buttons. You c Konami Sports / Running trails - Sports 1-2 0 12 0 304x224 - gamename='88 Games -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This is a 4 player team type game where 2 players compete each time -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Run -P1_BUTTON2=Jump -P1_BUTTON3=Run - - konamigt.zip Konami GT - Konami GT - - wor - 0 Konami Classics Drive your car through a series of courses, avoiding other cars and motorcycles. Drive through fuel bubbles to gain more fuel. Run out of fuel and it's game over. - media/box-3D/konamigt.png - media/video/konamigt.mp4 - media/mixrbv2/konamigt.png + media/video/konamigt.mp4 + media/mixrbv2/konamigt.png 1985 @@ -124102,51 +76968,23 @@ P1_BUTTON3=Run Konami Race 1st Pers. view - Race, Driving 1 0 10 0 256x224 - gamename=Konami GT -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON3|Pedal (Microswitch)+button+P1_BUTTON1|Pedal (Microswitch)+button+P1_BUTTON2 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=High / Low -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_DIAL=Black|| - + rf2.zip Konami RF2 - Red Fighter - Konami RF2 - Red Fighter - - wor - konamigt.zip Konami Classics Drive your car through a series of courses, avoiding other cars and motorcycles. Drive through fuel bubbles to gain more fuel. Run out of fuel and it's game over. - - media/box-3D/konamigt.png - media/video/konamigt.mp4 - media/mixrbv2/konamigt.png - 1985 @@ -124154,49 +76992,26 @@ P1_DIAL_EXT=Right Konami Race 1st Pers. view - Race, Driving 1 0 10 0 256x224 - gamename=Konami GT -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON3|Pedal (Microswitch)+button+P1_BUTTON1|Pedal (Microswitch)+button+P1_BUTTON2 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=High / Low -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_DIAL=Black|| kontest.zip Konami Test Board (GX800, Japan) - Konami Test Board (GX800, Japan) - - jp - 0 Konami Classics - media/video/kontest.mp4 - media/mixrbv2/kontest.png + media/video/kontest.mp4 + media/mixrbv2/kontest.png 1987 @@ -124204,23 +77019,18 @@ P1_DIAL_EXT=Right Konami Various - Various / Utilities 1 0 0 0 256x224 - Input=Joystick 8 ways||Buttons=3|| pingpong.zip Konami's Ping-Pong - - wor - 0 Konami Classics @@ -124229,9 +77039,8 @@ P1_DIAL_EXT=Right In the single player mode, the player can opt to play the game on any one of five different skill levels. - media/box-3D/pingpong.png - media/video/pingpong.mp4 - media/mixrbv2/pingpong.png + media/video/pingpong.mp4 + media/mixrbv2/pingpong.png 1985 @@ -124239,65 +77048,49 @@ In the single player mode, the player can opt to play the game on any one of fiv Konami Sports / Table tennis - Sports 1-2 0 14 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| kong.zip Kong (Donkey Kong conversion on Galaxian hardware) - Kong (Donkey Kong conversion on Galaxian hardware) - - wor - 0 Taito Classics Third title in the original Donkey Kong series by Nintendo. It was first released on Famicom and Arcade, but was later ported to several platforms including NES and Wii Virtual Console. DK3 has been described as a "fixed shooter", departing from the original Donkey Kong gameplay. - media/box-3D/kong.png - media/video/kong.mp4 - media/mixrbv2/kong.png + media/video/kong.mp4 + media/mixrbv2/kong.png - - - + Taito Platform / Run Jump - Platform 1-2 0 0 270 768x224 - Input=Joystick 8 ways||Buttons=2|| korokoro.zip Koro Koro Quest (Japan) - Koro Koro Quest (Japan) - - jp - 0 Mame - media/box-3D/korokoro.png - media/video/korokoro.mp4 - media/mixrbv2/korokoro.png + media/video/korokoro.mp4 + media/mixrbv2/korokoro.png 1999 @@ -124306,26 +77099,18 @@ In the single player mode, the player can opt to play the game on any one of fiv Takumi Various - Role playing games 1 0 14 0 318x239 - Input=Buttons only||Buttons=2|| - + korosuke.zip Korosuke Roller (Japan) - Korosuke Roller (Japan) - Korosuke Roller (Japan) - Korosuke Roller (Japan) - - jp - crush.zip Alpha Denshi Co. @@ -124335,11 +77120,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -124347,49 +77127,26 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| myangel.zip Kosodate Quiz My Angel (Japan) - Kosodate Quiz My Angel (Japan) - - jp - 0 Namco Classics A Japanese quiz game featuring cute little children. - media/box-3D/myangel.png - media/video/myangel.mp4 - media/mixrbv2/myangel.png + media/video/myangel.mp4 + media/mixrbv2/myangel.png 1996 @@ -124397,33 +77154,26 @@ P1_JOYSTICK_RIGHT=Right Namco Quiz / Japanese - Quiz 1-2 0 18 0 376x240 - Input=Buttons only||Buttons=4|| myangel2.zip Kosodate Quiz My Angel 2 (Japan) - Kosodate Quiz My Angel 2 (Japan) - - jp - 0 Namco Classics A Japanese quiz game featuring cute little children. - media/box-3D/myangel2.png - media/video/myangel2.mp4 - media/mixrbv2/myangel2.png + media/video/myangel2.mp4 + media/mixrbv2/myangel2.png 1997 @@ -124431,34 +77181,23 @@ P1_JOYSTICK_RIGHT=Right Namco Quiz / Japanese - Quiz 1-2 0 18 0 376x240 - Input=Buttons only||Buttons=4|| - + legofair.zip Koukuu Kihei Monogatari - The Legend of Air Cavalry (Japan) - Koukuu Kihei Monogatari - The Legend of Air Cavalry (Japan) - - jp - chopper.zip SNK Classics Pilot a helicopter in this vertically scrolling shooter from SNK. - - media/box-3D/chopper.png - media/video/chopper.mp4 - media/mixrbv2/chopper.png - 1988 @@ -124466,38 +77205,17 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 392x224 - gamename=Chopper I (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game's official cpo is unlabeled. If anyone has the manual to this game please feel free to verify these labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + strahlj.zip Koutetsu Yousai Strahl (Japan set 1) - Koutetsu Yousai Strahl (Japan set 1) strahl.zip Mame @@ -124508,11 +77226,6 @@ Before each stage begins, players are given a choice of weapons to purchase at a The Aizerun Geist provides tactical advantages during combat with the use of its manually directional Sub Weapon. Players are able to direct additional firepower in five directions including vertical and horizontal by pressing the bomb button while firing. The game runs for six stages through various settings such as a jungle, stormy skies, Tokyo and Fortress Strahl itself. - - media/box-3D/strahl.png - media/video/strahl.mp4 - media/mixrbv2/strahl.png - 1992 @@ -124520,24 +77233,18 @@ The Aizerun Geist provides tactical advantages during combat with the use of its UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + strahlja.zip Koutetsu Yousai Strahl (Japan set 2) - Koutetsu Yousai Strahl (Japan set 2) - - jp - strahl.zip Mame @@ -124547,11 +77254,6 @@ Before each stage begins, players are given a choice of weapons to purchase at a The Aizerun Geist provides tactical advantages during combat with the use of its manually directional Sub Weapon. Players are able to direct additional firepower in five directions including vertical and horizontal by pressing the bomb button while firing. The game runs for six stages through various settings such as a jungle, stormy skies, Tokyo and Fortress Strahl itself. - - media/box-3D/strahl.png - media/video/strahl.mp4 - media/mixrbv2/strahl.png - 1992 @@ -124559,24 +77261,18 @@ The Aizerun Geist provides tactical advantages during combat with the use of its UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| strahl.zip Koutetsu Yousai Strahl (World) - Koutetsu Yousai Strahl (World) - - jp - 0 Mame @@ -124587,9 +77283,8 @@ Before each stage begins, players are given a choice of weapons to purchase at a The Aizerun Geist provides tactical advantages during combat with the use of its manually directional Sub Weapon. Players are able to direct additional firepower in five directions including vertical and horizontal by pressing the bomb button while firing. The game runs for six stages through various settings such as a jungle, stormy skies, Tokyo and Fortress Strahl itself. - media/box-3D/strahl.png - media/video/strahl.mp4 - media/mixrbv2/strahl.png + media/video/strahl.mp4 + media/mixrbv2/strahl.png 1992 @@ -124598,33 +77293,26 @@ The Aizerun Geist provides tactical advantages during combat with the use of its UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| kroozr.zip Kozmik Kroozr - Kozmik Kroozr - - wor - 0 Midway Classics Kozmik Krooz'r is a shoot-'em-up game in which players guide Kapt. Krooz'r to a rotating mothership at the top of the playfield, one which can only be entered when its tractor beam is operational. Players can also shoot enemies in one of eight directions and deflect firepower during their journey. Every fifth round there is a bonus round where Kapt. Krooz'r must pick up space junk. - media/box-3D/kroozr.png - media/video/kroozr.mp4 - media/mixrbv2/kroozr.png + media/video/kroozr.mp4 + media/mixrbv2/kroozr.png 1982 @@ -124639,46 +77327,20 @@ The Aizerun Geist provides tactical advantages during combat with the use of its 10 0 512x480 - gamename=Kozmik Kroozr -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=OTHER: Mame's driver (incorrectly) emulates this as an 8way trigger stick (so I included that). However, the real game used an analog trigger joystick (so I put other). The A/D circuit in part of the joystick assembly, instead of on the main PCB or daughter board like most analog joysticks; and the connection had 8 pins per axis. The joystick handle looked a lot like (if not exactly the same as) a tron handle. The spinner was also a push down button, much like a Forgotten Worlds spinner. -P1NumButtons=2 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1|Misc+other|Spinner+dial+P1_BUTTON2 -P1_BUTTON1=Zap! -P1_BUTTON2=Shield -P1_JOYSTICK_UP=Krooz Up -P1_JOYSTICK_DOWN=Krooz Down -P1_JOYSTICK_LEFT=Krooz Left -P1_JOYSTICK_RIGHT=Krooz Right -P1_DIAL=Aim Left -P1_DIAL_EXT=Aim Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Cyan||P1_DIAL=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Cyan||P2_DIAL=Red|| kozure.zip Kozure Ookami (Japan) - Kozure Ookami (Japan) - - jp - 0 Nichibutsu In this game, you play Itto, and you walk around with your son in a backpack, killing a lot of guys to death. While this is a scrolling beat'em all, in terms of mechanical complexity, there is a sort of similarity to simpler games that came before it, like Spartan X, My Hero, et al. There is no combo, but you do have a block button and can do a few different blocks with your sword by holding one direction when you press the attack button. - media/box-3D/kozure.png - media/video/kozure.mp4 - media/mixrbv2/kozure.png + media/video/kozure.mp4 + media/mixrbv2/kozure.png 1987 @@ -124687,34 +77349,26 @@ P1_DIAL_EXT=Aim Right Nichibutsu Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| kram.zip Kram (set 1) - Kram (set 1) - - wor - 0 Taito Classics You control KRAM and build walls to prevent the bad guys from getting you. - media/box-3D/kram.png - media/video/kram.mp4 - media/mixrbv2/kram.png + media/video/kram.mp4 + media/mixrbv2/kram.png 1982 @@ -124723,52 +77377,23 @@ P1_DIAL_EXT=Aim Right Taito Action - Action / Labyrinth 1-2 0 14 0 256x256 - gamename=Kram (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The joystick is labeled 'Kram Kontrol' -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Wall -P1_BUTTON2=Breakout -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Red|| - - + + kram2.zip Kram (set 2) - Kram (set 2) - - wor - kram.zip Taito Classics You control KRAM and build walls to prevent the bad guys from getting you. - - media/box-3D/kram.png - media/video/kram.mp4 - media/mixrbv2/kram.png - 1982 @@ -124776,51 +77401,26 @@ P1_JOYSTICK_RIGHT=Right Taito Action - Action / Labyrinth 1-2 0 14 0 256x256 - gamename=Kram (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The joystick is labeled 'Kram Kontrol' -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Wall -P1_BUTTON2=Breakout -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Red|| krzybowl.zip Krazy Bowl - Krazy Bowl - - wor - 0 Sammy Classics A 10-pin bowling game. - media/box-3D/krzybowl.png - media/video/krzybowl.mp4 - media/mixrbv2/krzybowl.png + media/video/krzybowl.mp4 + media/mixrbv2/krzybowl.png 1994 @@ -124829,25 +77429,18 @@ P1_JOYSTICK_RIGHT=Right Sammy Sports / Bowling - Sports 1-4 0 18 270 304x240 - Input=Joystick 8 ways, Trackball||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_TRACKBALL=White|| krull.zip Krull - Krull - - wor - 0 Gottlieb @@ -124879,9 +77472,8 @@ Victorious in battle, Colwyn must now attempt to release his friends from the he Now inside the Black Fortress, Colwyn secedes from his friends in order to rescue the Princess Lyssa. He finds her in a large cave carefully guarded by the Beast. He knows that the only way to reclaim his bride and conserve the planet is to forge into battle with the Beast. In the fifth subgame, the player moves Colwyn towards the Princess in order to reach her. As he progresses, the Beast attempts to stop him by throwing fireballs at him. The fireballs must be avoided or destroyed by the glaive. If not destroyed, the fireballs will ricochet off of the walls. Destroying a fireball awards the player 100 points multiplied by the number of fireballs in flight. The Beast is momentarily stunned when hit with a glaive and awards the player 100 points. The Beast cannot be destroyed and the player must avoid touching him. When Colwyn reaches the Princess, his friends, following the pandemonium of the battle, appear and chase the Beast off, awarding 1000 points per friend. The total number of friends in this subgame is equal to the total number of friends saved in Subgame 2. - media/box-3D/krull.png - media/video/krull.mp4 - media/mixrbv2/krull.png + media/video/krull.mp4 + media/mixrbv2/krull.png 1983 @@ -124896,37 +77488,12 @@ Now inside the Black Fortress, Colwyn secedes from his friends in order to rescu 14 270 256x240 - gamename=Krull -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game actually uses icons and doesn't have any labels. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black|| - - + + kuhga.zip Kuhga - Operation Code 'Vapor Trail' (Japan revision 3) - Kuhga - Operation Code 'Vapor Trail' (Japan revision 3) - - jp - vaportra.zip Data East Classics @@ -124934,11 +77501,6 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; &quot;Kuhga - Operation Code Vapor Trail&quot;. - - media/box-3D/vaportra.png - media/video/vaportra.mp4 - media/mixrbv2/vaportra.png - 1989 @@ -124946,33 +77508,26 @@ Export release. Game developed in Japan. For more information about the game its Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| kungfum.zip Kung-Fu Master - Kung-Fu Master - - wor - 0 Irem Classics Kung-Fu Master, known in Japan as Spartan X (スパルタンX?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death. - media/box-3D/kungfum.png - media/video/kungfum.mp4 - media/mixrbv2/kungfum.png + media/video/kungfum.mp4 + media/mixrbv2/kungfum.png 1984 @@ -124981,52 +77536,23 @@ Export release. Game developed in Japan. For more information about the game its Irem Fight / 2D - Fight 1-2 0 18 0 256x256 - gamename=Kung-Fu Master -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Kick -P1_BUTTON2=Punch -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Stoop Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - - + + kungfub.zip Kung-Fu Master (bootleg set 1) - Kung-Fu Master (bootleg set 1) - - wor - kungfum.zip Irem Classics Kung-Fu Master, known in Japan as Spartan X (スパルタンX?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death. - - media/box-3D/kungfum.png - media/video/kungfum.mp4 - media/mixrbv2/kungfum.png - 1984 @@ -125034,52 +77560,23 @@ P1_JOYSTICK_RIGHT=Right Irem Fight / 2D - Fight 1-2 0 18 0 256x256 - gamename=Kung-Fu Master -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Kick -P1_BUTTON2=Punch -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Stoop Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - - + + kungfub2.zip Kung-Fu Master (bootleg set 2) - Kung-Fu Master (bootleg set 2) - - wor - kungfum.zip Irem Classics Kung-Fu Master, known in Japan as Spartan X (スパルタンX?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death. - - media/box-3D/kungfum.png - media/video/kungfum.mp4 - media/mixrbv2/kungfum.png - 1984 @@ -125087,49 +77584,23 @@ P1_JOYSTICK_RIGHT=Right Irem Fight / 2D - Fight 1-2 0 18 0 256x256 - gamename=Kung-Fu Master -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Kick -P1_BUTTON2=Punch -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Stoop Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - - + + kungfub3.zip Kung-Fu Master (bootleg set 3) - Kung-Fu Master (bootleg set 3) kungfum.zip Irem Classics Kung-Fu Master, known in Japan as Spartan X (スパルタンX?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death. - - media/box-3D/kungfum.png - media/video/kungfum.mp4 - media/mixrbv2/kungfum.png - 1984 @@ -125137,52 +77608,23 @@ P1_JOYSTICK_RIGHT=Right Irem Fight / 2D - Fight 1-2 0 18 0 256x256 - gamename=Kung-Fu Master -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Kick -P1_BUTTON2=Punch -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Stoop Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - - + + kungfumd.zip Kung-Fu Master (Data East) - Kung-Fu Master (Data East) - - us - kungfum.zip Irem Classics Kung-Fu Master, known in Japan as Spartan X (スパルタンX?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death. - - media/box-3D/kungfum.png - media/video/kungfum.mp4 - media/mixrbv2/kungfum.png - 1984 @@ -125190,51 +77632,26 @@ P1_JOYSTICK_RIGHT=Right Irem Fight / 2D - Fight 1-2 0 18 0 256x256 - gamename=Kung-Fu Master -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Kick -P1_BUTTON2=Punch -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Stoop Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| kungfut.zip Kung-Fu Taikun - Kung-Fu Taikun - - wor - 0 Seibu Kaihatsu The title of this game translates from Japanese as 'Kung Fu Lord'. - media/box-3D/kungfut.png - media/video/kungfut.mp4 - media/mixrbv2/kungfut.png + media/video/kungfut.mp4 + media/mixrbv2/kungfut.png 1984 @@ -125243,34 +77660,23 @@ P1_JOYSTICK_RIGHT=Right Seibu Kaihatsu Fight - Platform 1-2 0 6 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=3|| - + kungfuta.zip Kung-Fu Taikun (alt) - Kung-Fu Taikun (alt) - - wor - kungfut.zip Seibu Kaihatsu The title of this game translates from Japanese as 'Kung Fu Lord'. - - media/box-3D/kungfut.png - media/video/kungfut.mp4 - media/mixrbv2/kungfut.png - 1984 @@ -125278,24 +77684,18 @@ P1_JOYSTICK_RIGHT=Right Seibu Kaihatsu Fight - Platform 1-2 0 6 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=3|| - + kurikintj.zip Kuri Kinton (Japan) - Kuri Kinton (Japan) - - jp - kurikint.zip Taito Classics @@ -125307,11 +77707,6 @@ A member of the World Secret Police Organization (WSPO) has obtained information It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power. - - media/box-3D/kurikint.png - media/video/kurikint.mp4 - media/mixrbv2/kurikint.png - 1988 @@ -125319,42 +77714,18 @@ It's all up to Kuri Kinton now to save the captives and restore the delicate bal Taito Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Kuri Kinton (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Note that the original cpo doesn't have labels for the joystick, this is simply what it does. Also not there are two jumps. Pressing up is NOT the same as pressing the dedicated jump button. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch / Kick -P1_BUTTON2=Jump (higher) -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - + kurikintu.zip Kuri Kinton (US) - Kuri Kinton (US) - - us - kurikint.zip Taito Classics @@ -125366,11 +77737,6 @@ A member of the World Secret Police Organization (WSPO) has obtained information It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power. - - media/box-3D/kurikint.png - media/video/kurikint.mp4 - media/mixrbv2/kurikint.png - 1988 @@ -125378,38 +77744,17 @@ It's all up to Kuri Kinton now to save the captives and restore the delicate bal Taito Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Kuri Kinton (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Note that the original cpo doesn't have labels for the joystick, this is simply what it does. Also not there are two jumps. Pressing up is NOT the same as pressing the dedicated jump button. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch / Kick -P1_BUTTON2=Jump (higher) -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - + kurikintw.zip Kuri Kinton (US, World Games license) - Kuri Kinton (US, World Games license) kurikint.zip Taito Classics @@ -125422,11 +77767,6 @@ A member of the World Secret Police Organization (WSPO) has obtained information It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power. - - media/box-3D/kurikint.png - media/video/kurikint.mp4 - media/mixrbv2/kurikint.png - 1988 @@ -125434,42 +77774,18 @@ It's all up to Kuri Kinton now to save the captives and restore the delicate bal Taito Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Kuri Kinton (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Note that the original cpo doesn't have labels for the joystick, this is simply what it does. Also not there are two jumps. Pressing up is NOT the same as pressing the dedicated jump button. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch / Kick -P1_BUTTON2=Jump (higher) -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| kurikint.zip Kuri Kinton (World) - Kuri Kinton (World) - - wor - 0 Taito Classics @@ -125482,9 +77798,8 @@ A member of the World Secret Police Organization (WSPO) has obtained information It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power. - media/box-3D/kurikint.png - media/video/kurikint.mp4 - media/mixrbv2/kurikint.png + media/video/kurikint.mp4 + media/mixrbv2/kurikint.png 1988 @@ -125493,42 +77808,18 @@ It's all up to Kuri Kinton now to save the captives and restore the delicate bal Taito Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Kuri Kinton (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Note that the original cpo doesn't have labels for the joystick, this is simply what it does. Also not there are two jumps. Pressing up is NOT the same as pressing the dedicated jump button. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch / Kick -P1_BUTTON2=Jump (higher) -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - + kurikinta.zip Kuri Kinton (World, prototype?) - Kuri Kinton (World, prototype?) - - wor - kurikint.zip Taito Classics @@ -125540,11 +77831,6 @@ A member of the World Secret Police Organization (WSPO) has obtained information It's all up to Kuri Kinton now to save the captives and restore the delicate balance of power. - - media/box-3D/kurikint.png - media/video/kurikint.mp4 - media/mixrbv2/kurikint.png - 1988 @@ -125552,51 +77838,26 @@ It's all up to Kuri Kinton now to save the captives and restore the delicate bal Taito Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Kuri Kinton (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Note that the original cpo doesn't have labels for the joystick, this is simply what it does. Also not there are two jumps. Pressing up is NOT the same as pressing the dedicated jump button. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch / Kick -P1_BUTTON2=Jump (higher) -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| ksayakyu.zip Kusayakyuu - Kusayakyuu - - wor - 0 Taito Classics Kusa Yakyuu is a baseball game from Taito Corporation. - media/box-3D/ksayakyu.png - media/video/ksayakyu.mp4 - media/mixrbv2/ksayakyu.png + media/video/ksayakyu.mp4 + media/mixrbv2/ksayakyu.png 1985 @@ -125605,24 +77866,18 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Baseball - Sports 1-2 0 2 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + brkthruj.zip Kyohkoh-Toppa (Japan) - Kyohkoh-Toppa (Japan) - - jp - brkthru.zip Data East Classics @@ -125630,11 +77885,6 @@ P1_JOYSTICK_RIGHT=Right The game's levels force-scroll from right to left, although the vehicle's speed - and rate of scrolling - can be slowed down and speeded up to some degree. As well as a forward-firing gun, the car can be made to jump huge distances. This is necessary to avoid background obstacles such as rock falls and broken bridges. It can also be used to avoid incoming enemy fire and vehicles. Land mines also litter the levels and need to be shot or avoided. - - media/box-3D/brkthru.png - media/video/brkthru.mp4 - media/mixrbv2/brkthru.png - 1986 @@ -125642,56 +77892,29 @@ The game's levels force-scroll from right to left, although the vehicle's speed Data East Shooter / Vehicle, Horizontal - Shooter 1-2 0 14 0 240x240 - gamename=Break Thru (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game's official overlay didn't have any labels. These are labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Blue|| kyros.zip Kyros - Kyros - Kyros - - wor - 0 Alpha Denshi Co. A vertically scrolling beat-em-up where you fight against monsters. - media/box-3D/kyros.png - media/video/kyros.mp4 - media/mixrbv2/kyros.png + media/video/kyros.mp4 + media/mixrbv2/kyros.png 1987 - 1986 ADK ADK @@ -125703,31 +77926,19 @@ P1_JOYSTICK_RIGHT=Right 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + kyrosj.zip Kyros No Yakata (Japan) - Kyros No Yakata (Japan) - Kyros No Yakata (Japan) - - jp - kyros.zip Alpha Denshi Co. A vertically scrolling beat-em-up where you fight against monsters. - - media/box-3D/kyros.png - media/video/kyros.mp4 - media/mixrbv2/kyros.png - 1987 - 1986 ADK ADK @@ -125739,27 +77950,17 @@ P1_JOYSTICK_RIGHT=Right 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + dadandrn.zip Kyukyoku Sentai Dadandarn (ver JAA) - Kyukyoku Sentai Dadandarn (ver JAA) - - wor - mmaulers.zip Konami Classics A trio of supervillains unleashes an army of gross mutants on earth in order to start an alien invasion. Our only hope is the trio of superheroes known as the 'Ultimate Task Force'. Squash the evil mutants and put an end to the alien menace. Features excellent graphics & sound as well as plenty of moves to find! - - media/box-3D/mmaulers.png - media/video/mmaulers.mp4 - media/mixrbv2/mmaulers.png - 1993 @@ -125767,34 +77968,23 @@ P1_JOYSTICK_RIGHT=Right Konami Fight / Co-op - Fight 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + ktiger.zip Kyukyoku Tiger (Japan) - Kyukyoku Tiger (Japan) - - jp - twincobr.zip Taito Classics Twin Cobra also known as "Kyuukyoku Tiger" in japan. - - media/box-3D/twincobr.png - media/video/twincobr.mp4 - media/mixrbv2/twincobr.png - 1987 @@ -125802,78 +77992,42 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - gamename=Twin Cobra (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Magenta||P1_BUTTON2=Blue||P1_JOYSTICK=Magenta||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Magenta||P2_BUTTON2=Blue||P2_JOYSTICK=Magenta|| - - + + ktiger2p.zip Kyukyoku Tiger (Japan, 2 Players) - Kyukyoku Tiger (Japan, 2 Players) - Kyukyoku Tiger (Japan, 2 Players) twincobr.zip Taito Classics - Twin Cobra II is a 1995 arcade game published by Taito Corporation for the video arcade market. It is the sequel to Twin Cobra. - -The game was in development by Toaplan, but it was closed down in 94. Since Taito owned the Tiger-Heli/Twin Cobra rights, being the publishers and all, they let Takumi finish up the game. It was their first release. + Twin Cobra also known as "Kyuukyoku Tiger" in japan. - - media/box-3D/twincobr.png - media/video/twincobr.mp4 - media/mixrbv2/twincobr.png - - 1995 + 1987 - Taito - Taito + Toaplan + Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 - 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| + 320x240 - + ktiger2.zip Kyukyoku Tiger II (Ver 2.1J 1995/11/30) - Kyukyoku Tiger II (Ver 2.1J 1995/11/30) - Kyukyoku Tiger II (Ver 2.1J 1995/11/30) - - jp - tcobra2.zip Taito Classics @@ -125881,11 +78035,6 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait The game was in development by Toaplan, but it was closed down in 94. Since Taito owned the Tiger-Heli/Twin Cobra rights, being the publishers and all, they let Takumi finish up the game. It was their first release. - - media/box-3D/tcobra2.png - media/video/tcobra2.mp4 - media/mixrbv2/tcobra2.png - 1995 @@ -125893,33 +78042,26 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| kyukaidk.zip Kyuukai Douchuuki (Japan, new version (Rev B)) - Kyuukai Douchuuki (Japan, new version (Rev B)) - - jp - 0 Namco Classics Kyuukai Douchuuki (c) 1990 Namco. - TECHNICAL - Namco System 2 hardware Game ID : KY Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizon - media/box-3D/kyukaidk.png - media/video/kyukaidk.mp4 - media/mixrbv2/kyukaidk.png + media/video/kyukaidk.mp4 + media/mixrbv2/kyukaidk.png 1990 @@ -125928,34 +78070,23 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + kyukaidko.zip Kyuukai Douchuuki (Japan, old version) - Kyuukai Douchuuki (Japan, old version) - - jp - kyukaidk.zip Namco Classics Kyuukai Douchuuki (c) 1990 Namco. - TECHNICAL - Namco System 2 hardware Game ID : KY Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Screen orientation : Horizon - - media/box-3D/kyukaidk.png - media/video/kyukaidk.mp4 - media/mixrbv2/kyukaidk.png - 1990 @@ -125963,20 +78094,17 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| divebomb.zip Kyuukoukabakugekitai - Dive Bomber Squad (Japan, prototype) - Kyuukoukabakugekitai - Dive Bomber Squad (Japan, prototype) 0 Konami Classics @@ -125984,9 +78112,8 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait - media/box-3D/divebomb.png - media/video/divebomb.mp4 - media/mixrbv2/divebomb.png + media/video/divebomb.mp4 + media/mixrbv2/divebomb.png 1989 @@ -125999,61 +78126,40 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait 14 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - + lagirl.zip LA Girl - LA Girl - - wor - plgirls.zip Taito Classics Play Girls (c) 1992 Hot-B. - TECHNICAL - Taito L System hardware Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Cont - - media/box-3D/plgirls.png - media/video/plgirls.mp4 - media/mixrbv2/plgirls.png - 1992 Hot-B Action / Breakout games - Action 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + labyrunr.zip Labyrinth Runner (Japan) - Labyrinth Runner (Japan) - - jp - tricktrp.zip Konami Classics The princess of Vegetaria named Papaya has been kidnapped by the Devil. Now it's up to the prince to rescue her. The prince is equipped with a gun that shoots bullets, a laser gun, and bombs. These weapons can continually be upgraded to more powerful versions. The prince has to go through five areas of Vegetaria, through the forest, a castle wall, a maze, riding a railway truck, and finally the devil's castle. Each of these areas are filled with and enemies and a boss monster and have to be beaten within the given time limit. - - media/box-3D/tricktrp.png - media/video/tricktrp.mp4 - media/mixrbv2/tricktrp.png - 1987 @@ -126061,34 +78167,23 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait Konami Shooter / Run and Gun - Shooter 1-2 0 14 270 280x224 - Input=Joystick 8 ways||Buttons=2|| - + labyrunrk.zip Labyrinth Runner (World Ver. K) - Labyrinth Runner (World Ver. K) - - wor - tricktrp.zip Konami Classics The princess of Vegetaria named Papaya has been kidnapped by the Devil. Now it's up to the prince to rescue her. The prince is equipped with a gun that shoots bullets, a laser gun, and bombs. These weapons can continually be upgraded to more powerful versions. The prince has to go through five areas of Vegetaria, through the forest, a castle wall, a maze, riding a railway truck, and finally the devil's castle. Each of these areas are filled with and enemies and a boss monster and have to be beaten within the given time limit. - - media/box-3D/tricktrp.png - media/video/tricktrp.mp4 - media/mixrbv2/tricktrp.png - 1987 @@ -126096,171 +78191,88 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait Konami Shooter / Run and Gun - Shooter 1-2 0 14 270 280x224 - Input=Joystick 8 ways||Buttons=2|| ladybug.zip Lady Bug - Lady Bug - - wor - 0 Universal In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series. - media/box-3D/ladybug.png - media/video/ladybug.mp4 - media/mixrbv2/ladybug.png + media/video/ladybug.mp4 + media/mixrbv2/ladybug.png 1981 Action - Action / Labyrinth 1-2 0 14 270 240x192 - gamename=Lady Bug -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Although mame has 2 buttons mapped, it's merely a glitch caused by using the input template of a similar game. The actual game only has a joystick. -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + ladybugg.zip Lady Bug (bootleg on Galaxian hardware) - Lady Bug (bootleg on Galaxian hardware) - - wor - ladybug.zip Universal In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series. - - media/box-3D/ladybug.png - media/video/ladybug.mp4 - media/mixrbv2/ladybug.png - 1981 Action - Action / Labyrinth 1-2 0 14 270 240x192 - gamename=Lady Bug -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Although mame has 2 buttons mapped, it's merely a glitch caused by using the input template of a similar game. The actual game only has a joystick. -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + ladybugb.zip Lady Bug (bootleg set 1) - Lady Bug (bootleg set 1) - - wor - ladybug.zip Universal In Lady Bug you guide a lady bug through a Pac-Man style maze, eating dots, and avoiding enemy insects. You lose a life if you run into a skull or get eaten by an enemy insect. Collect letters to spell EXTRA for a bonus life (just like in Mr. Do!), and SPECIAL for an extra credit. The maze has rotating doors which are just enough to give the game a slightly different feel than the Pac-Man series. - - media/box-3D/ladybug.png - media/video/ladybug.mp4 - media/mixrbv2/ladybug.png - 1981 Action - Action / Labyrinth 1-2 0 14 270 240x192 - gamename=Lady Bug -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Although mame has 2 buttons mapped, it's merely a glitch caused by using the input template of a similar game. The actual game only has a joystick. -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| ladykill.zip Lady Killer - Lady Killer - - wor - 0 Mitchell @@ -126273,9 +78285,8 @@ Each girl features five states of undress and four stages. During gameplay, the The game is over when the player has lost all of his lives. Upon continuing the player restarts the level he is currently on. - media/box-3D/ladykill.png - media/video/ladykill.mp4 - media/mixrbv2/ladykill.png + media/video/ladykill.mp4 + media/mixrbv2/ladykill.png 1993 @@ -126283,33 +78294,26 @@ The game is over when the player has lost all of his lives. Upon continuing the Yanyaka Adult - Various 1 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| ladymstr.zip Lady Master of Kung Fu (set 1, newer) - Lady Master of Kung Fu (set 1, newer) - - wor - 0 Taito Classics Lady Master - Lady Master of Kung Fu is a kung-fu platform game. - media/box-3D/ladymstr.png - media/video/ladymstr.mp4 - media/mixrbv2/ladymstr.png + media/video/ladymstr.mp4 + media/mixrbv2/ladymstr.png 1985 @@ -126318,31 +78322,23 @@ The game is over when the player has lost all of his lives. Upon continuing the Kaneko Platform / Fighter Scrolling - Platform 1-2 0 6 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + ladymstr2.zip Lady Master of Kung Fu (set 2, older) - Lady Master of Kung Fu (set 2, older) ladymstr.zip Taito Classics Lady Master - Lady Master of Kung Fu is a kung-fu platform game. - - media/box-3D/ladymstr.png - media/video/ladymstr.mp4 - media/mixrbv2/ladymstr.png - 1985 @@ -126350,31 +78346,23 @@ The game is over when the player has lost all of his lives. Upon continuing the Kaneko Platform / Fighter Scrolling - Platform 1-2 0 6 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + landbrkb.zip Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected) - Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 1.0) (AT89c52 protected) landbrk.zip Mame 32 levels featuring sexy background. - - media/box-3D/landbrk.png - media/video/landbrk.mp4 - media/mixrbv2/landbrk.png - 1999 @@ -126387,26 +78375,20 @@ The game is over when the player has lost all of his lives. Upon continuing the 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| landbrk.zip Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.02) - Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.02) - - kr - 0 Mame 32 levels featuring sexy background. - media/box-3D/landbrk.png - media/video/landbrk.mp4 - media/mixrbv2/landbrk.png + media/video/landbrk.mp4 + media/mixrbv2/landbrk.png 1999 @@ -126420,27 +78402,17 @@ The game is over when the player has lost all of his lives. Upon continuing the 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + landbrka.zip Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.03) (AT89c52 protected) - Land Breaker (World) / Miss Tang Ja Ru Gi (Korea) (pcb ver 3.03) (AT89c52 protected) - - kr - landbrk.zip Mame 32 levels featuring sexy background. - - media/box-3D/landbrk.png - media/video/landbrk.mp4 - media/mixrbv2/landbrk.png - 1999 @@ -126453,24 +78425,17 @@ The game is over when the player has lost all of his lives. Upon continuing the 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + landmakrj.zip Land Maker (Ver 2.01J 1998/06/01) - Land Maker (Ver 2.01J 1998/06/01) landmakr.zip Taito Classics The objective of Land Maker is to shoot a certain colored block to other blocks of the same color to create a building. The larger the building the greater damage that is done to the player's opponent which in effect speeds up the moving counter which pushes the blocks ever closer to the edge after which the player or opponent will lose the battle. - - media/box-3D/landmakr.png - media/video/landmakr.mp4 - media/mixrbv2/landmakr.png - 1998 @@ -126478,33 +78443,26 @@ The game is over when the player has lost all of his lives. Upon continuing the Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| landmakr.zip Land Maker (Ver 2.02O 1998/06/02) - Land Maker (Ver 2.02O 1998/06/02) - - wor - 0 Taito Classics The objective of Land Maker is to shoot a certain colored block to other blocks of the same color to create a building. The larger the building the greater damage that is done to the player's opponent which in effect speeds up the moving counter which pushes the blocks ever closer to the edge after which the player or opponent will lose the battle. - media/box-3D/landmakr.png - media/video/landmakr.mp4 - media/mixrbv2/landmakr.png + media/video/landmakr.mp4 + media/mixrbv2/landmakr.png 1998 @@ -126513,34 +78471,23 @@ The game is over when the player has lost all of his lives. Upon continuing the Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + landmakrp.zip Land Maker (Ver 2.02O 1998/06/02) (Prototype) - Land Maker (Ver 2.02O 1998/06/02) (Prototype) - - wor - landmakr.zip Taito Classics The objective of Land Maker is to shoot a certain colored block to other blocks of the same color to create a building. The larger the building the greater damage that is done to the player's opponent which in effect speeds up the moving counter which pushes the blocks ever closer to the edge after which the player or opponent will lose the battle. - - media/box-3D/landmakr.png - media/video/landmakr.mp4 - media/mixrbv2/landmakr.png - 1998 @@ -126548,35 +78495,26 @@ The game is over when the player has lost all of his lives. Upon continuing the Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| lsasquad.zip Land Sea Air Squad / Riku Kai Kuu Saizensen - Land Sea Air Squad / Riku Kai Kuu Saizensen - Land Sea Air Squad / Riku Kai Kuu Saizensen - Land Sea Air Squad / Riku Kai Kuu Saizensen - - wor - 0 Taito Classics Land Sea Air Squad also known in japan as "Riku Kai Kuu Saizensen". - media/box-3D/lsasquad.png - media/video/lsasquad.mp4 - media/mixrbv2/lsasquad.png + media/video/lsasquad.mp4 + media/mixrbv2/lsasquad.png 1986 @@ -126585,24 +78523,18 @@ The game is over when the player has lost all of his lives. Upon continuing the Taito Shooter - Shooter / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + lans2004.zip Lansquenet 2004 (Shock Troopers - 2nd Squad bootleg) - Lansquenet 2004 (Shock Troopers - 2nd Squad bootleg) - - wor - shocktr2.zip Neo-Geo @@ -126611,47 +78543,33 @@ The game is over when the player has lost all of his lives. Upon continuing the The second game in the Shock Troopers series enables shot locking, close proximity attacks, and evasive maneuvers allowing for flexible operation. In addition to the four characters, versatile modes of attack are featured using powerful vehicles and special shots. Letters that make up certain keywords can be collected throughout the game, and by collecting each letter in the keyword, you will receive a high score. - - media/box-3D/shocktr2.png - media/video/shocktr2.mp4 - media/mixrbv2/shocktr2.png - - 1999 1998 Saurus SNK Shooter - Shooter / Run and Gun - Shoot'em Up 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| lvgirl94.zip Las Vegas Girl (Girl '94) - Las Vegas Girl (Girl '94) - - wor - 0 Comad Las Vegas Girl - Girl '94 (c) 1994 Comad. "Columns"-like game with pictures of nude girls! - TECHNICAL - Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 1 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 368 x 224 - media/box-3D/lvgirl94.png - media/video/lvgirl94.mp4 - media/mixrbv2/lvgirl94.png + media/video/lvgirl94.mp4 + media/mixrbv2/lvgirl94.png 1994 @@ -126659,7 +78577,6 @@ The second game in the Shock Troopers series enables shot locking, close proximi Comad Puzzle-Game / Fall - Puzzle-Game 1-2 0 @@ -126667,22 +78584,16 @@ The second game in the Shock Troopers series enables shot locking, close proximi 0 368x224 - + lghostj.zip Laser Ghost (Japan, 317-0164) - Laser Ghost (Japan, 317-0164) lghost.zip Sega Classics A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness. - - media/box-3D/lghost.png - media/video/lghost.mp4 - media/mixrbv2/lghost.png - 1990 @@ -126690,52 +78601,23 @@ The second game in the Shock Troopers series enables shot locking, close proximi SEGA Lightgun Shooter - Shooter 1-3 0 12 0 320x224 - gamename=Laser Ghost (World, 317-0166) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Player 3 seems to have an extra input in mame. It won't hurt anything though. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1 -P1_BUTTON1=Laser Gun -P1_BUTTON2=Special Weapon -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=White||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=White|| - - + + lghostud.zip Laser Ghost (US, 317-0165 decrypted) - Laser Ghost (US, 317-0165 decrypted) - - us - lghost.zip Sega Classics A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness. - - media/box-3D/lghost.png - media/video/lghost.mp4 - media/mixrbv2/lghost.png - 1990 @@ -126743,52 +78625,23 @@ P1_LIGHTGUN_Y_EXT=Aim Down SEGA Lightgun Shooter - Shooter 1-3 0 12 0 320x224 - gamename=Laser Ghost (World, 317-0166) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Player 3 seems to have an extra input in mame. It won't hurt anything though. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1 -P1_BUTTON1=Laser Gun -P1_BUTTON2=Special Weapon -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=White||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=White|| - - + + lghostu.zip Laser Ghost (US, 317-0165) - Laser Ghost (US, 317-0165) - - us - lghost.zip Sega Classics A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness. - - media/box-3D/lghost.png - media/video/lghost.mp4 - media/mixrbv2/lghost.png - 1990 @@ -126796,52 +78649,23 @@ P1_LIGHTGUN_Y_EXT=Aim Down SEGA Lightgun Shooter - Shooter 1-3 0 12 0 320x224 - gamename=Laser Ghost (World, 317-0166) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Player 3 seems to have an extra input in mame. It won't hurt anything though. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1 -P1_BUTTON1=Laser Gun -P1_BUTTON2=Special Weapon -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=White||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=White|| - - + + lghostd.zip Laser Ghost (World, 317-0166 decrypted) - Laser Ghost (World, 317-0166 decrypted) - - wor - lghost.zip Sega Classics A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness. - - media/box-3D/lghost.png - media/video/lghost.mp4 - media/mixrbv2/lghost.png - 1990 @@ -126849,51 +78673,26 @@ P1_LIGHTGUN_Y_EXT=Aim Down SEGA Lightgun Shooter - Shooter 1-3 0 12 0 320x224 - gamename=Laser Ghost (World, 317-0166) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Player 3 seems to have an extra input in mame. It won't hurt anything though. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1 -P1_BUTTON1=Laser Gun -P1_BUTTON2=Special Weapon -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=White||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=White|| lghost.zip Laser Ghost (World, 317-0166) - Laser Ghost (World, 317-0166) - - wor - 0 Sega Classics A series of heinous events is in progress. Poltergeists are running rampant in the city. As if that wasn't bad enough, a little girl is kidnapped by one of the ghosts in broad daylight. Now it's up to Bill, Max, and Carol to put an end to the paranormal madness. - media/box-3D/lghost.png - media/video/lghost.mp4 - media/mixrbv2/lghost.png + media/video/lghost.mp4 + media/mixrbv2/lghost.png 1990 @@ -126902,51 +78701,26 @@ P1_LIGHTGUN_Y_EXT=Aim Down SEGA Lightgun Shooter - Shooter 1-3 0 12 0 320x224 - gamename=Laser Ghost (World, 317-0166) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Player 3 seems to have an extra input in mame. It won't hurt anything though. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1 -P1_BUTTON1=Laser Gun -P1_BUTTON2=Special Weapon -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=White||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=White|| lasso.zip Lasso - Lasso - - wor - 0 SNK Classics Lasso (c) 1982 SNK. - TECHNICAL - Game ID : 'WM' Main CPU : (2x) M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 600 Khz) Sound Chips : (2x) SN76496 (@ 2 Mhz) Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Released in August 1982. - SOURCES - Ga - media/box-3D/lasso.png - media/video/lasso.mp4 - media/mixrbv2/lasso.png + media/video/lasso.mp4 + media/mixrbv2/lasso.png 1982 @@ -126955,25 +78729,18 @@ P1_LIGHTGUN_Y_EXT=Aim Down SNK Various - Shooter 1-2 0 10 270 256x224 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| - + lastduelb.zip Last Duel (bootleg) - Last Duel (bootleg) - - wor - lastduel.zip Capcom Classics @@ -126983,11 +78750,6 @@ The player alternates each level between using car and space ship. The vehicle h The player can select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks. Speed-Ups were only available in ship mode. Every driving section is timed and if the player is unable to reach the boss on time, they will lose a life. However, the moment the player encounters the boss, the timer will be removed. - - media/box-3D/lastduel.png - media/video/lastduel.mp4 - media/mixrbv2/lastduel.png - 1988 @@ -126995,42 +78757,18 @@ The player can select Power-Ups that including a large, slow firing laser, a twi Capcom Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 384x240 - gamename=Last Duel (US New Ver.) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button 1: Attack Button 2: Rolling Attack (Stages 1, 3, and 6 when airplane), Jump (Stages 2, 4, and 5 when car), Surface Attack (Stages 2, 4, and 5 when 2 player mode and both players in airplanes). 2nd player can join during single player game. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Button 1 -P1_BUTTON2=Button 2 -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - - + + lastduelj.zip Last Duel (Japan) - Last Duel (Japan) - - jp - lastduel.zip Capcom Classics @@ -127040,11 +78778,6 @@ The player alternates each level between using car and space ship. The vehicle h The player can select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks. Speed-Ups were only available in ship mode. Every driving section is timed and if the player is unable to reach the boss on time, they will lose a life. However, the moment the player encounters the boss, the timer will be removed. - - media/box-3D/lastduel.png - media/video/lastduel.mp4 - media/mixrbv2/lastduel.png - 1988 @@ -127052,42 +78785,18 @@ The player can select Power-Ups that including a large, slow firing laser, a twi Capcom Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 384x240 - gamename=Last Duel (US New Ver.) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button 1: Attack Button 2: Rolling Attack (Stages 1, 3, and 6 when airplane), Jump (Stages 2, 4, and 5 when car), Surface Attack (Stages 2, 4, and 5 when 2 player mode and both players in airplanes). 2nd player can join during single player game. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Button 1 -P1_BUTTON2=Button 2 -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| lastduel.zip Last Duel (US New Ver.) - Last Duel (US New Ver.) - - us - 0 Capcom Classics @@ -127098,9 +78807,8 @@ The player alternates each level between using car and space ship. The vehicle h The player can select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks. Speed-Ups were only available in ship mode. Every driving section is timed and if the player is unable to reach the boss on time, they will lose a life. However, the moment the player encounters the boss, the timer will be removed. - media/box-3D/lastduel.png - media/video/lastduel.mp4 - media/mixrbv2/lastduel.png + media/video/lastduel.mp4 + media/mixrbv2/lastduel.png 1988 @@ -127109,42 +78817,18 @@ The player can select Power-Ups that including a large, slow firing laser, a twi Capcom Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 384x240 - gamename=Last Duel (US New Ver.) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button 1: Attack Button 2: Rolling Attack (Stages 1, 3, and 6 when airplane), Jump (Stages 2, 4, and 5 when car), Surface Attack (Stages 2, 4, and 5 when 2 player mode and both players in airplanes). 2nd player can join during single player game. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Button 1 -P1_BUTTON2=Button 2 -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - - + + lastduelo.zip Last Duel (US Old Ver.) - Last Duel (US Old Ver.) - - us - lastduel.zip Capcom Classics @@ -127154,11 +78838,6 @@ The player alternates each level between using car and space ship. The vehicle h The player can select Power-Ups that including a large, slow firing laser, a twin-shot, a wide shot and options that provided side attacks. Speed-Ups were only available in ship mode. Every driving section is timed and if the player is unable to reach the boss on time, they will lose a life. However, the moment the player encounters the boss, the timer will be removed. - - media/box-3D/lastduel.png - media/video/lastduel.mp4 - media/mixrbv2/lastduel.png - 1988 @@ -127166,156 +78845,95 @@ The player can select Power-Ups that including a large, slow firing laser, a twi Capcom Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 384x240 - gamename=Last Duel (US New Ver.) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button 1: Attack Button 2: Rolling Attack (Stages 1, 3, and 6 when airplane), Jump (Stages 2, 4, and 5 when car), Surface Attack (Stages 2, 4, and 5 when 2 player mode and both players in airplanes). 2nd player can join during single player game. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Button 1 -P1_BUTTON2=Button 2 -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| - - + + lastfortea.zip Last Fortress - Toride (Erotic, Rev A) - Last Fortress - Toride (Erotic, Rev A) - - wor - lastfort.zip Mitchell Solitaire mahjong game. - - media/box-3D/lastfort.png - media/video/lastfort.mp4 - media/mixrbv2/lastfort.png - 1994 Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 360x224 - Input=Joystick 8 ways||Buttons=1|| - + lastforte.zip Last Fortress - Toride (Erotic, Rev C) - Last Fortress - Toride (Erotic, Rev C) - - wor - lastfort.zip Mitchell Solitaire mahjong game. - - media/box-3D/lastfort.png - media/video/lastfort.mp4 - media/mixrbv2/lastfort.png - 1994 Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 360x224 - Input=Joystick 8 ways||Buttons=1|| - + lastfortg.zip Last Fortress - Toride (German) - Last Fortress - Toride (German) - - de - lastfort.zip Mitchell Solitaire mahjong game. - - media/box-3D/lastfort.png - media/video/lastfort.mp4 - media/mixrbv2/lastfort.png - 1994 Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 360x224 - Input=Joystick 8 ways||Buttons=1|| lastfort.zip Last Fortress - Toride (Japan, VG420 PCB) - Last Fortress - Toride (Japan, VG420 PCB) - - wor - 0 Mitchell Solitaire mahjong game. - media/box-3D/lastfort.png - media/video/lastfort.mp4 - media/mixrbv2/lastfort.png + media/video/lastfort.mp4 + media/mixrbv2/lastfort.png 1994 @@ -127323,92 +78941,64 @@ P1_JOYSTICK_LEFT=Left Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 360x224 - Input=Joystick 8 ways||Buttons=1|| - + lastfortj.zip Last Fortress - Toride (Japan, VG460 PCB) - Last Fortress - Toride (Japan, VG460 PCB) lastfort.zip Mitchell Solitaire mahjong game. - - media/box-3D/lastfort.png - media/video/lastfort.mp4 - media/mixrbv2/lastfort.png - 1994 Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 360x224 - Input=Joystick 8 ways||Buttons=1|| - + lastfortk.zip Last Fortress - Toride (Korea) - Last Fortress - Toride (Korea) - - kr - lastfort.zip Mitchell Solitaire mahjong game. - - media/box-3D/lastfort.png - media/video/lastfort.mp4 - media/mixrbv2/lastfort.png - 1994 Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 360x224 - Input=Joystick 8 ways||Buttons=1|| lasthope.zip Last Hope (bootleg AES to MVS conversion, no coin support) - Last Hope (bootleg AES to MVS conversion, no coin support) - - wor - 0 Neo-Geo @@ -127416,13 +79006,10 @@ P1_JOYSTICK_LEFT=Left The game features six distinct stages and four weapons. - media/box-3D/lasthope.png - media/video/lasthope.mp4 - media/mixrbv2/lasthope.png + media/video/lasthope.mp4 + media/mixrbv2/lasthope.png - 2006 - 2006 2006 NG:Dev.Team @@ -127435,17 +79022,12 @@ The game features six distinct stages and four weapons. 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| lhcdb.zip Last Hope CD Beta (Neo CD conversion) - Last Hope CD Beta (Neo CD conversion) - - wor - 363737 Neo-Geo @@ -127453,13 +79035,10 @@ The game features six distinct stages and four weapons. The game features six distinct stages and four weapons. - media/box-3D/363737.png - media/video/363737.mp4 - media/mixrbv2/363737.png + media/video/363737.mp4 + media/mixrbv2/363737.png - 2006 - 2006 2006 NG:Dev.Team @@ -127472,13 +79051,11 @@ The game features six distinct stages and four weapons. 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| lastkm.zip Last KM (ver 1.0.0275, checksum 13bff751, prototype) - Last KM (ver 1.0.0275, checksum 13bff751, prototype) 0 Mame @@ -127486,9 +79063,8 @@ The game features six distinct stages and four weapons. - media/box-3D/lastkm.png - media/video/lastkm.mp4 - media/mixrbv2/lastkm.png + media/video/lastkm.mp4 + media/mixrbv2/lastkm.png 1995 @@ -127496,24 +79072,18 @@ The game features six distinct stages and four weapons. Gaelco Sports / Cycling - Sports 1 0 8 0 320x240 - Input=Buttons only||Buttons=3|| - + lastmisnj.zip Last Mission (Japan) - Last Mission (Japan) - - jp - lastmisn.zip Data East Classics @@ -127521,11 +79091,6 @@ The game features six distinct stages and four weapons. The player assumes the role of an space pilot who has been exiled from their home galaxy for committing an unknown crime. The only way the player character can return is to restore their honor - and the only way to do so is to invade and defeat the alien nemesis. - - media/box-3D/lastmisn.png - media/video/lastmisn.mp4 - media/mixrbv2/lastmisn.png - 1986 @@ -127539,14 +79104,11 @@ The player assumes the role of an space pilot who has been exiled from their hom 14 270 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Black|| - + lastmisnu5.zip Last Mission (US revision 5) - Last Mission (US revision 5) lastmisn.zip Data East Classics @@ -127555,11 +79117,6 @@ The player assumes the role of an space pilot who has been exiled from their hom The player assumes the role of an space pilot who has been exiled from their home galaxy for committing an unknown crime. The only way the player character can return is to restore their honor - and the only way to do so is to invade and defeat the alien nemesis. - - media/box-3D/lastmisn.png - media/video/lastmisn.mp4 - media/mixrbv2/lastmisn.png - 1986 @@ -127573,14 +79130,11 @@ The player assumes the role of an space pilot who has been exiled from their hom 14 270 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Black|| - + lastmisnu6.zip Last Mission (US revision 6) - Last Mission (US revision 6) lastmisn.zip Data East Classics @@ -127589,11 +79143,6 @@ The player assumes the role of an space pilot who has been exiled from their hom The player assumes the role of an space pilot who has been exiled from their home galaxy for committing an unknown crime. The only way the player character can return is to restore their honor - and the only way to do so is to invade and defeat the alien nemesis. - - media/box-3D/lastmisn.png - media/video/lastmisn.mp4 - media/mixrbv2/lastmisn.png - 1986 @@ -127607,18 +79156,12 @@ The player assumes the role of an space pilot who has been exiled from their hom 14 270 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Black|| lastmisn.zip Last Mission (World revision 8) - Last Mission (World revision 8) - - us - 0 Data East Classics @@ -127627,9 +79170,8 @@ The player assumes the role of an space pilot who has been exiled from their hom The player assumes the role of an space pilot who has been exiled from their home galaxy for committing an unknown crime. The only way the player character can return is to restore their honor - and the only way to do so is to invade and defeat the alien nemesis. - media/box-3D/lastmisn.png - media/video/lastmisn.mp4 - media/mixrbv2/lastmisn.png + media/video/lastmisn.mp4 + media/mixrbv2/lastmisn.png 1986 @@ -127644,98 +79186,72 @@ The player assumes the role of an space pilot who has been exiled from their hom 14 270 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Black|| lresort.zip Last Resort - Last Resort - - wor - 0 Neo-Geo Last Resort is a 1-2 player horizontal shooter game where you pilot a spacecraft across horizontally scrolling cityscapes and wastelands, while destroying hordes of enemy spacecraft, either metallic or organic, including huge mid- and end-level guardians. Getting power-up pods provide the craft with a movable drone which can be charged up and fired or locked into position and used as an extra gun or 'battering ram'/shield. A clone of R-Type (both one and two), but with much improved graphics and sound - media/box-3D/lresort.png - media/video/lresort.mp4 - media/mixrbv2/lresort.png + media/video/lresort.mp4 + media/mixrbv2/lresort.png - 1992 - 1992 1992 SNK SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + lresortp.zip Last Resort (prototype) - Last Resort (prototype) lresort.zip Neo-Geo Last Resort is a 1-2 player horizontal shooter game where you pilot a spacecraft across horizontally scrolling cityscapes and wastelands, while destroying hordes of enemy spacecraft, either metallic or organic, including huge mid- and end-level guardians. Getting power-up pods provide the craft with a movable drone which can be charged up and fired or locked into position and used as an extra gun or 'battering ram'/shield. A clone of R-Type (both one and two), but with much improved graphics and sound - - media/box-3D/lresort.png - media/video/lresort.mp4 - media/mixrbv2/lresort.png - - 1992 - 1992 1992 SNK SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kyustrkr.zip Last Striker / Kyuukyoku no Striker - Last Striker / Kyuukyoku no Striker - - wor - 0 Taito Classics Last Striker is a manga soccer game. - media/box-3D/kyustrkr.png - media/video/kyustrkr.mp4 - media/mixrbv2/kyustrkr.png + media/video/kyustrkr.mp4 + media/mixrbv2/kyustrkr.png 1989 @@ -127743,24 +79259,18 @@ The player assumes the role of an space pilot who has been exiled from their hom East Technology Sports / Soccer - Sports 1-2 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=3|| - + lastsurvd.zip Last Survivor (FD1094 317-0083 decrypted) - Last Survivor (FD1094 317-0083 decrypted) - - jp - lastsurv.zip Sega Classics @@ -127768,35 +79278,24 @@ The player assumes the role of an space pilot who has been exiled from their hom Each player has a separate screen that shows, roughly, a fist person view of the maze. You can move right/left, up/down along the corridors and also rotate. You also have a weapon, a kind of gun that you can get upgraded if you stop at the shop in the maze and have earned enough money by creaming the resident enemies on that level. Here you can also buy extra speed and armor that will absorb a few hits. - - media/box-3D/lastsurv.png - media/video/lastsurv.mp4 - media/mixrbv2/lastsurv.png - 1989 SEGA Shooter / 3rd person - Shooter 1-2 0 10 0 320x224 - Input=Joystick 8 ways, Positional||Buttons=1|| lastsurv.zip Last Survivor (FD1094 317-0083) - Last Survivor (FD1094 317-0083) - - jp - 0 Sega Classics @@ -127805,9 +79304,8 @@ Each player has a separate screen that shows, roughly, a fist person view of the Each player has a separate screen that shows, roughly, a fist person view of the maze. You can move right/left, up/down along the corridors and also rotate. You also have a weapon, a kind of gun that you can get upgraded if you stop at the shop in the maze and have earned enough money by creaming the resident enemies on that level. Here you can also buy extra speed and armor that will absorb a few hits. - media/box-3D/lastsurv.png - media/video/lastsurv.mp4 - media/mixrbv2/lastsurv.png + media/video/lastsurv.mp4 + media/mixrbv2/lastsurv.png 1989 @@ -127815,34 +79313,23 @@ Each player has a separate screen that shows, roughly, a fist person view of the SEGA Shooter / 3rd person - Shooter 1-2 0 10 0 320x224 - Input=Joystick 8 ways, Positional||Buttons=1|| - + bagnardi.zip Le Bagnard (Itisa, Spain) - Le Bagnard (Itisa, Spain) - - sp - bagman.zip Taito Classics The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. - - media/box-3D/bagman.png - media/video/bagman.mp4 - media/mixrbv2/bagman.png - 1982 @@ -127850,50 +79337,23 @@ Each player has a separate screen that shows, roughly, a fist person view of the Valadon Automation Action - Action / Labyrinth 1-2 0 12 270 256x224 - gamename=Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bagnardio.zip Le Bagnard (Itisa, Spain, older) - Le Bagnard (Itisa, Spain, older) - - sp - bagman.zip Taito Classics The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. - - media/box-3D/bagman.png - media/video/bagman.mp4 - media/mixrbv2/bagman.png - 1982 @@ -127901,50 +79361,23 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation Action - Action / Labyrinth 1-2 0 12 270 256x224 - gamename=Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bagnard.zip Le Bagnard (set 1) - Le Bagnard (set 1) - - wor - bagman.zip Taito Classics The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. - - media/box-3D/bagman.png - media/video/bagman.mp4 - media/mixrbv2/bagman.png - 1982 @@ -127952,50 +79385,23 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation Action - Action / Labyrinth 1-2 0 12 270 256x224 - gamename=Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + bagnarda.zip Le Bagnard (set 2) - Le Bagnard (set 2) - - wor - bagman.zip Taito Classics The objective of Bagman is to maneuver Bagman through various mine shafts, picking up money bags and placing them in a wheelbarrow at the surface of the mine. The player must avoid pursuing guards, moving ore carts, and descending elevators. The player may temporarily stun the guards by striking them with a pickaxe or by dropping money bags on them when they are below the player on the same ladder. The player may move between the three screens which make up the level via shafts and on the surface. - - media/box-3D/bagman.png - media/video/bagman.mp4 - media/mixrbv2/bagman.png - 1982 @@ -128003,52 +79409,23 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation Action - Action / Labyrinth 1-2 0 12 270 256x224 - gamename=Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + leadang.zip Lead Angle (Japan) - Lead Angle (Japan) - Lead Angle (Japan) - Lead Angle (Japan) - - jp - deadang.zip Seibu Kaihatsu Armed only with your trusty Tommy gun, you must exterminate all the main gangster families in order to reach the main kingpin so you can save your girl. Beware, they are waiting for you and will not go down without put - - media/box-3D/deadang.png - media/video/deadang.mp4 - media/mixrbv2/deadang.png - 1988 @@ -128056,82 +79433,46 @@ P1_JOYSTICK_RIGHT=Right Seibu Kaihatsu Shooter / 3rd person - Race, Driving - Race 1st Pers. view - Shooter 1-2 0 10 0 256x224 - gamename=Dead Angle -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Aim Down -P1_JOYSTICK_LEFT=Aim Left -P1_JOYSTICK_RIGHT=Aim Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Red|| lbowling.zip League Bowling (NGM-019)(NGH-019) - League Bowling (NGM-019)(NGH-019) - - wor - 0 Neo-Geo The lanes are crowded every night with Big Time Pin Slammin' action! You call the shots selecting a right or left handed bowler. Determine ball weight, and develop the skills of the pro's as you skillfully throw a variety of shots that you control. So pop some refreshments and settle into this indoor sport like you've never seen before! - media/box-3D/lbowling.png - media/video/lbowling.mp4 - media/mixrbv2/lbowling.png + media/video/lbowling.mp4 + media/mixrbv2/lbowling.png - 1991 - 1991 1990 SNK SNK Sports - Sports / Bowling 1-4 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + ledstorm.zip Led Storm (US) - Led Storm (US) - Led Storm (US) - - us - madgear.zip Capcom Classics @@ -128141,11 +79482,6 @@ The road scrolls vertically, with some moderately sharp bends in a manner simila The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point. - - media/box-3D/madgear.png - media/video/madgear.mp4 - media/mixrbv2/madgear.png - 1988 @@ -128153,24 +79489,18 @@ The roads contain bonus tags including bonus points, a battering ram to make con Capcom Race, Driving / Race - Race, Driving 1-2 0 0 270 384x240 - Input=Joystick 8 ways||Buttons=3|| - + leds2011u.zip Led Storm Rally 2011 (US) - Led Storm Rally 2011 (US) - - us - leds2011.zip Capcom Classics @@ -128180,11 +79510,6 @@ The road scrolls vertically, with some moderately sharp bends in a manner simila The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point. - - media/box-3D/leds2011.png - media/video/leds2011.mp4 - media/mixrbv2/leds2011.png - 1988 @@ -128198,17 +79523,12 @@ The roads contain bonus tags including bonus points, a battering ram to make con 14 270 384x240 - Input=Joystick 8 ways||Buttons=3|| leds2011.zip Led Storm Rally 2011 (World) - Led Storm Rally 2011 (World) - - wor - 0 Capcom Classics @@ -128219,9 +79539,8 @@ The road scrolls vertically, with some moderately sharp bends in a manner simila The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point. - media/box-3D/leds2011.png - media/video/leds2011.mp4 - media/mixrbv2/leds2011.png + media/video/leds2011.mp4 + media/mixrbv2/leds2011.png 1988 @@ -128236,27 +79555,17 @@ The roads contain bonus tags including bonus points, a battering ram to make con 14 270 384x240 - Input=Joystick 8 ways||Buttons=3|| - + fitegolfu.zip Lee Trevino's Fighting Golf (US, Ver 2, set 1) - Lee Trevino's Fighting Golf (US, Ver 2, set 1) - - us - fitegolf.zip SNK Classics A golf game. - - media/box-3D/fitegolf.png - media/video/fitegolf.mp4 - media/mixrbv2/fitegolf.png - 1988 @@ -128264,34 +79573,23 @@ The roads contain bonus tags including bonus points, a battering ram to make con SNK Sports - Sports / Golf 1-2 0 10 0 288x216 - Input=Joystick 8 ways||Buttons=2|| - + fitegolfua.zip Lee Trevino's Fighting Golf (US, Ver 2, set 2) - Lee Trevino's Fighting Golf (US, Ver 2, set 2) - - us - fitegolf.zip SNK Classics A golf game. - - media/box-3D/fitegolf.png - media/video/fitegolf.mp4 - media/mixrbv2/fitegolf.png - 1988 @@ -128299,33 +79597,25 @@ The roads contain bonus tags including bonus points, a battering ram to make con SNK Sports - Sports / Golf 1-2 0 10 0 288x216 - Input=Joystick 8 ways||Buttons=2|| - + fitegolf.zip Lee Trevino's Fighting Golf (World?) - Lee Trevino's Fighting Golf (World?) - - wor - - 0 SNK Classics A golf game. - media/box-3D/fitegolf.png - media/video/fitegolf.mp4 - media/mixrbv2/fitegolf.png + media/video/fitegolf.mp4 + media/mixrbv2/fitegolf.png 1988 @@ -128334,33 +79624,26 @@ The roads contain bonus tags including bonus points, a battering ram to make con SNK Sports - Sports / Golf 1-2 0 10 0 288x216 - Input=Joystick 8 ways||Buttons=2|| legend.zip Legend - Legend - - wor - 0 Sega Classics The player controls a young commander which uses a green armour and helmet and must defending the kingdom lands from invading enemies, following the orders and instructions given by the old king, for it you'll have to use money to making defect the enemy and recruit under your commands to form a legion of soldiers and make uses of different arms collected on the way, like bombs and arrows to defeat other enemies while you jump and dodges his attacks, always avoiding contact with any enemy for not to die and continue his legendary journey. - media/box-3D/legend.png - media/video/legend.mp4 - media/mixrbv2/legend.png + media/video/legend.mp4 + media/mixrbv2/legend.png 1986 @@ -128369,33 +79652,26 @@ The roads contain bonus tags including bonus points, a battering ram to make con Kyugo Boueki Fight / 2D - Fight 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| loht.zip Legend of Hero Tonma - Legend of Hero Tonma - - wor - 0 Irem Classics A little caped hero fights his way to the boss' castle through a cute scrolling world. Enemies can be killed by fireballs or stunned when jumped upon. Killed enemies and chests leave coins to increase a person's score and options give aiming shots and bouncing fireballs. - media/box-3D/loht.png - media/video/loht.mp4 - media/mixrbv2/loht.png + media/video/loht.mp4 + media/mixrbv2/loht.png 1989 @@ -128404,35 +79680,23 @@ The roads contain bonus tags including bonus points, a battering ram to make con Irem Platform - Fight / 2D - Fight 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + lohtb.zip Legend of Hero Tonma (bootleg, set 1) - Legend of Hero Tonma (bootleg, set 1) - - wor - loht.zip Irem Classics A little caped hero fights his way to the boss' castle through a cute scrolling world. Enemies can be killed by fireballs or stunned when jumped upon. Killed enemies and chests leave coins to increase a person's score and options give aiming shots and bouncing fireballs. - - media/box-3D/loht.png - media/video/loht.mp4 - media/mixrbv2/loht.png - 1989 @@ -128440,35 +79704,23 @@ The roads contain bonus tags including bonus points, a battering ram to make con Irem Platform - Fight / 2D - Fight 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + lohtb2.zip Legend of Hero Tonma (bootleg, set 2) - Legend of Hero Tonma (bootleg, set 2) - - jp - loht.zip Irem Classics A little caped hero fights his way to the boss' castle through a cute scrolling world. Enemies can be killed by fireballs or stunned when jumped upon. Killed enemies and chests leave coins to increase a person's score and options give aiming shots and bouncing fireballs. - - media/box-3D/loht.png - media/video/loht.mp4 - media/mixrbv2/loht.png - 1989 @@ -128476,35 +79728,23 @@ The roads contain bonus tags including bonus points, a battering ram to make con Irem Platform - Fight / 2D - Fight 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + lohtj.zip Legend of Hero Tonma (Japan) - Legend of Hero Tonma (Japan) - - jp - loht.zip Irem Classics A little caped hero fights his way to the boss' castle through a cute scrolling world. Enemies can be killed by fireballs or stunned when jumped upon. Killed enemies and chests leave coins to increase a person's score and options give aiming shots and bouncing fireballs. - - media/box-3D/loht.png - media/video/loht.mp4 - media/mixrbv2/loht.png - 1989 @@ -128512,25 +79752,18 @@ The roads contain bonus tags including bonus points, a battering ram to make con Irem Platform - Fight / 2D - Fight 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| legendoh.zip Legend of Heroes - Legend of Heroes - - wor - 0 Mame @@ -128541,9 +79774,8 @@ Go back to the history of war and adversity; take an active part of four heroes It features four-player play, variety of fight skills and weapons, and six spectacle stages with seven enemy bosses, unconventional adventurous stage map, threatening hidden booby traps. - media/box-3D/legendoh.png - media/video/legendoh.mp4 - media/mixrbv2/legendoh.png + media/video/legendoh.mp4 + media/mixrbv2/legendoh.png 2000 @@ -128552,34 +79784,26 @@ It features four-player play, variety of fight skills and weapons, and six spect Limenko Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 384x240 - Input=Joystick 8 ways||Buttons=4|| lomakai.zip Legend of Makai (World) - Legend of Makai (World) - - wor - 0 Jaleco Legend of Makai is an action/adventure platformer based in a fantasy setting. The player controls a young warrior whose quest is to rescue a princess from an evil wizard. The warrior starts off with only a sword, but can purchase other weapons and magical items from shops. The gameplay consists finding one's way through non-linear levels, using keys to open doors and killing or avoiding various enemies. The player has a fixed amount of time to complete each level. - media/box-3D/lomakai.png - media/video/lomakai.mp4 - media/mixrbv2/lomakai.png + media/video/lomakai.mp4 + media/mixrbv2/lomakai.png 1988 @@ -128588,36 +79812,26 @@ It features four-player play, variety of fight skills and weapons, and six spect Jaleco Platform - Fight / 2D - Fight 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| legendos.zip Legend of Success Joe / Ashitano Joe Densetsu - Legend of Success Joe / Ashitano Joe Densetsu - Legend of Success Joe / Ashitano Joe Densetsu - Legend of Success Joe / Ashitano Joe Densetsu - - wor - 0 Neo-Geo Joe Yabuki is a little punk wandering the streets. He was spotted by a boxing coach retired from the circuit that sees him as a future champion and decides to manage him. Such is the plot of this boxing game on Neo Geo, adapted from the manga "Ashita no Joe" created by Tetsuya Chiba and Asao Takamori in the 70s. - media/box-3D/legendos.png - media/video/legendos.mp4 - media/mixrbv2/legendos.png + media/video/legendos.mp4 + media/mixrbv2/legendos.png 1991 @@ -128626,26 +79840,18 @@ It features four-player play, variety of fight skills and weapons, and six spect SNK Fight - Fight / 2D - Beat'em Up 1-2 0 6 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + lwingsb.zip Legendary Wings (bootleg) - Legendary Wings (bootleg) - - wor - lwings.zip Capcom Classics @@ -128655,11 +79861,6 @@ The world was in a panic. The human race was on the brink of extinction. ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers. - - media/box-3D/lwings.png - media/video/lwings.mp4 - media/mixrbv2/lwings.png - 1986 @@ -128667,25 +79868,18 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Orange||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Orange||P2_BUTTON3=Yellow||P2_JOYSTICK=Red|| lwings.zip Legendary Wings (US set 1) - Legendary Wings (US set 1) - - us - 0 Capcom Classics @@ -128696,9 +79890,8 @@ The world was in a panic. The human race was on the brink of extinction. ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers. - media/box-3D/lwings.png - media/video/lwings.mp4 - media/mixrbv2/lwings.png + media/video/lwings.mp4 + media/mixrbv2/lwings.png 1986 @@ -128707,25 +79900,18 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Orange||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Orange||P2_BUTTON3=Yellow||P2_JOYSTICK=Red|| - + lwings2.zip Legendary Wings (US set 2) - Legendary Wings (US set 2) - - us - lwings.zip Capcom Classics @@ -128735,11 +79921,6 @@ The world was in a panic. The human race was on the brink of extinction. ARES, god of war, gave two young men Wings of Love and Courage and entrusted them with the survival and future of the human race. Time is of the essence. Destroy DARK Take wings, legendary soldiers. - - media/box-3D/lwings.png - media/video/lwings.mp4 - media/mixrbv2/lwings.png - 1986 @@ -128747,35 +79928,23 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Orange||P1_BUTTON3=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Orange||P2_BUTTON3=Yellow||P2_JOYSTICK=Red|| - + legendb.zip Legion (bootleg of Legend) - Legion (bootleg of Legend) - - wor - legend.zip Sega Classics The player controls a young commander which uses a green armour and helmet and must defending the kingdom lands from invading enemies, following the orders and instructions given by the old king, for it you'll have to use money to making defect the enemy and recruit under your commands to form a legion of soldiers and make uses of different arms collected on the way, like bombs and arrows to defeat other enemies while you jump and dodges his attacks, always avoiding contact with any enemy for not to die and continue his legendary journey. - - media/box-3D/legend.png - media/video/legend.mp4 - media/mixrbv2/legend.png - 1986 @@ -128783,33 +79952,26 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the Kyugo Boueki Fight / 2D - Fight 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| legion.zip Legion - Spinner-87 (World ver 2.03) - Legion - Spinner-87 (World ver 2.03) - - wor - 0 Nichibutsu Pick up allies to form a powerful Legion against 'The Dark Empire'. - media/box-3D/legion.png - media/video/legion.mp4 - media/mixrbv2/legion.png + media/video/legion.mp4 + media/mixrbv2/legion.png 1987 @@ -128817,31 +79979,23 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - + legionnaj.zip Legionnaire (Japan) - Legionnaire (Japan) legionna.zip Mame 3 vigilantes team up to save their leader's girlfriend from a ruthless crime syndicate that's been overrunning their city in this side-scrolling beat-em-up. - - media/box-3D/legionna.png - media/video/legionna.mp4 - media/mixrbv2/legionna.png - 1992 @@ -128849,35 +80003,23 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the Fabtek Beat'em Up - Fight / 2.5D - Fight 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + legionnau.zip Legionnaire (US) - Legionnaire (US) - - us - legionna.zip Mame 3 vigilantes team up to save their leader's girlfriend from a ruthless crime syndicate that's been overrunning their city in this side-scrolling beat-em-up. - - media/box-3D/legionna.png - media/video/legionna.mp4 - media/mixrbv2/legionna.png - 1992 @@ -128885,34 +80027,26 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the Fabtek Beat'em Up - Fight / 2.5D - Fight 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| legionna.zip Legionnaire (World) - Legionnaire (World) - - wor - 0 Mame 3 vigilantes team up to save their leader's girlfriend from a ruthless crime syndicate that's been overrunning their city in this side-scrolling beat-em-up. - media/box-3D/legionna.png - media/video/legionna.mp4 - media/mixrbv2/legionna.png + media/video/legionna.mp4 + media/mixrbv2/legionna.png 1992 @@ -128921,25 +80055,18 @@ ARES, god of war, gave two young men Wings of Love and Courage and entrusted the Fabtek Beat'em Up - Fight / 2.5D - Fight 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + bgareggabla.zip Lei Shen Zhuan Thunder Deity Biography (Chinese hack of Battle Garegga) - Lei Shen Zhuan Thunder Deity Biography (Chinese hack of Battle Garegga) - - wor - bgaregga.zip Eighting / Raizing @@ -128949,37 +80076,25 @@ Battle Garegga is both loved and hated in hardcore communities as being highly p If the player does not carefully manage the constant invisible increase of rank, the last two levels may become physically impossible to complete - rank increasing bullet density and speed, as well as the behavior of enemies. The only way to decrease rank is to get shot down, meaning expert players will learn to commit suicide in key areas to manage their rank. - - media/box-3D/bgaregga.png - media/video/bgaregga.mp4 - media/mixrbv2/bgaregga.png - 1996 - 1996 Raizing Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| lemmings.zip Lemmings (US prototype) - Lemmings (US prototype) - - us - 0 Data East Classics @@ -128988,9 +80103,8 @@ If the player does not carefully manage the constant invisible increase of rank, A platform game where the player has to designate certain lemmings for certain tasks &amp; try to figure a way to save as many of them from falling off cliffs and prevent them from dying in other ways. The lemmings can be set for walking (which they do by default), digging, climbing, building, blocking (preventing other lemmings from walking a certain direction), bashing, floating, and mining. There are several levels in 3 or 4 categories of difficulty. - media/box-3D/lemmings.png - media/video/lemmings.mp4 - media/mixrbv2/lemmings.png + media/video/lemmings.mp4 + media/mixrbv2/lemmings.png 1991 @@ -128999,25 +80113,18 @@ A platform game where the player has to designate certain lemmings for certain t Data East Various - Puzzle-Game 1-2 0 18 0 320x224 - Input=Trackball||Buttons=2|| crshrace.zip Lethal Crash Race (set 1) - Lethal Crash Race (set 1) - Lethal Crash Race (set 1) - - wor - 0 Video System Co. @@ -129026,9 +80133,8 @@ A platform game where the player has to designate certain lemmings for certain t Lethal Crash Race marks the first appearance of Ellen and Cincia, who later feature in most of the Sonic Wings games. - media/box-3D/crshrace.png - media/video/crshrace.mp4 - media/mixrbv2/crshrace.png + media/video/crshrace.mp4 + media/mixrbv2/crshrace.png 1993 @@ -129037,25 +80143,18 @@ Lethal Crash Race marks the first appearance of Ellen and Cincia, who later feat Video System Race, Driving / Race - Race, Driving 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + crshrace2.zip Lethal Crash Race (set 2) - Lethal Crash Race (set 2) - Lethal Crash Race (set 2) - - wor - crshrace.zip Video System Co. @@ -129063,11 +80162,6 @@ Lethal Crash Race marks the first appearance of Ellen and Cincia, who later feat Lethal Crash Race marks the first appearance of Ellen and Cincia, who later feature in most of the Sonic Wings games. - - media/box-3D/crshrace.png - media/video/crshrace.mp4 - media/mixrbv2/crshrace.png - 1993 @@ -129075,24 +80169,18 @@ Lethal Crash Race marks the first appearance of Ellen and Cincia, who later feat Video System Race, Driving / Race - Race, Driving 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + lethaleneaa.zip Lethal Enforcers (ver EAA, 09/09/92 09:44) - Lethal Enforcers (ver EAA, 09/09/92 09:44) - - wor - lethalen.zip Konami Classics @@ -129102,11 +80190,6 @@ As an undercover police officer the player&#039;s mission is to put a stop t Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life. - - media/box-3D/lethalen.png - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png - 1992 @@ -129114,41 +80197,18 @@ Lethal Enforcers is an on-the-rails light-gun game. The player is initially arme Konami Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Lethal Enforcers (ver UAE, 11/19/92 15:04) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| - - + + lethaleneab.zip Lethal Enforcers (ver EAB, 10/14/92 19:53) - Lethal Enforcers (ver EAB, 10/14/92 19:53) - - wor - lethalen.zip Konami Classics @@ -129158,11 +80218,6 @@ As an undercover police officer the player&#039;s mission is to put a stop t Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life. - - media/box-3D/lethalen.png - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png - 1992 @@ -129170,37 +80225,17 @@ Lethal Enforcers is an on-the-rails light-gun game. The player is initially arme Konami Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Lethal Enforcers (ver UAE, 11/19/92 15:04) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| - - + + lethalenead.zip Lethal Enforcers (ver EAD, 11/11/92 10:52) - Lethal Enforcers (ver EAD, 11/11/92 10:52) lethalen.zip Konami Classics @@ -129211,11 +80246,6 @@ As an undercover police officer the player&#039;s mission is to put a stop t Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life. - - media/box-3D/lethalen.png - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png - 1992 @@ -129223,41 +80253,18 @@ Lethal Enforcers is an on-the-rails light-gun game. The player is initially arme Konami Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Lethal Enforcers (ver UAE, 11/19/92 15:04) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| - - + + lethaleneae.zip Lethal Enforcers (ver EAE, 11/19/92 16:24) - Lethal Enforcers (ver EAE, 11/19/92 16:24) - - wor - lethalen.zip Konami Classics @@ -129267,11 +80274,6 @@ As an undercover police officer the player&#039;s mission is to put a stop t Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life. - - media/box-3D/lethalen.png - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png - 1992 @@ -129279,41 +80281,18 @@ Lethal Enforcers is an on-the-rails light-gun game. The player is initially arme Konami Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Lethal Enforcers (ver UAE, 11/19/92 15:04) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| - - + + lethalenua.zip Lethal Enforcers (ver UAA, 08/17/92 21:38) - Lethal Enforcers (ver UAA, 08/17/92 21:38) - - wor - lethalen.zip Konami Classics @@ -129323,11 +80302,6 @@ As an undercover police officer the player&#039;s mission is to put a stop t Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life. - - media/box-3D/lethalen.png - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png - 1992 @@ -129335,41 +80309,18 @@ Lethal Enforcers is an on-the-rails light-gun game. The player is initially arme Konami Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Lethal Enforcers (ver UAE, 11/19/92 15:04) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| - - + + lethalenub.zip Lethal Enforcers (ver UAB, 09/01/92 11:12) - Lethal Enforcers (ver UAB, 09/01/92 11:12) - - wor - lethalen.zip Konami Classics @@ -129379,11 +80330,6 @@ As an undercover police officer the player&#039;s mission is to put a stop t Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life. - - media/box-3D/lethalen.png - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png - 1992 @@ -129391,41 +80337,18 @@ Lethal Enforcers is an on-the-rails light-gun game. The player is initially arme Konami Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Lethal Enforcers (ver UAE, 11/19/92 15:04) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| lethalen.zip Lethal Enforcers (ver UAE, 11/19/92 15:04) - Lethal Enforcers (ver UAE, 11/19/92 15:04) - - wor - 0 Konami Classics @@ -129436,9 +80359,8 @@ As an undercover police officer the player&#039;s mission is to put a stop t Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life. - media/box-3D/lethalen.png - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png + media/video/lethalen.mp4 + media/mixrbv2/lethalen.png 1992 @@ -129447,41 +80369,18 @@ Lethal Enforcers is an on-the-rails light-gun game. The player is initially arme Konami Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Lethal Enforcers (ver UAE, 11/19/92 15:04) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| - - + + lethalenux.zip Lethal Enforcers (ver unknown, US, 08/06/92 15:11, hacked/proto?) - Lethal Enforcers (ver unknown, US, 08/06/92 15:11, hacked/proto?) - - us - lethalen.zip Konami Classics @@ -129491,11 +80390,6 @@ As an undercover police officer the player&#039;s mission is to put a stop t Lethal Enforcers is an on-the-rails light-gun game. The player is initially armed only with a standard issue revolver, but weapon upgrades such as a .357 Magnum, a shotgun and an automatic pistol can be collected by shooting at their on-screen counterparts as the game progresses. While some weapons can be reloaded, others can&#039;t and are only useful for a limited time. Any weapon upgrades are lost in the event of a player losing a life. - - media/box-3D/lethalen.png - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png - 1992 @@ -129503,41 +80397,18 @@ Lethal Enforcers is an on-the-rails light-gun game. The player is initially arme Konami Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Lethal Enforcers (ver UAE, 11/19/92 15:04) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| lethalth.zip Lethal Thunder (World) - Lethal Thunder (World) - - wor - 0 Irem Classics @@ -129548,9 +80419,8 @@ After charging up enough power, you can press the bomb button for a smart bomb a Power-ups switch your weapon to fire different projectiles, like lasers that spread out at right angles, and a flamethrower that reaches farther with more power. - media/box-3D/lethalth.png - media/video/lethalth.mp4 - media/mixrbv2/lethalth.png + media/video/lethalth.mp4 + media/mixrbv2/lethalth.png 1991 @@ -129559,33 +80429,26 @@ Power-ups switch your weapon to fire different projectiles, like lasers that spr Irem Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| levers.zip Levers - Levers - - wor - 0 Konami Classics Jump from one angled platform to another to collect all the flowers. Avoid getting knocked below the lowest platform or getting hit by spiked balls. - media/box-3D/levers.png - media/video/levers.mp4 - media/mixrbv2/levers.png + media/video/levers.mp4 + media/mixrbv2/levers.png 1983 @@ -129594,34 +80457,26 @@ Power-ups switch your weapon to fire different projectiles, like lasers that spr Rock-Ola Platform / Run Jump - Platform 1-2 0 10 270 768x224 - Input=Joystick 4 ways||Buttons=0 Coins: 2|| - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| liblrabl.zip Libble Rabble - Libble Rabble - - wor - 0 Namco Classics At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins. - media/box-3D/liblrabl.png - media/video/liblrabl.mp4 - media/mixrbv2/liblrabl.png + media/video/liblrabl.mp4 + media/mixrbv2/liblrabl.png 1983 @@ -129636,17 +80491,12 @@ Power-ups switch your weapon to fire different projectiles, like lasers that spr 18 0 288x224 - Input=Double joystick 8 ways||Buttons=1|| liberate.zip Liberation - Liberation - - wor - 0 Data East Classics @@ -129655,9 +80505,8 @@ Power-ups switch your weapon to fire different projectiles, like lasers that spr A vertically scrolling shoot&#039;em up game. - media/box-3D/liberate.png - media/video/liberate.mp4 - media/mixrbv2/liberate.png + media/video/liberate.mp4 + media/mixrbv2/liberate.png 1984 @@ -129666,25 +80515,18 @@ A vertically scrolling shoot&#039;em up game. Data East Shooter / Plane - Shooter 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + lifefrcej.zip Lifeforce (Japan) - Lifeforce (Japan) - Lifeforce (Japan) - - jp - salamand.zip Konami Classics @@ -129700,11 +80542,6 @@ MULTIPLE: Increase your fire power by up to four times. Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser. - - media/box-3D/salamand.png - media/video/salamand.mp4 - media/mixrbv2/salamand.png - 1986 @@ -129712,45 +80549,18 @@ Multiple special powers can be obtained, but the LASER cannot be used in conjunc Konami Shoot'em Up - Shoot'em up / Horizontal - Shooter / Plane - Shooter 1-2 0 18 0 256x224 - gamename=Salamander (version D) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + lifefrce.zip Lifeforce (US) - Lifeforce (US) - Lifeforce (US) - - us - salamand.zip Konami Classics @@ -129766,11 +80576,6 @@ MULTIPLE: Increase your fire power by up to four times. Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser. - - media/box-3D/salamand.png - media/video/salamand.mp4 - media/mixrbv2/salamand.png - 1986 @@ -129778,126 +80583,70 @@ Multiple special powers can be obtained, but the LASER cannot be used in conjunc Konami Shoot'em Up - Shoot'em up / Horizontal - Shooter / Plane - Shooter 1-2 0 18 0 256x224 - gamename=Salamander (version D) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + lightbrj.zip Light Bringer (Ver 2.1J 1994/02/18) - Light Bringer (Ver 2.1J 1994/02/18) - Light Bringer (Ver 2.1J 1994/02/18) - Light Bringer (Ver 2.1J 1994/02/18) - Light Bringer (Ver 2.1J 1994/02/18) - - - wor - + lightbr.zip Taito Classics Four mythical heroes traverse dungeons and castles to find and defeat the source of evil corruptive power that is threatening their land. Gameplay is refreshingly less linear than most beat'em ups. - - media/box-3D/lightbr.png - media/video/lightbr.mp4 - media/mixrbv2/lightbr.png - 1993 - 1994 Taito Taito Beat'em Up - Action - Fight - Action / Labyrinth 1-4 0 12 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| lightbr.zip Light Bringer (Ver 2.2O 1994/04/08) - Light Bringer (Ver 2.2O 1994/04/08) - Light Bringer (Ver 2.2O 1994/04/08) - Light Bringer (Ver 2.2O 1994/04/08) - Light Bringer (Ver 2.2O 1994/04/08) - - wor - 0 Taito Classics Four mythical heroes traverse dungeons and castles to find and defeat the source of evil corruptive power that is threatening their land. Gameplay is refreshingly less linear than most beat'em ups. - media/box-3D/lightbr.png - media/video/lightbr.mp4 - media/mixrbv2/lightbr.png + media/video/lightbr.mp4 + media/mixrbv2/lightbr.png 1993 - 1994 Taito Taito Beat'em Up - Action - Fight - Action / Labyrinth 1-4 0 12 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + lgtnfghta.zip Lightning Fighters (Asia) - Lightning Fighters (Asia) - - asi - lgtnfght.zip Konami Classics @@ -129905,11 +80654,6 @@ P1_JOYSTICK_RIGHT=Right In Lightning Fighters, even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version. - - media/box-3D/lgtnfght.png - media/video/lgtnfght.mp4 - media/mixrbv2/lgtnfght.png - 1990 @@ -129917,24 +80661,18 @@ In Lightning Fighters, even if you start a one-player game, the game is always i Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - + lgtnfghtu.zip Lightning Fighters (US) - Lightning Fighters (US) - - us - lgtnfght.zip Konami Classics @@ -129942,11 +80680,6 @@ In Lightning Fighters, even if you start a one-player game, the game is always i In Lightning Fighters, even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version. - - media/box-3D/lgtnfght.png - media/video/lgtnfght.mp4 - media/mixrbv2/lgtnfght.png - 1990 @@ -129954,24 +80687,18 @@ In Lightning Fighters, even if you start a one-player game, the game is always i Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=3|| lgtnfght.zip Lightning Fighters (World) - Lightning Fighters (World) - - wor - 0 Konami Classics @@ -129980,9 +80707,8 @@ In Lightning Fighters, even if you start a one-player game, the game is always i In Lightning Fighters, even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version. - media/box-3D/lgtnfght.png - media/video/lgtnfght.mp4 - media/mixrbv2/lgtnfght.png + media/video/lgtnfght.mp4 + media/mixrbv2/lgtnfght.png 1990 @@ -129991,31 +80717,24 @@ In Lightning Fighters, even if you start a one-player game, the game is always i Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=3|| ltswords.zip Lightning Swords - Lightning Swords - - wor - 0 Irem Classics - media/box-3D/ltswords.png - media/video/ltswords.mp4 - media/mixrbv2/ltswords.png + media/video/ltswords.mp4 + media/mixrbv2/ltswords.png 1991 @@ -130024,25 +80743,18 @@ In Lightning Fighters, even if you start a one-player game, the game is always i Irem Action - Beat'em Up - Action / Adventure 1-2 0 12 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + shangonle.zip Limited Edition Hang-On - Limited Edition Hang-On - - wor - shangon.zip Sega Classics @@ -130052,11 +80764,6 @@ For the sequel, Sega introduced the hilly, undulating roads that had been execut Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages. - - media/box-3D/shangon.png - media/video/shangon.mp4 - media/mixrbv2/shangon.png - 1987 @@ -130064,20 +80771,17 @@ Players could chose to race on any one of four courses: Africa, Asia, America an SEGA Race, Driving - Motorcycle Race, 3rd Pers. 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=1|| - + shangonleeh.zip Limited Edition Hang-On (Enhanced Edition v2.0.2) - Limited Edition Hang-On (Enhanced Edition v2.0.2) shangon.zip Sega Classics @@ -130088,11 +80792,6 @@ For the sequel, Sega introduced the hilly, undulating roads that had been execut Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages. - - media/box-3D/shangon.png - media/video/shangon.mp4 - media/mixrbv2/shangon.png - 1987 @@ -130100,34 +80799,23 @@ Players could chose to race on any one of four courses: Africa, Asia, America an SEGA Race, Driving - Motorcycle Race, 3rd Pers. 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=1|| - + loffirejd.zip Line of Fire / Bakudan Yarou (Japan, FD1094 317-0134 decrypted) - Line of Fire / Bakudan Yarou (Japan, FD1094 317-0134 decrypted) - - jp - loffire.zip Sega Classics Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them. - - media/box-3D/loffire.png - media/video/loffire.mp4 - media/mixrbv2/loffire.png - 1989 @@ -130141,27 +80829,17 @@ Players could chose to race on any one of four courses: Africa, Asia, America an 14 0 320x224 - Input=Lightgun||Buttons=2|| - + loffirej.zip Line of Fire / Bakudan Yarou (Japan, FD1094 317-0134) - Line of Fire / Bakudan Yarou (Japan, FD1094 317-0134) - - jp - loffire.zip Sega Classics Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them. - - media/box-3D/loffire.png - media/video/loffire.mp4 - media/mixrbv2/loffire.png - 1989 @@ -130175,27 +80853,17 @@ Players could chose to race on any one of four courses: Africa, Asia, America an 14 0 320x224 - Input=Lightgun||Buttons=2|| - + loffireud.zip Line of Fire / Bakudan Yarou (US, FD1094 317-0135 decrypted) - Line of Fire / Bakudan Yarou (US, FD1094 317-0135 decrypted) - - us - loffire.zip Sega Classics Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them. - - media/box-3D/loffire.png - media/video/loffire.mp4 - media/mixrbv2/loffire.png - 1989 @@ -130209,27 +80877,17 @@ Players could chose to race on any one of four courses: Africa, Asia, America an 14 0 320x224 - Input=Lightgun||Buttons=2|| - + loffireu.zip Line of Fire / Bakudan Yarou (US, FD1094 317-0135) - Line of Fire / Bakudan Yarou (US, FD1094 317-0135) - - us - loffire.zip Sega Classics Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them. - - media/box-3D/loffire.png - media/video/loffire.mp4 - media/mixrbv2/loffire.png - 1989 @@ -130243,27 +80901,17 @@ Players could chose to race on any one of four courses: Africa, Asia, America an 14 0 320x224 - Input=Lightgun||Buttons=2|| - + loffired.zip Line of Fire / Bakudan Yarou (World, FD1094 317-0136 decrypted) - Line of Fire / Bakudan Yarou (World, FD1094 317-0136 decrypted) - - wor - loffire.zip Sega Classics Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them. - - media/box-3D/loffire.png - media/video/loffire.mp4 - media/mixrbv2/loffire.png - 1989 @@ -130277,26 +80925,20 @@ Players could chose to race on any one of four courses: Africa, Asia, America an 14 0 320x224 - Input=Lightgun||Buttons=2|| loffire.zip Line of Fire / Bakudan Yarou (World, FD1094 317-0136) - Line of Fire / Bakudan Yarou (World, FD1094 317-0136) - - wor - 0 Sega Classics Line of Fire is a lightgun controlled shoot-em-up for one or two players, in which two commandos find a special weapon - a vehicle mounted, automatic machine pistol - hidden deep within an enemy base. Before they can escape to report their findings, however, they find themselves surrounded by enemy forces and must blast their way through enemy lines and escape, using the enemies' own super weapon against them. - media/box-3D/loffire.png - media/video/loffire.mp4 - media/mixrbv2/loffire.png + media/video/loffire.mp4 + media/mixrbv2/loffire.png 1989 @@ -130311,26 +80953,20 @@ Players could chose to race on any one of four courses: Africa, Asia, America an 14 0 320x224 - Input=Lightgun||Buttons=2|| linkypip.zip Linky Pipe - Linky Pipe - - wor - 0 Mame - media/box-3D/linkypip.png - media/video/linkypip.mp4 - media/mixrbv2/linkypip.png + media/video/linkypip.mp4 + media/mixrbv2/linkypip.png 1998 @@ -130338,34 +80974,23 @@ Players could chose to race on any one of four courses: Africa, Asia, America an Eolith Puzzle-Game / Fall - Puzzle-Game 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + liquidku.zip Liquid Kids (US) - Liquid Kids (US) - - us - liquidk.zip Taito Classics Help Hipopo save his friends from the clutches of the Fire Devil! - - media/box-3D/liquidk.png - media/video/liquidk.mp4 - media/mixrbv2/liquidk.png - 1990 @@ -130373,33 +80998,26 @@ Players could chose to race on any one of four courses: Africa, Asia, America an Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=2|| liquidk.zip Liquid Kids (World) - Liquid Kids (World) - - wor - 0 Taito Classics Help Hipopo save his friends from the clutches of the Fire Devil! - media/box-3D/liquidk.png - media/video/liquidk.mp4 - media/mixrbv2/liquidk.png + media/video/liquidk.mp4 + media/mixrbv2/liquidk.png 1990 @@ -130408,34 +81026,23 @@ Players could chose to race on any one of four courses: Africa, Asia, America an Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + lithero.zip Little Hero - Little Hero - - wor - kidniki.zip Irem Classics Play as the cool ninja Niki, as he eliminates evil from Japan with his twirling sword. It was originally known as Kaiketsu Yanchamaru in its native Japan. - - media/box-3D/kidniki.png - media/video/kidniki.mp4 - media/mixrbv2/kidniki.png - 1986 @@ -130443,34 +81050,26 @@ Players could chose to race on any one of four courses: Africa, Asia, America an Irem Platform / Fighter Scrolling - Platform 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| livequiz.zip Live Quiz Show - Live Quiz Show - - wor - 0 Mame A Korean quiz game. - media/box-3D/livequiz.png - media/video/livequiz.mp4 - media/mixrbv2/livequiz.png + media/video/livequiz.mp4 + media/mixrbv2/livequiz.png 1999 @@ -130479,33 +81078,26 @@ Players could chose to race on any one of four courses: Africa, Asia, America an Andamiro Quiz / Japanese - Quiz 1-3 0 14 0 320x224 - Input=Buttons only||Buttons=4|| lizwiz.zip Lizard Wizard - Lizard Wizard - - wor - 0 Namco Classics The player must use an eight-way joystick to take control of the Lizard Wizard, whose mission is to help free the people who are caught within the planet Zyfus. The Lizard Wizard does this by shooting the rocks that fly out of that erupting volcano at the bottom of the screen which will burst into flames if he misses them and get eaten by the dragon-like lizards for their fire. As the prisoners emerge from the volcano, the Lizard Wizard must also rescue them from the planet by taking them to the platforms on the surface. The player must also face Spydors on certain levels, which must be killed before they reach the surface. - media/box-3D/lizwiz.png - media/video/lizwiz.mp4 - media/mixrbv2/lizwiz.png + media/video/lizwiz.mp4 + media/mixrbv2/lizwiz.png 1985 @@ -130520,49 +81112,37 @@ Players could chose to race on any one of four courses: Africa, Asia, America an 10 270 288x224 - Input=Joystick 8 ways||Buttons=1|| lockonph.zip Lock On (Philko) - Lock On (Philko) - - wor - 0 Sega Classics - media/box-3D/lockonph.png - media/video/lockonph.mp4 - media/mixrbv2/lockonph.png + media/video/lockonph.mp4 + media/mixrbv2/lockonph.png 1991 Shoot'em up / Horizontal - Shoot'em Up 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| lnc.zip Lock'n'Chase - Lock'n'Chase - - wor - 0 Data East Classics @@ -130571,9 +81151,8 @@ Players could chose to race on any one of four courses: Africa, Asia, America an The game is a maze game. Like &quot;Pac-Man&quot;, you&#039;re trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don&#039;t have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you&#039;re finished eating dots, there are two exits for you to escape from the cops. - media/box-3D/lnc.png - media/video/lnc.mp4 - media/mixrbv2/lnc.png + media/video/lnc.mp4 + media/mixrbv2/lnc.png 1981 @@ -130581,82 +81160,49 @@ The game is a maze game. Like &quot;Pac-Man&quot;, you&#039;re tryin Data East Action - Action / Labyrinth 1-2 0 10 270 240x240 - gamename=Lock'n'Chase -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Lock -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + clocknchj.zip Lock'n'Chase (DECO Cassette) (Japan) - Lock'n'Chase (DECO Cassette) (Japan) clocknch.zip Data East Classics The game is a maze game. Like "Pac-Man", you're trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don't have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you're finished eating dots, there are 2 exits for you to escape from the cops. - - media/box-3D/clocknch.png - media/video/clocknch.mp4 - media/mixrbv2/clocknch.png - 1981 Data East Action - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| clocknch.zip Lock'n'Chase (DECO Cassette) (US) - Lock'n'Chase (DECO Cassette) (US) - - us - 0 Data East Classics The game is a maze game. Like "Pac-Man", you're trying to eat up dots while four cops (with the names Spiffy, Smarty, Scaredy and Silly) try to stop you. While you don't have energizers to eat the cops with, you CAN block them off with walls (or better yet, try to trap them in the corners). When you're finished eating dots, there are 2 exits for you to escape from the cops. - media/box-3D/clocknch.png - media/video/clocknch.mp4 - media/mixrbv2/clocknch.png + media/video/clocknch.mp4 + media/mixrbv2/clocknch.png 1981 @@ -130664,25 +81210,18 @@ P1_JOYSTICK_RIGHT=Right Data East Action - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| locomotn.zip Loco-Motion - Loco-Motion - - wor - 0 Konami Classics @@ -130691,9 +81230,8 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/locomotn.png - media/video/locomotn.mp4 - media/mixrbv2/locomotn.png + media/video/locomotn.mp4 + media/mixrbv2/locomotn.png 1982 @@ -130702,41 +81240,18 @@ P1_JOYSTICK_RIGHT=Right Konami Puzzle-Game / Glide - Puzzle-Game 1-2 0 14 270 256x224 - gamename=Loco-Motion -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Speed -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + locoboot.zip Loco-Motion (bootleg) - Loco-Motion (bootleg) - - wor - locomotn.zip Konami Classics @@ -130744,11 +81259,6 @@ P1_JOYSTICK_RIGHT=Right - - media/box-3D/locomotn.png - media/video/locomotn.mp4 - media/mixrbv2/locomotn.png - 1982 @@ -130756,41 +81266,18 @@ P1_JOYSTICK_RIGHT=Right Konami Puzzle-Game / Glide - Puzzle-Game 1-2 0 14 270 256x224 - gamename=Loco-Motion -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Speed -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| ldrun.zip Lode Runner (set 1) - Lode Runner (set 1) - - wor - 0 Irem Classics @@ -130799,9 +81286,8 @@ P1_JOYSTICK_RIGHT=Right The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision. - media/box-3D/ldrun.png - media/video/ldrun.mp4 - media/mixrbv2/ldrun.png + media/video/ldrun.mp4 + media/mixrbv2/ldrun.png 1984 @@ -130810,42 +81296,18 @@ The Empire has sent robotic guards down to protect the gold, and contact with an Irem Platform / Run Jump - Platform 1-2 0 18 0 384x256 - gamename=Lode Runner (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Dig Left -P1_BUTTON2=Dig Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Red|| - - + + ldruna.zip Lode Runner (set 2) - Lode Runner (set 2) - - wor - ldrun.zip Irem Classics @@ -130853,11 +81315,6 @@ P1_JOYSTICK_RIGHT=Right The Empire has sent robotic guards down to protect the gold, and contact with any of these will cost you a life. Your method of escaping them is to press fire to dig a hole in their line of movement, thus causing them to fall in briefly, allowing you to move across the gap safely. Once all the gold has been collected, a ladder allowing you to move onto the next screen is added. Completing these screens often requires forward planning and precision. - - media/box-3D/ldrun.png - media/video/ldrun.mp4 - media/mixrbv2/ldrun.png - 1984 @@ -130865,79 +81322,43 @@ The Empire has sent robotic guards down to protect the gold, and contact with an Irem Platform / Run Jump - Platform 1-2 0 18 0 384x256 - gamename=Lode Runner (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Dig Left -P1_BUTTON2=Dig Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Red|| - - + + loderndfa.zip Lode Runner - The Dig Fight (ver. A) - Lode Runner - The Dig Fight (ver. A) - - wor - loderndf.zip Psikyo Maintenance Code: In test mode enter this code... 5-0-8-2-0: Some nice features appear include stages select, obj test, etc... and a complete Map editor!! - - media/box-3D/loderndf.png - media/video/loderndf.mp4 - media/mixrbv2/loderndf.png - 2000 - 2000 Broderbund Software Psikyo Platform / Run Jump - Platform 1-2 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=3|| loderndf.zip Lode Runner - The Dig Fight (ver. B) - Lode Runner - The Dig Fight (ver. B) - - wor - 0 Psikyo @@ -130945,45 +81366,36 @@ P1_JOYSTICK_RIGHT=Right 5-0-8-2-0: Some nice features appear include stages select, obj test, etc... and a complete Map editor!! - media/box-3D/loderndf.png - media/video/loderndf.mp4 - media/mixrbv2/loderndf.png + media/video/loderndf.mp4 + media/mixrbv2/loderndf.png 2000 - 2000 Broderbund Software Psikyo Platform / Run Jump - Platform 1-2 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=3|| ldrun2.zip Lode Runner II - The Bungeling Strikes Back - Lode Runner II - The Bungeling Strikes Back - - wor - 0 Irem Classics Your commando runs around a vertical maze of tunnels made of brick and dirt. Use your blaster to dig holes, collect gold nuggets, and escape to the next level. - media/box-3D/ldrun2.png - media/video/ldrun2.mp4 - media/mixrbv2/ldrun2.png + media/video/ldrun2.mp4 + media/mixrbv2/ldrun2.png 1984 @@ -130991,34 +81403,23 @@ P1_JOYSTICK_RIGHT=Right Irem Platform / Run Jump - Platform 1-2 0 18 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - + ldrun3j.zip Lode Runner III - Majin No Fukkatsu - Lode Runner III - Majin No Fukkatsu - - jp - ldrun3.zip Irem Classics This game is known in Japan as "Lode Runner - Majin No Fukkatsu" (translated as 'Lode Runner - Resurrection of the Demon'). - - media/box-3D/ldrun3.png - media/video/ldrun3.mp4 - media/mixrbv2/ldrun3.png - 1985 @@ -131026,33 +81427,26 @@ P1_JOYSTICK_RIGHT=Right Irem Platform / Run Jump - Platform 1-2 0 16 0 384x256 - Input=Joystick 8 ways||Buttons=2|| ldrun3.zip Lode Runner III - The Golden Labyrinth - Lode Runner III - The Golden Labyrinth - - wor - 0 Irem Classics This game is known in Japan as "Lode Runner - Majin No Fukkatsu" (translated as 'Lode Runner - Resurrection of the Demon'). - media/box-3D/ldrun3.png - media/video/ldrun3.mp4 - media/mixrbv2/ldrun3.png + media/video/ldrun3.mp4 + media/mixrbv2/ldrun3.png 1985 @@ -131061,33 +81455,26 @@ P1_JOYSTICK_RIGHT=Right Irem Platform / Run Jump - Platform 1-2 0 16 0 384x256 - Input=Joystick 8 ways||Buttons=2|| ldrun4.zip Lode Runner IV - Teikoku Karano Dasshutsu - Lode Runner IV - Teikoku Karano Dasshutsu - - jp - 0 Irem Classics The subtitle of this game translates from Japanese as 'Escape From the Empire'. - media/box-3D/ldrun4.png - media/video/ldrun4.mp4 - media/mixrbv2/ldrun4.png + media/video/ldrun4.mp4 + media/mixrbv2/ldrun4.png 1986 @@ -131095,34 +81482,23 @@ P1_JOYSTICK_RIGHT=Right Irem Platform / Run Jump - Platform 1-2 0 18 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - + logicpro.zip Logic Pro (Japan) - Logic Pro (Japan) - - jp - croquis.zip Mame A puzzle game. - - media/box-3D/croquis.png - media/video/croquis.mp4 - media/mixrbv2/croquis.png - 1996 @@ -131130,33 +81506,26 @@ P1_JOYSTICK_RIGHT=Right Deniam Various - Puzzle-Game 1-2 0 18 0 320x224 - Input=Joystick 4 ways||Buttons=3|| logicpr2.zip Logic Pro 2 (Japan) - Logic Pro 2 (Japan) - - jp - 0 Mame A puzzle game. - media/box-3D/logicpr2.png - media/video/logicpr2.mp4 - media/mixrbv2/logicpr2.png + media/video/logicpr2.mp4 + media/mixrbv2/logicpr2.png 1997 @@ -131165,24 +81534,18 @@ P1_JOYSTICK_RIGHT=Right Deniam Various - Puzzle-Game 1-2 0 18 0 320x224 - Input=Joystick 4 ways||Buttons=3|| - + looper.zip Looper - Looper - - wor - changes.zip Sega Classics @@ -131192,11 +81555,6 @@ The caterpillar must eat all the strawberries and nuts on each level to become a When the caterpillar crosses over a pivot branch, all the branches will rotate at once, and any bugs that are on those branches will fall off and score 400, 800, 1600 and 3200 points, depending on the amount of bugs killed. Keep an eye out for the flowers that will appear below the house - they will reward you between 400 and 3200 points, depending on the level. - - media/box-3D/changes.png - media/video/changes.mp4 - media/mixrbv2/changes.png - 1982 @@ -131204,33 +81562,26 @@ When the caterpillar crosses over a pivot branch, all the branches will rotate a Orca Action - Action / Labyrinth 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=0 Coins: 1|| lordgun.zip Lord of Gun (USA) - Lord of Gun (USA) - - us - 0 IGS A light gun shooter similar to "Lethal Enforcers", but with animated graphics. There are 10 stages here. - media/box-3D/lordgun.png - media/video/lordgun.mp4 - media/mixrbv2/lordgun.png + media/video/lordgun.mp4 + media/mixrbv2/lordgun.png 1994 @@ -131239,25 +81590,18 @@ When the caterpillar crosses over a pivot branch, all the branches will rotate a IGS Lightgun Shooter - Shooter 1-2 0 6 0 448x224 - Input=Lightgun||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P1_LIGHTGUN=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P2_LIGHTGUN=Blue|| losttomb.zip Lost Tomb (Easy) - Lost Tomb (Easy) - - wor - 0 Konami Classics @@ -131270,9 +81614,8 @@ The player's character is armed with an eight-way firing gun (in a similar fashi Treasure must be constantly collected in order to stay alive. - media/box-3D/losttomb.png - media/video/losttomb.mp4 - media/mixrbv2/losttomb.png + media/video/losttomb.mp4 + media/mixrbv2/losttomb.png 1983 @@ -131281,40 +81624,18 @@ Treasure must be constantly collected in order to stay alive. Stern Electronics Action - Action / Labyrinth 1-2 0 14 270 768x224 - gamename=Lost Tomb (easy) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Whip -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + losttombh.zip Lost Tomb (Hard) - Lost Tomb (Hard) - - wor - losttomb.zip Konami Classics @@ -131326,11 +81647,6 @@ The player's character is armed with an eight-way firing gun (in a similar fashi Treasure must be constantly collected in order to stay alive. - - media/box-3D/losttomb.png - media/video/losttomb.mp4 - media/mixrbv2/losttomb.png - 1983 @@ -131338,161 +81654,74 @@ Treasure must be constantly collected in order to stay alive. Stern Electronics Action - Action / Labyrinth 1-2 0 14 270 768x224 - gamename=Lost Tomb (easy) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Whip -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + lostwrldo.zip Lost Worlds (Japan Old ver.) - Lost Worlds (Japan Old ver.) - Lost Worlds (Japan Old ver.) - - jp - forgottn.zip Capcom Play System The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings! - - media/box-3D/forgottn.png - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png - - 1988 1988 Capcom Capcom Shoot'em up / Horizontal - Shoot'em Up 1-2 0 13 0 384x224 - gamename=Forgotten Worlds (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The spinners also was the fire button. The spinner rotates the direction the character shoots. The players can buy power-ups; when they get a shooting power-up the character gets a floating shooting platform that rotates with the player. When the spinner is not pressed and is rotated, the platform rotates around the charcter, staying relative to the direction the character is facing. When the spinner is pressed and rotated, the platform and character rotate at their own centers. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way|Spinner+dial+P1_BUTTON1 -P1_BUTTON1=Push to Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| - - + + lostwrld.zip Lost Worlds (Japan) - Lost Worlds (Japan) - Lost Worlds (Japan) - - jp - forgottn.zip Capcom Play System The planet used to be beautiful, with gorgeous cities and gleaming countrysides. Until the Aliens attacked! With fire, bombs, and napalm they devastated the world! They made the planet so abominable that it became an outcast in the universe - the Forgotten World. Until you, the Nameless One, appear. You're a Super Warrior of incredible power and energy. You make it your business to reclaim the panet for its rightful owners - the Human Beings! - - media/box-3D/forgottn.png - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png - - 1988 1988 Capcom Capcom Shoot'em up / Horizontal - Shoot'em Up 1-2 0 13 0 384x224 - gamename=Forgotten Worlds (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The spinners also was the fire button. The spinner rotates the direction the character shoots. The players can buy power-ups; when they get a shooting power-up the character gets a floating shooting platform that rotates with the player. When the spinner is not pressed and is rotated, the platform rotates around the charcter, staying relative to the direction the character is facing. When the spinner is pressed and rotated, the platform and character rotate at their own centers. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way|Spinner+dial+P1_BUTTON1 -P1_BUTTON1=Push to Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| lotlot.zip Lot Lot - Lot Lot - - wor - 0 Irem Classics In Lot Lot, you directly control one arrow and indirectly control another which follows after your original arrow with a (roughly) 4-second delay. When you press the button, any balls on the compartment that one arrow points to are immediately swapped with the contents of the compartment that the other arrow points to. The goal of Lot Lot is to get as many tiny balls (which resemble Pachinko balls) out of grid compartments and down into point slots in order to achieve a designated score, and advance to the next round. - media/box-3D/lotlot.png - media/video/lotlot.mp4 - media/mixrbv2/lotlot.png + media/video/lotlot.mp4 + media/mixrbv2/lotlot.png 1985 @@ -131501,33 +81730,26 @@ P1_DIAL_EXT=Right Irem Various - Puzzle-Game 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=2|| lottofun.zip Lotto Fun - Lotto Fun - - wor - 0 Midway Classics Lotto Fun is a 'ping pong balls in a blower' type lottery game. - media/box-3D/lottofun.png - media/video/lottofun.mp4 - media/mixrbv2/lottofun.png + media/video/lottofun.mp4 + media/mixrbv2/lottofun.png 1987 @@ -131536,33 +81758,26 @@ P1_DIAL_EXT=Right H.A.R. Management Casino / Lottery - Casino 1 0 0 0 292x240 - Input=Joystick 8 ways||Buttons=0 Coins: 2|| janjans1.zip Lovely Pop Mahjong JangJang Shimasho (Japan) - Lovely Pop Mahjong JangJang Shimasho (Japan) - - jp - 0 Visco Lovely Pop Mahjong JangJang Shimasho is a strip mahjong game with extensively animated strip sequences. Mahjong matches are played against the members of an all female pop-band called 'VisKiss'. After defeating an opponent, the player is given the chance to play a mini-game to gain more points. Points can be spent at an item shop to buy items to help the player cheat in following rounds. - media/box-3D/janjans1.png - media/video/janjans1.mp4 - media/mixrbv2/janjans1.png + media/video/janjans1.mp4 + media/mixrbv2/janjans1.png 1996 @@ -131570,35 +81785,18 @@ P1_DIAL_EXT=Right Visco Mahjong - Asiatic board game 1 0 0 0 336x240 - gamename=Lovely Pop Mahjong JangJang Shimasho (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - janjans2.zip Lovely Pop Mahjong JangJang Shimasho 2 (Japan) - Lovely Pop Mahjong JangJang Shimasho 2 (Japan) - - jp - 0 Visco @@ -131607,9 +81805,8 @@ P1Controls=Mahjong Control Panel+other Compared to the original, Lovely Pop Mahjong JangJang Shimasho 2 has very sparsely animated strip sequences, in place of the lavish animated sequences of the first game the player is given the unique opportunity to control the camera by scrolling up and down the image with occasional cuts to a close-up view of the girls most intimate parts. - media/box-3D/janjans2.png - media/video/janjans2.mp4 - media/mixrbv2/janjans2.png + media/video/janjans2.mp4 + media/mixrbv2/janjans2.png 2000 @@ -131617,24 +81814,18 @@ Compared to the original, Lovely Pop Mahjong JangJang Shimasho 2 has very sparse Visco Mahjong - Asiatic board game 1 0 0 0 336x240 - Input=Joystick 8 ways, Mahjong||Buttons=20|| loverboy.zip Lover Boy - Lover Boy - - wor - 0 Cinematronics @@ -131643,9 +81834,8 @@ Compared to the original, Lovely Pop Mahjong JangJang Shimasho 2 has very sparse In this controversial game, you control a naked man with a purple fedora who runs around a city maze chasing and raping helpless women and must pick up all the women items, while avoid being caught by the police officers and their furious dog. - media/box-3D/loverboy.png - media/video/loverboy.mp4 - media/mixrbv2/loverboy.png + media/video/loverboy.mp4 + media/mixrbv2/loverboy.png 1983 @@ -131653,114 +81843,146 @@ In this controversial game, you control a naked man with a purple fedora who run G.T Enterprise Inc. Adult - Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + kovlsyx.zip - Luan Shi Ying Xiong (hack of Knights of Valour Super Heroes Plus, ver. 500) + Luan Shi Ying Xiong (hack of Knights of Valour Super Heroes Plus, ver. 500) - kovshp - + kovshp.zip + IGS + + Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni + - 2014 + 2004 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 - + kovlsyxqszl.zip - Luan Shi Ying Xiong - Qiu Sheng Zhi Lu (hack of Knights of Valour Super Heroes Plus, ver. 500) + Luan Shi Ying Xiong - Qiu Sheng Zhi Lu (hack of Knights of Valour Super Heroes Plus, ver. 500) - kovshp - + kovshp.zip + IGS + + Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni + - 2018 + 2004 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 - + kovlsyxqxzl.zip - Luan Shi Ying Xiong - Qun Xiong Zhu Lu (hack of Knights of Valour Super Heroes Plus, ver. 500) + Luan Shi Ying Xiong - Qun Xiong Zhu Lu (hack of Knights of Valour Super Heroes Plus, ver. 500) - kovshp - + kovshp.zip + IGS + + Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni + - 2018 + 2004 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 - + kovlsyxqxzlp.zip - Luan Shi Ying Xiong - Qun Xiong Zhu Lu Plus (hack of Knights of Valour Super Heroes Plus, ver. 500) + Luan Shi Ying Xiong - Qun Xiong Zhu Lu Plus (hack of Knights of Valour Super Heroes Plus, ver. 500) - kovshp - + kovshp.zip + IGS + + Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni + - 2018 + 2004 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 - + kovshpd3dw.zip - Luan Shi Ying Xiong - Qun Xiong Zhu Lu Wu Shuang Edition (Hack, ver. 500) + Luan Shi Ying Xiong - Qun Xiong Zhu Lu Wu Shuang Edition (Hack, ver. 500) - kovshp - + kovshp.zip + IGS + + Knights of Valour Superheroes Plus (c) 2004 IGS [International Game System]. - TRIVIA - Released in December 2004. - SERIES - 1. Knights of Valour (1999) 2. Knights of Valour Superheroes (1999) 3. Knights of Valour 2 (2000) 4. Knights of Valour 2 - Ni + - 2020-12-18 + 2004 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 luckywld.zip Lucky & Wild - Lucky & Wild - - wor - 0 Namco Classics Lucky & Wild is a hilarious 'drive 'n shoot' game starring two buddy cops on a mission to bring down a mafia gang. Player 1 (Lucky) both drives the car and fires a gun, Player 2 (Wild) uses just a gun. While playing, both cops trade funny banter and dialogue, and even make funny faces in the rearview mirror. - media/box-3D/luckywld.png - media/video/luckywld.mp4 - media/mixrbv2/luckywld.png + media/video/luckywld.mp4 + media/mixrbv2/luckywld.png 1992 @@ -131768,69 +81990,49 @@ In this controversial game, you control a naked man with a purple fedora who run Namco Lightgun Shooter - Race 1st Pers. view - Race, Driving 1-2 0 18 0 288x224 - Input=Lightgun, Paddle, Pedal||Buttons=1|| - + luckywldj.zip Lucky & Wild (Japan) - Lucky & Wild (Japan) - - jp - luckywld.zip Namco Classics Lucky & Wild is a hilarious 'drive 'n shoot' game starring two buddy cops on a mission to bring down a mafia gang. Player 1 (Lucky) both drives the car and fires a gun, Player 2 (Wild) uses just a gun. While playing, both cops trade funny banter and dialogue, and even make funny faces in the rearview mirror. - - media/box-3D/luckywld.png - media/video/luckywld.mp4 - media/mixrbv2/luckywld.png - 1992 Namco Lightgun Shooter - Race 1st Pers. view - Race, Driving 1-2 0 18 0 288x224 - Input=Lightgun, Paddle, Pedal||Buttons=1|| cluckypo.zip Lucky Poker (DECO Cassette) (US) - Lucky Poker (DECO Cassette) (US) - - us - 0 Data East Classics - media/box-3D/cluckypo.png - media/video/cluckypo.mp4 - media/mixrbv2/cluckypo.png + media/video/cluckypo.mp4 + media/mixrbv2/cluckypo.png 1981 @@ -131839,61 +82041,46 @@ In this controversial game, you control a naked man with a purple fedora who run Data East Casino / Cards - Casino 1-2 0 0 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + luctoday.zip Lucky Today - Lucky Today - - wor - - 47337 + 0 Konami Classics Chewing Gum &copy; 198? Unknown. - media/box-3D/47337.png - media/video/47337.mp4 - media/mixrbv2/47337.png + media/video/luctoday.mp4 + media/mixrbv2/luctoday.png 2019 - 1980 Sigma Sigma Casino / Slot machine - Casino 1 0 0 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + lunarba1.zip Lunar Battle (prototype, earlier) - Lunar Battle (prototype, earlier) - - wor - gravitar.zip Atari Classics @@ -131907,11 +82094,6 @@ A player has two ways to advance to the next solar system. The first is to succe - - media/box-3D/gravitar.png - media/video/gravitar.mp4 - media/mixrbv2/gravitar.png - 1982 @@ -131919,41 +82101,17 @@ A player has two ways to advance to the next solar system. The first is to succe Atari Shooter - Fight - Shoot'em Up 1 0 10 0 - gamename=Gravitar (version 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thurst -P1_BUTTON3=Tractor/Shield -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| - + lunarbat.zip Lunar Battle (prototype, later) - Lunar Battle (prototype, later) - - wor - gravitar.zip Atari Classics @@ -131967,11 +82125,6 @@ A player has two ways to advance to the next solar system. The first is to succe - - media/box-3D/gravitar.png - media/video/gravitar.mp4 - media/mixrbv2/gravitar.png - 1982 @@ -131979,41 +82132,17 @@ A player has two ways to advance to the next solar system. The first is to succe Atari Shooter - Fight - Shoot'em Up 1 0 10 0 - gamename=Gravitar (version 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thurst -P1_BUTTON3=Tractor/Shield -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| - + llander1.zip Lunar Lander (rev 1) - Lunar Lander (rev 1) - - wor - llander.zip Atari Classics @@ -132028,11 +82157,6 @@ If the player realizes the speed is too fast and the landing looks hopeless, he The four levels of mission difficulty are determined by the player and can be changed at any time during the game or the ready-to-play mode. The differences between the four are printed on the mission select panels and are self explanatory, except perhaps rotational momentum. This feature causes the lander to tumble around when either ROTATE button is pushed. The longer either button is held down, the faster the lander module will spin in that direction. The player gains control of the lander by pressing the other ROTATE button for the same amount of time. - - media/box-3D/llander.png - media/video/llander.mp4 - media/mixrbv2/llander.png - 1979 @@ -132040,41 +82164,17 @@ The four levels of mission difficulty are determined by the player and can be ch Atari Various - Simulation - N/A 1 0 18 0 - gamename=Lunar Lander (rev 2) -numPlayers=1 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The original used a large handle connected to a potentiometer for Thrust control. The select game button is actually player 2 start. so to toggle through games press p2 start and then p1 start when you are ready to play. -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way|Misc+other|Paddle (Vertical)+vpaddle -P1_BUTTON1=Abort -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_PADDLE_V=Increase Thrust -P1_PADDLE_V_EXT=Decrease Thrust - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P1_PADDLE=Black|| llander.zip Lunar Lander (rev 2) - Lunar Lander (rev 2) - - wor - 0 Atari Classics @@ -132090,9 +82190,8 @@ If the player realizes the speed is too fast and the landing looks hopeless, he The four levels of mission difficulty are determined by the player and can be changed at any time during the game or the ready-to-play mode. The differences between the four are printed on the mission select panels and are self explanatory, except perhaps rotational momentum. This feature causes the lander to tumble around when either ROTATE button is pushed. The longer either button is held down, the faster the lander module will spin in that direction. The player gains control of the lander by pressing the other ROTATE button for the same amount of time. - media/box-3D/llander.png - media/video/llander.mp4 - media/mixrbv2/llander.png + media/video/llander.mp4 + media/mixrbv2/llander.png 1979 @@ -132101,37 +82200,16 @@ The four levels of mission difficulty are determined by the player and can be ch Atari Various - Simulation - N/A 1 0 18 0 - gamename=Lunar Lander (rev 2) -numPlayers=1 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The original used a large handle connected to a potentiometer for Thrust control. The select game button is actually player 2 start. so to toggle through games press p2 start and then p1 start when you are ready to play. -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way|Misc+other|Paddle (Vertical)+vpaddle -P1_BUTTON1=Abort -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_PADDLE_V=Increase Thrust -P1_PADDLE_V_EXT=Decrease Thrust - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P1_PADDLE=Black|| - + luplup10.zip Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) - Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 1.05 / 981214) suplup.zip SemiCom @@ -132146,33 +82224,22 @@ All marbles must be destroyed to complete a level. The game is over once the mar The game is an unofficial clone of the Mitchell game "Puzz Loop", with the main difference being that the dip settings of "Super Lup Lup" can be set to display photos of naked men or women. - - media/box-3D/suplup.png - media/video/suplup.mp4 - media/mixrbv2/suplup.png - 1999 Puzzle-Game - Puzzle-Game / Throw 0 18 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + luplup29.zip Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 2.9 / 990108) - Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 2.9 / 990108) - - wor - suplup.zip SemiCom @@ -132186,33 +82253,22 @@ All marbles must be destroyed to complete a level. The game is over once the mar The game is an unofficial clone of the Mitchell game "Puzz Loop", with the main difference being that the dip settings of "Super Lup Lup" can be set to display photos of naked men or women. - - media/box-3D/suplup.png - media/video/suplup.mp4 - media/mixrbv2/suplup.png - 1999 Puzzle-Game - Puzzle-Game / Throw 0 18 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + luplup.zip Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 3.0 / 990128) - Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 3.0 / 990128) - - wor - suplup.zip SemiCom @@ -132226,33 +82282,22 @@ All marbles must be destroyed to complete a level. The game is over once the mar The game is an unofficial clone of the Mitchell game "Puzz Loop", with the main difference being that the dip settings of "Super Lup Lup" can be set to display photos of naked men or women. - - media/box-3D/suplup.png - media/video/suplup.mp4 - media/mixrbv2/suplup.png - 1999 Puzzle-Game - Puzzle-Game / Throw 0 18 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + miaj.zip M.I.A. - Missing in Action (version R) (Japan) - M.I.A. - Missing in Action (version R) (Japan) - - jp - mia.zip Konami Classics @@ -132276,11 +82321,6 @@ Escort the POWs to the Helicopter M.I.A. Missing in Action is the direct sequel to 1985&#039;s &quot;Green Beret&quot; but unlike its prequel, two-player games now have both players fighting side-by-side, rather than the alternating approach of the original game. - - media/box-3D/mia.png - media/video/mia.mp4 - media/mixrbv2/mia.png - 1989 @@ -132288,24 +82328,18 @@ M.I.A. Missing in Action is the direct sequel to 1985&#039;s &quot;Green Konami Platform / Fighter Scrolling - Platform 1-2 0 14 0 304x224 - Input=Joystick 8 ways||Buttons=3|| - + mia2.zip M.I.A. - Missing in Action (version S) - M.I.A. - Missing in Action (version S) - - wor - mia.zip Konami Classics @@ -132329,11 +82363,6 @@ Escort the POWs to the Helicopter M.I.A. Missing in Action is the direct sequel to 1985&#039;s &quot;Green Beret&quot; but unlike its prequel, two-player games now have both players fighting side-by-side, rather than the alternating approach of the original game. - - media/box-3D/mia.png - media/video/mia.mp4 - media/mixrbv2/mia.png - 1989 @@ -132341,24 +82370,18 @@ M.I.A. Missing in Action is the direct sequel to 1985&#039;s &quot;Green Konami Platform / Fighter Scrolling - Platform 1-2 0 14 0 304x224 - Input=Joystick 8 ways||Buttons=3|| mia.zip M.I.A. - Missing in Action (version T) - M.I.A. - Missing in Action (version T) - - wor - 0 Konami Classics @@ -132383,9 +82406,8 @@ Escort the POWs to the Helicopter M.I.A. Missing in Action is the direct sequel to 1985&#039;s &quot;Green Beret&quot; but unlike its prequel, two-player games now have both players fighting side-by-side, rather than the alternating approach of the original game. - media/box-3D/mia.png - media/video/mia.mp4 - media/mixrbv2/mia.png + media/video/mia.mp4 + media/mixrbv2/mia.png 1989 @@ -132394,33 +82416,26 @@ M.I.A. Missing in Action is the direct sequel to 1985&#039;s &quot;Green Konami Platform / Fighter Scrolling - Platform 1-2 0 14 0 304x224 - Input=Joystick 8 ways||Buttons=3|| machbrkr.zip Mach Breakers (World, MB2) - Mach Breakers (World, MB2) - - wor - 0 Namco Classics Futuristic Competitions sports game with seven selectable characters and fun challenge. - media/box-3D/machbrkr.png - media/video/machbrkr.mp4 - media/mixrbv2/machbrkr.png + media/video/machbrkr.mp4 + media/mixrbv2/machbrkr.png 1995 @@ -132434,40 +82449,40 @@ M.I.A. Missing in Action is the direct sequel to 1985&#039;s &quot;Green 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + machbrkrj.zip - Mach Breakers - Numan Athletics 2 (Japan, MB1) + Mach Breakers - Numan Athletics 2 (Japan, MB1) - machbrkr - + machbrkr.zip + Namco Classics + + Futuristic Competitions sports game with seven selectable characters and fun challenge. + 1995 - Namco - Namco + Namco + + Sports + + 1-4 0 - 0 + 18 0 + 288x224 - + mach9.zip Mach-9 (bootleg of Vulgus) - Mach-9 (bootleg of Vulgus) vulgus.zip Capcom Classics Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation. - - media/box-3D/vulgus.png - media/video/vulgus.mp4 - media/mixrbv2/vulgus.png - 1984 @@ -132475,25 +82490,18 @@ M.I.A. Missing in Action is the direct sequel to 1985&#039;s &quot;Green Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| machomou.zip Macho Mouse - Macho Mouse - - wor - 0 Taito Classics @@ -132501,9 +82509,8 @@ M.I.A. Missing in Action is the direct sequel to 1985&#039;s &quot;Green Become a mouse trapped in elaborate mazes trying to avoid the grips of hungry cats that will gobble you up on sight! As the awesome Macho Mouse you must move around the mazes quickly, leaving a trail of droppings in your wake and you must move around the entire maze to be able to escape out to the next trickier level. Keep your little mouse eyes peeled for any cats that lurk around looking for a free meal! - media/box-3D/machomou.png - media/video/machomou.mp4 - media/mixrbv2/machomou.png + media/video/machomou.mp4 + media/mixrbv2/machomou.png 1982 @@ -132512,71 +82519,50 @@ Become a mouse trapped in elaborate mazes trying to avoid the grips of hungry ca Techstar Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + macross2k.zip Macross II (Korea) - Macross II (Korea) - Macross II (Korea) - Macross II (Korea) - Macross II (Korea) - Macross II (Korea) macross2.zip Banpresto In 1999, an alien ship crashes on South Atalia Island and makes the human race aware of other life in space. Ten years later, the ship is reconstructed and christened as the SDF-1 Macross. However, on the day of its maiden voyage, an alien race called the Zentraedi make their appearance on Earth, beginning the UN Spacy/Zentraedi war that would change the history of both races forever. - - media/box-3D/macross2.png - media/video/macross2.mp4 - media/mixrbv2/macross2.png - 1993 - 1993 NMK Banpresto Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Cyan|| macrossp.zip Macross Plus - Macross Plus - - wor - 0 Banpresto Macross Plus is a 2D vertically scrolling shooter, based on the Macross anime. The player can choose one from 3 characters: Isamu Dyson in his YF-19, Guld Bowman in his YF-21, and an unnamed female pilot in the VF-11. Gameplay is very straightforward - player flies forward and shoot enemies. He has gun, bombs and missiles (press shot to release missile attack - they have special homing system). The player can collect power-ups dropped by special enemies. - media/box-3D/macrossp.png - media/video/macrossp.mp4 - media/mixrbv2/macrossp.png + media/video/macrossp.mp4 + media/mixrbv2/macrossp.png 1996 @@ -132585,24 +82571,18 @@ Become a mouse trapped in elaborate mazes trying to avoid the grips of hungry ca Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 384x240 - Input=Joystick 8 ways||Buttons=4|| madcrash.zip Mad Crasher - Mad Crasher - - wor - 0 SNK Classics @@ -132611,9 +82591,8 @@ Become a mouse trapped in elaborate mazes trying to avoid the grips of hungry ca This was SNK's first 3-D Isometric game. - media/box-3D/madcrash.png - media/video/madcrash.mp4 - media/mixrbv2/madcrash.png + media/video/madcrash.mp4 + media/mixrbv2/madcrash.png 1984 @@ -132622,24 +82601,18 @@ This was SNK's first 3-D Isometric game. SNK Shooter / Vehicle, Diagonal - Shooter 1-2 0 10 0 288x216 - Input=Joystick 8 ways||Buttons=2|| - + madcrush.zip Mad Crusher (Japan) - Mad Crusher (Japan) - - jp - madcrash.zip SNK Classics @@ -132647,11 +82620,6 @@ This was SNK's first 3-D Isometric game. This was SNK's first 3-D Isometric game. - - media/box-3D/madcrash.png - media/video/madcrash.mp4 - media/mixrbv2/madcrash.png - 1984 @@ -132659,33 +82627,26 @@ This was SNK's first 3-D Isometric game. SNK Shooter / Vehicle, Diagonal - Shooter 1-2 0 10 0 288x216 - Input=Joystick 8 ways||Buttons=2|| maddonna.zip Mad Donna (set 1) - Mad Donna (set 1) - - wor - 0 Mame In typical Tuning fashion, this is a rip-off of a "Pac-Man" type game where you win hi-res pics of naked babes at the end of each round. Finishing the first rack you get the picture of the babe's face, finishing the second rack will give you a full-body shot which scrolls so you can see the whole thing. - media/box-3D/maddonna.png - media/video/maddonna.mp4 - media/mixrbv2/maddonna.png + media/video/maddonna.mp4 + media/mixrbv2/maddonna.png 1995 @@ -132693,25 +82654,18 @@ This was SNK's first 3-D Isometric game. Tuning Action - Action / Labyrinth 1-2 0 10 0 320x240 - Input=Joystick 4 ways||Buttons=2|| - + madgearj.zip Mad Gear (Japan) - Mad Gear (Japan) - Mad Gear (Japan) - - jp - madgear.zip Capcom Classics @@ -132721,11 +82675,6 @@ The road scrolls vertically, with some moderately sharp bends in a manner simila The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point. - - media/box-3D/madgear.png - media/video/madgear.mp4 - media/mixrbv2/madgear.png - 1988 @@ -132733,25 +82682,18 @@ The roads contain bonus tags including bonus points, a battering ram to make con Capcom Race, Driving / Race - Race, Driving 1-2 0 0 270 384x240 - Input=Joystick 8 ways||Buttons=3|| madgear.zip Mad Gear (US) - Mad Gear (US) - Mad Gear (US) - - us - 0 Capcom Classics @@ -132762,9 +82704,8 @@ The road scrolls vertically, with some moderately sharp bends in a manner simila The roads contain bonus tags including bonus points, a battering ram to make contact with other cars more effective, and energy boosts to replenish damage. If you leave the road you must replace your car onto it using a directable winch which appears at the appropriate point. - media/box-3D/madgear.png - media/video/madgear.mp4 - media/mixrbv2/madgear.png + media/video/madgear.mp4 + media/mixrbv2/madgear.png 1988 @@ -132773,33 +82714,26 @@ The roads contain bonus tags including bonus points, a battering ram to make con Capcom Race, Driving / Race - Race, Driving 1-2 0 0 270 384x240 - Input=Joystick 8 ways||Buttons=3|| madmotor.zip Mad Motor (prototype) - Mad Motor (prototype) - - wor - 0 Mitchell Mad motor is a 2D side-scrolling biker-themed beat 'em-up game that puts players in the shoes of a motor driver on a highway. You have to beat-up enemies driving different types of motors and cars as well enemies on gliders. Bosses include a apelike boss hanging from an helicopter and a guy standing on top of a car in full Japanese armor. You can transform in to a more powerful hulky long haired guy on a tricycle motor. The background scenery includes, cities, deserts and forests. You can play solo or with a friend. - media/box-3D/madmotor.png - media/video/madmotor.mp4 - media/mixrbv2/madmotor.png + media/video/madmotor.mp4 + media/mixrbv2/madmotor.png 1989 @@ -132808,34 +82742,26 @@ The roads contain bonus tags including bonus points, a battering ram to make con Mitchell Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=2|| mplanets.zip Mad Planets - Mad Planets - - wor - 0 Gottlieb In Mad Planets, the player takes control of a spaceship and must attempt to destroy a series of Earth-like planets which emerge from the center of the screen and rapidly move towards the player's ship - increasing in size as they do so. Destroying all of the planets in a round before the they reach their full scale will see the player awarded with bonus points. Fully-grown planets are orbited by a number of small moons, which, if destroyed, cause the planet to go 'mad' - turning red and making a beeline for the player's ship. The game also includes bonus rounds in which stranded astronauts can be rescued for additional points. - media/box-3D/mplanets.png - media/video/mplanets.mp4 - media/mixrbv2/mplanets.png + media/video/mplanets.mp4 + media/mixrbv2/mplanets.png 1983 @@ -132850,45 +82776,17 @@ The roads contain bonus tags including bonus points, a battering ram to make con 18 270 256x240 - gamename=Mad Planets -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1|Spinner+dial -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - - + + mplanetsuk.zip Mad Planets (UK) - Mad Planets (UK) - - uk - mplanets.zip Gottlieb In Mad Planets, the player takes control of a spaceship and must attempt to destroy a series of Earth-like planets which emerge from the center of the screen and rapidly move towards the player's ship - increasing in size as they do so. Destroying all of the planets in a round before the they reach their full scale will see the player awarded with bonus points. Fully-grown planets are orbited by a number of small moons, which, if destroyed, cause the planet to go 'mad' - turning red and making a beeline for the player's ship. The game also includes bonus rounds in which stranded astronauts can be rescued for additional points. - - media/box-3D/mplanets.png - media/video/mplanets.mp4 - media/mixrbv2/mplanets.png - 1983 @@ -132902,44 +82800,20 @@ P1_DIAL_EXT=Rotate Right 18 270 256x240 - gamename=Mad Planets -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1|Spinner+dial -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - madshark.zip Mad Shark - Mad Shark - - wor - 0 Seta A vertically scrolling shooter. - media/box-3D/madshark.png - media/video/madshark.mp4 - media/mixrbv2/madshark.png + media/video/madshark.mp4 + media/mixrbv2/madshark.png 1993 @@ -132948,24 +82822,18 @@ P1_DIAL_EXT=Rotate Right Allumer Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - Input=Joystick 8 ways||Buttons=2|| magmax.zip Mag Max (set 1) - Mag Max (set 1) - - wor - 0 Nichibutsu @@ -132978,9 +82846,8 @@ At various points the player will come across robot components - either a torso, If the Maxcraft takes an enemy hit when additional components are attached, a component is lost. If the ship is hit when only in basic form, however, a life is lost. - media/box-3D/magmax.png - media/video/magmax.mp4 - media/mixrbv2/magmax.png + media/video/magmax.mp4 + media/mixrbv2/magmax.png 1985 @@ -132988,20 +82855,17 @@ If the Maxcraft takes an enemy hit when additional components are attached, a co Nichibutsu Shooter / Horizontal - Shooter 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=1|| - + magmaxa.zip Mag Max (set 2) - Mag Max (set 2) magmax.zip Nichibutsu @@ -133014,37 +82878,24 @@ At various points the player will come across robot components - either a torso, If the Maxcraft takes an enemy hit when additional components are attached, a component is lost. If the ship is hit when only in basic form, however, a life is lost. - - media/box-3D/magmax.png - media/video/magmax.mp4 - media/mixrbv2/magmax.png - 1985 Nichibutsu Shooter / Horizontal - Shooter 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=1|| - + mbrush.zip Magic Brush (bootleg of Crush Roller) - Magic Brush (bootleg of Crush Roller) - Magic Brush (bootleg of Crush Roller) - Magic Brush (bootleg of Crush Roller) - - us - crush.zip Alpha Denshi Co. @@ -133054,11 +82905,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -133066,49 +82912,26 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| magicbub.zip Magic Bubble - Magic Bubble - - wor - 0 Mame Group 3 or more bubbles of the same colour together to make them disappear. Clear the screen before they reach the bottom or before your opponent clears their screen. Magic Bubble is a very obvious copy of Taito's sublime "Puzzle Bobble" series. - media/box-3D/magicbub.png - media/video/magicbub.mp4 - media/mixrbv2/magicbub.png + media/video/magicbub.mp4 + media/mixrbv2/magicbub.png 1998 @@ -133116,116 +82939,81 @@ P1_JOYSTICK_RIGHT=Right Yun Sung Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=1|| - + magicbubc.zip Magic Bubble (Adult version, YS-0211 PCB) - Magic Bubble (Adult version, YS-0211 PCB) - - wor - magicbub.zip Mame Group 3 or more bubbles of the same colour together to make them disappear. Clear the screen before they reach the bottom or before your opponent clears their screen. Magic Bubble is a very obvious copy of Taito's sublime "Puzzle Bobble" series. - - media/box-3D/magicbub.png - media/video/magicbub.mp4 - media/mixrbv2/magicbub.png - 1998 Yun Sung Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=1|| - + magicbuba.zip Magic Bubble (Adult version, YS-1302 PCB, set 1) - Magic Bubble (Adult version, YS-1302 PCB, set 1) - - wor - magicbub.zip Mame Group 3 or more bubbles of the same colour together to make them disappear. Clear the screen before they reach the bottom or before your opponent clears their screen. Magic Bubble is a very obvious copy of Taito's sublime "Puzzle Bobble" series. - - media/box-3D/magicbub.png - media/video/magicbub.mp4 - media/mixrbv2/magicbub.png - 1998 Yun Sung Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=1|| - + magicbubb.zip Magic Bubble (Adult version, YS-1302 PCB, set 2) - Magic Bubble (Adult version, YS-1302 PCB, set 2) - - wor - magicbub.zip Mame Group 3 or more bubbles of the same colour together to make them disappear. Clear the screen before they reach the bottom or before your opponent clears their screen. Magic Bubble is a very obvious copy of Taito's sublime "Puzzle Bobble" series. - - media/box-3D/magicbub.png - media/video/magicbub.mp4 - media/mixrbv2/magicbub.png - 1998 Yun Sung Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=1|| magipur.zip @@ -133238,32 +83026,25 @@ P1_JOYSTICK_RIGHT=Right Magic Purple is a platform game by Unico featuring a duck-like character who shoots and punches enemies to gain points. - media/box-3D/magipur.png - media/video/magipur.mp4 - media/mixrbv2/magipur.png + media/video/magipur.mp4 + media/mixrbv2/magipur.png 1996 Platform - Platform / Run Jump 1-2 0 0 0 - + mswordj.zip Magic Sword (23.06.1990 Japan) - Magic Sword (23.06.1990 Japan) - Magic Sword (23.06.1990 Japan) - - jp - msword.zip Capcom Play System @@ -133271,11 +83052,6 @@ P1_JOYSTICK_RIGHT=Right Magic Sword is set in a nameless world threatened by the dark lord Drokmar, who is in control of an evil crystal known as the "Black Orb" that would allow him to rule the world. To prevent this from happening, the Brave Hero must climb to the top of the 50-story tower that Drokmar resides in, known as the Dragon Keep. After Drokmar is defeated, the player has the option of two endings: destroy the Black Orb, or take control of it and become the new Dark Lord. - - media/box-3D/msword.png - media/video/msword.mp4 - media/mixrbv2/msword.png - 1990 @@ -133283,43 +83059,18 @@ Magic Sword is set in a nameless world threatened by the dark lord Drokmar, who Capcom Platform / Fighter Scrolling - Platform 1-2 0 18 0 384x224 - gamename=Magic Sword: Heroic Fantasy (World 900725) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + mswordr1.zip Magic Sword - heroic fantasy (23.06.1990 other country) - Magic Sword - heroic fantasy (23.06.1990 other country) - Magic Sword - heroic fantasy (23.06.1990 other country) - - wor - msword.zip Capcom Play System @@ -133327,11 +83078,6 @@ P1_JOYSTICK_RIGHT=Right Magic Sword is set in a nameless world threatened by the dark lord Drokmar, who is in control of an evil crystal known as the "Black Orb" that would allow him to rule the world. To prevent this from happening, the Brave Hero must climb to the top of the 50-story tower that Drokmar resides in, known as the Dragon Keep. After Drokmar is defeated, the player has the option of two endings: destroy the Black Orb, or take control of it and become the new Dark Lord. - - media/box-3D/msword.png - media/video/msword.mp4 - media/mixrbv2/msword.png - 1990 @@ -133339,43 +83085,18 @@ Magic Sword is set in a nameless world threatened by the dark lord Drokmar, who Capcom Platform / Fighter Scrolling - Platform 1-2 0 18 0 384x224 - gamename=Magic Sword: Heroic Fantasy (World 900725) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| msword.zip Magic Sword - heroic fantasy (25.07.1990 other country) - Magic Sword - heroic fantasy (25.07.1990 other country) - Magic Sword - heroic fantasy (25.07.1990 other country) - - wor - 0 Capcom Play System @@ -133384,9 +83105,8 @@ P1_JOYSTICK_RIGHT=Right Magic Sword is set in a nameless world threatened by the dark lord Drokmar, who is in control of an evil crystal known as the "Black Orb" that would allow him to rule the world. To prevent this from happening, the Brave Hero must climb to the top of the 50-story tower that Drokmar resides in, known as the Dragon Keep. After Drokmar is defeated, the player has the option of two endings: destroy the Black Orb, or take control of it and become the new Dark Lord. - media/box-3D/msword.png - media/video/msword.mp4 - media/mixrbv2/msword.png + media/video/msword.mp4 + media/mixrbv2/msword.png 1990 @@ -133395,43 +83115,18 @@ Magic Sword is set in a nameless world threatened by the dark lord Drokmar, who Capcom Platform / Fighter Scrolling - Platform 1-2 0 18 0 384x224 - gamename=Magic Sword: Heroic Fantasy (World 900725) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + mswordu.zip Magic Sword - heroic fantasy (25.07.1990 USA) - Magic Sword - heroic fantasy (25.07.1990 USA) - Magic Sword - heroic fantasy (25.07.1990 USA) - - us - msword.zip Capcom Play System @@ -133439,11 +83134,6 @@ P1_JOYSTICK_RIGHT=Right Magic Sword is set in a nameless world threatened by the dark lord Drokmar, who is in control of an evil crystal known as the "Black Orb" that would allow him to rule the world. To prevent this from happening, the Brave Hero must climb to the top of the 50-story tower that Drokmar resides in, known as the Dragon Keep. After Drokmar is defeated, the player has the option of two endings: destroy the Black Orb, or take control of it and become the new Dark Lord. - - media/box-3D/msword.png - media/video/msword.mp4 - media/mixrbv2/msword.png - 1990 @@ -133451,51 +83141,26 @@ Magic Sword is set in a nameless world threatened by the dark lord Drokmar, who Capcom Platform / Fighter Scrolling - Platform 1-2 0 18 0 384x224 - gamename=Magic Sword: Heroic Fantasy (World 900725) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| mcatadv.zip Magical Cat Adventure - Magical Cat Adventure - - wor - 0 Mame In this game you play as a magical cat wandering around a forest. This game features some very nice/appealing graphics. The cat has many strange weapons. - media/box-3D/mcatadv.png - media/video/mcatadv.mp4 - media/mixrbv2/mcatadv.png + media/video/mcatadv.mp4 + media/mixrbv2/mcatadv.png 1993 @@ -133504,34 +83169,23 @@ P1_JOYSTICK_RIGHT=Right Wintechno Platform / Shooter Scrolling - Platform 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + mcatadvj.zip Magical Cat Adventure (Japan) - Magical Cat Adventure (Japan) - - jp - mcatadv.zip Mame In this game you play as a magical cat wandering around a forest. This game features some very nice/appealing graphics. The cat has many strange weapons. - - media/box-3D/mcatadv.png - media/video/mcatadv.mp4 - media/mixrbv2/mcatadv.png - 1993 @@ -133539,94 +83193,66 @@ P1_JOYSTICK_RIGHT=Right Wintechno Platform / Shooter Scrolling - Platform 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + mgcrystlj.zip Magical Crystals (Japan, 92/01/13) - Magical Crystals (Japan, 92/01/13) - - jp - mgcrystl.zip Kaneko Magical Crystals is a maze/shooter game, developed and published by Kaneko, which was released in 1991 (also licensed to Atlus). The player impersonate a magician going through a set of mazes suspended in the air; the goal of the game is to rescue the pixies trapped inside the magical crystals. The game has a total of 6 worlds. Each world is divided into 3 acts and has a boss fight and a bonus stage at the end. - - media/box-3D/mgcrystl.png - media/video/mgcrystl.mp4 - media/mixrbv2/mgcrystl.png - 1991 Kaneko Action - Action / Labyrinth 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + mgcrystlo.zip Magical Crystals (World, 91/12/10) - Magical Crystals (World, 91/12/10) - - wor - mgcrystl.zip Kaneko Magical Crystals is a maze/shooter game, developed and published by Kaneko, which was released in 1991 (also licensed to Atlus). The player impersonate a magician going through a set of mazes suspended in the air; the goal of the game is to rescue the pixies trapped inside the magical crystals. The game has a total of 6 worlds. Each world is divided into 3 acts and has a boss fight and a bonus stage at the end. - - media/box-3D/mgcrystl.png - media/video/mgcrystl.mp4 - media/mixrbv2/mgcrystl.png - 1991 Kaneko Action - Action / Labyrinth 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| mgcrystl.zip Magical Crystals (World, 92/01/10) - Magical Crystals (World, 92/01/10) - - wor - 0 Kaneko @@ -133634,9 +83260,8 @@ The player impersonate a magician going through a set of mazes suspended in the The player impersonate a magician going through a set of mazes suspended in the air; the goal of the game is to rescue the pixies trapped inside the magical crystals. The game has a total of 6 worlds. Each world is divided into 3 acts and has a boss fight and a bonus stage at the end. - media/box-3D/mgcrystl.png - media/video/mgcrystl.mp4 - media/mixrbv2/mgcrystl.png + media/video/mgcrystl.mp4 + media/mixrbv2/mgcrystl.png 1991 @@ -133644,34 +83269,23 @@ The player impersonate a magician going through a set of mazes suspended in the Kaneko Action - Action / Labyrinth 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + magdrop.zip Magical Drop (Japan, Version 1.1, 1995.06.21) - Magical Drop (Japan, Version 1.1, 1995.06.21) - - jp - chainrec.zip Data East Classics Chain Reaction (known in Japan as Magical Drop) is a tile-matching puzzle game developed and released by Data East for arcades throughout 1995. Chain Reaction is known for its cute art style (with characters based on tarot cards) and two-player competitive gameplay. Players control a little clown at the bottom of their playfields and try to arrange groups of tiles to make them disappear before a tile reaches past the bottom of the playfield. This is done by pulling down similar tiles (and throwing them back up) to match. - - media/box-3D/chainrec.png - media/video/chainrec.mp4 - media/mixrbv2/chainrec.png - 1995 @@ -133684,17 +83298,12 @@ The player impersonate a magician going through a set of mazes suspended in the 14 0 320x240 - Input=Joystick 4 ways||Buttons=3|| magdrop2.zip Magical Drop II - Magical Drop II - - wor - 0 Neo-Geo @@ -133709,37 +83318,28 @@ Depending of the originating country, there are different game modes: 3. VS Mode: Fight the CPU or a fellow player in a direct split-screen duel. Each character has specific item balloons during gameplay. - media/box-3D/magdrop2.png - media/video/magdrop2.mp4 - media/mixrbv2/magdrop2.png + media/video/magdrop2.mp4 + media/mixrbv2/magdrop2.png - 1996 - 1996 1996 Data East SNK Puzzle-Game - Puzzle-Game / Throw 1-2 0 11 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| magdrop3.zip Magical Drop III - Magical Drop III - - wor - 0 Neo-Geo @@ -133750,32 +83350,27 @@ You can play the game in single player modes or versus a friend in versus mode. For the PSX version, the first Magical Drop was included on a separate disc. - media/box-3D/magdrop3.png - media/video/magdrop3.mp4 - media/mixrbv2/magdrop3.png + media/video/magdrop3.mp4 + media/mixrbv2/magdrop3.png - 1997 1997 Data East Data East Puzzle-Game - Puzzle-Game / Throw 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + magdrop3bh.zip Magical Drop III (Secret Character Hack) - Magical Drop III (Secret Character Hack) magdrop3.zip Neo-Geo @@ -133786,47 +83381,30 @@ You can play the game in single player modes or versus a friend in versus mode. For the PSX version, the first Magical Drop was included on a separate disc. - - media/box-3D/magdrop3.png - media/video/magdrop3.mp4 - media/mixrbv2/magdrop3.png - - 1997 1997 Data East Data East Puzzle-Game - Puzzle-Game / Throw 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + magdropp.zip Magical Drop Plus 1 (Japan, Version 2.1, 1995.09.12) - Magical Drop Plus 1 (Japan, Version 2.1, 1995.09.12) - - jp - chainrec.zip Data East Classics Chain Reaction (known in Japan as Magical Drop) is a tile-matching puzzle game developed and released by Data East for arcades throughout 1995. Chain Reaction is known for its cute art style (with characters based on tarot cards) and two-player competitive gameplay. Players control a little clown at the bottom of their playfields and try to arrange groups of tiles to make them disappear before a tile reaches past the bottom of the playfield. This is done by pulling down similar tiles (and throwing them back up) to match. - - media/box-3D/chainrec.png - media/video/chainrec.mp4 - media/mixrbv2/chainrec.png - 1995 @@ -133839,17 +83417,12 @@ For the PSX version, the first Magical Drop was included on a separate disc.14 0 320x240 - Input=Joystick 4 ways||Buttons=3|| magerror.zip Magical Error wo Sagase - Magical Error wo Sagase - - wor - 0 Mame @@ -133858,9 +83431,8 @@ For the PSX version, the first Magical Drop was included on a separate disc. - media/box-3D/magerror.png - media/video/magerror.mp4 - media/mixrbv2/magerror.png + media/video/magerror.mp4 + media/mixrbv2/magerror.png 1994 @@ -133869,107 +83441,78 @@ There are five levels per stage, and after each stage the player gets to play a Technosoft Various - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + maglordh.zip Magician Lord (NGH-005) - Magician Lord (NGH-005) - - wor - maglord.zip Neo-Geo Magician Lord puts you in charge of Elta, a wizard who has the task of collecting eight books of wisdom from the clutches of Az Atorse, the god of destruction. By collecting the right power-ups along the way, you can transform into different characters, including the Rajin, Samurai, Waterman, Shinobi, Poseidon, and Dragon Warrior. Each character has different abilities. There are eight areas in the game, and each stage ends with you trying to defeat both a guardian and the end-of-area boss (which are basically Atorse's incarnations). One of the first games that demonstrated the graphical abilities of the Neo-Geo. - - media/box-3D/maglord.png - media/video/maglord.mp4 - media/mixrbv2/maglord.png - - 1991 - 1991 1990 ADK SNK Platform - Platform / Shooter Scrolling 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| maglord.zip Magician Lord (NGM-005) - Magician Lord (NGM-005) - - wor - 0 Neo-Geo Magician Lord puts you in charge of Elta, a wizard who has the task of collecting eight books of wisdom from the clutches of Az Atorse, the god of destruction. By collecting the right power-ups along the way, you can transform into different characters, including the Rajin, Samurai, Waterman, Shinobi, Poseidon, and Dragon Warrior. Each character has different abilities. There are eight areas in the game, and each stage ends with you trying to defeat both a guardian and the end-of-area boss (which are basically Atorse's incarnations). One of the first games that demonstrated the graphical abilities of the Neo-Geo. - media/box-3D/maglord.png - media/video/maglord.mp4 - media/mixrbv2/maglord.png + media/video/maglord.mp4 + media/mixrbv2/maglord.png - 1991 - 1991 1990 ADK SNK Platform - Platform / Shooter Scrolling 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| magix.zip Magix / Rock - Magix / Rock - - wor - 0 Mame A tetris-type game. - media/box-3D/magix.png - media/video/magix.mp4 - media/mixrbv2/magix.png + media/video/magix.mp4 + media/mixrbv2/magix.png 1995 @@ -133982,27 +83525,17 @@ There are five levels per stage, and after each stage the player gets to play a 10 0 384x240 - Input=Joystick 8 ways||Buttons=2|| - + magixb.zip Magix / Rock (no copyright message) - Magix / Rock (no copyright message) - - wor - magix.zip Mame A tetris-type game. - - media/box-3D/magix.png - media/video/magix.mp4 - media/mixrbv2/magix.png - 1995 @@ -134014,26 +83547,20 @@ There are five levels per stage, and after each stage the player gets to play a 10 0 384x240 - Input=Joystick 8 ways||Buttons=2|| - + akiss.zip Mahjong Angel Kiss (ver 1.0) - Mahjong Angel Kiss (ver 1.0) - - wor - 0 Jaleco An adult mahjong game, Mahjong Angel Kiss is unique in that it features quite a few animated strip sequences per girl, instead of the standard three or four. Also unique is that the game does not give a set amount of betting funds for each girl, because of this the player cannot progress quicker through the game by depleting the girl's funds and must play a match for every strip sequence. - media/box-3D/akiss.png - media/video/akiss.mp4 - media/mixrbv2/akiss.png + media/video/akiss.mp4 + media/mixrbv2/akiss.png 1995 @@ -134041,44 +83568,26 @@ There are five levels per stage, and after each stage the player gets to play a Jaleco Mahjong - Asiatic board game 1 0 0 0 320x224 - gamename=Mahjong Angel Kiss -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - mjgtaste.zip Mahjong G-Taste - Mahjong G-Taste - - wor - 0 Psikyo A mahjong game. - media/box-3D/mjgtaste.png - media/video/mjgtaste.mp4 - media/mixrbv2/mjgtaste.png + media/video/mjgtaste.mp4 + media/mixrbv2/mjgtaste.png 2002 @@ -134086,33 +83595,26 @@ P1Controls=Mahjong Control Panel+other Psikyo Mahjong - Asiatic board game 1 0 0 0 320x224 - Input=Joystick 8 ways, Mahjong||Buttons=19|| mgakuen.zip Mahjong Gakuen - Mahjong Gakuen - - wor - 0 Mitchell Mahjong game played against various girls. This must be the extra-curricular activities of the Mahjong Academy students. - media/box-3D/mgakuen.png - media/video/mgakuen.mp4 - media/mixrbv2/mgakuen.png + media/video/mgakuen.mp4 + media/mixrbv2/mgakuen.png 1988 @@ -134120,44 +83622,26 @@ P1Controls=Mahjong Control Panel+other Yuga Mahjong - Asiatic board game 1 0 0 0 384x240 - gamename=Mahjong Gakuen -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - mgakuen2.zip Mahjong Gakuen 2 Gakuen-chou no Fukushuu - Mahjong Gakuen 2 Gakuen-chou no Fukushuu - - wor - 0 Mitchell You're still a student at the Mahjong Academy. Maybe this time you'll graduate! - media/box-3D/mgakuen2.png - media/video/mgakuen2.mp4 - media/mixrbv2/mgakuen2.png + media/video/mgakuen2.mp4 + media/mixrbv2/mgakuen2.png 1989 @@ -134165,35 +83649,18 @@ P1Controls=Mahjong Control Panel+other FACE Mahjong - Asiatic board game 1 0 0 0 384x240 - gamename=Mahjong Gakuen 2 Gakuen-chou no Fukushuu -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - hotgmcki.zip Mahjong Hot Gimmick Integral (Japan) - Mahjong Hot Gimmick Integral (Japan) - - jp - 0 Psikyo @@ -134206,9 +83673,8 @@ Otherwise things are much the same. During the punishment scene the player must And of course, the game is over once all of the player's betting funds are depleted. - media/box-3D/hotgmcki.png - media/video/hotgmcki.mp4 - media/mixrbv2/hotgmcki.png + media/video/hotgmcki.mp4 + media/mixrbv2/hotgmcki.png 2001 @@ -134216,134 +83682,86 @@ And of course, the game is over once all of the player's betting funds are deple Psikyo Adult - Mahjong - Asiatic board game 1-2 0 0 0 320x224 - Input=Mahjong||Buttons=19|| hypreact.zip Mahjong Hyper Reaction (Japan) - Mahjong Hyper Reaction (Japan) - - jp - 0 Sammy Classics An extremely well-animated mahjong game. - media/box-3D/hypreact.png - media/video/hypreact.mp4 - media/mixrbv2/hypreact.png + media/video/hypreact.mp4 + media/mixrbv2/hypreact.png 1995 Mahjong - Asiatic board game 1 0 0 0 338x240 - gamename=Mahjong Hyper Reaction (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - hypreac2.zip Mahjong Hyper Reaction 2 (Japan) - Mahjong Hyper Reaction 2 (Japan) - - jp - 0 Sammy Classics Anime-style mahjong game with stunning graphics and animation. - media/box-3D/hypreac2.png - media/video/hypreac2.mp4 - media/mixrbv2/hypreac2.png + media/video/hypreac2.mp4 + media/mixrbv2/hypreac2.png 1997 Mahjong - Asiatic board game 1 0 0 0 338x240 - gamename=Mahjong Hyper Reaction 2 (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - mahretsu.zip Mahjong Kyo Retsuden (NGM-004)(NGH-004) - Mahjong Kyo Retsuden (NGM-004)(NGH-004) - Mahjong Kyo Retsuden (NGM-004)(NGH-004) - - jp - wor - 0 Neo-Geo A mahjong game where you can create your own face for your character! - media/box-3D/mahretsu.png - media/video/mahretsu.mp4 - media/mixrbv2/mahretsu.png + media/video/mahretsu.mp4 + media/mixrbv2/mahretsu.png - 1990 1990 SNK SNK Asiatic board game - Mahjong 1 0 @@ -134354,20 +83772,15 @@ P1Controls=Mahjong Control Panel+other mjkjidai.zip Mahjong Kyou Jidai (Japan) - Mahjong Kyou Jidai (Japan) - - jp - 0 Mame An EXCITING mahjong game, as the title screen says! - media/box-3D/mjkjidai.png - media/video/mjkjidai.mp4 - media/mixrbv2/mjkjidai.png + media/video/mjkjidai.mp4 + media/mixrbv2/mjkjidai.png 1986 @@ -134375,44 +83788,26 @@ P1Controls=Mahjong Control Panel+other Sanritsu Denki Mahjong - Asiatic board game 1 0 0 0 464x224 - gamename=Mahjong Kyou Jidai (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - mjnquest.zip Mahjong Quest (Japan) - Mahjong Quest (Japan) - - jp - 0 Taito Classics Mahjong Quest is a Mahjong game with an RPG-like setting and various power-ups. - media/box-3D/mjnquest.png - media/video/mjnquest.mp4 - media/mixrbv2/mjnquest.png + media/video/mjnquest.mp4 + media/mixrbv2/mjnquest.png 1990 @@ -134420,81 +83815,41 @@ P1Controls=Mahjong Control Panel+other Taito Mahjong - Asiatic board game 1 0 0 0 320x224 - gamename=Mahjong Quest (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - - + mjnquestb.zip Mahjong Quest (No Nudity) - Mahjong Quest (No Nudity) - - wor - mjnquest.zip Taito Classics Mahjong Quest is a Mahjong game with an RPG-like setting and various power-ups. - - media/box-3D/mjnquest.png - media/video/mjnquest.mp4 - media/mixrbv2/mjnquest.png - 1990 Taito Mahjong - Asiatic board game 1 0 0 0 320x224 - gamename=Mahjong Quest (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - - + mahoudai.zip Mahou Daisakusen (Japan) - Mahou Daisakusen (Japan) - Mahou Daisakusen (Japan) - - jp - sstriker.zip Toaplan @@ -134508,11 +83863,6 @@ Miyamoto, the Samurai Dragon: Well-mannered and wise, Miyamoto the samurai drago Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in seclusion, practicing the black arts of necromancy and gleefully collecting bones. He decides to fight against the Gobligan Empire as a chance to test his power. Via the power of the divine dragon skull that rests on his head, he is able to transform into the Golgodian, a "ship" form that enables him to fly in the air and absorb the ambient mana from the sky in order to cast his spells. His favorite attacks are the Skull Napalm and Search Ghost. - - media/box-3D/sstriker.png - media/video/sstriker.mp4 - media/mixrbv2/sstriker.png - 1993 @@ -134520,33 +83870,26 @@ Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in secl Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| mainsnk.zip Main Event (1984) - Main Event (1984) - - wor - 0 SNK Classics A boxing game from SNK. - media/box-3D/mainsnk.png - media/video/mainsnk.mp4 - media/mixrbv2/mainsnk.png + media/video/mainsnk.mp4 + media/mixrbv2/mainsnk.png 1984 @@ -134555,34 +83898,23 @@ Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in secl SNK Sports / Boxing - Sports 1-2 0 6 0 288x216 - Input=Double joystick 8 ways||Buttons=4|| - + mstadium.zip Main Stadium (Japan ver. 4) - Main Stadium (Japan ver. 4) - - jp - bottom9.zip Konami Classics 1 or 2 players choose a ballclub from cities like New York, Chicago, Los Angeles, Atlanta, or Boston and compete either against the computer or each other in this baseball game. A wide variety of pitches can be thrown and batters can change their stance and angle of swing. - - media/box-3D/bottom9.png - media/video/bottom9.mp4 - media/mixrbv2/bottom9.png - 1989 @@ -134590,42 +83922,18 @@ Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in secl Konami Sports / Baseball - Sports 1-2 0 10 0 288x224 - gamename=Bottom of the Ninth (version T) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Buttons A and B do various things. According to the manual, A= 'Throw/Swing/Go' and B = 'Select/Bunt/Back' -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + majest12j.zip Majestic Twelve - The Space Invaders Part IV (Japan) - Majestic Twelve - The Space Invaders Part IV (Japan) - - jp - ssi.zip Taito Classics @@ -134638,11 +83946,6 @@ One of the game's most memorable features was the 'Cattle Mutilation' bonus scre Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life. - - media/box-3D/ssi.png - media/video/ssi.mp4 - media/mixrbv2/ssi.png - 1990 @@ -134650,27 +83953,18 @@ Another major difference to the previous games in the series is that if an invad Taito Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + majest12u.zip Majestic Twelve - The Space Invaders Part IV (US) - Majestic Twelve - The Space Invaders Part IV (US) - - us - ssi.zip Taito Classics @@ -134683,11 +83977,6 @@ One of the game's most memorable features was the 'Cattle Mutilation' bonus scre Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life. - - media/box-3D/ssi.png - media/video/ssi.mp4 - media/mixrbv2/ssi.png - 1990 @@ -134695,43 +83984,49 @@ Another major difference to the previous games in the series is that if an invad Taito Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + majest12ua.zip - Majestic Twelve - The Space Invaders Part IV (US, earlier?) + Majestic Twelve - The Space Invaders Part IV (US, earlier?) - ssi - + ssi.zip + Taito Classics + + Export versionof "Majestic Twelve - The Space Invaders Part IV". +The third sequel to Taito's seminal "Space Invaders", Majestic Twelve leaves the classic Invaders game-play intact, but adds a slew of new alien invaders and power-ups to the mix. This, together with the vastly improved graphics that introduce colorful new backdrops - some of which scroll vertically in a similar fashion to the star-field in Namco's "Galaxian" - ensure that Majestic 12 is a worthy sequel to the legendary original. + +The original game's flying saucer still makes an appearance, but instead of merely awarding bonus points when shot - as in the original game - it now drops a power-up pod for the player to retrieve. Power-ups include shield, faster shots, a laser (activated with the second button) and a giant butterfly, which freezes the invaders for a limited time. + +One of the game's most memorable features was the 'Cattle Mutilation' bonus screen, in which the player must protect a heard of cattle from a number of fast-moving saucers, intent on stealing the animals. If a cow is snatched; the player must shoot the relevant saucer to free it; being careful not to actually shoot the cow itself. The '91 incarnation also introduced 'bosses' to the series for the first time; giant, screen-filling aliens that required several shots to kill. + +Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life. + 1990 - Taito America Corporation - Taito America Corporation + Taito + Taito + + Shoot'em Up + + 1-2 0 - 0 - 0 + 14 + 270 + 320x224 - + mhavocp.zip Major Havoc (prototype) - Major Havoc (prototype) - - wor - mhavoc.zip Atari Classics @@ -134739,21 +84034,8 @@ Another major difference to the previous games in the series is that if an invad The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones. -The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - -The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. - -The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze. - -Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. - -The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level. +The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - - media/box-3D/mhavoc.png - media/video/mhavoc.mp4 - media/mixrbv2/mhavoc.png - 1983 @@ -134761,41 +84043,17 @@ The mini-game is available at the start of each wave and the way it works is thi Atari Shooter - Various - N/A - Shoot'em Up 1-2 0 18 0 - gamename=Major Havoc (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Roller(Horizontal)+dial -P1_BUTTON1=Fire/Jump -P1_BUTTON2=Shield -P1_DIAL_EXT=Move Right -P1_DIAL=Move Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime|| - + mhavoc2.zip Major Havoc (rev 2) - Major Havoc (rev 2) - - wor - mhavoc.zip Atari Classics @@ -134803,21 +84061,8 @@ P1_DIAL=Move Left The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones. -The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - -The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. - -The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze. - -Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. - -The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level. +The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - - media/box-3D/mhavoc.png - media/video/mhavoc.mp4 - media/mixrbv2/mhavoc.png - 1983 @@ -134825,41 +84070,17 @@ The mini-game is available at the start of each wave and the way it works is thi Atari Shooter - Various - N/A - Shoot'em Up 1-2 0 18 0 - gamename=Major Havoc (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Roller(Horizontal)+dial -P1_BUTTON1=Fire/Jump -P1_BUTTON2=Shield -P1_DIAL_EXT=Move Right -P1_DIAL=Move Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime|| mhavoc.zip Major Havoc (rev 3) - Major Havoc (rev 3) - - wor - 0 Atari Classics @@ -134867,20 +84088,11 @@ P1_DIAL=Move Left The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones. -The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - -The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. - -The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze. - -Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. - -The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level. +The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - media/box-3D/mhavoc.png - media/video/mhavoc.mp4 - media/mixrbv2/mhavoc.png + media/video/mhavoc.mp4 + media/mixrbv2/mhavoc.png 1983 @@ -134889,41 +84101,17 @@ The mini-game is available at the start of each wave and the way it works is thi Atari Shooter - Various - N/A - Shoot'em Up 1-2 0 18 0 - gamename=Major Havoc (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Roller(Horizontal)+dial -P1_BUTTON1=Fire/Jump -P1_BUTTON2=Shield -P1_DIAL_EXT=Move Right -P1_DIAL=Move Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime|| - + mhavocrv.zip Major Havoc - Return to Vax - Major Havoc - Return to Vax - - wor - mhavoc.zip Atari Classics @@ -134931,21 +84119,8 @@ P1_DIAL=Move Left The small band of scientists who initially escaped have cloned the great human hero, 'Major Havoc' and tasked him with flying his 'Catastrofighter' through a wormhole in space so that he may lead a clone army against the dreaded Vaxxian robots and to liberate the remnants of humanity by destroying the enemy reactors. The player controls Major Rex Havoc, the leader of this band of clones. -The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - -The second section is a platform/maze game in which the player - after first landing on the space-station by centering their ship between a moving white line - enters the station. The object here is to reach the core of the station and sabotage its reactor by setting an explosive charge. Once the charge has been set, the player must quickly escape back to their ship and and reach a minimum safe distance before the space-station explodes. - -The Space-station has reduced gravity, making Major Havoc react slowly to players' input. Each station has a maze-like layout and red arrows guide the player towards the station's core. Once the charge has been placed, more arrows guide the player to the station's exit. The mazes of successive space-stations become more complex and harder to navigate as the player progresses. Players also have a limited amount of oxygen in a station but more can be collected by running over the 'O2' symbols scattered throughout the maze. - -Major Havoc features a warp system that allows players to skip levels and gain bonus points or extra lives. The warps are activated by a utilizing a Breakout-style mini-game at the bottom-right corner of the screen. - -The mini-game is available at the start of each wave and the way it works is this: a two or three-digit number is displayed and players must move the controller until the number matches the one required to warp. For example, the RED WARP requires the number '23', so the player must move the controller left or right until the first digit matches '2', then must press the fire button. The Breakout game begins and must be played while moving the joystick to the '3'. Once players have successfully entered the warp code, they are transported to a higher level. +The game is broken down into two distinct gameplay genres. The first is a shoot-'em-up in which the player controls Major Havoc's spaceship against the numerous robot ships that defend the enemy reactors. The ships are encased in a force-field shield which must first be shot and depleted before the ship itself can be destroyed. - - media/box-3D/mhavoc.png - media/video/mhavoc.mp4 - media/mixrbv2/mhavoc.png - 1983 @@ -134953,41 +84128,17 @@ The mini-game is available at the start of each wave and the way it works is thi Atari Shooter - Various - N/A - Shoot'em Up 1-2 0 18 0 - gamename=Major Havoc (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Roller(Horizontal)+dial -P1_BUTTON1=Fire/Jump -P1_BUTTON2=Shield -P1_DIAL_EXT=Move Right -P1_DIAL=Move Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Lime|| mjleague.zip Major League - Major League - - wor - 0 Sega Classics @@ -134996,9 +84147,8 @@ P1_DIAL=Move Left Its rather complex control scheme, complete with a trackball and variety of buttons means that Major League is not yet playable in any emulators. - media/box-3D/mjleague.png - media/video/mjleague.mp4 - media/mixrbv2/mjleague.png + media/video/mjleague.mp4 + media/mixrbv2/mjleague.png 1985 @@ -135006,34 +84156,23 @@ Its rather complex control scheme, complete with a trackball and variety of butt SEGA Sports / Baseball - Sports 1-2 0 10 270 320x224 - Input=Stick, Trackball||Buttons=5|| - + majtitlej.zip Major Title (Japan) - Major Title (Japan) - - jp - majtitle.zip Irem Classics A golf game where you take part in the final round of a major golf tournament, your goal is to top the leaderboard after 18 holes and take home the trophy. You can also compete against your mates with up to 4 players taking part. - - media/box-3D/majtitle.png - media/video/majtitle.mp4 - media/mixrbv2/majtitle.png - 1990 @@ -135041,33 +84180,26 @@ Its rather complex control scheme, complete with a trackball and variety of butt Irem Sports / Golf - Sports 1-4 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| majtitle.zip Major Title (World) - Major Title (World) - - wor - 0 Irem Classics A golf game where you take part in the final round of a major golf tournament, your goal is to top the leaderboard after 18 holes and take home the trophy. You can also compete against your mates with up to 4 players taking part. - media/box-3D/majtitle.png - media/video/majtitle.mp4 - media/mixrbv2/majtitle.png + media/video/majtitle.mp4 + media/mixrbv2/majtitle.png 1990 @@ -135076,24 +84208,18 @@ Its rather complex control scheme, complete with a trackball and variety of butt Irem Sports / Golf - Sports 1-4 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + majtitl2j.zip Major Title 2 (Japan) - Major Title 2 (Japan) - - jp - majtitl2.zip Irem Classics @@ -135107,11 +84233,6 @@ Major Title 2 takes a simplified approach to hitting the ball. Instead of settin Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters. - - media/box-3D/majtitl2.png - media/video/majtitl2.mp4 - media/mixrbv2/majtitl2.png - 1992 @@ -135119,24 +84240,18 @@ Draw and fade can also be applied to the ball by changing the players stance pri Irem Sports / Golf - Sports 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| majtitl2.zip Major Title 2 (World) - Major Title 2 (World) - - wor - 0 Irem Classics @@ -135151,9 +84266,8 @@ Major Title 2 takes a simplified approach to hitting the ball. Instead of settin Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters. - media/box-3D/majtitl2.png - media/video/majtitl2.mp4 - media/mixrbv2/majtitl2.png + media/video/majtitl2.mp4 + media/mixrbv2/majtitl2.png 1992 @@ -135162,24 +84276,18 @@ Draw and fade can also be applied to the ball by changing the players stance pri Irem Sports / Golf - Sports 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + majtitl2a.zip Major Title 2 (World, set 1, alt sound CPU) - Major Title 2 (World, set 1, alt sound CPU) - - wor - majtitl2.zip Irem Classics @@ -135193,11 +84301,6 @@ Major Title 2 takes a simplified approach to hitting the ball. Instead of settin Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters. - - media/box-3D/majtitl2.png - media/video/majtitl2.mp4 - media/mixrbv2/majtitl2.png - 1992 @@ -135205,24 +84308,18 @@ Draw and fade can also be applied to the ball by changing the players stance pri Irem Sports / Golf - Sports 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + majtitl2b.zip Major Title 2 (World, set 2) - Major Title 2 (World, set 2) - - wor - majtitl2.zip Irem Classics @@ -135236,11 +84333,6 @@ Major Title 2 takes a simplified approach to hitting the ball. Instead of settin Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters. - - media/box-3D/majtitl2.png - media/video/majtitl2.mp4 - media/mixrbv2/majtitl2.png - 1992 @@ -135248,34 +84340,23 @@ Draw and fade can also be applied to the ball by changing the players stance pri Irem Sports / Golf - Sports 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + majuu.zip Majuu no Ohkoku - Majuu no Ohkoku - - wor - devilw.zip Konami Classics A Gauntlet-type game. - - media/box-3D/devilw.png - media/video/devilw.mp4 - media/mixrbv2/devilw.png - 1987 @@ -135283,34 +84364,23 @@ Draw and fade can also be applied to the ball by changing the players stance pri Konami Shooter / Run and Gun - Shooter 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + makaiden.zip Makai Densetsu (Japan) - Makai Densetsu (Japan) - - jp - lomakai.zip Jaleco Legend of Makai is an action/adventure platformer based in a fantasy setting. The player controls a young warrior whose quest is to rescue a princess from an evil wizard. The warrior starts off with only a sword, but can purchase other weapons and magical items from shops. The gameplay consists finding one's way through non-linear levels, using keys to open doors and killing or avoiding various enemies. The player has a fixed amount of time to complete each level. - - media/box-3D/lomakai.png - media/video/lomakai.mp4 - media/mixrbv2/lomakai.png - 1988 @@ -135318,26 +84388,18 @@ Draw and fade can also be applied to the ball by changing the players stance pri Jaleco Platform - Fight / 2D - Fight 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + makaimurc.zip Makai-Mura (Japan revision C) - Makai-Mura (Japan revision C) - Makai-Mura (Japan revision C) - - jp - gng.zip Capcom Classics @@ -135345,11 +84407,6 @@ Draw and fade can also be applied to the ball by changing the players stance pri The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle. - - media/box-3D/gng.png - media/video/gng.mp4 - media/mixrbv2/gng.png - 1985 @@ -135363,35 +84420,12 @@ The player can only be hit twice before losing a life. If the player loses a lif 18 0 256x224 - gamename=Ghosts'n Goblins (World? set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Buttons are mirrored on both sides of the joystick. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + makaimurg.zip Makai-Mura (Japan revision G) - Makai-Mura (Japan revision G) - Makai-Mura (Japan revision G) - - jp - gng.zip Capcom Classics @@ -135399,11 +84433,6 @@ P1_JOYSTICK_RIGHT=Right The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle. - - media/box-3D/gng.png - media/video/gng.mp4 - media/mixrbv2/gng.png - 1985 @@ -135417,35 +84446,12 @@ The player can only be hit twice before losing a life. If the player loses a lif 18 0 256x224 - gamename=Ghosts'n Goblins (World? set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Buttons are mirrored on both sides of the joystick. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + makaimur.zip Makai-Mura (Japan) - Makai-Mura (Japan) - Makai-Mura (Japan) - - jp - gng.zip Capcom Classics @@ -135453,11 +84459,6 @@ P1_JOYSTICK_RIGHT=Right The player can only be hit twice before losing a life. If the player loses a life, they are returned to the start of the level, or the halfway point if they have managed to get that far. Furthermore, each life can only last a certain length of time. After defeating the final boss, the player must then replay the entire game on a higher difficulty level to reach the genuine final battle. - - media/box-3D/gng.png - media/video/gng.mp4 - media/mixrbv2/gng.png - 1985 @@ -135471,36 +84472,12 @@ The player can only be hit twice before losing a life. If the player loses a lif 18 0 256x224 - gamename=Ghosts'n Goblins (World? set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Buttons are mirrored on both sides of the joystick. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + maketrax.zip Make Trax (US set 1) - Make Trax (US set 1) - Make Trax (US set 1) - Make Trax (US set 1) - - us - crush.zip Alpha Denshi Co. @@ -135510,11 +84487,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -135522,42 +84494,18 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| - - + + maketrxb.zip Make Trax (US set 2) - Make Trax (US set 2) - Make Trax (US set 2) - Make Trax (US set 2) - - us - crush.zip Alpha Denshi Co. @@ -135567,11 +84515,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -135579,50 +84522,23 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| - - + + makyosen.zip Makyou Senshi (Japan) - Makyou Senshi (Japan) - - jp - gondo.zip Data East Classics Arcade game released by Data East in 1987. Top-down shooter featuring rotating joysticks. - - media/box-3D/gondo.png - media/video/gondo.mp4 - media/mixrbv2/gondo.png - 1987 @@ -135630,53 +84546,26 @@ P1_JOYSTICK_RIGHT=Right Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x240 - gamename=Gondomania (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Used the yellow snk LS-30 mechcanical rotatry. Rotating the joystick changes the direction the Character Weapon shoots. The Airbike Weapon always shoots straight forward. This was usually released as a kit; the instructions suggested mirroring the buttons on both sides of each joystick, but not all arcade operaters did this. Player1 is the blue air bike, player2 is the grey air bike. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Character Weapon -P1_BUTTON2=Airbike Weapon -P1_DIAL=Rotate Left -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| mangchi.zip Mang-Chi - Mang-Chi - - wor - 0 NMK A tetris/columns styled game, you have to match the blocks with the same color or picture. - media/box-3D/mangchi.png - media/video/mangchi.mp4 - media/mixrbv2/mangchi.png + media/video/mangchi.mp4 + media/mixrbv2/mangchi.png 2000 @@ -135685,24 +84574,18 @@ P1_DIAL_EXT=Rotate Right Afega Puzzle-Game / Equalize - Puzzle-Game 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| cmanhat.zip Manhattan (DECO Cassette) (Japan) - Manhattan (DECO Cassette) (Japan) - - jp - 0 Data East Classics @@ -135717,31 +84600,23 @@ When the player lands the DECO Kid on the roof of the skyscraper on the right, 3 If the player can land on all the bars with the D-E-C-O letters, then 50 more points are awarded for each landing bar. Extra lives occur at 3000, 5000, and 7000 points. As usual, the best way to make the DECO Kid fly high is by launching him when the trampoline is fully depressed. - media/box-3D/cmanhat.png - media/video/cmanhat.mp4 - media/mixrbv2/cmanhat.png + media/video/cmanhat.mp4 + media/mixrbv2/cmanhat.png 1981 - - - + 0 4 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + manhatan.zip Manhattan 24 Bunsyo (Japan) - Manhattan 24 Bunsyo (Japan) - - jp - jailbrek.zip Konami Classics @@ -135751,11 +84626,6 @@ The player begins the game with only a pistol, but 2 extra weapons, in the form Hostages will randomly run across the screen and can be rescued by running into them. Should the player accidentally shoot a hostage, all extra weapons will be lost leaving only the pistol. - - media/box-3D/jailbrek.png - media/video/jailbrek.mp4 - media/mixrbv2/jailbrek.png - 1986 @@ -135763,51 +84633,26 @@ Hostages will randomly run across the screen and can be rescued by running into Konami Platform / Shooter Scrolling - Platform 1-2 0 16 0 240x224 - gamename=Jail Break -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| maniach.zip Mania Challenge (set 1) - Mania Challenge (set 1) - - wor - 0 Taito Classics An early wrestling game. - media/box-3D/maniach.png - media/video/maniach.mp4 - media/mixrbv2/maniach.png + media/video/maniach.mp4 + media/mixrbv2/maniach.png 1986 @@ -135816,51 +84661,23 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Sports / Wrestling - Sports 1-2 0 10 270 256x240 - gamename=Mania Challenge (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + maniach2.zip Mania Challenge (set 2) - Mania Challenge (set 2) - - wor - maniach.zip Taito Classics An early wrestling game. - - media/box-3D/maniach.png - media/video/maniach.mp4 - media/mixrbv2/maniach.png - 1986 @@ -135868,37 +84685,17 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Sports / Wrestling - Sports 1-2 0 10 270 256x240 - gamename=Mania Challenge (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + maniacsqa.zip Maniac Square (protected, Version 1.0, Checksum CF2D) - Maniac Square (protected, Version 1.0, Checksum CF2D) maniacsq.zip Gaelco @@ -135906,11 +84703,6 @@ P1_JOYSTICK_RIGHT=Right This is a Tetris style puzzle game by Gaelco. As a player you have to complete the number of lines before time runs out. - - media/box-3D/maniacsq.png - media/video/maniacsq.mp4 - media/mixrbv2/maniacsq.png - 1996 @@ -135918,24 +84710,18 @@ As a player you have to complete the number of lines before time runs out.Gaelco Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=1|| maniacsq.zip Maniac Square (protected, Version 1.0, Checksum DEEE) - Maniac Square (protected, Version 1.0, Checksum DEEE) - - wor - 0 Gaelco @@ -135943,9 +84729,8 @@ As a player you have to complete the number of lines before time runs out. - media/box-3D/maniacsq.png - media/video/maniacsq.mp4 - media/mixrbv2/maniacsq.png + media/video/maniacsq.mp4 + media/mixrbv2/maniacsq.png 1996 @@ -135954,35 +84739,24 @@ As a player you have to complete the number of lines before time runs out.Gaelco Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=1|| maniacsqu.zip Maniac Square (unprotected, Version 1.0, Checksum BB73) - Maniac Square (unprotected, Version 1.0, Checksum BB73) - - wor - maniacsq.zip Gaelco This is a Tetris style puzzle game by Gaelco. As a player you have to complete the number of lines before time runs out. - - media/box-3D/maniacsq.png - media/video/maniacsq.mp4 - media/mixrbv2/maniacsq.png - 1996 @@ -135990,35 +84764,24 @@ As a player you have to complete the number of lines before time runs out.Gaelco Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - + maniacsp.zip Maniac Square (ver 1.0, checksum b602, prototype) - Maniac Square (ver 1.0, checksum b602, prototype) - - wor - maniacsq.zip Gaelco This is a Tetris style puzzle game by Gaelco. As a player you have to complete the number of lines before time runs out. - - media/box-3D/maniacsq.png - media/video/maniacsq.mp4 - media/mixrbv2/maniacsq.png - 1996 @@ -136026,33 +84789,26 @@ As a player you have to complete the number of lines before time runs out.Gaelco Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=1|| manybloc.zip Many Block - Many Block - - wor - 0 NMK Many Block (c) 1991 Bee-Oh. - TECHNICAL - Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 3 Mhz) Sound Chips : YM2203 (@ 1.5 Mhz), (2x) OKI6295 (@ 24.242 Khz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in December 1991. Defa - media/box-3D/manybloc.png - media/video/manybloc.mp4 - media/mixrbv2/manybloc.png + media/video/manybloc.mp4 + media/mixrbv2/manybloc.png 1991 @@ -136061,34 +84817,23 @@ As a player you have to complete the number of lines before time runs out.Bee-Oh Puzzle-Game / Glide - Puzzle-Game 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + mappyj.zip Mappy (Japan) - Mappy (Japan) - - jp - mappy.zip Namco Classics Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game, please see the original Namco version entry. - - media/box-3D/mappy.png - media/video/mappy.mp4 - media/mixrbv2/mappy.png - 1983 @@ -136096,47 +84841,26 @@ As a player you have to complete the number of lines before time runs out.Namco Platform / Run Jump - Platform 1-2 0 18 270 288x224 - gamename=Mappy (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Door Open / Close -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mappy.zip Mappy (US) - Mappy (US) - - us - 0 Namco Classics Export version by Bally/Midway for North America. Game developed in Japan by Namco. For more information about the game, please see the original Namco version entry. - media/box-3D/mappy.png - media/video/mappy.mp4 - media/mixrbv2/mappy.png + media/video/mappy.mp4 + media/mixrbv2/mappy.png 1983 @@ -136145,47 +84869,26 @@ P1_JOYSTICK_RIGHT=Right Namco Platform / Run Jump - Platform 1-2 0 18 270 288x224 - gamename=Mappy (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Door Open / Close -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mmaze.zip Marchen Maze (Japan) - Marchen Maze (Japan) - - jp - 0 Namco Classics The player take control of a girl named Alice who walks over scrolling platforms, through nine different isometric worlds and she must knocks enemies over the edge with her bubble blower, while collecting various powerups along the way. Holding the fire button down generates bigger bubbles. The enemies attack shooting marbles at her, that can make she fall over the edge unless they are avoided or jumped over. - media/box-3D/mmaze.png - media/video/mmaze.mp4 - media/mixrbv2/mmaze.png + media/video/mmaze.mp4 + media/mixrbv2/mmaze.png 1988 @@ -136194,35 +84897,23 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter - Action - Action / Labyrinth 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + mmaze2.zip Marchen Maze (Japan, hack?) - Marchen Maze (Japan, hack?) - - jp - mmaze.zip Namco Classics The player take control of a girl named Alice who walks over scrolling platforms, through nine different isometric worlds and she must knocks enemies over the edge with her bubble blower, while collecting various powerups along the way. Holding the fire button down generates bigger bubbles. The enemies attack shooting marbles at her, that can make she fall over the edge unless they are avoided or jumped over. - - media/box-3D/mmaze.png - media/video/mmaze.mp4 - media/mixrbv2/mmaze.png - 1988 @@ -136230,34 +84921,26 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter - Action - Action / Labyrinth 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| marineb.zip Marine Boy - Marine Boy - - wor - 0 Sega Classics In Marine Boy, you play as a diver equipped with a harpoon who must at each level reach a mermaid in a shell located at the bottom of the water. This is a vertical shoot 'em up with a scroll down. You will face different sea creatures such as orcas, dolphins or jellyfish. Mermaids encountered along the way will give you bonus points. Be careful your oxygen is limited! - media/box-3D/marineb.png - media/video/marineb.mp4 - media/mixrbv2/marineb.png + media/video/marineb.mp4 + media/mixrbv2/marineb.png 1982 @@ -136266,34 +84949,26 @@ P1_JOYSTICK_RIGHT=Right Orca Shooter / Plane - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=1|| mariner.zip Mariner - Mariner - Mariner - - wor - 0 Century Electronics An old horizontally scrolling shoot'em up with a vertically scrolling background. The player has to guide a submarine armed with torpedoes and missiles through five levels while fighting different underwater terrors. At the end of each area the boss-submarine appears. - media/box-3D/mariner.png - media/video/mariner.mp4 - media/mixrbv2/mariner.png + media/video/mariner.mp4 + media/mixrbv2/mariner.png 1981 @@ -136302,24 +84977,18 @@ P1_JOYSTICK_RIGHT=Right Amenip Shooter / Horizontal - Shooter 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + marioj.zip Mario Bros. (Japan) - Mario Bros. (Japan) - - jp - mario.zip Nintendo Classics @@ -136329,11 +84998,6 @@ Players can jump upwards to hit the platform above them, which will 'flip' any e As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall. - - media/box-3D/mario.png - media/video/mario.mp4 - media/mixrbv2/mario.png - 1983 @@ -136347,31 +85011,12 @@ As well as the game's enemies, players are also hampered by the huge amount of i 18 0 256x224 - gamename=Mario Bros. (US, Revision F) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + marioe.zip Mario Bros. (US, Revision E) - Mario Bros. (US, Revision E) - - us - mario.zip Nintendo Classics @@ -136381,11 +85026,6 @@ Players can jump upwards to hit the platform above them, which will 'flip' any e As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall. - - media/box-3D/mario.png - media/video/mario.mp4 - media/mixrbv2/mario.png - 1983 @@ -136399,27 +85039,11 @@ As well as the game's enemies, players are also hampered by the huge amount of i 18 0 256x224 - gamename=Mario Bros. (US, Revision F) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + mariof.zip Mario Bros. (US, Revision F) - Mario Bros. (US, Revision F) mario.zip Nintendo Classics @@ -136430,11 +85054,6 @@ Players can jump upwards to hit the platform above them, which will 'flip' any e As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall. - - media/box-3D/mario.png - media/video/mario.mp4 - media/mixrbv2/mario.png - 1983 @@ -136448,31 +85067,12 @@ As well as the game's enemies, players are also hampered by the huge amount of i 18 0 256x224 - gamename=Mario Bros. (US, Revision F) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mario.zip Mario Bros. (US, Revision G) - Mario Bros. (US, Revision G) - - us - 0 Nintendo Classics @@ -136483,9 +85083,8 @@ Players can jump upwards to hit the platform above them, which will 'flip' any e As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall. - media/box-3D/mario.png - media/video/mario.mp4 - media/mixrbv2/mario.png + media/video/mario.mp4 + media/mixrbv2/mario.png 1983 @@ -136500,40 +85099,20 @@ As well as the game's enemies, players are also hampered by the huge amount of i 18 0 256x224 - gamename=Mario Bros. (US, Revision F) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - markham.zip Markham - Markham - - wor - 0 Mame When you run the game for the first time, the default highscore table has all entries set to 010000. - media/box-3D/markham.png - media/video/markham.mp4 - media/mixrbv2/markham.png + media/video/markham.mp4 + media/mixrbv2/markham.png 1983 @@ -136542,24 +85121,18 @@ P1_JOYSTICK_RIGHT=Right Sunsoft Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 240x224 - Input=Joystick 8 ways||Buttons=2|| mars.zip Mars - Mars - - wor - 0 Century Electronics @@ -136568,9 +85141,8 @@ P1_JOYSTICK_RIGHT=Right 5,240 units were produced. - media/box-3D/mars.png - media/video/mars.mp4 - media/mixrbv2/mars.png + media/video/mars.mp4 + media/mixrbv2/mars.png 1981 @@ -136579,50 +85151,23 @@ P1_JOYSTICK_RIGHT=Right Artic Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 270 256x224 - gamename=Mars -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - + mmatrixa.zip Mars Matrix (000412 Asia) - Mars Matrix (000412 Asia) mmatrix.zip Capcom Play System 2 A prediction is that before human civilization, there was once an advanced civilization on Mars. A sorceress destroyed the civilization and everything that was remembered of it, except a chip called "INFINITY". In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be... - - media/box-3D/mmatrix.png - media/video/mmatrix.mp4 - media/mixrbv2/mmatrix.png - 2000 @@ -136630,52 +85175,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 0 384x224 - gamename=Mars Matrix: Hyper Solid Shooting (USA 000412) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + mmatrixj.zip Mars Matrix (000412 Japan) - Mars Matrix (000412 Japan) - - jp - mmatrix.zip Capcom Play System 2 A prediction is that before human civilization, there was once an advanced civilization on Mars. A sorceress destroyed the civilization and everything that was remembered of it, except a chip called "INFINITY". In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be... - - media/box-3D/mmatrix.png - media/video/mmatrix.mp4 - media/mixrbv2/mmatrix.png - 2000 @@ -136683,52 +85199,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 0 384x224 - gamename=Mars Matrix: Hyper Solid Shooting (USA 000412) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + mmatrixd.zip Mars Matrix (000412 USA Phoenix Edition) - Mars Matrix (000412 USA Phoenix Edition) - - us - mmatrix.zip Capcom Play System 2 A prediction is that before human civilization, there was once an advanced civilization on Mars. A sorceress destroyed the civilization and everything that was remembered of it, except a chip called "INFINITY". In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be... - - media/box-3D/mmatrix.png - media/video/mmatrix.mp4 - media/mixrbv2/mmatrix.png - 2000 @@ -136736,51 +85223,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 0 384x224 - gamename=Mars Matrix: Hyper Solid Shooting (USA 000412) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| mmatrix.zip Mars Matrix (000412 USA) - Mars Matrix (000412 USA) - - us - 0 Capcom Play System 2 A prediction is that before human civilization, there was once an advanced civilization on Mars. A sorceress destroyed the civilization and everything that was remembered of it, except a chip called "INFINITY". In 2100, millions of people were starving due to massive food shortages and has caused civil wars around the world. Centuries later, however, the world government had sent colonists to Mars which began to solve these problems. At a nearby farm, the Infinity chip was discovered and it revealed all the technology of the advanced civilization. In 2309, a Declaration of Independence has been sent to Earth. Large armies have been amassed on Mars, and a gigantic armada was waiting for any attack from Earth. The Earth government sends out a fleet of battleships followed by a special air raid unit called ACID; ACID is equipped with a new fighter ship known as the Mosquito. Their mission is to enter Mars, stop the rebel violence, locate and destroy the rebel leader, whoever... or whatever it may be... - media/box-3D/mmatrix.png - media/video/mmatrix.mp4 - media/mixrbv2/mmatrix.png + media/video/mmatrix.mp4 + media/mixrbv2/mmatrix.png 2000 @@ -136789,42 +85251,18 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 0 384x224 - gamename=Mars Matrix: Hyper Solid Shooting (USA 000412) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + mtlchampa.zip Martial Champion (ver AAA) - Martial Champion (ver AAA) - - wor - mtlchamp.zip Konami Classics @@ -136832,11 +85270,6 @@ P1_JOYSTICK_RIGHT=Right Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion. - - media/box-3D/mtlchamp.png - media/video/mtlchamp.mp4 - media/mixrbv2/mtlchamp.png - 1993 @@ -136844,24 +85277,18 @@ Knock-Out The Competitions! 10 typical fighters battle against each other in a t Konami Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + mtlchamp1.zip Martial Champion (ver EAA) - Martial Champion (ver EAA) - - wor - mtlchamp.zip Konami Classics @@ -136869,11 +85296,6 @@ Knock-Out The Competitions! 10 typical fighters battle against each other in a t Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion. - - media/box-3D/mtlchamp.png - media/video/mtlchamp.mp4 - media/mixrbv2/mtlchamp.png - 1993 @@ -136881,24 +85303,18 @@ Knock-Out The Competitions! 10 typical fighters battle against each other in a t Konami Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| mtlchamp.zip Martial Champion (ver EAB) - Martial Champion (ver EAB) - - wor - 0 Konami Classics @@ -136907,9 +85323,8 @@ Knock-Out The Competitions! 10 typical fighters battle against each other in a t Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion. - media/box-3D/mtlchamp.png - media/video/mtlchamp.mp4 - media/mixrbv2/mtlchamp.png + media/video/mtlchamp.mp4 + media/mixrbv2/mtlchamp.png 1993 @@ -136918,24 +85333,18 @@ Knock-Out The Competitions! 10 typical fighters battle against each other in a t Konami Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + mtlchampj.zip Martial Champion (ver JAA) - Martial Champion (ver JAA) - - wor - mtlchamp.zip Konami Classics @@ -136943,11 +85352,6 @@ Knock-Out The Competitions! 10 typical fighters battle against each other in a t Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion. - - media/box-3D/mtlchamp.png - media/video/mtlchamp.mp4 - media/mixrbv2/mtlchamp.png - 1993 @@ -136955,24 +85359,18 @@ Knock-Out The Competitions! 10 typical fighters battle against each other in a t Konami Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + mtlchampu1.zip Martial Champion (ver UAD) - Martial Champion (ver UAD) - - wor - mtlchamp.zip Konami Classics @@ -136980,11 +85378,6 @@ Knock-Out The Competitions! 10 typical fighters battle against each other in a t Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion. - - media/box-3D/mtlchamp.png - media/video/mtlchamp.mp4 - media/mixrbv2/mtlchamp.png - 1993 @@ -136992,24 +85385,18 @@ Knock-Out The Competitions! 10 typical fighters battle against each other in a t Konami Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + mtlchampu.zip Martial Champion (ver UAE) - Martial Champion (ver UAE) - - wor - mtlchamp.zip Konami Classics @@ -137017,11 +85404,6 @@ Knock-Out The Competitions! 10 typical fighters battle against each other in a t Knock-Out The Competitions! 10 typical fighters battle against each other in a tournament to win the belt of world Martial Champion. - - media/box-3D/mtlchamp.png - media/video/mtlchamp.mp4 - media/mixrbv2/mtlchamp.png - 1993 @@ -137029,20 +85411,17 @@ Knock-Out The Competitions! 10 typical fighters battle against each other in a t Konami Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + martmast102c.zip Martial Masters (V102, 101, 101, China) - Martial Masters (V102, 101, 101, China) martmast.zip IGS @@ -137057,11 +85436,6 @@ Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these o The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out! - - media/box-3D/martmast.png - media/video/martmast.mp4 - media/mixrbv2/martmast.png - 2001 @@ -137069,24 +85443,18 @@ The Master did not want to miss this opportunity to make peace and went alone. U IGS Fight / Versus - Fight 1-2 0 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + martmast103c.zip Martial Masters (V103, 102, 101, China) - Martial Masters (V103, 102, 101, China) - - wor - martmast.zip IGS @@ -137100,11 +85468,6 @@ Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these o The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out! - - media/box-3D/martmast.png - media/video/martmast.mp4 - media/mixrbv2/martmast.png - 2001 @@ -137112,24 +85475,18 @@ The Master did not want to miss this opportunity to make peace and went alone. U IGS Fight / Versus - Fight 1-2 0 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + martmast104c.zip Martial Masters (V104, 102, 101, China) - Martial Masters (V104, 102, 101, China) - - wor - martmast.zip IGS @@ -137143,11 +85500,6 @@ Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these o The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out! - - media/box-3D/martmast.png - media/video/martmast.mp4 - media/mixrbv2/martmast.png - 2001 @@ -137155,24 +85507,18 @@ The Master did not want to miss this opportunity to make peace and went alone. U IGS Fight / Versus - Fight 1-2 0 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| martmast.zip Martial Masters (V104, 102, 102, USA) - Martial Masters (V104, 102, 102, USA) - - us - 0 IGS @@ -137187,9 +85533,8 @@ Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these o The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out! - media/box-3D/martmast.png - media/video/martmast.mp4 - media/mixrbv2/martmast.png + media/video/martmast.mp4 + media/mixrbv2/martmast.png 2001 @@ -137198,66 +85543,87 @@ The Master did not want to miss this opportunity to make peace and went alone. U IGS Fight / Versus - Fight 1-2 0 18 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + marmatcp.zip - Martial Masters - Community Patch (Hack) + Martial Masters - Community Patch (Hack) - martmast - + martmast.zip + IGS + + At the end of the Qin's Dynasty, the government weakened by corruption was attacked by foreign influences. + +The people were flung into misery and became quite unsatisfied with the situation. They did not believe in the government anymore and turned their faith back to religion. + +The White Lotus sect saw this as an opportunity and took over. They claimed to help the government to defeat foreigners and bring peace to the world. Their Ideology was quickly adopted. Everything related with the Western world was killed or destroyed. Anyone against this principal was considered an enemy and accused of being bound with the devil. + +Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these outrageous actions so they band together in order to prevent much bloodshed. One day the leader of White Lotus Sect sent an invitation to Dragon and Master Huang but Dragon's disciples saw this as a trap and recommended that they wait for Master Huang, who was out of town collecting medicine. + +The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out! + - 20?? + 2001 - Hack - Hack + IGS + IGS + + Fight / Versus + + 1-2 0 - 0 + 18 0 + 448x224 - + marmatsc.zip - Martial Masters - Secret Characters (Hack) + Martial Masters - Secret Characters (Hack) - martmast - + martmast.zip + IGS + + At the end of the Qin's Dynasty, the government weakened by corruption was attacked by foreign influences. + +The people were flung into misery and became quite unsatisfied with the situation. They did not believe in the government anymore and turned their faith back to religion. + +The White Lotus sect saw this as an opportunity and took over. They claimed to help the government to defeat foreigners and bring peace to the world. Their Ideology was quickly adopted. Everything related with the Western world was killed or destroyed. Anyone against this principal was considered an enemy and accused of being bound with the devil. + +Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these outrageous actions so they band together in order to prevent much bloodshed. One day the leader of White Lotus Sect sent an invitation to Dragon and Master Huang but Dragon's disciples saw this as a trap and recommended that they wait for Master Huang, who was out of town collecting medicine. + +The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then. Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out! + - 2017 + 2001 - Hack - Hack + IGS + IGS + + Fight / Versus + + 1-2 0 - 0 + 18 0 + 448x224 - + marvlandj.zip Marvel Land (Japan) - Marvel Land (Japan) - - jp - marvland.zip Namco Classics Great horizontal platform game that takes place in a fantasy amusement park. You play as Prince Paco, who is on a quest to save Princess Luxy from the evil Mole King. - - media/box-3D/marvland.png - media/video/marvland.mp4 - media/mixrbv2/marvland.png - 1989 @@ -137265,33 +85631,26 @@ The Master did not want to miss this opportunity to make peace and went alone. U Namco Platform / Fighter Scrolling - Platform 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| marvland.zip Marvel Land (US, prototype?) - Marvel Land (US, prototype?) - - us - 0 Namco Classics Great horizontal platform game that takes place in a fantasy amusement park. You play as Prince Paco, who is on a quest to save Princess Luxy from the evil Mole King. - media/box-3D/marvland.png - media/video/marvland.mp4 - media/mixrbv2/marvland.png + media/video/marvland.mp4 + media/mixrbv2/marvland.png 1989 @@ -137300,34 +85659,23 @@ The Master did not want to miss this opportunity to make peace and went alone. U Namco Platform / Fighter Scrolling - Platform 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + msha.zip Marvel Super Heroes (951024 Asia) - Marvel Super Heroes (951024 Asia) - - asi - msh.zip Capcom Play System 2 Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength. - - media/box-3D/msh.png - media/video/msh.mp4 - media/mixrbv2/msh.png - 1995 @@ -137335,65 +85683,23 @@ The Master did not want to miss this opportunity to make peace and went alone. U Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes (Euro 951024) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As with all fighters, the actions for the joystick are reversed when you flip over your opponent to the opposite side of the screen. As with all capcom titles the top row of buttons is actually the first three instead of the last. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Forward Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=6 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Jab Punch -P2_BUTTON2=Strong Punch -P2_BUTTON3=Fierce Punch -P2_BUTTON4=Short Kick -P2_BUTTON5=Forward Kick -P2_BUTTON6=Roundhouse Kick -P2_JOYSTICK_UP=Jump -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_RIGHT=Back / Defense - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + mshbr1.zip Marvel Super Heroes (951024 Brazil) - Marvel Super Heroes (951024 Brazil) msh.zip Capcom Play System 2 Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength. - - media/box-3D/msh.png - media/video/msh.mp4 - media/mixrbv2/msh.png - 1995 @@ -137401,67 +85707,26 @@ P2_JOYSTICK_RIGHT=Back / Defense Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes (Euro 951024) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As with all fighters, the actions for the joystick are reversed when you flip over your opponent to the opposite side of the screen. As with all capcom titles the top row of buttons is actually the first three instead of the last. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Forward Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=6 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Jab Punch -P2_BUTTON2=Strong Punch -P2_BUTTON3=Fierce Punch -P2_BUTTON4=Short Kick -P2_BUTTON5=Forward Kick -P2_BUTTON6=Roundhouse Kick -P2_JOYSTICK_UP=Jump -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_RIGHT=Back / Defense - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Black|| msh.zip Marvel Super Heroes (951024 Euro) - Marvel Super Heroes (951024 Euro) - - eu - 0 Capcom Play System 2 Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength. - media/box-3D/msh.png - media/video/msh.mp4 - media/mixrbv2/msh.png + media/video/msh.mp4 + media/mixrbv2/msh.png 1995 @@ -137470,68 +85735,23 @@ P2_JOYSTICK_RIGHT=Back / Defense Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes (Euro 951024) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As with all fighters, the actions for the joystick are reversed when you flip over your opponent to the opposite side of the screen. As with all capcom titles the top row of buttons is actually the first three instead of the last. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Forward Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=6 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Jab Punch -P2_BUTTON2=Strong Punch -P2_BUTTON3=Fierce Punch -P2_BUTTON4=Short Kick -P2_BUTTON5=Forward Kick -P2_BUTTON6=Roundhouse Kick -P2_JOYSTICK_UP=Jump -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_RIGHT=Back / Defense - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + mshjr1.zip Marvel Super Heroes (951024 Japan) - Marvel Super Heroes (951024 Japan) - - jp - msh.zip Capcom Play System 2 Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength. - - media/box-3D/msh.png - media/video/msh.mp4 - media/mixrbv2/msh.png - 1995 @@ -137539,68 +85759,23 @@ P2_JOYSTICK_RIGHT=Back / Defense Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes (Euro 951024) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As with all fighters, the actions for the joystick are reversed when you flip over your opponent to the opposite side of the screen. As with all capcom titles the top row of buttons is actually the first three instead of the last. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Forward Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=6 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Jab Punch -P2_BUTTON2=Strong Punch -P2_BUTTON3=Fierce Punch -P2_BUTTON4=Short Kick -P2_BUTTON5=Forward Kick -P2_BUTTON6=Roundhouse Kick -P2_JOYSTICK_UP=Jump -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_RIGHT=Back / Defense - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + mshud.zip Marvel Super Heroes (951024 USA Phoenix Edition) - Marvel Super Heroes (951024 USA Phoenix Edition) - - us - msh.zip Capcom Play System 2 Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength. - - media/box-3D/msh.png - media/video/msh.mp4 - media/mixrbv2/msh.png - 1995 @@ -137608,68 +85783,23 @@ P2_JOYSTICK_RIGHT=Back / Defense Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes (Euro 951024) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As with all fighters, the actions for the joystick are reversed when you flip over your opponent to the opposite side of the screen. As with all capcom titles the top row of buttons is actually the first three instead of the last. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Forward Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=6 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Jab Punch -P2_BUTTON2=Strong Punch -P2_BUTTON3=Fierce Punch -P2_BUTTON4=Short Kick -P2_BUTTON5=Forward Kick -P2_BUTTON6=Roundhouse Kick -P2_JOYSTICK_UP=Jump -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_RIGHT=Back / Defense - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + mshu.zip Marvel Super Heroes (951024 USA) - Marvel Super Heroes (951024 USA) - - us - msh.zip Capcom Play System 2 Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength. - - media/box-3D/msh.png - media/video/msh.mp4 - media/mixrbv2/msh.png - 1995 @@ -137677,68 +85807,23 @@ P2_JOYSTICK_RIGHT=Back / Defense Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes (Euro 951024) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As with all fighters, the actions for the joystick are reversed when you flip over your opponent to the opposite side of the screen. As with all capcom titles the top row of buttons is actually the first three instead of the last. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Forward Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=6 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Jab Punch -P2_BUTTON2=Strong Punch -P2_BUTTON3=Fierce Punch -P2_BUTTON4=Short Kick -P2_BUTTON5=Forward Kick -P2_BUTTON6=Roundhouse Kick -P2_JOYSTICK_UP=Jump -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_RIGHT=Back / Defense - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + mshb.zip Marvel Super Heroes (951117 Brazil) - Marvel Super Heroes (951117 Brazil) - - br - msh.zip Capcom Play System 2 Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength. - - media/box-3D/msh.png - media/video/msh.mp4 - media/mixrbv2/msh.png - 1995 @@ -137746,68 +85831,23 @@ P2_JOYSTICK_RIGHT=Back / Defense Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes (Euro 951024) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As with all fighters, the actions for the joystick are reversed when you flip over your opponent to the opposite side of the screen. As with all capcom titles the top row of buttons is actually the first three instead of the last. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Forward Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=6 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Jab Punch -P2_BUTTON2=Strong Punch -P2_BUTTON3=Fierce Punch -P2_BUTTON4=Short Kick -P2_BUTTON5=Forward Kick -P2_BUTTON6=Roundhouse Kick -P2_JOYSTICK_UP=Jump -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_RIGHT=Back / Defense - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + mshh.zip Marvel Super Heroes (951117 Hispanic) - Marvel Super Heroes (951117 Hispanic) - - sp - msh.zip Capcom Play System 2 Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength. - - media/box-3D/msh.png - media/video/msh.mp4 - media/mixrbv2/msh.png - 1995 @@ -137815,68 +85855,23 @@ P2_JOYSTICK_RIGHT=Back / Defense Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes (Euro 951024) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As with all fighters, the actions for the joystick are reversed when you flip over your opponent to the opposite side of the screen. As with all capcom titles the top row of buttons is actually the first three instead of the last. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Forward Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=6 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Jab Punch -P2_BUTTON2=Strong Punch -P2_BUTTON3=Fierce Punch -P2_BUTTON4=Short Kick -P2_BUTTON5=Forward Kick -P2_BUTTON6=Roundhouse Kick -P2_JOYSTICK_UP=Jump -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_RIGHT=Back / Defense - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + mshj.zip Marvel Super Heroes (951117 Japan) - Marvel Super Heroes (951117 Japan) - - jp - msh.zip Capcom Play System 2 Play as your favorite Marvel character: Wolverine, Spider-Man, The Incredible Hulk, Captain America, Iron Man, Psylocke, Shuma-Gorath, Blackheart, Juggernaut or Magneto. Power up with an Infinity Gem - Grant your super hero healing power, super attacks and increased strength. - - media/box-3D/msh.png - media/video/msh.mp4 - media/mixrbv2/msh.png - 1995 @@ -137884,58 +85879,18 @@ P2_JOYSTICK_RIGHT=Back / Defense Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes (Euro 951024) -numPlayers=2 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As with all fighters, the actions for the joystick are reversed when you flip over your opponent to the opposite side of the screen. As with all capcom titles the top row of buttons is actually the first three instead of the last. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Forward Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Back / Defense -P1_JOYSTICK_RIGHT=Forward -P2NumButtons=6 -P2Controls=8-way Joystick+joy8way -P2_BUTTON1=Jab Punch -P2_BUTTON2=Strong Punch -P2_BUTTON3=Fierce Punch -P2_BUTTON4=Short Kick -P2_BUTTON5=Forward Kick -P2_BUTTON6=Roundhouse Kick -P2_JOYSTICK_UP=Jump -P2_JOYSTICK_DOWN=Duck -P2_JOYSTICK_LEFT=Forward -P2_JOYSTICK_RIGHT=Back / Defense - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + mshvsfa1.zip Marvel Super Heroes vs Street Fighter (970620 Asia) - Marvel Super Heroes vs Street Fighter (970620 Asia) - - asi - mshvsf.zip Capcom Play System 2 @@ -137945,11 +85900,6 @@ Marvel Super Heroes vs. Street Fighter features a roster of 17 playable fighters The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. - - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png - 1997 @@ -137957,46 +85907,18 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mshvsfa.zip Marvel Super Heroes vs Street Fighter (970625 Asia) - Marvel Super Heroes vs Street Fighter (970625 Asia) - - asi - mshvsf.zip Capcom Play System 2 @@ -138006,11 +85928,6 @@ Marvel Super Heroes vs. Street Fighter features a roster of 17 playable fighters The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. - - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png - 1997 @@ -138018,46 +85935,18 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mshvsfb1.zip Marvel Super Heroes vs Street Fighter (970625 Brazil) - Marvel Super Heroes vs Street Fighter (970625 Brazil) - - br - mshvsf.zip Capcom Play System 2 @@ -138067,11 +85956,6 @@ Marvel Super Heroes vs. Street Fighter features a roster of 17 playable fighters The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. - - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png - 1997 @@ -138079,46 +85963,18 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| mshvsf.zip Marvel Super Heroes vs Street Fighter (970625 Euro) - Marvel Super Heroes vs Street Fighter (970625 Euro) - - eu - 0 Capcom Play System 2 @@ -138129,9 +85985,8 @@ The player chooses a team of two fighters, each sporting their own life gauge; a - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png + media/video/mshvsf.mp4 + media/mixrbv2/mshvsf.png 1997 @@ -138140,46 +85995,18 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mshvsfh.zip Marvel Super Heroes vs Street Fighter (970625 Hispanic) - Marvel Super Heroes vs Street Fighter (970625 Hispanic) - - sp - mshvsf.zip Capcom Play System 2 @@ -138189,11 +86016,6 @@ Marvel Super Heroes vs. Street Fighter features a roster of 17 playable fighters The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. - - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png - 1997 @@ -138201,46 +86023,18 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mshvsfj2.zip Marvel Super Heroes vs Street Fighter (970625 Japan) - Marvel Super Heroes vs Street Fighter (970625 Japan) - - jp - mshvsf.zip Capcom Play System 2 @@ -138250,11 +86044,6 @@ Marvel Super Heroes vs. Street Fighter features a roster of 17 playable fighters The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. - - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png - 1997 @@ -138262,46 +86051,18 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mshvsfu1d.zip Marvel Super Heroes vs Street Fighter (970625 USA Phoenix Edition) - Marvel Super Heroes vs Street Fighter (970625 USA Phoenix Edition) - - us - mshvsf.zip Capcom Play System 2 @@ -138311,11 +86072,6 @@ Marvel Super Heroes vs. Street Fighter features a roster of 17 playable fighters The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. - - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png - 1997 @@ -138323,46 +86079,18 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mshvsfu1.zip Marvel Super Heroes vs Street Fighter (970625 USA) - Marvel Super Heroes vs Street Fighter (970625 USA) - - us - mshvsf.zip Capcom Play System 2 @@ -138372,11 +86100,6 @@ Marvel Super Heroes vs. Street Fighter features a roster of 17 playable fighters The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. - - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png - 1997 @@ -138384,46 +86107,18 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mshvsfj1.zip Marvel Super Heroes vs Street Fighter (970702 Japan) - Marvel Super Heroes vs Street Fighter (970702 Japan) - - jp - mshvsf.zip Capcom Play System 2 @@ -138433,11 +86128,6 @@ Marvel Super Heroes vs. Street Fighter features a roster of 17 playable fighters The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. - - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png - 1997 @@ -138445,46 +86135,18 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mshvsfj.zip Marvel Super Heroes vs Street Fighter (970707 Japan) - Marvel Super Heroes vs Street Fighter (970707 Japan) - - jp - mshvsf.zip Capcom Play System 2 @@ -138494,11 +86156,6 @@ Marvel Super Heroes vs. Street Fighter features a roster of 17 playable fighters The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. - - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png - 1997 @@ -138506,46 +86163,18 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mshvsfb.zip Marvel Super Heroes vs Street Fighter (970827 Brazil) - Marvel Super Heroes vs Street Fighter (970827 Brazil) - - br - mshvsf.zip Capcom Play System 2 @@ -138555,11 +86184,6 @@ Marvel Super Heroes vs. Street Fighter features a roster of 17 playable fighters The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. - - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png - 1997 @@ -138567,46 +86191,18 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mshvsfu.zip Marvel Super Heroes vs Street Fighter (970827 USA) - Marvel Super Heroes vs Street Fighter (970827 USA) - - us - mshvsf.zip Capcom Play System 2 @@ -138616,11 +86212,6 @@ Marvel Super Heroes vs. Street Fighter features a roster of 17 playable fighters The player chooses a team of two fighters, each sporting their own life gauge; at the start of the match, the first selected character is controlled by the player, while the second character remains off-screen and acts as support. - - media/box-3D/mshvsf.png - media/video/mshvsf.mp4 - media/mixrbv2/mshvsf.png - 1997 @@ -138628,750 +86219,318 @@ The player chooses a team of two fighters, each sporting their own life gauge; a Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Marvel Super Heroes Vs. Street Fighter (Euro 970625) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mvscur1.zip Marvel vs Capcom - clash of super heroes (971222 USA) - Marvel vs Capcom - clash of super heroes (971222 USA) - - us - mvsc.zip Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png - - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mvscar1.zip Marvel vs Capcom - clash of super heroes (980112 Asia) - Marvel vs Capcom - clash of super heroes (980112 Asia) - - asi - mvsc.zip Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png - - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mvscr1.zip Marvel vs Capcom - clash of super heroes (980112 Euro) - Marvel vs Capcom - clash of super heroes (980112 Euro) - - eu - mvsc.zip Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png - - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mvscjr1.zip Marvel vs Capcom - clash of super heroes (980112 Japan) - Marvel vs Capcom - clash of super heroes (980112 Japan) - - jp - mvsc.zip Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png - - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mvsca.zip Marvel vs Capcom - clash of super heroes (980123 Asia) - Marvel vs Capcom - clash of super heroes (980123 Asia) - - asi - mvsc.zip Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png - - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mvscb.zip Marvel vs Capcom - clash of super heroes (980123 Brazil) - Marvel vs Capcom - clash of super heroes (980123 Brazil) - - br - mvsc.zip Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png - - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| mvsc.zip Marvel vs Capcom - clash of super heroes (980123 Euro) - Marvel vs Capcom - clash of super heroes (980123 Euro) - - eu - 0 Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png + media/video/mvsc.mp4 + media/mixrbv2/mvsc.png - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mvsch.zip Marvel vs Capcom - clash of super heroes (980123 Hispanic) - Marvel vs Capcom - clash of super heroes (980123 Hispanic) - - sp - mvsc.zip Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png - - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mvscj.zip Marvel vs Capcom - clash of super heroes (980123 Japan) - Marvel vs Capcom - clash of super heroes (980123 Japan) - - jp - mvsc.zip Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png - - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mvscjsing.zip Marvel vs Capcom - clash of super heroes (980123 Japan, single PCB) - Marvel vs Capcom - clash of super heroes (980123 Japan, single PCB) - - jp - mvsc.zip Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png - - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mvscud.zip Marvel vs Capcom - clash of super heroes (980123 USA Phoenix Edition) - Marvel vs Capcom - clash of super heroes (980123 USA Phoenix Edition) - - us - mvsc.zip Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png - - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + mvscu.zip Marvel vs Capcom - clash of super heroes (980123 USA) - Marvel vs Capcom - clash of super heroes (980123 USA) - - us - mvsc.zip Capcom Play System 2 Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998. - - media/box-3D/mvsc.png - media/video/mvsc.mp4 - media/mixrbv2/mvsc.png - - 1998 1998 Capcom Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Marvel Vs. Capcom: Clash of Super Heroes (Euro 980123) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original control panels had the punch buttons on the top row of thee and the kick buttons on the bottom row. ame maps the punch buttons 1 - 3 and the kick buttons 4 - 6. This can be backwards for people. Mame devs have stood by this because of the jamma locations of each button. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Round-House -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_BUTTON5=Red||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_BUTTON5=Red||P2_BUTTON6=Green||P2_JOYSTICK=Black|| marvins.zip Marvin's Maze - - wor - 0 SNK Classics A maze game where you fight against Robonoids while trying to clear the maze of dots. Two ways to finish each rack: Eat up all the dots, or destroy a certain number of Robonoids (listed at the bottom of the screen). Two ways to destroy the Robonoids: Shoot them, or remove the ground from under them at certain points of the maze (the 'Trick'). - media/box-3D/marvins.png - media/video/marvins.mp4 - media/mixrbv2/marvins.png + media/video/marvins.mp4 + media/mixrbv2/marvins.png 1983 @@ -139380,24 +86539,18 @@ P1_JOYSTICK_UP=Up SNK Action - Action / Labyrinth 1-2 0 14 270 288x216 - Input=Joystick 8 ways||Buttons=1|| - + masao.zip Masao - Masao - - wor - mario.zip Nintendo Classics @@ -139407,11 +86560,6 @@ Players can jump upwards to hit the platform above them, which will 'flip' any e As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall. - - media/box-3D/mario.png - media/video/mario.mp4 - media/mixrbv2/mario.png - 1983 @@ -139425,40 +86573,20 @@ As well as the game's enemies, players are also hampered by the huge amount of i 18 0 256x224 - gamename=Mario Bros. (US, Revision F) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - kamenrid.zip Masked Riders Club Battle Race - Masked Riders Club Battle Race - - wor - 0 Banpresto Masked Riders Club: Battle Race is a top-down action racing game based on the Kamen Rider television franchise. The game consists of nine vertically-scrolling levels that need to be completed before time runs out, with themes such as an industrial environment, a beach, a snowy environment etc., each with its own enemies. At the start the player chooses one of ten superhero Kamen Riders (Rider 1, Rider 2, Rider V3, Riderman, Rider X, Amazon, Stronger, Super1, Rider 2X or Black RX). The riders are grasshopper-themed altered humans and each come with his own motorcycle rated in three different statistics as well as a unique weapon such as a blade, a hook, a short burst of fire, or a pole. The single-player game is only played on the left side of the screen. The middle part shows progress through the level map and the right map the global map of the nine levels. - media/box-3D/kamenrid.png - media/video/kamenrid.mp4 - media/mixrbv2/kamenrid.png + media/video/kamenrid.mp4 + media/mixrbv2/kamenrid.png 1993 @@ -139467,20 +86595,17 @@ P1_JOYSTICK_RIGHT=Right Banpresto Race, Driving / Motorcycle - Race, Driving 1-2 0 14 0 384x240 - Input=Joystick 8 ways||Buttons=2|| mastboyo.zip Master Boy (1987, Z80 hardware, Covielsa, set 1) - Master Boy (1987, Z80 hardware, Covielsa, set 1) 0 Gaelco @@ -139488,9 +86613,8 @@ P1_JOYSTICK_RIGHT=Right A quiz game. - media/box-3D/mastboyo.png - media/video/mastboyo.mp4 - media/mixrbv2/mastboyo.png + media/video/mastboyo.mp4 + media/mixrbv2/mastboyo.png 1991 @@ -139499,31 +86623,23 @@ P1_JOYSTICK_RIGHT=Right Gaelco Quiz / Spanish - Quiz 1-2 0 10 0 256x224 - Input=Buttons only||Buttons=2|| - + mastboyoa.zip Master Boy (1987, Z80 hardware, Covielsa, set 2) - Master Boy (1987, Z80 hardware, Covielsa, set 2) mastboyo.zip Gaelco A quiz game. - - media/box-3D/mastboyo.png - media/video/mastboyo.mp4 - media/mixrbv2/mastboyo.png - 1991 @@ -139531,31 +86647,23 @@ P1_JOYSTICK_RIGHT=Right Gaelco Quiz / Spanish - Quiz 1-2 0 10 0 256x224 - Input=Buttons only||Buttons=2|| - + mastboyob.zip Master Boy (1987, Z80 hardware, Ichi-Funtel) - Master Boy (1987, Z80 hardware, Ichi-Funtel) mastboyo.zip Gaelco A quiz game. - - media/box-3D/mastboyo.png - media/video/mastboyo.mp4 - media/mixrbv2/mastboyo.png - 1991 @@ -139563,34 +86671,23 @@ P1_JOYSTICK_RIGHT=Right Gaelco Quiz / Spanish - Quiz 1-2 0 10 0 256x224 - Input=Buttons only||Buttons=2|| - + masterwj.zip Master of Weapon (Japan) - Master of Weapon (Japan) - - jp - masterw.zip Taito Classics A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N. - - media/box-3D/masterw.png - media/video/masterw.mp4 - media/mixrbv2/masterw.png - 1989 @@ -139598,34 +86695,23 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + masterwu.zip Master of Weapon (US) - Master of Weapon (US) - - us - masterw.zip Taito Classics A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N. - - media/box-3D/masterw.png - media/video/masterw.mp4 - media/mixrbv2/masterw.png - 1989 @@ -139633,33 +86719,26 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| masterw.zip Master of Weapon (World) - Master of Weapon (World) - - wor - 0 Taito Classics A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N. - media/box-3D/masterw.png - media/video/masterw.mp4 - media/mixrbv2/masterw.png + media/video/masterw.mp4 + media/mixrbv2/masterw.png 1989 @@ -139668,33 +86747,26 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| matmania.zip Mat Mania - Mat Mania - - wor - 0 Taito Classics Mat Mania - The Prowrestling Network also known as "Exciting Hour - The Prowrestling Network" - media/box-3D/matmania.png - media/video/matmania.mp4 - media/mixrbv2/matmania.png + media/video/matmania.mp4 + media/mixrbv2/matmania.png 1985 @@ -139703,50 +86775,26 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Sports / Wrestling - Sports 1-2 0 14 270 256x240 - gamename=Mat Mania -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Press both buttons to pin. Rapidly press both buttons to kick out. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action Punch -P1_BUTTON2=Action Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - matchit.zip Match It - Match It - - wor - 0 Mame - media/box-3D/matchit.png - media/video/matchit.mp4 - media/mixrbv2/matchit.png + media/video/matchit.mp4 + media/mixrbv2/matchit.png 1989 @@ -139758,26 +86806,20 @@ P1_JOYSTICK_RIGHT=Right 10 0 512x256 - Input=Joystick 8 ways||Buttons=3|| matchit2.zip Match It II - Match It II - - wor - 0 Irem Classics Match It II (c) 1993 Tamtex. - TECHNICAL - Main CPU : V30 (@ 8 Mhz), Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in June 1993. This game is known in Japan as "S - media/box-3D/matchit2.png - media/video/matchit2.mp4 - media/mixrbv2/matchit2.png + media/video/matchit2.mp4 + media/mixrbv2/matchit2.png 1993 @@ -139786,127 +86828,102 @@ P1_JOYSTICK_RIGHT=Right Tamtex Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 384x256 - Input=Joystick 8 ways||Buttons=3|| - + matrimbl.zip Matrimelee / Shin Gouketsuji Ichizoku Toukon (bootleg) - Matrimelee / Shin Gouketsuji Ichizoku Toukon (bootleg) - Matrimelee / Shin Gouketsuji Ichizoku Toukon (bootleg) - - wor - matrim.zip Neo-Geo The king of certain country wants to find a worthy successor for the throne and the ideal husband for his little daughter (or a beautiful and strong woman for his older son). So he holds a fighting tournament where the prize is the hand of the princess and the throne succession. - - media/box-3D/matrim.png - media/video/matrim.mp4 - media/mixrbv2/matrim.png - - 2003 - 2003 2002 Noise Factory SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + matrimbh.zip - Matrimelee / Shin Gouketsuji Ichizoku Toukon (Enable Hidden Characters V2) + Matrimelee / Shin Gouketsuji Ichizoku Toukon (Enable Hidden Characters V2) - matrim - + matrim.zip + Neo-Geo + + The king of certain country wants to find a worthy successor for the throne and the ideal husband for his little daughter (or a beautiful and strong woman for his older son). So he holds a fighting tournament where the prize is the hand of the princess and the throne succession. + 2002 - Creamymami[EGCG] - Creamymami[EGCG] + Noise Factory + SNK + + Fight + + 1-2 0 - 0 + 17 0 + 320x224 matrim.zip Matrimelee / Shin Gouketsuji Ichizoku Toukon (NGM-2660) (NGH-2660) - Matrimelee / Shin Gouketsuji Ichizoku Toukon (NGM-2660) (NGH-2660) - Matrimelee / Shin Gouketsuji Ichizoku Toukon (NGM-2660) (NGH-2660) - - wor - 0 Neo-Geo The king of certain country wants to find a worthy successor for the throne and the ideal husband for his little daughter (or a beautiful and strong woman for his older son). So he holds a fighting tournament where the prize is the hand of the princess and the throne succession. - media/box-3D/matrim.png - media/video/matrim.mp4 - media/mixrbv2/matrim.png + media/video/matrim.mp4 + media/mixrbv2/matrim.png - 2003 - 2003 2002 Noise Factory SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| maxrpm.zip Max RPM (ver 2) - Max RPM (ver 2) - - wor - 0 Midway Classics Max RPM is a racing arcade game that was released by Bally Midway in 1986; it runs on their MCR-3 hardware but without the two General Instrument AY-3-8910s. The cabinet has a 25-inch bezel which divides its monitor into two sections - and both players must use a steering wheel, a gas pedal, and a four-position shifter, to take control of a blue (1P) or red (2P) car (but if only one player is present, the red car shall get controlled by the CPU). If the other player's car is in one player's field of vision, it will appear on the other side of the screen as well as his own; a rearview mirror is also present at the top of both sides of the screen, so one player can see the other coming up behind him. If one player fails to finish a race in the qualifying time, his game will immediately be over - and the concept of the split-screen cabinet was later reused by Bally Midway in the following year, upon release of Spy Hunter II. - media/box-3D/maxrpm.png - media/video/maxrpm.mp4 - media/mixrbv2/maxrpm.png + media/video/maxrpm.mp4 + media/mixrbv2/maxrpm.png 1986 @@ -139915,40 +86932,18 @@ P1_JOYSTICK_RIGHT=Right Bally Midway Race 3rd Pers. view - Race, Driving 1-2 0 6 0 512x480 - gamename=Max RPM -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Please note that mame has fudged the shifter input up. Also note that since the shifter buttons are mapped to button 1 and 2 they will conflict with the gas pedal with mame's default mappings. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|4 Gear Shifter+button+P1_BUTTON1&P1_BUTTON2|Pedal (Analog)+pedal -P1_BUTTON1=Shift Up -P1_BUTTON2=Shift Down -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate - - mayday.zip Mayday (set 1) - Mayday (set 1) - - wor - 0 Midway Classics @@ -139957,9 +86952,8 @@ P1_PEDAL=Accelerate The game itself is not a direct copy of Defender. It has an 8-Way joystick, two fire buttons (forward and backwards) and a Mayday button. The Mayday button slows everything on-screen down for a few seconds and makes the screen flash. Although it only scrolls from right to left, you can speed up and slow down your ship's forward momentum. The first wave that is over the sea of submarines. The submarines, which look a lot like Baiters in Defender, shoot along the bottom of the screen and fire up at the player's ship. The player's shots are aimed diagonally down at the waves. The second wave is flying through a cavern with swarms of aliens flying and bouncing from right to left towards the player. Unlike Defender, you can crash into the cavern walls. The third wave is set over a gently rolling planet surface. Later waves follow a similar pattern. - media/box-3D/mayday.png - media/video/mayday.mp4 - media/mixrbv2/mayday.png + media/video/mayday.mp4 + media/mixrbv2/mayday.png 1980 @@ -139968,42 +86962,18 @@ The game itself is not a direct copy of Defender. It has an 8-Way joystick, two Hoei Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 292x240 - gamename=Mayday (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Right directions on the joystick are the only ones used as you can't turn back. Also note that the buttons are in different order on the control panel. (Mayday, Back, Fire Front) -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Front -P1_BUTTON2=Mayday -P1_BUTTON3=Back -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT= -P1_JOYSTICK_RIGHT=Right - - - - + + maydaya.zip Mayday (set 2) - Mayday (set 2) - - wor - mayday.zip Midway Classics @@ -140011,11 +86981,6 @@ P1_JOYSTICK_RIGHT=Right The game itself is not a direct copy of Defender. It has an 8-Way joystick, two fire buttons (forward and backwards) and a Mayday button. The Mayday button slows everything on-screen down for a few seconds and makes the screen flash. Although it only scrolls from right to left, you can speed up and slow down your ship's forward momentum. The first wave that is over the sea of submarines. The submarines, which look a lot like Baiters in Defender, shoot along the bottom of the screen and fire up at the player's ship. The player's shots are aimed diagonally down at the waves. The second wave is flying through a cavern with swarms of aliens flying and bouncing from right to left towards the player. Unlike Defender, you can crash into the cavern walls. The third wave is set over a gently rolling planet surface. Later waves follow a similar pattern. - - media/box-3D/mayday.png - media/video/mayday.mp4 - media/mixrbv2/mayday.png - 1980 @@ -140023,42 +86988,18 @@ The game itself is not a direct copy of Defender. It has an 8-Way joystick, two Hoei Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 292x240 - gamename=Mayday (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Right directions on the joystick are the only ones used as you can't turn back. Also note that the buttons are in different order on the control panel. (Mayday, Back, Fire Front) -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Front -P1_BUTTON2=Mayday -P1_BUTTON3=Back -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT= -P1_JOYSTICK_RIGHT=Right - - - - + + maydayb.zip Mayday (set 3) - Mayday (set 3) - - wor - mayday.zip Midway Classics @@ -140066,11 +87007,6 @@ P1_JOYSTICK_RIGHT=Right The game itself is not a direct copy of Defender. It has an 8-Way joystick, two fire buttons (forward and backwards) and a Mayday button. The Mayday button slows everything on-screen down for a few seconds and makes the screen flash. Although it only scrolls from right to left, you can speed up and slow down your ship's forward momentum. The first wave that is over the sea of submarines. The submarines, which look a lot like Baiters in Defender, shoot along the bottom of the screen and fire up at the player's ship. The player's shots are aimed diagonally down at the waves. The second wave is flying through a cavern with swarms of aliens flying and bouncing from right to left towards the player. Unlike Defender, you can crash into the cavern walls. The third wave is set over a gently rolling planet surface. Later waves follow a similar pattern. - - media/box-3D/mayday.png - media/video/mayday.mp4 - media/mixrbv2/mayday.png - 1980 @@ -140078,51 +87014,26 @@ The game itself is not a direct copy of Defender. It has an 8-Way joystick, two Hoei Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 292x240 - gamename=Mayday (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Right directions on the joystick are the only ones used as you can't turn back. Also note that the buttons are in different order on the control panel. (Mayday, Back, Fire Front) -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Front -P1_BUTTON2=Mayday -P1_BUTTON3=Back -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT= -P1_JOYSTICK_RIGHT=Right - - mofflott.zip Maze of Flott (Japan) - Maze of Flott (Japan) - - jp - 0 Taito Classics Maze of Flott is an arcade game with the basic rules and objective of a typical maze game. The player controls an automobile, finding its way through grids of buildings and collecting keys. Although the game plays relatively complex, most of the rules of the game are straightforward. The player is allowed to move and turn the automobile in any direction. A 180-degree turn is also possible during the game. - media/box-3D/mofflott.png - media/video/mofflott.mp4 - media/mixrbv2/mofflott.png + media/video/mofflott.mp4 + media/mixrbv2/mofflott.png 1989 @@ -140131,35 +87042,23 @@ P1_JOYSTICK_RIGHT=Right Taito Action - Race, Driving - Action / Labyrinth 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + mazingerj.zip Mazinger Z (Japan, ver. 94/06/27) - Mazinger Z (Japan, ver. 94/06/27) - - jp - mazinger.zip Banpresto Vertical shoot'em up with 3 selectable characters: Mazinger Z, Great Mazinger and Grendizer. - - media/box-3D/mazinger.png - media/video/mazinger.mp4 - media/mixrbv2/mazinger.png - 1994 @@ -140167,33 +87066,26 @@ P1_JOYSTICK_RIGHT=Right Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 13 270 384x240 - Input=Joystick 8 ways||Buttons=3|| mazinger.zip Mazinger Z (World, ver. 94/06/27) - Mazinger Z (World, ver. 94/06/27) - - wor - 0 Banpresto Vertical shoot'em up with 3 selectable characters: Mazinger Z, Great Mazinger and Grendizer. - media/box-3D/mazinger.png - media/video/mazinger.mp4 - media/mixrbv2/mazinger.png + media/video/mazinger.mp4 + media/mixrbv2/mazinger.png 1994 @@ -140202,34 +87094,23 @@ P1_JOYSTICK_RIGHT=Right Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 13 270 384x240 - Input=Joystick 8 ways||Buttons=3|| - + mechattj.zip Mechanized Attack (Japan) - Mechanized Attack (Japan) - - jp - mechatt.zip SNK Classics The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - - media/box-3D/mechatt.png - media/video/mechatt.mp4 - media/mixrbv2/mechatt.png - 1989 @@ -140237,51 +87118,23 @@ P1_JOYSTICK_RIGHT=Right SNK Lightgun Shooter - Shooter 1-2 0 14 0 256x224 - gamename=Mechanized Attack (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - + mechattu.zip Mechanized Attack (US) - Mechanized Attack (US) - - us - mechatt.zip SNK Classics The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - - media/box-3D/mechatt.png - media/video/mechatt.mp4 - media/mixrbv2/mechatt.png - 1989 @@ -140289,51 +87142,23 @@ P1_LIGHTGUN_Y_EXT=Down SNK Lightgun Shooter - Shooter 1-2 0 14 0 256x224 - gamename=Mechanized Attack (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - + mechattu1.zip Mechanized Attack (US, Version 1, Single Player) - Mechanized Attack (US, Version 1, Single Player) - - us - mechatt.zip SNK Classics The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - - media/box-3D/mechatt.png - media/video/mechatt.mp4 - media/mixrbv2/mechatt.png - 1989 @@ -140341,50 +87166,26 @@ P1_LIGHTGUN_Y_EXT=Down SNK Lightgun Shooter - Shooter 1-2 0 14 0 256x224 - gamename=Mechanized Attack (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - mechatt.zip Mechanized Attack (World) - Mechanized Attack (World) - - wor - 0 SNK Classics The US version is slightly different, it has the "Winners Don't Use Drugs" screen. - media/box-3D/mechatt.png - media/video/mechatt.mp4 - media/mixrbv2/mechatt.png + media/video/mechatt.mp4 + media/mixrbv2/mechatt.png 1989 @@ -140393,51 +87194,23 @@ P1_LIGHTGUN_Y_EXT=Down SNK Lightgun Shooter - Shooter 1-2 0 14 0 256x224 - gamename=Mechanized Attack (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - + megablstj.zip Mega Blast (Japan) - Mega Blast (Japan) - - jp - megablst.zip Taito Classics At the end of the 21st century, war and hunger disappear on the earth, and humankind go on very well. On such occasion, it occurred to humankind that mysterious disappearances of women rise in waves in many places in the world. The cause is found by the investigation of a secretly organized 'Defending-the-earth-from-the-outside-organization'. That is, a strange contagious disease prevails throughout a planet 'Zancs' in a dark nebula, and women's generative power is lost, then, women on the earth were abducted as substitutes for having their descendants. Downson and Bogey, the choice out of the 'Defending-the-earth-from-the-outside-organization'. start on a journey to the space by using 'Megablast' which is a space fighter equipped with all available products of the earth's scientific power in order to rescue the earth women as well as lovable 'Sindy' who is also abducted together with the other earth women. - - media/box-3D/megablst.png - media/video/megablst.mp4 - media/mixrbv2/megablst.png - 1989 @@ -140445,34 +87218,23 @@ P1_LIGHTGUN_Y_EXT=Down Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + megablstu.zip Mega Blast (US) - Mega Blast (US) - - us - megablst.zip Taito Classics At the end of the 21st century, war and hunger disappear on the earth, and humankind go on very well. On such occasion, it occurred to humankind that mysterious disappearances of women rise in waves in many places in the world. The cause is found by the investigation of a secretly organized 'Defending-the-earth-from-the-outside-organization'. That is, a strange contagious disease prevails throughout a planet 'Zancs' in a dark nebula, and women's generative power is lost, then, women on the earth were abducted as substitutes for having their descendants. Downson and Bogey, the choice out of the 'Defending-the-earth-from-the-outside-organization'. start on a journey to the space by using 'Megablast' which is a space fighter equipped with all available products of the earth's scientific power in order to rescue the earth women as well as lovable 'Sindy' who is also abducted together with the other earth women. - - media/box-3D/megablst.png - media/video/megablst.mp4 - media/mixrbv2/megablst.png - 1989 @@ -140480,33 +87242,26 @@ P1_LIGHTGUN_Y_EXT=Down Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| megablst.zip Mega Blast (World) - Mega Blast (World) - - wor - 0 Taito Classics At the end of the 21st century, war and hunger disappear on the earth, and humankind go on very well. On such occasion, it occurred to humankind that mysterious disappearances of women rise in waves in many places in the world. The cause is found by the investigation of a secretly organized 'Defending-the-earth-from-the-outside-organization'. That is, a strange contagious disease prevails throughout a planet 'Zancs' in a dark nebula, and women's generative power is lost, then, women on the earth were abducted as substitutes for having their descendants. Downson and Bogey, the choice out of the 'Defending-the-earth-from-the-outside-organization'. start on a journey to the space by using 'Megablast' which is a space fighter equipped with all available products of the earth's scientific power in order to rescue the earth women as well as lovable 'Sindy' who is also abducted together with the other earth women. - media/box-3D/megablst.png - media/video/megablst.mp4 - media/mixrbv2/megablst.png + media/video/megablst.mp4 + media/mixrbv2/megablst.png 1989 @@ -140515,20 +87270,17 @@ P1_LIGHTGUN_Y_EXT=Down Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + megaforcu.zip Mega Force (US) - Mega Force (US) starforc.zip Mame @@ -140539,11 +87291,6 @@ Special symbols appear at regular intervals that can be shot or collected for bo The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again. - - media/box-3D/starforc.png - media/video/starforc.mp4 - media/mixrbv2/starforc.png - 1984 @@ -140551,41 +87298,18 @@ The stages in Star Force are designated by letters of the Greek alphabet and eac Tehkan Ltd. Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Star Force -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red|| - + megaforc.zip Mega Force (World) - Mega Force (World) - - wor - starforc.zip Mame @@ -140595,11 +87319,6 @@ Special symbols appear at regular intervals that can be shot or collected for bo The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again. - - media/box-3D/starforc.png - media/video/starforc.mp4 - media/mixrbv2/starforc.png - 1984 @@ -140607,49 +87326,23 @@ The stages in Star Force are designated by letters of the Greek alphabet and eac Tehkan Ltd. Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Star Force -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red|| - + mmancp2ur2.zip Mega Man - The Power Battle (950925 USA, SAMPLE Version) - Mega Man - The Power Battle (950925 USA, SAMPLE Version) - Mega Man - The Power Battle (950925 USA, SAMPLE Version) megaman.zip Capcom Play System Have you ever pictured a Rockman or Megaman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman/Megaman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!). - - media/box-3D/megaman.png - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1995 @@ -140657,36 +87350,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight - Fight / Co-op 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Red|| - + mmancp2ur1.zip Mega Man - The Power Battle (950926 USA, SAMPLE Version) - Mega Man - The Power Battle (950926 USA, SAMPLE Version) - Mega Man - The Power Battle (950926 USA, SAMPLE Version) - - us - megaman.zip - Capcom Play System 2 + Capcom Play System - Doctor Wily is up to no good yet again, this time returning with 18 revived and improved Robot Masters. Mega Man and Proto Man proceed to stop him, while Bass destroys the inferior robots to show Wily that he is the only robot he needs. + Have you ever pictured a Rockman or Megaman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman/Megaman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!). - - media/box-3D/megaman.png - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1995 @@ -140697,31 +87377,20 @@ P1_JOYSTICK_RIGHT=Right 1-2 0 - 16 + 15 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + megamana.zip Mega Man - the power battle (951006 Asia) - Mega Man - the power battle (951006 Asia) - Mega Man - the power battle (951006 Asia) - - asi - megaman.zip Capcom Play System Have you ever pictured a Rockman or Megaman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman/Megaman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!). - - media/box-3D/megaman.png - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1995 @@ -140729,35 +87398,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight - Fight / Co-op 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Red|| megaman.zip Mega Man - the power battle (951006 USA) - Mega Man - the power battle (951006 USA) - Mega Man - the power battle (951006 USA) - - us - 0 Capcom Play System Have you ever pictured a Rockman or Megaman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman/Megaman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!). - media/box-3D/megaman.png - media/video/megaman.mp4 - media/mixrbv2/megaman.png + media/video/megaman.mp4 + media/mixrbv2/megaman.png 1995 @@ -140766,36 +87426,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight - Fight / Co-op 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Red|| - + mmancp2u.zip Mega Man - The Power Battle (951006 USA, SAMPLE Version) - Mega Man - The Power Battle (951006 USA, SAMPLE Version) - Mega Man - The Power Battle (951006 USA, SAMPLE Version) - - us - megaman.zip - Capcom Play System 2 + Capcom Play System - Doctor Wily is up to no good yet again, this time returning with 18 revived and improved Robot Masters. Mega Man and Proto Man proceed to stop him, while Bass destroys the inferior robots to show Wily that he is the only robot he needs. + Have you ever pictured a Rockman or Megaman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman/Megaman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!). - - media/box-3D/megaman.png - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1995 @@ -140806,31 +87453,20 @@ P1_JOYSTICK_RIGHT=Right 1-2 0 - 16 + 15 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + megaman2a.zip Mega Man 2 - the power fighters (960708 Asia) - Mega Man 2 - the power fighters (960708 Asia) - Mega Man 2 - the power fighters (960708 Asia) - - asi - megaman2.zip Capcom Play System 2 Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass & Duo. Features cool 2-D graphics and the same tried & true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious! - - media/box-3D/megaman2.png - media/video/megaman2.mp4 - media/mixrbv2/megaman2.png - 1996 @@ -140838,54 +87474,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight - Fight / Co-op 1-2 0 13 0 384x224 - gamename=Mega Man 2: The Power Fighters (USA 960708) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Weapon Change -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - - + + megamn2d.zip Mega Man 2 - the power fighters (960708 USA Phoenix Edition) - Mega Man 2 - the power fighters (960708 USA Phoenix Edition) - Mega Man 2 - the power fighters (960708 USA Phoenix Edition) - - us - megaman2.zip Capcom Play System 2 Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass & Duo. Features cool 2-D graphics and the same tried & true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious! - - media/box-3D/megaman2.png - media/video/megaman2.mp4 - media/mixrbv2/megaman2.png - 1996 @@ -140893,53 +87498,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight - Fight / Co-op 1-2 0 13 0 384x224 - gamename=Mega Man 2: The Power Fighters (USA 960708) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Weapon Change -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| megaman2.zip Mega Man 2 - the power fighters (960708 USA) - Mega Man 2 - the power fighters (960708 USA) - Mega Man 2 - the power fighters (960708 USA) - - us - 0 Capcom Play System 2 Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass & Duo. Features cool 2-D graphics and the same tried & true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious! - media/box-3D/megaman2.png - media/video/megaman2.mp4 - media/mixrbv2/megaman2.png + media/video/megaman2.mp4 + media/mixrbv2/megaman2.png 1996 @@ -140948,54 +87526,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight - Fight / Co-op 1-2 0 13 0 384x224 - gamename=Mega Man 2: The Power Fighters (USA 960708) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Weapon Change -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - - + + megaman2h.zip Mega Man 2 - the power fighters (960712 Hispanic) - Mega Man 2 - the power fighters (960712 Hispanic) - Mega Man 2 - the power fighters (960712 Hispanic) - - sp - megaman2.zip Capcom Play System 2 Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass & Duo. Features cool 2-D graphics and the same tried & true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious! - - media/box-3D/megaman2.png - media/video/megaman2.mp4 - media/mixrbv2/megaman2.png - 1996 @@ -141003,53 +87550,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight - Fight / Co-op 1-2 0 13 0 384x224 - gamename=Mega Man 2: The Power Fighters (USA 960708) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Weapon Change -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| mtwins.zip Mega Twins (chiki chiki boys 900619 etc) - Mega Twins (chiki chiki boys 900619 etc) - Mega Twins (chiki chiki boys 900619 etc) - - wor - 0 Capcom Play System The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory. The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes", which is rumored to be able to put everything back to rights. - media/box-3D/mtwins.png - media/video/mtwins.mp4 - media/mixrbv2/mtwins.png + media/video/mtwins.mp4 + media/mixrbv2/mtwins.png 1990 @@ -141058,31 +87578,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Platform - Platform / Fighter Scrolling 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + megazoneh.zip Mega Zone (program code H) - Mega Zone (program code H) megazone.zip Konami Classics This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork. - - media/box-3D/megazone.png - media/video/megazone.mp4 - media/mixrbv2/megazone.png - 1983 @@ -141090,50 +87602,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 288x224 - gamename=Mega Zone (Konami set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + megazonei.zip Mega Zone (program code I) - Mega Zone (program code I) - - wor - megazone.zip Konami Classics This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork. - - media/box-3D/megazone.png - media/video/megazone.mp4 - media/mixrbv2/megazone.png - 1983 @@ -141141,47 +87626,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 288x224 - gamename=Mega Zone (Konami set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + megazonej.zip Mega Zone (program code J) - Mega Zone (program code J) megazone.zip Konami Classics This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork. - - media/box-3D/megazone.png - media/video/megazone.mp4 - media/mixrbv2/megazone.png - 1983 @@ -141189,49 +87650,26 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 288x224 - gamename=Mega Zone (Konami set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - megazone.zip Mega Zone (program code L) - Mega Zone (program code L) - - wor - 0 Konami Classics This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork. - media/box-3D/megazone.png - media/video/megazone.mp4 - media/mixrbv2/megazone.png + media/video/megazone.mp4 + media/mixrbv2/megazone.png 1983 @@ -141240,50 +87678,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 288x224 - gamename=Mega Zone (Konami set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + megazonea.zip Mega Zone (unknown program code 1) - Mega Zone (unknown program code 1) - - wor - megazone.zip Konami Classics This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork. - - media/box-3D/megazone.png - media/video/megazone.mp4 - media/mixrbv2/megazone.png - 1983 @@ -141291,50 +87702,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 288x224 - gamename=Mega Zone (Konami set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + megazoneb.zip Mega Zone (unknown program code 2) - Mega Zone (unknown program code 2) - - wor - megazone.zip Konami Classics This game has flavors of several different video games rolled into one. It is mostly like Xevious, being an overhead shooter against a plethora of enemies, each with a unique characteristic. Unlike Xevious, however, that only allowed you to travel in one straight path, Mega Zone periodically allows you to choose different paths. For most of the game, the player's ship flies along a river. When the river forks, the player has the option of following either fork. - - media/box-3D/megazone.png - media/video/megazone.mp4 - media/mixrbv2/megazone.png - 1983 @@ -141342,49 +87726,26 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 288x224 - gamename=Mega Zone (Konami set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - megadon.zip Megadon - Megadon - - wor - 0 Mame Step into Megadon from Photar industries. It's an action filled journey the likes of which never existed before. Players master 255 levels of play while hunting Cosmic Infidels and being pursued by Terrible Ergs. Megadon stays exciting because it fuses a maze game and space game together. Player pilot an Ion powered Megadon Fighter through space and around obstacles. - media/box-3D/megadon.png - media/video/megadon.mp4 - media/mixrbv2/megadon.png + media/video/megadon.mp4 + media/mixrbv2/megadon.png 1982 @@ -141399,26 +87760,20 @@ P1_JOYSTICK_RIGHT=Right 10 270 272x236 - Input=Joystick 2 ways (horizontal)||Buttons=2|| meijinsn.zip Meijinsen (set 1) - Meijinsen (set 1) - - wor - 0 SNK Classics Meijinsen (c) 1986 SNK. - TECHNICAL - Main CPU : 68000 (@ 9 Mhz), Z80 (@ 4 Mhz) Sound Chips : AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 232 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 8-wa - media/box-3D/meijinsn.png - media/video/meijinsn.mp4 - media/mixrbv2/meijinsn.png + media/video/meijinsn.mp4 + media/mixrbv2/meijinsn.png 1986 @@ -141427,31 +87782,23 @@ P1_JOYSTICK_RIGHT=Right SNK Shougi - Asiatic board game 1-2 0 10 0 232x224 - Input=Joystick 8 ways||Buttons=2|| - + meijinsna.zip Meijinsen (set 2) - Meijinsen (set 2) meijinsn.zip SNK Classics Meijinsen (c) 1986 SNK. - TECHNICAL - Main CPU : 68000 (@ 9 Mhz), Z80 (@ 4 Mhz) Sound Chips : AY8910 (@ 2 Mhz) Screen orientation : Horizontal Video resolution : 232 x 224 pixels Screen refresh : 60.00 Hz Palette colors : 32 Players : 2 Control : 8-wa - - media/box-3D/meijinsn.png - media/video/meijinsn.mp4 - media/mixrbv2/meijinsn.png - 1986 @@ -141459,33 +87806,26 @@ P1_JOYSTICK_RIGHT=Right SNK Shougi - Asiatic board game 1-2 0 10 0 232x224 - Input=Joystick 8 ways||Buttons=2|| kikcubic.zip Meikyu Jima (Japan) - Meikyu Jima (Japan) - - jp - 0 Irem Classics Meikyuujima (c) 1988 Irem. - TECHNICAL - Main CPU : Z80 (@ 3.579645 Mhz) Sound CPU : Z80 (@ 3.579645 Mhz) Sound Chips : YM2151 (@ 3.579645 Mhz), DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Developed by Nanao Corporation. Meikyuuji - media/box-3D/kikcubic.png - media/video/kikcubic.mp4 - media/mixrbv2/kikcubic.png + media/video/kikcubic.mp4 + media/mixrbv2/kikcubic.png 1988 @@ -141500,27 +87840,17 @@ P1_JOYSTICK_RIGHT=Right 14 0 384x256 - Input=Joystick 4 ways||Buttons=2|| - + meikyuh.zip Meikyuu Hunter G (Japan, set 1) - Meikyuu Hunter G (Japan, set 1) - - jp - ghostb.zip Data East Classics Adapted from the animated cartoon of the same name. Up to three players, each controlling a Ghostbuster, must run around a top-down universal scrolling terrain, shoot creatures and then try to suck up ghosts with their plasma guns. Players can shoot and then collect various power-ups, including a protective Aura, shot and beam boosters, and a "Green Ghost" Slimer shield satellite. Has interesting screen transition effects and a well-orchestrated version of the movie's popular theme song. - - media/box-3D/ghostb.png - media/video/ghostb.mp4 - media/mixrbv2/ghostb.png - 1987 @@ -141528,52 +87858,23 @@ P1_JOYSTICK_RIGHT=Right Activision Shooter / Run and Gun - Shooter 1-2 0 12 0 256x240 - gamename=The Real Ghostbusters (US 2 Players) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In the versions in mame, there aren't seperate start buttons. The shoot button doubles as the start button. Mame's driver, however, includes normal seperate start buttons; they don't work. However, it seems like there were versions of this game that had the normal seperate start buttons. There also is a 3 player version. The Mame driver includes player 3 inputs in the 2 player game even though they aren't used. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot / Start -P1_BUTTON2=Beam -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + meikyuha.zip Meikyuu Hunter G (Japan, set 2) - Meikyuu Hunter G (Japan, set 2) - - jp - ghostb.zip Data East Classics Adapted from the animated cartoon of the same name. Up to three players, each controlling a Ghostbuster, must run around a top-down universal scrolling terrain, shoot creatures and then try to suck up ghosts with their plasma guns. Players can shoot and then collect various power-ups, including a protective Aura, shot and beam boosters, and a "Green Ghost" Slimer shield satellite. Has interesting screen transition effects and a well-orchestrated version of the movie's popular theme song. - - media/box-3D/ghostb.png - media/video/ghostb.mp4 - media/mixrbv2/ghostb.png - 1987 @@ -141581,52 +87882,23 @@ P1_JOYSTICK_UP=Up Activision Shooter / Run and Gun - Shooter 1-2 0 12 0 256x240 - gamename=The Real Ghostbusters (US 2 Players) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In the versions in mame, there aren't seperate start buttons. The shoot button doubles as the start button. Mame's driver, however, includes normal seperate start buttons; they don't work. However, it seems like there were versions of this game that had the normal seperate start buttons. There also is a 3 player version. The Mame driver includes player 3 inputs in the 2 player game even though they aren't used. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot / Start -P1_BUTTON2=Beam -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + myqbert.zip Mello Yello Q*bert - Mello Yello Q*bert - - wor - qbert.zip Gottlieb Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage. - - media/box-3D/qbert.png - media/video/qbert.mp4 - media/mixrbv2/qbert.png - 1982 @@ -141634,73 +87906,44 @@ P1_JOYSTICK_UP=Up D. Gottlieb & Co. Platform / Run Jump - Platform 1-2 0 18 270 256x240 - gamename=Q*bert (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Used a 4-way joystick rotated 45 degrees. -P1NumButtons=0 -P1Controls=Diagonal 4-way Joystick+joy4way -P1_JOYSTICK_LEFT=Left+Up -P1_JOYSTICK_DOWN=Down+Left -P1_JOYSTICK_UP=Up+Right -P1_JOYSTICK_RIGHT=Down+Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black|| meosism.zip Meosis Magic (Japan) - Meosis Magic (Japan) - - jp - 0 Sammy Classics Meosis Magic (c) 1996 Sammy. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Screen orientation : Horizontal Video resolution : 336 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 32768 Players : 1 Control : 2-way joyst - media/box-3D/meosism.png - media/video/meosism.mp4 - media/mixrbv2/meosism.png + media/video/meosism.mp4 + media/mixrbv2/meosism.png 1996 Casino / Slot machine - Casino 1 0 0 0 338x236 - Input=Joystick 2 ways (horizontal)||Buttons=5|| - + mercenario.zip Mercenario (Commando bootleg) - Mercenario (Commando bootleg) - - wor - commando.zip Capcom Classics @@ -141712,11 +87955,6 @@ The end-of-level strongholds see waves of enemy soldiers ordered to attack by a Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - - media/box-3D/commando.png - media/video/commando.mp4 - media/mixrbv2/commando.png - 1985 @@ -141724,52 +87962,26 @@ Super Joe carries only two weapons: a limited-range machine gun with unlimited s Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Commando (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| mercs.zip Mercs (900302 etc) - Mercs (900302 etc) - Mercs (900302 etc) - - wor - 0 Capcom Play System The US faces a grave crisis! The former president has been kidnapped by a group of revolutionaries while on a trip on Central Africa meant to promote world peace. Take control of three highly skilled anti-terrorist soldiers and venture through enemy lines to save the former president & annihilate the rebel army in the process. Features solid graphics & sound, plenty of weapons & vehicles to use and hulking bosses to defeat. - media/box-3D/mercs.png - media/video/mercs.mp4 - media/mixrbv2/mercs.png + media/video/mercs.mp4 + media/mixrbv2/mercs.png 1990 @@ -141778,53 +87990,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shooter - Shoot'em Up 1-3 0 18 270 384x224 - gamename=Mercs (World 900302) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Black|| - - + + mercsur1.zip Mercs (900302 USA) - Mercs (900302 USA) - Mercs (900302 USA) - - us - mercs.zip Capcom Play System The US faces a grave crisis! The former president has been kidnapped by a group of revolutionaries while on a trip on Central Africa meant to promote world peace. Take control of three highly skilled anti-terrorist soldiers and venture through enemy lines to save the former president & annihilate the rebel army in the process. Features solid graphics & sound, plenty of weapons & vehicles to use and hulking bosses to defeat. - - media/box-3D/mercs.png - media/video/mercs.mp4 - media/mixrbv2/mercs.png - 1990 @@ -141832,53 +88014,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shooter - Shoot'em Up 1-3 0 18 270 384x224 - gamename=Mercs (World 900302) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Black|| - - + + mercsu.zip Mercs (900608 USA) - Mercs (900608 USA) - Mercs (900608 USA) - - us - mercs.zip Capcom Play System The US faces a grave crisis! The former president has been kidnapped by a group of revolutionaries while on a trip on Central Africa meant to promote world peace. Take control of three highly skilled anti-terrorist soldiers and venture through enemy lines to save the former president & annihilate the rebel army in the process. Features solid graphics & sound, plenty of weapons & vehicles to use and hulking bosses to defeat. - - media/box-3D/mercs.png - media/video/mercs.mp4 - media/mixrbv2/mercs.png - 1990 @@ -141886,51 +88038,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Shooter - Shoot'em Up 1-3 0 18 270 384x224 - gamename=Mercs (World 900302) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Black|| merlinmm.zip Merlins Money Maze - Merlins Money Maze - - wor - 0 Konami Classics Merlin's Money Maze – a monstrously difficult cash-prizes maze game – also has a familiar-looking wizard and definitely feels like the work of the same authors as Cash Quiz and Wizz Quiz. - media/box-3D/merlinmm.png - media/video/merlinmm.mp4 - media/mixrbv2/merlinmm.png + media/video/merlinmm.mp4 + media/mixrbv2/merlinmm.png 1986 @@ -141939,33 +88066,26 @@ P1_JOYSTICK_RIGHT=Right Zilec Electronics Action - Action / Labyrinth 1 0 10 270 256x224 - Input=Joystick 4 ways||Buttons=0 Coins: 4|| metafox.zip Meta Fox - Meta Fox - - wor - 0 Seta A vertically scrolling shooter. - media/box-3D/metafox.png - media/video/metafox.mp4 - media/mixrbv2/metafox.png + media/video/metafox.mp4 + media/mixrbv2/metafox.png 1989 @@ -141974,24 +88094,18 @@ P1_JOYSTICK_RIGHT=Right SETA Corporation Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x224 - Input=Joystick 8 ways||Buttons=2|| - + metalbj.zip Metal Black (Japan) - Metal Black (Japan) - - jp - metalb.zip Taito Classics @@ -141999,11 +88113,6 @@ P1_JOYSTICK_RIGHT=Right Metal Black is a very playable sideways scrolling shoot-em-up which manages to feel different to other games in the genre, due to the fact that it lacks a a player-definable weapon power-up system. Instead of collecting items that provide extra speed, different weapons etc. players must collect the clusters of 'Newalone' molecules that float around each level. These molecule clusters will gradually increase the player ship's firepower. - - media/box-3D/metalb.png - media/video/metalb.mp4 - media/mixrbv2/metalb.png - 1991 @@ -142011,24 +88120,18 @@ Metal Black is a very playable sideways scrolling shoot-em-up which manages to f Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| metalb.zip Metal Black (World) - Metal Black (World) - - wor - 0 Taito Classics @@ -142037,9 +88140,8 @@ Metal Black is a very playable sideways scrolling shoot-em-up which manages to f Metal Black is a very playable sideways scrolling shoot-em-up which manages to feel different to other games in the genre, due to the fact that it lacks a a player-definable weapon power-up system. Instead of collecting items that provide extra speed, different weapons etc. players must collect the clusters of 'Newalone' molecules that float around each level. These molecule clusters will gradually increase the player ship's firepower. - media/box-3D/metalb.png - media/video/metalb.mp4 - media/mixrbv2/metalb.png + media/video/metalb.mp4 + media/mixrbv2/metalb.png 1991 @@ -142048,24 +88150,18 @@ Metal Black is a very playable sideways scrolling shoot-em-up which manages to f Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| metlclsh.zip Metal Clash (Japan) - Metal Clash (Japan) - - jp - 0 Data East Classics @@ -142078,9 +88174,8 @@ When hit by enemies, the player will lose energy and will drop any weapons that The two player game is a vs. match between players. Gameplay continues until one player has lost all of his lives. - media/box-3D/metlclsh.png - media/video/metlclsh.mp4 - media/mixrbv2/metlclsh.png + media/video/metlclsh.mp4 + media/mixrbv2/metlclsh.png 1985 @@ -142089,33 +88184,26 @@ The two player game is a vs. match between players. Gameplay continues until one Data East Various - Fight 1-2 0 10 0 256x232 - Input=Joystick 8 ways||Buttons=2|| metlfrzr.zip Metal Freezer - Metal Freezer - - jp - 0 Seibu Kaihatsu - media/box-3D/metlfrzr.png - media/video/metlfrzr.mp4 - media/mixrbv2/metlfrzr.png + media/video/metlfrzr.mp4 + media/mixrbv2/metlfrzr.png 1989 @@ -142124,33 +88212,22 @@ The two player game is a vs. match between players. Gameplay continues until one Seibu Action - Action / Labyrinth 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + metlhawkj.zip Metal Hawk (Japan, Rev F) - Metal Hawk (Japan, Rev F) - - jp - metlhawk.zip Namco Classics Metal Hawk (c) 1988 Namco. - TECHNICAL - Namco System 2 hardware Game ID : MH Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : stick Buttons - - media/box-3D/metlhawk.png - media/video/metlhawk.mp4 - media/mixrbv2/metlhawk.png - 1988 @@ -142158,33 +88235,26 @@ The two player game is a vs. match between players. Gameplay continues until one Namco Shooter / Plane - Shooter 1 0 18 270 288x224 - Input=Stick||Buttons=2|| metlhawk.zip Metal Hawk (Rev C) - Metal Hawk (Rev C) - - wor - 0 Namco Classics Metal Hawk (c) 1988 Namco. - TECHNICAL - Namco System 2 hardware Game ID : MH Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : stick Buttons - media/box-3D/metlhawk.png - media/video/metlhawk.mp4 - media/mixrbv2/metlhawk.png + media/video/metlhawk.mp4 + media/mixrbv2/metlhawk.png 1988 @@ -142193,33 +88263,26 @@ The two player game is a vs. match between players. Gameplay continues until one Namco Shooter / Plane - Shooter 1 0 18 270 288x224 - Input=Stick||Buttons=2|| metlsavr.zip Metal Saver - Metal Saver - - wor - 0 SemiCom Metal Saver is a Snow Bros.-style game. One or two players take on the role of a boy named Hanbit and a girl named Narae, two Fighters who must battle through single screen levels, they shall destroy enemies using different skills to go the next levels. - media/box-3D/metlsavr.png - media/video/metlsavr.mp4 - media/mixrbv2/metlsavr.png + media/video/metlsavr.mp4 + media/mixrbv2/metlsavr.png 1994 @@ -142228,20 +88291,17 @@ The two player game is a vs. match between players. Gameplay continues until one First Amusement Platform / Run Jump - Platform 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + mslugdg.zip Metal Slug (Multifunction Hack, 20180430) - Metal Slug (Multifunction Hack, 20180430) mslug.zip Neo-Geo @@ -142253,41 +88313,25 @@ The player(s) takes the role of a soldier (or two) and fights a gigantic army. E The PlayStation port introduces some extra features: there is a combat school where the player may fight with other players for the best time on each level and an art gallery. - - media/box-3D/mslug.png - media/video/mslug.mp4 - media/mixrbv2/mslug.png - - 1996 - 1996 1996 Nazca Corporation SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 18 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| mslug.zip Metal Slug - Super Vehicle-001 - Metal Slug - Super Vehicle-001 - - wor - 0 Neo-Geo @@ -142299,36 +88343,27 @@ The PlayStation port introduces some extra features: there is a combat school wh - media/box-3D/mslug.png - media/video/mslug.mp4 - media/mixrbv2/mslug.png + media/video/mslug.mp4 + media/mixrbv2/mslug.png - 1996 - 1996 1996 Nazca Corporation SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 18 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug2fm.zip Metal Slug 2 - Super Vehicle-001/II (CZXINc FC2 Ver.2 20210415, hack) - Metal Slug 2 - Super Vehicle-001/II (CZXINc FC2 Ver.2 20210415, hack) mslug2.zip Neo-Geo @@ -142336,37 +88371,24 @@ The PlayStation port introduces some extra features: there is a combat school wh As Marco, Eri, Tarma, or Fio, you must defeat the evil General Morden and his henchman. To do this, you must defeat various enemies that get in your way. Throughout the game, you can collect new weapons including the Heavy Machine Gun, Shot Gun, Rocket Launcher, Flame Shot, Laser Shot, Flame Bottles, and Armor Piercer. Also scattered throughout the game, you can ride in four different vehicles (aka: Slugs) such as the Metal Slug, Slug Flyer, Camel Slug, and SlugNoid. By using these vehicles, you can cause awesome destruction against Morden's evil army. Other items such as energy, extra ammunition, and food (eat too much and your player will gain weight) are also found throughout the game. - - media/box-3D/mslug2.png - media/video/mslug2.mp4 - media/mixrbv2/mslug2.png - - 1998 - 1998 1998 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug2dg.zip Metal Slug 2 - Super Vehicle-001/II (Multifunction Hack, 20170509) - Metal Slug 2 - Super Vehicle-001/II (Multifunction Hack, 20170509) mslug2.zip Neo-Geo @@ -142374,41 +88396,25 @@ The PlayStation port introduces some extra features: there is a combat school wh As Marco, Eri, Tarma, or Fio, you must defeat the evil General Morden and his henchman. To do this, you must defeat various enemies that get in your way. Throughout the game, you can collect new weapons including the Heavy Machine Gun, Shot Gun, Rocket Launcher, Flame Shot, Laser Shot, Flame Bottles, and Armor Piercer. Also scattered throughout the game, you can ride in four different vehicles (aka: Slugs) such as the Metal Slug, Slug Flyer, Camel Slug, and SlugNoid. By using these vehicles, you can cause awesome destruction against Morden's evil army. Other items such as energy, extra ammunition, and food (eat too much and your player will gain weight) are also found throughout the game. - - media/box-3D/mslug2.png - media/video/mslug2.mp4 - media/mixrbv2/mslug2.png - - 1998 - 1998 1998 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| mslug2.zip Metal Slug 2 - Super Vehicle-001/II (NGM-2410) (NGH-2410) - Metal Slug 2 - Super Vehicle-001/II (NGM-2410) (NGH-2410) - - wor - 0 Neo-Geo @@ -142416,77 +88422,52 @@ The PlayStation port introduces some extra features: there is a combat school wh - media/box-3D/mslug2.png - media/video/mslug2.mp4 - media/mixrbv2/mslug2.png + media/video/mslug2.mp4 + media/mixrbv2/mslug2.png - 1998 - 1998 1998 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug2t.zip Metal Slug 2 Turbo (NGM-9410) - Metal Slug 2 Turbo (NGM-9410) - - wor - mslug2.zip Neo-Geo As Marco, Eri, Tarma, or Fio, you must defeat the evil General Morden and his henchman. To do this, you must defeat various enemies that get in your way. Throughout the game, you can collect new weapons including the Heavy Machine Gun, Shot Gun, Rocket Launcher, Flame Shot, Laser Shot, Flame Bottles, and Armor Piercer. Also scattered throughout the game, you can ride in four different vehicles (aka: Slugs) such as the Metal Slug, Slug Flyer, Camel Slug, and SlugNoid. By using these vehicles, you can cause awesome destruction against Morden's evil army. Other items such as energy, extra ammunition, and food (eat too much and your player will gain weight) are also found throughout the game. - - media/box-3D/mslug2.png - media/video/mslug2.mp4 - media/mixrbv2/mslug2.png - - 1998 - 1998 1998 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug3g.zip Metal Slug 3 (Multifunction Hack, 20190119) - Metal Slug 3 (Multifunction Hack, 20190119) mslug3.zip Neo-Geo @@ -142495,41 +88476,25 @@ The PlayStation port introduces some extra features: there is a combat school wh In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores. - - media/box-3D/mslug3.png - media/video/mslug3.mp4 - media/mixrbv2/mslug3.png - - 2000 - 2001 2000 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug3h.zip Metal Slug 3 (NGH-2560) - Metal Slug 3 (NGH-2560) - - wor - mslug3.zip Neo-Geo @@ -142537,41 +88502,25 @@ In the Xbox version, additional game modes, such as Storming the Mothership and In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores. - - media/box-3D/mslug3.png - media/video/mslug3.mp4 - media/mixrbv2/mslug3.png - - 2000 - 2001 2000 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug3v.zip Metal Slug 3 (NGH-2560) (Enhanced Violence Version, hack by EEZEZY) - Metal Slug 3 (NGH-2560) (Enhanced Violence Version, hack by EEZEZY) - - wor - mslug3.zip Neo-Geo @@ -142579,41 +88528,25 @@ In the Xbox version, additional game modes, such as Storming the Mothership and In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores. - - media/box-3D/mslug3.png - media/video/mslug3.mp4 - media/mixrbv2/mslug3.png - - 2000 - 2001 2000 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| mslug3.zip Metal Slug 3 (NGM-2560) - Metal Slug 3 (NGM-2560) - - wor - 0 Neo-Geo @@ -142622,36 +88555,27 @@ In the Xbox version, additional game modes, such as Storming the Mothership and In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores. - media/box-3D/mslug3.png - media/video/mslug3.mp4 - media/mixrbv2/mslug3.png + media/video/mslug3.mp4 + media/mixrbv2/mslug3.png - 2000 - 2001 2000 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug3a.zip Metal Slug 3 (NGM-2560, earlier) - Metal Slug 3 (NGM-2560, earlier) mslug3.zip Neo-Geo @@ -142660,733 +88584,475 @@ In the Xbox version, additional game modes, such as Storming the Mothership and In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores. - - media/box-3D/mslug3.png - media/video/mslug3.mp4 - media/mixrbv2/mslug3.png - - 2000 - 2001 2000 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug4a.zip Metal Slug 4 (20th Anniversary) - Metal Slug 4 (20th Anniversary) mslug4.zip - Atomiswave + Neo-Geo - Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. - -Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. -The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score. + The 5th episode of the most famous arcade-shooting-series comes bringing the unaltered classic gameplay, a new weapon, 6 new vehicles as well as 2 new soldiers for the pantheon. The most notable introduction to the series is the Metalish System, giving to the player a new possibility to score more points: after pick up certain shield-shape emblems, a timer bar will be displayed at the top of the screen. During this time, you must to shoot rapidly as many enemies as possible and, depending on your acting, you will receive a corresponding badge bonus that will be added to your score after completing it. When you die, the bonus wears off. - - media/box-3D/mslug4.png - media/video/mslug4.mp4 - media/mixrbv2/mslug4.png - - 2006 + 2002 - SNK Playmore - SEGA + MEGA Enterprise + SNK Shooter - Shooter / Run and Gun - Platform - 2 + 1-2 0 - 18 + 16 0 - 640x480 - Input=Joystick 8 ways||Buttons=6|| + 320x224 - + mslug4lw.zip Metal Slug 4 (Last Bullet Remix Hack) - Metal Slug 4 (Last Bullet Remix Hack) mslug4.zip - Atomiswave + Neo-Geo - Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. - -Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. -The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score. + The 5th episode of the most famous arcade-shooting-series comes bringing the unaltered classic gameplay, a new weapon, 6 new vehicles as well as 2 new soldiers for the pantheon. The most notable introduction to the series is the Metalish System, giving to the player a new possibility to score more points: after pick up certain shield-shape emblems, a timer bar will be displayed at the top of the screen. During this time, you must to shoot rapidly as many enemies as possible and, depending on your acting, you will receive a corresponding badge bonus that will be added to your score after completing it. When you die, the bonus wears off. - - media/box-3D/mslug4.png - media/video/mslug4.mp4 - media/mixrbv2/mslug4.png - - 2006 + 2002 - SNK Playmore - SEGA + MEGA Enterprise + SNK Shooter - Shooter / Run and Gun - Platform - 2 + 1-2 0 - 18 + 16 0 - 640x480 - Input=Joystick 8 ways||Buttons=6|| + 320x224 - + mslug4dg.zip Metal Slug 4 (Multifunction Hack, 20171225) - Metal Slug 4 (Multifunction Hack, 20171225) mslug4.zip Neo-Geo The 5th episode of the most famous arcade-shooting-series comes bringing the unaltered classic gameplay, a new weapon, 6 new vehicles as well as 2 new soldiers for the pantheon. The most notable introduction to the series is the Metalish System, giving to the player a new possibility to score more points: after pick up certain shield-shape emblems, a timer bar will be displayed at the top of the screen. During this time, you must to shoot rapidly as many enemies as possible and, depending on your acting, you will receive a corresponding badge bonus that will be added to your score after completing it. When you die, the bonus wears off. - - media/box-3D/mslug4.png - media/video/mslug4.mp4 - media/mixrbv2/mslug4.png - - 2002 - 2002 2002 MEGA Enterprise SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug4h.zip Metal Slug 4 (NGH-2630) - Metal Slug 4 (NGH-2630) - - wor - mslug4.zip Neo-Geo The 5th episode of the most famous arcade-shooting-series comes bringing the unaltered classic gameplay, a new weapon, 6 new vehicles as well as 2 new soldiers for the pantheon. The most notable introduction to the series is the Metalish System, giving to the player a new possibility to score more points: after pick up certain shield-shape emblems, a timer bar will be displayed at the top of the screen. During this time, you must to shoot rapidly as many enemies as possible and, depending on your acting, you will receive a corresponding badge bonus that will be added to your score after completing it. When you die, the bonus wears off. - - media/box-3D/mslug4.png - media/video/mslug4.mp4 - media/mixrbv2/mslug4.png - - 2002 - 2002 2002 MEGA Enterprise SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| mslug4.zip Metal Slug 4 (NGM-2630) - Metal Slug 4 (NGM-2630) - - wor - 0 Neo-Geo The 5th episode of the most famous arcade-shooting-series comes bringing the unaltered classic gameplay, a new weapon, 6 new vehicles as well as 2 new soldiers for the pantheon. The most notable introduction to the series is the Metalish System, giving to the player a new possibility to score more points: after pick up certain shield-shape emblems, a timer bar will be displayed at the top of the screen. During this time, you must to shoot rapidly as many enemies as possible and, depending on your acting, you will receive a corresponding badge bonus that will be added to your score after completing it. When you die, the bonus wears off. - media/box-3D/mslug4.png - media/video/mslug4.mp4 - media/mixrbv2/mslug4.png + media/video/mslug4.mp4 + media/mixrbv2/mslug4.png - 2002 - 2002 2002 MEGA Enterprise SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + ms4plus.zip Metal Slug 4 Plus (bootleg) - Metal Slug 4 Plus (bootleg) - - wor - mslug4.zip Neo-Geo The 5th episode of the most famous arcade-shooting-series comes bringing the unaltered classic gameplay, a new weapon, 6 new vehicles as well as 2 new soldiers for the pantheon. The most notable introduction to the series is the Metalish System, giving to the player a new possibility to score more points: after pick up certain shield-shape emblems, a timer bar will be displayed at the top of the screen. During this time, you must to shoot rapidly as many enemies as possible and, depending on your acting, you will receive a corresponding badge bonus that will be added to your score after completing it. When you die, the bonus wears off. - - media/box-3D/mslug4.png - media/video/mslug4.mp4 - media/mixrbv2/mslug4.png - - 2002 - 2002 2002 MEGA Enterprise SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug5b.zip Metal Slug 5 (bootleg, set 1) - Metal Slug 5 (bootleg, set 1) - - wor - mslug5.zip Neo-Geo The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally. - - media/box-3D/mslug5.png - media/video/mslug5.mp4 - media/mixrbv2/mslug5.png - - 2004 - 2004 2003 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug5b2.zip Metal Slug 5 (bootleg, set 2) - Metal Slug 5 (bootleg, set 2) mslug5.zip Neo-Geo The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally. - - media/box-3D/mslug5.png - media/video/mslug5.mp4 - media/mixrbv2/mslug5.png - - 2004 - 2004 2003 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| ms5pcb.zip Metal Slug 5 (JAMMA PCB) - Metal Slug 5 (JAMMA PCB) - - wor - 0 Neo-Geo The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally. - media/box-3D/ms5pcb.png - media/video/ms5pcb.mp4 - media/mixrbv2/ms5pcb.png + media/video/ms5pcb.mp4 + media/mixrbv2/ms5pcb.png - 2004 - 2004 2003 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug5g.zip Metal Slug 5 (Multifunction Hack, 20170523) - Metal Slug 5 (Multifunction Hack, 20170523) mslug5.zip Neo-Geo The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally. - - media/box-3D/mslug5.png - media/video/mslug5.mp4 - media/mixrbv2/mslug5.png - - 2004 - 2004 2003 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug5wd.zip Metal Slug 5 (New Campaign) - Metal Slug 5 (New Campaign) mslug5.zip - Atomiswave + Neo-Geo - Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat. - -Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two. -The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score. + The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally. - - media/box-3D/mslug5.png - media/video/mslug5.mp4 - media/mixrbv2/mslug5.png - - 2006 + 2003 - SNK Playmore - SEGA + SNK + SNK Shooter - Shooter / Run and Gun - Platform - 2 + 1-2 0 - 18 + 17 0 - 640x480 - Input=Joystick 8 ways||Buttons=6|| + 320x224 - + mslug5w.zip Metal Slug 5 (New Campaign, 2016-03-10) - Metal Slug 5 (New Campaign, 2016-03-10) mslug5.zip Neo-Geo The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally. - - media/box-3D/mslug5.png - media/video/mslug5.mp4 - media/mixrbv2/mslug5.png - - 2004 - 2004 2003 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug5h.zip Metal Slug 5 (NGH-2680) - Metal Slug 5 (NGH-2680) - - wor - mslug5.zip Neo-Geo The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally. - - media/box-3D/mslug5.png - media/video/mslug5.mp4 - media/mixrbv2/mslug5.png - - 2004 - 2004 2003 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| mslug5.zip Metal Slug 5 (NGM-2680) - Metal Slug 5 (NGM-2680) - - wor - 0 Neo-Geo The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally. - media/box-3D/mslug5.png - media/video/mslug5.mp4 - media/mixrbv2/mslug5.png + media/video/mslug5.mp4 + media/mixrbv2/mslug5.png - 2004 - 2004 2003 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + ms5plus.zip Metal Slug 5 Plus (bootleg) - Metal Slug 5 Plus (bootleg) - - wor - mslug5.zip Neo-Geo The latest installment of the most famous arcade-shooting series brings a lot of changes: this time, you will not face Morden's army like in the previous games, but with a new group of enemies that composes the already mentioned Ptolemaic Army. More content in this title, 3 guns and 2 vehicles from past games were reincorporated, as well as all brand new stuff of 3 vehicles. The most important addition is a sliding move: pressing the B Button when ducking will make your character slide for a short time in the ground. You are not be able to throw grenades, but your gun can be fired normally. - - media/box-3D/mslug5.png - media/video/mslug5.mp4 - media/mixrbv2/mslug5.png - - 2004 - 2004 2003 SNK SNK Shooter - Shooter / Run and Gun - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mslug3b6.zip Metal Slug 6 (Metal Slug 3 bootleg) - Metal Slug 6 (Metal Slug 3 bootleg) - - wor - mslug3.zip Neo-Geo - Metal Slug 6 is a hack of "Metal Slug 3". The Real Metal Slug 6 is on Atomiswave system. + In the third installment of the Metal Slug series, General Morden is back and he plans to establish a new world order. You guide one of the heroes: Marco, Tarma, Eri or Fio as they blast their way through sidescrolling levels with a unique theme, filled with countless enemies and difficult bosses. You have to free hostages and you can ride bizarre vehicles such as camels, elephants, tanks and robots. + +In the Xbox version, additional game modes, such as Storming the Mothership and Chubby Isle Paradiso, can be unlocked upon completing the five arcade stages. A co-op mode has been included, but no online multiplayer. The only Xbox Live feature available allows you to compare singleplayer scores. - - media/box-3D/mslug3.png - media/video/mslug3.mp4 - media/mixrbv2/mslug3.png - - 2006 + 2000 + SNK + SNK Shooter - Shooter / Run and Gun - Platform / Shooter Scrolling - Platform 1-2 0 16 0 - 640x480 - <input players="2" buttons="6" coins="2" service="yes"> <control type="joy" ways="8"/> </input> + 320x224 - + mslugxsrf.zip Metal Slug X - Super Vehicle-001 (AzStar Soda Remix FC2 Version, hack) - Metal Slug X - Super Vehicle-001 (AzStar Soda Remix FC2 Version, hack) mslugx.zip Neo-Geo Jump! Shoot! Evade! The time to test your reflexes has come once again! Scatter the swarms of oncoming enemies with triple the firepower (compared with past SNK games). A festival of dazzling destruction, take on the Metal Slug world, if you dare! - - media/box-3D/mslugx.png - media/video/mslugx.mp4 - media/mixrbv2/mslugx.png - - 1999 - 1999 1999 SNK SNK Shooter - Shooter / Run and Gun - Shoot'em Up - Shoot'em up / Horizontal - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| mslugx.zip Metal Slug X - Super Vehicle-001 (NGM-2500)(NGH-2500) - Metal Slug X - Super Vehicle-001 (NGM-2500)(NGH-2500) - - wor - 0 Neo-Geo Jump! Shoot! Evade! The time to test your reflexes has come once again! Scatter the swarms of oncoming enemies with triple the firepower (compared with past SNK games). A festival of dazzling destruction, take on the Metal Slug world, if you dare! - media/box-3D/mslugx.png - media/video/mslugx.mp4 - media/mixrbv2/mslugx.png + media/video/mslugx.mp4 + media/mixrbv2/mslugx.png - 1999 - 1999 1999 SNK SNK Shooter - Shooter / Run and Gun - Shoot'em Up - Shoot'em up / Horizontal - Platform - Platform / Shooter Scrolling 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| msisaac.zip Metal Soldier Isaac II - Metal Soldier Isaac II - - wor - 0 Taito Classics @@ -143395,9 +89061,8 @@ The score is now multiplied by powers of 2. The faster the speed at which enemie The music for the attract mode was remixed, then reused for the first stage of "Darius". - media/box-3D/msisaac.png - media/video/msisaac.mp4 - media/mixrbv2/msisaac.png + media/video/msisaac.mp4 + media/mixrbv2/msisaac.png 1985 @@ -143406,34 +89071,26 @@ The music for the attract mode was remixed, then reused for the first stage of " Taito Shooter / Vertical - Shooter 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| metmqstr.zip Metamoqester (International) - Metamoqester (International) - Metamoqester (International) - - wor - 0 Banpresto Metamoqester is a 2D arcade fighting game, similar in concept to Red Earth or Monster Maulers. One or two players (there is a co-op mode) fight against big monsters in deadly duels. There are three different characters to choose from. The game uses four buttons - Weak Attack, Medium Attack, Strong Attack, and Shoot/Throw Weapon. - media/box-3D/metmqstr.png - media/video/metmqstr.mp4 - media/mixrbv2/metmqstr.png + media/video/metmqstr.mp4 + media/mixrbv2/metmqstr.png 1995 @@ -143442,37 +89099,25 @@ The music for the attract mode was remixed, then reused for the first stage of " Banpresto Fight - Fight / Co-op 1-2 0 17 0 384x240 - Input=Joystick 8 ways||Buttons=4|| - + metamrpha.zip Metamorphic Force (ver AAA) - Metamorphic Force (ver AAA) - - wor - metamrph.zip Konami Classics Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals. - - media/box-3D/metamrph.png - media/video/metamrph.mp4 - media/mixrbv2/metamrph.png - 1993 - 1993 Konami Konami @@ -143484,47 +89129,19 @@ The music for the attract mode was remixed, then reused for the first stage of " 12 0 288x224 - gamename=Metamorphic Force (ver EAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game can be turned into a 2 player setup via a dip setting. Also something unique in 4 player games, this one allows you to have a shared coin slot via the settings. (This means the 2 player-style select screen even when you have the cabinet set to 4 players) -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + metamrphe.zip Metamorphic Force (ver EAA - alternate) - Metamorphic Force (ver EAA - alternate) - - wor - metamrph.zip Konami Classics Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals. - - media/box-3D/metamrph.png - media/video/metamrph.mp4 - media/mixrbv2/metamrph.png - 1993 - 1993 Konami Konami @@ -143536,47 +89153,23 @@ P1_JOYSTICK_RIGHT=Right 12 0 288x224 - gamename=Metamorphic Force (ver EAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game can be turned into a 2 player setup via a dip setting. Also something unique in 4 player games, this one allows you to have a shared coin slot via the settings. (This means the 2 player-style select screen even when you have the cabinet set to 4 players) -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - metamrph.zip Metamorphic Force (ver EAA) - Metamorphic Force (ver EAA) - - wor - 0 Konami Classics Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals. - media/box-3D/metamrph.png - media/video/metamrph.mp4 - media/mixrbv2/metamrph.png + media/video/metamrph.mp4 + media/mixrbv2/metamrph.png 1993 - 1993 Konami Konami @@ -143588,47 +89181,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 288x224 - gamename=Metamorphic Force (ver EAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game can be turned into a 2 player setup via a dip setting. Also something unique in 4 player games, this one allows you to have a shared coin slot via the settings. (This means the 2 player-style select screen even when you have the cabinet set to 4 players) -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + metamrphj.zip Metamorphic Force (ver JAA) - Metamorphic Force (ver JAA) - - wor - metamrph.zip Konami Classics Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals. - - media/box-3D/metamrph.png - media/video/metamrph.mp4 - media/mixrbv2/metamrph.png - 1993 - 1993 Konami Konami @@ -143640,47 +89205,19 @@ P1_JOYSTICK_RIGHT=Right 12 0 288x224 - gamename=Metamorphic Force (ver EAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game can be turned into a 2 player setup via a dip setting. Also something unique in 4 player games, this one allows you to have a shared coin slot via the settings. (This means the 2 player-style select screen even when you have the cabinet set to 4 players) -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + metamrphu.zip Metamorphic Force (ver UAA) - Metamorphic Force (ver UAA) - - wor - metamrph.zip Konami Classics Beat-'em-up with 4 selectable characters who have the power to morph into Were-animals. - - media/box-3D/metamrph.png - media/video/metamrph.mp4 - media/mixrbv2/metamrph.png - 1993 - 1993 Konami Konami @@ -143692,66 +89229,55 @@ P1_JOYSTICK_RIGHT=Right 12 0 288x224 - gamename=Metamorphic Force (ver EAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game can be turned into a 2 player setup via a dip setting. Also something unique in 4 player games, this one allows you to have a shared coin slot via the settings. (This means the 2 player-style select screen even when you have the cabinet set to 4 players) -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + meteorbl.zip Meteor (bootleg of Asteroids) - Meteor (bootleg of Asteroids) asteroid.zip - Mame + Atari Classics - The title translates from Japanese as "The Third Planet Meteor". + Asteroids &copy; 1979 Atari, Incorporated. + +Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. + +Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&#039;s problems. As well as the inertia of the player&#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. + +As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&#039;s shot, when hit by a saucer&#039;s shot or when they collide with an asteroid. + +CAST OF CHARACTERS - + +Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. + +Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. + +Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. + +Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. + +Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. + +Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png - 1979 - Sunsoft - Sunsoft + Atari + Atari - Shooter / Space Invaders Like - Shooter + Action + 1-2 0 - 2 - 270 - 248x240 - Input=Joystick 4 ways||Buttons=1|| + 14 + 0 - + meteorho.zip Meteor (Hoei bootleg of Asteroids) - Meteor (Hoei bootleg of Asteroids) - Meteor (Hoei bootleg of Asteroids) - - wor - asteroid.zip Atari Classics @@ -143777,11 +89303,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png - 1979 @@ -143794,61 +89315,55 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T 0 14 0 - gamename=Asteroids (rev 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=HYPER SPACE -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| - + meteorite.zip Meteorite (Proel bootleg of Asteroids) - Meteorite (Proel bootleg of Asteroids) asteroid.zip - Mame + Atari Classics - + Asteroids &copy; 1979 Atari, Incorporated. + +Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. + +Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&#039;s problems. As well as the inertia of the player&#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. + +As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&#039;s shot, when hit by a saucer&#039;s shot or when they collide with an asteroid. + +CAST OF CHARACTERS - + +Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. + +Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. + +Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. + +Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. + +Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. + +Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/mixrbv2/asteroid.png - - + 1979 + Atari Atari - Shoot'em Up + Action + 1-2 0 - 0 + 14 0 - + meteorts.zip Meteorites (VGG bootleg of Asteroids) - Meteorites (VGG bootleg of Asteroids) - Meteorites (VGG bootleg of Asteroids) - - wor - asteroid.zip Atari Classics @@ -143874,11 +89389,6 @@ Large Saucer - Large flying saucers appear on the screen from time to time, rand Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/video/asteroid.mp4 - media/mixrbv2/asteroid.png - 1979 @@ -143891,34 +89401,12 @@ Small Saucer - The smaller flying saucers are deadlier than the large variety. T 0 14 0 - gamename=Asteroids (rev 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=HYPER SPACE -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=White|| metrocrs.zip Metro-Cross (set 1) - Metro-Cross (set 1) - - wor - 0 Namco Classics @@ -143931,9 +89419,8 @@ Progress is aided by yellow springboards that hurl the runner forwards at great Every fourth round is special, using the remaining time from the three previous rounds as additional completion time. However, if the Runner has not finished the round before the time limit runs out, he will be electrocuted and the game is immediately over. - media/box-3D/metrocrs.png - media/video/metrocrs.mp4 - media/mixrbv2/metrocrs.png + media/video/metrocrs.mp4 + media/mixrbv2/metrocrs.png 1985 @@ -143942,40 +89429,18 @@ Every fourth round is special, using the remaining time from the three previous Namco Platform / Run Jump Scrolling - Platform 1-2 0 14 0 288x224 - gamename=Metro-Cross (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Teh control panel didn't have a button label. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + metrocrsa.zip Metro-Cross (set 2) - Metro-Cross (set 2) - - wor - metrocrs.zip Namco Classics @@ -143987,11 +89452,6 @@ Progress is aided by yellow springboards that hurl the runner forwards at great Every fourth round is special, using the remaining time from the three previous rounds as additional completion time. However, if the Runner has not finished the round before the time limit runs out, he will be electrocuted and the game is immediately over. - - media/box-3D/metrocrs.png - media/video/metrocrs.mp4 - media/mixrbv2/metrocrs.png - 1985 @@ -143999,50 +89459,23 @@ Every fourth round is special, using the remaining time from the three previous Namco Platform / Run Jump Scrolling - Platform 1-2 0 14 0 288x224 - gamename=Metro-Cross (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Teh control panel didn't have a button label. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mexico86.zip Mexico 86 (bootleg of Kick and Run) (set 1) - Mexico 86 (bootleg of Kick and Run) (set 1) - - wor - kicknrun.zip Taito Classics A football game where you can either play cooperatively in cup events or head-to-head. - - media/box-3D/kicknrun.png - media/video/kicknrun.mp4 - media/mixrbv2/kicknrun.png - 1986 @@ -144050,16 +89483,14 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Soccer - Sports 1-4 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + mwalkbl2.zip Michael Jackson's Moonwalker (bootleg) @@ -144069,11 +89500,6 @@ P1_JOYSTICK_RIGHT=Right Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next. - - media/box-3D/mwalk.png - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png - 1990 @@ -144081,86 +89507,47 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Action - Fight - Action / Labyrinth 1-3 0 14 0 320x224 - gamename=Michael Jackson's Moonwalker (World, FD1094/8751 317-0159) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Dance -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + mwalkjd.zip Michael Jackson's Moonwalker (Japan) (bootleg of FD1094/8751 317-0157 set) - Michael Jackson's Moonwalker (Japan) (bootleg of FD1094/8751 317-0157 set) - - jp - mwalk.zip - Mega-Tech + Sega Classics - + Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next. - - media/box-3D/mwalk.png - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png - 1990 SEGA + SEGA - Platform - Platform / Fighter Scrolling + Beat'em Up - 1-2 + 1-3 0 - 0 + 14 0 - 256x224 - Input=Joystick 8 ways||Buttons=4|| + 320x224 - + mwalkj.zip Michael Jackson's Moonwalker (Japan) (FD1094/8751 317-0157) - - jp - mwalk.zip Sega Classics Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next. - - media/box-3D/mwalk.png - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png - 1990 @@ -144168,51 +89555,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Action - Fight - Action / Labyrinth 1-3 0 14 0 320x224 - gamename=Michael Jackson's Moonwalker (World, FD1094/8751 317-0159) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Dance -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mwalk.zip Michael Jackson's Moonwalker (set 3, World, FD1094/8751 317-0159) - - wor - 0 Sega Classics Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next. - media/box-3D/mwalk.png - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png + media/video/mwalk.mp4 + media/mixrbv2/mwalk.png 1990 @@ -144221,52 +89583,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Action - Fight - Action / Labyrinth 1-3 0 14 0 320x224 - gamename=Michael Jackson's Moonwalker (World, FD1094/8751 317-0159) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Dance -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + mwalkud.zip Michael Jackson's Moonwalker (US) (bootleg of FD1094/8751 317-0158 set) - - us - mwalk.zip Sega Classics Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next. - - media/box-3D/mwalk.png - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png - 1990 @@ -144274,52 +89607,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Action - Fight - Action / Labyrinth 1-3 0 14 0 320x224 - gamename=Michael Jackson's Moonwalker (World, FD1094/8751 317-0159) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Dance -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + mwalku.zip Michael Jackson's Moonwalker (US) (FD1094/8751 317-0158) - - us - mwalk.zip Sega Classics Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next. - - media/box-3D/mwalk.png - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png - 1990 @@ -144327,52 +89631,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Action - Fight - Action / Labyrinth 1-3 0 14 0 320x224 - gamename=Michael Jackson's Moonwalker (World, FD1094/8751 317-0159) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Dance -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + mwalkd.zip Michael Jackson's Moonwalker (World) (bootleg of FD1094/8751 317-0159 set) - - wor - mwalk.zip Sega Classics Based on the movie of the same name, Moonwalker is a scrolling, isometric beat' em up in which Michael Jackson (1958-2009), along with his chimp Bubbles, attempts to save children and defeat the evil 'Mr. Big'. During each round, the player must defeat each and every one of Mr. Big's henchmen and the deadly enemy machines that patrol the levels. This is achieved either by shooting them with Michael Jackson's 'magical energy', or by using his Dance Magic - the game's equivalent of a smart bomb. Some enemies take only one shot to defeat whereas others take several shots before they are destroyed. The longer the player holds down on the fire button, the greater the amount of magical energy Michael can inflict. At the start of each round, the player is given 2 dance magic smart bombs. Towards the end of each round, Michael's pet chimpanzee, Bubbles, will be seen moving about. If Michael touches Bubbles, he will turn into a powerful robot (the 'Moonwalker' of the game's title). After Michael has become Moonwalker, he will be able to shoot lasers and fire missiles. Michael must defeat every boss enemy at the end of each round in order to proceed to the next. - - media/box-3D/mwalk.png - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png - 1990 @@ -144380,43 +89655,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Beat'em Up - Action - Fight - Action / Labyrinth 1-3 0 14 0 320x224 - gamename=Michael Jackson's Moonwalker (World, FD1094/8751 317-0159) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Dance -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + midresj.zip Midnight Resistance (Japan) - Midnight Resistance (Japan) - - jp - midres.zip Data East Classics @@ -144428,11 +89678,6 @@ In addition to main weapon upgrades, secondary weapons can also be bought. These - - media/box-3D/midres.png - media/video/midres.mp4 - media/mixrbv2/midres.png - 1989 @@ -144440,43 +89685,18 @@ In addition to main weapon upgrades, secondary weapons can also be bought. These Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Midnight Resistance (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - - + + midresu.zip Midnight Resistance (US) - Midnight Resistance (US) - - us - midres.zip Data East Classics @@ -144488,11 +89708,6 @@ In addition to main weapon upgrades, secondary weapons can also be bought. These - - media/box-3D/midres.png - media/video/midres.mp4 - media/mixrbv2/midres.png - 1989 @@ -144500,43 +89715,18 @@ In addition to main weapon upgrades, secondary weapons can also be bought. These Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Midnight Resistance (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - midres.zip Midnight Resistance (World) - Midnight Resistance (World) - - wor - 0 Data East Classics @@ -144549,9 +89739,8 @@ In addition to main weapon upgrades, secondary weapons can also be bought. These - media/box-3D/midres.png - media/video/midres.mp4 - media/mixrbv2/midres.png + media/video/midres.mp4 + media/mixrbv2/midres.png 1989 @@ -144560,57 +89749,29 @@ In addition to main weapon upgrades, secondary weapons can also be bought. These Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Midnight Resistance (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - midssio.zip Midway SSIO Sound Board Internal pROM - Midway SSIO Sound Board Internal pROM - - wor - 0 non Jeu - media/mixrbv2/midssio.png + media/mixrbv2/midssio.png - - - + Various - Various / System 0 0 @@ -144620,20 +89781,15 @@ P1_DIAL_EXT=Rotate Right mightguy.zip Mighty Guy - Mighty Guy - - wor - 0 Nichibutsu Mighty Guy doesn't need a gun to fend off large amounts of soldiers! This is what "Ikari Warriors" would be if they left their machine guns at home. - media/box-3D/mightguy.png - media/video/mightguy.mp4 - media/mixrbv2/mightguy.png + media/video/mightguy.mp4 + media/mixrbv2/mightguy.png 1986 @@ -144642,24 +89798,18 @@ P1_DIAL_EXT=Rotate Right Nichibutsu Fight / Vertical - Fight 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| mimonkey.zip Mighty Monkey - Mighty Monkey - - wor - 0 Universal @@ -144668,9 +89818,8 @@ P1_DIAL_EXT=Rotate Right 'Sun Wu Kong' is a legendary monkey king from an Chinese fantasy novel (by His Yu Chi) called 'Pilgrimage to the West'. - media/box-3D/mimonkey.png - media/video/mimonkey.mp4 - media/mixrbv2/mimonkey.png + media/video/mimonkey.mp4 + media/mixrbv2/mimonkey.png 1982 @@ -144678,24 +89827,18 @@ P1_DIAL_EXT=Rotate Right Universal Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + mimonscr.zip Mighty Monkey (bootleg on Scramble hardware) - Mighty Monkey (bootleg on Scramble hardware) - - wor - mimonkey.zip Universal @@ -144703,35 +89846,24 @@ P1_DIAL_EXT=Rotate Right 'Sun Wu Kong' is a legendary monkey king from an Chinese fantasy novel (by His Yu Chi) called 'Pilgrimage to the West'. - - media/box-3D/mimonkey.png - media/video/mimonkey.mp4 - media/mixrbv2/mimonkey.png - 1982 Universal Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + mimonsco.zip Mighty Monkey (bootleg on Super Cobra hardware) - Mighty Monkey (bootleg on Super Cobra hardware) - - wor - mimonkey.zip Universal @@ -144739,35 +89871,24 @@ P1_DIAL_EXT=Rotate Right 'Sun Wu Kong' is a legendary monkey king from an Chinese fantasy novel (by His Yu Chi) called 'Pilgrimage to the West'. - - media/box-3D/mimonkey.png - media/video/mimonkey.mp4 - media/mixrbv2/mimonkey.png - 1982 Universal Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + mimonscra.zip Mighty Monkey (Kaina Games, bootleg on Scramble hardware) - Mighty Monkey (Kaina Games, bootleg on Scramble hardware) - - wor - mimonkey.zip Universal @@ -144775,35 +89896,24 @@ P1_DIAL_EXT=Rotate Right 'Sun Wu Kong' is a legendary monkey king from an Chinese fantasy novel (by His Yu Chi) called 'Pilgrimage to the West'. - - media/box-3D/mimonkey.png - media/video/mimonkey.mp4 - media/mixrbv2/mimonkey.png - 1982 Universal Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| mwarr.zip Mighty Warriors - Mighty Warriors - - wor - 0 Mame @@ -144812,45 +89922,31 @@ P1_DIAL_EXT=Rotate Right - media/box-3D/mwarr.png - media/video/mwarr.mp4 - media/mixrbv2/mwarr.png + media/video/mwarr.mp4 + media/mixrbv2/mwarr.png - - - + Elettronica Video-Games Elettronica Video-Games Fight / Versus - Fight 1-2 0 6 0 366x240 - Input=Joystick 8 ways||Buttons=3|| - + mpangr1.zip Mighty! Pang (000925 Euro) - Mighty! Pang (000925 Euro) - - eu - mpang.zip Capcom Play System 2 Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes. - - media/box-3D/mpang.png - media/video/mpang.mp4 - media/mixrbv2/mpang.png - 2000 @@ -144864,24 +89960,17 @@ P1_DIAL_EXT=Rotate Right 15 0 384x224 - Input=Joystick 8 ways||Buttons=1|| - + mpanga.zip Mighty! Pang (001010 Asia) - Mighty! Pang (001010 Asia) mpang.zip Capcom Play System 2 Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes. - - media/box-3D/mpang.png - media/video/mpang.mp4 - media/mixrbv2/mpang.png - 2000 @@ -144895,26 +89984,20 @@ P1_DIAL_EXT=Rotate Right 15 0 384x224 - Input=Joystick 8 ways||Buttons=1|| mpang.zip Mighty! Pang (001010 Euro) - Mighty! Pang (001010 Euro) - - eu - 0 Capcom Play System 2 Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes. - media/box-3D/mpang.png - media/video/mpang.mp4 - media/mixrbv2/mpang.png + media/video/mpang.mp4 + media/mixrbv2/mpang.png 2000 @@ -144929,27 +90012,17 @@ P1_DIAL_EXT=Rotate Right 15 0 384x224 - Input=Joystick 8 ways||Buttons=1|| - + mpangu.zip Mighty! Pang (001010 USA) - Mighty! Pang (001010 USA) - - us - mpang.zip Capcom Play System 2 Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes. - - media/box-3D/mpang.png - media/video/mpang.mp4 - media/mixrbv2/mpang.png - 2000 @@ -144963,24 +90036,17 @@ P1_DIAL_EXT=Rotate Right 15 0 384x224 - Input=Joystick 8 ways||Buttons=1|| - + mpangjd.zip Mighty! Pang (001011 Japan Phoenix Edition) - Mighty! Pang (001011 Japan Phoenix Edition) mpang.zip Capcom Play System 2 Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes. - - media/box-3D/mpang.png - media/video/mpang.mp4 - media/mixrbv2/mpang.png - 2000 @@ -144994,27 +90060,17 @@ P1_DIAL_EXT=Rotate Right 15 0 384x224 - Input=Joystick 8 ways||Buttons=1|| - + mpangj.zip Mighty! Pang (001011 Japan) - Mighty! Pang (001011 Japan) - - jp - mpang.zip Capcom Play System 2 Mighty! Pang is the fourth game in the superb Pang series. While the artistic design has been drastically changed, Mighty! Pang retains the same gameplay of its predecessors. The game features three modes of play: panic, tour and expert modes. - - media/box-3D/mpang.png - media/video/mpang.mp4 - media/mixrbv2/mpang.png - 2000 @@ -145028,26 +90084,20 @@ P1_DIAL_EXT=Rotate Right 15 0 384x224 - Input=Joystick 8 ways||Buttons=1|| mikie.zip Mikie - Mikie - - wor - 0 Konami Classics Guide Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend. Head-butt teachers and throw basketballs at them. - media/box-3D/mikie.png - media/video/mikie.mp4 - media/mixrbv2/mikie.png + media/video/mikie.mp4 + media/mixrbv2/mikie.png 1984 @@ -145056,35 +90106,23 @@ P1_DIAL_EXT=Rotate Right Konami Action - Fight - Action / Labyrinth 1-2 0 12 270 256x224 - Input=Joystick 4 ways||Buttons=2|| - + mikiehs.zip Mikie (High School Graffiti) - Mikie (High School Graffiti) - - wor - mikie.zip Konami Classics Guide Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend. Head-butt teachers and throw basketballs at them. - - media/box-3D/mikie.png - media/video/mikie.mp4 - media/mixrbv2/mikie.png - 1984 @@ -145092,35 +90130,23 @@ P1_DIAL_EXT=Rotate Right Konami Action - Fight - Action / Labyrinth 1-2 0 12 270 256x224 - Input=Joystick 4 ways||Buttons=2|| - + gtmr2a.zip Mille Miglia 2: Great 1000 Miles Rally (95/04/04) - Mille Miglia 2: Great 1000 Miles Rally (95/04/04) - - wor - gtmr2.zip Kaneko You have 60 seconds to get from the starting line to the finish line. Finishing within 60 seconds allows you to go on to the next race. If you lose, a continue option is available. The screen scrolls fast. The only way you know about a turn coming up is by a little indicator that flashes with a picture of the turn. There are zig-zags, hairpins and all other cool turns, most of which you have to steer into in order to make it though. - - media/box-3D/gtmr2.png - media/video/gtmr2.mp4 - media/mixrbv2/gtmr2.png - 1995 @@ -145128,55 +90154,26 @@ P1_DIAL_EXT=Rotate Right Kaneko Race, Driving / Race - Race, Driving 1 0 16 0 320x240 - gamename=Mille Miglia 2: Great 1000 Miles Rally (95/05/24) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game does NOT use all of these controls. It has dipswitch settings which allow the games to be controlled with a 360 degree wheel, a 270 degree wheel, a 270 degree digital wheel (using a d2a conveter) and a plain old 8-way joystick with buttons. Uses with steering wheels please note that the game defaults to joystick input. Also note that the pedals optionally can be set to analog mode, but mame disables this feature due to input limitations. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|360 Steering Wheel+dial|8-way Joystick+joy8way|Misc+other|Pedal (Microswitch)+button+P1_BUTTON2|Pedal (Microswitch)+button -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P1_PADDLE=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||P2_PADDLE=Black|| gtmr2.zip Mille Miglia 2: Great 1000 Miles Rally (95/05/24) - Mille Miglia 2: Great 1000 Miles Rally (95/05/24) - - wor - 0 Kaneko You have 60 seconds to get from the starting line to the finish line. Finishing within 60 seconds allows you to go on to the next race. If you lose, a continue option is available. The screen scrolls fast. The only way you know about a turn coming up is by a little indicator that flashes with a picture of the turn. There are zig-zags, hairpins and all other cool turns, most of which you have to steer into in order to make it though. - media/box-3D/gtmr2.png - media/video/gtmr2.mp4 - media/mixrbv2/gtmr2.png + media/video/gtmr2.mp4 + media/mixrbv2/gtmr2.png 1995 @@ -145185,46 +90182,18 @@ P1_JOYSTICK_RIGHT=Right Kaneko Race, Driving / Race - Race, Driving 1 0 16 0 320x240 - gamename=Mille Miglia 2: Great 1000 Miles Rally (95/05/24) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game does NOT use all of these controls. It has dipswitch settings which allow the games to be controlled with a 360 degree wheel, a 270 degree wheel, a 270 degree digital wheel (using a d2a conveter) and a plain old 8-way joystick with buttons. Uses with steering wheels please note that the game defaults to joystick input. Also note that the pedals optionally can be set to analog mode, but mame disables this feature due to input limitations. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|360 Steering Wheel+dial|8-way Joystick+joy8way|Misc+other|Pedal (Microswitch)+button+P1_BUTTON2|Pedal (Microswitch)+button -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P1_PADDLE=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black||P2_PADDLE=Black|| milliped.zip Millipede - Millipede - - wor - 0 Atari Classics @@ -145236,9 +90205,8 @@ Player control consists of a Midi Trak-Ball control and a FIRE button. The Arche - media/box-3D/milliped.png - media/video/milliped.mp4 - media/mixrbv2/milliped.png + media/video/milliped.mp4 + media/mixrbv2/milliped.png 1982 @@ -145247,53 +90215,28 @@ Player control consists of a Midi Trak-Ball control and a FIRE button. The Arche Atari Shooter / Space Invaders Like - Shooter 1-2 0 18 270 256x240 - gamename=Millipede -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire -P1_TRACKBALL_Y=Up -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_Y_EXT=Down - - minasan.zip Minasanno Okagesamadesu! Daisugorokutaikai (MOM-001)(MOH-001) - Minasanno Okagesamadesu! Daisugorokutaikai (MOM-001)(MOH-001) - Minasanno Okagesamadesu! Daisugorokutaikai (MOM-001)(MOH-001) - - jp - 0 Neo-Geo A difficult mahjong game with very odd characters and board game elements. This is based on the Japanese TV comedy show 'Minasan no Okage Desu' created by the Japanese comedy duo 'Tunnels', which ran on Fuji TV from 1988-97. Many of these characters appear in the game. - media/box-3D/minasan.png - media/video/minasan.mp4 - media/mixrbv2/minasan.png + media/video/minasan.mp4 + media/mixrbv2/minasan.png - 1991 1990 Monolith (Japan) @@ -145309,11 +90252,7 @@ P1_TRACKBALL_Y_EXT=Down minefld.zip Minefield - Minefield - - wor - 0 Konami Classics @@ -145325,9 +90264,8 @@ Unfortunately, the going across the desert is not easy. Your tank has run out of - media/box-3D/minefld.png - media/video/minefld.mp4 - media/mixrbv2/minefld.png + media/video/minefld.mp4 + media/mixrbv2/minefld.png 1983 @@ -145336,44 +90274,18 @@ Unfortunately, the going across the desert is not easy. Your tank has run out of Stern Electronics Shooter / Vehicle, Horizontal - Shooter 1-2 0 10 270 256x224 - gamename=Minefield -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Cannon -P1_JOYSTICKLEFT_RIGHT=Tank Direction Right -P1_JOYSTICKLEFT_LEFT=Tank Direction Left -P1_JOYSTICKLEFT_DOWN=Tank Direction Down -P1_JOYSTICKLEFT_UP=Tank Direction Up -P1_JOYSTICKRIGHT_UP=Machine Gun Up -P1_JOYSTICKRIGHT_DOWN=Machine Gun Down -P1_JOYSTICKRIGHT_LEFT=Machine Gun Left -P1_JOYSTICKRIGHT_RIGHT=Machine Gun Right - - mineswpr.zip Minesweeper - Minesweeper - - wor - 0 Mame @@ -145381,9 +90293,8 @@ P1_JOYSTICKRIGHT_RIGHT=Machine Gun Right - media/box-3D/mineswpr.png - media/video/mineswpr.mp4 - media/mixrbv2/mineswpr.png + media/video/mineswpr.mp4 + media/mixrbv2/mineswpr.png 1977 @@ -145392,35 +90303,24 @@ P1_JOYSTICKRIGHT_RIGHT=Machine Gun Right Bwb Action - Action / Labyrinth 1-2 0 2 0 128x40 - Input=Joystick 4 ways||Buttons=0 Coins: 1|| - + mineswpr4.zip Minesweeper (4-Player) - Minesweeper (4-Player) - - wor - mineswpr.zip Mame This game was two player only, you must have a real live person to play against, or else the other players boat will head directly for the bottom wall, which doesn't make for a very interesting game. Each player moves their little boat around leaving a solid line of mines behind them. All moves are made on an invisible grid, so you can only turn at 90 degree angles. To win you must last longer than your opponent before hitting something (first person to hit something loses). One good strategy is to try and box your opponent in to a small section of the screen, and then just move carefully until they crash. Pushing backwards on the stick will cause you to crash into your own mines, so avoid that at all cost. - - media/box-3D/mineswpr.png - media/video/mineswpr.mp4 - media/mixrbv2/mineswpr.png - 1977 @@ -145428,20 +90328,17 @@ P1_JOYSTICKRIGHT_RIGHT=Machine Gun Right Bwb Action - Action / Labyrinth 1-2 0 2 0 128x40 - Input=Joystick 4 ways||Buttons=0 Coins: 1|| minivadr.zip Minivader - Minivader 0 Taito Classics @@ -145449,45 +90346,36 @@ P1_JOYSTICKRIGHT_RIGHT=Machine Gun Right Mini Vaders is a variation on Space Invaders. There are various alien formations moving in unison and much more quickly than in the original. The players has only one life and the base is allowed only a shot at a time. Those kind of games were popularly known as ?Test PCBs?: they were produced with the lowest possible use of resources, with the only purpose to address the setback of a Japanese legislation that required cabinets to have a game in them in order to be sold. Video games without sound, without commercial interest and in some cases, without color or playability that did not even served to test the hardware. - media/box-3D/minivadr.png - media/video/minivadr.mp4 - media/mixrbv2/minivadr.png + media/video/minivadr.mp4 + media/mixrbv2/minivadr.png 1990 - 1990 Taito Taito Shooter / Space Invaders Like - Shooter 1 0 2 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| mmonkey.zip Minky Monkey - Minky Monkey - - wor - 0 Technos You control a red boy who must bring fruits to the blank square in order to complete the message. - media/box-3D/mmonkey.png - media/video/mmonkey.mp4 - media/mixrbv2/mmonkey.png + media/video/mmonkey.mp4 + media/mixrbv2/mmonkey.png 1982 @@ -145496,31 +90384,23 @@ P1_JOYSTICKRIGHT_RIGHT=Machine Gun Right Technos Japan Corp. Various - Puzzle-Game 1-2 0 10 270 240x240 - Input=Joystick 4 ways||Buttons=1|| - + mmonkeyj.zip Minky Monkey (Japan) - Minky Monkey (Japan) mmonkey.zip Technos You control a red boy who must bring fruits to the blank square in order to complete the message. - - media/box-3D/mmonkey.png - media/video/mmonkey.mp4 - media/mixrbv2/mmonkey.png - 1982 @@ -145528,33 +90408,26 @@ P1_JOYSTICKRIGHT_RIGHT=Machine Gun Right Technos Japan Corp. Various - Puzzle-Game 1-2 0 10 270 240x240 - Input=Joystick 4 ways||Buttons=1|| mirage.zip Mirage Youjuu Mahjongden (Japan) - Mirage Youjuu Mahjongden (Japan) - - jp - 0 Mitchell Mirage Youjuu Mahjongden (c) 1994 Mitchell. - STAFF - Character Designer: Poco, Mika, !Aoki, KE-N, Utachin, 96, S.Bat Stage Designer: Ren Cong, Koyoru Sound Composer: !Aoki A.D. Designer: Matsu, Shin Programmer: Coin, Enoshin' Dresser: Sally - SOURCES - media/box-3D/mirage.png - media/video/mirage.mp4 - media/mixrbv2/mirage.png + media/video/mirage.mp4 + media/mixrbv2/mirage.png 1994 @@ -145563,24 +90436,18 @@ P1_JOYSTICKRIGHT_RIGHT=Machine Gun Right Mitchell Mahjong - Asiatic board game 1 0 0 0 320x240 - Input=Mahjong||Buttons=20|| mirninja.zip Mirai Ninja (Japan, set 1) - Mirai Ninja (Japan, set 1) - - jp - 0 Namco Classics @@ -145590,9 +90457,8 @@ Mirai Ninja was based on a Japanese movie of the same name, also produced by Nam The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up. - media/box-3D/mirninja.png - media/video/mirninja.mp4 - media/mixrbv2/mirninja.png + media/video/mirninja.mp4 + media/mixrbv2/mirninja.png 1988 @@ -145601,20 +90467,17 @@ The plot of the movie: A man's body and soul are stolen and used as part of a de Namco Platform / Shooter Scrolling - Platform 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + mirninjaa.zip Mirai Ninja (Japan, set 2) - Mirai Ninja (Japan, set 2) mirninja.zip Namco Classics @@ -145624,11 +90487,6 @@ The plot of the movie: A man's body and soul are stolen and used as part of a de Mirai Ninja was based on a Japanese movie of the same name, also produced by Namco. Both the game and the movie were released the same year. The plot of the movie: A man's body and soul are stolen and used as part of a demon castle. What's left becomes Cyber Ninja. He teams up with the chi students whose cyber-earmuffs show matching red symbols. They fill their swords with ammunition, grab some neo-retro-cyber-antique guns and attack the demon robot expendable ninja squad. Each fight is won by whichever side uses more gratuitous special effects. They slay the Tron-like hover droids, who are destroyed in their shame. There's a showdown with a white-armored guy with dreadlocks, who is later reincarnated by the eclipse and a lot of multicolored lightning. After killing the make-up wearing effeminate spider person, the chi school fires a giant gun at the demon castle spider cyber robot. It blows up. - - media/box-3D/mirninja.png - media/video/mirninja.mp4 - media/mixrbv2/mirninja.png - 1988 @@ -145636,24 +90494,18 @@ The plot of the movie: A man's body and soul are stolen and used as part of a de Namco Platform / Shooter Scrolling - Platform 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| mirax.zip Mirax (set 1) - Mirax (set 1) - - wor - 0 Mame @@ -145662,9 +90514,8 @@ The plot of the movie: A man's body and soul are stolen and used as part of a de The invaders from the alpha centauri empire are building their super laser weaponry in the mirax city. This weapon of mass destruction is a danger to the galaxy and your space colony, the destiny of the galaxy is in your hands. On your 90.000 mile journey to this giant space city will encounter to hordes of enemy forces, you must speed your spacecraft while you shoot and dodging energy stations objects, enemy spaceships, giant bosses and missiles. Your mission is to destroy all weapons construction units to restore peace before it is too late . - media/box-3D/mirax.png - media/video/mirax.mp4 - media/mixrbv2/mirax.png + media/video/mirax.mp4 + media/mixrbv2/mirax.png 1985 @@ -145673,24 +90524,18 @@ The invaders from the alpha centauri empire are building their super laser weapo Current Technologies Shooter / Plane, 3rd person - Shooter 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=1|| - + miraxa.zip Mirax (set 2) - Mirax (set 2) - - wor - mirax.zip Mame @@ -145698,11 +90543,6 @@ The invaders from the alpha centauri empire are building their super laser weapo The invaders from the alpha centauri empire are building their super laser weaponry in the mirax city. This weapon of mass destruction is a danger to the galaxy and your space colony, the destiny of the galaxy is in your hands. On your 90.000 mile journey to this giant space city will encounter to hordes of enemy forces, you must speed your spacecraft while you shoot and dodging energy stations objects, enemy spaceships, giant bosses and missiles. Your mission is to destroy all weapons construction units to restore peace before it is too late . - - media/box-3D/mirax.png - media/video/mirax.mp4 - media/mixrbv2/mirax.png - 1985 @@ -145710,24 +90550,18 @@ The invaders from the alpha centauri empire are building their super laser weapo Current Technologies Shooter / Plane, 3rd person - Shooter 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=1|| msbingo.zip Miss Bingo - Miss Bingo - - wor - 0 Mame @@ -145742,9 +90576,8 @@ Clearing tiles advances a bar at the bottom of the screen. Once the bar is fill If any tiles cross the dead line then the game is over. Upon continuing, the game removes the bottom few rows of tiles from the board so that gameplay can continue. - media/box-3D/msbingo.png - media/video/msbingo.mp4 - media/mixrbv2/msbingo.png + media/video/msbingo.mp4 + media/mixrbv2/msbingo.png 1994 @@ -145753,24 +90586,18 @@ If any tiles cross the dead line then the game is over. Upon continuing, the gam Min Corp. Puzzle-Game / Glide - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| missb2.zip Miss Bubble II - Miss Bubble II - - wor - 0 Alpha Denshi Co. @@ -145787,9 +90614,8 @@ Bubbles containing letters also appear. The aim is to collect the letters needed Once the player loses all of his lives the game is over. Upon continuing, all remaining enemies return to their un-angered forms. - media/box-3D/missb2.png - media/video/missb2.mp4 - media/mixrbv2/missb2.png + media/video/missb2.mp4 + media/mixrbv2/missb2.png 1996 @@ -145798,33 +90624,23 @@ Once the player loses all of his lives the game is over. Upon continuing, all r Alpha Co. Platform / Run Jump - Platform 1-2 0 14 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + missmw96.zip Miss Mister World '96 (Nude) - - wor - missw96.zip Comad Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery. - - media/box-3D/missw96.png - media/video/missw96.mp4 - media/mixrbv2/missw96.png - 1996 @@ -145832,24 +90648,18 @@ Once the player loses all of his lives the game is over. Upon continuing, all r Comad Adult - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 4 ways||Buttons=1|| - + mspacmanbgd.zip Miss Pukman ('Made in Greece' Datamat bootleg) - Miss Pukman ('Made in Greece' Datamat bootleg) - - gr - mspacman.zip Midway Classics @@ -145862,11 +90672,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -145874,39 +90679,18 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacmanblt.zip Miss Pukman ('Made in Greece' Triunvi bootleg, set 1) - Miss Pukman ('Made in Greece' Triunvi bootleg, set 1) - - gr - mspacman.zip Midway Classics @@ -145919,11 +90703,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -145931,55 +90710,49 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacmanblt2.zip - Miss Pukman ('Made in Greece' Triunvi bootleg, set 2) + Miss Pukman ('Made in Greece' Triunvi bootleg, set 2) - mspacman - + mspacman.zip + Midway Classics + + In this, the first proper sequel to Namco's legendary pill eating maze game, players must once again run around a number of mazes, eating all of the pills that are scattered throughout. The ever-present ghosts (Blinky, Pinky, Inky and Sue) return to hamper the player's progress. The infamous 'Power Pills' are also present and correct, with four appearing in each maze. + +Namco introduced a number of changes and enhancements over the original game. The first difference is in the main character. For the first time in video-game history, the game's lead character was female. Ms. Pac-Man is almost identical to the original character with two main differences; she wears a bow in her 'hair', and is also wearing lipstick. + +Another change from the original is that the bonus fruit items are no longer static but now move randomly around the mazes. + +Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: + + - 1991 + 1981 - bootleg (Triunvi) - bootleg (Triunvi) + Coleco Industries, Inc. + Coleco Industries, Inc. + + Action / Labyrinth + + 1-2 0 - 0 - 0 + 18 + 270 + 288x224 mspuzzle.zip Miss Puzzle - Miss Puzzle - - wor - 0 Mame @@ -145988,9 +90761,8 @@ P1_JOYSTICK_RIGHT=Right A timer bar counts down the time till the end of the stage. When the timer runs completely down the stage is cleared and the background image is changed. The player can also use a bomb to clear all the tiles with the same design from the screen if necessary. The player is granted one bomb per stage and they can be carried over to following stages. When the screen is completely filled with tiles then the game is over. - media/box-3D/mspuzzle.png - media/video/mspuzzle.mp4 - media/mixrbv2/mspuzzle.png + media/video/mspuzzle.mp4 + media/mixrbv2/mspuzzle.png 1994 @@ -145999,24 +90771,18 @@ A timer bar counts down the time till the end of the stage. When the timer runs Min Corp. Puzzle-Game / Glide - Puzzle-Game 1 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + mspuzzleg.zip Miss Puzzle (Clone of Gumbo) - Miss Puzzle (Clone of Gumbo) - - wor - gumbo.zip Mame @@ -146028,31 +90794,23 @@ After clearing a stage, all of the remaining blocks are momentarily removed from If the blocks reach the top of the screen where the columns are dropped from then the game is over. Upon continuing all of the blocks are removed from play and the columns fall at the original speed. - - media/box-3D/gumbo.png - media/video/gumbo.mp4 - media/mixrbv2/gumbo.png - 1994 Min Corp. Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + mspuzzlea.zip Miss Puzzle (Nudes, less explicit) - Miss Puzzle (Nudes, less explicit) mspuzzle.zip Mame @@ -146061,11 +90819,6 @@ If the blocks reach the top of the screen where the columns are dropped from the A timer bar counts down the time till the end of the stage. When the timer runs completely down the stage is cleared and the background image is changed. The player can also use a bomb to clear all the tiles with the same design from the screen if necessary. The player is granted one bomb per stage and they can be carried over to following stages. When the screen is completely filled with tiles then the game is over. - - media/box-3D/mspuzzle.png - media/video/mspuzzle.mp4 - media/mixrbv2/mspuzzle.png - 1994 @@ -146073,20 +90826,17 @@ A timer bar counts down the time till the end of the stage. When the timer runs Min Corp. Puzzle-Game / Glide - Puzzle-Game 1 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + mspuzzleb.zip Miss Puzzle (Nudes, more explicit) - Miss Puzzle (Nudes, more explicit) mspuzzle.zip Mame @@ -146095,11 +90845,6 @@ A timer bar counts down the time till the end of the stage. When the timer runs A timer bar counts down the time till the end of the stage. When the timer runs completely down the stage is cleared and the background image is changed. The player can also use a bomb to clear all the tiles with the same design from the screen if necessary. The player is granted one bomb per stage and they can be carried over to following stages. When the screen is completely filled with tiles then the game is over. - - media/box-3D/mspuzzle.png - media/video/mspuzzle.mp4 - media/mixrbv2/mspuzzle.png - 1994 @@ -146107,33 +90852,23 @@ A timer bar counts down the time till the end of the stage. When the timer runs Min Corp. Puzzle-Game / Glide - Puzzle-Game 1 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + missw96a.zip Miss World '96 (Nude) (set 2) - - wor - missw96.zip Comad Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery. - - media/box-3D/missw96.png - media/video/missw96.mp4 - media/mixrbv2/missw96.png - 1996 @@ -146141,33 +90876,23 @@ A timer bar counts down the time till the end of the stage. When the timer runs Comad Adult - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 4 ways||Buttons=1|| - + missw96b.zip Miss World '96 (Nude) (set 3) - - wor - missw96.zip Comad Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery. - - media/box-3D/missw96.png - media/video/missw96.mp4 - media/mixrbv2/missw96.png - 1996 @@ -146175,33 +90900,23 @@ A timer bar counts down the time till the end of the stage. When the timer runs Comad Adult - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 4 ways||Buttons=1|| - + missw96c.zip Miss World '96 (Nude) (set 4) - - wor - missw96.zip Comad Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery. - - media/box-3D/missw96.png - media/video/missw96.mp4 - media/mixrbv2/missw96.png - 1996 @@ -146209,32 +90924,26 @@ A timer bar counts down the time till the end of the stage. When the timer runs Comad Adult - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 4 ways||Buttons=1|| missw96.zip Miss World '96 (Nude) (set1) - - wor - 0 Comad Rip-off of "Gals Panic!", featuring 'adult' photographs instead of the cartoon imagery. - media/box-3D/missw96.png - media/video/missw96.mp4 - media/mixrbv2/missw96.png + media/video/missw96.mp4 + media/mixrbv2/missw96.png 1996 @@ -146243,20 +90952,17 @@ A timer bar counts down the time till the end of the stage. When the timer runs Comad Adult - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 4 ways||Buttons=1|| missw02.zip Miss World 2002 - Miss World 2002 0 Comad @@ -146268,31 +90974,25 @@ The game have 3 versions: A, B and C. C: the 'light' version whit pretty models. - media/box-3D/missw02.png - media/video/missw02.mp4 - media/mixrbv2/missw02.png + media/video/missw02.mp4 + media/mixrbv2/missw02.png 2002 Puzzle-Game - Adult 1-2 0 0 0 - + missile1.zip Missile Command (rev 1) - Missile Command (rev 1) - - wor - missile.zip Atari Classics @@ -146302,11 +91002,6 @@ The game is played by moving a cross-hair across the sky and pressing one of thr - - media/box-3D/missile.png - media/video/missile.mp4 - media/mixrbv2/missile.png - 1980 @@ -146314,42 +91009,18 @@ The game is played by moving a cross-hair across the sky and pressing one of thr Atari Shooter / Missile Command Like - Shooter 1-2 0 18 0 256x231 - gamename=Missile Command (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire - Alpha Base -P1_BUTTON2=Fire - Delta Base -P1_BUTTON3=Fire - Omega Base -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - - + + missile2.zip Missile Command (rev 2) - Missile Command (rev 2) - - wor - missile.zip Atari Classics @@ -146359,11 +91030,6 @@ The game is played by moving a cross-hair across the sky and pressing one of thr - - media/box-3D/missile.png - media/video/missile.mp4 - media/mixrbv2/missile.png - 1980 @@ -146371,42 +91037,18 @@ The game is played by moving a cross-hair across the sky and pressing one of thr Atari Shooter / Missile Command Like - Shooter 1-2 0 18 0 256x231 - gamename=Missile Command (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire - Alpha Base -P1_BUTTON2=Fire - Delta Base -P1_BUTTON3=Fire - Omega Base -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - missile.zip Missile Command (rev 3) - Missile Command (rev 3) - - wor - 0 Atari Classics @@ -146417,9 +91059,8 @@ The game is played by moving a cross-hair across the sky and pressing one of thr - media/box-3D/missile.png - media/video/missile.mp4 - media/mixrbv2/missile.png + media/video/missile.mp4 + media/mixrbv2/missile.png 1980 @@ -146428,52 +91069,23 @@ The game is played by moving a cross-hair across the sky and pressing one of thr Atari Shooter / Missile Command Like - Shooter 1-2 0 18 0 256x231 - gamename=Missile Command (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire - Alpha Base -P1_BUTTON2=Fire - Delta Base -P1_BUTTON3=Fire - Omega Base -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - - + + m660b.zip Mission 660 (bootleg) - Mission 660 (bootleg) - - wor - m660.zip Taito Classics Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of "Mission 660". You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again. - - media/box-3D/m660.png - media/video/m660.mp4 - media/mixrbv2/m660.png - 1986 @@ -146481,34 +91093,23 @@ P1_TRACKBALL_Y_EXT=Down Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + m660j.zip Mission 660 (Japan) - Mission 660 (Japan) - - jp - m660.zip Taito Classics Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of "Mission 660". You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again. - - media/box-3D/m660.png - media/video/m660.mp4 - media/mixrbv2/m660.png - 1986 @@ -146516,33 +91117,26 @@ P1_TRACKBALL_Y_EXT=Down Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| m660.zip Mission 660 (US) - Mission 660 (US) - - us - 0 Taito Classics Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of "Mission 660". You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again. - media/box-3D/m660.png - media/video/m660.mp4 - media/mixrbv2/m660.png + media/video/m660.mp4 + media/mixrbv2/m660.png 1986 @@ -146551,24 +91145,18 @@ P1_TRACKBALL_Y_EXT=Down Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + misncrfta.zip Mission Craft (version 2.4) - Mission Craft (version 2.4) - - wor - misncrft.zip SemiCom @@ -146576,11 +91164,6 @@ P1_TRACKBALL_Y_EXT=Down This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the gameplay is apparently a rip, but from Psikyo shoot 'em ups, as ingame icons and fonts are identical to Psikyo ones... - - media/box-3D/misncrft.png - media/video/misncrft.mp4 - media/mixrbv2/misncrft.png - 2000 @@ -146588,24 +91171,18 @@ This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the Sunsoft Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x236 - Input=Joystick 8 ways||Buttons=4|| misncrft.zip Mission Craft (version 2.7) - Mission Craft (version 2.7) - - wor - 0 SemiCom @@ -146614,9 +91191,8 @@ This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the gameplay is apparently a rip, but from Psikyo shoot 'em ups, as ingame icons and fonts are identical to Psikyo ones... - media/box-3D/misncrft.png - media/video/misncrft.mp4 - media/mixrbv2/misncrft.png + media/video/misncrft.mp4 + media/mixrbv2/misncrft.png 2000 @@ -146625,33 +91201,26 @@ This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the Sunsoft Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x236 - Input=Joystick 8 ways||Buttons=4|| cmissnx.zip Mission-X (DECO Cassette) (US) - Mission-X (DECO Cassette) (US) - - us - 0 Data East Classics The game was also available as a conventional stand-alone PCB. - media/box-3D/cmissnx.png - media/video/cmissnx.mp4 - media/mixrbv2/cmissnx.png + media/video/cmissnx.mp4 + media/mixrbv2/cmissnx.png 1982 @@ -146660,34 +91229,26 @@ This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| mrviking.zip Mister Viking (315-5041) - Mister Viking (315-5041) - - wor - 0 Sega Classics Become a fearless Viking warrior in search of a missing treasure. Face a fury of enemy obstacles in a barbaric battle for bonus points! - media/box-3D/mrviking.png - media/video/mrviking.mp4 - media/mixrbv2/mrviking.png + media/video/mrviking.mp4 + media/mixrbv2/mrviking.png 1984 @@ -146696,34 +91257,23 @@ This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the SEGA Shooter / Run and Gun - Shooter 1-2 0 14 270 479x224 - Input=Joystick 8 ways||Buttons=2|| - + mrvikingj.zip Mister Viking (315-5041, Japan) - Mister Viking (315-5041, Japan) - - jp - mrviking.zip Sega Classics Become a fearless Viking warrior in search of a missing treasure. Face a fury of enemy obstacles in a barbaric battle for bonus points! - - media/box-3D/mrviking.png - media/video/mrviking.mp4 - media/mixrbv2/mrviking.png - 1984 @@ -146731,33 +91281,26 @@ This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the SEGA Shooter / Run and Gun - Shooter 1-2 0 14 270 479x224 - Input=Joystick 8 ways||Buttons=2|| quiz18k.zip Miyasu Nonki no Quiz 18-Kin - Miyasu Nonki no Quiz 18-Kin - - wor - 0 Video System Co. - media/box-3D/quiz18k.png - media/video/quiz18k.mp4 - media/mixrbv2/quiz18k.png + media/video/quiz18k.mp4 + media/mixrbv2/quiz18k.png 1992 @@ -146765,34 +91308,23 @@ This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the EIM Quiz / Japanese - Quiz 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + mizubaku.zip Mizubaku Daibouken (Japan) - Mizubaku Daibouken (Japan) - - jp - liquidk.zip Taito Classics Help Hipopo save his friends from the clutches of the Fire Devil! - - media/box-3D/liquidk.png - media/video/liquidk.mp4 - media/mixrbv2/liquidk.png - 1990 @@ -146800,24 +91332,18 @@ This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=2|| gdfs.zip Mobil Suit Gundam Final Shooting (Japan) - Mobil Suit Gundam Final Shooting (Japan) - - jp - 0 Banpresto @@ -146826,9 +91352,8 @@ This probably wanted to be a sort of 'shoot 'em up' port of this game. Also the One or two players mow down Mobile Suit after Mobile Suit with the cabinet mounted laser rifles. The enemy onslaught is unending so you'll need a good aim, a strong arm and a lot of concentration. Power-ups are few so it's more than welcome when, at the middle of the stage, your Mobile Suit is repaired and supplied with a limited but powerful sub-weapon. Boss battles round off each stage and involve blasting away at a large enemy craft while simultaneously shooting down the oncoming swarms of missiles and bad guys. - media/box-3D/gdfs.png - media/video/gdfs.mp4 - media/mixrbv2/gdfs.png + media/video/gdfs.mp4 + media/mixrbv2/gdfs.png 1995 @@ -146837,34 +91362,26 @@ One or two players mow down Mobile Suit after Mobile Suit with the cabinet mount Banpresto Lightgun Shooter - Shooter 1-2 0 14 0 338x240 - Input=Joystick 8 ways, Lightgun||Buttons=3|| msgundam.zip Mobile Suit Gundam - Mobile Suit Gundam - Mobile Suit Gundam - - wor - 0 Banpresto Ten selectable mecha from the Gundam saga battle each other for space dominance! - media/box-3D/msgundam.png - media/video/msgundam.mp4 - media/mixrbv2/msgundam.png + media/video/msgundam.mp4 + media/mixrbv2/msgundam.png 1993 @@ -146873,35 +91390,23 @@ One or two players mow down Mobile Suit after Mobile Suit with the cabinet mount Banpresto Fight / Versus - Fight 1-2 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=2|| - + msgundam1.zip Mobile Suit Gundam (Japan) - Mobile Suit Gundam (Japan) - Mobile Suit Gundam (Japan) - - jp - msgundam.zip Banpresto Ten selectable mecha from the Gundam saga battle each other for space dominance! - - media/box-3D/msgundam.png - media/video/msgundam.mp4 - media/mixrbv2/msgundam.png - 1993 @@ -146909,33 +91414,26 @@ One or two players mow down Mobile Suit after Mobile Suit with the cabinet mount Banpresto Fight / Versus - Fight 1-2 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=2|| gundamex.zip Mobile Suit Gundam EX Revue - Mobile Suit Gundam EX Revue - - wor - 0 Banpresto A sequel to the first Gundam arcade fighter. This game adds more characters and attack options. - media/box-3D/gundamex.png - media/video/gundamex.mp4 - media/mixrbv2/gundamex.png + media/video/gundamex.mp4 + media/mixrbv2/gundamex.png 1994 @@ -146944,24 +91442,18 @@ One or two players mow down Mobile Suit after Mobile Suit with the cabinet mount Banpresto Fight / Versus - Fight 1-2 0 10 0 384x224 - Input=Joystick 8 ways||Buttons=4|| - + moegonta.zip Moeyo Gonta!! (Japan) - Moeyo Gonta!! (Japan) - - jp - ladykill.zip Mitchell @@ -146973,44 +91465,32 @@ Each girl features five states of undress and four stages. During gameplay, the The game is over when the player has lost all of his lives. Upon continuing the player restarts the level he is currently on. - - media/box-3D/ladykill.png - media/video/ladykill.mp4 - media/mixrbv2/ladykill.png - 1993 Yanyaka Adult - Various 1 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| moguchan.zip Mogu Chan (bootleg?) - Mogu Chan (bootleg?) - - wor - 0 Mame Moguchan (c) 1982 Orca. - TECHNICAL - Main CPU : Z80 (@ 4 Mhz), Z80 (@ 1.78975 Mhz) Sound Chips : AY8910 (@ 1.78975 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 49 Players : 2 Contro - media/box-3D/moguchan.png - media/video/moguchan.mp4 - media/mixrbv2/moguchan.png + media/video/moguchan.mp4 + media/mixrbv2/moguchan.png 1982 @@ -147019,49 +91499,26 @@ The game is over when the player has lost all of his lives. Upon continuing the Orca (Eastern Commerce Inc. license) Action - Action / Labyrinth 1-2 0 10 270 256x224 - gamename=Moguchan -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Unknown as to what the button does but is listed in mame -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Unkown -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - mogura.zip Mogura Desse - Mogura Desse - - jp - 0 Konami Classics A simple test board used to test cabinets at the factory. It's probably very rare though. The game is very simple, mostly just to test the buttons and joysticks. - media/box-3D/mogura.png - media/video/mogura.mp4 - media/mixrbv2/mogura.png + media/video/mogura.mp4 + media/mixrbv2/mogura.png 1991 @@ -147070,34 +91527,26 @@ P1_JOYSTICK_RIGHT=Right Konami Race, Driving - Race 1st Pers. view - Shooter 1-4 0 2 0 320x256 - Input=Joystick 8 ways||Buttons=3|| mole.zip Mole Attack - Mole Attack - - wor - 0 Mame Moles pop up from nine holes, and the player has 60 seconds to send them fleeing back underground by bopping them on the head with a hammer.Players can use joystick or the keyboard to position the hammer. - media/box-3D/mole.png - media/video/mole.mp4 - media/mixrbv2/mole.png + media/video/mole.mp4 + media/mixrbv2/mole.png 1982 @@ -147112,47 +91561,17 @@ P1_JOYSTICK_RIGHT=Right 10 0 320x200 - gamename=Mole Attack -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The button is layed out on a 3x3 grid and relates directly to the position on the screen Top Row: 7 8 9 Middle Row: 4 5 6 Bottom Row: 1 2 3 -P1NumButtons=9 -P1Controls=Just Buttons+button -P1_BUTTON1=Attack 1 -P1_BUTTON2=Attack 2 -P1_BUTTON3=Attack 3 -P1_BUTTON4=Attack 4 -P1_BUTTON5=Attack 5 -P1_BUTTON6=Attack 6 -P1_BUTTON7=Attack 7 -P1_BUTTON8=Attack 8 -P1_BUTTON9=Attack 9 - - - - + + momokob.zip Momoko 120% (bootleg) - Momoko 120% (bootleg) - - wor - momoko.zip Jaleco A girl must shoot monsters and escape from a burning building. The game starts at preschool and ends at a wedding chapel where she is to collect items and get married, only for the game to begin again. - - media/box-3D/momoko.png - media/video/momoko.mp4 - media/mixrbv2/momoko.png - 1986 @@ -147160,34 +91579,23 @@ P1_BUTTON9=Attack 9 Jaleco Platform / Run Jump - Platform 1-2 0 10 0 240x216 - Input=Joystick 4 ways||Buttons=2|| - + momokoe.zip Momoko 120% (English text) - Momoko 120% (English text) - - wor - momoko.zip Jaleco A girl must shoot monsters and escape from a burning building. The game starts at preschool and ends at a wedding chapel where she is to collect items and get married, only for the game to begin again. - - media/box-3D/momoko.png - media/video/momoko.mp4 - media/mixrbv2/momoko.png - 1986 @@ -147195,20 +91603,17 @@ P1_BUTTON9=Attack 9 Jaleco Platform / Run Jump - Platform 1-2 0 10 0 240x216 - Input=Joystick 4 ways||Buttons=2|| momoko.zip Momoko 120% (Japanese text) - Momoko 120% (Japanese text) 0 Jaleco @@ -147216,9 +91621,8 @@ P1_BUTTON9=Attack 9 A girl must shoot monsters and escape from a burning building. The game starts at preschool and ends at a wedding chapel where she is to collect items and get married, only for the game to begin again. - media/box-3D/momoko.png - media/video/momoko.mp4 - media/mixrbv2/momoko.png + media/video/momoko.mp4 + media/mixrbv2/momoko.png 1986 @@ -147227,71 +91631,54 @@ P1_BUTTON9=Attack 9 Jaleco Platform / Run Jump - Platform 1-2 0 10 0 240x216 - Input=Joystick 4 ways||Buttons=2|| miexchng.zip Money Puzzle Exchanger / Money Idol Exchanger - Money Puzzle Exchanger / Money Idol Exchanger - Money Puzzle Exchanger / Money Idol Exchanger - - wor - 0 Neo-Geo MPE combines the gameplay mechanics of the Magical Drop games with some lightning-fast coin-counting addition--call it "Mathical Drop." Instead of bubbles, MPE players (most of whom are presented as schoolchildren in pastel-colored fantasy costumes) stack coins that combine to make higher denominations--five 1 coins will turn into a single 5, two 5's become a 10, five 10's turn into 50 and so forth, on up to 500 (two of those will disappear completely). One-player games offer either solo endurance rounds or matches against a ladder of CPU opponents, but as with MD, it's the two-player mode that makes the game the most fun. - media/box-3D/miexchng.png - media/video/miexchng.mp4 - media/mixrbv2/miexchng.png + media/video/miexchng.mp4 + media/mixrbv2/miexchng.png - 1997 1997 SNK SNK Puzzle-Game - Puzzle-Game / Throw 1-2 0 14 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| mmagic.zip Monkey Magic - Monkey Magic - - wor - 0 Nintendo Classics A breakout clone from Nintendo. Players control a paddle to hit the ball at a large number of blocks shaping a monkey's face. Players can also earn different numbers of points by catching blocks that fall, as well as hitting the ball in different places. - media/box-3D/mmagic.png - media/video/mmagic.mp4 - media/mixrbv2/mmagic.png + media/video/mmagic.mp4 + media/mixrbv2/mmagic.png 1979 @@ -147300,23 +91687,17 @@ P1_BUTTON9=Attack 9 Nintendo Action / Breakout games - Action 0 0 270 256x192 - Input=Paddle||Buttons=1|| - + monkelf.zip Monky Elf (Korean bootleg of Avenging Spirit) - Monky Elf (Korean bootleg of Avenging Spirit) - - kr - avspirit.zip Jaleco @@ -147324,11 +91705,6 @@ P1_BUTTON9=Attack 9 The player's character 'inhabits' a body with which to combat the game's enemies. When that body is killed, providing there is a living enemy nearby (other than that of a boss) the player can posses them and continue playing. Each time this is done, it costs the player some of their 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over. - - media/box-3D/avspirit.png - media/video/avspirit.mp4 - media/mixrbv2/avspirit.png - 1991 @@ -147336,50 +91712,26 @@ The player's character 'inhabits' a body with which to combat the game's enemies Jaleco Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x224 - gamename=Avenging Spirit -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Button A - Fire Button B - Jump -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mmaulers.zip Monster Maulers (ver EAA) - Monster Maulers (ver EAA) - - wor - 0 Konami Classics A trio of supervillains unleashes an army of gross mutants on earth in order to start an alien invasion. Our only hope is the trio of superheroes known as the 'Ultimate Task Force'. Squash the evil mutants and put an end to the alien menace. Features excellent graphics & sound as well as plenty of moves to find! - media/box-3D/mmaulers.png - media/video/mmaulers.mp4 - media/mixrbv2/mmaulers.png + media/video/mmaulers.mp4 + media/mixrbv2/mmaulers.png 1993 @@ -147388,33 +91740,26 @@ P1_JOYSTICK_RIGHT=Right Konami Fight / Co-op - Fight 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| mslider.zip Monster Slider (Japan) - Monster Slider (Japan) - - jp - 0 Visco A puzzle game in vein of Puzzle Bobble set in a fantasy world. Contains three selectable characters (15 in 2 player mode), two modes (single and vs.) - media/box-3D/mslider.png - media/video/mslider.mp4 - media/mixrbv2/mslider.png + media/video/mslider.mp4 + media/mixrbv2/mslider.png 1997 @@ -147423,33 +91768,26 @@ P1_JOYSTICK_RIGHT=Right Visco Puzzle-Game / Fall - Puzzle-Game 1-2 0 18 0 352x240 - Input=Joystick 8 ways||Buttons=3|| mstworld.zip Monsters World (bootleg of Super Pang) - Monsters World (bootleg of Super Pang) - - wor - 0 Mitchell A straight rip-off of Mitchell's "Super Pang" with different sprites. - media/box-3D/mstworld.png - media/video/mstworld.mp4 - media/mixrbv2/mstworld.png + media/video/mstworld.mp4 + media/mixrbv2/mstworld.png 1994 @@ -147458,34 +91796,23 @@ P1_JOYSTICK_RIGHT=Right bootleg Shooter / 3rd person - Shooter 1-2 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=3|| - + moonaln.zip Moon Alien - Moon Alien - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -147493,50 +91820,26 @@ P1_JOYSTICK_RIGHT=Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| moonal2.zip Moon Alien Part 2 - Moon Alien Part 2 - - wor - 0 Namco Classics A modified version of Galaxian. Besides the graphics, the only main difference between this and Galaxian is the inclusion of an energy meter that drains with every second you spend clearing a wave. If you don't clear the wave before you run out of energy, your ship is destroyed. - media/box-3D/moonal2.png - media/video/moonal2.mp4 - media/mixrbv2/moonal2.png + media/video/moonal2.mp4 + media/mixrbv2/moonal2.png 1980 @@ -147551,27 +91854,17 @@ P1_JOYSTICK_RIGHT=Control Right 12 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + moonal2b.zip Moon Alien Part 2 (older version) - Moon Alien Part 2 (older version) - - wor - moonal2.zip Namco Classics A modified version of Galaxian. Besides the graphics, the only main difference between this and Galaxian is the inclusion of an energy meter that drains with every second you spend clearing a wave. If you don't clear the wave before you run out of energy, your ship is destroyed. - - media/box-3D/moonal2.png - media/video/moonal2.mp4 - media/mixrbv2/moonal2.png - 1980 @@ -147585,17 +91878,12 @@ P1_JOYSTICK_RIGHT=Control Right 12 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + mooncrs4.zip Moon Crest (Moon Cresta bootleg) - Moon Crest (Moon Cresta bootleg) - - wor - mooncrst.zip Nichibutsu @@ -147609,11 +91897,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -147621,38 +91904,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrgx.zip Moon Cresta (bootleg on Galaxian hardware) - Moon Cresta (bootleg on Galaxian hardware) - - wor - mooncrst.zip Nichibutsu @@ -147666,11 +91929,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -147678,38 +91936,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrsb.zip Moon Cresta (bootleg set 1) - Moon Cresta (bootleg set 1) - - wor - mooncrst.zip Nichibutsu @@ -147723,11 +91961,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -147735,38 +91968,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrs2.zip Moon Cresta (bootleg set 2) - Moon Cresta (bootleg set 2) - - wor - mooncrst.zip Nichibutsu @@ -147780,11 +91993,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -147792,38 +92000,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrs3.zip Moon Cresta (bootleg set 3) - Moon Cresta (bootleg set 3) - - wor - mooncrst.zip Nichibutsu @@ -147837,11 +92025,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -147849,34 +92032,17 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrs5.zip Moon Cresta (bootleg set 4) - Moon Cresta (bootleg set 4) mooncrst.zip Nichibutsu @@ -147891,11 +92057,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -147903,38 +92064,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncreg.zip Moon Cresta (Electrogame S.A. Spanish bootleg) - Moon Cresta (Electrogame S.A. Spanish bootleg) - - sp - mooncrst.zip Nichibutsu @@ -147948,11 +92089,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -147960,38 +92096,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrstg.zip Moon Cresta (Gremlin) - Moon Cresta (Gremlin) - - wor - mooncrst.zip Nichibutsu @@ -148005,11 +92121,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -148017,38 +92128,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrstuk.zip Moon Cresta (Nichibutsu UK) - Moon Cresta (Nichibutsu UK) - - uk - mooncrst.zip Nichibutsu @@ -148062,11 +92153,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -148074,38 +92160,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrstuku.zip Moon Cresta (Nichibutsu UK, unencrypted) - Moon Cresta (Nichibutsu UK, unencrypted) - - uk - mooncrst.zip Nichibutsu @@ -148119,11 +92185,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -148131,38 +92192,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrstu.zip Moon Cresta (Nichibutsu USA, encrypted) - Moon Cresta (Nichibutsu USA, encrypted) - - us - mooncrst.zip Nichibutsu @@ -148176,11 +92217,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -148188,38 +92224,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrstuu.zip Moon Cresta (Nichibutsu USA, unencrypted) - Moon Cresta (Nichibutsu USA, unencrypted) - - us - mooncrst.zip Nichibutsu @@ -148233,11 +92249,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -148245,38 +92256,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mooncrst.zip Moon Cresta (Nichibutsu) - Moon Cresta (Nichibutsu) - - wor - 0 Nichibutsu @@ -148291,9 +92282,8 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png + media/video/mooncrst.mp4 + media/mixrbv2/mooncrst.png 1980 @@ -148302,38 +92292,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrsto.zip Moon Cresta (Nichibutsu, old rev) - Moon Cresta (Nichibutsu, old rev) - - wor - mooncrst.zip Nichibutsu @@ -148347,11 +92317,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -148359,38 +92324,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncptc.zip Moon Cresta (Petaco S.A. Spanish bootleg) - Moon Cresta (Petaco S.A. Spanish bootleg) - - sp - mooncrst.zip Nichibutsu @@ -148404,11 +92349,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -148416,38 +92356,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mooncrstso.zip Moon Cresta (SegaSA / Sonic) - Moon Cresta (SegaSA / Sonic) - - wor - mooncrst.zip Nichibutsu @@ -148461,11 +92381,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -148473,38 +92388,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mpatrol.zip Moon Patrol - Moon Patrol - - wor - 0 Irem Classics @@ -148523,9 +92418,8 @@ At the end of each stage bonus points are awarded based on how quickly the stage - media/box-3D/mpatrol.png - media/video/mpatrol.mp4 - media/mixrbv2/mpatrol.png + media/video/mpatrol.mp4 + media/mixrbv2/mpatrol.png 1982 @@ -148534,39 +92428,18 @@ At the end of each stage bonus points are awarded based on how quickly the stage Irem Shooter / Vehicle, Horizontal - Shooter 1-2 0 18 0 240x252 - gamename=Moon Patrol -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Slower -P1_JOYSTICK_RIGHT=Faster - - - - + + mpatrolw.zip Moon Patrol (Williams) - Moon Patrol (Williams) - - wor - mpatrol.zip Irem Classics @@ -148584,11 +92457,6 @@ At the end of each stage bonus points are awarded based on how quickly the stage - - media/box-3D/mpatrol.png - media/video/mpatrol.mp4 - media/mixrbv2/mpatrol.png - 1982 @@ -148596,48 +92464,26 @@ At the end of each stage bonus points are awarded based on how quickly the stage Irem Shooter / Vehicle, Horizontal - Shooter 1-2 0 18 0 240x252 - gamename=Moon Patrol -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Slower -P1_JOYSTICK_RIGHT=Faster - - moonqsr.zip Moon Quasar - Moon Quasar - - wor - 0 Nichibutsu The space patrol aboard, can you survive the last invasion? you will need cross the entire galaxy and destroy the impending alien menace, should avoid losing one of the three modules of the ship and refuel your tank fuel to complete the mission. - media/box-3D/moonqsr.png - media/video/moonqsr.mp4 - media/mixrbv2/moonqsr.png + media/video/moonqsr.mp4 + media/mixrbv2/moonqsr.png 1980 @@ -148646,24 +92492,18 @@ P1_JOYSTICK_RIGHT=Faster Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + mranger.zip Moon Ranger (bootleg of Moon Patrol) - Moon Ranger (bootleg of Moon Patrol) - - wor - mpatrol.zip Irem Classics @@ -148681,11 +92521,6 @@ At the end of each stage bonus points are awarded based on how quickly the stage - - media/box-3D/mpatrol.png - media/video/mpatrol.mp4 - media/mixrbv2/mpatrol.png - 1982 @@ -148693,49 +92528,23 @@ At the end of each stage bonus points are awarded based on how quickly the stage Irem Shooter / Vehicle, Horizontal - Shooter 1-2 0 18 0 240x252 - gamename=Moon Patrol -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Slower -P1_JOYSTICK_RIGHT=Faster - - - - + + mshuttlej2.zip Moon Shuttle (Japan set 2) - Moon Shuttle (Japan set 2) - - jp - mshuttle.zip Nichibutsu Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'. - - media/box-3D/mshuttle.png - media/video/mshuttle.mp4 - media/mixrbv2/mshuttle.png - 1981 @@ -148743,34 +92552,23 @@ P1_JOYSTICK_RIGHT=Faster Nichibutsu Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 768x224 - Input=Joystick 5 ways||Buttons=1|| - + mshuttlej.zip Moon Shuttle (Japan) - Moon Shuttle (Japan) - - jp - mshuttle.zip Nichibutsu Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'. - - media/box-3D/mshuttle.png - media/video/mshuttle.mp4 - media/mixrbv2/mshuttle.png - 1981 @@ -148778,31 +92576,23 @@ P1_JOYSTICK_RIGHT=Faster Nichibutsu Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 768x224 - Input=Joystick 5 ways||Buttons=1|| - + mshuttlea.zip Moon Shuttle (US, version A) - Moon Shuttle (US, version A) mshuttle.zip Nichibutsu Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'. - - media/box-3D/mshuttle.png - media/video/mshuttle.mp4 - media/mixrbv2/mshuttle.png - 1981 @@ -148810,33 +92600,26 @@ P1_JOYSTICK_RIGHT=Faster Nichibutsu Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 768x224 - Input=Joystick 5 ways||Buttons=1|| mshuttle.zip Moon Shuttle (US? set 1) - Moon Shuttle (US? set 1) - - us - 0 Nichibutsu Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'. - media/box-3D/mshuttle.png - media/video/mshuttle.mp4 - media/mixrbv2/mshuttle.png + media/video/mshuttle.mp4 + media/mixrbv2/mshuttle.png 1981 @@ -148845,34 +92628,23 @@ P1_JOYSTICK_RIGHT=Faster Nichibutsu Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 768x224 - Input=Joystick 5 ways||Buttons=1|| - + mshuttle2.zip Moon Shuttle (US? set 2) - Moon Shuttle (US? set 2) - - us - mshuttle.zip Nichibutsu Moon Shuttle is a game where at first you have to shoot moon rocks to get out, then after that fight some enemies. The cycle repeats after that. The voice sampling in the game doesn't say what the words on the screen say. For example, when it says on the screen 'Never Give Up', the voice is actually saying 'Hang in there!'. - - media/box-3D/mshuttle.png - media/video/mshuttle.mp4 - media/mixrbv2/mshuttle.png - 1981 @@ -148880,24 +92652,18 @@ P1_JOYSTICK_RIGHT=Faster Nichibutsu Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 768x224 - Input=Joystick 5 ways||Buttons=1|| - + mooncmw.zip Moon War (Moon Cresta bootleg) - Moon War (Moon Cresta bootleg) - - wor - mooncrst.zip Nichibutsu @@ -148911,11 +92677,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -148923,47 +92684,26 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - moonwarp.zip Moon War (prototype on Frenzy hardware) - Moon War (prototype on Frenzy hardware) - - wor - 0 Nichibutsu - media/box-3D/moonwarp.png - media/video/moonwarp.mp4 - media/mixrbv2/moonwarp.png + media/video/moonwarp.mp4 + media/mixrbv2/moonwarp.png 1981 @@ -148972,33 +92712,26 @@ P1_JOYSTICK_RIGHT=Right Stern Electronics Shooter / Plane - Shooter 1-2 0 8 0 256x224 - Input=Dial||Buttons=4|| moonwar.zip Moonwar - Moonwar - - wor - 0 Konami Classics A war is taking place but not on Earth, it's on the Moon! You must take control of an awesome spacecraft and take yourself to the Moon where you must wage a deadly war against the powerful forces threatening to invade the Moon and then possibly the Earth too! Fly over the cratered surface, blasting the hell out of everything you see, destroying the enemy forces to save Earth from total invasion! - media/box-3D/moonwar.png - media/video/moonwar.mp4 - media/mixrbv2/moonwar.png + media/video/moonwar.mp4 + media/mixrbv2/moonwar.png 1981 @@ -149007,50 +92740,23 @@ P1_JOYSTICK_RIGHT=Right Stern Electronics Shooter / Plane - Shooter 1-2 0 10 270 768x224 - gamename=Moonwar -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game's original control panel also has a button called 'Hyper Flip' that for whatever reason isn't emulated in mame. Also the roller for this game looks more like some sort of futuristic valve and is dubbed the 'Vector Director' by the label underneath it. -P1NumButtons=3 -P1Controls=Roller(Horizontal)+dial -P1_BUTTON1=Fire Missile -P1_BUTTON2=Warp Drive -P1_BUTTON3=Shields -P1_DIAL=Left -P1_DIAL_EXT=Right - - - - + + moonwara.zip Moonwar (older) - Moonwar (older) - - wor - moonwar.zip Konami Classics A war is taking place but not on Earth, it's on the Moon! You must take control of an awesome spacecraft and take yourself to the Moon where you must wage a deadly war against the powerful forces threatening to invade the Moon and then possibly the Earth too! Fly over the cratered surface, blasting the hell out of everything you see, destroying the enemy forces to save Earth from total invasion! - - media/box-3D/moonwar.png - media/video/moonwar.mp4 - media/mixrbv2/moonwar.png - 1981 @@ -149058,49 +92764,26 @@ P1_DIAL_EXT=Right Stern Electronics Shooter / Plane - Shooter 1-2 0 10 270 768x224 - gamename=Moonwar -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game's original control panel also has a button called 'Hyper Flip' that for whatever reason isn't emulated in mame. Also the roller for this game looks more like some sort of futuristic valve and is dubbed the 'Vector Director' by the label underneath it. -P1NumButtons=3 -P1Controls=Roller(Horizontal)+dial -P1_BUTTON1=Fire Missile -P1_BUTTON2=Warp Drive -P1_BUTTON3=Shields -P1_DIAL=Left -P1_DIAL_EXT=Right - - moremore.zip More More - More More - - wor - 0 SemiCom More More is a collection of 17 different mini-games to challenge the player's skill. The player may select one game to attempt out of the four or five games that are active at each stage. If the player successfully meets the challenge in the game then he can continue to play. If the player achieves an 'excellent' rating in four games then they will receive an extra life. - media/box-3D/moremore.png - media/video/moremore.mp4 - media/mixrbv2/moremore.png + media/video/moremore.mp4 + media/mixrbv2/moremore.png 1999 @@ -149115,26 +92798,20 @@ P1_DIAL_EXT=Right 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| moremorp.zip More More Plus - More More Plus - - wor - 0 SemiCom More More Plus is the sequel to "More More" with much improved graphics and the addition of three more games. The game features a collection of 20 different mini-games to challenge the player's skill. Unlike the previous game, players can now select any of the 20 games at any time. If the player successfully meets the challenge in the mini-game then he can continue to play. If the player achieves an "excellent" rating in four games then they will receive an extra life. The game is over once the player has lost of their lives. - media/box-3D/moremorp.png - media/video/moremorp.mp4 - media/mixrbv2/moremorp.png + media/video/moremorp.mp4 + media/mixrbv2/moremorp.png 1999 @@ -149149,26 +92826,20 @@ P1_DIAL_EXT=Right 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| quizhuhu.zip Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25) - Moriguchi Hiroko no Quiz de Hyuu!Hyuu! (Ver 2.2J 1995/05/25) - - wor - 0 Taito Classics Moriguchi Hiroko no Quiz de Hyuu! Hyuu! (c) 1995 Taito. - TECHNICAL - Taito F3 System hardware Prom Stickers : E08 Main CPU : 68EC020 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 15.23805 Mhz) Players : 4 Control : 8-way joystick Bu - media/box-3D/quizhuhu.png - media/video/quizhuhu.mp4 - media/mixrbv2/quizhuhu.png + media/video/quizhuhu.mp4 + media/mixrbv2/quizhuhu.png 1995 @@ -149176,24 +92847,18 @@ P1_DIAL_EXT=Right Taito Quiz / Japanese - Quiz 1-2 0 18 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + mknifty666.zip Mortal Kombat (Nifty Kombo 666, hack) - Mortal Kombat (Nifty Kombo 666, hack) - - wor - mk.zip Midway Classics @@ -149210,11 +92875,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -149222,44 +92882,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mknifty.zip Mortal Kombat (Nifty Kombo, hack) - Mortal Kombat (Nifty Kombo, hack) - - wor - mk.zip Midway Classics @@ -149276,11 +92910,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -149288,44 +92917,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkprot4.zip Mortal Kombat (prototype, rev 4.0 07/14/92) - Mortal Kombat (prototype, rev 4.0 07/14/92) - - wor - mk.zip Midway Classics @@ -149342,11 +92945,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -149354,44 +92952,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkprot8.zip Mortal Kombat (prototype, rev 8.0 07/21/92) - Mortal Kombat (prototype, rev 8.0 07/21/92) - - wor - mk.zip Midway Classics @@ -149408,11 +92980,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -149420,44 +92987,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkprot9.zip Mortal Kombat (prototype, rev 9.0 07/28/92) - Mortal Kombat (prototype, rev 9.0 07/28/92) - - wor - mk.zip Midway Classics @@ -149474,11 +93015,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -149486,44 +93022,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkla1.zip Mortal Kombat (rev 1.0 08/09/92) - Mortal Kombat (rev 1.0 08/09/92) - - wor - mk.zip Midway Classics @@ -149540,11 +93050,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -149552,44 +93057,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkla2.zip Mortal Kombat (rev 2.0 08/18/92) - Mortal Kombat (rev 2.0 08/18/92) - - wor - mk.zip Midway Classics @@ -149606,11 +93085,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -149618,44 +93092,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkla3.zip Mortal Kombat (rev 3.0 08/31/92) - Mortal Kombat (rev 3.0 08/31/92) - - wor - mk.zip Midway Classics @@ -149672,11 +93120,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -149684,44 +93127,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkla4.zip Mortal Kombat (rev 4.0 09/28/92) - Mortal Kombat (rev 4.0 09/28/92) - - wor - mk.zip Midway Classics @@ -149738,11 +93155,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -149750,44 +93162,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkr4.zip Mortal Kombat (rev 4.0 T-Unit 02/11/93) - Mortal Kombat (rev 4.0 T-Unit 02/11/93) - - wor - mk.zip Midway Classics @@ -149804,11 +93190,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -149816,44 +93197,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - mk.zip Mortal Kombat (rev 5.0 T-Unit 03/19/93) - Mortal Kombat (rev 5.0 T-Unit 03/19/93) - - wor - 0 Midway Classics @@ -149871,9 +93226,8 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png + media/video/mk.mp4 + media/mixrbv2/mk.png 1992 @@ -149882,44 +93236,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkyturboe.zip Mortal Kombat (Turbo 3.0 08/31/92, hack) - Mortal Kombat (Turbo 3.0 08/31/92, hack) - - wor - mk.zip Midway Classics @@ -149936,11 +93264,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -149948,44 +93271,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkyturbo.zip Mortal Kombat (Turbo 3.1 09/09/93, hack) - Mortal Kombat (Turbo 3.1 09/09/93, hack) - - wor - mk.zip Midway Classics @@ -150002,11 +93299,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -150014,44 +93306,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mktturbo.zip Mortal Kombat (Turbo Ninja T-Unit 03/19/93, hack) - Mortal Kombat (Turbo Ninja T-Unit 03/19/93, hack) - - wor - mk.zip Midway Classics @@ -150068,11 +93334,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -150080,44 +93341,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkyawdim.zip Mortal Kombat (Yawdim bootleg, set 1) - Mortal Kombat (Yawdim bootleg, set 1) - - wor - mk.zip Midway Classics @@ -150134,11 +93369,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -150146,44 +93376,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkyawdim2.zip Mortal Kombat (Yawdim bootleg, set 2) - Mortal Kombat (Yawdim bootleg, set 2) - - wor - mk.zip Midway Classics @@ -150200,11 +93404,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -150212,44 +93411,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkyawdim3.zip Mortal Kombat (Yawdim bootleg, set 3) - Mortal Kombat (Yawdim bootleg, set 3) - - wor - mk.zip Midway Classics @@ -150266,11 +93439,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -150278,44 +93446,18 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mkyawdim4.zip Mortal Kombat (Yawdim bootleg, set 4) - Mortal Kombat (Yawdim bootleg, set 4) - - wor - mk.zip Midway Classics @@ -150332,11 +93474,6 @@ SONYA BLADE Battles are fought over the best of three rounds. At the end of a battle, a voice instructs the winner to 'Finish Him/Her!' and players have only a couple of seconds to try and execute their character's 'fatality', which sees the winner killing the loser in a spectacular and grisly fashion. - - media/box-3D/mk.png - media/video/mk.mp4 - media/mixrbv2/mk.png - 1992 @@ -150344,54 +93481,23 @@ Battles are fought over the best of three rounds. At the end of a battle, a voic Midway Fight / Versus - Fight 1-2 0 18 0 400x254 - gamename=Mortal Kombat (rev 5.0 T-Unit 03/19/93) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you wrie ctrlr files for these gmaes if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk3p40.zip Mortal Kombat 3 (rev 1 chip label p4.0) - Mortal Kombat 3 (rev 1 chip label p4.0) - - wor - mk3.zip Midway Classics Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro. - - media/box-3D/mk3.png - media/video/mk3.mp4 - media/mixrbv2/mk3.png - 1995 @@ -150399,55 +93505,23 @@ P1_JOYSTICK_RIGHT=Move Right Midway Fight / Versus - Fight 1-2 0 16 0 256x224 - gamename=Mortal Kombat 3 (rev 2.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. The Run button is placed inthe lower left hand corner, similar to a mamers 'modified neogeo' layout. It is highly reccomended that you write ctrlr files for these games if you intend to play them. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_BUTTON6=Run -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk3r10.zip Mortal Kombat 3 (rev 1.0) - Mortal Kombat 3 (rev 1.0) - - wor - mk3.zip Midway Classics Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro. - - media/box-3D/mk3.png - media/video/mk3.mp4 - media/mixrbv2/mk3.png - 1995 @@ -150455,55 +93529,23 @@ P1_JOYSTICK_RIGHT=Move Right Midway Fight / Versus - Fight 1-2 0 16 0 256x224 - gamename=Mortal Kombat 3 (rev 2.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. The Run button is placed inthe lower left hand corner, similar to a mamers 'modified neogeo' layout. It is highly reccomended that you write ctrlr files for these games if you intend to play them. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_BUTTON6=Run -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk3r20.zip Mortal Kombat 3 (rev 2.0) - Mortal Kombat 3 (rev 2.0) - - wor - mk3.zip Midway Classics Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro. - - media/box-3D/mk3.png - media/video/mk3.mp4 - media/mixrbv2/mk3.png - 1995 @@ -150511,54 +93553,26 @@ P1_JOYSTICK_RIGHT=Move Right Midway Fight / Versus - Fight 1-2 0 16 0 256x224 - gamename=Mortal Kombat 3 (rev 2.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. The Run button is placed inthe lower left hand corner, similar to a mamers 'modified neogeo' layout. It is highly reccomended that you write ctrlr files for these games if you intend to play them. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_BUTTON6=Run -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - mk3.zip Mortal Kombat 3 (rev 2.1) - Mortal Kombat 3 (rev 2.1) - - wor - 0 Midway Classics Succeeding in taking over the Earth realm, Shao Kahn takes all the human souls on Earth as his own. To stop the Outworld realm from totally merging with the Earth realm, a few Earth warriors were chosen to have their souls protected from Shao Kahn in order to defend the Earth realm in a new Mortal Kombat tournament. 14 digitized characters fight to overthrow Shao Kahn and his Centaur lieutenant Motaro. - media/box-3D/mk3.png - media/video/mk3.mp4 - media/mixrbv2/mk3.png + media/video/mk3.mp4 + media/mixrbv2/mk3.png 1995 @@ -150567,45 +93581,18 @@ P1_JOYSTICK_RIGHT=Move Right Midway Fight / Versus - Fight 1-2 0 16 0 256x224 - gamename=Mortal Kombat 3 (rev 2.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. The Run button is placed inthe lower left hand corner, similar to a mamers 'modified neogeo' layout. It is highly reccomended that you write ctrlr files for these games if you intend to play them. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_BUTTON6=Run -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2r11.zip Mortal Kombat II (rev L1.1) - Mortal Kombat II (rev L1.1) - - wor - mk2.zip Midway Classics @@ -150619,11 +93606,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -150631,44 +93613,18 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2r14.zip Mortal Kombat II (rev L1.4) - Mortal Kombat II (rev L1.4) - - wor - mk2.zip Midway Classics @@ -150682,11 +93638,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -150694,44 +93645,18 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2r20.zip Mortal Kombat II (rev L2.0) - Mortal Kombat II (rev L2.0) - - wor - mk2.zip Midway Classics @@ -150745,11 +93670,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -150757,44 +93677,18 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2r21.zip Mortal Kombat II (rev L2.1) - Mortal Kombat II (rev L2.1) - - wor - mk2.zip Midway Classics @@ -150808,11 +93702,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -150820,44 +93709,18 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2r30.zip Mortal Kombat II (rev L3.0) - Mortal Kombat II (rev L3.0) - - wor - mk2.zip Midway Classics @@ -150871,11 +93734,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -150883,44 +93741,18 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2r31e.zip Mortal Kombat II (rev L3.1 (European)) - Mortal Kombat II (rev L3.1 (European)) - - eu - mk2.zip Midway Classics @@ -150934,11 +93766,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -150946,44 +93773,18 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - mk2.zip Mortal Kombat II (rev L3.1) - Mortal Kombat II (rev L3.1) - - wor - 0 Midway Classics @@ -150998,9 +93799,8 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png + media/video/mk2.mp4 + media/mixrbv2/mk2.png 1993 @@ -151009,44 +93809,18 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2r32e.zip Mortal Kombat II (rev L3.2 (European)) - Mortal Kombat II (rev L3.2 (European)) - - eu - mk2.zip Midway Classics @@ -151060,11 +93834,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -151072,44 +93841,18 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2r42.zip Mortal Kombat II (rev L4.2, hack) - Mortal Kombat II (rev L4.2, hack) - - wor - mk2.zip Midway Classics @@ -151123,11 +93866,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -151135,44 +93873,18 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2r91.zip Mortal Kombat II (rev L9.1, hack) - Mortal Kombat II (rev L9.1, hack) - - wor - mk2.zip Midway Classics @@ -151186,11 +93898,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -151198,44 +93905,18 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2chal.zip Mortal Kombat II Challenger (hack) - Mortal Kombat II Challenger (hack) - - wor - mk2.zip Midway Classics @@ -151249,11 +93930,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -151261,40 +93937,17 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2p.zip Mortal Kombat II Plus (Beta 2, Hack) - Mortal Kombat II Plus (Beta 2, Hack) mk2.zip Midway Classics @@ -151309,11 +93962,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -151321,40 +93969,17 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - - + + mk2ute.zip Mortal Kombat II Ultimate Tournament Edition (hack, V5.0.053) - Mortal Kombat II Ultimate Tournament Edition (hack, V5.0.053) mk2.zip Midway Classics @@ -151369,11 +93994,6 @@ Additionally, returning characters gain new special moves and MKII marks the fir Each character still shares generic attributes - speed, power, jump height and airtime - albeit with differing hit boxes. The sequel drops the points system of its prequel in favour of a consecutive win tally. - - media/box-3D/mk2.png - media/video/mk2.mp4 - media/mixrbv2/mk2.png - 1993 @@ -151381,53 +94001,26 @@ Each character still shares generic attributes - speed, power, jump height and a Midway Fight / Versus - Fight 1-2 0 16 0 400x254 - gamename=Mortal Kombat II (rev L3.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame uses the jamma standard for button numbering and thus all of the mk games are completely off. The games buttons were arranged in a cross pattern with block the center of the 'X' high and low punch on the left and high and low kick on the right respectively. It is highly reccomended that you write ctrlr files for these games if you intend to play them. Also there is actually a second block button used for sf2 conversions but it alternates between broken and half working in the mame source. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=High Punch -P1_BUTTON2=Block -P1_BUTTON3=High Kick -P1_BUTTON4=Low Punch -P1_BUTTON5=Low Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - mosaic.zip Mosaic - Mosaic - - wor - 0 Mame Arcade Video game published 30 years ago. - media/box-3D/mosaic.png - media/video/mosaic.mp4 - media/mixrbv2/mosaic.png + media/video/mosaic.mp4 + media/mixrbv2/mosaic.png 1990 @@ -151436,23 +94029,18 @@ P1_JOYSTICK_RIGHT=Move Right Fuuki Puzzle-Game / Glide - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| mosaicf2.zip Mosaic (F2 System) - - wor - 0 Mame @@ -151461,41 +94049,28 @@ P1_JOYSTICK_RIGHT=Move Right First, select the picture's one piece which you want to change and select the picture's other piece which you want to change. If so, be changed each pieces, which you selected two pieces and If you want to cancel which selected the picture's piece you have to select again. If you assemble all of the picture's pieces in time, stage is clear. - media/box-3D/mosaicf2.png - media/video/mosaicf2.mp4 - media/mixrbv2/mosaicf2.png + media/video/mosaicf2.mp4 + media/mixrbv2/mosaicf2.png 1999 - - - + 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + mosaica.zip Mosaic (Fuuki) - Mosaic (Fuuki) - - uk - mosaic.zip Mame Arcade Video game published 30 years ago. - - media/box-3D/mosaic.png - media/video/mosaic.mp4 - media/mixrbv2/mosaic.png - 1990 @@ -151503,24 +94078,18 @@ First, select the picture's one piece which you want to change and select the pi Fuuki Puzzle-Game / Glide - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + motorace.zip MotoRace USA - MotoRace USA - - wor - travrusa.zip Irem Classics @@ -151536,36 +94105,24 @@ St. Louis Chicago New York - - media/box-3D/travrusa.png - media/video/travrusa.mp4 - media/mixrbv2/travrusa.png - 1983 Irem Race, Driving / Motorcycle - Race, Driving 1-2 0 10 270 240x256 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| motos.zip Motos - Motos - - wor - 0 Namco Classics @@ -151580,9 +94137,8 @@ Linger too long on the playing field and Shooting Stars will begin to fall perio - media/box-3D/motos.png - media/video/motos.mp4 - media/mixrbv2/motos.png + media/video/motos.mp4 + media/mixrbv2/motos.png 1985 @@ -151591,40 +94147,51 @@ Linger too long on the playing field and Shooting Stars will begin to fall perio Namco Various - Puzzle-Game 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=2|| - + mototoura.zip - MotoTour / Zippy Race (Assa version of Tecfri license) + MotoTour / Zippy Race (Assa version of Tecfri license) - travrusa - + travrusa.zip + Irem Classics + + A excellent moto racing game. + +Enjoy the wind of American landscape, accelerating hard your motorbike across highways and mountain roads, evading the rivals cars and obstacles on challenging narrow and curves roads, and take a good amount of fuel, to finish the race before running out of fuel! + +The Levels of Cities are: +Los Angeles +Las Vegas +Houston +St. Louis +Chicago +New York + 1983 - Irem (Tecfri license / Assa) - Irem (Tecfri license / Assa) + Irem + + Race, Driving / Motorcycle + + 1-2 0 - 0 - 0 + 10 + 270 + 240x256 - + mototour.zip MotoTour / Zippy Race (Tecfri license) - MotoTour / Zippy Race (Tecfri license) - - wor - travrusa.zip Irem Classics @@ -151640,52 +94207,56 @@ St. Louis Chicago New York - - media/box-3D/travrusa.png - media/video/travrusa.mp4 - media/mixrbv2/travrusa.png - 1983 Irem Race, Driving / Motorcycle - Race, Driving 1-2 0 10 270 240x256 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + mouncrst.zip - Moune Creste (Jeutel French Moon Cresta bootleg) + Moune Creste (Jeutel French Moon Cresta bootleg) - mooncrst - + mooncrst.zip + Nichibutsu + + Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. + +The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers). + +After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed. + +If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate. + +Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. + 1980 - bootleg (Jeutel) - bootleg (Jeutel) + Nichibutsu + Nichibutsu + + Shooter / Space Invaders Like + + 1-2 0 - 0 - 0 + 14 + 270 + 768x224 msgogo.zip Mouse Shooter GoGo - Mouse Shooter GoGo - - wor - 0 Mitchell @@ -151693,9 +94264,8 @@ New York Not to worry, the mice have a plan! - media/box-3D/msgogo.png - media/video/msgogo.mp4 - media/mixrbv2/msgogo.png + media/video/msgogo.mp4 + media/mixrbv2/msgogo.png 1995 @@ -151704,33 +94274,26 @@ Not to worry, the mice have a plan! Metro 3D Puzzle-Game / Throw - Puzzle-Game 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=2|| mouser.zip Mouser - Mouser - - wor - 0 Mame Mouser (c) 1983 UPL. - TECHNICAL - Game ID : UPL-83001 Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : (2x) AY8910 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Mouser was released in February 1983 by UPL. It - media/box-3D/mouser.png - media/video/mouser.mp4 - media/mixrbv2/mouser.png + media/video/mouser.mp4 + media/mixrbv2/mouser.png 1983 @@ -151739,34 +94302,23 @@ Not to worry, the mice have a plan! UPL Action - Action / Labyrinth 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + mouserc.zip Mouser (Cosmos) - Mouser (Cosmos) - - wor - mouser.zip Mame Mouser (c) 1983 UPL. - TECHNICAL - Game ID : UPL-83001 Main CPU : Z80 (@ 4 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : (2x) AY8910 (@ 2 Mhz) Players : 2 Control : 8-way joystick Buttons : 1 - TRIVIA - Mouser was released in February 1983 by UPL. It - - media/box-3D/mouser.png - media/video/mouser.mp4 - media/mixrbv2/mouser.png - 1983 @@ -151774,33 +94326,26 @@ Not to worry, the mice have a plan! UPL Action - Action / Labyrinth 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| mrdig.zip Mr. Dig - Mr. Dig - - wor - 0 SemiCom Mr. Dig (c) 2000 Sun. - SOURCES - Game's ROM. - media/box-3D/mrdig.png - media/video/mrdig.mp4 - media/mixrbv2/mrdig.png + media/video/mrdig.mp4 + media/mixrbv2/mrdig.png 2000 @@ -151809,73 +94354,40 @@ Not to worry, the mice have a plan! Sunsoft Various - Puzzle-Game 1 0 14 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + douni.zip Mr. Do vs. Unicorns - - wor - docastle.zip Universal The player controls a clown, named “Mr. Do!”. Mr. Do is in his garden, and wants to collect the cherries there. Monsters roam there, and will not let Mr. Do quietly collect. If a monster touches Mr. Do, it dies, and the player loses a life. At each level a path is dug through the garden, going from the bottom to the top of the screen, passing through the center. Monsters can only take paths that have already been dug. Mr. Do is able to dig new paths, at the cost of slower movement speed. - - media/box-3D/docastle.png - media/video/docastle.mp4 - media/mixrbv2/docastle.png - 1983 Platform / Run Jump - Platform 1-2 0 18 270 240x192 - gamename=Mr. Do's Castle (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The button is actually unlabeled. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| mrdo.zip Mr. Do! - Mr. Do! - - wor - 0 Universal @@ -151890,124 +94402,116 @@ After every three levels, there is a brief intermission in which a tune is playe A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit). - media/box-3D/mrdo.png - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png + media/video/mrdo.mp4 + media/mixrbv2/mrdo.png 1982 Action - Action / Labyrinth 1-2 0 18 270 240x192 - gamename=Mr. Do! -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mrdobl.zip - Mr. Do! (bootleg) + Mr. Do! (bootleg) - mrdo - + mrdo.zip + Universal + + Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. + +Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples. + +Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples. + +After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10. + +A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit). + 1982 - Bootleg - Bootleg + + Action + + 1-2 0 - 0 - 0 + 18 + 270 + 240x192 - + mrdofix.zip Mr. Do! (bugfixed) - Mr. Do! (bugfixed) - - wor - mrdo.zip - Taito Classics + Universal - Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. + Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. + +Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples. + +Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples. + +After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10. + +A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit). - - media/box-3D/mrdo.png - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png - 1982 - + Action + 1-2 0 - 0 + 18 270 240x192 - Input=Joystick 4 ways||Buttons=1|| - + mrdofabr.zip Mr. Do! (Fabremar bootleg) - Mr. Do! (Fabremar bootleg) mrdo.zip - Taito Classics + Universal - Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. + Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. + +Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples. + +Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples. + +After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10. + +A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit). - - media/box-3D/mrdo.png - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png - 1982 - + Action + 1-2 0 - 0 + 18 270 240x192 - Input=Joystick 4 ways||Buttons=1|| - + mrdoy.zip Mr. Do! (prototype) - Mr. Do! (prototype) - - wor - mrdo.zip Universal @@ -152021,227 +94525,123 @@ After every three levels, there is a brief intermission in which a tune is playe A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit). - - media/box-3D/mrdo.png - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 240x192 - gamename=Mr. Do! -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mrdot.zip Mr. Do! (Taito license) - Mr. Do! (Taito license) - - wor - mrdo.zip - Taito Classics + Universal - Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. + Mr. Do! is a colourful and addictive maze game in which the player takes on the role of the eponymous Mr. Do, a circus clown, who must clear each level of either cherries or monsters. The game's single screen levels are made up of tunnels surrounded by a colourful, soil-like substance. This soil can be dug through to create new tunnels, allowing Mr. Do to escape his enemies and to reach the many cherries that litter the levels. A number of apples are also scattered around each level, and Mr. Do can push them along tunnels (to block and/or kill monsters) or can tunnel beneath them to drop them onto the heads of any pursuing enemies. Mr. Do himself can also be killed by a falling apple. + +Mr. Do is armed with a 'Powerball' that can be fired down a tunnel, it will then bounce around the tunnels until it either returns to Mr. Do, or comes into contact with, and kills, one of the level's monsters. The Powerball regenerates immediately the first time you use it, but takes longer each time it is used to return to your hands. As each level progresses, the monsters themselves start to dig tunnels of their own in their pursuit of Mr. Do. Monsters can also push the apples. + +Each screen has a doorway through which the monsters enter the level. Once all of the monsters have appeared, the doorway will turn into a 'prize', (ice cream, biscuits, etc.). If Mr. Do collects the prize, the 'Alphamonster' and his three 'Muncher' henchmen will appear. The Alphamonster may be in the EXTRA box at the top of the screen or be moving around the screen. The Alphamonster and the Munchers cannot be easily crushed under apples because they tend to eat them. They can be killed individually with the Powerball or by killing the Alphamonster itself, at which point any remaining Munchers will turn into apples. + +After every three levels, there is a brief intermission in which a tune is played and a large, animated Mr. Do appears, together with some of the game's monsters. The time to complete each level and the preferred method (monsters, cherries, Alphamonsters, or Diamond) is shown. The paths in the first level resemble a 'D', after this each level's tunnels resemble a digit, ('2', '3', '4' etc.) up to '0' for level 10. + +A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit). - - media/box-3D/mrdo.png - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png - 1982 - + Action + 1-2 0 - 0 + 18 270 240x192 - Input=Joystick 4 ways||Buttons=1|| - + docastleo.zip Mr. Do's Castle (older) - - wor - docastle.zip Universal The player controls a clown, named “Mr. Do!”. Mr. Do is in his garden, and wants to collect the cherries there. Monsters roam there, and will not let Mr. Do quietly collect. If a monster touches Mr. Do, it dies, and the player loses a life. At each level a path is dug through the garden, going from the bottom to the top of the screen, passing through the center. Monsters can only take paths that have already been dug. Mr. Do is able to dig new paths, at the cost of slower movement speed. - - media/box-3D/docastle.png - media/video/docastle.mp4 - media/mixrbv2/docastle.png - 1983 Platform / Run Jump - Platform 1-2 0 18 270 240x192 - gamename=Mr. Do's Castle (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The button is actually unlabeled. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| docastle.zip Mr. Do's Castle (set 1) - - wor - 0 Universal The player controls a clown, named “Mr. Do!”. Mr. Do is in his garden, and wants to collect the cherries there. Monsters roam there, and will not let Mr. Do quietly collect. If a monster touches Mr. Do, it dies, and the player loses a life. At each level a path is dug through the garden, going from the bottom to the top of the screen, passing through the center. Monsters can only take paths that have already been dug. Mr. Do is able to dig new paths, at the cost of slower movement speed. - media/box-3D/docastle.png - media/video/docastle.mp4 - media/mixrbv2/docastle.png + media/video/docastle.mp4 + media/mixrbv2/docastle.png 1983 Platform / Run Jump - Platform 1-2 0 18 270 240x192 - gamename=Mr. Do's Castle (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The button is actually unlabeled. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + docastle2.zip Mr. Do's Castle (set 2) - - wor - docastle.zip Universal The player controls a clown, named “Mr. Do!”. Mr. Do is in his garden, and wants to collect the cherries there. Monsters roam there, and will not let Mr. Do quietly collect. If a monster touches Mr. Do, it dies, and the player loses a life. At each level a path is dug through the garden, going from the bottom to the top of the screen, passing through the center. Monsters can only take paths that have already been dug. Mr. Do is able to dig new paths, at the cost of slower movement speed. - - media/box-3D/docastle.png - media/video/docastle.mp4 - media/mixrbv2/docastle.png - 1983 Platform / Run Jump - Platform 1-2 0 18 270 240x192 - gamename=Mr. Do's Castle (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The button is actually unlabeled. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| dowild.zip Mr. Do's Wild Ride - - wor - 0 Universal @@ -152262,50 +94662,26 @@ Level 6, Six Rings. After level six the levels are repeated. - media/box-3D/dowild.png - media/video/dowild.mp4 - media/mixrbv2/dowild.png + media/video/dowild.mp4 + media/mixrbv2/dowild.png 1984 Platform / Run Jump - Platform 1-2 0 14 0 240x192 - gamename=Mr. Do's Wild Ride -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Run -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + mrdu.zip Mr. Du! - Mr. Du! - - wor - mrdo.zip Universal @@ -152319,59 +94695,31 @@ After every three levels, there is a brief intermission in which a tune is playe A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit). - - media/box-3D/mrdo.png - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 240x192 - gamename=Mr. Do! -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mrgoemon.zip Mr. Goemon (Japan) - Mr. Goemon (Japan) - - jp - 0 Konami Classics Goemon is based on Ishikawa Goemon, an infamous outlaw in 16th century Japan. Some stories tell of Goemon becoming a criminal after stealing from his cruel master and killing his pursuers. Later he becomes a merchant in Kyoto and Osaka by day and a thief by night. Whilst some remember him as simply a thief, others celebrate him as being a Japanese Robin Hood, robbing from the rich to give to the poor. - media/box-3D/mrgoemon.png - media/video/mrgoemon.mp4 - media/mixrbv2/mrgoemon.png + media/video/mrgoemon.mp4 + media/mixrbv2/mrgoemon.png 1986 @@ -152380,34 +94728,23 @@ P1_JOYSTICK_RIGHT=Right Konami Platform / Fighter Scrolling - Platform 1-2 0 10 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - + mrheli.zip Mr. HELI no Dai-Bouken - Mr. HELI no Dai-Bouken - - jp - bchopper.zip Irem Classics Players control a wacky fighter chopper name Mr. Heli, while shooting enemies, collecting power-ups, and defeating bosses to advance levels. - - media/box-3D/bchopper.png - media/video/bchopper.mp4 - media/mixrbv2/bchopper.png - 1987 @@ -152415,33 +94752,26 @@ P1_JOYSTICK_RIGHT=Right Irem Shooter / Plane - Shooter 1-2 0 10 0 384x256 - Input=Joystick 8 ways||Buttons=4|| mrjong.zip Mr. Jong (Japan) - Mr. Jong (Japan) - - jp - 0 Mame A puzzle game. - media/box-3D/mrjong.png - media/video/mrjong.mp4 - media/mixrbv2/mrjong.png + media/video/mrjong.mp4 + media/mixrbv2/mrjong.png 1983 @@ -152450,34 +94780,26 @@ P1_JOYSTICK_RIGHT=Right Kiwako Action - Action / Labyrinth - Puzzle-Game 1-2 0 10 270 240x224 - Input=Joystick 4 ways||Buttons=1|| mrkicker.zip Mr. Kicker (F-E1-16-010 PCB) - Mr. Kicker (F-E1-16-010 PCB) - - wor - 0 SemiCom Mr. Kicker (c) 2001 SemiCom. - SOURCES - Game's ROM - media/box-3D/mrkicker.png - media/video/mrkicker.mp4 - media/mixrbv2/mrkicker.png + media/video/mrkicker.mp4 + media/mixrbv2/mrkicker.png 2001 @@ -152486,33 +94808,26 @@ P1_JOYSTICK_RIGHT=Right SemiCom Action - Action / Labyrinth 1-2 0 16 0 320x236 - Input=Joystick 8 ways||Buttons=4|| mrkougar.zip Mr. Kougar - Mr. Kougar - - wor - 0 Century Electronics The game involves Mr. Kougar having to eat all the dots on the screen. The dots are distributed on several moving platforms, which also are the favorites places of the Banalets, the Kougar's enemies. Touching one of the several eggs on the screen will turn Mr. Kougar invincible and will let a fairy out. The fairy will kill any enemies it touches on it's way to the top of the screen or will free a Banalet, adding one more enemy for Mr. Kougar to defeat. - media/box-3D/mrkougar.png - media/video/mrkougar.mp4 - media/mixrbv2/mrkougar.png + media/video/mrkougar.mp4 + media/mixrbv2/mrkougar.png 1984 @@ -152521,34 +94836,23 @@ P1_JOYSTICK_RIGHT=Right ATW Platform / Run Jump - Platform 1-2 0 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + mrkougb.zip Mr. Kougar (bootleg set 1) - Mr. Kougar (bootleg set 1) - - wor - mrkougar.zip Century Electronics The game involves Mr. Kougar having to eat all the dots on the screen. The dots are distributed on several moving platforms, which also are the favorites places of the Banalets, the Kougar's enemies. Touching one of the several eggs on the screen will turn Mr. Kougar invincible and will let a fairy out. The fairy will kill any enemies it touches on it's way to the top of the screen or will free a Banalet, adding one more enemy for Mr. Kougar to defeat. - - media/box-3D/mrkougar.png - media/video/mrkougar.mp4 - media/mixrbv2/mrkougar.png - 1984 @@ -152556,34 +94860,23 @@ P1_JOYSTICK_RIGHT=Right ATW Platform / Run Jump - Platform 1-2 0 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + mrkougb2.zip Mr. Kougar (bootleg set 2) - Mr. Kougar (bootleg set 2) - - wor - mrkougar.zip Century Electronics The game involves Mr. Kougar having to eat all the dots on the screen. The dots are distributed on several moving platforms, which also are the favorites places of the Banalets, the Kougar's enemies. Touching one of the several eggs on the screen will turn Mr. Kougar invincible and will let a fairy out. The fairy will kill any enemies it touches on it's way to the top of the screen or will free a Banalet, adding one more enemy for Mr. Kougar to defeat. - - media/box-3D/mrkougar.png - media/video/mrkougar.mp4 - media/mixrbv2/mrkougar.png - 1984 @@ -152591,34 +94884,23 @@ P1_JOYSTICK_RIGHT=Right ATW Platform / Run Jump - Platform 1-2 0 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + mrkougar2.zip Mr. Kougar (earlier) - Mr. Kougar (earlier) - - wor - mrkougar.zip Century Electronics The game involves Mr. Kougar having to eat all the dots on the screen. The dots are distributed on several moving platforms, which also are the favorites places of the Banalets, the Kougar's enemies. Touching one of the several eggs on the screen will turn Mr. Kougar invincible and will let a fairy out. The fairy will kill any enemies it touches on it's way to the top of the screen or will free a Banalet, adding one more enemy for Mr. Kougar to defeat. - - media/box-3D/mrkougar.png - media/video/mrkougar.mp4 - media/mixrbv2/mrkougar.png - 1984 @@ -152626,24 +94908,18 @@ P1_JOYSTICK_RIGHT=Right ATW Platform / Run Jump - Platform 1-2 0 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + mrlo.zip Mr. Lo! - Mr. Lo! - - wor - mrdo.zip Universal @@ -152657,59 +94933,31 @@ After every three levels, there is a brief intermission in which a tune is playe A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit). - - media/box-3D/mrdo.png - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 240x192 - gamename=Mr. Do! -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mrtnt.zip Mr. TNT - Mr. TNT - - wor - 0 Namco Classics Move along lines, erasing them as you go, to collect flashing or spinning items. If you collide with one of the yellow dots that are moving around erasing lines or if you end up at a dead end with nowhere to go, you lose a life. You cannot go back, only forward. - media/box-3D/mrtnt.png - media/video/mrtnt.mp4 - media/mixrbv2/mrtnt.png + media/video/mrtnt.mp4 + media/mixrbv2/mrtnt.png 1983 @@ -152718,14 +94966,12 @@ P1_JOYSTICK_RIGHT=Right Techstar (Telko license) Action - Action / Labyrinth 1-2 0 10 270 288x224 - Input=Joystick 4 ways||Buttons=1|| donight.zip @@ -152738,8 +94984,7 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/donight.png - media/mixrbv2/donight.png + media/mixrbv2/donight.png 2013 @@ -152752,30 +94997,34 @@ P1_JOYSTICK_RIGHT=Right 0 0 - + mrsdyna.zip - Mrs. Dynamite + Mrs. Dynamite - + 0 + Mame + + Run around a labyrinth dodging monsters while picking up dynamite to use against your foes. + + + media/video/mrsdyna.mp4 + media/mixrbv2/mrsdyna.png + 1982 - Universal - Universal + 0 - 0 - 0 + 14 + 270 + 240x192 mspacman.zip MS Pacman - MS Pacman - - wor - 0 Midway Classics @@ -152789,9 +95038,8 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png + media/video/mspacman.mp4 + media/mixrbv2/mspacman.png 1981 @@ -152800,54 +95048,41 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspactwin.zip - Ms PacMan Twin (Argentina) + Ms PacMan Twin (Argentina) - + 0 + Mame + + + + + media/video/mspactwin.mp4 + media/mixrbv2/mspactwin.png + 1992 - SUSILU - SUSILU + 0 0 - 0 + 270 + 288x224 - + mspacmat.zip Ms. Pac Attack - Ms. Pac Attack - - wor - mspacman.zip Midway Classics @@ -152860,11 +95095,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -152872,39 +95102,18 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacmanbg.zip Ms. Pac-Man ('Made in Greece' bootleg, set 1) - Ms. Pac-Man ('Made in Greece' bootleg, set 1) - - gr - mspacman.zip Midway Classics @@ -152917,11 +95126,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -152929,35 +95133,17 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacmanbg2.zip Ms. Pac-Man ('Made in Greece' bootleg, set 2) - Ms. Pac-Man ('Made in Greece' bootleg, set 2) mspacman.zip Midway Classics @@ -152971,11 +95157,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -152983,39 +95164,18 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacmbe.zip Ms. Pac-Man (bootleg, encrypted) - Ms. Pac-Man (bootleg, encrypted) - - wor - mspacman.zip Midway Classics @@ -153028,11 +95188,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -153040,39 +95195,18 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacmab.zip Ms. Pac-Man (bootleg, set 1) - Ms. Pac-Man (bootleg, set 1) - - wor - mspacman.zip Midway Classics @@ -153085,11 +95219,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -153097,35 +95226,17 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacmab2.zip Ms. Pac-Man (bootleg, set 2) - Ms. Pac-Man (bootleg, set 2) mspacman.zip Midway Classics @@ -153139,11 +95250,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -153151,35 +95257,17 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacmbmc.zip Ms. Pac-Man (Marti Colls bootleg) - Ms. Pac-Man (Marti Colls bootleg) mspacman.zip Midway Classics @@ -153193,11 +95281,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -153205,39 +95288,18 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacmnf.zip Ms. Pac-Man (with speedup hack) - Ms. Pac-Man (with speedup hack) - - wor - mspacman.zip Midway Classics @@ -153250,11 +95312,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -153262,39 +95319,18 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + msheartb.zip Ms. Pac-Man Heart Burn - Ms. Pac-Man Heart Burn - - wor - mspacman.zip Midway Classics @@ -153307,11 +95343,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -153319,39 +95350,18 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mspacpls.zip Ms. Pac-Man Plus - Ms. Pac-Man Plus - - wor - mspacman.zip Midway Classics @@ -153364,11 +95374,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -153376,39 +95381,18 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + 20pacgalr0.zip Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00) - Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.00) - - wor - 20pacgal.zip Namco Classics @@ -153417,11 +95401,6 @@ P1_JOYSTICK_RIGHT=Right Two of the Greatest Hits at One Great Price! - - media/box-3D/20pacgal.png - media/video/20pacgal.mp4 - media/mixrbv2/20pacgal.png - 2000 @@ -153435,17 +95414,12 @@ Two of the Greatest Hits at One Great Price! 14 270 288x224 - Input=Joystick 8 ways||Buttons=1|| - + 20pacgalr1.zip Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.01) - Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.01) - - wor - 20pacgal.zip Namco Classics @@ -153454,11 +95428,6 @@ Two of the Greatest Hits at One Great Price! Two of the Greatest Hits at One Great Price! - - media/box-3D/20pacgal.png - media/video/20pacgal.mp4 - media/mixrbv2/20pacgal.png - 2000 @@ -153472,17 +95441,12 @@ Two of the Greatest Hits at One Great Price! 14 270 288x224 - Input=Joystick 8 ways||Buttons=1|| - + 20pacgalr2.zip Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.02) - Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.02) - - wor - 20pacgal.zip Namco Classics @@ -153491,11 +95455,6 @@ Two of the Greatest Hits at One Great Price! Two of the Greatest Hits at One Great Price! - - media/box-3D/20pacgal.png - media/video/20pacgal.mp4 - media/mixrbv2/20pacgal.png - 2000 @@ -153509,17 +95468,12 @@ Two of the Greatest Hits at One Great Price! 14 270 288x224 - Input=Joystick 8 ways||Buttons=1|| - + 20pacgalr3.zip Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.03) - Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.03) - - wor - 20pacgal.zip Namco Classics @@ -153528,11 +95482,6 @@ Two of the Greatest Hits at One Great Price! Two of the Greatest Hits at One Great Price! - - media/box-3D/20pacgal.png - media/video/20pacgal.mp4 - media/mixrbv2/20pacgal.png - 2000 @@ -153546,17 +95495,12 @@ Two of the Greatest Hits at One Great Price! 14 270 288x224 - Input=Joystick 8 ways||Buttons=1|| - + 20pacgalr4.zip Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.04) - Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.04) - - wor - 20pacgal.zip Namco Classics @@ -153565,11 +95509,6 @@ Two of the Greatest Hits at One Great Price! Two of the Greatest Hits at One Great Price! - - media/box-3D/20pacgal.png - media/video/20pacgal.mp4 - media/mixrbv2/20pacgal.png - 2000 @@ -153583,17 +95522,12 @@ Two of the Greatest Hits at One Great Price! 14 270 288x224 - Input=Joystick 8 ways||Buttons=1|| 20pacgal.zip Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.08) - Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion (V1.08) - - wor - 0 Namco Classics @@ -153603,9 +95537,8 @@ Two of the Greatest Hits at One Great Price! - media/box-3D/20pacgal.png - media/video/20pacgal.mp4 - media/mixrbv2/20pacgal.png + media/video/20pacgal.mp4 + media/mixrbv2/20pacgal.png 2000 @@ -153620,17 +95553,12 @@ Two of the Greatest Hits at One Great Price! 14 270 288x224 - Input=Joystick 8 ways||Buttons=1|| - + mschamps.zip Ms. Pacman Champion Edition / Super Zola Pac Gal - Ms. Pacman Champion Edition / Super Zola Pac Gal - - wor - mspacman.zip Midway Classics @@ -153643,11 +95571,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -153655,39 +95578,18 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mschamp.zip Ms. Pacman Champion Edition / Zola-Puc Gal - Ms. Pacman Champion Edition / Zola-Puc Gal - - wor - mspacman.zip Midway Classics @@ -153700,11 +95602,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -153712,48 +95609,26 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - rocktrv2.zip MTV Rock-N-Roll Trivia (Part 2) - MTV Rock-N-Roll Trivia (Part 2) - - wor - 0 Namco Classics Rock-N-Roll Trivia Part 2 is a Trivia game about MTV Music Videos made by Triumph Software. - media/box-3D/rocktrv2.png - media/video/rocktrv2.mp4 - media/mixrbv2/rocktrv2.png + media/video/rocktrv2.mp4 + media/mixrbv2/rocktrv2.png 1986 @@ -153762,33 +95637,26 @@ P1_JOYSTICK_RIGHT=Right Triumph Software Inc. Quiz / Music English - Quiz 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=0 Coins: 2|| mugsmash.zip Mug Smashers - Mug Smashers - - wor - 0 Mame A sideways scrolling beat-em-up in the mould of "Final Fight", "Double Dragon" et. al. Mug Smashers features a colourful array of somewhat camp protagonists to the fighting genre. The usual array of fighting moves and occasional weapon pick-ups (such as knives, spanners and a gun) feature. - media/box-3D/mugsmash.png - media/video/mugsmash.mp4 - media/mixrbv2/mugsmash.png + media/video/mugsmash.mp4 + media/mixrbv2/mugsmash.png 1990 @@ -153797,34 +95665,26 @@ P1_JOYSTICK_RIGHT=Right Electronic Devices Italy / 3D Games England Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| semibase.zip MuHanSeungBu (SemiCom Baseball) (Korea) - MuHanSeungBu (SemiCom Baseball) (Korea) - - kr - 0 SemiCom A Korean baseball game. - media/box-3D/semibase.png - media/video/semibase.mp4 - media/mixrbv2/semibase.png + media/video/semibase.mp4 + media/mixrbv2/semibase.png 1997 @@ -153833,24 +95693,18 @@ P1_JOYSTICK_RIGHT=Right SemiCom Sports / Baseball - Sports 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| nmg5.zip Multi 5 / New Multi Game 5 (set 1) - Multi 5 / New Multi Game 5 (set 1) - - wor - 0 Mame @@ -153865,9 +95719,8 @@ Rocktris, (a clone of "Tetris") Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly digitized pictures of naked women. Despite the colourful and nicely-rendered graphics of most of the games on offer, none manage to match the playability of the arcade originals on which they are based. - media/box-3D/nmg5.png - media/video/nmg5.mp4 - media/mixrbv2/nmg5.png + media/video/nmg5.mp4 + media/mixrbv2/nmg5.png 1998 @@ -153882,17 +95735,12 @@ Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly dig 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + nmg5a.zip Multi 5 / New Multi Game 5 (set 2) - Multi 5 / New Multi Game 5 (set 2) - - wor - nmg5.zip Mame @@ -153906,11 +95754,6 @@ Rocktris, (a clone of "Tetris") Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly digitized pictures of naked women. Despite the colourful and nicely-rendered graphics of most of the games on offer, none manage to match the playability of the arcade originals on which they are based. - - media/box-3D/nmg5.png - media/video/nmg5.mp4 - media/mixrbv2/nmg5.png - 1998 @@ -153924,17 +95767,12 @@ Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly dig 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + nmg5e.zip Multi 5 / New Multi Game 5 (set 3, earlier) - Multi 5 / New Multi Game 5 (set 3, earlier) - - wor - nmg5.zip Mame @@ -153948,11 +95786,6 @@ Rocktris, (a clone of "Tetris") Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly digitized pictures of naked women. Despite the colourful and nicely-rendered graphics of most of the games on offer, none manage to match the playability of the arcade originals on which they are based. - - media/box-3D/nmg5.png - media/video/nmg5.mp4 - media/mixrbv2/nmg5.png - 1998 @@ -153966,25 +95799,15 @@ Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly dig 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + multchmpk.zip Multi Champ (Korea, older) - Multi Champ (Korea, older) - - kr - multchmp.zip Mame - - media/box-3D/multchmp.png - media/video/multchmp.mp4 - media/mixrbv2/multchmp.png - 1999 @@ -153998,24 +95821,18 @@ Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly dig 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| multchmp.zip Multi Champ (World) - Multi Champ (World) - - wor - 0 Mame - media/box-3D/multchmp.png - media/video/multchmp.mp4 - media/mixrbv2/multchmp.png + media/video/multchmp.mp4 + media/mixrbv2/multchmp.png 1999 @@ -154030,25 +95847,15 @@ Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly dig 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + multchmpa.zip Multi Champ (World, older) - Multi Champ (World, older) - - wor - multchmp.zip Mame - - media/box-3D/multchmp.png - media/video/multchmp.mp4 - media/mixrbv2/multchmp.png - 1999 @@ -154062,17 +95869,12 @@ Both 'Cross Point' and 'Rocktris' feature adult content in the form of badly dig 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| mchampdx.zip Multi Champ Deluxe (ver. 0106, 06/01/2000) - Multi Champ Deluxe (ver. 0106, 06/01/2000) - - wor - 0 Mame @@ -154085,9 +95887,8 @@ A "Pac-Man" clone. A "Tetris" clone. - media/box-3D/mchampdx.png - media/video/mchampdx.mp4 - media/mixrbv2/mchampdx.png + media/video/mchampdx.mp4 + media/mixrbv2/mchampdx.png 2000 @@ -154102,17 +95903,12 @@ A "Tetris" clone. 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + mchampdxa.zip Multi Champ Deluxe (ver. 1126, 26/11/1999) - Multi Champ Deluxe (ver. 1126, 26/11/1999) - - wor - mchampdx.zip Mame @@ -154124,11 +95920,6 @@ A "Shanghai" clone. A "Pac-Man" clone. A "Tetris" clone. - - media/box-3D/mchampdx.png - media/video/mchampdx.mp4 - media/mixrbv2/mchampdx.png - 2000 @@ -154142,27 +95933,17 @@ A "Tetris" clone. 12 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + multi96.zip Multi Game '96 (Italy) - Multi Game '96 (Italy) - - il - twinadv.zip SemiCom Guide twin brothers Tom and Sam to rescuing the princess and restoring peace to the Dream Land Paradise by going through various mini-games. - - media/box-3D/twinadv.png - media/video/twinadv.mp4 - media/mixrbv2/twinadv.png - 1995 @@ -154176,27 +95957,17 @@ A "Tetris" clone. 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + mltiwars.zip Multi Wars (bootleg of UniWar S) - Multi Wars (bootleg of UniWar S) - - wor - uniwars.zip Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 @@ -154204,39 +95975,18 @@ A "Tetris" clone. Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + mnchmobl.zip Munch Mobile (US) - Munch Mobile (US) - - us - joyfulr.zip SNK Classics @@ -154246,11 +95996,6 @@ The object is to drive safely down the road. Pick up enough fuel to stay alive w You can get a bonus for putting used-up food into garbage cans. Grabbing fish which leap out of surrounding rivers is a safe bet, but most other bonuses are placed, so you can crash if you try to grab them. The best strategy is only to go for the fuel, since the car is a big gas guzzler and you can also get a bonus for leftover fuel at the end of the drive. - - media/box-3D/joyfulr.png - media/video/joyfulr.mp4 - media/mixrbv2/joyfulr.png - 1983 @@ -154264,47 +96009,17 @@ You can get a bonus for putting used-up food into garbage cans. Grabbing fish wh 14 270 320x240 - gamename=Joyful Road (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original cpo simply had the two joysticks labeled 'car control' and 'hand control' respectively. It may not be apparent from playing, but the goal of this game is to navigate the car with the left stick, while grabbing things with the right. -P1NumButtons=0 -P1Controls=Dual 4-way Joysticks+doublejoy4way -P1_JOYSTICKLEFT_UP=Car Up -P1_JOYSTICKLEFT_DOWN=Car Down -P1_JOYSTICKLEFT_LEFT=Car Left -P1_JOYSTICKLEFT_RIGHT=Car Right -P1_JOYSTICKRIGHT_UP=Hand Up -P1_JOYSTICKRIGHT_DOWN=Hand Down -P1_JOYSTICKRIGHT_LEFT=Hand Left -P1_JOYSTICKRIGHT_RIGHT=Hand Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_JOYSTICK=Black|| - - + + mbomberj.zip Muscle Bomber - the body explosion (930713 Japan) - Muscle Bomber - the body explosion (930713 Japan) - - jp - slammast.zip Capcom Play System A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent. - - media/box-3D/slammast.png - media/video/slammast.mp4 - media/mixrbv2/slammast.png - 1993 @@ -154312,26 +96027,18 @@ P1_JOYSTICKRIGHT_RIGHT=Hand Right Capcom Sports / Wrestling - Sports 1-4 0 18 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Blue|| - + mbombrdj.zip Muscle Bomber Duo - heat up warriors (931206 Japan) - Muscle Bomber Duo - heat up warriors (931206 Japan) - Muscle Bomber Duo - heat up warriors (931206 Japan) - - jp - mbombrd.zip Capcom Play System @@ -154343,11 +96050,6 @@ One day, Ortega suddenly vanished. He was considered to be the axis of the sport The gong that determines the new ?Master of Muscle Bomber? is sounded? - - media/box-3D/mbombrd.png - media/video/mbombrd.mp4 - media/mixrbv2/mbombrd.png - 1993 @@ -154355,25 +96057,18 @@ The gong that determines the new ?Master of Muscle Bomber? is sounded?Capcom Sports - Sports / Wrestling 1-4 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| mbombrd.zip Muscle Bomber Duo - ultimate team battle (931206 World) - Muscle Bomber Duo - ultimate team battle (931206 World) - Muscle Bomber Duo - ultimate team battle (931206 World) - - wor - 0 Capcom Play System @@ -154386,9 +96081,8 @@ One day, Ortega suddenly vanished. He was considered to be the axis of the sport The gong that determines the new ?Master of Muscle Bomber? is sounded? - media/box-3D/mbombrd.png - media/video/mbombrd.mp4 - media/mixrbv2/mbombrd.png + media/video/mbombrd.mp4 + media/mixrbv2/mbombrd.png 1993 @@ -154397,33 +96091,26 @@ The gong that determines the new ?Master of Muscle Bomber? is sounded?Capcom Sports - Sports / Wrestling 1-4 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| musicbal.zip Music Ball - Music Ball - - wor - 0 Mame - media/box-3D/musicbal.png - media/video/musicbal.mp4 - media/mixrbv2/musicbal.png + media/video/musicbal.mp4 + media/mixrbv2/musicbal.png 1988 @@ -154437,27 +96124,17 @@ The gong that determines the new ?Master of Muscle Bomber? is sounded?10 270 256x224 - Input=Buttons only||Buttons=4|| - + mustachei.zip Mustache Boy (Italy) - Mustache Boy (Italy) - - il - mustache.zip Seibu Kaihatsu The Player controls a 'mustache boy' with a red space suit, who runs across of a top-view maze on the space and must coloring by touching all the tiles in the ground, meantime must pick up all the special items to destroy and detain the annoying enemies, we can also evading them by jumping over them to avoiding contact and make uses of a double jump to go to distant areas without falling and pop all the colors ballons to earn points, letters or bonuses, once you survived and changed the color of each tile on the maze, you will go to the next round. - - media/box-3D/mustache.png - media/video/mustache.mp4 - media/mixrbv2/mustache.png - 1987 @@ -154465,33 +96142,26 @@ The gong that determines the new ?Master of Muscle Bomber? is sounded?Seibu Kaihatsu Action - Action / Labyrinth 1-2 0 10 270 240x248 - Input=Joystick 8 ways||Buttons=2|| mustache.zip Mustache Boy (Japan) - Mustache Boy (Japan) - - jp - 0 Seibu Kaihatsu The Player controls a 'mustache boy' with a red space suit, who runs across of a top-view maze on the space and must coloring by touching all the tiles in the ground, meantime must pick up all the special items to destroy and detain the annoying enemies, we can also evading them by jumping over them to avoiding contact and make uses of a double jump to go to distant areas without falling and pop all the colors ballons to earn points, letters or bonuses, once you survived and changed the color of each tile on the maze, you will go to the next round. - media/box-3D/mustache.png - media/video/mustache.mp4 - media/mixrbv2/mustache.png + media/video/mustache.mp4 + media/mixrbv2/mustache.png 1987 @@ -154500,34 +96170,23 @@ The gong that determines the new ?Master of Muscle Bomber? is sounded?Seibu Kaihatsu Action - Action / Labyrinth 1-2 0 10 270 240x248 - Input=Joystick 8 ways||Buttons=2|| - + alibabab.zip Mustafa and 40 Thieves (bootleg) - Mustafa and 40 Thieves (bootleg) - - wor - alibaba.zip Sega Classics Ali Baba and 40 Thieves is an arcade game in which the player must utilize a four-way joystick to take control of the eponymous Ali Baba who must fend off and kill the forty thieves as they try to steal his money; at the start of the game, Ali Baba goes into the room at the top of the screen as that text "Open Sesame" appears above him, grabs the seven bags of money and takes them down to the room at the bottom of the screen. He will now have to hit each of the forty thieves as they enter the room - but if one of them should make it to the room at the bottom of the screen he will pick up one of the seven bags of money then try to take it back up to the room at the top of the screen. If the thieves take all seven of the money bags up to the top of the screen, it will cost Ali Baba a life; but, if he "hits" all forty thieves without this happening (except the large and invulnerable red one), he will proceed to the next level. - - media/box-3D/alibaba.png - media/video/alibaba.mp4 - media/mixrbv2/alibaba.png - 1982 @@ -154535,52 +96194,24 @@ The gong that determines the new ?Master of Muscle Bomber? is sounded?SEGA Action - Action / Labyrinth 1-2 0 6 270 288x224 - gamename=Ali Baba and 40 Thieves -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Drop is not the button label (couldn't find one). It drops something behind your character which blocks the path of the Captain Thief which allows you to get away -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Drop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mutantf2.zip Mutant Fighter (World ver EM-2) - Mutant Fighter (World ver EM-2) - Mutant Fighter (World ver EM-2) - - wor - mutantf.zip Data East Classics 8 mythical creatures battle each other in this wrestling-style fighting game. - - media/box-3D/mutantf.png - media/video/mutantf.mp4 - media/mixrbv2/mutantf.png - 1992 @@ -154588,36 +96219,24 @@ P1_JOYSTICK_RIGHT=Right Data East Fight / Versus - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + mutantf3.zip Mutant Fighter (World ver EM-3) - Mutant Fighter (World ver EM-3) - Mutant Fighter (World ver EM-3) - - wor - mutantf.zip Data East Classics 8 mythical creatures battle each other in this wrestling-style fighting game. - - media/box-3D/mutantf.png - media/video/mutantf.mp4 - media/mixrbv2/mutantf.png - 1992 @@ -154625,36 +96244,24 @@ P1_JOYSTICK_RIGHT=Right Data East Fight / Versus - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + mutantf4.zip Mutant Fighter (World ver EM-4) - Mutant Fighter (World ver EM-4) - Mutant Fighter (World ver EM-4) - - wor - mutantf.zip Data East Classics 8 mythical creatures battle each other in this wrestling-style fighting game. - - media/box-3D/mutantf.png - media/video/mutantf.mp4 - media/mixrbv2/mutantf.png - 1992 @@ -154662,25 +96269,18 @@ P1_JOYSTICK_RIGHT=Right Data East Fight / Versus - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| mutantf.zip Mutant Fighter (World ver EM-5) - Mutant Fighter (World ver EM-5) - Mutant Fighter (World ver EM-5) - - wor - 0 Data East Classics @@ -154688,9 +96288,8 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/mutantf.png - media/video/mutantf.mp4 - media/mixrbv2/mutantf.png + media/video/mutantf.mp4 + media/mixrbv2/mutantf.png 1992 @@ -154699,20 +96298,17 @@ P1_JOYSTICK_RIGHT=Right Data East Fight / Versus - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| mnight.zip Mutant Night - Mutant Night 0 Mame @@ -154720,9 +96316,8 @@ P1_JOYSTICK_RIGHT=Right In Act 9 there is a grey robot dragon which resembles Bub and Bob from Taito's "Bubble Bobble". - media/box-3D/mnight.png - media/video/mnight.mp4 - media/mixrbv2/mnight.png + media/video/mnight.mp4 + media/mixrbv2/mnight.png 1987 @@ -154731,34 +96326,23 @@ P1_JOYSTICK_RIGHT=Right UPL Platform / Shooter Scrolling - Platform 1-2 0 10 0 256x192 - Input=Joystick 8 ways||Buttons=2|| - + mnightj.zip Mutant Night (Japan) - Mutant Night (Japan) - - jp - mnight.zip Mame In Act 9 there is a grey robot dragon which resembles Bub and Bob from Taito's "Bubble Bobble". - - media/box-3D/mnight.png - media/video/mnight.mp4 - media/mixrbv2/mnight.png - 1987 @@ -154766,24 +96350,18 @@ P1_JOYSTICK_RIGHT=Right UPL Platform / Shooter Scrolling - Platform 1-2 0 10 0 256x192 - Input=Joystick 8 ways||Buttons=2|| mutnat.zip Mutation Nation (NGM-014)(NGH-014) - Mutation Nation (NGM-014)(NGH-014) - - wor - 0 Neo-Geo @@ -154792,13 +96370,10 @@ P1_JOYSTICK_RIGHT=Right Mutation Nation is a 1-2 player action game where you must control your hero and beat up any mutant that gets in your way, by either using your fists or one of four special attacks. A boss at the end of each area needs to be defeated if you want to proceed further through the game. - media/box-3D/mutnat.png - media/video/mutnat.mp4 - media/mixrbv2/mutnat.png + media/video/mutnat.mp4 + media/mixrbv2/mutnat.png - 1992 - 1992 1992 SNK @@ -154811,28 +96386,17 @@ Mutation Nation is a 1-2 player action game where you must control your hero and 13 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mvpjd.zip MVP (set 1, Japan, FD1094 317-0142 decrypted) - MVP (set 1, Japan, FD1094 317-0142 decrypted) - - jp - mvp.zip Sega Classics M.V.P. (c) 1989 Sega. A hilarious baseball game. - TECHNICAL - Sega System 16B hardware Game ID : 317-0142 / 317-0143 Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-wa - - media/box-3D/mvp.png - media/video/mvp.mp4 - media/mixrbv2/mvp.png - 1989 @@ -154840,52 +96404,23 @@ Mutation Nation is a 1-2 player action game where you must control your hero and SEGA Sports / Baseball - Sports 1-2 0 14 0 320x224 - gamename=MVP (set 2, US, FD1094 317-0143) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The buttons aren't labeled red, yellow and blue rather that is their color. The instruction card uses these colors to explain the various functions of the buttons. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Red -P1_BUTTON2=Yellow -P1_BUTTON3=Blue -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + mvpj.zip MVP (set 1, Japan, FD1094 317-0142) - MVP (set 1, Japan, FD1094 317-0142) - - jp - mvp.zip Sega Classics M.V.P. (c) 1989 Sega. A hilarious baseball game. - TECHNICAL - Sega System 16B hardware Game ID : 317-0142 / 317-0143 Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-wa - - media/box-3D/mvp.png - media/video/mvp.mp4 - media/mixrbv2/mvp.png - 1989 @@ -154893,52 +96428,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Sports / Baseball - Sports 1-2 0 14 0 320x224 - gamename=MVP (set 2, US, FD1094 317-0143) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The buttons aren't labeled red, yellow and blue rather that is their color. The instruction card uses these colors to explain the various functions of the buttons. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Red -P1_BUTTON2=Yellow -P1_BUTTON3=Blue -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + mvpd.zip MVP (set 2, US, FD1094 317-0143 decrypted) - MVP (set 2, US, FD1094 317-0143 decrypted) - - us - mvp.zip Sega Classics M.V.P. (c) 1989 Sega. A hilarious baseball game. - TECHNICAL - Sega System 16B hardware Game ID : 317-0142 / 317-0143 Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-wa - - media/box-3D/mvp.png - media/video/mvp.mp4 - media/mixrbv2/mvp.png - 1989 @@ -154946,51 +96452,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Sports / Baseball - Sports 1-2 0 14 0 320x224 - gamename=MVP (set 2, US, FD1094 317-0143) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The buttons aren't labeled red, yellow and blue rather that is their color. The instruction card uses these colors to explain the various functions of the buttons. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Red -P1_BUTTON2=Yellow -P1_BUTTON3=Blue -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mvp.zip MVP (set 2, US, FD1094 317-0143) - MVP (set 2, US, FD1094 317-0143) - - us - 0 Sega Classics M.V.P. (c) 1989 Sega. A hilarious baseball game. - TECHNICAL - Sega System 16B hardware Game ID : 317-0142 / 317-0143 Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 5 Mhz) Sound Chips : YM2151 (@ 4 Mhz), UPD7759 (@ 640 Khz) Players : 2 Control : 8-wa - media/box-3D/mvp.png - media/video/mvp.mp4 - media/mixrbv2/mvp.png + media/video/mvp.mp4 + media/mixrbv2/mvp.png 1989 @@ -154999,52 +96480,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Sports / Baseball - Sports 1-2 0 14 0 320x224 - gamename=MVP (set 2, US, FD1094 317-0143) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The buttons aren't labeled red, yellow and blue rather that is their color. The instruction card uses these colors to explain the various functions of the buttons. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Red -P1_BUTTON2=Yellow -P1_BUTTON3=Blue -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mx5000.zip MX5000 - MX5000 - MX5000 - - wor - 0 Konami Classics A vertically scrolling shoot-em-up by Konami featuring good music, big explosions and lots of power-ups. - media/box-3D/mx5000.png - media/video/mx5000.mp4 - media/mixrbv2/mx5000.png + media/video/mx5000.mp4 + media/mixrbv2/mx5000.png 1987 @@ -155053,51 +96508,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x224 - gamename=MX5000 -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Air-to-air and air-to-ground refer to missiles. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Air - to - Air -P1_BUTTON2=Air - to - Ground -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + myherobl.zip My Hero (bootleg, 315-5132 encryption) - My Hero (bootleg, 315-5132 encryption) - - wor - myhero.zip Sega Classics My Hero is a very basic beat-'em-up game, where the objective is to travel to the right, punching and kicking enemies while trying not to be hit too many times yourself. Eventually you will come to a clearing and have to fight a boss - defeating him will briefly reunite you with your girlfriend, before she is kidnapped again. The game loops indefinitely, and ends when the player runs out of lives. - - media/box-3D/myhero.png - media/video/myhero.mp4 - media/mixrbv2/myhero.png - 1985 @@ -155105,34 +96532,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Fight / 2D - Fight 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=2|| - + myherok.zip My Hero (Korea) - My Hero (Korea) - - kr - myhero.zip Sega Classics My Hero is a very basic beat-'em-up game, where the objective is to travel to the right, punching and kicking enemies while trying not to be hit too many times yourself. Eventually you will come to a clearing and have to fight a boss - defeating him will briefly reunite you with your girlfriend, before she is kidnapped again. The game loops indefinitely, and ends when the player runs out of lives. - - media/box-3D/myhero.png - media/video/myhero.mp4 - media/mixrbv2/myhero.png - 1985 @@ -155140,33 +96556,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Fight / 2D - Fight 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=2|| myhero.zip My Hero (US, not encrypted) - My Hero (US, not encrypted) - - us - 0 Sega Classics My Hero is a very basic beat-'em-up game, where the objective is to travel to the right, punching and kicking enemies while trying not to be hit too many times yourself. Eventually you will come to a clearing and have to fight a boss - defeating him will briefly reunite you with your girlfriend, before she is kidnapped again. The game loops indefinitely, and ends when the player runs out of lives. - media/box-3D/myhero.png - media/video/myhero.mp4 - media/mixrbv2/myhero.png + media/video/myhero.mp4 + media/mixrbv2/myhero.png 1985 @@ -155175,32 +96584,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Fight / 2D - Fight 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=2|| mystston.zip Mysterious Stones - Dr. John's Adventure - - wor - 0 Technos You fly to different locations around the world, exploring old temples and finding stones. Break open as many stones as possible to get artifacts while shooting the temple guards. - media/box-3D/mystston.png - media/video/mystston.mp4 - media/mixrbv2/mystston.png + media/video/mystston.mp4 + media/mixrbv2/mystston.png 1984 @@ -155209,33 +96612,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Action - Action / Labyrinth 1-2 0 12 270 256x240 - Input=Joystick 4 ways||Buttons=2|| - + myststono.zip Mysterious Stones - Dr. Kick in Adventure - - wor - mystston.zip Technos You fly to different locations around the world, exploring old temples and finding stones. Break open as many stones as possible to get artifacts while shooting the temple guards. - - media/box-3D/mystston.png - media/video/mystston.mp4 - media/mixrbv2/mystston.png - 1984 @@ -155243,33 +96636,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Action - Action / Labyrinth 1-2 0 12 270 256x240 - Input=Joystick 4 ways||Buttons=2|| - + myststonoi.zip Mysterious Stones - Dr. Kick in Adventure (Itisa PCB) - - wor - mystston.zip Technos You fly to different locations around the world, exploring old temples and finding stones. Break open as many stones as possible to get artifacts while shooting the temple guards. - - media/box-3D/mystston.png - media/video/mystston.mp4 - media/mixrbv2/mystston.png - 1984 @@ -155277,34 +96660,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Action - Action / Labyrinth 1-2 0 12 270 256x240 - Input=Joystick 4 ways||Buttons=2|| - + mysticrib.zip Mystic Riders (bootleg?) - Mystic Riders (bootleg?) - - wor - mysticri.zip Irem Classics Mystic Riders is a 2D side-scrolling shoot'em up game set in a fantasy world, similar in style to Cotton. The player controls a child witch riding on a broomstick. Gameplay is very typical - the player flies right, shoots enemies like ghosts, grim reapers, bats, dragons, gargoyles etc., and collects bonuses and power-ups. The witch can charge shoot to deal more damage. The game has six levels and a multiplayer mode for 2 players. - - media/box-3D/mysticri.png - media/video/mysticri.mp4 - media/mixrbv2/mysticri.png - 1992 @@ -155312,33 +96684,26 @@ P1_JOYSTICK_RIGHT=Right Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| mysticri.zip Mystic Riders (World) - Mystic Riders (World) - - wor - 0 Irem Classics Mystic Riders is a 2D side-scrolling shoot'em up game set in a fantasy world, similar in style to Cotton. The player controls a child witch riding on a broomstick. Gameplay is very typical - the player flies right, shoots enemies like ghosts, grim reapers, bats, dragons, gargoyles etc., and collects bonuses and power-ups. The witch can charge shoot to deal more damage. The game has six levels and a multiplayer mode for 2 players. - media/box-3D/mysticri.png - media/video/mysticri.mp4 - media/mixrbv2/mysticri.png + media/video/mysticri.mp4 + media/mixrbv2/mysticri.png 1992 @@ -155347,24 +96712,18 @@ P1_JOYSTICK_RIGHT=Right Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + mystwarraa.zip Mystic Warriors (ver AAA) - Mystic Warriors (ver AAA) - - wor - mystwarr.zip Konami Classics @@ -155374,11 +96733,6 @@ Mystic Warriors features five selectable characters, one of which is shown being Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold. - - media/box-3D/mystwarr.png - media/video/mystwarr.mp4 - media/mixrbv2/mystwarr.png - 1993 @@ -155386,43 +96740,18 @@ Players are armed with both Shuriken throwing stars and with a sword for close e Konami Platform - Fight / 2D - Fight 1-4 0 14 0 288x224 - gamename=Mystic Warriors (ver EAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mame has three buttons, but only uses the first two. There is a dipswitch to change between 2 and 4 players. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + mystwarra.zip Mystic Warriors (ver AAB) - Mystic Warriors (ver AAB) - - wor - mystwarr.zip Konami Classics @@ -155432,11 +96761,6 @@ Mystic Warriors features five selectable characters, one of which is shown being Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold. - - media/box-3D/mystwarr.png - media/video/mystwarr.mp4 - media/mixrbv2/mystwarr.png - 1993 @@ -155444,43 +96768,18 @@ Players are armed with both Shuriken throwing stars and with a sword for close e Konami Platform - Fight / 2D - Fight 1-4 0 14 0 288x224 - gamename=Mystic Warriors (ver EAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mame has three buttons, but only uses the first two. There is a dipswitch to change between 2 and 4 players. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - mystwarr.zip Mystic Warriors (ver EAA) - Mystic Warriors (ver EAA) - - wor - 0 Konami Classics @@ -155491,9 +96790,8 @@ Mystic Warriors features five selectable characters, one of which is shown being Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold. - media/box-3D/mystwarr.png - media/video/mystwarr.mp4 - media/mixrbv2/mystwarr.png + media/video/mystwarr.mp4 + media/mixrbv2/mystwarr.png 1993 @@ -155502,43 +96800,18 @@ Players are armed with both Shuriken throwing stars and with a sword for close e Konami Platform - Fight / 2D - Fight 1-4 0 14 0 288x224 - gamename=Mystic Warriors (ver EAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mame has three buttons, but only uses the first two. There is a dipswitch to change between 2 and 4 players. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + mystwarrj.zip Mystic Warriors (ver JAA) - Mystic Warriors (ver JAA) - - wor - mystwarr.zip Konami Classics @@ -155548,11 +96821,6 @@ Mystic Warriors features five selectable characters, one of which is shown being Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold. - - media/box-3D/mystwarr.png - media/video/mystwarr.mp4 - media/mixrbv2/mystwarr.png - 1993 @@ -155560,43 +96828,18 @@ Players are armed with both Shuriken throwing stars and with a sword for close e Konami Platform - Fight / 2D - Fight 1-4 0 14 0 288x224 - gamename=Mystic Warriors (ver EAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mame has three buttons, but only uses the first two. There is a dipswitch to change between 2 and 4 players. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + mystwarru.zip Mystic Warriors (ver UAA) - Mystic Warriors (ver UAA) - - wor - mystwarr.zip Konami Classics @@ -155606,11 +96849,6 @@ Mystic Warriors features five selectable characters, one of which is shown being Players are armed with both Shuriken throwing stars and with a sword for close encounters. Numerous boxes are scattered throughout the levels (or are being carried by enemies), all of which contain bonus items such as weapon power-ups or energy-replenishing food. Other power-ups include an invulnerability shield (known as the "Shinobi Shield") which lasts a few seconds and a "Smart Bomb" power-up, which destroys all on-screen enemies. Some boxes also contain points-giving items, such as bags of money, jewellery and gold. - - media/box-3D/mystwarr.png - media/video/mystwarr.mp4 - media/mixrbv2/mystwarr.png - 1993 @@ -155618,52 +96856,26 @@ Players are armed with both Shuriken throwing stars and with a sword for close e Konami Platform - Fight / 2D - Fight 1-4 0 14 0 288x224 - gamename=Mystic Warriors (ver EAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mame has three buttons, but only uses the first two. There is a dipswitch to change between 2 and 4 players. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - nycaptor.zip N.Y. Captor - N.Y. Captor - - wor - 0 Taito Classics You play a marksman who has to rescue hostages from terrorists. Fire upon enemies from your position, but avoid shooting the bystanders. After the last life has been lost, a sequence shows your character falling from his perch to his death. - media/box-3D/nycaptor.png - media/video/nycaptor.mp4 - media/mixrbv2/nycaptor.png + media/video/nycaptor.mp4 + media/mixrbv2/nycaptor.png 1985 @@ -155672,161 +96884,125 @@ P1_JOYSTICK_UP=Up Taito Lightgun Shooter - Shooter 1 0 14 0 256x224 - Input=Lightgun||Buttons=1|| nam1975.zip NAM-1975 (NGM-001)(NGH-001) - NAM-1975 (NGM-001)(NGH-001) - - wor - 0 Neo-Geo As a soldier, you and/or a friend must travel through Vietnam to stop the scientist and his world destroying laser machine. In the game, you must shoot enemy soldiers, tanks, helicopters, jeeps, and more by aiming the machine gun cursor and shooting at them. Within each location, you can pick up more powerful weapons such as machine guns and flame throwers, but these have a limited supply of ammunition. Pressing down on the joystick while running at the same time will cause your character to perform a somersault and be invincible for a second. At the end of every location, you will need to defeat a series of bosses, which are not the same every play. Cut-scenes are viewed in between locations, and contain dramatic digitized dialogue. - media/box-3D/nam1975.png - media/video/nam1975.mp4 - media/mixrbv2/nam1975.png + media/video/nam1975.mp4 + media/mixrbv2/nam1975.png - 1991 - 1991 1990 SNK SNK Shooter / 3rd person - Shooter 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + namcoc69.zip Namco C69 (M37702) (Bios) - Namco C69 (M37702) (Bios) - - wor - - 0 non Jeu - media/mixrbv2/namcoc69.png + media/mixrbv2/namcoc69.png - - - - - - + + 0 0 0 - Input=Unavailable||Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| namcoc70.zip Namco C70 (M37702) (Bios) - Namco C70 (M37702) (Bios) - - wor - 0 non Jeu - media/mixrbv2/namcoc70.png + media/mixrbv2/namcoc70.png - - - - - - + + 0 0 0 - Input=Unavailable||Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| namcoc75.zip Namco C75 (M37702) (Bios) - Namco C75 (M37702) (Bios) - - wor - 0 non Jeu - media/mixrbv2/namcoc75.png + media/mixrbv2/namcoc75.png - - - - - - + + 0 0 0 - Input=Unavailable||Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| - + namenayo.zip - Namennayo (Japan) + Namennayo (Japan) - + 0 + Mame + + An overhead-view obstacle course game that use Satoru Tsuda's Nameneko characters. + + + media/video/namenayo.mp4 + media/mixrbv2/namenayo.png + 1982 - Cat's - Cat's + 0 - 0 + 6 0 + 768x224 naname.zip Naname de Magic! - Naname de Magic! - - jp - 0 Atlus @@ -155835,9 +97011,8 @@ P1_JOYSTICK_UP=Up - media/box-3D/naname.png - media/video/naname.mp4 - media/mixrbv2/naname.png + media/video/naname.mp4 + media/mixrbv2/naname.png 1994 @@ -155846,20 +97021,17 @@ P1_JOYSTICK_UP=Up Atlus Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - + narc1.zip Narc (rev 1.80) - Narc (rev 1.80) narc.zip Midway Classics @@ -155870,11 +97042,6 @@ The Narcs have both machine guns and rocket launchers at their disposal and play - - media/box-3D/narc.png - media/video/narc.mp4 - media/mixrbv2/narc.png - 1988 @@ -155882,43 +97049,18 @@ The Narcs have both machine guns and rocket launchers at their disposal and play Williams Platform / Shooter Scrolling - Platform 1-2 0 10 0 512x400 - gamename=Narc (rev 7.00) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_BUTTON3=Crouch -P1_BUTTON4=Rocket Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + narc2.zip Narc (rev 2.00) - Narc (rev 2.00) - - wor - narc.zip Midway Classics @@ -155928,11 +97070,6 @@ The Narcs have both machine guns and rocket launchers at their disposal and play - - media/box-3D/narc.png - media/video/narc.mp4 - media/mixrbv2/narc.png - 1988 @@ -155940,43 +97077,18 @@ The Narcs have both machine guns and rocket launchers at their disposal and play Williams Platform / Shooter Scrolling - Platform 1-2 0 10 0 512x400 - gamename=Narc (rev 7.00) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_BUTTON3=Crouch -P1_BUTTON4=Rocket Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + narc3.zip Narc (rev 3.20) - Narc (rev 3.20) - - wor - narc.zip Midway Classics @@ -155986,11 +97098,6 @@ The Narcs have both machine guns and rocket launchers at their disposal and play - - media/box-3D/narc.png - media/video/narc.mp4 - media/mixrbv2/narc.png - 1988 @@ -155998,39 +97105,17 @@ The Narcs have both machine guns and rocket launchers at their disposal and play Williams Platform / Shooter Scrolling - Platform 1-2 0 10 0 512x400 - gamename=Narc (rev 7.00) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_BUTTON3=Crouch -P1_BUTTON4=Rocket Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + narc4.zip Narc (rev 4.00) - Narc (rev 4.00) narc.zip Midway Classics @@ -156041,11 +97126,6 @@ The Narcs have both machine guns and rocket launchers at their disposal and play - - media/box-3D/narc.png - media/video/narc.mp4 - media/mixrbv2/narc.png - 1988 @@ -156053,39 +97133,17 @@ The Narcs have both machine guns and rocket launchers at their disposal and play Williams Platform / Shooter Scrolling - Platform 1-2 0 10 0 512x400 - gamename=Narc (rev 7.00) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_BUTTON3=Crouch -P1_BUTTON4=Rocket Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + narc6.zip Narc (rev 6.00) - Narc (rev 6.00) narc.zip Midway Classics @@ -156096,11 +97154,6 @@ The Narcs have both machine guns and rocket launchers at their disposal and play - - media/box-3D/narc.png - media/video/narc.mp4 - media/mixrbv2/narc.png - 1988 @@ -156108,43 +97161,18 @@ The Narcs have both machine guns and rocket launchers at their disposal and play Williams Platform / Shooter Scrolling - Platform 1-2 0 10 0 512x400 - gamename=Narc (rev 7.00) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_BUTTON3=Crouch -P1_BUTTON4=Rocket Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - narc.zip Narc (rev 7.00) - Narc (rev 7.00) - - wor - 0 Midway Classics @@ -156155,9 +97183,8 @@ The Narcs have both machine guns and rocket launchers at their disposal and play - media/box-3D/narc.png - media/video/narc.mp4 - media/mixrbv2/narc.png + media/video/narc.mp4 + media/mixrbv2/narc.png 1988 @@ -156166,43 +97193,18 @@ The Narcs have both machine guns and rocket launchers at their disposal and play Williams Platform / Shooter Scrolling - Platform 1-2 0 10 0 512x400 - gamename=Narc (rev 7.00) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_BUTTON3=Crouch -P1_BUTTON4=Rocket Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - nastar.zip Nastar (World) - Nastar (World) - - wor - 0 Taito Classics @@ -156213,9 +97215,8 @@ A sequel to Rastan. Defeat the monsters with various attack methods and three di In the land of Rastania stands a most sacred shrine called Sky Scraper. It is said that the man who rules Sky Scraper rules the Earth. An evil tribe is now trying to invade this holy place so that they might rule. To protect the shrine, a courageous young man has challenged the invaders... - media/box-3D/nastar.png - media/video/nastar.mp4 - media/mixrbv2/nastar.png + media/video/nastar.mp4 + media/mixrbv2/nastar.png 1988 @@ -156224,41 +97225,18 @@ In the land of Rastania stands a most sacred shrine called Sky Scraper. It is sa Taito Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Nastar (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The orignal cpo lacks labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + nastarw.zip Nastar Warrior (US) - Nastar Warrior (US) - - us - nastar.zip Taito Classics @@ -156268,11 +97246,6 @@ A sequel to Rastan. Defeat the monsters with various attack methods and three di In the land of Rastania stands a most sacred shrine called Sky Scraper. It is said that the man who rules Sky Scraper rules the Earth. An evil tribe is now trying to invade this holy place so that they might rule. To protect the shrine, a courageous young man has challenged the invaders... - - media/box-3D/nastar.png - media/video/nastar.mp4 - media/mixrbv2/nastar.png - 1988 @@ -156280,50 +97253,26 @@ In the land of Rastania stands a most sacred shrine called Sky Scraper. It is sa Taito Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Nastar (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The orignal cpo lacks labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - natodef.zip NATO Defense - NATO Defense - - wor - 0 Mame A 2-D maze game where you run over mines and shoot enemies for points. Sections of walls can be shot, and there are 'dumps' where you can pick up more shots to shoot at your enemies. Be careful, though, as your enemies can also shoot you. - media/box-3D/natodef.png - media/video/natodef.mp4 - media/mixrbv2/natodef.png + media/video/natodef.mp4 + media/mixrbv2/natodef.png 1982 @@ -156332,49 +97281,26 @@ P1_JOYSTICK_RIGHT=Right Pacific Novelty Action - Action / Labyrinth 1-2 0 14 0 256x256 - gamename=NATO Defense -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The cpo actually had pictures of the tank going in various directions for the joystick labels. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=1 -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - naughtyb.zip Naughty Boy - Naughty Boy - - wor - 0 Jaleco Naughty Boy (c) 1982 Jaleco. - TECHNICAL - Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in March 1982. This is the first game manufactured by - media/box-3D/naughtyb.png - media/video/naughtyb.mp4 - media/mixrbv2/naughtyb.png + media/video/naughtyb.mp4 + media/mixrbv2/naughtyb.png 1982 @@ -156383,50 +97309,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Action - Action / Labyrinth 1-2 0 0 90 288x224 - gamename=Naughty Boy -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + naughtyba.zip Naughty Boy (bootleg, set 1) - Naughty Boy (bootleg, set 1) - - wor - naughtyb.zip Jaleco Naughty Boy (c) 1982 Jaleco. - TECHNICAL - Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in March 1982. This is the first game manufactured by - - media/box-3D/naughtyb.png - media/video/naughtyb.mp4 - media/mixrbv2/naughtyb.png - 1982 @@ -156434,47 +97333,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Action - Action / Labyrinth 1-2 0 0 90 288x224 - gamename=Naughty Boy -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + naughtybb.zip Naughty Boy (bootleg, set 2) - Naughty Boy (bootleg, set 2) naughtyb.zip Jaleco Naughty Boy (c) 1982 Jaleco. - TECHNICAL - Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in March 1982. This is the first game manufactured by - - media/box-3D/naughtyb.png - media/video/naughtyb.mp4 - media/mixrbv2/naughtyb.png - 1982 @@ -156482,50 +97357,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Action - Action / Labyrinth 1-2 0 0 90 288x224 - gamename=Naughty Boy -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + naughtybc.zip Naughty Boy (Cinematronics) - Naughty Boy (Cinematronics) - - wor - naughtyb.zip Jaleco Naughty Boy (c) 1982 Jaleco. - TECHNICAL - Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in March 1982. This is the first game manufactured by - - media/box-3D/naughtyb.png - media/video/naughtyb.mp4 - media/mixrbv2/naughtyb.png - 1982 @@ -156533,40 +97381,18 @@ P1_JOYSTICK_RIGHT=Right Jaleco Action - Action / Labyrinth 1-2 0 0 90 288x224 - gamename=Naughty Boy -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - nmouse.zip Naughty Mouse (set 1) - Naughty Mouse (set 1) - - wor - 0 Namco Classics @@ -156579,9 +97405,8 @@ Some of the ladders may also become electrified after Naughty Mouse has climbed The main difference between Naughty Mouse and Woodpecker is the color palettes, and stage arrangements. - media/box-3D/nmouse.png - media/video/nmouse.mp4 - media/mixrbv2/nmouse.png + media/video/nmouse.mp4 + media/mixrbv2/nmouse.png 1981 @@ -156590,24 +97415,18 @@ The main difference between Naughty Mouse and Woodpecker is the color palettes, Amenip Platform / Run Jump - Platform 1-2 0 10 270 288x224 - Input=Joystick 4 ways||Buttons=0 Coins: 2|| - + nmouseb.zip Naughty Mouse (set 2) - Naughty Mouse (set 2) - - wor - nmouse.zip Namco Classics @@ -156619,11 +97438,6 @@ Some of the ladders may also become electrified after Naughty Mouse has climbed The main difference between Naughty Mouse and Woodpecker is the color palettes, and stage arrangements. - - media/box-3D/nmouse.png - media/video/nmouse.mp4 - media/mixrbv2/nmouse.png - 1981 @@ -156631,33 +97445,26 @@ The main difference between Naughty Mouse and Woodpecker is the color palettes, Amenip Platform / Run Jump - Platform 1-2 0 10 270 288x224 - Input=Joystick 4 ways||Buttons=0 Coins: 2|| navarone.zip Navarone - Navarone - - wor - 0 Namco Classics The player controls a battleship which must move around the edge of an island trying to shoot the dot obstacles, mines and a central skull enemy to earn points and while avoiding the bullets fired at it by the indestructible gun turrets. If it should get hit by one, it will lose a life, but once it has cleared the island, the remaining time will be added to its score (in 100-point increments), and it will proceed to the next round. - media/box-3D/navarone.png - media/video/navarone.mp4 - media/mixrbv2/navarone.png + media/video/navarone.mp4 + media/mixrbv2/navarone.png 1980 @@ -156669,24 +97476,17 @@ The main difference between Naughty Mouse and Woodpecker is the color palettes, 2 270 272x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + nbahangtl11.zip NBA Hangtime (ver L1.1 4/16/96) - NBA Hangtime (ver L1.1 4/16/96) nbahangt.zip Midway Classics NBA Hang Time is a 2-on-2 arcade basketball action game following in the footsteps of NBA Jam. All NBA teams, each featuring 4 players to choose from, are included along with fast paced, over-the-top basketball, disregarding the normal rules of the game but including fouls and out of bounds. - - media/box-3D/nbahangt.png - media/video/nbahangt.mp4 - media/mixrbv2/nbahangt.png - 1996 @@ -156694,49 +97494,23 @@ The main difference between Naughty Mouse and Woodpecker is the color palettes, Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - gamename=NBA Hangtime (rev L1.1 04/16/96) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Default setting is for 2-player cabinet but this can be changed to 4-player as a dip switch setting -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Turbo -P1_BUTTON2=Shoot / Block -P1_BUTTON3=Pass / Steal -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + nbahangtl12.zip NBA Hangtime (ver L1.2 8/29/96) - NBA Hangtime (ver L1.2 8/29/96) nbahangt.zip Midway Classics NBA Hang Time is a 2-on-2 arcade basketball action game following in the footsteps of NBA Jam. All NBA teams, each featuring 4 players to choose from, are included along with fast paced, over-the-top basketball, disregarding the normal rules of the game but including fouls and out of bounds. - - media/box-3D/nbahangt.png - media/video/nbahangt.mp4 - media/mixrbv2/nbahangt.png - 1996 @@ -156744,51 +97518,26 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - gamename=NBA Hangtime (rev L1.1 04/16/96) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Default setting is for 2-player cabinet but this can be changed to 4-player as a dip switch setting -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Turbo -P1_BUTTON2=Shoot / Block -P1_BUTTON3=Pass / Steal -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - nbahangt.zip NBA Hangtime (ver L1.3 10/10/96) - NBA Hangtime (ver L1.3 10/10/96) - - wor - 0 Midway Classics NBA Hang Time is a 2-on-2 arcade basketball action game following in the footsteps of NBA Jam. All NBA teams, each featuring 4 players to choose from, are included along with fast paced, over-the-top basketball, disregarding the normal rules of the game but including fouls and out of bounds. - media/box-3D/nbahangt.png - media/video/nbahangt.mp4 - media/mixrbv2/nbahangt.png + media/video/nbahangt.mp4 + media/mixrbv2/nbahangt.png 1996 @@ -156797,49 +97546,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - gamename=NBA Hangtime (rev L1.1 04/16/96) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Default setting is for 2-player cabinet but this can be changed to 4-player as a dip switch setting -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Turbo -P1_BUTTON2=Shoot / Block -P1_BUTTON3=Pass / Steal -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + nbahangtm11.zip NBA Hangtime (ver M1.1 4/16/96) - NBA Hangtime (ver M1.1 4/16/96) nbahangt.zip Midway Classics NBA Hang Time is a 2-on-2 arcade basketball action game following in the footsteps of NBA Jam. All NBA teams, each featuring 4 players to choose from, are included along with fast paced, over-the-top basketball, disregarding the normal rules of the game but including fouls and out of bounds. - - media/box-3D/nbahangt.png - media/video/nbahangt.mp4 - media/mixrbv2/nbahangt.png - 1996 @@ -156847,49 +97570,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - gamename=NBA Hangtime (rev L1.1 04/16/96) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Default setting is for 2-player cabinet but this can be changed to 4-player as a dip switch setting -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Turbo -P1_BUTTON2=Shoot / Block -P1_BUTTON3=Pass / Steal -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + nbahangtm12.zip NBA Hangtime (ver M1.2 8/29/96) - NBA Hangtime (ver M1.2 8/29/96) nbahangt.zip Midway Classics NBA Hang Time is a 2-on-2 arcade basketball action game following in the footsteps of NBA Jam. All NBA teams, each featuring 4 players to choose from, are included along with fast paced, over-the-top basketball, disregarding the normal rules of the game but including fouls and out of bounds. - - media/box-3D/nbahangt.png - media/video/nbahangt.mp4 - media/mixrbv2/nbahangt.png - 1996 @@ -156897,49 +97594,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - gamename=NBA Hangtime (rev L1.1 04/16/96) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Default setting is for 2-player cabinet but this can be changed to 4-player as a dip switch setting -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Turbo -P1_BUTTON2=Shoot / Block -P1_BUTTON3=Pass / Steal -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + nbahangtm13.zip NBA Hangtime (ver M1.3 10/10/96) - NBA Hangtime (ver M1.3 10/10/96) nbahangt.zip Midway Classics NBA Hang Time is a 2-on-2 arcade basketball action game following in the footsteps of NBA Jam. All NBA teams, each featuring 4 players to choose from, are included along with fast paced, over-the-top basketball, disregarding the normal rules of the game but including fouls and out of bounds. - - media/box-3D/nbahangt.png - media/video/nbahangt.mp4 - media/mixrbv2/nbahangt.png - 1996 @@ -156947,49 +97618,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - gamename=NBA Hangtime (rev L1.1 04/16/96) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Default setting is for 2-player cabinet but this can be changed to 4-player as a dip switch setting -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Turbo -P1_BUTTON2=Shoot / Block -P1_BUTTON3=Pass / Steal -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + nbajamr1.zip NBA Jam (rev 1.00 2/1/93) - NBA Jam (rev 1.00 2/1/93) nbajam.zip Midway Classics Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout! - - media/box-3D/nbajam.png - media/video/nbajam.mp4 - media/mixrbv2/nbajam.png - 1993 @@ -156997,34 +97642,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nbajamr2.zip NBA Jam (rev 2.00 2/10/93) - NBA Jam (rev 2.00 2/10/93) - - wor - nbajam.zip Midway Classics Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout! - - media/box-3D/nbajam.png - media/video/nbajam.mp4 - media/mixrbv2/nbajam.png - 1993 @@ -157032,33 +97666,26 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - Input=Joystick 8 ways||Buttons=3|| nbajam.zip NBA Jam (rev 3.01 4/07/93) - NBA Jam (rev 3.01 4/07/93) - - wor - 0 Midway Classics Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout! - media/box-3D/nbajam.png - media/video/nbajam.mp4 - media/mixrbv2/nbajam.png + media/video/nbajam.mp4 + media/mixrbv2/nbajam.png 1993 @@ -157067,34 +97694,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nbajamten.zip NBA Jam T.E. Nani Edition (rev 5.2 8/11/95, prototype) - NBA Jam T.E. Nani Edition (rev 5.2 8/11/95, prototype) - - wor - nbajamte.zip Midway Classics An update of the classic 'NBA JAM'. New players, new features but still the same classic gameplay. - - media/box-3D/nbajamte.png - media/video/nbajamte.mp4 - media/mixrbv2/nbajamte.png - 1994 @@ -157102,34 +97718,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nbajamte1.zip NBA Jam TE (rev 1.0 1/17/94) - NBA Jam TE (rev 1.0 1/17/94) - - wor - nbajamte.zip Midway Classics An update of the classic 'NBA JAM'. New players, new features but still the same classic gameplay. - - media/box-3D/nbajamte.png - media/video/nbajamte.mp4 - media/mixrbv2/nbajamte.png - 1994 @@ -157137,66 +97742,47 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nbajamte2a.zip NBA Jam TE (rev 2.0 1/28/94) - NBA Jam TE (rev 2.0 1/28/94) nbajamte.zip Midway Classics - Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout! + An update of the classic 'NBA JAM'. New players, new features but still the same classic gameplay. - - media/box-3D/nbajamte.png - media/video/nbajamte.mp4 - media/mixrbv2/nbajamte.png - - 1993 + 1994 Midway Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nbajamte2.zip NBA Jam TE (rev 2.1 2/06/94) - NBA Jam TE (rev 2.1 2/06/94) - - wor - nbajamte.zip Midway Classics An update of the classic 'NBA JAM'. New players, new features but still the same classic gameplay. - - media/box-3D/nbajamte.png - media/video/nbajamte.mp4 - media/mixrbv2/nbajamte.png - 1994 @@ -157204,66 +97790,47 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nbajamte3a.zip NBA Jam TE (rev 3.0 2/26/94) - NBA Jam TE (rev 3.0 2/26/94) nbajamte.zip Midway Classics - Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout! + An update of the classic 'NBA JAM'. New players, new features but still the same classic gameplay. - - media/box-3D/nbajamte.png - media/video/nbajamte.mp4 - media/mixrbv2/nbajamte.png - - 1993 + 1994 Midway Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nbajamte3.zip NBA Jam TE (rev 3.0 3/04/94) - NBA Jam TE (rev 3.0 3/04/94) - - wor - nbajamte.zip Midway Classics An update of the classic 'NBA JAM'. New players, new features but still the same classic gameplay. - - media/box-3D/nbajamte.png - media/video/nbajamte.mp4 - media/mixrbv2/nbajamte.png - 1994 @@ -157271,65 +97838,50 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nbajamte4.zip NBA Jam TE (rev 4.0 3/03/94) - NBA Jam TE (rev 4.0 3/03/94) nbajamte.zip Midway Classics - Two-on-two basketball with digitized images of real NBA players, monster dunks and no referee - it's a blowout! + An update of the classic 'NBA JAM'. New players, new features but still the same classic gameplay. - - media/box-3D/nbajamte.png - media/video/nbajamte.mp4 - media/mixrbv2/nbajamte.png - - 1993 + 1994 Midway Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - Input=Joystick 8 ways||Buttons=3|| nbajamte.zip NBA Jam TE (rev 4.0 3/23/94) - NBA Jam TE (rev 4.0 3/23/94) - - wor - 0 Midway Classics An update of the classic 'NBA JAM'. New players, new features but still the same classic gameplay. - media/box-3D/nbajamte.png - media/video/nbajamte.mp4 - media/mixrbv2/nbajamte.png + media/video/nbajamte.mp4 + media/mixrbv2/nbajamte.png 1994 @@ -157338,31 +97890,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Basketball - Sports 1-4 0 18 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nbamhtp.zip NBA Maximum Hangtime (ver L0.9 10/30/96) - NBA Maximum Hangtime (ver L0.9 10/30/96) nbamht.zip Midway Classics NBA Maximum Hangtime was a chipset upgrade that Midway sent out in late 1996 as a combination bug fix/game enhancement. NBA Hangtime came out in the spring of 1996, so by that fall, the new NBA season was starting up but the game was a bit old. - - media/box-3D/nbamht.png - media/video/nbamht.mp4 - media/mixrbv2/nbamht.png - 1996 @@ -157370,30 +97914,22 @@ P1_JOYSTICK_RIGHT=Right Midway Sports - Sports / Basketball 0 16 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nbamhtl10.zip NBA Maximum Hangtime (ver L1.0 11/08/96) - NBA Maximum Hangtime (ver L1.0 11/08/96) nbamht.zip Midway Classics NBA Maximum Hangtime was a chipset upgrade that Midway sent out in late 1996 as a combination bug fix/game enhancement. NBA Hangtime came out in the spring of 1996, so by that fall, the new NBA season was starting up but the game was a bit old. - - media/box-3D/nbamht.png - media/video/nbamht.mp4 - media/mixrbv2/nbamht.png - 1996 @@ -157401,32 +97937,25 @@ P1_JOYSTICK_RIGHT=Right Midway Sports - Sports / Basketball 0 16 0 400x254 - Input=Joystick 8 ways||Buttons=3|| nbamht.zip NBA Maximum Hangtime (ver L1.03 06/09/97) - NBA Maximum Hangtime (ver L1.03 06/09/97) - - wor - 56122 Midway Classics NBA Maximum Hangtime was a chipset upgrade that Midway sent out in late 1996 as a combination bug fix/game enhancement. NBA Hangtime came out in the spring of 1996, so by that fall, the new NBA season was starting up but the game was a bit old. - media/box-3D/56122.png - media/video/56122.mp4 - media/mixrbv2/56122.png + media/video/56122.mp4 + media/mixrbv2/56122.png 1996 @@ -157435,30 +97964,22 @@ P1_JOYSTICK_RIGHT=Right Midway Sports - Sports / Basketball 0 16 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nbamhtm10.zip NBA Maximum Hangtime (ver M1.0 11/08/96) - NBA Maximum Hangtime (ver M1.0 11/08/96) nbamht.zip Midway Classics NBA Maximum Hangtime was a chipset upgrade that Midway sent out in late 1996 as a combination bug fix/game enhancement. NBA Hangtime came out in the spring of 1996, so by that fall, the new NBA season was starting up but the game was a bit old. - - media/box-3D/nbamht.png - media/video/nbamht.mp4 - media/mixrbv2/nbamht.png - 1996 @@ -157466,23 +97987,17 @@ P1_JOYSTICK_RIGHT=Right Midway Sports - Sports / Basketball 0 16 0 400x254 - Input=Joystick 8 ways||Buttons=3|| - + nebulrayj.zip Nebulas Ray (Japan, NR1) - Nebulas Ray (Japan, NR1) - - jp - nebulray.zip Namco Classics @@ -157503,11 +98018,6 @@ EXTRA POINTS - Pick up for 3000 points. Visually, NebulasRay employs complex sprite rotation and scaling techniques - as well as multi-layered parallax scrolling - to create impressive and highly detailed graphics with a true sense of depth. - - media/box-3D/nebulray.png - media/video/nebulray.mp4 - media/mixrbv2/nebulray.png - 1994 @@ -157515,24 +98025,18 @@ Visually, NebulasRay employs complex sprite rotation and scaling techniques - as Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 288x224 - Input=Joystick 8 ways||Buttons=3|| nebulray.zip Nebulas Ray (World, NR2) - Nebulas Ray (World, NR2) - - wor - 0 Namco Classics @@ -157554,9 +98058,8 @@ EXTRA POINTS - Pick up for 3000 points. Visually, NebulasRay employs complex sprite rotation and scaling techniques - as well as multi-layered parallax scrolling - to create impressive and highly detailed graphics with a true sense of depth. - media/box-3D/nebulray.png - media/video/nebulray.mp4 - media/mixrbv2/nebulray.png + media/video/nebulray.mp4 + media/mixrbv2/nebulray.png 1994 @@ -157565,24 +98068,18 @@ Visually, NebulasRay employs complex sprite rotation and scaling techniques - as Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - + nebulbee.zip Nebulous Bee - Nebulous Bee - - wor - galaga.zip Namco Classics @@ -157590,11 +98087,6 @@ Visually, NebulasRay employs complex sprite rotation and scaling techniques - as Galagans fly onto the screen in a variety of formations before forming troop lines at the top of the screen. Once all troop lines are formed the Galagans separate and start attacking the player's Fighter in ones, twos and threes. The top-line Boss Galaga need to be shot twice before they are destroyed. - - media/box-3D/galaga.png - media/video/galaga.mp4 - media/mixrbv2/galaga.png - 1981 @@ -157602,51 +98094,23 @@ Galagans fly onto the screen in a variety of formations before forming troop lin Midway Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 288x224 - gamename=Galaga (Namco rev. B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + kuniokunb.zip Nekketsu Kouha Kunio-kun (Japan bootleg) - Nekketsu Kouha Kunio-kun (Japan bootleg) - - jp - renegade.zip Taito Classics Classic arcade beat-em-up that would get many ports done for other systems. Pioneered gameplay elements which would become the foundations of the scrolling beat 'em up genre. - - media/box-3D/renegade.png - media/video/renegade.mp4 - media/mixrbv2/renegade.png - 1986 @@ -157654,171 +98118,90 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 240x240 - gamename=Renegade (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack Left -P1_BUTTON2=Jump -P1_BUTTON3=Attack Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_BUTTON3=White||P2_JOYSTICK=Red|| - - + + kuniokun.zip Nekketsu Kouha Kunio-kun (Japan) - Nekketsu Kouha Kunio-kun (Japan) - Nekketsu Kouha Kunio-kun (Japan) - Nekketsu Kouha Kunio-kun (Japan) - - jp - renegade.zip - Technos + Taito Classics - The original side-scrolling beat-em-up from Technos. Kunio, a tough guy from Nekketsu High School, stands up for his bullied friend Hiroshi against the numerous gangs that are tormenting his life. Each stage begins with one of the gang's members beating up Hiroshi, followed Kunio chasing after the attackers. - -The game uses a 2-way attacking, in which one button attacks to the character's left and the other to his right. Techniques includes a basic punch combo, a back kick, a collar grab and even a jump kick. The player can also run by pushing the joystick left or right twice. - -The game is comprised of 4 stages, each with their unique set of enemy characters: - -Stage 1 - Set on a train platform. The enemies are a gang of students from the neighboring school of Hanazono. Some of the enemies are armed with sticks. Their boss is Riki, Kunio's rival. - -Stage 2 - Set on a harbor in Yokozuka. The enemies are a gang of bikers called the Yokohama Funky. The first wave of enemies will attempt to run Kunio down with their bikes. After knocking down all the bikers, the enemies on the sidelines will enter the playing field to attack the player. Their boss is Shinji. - -Stage 3 - Set in a dark alley, the enemies are a gang of girl students from the Taiyou Academy. The boss is Misuzu, a giant lady. - -Stage 4 - The first half of the stage is set in a parking lot, where a group of four hitmen working for the Sanwa Club will attack Kunio with their knives. Unlike other enemies, they can kill the player off with one hit. After defeating the four hitmen, the player will enter the Sanwa building where he will encounter three more hitmen and their boss, Sabu. + Classic arcade beat-em-up that would get many ports done for other systems. Pioneered gameplay elements which would become the foundations of the scrolling beat 'em up genre. - - media/box-3D/renegade.png - media/video/renegade.mp4 - media/mixrbv2/renegade.png - 1986 Technos Japan Corp. - Taito America license + Technos Japan Corp. Beat'em Up - 2 + 1-2 0 - 0 + 10 0 240x240 - Input=Joystick 8 ways||Buttons=3|| - + nkdodge.zip Nekketsu Koukou Dodgeball Bu (Japan) - Nekketsu Koukou Dodgeball Bu (Japan) - Nekketsu Koukou Dodgeball Bu (Japan) - - jp - spdodgeb.zip - Neo-Geo + Technos - Super Dodgeball uses the same basic gameplay used in the other games in the series with some minor differences. The game puts you in control of a team of 3 characters (with you controlling the lead character or the one with the ball at the time) that must defeat a selection of other teams in order to become the champion. This time around the teams are all formed by characters from the Nekketsu Kunio Kun universe, each representing different suburbs of Tokyo that compete in an amusement park for the ultimate title. Each character has their unique stats and special moves, which now depend on a power bar that can be charged-up by holding both attack buttons. + The player takes control of the American team, who must compete against five other nations in a worldwide dodgeball tournament. In the first match, the player represent the state Dallas and must defeat their rivals from Chicago to represent America in the World Cup. Afterwards, the player will take on England, Iceland, China and Africa before fighting against the champions from Japan. - - media/box-3D/spdodgeb.png - media/video/spdodgeb.mp4 - media/mixrbv2/spdodgeb.png - - 1996 - 1996 - 1996 + 1987 - Tecmo - Tecmo + Technos Japan Corp. + Technos Japan Corp. Sports - Sports / Dodgeball 1-2 0 - 13 + 10 0 - 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| + 256x240 - + nkdodgeb.zip Nekketsu Koukou Dodgeball Bu (Japan, bootleg) - Nekketsu Koukou Dodgeball Bu (Japan, bootleg) - Nekketsu Koukou Dodgeball Bu (Japan, bootleg) - - jp - spdodgeb.zip - Neo-Geo + Technos - Super Dodgeball uses the same basic gameplay used in the other games in the series with some minor differences. The game puts you in control of a team of 3 characters (with you controlling the lead character or the one with the ball at the time) that must defeat a selection of other teams in order to become the champion. This time around the teams are all formed by characters from the Nekketsu Kunio Kun universe, each representing different suburbs of Tokyo that compete in an amusement park for the ultimate title. Each character has their unique stats and special moves, which now depend on a power bar that can be charged-up by holding both attack buttons. + The player takes control of the American team, who must compete against five other nations in a worldwide dodgeball tournament. In the first match, the player represent the state Dallas and must defeat their rivals from Chicago to represent America in the World Cup. Afterwards, the player will take on England, Iceland, China and Africa before fighting against the champions from Japan. - - media/box-3D/spdodgeb.png - media/video/spdodgeb.mp4 - media/mixrbv2/spdodgeb.png - - 1996 - 1996 - 1996 + 1987 - Tecmo - Tecmo + Technos Japan Corp. + Technos Japan Corp. Sports - Sports / Dodgeball 1-2 0 - 13 + 10 0 - 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| + 256x240 nemesis.zip Nemesis (ROM version) - Nemesis (ROM version) - Nemesis (ROM version) - - wor - 0 Konami Classics @@ -157827,9 +98210,8 @@ Stage 4 - The first half of the stage is set in a parking lot, where a group of The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. - media/box-3D/nemesis.png - media/video/nemesis.mp4 - media/mixrbv2/nemesis.png + media/video/nemesis.mp4 + media/mixrbv2/nemesis.png 1985 @@ -157838,21 +98220,17 @@ The game features a power-up system based on a selection meter at the bottom of Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + nemesisuk.zip Nemesis (World?, ROM version) - Nemesis (World?, ROM version) - Nemesis (World?, ROM version) nemesis.zip Konami Classics @@ -157861,11 +98239,6 @@ The game features a power-up system based on a selection meter at the bottom of The game features a power-up system based on a selection meter at the bottom of the screen called a 'power meter', this allows players to 'buy' weapons and upgrades. To achieve this, players must destroy special individual enemies - usually red in colour - or enemy waves that then drop orange capsules. These capsules can be collected and used to upgrade the Viper's weapons. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. - - media/box-3D/nemesis.png - media/video/nemesis.mp4 - media/mixrbv2/nemesis.png - 1985 @@ -157873,24 +98246,18 @@ The game features a power-up system based on a selection meter at the bottom of Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + nemor1.zip Nemo (90 11 09 etc) - Nemo (90 11 09 etc) - - wor - nemo.zip Capcom Play System @@ -157898,11 +98265,6 @@ The game features a power-up system based on a selection meter at the bottom of Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Slumberland, a surreal world in which childrens' toys are running amok and must be destroyed. Nemo is armed with a magical staff that emits a burst of magic to destroy the many enemies, some of which require multiple hits. A number of power-ups also appear at regular intervals to aid Nemo in his quest through seven tough stages. - - media/box-3D/nemo.png - media/video/nemo.mp4 - media/mixrbv2/nemo.png - 1990 @@ -157910,24 +98272,18 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Capcom Platform / Fighter Scrolling - Platform 1-2 0 18 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + nemoj.zip Nemo (90 11 20 Japan) - Nemo (90 11 20 Japan) - - jp - nemo.zip Capcom Play System @@ -157935,11 +98291,6 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Slumberland, a surreal world in which childrens' toys are running amok and must be destroyed. Nemo is armed with a magical staff that emits a burst of magic to destroy the many enemies, some of which require multiple hits. A number of power-ups also appear at regular intervals to aid Nemo in his quest through seven tough stages. - - media/box-3D/nemo.png - media/video/nemo.mp4 - media/mixrbv2/nemo.png - 1990 @@ -157947,24 +98298,18 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Capcom Platform / Fighter Scrolling - Platform 1-2 0 18 0 384x224 - Input=Joystick 8 ways||Buttons=3|| nemo.zip Nemo (90 11 30 etc) - Nemo (90 11 30 etc) - - wor - 0 Capcom Play System @@ -157973,9 +98318,8 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Slumberland, a surreal world in which childrens' toys are running amok and must be destroyed. Nemo is armed with a magical staff that emits a burst of magic to destroy the many enemies, some of which require multiple hits. A number of power-ups also appear at regular intervals to aid Nemo in his quest through seven tough stages. - media/box-3D/nemo.png - media/video/nemo.mp4 - media/mixrbv2/nemo.png + media/video/nemo.mp4 + media/mixrbv2/nemo.png 1990 @@ -157984,20 +98328,17 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of Capcom Platform / Fighter Scrolling - Platform 1-2 0 18 0 384x224 - Input=Joystick 8 ways||Buttons=3|| neo2500.zip Neo 2500 Demo - Neo 2500 Demo 0 Neo-Geo @@ -158005,30 +98346,29 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of - media/box-3D/neo2500.png - media/mixrbv2/neo2500.png + media/mixrbv2/neo2500.png - - - - - - + + 0 0 0 - + nblktiger.zip - Neo Black Tiger (Demo) + Neo Black Tiger (Demo) - - - 2020 - - OzzyOuzo - OzzyOuzo + 0 + Mame + + + + + media/mixrbv2/nblktiger.png + + + 0 0 0 @@ -158037,45 +98377,34 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of neobombe.zip Neo Bomberman - Neo Bomberman - - wor - 0 Neo-Geo As Bomberman, you must kill all the enemies in the level before proceeding to the next. To do this, you clear a path of blocks by setting bombs that will detonate a few seconds later, and then use the bombs to wipe out enemies. Some blocks will uncover power-ups, and depending on which ones you collect, you will receive more bombs, more lives, more time, manual bomb detonation, expanded blast zone, and the ability to move faster. In some levels some blocks will reveal eggs that you can hatch to produce a bird that you can ride on and allows you to take an additional hit from an enemy or bomb blast without losing a life. - media/box-3D/neobombe.png - media/video/neobombe.mp4 - media/mixrbv2/neobombe.png + media/video/neobombe.mp4 + media/mixrbv2/neobombe.png - 1997 - 1997 1997 SNK Hudson Action - Action / Labyrinth 1-4 0 15 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| neocstlv.zip Neo CastleVania Demo - Neo CastleVania Demo 0 Neo-Geo @@ -158083,14 +98412,10 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of - media/mixrbv2/neocstlv.png + media/mixrbv2/neocstlv.png - - - - - - + + 0 0 0 @@ -158099,44 +98424,34 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of neodrift.zip Neo Drift Out - New Technology - Neo Drift Out - New Technology - - wor - 0 Neo-Geo Neo Drift Out on Neo Geo is a rally game including 3 vehicles (Toyota Celica, Subaru Impreza and Mitsubishi Lancer) and 6 races for many environments. The driving is done exclusively by drifting and each course must be completed within the allowed time in order to reach the next level. - media/box-3D/neodrift.png - media/video/neodrift.mp4 - media/mixrbv2/neodrift.png + media/video/neodrift.mp4 + media/mixrbv2/neodrift.png - 1996 1996 SNK SNK Race, Driving / Race - Race, Driving 1 0 14 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| neogeo.zip Neo Geo - Neo Geo 0 Mame @@ -158144,7 +98459,7 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of - media/mixrbv2/neogeo.png + media/mixrbv2/neogeo.png 1990 @@ -158158,13 +98473,11 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of 0 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> neocdz.zip Neo Geo CDZ system - Neo Geo CDZ system 0 Neo-Geo @@ -158172,94 +98485,57 @@ Nemo is a colourful and abstract platform shoot-em-up set in the dream world of A cartridge-based arcade system board. The MVS stands for Multi Video System, and as its name suggest, offers owners the ability to put up to six different arcade titles into a single cabinet, a key economic consideration for operators with limited floorspace. With its games stored on self-contained cartridges, a game cabinet can be exchanged for a different game title by swapping the game's ROM-cartridge and cabinet artwork. - media/mixrbv2/neocdz.png + media/mixrbv2/neocdz.png 1990 - - - + 0 0 0 320x224 - gamename=Neo-Geo -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The NeoGeo Mvs system was a generic cabinet that could have games swapped out very easily, similar to console games. There was a single game version, a 2 game, 4 game, and 6, game version. The multi-cart versions had buttons to switch to a new game prior to inserting your quarter. As of this writing, this feature is unemulated in MAME. They all used the same control layout and relied upon inserts to explain to the consumer what button was what. Also 99% of the neogeo games started with a 'How to Play' screen upon starting the game. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_BUTTON4=D -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - neomrdo.zip Neo Mr. Do! - Neo Mr. Do! - - wor - 0 Neo-Geo Neo Mr. Do! is an enhanced version of Mr. Do!, and features greatly improved graphics, stereo sound, and intermissions that can be viewed when an area is completed. You can also travel to the bonus stages, where the object is to make your way toward the exit by carefully dropping apples to create a path. These bonus stages can be reached by killing all enemies on the screen, rather than collecting all the items that are in groups. - media/box-3D/neomrdo.png - media/video/neomrdo.mp4 - media/mixrbv2/neomrdo.png + media/video/neomrdo.mp4 + media/mixrbv2/neomrdo.png - 1996 1997 Visco Action - Action / Labyrinth - Puzzle-Game 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| neonopon.zip Neo No Panepon (beta) - Neo No Panepon (beta) - - wor - 0 Neo-Geo This is an homebrew clone of Tetris. - media/box-3D/neonopon.png - media/video/neonopon.mp4 - media/mixrbv2/neonopon.png + media/video/neonopon.mp4 + media/mixrbv2/neonopon.png 2002 @@ -158274,22 +98550,17 @@ P1_JOYSTICK_RIGHT=Right 8 0 - + neoponga.zip Neo Pong (ver 1.0) - Neo Pong (ver 1.0) neopong.zip Neo-Geo - Pretty well done clone of Pong. Neo Pong is the first rom from the Public Domain of the Neo Geo System. + Neo Pong is a clone of the successful ping-pong/table tennis game Pong released by Atari in 1972. It was released for the Neo-Geo system by the NeoDev Corporation team in 2002. +On each side there is a 'bat' with which you will protect the ball so that it does not go off the screen. At the top is the score for both sides. If the ball goes off the screen on one side, the other side will score a point. - - media/box-3D/neopong.png - media/video/neopong.mp4 - media/mixrbv2/neopong.png - 2002 @@ -158297,7 +98568,6 @@ P1_JOYSTICK_RIGHT=Right Homebrew Action / Breakout games - Action 1-2 0 @@ -158308,17 +98578,16 @@ P1_JOYSTICK_RIGHT=Right neopong.zip Neo Pong (ver 1.1) - Neo Pong (ver 1.1) 0 Neo-Geo - Pretty well done clone of Pong. Neo Pong is the first rom from the Public Domain of the Neo Geo System. + Neo Pong is a clone of the successful ping-pong/table tennis game Pong released by Atari in 1972. It was released for the Neo-Geo system by the NeoDev Corporation team in 2002. +On each side there is a 'bat' with which you will protect the ball so that it does not go off the screen. At the top is the score for both sides. If the ball goes off the screen on one side, the other side will score a point. - media/box-3D/neopong.png - media/video/neopong.mp4 - media/mixrbv2/neopong.png + media/video/neopong.mp4 + media/mixrbv2/neopong.png 2002 @@ -158327,24 +98596,27 @@ P1_JOYSTICK_RIGHT=Right Homebrew Action / Breakout games - Action 1-2 0 0 0 - + nsmb.zip - Neo Super Mario Bros (Demo, v0.01) + Neo Super Mario Bros (Demo, v0.01) - - - 2020 - - OzzyOuzo - OzzyOuzo + 0 + Mame + + + + + media/mixrbv2/nsmb.png + + + 0 0 0 @@ -158353,7 +98625,6 @@ P1_JOYSTICK_RIGHT=Right syscheck.zip Neo System Check (ver 1.0b) - Neo System Check (ver 1.0b) 0 Neo-Geo @@ -158361,14 +98632,10 @@ P1_JOYSTICK_RIGHT=Right - media/mixrbv2/syscheck.png + media/mixrbv2/syscheck.png - - - - - - + + 0 0 0 @@ -158377,7 +98644,6 @@ P1_JOYSTICK_RIGHT=Right neothndr.zip Neo Thunder - Neo Thunder 0 Neo-Geo @@ -158385,9 +98651,8 @@ P1_JOYSTICK_RIGHT=Right Neo Thunder is a run of the mill space shooter. You move all over the screen shooting baddies and dodge the myriad of bullets headed your way. - media/box-3D/neothndr.png - media/video/neothndr.mp4 - media/mixrbv2/neothndr.png + media/video/neothndr.mp4 + media/mixrbv2/neothndr.png 2012 @@ -158396,7 +98661,6 @@ P1_JOYSTICK_RIGHT=Right Homebrew Shoot'em Up - Shoot'em up / Horizontal 0 0 @@ -158406,85 +98670,62 @@ P1_JOYSTICK_RIGHT=Right turfmast.zip Neo Turf Masters / Big Tournament Golf - Neo Turf Masters / Big Tournament Golf - Neo Turf Masters / Big Tournament Golf - Neo Turf Masters / Big Tournament Golf - - wor - 0 Neo-Geo Neo Turf Masters is a golf game that offers play in three different countries. You can play in the US, Germany, and Japan. There are 18 holes per course, just like in real life, which totals to 54 holes. The game features a two-player versus mode and three single player modes. You can choose from one of six different characters, who each have their own strengths and weaknesses. Like many other golf games, you use an accurate click type of play, where you click in an overhead map where you want to hit the ball, then adjust hook, slice, and power. In Versus mode, you can earn "super-clubs" that can only be used once. These can also be traded between friends. - media/box-3D/turfmast.png - media/video/turfmast.mp4 - media/mixrbv2/turfmast.png + media/video/turfmast.mp4 + media/mixrbv2/turfmast.png - 1996 - 1996 1996 Nazca Corporation SNK Sports - Sports / Golf 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| neocup98.zip Neo-Geo Cup '98 - The Road to the Victory - Neo-Geo Cup '98 - The Road to the Victory - Neo-Geo Cup '98 - The Road to the Victory - - wor - 0 Neo-Geo Neo Geo Cup'98 is a football simulation based on the World Cup 1998. This title is a new installment in the series Super Sidekicks and updates all data to focus on the event. In qualification phase or during games knockout, lead one of the 64 available teams to victory. - media/box-3D/neocup98.png - media/video/neocup98.mp4 - media/mixrbv2/neocup98.png + media/video/neocup98.mp4 + media/mixrbv2/neocup98.png - 1998 1998 SNK SNK Sports - Sports / Soccer 1-2 0 19 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| neotet.zip NeoGeo 2-Player Tetris - NeoGeo 2-Player Tetris 0 Neo-Geo @@ -158492,9 +98733,8 @@ P1_JOYSTICK_RIGHT=Right Clone Homebrew of Tetris created in 2008 by Crim. - media/box-3D/neotet.png - media/video/neotet.mp4 - media/mixrbv2/neotet.png + media/video/neotet.mp4 + media/mixrbv2/neotet.png 2008 @@ -158503,7 +98743,6 @@ P1_JOYSTICK_RIGHT=Right Homebrew Puzzle-Game / Fall - Puzzle-Game 0 0 @@ -158513,7 +98752,6 @@ P1_JOYSTICK_RIGHT=Right neo3ddmo.zip NeoGeo 3D! Demo - NeoGeo 3D! Demo 0 Neo-Geo @@ -158521,29 +98759,29 @@ P1_JOYSTICK_RIGHT=Right - media/mixrbv2/neo3ddmo.png + media/mixrbv2/neo3ddmo.png - - - - - - + + 0 0 0 - + neotris.zip - NeoTRIS (Free Beta 2, Ver. 202009) + NeoTRIS (Free Beta 2, Ver. 202009) - - - 2020 - - Chipsonsteroids - Chipsonsteroids + 0 + Mame + + + + + media/mixrbv2/neotris.png + + + 0 0 0 @@ -158552,20 +98790,15 @@ P1_JOYSTICK_RIGHT=Right netwars.zip Net Wars - Net Wars - - wor - 0 Mame Jump in your wicked-fast spaceship and move quickly around the mazes, blasting the hell out of crazy and quick enemies to survive the onslaught and gather the bonuses to make it out alive and save the galaxy! Become the Net Wars champion and rule the mazes with an iron fist in the fast-paced and fun arcade classic. Stick to the path of the Net and move at incredible speeds to destroy the enemies and survive! - media/box-3D/netwars.png - media/video/netwars.mp4 - media/mixrbv2/netwars.png + media/video/netwars.mp4 + media/mixrbv2/netwars.png 1983 @@ -158574,24 +98807,18 @@ P1_JOYSTICK_RIGHT=Right Orca (Esco Trading Co license) Action - Action / Labyrinth 1-2 0 6 270 256x224 - Input=Joystick 4 ways||Buttons=1|| quiztou.zip Nettou! Gekitou! Quiztou!! (Japan) - Nettou! Gekitou! Quiztou!! (Japan) - - jp - 0 Namco Classics @@ -158600,9 +98827,8 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/quiztou.png - media/video/quiztou.mp4 - media/mixrbv2/quiztou.png + media/video/quiztou.mp4 + media/mixrbv2/quiztou.png 1993 @@ -158610,30 +98836,36 @@ P1_JOYSTICK_RIGHT=Right Namco Quiz / Japanese - Quiz 1-2 0 10 0 288x224 - Input=Buttons only||Buttons=4|| - + newapunk.zip - New Atomic Punk - Global Quest (US) + New Atomic Punk - Global Quest (US) - bbmanw - + bbmanw.zip + Irem Classics + + Bomber Man World is a strategic maze-based action game for up to four players in which the aim is to plant bombs to kill all of the enemies on the stage. Each of the game's grid-based stages are littered with both destructible and indestructible blocks, destructible blocks can be blown up to clear a path as well as to reveal a variety of different power-ups. + 1992 - Irem America - Irem America + Hudson + Irem + + Action + + 1-4 0 - 0 + 14 0 + 320x240 newxpang.zip @@ -158646,9 +98878,8 @@ P1_JOYSTICK_RIGHT=Right The object of this game is match the balls together in pairs of three or more. - media/box-3D/newxpang.png - media/video/newxpang.mp4 - media/mixrbv2/newxpang.png + media/video/newxpang.mp4 + media/mixrbv2/newxpang.png 1999 @@ -158662,25 +98893,16 @@ P1_JOYSTICK_RIGHT=Right 0 0 - + newfanta.zip New Fantasia (1994 copyright) - New Fantasia (1994 copyright) - - wor - newfant.zip Comad New Fantasia (c) 1995 Comad. An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digiti - - media/box-3D/newfant.png - media/video/newfant.mp4 - media/mixrbv2/newfant.png - 1995 @@ -158688,33 +98910,26 @@ P1_JOYSTICK_RIGHT=Right Comad Adult - Puzzle-Game 1-2 0 0 90 256x224 - <input players="2" buttons="1" coins="2" tilt="yes"> <control type="joy" ways="4"/> </input> newfant.zip New Fantasia (1995 copyright) - New Fantasia (1995 copyright) - - wor - 0 Comad New Fantasia (c) 1995 Comad. An adult variation - one of several released by the company - of the 1981 Taito classic, "Qix" (and, latterly, "Gal Panic" from Kaneko), in which players must 'colour in' sections of the background in order to reveal a digiti - media/box-3D/newfant.png - media/video/newfant.mp4 - media/mixrbv2/newfant.png + media/video/newfant.mp4 + media/mixrbv2/newfant.png 1995 @@ -158723,31 +98938,24 @@ P1_JOYSTICK_RIGHT=Right Comad Adult - Puzzle-Game 1-2 0 0 90 256x224 - <input players="2" buttons="1" coins="2" tilt="yes"> <control type="joy" ways="4"/> </input> nhidctch.zip New Hidden Catch (World) / New Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) - New Hidden Catch (World) / New Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.02) - - kr - 0 Mame - media/box-3D/nhidctch.png - media/video/nhidctch.mp4 - media/mixrbv2/nhidctch.png + media/video/nhidctch.mp4 + media/mixrbv2/nhidctch.png 1999 @@ -158756,33 +98964,26 @@ P1_JOYSTICK_RIGHT=Right Eolith Various - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| 3in1semi.zip New HyperMan (3-in-1 with Cookie & Bibi & HyperMan) (set 1) - New HyperMan (3-in-1 with Cookie & Bibi & HyperMan) (set 1) - - wor - 0 SemiCom Three games including "New Hyperman", "Hyperman" and "Cookie & Bibis". - media/box-3D/3in1semi.png - media/video/3in1semi.mp4 - media/mixrbv2/3in1semi.png + media/video/3in1semi.mp4 + media/mixrbv2/3in1semi.png 1998 @@ -158796,24 +98997,17 @@ P1_JOYSTICK_RIGHT=Right 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + 3in1semia.zip New HyperMan (3-in-1 with Cookie & Bibi & HyperMan) (set 2) - New HyperMan (3-in-1 with Cookie & Bibi & HyperMan) (set 2) 3in1semi.zip SemiCom Three games including "New Hyperman", "Hyperman" and "Cookie & Bibis". - - media/box-3D/3in1semi.png - media/video/3in1semi.mp4 - media/mixrbv2/3in1semi.png - 1998 @@ -158826,67 +99020,35 @@ P1_JOYSTICK_RIGHT=Right 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + newpuckx.zip New Puck-X - New Puck-X - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| nrallyx.zip New Rally X - New Rally X - - wor - 0 Namco Classics @@ -158903,9 +99065,8 @@ The mazes also contain a 'lucky flag'. This is marked with the letter 'L' and - As players progress through the rounds, the number or pursuing enemy cars increases. - media/box-3D/nrallyx.png - media/video/nrallyx.mp4 - media/mixrbv2/nrallyx.png + media/video/nrallyx.mp4 + media/mixrbv2/nrallyx.png 1981 @@ -158914,34 +99075,26 @@ As players progress through the rounds, the number or pursuing enemy cars increa Namco Action - Race, Driving - Action / Labyrinth 1-2 0 16 0 288x224 - Input=Joystick 4 ways||Buttons=1|| newsin7.zip New Sinbad 7 - New Sinbad 7 - - wor - 0 Century Electronics An ancient shooting game in the maze, which you play with the character of Simbad - media/box-3D/newsin7.png - media/video/newsin7.mp4 - media/mixrbv2/newsin7.png + media/video/newsin7.mp4 + media/mixrbv2/newsin7.png 1983 @@ -158950,34 +99103,23 @@ As players progress through the rounds, the number or pursuing enemy cars increa ATW Action - Action / Labyrinth 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + newtangl.zip New Tropical Angel - New Tropical Angel - - wor - troangel.zip Irem Classics An abstract take on the 3d racing genre, Tropical Angel puts the player in control of a female water-skier who must dodge the many rocks that protrude from the water while attempting to steer through a set number of gates - in the form of a pair of flags - before the time limit expires. The acceleration button needs to be held down all the time while the 'trick' button makes the water-skiing girl spin through one-eighty degrees and proceed to ski backwards. The player cannot steer while traveling backwards, but will earn bonus points for the duration of the trick. As the game progresses, small ramps, buoys and sharks come into play. The small ramps can be jumped to add to the player's score, although they're always in difficult to reach locations. The buoys are usually very close together, but skiing between them earns bonus points. Finally, the shark will appear from time-to-time, running into it means game over, regardless of how much time the player has left. - - media/box-3D/troangel.png - media/video/troangel.mp4 - media/mixrbv2/troangel.png - 1983 @@ -158985,34 +99127,23 @@ As players progress through the rounds, the number or pursuing enemy cars increa Irem Sports / Skiing - Sports 1-2 0 10 0 240x240 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + nzeroteam.zip New Zero Team (V33 SYSTEM TYPE_B hardware) - New Zero Team (V33 SYSTEM TYPE_B hardware) - - wor - zeroteam.zip Seibu Kaihatsu A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse - - media/box-3D/zeroteam.png - media/video/zeroteam.mp4 - media/mixrbv2/zeroteam.png - 1993 @@ -159020,34 +99151,22 @@ As players progress through the rounds, the number or pursuing enemy cars increa Fabtek Beat'em Up - Fight / 2.5D - Fight 0 0 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + nzeroteama.zip New Zero Team (V33 SYSTEM TYPE_B hardware, China?) - New Zero Team (V33 SYSTEM TYPE_B hardware, China?) - - cn - zeroteam.zip Seibu Kaihatsu A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse - - media/box-3D/zeroteam.png - media/video/zeroteam.mp4 - media/mixrbv2/zeroteam.png - 1993 @@ -159055,133 +99174,71 @@ As players progress through the rounds, the number or pursuing enemy cars increa Fabtek Beat'em Up - Fight / 2.5D - Fight 0 0 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + newpuc2.zip Newpuc2 - Newpuc2 - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + newpuc2b.zip Newpuc2b - Newpuc2b - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| news.zip News (set 1) - News (set 1) - - wor - 0 Mame Despite the game to be named 'News', it has nothing to deal with any type of news. The game is a clone/rip-off of "Puyo Puyo". The only thing that isn't Puyo Puyo is the fact that a woman is in the background. Once you get points, speech will input words. - media/box-3D/news.png - media/video/news.mp4 - media/mixrbv2/news.png + media/video/news.mp4 + media/mixrbv2/news.png 1993 @@ -159190,34 +99247,23 @@ P1_JOYSTICK_UP=Up Poby / Virus Puzzle-Game / Fall - Puzzle-Game 1 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + newsa.zip News (set 2) - News (set 2) - - wor - news.zip Mame Despite the game to be named 'News', it has nothing to deal with any type of news. The game is a clone/rip-off of "Puyo Puyo". The only thing that isn't Puyo Puyo is the fact that a woman is in the background. Once you get points, speech will input words. - - media/box-3D/news.png - media/video/news.mp4 - media/mixrbv2/news.png - 1993 @@ -159225,24 +99271,18 @@ P1_JOYSTICK_UP=Up Poby / Virus Puzzle-Game / Fall - Puzzle-Game 1 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + nextfase.zip Next Fase (bootleg of Phoenix) - Next Fase (bootleg of Phoenix) - - wor - phoenix.zip Konami Classics @@ -159250,11 +99290,6 @@ P1_JOYSTICK_UP=Up According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -159268,28 +99303,11 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - ngem2k.zip NGEM2K (beta 2006-01-18) - NGEM2K (beta 2006-01-18) 0 Neo-Geo @@ -159297,9 +99315,8 @@ P1_JOYSTICK_RIGHT=Right Home-brew puzzle game - media/box-3D/ngem2k.png - media/video/ngem2k.mp4 - media/mixrbv2/ngem2k.png + media/video/ngem2k.mp4 + media/mixrbv2/ngem2k.png 2006 @@ -159317,7 +99334,6 @@ P1_JOYSTICK_RIGHT=Right ngftdemo.zip NGF Transparency Demo - NGF Transparency Demo 0 Neo-Geo @@ -159325,37 +99341,24 @@ P1_JOYSTICK_RIGHT=Right - media/mixrbv2/ngftdemo.png + media/mixrbv2/ngftdemo.png - - - - - - + + 0 0 0 - + nibblero.zip Nibbler (Olympia - rev 8) - Nibbler (Olympia - rev 8) - - wor - nibbler.zip SNK Classics A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body. - - media/box-3D/nibbler.png - media/video/nibbler.mp4 - media/mixrbv2/nibbler.png - 1982 @@ -159363,49 +99366,23 @@ P1_JOYSTICK_RIGHT=Right Rock-Ola Action - Action / Labyrinth 1-2 0 18 270 256x224 - gamename=Nibbler (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + nibblerp.zip Nibbler (Pioneer Balloon conversion - rev 6) - Nibbler (Pioneer Balloon conversion - rev 6) - - wor - nibbler.zip SNK Classics A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body. - - media/box-3D/nibbler.png - media/video/nibbler.mp4 - media/mixrbv2/nibbler.png - 1982 @@ -159413,49 +99390,23 @@ P1_JOYSTICK_RIGHT=Right Rock-Ola Action - Action / Labyrinth 1-2 0 18 270 256x224 - gamename=Nibbler (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + nibbler6.zip Nibbler (rev 6) - Nibbler (rev 6) - - wor - nibbler.zip SNK Classics A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body. - - media/box-3D/nibbler.png - media/video/nibbler.mp4 - media/mixrbv2/nibbler.png - 1982 @@ -159463,46 +99414,23 @@ P1_JOYSTICK_RIGHT=Right Rock-Ola Action - Action / Labyrinth 1-2 0 18 270 256x224 - gamename=Nibbler (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + nibbler7.zip Nibbler (rev 7) - Nibbler (rev 7) nibbler.zip SNK Classics A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body. - - media/box-3D/nibbler.png - media/video/nibbler.mp4 - media/mixrbv2/nibbler.png - 1982 @@ -159510,49 +99438,23 @@ P1_JOYSTICK_RIGHT=Right Rock-Ola Action - Action / Labyrinth 1-2 0 18 270 256x224 - gamename=Nibbler (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + nibbler8.zip Nibbler (rev 8) - Nibbler (rev 8) - - wor - nibbler.zip SNK Classics A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body. - - media/box-3D/nibbler.png - media/video/nibbler.mp4 - media/mixrbv2/nibbler.png - 1982 @@ -159560,48 +99462,26 @@ P1_JOYSTICK_RIGHT=Right Rock-Ola Action - Action / Labyrinth 1-2 0 18 270 256x224 - gamename=Nibbler (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - nibbler.zip Nibbler (rev 9) - Nibbler (rev 9) - - wor - 0 SNK Classics A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body. - media/box-3D/nibbler.png - media/video/nibbler.mp4 - media/mixrbv2/nibbler.png + media/video/nibbler.mp4 + media/mixrbv2/nibbler.png 1982 @@ -159610,49 +99490,23 @@ P1_JOYSTICK_RIGHT=Right Rock-Ola Action - Action / Labyrinth 1-2 0 18 270 256x224 - gamename=Nibbler (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + nibblera.zip Nibbler (rev 9, alternate set) - Nibbler (rev 9, alternate set) - - wor - nibbler.zip SNK Classics A maze game where you control Nibbler the snake to eat food around the maze. With each food you eat, Nibbler gets bigger. Complete each level by eating all the food on the screen. You lose a life if Nibbler hits his own body. - - media/box-3D/nibbler.png - media/video/nibbler.mp4 - media/mixrbv2/nibbler.png - 1982 @@ -159660,48 +99514,26 @@ P1_JOYSTICK_RIGHT=Right Rock-Ola Action - Action / Labyrinth 1-2 0 18 270 256x224 - gamename=Nibbler (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - nitedrvr.zip Night Driver - Night Driver - - wor - 0 Atari Classics Night Driver is a simple two-dimensional driving game. Your perspective is from behind the wheel of the car as you drive down the highway. - media/box-3D/nitedrvr.png - media/video/nitedrvr.mp4 - media/mixrbv2/nitedrvr.png + media/video/nitedrvr.mp4 + media/mixrbv2/nitedrvr.png 1976 @@ -159710,34 +99542,23 @@ P1_JOYSTICK_RIGHT=Right Atari Race 1st Pers. view - Race, Driving 1 0 14 0 256x256 - Input=Dial||Buttons=8|| - + nslasherj.zip Night Slashers (Japan Rev 1.2, DE-0397-0 PCB) - Night Slashers (Japan Rev 1.2, DE-0397-0 PCB) - - jp - nslasher.zip Data East Classics A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead. - - media/box-3D/nslasher.png - media/video/nslasher.mp4 - media/mixrbv2/nslasher.png - 1994 @@ -159745,34 +99566,26 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-3 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| nslasher.zip Night Slashers (Korea Rev 1.3, DE-0397-0 PCB) - Night Slashers (Korea Rev 1.3, DE-0397-0 PCB) - - kr - 0 Data East Classics A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead. - media/box-3D/nslasher.png - media/video/nslasher.mp4 - media/mixrbv2/nslasher.png + media/video/nslasher.mp4 + media/mixrbv2/nslasher.png 1994 @@ -159781,35 +99594,23 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-3 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + nslashers.zip Night Slashers (Over Sea Rev 1.2, DE-0397-0 PCB) - Night Slashers (Over Sea Rev 1.2, DE-0397-0 PCB) - - wor - nslasher.zip Data East Classics A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead. - - media/box-3D/nslasher.png - media/video/nslasher.mp4 - media/mixrbv2/nslasher.png - 1994 @@ -159817,35 +99618,23 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-3 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + nslasheru.zip Night Slashers (US Rev 1.2, DE-0395-1 PCB) - Night Slashers (US Rev 1.2, DE-0395-1 PCB) - - us - nslasher.zip Data East Classics A horror-themed brawler where three elite fighters, an American cyborg monster hunter, a European vampire hunter, and an Asian martial arts expert, must save humanity from an army of monsters, mutants, and the undead. - - media/box-3D/nslasher.png - media/video/nslasher.mp4 - media/mixrbv2/nslasher.png - 1994 @@ -159853,34 +99642,26 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-3 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| cnightst.zip Night Star (DECO Cassette) (US) (set 1) - Night Star (DECO Cassette) (US) (set 1) - - us - 0 Data East Classics - media/box-3D/cnightst.png - media/video/cnightst.mp4 - media/mixrbv2/cnightst.png + media/video/cnightst.mp4 + media/mixrbv2/cnightst.png 1983 @@ -159889,35 +99670,23 @@ P1_JOYSTICK_RIGHT=Right Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + cnightst2.zip Night Star (DECO Cassette) (US) (set 2) - Night Star (DECO Cassette) (US) (set 2) - - us - cnightst.zip Data East Classics - - media/box-3D/cnightst.png - media/video/cnightst.mp4 - media/mixrbv2/cnightst.png - 1983 @@ -159925,25 +99694,18 @@ P1_JOYSTICK_RIGHT=Right Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + nightstrj.zip Night Striker (Japan) - Night Striker (Japan) - - jp - nightstr.zip Taito Classics @@ -159951,11 +99713,6 @@ P1_JOYSTICK_RIGHT=Right Night Striker takes its influences from many landmark games of the sprite scaling genre, all of which are Sega releases. The basic shoot-em-up gameplay is similar in style to both 1985's "Space Harrier" and 1987's "Thunder Blade". Some of the game's levels resemble those of 1988's "Galaxy Force II" as well as "Thunder Blade", while the game's level structure - a 'pyramid' of levels that allows players to chose their own route through the game with the use of end-of-level forked roads - is borrowed from the 1986 classic, "Out Run". - - media/box-3D/nightstr.png - media/video/nightstr.mp4 - media/mixrbv2/nightstr.png - 1989 @@ -159963,24 +99720,18 @@ Night Striker takes its influences from many landmark games of the sprite scalin Taito Shooter / Plane, 3rd person - Shooter 1 0 8 0 320x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + nightstru.zip Night Striker (US) - Night Striker (US) - - us - nightstr.zip Taito Classics @@ -159988,11 +99739,6 @@ Night Striker takes its influences from many landmark games of the sprite scalin Night Striker takes its influences from many landmark games of the sprite scaling genre, all of which are Sega releases. The basic shoot-em-up gameplay is similar in style to both 1985's "Space Harrier" and 1987's "Thunder Blade". Some of the game's levels resemble those of 1988's "Galaxy Force II" as well as "Thunder Blade", while the game's level structure - a 'pyramid' of levels that allows players to chose their own route through the game with the use of end-of-level forked roads - is borrowed from the 1986 classic, "Out Run". - - media/box-3D/nightstr.png - media/video/nightstr.mp4 - media/mixrbv2/nightstr.png - 1989 @@ -160000,24 +99746,18 @@ Night Striker takes its influences from many landmark games of the sprite scalin Taito Shooter / Plane, 3rd person - Shooter 1 0 8 0 320x240 - Input=Joystick 8 ways, Stick||Buttons=2|| nightstr.zip Night Striker (World) - Night Striker (World) - - wor - 0 Taito Classics @@ -160026,9 +99766,8 @@ Night Striker takes its influences from many landmark games of the sprite scalin Night Striker takes its influences from many landmark games of the sprite scaling genre, all of which are Sega releases. The basic shoot-em-up gameplay is similar in style to both 1985's "Space Harrier" and 1987's "Thunder Blade". Some of the game's levels resemble those of 1988's "Galaxy Force II" as well as "Thunder Blade", while the game's level structure - a 'pyramid' of levels that allows players to chose their own route through the game with the use of end-of-level forked roads - is borrowed from the 1986 classic, "Out Run". - media/box-3D/nightstr.png - media/video/nightstr.mp4 - media/mixrbv2/nightstr.png + media/video/nightstr.mp4 + media/mixrbv2/nightstr.png 1989 @@ -160037,25 +99776,18 @@ Night Striker takes its influences from many landmark games of the sprite scalin Taito Shooter / Plane, 3rd person - Shooter 1 0 8 0 320x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + nwarra.zip Night Warriors - darkstalkers' revenge (950302 Asia) - Night Warriors - darkstalkers' revenge (950302 Asia) - Night Warriors - darkstalkers' revenge (950302 Asia) - - asi - nwarr.zip Capcom Play System 2 @@ -160063,11 +99795,6 @@ Night Striker takes its influences from many landmark games of the sprite scalin The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno. - - media/box-3D/nwarr.png - media/video/nwarr.mp4 - media/mixrbv2/nwarr.png - 1995 @@ -160075,25 +99802,18 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| nwarr.zip Night Warriors - darkstalkers' revenge (950316 Euro) - Night Warriors - darkstalkers' revenge (950316 Euro) - Night Warriors - darkstalkers' revenge (950316 Euro) - - eu - 0 Capcom Play System 2 @@ -160102,9 +99822,8 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno. - media/box-3D/nwarr.png - media/video/nwarr.mp4 - media/mixrbv2/nwarr.png + media/video/nwarr.mp4 + media/mixrbv2/nwarr.png 1995 @@ -160113,25 +99832,18 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + nwarrb.zip Night Warriors - darkstalkers' revenge (950403 Brazil) - Night Warriors - darkstalkers' revenge (950403 Brazil) - Night Warriors - darkstalkers' revenge (950403 Brazil) - - br - nwarr.zip Capcom Play System 2 @@ -160139,11 +99851,6 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno. - - media/box-3D/nwarr.png - media/video/nwarr.mp4 - media/mixrbv2/nwarr.png - 1995 @@ -160151,25 +99858,18 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + nwarrh.zip Night Warriors - darkstalkers' revenge (950403 Hispanic) - Night Warriors - darkstalkers' revenge (950403 Hispanic) - Night Warriors - darkstalkers' revenge (950403 Hispanic) - - sp - nwarr.zip Capcom Play System 2 @@ -160177,11 +99877,6 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno. - - media/box-3D/nwarr.png - media/video/nwarr.mp4 - media/mixrbv2/nwarr.png - 1995 @@ -160189,25 +99884,18 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + nwarrud.zip Night Warriors - darkstalkers' revenge (950406 USA Phoenix Edition) - Night Warriors - darkstalkers' revenge (950406 USA Phoenix Edition) - Night Warriors - darkstalkers' revenge (950406 USA Phoenix Edition) - - us - nwarr.zip Capcom Play System 2 @@ -160215,11 +99903,6 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno. - - media/box-3D/nwarr.png - media/video/nwarr.mp4 - media/mixrbv2/nwarr.png - 1995 @@ -160227,25 +99910,18 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + nwarru.zip Night Warriors - darkstalkers' revenge (950406 USA) - Night Warriors - darkstalkers' revenge (950406 USA) - Night Warriors - darkstalkers' revenge (950406 USA) - - us - nwarr.zip Capcom Play System 2 @@ -160253,11 +99929,6 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno. - - media/box-3D/nwarr.png - media/video/nwarr.mp4 - media/mixrbv2/nwarr.png - 1995 @@ -160265,24 +99936,18 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| nitd.zip Nightmare in the Dark - Nightmare in the Dark - - wor - 0 Neo-Geo @@ -160293,37 +99958,28 @@ There lived one gravedigger at a very small village in a remote region. He lived There are five stages with five levels each, and each one of them has you throwing fireballs at ghouls, ghosts, goblins, and zombies. When you keep throwing fireballs at these enemies, they will ignite into a giant fireball, which you can throw at other enemies to kill them, and get the remaining treasure before moving on to the next level. At the end of the fifth level, a boss must be defeated in order to continue the game. - media/box-3D/nitd.png - media/video/nitd.mp4 - media/mixrbv2/nitd.png + media/video/nitd.mp4 + media/mixrbv2/nitd.png - 2000 2001 SNK SNK Platform / Run Jump - Platform 1-2 0 12 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + nitdbl.zip Nightmare in the Dark (bootleg) - Nightmare in the Dark (bootleg) - - wor - nitd.zip Neo-Geo @@ -160333,48 +99989,30 @@ There lived one gravedigger at a very small village in a remote region. He lived There are five stages with five levels each, and each one of them has you throwing fireballs at ghouls, ghosts, goblins, and zombies. When you keep throwing fireballs at these enemies, they will ignite into a giant fireball, which you can throw at other enemies to kill them, and get the remaining treasure before moving on to the next level. At the end of the fifth level, a boss must be defeated in order to continue the game. - - media/box-3D/nitd.png - media/video/nitd.mp4 - media/mixrbv2/nitd.png - - 2000 2001 SNK SNK Platform / Run Jump - Platform 1-2 0 12 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + ninja.zip Ninja (315-5102) - Ninja (315-5102) - - wor - seganinj.zip Sega Classics A run & gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja. - - media/box-3D/seganinj.png - media/video/seganinj.mp4 - media/mixrbv2/seganinj.png - 1985 @@ -160382,40 +100020,58 @@ There are five stages with five levels each, and each one of them has you throwi SEGA Shooter / Run and Gun - Shooter 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=3|| - + nbbatmano.zip - Ninja Baseball Batman (One Key Edition, Hack) - - nbbatman - - - 2020-09-06 - - Hack - Hack - 0 - 0 - 0 - - - nbbatmanu.zip - - Ninja Baseball Batman (US) - Ninja Baseball Batman (US) + Ninja Baseball Batman (One Key Edition, Hack) + + nbbatman.zip + Irem Classics + + Ninja Baseball Batman is an abstract, horizontally-scrolling beat-em-up for in which up to four players control a team of robotic baseball-star ninjas who must fight their way through a variety of levels, defeating the game's many enemies. + +The object of the game is to recover a number of artifacts stolen from the Baseball Hall of Fame, a task prescribed to them by the Commissioner of Baseball. Each stage takes place in several parts of the United States, with a boss character appears at the end of each stage. + +The game's enemies are themed entirely around the sport of Baseball; taking the form of Baseballs, Catcher's mitts, bats etc. The game also allows players to perform combos, throws and dash attacks against multiple enemies. When a player's health bar flashes red, more moves can be performed as long as the player does not restore or completely lose health. + +Health restoring food and drink items appear throughout the game, as well as throwable weapon pick-ups, including baseballs and shuriken. Occasionally players will find a pink heart, collecting this summons cheerleaders who either damage all on-screen enemies or drop a large amount of food. + +The four characters of "Ninja Baseball Batman" and their traits are: + +Captain Jose - Head of the team and technician. Well-balanced and a good choice for beginners. + +Twinbats Ryno - Very fast and wields two bats, but is the weakest of the four. + +Beanball Roger - He is a powerful buster, but not as fast as others. + +Stick Straw - A long-reach hitter, making him the best choice for long-range moves. + + + 1993 + + Irem + Irem + + Beat'em Up + + 1-4 + 0 + 16 + 0 + 320x240 + + + nbbatmanu.zip + + Ninja Baseball Batman (US) - - us - nbbatman.zip Irem Classics @@ -160437,11 +100093,6 @@ Beanball Roger - He is a powerful buster, but not as fast as others. Stick Straw - A long-reach hitter, making him the best choice for long-range moves. - - media/box-3D/nbbatman.png - media/video/nbbatman.mp4 - media/mixrbv2/nbbatman.png - 1993 @@ -160449,25 +100100,18 @@ Stick Straw - A long-reach hitter, making him the best choice for long-range mov Irem Beat'em Up - Fight / 2.5D - Fight 1-4 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=2|| nbbatman.zip Ninja Baseball Batman (World) - Ninja Baseball Batman (World) - - wor - 0 Irem Classics @@ -160490,9 +100134,8 @@ Beanball Roger - He is a powerful buster, but not as fast as others. Stick Straw - A long-reach hitter, making him the best choice for long-range moves. - media/box-3D/nbbatman.png - media/video/nbbatman.mp4 - media/mixrbv2/nbbatman.png + media/video/nbbatman.mp4 + media/mixrbv2/nbbatman.png 1993 @@ -160501,38 +100144,24 @@ Stick Straw - A long-reach hitter, making him the best choice for long-range mov Irem Beat'em Up - Fight / 2.5D - Fight 1-4 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + ncombath.zip Ninja Combat (NGH-009) - Ninja Combat (NGH-009) - - wor - ncombat.zip Neo-Geo Ninja Combat puts you in the middle of, you guessed it, a Ninja invasion! The Kage Ichizoku clan has caused a giant tower to appear in the middle of the city, and it's up to our heroes Joe (Player One) and Hayabusa (Player Two) to take them down. Both characters can attack incoming enemies by using Shuriken (throwing stars) which can be upgraded and they can also unleash a fairly strong special attack which destroys many enemies on the screen, or does heavy damage to the bosses, but it takes away a quarter of your life. - - media/box-3D/ncombat.png - media/video/ncombat.mp4 - media/mixrbv2/ncombat.png - - 1991 - 1991 1990 SNK @@ -160545,31 +100174,22 @@ Stick Straw - A long-reach hitter, making him the best choice for long-range mov 15 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| ncombat.zip Ninja Combat (NGM-009) - Ninja Combat (NGM-009) - - wor - 0 Neo-Geo Ninja Combat puts you in the middle of, you guessed it, a Ninja invasion! The Kage Ichizoku clan has caused a giant tower to appear in the middle of the city, and it's up to our heroes Joe (Player One) and Hayabusa (Player Two) to take them down. Both characters can attack incoming enemies by using Shuriken (throwing stars) which can be upgraded and they can also unleash a fairly strong special attack which destroys many enemies on the screen, or does heavy damage to the bosses, but it takes away a quarter of your life. - media/box-3D/ncombat.png - media/video/ncombat.mp4 - media/mixrbv2/ncombat.png + media/video/ncombat.mp4 + media/mixrbv2/ncombat.png - 1991 - 1991 1990 SNK @@ -160582,18 +100202,12 @@ Stick Straw - A long-reach hitter, making him the best choice for long-range mov 15 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| ncommand.zip Ninja Commando - Ninja Commando - - wor - 0 Neo-Geo @@ -160602,13 +100216,10 @@ Stick Straw - A long-reach hitter, making him the best choice for long-range mov As one of three Ninja Commandos, you must fight your opponents through different time periods, such as The Primitive Age, The Egyptian Era, and the Japanese Civil War Era. Each of the Ninja Commandos have their own specific style of attack and a special "ninja trick" super power. Boxes and other storage units can be broken to reveal power-ups that upgrade your weapons. The bosses are super-powered historical figures and include a dinosaur, a medieval samurai, an Egyptian pharaoh, etc. Cut-scenes occur between the different time periods. - media/box-3D/ncommand.png - media/video/ncommand.mp4 - media/mixrbv2/ncommand.png + media/video/ncommand.mp4 + media/mixrbv2/ncommand.png - 1992 - 1992 1992 ADK @@ -160621,18 +100232,12 @@ As one of three Ninja Commandos, you must fight your opponents through different 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| ninjemak.zip Ninja Emaki (US) - Ninja Emaki (US) - - us - 0 Nichibutsu @@ -160641,9 +100246,8 @@ As one of three Ninja Commandos, you must fight your opponents through different Fly at full speed on your magic cloud to reach enemy lands and battle your way through a variety of landscapes, shooting plenty of enemies as you go. Grab special ninja scrolls that allow you to use a limited-time power-up weapon. Beat the end boss to move on to the next stage and save the royal princess from the clutches of evil! - media/box-3D/ninjemak.png - media/video/ninjemak.mp4 - media/mixrbv2/ninjemak.png + media/video/ninjemak.mp4 + media/mixrbv2/ninjemak.png 1986 @@ -160652,35 +100256,23 @@ Fly at full speed on your magic cloud to reach enemy lands and battle your way t Nichibutsu Shooter / Vertical - Shooter 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - + gaiden.zip Ninja Gaiden (US) - Ninja Gaiden (US) - Ninja Gaiden (US) - - us - shadoww.zip Tecmo Ryu, the Dragon Ninja, travels the world to defeat evil wherever he finds it. - - media/box-3D/shadoww.png - media/video/shadoww.mp4 - media/mixrbv2/shadoww.png - 1988 @@ -160688,44 +100280,18 @@ Fly at full speed on your magic cloud to reach enemy lands and battle your way t Ocean Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x224 - gamename=Shadow Warriors (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Yes, although it is rare to see the game with it's original layout, it was designed to be played with a top-fire joystick. -P1NumButtons=3 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON3 -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Grab -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Red||P2_JOYSTICK=Black|| kazan.zip Ninja Kazan (World) - Ninja Kazan (World) - - wor - 0 Jaleco @@ -160734,9 +100300,8 @@ P1_JOYSTICK_RIGHT=Right Iga is one of the two famous schools of ninjutsu (the ninja martial art), the other being Kouga. - media/box-3D/kazan.png - media/video/kazan.mp4 - media/mixrbv2/kazan.png + media/video/kazan.mp4 + media/mixrbv2/kazan.png 1988 @@ -160745,107 +100310,75 @@ Iga is one of the two famous schools of ninjutsu (the ninja martial art), the ot Jaleco Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| ninjamas.zip Ninja Master's - haoh-ninpo-cho - Ninja Master's - haoh-ninpo-cho - - wor - 0 Neo-Geo Ninja Master's, is set in the fictional land of "Zipangu". Players can select from 10 different ninjas and warriors with which to test their might. The main feature of this game is the ability for each character to use a wide variety of weapons. Also, as each character's Super Attacks change depending on whether they are armed or unarmed, the player needs to respond differently according to the situation. Damage increases with respect to the Super Power Gauge. There are also many must-see deadly techniques like "Super Death Blow", "Ultimate Super Mode", "Dark Super Power" and "Dark Combo! - media/box-3D/ninjamas.png - media/video/ninjamas.mp4 - media/mixrbv2/ninjamas.png + media/video/ninjamas.mp4 + media/mixrbv2/ninjamas.png - 1996 - 1996 1996 ADK SNK Fight / Versus - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + ninjamasha.zip Ninja Master's - haoh-ninpo-cho (Plus) - Ninja Master's - haoh-ninpo-cho (Plus) ninjamas.zip Neo-Geo Ninja Master's, is set in the fictional land of "Zipangu". Players can select from 10 different ninjas and warriors with which to test their might. The main feature of this game is the ability for each character to use a wide variety of weapons. Also, as each character's Super Attacks change depending on whether they are armed or unarmed, the player needs to respond differently according to the situation. Damage increases with respect to the Super Power Gauge. There are also many must-see deadly techniques like "Super Death Blow", "Ultimate Super Mode", "Dark Super Power" and "Dark Combo! - - media/box-3D/ninjamas.png - media/video/ninjamas.mp4 - media/mixrbv2/ninjamas.png - - 1996 - 1996 1996 ADK SNK Fight / Versus - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + nprinces.zip Ninja Princess (315-5051, 64k Ver. bootleg?) - Ninja Princess (315-5051, 64k Ver. bootleg?) - - wor - seganinj.zip Sega Classics A run & gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja. - - media/box-3D/seganinj.png - media/video/seganinj.mp4 - media/mixrbv2/seganinj.png - 1985 @@ -160853,34 +100386,23 @@ Iga is one of the two famous schools of ninjutsu (the ninja martial art), the ot SEGA Shooter / Run and Gun - Shooter 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=3|| - + nprincesb.zip Ninja Princess (315-5051?, 128k Ver. bootleg?) - Ninja Princess (315-5051?, 128k Ver. bootleg?) - - wor - seganinj.zip Sega Classics A run & gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja. - - media/box-3D/seganinj.png - media/video/seganinj.mp4 - media/mixrbv2/seganinj.png - 1985 @@ -160888,34 +100410,23 @@ Iga is one of the two famous schools of ninjutsu (the ninja martial art), the ot SEGA Shooter / Run and Gun - Shooter 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=3|| - + nprinceso.zip Ninja Princess (315-5098, 128k Ver.) - Ninja Princess (315-5098, 128k Ver.) - - wor - seganinj.zip Sega Classics A run & gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja. - - media/box-3D/seganinj.png - media/video/seganinj.mp4 - media/mixrbv2/seganinj.png - 1985 @@ -160923,34 +100434,23 @@ Iga is one of the two famous schools of ninjutsu (the ninja martial art), the ot SEGA Shooter / Run and Gun - Shooter 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=3|| - + nprincesu.zip Ninja Princess (64k Ver. not encrypted) - Ninja Princess (64k Ver. not encrypted) - - wor - seganinj.zip Sega Classics A run & gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja. - - media/box-3D/seganinj.png - media/video/seganinj.mp4 - media/mixrbv2/seganinj.png - 1985 @@ -160958,35 +100458,23 @@ Iga is one of the two famous schools of ninjutsu (the ninja martial art), the ot SEGA Shooter / Run and Gun - Shooter 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=3|| - + ryukendn.zip Ninja Ryukenden (Japan, set 1) - Ninja Ryukenden (Japan, set 1) - Ninja Ryukenden (Japan, set 1) - - jp - shadoww.zip Tecmo Ryu, the Dragon Ninja, travels the world to defeat evil wherever he finds it. - - media/box-3D/shadoww.png - media/video/shadoww.mp4 - media/mixrbv2/shadoww.png - 1988 @@ -160994,55 +100482,23 @@ Iga is one of the two famous schools of ninjutsu (the ninja martial art), the ot Ocean Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x224 - gamename=Shadow Warriors (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Yes, although it is rare to see the game with it's original layout, it was designed to be played with a top-fire joystick. -P1NumButtons=3 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON3 -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Grab -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Red||P2_JOYSTICK=Black|| - + ryukendna.zip Ninja Ryukenden (Japan, set 2) - Ninja Ryukenden (Japan, set 2) - Ninja Ryukenden (Japan, set 2) - - jp - shadoww.zip Tecmo Ryu, the Dragon Ninja, travels the world to defeat evil wherever he finds it. - - media/box-3D/shadoww.png - media/video/shadoww.mp4 - media/mixrbv2/shadoww.png - 1988 @@ -161050,53 +100506,26 @@ P1_JOYSTICK_RIGHT=Right Ocean Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x224 - gamename=Shadow Warriors (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Yes, although it is rare to see the game with it's original layout, it was designed to be played with a top-fire joystick. -P1NumButtons=3 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON3 -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Grab -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Red||P2_JOYSTICK=Black|| nspirit.zip Ninja Spirit (World) - Ninja Spirit (World) - - wor - 0 Irem Classics A side scrolling ninja action game. You take control of a ninja who has the ability to make shadow duplicates which trail your movements, and attack at your command. In your path are armies of ninjas, samurais and demons who are constantly out to kill you. - media/box-3D/nspirit.png - media/video/nspirit.mp4 - media/mixrbv2/nspirit.png + media/video/nspirit.mp4 + media/mixrbv2/nspirit.png 1988 @@ -161105,35 +100534,26 @@ P1_JOYSTICK_RIGHT=Right Irem Platform - Fight / 2D - Fight 1-2 0 18 0 384x256 - Input=Joystick 8 ways||Buttons=4|| ninjakd2.zip Ninja-Kid II / NinjaKun Ashura no Shou (set 1) - Ninja-Kid II / NinjaKun Ashura no Shou (set 1) - Ninja-Kid II / NinjaKun Ashura no Shou (set 1) - - wor - 0 Mame This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura'). - media/box-3D/ninjakd2.png - media/video/ninjakd2.mp4 - media/mixrbv2/ninjakd2.png + media/video/ninjakd2.mp4 + media/mixrbv2/ninjakd2.png 1987 @@ -161142,35 +100562,23 @@ P1_JOYSTICK_RIGHT=Right UPL Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x192 - Input=Joystick 8 ways||Buttons=2|| - + ninjakd2a.zip Ninja-Kid II / NinjaKun Ashura no Shou (set 2, bootleg?) - Ninja-Kid II / NinjaKun Ashura no Shou (set 2, bootleg?) - Ninja-Kid II / NinjaKun Ashura no Shou (set 2, bootleg?) - - wor - ninjakd2.zip Mame This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura'). - - media/box-3D/ninjakd2.png - media/video/ninjakd2.mp4 - media/mixrbv2/ninjakd2.png - 1987 @@ -161178,35 +100586,23 @@ P1_JOYSTICK_RIGHT=Right UPL Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x192 - Input=Joystick 8 ways||Buttons=2|| - + ninjakd2b.zip Ninja-Kid II / NinjaKun Ashura no Shou (set 3, bootleg?) - Ninja-Kid II / NinjaKun Ashura no Shou (set 3, bootleg?) - Ninja-Kid II / NinjaKun Ashura no Shou (set 3, bootleg?) - - wor - ninjakd2.zip Mame This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura'). - - media/box-3D/ninjakd2.png - media/video/ninjakd2.mp4 - media/mixrbv2/ninjakd2.png - 1987 @@ -161214,35 +100610,23 @@ P1_JOYSTICK_RIGHT=Right UPL Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x192 - Input=Joystick 8 ways||Buttons=2|| - + ninjakd2c.zip Ninja-Kid II / NinjaKun Ashura no Shou (set 4) - Ninja-Kid II / NinjaKun Ashura no Shou (set 4) - Ninja-Kid II / NinjaKun Ashura no Shou (set 4) - - wor - ninjakd2.zip Mame This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura'). - - media/box-3D/ninjakd2.png - media/video/ninjakd2.mp4 - media/mixrbv2/ninjakd2.png - 1987 @@ -161250,34 +100634,26 @@ P1_JOYSTICK_RIGHT=Right UPL Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x192 - Input=Joystick 8 ways||Buttons=2|| ninjakun.zip Ninjakun Majou no Bouken - Ninjakun Majou no Bouken - Ninjakun Majou no Bouken - - wor - 0 Taito Classics Players take control of a ninja whose goal is to defeat enemy ninjas and demons on his way to a final showdown at the Demon Castle. - media/box-3D/ninjakun.png - media/video/ninjakun.mp4 - media/mixrbv2/ninjakun.png + media/video/ninjakun.mp4 + media/mixrbv2/ninjakun.png 1984 @@ -161286,24 +100662,18 @@ P1_JOYSTICK_RIGHT=Right UPL Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x192 - Input=Joystick 2 ways (horizontal)||Buttons=2|| nitrobal.zip Nitro Ball (World, set 1) - Nitro Ball (World, set 1) - - wor - 0 Data East Classics @@ -161311,9 +100681,8 @@ P1_JOYSTICK_RIGHT=Right Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." in a pinball environment. - media/box-3D/nitrobal.png - media/video/nitrobal.mp4 - media/mixrbv2/nitrobal.png + media/video/nitrobal.mp4 + media/mixrbv2/nitrobal.png 1992 @@ -161322,35 +100691,24 @@ Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." i Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + nitrobala.zip Nitro Ball (World, set 2) - Nitro Ball (World, set 2) - - wor - nitrobal.zip Data East Classics Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." in a pinball environment. - - media/box-3D/nitrobal.png - media/video/nitrobal.mp4 - media/mixrbv2/nitrobal.png - 1992 @@ -161358,20 +100716,17 @@ Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." i Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + nitrobalb.zip Nitro Ball (World, set 3) - Nitro Ball (World, set 3) nitrobal.zip Data East Classics @@ -161379,11 +100734,6 @@ Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." i Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." in a pinball environment. - - media/box-3D/nitrobal.png - media/video/nitrobal.mp4 - media/mixrbv2/nitrobal.png - 1992 @@ -161391,37 +100741,28 @@ Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." i Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=2|| nmk004.zip NMK004 Internal ROM - NMK004 Internal ROM - - wor - non Jeu - media/mixrbv2/nmk004.png + media/mixrbv2/nmk004.png - - - + Various - Various / System 0 0 @@ -161431,21 +100772,15 @@ Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." i nob.zip Noboranka (Japan) - Noboranka (Japan) - Noboranka (Japan) - - jp - 0 Data East Classics This game is a vertical scrolling shoot 'em up where the player controls a character that has to climb a tree and shoot bug-like enemies. The story is that the princess has been kidnapped by the villains of the Insect World, and Zippy Bug has to rescue her. After shooting the enemies, they drop fruits that the player can collect for extra points, and skulls that are deadly if touched. The player is able to fly for a short time, and every time this is done, one of the letters from the 'I Love You' at the bottom of the screen is used up. The letters regenerate over a small period of time. There are also other items, such as the key, which surrounds the player in a bubble and makes him invulnerable to 1 hit. Another item is a ring which seems to instantly replenish all of the used up 'I Love You' letters. One other item is the hammer, which allows the player to wipe out all the enemies off the screen. There is a boss at the end of each level. - media/box-3D/nob.png - media/video/nob.mp4 - media/mixrbv2/nob.png + media/video/nob.mp4 + media/mixrbv2/nob.png 1986 @@ -161454,34 +100789,22 @@ Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." i Coreland Technology Shoot'em Up - Shoot'em up / Vertical 0 18 270 512x224 - Input=Joystick 8 ways||Buttons=2|| - + nobb.zip Noboranka (Japan, bootleg) - Noboranka (Japan, bootleg) - Noboranka (Japan, bootleg) - - jp - nob.zip Data East Classics This game is a vertical scrolling shoot 'em up where the player controls a character that has to climb a tree and shoot bug-like enemies. The story is that the princess has been kidnapped by the villains of the Insect World, and Zippy Bug has to rescue her. After shooting the enemies, they drop fruits that the player can collect for extra points, and skulls that are deadly if touched. The player is able to fly for a short time, and every time this is done, one of the letters from the 'I Love You' at the bottom of the screen is used up. The letters regenerate over a small period of time. There are also other items, such as the key, which surrounds the player in a bubble and makes him invulnerable to 1 hit. Another item is a ring which seems to instantly replenish all of the used up 'I Love You' letters. One other item is the hammer, which allows the player to wipe out all the enemies off the screen. There is a boss at the end of each level. - - media/box-3D/nob.png - media/video/nob.mp4 - media/mixrbv2/nob.png - 1986 @@ -161489,23 +100812,17 @@ Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." i Coreland Technology Shoot'em Up - Shoot'em up / Vertical 0 18 270 512x224 - Input=Joystick 8 ways||Buttons=2|| nost.zip Nostradamus - Nostradamus - - wor - 0 Mame @@ -161514,9 +100831,8 @@ Futuristic, fast and furious vertical action game, it's a sort of "Smash T.V." i Players control one of the two aircraft piloted by a male pilot named 'Dalas' and a female pilot named 'Joanna' and must shoot down hordes of enemies and avoid his attacks while pick up 'power items' to then defeat the level boss to advance to next levels. - media/box-3D/nost.png - media/video/nost.mp4 - media/mixrbv2/nost.png + media/video/nost.mp4 + media/mixrbv2/nost.png 1993 @@ -161525,24 +100841,18 @@ Players control one of the two aircraft piloted by a male pilot named 'Dalas' an FACE Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=1|| - + nostj.zip Nostradamus (Japan) - Nostradamus (Japan) - - jp - nost.zip Mame @@ -161550,11 +100860,6 @@ Players control one of the two aircraft piloted by a male pilot named 'Dalas' an Players control one of the two aircraft piloted by a male pilot named 'Dalas' and a female pilot named 'Joanna' and must shoot down hordes of enemies and avoid his attacks while pick up 'power items' to then defeat the level boss to advance to next levels. - - media/box-3D/nost.png - media/video/nost.mp4 - media/mixrbv2/nost.png - 1993 @@ -161562,24 +100867,18 @@ Players control one of the two aircraft piloted by a male pilot named 'Dalas' an FACE Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=1|| - + nostk.zip Nostradamus (Korea) - Nostradamus (Korea) - - kr - nost.zip Mame @@ -161587,11 +100886,6 @@ Players control one of the two aircraft piloted by a male pilot named 'Dalas' an Players control one of the two aircraft piloted by a male pilot named 'Dalas' and a female pilot named 'Joanna' and must shoot down hordes of enemies and avoid his attacks while pick up 'power items' to then defeat the level boss to advance to next levels. - - media/box-3D/nost.png - media/video/nost.mp4 - media/mixrbv2/nost.png - 1993 @@ -161599,33 +100893,26 @@ Players control one of the two aircraft piloted by a male pilot named 'Dalas' an FACE Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=1|| nouryoku.zip Nouryoku Koujou Iinkai - Nouryoku Koujou Iinkai - - wor - 0 Tecmo The game is made up of quiz sections, in which you play several minigames. Choosing correcting answers scores you points, while incorrect ones cost you life. The life meter also depletes as you take longer to answer a question. If the life meter empties, then the game is over. At the end of each round, the life meter is replenished depending on your percentage of correct answers and how fast you did the round. You'll then do a bonus round in which you answer as many correct questions in the limited time you have to score extra points and replenish more life. There are eight rounds in the whole game. - media/box-3D/nouryoku.png - media/video/nouryoku.mp4 - media/mixrbv2/nouryoku.png + media/video/nouryoku.mp4 + media/mixrbv2/nouryoku.png 1995 @@ -161634,34 +100921,23 @@ Players control one of the two aircraft piloted by a male pilot named 'Dalas' an Tecmo Quiz / Japanese - Quiz 1-2 0 10 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + nouryokup.zip Nouryoku Koujou Iinkai (prototype) - Nouryoku Koujou Iinkai (prototype) - - wor - nouryoku.zip Tecmo The game is made up of quiz sections, in which you play several minigames. Choosing correcting answers scores you points, while incorrect ones cost you life. The life meter also depletes as you take longer to answer a question. If the life meter empties, then the game is over. At the end of each round, the life meter is replenished depending on your percentage of correct answers and how fast you did the round. You'll then do a bonus round in which you answer as many correct questions in the limited time you have to score extra points and replenish more life. There are eight rounds in the whole game. - - media/box-3D/nouryoku.png - media/video/nouryoku.mp4 - media/mixrbv2/nouryoku.png - 1995 @@ -161669,33 +100945,26 @@ Players control one of the two aircraft piloted by a male pilot named 'Dalas' an Tecmo Quiz / Japanese - Quiz 1-2 0 10 0 384x224 - Input=Joystick 8 ways||Buttons=2|| nova2001.zip Nova 2001 (Japan) - Nova 2001 (Japan) - - jp - 0 Mame Using your spaceship, fire upon swarms of attacking enemies and pick up the bonus markers left by the destroyed spacecraft. A level is complete when all the enemies have been destroyed. The joystick control has a button on top that is used for maintaining a stationary position on the screen. - media/box-3D/nova2001.png - media/video/nova2001.mp4 - media/mixrbv2/nova2001.png + media/video/nova2001.mp4 + media/mixrbv2/nova2001.png 1983 @@ -161710,44 +100979,17 @@ Players control one of the two aircraft piloted by a male pilot named 'Dalas' an 14 0 256x192 - gamename=Nova 2001 (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game had a pause button (unlabeled on the cpo) but apparently the feature isn't working in mame. -P1NumButtons=2 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_BUTTON2=Pause -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + nova2001h.zip Nova 2001 (Japan, hack?) - Nova 2001 (Japan, hack?) - - jp - nova2001.zip Mame Using your spaceship, fire upon swarms of attacking enemies and pick up the bonus markers left by the destroyed spacecraft. A level is complete when all the enemies have been destroyed. The joystick control has a button on top that is used for maintaining a stationary position on the screen. - - media/box-3D/nova2001.png - media/video/nova2001.mp4 - media/mixrbv2/nova2001.png - 1983 @@ -161761,44 +101003,17 @@ P1_JOYSTICK_RIGHT=Right 14 0 256x192 - gamename=Nova 2001 (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game had a pause button (unlabeled on the cpo) but apparently the feature isn't working in mame. -P1NumButtons=2 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_BUTTON2=Pause -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + nova2001u.zip Nova 2001 (US) - Nova 2001 (US) - - us - nova2001.zip Mame Using your spaceship, fire upon swarms of attacking enemies and pick up the bonus markers left by the destroyed spacecraft. A level is complete when all the enemies have been destroyed. The joystick control has a button on top that is used for maintaining a stationary position on the screen. - - media/box-3D/nova2001.png - media/video/nova2001.mp4 - media/mixrbv2/nova2001.png - 1983 @@ -161812,34 +101027,12 @@ P1_JOYSTICK_RIGHT=Right 14 0 256x192 - gamename=Nova 2001 (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game had a pause button (unlabeled on the cpo) but apparently the feature isn't working in mame. -P1NumButtons=2 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_BUTTON2=Pause -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + numanathj.zip Numan Athletics (Japan) - Numan Athletics (Japan) - - jp - numanath.zip Namco Classics @@ -161869,11 +101062,6 @@ Much like the 100m Dash in the Olympics -- only the core elements have slightly VS. Express Very similar to a familiar scene in the Superman comic books. You must stop the oncoming train using your magical powers and send it in the opposite direction backwards. Press button 2 to stop the train, then hammer the outside buttons to build up power before bunging it back down the track. If you don't time this right -- the train will run you over. - - media/box-3D/numanath.png - media/video/numanath.mp4 - media/mixrbv2/numanath.png - 1993 @@ -161881,24 +101069,18 @@ Very similar to a familiar scene in the Superman comic books. You must stop the Namco Sports / Running trails - Sports 1-4 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| numanath.zip Numan Athletics (World) - Numan Athletics (World) - - wor - 0 Namco Classics @@ -161929,9 +101111,8 @@ VS. Express Very similar to a familiar scene in the Superman comic books. You must stop the oncoming train using your magical powers and send it in the opposite direction backwards. Press button 2 to stop the train, then hammer the outside buttons to build up power before bunging it back down the track. If you don't time this right -- the train will run you over. - media/box-3D/numanath.png - media/video/numanath.mp4 - media/mixrbv2/numanath.png + media/video/numanath.mp4 + media/mixrbv2/numanath.png 1993 @@ -161940,34 +101121,23 @@ Very similar to a familiar scene in the Superman comic books. You must stop the Namco Sports / Running trails - Sports 1-4 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + nunchaku.zip Nunchackun - Nunchackun - - wor - ladymstr.zip Taito Classics Lady Master - Lady Master of Kung Fu is a kung-fu platform game. - - media/box-3D/ladymstr.png - media/video/ladymstr.mp4 - media/mixrbv2/ladymstr.png - 1985 @@ -161975,34 +101145,23 @@ Very similar to a familiar scene in the Superman comic books. You must stop the Kaneko Platform / Fighter Scrolling - Platform 1-2 0 6 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + nyanpani.zip Nyan Nyan Panic (Japan) - Nyan Nyan Panic (Japan) - - jp - kittenk.zip Konami Classics Two cats try to find hidden keys. Avoiding enemies and push blocks around to achieve your goal. - - media/box-3D/kittenk.png - media/video/kittenk.mp4 - media/mixrbv2/kittenk.png - 1988 @@ -162016,13 +101175,11 @@ Very similar to a familiar scene in the Superman comic books. You must stop the 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| cocean1a.zip Ocean to Ocean (Medal) (DECO Cassette MD) (No.10/Ver.1,Japan) - Ocean to Ocean (Medal) (DECO Cassette MD) (No.10/Ver.1,Japan) 0 Data East Classics @@ -162030,85 +101187,71 @@ Very similar to a familiar scene in the Superman comic books. You must stop the Rare Medals game. - media/box-3D/cocean1a.png - media/video/cocean1a.mp4 - media/mixrbv2/cocean1a.png + media/video/cocean1a.mp4 + media/mixrbv2/cocean1a.png 1981 - - - + 0 0 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + cocean6b.zip Ocean to Ocean (Medal) (DECO Cassette MD) (No.10/Ver.6,US) - Ocean to Ocean (Medal) (DECO Cassette MD) (No.10/Ver.6,US) cocean1a.zip Data East Classics Rare Medals game. - - media/box-3D/cocean1a.png - media/video/cocean1a.mp4 - media/mixrbv2/cocean1a.png - 1981 - - - + 0 0 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + oedfighta.zip - Oedo Fight (Japan, Bloodless version) + Oedo Fight (Japan, Bloodless version) - bloodwar - + bloodwar.zip + Kaneko + + The gameplay of Blood Warrior is quite similar to many of the 2D fighting games of the same era. However, Kaneko seem to have taken much of their inspiration from the Mortal Kombat franchise in terms of over the top gore and violence; however, Blood Warrior's predecessor Shogun Warriors predates Mortal Kombat in featuring blood, while Barbarian: The Ultimate Warrior predates Mortal Kombat in featuring death moves. + - 1994 + 1993 - Kaneko - Kaneko + Kaneko + Kaneko + + Fight / Versus + + 1-2 0 - 0 + 10 0 + 320x240 - + oedfight.zip Oedo Fight (Japan, Bloodshed version) - Oedo Fight (Japan, Bloodshed version) - - jp - bloodwar.zip Kaneko The gameplay of Blood Warrior is quite similar to many of the 2D fighting games of the same era. However, Kaneko seem to have taken much of their inspiration from the Mortal Kombat franchise in terms of over the top gore and violence; however, Blood Warrior's predecessor Shogun Warriors predates Mortal Kombat in featuring blood, while Barbarian: The Ultimate Warrior predates Mortal Kombat in featuring death moves. - - media/box-3D/bloodwar.png - media/video/bloodwar.mp4 - media/mixrbv2/bloodwar.png - 1993 @@ -162116,24 +101259,18 @@ Very similar to a familiar scene in the Superman comic books. You must stop the Kaneko Fight / Versus - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + offensiv.zip Offensive (Spanish bootleg of Scramble) - Offensive (Spanish bootleg of Scramble) - - sp - scramble.zip Konami Classics @@ -162145,11 +101282,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -162157,42 +101289,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| ohmygod.zip Oh My God! - Oh My God! - - jp - 0 Atlus @@ -162200,9 +101308,8 @@ P1_JOYSTICK_RIGHT=Fast A sequence of snakes made of colored balls fall down into the playing field. The object of the game is to manipulate the direction of these snakes, by using the joystick, in order to form a line of 3 colored balls vertically, horizontally, or diagonally. The game ends when the playing field tops out, that is, when there is no room for a new snake to enter the playing field. - media/box-3D/ohmygod.png - media/video/ohmygod.mp4 - media/mixrbv2/ohmygod.png + media/video/ohmygod.mp4 + media/mixrbv2/ohmygod.png 1993 @@ -162211,34 +101318,26 @@ A sequence of snakes made of colored balls fall down into the playing field. The Atlus Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=1|| oisipuzl.zip Oishii Puzzle Ha Irimasenka - Oishii Puzzle Ha Irimasenka - Oishii Puzzle Ha Irimasenka - - wor - 0 Mame The game takes place on a game board where you take the role of Hebe. Each time you turn comes, a wheel determines how much spaces you go. When you land on a certain colored space, you go directly to a minigame. These minigames include spot the difference, put the puzzle together, find the character, and a crossword puzzle. The player can also land on a special space where you can use a special wheel. The wheel can either land on something that is useful for the player or could give the player bad luck. After you have beaten a board, you go on to the next one. - media/box-3D/oisipuzl.png - media/video/oisipuzl.mp4 - media/mixrbv2/oisipuzl.png + media/video/oisipuzl.mp4 + media/mixrbv2/oisipuzl.png 1993 @@ -162247,33 +101346,26 @@ A sequence of snakes made of colored balls fall down into the playing field. The Sunsoft Various - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| olibochu.zip Oli-Boo-Chu - Oli-Boo-Chu - - wor - 0 Irem Classics A maze game where the power pellets are randomly spawning, but don't turn the ghosts/monsters blue... just points... you catch mice and chase them into mouse holes...(many points..) for shoving your face into the mouse hole for an extended time. - media/box-3D/olibochu.png - media/video/olibochu.mp4 - media/mixrbv2/olibochu.png + media/video/olibochu.mp4 + media/mixrbv2/olibochu.png 1981 @@ -162282,132 +101374,90 @@ A sequence of snakes made of colored balls fall down into the playing field. The Irem Action - Action / Labyrinth 1-2 0 6 270 256x240 - gamename=Oli-Boo-Chu -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - omega.zip Omega - Omega - - wor - 67337 Sega Classics - media/box-3D/67337.png - media/video/67337.mp4 - media/mixrbv2/67337.png + media/video/67337.mp4 + media/mixrbv2/67337.png 1986 Action / Breakout games - Action 0 12 270 256x224 - Input=Dial||Buttons=2|| - + omegab.zip Omega (bootleg?) - Omega (bootleg?) - - wor - theend.zip - Sega Classics + Konami Classics - + The End &copy; 1980 Konami Industry Company, Limited. + +In &#039;The End&#039; you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen. - - media/box-3D/theend.png - media/video/theend.mp4 - media/mixrbv2/theend.png - - 1986 + 1980 + Konami + Konami - Action / Breakout games - Action + Shooter / Space Invaders Like + 1-2 0 - 12 + 14 270 - 256x224 - Input=Dial||Buttons=2|| + 768x224 - + omegaa.zip Omega (earlier) - Omega (earlier) omega.zip Sega Classics - - media/box-3D/omega.png - media/video/omega.mp4 - media/mixrbv2/omega.png - 1986 Action / Breakout games - Action 0 12 270 256x224 - Input=Dial||Buttons=2|| omegaf.zip Omega Fighter - Omega Fighter - - wor - 0 Mame @@ -162422,9 +101472,8 @@ Silver - Activate to slow down everything on screen. Useful to dodge bullets and Gold - Destroy all enemies on screen, score depends on closeness to player prior to using the item. - media/box-3D/omegaf.png - media/video/omegaf.mp4 - media/mixrbv2/omegaf.png + media/video/omegaf.mp4 + media/mixrbv2/omegaf.png 1989 @@ -162433,24 +101482,18 @@ Gold - Destroy all enemies on screen, score depends on closeness to player prior UPL Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x192 - Input=Joystick 8 ways||Buttons=2|| - + omegafs.zip Omega Fighter Special - Omega Fighter Special - - wor - omegaf.zip Mame @@ -162464,11 +101507,6 @@ There are also two items that are pressed by the bomb button, and players may pi Silver - Activate to slow down everything on screen. Useful to dodge bullets and getting closer for higher score. Gold - Destroy all enemies on screen, score depends on closeness to player prior to using the item. - - media/box-3D/omegaf.png - media/video/omegaf.mp4 - media/mixrbv2/omegaf.png - 1989 @@ -162476,24 +101514,18 @@ Gold - Destroy all enemies on screen, score depends on closeness to player prior UPL Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x192 - Input=Joystick 8 ways||Buttons=2|| omegrace.zip Omega Race (set 1) - Omega Race (set 1) - - wor - 0 Midway Classics @@ -162504,9 +101536,8 @@ The Omegan Fighter can rotate through 360 degrees and thrust to move forwards, i As well as firing lasers at the player, some enemy ships also drop mines that must be shot or avoided. As players progress through the waves, the number of enemy attackers and their aggression increases. - media/box-3D/omegrace.png - media/video/omegrace.mp4 - media/mixrbv2/omegrace.png + media/video/omegrace.mp4 + media/mixrbv2/omegrace.png 1981 @@ -162514,41 +101545,18 @@ As well as firing lasers at the player, some enemy ships also drop mines that mu Midway Midway - Shooter Fight - Shoot'em Up 1-2 0 18 0 - gamename=Omega Race (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game acutally uses one of the very rare optical dials. No it doesn't really spin, you turn it like a paddle. Ironically, I believe that this was one of mame's first optical games and thus the 2 way optical was named 'dial' instead of 'spinner,' which is what most optical mame games have. -P1NumButtons=2 -P1Controls=Misc+other|Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Black|| - + omegrace2.zip Omega Race (set 2) - Omega Race (set 2) - - wor - omegrace.zip Midway Classics @@ -162558,52 +101566,24 @@ The Omegan Fighter can rotate through 360 degrees and thrust to move forwards, i As well as firing lasers at the player, some enemy ships also drop mines that must be shot or avoided. As players progress through the waves, the number of enemy attackers and their aggression increases. - - media/box-3D/omegrace.png - media/video/omegrace.mp4 - media/mixrbv2/omegrace.png - 1981 Midway Midway - Shooter Fight - Shoot'em Up 1-2 0 18 0 - gamename=Omega Race (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game acutally uses one of the very rare optical dials. No it doesn't really spin, you turn it like a paddle. Ironically, I believe that this was one of mame's first optical games and thus the 2 way optical was named 'dial' instead of 'spinner,' which is what most optical mame games have. -P1NumButtons=2 -P1Controls=Misc+other|Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_DIAL=Black|| - + omni.zip Omni - Omni - - wor - pisces.zip Konami Classics @@ -162613,44 +101593,32 @@ On stage 2 you can concentrate on continual fire on birds wings when there are o The asteroids positioning on the docking stage is totally random, so this stage is often down to chance. Do not use your thrusters to maximize your bonus points. On stage 4, the ships which come down from the cloud move across you from left to right and back again. You can time your firing so that they are hit when directly above you. Note that only the mother-ship fires at you so you can take out the ships when not directly below the cloud, and be safe in the knowledge that you have no bullets to avoid. - - media/box-3D/pisces.png - media/video/pisces.mp4 - media/mixrbv2/pisces.png - 1982 Subelectro Shooter / Space Invaders Like - Shooter 1-2 0 16 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| onetwo.zip One + Two - One + Two - - wor - 0 Mame One + Two (c) 1997 Barko. - TECHNICAL - Main CPU : Z80 (@ 8 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 8 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette colors : - media/box-3D/onetwo.png - media/video/onetwo.mp4 - media/mixrbv2/onetwo.png + media/video/onetwo.mp4 + media/mixrbv2/onetwo.png 1997 @@ -162659,34 +101627,23 @@ On stage 4, the ships which come down from the cloud move across you from left t Barko Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 512x256 - Input=Joystick 8 ways||Buttons=3|| - + onetwoe.zip One + Two (earlier) - One + Two (earlier) - - wor - onetwo.zip Mame One + Two (c) 1997 Barko. - TECHNICAL - Main CPU : Z80 (@ 8 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : YM3812 (@ 8 Mhz), OKI6295 (@ 8 Khz) Screen orientation : Horizontal Video resolution : 512 x 256 pixels Screen refresh : 60.00 Hz Palette colors : - - media/box-3D/onetwo.png - media/video/onetwo.mp4 - media/mixrbv2/onetwo.png - 1997 @@ -162694,24 +101651,18 @@ On stage 4, the ships which come down from the cloud move across you from left t Barko Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 512x256 - Input=Joystick 8 ways||Buttons=3|| oneshot.zip One Shot One Kill - One Shot One Kill - - wor - 0 Mame @@ -162719,9 +101670,8 @@ On stage 4, the ships which come down from the cloud move across you from left t - media/box-3D/oneshot.png - media/video/oneshot.mp4 - media/mixrbv2/oneshot.png + media/video/oneshot.mp4 + media/mixrbv2/oneshot.png 1996 @@ -162730,51 +101680,23 @@ On stage 4, the ships which come down from the cloud move across you from left t Promat Lightgun Shooter - Shooter 1-2 0 6 0 320x240 - gamename=One Shot One Kill -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + nmaster.zip Oni - The Ninja Master (Japan) - Oni - The Ninja Master (Japan) - Oni - The Ninja Master (Japan) - - jp - metmqstr.zip Banpresto Metamoqester is a 2D arcade fighting game, similar in concept to Red Earth or Monster Maulers. One or two players (there is a co-op mode) fight against big monsters in deadly duels. There are three different characters to choose from. The game uses four buttons - Weak Attack, Medium Attack, Strong Attack, and Shoot/Throw Weapon. - - media/box-3D/metmqstr.png - media/video/metmqstr.mp4 - media/mixrbv2/metmqstr.png - 1995 @@ -162782,33 +101704,26 @@ P1_LIGHTGUN_Y_EXT=Aim Down Banpresto Fight - Fight / Co-op 1-2 0 17 0 384x240 - Input=Joystick 8 ways||Buttons=4|| onna34ro.zip Onna Sansirou - Typhoon Gal - Onna Sansirou - Typhoon Gal - - wor - 0 Taito Classics Onna Sansirou - Typhoon Gal is a female warrior takes on a slew of opponents to defend the honor of her dojo. - media/box-3D/onna34ro.png - media/video/onna34ro.mp4 - media/mixrbv2/onna34ro.png + media/video/onna34ro.mp4 + media/mixrbv2/onna34ro.png 1985 @@ -162822,27 +101737,17 @@ P1_LIGHTGUN_Y_EXT=Aim Down 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + onna34roa.zip Onna Sansirou - Typhoon Gal (bootleg) - Onna Sansirou - Typhoon Gal (bootleg) - - wor - onna34ro.zip Taito Classics Onna Sansirou - Typhoon Gal is a female warrior takes on a slew of opponents to defend the honor of her dojo. - - media/box-3D/onna34ro.png - media/video/onna34ro.mp4 - media/mixrbv2/onna34ro.png - 1985 @@ -162855,26 +101760,20 @@ P1_LIGHTGUN_Y_EXT=Aim Down 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| coozumou.zip Oozumou - The Grand Sumo (DECO Cassette) (Japan) - Oozumou - The Grand Sumo (DECO Cassette) (Japan) - - jp - 0 Data East Classics Oozumou (c) 1984 Data East. - TECHNICAL - DECO Cassette System hardware. [Cassette No.41] - SOURCES - Game's ROM. - media/box-3D/coozumou.png - media/video/coozumou.mp4 - media/mixrbv2/coozumou.png + media/video/coozumou.mp4 + media/mixrbv2/coozumou.png 1984 @@ -162882,33 +101781,26 @@ P1_LIGHTGUN_Y_EXT=Aim Down Data East Sports / Sumo - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| opaopa.zip Opa Opa (MC-8123, 317-0042) - Opa Opa (MC-8123, 317-0042) - - wor - 0 Sega Classics The evil Menons have returned... in multi-level bases which are hidden in seven different planets! The brave Opa-Opa has been called to battle their evil threat. And joining him in the fight is his younger brother, Upa-Upa. Your Mission: Guide this brave team of brothers through level after level of treacherous mazes. Get the golden coins stolen by the Menon hoard and use them to purchase powerful weapons. The Fantasy Zone is counting on you! Don't let them down. - media/box-3D/opaopa.png - media/video/opaopa.mp4 - media/mixrbv2/opaopa.png + media/video/opaopa.mp4 + media/mixrbv2/opaopa.png 1987 @@ -162917,31 +101809,23 @@ P1_LIGHTGUN_Y_EXT=Aim Down SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x192 - Input=Joystick 8 ways||Buttons=2|| - + opaopan.zip Opa Opa (Rev A, unprotected) - Opa Opa (Rev A, unprotected) opaopa.zip Sega Classics The evil Menons have returned... in multi-level bases which are hidden in seven different planets! The brave Opa-Opa has been called to battle their evil threat. And joining him in the fight is his younger brother, Upa-Upa. Your Mission: Guide this brave team of brothers through level after level of treacherous mazes. Get the golden coins stolen by the Menon hoard and use them to purchase powerful weapons. The Fantasy Zone is counting on you! Don't let them down. - - media/box-3D/opaopa.png - media/video/opaopa.mp4 - media/mixrbv2/opaopa.png - 1987 @@ -162949,24 +101833,18 @@ P1_LIGHTGUN_Y_EXT=Aim Down SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x192 - Input=Joystick 8 ways||Buttons=2|| - + opwolfb.zip Operation Bear - Operation Bear - - wor - opwolf.zip Taito Classics @@ -162974,11 +101852,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum. - - media/box-3D/opwolf.png - media/video/opwolf.mp4 - media/mixrbv2/opwolf.png - 1987 @@ -162986,51 +101859,23 @@ In order to complete each stage, the player must shoot as many enemy soldiers an Taito Lightgun Shooter - Shooter 1 0 18 0 320x240 - gamename=Operation Wolf (World, set 1) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Rocket Gun -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + othunderj.zip Operation Thunderbolt (Japan) - Operation Thunderbolt (Japan) - - jp - othunder.zip Taito Classics Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion! - - media/box-3D/othunder.png - media/video/othunder.mp4 - media/mixrbv2/othunder.png - 1988 @@ -163038,51 +101883,23 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Lightgun Shooter - Shooter 1-2 0 18 0 320x240 - gamename=Operation Thunderbolt (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + othunderjsc.zip Operation Thunderbolt (Japan, SC) - Operation Thunderbolt (Japan, SC) - - jp - othunder.zip Taito Classics Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion! - - media/box-3D/othunder.png - media/video/othunder.mp4 - media/mixrbv2/othunder.png - 1988 @@ -163090,51 +101907,23 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Lightgun Shooter - Shooter 1-2 0 18 0 320x240 - gamename=Operation Thunderbolt (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + othunderuo.zip Operation Thunderbolt (US) - Operation Thunderbolt (US) - - us - othunder.zip Taito Classics Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion! - - media/box-3D/othunder.png - media/video/othunder.mp4 - media/mixrbv2/othunder.png - 1988 @@ -163142,51 +101931,23 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Lightgun Shooter - Shooter 1-2 0 18 0 320x240 - gamename=Operation Thunderbolt (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + othunderu.zip Operation Thunderbolt (US, rev 1) - Operation Thunderbolt (US, rev 1) - - us - othunder.zip Taito Classics Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion! - - media/box-3D/othunder.png - media/video/othunder.mp4 - media/mixrbv2/othunder.png - 1988 @@ -163194,51 +101955,23 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Lightgun Shooter - Shooter 1-2 0 18 0 320x240 - gamename=Operation Thunderbolt (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + othundero.zip Operation Thunderbolt (World) - Operation Thunderbolt (World) - - wor - othunder.zip Taito Classics Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion! - - media/box-3D/othunder.png - media/video/othunder.mp4 - media/mixrbv2/othunder.png - 1988 @@ -163246,50 +101979,26 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Lightgun Shooter - Shooter 1-2 0 18 0 320x240 - gamename=Operation Thunderbolt (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - othunder.zip Operation Thunderbolt (World, rev 1) - Operation Thunderbolt (World, rev 1) - - wor - 0 Taito Classics Terrorists have seized a passenger airplane and will execute all the hostages if their demands are not met. It is up to the veteran soldier known as 'Lone Wolf' to return to action and rescue those hostages before time runs out. Thankfully you are not alone on this mission, so bring a friend and have a blast by blasting the enemies into oblivion! - media/box-3D/othunder.png - media/video/othunder.mp4 - media/mixrbv2/othunder.png + media/video/othunder.mp4 + media/mixrbv2/othunder.png 1988 @@ -163298,41 +102007,18 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Lightgun Shooter - Shooter 1-2 0 18 0 320x240 - gamename=Operation Thunderbolt (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + opwolfj.zip Operation Wolf (Japan) - Operation Wolf (Japan) - - jp - opwolf.zip Taito Classics @@ -163340,11 +102026,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum. - - media/box-3D/opwolf.png - media/video/opwolf.mp4 - media/mixrbv2/opwolf.png - 1987 @@ -163352,41 +102033,18 @@ In order to complete each stage, the player must shoot as many enemy soldiers an Taito Lightgun Shooter - Shooter 1 0 18 0 320x240 - gamename=Operation Wolf (World, set 1) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Rocket Gun -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + opwolfjsc.zip Operation Wolf (Japan, SC) - Operation Wolf (Japan, SC) - - jp - opwolf.zip Taito Classics @@ -163394,11 +102052,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum. - - media/box-3D/opwolf.png - media/video/opwolf.mp4 - media/mixrbv2/opwolf.png - 1987 @@ -163406,41 +102059,18 @@ In order to complete each stage, the player must shoot as many enemy soldiers an Taito Lightgun Shooter - Shooter 1 0 18 0 320x240 - gamename=Operation Wolf (World, set 1) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Rocket Gun -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + opwolfu.zip Operation Wolf (US) - Operation Wolf (US) - - us - opwolf.zip Taito Classics @@ -163448,11 +102078,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum. - - media/box-3D/opwolf.png - media/video/opwolf.mp4 - media/mixrbv2/opwolf.png - 1987 @@ -163460,41 +102085,18 @@ In order to complete each stage, the player must shoot as many enemy soldiers an Taito Lightgun Shooter - Shooter 1 0 18 0 320x240 - gamename=Operation Wolf (World, set 1) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Rocket Gun -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - opwolf.zip Operation Wolf (World, set 1) - Operation Wolf (World, set 1) - - wor - 0 Taito Classics @@ -163503,9 +102105,8 @@ P1_LIGHTGUN_Y_EXT=Aim Down In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum. - media/box-3D/opwolf.png - media/video/opwolf.mp4 - media/mixrbv2/opwolf.png + media/video/opwolf.mp4 + media/mixrbv2/opwolf.png 1987 @@ -163514,41 +102115,18 @@ In order to complete each stage, the player must shoot as many enemy soldiers an Taito Lightgun Shooter - Shooter 1 0 18 0 320x240 - gamename=Operation Wolf (World, set 1) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Rocket Gun -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + opwolfa.zip Operation Wolf (World, set 2) - Operation Wolf (World, set 2) - - wor - opwolf.zip Taito Classics @@ -163556,11 +102134,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down In order to complete each stage, the player must shoot as many enemy soldiers and vehicles as that stage requires. Enemy soldiers can throw hand grenades and knives, while enemy vehicles can shoot missiles and launch rockets. The player's ammunition and grenades are limited, but can be stocked up by shooting barrels and crates. Occasionally a high-powered machine gun power-up appears, allowing the player's gun to have unlimited ammo and an increased rate of fire for 10 seconds. Completing the 'Powder Magazine' stage fills the player's ammunition and grenade supplies to maximum. - - media/box-3D/opwolf.png - media/video/opwolf.mp4 - media/mixrbv2/opwolf.png - 1987 @@ -163568,37 +102141,17 @@ In order to complete each stage, the player must shoot as many enemy soldiers an Taito Lightgun Shooter - Shooter 1 0 18 0 320x240 - gamename=Operation Wolf (World, set 1) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Rocket Gun -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + opwolf3j.zip Operation Wolf 3 (Japan) - Operation Wolf 3 (Japan) opwolf3.zip Taito Classics @@ -163607,11 +102160,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down Unlike the limited ammo found in the first game in the series, players now have unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo meter is depleted, the rate of fire decreases sharply. When the trigger is released, the meter instantly refills. Players can also carry a limited supply of grenades, although only three bombs can be carried at any one time, as opposed to the nine of the first game. As players progress through the stages, various power-ups can be found, such as stronger weapons and extra grenades. - - media/box-3D/opwolf3.png - media/video/opwolf3.mp4 - media/mixrbv2/opwolf3.png - 1994 @@ -163619,41 +102167,18 @@ Unlike the limited ammo found in the first game in the series, players now have Taito Lightgun Shooter - Shooter 1-2 0 10 0 320x224 - gamename=Operation Wolf 3 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The bomb button is actually the reload cock on the gun. Yes this doesn't make any sense, just go with it. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - + opwolf3u.zip Operation Wolf 3 (US) - Operation Wolf 3 (US) - - us - opwolf3.zip Taito Classics @@ -163661,11 +102186,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down Unlike the limited ammo found in the first game in the series, players now have unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo meter is depleted, the rate of fire decreases sharply. When the trigger is released, the meter instantly refills. Players can also carry a limited supply of grenades, although only three bombs can be carried at any one time, as opposed to the nine of the first game. As players progress through the stages, various power-ups can be found, such as stronger weapons and extra grenades. - - media/box-3D/opwolf3.png - media/video/opwolf3.mp4 - media/mixrbv2/opwolf3.png - 1994 @@ -163673,41 +102193,18 @@ Unlike the limited ammo found in the first game in the series, players now have Taito Lightgun Shooter - Shooter 1-2 0 10 0 320x224 - gamename=Operation Wolf 3 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The bomb button is actually the reload cock on the gun. Yes this doesn't make any sense, just go with it. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - opwolf3.zip Operation Wolf 3 (World) - Operation Wolf 3 (World) - - wor - 0 Taito Classics @@ -163716,9 +102213,8 @@ P1_LIGHTGUN_Y_EXT=Aim Down Unlike the limited ammo found in the first game in the series, players now have unlimited ammo. As long as the trigger is squeezed, weapons will fire on full automatic. Once the ammo meter is depleted, the rate of fire decreases sharply. When the trigger is released, the meter instantly refills. Players can also carry a limited supply of grenades, although only three bombs can be carried at any one time, as opposed to the nine of the first game. As players progress through the stages, various power-ups can be found, such as stronger weapons and extra grenades. - media/box-3D/opwolf3.png - media/video/opwolf3.mp4 - media/mixrbv2/opwolf3.png + media/video/opwolf3.mp4 + media/mixrbv2/opwolf3.png 1994 @@ -163727,50 +102223,26 @@ Unlike the limited ammo found in the first game in the series, players now have Taito Lightgun Shooter - Shooter 1-2 0 10 0 320x224 - gamename=Operation Wolf 3 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The bomb button is actually the reload cock on the gun. Yes this doesn't make any sense, just go with it. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - orbitron.zip Orbitron - Orbitron - - wor - 0 Konami Classics Defend your planet against attacking ships. - media/box-3D/orbitron.png - media/video/orbitron.mp4 - media/mixrbv2/orbitron.png + media/video/orbitron.mp4 + media/mixrbv2/orbitron.png 1982 @@ -163779,33 +102251,26 @@ P1_LIGHTGUN_Y_EXT=Aim Down Signatron USA Shooter / Missile Command Like - Shooter 1-2 0 6 270 768x224 - Input=Joystick 8 ways||Buttons=1|| orbs.zip Orbs (10/7/94 prototype?) - Orbs (10/7/94 prototype?) - - wor - 0 Sammy Classics Orbs (c) 1994 American Sammy. - TRIVIA - Released in October 1994. - STAFF - Game Designer & Director : Onijust Programmer : Hiroaki Murase Graphic Designer : Isao Suwa Sound Creator : Brian Schmidt Engineer : Kiyo Nishimura Debugger : Hiroaki Murase, - media/box-3D/orbs.png - media/video/orbs.mp4 - media/mixrbv2/orbs.png + media/video/orbs.mp4 + media/mixrbv2/orbs.png 1994 @@ -163814,24 +102279,18 @@ P1_LIGHTGUN_Y_EXT=Aim Down Sammy Puzzle-Game / Glide - Puzzle-Game 1 0 14 0 304x240 - Input=Joystick 8 ways||Buttons=1|| - + ordynej.zip Ordyne (Japan) - Ordyne (Japan) - - jp - ordyne.zip Namco Classics @@ -163839,11 +102298,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down During gameplay, players can obtain crystals that can be used to buy special weapons, extra lives, and other power-ups at shops located throughout the levels. There are also bonus games that allow players to win multiple crystals or points by shooting at rotating targets. Ordyne is two-player simultaneous. - - media/box-3D/ordyne.png - media/video/ordyne.mp4 - media/mixrbv2/ordyne.png - 1988 @@ -163851,20 +102305,17 @@ During gameplay, players can obtain crystals that can be used to buy special wea Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + ordyneje.zip Ordyne (Japan, English Version) - Ordyne (Japan, English Version) ordyne.zip Namco Classics @@ -163873,11 +102324,6 @@ During gameplay, players can obtain crystals that can be used to buy special wea During gameplay, players can obtain crystals that can be used to buy special weapons, extra lives, and other power-ups at shops located throughout the levels. There are also bonus games that allow players to win multiple crystals or points by shooting at rotating targets. Ordyne is two-player simultaneous. - - media/box-3D/ordyne.png - media/video/ordyne.mp4 - media/mixrbv2/ordyne.png - 1988 @@ -163885,24 +102331,18 @@ During gameplay, players can obtain crystals that can be used to buy special wea Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=3|| ordyne.zip Ordyne (World) - Ordyne (World) - - wor - 0 Namco Classics @@ -163911,9 +102351,8 @@ During gameplay, players can obtain crystals that can be used to buy special wea During gameplay, players can obtain crystals that can be used to buy special weapons, extra lives, and other power-ups at shops located throughout the levels. There are also bonus games that allow players to win multiple crystals or points by shooting at rotating targets. Ordyne is two-player simultaneous. - media/box-3D/ordyne.png - media/video/ordyne.mp4 - media/mixrbv2/ordyne.png + media/video/ordyne.mp4 + media/mixrbv2/ordyne.png 1988 @@ -163922,34 +102361,23 @@ During gameplay, players can obtain crystals that can be used to buy special wea Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + orlegend105k.zip Oriental Legend (V105, Korea) - Oriental Legend (V105, Korea) - - kr - orlegend.zip IGS Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories. - - media/box-3D/orlegend.png - media/video/orlegend.mp4 - media/mixrbv2/orlegend.png - 1997 @@ -163957,70 +102385,47 @@ During gameplay, players can obtain crystals that can be used to buy special wea IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + orlegend105t.zip Oriental Legend (V105, Taiwan) - Oriental Legend (V105, Taiwan) orlegend.zip IGS - Oriental Legend Super is a side scrolling fighting game produced by Taiwanese company I.G.S. As an enhanced version of Oriental Legend, It adds new skills and removes some useless skills. - -In version 100, It was called Oriental Legend Special outside Asia. After version 100, It is named Oriental Legend Super/Xiyou Shi E Chuan Super. + Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories. - - media/box-3D/orlegend.png - media/video/orlegend.mp4 - media/mixrbv2/orlegend.png - - 1998 + 1997 IGS IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 - 0 + 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + orlegend111c.zip Oriental Legend - Xi Yo Gi Shi Re Zuang (V111, China) - Oriental Legend - Xi Yo Gi Shi Re Zuang (V111, China) - - wor - orlegend.zip IGS Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories. - - media/box-3D/orlegend.png - media/video/orlegend.mp4 - media/mixrbv2/orlegend.png - 1997 @@ -164028,35 +102433,23 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + orlegend111k.zip Oriental Legend - Xi Yo Gi Shi Re Zuang (V111, Korea) - Oriental Legend - Xi Yo Gi Shi Re Zuang (V111, Korea) - - kr - orlegend.zip IGS Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories. - - media/box-3D/orlegend.png - media/video/orlegend.mp4 - media/mixrbv2/orlegend.png - 1997 @@ -164064,35 +102457,23 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + orlegend111t.zip Oriental Legend - Xi Yo Gi Shi Re Zuang (V111, Taiwan) - Oriental Legend - Xi Yo Gi Shi Re Zuang (V111, Taiwan) - - tw - orlegend.zip IGS Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories. - - media/box-3D/orlegend.png - media/video/orlegend.mp4 - media/mixrbv2/orlegend.png - 1997 @@ -164100,35 +102481,23 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + orlegendca.zip Oriental Legend - Xi Yo Gi Shi Re Zuang (V112 alt, China) - Oriental Legend - Xi Yo Gi Shi Re Zuang (V112 alt, China) - - wor - orlegend.zip IGS Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories. - - media/box-3D/orlegend.png - media/video/orlegend.mp4 - media/mixrbv2/orlegend.png - 1997 @@ -164136,35 +102505,23 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + orlegende.zip Oriental Legend - Xi Yo Gi Shi Re Zuang (V112) - Oriental Legend - Xi Yo Gi Shi Re Zuang (V112) - - wor - orlegend.zip IGS Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories. - - media/box-3D/orlegend.png - media/video/orlegend.mp4 - media/mixrbv2/orlegend.png - 1997 @@ -164172,35 +102529,23 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + orlegendc.zip Oriental Legend - Xi Yo Gi Shi Re Zuang (V112, China) - Oriental Legend - Xi Yo Gi Shi Re Zuang (V112, China) - - wor - orlegend.zip IGS Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories. - - media/box-3D/orlegend.png - media/video/orlegend.mp4 - media/mixrbv2/orlegend.png - 1997 @@ -164208,34 +102553,26 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| orlegend.zip Oriental Legend - Xi Yo Gi Shi Re Zuang (V126) - Oriental Legend - Xi Yo Gi Shi Re Zuang (V126) - - wor - 0 IGS Fabulous beat-'em-up featuring player and enemy characters straight out of Asian myths and stories. - media/box-3D/orlegend.png - media/video/orlegend.mp4 - media/mixrbv2/orlegend.png + media/video/orlegend.mp4 + media/mixrbv2/orlegend.png 1997 @@ -164244,69 +102581,50 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + oldsplus203.zip Oriental Legend 2 (Korea) / Xi You Shi E Zhuan Super Plus (World, China, Japan, Hong Kong, Taiwan) (V203) - Oriental Legend 2 (Korea) / Xi You Shi E Zhuan Super Plus (World, China, Japan, Hong Kong, Taiwan) (V203) oldsplus.zip IGS - Oriental Legend Super is a side scrolling fighting game produced by Taiwanese company I.G.S. As an enhanced version of Oriental Legend, It adds new skills and removes some useless skills. - -In version 100, It was called Oriental Legend Special outside Asia. After version 100, It is named Oriental Legend Super/Xiyou Shi E Chuan Super. + Oriental Legend Super Super (c) 2004 IGS [International Game System]. - TRIVIA - Released in June 2004. - SOURCES - Game's ROM. - - media/box-3D/oldsplus.png - media/video/oldsplus.mp4 - media/mixrbv2/oldsplus.png - - 1998 + 2004 IGS IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| oldsplus.zip Oriental Legend 2 (Korea) / Xi You Shi E Zhuan Super Plus (World, China, Japan, Hong Kong, Taiwan) (V205) - Oriental Legend 2 (Korea) / Xi You Shi E Zhuan Super Plus (World, China, Japan, Hong Kong, Taiwan) (V205) - - wor - 0 IGS Oriental Legend Super Super (c) 2004 IGS [International Game System]. - TRIVIA - Released in June 2004. - SOURCES - Game's ROM. - media/box-3D/oldsplus.png - media/video/oldsplus.mp4 - media/mixrbv2/oldsplus.png + media/video/oldsplus.mp4 + media/mixrbv2/oldsplus.png 2004 @@ -164315,92 +102633,94 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + oldspluso.zip Oriental Legend 2 (One Key Edition, Hack) - Oriental Legend 2 (One Key Edition, Hack) oldsplus.zip IGS - Oriental Legend Super is a side scrolling fighting game produced by Taiwanese company I.G.S. As an enhanced version of Oriental Legend, It adds new skills and removes some useless skills. - -In version 100, It was called Oriental Legend Special outside Asia. After version 100, It is named Oriental Legend Super/Xiyou Shi E Chuan Super. + Oriental Legend Super Super (c) 2004 IGS [International Game System]. - TRIVIA - Released in June 2004. - SOURCES - Game's ROM. - - media/box-3D/oldsplus.png - media/video/oldsplus.mp4 - media/mixrbv2/oldsplus.png - - 1998 + 2004 IGS IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + oldsdsgl.zip - Oriental Legend Special - Da Sheng Gui Lai (Hack) + Oriental Legend Special - Da Sheng Gui Lai (Hack) - olds - + olds.zip + IGS + + Oriental Legend Super is a side scrolling fighting game produced by Taiwanese company I.G.S. As an enhanced version of Oriental Legend, It adds new skills and removes some useless skills. + +In version 100, It was called Oriental Legend Special outside Asia. After version 100, It is named Oriental Legend Super/Xiyou Shi E Chuan Super. + - 2020-01-11 + 1998 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 - + oldsmx.zip - Oriental Legend Special - Meng Xun Ling Shan (Hack) + Oriental Legend Special - Meng Xun Ling Shan (Hack) - olds - + olds.zip + IGS + + Oriental Legend Super is a side scrolling fighting game produced by Taiwanese company I.G.S. As an enhanced version of Oriental Legend, It adds new skills and removes some useless skills. + +In version 100, It was called Oriental Legend Special outside Asia. After version 100, It is named Oriental Legend Super/Xiyou Shi E Chuan Super. + - 2020-08-03 + 1998 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 - + olds100a.zip Oriental Legend Special - Xi Yo Gi Shi Re Zuang Super (V100 alt, China) - Oriental Legend Special - Xi Yo Gi Shi Re Zuang Super (V100 alt, China) - - wor - olds.zip IGS @@ -164408,11 +102728,6 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio In version 100, It was called Oriental Legend Special outside Asia. After version 100, It is named Oriental Legend Super/Xiyou Shi E Chuan Super. - - media/box-3D/olds.png - media/video/olds.mp4 - media/mixrbv2/olds.png - 1998 @@ -164420,25 +102735,18 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + olds100.zip Oriental Legend Special - Xi Yo Gi Shi Re Zuang Super (V100, China) - Oriental Legend Special - Xi Yo Gi Shi Re Zuang Super (V100, China) - - wor - olds.zip IGS @@ -164446,11 +102754,6 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio In version 100, It was called Oriental Legend Special outside Asia. After version 100, It is named Oriental Legend Super/Xiyou Shi E Chuan Super. - - media/box-3D/olds.png - media/video/olds.mp4 - media/mixrbv2/olds.png - 1998 @@ -164458,25 +102761,18 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + olds103t.zip Oriental Legend Special - Xi Yo Gi Shi Re Zuang Super (V103, China, Tencent) (unprotected) - Oriental Legend Special - Xi Yo Gi Shi Re Zuang Super (V103, China, Tencent) (unprotected) - - cn - olds.zip IGS @@ -164484,11 +102780,6 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio In version 100, It was called Oriental Legend Special outside Asia. After version 100, It is named Oriental Legend Super/Xiyou Shi E Chuan Super. - - media/box-3D/olds.png - media/video/olds.mp4 - media/mixrbv2/olds.png - 1998 @@ -164496,25 +102787,18 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| olds.zip Oriental Legend Super (V101, Korea) - Oriental Legend Super (V101, Korea) - - kr - 0 IGS @@ -164523,9 +102807,8 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio In version 100, It was called Oriental Legend Special outside Asia. After version 100, It is named Oriental Legend Super/Xiyou Shi E Chuan Super. - media/box-3D/olds.png - media/video/olds.mp4 - media/mixrbv2/olds.png + media/video/olds.mp4 + media/mixrbv2/olds.png 1998 @@ -164534,41 +102817,44 @@ In version 100, It was called Oriental Legend Special outside Asia. After versio IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + zerofxz.zip - Oriental Legend ZERO (Hack) + Oriental Legend ZERO (Hack) - olds - + olds.zip + IGS + + Oriental Legend Super is a side scrolling fighting game produced by Taiwanese company I.G.S. As an enhanced version of Oriental Legend, It adds new skills and removes some useless skills. + +In version 100, It was called Oriental Legend Special outside Asia. After version 100, It is named Oriental Legend Super/Xiyou Shi E Chuan Super. + - 2019-06-06 + 1998 - Hack - Hack + IGS + IGS + + Beat'em Up + + 1-4 0 0 0 + 448x224 - + orius.zip Orius (ver UAA) - Orius (ver UAA) - - wor - xexex.zip Konami Classics @@ -164586,11 +102872,6 @@ Ground Laser: Fires an upgraded Proton Laser along with a laser beam that travel The name of the current weapon is displayed at the bottom of the screen. In the non-Japanese overseas versions, the only available weapon is the Proton Laser and picking up power-ups simply increases the spread of the weapon. Missiles are a secondary weapon. - - media/box-3D/xexex.png - media/video/xexex.mp4 - media/mixrbv2/xexex.png - 1991 @@ -164598,24 +102879,18 @@ The name of the current weapon is displayed at the bottom of the screen. In the Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - Input=Joystick 8 ways||Buttons=2|| osman.zip Osman (World) - Osman (World) - - wor - 0 Mitchell @@ -164626,9 +102901,8 @@ In contrast to Strider's futuristic Kazakh-Soviet setting, Osman is set in a neo - media/box-3D/osman.png - media/video/osman.mp4 - media/mixrbv2/osman.png + media/video/osman.mp4 + media/mixrbv2/osman.png 1996 @@ -164637,20 +102911,17 @@ In contrast to Strider's futuristic Kazakh-Soviet setting, Osman is set in a neo Mitchell Platform / Fighter Scrolling - Platform 1 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + ottopz.zip Otto Project PZ (hack) - Otto Project PZ (hack) mspacman.zip Midway Classics @@ -164664,11 +102935,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -164676,39 +102942,18 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + outrunb.zip Out Run (bootleg) - Out Run (bootleg) - - wor - outrun.zip Sega Classics @@ -164720,11 +102965,6 @@ At the end of every stage players are presented with a fork in the road, allowin As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - - media/box-3D/outrun.png - media/video/outrun.mp4 - media/mixrbv2/outrun.png - 1986 @@ -164732,40 +102972,18 @@ As well as being able to choose routes, players could also - via the game's "in- SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Out Run (sitdown/upright, Rev B) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter is hard-coded to the space-bar to avoid conflicts. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + outrundxa.zip Out Run (deluxe sitdown earlier version) - Out Run (deluxe sitdown earlier version) - - wor - outrun.zip Sega Classics @@ -164777,11 +102995,6 @@ At the end of every stage players are presented with a fork in the road, allowin As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - - media/box-3D/outrun.png - media/video/outrun.mp4 - media/mixrbv2/outrun.png - 1986 @@ -164789,40 +103002,18 @@ As well as being able to choose routes, players could also - via the game's "in- SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Out Run (sitdown/upright, Rev B) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter is hard-coded to the space-bar to avoid conflicts. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + outrundx.zip Out Run (deluxe sitdown) - Out Run (deluxe sitdown) - - wor - outrun.zip Sega Classics @@ -164834,11 +103025,6 @@ At the end of every stage players are presented with a fork in the road, allowin As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - - media/box-3D/outrun.png - media/video/outrun.mp4 - media/mixrbv2/outrun.png - 1986 @@ -164846,89 +103032,48 @@ As well as being able to choose routes, players could also - via the game's "in- SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Out Run (sitdown/upright, Rev B) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter is hard-coded to the space-bar to avoid conflicts. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + outrundxeha.zip Out Run (deluxe sitdown) (Enhanced Edition v1.0.3) - Out Run (deluxe sitdown) (Enhanced Edition v1.0.3) outrun.zip Sega Classics - Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am + Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires. + +Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. + +At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads). + +As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - - media/box-3D/outrun.png - media/video/outrun.mp4 - media/mixrbv2/outrun.png - - 1989 + 1986 SEGA SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + outrundxeh.zip Out Run (deluxe sitdown) (Enhanced Edition v2.0.3) - Out Run (deluxe sitdown) (Enhanced Edition v2.0.3) - - wor - outrun.zip Sega Classics @@ -164940,11 +103085,6 @@ At the end of every stage players are presented with a fork in the road, allowin As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - - media/box-3D/outrun.png - media/video/outrun.mp4 - media/mixrbv2/outrun.png - 1986 @@ -164952,40 +103092,18 @@ As well as being able to choose routes, players could also - via the game's "in- SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Out Run (sitdown/upright, Rev B) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter is hard-coded to the space-bar to avoid conflicts. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + outrundxj.zip Out Run (Japan, deluxe sitdown, FD1089A 317-0019) - Out Run (Japan, deluxe sitdown, FD1089A 317-0019) - - jp - outrun.zip Sega Classics @@ -164997,11 +103115,6 @@ At the end of every stage players are presented with a fork in the road, allowin As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - - media/box-3D/outrun.png - media/video/outrun.mp4 - media/mixrbv2/outrun.png - 1986 @@ -165009,40 +103122,18 @@ As well as being able to choose routes, players could also - via the game's "in- SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Out Run (sitdown/upright, Rev B) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter is hard-coded to the space-bar to avoid conflicts. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + outrunra.zip Out Run (sitdown/upright, Rev A) - Out Run (sitdown/upright, Rev A) - - wor - outrun.zip Sega Classics @@ -165054,11 +103145,6 @@ At the end of every stage players are presented with a fork in the road, allowin As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - - media/box-3D/outrun.png - media/video/outrun.mp4 - media/mixrbv2/outrun.png - 1986 @@ -165066,40 +103152,18 @@ As well as being able to choose routes, players could also - via the game's "in- SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Out Run (sitdown/upright, Rev B) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter is hard-coded to the space-bar to avoid conflicts. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - outrun.zip Out Run (sitdown/upright, Rev B) - Out Run (sitdown/upright, Rev B) - - wor - 0 Sega Classics @@ -165112,9 +103176,8 @@ At the end of every stage players are presented with a fork in the road, allowin As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - media/box-3D/outrun.png - media/video/outrun.mp4 - media/mixrbv2/outrun.png + media/video/outrun.mp4 + media/mixrbv2/outrun.png 1986 @@ -165123,138 +103186,78 @@ As well as being able to choose routes, players could also - via the game's "in- SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Out Run (sitdown/upright, Rev B) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter is hard-coded to the space-bar to avoid conflicts. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + outruneha.zip Out Run (sitdown/upright, Rev B) (Enhanced Edition v1.1.0) - Out Run (sitdown/upright, Rev B) (Enhanced Edition v1.1.0) outrun.zip Sega Classics - Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am + Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires. + +Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. + +At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads). + +As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - - media/box-3D/outrun.png - media/video/outrun.mp4 - media/mixrbv2/outrun.png - - 1989 + 1986 SEGA SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + outrunehb.zip Out Run (sitdown/upright, Rev B) (Enhanced Edition v2.0.2) - Out Run (sitdown/upright, Rev B) (Enhanced Edition v2.0.2) outrun.zip Sega Classics - Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am + Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires. + +Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads. + +At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads). + +As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - - media/box-3D/outrun.png - media/video/outrun.mp4 - media/mixrbv2/outrun.png - - 1989 + 1986 SEGA SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + outruneh.zip Out Run (sitdown/upright, Rev B) (Enhanced Edition v2.0.3) - Out Run (sitdown/upright, Rev B) (Enhanced Edition v2.0.3) - - wor - outrun.zip Sega Classics @@ -165266,11 +103269,6 @@ At the end of every stage players are presented with a fork in the road, allowin As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'. - - media/box-3D/outrun.png - media/video/outrun.mp4 - media/mixrbv2/outrun.png - 1986 @@ -165278,49 +103276,26 @@ As well as being able to choose routes, players could also - via the game's "in- SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Out Run (sitdown/upright, Rev B) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter is hard-coded to the space-bar to avoid conflicts. -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - outzone.zip Out Zone - Out Zone - - wor - 0 Toaplan A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further. - media/box-3D/outzone.png - media/video/outzone.mp4 - media/mixrbv2/outzone.png + media/video/outzone.mp4 + media/mixrbv2/outzone.png 1990 @@ -165329,34 +103304,23 @@ P1_PEDAL2=Brake Toaplan Shooter / Run and Gun - Shooter 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + outzoneh.zip Out Zone (harder) - Out Zone (harder) - - wor - outzone.zip Toaplan A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further. - - media/box-3D/outzone.png - media/video/outzone.mp4 - media/mixrbv2/outzone.png - 1990 @@ -165364,34 +103328,23 @@ P1_PEDAL2=Brake Toaplan Shooter / Run and Gun - Shooter 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + outzonea.zip Out Zone (old set) - Out Zone (old set) - - wor - outzone.zip Toaplan A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further. - - media/box-3D/outzone.png - media/video/outzone.mp4 - media/mixrbv2/outzone.png - 1990 @@ -165399,34 +103352,23 @@ P1_PEDAL2=Brake Toaplan Shooter / Run and Gun - Shooter 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + outzoneb.zip Out Zone (older set) - Out Zone (older set) - - wor - outzone.zip Toaplan A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further. - - media/box-3D/outzone.png - media/video/outzone.mp4 - media/mixrbv2/outzone.png - 1990 @@ -165434,34 +103376,23 @@ P1_PEDAL2=Brake Toaplan Shooter / Run and Gun - Shooter 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + outzonec.zip Out Zone (oldest set) - Out Zone (oldest set) - - wor - outzone.zip Toaplan A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further. - - media/box-3D/outzone.png - media/video/outzone.mp4 - media/mixrbv2/outzone.png - 1990 @@ -165469,31 +103400,23 @@ P1_PEDAL2=Brake Toaplan Shooter / Run and Gun - Shooter 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + outzonecv.zip Out Zone (Zero Wing TP-015 PCB conversion) - Out Zone (Zero Wing TP-015 PCB conversion) outzone.zip Toaplan A vertically scrolling run and gun game, in which the player controls a soldier who must fight his way through 7 increasingly difficult levels. At the end of each level a boss must be defeated before the player can progress any further. - - media/box-3D/outzone.png - media/video/outzone.mp4 - media/mixrbv2/outzone.png - 1990 @@ -165501,34 +103424,23 @@ P1_PEDAL2=Brake Toaplan Shooter / Run and Gun - Shooter 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + orunnersj.zip OutRunners (Japan) - OutRunners (Japan) - - jp - orunners.zip Sega Classics Between 1 and 8 players (the latter requiring the use of link-up cabinets) compete in this colourful update of the 1986 classic, "Out Run". Out Runners features the multiple routes of the original but this time includes a large number of selectable vehicles; each of which poses different strengths and weaknesses, such as higher speed or better handling. Out Runners captures of the spirit of Out Run adding characters, humour, numerous selectable soundtracks (including a radio broadcast of the race by Jake Elwood) and a seamless driving experience barely interrupted by crashes. - - media/box-3D/orunners.png - media/video/orunners.mp4 - media/mixrbv2/orunners.png - 1992 @@ -165536,34 +103448,23 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 416x224 - Input=Paddle, Pedal||Buttons=5|| - + orunnersu.zip OutRunners (US) - OutRunners (US) - - us - orunners.zip Sega Classics Between 1 and 8 players (the latter requiring the use of link-up cabinets) compete in this colourful update of the 1986 classic, "Out Run". Out Runners features the multiple routes of the original but this time includes a large number of selectable vehicles; each of which poses different strengths and weaknesses, such as higher speed or better handling. Out Runners captures of the spirit of Out Run adding characters, humour, numerous selectable soundtracks (including a radio broadcast of the race by Jake Elwood) and a seamless driving experience barely interrupted by crashes. - - media/box-3D/orunners.png - media/video/orunners.mp4 - media/mixrbv2/orunners.png - 1992 @@ -165571,33 +103472,26 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 416x224 - Input=Paddle, Pedal||Buttons=5|| orunners.zip OutRunners (World) - OutRunners (World) - - wor - 0 Sega Classics Between 1 and 8 players (the latter requiring the use of link-up cabinets) compete in this colourful update of the 1986 classic, "Out Run". Out Runners features the multiple routes of the original but this time includes a large number of selectable vehicles; each of which poses different strengths and weaknesses, such as higher speed or better handling. Out Runners captures of the spirit of Out Run adding characters, humour, numerous selectable soundtracks (including a radio broadcast of the race by Jake Elwood) and a seamless driving experience barely interrupted by crashes. - media/box-3D/orunners.png - media/video/orunners.mp4 - media/mixrbv2/orunners.png + media/video/orunners.mp4 + media/mixrbv2/orunners.png 1992 @@ -165606,63 +103500,46 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 416x224 - Input=Paddle, Pedal||Buttons=5|| overtop.zip Over Top - Over Top - Over Top - - wor - 0 Neo-Geo In 1991, ADK (then Alpha team) released Thrash Rally for the Neo Geo. While fun to play, it was most noted for its woefully bad graphics. Five years later, ADK released another "look-out-for-the-next-turn!" game called Overtop. This time they got it almost all right: Great graphics, good sounds, lots of vehicles, and kept the excellent playability of its predecessor. - media/box-3D/overtop.png - media/video/overtop.mp4 - media/mixrbv2/overtop.png + media/video/overtop.mp4 + media/mixrbv2/overtop.png - 1996 - 1996 1996 ADK ADK Race, Driving - Race, Driving / Race 1-2 0 18 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| ozmawars.zip Ozma Wars (set 1) - Ozma Wars (set 1) - - wor - 0 SNK Classics @@ -165671,9 +103548,8 @@ P1_PEDAL2=Brake The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero. - media/box-3D/ozmawars.png - media/video/ozmawars.mp4 - media/mixrbv2/ozmawars.png + media/video/ozmawars.mp4 + media/mixrbv2/ozmawars.png 1979 @@ -165682,24 +103558,18 @@ The Ozma wars has begun, and the player controls a spacecraft which must fend of SNK Shooter / Space Invaders Like - Shooter 1-2 0 6 270 260x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + ozmawars2.zip Ozma Wars (set 2) - Ozma Wars (set 2) - - wor - ozmawars.zip SNK Classics @@ -165707,11 +103577,6 @@ The Ozma wars has begun, and the player controls a spacecraft which must fend of The Ozma wars has begun, and the player controls a spacecraft which must fend off UFOs, spaceships meteors, and comets in a varied of space levels. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft, allowing the energy to be refilled. There are 3-4 recognizable stages as the game progresses and new enemies begin to appear. After these, the mothership will appear, and the cycle starts over; this continues indefinitely until the energy reaches zero. - - media/box-3D/ozmawars.png - media/video/ozmawars.mp4 - media/mixrbv2/ozmawars.png - 1979 @@ -165719,33 +103584,26 @@ The Ozma wars has begun, and the player controls a spacecraft which must fend of SNK Shooter / Space Invaders Like - Shooter 1-2 0 6 270 260x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| ozon1.zip Ozon I - Ozon I - - wor - 0 Konami Classics The player controls a Artillery Mobile Defense Anti-Aircraft unit, in the middle of a warzone and must defend all your tanks from enemies aircrafts, while avoid be destroyed by missiles and homing missiles or kamikaze attacks. For this you will have to shoot a certain number of aircraft and shoot the missiles before they destroy the tanks to advance to the next round. In each round increases five times more the quantity of enemy aircraft to eliminated. - media/box-3D/ozon1.png - media/video/ozon1.mp4 - media/mixrbv2/ozon1.png + media/video/ozon1.mp4 + media/mixrbv2/ozon1.png 1983 @@ -165754,25 +103612,18 @@ The Ozma wars has begun, and the player controls a spacecraft which must fend of Proma Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + p47j.zip P-47 - The Freedom Fighter (Japan) - P-47 - The Freedom Fighter (Japan) - P-47 - The Freedom Fighter (Japan) - - jp - p47.zip Jaleco @@ -165780,11 +103631,6 @@ The Ozma wars has begun, and the player controls a spacecraft which must fend of The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one. - - media/box-3D/p47.png - media/video/p47.mp4 - media/mixrbv2/p47.png - 1988 @@ -165792,25 +103638,18 @@ The game is broken up into four missions. Within these four missions, there are Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + p47je.zip P-47 - The Freedom Fighter (Japan, Export) - P-47 - The Freedom Fighter (Japan, Export) - P-47 - The Freedom Fighter (Japan, Export) - - jp - p47.zip Jaleco @@ -165818,11 +103657,6 @@ The game is broken up into four missions. Within these four missions, there are The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one. - - media/box-3D/p47.png - media/video/p47.mp4 - media/mixrbv2/p47.png - 1988 @@ -165830,25 +103664,18 @@ The game is broken up into four missions. Within these four missions, there are Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| p47.zip P-47 - The Phantom Fighter (World) - P-47 - The Phantom Fighter (World) - P-47 - The Phantom Fighter (World) - - wor - 0 Jaleco @@ -165857,9 +103684,8 @@ The game is broken up into four missions. Within these four missions, there are The game is broken up into four missions. Within these four missions, there are 2 parts. One part involves going over land and the other part has you either going over water or being up in the air. Regardless of which part you are on, you will still have to deal with the same basic things. After part two of mission four, the missions will repeat again with mission one. - media/box-3D/p47.png - media/video/p47.mp4 - media/mixrbv2/p47.png + media/video/p47.mp4 + media/mixrbv2/p47.png 1988 @@ -165868,31 +103694,23 @@ The game is broken up into four missions. Within these four missions, there are Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + p47acesa.zip P-47 Aces (ver 1.0) - P-47 Aces (ver 1.0) p47aces.zip Jaleco The battle has reached a stalemate with neither side able to make the final breakthrough. The United World Armies have decided to send in the elite airborne unit to try to break the deadlock. - - media/box-3D/p47aces.png - media/video/p47aces.mp4 - media/mixrbv2/p47aces.png - 1995 @@ -165900,33 +103718,26 @@ The game is broken up into four missions. Within these four missions, there are Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=5|| p47aces.zip P-47 Aces (ver 1.1) - P-47 Aces (ver 1.1) - - wor - 0 Jaleco The battle has reached a stalemate with neither side able to make the final breakthrough. The United World Armies have decided to send in the elite airborne unit to try to break the deadlock. - media/box-3D/p47aces.png - media/video/p47aces.mp4 - media/mixrbv2/p47aces.png + media/video/p47aces.mp4 + media/mixrbv2/p47aces.png 1995 @@ -165935,20 +103746,17 @@ The game is broken up into four missions. Within these four missions, there are Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=5|| pgemeni.zip P-GeMeni (060123) - P-GeMeni (060123) 0 Mame @@ -165956,17 +103764,14 @@ The game is broken up into four missions. Within these four missions, there are - media/box-3D/pgemeni.png - media/mixrbv2/pgemeni.png + media/mixrbv2/pgemeni.png 2006 blastar@gmx.ne blastar@gmx.ne - - - + 0 0 0 @@ -165975,12 +103780,7 @@ The game is broken up into four missions. Within these four missions, there are pow.zip P.O.W. - Prisoners of War (US version 1) - P.O.W. - Prisoners of War (US version 1) - P.O.W. - Prisoners of War (US version 1) - - us - 0 SNK Classics @@ -165991,9 +103791,8 @@ The escaping POWs fight primarily using hand-to-hand combat, but limited-use kni The controls change when wielding a weapon; the knife is thrown by pressing the punch button, but can preserved by using kicks. When wielding the machine gun, players can fire it by pressing the kick button, or can conserve its ammo by pressing the punch button to gun-whip enemies from close-range. - media/box-3D/pow.png - media/video/pow.mp4 - media/mixrbv2/pow.png + media/video/pow.mp4 + media/mixrbv2/pow.png 1988 @@ -166002,69 +103801,54 @@ The controls change when wielding a weapon; the knife is thrown by pressing the SNK Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x224 - gamename=P.O.W. - Prisoners of War (US version 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=On the original cpo, the buttons are in 'Double Dragon' configuration (jump on the top row, punch and kick on the bottom). You may wish to remap for comfort -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Kick -P1_BUTTON2=Jump -P1_BUTTON3=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + powa.zip - P.O.W. - Prisoners of War (US version 1, mask ROM sprites ) + P.O.W. - Prisoners of War (US version 1, mask ROM sprites ) - pow - + pow.zip + SNK Classics + + Prisoners of War is a horizontally-scrolling run 'n' gun platform game for one or two players in which Special Forces soldiers escape from a POW camp and must fight their way through enemy territory to reach the extraction point and rescue. + +The escaping POWs fight primarily using hand-to-hand combat, but limited-use knives and sub-machine guns can be retrieved from fallen enemy soldiers. The game consists of three action buttons for punching, kicking and jumping. There are also three special attacks performed by pressing two buttons simultaneously: a jump kick (jump, then kick), a back punch (jump and punch simultaneously) and a headbutt (punch and kick simultaneously). + +The controls change when wielding a weapon; the knife is thrown by pressing the punch button, but can preserved by using kicks. When wielding the machine gun, players can fire it by pressing the kick button, or can conserve its ammo by pressing the punch button to gun-whip enemies from close-range. + 1988 - SNK - SNK + SNK + SNK + + Beat'em Up + + 1-2 0 - 0 + 14 0 + 256x224 pacnpal.zip Pac & Pal - Pac & Pal - - wor - 0 Namco Classics Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use. - media/box-3D/pacnpal.png - media/video/pacnpal.mp4 - media/mixrbv2/pacnpal.png + media/video/pacnpal.mp4 + media/mixrbv2/pacnpal.png 1983 @@ -166073,34 +103857,23 @@ P1_JOYSTICK_RIGHT=Right Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + pacnpal2.zip Pac & Pal (older) - Pac & Pal (older) - - wor - pacnpal.zip Namco Classics Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use. - - media/box-3D/pacnpal.png - media/video/pacnpal.mp4 - media/mixrbv2/pacnpal.png - 1983 @@ -166108,90 +103881,64 @@ P1_JOYSTICK_RIGHT=Right Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + pacmanfm.zip Pac Man (FAMARE S.A. bootleg of Puck Man) - Pac Man (FAMARE S.A. bootleg of Puck Man) puckman.zip Namco Classics - Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - 1981 + 1980 - Coleco Industries, Inc. - Coleco Industries, Inc. + Namco Action - Action / Labyrinth - Thinking 1-2 0 - 0 + 18 270 - 484x1,080 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 288x224 - + pacmanug.zip Pac Man (U.G. bootleg of Puck Man) - Pac Man (U.G. bootleg of Puck Man) puckman.zip Namco Classics - Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - 1981 + 1980 - Coleco Industries, Inc. - Coleco Industries, Inc. + Namco Action - Action / Labyrinth - Thinking 1-2 0 - 0 + 18 270 - 484x1,080 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 288x224 - + pacgal.zip Pac-Gal - Pac-Gal - - wor - mspacman.zip Midway Classics @@ -166204,11 +103951,6 @@ Another change from the original is that the bonus fruit items are no longer sta Ms Pac-Man features four different maze layouts, which alternate every two to four rounds: - - media/box-3D/mspacman.png - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1981 @@ -166216,35 +103958,17 @@ Ms Pac-Man features four different maze layouts, which alternate every two to fo Coleco Industries, Inc. Action / Labyrinth - Action 1-2 0 18 270 288x224 - gamename=Ms. Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + paclandm2.zip Pac-Land (Bally-Midway) - Pac-Land (Bally-Midway) pacland.zip Namco Classics @@ -166257,11 +103981,6 @@ The game's stages are called 'trips', with players able to start on any one of t Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level. - - media/box-3D/pacland.png - media/video/pacland.mp4 - media/mixrbv2/pacland.png - 1984 @@ -166269,38 +103988,18 @@ Each stage must be completed within a set time limit and if the player runs out Namco Platform / Run Jump Scrolling - Platform 1-2 0 16 0 288x224 - gamename=Pac-Land (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_RIGHT=Run Right - - - - + + paclandj.zip Pac-Land (Japan new) - Pac-Land (Japan new) - - jp - pacland.zip Namco Classics @@ -166312,11 +104011,6 @@ The game's stages are called 'trips', with players able to start on any one of t Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level. - - media/box-3D/pacland.png - media/video/pacland.mp4 - media/mixrbv2/pacland.png - 1984 @@ -166324,38 +104018,18 @@ Each stage must be completed within a set time limit and if the player runs out Namco Platform / Run Jump Scrolling - Platform 1-2 0 16 0 288x224 - gamename=Pac-Land (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_RIGHT=Run Right - - - - + + paclandjo.zip Pac-Land (Japan old) - Pac-Land (Japan old) - - jp - pacland.zip Namco Classics @@ -166367,11 +104041,6 @@ The game's stages are called 'trips', with players able to start on any one of t Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level. - - media/box-3D/pacland.png - media/video/pacland.mp4 - media/mixrbv2/pacland.png - 1984 @@ -166379,38 +104048,18 @@ Each stage must be completed within a set time limit and if the player runs out Namco Platform / Run Jump Scrolling - Platform 1-2 0 16 0 288x224 - gamename=Pac-Land (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_RIGHT=Run Right - - - - + + paclandjo2.zip Pac-Land (Japan older) - Pac-Land (Japan older) - - jp - pacland.zip Namco Classics @@ -166422,11 +104071,6 @@ The game's stages are called 'trips', with players able to start on any one of t Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level. - - media/box-3D/pacland.png - media/video/pacland.mp4 - media/mixrbv2/pacland.png - 1984 @@ -166434,38 +104078,18 @@ Each stage must be completed within a set time limit and if the player runs out Namco Platform / Run Jump Scrolling - Platform 1-2 0 16 0 288x224 - gamename=Pac-Land (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_RIGHT=Run Right - - - - + + paclandm.zip Pac-Land (Midway) - Pac-Land (Midway) - - wor - pacland.zip Namco Classics @@ -166477,11 +104101,6 @@ The game's stages are called 'trips', with players able to start on any one of t Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level. - - media/box-3D/pacland.png - media/video/pacland.mp4 - media/mixrbv2/pacland.png - 1984 @@ -166489,38 +104108,18 @@ Each stage must be completed within a set time limit and if the player runs out Namco Platform / Run Jump Scrolling - Platform 1-2 0 16 0 288x224 - gamename=Pac-Land (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_RIGHT=Run Right - - pacland.zip Pac-Land (World) - Pac-Land (World) - - wor - 0 Namco Classics @@ -166533,9 +104132,8 @@ The game's stages are called 'trips', with players able to start on any one of t Each stage must be completed within a set time limit and if the player runs out of time before finishing a round, Sue (the purple ghost) will speed up considerably and kill Pac-Man. At the end of each round, players are awarded bonus points based on how much of the time limit remains. On each stage, cherries and other items can be collected for extra points. There are a total of 8 different trips in the game, totalling 32 levels. After the 8th trip, the 9th trip is a repeat of the 5th trip, with level 33 effectively being level 17, with an increased difficulty level. - media/box-3D/pacland.png - media/video/pacland.mp4 - media/mixrbv2/pacland.png + media/video/pacland.mp4 + media/mixrbv2/pacland.png 1984 @@ -166544,48 +104142,23 @@ Each stage must be completed within a set time limit and if the player runs out Namco Platform / Run Jump Scrolling - Platform 1-2 0 16 0 288x224 - gamename=Pac-Land (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Jump -P1_JOYSTICK_LEFT=Run Left -P1_JOYSTICK_RIGHT=Run Right - - - - + + pacnchmp.zip Pac-Man & Chomp Chomp - Pac-Man & Chomp Chomp - - wor - pacnpal.zip Namco Classics Pac-Man has a new friend named Miru, but she tries to steal stuff and take it to the ghost pen. Pac-Man now not only has to collect the stuff lying around the board, but he must also watch Miru to make sure she doesn't take the stuff for her own use. - - media/box-3D/pacnpal.png - media/video/pacnpal.mp4 - media/mixrbv2/pacnpal.png - 1983 @@ -166593,400 +104166,248 @@ P1_JOYSTICK_RIGHT=Run Right Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + pacmanbl.zip Pac-Man (bootleg on Galaxian hardware, set 1) - Pac-Man (bootleg on Galaxian hardware, set 1) - - wor - puckman.zip Namco Classics - Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - 1981 + 1980 - Coleco Industries, Inc. - Coleco Industries, Inc. + Namco Action - Action / Labyrinth - Thinking 1-2 0 - 0 + 18 270 - 484x1,080 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 288x224 - + pacmanbla.zip Pac-Man (bootleg on Galaxian hardware, set 2) - Pac-Man (bootleg on Galaxian hardware, set 2) - - wor - puckman.zip Namco Classics - Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - 1981 + 1980 - Coleco Industries, Inc. - Coleco Industries, Inc. + Namco Action - Action / Labyrinth - Thinking 1-2 0 - 0 + 18 270 - 484x1,080 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 288x224 - + pacmanvg.zip Pac-Man (bootleg, Video Game SA) - Pac-Man (bootleg, Video Game SA) puckman.zip Namco Classics - Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - 1981 + 1980 - Coleco Industries, Inc. - Coleco Industries, Inc. + Namco Action - Action / Labyrinth - Thinking 1-2 0 - 0 + 18 270 - 484x1,080 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 288x224 - + pacmanblc.zip Pac-Man (Calfesa, Spanish bootleg on Galaxian hardware) - Pac-Man (Calfesa, Spanish bootleg on Galaxian hardware) puckman.zip - Mame + Namco Classics - + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - + 1980 + Namco - Casino / Cards - Casino + Action - 1 + 1-2 0 - 0 - 0 - 256x224 - Input=Joystick 8 ways||Buttons=0 Coins: 3|| + 18 + 270 + 288x224 - + pacheart.zip Pac-Man (Hearts) - Pac-Man (Hearts) - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + pacman.zip Pac-Man (Midway) - Pac-Man (Midway) - - wor - puckman.zip Namco Classics - Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - 1981 + 1980 - Coleco Industries, Inc. - Coleco Industries, Inc. + Namco Action - Action / Labyrinth - Thinking 1-2 0 - 0 + 18 270 - 484x1,080 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 288x224 - + pacmod.zip Pac-Man (Midway, harder) - Pac-Man (Midway, harder) - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + pacmanf.zip Pac-Man (Midway, with speedup hack) - Pac-Man (Midway, with speedup hack) - - wor - puckman.zip Namco Classics - Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - 1981 + 1980 - Coleco Industries, Inc. - Coleco Industries, Inc. + Namco Action - Action / Labyrinth - Thinking 1-2 0 - 0 + 18 270 - 484x1,080 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 288x224 - + pacmanso.zip Pac-Man (SegaSA / Sonic) - Pac-Man (SegaSA / Sonic) - - wor - puckman.zip Namco Classics - Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - 1981 + 1980 - Coleco Industries, Inc. - Coleco Industries, Inc. + Namco Action - Action / Labyrinth - Thinking 1-2 0 - 0 + 18 270 - 484x1,080 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 288x224 - + pacmanblv.zip Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) - Pac-Man (Video Dens, Spanish bootleg on Galaxian hardware) puckman.zip Namco Classics - Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - 1981 + 1980 - Coleco Industries, Inc. - Coleco Industries, Inc. + Namco Action - Action / Labyrinth - Thinking 1-2 0 - 0 + 18 270 - 484x1,080 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 288x224 - + 25pacmano.zip Pac-Man - 25th Anniversary Edition (Rev 2.00) - Pac-Man - 25th Anniversary Edition (Rev 2.00) - - wor - 25pacman.zip Namco Classics @@ -166997,11 +104418,6 @@ LIMITED EDITION cabinet Operator Selectable Original or Speedy Pac-Man and Ms. Pac-Man game play. Operator Selectable Original or Rapid Fire Galaga game play - - media/box-3D/25pacman.png - media/video/25pacman.mp4 - media/mixrbv2/25pacman.png - 2006 @@ -167015,17 +104431,12 @@ Operator Selectable Original or Rapid Fire Galaga game play 0 270 288x224 - Input=Joystick 8 ways||Buttons=6|| 25pacman.zip Pac-Man - 25th Anniversary Edition (Rev 3.00) - Pac-Man - 25th Anniversary Edition (Rev 3.00) - - wor - 0 Namco Classics @@ -167037,9 +104448,8 @@ Operator Selectable Original or Speedy Pac-Man and Ms. Pac-Man game play. Operator Selectable Original or Rapid Fire Galaga game play - media/box-3D/25pacman.png - media/video/25pacman.mp4 - media/mixrbv2/25pacman.png + media/video/25pacman.mp4 + media/mixrbv2/25pacman.png 2006 @@ -167054,26 +104464,20 @@ Operator Selectable Original or Rapid Fire Galaga game play 0 270 288x224 - Input=Joystick 8 ways||Buttons=6|| pacplus.zip Pac-Man Plus - Pac-Man Plus - - wor - 0 Namco Classics The ghosts are the same, if their edible forms are changed. The maze is familiar, if a bit off in color. The prizes in the center are a bit different. Be careful, however: Pac-Man may eat a power pill and find that Blinky, who is right in front of the energizer for him to immediately eat, is still red, and now Pac-Man is dead. Also, you might want to try eating the ghosts after eating the center prize. They'll return to their normal forms shortly after turning visible. - media/box-3D/pacplus.png - media/video/pacplus.mp4 - media/mixrbv2/pacplus.png + media/video/pacplus.mp4 + media/mixrbv2/pacplus.png 1982 @@ -167082,48 +104486,26 @@ Operator Selectable Original or Rapid Fire Galaga game play Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - gamename=Pac-Man Plus -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - pacmania.zip Pac-Mania - Pac-Mania - - wor - 0 Namco Classics Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait - media/box-3D/pacmania.png - media/video/pacmania.mp4 - media/mixrbv2/pacmania.png + media/video/pacmania.mp4 + media/mixrbv2/pacmania.png 1987 @@ -167132,52 +104514,23 @@ P1_JOYSTICK_RIGHT=Right Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - gamename=Pac-Mania -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original CP had one button on either side of the CP for Bounce. Note By HowarC: This seems to be a glitch in mame caused by a sloppy macro. For now three buttons is ok, but I will submit a new driver which ditches the other two. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Bounce -P1_BUTTON2=Bounce -P1_BUTTON3=Bounce -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + pacmaniao.zip Pac-Mania (111187 sound program) - Pac-Mania (111187 sound program) - - wor - pacmania.zip Namco Classics Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait - - media/box-3D/pacmania.png - media/video/pacmania.mp4 - media/mixrbv2/pacmania.png - 1987 @@ -167185,52 +104538,23 @@ P1_JOYSTICK_UP=Up Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - gamename=Pac-Mania -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original CP had one button on either side of the CP for Bounce. Note By HowarC: This seems to be a glitch in mame caused by a sloppy macro. For now three buttons is ok, but I will submit a new driver which ditches the other two. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Bounce -P1_BUTTON2=Bounce -P1_BUTTON3=Bounce -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + pacmaniaj.zip Pac-Mania (Japan) - Pac-Mania (Japan) - - jp - pacmania.zip Namco Classics Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait - - media/box-3D/pacmania.png - media/video/pacmania.mp4 - media/mixrbv2/pacmania.png - 1987 @@ -167238,72 +104562,44 @@ P1_JOYSTICK_UP=Up Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - gamename=Pac-Mania -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original CP had one button on either side of the CP for Bounce. Note By HowarC: This seems to be a glitch in mame caused by a sloppy macro. For now three buttons is ok, but I will submit a new driver which ditches the other two. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Bounce -P1_BUTTON2=Bounce -P1_BUTTON3=Bounce -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - sxyreact.zip Pachinko Sexy Reaction (Japan) - Pachinko Sexy Reaction (Japan) - - jp - 0 Sammy Classics Pachinko Sexy Reaction (c) 1998 Sammy. - TECHNICAL - Main CPU : V60 (@ 16 Mhz) Sound Chips : ES5506 (@ 16 Mhz) Players : 1 Control : paddle Buttons : 2 - TRIVIA - Released in July 1998 in Japan only. The pinball-like game of Pachinko is extremely po - media/box-3D/sxyreact.png - media/video/sxyreact.mp4 - media/mixrbv2/sxyreact.png + media/video/sxyreact.mp4 + media/mixrbv2/sxyreact.png 1998 - + + Pachinko + 1 0 14 0 338x240 - Input=Joystick 8 ways, Paddle||Buttons=3|| sxyreac2.zip Pachinko Sexy Reaction 2 (Japan) - Pachinko Sexy Reaction 2 (Japan) - - jp - 0 Sammy Classics @@ -167326,39 +104622,35 @@ Last level: 1) Bedroom: 1 round - media/box-3D/sxyreac2.png - media/video/sxyreac2.mp4 - media/mixrbv2/sxyreac2.png + media/video/sxyreac2.mp4 + media/mixrbv2/sxyreac2.png 1999 Sammy - + + Pachinko + 1 0 14 0 336x240 - Input=Joystick 8 ways, Paddle||Buttons=3|| packbang.zip Pack'n Bang Bang (Prototype) - - wor - 0 Kaneko Pack'n Bang Bang is an unreleased game by Kaneko that was supposed to be released in 1994. The game is a platform in a vs style where the player needs to defeat the opponent by destroying the support blocks and landing them into the spikes. - media/box-3D/packbang.png - media/video/packbang.mp4 - media/mixrbv2/packbang.png + media/video/packbang.mp4 + media/mixrbv2/packbang.png 1994 @@ -167367,152 +104659,87 @@ Last level: Kaneko Action - Action / Breakout games 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - + packetman.zip Packetman (bootleg) - Packetman (bootleg) puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| clubpacm.zip Pacman Club / Club Lambada (Argentina) - Pacman Club / Club Lambada (Argentina) - - wor - 0 Namco Classics Club Pacman is a Ms.Pac-Man-like game with the same object as Pac-Man except, Club Pacman has some new features including: Music when you eat a Power Pellet, Turbo speed when eating a Power Pellet, Fast fruit, faster ghosts when you get good, and speed options. - media/box-3D/clubpacm.png - media/video/clubpacm.mp4 - media/mixrbv2/clubpacm.png + media/video/clubpacm.mp4 + media/mixrbv2/clubpacm.png 1989 - - - + 0 0 270 288x224 - Input=Joystick 4 ways||Buttons=0 Coins: 2|| - + pacuman.zip Pacu-Man (Spanish bootleg of Puck Man) - Pacu-Man (Spanish bootleg of Puck Man) - - sp - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + paddle2.zip Paddle 2 (bootleg on Block hardware) - Paddle 2 (bootleg on Block hardware) - - wor - arkanoid.zip Taito Classics @@ -167522,11 +104749,6 @@ Arkanoid is an update of the early ball and paddle video games - and specificall As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks. - - media/box-3D/arkanoid.png - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - 1986 @@ -167534,48 +104756,26 @@ As well as impressive and colourful graphics, Arkanoid introduced a number of ne Taito Action - Action / Breakout games 1-2 0 18 270 256x224 - gamename=Arkanoid (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_DIAL=Brown||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_DIAL=Brown|| paddlema.zip Paddle Mania - Paddle Mania - - wor - 0 SNK Classics Paddle Mania (c) 1988 SNK. - TECHNICAL - Game ID : Alpha-68K96I 'PM' Main CPU : 68000 (@ 6 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM3812 (@ 4 Mhz) Players : 4 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in January 1988. - STAFF - - media/box-3D/paddlema.png - media/video/paddlema.mp4 - media/mixrbv2/paddlema.png + media/video/paddlema.mp4 + media/mixrbv2/paddlema.png 1988 @@ -167584,42 +104784,18 @@ P1_DIAL_EXT=Right SNK Sports / Tennis - Sports 1-4 0 10 270 256x224 - gamename=Paddle Mania -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is 4 player but only one start button is used. Upon inserting a coin and presing start, you are presented with a menu to choose the number of players and play mode. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Bounce -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - + samsho4k.zip Pae Wang Jeon Seol / Legend of a Warrior (Korean censored Samurai Shodown IV) - Pae Wang Jeon Seol / Legend of a Warrior (Korean censored Samurai Shodown IV) - Pae Wang Jeon Seol / Legend of a Warrior (Korean censored Samurai Shodown IV) - Pae Wang Jeon Seol / Legend of a Warrior (Korean censored Samurai Shodown IV) - - kr - samsho4.zip Neo-Geo @@ -167630,41 +104806,25 @@ In spite of these little improvements, the game preserved (and improved a lot) m With the intention to provide more action in the battles, the "No Contest" Moves were introduced: working in similar way (and under certain conditions) to the many games of Mortal Kombat Series, your fighter will execute an ultimate-slaughter move in a stunned opponent. - - media/box-3D/samsho4.png - media/video/samsho4.mp4 - media/mixrbv2/samsho4.png - 1996 - 1996 - 1996 SNK SNK Fight / Versus - Fight 1-2 0 19 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + paintrlr.zip Paint Roller (bootleg of Crush Roller) - Paint Roller (bootleg of Crush Roller) - Paint Roller (bootleg of Crush Roller) - Paint Roller (bootleg of Crush Roller) - - us - crush.zip Alpha Denshi Co. @@ -167674,11 +104834,6 @@ The player may use two "rollers" to attack the fish. The rollers are located on A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. - - media/box-3D/crush.png - media/video/crush.mp4 - media/mixrbv2/crush.png - 1981 @@ -167686,56 +104841,46 @@ A third character, appearing to be an animal or human figure depending on the le Kural Electric, Ltd. Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Crush Roller (Kural Samno) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Red|| - - + + painter.zip - Painter (hack of Crush Roller) + Painter (hack of Crush Roller) - crush - + crush.zip + Alpha Denshi Co. + + Crush Roller is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish one yellow, the other light blue emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses a life. + +The player may use two "rollers" to attack the fish. The rollers are located on two overpasses, one vertical in its orientation, the other horizontal. To use a roller, the player positions the paintbrush on the forward end of the roller, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points. + +A third character, appearing to be an animal or human figure depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared. + 1981 - hack (Monshine Ent. Co.) - hack (Monshine Ent. Co.) + ADK + Kural Electric, Ltd. + + Action + + 1-2 0 - 0 - 0 + 18 + 270 + 288x224 - + pairsa.zip Pairs (V1, 09/07/94) - Pairs (V1, 09/07/94) - - wor - pairs.zip Incredible Technologies @@ -167743,36 +104888,24 @@ P1_JOYSTICK_RIGHT=Right - - media/box-3D/pairs.png - media/video/pairs.mp4 - media/mixrbv2/pairs.png - 1994 Strata Casino - Casino / Cards - Puzzle-Game 1-2 0 16 0 512x240 - Input=Joystick 8 ways||Buttons=1|| pairs.zip Pairs (V1.2, 09/30/94) - Pairs (V1.2, 09/30/94) - - wor - 0 Incredible Technologies @@ -167781,9 +104914,8 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/pairs.png - media/video/pairs.mp4 - media/mixrbv2/pairs.png + media/video/pairs.mp4 + media/mixrbv2/pairs.png 1994 @@ -167791,25 +104923,18 @@ P1_JOYSTICK_RIGHT=Right Strata Casino - Casino / Cards - Puzzle-Game 1-2 0 16 0 512x240 - Input=Joystick 8 ways||Buttons=1|| pairlove.zip Pairs Love - Pairs Love - - wor - 0 Seta @@ -167818,9 +104943,8 @@ P1_JOYSTICK_RIGHT=Right If no cards can legally be removed from the board, or if the timer runs out then it is game over. - media/box-3D/pairlove.png - media/video/pairlove.mp4 - media/mixrbv2/pairlove.png + media/video/pairlove.mp4 + media/mixrbv2/pairlove.png 1991 @@ -167829,24 +104953,18 @@ If no cards can legally be removed from the board, or if the timer runs out then Athena Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| pairsred.zip Pairs Redemption (V1.0, 10/25/94) - Pairs Redemption (V1.0, 10/25/94) - - wor - 0 Incredible Technologies @@ -167859,43 +104977,31 @@ During game-play, the background image is shown in gray-scale and any nipples or The game has 8 different women to choose from, and there are four stages for each woman (the pictures get naughtier at each stage). Once all 32 of those stages are completed, you get to play several bonus stages that have pictures of several women together. This is a really fun game, despite its obvious adult trappings. - media/box-3D/pairsred.png - media/video/pairsred.mp4 - media/mixrbv2/pairsred.png + media/video/pairsred.mp4 + media/mixrbv2/pairsred.png 1994 Puzzle-Game / Equalize - Puzzle-Game 1 0 14 0 384x240 - Input=Joystick 8 ways||Buttons=1|| - + pajaroes.zip Pajaro del Espacio (Spanish bootleg of UniWar S) - Pajaro del Espacio (Spanish bootleg of UniWar S) - - sp - uniwars.zip Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 @@ -167903,49 +105009,23 @@ The game has 8 different women to choose from, and there are four stages for eac Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + palamedj.zip Palamedes (Japan) - Palamedes (Japan) - - jp - palamed.zip Taito Classics Palamedes (c) 1990 Taito. - TECHNICAL - Taito L System hardware Board Number : K1100610A Prom Stickers : C63 Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1990 - - media/box-3D/palamed.png - media/video/palamed.mp4 - media/mixrbv2/palamed.png - 1990 @@ -167953,33 +105033,26 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| palamed.zip Palamedes (US) - Palamedes (US) - - us - 0 Taito Classics Palamedes (c) 1990 Taito. - TECHNICAL - Taito L System hardware Board Number : K1100610A Prom Stickers : C63 Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in October 1990 - media/box-3D/palamed.png - media/video/palamed.mp4 - media/mixrbv2/palamed.png + media/video/palamed.mp4 + media/mixrbv2/palamed.png 1990 @@ -167988,23 +105061,18 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| pandoras.zip Pandora's Palace - - wor - 0 Konami Classics @@ -168015,9 +105083,8 @@ Burning fires litter the platforms and these must either be avoided or jumped ov Each stage has a set number of flashing bunches of grapes hanging from platforms and buildings, picking these up temporarily sees the laurel leaves and gown the Roman Emperor is wearing replaced with a roman helmet and tunic. While is this mode the emperor can destroy enemies by jumping on their heads, earning bonus points. - media/box-3D/pandoras.png - media/video/pandoras.mp4 - media/mixrbv2/pandoras.png + media/video/pandoras.mp4 + media/mixrbv2/pandoras.png 1984 @@ -168026,52 +105093,23 @@ Each stage has a set number of flashing bunches of grapes hanging from platforms Konami Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Pandora's Palace -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + pangb.zip Pang (bootleg, set 1) - Pang (bootleg, set 1) - Pang (bootleg, set 1) - Pang (bootleg, set 1) - - wor - pang.zip Mitchell One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments. - - media/box-3D/pang.png - media/video/pang.mp4 - media/mixrbv2/pang.png - 1989 @@ -168079,36 +105117,23 @@ P1_JOYSTICK_RIGHT=Right Mitchell Shooter / 3rd person - Shooter 1-2 0 18 0 384x240 - Input=Joystick 4 ways||Buttons=2|| - + pangbold.zip Pang (bootleg, set 2) - Pang (bootleg, set 2) - Pang (bootleg, set 2) - Pang (bootleg, set 2) - - wor - pang.zip Mitchell One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments. - - media/box-3D/pang.png - media/video/pang.mp4 - media/mixrbv2/pang.png - 1989 @@ -168116,36 +105141,23 @@ P1_JOYSTICK_RIGHT=Right Mitchell Shooter / 3rd person - Shooter 1-2 0 18 0 384x240 - Input=Joystick 4 ways||Buttons=2|| - + pangb2.zip Pang (bootleg, set 4) - Pang (bootleg, set 4) - Pang (bootleg, set 4) - Pang (bootleg, set 4) - - wor - pang.zip Mitchell One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments. - - media/box-3D/pang.png - media/video/pang.mp4 - media/mixrbv2/pang.png - 1989 @@ -168153,33 +105165,23 @@ P1_JOYSTICK_RIGHT=Right Mitchell Shooter / 3rd person - Shooter 1-2 0 18 0 384x240 - Input=Joystick 4 ways||Buttons=2|| - + pangbold2.zip Pang (bootleg, set 5) - Pang (bootleg, set 5) - Pang (bootleg, set 5) - Pang (bootleg, set 5) pang.zip Mitchell One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments. - - media/box-3D/pang.png - media/video/pang.mp4 - media/mixrbv2/pang.png - 1989 @@ -168187,33 +105189,23 @@ P1_JOYSTICK_RIGHT=Right Mitchell Shooter / 3rd person - Shooter 1-2 0 18 0 384x240 - Input=Joystick 4 ways||Buttons=2|| - + pangbold3.zip Pang (bootleg, set 6) - Pang (bootleg, set 6) - Pang (bootleg, set 6) - Pang (bootleg, set 6) pang.zip Mitchell One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments. - - media/box-3D/pang.png - media/video/pang.mp4 - media/mixrbv2/pang.png - 1989 @@ -168221,35 +105213,26 @@ P1_JOYSTICK_RIGHT=Right Mitchell Shooter / 3rd person - Shooter 1-2 0 18 0 384x240 - Input=Joystick 4 ways||Buttons=2|| pang.zip Pang (World) - Pang (World) - Pang (World) - Pang (World) - - wor - 0 Mitchell One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments. - media/box-3D/pang.png - media/video/pang.mp4 - media/mixrbv2/pang.png + media/video/pang.mp4 + media/mixrbv2/pang.png 1989 @@ -168258,33 +105241,26 @@ P1_JOYSTICK_RIGHT=Right Mitchell Shooter / 3rd person - Shooter 1-2 0 18 0 384x240 - Input=Joystick 4 ways||Buttons=2|| pangpang.zip Pang Pang - Pang Pang - - wor - 0 SemiCom A "Tumble Pop" style game. With every stage boss you defeat, you are rewarded with a picture of a nude woman. - media/box-3D/pangpang.png - media/video/pangpang.mp4 - media/mixrbv2/pangpang.png + media/video/pangpang.mp4 + media/mixrbv2/pangpang.png 1994 @@ -168293,32 +105269,26 @@ P1_JOYSTICK_RIGHT=Right Dong Gue La Mi Ltd. Platform / Run Jump - Platform 1-2 0 6 0 320x240 - Input=Joystick 8 ways||Buttons=2|| pangpoms.zip Pang Pom's - - wor - 0 Mitchell A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points. - media/box-3D/pangpoms.png - media/video/pangpoms.mp4 - media/mixrbv2/pangpoms.png + media/video/pangpoms.mp4 + media/mixrbv2/pangpoms.png 1992 @@ -168327,33 +105297,23 @@ P1_JOYSTICK_RIGHT=Right Metro 3D Platform / Run Jump - Platform 1-2 0 14 0 360x224 - Input=Joystick 8 ways||Buttons=2|| - + pangpomsm.zip Pang Pom's (Mitchell) - - wor - pangpoms.zip Mitchell A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points. - - media/box-3D/pangpoms.png - media/video/pangpoms.mp4 - media/mixrbv2/pangpoms.png - 1992 @@ -168361,16 +105321,14 @@ P1_JOYSTICK_RIGHT=Right Metro 3D Platform / Run Jump - Platform 1-2 0 14 0 360x224 - Input=Joystick 8 ways||Buttons=2|| - + pangpomsn.zip Pang Pom's (Nova) @@ -168380,11 +105338,6 @@ P1_JOYSTICK_RIGHT=Right A colourful static-screen platform game in which players must burst all of the balloons on the screen to advance to the next stage. A number of balloons reveal prizes and bonus points. - - media/box-3D/pangpoms.png - media/video/pangpoms.mp4 - media/mixrbv2/pangpoms.png - 1992 @@ -168392,24 +105345,18 @@ P1_JOYSTICK_RIGHT=Right Metro 3D Platform / Run Jump - Platform 1-2 0 14 0 360x224 - Input=Joystick 8 ways||Buttons=2|| - + pang3r1.zip Pang! 3 (950511 Euro) - Pang! 3 (950511 Euro) - - eu - pang3.zip Capcom Play System @@ -168417,11 +105364,6 @@ P1_JOYSTICK_RIGHT=Right Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures. - - media/box-3D/pang3.png - media/video/pang3.mp4 - media/mixrbv2/pang3.png - 1995 @@ -168435,14 +105377,11 @@ Another notable difference is in the game's use of backdrops: instead of the wor 17 0 384x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - + pang3r1a.zip Pang! 3 (950511 Euro, alt) - Pang! 3 (950511 Euro, alt) pang3.zip Capcom Play System @@ -168451,11 +105390,6 @@ Another notable difference is in the game's use of backdrops: instead of the wor Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures. - - media/box-3D/pang3.png - media/video/pang3.mp4 - media/mixrbv2/pang3.png - 1995 @@ -168469,18 +105403,12 @@ Another notable difference is in the game's use of backdrops: instead of the wor 17 0 384x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| pang3.zip Pang! 3 (950601 Euro) - Pang! 3 (950601 Euro) - - eu - 0 Capcom Play System @@ -168489,9 +105417,8 @@ Another notable difference is in the game's use of backdrops: instead of the wor Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures. - media/box-3D/pang3.png - media/video/pang3.mp4 - media/mixrbv2/pang3.png + media/video/pang3.mp4 + media/mixrbv2/pang3.png 1995 @@ -168506,18 +105433,12 @@ Another notable difference is in the game's use of backdrops: instead of the wor 17 0 384x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - + pang3b.zip Pang! 3 (bootleg set 1, 950511 Euro) - Pang! 3 (bootleg set 1, 950511 Euro) - - wor - pang3.zip Capcom Play System @@ -168525,11 +105446,6 @@ Another notable difference is in the game's use of backdrops: instead of the wor Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures. - - media/box-3D/pang3.png - media/video/pang3.mp4 - media/mixrbv2/pang3.png - 1995 @@ -168543,14 +105459,11 @@ Another notable difference is in the game's use of backdrops: instead of the wor 17 0 384x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - + pang3b2.zip Pang! 3 (bootleg set 2, 950601 Euro) - Pang! 3 (bootleg set 2, 950601 Euro) pang3.zip Capcom Play System @@ -168559,11 +105472,6 @@ Another notable difference is in the game's use of backdrops: instead of the wor Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures. - - media/box-3D/pang3.png - media/video/pang3.mp4 - media/mixrbv2/pang3.png - 1995 @@ -168577,14 +105485,11 @@ Another notable difference is in the game's use of backdrops: instead of the wor 17 0 384x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - + pang3b3.zip Pang! 3 (bootleg set 3, 950511 Euro) - Pang! 3 (bootleg set 3, 950511 Euro) pang3.zip Capcom Play System @@ -168593,11 +105498,6 @@ Another notable difference is in the game's use of backdrops: instead of the wor Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures. - - media/box-3D/pang3.png - media/video/pang3.mp4 - media/mixrbv2/pang3.png - 1995 @@ -168611,14 +105511,11 @@ Another notable difference is in the game's use of backdrops: instead of the wor 17 0 384x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - + pang3b4.zip Pang! 3 (bootleg set 4, 950511 Euro) - Pang! 3 (bootleg set 4, 950511 Euro) pang3.zip Capcom Play System @@ -168627,11 +105524,6 @@ Another notable difference is in the game's use of backdrops: instead of the wor Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures. - - media/box-3D/pang3.png - media/video/pang3.mp4 - media/mixrbv2/pang3.png - 1995 @@ -168645,14 +105537,11 @@ Another notable difference is in the game's use of backdrops: instead of the wor 17 0 384x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - + pang3b5.zip Pang! 3 (bootleg set 5, 950601 Euro) - Pang! 3 (bootleg set 5, 950601 Euro) pang3.zip Capcom Play System @@ -168661,11 +105550,6 @@ Another notable difference is in the game's use of backdrops: instead of the wor Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures. - - media/box-3D/pang3.png - media/video/pang3.mp4 - media/mixrbv2/pang3.png - 1995 @@ -168679,18 +105563,12 @@ Another notable difference is in the game's use of backdrops: instead of the wor 17 0 384x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - + pang3j.zip Pang! 3: Kaitou Tachi no Karei na Gogo (950511 Japan) - Pang! 3: Kaitou Tachi no Karei na Gogo (950511 Japan) - - jp - pang3.zip Capcom Play System @@ -168698,11 +105576,6 @@ Another notable difference is in the game's use of backdrops: instead of the wor Another notable difference is in the game's use of backdrops: instead of the world landmarks of the first two games, Pang! 3 features classical works of art in the form of paintings and sculptures. - - media/box-3D/pang3.png - media/video/pang3.mp4 - media/mixrbv2/pang3.png - 1995 @@ -168716,27 +105589,20 @@ Another notable difference is in the game's use of backdrops: instead of the wor 17 0 384x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| panicbom.zip Panic Bomber - Panic Bomber - - wor - 0 Neo-Geo That one-player game consists in facing nine opponents through duels with individual screens. Each one in his playground have to stack blocks composed of three different colored helmets. Like Tetris, it is possible to rotate, move left or right or accelerate the fall of these blocks. Starting from three identical helmets lined up horizontally, vertically or diagonally, they explode and generate a bomb in the playground. When they disappear, they can initiate chain reactions, for example with the blocks lying above falling. After a certain number of removed blocks, comes an activated bomb: player have to place it in order to make the most of these bombs explode on his table. - media/box-3D/panicbom.png - media/video/panicbom.mp4 - media/mixrbv2/panicbom.png + media/video/panicbom.mp4 + media/mixrbv2/panicbom.png 1995 @@ -168745,34 +105611,26 @@ Another notable difference is in the game's use of backdrops: instead of the wor Hudson Puzzle-Game / Fall - Puzzle-Game 1-2 0 13 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| panicstr.zip Panic Street (Japan) - Panic Street (Japan) - - jp - 0 Kaneko Panic Street is an offshoot of the Gals Panic series. It has identical gameplay: a Qix-like puzzle where you uncover an image by cutting away an overlay with a cursor. However, there is no nudity, and the cursor can move diagonally. The "models" in the game vary greatly, being male, female, and some not even human. They are all anime-style drawings. The gameplay is mostly identical to Gals Panic S2, released the same year. - media/box-3D/panicstr.png - media/video/panicstr.mp4 - media/mixrbv2/panicstr.png + media/video/panicstr.mp4 + media/mixrbv2/panicstr.png 1999 @@ -168787,26 +105645,20 @@ Another notable difference is in the game's use of backdrops: instead of the wor 18 0 320x240 - Input=Joystick 8 ways||Buttons=1|| paprazzi.zip Paparazzi - Paparazzi - - wor - 0 Mame A "Lady Killer" rip-off. - media/box-3D/paprazzi.png - media/video/paprazzi.mp4 - media/mixrbv2/paprazzi.png + media/video/paprazzi.mp4 + media/mixrbv2/paprazzi.png 1996 @@ -168818,17 +105670,12 @@ Another notable difference is in the game's use of backdrops: instead of the wor 10 270 380x224 - Input=Joystick 8 ways||Buttons=1|| pturn.zip Parallel Turn - Parallel Turn - - wor - 0 Jaleco @@ -168842,9 +105689,8 @@ Another notable difference is in the game's use of backdrops: instead of the wor Downhill - Similar to the slalom event. - media/box-3D/pturn.png - media/video/pturn.mp4 - media/mixrbv2/pturn.png + media/video/pturn.mp4 + media/mixrbv2/pturn.png 1984 @@ -168853,44 +105699,26 @@ Another notable difference is in the game's use of backdrops: instead of the wor Jaleco Sports / Skiing - Sports 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - + parodiusa.zip Parodius DA! (Asia) - Parodius DA! (Asia) - - asi - parodius.zip Konami Classics - Parodius Da! is a horizontally-scrolling shoot-em-up in which the Great Octopus has threatened Earth. To help Parodius save the planet, the player and his friends must begin their search across the world to find the enemy and destroy him. -Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. - -Parodius retains the selectable weapons system of "Gradius"; a 'power meter' at the bottom of the screen enables players to 'buy' weapons and upgrades using capsules left behind by certain destroyed enemies. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. For this game, players can also choose to have weapons update automatically, with the game upgrading weapons simply by collecting the capsules. - -Parodius Da! also allows players to pilot any one of four different characters: Vic Viper (from Gradius/Nemesis), Octopus, TwinBee and Pentarou. Another new addition is that of bell power-ups. These originally appeared in Konami's "TwinBee" series and act as one-time power-ups, allowing the player to destroy every enemy on screen, for example, or fire huge energy beams. - -Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature. +Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. - - media/box-3D/parodius.png - media/video/parodius.mp4 - media/mixrbv2/parodius.png - 1990 @@ -168898,44 +105726,26 @@ Enemies and environments from the Gradius games and TwinBee are mixed in along w Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + parodiusj.zip Parodius DA! (Japan) - Parodius DA! (Japan) - - jp - parodius.zip Konami Classics - Parodius Da! is a horizontally-scrolling shoot-em-up in which the Great Octopus has threatened Earth. To help Parodius save the planet, the player and his friends must begin their search across the world to find the enemy and destroy him. -Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. - -Parodius retains the selectable weapons system of "Gradius"; a 'power meter' at the bottom of the screen enables players to 'buy' weapons and upgrades using capsules left behind by certain destroyed enemies. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. For this game, players can also choose to have weapons update automatically, with the game upgrading weapons simply by collecting the capsules. - -Parodius Da! also allows players to pilot any one of four different characters: Vic Viper (from Gradius/Nemesis), Octopus, TwinBee and Pentarou. Another new addition is that of bell power-ups. These originally appeared in Konami's "TwinBee" series and act as one-time power-ups, allowing the player to destroy every enemy on screen, for example, or fire huge energy beams. - -Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature. +Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. - - media/box-3D/parodius.png - media/video/parodius.mp4 - media/mixrbv2/parodius.png - 1990 @@ -168943,43 +105753,29 @@ Enemies and environments from the Gradius games and TwinBee are mixed in along w Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| parodius.zip Parodius DA! (World, set 1) - Parodius DA! (World, set 1) - - wor - 0 Konami Classics - Parodius Da! is a horizontally-scrolling shoot-em-up in which the Great Octopus has threatened Earth. To help Parodius save the planet, the player and his friends must begin their search across the world to find the enemy and destroy him. -Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. - -Parodius retains the selectable weapons system of "Gradius"; a 'power meter' at the bottom of the screen enables players to 'buy' weapons and upgrades using capsules left behind by certain destroyed enemies. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. For this game, players can also choose to have weapons update automatically, with the game upgrading weapons simply by collecting the capsules. - -Parodius Da! also allows players to pilot any one of four different characters: Vic Viper (from Gradius/Nemesis), Octopus, TwinBee and Pentarou. Another new addition is that of bell power-ups. These originally appeared in Konami's "TwinBee" series and act as one-time power-ups, allowing the player to destroy every enemy on screen, for example, or fire huge energy beams. - -Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature. +Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. - media/box-3D/parodius.png - media/video/parodius.mp4 - media/mixrbv2/parodius.png + media/video/parodius.mp4 + media/mixrbv2/parodius.png 1990 @@ -168988,44 +105784,26 @@ Enemies and environments from the Gradius games and TwinBee are mixed in along w Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + parodiuse.zip Parodius DA! (World, set 2) - Parodius DA! (World, set 2) - - wor - parodius.zip Konami Classics - Parodius Da! is a horizontally-scrolling shoot-em-up in which the Great Octopus has threatened Earth. To help Parodius save the planet, the player and his friends must begin their search across the world to find the enemy and destroy him. -Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. - -Parodius retains the selectable weapons system of "Gradius"; a 'power meter' at the bottom of the screen enables players to 'buy' weapons and upgrades using capsules left behind by certain destroyed enemies. Each collected capsule advances the power meter by one step. Players can activate the highlighted item at any point, after which the power meter resets. For this game, players can also choose to have weapons update automatically, with the game upgrading weapons simply by collecting the capsules. - -Parodius Da! also allows players to pilot any one of four different characters: Vic Viper (from Gradius/Nemesis), Octopus, TwinBee and Pentarou. Another new addition is that of bell power-ups. These originally appeared in Konami's "TwinBee" series and act as one-time power-ups, allowing the player to destroy every enemy on screen, for example, or fire huge energy beams. - -Enemies and environments from the Gradius games and TwinBee are mixed in along with a host of anime-style opponents, including scantily-clad women. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature. +Parodius Da! was created as a parody of Konami's own "Gradius" series of shoot-em-ups but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. - - media/box-3D/parodius.png - media/video/parodius.mp4 - media/mixrbv2/parodius.png - 1990 @@ -169033,24 +105811,18 @@ Enemies and environments from the Gradius games and TwinBee are mixed in along w Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| prtytime.zip Party Time: Gonta the Diver II / Ganbare! Gonta!! 2 (World Release) - Party Time: Gonta the Diver II / Ganbare! Gonta!! 2 (World Release) - - wor - 0 Mitchell @@ -169061,9 +105833,8 @@ Lady Killer (1993) Party Time - Gonta The Diver II (1995) - media/box-3D/prtytime.png - media/video/prtytime.mp4 - media/mixrbv2/prtytime.png + media/video/prtytime.mp4 + media/mixrbv2/prtytime.png 1995 @@ -169078,26 +105849,20 @@ Party Time - Gonta The Diver II (1995) 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| pasha2.zip Pasha Pasha 2 - Pasha Pasha 2 - - wor - 0 Mame - media/box-3D/pasha2.png - media/video/pasha2.mp4 - media/mixrbv2/pasha2.png + media/video/pasha2.mp4 + media/mixrbv2/pasha2.png 1998 @@ -169112,28 +105877,18 @@ Party Time - Gonta The Diver II (1995) 14 0 384x240 - Input=Buttons only||Buttons=3|| - + ppchamp.zip Pasha Pasha Champ Mini Game Festival - Pasha Pasha Champ Mini Game Festival - - kr - gotcha.zip Mame It's a collection of nineteen minigames that you can either choose to play one-by-one in an attempt to clear them all without running out of lives, or by selecting your favourites from a list. You've got three colour-coded buttons: red on the left, green in the middle and blue on the right. The majority of Got-Cha's minigames involve pressing the correct colour at the right moment, so try to fix the position of each colour firmly in you mind. Occasionally red and blue work as left and right, too. - - media/box-3D/gotcha.png - media/video/gotcha.mp4 - media/mixrbv2/gotcha.png - 1997 @@ -169147,17 +105902,12 @@ You've got three colour-coded buttons: red on the left, green in the middle and 10 0 320x240 - Input=Buttons only||Buttons=3|| pass.zip Pass - Pass - - wor - 0 Mame @@ -169165,9 +105915,8 @@ You've got three colour-coded buttons: red on the left, green in the middle and - media/box-3D/pass.png - media/video/pass.mp4 - media/mixrbv2/pass.png + media/video/pass.mp4 + media/mixrbv2/pass.png 1992 @@ -169176,24 +105925,18 @@ You've got three colour-coded buttons: red on the left, green in the middle and Oksan Action - Action / Labyrinth 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + passshtjd.zip Passing Shot (Japan, 4 Players, FD1094 317-0070 decrypted) - Passing Shot (Japan, 4 Players, FD1094 317-0070 decrypted) - - jp - passsht.zip Sega Classics @@ -169201,11 +105944,6 @@ You've got three colour-coded buttons: red on the left, green in the middle and This game can be played with men or women. It can also be played with 2 persons in pairs matches. - - media/box-3D/passsht.png - media/video/passsht.mp4 - media/mixrbv2/passsht.png - 1988 @@ -169213,24 +105951,18 @@ This game can be played with men or women. It can also be played with 2 persons SEGA Sports / Tennis - Sports 1-4 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=4|| - + passshtj.zip Passing Shot (Japan, 4 Players, FD1094 317-0070) - Passing Shot (Japan, 4 Players, FD1094 317-0070) - - jp - passsht.zip Sega Classics @@ -169238,11 +105970,6 @@ This game can be played with men or women. It can also be played with 2 persons This game can be played with men or women. It can also be played with 2 persons in pairs matches. - - media/box-3D/passsht.png - media/video/passsht.mp4 - media/mixrbv2/passsht.png - 1988 @@ -169250,24 +105977,18 @@ This game can be played with men or women. It can also be played with 2 persons SEGA Sports / Tennis - Sports 1-4 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=4|| - + passsht16a.zip Passing Shot (Japan, 4 Players, System 16A, FD1094 317-0071) - Passing Shot (Japan, 4 Players, System 16A, FD1094 317-0071) - - jp - passsht.zip Sega Classics @@ -169275,11 +105996,6 @@ This game can be played with men or women. It can also be played with 2 persons This game can be played with men or women. It can also be played with 2 persons in pairs matches. - - media/box-3D/passsht.png - media/video/passsht.mp4 - media/mixrbv2/passsht.png - 1988 @@ -169287,24 +106003,18 @@ This game can be played with men or women. It can also be played with 2 persons SEGA Sports / Tennis - Sports 1-4 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=4|| - + passshtd.zip Passing Shot (World, 2 Players, FD1094 317-0080 decrypted) - Passing Shot (World, 2 Players, FD1094 317-0080 decrypted) - - wor - passsht.zip Sega Classics @@ -169312,11 +106022,6 @@ This game can be played with men or women. It can also be played with 2 persons This game can be played with men or women. It can also be played with 2 persons in pairs matches. - - media/box-3D/passsht.png - media/video/passsht.mp4 - media/mixrbv2/passsht.png - 1988 @@ -169324,24 +106029,18 @@ This game can be played with men or women. It can also be played with 2 persons SEGA Sports / Tennis - Sports 1-4 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=4|| passsht.zip Passing Shot (World, 2 Players, FD1094 317-0080) - Passing Shot (World, 2 Players, FD1094 317-0080) - - wor - 0 Sega Classics @@ -169350,9 +106049,8 @@ This game can be played with men or women. It can also be played with 2 persons This game can be played with men or women. It can also be played with 2 persons in pairs matches. - media/box-3D/passsht.png - media/video/passsht.mp4 - media/mixrbv2/passsht.png + media/video/passsht.mp4 + media/mixrbv2/passsht.png 1988 @@ -169361,24 +106059,18 @@ This game can be played with men or women. It can also be played with 2 persons SEGA Sports / Tennis - Sports 1-4 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=4|| - + passshtad.zip Passing Shot (World, 4 Players, FD1094 317-0074 decrypted) - Passing Shot (World, 4 Players, FD1094 317-0074 decrypted) - - wor - passsht.zip Sega Classics @@ -169386,11 +106078,6 @@ This game can be played with men or women. It can also be played with 2 persons This game can be played with men or women. It can also be played with 2 persons in pairs matches. - - media/box-3D/passsht.png - media/video/passsht.mp4 - media/mixrbv2/passsht.png - 1988 @@ -169398,24 +106085,18 @@ This game can be played with men or women. It can also be played with 2 persons SEGA Sports / Tennis - Sports 1-4 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=4|| - + passshta.zip Passing Shot (World, 4 Players, FD1094 317-0074) - Passing Shot (World, 4 Players, FD1094 317-0074) - - wor - passsht.zip Sega Classics @@ -169423,11 +106104,6 @@ This game can be played with men or women. It can also be played with 2 persons This game can be played with men or women. It can also be played with 2 persons in pairs matches. - - media/box-3D/passsht.png - media/video/passsht.mp4 - media/mixrbv2/passsht.png - 1988 @@ -169435,14 +106111,12 @@ This game can be played with men or women. It can also be played with 2 persons SEGA Sports / Tennis - Sports 1-4 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=4|| pastelis.zip @@ -169455,9 +106129,8 @@ This game can be played with men or women. It can also be played with 2 persons Pastel Island is a maze game from 1993 where, by the time-honoured tradition, you are tasked with collecting all the points items (this time they're hearts) in a stage, before going to the next stage and doing it there, and so on. Stars are one of a few random power-ups that can appear when you destroy one of the destructible items littered around each stage, and when you kill an enemy. The stars, when collected, multiply the value of the hearts for a limited time. If you collect a star while one's already active, the multiplier increases by one. The other main scoring element is the selection of end-of-stage bonuses available. - media/box-3D/pastelis.png - media/video/pastelis.mp4 - media/mixrbv2/pastelis.png + media/video/pastelis.mp4 + media/mixrbv2/pastelis.png 1993 @@ -169466,21 +106139,17 @@ This game can be played with men or women. It can also be played with 2 persons Visco Action - Action / Labyrinth 1-2 0 12 0 352x240 - Input=Joystick 8 ways||Buttons=3|| patapata.zip Pata Pata Panic - Pata Pata Panic - Pata Pata Panic 0 Atlus @@ -169488,9 +106157,8 @@ This game can be played with men or women. It can also be played with 2 persons Is one of those games where you have to raise flags with the correct orders, some can be tricky as you dont have to raise/lower the flags, as the game continues, the more correct answers, the faster your reflexes needs to be, because the timer will be faster, but the voices are random speeds, sometimes faster, sometimes slower. - media/box-3D/patapata.png - media/video/patapata.mp4 - media/mixrbv2/patapata.png + media/video/patapata.mp4 + media/mixrbv2/patapata.png 1993 @@ -169505,24 +106173,18 @@ This game can be played with men or women. It can also be played with 2 persons 0 0 480x352 - Input=Double joystick 2 ways (vertical)||Buttons=0 Coins: 2|| peekaboo.zip Peek-a-Boo! (Japan, ver. 1.1) - Peek-a-Boo! (Japan, ver. 1.1) - - wor - 0 Jaleco - media/box-3D/peekaboo.png - media/video/peekaboo.mp4 - media/mixrbv2/peekaboo.png + media/video/peekaboo.mp4 + media/mixrbv2/peekaboo.png 1993 @@ -169531,32 +106193,21 @@ This game can be played with men or women. It can also be played with 2 persons Jaleco Action / Breakout games - Action 1-2 0 10 0 256x224 - Input=Paddle||Buttons=4|| - + peekaboou.zip Peek-a-Boo! (North America, ver 1.0) - Peek-a-Boo! (North America, ver 1.0) - - wor - peekaboo.zip Jaleco - - media/box-3D/peekaboo.png - media/video/peekaboo.mp4 - media/mixrbv2/peekaboo.png - 1993 @@ -169564,33 +106215,26 @@ This game can be played with men or women. It can also be played with 2 persons Jaleco Action / Breakout games - Action 1-2 0 10 0 256x224 - Input=Paddle||Buttons=4|| penfan.zip Penfan Girls - Step1. Mild Mind (set 1) - Penfan Girls - Step1. Mild Mind (set 1) - - wor - 0 Mame Penfan Girls - Step1 - Mild Mind (c) 1999 Eolith. - TRIVIA - Released in March 2000 in Korea (even if the titlescreen says 1999). - SOURCES - Game's ROM. - media/box-3D/penfan.png - media/video/penfan.mp4 - media/mixrbv2/penfan.png + media/video/penfan.mp4 + media/mixrbv2/penfan.png 1999 @@ -169599,34 +106243,23 @@ This game can be played with men or women. It can also be played with 2 persons Eolith Puzzle-Game / Glide - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + penfana.zip Penfan Girls - Step1. Mild Mind (set 2) - Penfan Girls - Step1. Mild Mind (set 2) - - wor - penfan.zip Mame Penfan Girls - Step1 - Mild Mind (c) 1999 Eolith. - TRIVIA - Released in March 2000 in Korea (even if the titlescreen says 1999). - SOURCES - Game's ROM. - - media/box-3D/penfan.png - media/video/penfan.mp4 - media/mixrbv2/penfan.png - 1999 @@ -169634,410 +106267,198 @@ This game can be played with men or women. It can also be played with 2 persons Eolith Puzzle-Game / Glide - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + pengob.zip Pengo (bootleg) - Pengo (bootleg) - - wor - pengo.zip Sega Classics Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. - - media/box-3D/pengo.png - media/video/pengo.mp4 - media/mixrbv2/pengo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Pengo (set 1 rev c) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Push -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - pengo.zip Pengo (set 1 rev C, encrypted) - Pengo (set 1 rev C, encrypted) - - wor - 0 Sega Classics Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. - media/box-3D/pengo.png - media/video/pengo.mp4 - media/mixrbv2/pengo.png + media/video/pengo.mp4 + media/mixrbv2/pengo.png 1982 Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Pengo (set 1 rev c) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Push -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + pengo2.zip Pengo (set 2, encrypted) - Pengo (set 2, encrypted) - - wor - pengo.zip Sega Classics Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. - - media/box-3D/pengo.png - media/video/pengo.mp4 - media/mixrbv2/pengo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Pengo (set 1 rev c) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Push -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + pengo2u.zip Pengo (set 2, rev A, not encrypted) - Pengo (set 2, rev A, not encrypted) - - wor - pengo.zip Sega Classics Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. - - media/box-3D/pengo.png - media/video/pengo.mp4 - media/mixrbv2/pengo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Pengo (set 1 rev c) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Push -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + pengo3u.zip Pengo (set 3, not encrypted) - Pengo (set 3, not encrypted) - - wor - pengo.zip Sega Classics Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. - - media/box-3D/pengo.png - media/video/pengo.mp4 - media/mixrbv2/pengo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Pengo (set 1 rev c) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Push -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + pengo4.zip Pengo (set 4, encrypted) - Pengo (set 4, encrypted) - - wor - pengo.zip Sega Classics Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. - - media/box-3D/pengo.png - media/video/pengo.mp4 - media/mixrbv2/pengo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Pengo (set 1 rev c) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Push -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + pengo5.zip Pengo (set 5, encrypted) - Pengo (set 5, encrypted) pengo.zip Sega Classics Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. - - media/box-3D/pengo.png - media/video/pengo.mp4 - media/mixrbv2/pengo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Pengo (set 1 rev c) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Push -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + pengo6.zip Pengo (set 6, encrypted) - Pengo (set 6, encrypted) pengo.zip Sega Classics Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. - - media/box-3D/pengo.png - media/video/pengo.mp4 - media/mixrbv2/pengo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Pengo (set 1 rev c) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Push -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - pengadvb.zip Penguin Adventure (bootleg of MSX version) - Penguin Adventure (bootleg of MSX version) - - wor - 0 Konami Classics @@ -170067,9 +106488,8 @@ Bonus Stage: If you are in jumping at Dist = 420, wing item appears and you can Get normal fish and golden fish (1UP!) before you hit a meteo or time over. - media/box-3D/pengadvb.png - media/video/pengadvb.mp4 - media/mixrbv2/pengadvb.png + media/video/pengadvb.mp4 + media/mixrbv2/pengadvb.png 1988 @@ -170078,33 +106498,26 @@ Get normal fish and golden fish (1UP!) before you hit a meteo or time over.bootleg Platform / Run Jump Scrolling - Platform 1 0 8 0 280x216 - Input=Joystick 8 ways||Buttons=2|| penbros.zip Penguin Brothers (Japan) - Penguin Brothers (Japan) - - jp - 0 Seta Penguin Brothers is a multi-screen platform game in which one or two players (either co-operatively or competitively) control a cute penguin fighting against the game's equally cute enemies. The idea is to destroy all of the on-screen enemies; once this a done, a circular key will appear; the player must pick the key up, whereupon they will be teleported to another screen which represents the second part of the stage. This screen has a silver doorway; the player must carry the key to the door - avoiding or destroying the on-screen enemies - to complete the level. - media/box-3D/penbros.png - media/video/penbros.mp4 - media/mixrbv2/penbros.png + media/video/penbros.mp4 + media/mixrbv2/penbros.png 2000 @@ -170119,27 +106532,17 @@ Get normal fish and golden fish (1UP!) before you hit a meteo or time over.18 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + pkunwarj.zip Penguin-Kun Wars (Japan) - Penguin-Kun Wars (Japan) - - jp - pkunwar.zip Mame A timed game where a penguin rolls spheres across a table attempting to hit its opponent for points. The character with the fewest spheres on its side of the table at the end of the match is the winner. - - media/box-3D/pkunwar.png - media/video/pkunwar.mp4 - media/mixrbv2/pkunwar.png - 1985 @@ -170147,34 +106550,26 @@ Get normal fish and golden fish (1UP!) before you hit a meteo or time over.UPL Sports / Dodgeball - Various - Sports 1-2 0 14 0 256x192 - Input=Joystick 2 ways (horizontal)||Buttons=1|| pkunwar.zip Penguin-Kun Wars (US) - Penguin-Kun Wars (US) - - us - 0 Mame A timed game where a penguin rolls spheres across a table attempting to hit its opponent for points. The character with the fewest spheres on its side of the table at the end of the match is the winner. - media/box-3D/pkunwar.png - media/video/pkunwar.mp4 - media/mixrbv2/pkunwar.png + media/video/pkunwar.mp4 + media/mixrbv2/pkunwar.png 1985 @@ -170183,83 +106578,48 @@ Get normal fish and golden fish (1UP!) before you hit a meteo or time over.UPL Sports / Dodgeball - Various - Sports 1-2 0 14 0 256x192 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + penta.zip Penta - Penta - - wor - pengo.zip Sega Classics Pengo is an action game set in an overhead maze constructed of ice blocks. The player controls Pengo, a red penguin that lives in the Antarctic and fights the blob-like Sno-Bees. The objective of the game is for Pengo to survive a series of rounds by eliminating all Sno-Bees, while amassing bonuses by bringing together the three diamonds dispersed in the maze. - - media/box-3D/pengo.png - media/video/pengo.mp4 - media/mixrbv2/pengo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Pengo (set 1 rev c) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Push -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - pbillrd.zip Perfect Billiard - Perfect Billiard - - wor - 0 Sega Classics Perfect Billiards is an overhead billiards. - media/box-3D/pbillrd.png - media/video/pbillrd.mp4 - media/mixrbv2/pbillrd.png + media/video/pbillrd.mp4 + media/mixrbv2/pbillrd.png 1987 @@ -170268,35 +106628,23 @@ P1_JOYSTICK_UP=Up Nihon Systems Sports / Pool - Sports / Swimming - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + pbillrdsa.zip Perfect Billiard (MC-8123, 317-5008) - Perfect Billiard (MC-8123, 317-5008) - - wor - pbillrd.zip Sega Classics Perfect Billiards is an overhead billiards. - - media/box-3D/pbillrd.png - media/video/pbillrd.mp4 - media/mixrbv2/pbillrd.png - 1987 @@ -170304,35 +106652,23 @@ P1_JOYSTICK_UP=Up Nihon Systems Sports / Pool - Sports / Swimming - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + psoldier.zip Perfect Soldiers (Japan) - Perfect Soldiers (Japan) - - jp - ssoldier.zip Irem Classics August 199990 of humanity has died due to a strange energy falling on Earth. The remaining humans have named this energy Force. To protect themselves against the Force they have remodeled their bodies and created a new generation of man. - - media/box-3D/ssoldier.png - media/video/ssoldier.mp4 - media/mixrbv2/ssoldier.png - 1993 @@ -170340,33 +106676,26 @@ P1_JOYSTICK_UP=Up Irem Fight / Versus - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=6|| perfrman.zip Performan (Japan) - Performan (Japan) - - jp - 0 Data East Classics A static-screen shoot'em up in which the player controls a robot named Performan that moves in four directions. The character's weapon is a Perfor-Boomerang that shoots in front of the player and a button allows the player to dig tunnels underground. - media/box-3D/perfrman.png - media/video/perfrman.mp4 - media/mixrbv2/perfrman.png + media/video/perfrman.mp4 + media/mixrbv2/perfrman.png 1985 @@ -170375,34 +106704,23 @@ P1_JOYSTICK_UP=Up Toaplan Action - Action / Labyrinth 1-2 0 18 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + perfrmanu.zip Performan (US) - Performan (US) - - us - perfrman.zip Data East Classics A static-screen shoot'em up in which the player controls a robot named Performan that moves in four directions. The character's weapon is a Perfor-Boomerang that shoots in front of the player and a button allows the player to dig tunnels underground. - - media/box-3D/perfrman.png - media/video/perfrman.mp4 - media/mixrbv2/perfrman.png - 1985 @@ -170410,69 +106728,51 @@ P1_JOYSTICK_UP=Up Toaplan Action - Action / Labyrinth 1-2 0 18 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + pestplce.zip Pest Place - Pest Place - - wor - mario.zip Nintendo Classics - Pirate release of Mario Bros. + Mario Bros. is a superb, single-screen platform game in which the legendary "Mario Bros.", Mario and Luigi, must try to rid each level of a number of pests that have infested the waterworks: Shellcreepers (turtles), Sidesteppers (crabs that need to be hit twice) and Fighterflies (flies that can only be attacked when they touch a platform). + +Players can jump upwards to hit the platform above them, which will 'flip' any enemies on the above platform onto their backs. The prone enemies can then be kicked into the water to remove them. A 'POW' button also appears on a number of screen; this can be 'butted' by a player, causing all on-screen enemies to flip onto their backs; as well as destroying any enemy fireballs that may be around. Each POW can only be used a maximum of three times. + +As well as the game's enemies, players are also hampered by the huge amount of inertia that comes into play when controlling Mario or Luigi. This is due to the low degree of traction that exists between the Mario brothers and the platforms. On later phases, ice appears on the platforms reducing the amount of traction even further. As the game progresses, water droplets hang below the platforms and freeze into deadly icicles, which will eventually break off and fall. - - media/box-3D/mario.png - media/video/mario.mp4 - media/mixrbv2/mario.png - 1983 Nintendo Nintendo - Platform / Run Jump Platform 1-2 0 - 0 + 18 0 - 256x240 - Input=Joystick 4 ways||Buttons=1|| + 256x224 - + ppan.zip Peter Pan (bootleg of Hook) - Peter Pan (bootleg of Hook) - - wor - hook.zip Irem Classics Straight out of the Peter Pan saga and based on the feature film starring Robin Williams, the Never-Never Land children fight to stop the evil Captain Hook from ruining their fun! - - media/box-3D/hook.png - media/video/hook.mp4 - media/mixrbv2/hook.png - 1992 @@ -170480,34 +106780,26 @@ P1_JOYSTICK_UP=Up Irem Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_JOYSTICK=Green||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_JOYSTICK=Yellow|| cppicf.zip Peter Pepper's Ice Cream Factory (DECO Cassette) (US) (set 1) - - us - 0 Data East Classics The player controls the Ice-cream man Peter Pepper with the object of placing ice-cream scoops into cones. The player can also put a scoop into a cone that already has a scoop. When all scoops are in cones, the player is taken to the next Pattern. Throwing an ice-cream scoop can send it up on a platform depending on the position. Living confectioneries and utensils will try to hinder Peter's progress, but they can be taken out by pushing or throwing an ice-cream scoop directly on them. Also enemies cannot harm Peter while they/he is climbing a ladder. - media/box-3D/cppicf.png - media/video/cppicf.mp4 - media/mixrbv2/cppicf.png + media/video/cppicf.mp4 + media/mixrbv2/cppicf.png 1984 @@ -170515,59 +106807,41 @@ P1_JOYSTICK_UP=Up Data East Platform / Run Jump - Platform 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + cppicf2.zip Peter Pepper's Ice Cream Factory (DECO Cassette) (US) (set 2) - - us - cppicf.zip Data East Classics The player controls the Ice-cream man Peter Pepper with the object of placing ice-cream scoops into cones. The player can also put a scoop into a cone that already has a scoop. When all scoops are in cones, the player is taken to the next Pattern. Throwing an ice-cream scoop can send it up on a platform depending on the position. Living confectioneries and utensils will try to hinder Peter's progress, but they can be taken out by pushing or throwing an ice-cream scoop directly on them. Also enemies cannot harm Peter while they/he is climbing a ladder. - - media/box-3D/cppicf.png - media/video/cppicf.mp4 - media/mixrbv2/cppicf.png - 1984 Data East Platform / Run Jump - Platform 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + pettanp.zip Pettan Pyuu (Japan) - Pettan Pyuu (Japan) - - jp - banbam.zip Mame @@ -170579,11 +106853,6 @@ Charge towards the plate and the plate will fall, and if you press the button, t If you defeat the enemy together with Pettanko, you will have 100 times more courage and 2 times more points. - - media/box-3D/banbam.png - media/video/banbam.mp4 - media/mixrbv2/banbam.png - 1984 @@ -170591,51 +106860,39 @@ If you defeat the enemy together with Pettanko, you will have 100 times more cou Sunsoft Action - Action / Labyrinth 1-2 0 6 0 240x224 - Input=Joystick 4 ways||Buttons=1|| - + pgm.zip PGM (Polygame Master) System BIOS - PGM (Polygame Master) System BIOS - - wor - + 0 IGS - media/mixrbv2/pgm.png + media/mixrbv2/pgm.png - - - + Various - Various / System 0 0 0 - + phantasm.zip Phantasm (Japan) - Phantasm (Japan) - - jp - avspirit.zip Jaleco @@ -170643,11 +106900,6 @@ If you defeat the enemy together with Pettanko, you will have 100 times more cou The player's character 'inhabits' a body with which to combat the game's enemies. When that body is killed, providing there is a living enemy nearby (other than that of a boss) the player can posses them and continue playing. Each time this is done, it costs the player some of their 'spirit energy'. Should the hero die when there are no enemies close by for the player to possess; the game is over. - - media/box-3D/avspirit.png - media/video/avspirit.mp4 - media/mixrbv2/avspirit.png - 1991 @@ -170655,41 +106907,18 @@ The player's character 'inhabits' a body with which to combat the game's enemies Jaleco Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x224 - gamename=Avenging Spirit -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Button A - Fire Button B - Jump -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - phelios.zip Phelios - Phelios - - wor - 0 Namco Classics @@ -170700,9 +106929,8 @@ The player controls the sun god Apollo who is riding of his winged horse Pegasus Pressing the fire button makes his sword fire a tiny shot, while holding it down charges the sword, firing a bigger fireball upon release. Even the smallest enemies take multiple hits, so the standard shot is of little use. - media/box-3D/phelios.png - media/video/phelios.mp4 - media/mixrbv2/phelios.png + media/video/phelios.mp4 + media/mixrbv2/phelios.png 1988 @@ -170711,24 +106939,18 @@ Pressing the fire button makes his sword fire a tiny shot, while holding it down Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - + pheliosj.zip Phelios (Japan) - Phelios (Japan) - - jp - phelios.zip Namco Classics @@ -170738,11 +106960,6 @@ The player controls the sun god Apollo who is riding of his winged horse Pegasus Pressing the fire button makes his sword fire a tiny shot, while holding it down charges the sword, firing a bigger fireball upon release. Even the smallest enemies take multiple hits, so the standard shot is of little use. - - media/box-3D/phelios.png - media/video/phelios.mp4 - media/mixrbv2/phelios.png - 1988 @@ -170750,24 +106967,18 @@ Pressing the fire button makes his sword fire a tiny shot, while holding it down Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 288x224 - Input=Joystick 8 ways||Buttons=3|| phoenix.zip Phoenix (Amstar) - Phoenix (Amstar) - - wor - 0 Konami Classics @@ -170776,9 +106987,8 @@ Pressing the fire button makes his sword fire a tiny shot, while holding it down According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png + media/video/phoenix.mp4 + media/mixrbv2/phoenix.png 1978 @@ -170793,32 +107003,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenix2.zip Phoenix (Amstar, set 2) - Phoenix (Amstar, set 2) - - wor - phoenix.zip Konami Classics @@ -170826,11 +107016,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -170844,32 +107029,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixass.zip Phoenix (Assa, Spanish bootleg) - Phoenix (Assa, Spanish bootleg) - - sp - phoenix.zip Konami Classics @@ -170877,11 +107042,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -170895,32 +107055,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixa.zip Phoenix (Centuri, set 1) - Phoenix (Centuri, set 1) - - wor - phoenix.zip Konami Classics @@ -170928,11 +107068,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -170946,32 +107081,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixb.zip Phoenix (Centuri, set 2) - Phoenix (Centuri, set 2) - - wor - phoenix.zip Konami Classics @@ -170979,11 +107094,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -170997,32 +107107,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixdal.zip Phoenix (D&L bootleg) - Phoenix (D&L bootleg) - - wor - phoenix.zip Konami Classics @@ -171030,11 +107120,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171048,28 +107133,11 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixgu.zip Phoenix (G. Universal Video bootleg) - Phoenix (G. Universal Video bootleg) phoenix.zip Konami Classics @@ -171078,11 +107146,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171096,32 +107159,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixc2.zip Phoenix (G.G.I. Corporation, set 1) - Phoenix (G.G.I. Corporation, set 1) - - wor - phoenix.zip Konami Classics @@ -171129,11 +107172,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171147,32 +107185,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixc3.zip Phoenix (G.G.I. Corporation, set 2) - Phoenix (G.G.I. Corporation, set 2) - - wor - phoenix.zip Konami Classics @@ -171180,11 +107198,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171198,32 +107211,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixc4.zip Phoenix (G.G.I. Corporation, set 3) - Phoenix (G.G.I. Corporation, set 3) - - wor - phoenix.zip Konami Classics @@ -171231,11 +107224,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171249,28 +107237,11 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixha.zip Phoenix (Hellomat Automaten bootleg) - Phoenix (Hellomat Automaten bootleg) phoenix.zip Konami Classics @@ -171279,11 +107250,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171297,32 +107263,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixi.zip Phoenix (IDI bootleg) - Phoenix (IDI bootleg) - - wor - phoenix.zip Konami Classics @@ -171330,11 +107276,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171348,32 +107289,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixc.zip Phoenix (Irecsa / G.G.I. Corporation) - Phoenix (Irecsa / G.G.I. Corporation) - - wor - phoenix.zip Konami Classics @@ -171381,11 +107302,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171399,32 +107315,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixs.zip Phoenix (Sonic, Spanish bootleg) - Phoenix (Sonic, Spanish bootleg) - - sp - phoenix.zip Konami Classics @@ -171432,11 +107328,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171450,32 +107341,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenix3.zip Phoenix (T.P.N. bootleg) - Phoenix (T.P.N. bootleg) - - wor - phoenix.zip Konami Classics @@ -171483,11 +107354,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171501,32 +107367,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixj.zip Phoenix (Taito Japan) - Phoenix (Taito Japan) - - jp - phoenix.zip Konami Classics @@ -171534,11 +107380,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171552,32 +107393,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenixt.zip Phoenix (Taito) - Phoenix (Taito) - - wor - phoenix.zip Konami Classics @@ -171585,11 +107406,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171603,32 +107419,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + phoenxp2.zip Phoenix Part 2 - Phoenix Part 2 - - wor - phoenix.zip Konami Classics @@ -171636,11 +107432,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -171654,50 +107445,23 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + photof.zip Photo Finish (bootleg?) - Photo Finish (bootleg?) - - wor - wwjgtin.zip Jaleco Gate-In! - Wai Wai Jockey (c) 1984 Jaleco. An early Horse Racing game. - TECHNICAL - Main CPU : M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 600 Khz) Sound Chips : (2x) SN76496 (@ 2 Mhz), DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Relea - - media/box-3D/wwjgtin.png - media/video/wwjgtin.mp4 - media/mixrbv2/wwjgtin.png - 1984 Jaleco Sports with Animals - Horses race - Sports 1-2 0 @@ -171705,38 +107469,40 @@ P1_JOYSTICK_RIGHT=Right 0 240x224 - + photoy2k102j.zip - Photo Y2K / Real and Fake (V102, Japan) + Photo Y2K / Real and Fake (V102, Japan) - photoy2k - + photoy2k.zip + IGS + + Photo Y2K (c) 1999 IGS. - TECHNICAL - IGS PGM hardware Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) - TRIVIA - Released in June 1999. - UPDATES - * V102 * V104 * V105 - SERIES - 1. Photo Y2K (1999) + 1999 - IGS - IGS + IGS + IGS + + Various + + 1-2 0 - 0 + 16 0 + 448x224 - + photoy2k103j.zip Photo Y2K / Real and Fake (V103, Japan) - Photo Y2K / Real and Fake (V103, Japan) photoy2k.zip IGS Photo Y2K (c) 1999 IGS. - TECHNICAL - IGS PGM hardware Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) - TRIVIA - Released in June 1999. - UPDATES - * V102 * V104 * V105 - SERIES - 1. Photo Y2K (1999) - - media/box-3D/photoy2k.png - media/video/photoy2k.mp4 - media/mixrbv2/photoy2k.png - 1999 @@ -171744,34 +107510,23 @@ P1_JOYSTICK_RIGHT=Right IGS Various - Puzzle-Game 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + photoy2k104.zip Photo Y2K / Real and Fake (V104) - Photo Y2K / Real and Fake (V104) - - wor - photoy2k.zip IGS Photo Y2K (c) 1999 IGS. - TECHNICAL - IGS PGM hardware Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) - TRIVIA - Released in June 1999. - UPDATES - * V102 * V104 * V105 - SERIES - 1. Photo Y2K (1999) - - media/box-3D/photoy2k.png - media/video/photoy2k.mp4 - media/mixrbv2/photoy2k.png - 1999 @@ -171779,33 +107534,26 @@ P1_JOYSTICK_RIGHT=Right IGS Various - Puzzle-Game 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| photoy2k.zip Photo Y2K / Real and Fake (V105, China) - Photo Y2K / Real and Fake (V105, China) - - wor - 0 IGS Photo Y2K (c) 1999 IGS. - TECHNICAL - IGS PGM hardware Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) - TRIVIA - Released in June 1999. - UPDATES - * V102 * V104 * V105 - SERIES - 1. Photo Y2K (1999) - media/box-3D/photoy2k.png - media/video/photoy2k.mp4 - media/mixrbv2/photoy2k.png + media/video/photoy2k.mp4 + media/mixrbv2/photoy2k.png 1999 @@ -171814,61 +107562,49 @@ P1_JOYSTICK_RIGHT=Right IGS Various - Puzzle-Game 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + pgm3in1c100.zip Photo Y2K 2 (3-in-1, V100, China) - Photo Y2K 2 (3-in-1, V100, China) pgm3in1.zip IGS - Photo Y2K 2 (c) 2000 IGS. - TECHNICAL - IGS PGM hardware Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) - TRIVIA - Released in December 2000. Also known as "Real and Fake 2". - SERIES - 1. Photo Y2K ( + - - media/box-3D/pgm3in1.png - media/video/pgm3in1.mp4 - media/mixrbv2/pgm3in1.png - - 2001 + 2004 IGS IGS - Various Puzzle-Game + 1-2 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| pgm3in1.zip Photo Y2K 2 (3-in-1, V102, China) - - wor - 0 IGS - media/mixrbv2/pgm3in1.png + media/mixrbv2/pgm3in1.png 2004 @@ -171884,22 +107620,16 @@ P1_JOYSTICK_RIGHT=Right 0 448x224 - + py2k2100.zip Photo Y2K 2 (V100, japan) - Photo Y2K 2 (V100, japan) py2k2.zip IGS Photo Y2K 2 (c) 2000 IGS. - TECHNICAL - IGS PGM hardware Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) - TRIVIA - Released in December 2000. Also known as "Real and Fake 2". - SERIES - 1. Photo Y2K ( - - media/box-3D/py2k2.png - media/video/py2k2.mp4 - media/mixrbv2/py2k2.png - 2001 @@ -171907,32 +107637,25 @@ P1_JOYSTICK_RIGHT=Right IGS Various - Puzzle-Game 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| py2k2.zip Photo Y2K 2 (VM101XX, China) - Photo Y2K 2 (VM101XX, China) - - wor - 0 IGS Photo Y2K 2 (c) 2000 IGS. - TECHNICAL - IGS PGM hardware Main CPU : 68000 (@ 20 Mhz) Sound CPU : Z80 (@ 8.468 Mhz) Sound Chips : ICS2115 (@ 8.468 Mhz) - TRIVIA - Released in December 2000. Also known as "Real and Fake 2". - SERIES - 1. Photo Y2K ( - media/box-3D/py2k2.png - media/video/py2k2.mp4 - media/mixrbv2/py2k2.png + media/video/py2k2.mp4 + media/mixrbv2/py2k2.png 2001 @@ -171941,32 +107664,25 @@ P1_JOYSTICK_RIGHT=Right IGS Various - Puzzle-Game 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| phozon.zip Phozon (Japan) - Phozon (Japan) - - jp - 0 Namco Classics Phozon is an unusual puzzle/arcade hybrid in which the player controls a black molecule with four red spikes. The idea is for the player to align other floating molecules onto their own molecule to create an increasingly complex pattern; this must match the "blue print" molecule that is situated in the middle of the screen. To make molecules adhere to the player's molecule, the player simply touches the target molecule with their own. If a molecule attaches in a place that does not fit the pattern shown in the middle of the screen, the player must press the reject button to make if float away. Groups of multi-coloured rotating spheres move around the screen and must be avoided. - media/box-3D/phozon.png - media/video/phozon.mp4 - media/mixrbv2/phozon.png + media/video/phozon.mp4 + media/mixrbv2/phozon.png 1983 @@ -171975,34 +107691,23 @@ P1_JOYSTICK_RIGHT=Right Namco Various - Puzzle-Game 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=1|| - + phozons.zip Phozon (Sidam) - Phozon (Sidam) - - wor - phozon.zip Namco Classics Phozon is an unusual puzzle/arcade hybrid in which the player controls a black molecule with four red spikes. The idea is for the player to align other floating molecules onto their own molecule to create an increasingly complex pattern; this must match the "blue print" molecule that is situated in the middle of the screen. To make molecules adhere to the player's molecule, the player simply touches the target molecule with their own. If a molecule attaches in a place that does not fit the pattern shown in the middle of the screen, the player must press the reject button to make if float away. Groups of multi-coloured rotating spheres move around the screen and must be avoided. - - media/box-3D/phozon.png - media/video/phozon.mp4 - media/mixrbv2/phozon.png - 1983 @@ -172010,32 +107715,26 @@ P1_JOYSTICK_RIGHT=Right Namco Various - Puzzle-Game 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=1|| pickin.zip Pickin' - - wor - 0 Taito Classics Pickin' (c) 1983 Valadon Automation. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 64 Players : 2 Control : 8-wa - media/box-3D/pickin.png - media/video/pickin.mp4 - media/mixrbv2/pickin.png + media/video/pickin.mp4 + media/mixrbv2/pickin.png 1983 @@ -172044,34 +107743,26 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation Action - Action / Labyrinth - Puzzle-Game 1-2 0 10 270 256x224 - Input=Joystick 4 ways||Buttons=1|| pbaction.zip Pinball Action (set 1) - Pinball Action (set 1) - - wor - 0 Mame Pinball Action features three separate pinball areas in addition to the starting area. Each of the additional 'faces' has a challenge which, when completed, allows a player access to a special three extra credits. The three faces feature challenges modelled on ten-pin bowling, poker, and slot machines. - media/box-3D/pbaction.png - media/video/pbaction.mp4 - media/mixrbv2/pbaction.png + media/video/pbaction.mp4 + media/mixrbv2/pbaction.png 1985 @@ -172086,42 +107777,17 @@ P1_JOYSTICK_RIGHT=Right 14 270 256x224 - gamename=Pinball Action (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The cpo lables are a little misleading. By 'Start' it actually refers to launching the pinball, not the start button, which the game actually has two of. Also, although there are two buttons on each side Labeled 'Start And Shake' apparently, only the left button starts and only the right button shakes. This may be a mame issue though. My best guess is on the original cpo, each button was cross-wired to both switches as a last-minute layout decision. -P1NumButtons=4 -P1Controls=Just Buttons+button -P1_BUTTON1=Left Flipper Button -P1_BUTTON2=Right Flipper Button -P1_BUTTON3=Shake and Start Button (Left) -P1_BUTTON4=Shake and Start Button (Right) - - - + pbaction2.zip Pinball Action (set 2, encrypted) - Pinball Action (set 2, encrypted) - - wor - pbaction.zip Mame Pinball Action features three separate pinball areas in addition to the starting area. Each of the additional 'faces' has a challenge which, when completed, allows a player access to a special three extra credits. The three faces feature challenges modelled on ten-pin bowling, poker, and slot machines. - - media/box-3D/pbaction.png - media/video/pbaction.mp4 - media/mixrbv2/pbaction.png - 1985 @@ -172135,42 +107801,17 @@ P1_BUTTON4=Shake and Start Button (Right) 14 270 256x224 - gamename=Pinball Action (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The cpo lables are a little misleading. By 'Start' it actually refers to launching the pinball, not the start button, which the game actually has two of. Also, although there are two buttons on each side Labeled 'Start And Shake' apparently, only the left button starts and only the right button shakes. This may be a mame issue though. My best guess is on the original cpo, each button was cross-wired to both switches as a last-minute layout decision. -P1NumButtons=4 -P1Controls=Just Buttons+button -P1_BUTTON1=Left Flipper Button -P1_BUTTON2=Right Flipper Button -P1_BUTTON3=Shake and Start Button (Left) -P1_BUTTON4=Shake and Start Button (Right) - - - + pbaction3.zip Pinball Action (set 3, encrypted) - Pinball Action (set 3, encrypted) - - wor - pbaction.zip Mame Pinball Action features three separate pinball areas in addition to the starting area. Each of the additional 'faces' has a challenge which, when completed, allows a player access to a special three extra credits. The three faces feature challenges modelled on ten-pin bowling, poker, and slot machines. - - media/box-3D/pbaction.png - media/video/pbaction.mp4 - media/mixrbv2/pbaction.png - 1985 @@ -172184,42 +107825,17 @@ P1_BUTTON4=Shake and Start Button (Right) 14 270 256x224 - gamename=Pinball Action (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The cpo lables are a little misleading. By 'Start' it actually refers to launching the pinball, not the start button, which the game actually has two of. Also, although there are two buttons on each side Labeled 'Start And Shake' apparently, only the left button starts and only the right button shakes. This may be a mame issue though. My best guess is on the original cpo, each button was cross-wired to both switches as a last-minute layout decision. -P1NumButtons=4 -P1Controls=Just Buttons+button -P1_BUTTON1=Left Flipper Button -P1_BUTTON2=Right Flipper Button -P1_BUTTON3=Shake and Start Button (Left) -P1_BUTTON4=Shake and Start Button (Right) - - - + pbaction4.zip Pinball Action (set 4, encrypted) - Pinball Action (set 4, encrypted) - - wor - pbaction.zip Mame Pinball Action features three separate pinball areas in addition to the starting area. Each of the additional 'faces' has a challenge which, when completed, allows a player access to a special three extra credits. The three faces feature challenges modelled on ten-pin bowling, poker, and slot machines. - - media/box-3D/pbaction.png - media/video/pbaction.mp4 - media/mixrbv2/pbaction.png - 1985 @@ -172233,42 +107849,17 @@ P1_BUTTON4=Shake and Start Button (Right) 14 270 256x224 - gamename=Pinball Action (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The cpo lables are a little misleading. By 'Start' it actually refers to launching the pinball, not the start button, which the game actually has two of. Also, although there are two buttons on each side Labeled 'Start And Shake' apparently, only the left button starts and only the right button shakes. This may be a mame issue though. My best guess is on the original cpo, each button was cross-wired to both switches as a last-minute layout decision. -P1NumButtons=4 -P1Controls=Just Buttons+button -P1_BUTTON1=Left Flipper Button -P1_BUTTON2=Right Flipper Button -P1_BUTTON3=Shake and Start Button (Left) -P1_BUTTON4=Shake and Start Button (Right) - - - + pbactiont.zip Pinball Action (Tecfri License) - Pinball Action (Tecfri License) - - wor - pbaction.zip Mame Pinball Action features three separate pinball areas in addition to the starting area. Each of the additional 'faces' has a challenge which, when completed, allows a player access to a special three extra credits. The three faces feature challenges modelled on ten-pin bowling, poker, and slot machines. - - media/box-3D/pbaction.png - media/video/pbaction.mp4 - media/mixrbv2/pbaction.png - 1985 @@ -172282,41 +107873,20 @@ P1_BUTTON4=Shake and Start Button (Right) 14 270 256x224 - gamename=Pinball Action (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The cpo lables are a little misleading. By 'Start' it actually refers to launching the pinball, not the start button, which the game actually has two of. Also, although there are two buttons on each side Labeled 'Start And Shake' apparently, only the left button starts and only the right button shakes. This may be a mame issue though. My best guess is on the original cpo, each button was cross-wired to both switches as a last-minute layout decision. -P1NumButtons=4 -P1Controls=Just Buttons+button -P1_BUTTON1=Left Flipper Button -P1_BUTTON2=Right Flipper Button -P1_BUTTON3=Shake and Start Button (Left) -P1_BUTTON4=Shake and Start Button (Right) - - pinbo.zip Pinbo (set 1) - Pinbo (set 1) - - wor - 0 Jaleco Pinbo (c) 1984 Jaleco. - TECHNICAL - Game ID : PB-8421 Main CPU : M6502 (@ 2 Mhz) Sound CPU : Z80 (@ 3 Mhz) Sound Chips : (2x) AY8910 (@ 1.25 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in August 1984. A bootleg of thi - media/box-3D/pinbo.png - media/video/pinbo.mp4 - media/mixrbv2/pinbo.png + media/video/pinbo.mp4 + media/mixrbv2/pinbo.png 1984 @@ -172331,25 +107901,20 @@ P1_BUTTON4=Shake and Start Button (Right) 0 90 256x224 - <input players="2" buttons="2" coins="2"> <control type="joy" ways="8"/> </input> ppmast93.zip Ping Pong Masters '93 - - wor - 0 Mame Ping Pong Masters '93 is an arcade ping pong game. - media/box-3D/ppmast93.png - media/video/ppmast93.mp4 - media/mixrbv2/ppmast93.png + media/video/ppmast93.mp4 + media/mixrbv2/ppmast93.png 1993 @@ -172357,33 +107922,26 @@ P1_BUTTON4=Shake and Start Button (Right) Electronic Devices S.R.L. Sports / Table tennis - Sports 1-2 0 10 0 256x256 - Input=Joystick 4 ways||Buttons=3|| pballoon.zip Pioneer Balloon - Pioneer Balloon - - wor - 0 SNK Classics Guide a balloon across a variety of frontiers dropping bombs on your enemies. Dodge arrows shot from a covered wagon, boomerangs thrown by natives, coconuts hurled by gorillas, geyser sprays, cannonballs and deadly birds. Finally, navigate the balloon over mountains and make a precise landing at Fort Freedom. - media/box-3D/pballoon.png - media/video/pballoon.mp4 - media/mixrbv2/pballoon.png + media/video/pballoon.mp4 + media/mixrbv2/pballoon.png 1982 @@ -172392,34 +107950,23 @@ P1_BUTTON4=Shake and Start Button (Right) SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + pballoonr.zip Pioneer Balloon (Rock-Ola license) - Pioneer Balloon (Rock-Ola license) - - wor - pballoon.zip SNK Classics Guide a balloon across a variety of frontiers dropping bombs on your enemies. Dodge arrows shot from a covered wagon, boomerangs thrown by natives, coconuts hurled by gorillas, geyser sprays, cannonballs and deadly birds. Finally, navigate the balloon over mountains and make a precise landing at Fort Freedom. - - media/box-3D/pballoon.png - media/video/pballoon.mp4 - media/mixrbv2/pballoon.png - 1982 @@ -172427,34 +107974,23 @@ P1_BUTTON4=Shake and Start Button (Right) SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + pipedrmj.zip Pipe Dream (Japan) - Pipe Dream (Japan) - - jp - pipedrm.zip Video System Co. Put your advanced plumbing skills to the maximum test and connect the points on the board in the least moves possible! Use the pieces of pipe supplied to plug the gaps and fix the leaks as quickly as possible. You're against the clock and at the mercy of pipe supply so think fast and lay pipe quickly! - - media/box-3D/pipedrm.png - media/video/pipedrm.mp4 - media/mixrbv2/pipedrm.png - 1990 @@ -172462,34 +107998,23 @@ P1_BUTTON4=Shake and Start Button (Right) Video System Puzzle-Game / Glide - Puzzle-Game 1-2 0 16 0 352x240 - Input=Joystick 8 ways||Buttons=2|| - + pipedrmt.zip Pipe Dream (Taiwan) - Pipe Dream (Taiwan) - - tw - pipedrm.zip Video System Co. Put your advanced plumbing skills to the maximum test and connect the points on the board in the least moves possible! Use the pieces of pipe supplied to plug the gaps and fix the leaks as quickly as possible. You're against the clock and at the mercy of pipe supply so think fast and lay pipe quickly! - - media/box-3D/pipedrm.png - media/video/pipedrm.mp4 - media/mixrbv2/pipedrm.png - 1990 @@ -172497,34 +108022,23 @@ P1_BUTTON4=Shake and Start Button (Right) Video System Puzzle-Game / Glide - Puzzle-Game 1-2 0 16 0 352x240 - Input=Joystick 8 ways||Buttons=2|| - + pipedrmu.zip Pipe Dream (US) - Pipe Dream (US) - - us - pipedrm.zip Video System Co. Put your advanced plumbing skills to the maximum test and connect the points on the board in the least moves possible! Use the pieces of pipe supplied to plug the gaps and fix the leaks as quickly as possible. You're against the clock and at the mercy of pipe supply so think fast and lay pipe quickly! - - media/box-3D/pipedrm.png - media/video/pipedrm.mp4 - media/mixrbv2/pipedrm.png - 1990 @@ -172532,33 +108046,26 @@ P1_BUTTON4=Shake and Start Button (Right) Video System Puzzle-Game / Glide - Puzzle-Game 1-2 0 16 0 352x240 - Input=Joystick 8 ways||Buttons=2|| pipedrm.zip Pipe Dream (World) - Pipe Dream (World) - - wor - 0 Video System Co. Put your advanced plumbing skills to the maximum test and connect the points on the board in the least moves possible! Use the pieces of pipe supplied to plug the gaps and fix the leaks as quickly as possible. You're against the clock and at the mercy of pipe supply so think fast and lay pipe quickly! - media/box-3D/pipedrm.png - media/video/pipedrm.mp4 - media/mixrbv2/pipedrm.png + media/video/pipedrm.mp4 + media/mixrbv2/pipedrm.png 1990 @@ -172567,25 +108074,18 @@ P1_BUTTON4=Shake and Start Button (Right) Video System Puzzle-Game / Glide - Puzzle-Game 1-2 0 16 0 352x240 - Input=Joystick 8 ways||Buttons=2|| - + pipibibsp.zip Pipi & Bibis / Whoopee!! (prototype) - Pipi & Bibis / Whoopee!! (prototype) - Pipi & Bibis / Whoopee!! (prototype) - - wor - pipibibs.zip Toaplan @@ -172595,11 +108095,6 @@ Each level is populated with enemy scientists and agents, and any contact with t At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels. - - media/box-3D/pipibibs.png - media/video/pipibibs.mp4 - media/mixrbv2/pipibibs.png - 1991 @@ -172607,24 +108102,17 @@ At the completion of each level, part of a cartoon picture of woman in a state o Toaplan Platform - Platform / Run Jump 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + whoopee.zip Pipi & Bibis / Whoopee!! (Teki Paki hardware) - Pipi & Bibis / Whoopee!! (Teki Paki hardware) - Pipi & Bibis / Whoopee!! (Teki Paki hardware) - - wor - pipibibs.zip Toaplan @@ -172634,11 +108122,6 @@ Each level is populated with enemy scientists and agents, and any contact with t At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels. - - media/box-3D/pipibibs.png - media/video/pipibibs.mp4 - media/mixrbv2/pipibibs.png - 1991 @@ -172646,24 +108129,17 @@ At the completion of each level, part of a cartoon picture of woman in a state o Toaplan Platform - Platform / Run Jump 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| pipibibs.zip Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 1) - Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 1) - Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 1) - - wor - 0 Toaplan @@ -172674,9 +108150,8 @@ Each level is populated with enemy scientists and agents, and any contact with t At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels. - media/box-3D/pipibibs.png - media/video/pipibibs.mp4 - media/mixrbv2/pipibibs.png + media/video/pipibibs.mp4 + media/mixrbv2/pipibibs.png 1991 @@ -172685,24 +108160,17 @@ At the completion of each level, part of a cartoon picture of woman in a state o Toaplan Platform - Platform / Run Jump 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + pipibibsa.zip Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 2) - Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 2) - Pipi & Bibis / Whoopee!! (Z80 sound cpu, set 2) - - wor - pipibibs.zip Toaplan @@ -172712,11 +108180,6 @@ Each level is populated with enemy scientists and agents, and any contact with t At the completion of each level, part of a cartoon picture of woman in a state of undress is shown. The entire picture is revealed once every four levels. - - media/box-3D/pipibibs.png - media/video/pipibibs.mp4 - media/mixrbv2/pipibibs.png - 1991 @@ -172724,174 +108187,86 @@ At the completion of each level, part of a cartoon picture of woman in a state o Toaplan Platform - Platform / Run Jump 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + piranha.zip Piranha - Piranha - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + piranhah.zip Piranha (hack) - Piranha (hack) - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + piranhao.zip Piranha (older) - Piranha (older) - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + piratpet.zip Pirate Pete - Pirate Pete - Pirate Pete - - wor - junglek.zip Taito Classics @@ -172899,63 +108274,33 @@ P1_JOYSTICK_UP=Up Jungle King has four stages, each with its own unique scenarios, so each stage could be considered a separate game in its own right. - - media/box-3D/junglek.png - media/video/junglek.mp4 - media/mixrbv2/junglek.png - 1982 - 1983 Taito Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - gamename=Jungle King (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump / Knife -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| higemaru.zip Pirate Ship Higemaru - Pirate Ship Higemaru - - wor - 0 Capcom Classics Take on the role of Momotaro who must launch barrels at enemies to stop the evil Higemaru pirates. - media/box-3D/higemaru.png - media/video/higemaru.mp4 - media/mixrbv2/higemaru.png + media/video/higemaru.mp4 + media/mixrbv2/higemaru.png 1984 @@ -172964,33 +108309,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Action - Action / Labyrinth 1-2 0 8 0 256x224 - Input=Joystick 4 ways||Buttons=1|| pirates.zip Pirates (set 1) - Pirates (set 1) - - wor - 0 Mame A shooter game about pirates very similar to games like Cabal or Blood Bros. Features destructible backgrounds and boss fights. Collect pieces of the treasure map from 3 islands to unlock the toughest challenge! - media/box-3D/pirates.png - media/video/pirates.mp4 - media/mixrbv2/pirates.png + media/video/pirates.mp4 + media/mixrbv2/pirates.png 1994 @@ -172999,34 +108337,23 @@ P1_JOYSTICK_RIGHT=Right NIX Shooter / 3rd person - Shooter 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + piratesb.zip Pirates (set 2) - Pirates (set 2) - - wor - pirates.zip Mame A shooter game about pirates very similar to games like Cabal or Blood Bros. Features destructible backgrounds and boss fights. Collect pieces of the treasure map from 3 islands to unlock the toughest challenge! - - media/box-3D/pirates.png - media/video/pirates.mp4 - media/mixrbv2/pirates.png - 1994 @@ -173034,24 +108361,18 @@ P1_JOYSTICK_RIGHT=Right NIX Shooter / 3rd person - Shooter 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| pisces.zip Pisces - Pisces - - wor - 0 Konami Classics @@ -173062,9 +108383,8 @@ The asteroids positioning on the docking stage is totally random, so this stage On stage 4, the ships which come down from the cloud move across you from left to right and back again. You can time your firing so that they are hit when directly above you. Note that only the mother-ship fires at you so you can take out the ships when not directly below the cloud, and be safe in the knowledge that you have no bullets to avoid. - media/box-3D/pisces.png - media/video/pisces.mp4 - media/mixrbv2/pisces.png + media/video/pisces.mp4 + media/mixrbv2/pisces.png 1982 @@ -173072,24 +108392,18 @@ On stage 4, the ships which come down from the cloud move across you from left t Subelectro Shooter / Space Invaders Like - Shooter 1-2 0 16 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + piscesb.zip Pisces (bootleg) - Pisces (bootleg) - - wor - pisces.zip Konami Classics @@ -173099,44 +108413,32 @@ On stage 2 you can concentrate on continual fire on birds wings when there are o The asteroids positioning on the docking stage is totally random, so this stage is often down to chance. Do not use your thrusters to maximize your bonus points. On stage 4, the ships which come down from the cloud move across you from left to right and back again. You can time your firing so that they are hit when directly above you. Note that only the mother-ship fires at you so you can take out the ships when not directly below the cloud, and be safe in the knowledge that you have no bullets to avoid. - - media/box-3D/pisces.png - media/video/pisces.mp4 - media/mixrbv2/pisces.png - 1982 Subelectro Shooter / Space Invaders Like - Shooter 1-2 0 16 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| pistoldm.zip Pistol Daimyo no Bouken (Japan) - Pistol Daimyo no Bouken (Japan) - - jp - 0 Namco Classics Bravoman spinoff starring one of the bosses of the first Bravoman game. - media/box-3D/pistoldm.png - media/video/pistoldm.mp4 - media/mixrbv2/pistoldm.png + media/video/pistoldm.mp4 + media/mixrbv2/pistoldm.png 1990 @@ -173145,33 +108447,26 @@ On stage 4, the ships which come down from the cloud move across you from left t Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| pitnrun.zip Pit & Run - F-1 Race (set 1) - Pit & Run - F-1 Race (set 1) - - wor - 0 Taito Classics Pit & Run - F1 Race (c) 1984 Taito. - TECHNICAL - Prom Stickers : A11 Main CPU : Z80 (@ 4 Mhz), M68705 (@ 2 Mhz) Sound CPU : Z80 (@ 2.5 Mhz) Sound Chips : (2x) AY8910 (@ 1.536 Mhz) Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - Released - media/box-3D/pitnrun.png - media/video/pitnrun.mp4 - media/mixrbv2/pitnrun.png + media/video/pitnrun.mp4 + media/mixrbv2/pitnrun.png 1984 @@ -173179,68 +108474,46 @@ On stage 4, the ships which come down from the cloud move across you from left t Taito Race, Driving / Race - Race, Driving 1-2 0 10 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + pitnruna.zip Pit & Run - F-1 Race (set 2) - Pit & Run - F-1 Race (set 2) - - wor - pitnrun.zip Taito Classics Pit & Run - F1 Race (c) 1984 Taito. - TECHNICAL - Prom Stickers : A11 Main CPU : Z80 (@ 4 Mhz), M68705 (@ 2 Mhz) Sound CPU : Z80 (@ 2.5 Mhz) Sound Chips : (2x) AY8910 (@ 1.536 Mhz) Players : 1 Control : 8-way joystick Buttons : 2 - TRIVIA - Released - - media/box-3D/pitnrun.png - media/video/pitnrun.mp4 - media/mixrbv2/pitnrun.png - 1984 Taito Race, Driving / Race - Race, Driving 1-2 0 10 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + pitfight3.zip Pit Fighter (rev 3) - Pit Fighter (rev 3) - - wor - pitfight.zip Atari Classics Three digitized brawlers face off co-operatively against a variety of street thugs, with gameplay featuring crowd interference and usable weapons. Players also get to fight each other in a 'Grudge Match'. Pit-Fighter featured impressive camera zoom and side-to-side pan but was somewhat flawed as a gameplay experience. On the dedicated cabinet version, up to three players can play simultaneously. - - media/box-3D/pitfight.png - media/video/pitfight.mp4 - media/mixrbv2/pitfight.png - 1990 @@ -173248,52 +108521,26 @@ On stage 4, the ships which come down from the cloud move across you from left t Atari Fight / Versus - Fight 1-3 0 18 0 336x240 - gamename=Pit Fighter (rev 9) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Although in the arcades the start buton was also the jump button, this is not the case in mame. My guess is in the arcades two inputs were wired to the same button to save space much like in other 3 and 4 player games. This game only had a 2 player verison in japan, but often the 3 player us version was also used in a 2 player cabinet because of the way the menu is setup. Unlike most multiplayer games, the coin slots are shared and you can select each character regardless of which stick you press start at. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Start / Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_BUTTON3=Yellow||P3_JOYSTICK=Black|| pitfight.zip Pit Fighter (rev 9) - Pit Fighter (rev 9) - - wor - 0 Atari Classics Three digitized brawlers face off co-operatively against a variety of street thugs, with gameplay featuring crowd interference and usable weapons. Players also get to fight each other in a 'Grudge Match'. Pit-Fighter featured impressive camera zoom and side-to-side pan but was somewhat flawed as a gameplay experience. On the dedicated cabinet version, up to three players can play simultaneously. - media/box-3D/pitfight.png - media/video/pitfight.mp4 - media/mixrbv2/pitfight.png + media/video/pitfight.mp4 + media/mixrbv2/pitfight.png 1990 @@ -173302,33 +108549,12 @@ P1_JOYSTICK_RIGHT=Right Atari Fight / Versus - Fight 1-3 0 18 0 336x240 - gamename=Pit Fighter (rev 9) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Although in the arcades the start buton was also the jump button, this is not the case in mame. My guess is in the arcades two inputs were wired to the same button to save space much like in other 3 and 4 player games. This game only had a 2 player verison in japan, but often the 3 player us version was also used in a 2 player cabinet because of the way the menu is setup. Unlike most multiplayer games, the coin slots are shared and you can select each character regardless of which stick you press start at. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Start / Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_BUTTON3=Yellow||P3_JOYSTICK=Black|| pitapat.zip @@ -173341,9 +108567,8 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/pitapat.png - media/video/pitapat.mp4 - media/mixrbv2/pitapat.png + media/video/pitapat.mp4 + media/mixrbv2/pitapat.png 1997 @@ -173352,7 +108577,6 @@ P1_JOYSTICK_RIGHT=Right F2 System Puzzle-Game - Puzzle-Game / Fall 1-2 0 @@ -173363,20 +108587,15 @@ P1_JOYSTICK_RIGHT=Right pitfall2.zip Pitfall II (315-5093) - Pitfall II (315-5093) - - wor - 0 Sega Classics You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points. - media/box-3D/pitfall2.png - media/video/pitfall2.mp4 - media/mixrbv2/pitfall2.png + media/video/pitfall2.mp4 + media/mixrbv2/pitfall2.png 1985 @@ -173385,51 +108604,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Platform / Run Jump Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Pitfall II (315-5093) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The actual cpo for this game didn't have a label for the button, nor a visual hint of what it's for. Also the manual doesn't explicitly say that the button is the 'jump' button. This is probably due to the fact that the pitfall series is one of the most popular in early gaming history and you'd have to live in a cave not to know that the button is for jumping. ;) -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black|| - - + + pitfall2a.zip Pitfall II (315-5093, Flicky Conversion) - Pitfall II (315-5093, Flicky Conversion) - - wor - pitfall2.zip Sega Classics You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points. - - media/box-3D/pitfall2.png - media/video/pitfall2.mp4 - media/mixrbv2/pitfall2.png - 1985 @@ -173437,51 +108628,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Platform / Run Jump Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Pitfall II (315-5093) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The actual cpo for this game didn't have a label for the button, nor a visual hint of what it's for. Also the manual doesn't explicitly say that the button is the 'jump' button. This is probably due to the fact that the pitfall series is one of the most popular in early gaming history and you'd have to live in a cave not to know that the button is for jumping. ;) -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black|| - - + + pitfall2u.zip Pitfall II (not encrypted) - Pitfall II (not encrypted) - - wor - pitfall2.zip Sega Classics You're the adventurer, the world famous jungle explorer and fortune hunter extraordinaire, Pitfall Harry. Make your way through a lost forest / cavern system. Collect treasure as you go for more points. - - media/box-3D/pitfall2.png - media/video/pitfall2.mp4 - media/mixrbv2/pitfall2.png - 1985 @@ -173489,50 +108652,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Platform / Run Jump Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Pitfall II (315-5093) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The actual cpo for this game didn't have a label for the button, nor a visual hint of what it's for. Also the manual doesn't explicitly say that the button is the 'jump' button. This is probably due to the fact that the pitfall series is one of the most popular in early gaming history and you'd have to live in a cave not to know that the button is for jumping. ;) -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black|| pkscram.zip PK Scramble - PK Scramble - - wor - 0 Mame - media/box-3D/pkscram.png - media/video/pkscram.mp4 - media/mixrbv2/pkscram.png + media/video/pkscram.mp4 + media/mixrbv2/pkscram.png 1993 @@ -173541,24 +108680,18 @@ P1_JOYSTICK_RIGHT=Right Cosmo Electronics Corporation Sports / Soccer - Sports 1 0 6 0 256x192 - Input=Buttons only||Buttons=4|| pprobe.zip Planet Probe (prototype?) - Planet Probe (prototype?) - - wor - 0 Mame @@ -173567,9 +108700,8 @@ P1_JOYSTICK_RIGHT=Right The player controls a probe sent to a mysterious planet and is attacked by several types of enemies. Face the attacks using all the available weapons and escape from the planet to complete the mission. - media/box-3D/pprobe.png - media/video/pprobe.mp4 - media/mixrbv2/pprobe.png + media/video/pprobe.mp4 + media/mixrbv2/pprobe.png 1985 @@ -173577,33 +108709,26 @@ The player controls a probe sent to a mysterious planet and is attacked by sever Crux Shooter / Space Invaders Like - Shooter 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| plgirls.zip Play Girls - Play Girls - - wor - 0 Taito Classics Play Girls (c) 1992 Hot-B. - TECHNICAL - Taito L System hardware Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Cont - media/box-3D/plgirls.png - media/video/plgirls.mp4 - media/mixrbv2/plgirls.png + media/video/plgirls.mp4 + media/mixrbv2/plgirls.png 1992 @@ -173611,33 +108736,26 @@ The player controls a probe sent to a mysterious planet and is attacked by sever Hot-B Action / Breakout games - Action 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=2|| plgirls2.zip Play Girls 2 - Play Girls 2 - - wor - 0 Taito Classics Play Girls 2 (c) 1993 Hot-B. - TECHNICAL - Taito L System hardware Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Co - media/box-3D/plgirls2.png - media/video/plgirls2.mp4 - media/mixrbv2/plgirls2.png + media/video/plgirls2.mp4 + media/mixrbv2/plgirls2.png 1993 @@ -173645,67 +108763,49 @@ The player controls a probe sent to a mysterious planet and is attacked by sever Hot-B Shooter / Space Invaders Like - Shooter 1 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + plgirls2b.zip Play Girls 2 (bootleg) - Play Girls 2 (bootleg) - - wor - plgirls2.zip Taito Classics Play Girls 2 (c) 1993 Hot-B. - TECHNICAL - Taito L System hardware Main CPU : Z80 (@ 6 Mhz) Sound Chips : YM2203 (@ 3 Mhz) Screen orientation : Vertical Video resolution : 224 x 320 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Co - - media/box-3D/plgirls2.png - media/video/plgirls2.mp4 - media/mixrbv2/plgirls2.png - 1993 Hot-B Shooter / Space Invaders Like - Shooter 1 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=2|| playball.zip PlayBall! (prototype) - PlayBall! (prototype) - - wor - 0 Midway Classics PlayBall! (c) 1983 Williams. - TECHNICAL - Main CPU : M6809 (@ 1 Mhz) Sound CPU : M6808 (@ 894.75 Khz) Sound Chips : DAC, HC55516 (@ 894.75 Khz) Screen orientation : Vertical Video resolution : 231 x 292 pixels Screen refresh : 60.00 Hz Palette colors - media/box-3D/playball.png - media/video/playball.mp4 - media/mixrbv2/playball.png + media/video/playball.mp4 + media/mixrbv2/playball.png 1983 @@ -173719,27 +108819,20 @@ The player controls a probe sent to a mysterious planet and is attacked by sever 14 270 292x231 - Input=Joystick 2 ways (horizontal)||Buttons=0 Coins: 3|| pgoal.zip Pleasure Goal / Futsal - 5 on 5 Mini Soccer (NGM-219) - Pleasure Goal / Futsal - 5 on 5 Mini Soccer (NGM-219) - Pleasure Goal / Futsal - 5 on 5 Mini Soccer (NGM-219) - - wor - 0 Neo-Geo Released in 1996, Pleasure Goal (Japanese title: Futsal) is Saurus' first and only football (Soccer) game for the Neo Geo. It features 16 teams which compete for the "Saurus Cup". Your team plays against all the others in your group, then it goes into an elimination tournament's semifinals and then the final to win the cup. It's worth mentioning that Pleasure Goal's rules barely base on Futsal, which is basically a 5-on-5 player indoor soccer style. - media/box-3D/pgoal.png - media/video/pgoal.mp4 - media/mixrbv2/pgoal.png + media/video/pgoal.mp4 + media/mixrbv2/pgoal.png 1996 @@ -173748,25 +108841,18 @@ The player controls a probe sent to a mysterious planet and is attacked by sever SNK Sports / Soccer - Sports 1-2 0 15 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + pleiadbl.zip Pleiads (bootleg set 1) - Pleiads (bootleg set 1) - - wor - pleiads.zip Mame @@ -173784,11 +108870,6 @@ In this third stage of play, the Earth Spaceship is confronted with the Martian This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play. - - media/box-3D/pleiads.png - media/video/pleiads.mp4 - media/mixrbv2/pleiads.png - 1981 @@ -173796,40 +108877,18 @@ This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE Tehkan Ltd. Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x208 - gamename=Pleiads (Tehkan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow|| - - + + pleiadsb2.zip Pleiads (bootleg set 2) - Pleiads (bootleg set 2) - - wor - pleiads.zip Mame @@ -173847,11 +108906,6 @@ In this third stage of play, the Earth Spaceship is confronted with the Martian This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play. - - media/box-3D/pleiads.png - media/video/pleiads.mp4 - media/mixrbv2/pleiads.png - 1981 @@ -173859,40 +108913,18 @@ This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE Tehkan Ltd. Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x208 - gamename=Pleiads (Tehkan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow|| - - + + pleiadce.zip Pleiads (Centuri) - Pleiads (Centuri) - - wor - pleiads.zip Mame @@ -173910,11 +108942,6 @@ In this third stage of play, the Earth Spaceship is confronted with the Martian This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play. - - media/box-3D/pleiads.png - media/video/pleiads.mp4 - media/mixrbv2/pleiads.png - 1981 @@ -173922,40 +108949,18 @@ This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE Tehkan Ltd. Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x208 - gamename=Pleiads (Tehkan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow|| - - + + pleiadsi.zip Pleiads (Irecsa) - Pleiads (Irecsa) - - wor - pleiads.zip Mame @@ -173973,11 +108978,6 @@ In this third stage of play, the Earth Spaceship is confronted with the Martian This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play. - - media/box-3D/pleiads.png - media/video/pleiads.mp4 - media/mixrbv2/pleiads.png - 1981 @@ -173985,40 +108985,18 @@ This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE Tehkan Ltd. Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x208 - gamename=Pleiads (Tehkan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow|| - - + + pleiadsn.zip Pleiads (Niemer S.A.) - Pleiads (Niemer S.A.) - - wor - pleiads.zip Mame @@ -174036,11 +109014,6 @@ In this third stage of play, the Earth Spaceship is confronted with the Martian This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play. - - media/box-3D/pleiads.png - media/video/pleiads.mp4 - media/mixrbv2/pleiads.png - 1981 @@ -174048,40 +109021,18 @@ This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE Tehkan Ltd. Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x208 - gamename=Pleiads (Tehkan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow|| - - + + pleiadss.zip Pleiads (Spanish bootleg) - Pleiads (Spanish bootleg) - - sp - pleiads.zip Mame @@ -174099,11 +109050,6 @@ In this third stage of play, the Earth Spaceship is confronted with the Martian This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play. - - media/box-3D/pleiads.png - media/video/pleiads.mp4 - media/mixrbv2/pleiads.png - 1981 @@ -174111,40 +109057,18 @@ This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE Tehkan Ltd. Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x208 - gamename=Pleiads (Tehkan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow|| pleiads.zip Pleiads (Tehkan) - Pleiads (Tehkan) - - wor - 0 Mame @@ -174163,9 +109087,8 @@ In this third stage of play, the Earth Spaceship is confronted with the Martian This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE RETURN TO EARTH. The Earth Spaceship is now ready to be guided on its journey, through a landing corridor, back to its home base. The Earth Spaceship must be carefully maneuvered around other spaceships in order to avoid destruction. Clearing flags will add bonus points to your score. When the Earth Spaceship has been safely maneuvered to its arrival target, 500 to 4,000 points will be added to your score, while bursts of fireworks greet your arrival and signal the beginning of a new round of play. - media/box-3D/pleiads.png - media/video/pleiads.mp4 - media/mixrbv2/pleiads.png + media/video/pleiads.mp4 + media/mixrbv2/pleiads.png 1981 @@ -174174,50 +109097,23 @@ This last stage of play begins with an emergency signal, SOS, SOS, SOS, AT ONCE Tehkan Ltd. Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x208 - gamename=Pleiads (Tehkan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Yellow|| - - + + plottingu.zip Plotting (US) - Plotting (US) - - us - plotting.zip Taito Classics Export version. for more information about the game itself please see the original Japanese version entry; "Flipull". - - media/box-3D/plotting.png - media/video/plotting.mp4 - media/mixrbv2/plotting.png - 1989 @@ -174225,50 +109121,26 @@ P1_JOYSTICK_RIGHT=Right Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 16 0 320x224 - gamename=Plotting (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| plotting.zip Plotting (World set 1) - Plotting (World set 1) - - wor - 0 Taito Classics Export version. for more information about the game itself please see the original Japanese version entry; "Flipull". - media/box-3D/plotting.png - media/video/plotting.mp4 - media/mixrbv2/plotting.png + media/video/plotting.mp4 + media/mixrbv2/plotting.png 1989 @@ -174277,51 +109149,23 @@ P1_JOYSTICK_RIGHT=Right Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 16 0 320x224 - gamename=Plotting (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + plottinga.zip Plotting (World set 2, protected) - Plotting (World set 2, protected) - - wor - plotting.zip Taito Classics Export version. for more information about the game itself please see the original Japanese version entry; "Flipull". - - media/box-3D/plotting.png - media/video/plotting.mp4 - media/mixrbv2/plotting.png - 1989 @@ -174329,51 +109173,23 @@ P1_JOYSTICK_RIGHT=Right Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 16 0 320x224 - gamename=Plotting (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + plottingb.zip Plotting (World set 3, earliest version) - Plotting (World set 3, earliest version) - - wor - plotting.zip Taito Classics Export version. for more information about the game itself please see the original Japanese version entry; "Flipull". - - media/box-3D/plotting.png - media/video/plotting.mp4 - media/mixrbv2/plotting.png - 1989 @@ -174381,87 +109197,54 @@ P1_JOYSTICK_RIGHT=Right Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 16 0 320x224 - gamename=Plotting (World set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| plumppop.zip Plump Pop (Japan) - Plump Pop (Japan) - Plump Pop (Japan) - - jp - 0 Taito Classics Use a trampoline to bounce a baby animal into the blocks. You can choose from a cat, a dog and a pig. - media/box-3D/plumppop.png - media/video/plumppop.mp4 - media/mixrbv2/plumppop.png + media/video/plumppop.mp4 + media/mixrbv2/plumppop.png 1987 - 1992 Taito Taito Action / Breakout games - Action 1-2 0 14 0 256x224 - Input=Dial||Buttons=2|| plusalph.zip Plus Alpha - Plus Alpha - - wor - 0 Jaleco Plus Alpha is a top-view type shooter game with bright and very childish-looking graphics - but wait, don't judge a game only because it looks childish. Some people don't like games with graphics like this, but you have to know the difference between childish-looking graphics and childish *gameplay*. Plus Alpha never makes you feel like you're playing a game that's meant for children - because it's helluva lot of fun to play, and unlike some other games with graphics similar to Plus Alpha, it's very very hard to beat. - media/box-3D/plusalph.png - media/video/plusalph.mp4 - media/mixrbv2/plusalph.png + media/video/plusalph.mp4 + media/mixrbv2/plusalph.png 1989 @@ -174470,33 +109253,26 @@ P1_JOYSTICK_RIGHT=Right Jaleco Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| pnickj.zip Pnickies (940608 Japan) - Pnickies (940608 Japan) - - jp - 0 Capcom Play System A falling blocks game released only to arcades. Like-colored blocks merge together and more points are awarded for larger masses. - media/box-3D/pnickj.png - media/video/pnickj.mp4 - media/mixrbv2/pnickj.png + media/video/pnickj.mp4 + media/mixrbv2/pnickj.png 1994 @@ -174505,32 +109281,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + pnyaaa.zip Pochi and Nyaa (Ver 2.00) - Pochi and Nyaa (Ver 2.00) - Pochi and Nyaa (Ver 2.00) pnyaa.zip Neo-Geo A nice puzzle game that is pretty similar to Super Puzzle Fighter but doesnt reach the same quality level! - - media/box-3D/pnyaa.png - media/video/pnyaa.mp4 - media/mixrbv2/pnyaa.png - 2003 @@ -174538,34 +109305,26 @@ P1_JOYSTICK_RIGHT=Right Taito Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| pnyaa.zip Pochi and Nyaa (Ver 2.02) - Pochi and Nyaa (Ver 2.02) - Pochi and Nyaa (Ver 2.02) - - wor - 0 Neo-Geo A nice puzzle game that is pretty similar to Super Puzzle Fighter but doesnt reach the same quality level! - media/box-3D/pnyaa.png - media/video/pnyaa.mp4 - media/mixrbv2/pnyaa.png + media/video/pnyaa.mp4 + media/mixrbv2/pnyaa.png 2003 @@ -174574,25 +109333,18 @@ P1_JOYSTICK_RIGHT=Right Taito Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + pfghtj.zip Pocket Fighter (970904 Japan) - Pocket Fighter (970904 Japan) - Pocket Fighter (970904 Japan) - - jp - sgemf.zip Capcom Play System 2 @@ -174600,11 +109352,6 @@ P1_JOYSTICK_RIGHT=Right During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it. - - media/box-3D/sgemf.png - media/video/sgemf.mp4 - media/mixrbv2/sgemf.png - 1997 @@ -174612,52 +109359,26 @@ During a bout, players will be able to release coloured gems from successful att Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Gem Fighter Mini Mix (USA 970904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| pcktgal.zip Pocket Gal (Japan) - Pocket Gal (Japan) - - jp - 0 Data East Classics A pool game with four levels, each denoted by a different woman. Score enough points to cause the woman to strip and to advance you to the next level. Trick shots can be attempted between frames and when two people play, the winner is the best two of three frames. - media/box-3D/pcktgal.png - media/video/pcktgal.mp4 - media/mixrbv2/pcktgal.png + media/video/pcktgal.mp4 + media/mixrbv2/pcktgal.png 1987 @@ -174666,34 +109387,23 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Swimming - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + pcktgalb.zip Pocket Gal (Yada East bootleg) - Pocket Gal (Yada East bootleg) - - wor - pcktgal.zip Data East Classics A pool game with four levels, each denoted by a different woman. Score enough points to cause the woman to strip and to advance you to the next level. Trick shots can be attempted between frames and when two people play, the winner is the best two of three frames. - - media/box-3D/pcktgal.png - media/video/pcktgal.mp4 - media/mixrbv2/pcktgal.png - 1987 @@ -174701,34 +109411,23 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Swimming - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + pcktgal2.zip Pocket Gal 2 (English) - Pocket Gal 2 (English) - - wor - pcktgal.zip Data East Classics A pool game with four levels, each denoted by a different woman. Score enough points to cause the woman to strip and to advance you to the next level. Trick shots can be attempted between frames and when two people play, the winner is the best two of three frames. - - media/box-3D/pcktgal.png - media/video/pcktgal.mp4 - media/mixrbv2/pcktgal.png - 1987 @@ -174736,34 +109435,23 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Swimming - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + pcktgal2j.zip Pocket Gal 2 (Japanese) - Pocket Gal 2 (Japanese) - - jp - pcktgal.zip Data East Classics A pool game with four levels, each denoted by a different woman. Score enough points to cause the woman to strip and to advance you to the next level. Trick shots can be attempted between frames and when two people play, the winner is the best two of three frames. - - media/box-3D/pcktgal.png - media/video/pcktgal.mp4 - media/mixrbv2/pcktgal.png - 1987 @@ -174771,65 +109459,49 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Swimming - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + pktgaldxa.zip Pocket Gal Deluxe (Asia v3.00) - Pocket Gal Deluxe (Asia v3.00) pktgaldx.zip Data East Classics A pool game with four levels, each denoted by a different woman. Score enough points to cause the woman to strip and to advance you to the next level. Trick shots can be attempted between frames and when two people play, the winner is the best two of three frames. - - media/box-3D/pktgaldx.png - media/video/pktgaldx.mp4 - media/mixrbv2/pktgaldx.png - 1992 Data East Sports / Pool - Sports / Swimming - Sports 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| pktgaldx.zip Pocket Gal Deluxe (Euro v3.00) - Pocket Gal Deluxe (Euro v3.00) - - eu - 0 Data East Classics A pool game with four levels, each denoted by a different woman. Score enough points to cause the woman to strip and to advance you to the next level. Trick shots can be attempted between frames and when two people play, the winner is the best two of three frames. - media/box-3D/pktgaldx.png - media/video/pktgaldx.mp4 - media/mixrbv2/pktgaldx.png + media/video/pktgaldx.mp4 + media/mixrbv2/pktgaldx.png 1992 @@ -174837,69 +109509,49 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Pool - Sports / Swimming - Sports 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + pktgaldxj.zip Pocket Gal Deluxe (Japan v3.00) - Pocket Gal Deluxe (Japan v3.00) - - jp - pktgaldx.zip Data East Classics A pool game with four levels, each denoted by a different woman. Score enough points to cause the woman to strip and to advance you to the next level. Trick shots can be attempted between frames and when two people play, the winner is the best two of three frames. - - media/box-3D/pktgaldx.png - media/video/pktgaldx.mp4 - media/mixrbv2/pktgaldx.png - 1992 Data East Sports / Pool - Sports / Swimming - Sports 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| pgalvip.zip Pocket Gals V.I.P (set 1) - Pocket Gals V.I.P (set 1) - - wor - 0 Comad - media/box-3D/pgalvip.png - media/video/pgalvip.mp4 - media/mixrbv2/pgalvip.png + media/video/pgalvip.mp4 + media/mixrbv2/pgalvip.png 1996 @@ -174908,34 +109560,22 @@ P1_JOYSTICK_RIGHT=Right A.C.E. Sports / Pool - Sports / Swimming - Sports 0 0 0 256x224 - <input players="2" buttons="3" coins="2"> <control type="joy" ways="8"/> </input> - + pgalvipa.zip Pocket Gals V.I.P (set 2) - Pocket Gals V.I.P (set 2) - - wor - pgalvip.zip Comad - - media/box-3D/pgalvip.png - media/video/pgalvip.mp4 - media/mixrbv2/pgalvip.png - 1996 @@ -174943,24 +109583,17 @@ P1_JOYSTICK_RIGHT=Right A.C.E. Sports / Pool - Sports / Swimming - Sports 0 0 0 256x224 - <input players="2" buttons="3" coins="2"> <control type="joy" ways="8"/> </input> ptblank.zip Point Blank (World, GN2 Rev B, set 1) - Point Blank (World, GN2 Rev B, set 1) - - wor - 0 Namco Classics @@ -174971,9 +109604,8 @@ Many games require skill and accuracy, such as shooting cardboard cutouts of cri Your 'judgement' is based on your shooting accuracy in some games, and others require you to hit a certain number of targets within the given time. - media/box-3D/ptblank.png - media/video/ptblank.mp4 - media/mixrbv2/ptblank.png + media/video/ptblank.mp4 + media/mixrbv2/ptblank.png 1994 @@ -174982,41 +109614,18 @@ Your 'judgement' is based on your shooting accuracy in some games, and others re Namco Lightgun Shooter - Shooter 1-2 0 18 0 288x224 - gamename=Point Blank (World, GN2 Rev B) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=To reload fire offscreen. -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Magenta||P1_LIGHTGUN=Magenta||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| - - + + ptblanka.zip Point Blank (World, GN2 Rev B, set 2) - Point Blank (World, GN2 Rev B, set 2) - - wor - ptblank.zip Namco Classics @@ -175026,11 +109635,6 @@ Many games require skill and accuracy, such as shooting cardboard cutouts of cri Your 'judgement' is based on your shooting accuracy in some games, and others require you to hit a certain number of targets within the given time. - - media/box-3D/ptblank.png - media/video/ptblank.mp4 - media/mixrbv2/ptblank.png - 1994 @@ -175038,50 +109642,26 @@ Your 'judgement' is based on your shooting accuracy in some games, and others re Namco Lightgun Shooter - Shooter 1-2 0 18 0 288x224 - gamename=Point Blank (World, GN2 Rev B) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=To reload fire offscreen. -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Magenta||P1_LIGHTGUN=Magenta||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| poitto.zip Poitto! - Poitto! - - wor - 0 Mitchell Poitto is a puzzle game where the object is to match three bottles of the same color horizontally, vertically or diagonally to clear them. Match four bottles to cast a spell and attack the opponent. Make a chain reaction to attack with multiple spells. The game has two modes. In Vs. Mode you try to make your opponent's bottles reach the top while preventing your own from doing so. When you complete bottle lines, some of your opponents bottles will be turned into "timer bottles" which cannot be made to disappear until the timer runs out. In Monster Mode you play against monsters that have bounties on their heads and you need to get the monster's platform raised to the top so as to crush them. - media/box-3D/poitto.png - media/video/poitto.mp4 - media/mixrbv2/poitto.png + media/video/poitto.mp4 + media/mixrbv2/poitto.png 1993 @@ -175089,62 +109669,47 @@ P1_LIGHTGUN_Y_EXT=Down Metro 3D Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 360x224 - Input=Joystick 8 ways||Buttons=1|| - + poittoc.zip Poitto! (revision C) - Poitto! (revision C) poitto.zip Mitchell Poitto is a puzzle game where the object is to match three bottles of the same color horizontally, vertically or diagonally to clear them. Match four bottles to cast a spell and attack the opponent. Make a chain reaction to attack with multiple spells. The game has two modes. In Vs. Mode you try to make your opponent's bottles reach the top while preventing your own from doing so. When you complete bottle lines, some of your opponents bottles will be turned into "timer bottles" which cannot be made to disappear until the timer runs out. In Monster Mode you play against monsters that have bounties on their heads and you need to get the monster's platform raised to the top so as to crush them. - - media/box-3D/poitto.png - media/video/poitto.mp4 - media/mixrbv2/poitto.png - 1993 Metro 3D Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 360x224 - Input=Joystick 8 ways||Buttons=1|| pkladies.zip Poker Ladies - Poker Ladies - - wor - 0 Mitchell - media/box-3D/pkladies.png - media/video/pkladies.mp4 - media/mixrbv2/pkladies.png + media/video/pkladies.mp4 + media/mixrbv2/pkladies.png 1989 @@ -175152,84 +109717,59 @@ P1_LIGHTGUN_Y_EXT=Down Mitchell Casino / Cards - Casino 1 0 0 0 384x240 - Input=Gambling||Buttons=8|| - + pkladiesla.zip Poker Ladies (Leprechaun ver. 401) - Poker Ladies (Leprechaun ver. 401) - - wor - pkladies.zip Mitchell - - media/box-3D/pkladies.png - media/video/pkladies.mp4 - media/mixrbv2/pkladies.png - 1989 Mitchell Casino / Cards - Casino 1 0 0 0 384x240 - Input=Gambling||Buttons=8|| - + pkladiesl.zip Poker Ladies (Leprechaun ver. 510) - Poker Ladies (Leprechaun ver. 510) - - wor - pkladies.zip Mitchell - - media/box-3D/pkladies.png - media/video/pkladies.mp4 - media/mixrbv2/pkladies.png - 1989 Mitchell Casino / Cards - Casino 1 0 0 0 384x240 - Input=Gambling||Buttons=8|| poknight.zip Poker Night - Poker Night 0 Neo-Geo @@ -175238,9 +109778,8 @@ P1_LIGHTGUN_Y_EXT=Down The fact that you are not playing against a virtual opponent and that the bluff is not possible, get rid of the fun part of Poker games. - media/box-3D/poknight.png - media/video/poknight.mp4 - media/mixrbv2/poknight.png + media/video/poknight.mp4 + media/mixrbv2/poknight.png 2003 @@ -175249,7 +109788,6 @@ The fact that you are not playing against a virtual opponent and that the bluff Homebrew Casino / Cards - Casino 1 0 @@ -175260,20 +109798,15 @@ The fact that you are not playing against a virtual opponent and that the bluff pokonyan.zip Pokonyan (Japan 940322) - Pokonyan (Japan 940322) - - jp - 0 Capcom Play System Pokonyan! Balloon is a rare Capcom Game from Kids Amusement park, you are in a balloon, droping flower and catching other ballon. - media/box-3D/pokonyan.png - media/video/pokonyan.mp4 - media/mixrbv2/pokonyan.png + media/video/pokonyan.mp4 + media/mixrbv2/pokonyan.png 1994 @@ -175288,28 +109821,18 @@ The fact that you are not playing against a virtual opponent and that the bluff 11 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + polluxn.zip Pollux (Japan, NTC license) - Pollux (Japan, NTC license) - - jp - pollux.zip Mame A vertically scrolling shooter. - - media/box-3D/pollux.png - media/video/pollux.mp4 - media/mixrbv2/pollux.png - 1991 @@ -175317,24 +109840,18 @@ A vertically scrolling shooter. Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| pollux.zip Pollux (set 1) - Pollux (set 1) - - wor - 0 Mame @@ -175342,9 +109859,8 @@ A vertically scrolling shooter. A vertically scrolling shooter. - media/box-3D/pollux.png - media/video/pollux.mp4 - media/mixrbv2/pollux.png + media/video/pollux.mp4 + media/mixrbv2/pollux.png 1991 @@ -175353,35 +109869,24 @@ A vertically scrolling shooter. Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + polluxa.zip Pollux (set 2) - Pollux (set 2) - - wor - pollux.zip Mame A vertically scrolling shooter. - - media/box-3D/pollux.png - media/video/pollux.mp4 - media/mixrbv2/pollux.png - 1991 @@ -175389,35 +109894,24 @@ A vertically scrolling shooter. Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + polluxa2.zip Pollux (set 3) - Pollux (set 3) - - wor - pollux.zip Mame A vertically scrolling shooter. - - media/box-3D/pollux.png - media/video/pollux.mp4 - media/mixrbv2/pollux.png - 1991 @@ -175425,36 +109919,23 @@ A vertically scrolling shooter. Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + pompingw.zip Pomping World (Japan) - Pomping World (Japan) - Pomping World (Japan) - Pomping World (Japan) - - jp - pang.zip Mitchell One or two players control safari-suited characters armed with harpoon guns, who must destroy the numerous different-sized balloons that litter each stage. When hit by a harpoon, the balloons break down into smaller fragments. - - media/box-3D/pang.png - media/video/pang.mp4 - media/mixrbv2/pang.png - 1989 @@ -175462,24 +109943,18 @@ A vertically scrolling shooter. Mitchell Shooter / 3rd person - Shooter 1-2 0 18 0 384x240 - Input=Joystick 4 ways||Buttons=2|| ponpoko.zip Ponpoko - Ponpoko - - wor - 0 Namco Classics @@ -175488,9 +109963,8 @@ A vertically scrolling shooter. In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb ladders, walk across floors and jump over gaps and tacks while trying to avoid red and yellow snakes. The player must collect all the fruits and vegetables in order to advance to the next level. There are also baskets that contain either points or snakes. Once the final level is reached (the beer mug level) the game will repeat that level endlessly. - media/box-3D/ponpoko.png - media/video/ponpoko.mp4 - media/mixrbv2/ponpoko.png + media/video/ponpoko.mp4 + media/mixrbv2/ponpoko.png 1982 @@ -175499,41 +109973,18 @@ In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb Sigma Enterprises Platform / Run Jump - Platform 1-2 0 12 0 288x224 - gamename=Ponpoko -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + ponpokov.zip Ponpoko (Venture Line) - Ponpoko (Venture Line) - - wor - ponpoko.zip Namco Classics @@ -175541,11 +109992,6 @@ P1_JOYSTICK_RIGHT=Right In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb ladders, walk across floors and jump over gaps and tacks while trying to avoid red and yellow snakes. The player must collect all the fruits and vegetables in order to advance to the next level. There are also baskets that contain either points or snakes. Once the final level is reached (the beer mug level) the game will repeat that level endlessly. - - media/box-3D/ponpoko.png - media/video/ponpoko.mp4 - media/mixrbv2/ponpoko.png - 1982 @@ -175553,37 +109999,17 @@ In Ponpoko, the player controls a Tanuki (a Japanese raccoon dog) that can climb Sigma Enterprises Platform / Run Jump - Platform 1-2 0 12 0 288x224 - gamename=Ponpoko -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_JOYSTICK=Red|| poosho.zip Poosho Poosho - Poosho Poosho 0 SemiCom @@ -175591,32 +110017,25 @@ P1_JOYSTICK_RIGHT=Right This is wonderful block break game. There are Elmir, Slein who transformed to red slime and blue slime because of magic. They have to remove barrier and block make use of magic ball which received from fairy of tree, and adventure to save colleagues from the wicked dragon that is named Lier and get water of life. - media/box-3D/poosho.png - media/video/poosho.mp4 - media/mixrbv2/poosho.png + media/video/poosho.mp4 + media/mixrbv2/poosho.png 1999 Action - Action / Breakout games 0 14 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + pootan.zip Pootan - Pootan - - wor - pooyan.zip Konami Classics @@ -175626,11 +110045,6 @@ On the second level, the wolves use balloons to float upwards to the top of a hi There is also a bonus round where Mother Pig will attempt to eliminate as many wolves on ascending balloons as possible by throwing as few slabs of meat as possible for a maximum bonus score. - - media/box-3D/pooyan.png - media/video/pooyan.mp4 - media/mixrbv2/pooyan.png - 1982 @@ -175638,39 +110052,18 @@ There is also a bonus round where Mother Pig will attempt to eliminate as many w bootleg Shooter / 3rd person - Shooter 1-2 0 18 270 256x224 - gamename=Pooyan -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| pooyan.zip Pooyan - Pooyan - - wor - 0 Konami Classics @@ -175681,9 +110074,8 @@ On the second level, the wolves use balloons to float upwards to the top of a hi There is also a bonus round where Mother Pig will attempt to eliminate as many wolves on ascending balloons as possible by throwing as few slabs of meat as possible for a maximum bonus score. - media/box-3D/pooyan.png - media/video/pooyan.mp4 - media/mixrbv2/pooyan.png + media/video/pooyan.mp4 + media/mixrbv2/pooyan.png 1982 @@ -175692,39 +110084,18 @@ There is also a bonus round where Mother Pig will attempt to eliminate as many w bootleg Shooter / 3rd person - Shooter 1-2 0 18 270 256x224 - gamename=Pooyan -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + pooyans.zip Pooyan (Stern) - Pooyan (Stern) - - wor - pooyan.zip Konami Classics @@ -175734,11 +110105,6 @@ On the second level, the wolves use balloons to float upwards to the top of a hi There is also a bonus round where Mother Pig will attempt to eliminate as many wolves on ascending balloons as possible by throwing as few slabs of meat as possible for a maximum bonus score. - - media/box-3D/pooyan.png - media/video/pooyan.mp4 - media/mixrbv2/pooyan.png - 1982 @@ -175746,49 +110112,26 @@ There is also a bonus round where Mother Pig will attempt to eliminate as many w bootleg Shooter / 3rd person - Shooter 1-2 0 18 270 256x224 - gamename=Pooyan -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| popbounc.zip Pop 'n Bounce / Gapporin - Pop 'n Bounce / Gapporin - Pop 'n Bounce / Gapporin - - wor - 0 Neo-Geo Pop'n Bounce is a puzzle game similar to Break Out; the player must bounce a ball off a paddle in order to knock out a wall of sprites. However, in Pop'n Bounce, the sprites are of assorted living creatures instead of bricks. - media/box-3D/popbounc.png - media/video/popbounc.mp4 - media/mixrbv2/popbounc.png + media/video/popbounc.mp4 + media/mixrbv2/popbounc.png 1997 @@ -175797,35 +110140,26 @@ P1_JOYSTICK_DOWN=Down SNK Action / Breakout games - Action - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| popbingo.zip Pop Bingo - Pop Bingo - - wor - 0 Mame And another game that combines standard puzzle mechanics with unrelated play, this time Snow Pop is developed with an element of Bingo. Now some of the snowballs have letters written on them which are used to clear a bingo board. The player who completes a line on the graph first wins. Between the stages awaits a bonus round, with nude photographs. Feels a bit awkward in combination with the overall cute style of the game. - media/box-3D/popbingo.png - media/video/popbingo.mp4 - media/mixrbv2/popbingo.png + media/video/popbingo.mp4 + media/mixrbv2/popbingo.png 1996 @@ -175833,24 +110167,18 @@ P1_JOYSTICK_DOWN=Down Dooyong Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=4|| - + popflamen.zip Pop Flamer (bootleg on Naughty Boy PCB) - Pop Flamer (bootleg on Naughty Boy PCB) - - wor - popflame.zip Jaleco @@ -175858,11 +110186,6 @@ P1_JOYSTICK_DOWN=Down Once are pops all the balloons on the level, you advance to the next round. - - media/box-3D/popflame.png - media/video/popflame.mp4 - media/mixrbv2/popflame.png - 1982 @@ -175870,24 +110193,18 @@ Once are pops all the balloons on the level, you advance to the next round.Jaleco Action - Action / Labyrinth 1-2 0 12 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + popflameb.zip Pop Flamer (hack?) - Pop Flamer (hack?) - - wor - popflame.zip Jaleco @@ -175895,11 +110212,6 @@ Once are pops all the balloons on the level, you advance to the next round. - - media/box-3D/popflame.png - media/video/popflame.mp4 - media/mixrbv2/popflame.png - 1982 @@ -175907,24 +110219,18 @@ Once are pops all the balloons on the level, you advance to the next round.Jaleco Action - Action / Labyrinth 1-2 0 12 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + popflamea.zip Pop Flamer (not protected) - Pop Flamer (not protected) - - wor - popflame.zip Jaleco @@ -175932,11 +110238,6 @@ Once are pops all the balloons on the level, you advance to the next round. - - media/box-3D/popflame.png - media/video/popflame.mp4 - media/mixrbv2/popflame.png - 1982 @@ -175944,24 +110245,18 @@ Once are pops all the balloons on the level, you advance to the next round.Jaleco Action - Action / Labyrinth 1-2 0 12 270 288x224 - Input=Joystick 4 ways||Buttons=1|| popflame.zip Pop Flamer (protected) - Pop Flamer (protected) - - wor - 0 Jaleco @@ -175970,9 +110265,8 @@ Once are pops all the balloons on the level, you advance to the next round. - media/box-3D/popflame.png - media/video/popflame.mp4 - media/mixrbv2/popflame.png + media/video/popflame.mp4 + media/mixrbv2/popflame.png 1982 @@ -175981,23 +110275,18 @@ Once are pops all the balloons on the level, you advance to the next round.Jaleco Action - Action / Labyrinth 1-2 0 12 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + popnpopu.zip Pop'n Pop (Ver 2.07A 1998/02/09) - - wor - popnpop.zip Taito Classics @@ -176007,11 +110296,6 @@ Move the player character with the joystick and change the position and release Many bosses appear using a variety of tricks to impede your progress. - - media/box-3D/popnpop.png - media/video/popnpop.mp4 - media/mixrbv2/popnpop.png - 1997 @@ -176019,23 +110303,18 @@ Many bosses appear using a variety of tricks to impede your progress. Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + popnpopj.zip Pop'n Pop (Ver 2.07J 1998/02/09) - - wor - popnpop.zip Taito Classics @@ -176045,11 +110324,6 @@ Move the player character with the joystick and change the position and release Many bosses appear using a variety of tricks to impede your progress. - - media/box-3D/popnpop.png - media/video/popnpop.mp4 - media/mixrbv2/popnpop.png - 1997 @@ -176057,23 +110331,18 @@ Many bosses appear using a variety of tricks to impede your progress. Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| popnpop.zip Pop'n Pop (Ver 2.07O 1998/02/09) - - wor - 0 Taito Classics @@ -176084,9 +110353,8 @@ Move the player character with the joystick and change the position and release Many bosses appear using a variety of tricks to impede your progress. - media/box-3D/popnpop.png - media/video/popnpop.mp4 - media/mixrbv2/popnpop.png + media/video/popnpop.mp4 + media/mixrbv2/popnpop.png 1997 @@ -176095,24 +110363,18 @@ Many bosses appear using a variety of tricks to impede your progress. Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| popspops.zip Pop's Pop's - Pop's Pop's - - wor - 0 NMK @@ -176123,9 +110385,8 @@ On next screen the player gets the name of the singer/group of which he must fin The game is ended when the user selected three letters which are not in the title. It is also finished once the title has been guessed. The only way to have a score is to guess the title. - media/box-3D/popspops.png - media/video/popspops.mp4 - media/mixrbv2/popspops.png + media/video/popspops.mp4 + media/mixrbv2/popspops.png 1999 @@ -176133,24 +110394,18 @@ The game is ended when the user selected three letters which are not in the titl Afega Quiz / English - Quiz 1-2 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + popeyebl.zip Popeye (bootleg) - Popeye (bootleg) - - wor - popeye.zip Nintendo Classics @@ -176158,11 +110413,6 @@ The game is ended when the user selected three letters which are not in the titl Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty. - - media/box-3D/popeye.png - media/video/popeye.mp4 - media/mixrbv2/popeye.png - 1982 @@ -176170,37 +110420,17 @@ Should any of Olive Oyl's items fail to be caught, they will fall into the water Nintendo Platform / Run Jump - Platform 1-2 0 18 0 512x448 - gamename=Popeye (revision D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Punch -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black|| - - + + popeyej.zip Popeye (Japan, Sky Skipper hardware) - Popeye (Japan, Sky Skipper hardware) popeye.zip Nintendo Classics @@ -176209,11 +110439,6 @@ P1_JOYSTICK_UP=Up Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty. - - media/box-3D/popeye.png - media/video/popeye.mp4 - media/mixrbv2/popeye.png - 1982 @@ -176221,37 +110446,17 @@ Should any of Olive Oyl's items fail to be caught, they will fall into the water Nintendo Platform / Run Jump - Platform 1-2 0 18 0 512x448 - gamename=Popeye (revision D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Punch -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black|| - - + + popeyejo.zip Popeye (Japan, Sky Skipper hardware, Older) - Popeye (Japan, Sky Skipper hardware, Older) popeye.zip Nintendo Classics @@ -176260,11 +110465,6 @@ P1_JOYSTICK_UP=Up Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty. - - media/box-3D/popeye.png - media/video/popeye.mp4 - media/mixrbv2/popeye.png - 1982 @@ -176272,41 +110472,18 @@ Should any of Olive Oyl's items fail to be caught, they will fall into the water Nintendo Platform / Run Jump - Platform 1-2 0 18 0 512x448 - gamename=Popeye (revision D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Punch -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black|| - - + + popeyeu.zip Popeye (revision D not protected) - Popeye (revision D not protected) - - wor - popeye.zip Nintendo Classics @@ -176314,11 +110491,6 @@ P1_JOYSTICK_UP=Up Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty. - - media/box-3D/popeye.png - media/video/popeye.mp4 - media/mixrbv2/popeye.png - 1982 @@ -176326,41 +110498,18 @@ Should any of Olive Oyl's items fail to be caught, they will fall into the water Nintendo Platform / Run Jump - Platform 1-2 0 18 0 512x448 - gamename=Popeye (revision D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Punch -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black|| popeye.zip Popeye (revision D) - Popeye (revision D) - - wor - 0 Nintendo Classics @@ -176369,9 +110518,8 @@ P1_JOYSTICK_UP=Up Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty. - media/box-3D/popeye.png - media/video/popeye.mp4 - media/mixrbv2/popeye.png + media/video/popeye.mp4 + media/mixrbv2/popeye.png 1982 @@ -176380,41 +110528,18 @@ Should any of Olive Oyl's items fail to be caught, they will fall into the water Nintendo Platform / Run Jump - Platform 1-2 0 18 0 512x448 - gamename=Popeye (revision D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Punch -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black|| - - + + popeyef.zip Popeye (revision F) - Popeye (revision F) - - wor - popeye.zip Nintendo Classics @@ -176422,11 +110547,6 @@ P1_JOYSTICK_UP=Up Should any of Olive Oyl's items fail to be caught, they will fall into the water at the bottom of the screen. Popeye will then have only a few seconds to retrieve the object or a life is lost. Several other Popeye characters also make an appearance in the game; namely Wimpy, Swee'Pea, the Sea Hag, and her vulture Bernard. The game's three levels are the dock scene, the street scene and the shipboard scene. These repeat with increasing difficulty. - - media/box-3D/popeye.png - media/video/popeye.mp4 - media/mixrbv2/popeye.png - 1982 @@ -176434,91 +110554,41 @@ Should any of Olive Oyl's items fail to be caught, they will fall into the water Nintendo Platform / Run Jump - Platform 1-2 0 18 0 512x448 - gamename=Popeye (revision D) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Punch -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_JOYSTICK=Black|| - - + + popeyeman.zip Popeye-Man - Popeye-Man - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| popper.zip Popper - Popper - - wor - 0 Mame @@ -176526,9 +110596,8 @@ P1_JOYSTICK_UP=Up - media/box-3D/popper.png - media/video/popper.mp4 - media/mixrbv2/popper.png + media/video/popper.mp4 + media/mixrbv2/popper.png 1983 @@ -176537,50 +110606,26 @@ P1_JOYSTICK_UP=Up Omori Electric Co., Ltd. Platform / Run Jump - Platform 1-2 0 12 270 264x224 - gamename=Popper -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=For you Q-Bert fans that don't have a diagonal joystick mounted this is the game for you. It is essentailly the same game only an 8-way joystick is used. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Throw -P1_JOYSTICK_UP=Move Up -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_JOYSTICK=Red|| porky.zip Porky - Porky - - wor - 0 Namco Classics A pig drove around a city landscape avoiding potholes while shooting wolves with smoked sausages and dodging falling bombs and barbecue forks. For bonus points he could jump into the air to catch flying piglets. - media/box-3D/porky.png - media/video/porky.mp4 - media/mixrbv2/porky.png + media/video/porky.mp4 + media/mixrbv2/porky.png 1985 @@ -176589,34 +110634,23 @@ P1_JOYSTICK_RIGHT=Move Right Shinkai Inc. Shooter / Vehicle, Horizontal - Shooter 1-2 0 6 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + portman.zip Port Man - Port Man - - wor - dockman.zip Taito Classics Catch the falling luggage and throw it up onto the ship. After that, catch the falling boxes of dynamite for points. The game then repeats the levels with the action becoming faster. - - media/box-3D/dockman.png - media/video/dockman.mp4 - media/mixrbv2/dockman.png - 1982 @@ -176624,34 +110658,23 @@ P1_JOYSTICK_RIGHT=Move Right Taito Platform / Run Jump - Platform 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + porter.zip Port Man (bootleg on Moon Cresta hardware) - Port Man (bootleg on Moon Cresta hardware) - - wor - dockman.zip Taito Classics Catch the falling luggage and throw it up onto the ship. After that, catch the falling boxes of dynamite for points. The game then repeats the levels with the action becoming faster. - - media/box-3D/dockman.png - media/video/dockman.mp4 - media/mixrbv2/dockman.png - 1982 @@ -176659,145 +110682,109 @@ P1_JOYSTICK_RIGHT=Move Right Taito Platform / Run Jump - Platform 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + portmanj.zip Port Man (Japan) - Port Man (Japan) dockman.zip - Mame + Taito Classics - + Catch the falling luggage and throw it up onto the ship. After that, catch the falling boxes of dynamite for points. The game then repeats the levels with the action becoming faster. - - media/box-3D/dockman.png - media/mixrbv2/dockman.png - - + 1982 + Taito + Taito - + Platform / Run Jump + 1-2 0 - 0 - 0 + 10 + 270 + 256x224 - + poundforj.zip Pound for Pound (Japan) - Pound for Pound (Japan) - - jp - poundfor.zip Irem Classics An overhead boxing game where you fight to become the best in the world. - - media/box-3D/poundfor.png - media/video/poundfor.mp4 - media/mixrbv2/poundfor.png - 1990 Sports - Sports / Boxing 0 10 270 384x256 - Input=Trackball||Buttons=2|| - + poundforu.zip Pound for Pound (US) - Pound for Pound (US) - - us - poundfor.zip Irem Classics An overhead boxing game where you fight to become the best in the world. - - media/box-3D/poundfor.png - media/video/poundfor.mp4 - media/mixrbv2/poundfor.png - 1990 Sports - Sports / Boxing 0 10 270 384x256 - Input=Trackball||Buttons=2|| poundfor.zip Pound for Pound (World) - Pound for Pound (World) - - wor - 0 Irem Classics An overhead boxing game where you fight to become the best in the world. - media/box-3D/poundfor.png - media/video/poundfor.mp4 - media/mixrbv2/poundfor.png + media/video/poundfor.mp4 + media/mixrbv2/poundfor.png 1990 Sports - Sports / Boxing 0 10 270 384x256 - Input=Trackball||Buttons=2|| - + pdriftj.zip Power Drift (Japan) - Power Drift (Japan) - - jp - pdrift.zip Sega Classics @@ -176824,11 +110811,6 @@ Course C - Silent Language Course D - Adjustment Mind Course E - Artistic Traps - - media/box-3D/pdrift.png - media/video/pdrift.mp4 - media/mixrbv2/pdrift.png - 1988 @@ -176836,40 +110818,18 @@ Course E - Artistic Traps SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Power Drift (World, Rev A) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + pdrifta.zip Power Drift (World) - Power Drift (World) - - wor - pdrift.zip Sega Classics @@ -176896,11 +110856,6 @@ Course C - Silent Language Course D - Adjustment Mind Course E - Artistic Traps - - media/box-3D/pdrift.png - media/video/pdrift.mp4 - media/mixrbv2/pdrift.png - 1988 @@ -176908,40 +110863,18 @@ Course E - Artistic Traps SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Power Drift (World, Rev A) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + pdrifte.zip Power Drift (World, Earlier) - Power Drift (World, Earlier) - - wor - pdrift.zip Sega Classics @@ -176968,11 +110901,6 @@ Course C - Silent Language Course D - Adjustment Mind Course E - Artistic Traps - - media/box-3D/pdrift.png - media/video/pdrift.mp4 - media/mixrbv2/pdrift.png - 1988 @@ -176980,40 +110908,18 @@ Course E - Artistic Traps SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Power Drift (World, Rev A) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - pdrift.zip Power Drift (World, Rev A) - Power Drift (World, Rev A) - - wor - 0 Sega Classics @@ -177041,9 +110947,8 @@ Course D - Adjustment Mind Course E - Artistic Traps - media/box-3D/pdrift.png - media/video/pdrift.mp4 - media/mixrbv2/pdrift.png + media/video/pdrift.mp4 + media/mixrbv2/pdrift.png 1988 @@ -177052,40 +110957,18 @@ Course E - Artistic Traps SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Power Drift (World, Rev A) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - powerdrv.zip Power Drive - Power Drive - - wor - 0 Midway Classics @@ -177093,9 +110976,8 @@ P1_PEDAL2=Brake Some of the races on this game include speed rallies, car crushes, high jumps, sled pulls, etc. The game will continue if you manage to make to first place in one of the races during the play. If you only get second place, third place or fail to finish the race three times, the game will end. However, continuous play is available. - media/box-3D/powerdrv.png - media/video/powerdrv.mp4 - media/mixrbv2/powerdrv.png + media/video/powerdrv.mp4 + media/mixrbv2/powerdrv.png 1986 @@ -177104,40 +110986,18 @@ Some of the races on this game include speed rallies, car crushes, high jumps, s Bally Midway Race, Driving / Race - Race, Driving 1-3 0 14 0 512x480 - gamename=Power Drive -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Tap the front and back tires rapidly to acelerate and use the shifter to change gearing for obstacles. Pop a wheelie with the wheelie button. -P1NumButtons=4 -P1Controls=High-Low Shifter+button+P1_BUTTON4|Misc Buttons+button+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Back Tire -P1_BUTTON2=Front Tire -P1_BUTTON3=Wheelie -P1_BUTTON4=2wd/4wd - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_BUTTON4=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Yellow||P2_BUTTON4=Black||P3_COIN=Blue||P3_START=Blue||P3_BUTTON1=White||P3_BUTTON2=White||P3_BUTTON3=Blue||P3_BUTTON4=Black|| powerins.zip Power Instinct (USA) - Power Instinct (USA) - - us - 0 Atlus @@ -177160,9 +111020,8 @@ The winner of this "test of strength" tournament will assume immediate control o And presently... - media/box-3D/powerins.png - media/video/powerins.mp4 - media/mixrbv2/powerins.png + media/video/powerins.mp4 + media/mixrbv2/powerins.png 1993 @@ -177171,24 +111030,18 @@ And presently... Atlus Fight / Versus - Fight 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - + powerinsa.zip Power Instinct (USA, bootleg set 1) - Power Instinct (USA, bootleg set 1) - - us - powerins.zip Atlus @@ -177210,11 +111063,6 @@ The winner of this "test of strength" tournament will assume immediate control o And presently... - - media/box-3D/powerins.png - media/video/powerins.mp4 - media/mixrbv2/powerins.png - 1993 @@ -177222,24 +111070,18 @@ And presently... Atlus Fight / Versus - Fight 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - + powerinsb.zip Power Instinct (USA, bootleg set 2) - Power Instinct (USA, bootleg set 2) - - us - powerins.zip Atlus @@ -177261,11 +111103,6 @@ The winner of this "test of strength" tournament will assume immediate control o And presently... - - media/box-3D/powerins.png - media/video/powerins.mp4 - media/mixrbv2/powerins.png - 1993 @@ -177273,20 +111110,17 @@ And presently... Atlus Fight / Versus - Fight 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - + powerinsc.zip Power Instinct (USA, bootleg set 3) - Power Instinct (USA, bootleg set 3) powerins.zip Atlus @@ -177309,11 +111143,6 @@ The winner of this "test of strength" tournament will assume immediate control o And presently... - - media/box-3D/powerins.png - media/video/powerins.mp4 - media/mixrbv2/powerins.png - 1993 @@ -177321,20 +111150,17 @@ And presently... Atlus Fight / Versus - Fight 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - + powerinspu.zip Power Instinct (USA, prototype) - Power Instinct (USA, prototype) powerins.zip Atlus @@ -177357,11 +111183,6 @@ The winner of this "test of strength" tournament will assume immediate control o And presently... - - media/box-3D/powerins.png - media/video/powerins.mp4 - media/mixrbv2/powerins.png - 1993 @@ -177369,20 +111190,17 @@ And presently... Atlus Fight / Versus - Fight 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - + pwrinst2k.zip Power instinct 2 (Korea, ver. 94/04/08) - Power instinct 2 (Korea, ver. 94/04/08) pwrinst2.zip Atlus @@ -177399,11 +111217,6 @@ Next day Kuroko found a letter supposedly written by Otane, where she declined t One week later all the competitors from the previous tournament and other family members were convoked to be informed about Otane's decision and the beginning of a new tournament. - - media/box-3D/pwrinst2.png - media/video/pwrinst2.mp4 - media/mixrbv2/pwrinst2.png - 1994 @@ -177411,24 +111224,18 @@ One week later all the competitors from the previous tournament and other family Atlus Fight / Versus - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=4|| pwrinst2.zip Power Instinct 2 (USA, ver. 94/04/08) - Power Instinct 2 (USA, ver. 94/04/08) - - us - 0 Atlus @@ -177445,9 +111252,8 @@ Next day Kuroko found a letter supposedly written by Otane, where she declined t One week later all the competitors from the previous tournament and other family members were convoked to be informed about Otane's decision and the beginning of a new tournament. - media/box-3D/pwrinst2.png - media/video/pwrinst2.mp4 - media/mixrbv2/pwrinst2.png + media/video/pwrinst2.mp4 + media/mixrbv2/pwrinst2.png 1994 @@ -177456,36 +111262,23 @@ One week later all the competitors from the previous tournament and other family Atlus Fight / Versus - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + pspikesk.zip Power Spikes (Korea) - Power Spikes (Korea) - Power Spikes (Korea) - Power Spikes (Korea) - - kr - pspikes.zip Video System Co. It's the successor to Power Spikes. Released in 1994, this game features a new league of robotic players. - - media/box-3D/pspikes.png - media/video/pspikes.mp4 - media/mixrbv2/pspikes.png - 1991 @@ -177493,36 +111286,23 @@ One week later all the competitors from the previous tournament and other family Video System Sports / Volleyball - Sports 1-2 0 14 0 352x240 - Input=Joystick 8 ways||Buttons=3|| - + pspikesu.zip Power Spikes (US) - Power Spikes (US) - Power Spikes (US) - Power Spikes (US) - - us - pspikes.zip Video System Co. It's the successor to Power Spikes. Released in 1994, this game features a new league of robotic players. - - media/box-3D/pspikes.png - media/video/pspikes.mp4 - media/mixrbv2/pspikes.png - 1991 @@ -177530,35 +111310,26 @@ One week later all the competitors from the previous tournament and other family Video System Sports / Volleyball - Sports 1-2 0 14 0 352x240 - Input=Joystick 8 ways||Buttons=3|| pspikes.zip Power Spikes (World) - Power Spikes (World) - Power Spikes (World) - Power Spikes (World) - - wor - 0 Video System Co. It's the successor to Power Spikes. Released in 1994, this game features a new league of robotic players. - media/box-3D/pspikes.png - media/video/pspikes.mp4 - media/mixrbv2/pspikes.png + media/video/pspikes.mp4 + media/mixrbv2/pspikes.png 1991 @@ -177567,33 +111338,26 @@ One week later all the competitors from the previous tournament and other family Video System Sports / Volleyball - Sports 1-2 0 14 0 352x240 - Input=Joystick 8 ways||Buttons=3|| pspikes2.zip Power Spikes II (NGM-068) - Power Spikes II (NGM-068) - - wor - 0 Neo-Geo Power Spikes 2 on Neo Geo is a sport game in which you control one of three categories of volleyball teams: male or female internationals and futuristic teams. The encounters are divided into three phases of the game: attack, defense and service. Vary the attacks by the panoply of special moves and anticipate your opponent to come out the winner of various tournaments. - media/box-3D/pspikes2.png - media/video/pspikes2.mp4 - media/mixrbv2/pspikes2.png + media/video/pspikes2.mp4 + media/mixrbv2/pspikes2.png 1994 @@ -177602,82 +111366,74 @@ One week later all the competitors from the previous tournament and other family Video System Sports / Volleyball - Sports 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| psurge.zip Power Surge - Power Surge - - wor - 0 Konami Classics You are a spark trying to destroy resistors and enemy sparks. Try to complete the circuit so as to move on to the next level. - media/box-3D/psurge.png - media/video/psurge.mp4 - media/mixrbv2/psurge.png + media/video/psurge.mp4 + media/mixrbv2/psurge.png 1988 Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + pubball.zip - Power Up Baseball (prototype) + Power Up Baseball (prototype) - + 0 + Mame + + + + + media/video/pubball.mp4 + media/mixrbv2/pubball.png + 1996 - Midway / Incredible Technologies - Midway / Incredible Technologies + + Sports + 0 - 0 + 12 0 + 384x240 - + pwheelsj.zip Power Wheels (Japan) - Power Wheels (Japan) - - jp - dblaxle.zip Taito Classics Double Axle is a Monster Truck racing game. - - media/box-3D/dblaxle.png - media/video/dblaxle.mp4 - media/mixrbv2/dblaxle.png - 1991 @@ -177685,25 +111441,18 @@ One week later all the competitors from the previous tournament and other family Taito Race 3rd Pers. view - Race, Driving 1 0 14 0 320x240 - Input=Paddle||Buttons=5|| - + pgearr1.zip Powered Gear - strategic variant armor equipment (940916 Japan) - Powered Gear - strategic variant armor equipment (940916 Japan) - Powered Gear - strategic variant armor equipment (940916 Japan) - - jp - armwar.zip Capcom Play System 2 @@ -177717,11 +111466,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon The most intense battle in human history is about to begin... - - media/box-3D/armwar.png - media/video/armwar.mp4 - media/mixrbv2/armwar.png - 1994 @@ -177735,19 +111479,12 @@ The most intense battle in human history is about to begin... 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| - + pgear.zip Powered Gear - strategic variant armor equipment (941024 Japan) - Powered Gear - strategic variant armor equipment (941024 Japan) - Powered Gear - strategic variant armor equipment (941024 Japan) - - jp - armwar.zip Capcom Play System 2 @@ -177761,11 +111498,6 @@ And so, in October 2282, the United World Forces begin to launch its attack upon The most intense battle in human history is about to begin... - - media/box-3D/armwar.png - media/video/armwar.mp4 - media/mixrbv2/armwar.png - 1994 @@ -177779,54 +111511,40 @@ The most intense battle in human history is about to begin... 14 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_BUTTON3=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_BUTTON3=Lime||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Cyan||P3_BUTTON2=Red||P3_BUTTON3=Lime||P3_JOYSTICK=Black|| preisle2.zip Prehistoric Isle 2 - Prehistoric Isle 2 - - wor - 0 Neo-Geo The sequel to "Prehistoric Isle in 1930", release more that 10 years after the first one. - media/box-3D/preisle2.png - media/video/preisle2.mp4 - media/mixrbv2/preisle2.png + media/video/preisle2.mp4 + media/mixrbv2/preisle2.png - 1999 1999 Yumekobo SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + prehislek.zip Prehistoric Isle in 1930 (Korea) - Prehistoric Isle in 1930 (Korea) - - kr - prehisle.zip SNK Classics @@ -177842,11 +111560,6 @@ When diagonally below the plane, the option drops bombs. When directly in front of the plane, the option replaces the default machine gun with its own flame cannon. When directly behind the plane, the option deploys aerial mines. - - media/box-3D/prehisle.png - media/video/prehisle.mp4 - media/mixrbv2/prehisle.png - 1989 @@ -177854,25 +111567,18 @@ When directly behind the plane, the option deploys aerial mines. SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + prehisleu.zip Prehistoric Isle in 1930 (US) - Prehistoric Isle in 1930 (US) - - us - prehisle.zip SNK Classics @@ -177888,11 +111594,6 @@ When diagonally below the plane, the option drops bombs. When directly in front of the plane, the option replaces the default machine gun with its own flame cannon. When directly behind the plane, the option deploys aerial mines. - - media/box-3D/prehisle.png - media/video/prehisle.mp4 - media/mixrbv2/prehisle.png - 1989 @@ -177900,21 +111601,17 @@ When directly behind the plane, the option deploys aerial mines. SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + prehisleb.zip Prehistoric Isle in 1930 (World, bootleg) - Prehistoric Isle in 1930 (World, bootleg) prehisle.zip SNK Classics @@ -177931,11 +111628,6 @@ When diagonally below the plane, the option drops bombs. When directly in front of the plane, the option replaces the default machine gun with its own flame cannon. When directly behind the plane, the option deploys aerial mines. - - media/box-3D/prehisle.png - media/video/prehisle.mp4 - media/mixrbv2/prehisle.png - 1989 @@ -177943,25 +111635,18 @@ When directly behind the plane, the option deploys aerial mines. SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_JOYSTICK=Red|| prehisle.zip Prehistoric Isle in 1930 (World, set 1) - Prehistoric Isle in 1930 (World, set 1) - - wor - 0 SNK Classics @@ -177978,9 +111663,8 @@ When directly in front of the plane, the option replaces the default machine gun When directly behind the plane, the option deploys aerial mines. - media/box-3D/prehisle.png - media/video/prehisle.mp4 - media/mixrbv2/prehisle.png + media/video/prehisle.mp4 + media/mixrbv2/prehisle.png 1989 @@ -177989,21 +111673,17 @@ When directly behind the plane, the option deploys aerial mines. SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + prehislea.zip Prehistoric Isle in 1930 (World, set 2) - Prehistoric Isle in 1930 (World, set 2) prehisle.zip SNK Classics @@ -178020,11 +111700,6 @@ When diagonally below the plane, the option drops bombs. When directly in front of the plane, the option replaces the default machine gun with its own flame cannon. When directly behind the plane, the option deploys aerial mines. - - media/box-3D/prehisle.png - media/video/prehisle.mp4 - media/mixrbv2/prehisle.png - 1989 @@ -178032,32 +111707,23 @@ When directly behind the plane, the option deploys aerial mines. SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + sailormnjee.zip Pretty Soldier Sailor Moon (Enhanced Edition v5 Final, Hack) - Pretty Soldier Sailor Moon (Enhanced Edition v5 Final, Hack) sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178065,35 +111731,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormno.zip Pretty Soldier Sailor Moon (ver. 95/03/21, Europe) - Pretty Soldier Sailor Moon (ver. 95/03/21, Europe) - - eu - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178101,35 +111755,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnoh.zip Pretty Soldier Sailor Moon (ver. 95/03/21, Hong Kong) - Pretty Soldier Sailor Moon (ver. 95/03/21, Hong Kong) - - cn - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178137,35 +111779,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnoj.zip Pretty Soldier Sailor Moon (ver. 95/03/21, Japan) - Pretty Soldier Sailor Moon (ver. 95/03/21, Japan) - - jp - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178173,35 +111803,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnok.zip Pretty Soldier Sailor Moon (ver. 95/03/21, Korea) - Pretty Soldier Sailor Moon (ver. 95/03/21, Korea) - - kr - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178209,35 +111827,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnot.zip Pretty Soldier Sailor Moon (ver. 95/03/21, Taiwan) - Pretty Soldier Sailor Moon (ver. 95/03/21, Taiwan) - - tw - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178245,35 +111851,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnou.zip Pretty Soldier Sailor Moon (ver. 95/03/21, USA) - Pretty Soldier Sailor Moon (ver. 95/03/21, USA) - - us - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178281,35 +111875,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnn.zip Pretty Soldier Sailor Moon (ver. 95/03/22, Europe) - Pretty Soldier Sailor Moon (ver. 95/03/22, Europe) - - eu - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178317,35 +111899,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnnh.zip Pretty Soldier Sailor Moon (ver. 95/03/22, Hong Kong) - Pretty Soldier Sailor Moon (ver. 95/03/22, Hong Kong) - - cn - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178353,35 +111923,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnnj.zip Pretty Soldier Sailor Moon (ver. 95/03/22, Japan) - Pretty Soldier Sailor Moon (ver. 95/03/22, Japan) - - jp - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178389,35 +111947,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnnk.zip Pretty Soldier Sailor Moon (ver. 95/03/22, Korea) - Pretty Soldier Sailor Moon (ver. 95/03/22, Korea) - - kr - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178425,35 +111971,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnnt.zip Pretty Soldier Sailor Moon (ver. 95/03/22, Taiwan) - Pretty Soldier Sailor Moon (ver. 95/03/22, Taiwan) - - tw - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178461,35 +111995,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnnu.zip Pretty Soldier Sailor Moon (ver. 95/03/22, USA) - Pretty Soldier Sailor Moon (ver. 95/03/22, USA) - - us - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178497,34 +112019,26 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| sailormn.zip Pretty Soldier Sailor Moon (ver. 95/03/22B, Europe) - Pretty Soldier Sailor Moon (ver. 95/03/22B, Europe) - - eu - 0 Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png + media/video/sailormn.mp4 + media/mixrbv2/sailormn.png 1995 @@ -178533,35 +112047,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnh.zip Pretty Soldier Sailor Moon (ver. 95/03/22B, Hong Kong) - Pretty Soldier Sailor Moon (ver. 95/03/22B, Hong Kong) - - cn - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178569,35 +112071,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnj.zip Pretty Soldier Sailor Moon (ver. 95/03/22B, Japan) - Pretty Soldier Sailor Moon (ver. 95/03/22B, Japan) - - jp - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178605,35 +112095,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnk.zip Pretty Soldier Sailor Moon (ver. 95/03/22B, Korea) - Pretty Soldier Sailor Moon (ver. 95/03/22B, Korea) - - kr - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178641,35 +112119,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnt.zip Pretty Soldier Sailor Moon (ver. 95/03/22B, Taiwan) - Pretty Soldier Sailor Moon (ver. 95/03/22B, Taiwan) - - tw - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178677,35 +112143,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sailormnu.zip Pretty Soldier Sailor Moon (ver. 95/03/22B, USA) - Pretty Soldier Sailor Moon (ver. 95/03/22B, USA) - - us - sailormn.zip Banpresto The game is a side-scrolling "beat-'em-up" game, one or two players pick their desired Senshi and travel through various stages defeating enemies. Items are sometimes dropped by enemies that can range from items that restore health, give extra points, or crystals that allow the Senshi to perform special attacks. Up to five crystals can be collected per player to power up the Senshi's special attacks. During the most difficult moments in battle, Tuxedo Mask will appear and throw a rose, which is a bonus to pick up and depart. - - media/box-3D/sailormn.png - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1995 @@ -178713,35 +112167,23 @@ When directly behind the plane, the option deploys aerial mines. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + prmtmfgt.zip Prime Time Fighter (Ver 2.1A 1993/05/21) (New Version) - Prime Time Fighter (Ver 2.1A 1993/05/21) (New Version) - - wor - trstar.zip Taito Classics In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match. - - media/box-3D/trstar.png - media/video/trstar.mp4 - media/mixrbv2/trstar.png - 1993 @@ -178749,35 +112191,23 @@ When directly behind the plane, the option deploys aerial mines. Taito Sports / Boxing - Sports 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| - + prmtmfgto.zip Prime Time Fighter (Ver 2.1A 1993/05/21) (Old Version) - Prime Time Fighter (Ver 2.1A 1993/05/21) (Old Version) - - wor - trstar.zip Taito Classics In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match. - - media/box-3D/trstar.png - media/video/trstar.mp4 - media/mixrbv2/trstar.png - 1993 @@ -178785,55 +112215,40 @@ When directly behind the plane, the option deploys aerial mines. Taito Sports / Boxing - Sports 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| - + primella.zip Primella - - wor - gundl94.zip Mame A puzzle game where you have to arrange colored number-blocks so that they disappear. - - media/box-3D/gundl94.png - media/video/gundl94.mp4 - media/mixrbv2/gundl94.png - 1994 Dooyong Casino - Casino / Cards - Puzzle-Game 1-2 0 10 0 384x256 - Input=Joystick 8 ways||Buttons=2|| neoprimo.zip Primo Demo - Primo Demo 0 Mame @@ -178841,17 +112256,14 @@ When directly behind the plane, the option deploys aerial mines. - media/box-3D/neoprimo.png - media/mixrbv2/neoprimo.png + media/mixrbv2/neoprimo.png 2013 iocerom.com iocerom.com - - - + 0 0 0 @@ -178860,20 +112272,15 @@ When directly behind the plane, the option deploys aerial mines. cprobowl.zip Pro Bowling (DECO Cassette) (US) - Pro Bowling (DECO Cassette) (US) - - us - 0 Data East Classics - media/box-3D/cprobowl.png - media/video/cprobowl.mp4 - media/mixrbv2/cprobowl.png + media/video/cprobowl.mp4 + media/mixrbv2/cprobowl.png 1983 @@ -178882,35 +112289,23 @@ When directly behind the plane, the option deploys aerial mines. Data East Sports / Bowling - Sports 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + cpsoccerj.zip Pro Soccer (DECO Cassette) (Japan) - Pro Soccer (DECO Cassette) (Japan) - - jp - cpsoccer.zip Data East Classics Pro Soccer (c) 1983 Data East. - TECHNICAL - DECO Cassette System hardware [Cassette No.33] Main CPU : M6502 (@ 750 Khz), M6502 (@ 500 Khz), I8X41 (@ 500 Khz) Sound Chips : (2x) AY8910 (@ 1.5 Mhz) Players : 2 Control : stick Buttons : 2 - TRIVIA - R - - media/box-3D/cpsoccer.png - media/video/cpsoccer.mp4 - media/mixrbv2/cpsoccer.png - 1983 @@ -178918,33 +112313,26 @@ When directly behind the plane, the option deploys aerial mines. Data East Sports / Soccer - Sports 1-2 0 0 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| cpsoccer.zip Pro Soccer (DECO Cassette) (US) - Pro Soccer (DECO Cassette) (US) - - wor - 0 Data East Classics Pro Soccer (c) 1983 Data East. - TECHNICAL - DECO Cassette System hardware [Cassette No.33] Main CPU : M6502 (@ 750 Khz), M6502 (@ 500 Khz), I8X41 (@ 500 Khz) Sound Chips : (2x) AY8910 (@ 1.5 Mhz) Players : 2 Control : stick Buttons : 2 - TRIVIA - R - media/box-3D/cpsoccer.png - media/video/cpsoccer.mp4 - media/mixrbv2/cpsoccer.png + media/video/cpsoccer.mp4 + media/mixrbv2/cpsoccer.png 1983 @@ -178953,31 +112341,23 @@ When directly behind the plane, the option deploys aerial mines. Data East Sports / Soccer - Sports 1-2 0 0 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + cptennisj.zip Pro Tennis (DECO Cassette) (Japan) - Pro Tennis (DECO Cassette) (Japan) cptennis.zip Data East Classics - - media/box-3D/cptennis.png - media/video/cptennis.mp4 - media/mixrbv2/cptennis.png - 1982 @@ -178985,34 +112365,26 @@ When directly behind the plane, the option deploys aerial mines. Data East Sports / Tennis - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| cptennis.zip Pro Tennis (DECO Cassette) (US) - Pro Tennis (DECO Cassette) (US) - - us - 0 Data East Classics - media/box-3D/cptennis.png - media/video/cptennis.mp4 - media/mixrbv2/cptennis.png + media/video/cptennis.mp4 + media/mixrbv2/cptennis.png 1982 @@ -179021,34 +112393,26 @@ When directly behind the plane, the option deploys aerial mines. Data East Sports / Tennis - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| wldcourt.zip Pro Tennis World Court (Japan) - Pro Tennis World Court (Japan) - - jp - 0 Namco Classics Pro Tennis: World Court (Puro Tenisu: Wārudo Kōto) is a tennis sports arcade game that was released by Namco in 1988 only in Japan. It runs upon Namco System 1 hardware and was inspired by the 1987 Famicom game "Family Tennis". In August 1988, the game was ported to the PC Engine console, in which a new tennis-based role-playing quest mode was added, and was later ported to the North American TurboGrafx-16 console by NEC under the title of "World Court Tennis" in 1989. A sequel named Super World Court was released in 1992, which ran on Namco NA-1 hardware and allowed up to four players to play simultaneously. - media/box-3D/wldcourt.png - media/video/wldcourt.mp4 - media/mixrbv2/wldcourt.png + media/video/wldcourt.mp4 + media/mixrbv2/wldcourt.png 1988 @@ -179057,34 +112421,23 @@ When directly behind the plane, the option deploys aerial mines. Namco Sports / Tennis - Sports 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + ws89.zip Pro Yakyuu World Stadium '89 (Japan) - Pro Yakyuu World Stadium '89 (Japan) - - jp - ws.zip Namco Classics A Japanese baseball game that is essentially an arcade rendition of Namco's 'Family Stadium' for the Nintendo Famicom. - - media/box-3D/ws.png - media/video/ws.mp4 - media/mixrbv2/ws.png - 1988 @@ -179092,34 +112445,23 @@ When directly behind the plane, the option deploys aerial mines. Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + ws90.zip Pro Yakyuu World Stadium '90 (Japan) - Pro Yakyuu World Stadium '90 (Japan) - - jp - ws.zip Namco Classics A Japanese baseball game that is essentially an arcade rendition of Namco's 'Family Stadium' for the Nintendo Famicom. - - media/box-3D/ws.png - media/video/ws.mp4 - media/mixrbv2/ws.png - 1988 @@ -179127,33 +112469,26 @@ When directly behind the plane, the option deploys aerial mines. Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| ws.zip Pro Yakyuu World Stadium (Japan) - Pro Yakyuu World Stadium (Japan) - - jp - 0 Namco Classics A Japanese baseball game that is essentially an arcade rendition of Namco's 'Family Stadium' for the Nintendo Famicom. - media/box-3D/ws.png - media/video/ws.mp4 - media/mixrbv2/ws.png + media/video/ws.mp4 + media/mixrbv2/ws.png 1988 @@ -179162,25 +112497,18 @@ When directly behind the plane, the option deploys aerial mines. Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + progeara.zip Progear (010117 Asia) - Progear (010117 Asia) - Progear (010117 Asia) - - asi - progear.zip Capcom Play System 2 @@ -179188,11 +112516,6 @@ When directly behind the plane, the option deploys aerial mines. A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin! - - media/box-3D/progear.png - media/video/progear.mp4 - media/mixrbv2/progear.png - 2001 @@ -179200,26 +112523,18 @@ A group of young pilots, actually children whose families were killed in that wa Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| progear.zip Progear (010117 USA) - Progear (010117 USA) - Progear (010117 USA) - - us - 0 Capcom Play System 2 @@ -179228,9 +112543,8 @@ A group of young pilots, actually children whose families were killed in that wa A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin! - media/box-3D/progear.png - media/video/progear.mp4 - media/mixrbv2/progear.png + media/video/progear.mp4 + media/mixrbv2/progear.png 2001 @@ -179239,26 +112553,18 @@ A group of young pilots, actually children whose families were killed in that wa Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + progearjd.zip Progear No Arashi (010117 Japan Phoenix Edition) - Progear No Arashi (010117 Japan Phoenix Edition) - Progear No Arashi (010117 Japan Phoenix Edition) - - jp - progear.zip Capcom Play System 2 @@ -179266,11 +112572,6 @@ A group of young pilots, actually children whose families were killed in that wa A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin! - - media/box-3D/progear.png - media/video/progear.mp4 - media/mixrbv2/progear.png - 2001 @@ -179278,26 +112579,18 @@ A group of young pilots, actually children whose families were killed in that wa Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + progearj.zip Progear No Arashi (010117 Japan) - Progear No Arashi (010117 Japan) - Progear No Arashi (010117 Japan) - - jp - progear.zip Capcom Play System 2 @@ -179305,11 +112598,6 @@ A group of young pilots, actually children whose families were killed in that wa A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin! - - media/box-3D/progear.png - media/video/progear.mp4 - media/mixrbv2/progear.png - 2001 @@ -179317,26 +112605,18 @@ A group of young pilots, actually children whose families were killed in that wa Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + progearjbl.zip Progear No Arashi (010117 Japan, decrypted set) - Progear No Arashi (010117 Japan, decrypted set) - Progear No Arashi (010117 Japan, decrypted set) - - jp - progear.zip Capcom Play System 2 @@ -179344,11 +112624,6 @@ A group of young pilots, actually children whose families were killed in that wa A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin! - - media/box-3D/progear.png - media/video/progear.mp4 - media/mixrbv2/progear.png - 2001 @@ -179356,26 +112631,18 @@ A group of young pilots, actually children whose families were killed in that wa Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + progearud.zip Progear(010117 USA Phoenix Edition) - Progear(010117 USA Phoenix Edition) - Progear(010117 USA Phoenix Edition) - - us - progear.zip Capcom Play System 2 @@ -179383,11 +112650,6 @@ A group of young pilots, actually children whose families were killed in that wa A group of young pilots, actually children whose families were killed in that war, finally decided to fight back. They secretly developed a new powerful weapon which adults were not able to use. They called it 'Gun Flyer' and installed it in all of their planes. The Storm of Progear was about to begin! - - media/box-3D/progear.png - media/video/progear.mp4 - media/mixrbv2/progear.png - 2001 @@ -179395,34 +112657,26 @@ A group of young pilots, actually children whose families were killed in that wa Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| progress.zip Progress - Progress - - wor - 0 Mame The player controls a powerful tank through different overhead view stages and must destroy all the enemies in the way using two machineguns and the turret guided by a Crosshair while avoid colliding with enemies and the unceasing attacks from all directions to keep the progress of the mission and reach the end stage. - media/box-3D/progress.png - media/video/progress.mp4 - media/mixrbv2/progress.png + media/video/progress.mp4 + media/mixrbv2/progress.png 1984 @@ -179431,33 +112685,26 @@ A group of young pilots, actually children whose families were killed in that wa Chuo Co. Ltd Shooter / Vehicle, Vertical - Shooter 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=3|| promutrv.zip Progressive Music Trivia (Question set 1) - Progressive Music Trivia (Question set 1) - - wor - 0 Mame - media/box-3D/promutrv.png - media/video/promutrv.mp4 - media/mixrbv2/promutrv.png + media/video/promutrv.mp4 + media/mixrbv2/promutrv.png 1985 @@ -179466,34 +112713,23 @@ A group of young pilots, actually children whose families were killed in that wa Enerdyne Technologies Inc. Quiz / English - Quiz 1-4 0 14 270 256x224 - Input=Buttons only||Buttons=4|| - + promutrva.zip Progressive Music Trivia (Question set 2) - Progressive Music Trivia (Question set 2) - - wor - promutrv.zip Mame - - media/box-3D/promutrv.png - media/video/promutrv.mp4 - media/mixrbv2/promutrv.png - 1985 @@ -179501,34 +112737,23 @@ A group of young pilots, actually children whose families were killed in that wa Enerdyne Technologies Inc. Quiz / English - Quiz 1-4 0 14 270 256x224 - Input=Buttons only||Buttons=4|| - + promutrvb.zip Progressive Music Trivia (Question set 3) - Progressive Music Trivia (Question set 3) - - wor - promutrv.zip Mame - - media/box-3D/promutrv.png - media/video/promutrv.mp4 - media/mixrbv2/promutrv.png - 1985 @@ -179536,34 +112761,23 @@ A group of young pilots, actually children whose families were killed in that wa Enerdyne Technologies Inc. Quiz / English - Quiz 1-4 0 14 270 256x224 - Input=Buttons only||Buttons=4|| - + promutrvc.zip Progressive Music Trivia (Question set 4) - Progressive Music Trivia (Question set 4) - - wor - promutrv.zip Mame - - media/box-3D/promutrv.png - media/video/promutrv.mp4 - media/mixrbv2/promutrv.png - 1985 @@ -179571,30 +112785,25 @@ A group of young pilots, actually children whose families were killed in that wa Enerdyne Technologies Inc. Quiz / English - Quiz 1-4 0 14 270 256x224 - Input=Buttons only||Buttons=4|| proneon.zip Project Neon (Caravan Edition, prealpha v0.4.19) - Project Neon (Caravan Edition, prealpha v0.4.19) - 0 Neo-Geo Project Neon is a homebrew for Neo Geo MVS/AES; it's a vertical shoot'em up. - media/box-3D/proneon.png - media/video/proneon.mp4 - media/mixrbv2/proneon.png + media/video/proneon.mp4 + media/mixrbv2/proneon.png 2019 @@ -179602,7 +112811,6 @@ A group of young pilots, actually children whose families were killed in that wa Fullset Fullset - Shoot'em Up Shoot'em up / Vertical 1-2 @@ -179610,15 +112818,11 @@ A group of young pilots, actually children whose families were killed in that wa 0 0 - + psychic5j.zip Psychic 5 (Japan) - Psychic 5 (Japan) - - jp - psychic5.zip Jaleco @@ -179629,11 +112833,6 @@ Two Espers are available at the start, with the rest unlocked by finding and bre Players can switch between Espers at the start of each level, after beginning a new life or by using phone booths scattered throughout the stages. The enemies are possessed objects like clocks and furniture, as well as a witch named Zara who is perpetually flying across the stage; if defeated, she will grant temporary access to a useful broom power-up. - - media/box-3D/psychic5.png - media/video/psychic5.mp4 - media/mixrbv2/psychic5.png - 1987 @@ -179641,24 +112840,18 @@ Players can switch between Espers at the start of each level, after beginning a Jaleco Platform / Fighter Scrolling - Platform 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| psychic5.zip Psychic 5 (World) - Psychic 5 (World) - - wor - 0 Jaleco @@ -179670,9 +112863,8 @@ Players can switch between Espers at the start of each level, after beginning a - media/box-3D/psychic5.png - media/video/psychic5.mp4 - media/mixrbv2/psychic5.png + media/video/psychic5.mp4 + media/mixrbv2/psychic5.png 1987 @@ -179681,24 +112873,18 @@ Players can switch between Espers at the start of each level, after beginning a Jaleco Platform / Fighter Scrolling - Platform 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + psychosj.zip Psycho Soldier (Japan) - Psycho Soldier (Japan) - - jp - psychos.zip SNK Classics @@ -179706,11 +112892,6 @@ Players can switch between Espers at the start of each level, after beginning a The major character is a girl named Athena. She fires blasts of psychic energy as her main weapon. She can collect orbs which she can control telepathically. These orbs protect her from some projectiles and can also be launched at targets. The orbs will explode on impact. Her companion, a boy named Kensu, can help her with his own powers. Together they clean up a ruined city full of monsters and mutants. - - media/box-3D/psychos.png - media/video/psychos.mp4 - media/mixrbv2/psychos.png - 1987 @@ -179718,42 +112899,18 @@ These orbs protect her from some projectiles and can also be launched at targets SNK Platform / Fighter Scrolling - Platform 1-2 0 10 0 400x224 - gamename=Psycho Soldier (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The player starts as a flying-saucer which the player can fly anywhere in the screen. After a few seconds, the flying-saucer drops the main character that runs/jumps/drops between the platforms. After a life is lost, the player returns to the saucer. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Primary Fire -P1_BUTTON2=Secondary Fire -P1_JOYSTICK_RIGHT=Move Right -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_UP=Move Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| psychos.zip Psycho Soldier (US) - Psycho Soldier (US) - - us - 0 SNK Classics @@ -179762,9 +112919,8 @@ The major character is a girl named Athena. She fires blasts of psychic energy a These orbs protect her from some projectiles and can also be launched at targets. The orbs will explode on impact. Her companion, a boy named Kensu, can help her with his own powers. Together they clean up a ruined city full of monsters and mutants. - media/box-3D/psychos.png - media/video/psychos.mp4 - media/mixrbv2/psychos.png + media/video/psychos.mp4 + media/mixrbv2/psychos.png 1987 @@ -179773,52 +112929,23 @@ These orbs protect her from some projectiles and can also be launched at targets SNK Platform / Fighter Scrolling - Platform 1-2 0 10 0 400x224 - gamename=Psycho Soldier (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The player starts as a flying-saucer which the player can fly anywhere in the screen. After a few seconds, the flying-saucer drops the main character that runs/jumps/drops between the platforms. After a life is lost, the player returns to the saucer. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Primary Fire -P1_BUTTON2=Secondary Fire -P1_JOYSTICK_RIGHT=Move Right -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_UP=Move Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + oscarj1.zip Psycho-Nics Oscar (Japan revision 1) - Psycho-Nics Oscar (Japan revision 1) - - jp - oscar.zip Data East Classics The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city. - - media/box-3D/oscar.png - media/video/oscar.mp4 - media/mixrbv2/oscar.png - 1987 @@ -179826,34 +112953,23 @@ P1_JOYSTICK_UP=Move Up Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - + oscarj2.zip Psycho-Nics Oscar (Japan revision 2) - Psycho-Nics Oscar (Japan revision 2) - - jp - oscar.zip Data East Classics The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city. - - media/box-3D/oscar.png - media/video/oscar.mp4 - media/mixrbv2/oscar.png - 1987 @@ -179861,34 +112977,23 @@ P1_JOYSTICK_UP=Move Up Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - + oscaru.zip Psycho-Nics Oscar (US) - Psycho-Nics Oscar (US) - - us - oscar.zip Data East Classics The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city. - - media/box-3D/oscar.png - media/video/oscar.mp4 - media/mixrbv2/oscar.png - 1987 @@ -179896,33 +113001,26 @@ P1_JOYSTICK_UP=Move Up Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - Input=Joystick 8 ways||Buttons=3|| oscar.zip Psycho-Nics Oscar (World revision 0) - Psycho-Nics Oscar (World revision 0) - - wor - 0 Data East Classics The players controls a powerful mecha robot named Oscar he representing the last hope to the humanity against the oppression of the machines, he must go forward through vast and exotic terrains of the Ordio City and destroy all mechanical enemies, while accumulates power-ups capsules to choose the "selectors" to be upgrade your weaponry and abilities to earn points as you go to the levels and confront giants and powerful mecha bosses to recover peace and save the city. - media/box-3D/oscar.png - media/video/oscar.mp4 - media/mixrbv2/oscar.png + media/video/oscar.mp4 + media/mixrbv2/oscar.png 1987 @@ -179931,34 +113029,23 @@ P1_JOYSTICK_UP=Move Up Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - + puchicarj.zip Puchi Carat (Ver 2.02J 1997/10/29) - Puchi Carat (Ver 2.02J 1997/10/29) - - wor - puchicar.zip Taito Classics Hit the ball with your paddle to destroy jewels in this simple but addictive puzzle game. - - media/box-3D/puchicar.png - media/video/puchicar.mp4 - media/mixrbv2/puchicar.png - 1997 @@ -179966,33 +113053,26 @@ P1_JOYSTICK_UP=Move Up Taito Action / Breakout games - Action 1-2 0 16 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| puchicar.zip Puchi Carat (Ver 2.02O 1997/10/29) - Puchi Carat (Ver 2.02O 1997/10/29) - - wor - 0 Taito Classics Hit the ball with your paddle to destroy jewels in this simple but addictive puzzle game. - media/box-3D/puchicar.png - media/video/puchicar.mp4 - media/mixrbv2/puchicar.png + media/video/puchicar.mp4 + media/mixrbv2/puchicar.png 1997 @@ -180001,31 +113081,23 @@ P1_JOYSTICK_UP=Move Up Taito Action / Breakout games - Action 1-2 0 16 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + puchicaru.zip Puchi Carat (Ver 2.04A 1997/11/08) - Puchi Carat (Ver 2.04A 1997/11/08) puchicar.zip Taito Classics Hit the ball with your paddle to destroy jewels in this simple but addictive puzzle game. - - media/box-3D/puchicar.png - media/video/puchicar.mp4 - media/mixrbv2/puchicar.png - 1997 @@ -180033,133 +113105,72 @@ P1_JOYSTICK_UP=Move Up Taito Action / Breakout games - Action 1-2 0 16 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + puckmanb.zip Puck Man (Bootleg set 1) - Puck Man (Bootleg set 1) - - jp - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + puckmanh.zip Puck Man (bootleg set 2) - Puck Man (bootleg set 2) - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| puckman.zip Puck Man (Japan set 1) - Puck Man (Japan set 1) - - jp - 0 Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png + media/video/puckman.mp4 + media/mixrbv2/puckman.png 1980 @@ -180167,176 +113178,87 @@ P1_JOYSTICK_UP=Up Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + puckmod.zip Puck Man (Japan set 2) - Puck Man (Japan set 2) - - jp - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + pacmansp.zip Puck Man (Spanish, 'Made in Greece' bootleg) - Puck Man (Spanish, 'Made in Greece' bootleg) - - gr - puckman.zip Namco Classics - Export release by Bally/Midway for North America. Game developed by Namco and originally known as Puckman in Japan. For more information about the game itself, please see the original Japanese release entry, "Puckman [Upright model]". + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - - 1981 + 1980 - Coleco Industries, Inc. - Coleco Industries, Inc. + Namco Action - Action / Labyrinth - Thinking 1-2 0 - 0 + 18 270 - 484x1,080 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 288x224 - + puckmanf.zip PuckMan (speedup hack) - PuckMan (speedup hack) - - wor - puckman.zip Namco Classics Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/video/puckman.mp4 - media/mixrbv2/puckman.png - 1980 Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=PuckMan (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + pulirulaj.zip PuLiRuLa (Japan) - PuLiRuLa (Japan) - - jp - pulirula.zip Taito Classics @@ -180344,11 +113266,6 @@ P1_JOYSTICK_UP=Up PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world's 'time-flow' moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland. - - media/box-3D/pulirula.png - media/video/pulirula.mp4 - media/mixrbv2/pulirula.png - 1991 @@ -180356,25 +113273,18 @@ PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's s Taito Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| pulirula.zip PuLiRuLa (World) - PuLiRuLa (World) - - wor - 0 Taito Classics @@ -180383,9 +113293,8 @@ PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's s PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world's 'time-flow' moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland. - media/box-3D/pulirula.png - media/video/pulirula.mp4 - media/mixrbv2/pulirula.png + media/video/pulirula.mp4 + media/mixrbv2/pulirula.png 1991 @@ -180394,21 +113303,17 @@ PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's s Taito Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + pulirulaa.zip PuLiRuLa (World, earlier?) - PuLiRuLa (World, earlier?) pulirula.zip Taito Classics @@ -180417,11 +113322,6 @@ PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's s PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's six towns is kept running smoothly with the aid of a giant key, which is necessary to keep the world's 'time-flow' moving. The key is stolen by a mysterious enemy and the timeflow is disrupted. Players must fight their way through waves of increasingly abstract enemies in their quest to recover the key and restore time to Radishland. - - media/box-3D/pulirula.png - media/video/pulirula.mp4 - media/mixrbv2/pulirula.png - 1991 @@ -180429,25 +113329,18 @@ PuLiRuLa's plot centres around the world of 'Radishland'. Each of Radishland's s Taito Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| pulstar.zip Pulstar - Pulstar - - wor - 0 Neo-Geo @@ -180458,36 +113351,28 @@ Pulstar is a 2D side-scrolling shooter in which you control your ship as it make While completely 2D, the game uses pre-rendered 3D sprites and includes fully animated cutscenes between each level. Also features support for two-player gameplay. - media/box-3D/pulstar.png - media/video/pulstar.mp4 - media/mixrbv2/pulstar.png + media/video/pulstar.mp4 + media/mixrbv2/pulstar.png - 1995 1995 Aicom SNK Shoot'em Up - Shoot'em up / Horizontal 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + punchita.zip Punch-Out!! (Italian bootleg) - Punch-Out!! (Italian bootleg) - - il - punchout.zip Nintendo Classics @@ -180497,11 +113382,6 @@ During matches, the player's boxer is viewed from behind as a wire-frame (so the The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight. - - media/box-3D/punchout.png - media/video/punchout.mp4 - media/mixrbv2/punchout.png - 1984 @@ -180509,43 +113389,18 @@ The player's opponents are each rendered as humorous cartoon-like caricatures - Nintendo Sports / Boxing - Sports 1 0 12 0 256x224 - gamename=Punch-Out!! -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The Hook Uppercut is also referred to as the 'knockout blow' on the control panel and can only be used when your ko meter flashes. The button is a large gameshow type of button. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way|Misc Buttons+button+P1_BUTTON3 -P1_BUTTON1=Left Blow To Head/Body -P1_BUTTON2=Right Blow to Head/Body -P1_BUTTON3=Hook Uppercut -P1_JOYSTICK_UP=Guard Up -P1_JOYSTICK_DOWN=Guard Down -P1_JOYSTICK_LEFT=Dodge Left -P1_JOYSTICK_RIGHT=Dodge Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black|| - - + + punchoutj.zip Punch-Out!! (Japan) - Punch-Out!! (Japan) - - jp - punchout.zip Nintendo Classics @@ -180555,11 +113410,6 @@ During matches, the player's boxer is viewed from behind as a wire-frame (so the The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight. - - media/box-3D/punchout.png - media/video/punchout.mp4 - media/mixrbv2/punchout.png - 1984 @@ -180567,43 +113417,18 @@ The player's opponents are each rendered as humorous cartoon-like caricatures - Nintendo Sports / Boxing - Sports 1 0 12 0 256x224 - gamename=Punch-Out!! -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The Hook Uppercut is also referred to as the 'knockout blow' on the control panel and can only be used when your ko meter flashes. The button is a large gameshow type of button. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way|Misc Buttons+button+P1_BUTTON3 -P1_BUTTON1=Left Blow To Head/Body -P1_BUTTON2=Right Blow to Head/Body -P1_BUTTON3=Hook Uppercut -P1_JOYSTICK_UP=Guard Up -P1_JOYSTICK_DOWN=Guard Down -P1_JOYSTICK_LEFT=Dodge Left -P1_JOYSTICK_RIGHT=Dodge Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black|| - - + + punchouta.zip Punch-Out!! (Rev A) - Punch-Out!! (Rev A) - - wor - punchout.zip Nintendo Classics @@ -180613,11 +113438,6 @@ During matches, the player's boxer is viewed from behind as a wire-frame (so the The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight. - - media/box-3D/punchout.png - media/video/punchout.mp4 - media/mixrbv2/punchout.png - 1984 @@ -180625,43 +113445,18 @@ The player's opponents are each rendered as humorous cartoon-like caricatures - Nintendo Sports / Boxing - Sports 1 0 12 0 256x224 - gamename=Punch-Out!! -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The Hook Uppercut is also referred to as the 'knockout blow' on the control panel and can only be used when your ko meter flashes. The button is a large gameshow type of button. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way|Misc Buttons+button+P1_BUTTON3 -P1_BUTTON1=Left Blow To Head/Body -P1_BUTTON2=Right Blow to Head/Body -P1_BUTTON3=Hook Uppercut -P1_JOYSTICK_UP=Guard Up -P1_JOYSTICK_DOWN=Guard Down -P1_JOYSTICK_LEFT=Dodge Left -P1_JOYSTICK_RIGHT=Dodge Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black|| punchout.zip Punch-Out!! (Rev B) - Punch-Out!! (Rev B) - - wor - 0 Nintendo Classics @@ -180672,9 +113467,8 @@ During matches, the player's boxer is viewed from behind as a wire-frame (so the The player's opponents are each rendered as humorous cartoon-like caricatures - adding much to the game's atmosphere - and each boxer fights in a slightly different style, forcing players to adapt to their strategy. The top monitor is used for statistics while the bottom one is used to display the actual fight. - media/box-3D/punchout.png - media/video/punchout.mp4 - media/mixrbv2/punchout.png + media/video/punchout.mp4 + media/mixrbv2/punchout.png 1984 @@ -180683,43 +113477,18 @@ The player's opponents are each rendered as humorous cartoon-like caricatures - Nintendo Sports / Boxing - Sports 1 0 12 0 256x224 - gamename=Punch-Out!! -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The Hook Uppercut is also referred to as the 'knockout blow' on the control panel and can only be used when your ko meter flashes. The button is a large gameshow type of button. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way|Misc Buttons+button+P1_BUTTON3 -P1_BUTTON1=Left Blow To Head/Body -P1_BUTTON2=Right Blow to Head/Body -P1_BUTTON3=Hook Uppercut -P1_JOYSTICK_UP=Guard Up -P1_JOYSTICK_DOWN=Guard Down -P1_JOYSTICK_LEFT=Dodge Left -P1_JOYSTICK_RIGHT=Dodge Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black|| - - + + punkshotj.zip Punk Shot (Japan 2 Players) - Punk Shot (Japan 2 Players) - - jp - punkshot.zip Konami Classics @@ -180727,11 +113496,6 @@ P1_JOYSTICK_RIGHT=Dodge Right Naturally, it ain't just about being cool and shooting some b-ball outside of the school: on each side you have a couple of guys who are up to no good, with a constant enthusiasm for making trouble in the neighborhood. As such, Punk Shot joyfully turns basketball into a full-contact sport - heads will be bashed, noses punched, and private parts kicked. To top it off, each court features an assortment of environmental hazards, from slippery banana peels and having your butt set on fire, to the park dogs and their special taste for pants. - - media/box-3D/punkshot.png - media/video/punkshot.mp4 - media/mixrbv2/punkshot.png - 1990 @@ -180739,42 +113503,18 @@ Naturally, it ain't just about being cool and shooting some b-ball outside of th Konami Sports / Basketball - Sports 1-4 0 12 0 288x224 - gamename=Punk Shot (US 4 Players) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Hit -P1_BUTTON2=Shoot / Block -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + punkshot2.zip Punk Shot (US 2 Players) - Punk Shot (US 2 Players) - - us - punkshot.zip Konami Classics @@ -180782,11 +113522,6 @@ P1_JOYSTICK_RIGHT=Right Naturally, it ain't just about being cool and shooting some b-ball outside of the school: on each side you have a couple of guys who are up to no good, with a constant enthusiasm for making trouble in the neighborhood. As such, Punk Shot joyfully turns basketball into a full-contact sport - heads will be bashed, noses punched, and private parts kicked. To top it off, each court features an assortment of environmental hazards, from slippery banana peels and having your butt set on fire, to the park dogs and their special taste for pants. - - media/box-3D/punkshot.png - media/video/punkshot.mp4 - media/mixrbv2/punkshot.png - 1990 @@ -180794,42 +113529,18 @@ Naturally, it ain't just about being cool and shooting some b-ball outside of th Konami Sports / Basketball - Sports 1-4 0 12 0 288x224 - gamename=Punk Shot (US 4 Players) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Hit -P1_BUTTON2=Shoot / Block -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| punkshot.zip Punk Shot (US 4 Players) - Punk Shot (US 4 Players) - - us - 0 Konami Classics @@ -180838,9 +113549,8 @@ P1_JOYSTICK_RIGHT=Right Naturally, it ain't just about being cool and shooting some b-ball outside of the school: on each side you have a couple of guys who are up to no good, with a constant enthusiasm for making trouble in the neighborhood. As such, Punk Shot joyfully turns basketball into a full-contact sport - heads will be bashed, noses punched, and private parts kicked. To top it off, each court features an assortment of environmental hazards, from slippery banana peels and having your butt set on fire, to the park dogs and their special taste for pants. - media/box-3D/punkshot.png - media/video/punkshot.mp4 - media/mixrbv2/punkshot.png + media/video/punkshot.mp4 + media/mixrbv2/punkshot.png 1990 @@ -180849,38 +113559,17 @@ Naturally, it ain't just about being cool and shooting some b-ball outside of th Konami Sports / Basketball - Sports 1-4 0 12 0 288x224 - gamename=Punk Shot (US 4 Players) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Hit -P1_BUTTON2=Shoot / Block -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + punkshot2e.zip Punk Shot (World 2 Players) - Punk Shot (World 2 Players) punkshot.zip Konami Classics @@ -180889,11 +113578,6 @@ P1_JOYSTICK_RIGHT=Right Naturally, it ain't just about being cool and shooting some b-ball outside of the school: on each side you have a couple of guys who are up to no good, with a constant enthusiasm for making trouble in the neighborhood. As such, Punk Shot joyfully turns basketball into a full-contact sport - heads will be bashed, noses punched, and private parts kicked. To top it off, each court features an assortment of environmental hazards, from slippery banana peels and having your butt set on fire, to the park dogs and their special taste for pants. - - media/box-3D/punkshot.png - media/video/punkshot.mp4 - media/mixrbv2/punkshot.png - 1990 @@ -180901,51 +113585,26 @@ Naturally, it ain't just about being cool and shooting some b-ball outside of th Konami Sports / Basketball - Sports 1-4 0 12 0 288x224 - gamename=Punk Shot (US 4 Players) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Hit -P1_BUTTON2=Shoot / Block -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| pururun.zip Pururun - Pururun - - wor - 0 Mitchell Link 4 or more coloured blobs on the grid to make them pop. Each blob has an outer colour and an inner colour and when the blobs pop, they change into their inner colour. Keep linking the blobs until you guide our heroes Pipi and Moko to the goal. You can try to link outer/inner combinations to help them reach the goal quicker. - media/box-3D/pururun.png - media/video/pururun.mp4 - media/mixrbv2/pururun.png + media/video/pururun.mp4 + media/mixrbv2/pururun.png 1995 @@ -180954,68 +113613,50 @@ P1_JOYSTICK_RIGHT=Right Banpresto Various - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + pushmans.zip Pushman (American Sammy license) - Pushman (American Sammy license) - - wor - pushman.zip - Sammy Classics + Comad - Pushman is a puzzle game where you have to push boxes around the screen to fill in holes blocking the exit. Also, you can pull boxes using power-ups. You must avoid enemies, traps and shots and there is a time limit for each stage. A second player can enter the game and play alternatively. + For fans of Sokoban type games, with a little more challenge. Some monsters chase you but on the other hand you have the limited possibility of shooting blocks. Monsters die if you crush them with a block or with a turnstile. Funny but quickly boring, the music is quite average. - - media/box-3D/pushman.png - media/video/pushman.mp4 - media/mixrbv2/pushman.png - 1990 Comad - Sammy + Comad - Puzzle-Game - Puzzle-Game / Glide + Various 1-2 0 0 0 256x224 - Input=Joystick 4 ways||Buttons=3|| pushman.zip Pushman (Korea, set 1) - Pushman (Korea, set 1) - - kr - 0 Comad For fans of Sokoban type games, with a little more challenge. Some monsters chase you but on the other hand you have the limited possibility of shooting blocks. Monsters die if you crush them with a block or with a turnstile. Funny but quickly boring, the music is quite average. - media/box-3D/pushman.png - media/video/pushman.mp4 - media/mixrbv2/pushman.png + media/video/pushman.mp4 + media/mixrbv2/pushman.png 1990 @@ -181024,34 +113665,23 @@ P1_JOYSTICK_RIGHT=Right Comad Various - Puzzle-Game 1-2 0 0 0 256x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_JOYSTICK=Black|| - + pushmana.zip Pushman (Korea, set 2) - Pushman (Korea, set 2) - - kr - pushman.zip Comad For fans of Sokoban type games, with a little more challenge. Some monsters chase you but on the other hand you have the limited possibility of shooting blocks. Monsters die if you crush them with a block or with a turnstile. Funny but quickly boring, the music is quite average. - - media/box-3D/pushman.png - media/video/pushman.mp4 - media/mixrbv2/pushman.png - 1990 @@ -181059,24 +113689,18 @@ P1_JOYSTICK_RIGHT=Right Comad Various - Puzzle-Game 1-2 0 0 0 256x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_JOYSTICK=Black|| - + puzzloopa.zip Puzz Loop (Asia) - Puzz Loop (Asia) - - asi - puzzloop.zip Mitchell @@ -181088,11 +113712,6 @@ In addition to standard marbles, bonus marbles occasionally appear that will, fo All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold. - - media/box-3D/puzzloop.png - media/video/puzzloop.mp4 - media/mixrbv2/puzzloop.png - 1998 @@ -181100,25 +113719,18 @@ All marbles must be destroyed to complete a level. The game is over once the mar Mitchell Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x240 - Input=Joystick 8 ways, Dial||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + puzzloope.zip Puzz Loop (Europe, v0.93) - Puzz Loop (Europe, v0.93) - - eu - puzzloop.zip Mitchell @@ -181130,11 +113742,6 @@ In addition to standard marbles, bonus marbles occasionally appear that will, fo All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold. - - media/box-3D/puzzloop.png - media/video/puzzloop.mp4 - media/mixrbv2/puzzloop.png - 1998 @@ -181142,25 +113749,18 @@ All marbles must be destroyed to complete a level. The game is over once the mar Mitchell Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x240 - Input=Joystick 8 ways, Dial||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| puzzloop.zip Puzz Loop (Europe, v0.94) - Puzz Loop (Europe, v0.94) - - eu - 0 Mitchell @@ -181173,9 +113773,8 @@ In addition to standard marbles, bonus marbles occasionally appear that will, fo All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold. - media/box-3D/puzzloop.png - media/video/puzzloop.mp4 - media/mixrbv2/puzzloop.png + media/video/puzzloop.mp4 + media/mixrbv2/puzzloop.png 1998 @@ -181184,25 +113783,18 @@ All marbles must be destroyed to complete a level. The game is over once the mar Mitchell Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x240 - Input=Joystick 8 ways, Dial||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + puzzloopj.zip Puzz Loop (Japan) - Puzz Loop (Japan) - - jp - puzzloop.zip Mitchell @@ -181214,11 +113806,6 @@ In addition to standard marbles, bonus marbles occasionally appear that will, fo All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold. - - media/box-3D/puzzloop.png - media/video/puzzloop.mp4 - media/mixrbv2/puzzloop.png - 1998 @@ -181226,25 +113813,18 @@ All marbles must be destroyed to complete a level. The game is over once the mar Mitchell Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x240 - Input=Joystick 8 ways, Dial||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + puzzloopk.zip Puzz Loop (Korea) - Puzz Loop (Korea) - - kr - puzzloop.zip Mitchell @@ -181256,11 +113836,6 @@ In addition to standard marbles, bonus marbles occasionally appear that will, fo All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold. - - media/box-3D/puzzloop.png - media/video/puzzloop.mp4 - media/mixrbv2/puzzloop.png - 1998 @@ -181268,25 +113843,18 @@ All marbles must be destroyed to complete a level. The game is over once the mar Mitchell Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x240 - Input=Joystick 8 ways, Dial||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + puzzloopu.zip Puzz Loop (USA) - Puzz Loop (USA) - - us - puzzloop.zip Mitchell @@ -181298,11 +113866,6 @@ In addition to standard marbles, bonus marbles occasionally appear that will, fo All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold. - - media/box-3D/puzzloop.png - media/video/puzzloop.mp4 - media/mixrbv2/puzzloop.png - 1998 @@ -181310,35 +113873,23 @@ All marbles must be destroyed to complete a level. The game is over once the mar Mitchell Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x240 - Input=Joystick 8 ways, Dial||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + pzloop2jr1.zip Puzz Loop 2 (010205 Japan) - Puzz Loop 2 (010205 Japan) - - jp - pzloop2.zip Capcom Play System 2 Gameplay is exactly the same as its predecessor, Puzz Loop , with the player needing to deplete all the colored balls before they hit the center of the screen. - - media/box-3D/pzloop2.png - media/video/pzloop2.mp4 - media/mixrbv2/pzloop2.png - 2001 @@ -181346,31 +113897,23 @@ All marbles must be destroyed to complete a level. The game is over once the mar Mitchell Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 384x224 - Input=Joystick 8 ways, Dial||Buttons=1|| - + pzloop2jd.zip Puzz Loop 2 (010226 Japan Phoenix Edition) - Puzz Loop 2 (010226 Japan Phoenix Edition) pzloop2.zip Capcom Play System 2 Gameplay is exactly the same as its predecessor, Puzz Loop , with the player needing to deplete all the colored balls before they hit the center of the screen. - - media/box-3D/pzloop2.png - media/video/pzloop2.mp4 - media/mixrbv2/pzloop2.png - 2001 @@ -181378,34 +113921,23 @@ All marbles must be destroyed to complete a level. The game is over once the mar Mitchell Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 384x224 - Input=Joystick 8 ways, Dial||Buttons=1|| - + pzloop2j.zip Puzz Loop 2 (010226 Japan) - Puzz Loop 2 (010226 Japan) - - jp - pzloop2.zip Capcom Play System 2 Gameplay is exactly the same as its predecessor, Puzz Loop , with the player needing to deplete all the colored balls before they hit the center of the screen. - - media/box-3D/pzloop2.png - media/video/pzloop2.mp4 - media/mixrbv2/pzloop2.png - 2001 @@ -181413,33 +113945,26 @@ All marbles must be destroyed to complete a level. The game is over once the mar Mitchell Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 384x224 - Input=Joystick 8 ways, Dial||Buttons=1|| pzloop2.zip Puzz Loop 2 (010302 Euro) - Puzz Loop 2 (010302 Euro) - - eu - 0 Capcom Play System 2 Gameplay is exactly the same as its predecessor, Puzz Loop , with the player needing to deplete all the colored balls before they hit the center of the screen. - media/box-3D/pzloop2.png - media/video/pzloop2.mp4 - media/mixrbv2/pzloop2.png + media/video/pzloop2.mp4 + media/mixrbv2/pzloop2.png 2001 @@ -181448,24 +113973,18 @@ All marbles must be destroyed to complete a level. The game is over once the mar Mitchell Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 384x224 - Input=Joystick 8 ways, Dial||Buttons=1|| - + puzlbanga.zip Puzzle Bang Bang (Korea, version 2.8 / 990106) - Puzzle Bang Bang (Korea, version 2.8 / 990106) - - kr - suplup.zip SemiCom @@ -181479,33 +113998,22 @@ All marbles must be destroyed to complete a level. The game is over once the mar The game is an unofficial clone of the Mitchell game "Puzz Loop", with the main difference being that the dip settings of "Super Lup Lup" can be set to display photos of naked men or women. - - media/box-3D/suplup.png - media/video/suplup.mp4 - media/mixrbv2/suplup.png - 1999 Puzzle-Game - Puzzle-Game / Throw 0 18 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + puzlbang.zip Puzzle Bang Bang (Korea, version 2.9 / 990108) - Puzzle Bang Bang (Korea, version 2.9 / 990108) - - kr - suplup.zip SemiCom @@ -181519,183 +114027,98 @@ All marbles must be destroyed to complete a level. The game is over once the mar The game is an unofficial clone of the Mitchell game "Puzz Loop", with the main difference being that the dip settings of "Super Lup Lup" can be set to display photos of naked men or women. - - media/box-3D/suplup.png - media/video/suplup.mp4 - media/mixrbv2/suplup.png - 1999 Puzzle-Game - Puzzle-Game / Throw 0 18 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + pbobble.zip Puzzle Bobble (Japan, B-System) - Puzzle Bobble (Japan, B-System) - - wor - bublbust.zip - Taito Classics + Mame - Puzzle Bobble is an arcade puzzle game offering either one or two-player competitive play, in which the aim is to clear each play area of the coloured bubbles clustered in the upper half of the screen. -This is achieved by firing bubbles up the screen - with the angle of trajectory dictated by the player - at the clusters of bubbles. The aim is to forms chains of like-coloured bubbles, making them disappear. At regular intervals the 'ceiling' of the play area - together with any bubbles stuck to it - will drop one row down the screen, decreasing the size of the play area making life more difficult for players. The game is over when the bubbles reach the very bottom of the play area. + - - media/box-3D/bublbust.png - media/video/bublbust.mp4 - media/mixrbv2/bublbust.png - - 1994 + 1994 - Taito - Taito - - Puzzle-Game / Throw - Puzzle-Game - - 1-2 + 0 0 0 320x224 - + pbobblenb.zip Puzzle Bobble / Bust-A-Move (Neo-Geo) (bootleg) - Puzzle Bobble / Bust-A-Move (Neo-Geo) (bootleg) - Puzzle Bobble / Bust-A-Move (Neo-Geo) (bootleg) - - wor - pbobblen.zip Neo-Geo Puzzle Bobble (known as Bust-A-Move outside of Japan) is a spin-off of the Bubble Bobble series, featuring themes from the original game (such as enemies trapped in bubbles by the cutesy dinosaur duo Bub and Bob that must be popped). Players attempt to clear a board of colored bubbles by firing other bubbles at an angle and matching multiple bubbles of the same color. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems. - - media/box-3D/pbobblen.png - media/video/pbobblen.mp4 - media/mixrbv2/pbobblen.png - 1994 - 1994 Taito Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 16 0 512x256 - gamename=Puzzle Bobble (Japan, B-System) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| pbobblen.zip Puzzle Bobble / Bust-A-Move (Neo-Geo) (NGM-083) - Puzzle Bobble / Bust-A-Move (Neo-Geo) (NGM-083) - Puzzle Bobble / Bust-A-Move (Neo-Geo) (NGM-083) - - wor - 0 Neo-Geo Puzzle Bobble (known as Bust-A-Move outside of Japan) is a spin-off of the Bubble Bobble series, featuring themes from the original game (such as enemies trapped in bubbles by the cutesy dinosaur duo Bub and Bob that must be popped). Players attempt to clear a board of colored bubbles by firing other bubbles at an angle and matching multiple bubbles of the same color. Its characteristically cute Japanese animation and music, along with its play mechanics and level designs, made it successful as an arcade title and spawned several sequels and ports to home gaming systems. - media/box-3D/pbobblen.png - media/video/pbobblen.mp4 - media/mixrbv2/pbobblen.png + media/video/pbobblen.mp4 + media/mixrbv2/pbobblen.png 1994 - 1994 Taito Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 16 0 512x256 - gamename=Puzzle Bobble (Japan, B-System) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - - + + pbobble2j.zip Puzzle Bobble 2 (Ver 2.2J 1995/07/20) - Puzzle Bobble 2 (Ver 2.2J 1995/07/20) - Puzzle Bobble 2 (Ver 2.2J 1995/07/20) - - jp - pbobble2.zip Taito Classics Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages. - - media/box-3D/pbobble2.png - media/video/pbobble2.mp4 - media/mixrbv2/pbobble2.png - 1995 @@ -181703,55 +114126,23 @@ P1_JOYSTICK_RIGHT=Right Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 15 0 320x224 - gamename=Puzzle Bobble 2 (Ver 2.3O 1995/07/31) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Puzzle Bobble 2 is listed as using an 8-way joystick and 4 buttons, though only left, right and 1 button are used for gameplay. Up, down and buttons 2 and 3 are only used during Test Mode. I can find no references to button 4. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=NA -P1_BUTTON3=NA -P1_BUTTON4=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - - + + pbobble2o.zip Puzzle Bobble 2 (Ver 2.2O 1995/07/20) - Puzzle Bobble 2 (Ver 2.2O 1995/07/20) - Puzzle Bobble 2 (Ver 2.2O 1995/07/20) - - wor - pbobble2.zip Taito Classics Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages. - - media/box-3D/pbobble2.png - media/video/pbobble2.mp4 - media/mixrbv2/pbobble2.png - 1995 @@ -181759,54 +114150,26 @@ P1_JOYSTICK_UP=Up Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 15 0 320x224 - gamename=Puzzle Bobble 2 (Ver 2.3O 1995/07/31) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Puzzle Bobble 2 is listed as using an 8-way joystick and 4 buttons, though only left, right and 1 button are used for gameplay. Up, down and buttons 2 and 3 are only used during Test Mode. I can find no references to button 4. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=NA -P1_BUTTON3=NA -P1_BUTTON4=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| pbobble2.zip Puzzle Bobble 2 (Ver 2.3O 1995/07/31) - Puzzle Bobble 2 (Ver 2.3O 1995/07/31) - Puzzle Bobble 2 (Ver 2.3O 1995/07/31) - - wor - 0 Taito Classics Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages. - media/box-3D/pbobble2.png - media/video/pbobble2.mp4 - media/mixrbv2/pbobble2.png + media/video/pbobble2.mp4 + media/mixrbv2/pbobble2.png 1995 @@ -181815,95 +114178,51 @@ P1_JOYSTICK_UP=Up Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 15 0 320x224 - gamename=Puzzle Bobble 2 (Ver 2.3O 1995/07/31) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Puzzle Bobble 2 is listed as using an 8-way joystick and 4 buttons, though only left, right and 1 button are used for gameplay. Up, down and buttons 2 and 3 are only used during Test Mode. I can find no references to button 4. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=NA -P1_BUTTON3=NA -P1_BUTTON4=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| pbobbl2n.zip Puzzle Bobble 2 / Bust-A-Move Again (Neo-Geo) - Puzzle Bobble 2 / Bust-A-Move Again (Neo-Geo) - Puzzle Bobble 2 / Bust-A-Move Again (Neo-Geo) - - wor - 0 Neo-Geo Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages. - media/box-3D/pbobbl2n.png - media/video/pbobbl2n.mp4 - media/mixrbv2/pbobbl2n.png + media/video/pbobbl2n.mp4 + media/mixrbv2/pbobbl2n.png 1999 - 1995 Taito Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 15 0 320x224 - P1NumButtons=4||P1Controls=8-way Joystick+joy8way||P1_BUTTON1=Fire||P1_BUTTON2=NA||P1_BUTTON3=NA||P1_BUTTON4=NA||P1_JOYSTICK_RIGHT=Right||P1_JOYSTICK_LEFT=Left||P1_JOYSTICK_DOWN=Down||P1_JOYSTICK_UP=Up|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + pbobble2x.zip Puzzle Bobble 2X (Ver 2.2J 1995/11/11) - Puzzle Bobble 2X (Ver 2.2J 1995/11/11) - - wor - pbobble2.zip Taito Classics - Puzzle Bobble 2X is an expanded version of "Puzzle Bobble 2": -Either or none of them can be chosen from the menu in the test section. -It has a Christmas and a Happy New Year intro. -It has the extra mode built-in. + Bub and Bob are back! Like in Tetris in reverse, you shoot bubbles at an array of different-colored bubbles stuck in an ever descending ceiling, attempting to match them up three by three to make them disappear. This edition contains both puzzle challenges, multiplayer and normal progressive stages. - - media/box-3D/pbobble2.png - media/video/pbobble2.mp4 - media/mixrbv2/pbobble2.png - 1995 @@ -181911,35 +114230,23 @@ It has the extra mode built-in. Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 15 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + pbobble3u.zip Puzzle Bobble 3 (Ver 2.1A 1996/09/27) - Puzzle Bobble 3 (Ver 2.1A 1996/09/27) - - wor - pbobble3.zip Taito Classics Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop. - - media/box-3D/pbobble3.png - media/video/pbobble3.mp4 - media/mixrbv2/pbobble3.png - 1996 @@ -181947,53 +114254,23 @@ It has the extra mode built-in. Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - gamename=Puzzle Bobble 3 (Ver 2.1O 1996/09/27) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame lists Puzzle Bobble 3 as having 4 buttons and an 8-way joystick (because it is a Taito F3 System game); only one button is used during gameplay, Test Mode lists 3 buttons. Only left and right are used during gameplay, up and down are used during Test Mode. I can find no references to button 4. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=NA -P1_BUTTON3=NA -P1_BUTTON4=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + pbobble3j.zip Puzzle Bobble 3 (Ver 2.1J 1996/09/27) - Puzzle Bobble 3 (Ver 2.1J 1996/09/27) - - wor - pbobble3.zip Taito Classics Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop. - - media/box-3D/pbobble3.png - media/video/pbobble3.mp4 - media/mixrbv2/pbobble3.png - 1996 @@ -182001,52 +114278,26 @@ P1_JOYSTICK_UP=Up Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - gamename=Puzzle Bobble 3 (Ver 2.1O 1996/09/27) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame lists Puzzle Bobble 3 as having 4 buttons and an 8-way joystick (because it is a Taito F3 System game); only one button is used during gameplay, Test Mode lists 3 buttons. Only left and right are used during gameplay, up and down are used during Test Mode. I can find no references to button 4. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=NA -P1_BUTTON3=NA -P1_BUTTON4=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - pbobble3.zip Puzzle Bobble 3 (Ver 2.1O 1996/09/27) - Puzzle Bobble 3 (Ver 2.1O 1996/09/27) - - wor - 0 Taito Classics Link 3 or more colored bubbles by shooting an identical colored bubble. When they are joined together, they pop. - media/box-3D/pbobble3.png - media/video/pbobble3.mp4 - media/mixrbv2/pbobble3.png + media/video/pbobble3.mp4 + media/mixrbv2/pbobble3.png 1996 @@ -182055,53 +114306,23 @@ P1_JOYSTICK_UP=Up Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - gamename=Puzzle Bobble 3 (Ver 2.1O 1996/09/27) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame lists Puzzle Bobble 3 as having 4 buttons and an 8-way joystick (because it is a Taito F3 System game); only one button is used during gameplay, Test Mode lists 3 buttons. Only left and right are used during gameplay, up and down are used during Test Mode. I can find no references to button 4. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=NA -P1_BUTTON3=NA -P1_BUTTON4=NA -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + pbobble4u.zip Puzzle Bobble 4 (Ver 2.04A 1997/12/19) - Puzzle Bobble 4 (Ver 2.04A 1997/12/19) - - wor - pbobble4.zip Taito Classics Shoot colored bubbles towards clusters of other bubbles. When groups of similarly colored bubbles are formed, the bubbles burst. - - media/box-3D/pbobble4.png - media/video/pbobble4.mp4 - media/mixrbv2/pbobble4.png - 1997 @@ -182109,34 +114330,23 @@ P1_JOYSTICK_UP=Up Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - + pbobble4j.zip Puzzle Bobble 4 (Ver 2.04J 1997/12/19) - Puzzle Bobble 4 (Ver 2.04J 1997/12/19) - - wor - pbobble4.zip Taito Classics Shoot colored bubbles towards clusters of other bubbles. When groups of similarly colored bubbles are formed, the bubbles burst. - - media/box-3D/pbobble4.png - media/video/pbobble4.mp4 - media/mixrbv2/pbobble4.png - 1997 @@ -182144,33 +114354,26 @@ P1_JOYSTICK_UP=Up Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| pbobble4.zip Puzzle Bobble 4 (Ver 2.04O 1997/12/19) - Puzzle Bobble 4 (Ver 2.04O 1997/12/19) - - wor - 0 Taito Classics Shoot colored bubbles towards clusters of other bubbles. When groups of similarly colored bubbles are formed, the bubbles burst. - media/box-3D/pbobble4.png - media/video/pbobble4.mp4 - media/mixrbv2/pbobble4.png + media/video/pbobble4.mp4 + media/mixrbv2/pbobble4.png 1997 @@ -182179,33 +114382,26 @@ P1_JOYSTICK_UP=Up Taito Puzzle-Game / Throw - Puzzle-Game 1-2 0 18 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| pzlbreak.zip Puzzle Break (set 1) - Puzzle Break (set 1) - - wor - 0 SemiCom A one or two player puzzle game published and developed by SemiCom in 1997. The aim of the game is to remove blocks that lower from the top of the play area by deflecting balls with a paddle. - media/box-3D/pzlbreak.png - media/video/pzlbreak.mp4 - media/mixrbv2/pzlbreak.png + media/video/pzlbreak.mp4 + media/mixrbv2/pzlbreak.png 1997 @@ -182214,33 +114410,23 @@ P1_JOYSTICK_UP=Up SemiCom Action - Action / Breakout games - Various - Puzzle-Game 1-2 0 16 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + pzlbreaka.zip Puzzle Break (set 2) - Puzzle Break (set 2) pzlbreak.zip SemiCom A one or two player puzzle game published and developed by SemiCom in 1997. The aim of the game is to remove blocks that lower from the top of the play area by deflecting balls with a paddle. - - media/box-3D/pzlbreak.png - media/video/pzlbreak.mp4 - media/mixrbv2/pzlbreak.png - 1997 @@ -182248,35 +114434,25 @@ P1_JOYSTICK_UP=Up SemiCom Action - Action / Breakout games - Various - Puzzle-Game 1-2 0 16 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + puzlclub.zip Puzzle Club (Japan prototype) - Puzzle Club (Japan prototype) - - jp - - 0 Namco Classics Puzzle Club is a sliding block puzzle video game. The objective of each stage is to make every row in the puzzle show matching animated icons before the timer reaches zero. Once a row is matched that row is shifted to the bottom of the puzzle. Once all of the rows are matched the stage is completed and the players score is tallied. - media/box-3D/puzlclub.png - media/video/puzlclub.mp4 - media/mixrbv2/puzlclub.png + media/video/puzlclub.mp4 + media/mixrbv2/puzlclub.png 1990 @@ -182291,26 +114467,20 @@ P1_JOYSTICK_UP=Up 14 270 288x224 - Input=Joystick 8 ways||Buttons=3|| pclubys.zip Puzzle Club (Yun Sung, set 1) - Puzzle Club (Yun Sung, set 1) - - wor - 0 Namco Classics This game contains 6 games: Magic Eye (150 levels and different backgrounds), Box Logic (a "Logic Pro" clone with 72 nudity background), Mad Ball (a breakout featuring 42 levels and 72 nudity background), Magic Bubble (a "Puzzle Bobble" clone featuring 30 levels and as usual 72 nudity background), Bogle Puyo (a "Puyo Puyo" clone), Rocktris (a "Tetris" clone featuring 72 nudity background). - media/box-3D/pclubys.png - media/video/pclubys.mp4 - media/mixrbv2/pclubys.png + media/video/pclubys.mp4 + media/mixrbv2/pclubys.png 2000 @@ -182319,34 +114489,22 @@ P1_JOYSTICK_UP=Up Yun Sung Action - Adult - Action / Breakout games 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + pclubysa.zip Puzzle Club (Yun Sung, set 2) - Puzzle Club (Yun Sung, set 2) - - wor - pclubys.zip Namco Classics This game contains 6 games: Magic Eye (150 levels and different backgrounds), Box Logic (a "Logic Pro" clone with 72 nudity background), Mad Ball (a breakout featuring 42 levels and 72 nudity background), Magic Bubble (a "Puzzle Bobble" clone featuring 30 levels and as usual 72 nudity background), Bogle Puyo (a "Puyo Puyo" clone), Rocktris (a "Tetris" clone featuring 72 nudity background). - - media/box-3D/pclubys.png - media/video/pclubys.mp4 - media/mixrbv2/pclubys.png - 2000 @@ -182354,24 +114512,17 @@ P1_JOYSTICK_UP=Up Yun Sung Action - Adult - Action / Breakout games 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| pzlbowl.zip Puzzle De Bowling (Japan) - Puzzle De Bowling (Japan) - - jp - 0 Mame @@ -182379,9 +114530,8 @@ P1_JOYSTICK_UP=Up The object is to clear the round by making a combonation of at least three pins of the same color. You earn bonus points for making bowling plays, such as a strike, spare, turkey, etc. You also have a power meter that increases with each group of pins cleared. Once this full press down to use your special power, which is different for each character. - media/box-3D/pzlbowl.png - media/video/pzlbowl.mp4 - media/mixrbv2/pzlbowl.png + media/video/pzlbowl.mp4 + media/mixrbv2/pzlbowl.png 1999 @@ -182390,101 +114540,78 @@ The object is to clear the round by making a combonation of at least three pins Nihon Syscom Puzzle-Game / Throw - Puzzle-Game 1-2 0 14 0 384x240 - Input=Joystick 8 ways||Buttons=3|| puzzledp.zip Puzzle De Pon! - Puzzle De Pon! - - wor - 0 Neo-Geo The player clears the colored balls on the screen by firing balls against other balls of the same colour, the objective of the game is not to clear the screen of balls. It is instead to clear all the balls from around the level shape, referred to as the "drop token". Once this shape is freed, it explodes and the player travels onto the next level. There are 39 levels in the game, divided in groups of three levels. In the first two levels, the shape is something generic; in the third level the shape is a Zodiac sign, up to level 36 (since there are 12 signs). Level 39's shape is the Solar Symbol. - media/box-3D/puzzledp.png - media/video/puzzledp.mp4 - media/mixrbv2/puzzledp.png + media/video/puzzledp.mp4 + media/mixrbv2/puzzledp.png - 1996 1995 Visco Visco Puzzle-Game / Throw - Puzzle-Game 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + puzzldpr.zip Puzzle De Pon! R! - Puzzle De Pon! R! - - wor - puzzledp.zip Neo-Geo - The game consists of shooting colored globes to match and remove other colored globes of the same type. Very similar to Bust-A-Move/Puzzle Bobble, other than the fact that you receive special globes. There are bombs (to destroy spiked globes), aiming globes (which show the path of flight in the form of a dotted line), and magic globes which destroy all globes of the color in which it touches. + The player clears the colored balls on the screen by firing balls against other balls of the same colour, the objective of the game is not to clear the screen of balls. It is instead to clear all the balls from around the level shape, referred to as the "drop token". Once this shape is freed, it explodes and the player travels onto the next level. There are 39 levels in the game, divided in groups of three levels. In the first two levels, the shape is something generic; in the third level the shape is a Zodiac sign, up to level 36 (since there are 12 signs). Level 39's shape is the Solar Symbol. - - media/box-3D/puzzledp.png - media/video/puzzledp.mp4 - media/mixrbv2/puzzledp.png - - 1996 + 1995 Visco Visco - Puzzle-Game + Puzzle-Game / Throw 1-2 0 - 8 + 17 0 + 320x224 4in1boot.zip Puzzle King - Puzzle King - - wor - 0 SemiCom Compilation of 4 games : PacMan 2, Tetris, HyperMan 2 and Snow Bros. - media/box-3D/4in1boot.png - media/video/4in1boot.mp4 - media/mixrbv2/4in1boot.png + media/video/4in1boot.mp4 + media/mixrbv2/4in1boot.png 2002 @@ -182499,26 +114626,20 @@ The object is to clear the round by making a combonation of at least three pins 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| puzzlekg.zip Puzzle King (Dance & Puzzle) - Puzzle King (Dance & Puzzle) - - wor - 0 Mame - media/box-3D/puzzlekg.png - media/video/puzzlekg.mp4 - media/mixrbv2/puzzlekg.png + media/video/puzzlekg.mp4 + media/mixrbv2/puzzlekg.png 1998 @@ -182533,70 +114654,64 @@ The object is to clear the round by making a combonation of at least three pins 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + puzlstara.zip - Puzzle Star / Mohuan Xingzuo (ver. 100MG, 09/20/99 build) + Puzzle Star / Mohuan Xingzuo (ver. 100MG, 09/20/99 build) - puzlstar - + puzlstar.zip + IGS + + In each puzzle, the player has several icons stacked and limited time to complete the puzzle by earning a set number of combos. The player gets a combo by putting three of the same icons together in a row. In each row of the stack the player can only extract an icon from the leftmost column. Getting inconsistent icons in all three slots places them at the bottom of the stack. Placing a star in the appropriate slot, while getting a combo earns the player an extra time boost. Using an extra boost adds five seconds to the time remaining. The player can put back an icon if a mistake is made, but this ability is limited. Fulfilling the combo goal grants the player promotion, which makes it possible to skip puzzle levels. When all levels are finished, the player proceeds to the next stage, each harder than the first. + 1999 - IGS - IGS + IGS + IGS + + Puzzle-Game / Glide + + 1-2 0 0 0 + 448x224 puzlstar.zip Puzzle Star / Mohuan Xingzuo (ver. 100MG, 09/30/99 build) - Puzzle Star / Mohuan Xingzuo (ver. 100MG, 09/30/99 build) - - wor - 0 IGS In each puzzle, the player has several icons stacked and limited time to complete the puzzle by earning a set number of combos. The player gets a combo by putting three of the same icons together in a row. In each row of the stack the player can only extract an icon from the leftmost column. Getting inconsistent icons in all three slots places them at the bottom of the stack. Placing a star in the appropriate slot, while getting a combo earns the player an extra time boost. Using an extra boost adds five seconds to the time remaining. The player can put back an icon if a mistake is made, but this ability is limited. Fulfilling the combo goal grants the player promotion, which makes it possible to skip puzzle levels. When all levels are finished, the player proceeds to the next stage, each harder than the first. - media/box-3D/puzlstar.png - media/video/puzlstar.mp4 - media/mixrbv2/puzlstar.png + media/video/puzlstar.mp4 + media/mixrbv2/puzlstar.png 1999 - 1991 IGS IGS Puzzle-Game / Glide - Puzzle-Game - Puzzle-Game / Equalize 1-2 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| uopoko.zip Puzzle Uo Poko (International, ver. 98/02/06) - Puzzle Uo Poko (International, ver. 98/02/06) - - wor - 0 Cave @@ -182609,9 +114724,8 @@ Bonus points are awarded if a stage is completed quickly enough. If too much tim Uo Poko features thirty stages of play. - media/box-3D/uopoko.png - media/video/uopoko.mp4 - media/mixrbv2/uopoko.png + media/video/uopoko.mp4 + media/mixrbv2/uopoko.png 1998 @@ -182620,24 +114734,18 @@ Uo Poko features thirty stages of play. Jaleco Puzzle-Game / Fall - Puzzle-Game 1-2 0 17 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + uopokoj.zip Puzzle Uo Poko (Japan, ver. 98/02/06) - Puzzle Uo Poko (Japan, ver. 98/02/06) - - jp - uopoko.zip Cave @@ -182649,11 +114757,6 @@ Bonus points are awarded if a stage is completed quickly enough. If too much tim Uo Poko features thirty stages of play. - - media/box-3D/uopoko.png - media/video/uopoko.mp4 - media/mixrbv2/uopoko.png - 1998 @@ -182661,70 +114764,51 @@ Uo Poko features thirty stages of play. Jaleco Puzzle-Game / Fall - Puzzle-Game 1-2 0 17 0 320x240 - Input=Joystick 8 ways||Buttons=3|| joyjoy.zip Puzzled / Joy Joy Kid (NGM-021)(NGH-021) - Puzzled / Joy Joy Kid (NGM-021)(NGH-021) - Puzzled / Joy Joy Kid (NGM-021)(NGH-021) - Puzzled / Joy Joy Kid (NGM-021)(NGH-021) - - wor - 0 Neo-Geo This game is a crossover between Tetris and Breakout (or Arkanoid) in that your balloon is trapped at the bottom of the puzzle, and you have to break the lines down far enough to give it a clear flight path to the top. Open up a space, and your balloon (shark-shaped if you're the boy) floats to the top, and it's on to the next floor in the tower. Sound easy? It is... at first. The tower is divided into multiple floors, with 10 stages (puzzles) per floor. There are over 50 puzzles here and the action gets pretty furious. - media/box-3D/joyjoy.png - media/video/joyjoy.mp4 - media/mixrbv2/joyjoy.png + media/video/joyjoy.mp4 + media/mixrbv2/joyjoy.png - 1991 1991 SNK SNK Puzzle-Game - Puzzle-Game / Fall 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + puzzlia.zip Puzzli (revision A) - Puzzli (revision A) puzzli.zip Mitchell Puzzli is a colour-matching puzzle game based on fishing. - - media/box-3D/puzzli.png - media/video/puzzli.mp4 - media/mixrbv2/puzzli.png - 1995 @@ -182732,33 +114816,26 @@ Uo Poko features thirty stages of play. Banpresto Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| puzzli.zip Puzzli (revision B) - Puzzli (revision B) - - wor - 0 Mitchell Puzzli is a colour-matching puzzle game based on fishing. - media/box-3D/puzzli.png - media/video/puzzli.mp4 - media/mixrbv2/puzzli.png + media/video/puzzli.mp4 + media/mixrbv2/puzzli.png 1995 @@ -182767,33 +114844,26 @@ Uo Poko features thirty stages of play. Banpresto Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| puzzli2.zip Puzzli 2 (V100, China) - Puzzli 2 (V100, China) - - wor - 0 IGS - media/box-3D/puzzli2.png - media/video/puzzli2.mp4 - media/mixrbv2/puzzli2.png + media/video/puzzli2.mp4 + media/mixrbv2/puzzli2.png 1999 @@ -182801,65 +114871,47 @@ Uo Poko features thirty stages of play. IGS Puzzle-Game / Fall - Puzzle-Game 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + puzzli2s.zip Puzzli 2 Super (V200) - Puzzli 2 Super (V200) - - wor - puzzli2.zip IGS - - media/box-3D/puzzli2.png - media/video/puzzli2.mp4 - media/mixrbv2/puzzli2.png - 1999 IGS Puzzle-Game / Fall - Puzzle-Game 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| puzzlove.zip PuzzLove - PuzzLove - - wor - 0 Mame - media/box-3D/puzzlove.png - media/video/puzzlove.mp4 - media/mixrbv2/puzzlove.png + media/video/puzzlove.mp4 + media/mixrbv2/puzzlove.png 1994 @@ -182873,27 +114925,17 @@ Uo Poko features thirty stages of play. 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + puzzlovek.zip PuzzLove (Korea) - PuzzLove (Korea) - - kr - puzzlove.zip Mame - - media/box-3D/puzzlove.png - media/video/puzzlove.mp4 - media/mixrbv2/puzzlove.png - 1994 @@ -182906,17 +114948,12 @@ Uo Poko features thirty stages of play. 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + puzznicb.zip Puzznic (bootleg, set 1) - Puzznic (bootleg, set 1) - - wor - puzznic.zip Taito Classics @@ -182924,11 +114961,6 @@ Uo Poko features thirty stages of play. The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. - - media/box-3D/puzznic.png - media/video/puzznic.mp4 - media/mixrbv2/puzznic.png - 1989 @@ -182936,24 +114968,18 @@ The order in which the blocks are eliminated needs careful planning, as it's som Taito Various - Puzzle-Game 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + puzznicba.zip Puzznic (bootleg, set 2) - Puzznic (bootleg, set 2) - - wor - puzznic.zip Taito Classics @@ -182961,11 +114987,6 @@ The order in which the blocks are eliminated needs careful planning, as it's som The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. - - media/box-3D/puzznic.png - media/video/puzznic.mp4 - media/mixrbv2/puzznic.png - 1989 @@ -182973,24 +114994,18 @@ The order in which the blocks are eliminated needs careful planning, as it's som Taito Various - Puzzle-Game 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + puzznici.zip Puzznic (Italian bootleg) - Puzznic (Italian bootleg) - - il - puzznic.zip Taito Classics @@ -182998,11 +115013,6 @@ The order in which the blocks are eliminated needs careful planning, as it's som The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. - - media/box-3D/puzznic.png - media/video/puzznic.mp4 - media/mixrbv2/puzznic.png - 1989 @@ -183010,24 +115020,18 @@ The order in which the blocks are eliminated needs careful planning, as it's som Taito Various - Puzzle-Game 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + puzznicj.zip Puzznic (Japan) - Puzznic (Japan) - - jp - puzznic.zip Taito Classics @@ -183035,11 +115039,6 @@ The order in which the blocks are eliminated needs careful planning, as it's som The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. - - media/box-3D/puzznic.png - media/video/puzznic.mp4 - media/mixrbv2/puzznic.png - 1989 @@ -183047,20 +115046,17 @@ The order in which the blocks are eliminated needs careful planning, as it's som Taito Various - Puzzle-Game 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + puzznicu.zip Puzznic (US) - Puzznic (US) puzznic.zip Taito Classics @@ -183069,11 +115065,6 @@ The order in which the blocks are eliminated needs careful planning, as it's som The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. - - media/box-3D/puzznic.png - media/video/puzznic.mp4 - media/mixrbv2/puzznic.png - 1989 @@ -183081,24 +115072,18 @@ The order in which the blocks are eliminated needs careful planning, as it's som Taito Various - Puzzle-Game 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=2|| puzznic.zip Puzznic (World) - Puzznic (World) - - wor - 0 Taito Classics @@ -183107,9 +115092,8 @@ The order in which the blocks are eliminated needs careful planning, as it's som The order in which the blocks are eliminated needs careful planning, as it's sometimes necessary to destroy three blocks at a time, or use blocks as bridges for other blocks. Some puzzle screens have moving background blocks that act as elevators, making careful timing essential. - media/box-3D/puzznic.png - media/video/puzznic.mp4 - media/mixrbv2/puzznic.png + media/video/puzznic.mp4 + media/mixrbv2/puzznic.png 1989 @@ -183118,24 +115102,18 @@ The order in which the blocks are eliminated needs careful planning, as it's som Taito Various - Puzzle-Game 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + pyros.zip Pyros (US) - Pyros (US) - - us - wardner.zip Taito Classics @@ -183143,11 +115121,6 @@ The order in which the blocks are eliminated needs careful planning, as it's som At the end of every level, Pyros enters a shop. The player can use any gold that has been collected on route to buy useful items; such as extra health, time and more powerful weapons. Wardner is an accomplished and playable platform game with smooth, colourful graphics and finely honed gameplay. - - media/box-3D/wardner.png - media/video/wardner.mp4 - media/mixrbv2/wardner.png - 1987 @@ -183155,35 +115128,23 @@ At the end of every level, Pyros enters a shop. The player can use any gold that Toaplan Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + qberttst.zip Q*bert (early test version) - Q*bert (early test version) - - wor - qbert.zip Gottlieb Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage. - - media/box-3D/qbert.png - media/video/qbert.mp4 - media/mixrbv2/qbert.png - 1982 @@ -183191,86 +115152,50 @@ At the end of every level, Pyros enters a shop. The player can use any gold that D. Gottlieb & Co. Platform / Run Jump - Platform 1-2 0 18 270 256x240 - gamename=Q*bert (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Used a 4-way joystick rotated 45 degrees. -P1NumButtons=0 -P1Controls=Diagonal 4-way Joystick+joy4way -P1_JOYSTICK_LEFT=Left+Up -P1_JOYSTICK_DOWN=Down+Left -P1_JOYSTICK_UP=Up+Right -P1_JOYSTICK_RIGHT=Down+Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black|| - - + + qbertj.zip Q*bert (Japan) - Q*bert (Japan) - - jp - qbert.zip - Konami Classics + Gottlieb Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage. - - media/box-3D/qbert.png - media/video/qbert.mp4 - media/mixrbv2/qbert.png - 1982 D. Gottlieb & Co. - Gottlieb + D. Gottlieb & Co. - Puzzle-Game Platform / Run Jump - Platform 1-2 0 18 270 256x240 - Input=Joystick 8 ways||Buttons=0 Coins: 2|| - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black|| qbert.zip Q*bert (US set 1) - Q*bert (US set 1) - - us - 0 Gottlieb Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage. - media/box-3D/qbert.png - media/video/qbert.mp4 - media/mixrbv2/qbert.png + media/video/qbert.mp4 + media/mixrbv2/qbert.png 1982 @@ -183279,50 +115204,23 @@ P1_JOYSTICK_RIGHT=Down+Right D. Gottlieb & Co. Platform / Run Jump - Platform 1-2 0 18 270 256x240 - gamename=Q*bert (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Used a 4-way joystick rotated 45 degrees. -P1NumButtons=0 -P1Controls=Diagonal 4-way Joystick+joy4way -P1_JOYSTICK_LEFT=Left+Up -P1_JOYSTICK_DOWN=Down+Left -P1_JOYSTICK_UP=Up+Right -P1_JOYSTICK_RIGHT=Down+Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black|| - - + + qberta.zip Q*bert (US set 2) - Q*bert (US set 2) - - us - qbert.zip Gottlieb Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage. - - media/box-3D/qbert.png - media/video/qbert.mp4 - media/mixrbv2/qbert.png - 1982 @@ -183330,39 +115228,18 @@ P1_JOYSTICK_RIGHT=Down+Right D. Gottlieb & Co. Platform / Run Jump - Platform 1-2 0 18 270 256x240 - gamename=Q*bert (US set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Used a 4-way joystick rotated 45 degrees. -P1NumButtons=0 -P1Controls=Diagonal 4-way Joystick+joy4way -P1_JOYSTICK_LEFT=Left+Up -P1_JOYSTICK_DOWN=Down+Left -P1_JOYSTICK_UP=Up+Right -P1_JOYSTICK_RIGHT=Down+Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black|| qbertqub.zip Q*bert's Qubes - - wor - 0 Gottlieb @@ -183371,9 +115248,8 @@ P1_JOYSTICK_RIGHT=Down+Right - media/box-3D/qbertqub.png - media/video/qbertqub.mp4 - media/mixrbv2/qbertqub.png + media/video/qbertqub.mp4 + media/mixrbv2/qbertqub.png 1983 @@ -183382,49 +115258,26 @@ P1_JOYSTICK_RIGHT=Down+Right Mylstar Platform / Run Jump - Platform 1-2 0 14 270 256x240 - gamename=Q*bert's Qubes -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Used a 4-way joystick rotated 45 degrees -P1NumButtons=0 -P1Controls=Diagonal 4-way Joystick+joy4way -P1_JOYSTICK_LEFT=Left+Up -P1_JOYSTICK_DOWN=Down+Left -P1_JOYSTICK_UP=Up+Right -P1_JOYSTICK_RIGHT=Right+Down - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black|| qix.zip Qix (Rev 2) - Qix (Rev 2) - - wor - 0 Taito Classics The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area. - media/box-3D/qix.png - media/video/qix.mp4 - media/mixrbv2/qix.png + media/video/qix.mp4 + media/mixrbv2/qix.png 1981 @@ -183439,45 +115292,17 @@ P1_JOYSTICK_RIGHT=Right+Down 18 270 256x256 - gamename=Qix (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fast Draw -P1_BUTTON2=Slow Draw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + qixb.zip Qix (set 2, larger roms) - Qix (set 2, larger roms) - - wor - qix.zip Taito Classics The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area. - - media/box-3D/qix.png - media/video/qix.mp4 - media/mixrbv2/qix.png - 1981 @@ -183491,45 +115316,17 @@ P1_JOYSTICK_RIGHT=Right 18 270 256x256 - gamename=Qix (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fast Draw -P1_BUTTON2=Slow Draw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + qixa.zip Qix (set 2, smaller roms) - Qix (set 2, smaller roms) - - wor - qix.zip Taito Classics The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area. - - media/box-3D/qix.png - media/video/qix.mp4 - media/mixrbv2/qix.png - 1981 @@ -183543,45 +115340,17 @@ P1_JOYSTICK_RIGHT=Right 18 270 256x256 - gamename=Qix (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fast Draw -P1_BUTTON2=Slow Draw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + qixo.zip Qix (set 3, earlier) - Qix (set 3, earlier) - - wor - qix.zip Taito Classics The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area. - - media/box-3D/qix.png - media/video/qix.mp4 - media/mixrbv2/qix.png - 1981 @@ -183595,45 +115364,17 @@ P1_JOYSTICK_RIGHT=Right 18 270 256x256 - gamename=Qix (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fast Draw -P1_BUTTON2=Slow Draw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + qix2.zip Qix II (Tournament) - Qix II (Tournament) - - wor - qix.zip Taito Classics The objective of Qix is to claim a certain proportion of the playing field as your own. At the start of each level, the playing field is just a large, empty rectangle, containing the Qix - a stick-like entity that performs peculiar, erratic motions within the confines of the rectangle. The player controls a small marker that can move around the edges of the rectangle. To claim an area of the screen, the player must detach from an edge and draw Stix within the rectangle. Stix are simply lines traced out by moving the marker. When the marker traces out a closed shape, the area enclosed by the shape becomes solid and has been claimed. The player may draw either Fast Stix, which appear blue when solid, or Slow Stix, which appear red. Slow Stix take longer to draw, but are worth twice as many points. Once the player has claimed an area, the marker can safely move along the border of that claimed area. To complete a level, the player must claim 75% or more of the rectangle's area. - - media/box-3D/qix.png - media/video/qix.mp4 - media/mixrbv2/qix.png - 1981 @@ -183647,35 +115388,12 @@ P1_JOYSTICK_RIGHT=Right 18 270 256x256 - gamename=Qix (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fast Draw -P1_BUTTON2=Slow Draw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + quantump.zip Quantum (prototype) - Quantum (prototype) - - wor - quantum.zip Atari Classics @@ -183687,53 +115405,24 @@ As play progresses, Pulsars appear. These travel towards the player's probe, pul In later stages, the nuclei join together, forming bonds. The player's probe is destroyed if it crosses the bonds when they are red, but can safely cross when they are yellow. - - media/box-3D/quantum.png - media/video/quantum.mp4 - media/mixrbv2/quantum.png - - 1982 1982 - Atari + General Computer Corporation Atari Puzzle-Game - N/A - Various 1 0 8 270 - gamename=Quantum (rev 2) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game did not use buttons, the only input is a trackball. -P1NumButtons=0 -P1Controls=Trackball+trackball -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_TRACKBALL=Black||P2_COIN=Red||P2_START=Red||P2_TRACKBALL=Black|| - - + + quantum1.zip Quantum (rev 1) - Quantum (rev 1) - - wor - quantum.zip Atari Classics @@ -183745,53 +115434,24 @@ As play progresses, Pulsars appear. These travel towards the player's probe, pul In later stages, the nuclei join together, forming bonds. The player's probe is destroyed if it crosses the bonds when they are red, but can safely cross when they are yellow. - - media/box-3D/quantum.png - media/video/quantum.mp4 - media/mixrbv2/quantum.png - - 1982 1982 - Atari + General Computer Corporation Atari Puzzle-Game - N/A - Various 1 0 8 270 - gamename=Quantum (rev 2) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game did not use buttons, the only input is a trackball. -P1NumButtons=0 -P1Controls=Trackball+trackball -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_TRACKBALL=Black||P2_COIN=Red||P2_START=Red||P2_TRACKBALL=Black|| quantum.zip Quantum (rev 2) - Quantum (rev 2) - - wor - 0 Atari Classics @@ -183804,52 +115464,27 @@ As play progresses, Pulsars appear. These travel towards the player's probe, pul In later stages, the nuclei join together, forming bonds. The player's probe is destroyed if it crosses the bonds when they are red, but can safely cross when they are yellow. - media/box-3D/quantum.png - media/video/quantum.mp4 - media/mixrbv2/quantum.png + media/video/quantum.mp4 + media/mixrbv2/quantum.png - 1982 1982 - Atari + General Computer Corporation Atari Puzzle-Game - N/A - Various 1 0 8 270 - gamename=Quantum (rev 2) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game did not use buttons, the only input is a trackball. -P1NumButtons=0 -P1Controls=Trackball+trackball -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_TRACKBALL=Black||P2_COIN=Red||P2_START=Red||P2_TRACKBALL=Black|| - - + + quarteta.zip Quartet (8751 315-5194) - Quartet (8751 315-5194) - - wor - quartet.zip Sega Classics @@ -183857,11 +115492,6 @@ P1_TRACKBALL_Y_EXT=Down The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task. - - media/box-3D/quartet.png - media/video/quartet.mp4 - media/mixrbv2/quartet.png - 1986 @@ -183869,42 +115499,18 @@ The object of the game is to destroy an army of robots that have taken over an E SEGA Action - Action / Labyrinth 1-4 0 14 0 320x224 - gamename=Quartet (Rev A, 8751 315-5194) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Ironically this game is also available in a 2 player variety. Wouldn't that make it a duo? -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump / Start -P1_BUTTON2=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Orange||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Orange||P4_BUTTON2=Red||P4_JOYSTICK=Red|| quartet.zip Quartet (Rev A, 8751 317-unknown) - Quartet (Rev A, 8751 317-unknown) - - wor - 0 Sega Classics @@ -183913,9 +115519,8 @@ P1_JOYSTICK_RIGHT=Right The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task. - media/box-3D/quartet.png - media/video/quartet.mp4 - media/mixrbv2/quartet.png + media/video/quartet.mp4 + media/mixrbv2/quartet.png 1986 @@ -183924,42 +115529,18 @@ The object of the game is to destroy an army of robots that have taken over an E SEGA Action - Action / Labyrinth 1-4 0 14 0 320x224 - gamename=Quartet (Rev A, 8751 315-5194) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Ironically this game is also available in a 2 player variety. Wouldn't that make it a duo? -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump / Start -P1_BUTTON2=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Orange||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Orange||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + quartet2.zip Quartet 2 (8751 317-0010) - Quartet 2 (8751 317-0010) - - wor - quartet.zip Sega Classics @@ -183967,11 +115548,6 @@ P1_JOYSTICK_RIGHT=Right The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task. - - media/box-3D/quartet.png - media/video/quartet.mp4 - media/mixrbv2/quartet.png - 1986 @@ -183979,42 +115555,18 @@ The object of the game is to destroy an army of robots that have taken over an E SEGA Action - Action / Labyrinth 1-4 0 14 0 320x224 - gamename=Quartet (Rev A, 8751 315-5194) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Ironically this game is also available in a 2 player variety. Wouldn't that make it a duo? -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump / Start -P1_BUTTON2=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Orange||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Orange||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + quartet2a.zip Quartet 2 (unprotected) - Quartet 2 (unprotected) - - wor - quartet.zip Sega Classics @@ -184022,11 +115574,6 @@ P1_JOYSTICK_RIGHT=Right The object of the game is to destroy an army of robots that have taken over an Earth colony satellite station. Each level has a boss character that must be destroyed. Upon its death it releases a door key that must be used to exit the level. Weapon and character power-ups can be collected to aid players in their task. - - media/box-3D/quartet.png - media/video/quartet.mp4 - media/mixrbv2/quartet.png - 1986 @@ -184034,42 +115581,18 @@ The object of the game is to destroy an army of robots that have taken over an E SEGA Action - Action / Labyrinth 1-4 0 14 0 320x224 - gamename=Quartet (Rev A, 8751 315-5194) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Ironically this game is also available in a 2 player variety. Wouldn't that make it a duo? -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump / Start -P1_BUTTON2=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Orange||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Orange||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + quarth.zip Quarth (Japan) - Quarth (Japan) - - jp - blockhl.zip Konami Classics @@ -184077,11 +115600,6 @@ P1_JOYSTICK_RIGHT=Right - - media/box-3D/blockhl.png - media/video/blockhl.mp4 - media/mixrbv2/blockhl.png - 1989 @@ -184089,33 +115607,26 @@ P1_JOYSTICK_RIGHT=Right Konami Various - Puzzle-Game 1-2 0 10 0 288x224 - Input=Joystick 3 ways||Buttons=1|| quester.zip Quester (Japan) - Quester (Japan) - - jp - 0 Namco Classics The player must move a paddle left and right across the bottom of the screen deflecting a ball to hit bricks. Some bricks contain special power-ups to enhance play - media/box-3D/quester.png - media/video/quester.mp4 - media/mixrbv2/quester.png + media/video/quester.mp4 + media/mixrbv2/quester.png 1987 @@ -184124,34 +115635,23 @@ P1_JOYSTICK_RIGHT=Right Namco Action / Breakout games - Action 1-2 0 14 270 288x224 - Input=Dial||Buttons=1|| - + questers.zip Quester Special Edition (Japan) - Quester Special Edition (Japan) - - jp - quester.zip Namco Classics The player must move a paddle left and right across the bottom of the screen deflecting a ball to hit bricks. Some bricks contain special power-ups to enhance play - - media/box-3D/quester.png - media/video/quester.mp4 - media/mixrbv2/quester.png - 1987 @@ -184159,34 +115659,23 @@ P1_JOYSTICK_RIGHT=Right Namco Action / Breakout games - Action 1-2 0 14 270 288x224 - Input=Dial||Buttons=1|| - + qadjr.zip Quiz & Dragons (940921 Japan Resale Ver.) - Quiz & Dragons (940921 Japan Resale Ver.) - - jp - qad.zip Capcom Play System The game plays similar to a board game, where the player is given a predetermined dice roll that moves the player up to six spaces on the board; however, if the player is so given the choice, he can move to a space of his choosing if there is a fork in the road. After landing on a space, the player is given a series of questions (the amount of questions needed to be answered increase as the game progresses) in order to proceed back to the board for another dice roll. The player is given a time limit to answer the question, with points given that vary based on how fast the player answered the question correctly. If the player is successful in answering a question, one of the orbs above the enemy's portrait will light up, indicating a correct answer. If the player answers a question incorrectly, he will lose a life point. if the player loses all life points, the player must continue within the time limit or else the game is over. - - media/box-3D/qad.png - media/video/qad.mp4 - media/mixrbv2/qad.png - 1992 @@ -184194,49 +115683,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Quiz / English - Quiz 1-2 0 14 0 384x224 - gamename=Quiz & Dragons: Capcom Quiz Game (USA 920701) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=You may wonder why the control type is listed as 'Just Buttons' instead of 'Trivia Buttons'. This is one of the few arcade trivia games that doesn't use trivia-style buttons. It uses standard pushbuttons. -P1NumButtons=4 -P1Controls=Just Buttons+button -P1_BUTTON1=1 -P1_BUTTON2=2 -P1_BUTTON3=3 -P1_BUTTON4=4 - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red|| qad.zip Quiz & Dragons (capcom quiz game 920701 USA) - Quiz & Dragons (capcom quiz game 920701 USA) - - us - 0 Capcom Play System The game plays similar to a board game, where the player is given a predetermined dice roll that moves the player up to six spaces on the board; however, if the player is so given the choice, he can move to a space of his choosing if there is a fork in the road. After landing on a space, the player is given a series of questions (the amount of questions needed to be answered increase as the game progresses) in order to proceed back to the board for another dice roll. The player is given a time limit to answer the question, with points given that vary based on how fast the player answered the question correctly. If the player is successful in answering a question, one of the orbs above the enemy's portrait will light up, indicating a correct answer. If the player answers a question incorrectly, he will lose a life point. if the player loses all life points, the player must continue within the time limit or else the game is over. - media/box-3D/qad.png - media/video/qad.mp4 - media/mixrbv2/qad.png + media/video/qad.mp4 + media/mixrbv2/qad.png 1992 @@ -184245,49 +115711,26 @@ P1_BUTTON4=4 Capcom Quiz / English - Quiz 1-2 0 14 0 384x224 - gamename=Quiz & Dragons: Capcom Quiz Game (USA 920701) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=You may wonder why the control type is listed as 'Just Buttons' instead of 'Trivia Buttons'. This is one of the few arcade trivia games that doesn't use trivia-style buttons. It uses standard pushbuttons. -P1NumButtons=4 -P1Controls=Just Buttons+button -P1_BUTTON1=1 -P1_BUTTON2=2 -P1_BUTTON3=3 -P1_BUTTON4=4 - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red|| inufuku.zip Quiz & Variety Sukusuku Inufuku (Japan) - Quiz & Variety Sukusuku Inufuku (Japan) - - jp - 0 Video System Co. - media/box-3D/inufuku.png - media/video/inufuku.mp4 - media/mixrbv2/inufuku.png + media/video/inufuku.mp4 + media/mixrbv2/inufuku.png 1998 @@ -184295,31 +115738,24 @@ P1_BUTTON4=4 Video System Quiz / Japanese - Quiz 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| quizmoon.zip Quiz Bisyoujo Senshi Sailor Moon - Chiryoku Tairyoku Toki no Un - Quiz Bisyoujo Senshi Sailor Moon - Chiryoku Tairyoku Toki no Un - - wor - 0 Banpresto - media/box-3D/quizmoon.png - media/video/quizmoon.mp4 - media/mixrbv2/quizmoon.png + media/video/quizmoon.mp4 + media/mixrbv2/quizmoon.png 1997 @@ -184327,33 +115763,26 @@ P1_BUTTON4=4 Banpresto Quiz / Japanese - Quiz 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=4|| qzchikyu.zip Quiz Chikyu Bouei Gun (Japan) - Quiz Chikyu Bouei Gun (Japan) - - jp - 0 Taito Classics Quiz Chikyu Bouei Gun (c) 1991 Taito. - TECHNICAL - Taito F2 System hardware Prom Stickers : D19 Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Players : 2 Buttons : 5 - TRIVIA - Released in February 1992 in Jap - media/box-3D/qzchikyu.png - media/video/qzchikyu.mp4 - media/mixrbv2/qzchikyu.png + media/video/qzchikyu.mp4 + media/mixrbv2/qzchikyu.png 1991 @@ -184362,33 +115791,26 @@ P1_BUTTON4=4 Taito Quiz / Japanese - Quiz 1-2 0 10 0 320x224 - Input=Buttons only||Buttons=5|| qcrayon.zip Quiz Crayon Shinchan (Japan) - Quiz Crayon Shinchan (Japan) - - jp - 0 Taito Classics Quiz Crayon Shin-chan is a Japanese quiz game from Taito. - media/box-3D/qcrayon.png - media/video/qcrayon.mp4 - media/mixrbv2/qcrayon.png + media/video/qcrayon.mp4 + media/mixrbv2/qcrayon.png 1993 @@ -184397,103 +115819,76 @@ P1_BUTTON4=4 Taito Quiz / Japanese - Quiz 1-2 0 14 0 320x224 - Input=Buttons only||Buttons=5|| - + quizdaisk.zip Quiz Daisousa Sen - The Last Count Down (Korean release) - Quiz Daisousa Sen - The Last Count Down (Korean release) - - kr - quizdais.zip Neo-Geo Japanese Quizz game - - media/box-3D/quizdais.png - media/video/quizdais.mp4 - media/mixrbv2/quizdais.png - - 1991 1991 SNK SNK Quiz / Japanese - Quiz 1-2 0 11 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| quizdais.zip Quiz Daisousa Sen - The Last Count Down (NGM-023)(NGH-023) - Quiz Daisousa Sen - The Last Count Down (NGM-023)(NGH-023) - - wor - 0 Neo-Geo Japanese Quizz game - media/box-3D/quizdais.png - media/video/quizdais.mp4 - media/mixrbv2/quizdais.png + media/video/quizdais.mp4 + media/mixrbv2/quizdais.png - 1991 1991 SNK SNK Quiz / Japanese - Quiz 1-2 0 11 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| hotdebut.zip Quiz de Idol! Hot Debut (Japan) - Quiz de Idol! Hot Debut (Japan) - - jp - 0 Psikyo - media/box-3D/hotdebut.png - media/video/hotdebut.mp4 - media/mixrbv2/hotdebut.png + media/video/hotdebut.mp4 + media/mixrbv2/hotdebut.png 2000 @@ -184501,33 +115896,26 @@ P1_BUTTON4=4 Psikyo Quiz / Japanese - Quiz 1-4 0 10 0 320x240 - Input=Buttons only||Buttons=4|| quizf1.zip Quiz F1 1-2 Finish (Japan) - Quiz F1 1-2 Finish (Japan) - - jp - 0 Irem Classics - media/box-3D/quizf1.png - media/video/quizf1.mp4 - media/mixrbv2/quizf1.png + media/video/quizf1.mp4 + media/mixrbv2/quizf1.png 1992 @@ -184536,33 +115924,26 @@ P1_BUTTON4=4 Irem Quiz / Japanese - Quiz 1-2 0 10 0 384x256 - Input=Joystick 8 ways||Buttons=4|| qgakumon.zip Quiz Gakumon no Susume (Japan ver. JA2 Type L) - Quiz Gakumon no Susume (Japan ver. JA2 Type L) - - jp - 0 Konami Classics - media/box-3D/qgakumon.png - media/video/qgakumon.mp4 - media/mixrbv2/qgakumon.png + media/video/qgakumon.mp4 + media/mixrbv2/qgakumon.png 1993 @@ -184571,33 +115952,26 @@ P1_BUTTON4=4 Konami Quiz / Japanese - Quiz 1-2 0 14 0 304x224 - Input=Buttons only||Buttons=5|| qgh.zip Quiz Ghost Hunter (Japan, ROM Based) - Quiz Ghost Hunter (Japan, ROM Based) - - jp - 0 Sega Classics Quiz Ghost Hunter - The Quiz Adventure (c) 1994 Sega. - TECHNICAL - Sega System 24 hardware Main CPU : (2x) 68000 (@ 10 Mhz) Sound Chips : YM2151 (@ 4 Mhz), DAC Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by C.P. Brain. Re - media/box-3D/qgh.png - media/video/qgh.mp4 - media/mixrbv2/qgh.png + media/video/qgh.mp4 + media/mixrbv2/qgh.png 1994 @@ -184606,33 +115980,26 @@ P1_BUTTON4=4 SEGA Quiz / Japanese - Quiz 1-2 0 10 0 496x384 - Input=Joystick 8 ways||Buttons=3|| quizhq.zip Quiz H.Q. (Japan) - Quiz H.Q. (Japan) - - jp - 0 Taito Classics Quiz H.Q. (c) 1990 Taito. - TECHNICAL - Taito F2 System hardware Prom Stickers : C53 Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refres - media/box-3D/quizhq.png - media/video/quizhq.mp4 - media/mixrbv2/quizhq.png + media/video/quizhq.mp4 + media/mixrbv2/quizhq.png 1990 @@ -184640,33 +116007,26 @@ P1_BUTTON4=4 Taito Quiz / Japanese - Quiz 1-2 0 10 0 320x224 - Input=Buttons only||Buttons=5|| qjinsei.zip Quiz Jinsei Gekijoh (Japan) - Quiz Jinsei Gekijoh (Japan) - - jp - 0 Taito Classics Quiz Jinsei Gekijoh (c) 03/1993 Taito. - TECHNICAL - Taito F2 System hardware Game ID : D48 Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen - media/box-3D/qjinsei.png - media/video/qjinsei.mp4 - media/mixrbv2/qjinsei.png + media/video/qjinsei.mp4 + media/mixrbv2/qjinsei.png 1992 @@ -184675,105 +116035,78 @@ P1_BUTTON4=4 Taito Quiz / Japanese - Quiz 1-2 0 10 0 320x224 - Input=Buttons only||Buttons=5|| - + quizkofk.zip Quiz King of Fighters (Korean release) - Quiz King of Fighters (Korean release) - - kr - quizkof.zip Neo-Geo Japanese Quiz on the King of Fighters saga. - - media/box-3D/quizkof.png - media/video/quizkof.mp4 - media/mixrbv2/quizkof.png - - 1995 1995 Saurus SNK Quiz / Japanese - Quiz 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| quizkof.zip Quiz King of Fighters (SAM-080)(SAH-080) - Quiz King of Fighters (SAM-080)(SAH-080) - - wor - 0 Neo-Geo Japanese Quiz on the King of Fighters saga. - media/box-3D/quizkof.png - media/video/quizkof.mp4 - media/mixrbv2/quizkof.png + media/video/quizkof.mp4 + media/mixrbv2/quizkof.png - 1995 1995 Saurus SNK Quiz / Japanese - Quiz 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| qzkklogy.zip Quiz Kokology - Quiz Kokology - - wor - 0 Tecmo A Japanese quiz game. - media/box-3D/qzkklogy.png - media/video/qzkklogy.mp4 - media/mixrbv2/qzkklogy.png + media/video/qzkklogy.mp4 + media/mixrbv2/qzkklogy.png 1992 @@ -184782,33 +116115,26 @@ P1_BUTTON4=4 Tecmo Quiz / Japanese - Quiz 1-2 0 10 0 384x240 - Input=Buttons only||Buttons=5|| qzkklgy2.zip Quiz Kokology 2 - Quiz Kokology 2 - - wor - 0 Tecmo A Japanese quiz game. - media/box-3D/qzkklgy2.png - media/video/qzkklgy2.mp4 - media/mixrbv2/qzkklgy2.png + media/video/qzkklgy2.mp4 + media/mixrbv2/qzkklgy2.png 1993 @@ -184817,69 +116143,54 @@ P1_BUTTON4=4 Tecmo Quiz / Japanese - Quiz 1-2 0 10 0 384x240 - Input=Buttons only||Buttons=4|| quizdai2.zip Quiz Meitantei Neo & Geo - Quiz Daisousa Sen part 2 (NGM-042)(NGH-042) - Quiz Meitantei Neo & Geo - Quiz Daisousa Sen part 2 (NGM-042)(NGH-042) - - wor - 0 Neo-Geo Japanese Quiz - media/box-3D/quizdai2.png - media/video/quizdai2.mp4 - media/mixrbv2/quizdai2.png + media/video/quizdai2.mp4 + media/mixrbv2/quizdai2.png - 1992 1992 SNK SNK Quiz / Japanese - Quiz 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| quizmeku.zip Quiz Mekurumeku Story (Japan, ROM Based) - Quiz Mekurumeku Story (Japan, ROM Based) - - jp - 0 Sega Classics Quiz Mekurumeku Story (c) 1992 Sega. - TECHNICAL - Sega System 24 hardware Main CPU : (2x) 68000 (@ 10 Mhz) Sound Chips : YM2151 (@ 4 Mhz), DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 496 x 384 pixels Screen refresh : 58.00 Hz Pal - media/box-3D/quizmeku.png - media/video/quizmeku.mp4 - media/mixrbv2/quizmeku.png + media/video/quizmeku.mp4 + media/mixrbv2/quizmeku.png 1992 @@ -184888,33 +116199,26 @@ P1_BUTTON4=4 SEGA Quiz / Japanese - Quiz 1-4 0 10 0 496x384 - Input=Joystick 8 ways||Buttons=1|| qndream.zip Quiz Nanairo Dreams - nijiirochou no kiseki (nanairo dreams 960826 Japan) - Quiz Nanairo Dreams - nijiirochou no kiseki (nanairo dreams 960826 Japan) - - jp - 0 Capcom Play System 2 Quiz Nanairo Dreams - Nijiirochou no Kiseki is a quiz game where your goal is to befriend a number of female and obtain the crystals which are used to defeat the Devil King. - media/box-3D/qndream.png - media/video/qndream.mp4 - media/mixrbv2/qndream.png + media/video/qndream.mp4 + media/mixrbv2/qndream.png 1996 @@ -184923,49 +116227,26 @@ P1_BUTTON4=4 Capcom Quiz / Japanese - Quiz 1-2 0 18 0 384x224 - gamename=Quiz Nanairo Dreams: Nijiirochou no Kiseki (Japan 960826) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Like all capcom quiz games, this game's cp uses regular push buttons instead of trivia-style buttons. -P1NumButtons=4 -P1Controls=Just Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=1 -P1_BUTTON2=2 -P1_BUTTON3=3 -P1_BUTTON4=4 - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red|| quizo.zip Quiz Olympic (set 1) - Quiz Olympic (set 1) - - wor - 0 Mame A Korean quiz game based on the Olympic Games. - media/box-3D/quizo.png - media/video/quizo.mp4 - media/mixrbv2/quizo.png + media/video/quizo.mp4 + media/mixrbv2/quizo.png 1985 @@ -184974,34 +116255,23 @@ P1_BUTTON4=4 Seoul Coin Corp. Quiz / Korean - Quiz 1 0 10 0 320x200 - Input=Buttons only||Buttons=3|| - + quizoa.zip Quiz Olympic (set 2) - Quiz Olympic (set 2) - - wor - quizo.zip Mame A Korean quiz game based on the Olympic Games. - - media/box-3D/quizo.png - media/video/quizo.mp4 - media/mixrbv2/quizo.png - 1985 @@ -185009,33 +116279,26 @@ P1_BUTTON4=4 Seoul Coin Corp. Quiz / Korean - Quiz 1 0 10 0 320x200 - Input=Buttons only||Buttons=3|| qzquest.zip Quiz Quest - Hime to Yuusha no Monogatari (Japan) - Quiz Quest - Hime to Yuusha no Monogatari (Japan) - - jp - 0 Taito Classics Quiz Quest - Hime to Yuusha no Monogatari (c) 1991 Taito. - TECHNICAL - Taito F2 System hardware Prom Stickers : C92 Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Players : 2 Buttons : 5 - TRIVIA - Released in - media/box-3D/qzquest.png - media/video/qzquest.mp4 - media/mixrbv2/qzquest.png + media/video/qzquest.mp4 + media/mixrbv2/qzquest.png 1991 @@ -185043,33 +116306,26 @@ P1_BUTTON4=4 Taito Quiz / Japanese - Quiz 1-2 0 10 0 320x224 - Input=Buttons only||Buttons=5|| qrouka.zip Quiz Rouka Ni Tattenasai (Japan, ROM Based) - Quiz Rouka Ni Tattenasai (Japan, ROM Based) - - jp - 0 Sega Classics Quiz Rouka ni Tattenasai (c) 1991 Sega. - TECHNICAL - Sega System 24 hardware Main CPU : (2x) 68000 (@ 10 Mhz) Sound Chips : YM2151 (@ 4 Mhz), DAC (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 496 x 384 pixels Screen refresh : 58.00 Hz - media/box-3D/qrouka.png - media/video/qrouka.mp4 - media/mixrbv2/qrouka.png + media/video/qrouka.mp4 + media/mixrbv2/qrouka.png 1991 @@ -185078,24 +116334,18 @@ P1_BUTTON4=4 SEGA Quiz / Japanese - Quiz 1-2 0 10 0 496x384 - Input=Joystick 8 ways||Buttons=1|| qsangoku.zip Quiz Sangokushi (Japan) - Quiz Sangokushi (Japan) - - jp - 0 Capcom Classics @@ -185104,9 +116354,8 @@ P1_BUTTON4=4 The timed quiz begins immediately after the choice of a "war scenario", depicted as a "battle of minds" between famous Three Kingdoms characters. However, the quiz itself is dedicated to Japanese geography, history, and pop culture, having nothing to do with the history of China. On several occasions, the players are also able to choose exactly in which field to compete (Japanese popular music, anime, sports, etc.). - media/box-3D/qsangoku.png - media/video/qsangoku.mp4 - media/mixrbv2/qsangoku.png + media/video/qsangoku.mp4 + media/mixrbv2/qsangoku.png 1991 @@ -185115,33 +116364,26 @@ The timed quiz begins immediately after the choice of a "war scenario", depicted Capcom Quiz / Japanese - Quiz 1-2 0 10 0 384x240 - Input=Buttons only||Buttons=4|| qzshowby.zip Quiz Sekai wa SHOW by shobai (Japan) - Quiz Sekai wa SHOW by shobai (Japan) - - jp - 0 Taito Classics Quiz Sekai wa SHOW by Shobai (c) 1993 Taito. - TECHNICAL - Taito B System hardware Prom Stickers : D72 Main CPU : 68000 (@ 16 Mhz), Z80 (@ 4 Mhz) Sound Chips : YM2610B (@ 8 Mhz) Players : 4 Buttons : 4 - TRIVIA - Released in May 1994 in Japan only. - media/box-3D/qzshowby.png - media/video/qzshowby.mp4 - media/mixrbv2/qzshowby.png + media/video/qzshowby.mp4 + media/mixrbv2/qzshowby.png 1993 @@ -185150,33 +116392,26 @@ The timed quiz begins immediately after the choice of a "war scenario", depicted Taito Quiz / Japanese - Quiz 1-4 0 14 0 320x224 - Input=Buttons only||Buttons=4|| qsww.zip Quiz Syukudai wo Wasuremashita (Japan, Floppy Based, FD1094 317-0058-08b) - Quiz Syukudai wo Wasuremashita (Japan, Floppy Based, FD1094 317-0058-08b) - - jp - 0 Sega Classics Quiz Syukudai wo Wasuremashita (c) 1991 Sega. - TECHNICAL - Sega System 24 hardware Main CPU : (2x) 68000 (@ 10 Mhz) Sound Chips : YM2151 (@ 4 Mhz), DAC (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in December 1991 - media/box-3D/qsww.png - media/video/qsww.mp4 - media/mixrbv2/qsww.png + media/video/qsww.mp4 + media/mixrbv2/qsww.png 1991 @@ -185185,33 +116420,26 @@ The timed quiz begins immediately after the choice of a "war scenario", depicted SEGA Quiz / Japanese - Quiz 1-2 0 10 0 496x384 - Input=Joystick 8 ways||Buttons=3|| qtheater.zip Quiz Theater - 3tsu no Monogatari (Ver 2.3J 1994/11/10) - Quiz Theater - 3tsu no Monogatari (Ver 2.3J 1994/11/10) - - wor - 0 Taito Classics Quiz Theater - 3tsu no Monogatari (c) 1994 Taito Corp. - TECHNICAL - Taito F3 System hardware Prom Stickers : D95 Main CPU : 68EC020 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 15.23805 Mhz) Players : 4 Control : 8-way joystick But - media/box-3D/qtheater.png - media/video/qtheater.mp4 - media/mixrbv2/qtheater.png + media/video/qtheater.mp4 + media/mixrbv2/qtheater.png 1994 @@ -185219,33 +116447,26 @@ The timed quiz begins immediately after the choice of a "war scenario", depicted Taito Quiz / Japanese - Quiz 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| qtono1.zip Quiz Tonosama no Yabou (Japan) - Quiz Tonosama no Yabou (Japan) - - jp - 0 Capcom Classics It is a quiz game with a feudal Japanese war theme. - media/box-3D/qtono1.png - media/video/qtono1.mp4 - media/mixrbv2/qtono1.png + media/video/qtono1.mp4 + media/mixrbv2/qtono1.png 1991 @@ -185254,33 +116475,26 @@ The timed quiz begins immediately after the choice of a "war scenario", depicted Capcom Quiz / Japanese - Quiz 1-2 0 10 0 384x240 - Input=Buttons only||Buttons=4|| qtono2j.zip Quiz Tonosama no Yabou 2 Zenkoku-ban (tonosama 2 950123 Japan) - Quiz Tonosama no Yabou 2 Zenkoku-ban (tonosama 2 950123 Japan) - - jp - 0 Capcom Play System Quiz Tonosama no Yabou 2 - Zenkoku-ban is a feudal Japanese quiz game from Capcom. - media/box-3D/qtono2j.png - media/video/qtono2j.mp4 - media/mixrbv2/qtono2j.png + media/video/qtono2j.mp4 + media/mixrbv2/qtono2j.png 1995 @@ -185289,33 +116503,26 @@ The timed quiz begins immediately after the choice of a "war scenario", depicted Capcom Quiz / Japanese - Quiz 1-2 0 10 0 384x224 - Input=Unavailable||Buttons=4|| qtorimon.zip Quiz Torimonochou (Japan) - Quiz Torimonochou (Japan) - - jp - 0 Taito Classics Quiz Torimonochou (c) 02/1990 Taito. - TECHNICAL - Taito F2 System hardware Game ID : F2-System No. 04 Prom Stickers : C41 Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Screen orientation : Horizontal Video resol - media/box-3D/qtorimon.png - media/video/qtorimon.mp4 - media/mixrbv2/qtorimon.png + media/video/qtorimon.mp4 + media/mixrbv2/qtorimon.png 1990 @@ -185324,25 +116531,18 @@ The timed quiz begins immediately after the choice of a "war scenario", depicted Taito Quiz / Japanese - Quiz 1-2 0 10 0 320x224 - Input=Buttons only||Buttons=4|| - + rittam.zip R&T (Rod-Land prototype?) - R&T (Rod-Land prototype?) - R&T (Rod-Land prototype?) - - wor - rodland.zip Jaleco @@ -185356,11 +116556,6 @@ A level is only completed when all enemies have been killed. Some defeated enemi Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life. - - media/box-3D/rodland.png - media/video/rodland.mp4 - media/mixrbv2/rodland.png - 1990 @@ -185368,33 +116563,26 @@ Each of the game's levels features brightly coloured flowers. If players manage Jaleco Platform / Run Jump - Platform 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| rshark.zip R-Shark - R-Shark - - wor - 0 Mame A space-themed vertically scrolling shoot'em up that is very similar to, and no better than, the myriad of similar shoot' em ups that were around at the time. Despite its name, R-Shark has nothing whatsoever in common with Irem's superb "R-type" series. - media/box-3D/rshark.png - media/video/rshark.mp4 - media/mixrbv2/rshark.png + media/video/rshark.mp4 + media/mixrbv2/rshark.png 1995 @@ -185403,24 +116591,18 @@ Each of the game's levels features brightly coloured flowers. If players manage Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=4|| - + rtypejp.zip R-Type (Japan prototype) - R-Type (Japan prototype) - - jp - rtype.zip Irem Classics @@ -185432,55 +116614,25 @@ The most significant addition to R-type's arsenal is the now-legendary 'Force Po R?Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up. - - media/box-3D/rtype.png - media/video/rtype.mp4 - media/mixrbv2/rtype.png - 1987 - 1987 Irem Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - gamename=R-Type (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The longer you hold down the fire button, the stronger the shot. The force button 'shoots' or recalls a power-up piece from and to your ship. Mame has four buttons for this game for some reason, but only uses the first two. The game has the fire and force buttons on both sides of the joystick, but not 'mirrored': the force is to the left of the fire button on both sides of the joystick. NOTE In Mame this game actually has four buttons. This is due to some sloppy code and nothing more. The dipswitches between this game and a similar game running on the same system were identical, so the input function was simply re-routed to that game. This needs to be removed asap. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Force -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black|| - - + + rtypej.zip R-Type (Japan) - R-Type (Japan) - - jp - rtype.zip Irem Classics @@ -185492,55 +116644,25 @@ The most significant addition to R-type's arsenal is the now-legendary 'Force Po R?Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up. - - media/box-3D/rtype.png - media/video/rtype.mp4 - media/mixrbv2/rtype.png - 1987 - 1987 Irem Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - gamename=R-Type (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The longer you hold down the fire button, the stronger the shot. The force button 'shoots' or recalls a power-up piece from and to your ship. Mame has four buttons for this game for some reason, but only uses the first two. The game has the fire and force buttons on both sides of the joystick, but not 'mirrored': the force is to the left of the fire button on both sides of the joystick. NOTE In Mame this game actually has four buttons. This is due to some sloppy code and nothing more. The dipswitches between this game and a similar game running on the same system were identical, so the input function was simply re-routed to that game. This needs to be removed asap. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Force -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black|| - - + + rtypeu.zip R-Type (US) - R-Type (US) - - us - rtype.zip Irem Classics @@ -185552,55 +116674,25 @@ The most significant addition to R-type's arsenal is the now-legendary 'Force Po R?Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up. - - media/box-3D/rtype.png - media/video/rtype.mp4 - media/mixrbv2/rtype.png - 1987 - 1987 Irem Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - gamename=R-Type (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The longer you hold down the fire button, the stronger the shot. The force button 'shoots' or recalls a power-up piece from and to your ship. Mame has four buttons for this game for some reason, but only uses the first two. The game has the fire and force buttons on both sides of the joystick, but not 'mirrored': the force is to the left of the fire button on both sides of the joystick. NOTE In Mame this game actually has four buttons. This is due to some sloppy code and nothing more. The dipswitches between this game and a similar game running on the same system were identical, so the input function was simply re-routed to that game. This needs to be removed asap. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Force -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black|| - - + + rtypeb.zip R-Type (World bootleg) - R-Type (World bootleg) - - wor - rtype.zip Irem Classics @@ -185612,55 +116704,25 @@ The most significant addition to R-type's arsenal is the now-legendary 'Force Po R?Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up. - - media/box-3D/rtype.png - media/video/rtype.mp4 - media/mixrbv2/rtype.png - 1987 - 1987 Irem Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - gamename=R-Type (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The longer you hold down the fire button, the stronger the shot. The force button 'shoots' or recalls a power-up piece from and to your ship. Mame has four buttons for this game for some reason, but only uses the first two. The game has the fire and force buttons on both sides of the joystick, but not 'mirrored': the force is to the left of the fire button on both sides of the joystick. NOTE In Mame this game actually has four buttons. This is due to some sloppy code and nothing more. The dipswitches between this game and a similar game running on the same system were identical, so the input function was simply re-routed to that game. This needs to be removed asap. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Force -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black|| rtype.zip R-Type (World) - R-Type (World) - - wor - 0 Irem Classics @@ -185673,54 +116735,28 @@ The most significant addition to R-type's arsenal is the now-legendary 'Force Po R?Type's levels are designed to make full use of its unique weapons system, making for very linear and demanding gameplay in which losing or picking up the wrong weapon at the wrong time often leads to an instant death. Its intelligent, precise and demanding level design, gave the world its first truly 'strategic' shoot-em-up. - media/box-3D/rtype.png - media/video/rtype.mp4 - media/mixrbv2/rtype.png + media/video/rtype.mp4 + media/mixrbv2/rtype.png 1987 - 1987 Irem Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - gamename=R-Type (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The longer you hold down the fire button, the stronger the shot. The force button 'shoots' or recalls a power-up piece from and to your ship. Mame has four buttons for this game for some reason, but only uses the first two. The game has the fire and force buttons on both sides of the joystick, but not 'mirrored': the force is to the left of the fire button on both sides of the joystick. NOTE In Mame this game actually has four buttons. This is due to some sloppy code and nothing more. The dipswitches between this game and a similar game running on the same system were identical, so the input function was simply re-routed to that game. This needs to be removed asap. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Force -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black|| - - + + rtype2j.zip R-Type II (Japan) - R-Type II (Japan) - - jp - rtype2.zip Irem Classics @@ -185737,11 +116773,6 @@ Scatter Bomb - drops bombs to the ground; when these explode, the explosion scat In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This 'double-charged' gauge flashes blue and red and releases an even more powerful plasma burst. - - media/box-3D/rtype2.png - media/video/rtype2.mp4 - media/mixrbv2/rtype2.png - 1989 @@ -185749,24 +116780,18 @@ In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + rtype2jc.zip R-Type II (Japan, revision C) - R-Type II (Japan, revision C) - - jp - rtype2.zip Irem Classics @@ -185783,11 +116808,6 @@ Scatter Bomb - drops bombs to the ground; when these explode, the explosion scat In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This 'double-charged' gauge flashes blue and red and releases an even more powerful plasma burst. - - media/box-3D/rtype2.png - media/video/rtype2.mp4 - media/mixrbv2/rtype2.png - 1989 @@ -185795,24 +116815,18 @@ In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - Input=Joystick 8 ways||Buttons=4|| rtype2.zip R-Type II (World) - R-Type II (World) - - wor - 0 Irem Classics @@ -185830,9 +116844,8 @@ Scatter Bomb - drops bombs to the ground; when these explode, the explosion scat In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. As with the first game, holding down the fire button makes a power gauge fill up, releases the button then unleashes a powerful plasma shot. For the sequel, however, continuing to hold down the button causes the gauge to charge up further. This 'double-charged' gauge flashes blue and red and releases an even more powerful plasma burst. - media/box-3D/rtype2.png - media/video/rtype2.mp4 - media/mixrbv2/rtype2.png + media/video/rtype2.mp4 + media/mixrbv2/rtype2.png 1989 @@ -185841,24 +116854,18 @@ In addition to the new weapons, R-type II's Beam Weapon has received an upgrade. Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + rtypeleoj.zip R-Type Leo (Japan) - R-Type Leo (Japan) - - jp - rtypeleo.zip Irem Classics @@ -185875,11 +116882,6 @@ Unlike previous 'Bit' devices, the 'Force/Psy Bits' are capable of firing either R Type Leo consists of 6 stages and is the first game in the series to allow 2 players to play simultaneously. - - media/box-3D/rtypeleo.png - media/video/rtypeleo.mp4 - media/mixrbv2/rtypeleo.png - 1992 @@ -185887,24 +116889,18 @@ R Type Leo consists of 6 stages and is the first game in the series to allow 2 p Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=2|| rtypeleo.zip R-Type Leo (World) - R-Type Leo (World) - - wor - 0 Irem Classics @@ -185922,9 +116918,8 @@ Unlike previous 'Bit' devices, the 'Force/Psy Bits' are capable of firing either R Type Leo consists of 6 stages and is the first game in the series to allow 2 players to play simultaneously. - media/box-3D/rtypeleo.png - media/video/rtypeleo.mp4 - media/mixrbv2/rtypeleo.png + media/video/rtypeleo.mp4 + media/mixrbv2/rtypeleo.png 1992 @@ -185933,56 +116928,44 @@ R Type Leo consists of 6 stages and is the first game in the series to allow 2 p Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rabbita.zip Rabbit (Asia 1/28?) - Rabbit (Asia 1/28?) rabbit.zip Mame - A rabbit tries to collect carrots while being chased by weasels. + In Rabbit you will have a choice between 8 characters with a very neat design, halfway between manga and comic book style. +The special element in Rabbit is that each character has an animal spirit, allowing them to release its power when the "Beast" gauge is full. +With each victory you win your opponent's animal which is then added to yours. So as you advance through the game the number of special attacks at your disposal grows. - - media/box-3D/rabbit.png - media/video/rabbit.mp4 - media/mixrbv2/rabbit.png - - 1984 + 1997 - Zaccaria - Zaccaria + Aorn + Electronic Arts - Platform / Run Jump - Platform + Fight / Versus 1-2 0 - 10 - 270 - 256x224 - Input=Joystick 8 ways||Buttons=1|| + 18 + 0 + 320x224 rabbit.zip Rabbit (Asia 3/6) - Rabbit (Asia 3/6) - - asi - 0 Mame @@ -185991,9 +116974,8 @@ The special element in Rabbit is that each character has an animal spirit, allow With each victory you win your opponent's animal which is then added to yours. So as you advance through the game the number of special attacks at your disposal grows. - media/box-3D/rabbit.png - media/video/rabbit.mp4 - media/mixrbv2/rabbit.png + media/video/rabbit.mp4 + media/mixrbv2/rabbit.png 1997 @@ -186002,20 +116984,17 @@ With each victory you win your opponent's animal which is then added to yours. S Electronic Arts Fight / Versus - Fight 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - + rabbitjt.zip Rabbit (Japan 1/28, location test) - Rabbit (Japan 1/28, location test) rabbit.zip Mame @@ -186024,11 +117003,6 @@ With each victory you win your opponent's animal which is then added to yours. S The special element in Rabbit is that each character has an animal spirit, allowing them to release its power when the "Beast" gauge is full. With each victory you win your opponent's animal which is then added to yours. So as you advance through the game the number of special attacks at your disposal grows. - - media/box-3D/rabbit.png - media/video/rabbit.mp4 - media/mixrbv2/rabbit.png - 1997 @@ -186036,66 +117010,49 @@ With each victory you win your opponent's animal which is then added to yours. S Electronic Arts Fight / Versus - Fight 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - + rabbitj.zip Rabbit (Japan 3/6?) - Rabbit (Japan 3/6?) rabbit.zip Mame - A rabbit tries to collect carrots while being chased by weasels. + In Rabbit you will have a choice between 8 characters with a very neat design, halfway between manga and comic book style. +The special element in Rabbit is that each character has an animal spirit, allowing them to release its power when the "Beast" gauge is full. +With each victory you win your opponent's animal which is then added to yours. So as you advance through the game the number of special attacks at your disposal grows. - - media/box-3D/rabbit.png - media/video/rabbit.mp4 - media/mixrbv2/rabbit.png - - 1984 + 1997 - Zaccaria - Zaccaria + Aorn + Electronic Arts - Platform / Run Jump - Platform + Fight / Versus 1-2 0 - 10 - 270 - 256x224 - Input=Joystick 8 ways||Buttons=1|| + 18 + 0 + 320x224 - + rpunch.zip Rabbit Punch (US) - Rabbit Punch (US) - - us - rabiolep.zip Midway Classics Cut scenes from the original Rabio Lepus were eliminated in "Rabbit Punch". These include a picture appearing when the spaceship flies out of the castle at the start, pictures when the two bunny girls and Rabbit King are rescued and scenes at the ending. - - media/box-3D/rabiolep.png - media/video/rabiolep.mp4 - media/mixrbv2/rabiolep.png - 1987 @@ -186103,34 +117060,26 @@ With each victory you win your opponent's animal which is then added to yours. S V-System Co. Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x216 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| rabiolep.zip Rabio Lepus (Japan) - Rabio Lepus (Japan) - - jp - 0 Midway Classics Cut scenes from the original Rabio Lepus were eliminated in "Rabbit Punch". These include a picture appearing when the spaceship flies out of the castle at the start, pictures when the two bunny girls and Rabbit King are rescued and scenes at the ending. - media/box-3D/rabiolep.png - media/video/rabiolep.mp4 - media/mixrbv2/rabiolep.png + media/video/rabiolep.mp4 + media/mixrbv2/rabiolep.png 1987 @@ -186139,34 +117088,26 @@ With each victory you win your opponent's animal which is then added to yours. S V-System Co. Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x216 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| raccoon.zip Raccoon World - Raccoon World - - wor - 0 Mame - media/box-3D/raccoon.png - media/video/raccoon.mp4 - media/mixrbv2/raccoon.png + media/video/raccoon.mp4 + media/mixrbv2/raccoon.png 1998 @@ -186175,34 +117116,23 @@ With each victory you win your opponent's animal which is then added to yours. S Eolith Platform / Run Jump - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + racingbj.zip Racing Beat (Japan) - Racing Beat (Japan) - - jp - racingb.zip Taito Classics Racing Beat (c) 1991 Taito. - TECHNICAL - Taito Z System hardware Main CPU : (2x) 68000 (@ 16 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Players : 1 Control : Stick Buttons : 6 - TRIVIA - Released in April 1991. - SOURCES - Game - - media/box-3D/racingb.png - media/video/racingb.mp4 - media/mixrbv2/racingb.png - 1991 @@ -186210,33 +117140,26 @@ With each victory you win your opponent's animal which is then added to yours. S Taito Race 3rd Pers. view - Race, Driving 1 0 12 0 320x240 - Input=Dial, Paddle||Buttons=4|| racingb.zip Racing Beat (World) - Racing Beat (World) - - wor - 0 Taito Classics Racing Beat (c) 1991 Taito. - TECHNICAL - Taito Z System hardware Main CPU : (2x) 68000 (@ 16 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Players : 1 Control : Stick Buttons : 6 - TRIVIA - Released in April 1991. - SOURCES - Game - media/box-3D/racingb.png - media/video/racingb.mp4 - media/mixrbv2/racingb.png + media/video/racingb.mp4 + media/mixrbv2/racingb.png 1991 @@ -186245,24 +117168,18 @@ With each victory you win your opponent's animal which is then added to yours. S Taito Race 3rd Pers. view - Race, Driving 1 0 12 0 320x240 - Input=Dial, Paddle||Buttons=4|| - + racherod.zip Racing Hero (FD1094 317-0144 decrypted) - Racing Hero (FD1094 317-0144 decrypted) - - wor - rachero.zip Sega Classics @@ -186270,11 +117187,6 @@ With each victory you win your opponent's animal which is then added to yours. S Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the Ferrari-based racer, for example perhaps the biggest similarity to Out Run is that at the end of each stage, the player can choose which route he or she wishes to take next. This differs somewhat from "Out Run"'s highly impressive forked-road method. In Racing Hero, the player is presented with a seperate stage-select screen and simply highlights the flag of whichever country they wish to tackle next. - - media/box-3D/rachero.png - media/video/rachero.mp4 - media/mixrbv2/rachero.png - 1989 @@ -186282,24 +117194,18 @@ Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| rachero.zip Racing Hero (FD1094 317-0144) - Racing Hero (FD1094 317-0144) - - wor - 0 Sega Classics @@ -186308,9 +117214,8 @@ Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the Ferrari-based racer, for example perhaps the biggest similarity to Out Run is that at the end of each stage, the player can choose which route he or she wishes to take next. This differs somewhat from "Out Run"'s highly impressive forked-road method. In Racing Hero, the player is presented with a seperate stage-select screen and simply highlights the flag of whichever country they wish to tackle next. - media/box-3D/rachero.png - media/video/rachero.mp4 - media/mixrbv2/rachero.png + media/video/rachero.mp4 + media/mixrbv2/rachero.png 1989 @@ -186319,23 +117224,18 @@ Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| rackemup.zip Rack 'em Up (program code L) - - wor - 0 Konami Classics @@ -186344,9 +117244,8 @@ Some of Racing Hero's stages mirrored the racing-through-traffic gameplay of the A vertical pool game where you can play either 9-ball or rotation. - media/box-3D/rackemup.png - media/video/rackemup.mp4 - media/mixrbv2/rackemup.png + media/video/rackemup.mp4 + media/mixrbv2/rackemup.png 1987 @@ -186354,25 +117253,18 @@ A vertical pool game where you can play either 9-ball or rotation. Konami Sports / Pool - Sports / Swimming - Sports 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| racknrol.zip Rack + Roll - Rack + Roll - - wor - 0 Konami Classics @@ -186381,9 +117273,8 @@ A vertical pool game where you can play either 9-ball or rotation. The object of the game is to clear a rack with limited shots. - media/box-3D/racknrol.png - media/video/racknrol.mp4 - media/mixrbv2/racknrol.png + media/video/racknrol.mp4 + media/mixrbv2/racknrol.png 1986 @@ -186391,36 +117282,23 @@ The object of the game is to clear a rack with limited shots. Senko Industries Sports / Pool - Sports / Swimming - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=1|| - + rdaction.zip Rad Action / NinjaKun Ashura no Shou - Rad Action / NinjaKun Ashura no Shou - Rad Action / NinjaKun Ashura no Shou - - wor - ninjakd2.zip Mame This game is known in US as "Rad Action" and "JT 104", outside US as "Ninja Kid-II", and in Japan as 'Ninja-kun - Ashura no Shou' (translates from Japanese as 'Ninja Kid - Chronicle of Ashura'). - - media/box-3D/ninjakd2.png - media/video/ninjakd2.mp4 - media/mixrbv2/ninjakd2.png - 1987 @@ -186428,34 +117306,23 @@ The object of the game is to clear a rack with limited shots. UPL Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x192 - Input=Joystick 8 ways||Buttons=2|| - + radmu.zip Rad Mobile (US) - Rad Mobile (US) - - us - radm.zip Sega Classics Rad Mobile is another in the long line of ground-breaking racing games from Sega, Rad Mobile is a twenty stage race across America; starting in Los Angeles and finishing in New York. With the game's release, Sega yet again introduced new gameplay elements to the genre, primarily in the form of dynamic weather effects. Sega's 1989 racer, "Turbo Out Run", also included limited weather effects, but they were far less prominent as a gameplay feature and a good deal less impressive than they are here. - - media/box-3D/radm.png - media/video/radm.mp4 - media/mixrbv2/radm.png - 1990 @@ -186463,33 +117330,26 @@ The object of the game is to clear a rack with limited shots. SEGA Race 1st Pers. view - Race, Driving 1 0 12 0 416x224 - Input=Paddle, Pedal||Buttons=2|| radm.zip Rad Mobile (World) - Rad Mobile (World) - - wor - 0 Sega Classics Rad Mobile is another in the long line of ground-breaking racing games from Sega, Rad Mobile is a twenty stage race across America; starting in Los Angeles and finishing in New York. With the game's release, Sega yet again introduced new gameplay elements to the genre, primarily in the form of dynamic weather effects. Sega's 1989 racer, "Turbo Out Run", also included limited weather effects, but they were far less prominent as a gameplay feature and a good deal less impressive than they are here. - media/box-3D/radm.png - media/video/radm.mp4 - media/mixrbv2/radm.png + media/video/radm.mp4 + media/mixrbv2/radm.png 1990 @@ -186498,34 +117358,23 @@ The object of the game is to clear a rack with limited shots. SEGA Race 1st Pers. view - Race, Driving 1 0 12 0 416x224 - Input=Paddle, Pedal||Buttons=2|| - + radrj.zip Rad Rally (Japan) - Rad Rally (Japan) - - jp - radr.zip Sega Classics Rad Rally is an update of Sega's "Rad Mobile", Rad Rally offered a choice of 4 different courses (Sunset, Rain, Night and Mountain). A fully working rear view mirror was introduced and arcade operators were also given the option of a link-up cabinet for 2-player, head-to-head racing. - - media/box-3D/radr.png - media/video/radr.mp4 - media/mixrbv2/radr.png - 1991 @@ -186533,34 +117382,23 @@ The object of the game is to clear a rack with limited shots. SEGA Race 1st Pers. view - Race, Driving 1 0 18 0 416x224 - Input=Paddle, Pedal||Buttons=1|| - + radru.zip Rad Rally (US) - Rad Rally (US) - - us - radr.zip Sega Classics Rad Rally is an update of Sega's "Rad Mobile", Rad Rally offered a choice of 4 different courses (Sunset, Rain, Night and Mountain). A fully working rear view mirror was introduced and arcade operators were also given the option of a link-up cabinet for 2-player, head-to-head racing. - - media/box-3D/radr.png - media/video/radr.mp4 - media/mixrbv2/radr.png - 1991 @@ -186568,33 +117406,26 @@ The object of the game is to clear a rack with limited shots. SEGA Race 1st Pers. view - Race, Driving 1 0 18 0 416x224 - Input=Paddle, Pedal||Buttons=1|| radr.zip Rad Rally (World) - Rad Rally (World) - - wor - 0 Sega Classics Rad Rally is an update of Sega's "Rad Mobile", Rad Rally offered a choice of 4 different courses (Sunset, Rain, Night and Mountain). A fully working rear view mirror was introduced and arcade operators were also given the option of a link-up cabinet for 2-player, head-to-head racing. - media/box-3D/radr.png - media/video/radr.mp4 - media/mixrbv2/radr.png + media/video/radr.mp4 + media/mixrbv2/radr.png 1991 @@ -186603,24 +117434,18 @@ The object of the game is to clear a rack with limited shots. SEGA Race 1st Pers. view - Race, Driving 1 0 18 0 416x224 - Input=Paddle, Pedal||Buttons=1|| - + radarscp1.zip Radar Scope (TRS01) - Radar Scope (TRS01) - - wor - radarscp.zip Nintendo Classics @@ -186630,11 +117455,6 @@ Players can counterattack with the Rapid-Fire Laser Blaster which zooms the lase Players are given a wide range of flexibility in controlling the difficulty levels of the game. Extra Spaceports are awarded at 7,000, 10,000, 15,000 and 20,000 points, as determined by the players. The initial number of Spaceports may also be pre-programmed at 3, 4, 5 or 6. When the required number of spaceships is destroyed, players receive an extra point bonus. - - media/box-3D/radarscp.png - media/video/radarscp.mp4 - media/mixrbv2/radarscp.png - 1980 @@ -186642,39 +117462,18 @@ Players are given a wide range of flexibility in controlling the difficulty leve Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 10 270 256x224 - gamename=Radar Scope -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Note by HowardC: As of mame version .77 this game should us a 2-way stick. If it doesn't contact me. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_JOYSTICK=Black|| radarscp.zip Radar Scope (TRS02, rev. D) - Radar Scope (TRS02, rev. D) - - wor - 0 Nintendo Classics @@ -186685,9 +117484,8 @@ Players can counterattack with the Rapid-Fire Laser Blaster which zooms the lase Players are given a wide range of flexibility in controlling the difficulty levels of the game. Extra Spaceports are awarded at 7,000, 10,000, 15,000 and 20,000 points, as determined by the players. The initial number of Spaceports may also be pre-programmed at 3, 4, 5 or 6. When the required number of spaceships is destroyed, players receive an extra point bonus. - media/box-3D/radarscp.png - media/video/radarscp.mp4 - media/mixrbv2/radarscp.png + media/video/radarscp.mp4 + media/mixrbv2/radarscp.png 1980 @@ -186696,35 +117494,17 @@ Players are given a wide range of flexibility in controlling the difficulty leve Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 10 270 256x224 - gamename=Radar Scope -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Note by HowardC: As of mame version .77 this game should us a 2-way stick. If it doesn't contact me. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + radarscpc.zip Radar Scope (TRS02?, rev. C) - Radar Scope (TRS02?, rev. C) radarscp.zip Nintendo Classics @@ -186735,11 +117515,6 @@ Players can counterattack with the Rapid-Fire Laser Blaster which zooms the lase Players are given a wide range of flexibility in controlling the difficulty levels of the game. Extra Spaceports are awarded at 7,000, 10,000, 15,000 and 20,000 points, as determined by the players. The initial number of Spaceports may also be pre-programmed at 3, 4, 5 or 6. When the required number of spaceships is destroyed, players receive an extra point bonus. - - media/box-3D/radarscp.png - media/video/radarscp.mp4 - media/mixrbv2/radarscp.png - 1980 @@ -186747,35 +117522,17 @@ Players are given a wide range of flexibility in controlling the difficulty leve Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 10 270 256x224 - gamename=Radar Scope -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Note by HowardC: As of mame version .77 this game should us a 2-way stick. If it doesn't contact me. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + radradj.zip Radical Radial (Japan) - Radical Radial (Japan) radrad.zip Nichibutsu @@ -186790,11 +117547,6 @@ The third level is a bonus round. You continue driving down the road, but now th There is a difficulty spike at the third stage. The extra life is at 50000. You only get one extra life during the course of the game. The game is infinite. - - media/box-3D/radrad.png - media/video/radrad.mp4 - media/mixrbv2/radrad.png - 1982 @@ -186802,41 +117554,18 @@ There is a difficulty spike at the third stage. The extra life is at 50000. You Nichibutsu Shooter / Vehicle, Vertical - Shooter 1-2 0 14 0 256x224 - gamename=Radical Radial -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Red|| radrad.zip Radical Radial (US) - Radical Radial (US) - - us - 0 Nichibutsu @@ -186851,9 +117580,8 @@ The third level is a bonus round. You continue driving down the road, but now th There is a difficulty spike at the third stage. The extra life is at 50000. You only get one extra life during the course of the game. The game is infinite. - media/box-3D/radrad.png - media/video/radrad.mp4 - media/mixrbv2/radrad.png + media/video/radrad.mp4 + media/mixrbv2/radrad.png 1982 @@ -186862,41 +117590,18 @@ There is a difficulty spike at the third stage. The extra life is at 50000. You Nichibutsu Shooter / Vehicle, Vertical - Shooter 1-2 0 14 0 256x224 - gamename=Radical Radial -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Red|| raflesia.zip Rafflesia (315-5162) - Rafflesia (315-5162) - - wor - 0 Sega Classics @@ -186907,9 +117612,8 @@ The game scrolls vertically as you maneuver your ship through hordes of enemies Can you survive to reach the final battle against Rafflesia himself? - media/box-3D/raflesia.png - media/video/raflesia.mp4 - media/mixrbv2/raflesia.png + media/video/raflesia.mp4 + media/mixrbv2/raflesia.png 1986 @@ -186918,20 +117622,17 @@ Can you survive to reach the final battle against Rafflesia himself? SEGA Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 512x224 - Input=Joystick 8 ways||Buttons=2|| - + raflesiau.zip Rafflesia (not encrypted) - Rafflesia (not encrypted) raflesia.zip Sega Classics @@ -186942,11 +117643,6 @@ The game scrolls vertically as you maneuver your ship through hordes of enemies Can you survive to reach the final battle against Rafflesia himself? - - media/box-3D/raflesia.png - media/video/raflesia.mp4 - media/mixrbv2/raflesia.png - 1986 @@ -186954,24 +117650,18 @@ Can you survive to reach the final battle against Rafflesia himself? SEGA Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 512x224 - Input=Joystick 8 ways||Buttons=2|| - + rotdh.zip Rage of the Dragons (NGH-2640) - Rage of the Dragons (NGH-2640) - - wor - rotd.zip Neo-Geo @@ -186979,38 +117669,25 @@ Can you survive to reach the final battle against Rafflesia himself? The story involves various pairs of martial artists and those with supernatural powers, with everybody having personal motivations for fighting in Sunshine City. Some of these fighters harness the power of dragon spirits (with brothers Billy and Jimmy Lewis controlling the Blue and Red Dragons and main antagonist Johann controlling the Black Dragon). - - media/box-3D/rotd.png - media/video/rotd.mp4 - media/mixrbv2/rotd.png - - 2002 - 2002 2002 Evoga / Playmore SNK Fight / Versus - Fight 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| rotd.zip Rage of the Dragons (NGM-264?) - Rage of the Dragons (NGM-264?) - - wor - 0 Neo-Geo @@ -187019,34 +117696,27 @@ The story involves various pairs of martial artists and those with supernatural The story involves various pairs of martial artists and those with supernatural powers, with everybody having personal motivations for fighting in Sunshine City. Some of these fighters harness the power of dragon spirits (with brothers Billy and Jimmy Lewis controlling the Blue and Red Dragons and main antagonist Johann controlling the Black Dragon). - media/box-3D/rotd.png - media/video/rotd.mp4 - media/mixrbv2/rotd.png + media/video/rotd.mp4 + media/mixrbv2/rotd.png - 2002 - 2002 2002 Evoga / Playmore SNK Fight / Versus - Fight 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| ragnagrd.zip Ragnagard / Shin-Oh-Ken - Ragnagard / Shin-Oh-Ken - Ragnagard / Shin-Oh-Ken 0 Neo-Geo @@ -187054,48 +117724,33 @@ The story involves various pairs of martial artists and those with supernatural This is a fighting game originaly designed in 3D , and 2D sprites transposed (known as Computer Graphics, or CG), like Donkey Kong Country or Pulstar. Story: It is a world occupied by gods, the world in which reign the god of the Arc of Orion. He decided to offer his succession in a tournament at eight gods. The winner will have access to the throne of the god of the Arc of Orion. A struggle between the gods is about to begin. - media/box-3D/ragnagrd.png - media/video/ragnagrd.mp4 - media/mixrbv2/ragnagrd.png + media/video/ragnagrd.mp4 + media/mixrbv2/ragnagrd.png - 1996 - 1996 1996 Saurus Saurus Fight / Versus - Fight 1-2 0 15 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + raidenk.zip Raiden (Korea) - Raiden (Korea) - - kr - raiden.zip Seibu Kaihatsu In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival. - - media/box-3D/raiden.png - media/video/raiden.mp4 - media/mixrbv2/raiden.png - 1990 @@ -187103,32 +117758,23 @@ The story involves various pairs of martial artists and those with supernatural Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + raidenkb.zip Raiden (Korea, bootleg) - Raiden (Korea, bootleg) raiden.zip Seibu Kaihatsu In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival. - - media/box-3D/raiden.png - media/video/raiden.mp4 - media/mixrbv2/raiden.png - 1990 @@ -187136,34 +117782,26 @@ The story involves various pairs of martial artists and those with supernatural Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| raiden.zip Raiden (set 1) - Raiden (set 1) - - wor - 0 Seibu Kaihatsu In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival. - media/box-3D/raiden.png - media/video/raiden.mp4 - media/mixrbv2/raiden.png + media/video/raiden.mp4 + media/mixrbv2/raiden.png 1990 @@ -187172,35 +117810,23 @@ The story involves various pairs of martial artists and those with supernatural Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + raidena.zip Raiden (set 2) - Raiden (set 2) - - wor - raiden.zip Seibu Kaihatsu In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival. - - media/box-3D/raiden.png - media/video/raiden.mp4 - media/mixrbv2/raiden.png - 1990 @@ -187208,35 +117834,23 @@ The story involves various pairs of martial artists and those with supernatural Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + raidenb.zip Raiden (set 3) - Raiden (set 3) - - wor - raiden.zip Seibu Kaihatsu In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival. - - media/box-3D/raiden.png - media/video/raiden.mp4 - media/mixrbv2/raiden.png - 1990 @@ -187244,35 +117858,23 @@ The story involves various pairs of martial artists and those with supernatural Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + raident.zip Raiden (Taiwan) - Raiden (Taiwan) - - tw - raiden.zip Seibu Kaihatsu In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival. - - media/box-3D/raiden.png - media/video/raiden.mp4 - media/mixrbv2/raiden.png - 1990 @@ -187280,32 +117882,23 @@ The story involves various pairs of martial artists and those with supernatural Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + raidenub.zip Raiden (US set 3) - Raiden (US set 3) raiden.zip Seibu Kaihatsu In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival. - - media/box-3D/raiden.png - media/video/raiden.mp4 - media/mixrbv2/raiden.png - 1990 @@ -187313,35 +117906,23 @@ The story involves various pairs of martial artists and those with supernatural Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + raidenu.zip Raiden (US, set 1) - Raiden (US, set 1) - - us - raiden.zip Seibu Kaihatsu In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival. - - media/box-3D/raiden.png - media/video/raiden.mp4 - media/mixrbv2/raiden.png - 1990 @@ -187349,35 +117930,23 @@ The story involves various pairs of martial artists and those with supernatural Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + raidenua.zip Raiden (US, set 2, SEI8904 + SEI9008 PCBs) - Raiden (US, set 2, SEI8904 + SEI9008 PCBs) - - us - raiden.zip Seibu Kaihatsu In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Fighter, based on the destroyed alien craft, is created for humanity's hope for survival. - - media/box-3D/raiden.png - media/video/raiden.mp4 - media/mixrbv2/raiden.png - 1990 @@ -187385,25 +117954,18 @@ The story involves various pairs of martial artists and those with supernatural Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - + raidendxch.zip Raiden DX (China) - Raiden DX (China) - - cn - raidendx.zip Seibu Kaihatsu @@ -187411,11 +117973,6 @@ The story involves various pairs of martial artists and those with supernatural When destroying buildings and enemies the player can collect power-ups to gain better weapons, bombs, missiles and score extra points. There are three stages, Practice, Novice and Expert. Practice features one level only. Novice features 5 levels and Expert features 8 levels, including remixed versions of the Novice and Practice levels. At the end of each level the player has to defeat a level boss. - - media/box-3D/raidendx.png - media/video/raidendx.mp4 - media/mixrbv2/raidendx.png - 1994 @@ -187423,23 +117980,17 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + raidendxg.zip Raiden DX (Germany) - Raiden DX (Germany) - - de - raidendx.zip Seibu Kaihatsu @@ -187447,11 +117998,6 @@ When destroying buildings and enemies the player can collect power-ups to gain b When destroying buildings and enemies the player can collect power-ups to gain better weapons, bombs, missiles and score extra points. There are three stages, Practice, Novice and Expert. Practice features one level only. Novice features 5 levels and Expert features 8 levels, including remixed versions of the Novice and Practice levels. At the end of each level the player has to defeat a level boss. - - media/box-3D/raidendx.png - media/video/raidendx.mp4 - media/mixrbv2/raidendx.png - 1994 @@ -187459,23 +118005,17 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + raidendxnl.zip Raiden DX (Holland) - Raiden DX (Holland) - - wor - raidendx.zip Seibu Kaihatsu @@ -187483,11 +118023,6 @@ When destroying buildings and enemies the player can collect power-ups to gain b When destroying buildings and enemies the player can collect power-ups to gain better weapons, bombs, missiles and score extra points. There are three stages, Practice, Novice and Expert. Practice features one level only. Novice features 5 levels and Expert features 8 levels, including remixed versions of the Novice and Practice levels. At the end of each level the player has to defeat a level boss. - - media/box-3D/raidendx.png - media/video/raidendx.mp4 - media/mixrbv2/raidendx.png - 1994 @@ -187495,23 +118030,17 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + raidendxa1.zip Raiden DX (Hong Kong, set 1) - Raiden DX (Hong Kong, set 1) - - cn - raidendx.zip Seibu Kaihatsu @@ -187519,11 +118048,6 @@ When destroying buildings and enemies the player can collect power-ups to gain b When destroying buildings and enemies the player can collect power-ups to gain better weapons, bombs, missiles and score extra points. There are three stages, Practice, Novice and Expert. Practice features one level only. Novice features 5 levels and Expert features 8 levels, including remixed versions of the Novice and Practice levels. At the end of each level the player has to defeat a level boss. - - media/box-3D/raidendx.png - media/video/raidendx.mp4 - media/mixrbv2/raidendx.png - 1994 @@ -187531,23 +118055,17 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + raidendxa2.zip Raiden DX (Hong Kong, set 2) - Raiden DX (Hong Kong, set 2) - - cn - raidendx.zip Seibu Kaihatsu @@ -187555,11 +118073,6 @@ When destroying buildings and enemies the player can collect power-ups to gain b When destroying buildings and enemies the player can collect power-ups to gain better weapons, bombs, missiles and score extra points. There are three stages, Practice, Novice and Expert. Practice features one level only. Novice features 5 levels and Expert features 8 levels, including remixed versions of the Novice and Practice levels. At the end of each level the player has to defeat a level boss. - - media/box-3D/raidendx.png - media/video/raidendx.mp4 - media/mixrbv2/raidendx.png - 1994 @@ -187567,23 +118080,17 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + raidendxj.zip Raiden DX (Japan, set 1) - Raiden DX (Japan, set 1) - - jp - raidendx.zip Seibu Kaihatsu @@ -187591,11 +118098,6 @@ When destroying buildings and enemies the player can collect power-ups to gain b When destroying buildings and enemies the player can collect power-ups to gain better weapons, bombs, missiles and score extra points. There are three stages, Practice, Novice and Expert. Practice features one level only. Novice features 5 levels and Expert features 8 levels, including remixed versions of the Novice and Practice levels. At the end of each level the player has to defeat a level boss. - - media/box-3D/raidendx.png - media/video/raidendx.mp4 - media/mixrbv2/raidendx.png - 1994 @@ -187603,23 +118105,17 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + raidendxja.zip Raiden DX (Japan, set 2) - Raiden DX (Japan, set 2) - - jp - raidendx.zip Seibu Kaihatsu @@ -187627,11 +118123,6 @@ When destroying buildings and enemies the player can collect power-ups to gain b When destroying buildings and enemies the player can collect power-ups to gain better weapons, bombs, missiles and score extra points. There are three stages, Practice, Novice and Expert. Practice features one level only. Novice features 5 levels and Expert features 8 levels, including remixed versions of the Novice and Practice levels. At the end of each level the player has to defeat a level boss. - - media/box-3D/raidendx.png - media/video/raidendx.mp4 - media/mixrbv2/raidendx.png - 1994 @@ -187639,23 +118130,17 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + raidendxk.zip Raiden DX (Korea) - Raiden DX (Korea) - - kr - raidendx.zip Seibu Kaihatsu @@ -187663,11 +118148,6 @@ When destroying buildings and enemies the player can collect power-ups to gain b When destroying buildings and enemies the player can collect power-ups to gain better weapons, bombs, missiles and score extra points. There are three stages, Practice, Novice and Expert. Practice features one level only. Novice features 5 levels and Expert features 8 levels, including remixed versions of the Novice and Practice levels. At the end of each level the player has to defeat a level boss. - - media/box-3D/raidendx.png - media/video/raidendx.mp4 - media/mixrbv2/raidendx.png - 1994 @@ -187675,19 +118155,16 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + raidendxpt.zip Raiden DX (Portugal) - Raiden DX (Portugal) raidendx.zip Seibu Kaihatsu @@ -187696,11 +118173,6 @@ When destroying buildings and enemies the player can collect power-ups to gain b When destroying buildings and enemies the player can collect power-ups to gain better weapons, bombs, missiles and score extra points. There are three stages, Practice, Novice and Expert. Practice features one level only. Novice features 5 levels and Expert features 8 levels, including remixed versions of the Novice and Practice levels. At the end of each level the player has to defeat a level boss. - - media/box-3D/raidendx.png - media/video/raidendx.mp4 - media/mixrbv2/raidendx.png - 1994 @@ -187708,23 +118180,17 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| raidendx.zip Raiden DX (UK) - Raiden DX (UK) - - uk - 0 Seibu Kaihatsu @@ -187733,9 +118199,8 @@ When destroying buildings and enemies the player can collect power-ups to gain b When destroying buildings and enemies the player can collect power-ups to gain better weapons, bombs, missiles and score extra points. There are three stages, Practice, Novice and Expert. Practice features one level only. Novice features 5 levels and Expert features 8 levels, including remixed versions of the Novice and Practice levels. At the end of each level the player has to defeat a level boss. - media/box-3D/raidendx.png - media/video/raidendx.mp4 - media/mixrbv2/raidendx.png + media/video/raidendx.mp4 + media/mixrbv2/raidendx.png 1994 @@ -187744,23 +118209,17 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + raidendxu.zip Raiden DX (US) - Raiden DX (US) - - us - raidendx.zip Seibu Kaihatsu @@ -187768,11 +118227,6 @@ When destroying buildings and enemies the player can collect power-ups to gain b When destroying buildings and enemies the player can collect power-ups to gain better weapons, bombs, missiles and score extra points. There are three stages, Practice, Novice and Expert. Practice features one level only. Novice features 5 levels and Expert features 8 levels, including remixed versions of the Novice and Practice levels. At the end of each level the player has to defeat a level boss. - - media/box-3D/raidendx.png - media/video/raidendx.mp4 - media/mixrbv2/raidendx.png - 1994 @@ -187780,33 +118234,22 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + rdftau.zip Raiden Fighters (Australia) - Raiden Fighters (Australia) - - au - rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -187814,35 +118257,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdfta.zip Raiden Fighters (Austria) - Raiden Fighters (Austria) - - us - rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -187850,35 +118281,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdftauge.zip Raiden Fighters (Evaluation Software For Show, Germany) - Raiden Fighters (Evaluation Software For Show, Germany) - - de - rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -187886,34 +118305,26 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| rdft.zip Raiden Fighters (Germany) - Raiden Fighters (Germany) - - de - 0 Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png + media/video/rdft.mp4 + media/mixrbv2/rdft.png 1996 @@ -187922,32 +118333,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdftgb.zip Raiden Fighters (Great Britain) - Raiden Fighters (Great Britain) rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -187955,32 +118357,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdftgr.zip Raiden Fighters (Greece) - Raiden Fighters (Greece) rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -187988,35 +118381,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdftam.zip Raiden Fighters (Hong Kong) - Raiden Fighters (Hong Kong) - - cn - rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -188024,35 +118405,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdftit.zip Raiden Fighters (Italy) - Raiden Fighters (Italy) - - il - rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -188060,35 +118429,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdftj.zip Raiden Fighters (Japan, earlier) - Raiden Fighters (Japan, earlier) - - jp - rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -188096,35 +118453,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdftja.zip Raiden Fighters (Japan, earliest) - Raiden Fighters (Japan, earliest) - - jp - rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -188132,35 +118477,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdftjb.zip Raiden Fighters (Japan, newer) - Raiden Fighters (Japan, newer) - - jp - rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -188168,35 +118501,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdftadi.zip Raiden Fighters (Korea) - Raiden Fighters (Korea) - - kr - rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -188204,35 +118525,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdfts.zip Raiden Fighters (Taiwan, single board) - Raiden Fighters (Taiwan, single board) - - tw - rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -188240,35 +118549,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdftu.zip Raiden Fighters (US, earlier) - Raiden Fighters (US, earlier) - - us - rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -188276,32 +118573,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rdftua.zip Raiden Fighters (US, newer) - Raiden Fighters (US, newer) rdft.zip Seibu Kaihatsu In Raiden Fighters, there are five available fighter craft, each with a Laser and a Missile weapon. Each fighter craft has different strengths and weaknesses. Depending on a particular machine's settings, ships from the earlier Seibu Kaihatsu titles Raiden II and Viper Phase 1 can be chosen. These two ships (given the names Raiden mk-II and Judge Spear respectively) have different mechanics from the five regular craft, such as different bombs and the ability to use Laser and Missile weapons simultaneously. The Slave plane is playable, inheriting the bomb and movement speed of the fighter craft they normally accompany. - - media/box-3D/rdft.png - media/video/rdft.mp4 - media/mixrbv2/rdft.png - 1996 @@ -188309,34 +118597,26 @@ When destroying buildings and enemies the player can collect power-ups to gain b Fabtek Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| rdft2.zip Raiden Fighters 2 - Operation Hell Dive (Germany) - Raiden Fighters 2 - Operation Hell Dive (Germany) - - de - 0 Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png + media/video/rdft2.mp4 + media/mixrbv2/rdft2.png 1997 @@ -188345,34 +118625,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft2a.zip Raiden Fighters 2 - Operation Hell Dive (Hong Kong) - Raiden Fighters 2 - Operation Hell Dive (Hong Kong) - - cn - rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188380,31 +118649,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft2it.zip Raiden Fighters 2 - Operation Hell Dive (Italy) - Raiden Fighters 2 - Operation Hell Dive (Italy) rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188412,34 +118673,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft2j.zip Raiden Fighters 2 - Operation Hell Dive (Japan set 1) - Raiden Fighters 2 - Operation Hell Dive (Japan set 1) - - jp - rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188447,34 +118697,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft2ja.zip Raiden Fighters 2 - Operation Hell Dive (Japan set 2) - Raiden Fighters 2 - Operation Hell Dive (Japan set 2) - - jp - rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188482,31 +118721,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft2jb.zip Raiden Fighters 2 - Operation Hell Dive (Japan set 3) - Raiden Fighters 2 - Operation Hell Dive (Japan set 3) rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188514,31 +118745,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft2jc.zip Raiden Fighters 2 - Operation Hell Dive (Japan set 4) - Raiden Fighters 2 - Operation Hell Dive (Japan set 4) rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188546,34 +118769,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft2aa.zip Raiden Fighters 2 - Operation Hell Dive (Korea) - Raiden Fighters 2 - Operation Hell Dive (Korea) - - kr - rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188581,31 +118793,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft2s.zip Raiden Fighters 2 - Operation Hell Dive (Switzerland) - Raiden Fighters 2 - Operation Hell Dive (Switzerland) rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188613,34 +118817,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft2t.zip Raiden Fighters 2 - Operation Hell Dive (Taiwan) - Raiden Fighters 2 - Operation Hell Dive (Taiwan) - - tw - rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188648,34 +118841,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft2u.zip Raiden Fighters 2 - Operation Hell Dive (US) - Raiden Fighters 2 - Operation Hell Dive (US) - - us - rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188683,34 +118865,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft2us.zip Raiden Fighters 2 - Operation Hell Dive (US, single board) - Raiden Fighters 2 - Operation Hell Dive (US, single board) - - us - rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188718,34 +118889,23 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rdft22kc.zip Raiden Fighters 2 - Operation Hell Dive 2000 (China, SYS386I) - Raiden Fighters 2 - Operation Hell Dive 2000 (China, SYS386I) - - cn - rdft2.zip Seibu Kaihatsu If you thought the first Raiden Fighters game was intense, you ain't seen nothing yet! Everything in Raiden Fighters 2 has been kicked into overdrive. The game's visuals have been substatially improved over the first Raiden Fighters. The difficulty of the game varies greatly. Depending on how well you play, RF2 can be anywhere between medium to insanely hard in difficulty. In Raiden Fighters 2, there are many fighters to choose from, each with its own unique abilities. The fighters in RF2 are drawn in a more futuristic style. They are still propeller-based planes, with the exception of the Hell Diver, which has ion propulsion thrusters. They for the most part no longer look like they are based on WWII planes. - - media/box-3D/rdft2.png - media/video/rdft2.mp4 - media/mixrbv2/rdft2.png - 1997 @@ -188753,24 +118913,18 @@ When destroying buildings and enemies the player can collect power-ups to gain b Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=2|| rfjet.zip Raiden Fighters Jet (Germany) - Raiden Fighters Jet (Germany) - - de - 0 Seibu Kaihatsu @@ -188779,9 +118933,8 @@ When destroying buildings and enemies the player can collect power-ups to gain b The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series. - media/box-3D/rfjet.png - media/video/rfjet.mp4 - media/mixrbv2/rfjet.png + media/video/rfjet.mp4 + media/mixrbv2/rfjet.png 1998 @@ -188790,25 +118943,18 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rfjetj.zip Raiden Fighters Jet (Japan) - Raiden Fighters Jet (Japan) - - jp - rfjet.zip Seibu Kaihatsu @@ -188816,11 +118962,6 @@ The soundtrack consists of fast-paced rave and techno music in a departure from The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series. - - media/box-3D/rfjet.png - media/video/rfjet.mp4 - media/mixrbv2/rfjet.png - 1998 @@ -188828,25 +118969,18 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rfjeta.zip Raiden Fighters Jet (Korea) - Raiden Fighters Jet (Korea) - - kr - rfjet.zip Seibu Kaihatsu @@ -188854,11 +118988,6 @@ The soundtrack consists of fast-paced rave and techno music in a departure from The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series. - - media/box-3D/rfjet.png - media/video/rfjet.mp4 - media/mixrbv2/rfjet.png - 1998 @@ -188866,25 +118995,18 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rfjett.zip Raiden Fighters Jet (Taiwan) - Raiden Fighters Jet (Taiwan) - - tw - rfjet.zip Seibu Kaihatsu @@ -188892,11 +119014,6 @@ The soundtrack consists of fast-paced rave and techno music in a departure from The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series. - - media/box-3D/rfjet.png - media/video/rfjet.mp4 - media/mixrbv2/rfjet.png - 1998 @@ -188904,25 +119021,18 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rfjetu.zip Raiden Fighters Jet (US) - Raiden Fighters Jet (US) - - us - rfjet.zip Seibu Kaihatsu @@ -188930,11 +119040,6 @@ The soundtrack consists of fast-paced rave and techno music in a departure from The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series. - - media/box-3D/rfjet.png - media/video/rfjet.mp4 - media/mixrbv2/rfjet.png - 1998 @@ -188942,25 +119047,18 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rfjets.zip Raiden Fighters Jet (US, single board) - Raiden Fighters Jet (US, single board) - - us - rfjet.zip Seibu Kaihatsu @@ -188968,11 +119066,6 @@ The soundtrack consists of fast-paced rave and techno music in a departure from The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series. - - media/box-3D/rfjet.png - media/video/rfjet.mp4 - media/mixrbv2/rfjet.png - 1998 @@ -188980,25 +119073,18 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rfjetsa.zip Raiden Fighters Jet (US, single board, test version?) - Raiden Fighters Jet (US, single board, test version?) - - us - rfjet.zip Seibu Kaihatsu @@ -189006,11 +119092,6 @@ The soundtrack consists of fast-paced rave and techno music in a departure from The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series. - - media/box-3D/rfjet.png - media/video/rfjet.mp4 - media/mixrbv2/rfjet.png - 1998 @@ -189018,25 +119099,18 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + rfjet2kc.zip Raiden Fighters Jet 2000 (China, SYS386I) - Raiden Fighters Jet 2000 (China, SYS386I) - - cn - rfjet.zip Seibu Kaihatsu @@ -189044,11 +119118,6 @@ The soundtrack consists of fast-paced rave and techno music in a departure from The soundtrack consists of fast-paced rave and techno music in a departure from the more melodic pop orientated style of the original Raiden game series. - - media/box-3D/rfjet.png - media/video/rfjet.mp4 - media/mixrbv2/rfjet.png - 1998 @@ -189056,60 +119125,47 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2eub.zip Raiden II (easier, US set 3) - Raiden II (easier, US set 3) raiden2.zip - Type X + Seibu Kaihatsu - + Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - - 2005 + 1993 + Seibu Kaihatsu + Seibu Kaihatsu - + Shoot'em Up + 1-2 0 - 0 - 0 - 640x480 - Input=Unavailable||Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 18 + 270 + 320x240 - + raiden2eup.zip Raiden II (easier, US, prototype? 11-16) - Raiden II (easier, US, prototype? 11-16) raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189117,33 +119173,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2eg.zip Raiden II (Easy Version, Germany) - Raiden II (Easy Version, Germany) raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189151,36 +119197,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2ea.zip Raiden II (Easy Version, Japan?) - Raiden II (Easy Version, Japan?) - - jp - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189188,36 +119221,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2e.zip Raiden II (Easy Version, Korea?) - Raiden II (Easy Version, Korea?) - - kr - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189225,36 +119245,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2eua.zip Raiden II (Easy Version, US set 1) - Raiden II (Easy Version, US set 1) - - us - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189262,36 +119269,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2eu.zip Raiden II (Easy Version, US set 2) - Raiden II (Easy Version, US set 2) - - us - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189299,36 +119293,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2f.zip Raiden II (France) - Raiden II (France) - - fr - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189336,36 +119317,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2g.zip Raiden II (Germany) - Raiden II (Germany) - - de - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189373,36 +119341,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2dx.zip Raiden II (harder, Raiden DX Hardware) - Raiden II (harder, Raiden DX Hardware) - - wor - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189410,36 +119365,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2nl.zip Raiden II (Holland) - Raiden II (Holland) - - wor - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189447,36 +119389,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2hk.zip Raiden II (Hong Kong) - Raiden II (Hong Kong) - - cn - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189484,36 +119413,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2i.zip Raiden II (Italy) - Raiden II (Italy) - - il - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189521,36 +119437,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2j.zip Raiden II (Japan) - Raiden II (Japan) - - jp - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189558,33 +119461,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2k.zip Raiden II (Korea) - Raiden II (Korea) raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189592,64 +119485,47 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2es.zip Raiden II (Spain) - Raiden II (Spain) raiden2.zip - Type X + Seibu Kaihatsu - + Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - - 2005 + 1993 + Seibu Kaihatsu + Seibu Kaihatsu - + Shoot'em Up + 1-2 0 - 0 - 0 - 640x480 - Input=Unavailable||Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| + 18 + 270 + 320x240 - + raiden2sw.zip Raiden II (Switzerland) - Raiden II (Switzerland) - - wor - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189657,35 +119533,26 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| raiden2.zip Raiden II (US, set 1) - Raiden II (US, set 1) - - us - 0 Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png + media/video/raiden2.mp4 + media/mixrbv2/raiden2.png 1993 @@ -189694,36 +119561,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + raiden2u.zip Raiden II (US, set 2) - Raiden II (US, set 2) - - us - raiden2.zip Seibu Kaihatsu Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground. - - media/box-3D/raiden2.png - media/video/raiden2.mp4 - media/mixrbv2/raiden2.png - 1993 @@ -189731,35 +119585,26 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Action - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| r2dx_v33.zip Raiden II New / Raiden DX (newer V33 PCB) (Raiden DX EEPROM) - Raiden II New / Raiden DX (newer V33 PCB) (Raiden DX EEPROM) - - wor - 0 Seibu Kaihatsu A re-release of the original 1993 Raiden II. The only differences with the original are that the levels appear in a slightly different order, and the musical score is different. - media/box-3D/r2dx_v33.png - media/video/r2dx_v33.mp4 - media/mixrbv2/r2dx_v33.png + media/video/r2dx_v33.mp4 + media/mixrbv2/r2dx_v33.png 1996 @@ -189768,33 +119613,22 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + r2dx_v33_r2.zip Raiden II New / Raiden DX (newer V33 PCB) (Raiden II EEPROM) - Raiden II New / Raiden DX (newer V33 PCB) (Raiden II EEPROM) - - wor - r2dx_v33.zip Seibu Kaihatsu A re-release of the original 1993 Raiden II. The only differences with the original are that the levels appear in a slightly different order, and the musical score is different. - - media/box-3D/r2dx_v33.png - media/video/r2dx_v33.mp4 - media/mixrbv2/r2dx_v33.png - 1996 @@ -189802,32 +119636,25 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| raiders5.zip Raiders5 - Raiders5 - - wor - 0 Taito Classics RAIDERS5 is a shooting puzzle game released by UPL in 1985. Players aim to escape by destroying all of the targets on the stage. Find the exit! - media/box-3D/raiders5.png - media/video/raiders5.mp4 - media/mixrbv2/raiders5.png + media/video/raiders5.mp4 + media/mixrbv2/raiders5.png 1985 @@ -189836,34 +119663,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from UPL Action - Action / Labyrinth 1-2 0 18 0 256x192 - Input=Joystick 4 ways||Buttons=1|| - + raiders5t.zip Raiders5 (Japan) - Raiders5 (Japan) - - jp - raiders5.zip Taito Classics RAIDERS5 is a shooting puzzle game released by UPL in 1985. Players aim to escape by destroying all of the targets on the stage. Find the exit! - - media/box-3D/raiders5.png - media/video/raiders5.mp4 - media/mixrbv2/raiders5.png - 1985 @@ -189871,34 +119687,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from UPL Action - Action / Labyrinth 1-2 0 18 0 256x192 - Input=Joystick 4 ways||Buttons=1|| - + raiga.zip Raiga - Strato Fighter (Japan) - Raiga - Strato Fighter (Japan) - - jp - stratof.zip Tecmo Strato Fighter, otherwise known as Raiga: Strato Fighter is a horizontally scrolling shooter in which two players may play simultaneously. The game sets players in the year 2135 on a mission to save the Earth from colony-based, militant alien invaders using the MB-OG Raiga (Thunder Fang). - - media/box-3D/stratof.png - media/video/stratof.mp4 - media/mixrbv2/stratof.png - 1991 @@ -189906,34 +119711,26 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Tecmo Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Blue|| stratof.zip Raiga - Strato Fighter (US) - Raiga - Strato Fighter (US) - - us - 0 Tecmo Strato Fighter, otherwise known as Raiga: Strato Fighter is a horizontally scrolling shooter in which two players may play simultaneously. The game sets players in the year 2135 on a mission to save the Earth from colony-based, militant alien invaders using the MB-OG Raiga (Thunder Fang). - media/box-3D/stratof.png - media/video/stratof.mp4 - media/mixrbv2/stratof.png + media/video/stratof.mp4 + media/mixrbv2/stratof.png 1991 @@ -189942,35 +119739,23 @@ The soundtrack consists of fast-paced rave and techno music in a departure from Tecmo Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Blue|| - + rchasej.zip Rail Chase (Japan) - Rail Chase (Japan) - - jp - rchase.zip Sega Classics Rail Chase is a lightgun controlled one or two player shooting game, in which the players travel in a minecart through a huge rail network; pursued by a multitude of weapon-carrying enemies. The fast-paced action also features sections in which the player comes across junctions in the track and can chose whether to go left or right - the chosen route usually dictating how many tack obstacles and enemies the player must face - this is achieved by shooting the signposts that are situated in the middle of the points. Some sections also have the player's minecart leave the track entirely and travel over open ground. - - media/box-3D/rchase.png - media/video/rchase.mp4 - media/mixrbv2/rchase.png - 1991 @@ -189978,50 +119763,26 @@ The soundtrack consists of fast-paced rave and techno music in a departure from SEGA Lightgun Shooter - Shooter 1-2 0 10 0 320x224 - gamename=Rail Chase (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game didn't have a gun, rather a joystick with a crosshair on the screen. The machine also had a bench the players sat on with two solenoids mounted underneath to give the illusion of them sitting in the mine cart. -P1NumButtons=1 -P1Controls=Analog Gun+lightgun+P1_BUTTON1|Misc+other -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_LIGHTGUN=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_LIGHTGUN=Black|| rchase.zip Rail Chase (World) - Rail Chase (World) - - wor - 0 Sega Classics Rail Chase is a lightgun controlled one or two player shooting game, in which the players travel in a minecart through a huge rail network; pursued by a multitude of weapon-carrying enemies. The fast-paced action also features sections in which the player comes across junctions in the track and can chose whether to go left or right - the chosen route usually dictating how many tack obstacles and enemies the player must face - this is achieved by shooting the signposts that are situated in the middle of the points. Some sections also have the player's minecart leave the track entirely and travel over open ground. - media/box-3D/rchase.png - media/video/rchase.mp4 - media/mixrbv2/rchase.png + media/video/rchase.mp4 + media/mixrbv2/rchase.png 1991 @@ -190030,41 +119791,18 @@ P1_LIGHTGUN_Y_EXT=Aim Down SEGA Lightgun Shooter - Shooter 1-2 0 10 0 320x224 - gamename=Rail Chase (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game didn't have a gun, rather a joystick with a crosshair on the screen. The machine also had a bench the players sat on with two solenoids mounted underneath to give the illusion of them sitting in the mine cart. -P1NumButtons=1 -P1Controls=Analog Gun+lightgun+P1_BUTTON1|Misc+other -P1_BUTTON1=Fire -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_LIGHTGUN=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_LIGHTGUN=Black|| - + raimaisj.zip Raimais (Japan) - Raimais (Japan) - - jp - raimais.zip Taito Classics @@ -190072,11 +119810,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in order to rescue her kidnapped brother, she must ride her 3 wheeled jet vehicle to challenge and explores the labyrinths while collect all the dots and pick the power-ups to defeat or avoid all the enemies in each stage, to open the exits and destroy the big bosses and win to rescue his captive brother. - - media/box-3D/raimais.png - media/video/raimais.mp4 - media/mixrbv2/raimais.png - 1988 @@ -190084,24 +119817,18 @@ The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in Taito Action - Action / Labyrinth 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + raimaisjo.zip Raimais (Japan, first revision) - Raimais (Japan, first revision) - - jp - raimais.zip Taito Classics @@ -190109,11 +119836,6 @@ The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in order to rescue her kidnapped brother, she must ride her 3 wheeled jet vehicle to challenge and explores the labyrinths while collect all the dots and pick the power-ups to defeat or avoid all the enemies in each stage, to open the exits and destroy the big bosses and win to rescue his captive brother. - - media/box-3D/raimais.png - media/video/raimais.mp4 - media/mixrbv2/raimais.png - 1988 @@ -190121,24 +119843,18 @@ The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in Taito Action - Action / Labyrinth 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=2|| raimais.zip Raimais (World) - Raimais (World) - - wor - 0 Taito Classics @@ -190147,9 +119863,8 @@ The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in order to rescue her kidnapped brother, she must ride her 3 wheeled jet vehicle to challenge and explores the labyrinths while collect all the dots and pick the power-ups to defeat or avoid all the enemies in each stage, to open the exits and destroy the big bosses and win to rescue his captive brother. - media/box-3D/raimais.png - media/video/raimais.mp4 - media/mixrbv2/raimais.png + media/video/raimais.mp4 + media/mixrbv2/raimais.png 1988 @@ -190158,32 +119873,26 @@ The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in Taito Action - Action / Labyrinth 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=2|| rbislande.zip Rainbow Islands (Extra) - - wor - 58558 Taito Classics Rainbow Islands Extra Version is a modified version of Rainbow Islands; the game is exactly the same except the stages' enemies and bosses appear in a different order (much like Bubble Bobble's Super Mode). Rainbow Islands Extra was released in limited quantities in the arcade. The game was also included as a mode in the Sega Mega Drive version of Rainbow Islands. - media/box-3D/58558.png - media/video/58558.mp4 - media/mixrbv2/58558.png + media/video/58558.mp4 + media/mixrbv2/58558.png 1988 @@ -190192,7 +119901,6 @@ The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in Taito Platform - Platform / Run Jump 1-2 0 @@ -190203,11 +119911,7 @@ The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in rbisland.zip Rainbow Islands (new version) - Rainbow Islands (new version) - - wor - 0 Taito Classics @@ -190216,36 +119920,28 @@ The players take the lead of beautiful Rika Midorikawa, a heroine of bikers, in Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires. - media/box-3D/rbisland.png - media/video/rbisland.mp4 - media/mixrbv2/rbisland.png + media/video/rbisland.mp4 + media/mixrbv2/rbisland.png 1987 - 1988 Taito Taito Platform / Run Jump - Platform 1-2 0 18 0 320x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + rbislando.zip Rainbow Islands (old version) - Rainbow Islands (old version) - - wor - rbisland.zip Taito Classics @@ -190253,37 +119949,25 @@ Bob and Bob are each armed with the ability to create solid rainbows. This ingen Bob and Bob are each armed with the ability to create solid rainbows. This ingenious game-play device acts as both a weapon (to either kill an enemy instantly, or trap it then collapse the rainbow onto it, the latter essential for collecting bonus gems - as detailed in 'Tips and Tricks') and as a temporary platform that allows the players to reach previously inaccessible parts of the level, as they race to reach the top of the island before the game's tight time limit expires. - - media/box-3D/rbisland.png - media/video/rbisland.mp4 - media/mixrbv2/rbisland.png - 1987 - 1988 Taito Taito Platform / Run Jump - Platform 1-2 0 18 0 320x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| rallybik.zip Rally Bike / Dash Yarou - Rally Bike / Dash Yarou - - wor - 0 Taito Classics @@ -190291,9 +119975,8 @@ Bob and Bob are each armed with the ability to create solid rainbows. This ingen Rally Bike is a bird's eye viewed motorcycle road racing game, where the player controls a motorcycle and must cross the finish line before an established number of competitor bikes. Fuel is a major obstacle, as running out of it results in game over. Any accident will cause great reduction of fuel, and stopping to refuel will cause competitor bikes to take advantage. Competitors never run out of fuel. Game includes 6 stages, each placed in an American city (from San Francisco to New York) and 2 bonus stages. Difficulty increases progressively and new obstacles like cars, trucks, rivers and ramps come as stages advance. - media/box-3D/rallybik.png - media/video/rallybik.mp4 - media/mixrbv2/rallybik.png + media/video/rallybik.mp4 + media/mixrbv2/rallybik.png 1988 @@ -190308,17 +119991,12 @@ Rally Bike is a bird's eye viewed motorcycle road racing game, where the player 14 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rallyxa.zip Rally X - Rally X - - wor - rallyx.zip Namco Classics @@ -190326,11 +120004,6 @@ Rally Bike is a bird's eye viewed motorcycle road racing game, where the player In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles. - - media/box-3D/rallyx.png - media/video/rallyx.mp4 - media/mixrbv2/rallyx.png - 1980 @@ -190338,42 +120011,18 @@ In-game opponents consist of red enemy cars that try to ram into and destroy the Namco Action - Race, Driving - Action / Labyrinth 1-2 0 16 0 288x224 - gamename=Rally X (32k Ver.?) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Smoke Screen -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| rallyx.zip Rally X (32k Ver.?) - Rally X (32k Ver.?) - - wor - 0 Namco Classics @@ -190382,9 +120031,8 @@ P1_JOYSTICK_LEFT=Left In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles. - media/box-3D/rallyx.png - media/video/rallyx.mp4 - media/mixrbv2/rallyx.png + media/video/rallyx.mp4 + media/mixrbv2/rallyx.png 1980 @@ -190393,42 +120041,18 @@ In-game opponents consist of red enemy cars that try to ram into and destroy the Namco Action - Race, Driving - Action / Labyrinth 1-2 0 16 0 288x224 - gamename=Rally X (32k Ver.?) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Smoke Screen -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + rallyxm.zip Rally X (Midway) - Rally X (Midway) - - wor - rallyx.zip Namco Classics @@ -190436,11 +120060,6 @@ P1_JOYSTICK_LEFT=Left In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles. - - media/box-3D/rallyx.png - media/video/rallyx.mp4 - media/mixrbv2/rallyx.png - 1980 @@ -190448,42 +120067,18 @@ In-game opponents consist of red enemy cars that try to ram into and destroy the Namco Action - Race, Driving - Action / Labyrinth 1-2 0 16 0 288x224 - gamename=Rally X (32k Ver.?) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Smoke Screen -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + rallyxmr.zip Rally X (Model Racing) - Rally X (Model Racing) - - wor - rallyx.zip Namco Classics @@ -190491,11 +120086,6 @@ P1_JOYSTICK_LEFT=Left In-game opponents consist of red enemy cars that try to ram into and destroy the player's car, a problem compounded by the fact that enemy cars are faster than the player's. A smoke screen can be activated which trails behind the player's car and causes any pursuing enemies to crash. Each maze also has rock formations which, if crashed into, will result in the loss of a player car. A radar display to the right hand side of the playing area shows the positions of both the flags, and the enemy vehicles. - - media/box-3D/rallyx.png - media/video/rallyx.mp4 - media/mixrbv2/rallyx.png - 1980 @@ -190503,43 +120093,18 @@ In-game opponents consist of red enemy cars that try to ram into and destroy the Namco Action - Race, Driving - Action / Labyrinth 1-2 0 16 0 288x224 - gamename=Rally X (32k Ver.?) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Smoke Screen -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + ikariram.zip Rambo 3 (bootleg of Ikari, Joystick hack) - Rambo 3 (bootleg of Ikari, Joystick hack) - Rambo 3 (bootleg of Ikari, Joystick hack) - - wor - ikari.zip SNK Classics @@ -190555,11 +120120,6 @@ Another obstacle that players need to be wary of, whether on foot or in a tank, Unlike most arcade games, Ikari Warriors is not separated into different stages; the game takes place over one huge, scrolling stage. Ikari Warriors does have a continue feature, but it's only possible to continue from where the last game ended by first holding down the FIRE button, then pressing the start button. Simply pressing the start button restarts the game from the very beginning. - - media/box-3D/ikari.png - media/video/ikari.mp4 - media/mixrbv2/ikari.png - 1986 @@ -190567,53 +120127,26 @@ Unlike most arcade games, Ikari Warriors is not separated into different stages; SNK Shooter / Run and Gun - Shooter 1-2 0 18 270 288x216 - gamename=Ikari Warriors (US JAMMA) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Uses an LS-30 joystick. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| rambo3.zip Rambo III (Europe) - Rambo III (Europe) - - eu - 0 Taito Classics Rambo III is a series of video games based on the film of the same name. Like in the film, their main plots center on former Vietnam-era Green Beret John Rambo being called back to duty one last time to rescue his former commander, Colonel Sam Trautman, who was captured during a covert operation mission in Soviet Union-controlled Afghanistan. The console versions are developed and published by Sega, the PC DOS version was developed by Ocean and published by Taito and Ocean developed and published the rest (Atari ST, Amiga, Spectrum, C64, Amstrad). Taito also released an arcade game based on the film. - media/box-3D/rambo3.png - media/video/rambo3.mp4 - media/mixrbv2/rambo3.png + media/video/rambo3.mp4 + media/mixrbv2/rambo3.png 1988 @@ -190622,34 +120155,23 @@ P1_DIAL_EXT=Rotate Right SEGA Shooter / 3rd person - Shooter 1-2 0 12 0 320x224 - Input=Joystick 8 ways, Trackball||Buttons=2|| - + rambo3p.zip Rambo III (Europe, Proto?) - Rambo III (Europe, Proto?) - - eu - rambo3.zip Taito Classics Rambo III is a series of video games based on the film of the same name. Like in the film, their main plots center on former Vietnam-era Green Beret John Rambo being called back to duty one last time to rescue his former commander, Colonel Sam Trautman, who was captured during a covert operation mission in Soviet Union-controlled Afghanistan. The console versions are developed and published by Sega, the PC DOS version was developed by Ocean and published by Taito and Ocean developed and published the rest (Atari ST, Amiga, Spectrum, C64, Amstrad). Taito also released an arcade game based on the film. - - media/box-3D/rambo3.png - media/video/rambo3.mp4 - media/mixrbv2/rambo3.png - 1988 @@ -190657,34 +120179,23 @@ P1_DIAL_EXT=Rotate Right SEGA Shooter / 3rd person - Shooter 1-2 0 12 0 320x224 - Input=Joystick 8 ways, Trackball||Buttons=2|| - + rambo3u.zip Rambo III (US) - Rambo III (US) - - us - rambo3.zip Taito Classics Rambo III is a series of video games based on the film of the same name. Like in the film, their main plots center on former Vietnam-era Green Beret John Rambo being called back to duty one last time to rescue his former commander, Colonel Sam Trautman, who was captured during a covert operation mission in Soviet Union-controlled Afghanistan. The console versions are developed and published by Sega, the PC DOS version was developed by Ocean and published by Taito and Ocean developed and published the rest (Atari ST, Amiga, Spectrum, C64, Amstrad). Taito also released an arcade game based on the film. - - media/box-3D/rambo3.png - media/video/rambo3.mp4 - media/mixrbv2/rambo3.png - 1988 @@ -190692,24 +120203,18 @@ P1_DIAL_EXT=Rotate Right SEGA Shooter / 3rd person - Shooter 1-2 0 12 0 320x224 - Input=Joystick 8 ways, Trackball||Buttons=2|| - + rampage2.zip Rampage (Rev 2, 8/4/86) - Rampage (Rev 2, 8/4/86) - - wor - rampage.zip Midway Classics @@ -190717,11 +120222,6 @@ P1_DIAL_EXT=Rotate Right Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human. - - media/box-3D/rampage.png - media/video/rampage.mp4 - media/mixrbv2/rampage.png - 1986 @@ -190729,43 +120229,18 @@ Smashing at the edges of the buildings for long enough will make them collapse. Barcrest / Red Gaming Adventure - Fight - Platform 1-3 0 18 0 128x40 - gamename=Rampage (revision 3) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Climb -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_JOYSTICK=Black|| rampage.zip Rampage (Rev 3, 8/27/86) - Rampage (Rev 3, 8/27/86) - - wor - 0 Midway Classics @@ -190774,9 +120249,8 @@ P1_JOYSTICK_RIGHT=Right Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human. - media/box-3D/rampage.png - media/video/rampage.mp4 - media/mixrbv2/rampage.png + media/video/rampage.mp4 + media/mixrbv2/rampage.png 1986 @@ -190785,43 +120259,18 @@ Smashing at the edges of the buildings for long enough will make them collapse. Barcrest / Red Gaming Adventure - Fight - Platform 1-3 0 18 0 128x40 - gamename=Rampage (revision 3) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Climb -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_JOYSTICK=Black|| - - + + rmpgwt11.zip Rampage: World Tour (rev 1.1) - Rampage: World Tour (rev 1.1) - - wor - rmpgwt.zip Midway Classics @@ -190829,11 +120278,6 @@ P1_JOYSTICK_RIGHT=Right Hidden bonus items have also been added to the game; two examples are an item that allows any player character to transport to almost any location in the game instantly. A second gives the players more destructive power. Some stages have a vat of toxic chemicals that can mutate any player character into a huge purple bat-like creature called V.E.R.N (Violently Enraged Radioactive Nemesis) for the duration of the stage. - - media/box-3D/rmpgwt.png - media/video/rmpgwt.mp4 - media/mixrbv2/rmpgwt.png - 1997 @@ -190841,43 +120285,18 @@ Hidden bonus items have also been added to the game; two examples are an item th Midway Fight - Platform 1-3 0 18 0 399x253 - gamename=Rampage: World Tour (rev 1.3) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The tilt in mame does not work. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Punch -P1_BUTTON3=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_BUTTON2=Cyan||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Cyan||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Cyan||P3_BUTTON3=Red||P3_JOYSTICK=Black|| rmpgwt.zip Rampage: World Tour (rev 1.3) - Rampage: World Tour (rev 1.3) - - wor - 0 Midway Classics @@ -190886,9 +120305,8 @@ P1_JOYSTICK_RIGHT=Right Hidden bonus items have also been added to the game; two examples are an item that allows any player character to transport to almost any location in the game instantly. A second gives the players more destructive power. Some stages have a vat of toxic chemicals that can mutate any player character into a huge purple bat-like creature called V.E.R.N (Violently Enraged Radioactive Nemesis) for the duration of the stage. - media/box-3D/rmpgwt.png - media/video/rmpgwt.mp4 - media/mixrbv2/rmpgwt.png + media/video/rmpgwt.mp4 + media/mixrbv2/rmpgwt.png 1997 @@ -190897,123 +120315,69 @@ Hidden bonus items have also been added to the game; two examples are an item th Midway Fight - Platform 1-3 0 18 0 399x253 - gamename=Rampage: World Tour (rev 1.3) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The tilt in mame does not work. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Punch -P1_BUTTON3=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Lime||P1_BUTTON2=Cyan||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Cyan||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Cyan||P3_BUTTON3=Red||P3_JOYSTICK=Black|| - - + + rapheroa.zip Rapid Hero (Media Trading) - Rapid Hero (Media Trading) - - wor - arcadian.zip NMK - A totally awesome but fairly obscure shooting game about chasing a mech through space, and every time you encounter him he seemingly has bigger and better equipment. Awesome backgrounds and bosses adds to make this just too awesome. + Arcadia is a vertical shooter, developed and published by NMK, which was released in Japan in 1994. Nihon Maicom Kaihatsu, simply known as NMK, is a defunct Japanese game developer. The game it's been created by some of the programmers of "Thunder Dragon 2" - - media/box-3D/arcadian.png - media/video/arcadian.mp4 - media/mixrbv2/arcadian.png - 1994 NMK - NMK Shoot'em Up - Shoot'em up / Vertical 1-2 0 - 0 + 12 270 384x224 - Input=Joystick 8 ways||Buttons=3|| - + raphero.zip Rapid Hero (NMK) - Rapid Hero (NMK) - - wor - arcadian.zip NMK - A totally awesome but fairly obscure shooting game about chasing a mech through space, and every time you encounter him he seemingly has bigger and better equipment. Awesome backgrounds and bosses adds to make this just too awesome. + Arcadia is a vertical shooter, developed and published by NMK, which was released in Japan in 1994. Nihon Maicom Kaihatsu, simply known as NMK, is a defunct Japanese game developer. The game it's been created by some of the programmers of "Thunder Dragon 2" - - media/box-3D/arcadian.png - media/video/arcadian.mp4 - media/mixrbv2/arcadian.png - 1994 NMK - NMK Shoot'em Up - Shoot'em up / Vertical 1-2 0 - 0 + 12 270 384x224 - Input=Joystick 8 ways||Buttons=3|| - + rastanu.zip Rastan (US Rev 1) - Rastan (US Rev 1) - - us - rastan.zip Taito Classics Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito. - - media/box-3D/rastan.png - media/video/rastan.mp4 - media/mixrbv2/rastan.png - 1987 @@ -191021,52 +120385,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x240 - gamename=Rastan (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Joystick in center of Panel, with attack and jump buttons on both sides, for both left and right handed players. Player start buttons were on RIGHT side of CP, with P1 at top, and P2 at bottom -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + rastanua.zip Rastan (US) - Rastan (US) - - us - rastan.zip Taito Classics Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito. - - media/box-3D/rastan.png - media/video/rastan.mp4 - media/mixrbv2/rastan.png - 1987 @@ -191074,52 +120409,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x240 - gamename=Rastan (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Joystick in center of Panel, with attack and jump buttons on both sides, for both left and right handed players. Player start buttons were on RIGHT side of CP, with P1 at top, and P2 at bottom -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + rastanub.zip Rastan (US, Earlier code base) - Rastan (US, Earlier code base) - - us - rastan.zip Taito Classics Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito. - - media/box-3D/rastan.png - media/video/rastan.mp4 - media/mixrbv2/rastan.png - 1987 @@ -191127,51 +120433,26 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x240 - gamename=Rastan (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Joystick in center of Panel, with attack and jump buttons on both sides, for both left and right handed players. Player start buttons were on RIGHT side of CP, with P1 at top, and P2 at bottom -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| rastan.zip Rastan (World Rev 1) - Rastan (World Rev 1) - - wor - 0 Taito Classics Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito. - media/box-3D/rastan.png - media/video/rastan.mp4 - media/mixrbv2/rastan.png + media/video/rastan.mp4 + media/mixrbv2/rastan.png 1987 @@ -191180,52 +120461,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x240 - gamename=Rastan (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Joystick in center of Panel, with attack and jump buttons on both sides, for both left and right handed players. Player start buttons were on RIGHT side of CP, with P1 at top, and P2 at bottom -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + rastana.zip Rastan (World) - Rastan (World) - - wor - rastan.zip Taito Classics Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito. - - media/box-3D/rastan.png - media/video/rastan.mp4 - media/mixrbv2/rastan.png - 1987 @@ -191233,49 +120485,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x240 - gamename=Rastan (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Joystick in center of Panel, with attack and jump buttons on both sides, for both left and right handed players. Player start buttons were on RIGHT side of CP, with P1 at top, and P2 at bottom -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + rastanb.zip Rastan (World, Earlier code base) - Rastan (World, Earlier code base) rastan.zip Taito Classics Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito. - - media/box-3D/rastan.png - media/video/rastan.mp4 - media/mixrbv2/rastan.png - 1987 @@ -191283,52 +120509,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x240 - gamename=Rastan (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Joystick in center of Panel, with attack and jump buttons on both sides, for both left and right handed players. Player start buttons were on RIGHT side of CP, with P1 at top, and P2 at bottom -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + rastsaga.zip Rastan Saga (Japan Rev 1) - Rastan Saga (Japan Rev 1) - - jp - rastan.zip Taito Classics Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito. - - media/box-3D/rastan.png - media/video/rastan.mp4 - media/mixrbv2/rastan.png - 1987 @@ -191336,52 +120533,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x240 - gamename=Rastan (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Joystick in center of Panel, with attack and jump buttons on both sides, for both left and right handed players. Player start buttons were on RIGHT side of CP, with P1 at top, and P2 at bottom -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + rastsagaa.zip Rastan Saga (Japan Rev 1, Earlier code base) - Rastan Saga (Japan Rev 1, Earlier code base) - - jp - rastan.zip Taito Classics Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito. - - media/box-3D/rastan.png - media/video/rastan.mp4 - media/mixrbv2/rastan.png - 1987 @@ -191389,52 +120557,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x240 - gamename=Rastan (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Joystick in center of Panel, with attack and jump buttons on both sides, for both left and right handed players. Player start buttons were on RIGHT side of CP, with P1 at top, and P2 at bottom -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + rastsagab.zip Rastan Saga (Japan, Earlier code base) - Rastan Saga (Japan, Earlier code base) - - jp - rastan.zip Taito Classics Rastan saga known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito. - - media/box-3D/rastan.png - media/video/rastan.mp4 - media/mixrbv2/rastan.png - 1987 @@ -191442,42 +120581,18 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 18 0 320x240 - gamename=Rastan (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Joystick in center of Panel, with attack and jump buttons on both sides, for both left and right handed players. Player start buttons were on RIGHT side of CP, with P1 at top, and P2 at bottom -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + rastsag2.zip Rastan Saga 2 (Japan) - Rastan Saga 2 (Japan) - - jp - nastar.zip Taito Classics @@ -191487,11 +120602,6 @@ A sequel to Rastan. Defeat the monsters with various attack methods and three di In the land of Rastania stands a most sacred shrine called Sky Scraper. It is said that the man who rules Sky Scraper rules the Earth. An evil tribe is now trying to invade this holy place so that they might rule. To protect the shrine, a courageous young man has challenged the invaders... - - media/box-3D/nastar.png - media/video/nastar.mp4 - media/mixrbv2/nastar.png - 1988 @@ -191499,52 +120609,23 @@ In the land of Rastania stands a most sacred shrine called Sky Scraper. It is sa Taito Platform / Fighter Scrolling - Platform 1-2 0 10 0 320x224 - gamename=Nastar (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The orignal cpo lacks labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + rayforce.zip Ray Force (Ver 2.3A 1994/01/20) - Ray Force (Ver 2.3A 1994/01/20) - Ray Force (Ver 2.3A 1994/01/20) - - wor - gunlock.zip Taito Classics Vertically scrolling shoot 'em up released in 1993 as Rayforce in the Arcade. The subsequent home versions released in 1995 for Sega Saturn were titled 'Layer Section' in Japan, and 'Galactic Attack' in the US and Europe. - - media/box-3D/gunlock.png - media/video/gunlock.mp4 - media/mixrbv2/gunlock.png - 1993 @@ -191552,35 +120633,23 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + rayforcej.zip Ray Force (Ver 2.3J 1994/01/20) - Ray Force (Ver 2.3J 1994/01/20) - Ray Force (Ver 2.3J 1994/01/20) - - wor - gunlock.zip Taito Classics Vertically scrolling shoot 'em up released in 1993 as Rayforce in the Arcade. The subsequent home versions released in 1995 for Sega Saturn were titled 'Layer Section' in Japan, and 'Galactic Attack' in the US and Europe. - - media/box-3D/gunlock.png - media/video/gunlock.mp4 - media/mixrbv2/gunlock.png - 1993 @@ -191588,24 +120657,18 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| razmataz.zip Razzmatazz - Razzmatazz - - wor - 0 Sega Classics @@ -191614,9 +120677,8 @@ P1_JOYSTICK_RIGHT=Right The game alternates between "Tin Can Round" and "Bear Round" boards. The "Tin Can Round" is a shooting gallery similar to Carnival, where the player must shoot all the cans and bottles while fending off enemy ducks. A bonus "Duck-Frenzy Round" can be entered by racking up cans to spell out the word on the top row. The "Bear Round" involves shooting a polar bear to change its direction and guide it to eat all the fish without falling off the ice floe. - media/box-3D/razmataz.png - media/video/razmataz.mp4 - media/mixrbv2/razmataz.png + media/video/razmataz.mp4 + media/mixrbv2/razmataz.png 1983 @@ -191625,24 +120687,18 @@ The game alternates between "Tin Can Round" and "Bear Round" boards. The "Tin Ca SEGA Shooter / Space Invaders Like - Shooter 1-2 0 10 270 256x224 - Input=Dial||Buttons=1|| reactor.zip Reactor - Reactor - - wor - 0 Gottlieb @@ -191661,57 +120717,31 @@ To ease the task the player also has a certain number of decoys at their disposa A time limit is enforced by the slowly swelling reactor core, which limits the space to move about in the arena. Although the reactor doesn't actually melt down, the decreasing space provides for gradually increasing difficulty. After defeating the first wave of enemies, the solid reactor core changes into Vortex core, unlike the Protect core, is lethal to touch (thus making such levels significantly harder). - media/box-3D/reactor.png - media/video/reactor.mp4 - media/mixrbv2/reactor.png + media/video/reactor.mp4 + media/mixrbv2/reactor.png 1982 - - - + 0 18 0 256x240 - gamename=Reactor -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The action buttons are 'mirrored' on both sides of the trackball like normal, and double as start buttons. However, the start half of the buttons are not mirrored: the start buttons go 1 2 1 2 from left to right, and the left side start buttons give you 3 ships for one credit, while the right side buttons give you 7 ships for two credits. So the layout, from left to right, is (energy / 1 player with 3 ships), (decoy / 2 players with 3 ships each), trackball, (decoy / 1 player with 7 ships), (energy / 2 players with 7 ships each). Mame's emulated buttons go start1, start2, trackball, p1 button2, p1 button1, following the above layout. So the start buttons are also action buttons, and the action buttons are start buttons, but they are 4 different buttons, even though there are two different actions. -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Energy -P1_BUTTON2=Decoy -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - reaktor.zip Reaktor (Track & Field conversion) - Reaktor (Track & Field conversion) - - wor - 0 Konami Classics Reaktor (c) 1987 Zilec. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz), Z80 (@ 3.579545 Mhz) Sound Chips : DAC (@ 3.579545 Mhz), SN76496 (@ 1.789772 Mhz), VLM5030 (@ 3.58 Mhz) Palette colors : 32 Players : 1 Buttons : 1 - SOURCES - Game's rom. - media/box-3D/reaktor.png - media/video/reaktor.mp4 - media/mixrbv2/reaktor.png + media/video/reaktor.mp4 + media/mixrbv2/reaktor.png 1987 @@ -191720,180 +120750,118 @@ P1_TRACKBALL_Y_EXT=Down Zilec Electronics Action / Breakout games - Action 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + rbff1a.zip Real Bout Fatal Fury / Real Bout Garou Densetsu (bug fix revision) - Real Bout Fatal Fury / Real Bout Garou Densetsu (bug fix revision) - Real Bout Fatal Fury / Real Bout Garou Densetsu (bug fix revision) - Real Bout Fatal Fury / Real Bout Garou Densetsu (bug fix revision) - - wor - rbff1.zip Neo-Geo The fourth title of fighting Fatal Fury series. Now, you can destroy fight scene objects and the "Fatal Fury 2" fighters are back forming this list: Terry Bogard, Andy Bogard, Joe Higashi, Franco Bash, Mai Shiranui, Bob Wilson, Geese Howard, Billy Kane, Hon-Fu, Ryuji Yamazaki, Sokaku Mochizuki, Blue Mary, Kim Kaphwan, Jin Chonrei, Jin Chonshu and Duck King. - - media/box-3D/rbff1.png - media/video/rbff1.mp4 - media/mixrbv2/rbff1.png - - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + rbff1k.zip Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release) - Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release) - Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release) - Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release) rbff1.zip Neo-Geo The fourth title of fighting Fatal Fury series. Now, you can destroy fight scene objects and the "Fatal Fury 2" fighters are back forming this list: Terry Bogard, Andy Bogard, Joe Higashi, Franco Bash, Mai Shiranui, Bob Wilson, Geese Howard, Billy Kane, Hon-Fu, Ryuji Yamazaki, Sokaku Mochizuki, Blue Mary, Kim Kaphwan, Jin Chonrei, Jin Chonshu and Duck King. - - media/box-3D/rbff1.png - media/video/rbff1.mp4 - media/mixrbv2/rbff1.png - - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + rbff1ka.zip Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release, bug fix revision) - Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release, bug fix revision) - Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release, bug fix revision) - Real Bout Fatal Fury / Real Bout Garou Densetsu (Korean release, bug fix revision) rbff1.zip Neo-Geo The fourth title of fighting Fatal Fury series. Now, you can destroy fight scene objects and the "Fatal Fury 2" fighters are back forming this list: Terry Bogard, Andy Bogard, Joe Higashi, Franco Bash, Mai Shiranui, Bob Wilson, Geese Howard, Billy Kane, Hon-Fu, Ryuji Yamazaki, Sokaku Mochizuki, Blue Mary, Kim Kaphwan, Jin Chonrei, Jin Chonshu and Duck King. - - media/box-3D/rbff1.png - media/video/rbff1.mp4 - media/mixrbv2/rbff1.png - - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| rbff1.zip Real Bout Fatal Fury / Real Bout Garou Densetsu (NGM-095)(NGH-095) - Real Bout Fatal Fury / Real Bout Garou Densetsu (NGM-095)(NGH-095) - Real Bout Fatal Fury / Real Bout Garou Densetsu (NGM-095)(NGH-095) - Real Bout Fatal Fury / Real Bout Garou Densetsu (NGM-095)(NGH-095) - - wor - 0 Neo-Geo The fourth title of fighting Fatal Fury series. Now, you can destroy fight scene objects and the "Fatal Fury 2" fighters are back forming this list: Terry Bogard, Andy Bogard, Joe Higashi, Franco Bash, Mai Shiranui, Bob Wilson, Geese Howard, Billy Kane, Hon-Fu, Ryuji Yamazaki, Sokaku Mochizuki, Blue Mary, Kim Kaphwan, Jin Chonrei, Jin Chonshu and Duck King. - media/box-3D/rbff1.png - media/video/rbff1.mp4 - media/mixrbv2/rbff1.png + media/video/rbff1.mp4 + media/mixrbv2/rbff1.png - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + rbff2k.zip Real Bout Fatal Fury 2 - The Newcomers (Korean release) - Real Bout Fatal Fury 2 - The Newcomers (Korean release) - Real Bout Fatal Fury 2 - The Newcomers (Korean release) - Real Bout Fatal Fury 2 - The Newcomers (Korean release) - - kr - rbff2.zip Neo-Geo @@ -191904,42 +120872,25 @@ The traditional fighting system comes with sensible modifications, like the remo But the main addition of this title (and the reason for subtitle "The Newcomers") are 2 new characters entering for Fatal Fury's main cast: Rick Strowd, a mysterious fighter with a particular fighting style and Li Xiangfei, a young female Chinese martial arts fighter. - - media/box-3D/rbff2.png - media/video/rbff2.mp4 - media/mixrbv2/rbff2.png - - 1998 - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + rbff2h.zip Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (NGH-2400) - Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (NGH-2400) - Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (NGH-2400) - Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (NGH-2400) - - wor - rbff2.zip Neo-Geo @@ -191950,42 +120901,25 @@ The traditional fighting system comes with sensible modifications, like the remo But the main addition of this title (and the reason for subtitle "The Newcomers") are 2 new characters entering for Fatal Fury's main cast: Rick Strowd, a mysterious fighter with a particular fighting style and Li Xiangfei, a young female Chinese martial arts fighter. - - media/box-3D/rbff2.png - media/video/rbff2.mp4 - media/mixrbv2/rbff2.png - - 1998 - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| rbff2.zip Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (NGM-2400) - Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (NGM-2400) - Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (NGM-2400) - Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (NGM-2400) - - wor - 0 Neo-Geo @@ -191997,37 +120931,27 @@ But the main addition of this title (and the reason for subtitle "The Newcomers" - media/box-3D/rbff2.png - media/video/rbff2.mp4 - media/mixrbv2/rbff2.png + media/video/rbff2.mp4 + media/mixrbv2/rbff2.png - 1998 - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + rbff2bh.zip Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (Secret Character Hack) - Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (Secret Character Hack) - Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (Secret Character Hack) - Real Bout Fatal Fury 2 - The Newcomers / Real Bout Garou Densetsu 2 - the newcomers (Secret Character Hack) rbff2.zip Neo-Geo @@ -192039,42 +120963,25 @@ The traditional fighting system comes with sensible modifications, like the remo But the main addition of this title (and the reason for subtitle "The Newcomers") are 2 new characters entering for Fatal Fury's main cast: Rick Strowd, a mysterious fighter with a particular fighting style and Li Xiangfei, a young female Chinese martial arts fighter. - - media/box-3D/rbff2.png - media/video/rbff2.mp4 - media/mixrbv2/rbff2.png - - 1998 - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| rbffspec.zip Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special - Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special - Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special - Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special - - wor - 0 Neo-Geo @@ -192082,36 +120989,27 @@ But the main addition of this title (and the reason for subtitle "The Newcomers" Also, the game maintains the capacity to destroy some things of the fight zone. - media/box-3D/rbffspec.png - media/video/rbffspec.mp4 - media/mixrbv2/rbffspec.png + media/video/rbffspec.mp4 + media/mixrbv2/rbffspec.png - 1997 - 1997 1996 SNK SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + rbffspbh.zip Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Boss Hack) - Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Boss Hack) - Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Boss Hack) - Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Boss Hack) rbffspec.zip Neo-Geo @@ -192119,89 +121017,58 @@ Also, the game maintains the capacity to destroy some things of the fight zone.< It was the sequel of Real Bout Fatal Fury, with which sixth delivery of the series was arrived at his, in this we had 20 characters (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Tung Fu Rue, Cheng Chinzan, Laurence Blood, Wolfgang Krauser, Duck King, Kim Kaphwan, Blue Mary, Hon-Fu, Bob Wilson, Mochizuki Sokaku, Franco Bash, Ryuji Yamazaki, Jin Chonshu, Jin Chonrei, Billy Kane and Geese Howard) and their aspects are 100% remodeled. Also, the game maintains the capacity to destroy some things of the fight zone. - - media/box-3D/rbffspec.png - media/video/rbffspec.mp4 - media/mixrbv2/rbffspec.png - - 1997 - 1997 1996 SNK SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + rbffspeck.zip Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Korean release) - Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Korean release) - Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Korean release) - Real Bout Fatal Fury Special / Real Bout Garou Densetsu Special (Korean release) - - kr - rbffspec.zip Neo-Geo It was the sequel of Real Bout Fatal Fury, with which sixth delivery of the series was arrived at his, in this we had 20 characters (Terry Bogard, Andy Bogard, Joe Higashi, Mai Shiranui, Tung Fu Rue, Cheng Chinzan, Laurence Blood, Wolfgang Krauser, Duck King, Kim Kaphwan, Blue Mary, Hon-Fu, Bob Wilson, Mochizuki Sokaku, Franco Bash, Ryuji Yamazaki, Jin Chonshu, Jin Chonrei, Billy Kane and Geese Howard) and their aspects are 100% remodeled. Also, the game maintains the capacity to destroy some things of the fight zone. - - media/box-3D/rbffspec.png - media/video/rbffspec.mp4 - media/mixrbv2/rbffspec.png - - 1997 - 1997 1996 SNK SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| recalh.zip Recalhorn (Ver 1.42J 1994/5/11) (Prototype) - Recalhorn (Ver 1.42J 1994/5/11) (Prototype) - - wor - 0 Taito Classics Recalhorn is a 2-D side scrolling platform game. Control a boy with a magical horn and rescue helper animals along the way. After rescuing an animal, you can call upon it with your horn and ride them, provided you have enough of the right coins needed to call them. The animals have different abilities to help you get through certain sections of each stage. - media/box-3D/recalh.png - media/video/recalh.mp4 - media/mixrbv2/recalh.png + media/video/recalh.mp4 + media/mixrbv2/recalh.png 1994 @@ -192210,33 +121077,26 @@ Also, the game maintains the capacity to destroy some things of the fight zone.< Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| recordbr.zip Recordbreaker (World) - Recordbreaker (World) - - wor - 0 Taito Classics Recordbreaker is an Olympic sports game from Taito. Compete in different events and go for the gold medal. - media/box-3D/recordbr.png - media/video/recordbr.mp4 - media/mixrbv2/recordbr.png + media/video/recordbr.mp4 + media/mixrbv2/recordbr.png 1988 @@ -192245,24 +121105,18 @@ Also, the game maintains the capacity to destroy some things of the fight zone.< Taito Sports / Running trails - Sports 1-2 0 10 0 320x240 - Input=Buttons only||Buttons=3|| - + redbarona.zip Red Baron - Red Baron - - wor - redbaron.zip Atari Classics @@ -192280,39 +121134,25 @@ There are other dangers too. Dive too low and the player can crash and explode o When a player is hit by a returning plane, bullet holes and cracks appear on the screen, his plane plummets to earth and explodes. If an enemy shell finds its mark, the result is the same but the shell remains visible. - - media/box-3D/redbaron.png - media/video/redbaron.mp4 - media/mixrbv2/redbaron.png - 1980 - 1985 Atari Atari - Shooter / Plane, 1st person Shooter - Action - N/A 1 0 14 0 640x480 - Input=Joystick 4 ways, Stick||Buttons=1|| redbaron.zip Red Baron (Revised Hardware) - Red Baron (Revised Hardware) - - wor - 0 Atari Classics @@ -192331,47 +121171,36 @@ There are other dangers too. Dive too low and the player can crash and explode o When a player is hit by a returning plane, bullet holes and cracks appear on the screen, his plane plummets to earth and explodes. If an enemy shell finds its mark, the result is the same but the shell remains visible. - media/box-3D/redbaron.png - media/video/redbaron.mp4 - media/mixrbv2/redbaron.png + media/video/redbaron.mp4 + media/mixrbv2/redbaron.png 1980 - 1985 Atari Atari - Shooter / Plane, 1st person Shooter - Action - N/A 1 0 14 0 640x480 - Input=Joystick 4 ways, Stick||Buttons=1|| redclash.zip Red Clash - Red Clash - - wor - 0 Kaneko You pilot a space ship that can move in all four directions, but only fires straight up in the direction you are scrolling, through space or vertical canyons. Flying saucers and other space meanies rain down upon you in criss-crossing formations. Screen level is a cat symbol. - media/box-3D/redclash.png - media/video/redclash.mp4 - media/mixrbv2/redclash.png + media/video/redclash.mp4 + media/mixrbv2/redclash.png 1981 @@ -192380,31 +121209,23 @@ When a player is hit by a returning plane, bullet holes and cracks appear on the Tehkan Ltd. Shoot'em Up - Shoot'em up / Vertical 1-2 0 0 270 240x192 - Input=Joystick 8 ways||Buttons=1|| - + redclashs.zip Red Clash (Suntronics) - Red Clash (Suntronics) redclash.zip Kaneko You pilot a space ship that can move in all four directions, but only fires straight up in the direction you are scrolling, through space or vertical canyons. Flying saucers and other space meanies rain down upon you in criss-crossing formations. Screen level is a cat symbol. - - media/box-3D/redclash.png - media/video/redclash.mp4 - media/mixrbv2/redclash.png - 1981 @@ -192412,31 +121233,23 @@ When a player is hit by a returning plane, bullet holes and cracks appear on the Tehkan Ltd. Shoot'em Up - Shoot'em up / Vertical 1-2 0 0 270 240x192 - Input=Joystick 8 ways||Buttons=1|| - + redclasht.zip Red Clash (Tehkan, set 1) - Red Clash (Tehkan, set 1) redclash.zip Kaneko You pilot a space ship that can move in all four directions, but only fires straight up in the direction you are scrolling, through space or vertical canyons. Flying saucers and other space meanies rain down upon you in criss-crossing formations. Screen level is a cat symbol. - - media/box-3D/redclash.png - media/video/redclash.mp4 - media/mixrbv2/redclash.png - 1981 @@ -192444,31 +121257,23 @@ When a player is hit by a returning plane, bullet holes and cracks appear on the Tehkan Ltd. Shoot'em Up - Shoot'em up / Vertical 1-2 0 0 270 240x192 - Input=Joystick 8 ways||Buttons=1|| - + redclashta.zip Red Clash (Tehkan, set 2) - Red Clash (Tehkan, set 2) redclash.zip Kaneko You pilot a space ship that can move in all four directions, but only fires straight up in the direction you are scrolling, through space or vertical canyons. Flying saucers and other space meanies rain down upon you in criss-crossing formations. Screen level is a cat symbol. - - media/box-3D/redclash.png - media/video/redclash.mp4 - media/mixrbv2/redclash.png - 1981 @@ -192476,99 +121281,70 @@ When a player is hit by a returning plane, bullet holes and cracks appear on the Tehkan Ltd. Shoot'em Up - Shoot'em up / Vertical 1-2 0 0 270 240x192 - Input=Joystick 8 ways||Buttons=1|| - + redearthr1.zip Red Earth / War-Zard (Euro 961023) - Red Earth / War-Zard (Euro 961023) - Red Earth / War-Zard (Euro 961023) - - eu - redearth.zip Capcom Play System 3 Red Earth take place in the year 1999 of an alternate Earth, follow the adventures of four heroes as they take on an army of mythical monsters unleashed by Scion to bring about the destruction of the world. Take your pick from Leo the Lion King, Mai-Ling the Martial artist, Tessa the Witch, or Kenji the Ninja as they fight their way across the globe in order to defeat Scion the iron giant. - - media/box-3D/redearth.png - media/video/redearth.mp4 - media/mixrbv2/redearth.png - - 1996 1996 Capcom Capcom Fight / Co-op - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| redearth.zip Red Earth / War-Zard (Euro 961121) - Red Earth / War-Zard (Euro 961121) - Red Earth / War-Zard (Euro 961121) - - eu - 0 Capcom Play System 3 Red Earth take place in the year 1999 of an alternate Earth, follow the adventures of four heroes as they take on an army of mythical monsters unleashed by Scion to bring about the destruction of the world. Take your pick from Leo the Lion King, Mai-Ling the Martial artist, Tessa the Witch, or Kenji the Ninja as they fight their way across the globe in order to defeat Scion the iron giant. - media/box-3D/redearth.png - media/video/redearth.mp4 - media/mixrbv2/redearth.png + media/video/redearth.mp4 + media/mixrbv2/redearth.png - 1996 1996 Capcom Capcom Fight / Co-op - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + redhawke.zip Red Hawk (Excellent Co., Ltd) - Red Hawk (Excellent Co., Ltd) - Red Hawk (Excellent Co., Ltd) - - wor - stagger1.zip NMK @@ -192576,11 +121352,6 @@ When a player is hit by a returning plane, bullet holes and cracks appear on the The attract music is a cover of Level 1 music from "Raiden II". - - media/box-3D/stagger1.png - media/video/stagger1.mp4 - media/mixrbv2/stagger1.png - 1997 @@ -192588,25 +121359,18 @@ The attract music is a cover of Level 1 music from "Raiden II". Afega Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + redhawkb.zip Red Hawk (horizontal, bootleg) - Red Hawk (horizontal, bootleg) - Red Hawk (horizontal, bootleg) - - wor - stagger1.zip NMK @@ -192614,11 +121378,6 @@ The attract music is a cover of Level 1 music from "Raiden II". The attract music is a cover of Level 1 music from "Raiden II". - - media/box-3D/stagger1.png - media/video/stagger1.mp4 - media/mixrbv2/stagger1.png - 1997 @@ -192626,21 +121385,17 @@ The attract music is a cover of Level 1 music from "Raiden II". Afega Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + redhawkg.zip Red Hawk (horizontal, Greece) - Red Hawk (horizontal, Greece) - Red Hawk (horizontal, Greece) stagger1.zip NMK @@ -192649,11 +121404,6 @@ The attract music is a cover of Level 1 music from "Raiden II". The attract music is a cover of Level 1 music from "Raiden II". - - media/box-3D/stagger1.png - media/video/stagger1.mp4 - media/mixrbv2/stagger1.png - 1997 @@ -192661,25 +121411,18 @@ The attract music is a cover of Level 1 music from "Raiden II". Afega Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + redhawki.zip Red Hawk (horizontal, Italy) - Red Hawk (horizontal, Italy) - Red Hawk (horizontal, Italy) - - il - stagger1.zip NMK @@ -192687,11 +121430,6 @@ The attract music is a cover of Level 1 music from "Raiden II". The attract music is a cover of Level 1 music from "Raiden II". - - media/box-3D/stagger1.png - media/video/stagger1.mp4 - media/mixrbv2/stagger1.png - 1997 @@ -192699,21 +121437,17 @@ The attract music is a cover of Level 1 music from "Raiden II". Afega Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + redhawks.zip Red Hawk (horizontal, Spain) - Red Hawk (horizontal, Spain) - Red Hawk (horizontal, Spain) stagger1.zip NMK @@ -192722,11 +121456,6 @@ The attract music is a cover of Level 1 music from "Raiden II". The attract music is a cover of Level 1 music from "Raiden II". - - media/box-3D/stagger1.png - media/video/stagger1.mp4 - media/mixrbv2/stagger1.png - 1997 @@ -192734,25 +121463,18 @@ The attract music is a cover of Level 1 music from "Raiden II". Afega Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + redhawkk.zip Red Hawk (Korea) - Red Hawk (Korea) - Red Hawk (Korea) - - kr - stagger1.zip NMK @@ -192760,11 +121482,6 @@ The attract music is a cover of Level 1 music from "Raiden II". The attract music is a cover of Level 1 music from "Raiden II". - - media/box-3D/stagger1.png - media/video/stagger1.mp4 - media/mixrbv2/stagger1.png - 1997 @@ -192772,25 +121489,18 @@ The attract music is a cover of Level 1 music from "Raiden II". Afega Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + redhawk.zip Red Hawk (USA, Canada & South America) - Red Hawk (USA, Canada & South America) - Red Hawk (USA, Canada & South America) - - us - stagger1.zip NMK @@ -192798,11 +121508,6 @@ The attract music is a cover of Level 1 music from "Raiden II". The attract music is a cover of Level 1 music from "Raiden II". - - media/box-3D/stagger1.png - media/video/stagger1.mp4 - media/mixrbv2/stagger1.png - 1997 @@ -192810,33 +121515,26 @@ The attract music is a cover of Level 1 music from "Raiden II". Afega Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| redrobin.zip Red Robin - Red Robin - - wor - 0 Kaneko A side-scrolling game in the style of Super Mario Bros., you clear a board by collecting jewellery and other valuables. Watch out for obstacles and other items looking to take you out! - media/box-3D/redrobin.png - media/video/redrobin.mp4 - media/mixrbv2/redrobin.png + media/video/redrobin.mp4 + media/mixrbv2/redrobin.png 1986 @@ -192845,34 +121543,23 @@ The attract music is a cover of Level 1 music from "Raiden II". Elettronolo Platform / Run Jump Scrolling - Platform 1-2 0 6 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + reguluso.zip Regulus (315-5033) - Regulus (315-5033) - - wor - regulus.zip Sega Classics The Player Tank enters in to the "Mechanical Animal Zone" which is full of mystery... there is no returning. While advancing through the various spectacular scenes, the Player Tank encounters the unbelievably fierce attack of the "Mechanical Animal Corps". The enemy's enormous fortress suddenly appears! This is an adventure science fiction game. - - media/box-3D/regulus.png - media/video/regulus.mp4 - media/mixrbv2/regulus.png - 1983 @@ -192880,51 +121567,26 @@ The attract music is a cover of Level 1 music from "Raiden II". SEGA Shooter / Vehicle, Vertical - Shooter 1-2 0 10 270 512x224 - gamename=Regulus (315-5033, Rev A.) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game doesn't have any labels, probably because the controls are so self-explainatory. -P1NumButtons=2 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| regulus.zip Regulus (315-5033, rev. A) - Regulus (315-5033, rev. A) - - wor - 0 Sega Classics The Player Tank enters in to the "Mechanical Animal Zone" which is full of mystery... there is no returning. While advancing through the various spectacular scenes, the Player Tank encounters the unbelievably fierce attack of the "Mechanical Animal Corps". The enemy's enormous fortress suddenly appears! This is an adventure science fiction game. - media/box-3D/regulus.png - media/video/regulus.mp4 - media/mixrbv2/regulus.png + media/video/regulus.mp4 + media/mixrbv2/regulus.png 1983 @@ -192933,52 +121595,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vehicle, Vertical - Shooter 1-2 0 10 270 512x224 - gamename=Regulus (315-5033, Rev A.) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game doesn't have any labels, probably because the controls are so self-explainatory. -P1NumButtons=2 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + regulusu.zip Regulus (not encrypted) - Regulus (not encrypted) - - wor - regulus.zip Sega Classics The Player Tank enters in to the "Mechanical Animal Zone" which is full of mystery... there is no returning. While advancing through the various spectacular scenes, the Player Tank encounters the unbelievably fierce attack of the "Mechanical Animal Corps". The enemy's enormous fortress suddenly appears! This is an adventure science fiction game. - - media/box-3D/regulus.png - media/video/regulus.mp4 - media/mixrbv2/regulus.png - 1983 @@ -192986,51 +121619,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Vehicle, Vertical - Shooter 1-2 0 10 270 512x224 - gamename=Regulus (315-5033, Rev A.) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game doesn't have any labels, probably because the controls are so self-explainatory. -P1NumButtons=2 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| relief.zip Relief Pitcher (set 1, 07 Jun 1992 / 28 May 1992) - Relief Pitcher (set 1, 07 Jun 1992 / 28 May 1992) - - wor - 0 Atari Classics A baseball game with an option of playing a standard baseball game or playing as a relief pitcher through a series of games. - media/box-3D/relief.png - media/video/relief.mp4 - media/mixrbv2/relief.png + media/video/relief.mp4 + media/mixrbv2/relief.png 1992 @@ -193039,35 +121647,23 @@ P1_JOYSTICK_RIGHT=Right Atari Sports / Baseball - Sports 1-2 0 10 0 336x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| - + relief2.zip Relief Pitcher (set 2, 26 Apr 1992 / 08 Apr 1992) - Relief Pitcher (set 2, 26 Apr 1992 / 08 Apr 1992) - - wor - relief.zip Atari Classics A baseball game with an option of playing a standard baseball game or playing as a relief pitcher through a series of games. - - media/box-3D/relief.png - media/video/relief.mp4 - media/mixrbv2/relief.png - 1992 @@ -193075,35 +121671,23 @@ P1_JOYSTICK_RIGHT=Right Atari Sports / Baseball - Sports 1-2 0 10 0 336x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| - + relief3.zip Relief Pitcher (set 3, 10 Apr 1992 / 08 Apr 1992) - Relief Pitcher (set 3, 10 Apr 1992 / 08 Apr 1992) - - wor - relief.zip Atari Classics A baseball game with an option of playing a standard baseball game or playing as a relief pitcher through a series of games. - - media/box-3D/relief.png - media/video/relief.mp4 - media/mixrbv2/relief.png - 1992 @@ -193111,32 +121695,23 @@ P1_JOYSTICK_RIGHT=Right Atari Sports / Baseball - Sports 1-2 0 10 0 336x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| - + renegadeb.zip Renegade (US bootleg) - Renegade (US bootleg) renegade.zip Taito Classics Classic arcade beat-em-up that would get many ports done for other systems. Pioneered gameplay elements which would become the foundations of the scrolling beat 'em up genre. - - media/box-3D/renegade.png - media/video/renegade.mp4 - media/mixrbv2/renegade.png - 1986 @@ -193144,53 +121719,26 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 240x240 - gamename=Renegade (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack Left -P1_BUTTON2=Jump -P1_BUTTON3=Attack Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_BUTTON3=White||P2_JOYSTICK=Red|| renegade.zip Renegade (US) - Renegade (US) - - us - 0 Taito Classics Classic arcade beat-em-up that would get many ports done for other systems. Pioneered gameplay elements which would become the foundations of the scrolling beat 'em up genre. - media/box-3D/renegade.png - media/video/renegade.mp4 - media/mixrbv2/renegade.png + media/video/renegade.mp4 + media/mixrbv2/renegade.png 1986 @@ -193199,44 +121747,18 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 240x240 - gamename=Renegade (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack Left -P1_BUTTON2=Jump -P1_BUTTON3=Attack Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_BUTTON3=White||P2_JOYSTICK=Red|| repulse.zip Repulse - Repulse - - wor - 0 Sega Classics @@ -193245,9 +121767,8 @@ P1_JOYSTICK_RIGHT=Right With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter. - media/box-3D/repulse.png - media/video/repulse.mp4 - media/mixrbv2/repulse.png + media/video/repulse.mp4 + media/mixrbv2/repulse.png 1985 @@ -193256,24 +121777,18 @@ With a spaceship, the player shoots several kind of robotic enemies and spaceshi SEGA Shooter / Space Invaders Like - Shooter 1-2 0 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| rescue.zip Rescue - Rescue - - wor - 0 Konami Classics @@ -193284,9 +121799,8 @@ In a very similar vein to Williams' legendary "Robotron", also released in '82, To complete a stage, players must pick up a set number of fallen airmen from the sea (determined at the start of each level) and deposit them safely onto a nearby island. - media/box-3D/rescue.png - media/video/rescue.mp4 - media/mixrbv2/rescue.png + media/video/rescue.mp4 + media/mixrbv2/rescue.png 1982 @@ -193295,54 +121809,26 @@ To complete a stage, players must pick up a set number of fallen airmen from the Stern Electronics Shooter / Plane - Shooter 1-2 0 10 270 256x224 - gamename=Rescue -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_BUTTON1=Bomb -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| retofinv.zip Return of the Invaders - Return of the Invaders - - wor - 0 Taito Classics Return of the Invaders is a full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later. - media/box-3D/retofinv.png - media/video/retofinv.mp4 - media/mixrbv2/retofinv.png + media/video/retofinv.mp4 + media/mixrbv2/retofinv.png 1985 @@ -193351,35 +121837,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Taito Shooter / Space Invaders Like - Shooter 1-2 0 14 270 288x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + retofinvb1.zip Return of the Invaders (bootleg no MCU set 1) - Return of the Invaders (bootleg no MCU set 1) - - wor - retofinv.zip Taito Classics Return of the Invaders is a full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later. - - media/box-3D/retofinv.png - media/video/retofinv.mp4 - media/mixrbv2/retofinv.png - 1985 @@ -193387,35 +121861,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Taito Shooter / Space Invaders Like - Shooter 1-2 0 14 270 288x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + retofinvb2.zip Return of the Invaders (bootleg no MCU set 2) - Return of the Invaders (bootleg no MCU set 2) - - wor - retofinv.zip Taito Classics Return of the Invaders is a full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later. - - media/box-3D/retofinv.png - media/video/retofinv.mp4 - media/mixrbv2/retofinv.png - 1985 @@ -193423,32 +121885,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Taito Shooter / Space Invaders Like - Shooter 1-2 0 14 270 288x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + retofinvb3.zip Return of the Invaders (bootleg no MCU set 3) - Return of the Invaders (bootleg no MCU set 3) retofinv.zip Taito Classics Return of the Invaders is a full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later. - - media/box-3D/retofinv.png - media/video/retofinv.mp4 - media/mixrbv2/retofinv.png - 1985 @@ -193456,32 +121909,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Taito Shooter / Space Invaders Like - Shooter 1-2 0 14 270 288x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + retofinvb.zip Return of the Invaders (bootleg w/MCU) - Return of the Invaders (bootleg w/MCU) retofinv.zip Taito Classics Return of the Invaders is a full colour update of the legendary original; featuring challenge stages and circling aliens. Return of the Invaders, while playable enough in its own right, would be vastly improved upon by its sequel, "Super Space Invaders '91", released five years' later. - - media/box-3D/retofinv.png - media/video/retofinv.mp4 - media/mixrbv2/retofinv.png - 1985 @@ -193489,25 +121933,18 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Taito Shooter / Space Invaders Like - Shooter 1-2 0 14 270 288x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| jedi.zip Return of the Jedi - Return of the Jedi - - wor - 0 Atari Classics @@ -193526,9 +121963,8 @@ SPLIT SCENE: Play switches between scenes 2 and 3. The scenes loop for as long as the player has lives remaining; although to increase variety, the order in which they appear is randomised as play progresses. Each successive wave increases in difficulty. - media/box-3D/jedi.png - media/video/jedi.mp4 - media/mixrbv2/jedi.png + media/video/jedi.mp4 + media/mixrbv2/jedi.png 1984 @@ -193537,33 +121973,12 @@ The scenes loop for as long as the player has lives remaining; although to incre Atari Shooter / Vehicle, Diagonal - Shooter 1 0 14 0 296x240 - gamename=Return of the Jedi -numPlayers=1 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Triggers fire cannon on all levels. Thumb buttons usually also fire cannon, except on the AT-Walker stages, where they rotate the turret. -P1NumButtons=3 -P1Controls=Yoke+stick+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3 -P1_BUTTON1=Fire / Rotate Left -P1_BUTTON2=Fire -P1_BUTTON3=Fire / Rotate Right -P1_AD_STICK_Y=Up -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_X=Left -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_STICK=Black|| revngr84.zip @@ -193576,9 +121991,8 @@ P1_AD_STICK_Y_EXT=Down - media/box-3D/revngr84.png - media/video/revngr84.mp4 - media/mixrbv2/revngr84.png + media/video/revngr84.mp4 + media/mixrbv2/revngr84.png 1984 @@ -193590,26 +122004,17 @@ P1_AD_STICK_Y_EXT=Down 0 270 272x236 - Input=Joystick 4 ways||Buttons=2|| - + revenger.zip Revenger '84 (set 2) - - wor - revngr84.zip Mame - - media/box-3D/revngr84.png - media/video/revngr84.mp4 - media/mixrbv2/revngr84.png - 1984 @@ -193620,17 +122025,12 @@ P1_AD_STICK_Y_EXT=Down 0 270 272x236 - Input=Joystick 4 ways||Buttons=2|| - + revxp5.zip Revolution X (prototype, rev 5.0 5/23/94) - Revolution X (prototype, rev 5.0 5/23/94) - - wor - revx.zip Midway Classics @@ -193640,11 +122040,6 @@ It's 1996 and the US have been taken over by the New Order Nation. The group, le Remember... MUSIC IS THE WEAPON! - - media/box-3D/revx.png - media/video/revx.mp4 - media/mixrbv2/revx.png - 1994 @@ -193652,42 +122047,18 @@ Remember... MUSIC IS THE WEAPON! Midway Lightgun Shooter - Shooter 1-3 0 14 0 399x253 - gamename=Revolution X (Rev. 1.0 6/16/94) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The 'bomb' button actually shoots a compact disc. But that's what it is labeled in the game. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=Black||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=Black|| revx.zip Revolution X (rev 1.0 6/16/94) - Revolution X (rev 1.0 6/16/94) - - wor - 0 Midway Classics @@ -193698,9 +122069,8 @@ It's 1996 and the US have been taken over by the New Order Nation. The group, le Remember... MUSIC IS THE WEAPON! - media/box-3D/revx.png - media/video/revx.mp4 - media/mixrbv2/revx.png + media/video/revx.mp4 + media/mixrbv2/revx.png 1994 @@ -193709,51 +122079,26 @@ Remember... MUSIC IS THE WEAPON! Midway Lightgun Shooter - Shooter 1-3 0 14 0 399x253 - gamename=Revolution X (Rev. 1.0 6/16/94) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The 'bomb' button actually shoots a compact disc. But that's what it is labeled in the game. -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_STICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_STICK=Black||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_STICK=Black|| rezon.zip Rezon - Rezon - - wor - 0 Seta A reasonably playable, if wholly unremarkable sideways-scrolling shoot-em-up that unashamedly rips off Irem's legendary "R?Type". Unfortunately, Rezon lacks any of R?Type's innovations in either level design or the weapons available to the player. One attribute it does share with the Irem classic, however, is that it is extremely difficult. - media/box-3D/rezon.png - media/video/rezon.mp4 - media/mixrbv2/rezon.png + media/video/rezon.mp4 + media/mixrbv2/rezon.png 1991 @@ -193762,54 +122107,42 @@ P1_LIGHTGUN_Y_EXT=Aim Down Allumer Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x240 - Input=Joystick 8 ways||Buttons=3|| - + rezont.zip Rezon (Taito) - Rezon (Taito) - - wor - rezon.zip - Taito Classics + Seta - Rezon is reasonably playable, if wholly unremarkable sideways-scrolling shoot-em-up that unashamedly rips off Irem's legendary "R?Type". Unfortunately, Rezon lacks any of R?Type's innovations in either level design or the weapons available to the player. One attribute it does share with the Irem classic, however, is that it is extremely difficult. + A reasonably playable, if wholly unremarkable sideways-scrolling shoot-em-up that unashamedly rips off Irem's legendary "R?Type". Unfortunately, Rezon lacks any of R?Type's innovations in either level design or the weapons available to the player. One attribute it does share with the Irem classic, however, is that it is extremely difficult. - - media/box-3D/rezon.png - media/mixrbv2/rezon.png - - 1992 + 1991 + Allumer + Allumer - + Shoot'em Up + 1-2 0 - 0 + 14 0 384x240 - Input=Joystick 8 ways||Buttons=3|| ridleofp.zip Riddle of Pythagoras (Japan) - Riddle of Pythagoras (Japan) - - jp - 0 Sega Classics @@ -193818,9 +122151,8 @@ P1_LIGHTGUN_Y_EXT=Aim Down - media/box-3D/ridleofp.png - media/video/ridleofp.mp4 - media/mixrbv2/ridleofp.png + media/video/ridleofp.mp4 + media/mixrbv2/ridleofp.png 1986 @@ -193829,34 +122161,23 @@ P1_LIGHTGUN_Y_EXT=Aim Down SEGA Action / Breakout games - Action 1 0 10 270 256x192 - Input=Dial||Buttons=2|| - + ridingfu.zip Riding Fight (Ver 1.0A) - Riding Fight (Ver 1.0A) - - wor - ridingf.zip Taito Classics Riding Fight is a one or two player fighting/racing game that takes place on a 3-D rendered track, set in a futuristic city. Each player rides on a hover board and must jump, kick and punch the many enemies who constantly attack, as well as punching or jumping over trackside obstacles. An end-of-level boss awaits the players and must be destroyed before the players can progress to the next level. - - media/box-3D/ridingf.png - media/video/ridingf.mp4 - media/mixrbv2/ridingf.png - 1992 @@ -193864,34 +122185,23 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Fight / Vertical - Fight 1-2 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + ridingfj.zip Riding Fight (Ver 1.0J) - Riding Fight (Ver 1.0J) - - wor - ridingf.zip Taito Classics Riding Fight is a one or two player fighting/racing game that takes place on a 3-D rendered track, set in a futuristic city. Each player rides on a hover board and must jump, kick and punch the many enemies who constantly attack, as well as punching or jumping over trackside obstacles. An end-of-level boss awaits the players and must be destroyed before the players can progress to the next level. - - media/box-3D/ridingf.png - media/video/ridingf.mp4 - media/mixrbv2/ridingf.png - 1992 @@ -193899,33 +122209,26 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Fight / Vertical - Fight 1-2 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| ridingf.zip Riding Fight (Ver 1.0O) - Riding Fight (Ver 1.0O) - - wor - 0 Taito Classics Riding Fight is a one or two player fighting/racing game that takes place on a 3-D rendered track, set in a futuristic city. Each player rides on a hover board and must jump, kick and punch the many enemies who constantly attack, as well as punching or jumping over trackside obstacles. An end-of-level boss awaits the players and must be destroyed before the players can progress to the next level. - media/box-3D/ridingf.png - media/video/ridingf.mp4 - media/mixrbv2/ridingf.png + media/video/ridingf.mp4 + media/mixrbv2/ridingf.png 1992 @@ -193934,24 +122237,18 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Fight / Vertical - Fight 1-2 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| ridhero.zip Riding Hero (NGM-006)(NGH-006) - Riding Hero (NGM-006)(NGH-006) - - wor - 0 Neo-Geo @@ -193964,37 +122261,28 @@ R.P.G. mode is interactive. You travel between locations, and explore them, and Multi-Play mode lets you "link" cabinets together so that two players can race each other side-by-side. - media/box-3D/ridhero.png - media/video/ridhero.mp4 - media/mixrbv2/ridhero.png + media/video/ridhero.mp4 + media/mixrbv2/ridhero.png - 1991 - 1991 1990 SNK SNK Motorcycle Race, 3rd Pers. - Race, Driving 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + ridheroh.zip Riding Hero (set 2) - Riding Hero (set 2) - - wor - ridhero.zip Neo-Geo @@ -194006,113 +122294,74 @@ R.P.G. mode is interactive. You travel between locations, and explore them, and Multi-Play mode lets you "link" cabinets together so that two players can race each other side-by-side. - - media/box-3D/ridhero.png - media/video/ridhero.mp4 - media/mixrbv2/ridhero.png - - 1991 - 1991 1990 SNK SNK Motorcycle Race, 3rd Pers. - Race, Driving 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + ringfgt.zip Ring Fighter (set 1) - Ring Fighter (set 1) - - wor - vsgongf.zip - Taito Classics + Kaneko - - media/box-3D/vsgongf.png - media/mixrbv2/vsgongf.png - 1984 Kaneko Kaneko - Sports Sports / Boxing - 1 + 1-2 0 - 0 + 6 270 - 256x224 - Input=Joystick 8 ways||Buttons=2|| + 256x240 - + ringfgt2.zip Ring Fighter (set 2) - Ring Fighter (set 2) - - wor - vsgongf.zip - Taito Classics + Kaneko - - media/box-3D/vsgongf.png - media/mixrbv2/vsgongf.png - 1984 Kaneko Kaneko - Sports Sports / Boxing - 1 + 1-2 0 - 0 + 6 270 - 256x224 - Input=Joystick 8 ways||Buttons=2|| + 256x240 - + ringking.zip Ring King (US set 1) - Ring King (US set 1) - Ring King (US set 1) - - us - kingofb.zip Data East Classics Ring King is a boxing game in which the action in the ring is viewed in a 3D top-down view and a full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch... - - media/box-3D/kingofb.png - media/video/kingofb.mp4 - media/mixrbv2/kingofb.png - 1985 @@ -194120,51 +122369,22 @@ Multi-Play mode lets you "link" cabinets together so that two players can race e Data East Sports - Sports / Boxing 0 14 270 256x224 - gamename=King of Boxer (English) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks any labels, even in the manual. The labels reflect the function. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Uppercut -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + ringking2.zip Ring King (US set 2) - Ring King (US set 2) - Ring King (US set 2) - - us - kingofb.zip Data East Classics Ring King is a boxing game in which the action in the ring is viewed in a 3D top-down view and a full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch... - - media/box-3D/kingofb.png - media/video/kingofb.mp4 - media/mixrbv2/kingofb.png - 1985 @@ -194172,51 +122392,22 @@ P1_JOYSTICK_RIGHT=Right Data East Sports - Sports / Boxing 0 14 270 256x224 - gamename=King of Boxer (English) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks any labels, even in the manual. The labels reflect the function. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Uppercut -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + ringking3.zip Ring King (US set 3) - Ring King (US set 3) - Ring King (US set 3) - - us - kingofb.zip Data East Classics Ring King is a boxing game in which the action in the ring is viewed in a 3D top-down view and a full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch... - - media/box-3D/kingofb.png - media/video/kingofb.mp4 - media/mixrbv2/kingofb.png - 1985 @@ -194224,51 +122415,22 @@ P1_JOYSTICK_RIGHT=Right Data East Sports - Sports / Boxing 0 14 270 256x224 - gamename=King of Boxer (English) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks any labels, even in the manual. The labels reflect the function. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Uppercut -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + ringkingw.zip Ring King (US, Wood Place Inc.) - Ring King (US, Wood Place Inc.) - Ring King (US, Wood Place Inc.) - - us - kingofb.zip Data East Classics Ring King is a boxing game in which the action in the ring is viewed in a 3D top-down view and a full range of moves is provided, with the standard jabs complimented by body punches and the ability to dodge, duck or raise your guard. Each punch... - - media/box-3D/kingofb.png - media/video/kingofb.mp4 - media/mixrbv2/kingofb.png - 1985 @@ -194276,50 +122438,22 @@ P1_JOYSTICK_RIGHT=Right Data East Sports - Sports / Boxing 0 14 270 256x224 - gamename=King of Boxer (English) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks any labels, even in the manual. The labels reflect the function. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Uppercut -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + ringohja.zip Ring no Ohja (Japan 2 Players ver. N) - Ring no Ohja (Japan 2 Players ver. N) - - jp - mainevt.zip Konami Classics A wrestling game in which you select 2 wrestlers from a choice of 8 and compete in tag-team battles. - - media/box-3D/mainevt.png - media/video/mainevt.mp4 - media/mixrbv2/mainevt.png - 1988 @@ -194327,42 +122461,18 @@ P1_JOYSTICK_RIGHT=Right Konami Sports / Wrestling - Sports 1-4 0 10 0 288x224 - gamename=The Main Event (4 Players ver. Y) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The action button was one of those huge, round, lighted buttons. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button+P1_BUTTON1 -P1_BUTTON1=Action -P1_BUTTON2=Tag -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + ringdesta.zip Ring of Destruction - slammasters II (940831 Asia) - Ring of Destruction - slammasters II (940831 Asia) - Ring of Destruction - slammasters II (940831 Asia) - - asi - ringdest.zip Capcom Play System 2 @@ -194372,11 +122482,6 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D - - media/box-3D/ringdest.png - media/video/ringdest.mp4 - media/mixrbv2/ringdest.png - 1994 @@ -194390,35 +122495,40 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black|| - + ringdestb.zip - Ring of Destruction - slammasters II (940902 Brazil) + Ring of Destruction - slammasters II (940902 Brazil) - ringdest - + ringdest.zip + Capcom Play System 2 + + Ring of Destruction: Slam Masters II, is the 1994 sequel to Saturday Night Slam Masters and the second game in the series. It was not ported to home consoles. + +Unlike the first game, which played like a traditional wrestling game, Ring of Destruction's format was changed to play like a traditional one-on-one 2D fighting game (similar to Super Street Fighter II), with the action restricted to one plane. The game's configuration was changed to a five-button setup (two punch buttons, two kick buttons and a grappling button). The objective of each match is to deplete the opponent's life bar in two out of three rounds. It is no longer necessary for the player to pin their opponent to win a match, although all the other moves have been retained. + + + 1994 - Capcom - Capcom + Capcom + Capcom + + Fight + + 1-2 0 - 0 + 14 0 + 384x224 - + ringdstd.zip Ring of Destruction - slammasters II (940902 Euro Phoenix Edition) - Ring of Destruction - slammasters II (940902 Euro Phoenix Edition) - Ring of Destruction - slammasters II (940902 Euro Phoenix Edition) - - eu - ringdest.zip Capcom Play System 2 @@ -194428,11 +122538,6 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D - - media/box-3D/ringdest.png - media/video/ringdest.mp4 - media/mixrbv2/ringdest.png - 1994 @@ -194446,19 +122551,12 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black|| ringdest.zip Ring of Destruction - slammasters II (940902 Euro) - Ring of Destruction - slammasters II (940902 Euro) - Ring of Destruction - slammasters II (940902 Euro) - - eu - 0 Capcom Play System 2 @@ -194469,9 +122567,8 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D - media/box-3D/ringdest.png - media/video/ringdest.mp4 - media/mixrbv2/ringdest.png + media/video/ringdest.mp4 + media/mixrbv2/ringdest.png 1994 @@ -194486,19 +122583,12 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black|| - + ringdesth.zip Ring of Destruction - slammasters II (940902 Hispanic) - Ring of Destruction - slammasters II (940902 Hispanic) - Ring of Destruction - slammasters II (940902 Hispanic) - - sp - ringdest.zip Capcom Play System 2 @@ -194508,11 +122598,6 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D - - media/box-3D/ringdest.png - media/video/ringdest.mp4 - media/mixrbv2/ringdest.png - 1994 @@ -194526,29 +122611,18 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black|| - + ringrageu.zip Ring Rage (Ver 2.3A 1992/08/09) - Ring Rage (Ver 2.3A 1992/08/09) - - wor - ringrage.zip Taito Classics This battlerama has eight different characters to choose from, each decked out with their own colorful costumes, personal fighting styles and special power moves. The characters are Deckard, K. O. Joe, Killer The Shaddam, Spike, Knuckle, Yasha-The Ninja Warrior, Gunboat Rodie, and B. B. Scorpion. Challenges include battles in the ring, crazy cage matches, warehouse wars, and junkyard brawls. - - media/box-3D/ringrage.png - media/video/ringrage.mp4 - media/mixrbv2/ringrage.png - 1992 @@ -194556,35 +122630,24 @@ Challenges include battles in the ring, crazy cage matches, warehouse wars, and Taito Sports / Wrestling - Sports 1-4 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + ringragej.zip Ring Rage (Ver 2.3J 1992/08/09) - Ring Rage (Ver 2.3J 1992/08/09) - - wor - ringrage.zip Taito Classics This battlerama has eight different characters to choose from, each decked out with their own colorful costumes, personal fighting styles and special power moves. The characters are Deckard, K. O. Joe, Killer The Shaddam, Spike, Knuckle, Yasha-The Ninja Warrior, Gunboat Rodie, and B. B. Scorpion. Challenges include battles in the ring, crazy cage matches, warehouse wars, and junkyard brawls. - - media/box-3D/ringrage.png - media/video/ringrage.mp4 - media/mixrbv2/ringrage.png - 1992 @@ -194592,24 +122655,18 @@ Challenges include battles in the ring, crazy cage matches, warehouse wars, and Taito Sports / Wrestling - Sports 1-4 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| ringrage.zip Ring Rage (Ver 2.3O 1992/08/09) - Ring Rage (Ver 2.3O 1992/08/09) - - wor - 0 Taito Classics @@ -194617,9 +122674,8 @@ Challenges include battles in the ring, crazy cage matches, warehouse wars, and Challenges include battles in the ring, crazy cage matches, warehouse wars, and junkyard brawls. - media/box-3D/ringrage.png - media/video/ringrage.mp4 - media/mixrbv2/ringrage.png + media/video/ringrage.mp4 + media/mixrbv2/ringrage.png 1992 @@ -194628,33 +122684,26 @@ Challenges include battles in the ring, crazy cage matches, warehouse wars, and Taito Sports / Wrestling - Sports 1-4 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| riot.zip Riot - Riot - - wor - 0 NMK Play as Paul or Bobby in this side-scrolling beat 'em up from Sega and Westone. - media/box-3D/riot.png - media/video/riot.mp4 - media/mixrbv2/riot.png + media/video/riot.mp4 + media/mixrbv2/riot.png 1992 @@ -194663,59 +122712,42 @@ Challenges include battles in the ring, crazy cage matches, warehouse wars, and NMK Shooter / 3rd person - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + riotw.zip Riot (Woong Bi license) - Riot (Woong Bi license) riot.zip - Sega Classics + NMK - Riot City is a side-scrolling beat-em-up for one or two players who take on the roles of 'Paul' or 'Bobby', two talented fighters who are given the task of breaking a drug syndicate known as "MID". It has also been discovered that Paul's girlfriend has been kidnapped by the syndicate and must be rescued. - -MID's hideout is located on Riot Island, an island full of abandoned, run-down buildings that has since become a slum. Locations include apartments, a hospital, a factory and a casino. + Play as Paul or Bobby in this side-scrolling beat 'em up from Sega and Westone. - - media/box-3D/riot.png - media/video/riot.mp4 - media/mixrbv2/riot.png - - 1991 + 1992 - SEGA - SEGA + Tecmo + NMK - Beat'em Up - Fight / 2.5D - Fight + Shooter / 3rd person 1-2 0 10 0 - 320x224 - Input=Joystick 8 ways||Buttons=3|| + 256x224 riotcity.zip Riot City (Japan) - Riot City (Japan) - - jp - 0 Sega Classics @@ -194724,9 +122756,8 @@ MID's hideout is located on Riot Island, an island full of abandoned, run-down b MID's hideout is located on Riot Island, an island full of abandoned, run-down buildings that has since become a slum. Locations include apartments, a hospital, a factory and a casino. - media/box-3D/riotcity.png - media/video/riotcity.mp4 - media/mixrbv2/riotcity.png + media/video/riotcity.mp4 + media/mixrbv2/riotcity.png 1991 @@ -194735,34 +122766,26 @@ MID's hideout is located on Riot Island, an island full of abandoned, run-down b SEGA Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| riskchal.zip Risky Challenge - Risky Challenge - - wor - 0 Irem Classics Manipulate the blocks and guide the character walking around freely to the exit while protecting it from obstacles such as enemies. - media/box-3D/riskchal.png - media/video/riskchal.mp4 - media/mixrbv2/riskchal.png + media/video/riskchal.mp4 + media/mixrbv2/riskchal.png 1993 @@ -194771,34 +122794,23 @@ MID's hideout is located on Riot Island, an island full of abandoned, run-down b Irem Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + rpatrolb.zip River Patrol (bootleg) - River Patrol (bootleg) - - wor - rpatrol.zip Nichibutsu You are the captain of a river patrol ship in this top-down game. Your mission: To save the poor souls who fell into the river. But it is not that easy, in your way lays some big boulders, crocodiles and some tree logs, all waiting to sink your vessel. - - media/box-3D/rpatrol.png - media/video/rpatrol.mp4 - media/mixrbv2/rpatrol.png - 1981 @@ -194806,33 +122818,26 @@ MID's hideout is located on Riot Island, an island full of abandoned, run-down b Orca Race, Driving / Boat - Race, Driving 1-2 0 12 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| rpatrol.zip River Patrol (Japan) - River Patrol (Japan) - - jp - 0 Nichibutsu You are the captain of a river patrol ship in this top-down game. Your mission: To save the poor souls who fell into the river. But it is not that easy, in your way lays some big boulders, crocodiles and some tree logs, all waiting to sink your vessel. - media/box-3D/rpatrol.png - media/video/rpatrol.mp4 - media/mixrbv2/rpatrol.png + media/video/rpatrol.mp4 + media/mixrbv2/rpatrol.png 1981 @@ -194841,31 +122846,23 @@ MID's hideout is located on Riot Island, an island full of abandoned, run-down b Orca Race, Driving / Boat - Race, Driving 1-2 0 12 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + rpatroln.zip River Patrol (Japan, unprotected) - River Patrol (Japan, unprotected) rpatrol.zip Nichibutsu You are the captain of a river patrol ship in this top-down game. Your mission: To save the poor souls who fell into the river. But it is not that easy, in your way lays some big boulders, crocodiles and some tree logs, all waiting to sink your vessel. - - media/box-3D/rpatrol.png - media/video/rpatrol.mp4 - media/mixrbv2/rpatrol.png - 1981 @@ -194873,24 +122870,18 @@ MID's hideout is located on Riot Island, an island full of abandoned, run-down b Orca Race, Driving / Boat - Race, Driving 1-2 0 12 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| roadf.zip Road Fighter (set 1) - Road Fighter (set 1) - - wor - 0 Konami Classics @@ -194899,9 +122890,8 @@ MID's hideout is located on Riot Island, an island full of abandoned, run-down b A unique characteristic of Road Fighter is the fact that bumping into an enemy car does not count as a miss. The counter-steering technique required to 'straighten' your car after bumping into an enemy provided a new level of racing game fun to fans. - media/box-3D/roadf.png - media/video/roadf.mp4 - media/mixrbv2/roadf.png + media/video/roadf.mp4 + media/mixrbv2/roadf.png 1984 @@ -194910,42 +122900,18 @@ A unique characteristic of Road Fighter is the fact that bumping into an enemy c Konami Race, Driving / Race - Race, Driving 1-2 0 10 270 256x224 - gamename=Road Fighter (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Game used a joystick and two pushbuttons for Low Gear and High Gear. No Shifter. High Gear cannot be pressed until the car has started and built up some RPM's. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Low Gear -P1_BUTTON2=High Gear -P1_JOYSTICK_UP=Speed Up -P1_JOYSTICK_DOWN=Slow Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + roadf2.zip Road Fighter (set 2) - Road Fighter (set 2) - - wor - roadf.zip Konami Classics @@ -194953,11 +122919,6 @@ P1_JOYSTICK_RIGHT=Right A unique characteristic of Road Fighter is the fact that bumping into an enemy car does not count as a miss. The counter-steering technique required to 'straighten' your car after bumping into an enemy provided a new level of racing game fun to fans. - - media/box-3D/roadf.png - media/video/roadf.mp4 - media/mixrbv2/roadf.png - 1984 @@ -194965,38 +122926,17 @@ A unique characteristic of Road Fighter is the fact that bumping into an enemy c Konami Race, Driving / Race - Race, Driving 1-2 0 10 270 256x224 - gamename=Road Fighter (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Game used a joystick and two pushbuttons for Low Gear and High Gear. No Shifter. High Gear cannot be pressed until the car has started and built up some RPM's. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Low Gear -P1_BUTTON2=High Gear -P1_JOYSTICK_UP=Speed Up -P1_JOYSTICK_DOWN=Slow Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + roadf3.zip Road Fighter (set 3, conversion hack on Hyper Sports PCB) - Road Fighter (set 3, conversion hack on Hyper Sports PCB) roadf.zip Konami Classics @@ -195005,11 +122945,6 @@ P1_JOYSTICK_RIGHT=Right A unique characteristic of Road Fighter is the fact that bumping into an enemy car does not count as a miss. The counter-steering technique required to 'straighten' your car after bumping into an enemy provided a new level of racing game fun to fans. - - media/box-3D/roadf.png - media/video/roadf.mp4 - media/mixrbv2/roadf.png - 1984 @@ -195017,55 +122952,28 @@ A unique characteristic of Road Fighter is the fact that bumping into an enemy c Konami Race, Driving / Race - Race, Driving 1-2 0 10 270 256x224 - gamename=Road Fighter (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Game used a joystick and two pushbuttons for Low Gear and High Gear. No Shifter. High Gear cannot be pressed until the car has started and built up some RPM's. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Low Gear -P1_BUTTON2=High Gear -P1_JOYSTICK_UP=Speed Up -P1_JOYSTICK_DOWN=Slow Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| roboarmy.zip Robo Army (set 1) - Robo Army (set 1) - - wor - 0 Neo-Geo A mad scientist decides to create an army of robots to destroy the city, capture all the citizens, and use their brains for more robots to take over the world. You control one of two robots who use its fists and special attacks to take on the army throughout a jungle stage and various buildings in the destroyed city. Robots and robot dogs sometimes leave arms or metal bars that can be used as weapons. At the end of each area, you need to defeat a boss in order to proceed to the next area. - media/box-3D/roboarmy.png - media/video/roboarmy.mp4 - media/mixrbv2/roboarmy.png + media/video/roboarmy.mp4 + media/mixrbv2/roboarmy.png - 1991 - 1991 1991 SNK @@ -195078,30 +122986,18 @@ P1_JOYSTICK_RIGHT=Right 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + roboarma.zip Robo Army (set 2) - Robo Army (set 2) - - wor - roboarmy.zip Neo-Geo A mad scientist decides to create an army of robots to destroy the city, capture all the citizens, and use their brains for more robots to take over the world. You control one of two robots who use its fists and special attacks to take on the army throughout a jungle stage and various buildings in the destroyed city. Robots and robot dogs sometimes leave arms or metal bars that can be used as weapons. At the end of each area, you need to defeat a boss in order to proceed to the next area. - - media/box-3D/roboarmy.png - media/video/roboarmy.mp4 - media/mixrbv2/roboarmy.png - - 1991 - 1991 1991 SNK @@ -195114,26 +123010,20 @@ P1_JOYSTICK_RIGHT=Right 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| robowres.zip Robo Wres 2001 - Robo Wres 2001 - - wor - 0 Sega Classics Robo Wres 2001 is a robot wrestling game. - media/box-3D/robowres.png - media/video/robowres.mp4 - media/mixrbv2/robowres.png + media/video/robowres.mp4 + media/mixrbv2/robowres.png 1986 @@ -195142,20 +123032,17 @@ P1_JOYSTICK_RIGHT=Right Sanritsu Denki Sports / Wrestling - Sports 1-2 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=3|| robocopi.zip Robocop (FMV Demo) - Robocop (FMV Demo) 0 Neo-Geo @@ -195163,27 +123050,19 @@ P1_JOYSTICK_RIGHT=Right - media/mixrbv2/robocopi.png + media/mixrbv2/robocopi.png - - - - - - + + 0 0 0 - + robocopj.zip Robocop (Japan) - Robocop (Japan) - - jp - robocop.zip Data East Classics @@ -195193,11 +123072,6 @@ RoboCop features nine levels of action, with two of the game's nine stages being The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film. - - media/box-3D/robocop.png - media/video/robocop.mp4 - media/mixrbv2/robocop.png - 1988 @@ -195205,66 +123079,46 @@ The film's incidental music plays throughout the game and RoboCop's speech is sa Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Robocop (World revision 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot/Punch -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + robocopb2.zip Robocop (Red Corporation World bootleg) - Robocop (Red Corporation World bootleg) robocop.zip - Neo-Geo + Data East Classics - + RoboCop - The Future of Law Enforcement is a single player, side-scrolling platform shoot-em-up based on the 1987 movie of the same name. The game's story mirrors that of the film, with former cop Murphy, now a half-human cyborg called 'RoboCop', on a quest to bring down the evil OCP corporation. + +RoboCop features nine levels of action, with two of the game's nine stages being into-the-screen target ranges, in which players can try to accrue bonus points and earn extra health. Wooden crates occasionally bar RoboCop's progress, but these can be punched to remove them. Marked crates can be smashed to reveal one of three Weapon power-ups; Three-way Gun, Dual Laser and the incredibly powerful Cobra Gun. + +The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film. - - media/mixrbv2/robocop.png - - + 1988 + Data East + Data East - + Platform / Shooter Scrolling + 1-2 0 - 0 + 12 0 + 256x240 - + robocopu0.zip Robocop (US revision 0) - Robocop (US revision 0) - - us - robocop.zip Data East Classics @@ -195274,11 +123128,6 @@ RoboCop features nine levels of action, with two of the game's nine stages being The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film. - - media/box-3D/robocop.png - media/video/robocop.mp4 - media/mixrbv2/robocop.png - 1988 @@ -195286,42 +123135,18 @@ The film's incidental music plays throughout the game and RoboCop's speech is sa Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Robocop (World revision 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot/Punch -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + robocopu.zip Robocop (US revision 1) - Robocop (US revision 1) - - us - robocop.zip Data East Classics @@ -195331,11 +123156,6 @@ RoboCop features nine levels of action, with two of the game's nine stages being The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film. - - media/box-3D/robocop.png - media/video/robocop.mp4 - media/mixrbv2/robocop.png - 1988 @@ -195343,42 +123163,18 @@ The film's incidental music plays throughout the game and RoboCop's speech is sa Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Robocop (World revision 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot/Punch -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + robocopb.zip Robocop (World bootleg) - Robocop (World bootleg) - - wor - robocop.zip Data East Classics @@ -195388,11 +123184,6 @@ RoboCop features nine levels of action, with two of the game's nine stages being The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film. - - media/box-3D/robocop.png - media/video/robocop.mp4 - media/mixrbv2/robocop.png - 1988 @@ -195400,42 +123191,18 @@ The film's incidental music plays throughout the game and RoboCop's speech is sa Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Robocop (World revision 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot/Punch -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + robocopw.zip Robocop (World revision 3) - Robocop (World revision 3) - - wor - robocop.zip Data East Classics @@ -195445,11 +123212,6 @@ RoboCop features nine levels of action, with two of the game's nine stages being The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film. - - media/box-3D/robocop.png - media/video/robocop.mp4 - media/mixrbv2/robocop.png - 1988 @@ -195457,42 +123219,18 @@ The film's incidental music plays throughout the game and RoboCop's speech is sa Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Robocop (World revision 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot/Punch -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| robocop.zip Robocop (World revision 4) - Robocop (World revision 4) - - wor - 0 Data East Classics @@ -195503,9 +123241,8 @@ RoboCop features nine levels of action, with two of the game's nine stages being The film's incidental music plays throughout the game and RoboCop's speech is sampled directly from the original film. - media/box-3D/robocop.png - media/video/robocop.mp4 - media/mixrbv2/robocop.png + media/video/robocop.mp4 + media/mixrbv2/robocop.png 1988 @@ -195514,51 +123251,26 @@ The film's incidental music plays throughout the game and RoboCop's speech is sa Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 256x240 - gamename=Robocop (World revision 4) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot/Punch -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| robocop2.zip Robocop 2 (Euro/Asia v0.10) - Robocop 2 (Euro/Asia v0.10) - - asi - 0 Data East Classics An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect. - media/box-3D/robocop2.png - media/video/robocop2.mp4 - media/mixrbv2/robocop2.png + media/video/robocop2.mp4 + media/mixrbv2/robocop2.png 1991 @@ -195567,54 +123279,23 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-2 0 12 0 320x240 - gamename=Robocop 2 (Euro/Asia v0.10) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot Left -P1_BUTTON2=Shoot Right -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - - + + robocop2j.zip Robocop 2 (Japan v0.11) - Robocop 2 (Japan v0.11) - - jp - robocop2.zip Data East Classics An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect. - - media/box-3D/robocop2.png - media/video/robocop2.mp4 - media/mixrbv2/robocop2.png - 1991 @@ -195622,54 +123303,23 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-2 0 12 0 320x240 - gamename=Robocop 2 (Euro/Asia v0.10) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot Left -P1_BUTTON2=Shoot Right -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - - + + robocop2ua.zip Robocop 2 (US v0.05) - Robocop 2 (US v0.05) - - us - robocop2.zip Data East Classics An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect. - - media/box-3D/robocop2.png - media/video/robocop2.mp4 - media/mixrbv2/robocop2.png - 1991 @@ -195677,54 +123327,23 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-2 0 12 0 320x240 - gamename=Robocop 2 (Euro/Asia v0.10) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot Left -P1_BUTTON2=Shoot Right -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - - + + robocop2u.zip Robocop 2 (US v0.10) - Robocop 2 (US v0.10) - - us - robocop2.zip Data East Classics An arcade-only sequel to the 1988 original, placing less of an emphasis on platform action than the face game and concentrating almost exclusively on the shooting aspect. - - media/box-3D/robocop2.png - media/video/robocop2.mp4 - media/mixrbv2/robocop2.png - 1991 @@ -195732,40 +123351,17 @@ P1_JOYSTICK_RIGHT=Right Data East Beat'em Up - Fight / 2.5D - Fight 1-2 0 12 0 320x240 - gamename=Robocop 2 (Euro/Asia v0.10) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot Left -P1_BUTTON2=Shoot Right -P1_BUTTON3=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - - + + robotron87.zip Robotron: 2084 (1987 'shot-in-the-corner' bugfix) - Robotron: 2084 (1987 'shot-in-the-corner' bugfix) robotron.zip Midway Classics @@ -195781,11 +123377,6 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. - - media/box-3D/robotron.png - media/video/robotron.mp4 - media/mixrbv2/robotron.png - 1982 @@ -195799,33 +123390,11 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. 18 0 292x240 - gamename=Robotron (Solid Blue label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The drivers in mame don't have a cocktail mode, but klov shows a cocktail cab, and the robotron drawing set shows two (cocktail) sets of dual joysticks. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| - - + + robotron12.zip Robotron: 2084 (2012 'wave 201 start' hack) - Robotron: 2084 (2012 'wave 201 start' hack) robotron.zip Midway Classics @@ -195841,11 +123410,6 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. - - media/box-3D/robotron.png - media/video/robotron.mp4 - media/mixrbv2/robotron.png - 1982 @@ -195859,33 +123423,11 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. 18 0 292x240 - gamename=Robotron (Solid Blue label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The drivers in mame don't have a cocktail mode, but klov shows a cocktail cab, and the robotron drawing set shows two (cocktail) sets of dual joysticks. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| - - + + robotrontd.zip Robotron: 2084 (2015 'tie-die V2' hack) - Robotron: 2084 (2015 'tie-die V2' hack) robotron.zip Midway Classics @@ -195901,11 +123443,6 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. - - media/box-3D/robotron.png - media/video/robotron.mp4 - media/mixrbv2/robotron.png - 1982 @@ -195919,37 +123456,12 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. 18 0 292x240 - gamename=Robotron (Solid Blue label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The drivers in mame don't have a cocktail mode, but klov shows a cocktail cab, and the robotron drawing set shows two (cocktail) sets of dual joysticks. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| robotron.zip Robotron: 2084 (Solid Blue label) - Robotron: 2084 (Solid Blue label) - - wor - 0 Midway Classics @@ -195965,9 +123477,8 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. - media/box-3D/robotron.png - media/video/robotron.mp4 - media/mixrbv2/robotron.png + media/video/robotron.mp4 + media/mixrbv2/robotron.png 1982 @@ -195982,33 +123493,11 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. 18 0 292x240 - gamename=Robotron (Solid Blue label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The drivers in mame don't have a cocktail mode, but klov shows a cocktail cab, and the robotron drawing set shows two (cocktail) sets of dual joysticks. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| - - + + robotronun.zip Robotron: 2084 (Unidesa license) - Robotron: 2084 (Unidesa license) robotron.zip Midway Classics @@ -196024,11 +123513,6 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. - - media/box-3D/robotron.png - media/video/robotron.mp4 - media/mixrbv2/robotron.png - 1982 @@ -196042,33 +123526,11 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. 18 0 292x240 - gamename=Robotron (Solid Blue label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The drivers in mame don't have a cocktail mode, but klov shows a cocktail cab, and the robotron drawing set shows two (cocktail) sets of dual joysticks. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| - - + + robotronyo.zip Robotron: 2084 (Yellow/Orange label) - Robotron: 2084 (Yellow/Orange label) robotron.zip Midway Classics @@ -196084,11 +123546,6 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. - - media/box-3D/robotron.png - media/video/robotron.mp4 - media/mixrbv2/robotron.png - 1982 @@ -196102,36 +123559,12 @@ MAN, WOMAN, CHILD: These are the only three types of human clones left on Earth. 18 0 292x240 - gamename=Robotron (Solid Blue label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The drivers in mame don't have a cocktail mode, but klov shows a cocktail cab, and the robotron drawing set shows two (cocktail) sets of dual joysticks. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Blue||P1_START=Blue||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_JOYSTICK=Red|| rocnrope.zip Roc'n Rope - - wor - 0 Konami Classics @@ -196147,9 +123580,8 @@ The third level is set outdoors. A 'ferris wheel' style rotating platform sits i The fourth and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty. - media/box-3D/rocnrope.png - media/video/rocnrope.mp4 - media/mixrbv2/rocnrope.png + media/video/rocnrope.mp4 + media/mixrbv2/rocnrope.png 1983 @@ -196158,41 +123590,18 @@ The fourth and final level is shaped a little like a mountain. The player's main Konami Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Roc'n Rope -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rope -P1_BUTTON2=Flash -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - + rocnropek.zip Roc'n Rope (Kosuka) - - uk - rocnrope.zip Konami Classics @@ -196207,11 +123616,6 @@ The second level is set underground. There are a lot of dinosaurs on this screen The third level is set outdoors. A 'ferris wheel' style rotating platform sits in the center of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level. The fourth and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty. - - media/box-3D/rocnrope.png - media/video/rocnrope.mp4 - media/mixrbv2/rocnrope.png - 1983 @@ -196219,42 +123623,18 @@ The fourth and final level is shaped a little like a mountain. The player's main Konami Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Roc'n Rope -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rope -P1_BUTTON2=Flash -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| rockclim.zip Rock Climber - Rock Climber - - wor - 0 Taito Classics @@ -196262,41 +123642,33 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/rockclim.png - media/video/rockclim.mp4 - media/mixrbv2/rockclim.png + media/video/rockclim.mp4 + media/mixrbv2/rockclim.png 1981 Action - Action / Climbing 0 10 0 256x224 - Input=Double joystick 8 ways||Buttons=0 Coins: 2|| rockduck.zip Rock Duck (prototype?) - Rock Duck (prototype?) - - wor - 0 Technos Rock Duck (c) 1983 Datel. - TECHNICAL - Main CPU : M6502 (@ 1.5 Mhz) Sound Chips : (2x) AY8910 (@ 1.5 Mhz) Palette colors : 8 Players : 2 Buttons : 1 - SOURCES - Game's rom. - media/box-3D/rockduck.png - media/video/rockduck.mp4 - media/mixrbv2/rockduck.png + media/video/rockduck.mp4 + media/mixrbv2/rockduck.png 1983 @@ -196305,33 +123677,26 @@ P1_JOYSTICK_RIGHT=Right Datel SAS Action - Action / Labyrinth 1-2 0 10 270 240x240 - Input=Joystick 4 ways||Buttons=1|| rocktris.zip Rock Tris - Rock Tris - - wor - 0 Mame - media/box-3D/rocktris.png - media/video/rocktris.mp4 - media/mixrbv2/rocktris.png + media/video/rocktris.mp4 + media/mixrbv2/rocktris.png 1994 @@ -196340,23 +123705,18 @@ P1_JOYSTICK_RIGHT=Right Yun Sung Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=2|| rockn3.zip Rock'n 3 (Japan) - - jp - 0 Jaleco @@ -196365,9 +123725,8 @@ P1_JOYSTICK_RIGHT=Right The player presses a tilting "pick switch" in time with the instrument (selectable from guitar, bass, and keyboard) while simultaneously pressing a foot pedal in time with the drums. In MAME, this is emulated as simply pressing two buttons. - media/box-3D/rockn3.png - media/video/rockn3.mp4 - media/mixrbv2/rockn3.png + media/video/rockn3.mp4 + media/mixrbv2/rockn3.png 1999 @@ -196376,24 +123735,18 @@ The player presses a tilting "pick switch" in time with the instrument (selectab Jaleco Music and Dance - Various - Rhythm 1 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| rockn4.zip Rock'n 4 (Japan, prototype) - - jp - 0 Jaleco @@ -196404,9 +123757,8 @@ The player presses a tilting "pick switch" in time with the instrument (selectab This was the final arcade release in the Rock'n series due to Jaleco settling a lawsuit from Konami over the games' similarity to the beatmania series, forcing them to withdraw all boards from the arcade market. - media/box-3D/rockn4.png - media/video/rockn4.mp4 - media/mixrbv2/rockn4.png + media/video/rockn4.mp4 + media/mixrbv2/rockn4.png 2000 @@ -196415,67 +123767,49 @@ This was the final arcade release in the Rock'n series due to Jaleco settling a Jaleco Music and Dance - Various - Rhythm 1 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + rockragea.zip Rock'n Rage (prototype?) - - wor - rockrage.zip Konami Classics Two rock stars must battle through 5 stages battling enemies from different time periods. - - media/box-3D/rockrage.png - media/video/rockrage.mp4 - media/mixrbv2/rockrage.png - 1986 Konami Action - Fight - Action / Labyrinth 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| rockrage.zip Rock'n Rage (World) - - wor - 0 Konami Classics Two rock stars must battle through 5 stages battling enemies from different time periods. - media/box-3D/rockrage.png - media/video/rockrage.mp4 - media/mixrbv2/rockrage.png + media/video/rockrage.mp4 + media/mixrbv2/rockrage.png 1986 @@ -196483,24 +123817,18 @@ This was the final arcade release in the Rock'n series due to Jaleco settling a Konami Action - Fight - Action / Labyrinth 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| rockn.zip Rock'n Tread (Japan) - - jp - 0 Jaleco @@ -196509,9 +123837,8 @@ This was the final arcade release in the Rock'n series due to Jaleco settling a The player presses a tilting "pick switch" in time with the instrument (selectable from guitar, bass, and keyboard) while simultaneously pressing a foot pedal in time with the drums. In MAME, this is emulated as simply pressing two buttons. - media/box-3D/rockn.png - media/video/rockn.mp4 - media/mixrbv2/rockn.png + media/video/rockn.mp4 + media/mixrbv2/rockn.png 1999 @@ -196519,24 +123846,18 @@ The player presses a tilting "pick switch" in time with the instrument (selectab Jaleco Music and Dance - Various - Rhythm 1 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + rockna.zip Rock'n Tread (Japan, alternate) - - jp - rockn.zip Jaleco @@ -196544,35 +123865,24 @@ The player presses a tilting "pick switch" in time with the instrument (selectab The player presses a tilting "pick switch" in time with the instrument (selectable from guitar, bass, and keyboard) while simultaneously pressing a foot pedal in time with the drums. In MAME, this is emulated as simply pressing two buttons. - - media/box-3D/rockn.png - media/video/rockn.mp4 - media/mixrbv2/rockn.png - 1999 Jaleco Music and Dance - Various - Rhythm 1 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| rockn2.zip Rock'n Tread 2 (Japan) - - jp - 0 Jaleco @@ -196581,9 +123891,8 @@ The player presses a tilting "pick switch" in time with the instrument (selectab The player presses a tilting "pick switch" in time with the instrument (selectable from guitar, bass, and keyboard) while simultaneously pressing a foot pedal in time with the drums. In MAME, this is emulated as simply pressing two buttons. - media/box-3D/rockn2.png - media/video/rockn2.mp4 - media/mixrbv2/rockn2.png + media/video/rockn2.mp4 + media/mixrbv2/rockn2.png 1999 @@ -196591,36 +123900,23 @@ The player presses a tilting "pick switch" in time with the instrument (selectab Jaleco Music and Dance - Various - Rhythm 1 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + rockmanj.zip Rockman - the power battle (950922 Japan) - Rockman - the power battle (950922 Japan) - Rockman - the power battle (950922 Japan) - - jp - megaman.zip Capcom Play System Have you ever pictured a Rockman or Megaman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman/Megaman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!). - - media/box-3D/megaman.png - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1995 @@ -196628,36 +123924,23 @@ The player presses a tilting "pick switch" in time with the instrument (selectab Capcom Fight - Fight / Co-op 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Red|| - + rockman2j.zip Rockman 2 - the power fighters (960708 Japan) - Rockman 2 - the power fighters (960708 Japan) - Rockman 2 - the power fighters (960708 Japan) - - jp - megaman2.zip Capcom Play System 2 Building upon the previous game, you must battle Dr. Wily's evil robot criminals with the help of Megaman, Protoman, Bass & Duo. Features cool 2-D graphics and the same tried & true Mega Man controls. Pay attention to Dr. Light's advice and you may reach Dr. Wily's fortress and come out victorious! - - media/box-3D/megaman2.png - media/video/megaman2.mp4 - media/mixrbv2/megaman2.png - 1996 @@ -196665,54 +123948,23 @@ The player presses a tilting "pick switch" in time with the instrument (selectab Capcom Fight - Fight / Co-op 1-2 0 13 0 384x224 - gamename=Mega Man 2: The Power Fighters (USA 960708) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_BUTTON3=Weapon Change -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - - + + rmancp2j.zip Rockman: The Power Battle (950922 Japan) - Rockman: The Power Battle (950922 Japan) - Rockman: The Power Battle (950922 Japan) - - jp - megaman.zip - Capcom Play System 2 + Capcom Play System - Doctor Wily is up to no good yet again, this time returning with 18 revived and improved Robot Masters. Mega Man and Proto Man proceed to stop him, while Bass destroys the inferior robots to show Wily that he is the only robot he needs. + Have you ever pictured a Rockman or Megaman game that allows to skip all the platform elements and just grapple against the bosses? That's pretty much the main idea in this game! Choose from Rockman/Megaman, Protoman or Bass and battle against classic bosses in the series. Features great 2-D graphics, solid control, and a nice use of strategy (since the right order of weapons will rid you of specific enemies in no time!). - - media/box-3D/megaman.png - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1995 @@ -196723,21 +123975,15 @@ P1_JOYSTICK_RIGHT=Right 1-2 0 - 16 + 15 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + rodlandjb.zip Rod-Land (Japan bootleg) - Rod-Land (Japan bootleg) - Rod-Land (Japan bootleg) - - jp - rodland.zip Jaleco @@ -196751,11 +123997,6 @@ A level is only completed when all enemies have been killed. Some defeated enemi Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life. - - media/box-3D/rodland.png - media/video/rodland.mp4 - media/mixrbv2/rodland.png - 1990 @@ -196763,25 +124004,18 @@ Each of the game's levels features brightly coloured flowers. If players manage Jaleco Platform / Run Jump - Platform 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + rodlandj.zip Rod-Land (Japan) - Rod-Land (Japan) - Rod-Land (Japan) - - jp - rodland.zip Jaleco @@ -196795,11 +124029,6 @@ A level is only completed when all enemies have been killed. Some defeated enemi Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life. - - media/box-3D/rodland.png - media/video/rodland.mp4 - media/mixrbv2/rodland.png - 1990 @@ -196807,25 +124036,18 @@ Each of the game's levels features brightly coloured flowers. If players manage Jaleco Platform / Run Jump - Platform 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| rodland.zip Rod-Land (World, set 1) - Rod-Land (World, set 1) - Rod-Land (World, set 1) - - wor - 0 Jaleco @@ -196840,9 +124062,8 @@ A level is only completed when all enemies have been killed. Some defeated enemi Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life. - media/box-3D/rodland.png - media/video/rodland.mp4 - media/mixrbv2/rodland.png + media/video/rodland.mp4 + media/mixrbv2/rodland.png 1990 @@ -196851,21 +124072,17 @@ Each of the game's levels features brightly coloured flowers. If players manage Jaleco Platform / Run Jump - Platform 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + rodlanda.zip Rod-Land (World, set 2) - Rod-Land (World, set 2) - Rod-Land (World, set 2) rodland.zip Jaleco @@ -196880,11 +124097,6 @@ A level is only completed when all enemies have been killed. Some defeated enemi Each of the game's levels features brightly coloured flowers. If players manage to collect all of these, the 'Extra Game' mode begins. During this time-limited mode all of the level's enemies turn red and move much faster. If the enemies are killed in time, they drop an alphabetic letter that can be collected to spell the word 'EXTRA' and earn players an extra life. - - media/box-3D/rodland.png - media/video/rodland.mp4 - media/mixrbv2/rodland.png - 1990 @@ -196892,34 +124104,23 @@ Each of the game's levels features brightly coloured flowers. If players manage Jaleco Platform / Run Jump - Platform 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + rohga1.zip Rohga Armor Force (Asia/Europe v3.0 Set 1) - Rohga Armor Force (Asia/Europe v3.0 Set 1) - - asi - rohga.zip Data East Classics A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd. - - media/box-3D/rohga.png - media/video/rohga.mp4 - media/mixrbv2/rohga.png - 1991 @@ -196927,34 +124128,23 @@ Each of the game's levels features brightly coloured flowers. If players manage Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + rohga2.zip Rohga Armor Force (Asia/Europe v3.0 Set 2) - Rohga Armor Force (Asia/Europe v3.0 Set 2) - - asi - rohga.zip Data East Classics A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd. - - media/box-3D/rohga.png - media/video/rohga.mp4 - media/mixrbv2/rohga.png - 1991 @@ -196962,33 +124152,26 @@ Each of the game's levels features brightly coloured flowers. If players manage Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| rohga.zip Rohga Armor Force (Asia/Europe v5.0) - Rohga Armor Force (Asia/Europe v5.0) - - asi - 0 Data East Classics A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd. - media/box-3D/rohga.png - media/video/rohga.mp4 - media/mixrbv2/rohga.png + media/video/rohga.mp4 + media/mixrbv2/rohga.png 1991 @@ -196997,34 +124180,23 @@ Each of the game's levels features brightly coloured flowers. If players manage Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + rohgah.zip Rohga Armor Force (Hong Kong v3.0) - Rohga Armor Force (Hong Kong v3.0) - - cn - rohga.zip Data East Classics A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd. - - media/box-3D/rohga.png - media/video/rohga.mp4 - media/mixrbv2/rohga.png - 1991 @@ -197032,34 +124204,23 @@ Each of the game's levels features brightly coloured flowers. If players manage Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + rohgau.zip Rohga Armor Force (US v1.0) - Rohga Armor Force (US v1.0) - - us - rohga.zip Data East Classics A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd. - - media/box-3D/rohga.png - media/video/rohga.mp4 - media/mixrbv2/rohga.png - 1991 @@ -197067,107 +124228,72 @@ Each of the game's levels features brightly coloured flowers. If players manage Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + rollace.zip Roller Aces (set 1) - Roller Aces (set 1) - - wor - fightrol.zip - Kaneko + Taito Classics - Roller Aces &copy; 1983 Williams Electronics, Incorporated. - -You compete in an obstacle race on roller skates. + In Fighting Roller, You compete in an obstacle race on roller skates. - - media/box-3D/fightrol.png - media/video/fightrol.mp4 - media/mixrbv2/fightrol.png - 1983 - Kaneko - Kaneko + Taito - Fight / Vertical - Fight + Sports 1-2 0 - 0 + 10 270 - 240x224 - Input=Joystick 8 ways||Buttons=2|| + 256x224 - + rollace2.zip Roller Aces (set 2) - Roller Aces (set 2) - - wor - fightrol.zip - Kaneko + Taito Classics - Roller Aces &copy; 1983 Williams Electronics, Incorporated. - -You compete in an obstacle race on roller skates. + In Fighting Roller, You compete in an obstacle race on roller skates. - - media/box-3D/fightrol.png - media/video/fightrol.mp4 - media/mixrbv2/fightrol.png - 1983 - Kaneko - Kaneko + Taito - Fight / Vertical - Fight + Sports 1-2 0 - 0 + 10 270 - 240x224 - Input=Joystick 8 ways||Buttons=2|| + 256x224 rjammer.zip Roller Jammer - Roller Jammer - - wor - 0 Nichibutsu Roller derby competition. - media/box-3D/rjammer.png - media/video/rjammer.mp4 - media/mixrbv2/rjammer.png + media/video/rjammer.mp4 + media/mixrbv2/rjammer.png 1984 @@ -197176,24 +124302,18 @@ You compete in an obstacle race on roller skates. Nichibutsu Fight / Vertical - Fight 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + rollergj.zip Rollergames (Japan) - Rollergames (Japan) - - jp - rollerg.zip Konami Classics @@ -197202,11 +124322,6 @@ You compete in an obstacle race on roller skates. Score values are cut in half from the real show (and rounded up if needed), and feature only four 99-second cycles instead of 45-second cycles within four 6-minute periods. - - media/box-3D/rollerg.png - media/video/rollerg.mp4 - media/mixrbv2/rollerg.png - 1991 @@ -197220,35 +124335,12 @@ Score values are cut in half from the real show (and rounded up if needed), and 10 0 288x224 - gamename=Rollergames (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The two buttons have other uses besides those labeled, but you will be prompted on how to use them during gameplay. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| rollerg.zip Rollergames (US) - Rollergames (US) - - us - 0 Konami Classics @@ -197258,9 +124350,8 @@ Score values are cut in half from the real show (and rounded up if needed), and - media/box-3D/rollerg.png - media/video/rollerg.mp4 - media/mixrbv2/rollerg.png + media/video/rollerg.mp4 + media/mixrbv2/rollerg.png 1991 @@ -197275,42 +124366,17 @@ Score values are cut in half from the real show (and rounded up if needed), and 10 0 288x224 - gamename=Rollergames (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The two buttons have other uses besides those labeled, but you will be prompted on how to use them during gameplay. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + rolcrusha.zip Rolling Crush (version 1.03.E - 1999/01/29) - Rolling Crush (version 1.03.E - 1999/01/29) rolcrush.zip SemiCom - - media/box-3D/rolcrush.png - media/video/rolcrush.mp4 - media/mixrbv2/rolcrush.png - 1999 @@ -197318,32 +124384,25 @@ P1_JOYSTICK_RIGHT=Right SemiCom Puzzle-Game / Throw - Puzzle-Game 0 18 0 308x224 - Input=Joystick 8 ways||Buttons=3|| rolcrush.zip Rolling Crush (version 1.07.E - 1999/02/11, Trust license) - Rolling Crush (version 1.07.E - 1999/02/11, Trust license) - - us - 0 SemiCom - media/box-3D/rolcrush.png - media/video/rolcrush.mp4 - media/mixrbv2/rolcrush.png + media/video/rolcrush.mp4 + media/mixrbv2/rolcrush.png 1999 @@ -197352,33 +124411,22 @@ P1_JOYSTICK_RIGHT=Right SemiCom Puzzle-Game / Throw - Puzzle-Game 0 18 0 308x224 - Input=Joystick 8 ways||Buttons=3|| - + rthunder0.zip Rolling Thunder (oldest) - Rolling Thunder (oldest) - - wor - rthunder.zip Namco Classics Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo. - - media/box-3D/rthunder.png - media/video/rthunder.mp4 - media/mixrbv2/rthunder.png - 1986 @@ -197386,52 +124434,23 @@ P1_JOYSTICK_RIGHT=Right Namco Platform / Shooter Scrolling - Platform 1-2 0 18 0 288x224 - gamename=Rolling Thunder (new version) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons are mirrored on both sides of the joystick. There are three settings for the type of control panel: 'Type A Upright' (1 joystick, alternating), 'Type B Cocktail--no flip' (2 joysticks, alternating), and 'Type C Cocktail--flip' (2 joysticks, alternating). Those with normal 2 joystick upright cabs will be happy with the Type B setting. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + rthunder1.zip Rolling Thunder (rev 1) - Rolling Thunder (rev 1) - - wor - rthunder.zip Namco Classics Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo. - - media/box-3D/rthunder.png - media/video/rthunder.mp4 - media/mixrbv2/rthunder.png - 1986 @@ -197439,52 +124458,23 @@ P1_JOYSTICK_RIGHT=Right Namco Platform / Shooter Scrolling - Platform 1-2 0 18 0 288x224 - gamename=Rolling Thunder (new version) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons are mirrored on both sides of the joystick. There are three settings for the type of control panel: 'Type A Upright' (1 joystick, alternating), 'Type B Cocktail--no flip' (2 joysticks, alternating), and 'Type C Cocktail--flip' (2 joysticks, alternating). Those with normal 2 joystick upright cabs will be happy with the Type B setting. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + rthunder2.zip Rolling Thunder (rev 2) - Rolling Thunder (rev 2) - - wor - rthunder.zip Namco Classics Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo. - - media/box-3D/rthunder.png - media/video/rthunder.mp4 - media/mixrbv2/rthunder.png - 1986 @@ -197492,51 +124482,26 @@ P1_JOYSTICK_RIGHT=Right Namco Platform / Shooter Scrolling - Platform 1-2 0 18 0 288x224 - gamename=Rolling Thunder (new version) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons are mirrored on both sides of the joystick. There are three settings for the type of control panel: 'Type A Upright' (1 joystick, alternating), 'Type B Cocktail--no flip' (2 joysticks, alternating), and 'Type C Cocktail--flip' (2 joysticks, alternating). Those with normal 2 joystick upright cabs will be happy with the Type B setting. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| rthunder.zip Rolling Thunder (rev 3) - Rolling Thunder (rev 3) - - wor - 0 Namco Classics Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo. - media/box-3D/rthunder.png - media/video/rthunder.mp4 - media/mixrbv2/rthunder.png + media/video/rthunder.mp4 + media/mixrbv2/rthunder.png 1986 @@ -197545,52 +124510,23 @@ P1_JOYSTICK_RIGHT=Right Namco Platform / Shooter Scrolling - Platform 1-2 0 18 0 288x224 - gamename=Rolling Thunder (new version) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons are mirrored on both sides of the joystick. There are three settings for the type of control panel: 'Type A Upright' (1 joystick, alternating), 'Type B Cocktail--no flip' (2 joysticks, alternating), and 'Type C Cocktail--flip' (2 joysticks, alternating). Those with normal 2 joystick upright cabs will be happy with the Type B setting. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + rthundera.zip Rolling Thunder (rev 3, hack) - Rolling Thunder (rev 3, hack) - - wor - rthunder.zip Namco Classics Rolling Thunder is a single-player scrolling platform shoot-em-up in which a James Bond-esque secret agent codenamed 'Albatross' has been ordered by the Rolling Thunder anti-espionage unit to stop the criminal organization known as Geldra. Albatross must also rescue captured field agent, Lelia Blitz and overthrow Geldra's leader, Maboo. - - media/box-3D/rthunder.png - media/video/rthunder.mp4 - media/mixrbv2/rthunder.png - 1986 @@ -197598,51 +124534,26 @@ P1_JOYSTICK_RIGHT=Right Namco Platform / Shooter Scrolling - Platform 1-2 0 18 0 288x224 - gamename=Rolling Thunder (new version) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons are mirrored on both sides of the joystick. There are three settings for the type of control panel: 'Type A Upright' (1 joystick, alternating), 'Type B Cocktail--no flip' (2 joysticks, alternating), and 'Type C Cocktail--flip' (2 joysticks, alternating). Those with normal 2 joystick upright cabs will be happy with the Type B setting. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| rthun2.zip Rolling Thunder 2 - Rolling Thunder 2 - - wor - 0 Namco Classics Rolling Thunder 2 is a straight sequel to the superb 1986 original, Rolling Thunder 2 sees one or two players taking control of secret agents in this scrolling, platform shoot-em-up. The agents once again find themselves up against the sinister GERDRA organization and its many armed agents. Gameplay is very similar to the original, with doors both releasing enemies and hiding weapons and ammunition for the players to collect. - media/box-3D/rthun2.png - media/video/rthun2.mp4 - media/mixrbv2/rthun2.png + media/video/rthun2.mp4 + media/mixrbv2/rthun2.png 1990 @@ -197651,35 +124562,23 @@ P1_JOYSTICK_RIGHT=Right Namco Platform / Shooter Scrolling - Platform 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + rthun2j.zip Rolling Thunder 2 (Japan) - Rolling Thunder 2 (Japan) - - jp - rthun2.zip Namco Classics Rolling Thunder 2 is a straight sequel to the superb 1986 original, Rolling Thunder 2 sees one or two players taking control of secret agents in this scrolling, platform shoot-em-up. The agents once again find themselves up against the sinister GERDRA organization and its many armed agents. Gameplay is very similar to the original, with doors both releasing enemies and hiding weapons and ammunition for the players to collect. - - media/box-3D/rthun2.png - media/video/rthun2.mp4 - media/mixrbv2/rthun2.png - 1990 @@ -197687,34 +124586,26 @@ P1_JOYSTICK_RIGHT=Right Namco Platform / Shooter Scrolling - Platform 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=Red||P2_JOYSTICK=Red|| rompers.zip Rompers (Japan, new version (Rev B)) - Rompers (Japan, new version (Rev B)) - - jp - 0 Namco Classics The player must take up control of Chap a gardener wearing a straw hat, who must collect all the keys in sixty-one maze-inspired gardens in order to rescue his girlfriend, Rumina. He can push the walls in the gardens over to crush the various enemies that pursue him, but they are immediately be resurrected in the form of eggs which hatch after a few seconds. Each round also has a preset time limit to ensure that the player does not dawdle - and once it runs out, a green-haired female vampire known as Tsukaima who cannot be crushed by the walls appears. The game's enemies include white blobs known as Pyokorin, flame-breathing pink Triceratops-esque creatures known as Kerara, armadillos known as Gororin which can roll over Chap, purple seals known as Todorin which can breathe ice, sponges known as Bekabeka, which can push walls onto Chap, turquoise blobs known as Fumajime Pyokorin, which occasionally pause to take a long drag on their cigarettes, helmet-wearing creatures known as Nachibo, which take two crushes to kill, wolves known as Taggus which can throw bombs at Chap, spiders known as Oogumo, which can spin webs for Chap to run into - and this game's main antagonist, an evil scientist named Gurerin who only appears in the final round, where players not only have to collect all the keys, but also push the walls onto his four clones (two of whom can breathe fire, the other two can breathe ice). - media/box-3D/rompers.png - media/video/rompers.mp4 - media/mixrbv2/rompers.png + media/video/rompers.mp4 + media/mixrbv2/rompers.png 1989 @@ -197723,34 +124614,23 @@ P1_JOYSTICK_RIGHT=Right Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - + romperso.zip Rompers (Japan, old version) - Rompers (Japan, old version) - - jp - rompers.zip Namco Classics The player must take up control of Chap a gardener wearing a straw hat, who must collect all the keys in sixty-one maze-inspired gardens in order to rescue his girlfriend, Rumina. He can push the walls in the gardens over to crush the various enemies that pursue him, but they are immediately be resurrected in the form of eggs which hatch after a few seconds. Each round also has a preset time limit to ensure that the player does not dawdle - and once it runs out, a green-haired female vampire known as Tsukaima who cannot be crushed by the walls appears. The game's enemies include white blobs known as Pyokorin, flame-breathing pink Triceratops-esque creatures known as Kerara, armadillos known as Gororin which can roll over Chap, purple seals known as Todorin which can breathe ice, sponges known as Bekabeka, which can push walls onto Chap, turquoise blobs known as Fumajime Pyokorin, which occasionally pause to take a long drag on their cigarettes, helmet-wearing creatures known as Nachibo, which take two crushes to kill, wolves known as Taggus which can throw bombs at Chap, spiders known as Oogumo, which can spin webs for Chap to run into - and this game's main antagonist, an evil scientist named Gurerin who only appears in the final round, where players not only have to collect all the keys, but also push the walls onto his four clones (two of whom can breathe fire, the other two can breathe ice). - - media/box-3D/rompers.png - media/video/rompers.mp4 - media/mixrbv2/rompers.png - 1989 @@ -197758,33 +124638,23 @@ P1_JOYSTICK_RIGHT=Right Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - + clapapa2.zip Rootin' Tootin' (DECO Cassette) (US) - - us - clapapa.zip Data East Classics In La Pa Pa, you controls a tuba, trying to collect musical notes and bonus items for points while avoiding other instruments. - - media/box-3D/clapapa.png - media/video/clapapa.mp4 - media/mixrbv2/clapapa.png - 1983 @@ -197792,32 +124662,26 @@ P1_JOYSTICK_RIGHT=Right Data East Action - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| clapapa.zip Rootin' Tootin' / La-Pa-Pa (DECO Cassette) (US) - - us - 0 Data East Classics In La Pa Pa, you controls a tuba, trying to collect musical notes and bonus items for points while avoiding other instruments. - media/box-3D/clapapa.png - media/video/clapapa.mp4 - media/mixrbv2/clapapa.png + media/video/clapapa.mp4 + media/mixrbv2/clapapa.png 1983 @@ -197826,23 +124690,18 @@ P1_JOYSTICK_RIGHT=Right Data East Action - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + ropeman.zip Ropeman (bootleg of Roc'n Rope) - - wor - rocnrope.zip Konami Classics @@ -197857,11 +124716,6 @@ The second level is set underground. There are a lot of dinosaurs on this screen The third level is set outdoors. A 'ferris wheel' style rotating platform sits in the center of the screen, but this can be avoided if players don't wish to use it. The easiest route to the top is on the right-hand side of the level. The fourth and final level is shaped a little like a mountain. The player's main concern here is a large waterfall in the center of the screen. Players must time their harpoon climb just right to avoid being killed by the deadly waters. Once this level is finished, the game starts over with an increased level of difficulty. - - media/box-3D/rocnrope.png - media/video/rocnrope.mp4 - media/mixrbv2/rocnrope.png - 1983 @@ -197869,42 +124723,18 @@ The fourth and final level is shaped a little like a mountain. The player's main Konami Platform / Run Jump - Platform 1-2 0 18 270 256x224 - gamename=Roc'n Rope -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rope -P1_BUTTON2=Flash -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| roughrac.zip Rough Racer (Japan, Floppy Based, FD1094 317-0058-06b) - Rough Racer (Japan, Floppy Based, FD1094 317-0058-06b) - - jp - 0 Sega Classics @@ -197913,9 +124743,8 @@ P1_JOYSTICK_RIGHT=Right The game features ten different tracks, each with its own graphical theme. After the first race, in addition to the four racing cars a fifth 'drone' vehicle is added, whose sole intention is to hinder the four racers. The drone is visibly different from the racers and can be anything from a steam roller to a cement mixer. - media/box-3D/roughrac.png - media/video/roughrac.mp4 - media/mixrbv2/roughrac.png + media/video/roughrac.mp4 + media/mixrbv2/roughrac.png 1990 @@ -197924,33 +124753,26 @@ The game features ten different tracks, each with its own graphical theme. After SEGA Race, Driving / Race - Race, Driving 1-2 0 14 0 496x384 - Input=Joystick 8 ways, Dial||Buttons=3|| roundup.zip Round-Up - Round-Up - - wor - 0 Taito Classics The object of Round-Up is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required. - media/box-3D/roundup.png - media/video/roundup.mp4 - media/mixrbv2/roundup.png + media/video/roundup.mp4 + media/mixrbv2/roundup.png 1981 @@ -197958,41 +124780,18 @@ The game features ten different tracks, each with its own graphical theme. After Taito Action - Action / Labyrinth 1-2 0 10 270 256x224 - gamename=Round-Up -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original panel has the same button either side of the joystick so can be played with either hand -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Cube Color Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + route16bl.zip Route 16 (bootleg) - Route 16 (bootleg) - - wor - route16.zip Mame @@ -198018,11 +124817,6 @@ The high-speed button is another feature of Route 16. When pushed, the player ca After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added. - - media/box-3D/route16.png - media/video/route16.mp4 - media/mixrbv2/route16.png - 1981 @@ -198030,25 +124824,18 @@ After all the symbols are cleared, the round ends. In successive rounds, additio Tehkan Ltd. Action - Action / Labyrinth 1-2 0 12 270 256x256 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + route16a.zip Route 16 (Centuri license, set 1) - Route 16 (Centuri license, set 1) - - wor - route16.zip Mame @@ -198074,11 +124861,6 @@ The high-speed button is another feature of Route 16. When pushed, the player ca After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added. - - media/box-3D/route16.png - media/video/route16.mp4 - media/mixrbv2/route16.png - 1981 @@ -198086,25 +124868,18 @@ After all the symbols are cleared, the round ends. In successive rounds, additio Tehkan Ltd. Action - Action / Labyrinth 1-2 0 12 270 256x256 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + route16b.zip Route 16 (Centuri license, set 2) - Route 16 (Centuri license, set 2) - - wor - route16.zip Mame @@ -198130,11 +124905,6 @@ The high-speed button is another feature of Route 16. When pushed, the player ca After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added. - - media/box-3D/route16.png - media/video/route16.mp4 - media/mixrbv2/route16.png - 1981 @@ -198142,25 +124912,18 @@ After all the symbols are cleared, the round ends. In successive rounds, additio Tehkan Ltd. Action - Action / Labyrinth 1-2 0 12 270 256x256 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + route16c.zip Route 16 (Centuri license, set 3, bootleg?) - Route 16 (Centuri license, set 3, bootleg?) - - wor - route16.zip Mame @@ -198186,11 +124949,6 @@ The high-speed button is another feature of Route 16. When pushed, the player ca After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added. - - media/box-3D/route16.png - media/video/route16.mp4 - media/mixrbv2/route16.png - 1981 @@ -198198,25 +124956,18 @@ After all the symbols are cleared, the round ends. In successive rounds, additio Tehkan Ltd. Action - Action / Labyrinth 1-2 0 12 270 256x256 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| route16.zip Route 16 (Sun Electronics, set 1) - Route 16 (Sun Electronics, set 1) - - wor - 0 Mame @@ -198243,9 +124994,8 @@ The high-speed button is another feature of Route 16. When pushed, the player ca After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added. - media/box-3D/route16.png - media/video/route16.mp4 - media/mixrbv2/route16.png + media/video/route16.mp4 + media/mixrbv2/route16.png 1981 @@ -198254,21 +125004,17 @@ After all the symbols are cleared, the round ends. In successive rounds, additio Tehkan Ltd. Action - Action / Labyrinth 1-2 0 12 270 256x256 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + route16d.zip Route 16 (Sun Electronics, set 2) - Route 16 (Sun Electronics, set 2) route16.zip Mame @@ -198295,11 +125041,6 @@ The high-speed button is another feature of Route 16. When pushed, the player ca After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added. - - media/box-3D/route16.png - media/video/route16.mp4 - media/mixrbv2/route16.png - 1981 @@ -198307,25 +125048,18 @@ After all the symbols are cleared, the round ends. In successive rounds, additio Tehkan Ltd. Action - Action / Labyrinth 1-2 0 12 270 256x256 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + routex.zip Route X (bootleg, set 1) - Route X (bootleg, set 1) - - wor - route16.zip Mame @@ -198351,11 +125085,6 @@ The high-speed button is another feature of Route 16. When pushed, the player ca After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added. - - media/box-3D/route16.png - media/video/route16.mp4 - media/mixrbv2/route16.png - 1981 @@ -198363,21 +125092,17 @@ After all the symbols are cleared, the round ends. In successive rounds, additio Tehkan Ltd. Action - Action / Labyrinth 1-2 0 12 270 256x256 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + routexa.zip Route X (bootleg, set 2) - Route X (bootleg, set 2) route16.zip Mame @@ -198404,11 +125129,6 @@ The high-speed button is another feature of Route 16. When pushed, the player ca After all the symbols are cleared, the round ends. In successive rounds, additional dollar symbols ($), and additional enemy chase cars are added. - - media/box-3D/route16.png - media/video/route16.mp4 - media/mixrbv2/route16.png - 1981 @@ -198416,25 +125136,18 @@ After all the symbols are cleared, the round ends. In successive rounds, additio Tehkan Ltd. Action - Action / Labyrinth 1-2 0 12 270 256x256 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + rugrats.zip Rug Rats - Rug Rats - - wor - wiping.zip Nichibutsu @@ -198442,11 +125155,6 @@ After all the symbols are cleared, the round ends. In successive rounds, additio - - media/box-3D/wiping.png - media/video/wiping.mp4 - media/mixrbv2/wiping.png - 1982 @@ -198454,24 +125162,18 @@ After all the symbols are cleared, the round ends. In successive rounds, additio Nichibutsu Action - Action / Labyrinth 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=1|| rumba.zip Rumba Lumber - Rumba Lumber - - wor - 0 Taito Classics @@ -198480,9 +125182,8 @@ After all the symbols are cleared, the round ends. In successive rounds, additio If you find one, you can run a stone wheel across the forest to take out a whole row of trees, but mostly you'll be chopping them down one at a time – and that's a bit of a pain because the enemies here are super aggressive. The pterodactyl can shoot fire at you, a dinosaur runs around the areas you've cleared and can also travel through the forest, and if the very fast mole shows up, you're done for. Different stage layouts with obstacles like rivers and thunder clouds liven things up as you make hard won progress, but only the most persistent gamers will take to Rumba Lumber. - media/box-3D/rumba.png - media/video/rumba.mp4 - media/mixrbv2/rumba.png + media/video/rumba.mp4 + media/mixrbv2/rumba.png 1984 @@ -198491,33 +125192,22 @@ If you find one, you can run a stone wheel across the forest to take out a whole Taito Action - Action / Labyrinth 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + rundeep.zip Run Deep - Run Deep - - wor - thedeep.zip Mame You control one or two boats floating along the high seas. The boats are armed with depth charges for dropping on the aquatic wildlife and submarines in the depth far below. Homing torpedoes, Polaris missiles, mines, Stingray style vessels and other boat-wrecking hazards make up the threats to avoid or destroy. Bonus capsules which float up to the surface boost the boat's speed, increase depth charge power, give the player temporary invincibility and other normal features but of a marine vein. The depth charges take their time to float to their target so plan ahead using the map, submarines at different heights in the water pose further problems. This game also has good backgrounds. - - media/box-3D/thedeep.png - media/video/thedeep.mp4 - media/mixrbv2/thedeep.png - 1987 @@ -198525,34 +125215,23 @@ If you find one, you can run a stone wheel across the forest to take out a whole Wood Place Inc. Shooter / Space Invaders Like - Shooter 1-2 0 10 270 256x248 - Input=Joystick 8 ways||Buttons=2|| - + runark.zip Runark (Japan) - Runark (Japan) - - jp - growl.zip Taito Classics Beat-em-up with an outback Indiana Jones type theme to it. The arcade original allowed you to play up to four players. The game would later get a port done for the Sega Genesis. - - media/box-3D/growl.png - media/video/growl.mp4 - media/mixrbv2/growl.png - 1990 @@ -198560,37 +125239,23 @@ If you find one, you can run a stone wheel across the forest to take out a whole Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_JOYSTICK=Cyan||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + rushcrsh.zip Rush & Crash (Japan) - Rush & Crash (Japan) - Rush & Crash (Japan) - - jp - srumbler.zip Capcom Classics It's the 21st century in America. Technology has improved by leaps and bounds, and now (most) people live in peace. But in a small town somewhere, a vicious terrorist group known as Zapper is terrorizing small towns and kidnapping innocent people so that they can build a secret weapon. And, as it turns out, the family and friends of someone code-named "Super Joe" just so happened to be one of the innocents caught! Now Super Joe's hungry for revenge. Can Super Joe and his armored car destroy the Zapper organization and save his town from utter destruction in time? The Speed Rumbler is a action game where the player races against the clock in an armored car piloted by Super Joe, destroying other cars and saving captives along the way. Super Joe's car is armed with a gun that he can use to shoot down enemy cars, but the enemy cars have a few tricks up their sleeve, so Super Joe should always be on guard. As the player progresses through the game's six stages, Super Joe can be given a boost by saving captives, who then award him with bonus points, increased fire power, or speed-ups. If Super Joe's car is destroyed, he can continue the fight on foot with his rifle. But unfortunately, Super Joe is not as powerful as his car - one hit and he's history. Super Joe has 24 "hours" to destroy Zapper. The game is over when Super Joe runs out of lives or time - or if he successfully completes his mission. - - media/box-3D/srumbler.png - media/video/srumbler.mp4 - media/mixrbv2/srumbler.png - 1986 @@ -198598,43 +125263,18 @@ If you find one, you can run a stone wheel across the forest to take out a whole Capcom Shooter / Vehicle, Vertical - Shooter 1-2 0 18 270 352x240 - gamename=The Speed Rumbler (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Escape -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + rushatck.zip Rush'n Attack (US) - Rush'n Attack (US) - Rush'n Attack (US) - - us - gberet.zip Konami Classics @@ -198648,11 +125288,6 @@ The game has four stages in total: a missile base, a harbour, an air Base and a The game is completed once the captives have been rescued at the end of the fourth stage, after which the action starts over with an increased level of difficulty. - - media/box-3D/gberet.png - media/video/gberet.mp4 - media/mixrbv2/gberet.png - 1986 @@ -198660,51 +125295,26 @@ The game is completed once the captives have been rescued at the end of the four Konami Platform / Shooter Scrolling - Platform 1-2 0 16 0 240x224 - gamename=Green Beret -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Weapon -P1_BUTTON2=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Red|| rygar.zip Rygar (US set 1) - Rygar (US set 1) - - us - 0 Tecmo Rygar is a classic game for many home consoles. It also has an Arcade version that plays different than the home console versions. - media/box-3D/rygar.png - media/video/rygar.mp4 - media/mixrbv2/rygar.png + media/video/rygar.mp4 + media/mixrbv2/rygar.png 1986 @@ -198713,35 +125323,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Platform / Fighter Scrolling - Platform 1 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + rygar2.zip Rygar (US set 2) - Rygar (US set 2) - - us - rygar.zip Tecmo Rygar is a classic game for many home consoles. It also has an Arcade version that plays different than the home console versions. - - media/box-3D/rygar.png - media/video/rygar.mp4 - media/mixrbv2/rygar.png - 1986 @@ -198749,35 +125347,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Platform / Fighter Scrolling - Platform 1 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + rygar3.zip Rygar (US set 3 Old Version) - Rygar (US set 3 Old Version) - - us - rygar.zip Tecmo Rygar is a classic game for many home consoles. It also has an Arcade version that plays different than the home console versions. - - media/box-3D/rygar.png - media/video/rygar.mp4 - media/mixrbv2/rygar.png - 1986 @@ -198785,32 +125371,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Platform / Fighter Scrolling - Platform 1 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + rygarb.zip Rygar (US, bootleg) - Rygar (US, bootleg) rygar.zip Tecmo Rygar is a classic game for many home consoles. It also has an Arcade version that plays different than the home console versions. - - media/box-3D/rygar.png - media/video/rygar.mp4 - media/mixrbv2/rygar.png - 1986 @@ -198818,21 +125395,17 @@ P1_JOYSTICK_RIGHT=Right Tecmo Platform / Fighter Scrolling - Platform 1 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + ryujina.zip Ryu Jin (Japan, ET910000A PCB) - Ryu Jin (Japan, ET910000A PCB) ryujin.zip Taito Classics @@ -198844,11 +125417,6 @@ Vaulge (Green) - Lightning Volt Shamseel (Red) - Flash Bomb Phalcyon (Purple) - Wave Attack - - media/box-3D/ryujin.png - media/video/ryujin.mp4 - media/mixrbv2/ryujin.png - 1993 @@ -198856,24 +125424,18 @@ Phalcyon (Purple) - Wave Attack Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| ryujin.zip Ryu Jin (Japan, ET910000B PCB) - Ryu Jin (Japan, ET910000B PCB) - - jp - 0 Taito Classics @@ -198885,9 +125447,8 @@ Shamseel (Red) - Flash Bomb Phalcyon (Purple) - Wave Attack - media/box-3D/ryujin.png - media/video/ryujin.mp4 - media/mixrbv2/ryujin.png + media/video/ryujin.mp4 + media/mixrbv2/ryujin.png 1993 @@ -198896,31 +125457,23 @@ Phalcyon (Purple) - Wave Attack Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + ryukyua.zip RyuKyu (Japan) (FD1094 317-5023) - RyuKyu (Japan) (FD1094 317-5023) ryukyu.zip Sega Classics RyuKyu is a highly playable yet challenging puzzle game which uses elements of Poker. In this game, players attempt to make a five-card hand either vertically, horizontially or diagonally to score points and must meet the round's score criteria to progress. The hands are ranked from One Pair to 5-of-a-Kind. - - media/box-3D/ryukyu.png - media/video/ryukyu.mp4 - media/mixrbv2/ryukyu.png - 1990 @@ -198928,35 +125481,23 @@ Phalcyon (Purple) - Wave Attack Success Casino - Casino / Cards - Puzzle-Game 1 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + ryukyud.zip RyuKyu (Japan, FD1094 317-5023 decrypted) - RyuKyu (Japan, FD1094 317-5023 decrypted) - - jp - ryukyu.zip Sega Classics RyuKyu is a highly playable yet challenging puzzle game which uses elements of Poker. In this game, players attempt to make a five-card hand either vertically, horizontially or diagonally to score points and must meet the round's score criteria to progress. The hands are ranked from One Pair to 5-of-a-Kind. - - media/box-3D/ryukyu.png - media/video/ryukyu.mp4 - media/mixrbv2/ryukyu.png - 1990 @@ -198964,34 +125505,26 @@ Phalcyon (Purple) - Wave Attack Success Casino - Casino / Cards - Puzzle-Game 1 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| ryukyu.zip RyuKyu (Rev A, Japan) (FD1094 317-5023A) - RyuKyu (Rev A, Japan) (FD1094 317-5023A) - - jp - 0 Sega Classics RyuKyu is a highly playable yet challenging puzzle game which uses elements of Poker. In this game, players attempt to make a five-card hand either vertically, horizontially or diagonally to score points and must meet the round's score criteria to progress. The hands are ranked from One Pair to 5-of-a-Kind. - media/box-3D/ryukyu.png - media/video/ryukyu.mp4 - media/mixrbv2/ryukyu.png + media/video/ryukyu.mp4 + media/mixrbv2/ryukyu.png 1990 @@ -199000,25 +125533,18 @@ Phalcyon (Purple) - Wave Attack Success Casino - Casino / Cards - Puzzle-Game 1 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| kirarast.zip Ryuusei Janshi Kirara Star - Ryuusei Janshi Kirara Star - - wor - 0 Jaleco @@ -199031,9 +125557,8 @@ Correct answers given during the quiz game will remove panels placed over the gi The game is over when a player runs out of betting funds. - media/box-3D/kirarast.png - media/video/kirarast.mp4 - media/mixrbv2/kirarast.png + media/video/kirarast.mp4 + media/mixrbv2/kirarast.png 1996 @@ -199041,80 +125566,49 @@ The game is over when a player runs out of betting funds. Jaleco Mahjong - Asiatic board game 1 0 0 0 320x224 - gamename=Ryuusei Janshi Kirara Star -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - - + spyu.zip S.P.Y. - Special Project Y (US ver. M) - S.P.Y. - Special Project Y (US ver. M) - - us - spy.zip Konami Classics After using your spy-savvy jetpack to land on the secret island, you must stop the evil mastermind from executing his world-dominating plans! - - media/box-3D/spy.png - media/video/spy.mp4 - media/mixrbv2/spy.png - 1989 Konami Shooter - Fight / 2.5D - Fight 1-2 0 10 0 304x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=White||P2_JOYSTICK=Blue|| spy.zip S.P.Y. - Special Project Y (World ver. N) - S.P.Y. - Special Project Y (World ver. N) - - wor - 0 Konami Classics After using your spy-savvy jetpack to land on the secret island, you must stop the evil mastermind from executing his world-dominating plans! - media/box-3D/spy.png - media/video/spy.mp4 - media/mixrbv2/spy.png + media/video/spy.mp4 + media/mixrbv2/spy.png 1989 @@ -199122,35 +125616,26 @@ P1Controls=Mahjong Control Panel+other Konami Shooter - Fight / 2.5D - Fight 1-2 0 10 0 304x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=White||P2_JOYSTICK=Blue|| srdmissn.zip S.R.D. Mission - S.R.D. Mission - - wor - 0 Taito Classics S.R.D. Mission is a vertically scrolling shoot-em-up viewed from above where the screen scrolls constantly. The alien ships fly at you in waves and need shooting with your laser as well as their ground defences destroying with bombs. As your blasting you will see occasionally men standing in blue suits waving or running down the screen, fly over them and you pick them up but be careful not to shoot or bomb them. If you rescue a man in an orange suit your ship gets an upgrade with better lasers and bombs. Touch an alien or their bullets and you lose one of three lives, lose the lives and it's game over with no continues. Two players can play and they take it in turns to play when the other player loses a life. - media/box-3D/srdmissn.png - media/video/srdmissn.mp4 - media/mixrbv2/srdmissn.png + media/video/srdmissn.mp4 + media/mixrbv2/srdmissn.png 1986 @@ -199159,33 +125644,26 @@ P1Controls=Mahjong Control Panel+other Kyugo Boueki Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 288x224 - Input=Joystick 8 ways||Buttons=2|| ssmissin.zip S.S. Mission - S.S. Mission - - wor - 0 Comad Alien forces have come and taken over your planet so in this vertically scrolling shoot-em-up viewed from above you must fly your helicopter and destroy them all and save your planet. The game is split into stages and you must face wave after wave of various aliens ships as the game scrolls constantly. You start with basic lasers but power-ups in the shape of helicopters can be collected to upgrade your weapon. You also have three smart-bombs which will destroy all on the screen. At the end of the stage you face a large end of stage boss. Once defeated you move onto the next stage. If you touch any alien ships or bullets then you lose one of three lives and once they are lost it's game over but you can continue where you last died with extra credits. You can play with another player who both play at the same time. - media/box-3D/ssmissin.png - media/video/ssmissin.mp4 - media/mixrbv2/ssmissin.png + media/video/ssmissin.mp4 + media/mixrbv2/ssmissin.png 1992 @@ -199194,83 +125672,72 @@ P1Controls=Mahjong Control Panel+other Comad Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + svghk.zip - S.V.G. - Spectral vs Generation (V100, Hong Kong) + S.V.G. - Spectral vs Generation (V100, Hong Kong) - svg - + svg.zip + IGS + + This game based on Idea Factory's famous turn-based RPG Game. + 2005 - IGS - IGS + IGS + + Fight / Versus + + 1-2 0 - 0 + 16 0 + 448x224 - + svgpcb.zip S.V.G. - Spectral vs Generation (V100, Japan, Single PCB Version) - S.V.G. - Spectral vs Generation (V100, Japan, Single PCB Version) - - jp - svg.zip IGS This game based on Idea Factory's famous turn-based RPG Game. - - media/box-3D/svg.png - media/video/svg.mp4 - media/mixrbv2/svg.png - 2005 IGS Fight / Versus - Fight 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| svg.zip S.V.G. - Spectral vs Generation (V200, China) - S.V.G. - Spectral vs Generation (V200, China) - - wor - 0 IGS This game based on Idea Factory's famous turn-based RPG Game. - media/box-3D/svg.png - media/video/svg.mp4 - media/mixrbv2/svg.png + media/video/svg.mp4 + media/mixrbv2/svg.png 2005 @@ -199278,24 +125745,18 @@ P1Controls=Mahjong Control Panel+other IGS Fight / Versus - Fight 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| sabotenb.zip Saboten Bombers (set 1) - Saboten Bombers (set 1) - - wor - 0 NMK @@ -199304,33 +125765,26 @@ P1Controls=Mahjong Control Panel+other Saboten Bombers is a single screen platform game. The gameplay consists of throwing bombs at the enemies, and avoiding being hit by the enemy bombs. There are a variety of enemies and colorful backgrounds. The game has over 50 levels, and also a versus mode. The game has many collectables, the most notable of which is the cake which gives the player an extra life after collecting 8 pieces. - media/box-3D/sabotenb.png - media/video/sabotenb.mp4 - media/mixrbv2/sabotenb.png + media/video/sabotenb.mp4 + media/mixrbv2/sabotenb.png 1992 Platform / Run Jump - Platform 1-2 0 10 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + sabotenba.zip Saboten Bombers (set 2) - Saboten Bombers (set 2) - - wor - sabotenb.zip NMK @@ -199338,43 +125792,31 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw Saboten Bombers is a single screen platform game. The gameplay consists of throwing bombs at the enemies, and avoiding being hit by the enemy bombs. There are a variety of enemies and colorful backgrounds. The game has over 50 levels, and also a versus mode. The game has many collectables, the most notable of which is the cake which gives the player an extra life after collecting 8 pieces. - - media/box-3D/sabotenb.png - media/video/sabotenb.mp4 - media/mixrbv2/sabotenb.png - 1992 Platform / Run Jump - Platform 1-2 0 10 0 384x224 - Input=Joystick 8 ways||Buttons=2|| sadari.zip Sadari - Sadari - - wor - 0 Mame - media/box-3D/sadari.png - media/video/sadari.mp4 - media/mixrbv2/sadari.png + media/video/sadari.mp4 + media/mixrbv2/sadari.png 1993 @@ -199382,34 +125824,23 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw Dooyong (NTC license) Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - + safarirj.zip Safari Rally (Japan) - Safari Rally (Japan) - - jp - safarir.zip SNK Classics At the flick of a switch, a white car approaches. You must avoid it and select the safest course, in a maze. When the first formation of dots is extinguished, 2 opposite cars dash at you from the upper screen. You must avoid them and run over the Lion and Snake in order to score bonus mystery points... Never be off guard, skid zones are dangerous! When 4 patterns are cleared, 3 cars rush at you!! Only skilled players make it!! - - media/box-3D/safarir.png - media/video/safarir.mp4 - media/mixrbv2/safarir.png - 1979 @@ -199417,34 +125848,26 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw SNK Action - Race, Driving - Action / Labyrinth 1-2 0 6 270 256x208 - Input=Joystick 2 ways (horizontal)||Buttons=1|| safarir.zip Safari Rally (World) - Safari Rally (World) - - wor - 0 SNK Classics At the flick of a switch, a white car approaches. You must avoid it and select the safest course, in a maze. When the first formation of dots is extinguished, 2 opposite cars dash at you from the upper screen. You must avoid them and run over the Lion and Snake in order to score bonus mystery points... Never be off guard, skid zones are dangerous! When 4 patterns are cleared, 3 cars rush at you!! Only skilled players make it!! - media/box-3D/safarir.png - media/video/safarir.mp4 - media/mixrbv2/safarir.png + media/video/safarir.mp4 + media/mixrbv2/safarir.png 1979 @@ -199453,36 +125876,23 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw SNK Action - Race, Driving - Action / Labyrinth 1-2 0 6 270 256x208 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + saiyugoub1.zip Sai Yu Gou Ma Roku (Japan bootleg 1) - Sai Yu Gou Ma Roku (Japan bootleg 1) - Sai Yu Gou Ma Roku (Japan bootleg 1) - - jp - chinagat.zip Technos China Gate is a beat'em up / platform game. - - media/box-3D/chinagat.png - media/video/chinagat.mp4 - media/mixrbv2/chinagat.png - 1988 @@ -199490,36 +125900,23 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw Technos Japan Corp. Fight - Platform 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Red|| - + saiyugoub2.zip Sai Yu Gou Ma Roku (Japan bootleg 2) - Sai Yu Gou Ma Roku (Japan bootleg 2) - Sai Yu Gou Ma Roku (Japan bootleg 2) - - jp - chinagat.zip Technos China Gate is a beat'em up / platform game. - - media/box-3D/chinagat.png - media/video/chinagat.mp4 - media/mixrbv2/chinagat.png - 1988 @@ -199527,36 +125924,23 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw Technos Japan Corp. Fight - Platform 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Red|| - + saiyugou.zip Sai Yu Gou Ma Roku (Japan) - Sai Yu Gou Ma Roku (Japan) - Sai Yu Gou Ma Roku (Japan) - - jp - chinagat.zip Technos China Gate is a beat'em up / platform game. - - media/box-3D/chinagat.png - media/video/chinagat.mp4 - media/mixrbv2/chinagat.png - 1988 @@ -199564,35 +125948,23 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw Technos Japan Corp. Fight - Platform 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=White||P1_JOYSTICK=Blue||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=White||P2_JOYSTICK=Red|| - + nspiritj.zip Saigo no Nindou (Japan) - Saigo no Nindou (Japan) - - jp - nspirit.zip Irem Classics A side scrolling ninja action game. You take control of a ninja who has the ability to make shadow duplicates which trail your movements, and attack at your command. In your path are armies of ninjas, samurais and demons who are constantly out to kill you. - - media/box-3D/nspirit.png - media/video/nspirit.mp4 - media/mixrbv2/nspirit.png - 1988 @@ -199600,35 +125972,23 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw Irem Platform - Fight / 2D - Fight 1-2 0 18 0 384x256 - Input=Joystick 8 ways||Buttons=4|| - + stdragonb.zip Saint Dragon (bootleg) - Saint Dragon (bootleg) - - wor - stdragon.zip Jaleco The galaxy is under threat from a malevolent race of cyborgs. Half animal, half machine, the cyborgs have already conquered most of the galaxy and now have their sights set on the galaxy's last hope, 'The Planet of the Golde - - media/box-3D/stdragon.png - media/video/stdragon.mp4 - media/mixrbv2/stdragon.png - 1989 @@ -199636,7 +125996,6 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 @@ -199648,20 +126007,15 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw stdragon.zip Saint Dragon (set 1) - Saint Dragon (set 1) - - wor - 0 Jaleco The galaxy is under threat from a malevolent race of cyborgs. Half animal, half machine, the cyborgs have already conquered most of the galaxy and now have their sights set on the galaxy's last hope, 'The Planet of the Golde - media/box-3D/stdragon.png - media/video/stdragon.mp4 - media/mixrbv2/stdragon.png + media/video/stdragon.mp4 + media/mixrbv2/stdragon.png 1989 @@ -199670,7 +126024,6 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 @@ -199678,25 +126031,16 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw 0 256x224 - + stdragona.zip Saint Dragon (set 2) - Saint Dragon (set 2) - - wor - stdragon.zip Jaleco The galaxy is under threat from a malevolent race of cyborgs. Half animal, half machine, the cyborgs have already conquered most of the galaxy and now have their sights set on the galaxy's last hope, 'The Planet of the Golde - - media/box-3D/stdragon.png - media/video/stdragon.mp4 - media/mixrbv2/stdragon.png - 1989 @@ -199704,7 +126048,6 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw Jaleco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 @@ -199716,12 +126059,7 @@ Saboten Bombers is a single screen platform game. The gameplay consists of throw salamand.zip Salamander (version D) - Salamander (version D) - Salamander (version D) - - wor - 0 Konami Classics @@ -199738,9 +126076,8 @@ MULTIPLE: Increase your fire power by up to four times. Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser. - media/box-3D/salamand.png - media/video/salamand.mp4 - media/mixrbv2/salamand.png + media/video/salamand.mp4 + media/mixrbv2/salamand.png 1986 @@ -199749,45 +126086,18 @@ Multiple special powers can be obtained, but the LASER cannot be used in conjunc Konami Shoot'em Up - Shoot'em up / Horizontal - Shooter / Plane - Shooter 1-2 0 18 0 256x224 - gamename=Salamander (version D) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + salamandj.zip Salamander (version J) - Salamander (version J) - Salamander (version J) - - wor - salamand.zip Konami Classics @@ -199803,11 +126113,6 @@ MULTIPLE: Increase your fire power by up to four times. Multiple special powers can be obtained, but the LASER cannot be used in conjunction with the RIPPLE Laser. - - media/box-3D/salamand.png - media/video/salamand.mp4 - media/mixrbv2/salamand.png - 1986 @@ -199815,55 +126120,23 @@ Multiple special powers can be obtained, but the LASER cannot be used in conjunc Konami Shoot'em Up - Shoot'em up / Horizontal - Shooter / Plane - Shooter 1-2 0 18 0 256x224 - gamename=Salamander (version D) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - + samesame.zip Same! Same! Same! (1P set) - Same! Same! Same! (1P set) - Same! Same! Same! (1P set) - - wor - fireshrk.zip Toaplan Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan. - - media/box-3D/fireshrk.png - media/video/fireshrk.mp4 - media/mixrbv2/fireshrk.png - 1989 @@ -199871,60 +126144,47 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + samesamenh.zip Same! Same! Same! (1P set, NEW VER! hack) - Same! Same! Same! (1P set, NEW VER! hack) fireshrk.zip - Mame + Toaplan - + Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan. - - media/box-3D/fireshrk.png - media/mixrbv2/fireshrk.png - - + 1989 + Toaplan + Toaplan - + Shoot'em Up + 1-2 0 - 0 - 0 + 10 + 270 + 320x240 - + samesame2.zip Same! Same! Same! (2P set) - Same! Same! Same! (2P set) - Same! Same! Same! (2P set) - - wor - fireshrk.zip Toaplan Same! Same! Same! is a vertically scrolling shoot 'em up from Toaplan. - - media/box-3D/fireshrk.png - media/video/fireshrk.mp4 - media/mixrbv2/fireshrk.png - 1989 @@ -199932,24 +126192,18 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| samuraia.zip Samurai Aces (World) - Samurai Aces (World) - - wor - 0 Psikyo @@ -199960,46 +126214,33 @@ Samurai Aces is the very first game developed by Psikyo (Psikyo was founded in 1 Note: There are 22 different endings! - media/box-3D/samuraia.png - media/video/samuraia.mp4 - media/mixrbv2/samuraia.png + media/video/samuraia.mp4 + media/mixrbv2/samuraia.png 1993 - 1993 Psikyo Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + tsamuraih.zip Samurai Nihon-Ichi (bootleg, harder) - Samurai Nihon-Ichi (bootleg, harder) - - wor - tsamurai.zip Taito Classics Set in ancient feudal japan, you play as a samurai warrior and must fend with his katana, advancing and waging battles to death against the enemies and their wild animals, while you jump and you crouch it to dodge the enemy's attacks, move forward through varied zones and keeping the bushido code to well finish your battle. - - media/box-3D/tsamurai.png - media/video/tsamurai.mp4 - media/mixrbv2/tsamurai.png - 1985 @@ -200007,34 +126248,26 @@ Note: There are 22 different endings! Kaneko Fight / 2D - Fight 1-2 0 10 270 256x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red|| tsamurai.zip Samurai Nihon-Ichi (set 1) - Samurai Nihon-Ichi (set 1) - - wor - 0 Taito Classics Set in ancient feudal japan, you play as a samurai warrior and must fend with his katana, advancing and waging battles to death against the enemies and their wild animals, while you jump and you crouch it to dodge the enemy's attacks, move forward through varied zones and keeping the bushido code to well finish your battle. - media/box-3D/tsamurai.png - media/video/tsamurai.mp4 - media/mixrbv2/tsamurai.png + media/video/tsamurai.mp4 + media/mixrbv2/tsamurai.png 1985 @@ -200043,35 +126276,23 @@ Note: There are 22 different endings! Kaneko Fight / 2D - Fight 1-2 0 10 270 256x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + tsamurai2.zip Samurai Nihon-Ichi (set 2) - Samurai Nihon-Ichi (set 2) - - wor - tsamurai.zip Taito Classics Set in ancient feudal japan, you play as a samurai warrior and must fend with his katana, advancing and waging battles to death against the enemies and their wild animals, while you jump and you crouch it to dodge the enemy's attacks, move forward through varied zones and keeping the bushido code to well finish your battle. - - media/box-3D/tsamurai.png - media/video/tsamurai.mp4 - media/mixrbv2/tsamurai.png - 1985 @@ -200079,66 +126300,43 @@ Note: There are 22 different endings! Kaneko Fight / 2D - Fight 1-2 0 10 270 256x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + samshoh.zip Samurai Shodown / Samurai Spirits (NGH-045) - Samurai Shodown / Samurai Spirits (NGH-045) - Samurai Shodown / Samurai Spirits (NGH-045) - - wor - samsho.zip Neo-Geo In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission. - - media/box-3D/samsho.png - media/video/samsho.mp4 - media/mixrbv2/samsho.png - - 1993 - 1993 1993 SNK SNK Fight / Versus - Fight 1-2 0 15 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| samsho.zip Samurai Shodown / Samurai Spirits (NGM-045) - Samurai Shodown / Samurai Spirits (NGM-045) - Samurai Shodown / Samurai Spirits (NGM-045) - - wor - 0 Neo-Geo @@ -200146,235 +126344,157 @@ Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission. - media/box-3D/samsho.png - media/video/samsho.mp4 - media/mixrbv2/samsho.png + media/video/samsho.mp4 + media/mixrbv2/samsho.png - 1993 - 1993 1993 SNK SNK Fight / Versus - Fight 1-2 0 15 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samshoa.zip Samurai Shodown / Samurai Spirits (NGM-045, alternate board) - Samurai Shodown / Samurai Spirits (NGM-045, alternate board) - Samurai Shodown / Samurai Spirits (NGM-045, alternate board) - - wor - samsho.zip Neo-Geo In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission. - - media/box-3D/samsho.png - media/video/samsho.mp4 - media/mixrbv2/samsho.png - - 1993 - 1993 1993 SNK SNK Fight / Versus - Fight 1-2 0 15 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| samsho2.zip Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen (NGM-063)(NGH-063) - Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen (NGM-063)(NGH-063) - Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen (NGM-063)(NGH-063) - Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen (NGM-063)(NGH-063) - - wor - 0 Neo-Geo One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade. - media/box-3D/samsho2.png - media/video/samsho2.mp4 - media/mixrbv2/samsho2.png + media/video/samsho2.mp4 + media/mixrbv2/samsho2.png - 1994 - 1994 1994 SNK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samsho2sp.zip Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen (Special 2017, hack) - Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen (Special 2017, hack) - Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen (Special 2017, hack) - Samurai Shodown II / Shin Samurai Spirits - Haohmaru jigokuhen (Special 2017, hack) samsho2.zip Neo-Geo One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade. - - media/box-3D/samsho2.png - media/video/samsho2.mp4 - media/mixrbv2/samsho2.png - - 1994 - 1994 1994 SNK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samsho3h.zip Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGH-087) - Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGH-087) - Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGH-087) - Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGH-087) - - wor - samsho3.zip Neo-Geo The 12 samurai (and ninja) elite are back, this time to answer the threat of the demon Zankuro, Minazuki. The possessed swordsman has brutally slaughtered innocents in his path, yet could not raise his blade to the cries of an innocent baby. Vowing never to spill innocent blood again, he targets those who live by the way of the sword...but now the hunter becomes the hunted. The third series of Samurai Shodown introduces 2 different techniques for each character. The "Slash" techniques are the original moves of the most of the characters whereas the "Bust" techniques maybe the "darker" version of each character. - - media/box-3D/samsho3.png - media/video/samsho3.mp4 - media/mixrbv2/samsho3.png - 1995 - 1995 SNK SNK Fight / Versus - Fight 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| samsho3.zip Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087) - Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087) - Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087) - Samurai Shodown III / Samurai Spirits - Zankurou Musouken (NGM-087) - - wor - 0 Neo-Geo The 12 samurai (and ninja) elite are back, this time to answer the threat of the demon Zankuro, Minazuki. The possessed swordsman has brutally slaughtered innocents in his path, yet could not raise his blade to the cries of an innocent baby. Vowing never to spill innocent blood again, he targets those who live by the way of the sword...but now the hunter becomes the hunted. The third series of Samurai Shodown introduces 2 different techniques for each character. The "Slash" techniques are the original moves of the most of the characters whereas the "Bust" techniques maybe the "darker" version of each character. - media/box-3D/samsho3.png - media/video/samsho3.mp4 - media/mixrbv2/samsho3.png + media/video/samsho3.mp4 + media/mixrbv2/samsho3.png 1995 - 1995 SNK SNK Fight / Versus - Fight 1-2 0 17 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| samsho4.zip Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222)(NGH-222) - Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222)(NGH-222) - Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222)(NGH-222) - Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (NGM-222)(NGH-222) - - wor - 0 Neo-Geo @@ -200386,77 +126506,57 @@ With the intention to provide more action in the battles, the "No Contest" Moves - media/box-3D/samsho4.png - media/video/samsho4.mp4 - media/mixrbv2/samsho4.png + media/video/samsho4.mp4 + media/mixrbv2/samsho4.png 1996 - 1996 - 1996 SNK SNK Fight / Versus - Fight 1-2 0 19 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samsho4sp.zip Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (Special 2017, hack) - Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (Special 2017, hack) - Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (Special 2017, hack) - Samurai Shodown IV - Amakusa's Revenge / Samurai Spirits - Amakusa Kourin (Special 2017, hack) samsho4.zip Neo-Geo - One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade. + Bringing a new breath to SNK's swordsman fighting series, this 4th installment marks the return of 3 classic characters (Yagyu Jubei, Charlotte and Tam Tam, now with updated stuff), introduces 2 newcomers for the pantheon (the brothers Sogetsu Kazama and Kazuki Kazama) and brings some new backgrounds. + +In spite of these little improvements, the game preserved (and improved a lot) many elements that did the previous one (Samurai Shodown III: Blades of Blood) a quite popular title, like the dodge move and the chance to choose between two versions of the fighter: the standard one and an alternative dark-styled one (SLASH and BUST, respectively). + +With the intention to provide more action in the battles, the "No Contest" Moves were introduced: working in similar way (and under certain conditions) to the many games of Mortal Kombat Series, your fighter will execute an ultimate-slaughter move in a stunned opponent. + - - media/box-3D/samsho4.png - media/video/samsho4.mp4 - media/mixrbv2/samsho4.png - - 1994 - 1994 - 1994 + 1996 SNK SNK Fight / Versus - Fight 1-2 0 - 16 + 19 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samsho5b.zip Samurai Shodown V / Samurai Spirits Zero (bootleg) - Samurai Shodown V / Samurai Spirits Zero (bootleg) - Samurai Shodown V / Samurai Spirits Zero (bootleg) - Samurai Shodown V / Samurai Spirits Zero (bootleg) - - wor - samsho5.zip Neo-Geo @@ -200466,37 +126566,24 @@ The overall gameplay was slightly altered. It is a little faster, and the Slash/ There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent. - - media/box-3D/samsho5.png - media/video/samsho5.mp4 - media/mixrbv2/samsho5.png - - 2003 - 2003 2003 Yuki Enterprise SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samsho5x.zip Samurai Shodown V / Samurai Spirits Zero (hack of XBOX version) - Samurai Shodown V / Samurai Spirits Zero (hack of XBOX version) - Samurai Shodown V / Samurai Spirits Zero (hack of XBOX version) - Samurai Shodown V / Samurai Spirits Zero (hack of XBOX version) samsho5.zip Neo-Geo @@ -200507,41 +126594,25 @@ The overall gameplay was slightly altered. It is a little faster, and the Slash/ There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent. - - media/box-3D/samsho5.png - media/video/samsho5.mp4 - media/mixrbv2/samsho5.png - - 2003 - 2003 2003 Yuki Enterprise SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samsho5h.zip Samurai Shodown V / Samurai Spirits Zero (NGH-2700) - Samurai Shodown V / Samurai Spirits Zero (NGH-2700) - Samurai Shodown V / Samurai Spirits Zero (NGH-2700) - Samurai Shodown V / Samurai Spirits Zero (NGH-2700) - - wor - samsho5.zip Neo-Geo @@ -200551,41 +126622,25 @@ The overall gameplay was slightly altered. It is a little faster, and the Slash/ There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent. - - media/box-3D/samsho5.png - media/video/samsho5.mp4 - media/mixrbv2/samsho5.png - - 2003 - 2003 2003 Yuki Enterprise SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| samsho5.zip Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1) - Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1) - Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1) - Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1) - - wor - 0 Neo-Geo @@ -200596,36 +126651,27 @@ The overall gameplay was slightly altered. It is a little faster, and the Slash/ There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent. - media/box-3D/samsho5.png - media/video/samsho5.mp4 - media/mixrbv2/samsho5.png + media/video/samsho5.mp4 + media/mixrbv2/samsho5.png - 2003 - 2003 2003 Yuki Enterprise SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samsho5a.zip Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) - Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) - Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) - Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2) samsho5.zip Neo-Geo @@ -200636,191 +126682,149 @@ The overall gameplay was slightly altered. It is a little faster, and the Slash/ There are 24 characters, a familiar cast with some new faces. Unlike the previous games, it is not possible to kill your opponent. - - media/box-3D/samsho5.png - media/video/samsho5.mp4 - media/mixrbv2/samsho5.png - - 2003 - 2003 2003 Yuki Enterprise SNK Fight - Fight / Versus 1-2 0 19 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samsh5pf.zip - Samurai Shodown V Perfect / Samurai Spirits Zero Perfect (bootleg, hack) + Samurai Shodown V Perfect / Samurai Spirits Zero Perfect (bootleg, hack) - samsh5sp - + samsh5sp.zip + Neo-Geo + + An ordained meeting of 28 fierce warriors begins, to precede a series of duels to the death. These individuals entrust their fates to their skill and their weapons. For those not up to the task, a cherished end in battle is their only hope. The twenty-eight Samurai characters clash in one epic title. + - 2020 + 2004 - bootleg - bootleg + Yuki Enterprise + SNK + + Fight + + 1-2 0 - 0 + 15 0 + 320x224 - + samsh5spho.zip Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (1st release, censored) - Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (1st release, censored) - Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (1st release, censored) - Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (1st release, censored) - - wor - samsh5sp.zip Neo-Geo An ordained meeting of 28 fierce warriors begins, to precede a series of duels to the death. These individuals entrust their fates to their skill and their weapons. For those not up to the task, a cherished end in battle is their only hope. The twenty-eight Samurai characters clash in one epic title. - - media/box-3D/samsh5sp.png - media/video/samsh5sp.mp4 - media/mixrbv2/samsh5sp.png - - 2004 - 2004 2004 Yuki Enterprise SNK Fight - Fight / Versus 1-2 0 15 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samsh5sph.zip Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (2nd release, less censored) - Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (2nd release, less censored) - Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (2nd release, less censored) - Samurai Shodown V Special / Samurai Spirits Zero Special (NGH-2720) (2nd release, less censored) - - wor - samsh5sp.zip Neo-Geo An ordained meeting of 28 fierce warriors begins, to precede a series of duels to the death. These individuals entrust their fates to their skill and their weapons. For those not up to the task, a cherished end in battle is their only hope. The twenty-eight Samurai characters clash in one epic title. - - media/box-3D/samsh5sp.png - media/video/samsh5sp.mp4 - media/mixrbv2/samsh5sp.png - - 2004 - 2004 2004 Yuki Enterprise SNK Fight - Fight / Versus 1-2 0 15 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samsh5fe.zip - Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-272) (NGH-272) (Final Edition, location test version) + Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-272) (NGH-272) (Final Edition, location test version) - samsh5sp - + samsh5sp.zip + Neo-Geo + + An ordained meeting of 28 fierce warriors begins, to precede a series of duels to the death. These individuals entrust their fates to their skill and their weapons. For those not up to the task, a cherished end in battle is their only hope. The twenty-eight Samurai characters clash in one epic title. + 2004 - Yuki Enterprise / SNK Playmore - Yuki Enterprise / SNK Playmore + Yuki Enterprise + SNK + + Fight + + 1-2 0 - 0 + 15 0 + 320x224 samsh5sp.zip Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-2720) - Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-2720) - Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-2720) - Samurai Shodown V Special / Samurai Spirits Zero Special (NGM-2720) - - wor - 0 Neo-Geo An ordained meeting of 28 fierce warriors begins, to precede a series of duels to the death. These individuals entrust their fates to their skill and their weapons. For those not up to the task, a cherished end in battle is their only hope. The twenty-eight Samurai characters clash in one epic title. - media/box-3D/samsh5sp.png - media/video/samsh5sp.mp4 - media/mixrbv2/samsh5sp.png + media/video/samsh5sp.mp4 + media/mixrbv2/samsh5sp.png - 2004 - 2004 2004 Yuki Enterprise SNK Fight - Fight / Versus 1-2 0 15 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| sandscrp.zip Sand Scorpion - Sand Scorpion - - wor - 0 Mame @@ -200830,9 +126834,8 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou - media/box-3D/sandscrp.png - media/video/sandscrp.mp4 - media/mixrbv2/sandscrp.png + media/video/sandscrp.mp4 + media/mixrbv2/sandscrp.png 1992 @@ -200841,24 +126844,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou FACE Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + sandscrpb.zip Sand Scorpion (Chinese Title Screen, Revised Hardware) - Sand Scorpion (Chinese Title Screen, Revised Hardware) - - wor - sandscrp.zip Mame @@ -200867,11 +126864,6 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 'Sasori' is Japanese for...you guessed it...'Scorpion'! - - media/box-3D/sandscrp.png - media/video/sandscrp.mp4 - media/mixrbv2/sandscrp.png - 1992 @@ -200879,24 +126871,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou FACE Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + sandscrpa.zip Sand Scorpion (Earlier) - Sand Scorpion (Earlier) - - wor - sandscrp.zip Mame @@ -200905,11 +126891,6 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 'Sasori' is Japanese for...you guessed it...'Scorpion'! - - media/box-3D/sandscrp.png - media/video/sandscrp.mp4 - media/mixrbv2/sandscrp.png - 1992 @@ -200917,39 +126898,24 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou FACE Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + wofa.zip Sangokushi II (921005 Asia) - Sangokushi II (921005 Asia) - Sangokushi II (921005 Asia) - Sangokushi II (921005 Asia) - Sangokushi II (921005 Asia) - - - asi - + wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -200962,54 +126928,42 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofabl.zip Sangokushi II (bootleg) - Sangokushi II (bootleg) wof.zip - Mame + Capcom Play System - + Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/mixrbv2/wof.png - - + 1992 + Capcom + Capcom - + Beat'em Up + 1-3 0 - 0 + 12 0 + 384x224 - + wofah.zip Sangokushi II (hack set 1, 921005 Asia) - Sangokushi II (hack set 1, 921005 Asia) - Sangokushi II (hack set 1, 921005 Asia) - Sangokushi II (hack set 1, 921005 Asia) - Sangokushi II (hack set 1, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201022,29 +126976,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofaha.zip Sangokushi II (hack set 2, 921005 Asia) - Sangokushi II (hack set 2, 921005 Asia) - Sangokushi II (hack set 2, 921005 Asia) - Sangokushi II (hack set 2, 921005 Asia) - Sangokushi II (hack set 2, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201057,29 +127000,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofahb.zip Sangokushi II (hack set 3, 921005 Asia) - Sangokushi II (hack set 3, 921005 Asia) - Sangokushi II (hack set 3, 921005 Asia) - Sangokushi II (hack set 3, 921005 Asia) - Sangokushi II (hack set 3, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201092,32 +127024,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofhfh.zip Sangokushi II: Huo Fenghuang (Chinese bootleg, 921005 Asia) - Sangokushi II: Huo Fenghuang (Chinese bootleg, 921005 Asia) - Sangokushi II: Huo Fenghuang (Chinese bootleg, 921005 Asia) - Sangokushi II: Huo Fenghuang (Chinese bootleg, 921005 Asia) - Sangokushi II: Huo Fenghuang (Chinese bootleg, 921005 Asia) - - - us - + wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201130,29 +127048,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wof3js.zip Sangokushi II: San Jian Sheng (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: San Jian Sheng (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: San Jian Sheng (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: San Jian Sheng (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: San Jian Sheng (Chinese bootleg set 1, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201165,29 +127072,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wof3jsa.zip Sangokushi II: San Jian Sheng (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: San Jian Sheng (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: San Jian Sheng (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: San Jian Sheng (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: San Jian Sheng (Chinese bootleg set 2, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201200,29 +127096,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wof3sj.zip Sangokushi II: San Sheng Jian (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: San Sheng Jian (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: San Sheng Jian (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: San Sheng Jian (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: San Sheng Jian (Chinese bootleg set 1, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201235,29 +127120,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wof3sja.zip Sangokushi II: San Sheng Jian (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: San Sheng Jian (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: San Sheng Jian (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: San Sheng Jian (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: San Sheng Jian (Chinese bootleg set 2, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201270,29 +127144,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofh.zip Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 1, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201305,29 +127168,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofha.zip Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 2, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201340,32 +127192,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + sgyxz.zip Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 3, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 3, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 3, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 3, 921005 Asia) - Sangokushi II: Sanguo Yingxiong Zhuan (Chinese bootleg set 3, 921005 Asia) - - - wor - + wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201378,29 +127216,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofsj.zip Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 1, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201413,29 +127240,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofsja.zip Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 2, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201448,29 +127264,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofsjb.zip Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 3, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201483,29 +127288,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofsjc.zip Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 4, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 4, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 4, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 4, 921005 Asia) - Sangokushi II: Sheng Jian Sanguo (Chinese bootleg set 4, 921005 Asia) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -201518,29 +127312,18 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofchdx.zip Sangokushi III Gaiden: Kakou-On's Revenge DX (hack) - Sangokushi III Gaiden: Kakou-On's Revenge DX (hack) - Sangokushi III Gaiden: Kakou-On's Revenge DX (hack) - Sangokushi III Gaiden: Kakou-On's Revenge DX (hack) - Sangokushi III Gaiden: Kakou-On's Revenge DX (hack) wofch.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wofch.png - media/video/wofch.mp4 - media/mixrbv2/wofch.png - - 1992 1992 Capcom @@ -201553,17 +127336,12 @@ There are 24 characters, a familiar cast with some new faces. Unlike the previou 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| 3kokushi.zip Sankokushi (Japan) - Sankokushi (Japan) - - jp - 0 Mitchell @@ -201578,9 +127356,8 @@ After completing a stage the player may use the points he has earned to buy powe The game is over once the timer has run out or if the player cannot legally remove any more tiles and the board is 'deadlocked'. Upon continuing the player may select to play the same board or play a different one. - media/box-3D/3kokushi.png - media/video/3kokushi.mp4 - media/mixrbv2/3kokushi.png + media/video/3kokushi.mp4 + media/mixrbv2/3kokushi.png 1996 @@ -201588,35 +127365,23 @@ The game is over once the timer has run out or if the player cannot legally remo Mitchell Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + ssanchan.zip Sanrin San Chan (Japan) - Sanrin San Chan (Japan) - - jp - spatter.zip Sega Classics Spatter is a fast-moving maze-chase game in which the player takes on the role of a tricycle-pedalling child out collecting flowers, while trying to avoid collisions with the numerous enemies giving chase. - - media/box-3D/spatter.png - media/video/spatter.mp4 - media/mixrbv2/spatter.png - 1984 @@ -201624,35 +127389,23 @@ The game is over once the timer has run out or if the player cannot legally remo SEGA Action - Race, Driving - Action / Labyrinth 1-2 0 14 0 479x224 - Input=Joystick 8 ways||Buttons=2|| - + searcharj.zip SAR - Search And Rescue (Japan) - SAR - Search And Rescue (Japan) - - jp - searchar.zip SNK Classics When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat. - - media/box-3D/searchar.png - media/video/searchar.mp4 - media/mixrbv2/searchar.png - 1989 @@ -201660,54 +127413,23 @@ The game is over once the timer has run out or if the player cannot legally remo SNK Shooter / Run and Gun - Shooter 1-2 0 10 270 256x224 - gamename=SAR - Search And Rescue (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| - + searcharu.zip SAR - Search And Rescue (US) - SAR - Search And Rescue (US) - - us - searchar.zip SNK Classics When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat. - - media/box-3D/searchar.png - media/video/searchar.mp4 - media/mixrbv2/searchar.png - 1989 @@ -201715,53 +127437,26 @@ P1_DIAL_EXT=Right SNK Shooter / Run and Gun - Shooter 1-2 0 10 270 256x224 - gamename=SAR - Search And Rescue (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| searchar.zip SAR - Search And Rescue (World) - SAR - Search And Rescue (World) - - wor - 0 SNK Classics When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat. - media/box-3D/searchar.png - media/video/searchar.mp4 - media/mixrbv2/searchar.png + media/video/searchar.mp4 + media/mixrbv2/searchar.png 1989 @@ -201770,53 +127465,26 @@ P1_DIAL_EXT=Right SNK Shooter / Run and Gun - Shooter 1-2 0 10 270 256x224 - gamename=SAR - Search And Rescue (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Black||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Black||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| sarge.zip Sarge - Sarge - - wor - 0 Midway Classics Considered by some to be the grandfather of all real-time video battle-games, Sarge was the first coin-op game to give players the ability to deploy multiple vehicles against common adversaries and, of course, each other. - media/box-3D/sarge.png - media/video/sarge.mp4 - media/mixrbv2/sarge.png + media/video/sarge.mp4 + media/mixrbv2/sarge.png 1985 @@ -201831,45 +127499,17 @@ P1_DIAL_EXT=Right 14 0 512x480 - gamename=Sarge -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The buttons are mirrored across both sticks. They are labeled generically because you can control various vehicles in the game and they have different functions for each. This game driver has hacked in inputs that allow you to play the game with a regular joystick. To disable these hacked inputs you need to either disable cheats or remap the hacked inputs to 'none' in the input menu. -P1NumButtons=2 -P1Controls=Dual 2-way Triggersticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Trigger Switch -P1_BUTTON2=Thumb Button -P1_JOYSTICKLEFT_UP=Left Tread Forward -P1_JOYSTICKLEFT_DOWN=Left Tread Backward -P1_JOYSTICKRIGHT_UP=Right Tread Forward -P1_JOYSTICKRIGHT_DOWN=Right Tread Backward - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + sarukani.zip Saru-Kani-Hamu-Zou (Japan) - Saru-Kani-Hamu-Zou (Japan) - - jp - vblokbrk.zip Kaneko Breakout featuring a jumping character and hilarious graphics. - - media/box-3D/vblokbrk.png - media/video/vblokbrk.mp4 - media/mixrbv2/vblokbrk.png - 1997 @@ -201877,24 +127517,18 @@ P1_JOYSTICKRIGHT_DOWN=Right Tread Backward Kaneko Action / Breakout games - Action 1-2 0 14 0 320x240 - Input=Joystick 8 ways, Dial||Buttons=3|| sasuke.zip Sasuke vs. Commander - Sasuke vs. Commander - - wor - 0 SNK Classics @@ -201905,9 +127539,8 @@ You, controls a redheaded ninja warrior named Sasuke, set in feudal Japan in the The player Sasuke is always at the bottom of the screen can only move left or right and shoot tiny shuriken, he faces off against multiple ninjas stealthily jumping from trees and several powerfull bosses each equipped with their own magics capabilities such as Henshin, Bunshin, Kaen and Hiryuken you must eliminate all the enemies and dodge his falling corpses, to complete the stage. - media/box-3D/sasuke.png - media/video/sasuke.mp4 - media/mixrbv2/sasuke.png + media/video/sasuke.mp4 + media/mixrbv2/sasuke.png 1980 @@ -201916,24 +127549,18 @@ The player Sasuke is always at the bottom of the screen can only move left or ri SNK Shooter / 3rd person - Shooter 1-2 0 6 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + satansatind.zip Satan of Saturn (Inder S.A., bootleg) - Satan of Saturn (Inder S.A., bootleg) - - wor - satansat.zip SNK Classics @@ -201941,11 +127568,6 @@ The player Sasuke is always at the bottom of the screen can only move left or ri Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as possible. Additional bonus points can be accumlated by destroying the comet or attacking dragonflies. An additional spaceship is rewarded if the players score reaches 5,000 or 10,000 points. If the attacking UFOs or enemy rockets are destroyed, points will be scored. The game progresses through 4 different screens. - - media/box-3D/satansat.png - media/video/satansat.mp4 - media/mixrbv2/satansat.png - 1981 @@ -201953,40 +127575,18 @@ Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as pos SNK Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x224 - gamename=Satan of Saturn (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick had the typical generic 'control' caption below it. -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_BUTTON2=Laser Beam -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black|| satansat.zip Satan of Saturn (set 1) - Satan of Saturn (set 1) - - wor - 0 SNK Classics @@ -201995,9 +127595,8 @@ P1_JOYSTICK_RIGHT=Right Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as possible. Additional bonus points can be accumlated by destroying the comet or attacking dragonflies. An additional spaceship is rewarded if the players score reaches 5,000 or 10,000 points. If the attacking UFOs or enemy rockets are destroyed, points will be scored. The game progresses through 4 different screens. - media/box-3D/satansat.png - media/video/satansat.mp4 - media/mixrbv2/satansat.png + media/video/satansat.mp4 + media/mixrbv2/satansat.png 1981 @@ -202006,40 +127605,18 @@ Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as pos SNK Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x224 - gamename=Satan of Saturn (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick had the typical generic 'control' caption below it. -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_BUTTON2=Laser Beam -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black|| - - + + satansata.zip Satan of Saturn (set 2) - Satan of Saturn (set 2) - - wor - satansat.zip SNK Classics @@ -202047,11 +127624,6 @@ P1_JOYSTICK_RIGHT=Right Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as possible. Additional bonus points can be accumlated by destroying the comet or attacking dragonflies. An additional spaceship is rewarded if the players score reaches 5,000 or 10,000 points. If the attacking UFOs or enemy rockets are destroyed, points will be scored. The game progresses through 4 different screens. - - media/box-3D/satansat.png - media/video/satansat.mp4 - media/mixrbv2/satansat.png - 1981 @@ -202059,39 +127631,18 @@ Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as pos SNK Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x224 - gamename=Satan of Saturn (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick had the typical generic 'control' caption below it. -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_BUTTON2=Laser Beam -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black|| shollow.zip Satan's Hollow (set 1) - - wor - 0 Midway Classics @@ -202110,9 +127661,8 @@ Bonus Rocket Launchers are awarded to you periodically throughout the game as yo The object of the game is to HAVE FUN while constantly improving your skills as you play, eliminating as many attackers as possible each time to get the highest score. - media/box-3D/shollow.png - media/video/shollow.mp4 - media/mixrbv2/shollow.png + media/video/shollow.mp4 + media/mixrbv2/shollow.png 1981 @@ -202121,39 +127671,18 @@ The object of the game is to HAVE FUN while constantly improving your skills as Bally Midway Shooter / Space Invaders Like - Shooter 1-2 0 18 270 512x480 - gamename=Satan's Hollow (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game actually uses a gorf-style trigger stick, but a restrictor is used to make it 2-way. -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way+P1_BUTTON1|Misc+other -P1_BUTTON1=Fire -P1_BUTTON2=Shield -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - - + + shollow2.zip Satan's Hollow (set 2) - - wor - shollow.zip Midway Classics @@ -202171,11 +127700,6 @@ Bonus Rocket Launchers are awarded to you periodically throughout the game as yo The object of the game is to HAVE FUN while constantly improving your skills as you play, eliminating as many attackers as possible each time to get the highest score. - - media/box-3D/shollow.png - media/video/shollow.mp4 - media/mixrbv2/shollow.png - 1981 @@ -202183,50 +127707,23 @@ The object of the game is to HAVE FUN while constantly improving your skills as Bally Midway Shooter / Space Invaders Like - Shooter 1-2 0 18 270 512x480 - gamename=Satan's Hollow (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game actually uses a gorf-style trigger stick, but a restrictor is used to make it 2-way. -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way+P1_BUTTON1|Misc+other -P1_BUTTON1=Fire -P1_BUTTON2=Shield -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - - + + slampic.zip Saturday Night Slam Masters (bootleg with PIC16C57, set 1, 930713 etc) - Saturday Night Slam Masters (bootleg with PIC16C57, set 1, 930713 etc) - - wor - slammast.zip Capcom Play System A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent. - - media/box-3D/slammast.png - media/video/slammast.mp4 - media/mixrbv2/slammast.png - 1993 @@ -202234,32 +127731,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Sports / Wrestling - Sports 1-4 0 18 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Blue|| - + slampic2.zip Saturday Night Slam Masters (bootleg with PIC16C57, set 2, 930713 etc) - Saturday Night Slam Masters (bootleg with PIC16C57, set 2, 930713 etc) slammast.zip Capcom Play System A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent. - - media/box-3D/slammast.png - media/video/slammast.mp4 - media/mixrbv2/slammast.png - 1993 @@ -202267,35 +127755,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Sports / Wrestling - Sports 1-4 0 18 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Blue|| - + slammastu.zip Saturday Night Slam Masters (slam masters 930713 USA) - Saturday Night Slam Masters (slam masters 930713 USA) - - us - slammast.zip Capcom Play System A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent. - - media/box-3D/slammast.png - media/video/slammast.mp4 - media/mixrbv2/slammast.png - 1993 @@ -202303,34 +127779,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Sports / Wrestling - Sports 1-4 0 18 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Blue|| slammast.zip Saturday Night Slam Masters (Slam Masters 930713 World) - Saturday Night Slam Masters (Slam Masters 930713 World) - - wor - 0 Capcom Play System A 1-on-1 fighting game in which players choose from 10 different wrestlers and take to the ring to try and defeat their larger-than-life opponents. Each wrestler has an assortment of moves, including his own special 'super slam'. The object of the game is to win and defend the championship by pinning or putting a submission hold on your opponent. - media/box-3D/slammast.png - media/video/slammast.mp4 - media/mixrbv2/slammast.png + media/video/slammast.mp4 + media/mixrbv2/slammast.png 1993 @@ -202339,34 +127807,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Sports / Wrestling - Sports 1-4 0 18 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_JOYSTICK=Blue||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_BUTTON3=Green||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Blue||P4_BUTTON3=Green||P4_JOYSTICK=Blue|| saturnzi.zip Saturn - Saturn - - wor - 0 Midway Classics Defend Saturn by shooting aliens. - media/box-3D/saturnzi.png - media/video/saturnzi.mp4 - media/mixrbv2/saturnzi.png + media/video/saturnzi.mp4 + media/mixrbv2/saturnzi.png 1983 @@ -202380,101 +127840,65 @@ P1_JOYSTICK_RIGHT=Right 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + samsho2k.zip Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II) - Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II) - Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II) - Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II) - - kr - samsho2.zip Neo-Geo One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade. - - media/box-3D/samsho2.png - media/video/samsho2.mp4 - media/mixrbv2/samsho2.png - - 1994 - 1994 1994 SNK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + samsho2ka.zip Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) - Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) - Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) - Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai Shodown II, set 2) samsho2.zip Neo-Geo One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade. - - media/box-3D/samsho2.png - media/video/samsho2.mp4 - media/mixrbv2/samsho2.png - - 1994 - 1994 1994 SNK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + saurob.zip Sauro (bootleg) - Sauro (bootleg) sauro.zip Mame Horizontal scrolling submarine game. Guide your submarine through a hail of depth charges, mines, enemy ships and subs. Collect fuel, triple guns, missiles, and shield on the way. Fight a tough sub at the end of each section. - - media/box-3D/sauro.png - media/video/sauro.mp4 - media/mixrbv2/sauro.png - 1987 @@ -202482,34 +127906,23 @@ P1_JOYSTICK_RIGHT=Right Tecfri Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - + saurop.zip Sauro (Philko license) - Sauro (Philko license) - - wor - sauro.zip Mame Horizontal scrolling submarine game. Guide your submarine through a hail of depth charges, mines, enemy ships and subs. Collect fuel, triple guns, missiles, and shield on the way. Fight a tough sub at the end of each section. - - media/box-3D/sauro.png - media/video/sauro.mp4 - media/mixrbv2/sauro.png - 1987 @@ -202517,34 +127930,23 @@ P1_JOYSTICK_RIGHT=Right Tecfri Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - + saurorr.zip Sauro (Recreativos Real S.A. license) - Sauro (Recreativos Real S.A. license) - - wor - sauro.zip Mame Horizontal scrolling submarine game. Guide your submarine through a hail of depth charges, mines, enemy ships and subs. Collect fuel, triple guns, missiles, and shield on the way. Fight a tough sub at the end of each section. - - media/box-3D/sauro.png - media/video/sauro.mp4 - media/mixrbv2/sauro.png - 1987 @@ -202552,33 +127954,26 @@ P1_JOYSTICK_RIGHT=Right Tecfri Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 240x224 - Input=Joystick 8 ways||Buttons=2|| sauro.zip Sauro (set 1) - Sauro (set 1) - - wor - 0 Mame Horizontal scrolling submarine game. Guide your submarine through a hail of depth charges, mines, enemy ships and subs. Collect fuel, triple guns, missiles, and shield on the way. Fight a tough sub at the end of each section. - media/box-3D/sauro.png - media/video/sauro.mp4 - media/mixrbv2/sauro.png + media/video/sauro.mp4 + media/mixrbv2/sauro.png 1987 @@ -202587,31 +127982,23 @@ P1_JOYSTICK_RIGHT=Right Tecfri Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - + sauroa.zip Sauro (set 2) - Sauro (set 2) sauro.zip Mame Horizontal scrolling submarine game. Guide your submarine through a hail of depth charges, mines, enemy ships and subs. Collect fuel, triple guns, missiles, and shield on the way. Fight a tough sub at the end of each section. - - media/box-3D/sauro.png - media/video/sauro.mp4 - media/mixrbv2/sauro.png - 1987 @@ -202619,24 +128006,18 @@ P1_JOYSTICK_RIGHT=Right Tecfri Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - + savgbees.zip Savage Bees - Savage Bees - - wor - exedexes.zip Capcom Classics @@ -202644,11 +128025,6 @@ P1_JOYSTICK_RIGHT=Right What made Exed Exes stand apart from other shooters, besides the high resolution graphics for its time, and the detailed use of parallax scrolling to indicate depth, was the fact that it was one of the earliest vertical shooters to allow for two player simultaneous play. Rather than waiting for one player to take his turn, two players could enjoy the game at the same time, and even work cooperatively to get further along in the game. - - media/box-3D/exedexes.png - media/video/exedexes.mp4 - media/mixrbv2/exedexes.png - 1985 @@ -202656,26 +128032,18 @@ What made Exed Exes stand apart from other shooters, besides the high resolution Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| savagere.zip Savage Reign / Fu'un Mokushiroku - kakutou sousei - Savage Reign / Fu'un Mokushiroku - kakutou sousei - Savage Reign / Fu'un Mokushiroku - kakutou sousei - Savage Reign / Fu'un Mokushiroku - kakutou sousei - - wor - 0 Neo-Geo @@ -202684,63 +128052,62 @@ What made Exed Exes stand apart from other shooters, besides the high resolution Savage Reign is a one-on-one 2D fighter in which you select your character and try to defeat all challengers using your basic attacks and special moves. The game features 2 different horizontal planes to which the characters can freely jump to in order to avoid attacks a la Fatal Fury. You cannot escape completely however, as all characters have a throwing weapon they can use in different ways to reach each other no matter where they are. - media/box-3D/savagere.png - media/video/savagere.mp4 - media/mixrbv2/savagere.png + media/video/savagere.mp4 + media/mixrbv2/savagere.png - 1995 - 1995 1995 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + savagereb.zip - Savage Reign / Fu'un Mokushiroku - kakutou sousei (Boss Hack) + Savage Reign / Fu'un Mokushiroku - kakutou sousei (Boss Hack) - savagere - + savagere.zip + Neo-Geo + + The evil King Lion has crowned himself as the master of Fuun-Ken, a new style of martial arts that includes throwing weapons in addition to hand-to-hand combat. This does not sit well with the rest of the Fuun-Ken fighters around the world, so they all decide to beat each other up in classic 2 round fights to decide who gets to get down with King Lion himself. + +Savage Reign is a one-on-one 2D fighter in which you select your character and try to defeat all challengers using your basic attacks and special moves. The game features 2 different horizontal planes to which the characters can freely jump to in order to avoid attacks a la Fatal Fury. You cannot escape completely however, as all characters have a throwing weapon they can use in different ways to reach each other no matter where they are. + 1995 - Yumeji, Dodowang[EGCG] - Yumeji, Dodowang[EGCG] + SNK + SNK + + Fight + + 1-2 0 - 0 + 17 0 + 320x224 schmeisr.zip Schmeiser Robo (Japan) - Schmeiser Robo (Japan) - - jp - 0 Data East Classics Schmeiser Robo plays similarly to other 2-D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. However, unlike most other fighting games released at the same time, the game uses an 8-way joystick and 3 buttons: one for punching, another for kicking, and the last one first introduced in the game during the modern era of fighting games, the guard button. Every character can do moving and attacking in spite of repeatedly pressing the guard button; however, they can't block their opponents' attacks by using it. Other unique features introduced in this game are quick (or small) jumping, air-guarding, counter-attacking, guard-canceling and rush-attacking. - media/box-3D/schmeisr.png - media/video/schmeisr.mp4 - media/mixrbv2/schmeisr.png + media/video/schmeisr.mp4 + media/mixrbv2/schmeisr.png 1993 @@ -202749,33 +128116,26 @@ Savage Reign is a one-on-one 2D fighter in which you select your character and t Hot-B Fight / Versus - Fight 1-2 0 6 0 320x240 - Input=Joystick 8 ways||Buttons=3|| scion.zip Scion - Scion - - wor - 0 Seibu Kaihatsu Players have to pilot a aircraft and shoot the alien waves space ships and dodge his attacks, while destroys a giant latticed ground structure, for this you must shoot first a special ship in mid-air to get the extra weapon and now you are ready to throwing bombs for destroy all the square targets, this makes the whole structure collapses in order to continue on to the next scene and later face off to the end boss structure. - media/box-3D/scion.png - media/video/scion.mp4 - media/mixrbv2/scion.png + media/video/scion.mp4 + media/mixrbv2/scion.png 1984 @@ -202784,35 +128144,23 @@ Savage Reign is a one-on-one 2D fighter in which you select your character and t Seibu Denshi Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + scionc.zip Scion (Cinematronics) - Scion (Cinematronics) - - wor - scion.zip Seibu Kaihatsu Players have to pilot a aircraft and shoot the alien waves space ships and dodge his attacks, while destroys a giant latticed ground structure, for this you must shoot first a special ship in mid-air to get the extra weapon and now you are ready to throwing bombs for destroy all the square targets, this makes the whole structure collapses in order to continue on to the next scene and later face off to the end boss structure. - - media/box-3D/scion.png - media/video/scion.mp4 - media/mixrbv2/scion.png - 1984 @@ -202820,34 +128168,26 @@ Savage Reign is a one-on-one 2D fighter in which you select your character and t Seibu Denshi Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| scotrsht.zip Scooter Shooter - Scooter Shooter - - wor - 0 Konami Classics Scooter Shooter is a 2D arcade side scrolling shooter with split-screen. Players fly on special scooters and compete against each other (the player can play against CPU or the second player) - they start on the opposite end of map, and go towards the center. They must kill various enemies on road. - media/box-3D/scotrsht.png - media/video/scotrsht.mp4 - media/mixrbv2/scotrsht.png + media/video/scotrsht.mp4 + media/mixrbv2/scotrsht.png 1985 @@ -202856,34 +128196,23 @@ Savage Reign is a one-on-one 2D fighter in which you select your character and t Konami Shooter / Plane - Shooter 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + scorpionmc.zip Scorpion (Moon Cresta hardware) - Scorpion (Moon Cresta hardware) - - wor - scorpion.zip Konami Classics Maneuver a spaceship through terrains filled with spiders and other creatures. - - media/box-3D/scorpion.png - media/video/scorpion.mp4 - media/mixrbv2/scorpion.png - 1982 @@ -202891,33 +128220,26 @@ Savage Reign is a one-on-one 2D fighter in which you select your character and t Zaccaria Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 270 768x224 - Input=Joystick 8 ways||Buttons=2|| scorpion.zip Scorpion (set 1) - Scorpion (set 1) - - wor - 0 Konami Classics Maneuver a spaceship through terrains filled with spiders and other creatures. - media/box-3D/scorpion.png - media/video/scorpion.mp4 - media/mixrbv2/scorpion.png + media/video/scorpion.mp4 + media/mixrbv2/scorpion.png 1982 @@ -202926,34 +128248,23 @@ Savage Reign is a one-on-one 2D fighter in which you select your character and t Zaccaria Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 270 768x224 - Input=Joystick 8 ways||Buttons=2|| - + scorpiona.zip Scorpion (set 2) - Scorpion (set 2) - - wor - scorpion.zip Konami Classics Maneuver a spaceship through terrains filled with spiders and other creatures. - - media/box-3D/scorpion.png - media/video/scorpion.mp4 - media/mixrbv2/scorpion.png - 1982 @@ -202961,34 +128272,23 @@ Savage Reign is a one-on-one 2D fighter in which you select your character and t Zaccaria Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 270 768x224 - Input=Joystick 8 ways||Buttons=2|| - + scorpionb.zip Scorpion (set 3) - Scorpion (set 3) - - wor - scorpion.zip Konami Classics Maneuver a spaceship through terrains filled with spiders and other creatures. - - media/box-3D/scorpion.png - media/video/scorpion.mp4 - media/mixrbv2/scorpion.png - 1982 @@ -202996,24 +128296,18 @@ Savage Reign is a one-on-one 2D fighter in which you select your character and t Zaccaria Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 270 768x224 - Input=Joystick 8 ways||Buttons=2|| scramble.zip Scramble - Scramble - - wor - 0 Konami Classics @@ -203026,9 +128320,8 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png + media/video/scramble.mp4 + media/mixrbv2/scramble.png 1981 @@ -203037,42 +128330,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + scramblb.zip Scramble (bootleg on Galaxian hardware) - Scramble (bootleg on Galaxian hardware) - - wor - scramble.zip Konami Classics @@ -203084,11 +128353,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -203096,42 +128360,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + scramb2.zip Scramble (bootleg) - Scramble (bootleg) - - wor - scramble.zip Konami Classics @@ -203143,11 +128383,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -203155,42 +128390,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + scramblebb.zip Scramble (bootleg?) - Scramble (bootleg?) - - wor - scramble.zip Konami Classics @@ -203202,11 +128413,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -203214,42 +128420,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + scramce.zip Scramble (Centromatic S.A., Spanish bootleg) - Scramble (Centromatic S.A., Spanish bootleg) - - sp - scramble.zip Konami Classics @@ -203261,11 +128443,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -203273,42 +128450,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + scramblebf.zip Scramble (Karateko, French bootleg) - Scramble (Karateko, French bootleg) - - fr - scramble.zip Konami Classics @@ -203320,11 +128473,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -203332,42 +128480,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + scrampt.zip Scramble (Petaco S.A., Spanish bootleg) - Scramble (Petaco S.A., Spanish bootleg) - - sp - scramble.zip Konami Classics @@ -203379,11 +128503,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -203391,42 +128510,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + scrambler.zip Scramble (Reben S.A. Spanish bootleg) - Scramble (Reben S.A. Spanish bootleg) - - sp - scramble.zip Konami Classics @@ -203438,11 +128533,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -203450,42 +128540,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + scramrf.zip Scramble (Recreativos Franco, Spanish bootleg) - Scramble (Recreativos Franco, Spanish bootleg) - - sp - scramble.zip Konami Classics @@ -203497,11 +128563,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -203509,42 +128570,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + scrambles.zip Scramble (Stern) - Scramble (Stern) - - wor - scramble.zip Konami Classics @@ -203556,11 +128593,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -203568,52 +128600,23 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + sspiritj.zip Scramble Spirits (Japan, Floppy DS3-5000-02-REV-A Based) - Scramble Spirits (Japan, Floppy DS3-5000-02-REV-A Based) - - jp - sspirits.zip Sega Classics At the beginning of the 21st century, the human race had committed a colossal error. Thereafter, some third world countries were rehabilitated. Then one day, the Earth was subjected to a surprise attack by a mysterious enemy. Emergency situation! Scramble immediately! - - media/box-3D/sspirits.png - media/video/sspirits.mp4 - media/mixrbv2/sspirits.png - 1988 @@ -203621,34 +128624,26 @@ P1_JOYSTICK_RIGHT=Fast SEGA Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 496x384 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Black|| sspirits.zip Scramble Spirits (World, Floppy Based) - Scramble Spirits (World, Floppy Based) - - wor - 0 Sega Classics At the beginning of the 21st century, the human race had committed a colossal error. Thereafter, some third world countries were rehabilitated. Then one day, the Earth was subjected to a surprise attack by a mysterious enemy. Emergency situation! Scramble immediately! - media/box-3D/sspirits.png - media/video/sspirits.mp4 - media/mixrbv2/sspirits.png + media/video/sspirits.mp4 + media/mixrbv2/sspirits.png 1988 @@ -203657,35 +128652,23 @@ P1_JOYSTICK_RIGHT=Fast SEGA Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 496x384 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Black|| - + sspirtfc.zip Scramble Spirits (World, Floppy Based, FD1094 317-0058-02c) - Scramble Spirits (World, Floppy Based, FD1094 317-0058-02c) - - wor - sspirits.zip Sega Classics At the beginning of the 21st century, the human race had committed a colossal error. Thereafter, some third world countries were rehabilitated. Then one day, the Earth was subjected to a surprise attack by a mysterious enemy. Emergency situation! Scramble immediately! - - media/box-3D/sspirits.png - media/video/sspirits.mp4 - media/mixrbv2/sspirits.png - 1988 @@ -203693,34 +128676,26 @@ P1_JOYSTICK_RIGHT=Fast SEGA Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 496x384 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=White||P2_JOYSTICK=Black|| scregg.zip Scrambled Egg - Scrambled Egg - - wor - 0 Technos A one or two player maze game published and developed by Technos in 1983. The player must run around a maze kicking Eggs into walls to break them open, revealing chicks. Chicks then must be kicked off the screen. - media/box-3D/scregg.png - media/video/scregg.mp4 - media/mixrbv2/scregg.png + media/video/scregg.mp4 + media/mixrbv2/scregg.png 1983 @@ -203729,24 +128704,18 @@ P1_JOYSTICK_RIGHT=Fast Tecmo Action - Action / Labyrinth 1-2 0 10 270 240x240 - Input=Joystick 4 ways||Buttons=1|| screwloo.zip Screw Loose (prototype) - Screw Loose (prototype) - - wor - 0 Gottlieb @@ -203757,9 +128726,8 @@ Your character, Robop, must navigate his way around a playfied shooting records, The left joystick moves Robop, while the right joystick fires. The joystick buttons activate Robop's Super!Charge that both speeds him up and shields him from attack. - media/box-3D/screwloo.png - media/video/screwloo.mp4 - media/mixrbv2/screwloo.png + media/video/screwloo.mp4 + media/mixrbv2/screwloo.png 1983 @@ -203774,27 +128742,20 @@ The left joystick moves Robop, while the right joystick fires. The joystick butt 14 0 256x240 - Input=Double joystick 8 ways||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Lime||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Lime|| cscrtry.zip Scrum Try (DECO Cassette) (US) (set 1) - Scrum Try (DECO Cassette) (US) (set 1) - - us - 0 Data East Classics - media/box-3D/cscrtry.png - media/video/cscrtry.mp4 - media/mixrbv2/cscrtry.png + media/video/cscrtry.mp4 + media/mixrbv2/cscrtry.png 1984 @@ -203803,35 +128764,23 @@ The left joystick moves Robop, while the right joystick fires. The joystick butt Data East Sports / Rugby - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + cscrtry2.zip Scrum Try (DECO Cassette) (US) (set 2) - Scrum Try (DECO Cassette) (US) (set 2) - - us - cscrtry.zip Data East Classics - - media/box-3D/cscrtry.png - media/video/cscrtry.mp4 - media/mixrbv2/cscrtry.png - 1984 @@ -203839,34 +128788,26 @@ The left joystick moves Robop, while the right joystick fires. The joystick butt Data East Sports / Rugby - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| scudhamm.zip Scud Hammer - Scud Hammer - - wor - 0 Jaleco An absolutely insane paper-rock-scissors game where the winner gets to beat the living crap out of the opponent. - media/box-3D/scudhamm.png - media/video/scudhamm.mp4 - media/mixrbv2/scudhamm.png + media/video/scudhamm.mp4 + media/mixrbv2/scudhamm.png 1994 @@ -203875,33 +128816,26 @@ The left joystick moves Robop, while the right joystick fires. The joystick butt Jaleco Various - Fight 1 0 10 270 256x224 - Input=Dial||Buttons=4|| sdfight.zip SD Fighters (Korea) - SD Fighters (Korea) - - kr - 0 SemiCom A Korean fighting game featuring 8 Super Deformed characters. - media/box-3D/sdfight.png - media/video/sdfight.mp4 - media/mixrbv2/sdfight.png + media/video/sdfight.mp4 + media/mixrbv2/sdfight.png 1996 @@ -203910,69 +128844,54 @@ The left joystick moves Robop, while the right joystick fires. The joystick butt SemiCom Fight / Versus - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| neobattl.zip SD Gundam Neo Battling (Japan) - SD Gundam Neo Battling (Japan) - - jp - 0 Banpresto Choose an SD Gundam and destroy Zion units in this vertically scrolling shooter. Hold down the Shoot button for a few seconds and release to use the SD Gundam's secret weapon. - media/box-3D/neobattl.png - media/video/neobattl.mp4 - media/mixrbv2/neobattl.png + media/video/neobattl.mp4 + media/mixrbv2/neobattl.png 1992 - 1992 Banpresto Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=1|| sdgndmps.zip SD Gundam Psycho Salamander no Kyoui - SD Gundam Psycho Salamander no Kyoui - - wor - 0 Banpresto The title of this game translates from Japanese as "Mobile Suit Super Deformed Gundam - Menace of Psycho Salamander". - media/box-3D/sdgndmps.png - media/video/sdgndmps.mp4 - media/mixrbv2/sdgndmps.png + media/video/sdgndmps.mp4 + media/mixrbv2/sdgndmps.png 1991 @@ -203981,24 +128900,18 @@ The left joystick moves Robop, while the right joystick fires. The joystick butt Banpresto Shooter / Run and Gun - Shooter 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| grainbow.zip SD Gundam Sangokushi Rainbow Tairiku Senki (Japan) - SD Gundam Sangokushi Rainbow Tairiku Senki (Japan) - - wor - 0 Banpresto @@ -204007,9 +128920,8 @@ The left joystick moves Robop, while the right joystick fires. The joystick butt The title of this game translates from Japanese as 'SD Gundam - Knights of the Three Rainbow Kingdoms'. - media/box-3D/grainbow.png - media/video/grainbow.mp4 - media/mixrbv2/grainbow.png + media/video/grainbow.mp4 + media/mixrbv2/grainbow.png 1993 @@ -204018,20 +128930,17 @@ The title of this game translates from Japanese as 'SD Gundam - Knights of the T Banpresto Platform / Shooter Scrolling - Platform 1-2 0 0 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + grainbowk.zip SD Gundam Sangokushi Rainbow Tairiku Senki (Korea) - SD Gundam Sangokushi Rainbow Tairiku Senki (Korea) grainbow.zip Banpresto @@ -204040,11 +128949,6 @@ The title of this game translates from Japanese as 'SD Gundam - Knights of the T The title of this game translates from Japanese as 'SD Gundam - Knights of the Three Rainbow Kingdoms'. - - media/box-3D/grainbow.png - media/video/grainbow.mp4 - media/mixrbv2/grainbow.png - 1993 @@ -204052,34 +128956,23 @@ The title of this game translates from Japanese as 'SD Gundam - Knights of the T Banpresto Platform / Shooter Scrolling - Platform 1-2 0 0 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + sdibl.zip SDI - Strategic Defense Initiative (bootleg, original hardware) - SDI - Strategic Defense Initiative (bootleg, original hardware) - - wor - sdi.zip Sega Classics SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive & defensive warfare. - - media/box-3D/sdi.png - media/video/sdi.mp4 - media/mixrbv2/sdi.png - 1987 @@ -204087,52 +128980,23 @@ The title of this game translates from Japanese as 'SD Gundam - Knights of the T SEGA Shooter / Missile Command Like - Shooter 1-2 0 12 0 320x224 - gamename=SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=For those of you who have 'fraken-panels' this is the game for you. This game uses the extremely odd combination of a top-fire 8-way joystick and a trackball. All controls are required too so forget about playing this game unless you have those controls. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1|Trackball+trackball -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Move Up -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_TRACKBALL_X=Aim Left -P1_TRACKBALL_X_EXT=Aim Right -P1_TRACKBALL_Y=Aim Up -P1_TRACKBALL_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White|| - - + + sdibl2.zip SDI - Strategic Defense Initiative (bootleg, set 1) - SDI - Strategic Defense Initiative (bootleg, set 1) sdi.zip Sega Classics SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive & defensive warfare. - - media/box-3D/sdi.png - media/video/sdi.mp4 - media/mixrbv2/sdi.png - 1987 @@ -204140,52 +129004,23 @@ P1_TRACKBALL_Y_EXT=Aim Down SEGA Shooter / Missile Command Like - Shooter 1-2 0 12 0 320x224 - gamename=SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=For those of you who have 'fraken-panels' this is the game for you. This game uses the extremely odd combination of a top-fire 8-way joystick and a trackball. All controls are required too so forget about playing this game unless you have those controls. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1|Trackball+trackball -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Move Up -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_TRACKBALL_X=Aim Left -P1_TRACKBALL_X_EXT=Aim Right -P1_TRACKBALL_Y=Aim Up -P1_TRACKBALL_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White|| - - + + sdibl3.zip SDI - Strategic Defense Initiative (bootleg, set 2) - SDI - Strategic Defense Initiative (bootleg, set 2) sdi.zip Sega Classics SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive & defensive warfare. - - media/box-3D/sdi.png - media/video/sdi.mp4 - media/mixrbv2/sdi.png - 1987 @@ -204193,52 +129028,23 @@ P1_TRACKBALL_Y_EXT=Aim Down SEGA Shooter / Missile Command Like - Shooter 1-2 0 12 0 320x224 - gamename=SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=For those of you who have 'fraken-panels' this is the game for you. This game uses the extremely odd combination of a top-fire 8-way joystick and a trackball. All controls are required too so forget about playing this game unless you have those controls. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1|Trackball+trackball -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Move Up -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_TRACKBALL_X=Aim Left -P1_TRACKBALL_X_EXT=Aim Right -P1_TRACKBALL_Y=Aim Up -P1_TRACKBALL_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White|| - - + + sdibl4.zip SDI - Strategic Defense Initiative (bootleg, set 3) - SDI - Strategic Defense Initiative (bootleg, set 3) sdi.zip Sega Classics SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive & defensive warfare. - - media/box-3D/sdi.png - media/video/sdi.mp4 - media/mixrbv2/sdi.png - 1987 @@ -204246,52 +129052,23 @@ P1_TRACKBALL_Y_EXT=Aim Down SEGA Shooter / Missile Command Like - Shooter 1-2 0 12 0 320x224 - gamename=SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=For those of you who have 'fraken-panels' this is the game for you. This game uses the extremely odd combination of a top-fire 8-way joystick and a trackball. All controls are required too so forget about playing this game unless you have those controls. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1|Trackball+trackball -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Move Up -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_TRACKBALL_X=Aim Left -P1_TRACKBALL_X_EXT=Aim Right -P1_TRACKBALL_Y=Aim Up -P1_TRACKBALL_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White|| - - + + sdibl5.zip SDI - Strategic Defense Initiative (bootleg, set 4) - SDI - Strategic Defense Initiative (bootleg, set 4) sdi.zip Sega Classics SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive & defensive warfare. - - media/box-3D/sdi.png - media/video/sdi.mp4 - media/mixrbv2/sdi.png - 1987 @@ -204299,52 +129076,23 @@ P1_TRACKBALL_Y_EXT=Aim Down SEGA Shooter / Missile Command Like - Shooter 1-2 0 12 0 320x224 - gamename=SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=For those of you who have 'fraken-panels' this is the game for you. This game uses the extremely odd combination of a top-fire 8-way joystick and a trackball. All controls are required too so forget about playing this game unless you have those controls. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1|Trackball+trackball -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Move Up -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_TRACKBALL_X=Aim Left -P1_TRACKBALL_X_EXT=Aim Right -P1_TRACKBALL_Y=Aim Up -P1_TRACKBALL_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White|| - - + + sdibl6.zip SDI - Strategic Defense Initiative (bootleg, set 5) - SDI - Strategic Defense Initiative (bootleg, set 5) sdi.zip Sega Classics SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive & defensive warfare. - - media/box-3D/sdi.png - media/video/sdi.mp4 - media/mixrbv2/sdi.png - 1987 @@ -204352,54 +129100,26 @@ P1_TRACKBALL_Y_EXT=Aim Down SEGA Shooter / Missile Command Like - Shooter 1-2 0 12 0 320x224 - gamename=SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=For those of you who have 'fraken-panels' this is the game for you. This game uses the extremely odd combination of a top-fire 8-way joystick and a trackball. All controls are required too so forget about playing this game unless you have those controls. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1|Trackball+trackball -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Move Up -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_TRACKBALL_X=Aim Left -P1_TRACKBALL_X_EXT=Aim Right -P1_TRACKBALL_Y=Aim Up -P1_TRACKBALL_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White|| sdi.zip SDI - Strategic Defense Initiative (Japan, newer, System 16A, FD1089B 317-0027) - SDI - Strategic Defense Initiative (Japan, newer, System 16A, FD1089B 317-0027) - - jp - 0 Sega Classics SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive & defensive warfare. - media/box-3D/sdi.png - media/video/sdi.mp4 - media/mixrbv2/sdi.png + media/video/sdi.mp4 + media/mixrbv2/sdi.png 1987 @@ -204408,55 +129128,23 @@ P1_TRACKBALL_Y_EXT=Aim Down SEGA Shooter / Missile Command Like - Shooter 1-2 0 12 0 320x224 - gamename=SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=For those of you who have 'fraken-panels' this is the game for you. This game uses the extremely odd combination of a top-fire 8-way joystick and a trackball. All controls are required too so forget about playing this game unless you have those controls. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1|Trackball+trackball -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Move Up -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_TRACKBALL_X=Aim Left -P1_TRACKBALL_X_EXT=Aim Right -P1_TRACKBALL_Y=Aim Up -P1_TRACKBALL_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White|| - - + + sdia.zip SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) - SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) - - jp - sdi.zip Sega Classics SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive & defensive warfare. - - media/box-3D/sdi.png - media/video/sdi.mp4 - media/mixrbv2/sdi.png - 1987 @@ -204464,55 +129152,23 @@ P1_TRACKBALL_Y_EXT=Aim Down SEGA Shooter / Missile Command Like - Shooter 1-2 0 12 0 320x224 - gamename=SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=For those of you who have 'fraken-panels' this is the game for you. This game uses the extremely odd combination of a top-fire 8-way joystick and a trackball. All controls are required too so forget about playing this game unless you have those controls. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1|Trackball+trackball -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Move Up -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_TRACKBALL_X=Aim Left -P1_TRACKBALL_X_EXT=Aim Right -P1_TRACKBALL_Y=Aim Up -P1_TRACKBALL_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White|| - - + + sdib.zip SDI - Strategic Defense Initiative (System 16B, FD1089A 317-0028) - SDI - Strategic Defense Initiative (System 16B, FD1089A 317-0028) - - wor - sdi.zip Sega Classics SDI - Strategic Defense Initiative is a strategic challenge in the science of offensive & defensive warfare. - - media/box-3D/sdi.png - media/video/sdi.mp4 - media/mixrbv2/sdi.png - 1987 @@ -204520,45 +129176,18 @@ P1_TRACKBALL_Y_EXT=Aim Down SEGA Shooter / Missile Command Like - Shooter 1-2 0 12 0 320x224 - gamename=SDI - Strategic Defense Initiative (Japan, old, System 16A, FD1089B 317-0027) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=For those of you who have 'fraken-panels' this is the game for you. This game uses the extremely odd combination of a top-fire 8-way joystick and a trackball. All controls are required too so forget about playing this game unless you have those controls. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1|Trackball+trackball -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Move Up -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_RIGHT=Move Right -P1_TRACKBALL_X=Aim Left -P1_TRACKBALL_X_EXT=Aim Right -P1_TRACKBALL_Y=Aim Up -P1_TRACKBALL_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Lime||P1_JOYSTICK=Black||P1_TRACKBALL=White||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P2_TRACKBALL=White|| sfposeid.zip Sea Fighter Poseidon - Sea Fighter Poseidon - - wor - 0 Taito Classics @@ -204567,9 +129196,8 @@ P1_TRACKBALL_Y_EXT=Aim Down The player start on an dive propulsion vehicle that can fire torpedoes. The mission is to rescue all the hostages and avoid or shoot all enemies that come your way to attack you. If your vehicle runs out of fuel can explode to avoid this must be attentive to the fuel indicator, if your tank is almost finished press the dismount button to get off the vehicle. Now the player is swimming freely and your weapon is a powerful harpoon. If you kill the owner of another dive vehicle you can mount it and use torpedoes again. The number of hostages to rescue increases with each level. When all the hostages have been rescued, the level ends. - media/box-3D/sfposeid.png - media/video/sfposeid.mp4 - media/mixrbv2/sfposeid.png + media/video/sfposeid.mp4 + media/mixrbv2/sfposeid.png 1984 @@ -204578,79 +129206,50 @@ The player start on an dive propulsion vehicle that can fire torpedoes. The miss Taito Shooter / Horizontal - Shooter 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + seawolft.zip Sea Wolf (Tecfri) - Sea Wolf (Tecfri) sauro.zip - Midway Classics + Mame - The game screen is a side view of a underwater scene (with the surface towards the top). You control a crosshair at the surface level. The object is to shoot as many ships as possible, before the time runs out. Your torpedoes are launched from the bottom of the screen, and must move upwards to hit the enemy ships (while avoiding the mines that float at different levels of the water). Your submarine can shoot 5 shots before it has to reload (an automatic action that takes about a second). Your game will be extended if you reach a certain score before time runs out (the score is operator adjustable). + Horizontal scrolling submarine game. Guide your submarine through a hail of depth charges, mines, enemy ships and subs. Collect fuel, triple guns, missiles, and shield on the way. Fight a tough sub at the end of each section. - - media/box-3D/sauro.png - media/video/sauro.mp4 - media/mixrbv2/sauro.png - - 1976 + 1987 - Dave Nutting Associates + Tecfri + Tecfri - Shooter / Space Invaders Like - Shooter + Shoot'em Up - 1 + 1-2 0 - 14 + 6 0 - 260x224 - gamename=Sea Wolf (set 1) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The 'paddle' is actually a periscope you look through and turn. The field of view you have when looking through the scope helps you aim. Mame displays a cross hair to help you aim, you can turn it off with the F1 key. -P1NumButtons=1 -P1Controls=Misc+other|Paddle (Horizontal)+paddle+P1_BUTTON1 -P1_BUTTON1=Fire Torpedo -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_PADDLE=Black|| + 240x224 searchey.zip Search Eye (English / Korean / Japanese / Italian) - Search Eye (English / Korean / Japanese / Italian) - - il - 0 Mame Features 70 levels. - media/box-3D/searchey.png - media/video/searchey.mp4 - media/mixrbv2/searchey.png + media/video/searchey.mp4 + media/mixrbv2/searchey.png 1999 @@ -204659,34 +129258,23 @@ P1_PADDLE_EXT=Right Yun Sung Various - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + searcheya.zip Search Eye (English / Korean) - Search Eye (English / Korean) - - kr - searchey.zip Mame Features 70 levels. - - media/box-3D/searchey.png - media/video/searchey.mp4 - media/mixrbv2/searchey.png - 1999 @@ -204694,33 +129282,26 @@ P1_PADDLE_EXT=Right Yun Sung Various - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| searchp2.zip Search Eye Plus V2.0 - Search Eye Plus V2.0 - - wor - 0 Mame - media/box-3D/searchp2.png - media/video/searchp2.mp4 - media/mixrbv2/searchp2.png + media/video/searchp2.mp4 + media/mixrbv2/searchp2.png 1999 @@ -204728,25 +129309,18 @@ P1_PADDLE_EXT=Right Yun Sung Various - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + secretagj.zip Secret Agent (Japan revision 2) - Secret Agent (Japan revision 2) - Secret Agent (Japan revision 2) - - jp - secretag.zip Data East Classics @@ -204758,11 +129332,6 @@ Most of the game's eight stages are platform-based, but there are also two under While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level. - - media/box-3D/secretag.png - media/video/secretag.mp4 - media/mixrbv2/secretag.png - 1989 @@ -204770,46 +129339,18 @@ While not officially licensed as a James Bond game, Secret Agent is unmistakably Data East Platform - Platform / Shooter Scrolling - Casino - Various - Casino / Slot machine - Various / Electro- Mechanical 1-2 0 16 0 256x240 - gamename=Sly Spy (US revision 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - secretag.zip Secret Agent (World revision 3) - Secret Agent (World revision 3) - Secret Agent (World revision 3) - - wor - 65404 Data East Classics @@ -204822,9 +129363,8 @@ Most of the game's eight stages are platform-based, but there are also two under While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level. - media/box-3D/65404.png - media/video/65404.mp4 - media/mixrbv2/65404.png + media/video/65404.mp4 + media/mixrbv2/65404.png 1989 @@ -204833,45 +129373,18 @@ While not officially licensed as a James Bond game, Secret Agent is unmistakably Data East Platform - Platform / Shooter Scrolling - Casino - Various - Casino / Slot machine - Various / Electro- Mechanical 1-2 0 16 0 256x240 - gamename=Sly Spy (US revision 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - sectionz.zip Section Z (set 1) - Section Z (set 1) - - wor - 0 Capcom Classics @@ -204882,9 +129395,8 @@ The player maneuvers the space ranger throughout the enemy space station, which The controls consists of an eight-way joystick and two buttons, one for shooting and the other for changing the character's aim to the left or right. This allows the player to shoot at one direction while moving away towards the opposite. The player will shoot their rifle towards the left or the right with the fire button, while dropping bombs at the same time to the ground. By destroying certain dome-shaped containers, the player can obtain one of three power-up items represented by letters: S, P, and B. S increases the player's mobility speed, while P increases their firing power; each can improved for up to three increments. However, these power-ups will be lost whenever the player loses a life. The B item will simply give the player bonus points - media/box-3D/sectionz.png - media/video/sectionz.mp4 - media/mixrbv2/sectionz.png + media/video/sectionz.mp4 + media/mixrbv2/sectionz.png 1985 @@ -204893,26 +129405,18 @@ The controls consists of an eight-way joystick and two buttons, one for shooting Capcom Shoot'em Up - Shoot'em up / Horizontal - Shooter / Plane - Shooter 1-2 0 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + sectionza.zip Section Z (set 2) - Section Z (set 2) - - wor - sectionz.zip Capcom Classics @@ -204922,11 +129426,6 @@ The player maneuvers the space ranger throughout the enemy space station, which The controls consists of an eight-way joystick and two buttons, one for shooting and the other for changing the character's aim to the left or right. This allows the player to shoot at one direction while moving away towards the opposite. The player will shoot their rifle towards the left or the right with the fire button, while dropping bombs at the same time to the ground. By destroying certain dome-shaped containers, the player can obtain one of three power-up items represented by letters: S, P, and B. S increases the player's mobility speed, while P increases their firing power; each can improved for up to three increments. However, these power-ups will be lost whenever the player loses a life. The B item will simply give the player bonus points - - media/box-3D/sectionz.png - media/video/sectionz.mp4 - media/mixrbv2/sectionz.png - 1985 @@ -204934,36 +129433,23 @@ The controls consists of an eight-way joystick and two buttons, one for shooting Capcom Shoot'em Up - Shoot'em up / Horizontal - Shooter / Plane - Shooter 1-2 0 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + sectrzon.zip Sector Zone (set 1) - Sector Zone (set 1) - - wor - seicross.zip Nichibutsu The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult. - - media/box-3D/seicross.png - media/video/seicross.mp4 - media/mixrbv2/seicross.png - 1984 @@ -204971,65 +129457,74 @@ The controls consists of an eight-way joystick and two buttons, one for shooting Nichibutsu Shooter / Vehicle, Horizontal - Shooter 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + sectrzont.zip - Sector Zone (set 2, Tecfri hardware) + Sector Zone (set 2, Tecfri hardware) - seicross - + seicross.zip + Nichibutsu + + The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult. + 1984 - Nichibutsu / Alice - Nichibutsu / Alice + Nichibutsu + Nichibutsu + + Shooter / Vehicle, Horizontal + + 1-2 0 - 0 - 0 + 14 + 270 + 256x224 - + sectrzona.zip - Sector Zone (set 3) + Sector Zone (set 3) - seicross - + seicross.zip + Nichibutsu + + The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult. + 1984 - Nichibutsu / Alice - Nichibutsu / Alice + Nichibutsu + Nichibutsu + + Shooter / Vehicle, Horizontal + + 1-2 0 - 0 - 0 + 14 + 270 + 256x224 seganinj.zip Sega Ninja (315-5102) - Sega Ninja (315-5102) - - wor - 0 Sega Classics A run & gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja. - media/box-3D/seganinj.png - media/video/seganinj.mp4 - media/mixrbv2/seganinj.png + media/video/seganinj.mp4 + media/mixrbv2/seganinj.png 1985 @@ -205038,34 +129533,23 @@ The controls consists of an eight-way joystick and two buttons, one for shooting SEGA Shooter / Run and Gun - Shooter 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=3|| - + seganinja.zip Sega Ninja (315-5113) - Sega Ninja (315-5113) - - wor - seganinj.zip Sega Classics A run & gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja. - - media/box-3D/seganinj.png - media/video/seganinj.mp4 - media/mixrbv2/seganinj.png - 1985 @@ -205073,34 +129557,23 @@ The controls consists of an eight-way joystick and two buttons, one for shooting SEGA Shooter / Run and Gun - Shooter 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=3|| - + seganinju.zip Sega Ninja (not encrypted) - Sega Ninja (not encrypted) - - wor - seganinj.zip Sega Classics A run & gun shooter arcade game released by Sega in 1985, also known as Sega Ninja or The Ninja. - - media/box-3D/seganinj.png - media/video/seganinj.mp4 - media/mixrbv2/seganinj.png - 1985 @@ -205108,24 +129581,18 @@ The controls consists of an eight-way joystick and two buttons, one for shooting SEGA Shooter / Run and Gun - Shooter 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=3|| - + sonicp.zip SegaSonic The Hedgehog (Japan, prototype) - SegaSonic The Hedgehog (Japan, prototype) - - jp - sonic.zip Sega Classics @@ -205135,11 +129602,6 @@ When 'Sonic', 'Ray', and 'Mighty' drop in to thwart his plans, Robotnik catches Sega Sonic's gameplay retains elements of the original console games, such as Sonic's ability to jump on the heads of enemies to kill them. The golden rings that Sonic collects are also included. Each level is littered with Dr Robotnik's devious traps; with lava flows, collapsible platforms, locked gates etc. all serving to hamper Sonic's progress. - - media/box-3D/sonic.png - media/video/sonic.mp4 - media/mixrbv2/sonic.png - 1992 @@ -205147,24 +129609,18 @@ Sega Sonic's gameplay retains elements of the original console games, such as So SEGA Platform / Run Jump Scrolling - Platform 1-3 0 18 0 416x224 - Input=Trackball||Buttons=1|| sonic.zip SegaSonic The Hedgehog (Japan, rev. C) - SegaSonic The Hedgehog (Japan, rev. C) - - jp - 0 Sega Classics @@ -205175,9 +129631,8 @@ When 'Sonic', 'Ray', and 'Mighty' drop in to thwart his plans, Robotnik catches Sega Sonic's gameplay retains elements of the original console games, such as Sonic's ability to jump on the heads of enemies to kill them. The golden rings that Sonic collects are also included. Each level is littered with Dr Robotnik's devious traps; with lava flows, collapsible platforms, locked gates etc. all serving to hamper Sonic's progress. - media/box-3D/sonic.png - media/video/sonic.mp4 - media/mixrbv2/sonic.png + media/video/sonic.mp4 + media/mixrbv2/sonic.png 1992 @@ -205186,35 +129641,23 @@ Sega Sonic's gameplay retains elements of the original console games, such as So SEGA Platform / Run Jump Scrolling - Platform 1-3 0 18 0 416x224 - Input=Trackball||Buttons=1|| - + amatelas.zip Sei Senshi Amatelass - Sei Senshi Amatelass - Sei Senshi Amatelass - - wor - amazon.zip Nichibutsu Become the Mighty Fighting Amazon and you will search jungles and deserts on the most dangerous island on earth. Your mission is to recapture the men you desperately need to save the only race of giant womankind - - media/box-3D/amazon.png - media/video/amazon.mp4 - media/mixrbv2/amazon.png - 1986 @@ -205222,50 +129665,26 @@ Sega Sonic's gameplay retains elements of the original console games, such as So Nichibutsu Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Soldier Girl Amazon -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - seicross.zip Seicross (set 1) - Seicross (set 1) - - wor - 0 Nichibutsu The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult. - media/box-3D/seicross.png - media/video/seicross.mp4 - media/mixrbv2/seicross.png + media/video/seicross.mp4 + media/mixrbv2/seicross.png 1984 @@ -205274,31 +129693,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shooter / Vehicle, Horizontal - Shooter 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + seicrossa.zip Seicross (set 2) - Seicross (set 2) seicross.zip Nichibutsu The player controls a gliding motorcycle-like vehicle, bumping other riders, collecting power modules and collecting blue people who are stranded. A second area removes the riders and adds rough terrain, while the final leg features a battle with one or more dinosaur tanks, which launch their heads when destroyed. The sequence repeats infinitely, getting progressively difficult. - - media/box-3D/seicross.png - media/video/seicross.mp4 - media/mixrbv2/seicross.png - 1984 @@ -205306,34 +129717,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shooter / Vehicle, Horizontal - Shooter 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + sscandal.zip Seishun Scandal (315-5132, Japan) - Seishun Scandal (315-5132, Japan) - - jp - myhero.zip Sega Classics My Hero is a very basic beat-'em-up game, where the objective is to travel to the right, punching and kicking enemies while trying not to be hit too many times yourself. Eventually you will come to a clearing and have to fight a boss - defeating him will briefly reunite you with your girlfriend, before she is kidnapped again. The game loops indefinitely, and ends when the player runs out of lives. - - media/box-3D/myhero.png - media/video/myhero.mp4 - media/mixrbv2/myhero.png - 1985 @@ -205341,33 +129741,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Fight / 2D - Fight 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=2|| selfeena.zip Sel Feena - Sel Feena - - wor - 0 Taito Classics You are in a maze with enemies, key squares and chests. Throw the chest at an enemy to trap them inside. Then throw the chest onto a key square to get coins to come out. Do not wait to long or the enemies will escape. Gather up these coins. If you do not have a chest and are faced with an enemy, use your stun shot to stop the temporarily. If you are surrounded, use your stun blast to temporarily stop all the enemies around and next to you - media/box-3D/selfeena.png - media/video/selfeena.mp4 - media/mixrbv2/selfeena.png + media/video/selfeena.mp4 + media/mixrbv2/selfeena.png 1991 @@ -205376,38 +129769,24 @@ P1_JOYSTICK_RIGHT=Right East Technology Action - Action / Labyrinth 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + grdnstrmj.zip Sen Jing - Guardian Storm (Japan) - Sen Jing - Guardian Storm (Japan) - Sen Jing - Guardian Storm (Japan) - Sen Jing - Guardian Storm (Japan) - Sen Jing - Guardian Storm (Japan) - - - jp - + grdnstrm.zip NMK Guardian Storm (known in Korea as Jeon Sin, and mistakenly in MAME as Sen Jin) is a vertical shoot 'em up developed by Afega and published by Apple Industries. Released in May 1998, it has eight stages. Players collect gold that they can trade in for power-ups, bombs, and extra lives between stages. Guardian Storm runs on the same shooting engine as Red Hawk, so it can be considered as a kind of sequel. The design, however, is much more cartoony, even though the advertisement for the Western release doesn't show it at all. One of the characters is Sun Wukong on a cloud, and there's some crazy enemies like the Dol Hareubang statues of Jeju Island. Powerup pickups during the stages have become much rarer now, more enemies now drop money instead, which can be used to buy upgrades in a store after each stage, but usually spending power is very limited, which is the major reason for this game being much harder than Red Hawk. Guardian Storm was also quite successful internationally. - - media/box-3D/grdnstrm.png - media/video/grdnstrm.mp4 - media/mixrbv2/grdnstrm.png - 1998 @@ -205415,33 +129794,26 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Apple Industries Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| senknow.zip Sen-Know (Japan) - Sen-Know (Japan) - - jp - 0 Kaneko Sen-Know (c) 1999 Kaneko. - TECHNICAL - Kaneko Super Nova System hardware Main CPU : SH-2 (@ 28.638 Mhz) Sound Chips : YMZ280B (@ 16.666666 Mhz) Screen orientation : Horizontal Video resolution : 320 x 240 pixels Screen refresh : 60.00 Hz Palette colo - media/box-3D/senknow.png - media/video/senknow.mp4 - media/mixrbv2/senknow.png + media/video/senknow.mp4 + media/mixrbv2/senknow.png 1999 @@ -205450,24 +129822,18 @@ Guardian Storm runs on the same shooting engine as Red Hawk, so it can be consid Kaneko Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| sengekis.zip Sengeki Striker (Asia) - Sengeki Striker (Asia) - - asi - 0 Kaneko @@ -205477,9 +129843,8 @@ The title of this game translates from Japanese as 'Dramatic Battle Striker'. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KAN'. - media/box-3D/sengekis.png - media/video/sengekis.mp4 - media/mixrbv2/sengekis.png + media/video/sengekis.mp4 + media/mixrbv2/sengekis.png 1997 @@ -205488,24 +129853,18 @@ The game forbids the initials 'SEX' on the high score table. If you try, it gets Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sengekisj.zip Sengeki Striker (Japan) - Sengeki Striker (Japan) - - jp - sengekis.zip Kaneko @@ -205514,11 +129873,6 @@ The title of this game translates from Japanese as 'Dramatic Battle Striker'. The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KAN'. - - media/box-3D/sengekis.png - media/video/sengekis.mp4 - media/mixrbv2/sengekis.png - 1997 @@ -205526,27 +129880,18 @@ The game forbids the initials 'SEX' on the high score table. If you try, it gets Kaneko Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sengokuh.zip Sengoku / Sengoku Denshou (NGH-017)(US) - Sengoku / Sengoku Denshou (NGH-017)(US) - Sengoku / Sengoku Denshou (NGH-017)(US) - Sengoku / Sengoku Denshou (NGH-017)(US) - - - wor - us - + sengoku.zip Neo-Geo @@ -205554,42 +129899,25 @@ The game forbids the initials 'SEX' on the high score table. If you try, it gets The game thus takes you from the city to a spirit-realm from time to time, in which you must fight all sorts of Japanese mythical figures, and release three haunted spirits that can aid you in your battle. Collecting orbs from defeated enemies allows you heal up, gain weapons and even energy attacks and also summon the warrior forms of the spirits you released, which change your character's form and give you a new collection of attacks and powers. - - media/box-3D/sengoku.png - media/video/sengoku.mp4 - media/mixrbv2/sengoku.png - - 1991 - 1991 1991 SNK SNK Fight - Fight / Versus - Beat'em Up 1-2 0 11 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| sengoku.zip Sengoku / Sengoku Denshou (NGM-017)(NGH-017) - Sengoku / Sengoku Denshou (NGM-017)(NGH-017) - Sengoku / Sengoku Denshou (NGM-017)(NGH-017) - Sengoku / Sengoku Denshou (NGM-017)(NGH-017) - - wor - 0 Neo-Geo @@ -205598,41 +129926,28 @@ The game thus takes you from the city to a spirit-realm from time to time, in wh The game thus takes you from the city to a spirit-realm from time to time, in which you must fight all sorts of Japanese mythical figures, and release three haunted spirits that can aid you in your battle. Collecting orbs from defeated enemies allows you heal up, gain weapons and even energy attacks and also summon the warrior forms of the spirits you released, which change your character's form and give you a new collection of attacks and powers. - media/box-3D/sengoku.png - media/video/sengoku.mp4 - media/mixrbv2/sengoku.png + media/video/sengoku.mp4 + media/mixrbv2/sengoku.png - 1991 - 1991 1991 SNK SNK Fight - Fight / Versus - Beat'em Up 1-2 0 11 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| sengoku2.zip Sengoku 2 / Sengoku Denshou 2 - Sengoku 2 / Sengoku Denshou 2 - Sengoku 2 / Sengoku Denshou 2 - Sengoku 2 / Sengoku Denshou 2 - - wor - 0 Neo-Geo @@ -205641,41 +129956,28 @@ The game thus takes you from the city to a spirit-realm from time to time, in wh As in the original, the game plays as a standard 2D side-scrolling beat 'em up, in which you have to proceed through each stage killing all enemies that cross your path and defeating the stage boss to proceed. New for the sequel is the inclusion of swords as your default weapons, which now feature both high and low attacks, as well as a block move that allows you to parry enemy attacks. Collecting orbs gives you weapon upgrades and energy attacks, as well as the ability to morph into any of the three spirits released in the original which give you a new arsenal of moves and powers. - media/box-3D/sengoku2.png - media/video/sengoku2.mp4 - media/mixrbv2/sengoku2.png + media/video/sengoku2.mp4 + media/mixrbv2/sengoku2.png - 1993 - 1993 1993 SNK SNK Fight - Fight / 2D - Beat'em Up 1-2 0 15 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + sengoku3s.zip Sengoku 3 / Sengoku Densho 2001 (Evolution 1.0, FCHT hack) - Sengoku 3 / Sengoku Densho 2001 (Evolution 1.0, FCHT hack) - Sengoku 3 / Sengoku Densho 2001 (Evolution 1.0, FCHT hack) - Sengoku 3 / Sengoku Densho 2001 (Evolution 1.0, FCHT hack) - - wor - sengoku3.zip Neo-Geo @@ -205683,58 +129985,51 @@ As in the original, the game plays as a standard 2D side-scrolling beat 'em up, The game incorporates a more complex fighting system similar to a one-on-one fighting game, by giving players different attack buttons, special moves based on directional inputs, combos and even a super bar used to unleash devastating super moves. You cannot change weapons or transform into other characters as in the previous games, but you can acquire different ranged weapons for additional attacks as well as unlock certain bosses to increase your available characters. - - media/box-3D/sengoku3.png - media/video/sengoku3.mp4 - media/mixrbv2/sengoku3.png - 2001 - 2001 - 2001 Noise Factory SNK Fight - Fight / 2D - Beat'em Up 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + sengoku3fs.zip - Sengoku 3 / Sengoku Densho 2001 (Feng Shen Edition, Hack) + Sengoku 3 / Sengoku Densho 2001 (Feng Shen Edition, Hack) - sengoku3 - + sengoku3.zip + Neo-Geo + + The third game in the Sengoku series of beat 'em ups, Sengoku 3 once again pits you and a friend against the undead forces of Nobunaga, however this time you can freely select from a group of different characters each with their own weapons and abilities, as well as choose which location in the world (or level) to tackle whenever you want. + +The game incorporates a more complex fighting system similar to a one-on-one fighting game, by giving players different attack buttons, special moves based on directional inputs, combos and even a super bar used to unleash devastating super moves. You cannot change weapons or transform into other characters as in the previous games, but you can acquire different ranged weapons for additional attacks as well as unlock certain bosses to increase your available characters. + - 2020-04-10 + 2001 - Hack - Hack + Noise Factory + SNK + + Fight + + 1-2 0 - 0 + 16 0 + 320x224 sengoku3.zip Sengoku 3 / Sengoku Densho 2001 (set 1) - Sengoku 3 / Sengoku Densho 2001 (set 1) - Sengoku 3 / Sengoku Densho 2001 (set 1) - Sengoku 3 / Sengoku Densho 2001 (set 1) - - wor - 0 Neo-Geo @@ -205743,37 +130038,27 @@ The game incorporates a more complex fighting system similar to a one-on-one fig The game incorporates a more complex fighting system similar to a one-on-one fighting game, by giving players different attack buttons, special moves based on directional inputs, combos and even a super bar used to unleash devastating super moves. You cannot change weapons or transform into other characters as in the previous games, but you can acquire different ranged weapons for additional attacks as well as unlock certain bosses to increase your available characters. - media/box-3D/sengoku3.png - media/video/sengoku3.mp4 - media/mixrbv2/sengoku3.png + media/video/sengoku3.mp4 + media/mixrbv2/sengoku3.png 2001 - 2001 - 2001 Noise Factory SNK Fight - Fight / 2D - Beat'em Up 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + sengoku3a.zip Sengoku 3 / Sengoku Densho 2001 (Set 2) - Sengoku 3 / Sengoku Densho 2001 (Set 2) - Sengoku 3 / Sengoku Densho 2001 (Set 2) - Sengoku 3 / Sengoku Densho 2001 (Set 2) sengoku3.zip Neo-Geo @@ -205782,40 +130067,25 @@ The game incorporates a more complex fighting system similar to a one-on-one fig The game incorporates a more complex fighting system similar to a one-on-one fighting game, by giving players different attack buttons, special moves based on directional inputs, combos and even a super bar used to unleash devastating super moves. You cannot change weapons or transform into other characters as in the previous games, but you can acquire different ranged weapons for additional attacks as well as unlock certain bosses to increase your available characters. - - media/box-3D/sengoku3.png - media/video/sengoku3.mp4 - media/mixrbv2/sengoku3.png - 2001 - 2001 - 2001 Noise Factory SNK Fight - Fight / 2D - Beat'em Up 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + sngkace.zip Sengoku Ace (Japan, set 1) - Sengoku Ace (Japan, set 1) - - jp - samuraia.zip Psikyo @@ -205825,37 +130095,25 @@ Samurai Aces is the very first game developed by Psikyo (Psikyo was founded in 1 Note: There are 22 different endings! - - media/box-3D/samuraia.png - media/video/samuraia.mp4 - media/mixrbv2/samuraia.png - 1993 - 1993 Psikyo Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + sngkacea.zip Sengoku Ace (Japan, set 2) - Sengoku Ace (Japan, set 2) - - jp - samuraia.zip Psikyo @@ -205865,47 +130123,30 @@ Samurai Aces is the very first game developed by Psikyo (Psikyo was founded in 1 Note: There are 22 different endings! - - media/box-3D/samuraia.png - media/video/samuraia.mp4 - media/mixrbv2/samuraia.png - 1993 - 1993 Psikyo Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + tengaij.zip Sengoku Blade - sengoku Ace episode II (Japan) - Sengoku Blade - sengoku Ace episode II (Japan) - - wor - tengai.zip Psikyo Nice horizontal shoot'em up with 5 selectable characters who have their own storyline and ending. - - media/box-3D/tengai.png - media/video/tengai.mp4 - media/mixrbv2/tengai.png - 1996 @@ -205913,53 +130154,23 @@ Note: There are 22 different endings! Psikyo Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 320x224 - gamename=Tengai (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame lists 3 buttons although only 2 actually work -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_BUTTON3=?? -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mercsj.zip Senjo no Ookami II (Ookami 2 900302 Japan) - Senjo no Ookami II (Ookami 2 900302 Japan) - Senjo no Ookami II (Ookami 2 900302 Japan) - - jp - mercs.zip Capcom Play System The US faces a grave crisis! The former president has been kidnapped by a group of revolutionaries while on a trip on Central Africa meant to promote world peace. Take control of three highly skilled anti-terrorist soldiers and venture through enemy lines to save the former president & annihilate the rebel army in the process. Features solid graphics & sound, plenty of weapons & vehicles to use and hulking bosses to defeat. - - media/box-3D/mercs.png - media/video/mercs.mp4 - media/mixrbv2/mercs.png - 1990 @@ -205967,42 +130178,18 @@ P1_JOYSTICK_RIGHT=Right Capcom Shooter - Shoot'em Up 1-3 0 18 270 384x224 - gamename=Mercs (World 900302) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Black|| - - + + commandoj.zip Senjou no Ookami - Senjou no Ookami - - wor - commando.zip Capcom Classics @@ -206014,11 +130201,6 @@ The end-of-level strongholds see waves of enemy soldiers ordered to attack by a Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - - media/box-3D/commando.png - media/video/commando.mp4 - media/mixrbv2/commando.png - 1985 @@ -206026,51 +130208,26 @@ Super Joe carries only two weapons: a limited-range machine gun with unlimited s Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Commando (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| senjyo.zip Senjyo - Senjyo - - wor - 0 Mame Senjyo is an arcade game developed in 1983 by Tehkan (now known as Tecmo). The gameplay involves the player controlling a fixed turret on a tank shooting oncoming alien enemies through a cross-hair target. A certain number of enemies must be destroyed to progress to the next stage. The original arcade cabinet was a cocktail table. - media/box-3D/senjyo.png - media/video/senjyo.mp4 - media/mixrbv2/senjyo.png + media/video/senjyo.mp4 + media/mixrbv2/senjyo.png 1983 @@ -206079,26 +130236,18 @@ P1_JOYSTICK_RIGHT=Right Tehkan Ltd. Race, Driving - Race 1st Pers. view - Shooter 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + senkyua.zip Senkyu (Japan, earlier) - Senkyu (Japan, earlier) - - jp - senkyu.zip Seibu Kaihatsu @@ -206110,11 +130259,6 @@ Bonuses are awarded for completing combos and the game ends when the entire scre The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors. - - media/box-3D/senkyu.png - media/video/senkyu.mp4 - media/mixrbv2/senkyu.png - 1995 @@ -206122,25 +130266,18 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Seibu Kaihatsu Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| senkyu.zip Senkyu (Japan, newer) - Senkyu (Japan, newer) - - jp - 0 Seibu Kaihatsu @@ -206153,9 +130290,8 @@ Bonuses are awarded for completing combos and the game ends when the entire scre The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Puzzle mode there is continuous, changing backgrounds and additional colors. In the Vs. play modes, the spheres only appear in the 4 basic colors. - media/box-3D/senkyu.png - media/video/senkyu.mp4 - media/mixrbv2/senkyu.png + media/video/senkyu.mp4 + media/mixrbv2/senkyu.png 1995 @@ -206164,34 +130300,26 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Seibu Kaihatsu Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Black|| sfx.zip SF-X - SF-X - - wor - 0 Nichibutsu SF-X (c) 1983 Nichibutsu. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound CPU : (2x) Z80 (@ 1.78975 Mhz) Sound Chips : (2x) AY8910 (@ 1.78975 Mhz), and a DAC for speechs Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Developed by Nihon - media/box-3D/sfx.png - media/video/sfx.mp4 - media/mixrbv2/sfx.png + media/video/sfx.mp4 + media/mixrbv2/sfx.png 1983 @@ -206200,36 +130328,26 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Nichibutsu Shoot'em Up - Shoot'em up / Horizontal - Shooter / Plane - Shooter 1-2 0 10 0 768x224 - Input=Joystick 8 ways||Buttons=2|| shackled.zip Shackled (US) - Shackled (US) - Shackled (US) - - us - 0 Data East Classics Move your player through a maze-like level in this shoot'em up. Shoot enemies and collect treasures and keys. - media/box-3D/shackled.png - media/video/shackled.mp4 - media/mixrbv2/shackled.png + media/video/shackled.mp4 + media/mixrbv2/shackled.png 1986 @@ -206238,34 +130356,23 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In Data East Action - Action / Labyrinth 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + shdancer1.zip Shadow Dancer (set 1) - Shadow Dancer (set 1) - - us - shdancer.zip Sega Classics Some time after destroying Neo Zeed in Revenge of Shinobi, Joe Musashi decides to spend some time in america with his student, Kato. One day though when a mysterious terrorist group known as Un - - media/box-3D/shdancer.png - media/video/shdancer.mp4 - media/mixrbv2/shdancer.png - 1990 @@ -206273,50 +130380,23 @@ The game has many modes of play: Single, Puzzle, Vs. Computer and Vs. Player. In SEGA Platform / Fighter Scrolling - Platform 1 0 16 0 320x224 - gamename=Shadow Dancer (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pull joystick down and push ATTACK button to send your dog to attack your opponents. To wipe out everything on the screen use NINJA MAGIC button. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| - - + + shdancerj.zip Shadow Dancer (set 2, Japan) - Shadow Dancer (set 2, Japan) shdancer.zip Sega Classics Some time after destroying Neo Zeed in Revenge of Shinobi, Joe Musashi decides to spend some time in america with his student, Kato. One day though when a mysterious terrorist group known as Un - - media/box-3D/shdancer.png - media/video/shdancer.mp4 - media/mixrbv2/shdancer.png - 1990 @@ -206324,39 +130404,17 @@ P1_JOYSTICK_RIGHT=Right SEGA Platform / Fighter Scrolling - Platform 1 0 16 0 320x224 - gamename=Shadow Dancer (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pull joystick down and push ATTACK button to send your dog to attack your opponents. To wipe out everything on the screen use NINJA MAGIC button. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| shdancer.zip Shadow Dancer (set 3, US) - Shadow Dancer (set 3, US) 0 Sega Classics @@ -206364,9 +130422,8 @@ P1_JOYSTICK_RIGHT=Right Some time after destroying Neo Zeed in Revenge of Shinobi, Joe Musashi decides to spend some time in america with his student, Kato. One day though when a mysterious terrorist group known as Un - media/box-3D/shdancer.png - media/video/shdancer.mp4 - media/mixrbv2/shdancer.png + media/video/shdancer.mp4 + media/mixrbv2/shdancer.png 1990 @@ -206375,43 +130432,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Platform / Fighter Scrolling - Platform 1 0 16 0 320x224 - gamename=Shadow Dancer (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pull joystick down and push ATTACK button to send your dog to attack your opponents. To wipe out everything on the screen use NINJA MAGIC button. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| - - + + shadfrcej.zip Shadow Force (Japan, Version 2) - Shadow Force (Japan, Version 2) - - jp - shadfrce.zip Technos @@ -206423,11 +130455,6 @@ In addition to being able to possess nearby enemies, Shadow Force also features Players can choose to start on any one of the first three stages and the game features 14 different possible endings. - - media/box-3D/shadfrce.png - media/video/shadfrce.mp4 - media/mixrbv2/shadfrce.png - 1993 @@ -206435,25 +130462,18 @@ Players can choose to start on any one of the first three stages and the game fe Tecmo Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - + shadfrceu.zip Shadow Force (US, Version 2) - Shadow Force (US, Version 2) - - us - shadfrce.zip Technos @@ -206465,11 +130485,6 @@ In addition to being able to possess nearby enemies, Shadow Force also features Players can choose to start on any one of the first three stages and the game features 14 different possible endings. - - media/box-3D/shadfrce.png - media/video/shadfrce.mp4 - media/mixrbv2/shadfrce.png - 1993 @@ -206477,25 +130492,18 @@ Players can choose to start on any one of the first three stages and the game fe Tecmo Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=6|| shadfrce.zip Shadow Force (World, Version 3) - Shadow Force (World, Version 3) - - wor - 0 Technos @@ -206508,9 +130516,8 @@ In addition to being able to possess nearby enemies, Shadow Force also features Players can choose to start on any one of the first three stages and the game features 14 different possible endings. - media/box-3D/shadfrce.png - media/video/shadfrce.mp4 - media/mixrbv2/shadfrce.png + media/video/shadfrce.mp4 + media/mixrbv2/shadfrce.png 1993 @@ -206519,21 +130526,17 @@ Players can choose to start on any one of the first three stages and the game fe Tecmo Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=6|| beast.zip Shadow of the Beast (Neo Geo demo) - Shadow of the Beast (Neo Geo demo) 0 Neo-Geo @@ -206541,7 +130544,7 @@ Players can choose to start on any one of the first three stages and the game fe Homebrew Demo - media/mixrbv2/beast.png + media/mixrbv2/beast.png 2002 @@ -206559,22 +130562,15 @@ Players can choose to start on any one of the first three stages and the game fe shadoww.zip Shadow Warriors (World, set 1) - Shadow Warriors (World, set 1) - Shadow Warriors (World, set 1) - - wor - eu - 0 Tecmo Ryu, the Dragon Ninja, travels the world to defeat evil wherever he finds it. - media/box-3D/shadoww.png - media/video/shadoww.mp4 - media/mixrbv2/shadoww.png + media/video/shadoww.mp4 + media/mixrbv2/shadoww.png 1988 @@ -206583,55 +130579,23 @@ Players can choose to start on any one of the first three stages and the game fe Ocean Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x224 - gamename=Shadow Warriors (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Yes, although it is rare to see the game with it's original layout, it was designed to be played with a top-fire joystick. -P1NumButtons=3 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON3 -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Grab -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Red||P2_JOYSTICK=Black|| - + shadowwa.zip Shadow Warriors (World, set 2) - Shadow Warriors (World, set 2) - Shadow Warriors (World, set 2) - - wor - shadoww.zip Tecmo Ryu, the Dragon Ninja, travels the world to defeat evil wherever he finds it. - - media/box-3D/shadoww.png - media/video/shadoww.mp4 - media/mixrbv2/shadoww.png - 1988 @@ -206639,53 +130603,26 @@ P1_JOYSTICK_RIGHT=Right Ocean Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 256x224 - gamename=Shadow Warriors (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Yes, although it is rare to see the game with it's original layout, it was designed to be played with a top-fire joystick. -P1NumButtons=3 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON3 -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Grab -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Red||P2_JOYSTICK=Black|| shadowld.zip Shadowland (YD3) - Shadowland (YD3) - - wor - 0 Namco Classics You control Tarousuke, a boy who must travel through a scary world fighting demons and other monsters. - media/box-3D/shadowld.png - media/video/shadowld.mp4 - media/mixrbv2/shadowld.png + media/video/shadowld.mp4 + media/mixrbv2/shadowld.png 1987 @@ -206694,34 +130631,23 @@ P1_JOYSTICK_RIGHT=Right Namco Platform / Shooter Scrolling - Platform 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + shangha3j.zip Shanghai III (Japan) - Shanghai III (Japan) - - jp - shangha3.zip Mame Szechuan-style solitaire mahjong. - - media/box-3D/shangha3.png - media/video/shangha3.mp4 - media/mixrbv2/shangha3.png - 1993 @@ -206729,35 +130655,23 @@ P1_JOYSTICK_RIGHT=Right Sunsoft Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + shangha3u.zip Shanghai III (US) - Shanghai III (US) - - us - shangha3.zip Mame Szechuan-style solitaire mahjong. - - media/box-3D/shangha3.png - media/video/shangha3.mp4 - media/mixrbv2/shangha3.png - 1993 @@ -206765,32 +130679,23 @@ P1_JOYSTICK_RIGHT=Right Sunsoft Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + shangha3up.zip Shanghai III (US, prototype) - Shanghai III (US, prototype) shangha3.zip Mame Szechuan-style solitaire mahjong. - - media/box-3D/shangha3.png - media/video/shangha3.mp4 - media/mixrbv2/shangha3.png - 1993 @@ -206798,34 +130703,26 @@ P1_JOYSTICK_RIGHT=Right Sunsoft Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=2|| shangha3.zip Shanghai III (World) - Shanghai III (World) - - wor - 0 Mame Szechuan-style solitaire mahjong. - media/box-3D/shangha3.png - media/video/shangha3.mp4 - media/mixrbv2/shangha3.png + media/video/shangha3.mp4 + media/mixrbv2/shangha3.png 1993 @@ -206834,34 +130731,26 @@ P1_JOYSTICK_RIGHT=Right Sunsoft Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=2|| shangkid.zip Shanghai Kid - Shanghai Kid - - wor - 0 Data East Classics A fighting game from 1985, notable for being the first to implement a combo system. - media/box-3D/shangkid.png - media/video/shangkid.mp4 - media/mixrbv2/shangkid.png + media/video/shangkid.mp4 + media/mixrbv2/shangkid.png 1985 @@ -206870,35 +130759,23 @@ P1_JOYSTICK_RIGHT=Right Taiyo Fight / Versus - Fight 1-2 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + shaolins.zip Shao-lin's Road (set 1) - Shao-lin's Road (set 1) - - wor - kicker.zip Konami Classics Kung-fu player jumps around multiple level boards, kicking opponents and collecting power-ups and bonus items. Player defeats by way of three kicks the board "boss" and advances to the next level. - - media/box-3D/kicker.png - media/video/kicker.mp4 - media/mixrbv2/kicker.png - 1985 @@ -206906,52 +130783,23 @@ P1_JOYSTICK_RIGHT=Right Konami Fight - Platform 1-2 0 16 270 256x224 - gamename=Kicker -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Game used dipswitch for single or dual control layout, still alternating play. Mame uses single control layout. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Kick -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + shaolinb.zip Shao-lin's Road (set 2) - Shao-lin's Road (set 2) - - wor - kicker.zip Konami Classics Kung-fu player jumps around multiple level boards, kicking opponents and collecting power-ups and bonus items. Player defeats by way of three kicks the board "boss" and advances to the next level. - - media/box-3D/kicker.png - media/video/kicker.mp4 - media/mixrbv2/kicker.png - 1985 @@ -206959,51 +130807,26 @@ P1_JOYSTICK_RIGHT=Right Konami Fight - Platform 1-2 0 16 270 256x224 - gamename=Kicker -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Game used dipswitch for single or dual control layout, still alternating play. Mame uses single control layout. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Kick -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| sharkatt.zip Shark Attack - Shark Attack - - wor - 0 Mame Divers come out from nowhere to hunt you down. But you're a shark, and a hungry one at that. So... DINNERTIME! (Just watch out for those harpoons). - media/box-3D/sharkatt.png - media/video/sharkatt.mp4 - media/mixrbv2/sharkatt.png + media/video/sharkatt.mp4 + media/mixrbv2/sharkatt.png 1980 @@ -207012,51 +130835,26 @@ P1_JOYSTICK_RIGHT=Right Pacific Novelty Action - Action / Labyrinth 1-2 0 10 0 256x192 - gamename=Shark Attack -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The cpo labels the joystick as 'shark control.' Above both buttons are the words 'press to' (as in press to thrust or press to munch). -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Munch -P1_BUTTON2=Thrust -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| tshingen.zip Shingen Samurai-Fighter (Japan, English) - Shingen Samurai-Fighter (Japan, English) - - jp - 0 Jaleco The honorable samurai fights to remove the evil samurai and their hordes of soldiers from Japan. - media/box-3D/tshingen.png - media/video/tshingen.mp4 - media/mixrbv2/tshingen.png + media/video/tshingen.mp4 + media/mixrbv2/tshingen.png 1988 @@ -207065,34 +130863,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Beat'em Up - Shooter - Fight 1-2 0 - 0 + 10 0 256x224 - + mikiej.zip Shinnyuushain Tooru-kun - Shinnyuushain Tooru-kun - - wor - mikie.zip Konami Classics Guide Mikie around the school, classroom, and locker room to collect hearts which make up a letter from his girlfriend. Head-butt teachers and throw basketballs at them. - - media/box-3D/mikie.png - media/video/mikie.mp4 - media/mixrbv2/mikie.png - 1984 @@ -207100,25 +130887,18 @@ P1_JOYSTICK_RIGHT=Right Konami Action - Fight - Action / Labyrinth 1-2 0 12 270 256x224 - Input=Joystick 4 ways||Buttons=2|| - + shinoblb.zip Shinobi (beta bootleg, System 16A) - Shinobi (beta bootleg, System 16A) - - wor - shinobi.zip Sega Classics @@ -207126,11 +130906,6 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - - media/box-3D/shinobi.png - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - 1987 @@ -207138,43 +130913,18 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + shinobi1d.zip Shinobi (set 1, System 16A, FD1094 317-0050 decrypted) - Shinobi (set 1, System 16A, FD1094 317-0050 decrypted) - - wor - shinobi.zip Sega Classics @@ -207182,11 +130932,6 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - - media/box-3D/shinobi.png - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - 1987 @@ -207194,43 +130939,18 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + shinobi1.zip Shinobi (set 1, System 16A, FD1094 317-0050) - Shinobi (set 1, System 16A, FD1094 317-0050) - - wor - shinobi.zip Sega Classics @@ -207238,11 +130958,6 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - - media/box-3D/shinobi.png - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - 1987 @@ -207250,43 +130965,18 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + shinobi2d.zip Shinobi (set 2, System 16B, FD1094 317-0049 decrypted) - Shinobi (set 2, System 16B, FD1094 317-0049 decrypted) - - wor - shinobi.zip Sega Classics @@ -207294,11 +130984,6 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - - media/box-3D/shinobi.png - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - 1987 @@ -207306,43 +130991,18 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + shinobi2.zip Shinobi (set 2, System 16B, FD1094 317-0049) - Shinobi (set 2, System 16B, FD1094 317-0049) - - wor - shinobi.zip Sega Classics @@ -207350,11 +131010,6 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - - media/box-3D/shinobi.png - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - 1987 @@ -207362,43 +131017,18 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + shinobi3.zip Shinobi (set 3, System 16B, MC-8123B 317-0054) - Shinobi (set 3, System 16B, MC-8123B 317-0054) - - wor - shinobi.zip Sega Classics @@ -207406,11 +131036,6 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - - media/box-3D/shinobi.png - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - 1987 @@ -207418,43 +131043,18 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + shinobi4.zip Shinobi (set 4, System 16B, MC-8123B 317-0054) - Shinobi (set 4, System 16B, MC-8123B 317-0054) - - wor - shinobi.zip Sega Classics @@ -207462,11 +131062,6 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - - media/box-3D/shinobi.png - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - 1987 @@ -207474,43 +131069,18 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + shinobi5.zip Shinobi (set 5, System 16B, unprotected) - Shinobi (set 5, System 16B, unprotected) - - wor - shinobi.zip Sega Classics @@ -207518,11 +131088,6 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - - media/box-3D/shinobi.png - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - 1987 @@ -207530,43 +131095,18 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| shinobi.zip Shinobi (set 6, System 16A, unprotected) - Shinobi (set 6, System 16A, unprotected) - - wor - 0 Sega Classics @@ -207575,9 +131115,8 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - media/box-3D/shinobi.png - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png + media/video/shinobi.mp4 + media/mixrbv2/shinobi.png 1987 @@ -207586,39 +131125,17 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + shinobi6.zip Shinobi (set 6, System 16B, unprotected) - Shinobi (set 6, System 16B, unprotected) shinobi.zip Sega Classics @@ -207627,11 +131144,6 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - - media/box-3D/shinobi.png - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - 1987 @@ -207639,43 +131151,18 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + shinobls.zip Shinobi (Star bootleg, System 16A) - Shinobi (Star bootleg, System 16A) - - wor - shinobi.zip Sega Classics @@ -207683,11 +131170,6 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - - media/box-3D/shinobi.png - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - 1987 @@ -207695,43 +131177,18 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| shinfz.zip Shinobi / FZ-2006 (Korean System 16 bootleg) (ISG Selection Master Type 2006) - Shinobi / FZ-2006 (Korean System 16 bootleg) (ISG Selection Master Type 2006) - - kr - 0 Sega Classics @@ -207740,9 +131197,8 @@ P1_JOYSTICK_RIGHT=Right Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized blend of platform and fighting action and is as fine an exponent of the 'easy to get into, difficult to master' gameplay ethic as video games have seen. - media/box-3D/shinfz.png - media/video/shinfz.mp4 - media/mixrbv2/shinfz.png + media/video/shinfz.mp4 + media/mixrbv2/shinfz.png 1987 @@ -207751,54 +131207,23 @@ Shinobi was a huge success for Sega, and deservedly so. Its perfectly realized b SEGA Platform - Platform / Fighter Scrolling 1-2 0 14 0 320x224 - gamename=Shinobi (set 6, System 16A, unprotected) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=CP is a generic SEGA CP, with buttons arranged in a triangle. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Ninja Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + shippumd.zip Shippu Mahou Daisakusen - Kingdom Grandprix - Shippu Mahou Daisakusen - Kingdom Grandprix - Shippu Mahou Daisakusen - Kingdom Grandprix - - jp - kingdmgp.zip Eighting / Raizing A vertically scrolling shooter with a racing theme. You have the choice of either firing (when the button is pressed) or boosting (when the button is held). - - media/box-3D/kingdmgp.png - media/video/kingdmgp.mp4 - media/mixrbv2/kingdmgp.png - 1994 @@ -207806,34 +131231,23 @@ P1_JOYSTICK_RIGHT=Right Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + shisen.zip Shisensho - Joshiryo-Hen (Japan) - Shisensho - Joshiryo-Hen (Japan) - - jp - matchit.zip Mame - - media/box-3D/matchit.png - media/video/matchit.mp4 - media/mixrbv2/matchit.png - 1989 @@ -207844,27 +131258,17 @@ P1_JOYSTICK_RIGHT=Right 10 0 512x256 - Input=Joystick 8 ways||Buttons=3|| - + shisen2.zip Shisensho II - Shisensho II - - wor - matchit2.zip Irem Classics Match It II (c) 1993 Tamtex. - TECHNICAL - Main CPU : V30 (@ 8 Mhz), Z80 (@ 3.579545 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), DAC Players : 2 Control : 8-way Joystick Buttons : 3 - TRIVIA - Released in June 1993. This game is known in Japan as "S - - media/box-3D/matchit2.png - media/video/matchit2.mp4 - media/mixrbv2/matchit2.png - 1993 @@ -207872,24 +131276,18 @@ P1_JOYSTICK_RIGHT=Right Tamtex Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 384x256 - Input=Joystick 8 ways||Buttons=3|| shocktro.zip Shock Troopers (set 1) - Shock Troopers (set 1) - - wor - 65176 Neo-Geo @@ -207898,9 +131296,8 @@ P1_JOYSTICK_RIGHT=Right There is a team mode where players have to select three characters. The characters can be switched on-the-fly during gameplay, which is useful if one of them is badly injured. Players can use the other teammates until life-ups can be found. - media/box-3D/65176.png - media/video/65176.mp4 - media/mixrbv2/65176.png + media/video/65176.mp4 + media/mixrbv2/65176.png 1997 @@ -207909,25 +131306,18 @@ There is a team mode where players have to select three characters. The characte SNK Shooter - Shooter / Run and Gun - Shoot'em Up 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + shocktroa.zip Shock Troopers (set 2) - Shock Troopers (set 2) - - wor - shocktro.zip Neo-Geo @@ -207935,11 +131325,6 @@ There is a team mode where players have to select three characters. The characte There is a team mode where players have to select three characters. The characters can be switched on-the-fly during gameplay, which is useful if one of them is badly injured. Players can use the other teammates until life-ups can be found. - - media/box-3D/shocktro.png - media/video/shocktro.mp4 - media/mixrbv2/shocktro.png - 1997 @@ -207947,25 +131332,18 @@ There is a team mode where players have to select three characters. The characte SNK Shooter - Shooter / Run and Gun - Shoot'em Up 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| shocktr2.zip Shock Troopers - 2nd Squad - Shock Troopers - 2nd Squad - - wor - 0 Neo-Geo @@ -207975,37 +131353,28 @@ The second game in the Shock Troopers series enables shot locking, close proximi - media/box-3D/shocktr2.png - media/video/shocktr2.mp4 - media/mixrbv2/shocktr2.png + media/video/shocktr2.mp4 + media/mixrbv2/shocktr2.png - 1999 1998 Saurus SNK Shooter - Shooter / Run and Gun - Shoot'em Up 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| shocking.zip Shocking - Shocking - - wor - 0 Mame @@ -208016,9 +131385,8 @@ Each round features a new objective to complete in order to clear the single scr The game is over once you have lost all of your lives. - media/box-3D/shocking.png - media/video/shocking.mp4 - media/mixrbv2/shocking.png + media/video/shocking.mp4 + media/mixrbv2/shocking.png 1997 @@ -208027,35 +131395,23 @@ The game is over once you have lost all of your lives. Yun Sung Action - Fight - Action / Labyrinth 1-2 0 14 0 380x224 - Input=Joystick 8 ways||Buttons=1|| - + shogwarrk.zip Shogun Warriors (Korea?) - Shogun Warriors (Korea?) - - kr - shogwarr.zip Kaneko Shogun Warriors plays similarly to some other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. It is controlled with an 8-way joystick and 4 buttons that perform weak and strong versions of punches and kicks. In one player mode, after selecting a character, the arcade randomly selects an opponent. The opponent order goes randomly and always leaves the last four bosses in a certain order. Some characters stabbed by ones armed with katanas or other sharp weapons can cause blood to spurt out, which became popularized a few months later by Midway's Mortal Kombat. The main unique feature of Shogun Warriors is its "grabbing system". When the player is grabbed by the opponent, the grabber must move the joystick left and right to make it more difficult for his opponent to escape, while the one being grabbed must rapidly press any or all buttons to make it easier to escape. - - media/box-3D/shogwarr.png - media/video/shogwarr.mp4 - media/mixrbv2/shogwarr.png - 1992 @@ -208063,34 +131419,23 @@ The game is over once you have lost all of your lives. Kaneko Fight / Versus - Fight 1-2 0 8 0 256x224 - Input=Joystick 8 ways||Buttons=4|| - + shogwarru.zip Shogun Warriors (US) - Shogun Warriors (US) - - us - shogwarr.zip Kaneko Shogun Warriors plays similarly to some other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. It is controlled with an 8-way joystick and 4 buttons that perform weak and strong versions of punches and kicks. In one player mode, after selecting a character, the arcade randomly selects an opponent. The opponent order goes randomly and always leaves the last four bosses in a certain order. Some characters stabbed by ones armed with katanas or other sharp weapons can cause blood to spurt out, which became popularized a few months later by Midway's Mortal Kombat. The main unique feature of Shogun Warriors is its "grabbing system". When the player is grabbed by the opponent, the grabber must move the joystick left and right to make it more difficult for his opponent to escape, while the one being grabbed must rapidly press any or all buttons to make it easier to escape. - - media/box-3D/shogwarr.png - media/video/shogwarr.mp4 - media/mixrbv2/shogwarr.png - 1992 @@ -208098,33 +131443,26 @@ The game is over once you have lost all of your lives. Kaneko Fight / Versus - Fight 1-2 0 8 0 256x224 - Input=Joystick 8 ways||Buttons=4|| shogwarr.zip Shogun Warriors (World) - Shogun Warriors (World) - - wor - 0 Kaneko Shogun Warriors plays similarly to some other 2D versus fighting games during its release, which the player's character fights against his or her opponent in best two-out-of-three matches in a single player tournament mode with the computer or against another human player. It is controlled with an 8-way joystick and 4 buttons that perform weak and strong versions of punches and kicks. In one player mode, after selecting a character, the arcade randomly selects an opponent. The opponent order goes randomly and always leaves the last four bosses in a certain order. Some characters stabbed by ones armed with katanas or other sharp weapons can cause blood to spurt out, which became popularized a few months later by Midway's Mortal Kombat. The main unique feature of Shogun Warriors is its "grabbing system". When the player is grabbed by the opponent, the grabber must move the joystick left and right to make it more difficult for his opponent to escape, while the one being grabbed must rapidly press any or all buttons to make it easier to escape. - media/box-3D/shogwarr.png - media/video/shogwarr.mp4 - media/mixrbv2/shogwarr.png + media/video/shogwarr.mp4 + media/mixrbv2/shogwarr.png 1992 @@ -208133,34 +131471,23 @@ The game is over once you have lost all of your lives. Kaneko Fight / Versus - Fight 1-2 0 8 0 256x224 - Input=Joystick 8 ways||Buttons=4|| - + shootoutj.zip Shoot Out (Japan) - Shoot Out (Japan) - - jp - shootout.zip Data East Classics Shootout is a shooting gallery-style arcade game with a mafia theme. The player must make their way through eight stages before they can take on the boss. In taking down the crowds of bad guys, caution must be exercised in not hitting innocent bystanders. Movement and aiming is handled with the 8-way joystick. And unlike games such as Taito's Operation Wolf, you directly control your player instead of just an aiming reticle. Button one is used for shooting while the second button is used to perform an evasive roll to dodge enemy fire and other hazards. An alternating 2-player mode is also available. - - media/box-3D/shootout.png - media/video/shootout.mp4 - media/mixrbv2/shootout.png - 1985 @@ -208168,52 +131495,23 @@ The game is over once you have lost all of your lives. Data East Shooter / 3rd person - Shooter 1-2 0 10 0 256x240 - gamename=Shoot Out (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The 'jump' label is misleading. While moving left or right you press it to roll out of the way. The button is only effective while moving. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - - + + shootoutb.zip Shoot Out (Korean Bootleg) - Shoot Out (Korean Bootleg) - - kr - shootout.zip Data East Classics Shootout is a shooting gallery-style arcade game with a mafia theme. The player must make their way through eight stages before they can take on the boss. In taking down the crowds of bad guys, caution must be exercised in not hitting innocent bystanders. Movement and aiming is handled with the 8-way joystick. And unlike games such as Taito's Operation Wolf, you directly control your player instead of just an aiming reticle. Button one is used for shooting while the second button is used to perform an evasive roll to dodge enemy fire and other hazards. An alternating 2-player mode is also available. - - media/box-3D/shootout.png - media/video/shootout.mp4 - media/mixrbv2/shootout.png - 1985 @@ -208221,51 +131519,26 @@ P1_JOYSTICK_RIGHT=Right Data East Shooter / 3rd person - Shooter 1-2 0 10 0 256x240 - gamename=Shoot Out (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The 'jump' label is misleading. While moving left or right you press it to roll out of the way. The button is only effective while moving. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| shootout.zip Shoot Out (US) - Shoot Out (US) - - us - 0 Data East Classics Shootout is a shooting gallery-style arcade game with a mafia theme. The player must make their way through eight stages before they can take on the boss. In taking down the crowds of bad guys, caution must be exercised in not hitting innocent bystanders. Movement and aiming is handled with the 8-way joystick. And unlike games such as Taito's Operation Wolf, you directly control your player instead of just an aiming reticle. Button one is used for shooting while the second button is used to perform an evasive roll to dodge enemy fire and other hazards. An alternating 2-player mode is also available. - media/box-3D/shootout.png - media/video/shootout.mp4 - media/mixrbv2/shootout.png + media/video/shootout.mp4 + media/mixrbv2/shootout.png 1985 @@ -208274,51 +131547,26 @@ P1_JOYSTICK_RIGHT=Right Data East Shooter / 3rd person - Shooter 1-2 0 10 0 256x240 - gamename=Shoot Out (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The 'jump' label is misleading. While moving left or right you press it to roll out of the way. The button is only effective while moving. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| shtrider.zip Shot Rider - Shot Rider - - wor - 0 Seibu Kaihatsu Prepare for racing! at full speed on the most extreme motorbike race, competing with rivals for supremacy of the road, no rules and you must bump your opponents to expel or eliminate them while avoid being beaten or tumble of the bike, by differents types of vehicles and being careful with the dangerous curves and the different terrains to reach the goal and win the race! - media/box-3D/shtrider.png - media/video/shtrider.mp4 - media/mixrbv2/shtrider.png + media/video/shtrider.mp4 + media/mixrbv2/shtrider.png 1985 @@ -208327,34 +131575,23 @@ P1_JOYSTICK_RIGHT=Right Seibu Kaihatsu Race, Driving / Motorcycle - Race, Driving 1-2 0 10 270 240x256 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + shtriderb.zip Shot Rider (bootleg) - Shot Rider (bootleg) - - wor - shtrider.zip Seibu Kaihatsu Prepare for racing! at full speed on the most extreme motorbike race, competing with rivals for supremacy of the road, no rules and you must bump your opponents to expel or eliminate them while avoid being beaten or tumble of the bike, by differents types of vehicles and being careful with the dangerous curves and the different terrains to reach the goal and win the race! - - media/box-3D/shtrider.png - media/video/shtrider.mp4 - media/mixrbv2/shtrider.png - 1985 @@ -208362,34 +131599,23 @@ P1_JOYSTICK_RIGHT=Right Seibu Kaihatsu Race, Driving / Motorcycle - Race, Driving 1-2 0 10 270 240x256 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + shtridera.zip Shot Rider (Sigma license) - Shot Rider (Sigma license) - - wor - shtrider.zip Seibu Kaihatsu Prepare for racing! at full speed on the most extreme motorbike race, competing with rivals for supremacy of the road, no rules and you must bump your opponents to expel or eliminate them while avoid being beaten or tumble of the bike, by differents types of vehicles and being careful with the dangerous curves and the different terrains to reach the goal and win the race! - - media/box-3D/shtrider.png - media/video/shtrider.mp4 - media/mixrbv2/shtrider.png - 1985 @@ -208397,231 +131623,118 @@ P1_JOYSTICK_RIGHT=Right Seibu Kaihatsu Race, Driving / Motorcycle - Race, Driving 1-2 0 10 270 240x256 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + shufshot135.zip Shuffleshot (v1.35) - Shuffleshot (v1.35) shufshot.zip Incredible Technologies Choose from Bocce, Bullseye, Shuffleboard or ShuffleAlley. - - media/box-3D/shufshot.png - media/video/shufshot.mp4 - media/mixrbv2/shufshot.png - 1997 Strata Sports / Shuffleboard - Sports 1-4 0 12 0 384x256 - gamename=Shuffleshot (v1.40) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Zoom -P1_BUTTON2=Wax -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - - + + shufshot137.zip Shuffleshot (v1.37) - Shuffleshot (v1.37) - - wor - shufshot.zip Incredible Technologies Choose from Bocce, Bullseye, Shuffleboard or ShuffleAlley. - - media/box-3D/shufshot.png - media/video/shufshot.mp4 - media/mixrbv2/shufshot.png - 1997 Strata Sports / Shuffleboard - Sports 1-4 0 12 0 384x256 - gamename=Shuffleshot (v1.40) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Zoom -P1_BUTTON2=Wax -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - - + + shufshot138.zip Shuffleshot (v1.38) - Shuffleshot (v1.38) shufshot.zip Incredible Technologies Choose from Bocce, Bullseye, Shuffleboard or ShuffleAlley. - - media/box-3D/shufshot.png - media/video/shufshot.mp4 - media/mixrbv2/shufshot.png - 1997 Strata Sports / Shuffleboard - Sports 1-4 0 12 0 384x256 - gamename=Shuffleshot (v1.40) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Zoom -P1_BUTTON2=Wax -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - - + + shufshot139.zip Shuffleshot (v1.39) - Shuffleshot (v1.39) - - wor - shufshot.zip Incredible Technologies Choose from Bocce, Bullseye, Shuffleboard or ShuffleAlley. - - media/box-3D/shufshot.png - media/video/shufshot.mp4 - media/mixrbv2/shufshot.png - 1997 Strata Sports / Shuffleboard - Sports 1-4 0 12 0 384x256 - gamename=Shuffleshot (v1.40) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Zoom -P1_BUTTON2=Wax -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - shufshot.zip Shuffleshot (v1.40) - Shuffleshot (v1.40) - - wor - 0 Incredible Technologies Choose from Bocce, Bullseye, Shuffleboard or ShuffleAlley. - media/box-3D/shufshot.png - media/video/shufshot.mp4 - media/mixrbv2/shufshot.png + media/video/shufshot.mp4 + media/mixrbv2/shufshot.png 1997 @@ -208629,51 +131742,23 @@ P1_TRACKBALL_Y_EXT=Down Strata Sports / Shuffleboard - Sports 1-4 0 12 0 384x256 - gamename=Shuffleshot (v1.40) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Zoom -P1_BUTTON2=Wax -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - - + + shuuz2.zip Shuuz (version 7.1) - Shuuz (version 7.1) - - wor - shuuz.zip Atari Classics A horseshoes game. - - media/box-3D/shuuz.png - media/video/shuuz.mp4 - media/mixrbv2/shuuz.png - 1990 @@ -208687,26 +131772,20 @@ P1_TRACKBALL_Y_EXT=Down 14 0 336x240 - Input=Trackball||Buttons=2|| shuuz.zip Shuuz (version 8.0) - Shuuz (version 8.0) - - wor - 0 Atari Classics A horseshoes game. - media/box-3D/shuuz.png - media/video/shuuz.mp4 - media/mixrbv2/shuuz.png + media/video/shuuz.mp4 + media/mixrbv2/shuuz.png 1990 @@ -208721,77 +131800,54 @@ P1_TRACKBALL_Y_EXT=Down 14 0 336x240 - Input=Trackball||Buttons=2|| - + sichuan2.zip Sichuan II (hack, set 1) - Sichuan II (hack, set 1) - - wor - matchit.zip Mame - - media/box-3D/matchit.png - media/mixrbv2/matchit.png - 1989 - + Asiatic board game 0 - 0 + 10 0 512x256 - Input=Joystick 8 ways||Buttons=3|| - + sichuan2a.zip Sichuan II (hack, set 2) - Sichuan II (hack, set 2) - - wor - matchit.zip Mame - - media/box-3D/matchit.png - media/mixrbv2/matchit.png - 1989 - + Asiatic board game 0 - 0 + 10 0 512x256 - Input=Joystick 8 ways||Buttons=3|| - + sidearmsj.zip Side Arms - Hyper Dyne (Japan, 861128) - Side Arms - Hyper Dyne (Japan, 861128) - - jp - sidearms.zip Capcom Classics @@ -208799,56 +131855,25 @@ P1_TRACKBALL_Y_EXT=Down Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon. - - media/box-3D/sidearms.png - media/video/sidearms.mp4 - media/mixrbv2/sidearms.png - 1986 - 1989 Capcom Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=Side Arms - Hyper Dyne (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Left -P1_BUTTON2=Fire Right -P1_BUTTON3=Power -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + sidearmsur1.zip Side Arms - Hyper Dyne (US, 861128) - Side Arms - Hyper Dyne (US, 861128) - - us - sidearms.zip Capcom Classics @@ -208856,56 +131881,25 @@ P1_JOYSTICK_RIGHT=Right Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon. - - media/box-3D/sidearms.png - media/video/sidearms.mp4 - media/mixrbv2/sidearms.png - 1986 - 1989 Capcom Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=Side Arms - Hyper Dyne (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Left -P1_BUTTON2=Fire Right -P1_BUTTON3=Power -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + sidearmsu.zip Side Arms - Hyper Dyne (US, 861202) - Side Arms - Hyper Dyne (US, 861202) - - us - sidearms.zip Capcom Classics @@ -208913,56 +131907,25 @@ P1_JOYSTICK_RIGHT=Right Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon. - - media/box-3D/sidearms.png - media/video/sidearms.mp4 - media/mixrbv2/sidearms.png - 1986 - 1989 Capcom Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=Side Arms - Hyper Dyne (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Left -P1_BUTTON2=Fire Right -P1_BUTTON3=Power -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Red|| sidearms.zip Side Arms - Hyper Dyne (World, 861129) - Side Arms - Hyper Dyne (World, 861129) - - wor - 0 Capcom Classics @@ -208971,65 +131934,33 @@ P1_JOYSTICK_RIGHT=Right Side Arms is a horizontally - and occasionally vertically - scrolling shoot-em-up for one or two players. Each player has two fire buttons, one for shooting ahead and one for shooting behind; crucial for a game in which enemies attack from all directions. Shooting certain enemies will reveal power-ups - displayed as 'POW' icons - and shooting the icons will either change their type, or reveal a special weapon. - media/box-3D/sidearms.png - media/video/sidearms.mp4 - media/mixrbv2/sidearms.png + media/video/sidearms.mp4 + media/mixrbv2/sidearms.png 1986 - 1989 Capcom Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=Side Arms - Hyper Dyne (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Left -P1_BUTTON2=Fire Right -P1_BUTTON3=Power -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + sidepcktb.zip Side Pocket (bootleg, set 1) - Side Pocket (bootleg, set 1) - - wor - sidepckt.zip Data East Classics Multi-platform pocket billiards (pool) simulator video game. - - media/box-3D/sidepckt.png - media/video/sidepckt.mp4 - media/mixrbv2/sidepckt.png - 1986 @@ -209037,32 +131968,23 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Pool - Sports / Swimming - Sports 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + sidepcktb2.zip Side Pocket (bootleg, set 2) - Side Pocket (bootleg, set 2) sidepckt.zip Data East Classics Multi-platform pocket billiards (pool) simulator video game. - - media/box-3D/sidepckt.png - media/video/sidepckt.mp4 - media/mixrbv2/sidepckt.png - 1986 @@ -209070,35 +131992,23 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Pool - Sports / Swimming - Sports 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + sidepcktj.zip Side Pocket (Japan, Cocktail) - Side Pocket (Japan, Cocktail) - - jp - sidepckt.zip Data East Classics Multi-platform pocket billiards (pool) simulator video game. - - media/box-3D/sidepckt.png - media/video/sidepckt.mp4 - media/mixrbv2/sidepckt.png - 1986 @@ -209106,34 +132016,26 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Pool - Sports / Swimming - Sports 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| sidepckt.zip Side Pocket (World) - Side Pocket (World) - - wor - 0 Data East Classics Multi-platform pocket billiards (pool) simulator video game. - media/box-3D/sidepckt.png - media/video/sidepckt.mp4 - media/mixrbv2/sidepckt.png + media/video/sidepckt.mp4 + media/mixrbv2/sidepckt.png 1986 @@ -209142,35 +132044,23 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Pool - Sports / Swimming - Sports 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + silentdj.zip Silent Dragon (Japan) - Silent Dragon (Japan) - - jp - silentd.zip Taito Classics In the 1990's, a dark force appears on our planet. it's the evil Dr. Bio, the twisted genius behind "Bio-Roid". By using advanced biotechnology, he creates mutant life forms with superhuman strength, terrorizing the human population. To stop the evil doctor, four men, each with courage and fortitude, are chosen to wage a just war against these creatures. And now, that battle has begun! - - media/box-3D/silentd.png - media/video/silentd.mp4 - media/mixrbv2/silentd.png - 1992 @@ -209178,36 +132068,23 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + silentdu.zip Silent Dragon (US) - Silent Dragon (US) - - us - silentd.zip Taito Classics In the 1990's, a dark force appears on our planet. it's the evil Dr. Bio, the twisted genius behind "Bio-Roid". By using advanced biotechnology, he creates mutant life forms with superhuman strength, terrorizing the human population. To stop the evil doctor, four men, each with courage and fortitude, are chosen to wage a just war against these creatures. And now, that battle has begun! - - media/box-3D/silentd.png - media/video/silentd.mp4 - media/mixrbv2/silentd.png - 1992 @@ -209215,35 +132092,26 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| silentd.zip Silent Dragon (World) - Silent Dragon (World) - - wor - 0 Taito Classics In the 1990's, a dark force appears on our planet. it's the evil Dr. Bio, the twisted genius behind "Bio-Roid". By using advanced biotechnology, he creates mutant life forms with superhuman strength, terrorizing the human population. To stop the evil doctor, four men, each with courage and fortitude, are chosen to wage a just war against these creatures. And now, that battle has begun! - media/box-3D/silentd.png - media/video/silentd.mp4 - media/mixrbv2/silentd.png + media/video/silentd.mp4 + media/mixrbv2/silentd.png 1992 @@ -209252,33 +132120,23 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + silkwormb.zip Silk Worm (bootleg, set 1) - Silk Worm (bootleg, set 1) silkworm.zip Tecmo A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies. - - media/box-3D/silkworm.png - media/video/silkworm.mp4 - media/mixrbv2/silkworm.png - 1988 @@ -209286,32 +132144,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Shooter / Horizontal - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + silkwormb2.zip Silk Worm (bootleg, set 2) - Silk Worm (bootleg, set 2) silkworm.zip Tecmo A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies. - - media/box-3D/silkworm.png - media/video/silkworm.mp4 - media/mixrbv2/silkworm.png - 1988 @@ -209319,35 +132168,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Shooter / Horizontal - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + silkwormj.zip Silk Worm (Japan) - Silk Worm (Japan) - - jp - silkworm.zip Tecmo A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies. - - media/box-3D/silkworm.png - media/video/silkworm.mp4 - media/mixrbv2/silkworm.png - 1988 @@ -209355,32 +132192,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Shooter / Horizontal - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + silkwormp.zip Silk Worm (prototype?) - Silk Worm (prototype?) silkworm.zip Tecmo A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies. - - media/box-3D/silkworm.png - media/video/silkworm.mp4 - media/mixrbv2/silkworm.png - 1988 @@ -209388,34 +132216,26 @@ P1_JOYSTICK_RIGHT=Right Tecmo Shooter / Horizontal - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| silkworm.zip Silk Worm (World) - Silk Worm (World) - - wor - 0 Tecmo A shooter game where you control either a jeep or a helicopter and travel through the enemy terrain, shooting various enemies. - media/box-3D/silkworm.png - media/video/silkworm.mp4 - media/mixrbv2/silkworm.png + media/video/silkworm.mp4 + media/mixrbv2/silkworm.png 1988 @@ -209424,35 +132244,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Shooter / Horizontal - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - + silvland.zip Silver Land - Silver Land - - wor - rpatrol.zip Nichibutsu You are the captain of a river patrol ship in this top-down game. Your mission: To save the poor souls who fell into the river. But it is not that easy, in your way lays some big boulders, crocodiles and some tree logs, all waiting to sink your vessel. - - media/box-3D/rpatrol.png - media/video/rpatrol.mp4 - media/mixrbv2/rpatrol.png - 1981 @@ -209460,33 +132268,26 @@ P1_JOYSTICK_RIGHT=Right Orca Race, Driving / Boat - Race, Driving 1-2 0 12 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| silvmil.zip Silver Millennium - Silver Millennium - - wor - 0 Mame - media/box-3D/silvmil.png - media/video/silvmil.mp4 - media/mixrbv2/silvmil.png + media/video/silvmil.mp4 + media/mixrbv2/silvmil.png 1995 @@ -209494,20 +132295,17 @@ P1_JOYSTICK_RIGHT=Right Para Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sinistarp.zip Sinistar (AMOA-82 prototype) - Sinistar (AMOA-82 prototype) sinistar.zip Midway Classics @@ -209522,11 +132320,6 @@ You must mine the sinisite crystals. Williams has equipped you with the latest h In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you, space cadet! - - media/box-3D/sinistar.png - media/video/sinistar.mp4 - media/mixrbv2/sinistar.png - 1982 @@ -209540,31 +132333,11 @@ In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinis 18 270 292x240 - gamename=Sinistar (revision 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=49-way Joystick+stick -P1_BUTTON1=Fire -P1_BUTTON2=Sinibomb -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_STICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_STICK=Red|| - - + + sinistar2.zip Sinistar (revision 2) - Sinistar (revision 2) sinistar.zip Midway Classics @@ -209579,11 +132352,6 @@ You must mine the sinisite crystals. Williams has equipped you with the latest h In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you, space cadet! - - media/box-3D/sinistar.png - media/video/sinistar.mp4 - media/mixrbv2/sinistar.png - 1982 @@ -209597,35 +132365,12 @@ In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinis 18 270 292x240 - gamename=Sinistar (revision 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=49-way Joystick+stick -P1_BUTTON1=Fire -P1_BUTTON2=Sinibomb -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_STICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_STICK=Red|| sinistar.zip Sinistar (revision 3) - Sinistar (revision 3) - - wor - 0 Midway Classics @@ -209640,9 +132385,8 @@ You must mine the sinisite crystals. Williams has equipped you with the latest h In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinistar. But you must also rebuff the Workers and disintegrate their even more aggressive comrades-at-arms, the evil skelomorphic Warriors! Intelligent beings everywhere depend on your courage, your dedication, your reserve, your shrewd command of tactical invention! It's up to you, space cadet! - media/box-3D/sinistar.png - media/video/sinistar.mp4 - media/mixrbv2/sinistar.png + media/video/sinistar.mp4 + media/mixrbv2/sinistar.png 1982 @@ -209657,68 +132401,52 @@ In fact, only with sinisite can you manufacture sinibombs to eradicate the Sinis 18 270 292x240 - gamename=Sinistar (revision 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=49-way Joystick+stick -P1_BUTTON1=Fire -P1_BUTTON2=Sinibomb -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Orange||P1_BUTTON2=Red||P1_STICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Orange||P2_BUTTON2=Red||P2_STICK=Red|| - - + + sirio2.zip Sirio II (Calfesa S.L. Spanish Moon Cresta bootleg) mooncrst.zip - Mame + Nichibutsu - + Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. + +The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers). + +After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed. + +If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate. + +Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/mixrbv2/mooncrst.png - - + 1980 + Nichibutsu + Nichibutsu - + Shooter / Space Invaders Like + 1-2 0 - 0 - 0 + 14 + 270 + 768x224 cskater.zip Skater (DECO Cassette) (Japan) - Skater (DECO Cassette) (Japan) - - jp - 0 Data East Classics Top Skater is a virtual skateboarding arcade game that was released in 1997 by Sega. It was controlled by standing on a skateboard peripheral and moving the board with your body movement. - media/box-3D/cskater.png - media/video/cskater.mp4 - media/mixrbv2/cskater.png + media/video/cskater.mp4 + media/mixrbv2/cskater.png 1983 @@ -209726,24 +132454,18 @@ P1_AD_STICK_Y_EXT=Down Data East Sports / Skateboard - Sports 1-2 0 8 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| skullxbo.zip Skull & Crossbones (rev 5) - Skull & Crossbones (rev 5) - - wor - 0 Atari Classics @@ -209760,9 +132482,8 @@ Players use a joystick and sword button in a combination of defensive and offens In order to increase the long-term appeal of the game, players can select various difficulty levels of easy, medium, and hard to vary their paths through the game. By selecting the longer hard path, players are rewarded with more food, drink, and booty along the way. - media/box-3D/skullxbo.png - media/video/skullxbo.mp4 - media/mixrbv2/skullxbo.png + media/video/skullxbo.mp4 + media/mixrbv2/skullxbo.png 1989 @@ -209771,39 +132492,17 @@ In order to increase the long-term appeal of the game, players can select variou Atari Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 672x240 - gamename=Skull & Crossbones (rev 5) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=CP has 2 sword buttons either side of joystick, and 1 turn button directly below joystick. This just allows for left/right handed players - both sword buttons are wired to same input. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Turn -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + skullfnga.zip Skull Fang (Asia) - Skull Fang (Asia) skullfng.zip Data East Classics @@ -209818,11 +132517,6 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' 4) Hi-Ion Shield: Left, Right + B3 or Right, Left + B3 - B.Roll Power-Up. 5) SECRET: Down(x4), Up(x2), Down + B3 - Enabled rolling attack. - - media/box-3D/skullfng.png - media/video/skullfng.mp4 - media/mixrbv2/skullfng.png - 1996 @@ -209830,24 +132524,18 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=4|| - + skullfngj.zip Skull Fang (Japan) - Skull Fang (Japan) - - jp - skullfng.zip Data East Classics @@ -209861,11 +132549,6 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' 4) Hi-Ion Shield: Left, Right + B3 or Right, Left + B3 - B.Roll Power-Up. 5) SECRET: Down(x4), Up(x2), Down + B3 - Enabled rolling attack. - - media/box-3D/skullfng.png - media/video/skullfng.mp4 - media/mixrbv2/skullfng.png - 1996 @@ -209873,24 +132556,18 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=4|| skullfng.zip Skull Fang (World) - Skull Fang (World) - - wor - 0 Data East Classics @@ -209905,9 +132582,8 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' 5) SECRET: Down(x4), Up(x2), Down + B3 - Enabled rolling attack. - media/box-3D/skullfng.png - media/video/skullfng.mp4 - media/mixrbv2/skullfng.png + media/video/skullfng.mp4 + media/mixrbv2/skullfng.png 1996 @@ -209916,34 +132592,23 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - Input=Joystick 8 ways||Buttons=4|| - + skyadvntj.zip Sky Adventure (Japan) - Sky Adventure (Japan) - - jp - skyadvnt.zip Alpha Denshi Co. Sky Adventure is a vertically scrolling shoot-em-up. - - media/box-3D/skyadvnt.png - media/video/skyadvnt.mp4 - media/mixrbv2/skyadvnt.png - 1989 @@ -209951,35 +132616,23 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - + skyadvntu.zip Sky Adventure (US) - Sky Adventure (US) - - us - skyadvnt.zip - SNK Classics + Alpha Denshi Co. - A vertically scrolling shoot-em-up. + Sky Adventure is a vertically scrolling shoot-em-up. - - media/box-3D/skyadvnt.png - media/video/skyadvnt.mp4 - media/mixrbv2/skyadvnt.png - 1989 @@ -209987,33 +132640,26 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 - 0 + 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| skyadvnt.zip Sky Adventure (World) - Sky Adventure (World) - - wor - 0 Alpha Denshi Co. Sky Adventure is a vertically scrolling shoot-em-up. - media/box-3D/skyadvnt.png - media/video/skyadvnt.mp4 - media/mixrbv2/skyadvnt.png + media/video/skyadvnt.mp4 + media/mixrbv2/skyadvnt.png 1989 @@ -210022,34 +132668,26 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| skyalert.zip Sky Alert - Sky Alert - - wor - 0 Mitchell Sky Alert is a vertically scrolling shoot'em up. There are two planes to choose from: Type A and Type B. Both have two primary weapons which can be changed during the game as well as one bomb attack. Type A plane has a laser supported by short range napalm bombs and a wide range attack with homing rockets. While Type B has a spread vulcan cannon accompanied by missiles and a powerful autocannon with spread missiles. - media/box-3D/skyalert.png - media/video/skyalert.mp4 - media/mixrbv2/skyalert.png + media/video/skyalert.mp4 + media/mixrbv2/skyalert.png 1992 @@ -210058,33 +132696,26 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' Metro 3D Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 360x224 - Input=Joystick 8 ways||Buttons=2|| skyarmy.zip Sky Army - Sky Army - - wor - 0 Mame Your city is in war, you must fly your red helicopter on enemy territory your mission is to destroy certain enemy targets, for this you must bomb bridges to stop its construction, kill military and eliminate hordes of blue enemy helicopters and others aircraft, later you fly over by vast areas infested with shellfire and enemy submarines to then help build and defend a bridge to be used for attack and win the war. - media/box-3D/skyarmy.png - media/video/skyarmy.mp4 - media/mixrbv2/skyarmy.png + media/video/skyarmy.mp4 + media/mixrbv2/skyarmy.png 1982 @@ -210093,33 +132724,26 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' Shoei Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| skybase.zip Sky Base - Sky Base - - wor - 0 Konami Classics A very rare shoot-em-up. - media/box-3D/skybase.png - media/video/skybase.mp4 - media/mixrbv2/skybase.png + media/video/skybase.mp4 + media/mixrbv2/skybase.png 1982 @@ -210128,25 +132752,18 @@ Thrust: if you select a 'Fighter' type pilot, you can use Thrust by 'code input' Omori Electric Co., Ltd. Shooter / Space Invaders Like - Shooter 1-2 0 2 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Yellow|| skydest.zip Sky Destroyer (Japan) - Sky Destroyer (Japan) - - jp - 0 Taito Classics @@ -210159,9 +132776,8 @@ The pilot has to avoid missiles and destroy a variety of enemies like Submarines At each new phase the colour of the sky changes according to day cycle, starts (night, Morning and afternoon) later a hostile island, could view on the horizon and the attack of the enemy becomes more intense. - media/box-3D/skydest.png - media/video/skydest.mp4 - media/mixrbv2/skydest.png + media/video/skydest.mp4 + media/mixrbv2/skydest.png 1985 @@ -210170,25 +132786,18 @@ At each new phase the colour of the sky changes according to day cycle, starts ( Taito Shooter / Plane - Shooter 1-2 0 0 0 256x224 - Input=Joystick 8 ways||Buttons=2|| skyfox.zip Sky Fox - Sky Fox - Sky Fox - - wor - 0 Jaleco @@ -210197,9 +132806,8 @@ At each new phase the colour of the sky changes according to day cycle, starts ( Similar to Gorf, the game features several different types of waves. The player progresses through most of them by either destroying all the enemies or alternatively just surviving their attacks for long enough time. For instance, one stage has a Galaga-style gameplay against rows of monsters led by four witches who are vulnerable only when they open their cloaks, while another features enemy warriors saddle perched on either serpent-like Chinese dragons or Western-style winged dragons. The dragons must to be hit repeatedly in the weak point of their heads to be killed, after which the riders themselves can be shot for a bonus. - media/box-3D/skyfox.png - media/video/skyfox.mp4 - media/mixrbv2/skyfox.png + media/video/skyfox.mp4 + media/mixrbv2/skyfox.png 1987 @@ -210208,34 +132816,23 @@ Similar to Gorf, the game features several different types of waves. The player Jaleco Shooter / Space Invaders Like - Shooter 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + skykidd.zip Sky Kid (CUS60 version) - Sky Kid (CUS60 version) - - us - skykid.zip Namco Classics Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea. - - media/box-3D/skykid.png - media/video/skykid.mp4 - media/mixrbv2/skykid.png - 1985 @@ -210243,34 +132840,26 @@ Similar to Gorf, the game features several different types of waves. The player Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| skykid.zip Sky Kid (new version) - Sky Kid (new version) - - wor - 0 Namco Classics Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea. - media/box-3D/skykid.png - media/video/skykid.mp4 - media/mixrbv2/skykid.png + media/video/skykid.mp4 + media/mixrbv2/skykid.png 1985 @@ -210279,35 +132868,23 @@ Similar to Gorf, the game features several different types of waves. The player Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + skykido.zip Sky Kid (old version) - Sky Kid (old version) - - wor - skykid.zip Namco Classics Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea. - - media/box-3D/skykid.png - media/video/skykid.mp4 - media/mixrbv2/skykid.png - 1985 @@ -210315,35 +132892,23 @@ Similar to Gorf, the game features several different types of waves. The player Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + skykids.zip Sky Kid (Sipem) - Sky Kid (Sipem) - - wor - skykid.zip Namco Classics Sky Kid is a 2-D, scrolling shooter type of game. You play as the character Sky Kid. Sky Kid flies around in a bi-plane and is assigned specific targets during the missions. These missions involved bombing specific targets. This would seem easy, however, there are a few obstacles Sky Kid must overcome to get to the target safely. First, the bi-plane is not equipped with the bomb. Sky Kid must pick up the bomb en route to the target. Second, there are both ground and air units that attempt to keep Sky Kid from accomplishing his mission. Last, Sky Kid may have to navigate through some very inhospitable terrain or navigate around cities in order to get to the target. The targets that Sky Kid must bomb will either be a fortress complex or a ship. As one moves farther up in the missions, it isn't uncommon to have multiple targets in one mission. Perhaps barnstorming would have been a better idea. - - media/box-3D/skykid.png - media/video/skykid.mp4 - media/mixrbv2/skykid.png - 1985 @@ -210351,25 +132916,18 @@ Similar to Gorf, the game features several different types of waves. The player Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| skykiddx.zip Sky Kid Deluxe (set 1) - Sky Kid Deluxe (set 1) - - wor - 0 Namco Classics @@ -210380,9 +132938,8 @@ Snow on missions X1 and X3. Many new characters. - media/box-3D/skykiddx.png - media/video/skykiddx.mp4 - media/mixrbv2/skykiddx.png + media/video/skykiddx.mp4 + media/mixrbv2/skykiddx.png 1986 @@ -210391,24 +132948,18 @@ Many new characters. Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - + skykiddxo.zip Sky Kid Deluxe (set 2) - Sky Kid Deluxe (set 2) - - wor - skykiddx.zip Namco Classics @@ -210418,11 +132969,6 @@ New missions (X1-4). Snow on missions X1 and X3. Many new characters. - - media/box-3D/skykiddx.png - media/video/skykiddx.mp4 - media/mixrbv2/skykiddx.png - 1986 @@ -210430,110 +132976,75 @@ Many new characters. Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=2|| skylancr.zip Sky Lancer - Sky Lancer - - wor - 0 Mame Your space warrior is not content with merely fighting alien forces in his spaceship so his leaves its confines to drift through the depths of space with his jetpack suit and use his laser lance to fight the enemy hordes. In the amazing Sky Lancer you must travel the depths of space and shoot your laser to take out enemy mines, missile launchers and then fight back the alien hordes to survive and complete the intricate missions! - media/box-3D/skylancr.png - media/video/skylancr.mp4 - media/mixrbv2/skylancr.png + media/video/skylancr.mp4 + media/mixrbv2/skylancr.png 1983 - 1995 Bordun International Orca Casino / Slot machine - Casino - Various - Shooter 1-2 0 12 270 236x224 - Input=Joystick 8 ways||Buttons=1|| - + skylancre.zip Sky Lancer (Esco Trading Co license) - Sky Lancer (Esco Trading Co license) - - wor - skylancr.zip Mame Your space warrior is not content with merely fighting alien forces in his spaceship so his leaves its confines to drift through the depths of space with his jetpack suit and use his laser lance to fight the enemy hordes. In the amazing Sky Lancer you must travel the depths of space and shoot your laser to take out enemy mines, missile launchers and then fight back the alien hordes to survive and complete the intricate missions! - - media/box-3D/skylancr.png - media/video/skylancr.mp4 - media/mixrbv2/skylancr.png - 1983 - 1995 Bordun International Orca Casino / Slot machine - Casino - Various - Shooter 1-2 0 12 270 236x224 - Input=Joystick 8 ways||Buttons=1|| - + skyraidr.zip Sky Raiders - Sky Raiders - - wor - uniwars.zip Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 @@ -210541,48 +133052,26 @@ Many new characters. Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| skyrobo.zip Sky Robo - Sky Robo - - wor - 0 Nichibutsu - media/box-3D/skyrobo.png - media/video/skyrobo.mp4 - media/mixrbv2/skyrobo.png + media/video/skyrobo.mp4 + media/mixrbv2/skyrobo.png 1989 @@ -210591,33 +133080,23 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) Nichibutsu Shooter / Run and Gun - Shooter 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + skysharkb.zip Sky Shark (bootleg) - Sky Shark (bootleg) - Sky Shark (bootleg) - Sky Shark (bootleg) fshark.zip Taito Classics Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support. - - media/box-3D/fshark.png - media/video/fshark.mp4 - media/mixrbv2/fshark.png - 1987 @@ -210625,54 +133104,23 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Flying Shark (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - - + + skyshark.zip Sky Shark (US, set 1) - Sky Shark (US, set 1) - Sky Shark (US, set 1) - Sky Shark (US, set 1) - - us - fshark.zip Taito Classics Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support. - - media/box-3D/fshark.png - media/video/fshark.mp4 - media/mixrbv2/fshark.png - 1987 @@ -210680,54 +133128,23 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Flying Shark (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| - - + + skysharka.zip Sky Shark (US, set 2) - Sky Shark (US, set 2) - Sky Shark (US, set 2) - Sky Shark (US, set 2) - - us - fshark.zip Taito Classics Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all). Includes three difficulty levels and two-player support. - - media/box-3D/fshark.png - media/video/fshark.mp4 - media/mixrbv2/fshark.png - 1987 @@ -210735,51 +133152,26 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - gamename=Flying Shark (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| skyskipr.zip Sky Skipper - Sky Skipper - - wor - 0 Nintendo Classics The wonder kingdom is conquered by giant gorillas the player controls a hero pilot and your mission is to save the king and the royal family and his aides have been kidnaped and caged you must rescue and release them, dropping bombs on gorillas to knock them and catch with your plane all the characters, maneuvering through the maze stay alert to replenish your fuel tank and avoiding colliding with the environment to clear the stage. - media/box-3D/skyskipr.png - media/video/skyskipr.mp4 - media/mixrbv2/skyskipr.png + media/video/skyskipr.mp4 + media/mixrbv2/skyskipr.png 1981 @@ -210788,31 +133180,24 @@ P1_JOYSTICK_RIGHT=Right Nintendo Shooter / Plane - Shooter 1-2 0 10 0 512x448 - Input=Joystick 8 ways||Buttons=2|| skysmash.zip Sky Smasher - Sky Smasher - - wor - 0 Mame - media/box-3D/skysmash.png - media/video/skysmash.mp4 - media/mixrbv2/skysmash.png + media/video/skysmash.mp4 + media/mixrbv2/skysmash.png 1990 @@ -210821,24 +133206,18 @@ P1_JOYSTICK_RIGHT=Right Nihon Systems Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + skysoldrbl.zip Sky Soldiers (bootleg) - Sky Soldiers (bootleg) - - wor - skysoldr.zip SNK Classics @@ -210848,11 +133227,6 @@ Players travel back in time starting in Great Britain 1945, Germany 1915, Japan The ship's weapon system is accessed in the beginning of each stage. The ship’s main shot consists of a semi-automatic Wave Shot. The ship’s bomb weapons include forward firing missiles, fireballs, homing missiles and the buster bomb. The ship can be equipped with only one bomb weapon from either category at a time. The ship can only be loaded with a certain number of Bomb weapons and they can only be resupplied at the end of the level. The only pick-up item in the game is a parachuting human pilot shot down from malfunctioning fighter planes/jets; collecting these pilots results in random bonus points. - - media/box-3D/skysoldr.png - media/video/skysoldr.mp4 - media/mixrbv2/skysoldr.png - 1988 @@ -210860,42 +133234,18 @@ The ship's weapon system is accessed in the beginning of each stage. The shipâ SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - gamename=Sky Soldiers (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Cannon -P1_BUTTON2=Missle -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=White||P2_JOYSTICK=Red|| skysoldr.zip Sky Soldiers (US) - Sky Soldiers (US) - - us - 0 SNK Classics @@ -210906,9 +133256,8 @@ Players travel back in time starting in Great Britain 1945, Germany 1915, Japan The ship's weapon system is accessed in the beginning of each stage. The ship’s main shot consists of a semi-automatic Wave Shot. The ship’s bomb weapons include forward firing missiles, fireballs, homing missiles and the buster bomb. The ship can be equipped with only one bomb weapon from either category at a time. The ship can only be loaded with a certain number of Bomb weapons and they can only be resupplied at the end of the level. The only pick-up item in the game is a parachuting human pilot shot down from malfunctioning fighter planes/jets; collecting these pilots results in random bonus points. - media/box-3D/skysoldr.png - media/video/skysoldr.mp4 - media/mixrbv2/skysoldr.png + media/video/skysoldr.mp4 + media/mixrbv2/skysoldr.png 1988 @@ -210917,52 +133266,23 @@ The ship's weapon system is accessed in the beginning of each stage. The shipâ SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - gamename=Sky Soldiers (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Cannon -P1_BUTTON2=Missle -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + skywolf.zip Sky Wolf (set 1) - Sky Wolf (set 1) - - wor - airwolf.zip Sega Classics Airwolf is a horizontally scrolling shoot'em up game. - - media/box-3D/airwolf.png - media/video/airwolf.mp4 - media/mixrbv2/airwolf.png - 1987 @@ -210970,52 +133290,23 @@ P1_JOYSTICK_UP=Up Kyugo Boueki Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 288x224 - gamename=Airwolf -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Button 2 acts differently based on the position on the screen. In the lower half of the screen button 2 will shoot diagonally down to the ground. In the top half it will drop a bomb -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + skywolf2.zip Sky Wolf (set 2) - Sky Wolf (set 2) - - wor - airwolf.zip Sega Classics Airwolf is a horizontally scrolling shoot'em up game. - - media/box-3D/airwolf.png - media/video/airwolf.mp4 - media/mixrbv2/airwolf.png - 1987 @@ -211023,52 +133314,23 @@ P1_JOYSTICK_RIGHT=Right Kyugo Boueki Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 288x224 - gamename=Airwolf -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Button 2 acts differently based on the position on the screen. In the lower half of the screen button 2 will shoot diagonally down to the ground. In the top half it will drop a bomb -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + skywolf3.zip Sky Wolf (set 3) - Sky Wolf (set 3) - - wor - airwolf.zip Sega Classics Airwolf is a horizontally scrolling shoot'em up game. - - media/box-3D/airwolf.png - media/video/airwolf.mp4 - media/mixrbv2/airwolf.png - 1987 @@ -211076,53 +133338,23 @@ P1_JOYSTICK_RIGHT=Right Kyugo Boueki Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 288x224 - gamename=Airwolf -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Button 2 acts differently based on the position on the screen. In the lower half of the screen button 2 will shoot diagonally down to the ground. In the top half it will drop a bomb -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + slapfigha.zip Slap Fight (A76 set, GX-006-A PCB) - Slap Fight (A76 set, GX-006-A PCB) - Slap Fight (A76 set, GX-006-A PCB) - - wor - alcon.zip Taito Classics Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics. - - media/box-3D/alcon.png - media/video/alcon.mp4 - media/mixrbv2/alcon.png - 1986 @@ -211130,52 +133362,23 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x240 - gamename=Slap Fight (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game is 2 player alternating, with a cocktail mode. As with all alternating cocktail games, a separate input is for the second player when the video flips for the second player. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Weapon Select -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + slapfigh.zip Slap Fight (A77 set, 8606M PCB) - Slap Fight (A77 set, 8606M PCB) - Slap Fight (A77 set, 8606M PCB) - - wor - alcon.zip Taito Classics Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics. - - media/box-3D/alcon.png - media/video/alcon.mp4 - media/mixrbv2/alcon.png - 1986 @@ -211183,52 +133386,23 @@ P1_JOYSTICK_UP=Up Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x240 - gamename=Slap Fight (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game is 2 player alternating, with a cocktail mode. As with all alternating cocktail games, a separate input is for the second player when the video flips for the second player. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Weapon Select -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + slapfighb1.zip Slap Fight (bootleg set 1) - Slap Fight (bootleg set 1) - Slap Fight (bootleg set 1) - - jp - alcon.zip Taito Classics Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics. - - media/box-3D/alcon.png - media/video/alcon.mp4 - media/mixrbv2/alcon.png - 1986 @@ -211236,52 +133410,23 @@ P1_JOYSTICK_UP=Up Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x240 - gamename=Slap Fight (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game is 2 player alternating, with a cocktail mode. As with all alternating cocktail games, a separate input is for the second player when the video flips for the second player. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Weapon Select -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + slapfighb2.zip Slap Fight (bootleg set 2) - Slap Fight (bootleg set 2) - Slap Fight (bootleg set 2) - - wor - alcon.zip Taito Classics Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics. - - media/box-3D/alcon.png - media/video/alcon.mp4 - media/mixrbv2/alcon.png - 1986 @@ -211289,52 +133434,23 @@ P1_JOYSTICK_UP=Up Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x240 - gamename=Slap Fight (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game is 2 player alternating, with a cocktail mode. As with all alternating cocktail games, a separate input is for the second player when the video flips for the second player. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Weapon Select -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + slapfighb3.zip Slap Fight (bootleg set 3) - Slap Fight (bootleg set 3) - Slap Fight (bootleg set 3) - - wor - alcon.zip Taito Classics Vertical scrolling shoot-em-up. Shoot ground targets and collect stars which can be exchanged for various power-ups. Fly over hi-tech landscape. Features end of level bosses, good sound and graphics. - - media/box-3D/alcon.png - media/video/alcon.mp4 - media/mixrbv2/alcon.png - 1986 @@ -211342,45 +133458,24 @@ P1_JOYSTICK_UP=Up Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x240 - gamename=Slap Fight (Japan set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game is 2 player alternating, with a cocktail mode. As with all alternating cocktail games, a separate input is for the second player when the video flips for the second player. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Weapon Select -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - slapshtr.zip Slap Shooter - Slap Shooter 0 Sega Classics - media/box-3D/slapshtr.png - media/video/slapshtr.mp4 - media/mixrbv2/slapshtr.png + media/video/slapshtr.mp4 + media/mixrbv2/slapshtr.png 1986 @@ -211389,29 +133484,22 @@ P1_JOYSTICK_UP=Up SEGA Sports - Sports / Hockey 1-2 0 0 0 - + slapshotj.zip Slap Shot (Ver 2.2 J) - Slap Shot (Ver 2.2 J) slapshot.zip Taito Classics An air-hockey type game from Taito. Hit the puck into your opponent's goal to win. You can also use a special shot for a better chance of scoring. - - media/box-3D/slapshot.png - media/video/slapshot.mp4 - media/mixrbv2/slapshot.png - 1994 @@ -211419,33 +133507,26 @@ P1_JOYSTICK_UP=Up Taito Sports / Hockey - Sports 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| slapshot.zip Slap Shot (Ver 3.0 O) - Slap Shot (Ver 3.0 O) - - jp - 0 Taito Classics An air-hockey type game from Taito. Hit the puck into your opponent's goal to win. You can also use a special shot for a better chance of scoring. - media/box-3D/slapshot.png - media/video/slapshot.mp4 - media/mixrbv2/slapshot.png + media/video/slapshot.mp4 + media/mixrbv2/slapshot.png 1994 @@ -211454,24 +133535,18 @@ P1_JOYSTICK_UP=Up Taito Sports / Hockey - Sports 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| slipstrm.zip Slip Stream (Brazil 950515) - Slip Stream (Brazil 950515) - - br - 0 Capcom Classics @@ -211482,9 +133557,8 @@ players can chose to race in any one of eight different F-1 racing cars, with ea Each car has a basic high and low gear. Also, as the player races the course, a 'Turbo' meter builds up. The Turbo will occasionally kick in and give the player's car a temporary speed boost. Rival cars are also able to turbo-boost. - media/box-3D/slipstrm.png - media/video/slipstrm.mp4 - media/mixrbv2/slipstrm.png + media/video/slipstrm.mp4 + media/mixrbv2/slipstrm.png 1995 @@ -211493,24 +133567,18 @@ Each car has a basic high and low gear. Also, as the player races the course, a Capcom Race 3rd Pers. view - Race, Driving 1 0 14 0 416x224 - Input=Paddle, Pedal||Buttons=1|| - + slipstrmh.zip Slip Stream (Hispanic 950515) - Slip Stream (Hispanic 950515) - - sp - slipstrm.zip Capcom Classics @@ -211520,11 +133588,6 @@ players can chose to race in any one of eight different F-1 racing cars, with ea Each car has a basic high and low gear. Also, as the player races the course, a 'Turbo' meter builds up. The Turbo will occasionally kick in and give the player's car a temporary speed boost. Rival cars are also able to turbo-boost. - - media/box-3D/slipstrm.png - media/video/slipstrm.mp4 - media/mixrbv2/slipstrm.png - 1995 @@ -211532,33 +133595,26 @@ Each car has a basic high and low gear. Also, as the player races the course, a Capcom Race 3rd Pers. view - Race, Driving 1 0 14 0 416x224 - Input=Paddle, Pedal||Buttons=1|| slither.zip Slither (set 1) - Slither (set 1) - - wor - 0 Taito Classics Slither is similar in nature to the hit arcade game Centipede by Atari. You control your snake as it slither's around the screen. Where this game differs greatly from Centipede is that you can shoot in 4 different directions at the same time to take out the baddies trying to hunt you down. The bad snakes hunting you down will appear from various angles on the screen, often several at a time. The game was bundled with Coleco's Roller Controller and can't be played without it. - media/box-3D/slither.png - media/video/slither.mp4 - media/mixrbv2/slither.png + media/video/slither.mp4 + media/mixrbv2/slither.png 1982 @@ -211567,52 +133623,23 @@ Each car has a basic high and low gear. Also, as the player races the course, a Century II Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x256 - gamename=Slither (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire Down -P1_BUTTON2=Fire Up -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=Orange||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=Orange|| - - + + slithera.zip Slither (set 2) - Slither (set 2) - - wor - slither.zip Taito Classics Slither is similar in nature to the hit arcade game Centipede by Atari. You control your snake as it slither's around the screen. Where this game differs greatly from Centipede is that you can shoot in 4 different directions at the same time to take out the baddies trying to hunt you down. The bad snakes hunting you down will appear from various angles on the screen, often several at a time. The game was bundled with Coleco's Roller Controller and can't be played without it. - - media/box-3D/slither.png - media/video/slither.mp4 - media/mixrbv2/slither.png - 1982 @@ -211620,43 +133647,18 @@ P1_TRACKBALL_Y_EXT=Down Century II Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x256 - gamename=Slither (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire Down -P1_BUTTON2=Fire Up -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=Orange||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=Orange|| - - + + slyspy2.zip Sly Spy (US revision 2) - Sly Spy (US revision 2) - Sly Spy (US revision 2) - - us - secretag.zip Data East Classics @@ -211668,11 +133670,6 @@ Most of the game's eight stages are platform-based, but there are also two under While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level. - - media/box-3D/secretag.png - media/video/secretag.mp4 - media/mixrbv2/secretag.png - 1989 @@ -211680,46 +133677,18 @@ While not officially licensed as a James Bond game, Secret Agent is unmistakably Data East Platform - Platform / Shooter Scrolling - Casino - Various - Casino / Slot machine - Various / Electro- Mechanical 1-2 0 16 0 256x240 - gamename=Sly Spy (US revision 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + slyspy3.zip Sly Spy (US revision 3) - Sly Spy (US revision 3) - Sly Spy (US revision 3) - - us - secretag.zip Data East Classics @@ -211731,11 +133700,6 @@ Most of the game's eight stages are platform-based, but there are also two under While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level. - - media/box-3D/secretag.png - media/video/secretag.mp4 - media/mixrbv2/secretag.png - 1989 @@ -211743,46 +133707,18 @@ While not officially licensed as a James Bond game, Secret Agent is unmistakably Data East Platform - Platform / Shooter Scrolling - Casino - Various - Casino / Slot machine - Various / Electro- Mechanical 1-2 0 16 0 256x240 - gamename=Sly Spy (US revision 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + slyspy.zip Sly Spy (US revision 4) - Sly Spy (US revision 4) - Sly Spy (US revision 4) - - us - secretag.zip Data East Classics @@ -211794,11 +133730,6 @@ Most of the game's eight stages are platform-based, but there are also two under While not officially licensed as a James Bond game, Secret Agent is unmistakably meant to represent both the Bond character and movie series. The Bond villain Jaws shows up at the end of stage two and another famous Bond villain, Odd Job also appears. Another memorable Bond reference is the use of a Shaun Connery impersonator who tells players that they have done a Great job upon completion of a level. - - media/box-3D/secretag.png - media/video/secretag.mp4 - media/mixrbv2/secretag.png - 1989 @@ -211806,45 +133737,18 @@ While not officially licensed as a James Bond game, Secret Agent is unmistakably Data East Platform - Platform / Shooter Scrolling - Casino - Various - Casino / Slot machine - Various / Electro- Mechanical 1-2 0 16 0 256x240 - gamename=Sly Spy (US revision 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + smashtv3.zip Smash T.V. (rev 3.01) - Smash T.V. (rev 3.01) - - wor - smashtv.zip Midway Classics @@ -211856,11 +133760,6 @@ Enemy waves enter each arena from four directions via open doorways and all must Smash TV is broken down into stages, each with a set number of arenas. Tough end-of-level bosses await at the end of each stage. As well as the prizes and power-ups, keys can be collected and if enough have been picked up by the end of the game, players can access a bonus level called the Pleasure Dome. - - media/box-3D/smashtv.png - media/video/smashtv.mp4 - media/mixrbv2/smashtv.png - 1990 @@ -211874,37 +133773,12 @@ Smash TV is broken down into stages, each with a set number of arenas. Tough end 15 0 399x253 - gamename=Smash T.V. (rev 8.00) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The joysticks were just globally labeled 'move' and 'fire' -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| - - + + smashtv4.zip Smash T.V. (rev 4.00) - Smash T.V. (rev 4.00) - - wor - smashtv.zip Midway Classics @@ -211916,11 +133790,6 @@ Enemy waves enter each arena from four directions via open doorways and all must Smash TV is broken down into stages, each with a set number of arenas. Tough end-of-level bosses await at the end of each stage. As well as the prizes and power-ups, keys can be collected and if enough have been picked up by the end of the game, players can access a bonus level called the Pleasure Dome. - - media/box-3D/smashtv.png - media/video/smashtv.mp4 - media/mixrbv2/smashtv.png - 1990 @@ -211934,37 +133803,12 @@ Smash TV is broken down into stages, each with a set number of arenas. Tough end 15 0 399x253 - gamename=Smash T.V. (rev 8.00) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The joysticks were just globally labeled 'move' and 'fire' -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| - - + + smashtv5.zip Smash T.V. (rev 5.00) - Smash T.V. (rev 5.00) - - wor - smashtv.zip Midway Classics @@ -211976,11 +133820,6 @@ Enemy waves enter each arena from four directions via open doorways and all must Smash TV is broken down into stages, each with a set number of arenas. Tough end-of-level bosses await at the end of each stage. As well as the prizes and power-ups, keys can be collected and if enough have been picked up by the end of the game, players can access a bonus level called the Pleasure Dome. - - media/box-3D/smashtv.png - media/video/smashtv.mp4 - media/mixrbv2/smashtv.png - 1990 @@ -211994,37 +133833,12 @@ Smash TV is broken down into stages, each with a set number of arenas. Tough end 15 0 399x253 - gamename=Smash T.V. (rev 8.00) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The joysticks were just globally labeled 'move' and 'fire' -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| - - + + smashtv6.zip Smash T.V. (rev 6.00) - Smash T.V. (rev 6.00) - - wor - smashtv.zip Midway Classics @@ -212036,11 +133850,6 @@ Enemy waves enter each arena from four directions via open doorways and all must Smash TV is broken down into stages, each with a set number of arenas. Tough end-of-level bosses await at the end of each stage. As well as the prizes and power-ups, keys can be collected and if enough have been picked up by the end of the game, players can access a bonus level called the Pleasure Dome. - - media/box-3D/smashtv.png - media/video/smashtv.mp4 - media/mixrbv2/smashtv.png - 1990 @@ -212054,37 +133863,12 @@ Smash TV is broken down into stages, each with a set number of arenas. Tough end 15 0 399x253 - gamename=Smash T.V. (rev 8.00) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The joysticks were just globally labeled 'move' and 'fire' -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| smashtv.zip Smash T.V. (rev 8.00) - Smash T.V. (rev 8.00) - - wor - 0 Midway Classics @@ -212097,9 +133881,8 @@ Enemy waves enter each arena from four directions via open doorways and all must Smash TV is broken down into stages, each with a set number of arenas. Tough end-of-level bosses await at the end of each stage. As well as the prizes and power-ups, keys can be collected and if enough have been picked up by the end of the game, players can access a bonus level called the Pleasure Dome. - media/box-3D/smashtv.png - media/video/smashtv.mp4 - media/mixrbv2/smashtv.png + media/video/smashtv.mp4 + media/mixrbv2/smashtv.png 1990 @@ -212114,95 +133897,46 @@ Smash TV is broken down into stages, each with a set number of arenas. Tough end 15 0 399x253 - gamename=Smash T.V. (rev 8.00) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The joysticks were just globally labeled 'move' and 'fire' -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| snapjack.zip Snap Jack - Snap Jack - - wor - 0 Universal Guide a dot-munching, long-jumping, leg-stretching character through right-to-left scrolling scenes of hills and tunnels. Avoid squid-type-things, giant fish, and the kettles and boots on the overhead conveyor. This game is a cross between "Pac-Man" and "Scramble". - media/box-3D/snapjack.png - media/video/snapjack.mp4 - media/mixrbv2/snapjack.png + media/video/snapjack.mp4 + media/mixrbv2/snapjack.png 1982 Platform / Run Jump Scrolling - Platform 1-2 0 14 0 240x192 - gamename=Snap Jack -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The cpo generically labeled the entire joystick 'control'. -P1NumButtons=0 -P1Controls=8-way Joystick+joy8way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Black|| - - + + snapper.zip Snapper (Korea) - Snapper (Korea) - - kr - 0 Sega Classics Snapper is a fun "Blockade" style game. You controls a hungry snake through various levels, will need eat all the balls as you grow and avoid colliding with his own body, while avoiding enemies to open the exit to the next level. - media/box-3D/snapper.png - media/video/snapper.mp4 - media/mixrbv2/snapper.png + media/video/snapper.mp4 + media/mixrbv2/snapper.png 1990 @@ -212211,287 +133945,199 @@ P1_JOYSTICK_RIGHT=Right Philko Action - Action / Labyrinth 1 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + svcboot.zip SNK vs. Capcom - SVC Chaos (bootleg) - SNK vs. Capcom - SVC Chaos (bootleg) - - wor - svc.zip Neo-Geo SVC Chaos: SNK vs. Capcom on Neo Geo is a fighting game featuring the warriors of the two famous series Street Fighter and King of Fighters. The game offers an arcade mode where one follows the story of his hero, as well as modes versus, challenge and survival. - - media/box-3D/svc.png - media/video/svc.mp4 - media/mixrbv2/svc.png - - 2003 - 2003 2003 SNK SNK Fight / Versus - Fight 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| svcpcb.zip SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1) - SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 1) - - wor - 66933 Neo-Geo SVC Chaos: SNK vs. Capcom on Neo Geo is a fighting game featuring the warriors of the two famous series Street Fighter and King of Fighters. The game offers an arcade mode where one follows the story of his hero, as well as modes versus, challenge and survival. - media/box-3D/66933.png - media/video/66933.mp4 - media/mixrbv2/66933.png + media/video/66933.mp4 + media/mixrbv2/66933.png - 2003 - 2003 2003 SNK SNK Fight / Versus - Fight 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + svcpcba.zip SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 2) - SNK vs. Capcom - SVC Chaos (JAMMA PCB, set 2) - - wor - svcpcb.zip Neo-Geo SVC Chaos: SNK vs. Capcom on Neo Geo is a fighting game featuring the warriors of the two famous series Street Fighter and King of Fighters. The game offers an arcade mode where one follows the story of his hero, as well as modes versus, challenge and survival. - - media/box-3D/svcpcb.png - media/video/svcpcb.mp4 - media/mixrbv2/svcpcb.png - - 2003 - 2003 2003 SNK SNK Fight / Versus - Fight 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| svc.zip SNK vs. Capcom - SVC Chaos (NGM-2690)(NGH-2690) - SNK vs. Capcom - SVC Chaos (NGM-2690)(NGH-2690) - - wor - 0 Neo-Geo SVC Chaos: SNK vs. Capcom on Neo Geo is a fighting game featuring the warriors of the two famous series Street Fighter and King of Fighters. The game offers an arcade mode where one follows the story of his hero, as well as modes versus, challenge and survival. - media/box-3D/svc.png - media/video/svc.mp4 - media/mixrbv2/svc.png + media/video/svc.mp4 + media/mixrbv2/svc.png - 2003 - 2003 2003 SNK SNK Fight / Versus - Fight 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + svcplus.zip SNK vs. Capcom - SVC Chaos Plus (bootleg set 1) - SNK vs. Capcom - SVC Chaos Plus (bootleg set 1) svc.zip Neo-Geo SVC Chaos: SNK vs. Capcom on Neo Geo is a fighting game featuring the warriors of the two famous series Street Fighter and King of Fighters. The game offers an arcade mode where one follows the story of his hero, as well as modes versus, challenge and survival. - - media/box-3D/svc.png - media/video/svc.mp4 - media/mixrbv2/svc.png - - 2003 - 2003 2003 SNK SNK Fight / Versus - Fight 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + svcplusa.zip SNK vs. Capcom - SVC Chaos Plus (bootleg set 2) - SNK vs. Capcom - SVC Chaos Plus (bootleg set 2) - - wor - svc.zip Neo-Geo SVC Chaos: SNK vs. Capcom on Neo Geo is a fighting game featuring the warriors of the two famous series Street Fighter and King of Fighters. The game offers an arcade mode where one follows the story of his hero, as well as modes versus, challenge and survival. - - media/box-3D/svc.png - media/video/svc.mp4 - media/mixrbv2/svc.png - - 2003 - 2003 2003 SNK SNK Fight / Versus - Fight 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + svcsplus.zip SNK vs. Capcom - SVC Chaos Super Plus (bootleg) - SNK vs. Capcom - SVC Chaos Super Plus (bootleg) - - wor - svc.zip Neo-Geo SVC Chaos: SNK vs. Capcom on Neo Geo is a fighting game featuring the warriors of the two famous series Street Fighter and King of Fighters. The game offers an arcade mode where one follows the story of his hero, as well as modes versus, challenge and survival. - - media/box-3D/svc.png - media/video/svc.mp4 - media/mixrbv2/svc.png - - 2003 - 2003 2003 SNK SNK Fight / Versus - Fight 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + snowboara.zip Snow Board Championship (Version 2.0) - Snow Board Championship (Version 2.0) snowboar.zip Gaelco A snowboarding game. - - media/box-3D/snowboar.png - media/video/snowboar.mp4 - media/mixrbv2/snowboar.png - 1996 @@ -212499,33 +134145,26 @@ P1_JOYSTICK_RIGHT=Right Gaelco Sports / Skiing - Sports 1-2 0 16 0 384x240 - Input=Joystick 8 ways||Buttons=3|| snowboar.zip Snow Board Championship (Version 2.1) - Snow Board Championship (Version 2.1) - - wor - 0 Gaelco A snowboarding game. - media/box-3D/snowboar.png - media/video/snowboar.mp4 - media/mixrbv2/snowboar.png + media/video/snowboar.mp4 + media/mixrbv2/snowboar.png 1996 @@ -212534,24 +134173,18 @@ P1_JOYSTICK_RIGHT=Right Gaelco Sports / Skiing - Sports 1-2 0 16 0 384x240 - Input=Joystick 8 ways||Buttons=3|| - + snowbrosd.zip Snow Bros. - Nick & Tom (Dooyong license) - Snow Bros. - Nick & Tom (Dooyong license) - - wor - snowbros.zip Toaplan @@ -212569,11 +134202,6 @@ Green = Inflates the players like a balloon and lets them fly around the screen, Every 10th level features a battle with a large end-of-level boss. - - media/box-3D/snowbros.png - media/video/snowbros.mp4 - media/mixrbv2/snowbros.png - 1990 @@ -212581,42 +134209,18 @@ Every 10th level features a battle with a large end-of-level boss. Toaplan Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Snow Bros. - Nick & Tom (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Snow Bros is listed as using an 8-way joystick, though only left and right are used during gameplay. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot and Kick Snowball -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=N/A -P1_JOYSTICK_UP=N/A - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + snowbrosj.zip Snow Bros. - Nick & Tom (Japan) - Snow Bros. - Nick & Tom (Japan) - - jp - snowbros.zip Toaplan @@ -212634,11 +134238,6 @@ Green = Inflates the players like a balloon and lets them fly around the screen, Every 10th level features a battle with a large end-of-level boss. - - media/box-3D/snowbros.png - media/video/snowbros.mp4 - media/mixrbv2/snowbros.png - 1990 @@ -212646,42 +134245,18 @@ Every 10th level features a battle with a large end-of-level boss. Toaplan Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Snow Bros. - Nick & Tom (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Snow Bros is listed as using an 8-way joystick, though only left and right are used during gameplay. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot and Kick Snowball -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=N/A -P1_JOYSTICK_UP=N/A - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| snowbros.zip Snow Bros. - Nick & Tom (set 1) - Snow Bros. - Nick & Tom (set 1) - - wor - 0 Toaplan @@ -212700,9 +134275,8 @@ Green = Inflates the players like a balloon and lets them fly around the screen, Every 10th level features a battle with a large end-of-level boss. - media/box-3D/snowbros.png - media/video/snowbros.mp4 - media/mixrbv2/snowbros.png + media/video/snowbros.mp4 + media/mixrbv2/snowbros.png 1990 @@ -212711,42 +134285,18 @@ Every 10th level features a battle with a large end-of-level boss. Toaplan Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Snow Bros. - Nick & Tom (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Snow Bros is listed as using an 8-way joystick, though only left and right are used during gameplay. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot and Kick Snowball -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=N/A -P1_JOYSTICK_UP=N/A - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + snowbrosa.zip Snow Bros. - Nick & Tom (set 2) - Snow Bros. - Nick & Tom (set 2) - - wor - snowbros.zip Toaplan @@ -212764,11 +134314,6 @@ Green = Inflates the players like a balloon and lets them fly around the screen, Every 10th level features a battle with a large end-of-level boss. - - media/box-3D/snowbros.png - media/video/snowbros.mp4 - media/mixrbv2/snowbros.png - 1990 @@ -212776,42 +134321,18 @@ Every 10th level features a battle with a large end-of-level boss. Toaplan Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Snow Bros. - Nick & Tom (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Snow Bros is listed as using an 8-way joystick, though only left and right are used during gameplay. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot and Kick Snowball -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=N/A -P1_JOYSTICK_UP=N/A - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + snowbrosb.zip Snow Bros. - Nick & Tom (set 3) - Snow Bros. - Nick & Tom (set 3) - - wor - snowbros.zip Toaplan @@ -212829,11 +134350,6 @@ Green = Inflates the players like a balloon and lets them fly around the screen, Every 10th level features a battle with a large end-of-level boss. - - media/box-3D/snowbros.png - media/video/snowbros.mp4 - media/mixrbv2/snowbros.png - 1990 @@ -212841,42 +134357,18 @@ Every 10th level features a battle with a large end-of-level boss. Toaplan Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Snow Bros. - Nick & Tom (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Snow Bros is listed as using an 8-way joystick, though only left and right are used during gameplay. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot and Kick Snowball -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=N/A -P1_JOYSTICK_UP=N/A - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + snowbrosc.zip Snow Bros. - Nick & Tom (set 4) - Snow Bros. - Nick & Tom (set 4) - - wor - snowbros.zip Toaplan @@ -212894,11 +134386,6 @@ Green = Inflates the players like a balloon and lets them fly around the screen, Every 10th level features a battle with a large end-of-level boss. - - media/box-3D/snowbros.png - media/video/snowbros.mp4 - media/mixrbv2/snowbros.png - 1990 @@ -212906,42 +134393,18 @@ Every 10th level features a battle with a large end-of-level boss. Toaplan Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Snow Bros. - Nick & Tom (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Snow Bros is listed as using an 8-way joystick, though only left and right are used during gameplay. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot and Kick Snowball -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=N/A -P1_JOYSTICK_UP=N/A - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + snowbroswb.zip Snow Bros. - Nick & Tom (The Winter Bobble hardware bootleg) - Snow Bros. - Nick & Tom (The Winter Bobble hardware bootleg) - - wor - snowbros.zip Toaplan @@ -212959,11 +134422,6 @@ Green = Inflates the players like a balloon and lets them fly around the screen, Every 10th level features a battle with a large end-of-level boss. - - media/box-3D/snowbros.png - media/video/snowbros.mp4 - media/mixrbv2/snowbros.png - 1990 @@ -212971,52 +134429,26 @@ Every 10th level features a battle with a large end-of-level boss. Toaplan Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Snow Bros. - Nick & Tom (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Snow Bros is listed as using an 8-way joystick, though only left and right are used during gameplay. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot and Kick Snowball -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=N/A -P1_JOYSTICK_UP=N/A - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| snowbro2.zip Snow Bros. 2 - with new elves (Hanafram) - Snow Bros. 2 - with new elves (Hanafram) - Snow Bros. 2 - with new elves (Hanafram) - - wor - 0 Toaplan Snow Bros 2: With New Elves (known as Otenki Paradise in Japan) is a platformer developed by Toaplan and published by Hanafram in April 1994. The game consists of 6 worlds. The player must clear the screen of enemies to advance to the next stage. The game supports 4 players, but requires a 4 player harness for the additional players. - media/box-3D/snowbro2.png - media/video/snowbro2.mp4 - media/mixrbv2/snowbro2.png + media/video/snowbro2.mp4 + media/mixrbv2/snowbro2.png 1994 @@ -213025,32 +134457,23 @@ P1_JOYSTICK_UP=N/A Hanafram Platform / Run Jump - Platform 1-4 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + snowbro2ny.zip Snow Bros. 2 - with new elves (Nyanko) - Snow Bros. 2 - with new elves (Nyanko) - Snow Bros. 2 - with new elves (Nyanko) snowbro2.zip Toaplan Snow Bros 2: With New Elves (known as Otenki Paradise in Japan) is a platformer developed by Toaplan and published by Hanafram in April 1994. The game consists of 6 worlds. The player must clear the screen of enemies to advance to the next stage. The game supports 4 players, but requires a 4 player harness for the additional players. - - media/box-3D/snowbro2.png - media/video/snowbro2.mp4 - media/mixrbv2/snowbro2.png - 1994 @@ -213058,33 +134481,26 @@ P1_JOYSTICK_UP=N/A Hanafram Platform / Run Jump - Platform 1-4 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=2|| snowbro3.zip Snow Brothers 3 - Magical Adventure - Snow Brothers 3 - Magical Adventure - - wor - 0 SemiCom Snow Brothers 3 - Magical Adventure is an unofficial sequel running on hacked hardware of the first game in the series, Magical Adventure plays identically to "Snow Bros"; the only difference being that the players' characters are wearing football strips and now encase the game's enemies in a giant football. - media/box-3D/snowbro3.png - media/video/snowbro3.mp4 - media/mixrbv2/snowbro3.png + media/video/snowbro3.mp4 + media/mixrbv2/snowbro3.png 2002 @@ -213093,107 +134509,78 @@ P1_JOYSTICK_UP=N/A Syrmex Platform / Run Jump - Platform 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + socbrawlh.zip Soccer Brawl (NGH-031) - Soccer Brawl (NGH-031) - - wor - socbrawl.zip Neo-Geo The Cybernetic players use special kick shots and built-in arm phasers to destroy other players. Make sure your power meter is FULL when exercising these brutal tactics. Both stadiums, which are magnetically enclosed, enable you to kick or pass... off the wall! There are no fouls in this league, so watch your back or you'll get pulverized by the opposing team! You'll find here the most advanced sport in the world of soccer... SOCCER BRAWL! - - media/box-3D/socbrawl.png - media/video/socbrawl.mp4 - media/mixrbv2/socbrawl.png - - 1995 - 1992 1991 SNK SNK Sports / Soccer - Sports 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| socbrawl.zip Soccer Brawl (NGM-031) - Soccer Brawl (NGM-031) - - wor - 0 Neo-Geo The Cybernetic players use special kick shots and built-in arm phasers to destroy other players. Make sure your power meter is FULL when exercising these brutal tactics. Both stadiums, which are magnetically enclosed, enable you to kick or pass... off the wall! There are no fouls in this league, so watch your back or you'll get pulverized by the opposing team! You'll find here the most advanced sport in the world of soccer... SOCCER BRAWL! - media/box-3D/socbrawl.png - media/video/socbrawl.mp4 - media/mixrbv2/socbrawl.png + media/video/socbrawl.mp4 + media/mixrbv2/socbrawl.png - 1995 - 1992 1991 SNK SNK Sports / Soccer - Sports 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| sokonuke.zip Sokonuke Taisen Game (Japan) - Sokonuke Taisen Game (Japan) - - jp - 0 Sammy Classics In this strange party game you must compete in simple yet strange events such as inflating balloons, morphing into dragons, etc., while at the same time protect your partner from 'harmless' pain inducers such as razor-sharp buzzsaws and bombs! Features nice graphics and hectic gameplay! - media/box-3D/sokonuke.png - media/video/sokonuke.mp4 - media/mixrbv2/sokonuke.png + media/video/sokonuke.mp4 + media/mixrbv2/sokonuke.png 1995 @@ -213202,97 +134589,70 @@ P1_JOYSTICK_UP=N/A Sammy Studios Platform / Run Jump - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| soldivid.zip Sol Divide - The Sword Of Darkness - Sol Divide - The Sword Of Darkness - Sol Divide - The Sword Of Darkness - - wor - 0 Psikyo There is an evil empire that is out to take over a fantasy realm and it's up to three powerful warriors to stop him. The first is Kashon. He's a blue skinned guy with wings. He looks kind of like a cross between a Na'vi and an angel. He's out to go and save his race for extinction. Vorg is a black knight who defected from the evil empire because he realized that it is evil and wants to redeem himself. His characterization isn't exactly original, but at least he looks cool. Tyora is the female playable character. She's a wizard that looks like she's about fifteen, but really, she's hundreds of years old. She is the realm's guardian and will stop at nothing to protect the people from the evil empire.Sol Divide is an Action game, developed and published by Psikyo, which was released in Japan in 1997. - media/box-3D/soldivid.png - media/video/soldivid.mp4 - media/mixrbv2/soldivid.png + media/video/soldivid.mp4 + media/mixrbv2/soldivid.png 1997 - 1997 Psikyo Psikyo Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_BUTTON3=Red|| - + soldividk.zip Sol Divide - The Sword Of Darkness (Korea) - Sol Divide - The Sword Of Darkness (Korea) - Sol Divide - The Sword Of Darkness (Korea) soldivid.zip Psikyo There is an evil empire that is out to take over a fantasy realm and it's up to three powerful warriors to stop him. The first is Kashon. He's a blue skinned guy with wings. He looks kind of like a cross between a Na'vi and an angel. He's out to go and save his race for extinction. Vorg is a black knight who defected from the evil empire because he realized that it is evil and wants to redeem himself. His characterization isn't exactly original, but at least he looks cool. Tyora is the female playable character. She's a wizard that looks like she's about fifteen, but really, she's hundreds of years old. She is the realm's guardian and will stop at nothing to protect the people from the evil empire.Sol Divide is an Action game, developed and published by Psikyo, which was released in Japan in 1997. - - media/box-3D/soldivid.png - media/video/soldivid.mp4 - media/mixrbv2/soldivid.png - 1997 - 1997 Psikyo Psikyo Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_BUTTON3=Red|| solarfox.zip Solar Fox (upright) - Solar Fox (upright) - - wor - 0 Midway Classics @@ -213301,9 +134661,8 @@ P1_JOYSTICK_UP=N/A If you select Novice difficulty at the beginning, the Solar Fox's normal speed will be slow, and pressing the Speed Button will speed it up. If you should select Expert difficulty, its normal speed will be faster, and pressing the Speed Button will slow it down. Every fourth rack is also a bonus rack, and if you die in one, it will not cost you a life. After clearing ten racks, a player becomes a member of the "10-Rack Club" and the game will continue on as normal. - media/box-3D/solarfox.png - media/video/solarfox.mp4 - media/mixrbv2/solarfox.png + media/video/solarfox.mp4 + media/mixrbv2/solarfox.png 1981 @@ -213312,52 +134671,23 @@ If you select Novice difficulty at the beginning, the Solar Fox's normal speed w Bally Midway Action - Action / Labyrinth 1-2 0 14 270 512x480 - gamename=Solar Fox (upright) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=it should be noted that the triger button was also mirrored on the control panel itself. -P1NumButtons=2 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_BUTTON2=Speed Control -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| - - + + solrwarr.zip Solar-Warrior (US) - Solar-Warrior (US) - - us - xsleena.zip Taito Classics You are an armoured, rocket-booted soldier, whose mission is to defend five planets against the evil empire. You run from left to right, shooting your way to the base at the end of each level, then tackle a left to right space ship stage. Each of the five planets can be played in any order desired. - - media/box-3D/xsleena.png - media/video/xsleena.mp4 - media/mixrbv2/xsleena.png - 1986 @@ -213365,51 +134695,26 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x240 - gamename=Xain'd Sleena -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Pressing the jump button while already in the air will do a second jump boost. Much of the data on this game is purely speculative as it is a copy of Solar Warrior. It is assumed that they use the same labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| soldam.zip Soldam - Soldam - - wor - 0 Jaleco Soldam - Action Puzzle Game (c) 1992 Jaleco. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : 68000 (@ 12 Mhz) Sound CPU : 68000 (@ 7 Mhz) Sound Chips : YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Screen orientation : Horizontal Video reso - media/box-3D/soldam.png - media/video/soldam.mp4 - media/mixrbv2/soldam.png + media/video/soldam.mp4 + media/mixrbv2/soldam.png 1992 @@ -213418,7 +134723,6 @@ P1_JOYSTICK_RIGHT=Right Jaleco Puzzle-Game / Fall - Puzzle-Game 1-2 0 @@ -213426,25 +134730,16 @@ P1_JOYSTICK_RIGHT=Right 0 256x224 - + soldamj.zip Soldam (Japan) - Soldam (Japan) - - jp - soldam.zip Jaleco Soldam - Action Puzzle Game (c) 1992 Jaleco. - TECHNICAL - Jaleco Mega System 1-A hardware Main CPU : 68000 (@ 12 Mhz) Sound CPU : 68000 (@ 7 Mhz) Sound Chips : YM2151 (@ 3.5 Mhz), (2x) OKI6295 (@ 30.303 Khz) Screen orientation : Horizontal Video reso - - media/box-3D/soldam.png - media/video/soldam.mp4 - media/mixrbv2/soldam.png - 1992 @@ -213452,7 +134747,6 @@ P1_JOYSTICK_RIGHT=Right Jaleco Puzzle-Game / Fall - Puzzle-Game 1-2 0 @@ -213464,21 +134758,15 @@ P1_JOYSTICK_RIGHT=Right amazon.zip Soldier Girl Amazon - Soldier Girl Amazon - Soldier Girl Amazon - - wor - 0 Nichibutsu Become the Mighty Fighting Amazon and you will search jungles and deserts on the most dangerous island on earth. Your mission is to recapture the men you desperately need to save the only race of giant womankind - media/box-3D/amazon.png - media/video/amazon.mp4 - media/mixrbv2/amazon.png + media/video/amazon.mp4 + media/mixrbv2/amazon.png 1986 @@ -213487,49 +134775,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Soldier Girl Amazon -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + amazont.zip Soldier Girl Amazon (Tecfri license) - Soldier Girl Amazon (Tecfri license) - Soldier Girl Amazon (Tecfri license) amazon.zip Nichibutsu Become the Mighty Fighting Amazon and you will search jungles and deserts on the most dangerous island on earth. Your mission is to recapture the men you desperately need to save the only race of giant womankind - - media/box-3D/amazon.png - media/video/amazon.mp4 - media/mixrbv2/amazon.png - 1986 @@ -213537,50 +134799,26 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Soldier Girl Amazon -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - solfigtr.zip Solitary Fighter (World) - Solitary Fighter (World) - - wor - 0 Taito Classics Six street toughs battle for prize money in an underground fighting competition. Some stages have weapons to throw at the opponent. DOGOOOOOON! - media/box-3D/solfigtr.png - media/video/solfigtr.mp4 - media/mixrbv2/solfigtr.png + media/video/solfigtr.mp4 + media/mixrbv2/solfigtr.png 1991 @@ -213589,14 +134827,12 @@ P1_JOYSTICK_RIGHT=Right Taito Fight / Versus - Fight 1-2 0 6 0 320x224 - Input=Joystick 8 ways||Buttons=3|| slspirit.zip @@ -213609,9 +134845,8 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/slspirit.png - media/video/slspirit.mp4 - media/mixrbv2/slspirit.png + media/video/slspirit.mp4 + media/mixrbv2/slspirit.png 1999 @@ -213619,21 +134854,17 @@ P1_JOYSTICK_RIGHT=Right Promat Shoot'em Up - Shoot'em up / Vertical 1-2 0 0 0 - + solomonj.zip Solomon no Kagi (Japan) - - us - solomon.zip Tecmo @@ -213653,11 +134884,6 @@ The four room groups are: 25-28 Libra 29-32 Virgo 33-36 Sagittarius 37-40 Capricorn 41-44 Aquarius 45-48 Pisces - - media/box-3D/solomon.png - media/video/solomon.mp4 - media/mixrbv2/solomon.png - 1986 @@ -213665,24 +134891,18 @@ The four room groups are: Tecmo Action - Action / Labyrinth - Puzzle-Game 1-2 0 16 0 256x224 - Input=Joystick 8 ways||Buttons=2|| solomon.zip Solomon's Key (US) - - us - 0 Tecmo @@ -213703,9 +134923,8 @@ The four room groups are: 37-40 Capricorn 41-44 Aquarius 45-48 Pisces - media/box-3D/solomon.png - media/video/solomon.mp4 - media/mixrbv2/solomon.png + media/video/solomon.mp4 + media/mixrbv2/solomon.png 1986 @@ -213714,25 +134933,18 @@ The four room groups are: Tecmo Action - Action / Labyrinth - Puzzle-Game 1-2 0 16 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + sonofphx.zip Son of Phoenix (bootleg of Repulse) - Son of Phoenix (bootleg of Repulse) - - wor - repulse.zip Sega Classics @@ -213740,11 +134952,6 @@ The four room groups are: With a spaceship, the player shoots several kind of robotic enemies and spaceships. At the end of every stage (except for the first one), the player meets a huge enemy spaceship as the stage's boss. Player's spaceship is equipped with a limited force shield which allows it to resist any kind of attack, though energy drains both while it is active and whenever the ship gets hit during use. Power-ups come in the form of ally helicopters and certain spaceships, that bring to the player a new shot(much faster than the normal one) and refills the ship's force field meter. - - media/box-3D/repulse.png - media/video/repulse.mp4 - media/mixrbv2/repulse.png - 1985 @@ -213752,33 +134959,26 @@ With a spaceship, the player shoots several kind of robotic enemies and spaceshi SEGA Shooter / Space Invaders Like - Shooter 1-2 0 12 270 288x224 - Input=Joystick 8 ways||Buttons=2|| sonson.zip Son Son - Son Son - - wor - 0 Capcom Classics Son Son is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their staves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used. - media/box-3D/sonson.png - media/video/sonson.mp4 - media/mixrbv2/sonson.png + media/video/sonson.mp4 + media/mixrbv2/sonson.png 1984 @@ -213787,34 +134987,23 @@ With a spaceship, the player shoots several kind of robotic enemies and spaceshi Capcom Platform / Shooter Scrolling - Platform 1-2 0 18 0 240x240 - Input=Joystick 8 ways||Buttons=1|| - + sonsonj.zip Son Son (Japan) - Son Son (Japan) - - jp - sonson.zip Capcom Classics Son Son is a 2-D sidescrolling platformer. The screen scrolls automatically, only stopping to fight major enemies. The screen features six continuous platforms that occasionally feature small gaps. Sonson and Tonton walk automatically across these platforms. Pressing up or down will cause them to jump up or down to the next platform. Pressing left causes them to move more slowly than the screen scrolls, essentially continuing to move forward but at a reduced pace. Pressing right does the opposite - SonSon and TonTon will move across the platforms faster than the screen scrolls. The duo have only one attack - the ability to fire energy blasts from their staves. Touching an enemy or an unfriendly projectile causes the player to lose a life. If a player has any additional lives, they will return to the screen riding on a cloud that will give them temporary invincibility. If the player presses the control stick in any direction, the cloud will disappear and the character will resume its usual walking mode. The cloud will eventually disappear on its own if the control stick is not used. - - media/box-3D/sonson.png - media/video/sonson.mp4 - media/mixrbv2/sonson.png - 1984 @@ -213822,84 +135011,49 @@ With a spaceship, the player shoots several kind of robotic enemies and spaceshi Capcom Platform / Shooter Scrolling - Platform 1-2 0 18 0 240x240 - Input=Joystick 8 ways||Buttons=1|| - + sbmj.zip Sonic Blast Man (Japan) - Sonic Blast Man (Japan) sbm.zip Taito Classics A video game franchise started by Taito. Starting off as an Arcade game, it quickly became popular on the SNES as well. Hit the target till it hurts!!! - - media/box-3D/sbm.png - media/video/sbm.mp4 - media/mixrbv2/sbm.png - 1990 Taito Various - Various / Electro- Mechanical 1 0 0 0 320x224 - gamename=Sonic Blast Man (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game is unplayable on anyone's layout. It used a series of photo sensors and a punching pad, along with boxing gloves to make a 'punching sim'. Mame maps the impact position on the pad to the directional arrows and the speed is calculated by the photo sensors. Player 2 joystick may also do something. It doesn't really matter as the game is unplayable. Interesting side note.... The original machine was responsible for several lawsuits as the pad wasn't padded enough and people injured themselves hitting it. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way|Misc+other|Misc Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Sensor 1 -P1_BUTTON2=Sensor 2 -P1_BUTTON3=Sensor 3 -P1_BUTTON4=Sensor 4 -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Aim Down -P1_JOYSTICK_LEFT=Aim Left -P1_JOYSTICK_RIGHT=Aim Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| sbm.zip Sonic Blast Man (US) - Sonic Blast Man (US) - - us - 0 Taito Classics A video game franchise started by Taito. Starting off as an Arcade game, it quickly became popular on the SNES as well. Hit the target till it hurts!!! - media/box-3D/sbm.png - media/video/sbm.mp4 - media/mixrbv2/sbm.png + media/video/sbm.mp4 + media/mixrbv2/sbm.png 1990 @@ -213907,54 +135061,23 @@ P1_JOYSTICK_RIGHT=Aim Right Taito Various - Various / Electro- Mechanical 1 0 0 0 320x224 - gamename=Sonic Blast Man (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game is unplayable on anyone's layout. It used a series of photo sensors and a punching pad, along with boxing gloves to make a 'punching sim'. Mame maps the impact position on the pad to the directional arrows and the speed is calculated by the photo sensors. Player 2 joystick may also do something. It doesn't really matter as the game is unplayable. Interesting side note.... The original machine was responsible for several lawsuits as the pad wasn't padded enough and people injured themselves hitting it. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way|Misc+other|Misc Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Sensor 1 -P1_BUTTON2=Sensor 2 -P1_BUTTON3=Sensor 3 -P1_BUTTON4=Sensor 4 -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Aim Down -P1_JOYSTICK_LEFT=Aim Left -P1_JOYSTICK_RIGHT=Aim Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| - - + + sonicbomd.zip Sonic Boom (FD1094 317-0053 decrypted) - Sonic Boom (FD1094 317-0053 decrypted) - - wor - sonicbom.zip Sega Classics Sonic Boom is a vertically scrolling shooter from Sega. - - media/box-3D/sonicbom.png - media/video/sonicbom.mp4 - media/mixrbv2/sonicbom.png - 1987 @@ -213962,33 +135085,26 @@ P1_JOYSTICK_RIGHT=Aim Right SEGA Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=3|| sonicbom.zip Sonic Boom (FD1094 317-0053) - Sonic Boom (FD1094 317-0053) - - wor - 0 Sega Classics Sonic Boom is a vertically scrolling shooter from Sega. - media/box-3D/sonicbom.png - media/video/sonicbom.mp4 - media/mixrbv2/sonicbom.png + media/video/sonicbom.mp4 + media/mixrbv2/sonicbom.png 1987 @@ -213997,35 +135113,23 @@ P1_JOYSTICK_RIGHT=Aim Right SEGA Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + sonicwi.zip Sonic Wings (Japan) - Sonic Wings (Japan) - Sonic Wings (Japan) - - jp - aerofgt.zip Video System Co. A superb vertically scrolling shoot-em-up in which the player chooses an ace fighter pilot from a selection of 4 countries (USA, Japan, Sweden and Britain) and takes to the skies to destroy enemy jets, boats, helicopt - - media/box-3D/aerofgt.png - media/video/aerofgt.mp4 - media/mixrbv2/aerofgt.png - 1992 @@ -214033,43 +135137,18 @@ P1_JOYSTICK_RIGHT=Aim Right Video System Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - gamename=Aero Fighters -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing bomb button drops bomb and plane also loops. There are no labels on the CP. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Black|| sstriker.zip Sorcer Striker - Sorcer Striker - Sorcer Striker - - wor - 0 Toaplan @@ -214084,9 +135163,8 @@ Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in secl - media/box-3D/sstriker.png - media/video/sstriker.mp4 - media/mixrbv2/sstriker.png + media/video/sstriker.mp4 + media/mixrbv2/sstriker.png 1993 @@ -214095,25 +135173,18 @@ Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in secl Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sstrikerk.zip Sorcer Striker (Korea) - Sorcer Striker (Korea) - Sorcer Striker (Korea) - - wor - sstriker.zip Toaplan @@ -214127,11 +135198,6 @@ Miyamoto, the Samurai Dragon: Well-mannered and wise, Miyamoto the samurai drago Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in seclusion, practicing the black arts of necromancy and gleefully collecting bones. He decides to fight against the Gobligan Empire as a chance to test his power. Via the power of the divine dragon skull that rests on his head, he is able to transform into the Golgodian, a "ship" form that enables him to fly in the air and absorb the ambient mana from the sky in order to cast his spells. His favorite attacks are the Skull Napalm and Search Ghost. - - media/box-3D/sstriker.png - media/video/sstriker.mp4 - media/mixrbv2/sstriker.png - 1993 @@ -214139,96 +135205,75 @@ Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in secl Raizing Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=3|| kokoroj.zip Soreike Kokology (Rev A) - Soreike Kokology (Rev A) - 0 Sega Classics Soreike Kokology 2 is a 2nd game of the famous TV program at that time. - media/box-3D/kokoroj.png - media/video/kokoroj.mp4 - media/mixrbv2/kokoroj.png + media/video/kokoroj.mp4 + media/mixrbv2/kokoroj.png 1993 - 1993 - Quiz Quiz / Japanese 0 0 0 416x224 - Input=Buttons only||Buttons=4|| kokoroj2.zip Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku - Soreike Kokology Vol. 2 - Kokoro no Tanteikyoku - - wor - 0 Sega Classics Soreike Kokology 2 is a 2nd game of the famous TV program at that time. - media/box-3D/kokoroj2.png - media/video/kokoroj2.mp4 - media/mixrbv2/kokoroj2.png + media/video/kokoroj2.mp4 + media/mixrbv2/kokoroj2.png 1993 - 1993 Quiz - Quiz / Japanese 0 0 0 416x224 - Input=Buttons only||Buttons=4|| sos.zip SOS - SOS - - wor - 0 Namco Classics The player controls a fighter plane called a 'Shinryaku' which is situated at the bottom of the screen, while enemy planes fly down from above. The player may destroy them for 10 points each. Every few seconds, an "SOS" signal will sound and an arrow will point to either side of the screen, and the player must get there before it stops to receive 30 points and eliminate some of the enemy planes that have passed the Shinryaku. If 100 enemy planes make it past the Shinryaku, the game is instantly over. - media/box-3D/sos.png - media/video/sos.mp4 - media/mixrbv2/sos.png + media/video/sos.mp4 + media/mixrbv2/sos.png 1980 @@ -214236,33 +135281,26 @@ Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in secl Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 2 270 272x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| sotsugyo.zip Sotsugyo Shousho (Japan) - Sotsugyo Shousho (Japan) - - wor - 0 Mitchell - media/box-3D/sotsugyo.png - media/video/sotsugyo.mp4 - media/mixrbv2/sotsugyo.png + media/video/sotsugyo.mp4 + media/mixrbv2/sotsugyo.png 1995 @@ -214277,27 +135315,17 @@ Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in secl 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + soukobdx.zip Souko Ban Deluxe (Japan, SB1) - Souko Ban Deluxe (Japan, SB1) - - jp - boxyboy.zip Namco Classics Boxy Boy. is a puzzle game where you control a boy who tries to push the boxes onto the blue circles. - - media/box-3D/boxyboy.png - media/video/boxyboy.mp4 - media/mixrbv2/boxyboy.png - 1990 @@ -214305,34 +135333,23 @@ Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in secl Namco Various - Puzzle-Game 1 0 10 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + spacbatt.zip Space Battle (bootleg set 1) - Space Battle (bootleg set 1) - - wor - uniwars.zip Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 @@ -214340,49 +135357,23 @@ Bornnam, the Necromancer: Detested and shunned by society, Bornnam lives in secl Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + spacbat2.zip Space Battle (bootleg set 2) - Space Battle (bootleg set 2) - - wor - uniwars.zip Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 @@ -214390,69 +135381,42 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + sbsgomo.zip Space Battle Ship Gomorrah - Space Battle Ship Gomorrah - - wor - bioship.zip - Mame + Sammy Classics While the game is essentially a standard horizontally scrolling shoot'em up, it has an innovation that makes it unique in the genre. The player flies a spaceship (specifically, a bioship) which has the standard forward guns to be found in all horizontal scrollers, but it also possesses a weapon that can be manually targeted with a crosshair, in the same manner as in the game "Missile Command". This allows the player to fire in any direction with pinpoint accuracy, and adds an extra level of strategy to the game. The player's bioship can also collect power-ups to grow bigger (becoming more powerful), and can acquire spherical pods which attach to the ship and increase its firepower. - - media/box-3D/bioship.png - media/mixrbv2/bioship.png - 1990 + UPL + UPL - + Shoot'em Up + 1-2 0 - 0 + 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + spacebrd.zip Space Bird (bootleg) - Space Bird (bootleg) - - wor - spacefb.zip Nintendo Classics @@ -214469,11 +135433,6 @@ Activate warp mode to escape impeding danger or to strike out at approaching bir If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed. - - media/box-3D/spacefb.png - media/video/spacefb.mp4 - media/mixrbv2/spacefb.png - 1980 @@ -214481,50 +135440,23 @@ If all Firebirds are destroyed, the player moves into a new battle sequence that Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 16 270 512x224 - gamename=Space Firebird (Nintendo, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game's cpo used nautical labels above the directional buttons and arrows below them. Since we aren't all sailors, the arrow directions are included. -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Port (Left) -P1_JOYSTICK_RIGHT=Starboard (Right) - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange|| - - + + sbombera.zip Space Bomber - Space Bomber - - wor - sbomber.zip Psikyo A cutesy vertical shooter with pigs and octopuses instead of airplanes or jets. The game was produced in Japan only. - - media/box-3D/sbomber.png - media/video/sbomber.mp4 - media/mixrbv2/sbomber.png - 1998 @@ -214532,33 +135464,26 @@ P1_JOYSTICK_RIGHT=Starboard (Right) Psikyo Shooter / Space Invaders Like - Shooter 1-2 0 18 270 320x224 - Input=Joystick 8 ways||Buttons=2|| sbomber.zip Space Bomber (ver. B) - Space Bomber (ver. B) - - wor - 0 Psikyo A cutesy vertical shooter with pigs and octopuses instead of airplanes or jets. The game was produced in Japan only. - media/box-3D/sbomber.png - media/video/sbomber.mp4 - media/mixrbv2/sbomber.png + media/video/sbomber.mp4 + media/mixrbv2/sbomber.png 1998 @@ -214567,33 +135492,26 @@ P1_JOYSTICK_RIGHT=Starboard (Right) Psikyo Shooter / Space Invaders Like - Shooter 1-2 0 18 270 320x224 - Input=Joystick 8 ways||Buttons=2|| spacecr.zip Space Cruiser - Space Cruiser - - wor - 0 Taito Classics An Excellent and varied space shoot'm up game. Locate the coordinates of attack on the interstellar map, the UFO attack is coming! Forwards! The Earth's future is on your shoulders! blast off the Space Cruiser for a new survival adventure! - media/box-3D/spacecr.png - media/video/spacecr.mp4 - media/mixrbv2/spacecr.png + media/video/spacecr.mp4 + media/mixrbv2/spacecr.png 1981 @@ -214602,24 +135520,18 @@ P1_JOYSTICK_RIGHT=Starboard (Right) Taito Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + spacedem.zip Space Demon - Space Demon - - wor - spacefb.zip Nintendo Classics @@ -214636,11 +135548,6 @@ Activate warp mode to escape impeding danger or to strike out at approaching bir If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed. - - media/box-3D/spacefb.png - media/video/spacefb.mp4 - media/mixrbv2/spacefb.png - 1980 @@ -214648,40 +135555,18 @@ If all Firebirds are destroyed, the player moves into a new battle sequence that Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 16 270 512x224 - gamename=Space Firebird (Nintendo, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game's cpo used nautical labels above the directional buttons and arrows below them. Since we aren't all sailors, the arrow directions are included. -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Port (Left) -P1_JOYSTICK_RIGHT=Starboard (Right) - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange|| - - + + spcdrag.zip Space Dragon (Moon Cresta bootleg) - Space Dragon (Moon Cresta bootleg) - - wor - mooncrst.zip Nichibutsu @@ -214695,11 +135580,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -214707,38 +135587,18 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + spacduel0.zip Space Duel (prototype) - Space Duel (prototype) - - wor - spacduel.zip Atari Classics @@ -214748,54 +135608,24 @@ Space Duel offers players a choice of 4 different game versions. One player can - - media/box-3D/spacduel.png - media/video/spacduel.mp4 - media/mixrbv2/spacduel.png - - 1982 1980 Atari Atari - Shooter - N/A Shoot'em Up 1-2 0 12 0 - gamename=Space Duel -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Note that the 2 player start button does NOT function as a start button, rather a game select button. The good news is you can play a 2 player game on a single quarter! -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_BUTTON3=Shield -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Green||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + spacduel1.zip Space Duel (version 1) - Space Duel (version 1) - - wor - spacduel.zip Atari Classics @@ -214805,54 +135635,24 @@ Space Duel offers players a choice of 4 different game versions. One player can - - media/box-3D/spacduel.png - media/video/spacduel.mp4 - media/mixrbv2/spacduel.png - - 1982 1980 Atari Atari - Shooter - N/A Shoot'em Up 1-2 0 12 0 - gamename=Space Duel -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Note that the 2 player start button does NOT function as a start button, rather a game select button. The good news is you can play a 2 player game on a single quarter! -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_BUTTON3=Shield -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Green||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| spacduel.zip Space Duel (version 2) - Space Duel (version 2) - - wor - 0 Atari Classics @@ -214863,62 +135663,35 @@ Space Duel offers players a choice of 4 different game versions. One player can - media/box-3D/spacduel.png - media/video/spacduel.mp4 - media/mixrbv2/spacduel.png + media/video/spacduel.mp4 + media/mixrbv2/spacduel.png - 1982 1980 Atari Atari - Shooter - N/A Shoot'em Up 1-2 0 12 0 - gamename=Space Duel -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Note that the 2 player start button does NOT function as a start button, rather a game select button. The good news is you can play a 2 player game on a single quarter! -P1NumButtons=3 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_BUTTON3=Shield -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Green||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| sdungeon.zip Space Dungeon - Space Dungeon - - wor - 0 Taito Classics Each level of Space Dungeon consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the Collect Bonus room. Other rooms may or may not contain laser defenses, hostile aliens, or various bits of treasure. The goal in each level is to navigate using an automap to the room containing the "Collect Bonus" area, visiting as many rooms and collecting as much treasure as possible along the way. - media/box-3D/sdungeon.png - media/video/sdungeon.mp4 - media/mixrbv2/sdungeon.png + media/video/sdungeon.mp4 + media/mixrbv2/sdungeon.png 1981 @@ -214933,25 +135706,17 @@ P1_JOYSTICK_RIGHT=Rotate Right 18 270 256x256 - Input=Double joystick 8 ways||Buttons=0 Coins: 3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_BUTTON4=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_BUTTON4=White||P2_JOYSTICK=White|| - + sdungeona.zip Space Dungeon (larger roms) - Space Dungeon (larger roms) sdungeon.zip Taito Classics Each level of Space Dungeon consists of 36 rooms arranged in a six-by-six grid. Rooms are connected by open doorways of various sizes. One room in each level is the entrance, where the player begins, and another is the Collect Bonus room. Other rooms may or may not contain laser defenses, hostile aliens, or various bits of treasure. The goal in each level is to navigate using an automap to the room containing the "Collect Bonus" area, visiting as many rooms and collecting as much treasure as possible along the way. - - media/box-3D/sdungeon.png - media/video/sdungeon.mp4 - media/mixrbv2/sdungeon.png - 1981 @@ -214965,88 +135730,67 @@ P1_JOYSTICK_RIGHT=Rotate Right 18 270 256x256 - Input=Double joystick 8 ways||Buttons=0 Coins: 3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=White||P1_BUTTON4=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=White||P2_BUTTON4=White||P2_JOYSTICK=White|| - + spacecho.zip Space Echo (set 1) - Space Echo (set 1) - - wor - speakres.zip - Mame + Taito Classics - The alien spaceships comes to planet earth, and the city invasion has been established, hurry up help and avoid the human abduction destroying, with the defense spaceship, all the hordes of aliens. + A space shooter game. + +The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens. - - media/box-3D/speakres.png - media/mixrbv2/speakres.png - 1980 + Sunsoft - + Shooter / Space Invaders Like + 1-2 0 - 0 + 14 270 256x256 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + spacecho2.zip Space Echo (set 2) - Space Echo (set 2) - - wor - speakres.zip - Mame + Taito Classics - The alien spaceships comes to planet earth, and the city invasion has been established, hurry up help and avoid the human abduction destroying, with the defense spaceship, all the hordes of aliens. + A space shooter game. + +The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens. - - media/box-3D/speakres.png - media/mixrbv2/speakres.png - 1980 + Sunsoft - + Shooter / Space Invaders Like + 1-2 0 - 0 + 14 270 256x256 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + spacempr.zip Space Empire (bootleg) - Space Empire (bootleg) - - wor - uniwars.zip Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 @@ -215054,39 +135798,18 @@ P1_JOYSTICK_RIGHT=Rotate Right Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + spacefbb.zip Space Firebird (bootleg) - Space Firebird (bootleg) - - wor - spacefb.zip Nintendo Classics @@ -215103,11 +135826,6 @@ Activate warp mode to escape impeding danger or to strike out at approaching bir If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed. - - media/box-3D/spacefb.png - media/video/spacefb.mp4 - media/mixrbv2/spacefb.png - 1980 @@ -215115,40 +135833,18 @@ If all Firebirds are destroyed, the player moves into a new battle sequence that Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 16 270 512x224 - gamename=Space Firebird (Nintendo, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game's cpo used nautical labels above the directional buttons and arrows below them. Since we aren't all sailors, the arrow directions are included. -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Port (Left) -P1_JOYSTICK_RIGHT=Starboard (Right) - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange|| - - + + spacefbg.zip Space Firebird (Gremlin) - Space Firebird (Gremlin) - - wor - spacefb.zip Nintendo Classics @@ -215165,11 +135861,6 @@ Activate warp mode to escape impeding danger or to strike out at approaching bir If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed. - - media/box-3D/spacefb.png - media/video/spacefb.mp4 - media/mixrbv2/spacefb.png - 1980 @@ -215177,40 +135868,18 @@ If all Firebirds are destroyed, the player moves into a new battle sequence that Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 16 270 512x224 - gamename=Space Firebird (Nintendo, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game's cpo used nautical labels above the directional buttons and arrows below them. Since we aren't all sailors, the arrow directions are included. -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Port (Left) -P1_JOYSTICK_RIGHT=Starboard (Right) - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange|| - - + + spacefba.zip Space Firebird (rev. 02-a) - Space Firebird (rev. 02-a) - - wor - spacefb.zip Nintendo Classics @@ -215227,11 +135896,6 @@ Activate warp mode to escape impeding danger or to strike out at approaching bir If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed. - - media/box-3D/spacefb.png - media/video/spacefb.mp4 - media/mixrbv2/spacefb.png - 1980 @@ -215239,40 +135903,18 @@ If all Firebirds are destroyed, the player moves into a new battle sequence that Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 16 270 512x224 - gamename=Space Firebird (Nintendo, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game's cpo used nautical labels above the directional buttons and arrows below them. Since we aren't all sailors, the arrow directions are included. -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Port (Left) -P1_JOYSTICK_RIGHT=Starboard (Right) - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange|| - - + + spacefbe.zip Space Firebird (rev. 03-e set 1) - Space Firebird (rev. 03-e set 1) - - wor - spacefb.zip Nintendo Classics @@ -215289,11 +135931,6 @@ Activate warp mode to escape impeding danger or to strike out at approaching bir If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed. - - media/box-3D/spacefb.png - media/video/spacefb.mp4 - media/mixrbv2/spacefb.png - 1980 @@ -215301,40 +135938,18 @@ If all Firebirds are destroyed, the player moves into a new battle sequence that Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 16 270 512x224 - gamename=Space Firebird (Nintendo, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game's cpo used nautical labels above the directional buttons and arrows below them. Since we aren't all sailors, the arrow directions are included. -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Port (Left) -P1_JOYSTICK_RIGHT=Starboard (Right) - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange|| - - + + spacefbe2.zip Space Firebird (rev. 03-e set 2) - Space Firebird (rev. 03-e set 2) - - wor - spacefb.zip Nintendo Classics @@ -215351,11 +135966,6 @@ Activate warp mode to escape impeding danger or to strike out at approaching bir If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed. - - media/box-3D/spacefb.png - media/video/spacefb.mp4 - media/mixrbv2/spacefb.png - 1980 @@ -215363,40 +135973,18 @@ If all Firebirds are destroyed, the player moves into a new battle sequence that Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 16 270 512x224 - gamename=Space Firebird (Nintendo, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game's cpo used nautical labels above the directional buttons and arrows below them. Since we aren't all sailors, the arrow directions are included. -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Port (Left) -P1_JOYSTICK_RIGHT=Starboard (Right) - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange|| spacefb.zip Space Firebird (rev. 04-u) - Space Firebird (rev. 04-u) - - wor - 0 Nintendo Classics @@ -215414,9 +136002,8 @@ Activate warp mode to escape impeding danger or to strike out at approaching bir If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed. - media/box-3D/spacefb.png - media/video/spacefb.mp4 - media/mixrbv2/spacefb.png + media/video/spacefb.mp4 + media/mixrbv2/spacefb.png 1980 @@ -215425,146 +136012,66 @@ If all Firebirds are destroyed, the player moves into a new battle sequence that Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 16 270 512x224 - gamename=Space Firebird (Nintendo, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game's cpo used nautical labels above the directional buttons and arrows below them. Since we aren't all sailors, the arrow directions are included. -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Port (Left) -P1_JOYSTICK_RIGHT=Starboard (Right) - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange|| - - + + spacfurya.zip Space Fury (revision A) - Space Fury (revision A) - - wor - spacfury.zip Sega Classics Space Fury is a rather simple alien blasting shoot-em-up. It uses almost industry standard vector controls, which are four buttons, Left Rotate, Right Rotate, Thrust, and Fire. You begin the game in the center of four strange looking shapes. These shapes are both level selects and upgrades. Run into one of them and it will add itself to your ship, and then you get to do the level associated with it. Each level is different mainly because you have wildly different shot patterns on each one. But all of them are the same when it comes to your objective. What you have to do is blast all the spaceship parts before they can form into dangerous enemy spaceships. Blast them all, and you get to select a new level and watch a little interlude where the alien taunts you with his evil computer voice. - - media/box-3D/spacfury.png - media/video/spacfury.mp4 - media/mixrbv2/spacfury.png - - 1981 1981 SEGA SEGA Shooter - Fight - Shoot'em Up 1-2 0 10 180 - gamename=Space Fury (revision C) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Orange||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Red|| - - + + spacfuryb.zip Space Fury (revision B) - Space Fury (revision B) - - wor - spacfury.zip Sega Classics Space Fury is a rather simple alien blasting shoot-em-up. It uses almost industry standard vector controls, which are four buttons, Left Rotate, Right Rotate, Thrust, and Fire. You begin the game in the center of four strange looking shapes. These shapes are both level selects and upgrades. Run into one of them and it will add itself to your ship, and then you get to do the level associated with it. Each level is different mainly because you have wildly different shot patterns on each one. But all of them are the same when it comes to your objective. What you have to do is blast all the spaceship parts before they can form into dangerous enemy spaceships. Blast them all, and you get to select a new level and watch a little interlude where the alien taunts you with his evil computer voice. - - media/box-3D/spacfury.png - media/video/spacfury.mp4 - media/mixrbv2/spacfury.png - - 1981 1981 SEGA SEGA Shooter - Fight - Shoot'em Up 1-2 0 10 180 - gamename=Space Fury (revision C) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Orange||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Red|| spacfury.zip Space Fury (revision C) - Space Fury (revision C) - - wor - 0 Sega Classics @@ -215572,62 +136079,32 @@ P1_JOYSTICK_RIGHT=Rotate Right - media/box-3D/spacfury.png - media/video/spacfury.mp4 - media/mixrbv2/spacfury.png + media/video/spacfury.mp4 + media/mixrbv2/spacfury.png - 1981 1981 SEGA SEGA Shooter - Fight - Shoot'em Up 1-2 0 10 180 - gamename=Space Fury (revision C) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_JOYSTICK_LEFT=Rotate Left -P1_JOYSTICK_RIGHT=Rotate Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Orange||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Red|| - - + + spacegunj.zip Space Gun (Japan) - Space Gun (Japan) - - jp - spacegun.zip Taito Classics As a member of a special Search And Rescue unit. you (and an optional friend) are told to investigate an S.O.S. distress signal that was sent from a space station. what you don't know is that a group of vicious aliens have taken the colonists hostage. luckily for you, you're armed with a plasma pulse gun and four sets of grenades that are quite special (aside from the common grenade that explodes, some will freeze, incinerate, and even slice and dice the aliens). - - media/box-3D/spacegun.png - media/video/spacegun.mp4 - media/mixrbv2/spacegun.png - 1990 @@ -215635,52 +136112,23 @@ P1_JOYSTICK_RIGHT=Rotate Right Taito Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - gamename=Space Gun (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2|Pedal (Microswitch)+button+P1_BUTTON3 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb Select -P1_BUTTON3=Back Up -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + spacegunu.zip Space Gun (US) - Space Gun (US) - - us - spacegun.zip Taito Classics As a member of a special Search And Rescue unit. you (and an optional friend) are told to investigate an S.O.S. distress signal that was sent from a space station. what you don't know is that a group of vicious aliens have taken the colonists hostage. luckily for you, you're armed with a plasma pulse gun and four sets of grenades that are quite special (aside from the common grenade that explodes, some will freeze, incinerate, and even slice and dice the aliens). - - media/box-3D/spacegun.png - media/video/spacegun.mp4 - media/mixrbv2/spacegun.png - 1990 @@ -215688,51 +136136,26 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - gamename=Space Gun (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2|Pedal (Microswitch)+button+P1_BUTTON3 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb Select -P1_BUTTON3=Back Up -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - spacegun.zip Space Gun (World) - Space Gun (World) - - wor - 0 Taito Classics As a member of a special Search And Rescue unit. you (and an optional friend) are told to investigate an S.O.S. distress signal that was sent from a space station. what you don't know is that a group of vicious aliens have taken the colonists hostage. luckily for you, you're armed with a plasma pulse gun and four sets of grenades that are quite special (aside from the common grenade that explodes, some will freeze, incinerate, and even slice and dice the aliens). - media/box-3D/spacegun.png - media/video/spacegun.mp4 - media/mixrbv2/spacegun.png + media/video/spacegun.mp4 + media/mixrbv2/spacegun.png 1990 @@ -215741,42 +136164,18 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - gamename=Space Gun (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2|Pedal (Microswitch)+button+P1_BUTTON3 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb Select -P1_BUTTON3=Back Up -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + sharrier1.zip Space Harrier (8751 315-5163) - Space Harrier (8751 315-5163) - - wor - sharrier.zip Sega Classics @@ -215788,11 +136187,6 @@ In addition to its flight capability, the jetpack is also equipped with a laser, Space Harrier has a total of 18 stages, each with a boss fight at the end. Three exceptions are the bonus stages (5th and 12th) and the 18th stage, which is a 'boss rush' featuring some of the bosses encountered up to that point. - - media/box-3D/sharrier.png - media/video/sharrier.mp4 - media/mixrbv2/sharrier.png - 1985 @@ -215800,43 +136194,18 @@ Space Harrier has a total of 18 stages, each with a boss fight at the end. Three SEGA Shooter / Plane, 3rd person - Shooter 1 0 16 0 320x224 - gamename=Space Harrier (Rev A, 8751 315-5163A) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you are wondering why there are three 'shot' buttons, you are not alone. The trigger on the flight stick shoots and there are two buttons on the control panel that also shoot. They all have the same function, but for documentation's sake all three will be included. -P1NumButtons=3 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1 -P1_BUTTON1=Shot -P1_BUTTON2=Shot -P1_BUTTON3=Shot -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Yellow||P1_STICK=White|| sharrier.zip Space Harrier (Rev A, 8751 315-5163A) - Space Harrier (Rev A, 8751 315-5163A) - - wor - 0 Sega Classics @@ -215849,9 +136218,8 @@ In addition to its flight capability, the jetpack is also equipped with a laser, Space Harrier has a total of 18 stages, each with a boss fight at the end. Three exceptions are the bonus stages (5th and 12th) and the 18th stage, which is a 'boss rush' featuring some of the bosses encountered up to that point. - media/box-3D/sharrier.png - media/video/sharrier.mp4 - media/mixrbv2/sharrier.png + media/video/sharrier.mp4 + media/mixrbv2/sharrier.png 1985 @@ -215860,53 +136228,23 @@ Space Harrier has a total of 18 stages, each with a boss fight at the end. Three SEGA Shooter / Plane, 3rd person - Shooter 1 0 16 0 320x224 - gamename=Space Harrier (Rev A, 8751 315-5163A) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you are wondering why there are three 'shot' buttons, you are not alone. The trigger on the flight stick shoots and there are two buttons on the control panel that also shoot. They all have the same function, but for documentation's sake all three will be included. -P1NumButtons=3 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1 -P1_BUTTON1=Shot -P1_BUTTON2=Shot -P1_BUTTON3=Shot -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Yellow||P1_STICK=White|| - - + + spcinv95u.zip Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5A 1995/06/14) - Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5A 1995/06/14) - - wor - spcinv95.zip Taito Classics A remake of the classic invading aliens shoot'em up game that features interesting enemies and a wide variety of characters to choose from. - - media/box-3D/spcinv95.png - media/video/spcinv95.mp4 - media/mixrbv2/spcinv95.png - 1995 @@ -215914,33 +136252,26 @@ P1_AD_STICK_Y_EXT=Down Taito Shooter / Space Invaders Like - Shooter 1-2 0 16 270 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| spcinv95.zip Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) - Space Invaders '95: The Attack Of Lunar Loonies (Ver 2.5O 1995/06/14) - - wor - 0 Taito Classics A remake of the classic invading aliens shoot'em up game that features interesting enemies and a wide variety of characters to choose from. - media/box-3D/spcinv95.png - media/video/spcinv95.mp4 - media/mixrbv2/spcinv95.png + media/video/spcinv95.mp4 + media/mixrbv2/spcinv95.png 1995 @@ -215949,24 +136280,18 @@ P1_AD_STICK_Y_EXT=Down Taito Shooter / Space Invaders Like - Shooter 1-2 0 16 270 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + sisv1.zip Space Invaders (SV Version rev 1) - Space Invaders (SV Version rev 1) - - wor - invaders.zip Taito Classics @@ -215974,11 +136299,6 @@ P1_AD_STICK_Y_EXT=Down There are 4 buildings (shields) at the bottom of the screen behind which the player can hide, but these will eventually be destroyed by enemy missiles or by direct contact with the invaders themselves. Player shots will also destroy shields. The descent of the aliens accelerates as they are eliminated, making them more difficult to hit. A flying saucer will fly across the top of the screen at regular intervals and can be fired for extra points. - - media/box-3D/invaders.png - media/video/invaders.mp4 - media/mixrbv2/invaders.png - 1978 @@ -215986,38 +136306,18 @@ The descent of the aliens accelerates as they are eliminated, making them more d Taito Shooter - Shooter / Space Invaders Like 1-2 0 18 270 260x224 - gamename=Space Invaders / Space Invaders M -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game cpo image uses 'control' as the label for the joystick. I modified it slightly to avoid confusion. The midway version of the game (invaders) actually used directional buttons instead of the joystick. The Taito version (Sitv) used the two-way joystick. -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Control Right -P1_JOYSTICK_LEFT=Control Left - - - - + + sisv2.zip Space Invaders (SV Version rev 2) - Space Invaders (SV Version rev 2) - - wor - invaders.zip Taito Classics @@ -216025,11 +136325,6 @@ P1_JOYSTICK_LEFT=Control Left There are 4 buildings (shields) at the bottom of the screen behind which the player can hide, but these will eventually be destroyed by enemy missiles or by direct contact with the invaders themselves. Player shots will also destroy shields. The descent of the aliens accelerates as they are eliminated, making them more difficult to hit. A flying saucer will fly across the top of the screen at regular intervals and can be fired for extra points. - - media/box-3D/invaders.png - media/video/invaders.mp4 - media/mixrbv2/invaders.png - 1978 @@ -216037,38 +136332,18 @@ The descent of the aliens accelerates as they are eliminated, making them more d Taito Shooter - Shooter / Space Invaders Like 1-2 0 18 270 260x224 - gamename=Space Invaders / Space Invaders M -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game cpo image uses 'control' as the label for the joystick. I modified it slightly to avoid confusion. The midway version of the game (invaders) actually used directional buttons instead of the joystick. The Taito version (Sitv) used the two-way joystick. -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Control Right -P1_JOYSTICK_LEFT=Control Left - - - - + + sisv3.zip Space Invaders (SV Version rev 3) - Space Invaders (SV Version rev 3) - - wor - invaders.zip Taito Classics @@ -216076,11 +136351,6 @@ P1_JOYSTICK_LEFT=Control Left There are 4 buildings (shields) at the bottom of the screen behind which the player can hide, but these will eventually be destroyed by enemy missiles or by direct contact with the invaders themselves. Player shots will also destroy shields. The descent of the aliens accelerates as they are eliminated, making them more difficult to hit. A flying saucer will fly across the top of the screen at regular intervals and can be fired for extra points. - - media/box-3D/invaders.png - media/video/invaders.mp4 - media/mixrbv2/invaders.png - 1978 @@ -216088,38 +136358,18 @@ The descent of the aliens accelerates as they are eliminated, making them more d Taito Shooter - Shooter / Space Invaders Like 1-2 0 18 270 260x224 - gamename=Space Invaders / Space Invaders M -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game cpo image uses 'control' as the label for the joystick. I modified it slightly to avoid confusion. The midway version of the game (invaders) actually used directional buttons instead of the joystick. The Taito version (Sitv) used the two-way joystick. -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Control Right -P1_JOYSTICK_LEFT=Control Left - - - - + + sisv.zip Space Invaders (SV Version rev 4) - Space Invaders (SV Version rev 4) - - wor - invaders.zip Taito Classics @@ -216127,11 +136377,6 @@ P1_JOYSTICK_LEFT=Control Left There are 4 buildings (shields) at the bottom of the screen behind which the player can hide, but these will eventually be destroyed by enemy missiles or by direct contact with the invaders themselves. Player shots will also destroy shields. The descent of the aliens accelerates as they are eliminated, making them more difficult to hit. A flying saucer will fly across the top of the screen at regular intervals and can be fired for extra points. - - media/box-3D/invaders.png - media/video/invaders.mp4 - media/mixrbv2/invaders.png - 1978 @@ -216139,38 +136384,18 @@ The descent of the aliens accelerates as they are eliminated, making them more d Taito Shooter - Shooter / Space Invaders Like 1-2 0 18 270 260x224 - gamename=Space Invaders / Space Invaders M -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game cpo image uses 'control' as the label for the joystick. I modified it slightly to avoid confusion. The midway version of the game (invaders) actually used directional buttons instead of the joystick. The Taito version (Sitv) used the two-way joystick. -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Control Right -P1_JOYSTICK_LEFT=Control Left - - - - + + sitv1.zip Space Invaders (TV Version rev 1) - Space Invaders (TV Version rev 1) - - wor - invaders.zip Taito Classics @@ -216178,11 +136403,6 @@ P1_JOYSTICK_LEFT=Control Left There are 4 buildings (shields) at the bottom of the screen behind which the player can hide, but these will eventually be destroyed by enemy missiles or by direct contact with the invaders themselves. Player shots will also destroy shields. The descent of the aliens accelerates as they are eliminated, making them more difficult to hit. A flying saucer will fly across the top of the screen at regular intervals and can be fired for extra points. - - media/box-3D/invaders.png - media/video/invaders.mp4 - media/mixrbv2/invaders.png - 1978 @@ -216190,38 +136410,18 @@ The descent of the aliens accelerates as they are eliminated, making them more d Taito Shooter - Shooter / Space Invaders Like 1-2 0 18 270 260x224 - gamename=Space Invaders / Space Invaders M -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game cpo image uses 'control' as the label for the joystick. I modified it slightly to avoid confusion. The midway version of the game (invaders) actually used directional buttons instead of the joystick. The Taito version (Sitv) used the two-way joystick. -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Control Right -P1_JOYSTICK_LEFT=Control Left - - - - + + sitv.zip Space Invaders (TV Version rev 2) - Space Invaders (TV Version rev 2) - - wor - invaders.zip Taito Classics @@ -216229,11 +136429,6 @@ P1_JOYSTICK_LEFT=Control Left There are 4 buildings (shields) at the bottom of the screen behind which the player can hide, but these will eventually be destroyed by enemy missiles or by direct contact with the invaders themselves. Player shots will also destroy shields. The descent of the aliens accelerates as they are eliminated, making them more difficult to hit. A flying saucer will fly across the top of the screen at regular intervals and can be fired for extra points. - - media/box-3D/invaders.png - media/video/invaders.mp4 - media/mixrbv2/invaders.png - 1978 @@ -216241,38 +136436,18 @@ The descent of the aliens accelerates as they are eliminated, making them more d Taito Shooter - Shooter / Space Invaders Like 1-2 0 18 270 260x224 - gamename=Space Invaders / Space Invaders M -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game cpo image uses 'control' as the label for the joystick. I modified it slightly to avoid confusion. The midway version of the game (invaders) actually used directional buttons instead of the joystick. The Taito version (Sitv) used the two-way joystick. -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Control Right -P1_JOYSTICK_LEFT=Control Left - - invaders.zip Space Invaders / Space Invaders M - Space Invaders / Space Invaders M - - wor - 0 Taito Classics @@ -216281,9 +136456,8 @@ There are 4 buildings (shields) at the bottom of the screen behind which the pla The descent of the aliens accelerates as they are eliminated, making them more difficult to hit. A flying saucer will fly across the top of the screen at regular intervals and can be fired for extra points. - media/box-3D/invaders.png - media/video/invaders.mp4 - media/mixrbv2/invaders.png + media/video/invaders.mp4 + media/mixrbv2/invaders.png 1978 @@ -216292,38 +136466,18 @@ The descent of the aliens accelerates as they are eliminated, making them more d Taito Shooter - Shooter / Space Invaders Like 1-2 0 18 270 260x224 - gamename=Space Invaders / Space Invaders M -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game cpo image uses 'control' as the label for the joystick. I modified it slightly to avoid confusion. The midway version of the game (invaders) actually used directional buttons instead of the joystick. The Taito version (Sitv) used the two-way joystick. -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Control Right -P1_JOYSTICK_LEFT=Control Left - - - - + + spacedxo.zip Space Invaders DX (Japan, v2.0) - Space Invaders DX (Japan, v2.0) - - jp - spacedx.zip Taito Classics @@ -216333,11 +136487,6 @@ There are now 3 different game modes to choose from. These include a faithful re The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player action, and "Parody", which features characters and graphics from other well-known Taito games, such as "The New Zealand Story", "Bubble Bobble" and "Liquid Kids". Despite the graphical changes, the Parody version plays identically to the original game, and all modes retain the original, legendary sound effects. - - media/box-3D/spacedx.png - media/video/spacedx.mp4 - media/mixrbv2/spacedx.png - 1994 @@ -216345,41 +136494,18 @@ The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player Taito Shooter / Space Invaders Like - Shooter 1-2 0 18 0 320x224 - gamename=Space Invaders DX (US, v2.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + spacedxj.zip Space Invaders DX (Japan, v2.1) - Space Invaders DX (Japan, v2.1) - - jp - spacedx.zip Taito Classics @@ -216389,11 +136515,6 @@ There are now 3 different game modes to choose from. These include a faithful re The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player action, and "Parody", which features characters and graphics from other well-known Taito games, such as "The New Zealand Story", "Bubble Bobble" and "Liquid Kids". Despite the graphical changes, the Parody version plays identically to the original game, and all modes retain the original, legendary sound effects. - - media/box-3D/spacedx.png - media/video/spacedx.mp4 - media/mixrbv2/spacedx.png - 1994 @@ -216401,41 +136522,18 @@ The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player Taito Shooter / Space Invaders Like - Shooter 1-2 0 18 0 320x224 - gamename=Space Invaders DX (US, v2.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| spacedx.zip Space Invaders DX (US, v2.1) - Space Invaders DX (US, v2.1) - - us - 0 Taito Classics @@ -216446,9 +136544,8 @@ There are now 3 different game modes to choose from. These include a faithful re The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player action, and "Parody", which features characters and graphics from other well-known Taito games, such as "The New Zealand Story", "Bubble Bobble" and "Liquid Kids". Despite the graphical changes, the Parody version plays identically to the original game, and all modes retain the original, legendary sound effects. - media/box-3D/spacedx.png - media/video/spacedx.mp4 - media/mixrbv2/spacedx.png + media/video/spacedx.mp4 + media/mixrbv2/spacedx.png 1994 @@ -216457,41 +136554,18 @@ The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player Taito Shooter / Space Invaders Like - Shooter 1-2 0 18 0 320x224 - gamename=Space Invaders DX (US, v2.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + spcinvdj.zip Space Invaders DX (Ver 2.6J 1994/09/14) (F3 Version) - Space Invaders DX (Ver 2.6J 1994/09/14) (F3 Version) - - wor - spacedx.zip Taito Classics @@ -216501,11 +136575,6 @@ There are now 3 different game modes to choose from. These include a faithful re The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player action, and "Parody", which features characters and graphics from other well-known Taito games, such as "The New Zealand Story", "Bubble Bobble" and "Liquid Kids". Despite the graphical changes, the Parody version plays identically to the original game, and all modes retain the original, legendary sound effects. - - media/box-3D/spacedx.png - media/video/spacedx.mp4 - media/mixrbv2/spacedx.png - 1994 @@ -216513,51 +136582,23 @@ The 2 remaining game modes are 'Versus', with simultaneous split-screen 2-player Taito Shooter / Space Invaders Like - Shooter 1-2 0 18 0 320x224 - gamename=Space Invaders DX (US, v2.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + galap1.zip Space Invaders Galactica (galaxiaj hack) - Space Invaders Galactica (galaxiaj hack) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -216565,41 +136606,18 @@ P1_JOYSTICK_RIGHT=Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + sinvasnb.zip Space Invasion (bootleg) - Space Invasion (bootleg) - - wor - commando.zip Capcom Classics @@ -216611,11 +136629,6 @@ The end-of-level strongholds see waves of enemy soldiers ordered to attack by a Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - - media/box-3D/commando.png - media/video/commando.mp4 - media/mixrbv2/commando.png - 1985 @@ -216623,42 +136636,18 @@ Super Joe carries only two weapons: a limited-range machine gun with unlimited s Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Commando (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| - + sinvasn.zip Space Invasion (Europe) - Space Invasion (Europe) - - eu - commando.zip Capcom Classics @@ -216670,11 +136659,6 @@ The end-of-level strongholds see waves of enemy soldiers ordered to attack by a Super Joe carries only two weapons: a limited-range machine gun with unlimited shots, and a limited supply of hand grenades. Extra grenades can be picked up as the player progresses through the levels. - - media/box-3D/commando.png - media/video/commando.mp4 - media/mixrbv2/commando.png - 1985 @@ -216682,58 +136666,48 @@ Super Joe carries only two weapons: a limited-range machine gun with unlimited s Data East Shooter / Run and Gun - Shooter 1-2 0 14 270 256x224 - gamename=Commando (World) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=White||P1_BUTTON2=Lime||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=White||P2_BUTTON2=Lime||P2_JOYSTICK=Red|| - + spcmission.zip - Space Mission (SegaSA / Sonic, Spanish bootleg of Scramble) + Space Mission (SegaSA / Sonic, Spanish bootleg of Scramble) - scramble - + scramble.zip + Konami Classics + + Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. + +Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. + +The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. + +Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. + 1981 - bootleg (SegaSA / Sonic) - bootleg (SegaSA / Sonic) + Konami + Konami + + Shoot'em Up + + 1-2 0 - 0 - 0 + 18 + 270 + 768x224 - + spaceplt.zip Space Pilot (set 1) - Space Pilot (set 1) - - wor - timeplt.zip Konami Classics @@ -216741,11 +136715,6 @@ P1_JOYSTICK_RIGHT=Right - - media/box-3D/timeplt.png - media/video/timeplt.mp4 - media/mixrbv2/timeplt.png - 1982 @@ -216759,30 +136728,11 @@ P1_JOYSTICK_RIGHT=Right 18 270 256x224 - gamename=Time Pilot -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Black|| - + spaceplta.zip Space Pilot (set 2) - Space Pilot (set 2) timeplt.zip Konami Classics @@ -216791,11 +136741,6 @@ P1_JOYSTICK_RIGHT=Right - - media/box-3D/timeplt.png - media/video/timeplt.mp4 - media/mixrbv2/timeplt.png - 1982 @@ -216809,43 +136754,20 @@ P1_JOYSTICK_RIGHT=Right 18 270 256x224 - gamename=Time Pilot -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Black|| spcpostn.zip Space Position (Japan) - Space Position (Japan) - - jp - 0 Sega Classics Space Position (c) 1986 Sega. - TECHNICAL - First Board Number : X090-PC-A 171-5383 Second Board Number : X090-PC-B 171-5384 Main CPU : NEC D317-0005 (Z80) @ 8 Mhz) Sound CPU : NEC D780C-1 (Z80) (@ 4 Mhz) Sound Chips : (2x) YM2203 (@ 4 Mhz) Players : - media/box-3D/spcpostn.png - media/video/spcpostn.mp4 - media/mixrbv2/spcpostn.png + media/video/spcpostn.mp4 + media/mixrbv2/spcpostn.png 1986 @@ -216854,24 +136776,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Race, Driving / Race - Race, Driving 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + sraider.zip Space Raider - Space Raider - - wor - 0 Universal @@ -216880,67 +136796,77 @@ P1_JOYSTICK_RIGHT=Right Destroy the raiders from mysterious outer space!! - media/box-3D/sraider.png - media/video/sraider.mp4 - media/mixrbv2/sraider.png + media/video/sraider.mp4 + media/mixrbv2/sraider.png 1982 Shooter / Space Invaders Like - Shooter 1-2 0 14 270 240x192 - Input=Joystick 4 ways||Buttons=1|| - + spcrocks.zip Space Rocks (Spanish clone of Asteroids) - Space Rocks (Spanish clone of Asteroids) asteroid.zip - Mame + Atari Classics - + Asteroids &copy; 1979 Atari, Incorporated. + +Asteroids is a legendary, genre defining game - in an era replete with genre-defining classics - in which a single player takes control of a spaceship trapped in the middle of an asteroid belt. A number of large, slow-moving asteroids drift randomly around the play area and must be shot by the player. When shot, the asteroids will break into a number of smaller pieces which must also be shot until eventually, all of the asteroids and fragments will be destroyed and the next wave begins. + +Asteroids introduced real-world physics to video games for the first time, with speed and inertia all adding to the player&#039;s problems. As well as the inertia of the player&#039;s ship - forcing the player to allow for the ship slowing down and speeding up whenever the Thrust button was utilized - shot asteroids would often send fragments flying in seemingly random directions, and at varying and unpredictable speeds. + +As well as the ever-present asteroids, flying saucers also make a regular appearance. These move horizontally and diagonally around the screen, firing at the player&#039;s ship, and must be quickly destroyed. They are destroyed when hit by the player&#039;s shot, when hit by a saucer&#039;s shot or when they collide with an asteroid. + +CAST OF CHARACTERS - + +Spaceship - This is you, the player. You can rotate 360 degrees, fire bullets, thrust forward in any direction, and hyperspace to safety if you feel you are in danger. + +Large Asteroid - These are the large rocks that fill the screen at the beginning of each stage. Hitting one with a bullet will break it apart into two Medium Asteroids. + +Medium Asteroid - Slightly smaller than Large Asteroids, but faster moving. Shooting one of these will result in two Small Asteroids. + +Small Asteroid - These are the smallest and fastest rocks on the screen. If a bullet hits one of these, it will vaporize. + +Large Saucer - Large flying saucers appear on the screen from time to time, randomly firing shots around the screen. They pose a minor threat. + +Small Saucer - The smaller flying saucers are deadlier than the large variety. They are much more precise with their shots, and are more likely to kill you. Eliminate them quickly or get out of their range. - - media/box-3D/asteroid.png - media/mixrbv2/asteroid.png - - + 1979 + Atari + Atari - + Action + 1-2 0 - 0 + 14 0 spaceskr.zip Space Seeker - Space Seeker - - wor - 0 Taito Classics Space Seeker (c) 1981 Taito. - TECHNICAL - Taito SJ System hardware Prom Stickers : EB01-15 Main CPU : Z80 (Number : AA017805) (@ 4 Mhz) Sound CPU : Z80 (Number : LE070003) (@ 3 Mhz) Sound Chips : (4x) AY8910 (@ 1.5 Mhz), DAC (@ 1.5 Mhz) Players : 2 C - media/box-3D/spaceskr.png - media/video/spaceskr.mp4 - media/mixrbv2/spaceskr.png + media/video/spaceskr.mp4 + media/mixrbv2/spaceskr.png 1981 @@ -216949,33 +136875,26 @@ Destroy the raiders from mysterious outer space!! Taito Shooter / Plane, 1st person - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| sstrangr.zip Space Stranger - Space Stranger - - wor - 0 Mame Changes include the UFO randomly turning around, and a score penalty for shooting the shields. - media/box-3D/sstrangr.png - media/video/sstrangr.mp4 - media/mixrbv2/sstrangr.png + media/video/sstrangr.mp4 + media/mixrbv2/sstrangr.png 1978 @@ -216984,53 +136903,42 @@ Destroy the raiders from mysterious outer space!! Yachiyo Denki Shooter / Space Invaders Like - Shooter 1-2 0 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + sstrangr2.zip Space Stranger 2 - Space Stranger 2 - - wor - sstrangr.zip Mame - It is an updated version of Space Stranger that adds more colors and removes the score penalty for shooting the shields. + Changes include the UFO randomly turning around, and a score penalty for shooting the shields. - - media/box-3D/sstrangr.png - media/mixrbv2/sstrangr.png - - + 1978 + Yachiyo Denki + Yachiyo Denki - + Shooter / Space Invaders Like 1-2 0 - 0 - 0 + 10 + 270 + 256x224 - + spctbird.zip Space Thunderbird - Space Thunderbird - - wor - mooncrst.zip Nichibutsu @@ -217044,11 +136952,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -217056,72 +136959,48 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + spctrek.zip Space Trek (Video Game S.A., Spanish bootleg of Scramble) - Space Trek (Video Game S.A., Spanish bootleg of Scramble) scramble.zip - Sega Classics + Konami Classics - Space Trek is a vertical shoot-'em-up similar to many on the market at the time. Players control a space ship and can move anywhere on screen but can only fire upwards at enemies. There is also a button to temporarily give the ship a protective barrier. There are several rounds of gameplay all with slightly different aesthetics. + Scramble is a sideways scrolling shoot-em-up in which a single player takes control of a spaceship and must try to fight through six different enemy-packed levels - destroying as many fuel tanks and ground intallations as possible - before reaching the enemy base and destroying it. + +Contact with any scenery, ground installations, enemy ships or projectyles results in an instant loss of life. The Scramble ship is armed with both a blaster and bombs. The blaster is forward-firing only while the bombs drop downwards to target ground-based enemy installations and to collect fuel from fuel dumps. -Space Trek is thought to have been a predecessor to SDI: Strategic Defense Initiative. +The fuel dumps are of particular importance, as the player ship's fuel gauge constantly depletes as the player progresses through the game and the only way to re-fuel is by bombing the fuel tanks that are located on the ground throughout the levels. Fuel usage increases as the game progresses, until fuel usage actually outstrips the amount of fuel dumps available and the game becomes impossible. + +Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - - 1980 + 1981 - SEGA - SEGA + Konami + Konami - Shooter / Space Invaders Like - Shooter + Shoot'em Up 1-2 0 - 6 + 18 270 - 256x224 - Input=Joystick 8 ways||Buttons=2|| + 768x224 sparkman.zip Spark Man (v2.0, set 1) - Spark Man (v2.0, set 1) - - wor - 0 Mame @@ -217132,9 +137011,8 @@ There are no horse riding stages, but occasionally Spark Man can find some weird While the game itself is more original than the company's previous run-'n-gun, Rough Ranger, it's still full of borrowed content from other sources. The intro shows god's hand from Michelangelo's The Creation of Adam putting the spark of life in one of Hajime Sorayma's Gynoids. During the game, Jabba the Hut and AT-ST Walkers from Star Wars appear as enemies. - media/box-3D/sparkman.png - media/video/sparkman.mp4 - media/mixrbv2/sparkman.png + media/video/sparkman.mp4 + media/mixrbv2/sparkman.png 1989 @@ -217143,32 +137021,25 @@ While the game itself is more original than the company's previous run-'n-gun, R SunA Platform / Shooter Scrolling - Platform 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=3|| sparkz.zip Sparkz (prototype) - Sparkz (prototype) - - wor - 0 Atari Classics This game is a combination of Tetris and Pipe Dream, and is very similar to Cachat/Tube It, another prototype. The player has to make connections, or "sparkz" from the red side to the blue side (or vice versa) so that the monster that the scientist is making could be built. The monster is made piece by piece, and the first piece made is the head after connecting 2 sparkz. - media/box-3D/sparkz.png - media/video/sparkz.mp4 - media/mixrbv2/sparkz.png + media/video/sparkz.mp4 + media/mixrbv2/sparkz.png 1992 @@ -217177,34 +137048,23 @@ While the game itself is more original than the company's previous run-'n-gun, R Atari Puzzle-Game / Fall - Puzzle-Game 1-2 0 6 0 336x240 - Input=Joystick 8 ways||Buttons=3|| - + spartanx.zip Spartan X (Japan) - Spartan X (Japan) - - jp - kungfum.zip Irem Classics Kung-Fu Master, known in Japan as Spartan X (スパルタンX?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death. - - media/box-3D/kungfum.png - media/video/kungfum.mp4 - media/mixrbv2/kungfum.png - 1984 @@ -217212,51 +137072,26 @@ While the game itself is more original than the company's previous run-'n-gun, R Irem Fight / 2D - Fight 1-2 0 18 0 256x256 - gamename=Kung-Fu Master -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Kick -P1_BUTTON2=Punch -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Stoop Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_BUTTON2=Cyan||P2_JOYSTICK=Black|| spatter.zip Spatter (315-5xxx) - Spatter (315-5xxx) - - wor - 0 Sega Classics Spatter is a fast-moving maze-chase game in which the player takes on the role of a tricycle-pedalling child out collecting flowers, while trying to avoid collisions with the numerous enemies giving chase. - media/box-3D/spatter.png - media/video/spatter.mp4 - media/mixrbv2/spatter.png + media/video/spatter.mp4 + media/mixrbv2/spatter.png 1984 @@ -217265,25 +137100,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Action - Race, Driving - Action / Labyrinth 1-2 0 14 0 479x224 - Input=Joystick 8 ways||Buttons=2|| speakres.zip Speak & Rescue - Speak & Rescue - - wor - 0 Taito Classics @@ -217292,9 +137120,8 @@ P1_JOYSTICK_RIGHT=Right The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens. - media/box-3D/speakres.png - media/video/speakres.mp4 - media/mixrbv2/speakres.png + media/video/speakres.mp4 + media/mixrbv2/speakres.png 1980 @@ -217302,39 +137129,18 @@ The alien spaceships comes to planet earth, invasion has been established, hurry Sunsoft Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x256 - gamename=Speak & Rescue -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The cpo generically labels the joystick 'control.' -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White|| - - + + speakresb.zip Speak & Rescue (bootleg) - Speak & Rescue (bootleg) - - wor - speakres.zip Taito Classics @@ -217342,206 +137148,130 @@ P1_JOYSTICK_RIGHT=Right The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens. - - media/box-3D/speakres.png - media/video/speakres.mp4 - media/mixrbv2/speakres.png - 1980 Sunsoft Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x256 - gamename=Speak & Rescue -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The cpo generically labels the joystick 'control.' -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White|| - - + + scij.zip Special Criminal Investigation (Japan) - Special Criminal Investigation (Japan) - - jp - sci.zip Taito Classics S.C.I. - Special Criminal Investigation is a direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires. - - media/box-3D/sci.png - media/video/sci.mp4 - media/mixrbv2/sci.png - 1988 - 1991 Taito Taito Shooter / Vehicle, 3rd person - Shooter 1 0 18 0 320x240 - Input=Paddle||Buttons=5|| - + sciu.zip Special Criminal Investigation (US) - Special Criminal Investigation (US) - - us - sci.zip Taito Classics S.C.I. - Special Criminal Investigation is a direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires. - - media/box-3D/sci.png - media/video/sci.mp4 - media/mixrbv2/sci.png - 1988 - 1991 Taito Taito Shooter / Vehicle, 3rd person - Shooter 1 0 18 0 320x240 - Input=Paddle||Buttons=5|| sci.zip Special Criminal Investigation (World set 1) - Special Criminal Investigation (World set 1) - - wor - 0 Taito Classics S.C.I. - Special Criminal Investigation is a direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires. - media/box-3D/sci.png - media/video/sci.mp4 - media/mixrbv2/sci.png + media/video/sci.mp4 + media/mixrbv2/sci.png 1988 - 1991 Taito Taito Shooter / Vehicle, 3rd person - Shooter 1 0 18 0 320x240 - Input=Paddle||Buttons=5|| - + scia.zip Special Criminal Investigation (World set 2) - Special Criminal Investigation (World set 2) - - wor - sci.zip Taito Classics S.C.I. - Special Criminal Investigation is a direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires. - - media/box-3D/sci.png - media/video/sci.mp4 - media/mixrbv2/sci.png - 1988 - 1991 Taito Taito Shooter / Vehicle, 3rd person - Shooter 1 0 18 0 320x240 - Input=Paddle||Buttons=5|| - + spec2kh.zip Spectrum 2000 (horizontal, buggy) (Europe) - Spectrum 2000 (horizontal, buggy) (Europe) - Spectrum 2000 (horizontal, buggy) (Europe) - - eu - spec2k.zip NMK A vertical scrolling jet shoot them up, featuring both single & co-operative gameplay as well as a myriad of power ups. The players get to choose from 5 different jets each with it's own unique attributes & weapons. By collecting varies power ups during the missions the player's jet with be transformed into a stronger, more powerful version. The jet selection screen music was ripped from the first stage music of the early SNK Neo-Geo MVS shoot-em-up game "Andro Dunos". - - media/box-3D/spec2k.png - media/video/spec2k.mp4 - media/mixrbv2/spec2k.png - 2001 @@ -217549,25 +137279,18 @@ The jet selection screen music was ripped from the first stage music of the earl Yona Tech Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| spec2k.zip Spectrum 2000 (vertical, Korea) - Spectrum 2000 (vertical, Korea) - Spectrum 2000 (vertical, Korea) - - wor - 0 NMK @@ -217575,9 +137298,8 @@ The jet selection screen music was ripped from the first stage music of the earl The jet selection screen music was ripped from the first stage music of the early SNK Neo-Geo MVS shoot-em-up game "Andro Dunos". - media/box-3D/spec2k.png - media/video/spec2k.mp4 - media/mixrbv2/spec2k.png + media/video/spec2k.mp4 + media/mixrbv2/spec2k.png 2001 @@ -217586,105 +137308,76 @@ The jet selection screen music was ripped from the first stage music of the earl Yona Tech Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 0 256x224 - Input=Joystick 8 ways||Buttons=2|| speedbal.zip Speed Ball (set 1) - Speed Ball (set 1) - - wor - 0 Mame A pinball video game. - media/box-3D/speedbal.png - media/video/speedbal.mp4 - media/mixrbv2/speedbal.png + media/video/speedbal.mp4 + media/mixrbv2/speedbal.png 1985 - 1987 Tecfri Williams Pinball - Various - Sports 1-2 0 10 270 292x240 - Input=Buttons only||Buttons=4|| speedbala.zip Speed Ball (set 2) - Speed Ball (set 2) - - wor - speedbal.zip Mame A pinball video game. - - media/box-3D/speedbal.png - media/video/speedbal.mp4 - media/mixrbv2/speedbal.png - 1985 - 1987 Tecfri Williams Pinball - Various - Sports 1-2 0 10 270 292x240 - Input=Buttons only||Buttons=4|| spdball.zip Speed Ball - Contest at Neonworld (prototype) - Speed Ball - Contest at Neonworld (prototype) - - wor - 0 Midway Classics - media/box-3D/spdball.png - media/video/spdball.mp4 - media/mixrbv2/spdball.png + media/video/spdball.mp4 + media/mixrbv2/spdball.png 1985 @@ -217693,32 +137386,25 @@ The jet selection screen music was ripped from the first stage music of the earl Williams Sports - Sports / Hockey 0 6 0 292x240 - Input=Joystick 8 ways, Trackball||Buttons=1|| spdcoin.zip Speed Coin (prototype) - Speed Coin (prototype) - - wor - 0 Konami Classics The objective is to roll the coin to the bottom of the screen and through the hole at the bottom by tilting the coin's platform. This must be done without breaking the coin, and within the shortest time possible. If this is done above certain times, the player gets a bonus multiplier (either 4, 2, or 1) depending on which of the 3 times the player's finishing time is above or equal to. It seems simple, but is super addictive and really fun to play with a group of people. - media/box-3D/spdcoin.png - media/video/spdcoin.mp4 - media/mixrbv2/spdcoin.png + media/video/spdcoin.mp4 + media/mixrbv2/spdcoin.png 1984 @@ -217733,40 +137419,20 @@ The jet selection screen music was ripped from the first stage music of the earl 14 270 768x224 - gamename=Speed Coin (prototype) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| speedspn.zip Speed Spin - Speed Spin - - wor - 0 Mame Nice ping pong game. - media/box-3D/speedspn.png - media/video/speedspn.mp4 - media/mixrbv2/speedspn.png + media/video/speedspn.mp4 + media/mixrbv2/speedspn.png 1994 @@ -217775,24 +137441,18 @@ P1_JOYSTICK_RIGHT=Right TCH Sports / Table tennis - Sports 1-2 0 14 0 384x240 - Input=Joystick 8 ways||Buttons=3|| spelunkr.zip Spelunker - Spelunker - - wor - 0 Irem Classics @@ -217803,9 +137463,8 @@ Spelunker is a platform game, and each tricky cave is filled with enemies - such To aid him in his difficult quest, the Spelunker carries a gun and can shoot short-range fireballs at his enemies to stun or kill them. Numerous bonus items can be collected, such as bombs to destroy any rocks block his route, keys to open locked doors and potions to boost the caver's ever-decreasing energy meter. Treasure chests also litter each cave, and can be opened for bonus treasure items. - media/box-3D/spelunkr.png - media/video/spelunkr.mp4 - media/mixrbv2/spelunkr.png + media/video/spelunkr.mp4 + media/mixrbv2/spelunkr.png 1985 @@ -217814,24 +137473,18 @@ To aid him in his difficult quest, the Spelunker carries a gun and can shoot sho Irem Platform / Run Jump Scrolling - Platform 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - + spelunkrj.zip Spelunker (Japan) - Spelunker (Japan) - - jp - spelunkr.zip Irem Classics @@ -217841,11 +137494,6 @@ Spelunker is a platform game, and each tricky cave is filled with enemies - such To aid him in his difficult quest, the Spelunker carries a gun and can shoot short-range fireballs at his enemies to stun or kill them. Numerous bonus items can be collected, such as bombs to destroy any rocks block his route, keys to open locked doors and potions to boost the caver's ever-decreasing energy meter. Treasure chests also litter each cave, and can be opened for bonus treasure items. - - media/box-3D/spelunkr.png - media/video/spelunkr.mp4 - media/mixrbv2/spelunkr.png - 1985 @@ -217853,34 +137501,26 @@ To aid him in his difficult quest, the Spelunker carries a gun and can shoot sho Irem Platform / Run Jump Scrolling - Platform 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=2|| spelunk2.zip Spelunker II - 23 no Kagi (Japan) - Spelunker II - 23 no Kagi (Japan) - Spelunker II - 23 no Kagi (Japan) - - jp - 0 Irem Classics The player contols a miner who is looking for treasures in a huge mine. Find the key that opens the door to the next level and along the way, collect items that can help or reward points. Collect life potions to regenerate and shoot your enemies. - media/box-3D/spelunk2.png - media/video/spelunk2.mp4 - media/mixrbv2/spelunk2.png + media/video/spelunk2.mp4 + media/mixrbv2/spelunk2.png 1986 @@ -217889,24 +137529,18 @@ To aid him in his difficult quest, the Spelunker carries a gun and can shoot sho Irem Platform - Platform / Run Jump Scrolling 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - + spidmanj.zip Spider-Man: The Videogame (Japan) - Spider-Man: The Videogame (Japan) - - jp - spidman.zip Sega Classics @@ -217914,11 +137548,6 @@ To aid him in his difficult quest, the Spelunker carries a gun and can shoot sho Each player character has a different weapon or power that can be used throughout the game while fighting. Spider-Man uses his webs, The Black Cat uses her 'cat's claw' grappling hook and cable, Hawkeye uses his bow and arrows and The Sub-Mariner uses his hydro-electric charges. The game's viewpoint pans in and out between alternate large and small scale (4-way scrolling) sections. The game's 'camera' zooms out on alternate levels with the zoomed-out view introducing four-way scrolling platform sections to the gameplay. The game ends when the fourth and final chapter has been completed. - - media/box-3D/spidman.png - media/video/spidman.mp4 - media/mixrbv2/spidman.png - 1991 @@ -217926,43 +137555,18 @@ Each player character has a different weapon or power that can be used throughou SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-4 0 14 0 416x224 - gamename=Spider-Man: The Videogame (World) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Yellow||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Yellow||P4_JOYSTICK=Red|| - - + + spidmanu.zip Spider-Man: The Videogame (US, Rev A) - Spider-Man: The Videogame (US, Rev A) - - us - spidman.zip Sega Classics @@ -217970,11 +137574,6 @@ P1_JOYSTICK_RIGHT=Right Each player character has a different weapon or power that can be used throughout the game while fighting. Spider-Man uses his webs, The Black Cat uses her 'cat's claw' grappling hook and cable, Hawkeye uses his bow and arrows and The Sub-Mariner uses his hydro-electric charges. The game's viewpoint pans in and out between alternate large and small scale (4-way scrolling) sections. The game's 'camera' zooms out on alternate levels with the zoomed-out view introducing four-way scrolling platform sections to the gameplay. The game ends when the fourth and final chapter has been completed. - - media/box-3D/spidman.png - media/video/spidman.mp4 - media/mixrbv2/spidman.png - 1991 @@ -217982,43 +137581,18 @@ Each player character has a different weapon or power that can be used throughou SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-4 0 14 0 416x224 - gamename=Spider-Man: The Videogame (World) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Yellow||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Yellow||P4_JOYSTICK=Red|| spidman.zip Spider-Man: The Videogame (World) - Spider-Man: The Videogame (World) - - wor - 0 Sega Classics @@ -218027,9 +137601,8 @@ P1_JOYSTICK_RIGHT=Right Each player character has a different weapon or power that can be used throughout the game while fighting. Spider-Man uses his webs, The Black Cat uses her 'cat's claw' grappling hook and cable, Hawkeye uses his bow and arrows and The Sub-Mariner uses his hydro-electric charges. The game's viewpoint pans in and out between alternate large and small scale (4-way scrolling) sections. The game's 'camera' zooms out on alternate levels with the zoomed-out view introducing four-way scrolling platform sections to the gameplay. The game ends when the fourth and final chapter has been completed. - media/box-3D/spidman.png - media/video/spidman.mp4 - media/mixrbv2/spidman.png + media/video/spidman.mp4 + media/mixrbv2/spidman.png 1991 @@ -218038,39 +137611,17 @@ Each player character has a different weapon or power that can be used throughou SEGA Beat'em Up - Platform / Fighter Scrolling - Platform 1-4 0 14 0 416x224 - gamename=Spider-Man: The Videogame (World) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Yellow||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Yellow||P4_JOYSTICK=Red|| spidermi.zip Spiderman (FMV Demo) - Spiderman (FMV Demo) 0 Neo-Geo @@ -218078,14 +137629,10 @@ P1_JOYSTICK_RIGHT=Right - media/mixrbv2/spidermi.png + media/mixrbv2/spidermi.png - - - - - - + + 0 0 0 @@ -218094,12 +137641,7 @@ P1_JOYSTICK_RIGHT=Right spinmast.zip Spin Master / Miracle Adventure - Spin Master / Miracle Adventure - Spin Master / Miracle Adventure - - wor - 0 Neo-Geo @@ -218110,46 +137652,33 @@ There are several weapons to acquire, ranging from a yo-yo (the standard weapon) It is also possible to jump on enemies or perform a sliding attack. - media/box-3D/spinmast.png - media/video/spinmast.mp4 - media/mixrbv2/spinmast.png + media/video/spinmast.mp4 + media/mixrbv2/spinmast.png - 1994 1993 Data East Data East Platform / Shooter Scrolling - Platform 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + spinlbrkj.zip Spinal Breakers (Japan) - Spinal Breakers (Japan) - - jp - spinlbrk.zip Video System Co. Rare "Cabal" type shoot'em up. - - media/box-3D/spinlbrk.png - media/video/spinlbrk.mp4 - media/mixrbv2/spinlbrk.png - 1990 @@ -218157,34 +137686,23 @@ It is also possible to jump on enemies or perform a sliding attack. V-System Co. Shooter / 3rd person - Shooter 1-2 0 10 0 352x240 - Input=Joystick 8 ways||Buttons=3|| - + spinlbrku.zip Spinal Breakers (US) - Spinal Breakers (US) - - us - spinlbrk.zip Video System Co. Rare "Cabal" type shoot'em up. - - media/box-3D/spinlbrk.png - media/video/spinlbrk.mp4 - media/mixrbv2/spinlbrk.png - 1990 @@ -218192,31 +137710,23 @@ It is also possible to jump on enemies or perform a sliding attack. V-System Co. Shooter / 3rd person - Shooter 1-2 0 10 0 352x240 - Input=Joystick 8 ways||Buttons=3|| - + spinlbrkup.zip Spinal Breakers (US, prototype) - Spinal Breakers (US, prototype) spinlbrk.zip Video System Co. Rare "Cabal" type shoot'em up. - - media/box-3D/spinlbrk.png - media/video/spinlbrk.mp4 - media/mixrbv2/spinlbrk.png - 1990 @@ -218224,33 +137734,26 @@ It is also possible to jump on enemies or perform a sliding attack. V-System Co. Shooter / 3rd person - Shooter 1-2 0 10 0 352x240 - Input=Joystick 8 ways||Buttons=3|| spinlbrk.zip Spinal Breakers (World) - Spinal Breakers (World) - - wor - 0 Video System Co. Rare "Cabal" type shoot'em up. - media/box-3D/spinlbrk.png - media/video/spinlbrk.mp4 - media/mixrbv2/spinlbrk.png + media/video/spinlbrk.mp4 + media/mixrbv2/spinlbrk.png 1990 @@ -218259,33 +137762,26 @@ It is also possible to jump on enemies or perform a sliding attack. V-System Co. Shooter / 3rd person - Shooter 1-2 0 10 0 352x240 - Input=Joystick 8 ways||Buttons=3|| splat.zip Splat! - Splat! - - wor - 0 Midway Classics Splat was inspired by the food fight scene of Animal House. John came up with the idea of removable heads to extend the life of the characters, plus thought it was a unique twist to the game. - media/box-3D/splat.png - media/video/splat.mp4 - media/mixrbv2/splat.png + media/video/splat.mp4 + media/mixrbv2/splat.png 1982 @@ -218299,27 +137795,17 @@ It is also possible to jump on enemies or perform a sliding attack. 14 0 292x240 - Input=Double joystick 8 ways||Buttons=0 Coins: 3|| - + splatterj.zip Splatter House (Japan, SH1) - Splatter House (Japan, SH1) - - jp - splatter.zip Namco Classics In a dark and stormy night, Rick and his girlfriend Jeniffer take refuge in the creepy West mansion, only to find himself dead and Jeniffer missing! Now, a mysterious sacrificial mask with amazing powers brings him back from the dead and in order to free himself from its curse, he must destroy the evil lurking deep within the mansion and save Jennifer in the process! Features some of the goriest graphics ever seen at its release date, awesome music & sound effects, lots of the typical toys seen in horror flicks (knives, etc.) as well as lots of challenge! - - media/box-3D/splatter.png - media/video/splatter.mp4 - media/mixrbv2/splatter.png - 1988 @@ -218327,34 +137813,26 @@ It is also possible to jump on enemies or perform a sliding attack. Namco Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| splatter.zip Splatter House (World, new version (SH3)) - Splatter House (World, new version (SH3)) - - wor - 0 Namco Classics In a dark and stormy night, Rick and his girlfriend Jeniffer take refuge in the creepy West mansion, only to find himself dead and Jeniffer missing! Now, a mysterious sacrificial mask with amazing powers brings him back from the dead and in order to free himself from its curse, he must destroy the evil lurking deep within the mansion and save Jennifer in the process! Features some of the goriest graphics ever seen at its release date, awesome music & sound effects, lots of the typical toys seen in horror flicks (knives, etc.) as well as lots of challenge! - media/box-3D/splatter.png - media/video/splatter.mp4 - media/mixrbv2/splatter.png + media/video/splatter.mp4 + media/mixrbv2/splatter.png 1988 @@ -218363,35 +137841,23 @@ It is also possible to jump on enemies or perform a sliding attack. Namco Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + splatter2.zip Splatter House (World, old version (SH2)) - Splatter House (World, old version (SH2)) - - wor - splatter.zip Namco Classics In a dark and stormy night, Rick and his girlfriend Jeniffer take refuge in the creepy West mansion, only to find himself dead and Jeniffer missing! Now, a mysterious sacrificial mask with amazing powers brings him back from the dead and in order to free himself from its curse, he must destroy the evil lurking deep within the mansion and save Jennifer in the process! Features some of the goriest graphics ever seen at its release date, awesome music & sound effects, lots of the typical toys seen in horror flicks (knives, etc.) as well as lots of challenge! - - media/box-3D/splatter.png - media/video/splatter.mp4 - media/mixrbv2/splatter.png - 1988 @@ -218399,34 +137865,26 @@ It is also possible to jump on enemies or perform a sliding attack. Namco Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| spotty.zip Spotty (Ver. 2.0.2) - Spotty (Ver. 2.0.2) - - wor - 0 Mame - media/box-3D/spotty.png - media/video/spotty.mp4 - media/mixrbv2/spotty.png + media/video/spotty.mp4 + media/mixrbv2/spotty.png 2001 @@ -218435,33 +137893,26 @@ It is also possible to jump on enemies or perform a sliding attack. Prince Co. Casino / Cards - Casino 1 0 0 0 384x240 - Input=Joystick 8 ways||Buttons=6|| springer.zip Springer - Springer - - wor - 0 Sega Classics Springer (c) 1982 Orca. - TECHNICAL - Main CPU : Z80 (@ 3.072 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 2 Control : 8-way joystick B - media/box-3D/springer.png - media/video/springer.mp4 - media/mixrbv2/springer.png + media/video/springer.mp4 + media/mixrbv2/springer.png 1982 @@ -218470,24 +137921,18 @@ It is also possible to jump on enemies or perform a sliding attack. Orca Platform / Run Jump - Platform 1-2 0 6 270 256x224 - Input=Joystick 8 ways||Buttons=1|| spyhunt.zip Spy Hunter - Spy Hunter - - wor - 0 Midway Classics @@ -218500,9 +137945,8 @@ Points are scored for driving on the road and for destroying enemy vehicles. The - media/box-3D/spyhunt.png - media/video/spyhunt.mp4 - media/mixrbv2/spyhunt.png + media/video/spyhunt.mp4 + media/mixrbv2/spyhunt.png 1983 @@ -218511,24 +137955,17 @@ Points are scored for driving on the road and for destroying enemy vehicles. The Bally Midway Shooter - Shooter / Vehicle, Vertical - Race, Driving 0 18 270 480x480 - Input=Paddle, Pedal||Buttons=5|| - + spyhuntp.zip Spy Hunter (Playtronic license) - Spy Hunter (Playtronic license) - - wor - spyhunt.zip Midway Classics @@ -218540,11 +137977,6 @@ Points are scored for driving on the road and for destroying enemy vehicles. The - - media/box-3D/spyhunt.png - media/video/spyhunt.mp4 - media/mixrbv2/spyhunt.png - 1983 @@ -218552,31 +137984,23 @@ Points are scored for driving on the road and for destroying enemy vehicles. The Bally Midway Shooter - Shooter / Vehicle, Vertical - Race, Driving 0 18 270 480x480 - Input=Paddle, Pedal||Buttons=5|| squaitsa.zip Squash (Itisa) - Squash (Itisa) - - wor - 0 Taito Classics - media/box-3D/squaitsa.png - media/video/squaitsa.mp4 - media/mixrbv2/squaitsa.png + media/video/squaitsa.mp4 + media/mixrbv2/squaitsa.png 1984 @@ -218585,33 +138009,26 @@ Points are scored for driving on the road and for destroying enemy vehicles. The Itisa Sports - Sports / Tennis 1-2 0 6 0 256x224 - Input=Joystick 2 ways (horizontal), Dial||Buttons=1|| squash.zip Squash (ver. 1.0, checksum 015aef61) - Squash (ver. 1.0, checksum 015aef61) - - wor - 0 Gaelco An entertaining squash sport game from Gaelco. - media/box-3D/squash.png - media/video/squash.mp4 - media/mixrbv2/squash.png + media/video/squash.mp4 + media/mixrbv2/squash.png 1992 @@ -218620,34 +138037,23 @@ Points are scored for driving on the road and for destroying enemy vehicles. The Itisa Sports / Tennis - Sports 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + scrossu.zip Stadium Cross (US) - Stadium Cross (US) - - us - scross.zip Sega Classics Stadium Cross (c) 1992 Sega. - TECHNICAL - Sega System Multi 32 hardware Main CPU : V70 (@ 20 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : YM3438 (@ 8.053975 Mhz), MultiPCM (@ 8.053975 Mhz) Players : 2 Control : paddle Buttons : 3 - TRIVIA - Released in - - media/box-3D/scross.png - media/video/scross.mp4 - media/mixrbv2/scross.png - 1992 @@ -218655,33 +138061,26 @@ Points are scored for driving on the road and for destroying enemy vehicles. The SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1-2 0 14 0 416x224 - Input=Paddle 8 ways, Pedal, Joystick, Paddle||Buttons=3|| scross.zip Stadium Cross (World) - Stadium Cross (World) - - wor - 0 Sega Classics Stadium Cross (c) 1992 Sega. - TECHNICAL - Sega System Multi 32 hardware Main CPU : V70 (@ 20 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : YM3438 (@ 8.053975 Mhz), MultiPCM (@ 8.053975 Mhz) Players : 2 Control : paddle Buttons : 3 - TRIVIA - Released in - media/box-3D/scross.png - media/video/scross.mp4 - media/mixrbv2/scross.png + media/video/scross.mp4 + media/mixrbv2/scross.png 1992 @@ -218690,34 +138089,23 @@ Points are scored for driving on the road and for destroying enemy vehicles. The SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1-2 0 14 0 416x224 - Input=Paddle 8 ways, Pedal, Joystick, Paddle||Buttons=3|| - + scrossa.zip Stadium Cross (World, alt) - Stadium Cross (World, alt) - - wor - scross.zip Sega Classics Stadium Cross (c) 1992 Sega. - TECHNICAL - Sega System Multi 32 hardware Main CPU : V70 (@ 20 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : YM3438 (@ 8.053975 Mhz), MultiPCM (@ 8.053975 Mhz) Players : 2 Control : paddle Buttons : 3 - TRIVIA - Released in - - media/box-3D/scross.png - media/video/scross.mp4 - media/mixrbv2/scross.png - 1992 @@ -218725,23 +138113,18 @@ Points are scored for driving on the road and for destroying enemy vehicles. The SEGA Motorcycle Race, 3rd Pers. - Race, Driving 1-2 0 14 0 416x224 - Input=Paddle 8 ways, Pedal, Joystick, Paddle||Buttons=3|| - + stadhr96j.zip Stadium Hero '96 (Japan, EAD) - - jp - stadhr96.zip Data East Classics @@ -218749,26 +138132,19 @@ Points are scored for driving on the road and for destroying enemy vehicles. The A baseball game from Data East. - - media/box-3D/stadhr96.png - media/video/stadhr96.mp4 - media/mixrbv2/stadhr96.png - 1996 Data East Sports / Baseball - Sports 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| - + stadhr96u.zip Stadium Hero '96 (USA, EAH) @@ -218780,33 +138156,23 @@ A baseball game from Data East. A baseball game from Data East. - - media/box-3D/stadhr96.png - media/video/stadhr96.mp4 - media/mixrbv2/stadhr96.png - 1996 Data East Sports / Baseball - Sports 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| stadhr96.zip Stadium Hero '96 (World, EAJ) - - wor - 0 Data East Classics @@ -218815,9 +138181,8 @@ A baseball game from Data East. A baseball game from Data East. - media/box-3D/stadhr96.png - media/video/stadhr96.mp4 - media/mixrbv2/stadhr96.png + media/video/stadhr96.mp4 + media/mixrbv2/stadhr96.png 1996 @@ -218825,32 +138190,25 @@ A baseball game from Data East. Data East Sports / Baseball - Sports 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| stadhero.zip Stadium Hero (Japan) - Stadium Hero (Japan) - - jp - 0 Data East Classics - media/box-3D/stadhero.png - media/video/stadhero.mp4 - media/mixrbv2/stadhero.png + media/video/stadhero.mp4 + media/mixrbv2/stadhero.png 1988 @@ -218859,25 +138217,18 @@ A baseball game from Data East. Data East Sports / Baseball - Sports 1-2 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=3|| stagger1.zip Stagger I (Japan) - Stagger I (Japan) - Stagger I (Japan) - - jp - 0 NMK @@ -218886,9 +138237,8 @@ A baseball game from Data East. The attract music is a cover of Level 1 music from "Raiden II". - media/box-3D/stagger1.png - media/video/stagger1.mp4 - media/mixrbv2/stagger1.png + media/video/stagger1.mp4 + media/mixrbv2/stagger1.png 1997 @@ -218897,109 +138247,79 @@ The attract music is a cover of Level 1 music from "Raiden II". Afega Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| stakwin.zip Stakes Winner / Stakes Winner - GI kinzen seiha e no michi - Stakes Winner / Stakes Winner - GI kinzen seiha e no michi - Stakes Winner / Stakes Winner - GI kinzen seiha e no michi - Stakes Winner / Stakes Winner - GI kinzen seiha e no michi - - wor - 0 Neo-Geo Stakes Winner is a 2D horse racing game. Taking the role of horse jockeys, players must win a series of races using one of the game's eight selectable horses. Each horse is rated in strength, speed, and stamina, making each horse different in handling. During the game, horse ratings can be boosted through completing bonus levels. Each horse has a stamina bar displayed at the bottom of the screen, next to a picture of the horse's head showing its current health. The stamina bar decreases as the horse runs, and when it is depleted, the race is over for that horse. - media/box-3D/stakwin.png - media/video/stakwin.mp4 - media/mixrbv2/stakwin.png + media/video/stakwin.mp4 + media/mixrbv2/stakwin.png - 1996 1995 Saurus SNK Sports with Animals - Horses race 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| stakwin2.zip Stakes Winner 2 - Stakes Winner 2 - - wor - 0 Neo-Geo Race your champion racehorse to beat all the competition and win huge prizes! Come flying out of the paddocks and race along the track faster than everyone else to win, just remember to try and collect bonus snacks to keep the horse's stamina up! - media/box-3D/stakwin2.png - media/video/stakwin2.mp4 - media/mixrbv2/stakwin2.png + media/video/stakwin2.mp4 + media/mixrbv2/stakwin2.png - 1996 1996 Saurus SNK Sports with Animals - Horses race 1-2 0 11 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + starfght.zip Star Fighter - Star Fighter - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -219007,41 +138327,18 @@ The attract music is a cover of Level 1 music from "Raiden II". Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + starfgmc.zip Star Fighter (Moon Cresta bootleg) - Star Fighter (Moon Cresta bootleg) - - wor - mooncrst.zip Nichibutsu @@ -219055,11 +138352,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -219067,47 +138359,26 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - starfigh.zip Star Fighter (v1) - Star Fighter (v1) - - wor - 0 Mame You fight a variety of spacecrafts, tanks, static guns and bosses. While playing destroyed enemies drop power-ups. These include: a side weapon (floating rocket), short period shield (floating ring), speed power-up (S) and extra bomb (B). There is also a block that counts down from seven when shot on, with each number representing a different weapon pattern. The game can be played solo or with a friend. - media/box-3D/starfigh.png - media/video/starfigh.mp4 - media/mixrbv2/starfigh.png + media/video/starfigh.mp4 + media/mixrbv2/starfigh.png 1990 @@ -219116,24 +138387,18 @@ P1_JOYSTICK_RIGHT=Right SunA Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| starforc.zip Star Force - Star Force - - wor - 0 Mame @@ -219144,9 +138409,8 @@ Special symbols appear at regular intervals that can be shot or collected for bo The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again. - media/box-3D/starforc.png - media/video/starforc.mp4 - media/mixrbv2/starforc.png + media/video/starforc.mp4 + media/mixrbv2/starforc.png 1984 @@ -219155,41 +138419,18 @@ The stages in Star Force are designated by letters of the Greek alphabet and eac Tehkan Ltd. Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Star Force -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red|| - + starforcb.zip Star Force (encrypted, bootleg) - Star Force (encrypted, bootleg) - - wor - starforc.zip Mame @@ -219199,11 +138440,6 @@ Special symbols appear at regular intervals that can be shot or collected for bo The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again. - - media/box-3D/starforc.png - media/video/starforc.mp4 - media/mixrbv2/starforc.png - 1984 @@ -219211,37 +138447,17 @@ The stages in Star Force are designated by letters of the Greek alphabet and eac Tehkan Ltd. Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Star Force -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red|| - + starforce.zip Star Force (encrypted, set 1) - Star Force (encrypted, set 1) starforc.zip Mame @@ -219252,11 +138468,6 @@ Special symbols appear at regular intervals that can be shot or collected for bo The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again. - - media/box-3D/starforc.png - media/video/starforc.mp4 - media/mixrbv2/starforc.png - 1984 @@ -219264,41 +138475,18 @@ The stages in Star Force are designated by letters of the Greek alphabet and eac Tehkan Ltd. Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Star Force -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red|| - + starforca.zip Star Force (encrypted, set 2) - Star Force (encrypted, set 2) - - wor - starforc.zip Mame @@ -219308,11 +138496,6 @@ Special symbols appear at regular intervals that can be shot or collected for bo The stages in Star Force are designated by letters of the Greek alphabet and each has an end-of-level guardian in the form of a Greek letter that must be defeated to progress to the next level. The guardian moves down the screen and if the player fails to destroy it before it disappears from view, they will have a play a little more of the level in order to reach the guardian again. - - media/box-3D/starforc.png - media/video/starforc.mp4 - media/mixrbv2/starforc.png - 1984 @@ -219320,50 +138503,26 @@ The stages in Star Force are designated by letters of the Greek alphabet and eac Tehkan Ltd. Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Star Force -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_JOYSTICK=Red|| stargrds.zip Star Guards - Star Guards - - wor - 0 Midway Classics Star Guards is a multi-directional shooter arcade game that was released by Bally Midway in 1987. The players must use two eight-way joysticks (one for moving, and one for firing) to take control of three Transformer-like robots (who are coloured as red, yellow and blue respectively). They can fly anywhere they want (and must collect energy, to keep their strength up) - but their objective is to destroy the most "leaders" on each star to conquer it, for once they have conquered four stars they will gain a new weapon (and name). They start out as Flux (who has a magnet as a special weapon), then turn to Tangent (who has a shield), followed by Rebound (who has a boomerang), Kelvin (who has a freeze ray) and Blitz (who has heat-seeking grenades). The player who conquers in the current star will also get to choose the next one on the overworld map. - media/box-3D/stargrds.png - media/video/stargrds.mp4 - media/mixrbv2/stargrds.png + media/video/stargrds.mp4 + media/mixrbv2/stargrds.png 1987 @@ -219378,36 +138537,12 @@ P1_JOYSTICK_RIGHT=Right 10 0 512x480 - gamename=Star Guards -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The player start buttons double as the 'Weapon' button and the cpo labels it so. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Shoot Up -P1_JOYSTICKRIGHT_DOWN=Shoot Down -P1_JOYSTICKRIGHT_LEFT=Shoot Left -P1_JOYSTICKRIGHT_RIGHT=Shoot Right - - starjack.zip Star Jacker (Sega) - Star Jacker (Sega) - - wor - 0 Sega Classics @@ -219416,9 +138551,8 @@ P1_JOYSTICKRIGHT_RIGHT=Shoot Right When any of the fighters is killed, the game momentarily pauses and re-centers the player fighters before continuing at the same point. The game is over when all of the player's fighters are destroyed. Star Jacker allows no continues. - media/box-3D/starjack.png - media/video/starjack.mp4 - media/mixrbv2/starjack.png + media/video/starjack.mp4 + media/mixrbv2/starjack.png 1983 @@ -219427,42 +138561,18 @@ When any of the fighters is killed, the game momentarily pauses and re-centers t SEGA Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 479x224 - gamename=Star Jacker (Sega) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=On the original control panel, the start buttons were double-wired to the bomb buttons. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + starjacks.zip Star Jacker (Stern) - Star Jacker (Stern) - - wor - starjack.zip Sega Classics @@ -219470,11 +138580,6 @@ P1_JOYSTICK_RIGHT=Right When any of the fighters is killed, the game momentarily pauses and re-centers the player fighters before continuing at the same point. The game is over when all of the player's fighters are destroyed. Star Jacker allows no continues. - - media/box-3D/starjack.png - media/video/starjack.mp4 - media/mixrbv2/starjack.png - 1983 @@ -219482,42 +138587,18 @@ When any of the fighters is killed, the game momentarily pauses and re-centers t SEGA Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 479x224 - gamename=Star Jacker (Sega) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=On the original control panel, the start buttons were double-wired to the bomb buttons. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| startrek.zip Star Trek - Star Trek - - wor - 0 Sega Classics @@ -219528,9 +138609,8 @@ STAR TREK has a unique method of displaying the information vital to the game pl The Scanner is where the player sees a top down or plan view of local space, with the Enterprise always in the center of this screen. The Viewer is where the player sees actual apparent 3-D images, as if he were looking out the ships front window. The Status screen displays player score in addition to Shield strength, number of Photon Torpedoes, and amount of Warp energy remaining. - media/box-3D/startrek.png - media/video/startrek.mp4 - media/mixrbv2/startrek.png + media/video/startrek.mp4 + media/mixrbv2/startrek.png 1982 @@ -219539,24 +138619,18 @@ The Scanner is where the player sees a top down or plan view of local space, wit SEGA Shooter - Various 1-2 0 4 0 256x224 - Input=Dial||Buttons=4|| - + startrkd.zip Star Trek (Defender bootleg) - Star Trek (Defender bootleg) - - wor - defender.zip Midway Classics @@ -219572,11 +138646,6 @@ Players have two escape options to use as a last resort. The first is the 'smart If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/video/defender.mp4 - media/mixrbv2/defender.png - 1980 @@ -219584,76 +138653,42 @@ If all humanoids are successfully abducted, the planet will explode in a blindin Williams Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 294x238 - gamename=Defender (Red label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= Joystick is on left side of control panel with reverse button the the right of it so it can be hit with thumb. Fire and thrust are on right side of control panel with smart bomb, and hyperspace to the left in a 45 degree angle. In mame you can turn on cheat mode and the controls are automatically re-mapped so that the game is quite playable on a standard 8way joystick. -P1NumButtons=5 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SMART BOMB -P1_BUTTON4=HYPERSPACE -P1_BUTTON5=REVERSE -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red|| startrks.zip Star Trek (Head On hardware) - Star Trek (Head On hardware) - - wor - 0 Mame - media/box-3D/startrks.png - media/video/startrks.mp4 - media/mixrbv2/startrks.png + media/video/startrks.mp4 + media/mixrbv2/startrks.png - - - + Action - Action / Labyrinth 1 0 4 0 256x224 - Input=Joystick 4 ways||Buttons=1|| - + starwarr.zip Star Warrior - Star Warrior - - wor - spacefb.zip Nintendo Classics @@ -219670,11 +138705,6 @@ Activate warp mode to escape impeding danger or to strike out at approaching bir If all Firebirds are destroyed, the player moves into a new battle sequence that increases in difficulty. One new space ship is awarded for a score of 5,000 (adjustable) points. Game ends when all space ships are destroyed. - - media/box-3D/spacefb.png - media/video/spacefb.mp4 - media/mixrbv2/spacefb.png - 1980 @@ -219682,40 +138712,18 @@ If all Firebirds are destroyed, the player moves into a new battle sequence that Nintendo Shooter / Space Invaders Like - Shooter 1-2 0 16 270 512x224 - gamename=Space Firebird (Nintendo, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The game's cpo used nautical labels above the directional buttons and arrows below them. Since we aren't all sailors, the arrow directions are included. -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Warp -P1_JOYSTICK_LEFT=Port (Left) -P1_JOYSTICK_RIGHT=Starboard (Right) - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Orange||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Orange|| starwars.zip Star Wars (rev 1) - Star Wars (rev 1) - - wor - 0 Atari Classics @@ -219738,9 +138746,8 @@ If the player succeeds in blowing up the Death Star, Red 5 makes its escape befo The player is then returned to the fray and whole process begins again. Each successive Death Star run greatly increases in difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in successive rounds and there are many more obstacles and laser fire during the trench run. - media/box-3D/starwars.png - media/video/starwars.mp4 - media/mixrbv2/starwars.png + media/video/starwars.mp4 + media/mixrbv2/starwars.png 1983 @@ -219749,42 +138756,17 @@ The player is then returned to the fray and whole process begins again. Each suc Atari Fight - Action 1 0 16 0 - gamename=Star Wars (rev 2) -numPlayers=1 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Buttons correspond to the Trigger and Thumb buttons on the yoke. Aircraft style controls, moving control down moves aiming cursor up. -P1NumButtons=4 -P1Controls=Yoke+stick+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_BUTTON3=Fire -P1_BUTTON4=Fire -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - - + + starwars1.zip Star Wars (set 2) - Star Wars (set 2) - - wor - starwars.zip Atari Classics @@ -219806,11 +138788,6 @@ If the player succeeds in blowing up the Death Star, Red 5 makes its escape befo The player is then returned to the fray and whole process begins again. Each successive Death Star run greatly increases in difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in successive rounds and there are many more obstacles and laser fire during the trench run. - - media/box-3D/starwars.png - media/video/starwars.mp4 - media/mixrbv2/starwars.png - 1983 @@ -219818,42 +138795,17 @@ The player is then returned to the fray and whole process begins again. Each suc Atari Fight - Action 1 0 16 0 - gamename=Star Wars (rev 2) -numPlayers=1 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Buttons correspond to the Trigger and Thumb buttons on the yoke. Aircraft style controls, moving control down moves aiming cursor up. -P1NumButtons=4 -P1Controls=Yoke+stick+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_BUTTON3=Fire -P1_BUTTON4=Fire -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - - - + + starwarso.zip Star Wars (set 3) - Star Wars (set 3) - - wor - starwars.zip Atari Classics @@ -219875,11 +138827,6 @@ If the player succeeds in blowing up the Death Star, Red 5 makes its escape befo The player is then returned to the fray and whole process begins again. Each successive Death Star run greatly increases in difficulty; TIE Fighters shoot more often, there are more Laser towers and batteries in successive rounds and there are many more obstacles and laser fire during the trench run. - - media/box-3D/starwars.png - media/video/starwars.mp4 - media/mixrbv2/starwars.png - 1983 @@ -219887,42 +138834,17 @@ The player is then returned to the fray and whole process begins again. Each suc Atari Fight - Action 1 0 16 0 - gamename=Star Wars (rev 2) -numPlayers=1 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Buttons correspond to the Trigger and Thumb buttons on the yoke. Aircraft style controls, moving control down moves aiming cursor up. -P1NumButtons=4 -P1Controls=Yoke+stick+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_BUTTON3=Fire -P1_BUTTON4=Fire -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down - - stargate.zip Stargate - Stargate - - wor - 0 Midway Classics @@ -219933,9 +138855,8 @@ If you must destroy everything in your path or risk self-destruction, activate t If all ten Humanoids in a wave are abducted, the universe will explode into smithereens, leaving deadly Mutants on the attack! Survive until Wave 5 and the universe will be restored, the humanoids safe... but you'll be the target of an Yllabian Dog Fight! There'll be no Landers to abduct the Humanoids, but all the other aliens will have stronger and larger forces concentrated against you! It will be an out space battle reaching the outer limits of aggression and will call up your last ounce of determination and courage! - media/box-3D/stargate.png - media/video/stargate.mp4 - media/mixrbv2/stargate.png + media/video/stargate.mp4 + media/mixrbv2/stargate.png 1981 @@ -219944,52 +138865,26 @@ If all ten Humanoids in a wave are abducted, the universe will explode into smit Williams Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 292x240 - gamename=Stargate -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Joystick is on left side of control panel with reverse button the the right of it so it can be hit with thumb. Fire and thrust are on right side of control panel with smart bomb, inviso, and hyperspace to the left in a 45 degree angle. -P1NumButtons=6 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SMART BOMB -P1_BUTTON4=REVERSE -P1_BUTTON5=INVISO -P1_BUTTON6=HYPERSPACE -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down - - stealsee.zip Steal See - Steal See - - wor - 0 Mame - media/box-3D/stealsee.png - media/video/stealsee.mp4 - media/mixrbv2/stealsee.png + media/video/stealsee.mp4 + media/mixrbv2/stealsee.png 2000 @@ -219997,33 +138892,26 @@ P1_JOYSTICK_DOWN=Down Moov Generation / Eolith Puzzle-Game / Equalize - Puzzle-Game 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| stlforce.zip Steel Force - Steel Force - - wor - 0 Mame A futuristic-themed, maze based shoot-em-up in which one or two players must battle through an alien-infested space station in a desperate hunt for the level's exit. Weapon power-ups, ammunition and health packs are dotted around the levels to assist players in their task. - media/box-3D/stlforce.png - media/video/stlforce.mp4 - media/mixrbv2/stlforce.png + media/video/stlforce.mp4 + media/mixrbv2/stlforce.png 1994 @@ -220032,34 +138920,23 @@ P1_JOYSTICK_DOWN=Down Electronic Devices Italy / Ecogames S.L. Spain Action - Action / Labyrinth 1-2 0 10 0 368x240 - Input=Joystick 8 ways||Buttons=3|| - + sgunnerj.zip Steel Gunner (Japan) - Steel Gunner (Japan) - - jp - sgunner.zip Namco Classics Some major trouble is brewing in the city of Neo Arc. A radical terrorist group known as S.T.U.R.M. is causing problems to the citizens of Neo Arc by kidnapping a well respected quantum physicist and his assistant in order to create an abominable war machine. However there's a ray of hope which come in the form of the police department's counter-terrorist force called Steel Gunner. Now the battle is set for it's up to both Steel Gunner Officers Cliff and Garcia to stop the seemingly merciless wrath of S.T.U.R.M. and it's leader: Gatse Bernard - - media/box-3D/sgunner.png - media/video/sgunner.mp4 - media/mixrbv2/sgunner.png - 1990 @@ -220067,51 +138944,26 @@ P1_JOYSTICK_DOWN=Down Namco Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Steel Gunner -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black|| sgunner.zip Steel Gunner (Rev B) - Steel Gunner (Rev B) - - wor - 0 Namco Classics Some major trouble is brewing in the city of Neo Arc. A radical terrorist group known as S.T.U.R.M. is causing problems to the citizens of Neo Arc by kidnapping a well respected quantum physicist and his assistant in order to create an abominable war machine. However there's a ray of hope which come in the form of the police department's counter-terrorist force called Steel Gunner. Now the battle is set for it's up to both Steel Gunner Officers Cliff and Garcia to stop the seemingly merciless wrath of S.T.U.R.M. and it's leader: Gatse Bernard - media/box-3D/sgunner.png - media/video/sgunner.mp4 - media/mixrbv2/sgunner.png + media/video/sgunner.mp4 + media/mixrbv2/sgunner.png 1990 @@ -220120,52 +138972,23 @@ P1_LIGHTGUN_Y_EXT=Aim Down Namco Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Steel Gunner -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black|| - - + + sgunner2j.zip Steel Gunner 2 (Japan, Rev A) - Steel Gunner 2 (Japan, Rev A) - - jp - sgunner2.zip Namco Classics Steel Gunner 2 (c) 1991 Namco. - TECHNICAL - The majority of cabinets for this game were released as conversion kits for Taito's "Operation Thunderbolt". Namco System 2 hardware Game ID : SNS Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), - - media/box-3D/sgunner2.png - media/video/sgunner2.mp4 - media/mixrbv2/sgunner2.png - 1991 @@ -220173,51 +138996,26 @@ P1_LIGHTGUN_Y_EXT=Aim Down Namco Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Steel Gunner 2 (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black|| sgunner2.zip Steel Gunner 2 (US) - Steel Gunner 2 (US) - - us - 0 Namco Classics Steel Gunner 2 (c) 1991 Namco. - TECHNICAL - The majority of cabinets for this game were released as conversion kits for Taito's "Operation Thunderbolt". Namco System 2 hardware Game ID : SNS Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), - media/box-3D/sgunner2.png - media/video/sgunner2.mp4 - media/mixrbv2/sgunner2.png + media/video/sgunner2.mp4 + media/mixrbv2/sgunner2.png 1991 @@ -220226,42 +139024,18 @@ P1_LIGHTGUN_Y_EXT=Aim Down Namco Lightgun Shooter - Shooter 1-2 0 14 0 288x224 - gamename=Steel Gunner 2 (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Missile -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black|| - - + + stera.zip Steraranger (Moon Cresta bootleg) - Steraranger (Moon Cresta bootleg) - - wor - mooncrst.zip Nichibutsu @@ -220275,11 +139049,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -220287,47 +139056,26 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - stinger.zip Stinger - Stinger - - wor - 0 Seibu Kaihatsu The game consists of traveling around a space fortress meanwhile shooting aliens and spaceships. An object called 'Bongo' could be used as a defense method. This object will shoot itself to the enemies for a few seconds. - media/box-3D/stinger.png - media/video/stinger.mp4 - media/mixrbv2/stinger.png + media/video/stinger.mp4 + media/mixrbv2/stinger.png 1983 @@ -220336,34 +139084,23 @@ P1_JOYSTICK_RIGHT=Right Seibu Denshi Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + stinger2.zip Stinger (prototype?) - Stinger (prototype?) - - wor - stinger.zip Seibu Kaihatsu The game consists of traveling around a space fortress meanwhile shooting aliens and spaceships. An object called 'Bongo' could be used as a defense method. This object will shoot itself to the enemies for a few seconds. - - media/box-3D/stinger.png - media/video/stinger.mp4 - media/mixrbv2/stinger.png - 1983 @@ -220371,31 +139108,23 @@ P1_JOYSTICK_RIGHT=Right Seibu Denshi Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + stonebal2o.zip Stone Ball (2 Players, v1-20 21/10/1994) - Stone Ball (2 Players, v1-20 21/10/1994) stonebal.zip Mame Created in 1994, "Stone Ball" is a funny game between football, hockey and baseball which presents several teams of cavemen having more knowledge on fighting than on sport rules! Armed with big clubs, the players have to put a stone ball in the opposite cave. They can tackle, hustle or hit the opponents. Special bonus allow the cavemen to fire, burn or even bury their enemies... - - media/box-3D/stonebal.png - media/video/stonebal.mp4 - media/mixrbv2/stonebal.png - 1994 @@ -220403,34 +139132,23 @@ P1_JOYSTICK_RIGHT=Right Art & Magic Sports / Soccer - Sports 1-4 0 18 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + stonebal2.zip Stone Ball (2 Players, v1-20 7/11/1994) - Stone Ball (2 Players, v1-20 7/11/1994) - - wor - stonebal.zip Mame Created in 1994, "Stone Ball" is a funny game between football, hockey and baseball which presents several teams of cavemen having more knowledge on fighting than on sport rules! Armed with big clubs, the players have to put a stone ball in the opposite cave. They can tackle, hustle or hit the opponents. Special bonus allow the cavemen to fire, burn or even bury their enemies... - - media/box-3D/stonebal.png - media/video/stonebal.mp4 - media/mixrbv2/stonebal.png - 1994 @@ -220438,33 +139156,26 @@ P1_JOYSTICK_RIGHT=Right Art & Magic Sports / Soccer - Sports 1-4 0 18 0 320x256 - Input=Joystick 8 ways||Buttons=3|| stonebal.zip Stone Ball (4 Players, v1-20 13/12/1994) - Stone Ball (4 Players, v1-20 13/12/1994) - - wor - 0 Mame Created in 1994, "Stone Ball" is a funny game between football, hockey and baseball which presents several teams of cavemen having more knowledge on fighting than on sport rules! Armed with big clubs, the players have to put a stone ball in the opposite cave. They can tackle, hustle or hit the opponents. Special bonus allow the cavemen to fire, burn or even bury their enemies... - media/box-3D/stonebal.png - media/video/stonebal.mp4 - media/mixrbv2/stonebal.png + media/video/stonebal.mp4 + media/mixrbv2/stonebal.png 1994 @@ -220473,25 +139184,18 @@ P1_JOYSTICK_RIGHT=Right Art & Magic Sports / Soccer - Sports 1-4 0 18 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + stoneage.zip Stoneage (bootleg of Caveman Ninja) - Stoneage (bootleg of Caveman Ninja) - Stoneage (bootleg of Caveman Ninja) - - wor - cninja.zip Data East Classics @@ -220503,11 +139207,6 @@ Joe and Mac each have a life meter that gradually depletes over time, with addit Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence. - - media/box-3D/cninja.png - media/video/cninja.mp4 - media/mixrbv2/cninja.png - 1991 @@ -220515,42 +139214,18 @@ Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe Data East Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x240 - gamename=Caveman Ninja (World ver 4) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - - + + stmbladej.zip Storm Blade (Japan) - Storm Blade (Japan) - - jp - stmblade.zip Visco @@ -220558,11 +139233,6 @@ P1_JOYSTICK_RIGHT=Right As you make progress and fight of various planes, helicopters, tanks, static guns, ships and bosses power-ups come available. Power-ups cans can be collected from destroyed enemies and increase your firepower. These come in two forms: a normal power-up (P) and a super power-up (F). There are also a limited number of super bombs available that do a vast amount of damage. Destroyed enemies sometimes drop additional super bombs (B). The game can be played solo or with a friend. - - media/box-3D/stmblade.png - media/video/stmblade.mp4 - media/mixrbv2/stmblade.png - 1996 @@ -220570,24 +139240,18 @@ As you make progress and fight of various planes, helicopters, tanks, static gun Visco Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 352x240 - Input=Joystick 8 ways||Buttons=3|| stmblade.zip Storm Blade (US) - Storm Blade (US) - - us - 0 Visco @@ -220596,9 +139260,8 @@ As you make progress and fight of various planes, helicopters, tanks, static gun As you make progress and fight of various planes, helicopters, tanks, static guns, ships and bosses power-ups come available. Power-ups cans can be collected from destroyed enemies and increase your firepower. These come in two forms: a normal power-up (P) and a super power-up (F). There are also a limited number of super bombs available that do a vast amount of damage. Destroyed enemies sometimes drop additional super bombs (B). The game can be played solo or with a friend. - media/box-3D/stmblade.png - media/video/stmblade.mp4 - media/mixrbv2/stmblade.png + media/video/stmblade.mp4 + media/mixrbv2/stmblade.png 1996 @@ -220607,36 +139270,23 @@ As you make progress and fight of various planes, helicopters, tanks, static gun Visco Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 352x240 - Input=Joystick 8 ways||Buttons=3|| - + storming.zip Storming Party / Riku Kai Kuu Saizensen (set 1) - Storming Party / Riku Kai Kuu Saizensen (set 1) - Storming Party / Riku Kai Kuu Saizensen (set 1) - Storming Party / Riku Kai Kuu Saizensen (set 1) - - wor - lsasquad.zip Taito Classics Land Sea Air Squad also known in japan as "Riku Kai Kuu Saizensen". - - media/box-3D/lsasquad.png - media/video/lsasquad.mp4 - media/mixrbv2/lsasquad.png - 1986 @@ -220644,40 +139294,42 @@ As you make progress and fight of various planes, helicopters, tanks, static gun Taito Shooter - Shooter / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + storminga.zip - Storming Party / Riku Kai Kuu Saizensen (set 2) + Storming Party / Riku Kai Kuu Saizensen (set 2) - lsasquad - + lsasquad.zip + Taito Classics + + Land Sea Air Squad also known in japan as "Riku Kai Kuu Saizensen". + 1986 - bootleg - bootleg + Taito + Taito + + Shooter + + 1-2 0 - 0 - 0 + 10 + 270 + 256x224 - + strfbomb.zip Strafe Bomb - Strafe Bomb - - wor - scramble.zip Konami Classics @@ -220689,11 +139341,6 @@ The fuel dumps are of particular importance, as the player ship's fuel gauge con Scramble is rightly considered to be a classic and was the world's first ever 'multi-level' shoot-em-up. - - media/box-3D/scramble.png - media/video/scramble.mp4 - media/mixrbv2/scramble.png - 1981 @@ -220701,42 +139348,18 @@ Scramble is rightly considered to be a classic and was the world's first ever 'm Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 270 768x224 - gamename=Scramble -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Laser -P1_BUTTON2=Bombs -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Slow -P1_JOYSTICK_RIGHT=Fast - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| stratgyx.zip Strategy X - Strategy X - - wor - 0 Konami Classics @@ -220754,9 +139377,8 @@ Aside from an on-going battle, he has to watch out for obstacles and rough terra Strategy X. There's never been a war game like it. It blows minds, and quarters. - media/box-3D/stratgyx.png - media/video/stratgyx.mp4 - media/mixrbv2/stratgyx.png + media/video/stratgyx.mp4 + media/mixrbv2/stratgyx.png 1981 @@ -220765,42 +139387,18 @@ Strategy X. There's never been a war game like it. It blows minds, and quarters. Konami Shooter / Vehicle, Vertical - Shooter 1-2 0 10 0 256x224 - gamename=Strategy X -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game used a very stylish, metal, top-fire joystick. -P1NumButtons=3 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1 -P1_BUTTON1=Tank Fire -P1_BUTTON2=Turrent Rotate Left -P1_BUTTON3=Turrent Rotate Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + stratgys.zip Strategy X (Stern) - Strategy X (Stern) - - wor - stratgyx.zip Konami Classics @@ -220817,11 +139415,6 @@ Aside from an on-going battle, he has to watch out for obstacles and rough terra Strategy X. There's never been a war game like it. It blows minds, and quarters. - - media/box-3D/stratgyx.png - media/video/stratgyx.mp4 - media/mixrbv2/stratgyx.png - 1981 @@ -220829,42 +139422,18 @@ Strategy X. There's never been a war game like it. It blows minds, and quarters. Konami Shooter / Vehicle, Vertical - Shooter 1-2 0 10 0 256x224 - gamename=Strategy X -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game used a very stylish, metal, top-fire joystick. -P1NumButtons=3 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1 -P1_BUTTON1=Tank Fire -P1_BUTTON2=Turrent Rotate Left -P1_BUTTON3=Turrent Rotate Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + stratvox.zip Stratovox - Stratovox - - wor - speakres.zip Taito Classics @@ -220872,50 +139441,24 @@ P1_JOYSTICK_RIGHT=Right The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens. - - media/box-3D/speakres.png - media/video/speakres.mp4 - media/mixrbv2/speakres.png - 1980 Sunsoft Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x256 - gamename=Speak & Rescue -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The cpo generically labels the joystick 'control.' -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White|| - - + + stratvoxb.zip Stratovox (bootleg) - Stratovox (bootleg) - - wor - speakres.zip Taito Classics @@ -220923,50 +139466,24 @@ P1_JOYSTICK_RIGHT=Right The alien spaceships comes to planet earth, invasion has been established, hurry up help and avoid the human abduction destroying with the defense moon spaceship, all the hordes of aliens. - - media/box-3D/speakres.png - media/video/speakres.mp4 - media/mixrbv2/speakres.png - 1980 Sunsoft Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x256 - gamename=Speak & Rescue -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The cpo generically labels the joystick 'control.' -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White|| streakng.zip Streaking (set 1) - Streaking (set 1) - - wor - 0 Konami Classics @@ -220975,9 +139492,8 @@ P1_JOYSTICK_RIGHT=Right This game's ROMs can be swapped with Ghost Muncher's, and it will work perfectly. The game also makes sounds Ghost Muncher will make. - media/box-3D/streakng.png - media/video/streakng.mp4 - media/mixrbv2/streakng.png + media/video/streakng.mp4 + media/mixrbv2/streakng.png 1980 @@ -220986,24 +139502,18 @@ This game's ROMs can be swapped with Ghost Muncher's, and it will work perfectly Shoei Action - Action / Labyrinth 1-2 0 6 270 768x224 - Input=Joystick 4 ways||Buttons=0 Coins: 1|| - + streaknga.zip Streaking (set 2) - Streaking (set 2) - - wor - streakng.zip Konami Classics @@ -221011,11 +139521,6 @@ This game's ROMs can be swapped with Ghost Muncher's, and it will work perfectly This game's ROMs can be swapped with Ghost Muncher's, and it will work perfectly. The game also makes sounds Ghost Muncher will make. - - media/box-3D/streakng.png - media/video/streakng.mp4 - media/mixrbv2/streakng.png - 1980 @@ -221023,160 +139528,92 @@ This game's ROMs can be swapped with Ghost Muncher's, and it will work perfectly Shoei Action - Action / Labyrinth 1-2 0 6 270 768x224 - Input=Joystick 4 ways||Buttons=0 Coins: 1|| - + stfighta.zip Street Fight (bootleg?) - Street Fight (bootleg?) - - wor - empcity.zip Seibu Kaihatsu The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss. - - media/box-3D/empcity.png - media/video/empcity.mp4 - media/mixrbv2/empcity.png - 1986 Seibu Kaihatsu Race, Driving - Race 1st Pers. view - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + stfightgb.zip Street Fight (Germany - Benelux) - Street Fight (Germany - Benelux) empcity.zip - Capcom Classics + Seibu Kaihatsu - Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior". + The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss. - - media/box-3D/empcity.png - media/video/empcity.mp4 - media/mixrbv2/empcity.png - - 1987 + 1986 - Capcom - Capcom + Seibu Kaihatsu - Fight / Versus - Fight + Race, Driving 1-2 0 - 18 + 10 0 - 384x224 - gamename=Street Fighter (World, Analog buttons) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original, dedicated, Street Fighter cabinet only had two, giant, semi-analog buttons. How hard the button was pressed determined which of the three attack strengths registered. The conversion kit and second revision of this game used the classic sf2 layout well all know and love. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way|Misc+other -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + 256x224 + + stfight.zip Street Fight (Germany) - Street Fight (Germany) - - de - empcity.zip Seibu Kaihatsu The game is set in 1931 New York City where the player controls a young man who must avenge his family members, who were killed in a gang shootout. Over a period of several months, he targets mobsters, culminating with the mafia boss. - - media/box-3D/empcity.png - media/video/empcity.mp4 - media/mixrbv2/empcity.png - 1986 Seibu Kaihatsu Race, Driving - Race 1st Pers. view - Shooter 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + sfj.zip Street Fighter (Japan) (protected) - Street Fighter (Japan) (protected) - - jp - sf.zip Capcom Classics Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior". - - media/box-3D/sf.png - media/video/sf.mp4 - media/mixrbv2/sf.png - 1987 @@ -221184,56 +139621,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter (World, Analog buttons) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original, dedicated, Street Fighter cabinet only had two, giant, semi-analog buttons. How hard the button was pressed determined which of the three attack strengths registered. The conversion kit and second revision of this game used the classic sf2 layout well all know and love. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way|Misc+other -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sfjan.zip Street Fighter (Japan, pneumatic buttons) - Street Fighter (Japan, pneumatic buttons) - - jp - sf.zip Capcom Classics Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior". - - media/box-3D/sf.png - media/video/sf.mp4 - media/mixrbv2/sf.png - 1987 @@ -221241,56 +139645,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter (World, Analog buttons) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original, dedicated, Street Fighter cabinet only had two, giant, semi-analog buttons. How hard the button was pressed determined which of the three attack strengths registered. The conversion kit and second revision of this game used the classic sf2 layout well all know and love. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way|Misc+other -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sfp.zip Street Fighter (Prototype) - Street Fighter (Prototype) - - wor - sf.zip Capcom Classics Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior". - - media/box-3D/sf.png - media/video/sf.mp4 - media/mixrbv2/sf.png - 1987 @@ -221298,56 +139669,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter (World, Analog buttons) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original, dedicated, Street Fighter cabinet only had two, giant, semi-analog buttons. How hard the button was pressed determined which of the three attack strengths registered. The conversion kit and second revision of this game used the classic sf2 layout well all know and love. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way|Misc+other -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sfua.zip Street Fighter (US set 2) (protected) - Street Fighter (US set 2) (protected) - - us - sf.zip Capcom Classics Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior". - - media/box-3D/sf.png - media/video/sf.mp4 - media/mixrbv2/sf.png - 1987 @@ -221355,55 +139693,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter (World, Analog buttons) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original, dedicated, Street Fighter cabinet only had two, giant, semi-analog buttons. How hard the button was pressed determined which of the three attack strengths registered. The conversion kit and second revision of this game used the classic sf2 layout well all know and love. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way|Misc+other -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| sf.zip Street Fighter (US, set 1) - Street Fighter (US, set 1) - - us - 0 Capcom Classics Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior". - media/box-3D/sf.png - media/video/sf.mp4 - media/mixrbv2/sf.png + media/video/sf.mp4 + media/mixrbv2/sf.png 1987 @@ -221412,53 +139721,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter (World, Analog buttons) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original, dedicated, Street Fighter cabinet only had two, giant, semi-analog buttons. How hard the button was pressed determined which of the three attack strengths registered. The conversion kit and second revision of this game used the classic sf2 layout well all know and love. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way|Misc+other -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sfw.zip Street Fighter (World) (protected) - Street Fighter (World) (protected) sf.zip Capcom Classics Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior". - - media/box-3D/sf.png - media/video/sf.mp4 - media/mixrbv2/sf.png - 1987 @@ -221466,56 +139745,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter (World, Analog buttons) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original, dedicated, Street Fighter cabinet only had two, giant, semi-analog buttons. How hard the button was pressed determined which of the three attack strengths registered. The conversion kit and second revision of this game used the classic sf2 layout well all know and love. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way|Misc+other -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sfan.zip Street Fighter (World, pneumatic buttons) - Street Fighter (World, pneumatic buttons) - - wor - sf.zip Capcom Classics Martial arts masters Ryu and Ken enter a worldwide martial arts tournament spanning 5 nations as they face 10 of the world's greatest fighters. The game can be played alone or with 2 players competing, with Player 1 taking the role of Ryu and Player 2 as Ken. The predecessor to the ultra-popular "Street Fighter II - The World Warrior". - - media/box-3D/sf.png - media/video/sf.mp4 - media/mixrbv2/sf.png - 1987 @@ -221523,49 +139769,18 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter (World, Analog buttons) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The original, dedicated, Street Fighter cabinet only had two, giant, semi-analog buttons. How hard the button was pressed determined which of the three attack strengths registered. The conversion kit and second revision of this game used the classic sf2 layout well all know and love. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way|Misc+other -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sfar3.zip Street Fighter Alpha - warriors' dreams (950605 Euro) - Street Fighter Alpha - warriors' dreams (950605 Euro) - Street Fighter Alpha - warriors' dreams (950605 Euro) - Street Fighter Alpha - warriors' dreams (950605 Euro) - Street Fighter Alpha - warriors' dreams (950605 Euro) - - - eu - + sfa.zip Capcom Play System 2 @@ -221575,11 +139790,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -221587,49 +139797,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfar2.zip Street Fighter Alpha - warriors' dreams (950627 Euro) - Street Fighter Alpha - warriors' dreams (950627 Euro) - Street Fighter Alpha - warriors' dreams (950627 Euro) - Street Fighter Alpha - warriors' dreams (950627 Euro) - Street Fighter Alpha - warriors' dreams (950627 Euro) - - - eu - + sfa.zip Capcom Play System 2 @@ -221639,11 +139818,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -221651,49 +139825,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfau.zip Street Fighter Alpha - warriors' dreams (950627 USA) - Street Fighter Alpha - warriors' dreams (950627 USA) - Street Fighter Alpha - warriors' dreams (950627 USA) - Street Fighter Alpha - warriors' dreams (950627 USA) - Street Fighter Alpha - warriors' dreams (950627 USA) - - - us - + sfa.zip Capcom Play System 2 @@ -221703,11 +139846,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -221715,49 +139853,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfar1.zip Street Fighter Alpha - warriors' dreams (950718 Euro) - Street Fighter Alpha - warriors' dreams (950718 Euro) - Street Fighter Alpha - warriors' dreams (950718 Euro) - Street Fighter Alpha - warriors' dreams (950718 Euro) - Street Fighter Alpha - warriors' dreams (950718 Euro) - - - eu - + sfa.zip Capcom Play System 2 @@ -221767,11 +139874,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -221779,49 +139881,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfad.zip Street Fighter Alpha - warriors' dreams (950727 Euro Phoenix Edition) - Street Fighter Alpha - warriors' dreams (950727 Euro Phoenix Edition) - Street Fighter Alpha - warriors' dreams (950727 Euro Phoenix Edition) - Street Fighter Alpha - warriors' dreams (950727 Euro Phoenix Edition) - Street Fighter Alpha - warriors' dreams (950727 Euro Phoenix Edition) - - - eu - + sfa.zip Capcom Play System 2 @@ -221831,11 +139902,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -221843,49 +139909,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| sfa.zip Street Fighter Alpha - warriors' dreams (950727 Euro) - Street Fighter Alpha - warriors' dreams (950727 Euro) - Street Fighter Alpha - warriors' dreams (950727 Euro) - Street Fighter Alpha - warriors' dreams (950727 Euro) - Street Fighter Alpha - warriors' dreams (950727 Euro) - - eu - 0 Capcom Play System 2 @@ -221896,9 +139931,8 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png + media/video/sfa.mp4 + media/mixrbv2/sfa.png 1995 @@ -221907,114 +139941,54 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfaud.zip Street Fighter Alpha - warriors' dreams (950727 USA Phoenix Edition) - Street Fighter Alpha - warriors' dreams (950727 USA Phoenix Edition) - Street Fighter Alpha - warriors' dreams (950727 USA Phoenix Edition) - Street Fighter Alpha - warriors' dreams (950727 USA Phoenix Edition) sfa.zip Capcom Play System 2 - Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. + It's Street Fighter as you always remember it, with some new moves, characters and combo systems, as well as a more polished look and feel. + +The new moves available for each fighter, called Super moves, allow them to fire off very powerful moves. A bar at the bottom of the screen represents the power that you have to use for the moves. You start the first round on 0, and each attack that you make adds power to the bar. Once you reach level 3, you can unleash the special attacks, that can sometimes KO the opponant. + +The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - - 1998 + 1995 Capcom Capcom - Fight / Versus Fight 1-2 0 - 17 + 15 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| sfa2.zip Street Fighter Alpha 2 (960229 Euro) - Street Fighter Alpha 2 (960229 Euro) - Street Fighter Alpha 2 (960229 Euro) - Street Fighter Alpha 2 (960229 Euro) - Street Fighter Alpha 2 (960229 Euro) - - eu - 0 Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png + media/video/sfa2.mp4 + media/mixrbv2/sfa2.png 1996 @@ -222023,59 +139997,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfa2ur1.zip Street Fighter Alpha 2 (960306 USA) - Street Fighter Alpha 2 (960306 USA) - Street Fighter Alpha 2 (960306 USA) - Street Fighter Alpha 2 (960306 USA) - Street Fighter Alpha 2 (960306 USA) - - - us - + sfa2.zip Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png - 1996 @@ -222083,59 +140021,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfa2u.zip Street Fighter Alpha 2 (960430 USA) - Street Fighter Alpha 2 (960430 USA) - Street Fighter Alpha 2 (960430 USA) - Street Fighter Alpha 2 (960430 USA) - Street Fighter Alpha 2 (960430 USA) - - - us - + sfa2.zip Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png - 1996 @@ -222143,74 +140045,47 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfa2uhc.zip - Street Fighter Alpha 2 - Unlock Hidden Characters (Hack By Yumeji) + Street Fighter Alpha 2 - Unlock Hidden Characters (Hack By Yumeji) - sfa2 - + sfa2.zip + Capcom Play System 2 + + Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting + - 2009 + 1996 - Hack - Hack + Capcom + Capcom + + Fight / Versus + + 1-2 0 - 0 + 15 0 + 384x224 - + sfa3us.zip Street Fighter Alpha 3 (980616 USA, SAMPLE Version) - Street Fighter Alpha 3 (980616 USA, SAMPLE Version) - Street Fighter Alpha 3 (980616 USA, SAMPLE Version) - Street Fighter Alpha 3 (980616 USA, SAMPLE Version) - - us - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -222218,58 +140093,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfa3b.zip Street Fighter Alpha 3 (980629 Brazil) - Street Fighter Alpha 3 (980629 Brazil) - Street Fighter Alpha 3 (980629 Brazil) - Street Fighter Alpha 3 (980629 Brazil) - - br - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -222277,58 +140117,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfa3hr1.zip Street Fighter Alpha 3 (980629 Hispanic) - Street Fighter Alpha 3 (980629 Hispanic) - Street Fighter Alpha 3 (980629 Hispanic) - Street Fighter Alpha 3 (980629 Hispanic) - - sp - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -222336,58 +140141,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfa3ur1.zip Street Fighter Alpha 3 (980629 USA) - Street Fighter Alpha 3 (980629 USA) - Street Fighter Alpha 3 (980629 USA) - Street Fighter Alpha 3 (980629 USA) - - us - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -222395,57 +140165,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| sfa3.zip Street Fighter Alpha 3 (980904 Euro) - Street Fighter Alpha 3 (980904 Euro) - Street Fighter Alpha 3 (980904 Euro) - Street Fighter Alpha 3 (980904 Euro) - - eu - 0 Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png + media/video/sfa3.mp4 + media/mixrbv2/sfa3.png 1998 @@ -222454,58 +140193,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfa3h.zip Street Fighter Alpha 3 (980904 Hispanic) - Street Fighter Alpha 3 (980904 Hispanic) - Street Fighter Alpha 3 (980904 Hispanic) - Street Fighter Alpha 3 (980904 Hispanic) - - sp - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -222513,58 +140217,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfa3ud.zip Street Fighter Alpha 3 (980904 USA Phoenix Edition) - Street Fighter Alpha 3 (980904 USA Phoenix Edition) - Street Fighter Alpha 3 (980904 USA Phoenix Edition) - Street Fighter Alpha 3 (980904 USA Phoenix Edition) - - us - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -222572,58 +140241,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfa3u.zip Street Fighter Alpha 3 (980904 USA) - Street Fighter Alpha 3 (980904 USA) - Street Fighter Alpha 3 (980904 USA) - Street Fighter Alpha 3 (980904 USA) - - us - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -222631,55 +140265,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfa3xl.zip Street Fighter Alpha 3 - Xiang Long Edition (Hack by pipi899, Ver.2009-05-10) - Street Fighter Alpha 3 - Xiang Long Edition (Hack by pipi899, Ver.2009-05-10) - Street Fighter Alpha 3 - Xiang Long Edition (Hack by pipi899, Ver.2009-05-10) - Street Fighter Alpha 3 - Xiang Long Edition (Hack by pipi899, Ver.2009-05-10) sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -222687,534 +140289,233 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sf2amf.zip Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 1, 920313 etc) - Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 1, 920313 etc) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2amf4.zip Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 2, 920313 etc) - Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 2, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2amf5.zip Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 3, 920313 etc) - Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 3, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2amf6.zip Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 4, 920313 etc) - Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 4, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2amf7.zip Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 5, 920313 etc) - Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 5, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2amf8.zip Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 6, 920313 etc) - Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 6, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2amf9.zip Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 7, 920313 etc) - Street Fighter II - Champion Edition (Alpha Magic-F bootleg set 7, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2amf2.zip Street Fighter II - Champion Edition (L735 Test Rom, bootleg, set 1) - Street Fighter II - Champion Edition (L735 Test Rom, bootleg, set 1) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2amf3.zip Street Fighter II - Champion Edition (L735 Test Rom, bootleg, set 2) - Street Fighter II - Champion Edition (L735 Test Rom, bootleg, set 2) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2em.zip Street Fighter II - The World Warrior (910129 World) - Street Fighter II - The World Warrior (910129 World) sf2.zip Capcom Play System @@ -223225,11 +140526,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223237,42 +140533,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ea.zip Street Fighter II - The World Warrior (910204 World) - Street Fighter II - The World Warrior (910204 World) sf2.zip Capcom Play System @@ -223283,11 +140554,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223295,42 +140561,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2en.zip Street Fighter II - The World Warrior (910204 World, conversion) - Street Fighter II - The World Warrior (910204 World, conversion) sf2.zip Capcom Play System @@ -223341,11 +140582,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223353,46 +140589,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ua.zip Street Fighter II - The World Warrior (910206 USA) - Street Fighter II - The World Warrior (910206 USA) - - us - sf2.zip Capcom Play System @@ -223402,11 +140610,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223414,46 +140617,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ja.zip Street Fighter II - The World Warrior (910214 Japan) - Street Fighter II - The World Warrior (910214 Japan) - - jp - sf2.zip Capcom Play System @@ -223463,11 +140638,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223475,46 +140645,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ub.zip Street Fighter II - The World Warrior (910214 USA) - Street Fighter II - The World Warrior (910214 USA) - - us - sf2.zip Capcom Play System @@ -223524,11 +140666,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223536,46 +140673,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2eb.zip Street Fighter II - The World Warrior (910214 World) - Street Fighter II - The World Warrior (910214 World) - - wor - sf2.zip Capcom Play System @@ -223585,11 +140694,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223597,46 +140701,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ue.zip Street Fighter II - The World Warrior (910228 USA) - Street Fighter II - The World Warrior (910228 USA) - - us - sf2.zip Capcom Play System @@ -223646,11 +140722,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223658,46 +140729,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ee.zip Street Fighter II - The World Warrior (910228 World) - Street Fighter II - The World Warrior (910228 World) - - wor - sf2.zip Capcom Play System @@ -223707,11 +140750,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223719,46 +140757,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2jc.zip Street Fighter II - The World Warrior (910306 Japan) - Street Fighter II - The World Warrior (910306 Japan) - - jp - sf2.zip Capcom Play System @@ -223768,11 +140778,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223780,46 +140785,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2uc.zip Street Fighter II - The World Warrior (910306 USA) - Street Fighter II - The World Warrior (910306 USA) - - us - sf2.zip Capcom Play System @@ -223829,11 +140806,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223841,46 +140813,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ud.zip Street Fighter II - The World Warrior (910318 USA) - Street Fighter II - The World Warrior (910318 USA) - - us - sf2.zip Capcom Play System @@ -223890,11 +140834,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223902,46 +140841,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ed.zip Street Fighter II - The World Warrior (910318 World) - Street Fighter II - The World Warrior (910318 World) - - wor - sf2.zip Capcom Play System @@ -223951,11 +140862,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -223963,46 +140869,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2jf.zip Street Fighter II - The World Warrior (910411 Japan) - Street Fighter II - The World Warrior (910411 Japan) - - jp - sf2.zip Capcom Play System @@ -224012,11 +140890,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224024,46 +140897,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2uf.zip Street Fighter II - The World Warrior (910411 USA) - Street Fighter II - The World Warrior (910411 USA) - - us - sf2.zip Capcom Play System @@ -224073,11 +140918,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224085,42 +140925,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ef.zip Street Fighter II - The World Warrior (910411 World) - Street Fighter II - The World Warrior (910411 World) sf2.zip Capcom Play System @@ -224131,11 +140946,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224143,46 +140953,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2jh.zip Street Fighter II - The World Warrior (910522 Japan) - Street Fighter II - The World Warrior (910522 Japan) - - jp - sf2.zip Capcom Play System @@ -224192,11 +140974,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224204,46 +140981,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ug.zip Street Fighter II - The World Warrior (910522 USA, rev G) - Street Fighter II - The World Warrior (910522 USA, rev G) - - us - sf2.zip Capcom Play System @@ -224253,11 +141002,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224265,42 +141009,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2uh.zip Street Fighter II - The World Warrior (910522 USA, rev H) - Street Fighter II - The World Warrior (910522 USA, rev H) sf2.zip Capcom Play System @@ -224311,11 +141030,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224323,46 +141037,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ui.zip Street Fighter II - The World Warrior (910522 USA, rev I) - Street Fighter II - The World Warrior (910522 USA, rev I) - - us - sf2.zip Capcom Play System @@ -224372,11 +141058,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224384,46 +141065,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| sf2.zip Street Fighter II - The World Warrior (910522 World) - Street Fighter II - The World Warrior (910522 World) - - wor - 0 Capcom Play System @@ -224434,9 +141087,8 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png + media/video/sf2.mp4 + media/mixrbv2/sf2.png 1991 @@ -224445,46 +141097,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2uk.zip Street Fighter II - The World Warrior (911101 USA) - Street Fighter II - The World Warrior (911101 USA) - - us - sf2.zip Capcom Play System @@ -224494,11 +141118,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224506,46 +141125,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2j.zip Street Fighter II - The World Warrior (911210 Japan, CPS-B-13) - Street Fighter II - The World Warrior (911210 Japan, CPS-B-13) - - jp - sf2.zip Capcom Play System @@ -224555,11 +141146,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224567,42 +141153,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2j17.zip Street Fighter II - The World Warrior (911210 Japan, CPS-B-17) - Street Fighter II - The World Warrior (911210 Japan, CPS-B-17) sf2.zip Capcom Play System @@ -224613,11 +141174,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224625,46 +141181,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2jla.zip Street Fighter II - The World Warrior (911210 Japan, rev L) - Street Fighter II - The World Warrior (911210 Japan, rev L) - - jp - sf2.zip Capcom Play System @@ -224674,11 +141202,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224686,46 +141209,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2jl.zip Street Fighter II - The World Warrior (920312 Japan) - Street Fighter II - The World Warrior (920312 Japan) - - jp - sf2.zip Capcom Play System @@ -224735,11 +141230,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224747,42 +141237,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2um.zip Street Fighter II - The World Warrior (920312 USA) - Street Fighter II - The World Warrior (920312 USA) sf2.zip Capcom Play System @@ -224793,11 +141258,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224805,42 +141265,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2rules.zip Street Fighter II - The World Warrior (bootleg with rules screen, 910214 etc) - Street Fighter II - The World Warrior (bootleg with rules screen, 910214 etc) sf2.zip Capcom Play System @@ -224851,11 +141286,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224863,46 +141293,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2b.zip Street Fighter II - The World Warrior (bootleg, 910214 etc, set 1 (with YM2151 + 2xMSM5205)) - Street Fighter II - The World Warrior (bootleg, 910214 etc, set 1 (with YM2151 + 2xMSM5205)) - - wor - sf2.zip Capcom Play System @@ -224912,11 +141314,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224924,42 +141321,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2b2.zip Street Fighter II - The World Warrior (bootleg, 910214 etc, set 2) - Street Fighter II - The World Warrior (bootleg, 910214 etc, set 2) sf2.zip Capcom Play System @@ -224970,11 +141342,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -224982,42 +141349,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2b3.zip Street Fighter II - The World Warrior (bootleg, 910214 etc, set 3) - Street Fighter II - The World Warrior (bootleg, 910214 etc, set 3) sf2.zip Capcom Play System @@ -225028,11 +141370,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -225040,42 +141377,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2b4.zip Street Fighter II - The World Warrior (bootleg, 910214 etc, set 4) - Street Fighter II - The World Warrior (bootleg, 910214 etc, set 4) sf2.zip Capcom Play System @@ -225086,11 +141398,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -225098,42 +141405,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2qp2.zip Street Fighter II - The World Warrior (Quicken bootleg, 910522 USA) - Street Fighter II - The World Warrior (Quicken bootleg, 910522 USA) sf2.zip Capcom Play System @@ -225144,11 +141426,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -225156,46 +141433,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2qp1.zip Street Fighter II - The World Warrior (Quicken Pt-I bootleg, 910214 USA) - Street Fighter II - The World Warrior (Quicken Pt-I bootleg, 910214 USA) - - wor - sf2.zip Capcom Play System @@ -225205,11 +141454,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -225217,46 +141461,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2rk.zip Street Fighter II - The World Warrior (RK bootleg, 910214 etc) - Street Fighter II - The World Warrior (RK bootleg, 910214 etc) - - wor - sf2.zip Capcom Play System @@ -225266,11 +141482,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -225278,46 +141489,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2stt.zip Street Fighter II - The World Warrior (STT, TAB Austria bootleg, 910214 etc) - Street Fighter II - The World Warrior (STT, TAB Austria bootleg, 910214 etc) - - us - sf2.zip Capcom Play System @@ -225327,11 +141510,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -225339,46 +141517,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ebbl2.zip Street Fighter II - The World Warrior (TAB Austria bootleg set 2, 910214 etc) - Street Fighter II - The World Warrior (TAB Austria bootleg set 2, 910214 etc) - - us - sf2.zip Capcom Play System @@ -225388,11 +141538,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -225400,46 +141545,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ebbl3.zip Street Fighter II - The World Warrior (TAB Austria bootleg set 3, 910214 etc) - Street Fighter II - The World Warrior (TAB Austria bootleg set 3, 910214 etc) - - us - sf2.zip Capcom Play System @@ -225449,11 +141566,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -225461,46 +141573,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ebbl.zip Street Fighter II - The World Warrior (TAB Austria bootleg, 910214 etc) - Street Fighter II - The World Warrior (TAB Austria bootleg, 910214 etc) - - us - sf2.zip Capcom Play System @@ -225510,11 +141594,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -225522,46 +141601,18 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2thndr.zip Street Fighter II - The World Warrior (Thunder Edition bootleg, 910214 etc, set 1) - Street Fighter II - The World Warrior (Thunder Edition bootleg, 910214 etc, set 1) - - wor - sf2.zip Capcom Play System @@ -225571,11 +141622,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -225583,42 +141629,17 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2thndr2.zip Street Fighter II - The World Warrior (Thunder Edition bootleg, 910214 etc, set 2) - Street Fighter II - The World Warrior (Thunder Edition bootleg, 910214 etc, set 2) sf2.zip Capcom Play System @@ -225629,11 +141650,6 @@ From across the globe comes eight of the wildest fighters the world has ever kno Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? - - media/box-3D/sf2.png - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1991 @@ -225641,3939 +141657,1859 @@ Annihilate your competition and claim the right to test your skills against the Capcom Fight - Fight / Versus 1-2 0 17 0 384x224 - gamename=Street Fighter II: The World Warrior (World 910522) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=White||P2_JOYSTICK=Black|| - - + + sf2ly.zip - Street Fighter II - The World Warrior (with bosses like Champion Edition, 910522 Japan, CPS-B-11) + Street Fighter II - The World Warrior (with bosses like Champion Edition, 910522 Japan, CPS-B-11) - sf2 - + sf2.zip + Capcom Play System + + GET READY TO RUMBLE! + +From across the globe comes eight of the wildest fighters the world has ever known. Choose your champion, gather your courage and prepare to battle your opponents in a bare knuckle brawl. Face Ken and his devastating "Dragon Punch"! Watch the temperature rise as Dhalsim incinerates you with his mystical Yoga Flame! Hear your spine crack as Zangief smashes you to the pavement with his spinning pile driver! Cover your ears as Guile breaks the sound barrier with the awesome power of the Sonic Boom! + +Annihilate your competition and claim the right to test your skills against the bone-crushing power of the Grand Masters! Can you survive? Can Anyone? + 1991 - Capcom - Capcom + Capcom + Capcom + + Fight + + 1-2 0 - 0 + 17 0 + 384x224 - + sf2mix.zip - Street Fighter II Mix (v1.0) + Street Fighter II Mix (v1.0) - sf2ce - + sf2ce.zip + Capcom Play System + + From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! + - 2021 + 1992 - Hack - Hack + Capcom + Capcom + + Fight / Versus + + 1-2 0 - 0 + 18 0 + 384x224 - + sf2cebltw.zip Street Fighter II' - Champion Edition (920313 'Taiwan' bootleg with PAL) - Street Fighter II' - Champion Edition (920313 'Taiwan' bootleg with PAL) - - tw - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceeabl.zip Street Fighter II' - Champion Edition (920313 etc bootleg set 1) - Street Fighter II' - Champion Edition (920313 etc bootleg set 1) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceeab2.zip Street Fighter II' - Champion Edition (920313 etc bootleg set 2) - Street Fighter II' - Champion Edition (920313 etc bootleg set 2) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceuabl.zip Street Fighter II' - Champion Edition (920313 USA bootleg set 1) - Street Fighter II' - Champion Edition (920313 USA bootleg set 1) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceuab10.zip Street Fighter II' - Champion Edition (920313 USA bootleg set 10) - Street Fighter II' - Champion Edition (920313 USA bootleg set 10) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceuab11.zip - Street Fighter II' - Champion Edition (920313 USA bootleg set 11) + Street Fighter II' - Champion Edition (920313 USA bootleg set 11) - sf2ce - + sf2ce.zip + Capcom Play System + + From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! + 1992 - bootleg - bootleg + Capcom + Capcom + + Fight / Versus + + 1-2 0 - 0 + 18 0 + 384x224 - + sf2ceuab2.zip Street Fighter II' - Champion Edition (920313 USA bootleg set 2) - Street Fighter II' - Champion Edition (920313 USA bootleg set 2) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceuab3.zip Street Fighter II' - Champion Edition (920313 USA bootleg set 3) - Street Fighter II' - Champion Edition (920313 USA bootleg set 3) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceuab4.zip Street Fighter II' - Champion Edition (920313 USA bootleg set 4) - Street Fighter II' - Champion Edition (920313 USA bootleg set 4) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceuab5.zip Street Fighter II' - Champion Edition (920313 USA bootleg set 5) - Street Fighter II' - Champion Edition (920313 USA bootleg set 5) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceuab6.zip Street Fighter II' - Champion Edition (920313 USA bootleg set 6) - Street Fighter II' - Champion Edition (920313 USA bootleg set 6) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceuab7.zip Street Fighter II' - Champion Edition (920313 USA bootleg set 7) - Street Fighter II' - Champion Edition (920313 USA bootleg set 7) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceuab8.zip Street Fighter II' - Champion Edition (920313 USA bootleg set 8) - Street Fighter II' - Champion Edition (920313 USA bootleg set 8) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceuab9.zip Street Fighter II' - Champion Edition (920313 USA bootleg set 9) - Street Fighter II' - Champion Edition (920313 USA bootleg set 9) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2cejabl.zip Street Fighter II' - Champion Edition (920322 Japan bootleg set 1) - Street Fighter II' - Champion Edition (920322 Japan bootleg set 1) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2cejab2.zip Street Fighter II' - Champion Edition (920322 Japan bootleg set 2) - Street Fighter II' - Champion Edition (920322 Japan bootleg set 2) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceucbl.zip Street Fighter II' - Champion Edition (920803 USA bootleg) - Street Fighter II' - Champion Edition (920803 USA bootleg) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2accp2.zip Street Fighter II' - Champion Edition (Accelerator Pt.II bootleg, 920313 Testron) - Street Fighter II' - Champion Edition (Accelerator Pt.II bootleg, 920313 Testron) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2acc.zip Street Fighter II' - Champion Edition (Accelerator! bootleg set 1, 920313 USA) - Street Fighter II' - Champion Edition (Accelerator! bootleg set 1, 920313 USA) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2acca.zip Street Fighter II' - Champion Edition (Accelerator! bootleg set 2, 920310 Accelerator!) - Street Fighter II' - Champion Edition (Accelerator! bootleg set 2, 920310 Accelerator!) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceb2.zip Street Fighter II' - Champion Edition (bootleg, set 1) - Street Fighter II' - Champion Edition (bootleg, set 1) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceb3.zip Street Fighter II' - Champion Edition (bootleg, set 2) - Street Fighter II' - Champion Edition (bootleg, set 2) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2dkot2.zip Street Fighter II' - Champion Edition (Double K.O. Turbo II bootleg, 902140 USA) - Street Fighter II' - Champion Edition (Double K.O. Turbo II bootleg, 902140 USA) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2bhh.zip Street Fighter II' - Champion Edition (Hungh-Hsi bootleg, 920313 Taiwan) - Street Fighter II' - Champion Edition (Hungh-Hsi bootleg, 920313 Taiwan) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2level.zip Street Fighter II' - Champion Edition (Level Select bootleg, 920322 USA) sf2ce.zip - Mame + Capcom Play System - + From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/mixrbv2/sf2ce.png - - + 1992 + Capcom + Capcom - + Fight / Versus + 1-2 0 - 0 + 18 0 + 384x224 - + sf2md.zip Street Fighter II' - Champion Edition (Magic Delta, bootleg, 920313 etc) - Street Fighter II' - Champion Edition (Magic Delta, bootleg, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2mega.zip Street Fighter II' - Champion Edition (Mega Co bootleg set 1, 920313 etc) - Street Fighter II' - Champion Edition (Mega Co bootleg set 1, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2mega2.zip Street Fighter II' - Champion Edition (Mega Co bootleg set 2, 920313 etc) - Street Fighter II' - Champion Edition (Mega Co bootleg set 2, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceb4.zip Street Fighter II' - Champion Edition (Playmark bootleg, set 2) - Street Fighter II' - Champion Edition (Playmark bootleg, set 2) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceb5.zip - Street Fighter II' - Champion Edition (Playmark bootleg, set 3) + Street Fighter II' - Champion Edition (Playmark bootleg, set 3) - sf2ce - + sf2ce.zip + Capcom Play System + + From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! + 1992 - bootleg (Playmark) - bootleg (Playmark) + Capcom + Capcom + + Fight / Versus + + 1-2 0 - 0 + 18 0 + 384x224 - + sf2rb.zip Street Fighter II' - Champion Edition (Rainbow bootleg set 1, 920322 etc) - Street Fighter II' - Champion Edition (Rainbow bootleg set 1, 920322 etc) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2rb2.zip Street Fighter II' - Champion Edition (Rainbow bootleg set 2, 920322 etc) - Street Fighter II' - Champion Edition (Rainbow bootleg set 2, 920322 etc) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2rb3.zip Street Fighter II' - Champion Edition (Rainbow bootleg set 3, 920322 etc) - Street Fighter II' - Champion Edition (Rainbow bootleg set 3, 920322 etc) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2rb4.zip Street Fighter II' - Champion Edition (Rainbow bootleg set 4, 920322 Japan) - Street Fighter II' - Champion Edition (Rainbow bootleg set 4, 920322 Japan) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2rb5.zip Street Fighter II' - Champion Edition (Rainbow bootleg set 5, 920322 Japan) - Street Fighter II' - Champion Edition (Rainbow bootleg set 5, 920322 Japan) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2rb6.zip Street Fighter II' - Champion Edition (Rainbow bootleg set 6, 920313 etc) - Street Fighter II' - Champion Edition (Rainbow bootleg set 6, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2re.zip Street Fighter II' - Champion Edition (RE, bootleg) - Street Fighter II' - Champion Edition (RE, bootleg) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2red.zip Street Fighter II' - Champion Edition (Red Wave bootleg set 1, 920313 etc) - Street Fighter II' - Champion Edition (Red Wave bootleg set 1, 920313 etc) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2red2.zip Street Fighter II' - Champion Edition (Red Wave bootleg set 2, 920313 etc) - Street Fighter II' - Champion Edition (Red Wave bootleg set 2, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2redp2.zip Street Fighter II' - Champion Edition (Red Wave PtII bootleg, 920313 etc) - Street Fighter II' - Champion Edition (Red Wave PtII bootleg, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2sl73a.zip Street Fighter II' - Champion Edition (Sheng Long v 7.3a) - Street Fighter II' - Champion Edition (Sheng Long v 7.3a) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2cet.zip Street Fighter II' - Champion Edition (street fighter 2' 920313 Taiwan) - Street Fighter II' - Champion Edition (street fighter 2' 920313 Taiwan) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceua.zip Street Fighter II' - Champion Edition (street fighter 2' 920313 USA) - Street Fighter II' - Champion Edition (street fighter 2' 920313 USA) - - us - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceea.zip Street Fighter II' - Champion Edition (street fighter 2' 920313 World) - Street Fighter II' - Champion Edition (street fighter 2' 920313 World) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceja.zip Street Fighter II' - Champion Edition (street fighter 2' 920322 Japan) - Street Fighter II' - Champion Edition (street fighter 2' 920322 Japan) - - jp - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2cejb.zip Street Fighter II' - Champion Edition (street fighter 2' 920513 Japan) - Street Fighter II' - Champion Edition (street fighter 2' 920513 Japan) - - jp - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceub.zip Street Fighter II' - Champion Edition (street fighter 2' 920513 USA) - Street Fighter II' - Champion Edition (street fighter 2' 920513 USA) - - us - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - sf2ce.zip Street Fighter II' - Champion Edition (street fighter 2' 920513 World) - Street Fighter II' - Champion Edition (street fighter 2' 920513 World) - - wor - 0 Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png + media/video/sf2ce.mp4 + media/mixrbv2/sf2ce.png - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2cejc.zip Street Fighter II' - Champion Edition (street fighter 2' 920803 Japan) - Street Fighter II' - Champion Edition (street fighter 2' 920803 Japan) - - jp - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceuc.zip Street Fighter II' - Champion Edition (street fighter 2' 920803 USA) - Street Fighter II' - Champion Edition (street fighter 2' 920803 USA) - - us - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2tlona.zip Street Fighter II' - Champion Edition (Tu Long bootleg set 1, 811102 001) - Street Fighter II' - Champion Edition (Tu Long bootleg set 1, 811102 001) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2tlonb.zip Street Fighter II' - Champion Edition (Tu Long bootleg set 2, 811102 001) - Street Fighter II' - Champion Edition (Tu Long bootleg set 2, 811102 001) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2tlonc.zip Street Fighter II' - Champion Edition (Tu Long bootleg set 3, 811102 001) - Street Fighter II' - Champion Edition (Tu Long bootleg set 3, 811102 001) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceupl.zip Street Fighter II' - Champion Edition (UPL bootleg) - Street Fighter II' - Champion Edition (UPL bootleg) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2v004.zip Street Fighter II' - Champion Edition (V004 bootleg set 1, 102092 USA) - Street Fighter II' - Champion Edition (V004 bootleg set 1, 102092 USA) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2v0042.zip Street Fighter II' - Champion Edition (V004 bootleg set 2, 920313 etc) - Street Fighter II' - Champion Edition (V004 bootleg set 2, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2v0043.zip Street Fighter II' - Champion Edition (V004 bootleg set 3, 920313 etc) - Street Fighter II' - Champion Edition (V004 bootleg set 3, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2yyc.zip Street Fighter II' - Champion Edition (YYC bootleg set 1, 920313 etc) - Street Fighter II' - Champion Edition (YYC bootleg set 1, 920313 etc) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2yyc2.zip Street Fighter II' - Champion Edition (YYC bootleg set 2, 920313 etc) - Street Fighter II' - Champion Edition (YYC bootleg set 2, 920313 etc) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2hfu.zip Street Fighter II' - Hyper Fighting (street fighter 2' T 921209 USA) - Street Fighter II' - Hyper Fighting (street fighter 2' T 921209 USA) - Street Fighter II' - Hyper Fighting (street fighter 2' T 921209 USA) - - us - sf2hf.zip Capcom Play System Street Fighter II': Hyper Fighting (Street Fighter II' Turbo: Hyper Fighting in Japan) is the second upgrade to the Street Fighter II series after Street Fighter II': Champion Edition. It is a simple modification of the game made by Capcom USA (James Goddard), in an attempt to counter the proliferation of the many unofficial hacks available at the time, and to incorporate into the official game some of the most popular improvements made by them, including attack speed and new paddles on certain hacks.nnThe speed of the game has been greatly increased (hence the Turbo on the console port of the game); and new special moves are available to certain characters, making combat much more strategic. - - media/box-3D/sf2hf.png - media/video/sf2hf.mp4 - media/mixrbv2/sf2hf.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - Input=Joystick 8 ways||Buttons=6|| sf2hf.zip Street Fighter II' - Hyper Fighting (street fighter 2' T 921209 World) - Street Fighter II' - Hyper Fighting (street fighter 2' T 921209 World) - Street Fighter II' - Hyper Fighting (street fighter 2' T 921209 World) - - wor - 0 Capcom Play System Street Fighter II': Hyper Fighting (Street Fighter II' Turbo: Hyper Fighting in Japan) is the second upgrade to the Street Fighter II series after Street Fighter II': Champion Edition. It is a simple modification of the game made by Capcom USA (James Goddard), in an attempt to counter the proliferation of the many unofficial hacks available at the time, and to incorporate into the official game some of the most popular improvements made by them, including attack speed and new paddles on certain hacks.nnThe speed of the game has been greatly increased (hence the Turbo on the console port of the game); and new special moves are available to certain characters, making combat much more strategic. - media/box-3D/sf2hf.png - media/video/sf2hf.mp4 - media/mixrbv2/sf2hf.png + media/video/sf2hf.mp4 + media/mixrbv2/sf2hf.png - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + sf2mdt.zip Street Fighter II' - Magic Delta Turbo (bootleg set 1 (with YM2151 + 2xMSM5205), 920313 etc) - Street Fighter II' - Magic Delta Turbo (bootleg set 1 (with YM2151 + 2xMSM5205), 920313 etc) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2mdta.zip Street Fighter II' - Magic Delta Turbo (bootleg set 2 (with YM2151 + 2xMSM5205), 920313 etc) - Street Fighter II' - Magic Delta Turbo (bootleg set 2 (with YM2151 + 2xMSM5205), 920313 etc) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2mdtb.zip Street Fighter II' - Magic Delta Turbo (bootleg set 3 (with YM2151 + 2xMSM5205), 920313 etc) - Street Fighter II' - Magic Delta Turbo (bootleg set 3 (with YM2151 + 2xMSM5205), 920313 etc) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2mdtc.zip Street Fighter II' - Magic Delta Turbo (bootleg set 4 (with YM2151 + 2xMSM5205), 920313 etc) - Street Fighter II' - Magic Delta Turbo (bootleg set 4 (with YM2151 + 2xMSM5205), 920313 etc) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2mkot.zip - Street Fighter II' - Magic KO Turbo!! - Nightmare Crack + Street Fighter II' - Magic KO Turbo!! - Nightmare Crack - sf2ce - + sf2ce.zip + Capcom Play System + + From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! + 1992 - bootleg - bootleg + Capcom + Capcom + + Fight / Versus + + 1-2 0 - 0 + 18 0 + 384x224 - + sf2koryu.zip Street Fighter II' - Xiang Long (bootleg set 1, 811102 001) - Street Fighter II' - Xiang Long (bootleg set 1, 811102 001) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2koryu2.zip Street Fighter II' - Xiang Long (bootleg set 2, 811102 001) - Street Fighter II' - Xiang Long (bootleg set 2, 811102 001) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2koryu3.zip Street Fighter II' - Xiang Long (bootleg set 3, 811102 001) - Street Fighter II' - Xiang Long (bootleg set 3, 811102 001) sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2hfjb.zip Street Fighter II' Turbo - Hyper Fighting (bootleg set 1, 921209 Japan) - Street Fighter II' Turbo - Hyper Fighting (bootleg set 1, 921209 Japan) - Street Fighter II' Turbo - Hyper Fighting (bootleg set 1, 921209 Japan) sf2hf.zip Capcom Play System Street Fighter II': Hyper Fighting (Street Fighter II' Turbo: Hyper Fighting in Japan) is the second upgrade to the Street Fighter II series after Street Fighter II': Champion Edition. It is a simple modification of the game made by Capcom USA (James Goddard), in an attempt to counter the proliferation of the many unofficial hacks available at the time, and to incorporate into the official game some of the most popular improvements made by them, including attack speed and new paddles on certain hacks.nnThe speed of the game has been greatly increased (hence the Turbo on the console port of the game); and new special moves are available to certain characters, making combat much more strategic. - - media/box-3D/sf2hf.png - media/video/sf2hf.mp4 - media/mixrbv2/sf2hf.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + sf2hfjb2.zip Street Fighter II' Turbo - Hyper Fighting (bootleg set 2, 921209 Japan) - Street Fighter II' Turbo - Hyper Fighting (bootleg set 2, 921209 Japan) - Street Fighter II' Turbo - Hyper Fighting (bootleg set 2, 921209 Japan) sf2hf.zip Capcom Play System Street Fighter II': Hyper Fighting (Street Fighter II' Turbo: Hyper Fighting in Japan) is the second upgrade to the Street Fighter II series after Street Fighter II': Champion Edition. It is a simple modification of the game made by Capcom USA (James Goddard), in an attempt to counter the proliferation of the many unofficial hacks available at the time, and to incorporate into the official game some of the most popular improvements made by them, including attack speed and new paddles on certain hacks.nnThe speed of the game has been greatly increased (hence the Turbo on the console port of the game); and new special moves are available to certain characters, making combat much more strategic. - - media/box-3D/sf2hf.png - media/video/sf2hf.mp4 - media/mixrbv2/sf2hf.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + sf2hfj.zip Street Fighter II' Turbo - Hyper Fighting (street fighter 2' T 921209 Japan) - Street Fighter II' Turbo - Hyper Fighting (street fighter 2' T 921209 Japan) - Street Fighter II' Turbo - Hyper Fighting (street fighter 2' T 921209 Japan) - - jp - sf2hf.zip Capcom Play System Street Fighter II': Hyper Fighting (Street Fighter II' Turbo: Hyper Fighting in Japan) is the second upgrade to the Street Fighter II series after Street Fighter II': Champion Edition. It is a simple modification of the game made by Capcom USA (James Goddard), in an attempt to counter the proliferation of the many unofficial hacks available at the time, and to incorporate into the official game some of the most popular improvements made by them, including attack speed and new paddles on certain hacks.nnThe speed of the game has been greatly increased (hence the Turbo on the console port of the game); and new special moves are available to certain characters, making combat much more strategic. - - media/box-3D/sf2hf.png - media/video/sf2hf.mp4 - media/mixrbv2/sf2hf.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + sf2dongb.zip Street Fighter II': Champion Edition (Dongfang Bubai protection bootleg, etc 920313) - Street Fighter II': Champion Edition (Dongfang Bubai protection bootleg, etc 920313) - - wor - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sf2ceb.zip Street Fighter II': Champion Edition (Playmark bootleg, set 1) - Street Fighter II': Champion Edition (Playmark bootleg, set 1) - - us - sf2ce.zip Capcom Play System From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/box-3D/sf2ce.png - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png - - 1992 1992 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter II': Champion Edition (World 920513) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game is essentially a clone of sf2. Only one or two chips where changed and it has the same layout. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sfiii2n.zip Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD) - Street Fighter III 2nd Impact: Giant Attack (Asia 970930, NO CD) - - asi - sfiii2.zip Capcom Play System 3 Street Fighter III - 2nd Impact: Giant Attack is the sequel to "Street Fighter III - New Generation". Joining the existing Street Fighter III cast are Hugo, Urien and recurring character Akuma (Gouki in the Japanese version). Other improvements include a speed increase, new moves and several damage-related tweaks. - - media/box-3D/sfiii2.png - media/video/sfiii2.mp4 - media/mixrbv2/sfiii2.png - 1997 @@ -229581,56 +143517,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter III 2nd Impact: Giant Attack (USA 970930) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_BUTTON4=Blue||P2_BUTTON5=Blue||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + sfiii2j.zip Street Fighter III 2nd Impact: Giant Attack (Japan 970930) - Street Fighter III 2nd Impact: Giant Attack (Japan 970930) - - jp - sfiii2.zip Capcom Play System 3 Street Fighter III - 2nd Impact: Giant Attack is the sequel to "Street Fighter III - New Generation". Joining the existing Street Fighter III cast are Hugo, Urien and recurring character Akuma (Gouki in the Japanese version). Other improvements include a speed increase, new moves and several damage-related tweaks. - - media/box-3D/sfiii2.png - media/video/sfiii2.mp4 - media/mixrbv2/sfiii2.png - 1997 @@ -229638,55 +143541,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter III 2nd Impact: Giant Attack (USA 970930) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_BUTTON4=Blue||P2_BUTTON5=Blue||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| sfiii2.zip Street Fighter III 2nd Impact: Giant Attack (USA 970930) - Street Fighter III 2nd Impact: Giant Attack (USA 970930) - - us - 0 Capcom Play System 3 Street Fighter III - 2nd Impact: Giant Attack is the sequel to "Street Fighter III - New Generation". Joining the existing Street Fighter III cast are Hugo, Urien and recurring character Akuma (Gouki in the Japanese version). Other improvements include a speed increase, new moves and several damage-related tweaks. - media/box-3D/sfiii2.png - media/video/sfiii2.mp4 - media/mixrbv2/sfiii2.png + media/video/sfiii2.mp4 + media/mixrbv2/sfiii2.png 1997 @@ -229695,602 +143569,287 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter III 2nd Impact: Giant Attack (USA 970930) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_BUTTON4=Blue||P2_BUTTON5=Blue||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + sfiii4n.zip Street Fighter III 3rd Strike: Fight for the Future (4rd Arrange Edition 2013) - Street Fighter III 3rd Strike: Fight for the Future (4rd Arrange Edition 2013) sfiii3.zip Capcom Play System 3 - The time has come at last! Your demands became Street Fighter III. Ryu and Ken enter a new age of fighting. Nine new fighters await the two to explore the New Generation. The ultimate battle frontier is here. There's no escape! - -SUPREME 32-BIT GRAPHICS -Breathtaking animation of enhanced graphics include richer colors, camera zooming and unbeatable special effects! This masterpiece has one frame per 1/64 sec. at the maximum! The new CP-System III hardware enabled this miracle to come true! - -SUPER ARTS SELECT -Each character has three different Super Arts (super moves). After selecting a character, players can choose one from three Super Arts. Some are enhanced versions of their representative special moves while others strengthen their weak points. Your decision is the key to win. - -PARRYING -A player can recoil at the exact moment an opponent's attack is about to hit, giving them the opportunity for a counterattack without receiving damage. + 3rd Strike increased the character roster by adding five new characters, notably including the legendary Chun-Li. New characters Remy, Makoto, Q, and Twelve were also added, bringing the total number of playable fighters to twenty. Also re-introduced was the fan-favourite 'Destroy the Car' bonus stage. + +One of the new gameplay mechanics introduced in "3rd Strike" is the Guard Parry, also known as the 'Red Parry', which allows players to parry during guard stun, providing the timing is correct. Another new feature is after-match player evaluations in which the winner of a two-person match is graded in Offense, Defence, Tech and Extra. In single-player Arcade mode the player will always be evaluated, even in event of a loss. The grades range from E (lowest) to MSF, or Master Street Fighter (highest). - - media/box-3D/sfiii3.png - media/video/sfiii3.mp4 - media/mixrbv2/sfiii3.png - - 1997 + 1999 Capcom Capcom Fight / Versus - Fight 1-2 0 - 17 + 18 0 384x224 - gamename=Street Fighter III: New Generation (USA 970204) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfiii3r1.zip Street Fighter III 3rd Strike: Fight for the Future (Euro 990512) - Street Fighter III 3rd Strike: Fight for the Future (Euro 990512) - - eu - sfiii3.zip Capcom Play System 3 - New characters Remy, Makoto, Q, and Twelve join the returning Street Fighter veteran Chun-Li and the existing "Street Fighter III - 2nd Impact: Giant Attack" cast in this third and final installment of Street Fighter III. + 3rd Strike increased the character roster by adding five new characters, notably including the legendary Chun-Li. New characters Remy, Makoto, Q, and Twelve were also added, bringing the total number of playable fighters to twenty. Also re-introduced was the fan-favourite 'Destroy the Car' bonus stage. + +One of the new gameplay mechanics introduced in "3rd Strike" is the Guard Parry, also known as the 'Red Parry', which allows players to parry during guard stun, providing the timing is correct. Another new feature is after-match player evaluations in which the winner of a two-person match is graded in Offense, Defence, Tech and Extra. In single-player Arcade mode the player will always be evaluated, even in event of a loss. The grades range from E (lowest) to MSF, or Master Street Fighter (highest). - - media/box-3D/sfiii3.png - media/video/sfiii3.mp4 - media/mixrbv2/sfiii3.png - 1999 - 1999 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter III 3rd Strike: Fight for the Future (USA 990608) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Red||P2_JOYSTICK=Black|| sfiii3.zip Street Fighter III 3rd Strike: Fight for the Future (Euro 990608) - Street Fighter III 3rd Strike: Fight for the Future (Euro 990608) - - eu - 0 Capcom Play System 3 - New characters Remy, Makoto, Q, and Twelve join the returning Street Fighter veteran Chun-Li and the existing "Street Fighter III - 2nd Impact: Giant Attack" cast in this third and final installment of Street Fighter III. + 3rd Strike increased the character roster by adding five new characters, notably including the legendary Chun-Li. New characters Remy, Makoto, Q, and Twelve were also added, bringing the total number of playable fighters to twenty. Also re-introduced was the fan-favourite 'Destroy the Car' bonus stage. + +One of the new gameplay mechanics introduced in "3rd Strike" is the Guard Parry, also known as the 'Red Parry', which allows players to parry during guard stun, providing the timing is correct. Another new feature is after-match player evaluations in which the winner of a two-person match is graded in Offense, Defence, Tech and Extra. In single-player Arcade mode the player will always be evaluated, even in event of a loss. The grades range from E (lowest) to MSF, or Master Street Fighter (highest). - media/box-3D/sfiii3.png - media/video/sfiii3.mp4 - media/mixrbv2/sfiii3.png + media/video/sfiii3.mp4 + media/mixrbv2/sfiii3.png 1999 - 1999 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter III 3rd Strike: Fight for the Future (USA 990608) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + sfiii3jr1.zip Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) - Street Fighter III 3rd Strike: Fight for the Future (Japan 990512) sfiii3.zip Capcom Play System 3 - New characters Remy, Makoto, Q, and Twelve join the returning Street Fighter veteran Chun-Li and the existing "Street Fighter III - 2nd Impact: Giant Attack" cast in this third and final installment of Street Fighter III. + 3rd Strike increased the character roster by adding five new characters, notably including the legendary Chun-Li. New characters Remy, Makoto, Q, and Twelve were also added, bringing the total number of playable fighters to twenty. Also re-introduced was the fan-favourite 'Destroy the Car' bonus stage. + +One of the new gameplay mechanics introduced in "3rd Strike" is the Guard Parry, also known as the 'Red Parry', which allows players to parry during guard stun, providing the timing is correct. Another new feature is after-match player evaluations in which the winner of a two-person match is graded in Offense, Defence, Tech and Extra. In single-player Arcade mode the player will always be evaluated, even in event of a loss. The grades range from E (lowest) to MSF, or Master Street Fighter (highest). - - media/box-3D/sfiii3.png - media/video/sfiii3.mp4 - media/mixrbv2/sfiii3.png - 1999 - 1999 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter III 3rd Strike: Fight for the Future (USA 990608) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + sfiii3nr1.zip Street Fighter III 3rd Strike: Fight for the Future (Japan 990512, NO CD) - Street Fighter III 3rd Strike: Fight for the Future (Japan 990512, NO CD) - - jp - sfiii3.zip Capcom Play System 3 - New characters Remy, Makoto, Q, and Twelve join the returning Street Fighter veteran Chun-Li and the existing "Street Fighter III - 2nd Impact: Giant Attack" cast in this third and final installment of Street Fighter III. + 3rd Strike increased the character roster by adding five new characters, notably including the legendary Chun-Li. New characters Remy, Makoto, Q, and Twelve were also added, bringing the total number of playable fighters to twenty. Also re-introduced was the fan-favourite 'Destroy the Car' bonus stage. + +One of the new gameplay mechanics introduced in "3rd Strike" is the Guard Parry, also known as the 'Red Parry', which allows players to parry during guard stun, providing the timing is correct. Another new feature is after-match player evaluations in which the winner of a two-person match is graded in Offense, Defence, Tech and Extra. In single-player Arcade mode the player will always be evaluated, even in event of a loss. The grades range from E (lowest) to MSF, or Master Street Fighter (highest). - - media/box-3D/sfiii3.png - media/video/sfiii3.mp4 - media/mixrbv2/sfiii3.png - 1999 - 1999 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter III 3rd Strike: Fight for the Future (USA 990608) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + sfiii3j.zip Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) - Street Fighter III 3rd Strike: Fight for the Future (Japan 990608) sfiii3.zip Capcom Play System 3 - New characters Remy, Makoto, Q, and Twelve join the returning Street Fighter veteran Chun-Li and the existing "Street Fighter III - 2nd Impact: Giant Attack" cast in this third and final installment of Street Fighter III. + 3rd Strike increased the character roster by adding five new characters, notably including the legendary Chun-Li. New characters Remy, Makoto, Q, and Twelve were also added, bringing the total number of playable fighters to twenty. Also re-introduced was the fan-favourite 'Destroy the Car' bonus stage. + +One of the new gameplay mechanics introduced in "3rd Strike" is the Guard Parry, also known as the 'Red Parry', which allows players to parry during guard stun, providing the timing is correct. Another new feature is after-match player evaluations in which the winner of a two-person match is graded in Offense, Defence, Tech and Extra. In single-player Arcade mode the player will always be evaluated, even in event of a loss. The grades range from E (lowest) to MSF, or Master Street Fighter (highest). - - media/box-3D/sfiii3.png - media/video/sfiii3.mp4 - media/mixrbv2/sfiii3.png - 1999 - 1999 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter III 3rd Strike: Fight for the Future (USA 990608) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + sfiii3n.zip Street Fighter III 3rd Strike: Fight for the Future (Japan 990608, NO CD) - Street Fighter III 3rd Strike: Fight for the Future (Japan 990608, NO CD) - - jp - sfiii3.zip Capcom Play System 3 - New characters Remy, Makoto, Q, and Twelve join the returning Street Fighter veteran Chun-Li and the existing "Street Fighter III - 2nd Impact: Giant Attack" cast in this third and final installment of Street Fighter III. + 3rd Strike increased the character roster by adding five new characters, notably including the legendary Chun-Li. New characters Remy, Makoto, Q, and Twelve were also added, bringing the total number of playable fighters to twenty. Also re-introduced was the fan-favourite 'Destroy the Car' bonus stage. + +One of the new gameplay mechanics introduced in "3rd Strike" is the Guard Parry, also known as the 'Red Parry', which allows players to parry during guard stun, providing the timing is correct. Another new feature is after-match player evaluations in which the winner of a two-person match is graded in Offense, Defence, Tech and Extra. In single-player Arcade mode the player will always be evaluated, even in event of a loss. The grades range from E (lowest) to MSF, or Master Street Fighter (highest). - - media/box-3D/sfiii3.png - media/video/sfiii3.mp4 - media/mixrbv2/sfiii3.png - 1999 - 1999 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter III 3rd Strike: Fight for the Future (USA 990608) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + sfiii3ur1.zip Street Fighter III 3rd Strike: Fight for the Future (USA 990512) - Street Fighter III 3rd Strike: Fight for the Future (USA 990512) - - us - sfiii3.zip Capcom Play System 3 - New characters Remy, Makoto, Q, and Twelve join the returning Street Fighter veteran Chun-Li and the existing "Street Fighter III - 2nd Impact: Giant Attack" cast in this third and final installment of Street Fighter III. + 3rd Strike increased the character roster by adding five new characters, notably including the legendary Chun-Li. New characters Remy, Makoto, Q, and Twelve were also added, bringing the total number of playable fighters to twenty. Also re-introduced was the fan-favourite 'Destroy the Car' bonus stage. + +One of the new gameplay mechanics introduced in "3rd Strike" is the Guard Parry, also known as the 'Red Parry', which allows players to parry during guard stun, providing the timing is correct. Another new feature is after-match player evaluations in which the winner of a two-person match is graded in Offense, Defence, Tech and Extra. In single-player Arcade mode the player will always be evaluated, even in event of a loss. The grades range from E (lowest) to MSF, or Master Street Fighter (highest). - - media/box-3D/sfiii3.png - media/video/sfiii3.mp4 - media/mixrbv2/sfiii3.png - 1999 - 1999 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter III 3rd Strike: Fight for the Future (USA 990608) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + sfiii3u.zip Street Fighter III 3rd Strike: Fight for the Future (USA 990608) - Street Fighter III 3rd Strike: Fight for the Future (USA 990608) - - us - sfiii3.zip Capcom Play System 3 - New characters Remy, Makoto, Q, and Twelve join the returning Street Fighter veteran Chun-Li and the existing "Street Fighter III - 2nd Impact: Giant Attack" cast in this third and final installment of Street Fighter III. + 3rd Strike increased the character roster by adding five new characters, notably including the legendary Chun-Li. New characters Remy, Makoto, Q, and Twelve were also added, bringing the total number of playable fighters to twenty. Also re-introduced was the fan-favourite 'Destroy the Car' bonus stage. + +One of the new gameplay mechanics introduced in "3rd Strike" is the Guard Parry, also known as the 'Red Parry', which allows players to parry during guard stun, providing the timing is correct. Another new feature is after-match player evaluations in which the winner of a two-person match is graded in Offense, Defence, Tech and Extra. In single-player Arcade mode the player will always be evaluated, even in event of a loss. The grades range from E (lowest) to MSF, or Master Street Fighter (highest). - - media/box-3D/sfiii3.png - media/video/sfiii3.mp4 - media/mixrbv2/sfiii3.png - 1999 - 1999 Capcom Capcom Fight / Versus - Fight 1-2 0 18 0 384x224 - gamename=Street Fighter III 3rd Strike: Fight for the Future (USA 990608) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Red||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Red||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - - + + sfiii3th.zip - Street Fighter III 3rd Strike: Fight for the Future | re:THIRD update + Street Fighter III 3rd Strike: Fight for the Future | re:THIRD update - sfiii3 - + sfiii3.zip + Capcom Play System 3 + + 3rd Strike increased the character roster by adding five new characters, notably including the legendary Chun-Li. New characters Remy, Makoto, Q, and Twelve were also added, bringing the total number of playable fighters to twenty. Also re-introduced was the fan-favourite 'Destroy the Car' bonus stage. + +One of the new gameplay mechanics introduced in "3rd Strike" is the Guard Parry, also known as the 'Red Parry', which allows players to parry during guard stun, providing the timing is correct. Another new feature is after-match player evaluations in which the winner of a two-person match is graded in Offense, Defence, Tech and Extra. In single-player Arcade mode the player will always be evaluated, even in event of a loss. The grades range from E (lowest) to MSF, or Master Street Fighter (highest). + - 2021 + 1999 - hack - hack + Capcom + Capcom + + Fight / Versus + + 1-2 0 - 0 + 18 0 + 384x224 - + sfiiia.zip Street Fighter III: New Generation (Asia 970204) - Street Fighter III: New Generation (Asia 970204) - - asi - sfiii.zip Capcom Play System 3 - The time has come at last! Your demands became Street Fighter III. Ryu and Ken enter a new age of fighting. Nine new fighters await the two to explore the New Generation. The ultimate battle frontier is here. There's no escape! - -SUPREME 32-BIT GRAPHICS -Breathtaking animation of enhanced graphics include richer colors, camera zooming and unbeatable special effects! This masterpiece has one frame per 1/64 sec. at the maximum! The new CP-System III hardware enabled this miracle to come true! - -SUPER ARTS SELECT -Each character has three different Super Arts (super moves). After selecting a character, players can choose one from three Super Arts. Some are enhanced versions of their representative special moves while others strengthen their weak points. Your decision is the key to win. - -PARRYING -A player can recoil at the exact moment an opponent's attack is about to hit, giving them the opportunity for a counterattack without receiving damage. + A New Generation of Street Fighters! Features larger characters sprites than previous Street Fighter games with the smoothest, most detailed 2-D animation ever made at the time of its release, a level of quality that is yet to be matched by any other 2-D game outside of the Street Fighter III series as of 2004; some complain that too many things are animated and each animation contains too many frames, slowing down the pace of the game. - - media/box-3D/sfiii.png - media/video/sfiii.mp4 - media/mixrbv2/sfiii.png - 1997 @@ -230298,65 +143857,23 @@ A player can recoil at the exact moment an opponent's attack is about to hit, gi Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter III: New Generation (USA 970204) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfiiin.zip Street Fighter III: New Generation (Asia 970204, NO CD, bios set 1) - Street Fighter III: New Generation (Asia 970204, NO CD, bios set 1) - - asi - sfiii.zip Capcom Play System 3 - The time has come at last! Your demands became Street Fighter III. Ryu and Ken enter a new age of fighting. Nine new fighters await the two to explore the New Generation. The ultimate battle frontier is here. There's no escape! - -SUPREME 32-BIT GRAPHICS -Breathtaking animation of enhanced graphics include richer colors, camera zooming and unbeatable special effects! This masterpiece has one frame per 1/64 sec. at the maximum! The new CP-System III hardware enabled this miracle to come true! - -SUPER ARTS SELECT -Each character has three different Super Arts (super moves). After selecting a character, players can choose one from three Super Arts. Some are enhanced versions of their representative special moves while others strengthen their weak points. Your decision is the key to win. - -PARRYING -A player can recoil at the exact moment an opponent's attack is about to hit, giving them the opportunity for a counterattack without receiving damage. + A New Generation of Street Fighters! Features larger characters sprites than previous Street Fighter games with the smoothest, most detailed 2-D animation ever made at the time of its release, a level of quality that is yet to be matched by any other 2-D game outside of the Street Fighter III series as of 2004; some complain that too many things are animated and each animation contains too many frames, slowing down the pace of the game. - - media/box-3D/sfiii.png - media/video/sfiii.mp4 - media/mixrbv2/sfiii.png - 1997 @@ -230364,65 +143881,23 @@ A player can recoil at the exact moment an opponent's attack is about to hit, gi Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter III: New Generation (USA 970204) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfiiina.zip Street Fighter III: New Generation (Asia 970204, NO CD, bios set 2) - Street Fighter III: New Generation (Asia 970204, NO CD, bios set 2) - - asi - sfiii.zip Capcom Play System 3 - The time has come at last! Your demands became Street Fighter III. Ryu and Ken enter a new age of fighting. Nine new fighters await the two to explore the New Generation. The ultimate battle frontier is here. There's no escape! - -SUPREME 32-BIT GRAPHICS -Breathtaking animation of enhanced graphics include richer colors, camera zooming and unbeatable special effects! This masterpiece has one frame per 1/64 sec. at the maximum! The new CP-System III hardware enabled this miracle to come true! - -SUPER ARTS SELECT -Each character has three different Super Arts (super moves). After selecting a character, players can choose one from three Super Arts. Some are enhanced versions of their representative special moves while others strengthen their weak points. Your decision is the key to win. - -PARRYING -A player can recoil at the exact moment an opponent's attack is about to hit, giving them the opportunity for a counterattack without receiving damage. + A New Generation of Street Fighters! Features larger characters sprites than previous Street Fighter games with the smoothest, most detailed 2-D animation ever made at the time of its release, a level of quality that is yet to be matched by any other 2-D game outside of the Street Fighter III series as of 2004; some complain that too many things are animated and each animation contains too many frames, slowing down the pace of the game. - - media/box-3D/sfiii.png - media/video/sfiii.mp4 - media/mixrbv2/sfiii.png - 1997 @@ -230430,64 +143905,26 @@ A player can recoil at the exact moment an opponent's attack is about to hit, gi Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter III: New Generation (USA 970204) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| sfiii.zip Street Fighter III: New Generation (Euro 970204) - Street Fighter III: New Generation (Euro 970204) - - eu - 0 Capcom Play System 3 - The time has come at last! Your demands became Street Fighter III. Ryu and Ken enter a new age of fighting. Nine new fighters await the two to explore the New Generation. The ultimate battle frontier is here. There's no escape! - -SUPREME 32-BIT GRAPHICS -Breathtaking animation of enhanced graphics include richer colors, camera zooming and unbeatable special effects! This masterpiece has one frame per 1/64 sec. at the maximum! The new CP-System III hardware enabled this miracle to come true! - -SUPER ARTS SELECT -Each character has three different Super Arts (super moves). After selecting a character, players can choose one from three Super Arts. Some are enhanced versions of their representative special moves while others strengthen their weak points. Your decision is the key to win. - -PARRYING -A player can recoil at the exact moment an opponent's attack is about to hit, giving them the opportunity for a counterattack without receiving damage. + A New Generation of Street Fighters! Features larger characters sprites than previous Street Fighter games with the smoothest, most detailed 2-D animation ever made at the time of its release, a level of quality that is yet to be matched by any other 2-D game outside of the Street Fighter III series as of 2004; some complain that too many things are animated and each animation contains too many frames, slowing down the pace of the game. - media/box-3D/sfiii.png - media/video/sfiii.mp4 - media/mixrbv2/sfiii.png + media/video/sfiii.mp4 + media/mixrbv2/sfiii.png 1997 @@ -230496,65 +143933,23 @@ A player can recoil at the exact moment an opponent's attack is about to hit, gi Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter III: New Generation (USA 970204) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfiiih.zip Street Fighter III: New Generation (Hispanic 970204) - Street Fighter III: New Generation (Hispanic 970204) - - sp - sfiii.zip Capcom Play System 3 - The time has come at last! Your demands became Street Fighter III. Ryu and Ken enter a new age of fighting. Nine new fighters await the two to explore the New Generation. The ultimate battle frontier is here. There's no escape! - -SUPREME 32-BIT GRAPHICS -Breathtaking animation of enhanced graphics include richer colors, camera zooming and unbeatable special effects! This masterpiece has one frame per 1/64 sec. at the maximum! The new CP-System III hardware enabled this miracle to come true! - -SUPER ARTS SELECT -Each character has three different Super Arts (super moves). After selecting a character, players can choose one from three Super Arts. Some are enhanced versions of their representative special moves while others strengthen their weak points. Your decision is the key to win. - -PARRYING -A player can recoil at the exact moment an opponent's attack is about to hit, giving them the opportunity for a counterattack without receiving damage. + A New Generation of Street Fighters! Features larger characters sprites than previous Street Fighter games with the smoothest, most detailed 2-D animation ever made at the time of its release, a level of quality that is yet to be matched by any other 2-D game outside of the Street Fighter III series as of 2004; some complain that too many things are animated and each animation contains too many frames, slowing down the pace of the game. - - media/box-3D/sfiii.png - media/video/sfiii.mp4 - media/mixrbv2/sfiii.png - 1997 @@ -230562,65 +143957,23 @@ A player can recoil at the exact moment an opponent's attack is about to hit, gi Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter III: New Generation (USA 970204) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfiiij.zip Street Fighter III: New Generation (Japan 970204) - Street Fighter III: New Generation (Japan 970204) - - jp - sfiii.zip Capcom Play System 3 - The time has come at last! Your demands became Street Fighter III. Ryu and Ken enter a new age of fighting. Nine new fighters await the two to explore the New Generation. The ultimate battle frontier is here. There's no escape! - -SUPREME 32-BIT GRAPHICS -Breathtaking animation of enhanced graphics include richer colors, camera zooming and unbeatable special effects! This masterpiece has one frame per 1/64 sec. at the maximum! The new CP-System III hardware enabled this miracle to come true! - -SUPER ARTS SELECT -Each character has three different Super Arts (super moves). After selecting a character, players can choose one from three Super Arts. Some are enhanced versions of their representative special moves while others strengthen their weak points. Your decision is the key to win. - -PARRYING -A player can recoil at the exact moment an opponent's attack is about to hit, giving them the opportunity for a counterattack without receiving damage. + A New Generation of Street Fighters! Features larger characters sprites than previous Street Fighter games with the smoothest, most detailed 2-D animation ever made at the time of its release, a level of quality that is yet to be matched by any other 2-D game outside of the Street Fighter III series as of 2004; some complain that too many things are animated and each animation contains too many frames, slowing down the pace of the game. - - media/box-3D/sfiii.png - media/video/sfiii.mp4 - media/mixrbv2/sfiii.png - 1997 @@ -230628,65 +143981,23 @@ A player can recoil at the exact moment an opponent's attack is about to hit, gi Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter III: New Generation (USA 970204) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfiiiu.zip Street Fighter III: New Generation (USA 970204) - Street Fighter III: New Generation (USA 970204) - - us - sfiii.zip Capcom Play System 3 - The time has come at last! Your demands became Street Fighter III. Ryu and Ken enter a new age of fighting. Nine new fighters await the two to explore the New Generation. The ultimate battle frontier is here. There's no escape! - -SUPREME 32-BIT GRAPHICS -Breathtaking animation of enhanced graphics include richer colors, camera zooming and unbeatable special effects! This masterpiece has one frame per 1/64 sec. at the maximum! The new CP-System III hardware enabled this miracle to come true! - -SUPER ARTS SELECT -Each character has three different Super Arts (super moves). After selecting a character, players can choose one from three Super Arts. Some are enhanced versions of their representative special moves while others strengthen their weak points. Your decision is the key to win. - -PARRYING -A player can recoil at the exact moment an opponent's attack is about to hit, giving them the opportunity for a counterattack without receiving damage. + A New Generation of Street Fighters! Features larger characters sprites than previous Street Fighter games with the smoothest, most detailed 2-D animation ever made at the time of its release, a level of quality that is yet to be matched by any other 2-D game outside of the Street Fighter III series as of 2004; some complain that too many things are animated and each animation contains too many frames, slowing down the pace of the game. - - media/box-3D/sfiii.png - media/video/sfiii.mp4 - media/mixrbv2/sfiii.png - 1997 @@ -230694,49 +144005,18 @@ A player can recoil at the exact moment an opponent's attack is about to hit, gi Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter III: New Generation (USA 970204) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfzar1.zip Street Fighter Zero (950605 Asia) - Street Fighter Zero (950605 Asia) - Street Fighter Zero (950605 Asia) - Street Fighter Zero (950605 Asia) - Street Fighter Zero (950605 Asia) - - - asi - + sfa.zip Capcom Play System 2 @@ -230746,11 +144026,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -230758,49 +144033,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfzjr2.zip Street Fighter Zero (950605 Japan) - Street Fighter Zero (950605 Japan) - Street Fighter Zero (950605 Japan) - Street Fighter Zero (950605 Japan) - Street Fighter Zero (950605 Japan) - - - jp - + sfa.zip Capcom Play System 2 @@ -230810,11 +144054,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -230822,49 +144061,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfza.zip Street Fighter Zero (950627 Asia) - Street Fighter Zero (950627 Asia) - Street Fighter Zero (950627 Asia) - Street Fighter Zero (950627 Asia) - Street Fighter Zero (950627 Asia) - - - asi - + sfa.zip Capcom Play System 2 @@ -230874,11 +144082,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -230886,49 +144089,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfzhr1.zip Street Fighter Zero (950627 Hispanic) - Street Fighter Zero (950627 Hispanic) - Street Fighter Zero (950627 Hispanic) - Street Fighter Zero (950627 Hispanic) - Street Fighter Zero (950627 Hispanic) - - - sp - + sfa.zip Capcom Play System 2 @@ -230938,11 +144110,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -230950,49 +144117,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfzjr1.zip Street Fighter Zero (950627 Japan) - Street Fighter Zero (950627 Japan) - Street Fighter Zero (950627 Japan) - Street Fighter Zero (950627 Japan) - Street Fighter Zero (950627 Japan) - - - jp - + sfa.zip Capcom Play System 2 @@ -231002,11 +144138,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -231014,49 +144145,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfzh.zip Street Fighter Zero (950718 Hispanic) - Street Fighter Zero (950718 Hispanic) - Street Fighter Zero (950718 Hispanic) - Street Fighter Zero (950718 Hispanic) - Street Fighter Zero (950718 Hispanic) - - - sp - + sfa.zip Capcom Play System 2 @@ -231066,11 +144166,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -231078,49 +144173,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfzbr1.zip Street Fighter Zero (950727 Brazil) - Street Fighter Zero (950727 Brazil) - Street Fighter Zero (950727 Brazil) - Street Fighter Zero (950727 Brazil) - Street Fighter Zero (950727 Brazil) - - - br - + sfa.zip Capcom Play System 2 @@ -231130,11 +144194,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -231142,49 +144201,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfzj.zip Street Fighter Zero (950727 Japan) - Street Fighter Zero (950727 Japan) - Street Fighter Zero (950727 Japan) - Street Fighter Zero (950727 Japan) - Street Fighter Zero (950727 Japan) - - - jp - + sfa.zip Capcom Play System 2 @@ -231194,11 +144222,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -231206,49 +144229,18 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfzb.zip Street Fighter Zero (951109 Brazil) - Street Fighter Zero (951109 Brazil) - Street Fighter Zero (951109 Brazil) - Street Fighter Zero (951109 Brazil) - Street Fighter Zero (951109 Brazil) - - - br - + sfa.zip Capcom Play System 2 @@ -231258,11 +144250,6 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfa.png - media/video/sfa.mp4 - media/mixrbv2/sfa.png - 1995 @@ -231270,85 +144257,46 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfzcha.zip Street Fighter Zero (CPS Changer, 040820 Japan) - Street Fighter Zero (CPS Changer, 040820 Japan) - Street Fighter Zero (CPS Changer, 040820 Japan) - Street Fighter Zero (CPS Changer, 040820 Japan) - Street Fighter Zero (CPS Changer, 040820 Japan) - Street Fighter Zero (CPS Changer, 040820 Japan) sfzch.zip - Capcom Play System + Capcom Play System 2 - The game introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo, with graphics drawn in the same cartoonish style Capcom employed in Darkstalkers and X-Men: Children of the Atom.[2][3] The plot of Street Fighter Alpha is set after the original Street Fighter but before Street Fighter II and thus the game features younger versions of established characters, as well as characters from the original Street Fighter and Final Fight, and a few who are new to the series. + It's Street Fighter as you always remember it, with some new moves, characters and combo systems, as well as a more polished look and feel. + +The new moves available for each fighter, called Super moves, allow them to fire off very powerful moves. A bar at the bottom of the screen represents the power that you have to use for the moves. You start the first round on 0, and each attack that you make adds power to the bar. Once you reach level 3, you can unleash the special attacks, that can sometimes KO the opponant. + +The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - - media/box-3D/sfzch.png - media/video/sfzch.mp4 - media/mixrbv2/sfzch.png - 1995 Capcom Capcom - Fight / 2D Fight 1-2 0 - 18 + 15 0 384x224 - Input=Joystick 8 ways||Buttons=6|| sfzch.zip Street Fighter Zero (CPS Changer, 951020 Japan) - Street Fighter Zero (CPS Changer, 951020 Japan) - Street Fighter Zero (CPS Changer, 951020 Japan) - Street Fighter Zero (CPS Changer, 951020 Japan) - Street Fighter Zero (CPS Changer, 951020 Japan) - - jp - 0 Capcom Play System 2 @@ -231359,9 +144307,8 @@ The new moves available for each fighter, called Super moves, allow them to fire The other major change over the Street Fighter 2 series are the Alpha counters. These can be used to counter an on-coming attack after blocking. - media/box-3D/sfzch.png - media/video/sfzch.mp4 - media/mixrbv2/sfzch.png + media/video/sfzch.mp4 + media/mixrbv2/sfzch.png 1995 @@ -231370,59 +144317,23 @@ The other major change over the Street Fighter 2 series are the Alpha counters. Capcom Fight - Fight / Versus 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha: Warriors' Dreams (Euro 950727) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz2ad.zip Street Fighter Zero 2 (960227 Asia Phoenix Edition) - Street Fighter Zero 2 (960227 Asia Phoenix Edition) - Street Fighter Zero 2 (960227 Asia Phoenix Edition) - Street Fighter Zero 2 (960227 Asia Phoenix Edition) - Street Fighter Zero 2 (960227 Asia Phoenix Edition) - - - asi - + sfa2.zip Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png - 1996 @@ -231430,59 +144341,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz2a.zip Street Fighter Zero 2 (960227 Asia) - Street Fighter Zero 2 (960227 Asia) - Street Fighter Zero 2 (960227 Asia) - Street Fighter Zero 2 (960227 Asia) - Street Fighter Zero 2 (960227 Asia) - - - asi - + sfa2.zip Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png - 1996 @@ -231490,59 +144365,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz2jd.zip Street Fighter Zero 2 (960227 Japan Phoenix Edition) - Street Fighter Zero 2 (960227 Japan Phoenix Edition) - Street Fighter Zero 2 (960227 Japan Phoenix Edition) - Street Fighter Zero 2 (960227 Japan Phoenix Edition) - Street Fighter Zero 2 (960227 Japan Phoenix Edition) - - - jp - + sfa2.zip Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png - 1996 @@ -231550,59 +144389,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz2jr1.zip Street Fighter Zero 2 (960227 Japan) - Street Fighter Zero 2 (960227 Japan) - Street Fighter Zero 2 (960227 Japan) - Street Fighter Zero 2 (960227 Japan) - Street Fighter Zero 2 (960227 Japan) - - - jp - + sfa2.zip Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png - 1996 @@ -231610,59 +144413,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz2n.zip Street Fighter Zero 2 (960229 Oceania) - Street Fighter Zero 2 (960229 Oceania) - Street Fighter Zero 2 (960229 Oceania) - Street Fighter Zero 2 (960229 Oceania) - Street Fighter Zero 2 (960229 Oceania) - - - oce - + sfa2.zip Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png - 1996 @@ -231670,59 +144437,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz2br1.zip Street Fighter Zero 2 (960304 Brazil) - Street Fighter Zero 2 (960304 Brazil) - Street Fighter Zero 2 (960304 Brazil) - Street Fighter Zero 2 (960304 Brazil) - Street Fighter Zero 2 (960304 Brazil) - - - br - + sfa2.zip Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png - 1996 @@ -231730,59 +144461,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz2h.zip Street Fighter Zero 2 (960304 Hispanic) - Street Fighter Zero 2 (960304 Hispanic) - Street Fighter Zero 2 (960304 Hispanic) - Street Fighter Zero 2 (960304 Hispanic) - Street Fighter Zero 2 (960304 Hispanic) - - - sp - + sfa2.zip Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png - 1996 @@ -231790,59 +144485,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz2j.zip Street Fighter Zero 2 (960430 Japan) - Street Fighter Zero 2 (960430 Japan) - Street Fighter Zero 2 (960430 Japan) - Street Fighter Zero 2 (960430 Japan) - Street Fighter Zero 2 (960430 Japan) - - - jp - + sfa2.zip Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png - 1996 @@ -231850,59 +144509,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz2b.zip Street Fighter Zero 2 (960531 Brazil) - Street Fighter Zero 2 (960531 Brazil) - Street Fighter Zero 2 (960531 Brazil) - Street Fighter Zero 2 (960531 Brazil) - Street Fighter Zero 2 (960531 Brazil) - - - br - + sfa2.zip Capcom Play System 2 Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting - - media/box-3D/sfa2.png - media/video/sfa2.mp4 - media/mixrbv2/sfa2.png - 1996 @@ -231910,53 +144533,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 15 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz2alr1.zip Street Fighter Zero 2 Alpha (960805 Asia) - Street Fighter Zero 2 Alpha (960805 Asia) sfz2al.zip Capcom Play System 2 Street Fighter Zero 2 Alpha is an enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only. - - media/box-3D/sfz2al.png - media/video/sfz2al.mp4 - media/mixrbv2/sfz2al.png - 1996 @@ -231964,34 +144557,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + sfz2alj.zip Street Fighter Zero 2 Alpha (960805 Japan) - Street Fighter Zero 2 Alpha (960805 Japan) - - jp - sfz2al.zip Capcom Play System 2 Street Fighter Zero 2 Alpha is an enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only. - - media/box-3D/sfz2al.png - media/video/sfz2al.mp4 - media/mixrbv2/sfz2al.png - 1996 @@ -231999,34 +144581,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + sfz2alb.zip Street Fighter Zero 2 Alpha (960813 Brazil) - Street Fighter Zero 2 Alpha (960813 Brazil) - - br - sfz2al.zip Capcom Play System 2 Street Fighter Zero 2 Alpha is an enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only. - - media/box-3D/sfz2al.png - media/video/sfz2al.mp4 - media/mixrbv2/sfz2al.png - 1996 @@ -232034,34 +144605,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + sfz2alh.zip Street Fighter Zero 2 Alpha (960813 Hispanic) - Street Fighter Zero 2 Alpha (960813 Hispanic) - - sp - sfz2al.zip Capcom Play System 2 Street Fighter Zero 2 Alpha is an enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only. - - media/box-3D/sfz2al.png - media/video/sfz2al.mp4 - media/mixrbv2/sfz2al.png - 1996 @@ -232069,34 +144629,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + sfz2ald.zip Street Fighter Zero 2 Alpha (960826 Asia Phoenix Edition) - Street Fighter Zero 2 Alpha (960826 Asia Phoenix Edition) - - asi - sfz2al.zip Capcom Play System 2 Street Fighter Zero 2 Alpha is an enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only. - - media/box-3D/sfz2al.png - media/video/sfz2al.mp4 - media/mixrbv2/sfz2al.png - 1996 @@ -232104,33 +144653,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| sfz2al.zip Street Fighter Zero 2 Alpha (960826 Asia) - Street Fighter Zero 2 Alpha (960826 Asia) - - asi - 0 Capcom Play System 2 Street Fighter Zero 2 Alpha is an enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only. - media/box-3D/sfz2al.png - media/video/sfz2al.mp4 - media/mixrbv2/sfz2al.png + media/video/sfz2al.mp4 + media/mixrbv2/sfz2al.png 1996 @@ -232139,34 +144681,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + sfz2adl.zip Street Fighter Zero 2 Alpha - Dragon Level (Hack by pipi899, Ver.2009-04-24) - Street Fighter Zero 2 Alpha - Dragon Level (Hack by pipi899, Ver.2009-04-24) - Street Fighter Zero 2 Alpha - Dragon Level (Hack by pipi899, Ver.2009-04-24) - Street Fighter Zero 2 Alpha - Dragon Level (Hack by pipi899, Ver.2009-04-24) - Street Fighter Zero 2 Alpha - Dragon Level (Hack by pipi899, Ver.2009-04-24) sfz2al.zip Capcom Play System 2 - Street Fighter Alpha 2, known as Street Fighter Zero 2 in Japan, Asia and South America, is a 1996 fighting game originally released for the CPS II arcade hardware by Capcom. The game is both a sequel and a remake to the previous year's Street Fighter Alpha: Warriors' Dreams, which is itself a prequel to the Street Fighter II series in terms of plot and setting + Street Fighter Zero 2 Alpha is an enhanced version of "Street Fighter Zero 2" released in arcades in Japan, southeast Asia, Brazil, and Hispanic regions. In North America and Europe, where its predecessor is known as "Street Fighter Alpha 2", this enhanced version appears on home consoles only. - - media/box-3D/sfz2al.png - media/video/sfz2al.mp4 - media/mixrbv2/sfz2al.png - 1996 @@ -232174,58 +144705,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 - 15 + 16 0 384x224 - gamename=Street Fighter Alpha 2 (Euro 960229) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz3jr2d.zip Street Fighter Zero 3 (980629 Japan Phoenix Edition) - Street Fighter Zero 3 (980629 Japan Phoenix Edition) - Street Fighter Zero 3 (980629 Japan Phoenix Edition) - Street Fighter Zero 3 (980629 Japan Phoenix Edition) - - jp - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -232233,58 +144729,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz3jr2.zip Street Fighter Zero 3 (980629 Japan) - Street Fighter Zero 3 (980629 Japan) - Street Fighter Zero 3 (980629 Japan) - Street Fighter Zero 3 (980629 Japan) - - jp - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -232292,58 +144753,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz3ar1.zip Street Fighter Zero 3 (980701 Asia) - Street Fighter Zero 3 (980701 Asia) - Street Fighter Zero 3 (980701 Asia) - Street Fighter Zero 3 (980701 Asia) - - asi - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -232351,58 +144777,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz3jr1.zip Street Fighter Zero 3 (980727 Japan) - Street Fighter Zero 3 (980727 Japan) - Street Fighter Zero 3 (980727 Japan) - Street Fighter Zero 3 (980727 Japan) - - jp - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -232410,58 +144801,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz3a.zip Street Fighter Zero 3 (980904 Asia) - Street Fighter Zero 3 (980904 Asia) - Street Fighter Zero 3 (980904 Asia) - Street Fighter Zero 3 (980904 Asia) - - asi - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -232469,58 +144825,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz3j.zip Street Fighter Zero 3 (980904 Japan) - Street Fighter Zero 3 (980904 Japan) - Street Fighter Zero 3 (980904 Japan) - Street Fighter Zero 3 (980904 Japan) - - jp - sfa3.zip Capcom Play System 2 Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. - - media/box-3D/sfa3.png - media/video/sfa3.mp4 - media/mixrbv2/sfa3.png - 1998 @@ -232528,183 +144849,96 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Street Fighter Alpha 3 (Euro 980904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Yellow||P1_BUTTON6=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Yellow||P2_BUTTON6=Red||P2_JOYSTICK=Blue|| - - + + sfz3te.zip - Street Fighter Zero 3 Training Edition v1.1 (980629 Japan) + Street Fighter Zero 3 Training Edition v1.1 (980629 Japan) - sfa3 - + sfa3.zip + Capcom Play System 2 + + Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry. + - 2020 + 1998 - hack - hack + Capcom + Capcom + + Fight / Versus + + 1-2 0 - 0 + 17 0 + 384x224 - + sftm110.zip Street Fighter: The Movie (v1.10) - Street Fighter: The Movie (v1.10) - - wor - sftm.zip Capcom Classics Shadaloo - The world's most dangerous crime-infested city located in Southeast Asia. When UN sent a team here to rescue the refugees, 63 of them were taken hostage by General Bison, the dictator of Shadaloo who owns a high-tech weapon army. Bison demanded a ransom of $20 billion for their release. Now the UN has decided to send an emergency force to Shadaloo under the command of Colonel Guile! As the entire world anxiously watches the situation unfold, the intentions, the fighting spirits, and the ambitions of the world warriors are ready to explode in Shadaloo! - - media/box-3D/sftm.png - media/video/sftm.mp4 - media/mixrbv2/sftm.png - 1995 Capcom Fight / Versus - Fight 1-2 0 14 0 384x256 - gamename=Street Fighter: The Movie (v1.12) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + sftm111.zip Street Fighter: The Movie (v1.11) - Street Fighter: The Movie (v1.11) - - wor - sftm.zip Capcom Classics Shadaloo - The world's most dangerous crime-infested city located in Southeast Asia. When UN sent a team here to rescue the refugees, 63 of them were taken hostage by General Bison, the dictator of Shadaloo who owns a high-tech weapon army. Bison demanded a ransom of $20 billion for their release. Now the UN has decided to send an emergency force to Shadaloo under the command of Colonel Guile! As the entire world anxiously watches the situation unfold, the intentions, the fighting spirits, and the ambitions of the world warriors are ready to explode in Shadaloo! - - media/box-3D/sftm.png - media/video/sftm.mp4 - media/mixrbv2/sftm.png - 1995 Capcom Fight / Versus - Fight 1-2 0 14 0 384x256 - gamename=Street Fighter: The Movie (v1.12) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| sftm.zip Street Fighter: The Movie (v1.12) - Street Fighter: The Movie (v1.12) - - wor - 0 Capcom Classics Shadaloo - The world's most dangerous crime-infested city located in Southeast Asia. When UN sent a team here to rescue the refugees, 63 of them were taken hostage by General Bison, the dictator of Shadaloo who owns a high-tech weapon army. Bison demanded a ransom of $20 billion for their release. Now the UN has decided to send an emergency force to Shadaloo under the command of Colonel Guile! As the entire world anxiously watches the situation unfold, the intentions, the fighting spirits, and the ambitions of the world warriors are ready to explode in Shadaloo! - media/box-3D/sftm.png - media/video/sftm.mp4 - media/mixrbv2/sftm.png + media/video/sftm.mp4 + media/mixrbv2/sftm.png 1995 @@ -232712,205 +144946,97 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 14 0 384x256 - gamename=Street Fighter: The Movie (v1.12) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + sftmj112.zip Street Fighter: The Movie (v1.12N, Japan) - Street Fighter: The Movie (v1.12N, Japan) - - jp - sftm.zip Capcom Classics Shadaloo - The world's most dangerous crime-infested city located in Southeast Asia. When UN sent a team here to rescue the refugees, 63 of them were taken hostage by General Bison, the dictator of Shadaloo who owns a high-tech weapon army. Bison demanded a ransom of $20 billion for their release. Now the UN has decided to send an emergency force to Shadaloo under the command of Colonel Guile! As the entire world anxiously watches the situation unfold, the intentions, the fighting spirits, and the ambitions of the world warriors are ready to explode in Shadaloo! - - media/box-3D/sftm.png - media/video/sftm.mp4 - media/mixrbv2/sftm.png - 1995 Capcom Fight / Versus - Fight 1-2 0 14 0 384x256 - gamename=Street Fighter: The Movie (v1.12) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + sftmj114.zip Street Fighter: The Movie (v1.14N, Japan) - Street Fighter: The Movie (v1.14N, Japan) sftm.zip Capcom Classics Shadaloo - The world's most dangerous crime-infested city located in Southeast Asia. When UN sent a team here to rescue the refugees, 63 of them were taken hostage by General Bison, the dictator of Shadaloo who owns a high-tech weapon army. Bison demanded a ransom of $20 billion for their release. Now the UN has decided to send an emergency force to Shadaloo under the command of Colonel Guile! As the entire world anxiously watches the situation unfold, the intentions, the fighting spirits, and the ambitions of the world warriors are ready to explode in Shadaloo! - - media/box-3D/sftm.png - media/video/sftm.mp4 - media/mixrbv2/sftm.png - 1995 Capcom Fight / Versus - Fight 1-2 0 14 0 384x256 - gamename=Street Fighter: The Movie (v1.12) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Red||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Red||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| strhoop.zip Street Hoop / Street Slam / Dunk Dream (DEM-004) (DEH-004) - Street Hoop / Street Slam / Dunk Dream (DEM-004) (DEH-004) - Street Hoop / Street Slam / Dunk Dream (DEM-004) (DEH-004) - Street Hoop / Street Slam / Dunk Dream (DEM-004) (DEH-004) - - wor - 0 Neo-Geo Which team is the best at 3-on-3? Choose from ten countries to find out. Shots vary according to the shooting distance. Fake dunk, aloof - a variety of techniques to choose from! Speedy! Powerful! Move your body to hip hoppin' rap music. When the power gauge reaches its max, Super Dunk sparks! - media/box-3D/strhoop.png - media/video/strhoop.mp4 - media/mixrbv2/strhoop.png + media/video/strhoop.mp4 + media/mixrbv2/strhoop.png - 1994 - 1994 1994 Data East Data East Sports / Basketball - Sports 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + streetsmj.zip Street Smart (Japan version 1) - Street Smart (Japan version 1) - - jp - streetsm.zip SNK Classics You begin by choosing one of 2 fighters (either a blond guy, or a dark haired guy in karate gear). Then you are whisked away to one of many cities on the map to have a battle. The opponents are tough, but simple. This game has no special moves (and has only punch, kick, and jump buttons), and all characters have insanely high energy. So you pretty much just wail away at each other with punches and kicks until someone falls down. An ambulance will show up to haul away your defeated opponent, and a girl in the audience will come out to congratulate you - - media/box-3D/streetsm.png - media/video/streetsm.mp4 - media/mixrbv2/streetsm.png - 1989 @@ -232918,35 +145044,23 @@ P1_JOYSTICK_RIGHT=Right SNK Fight / Co-op - Fight 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| - + streetsm1.zip Street Smart (US version 1) - Street Smart (US version 1) - - us - streetsm.zip SNK Classics You begin by choosing one of 2 fighters (either a blond guy, or a dark haired guy in karate gear). Then you are whisked away to one of many cities on the map to have a battle. The opponents are tough, but simple. This game has no special moves (and has only punch, kick, and jump buttons), and all characters have insanely high energy. So you pretty much just wail away at each other with punches and kicks until someone falls down. An ambulance will show up to haul away your defeated opponent, and a girl in the audience will come out to congratulate you - - media/box-3D/streetsm.png - media/video/streetsm.mp4 - media/mixrbv2/streetsm.png - 1989 @@ -232954,34 +145068,26 @@ P1_JOYSTICK_RIGHT=Right SNK Fight / Co-op - Fight 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| streetsm.zip Street Smart (US version 2) - Street Smart (US version 2) - - us - 0 SNK Classics You begin by choosing one of 2 fighters (either a blond guy, or a dark haired guy in karate gear). Then you are whisked away to one of many cities on the map to have a battle. The opponents are tough, but simple. This game has no special moves (and has only punch, kick, and jump buttons), and all characters have insanely high energy. So you pretty much just wail away at each other with punches and kicks until someone falls down. An ambulance will show up to haul away your defeated opponent, and a girl in the audience will come out to congratulate you - media/box-3D/streetsm.png - media/video/streetsm.mp4 - media/mixrbv2/streetsm.png + media/video/streetsm.mp4 + media/mixrbv2/streetsm.png 1989 @@ -232990,35 +145096,23 @@ P1_JOYSTICK_RIGHT=Right SNK Fight / Co-op - Fight 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| - + streetsmw.zip Street Smart (World version 1) - Street Smart (World version 1) - - wor - streetsm.zip SNK Classics You begin by choosing one of 2 fighters (either a blond guy, or a dark haired guy in karate gear). Then you are whisked away to one of many cities on the map to have a battle. The opponents are tough, but simple. This game has no special moves (and has only punch, kick, and jump buttons), and all characters have insanely high energy. So you pretty much just wail away at each other with punches and kicks until someone falls down. An ambulance will show up to haul away your defeated opponent, and a girl in the audience will come out to congratulate you - - media/box-3D/streetsm.png - media/video/streetsm.mp4 - media/mixrbv2/streetsm.png - 1989 @@ -233026,25 +145120,18 @@ P1_JOYSTICK_RIGHT=Right SNK Fight / Co-op - Fight 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| - + ffightjh.zip Street Smart / Final Fight (Japan, hack) - Street Smart / Final Fight (Japan, hack) - - jp - ffight.zip Capcom Play System @@ -233052,11 +145139,6 @@ P1_JOYSTICK_RIGHT=Right Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round. - - media/box-3D/ffight.png - media/video/ffight.mp4 - media/mixrbv2/ffight.png - 1989 @@ -233070,45 +145152,20 @@ Final Fight consists of six stages or "rounds", as well as two bonus rounds. Eac 16 0 384x224 - gamename=Final Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=If you press both buttons at the same time, your character does a special move or breaks out of a hold. Mame and some machines had a third cheat button; it basically presses both buttons for you. It is included since the timing of pressing both buttons at the same time can be tight, but is disabled in mame by default. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3= -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_BUTTON2=White||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| strnskil.zip Strength & Skill - Strength & Skill - - wor - 0 Mame Strength & Skill (c) 1984 Sun Electronics Corp. - TECHNICAL - Game ID : TVG15 Main CPU : (2x) Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Strength & Skill was released - media/box-3D/strnskil.png - media/video/strnskil.mp4 - media/mixrbv2/strnskil.png + media/video/strnskil.mp4 + media/mixrbv2/strnskil.png 1984 @@ -233116,25 +145173,18 @@ P1_JOYSTICK_RIGHT=Right Sunsoft Various - Sports 1-2 0 10 0 240x224 - Input=Joystick 8 ways||Buttons=2|| strider.zip Strider (US set 1) - Strider (US set 1) - Strider (US set 1) - - us - 0 Capcom Play System @@ -233143,9 +145193,8 @@ P1_JOYSTICK_RIGHT=Right Set in a dystopian future in the year 2048, Meio has been watching Earth from his own distant galaxy and has created a space station (known as 'The Third Moon') between Earth and its moon in order to rule over the Human race. - media/box-3D/strider.png - media/video/strider.mp4 - media/mixrbv2/strider.png + media/video/strider.mp4 + media/mixrbv2/strider.png 1989 @@ -233154,43 +145203,18 @@ Set in a dystopian future in the year 2048, Meio has been watching Earth from hi Capcom Platform / Fighter Scrolling - Platform 1 0 17 0 384x224 - gamename=Strider (USA, B-Board 89624B-2) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + striderua.zip Strider (US set 2) - Strider (US set 2) - Strider (US set 2) - - us - strider.zip Capcom Play System @@ -233198,11 +145222,6 @@ P1_JOYSTICK_RIGHT=Right Set in a dystopian future in the year 2048, Meio has been watching Earth from his own distant galaxy and has created a space station (known as 'The Third Moon') between Earth and its moon in order to rule over the Human race. - - media/box-3D/strider.png - media/video/strider.mp4 - media/mixrbv2/strider.png - 1989 @@ -233210,43 +145229,18 @@ Set in a dystopian future in the year 2048, Meio has been watching Earth from hi Capcom Platform / Fighter Scrolling - Platform 1 0 17 0 384x224 - gamename=Strider (USA, B-Board 89624B-2) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + strideruc.zip Strider (US, Street Fighter II conversion) - Strider (US, Street Fighter II conversion) - Strider (US, Street Fighter II conversion) - - us - strider.zip Capcom Play System @@ -233254,11 +145248,6 @@ P1_JOYSTICK_RIGHT=Right Set in a dystopian future in the year 2048, Meio has been watching Earth from his own distant galaxy and has created a space station (known as 'The Third Moon') between Earth and its moon in order to rule over the Human race. - - media/box-3D/strider.png - media/video/strider.mp4 - media/mixrbv2/strider.png - 1989 @@ -233266,43 +145255,18 @@ Set in a dystopian future in the year 2048, Meio has been watching Earth from hi Capcom Platform / Fighter Scrolling - Platform 1 0 17 0 384x224 - gamename=Strider (USA, B-Board 89624B-2) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + striderjr.zip Strider Hiryu (Japan Resale Ver.) - Strider Hiryu (Japan Resale Ver.) - Strider Hiryu (Japan Resale Ver.) - - jp - strider.zip Capcom Play System @@ -233310,11 +145274,6 @@ P1_JOYSTICK_RIGHT=Right Set in a dystopian future in the year 2048, Meio has been watching Earth from his own distant galaxy and has created a space station (known as 'The Third Moon') between Earth and its moon in order to rule over the Human race. - - media/box-3D/strider.png - media/video/strider.mp4 - media/mixrbv2/strider.png - 1989 @@ -233322,43 +145281,18 @@ Set in a dystopian future in the year 2048, Meio has been watching Earth from hi Capcom Platform / Fighter Scrolling - Platform 1 0 17 0 384x224 - gamename=Strider (USA, B-Board 89624B-2) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + striderj.zip Strider Hiryu (Japan) - Strider Hiryu (Japan) - Strider Hiryu (Japan) - - jp - strider.zip Capcom Play System @@ -233366,11 +145300,6 @@ P1_JOYSTICK_RIGHT=Right Set in a dystopian future in the year 2048, Meio has been watching Earth from his own distant galaxy and has created a space station (known as 'The Third Moon') between Earth and its moon in order to rule over the Human race. - - media/box-3D/strider.png - media/video/strider.mp4 - media/mixrbv2/strider.png - 1989 @@ -233378,52 +145307,23 @@ Set in a dystopian future in the year 2048, Meio has been watching Earth from hi Capcom Platform / Fighter Scrolling - Platform 1 0 17 0 384x224 - gamename=Strider (USA, B-Board 89624B-2) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + strkfgtrj.zip Strike Fighter (Japan) - Strike Fighter (Japan) - - jp - strkfgtr.zip Sega Classics Strike Fighter is a single player sprite-scaled shoot-em-up in which the player takes the seat of an F-14 flight combat simulator with a view to shooting down swathes of enemy planes, avoiding incoming gunfire and missiles. - - media/box-3D/strkfgtr.png - media/video/strkfgtr.mp4 - media/mixrbv2/strkfgtr.png - 1991 @@ -233431,33 +145331,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Plane, 1st person - Shooter 1 0 14 0 320x224 - Input=Stick||Buttons=3|| strkfgtr.zip Strike Fighter (World) - Strike Fighter (World) - - wor - 0 Sega Classics Strike Fighter is a single player sprite-scaled shoot-em-up in which the player takes the seat of an F-14 flight combat simulator with a view to shooting down swathes of enemy planes, avoiding incoming gunfire and missiles. - media/box-3D/strkfgtr.png - media/video/strkfgtr.mp4 - media/mixrbv2/strkfgtr.png + media/video/strkfgtr.mp4 + media/mixrbv2/strkfgtr.png 1991 @@ -233466,24 +145359,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Plane, 1st person - Shooter 1 0 14 0 320x224 - Input=Stick||Buttons=3|| strkforc.zip Strike Force (rev 1 02/25/91) - Strike Force (rev 1 02/25/91) - - wor - 0 Midway Classics @@ -233494,9 +145381,8 @@ Players fly a spaceship over the surface of the of planets, destroying enemy wav Strike Force adds several new features to the series. Two players can now share the screen at one time and the surface of each planet is littered with various special weapons that can be picked up and deployed. Humans can be 'mutated' into small green creatures that will fight against the player (although players can still pick them up for points as, with the unmutated humans). The mutants can also use vehicles found on the planet's surface against the player. - media/box-3D/strkforc.png - media/video/strkforc.mp4 - media/mixrbv2/strkforc.png + media/video/strkforc.mp4 + media/mixrbv2/strkforc.png 1991 @@ -233505,52 +145391,26 @@ Strike Force adds several new features to the series. Two players can now share Midway Shooter / Plane - Shooter 1-2 0 18 0 399x253 - gamename=Strike Force (rev 1 02/25/91) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The 'weapon' refers to your secondary weapon. Also note that the start button transforms your ship and on the original panel, the start button was labeled 'Start/Transform' -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Weapon Select -P1_BUTTON2=Fire -P1_BUTTON3=Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Lime||P1_BUTTON2=Lime||P1_BUTTON3=Lime||P1_JOYSTICK=Lime||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Orange||P2_BUTTON2=Orange||P2_BUTTON3=Orange||P2_JOYSTICK=Orange|| stg.zip Strike Gunner S.T.G - Strike Gunner S.T.G - - wor - 0 Seta Strike Gunner S.T.G. is a vertical-scrolling jet fighter adventure set in the far-off year of A.D. 2008. The player controls their fighter as the scene unfolds around them, as enemies of air, land, and sea continuously enter the screen in wave after wave of assault. The player(s) begins with a set number of lives, a number which can be added to with good play. Run out, and your mission is over - there are no saves! - media/box-3D/stg.png - media/video/stg.mp4 - media/mixrbv2/stg.png + media/video/stg.mp4 + media/mixrbv2/stg.png 1991 @@ -233558,34 +145418,23 @@ P1_JOYSTICK_RIGHT=Right Athena Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=3|| - + s1945a.zip Strikers 1945 (Japan / World) - Strikers 1945 (Japan / World) - - wor - s1945.zip Psikyo In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world. - - media/box-3D/s1945.png - media/video/s1945.mp4 - media/mixrbv2/s1945.png - 1995 @@ -233593,52 +145442,23 @@ P1_JOYSTICK_RIGHT=Right Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - gamename=Strikers 1945 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + s1945j.zip Strikers 1945 (Japan) - Strikers 1945 (Japan) - - jp - s1945.zip Psikyo In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world. - - media/box-3D/s1945.png - media/video/s1945.mp4 - media/mixrbv2/s1945.png - 1995 @@ -233646,86 +145466,47 @@ P1_JOYSTICK_RIGHT=Right Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - gamename=Strikers 1945 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + s1945nj.zip Strikers 1945 (Japan, unprotected) - Strikers 1945 (Japan, unprotected) s1945.zip - Neo-Geo + Psikyo - The player chooses one of six planes or can opt for a random choice. The first four stages are in random order, while the last four are sequential. Players collect weapon powerups, bombs, and gold bars for points. Each plane has a unique "supershot" which is charged by damaging enemies and fired by holding then releasing the fire button. Supershots can be stored, although the number varies from plane to plane. Using a bomb results in a large friendly fighter swooping onto the screen and blocking shots while returning fire for a few seconds. - -After the player beats the final boss, the game starts again from the beginning, albeit at a much higher difficulty level. All level are similar to the ones in Strikers 1945 II. Only one of the four bosses that are randomly chosen and the sixth boss is changed. + In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world. - - media/box-3D/s1945.png - media/video/s1945.mp4 - media/mixrbv2/s1945.png - - 1999 + 1995 Psikyo Psikyo - Shoot'em up / Vertical Shoot'em Up 1-2 0 - 15 - 0 + 18 + 270 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + s1945k.zip Strikers 1945 (Korea) - Strikers 1945 (Korea) - - kr - s1945.zip Psikyo In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world. - - media/box-3D/s1945.png - media/video/s1945.mp4 - media/mixrbv2/s1945.png - 1995 @@ -233733,51 +145514,26 @@ After the player beats the final boss, the game starts again from the beginning, Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - gamename=Strikers 1945 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| s1945.zip Strikers 1945 (World) - Strikers 1945 (World) - - wor - 0 Psikyo In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world. - media/box-3D/s1945.png - media/video/s1945.mp4 - media/mixrbv2/s1945.png + media/video/s1945.mp4 + media/mixrbv2/s1945.png 1995 @@ -233786,85 +145542,50 @@ P1_JOYSTICK_RIGHT=Right Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - gamename=Strikers 1945 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + s1945n.zip Strikers 1945 (World, unprotected) - Strikers 1945 (World, unprotected) s1945.zip - Neo-Geo + Psikyo - The player chooses one of six planes or can opt for a random choice. The first four stages are in random order, while the last four are sequential. Players collect weapon powerups, bombs, and gold bars for points. Each plane has a unique "supershot" which is charged by damaging enemies and fired by holding then releasing the fire button. Supershots can be stored, although the number varies from plane to plane. Using a bomb results in a large friendly fighter swooping onto the screen and blocking shots while returning fire for a few seconds. - -After the player beats the final boss, the game starts again from the beginning, albeit at a much higher difficulty level. All level are similar to the ones in Strikers 1945 II. Only one of the four bosses that are randomly chosen and the sixth boss is changed. + In 1945, the second world war ended. Soon, there was peace, but an organization of high-ranking military officers from all over the world form a global army known as CANY. Their mission was to conquer the world. CANY activity was found in areas like the Soviet Union, America, Japan, and even Germany. It is revealed that CANY had weapons never seen before from rockets to mechanical walkers. The world quickly formed a group of pilots and planes called the Strikers whose mission is to rid of CANY from the world. - - media/box-3D/s1945.png - media/video/s1945.mp4 - media/mixrbv2/s1945.png - - 1999 + 1995 Psikyo Psikyo - Shoot'em up / Vertical Shoot'em Up 1-2 0 - 15 - 0 + 18 + 270 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| s1945ii.zip Strikers 1945 II - Strikers 1945 II - - wor - 0 Psikyo Continuing where the last game ended, the forces of CANY had been demolished by the previous Strikers' line-up. However, a small group known as the FGR stole the sources and technology responsible for the last events and planned to continue CANYs work by initiating world-warfare with massive mech technology. Once again, the Strikers are called into action. - media/box-3D/s1945ii.png - media/video/s1945ii.mp4 - media/mixrbv2/s1945ii.png + media/video/s1945ii.mp4 + media/mixrbv2/s1945ii.png 1997 @@ -233873,35 +145594,26 @@ After the player beats the final boss, the game starts again from the beginning, Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| s1945iii.zip Strikers 1945 III (World) / Strikers 1999 (Japan) - Strikers 1945 III (World) / Strikers 1999 (Japan) - Strikers 1945 III (World) / Strikers 1999 (Japan) - - wor - 0 Psikyo Year 1999, fall. The countless super minimum machine group 'nano-machine', which came flying, invaded the principal weapon and military terminals of each country from outer space and began multiplication. This weapon group which is automated with the 'nano-machines' repeated attack with non discrimination and the metropoles of each country were in a devastating state. A fear of the extensive nuclear warfare with the strategy nuclear missile error morphism hit the world!!! Barely the unit of each country which prevents the invasion of the 'nano- machine' is summoned because of the unmanned weapon eradication maneuvers. So, fighting with the weapons of the entire world was not enough. The Strikers start the attack on the enemy center! By the way of the time of half a century, new legend of special force STRIKERS now starts! - media/box-3D/s1945iii.png - media/video/s1945iii.mp4 - media/mixrbv2/s1945iii.png + media/video/s1945iii.mp4 + media/mixrbv2/s1945iii.png 1999 @@ -233910,43 +145622,18 @@ After the player beats the final boss, the game starts again from the beginning, Psikyo Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x224 - gamename=Strikers 1945 III (World) / Strikers 1999 (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| s1945p.zip Strikers 1945 Plus - Strikers 1945 Plus - - wor - 0 Neo-Geo @@ -233955,9 +145642,8 @@ P1_JOYSTICK_RIGHT=Right After the player beats the final boss, the game starts again from the beginning, albeit at a much higher difficulty level. All level are similar to the ones in Strikers 1945 II. Only one of the four bosses that are randomly chosen and the sixth boss is changed. - media/box-3D/s1945p.png - media/video/s1945p.mp4 - media/mixrbv2/s1945p.png + media/video/s1945p.mp4 + media/mixrbv2/s1945p.png 1999 @@ -233966,24 +145652,18 @@ After the player beats the final boss, the game starts again from the beginning, Psikyo Shoot'em up / Vertical - Shoot'em Up 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + strongx.zip Strong X - Strong X - - wor - stratgyx.zip Konami Classics @@ -234000,11 +145680,6 @@ Aside from an on-going battle, he has to watch out for obstacles and rough terra Strategy X. There's never been a war game like it. It blows minds, and quarters. - - media/box-3D/stratgyx.png - media/video/stratgyx.mp4 - media/mixrbv2/stratgyx.png - 1981 @@ -234012,51 +145687,26 @@ Strategy X. There's never been a war game like it. It blows minds, and quarters. Konami Shooter / Vehicle, Vertical - Shooter 1-2 0 10 0 256x224 - gamename=Strategy X -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game used a very stylish, metal, top-fire joystick. -P1NumButtons=3 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1 -P1_BUTTON1=Tank Fire -P1_BUTTON2=Turrent Rotate Left -P1_BUTTON3=Turrent Rotate Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - stuntair.zip Stunt Air - Stunt Air - - wor - 0 Mame A Sega's "Star Jacker" bootleg. - media/box-3D/stuntair.png - media/video/stuntair.mp4 - media/mixrbv2/stuntair.png + media/video/stuntair.mp4 + media/mixrbv2/stuntair.png 1983 @@ -234065,23 +145715,17 @@ P1_JOYSTICK_RIGHT=Right Nuova Videotron Shoot'em Up - Shoot'em up / Vertical 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| sub.zip Submarine (Sigma) - Submarine (Sigma) - - wor - 0 Midway Classics @@ -234090,9 +145734,8 @@ P1_JOYSTICK_RIGHT=Right The player takes control of a futuristic submarine and must shoot their way through the game's levels in a underwater city and in the depths of the seabed and it is attacked from both sides beneath the water in which the submarine moves and from the bottom the water, by a variety of enemies you must destroy all the machines and avoid collide with obstacles while you pick captive divers and fuel to reach the end of level. - media/box-3D/sub.png - media/video/sub.mp4 - media/mixrbv2/sub.png + media/video/sub.mp4 + media/mixrbv2/sub.png 1985 @@ -234101,24 +145744,18 @@ The player takes control of a futuristic submarine and must shoot their way thro Sigma Enterprises Shoot'em up / Horizontal - Shoot'em Up 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| subroc3d.zip Subroc-3D - Subroc-3D - - wor - 0 Sega Classics @@ -234127,9 +145764,8 @@ The player takes control of a futuristic submarine and must shoot their way thro You command a sophisticated craft and by using the elevation controls you can move it up or down so it can be operated under water or in space. - media/box-3D/subroc3d.png - media/video/subroc3d.mp4 - media/mixrbv2/subroc3d.png + media/video/subroc3d.mp4 + media/mixrbv2/subroc3d.png 1982 @@ -234138,24 +145774,18 @@ You command a sophisticated craft and by using the elevation controls you can mo SEGA Shooter / Plane, 1st person - Shooter 1 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=1|| scessjoe.zip Success Joe (World) - Success Joe (World) - - wor - 0 Taito Classics @@ -234164,9 +145794,8 @@ You command a sophisticated craft and by using the elevation controls you can mo When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publishing actually held a funeral service for him. Over 700 people attended from all over Japan. An actual Buddhist priest presided over the funeral, held in a full-sized boxing ring. - media/box-3D/scessjoe.png - media/video/scessjoe.mp4 - media/mixrbv2/scessjoe.png + media/video/scessjoe.mp4 + media/mixrbv2/scessjoe.png 1990 @@ -234175,67 +145804,49 @@ When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publis Wave Sports / Boxing - Sports 1-2 0 6 0 288x208 - Input=Joystick 4 ways||Buttons=2|| - + sjryuko1.zip Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021) - Sukeban Jansi Ryuko (set 1, System 16A, FD1089B 317-5021) - - wor - sjryuko.zip Sega Classics Sukeban Jansi Ryuko (c) 1987 Whiteboard. - TECHNICAL - Sega System 16A hardware Game ID : 317-5018 / 5020 / 5021 Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 4 Mhz), N7751 (@ 400 Khz) Sound Chips : YM2151 (@ 4 Mhz), DAC Players : 1 - TRIVIA - Rele - - media/box-3D/sjryuko.png - media/video/sjryuko.mp4 - media/mixrbv2/sjryuko.png - 1988 White Board Mahjong - Asiatic board game 1 0 0 0 320x224 - Input=Mahjong||Buttons=23|| sjryuko.zip Sukeban Jansi Ryuko (set 2, System 16B, FD1089B 317-5021) - Sukeban Jansi Ryuko (set 2, System 16B, FD1089B 317-5021) - - wor - 0 Sega Classics Sukeban Jansi Ryuko (c) 1987 Whiteboard. - TECHNICAL - Sega System 16A hardware Game ID : 317-5018 / 5020 / 5021 Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 4 Mhz), N7751 (@ 400 Khz) Sound Chips : YM2151 (@ 4 Mhz), DAC Players : 1 - TRIVIA - Rele - media/box-3D/sjryuko.png - media/video/sjryuko.mp4 - media/mixrbv2/sjryuko.png + media/video/sjryuko.mp4 + media/mixrbv2/sjryuko.png 1988 @@ -234243,33 +145854,26 @@ When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publis White Board Mahjong - Asiatic board game 1 0 0 0 320x224 - Input=Mahjong||Buttons=23|| sunaq.zip SunA Quiz 6000 Academy (940620-6) - SunA Quiz 6000 Academy (940620-6) - - wor - 0 Mame SunA Quiz 6000 Academy (c) 1994 SunA Electronics Ind. Co., Ltd. - TECHNICAL - Main CPU : 68000 (@ 6 Mhz), Z80 (@ 3.5795 Mhz), Z80 (@ 6 Mhz) Sound Chips : YM2151 (@ 3.5795 Mhz), (2x) DAC Palette colors : 512 Players : 2 Buttons : 4 - TRIVIA - SunA Qu - media/box-3D/sunaq.png - media/video/sunaq.mp4 - media/mixrbv2/sunaq.png + media/video/sunaq.mp4 + media/mixrbv2/sunaq.png 1994 @@ -234278,24 +145882,18 @@ When one of Joe's old rivals, Rikishi, died in the ring in 1970, Kodansha publis SunA Quiz / English - Quiz 1-2 0 14 0 256x224 - Input=Buttons only||Buttons=4|| - + ssridersabd.zip Sunset Riders (2 Players ver. ABD) - Sunset Riders (2 Players ver. ABD) - - wor - ssriders.zip Konami Classics @@ -234311,11 +145909,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -234323,44 +145916,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + ssridersebc.zip Sunset Riders (2 Players ver. EBC) - Sunset Riders (2 Players ver. EBC) - - wor - ssriders.zip Konami Classics @@ -234376,11 +145943,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -234388,44 +145950,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + ssridersebd.zip Sunset Riders (2 Players ver. EBD) - Sunset Riders (2 Players ver. EBD) - - wor - ssriders.zip Konami Classics @@ -234441,11 +145977,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -234453,44 +145984,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + ssridersjbd.zip Sunset Riders (2 Players ver. JBD) - Sunset Riders (2 Players ver. JBD) - - wor - ssriders.zip Konami Classics @@ -234506,11 +146011,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -234518,44 +146018,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + ssridersubc.zip Sunset Riders (2 Players ver. UBC) - Sunset Riders (2 Players ver. UBC) - - wor - ssriders.zip Konami Classics @@ -234571,11 +146045,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -234583,44 +146052,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + ssridersadd.zip Sunset Riders (4 Players ver. ADD) - Sunset Riders (4 Players ver. ADD) - - wor - ssriders.zip Konami Classics @@ -234636,11 +146079,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -234648,44 +146086,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + ssriderseaa.zip Sunset Riders (4 Players ver. EAA) - Sunset Riders (4 Players ver. EAA) - - wor - ssriders.zip Konami Classics @@ -234701,11 +146113,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -234713,44 +146120,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| ssriders.zip Sunset Riders (4 Players ver. EAC) - Sunset Riders (4 Players ver. EAC) - - wor - 0 Konami Classics @@ -234767,9 +146148,8 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png + media/video/ssriders.mp4 + media/mixrbv2/ssriders.png 1991 @@ -234778,44 +146158,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + ssridersjac.zip Sunset Riders (4 Players ver. JAC) - Sunset Riders (4 Players ver. JAC) - - wor - ssriders.zip Konami Classics @@ -234831,11 +146185,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -234843,44 +146192,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + ssridersjad.zip Sunset Riders (4 Players ver. JAD) - Sunset Riders (4 Players ver. JAD) - - wor - ssriders.zip Konami Classics @@ -234896,11 +146219,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -234908,44 +146226,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + ssridersuab.zip Sunset Riders (4 Players ver. UAB) - Sunset Riders (4 Players ver. UAB) - - wor - ssriders.zip Konami Classics @@ -234961,11 +146253,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -234973,44 +146260,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + ssridersuac.zip Sunset Riders (4 Players ver. UAC) - Sunset Riders (4 Players ver. UAC) - - wor - ssriders.zip Konami Classics @@ -235026,11 +146287,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -235038,44 +146294,18 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - + ssridersuda.zip Sunset Riders (4 Players ver. UDA) - Sunset Riders (4 Players ver. UDA) - - wor - ssriders.zip Konami Classics @@ -235091,11 +146321,6 @@ A bonus mini-game appears at the end of Stages 2 and 5 in which players must sho Sunset Riders features eight stages of play. - - media/box-3D/ssriders.png - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1991 @@ -235103,53 +146328,26 @@ Sunset Riders features eight stages of play. Konami Platform / Shooter Scrolling - Platform - Shooter / Horizontal - Shooter 1-2 0 18 0 256x224 - gamename=Sunset Riders (4 Players ver EAC) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Red||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| csuperas.zip Super Astro Fighter (DECO Cassette) (US) - Super Astro Fighter (DECO Cassette) (US) - - us - 0 Data East Classics Super Astro Fighter is a great 2-D, space shooter game featuring new graphics and sounds. Once again the player has the mission to protect the various sectors from the hoards of invading aliens UFOs. Armed with your super astro fighter spaceship, you must ensure to destroy all the invaders. You will have to defeat waves of alien spaceships in order to later confront the boss alien ship the 'space master' to destroy and dock with it to refuel and keep the mission. - media/box-3D/csuperas.png - media/video/csuperas.mp4 - media/mixrbv2/csuperas.png + media/video/csuperas.mp4 + media/mixrbv2/csuperas.png 1981 @@ -235158,57 +146356,53 @@ P1_JOYSTICK_RIGHT=Right Data East Shooter / Space Invaders Like - Shooter 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + sathena.zip Super Athena (bootleg) - Super Athena (bootleg) athena.zip - Mame + SNK Classics - + This is a pretty hard platform game where you take the role of Athena fighting your way through different worlds inhabited by all kinds of different enemies, ranging from moving pears to huge golems and flying devils. + +You start out with nothing more than your feet to fight with and no more protection than Athena's underwear (she actually loses her dress in the intro to the first world) but can collect a huge number of different weapons and armour, as well as a great number of power-ups ranging from the usual more-power-for weapon or armour, through boots that allow her to jump higher and wings for flying, to one where Athena becomes a semi-god and actually growths to twice her usual size and gets a huge burning sword and full armour. + +The worlds are filled with stone blocks that can be smashed when searching for secrets and items, as well as several levels connected by ladders or other means of transportation. + +Athena is a great game, and will give even the most hardened platform-player a real challenge, for it is NOT an easy game, even with the dip switches in 'Easy' mode. - - media/box-3D/athena.png - media/mixrbv2/athena.png - - + 1986 + SNK + SNK - + Platform / Fighter Scrolling + 1-2 0 - 0 + 6 0 + 288x216 - + sbagmani.zip Super Bagman (Itisa, Spain) - Super Bagman (Itisa, Spain) sbagman.zip Taito Classics Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty! - - media/box-3D/sbagman.png - media/video/sbagman.mp4 - media/mixrbv2/sbagman.png - 1984 @@ -235216,51 +146410,23 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation Platform / Run Jump - Platform 1-2 0 14 270 256x224 - gamename=Super Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The action button picks things up and drops them. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + sbagmans.zip Super Bagman (Stern Electronics) - Super Bagman (Stern Electronics) - - wor - sbagman.zip Taito Classics Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty! - - media/box-3D/sbagman.png - media/video/sbagman.mp4 - media/mixrbv2/sbagman.png - 1984 @@ -235268,48 +146434,23 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation Platform / Run Jump - Platform 1-2 0 14 270 256x224 - gamename=Super Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The action button picks things up and drops them. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + sbagman2.zip Super Bagman (version 3?) - Super Bagman (version 3?) sbagman.zip Taito Classics Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty! - - media/box-3D/sbagman.png - media/video/sbagman.mp4 - media/mixrbv2/sbagman.png - 1984 @@ -235317,50 +146458,26 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation Platform / Run Jump - Platform 1-2 0 14 270 256x224 - gamename=Super Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The action button picks things up and drops them. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| sbagman.zip Super Bagman (version 5) - Super Bagman (version 5) - - wor - 0 Taito Classics Prepare yourself to explore the underground tunnels and caverns to uncover and steal the massive bags of cash just laying around in the amazingly fun Super Bagman! Jump down into the tunnels and gather the bags of cash and bring them to the surface to fill your wheelbarrow, before moving on to grab more loot from the tunnels! Avoid the evil baddies who will defeat you on touch, but climb the ladders up and down to grab the booty! - media/box-3D/sbagman.png - media/video/sbagman.mp4 - media/mixrbv2/sbagman.png + media/video/sbagman.mp4 + media/mixrbv2/sbagman.png 1984 @@ -235369,85 +146486,46 @@ P1_JOYSTICK_RIGHT=Right Valadon Automation Platform / Run Jump - Platform 1-2 0 14 270 256x224 - gamename=Super Bagman -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The action button picks things up and drops them. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + superbar.zip Super Bar - Super Bar - - wor - wiggie.zip Seta A rip-off of Seta's "Thunder & Lightning" featuring naked women. - - media/box-3D/wiggie.png - media/video/wiggie.mp4 - media/mixrbv2/wiggie.png - 1994 Promat Action / Breakout games - Action 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + sbaskete.zip Super Basketball (version E, encrypted) - Super Basketball (version E, encrypted) - - wor - sbasketb.zip Konami Classics - - media/box-3D/sbasketb.png - media/video/sbasketb.mp4 - media/mixrbv2/sbasketb.png - 1984 @@ -235455,35 +146533,23 @@ P1_JOYSTICK_RIGHT=Right Konami Sports / Basketball - Sports 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| - + sbasketg.zip Super Basketball (version G, encrypted) - Super Basketball (version G, encrypted) - - wor - sbasketb.zip Konami Classics - - media/box-3D/sbasketb.png - media/video/sbasketb.mp4 - media/mixrbv2/sbasketb.png - 1984 @@ -235491,35 +146557,23 @@ P1_JOYSTICK_RIGHT=Right Konami Sports / Basketball - Sports 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| - + sbasketh.zip Super Basketball (version H, unprotected) - Super Basketball (version H, unprotected) - - wor - sbasketb.zip Konami Classics - - media/box-3D/sbasketb.png - media/video/sbasketb.mp4 - media/mixrbv2/sbasketb.png - 1984 @@ -235527,34 +146581,26 @@ P1_JOYSTICK_RIGHT=Right Konami Sports / Basketball - Sports 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| sbasketb.zip Super Basketball (version I, encrypted) - Super Basketball (version I, encrypted) - - wor - 0 Konami Classics - media/box-3D/sbasketb.png - media/video/sbasketb.mp4 - media/mixrbv2/sbasketb.png + media/video/sbasketb.mp4 + media/mixrbv2/sbasketb.png 1984 @@ -235563,34 +146609,26 @@ P1_JOYSTICK_RIGHT=Right Konami Sports / Basketball - Sports 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Red||P1_BUTTON3=Orange||P1_JOYSTICK=Red||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Yellow||P2_BUTTON2=Red||P2_BUTTON3=Orange||P2_JOYSTICK=Red|| sbishi.zip Super Bishi Bashi Championship (ver JAA, 2 Players) - Super Bishi Bashi Championship (ver JAA, 2 Players) - - wor - 0 Konami Classics Each game in the compilation contains mini games, some are loosely based around arcade classics such as Breakout ("Car Destroyer) and Pac-Man ("Super Gulper"). Other games, such as "Perm-Mania," in which the player plays as a dancer and has to keep in time with the rhythm to make his dancer's afro hairstyle grow, and "Jump for the Meat", in which the player plays a bodybuilder on a pogo-stick who has to jump high in order to grab a piece of meat, appear to be more original creations. - media/box-3D/sbishi.png - media/video/sbishi.mp4 - media/mixrbv2/sbishi.png + media/video/sbishi.mp4 + media/mixrbv2/sbishi.png 1998 @@ -235605,27 +146643,17 @@ P1_JOYSTICK_RIGHT=Right 14 0 288x224 - Input=Buttons only||Buttons=3|| - + sbishika.zip Super Bishi Bashi Championship (ver KAA, 3 Players) - Super Bishi Bashi Championship (ver KAA, 3 Players) - - wor - sbishi.zip Konami Classics Each game in the compilation contains mini games, some are loosely based around arcade classics such as Breakout ("Car Destroyer) and Pac-Man ("Super Gulper"). Other games, such as "Perm-Mania," in which the player plays as a dancer and has to keep in time with the rhythm to make his dancer's afro hairstyle grow, and "Jump for the Meat", in which the player plays a bodybuilder on a pogo-stick who has to jump high in order to grab a piece of meat, appear to be more original creations. - - media/box-3D/sbishi.png - media/video/sbishi.mp4 - media/mixrbv2/sbishi.png - 1998 @@ -235639,27 +146667,17 @@ P1_JOYSTICK_RIGHT=Right 14 0 288x224 - Input=Buttons only||Buttons=3|| - + sbishik.zip Super Bishi Bashi Championship (ver KAB, 3 Players) - Super Bishi Bashi Championship (ver KAB, 3 Players) - - wor - sbishi.zip Konami Classics Each game in the compilation contains mini games, some are loosely based around arcade classics such as Breakout ("Car Destroyer) and Pac-Man ("Super Gulper"). Other games, such as "Perm-Mania," in which the player plays as a dancer and has to keep in time with the rhythm to make his dancer's afro hairstyle grow, and "Jump for the Meat", in which the player plays a bodybuilder on a pogo-stick who has to jump high in order to grab a piece of meat, appear to be more original creations. - - media/box-3D/sbishi.png - media/video/sbishi.mp4 - media/mixrbv2/sbishi.png - 1998 @@ -235673,17 +146691,12 @@ P1_JOYSTICK_RIGHT=Right 14 0 288x224 - Input=Buttons only||Buttons=3|| - + sboblboblc.zip Super Bobble Bobble (bootleg) - Super Bobble Bobble (bootleg) - - wor - bublbobl.zip Taito Classics @@ -235691,11 +146704,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -235703,40 +146711,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + sboblbobl.zip Super Bobble Bobble (bootleg, set 1) - Super Bobble Bobble (bootleg, set 1) - - wor - bublbobl.zip Taito Classics @@ -235744,11 +146730,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -235756,40 +146737,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + sboblbobla.zip Super Bobble Bobble (bootleg, set 2) - Super Bobble Bobble (bootleg, set 2) - - wor - bublbobl.zip Taito Classics @@ -235797,11 +146756,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -235809,40 +146763,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + sboblboblb.zip Super Bobble Bobble (bootleg, set 3) - Super Bobble Bobble (bootleg, set 3) - - wor - bublbobl.zip Taito Classics @@ -235850,11 +146782,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -235862,40 +146789,18 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + sboblbobld.zip Super Bobble Bobble (bootleg, set 4) - Super Bobble Bobble (bootleg, set 4) - - wor - bublbobl.zip Taito Classics @@ -235903,11 +146808,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -235915,36 +146815,17 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + sboblboble.zip Super Bobble Bobble (bootleg, set 5) - Super Bobble Bobble (bootleg, set 5) bublbobl.zip Taito Classics @@ -235953,11 +146834,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -235965,36 +146841,17 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + sboblboblf.zip Super Bobble Bobble (bootleg, set 6) - Super Bobble Bobble (bootleg, set 6) bublbobl.zip Taito Classics @@ -236003,11 +146860,6 @@ P1_JOYSTICK_RIGHT=Right Any trapped enemies who are not killed quickly enough will turn red and escape their bubble prison. These angry enemies are much faster than before, making them harder to kill. Enemies also become angry if players are taking too long to complete a level. Defeated enemies are turned into bonus fruit items that can be collected for points. - - media/box-3D/bublbobl.png - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - 1986 @@ -236015,50 +146867,23 @@ Any trapped enemies who are not killed quickly enough will turn red and escape t Taito Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Bubble Bobble -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Bubble -P1_BUTTON2=Jump -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + sb2003a.zip Super Bubble 2003 (Asia, Ver 1.0) - Super Bubble 2003 (Asia, Ver 1.0) - - asi - sb2003.zip Mame An advanced version of a classic type of game. Moni & Chris are on a quest to rid there island of viscous invading monsters. Players blow bubble to entrap the monsters and then jump on them to make them pop. Luckily Moni & Chris have many items to help them dispose of these dangerous foes. Like exterminate scrolls which called forth the force of the elements and nature or the super transform crystal which powers up our heroes so they don't have to encase the enemies in bubbles first they can just run into they to destroy them. Players can in power up the attack button to blow a triple bubble instead of a single. The main objective of the players is to clear all the enemies for each area of the island. The game consists of 4 chapters with 60 stages. - - media/box-3D/sb2003.png - media/video/sb2003.mp4 - media/mixrbv2/sb2003.png - 2003 @@ -236066,33 +146891,26 @@ P1_JOYSTICK_RIGHT=Right Limenko Platform / Run Jump - Platform 1-2 0 16 0 384x240 - Input=Joystick 8 ways||Buttons=4|| sb2003.zip Super Bubble 2003 (World, Ver 1.0) - Super Bubble 2003 (World, Ver 1.0) - - wor - 0 Mame An advanced version of a classic type of game. Moni & Chris are on a quest to rid there island of viscous invading monsters. Players blow bubble to entrap the monsters and then jump on them to make them pop. Luckily Moni & Chris have many items to help them dispose of these dangerous foes. Like exterminate scrolls which called forth the force of the elements and nature or the super transform crystal which powers up our heroes so they don't have to encase the enemies in bubbles first they can just run into they to destroy them. Players can in power up the attack button to blow a triple bubble instead of a single. The main objective of the players is to clear all the enemies for each area of the island. The game consists of 4 chapters with 60 stages. - media/box-3D/sb2003.png - media/video/sb2003.mp4 - media/mixrbv2/sb2003.png + media/video/sb2003.mp4 + media/mixrbv2/sb2003.png 2003 @@ -236101,39 +146919,41 @@ P1_JOYSTICK_RIGHT=Right Limenko Platform / Run Jump - Platform 1-2 0 16 0 384x240 - Input=Joystick 8 ways||Buttons=4|| - + sbubsm.zip - Super Bubble Bobble (Sun Mixing, Megadrive clone hardware) + Super Bubble Bobble (Sun Mixing, Megadrive clone hardware) - + 0 + Mame + + + + + media/video/sbubsm.mp4 + media/mixrbv2/sbubsm.png + - 199? + 1996 - Sun Mixing - Sun Mixing + 0 0 0 + 256x224 - + supbtimej.zip Super Burger Time (Japan) - Super Burger Time (Japan) - - jp - supbtime.zip Data East Classics @@ -236141,11 +146961,6 @@ P1_JOYSTICK_RIGHT=Right Peter Pepper returns almost eight years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them! - - media/box-3D/supbtime.png - media/video/supbtime.mp4 - media/mixrbv2/supbtime.png - 1990 @@ -236153,24 +146968,18 @@ Peter Pepper returns almost eight years after the original Burger Time - and thi Data East Platform / Run Jump - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| supbtime.zip Super Burger Time (World, set 1) - Super Burger Time (World, set 1) - - wor - 0 Data East Classics @@ -236179,9 +146988,8 @@ Peter Pepper returns almost eight years after the original Burger Time - and thi Peter Pepper returns almost eight years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them! - media/box-3D/supbtime.png - media/video/supbtime.mp4 - media/mixrbv2/supbtime.png + media/video/supbtime.mp4 + media/mixrbv2/supbtime.png 1990 @@ -236190,24 +146998,18 @@ Peter Pepper returns almost eight years after the original Burger Time - and thi Data East Platform / Run Jump - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + supbtimea.zip Super Burger Time (World, set 2) - Super Burger Time (World, set 2) - - wor - supbtime.zip Data East Classics @@ -236215,11 +147017,6 @@ Peter Pepper returns almost eight years after the original Burger Time - and thi Peter Pepper returns almost eight years after the original Burger Time - and this time, there are more evil things in his way, more tools to deal with them (the classic pepper, a skewer, a frying pan, even a water hose), and bigger burgers to assemble. You even have to fight bosses, by heaving hamburgers at them! - - media/box-3D/supbtime.png - media/video/supbtime.mp4 - media/mixrbv2/supbtime.png - 1990 @@ -236227,24 +147024,18 @@ Peter Pepper returns almost eight years after the original Burger Time - and thi Data East Platform / Run Jump - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + sbbros.zip Super Buster Bros. (USA 901001) - Super Buster Bros. (USA 901001) - - us - spang.zip Mitchell @@ -236262,11 +147053,6 @@ In this mode players move from stage to stage, travelling around the world. The Each stage has a set layout, consisting of walls, destructible glass walls, invisible walls, ladders and ice. There are forty different stages in the Tour mode. - - media/box-3D/spang.png - media/video/spang.mp4 - media/mixrbv2/spang.png - 1990 @@ -236274,34 +147060,26 @@ Each stage has a set layout, consisting of walls, destructible glass walls, invi Mitchell Corp. Shooter / 3rd person - Shooter 1-2 0 18 0 384x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| sucasino.zip Super Casino - Super Casino - - wor - 0 Cinematronics - media/box-3D/sucasino.png - media/video/sucasino.mp4 - media/mixrbv2/sucasino.png + media/video/sucasino.mp4 + media/mixrbv2/sucasino.png 1984 @@ -236310,67 +147088,46 @@ Each stage has a set layout, consisting of walls, destructible glass walls, invi Data Amusement Casino / Cards - Casino 1-2 0 0 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| - + sbasebalj.zip Super Champion Baseball (Japan) - Super Champion Baseball (Japan) - Super Champion Baseball (Japan) - - jp - sbasebal.zip - Alpha Denshi Co. - - Super Champion Baseball is a baseball game from Alpha Denshi. This is the 3rd game in the Champion Baseball series, with improved graphics and gameplay. - - - media/box-3D/sbasebal.png - media/video/sbasebal.mp4 - media/mixrbv2/sbasebal.png - + SNK Classics + 1989 - ADK - ADK + SNK + SNK - Sports / Baseball Sports 1-2 0 - 15 + 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| sbasebal.zip Super Champion Baseball (US) - Super Champion Baseball (US) - - us - 0 SNK Classics - media/box-3D/sbasebal.png - media/video/sbasebal.mp4 - media/mixrbv2/sbasebal.png + media/video/sbasebal.mp4 + media/mixrbv2/sbasebal.png 1989 @@ -236379,101 +147136,72 @@ Each stage has a set layout, consisting of walls, destructible glass walls, invi SNK Sports - Sports / Baseball 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + superchsj.zip Super Chase - Criminal Termination (Japan) - Super Chase - Criminal Termination (Japan) - - jp - superchs.zip Taito Classics Super Chase - Criminal Termination (c) 1992 Taito. - TECHNICAL - Board Number : K11E0740A Prom Stickers : D46 Main CPU : 68EC020 (@ 16 Mhz), 68000 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 13.343 Mhz) Players : 2 Control : Steeri - - media/box-3D/superchs.png - media/video/superchs.mp4 - media/mixrbv2/superchs.png - 1992 Taito Race 1st Pers. view - Race, Driving 1 0 14 0 320x240 - Input=Paddle, Pedal||Buttons=3|| - + superchsu.zip Super Chase - Criminal Termination (US) - Super Chase - Criminal Termination (US) - - us - superchs.zip Taito Classics Super Chase - Criminal Termination (c) 1992 Taito. - TECHNICAL - Board Number : K11E0740A Prom Stickers : D46 Main CPU : 68EC020 (@ 16 Mhz), 68000 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 13.343 Mhz) Players : 2 Control : Steeri - - media/box-3D/superchs.png - media/video/superchs.mp4 - media/mixrbv2/superchs.png - 1992 Taito Race 1st Pers. view - Race, Driving 1 0 14 0 320x240 - Input=Paddle, Pedal||Buttons=3|| superchs.zip Super Chase - Criminal Termination (World) - Super Chase - Criminal Termination (World) - - wor - 0 Taito Classics Super Chase - Criminal Termination (c) 1992 Taito. - TECHNICAL - Board Number : K11E0740A Prom Stickers : D46 Main CPU : 68EC020 (@ 16 Mhz), 68000 (@ 16 Mhz) Sound CPU : 68000 (@ 16 Mhz) Sound Chips : ES5505 (@ 13.343 Mhz) Players : 2 Control : Steeri - media/box-3D/superchs.png - media/video/superchs.mp4 - media/mixrbv2/superchs.png + media/video/superchs.mp4 + media/mixrbv2/superchs.png 1992 @@ -236481,24 +147209,18 @@ Each stage has a set layout, consisting of walls, destructible glass walls, invi Taito Race 1st Pers. view - Race, Driving 1 0 14 0 320x240 - Input=Paddle, Pedal||Buttons=3|| scobra.zip Super Cobra - Super Cobra - - wor - 0 Konami Classics @@ -236530,312 +147252,8 @@ Level 10 - Firing rockets in a Building Maze. Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. - media/box-3D/scobra.png - media/video/scobra.mp4 - media/mixrbv2/scobra.png - - - 1981 - - Konami - Konami - - Shoot'em Up - Shoot'em up / Horizontal - - 1-2 - 0 - 16 - 270 - 768x224 - gamename=Super Cobra -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original CP labelled both buttons as 'Discharge Buttons.' Sidewinder Missile is a bit of an overstatement for little tiny blips. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sidewinder Missile -P1_BUTTON2=Bombs -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta|| - - - scobrab.zip - - Super Cobra (bootleg, set 1) - Super Cobra (bootleg, set 1) - - - wor - - scobra.zip - Konami Classics - - Super Cobra &copy; 1981 Konami. - -The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY. - -Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels. - -At 10000 points, the player is awarded a BONUS CHOPPER. - -At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel. - -If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often. - -SUPER COBRA Defense Level Descriptions: - Fuel Tanks appear on every defense level. - Tanks appear and fire on all levels except level 8 where they do not fire. -Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. -Level 2 - Chopper faces Arcing missiles over a mountain terrain. -Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. -Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire. -Level 5 - Chopper flies through a cavern-like terrain against Falling Mines. -Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire. -Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire. -Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&#039;s. Tanks and Rockets appear, but do not fire. -Level 9 - Chopper faces arcing missiles over tall buildings. -Level 10 - Firing rockets in a Building Maze. -Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. - - - media/box-3D/scobra.png - media/video/scobra.mp4 - media/mixrbv2/scobra.png - - - 1981 - - Konami - Konami - - Shoot'em Up - Shoot'em up / Horizontal - - 1-2 - 0 - 16 - 270 - 768x224 - gamename=Super Cobra -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original CP labelled both buttons as 'Discharge Buttons.' Sidewinder Missile is a bit of an overstatement for little tiny blips. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sidewinder Missile -P1_BUTTON2=Bombs -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta|| - - - scobrag.zip - - Super Cobra (bootleg, set 2) - Super Cobra (bootleg, set 2) - - scobra.zip - Konami Classics - - Super Cobra &copy; 1981 Konami. - -The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY. - -Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels. - -At 10000 points, the player is awarded a BONUS CHOPPER. - -At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel. - -If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often. - -SUPER COBRA Defense Level Descriptions: - Fuel Tanks appear on every defense level. - Tanks appear and fire on all levels except level 8 where they do not fire. -Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. -Level 2 - Chopper faces Arcing missiles over a mountain terrain. -Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. -Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire. -Level 5 - Chopper flies through a cavern-like terrain against Falling Mines. -Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire. -Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire. -Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&#039;s. Tanks and Rockets appear, but do not fire. -Level 9 - Chopper faces arcing missiles over tall buildings. -Level 10 - Firing rockets in a Building Maze. -Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. - - - media/box-3D/scobra.png - media/video/scobra.mp4 - media/mixrbv2/scobra.png - - - 1981 - - Konami - Konami - - Shoot'em Up - Shoot'em up / Horizontal - - 1-2 - 0 - 16 - 270 - 768x224 - gamename=Super Cobra -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original CP labelled both buttons as 'Discharge Buttons.' Sidewinder Missile is a bit of an overstatement for little tiny blips. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sidewinder Missile -P1_BUTTON2=Bombs -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta|| - - - scobraggi.zip - - Super Cobra (bootleg, set 3) - Super Cobra (bootleg, set 3) - - scobra.zip - Konami Classics - - Super Cobra &copy; 1981 Konami. - -The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY. - -Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels. - -At 10000 points, the player is awarded a BONUS CHOPPER. - -At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel. - -If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often. - -SUPER COBRA Defense Level Descriptions: - Fuel Tanks appear on every defense level. - Tanks appear and fire on all levels except level 8 where they do not fire. -Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. -Level 2 - Chopper faces Arcing missiles over a mountain terrain. -Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. -Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire. -Level 5 - Chopper flies through a cavern-like terrain against Falling Mines. -Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire. -Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire. -Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&#039;s. Tanks and Rockets appear, but do not fire. -Level 9 - Chopper faces arcing missiles over tall buildings. -Level 10 - Firing rockets in a Building Maze. -Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. - - - media/box-3D/scobra.png - media/video/scobra.mp4 - media/mixrbv2/scobra.png - - - 1981 - - Konami - Konami - - Shoot'em Up - Shoot'em up / Horizontal - - 1-2 - 0 - 16 - 270 - 768x224 - gamename=Super Cobra -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original CP labelled both buttons as 'Discharge Buttons.' Sidewinder Missile is a bit of an overstatement for little tiny blips. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sidewinder Missile -P1_BUTTON2=Bombs -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta|| - - - scobrae2.zip - - Super Cobra (encrypted) - Super Cobra (encrypted) - - scobra.zip - Konami Classics - - Super Cobra &copy; 1981 Konami. - -The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY. - -Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels. - -At 10000 points, the player is awarded a BONUS CHOPPER. - -At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel. - -If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often. - -SUPER COBRA Defense Level Descriptions: - Fuel Tanks appear on every defense level. - Tanks appear and fire on all levels except level 8 where they do not fire. -Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. -Level 2 - Chopper faces Arcing missiles over a mountain terrain. -Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. -Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire. -Level 5 - Chopper flies through a cavern-like terrain against Falling Mines. -Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire. -Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire. -Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&#039;s. Tanks and Rockets appear, but do not fire. -Level 9 - Chopper faces arcing missiles over tall buildings. -Level 10 - Firing rockets in a Building Maze. -Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. - - - media/box-3D/scobra.png - media/video/scobra.mp4 - media/mixrbv2/scobra.png + media/video/scobra.mp4 + media/mixrbv2/scobra.png 1981 @@ -236844,42 +147262,214 @@ Base - Player must maneuver the Chopper over tall buildings against arcing missi Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 270 768x224 - gamename=Super Cobra -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original CP labelled both buttons as 'Discharge Buttons.' Sidewinder Missile is a bit of an overstatement for little tiny blips. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sidewinder Missile -P1_BUTTON2=Bombs -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta|| - - + + + scobrab.zip + + Super Cobra (bootleg, set 1) + + scobra.zip + Konami Classics + + Super Cobra &copy; 1981 Konami. + +The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY. + +Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels. + +At 10000 points, the player is awarded a BONUS CHOPPER. + +At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel. + +If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often. + +SUPER COBRA Defense Level Descriptions: + Fuel Tanks appear on every defense level. + Tanks appear and fire on all levels except level 8 where they do not fire. +Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. +Level 2 - Chopper faces Arcing missiles over a mountain terrain. +Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. +Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire. +Level 5 - Chopper flies through a cavern-like terrain against Falling Mines. +Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire. +Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire. +Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&#039;s. Tanks and Rockets appear, but do not fire. +Level 9 - Chopper faces arcing missiles over tall buildings. +Level 10 - Firing rockets in a Building Maze. +Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. + + + 1981 + + Konami + Konami + + Shoot'em Up + + 1-2 + 0 + 16 + 270 + 768x224 + + + scobrag.zip + + Super Cobra (bootleg, set 2) + + scobra.zip + Konami Classics + + Super Cobra &copy; 1981 Konami. + +The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY. + +Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels. + +At 10000 points, the player is awarded a BONUS CHOPPER. + +At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel. + +If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often. + +SUPER COBRA Defense Level Descriptions: + Fuel Tanks appear on every defense level. + Tanks appear and fire on all levels except level 8 where they do not fire. +Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. +Level 2 - Chopper faces Arcing missiles over a mountain terrain. +Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. +Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire. +Level 5 - Chopper flies through a cavern-like terrain against Falling Mines. +Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire. +Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire. +Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&#039;s. Tanks and Rockets appear, but do not fire. +Level 9 - Chopper faces arcing missiles over tall buildings. +Level 10 - Firing rockets in a Building Maze. +Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. + + + 1981 + + Konami + Konami + + Shoot'em Up + + 1-2 + 0 + 16 + 270 + 768x224 + + + scobraggi.zip + + Super Cobra (bootleg, set 3) + + scobra.zip + Konami Classics + + Super Cobra &copy; 1981 Konami. + +The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY. + +Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels. + +At 10000 points, the player is awarded a BONUS CHOPPER. + +At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel. + +If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often. + +SUPER COBRA Defense Level Descriptions: + Fuel Tanks appear on every defense level. + Tanks appear and fire on all levels except level 8 where they do not fire. +Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. +Level 2 - Chopper faces Arcing missiles over a mountain terrain. +Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. +Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire. +Level 5 - Chopper flies through a cavern-like terrain against Falling Mines. +Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire. +Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire. +Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&#039;s. Tanks and Rockets appear, but do not fire. +Level 9 - Chopper faces arcing missiles over tall buildings. +Level 10 - Firing rockets in a Building Maze. +Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. + + + 1981 + + Konami + Konami + + Shoot'em Up + + 1-2 + 0 + 16 + 270 + 768x224 + + + scobrae2.zip + + Super Cobra (encrypted) + + scobra.zip + Konami Classics + + Super Cobra &copy; 1981 Konami. + +The object of the game is to invade ten SUPER COBRA defense systems of increasing difficulty and safely pick up the BOOTY. + +Use the joystick to move up, down, accelerate and decelerate. Use the Laser and Bombs to destroy defenders. Hitting tanks scores Mystery Value worth 100, 200, or 300 points. Rockets, Tanks, Missiles, and UFO&#039;s may all fire at invader. Hit fuel tanks for extra fuel for CHOPPER. The Chopper uses up fuel as it flies, except in between defense levels. + +At 10000 points, the player is awarded a BONUS CHOPPER. + +At the end of the game, the player can continue at the defense level he left off on by depositing extra coins and pressing the discharge button on the left-hand side of the panel. + +If the Booty is destroyed on the BASE level, the player may try again. When the Booty is safely recovered, a Bonus Chopper is awarded and play resumes at defense level Number 1 where the fuel is used up faster and the defenders fire more often. + +SUPER COBRA Defense Level Descriptions: + Fuel Tanks appear on every defense level. + Tanks appear and fire on all levels except level 8 where they do not fire. +Level 1 - Player must maneuver the chopper over mountainous terrain against fast and slow firing rockets. +Level 2 - Chopper faces Arcing missiles over a mountain terrain. +Level 3 - Smart Bombs flying in groups of four over mountainous terrain. Rockets appear, but do not fire. +Level 4 - Single Smart Bombs over mountainous terrain. Again, Rockets appear but do not fire. +Level 5 - Chopper flies through a cavern-like terrain against Falling Mines. +Level 6 - Rapidly firing, Roving Tanks over mountainous terrain. Rockets appear, but do not fire. +Level 7 - Maneuver through a field of meteors which explode when hit with bombs or three times with Laser, plus a single, green, shadow meteor directly in front of Chopper which explodes when hit five times with Laser. Rockets appear but do not fire. +Level 8 - Chopper flies over mountainous terrain against rapidly firing UFO&#039;s. Tanks and Rockets appear, but do not fire. +Level 9 - Chopper faces arcing missiles over tall buildings. +Level 10 - Firing rockets in a Building Maze. +Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. + + + 1981 + + Konami + Konami + + Shoot'em Up + + 1-2 + 0 + 16 + 270 + 768x224 + + scobrase.zip Super Cobra (Sega) - Super Cobra (Sega) - - wor - scobra.zip Konami Classics @@ -236910,11 +147500,6 @@ Level 9 - Chopper faces arcing missiles over tall buildings. Level 10 - Firing rockets in a Building Maze. Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. - - media/box-3D/scobra.png - media/video/scobra.mp4 - media/mixrbv2/scobra.png - 1981 @@ -236922,42 +147507,18 @@ Base - Player must maneuver the Chopper over tall buildings against arcing missi Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 270 768x224 - gamename=Super Cobra -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original CP labelled both buttons as 'Discharge Buttons.' Sidewinder Missile is a bit of an overstatement for little tiny blips. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sidewinder Missile -P1_BUTTON2=Bombs -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta|| - - + + scobras.zip Super Cobra (Stern Electronics) - Super Cobra (Stern Electronics) - - wor - scobra.zip Konami Classics @@ -236988,11 +147549,6 @@ Level 9 - Chopper faces arcing missiles over tall buildings. Level 10 - Firing rockets in a Building Maze. Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. - - media/box-3D/scobra.png - media/video/scobra.mp4 - media/mixrbv2/scobra.png - 1981 @@ -237000,42 +147556,18 @@ Base - Player must maneuver the Chopper over tall buildings against arcing missi Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 270 768x224 - gamename=Super Cobra -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original CP labelled both buttons as 'Discharge Buttons.' Sidewinder Missile is a bit of an overstatement for little tiny blips. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sidewinder Missile -P1_BUTTON2=Bombs -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta|| - - + + scobrae.zip Super Cobra (Stern Electronics) (encrypted, KONATEC XC-103SS CPU) - Super Cobra (Stern Electronics) (encrypted, KONATEC XC-103SS CPU) - - wor - scobra.zip Konami Classics @@ -237066,11 +147598,6 @@ Level 9 - Chopper faces arcing missiles over tall buildings. Level 10 - Firing rockets in a Building Maze. Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. - - media/box-3D/scobra.png - media/video/scobra.mp4 - media/mixrbv2/scobra.png - 1981 @@ -237078,51 +147605,26 @@ Base - Player must maneuver the Chopper over tall buildings against arcing missi Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 270 768x224 - gamename=Super Cobra -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original CP labelled both buttons as 'Discharge Buttons.' Sidewinder Missile is a bit of an overstatement for little tiny blips. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sidewinder Missile -P1_BUTTON2=Bombs -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta|| scontra.zip Super Contra - Super Contra - - wor - 0 Konami Classics A year after the battle with the Red Falcon organization, Bill and Lance are sent on another mission. This time, the alien forces have taken over an allied military base somewhere in Africa, possessing most of its troops. Bill and Lance must not only fight against their former comrades-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission. - media/box-3D/scontra.png - media/video/scontra.mp4 - media/mixrbv2/scontra.png + media/video/scontra.mp4 + media/mixrbv2/scontra.png 1988 @@ -237131,54 +147633,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Horizontal - Platform / Shooter Scrolling - Platform 1-2 0 18 270 288x224 - gamename=Super Contra -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + scontraj.zip Super Contra (Japan) - Super Contra (Japan) - - jp - scontra.zip Konami Classics A year after the battle with the Red Falcon organization, Bill and Lance are sent on another mission. This time, the alien forces have taken over an allied military base somewhere in Africa, possessing most of its troops. Bill and Lance must not only fight against their former comrades-in-arms, but also a new mutated form of the same alien creatures they fought during their previous mission. - - media/box-3D/scontra.png - media/video/scontra.mp4 - media/mixrbv2/scontra.png - 1988 @@ -237186,89 +147657,50 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Horizontal - Platform / Shooter Scrolling - Platform 1-2 0 18 270 288x224 - gamename=Super Contra -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + supcrash.zip Super Crash (bootleg of Head On) - Super Crash (bootleg of Head On) - - wor - headon.zip Sega Classics - + Head On is a 2-Dimensional maze racing game. You control your car through the maze to pick up the dots while at the same time avoiding the car, or cars, that are constantly trying to ram you. Successfully get through one maze and many more await you. This is good practice for freeway driving in the big city. - - media/box-3D/headon.png - media/video/headon.mp4 - media/mixrbv2/headon.png - 1979 Gremlin Interactive - Irem + Gremlin Interactive - Action Race, Driving - Action / Labyrinth - 1-2 + 1 0 - 0 + 6 0 256x224 - Input=Joystick 4 ways||Buttons=1|| sprcros2.zip Super Cross II (Japan, set 1) - Super Cross II (Japan, set 1) - - jp - 0 Mame - media/box-3D/sprcros2.png - media/video/sprcros2.mp4 - media/mixrbv2/sprcros2.png + media/video/sprcros2.mp4 + media/mixrbv2/sprcros2.png 1986 @@ -237277,34 +147709,23 @@ P1_JOYSTICK_RIGHT=Right GM Shoji Race, Driving / Motorcycle - Race, Driving 1-2 0 10 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - + sprcros2a.zip Super Cross II (Japan, set 2) - Super Cross II (Japan, set 2) - - jp - sprcros2.zip Mame - - media/box-3D/sprcros2.png - media/video/sprcros2.mp4 - media/mixrbv2/sprcros2.png - 1986 @@ -237312,34 +147733,23 @@ P1_JOYSTICK_RIGHT=Right GM Shoji Race, Driving / Motorcycle - Race, Driving 1-2 0 10 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - + scfinalsoc.zip Super Cup Finals (Ver 2.1O 1993/11/19, F3 Cartridge) - Super Cup Finals (Ver 2.1O 1993/11/19, F3 Cartridge) - - wor - scfinals.zip Taito Classics Super Cup Finals is a soccer game from Taito. - - media/box-3D/scfinals.png - media/video/scfinals.mp4 - media/mixrbv2/scfinals.png - 1993 @@ -237347,34 +147757,23 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Soccer - Sports 1-4 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + scfinalso.zip Super Cup Finals (Ver 2.1O 1993/11/19, single PCB) - Super Cup Finals (Ver 2.1O 1993/11/19, single PCB) - - wor - scfinals.zip Taito Classics Super Cup Finals is a soccer game from Taito. - - media/box-3D/scfinals.png - media/video/scfinals.mp4 - media/mixrbv2/scfinals.png - 1993 @@ -237382,33 +147781,26 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Soccer - Sports 1-4 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| scfinals.zip Super Cup Finals (Ver 2.2O 1994/01/13, single PCB) - Super Cup Finals (Ver 2.2O 1994/01/13, single PCB) - - wor - 0 Taito Classics Super Cup Finals is a soccer game from Taito. - media/box-3D/scfinals.png - media/video/scfinals.mp4 - media/mixrbv2/scfinals.png + media/video/scfinals.mp4 + media/mixrbv2/scfinals.png 1993 @@ -237417,33 +147809,26 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Soccer - Sports 1-4 0 10 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| spdodgeb.zip Super Dodge Ball (US) - Super Dodge Ball (US) - - us - 0 Technos The player takes control of the American team, who must compete against five other nations in a worldwide dodgeball tournament. In the first match, the player represent the state Dallas and must defeat their rivals from Chicago to represent America in the World Cup. Afterwards, the player will take on England, Iceland, China and Africa before fighting against the champions from Japan. - media/box-3D/spdodgeb.png - media/video/spdodgeb.mp4 - media/mixrbv2/spdodgeb.png + media/video/spdodgeb.mp4 + media/mixrbv2/spdodgeb.png 1987 @@ -237452,125 +147837,78 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Sports - Sports / Dodgeball 1-2 0 10 0 256x240 - gamename=Super Dodge Ball (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Press boht buttons to jump. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Offensive Throw / Defensive Catch -P1_BUTTON2=offensive Pass / Defensive Duck -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - sdodgeb.zip Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu - Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu - Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu - - wor - 0 Neo-Geo Super Dodgeball uses the same basic gameplay used in the other games in the series with some minor differences. The game puts you in control of a team of 3 characters (with you controlling the lead character or the one with the ball at the time) that must defeat a selection of other teams in order to become the champion. This time around the teams are all formed by characters from the Nekketsu Kunio Kun universe, each representing different suburbs of Tokyo that compete in an amusement park for the ultimate title. Each character has their unique stats and special moves, which now depend on a power bar that can be charged-up by holding both attack buttons. - media/box-3D/sdodgeb.png - media/video/sdodgeb.mp4 - media/mixrbv2/sdodgeb.png + media/video/sdodgeb.mp4 + media/mixrbv2/sdodgeb.png - 1996 - 1996 1996 Tecmo Tecmo Sports - Sports / Dodgeball 1-2 0 13 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + sdodgebh.zip Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu (Secret Character Hack) - Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu (Secret Character Hack) - Super Dodge Ball / Kunio no Nekketsu Toukyuu Densetsu (Secret Character Hack) sdodgeb.zip Neo-Geo Super Dodgeball uses the same basic gameplay used in the other games in the series with some minor differences. The game puts you in control of a team of 3 characters (with you controlling the lead character or the one with the ball at the time) that must defeat a selection of other teams in order to become the champion. This time around the teams are all formed by characters from the Nekketsu Kunio Kun universe, each representing different suburbs of Tokyo that compete in an amusement park for the ultimate title. Each character has their unique stats and special moves, which now depend on a power bar that can be charged-up by holding both attack buttons. - - media/box-3D/sdodgeb.png - media/video/sdodgeb.mp4 - media/mixrbv2/sdodgeb.png - - 1996 - 1996 1996 Tecmo Tecmo Sports - Sports / Dodgeball 1-2 0 13 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| csdtenis.zip Super Doubles Tennis (DECO Cassette) (Japan) - Super Doubles Tennis (DECO Cassette) (Japan) - - jp - 0 Data East Classics Super Doubles Tennis (c) 1983 Data East. - TECHNICAL - DECO Cassette System hardware. [Cassette No.34] - SOURCES - Game's ROM. - media/box-3D/csdtenis.png - media/video/csdtenis.mp4 - media/mixrbv2/csdtenis.png + media/video/csdtenis.mp4 + media/mixrbv2/csdtenis.png 1983 @@ -237579,32 +147917,24 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Tennis - Sports 1-2 0 12 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| supduck.zip Super Duck - Super Duck - Super Duck - - wor - 0 Comad - media/box-3D/supduck.png - media/video/supduck.mp4 - media/mixrbv2/supduck.png + media/video/supduck.mp4 + media/mixrbv2/supduck.png 1992 @@ -237613,33 +147943,26 @@ P1_JOYSTICK_RIGHT=Right Comad Action - Action / Labyrinth 1-2 0 14 0 256x224 - Input=Joystick 4 ways||Buttons=4|| usg32.zip Super Duper Casino (California V3.2) - Super Duper Casino (California V3.2) - - wor - 0 Mame - media/box-3D/usg32.png - media/video/usg32.mp4 - media/mixrbv2/usg32.png + media/video/usg32.mp4 + media/mixrbv2/usg32.png 1987 @@ -237653,59 +147976,38 @@ P1_JOYSTICK_RIGHT=Right 14 0 400x248 - Input=Buttons only||Buttons=5|| - + sformula.zip Super Formula (Japan, set 1) - Super Formula (Japan, set 1) - - jp - tail2nos.zip Mame - - media/box-3D/tail2nos.png - media/video/tail2nos.mp4 - media/mixrbv2/tail2nos.png - 1989 V-System Co. Race, Driving / Race - Race, Driving 1 0 10 270 320x240 - Input=Joystick 2 ways (horizontal), Stick||Buttons=2|| - + superg.zip Super Galaxians (galaxiaj hack) - Super Galaxians (galaxiaj hack) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -237713,42 +148015,18 @@ P1_JOYSTICK_RIGHT=Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + sgemfa.zip Super Gem Fighter Mini Mix (970904 Asia) - Super Gem Fighter Mini Mix (970904 Asia) - Super Gem Fighter Mini Mix (970904 Asia) - - asi - sgemf.zip Capcom Play System 2 @@ -237756,11 +148034,6 @@ P1_JOYSTICK_RIGHT=Control Right During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it. - - media/box-3D/sgemf.png - media/video/sgemf.mp4 - media/mixrbv2/sgemf.png - 1997 @@ -237768,44 +148041,18 @@ During a bout, players will be able to release coloured gems from successful att Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Gem Fighter Mini Mix (USA 970904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - - + + sgemfh.zip Super Gem Fighter Mini Mix (970904 Hispanic) - Super Gem Fighter Mini Mix (970904 Hispanic) - Super Gem Fighter Mini Mix (970904 Hispanic) - - sp - sgemf.zip Capcom Play System 2 @@ -237813,11 +148060,6 @@ P1_JOYSTICK_RIGHT=Right During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it. - - media/box-3D/sgemf.png - media/video/sgemf.mp4 - media/mixrbv2/sgemf.png - 1997 @@ -237825,44 +148067,18 @@ During a bout, players will be able to release coloured gems from successful att Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Gem Fighter Mini Mix (USA 970904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| - - + + sgemfd.zip Super Gem Fighter Mini Mix (970904 USA Phoenix Edition) - Super Gem Fighter Mini Mix (970904 USA Phoenix Edition) - Super Gem Fighter Mini Mix (970904 USA Phoenix Edition) - - us - sgemf.zip Capcom Play System 2 @@ -237870,11 +148086,6 @@ P1_JOYSTICK_RIGHT=Right During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it. - - media/box-3D/sgemf.png - media/video/sgemf.mp4 - media/mixrbv2/sgemf.png - 1997 @@ -237882,44 +148093,18 @@ During a bout, players will be able to release coloured gems from successful att Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Gem Fighter Mini Mix (USA 970904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| sgemf.zip Super Gem Fighter Mini Mix (970904 USA) - Super Gem Fighter Mini Mix (970904 USA) - Super Gem Fighter Mini Mix (970904 USA) - - us - 0 Capcom Play System 2 @@ -237928,9 +148113,8 @@ P1_JOYSTICK_RIGHT=Right During a bout, players will be able to release coloured gems from successful attacks against their opponent, as well as from wooden chests that regularly appear. Collecting these gems will 'power-up' the player's character, giving them more powerful attacks. There are two bars and three sub-bars in the interface. The two main bars are the life bar and the super bar; the first indicates the player's health and the second their ability to throw super combos. The Super Bar itself can be filled up to nine levels, allowing players to execute more super combos. Each super combo has a level assigned to it, and it uses Super Bars depending on it. - media/box-3D/sgemf.png - media/video/sgemf.mp4 - media/mixrbv2/sgemf.png + media/video/sgemf.mp4 + media/mixrbv2/sgemf.png 1997 @@ -237939,52 +148123,26 @@ During a bout, players will be able to release coloured gems from successful att Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Gem Fighter Mini Mix (USA 970904) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_JOYSTICK=Black|| suprglob.zip Super Glob - Super Glob - - wor - 0 Namco Classics Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. - media/box-3D/suprglob.png - media/video/suprglob.mp4 - media/mixrbv2/suprglob.png + media/video/suprglob.mp4 + media/mixrbv2/suprglob.png 1983 @@ -237993,35 +148151,23 @@ P1_JOYSTICK_RIGHT=Right Epos Corporation Platform / Run Jump - Platform 1-2 0 10 270 272x236 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + sprglobp.zip Super Glob (Pac-Man hardware) - Super Glob (Pac-Man hardware) - - wor - suprglob.zip Namco Classics Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. - - media/box-3D/suprglob.png - media/video/suprglob.mp4 - media/mixrbv2/suprglob.png - 1983 @@ -238029,35 +148175,23 @@ P1_JOYSTICK_RIGHT=Right Epos Corporation Platform / Run Jump - Platform 1-2 0 10 270 272x236 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + sprglbpg.zip Super Glob (Pac-Man hardware) German - Super Glob (Pac-Man hardware) German - - de - suprglob.zip Namco Classics Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. - - media/box-3D/suprglob.png - media/video/suprglob.mp4 - media/mixrbv2/suprglob.png - 1983 @@ -238065,25 +148199,18 @@ P1_JOYSTICK_RIGHT=Right Epos Corporation Platform / Run Jump - Platform 1-2 0 10 270 272x236 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + shangon1.zip Super Hang-On (mini ride-on, FD1089B 317-0034) - Super Hang-On (mini ride-on, FD1089B 317-0034) - - wor - shangon.zip Sega Classics @@ -238093,11 +148220,6 @@ For the sequel, Sega introduced the hilly, undulating roads that had been execut Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages. - - media/box-3D/shangon.png - media/video/shangon.mp4 - media/mixrbv2/shangon.png - 1987 @@ -238105,24 +148227,18 @@ Players could chose to race on any one of four courses: Africa, Asia, America an SEGA Race, Driving - Motorcycle Race, 3rd Pers. 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=1|| - + shangon2.zip Super Hang-On (mini ride-on, Rev A, FD1089B 317-0034) - Super Hang-On (mini ride-on, Rev A, FD1089B 317-0034) - - wor - shangon.zip Sega Classics @@ -238132,11 +148248,6 @@ For the sequel, Sega introduced the hilly, undulating roads that had been execut Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages. - - media/box-3D/shangon.png - media/video/shangon.mp4 - media/mixrbv2/shangon.png - 1987 @@ -238144,24 +148255,18 @@ Players could chose to race on any one of four courses: Africa, Asia, America an SEGA Race, Driving - Motorcycle Race, 3rd Pers. 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=1|| - + shangon3d.zip Super Hang-On (sitdown/upright, FD1089B 317-0034 decrypted) - Super Hang-On (sitdown/upright, FD1089B 317-0034 decrypted) - - wor - shangon.zip Sega Classics @@ -238171,11 +148276,6 @@ For the sequel, Sega introduced the hilly, undulating roads that had been execut Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages. - - media/box-3D/shangon.png - media/video/shangon.mp4 - media/mixrbv2/shangon.png - 1987 @@ -238183,24 +148283,18 @@ Players could chose to race on any one of four courses: Africa, Asia, America an SEGA Race, Driving - Motorcycle Race, 3rd Pers. 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=1|| - + shangon3.zip Super Hang-On (sitdown/upright, FD1089B 317-0034) - Super Hang-On (sitdown/upright, FD1089B 317-0034) - - wor - shangon.zip Sega Classics @@ -238210,11 +148304,6 @@ For the sequel, Sega introduced the hilly, undulating roads that had been execut Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages. - - media/box-3D/shangon.png - media/video/shangon.mp4 - media/mixrbv2/shangon.png - 1987 @@ -238222,24 +148311,18 @@ Players could chose to race on any one of four courses: Africa, Asia, America an SEGA Race, Driving - Motorcycle Race, 3rd Pers. 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=1|| shangon.zip Super Hang-On (sitdown/upright, unprotected) - Super Hang-On (sitdown/upright, unprotected) - - wor - 0 Sega Classics @@ -238250,9 +148333,8 @@ For the sequel, Sega introduced the hilly, undulating roads that had been execut Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages. - media/box-3D/shangon.png - media/video/shangon.mp4 - media/mixrbv2/shangon.png + media/video/shangon.mp4 + media/mixrbv2/shangon.png 1987 @@ -238261,20 +148343,17 @@ Players could chose to race on any one of four courses: Africa, Asia, America an SEGA Race, Driving - Motorcycle Race, 3rd Pers. 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=1|| - + shangoneh.zip Super Hang-On (sitdown/upright, unprotected) (Enhanced Edition v2.0.2) - Super Hang-On (sitdown/upright, unprotected) (Enhanced Edition v2.0.2) shangon.zip Sega Classics @@ -238285,11 +148364,6 @@ For the sequel, Sega introduced the hilly, undulating roads that had been execut Players could chose to race on any one of four courses: Africa, Asia, America and Europe. Africa is the easiest and shortest of the four, with each subsequent course becoming both more demanding - with tighter bends and more aggressive rival racers - and having a greater number of stages to have to beat. Africa, for example, is made up of only six stages, while the hardest course, Europe, has eighteen stages. - - media/box-3D/shangon.png - media/video/shangon.mp4 - media/mixrbv2/shangon.png - 1987 @@ -238297,24 +148371,18 @@ Players could chose to race on any one of four courses: Africa, Asia, America an SEGA Race, Driving - Motorcycle Race, 3rd Pers. 1 0 18 0 320x224 - Input=Paddle, Pedal||Buttons=1|| - + suprheli.zip Super Heli (Super Cobra bootleg) - Super Heli (Super Cobra bootleg) - - wor - scobra.zip Konami Classics @@ -238345,11 +148413,6 @@ Level 9 - Chopper faces arcing missiles over tall buildings. Level 10 - Firing rockets in a Building Maze. Base - Player must maneuver the Chopper over tall buildings against arcing missiles and rapidly firing tanks to reach the Booty and safely carry it away. - - media/box-3D/scobra.png - media/video/scobra.mp4 - media/mixrbv2/scobra.png - 1981 @@ -238357,52 +148420,23 @@ Base - Player must maneuver the Chopper over tall buildings against arcing missi Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 16 270 768x224 - gamename=Super Cobra -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original CP labelled both buttons as 'Discharge Buttons.' Sidewinder Missile is a bit of an overstatement for little tiny blips. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sidewinder Missile -P1_BUTTON2=Bombs -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Magenta||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Magenta|| - - + + shimpactp4.zip Super High Impact (prototype, proto 4.0 09/10/91) - Super High Impact (prototype, proto 4.0 09/10/91) - - wor - shimpact.zip Midway Classics Super High Impact is an arcade-style football game that is essentially the predecessor to NFL Blitz. It is the sequel to High Impact Football. - - media/box-3D/shimpact.png - media/video/shimpact.mp4 - media/mixrbv2/shimpact.png - 1991 @@ -238410,51 +148444,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Football - Sports 1-4 0 14 0 399x253 - gamename=Super High Impact (rev LA1 09/30/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Obviously the action depends upon the position you are playing and what team you are on. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_JOYSTICK=Blue|| - - + + shimpactp5.zip Super High Impact (prototype, proto 5.0 09/15/91) - Super High Impact (prototype, proto 5.0 09/15/91) - - wor - shimpact.zip Midway Classics Super High Impact is an arcade-style football game that is essentially the predecessor to NFL Blitz. It is the sequel to High Impact Football. - - media/box-3D/shimpact.png - media/video/shimpact.mp4 - media/mixrbv2/shimpact.png - 1991 @@ -238462,51 +148468,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Football - Sports 1-4 0 14 0 399x253 - gamename=Super High Impact (rev LA1 09/30/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Obviously the action depends upon the position you are playing and what team you are on. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_JOYSTICK=Blue|| - - + + shimpactp6.zip Super High Impact (prototype, proto 6.0 09/23/91) - Super High Impact (prototype, proto 6.0 09/23/91) - - wor - shimpact.zip Midway Classics Super High Impact is an arcade-style football game that is essentially the predecessor to NFL Blitz. It is the sequel to High Impact Football. - - media/box-3D/shimpact.png - media/video/shimpact.mp4 - media/mixrbv2/shimpact.png - 1991 @@ -238514,50 +148492,26 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Football - Sports 1-4 0 14 0 399x253 - gamename=Super High Impact (rev LA1 09/30/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Obviously the action depends upon the position you are playing and what team you are on. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_JOYSTICK=Blue|| shimpact.zip Super High Impact (rev LA1 09/30/91) - Super High Impact (rev LA1 09/30/91) - - wor - 0 Midway Classics Super High Impact is an arcade-style football game that is essentially the predecessor to NFL Blitz. It is the sequel to High Impact Football. - media/box-3D/shimpact.png - media/video/shimpact.mp4 - media/mixrbv2/shimpact.png + media/video/shimpact.mp4 + media/mixrbv2/shimpact.png 1991 @@ -238566,48 +148520,25 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Football - Sports 1-4 0 14 0 399x253 - gamename=Super High Impact (rev LA1 09/30/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Obviously the action depends upon the position you are playing and what team you are on. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Action -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_JOYSTICK=Blue||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_JOYSTICK=Blue|| - - + + skns.zip Super Kaneko Nova System BIOS - Super Kaneko Nova System BIOS - - wor - 0 Kaneko - media/mixrbv2/skns.png + media/mixrbv2/skns.png 1996 @@ -238615,7 +148546,6 @@ P1_JOYSTICK_RIGHT=Right Kaneko Various - Various / System 1-2 0 @@ -238627,54 +148557,38 @@ P1_JOYSTICK_RIGHT=Right suprleag.zip Super League (FD1094 317-0045) - Super League (FD1094 317-0045) - - wor - 0 Sega Classics - media/box-3D/suprleag.png - media/video/suprleag.mp4 - media/mixrbv2/suprleag.png + media/video/suprleag.mp4 + media/mixrbv2/suprleag.png 1987 Sports - Sports / Baseball 1-2 0 10 0 320x224 - Input=Positional, Trackball||Buttons=3|| - + suprlocoo.zip Super Locomotive - Super Locomotive - - wor - suprloco.zip Sega Classics A vehicle-action arcade game released by Sega in 1982. It was an early video game based on trains and featured background music based on Yellow Magic Orchetra's 1979 hit "Rydeen". - - media/box-3D/suprloco.png - media/video/suprloco.mp4 - media/mixrbv2/suprloco.png - 1982 @@ -238682,34 +148596,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Action - Race, Driving - Action / Labyrinth 1-2 0 14 0 240x224 - Input=Joystick 8 ways||Buttons=2|| suprloco.zip Super Locomotive (Rev.A) - Super Locomotive (Rev.A) - - wor - 0 Sega Classics A vehicle-action arcade game released by Sega in 1982. It was an early video game based on trains and featured background music based on Yellow Magic Orchetra's 1979 hit "Rydeen". - media/box-3D/suprloco.png - media/video/suprloco.mp4 - media/mixrbv2/suprloco.png + media/video/suprloco.mp4 + media/mixrbv2/suprloco.png 1982 @@ -238718,25 +148624,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Action - Race, Driving - Action / Labyrinth 1-2 0 14 0 240x224 - Input=Joystick 8 ways||Buttons=2|| suplup.zip Super Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 4.0 / 990518) - Super Lup Lup Puzzle / Zhuan Zhuan Puzzle (version 4.0 / 990518) - - wor - 0 SemiCom @@ -238751,41 +148650,33 @@ All marbles must be destroyed to complete a level. The game is over once the mar The game is an unofficial clone of the Mitchell game "Puzz Loop", with the main difference being that the dip settings of "Super Lup Lup" can be set to display photos of naked men or women. - media/box-3D/suplup.png - media/video/suplup.mp4 - media/mixrbv2/suplup.png + media/video/suplup.mp4 + media/mixrbv2/suplup.png 1999 Puzzle-Game - Puzzle-Game / Throw 0 18 0 320x236 - Input=Joystick 8 ways||Buttons=4|| marukin.zip Super Marukin-Ban (Japan 901017) - Super Marukin-Ban (Japan 901017) - - jp - 0 Mitchell A mahjong game featuring lots of girls. Maybe the girl at the 'Press Start' screen should date the Mahjong Academy guy. They're both able to balance tiles in their fingers! - media/box-3D/marukin.png - media/video/marukin.mp4 - media/mixrbv2/marukin.png + media/video/marukin.mp4 + media/mixrbv2/marukin.png 1990 @@ -238794,44 +148685,26 @@ The game is an unofficial clone of the Mitchell game "Puzz Loop", with the main Yuga Mahjong - Asiatic board game 1 0 0 0 384x240 - gamename=Super Marukin-Ban (Japan 901017) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - sgmast.zip Super Masters Golf (World?, Floppy Based, FD1094 317-0058-05d?) - Super Masters Golf (World?, Floppy Based, FD1094 317-0058-05d?) - - wor - 0 Sega Classics Jumbo Ozaki Super Masters is a golf game from Sega. - media/box-3D/sgmast.png - media/video/sgmast.mp4 - media/mixrbv2/sgmast.png + media/video/sgmast.mp4 + media/mixrbv2/sgmast.png 1989 @@ -238840,23 +148713,17 @@ P1Controls=Mahjong Control Panel+other SEGA Sports / Golf - Sports 0 14 0 496x384 - Input=Joystick 8 ways||Buttons=4|| - + suprmatk.zip Super Missile Attack (for rev 1) - Super Missile Attack (for rev 1) - - wor - missile.zip Atari Classics @@ -238866,11 +148733,6 @@ The game is played by moving a cross-hair across the sky and pressing one of thr - - media/box-3D/missile.png - media/video/missile.mp4 - media/mixrbv2/missile.png - 1980 @@ -238878,42 +148740,18 @@ The game is played by moving a cross-hair across the sky and pressing one of thr Atari Shooter / Missile Command Like - Shooter 1-2 0 18 0 256x231 - gamename=Missile Command (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire - Alpha Base -P1_BUTTON2=Fire - Delta Base -P1_BUTTON3=Fire - Omega Base -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - - + + suprmatkd.zip Super Missile Attack (not encrypted) - Super Missile Attack (not encrypted) - - wor - missile.zip Atari Classics @@ -238923,11 +148761,6 @@ The game is played by moving a cross-hair across the sky and pressing one of thr - - media/box-3D/missile.png - media/video/missile.mp4 - media/mixrbv2/missile.png - 1980 @@ -238935,42 +148768,18 @@ The game is played by moving a cross-hair across the sky and pressing one of thr Atari Shooter / Missile Command Like - Shooter 1-2 0 18 0 256x231 - gamename=Missile Command (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Trackball+trackball -P1_BUTTON1=Fire - Alpha Base -P1_BUTTON2=Fire - Delta Base -P1_BUTTON3=Fire - Omega Base -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - supmodel.zip Super Model - Super Model - - wor - 0 Comad @@ -238979,9 +148788,8 @@ P1_TRACKBALL_Y_EXT=Down To complicate things, there is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. The pointer slowly creeps towards the monster side of the bar over time and moves dramatically towards the monster side whenever the player reveals a significant piece of the silhouette. Revealing the un-silhouetted part of the image moves the pointer back towards the girl side of the bar. If a round is completed while the monster's image is shown then the round must be repeated. - media/box-3D/supmodel.png - media/video/supmodel.mp4 - media/mixrbv2/supmodel.png + media/video/supmodel.mp4 + media/mixrbv2/supmodel.png 1994 @@ -238995,17 +148803,12 @@ To complicate things, there is a bar with a pointer at the top of the screen. If 10 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + smgpja.zip Super Monaco GP (Japan, Rev A, FD1094 317-0124a) - Super Monaco GP (Japan, Rev A, FD1094 317-0124a) - - jp - smgp.zip Sega Classics @@ -239013,11 +148816,6 @@ To complicate things, there is a bar with a pointer at the top of the screen. If Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239025,41 +148823,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgpjd.zip Super Monaco GP (Japan, Rev B, FD1094 317-0124a decrypted) - Super Monaco GP (Japan, Rev B, FD1094 317-0124a decrypted) - - jp - smgp.zip Sega Classics @@ -239067,11 +148842,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239079,41 +148849,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgpj.zip Super Monaco GP (Japan, Rev B, FD1094 317-0124a) - Super Monaco GP (Japan, Rev B, FD1094 317-0124a) - - jp - smgp.zip Sega Classics @@ -239121,11 +148868,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239133,41 +148875,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgpu2d.zip Super Monaco GP (US, Rev A, FD1094 317-0125a decrypted) - Super Monaco GP (US, Rev A, FD1094 317-0125a decrypted) - - us - smgp.zip Sega Classics @@ -239175,11 +148894,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239187,41 +148901,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgpu2.zip Super Monaco GP (US, Rev A, FD1094 317-0125a) - Super Monaco GP (US, Rev A, FD1094 317-0125a) - - us - smgp.zip Sega Classics @@ -239229,11 +148920,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239241,41 +148927,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgpu1d.zip Super Monaco GP (US, Rev B, FD1094 317-0125a decrypted) - Super Monaco GP (US, Rev B, FD1094 317-0125a decrypted) - - us - smgp.zip Sega Classics @@ -239283,11 +148946,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239295,41 +148953,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgpu1.zip Super Monaco GP (US, Rev B, FD1094 317-0125a) - Super Monaco GP (US, Rev B, FD1094 317-0125a) - - us - smgp.zip Sega Classics @@ -239337,11 +148972,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239349,41 +148979,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgpud.zip Super Monaco GP (US, Rev C, FD1094 317-0125a decrypted) - Super Monaco GP (US, Rev C, FD1094 317-0125a decrypted) - - us - smgp.zip Sega Classics @@ -239391,11 +148998,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239403,41 +149005,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgpu.zip Super Monaco GP (US, Rev C, FD1094 317-0125a) - Super Monaco GP (US, Rev C, FD1094 317-0125a) - - us - smgp.zip Sega Classics @@ -239445,11 +149024,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239457,41 +149031,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgp5d.zip Super Monaco GP (World, FD1094 317-0126 decrypted) - Super Monaco GP (World, FD1094 317-0126 decrypted) - - wor - smgp.zip Sega Classics @@ -239499,11 +149050,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239511,41 +149057,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgp5.zip Super Monaco GP (World, FD1094 317-0126) - Super Monaco GP (World, FD1094 317-0126) - - wor - smgp.zip Sega Classics @@ -239553,11 +149076,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239565,41 +149083,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgp6d.zip Super Monaco GP (World, Rev A, FD1094 317-0126a decrypted) - Super Monaco GP (World, Rev A, FD1094 317-0126a decrypted) - - wor - smgp.zip Sega Classics @@ -239607,11 +149102,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239619,41 +149109,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgp6.zip Super Monaco GP (World, Rev A, FD1094 317-0126a) - Super Monaco GP (World, Rev A, FD1094 317-0126a) - - wor - smgp.zip Sega Classics @@ -239661,11 +149128,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239673,41 +149135,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smgpd.zip Super Monaco GP (World, Rev B, FD1094 317-0126a decrypted) - Super Monaco GP (World, Rev B, FD1094 317-0126a decrypted) - - wor - smgp.zip Sega Classics @@ -239715,11 +149154,6 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1989 @@ -239727,41 +149161,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - smgp.zip Super Monaco GP (World, Rev B, FD1094 317-0126a) - Super Monaco GP (World, Rev B, FD1094 317-0126a) - - wor - 0 Sega Classics @@ -239770,9 +149181,8 @@ P1_PEDAL2=Brake Before entering the Grand Prix, a qualification lap had to be completed. In the event of qualifying, the qualifying time determined the player's position on the starting grid. During the race itself, checkpoints had to be reached within a set time, or the race was over. - media/box-3D/smgp.png - media/video/smgp.mp4 - media/mixrbv2/smgp.png + media/video/smgp.mp4 + media/mixrbv2/smgp.png 1989 @@ -239781,41 +149191,18 @@ Before entering the Grand Prix, a qualification lap had to be completed. In the SEGA Race 1st Pers. view - Race, Driving 1 0 16 0 320x224 - gamename=Super Monaco GP (set 9, World, Rev B, 'Twin', FD1094 317-0126a) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter switches are formula 1 style, meaning that they are mounted behind the wheel for quick shifting. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=Shift Down -P1_BUTTON2=Shift Up -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - - + + smooncrs.zip Super Moon Cresta (Gremlin, bootleg) - Super Moon Cresta (Gremlin, bootleg) - - wor - mooncrst.zip Nichibutsu @@ -239829,11 +149216,6 @@ If the multi-stage ship is hit, the player continues with whatever stages remain Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - 1980 @@ -239841,47 +149223,26 @@ Upon completion of the first eight screens, the player's ship will revert back t Nichibutsu Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=Moon Cresta (Nichibutsu) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - suprmous.zip Super Mouse - Super Mouse - - wor - 0 Taito Classics In Super Mouse, you are a mouse collecting a stash of food that happens to be scattered around the house. Opposing you are cats and cobras, which pop up out of nowhere. You're not exactly helpless, though. You have balloon bombs which you can lay and detonate, rocks on top of the house to drop, floors that move across when you step on them and pools of water under bridges which you open by walking over them. All these can kill cats and cobras, if you use them right. - media/box-3D/suprmous.png - media/video/suprmous.mp4 - media/mixrbv2/suprmous.png + media/video/suprmous.mp4 + media/mixrbv2/suprmous.png 1982 @@ -239890,25 +149251,18 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Run Jump - Platform 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + smbombr1.zip Super Muscle Bomber - the international blowout (940808 Japan) - Super Muscle Bomber - the international blowout (940808 Japan) - Super Muscle Bomber - the international blowout (940808 Japan) - - jp - ringdest.zip Capcom Play System 2 @@ -239918,11 +149272,6 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D - - media/box-3D/ringdest.png - media/video/ringdest.mp4 - media/mixrbv2/ringdest.png - 1994 @@ -239936,19 +149285,12 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black|| - + smbomb.zip Super Muscle Bomber - the international blowout (940831 Japan) - Super Muscle Bomber - the international blowout (940831 Japan) - Super Muscle Bomber - the international blowout (940831 Japan) - - jp - ringdest.zip Capcom Play System 2 @@ -239958,11 +149300,6 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D - - media/box-3D/ringdest.png - media/video/ringdest.mp4 - media/mixrbv2/ringdest.png - 1994 @@ -239976,18 +149313,12 @@ Unlike the first game, which played like a traditional wrestling game, Ring of D 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_BUTTON4=Red||P1_BUTTON5=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_BUTTON4=Red||P2_BUTTON5=Lime||P2_JOYSTICK=Black|| superpac.zip Super Pac-Man - Super Pac-Man - - wor - 0 Namco Classics @@ -240010,9 +149341,8 @@ Super Pac-Man also features bonus stages in Stage 3, Stage 7, and every fourth s - media/box-3D/superpac.png - media/video/superpac.mp4 - media/mixrbv2/superpac.png + media/video/superpac.mp4 + media/mixrbv2/superpac.png 1982 @@ -240021,41 +149351,18 @@ Super Pac-Man also features bonus stages in Stage 3, Stage 7, and every fourth s Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Super Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Super Speed -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + superpacm.zip Super Pac-Man (Midway) - Super Pac-Man (Midway) - - wor - superpac.zip Namco Classics @@ -240077,11 +149384,6 @@ Super Pac-Man also features bonus stages in Stage 3, Stage 7, and every fourth s - - media/box-3D/superpac.png - media/video/superpac.mp4 - media/mixrbv2/superpac.png - 1982 @@ -240089,41 +149391,18 @@ Super Pac-Man also features bonus stages in Stage 3, Stage 7, and every fourth s Namco Action - Action / Labyrinth 1-2 0 18 270 288x224 - gamename=Super Pac-Man -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Super Speed -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + spangj.zip Super Pang (Japan 901023) - Super Pang (Japan 901023) - - jp - spang.zip Mitchell @@ -240141,11 +149420,6 @@ In this mode players move from stage to stage, travelling around the world. The Each stage has a set layout, consisting of walls, destructible glass walls, invisible walls, ladders and ice. There are forty different stages in the Tour mode. - - media/box-3D/spang.png - media/video/spang.mp4 - media/mixrbv2/spang.png - 1990 @@ -240153,25 +149427,18 @@ Each stage has a set layout, consisting of walls, destructible glass walls, invi Mitchell Corp. Shooter / 3rd person - Shooter 1-2 0 18 0 384x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| spang.zip Super Pang (World 900914) - Super Pang (World 900914) - - wor - 0 Mitchell @@ -240190,9 +149457,8 @@ In this mode players move from stage to stage, travelling around the world. The Each stage has a set layout, consisting of walls, destructible glass walls, invisible walls, ladders and ice. There are forty different stages in the Tour mode. - media/box-3D/spang.png - media/video/spang.mp4 - media/mixrbv2/spang.png + media/video/spang.mp4 + media/mixrbv2/spang.png 1990 @@ -240201,26 +149467,18 @@ Each stage has a set layout, consisting of walls, destructible glass walls, invi Mitchell Corp. Shooter / 3rd person - Shooter 1-2 0 18 0 384x240 - Input=Joystick 4 ways||Buttons=2|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - + spiero.zip Super Pierrot (Japan) - Super Pierrot (Japan) - Super Pierrot (Japan) - - jp - dorunrun.zip Universal @@ -240234,64 +149492,30 @@ The second offensive option is provided in the form of the large wooden logs tha As Mr Do! moves around a screen, he trails a line behind him. Players can join the two ends of the line up to form a rectangle (in a similar fashion to Taito's 1981 classic, "Qix") which will change any dots within the rectangle into cherries. A second rectangle can be drawn around the cherries which in turn will change them into apples. This can be repeated twice more, changing apples into lemons, and lemons into pineapples. The better the fruit, the more bonus points Mr Do! will earn when he collects them. - - media/box-3D/dorunrun.png - media/video/dorunrun.mp4 - media/mixrbv2/dorunrun.png - 1984 - 1987 Universal Universal Action - Action / Labyrinth 1-2 0 14 0 240x192 - gamename=Do! Run Run (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Something of note is that this game actually has a second button and this button is emulated in mame. The reason it isn't included here is because it was a dead button left-over from development of the game and isn't found on the control panel. The manual explains installing the controls, but neglects to mention this button, however it does show up in the service menu as 'p1 jump'. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Orange||P2_JOYSTICK=Red|| - - + + spool3.zip Super Pool III (English) - Super Pool III (English) - - wor - pcktgal.zip Data East Classics A pool game with four levels, each denoted by a different woman. Score enough points to cause the woman to strip and to advance you to the next level. Trick shots can be attempted between frames and when two people play, the winner is the best two of three frames. - - media/box-3D/pcktgal.png - media/video/pcktgal.mp4 - media/mixrbv2/pcktgal.png - 1987 @@ -240299,34 +149523,23 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Swimming - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + spool3i.zip Super Pool III (I-Vics) - Super Pool III (I-Vics) - - wor - pcktgal.zip Data East Classics A pool game with four levels, each denoted by a different woman. Score enough points to cause the woman to strip and to advance you to the next level. Trick shots can be attempted between frames and when two people play, the winner is the best two of three frames. - - media/box-3D/pcktgal.png - media/video/pcktgal.mp4 - media/mixrbv2/pcktgal.png - 1987 @@ -240334,24 +149547,18 @@ P1_JOYSTICK_RIGHT=Right Data East Sports / Swimming - Sports 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + spnchoutj.zip Super Punch-Out!! (Japan) - Super Punch-Out!! (Japan) - - jp - spnchout.zip Nintendo Classics @@ -240363,54 +149570,24 @@ Both the player and the opponent have stamina meters displayed at the top of the Thanks to the refined roster of new and hugely distinctive enemy fighters, Super Punch-Out!! is considered to be an improvement over the first game. - - media/box-3D/spnchout.png - media/video/spnchout.mp4 - media/mixrbv2/spnchout.png - 1984 Nintendo Sports / Boxing - Sports 1 0 18 0 256x224 - gamename=Super Punch-Out!! -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Each button has a dual function. They are labeled in the order of netrual postion and up respectively. The Hook button only deleivers the knock out blow when the screen flashes to use it. The Hook button is a huge plunger button, similar to what you would see on a gameshow. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way|Misc Buttons+button+P1_BUTTON3 -P1_BUTTON1=Left Blow to Head/Body -P1_BUTTON2=Right Blow to Head/Body -P1_BUTTON3=Uppercut / Hook / Knock Out Blow -P1_JOYSTICK_UP=Guard Up -P1_JOYSTICK_DOWN=Guard Down -P1_JOYSTICK_LEFT=Dodge Left -P1_JOYSTICK_RIGHT=Dodge Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black|| - + spnchouta.zip Super Punch-Out!! (Rev A) - Super Punch-Out!! (Rev A) - - wor - spnchout.zip Nintendo Classics @@ -240422,54 +149599,24 @@ Both the player and the opponent have stamina meters displayed at the top of the Thanks to the refined roster of new and hugely distinctive enemy fighters, Super Punch-Out!! is considered to be an improvement over the first game. - - media/box-3D/spnchout.png - media/video/spnchout.mp4 - media/mixrbv2/spnchout.png - 1984 Nintendo Sports / Boxing - Sports 1 0 18 0 256x224 - gamename=Super Punch-Out!! -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Each button has a dual function. They are labeled in the order of netrual postion and up respectively. The Hook button only deleivers the knock out blow when the screen flashes to use it. The Hook button is a huge plunger button, similar to what you would see on a gameshow. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way|Misc Buttons+button+P1_BUTTON3 -P1_BUTTON1=Left Blow to Head/Body -P1_BUTTON2=Right Blow to Head/Body -P1_BUTTON3=Uppercut / Hook / Knock Out Blow -P1_JOYSTICK_UP=Guard Up -P1_JOYSTICK_DOWN=Guard Down -P1_JOYSTICK_LEFT=Dodge Left -P1_JOYSTICK_RIGHT=Dodge Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black|| spnchout.zip Super Punch-Out!! (Rev B) - Super Punch-Out!! (Rev B) - - wor - 0 Nintendo Classics @@ -240482,9 +149629,8 @@ Both the player and the opponent have stamina meters displayed at the top of the Thanks to the refined roster of new and hugely distinctive enemy fighters, Super Punch-Out!! is considered to be an improvement over the first game. - media/box-3D/spnchout.png - media/video/spnchout.mp4 - media/mixrbv2/spnchout.png + media/video/spnchout.mp4 + media/mixrbv2/spnchout.png 1984 @@ -240492,67 +149638,47 @@ Thanks to the refined roster of new and hugely distinctive enemy fighters, Super Nintendo Sports / Boxing - Sports 1 0 18 0 256x224 - gamename=Super Punch-Out!! -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Each button has a dual function. They are labeled in the order of netrual postion and up respectively. The Hook button only deleivers the knock out blow when the screen flashes to use it. The Hook button is a huge plunger button, similar to what you would see on a gameshow. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way|Misc Buttons+button+P1_BUTTON3 -P1_BUTTON1=Left Blow to Head/Body -P1_BUTTON2=Right Blow to Head/Body -P1_BUTTON3=Uppercut / Hook / Knock Out Blow -P1_JOYSTICK_UP=Guard Up -P1_JOYSTICK_DOWN=Guard Down -P1_JOYSTICK_LEFT=Dodge Left -P1_JOYSTICK_RIGHT=Dodge Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Cyan||P1_JOYSTICK=Black|| - + spf2xpri.zip - Super Puzzle Fighter 2 X' Balance Patch (Hack) + Super Puzzle Fighter 2 X' Balance Patch (Hack) - spf2t - + spf2t.zip + Capcom Play System 2 + + Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once. + - 2021 + 1996 - Hack - Hack + Capcom + Capcom + + Puzzle-Game / Fall + + 1-2 0 - 0 + 15 0 + 384x224 - + spf2tb.zip Super Puzzle Fighter II Turbo (Boss Hack)(USA 960620) - Super Puzzle Fighter II Turbo (Boss Hack)(USA 960620) - Super Puzzle Fighter II Turbo (Boss Hack)(USA 960620) spf2t.zip Capcom Play System 2 Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once. - - media/box-3D/spf2t.png - media/video/spf2t.mp4 - media/mixrbv2/spf2t.png - 1996 @@ -240560,32 +149686,23 @@ P1_JOYSTICK_RIGHT=Dodge Right Capcom Puzzle-Game / Fall - Puzzle-Game 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + spf2tcb.zip Super Puzzle Fighter II Turbo (Color Blind Hack) - Super Puzzle Fighter II Turbo (Color Blind Hack) - Super Puzzle Fighter II Turbo (Color Blind Hack) spf2t.zip Capcom Play System 2 Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once. - - media/box-3D/spf2t.png - media/video/spf2t.mp4 - media/mixrbv2/spf2t.png - 1996 @@ -240593,35 +149710,23 @@ P1_JOYSTICK_RIGHT=Dodge Right Capcom Puzzle-Game / Fall - Puzzle-Game 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + spf2ta.zip Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960529 Asia) - Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960529 Asia) - Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960529 Asia) - - asi - spf2t.zip Capcom Play System 2 Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once. - - media/box-3D/spf2t.png - media/video/spf2t.mp4 - media/mixrbv2/spf2t.png - 1996 @@ -240629,34 +149734,26 @@ P1_JOYSTICK_RIGHT=Dodge Right Capcom Puzzle-Game / Fall - Puzzle-Game 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=2|| spf2t.zip Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960529 Euro) - Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960529 Euro) - Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960529 Euro) - - eu - 0 Capcom Play System 2 Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once. - media/box-3D/spf2t.png - media/video/spf2t.mp4 - media/mixrbv2/spf2t.png + media/video/spf2t.mp4 + media/mixrbv2/spf2t.png 1996 @@ -240665,35 +149762,23 @@ P1_JOYSTICK_RIGHT=Dodge Right Capcom Puzzle-Game / Fall - Puzzle-Game 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + spf2th.zip Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960531 Hispanic) - Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960531 Hispanic) - Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960531 Hispanic) - - sp - spf2t.zip Capcom Play System 2 Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once. - - media/box-3D/spf2t.png - media/video/spf2t.mp4 - media/mixrbv2/spf2t.png - 1996 @@ -240701,35 +149786,23 @@ P1_JOYSTICK_RIGHT=Dodge Right Capcom Puzzle-Game / Fall - Puzzle-Game 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + spf2td.zip Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA Phoenix Edition) - Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA Phoenix Edition) - Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA Phoenix Edition) - - us - spf2t.zip Capcom Play System 2 Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once. - - media/box-3D/spf2t.png - media/video/spf2t.mp4 - media/mixrbv2/spf2t.png - 1996 @@ -240737,35 +149810,23 @@ P1_JOYSTICK_RIGHT=Dodge Right Capcom Puzzle-Game / Fall - Puzzle-Game 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + spf2tu.zip Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA) - Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA) - Super Puzzle Fighter II Turbo (Super Puzzle Fighter 2 Turbo 960620 USA) - - us - spf2t.zip Capcom Play System 2 Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once. - - media/box-3D/spf2t.png - media/video/spf2t.mp4 - media/mixrbv2/spf2t.png - 1996 @@ -240773,35 +149834,23 @@ P1_JOYSTICK_RIGHT=Dodge Right Capcom Puzzle-Game / Fall - Puzzle-Game 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + spf2xjd.zip Super Puzzle Fighter II X (Super Puzzle Fighter 2 X 960531 Japan Phoenix Edition) - Super Puzzle Fighter II X (Super Puzzle Fighter 2 X 960531 Japan Phoenix Edition) - Super Puzzle Fighter II X (Super Puzzle Fighter 2 X 960531 Japan Phoenix Edition) - - jp - spf2t.zip Capcom Play System 2 Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once. - - media/box-3D/spf2t.png - media/video/spf2t.mp4 - media/mixrbv2/spf2t.png - 1996 @@ -240809,35 +149858,23 @@ P1_JOYSTICK_RIGHT=Dodge Right Capcom Puzzle-Game / Fall - Puzzle-Game 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + spf2xj.zip Super Puzzle Fighter II X (Super Puzzle Fighter 2 X 960531 Japan) - Super Puzzle Fighter II X (Super Puzzle Fighter 2 X 960531 Japan) - Super Puzzle Fighter II X (Super Puzzle Fighter 2 X 960531 Japan) - - jp - spf2t.zip Capcom Play System 2 Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once. - - media/box-3D/spf2t.png - media/video/spf2t.mp4 - media/mixrbv2/spf2t.png - 1996 @@ -240845,33 +149882,26 @@ P1_JOYSTICK_RIGHT=Dodge Right Capcom Puzzle-Game / Fall - Puzzle-Game 1-2 0 15 0 384x224 - Input=Joystick 8 ways||Buttons=2|| sranger.zip Super Ranger (v2.0) - Super Ranger (v2.0) - - wor - 0 Mame A bootleg version was sold by NIWA. - media/box-3D/sranger.png - media/video/sranger.mp4 - media/mixrbv2/sranger.png + media/video/sranger.mp4 + media/mixrbv2/sranger.png 1988 @@ -240880,41 +149910,18 @@ P1_JOYSTICK_RIGHT=Dodge Right SunA Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x224 - gamename=Rough Ranger (v2.0, unprotected, bootleg?) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original cpo used icons, but they are very cryptic. 'Shoot' sported a rather understandable gun icon, but 'Jump' had an icon of overlapping up and down arrows. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + srdarwinj.zip Super Real Darwin (Japan) - Super Real Darwin (Japan) - - jp - srdarwin.zip Data East Classics @@ -240922,11 +149929,6 @@ P1_JOYSTICK_RIGHT=Right The story starts on the planet Lakya where the technologically advanced inhabitants of the planet unwittingly unleash the planet's life force known as Evol. As the released Evol drifts from planet Lakya, it is received by the inhabitants of the nearby planet Cokyo; the people of Cokyo initiate the Shlohe project, a plan to use their captured Evol to develop advanced biologic ships and weapons to invade planet Lakya. The inhabitants of Lakya retaliate the Cokyo invasion by using their own evolving fighter ships. - - media/box-3D/srdarwin.png - media/video/srdarwin.mp4 - media/mixrbv2/srdarwin.png - 1987 @@ -240934,24 +149936,18 @@ The story starts on the planet Lakya where the technologically advanced inhabita Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x240 - Input=Joystick 8 ways||Buttons=2|| srdarwin.zip Super Real Darwin (World) - Super Real Darwin (World) - - wor - 0 Data East Classics @@ -240960,9 +149956,8 @@ The story starts on the planet Lakya where the technologically advanced inhabita The story starts on the planet Lakya where the technologically advanced inhabitants of the planet unwittingly unleash the planet's life force known as Evol. As the released Evol drifts from planet Lakya, it is received by the inhabitants of the nearby planet Cokyo; the people of Cokyo initiate the Shlohe project, a plan to use their captured Evol to develop advanced biologic ships and weapons to invade planet Lakya. The inhabitants of Lakya retaliate the Cokyo invasion by using their own evolving fighter ships. - media/box-3D/srdarwin.png - media/video/srdarwin.mp4 - media/mixrbv2/srdarwin.png + media/video/srdarwin.mp4 + media/mixrbv2/srdarwin.png 1987 @@ -240971,33 +149966,26 @@ The story starts on the planet Lakya where the technologically advanced inhabita Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x240 - Input=Joystick 8 ways||Buttons=2|| srmp7.zip Super Real Mahjong P7 (Japan) - Super Real Mahjong P7 (Japan) - - jp - 0 Seta A well-animated mahjong game. - media/box-3D/srmp7.png - media/video/srmp7.mp4 - media/mixrbv2/srmp7.png + media/video/srmp7.mp4 + media/mixrbv2/srmp7.png 1997 @@ -241005,35 +149993,18 @@ The story starts on the planet Lakya where the technologically advanced inhabita SETA Corporation Mahjong - Asiatic board game 1 0 0 0 336x239 - gamename=Super Real Mahjong P7 (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - srmp4.zip Super Real Mahjong PIV (Japan) - Super Real Mahjong PIV (Japan) - - jp - 0 Seta @@ -241044,9 +150015,8 @@ The gameplay is standard for this series. With every winning hand the opponent If the player defeats all three regular opponents then the bonus game begins. The bonus game features three extra girls with one strip sequence each. The difficulty is increased for the bonus game and once the bonus game starts there are no more continues. - media/box-3D/srmp4.png - media/video/srmp4.mp4 - media/mixrbv2/srmp4.png + media/video/srmp4.mp4 + media/mixrbv2/srmp4.png 1993 @@ -241054,35 +150024,18 @@ If the player defeats all three regular opponents then the bonus game begins. T SETA Corporation Mahjong - Asiatic board game 1 0 0 0 336x240 - gamename=Super Real Mahjong PIV (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - - - + + srmp4o.zip Super Real Mahjong PIV (Japan, older set) - Super Real Mahjong PIV (Japan, older set) - - jp - srmp4.zip Seta @@ -241092,55 +150045,32 @@ The gameplay is standard for this series. With every winning hand the opponent If the player defeats all three regular opponents then the bonus game begins. The bonus game features three extra girls with one strip sequence each. The difficulty is increased for the bonus game and once the bonus game starts there are no more continues. - - media/box-3D/srmp4.png - media/video/srmp4.mp4 - media/mixrbv2/srmp4.png - 1993 SETA Corporation Mahjong - Asiatic board game 1 0 0 0 336x240 - gamename=Super Real Mahjong PIV (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - suprridr.zip Super Rider - Super Rider - - wor - 0 Taito Classics Become the stunt bike racer you've always dreamed of as you speed along the colourful courses at break neck speeds to perform the most amazing tricks the world has ever seen! In the brilliant Super Rider you race around the place, overtaking other speedy dudes, pulling crazy tricks and even riding upside down as you ride the loop the loops! Jump gaps, reach max speeds, follow the track where ever it takes you to beat the game and score big! - media/box-3D/suprridr.png - media/video/suprridr.mp4 - media/mixrbv2/suprridr.png + media/video/suprridr.mp4 + media/mixrbv2/suprridr.png 1983 @@ -241149,15 +150079,13 @@ P1Controls=Mahjong Control Panel+other Venture Line Platform / Run Jump Scrolling - Platform 0 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + sshanghaj.zip Super Shanghai Dragon's Eye (Japan) @@ -241167,28 +150095,20 @@ P1Controls=Mahjong Control Panel+other Arcade version of the popular mahjong solitare series with a unique quest mode and a "Paradise" mode with comely lasses. - - media/box-3D/sshangha.png - media/video/sshangha.mp4 - media/mixrbv2/sshangha.png - 1992 Hot-B Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sshanghak.zip Super Shanghai Dragon's Eye (Korea) @@ -241198,44 +150118,32 @@ P1Controls=Mahjong Control Panel+other Arcade version of the popular mahjong solitare series with a unique quest mode and a "Paradise" mode with comely lasses. - - media/box-3D/sshangha.png - media/video/sshangha.mp4 - media/mixrbv2/sshangha.png - 1992 Hot-B Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| sshangha.zip Super Shanghai Dragon's Eye (World) - - jp - 0 Mame Arcade version of the popular mahjong solitare series with a unique quest mode and a "Paradise" mode with comely lasses. - media/box-3D/sshangha.png - media/video/sshangha.mp4 - media/mixrbv2/sshangha.png + media/video/sshangha.mp4 + media/mixrbv2/sshangha.png 1992 @@ -241243,137 +150151,96 @@ P1Controls=Mahjong Control Panel+other Hot-B Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + sshanghab.zip Super Shanghai Dragon's Eye (World, bootleg) - - wor - sshangha.zip Mame Arcade version of the popular mahjong solitare series with a unique quest mode and a "Paradise" mode with comely lasses. - - media/box-3D/sshangha.png - media/video/sshangha.mp4 - media/mixrbv2/sshangha.png - 1992 Hot-B Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| ssideki.zip Super Sidekicks / Tokuten Ou - Super Sidekicks / Tokuten Ou - Super Sidekicks / Tokuten Ou - Super Sidekicks / Tokuten Ou - - wor - 0 Neo-Geo Experience the roar of the crowd and the thrills of the stadium. SNK's live-action soccer game is here! Along with your Ace Striker and his array of sliding, overhead, and diving shots, lead your team to victory and seize the prized SNK Cup. Watch players perform miraculous overhead and diving shots, dazzle your opponent with gravity-defying dribbling. Avoid sliding defense players and bone-crushing blocks. Be overwhelmed with in-your-face action so real, you'll be washing the grass stains off your clothing when you're finished! - media/box-3D/ssideki.png - media/video/ssideki.mp4 - media/mixrbv2/ssideki.png + media/video/ssideki.mp4 + media/mixrbv2/ssideki.png - 1993 - 1993 - 1993 1992 SNK SNK Sports - Sports / Soccer 1-2 0 17 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| ssideki2.zip Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - real fight football (NGM-061)(NGH-061) - Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - real fight football (NGM-061)(NGH-061) - Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - real fight football (NGM-061)(NGH-061) - Super Sidekicks 2 - The World Championship / Tokuten Ou 2 - real fight football (NGM-061)(NGH-061) - - wor - 0 Neo-Geo This is a soccer game on Neo-Geo. When you start the game, you go into a "Regional Qualifying Round Final" against another team from your region. After beating it, your team goes into the World (Cup) Tournament, in which you are grouped with three other countries in a round-robin. After winning against all of them, you go into an elimination tournament: the quarterfinals, semifinals, and the final for the World Cup. This type of tournament thus is more reminiscent of the real-life World Cup. If a match ends in a draw, you also have the option of replaying a full game, go to the penalty kick tiebreaker, or play a sudden death game. - media/box-3D/ssideki2.png - media/video/ssideki2.mp4 - media/mixrbv2/ssideki2.png + media/video/ssideki2.mp4 + media/mixrbv2/ssideki2.png - 1994 1994 SNK SNK Sports - Sports / Soccer 1-2 0 15 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| ssideki3.zip Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - eikou e no michi - Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - eikou e no michi - Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - eikou e no michi - Super Sidekicks 3 - The Next Glory / Tokuten Ou 3 - eikou e no michi 0 Neo-Geo @@ -241381,38 +150248,28 @@ P1Controls=Mahjong Control Panel+other Loaded with world class excitement! Features 6 competition modes like World Cup for 64 worldwide teams. Utilizes Digitized Trace Animation and 3D camera angled shots for a realistic on-the-fly action graphic explosion. With 8 different playing modes including options such as Speed and Stamina, you can mix and match 512 different team configurations. Accidents hinder or enhance a team's ability within head-to-head gameplay for the ultimate super-real soccer experience! - media/box-3D/ssideki3.png - media/video/ssideki3.mp4 - media/mixrbv2/ssideki3.png + media/video/ssideki3.mp4 + media/mixrbv2/ssideki3.png - 1995 - 1995 1995 SNK SNK Sports - Sports / Soccer 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + ssia.zip Super Space Invaders '91 (World) - Super Space Invaders '91 (World) - - wor - ssi.zip Taito Classics @@ -241425,11 +150282,6 @@ One of the game's most memorable features was the 'Cattle Mutilation' bonus scre Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life. - - media/box-3D/ssi.png - media/video/ssi.mp4 - media/mixrbv2/ssi.png - 1990 @@ -241437,23 +150289,17 @@ Another major difference to the previous games in the series is that if an invad Taito Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + ssib.zip Super Space Invaders '91 (World, earlier?) - Super Space Invaders '91 (World, earlier?) ssi.zip Taito Classics @@ -241467,11 +150313,6 @@ One of the game's most memorable features was the 'Cattle Mutilation' bonus scre Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life. - - media/box-3D/ssi.png - media/video/ssi.mp4 - media/mixrbv2/ssi.png - 1990 @@ -241479,27 +150320,18 @@ Another major difference to the previous games in the series is that if an invad Taito Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| ssi.zip Super Space Invaders '91 (World, Rev 1) - Super Space Invaders '91 (World, Rev 1) - - wor - 0 Taito Classics @@ -241513,9 +150345,8 @@ One of the game's most memorable features was the 'Cattle Mutilation' bonus scre Another major difference to the previous games in the series is that if an invader reaches the bottom of the screen, the player will simply lose a ship (in the original, the game would end once an alien had landed). Also, the player's ship now comes equipped with a shield that can withstand several hits. The shield's strength is depleted every time it takes a direct hit from one of the invaders, and too many hits will result in the shield disappearing altogether. A direct hit on an un-shielded ship will result in the loss of a player life. - media/box-3D/ssi.png - media/video/ssi.mp4 - media/mixrbv2/ssi.png + media/video/ssi.mp4 + media/mixrbv2/ssi.png 1990 @@ -241524,29 +150355,18 @@ Another major difference to the previous games in the series is that if an invad Taito Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| macross.zip Super Spacefortress Macross / Chou-Jikuu Yousai Macross - Super Spacefortress Macross / Chou-Jikuu Yousai Macross - Super Spacefortress Macross / Chou-Jikuu Yousai Macross - Super Spacefortress Macross / Chou-Jikuu Yousai Macross - - wor - 0 Banpresto @@ -241557,9 +150377,8 @@ The game consists of seven levels, mostly based on action scenes from the film, Gameplay is similar to Raiden: the Valkyrie can transform into one of three different modes by collecting the appropriate power-up: in Fighter mode, the ship fires a spread shot, Gerwalk mode has a narrow but powerful laser that passes through enemies, and Battroid mode features homing missiles. The intensity of the attacks can be upgraded in three stages through another power-up. There are also smart bombs to pick up that clear most enemies off the screen with one shot. Each level ends with a boss battle. Besides shooting down the hordes of enemies, picking up medals and rare Minmay dolls also increases the score. In two-player mode, both players take on the enemy simultaneously. Between levels, cutscenes recreate scenes from the film to illustrate the storyline. - media/box-3D/macross.png - media/video/macross.mp4 - media/mixrbv2/macross.png + media/video/macross.mp4 + media/mixrbv2/macross.png 1992 @@ -241568,152 +150387,102 @@ Gameplay is similar to Raiden: the Valkyrie can transform into one of three diff Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Cyan|| macross2.zip Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II - Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II - Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II - Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II - Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II - Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II - - wor - 0 Banpresto In 1999, an alien ship crashes on South Atalia Island and makes the human race aware of other life in space. Ten years later, the ship is reconstructed and christened as the SDF-1 Macross. However, on the day of its maiden voyage, an alien race called the Zentraedi make their appearance on Earth, beginning the UN Spacy/Zentraedi war that would change the history of both races forever. - media/box-3D/macross2.png - media/video/macross2.mp4 - media/mixrbv2/macross2.png + media/video/macross2.mp4 + media/mixrbv2/macross2.png 1993 - 1993 NMK Banpresto Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Cyan|| - + macross2g.zip Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build) - Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build) - Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build) - Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build) - Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build) - Super Spacefortress Macross II / Chou-Jikuu Yousai Macross II (GAMEST review build) - - - wor - + macross2.zip Banpresto In 1999, an alien ship crashes on South Atalia Island and makes the human race aware of other life in space. Ten years later, the ship is reconstructed and christened as the SDF-1 Macross. However, on the day of its maiden voyage, an alien race called the Zentraedi make their appearance on Earth, beginning the UN Spacy/Zentraedi war that would change the history of both races forever. - - media/box-3D/macross2.png - media/video/macross2.mp4 - media/mixrbv2/macross2.png - 1993 - 1993 NMK Banpresto Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Cyan|| - + scin.zip Super Special Criminal Investigation (Negro Torino hack) - Super Special Criminal Investigation (Negro Torino hack) - - wor - sci.zip Taito Classics S.C.I. - Special Criminal Investigation is a direct sequel to 1988's "Chase H.Q.", S.C.I. once again puts the player in charge of an unmarked police car - this time a Nissan 300ZX T-Top Turbo - in which the player must chase and capture a criminal mastermind before the time limit expires. Graphically, S.C.I. is very similar to its predecessor, although there are slight improvements with both a better use of colour and the introduction of some new weather effects; such as the rain on the first stage. Unlike the first game, the player is armed with a gun; this is used to take out criminals and roadblocks as the player races against the time limit, and also to capture the criminal mastermind and make an arrest before the time limit expires. - - media/box-3D/sci.png - media/video/sci.mp4 - media/mixrbv2/sci.png - 1988 - 1991 Taito Taito Shooter / Vehicle, 3rd person - Shooter 1 0 18 0 320x240 - Input=Paddle||Buttons=5|| ssrj.zip Super Speed Race Junior (Japan) - Super Speed Race Junior (Japan) - - jp - 0 Taito Classics Super Speed Race Jr. (c) 1985 Taito. - TECHNICAL - Main CPU : Z80 (@ 4 Mhz) Sound Chips : AY8910 (@ 1.6 Mhz) Players : 1 Control : dial Buttons : 2 - TRIVIA - Released in June 1985. - SOURCES - Game's rom. - media/box-3D/ssrj.png - media/video/ssrj.mp4 - media/mixrbv2/ssrj.png + media/video/ssrj.mp4 + media/mixrbv2/ssrj.png 1985 @@ -241722,55 +150491,50 @@ Gameplay is similar to Raiden: the Valkyrie can transform into one of three diff Taito Race, Driving / Race - Race, Driving 1 0 10 270 272x240 - Input=Dial, Pedal||Buttons=1|| - + sstarcrs.zip Super Star Crest - Super Star Crest - - wor - mooncrst.zip - Taito Classics + Nichibutsu - + Moon Cresta is a single screen shoot-em-up with the player controlling an armed ship that moves horizontally along the bottom of the screen and must use their ship to destroy waves of attacking aliens. + +The player begins the game with a small ship armed with a single laser cannon. Upon successful completion of the first four waves of alien attacks, the player's ship will be able to dock with the next 'stage' of fighter ship, although the docking procedure must be completed within a set time. This larger, two-stage ship has increased fire power (three lasers). + +After successfully clearing a further two alien waves and surviving a meteor shower, the two-stage ship will be able to dock with the third and final piece, giving the player the largest and most powerful ship, which is now armed with five lasers. Bonus points are awarded depending on how quickly the docking procedures are completed. + +If the multi-stage ship is hit, the player continues with whatever stages remain. If players achieve a score of 30,000, they are awarded a free game and their score continues to accumulate. + +Upon completion of the first eight screens, the player's ship will revert back to its small, single-stage incarnation and the game begins again with an increased level of difficulty. - - media/box-3D/mooncrst.png - media/video/mooncrst.mp4 - media/mixrbv2/mooncrst.png - - + 1980 + Nichibutsu + Nichibutsu - + Shooter / Space Invaders Like + 1-2 0 - 0 + 14 270 768x224 - Input=Joystick 2 ways (horizontal)||Buttons=1|| sstingry.zip Super Stingray (Japan) - Super Stingray (Japan) - - jp - 0 Alpha Denshi Co. @@ -241779,9 +150543,8 @@ Gameplay is similar to Raiden: the Valkyrie can transform into one of three diff Control your tank across the battlefield and destroy all the enemies in the way and defeated the enemy fortress. - media/box-3D/sstingry.png - media/video/sstingry.mp4 - media/mixrbv2/sstingry.png + media/video/sstingry.mp4 + media/mixrbv2/sstingry.png 1986 @@ -241790,24 +150553,18 @@ Control your tank across the battlefield and destroy all the enemies in the way ADK Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + ssf2jr2.zip Super Street Fighter II - the new challengers (super street fighter 2 930910 Japan) - Super Street Fighter II - the new challengers (super street fighter 2 930910 Japan) - - jp - ssf2.zip Capcom Play System 2 @@ -241815,11 +150572,6 @@ Control your tank across the battlefield and destroy all the enemies in the way This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -241827,42 +150579,17 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2d.zip Super Street Fighter II - the new challengers (super street fighter 2 930911 etc Phoenix Edition) - Super Street Fighter II - the new challengers (super street fighter 2 930911 etc Phoenix Edition) ssf2.zip Capcom Play System 2 @@ -241871,11 +150598,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -241883,46 +150605,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2r1.zip Super Street Fighter II - the new challengers (super street fighter 2 930911 etc) - Super Street Fighter II - the new challengers (super street fighter 2 930911 etc) - - wor - ssf2.zip Capcom Play System 2 @@ -241930,11 +150624,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -241942,46 +150631,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2h.zip Super Street Fighter II - the new challengers (super street fighter 2 930911 Hispanic) - Super Street Fighter II - the new challengers (super street fighter 2 930911 Hispanic) - - sp - ssf2.zip Capcom Play System 2 @@ -241989,11 +150650,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242001,46 +150657,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2jr1.zip Super Street Fighter II - the new challengers (super street fighter 2 930911 Japan) - Super Street Fighter II - the new challengers (super street fighter 2 930911 Japan) - - jp - ssf2.zip Capcom Play System 2 @@ -242048,11 +150676,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242060,46 +150683,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2ud.zip Super Street Fighter II - the new challengers (super street fighter 2 930911 USA Phoenix Edition) - Super Street Fighter II - the new challengers (super street fighter 2 930911 USA Phoenix Edition) - - us - ssf2.zip Capcom Play System 2 @@ -242107,11 +150702,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242119,46 +150709,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2u.zip Super Street Fighter II - the new challengers (super street fighter 2 930911 USA) - Super Street Fighter II - the new challengers (super street fighter 2 930911 USA) - - us - ssf2.zip Capcom Play System 2 @@ -242166,11 +150728,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242178,46 +150735,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2ar1.zip Super Street Fighter II - the new challengers (super street fighter 2 930914 Asia) - Super Street Fighter II - the new challengers (super street fighter 2 930914 Asia) - - asi - ssf2.zip Capcom Play System 2 @@ -242225,11 +150754,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242237,46 +150761,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2a.zip Super Street Fighter II - the new challengers (super street fighter 2 931005 Asia) - Super Street Fighter II - the new challengers (super street fighter 2 931005 Asia) - - asi - ssf2.zip Capcom Play System 2 @@ -242284,11 +150780,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242296,46 +150787,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| ssf2.zip Super Street Fighter II - the new challengers (super street fighter 2 931005 etc) - Super Street Fighter II - the new challengers (super street fighter 2 931005 etc) - - wor - 0 Capcom Play System 2 @@ -242344,9 +150807,8 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png + media/video/ssf2.mp4 + media/mixrbv2/ssf2.png 1993 @@ -242355,46 +150817,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2j.zip Super Street Fighter II - the new challengers (super street fighter 2 931005 Japan) - Super Street Fighter II - the new challengers (super street fighter 2 931005 Japan) - - jp - ssf2.zip Capcom Play System 2 @@ -242402,11 +150836,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242414,62 +150843,44 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2us2.zip - Super Street Fighter II - the new challengers Super 2 (super street fighter 2 930911 USA) + Super Street Fighter II - the new challengers Super 2 (super street fighter 2 930911 USA) - ssf2 - + ssf2.zip + Capcom Play System 2 + + Super Street Fighter II: The New Challengers is the fourth game in the Street Fighter II sub-series of Street Fighter games, following Street Fighter II: Hyper Fighting. In addition to refining and balancing the existing character roster from the previous installments, Super Street Fighter II also introduced four new characters. + +This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. + 1993 - bootleg - bootleg + Capcom + Capcom + + Fight / Versus + + 1-2 0 - 0 + 17 0 + 384x224 - + ssf2tbr1.zip Super Street Fighter II - the tournament battle (930911 etc) - Super Street Fighter II - the tournament battle (930911 etc) - - wor - ssf2.zip Capcom Play System 2 @@ -242477,11 +150888,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242489,46 +150895,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2tbj1.zip Super Street Fighter II - the tournament battle (930911 Japan) - Super Street Fighter II - the tournament battle (930911 Japan) - - jp - ssf2.zip Capcom Play System 2 @@ -242536,11 +150914,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242548,42 +150921,17 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2tbu.zip Super Street Fighter II - the tournament battle (930911 USA) - Super Street Fighter II - the tournament battle (930911 USA) ssf2.zip Capcom Play System 2 @@ -242592,11 +150940,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242604,42 +150947,17 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2tba.zip Super Street Fighter II - the tournament battle (931005 Asia) - Super Street Fighter II - the tournament battle (931005 Asia) ssf2.zip Capcom Play System 2 @@ -242648,11 +150966,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242660,46 +150973,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2tbh.zip Super Street Fighter II - the tournament battle (931005 Hispanic) - Super Street Fighter II - the tournament battle (931005 Hispanic) - - sp - ssf2.zip Capcom Play System 2 @@ -242707,11 +150992,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242719,46 +150999,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2tbj.zip Super Street Fighter II - the tournament battle (931005 Japan) - Super Street Fighter II - the tournament battle (931005 Japan) - - jp - ssf2.zip Capcom Play System 2 @@ -242766,11 +151018,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242778,46 +151025,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2tbd.zip Super Street Fighter II - the tournament battle (931119 etc Phoenix Edition) - Super Street Fighter II - the tournament battle (931119 etc Phoenix Edition) - - wor - ssf2.zip Capcom Play System 2 @@ -242825,11 +151044,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242837,46 +151051,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2tb.zip Super Street Fighter II - the tournament battle (931119 etc) - Super Street Fighter II - the tournament battle (931119 etc) - - wor - ssf2.zip Capcom Play System 2 @@ -242884,11 +151070,6 @@ P1_JOYSTICK_RIGHT=Right This game is also known under the name of Super Street Fighter II: The Tournament Battle when 4 Cabinets are connected to play in tournament mode. - - media/box-3D/ssf2.png - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1993 @@ -242896,48 +151077,18 @@ This game is also known under the name of Super Street Fighter II: The Tournamen Capcom Fight / Versus - Fight 1-2 0 17 0 384x224 - gamename=Super Street Fighter II: The New Challengers (World 930911) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The ssf2 cpo image I found was very fuzzy. If you have a DEDICATED ssf2 cpo image please correct any mistakes I might have made. The labels to this game are very important as not only is it one of the very last dedicated capcom fighter cabs, but it's labels become the 'universal standard' for future capcom fighters. -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jab Punch -P1_BUTTON2=Strong Punch -P1_BUTTON3=Fierce Punch -P1_BUTTON4=Short Kick -P1_BUTTON5=Strong Kick -P1_BUTTON6=Roundhouse Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Crouch -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_BUTTON3=Green||P1_BUTTON4=Green||P1_BUTTON5=Blue||P1_BUTTON6=Green||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_BUTTON3=Green||P2_BUTTON4=Green||P2_BUTTON5=Blue||P2_BUTTON6=Green||P2_JOYSTICK=Black|| - - + + ssf2tad.zip Super Street Fighter II Turbo (super street fighter 2 X 940223 Asia Phoenix Edition) - Super Street Fighter II Turbo (super street fighter 2 X 940223 Asia Phoenix Edition) - Super Street Fighter II Turbo (super street fighter 2 X 940223 Asia Phoenix Edition) - Super Street Fighter II Turbo (super street fighter 2 X 940223 Asia Phoenix Edition) - - asi - ssf2t.zip Capcom Play System 2 @@ -242945,11 +151096,6 @@ P1_JOYSTICK_RIGHT=Right Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. - - media/box-3D/ssf2t.png - media/video/ssf2t.mp4 - media/mixrbv2/ssf2t.png - 1994 @@ -242957,26 +151103,18 @@ Super Turbo introduced several new play mechanics to the game system from the pr Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + ssf2ta.zip Super Street Fighter II Turbo (super street fighter 2 X 940223 Asia) - Super Street Fighter II Turbo (super street fighter 2 X 940223 Asia) - Super Street Fighter II Turbo (super street fighter 2 X 940223 Asia) - Super Street Fighter II Turbo (super street fighter 2 X 940223 Asia) - - asi - ssf2t.zip Capcom Play System 2 @@ -242984,11 +151122,6 @@ Super Turbo introduced several new play mechanics to the game system from the pr Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. - - media/box-3D/ssf2t.png - media/video/ssf2t.mp4 - media/mixrbv2/ssf2t.png - 1994 @@ -242996,22 +151129,17 @@ Super Turbo introduced several new play mechanics to the game system from the pr Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + ssf2td.zip Super Street Fighter II Turbo (super street fighter 2 X 940223 etc Phoenix Edition) - Super Street Fighter II Turbo (super street fighter 2 X 940223 etc Phoenix Edition) - Super Street Fighter II Turbo (super street fighter 2 X 940223 etc Phoenix Edition) - Super Street Fighter II Turbo (super street fighter 2 X 940223 etc Phoenix Edition) ssf2t.zip Capcom Play System 2 @@ -243020,11 +151148,6 @@ Super Turbo introduced several new play mechanics to the game system from the pr Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. - - media/box-3D/ssf2t.png - media/video/ssf2t.mp4 - media/mixrbv2/ssf2t.png - 1994 @@ -243032,26 +151155,18 @@ Super Turbo introduced several new play mechanics to the game system from the pr Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| ssf2t.zip Super Street Fighter II Turbo (super street fighter 2 X 940223 etc) - Super Street Fighter II Turbo (super street fighter 2 X 940223 etc) - Super Street Fighter II Turbo (super street fighter 2 X 940223 etc) - Super Street Fighter II Turbo (super street fighter 2 X 940223 etc) - - wor - 0 Capcom Play System 2 @@ -243060,9 +151175,8 @@ Super Turbo introduced several new play mechanics to the game system from the pr Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. - media/box-3D/ssf2t.png - media/video/ssf2t.mp4 - media/mixrbv2/ssf2t.png + media/video/ssf2t.mp4 + media/mixrbv2/ssf2t.png 1994 @@ -243071,26 +151185,18 @@ Super Turbo introduced several new play mechanics to the game system from the pr Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + ssf2th.zip Super Street Fighter II Turbo (super street fighter 2 X 940223 Hispanic) - Super Street Fighter II Turbo (super street fighter 2 X 940223 Hispanic) - Super Street Fighter II Turbo (super street fighter 2 X 940223 Hispanic) - Super Street Fighter II Turbo (super street fighter 2 X 940223 Hispanic) - - sp - ssf2t.zip Capcom Play System 2 @@ -243098,11 +151204,6 @@ Super Turbo introduced several new play mechanics to the game system from the pr Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. - - media/box-3D/ssf2t.png - media/video/ssf2t.mp4 - media/mixrbv2/ssf2t.png - 1994 @@ -243110,26 +151211,18 @@ Super Turbo introduced several new play mechanics to the game system from the pr Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + ssf2tur1.zip Super Street Fighter II Turbo (super street fighter 2 X 940223 USA) - Super Street Fighter II Turbo (super street fighter 2 X 940223 USA) - Super Street Fighter II Turbo (super street fighter 2 X 940223 USA) - Super Street Fighter II Turbo (super street fighter 2 X 940223 USA) - - us - ssf2t.zip Capcom Play System 2 @@ -243137,11 +151230,6 @@ Super Turbo introduced several new play mechanics to the game system from the pr Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. - - media/box-3D/ssf2t.png - media/video/ssf2t.mp4 - media/mixrbv2/ssf2t.png - 1994 @@ -243149,26 +151237,18 @@ Super Turbo introduced several new play mechanics to the game system from the pr Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + ssf2tu.zip Super Street Fighter II Turbo (super street fighter 2 X 940323 USA) - Super Street Fighter II Turbo (super street fighter 2 X 940323 USA) - Super Street Fighter II Turbo (super street fighter 2 X 940323 USA) - Super Street Fighter II Turbo (super street fighter 2 X 940323 USA) - - us - ssf2t.zip Capcom Play System 2 @@ -243176,11 +151256,6 @@ Super Turbo introduced several new play mechanics to the game system from the pr Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. - - media/box-3D/ssf2t.png - media/video/ssf2t.mp4 - media/mixrbv2/ssf2t.png - 1994 @@ -243188,42 +151263,44 @@ Super Turbo introduced several new play mechanics to the game system from the pr Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + ssf2tnl.zip - Super Street Fighter II Turbo New Legacy v0.5 (Beta) (Hack by Born2SPD) + Super Street Fighter II Turbo New Legacy v0.5 (Beta) (Hack by Born2SPD) - ssf2t - + ssf2t.zip + Capcom Play System 2 + + Super Street Fighter II Turbo, released in Japan as Super Street Fighter II X: Grand Master Challenge, is a competitive fighting game released for the arcades by Capcom in 1994. It is the fifth arcade installment in the Street Fighter II sub-series of Street Fighter games, following Super Street Fighter II. Like its predecessor, it ran on the CP System II hardware. + +Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. + - 2021 + 1994 - hack - hack + Capcom + Capcom + + Fight / Versus + + 1-2 0 - 0 + 16 0 + 384x224 - + ssf2xjr1d.zip Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan Phoenix Edition) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan Phoenix Edition) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan Phoenix Edition) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan Phoenix Edition) - - jp - ssf2t.zip Capcom Play System 2 @@ -243231,11 +151308,6 @@ Super Turbo introduced several new play mechanics to the game system from the pr Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. - - media/box-3D/ssf2t.png - media/video/ssf2t.mp4 - media/mixrbv2/ssf2t.png - 1994 @@ -243243,26 +151315,18 @@ Super Turbo introduced several new play mechanics to the game system from the pr Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + ssf2xjr1r.zip Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan rent version) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan rent version) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan rent version) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan rent version) - - jp - ssf2t.zip Capcom Play System 2 @@ -243270,11 +151334,6 @@ Super Turbo introduced several new play mechanics to the game system from the pr Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. - - media/box-3D/ssf2t.png - media/video/ssf2t.mp4 - media/mixrbv2/ssf2t.png - 1994 @@ -243282,26 +151341,18 @@ Super Turbo introduced several new play mechanics to the game system from the pr Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + ssf2xjr1.zip Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940223 Japan) - - jp - ssf2t.zip Capcom Play System 2 @@ -243309,11 +151360,6 @@ Super Turbo introduced several new play mechanics to the game system from the pr Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. - - media/box-3D/ssf2t.png - media/video/ssf2t.mp4 - media/mixrbv2/ssf2t.png - 1994 @@ -243321,26 +151367,18 @@ Super Turbo introduced several new play mechanics to the game system from the pr Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + ssf2xj.zip Super Street Fighter II X - grand master challenge (super street fighter 2 X 940311 Japan) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940311 Japan) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940311 Japan) - Super Street Fighter II X - grand master challenge (super street fighter 2 X 940311 Japan) - - jp - ssf2t.zip Capcom Play System 2 @@ -243348,11 +151386,6 @@ Super Turbo introduced several new play mechanics to the game system from the pr Super Turbo introduced several new play mechanics to the game system from the previous Street Fighter II installments, including the addition of powered-up Special Moves called Super Combos. It also introduced the hidden character of Akuma, who would go on to become a recurring character in later Street Fighter installments and other Capcom fighting games. - - media/box-3D/ssf2t.png - media/video/ssf2t.mp4 - media/mixrbv2/ssf2t.png - 1994 @@ -243360,34 +151393,23 @@ Super Turbo introduced several new play mechanics to the game system from the pr Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + usg82.zip Super Ten V8.2 - Super Ten V8.2 - - wor - superten.zip Mame - - media/box-3D/superten.png - media/video/superten.mp4 - media/mixrbv2/superten.png - 1988 @@ -243400,26 +151422,20 @@ Super Turbo introduced several new play mechanics to the game system from the pr 10 0 400x248 - Input=Buttons only||Buttons=5|| superten.zip Super Ten V8.3 - Super Ten V8.3 - - wor - 0 Mame - media/box-3D/superten.png - media/video/superten.mp4 - media/mixrbv2/superten.png + media/video/superten.mp4 + media/mixrbv2/superten.png 1988 @@ -243433,27 +151449,17 @@ Super Turbo introduced several new play mechanics to the game system from the pr 10 0 400x248 - Input=Buttons only||Buttons=5|| - + usg83x.zip Super Ten V8.3X - Super Ten V8.3X - - wor - superten.zip Mame - - media/box-3D/superten.png - media/video/superten.mp4 - media/mixrbv2/superten.png - 1988 @@ -243466,26 +151472,20 @@ Super Turbo introduced several new play mechanics to the game system from the pr 10 0 400x248 - Input=Buttons only||Buttons=5|| suprtrio.zip Super Trio - Super Trio - - wor - 0 SemiCom You controls one of the three animals characters, a mouse named Jake a cat named Tomi and a dog named Brudo each of one equipped with different weapons, through varied and colorful levels, you must jump, climbing and pick up Items while you defend or dodge all the enemies in the way, to reach the exit to face off the enemy boss and go to bonus stage or next level. - media/box-3D/suprtrio.png - media/video/suprtrio.mp4 - media/mixrbv2/suprtrio.png + media/video/suprtrio.mp4 + media/mixrbv2/suprtrio.png 1994 @@ -243494,33 +151494,26 @@ Super Turbo introduced several new play mechanics to the game system from the pr Gameace Platform / Run Jump Scrolling - Platform 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| strvmstr.zip Super Trivia Master - Super Trivia Master - - wor - 0 Mame Super Trivia Master (c) 1986 ETI. - TECHNICAL - Main CPU : Z80 (@ 2.952 Mhz) Sound Chips : (3x) AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 256 Players : 2 Buttons : 4 - media/box-3D/strvmstr.png - media/video/strvmstr.mp4 - media/mixrbv2/strvmstr.png + media/video/strvmstr.mp4 + media/mixrbv2/strvmstr.png 1986 @@ -243529,64 +151522,49 @@ Super Turbo introduced several new play mechanics to the game system from the pr Enerdyne Technologies Inc. Quiz / English - Quiz 1-4 0 14 270 256x224 - Input=Buttons only||Buttons=4|| - + svfo.zip Super Visual Football: European Sega Cup - Super Visual Football: European Sega Cup svf.zip Sega Classics Super Visual Football - European Sega Cup (c) 1994 Sega. - TECHNICAL - Sega System 32 hardware Game ID : 833-10851 Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz) Screen orientation - - media/box-3D/svf.png - media/video/svf.mp4 - media/mixrbv2/svf.png - 1994 SEGA Sports / Soccer - Sports 1-2 0 10 0 416x224 - Input=Joystick 8 ways||Buttons=3|| svf.zip Super Visual Football: European Sega Cup (Rev A) - Super Visual Football: European Sega Cup (Rev A) - - wor - 0 Sega Classics Super Visual Football - European Sega Cup (c) 1994 Sega. - TECHNICAL - Sega System 32 hardware Game ID : 833-10851 Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz) Screen orientation - media/box-3D/svf.png - media/video/svf.mp4 - media/mixrbv2/svf.png + media/video/svf.mp4 + media/mixrbv2/svf.png 1994 @@ -243594,70 +151572,46 @@ Super Turbo introduced several new play mechanics to the game system from the pr SEGA Sports / Soccer - Sports 1-2 0 10 0 416x224 - Input=Joystick 8 ways||Buttons=3|| - + svs.zip Super Visual Soccer: Sega Cup (US, Rev A) - Super Visual Soccer: Sega Cup (US, Rev A) - - us - svf.zip Sega Classics Super Visual Football - European Sega Cup (c) 1994 Sega. - TECHNICAL - Sega System 32 hardware Game ID : 833-10851 Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz) Screen orientation - - media/box-3D/svf.png - media/video/svf.mp4 - media/mixrbv2/svf.png - 1994 SEGA Sports / Soccer - Sports 1-2 0 10 0 416x224 - Input=Joystick 8 ways||Buttons=3|| - + svolly91.zip Super Volley '91 (Japan) - Super Volley '91 (Japan) - Super Volley '91 (Japan) - Super Volley '91 (Japan) - - jp - pspikes.zip Video System Co. It's the successor to Power Spikes. Released in 1994, this game features a new league of robotic players. - - media/box-3D/pspikes.png - media/video/pspikes.mp4 - media/mixrbv2/pspikes.png - 1991 @@ -243665,31 +151619,24 @@ Super Turbo introduced several new play mechanics to the game system from the pr Video System Sports / Volleyball - Sports 1-2 0 14 0 352x240 - Input=Joystick 8 ways||Buttons=3|| svolley.zip Super Volleyball (Japan) - Super Volleyball (Japan) - - jp - 0 Midway Classics - media/box-3D/svolley.png - media/video/svolley.mp4 - media/mixrbv2/svolley.png + media/video/svolley.mp4 + media/mixrbv2/svolley.png 1989 @@ -243698,33 +151645,21 @@ Super Turbo introduced several new play mechanics to the game system from the pr V-System Co. Sports / Volleyball - Sports 1-2 0 10 0 288x216 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + svolleyk.zip Super Volleyball (Korea) - Super Volleyball (Korea) - - kr - svolley.zip Midway Classics - - media/box-3D/svolley.png - media/video/svolley.mp4 - media/mixrbv2/svolley.png - 1989 @@ -243732,68 +151667,45 @@ Super Turbo introduced several new play mechanics to the game system from the pr V-System Co. Sports / Volleyball - Sports 1-2 0 10 0 288x216 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + svolleyu.zip Super Volleyball (US) - Super Volleyball (US) - - us - svolley.zip - Data East Classics + Midway Classics - - media/box-3D/svolley.png - media/video/svolley.mp4 - media/mixrbv2/svolley.png - 1989 - Video System - Video System + V-System Co. + V-System Co. - Sports Sports / Volleyball 1-2 0 - 0 + 10 0 288x216 - Input=Joystick 8 ways||Buttons=2|| - + swcourtj.zip Super World Court (Japan) - Super World Court (Japan) - - jp - swcourt.zip Namco Classics Super World Court (c) 1992 Namco. - TECHNICAL - Namco System NA-1 hardware Game ID : SC Main CPU : 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips : C140 (@ 42.667 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if - - media/box-3D/swcourt.png - media/video/swcourt.mp4 - media/mixrbv2/swcourt.png - 1992 @@ -243801,33 +151713,26 @@ Super Turbo introduced several new play mechanics to the game system from the pr Namco Sports / Tennis - Sports 1-4 0 16 0 304x224 - Input=Joystick 8 ways||Buttons=3|| swcourt.zip Super World Court (World) - Super World Court (World) - - wor - 0 Namco Classics Super World Court (c) 1992 Namco. - TECHNICAL - Namco System NA-1 hardware Game ID : SC Main CPU : 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips : C140 (@ 42.667 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if - media/box-3D/swcourt.png - media/video/swcourt.mp4 - media/mixrbv2/swcourt.png + media/video/swcourt.mp4 + media/mixrbv2/swcourt.png 1992 @@ -243836,31 +151741,23 @@ Super Turbo introduced several new play mechanics to the game system from the pr Namco Sports / Tennis - Sports 1-4 0 16 0 304x224 - Input=Joystick 8 ways||Buttons=3|| - + swcourtb.zip Super World Court (World, bootleg) - Super World Court (World, bootleg) swcourt.zip Namco Classics Super World Court (c) 1992 Namco. - TECHNICAL - Namco System NA-1 hardware Game ID : SC Main CPU : 68000 (@ 12.52825 Mhz), M37710 (@ 12.52825 Mhz) Sound Chips : C140 (@ 42.667 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Even if - - media/box-3D/swcourt.png - media/video/swcourt.mp4 - media/mixrbv2/swcourt.png - 1992 @@ -243868,32 +151765,26 @@ Super Turbo introduced several new play mechanics to the game system from the pr Namco Sports / Tennis - Sports 1-4 0 16 0 304x224 - Input=Joystick 8 ways||Buttons=3|| sws92.zip Super World Stadium '92 (Japan) - - jp - 0 Namco Classics Super World Stadium '92 (c) 1992 Namco. - TECHNICAL - Namco System 2 hardware Game ID : SSS Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : - media/box-3D/sws92.png - media/video/sws92.mp4 - media/mixrbv2/sws92.png + media/video/sws92.mp4 + media/mixrbv2/sws92.png 1992 @@ -243901,65 +151792,49 @@ Super Turbo introduced several new play mechanics to the game system from the pr Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + sws92g.zip Super World Stadium '92 Gekitouban (Japan) - - jp - sws92.zip Namco Classics Super World Stadium '92 (c) 1992 Namco. - TECHNICAL - Namco System 2 hardware Game ID : SSS Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : - - media/box-3D/sws92.png - media/video/sws92.mp4 - media/mixrbv2/sws92.png - 1992 Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| sws93.zip Super World Stadium '93 (Japan) - - jp - 0 Namco Classics Super World Stadium '93 (c) 1993 Namco. - TECHNICAL - Namco System 2 hardware Game ID : SST Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : - media/box-3D/sws93.png - media/video/sws93.mp4 - media/mixrbv2/sws93.png + media/video/sws93.mp4 + media/mixrbv2/sws93.png 1993 @@ -243967,32 +151842,26 @@ Super Turbo introduced several new play mechanics to the game system from the pr Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| sws95.zip Super World Stadium '95 (Japan) - - jp - 0 Namco Classics Super World Stadium '95 (c) 1995 Namco. - TECHNICAL - Namco System NB-1 hardware Game ID : SS5 Main CPU : 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Sup - media/box-3D/sws95.png - media/video/sws95.mp4 - media/mixrbv2/sws95.png + media/video/sws95.mp4 + media/mixrbv2/sws95.png 1995 @@ -244000,32 +151869,26 @@ Super Turbo introduced several new play mechanics to the game system from the pr Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| sws96.zip Super World Stadium '96 (Japan) - - jp - 0 Namco Classics Super World Stadium '96 (c) 1996 Namco. - TECHNICAL - Namco System NB-1 hardware Game ID : SS6 Main CPU : 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Sup - media/box-3D/sws96.png - media/video/sws96.mp4 - media/mixrbv2/sws96.png + media/video/sws96.mp4 + media/mixrbv2/sws96.png 1996 @@ -244033,32 +151896,26 @@ Super Turbo introduced several new play mechanics to the game system from the pr Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| sws97.zip Super World Stadium '97 (Japan) - - jp - 0 Namco Classics Super World Stadium '97 (c) 1997 Namco. - TECHNICAL - Namco System NB-1 hardware Game ID : SS7 Main CPU : 68EC020 (@ 24.192 Mhz), M37702 (@ 16.128 Mhz) Sound Chips : C352 (@ 16.128 Mhz) Players : 2 Control : 8-way joystick Buttons : 3 - TRIVIA - Sup - media/box-3D/sws97.png - media/video/sws97.mp4 - media/mixrbv2/sws97.png + media/video/sws97.mp4 + media/mixrbv2/sws97.png 1997 @@ -244066,33 +151923,26 @@ Super Turbo introduced several new play mechanics to the game system from the pr Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| sws.zip Super World Stadium (Japan) - Super World Stadium (Japan) - - jp - 0 Namco Classics Super World Stadium (c) 1992 Namco. - TECHNICAL - Namco System 2 hardware Game ID : SS Main CPU : (2x) 68000 (@ 12.288 Mhz), M6809 (@ 3.072 Mhz), HD63705 (@ 2.048 Mhz) Sound Chips : C140 (@ 21.39 Khz), YM2151 (@ 3.57958 Mhz) Players : 2 Control : 8-wa - media/box-3D/sws.png - media/video/sws.mp4 - media/mixrbv2/sws.png + media/video/sws.mp4 + media/mixrbv2/sws.png 1992 @@ -244101,24 +151951,18 @@ Super Turbo introduced several new play mechanics to the game system from the pr Namco Sports / Baseball - Sports 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + sxevious.zip Super Xevious (Namco) - Super Xevious (Namco) - - wor - xevious.zip Namco Classics @@ -244132,11 +151976,6 @@ The mission is dangerous. We can't guarantee success. But at this point, it's do One small problem. We still need a pilot. Any volunteers? - - media/box-3D/xevious.png - media/video/xevious.mp4 - media/mixrbv2/xevious.png - 1982 @@ -244144,51 +151983,26 @@ One small problem. We still need a pilot. Any volunteers? Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 288x224 - gamename=Xevious (Namco) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The labels on the original cpo are the ones in this entry, however they don't really apply to what the buttons do. Button 1 shoots and Button 2 Fires bombs. Because of this the button labels may be swapped as I don't have access to a real machine. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Zapper -P1_BUTTON2=Blaster -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| szaxxon.zip Super Zaxxon - Super Zaxxon - - wor - 0 Sega Classics Super Zaxxon is a 1- or 2-player video game that presents the player with tremendous challenge and excitement never before experienced. The 3-dimensional-like, isometric graphics are produced by projecting the picture at a slant on the screen, putting the player in remote controlled realism with his player ship. - media/box-3D/szaxxon.png - media/video/szaxxon.mp4 - media/mixrbv2/szaxxon.png + media/video/szaxxon.mp4 + media/mixrbv2/szaxxon.png 1982 @@ -244197,51 +152011,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Diagonal 1-2 0 18 270 256x224 - gamename=Super Zaxxon (315-5013) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The control panel had duplicate Fire buttons on the panel, as well as the joystick trigger button. The Joystick had an LED that would light up when the trigger was pulled. Aircraft style controls - Pulling back on the joystick causes aircraft to climb. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + superxm.zip Super-X (Mitchell) - Super-X (Mitchell) - - wor - superx.zip Mame Super-X is a shoot-em-up featuring 7 stages. - - media/box-3D/superx.png - media/video/superx.mp4 - media/mixrbv2/superx.png - 1994 @@ -244249,33 +152035,26 @@ P1_JOYSTICK_RIGHT=Right NTC Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=4|| superx.zip Super-X (NTC) - Super-X (NTC) - - wor - 0 Mame Super-X is a shoot-em-up featuring 7 stages. - media/box-3D/superx.png - media/video/superx.mp4 - media/mixrbv2/superx.png + media/video/superx.mp4 + media/mixrbv2/superx.png 1994 @@ -244284,24 +152063,18 @@ P1_JOYSTICK_RIGHT=Right NTC Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=4|| - + 1942h.zip Supercharger 1942 - Supercharger 1942 - - wor - 1942.zip Capcom Classics @@ -244313,64 +152086,33 @@ During the game, waves of red enemy planes periodically appear. If the player ma At the end of each stage the 'Super Ace' lands on an aircraft carrier and bonus points are awarded based on player performance. "1942" differs from other games in that its levels are numbered in reverse order, so the game begins at stage 32 and ends at stage 1. - - media/box-3D/1942.png - media/video/1942.mp4 - media/mixrbv2/1942.png - 1984 - 1984 Capcom Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=1942 (Revision B) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Loop -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| ssoldier.zip Superior Soldiers (US) - Superior Soldiers (US) - - us - 0 Irem Classics August 199990 of humanity has died due to a strange energy falling on Earth. The remaining humans have named this energy Force. To protect themselves against the Force they have remodeled their bodies and created a new generation of man. - media/box-3D/ssoldier.png - media/video/ssoldier.mp4 - media/mixrbv2/ssoldier.png + media/video/ssoldier.mp4 + media/mixrbv2/ssoldier.png 1993 @@ -244379,34 +152121,23 @@ P1_JOYSTICK_RIGHT=Right Irem Fight / Versus - Fight 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - + supermanj.zip Superman (Japan) - Superman (Japan) - - jp - superman.zip Taito Classics Superman is a horizontal video game and may be played by one or two players interactively. The second player controlling a red Superman character, teams up with the first player in this battle against the evil Alien Powers. - - media/box-3D/superman.png - media/video/superman.mp4 - media/mixrbv2/superman.png - 1988 @@ -244414,52 +152145,23 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight - Fight / 2D 1-2 0 10 0 384x240 - gamename=Superman -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Hold Punch button down momentarily to release Blast Punch. During shooting scenes the Kick button actually emits Heat Vision instead of kicking. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + supermanu.zip Superman (US) - Superman (US) - - us - superman.zip Taito Classics Superman is a horizontal video game and may be played by one or two players interactively. The second player controlling a red Superman character, teams up with the first player in this battle against the evil Alien Powers. - - media/box-3D/superman.png - media/video/superman.mp4 - media/mixrbv2/superman.png - 1988 @@ -244467,51 +152169,26 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight - Fight / 2D 1-2 0 10 0 384x240 - gamename=Superman -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Hold Punch button down momentarily to release Blast Punch. During shooting scenes the Kick button actually emits Heat Vision instead of kicking. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - superman.zip Superman (World) - Superman (World) - - wor - 0 Taito Classics Superman is a horizontal video game and may be played by one or two players interactively. The second player controlling a red Superman character, teams up with the first player in this battle against the evil Alien Powers. - media/box-3D/superman.png - media/video/superman.mp4 - media/mixrbv2/superman.png + media/video/superman.mp4 + media/mixrbv2/superman.png 1988 @@ -244520,52 +152197,23 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight - Fight / 2D 1-2 0 10 0 384x240 - gamename=Superman -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Hold Punch button down momentarily to release Blast Punch. During shooting scenes the Kick button actually emits Heat Vision instead of kicking. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + suratka.zip Surprise Attack (Asia ver. L) - Surprise Attack (Asia ver. L) - - asi - suratk.zip Konami Classics The protagonist is Sergeant John Ryan of the Special Task Force who has to face a terrorist organization that has placed bombs on the Moon, sending an ultimatum of 25 hours to Earth. - - media/box-3D/suratk.png - media/video/suratk.mp4 - media/mixrbv2/suratk.png - 1990 @@ -244573,34 +152221,23 @@ P1_JOYSTICK_RIGHT=Right Konami Platform / Shooter Scrolling - Platform 1-2 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - + suratkj.zip Surprise Attack (Japan ver. M) - Surprise Attack (Japan ver. M) - - jp - suratk.zip Konami Classics The protagonist is Sergeant John Ryan of the Special Task Force who has to face a terrorist organization that has placed bombs on the Moon, sending an ultimatum of 25 hours to Earth. - - media/box-3D/suratk.png - media/video/suratk.mp4 - media/mixrbv2/suratk.png - 1990 @@ -244608,33 +152245,26 @@ P1_JOYSTICK_RIGHT=Right Konami Platform / Shooter Scrolling - Platform 1-2 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=2|| suratk.zip Surprise Attack (World ver. K) - Surprise Attack (World ver. K) - - wor - 0 Konami Classics The protagonist is Sergeant John Ryan of the Special Task Force who has to face a terrorist organization that has placed bombs on the Moon, sending an ultimatum of 25 hours to Earth. - media/box-3D/suratk.png - media/video/suratk.mp4 - media/mixrbv2/suratk.png + media/video/suratk.mp4 + media/mixrbv2/suratk.png 1990 @@ -244643,103 +152273,72 @@ P1_JOYSTICK_RIGHT=Right Konami Platform / Shooter Scrolling - Platform 1-2 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - + survartsj.zip Survival Arts (Japan) - Survival Arts (Japan) - - jp - survarts.zip Sammy Classics Another digitized fighter attempting to cash in on the "Mortal Kombat" craze featuring eight selectable characters and bonus rounds. The producers of this game must have raided the discount Halloween costume boutique. I cannot help but giggle each time I fight Dantel, the incredibly cheap and hilarious white trash ripoff of Shang Tsung. - - media/box-3D/survarts.png - media/video/survarts.mp4 - media/mixrbv2/survarts.png - 1993 Scarab Fight / Versus - Fight 1-2 0 6 0 336x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Green||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Green||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Green||P2_BUTTON6=Red||P2_JOYSTICK=Black|| - + survartsu.zip Survival Arts (USA) - Survival Arts (USA) - - us - survarts.zip Sammy Classics Another digitized fighter attempting to cash in on the "Mortal Kombat" craze featuring eight selectable characters and bonus rounds. The producers of this game must have raided the discount Halloween costume boutique. I cannot help but giggle each time I fight Dantel, the incredibly cheap and hilarious white trash ripoff of Shang Tsung. - - media/box-3D/survarts.png - media/video/survarts.mp4 - media/mixrbv2/survarts.png - 1993 Scarab Fight / Versus - Fight 1-2 0 6 0 336x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Green||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Green||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Green||P2_BUTTON6=Red||P2_JOYSTICK=Black|| survarts.zip Survival Arts (World) - Survival Arts (World) - - wor - 0 Sammy Classics Another digitized fighter attempting to cash in on the "Mortal Kombat" craze featuring eight selectable characters and bonus rounds. The producers of this game must have raided the discount Halloween costume boutique. I cannot help but giggle each time I fight Dantel, the incredibly cheap and hilarious white trash ripoff of Shang Tsung. - media/box-3D/survarts.png - media/video/survarts.mp4 - media/mixrbv2/survarts.png + media/video/survarts.mp4 + media/mixrbv2/survarts.png 1993 @@ -244747,36 +152346,26 @@ P1_JOYSTICK_RIGHT=Right Scarab Fight / Versus - Fight 1-2 0 6 0 336x240 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Green||P1_BUTTON3=Red||P1_BUTTON4=Blue||P1_BUTTON5=Green||P1_BUTTON6=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Green||P2_BUTTON3=Red||P2_BUTTON4=Blue||P2_BUTTON5=Green||P2_BUTTON6=Red||P2_JOYSTICK=Black|| gogomile.zip Susume! Mile Smile / Go Go! Mile Smile (newer) - Susume! Mile Smile / Go Go! Mile Smile (newer) - Susume! Mile Smile / Go Go! Mile Smile (newer) - Susume! Mile Smile / Go Go! Mile Smile (newer) - - wor - 0 Mame 'Here. You'll need this'. A modern remake of Stern Electronics' classic "Anteater", this cutesy game features boss fights, multiple entry points, an upbeat musical score and colorful graphics. - media/box-3D/gogomile.png - media/video/gogomile.mp4 - media/mixrbv2/gogomile.png + media/video/gogomile.mp4 + media/mixrbv2/gogomile.png 1995 @@ -244785,36 +152374,23 @@ P1_JOYSTICK_RIGHT=Right Fuuki Action - Action / Labyrinth 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - + gogomileo.zip Susume! Mile Smile / Go Go! Mile Smile (older) - Susume! Mile Smile / Go Go! Mile Smile (older) - Susume! Mile Smile / Go Go! Mile Smile (older) - Susume! Mile Smile / Go Go! Mile Smile (older) - - wor - gogomile.zip Mame 'Here. You'll need this'. A modern remake of Stern Electronics' classic "Anteater", this cutesy game features boss fights, multiple entry points, an upbeat musical score and colorful graphics. - - media/box-3D/gogomile.png - media/video/gogomile.mp4 - media/mixrbv2/gogomile.png - 1995 @@ -244822,34 +152398,23 @@ P1_JOYSTICK_RIGHT=Right Fuuki Action - Action / Labyrinth 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=1|| - + suzuka8hj.zip Suzuka 8 Hours (Japan, Rev B) - Suzuka 8 Hours (Japan, Rev B) - - jp - suzuka8h.zip Namco Classics An excellent motorcycle game from Namco. - - media/box-3D/suzuka8h.png - media/video/suzuka8h.mp4 - media/mixrbv2/suzuka8h.png - 1992 @@ -244857,33 +152422,26 @@ P1_JOYSTICK_RIGHT=Right Namco Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| suzuka8h.zip Suzuka 8 Hours (World, Rev C) - Suzuka 8 Hours (World, Rev C) - - wor - 0 Namco Classics An excellent motorcycle game from Namco. - media/box-3D/suzuka8h.png - media/video/suzuka8h.mp4 - media/mixrbv2/suzuka8h.png + media/video/suzuka8h.mp4 + media/mixrbv2/suzuka8h.png 1992 @@ -244892,34 +152450,23 @@ P1_JOYSTICK_RIGHT=Right Namco Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| - + suzuk8h2j.zip Suzuka 8 Hours 2 (Japan, Rev B) - Suzuka 8 Hours 2 (Japan, Rev B) - - jp - suzuk8h2.zip Namco Classics A motorcycle game from Namco. This sequel features all the excitement from the original. - - media/box-3D/suzuk8h2.png - media/video/suzuk8h2.mp4 - media/mixrbv2/suzuk8h2.png - 1993 @@ -244927,33 +152474,26 @@ P1_JOYSTICK_RIGHT=Right Namco Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| suzuk8h2.zip Suzuka 8 Hours 2 (World, Rev B) - Suzuka 8 Hours 2 (World, Rev B) - - wor - 0 Namco Classics A motorcycle game from Namco. This sequel features all the excitement from the original. - media/box-3D/suzuk8h2.png - media/video/suzuk8h2.mp4 - media/mixrbv2/suzuk8h2.png + media/video/suzuk8h2.mp4 + media/mixrbv2/suzuk8h2.png 1993 @@ -244962,34 +152502,23 @@ P1_JOYSTICK_RIGHT=Right Namco Motorcycle Race, 3rd Pers. - Race, Driving 1 0 14 0 288x224 - Input=Paddle, Pedal||Buttons=0 Coins: 2|| - + swarm.zip Swarm (bootleg?) - Swarm (bootleg?) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -244997,41 +152526,18 @@ P1_JOYSTICK_RIGHT=Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| swat.zip SWAT (315-5048) - SWAT (315-5048) - - wor - 0 Sega Classics @@ -245040,9 +152546,8 @@ P1_JOYSTICK_RIGHT=Control Right At the top of each level are blue tunnel sections, while at the bottom are purple ones. Aliens start at the bottom of the screen in the purple sections. As they move through a tunnel, they can build new sections in any direction. - media/box-3D/swat.png - media/video/swat.mp4 - media/mixrbv2/swat.png + media/video/swat.mp4 + media/mixrbv2/swat.png 1984 @@ -245057,27 +152562,20 @@ At the top of each level are blue tunnel sections, while at the bottom are purpl 14 270 512x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| swatpolc.zip SWAT Police - SWAT Police - - wor - 0 Mame A gun shooting, horizontal scroll action game that uses joysticks and buttons rather than guns. One player can play on their own, or 2 players can team up and play simultaneously as the two SWAT police ch - media/box-3D/swatpolc.png - media/video/swatpolc.mp4 - media/mixrbv2/swatpolc.png + media/video/swatpolc.mp4 + media/mixrbv2/swatpolc.png 2001 @@ -245086,33 +152584,23 @@ At the top of each level are blue tunnel sections, while at the bottom are purpl ESD Shooter / 3rd person - Shooter 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + csweetht.zip Sweet Heart (DECO Cassette) (US) - - us - cdiscon1.zip Data East Classics You play a 90 pound weakling kid in a roller rink who has to skate around the bad guys in order to win the love admiration of cute chicks. Earn points by completely encircling one or more tough guys and picking up various bonus items that float across the rink. Interesting gameplay mechanics, nice music and decent graphics for 1982. - - media/box-3D/cdiscon1.png - media/video/cdiscon1.mp4 - media/mixrbv2/cdiscon1.png - 1982 @@ -245130,20 +152618,15 @@ At the top of each level are blue tunnel sections, while at the bottom are purpl swimmer.zip Swimmer (set 1) - Swimmer (set 1) - - wor - 0 Mame Venture up stream gathering fruits while avoiding various water-bound pests and obstacles. Eat power pills to attack critters. - media/box-3D/swimmer.png - media/video/swimmer.mp4 - media/mixrbv2/swimmer.png + media/video/swimmer.mp4 + media/mixrbv2/swimmer.png 1982 @@ -245152,41 +152635,18 @@ At the top of each level are blue tunnel sections, while at the bottom are purpl Tehkan Ltd. Sports / Swimming - Sports 1-2 0 14 0 256x224 - gamename=Swimmer (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Dive -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| moshougi.zip Syougi No Tatsujin - Master of Shougi - Syougi No Tatsujin - Master of Shougi - - wor - 0 Neo-Geo @@ -245195,46 +152655,36 @@ The title of this game translates from Japanese as 'Master of Shougi'. The 'Shougi' is a Japanese chess-style game. - media/box-3D/moshougi.png - media/video/moshougi.mp4 - media/mixrbv2/moshougi.png + media/video/moshougi.mp4 + media/mixrbv2/moshougi.png - 1995 1995 ADK SNK Asiatic board game - Shougi - Thinking 1-2 0 0 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> ssozumo.zip Syusse Oozumou (Japan) - Syusse Oozumou (Japan) - - jp - 0 Technos A sumo wrestling game. - media/box-3D/ssozumo.png - media/video/ssozumo.mp4 - media/mixrbv2/ssozumo.png + media/video/ssozumo.mp4 + media/mixrbv2/ssozumo.png 1984 @@ -245243,33 +152693,26 @@ The 'Shougi' is a Japanese chess-style game. Tecmo Sports / Sumo - Sports 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| syvalion.zip Syvalion (Japan) - Syvalion (Japan) - - jp - 0 Taito Classics Control the mechanical dragon Syvalion and find your way through ever-changing magical dungeon. - media/box-3D/syvalion.png - media/video/syvalion.mp4 - media/mixrbv2/syvalion.png + media/video/syvalion.mp4 + media/mixrbv2/syvalion.png 1988 @@ -245278,31 +152721,23 @@ The 'Shougi' is a Japanese chess-style game. Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 512x400 - Input=Trackball||Buttons=1|| - + syvalionu.zip Syvalion (US, PS2 Taito Legends 2) - Syvalion (US, PS2 Taito Legends 2) syvalion.zip Taito Classics Control the mechanical dragon Syvalion and find your way through ever-changing magical dungeon. - - media/box-3D/syvalion.png - media/video/syvalion.mp4 - media/mixrbv2/syvalion.png - 1988 @@ -245310,34 +152745,23 @@ The 'Shougi' is a Japanese chess-style game. Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 512x400 - Input=Trackball||Buttons=1|| - + syvalionp.zip Syvalion (World, prototype) - Syvalion (World, prototype) - - wor - syvalion.zip Taito Classics Control the mechanical dragon Syvalion and find your way through ever-changing magical dungeon. - - media/box-3D/syvalion.png - media/video/syvalion.mp4 - media/mixrbv2/syvalion.png - 1988 @@ -245345,31 +152769,23 @@ The 'Shougi' is a Japanese chess-style game. Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 512x400 - Input=Trackball||Buttons=1|| - + syvalionw.zip Syvalion (World, PS2 Taito Legends 2) - Syvalion (World, PS2 Taito Legends 2) syvalion.zip Taito Classics Control the mechanical dragon Syvalion and find your way through ever-changing magical dungeon. - - media/box-3D/syvalion.png - media/video/syvalion.mp4 - media/mixrbv2/syvalion.png - 1988 @@ -245377,50 +152793,47 @@ The 'Shougi' is a Japanese chess-style game. Taito Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 512x400 - Input=Trackball||Buttons=1|| - + tnk3b.zip - T.A.N.K (Bootleg, 8-way Joystick) + T.A.N.K (Bootleg, 8-way Joystick) - tnk3 - + tnk3.zip + SNK Classics + + During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank. + 1985 - bootleg - bootleg + SNK + SNK + + Shooter / Vehicle, Vertical + + 1-2 0 - 0 - 0 + 14 + 270 + 288x216 - + tnk3j.zip T.A.N.K (Japan) - T.A.N.K (Japan) - - jp - tnk3.zip SNK Classics During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank. - - media/box-3D/tnk3.png - media/video/tnk3.mp4 - media/mixrbv2/tnk3.png - 1985 @@ -245428,53 +152841,26 @@ The 'Shougi' is a Japanese chess-style game. SNK Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 288x216 - gamename=T.N.K III (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This rotary is a unique one. It almost looks like a dial at first glance, but the dial can also be shifted in 8 directions, just like a rotary 8-way. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Optical)+joy8way&dial|Misc+other -P1_BUTTON1=Fire -P1_BUTTON2=Cannon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Aim Left -P1_DIAL_EXT=Aim Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P2_DIAL=Black|| tnk3.zip T.N.K III (US) - T.N.K III (US) - - us - 0 SNK Classics During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank. - media/box-3D/tnk3.png - media/video/tnk3.mp4 - media/mixrbv2/tnk3.png + media/video/tnk3.mp4 + media/mixrbv2/tnk3.png 1985 @@ -245483,165 +152869,95 @@ P1_DIAL_EXT=Aim Right SNK Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 288x216 - gamename=T.N.K III (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This rotary is a unique one. It almost looks like a dial at first glance, but the dial can also be shifted in 8 directions, just like a rotary 8-way. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Optical)+joy8way&dial|Misc+other -P1_BUTTON1=Fire -P1_BUTTON2=Cannon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Aim Left -P1_DIAL_EXT=Aim Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Blue||P2_JOYSTICK=Black||P2_DIAL=Black|| - - + + defenderj.zip T.T Defender - T.T Defender defender.zip - Mame + Midway Classics - + Defender is a legendary sideways-scrolling shoot-em-up - the very first of its genre - in which the aim is to pilot a laser-firing spaceship and protect humanoids stranded on the planet's surface from swarms of alien abductors. + +A long-range scanner at the top of the screen shows the positions of both the humanoids and the attacking aliens. The ideal strategy is to shoot down the alien ships before they reach the humanoids. If a humanoid is captured, the alien abductor can still be destroyed, but the player must then catch the falling humanoid and return it to the safety of the planet's surface before it falls to its death. + +If an alien is allowed to carry its victim to the very top of the screen, the humanoid will mutate, becoming a permanent part of the alien that captured it. This new and deadly mutation will then immediately join in the alien attack. + +The challenge becomes more intense as action progresses. Fighter ships and their mines will soon join the abductors. There are also mother ships that must be destroyed; these are particularly difficult as a direct hit smashes the mother ship into a swarming mass of mini-ships that must also be wiped out. Throughout the entire mission, the player must act quickly or face possible destruction by the cosmic baiter, a fast and dangerous enemy. + +Players have two escape options to use as a last resort. The first is the 'smart bomb', which destroys all on-screen enemies. The second option is 'hyperspace', which randomly teleports the player's ship to another part of the level. This is highly risky as it may place the player's ship in a position more dangerous than the one it left. + +If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/mixrbv2/defender.png - - + 1980 + Williams + Williams - + Shoot'em Up + 1-2 0 - 0 + 18 0 + 294x238 - + ttfitter.zip T.T Fitter (Japan) - T.T Fitter (Japan) - - jp - roundup.zip Taito Classics The object of Round-Up is for the player to maneuver his white robot in 1 of 4 directions within a maze, capture a red character robot as they move about the maze, and race to the center to change the 9 white balls located there to red. The player may only change one white ball to red at a time after he has captured a red robot, and must evade 4 chaser monsters in the process. Bonus point may be earned when capturing the elusive 'red king' that appears on the screen. Capture him and momentarily immobilize the chasers, but do not come in contact with the yellow robots--or your much-needed red robots will be changed to white and force you to change strategy. Play is over when the chasers have captured all of the player's robots. But, should the player be successful in changing all of the balls in the center to red, the pattern clears and a different challenge is presented. A 3x3 or 4x4 tri-colored pattern will appear at the bottom of the screen and a slightly different tri-colored cube of corresponding size will appear at the center of the screen. The player may earn bonus points by moving the directional arrow and rearranging the colors of the cube at the center of the screen to match the sample pattern presented at the bottom of the screen. The player is given 90 seconds to rearrange the cube as many times as he can. Action returns to the maze whether you win or lose the cube challenge. All in all, an exciting and challenging game where patience and skill are required. - - media/box-3D/roundup.png - media/video/roundup.mp4 - media/mixrbv2/roundup.png - 1981 Taito Action - Action / Labyrinth 1-2 0 10 270 256x224 - gamename=Round-Up -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The original panel has the same button either side of the joystick so can be played with either hand -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Cube Color Select -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + ttmahjng.zip T.T Mahjong - T.T Mahjong - - wor - jongpute.zip - Taito Classics + Mame - T.T Mahjong is an early, basic mahjong game. + - - media/box-3D/jongpute.png - media/video/jongpute.mp4 - media/mixrbv2/jongpute.png - - 1981 + 1981 - Taito - Mahjong Asiatic board game - 1 0 0 0 - 256x256 - gamename=T.T Mahjong -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - tacscan.zip Tac/Scan - Tac/Scan - - wor - 0 Sega Classics @@ -245650,38 +152966,27 @@ P1Controls=Mahjong Control Panel+other The player begins the game with a seven ship formation and a supply of reserve ships (shown above the player score). The object of the game is to accumulate points by destroying enemy ships while avoiding incoming fire. As well as the main squadron, there are a number of reserve ships and an ADD SHIP button. This transfers one of the reserve ships into the squadron formation. The 'add ship' position continuously cycles between the empty squadron positions, allowing players to time the ADD SHIP function to place fighters at their desired location. - media/box-3D/tacscan.png - media/video/tacscan.mp4 - media/mixrbv2/tacscan.png + media/video/tacscan.mp4 + media/mixrbv2/tacscan.png - 1982 1982 SEGA SEGA Shoot'em up / Vertical - Shoot'em Up - N/A - Action 1 0 18 270 - Input=Dial||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=White||P1_DIAL=White|| tactcian.zip Tactician (set 1) - Tactician (set 1) - - wor - 0 Konami Classics @@ -245690,9 +152995,8 @@ The player begins the game with a seven ship formation and a supply of reserve s At the beginning of each stage, you can "draw" a barrier by placing little dots around the playing field. After several seconds, enemies are released from their bases and begin to swarm the screen. They'll usually make quick work of the barrier, but if you shoot the red ball it'll explode and destroy anything near it. Quite a cool concept for something from 1981 - it's a shame that Tactician is so unknown, and that the idea was never expanded on in any other games. Some versions list the game as copyrighted by Sega, but they apparently only distributed the game in certain territories. - media/box-3D/tactcian.png - media/video/tactcian.mp4 - media/mixrbv2/tactcian.png + media/video/tactcian.mp4 + media/mixrbv2/tactcian.png 1982 @@ -245701,24 +153005,18 @@ At the beginning of each stage, you can "draw" a barrier by placing little dots Konami Shooter / Space Invaders Like - Shooter 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=2|| - + tactcian2.zip Tactician (set 2) - Tactician (set 2) - - wor - tactcian.zip Konami Classics @@ -245726,11 +153024,6 @@ At the beginning of each stage, you can "draw" a barrier by placing little dots At the beginning of each stage, you can "draw" a barrier by placing little dots around the playing field. After several seconds, enemies are released from their bases and begin to swarm the screen. They'll usually make quick work of the barrier, but if you shoot the red ball it'll explode and destroy anything near it. Quite a cool concept for something from 1981 - it's a shame that Tactician is so unknown, and that the idea was never expanded on in any other games. Some versions list the game as copyrighted by Sega, but they apparently only distributed the game in certain territories. - - media/box-3D/tactcian.png - media/video/tactcian.mp4 - media/mixrbv2/tactcian.png - 1982 @@ -245738,25 +153031,18 @@ At the beginning of each stage, you can "draw" a barrier by placing little dots Konami Shooter / Space Invaders Like - Shooter 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=2|| - + tagteam.zip Tag Team Wrestling - Tag Team Wrestling - Tag Team Wrestling - - wor - bigprowr.zip Technos @@ -245766,45 +153052,31 @@ During each match of this game, whenever you come into contact with one of The H For each of The Heel Team, one of them is fat and wears black pants and the other wears a red mask and white tights. Moves such as The Brain Buster, The Piledriver, The Lariat and The Cobra Twist will not work when fighting the fat character. - - media/box-3D/bigprowr.png - media/video/bigprowr.mp4 - media/mixrbv2/bigprowr.png - 1983 - 1983 Technos Japan Corp. Technos Japan Corp. Sports / Wrestling - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| tail2nos.zip Tail to Nose - Great Championship / Super Formula - Tail to Nose - Great Championship / Super Formula - - wor - 0 Mame - media/box-3D/tail2nos.png - media/video/tail2nos.mp4 - media/mixrbv2/tail2nos.png + media/video/tail2nos.mp4 + media/mixrbv2/tail2nos.png 1989 @@ -245812,24 +153084,18 @@ For each of The Heel Team, one of them is fat and wears black pants and the othe V-System Co. Race, Driving / Race - Race, Driving 1 0 10 270 320x240 - Input=Joystick 2 ways (horizontal), Stick||Buttons=2|| hotgmck.zip Taisen Hot Gimmick (Japan) - Taisen Hot Gimmick (Japan) - - jp - 0 Psikyo @@ -245842,9 +153108,8 @@ After defeating an opponent (or after a continue) the player may buy cheat items The game is over once all of the player's betting funds are depleted. - media/box-3D/hotgmck.png - media/video/hotgmck.mp4 - media/mixrbv2/hotgmck.png + media/video/hotgmck.mp4 + media/mixrbv2/hotgmck.png 1997 @@ -245852,35 +153117,18 @@ The game is over once all of the player's betting funds are depleted. Psikyo Mahjong - Asiatic board game 1-2 0 0 0 320x224 - gamename=Taisen Hot Gimmick (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - hotgmck3.zip Taisen Hot Gimmick 3 Digital Surfing (Japan) - Taisen Hot Gimmick 3 Digital Surfing (Japan) - - jp - 0 Psikyo @@ -245897,9 +153145,8 @@ The game is over once all of the player's betting funds are depleted. The game also features a one-player 'Mahjong Fighters' story mode and a two-player 'Jan-Prince vs. Jan-Shogun' mode. - media/box-3D/hotgmck3.png - media/video/hotgmck3.mp4 - media/mixrbv2/hotgmck3.png + media/video/hotgmck3.mp4 + media/mixrbv2/hotgmck3.png 1999 @@ -245907,35 +153154,18 @@ The game also features a one-player 'Mahjong Fighters' story mode and a two-play Psikyo Mahjong - Asiatic board game 1-2 0 0 0 320x224 - gamename=Taisen Hot Gimmick 3 Digital Surfing (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - hotgm4ev.zip Taisen Hot Gimmick 4 Ever (Japan) - Taisen Hot Gimmick 4 Ever (Japan) - - jp - 0 Psikyo @@ -245952,9 +153182,8 @@ The game is over once all of the player's betting funds are depleted. The game also features a one-player 'Mahjong Detective Mode' and a two-player 'Jan-God vs. Jan-Devil Mode'. - media/box-3D/hotgm4ev.png - media/video/hotgm4ev.mp4 - media/mixrbv2/hotgm4ev.png + media/video/hotgm4ev.mp4 + media/mixrbv2/hotgm4ev.png 2000 @@ -245962,24 +153191,18 @@ The game also features a one-player 'Mahjong Detective Mode' and a two-player 'J Psikyo Mahjong - Asiatic board game 1-2 0 0 0 320x224 - Input=Mahjong||Buttons=19|| hgkairak.zip Taisen Hot Gimmick Kairakuten (Japan) - Taisen Hot Gimmick Kairakuten (Japan) - - jp - 0 Psikyo @@ -245992,9 +153215,8 @@ After defeating an opponent (or after a continue) the player may buy cheat items The game is over once all of the player's betting funds are depleted. - media/box-3D/hgkairak.png - media/video/hgkairak.mp4 - media/mixrbv2/hgkairak.png + media/video/hgkairak.mp4 + media/mixrbv2/hgkairak.png 1998 @@ -246002,35 +153224,18 @@ The game is over once all of the player's betting funds are depleted. Psikyo Mahjong - Asiatic board game 1-2 0 0 0 320x224 - gamename=Taisen Hot Gimmick Kairakuten (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - - + karatevs.zip Taisen Karate Dou (Japan VS version) - Taisen Karate Dou (Japan VS version) - - jp - kchamp.zip Data East Classics @@ -246038,11 +153243,6 @@ P1Controls=Mahjong Control Panel+other A seminal 1-on-1 fighting game set over the course of a karate tournament, Karate Champ was the first game of its type and would influence every game of the fighting genre that followed. Karate Champ&#039;s control system utilised a somewhat awkward dual joystick control system, with simultaneous joystick manipulation required to execute even the simplest of kicks. - - media/box-3D/kchamp.png - media/video/kchamp.mp4 - media/mixrbv2/kchamp.png - 1984 @@ -246050,53 +153250,26 @@ A seminal 1-on-1 fighting game set over the course of a karate tournament, Karat Data East Fight / Versus - Fight 1-2 0 18 270 256x224 - gamename=Karate Champ (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is the very first 'street fighter' style game. The controls on it are a tad odd. Instead of a joystick and an array of buttons, you have two joysticks. These joysticks don't have any labels and merely have arrow directions printed on the overlay. The left joystick controls movement while the right determines the type of attack. Different attack directions while in different positions perform different moves. Luckily, the game tutors you on moves during the first round. It should be noted that this game comes in one and two player versions. -P1NumButtons=0 -P1Controls=Dual 4-way Joysticks+doublejoy4way -P1_JOYSTICKLEFT_UP=Up -P1_JOYSTICKLEFT_DOWN=Down -P1_JOYSTICKLEFT_LEFT=Left -P1_JOYSTICKLEFT_RIGHT=Right -P1_JOYSTICKRIGHT_UP=Attack Up -P1_JOYSTICKRIGHT_DOWN=Attack Down -P1_JOYSTICKRIGHT_LEFT=Attack Left -P1_JOYSTICKRIGHT_RIGHT=Attack Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Black|| cupfinal.zip Taito Cup Finals (Ver 1.0O 1993/02/28) - Taito Cup Finals (Ver 1.0O 1993/02/28) - - wor - 0 Taito Classics Taito Cup Finals is a soccer game from Taito. - media/box-3D/cupfinal.png - media/video/cupfinal.mp4 - media/mixrbv2/cupfinal.png + media/video/cupfinal.mp4 + media/mixrbv2/cupfinal.png 1993 @@ -246105,33 +153278,26 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right Taito Sports / Soccer - Sports 1-2 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| pwrgoal.zip Taito Power Goal (Ver 2.5O 1994/11/03) - Taito Power Goal (Ver 2.5O 1994/11/03) - - wor - 0 Taito Classics Taito Power Goal is a soccer game from Taito. - media/box-3D/pwrgoal.png - media/video/pwrgoal.mp4 - media/mixrbv2/pwrgoal.png + media/video/pwrgoal.mp4 + media/mixrbv2/pwrgoal.png 1994 @@ -246140,34 +153306,23 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right Taito Sports / Soccer - Sports 1-4 0 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + tshingena.zip Takeda Shingen (Japan, Japanese) - Takeda Shingen (Japan, Japanese) - - jp - tshingen.zip Jaleco The honorable samurai fights to remove the evil samurai and their hordes of soldiers from Japan. - - media/box-3D/tshingen.png - media/video/tshingen.mp4 - media/mixrbv2/tshingen.png - 1988 @@ -246175,12 +153330,10 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right Jaleco Beat'em Up - Shooter - Fight 1-2 0 - 0 + 10 0 256x224 @@ -246188,11 +153341,7 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right tangtang.zip Tang Tang (ver. 0526, 26/05/2000) - Tang Tang (ver. 0526, 26/05/2000) - - wor - 0 Mame @@ -246201,9 +153350,8 @@ P1_JOYSTICKRIGHT_RIGHT=Attack Right To complete a level, players must collect all of the circle/diamond items that litter each screen. Once all of these have been collected, a door will appear through which the player must exit to complete the level. - media/box-3D/tangtang.png - media/video/tangtang.mp4 - media/mixrbv2/tangtang.png + media/video/tangtang.mp4 + media/mixrbv2/tangtang.png 2000 @@ -246212,24 +153360,18 @@ To complete a level, players must collect all of the circle/diamond items that l ESD Platform / Run Jump - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| tankbust.zip Tank Busters - Tank Busters - - wor - 0 Mame @@ -246240,9 +153382,8 @@ Your mission is to seek out and destroy all enemy forces operating on the astero - media/box-3D/tankbust.png - media/video/tankbust.mp4 - media/mixrbv2/tankbust.png + media/video/tankbust.mp4 + media/mixrbv2/tankbust.png 1985 @@ -246251,34 +153392,23 @@ Your mission is to seek out and destroy all enemy forces operating on the astero Valadon Automation Action - Action / Labyrinth 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + tankfrcej.zip Tank Force (Japan) - Tank Force (Japan) - - jp - tankfrce.zip Namco Classics Tank Force is a multi-directional shooter arcade game that was released by Namco in 1991; it was the last game to run on their System 1 hardware (which had been in use for four years), is the sequel to Battle City, which was released six years earlier and is a sequel to Tank Battalion, which had been released five years before it (and eleven years before this title). The US version of the game was also the first of seven games from the company to display the Federal Bureau of Investigation's "Winners Don't Use Drugs" screen during its attract mode - the others are Steel Gunner 2, F/A, Cosmo Gang the Puzzle, Knuckle Heads, Lucky & Wild, and Numan Athletics. Exvania and Super World Court, which were Japan-exclusive, may also feature the screen in their attract mode if the "Display FBI Screen" setting in the games' options menus has been set to "Yes". - - media/box-3D/tankfrce.png - media/video/tankfrce.mp4 - media/mixrbv2/tankfrce.png - 1991 @@ -246286,33 +153416,26 @@ Your mission is to seek out and destroy all enemy forces operating on the astero Namco Action - Action / Labyrinth 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| tankfrce.zip Tank Force (US, 2 Players) - Tank Force (US, 2 Players) - - us - 0 Namco Classics Tank Force is a multi-directional shooter arcade game that was released by Namco in 1991; it was the last game to run on their System 1 hardware (which had been in use for four years), is the sequel to Battle City, which was released six years earlier and is a sequel to Tank Battalion, which had been released five years before it (and eleven years before this title). The US version of the game was also the first of seven games from the company to display the Federal Bureau of Investigation's "Winners Don't Use Drugs" screen during its attract mode - the others are Steel Gunner 2, F/A, Cosmo Gang the Puzzle, Knuckle Heads, Lucky & Wild, and Numan Athletics. Exvania and Super World Court, which were Japan-exclusive, may also feature the screen in their attract mode if the "Display FBI Screen" setting in the games' options menus has been set to "Yes". - media/box-3D/tankfrce.png - media/video/tankfrce.mp4 - media/mixrbv2/tankfrce.png + media/video/tankfrce.mp4 + media/mixrbv2/tankfrce.png 1991 @@ -246321,34 +153444,23 @@ Your mission is to seek out and destroy all enemy forces operating on the astero Namco Action - Action / Labyrinth 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + tankfrce4.zip Tank Force (US, 4 Players) - Tank Force (US, 4 Players) - - us - tankfrce.zip Namco Classics Tank Force is a multi-directional shooter arcade game that was released by Namco in 1991; it was the last game to run on their System 1 hardware (which had been in use for four years), is the sequel to Battle City, which was released six years earlier and is a sequel to Tank Battalion, which had been released five years before it (and eleven years before this title). The US version of the game was also the first of seven games from the company to display the Federal Bureau of Investigation's "Winners Don't Use Drugs" screen during its attract mode - the others are Steel Gunner 2, F/A, Cosmo Gang the Puzzle, Knuckle Heads, Lucky & Wild, and Numan Athletics. Exvania and Super World Court, which were Japan-exclusive, may also feature the screen in their attract mode if the "Display FBI Screen" setting in the games' options menus has been set to "Yes". - - media/box-3D/tankfrce.png - media/video/tankfrce.mp4 - media/mixrbv2/tankfrce.png - 1991 @@ -246356,33 +153468,26 @@ Your mission is to seek out and destroy all enemy forces operating on the astero Namco Action - Action / Labyrinth 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| taotaido.zip Tao Taido (set 1) - Tao Taido (set 1) - - wor - 0 Video System Co. Extremely simplistic fighter with eight selectable characters and a cooperative 2-player feature. - media/box-3D/taotaido.png - media/video/taotaido.mp4 - media/mixrbv2/taotaido.png + media/video/taotaido.mp4 + media/mixrbv2/taotaido.png 1993 @@ -246391,34 +153496,23 @@ Your mission is to seek out and destroy all enemy forces operating on the astero Video System Fight / Versus - Fight 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + taotaidoa.zip Tao Taido (set 2) - Tao Taido (set 2) - - wor - taotaido.zip Video System Co. Extremely simplistic fighter with eight selectable characters and a cooperative 2-player feature. - - media/box-3D/taotaido.png - media/video/taotaido.mp4 - media/mixrbv2/taotaido.png - 1993 @@ -246426,20 +153520,17 @@ Your mission is to seek out and destroy all enemy forces operating on the astero Video System Fight / Versus - Fight 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + tapperg.zip Tapper (Budweiser, 1/27/84 - Alternate graphics) - Tapper (Budweiser, 1/27/84 - Alternate graphics) tapper.zip Midway Classics @@ -246450,11 +153541,6 @@ Athletes Punk Rockers Aliens - - media/box-3D/tapper.png - media/video/tapper.mp4 - media/mixrbv2/tapper.png - 1983 @@ -246462,40 +153548,18 @@ Aliens Bally Midway Platform / Run Jump - Platform 1-2 0 18 0 512x480 - gamename=Tapper (Budweiser) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game used a real beer tap instead of a shifter. You pull down on the tap to pour and release to serve. In mame it's emulated as a single button. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way|High-Low Shifter+button+P1_BUTTON1|Misc+other -P1_BUTTON1=Pour / Serve -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - tapper.zip Tapper (Budweiser, 1/27/84) - Tapper (Budweiser, 1/27/84) - - wor - 0 Midway Classics @@ -246506,9 +153570,8 @@ Punk Rockers Aliens - media/box-3D/tapper.png - media/video/tapper.mp4 - media/mixrbv2/tapper.png + media/video/tapper.mp4 + media/mixrbv2/tapper.png 1983 @@ -246517,40 +153580,18 @@ Aliens Bally Midway Platform / Run Jump - Platform 1-2 0 18 0 512x480 - gamename=Tapper (Budweiser) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game used a real beer tap instead of a shifter. You pull down on the tap to pour and release to serve. In mame it's emulated as a single button. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way|High-Low Shifter+button+P1_BUTTON1|Misc+other -P1_BUTTON1=Pour / Serve -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tappera.zip Tapper (Budweiser, 12/9/83) - Tapper (Budweiser, 12/9/83) - - wor - tapper.zip Midway Classics @@ -246560,11 +153601,6 @@ Athletes Punk Rockers Aliens - - media/box-3D/tapper.png - media/video/tapper.mp4 - media/mixrbv2/tapper.png - 1983 @@ -246572,36 +153608,17 @@ Aliens Bally Midway Platform / Run Jump - Platform 1-2 0 18 0 512x480 - gamename=Tapper (Budweiser) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game used a real beer tap instead of a shifter. You pull down on the tap to pour and release to serve. In mame it's emulated as a single button. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way|High-Low Shifter+button+P1_BUTTON1|Misc+other -P1_BUTTON1=Pour / Serve -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tapperb.zip Tapper (Budweiser, Date Unknown) - Tapper (Budweiser, Date Unknown) tapper.zip Midway Classics @@ -246612,11 +153629,6 @@ Athletes Punk Rockers Aliens - - media/box-3D/tapper.png - media/video/tapper.mp4 - media/mixrbv2/tapper.png - 1983 @@ -246624,40 +153636,18 @@ Aliens Bally Midway Platform / Run Jump - Platform 1-2 0 18 0 512x480 - gamename=Tapper (Budweiser) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game used a real beer tap instead of a shifter. You pull down on the tap to pour and release to serve. In mame it's emulated as a single button. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way|High-Low Shifter+button+P1_BUTTON1|Misc+other -P1_BUTTON1=Pour / Serve -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + rbtapper.zip Tapper (Root Beer) - Tapper (Root Beer) - - wor - tapper.zip Midway Classics @@ -246667,11 +153657,6 @@ Athletes Punk Rockers Aliens - - media/box-3D/tapper.png - media/video/tapper.mp4 - media/mixrbv2/tapper.png - 1983 @@ -246679,40 +153664,18 @@ Aliens Bally Midway Platform / Run Jump - Platform 1-2 0 18 0 512x480 - gamename=Tapper (Budweiser) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game used a real beer tap instead of a shifter. You pull down on the tap to pour and release to serve. In mame it's emulated as a single button. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way|High-Low Shifter+button+P1_BUTTON1|Misc+other -P1_BUTTON1=Pour / Serve -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + sutapper.zip Tapper (Suntory) - Tapper (Suntory) - - wor - tapper.zip Midway Classics @@ -246722,11 +153685,6 @@ Athletes Punk Rockers Aliens - - media/box-3D/tapper.png - media/video/tapper.mp4 - media/mixrbv2/tapper.png - 1983 @@ -246734,40 +153692,18 @@ Aliens Bally Midway Platform / Run Jump - Platform 1-2 0 18 0 512x480 - gamename=Tapper (Budweiser) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=This game used a real beer tap instead of a shifter. You pull down on the tap to pour and release to serve. In mame it's emulated as a single button. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way|High-Low Shifter+button+P1_BUTTON1|Misc+other -P1_BUTTON1=Pour / Serve -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + targeth10.zip Target Hits (ver 1.0, Checksum FBCB) - Target Hits (ver 1.0, Checksum FBCB) - - wor - targeth.zip Gaelco @@ -246781,11 +153717,6 @@ P1_JOYSTICK_RIGHT=Right Next to points the player's overall performance is shown through silver and golden stars displayed in a row near the top of the screen. They represent a completed stage and scene respectively. The game keeps track of high scores. - - media/box-3D/targeth.png - media/video/targeth.mp4 - media/mixrbv2/targeth.png - 1994 @@ -246793,25 +153724,18 @@ Next to points the player's overall performance is shown through silver and gold Gaelco Lightgun Shooter - Shooter 1-2 0 10 0 384x240 - Input=Lightgun||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_LIGHTGUN=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P2_LIGHTGUN=Red|| targeth.zip Target Hits (ver 1.1, Checksum 5152) - Target Hits (ver 1.1, Checksum 5152) - - wor - 0 Gaelco @@ -246826,9 +153750,8 @@ Next to points the player's overall performance is shown through silver and gold Next to points the player's overall performance is shown through silver and golden stars displayed in a row near the top of the screen. They represent a completed stage and scene respectively. The game keeps track of high scores. - media/box-3D/targeth.png - media/video/targeth.mp4 - media/mixrbv2/targeth.png + media/video/targeth.mp4 + media/mixrbv2/targeth.png 1994 @@ -246837,25 +153760,18 @@ Next to points the player's overall performance is shown through silver and gold Gaelco Lightgun Shooter - Shooter 1-2 0 10 0 384x240 - Input=Lightgun||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_LIGHTGUN=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P2_LIGHTGUN=Red|| - + targetha.zip Target Hits (ver 1.1, Checksum 86E1) - Target Hits (ver 1.1, Checksum 86E1) - - wor - targeth.zip Gaelco @@ -246869,11 +153785,6 @@ Next to points the player's overall performance is shown through silver and gold Next to points the player's overall performance is shown through silver and golden stars displayed in a row near the top of the screen. They represent a completed stage and scene respectively. The game keeps track of high scores. - - media/box-3D/targeth.png - media/video/targeth.mp4 - media/mixrbv2/targeth.png - 1994 @@ -246881,34 +153792,26 @@ Next to points the player's overall performance is shown through silver and gold Gaelco Lightgun Shooter - Shooter 1-2 0 10 0 384x240 - Input=Lightgun||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P1_LIGHTGUN=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P2_LIGHTGUN=Red|| tharrier.zip Task Force Harrier - Task Force Harrier - - wor - 0 Sammy Classics Task Force Harrier EX is a vertical shoot 'em up that was first seen in arcades and later ported to the Sega Megadrive/Genesis. - media/box-3D/tharrier.png - media/video/tharrier.mp4 - media/mixrbv2/tharrier.png + media/video/tharrier.mp4 + media/mixrbv2/tharrier.png 1989 @@ -246917,34 +153820,23 @@ Next to points the player's overall performance is shown through silver and gold UPL Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - + tharrieru.zip Task Force Harrier (US) - Task Force Harrier (US) - - us - tharrier.zip Sammy Classics Task Force Harrier EX is a vertical shoot 'em up that was first seen in arcades and later ported to the Sega Megadrive/Genesis. - - media/box-3D/tharrier.png - media/video/tharrier.mp4 - media/mixrbv2/tharrier.png - 1989 @@ -246952,25 +153844,18 @@ Next to points the player's overall performance is shown through silver and gold UPL Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - + joemac.zip Tatakae Genshizin Joe & Mac (Japan ver 1) - Tatakae Genshizin Joe & Mac (Japan ver 1) - Tatakae Genshizin Joe & Mac (Japan ver 1) - - jp - cninja.zip Data East Classics @@ -246982,11 +153867,6 @@ Joe and Mac each have a life meter that gradually depletes over time, with addit Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe and Mac like pancakes for a few seconds, although they can still move and attack while in this form, albeit more slowly. During the simultaneous two-player game, both characters are capable of damaging each other. The game allows players to select between different routes after each boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence. - - media/box-3D/cninja.png - media/video/cninja.mp4 - media/mixrbv2/cninja.png - 1991 @@ -246994,52 +153874,23 @@ Certain enemy strikes - such as being hit by a thrown boulder - will flatten Joe Data East Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x240 - gamename=Caveman Ninja (World ver 4) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Aim Up -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Orange||P1_BUTTON2=Orange||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Lime||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - - + + bigfghtr.zip Tatakae! Big Fighter (Japan) - Tatakae! Big Fighter (Japan) - - jp - skyrobo.zip Nichibutsu - - media/box-3D/skyrobo.png - media/video/skyrobo.mp4 - media/mixrbv2/skyrobo.png - 1989 @@ -247047,35 +153898,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shooter / Run and Gun - Shooter 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + trojanj.zip Tatakai no Banka (Japan) - Tatakai no Banka (Japan) - Tatakai no Banka (Japan) - - jp - trojan.zip Capcom Classics The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings. - - media/box-3D/trojan.png - media/video/trojan.mp4 - media/mixrbv2/trojan.png - 1986 @@ -247083,36 +153922,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + tattassa.zip Tattoo Assassins (Asia prototype) - Tattoo Assassins (Asia prototype) - - asi - tattass.zip Data East Classics Nine Tattooed Assassins are ordered by Mullah Abba to defeat Koldan and his minions in this unreleased one-on-one beat-em-up. Tattoo Assassins is little more than a flawed beat-em-up that was originally intended to cash in on the massive success of Midway's superior "Mortal Kombat" series. - - media/box-3D/tattass.png - media/video/tattass.mp4 - media/mixrbv2/tattass.png - 1994 @@ -247120,33 +153946,26 @@ P1_JOYSTICK_RIGHT=Right Data East Fight / Versus - Fight 1-2 0 6 0 320x240 - Input=Joystick 8 ways||Buttons=6|| tattass.zip Tattoo Assassins (US prototype) - Tattoo Assassins (US prototype) - - us - 0 Data East Classics Nine Tattooed Assassins are ordered by Mullah Abba to defeat Koldan and his minions in this unreleased one-on-one beat-em-up. Tattoo Assassins is little more than a flawed beat-em-up that was originally intended to cash in on the massive success of Midway's superior "Mortal Kombat" series. - media/box-3D/tattass.png - media/video/tattass.mp4 - media/mixrbv2/tattass.png + media/video/tattass.mp4 + media/mixrbv2/tattass.png 1994 @@ -247155,34 +153974,23 @@ P1_JOYSTICK_RIGHT=Right Data East Fight / Versus - Fight 1-2 0 6 0 320x240 - Input=Joystick 8 ways||Buttons=6|| - + tazzmang2.zip Tazz-Mania (bootleg on Galaxian hardware with Starfield) - Tazz-Mania (bootleg on Galaxian hardware with Starfield) - - wor - tazmania.zip Konami Classics A cross between "Robotron" and "Berzerk". - - media/box-3D/tazmania.png - media/video/tazmania.mp4 - media/mixrbv2/tazmania.png - 1982 @@ -247190,52 +153998,23 @@ P1_JOYSTICK_RIGHT=Right Stern Electronics Shooter / Run and Gun - Shooter 1-2 0 14 270 768x224 - gamename=Tazz-Mania (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_BUTTON2=Zapper -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + tazzmang.zip Tazz-Mania (bootleg on Galaxian hardware) - Tazz-Mania (bootleg on Galaxian hardware) - - wor - tazmania.zip Konami Classics A cross between "Robotron" and "Berzerk". - - media/box-3D/tazmania.png - media/video/tazmania.mp4 - media/mixrbv2/tazmania.png - 1982 @@ -247243,51 +154022,26 @@ P1_JOYSTICK_RIGHT=Right Stern Electronics Shooter / Run and Gun - Shooter 1-2 0 14 270 768x224 - gamename=Tazz-Mania (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_BUTTON2=Zapper -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| tazmania.zip Tazz-Mania (set 1) - Tazz-Mania (set 1) - - wor - 0 Konami Classics A cross between "Robotron" and "Berzerk". - media/box-3D/tazmania.png - media/video/tazmania.mp4 - media/mixrbv2/tazmania.png + media/video/tazmania.mp4 + media/mixrbv2/tazmania.png 1982 @@ -247296,52 +154050,23 @@ P1_JOYSTICK_RIGHT=Right Stern Electronics Shooter / Run and Gun - Shooter 1-2 0 14 270 768x224 - gamename=Tazz-Mania (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_BUTTON2=Zapper -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + tazmani2.zip Tazz-Mania (set 2) - Tazz-Mania (set 2) - - wor - tazmania.zip Konami Classics A cross between "Robotron" and "Berzerk". - - media/box-3D/tazmania.png - media/video/tazmania.mp4 - media/mixrbv2/tazmania.png - 1982 @@ -247349,52 +154074,23 @@ P1_JOYSTICK_RIGHT=Right Stern Electronics Shooter / Run and Gun - Shooter 1-2 0 14 270 768x224 - gamename=Tazz-Mania (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_BUTTON2=Zapper -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + tbowlj.zip Tecmo Bowl (Japan) - Tecmo Bowl (Japan) - - jp - tbowl.zip Tecmo TECMO BOWL - The game of guts and glory! Now, strap on your helmet and go for it! Choose your team and select plays for your own game plan. From the snap, total control of every pass, block, run, and tackle is in your hands. Tecmo Bowl! - - media/box-3D/tbowl.png - media/video/tbowl.mp4 - media/mixrbv2/tbowl.png - 1987 @@ -247402,52 +154098,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Sports / Football - Sports 1-2 0 18 0 256x224 - gamename=Tecmo Bowl (World?) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Jump -P1_BUTTON2=Snap / Pass / Tackle / Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=White||P2_JOYSTICK=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=White||P3_JOYSTICK=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=White||P4_JOYSTICK=White|| - + tbowlp.zip Tecmo Bowl (World, prototype?) - Tecmo Bowl (World, prototype?) - - wor - tbowl.zip Tecmo TECMO BOWL - The game of guts and glory! Now, strap on your helmet and go for it! Choose your team and select plays for your own game plan. From the snap, total control of every pass, block, run, and tackle is in your hands. Tecmo Bowl! - - media/box-3D/tbowl.png - media/video/tbowl.mp4 - media/mixrbv2/tbowl.png - 1987 @@ -247455,51 +154122,26 @@ P1_JOYSTICK_RIGHT=Right Tecmo Sports / Football - Sports 1-2 0 18 0 256x224 - gamename=Tecmo Bowl (World?) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Jump -P1_BUTTON2=Snap / Pass / Tackle / Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=White||P2_JOYSTICK=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=White||P3_JOYSTICK=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=White||P4_JOYSTICK=White|| tbowl.zip Tecmo Bowl (World, set 1) - Tecmo Bowl (World, set 1) - - wor - 0 Tecmo TECMO BOWL - The game of guts and glory! Now, strap on your helmet and go for it! Choose your team and select plays for your own game plan. From the snap, total control of every pass, block, run, and tackle is in your hands. Tecmo Bowl! - media/box-3D/tbowl.png - media/video/tbowl.mp4 - media/mixrbv2/tbowl.png + media/video/tbowl.mp4 + media/mixrbv2/tbowl.png 1987 @@ -247508,49 +154150,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Sports / Football - Sports 1-2 0 18 0 256x224 - gamename=Tecmo Bowl (World?) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Jump -P1_BUTTON2=Snap / Pass / Tackle / Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=White||P2_JOYSTICK=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=White||P3_JOYSTICK=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=White||P4_JOYSTICK=White|| - + tbowla.zip Tecmo Bowl (World, set 2) - Tecmo Bowl (World, set 2) tbowl.zip Tecmo TECMO BOWL - The game of guts and glory! Now, strap on your helmet and go for it! Choose your team and select plays for your own game plan. From the snap, total control of every pass, block, run, and tackle is in your hands. Tecmo Bowl! - - media/box-3D/tbowl.png - media/video/tbowl.mp4 - media/mixrbv2/tbowl.png - 1987 @@ -247558,44 +154174,18 @@ P1_JOYSTICK_RIGHT=Right Tecmo Sports / Football - Sports 1-2 0 18 0 256x224 - gamename=Tecmo Bowl (World?) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Start / Jump -P1_BUTTON2=Snap / Pass / Tackle / Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=White||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=White||P2_JOYSTICK=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=White||P3_JOYSTICK=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=White||P4_JOYSTICK=White|| - + tknight.zip Tecmo Knight - Tecmo Knight - Tecmo Knight - Tecmo Knight - - wor - wildfang.zip Tecmo @@ -247605,11 +154195,6 @@ The player's character is an armor wearing beastmaster who sits atop of a fist-f The player's life bar is represented by a fire breathing dragon in the upper corner. With each hit the player takes, the fire breath grows smaller. Once the life bar is depleted the player's mount is killed and the player travels on foot and fights with throwing daggers. If hit in this form then the player loses a life. The game is over when all of a players lives are lost. - - media/box-3D/wildfang.png - media/video/wildfang.mp4 - media/mixrbv2/wildfang.png - 1989 @@ -247617,44 +154202,18 @@ The player's life bar is represented by a fire breathing dragon in the upper cor Tecmo Platform / Fighter Scrolling - Platform - Beat'em Up 1-2 0 10 0 256x224 - gamename=Wild Fang / Tecmo Knight -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Special transforms your warrior into a small guy riding a tiger -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Blue|| twsoc96.zip Tecmo World Soccer '96 - Tecmo World Soccer '96 - - wor - 0 Neo-Geo @@ -247663,9 +154222,8 @@ P1_JOYSTICK_RIGHT=Right On offense you can perform short or long passes with the A and C buttons, respectively, while the B button performs a scoring kick. While on defense you can manually switch player control with the B button or slide tackle the opposing ball carrier with the A button. Most of the time the game plays like a traditional 2D soccer title, but when the ball carrier and a defending player face off against each other, the game changes into a feinting interface. - media/box-3D/twsoc96.png - media/video/twsoc96.mp4 - media/mixrbv2/twsoc96.png + media/video/twsoc96.mp4 + media/mixrbv2/twsoc96.png 1996 @@ -247674,24 +154232,18 @@ On offense you can perform short or long passes with the A and C buttons, respec Tecmo Sports / Soccer - Sports 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| teddybb.zip TeddyBoy Blues (315-5115, New Ver.) - TeddyBoy Blues (315-5115, New Ver.) - - wor - 0 Sega Classics @@ -247700,9 +154252,8 @@ On offense you can perform short or long passes with the A and C buttons, respec You shoot your enemies with a gun that shrinks them - then you must collect your shrunken foes for bonus points. If you don't collect them quick enough, they will fly down to the bottom of the screen and eat a portion of your time meter. - media/box-3D/teddybb.png - media/video/teddybb.mp4 - media/mixrbv2/teddybb.png + media/video/teddybb.mp4 + media/mixrbv2/teddybb.png 1985 @@ -247711,24 +154262,18 @@ You shoot your enemies with a gun that shrinks them - then you must collect your SEGA Shooter - Platform 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=2|| - + teddybbo.zip TeddyBoy Blues (315-5115, Old Ver.) - TeddyBoy Blues (315-5115, Old Ver.) - - wor - teddybb.zip Sega Classics @@ -247736,11 +154281,6 @@ You shoot your enemies with a gun that shrinks them - then you must collect your You shoot your enemies with a gun that shrinks them - then you must collect your shrunken foes for bonus points. If you don't collect them quick enough, they will fly down to the bottom of the screen and eat a portion of your time meter. - - media/box-3D/teddybb.png - media/video/teddybb.mp4 - media/mixrbv2/teddybb.png - 1985 @@ -247748,24 +154288,18 @@ You shoot your enemies with a gun that shrinks them - then you must collect your SEGA Shooter - Platform 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=2|| - + teddybbobl.zip TeddyBoy Blues (bootleg) - TeddyBoy Blues (bootleg) - - wor - teddybb.zip Sega Classics @@ -247773,11 +154307,6 @@ You shoot your enemies with a gun that shrinks them - then you must collect your You shoot your enemies with a gun that shrinks them - then you must collect your shrunken foes for bonus points. If you don't collect them quick enough, they will fly down to the bottom of the screen and eat a portion of your time meter. - - media/box-3D/teddybb.png - media/video/teddybb.mp4 - media/mixrbv2/teddybb.png - 1985 @@ -247785,34 +154314,23 @@ You shoot your enemies with a gun that shrinks them - then you must collect your SEGA Shooter - Platform 1-2 0 14 0 512x224 - Input=Joystick 8 ways||Buttons=2|| - + tmht2pa.zip Teenage Mutant Hero Turtles (UK 2 Players, version ?) - Teenage Mutant Hero Turtles (UK 2 Players, version ?) - - uk - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -247826,44 +154344,17 @@ You shoot your enemies with a gun that shrinks them - then you must collect your 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmht2p.zip Teenage Mutant Hero Turtles (UK 2 Players, version U) - Teenage Mutant Hero Turtles (UK 2 Players, version U) - - uk - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -247877,44 +154368,17 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmhtb.zip Teenage Mutant Hero Turtles (UK 4 Players, version ?) - Teenage Mutant Hero Turtles (UK 4 Players, version ?) - - uk - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -247928,44 +154392,17 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmht.zip Teenage Mutant Hero Turtles (UK 4 Players, version F) - Teenage Mutant Hero Turtles (UK 4 Players, version F) - - uk - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -247979,44 +154416,17 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmhta.zip Teenage Mutant Hero Turtles (UK 4 Players, version S) - Teenage Mutant Hero Turtles (UK 4 Players, version S) - - uk - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -248030,34 +154440,12 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmht22pe.zip Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver. EBA) - Teenage Mutant Hero Turtles - Turtles in Time (2 Players ver. EBA) - - wor - tmnt2.zip Konami Classics @@ -248065,11 +154453,6 @@ P1_JOYSTICK_UP=Up Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly. - - media/box-3D/tmnt2.png - media/video/tmnt2.mp4 - media/mixrbv2/tmnt2.png - 1991 @@ -248083,35 +154466,12 @@ Yet again, Konami's mastery of the genre was in evidence as the manic energy and 18 0 304x224 - gamename=Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both buttons do a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Purple||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - - + + tmht24pe.zip Teenage Mutant Hero Turtles - Turtles in Time (4 Players ver. EAA) - Teenage Mutant Hero Turtles - Turtles in Time (4 Players ver. EAA) - - wor - tmnt2.zip Konami Classics @@ -248119,11 +154479,6 @@ P1_JOYSTICK_UP=Up Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly. - - media/box-3D/tmnt2.png - media/video/tmnt2.mp4 - media/mixrbv2/tmnt2.png - 1991 @@ -248137,45 +154492,17 @@ Yet again, Konami's mastery of the genre was in evidence as the manic energy and 18 0 304x224 - gamename=Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both buttons do a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Purple||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - - + + tmnta.zip Teenage Mutant Ninja Turtles (Asia 4 Players, version ?) - Teenage Mutant Ninja Turtles (Asia 4 Players, version ?) - - asi - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -248189,30 +154516,11 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - tmnti.zip Teenage Mutant Ninja Turtles (FMV Demo) - Teenage Mutant Ninja Turtles (FMV Demo) 0 Neo-Geo @@ -248220,61 +154528,40 @@ P1_JOYSTICK_UP=Up - media/mixrbv2/tmnti.png + media/mixrbv2/tmnti.png - - - - - - + + 0 0 0 - + tmntia.zip Teenage Mutant Ninja Turtles (FMV Demo, alt) - Teenage Mutant Ninja Turtles (FMV Demo, alt) tmnti.zip Neo-Geo - - media/mixrbv2/tmnti.png - - - - - - - + + 0 0 0 - + tmnt2pj.zip Teenage Mutant Ninja Turtles (Japan 2 Players, version 1) - Teenage Mutant Ninja Turtles (Japan 2 Players, version 1) - - jp - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -248288,44 +154575,17 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmntj.zip Teenage Mutant Ninja Turtles (Japan 4 Players, version 2) - Teenage Mutant Ninja Turtles (Japan 4 Players, version 2) - - jp - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -248339,44 +154599,17 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmnt2po.zip Teenage Mutant Ninja Turtles (Oceania 2 Players, version ?) - Teenage Mutant Ninja Turtles (Oceania 2 Players, version ?) - - oce - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -248390,41 +154623,17 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmntuc.zip Teenage Mutant Ninja Turtles (US 4 Players, version H) - Teenage Mutant Ninja Turtles (US 4 Players, version H) tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -248438,44 +154647,17 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmntub.zip Teenage Mutant Ninja Turtles (US 4 Players, version J) - Teenage Mutant Ninja Turtles (US 4 Players, version J) - - us - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -248489,44 +154671,17 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmntua.zip Teenage Mutant Ninja Turtles (US 4 Players, version N) - Teenage Mutant Ninja Turtles (US 4 Players, version N) - - us - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -248540,44 +154695,17 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmntu.zip Teenage Mutant Ninja Turtles (US 4 Players, version R) - Teenage Mutant Ninja Turtles (US 4 Players, version R) - - us - tmnt.zip Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 @@ -248591,43 +154719,20 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - tmnt.zip Teenage Mutant Ninja Turtles (World 4 Players, version X) - Teenage Mutant Ninja Turtles (World 4 Players, version X) - - wor - 0 Konami Classics Teenage Mutant Ninja Turtles is a side-scrolling beat 'em up released by Konami in 1989. It is based on the first Teenage Mutant Ninja Turtles animated series which began airing in the winter of 1987. The player chooses from one of the four Ninja Turtles: Leonardo, Michelangelo, Donatello, and Raphael. After Shredder kidnaps the Turtles' friend April O'Neil and their mentor Splinter, they must give chase, save their comrades, and defeat the evil Shredder. Up to four players (two in some versions) can take control of any of the Turtles. Donatello has slower attacks but a longer range, Michelangelo and Raphael have faster attacks but a shorter range, and Leonardo is a well-rounded Turtle with average range and speed. Most of the enemies the Turtles face are the Foot Soldiers, all color-coded to indicate their attack patterns and weapon of choices. Some enemies, such as the standard purple-clad Foot Soldiers and Roadkill Rodney robots, have the ability to restrain the Turtles' mobility and drain their health, leaving the player open to attack for other enemies. The bosses in the game include Rocksteady and Bebop (individually at first in that order, and later the two of them together), Baxter Stockman, Granitor, General Traag, Krang, and Shredder himself. - media/box-3D/tmnt.png - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png + media/video/tmnt.mp4 + media/mixrbv2/tmnt.png 1989 @@ -248642,34 +154747,12 @@ P1_JOYSTICK_UP=Up 16 0 320x224 - gamename=Teenage Mutant Ninja Turtles (World 4 Players) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Pressing both buttons does a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + tmnt22pu.zip Teenage Mutant Ninja Turtles - Turtles in Time (2 Players ver. UDA) - Teenage Mutant Ninja Turtles - Turtles in Time (2 Players ver. UDA) - - wor - tmnt2.zip Konami Classics @@ -248677,11 +154760,6 @@ P1_JOYSTICK_UP=Up Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly. - - media/box-3D/tmnt2.png - media/video/tmnt2.mp4 - media/mixrbv2/tmnt2.png - 1991 @@ -248695,35 +154773,12 @@ Yet again, Konami's mastery of the genre was in evidence as the manic energy and 18 0 304x224 - gamename=Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both buttons do a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Purple||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - - + + tmnt2a.zip Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. ADA) - Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. ADA) - - wor - tmnt2.zip Konami Classics @@ -248731,11 +154786,6 @@ P1_JOYSTICK_UP=Up Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly. - - media/box-3D/tmnt2.png - media/video/tmnt2.mp4 - media/mixrbv2/tmnt2.png - 1991 @@ -248749,35 +154799,12 @@ Yet again, Konami's mastery of the genre was in evidence as the manic energy and 18 0 304x224 - gamename=Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both buttons do a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Purple||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| tmnt2.zip Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. UAA) - Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. UAA) - - wor - 0 Konami Classics @@ -248786,9 +154813,8 @@ P1_JOYSTICK_UP=Up Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly. - media/box-3D/tmnt2.png - media/video/tmnt2.mp4 - media/mixrbv2/tmnt2.png + media/video/tmnt2.mp4 + media/mixrbv2/tmnt2.png 1991 @@ -248803,31 +154829,11 @@ Yet again, Konami's mastery of the genre was in evidence as the manic energy and 18 0 304x224 - gamename=Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both buttons do a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Purple||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - - + + tmnt24pu.zip Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. UEA) - Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver. UEA) tmnt2.zip Konami Classics @@ -248836,11 +154842,6 @@ P1_JOYSTICK_UP=Up Yet again, Konami's mastery of the genre was in evidence as the manic energy and humour of the cartoon and comic-book series upon which the game is based was captured perfectly. - - media/box-3D/tmnt2.png - media/video/tmnt2.mp4 - media/mixrbv2/tmnt2.png - 1991 @@ -248854,45 +154855,20 @@ Yet again, Konami's mastery of the genre was in evidence as the manic energy and 18 0 304x224 - gamename=Teenage Mutant Ninja Turtles - Turtles in Time (4 Players ver UAA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both buttons do a special attack. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Jump -P1_BUTTON2=Attack -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_JOYSTICK=Purple||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| tekipaki.zip Teki Paki - Teki Paki - Teki Paki - - wor - 0 Toaplan Teki-Paki (c) 1991 Toaplan. - TECHNICAL - Game ID : TP-020 Main CPU : 68000 (@ 10 Mhz) Sound Chips : YM3812 (@ 3.375 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1991. This game in known in Japan and Asia as "Te - media/box-3D/tekipaki.png - media/video/tekipaki.mp4 - media/mixrbv2/tekipaki.png + media/video/tekipaki.mp4 + media/mixrbv2/tekipaki.png 1991 @@ -248901,32 +154877,23 @@ P1_JOYSTICK_UP=Up Toaplan Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + tekipakit.zip Teki Paki (location test) - Teki Paki (location test) - Teki Paki (location test) tekipaki.zip Toaplan Teki-Paki (c) 1991 Toaplan. - TECHNICAL - Game ID : TP-020 Main CPU : 68000 (@ 10 Mhz) Sound Chips : YM3812 (@ 3.375 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Released in June 1991. This game in known in Japan and Asia as "Te - - media/box-3D/tekipaki.png - media/video/tekipaki.mp4 - media/mixrbv2/tekipaki.png - 1991 @@ -248934,31 +154901,24 @@ P1_JOYSTICK_UP=Up Toaplan Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| teljan.zip Tel Jan - Tel Jan - - wor - 0 Kaneko - media/box-3D/teljan.png - media/video/teljan.mp4 - media/mixrbv2/teljan.png + media/video/teljan.mp4 + media/mixrbv2/teljan.png 1999 @@ -248966,401 +154926,234 @@ P1_JOYSTICK_UP=Up Electro Design Mahjong - Asiatic board game 1 0 0 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + temped.zip - TempEd + TempEd - tempest - + tempest.zip + Atari Classics + + The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.) + - 2000 + 1980 - hack - hack + Atari + Atari + + Shooter / Space Invaders Like + + 1-2 0 - 0 - 0 + 18 + 270 - + tempest1.zip Tempest (rev 1) - Tempest (rev 1) - - wor - tempest.zip Atari Classics The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.) - - media/box-3D/tempest.png - media/video/tempest.mp4 - media/mixrbv2/tempest.png - - 1981 1980 Atari Atari Shooter / Space Invaders Like - Shooter - N/A - Shoot'em Up 1-2 0 18 270 - gamename=Tempest (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Super Zapper kills all enemies. Three Zaps per level. -P1NumButtons=2 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Super Zapper -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black|| - + tempest1r.zip Tempest (rev 1, Revised Hardware) - Tempest (rev 1, Revised Hardware) - - wor - tempest.zip Atari Classics The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.) - - media/box-3D/tempest.png - media/video/tempest.mp4 - media/mixrbv2/tempest.png - - 1981 1980 Atari Atari Shooter / Space Invaders Like - Shooter - N/A - Shoot'em Up 1-2 0 18 270 - gamename=Tempest (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Super Zapper kills all enemies. Three Zaps per level. -P1NumButtons=2 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Super Zapper -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black|| - + tempest2.zip Tempest (rev 2) - Tempest (rev 2) - - wor - tempest.zip Atari Classics The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.) - - media/box-3D/tempest.png - media/video/tempest.mp4 - media/mixrbv2/tempest.png - - 1981 1980 Atari Atari Shooter / Space Invaders Like - Shooter - N/A - Shoot'em Up 1-2 0 18 270 - gamename=Tempest (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Super Zapper kills all enemies. Three Zaps per level. -P1NumButtons=2 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Super Zapper -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black|| - + tempest3.zip Tempest (rev 3) - Tempest (rev 3) - - wor - tempest.zip Atari Classics The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.) - - media/box-3D/tempest.png - media/video/tempest.mp4 - media/mixrbv2/tempest.png - - 1981 1980 Atari Atari Shooter / Space Invaders Like - Shooter - N/A - Shoot'em Up 1-2 0 18 270 - gamename=Tempest (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Super Zapper kills all enemies. Three Zaps per level. -P1NumButtons=2 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Super Zapper -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black|| tempest.zip Tempest (rev 3, Revised Hardware) - Tempest (rev 3, Revised Hardware) - - wor - 0 Atari Classics The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.) - media/box-3D/tempest.png - media/video/tempest.mp4 - media/mixrbv2/tempest.png + media/video/tempest.mp4 + media/mixrbv2/tempest.png - 1981 1980 Atari Atari Shooter / Space Invaders Like - Shooter - N/A - Shoot'em Up 1-2 0 18 270 - gamename=Tempest (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Super Zapper kills all enemies. Three Zaps per level. -P1NumButtons=2 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Super Zapper -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black|| - + tempall.zip - Tempest All Levels + Tempest All Levels - tempest - + tempest.zip + Atari Classics + + The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.) + - 2000 + 1980 - hack - hack + Atari + Atari + + Shooter / Space Invaders Like + + 1-2 0 - 0 - 0 + 18 + 270 - + temptube.zip Tempest Tubes - Tempest Tubes - - wor - tempest.zip Atari Classics The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.) - - media/box-3D/tempest.png - media/video/tempest.mp4 - media/mixrbv2/tempest.png - - 1981 1980 Atari Atari Shooter / Space Invaders Like - Shooter - N/A - Shoot'em Up 1-2 0 18 270 - gamename=Tempest (rev 3) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Super Zapper kills all enemies. Three Zaps per level. -P1NumButtons=2 -P1Controls=Spinner+dial -P1_BUTTON1=Fire -P1_BUTTON2=Super Zapper -P1_DIAL=Left -P1_DIAL_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_DIAL=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_DIAL=Black|| - + temptwst.zip - Tempest Twisted + Tempest Twisted - tempest - + tempest.zip + Atari Classics + + The objective of Tempest is to survive as long as possible and score as many points as possible by clearing the screen of enemies that have landed on the playing field. The player's ship can rapid-fire shots down the tube, destroying any enemies within the same segment, and is also equipped with a Superzapper, which destroys all enemies currently on the playfield once per level. (A second use of the Superzapper in a level destroys one random enemy.) + - 2000 + 1980 - Twisty - Twisty + Atari + Atari + + Shooter / Space Invaders Like + + 1-2 0 - 0 - 0 + 18 + 270 - + dynwarjr.zip Tenchi wo Kurau (Japan Resale Ver.) - Tenchi wo Kurau (Japan Resale Ver.) - Tenchi wo Kurau (Japan Resale Ver.) - - jp - dynwar.zip Capcom Play System This game is a side-scrolling beat-em-up based on Japanese manga books of the same name and is a re-enactment of the historical battles between the Kingdom of Shu and the Yellow Turban rebels. Up to two players assume the roles of one of the four Chinese generals riding on horseback whose goal is to wipe out the 'Huang Ching', the organization responsible for the unrest of the Han Dynasty, and to eventually defeat the tyrant, Dong Zhuo. - - media/box-3D/dynwar.png - media/video/dynwar.mp4 - media/mixrbv2/dynwar.png - 1989 @@ -249374,28 +155167,17 @@ P1_DIAL_EXT=Right 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + dynwarj.zip Tenchi wo Kurau (Japan) - Tenchi wo Kurau (Japan) - Tenchi wo Kurau (Japan) - - jp - dynwar.zip Capcom Play System This game is a side-scrolling beat-em-up based on Japanese manga books of the same name and is a re-enactment of the historical battles between the Kingdom of Shu and the Yellow Turban rebels. Up to two players assume the roles of one of the four Chinese generals riding on horseback whose goal is to wipe out the 'Huang Ching', the organization responsible for the unrest of the Han Dynasty, and to eventually defeat the tyrant, Dong Zhuo. - - media/box-3D/dynwar.png - media/video/dynwar.mp4 - media/mixrbv2/dynwar.png - 1989 @@ -249409,32 +155191,18 @@ P1_DIAL_EXT=Right 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofj.zip Tenchi wo Kurau II - Sekiheki no Tatakai (921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (921031 Japan) - - - jp - + wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -249447,32 +155215,22 @@ P1_DIAL_EXT=Right 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| wofch.zip Tenchi wo Kurau II - Sekiheki no Tatakai (CPS Changer, 921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (CPS Changer, 921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (CPS Changer, 921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (CPS Changer, 921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (CPS Changer, 921031 Japan) - - jp - 0 Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - media/box-3D/wofch.png - media/video/wofch.mp4 - media/mixrbv2/wofch.png + media/video/wofch.mp4 + media/mixrbv2/wofch.png - 1992 1992 Capcom @@ -249485,29 +155243,18 @@ P1_DIAL_EXT=Right 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofjh.zip Tenchi wo Kurau II - Sekiheki no Tatakai (hack, 921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (hack, 921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (hack, 921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (hack, 921031 Japan) - Tenchi wo Kurau II - Sekiheki no Tatakai (hack, 921031 Japan) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -249520,45 +155267,42 @@ P1_DIAL_EXT=Right 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofjdr.zip - Tenchi wo Kurau II - Sekiheki no Tatakai (Master Edition, Hack) + Tenchi wo Kurau II - Sekiheki no Tatakai (Master Edition, Hack) - wof - + wof.zip + Capcom Play System + + Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. + - 2021-02-24 + 1992 - Hack - Hack + Capcom + Capcom + + Beat'em Up + + 1-3 0 - 0 + 12 0 + 384x224 - + wofchp.zip Tenchi wo Kurau II - Sekiheki no Tatakai (PS/SS Version) - Tenchi wo Kurau II - Sekiheki no Tatakai (PS/SS Version) - Tenchi wo Kurau II - Sekiheki no Tatakai (PS/SS Version) - Tenchi wo Kurau II - Sekiheki no Tatakai (PS/SS Version) - Tenchi wo Kurau II - Sekiheki no Tatakai (PS/SS Version) wofch.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wofch.png - media/video/wofch.mp4 - media/mixrbv2/wofch.png - - 1992 1992 Capcom @@ -249571,26 +155315,20 @@ P1_DIAL_EXT=Right 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| tengai.zip Tengai (World) - Tengai (World) - - wor - 0 Psikyo Nice horizontal shoot'em up with 5 selectable characters who have their own storyline and ending. - media/box-3D/tengai.png - media/video/tengai.mp4 - media/mixrbv2/tengai.png + media/video/tengai.mp4 + media/mixrbv2/tengai.png 1996 @@ -249599,38 +155337,17 @@ P1_DIAL_EXT=Right Psikyo Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 320x224 - gamename=Tengai (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame lists 3 buttons although only 2 actually work -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_BUTTON3=?? -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + term2lg1.zip Terminator 2 - Judgment Day (German, rev LG1 11/04/91) - Terminator 2 - Judgment Day (German, rev LG1 11/04/91) term2.zip Midway Classics @@ -249639,11 +155356,6 @@ P1_JOYSTICK_RIGHT=Right Hasta La Vista, Baby! - - media/box-3D/term2.png - media/video/term2.mp4 - media/mixrbv2/term2.png - 1991 @@ -249651,37 +155363,17 @@ Hasta La Vista, Baby! Midway Lightgun Shooter - Shooter 1-2 0 16 0 399x253 - gamename=Terminator 2 - Judgment Day (rev LA4 08/03/92) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + term2pa2.zip Terminator 2 - Judgment Day (prototype, rev PA2 10/18/91) - Terminator 2 - Judgment Day (prototype, rev PA2 10/18/91) term2.zip Midway Classics @@ -249690,11 +155382,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down Hasta La Vista, Baby! - - media/box-3D/term2.png - media/video/term2.mp4 - media/mixrbv2/term2.png - 1991 @@ -249702,41 +155389,18 @@ Hasta La Vista, Baby! Midway Lightgun Shooter - Shooter 1-2 0 16 0 399x253 - gamename=Terminator 2 - Judgment Day (rev LA4 08/03/92) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + term2la1.zip Terminator 2 - Judgment Day (rev LA1 11/01/91) - Terminator 2 - Judgment Day (rev LA1 11/01/91) - - wor - term2.zip Midway Classics @@ -249744,11 +155408,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down Hasta La Vista, Baby! - - media/box-3D/term2.png - media/video/term2.mp4 - media/mixrbv2/term2.png - 1991 @@ -249756,41 +155415,18 @@ Hasta La Vista, Baby! Midway Lightgun Shooter - Shooter 1-2 0 16 0 399x253 - gamename=Terminator 2 - Judgment Day (rev LA4 08/03/92) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + term2la2.zip Terminator 2 - Judgment Day (rev LA2 12/09/91) - Terminator 2 - Judgment Day (rev LA2 12/09/91) - - wor - term2.zip Midway Classics @@ -249798,11 +155434,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down Hasta La Vista, Baby! - - media/box-3D/term2.png - media/video/term2.mp4 - media/mixrbv2/term2.png - 1991 @@ -249810,41 +155441,18 @@ Hasta La Vista, Baby! Midway Lightgun Shooter - Shooter 1-2 0 16 0 399x253 - gamename=Terminator 2 - Judgment Day (rev LA4 08/03/92) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + term2la3.zip Terminator 2 - Judgment Day (rev LA3 03/27/92) - Terminator 2 - Judgment Day (rev LA3 03/27/92) - - wor - term2.zip Midway Classics @@ -249852,11 +155460,6 @@ P1_LIGHTGUN_Y_EXT=Aim Down Hasta La Vista, Baby! - - media/box-3D/term2.png - media/video/term2.mp4 - media/mixrbv2/term2.png - 1991 @@ -249864,41 +155467,18 @@ Hasta La Vista, Baby! Midway Lightgun Shooter - Shooter 1-2 0 16 0 399x253 - gamename=Terminator 2 - Judgment Day (rev LA4 08/03/92) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - term2.zip Terminator 2 - Judgment Day (rev LA4 08/03/92) - Terminator 2 - Judgment Day (rev LA4 08/03/92) - - wor - 0 Midway Classics @@ -249907,9 +155487,8 @@ P1_LIGHTGUN_Y_EXT=Aim Down Hasta La Vista, Baby! - media/box-3D/term2.png - media/video/term2.mp4 - media/mixrbv2/term2.png + media/video/term2.mp4 + media/mixrbv2/term2.png 1991 @@ -249918,41 +155497,18 @@ Hasta La Vista, Baby! Midway Lightgun Shooter - Shooter 1-2 0 16 0 399x253 - gamename=Terminator 2 - Judgment Day (rev LA4 08/03/92) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Analog Gun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Trigger -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - - + + terracren.zip Terra Cresta (YM2203) - Terra Cresta (YM2203) - - wor - terracre.zip Nichibutsu @@ -249964,11 +155520,6 @@ Using the 'Formation' button splits the ship parts into a formation for limited When all four numbered parts have been collected, the player's ship transforms into a flaming Phoenix, and is indestructible for a limited time. - - media/box-3D/terracre.png - media/video/terracre.mp4 - media/mixrbv2/terracre.png - 1985 @@ -249976,42 +155527,18 @@ When all four numbered parts have been collected, the player's ship transforms i Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Terra Cresta (YM3526 set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Formation -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Red|| terracre.zip Terra Cresta (YM3526 set 1) - Terra Cresta (YM3526 set 1) - - wor - 0 Nichibutsu @@ -250024,9 +155551,8 @@ Using the 'Formation' button splits the ship parts into a formation for limited When all four numbered parts have been collected, the player's ship transforms into a flaming Phoenix, and is indestructible for a limited time. - media/box-3D/terracre.png - media/video/terracre.mp4 - media/mixrbv2/terracre.png + media/video/terracre.mp4 + media/mixrbv2/terracre.png 1985 @@ -250035,38 +155561,17 @@ When all four numbered parts have been collected, the player's ship transforms i Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Terra Cresta (YM3526 set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Formation -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + terracreo.zip Terra Cresta (YM3526 set 2) - Terra Cresta (YM3526 set 2) terracre.zip Nichibutsu @@ -250079,11 +155584,6 @@ Using the 'Formation' button splits the ship parts into a formation for limited When all four numbered parts have been collected, the player's ship transforms into a flaming Phoenix, and is indestructible for a limited time. - - media/box-3D/terracre.png - media/video/terracre.mp4 - media/mixrbv2/terracre.png - 1985 @@ -250091,42 +155591,18 @@ When all four numbered parts have been collected, the player's ship transforms i Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Terra Cresta (YM3526 set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Formation -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + terracrea.zip Terra Cresta (YM3526 set 3) - Terra Cresta (YM3526 set 3) - - wor - terracre.zip Nichibutsu @@ -250138,11 +155614,6 @@ Using the 'Formation' button splits the ship parts into a formation for limited When all four numbered parts have been collected, the player's ship transforms into a flaming Phoenix, and is indestructible for a limited time. - - media/box-3D/terracre.png - media/video/terracre.mp4 - media/mixrbv2/terracre.png - 1985 @@ -250150,51 +155621,26 @@ When all four numbered parts have been collected, the player's ship transforms i Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Terra Cresta (YM3526 set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Formation -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Red|| terraf.zip Terra Force - Terra Force - - wor - 0 Nichibutsu A standard shooter. All levels are divided in 2 parts : overworld with vertical direction and underground with horizontal. - media/box-3D/terraf.png - media/video/terraf.mp4 - media/mixrbv2/terraf.png + media/video/terraf.mp4 + media/mixrbv2/terraf.png 1987 @@ -250203,53 +155649,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shoot'em Up - Shooter / Plane - Shooter 1-2 0 14 0 320x240 - gamename=Terra Force (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Formation -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - - + + terrafj.zip Terra Force (Japan) - Terra Force (Japan) - - jp - terraf.zip Nichibutsu A standard shooter. All levels are divided in 2 parts : overworld with vertical direction and underground with horizontal. - - media/box-3D/terraf.png - media/video/terraf.mp4 - media/mixrbv2/terraf.png - 1987 @@ -250257,53 +155673,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shoot'em Up - Shooter / Plane - Shooter 1-2 0 14 0 320x240 - gamename=Terra Force (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Formation -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - - + + terrafb.zip Terra Force (Japan, bootleg set 2) - Terra Force (Japan, bootleg set 2) - - jp - terraf.zip Nichibutsu A standard shooter. All levels are divided in 2 parts : overworld with vertical direction and underground with horizontal. - - media/box-3D/terraf.png - media/video/terraf.mp4 - media/mixrbv2/terraf.png - 1987 @@ -250311,53 +155697,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shoot'em Up - Shooter / Plane - Shooter 1-2 0 14 0 320x240 - gamename=Terra Force (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Formation -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - - + + terrafjb.zip Terra Force (Japan, bootleg with additional Z80) - Terra Force (Japan, bootleg with additional Z80) - - jp - terraf.zip Nichibutsu A standard shooter. All levels are divided in 2 parts : overworld with vertical direction and underground with horizontal. - - media/box-3D/terraf.png - media/video/terraf.mp4 - media/mixrbv2/terraf.png - 1987 @@ -250365,53 +155721,23 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shoot'em Up - Shooter / Plane - Shooter 1-2 0 14 0 320x240 - gamename=Terra Force (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Formation -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| - - + + terrafu.zip Terra Force (US) - Terra Force (US) - - us - terraf.zip Nichibutsu A standard shooter. All levels are divided in 2 parts : overworld with vertical direction and underground with horizontal. - - media/box-3D/terraf.png - media/video/terraf.mp4 - media/mixrbv2/terraf.png - 1987 @@ -250419,52 +155745,26 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shoot'em Up - Shooter / Plane - Shooter 1-2 0 14 0 320x240 - gamename=Terra Force (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Formation -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_JOYSTICK=Red|| cterrani.zip Terranean (DECO Cassette) (US) - Terranean (DECO Cassette) (US) - - us - 0 Data East Classics - media/box-3D/cterrani.png - media/video/cterrani.mp4 - media/mixrbv2/cterrani.png + media/video/cterrani.mp4 + media/mixrbv2/cterrani.png 1981 @@ -250473,34 +155773,26 @@ P1_JOYSTICK_RIGHT=Right Data East Shooter / Space Invaders Like - Shooter 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| ctsttape.zip Test Tape (DECO Cassette) (US) - Test Tape (DECO Cassette) (US) - - us - 0 non Jeu Test Tape (c) 1981 Data East. - TRIVIA - This Test Tape runs on the DECO Cassette System hardware. - SOURCES - Game's rom. - media/box-3D/ctsttape.png - media/video/ctsttape.mp4 - media/mixrbv2/ctsttape.png + media/video/ctsttape.mp4 + media/mixrbv2/ctsttape.png 1981 @@ -250509,143 +155801,71 @@ P1_JOYSTICK_RIGHT=Right Data East Various - Various / Utilities 1 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + atetrisb.zip Tetris (bootleg set 1) - Tetris (bootleg set 1) - - wor - atetris.zip Atari Classics This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow - - media/box-3D/atetris.png - media/video/atetris.mp4 - media/mixrbv2/atetris.png - 1988 - 2006 - 1989 bootleg Atari Puzzle-Game / Fall - Puzzle-Game 1 0 18 0 336x240 - gamename=Tetris (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Atari Tetris uses a 4-way joystick, though only 3 positions are connected/used (left,right,down). Also the rotate button starts the game. We don't label it start though because on every single tetris machine there is a seperate start button which is apparently wired to button 1 to avoid confusion. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP= - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black|| - - + + atetrisb2.zip Tetris (bootleg set 2) - Tetris (bootleg set 2) - - wor - atetris.zip Atari Classics This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow - - media/box-3D/atetris.png - media/video/atetris.mp4 - media/mixrbv2/atetris.png - 1988 - 2006 - 1989 bootleg Atari Puzzle-Game / Fall - Puzzle-Game 1 0 18 0 336x240 - gamename=Tetris (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Atari Tetris uses a 4-way joystick, though only 3 positions are connected/used (left,right,down). Also the rotate button starts the game. We don't label it start though because on every single tetris machine there is a seperate start button which is apparently wired to button 1 to avoid confusion. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP= - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black|| - - + + tetrisbl.zip Tetris (bootleg) - Tetris (bootleg) - - wor - tetris.zip Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1988 @@ -250653,160 +155873,75 @@ P1_JOYSTICK_UP= SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + atetrisc.zip Tetris (cocktail set 1) - Tetris (cocktail set 1) - - wor - atetris.zip Atari Classics This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow - - media/box-3D/atetris.png - media/video/atetris.mp4 - media/mixrbv2/atetris.png - 1988 - 2006 - 1989 bootleg Atari Puzzle-Game / Fall - Puzzle-Game 1 0 18 0 336x240 - gamename=Tetris (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Atari Tetris uses a 4-way joystick, though only 3 positions are connected/used (left,right,down). Also the rotate button starts the game. We don't label it start though because on every single tetris machine there is a seperate start button which is apparently wired to button 1 to avoid confusion. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP= - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black|| - - + + atetrisc2.zip Tetris (cocktail set 2) - Tetris (cocktail set 2) - - wor - atetris.zip Atari Classics This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow - - media/box-3D/atetris.png - media/video/atetris.mp4 - media/mixrbv2/atetris.png - 1988 - 2006 - 1989 bootleg Atari Puzzle-Game / Fall - Puzzle-Game 1 0 18 0 336x240 - gamename=Tetris (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Atari Tetris uses a 4-way joystick, though only 3 positions are connected/used (left,right,down). Also the rotate button starts the game. We don't label it start though because on every single tetris machine there is a seperate start button which is apparently wired to button 1 to avoid confusion. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP= - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black|| tetrsark.zip Tetris (D.R. Korea) - Tetris (D.R. Korea) - - kr - 0 Taito Classics - media/box-3D/tetrsark.png - media/video/tetrsark.mp4 - media/mixrbv2/tetrsark.png + media/video/tetrsark.mp4 + media/mixrbv2/tetrsark.png - - - + Puzzle-Game @@ -250814,27 +155949,17 @@ P1_JOYSTICK_UP= 10 0 256x224 - Input=Joystick 5 ways||Buttons=1|| - + tetrista.zip Tetris (Japan, B-System, YM2203) - Tetris (Japan, B-System, YM2203) - - jp - tetris.zip Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1988 @@ -250842,49 +155967,22 @@ P1_JOYSTICK_UP= SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tetrist.zip Tetris (Japan, B-System, YM2610) - Tetris (Japan, B-System, YM2610) - - jp - tetris.zip Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1988 @@ -250892,48 +155990,25 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - tetrisse.zip Tetris (Japan, System E) - Tetris (Japan, System E) - - jp - 0 Sega Classics The Sega versions of Tetris are played against backgrounds seemingly sourced from around the world depicting scenes of world evolution. As the player's level increases, the background changes, developing from the earliest known history of the Earth to a futuristic city. A preview of the next Tetrimino can be seen above the Tetris playing field. - media/box-3D/tetrisse.png - media/video/tetrisse.mp4 - media/mixrbv2/tetrisse.png + media/video/tetrisse.mp4 + media/mixrbv2/tetrisse.png 1988 @@ -250941,31 +156016,21 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game - Puzzle-Game / Fall 0 0 0 - + tetristh.zip Tetris (Japan, Taito H-System) - Tetris (Japan, Taito H-System) - - jp - tetris.zip Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1988 @@ -250973,103 +156038,50 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - atetris.zip Tetris (set 1) - Tetris (set 1) - - wor - 0 Atari Classics This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow - media/box-3D/atetris.png - media/video/atetris.mp4 - media/mixrbv2/atetris.png + media/video/atetris.mp4 + media/mixrbv2/atetris.png 1988 - 2006 - 1989 bootleg Atari Puzzle-Game / Fall - Puzzle-Game 1 0 18 0 336x240 - gamename=Tetris (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Atari Tetris uses a 4-way joystick, though only 3 positions are connected/used (left,right,down). Also the rotate button starts the game. We don't label it start though because on every single tetris machine there is a seperate start button which is apparently wired to button 1 to avoid confusion. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP= - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black|| - - + + tetris1d.zip Tetris (set 1, Japan, System 16B, FD1094 317-0091 decrypted) - Tetris (set 1, Japan, System 16B, FD1094 317-0091 decrypted) - - jp - tetris.zip Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1988 @@ -251077,49 +156089,22 @@ P1_JOYSTICK_UP= SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tetris1.zip Tetris (set 1, Japan, System 16B, FD1094 317-0091) - Tetris (set 1, Japan, System 16B, FD1094 317-0091) - - jp - tetris.zip Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1988 @@ -251127,103 +156112,46 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + atetrisa.zip Tetris (set 2) - Tetris (set 2) - - wor - atetris.zip Atari Classics This shape-based Russian mind-bender set the stage for innumerable puzzle games to follow - - media/box-3D/atetris.png - media/video/atetris.mp4 - media/mixrbv2/atetris.png - 1988 - 2006 - 1989 bootleg Atari Puzzle-Game / Fall - Puzzle-Game 1 0 18 0 336x240 - gamename=Tetris (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Atari Tetris uses a 4-way joystick, though only 3 positions are connected/used (left,right,down). Also the rotate button starts the game. We don't label it start though because on every single tetris machine there is a seperate start button which is apparently wired to button 1 to avoid confusion. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP= - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black|| - - + + tetris2d.zip Tetris (set 2, Japan, System 16B, FD1094 317-0092 decrypted) - Tetris (set 2, Japan, System 16B, FD1094 317-0092 decrypted) - - jp - tetris.zip Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1988 @@ -251231,49 +156159,22 @@ P1_JOYSTICK_UP= SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tetris2.zip Tetris (set 2, Japan, System 16B, FD1094 317-0092) - Tetris (set 2, Japan, System 16B, FD1094 317-0092) - - jp - tetris.zip Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1988 @@ -251281,49 +156182,22 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tetris3d.zip Tetris (set 3, Japan, System 16A, FD1094 317-0093a decrypted) - Tetris (set 3, Japan, System 16A, FD1094 317-0093a decrypted) - - jp - tetris.zip Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1988 @@ -251331,49 +156205,22 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tetris3.zip Tetris (set 3, Japan, System 16A, FD1094 317-0093a) - Tetris (set 3, Japan, System 16A, FD1094 317-0093a) - - jp - tetris.zip Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1988 @@ -251381,49 +156228,22 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tetrisd.zip Tetris (set 4, Japan, System 16A, FD1094 317-0093 decrypted) - Tetris (set 4, Japan, System 16A, FD1094 317-0093 decrypted) - - jp - tetris.zip Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1988 @@ -251431,48 +156251,25 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - tetris.zip Tetris (set 4, Japan, System 16A, FD1094 317-0093) - Tetris (set 4, Japan, System 16A, FD1094 317-0093) - - jp - 0 Sega Classics Tetris was a very popular game in Japan. Taito partner up with Sega to convert unpopular games like "Master of weapon" or "Rastan saga 2" to Tetris (on the Taito B system). Later, Taito produced Sega's tetris on the Taito H system. - media/box-3D/tetris.png - media/video/tetris.mp4 - media/mixrbv2/tetris.png + media/video/tetris.mp4 + media/mixrbv2/tetris.png 1988 @@ -251481,48 +156278,25 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 0 0 - gamename=Tetris (set 4, Japan, System 16A, FD1094 317-0093) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - tetrbx.zip Tetris / Bloxeed (Korean System 16 bootleg) (ISG Selection Master Type 2006) - Tetris / Bloxeed (Korean System 16 bootleg) (ISG Selection Master Type 2006) - - kr - 0 Sega Classics Bloxeed is a Tetris variant. The player is presented with an empty field and from the top there is one block at a time falling down. There are blocks of various forms available which can be rotated and moved left and right. The goal is create full lines which then disappear and reward points for the high score list. The more lines are cleared at once (the maximum are four), the more points are earned. When lines are cleared, the player's level rises and so does the falling speed of the blocks. At the top of the screen is a preview of the next block. - media/box-3D/tetrbx.png - media/video/tetrbx.mp4 - media/mixrbv2/tetrbx.png + media/video/tetrbx.mp4 + media/mixrbv2/tetrbx.png 1990 @@ -251531,33 +156305,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Puzzle-Game - Puzzle-Game / Fall 1-2 0 8 0 320x224 - Input=Joystick 8 ways||Buttons=3|| tetrisp.zip Tetris Plus (ver 1.0) - Tetris Plus (ver 1.0) - - wor - 0 Jaleco This is yet another updated version of Tetris which was released for PlayStation, Saturn, and Game Boy. This version features Classic mode, Puzzle mode, Versus mode, and Edit mode. In Puzzle mode, you must save the professor who climbs his way to the top. In order to do that, you must clear the blocks away and bring him to the bottom. Versus mode brings you head to head with another player. Edit mode allows you to create and save your own custom levels. - media/box-3D/tetrisp.png - media/video/tetrisp.mp4 - media/mixrbv2/tetrisp.png + media/video/tetrisp.mp4 + media/mixrbv2/tetrisp.png 1995 @@ -251566,52 +156333,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Puzzle-Game / Fall - Puzzle-Game 1-2 0 0 0 320x224 - gamename=Tetris Plus -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_BUTTON2=Rotate -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_JOYSTICK=Black|| - - + + tetrisp2ja.zip Tetris Plus 2 (Japan, V2.1) - Tetris Plus 2 (Japan, V2.1) - - jp - tetrisp2.zip Jaleco A puzzle game where you arrange the bricks to make horizontal rows of bricks so an explorer can get to the exit. - - media/box-3D/tetrisp2.png - media/video/tetrisp2.mp4 - media/mixrbv2/tetrisp2.png - 1997 @@ -251619,53 +156357,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Puzzle-Game / Fall - Puzzle-Game 1-2 0 0 0 320x224 - gamename=Tetris Plus 2 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As everybody knows how to play tetris by the time this game was relased, the controls are completely un-labeled on the real panel. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate Clockwise -P1_BUTTON2=Rotate Anti Clockwise -P1_BUTTON3=Bomb -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_JOYSTICK=Black|| - - + + tetrisp2j.zip Tetris Plus 2 (Japan, V2.2) - Tetris Plus 2 (Japan, V2.2) - - jp - tetrisp2.zip Jaleco A puzzle game where you arrange the bricks to make horizontal rows of bricks so an explorer can get to the exit. - - media/box-3D/tetrisp2.png - media/video/tetrisp2.mp4 - media/mixrbv2/tetrisp2.png - 1997 @@ -251673,53 +156381,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Puzzle-Game / Fall - Puzzle-Game 1-2 0 0 0 320x224 - gamename=Tetris Plus 2 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As everybody knows how to play tetris by the time this game was relased, the controls are completely un-labeled on the real panel. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate Clockwise -P1_BUTTON2=Rotate Anti Clockwise -P1_BUTTON3=Bomb -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_JOYSTICK=Black|| - - + + tp2m32.zip Tetris Plus 2 (ver 1.0, MegaSystem 32 Version) - Tetris Plus 2 (ver 1.0, MegaSystem 32 Version) - - wor - tetrisp2.zip Jaleco A puzzle game where you arrange the bricks to make horizontal rows of bricks so an explorer can get to the exit. - - media/box-3D/tetrisp2.png - media/video/tetrisp2.mp4 - media/mixrbv2/tetrisp2.png - 1997 @@ -251727,50 +156405,23 @@ P1_JOYSTICK_RIGHT=Right Jaleco Puzzle-Game / Fall - Puzzle-Game 1-2 0 0 0 320x224 - gamename=Tetris Plus 2 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As everybody knows how to play tetris by the time this game was relased, the controls are completely un-labeled on the real panel. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate Clockwise -P1_BUTTON2=Rotate Anti Clockwise -P1_BUTTON3=Bomb -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_JOYSTICK=Black|| - - + + tetrisp2a.zip Tetris Plus 2 (World, V2.7) - Tetris Plus 2 (World, V2.7) tetrisp2.zip Jaleco A puzzle game where you arrange the bricks to make horizontal rows of bricks so an explorer can get to the exit. - - media/box-3D/tetrisp2.png - media/video/tetrisp2.mp4 - media/mixrbv2/tetrisp2.png - 1997 @@ -251778,52 +156429,26 @@ P1_JOYSTICK_RIGHT=Right Jaleco Puzzle-Game / Fall - Puzzle-Game 1-2 0 0 0 320x224 - gamename=Tetris Plus 2 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As everybody knows how to play tetris by the time this game was relased, the controls are completely un-labeled on the real panel. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate Clockwise -P1_BUTTON2=Rotate Anti Clockwise -P1_BUTTON3=Bomb -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_JOYSTICK=Black|| tetrisp2.zip Tetris Plus 2 (World, V2.8) - Tetris Plus 2 (World, V2.8) - - wor - 0 Jaleco A puzzle game where you arrange the bricks to make horizontal rows of bricks so an explorer can get to the exit. - media/box-3D/tetrisp2.png - media/video/tetrisp2.mp4 - media/mixrbv2/tetrisp2.png + media/video/tetrisp2.mp4 + media/mixrbv2/tetrisp2.png 1997 @@ -251832,52 +156457,26 @@ P1_JOYSTICK_RIGHT=Right Jaleco Puzzle-Game / Fall - Puzzle-Game 1-2 0 0 0 320x224 - gamename=Tetris Plus 2 (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=As everybody knows how to play tetris by the time this game was relased, the controls are completely un-labeled on the real panel. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate Clockwise -P1_BUTTON2=Rotate Anti Clockwise -P1_BUTTON3=Bomb -P1_JOYSTICK_UP= -P1_JOYSTICK_DOWN=Drop -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_BUTTON3=Green||P1_JOYSTICK=Black||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_BUTTON3=Green||P2_JOYSTICK=Black|| tgm2.zip Tetris the Absolute The Grand Master 2 - Tetris the Absolute The Grand Master 2 - - wor - 0 Psikyo Arika's challenging puzzle-action series continues with new game modes, challenges, and mechanics innovations. - media/box-3D/tgm2.png - media/video/tgm2.mp4 - media/mixrbv2/tgm2.png + media/video/tgm2.mp4 + media/mixrbv2/tgm2.png 2000 @@ -251886,34 +156485,23 @@ P1_JOYSTICK_RIGHT=Right Arika Puzzle-Game / Fall - Puzzle-Game 1-2 0 18 0 320x240 - Input=Joystick 4 ways||Buttons=3|| - + tgm2p.zip Tetris the Absolute The Grand Master 2 Plus - Tetris the Absolute The Grand Master 2 Plus - - wor - tgm2.zip Psikyo Arika's challenging puzzle-action series continues with new game modes, challenges, and mechanics innovations. - - media/box-3D/tgm2.png - media/video/tgm2.mp4 - media/mixrbv2/tgm2.png - 2000 @@ -251921,33 +156509,26 @@ P1_JOYSTICK_RIGHT=Right Arika Puzzle-Game / Fall - Puzzle-Game 1-2 0 18 0 320x240 - Input=Joystick 4 ways||Buttons=3|| thoop2.zip TH Strikes Back (Non North America, Version 1.0, Checksum 020E0867) - TH Strikes Back (Non North America, Version 1.0, Checksum 020E0867) - - wor - 0 Gaelco In this sequel to "Thunder Hoop", you control a powerful ESP Rambo-like character, throwing sonic rays from his hands and destroying mutated enemies. - media/box-3D/thoop2.png - media/video/thoop2.mp4 - media/mixrbv2/thoop2.png + media/video/thoop2.mp4 + media/mixrbv2/thoop2.png 1994 @@ -251956,31 +156537,23 @@ P1_JOYSTICK_RIGHT=Right Gaelco Platform / Shooter Scrolling - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + thoop2a.zip TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) - TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) thoop2.zip Gaelco In this sequel to "Thunder Hoop", you control a powerful ESP Rambo-like character, throwing sonic rays from his hands and destroying mutated enemies. - - media/box-3D/thoop2.png - media/video/thoop2.mp4 - media/mixrbv2/thoop2.png - 1994 @@ -251988,34 +156561,23 @@ P1_JOYSTICK_RIGHT=Right Gaelco Platform / Shooter Scrolling - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + alphaxz.zip The Alphax Z (Japan) - The Alphax Z (Japan) - - jp - m660.zip Taito Classics Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of "Mission 660". You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again. - - media/box-3D/m660.png - media/video/m660.mp4 - media/mixrbv2/m660.png - 1986 @@ -252023,33 +156585,26 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| mrflea.zip The Amazing Adventures of Mr. F. Lea - The Amazing Adventures of Mr. F. Lea - - wor - 0 Mame A four part game where you get Mr. F. Lea where he wants to go (on the back of some lush, tasty dog, of course). You run through lawns and across highways, on the tails of other dogs, and up a hill to get to your destination. Occasionally you even make a run for a dog's head. - media/box-3D/mrflea.png - media/video/mrflea.mp4 - media/mixrbv2/mrflea.png + media/video/mrflea.mp4 + media/mixrbv2/mrflea.png 1982 @@ -252058,24 +156613,18 @@ P1_JOYSTICK_RIGHT=Right Pacific Novelty Platform / Run Jump - Platform 1-2 0 14 270 256x248 - Input=Joystick 4 ways||Buttons=1|| - + anteateruk.zip The Anteater (UK) - The Anteater (UK) - - uk - anteater.zip Konami Classics @@ -252087,11 +156636,6 @@ Large queen ants are situated at the bottom of the nest and eating these will te Anteater has a short day-night cycle represented by a moving Sun at the top of the screen. Once the sun has traveled across the screen and night falls, a spider will appear. The spider climbs down the anteater's tongue, taking a life if it reaches the tongue's tip. The spider can only be killed by eating a queen ant. - - media/box-3D/anteater.png - media/video/anteater.mp4 - media/mixrbv2/anteater.png - 1982 @@ -252099,41 +156643,18 @@ Anteater has a short day-night cycle represented by a moving Sun at the top of t Tago Electronics Action - Action / Labyrinth 1-2 0 14 270 768x224 - gamename=Anteater -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Not sure if the label is correct but that's what it does. Couldn't find a pic of the panel -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Tongue Return -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Black|| astyanax.zip The Astyanax (EPROM version) - The Astyanax (EPROM version) - - wor - 0 Jaleco @@ -252142,9 +156663,8 @@ P1_JOYSTICK_RIGHT=Right The game was designed by Tokuhiro Takemori who previously worked on Legendary Axe, and the basic game mechanic is similar -- in order to deal heavy blow with the axe the player needs to stop swinging it for a while. The NES version released after the Arcade game, while generally having same gameplay, features completely different level layouts, enemy designs and story. - media/box-3D/astyanax.png - media/video/astyanax.mp4 - media/mixrbv2/astyanax.png + media/video/astyanax.mp4 + media/mixrbv2/astyanax.png 1989 @@ -252153,21 +156673,17 @@ The game was designed by Tokuhiro Takemori who previously worked on Legendary Ax Jaleco Platform / Fighter Scrolling - Platform 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| - + astyanaxa.zip The Astyanax (mask ROM version) - The Astyanax (mask ROM version) astyanax.zip Jaleco @@ -252176,11 +156692,6 @@ The game was designed by Tokuhiro Takemori who previously worked on Legendary Ax The game was designed by Tokuhiro Takemori who previously worked on Legendary Axe, and the basic game mechanic is similar -- in order to deal heavy blow with the axe the player needs to stop swinging it for a while. The NES version released after the Arcade game, while generally having same gameplay, features completely different level layouts, enemy designs and story. - - media/box-3D/astyanax.png - media/video/astyanax.mp4 - media/mixrbv2/astyanax.png - 1989 @@ -252188,25 +156699,18 @@ The game was designed by Tokuhiro Takemori who previously worked on Legendary Ax Jaleco Platform / Fighter Scrolling - Platform 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| battroad.zip The Battle-Road - The Battle-Road - - wor - 0 Irem Classics @@ -252217,9 +156721,8 @@ The game was designed by Tokuhiro Takemori who previously worked on Legendary Ax You will find an operational map beside the screen commanding a panoramic view of the battlefield. The battlefield consists of six different scenes: a forest, the sea, a farm, a valley, a city, and waste. There are 32 possible routes that you can take but whichever route you take, your path will have deadly enemies awaiting you. - media/box-3D/battroad.png - media/video/battroad.mp4 - media/mixrbv2/battroad.png + media/video/battroad.mp4 + media/mixrbv2/battroad.png 1984 @@ -252228,33 +156731,26 @@ You will find an operational map beside the screen commanding a panoramic view o Irem Shooter / Vehicle, Vertical - Shooter 1-2 0 0 270 256x256 - Input=Joystick 8 ways||Buttons=2|| berlwall.zip The Berlin Wall - The Berlin Wall - - wor - 0 Kaneko The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic". - media/box-3D/berlwall.png - media/video/berlwall.mp4 - media/mixrbv2/berlwall.png + media/video/berlwall.mp4 + media/mixrbv2/berlwall.png 1991 @@ -252263,34 +156759,23 @@ You will find an operational map beside the screen commanding a panoramic view o Kaneko Platform / Run Jump - Platform 1-2 0 8 0 256x224 - Input=Joystick 4 ways||Buttons=3|| - + berlwallt.zip The Berlin Wall (bootleg ?) - The Berlin Wall (bootleg ?) - - wor - berlwall.zip Kaneko The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic". - - media/box-3D/berlwall.png - media/video/berlwall.mp4 - media/mixrbv2/berlwall.png - 1991 @@ -252298,34 +156783,23 @@ You will find an operational map beside the screen commanding a panoramic view o Kaneko Platform / Run Jump - Platform 1-2 0 8 0 256x224 - Input=Joystick 4 ways||Buttons=3|| - + berlwallk.zip The Berlin Wall (Korea) - The Berlin Wall (Korea) - - kr - berlwall.zip Kaneko The player takes control of a boy who must use his hammer to break the blocks that form part of the colourful, platform-strewn levels that form each stage. These holes act as traps for the many patrolling monsters and once an enemy has fallen into a hole, the player must then use the hammer on the enemy to make it fall through the hole and down to the platform below - causing it to change into fruit, which can then be collected. This game is a reworking of the 1980 classic, "Space Panic". - - media/box-3D/berlwall.png - media/video/berlwall.mp4 - media/mixrbv2/berlwall.png - 1991 @@ -252333,25 +156807,18 @@ You will find an operational map beside the screen commanding a panoramic view o Kaneko Platform / Run Jump - Platform 1-2 0 8 0 256x224 - Input=Joystick 4 ways||Buttons=3|| bigprowr.zip The Big Pro Wrestling! - The Big Pro Wrestling! - The Big Pro Wrestling! - - wor - 0 Technos @@ -252362,47 +156829,33 @@ During each match of this game, whenever you come into contact with one of The H For each of The Heel Team, one of them is fat and wears black pants and the other wears a red mask and white tights. Moves such as The Brain Buster, The Piledriver, The Lariat and The Cobra Twist will not work when fighting the fat character. - media/box-3D/bigprowr.png - media/video/bigprowr.mp4 - media/mixrbv2/bigprowr.png + media/video/bigprowr.mp4 + media/mixrbv2/bigprowr.png 1983 - 1983 Technos Japan Corp. Technos Japan Corp. Sports / Wrestling - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + billiard.zip The Billiards - The Billiards - - us - hustler.zip Konami Classics Pool game released by Konami in 1981 for the arcade - - media/box-3D/hustler.png - media/video/hustler.mp4 - media/mixrbv2/hustler.png - 1981 @@ -252410,49 +156863,26 @@ For each of The Heel Team, one of them is fat and wears black pants and the othe Konami Sports / Pool - Sports / Swimming - Sports 1-2 0 6 270 256x224 - gamename=Video Hustler -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick is a twist joystick. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White|| bounty.zip The Bounty - The Bounty - - wor - 0 Mame Bring in foes dead or alive in this Western themed FMV light gun game from American Laser Games. - media/box-3D/bounty.png - media/video/bounty.mp4 - media/mixrbv2/bounty.png + media/video/bounty.mp4 + media/mixrbv2/bounty.png 1982 @@ -252461,31 +156891,23 @@ P1_JOYSTICK_LEFT=Left Orca Race, Driving / Boat - Race, Driving 1-2 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + bounty2.zip The Bounty (set 2) - The Bounty (set 2) bounty.zip Mame Bring in foes dead or alive in this Western themed FMV light gun game from American Laser Games. - - media/box-3D/bounty.png - media/video/bounty.mp4 - media/mixrbv2/bounty.png - 1982 @@ -252493,34 +156915,23 @@ P1_JOYSTICK_LEFT=Left Orca Race, Driving / Boat - Race, Driving 1-2 0 6 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + edrandyj.zip The Cliffhanger - Edward Randy (Japan ver 3) - The Cliffhanger - Edward Randy (Japan ver 3) - - jp - edrandy.zip Data East Classics A fast moving platform game in which the player controls the Indiana Jones-esque and unfortunately named 'Edward Randy'. The levels are an inventive mix of standard platform action and 3-D scrolling levels; the latter usually having the player driving a jeep and repelling the enemy attacks. The game is based on the archetypal Hollywood action blockbuster and features a filmic score to back up the on-screen action. The player's only weapon is a whip - another nod to the Indiana Jones character - which can be used to both attack enemies and as a 'rope', to enable the player to reach distant platforms. - - media/box-3D/edrandy.png - media/video/edrandy.mp4 - media/mixrbv2/edrandy.png - 1990 @@ -252528,35 +156939,23 @@ P1_JOYSTICK_LEFT=Left Data East Platform - Fight / 2D - Fight 1-2 0 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + edrandy1.zip The Cliffhanger - Edward Randy (World ver 1) - The Cliffhanger - Edward Randy (World ver 1) - - wor - edrandy.zip Data East Classics A fast moving platform game in which the player controls the Indiana Jones-esque and unfortunately named 'Edward Randy'. The levels are an inventive mix of standard platform action and 3-D scrolling levels; the latter usually having the player driving a jeep and repelling the enemy attacks. The game is based on the archetypal Hollywood action blockbuster and features a filmic score to back up the on-screen action. The player's only weapon is a whip - another nod to the Indiana Jones character - which can be used to both attack enemies and as a 'rope', to enable the player to reach distant platforms. - - media/box-3D/edrandy.png - media/video/edrandy.mp4 - media/mixrbv2/edrandy.png - 1990 @@ -252564,35 +156963,23 @@ P1_JOYSTICK_LEFT=Left Data East Platform - Fight / 2D - Fight 1-2 0 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + edrandy2.zip The Cliffhanger - Edward Randy (World ver 2) - The Cliffhanger - Edward Randy (World ver 2) - - wor - edrandy.zip Data East Classics A fast moving platform game in which the player controls the Indiana Jones-esque and unfortunately named 'Edward Randy'. The levels are an inventive mix of standard platform action and 3-D scrolling levels; the latter usually having the player driving a jeep and repelling the enemy attacks. The game is based on the archetypal Hollywood action blockbuster and features a filmic score to back up the on-screen action. The player's only weapon is a whip - another nod to the Indiana Jones character - which can be used to both attack enemies and as a 'rope', to enable the player to reach distant platforms. - - media/box-3D/edrandy.png - media/video/edrandy.mp4 - media/mixrbv2/edrandy.png - 1990 @@ -252600,34 +156987,26 @@ P1_JOYSTICK_LEFT=Left Data East Platform - Fight / 2D - Fight 1-2 0 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| edrandy.zip The Cliffhanger - Edward Randy (World ver 3) - The Cliffhanger - Edward Randy (World ver 3) - - wor - 0 Data East Classics A fast moving platform game in which the player controls the Indiana Jones-esque and unfortunately named 'Edward Randy'. The levels are an inventive mix of standard platform action and 3-D scrolling levels; the latter usually having the player driving a jeep and repelling the enemy attacks. The game is based on the archetypal Hollywood action blockbuster and features a filmic score to back up the on-screen action. The player's only weapon is a whip - another nod to the Indiana Jones character - which can be used to both attack enemies and as a 'rope', to enable the player to reach distant platforms. - media/box-3D/edrandy.png - media/video/edrandy.mp4 - media/mixrbv2/edrandy.png + media/video/edrandy.mp4 + media/mixrbv2/edrandy.png 1990 @@ -252636,35 +157015,23 @@ P1_JOYSTICK_LEFT=Left Data East Platform - Fight / 2D - Fight 1-2 0 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - + ctribeb.zip The Combatribes (bootleg set 1) - The Combatribes (bootleg set 1) - - wor - ctribe.zip Technos Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off. - - media/box-3D/ctribe.png - media/video/ctribe.mp4 - media/mixrbv2/ctribe.png - 1990 @@ -252672,53 +157039,23 @@ P1_JOYSTICK_LEFT=Left Tecmo Beat'em Up - Fight / 2.5D - Fight 1-3 0 10 0 320x240 - gamename=The Combatribes (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| - - + + ctribeb2.zip The Combatribes (bootleg set 2) - The Combatribes (bootleg set 2) - - wor - ctribe.zip Technos Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off. - - media/box-3D/ctribe.png - media/video/ctribe.mp4 - media/mixrbv2/ctribe.png - 1990 @@ -252726,53 +157063,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Beat'em Up - Fight / 2.5D - Fight 1-3 0 10 0 320x240 - gamename=The Combatribes (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| - - + + ctribej.zip The Combatribes (Japan) - The Combatribes (Japan) - - jp - ctribe.zip Technos Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off. - - media/box-3D/ctribe.png - media/video/ctribe.mp4 - media/mixrbv2/ctribe.png - 1990 @@ -252780,53 +157087,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Beat'em Up - Fight / 2.5D - Fight 1-3 0 10 0 320x240 - gamename=The Combatribes (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| - - + + ctribeu1.zip The Combatribes (US , rev 1) - The Combatribes (US , rev 1) - - us - ctribe.zip Technos Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off. - - media/box-3D/ctribe.png - media/video/ctribe.mp4 - media/mixrbv2/ctribe.png - 1990 @@ -252834,52 +157111,26 @@ P1_JOYSTICK_RIGHT=Right Tecmo Beat'em Up - Fight / 2.5D - Fight 1-3 0 10 0 320x240 - gamename=The Combatribes (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| ctribe.zip The Combatribes (US, rev 2, set 1) - The Combatribes (US, rev 2, set 1) - - us - 0 Technos Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off. - media/box-3D/ctribe.png - media/video/ctribe.mp4 - media/mixrbv2/ctribe.png + media/video/ctribe.mp4 + media/mixrbv2/ctribe.png 1990 @@ -252888,53 +157139,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Beat'em Up - Fight / 2.5D - Fight 1-3 0 10 0 320x240 - gamename=The Combatribes (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| - - + + ctribeua.zip The Combatribes (US, rev 2, set 2) - The Combatribes (US, rev 2, set 2) - - us - ctribe.zip Technos Three player simultaneous melee battle in which larger-than-life fighters battle against rival gang members. As well as being able to pick up objects such as motorcycles etc. and throw them at the enemies, players also have a number of interesting fighting moves that can be unleashed upon their opponents. These include picking up unconscious enemies and hitting OTHER enemies with them, as well as banging two enemies' heads together and smashing recumbent enemies' heads into the ground to finish them off. - - media/box-3D/ctribe.png - media/video/ctribe.mp4 - media/mixrbv2/ctribe.png - 1990 @@ -252942,39 +157163,17 @@ P1_JOYSTICK_RIGHT=Right Tecmo Beat'em Up - Fight / 2.5D - Fight 1-3 0 10 0 320x240 - gamename=The Combatribes (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Black|| dealer.zip The Dealer - The Dealer 0 Visco @@ -252982,9 +157181,8 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/dealer.png - media/video/dealer.mp4 - media/mixrbv2/dealer.png + media/video/dealer.mp4 + media/mixrbv2/dealer.png 1984 @@ -252993,33 +157191,26 @@ P1_JOYSTICK_RIGHT=Right Epos Corporation Casino / Cards - Casino 1 0 0 270 272x236 - Input=Gambling||Buttons=9|| thedeep.zip The Deep (Japan) - The Deep (Japan) - - jp - 0 Mame You control one or two boats floating along the high seas. The boats are armed with depth charges for dropping on the aquatic wildlife and submarines in the depth far below. Homing torpedoes, Polaris missiles, mines, Stingray style vessels and other boat-wrecking hazards make up the threats to avoid or destroy. Bonus capsules which float up to the surface boost the boat's speed, increase depth charge power, give the player temporary invincibility and other normal features but of a marine vein. The depth charges take their time to float to their target so plan ahead using the map, submarines at different heights in the water pose further problems. This game also has good backgrounds. - media/box-3D/thedeep.png - media/video/thedeep.mp4 - media/mixrbv2/thedeep.png + media/video/thedeep.mp4 + media/mixrbv2/thedeep.png 1987 @@ -253028,33 +157219,26 @@ P1_JOYSTICK_RIGHT=Right Wood Place Inc. Shooter / Space Invaders Like - Shooter 1-2 0 10 270 256x248 - Input=Joystick 8 ways||Buttons=2|| dbldynj.zip The Double Dynamites (Japan, 13NOV89) - The Double Dynamites (Japan, 13NOV89) - - jp - 40936 Seibu Kaihatsu A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop the attack before its too late. Features nice graphics & an interesting blend of shooter & beat-em up gameplay elements! - media/box-3D/40936.png - media/video/40936.mp4 - media/mixrbv2/40936.png + media/video/40936.mp4 + media/mixrbv2/40936.png 1989 @@ -253063,35 +157247,22 @@ P1_JOYSTICK_RIGHT=Right Seibu Kaihatsu Shooter / 3rd person - Shooter / Run and Gun - Shooter / Horizontal - Shooter 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + dbldynu.zip The Double Dynamites (US, 13NOV89) - The Double Dynamites (US, 13NOV89) - - us - dbldynj.zip Seibu Kaihatsu A mad scientist is creating an army of powerful mutant soldiers in order to conquer the world. Only Dynamite Duke, a battle-hardened elite soldier with an incredibly devastating bionic arm stands a chance to stop the attack before its too late. Features nice graphics & an interesting blend of shooter & beat-em up gameplay elements! - - media/box-3D/dbldynj.png - media/video/dbldynj.mp4 - media/mixrbv2/dbldynj.png - 1989 @@ -253099,34 +157270,25 @@ P1_JOYSTICK_RIGHT=Right Seibu Kaihatsu Shooter / 3rd person - Shooter / Run and Gun - Shooter / Horizontal - Shooter 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| elecyoyo.zip The Electric Yo-Yo (set 1) - The Electric Yo-Yo (set 1) - - wor - 0 Taito Classics In The Electric Yo-Yo you guide your yo-yo to clear each level by collecting dots and avoiding enemies. - media/box-3D/elecyoyo.png - media/video/elecyoyo.mp4 - media/mixrbv2/elecyoyo.png + media/video/elecyoyo.mp4 + media/mixrbv2/elecyoyo.png 1982 @@ -253135,50 +157297,23 @@ P1_JOYSTICK_RIGHT=Right Taito Action - Action / Labyrinth 1-2 0 14 270 256x256 - gamename=The Electric Yo-Yo (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| - - + + elecyoyo2.zip The Electric Yo-Yo (set 2) - The Electric Yo-Yo (set 2) - - wor - elecyoyo.zip Taito Classics In The Electric Yo-Yo you guide your yo-yo to clear each level by collecting dots and avoiding enemies. - - media/box-3D/elecyoyo.png - media/video/elecyoyo.mp4 - media/mixrbv2/elecyoyo.png - 1982 @@ -253186,40 +157321,18 @@ P1_JOYSTICK_RIGHT=Right Taito Action - Action / Labyrinth 1-2 0 14 270 256x256 - gamename=The Electric Yo-Yo (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| esb.zip The Empire Strikes Back - The Empire Strikes Back - - wor - 0 Atari Classics @@ -253235,9 +157348,8 @@ Bonus points can be earned by destroying a certain number of targets. A JEDI let In all levels of play, collisions with objects and enemy shots will cause damage to the player's deflector shields. - media/box-3D/esb.png - media/video/esb.mp4 - media/mixrbv2/esb.png + media/video/esb.mp4 + media/mixrbv2/esb.png 1985 @@ -253246,42 +157358,17 @@ In all levels of play, collisions with objects and enemy shots will cause damage Atari Shooter / Plane, 1st person - Shooter 1 0 14 0 - gamename=The Empire Strikes Back -numPlayers=1 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Buttons 1 and 4 correspond to the Yoke triggers. Buttons 2 and 3 correspond to the Yoke thumb buttons. These shoot TOW cables on the Probots stages and Fire on the other stages. Game uses aircraft style controls, i.e. pulling the yoke grips down in MAME causes the cursor to move upward. -P1NumButtons=4 -P1Controls=Yoke+stick+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Fire -P1_BUTTON2=Fire / Shoot TOW Cable -P1_BUTTON3=Fire / Shoot TOW Cable -P1_BUTTON4=Fire -P1_AD_STICK_Y=Up -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_X=Left -P1_AD_STICK_Y_EXT=Down - - theend.zip The End - The End - - wor - 0 Konami Classics @@ -253290,9 +157377,8 @@ P1_AD_STICK_Y_EXT=Down In &#039;The End&#039; you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen. - media/box-3D/theend.png - media/video/theend.mp4 - media/mixrbv2/theend.png + media/video/theend.mp4 + media/mixrbv2/theend.png 1980 @@ -253301,35 +157387,17 @@ In &#039;The End&#039; you control a ship whose mission is to zap as man Konami Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=The End -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White|| - - + + theendss.zip The End (SegaSA / Sonic) - The End (SegaSA / Sonic) theend.zip Konami Classics @@ -253338,11 +157406,6 @@ P1_JOYSTICK_RIGHT=Right In &#039;The End&#039; you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen. - - media/box-3D/theend.png - media/video/theend.mp4 - media/mixrbv2/theend.png - 1980 @@ -253350,39 +157413,18 @@ In &#039;The End&#039; you control a ship whose mission is to zap as man Konami Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=The End -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White|| - - + + theends.zip The End (Stern) - The End (Stern) - - wor - theend.zip Konami Classics @@ -253390,11 +157432,6 @@ P1_JOYSTICK_RIGHT=Right In &#039;The End&#039; you control a ship whose mission is to zap as many bug-ships as possible, before you run out of lives, or the bugs manage to spell out the word END with little chunks of brick. You can move left and right, and the bugs attack from the top of the screen, coming out of a large mothership. But the bugs have another mission besides just blindly attacking you. That other mission is to systematically steal the bricks from your three bases, and use them to spell out the word END up near the top of the screen. - - media/box-3D/theend.png - media/video/theend.mp4 - media/mixrbv2/theend.png - 1980 @@ -253402,41 +157439,28 @@ In &#039;The End&#039; you control a ship whose mission is to zap as man Konami Shooter / Space Invaders Like - Shooter 1-2 0 14 270 768x224 - gamename=The End -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White|| - - + + teot.zip - The Eye of Typhoon (Beta Version) + The Eye of Typhoon (Beta Version) - - - 2022 - - OzzyOuzo - OzzyOuzo + 0 + Mame + + + + + media/mixrbv2/teot.png + + + 0 0 0 @@ -253445,7 +157469,6 @@ P1_JOYSTICK_RIGHT=Right flstory.zip The FairyLand Story - The FairyLand Story 0 Taito Classics @@ -253453,9 +157476,8 @@ P1_JOYSTICK_RIGHT=Right The Fairyland Story is a precursor to 1986's "Bubble Bobble", the player controls a spell-casting elf who turns evil wizards, witches and other enemies into cakes and either pushes them from the platform ledges, or shoots then repeatedly to destroy them. If an enemy touches the player character, the elf becomes entrapped in a magic bubble and floats away. Each level takes place inside a variety of castles. - media/box-3D/flstory.png - media/video/flstory.mp4 - media/mixrbv2/flstory.png + media/video/flstory.mp4 + media/mixrbv2/flstory.png 1985 @@ -253464,35 +157486,23 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Run Jump - Platform 1-2 0 10 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| - + flstoryj.zip The FairyLand Story (Japan) - The FairyLand Story (Japan) - - jp - flstory.zip Taito Classics The Fairyland Story is a precursor to 1986's "Bubble Bobble", the player controls a spell-casting elf who turns evil wizards, witches and other enemies into cakes and either pushes them from the platform ledges, or shoots then repeatedly to destroy them. If an enemy touches the player character, the elf becomes entrapped in a magic bubble and floats away. Each level takes place inside a variety of castles. - - media/box-3D/flstory.png - media/video/flstory.mp4 - media/mixrbv2/flstory.png - 1985 @@ -253500,26 +157510,18 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Run Jump - Platform 1-2 0 10 0 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| daraku.zip The Fallen Angels (World) / Daraku Tenshi - The Fallen Angels (Japan) - The Fallen Angels (World) / Daraku Tenshi - The Fallen Angels (Japan) - The Fallen Angels (World) / Daraku Tenshi - The Fallen Angels (Japan) - - wor - 0 Psikyo @@ -253528,9 +157530,8 @@ P1_JOYSTICK_RIGHT=Right The game takes place in 2010, ten years after a massive earthquake that shook an unnamed city. The earthquake severed the city from its surrounding areas, leaving criminals to run as they please. The game revolves around the inhabitants fighting against one another to accomplish their goals. - media/box-3D/daraku.png - media/video/daraku.mp4 - media/mixrbv2/daraku.png + media/video/daraku.mp4 + media/mixrbv2/daraku.png 1998 @@ -253539,34 +157540,23 @@ The game takes place in 2010, ten years after a massive earthquake that shook an Psikyo Fight / Versus - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - + froundl.zip The Final Round (ver. L) - The Final Round (ver. L) - - wor - fround.zip Konami Classics Boxing Game. You play the role of Jabbin Jim who fights his way through different opponnents each tougher than the last. Some of the opponents are recognisable from the Rocky movies. Your boxer has three attributes: strength, speed, and staminia, and these all contribute to his overall power rating. The attributes can be improved by taking part in mini games between the rounds. - - media/box-3D/fround.png - media/video/fround.mp4 - media/mixrbv2/fround.png - 1988 @@ -253574,34 +157564,26 @@ The game takes place in 2010, ten years after a massive earthquake that shook an Konami Sports / Boxing - Sports 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| fround.zip The Final Round (ver. M) - The Final Round (ver. M) - - wor - 0 Konami Classics Boxing Game. You play the role of Jabbin Jim who fights his way through different opponnents each tougher than the last. Some of the opponents are recognisable from the Rocky movies. Your boxer has three attributes: strength, speed, and staminia, and these all contribute to his overall power rating. The attributes can be improved by taking part in mini games between the rounds. - media/box-3D/fround.png - media/video/fround.mp4 - media/mixrbv2/fround.png + media/video/fround.mp4 + media/mixrbv2/fround.png 1988 @@ -253610,27 +157592,18 @@ The game takes place in 2010, ten years after a massive earthquake that shook an Konami Sports / Boxing - Sports 1-2 0 12 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| gametngk.zip The Game Paradise - Master of Shooting! / Game Tengoku - The Game Paradise (ver 1.0) - The Game Paradise - Master of Shooting! / Game Tengoku - The Game Paradise (ver 1.0) - The Game Paradise - Master of Shooting! / Game Tengoku - The Game Paradise (ver 1.0) - The Game Paradise - Master of Shooting! / Game Tengoku - The Game Paradise (ver 1.0) - - wor - 0 Jaleco @@ -253646,9 +157619,8 @@ Momoko 120% Game Tengoku - The Game Paradise offers both 'Standard' and 'Time Attack' modes and features the usual array of weapon power-ups, smart bombs and bonus items. - media/box-3D/gametngk.png - media/video/gametngk.mp4 - media/mixrbv2/gametngk.png + media/video/gametngk.mp4 + media/mixrbv2/gametngk.png 1995 @@ -253657,24 +157629,18 @@ Game Tengoku - The Game Paradise offers both 'Standard' and 'Time Attack' modes Jaleco Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=5|| - + theglad101.zip The Gladiator - Road Of The Sword / Shen Jian (V100) - The Gladiator - Road Of The Sword / Shen Jian (V100) - - wor - theglad.zip IGS @@ -253682,11 +157648,6 @@ Game Tengoku - The Game Paradise offers both 'Standard' and 'Time Attack' modes The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and... - - media/box-3D/theglad.png - media/video/theglad.mp4 - media/mixrbv2/theglad.png - 2003 @@ -253694,40 +157655,42 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword IGS Beat'em Up - Fight - Fight / 2.5D 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + thegladpcba.zip - The Gladiator - Road Of The Sword / Shen Jian (V100, Japan, Single PCB Version) + The Gladiator - Road Of The Sword / Shen Jian (V100, Japan, Single PCB Version) - theglad - + theglad.zip + IGS + + The cursed Sacred Sword appeared once again, took lives of hundreds people. Two prominent families were killed, just because they possessed it. Behind these entire massacres more mysteries were secretly hidden, the rumors said perhaps even the government seemed to take part of it. Chu Xing Han, San Kuan Ging and Wu Ping decided to revenge. Chu is good friend and partner Greg Tien Ray also wanted to help them. Mysterious woman Huang Her decided to kill her own father for committing all these crimes. Wu-Lin Sword master's disciple Siong Chien Chien had an eye on the power of the sword and determined to seize the object. + +The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and... + 2003 - IGS - IGS + IGS + IGS + + Beat'em Up + 0 0 0 + 448x224 - + theglad100.zip The Gladiator - Road Of The Sword / Shen Jian (V100, Taiwan) - The Gladiator - Road Of The Sword / Shen Jian (V100, Taiwan) - - wor - theglad.zip IGS @@ -253735,11 +157698,6 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and... - - media/box-3D/theglad.png - media/video/theglad.mp4 - media/mixrbv2/theglad.png - 2003 @@ -253747,24 +157705,17 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword IGS Beat'em Up - Fight - Fight / 2.5D 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| theglad.zip The Gladiator - Road Of The Sword / Shen Jian (V101, China) - The Gladiator - Road Of The Sword / Shen Jian (V101, China) - - wor - 0 IGS @@ -253773,9 +157724,8 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and... - media/box-3D/theglad.png - media/video/theglad.mp4 - media/mixrbv2/theglad.png + media/video/theglad.mp4 + media/mixrbv2/theglad.png 2003 @@ -253784,24 +157734,17 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword IGS Beat'em Up - Fight - Fight / 2.5D 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + thegladpcb.zip The Gladiator - Road Of The Sword / Shen Jian (V101, Japan, Single PCB Version) - The Gladiator - Road Of The Sword / Shen Jian (V101, Japan, Single PCB Version) - - jp - theglad.zip IGS @@ -253809,11 +157752,6 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword masters were falling into a sophisticated conspiracy designed by Yuen Dynasty Government and... - - media/box-3D/theglad.png - media/video/theglad.mp4 - media/mixrbv2/theglad.png - 2003 @@ -253821,34 +157759,22 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword IGS Beat'em Up - Fight - Fight / 2.5D 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + theglob.zip The Glob - The Glob - - wor - suprglob.zip Namco Classics Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. - - media/box-3D/suprglob.png - media/video/suprglob.mp4 - media/mixrbv2/suprglob.png - 1983 @@ -253856,35 +157782,23 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword Epos Corporation Platform / Run Jump - Platform 1-2 0 10 270 272x236 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + theglob2.zip The Glob (earlier) - The Glob (earlier) - - wor - suprglob.zip Namco Classics Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. - - media/box-3D/suprglob.png - media/video/suprglob.mp4 - media/mixrbv2/suprglob.png - 1983 @@ -253892,35 +157806,23 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword Epos Corporation Platform / Run Jump - Platform 1-2 0 10 270 272x236 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + theglobp.zip The Glob (Pac-Man hardware) - The Glob (Pac-Man hardware) - - wor - suprglob.zip Namco Classics Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. - - media/box-3D/suprglob.png - media/video/suprglob.mp4 - media/mixrbv2/suprglob.png - 1983 @@ -253928,32 +157830,23 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword Epos Corporation Platform / Run Jump - Platform 1-2 0 10 270 272x236 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + theglobpb.zip The Glob (Pac-Man hardware, bootleg) - The Glob (Pac-Man hardware, bootleg) suprglob.zip Namco Classics Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. - - media/box-3D/suprglob.png - media/video/suprglob.mp4 - media/mixrbv2/suprglob.png - 1983 @@ -253961,35 +157854,23 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword Epos Corporation Platform / Run Jump - Platform 1-2 0 10 270 272x236 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + theglob3.zip The Glob (set 3) - The Glob (set 3) - - wor - suprglob.zip Namco Classics Guide the insatiable Super Glob through corridors, up and down the elevators and through the side tunnels in his never-ending search for snacks. An assortment of crafty animals relentlessly pursue Toby and fight him for control of the elevators. Stop them or avoid them and munch a dozen different snacks to clear the 24 unique levels. - - media/box-3D/suprglob.png - media/video/suprglob.mp4 - media/mixrbv2/suprglob.png - 1983 @@ -253997,26 +157878,18 @@ The conflict in Wu-Lin seemed to trigger at any moment, unconsciously all sword Epos Corporation Platform / Run Jump - Platform 1-2 0 10 270 272x236 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + ragtimea.zip The Great Ragtime Show (Japan v1.3, 92.11.26) - The Great Ragtime Show (Japan v1.3, 92.11.26) - The Great Ragtime Show (Japan v1.3, 92.11.26) - - jp - boogwing.zip Data East Classics @@ -254026,11 +157899,6 @@ If the bi-plane takes two hits from enemy forces, it will explode and the player Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action. - - media/box-3D/boogwing.png - media/video/boogwing.mp4 - media/mixrbv2/boogwing.png - 1992 @@ -254038,45 +157906,18 @@ Boogie Wings features highly detailed and completely destructible scenery, with Data East Shoot'em Up - Shoot'em up / Horizontal - Shooter / Horizontal - Shooter 1-2 0 16 0 320x240 - gamename=Boogie Wings (Euro v1.5, 92.12.07) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Each player starts with a single bomb attached to their plane by a hook. Once dropped the hook can be used to pick up any land-based objects and drop them at will with the bomb button. Once the player's plane is shot down, they can run on land and fire with a pistol until hit. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - - + + ragtime.zip The Great Ragtime Show (Japan v1.5, 92.12.07) - The Great Ragtime Show (Japan v1.5, 92.12.07) - The Great Ragtime Show (Japan v1.5, 92.12.07) - - jp - boogwing.zip Data East Classics @@ -254086,11 +157927,6 @@ If the bi-plane takes two hits from enemy forces, it will explode and the player Boogie Wings features highly detailed and completely destructible scenery, with a multitude of background animations making the game feel 'alive' and giving it much of its distinctive character. The game's settings are as original as its gameplay; with museums, fairgrounds, the inside of skyscrapers etc. all making an appearance. Boogie Wings soundtrack is also unique to the genre, with a mixture of well-known jazz and blues tunes accompanying the frenetic on-screen action. - - media/box-3D/boogwing.png - media/video/boogwing.mp4 - media/mixrbv2/boogwing.png - 1992 @@ -254098,77 +157934,41 @@ Boogie Wings features highly detailed and completely destructible scenery, with Data East Shoot'em Up - Shoot'em up / Horizontal - Shooter / Horizontal - Shooter 1-2 0 16 0 320x240 - gamename=Boogie Wings (Euro v1.5, 92.12.07) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Each player starts with a single bomb attached to their plane by a hook. Once dropped the hook can be used to pick up any land-based objects and drop them at will with the bomb button. Once the player's plane is shot down, they can run on land and fire with a pistol until hit. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Lime||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Lime||P2_JOYSTICK=Black|| - - + + guiness.zip The Guiness (Japan) - The Guiness (Japan) - - jp - strnskil.zip Mame Strength & Skill (c) 1984 Sun Electronics Corp. - TECHNICAL - Game ID : TVG15 Main CPU : (2x) Z80 (@ 4 Mhz) Sound Chips : SN76496 (@ 2 Mhz), SN76496 (@ 4 Mhz) Players : 2 Control : 8-way joystick Buttons : 2 - TRIVIA - Strength & Skill was released - - media/box-3D/strnskil.png - media/video/strnskil.mp4 - media/mixrbv2/strnskil.png - 1984 Sunsoft Various - Sports 1-2 0 10 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - + thehustlj.zip The Hustler (Japan, program code J) - - jp - rackemup.zip Konami Classics @@ -254176,35 +157976,24 @@ P1_JOYSTICK_RIGHT=Right A vertical pool game where you can play either 9-ball or rotation. - - media/box-3D/rackemup.png - media/video/rackemup.mp4 - media/mixrbv2/rackemup.png - 1987 Konami Sports / Pool - Sports / Swimming - Sports 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + thehustl.zip The Hustler (Japan, program code M) - - jp - rackemup.zip Konami Classics @@ -254212,36 +158001,24 @@ A vertical pool game where you can play either 9-ball or rotation. A vertical pool game where you can play either 9-ball or rotation. - - media/box-3D/rackemup.png - media/video/rackemup.mp4 - media/mixrbv2/rackemup.png - 1987 Konami Sports / Pool - Sports / Swimming - Sports 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + skingame.zip The Irem Skins Game (US set 1) - The Irem Skins Game (US set 1) - - us - majtitl2.zip Irem Classics @@ -254255,11 +158032,6 @@ Major Title 2 takes a simplified approach to hitting the ball. Instead of settin Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters. - - media/box-3D/majtitl2.png - media/video/majtitl2.mp4 - media/mixrbv2/majtitl2.png - 1992 @@ -254267,24 +158039,18 @@ Draw and fade can also be applied to the ball by changing the players stance pri Irem Sports / Golf - Sports 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + skingame2.zip The Irem Skins Game (US set 2) - The Irem Skins Game (US set 2) - - us - majtitl2.zip Irem Classics @@ -254298,11 +158064,6 @@ Major Title 2 takes a simplified approach to hitting the ball. Instead of settin Draw and fade can also be applied to the ball by changing the players stance prior to taking the shot. However, the game specifies the maximum distance for the putter in yards, but measures distance on the greens in meters. - - media/box-3D/majtitl2.png - media/video/majtitl2.mp4 - media/mixrbv2/majtitl2.png - 1992 @@ -254310,34 +158071,26 @@ Draw and fade can also be applied to the ball by changing the players stance pri Irem Sports / Golf - Sports 1-4 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| irrmaze.zip The Irritating Maze / Ultra Denryu Iraira Bou - The Irritating Maze / Ultra Denryu Iraira Bou - The Irritating Maze / Ultra Denryu Iraira Bou - - wor - 0 Neo-Geo The Irritating Maze on Neo Geo is a game where you control a metal ball through a maze. The goal is to reach the finish without making contact with the electrified ledges. To further complicate the task of the player, the 3 course of the game are enhanced with various traps and time is limited. - media/box-3D/irrmaze.png - media/video/irrmaze.mp4 - media/mixrbv2/irrmaze.png + media/video/irrmaze.mp4 + media/mixrbv2/irrmaze.png 1997 @@ -254346,94 +158099,64 @@ Draw and fade can also be applied to the ball by changing the players stance pri SNK Action - Action / Labyrinth - Puzzle-Game 1-2 0 14 0 320x224 - Input=Trackball, Buttons only||Buttons=2|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Cyan||P1_TRACKBALL=Orange||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Red||P2_BUTTON2=Cyan||P2_TRACKBALL=Orange|| - + jleagueo.zip The J.League 1994 (Japan) - The J.League 1994 (Japan) - - jp - svf.zip Sega Classics Super Visual Football - European Sega Cup (c) 1994 Sega. - TECHNICAL - Sega System 32 hardware Game ID : 833-10851 Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz) Screen orientation - - media/box-3D/svf.png - media/video/svf.mp4 - media/mixrbv2/svf.png - 1994 SEGA Sports / Soccer - Sports 1-2 0 10 0 416x224 - Input=Joystick 8 ways||Buttons=3|| - + jleague.zip The J.League 1994 (Japan, Rev A) - The J.League 1994 (Japan, Rev A) - - jp - svf.zip Sega Classics Super Visual Football - European Sega Cup (c) 1994 Sega. - TECHNICAL - Sega System 32 hardware Game ID : 833-10851 Main CPU : V60 (@ 16.10795 Mhz), Z80 (@ 8.053975 Mhz) Sound Chips : (2x) YM3438 (@ 8.053975 Mhz), RF5C68 (@ 12.5 Mhz) Screen orientation - - media/box-3D/svf.png - media/video/svf.mp4 - media/mixrbv2/svf.png - 1994 SEGA Sports / Soccer - Sports 1-2 0 10 0 416x224 - Input=Joystick 8 ways||Buttons=3|| karatour.zip The Karate Tournament - The Karate Tournament - - wor - 0 Mitchell @@ -254444,9 +158167,8 @@ Players enter a karate tournament - having first selected their preferred skill Karate Tournament uses a distinctive graphical technique in that it 'morphs' some of the combatants' movement graphics to simulate speed and motion blur. The game was also unique upon its release in that, in a world of "Street Fighters" and "Mortal Kombats" - replete with fantastical special moves - Karate Tournament was a genuine simulation of a recognized martial art; something not really seen since the first appearance of Data East's legendary genre-defining fighter, "Karate Champ", released eight years' earlier in 1984. - media/box-3D/karatour.png - media/video/karatour.mp4 - media/mixrbv2/karatour.png + media/video/karatour.mp4 + media/mixrbv2/karatour.png 1992 @@ -254455,31 +158177,23 @@ Karate Tournament uses a distinctive graphical technique in that it 'morphs' som Mitchell Fight / Versus - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + killbld100.zip The Killing Blade (V100, Taiwan) - The Killing Blade (V100, Taiwan) killbld.zip IGS The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years.In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging. - - media/box-3D/killbld.png - media/video/killbld.mp4 - media/mixrbv2/killbld.png - 1998 @@ -254487,34 +158201,23 @@ Karate Tournament uses a distinctive graphical technique in that it 'morphs' som IGS Fight / Versus - Fight 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + killbld104.zip The Killing Blade (V104) - The Killing Blade (V104) - - wor - killbld.zip IGS The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years.In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging. - - media/box-3D/killbld.png - media/video/killbld.mp4 - media/mixrbv2/killbld.png - 1998 @@ -254522,31 +158225,23 @@ Karate Tournament uses a distinctive graphical technique in that it 'morphs' som IGS Fight / Versus - Fight 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + killbld106.zip The Killing Blade (V106) - The Killing Blade (V106) killbld.zip IGS The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years.In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging. - - media/box-3D/killbld.png - media/video/killbld.mp4 - media/mixrbv2/killbld.png - 1998 @@ -254554,31 +158249,23 @@ Karate Tournament uses a distinctive graphical technique in that it 'morphs' som IGS Fight / Versus - Fight 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + killbld109.zip The Killing Blade (V109 alt, China) - The Killing Blade (V109 alt, China) killbld.zip IGS The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years.In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging. - - media/box-3D/killbld.png - media/video/killbld.mp4 - media/mixrbv2/killbld.png - 1998 @@ -254586,33 +158273,26 @@ Karate Tournament uses a distinctive graphical technique in that it 'morphs' som IGS Fight / Versus - Fight 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| killbld.zip The Killing Blade (V109, China) - The Killing Blade (V109, China) - - wor - 0 IGS The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years.In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging. - media/box-3D/killbld.png - media/video/killbld.mp4 - media/mixrbv2/killbld.png + media/video/killbld.mp4 + media/mixrbv2/killbld.png 1998 @@ -254621,33 +158301,26 @@ Karate Tournament uses a distinctive graphical technique in that it 'morphs' som IGS Fight / Versus - Fight 1-2 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| killbldp.zip The Killing Blade Plus (V300, China) - The Killing Blade Plus (V300, China) - - cn - 0 IGS The Killing Blade is a 1998 competitive fighting game released by IGS on arcade game machine. Development for the game took two years. In September 2005, IGS released a remake titled The Killing Blade Plus. The Mongol invasion of China has left the country in ruin. Five sects consisting of twelve warriors battle each other, then find the defeat the black hand of the wars: The Twin Tartars and Lord Wizard. Victory would earn the title "Superior Martial Paladin" to conquer China, bring order and establish a new empire. The game has a post Dynasty Wars setting and the game mechanics are similar to SNK's The Last Blade franchise, including weapon and kick attacks, combo attacks and power charging. - media/box-3D/killbldp.png - media/video/killbldp.mp4 - media/mixrbv2/killbldp.png + media/video/killbldp.mp4 + media/mixrbv2/killbldp.png 2005 @@ -254656,19 +158329,16 @@ Karate Tournament uses a distinctive graphical technique in that it 'morphs' som IGS Fight / Versus - Fight 0 16 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + kodr2.zip The King of Dragons (910731 etc) - The King of Dragons (910731 etc) kod.zip Capcom Play System @@ -254677,11 +158347,6 @@ Karate Tournament uses a distinctive graphical technique in that it 'morphs' som The game was ported to the Super NES and released in 1994. An emulated version of the game was released as part of Capcom Classics Collection Vol. 2 and Capcom Classics Collection: Reloaded. - - media/box-3D/kod.png - media/video/kod.mp4 - media/mixrbv2/kod.png - 1991 @@ -254689,26 +158354,18 @@ The game was ported to the Super NES and released in 1994. An emulated version o Capcom Fight - Fight / 2.5D - Beat'em Up 1-3 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue|| - + kodb.zip The King of Dragons (bootleg, 910731 etc) - The King of Dragons (bootleg, 910731 etc) - - wor - kod.zip Capcom Play System @@ -254716,11 +158373,6 @@ The game was ported to the Super NES and released in 1994. An emulated version o The game was ported to the Super NES and released in 1994. An emulated version of the game was released as part of Capcom Classics Collection Vol. 2 and Capcom Classics Collection: Reloaded. - - media/box-3D/kod.png - media/video/kod.mp4 - media/mixrbv2/kod.png - 1991 @@ -254728,22 +158380,17 @@ The game was ported to the Super NES and released in 1994. An emulated version o Capcom Fight - Fight / 2.5D - Beat'em Up 1-3 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue|| - + kodh.zip The King of Dragons (hack) - The King of Dragons (hack) kod.zip Capcom Play System @@ -254752,11 +158399,6 @@ The game was ported to the Super NES and released in 1994. An emulated version o The game was ported to the Super NES and released in 1994. An emulated version of the game was released as part of Capcom Classics Collection Vol. 2 and Capcom Classics Collection: Reloaded. - - media/box-3D/kod.png - media/video/kod.mp4 - media/mixrbv2/kod.png - 1991 @@ -254764,26 +158406,18 @@ The game was ported to the Super NES and released in 1994. An emulated version o Capcom Fight - Fight / 2.5D - Beat'em Up 1-3 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue|| - + kodja.zip The King of Dragons (Japan 910805, B-Board 89625B-1) - The King of Dragons (Japan 910805, B-Board 89625B-1) - - jp - kod.zip Capcom Play System @@ -254791,11 +158425,6 @@ The game was ported to the Super NES and released in 1994. An emulated version o The game was ported to the Super NES and released in 1994. An emulated version of the game was released as part of Capcom Classics Collection Vol. 2 and Capcom Classics Collection: Reloaded. - - media/box-3D/kod.png - media/video/kod.mp4 - media/mixrbv2/kod.png - 1991 @@ -254803,26 +158432,18 @@ The game was ported to the Super NES and released in 1994. An emulated version o Capcom Fight - Fight / 2.5D - Beat'em Up 1-3 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue|| - + kodj.zip The King of Dragons (Japan 910805, B-Board 90629B-3) - The King of Dragons (Japan 910805, B-Board 90629B-3) - - jp - kod.zip Capcom Play System @@ -254830,11 +158451,6 @@ The game was ported to the Super NES and released in 1994. An emulated version o The game was ported to the Super NES and released in 1994. An emulated version of the game was released as part of Capcom Classics Collection Vol. 2 and Capcom Classics Collection: Reloaded. - - media/box-3D/kod.png - media/video/kod.mp4 - media/mixrbv2/kod.png - 1991 @@ -254842,22 +158458,17 @@ The game was ported to the Super NES and released in 1994. An emulated version o Capcom Fight - Fight / 2.5D - Beat'em Up 1-3 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue|| - + kodda.zip The King of Dragons (Phoenix bootleg, 910731 etc) - The King of Dragons (Phoenix bootleg, 910731 etc) kod.zip Capcom Play System @@ -254866,11 +158477,6 @@ The game was ported to the Super NES and released in 1994. An emulated version o The game was ported to the Super NES and released in 1994. An emulated version of the game was released as part of Capcom Classics Collection Vol. 2 and Capcom Classics Collection: Reloaded. - - media/box-3D/kod.png - media/video/kod.mp4 - media/mixrbv2/kod.png - 1991 @@ -254878,26 +158484,18 @@ The game was ported to the Super NES and released in 1994. An emulated version o Capcom Fight - Fight / 2.5D - Beat'em Up 1-3 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue|| - + kodu.zip The King of Dragons (US 910910) - The King of Dragons (US 910910) - - us - kod.zip Capcom Play System @@ -254905,11 +158503,6 @@ The game was ported to the Super NES and released in 1994. An emulated version o The game was ported to the Super NES and released in 1994. An emulated version of the game was released as part of Capcom Classics Collection Vol. 2 and Capcom Classics Collection: Reloaded. - - media/box-3D/kod.png - media/video/kod.mp4 - media/mixrbv2/kod.png - 1991 @@ -254917,26 +158510,18 @@ The game was ported to the Super NES and released in 1994. An emulated version o Capcom Fight - Fight / 2.5D - Beat'em Up 1-3 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue|| - + kodr1.zip The King of Dragons (World 910711) - The King of Dragons (World 910711) - - wor - kod.zip Capcom Play System @@ -254944,11 +158529,6 @@ The game was ported to the Super NES and released in 1994. An emulated version o The game was ported to the Super NES and released in 1994. An emulated version of the game was released as part of Capcom Classics Collection Vol. 2 and Capcom Classics Collection: Reloaded. - - media/box-3D/kod.png - media/video/kod.mp4 - media/mixrbv2/kod.png - 1991 @@ -254956,26 +158536,18 @@ The game was ported to the Super NES and released in 1994. An emulated version o Capcom Fight - Fight / 2.5D - Beat'em Up 1-3 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue|| kod.zip The King of Dragons (World 910805) - The King of Dragons (World 910805) - - wor - 0 Capcom Play System @@ -254984,9 +158556,8 @@ The game was ported to the Super NES and released in 1994. An emulated version o The game was ported to the Super NES and released in 1994. An emulated version of the game was released as part of Capcom Classics Collection Vol. 2 and Capcom Classics Collection: Reloaded. - media/box-3D/kod.png - media/video/kod.mp4 - media/mixrbv2/kod.png + media/video/kod.mp4 + media/mixrbv2/kod.png 1991 @@ -254995,93 +158566,69 @@ The game was ported to the Super NES and released in 1994. An emulated version o Capcom Fight - Fight / 2.5D - Beat'em Up 1-3 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Yellow||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Blue||P3_JOYSTICK=Blue|| - + kof94rz.zip The King of Fighters '94 (Hack Boss Remixed) - The King of Fighters '94 (Hack Boss Remixed) kof94.zip Neo-Geo The King of Fighters '94 is notable in that it is one of the first known fighting games that pits a team of fighters against each other in single combat. Each team consists of three fighters for each player, the winner being the player who is able to eliminate the other team first. Each active character can charge up "Art of Fighting" style in order to gain access to "Desperation Moves", or "DMs" (moves which operate very much like Street Fighter's Super Combos). Playing against the computer, the player must defeat all 8 teams in the game in order to reach the final boss, Rugal Bernstein. - - media/box-3D/kof94.png - media/video/kof94.mp4 - media/mixrbv2/kof94.png - - 1994 - 1994 1994 SNK SNK Fight - Fight / Versus 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kof94.zip The King of Fighters '94 (NGM-055)(NGH-055) - The King of Fighters '94 (NGM-055)(NGH-055) - - wor - 0 Neo-Geo The King of Fighters '94 is notable in that it is one of the first known fighting games that pits a team of fighters against each other in single combat. Each team consists of three fighters for each player, the winner being the player who is able to eliminate the other team first. Each active character can charge up "Art of Fighting" style in order to gain access to "Desperation Moves", or "DMs" (moves which operate very much like Street Fighter's Super Combos). Playing against the computer, the player must defeat all 8 teams in the game in order to reach the final boss, Rugal Bernstein. - media/box-3D/kof94.png - media/video/kof94.mp4 - media/mixrbv2/kof94.png + media/video/kof94.mp4 + media/mixrbv2/kof94.png - 1994 - 1994 1994 SNK SNK Fight - Fight / Versus 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof95b.zip The King of Fighters '95 (Enable Hidden Characters V.[?]) - The King of Fighters '95 (Enable Hidden Characters V.[?]) kof95.zip Neo-Geo @@ -255090,38 +158637,25 @@ The game was ported to the Super NES and released in 1994. An emulated version o Choose from 24 characters! Take your pick from a bountiful selection to create history's most awesome team of pure pugilism. Create your own original bruise-giving team of 3 by selecting your favorite fighters! - - media/box-3D/kof95.png - media/video/kof95.mp4 - media/mixrbv2/kof95.png - - 1995 - 1995 1995 SNK SNK Fight - Fight / Versus 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof95h.zip The King of Fighters '95 (NGH-084) - The King of Fighters '95 (NGH-084) - - wor - kof95.zip Neo-Geo @@ -255129,38 +158663,25 @@ Choose from 24 characters! Take your pick from a bountiful selection to create h Choose from 24 characters! Take your pick from a bountiful selection to create history's most awesome team of pure pugilism. Create your own original bruise-giving team of 3 by selecting your favorite fighters! - - media/box-3D/kof95.png - media/video/kof95.mp4 - media/mixrbv2/kof95.png - - 1995 - 1995 1995 SNK SNK Fight - Fight / Versus 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof95a.zip The King of Fighters '95 (NGH-084, alternate board) - The King of Fighters '95 (NGH-084, alternate board) - - wor - kof95.zip Neo-Geo @@ -255168,38 +158689,25 @@ Choose from 24 characters! Take your pick from a bountiful selection to create h Choose from 24 characters! Take your pick from a bountiful selection to create history's most awesome team of pure pugilism. Create your own original bruise-giving team of 3 by selecting your favorite fighters! - - media/box-3D/kof95.png - media/video/kof95.mp4 - media/mixrbv2/kof95.png - - 1995 - 1995 1995 SNK SNK Fight - Fight / Versus 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kof95.zip The King of Fighters '95 (NGM-084) - The King of Fighters '95 (NGM-084) - - wor - 0 Neo-Geo @@ -255208,33 +158716,27 @@ Choose from 24 characters! Take your pick from a bountiful selection to create h Choose from 24 characters! Take your pick from a bountiful selection to create history's most awesome team of pure pugilism. Create your own original bruise-giving team of 3 by selecting your favorite fighters! - media/box-3D/kof95.png - media/video/kof95.mp4 - media/mixrbv2/kof95.png + media/video/kof95.mp4 + media/mixrbv2/kof95.png - 1995 - 1995 1995 SNK SNK Fight - Fight / Versus 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof95sp.zip The King of Fighters '95 (Special 2017, hack) - The King of Fighters '95 (Special 2017, hack) kof95.zip Neo-Geo @@ -255243,861 +158745,609 @@ Choose from 24 characters! Take your pick from a bountiful selection to create h Choose from 24 characters! Take your pick from a bountiful selection to create history's most awesome team of pure pugilism. Create your own original bruise-giving team of 3 by selecting your favorite fighters! - - media/box-3D/kof95.png - media/video/kof95.mp4 - media/mixrbv2/kof95.png - - 1995 - 1995 1995 SNK SNK Fight - Fight / Versus 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof96ae.zip The King of Fighters '96 (Anniversary Edition, EGHT hack) - The King of Fighters '96 (Anniversary Edition, EGHT hack) - - wor - kof96.zip Neo-Geo SNK's flagship series returns for another year. Many of the changes in this year's KOF release come in the form of improved graphics, sound effects, music and totally redone character sprites. The gameplay of the system has been altered with the addition of "Rush" multi-hit combos and new moves for practically every character. The storyline of the series receives heavy focus in this release with the Orochi Saga swinging into high-gear. Other features carried over from the previous year include the ability to choose between the default "Team Fighting" mode or the traditional "Single Fighter" style of gameplay, plus the "Versus" and "Survival" gameplay modes. - - media/box-3D/kof96.png - media/video/kof96.mp4 - media/mixrbv2/kof96.png - - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof96ep.zip The King of Fighters '96 (bootleg / hack) - The King of Fighters '96 (bootleg / hack) - - wor - kof96.zip Neo-Geo SNK's flagship series returns for another year. Many of the changes in this year's KOF release come in the form of improved graphics, sound effects, music and totally redone character sprites. The gameplay of the system has been altered with the addition of "Rush" multi-hit combos and new moves for practically every character. The storyline of the series receives heavy focus in this release with the Orochi Saga swinging into high-gear. Other features carried over from the previous year include the ability to choose between the default "Team Fighting" mode or the traditional "Single Fighter" style of gameplay, plus the "Versus" and "Survival" gameplay modes. - - media/box-3D/kof96.png - media/video/kof96.mp4 - media/mixrbv2/kof96.png - - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof96cn.zip The King of Fighters '96 (Chinese Edition ver 1.0, hack) - The King of Fighters '96 (Chinese Edition ver 1.0, hack) - - cn - kof96.zip Neo-Geo SNK's flagship series returns for another year. Many of the changes in this year's KOF release come in the form of improved graphics, sound effects, music and totally redone character sprites. The gameplay of the system has been altered with the addition of "Rush" multi-hit combos and new moves for practically every character. The storyline of the series receives heavy focus in this release with the Orochi Saga swinging into high-gear. Other features carried over from the previous year include the ability to choose between the default "Team Fighting" mode or the traditional "Single Fighter" style of gameplay, plus the "Versus" and "Survival" gameplay modes. - - media/box-3D/kof96.png - media/video/kof96.mp4 - media/mixrbv2/kof96.png - - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof96h.zip The King of Fighters '96 (NGH-214) - The King of Fighters '96 (NGH-214) - - wor - kof96.zip Neo-Geo SNK's flagship series returns for another year. Many of the changes in this year's KOF release come in the form of improved graphics, sound effects, music and totally redone character sprites. The gameplay of the system has been altered with the addition of "Rush" multi-hit combos and new moves for practically every character. The storyline of the series receives heavy focus in this release with the Orochi Saga swinging into high-gear. Other features carried over from the previous year include the ability to choose between the default "Team Fighting" mode or the traditional "Single Fighter" style of gameplay, plus the "Versus" and "Survival" gameplay modes. - - media/box-3D/kof96.png - media/video/kof96.mp4 - media/mixrbv2/kof96.png - - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kof96.zip The King of Fighters '96 (NGM-214) - The King of Fighters '96 (NGM-214) - - wor - 0 Neo-Geo SNK's flagship series returns for another year. Many of the changes in this year's KOF release come in the form of improved graphics, sound effects, music and totally redone character sprites. The gameplay of the system has been altered with the addition of "Rush" multi-hit combos and new moves for practically every character. The storyline of the series receives heavy focus in this release with the Orochi Saga swinging into high-gear. Other features carried over from the previous year include the ability to choose between the default "Team Fighting" mode or the traditional "Single Fighter" style of gameplay, plus the "Versus" and "Survival" gameplay modes. - media/box-3D/kof96.png - media/video/kof96.mp4 - media/mixrbv2/kof96.png + media/video/kof96.mp4 + media/mixrbv2/kof96.png - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof96a.zip The King of Fighters '96 (NGM-214, alternate board) - The King of Fighters '96 (NGM-214, alternate board) - - wor - kof96.zip Neo-Geo SNK's flagship series returns for another year. Many of the changes in this year's KOF release come in the form of improved graphics, sound effects, music and totally redone character sprites. The gameplay of the system has been altered with the addition of "Rush" multi-hit combos and new moves for practically every character. The storyline of the series receives heavy focus in this release with the Orochi Saga swinging into high-gear. Other features carried over from the previous year include the ability to choose between the default "Team Fighting" mode or the traditional "Single Fighter" style of gameplay, plus the "Versus" and "Survival" gameplay modes. - - media/box-3D/kof96.png - media/video/kof96.mp4 - media/mixrbv2/kof96.png - - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof96ae20.zip The King of Fighters '96 (The Anniversary Edition 2.0, Build 2.3.0320) - The King of Fighters '96 (The Anniversary Edition 2.0, Build 2.3.0320) - - wor - kof96.zip Neo-Geo SNK's flagship series returns for another year. Many of the changes in this year's KOF release come in the form of improved graphics, sound effects, music and totally redone character sprites. The gameplay of the system has been altered with the addition of "Rush" multi-hit combos and new moves for practically every character. The storyline of the series receives heavy focus in this release with the Orochi Saga swinging into high-gear. Other features carried over from the previous year include the ability to choose between the default "Team Fighting" mode or the traditional "Single Fighter" style of gameplay, plus the "Versus" and "Survival" gameplay modes. - - media/box-3D/kof96.png - media/video/kof96.mp4 - media/mixrbv2/kof96.png - - 1996 - 1996 1996 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97cn.zip The King of Fighters '97 (10th Anniversary Chinese Edition, EGHT hack) - The King of Fighters '97 (10th Anniversary Chinese Edition, EGHT hack) - - wor - kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97ps.zip The King of Fighters '97 (Imitation Playstation final improved version 2016-10-29) - The King of Fighters '97 (Imitation Playstation final improved version 2016-10-29) kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97inv.zip The King of Fighters '97 (Invincible Plus) - The King of Fighters '97 (Invincible Plus) kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97k.zip The King of Fighters '97 (Korean release) - The King of Fighters '97 (Korean release) - - kr - kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97h.zip The King of Fighters '97 (NGH-2320) - The King of Fighters '97 (NGH-2320) - - wor - kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kof97.zip The King of Fighters '97 (NGM-2320) - The King of Fighters '97 (NGM-2320) - - wor - 0 Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png + media/video/kof97.mp4 + media/mixrbv2/kof97.png - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97t2020.zip The King of Fighters '97 (Optimised Edition 2020) - The King of Fighters '97 (Optimised Edition 2020) kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97t.zip The King of Fighters '97 (Optimized Edition) - The King of Fighters '97 (Optimized Edition) kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97pm.zip The King of Fighters '97 (Practice Mode) - The King of Fighters '97 (Practice Mode) kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97ae.zip - The King of Fighters '97 - Anniversary Edition (Build 2.1.0212) + The King of Fighters '97 - Anniversary Edition (Build 2.1.0212) - kof97 - + kof97.zip + Neo-Geo + + Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. + - 2018 + 1997 - EGHT - EGHT + SNK + SNK + + Fight + + 1-2 0 - 0 + 17 0 + 320x224 - + kof97aef.zip - The King of Fighters '97 - Anniversary Edition (Fork Build 2.1.1811) + The King of Fighters '97 - Anniversary Edition (Fork Build 2.1.1811) - kof97 - + kof97.zip + Neo-Geo + + Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. + - 2020-08-10 + 1997 - Hack - Hack + SNK + SNK + + Fight + + 1-2 0 - 0 + 17 0 + 320x224 - + kof97cbt.zip The King of Fighters '97 - Combo Training (Hack, Ver. 2018) - The King of Fighters '97 - Combo Training (Hack, Ver. 2018) kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97xt.zip The King of Fighters '97 - Final Battle (hack) - The King of Fighters '97 - Final Battle (hack) kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97rc.zip The King of Fighters '97 - Random Combo (Hack, Ver. 2010) - The King of Fighters '97 - Random Combo (Hack, Ver. 2010) kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97oro.zip The King of Fighters '97 oroshi plus 2003 - The King of Fighters '97 oroshi plus 2003 - - wor - kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97pls.zip The King of Fighters '97 Plus (bootleg) - The King of Fighters '97 Plus (bootleg) - - wor - kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof97pla.zip The King of Fighters '97 Plus 2003 (bootleg / hack) - The King of Fighters '97 Plus 2003 (bootleg / hack) - - wor - kof97.zip Neo-Geo Another year, another KOF. Additions this year come in the form of slightly improved graphics and sounds, new moves and a new game mode. Gameplay is much more plot-driven, as you have middle-bosses that can change depending on what team you select. In addition, there are several special endings which are only shown when certain "Edit Team" combinations are selected. New characters include the New Face Team, the Fatal Fury Outlaw Team (featuring the KOF debut of "Blue" Mary Ryan and Ryuji Yamazaki, and the return of Billy Kane), and Kyo's pupil Shingo Yabuki. In total, The King of Fighters '97 sports 29 separate characters. - - media/box-3D/kof97.png - media/video/kof97.mp4 - media/mixrbv2/kof97.png - - 1997 - 1997 1997 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98ae2016.zip The King of Fighters '98 (Anniversary Edition build 1.2.0827) - The King of Fighters '98 (Anniversary Edition build 1.2.0827) - The King of Fighters '98 (Anniversary Edition build 1.2.0827) - - wor - kof98.zip Neo-Geo @@ -256109,36 +159359,24 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98ae.zip The King of Fighters '98 (Anniversary Edition, EGHT hack) - The King of Fighters '98 (Anniversary Edition, EGHT hack) - The King of Fighters '98 (Anniversary Edition, EGHT hack) kof98.zip Neo-Geo @@ -256151,36 +159389,24 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98cps.zip The King of Fighters '98 (Combo Plus) - The King of Fighters '98 (Combo Plus) - The King of Fighters '98 (Combo Plus) kof98.zip Neo-Geo @@ -256193,40 +159419,25 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98cb.zip The King of Fighters '98 (Combo, hack) - The King of Fighters '98 (Combo, hack) - The King of Fighters '98 (Combo, hack) - - wor - kof98.zip Neo-Geo @@ -256238,36 +159449,24 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98pfe.zip The King of Fighters '98 (Plus Final Edition 2017-07-23) - The King of Fighters '98 (Plus Final Edition 2017-07-23) - The King of Fighters '98 (Plus Final Edition 2017-07-23) kof98.zip Neo-Geo @@ -256280,36 +159479,24 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98ratio.zip The King of Fighters '98 (Ratio hack) - The King of Fighters '98 (Ratio hack) - The King of Fighters '98 (Ratio hack) kof98.zip Neo-Geo @@ -256322,36 +159509,24 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98ult.zip The King of Fighters '98 (Ultimate Match) - The King of Fighters '98 (Ultimate Match) - The King of Fighters '98 (Ultimate Match) kof98.zip Neo-Geo @@ -256364,40 +159539,25 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98k.zip The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board, set 1) - The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board, set 1) - The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board, set 1) - - kr - kof98.zip Neo-Geo @@ -256409,40 +159569,25 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98ka.zip The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board, set 2) - The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board, set 2) - The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (Korean board, set 2) - - kr - kof98.zip Neo-Geo @@ -256454,40 +159599,25 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98h.zip The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGH-2420) - The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGH-2420) - The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGH-2420) - - wor - kof98.zip Neo-Geo @@ -256499,40 +159629,25 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kof98.zip The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGM-2420) - The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGM-2420) - The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGM-2420) - - wor - 0 Neo-Geo @@ -256545,39 +159660,28 @@ THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png + media/video/kof98.mp4 + media/mixrbv2/kof98.png - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98a.zip The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGM-2420, alternate board) - The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGM-2420, alternate board) - The King of Fighters '98 - The Slugfest / King of Fighters '98 - dream match never ends (NGM-2420, alternate board) - - wor - kof98.zip Neo-Geo @@ -256589,52 +159693,54 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98eck20.zip - The King of Fighters '98 Easy Combo King (YZKOF Version, Hack) + The King of Fighters '98 Easy Combo King (YZKOF Version, Hack) - kof98 - + kof98.zip + Neo-Geo + + For all you King of Fighters fans, SNK offers the ultimate KOF installment! A total of 38 of your favorite fighters from all the characters appearing in the '94 to '97 versions. The nostalgic American Sports team, Lugal, as well as Heidern, Takuma, Saishu Kusanagi and other long-awaited characters are back! The ultimate reunion is about to begin in The King of Fighters '98! + +THE ADVANTAGE SYSTEM HEATS UP THE COMPETITION +During battles, if one of your team members lose, you gain the systematic advantage with KOF '98's revolutionary game system. In the Advanced Mode, each player gets up to three power stock items. The second player can get up to four, and the third player up to five. In the Extra Mode, the length of the power gauge decreases progressively with the second and third players to make building up power easier. + +THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE +Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! + - 2020-04-09 + 1998 - hack - hack + SNK + SNK + + Fight + + 1-2 0 - 0 + 18 0 + 320x224 - + kof98eckvs.zip The King of Fighters '98 Easy Combo King 2014 (Versus Version, Hack) - The King of Fighters '98 Easy Combo King 2014 (Versus Version, Hack) - The King of Fighters '98 Easy Combo King 2014 (Versus Version, Hack) kof98.zip Neo-Geo @@ -256647,36 +159753,24 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof98mix.zip The King of Fighters '98 Mix (2015-12-29) - The King of Fighters '98 Mix (2015-12-29) - The King of Fighters '98 Mix (2015-12-29) kof98.zip Neo-Geo @@ -256689,39 +159783,25 @@ During battles, if one of your team members lose, you gain the systematic advant THE EXCITING, ADRENALIN-FUELED ROULETTE TEAM EDIT MODE Use the roulette wheel to select team members at random. You can select one to three members with the roulette wheel! As a team wins, the roulette wheel spins again. Who will join your team is up to fate! - - media/box-3D/kof98.png - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - 1998 - 1998 1998 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof99e.zip The King of Fighters '99 - Millennium Battle (earlier) - The King of Fighters '99 - Millennium Battle (earlier) - - wor - kof99.zip Neo-Geo @@ -256738,38 +159818,25 @@ Increasing Power Gauge energy above a certain point lets players stockpile up to SELECT YOUR POWER UP MODE Use up to three power gauges at once to enter the timed Power Up Mode! There are two types of Power Up Modes to select from by entering special button commands: Counter Mode (press A + B + C to use Super Special Moves whenever you want; can also link normal special moves for Super Cancellation Attacks) or Armor Mode (press B + C + D to increase your defensive power significantly; Super Special Moves cannot be used during this mode). - - media/box-3D/kof99.png - media/video/kof99.mp4 - media/mixrbv2/kof99.png - - 1999 - 1999 1999 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof99k.zip The King of Fighters '99 - Millennium Battle (Korean release) - The King of Fighters '99 - Millennium Battle (Korean release) - - kr - kof99.zip Neo-Geo @@ -256786,38 +159853,25 @@ Increasing Power Gauge energy above a certain point lets players stockpile up to SELECT YOUR POWER UP MODE Use up to three power gauges at once to enter the timed Power Up Mode! There are two types of Power Up Modes to select from by entering special button commands: Counter Mode (press A + B + C to use Super Special Moves whenever you want; can also link normal special moves for Super Cancellation Attacks) or Armor Mode (press B + C + D to increase your defensive power significantly; Super Special Moves cannot be used during this mode). - - media/box-3D/kof99.png - media/video/kof99.mp4 - media/mixrbv2/kof99.png - - 1999 - 1999 1999 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof99ka.zip The King of Fighters '99 - Millennium Battle (Korean release, non-encrypted program) - The King of Fighters '99 - Millennium Battle (Korean release, non-encrypted program) - - kr - kof99.zip Neo-Geo @@ -256834,38 +159888,25 @@ Increasing Power Gauge energy above a certain point lets players stockpile up to SELECT YOUR POWER UP MODE Use up to three power gauges at once to enter the timed Power Up Mode! There are two types of Power Up Modes to select from by entering special button commands: Counter Mode (press A + B + C to use Super Special Moves whenever you want; can also link normal special moves for Super Cancellation Attacks) or Armor Mode (press B + C + D to increase your defensive power significantly; Super Special Moves cannot be used during this mode). - - media/box-3D/kof99.png - media/video/kof99.mp4 - media/mixrbv2/kof99.png - - 1999 - 1999 1999 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof99h.zip The King of Fighters '99 - Millennium Battle (NGH-2510) - The King of Fighters '99 - Millennium Battle (NGH-2510) - - wor - kof99.zip Neo-Geo @@ -256882,38 +159923,25 @@ Increasing Power Gauge energy above a certain point lets players stockpile up to SELECT YOUR POWER UP MODE Use up to three power gauges at once to enter the timed Power Up Mode! There are two types of Power Up Modes to select from by entering special button commands: Counter Mode (press A + B + C to use Super Special Moves whenever you want; can also link normal special moves for Super Cancellation Attacks) or Armor Mode (press B + C + D to increase your defensive power significantly; Super Special Moves cannot be used during this mode). - - media/box-3D/kof99.png - media/video/kof99.mp4 - media/mixrbv2/kof99.png - - 1999 - 1999 1999 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kof99.zip The King of Fighters '99 - Millennium Battle (NGM-2510) - The King of Fighters '99 - Millennium Battle (NGM-2510) - - wor - 0 Neo-Geo @@ -256931,37 +159959,28 @@ SELECT YOUR POWER UP MODE Use up to three power gauges at once to enter the timed Power Up Mode! There are two types of Power Up Modes to select from by entering special button commands: Counter Mode (press A + B + C to use Super Special Moves whenever you want; can also link normal special moves for Super Cancellation Attacks) or Armor Mode (press B + C + D to increase your defensive power significantly; Super Special Moves cannot be used during this mode). - media/box-3D/kof99.png - media/video/kof99.mp4 - media/mixrbv2/kof99.png + media/video/kof99.mp4 + media/mixrbv2/kof99.png - 1999 - 1999 1999 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof99p.zip The King of Fighters '99 - Millennium Battle (prototype) - The King of Fighters '99 - Millennium Battle (prototype) - - wor - kof99.zip Neo-Geo @@ -256978,34 +159997,24 @@ Increasing Power Gauge energy above a certain point lets players stockpile up to SELECT YOUR POWER UP MODE Use up to three power gauges at once to enter the timed Power Up Mode! There are two types of Power Up Modes to select from by entering special button commands: Counter Mode (press A + B + C to use Super Special Moves whenever you want; can also link normal special moves for Super Cancellation Attacks) or Armor Mode (press B + C + D to increase your defensive power significantly; Super Special Moves cannot be used during this mode). - - media/box-3D/kof99.png - media/video/kof99.mp4 - media/mixrbv2/kof99.png - - 1999 - 1999 1999 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof99ae.zip The King of Fighters '99 Anniversary Edition (hack) - The King of Fighters '99 Anniversary Edition (hack) kof99.zip Neo-Geo @@ -257023,34 +160032,24 @@ Increasing Power Gauge energy above a certain point lets players stockpile up to SELECT YOUR POWER UP MODE Use up to three power gauges at once to enter the timed Power Up Mode! There are two types of Power Up Modes to select from by entering special button commands: Counter Mode (press A + B + C to use Super Special Moves whenever you want; can also link normal special moves for Super Cancellation Attacks) or Armor Mode (press B + C + D to increase your defensive power significantly; Super Special Moves cannot be used during this mode). - - media/box-3D/kof99.png - media/video/kof99.mp4 - media/mixrbv2/kof99.png - - 1999 - 1999 1999 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof99eur.zip The King of Fighters '99 Evolution Ultra Remix (Hack By Yashional) - The King of Fighters '99 Evolution Ultra Remix (Hack By Yashional) kof99.zip Neo-Geo @@ -257068,34 +160067,24 @@ Increasing Power Gauge energy above a certain point lets players stockpile up to SELECT YOUR POWER UP MODE Use up to three power gauges at once to enter the timed Power Up Mode! There are two types of Power Up Modes to select from by entering special button commands: Counter Mode (press A + B + C to use Super Special Moves whenever you want; can also link normal special moves for Super Cancellation Attacks) or Armor Mode (press B + C + D to increase your defensive power significantly; Super Special Moves cannot be used during this mode). - - media/box-3D/kof99.png - media/video/kof99.mp4 - media/mixrbv2/kof99.png - - 1999 - 1999 1999 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof99rp2f.zip The King of Fighters '99 Remix Pro V2.0 Final (Hack By FCHT) - The King of Fighters '99 Remix Pro V2.0 Final (Hack By FCHT) kof99.zip Neo-Geo @@ -257113,34 +160102,24 @@ Increasing Power Gauge energy above a certain point lets players stockpile up to SELECT YOUR POWER UP MODE Use up to three power gauges at once to enter the timed Power Up Mode! There are two types of Power Up Modes to select from by entering special button commands: Counter Mode (press A + B + C to use Super Special Moves whenever you want; can also link normal special moves for Super Cancellation Attacks) or Armor Mode (press B + C + D to increase your defensive power significantly; Super Special Moves cannot be used during this mode). - - media/box-3D/kof99.png - media/video/kof99.mp4 - media/mixrbv2/kof99.png - - 1999 - 1999 1999 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof99sr.zip The King of Fighters '99 Summer Revolution (Hack By FCHT) - The King of Fighters '99 Summer Revolution (Hack By FCHT) kof99.zip Neo-Geo @@ -257158,38 +160137,25 @@ Increasing Power Gauge energy above a certain point lets players stockpile up to SELECT YOUR POWER UP MODE Use up to three power gauges at once to enter the timed Power Up Mode! There are two types of Power Up Modes to select from by entering special button commands: Counter Mode (press A + B + C to use Super Special Moves whenever you want; can also link normal special moves for Super Cancellation Attacks) or Armor Mode (press B + C + D to increase your defensive power significantly; Super Special Moves cannot be used during this mode). - - media/box-3D/kof99.png - media/video/kof99.mp4 - media/mixrbv2/kof99.png - - 1999 - 1999 1999 SNK SNK Fight - Fight / Versus 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof10th.zip The King of Fighters 10th Anniversary (bootleg) - The King of Fighters 10th Anniversary (bootleg) - - wor - kof2002.zip Neo-Geo @@ -257198,123 +160164,106 @@ Use up to three power gauges at once to enter the timed Power Up Mode! There are The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof10thd.zip The King of Fighters 10th Anniversary (The King of Fighters 2002 bootleg / Fully Decrypted) - The King of Fighters 10th Anniversary (The King of Fighters 2002 bootleg / Fully Decrypted) kof2002.zip Neo-Geo - Bootleg from the 2002 version of The King Of Fighter + The second plotless "dream match" in The King of Fighters series, this game sports 39 normal characters and 5 hidden characters, some of whom haven't appeared since KOF98. The King of Fighters 2002 also has five characters exclusive to the X-Box, the PS2 and/or Dreamcast systems: Shingo Yabuki, King, Geese Howard, "Riot of the Blood" Iori and Leopold Goenitz. Shingo and King are available on all the non-Neo Geo systems, while Geese and the rest are only available on the PS2 and X-Box platforms. + +The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. + - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - + 2002 + SNK SNK Fight 1-2 0 - 0 + 16 0 + 320x224 - + kf2k5uni.zip The King of Fighters 10th Anniversary 2005 Unique (bootleg) - The King of Fighters 10th Anniversary 2005 Unique (bootleg) kof2002.zip Neo-Geo - Bootleg from the 2002 version of The King Of Fighter + The second plotless "dream match" in The King of Fighters series, this game sports 39 normal characters and 5 hidden characters, some of whom haven't appeared since KOF98. The King of Fighters 2002 also has five characters exclusive to the X-Box, the PS2 and/or Dreamcast systems: Shingo Yabuki, King, Geese Howard, "Riot of the Blood" Iori and Leopold Goenitz. Shingo and King are available on all the non-Neo Geo systems, while Geese and the rest are only available on the PS2 and X-Box platforms. + +The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. + - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - + 2002 + SNK SNK Fight 1-2 0 - 0 + 16 0 + 320x224 - + kof10thuo.zip The King of Fighters 10th Anniversary 2019 (Optimized version 2019, hack) - The King of Fighters 10th Anniversary 2019 (Optimized version 2019, hack) kof2002.zip Neo-Geo - Bootleg from the 2002 version of The King Of Fighter + The second plotless "dream match" in The King of Fighters series, this game sports 39 normal characters and 5 hidden characters, some of whom haven't appeared since KOF98. The King of Fighters 2002 also has five characters exclusive to the X-Box, the PS2 and/or Dreamcast systems: Shingo Yabuki, King, Geese Howard, "Riot of the Blood" Iori and Leopold Goenitz. Shingo and King are available on all the non-Neo Geo systems, while Geese and the rest are only available on the PS2 and X-Box platforms. + +The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. + - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - + 2002 + SNK SNK Fight 1-2 0 - 0 + 16 0 + 320x224 - + kf10thep.zip The King of Fighters 10th Anniversary Extra Plus (bootleg) - The King of Fighters 10th Anniversary Extra Plus (bootleg) - - wor - kof2002.zip Neo-Geo @@ -257323,369 +160272,273 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kof2000.zip The King of Fighters 2000 (NGM-2570) (NGH-2570) - The King of Fighters 2000 (NGM-2570) (NGH-2570) - - wor - 0 Neo-Geo The final King of Fighters game released by SNK in its original state, The King of Fighters 2000 expands on the story and gameplay presented in The King of Fighters '99. This year's tournament is sponsored by the Ikari Warriors in an attempt to discover more about the NESTS organization, and to derail the plans of potential NESTS agents K' and Maxima. Not everything is as straight-forward as it usually is, however, and even the Ikari Warriors themselves are at risk of being betrayed from within by the end of the tournament. - media/box-3D/kof2000.png - media/video/kof2000.mp4 - media/mixrbv2/kof2000.png + media/video/kof2000.mp4 + media/mixrbv2/kof2000.png - 2000 2000 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2000n.zip The King of Fighters 2000 (not encrypted) - The King of Fighters 2000 (not encrypted) - - wor - kof2000.zip Neo-Geo The final King of Fighters game released by SNK in its original state, The King of Fighters 2000 expands on the story and gameplay presented in The King of Fighters '99. This year's tournament is sponsored by the Ikari Warriors in an attempt to discover more about the NESTS organization, and to derail the plans of potential NESTS agents K' and Maxima. Not everything is as straight-forward as it usually is, however, and even the Ikari Warriors themselves are at risk of being betrayed from within by the end of the tournament. - - media/box-3D/kof2000.png - media/video/kof2000.mp4 - media/mixrbv2/kof2000.png - - 2000 2000 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2000otc.zip The King of Fighters 2000 (OTC, hack) - The King of Fighters 2000 (OTC, hack) kof2000.zip Neo-Geo The final King of Fighters game released by SNK in its original state, The King of Fighters 2000 expands on the story and gameplay presented in The King of Fighters '99. This year's tournament is sponsored by the Ikari Warriors in an attempt to discover more about the NESTS organization, and to derail the plans of potential NESTS agents K' and Maxima. Not everything is as straight-forward as it usually is, however, and even the Ikari Warriors themselves are at risk of being betrayed from within by the end of the tournament. - - media/box-3D/kof2000.png - media/video/kof2000.mp4 - media/mixrbv2/kof2000.png - - 2000 2000 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2000ps2.zip The King of Fighters 2000 (Playstation 2 ver. , EGHT hack) - The King of Fighters 2000 (Playstation 2 ver. , EGHT hack) kof2000.zip Neo-Geo The final King of Fighters game released by SNK in its original state, The King of Fighters 2000 expands on the story and gameplay presented in The King of Fighters '99. This year's tournament is sponsored by the Ikari Warriors in an attempt to discover more about the NESTS organization, and to derail the plans of potential NESTS agents K' and Maxima. Not everything is as straight-forward as it usually is, however, and even the Ikari Warriors themselves are at risk of being betrayed from within by the end of the tournament. - - media/box-3D/kof2000.png - media/video/kof2000.mp4 - media/mixrbv2/kof2000.png - - 2000 2000 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2000sp.zip - The King of Fighters 2000 - Special Edition (Final Version, Hack) + The King of Fighters 2000 - Special Edition (Final Version, Hack) - kof2000 - + kof2000.zip + Neo-Geo + + The final King of Fighters game released by SNK in its original state, The King of Fighters 2000 expands on the story and gameplay presented in The King of Fighters '99. This year's tournament is sponsored by the Ikari Warriors in an attempt to discover more about the NESTS organization, and to derail the plans of potential NESTS agents K' and Maxima. Not everything is as straight-forward as it usually is, however, and even the Ikari Warriors themselves are at risk of being betrayed from within by the end of the tournament. + - 2021 + 2000 - Hack - Hack + SNK + SNK + + Fight + + 1-2 0 - 0 + 16 0 + 320x224 - + kof2001h.zip The King of Fighters 2001 (NGH-2621) - The King of Fighters 2001 (NGH-2621) - - wor - kof2001.zip Neo-Geo In this eighth installment of the King of Fighters series, ten different teams once again battle it out in several countries to decide which team will be this year's King of Fighters. However, the NESTS organization is once again standing in the participant's way; they have deployed their own team of four fighters, lead by two individuals of high-rank within NESTS: a man claiming to be the original Zero and Igniz, the CEO of NESTS. The character roster has been updated yet again for this release in the series. - - media/box-3D/kof2001.png - media/video/kof2001.mp4 - media/mixrbv2/kof2001.png - - 2002 - 2002 2002 SNK SNK Fight - Fight / Versus 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kof2001.zip The King of Fighters 2001 (NGM-262?) - The King of Fighters 2001 (NGM-262?) - - wor - 0 Neo-Geo In this eighth installment of the King of Fighters series, ten different teams once again battle it out in several countries to decide which team will be this year's King of Fighters. However, the NESTS organization is once again standing in the participant's way; they have deployed their own team of four fighters, lead by two individuals of high-rank within NESTS: a man claiming to be the original Zero and Igniz, the CEO of NESTS. The character roster has been updated yet again for this release in the series. - media/box-3D/kof2001.png - media/video/kof2001.mp4 - media/mixrbv2/kof2001.png + media/video/kof2001.mp4 + media/mixrbv2/kof2001.png - 2002 - 2002 2002 SNK SNK Fight - Fight / Versus 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k1pkz.zip The King of Fighters 2001 (PS2 Krizalid Edition) - The King of Fighters 2001 (PS2 Krizalid Edition) kof2001.zip Neo-Geo In this eighth installment of the King of Fighters series, ten different teams once again battle it out in several countries to decide which team will be this year's King of Fighters. However, the NESTS organization is once again standing in the participant's way; they have deployed their own team of four fighters, lead by two individuals of high-rank within NESTS: a man claiming to be the original Zero and Igniz, the CEO of NESTS. The character roster has been updated yet again for this release in the series. - - media/box-3D/kof2001.png - media/video/kof2001.mp4 - media/mixrbv2/kof2001.png - - 2002 - 2002 2002 SNK SNK Fight - Fight / Versus 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k1pls.zip The King of Fighters 2001 Plus (set 1, bootleg / hack) - The King of Fighters 2001 Plus (set 1, bootleg / hack) kof2001.zip Neo-Geo In this eighth installment of the King of Fighters series, ten different teams once again battle it out in several countries to decide which team will be this year's King of Fighters. However, the NESTS organization is once again standing in the participant's way; they have deployed their own team of four fighters, lead by two individuals of high-rank within NESTS: a man claiming to be the original Zero and Igniz, the CEO of NESTS. The character roster has been updated yet again for this release in the series. - - media/box-3D/kof2001.png - media/video/kof2001.mp4 - media/mixrbv2/kof2001.png - - 2002 - 2002 2002 SNK SNK Fight - Fight / Versus 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k1pa.zip The King of Fighters 2001 Plus (set 2, bootleg / hack) - The King of Fighters 2001 Plus (set 2, bootleg / hack) kof2001.zip Neo-Geo In this eighth installment of the King of Fighters series, ten different teams once again battle it out in several countries to decide which team will be this year's King of Fighters. However, the NESTS organization is once again standing in the participant's way; they have deployed their own team of four fighters, lead by two individuals of high-rank within NESTS: a man claiming to be the original Zero and Igniz, the CEO of NESTS. The character roster has been updated yet again for this release in the series. - - media/box-3D/kof2001.png - media/video/kof2001.mp4 - media/mixrbv2/kof2001.png - - 2002 - 2002 2002 SNK SNK Fight - Fight / Versus 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2002b.zip The King of Fighters 2002 (bootleg) - The King of Fighters 2002 (bootleg) - - wor - kof2002.zip Neo-Geo @@ -257694,39 +160547,25 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kof2002.zip The King of Fighters 2002 (NGM-2650)(NGH-2650) - The King of Fighters 2002 (NGM-2650)(NGH-2650) - - wor - 0 Neo-Geo @@ -257736,34 +160575,27 @@ The gameplay system has also changed. The striker system and four-character team - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png + media/video/kof2002.mp4 + media/mixrbv2/kof2002.png - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2k2omg.zip The King of Fighters 2002 (Omega v.0?) - The King of Fighters 2002 (Omega v.0?) kof2002.zip Neo-Geo @@ -257773,35 +160605,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2k2omg8.zip The King of Fighters 2002 (Omega v0.8) - The King of Fighters 2002 (Omega v0.8) kof2002.zip Neo-Geo @@ -257811,35 +160632,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2k2omg9b.zip The King of Fighters 2002 (Omega v0.9 beta) - The King of Fighters 2002 (Omega v0.9 beta) kof2002.zip Neo-Geo @@ -257849,35 +160659,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2k2omg9.zip The King of Fighters 2002 (Omega v0.9) - The King of Fighters 2002 (Omega v0.9) kof2002.zip Neo-Geo @@ -257887,35 +160686,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k2ps2re1.zip The King of Fighters 2002 (PlayStation 2 v1.0 Public Beta) - The King of Fighters 2002 (PlayStation 2 v1.0 Public Beta) kof2002.zip Neo-Geo @@ -257925,35 +160713,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k2ps2.zip The King of Fighters 2002 (PlayStation 2 ver 0.4, EGHT hack) - The King of Fighters 2002 (PlayStation 2 ver 0.4, EGHT hack) kof2002.zip Neo-Geo @@ -257963,35 +160740,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k2ps2b.zip The King of Fighters 2002 (PlayStation 2, Hack) - The King of Fighters 2002 (PlayStation 2, Hack) kof2002.zip Neo-Geo @@ -258001,35 +160767,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2k2plus.zip The King of Fighters 2002 (Plus 2017, Hack) - The King of Fighters 2002 (Plus 2017, Hack) kof2002.zip Neo-Geo @@ -258039,35 +160794,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k23rd.zip The King of Fighters 2002 - 3rd Strike of Orochi (Hack by EGCG/EGHT) - The King of Fighters 2002 - 3rd Strike of Orochi (Hack by EGCG/EGHT) kof2002.zip Neo-Geo @@ -258077,39 +160821,25 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k2mp.zip The King of Fighters 2002 Magic Plus (bootleg) - The King of Fighters 2002 Magic Plus (bootleg) - - wor - kof2002.zip Neo-Geo @@ -258118,39 +160848,25 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k2mp2.zip The King of Fighters 2002 Magic Plus II (bootleg) - The King of Fighters 2002 Magic Plus II (bootleg) - - wor - kof2002.zip Neo-Geo @@ -258159,39 +160875,25 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k2pls.zip The King of Fighters 2002 Plus (bootleg set 1) - The King of Fighters 2002 Plus (bootleg set 1) - - wor - kof2002.zip Neo-Geo @@ -258200,39 +160902,25 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k2pla.zip The King of Fighters 2002 Plus (bootleg set 2) - The King of Fighters 2002 Plus (bootleg set 2) - - wor - kof2002.zip Neo-Geo @@ -258241,35 +160929,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k2plb.zip The King of Fighters 2002 Plus (bootleg set 3) - The King of Fighters 2002 Plus (bootleg set 3) kof2002.zip Neo-Geo @@ -258279,35 +160956,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k2ru35.zip The King of Fighters 2002 Remix Ultra 3.5 (Hack By FCHT) - The King of Fighters 2002 Remix Ultra 3.5 (Hack By FCHT) kof2002.zip Neo-Geo @@ -258317,35 +160983,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k2plc.zip The King of Fighters 2002 Super (bootleg) - The King of Fighters 2002 Super (bootleg) kof2002.zip Neo-Geo @@ -258355,332 +161010,225 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k3bl.zip The King of Fighters 2003 (bootleg set 1) - The King of Fighters 2003 (bootleg set 1) - - wor - kof2003.zip Neo-Geo Like The King of Fighters 2002, this game reverts back to the old 3-on-3 format used from KOF '94 to KOF '98. A new feature to this game that old-school KOF fans might have trouble getting used to is the new interchangeable team system. You still pick three characters and decide your character order before a match, but now you have the option to change to another character during a match. You can change at any time during a match, but you cannot when two of your teammates have been taken out, and only one character is left in reserve. - - media/box-3D/kof2003.png - media/video/kof2003.mp4 - media/mixrbv2/kof2003.png - - 2004 - 2004 2004 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k3bla.zip The King of Fighters 2003 (bootleg set 2) - The King of Fighters 2003 (bootleg set 2) - - wor - kof2003.zip Neo-Geo Like The King of Fighters 2002, this game reverts back to the old 3-on-3 format used from KOF '94 to KOF '98. A new feature to this game that old-school KOF fans might have trouble getting used to is the new interchangeable team system. You still pick three characters and decide your character order before a match, but now you have the option to change to another character during a match. You can change at any time during a match, but you cannot when two of your teammates have been taken out, and only one character is left in reserve. - - media/box-3D/kof2003.png - media/video/kof2003.mp4 - media/mixrbv2/kof2003.png - - 2004 - 2004 2004 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kf2k3pcb.zip The King of Fighters 2003 (Japan, JAMMA PCB) - The King of Fighters 2003 (Japan, JAMMA PCB) - - jp - 0 Neo-Geo Like The King of Fighters 2002, this game reverts back to the old 3-on-3 format used from KOF '94 to KOF '98. A new feature to this game that old-school KOF fans might have trouble getting used to is the new interchangeable team system. You still pick three characters and decide your character order before a match, but now you have the option to change to another character during a match. You can change at any time during a match, but you cannot when two of your teammates have been taken out, and only one character is left in reserve. - media/box-3D/kf2k3pcb.png - media/video/kf2k3pcb.mp4 - media/mixrbv2/kf2k3pcb.png + media/video/kf2k3pcb.mp4 + media/mixrbv2/kf2k3pcb.png - 2004 - 2004 2004 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2003h.zip The King of Fighters 2003 (NGH-2710) - The King of Fighters 2003 (NGH-2710) - - wor - kof2003.zip Neo-Geo Like The King of Fighters 2002, this game reverts back to the old 3-on-3 format used from KOF '94 to KOF '98. A new feature to this game that old-school KOF fans might have trouble getting used to is the new interchangeable team system. You still pick three characters and decide your character order before a match, but now you have the option to change to another character during a match. You can change at any time during a match, but you cannot when two of your teammates have been taken out, and only one character is left in reserve. - - media/box-3D/kof2003.png - media/video/kof2003.mp4 - media/mixrbv2/kof2003.png - - 2004 - 2004 2004 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| kof2003.zip The King of Fighters 2003 (NGM-2710) - The King of Fighters 2003 (NGM-2710) - - wor - 0 Neo-Geo Like The King of Fighters 2002, this game reverts back to the old 3-on-3 format used from KOF '94 to KOF '98. A new feature to this game that old-school KOF fans might have trouble getting used to is the new interchangeable team system. You still pick three characters and decide your character order before a match, but now you have the option to change to another character during a match. You can change at any time during a match, but you cannot when two of your teammates have been taken out, and only one character is left in reserve. - media/box-3D/kof2003.png - media/video/kof2003.mp4 - media/mixrbv2/kof2003.png + media/video/kof2003.mp4 + media/mixrbv2/kof2003.png - 2004 - 2004 2004 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k3ps2.zip The King of Fighters 2003 PlayStation 2 (Hack By EGCG) - The King of Fighters 2003 PlayStation 2 (Hack By EGCG) kof2003.zip Neo-Geo Like The King of Fighters 2002, this game reverts back to the old 3-on-3 format used from KOF '94 to KOF '98. A new feature to this game that old-school KOF fans might have trouble getting used to is the new interchangeable team system. You still pick three characters and decide your character order before a match, but now you have the option to change to another character during a match. You can change at any time during a match, but you cannot when two of your teammates have been taken out, and only one character is left in reserve. - - media/box-3D/kof2003.png - media/video/kof2003.mp4 - media/mixrbv2/kof2003.png - - 2004 - 2004 2004 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k3pl.zip The King of Fighters 2004 Plus / Hero (bootleg) - The King of Fighters 2004 Plus / Hero (bootleg) - - wor - kof2003.zip Neo-Geo Like The King of Fighters 2002, this game reverts back to the old 3-on-3 format used from KOF '94 to KOF '98. A new feature to this game that old-school KOF fans might have trouble getting used to is the new interchangeable team system. You still pick three characters and decide your character order before a match, but now you have the option to change to another character during a match. You can change at any time during a match, but you cannot when two of your teammates have been taken out, and only one character is left in reserve. - - media/box-3D/kof2003.png - media/video/kof2003.mp4 - media/mixrbv2/kof2003.png - - 2004 - 2004 2004 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k3upl.zip The King of Fighters 2004 Ultra Plus (bootleg) - The King of Fighters 2004 Ultra Plus (bootleg) - - wor - kof2003.zip Neo-Geo Like The King of Fighters 2002, this game reverts back to the old 3-on-3 format used from KOF '94 to KOF '98. A new feature to this game that old-school KOF fans might have trouble getting used to is the new interchangeable team system. You still pick three characters and decide your character order before a match, but now you have the option to change to another character during a match. You can change at any time during a match, but you cannot when two of your teammates have been taken out, and only one character is left in reserve. - - media/box-3D/kof2003.png - media/video/kof2003.mp4 - media/mixrbv2/kof2003.png - - 2004 - 2004 2004 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kof2k4se.zip The King of Fighters Special Edition 2004 (bootleg) - The King of Fighters Special Edition 2004 (bootleg) - - wor - kof2002.zip Neo-Geo @@ -258689,35 +161237,24 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + kf2k4pls.zip The King of Fighters Special Edition 2004 Plus (bootleg) - The King of Fighters Special Edition 2004 Plus (bootleg) kof2002.zip Neo-Geo @@ -258727,194 +161264,149 @@ The gameplay system has also changed. The striker system and four-character team The gameplay system has also changed. The striker system and four-character teams found in the last three KOF releases have been totally removed. In their place are the old-school three man teams and the "Advanced system" from The King of Fighters '97 and The King of Fighters '98. - - media/box-3D/kof2002.png - media/video/kof2002.mp4 - media/mixrbv2/kof2002.png - - 2002 - 2002 2002 - 1960 SNK SNK Fight - Fight / Versus 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + lastbladh.zip The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGH-2340) - The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGH-2340) - The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGH-2340) - - wor - lastblad.zip Neo-Geo Choose one of several characters to play with, each with their own unique moves and special attacks. Each stage in the game has two battles, where the object of each is to drain your opponent's energy in order to complete the battle, and you will complete the stage if you do this twice. If there is a draw, then a third battle is then played. There is a time limit, and when this expires, the player with the most energy wins the battle. - - media/box-3D/lastblad.png - media/video/lastblad.mp4 - media/mixrbv2/lastblad.png - - 1998 1997 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| lastblad.zip The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGM-2340) - The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGM-2340) - The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGM-2340) - - wor - 0 Neo-Geo Choose one of several characters to play with, each with their own unique moves and special attacks. Each stage in the game has two battles, where the object of each is to drain your opponent's energy in order to complete the battle, and you will complete the stage if you do this twice. If there is a draw, then a third battle is then played. There is a time limit, and when this expires, the player with the most energy wins the battle. - media/box-3D/lastblad.png - media/video/lastblad.mp4 - media/mixrbv2/lastblad.png + media/video/lastblad.mp4 + media/mixrbv2/lastblad.png - 1998 1997 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + lastblada.zip The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGM-2340, alternate board) - The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGM-2340, alternate board) - The Last Blade / Bakumatsu Roman - Gekka no Kenshi (NGM-2340, alternate board) lastblad.zip Neo-Geo Choose one of several characters to play with, each with their own unique moves and special attacks. Each stage in the game has two battles, where the object of each is to drain your opponent's energy in order to complete the battle, and you will complete the stage if you do this twice. If there is a draw, then a third battle is then played. There is a time limit, and when this expires, the player with the most energy wins the battle. - - media/box-3D/lastblad.png - media/video/lastblad.mp4 - media/mixrbv2/lastblad.png - - 1998 1997 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + lastbladsp.zip The Last Blade / Bakumatsu Roman - Gekka no Kenshi (Special 2017, hack) - The Last Blade / Bakumatsu Roman - Gekka no Kenshi (Special 2017, hack) - The Last Blade / Bakumatsu Roman - Gekka no Kenshi (Special 2017, hack) lastblad.zip Neo-Geo Choose one of several characters to play with, each with their own unique moves and special attacks. Each stage in the game has two battles, where the object of each is to drain your opponent's energy in order to complete the battle, and you will complete the stage if you do this twice. If there is a draw, then a third battle is then played. There is a time limit, and when this expires, the player with the most energy wins the battle. - - media/box-3D/lastblad.png - media/video/lastblad.mp4 - media/mixrbv2/lastblad.png - - 1998 1997 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + lb2b.zip - The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (Enable Hidden Characters V4) + The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (Enable Hidden Characters V4) - lastbld2 - + lastbld2.zip + Neo-Geo + + The Last Blade 2: Heart of the Samurai is a 2D fighting game which features anime-style characters that fight each other with swords, clubs, and even fishing poles. These characters pull off their special moves with that 'quarter-circle-to-half-circle' and 'double-half-circle' controller motions, reminiscent of Street Fighter. + + 1998 - Dodowang[EGCG] - Dodowang[EGCG] + SNK + SNK + + Fight + + 1-2 0 - 0 + 17 0 + 320x224 - + lastbld2eh.zip The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (Enhanced Hack) - The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (Enhanced Hack) - The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (Enhanced Hack) lastbld2.zip Neo-Geo @@ -258922,38 +161414,25 @@ The gameplay system has also changed. The striker system and four-character team The Last Blade 2: Heart of the Samurai is a 2D fighting game which features anime-style characters that fight each other with swords, clubs, and even fishing poles. These characters pull off their special moves with that 'quarter-circle-to-half-circle' and 'double-half-circle' controller motions, reminiscent of Street Fighter. - - media/box-3D/lastbld2.png - media/video/lastbld2.mp4 - media/mixrbv2/lastbld2.png - - 1999 1998 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| lastbld2.zip The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (NGM-2430)(NGH-2430) - The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (NGM-2430)(NGH-2430) - The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (NGM-2430)(NGH-2430) - - wor - 0 Neo-Geo @@ -258961,33 +161440,27 @@ The gameplay system has also changed. The striker system and four-character team - media/box-3D/lastbld2.png - media/video/lastbld2.mp4 - media/mixrbv2/lastbld2.png + media/video/lastbld2.mp4 + media/mixrbv2/lastbld2.png - 1999 1998 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + lastbld2te.zip The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (Team Edition Hack) - The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (Team Edition Hack) - The Last Blade 2 / Bakumatsu Roman - Dai Ni Maku Gekka no Kenshi (Team Edition Hack) lastbld2.zip Neo-Geo @@ -258995,37 +161468,25 @@ The gameplay system has also changed. The striker system and four-character team The Last Blade 2: Heart of the Samurai is a 2D fighting game which features anime-style characters that fight each other with swords, clubs, and even fishing poles. These characters pull off their special moves with that 'quarter-circle-to-half-circle' and 'double-half-circle' controller motions, reminiscent of Street Fighter. - - media/box-3D/lastbld2.png - media/video/lastbld2.mp4 - media/mixrbv2/lastbld2.png - - 1999 1998 SNK SNK Fight - Fight / Versus 1-2 0 17 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| lastday.zip The Last Day (set 1) - The Last Day (set 1) - - wor - 0 Mame @@ -259038,9 +161499,8 @@ Dooyong Industrial was established by Jung Jin Yook in the 80's. In its early da Very few last Day boards were exported to Japan. - media/box-3D/lastday.png - media/video/lastday.mp4 - media/mixrbv2/lastday.png + media/video/lastday.mp4 + media/mixrbv2/lastday.png 1990 @@ -259049,24 +161509,18 @@ Very few last Day boards were exported to Japan. Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + lastdaya.zip The Last Day (set 2) - The Last Day (set 2) - - wor - lastday.zip Mame @@ -259078,11 +161532,6 @@ Dooyong Industrial was established by Jung Jin Yook in the 80's. In its early da Very few last Day boards were exported to Japan. - - media/box-3D/lastday.png - media/video/lastday.mp4 - media/mixrbv2/lastday.png - 1990 @@ -259090,61 +161539,42 @@ Very few last Day boards were exported to Japan. Dooyong Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + lastsold.zip The Last Soldier (Korean release of The Last Blade) - The Last Soldier (Korean release of The Last Blade) - The Last Soldier (Korean release of The Last Blade) - - kr - lastblad.zip Neo-Geo Choose one of several characters to play with, each with their own unique moves and special attacks. Each stage in the game has two battles, where the object of each is to drain your opponent's energy in order to complete the battle, and you will complete the stage if you do this twice. If there is a draw, then a third battle is then played. There is a time limit, and when this expires, the player with the most energy wins the battle. - - media/box-3D/lastblad.png - media/video/lastblad.mp4 - media/mixrbv2/lastblad.png - - 1998 1997 SNK SNK Fight - Fight / Versus 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| lkage.zip The Legend of Kage - The Legend of Kage - - wor - 0 Taito Classics @@ -259153,9 +161583,8 @@ Very few last Day boards were exported to Japan. At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village. - media/box-3D/lkage.png - media/video/lkage.mp4 - media/mixrbv2/lkage.png + media/video/lkage.mp4 + media/mixrbv2/lkage.png 1984 @@ -259164,42 +161593,18 @@ At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the Taito Fight / 2D - Fight 1-2 0 12 0 240x224 - gamename=The Legend of Kage -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Star Knives -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + lkageb.zip The Legend of Kage (bootleg set 1) - The Legend of Kage (bootleg set 1) - - wor - lkage.zip Taito Classics @@ -259207,11 +161612,6 @@ P1_JOYSTICK_RIGHT=Right At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village. - - media/box-3D/lkage.png - media/video/lkage.mp4 - media/mixrbv2/lkage.png - 1984 @@ -259219,42 +161619,18 @@ At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the Taito Fight / 2D - Fight 1-2 0 12 0 240x224 - gamename=The Legend of Kage -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Star Knives -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + lkageb2.zip The Legend of Kage (bootleg set 2) - The Legend of Kage (bootleg set 2) - - wor - lkage.zip Taito Classics @@ -259262,11 +161638,6 @@ P1_JOYSTICK_RIGHT=Right At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village. - - media/box-3D/lkage.png - media/video/lkage.mp4 - media/mixrbv2/lkage.png - 1984 @@ -259274,42 +161645,18 @@ At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the Taito Fight / 2D - Fight 1-2 0 12 0 240x224 - gamename=The Legend of Kage -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Star Knives -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + lkageb3.zip The Legend of Kage (bootleg set 3) - The Legend of Kage (bootleg set 3) - - wor - lkage.zip Taito Classics @@ -259317,11 +161664,6 @@ P1_JOYSTICK_RIGHT=Right At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village. - - media/box-3D/lkage.png - media/video/lkage.mp4 - media/mixrbv2/lkage.png - 1984 @@ -259329,38 +161671,17 @@ At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the Taito Fight / 2D - Fight 1-2 0 12 0 240x224 - gamename=The Legend of Kage -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Star Knives -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + lkageb4.zip The Legend of Kage (bootleg set 4) - The Legend of Kage (bootleg set 4) lkage.zip Taito Classics @@ -259369,11 +161690,6 @@ P1_JOYSTICK_RIGHT=Right At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village. - - media/box-3D/lkage.png - media/video/lkage.mp4 - media/mixrbv2/lkage.png - 1984 @@ -259381,42 +161697,18 @@ At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the Taito Fight / 2D - Fight 1-2 0 12 0 240x224 - gamename=The Legend of Kage -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Star Knives -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + lkageo.zip The Legend of Kage (older) - The Legend of Kage (older) - - wor - lkage.zip Taito Classics @@ -259424,11 +161716,6 @@ P1_JOYSTICK_RIGHT=Right At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village. - - media/box-3D/lkage.png - media/video/lkage.mp4 - media/mixrbv2/lkage.png - 1984 @@ -259436,42 +161723,18 @@ At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the Taito Fight / 2D - Fight 1-2 0 12 0 240x224 - gamename=The Legend of Kage -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Star Knives -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + lkageoo.zip The Legend of Kage (oldest) - The Legend of Kage (oldest) - - wor - lkage.zip Taito Classics @@ -259479,11 +161742,6 @@ P1_JOYSTICK_RIGHT=Right At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the evils, which had come back to life from the Devil's World, was terrifying people all over the country. One day the princess 'Kiri', a daughter of the lord, was kidnapped by the Corps. In order to save her from them, a number of militia were sent to the Corps' Headquarters, but none of them ever returned. Then one young man headed for the Corps' Headquarters to save the princess. His name 'Kage', a ninja from Iga Village. - - media/box-3D/lkage.png - media/video/lkage.mp4 - media/mixrbv2/lkage.png - 1984 @@ -259491,51 +161749,26 @@ At the end of the Edo Period (late 19th century) in Japan, a Corps formed by the Taito Fight / 2D - Fight 1-2 0 12 0 240x224 - gamename=The Legend of Kage -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Sword -P1_BUTTON2=Star Knives -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| silkroad.zip The Legend of Silkroad - The Legend of Silkroad - - wor - 0 Mame Chinese heroes attempt to rid the Orient of the evil mystical warlord and his enemies. - media/box-3D/silkroad.png - media/video/silkroad.mp4 - media/mixrbv2/silkroad.png + media/video/silkroad.mp4 + media/mixrbv2/silkroad.png 1999 @@ -259544,35 +161777,23 @@ P1_JOYSTICK_RIGHT=Right Unico Beat'em Up - Fight / 2.5D - Fight 1-2 0 18 0 380x224 - Input=Joystick 8 ways||Buttons=3|| - + silkroada.zip The Legend of Silkroad (larger roms) - The Legend of Silkroad (larger roms) - - wor - silkroad.zip Mame Chinese heroes attempt to rid the Orient of the evil mystical warlord and his enemies. - - media/box-3D/silkroad.png - media/video/silkroad.mp4 - media/mixrbv2/silkroad.png - 1999 @@ -259580,25 +161801,18 @@ P1_JOYSTICK_RIGHT=Right Unico Beat'em Up - Fight / 2.5D - Fight 1-2 0 18 0 380x224 - Input=Joystick 8 ways||Buttons=3|| - + lordofk.zip The Lord of King (Japan) - The Lord of King (Japan) - - jp - astyanax.zip Jaleco @@ -259606,11 +161820,6 @@ P1_JOYSTICK_RIGHT=Right The game was designed by Tokuhiro Takemori who previously worked on Legendary Axe, and the basic game mechanic is similar -- in order to deal heavy blow with the axe the player needs to stop swinging it for a while. The NES version released after the Arcade game, while generally having same gameplay, features completely different level layouts, enemy designs and story. - - media/box-3D/astyanax.png - media/video/astyanax.mp4 - media/mixrbv2/astyanax.png - 1989 @@ -259618,34 +161827,26 @@ The game was designed by Tokuhiro Takemori who previously worked on Legendary Ax Jaleco Platform / Fighter Scrolling - Platform 1-2 0 14 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| darkmist.zip The Lost Castle In Darkmist - The Lost Castle In Darkmist - - wor - 0 Taito Classics The Lost Castle In Darkmist is a vertically scrolling fighting game where the player controls a knight who battles against a variety of magical characters. Collect potions, power-ups and bonus items from the treasure chests left by slain enemies. Defeat the boss enemies to proceed to the next level. - media/box-3D/darkmist.png - media/video/darkmist.mp4 - media/mixrbv2/darkmist.png + media/video/darkmist.mp4 + media/mixrbv2/darkmist.png 1986 @@ -259654,34 +161855,23 @@ The game was designed by Tokuhiro Takemori who previously worked on Legendary Ax Taito Platform / Fighter Scrolling - Platform 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + mainevt2p.zip The Main Event (2 Players ver. X) - The Main Event (2 Players ver. X) - - wor - mainevt.zip Konami Classics A wrestling game in which you select 2 wrestlers from a choice of 8 and compete in tag-team battles. - - media/box-3D/mainevt.png - media/video/mainevt.mp4 - media/mixrbv2/mainevt.png - 1988 @@ -259689,51 +161879,23 @@ The game was designed by Tokuhiro Takemori who previously worked on Legendary Ax Konami Sports / Wrestling - Sports 1-4 0 10 0 288x224 - gamename=The Main Event (4 Players ver. Y) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The action button was one of those huge, round, lighted buttons. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button+P1_BUTTON1 -P1_BUTTON1=Action -P1_BUTTON2=Tag -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + mainevto.zip The Main Event (4 Players ver. F) - The Main Event (4 Players ver. F) - - wor - mainevt.zip Konami Classics A wrestling game in which you select 2 wrestlers from a choice of 8 and compete in tag-team battles. - - media/box-3D/mainevt.png - media/video/mainevt.mp4 - media/mixrbv2/mainevt.png - 1988 @@ -259741,50 +161903,26 @@ P1_JOYSTICK_RIGHT=Right Konami Sports / Wrestling - Sports 1-4 0 10 0 288x224 - gamename=The Main Event (4 Players ver. Y) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The action button was one of those huge, round, lighted buttons. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button+P1_BUTTON1 -P1_BUTTON1=Action -P1_BUTTON2=Tag -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mainevt.zip The Main Event (4 Players ver. Y) - The Main Event (4 Players ver. Y) - - wor - 0 Konami Classics A wrestling game in which you select 2 wrestlers from a choice of 8 and compete in tag-team battles. - media/box-3D/mainevt.png - media/video/mainevt.mp4 - media/mixrbv2/mainevt.png + media/video/mainevt.mp4 + media/mixrbv2/mainevt.png 1988 @@ -259793,50 +161931,26 @@ P1_JOYSTICK_RIGHT=Right Konami Sports / Wrestling - Sports 1-4 0 10 0 288x224 - gamename=The Main Event (4 Players ver. Y) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The action button was one of those huge, round, lighted buttons. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way|Misc Buttons+button+P1_BUTTON1 -P1_BUTTON1=Action -P1_BUTTON2=Tag -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - mastkin.zip The Masters of Kin - The Masters of Kin - - wor - 0 Konami Classics In the time of the gods, evil roamed free in the lands. Zorg 'The Master of Kin', took his wife to temple and before kissing her, suddenly the evil sorcerer Zangar came and invaded the place and took his wife kidnapped towards his castle. The knight Zorg begins his quest in the outlands of the Kin domain to rescue his wife from the enemy hands. - media/box-3D/mastkin.png - media/video/mastkin.mp4 - media/mixrbv2/mastkin.png + media/video/mastkin.mp4 + media/mixrbv2/mastkin.png 1988 @@ -259845,24 +161959,17 @@ P1_JOYSTICK_RIGHT=Right Du Tech Beat'em Up - Fight / 2D - Fight 0 2 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + tnzsj.zip The NewZealand Story (Japan, new version, newer PCB) - The NewZealand Story (Japan, new version, newer PCB) - - jp - tnzs.zip Taito Classics @@ -259870,11 +161977,6 @@ P1_JOYSTICK_RIGHT=Right The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. - - media/box-3D/tnzs.png - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png - 1988 @@ -259882,25 +161984,18 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + tnzsjo.zip The NewZealand Story (Japan, old version) (older PCB) - The NewZealand Story (Japan, old version) (older PCB) - - jp - tnzs.zip Taito Classics @@ -259908,11 +162003,6 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. - - media/box-3D/tnzs.png - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png - 1988 @@ -259920,25 +162010,18 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + tnzsuo.zip The NewZealand Story (US, old version) (older PCB) - The NewZealand Story (US, old version) (older PCB) - - us - tnzs.zip Taito Classics @@ -259946,11 +162029,6 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. - - media/box-3D/tnzs.png - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png - 1988 @@ -259958,25 +162036,18 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| tnzs.zip The NewZealand Story (World, newer) - The NewZealand Story (World, newer) - - wor - 0 Taito Classics @@ -259985,9 +162056,8 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. - media/box-3D/tnzs.png - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png + media/video/tnzs.mp4 + media/mixrbv2/tnzs.png 1988 @@ -259996,25 +162066,18 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + tnzso.zip The NewZealand Story (World, old version) (older PCB) - The NewZealand Story (World, old version) (older PCB) - - wor - tnzs.zip Taito Classics @@ -260022,11 +162085,6 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. - - media/box-3D/tnzs.png - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png - 1988 @@ -260034,25 +162092,18 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + tnzsop.zip The NewZealand Story (World, prototype) (older PCB) - The NewZealand Story (World, prototype) (older PCB) - - wor - tnzs.zip Taito Classics @@ -260060,11 +162111,6 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. - - media/box-3D/tnzs.png - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png - 1988 @@ -260072,25 +162118,18 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + tnzsoa.zip The NewZealand Story (World, unknown version) (older PCB) - The NewZealand Story (World, unknown version) (older PCB) - - wor - tnzs.zip Taito Classics @@ -260098,11 +162137,6 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu The game's stages are made up of platforms with a caged kiwi bird awaiting rescue at the end of each. Touching the cage releases the trapped Kiwi and an open window appears, indicating the completion of the stage. - - media/box-3D/tnzs.png - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png - 1988 @@ -260110,25 +162144,18 @@ The game's stages are made up of platforms with a caged kiwi bird awaiting rescu Taito Platform / Run Jump Scrolling - Platform 1-2 0 18 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + tnextspcj.zip The Next Space (Japan) - The Next Space (Japan) - - jp - tnextspc.zip SNK Classics @@ -260138,11 +162165,6 @@ Pilot your spaceship through the deep space, collect various speed and weapon it The game concept is all about the power-ups. The game offers ten items to pick up, including speed boosts, laser weapons, a spread gun, a flamethrower, a tiny spaceship helpers and missiles. - - media/box-3D/tnextspc.png - media/video/tnextspc.mp4 - media/mixrbv2/tnextspc.png - 1989 @@ -260150,24 +162172,18 @@ The game concept is all about the power-ups. The game offers ten items to pick u SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| tnextspc.zip The Next Space (set 1) - The Next Space (set 1) - - wor - 0 SNK Classics @@ -260178,9 +162194,8 @@ Pilot your spaceship through the deep space, collect various speed and weapon it The game concept is all about the power-ups. The game offers ten items to pick up, including speed boosts, laser weapons, a spread gun, a flamethrower, a tiny spaceship helpers and missiles. - media/box-3D/tnextspc.png - media/video/tnextspc.mp4 - media/mixrbv2/tnextspc.png + media/video/tnextspc.mp4 + media/mixrbv2/tnextspc.png 1989 @@ -260189,24 +162204,18 @@ The game concept is all about the power-ups. The game offers ten items to pick u SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + tnextspc2.zip The Next Space (set 2) - The Next Space (set 2) - - wor - tnextspc.zip SNK Classics @@ -260216,11 +162225,6 @@ Pilot your spaceship through the deep space, collect various speed and weapon it The game concept is all about the power-ups. The game offers ten items to pick up, including speed boosts, laser weapons, a spread gun, a flamethrower, a tiny spaceship helpers and missiles. - - media/box-3D/tnextspc.png - media/video/tnextspc.mp4 - media/mixrbv2/tnextspc.png - 1989 @@ -260228,24 +162232,18 @@ The game concept is all about the power-ups. The game offers ten items to pick u SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + ninjakj.zip The Ninja Kids (Japan) - The Ninja Kids (Japan) - - jp - ninjak.zip Taito Classics @@ -260253,11 +162251,6 @@ The game concept is all about the power-ups. The game offers ten items to pick u All four ninjas carry different weapons and have different fighting styles. As well as their weapons, each ninja also has a screen-filling magical attack based on one of four elements (earth, fire, wind and water). - - media/box-3D/ninjak.png - media/video/ninjak.mp4 - media/mixrbv2/ninjak.png - 1990 @@ -260265,25 +162258,18 @@ All four ninjas carry different weapons and have different fighting styles. As w Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + ninjaku.zip The Ninja Kids (US) - The Ninja Kids (US) - - us - ninjak.zip Taito Classics @@ -260291,11 +162277,6 @@ All four ninjas carry different weapons and have different fighting styles. As w All four ninjas carry different weapons and have different fighting styles. As well as their weapons, each ninja also has a screen-filling magical attack based on one of four elements (earth, fire, wind and water). - - media/box-3D/ninjak.png - media/video/ninjak.mp4 - media/mixrbv2/ninjak.png - 1990 @@ -260303,25 +162284,18 @@ All four ninjas carry different weapons and have different fighting styles. As w Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| ninjak.zip The Ninja Kids (World) - The Ninja Kids (World) - - wor - 0 Taito Classics @@ -260330,9 +162304,8 @@ All four ninjas carry different weapons and have different fighting styles. As w All four ninjas carry different weapons and have different fighting styles. As well as their weapons, each ninja also has a screen-filling magical attack based on one of four elements (earth, fire, wind and water). - media/box-3D/ninjak.png - media/video/ninjak.mp4 - media/mixrbv2/ninjak.png + media/video/ninjak.mp4 + media/mixrbv2/ninjak.png 1990 @@ -260341,35 +162314,23 @@ All four ninjas carry different weapons and have different fighting styles. As w Taito Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + ninjawj.zip The Ninja Warriors (Japan) - The Ninja Warriors (Japan) - - jp - ninjaw.zip Taito Classics Two ninjas fight an entire army to destroy an evil dictator in this horizontal action game, which features physical damage on our heroes - - media/box-3D/ninjaw.png - media/video/ninjaw.mp4 - media/mixrbv2/ninjaw.png - 1987 @@ -260377,52 +162338,23 @@ All four ninjas carry different weapons and have different fighting styles. As w Taito Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 288x224 - gamename=The Ninja Warriors (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Dagger -P1_BUTTON2=Ninja Star -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + ninjawu.zip The Ninja Warriors (US, Romstar license) - The Ninja Warriors (US, Romstar license) - - us - ninjaw.zip Taito Classics Two ninjas fight an entire army to destroy an evil dictator in this horizontal action game, which features physical damage on our heroes - - media/box-3D/ninjaw.png - media/video/ninjaw.mp4 - media/mixrbv2/ninjaw.png - 1987 @@ -260430,52 +162362,23 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 288x224 - gamename=The Ninja Warriors (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Dagger -P1_BUTTON2=Ninja Star -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + ninjaw1.zip The Ninja Warriors (World, earlier version) - The Ninja Warriors (World, earlier version) - - wor - ninjaw.zip Taito Classics Two ninjas fight an entire army to destroy an evil dictator in this horizontal action game, which features physical damage on our heroes - - media/box-3D/ninjaw.png - media/video/ninjaw.mp4 - media/mixrbv2/ninjaw.png - 1987 @@ -260483,51 +162386,26 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 288x224 - gamename=The Ninja Warriors (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Dagger -P1_BUTTON2=Ninja Star -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - ninjaw.zip The Ninja Warriors (World, later version) - The Ninja Warriors (World, later version) - - wor - 0 Taito Classics Two ninjas fight an entire army to destroy an evil dictator in this horizontal action game, which features physical damage on our heroes - media/box-3D/ninjaw.png - media/video/ninjaw.mp4 - media/mixrbv2/ninjaw.png + media/video/ninjaw.mp4 + media/mixrbv2/ninjaw.png 1987 @@ -260536,52 +162414,23 @@ P1_JOYSTICK_RIGHT=Right Taito Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 288x224 - gamename=The Ninja Warriors (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Dagger -P1_BUTTON2=Ninja Star -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + outfxiesj.zip The Outfoxies (Japan, OU1) - The Outfoxies (Japan, OU1) - - jp - outfxies.zip Namco Classics A platform 'versus' shoot'em up in which either one player (playing against the computer) or two players (playing against each other) attempt to destroy each other by any means necessary. The levels themselves are interesting and varied, with airships, planes etc. providing a detailed and highly interactive backdrop in which the players do battle. That interactivity is increased further with the introduction of destructible sections which, when blown up, can often open up new areas or rooms. Each level is littered with a variety of weapons that can be picked up and utilized by the player(s). Graphically, Outfoxies employed superb sprite scale and rotation techniques that elevated the already fun gameplay still further. The aeroplane level, for instance, dips and sways, bringing problems of inertia and gravity to the platform action. Also; the in-game camera zooms in and out of the level, depending on how far away the two opponents are from each other. Playable characters range from a monkey to a pair of psychotic school children, with each character choice offering the player different aptitudes (the monkey can jump higher, for example). A fun enough game in one-player mode, Outfoxies really came into its own when two human protagonists took part. - - media/box-3D/outfxies.png - media/video/outfxies.mp4 - media/mixrbv2/outfxies.png - 1994 @@ -260589,31 +162438,23 @@ P1_JOYSTICK_RIGHT=Right Namco Fight - Platform 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + outfxiesja.zip The Outfoxies (Japan, OU1, alternate GFX ROMs) - The Outfoxies (Japan, OU1, alternate GFX ROMs) outfxies.zip Namco Classics A platform 'versus' shoot'em up in which either one player (playing against the computer) or two players (playing against each other) attempt to destroy each other by any means necessary. The levels themselves are interesting and varied, with airships, planes etc. providing a detailed and highly interactive backdrop in which the players do battle. That interactivity is increased further with the introduction of destructible sections which, when blown up, can often open up new areas or rooms. Each level is littered with a variety of weapons that can be picked up and utilized by the player(s). Graphically, Outfoxies employed superb sprite scale and rotation techniques that elevated the already fun gameplay still further. The aeroplane level, for instance, dips and sways, bringing problems of inertia and gravity to the platform action. Also; the in-game camera zooms in and out of the level, depending on how far away the two opponents are from each other. Playable characters range from a monkey to a pair of psychotic school children, with each character choice offering the player different aptitudes (the monkey can jump higher, for example). A fun enough game in one-player mode, Outfoxies really came into its own when two human protagonists took part. - - media/box-3D/outfxies.png - media/video/outfxies.mp4 - media/mixrbv2/outfxies.png - 1994 @@ -260621,31 +162462,23 @@ P1_JOYSTICK_RIGHT=Right Namco Fight - Platform 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + outfxiesa.zip The Outfoxies (Korea?) - The Outfoxies (Korea?) outfxies.zip Namco Classics A platform 'versus' shoot'em up in which either one player (playing against the computer) or two players (playing against each other) attempt to destroy each other by any means necessary. The levels themselves are interesting and varied, with airships, planes etc. providing a detailed and highly interactive backdrop in which the players do battle. That interactivity is increased further with the introduction of destructible sections which, when blown up, can often open up new areas or rooms. Each level is littered with a variety of weapons that can be picked up and utilized by the player(s). Graphically, Outfoxies employed superb sprite scale and rotation techniques that elevated the already fun gameplay still further. The aeroplane level, for instance, dips and sways, bringing problems of inertia and gravity to the platform action. Also; the in-game camera zooms in and out of the level, depending on how far away the two opponents are from each other. Playable characters range from a monkey to a pair of psychotic school children, with each character choice offering the player different aptitudes (the monkey can jump higher, for example). A fun enough game in one-player mode, Outfoxies really came into its own when two human protagonists took part. - - media/box-3D/outfxies.png - media/video/outfxies.mp4 - media/mixrbv2/outfxies.png - 1994 @@ -260653,33 +162486,26 @@ P1_JOYSTICK_RIGHT=Right Namco Fight - Platform 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| outfxies.zip The Outfoxies (World, OU2) - The Outfoxies (World, OU2) - - wor - 0 Namco Classics A platform 'versus' shoot'em up in which either one player (playing against the computer) or two players (playing against each other) attempt to destroy each other by any means necessary. The levels themselves are interesting and varied, with airships, planes etc. providing a detailed and highly interactive backdrop in which the players do battle. That interactivity is increased further with the introduction of destructible sections which, when blown up, can often open up new areas or rooms. Each level is littered with a variety of weapons that can be picked up and utilized by the player(s). Graphically, Outfoxies employed superb sprite scale and rotation techniques that elevated the already fun gameplay still further. The aeroplane level, for instance, dips and sways, bringing problems of inertia and gravity to the platform action. Also; the in-game camera zooms in and out of the level, depending on how far away the two opponents are from each other. Playable characters range from a monkey to a pair of psychotic school children, with each character choice offering the player different aptitudes (the monkey can jump higher, for example). A fun enough game in one-player mode, Outfoxies really came into its own when two human protagonists took part. - media/box-3D/outfxies.png - media/video/outfxies.mp4 - media/mixrbv2/outfxies.png + media/video/outfxies.mp4 + media/mixrbv2/outfxies.png 1994 @@ -260688,33 +162514,26 @@ P1_JOYSTICK_RIGHT=Right Namco Fight - Platform 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| percuss.zip The Percussor - The Percussor - - wor - 0 Mame You control a spaceship that attempts to destroy the enemy base. - media/box-3D/percuss.png - media/video/percuss.mp4 - media/mixrbv2/percuss.png + media/video/percuss.mp4 + media/mixrbv2/percuss.png 1981 @@ -260729,17 +162548,12 @@ P1_JOYSTICK_RIGHT=Right 6 270 256x224 - Input=Joystick 8 ways||Buttons=2|| thepit.zip The Pit - The Pit - - wor - 0 Taito Classics @@ -260748,9 +162562,8 @@ P1_JOYSTICK_RIGHT=Right The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems. - media/box-3D/thepit.png - media/video/thepit.mp4 - media/mixrbv2/thepit.png + media/video/thepit.mp4 + media/mixrbv2/thepit.png 1982 @@ -260759,71 +162572,44 @@ The player receives 100 points for shooting each enemy, 1000 points for each cry Zilec Electronics Action - Action / Labyrinth 1-2 0 10 270 256x224 - gamename=The Pit -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + thepitm.zip The Pit (bootleg on Moon Quasar hardware) - The Pit (bootleg on Moon Quasar hardware) - - wor - thepit.zip - Konami Classics + Taito Classics - + The player's avatar (described as "The Astronaut-Explorer" by the game manual) lands in a spaceship and must dig their way into a series of underground tunnels. While there, they must avoid being crushed by rocks, eaten by monsters, impaled by arrows, or melted in a vat of acid. Instead of a traditional timer, is a tank shooting away a mountain near the player's spaceship. After collecting the treasure, the only route back to the spaceship is by crossing "The Pit", which is a room with a sliding retractable floor underneath containing a monster that will devour the player and acid which will also kill. + +The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems. - - media/box-3D/thepit.png - media/mixrbv2/thepit.png - - + 1982 + Zilec Electronics + Zilec Electronics - + Action + 1-2 0 - 0 + 10 270 - 768x224 - Input=Joystick 8 ways||Buttons=1|| + 256x224 - + thepitj.zip The Pit (Japan) - The Pit (Japan) - - jp - thepit.zip Taito Classics @@ -260831,11 +162617,6 @@ P1_JOYSTICK_RIGHT=Right The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems. - - media/box-3D/thepit.png - media/video/thepit.mp4 - media/mixrbv2/thepit.png - 1982 @@ -260843,41 +162624,18 @@ The player receives 100 points for shooting each enemy, 1000 points for each cry Zilec Electronics Action - Action / Labyrinth 1-2 0 10 270 256x224 - gamename=The Pit -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + thepitu1.zip The Pit (US set 1) - The Pit (US set 1) - - us - thepit.zip Taito Classics @@ -260885,11 +162643,6 @@ P1_JOYSTICK_RIGHT=Right The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems. - - media/box-3D/thepit.png - media/video/thepit.mp4 - media/mixrbv2/thepit.png - 1982 @@ -260897,41 +162650,18 @@ The player receives 100 points for shooting each enemy, 1000 points for each cry Zilec Electronics Action - Action / Labyrinth 1-2 0 10 270 256x224 - gamename=The Pit -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + thepitu2.zip The Pit (US set 2) - The Pit (US set 2) - - us - thepit.zip Taito Classics @@ -260939,11 +162669,6 @@ P1_JOYSTICK_RIGHT=Right The player receives 100 points for shooting each enemy, 1000 points for each crystal collected, 2,000 points for collecting large gems, and 1,000 points for crossing "The Pit" safely and reboarding the ship. There is a 10,000 point bonus for collecting all 3 large gems or all 4 small gems, and a 15,000 point bonus for collecting all 7 gems. - - media/box-3D/thepit.png - media/video/thepit.mp4 - media/mixrbv2/thepit.png - 1982 @@ -260951,51 +162676,23 @@ The player receives 100 points for shooting each enemy, 1000 points for each cry Zilec Electronics Action - Action / Labyrinth 1-2 0 10 270 256x224 - gamename=The Pit -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + punisherh.zip The Punisher (930422 Hispanic) - The Punisher (930422 Hispanic) - - sp - punisher.zip Capcom Play System A Capcom arcade beat-em-up game similar to games like Double Dragon featuring the Marvel character The Punisher. Nick Fury is also a playable character in this game. - - media/box-3D/punisher.png - media/video/punisher.mp4 - media/mixrbv2/punisher.png - 1993 @@ -261009,45 +162706,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=The Punisher (World 930422) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + punisherj.zip The Punisher (930422 Japan) - The Punisher (930422 Japan) - - jp - punisher.zip Capcom Play System A Capcom arcade beat-em-up game similar to games like Double Dragon featuring the Marvel character The Punisher. Nick Fury is also a playable character in this game. - - media/box-3D/punisher.png - media/video/punisher.mp4 - media/mixrbv2/punisher.png - 1993 @@ -261061,45 +162730,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=The Punisher (World 930422) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + punisheru.zip The Punisher (930422 USA) - The Punisher (930422 USA) - - us - punisher.zip Capcom Play System A Capcom arcade beat-em-up game similar to games like Double Dragon featuring the Marvel character The Punisher. Nick Fury is also a playable character in this game. - - media/box-3D/punisher.png - media/video/punisher.mp4 - media/mixrbv2/punisher.png - 1993 @@ -261113,44 +162754,20 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=The Punisher (World 930422) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| punisher.zip The Punisher (930422 World) - The Punisher (930422 World) - - wor - 0 Capcom Play System A Capcom arcade beat-em-up game similar to games like Double Dragon featuring the Marvel character The Punisher. Nick Fury is also a playable character in this game. - media/box-3D/punisher.png - media/video/punisher.mp4 - media/mixrbv2/punisher.png + media/video/punisher.mp4 + media/mixrbv2/punisher.png 1993 @@ -261165,45 +162782,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=The Punisher (World 930422) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + punipic.zip The Punisher (bootleg set 1 (with PIC16c57), 930422 etc) - The Punisher (bootleg set 1 (with PIC16c57), 930422 etc) - - wor - punisher.zip Capcom Play System A Capcom arcade beat-em-up game similar to games like Double Dragon featuring the Marvel character The Punisher. Nick Fury is also a playable character in this game. - - media/box-3D/punisher.png - media/video/punisher.mp4 - media/mixrbv2/punisher.png - 1993 @@ -261217,45 +162806,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=The Punisher (World 930422) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + punipic2.zip The Punisher (bootleg set 2 (with PIC16c57), 930422 etc) - The Punisher (bootleg set 2 (with PIC16c57), 930422 etc) - - wor - punisher.zip Capcom Play System A Capcom arcade beat-em-up game similar to games like Double Dragon featuring the Marvel character The Punisher. Nick Fury is also a playable character in this game. - - media/box-3D/punisher.png - media/video/punisher.mp4 - media/mixrbv2/punisher.png - 1993 @@ -261269,45 +162830,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=The Punisher (World 930422) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + punipic3.zip The Punisher (bootleg set 3 (with PIC16c57), 930422 etc) - The Punisher (bootleg set 3 (with PIC16c57), 930422 etc) - - wor - punisher.zip Capcom Play System A Capcom arcade beat-em-up game similar to games like Double Dragon featuring the Marvel character The Punisher. Nick Fury is also a playable character in this game. - - media/box-3D/punisher.png - media/video/punisher.mp4 - media/mixrbv2/punisher.png - 1993 @@ -261321,42 +162854,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=The Punisher (World 930422) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + punisherb.zip The Punisher (bootleg, 930422 etc) - The Punisher (bootleg, 930422 etc) punisher.zip Capcom Play System A Capcom arcade beat-em-up game similar to games like Double Dragon featuring the Marvel character The Punisher. Nick Fury is also a playable character in this game. - - media/box-3D/punisher.png - media/video/punisher.mp4 - media/mixrbv2/punisher.png - 1993 @@ -261370,45 +162878,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=The Punisher (World 930422) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + ghostb2a.zip The Real Ghostbusters (US 2 Players) - The Real Ghostbusters (US 2 Players) - - us - ghostb.zip Data East Classics Adapted from the animated cartoon of the same name. Up to three players, each controlling a Ghostbuster, must run around a top-down universal scrolling terrain, shoot creatures and then try to suck up ghosts with their plasma guns. Players can shoot and then collect various power-ups, including a protective Aura, shot and beam boosters, and a "Green Ghost" Slimer shield satellite. Has interesting screen transition effects and a well-orchestrated version of the movie's popular theme song. - - media/box-3D/ghostb.png - media/video/ghostb.mp4 - media/mixrbv2/ghostb.png - 1987 @@ -261416,51 +162896,26 @@ P1_JOYSTICK_RIGHT=Right Activision Shooter / Run and Gun - Shooter 1-2 0 12 0 256x240 - gamename=The Real Ghostbusters (US 2 Players) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In the versions in mame, there aren't seperate start buttons. The shoot button doubles as the start button. Mame's driver, however, includes normal seperate start buttons; they don't work. However, it seems like there were versions of this game that had the normal seperate start buttons. There also is a 3 player version. The Mame driver includes player 3 inputs in the 2 player game even though they aren't used. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot / Start -P1_BUTTON2=Beam -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| ghostb.zip The Real Ghostbusters (US 2 Players, revision 2) - The Real Ghostbusters (US 2 Players, revision 2) - - us - 0 Data East Classics Adapted from the animated cartoon of the same name. Up to three players, each controlling a Ghostbuster, must run around a top-down universal scrolling terrain, shoot creatures and then try to suck up ghosts with their plasma guns. Players can shoot and then collect various power-ups, including a protective Aura, shot and beam boosters, and a "Green Ghost" Slimer shield satellite. Has interesting screen transition effects and a well-orchestrated version of the movie's popular theme song. - media/box-3D/ghostb.png - media/video/ghostb.mp4 - media/mixrbv2/ghostb.png + media/video/ghostb.mp4 + media/mixrbv2/ghostb.png 1987 @@ -261469,52 +162924,23 @@ P1_JOYSTICK_UP=Up Activision Shooter / Run and Gun - Shooter 1-2 0 12 0 256x240 - gamename=The Real Ghostbusters (US 2 Players) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In the versions in mame, there aren't seperate start buttons. The shoot button doubles as the start button. Mame's driver, however, includes normal seperate start buttons; they don't work. However, it seems like there were versions of this game that had the normal seperate start buttons. There also is a 3 player version. The Mame driver includes player 3 inputs in the 2 player game even though they aren't used. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot / Start -P1_BUTTON2=Beam -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + ghostb3.zip The Real Ghostbusters (US 3 Players, revision 3B?) - The Real Ghostbusters (US 3 Players, revision 3B?) - - us - ghostb.zip Data East Classics Adapted from the animated cartoon of the same name. Up to three players, each controlling a Ghostbuster, must run around a top-down universal scrolling terrain, shoot creatures and then try to suck up ghosts with their plasma guns. Players can shoot and then collect various power-ups, including a protective Aura, shot and beam boosters, and a "Green Ghost" Slimer shield satellite. Has interesting screen transition effects and a well-orchestrated version of the movie's popular theme song. - - media/box-3D/ghostb.png - media/video/ghostb.mp4 - media/mixrbv2/ghostb.png - 1987 @@ -261522,42 +162948,18 @@ P1_JOYSTICK_UP=Up Activision Shooter / Run and Gun - Shooter 1-2 0 12 0 256x240 - gamename=The Real Ghostbusters (US 2 Players) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=In the versions in mame, there aren't seperate start buttons. The shoot button doubles as the start button. Mame's driver, however, includes normal seperate start buttons; they don't work. However, it seems like there were versions of this game that had the normal seperate start buttons. There also is a 3 player version. The Mame driver includes player 3 inputs in the 2 player game even though they aren't used. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot / Start -P1_BUTTON2=Beam -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| roishtar.zip The Return of Ishtar - The Return of Ishtar - - wor - 0 Namco Classics @@ -261566,9 +162968,8 @@ P1_JOYSTICK_UP=Up Players are presented a password to allow them to continue from where they left off. - media/box-3D/roishtar.png - media/video/roishtar.mp4 - media/mixrbv2/roishtar.png + media/video/roishtar.mp4 + media/mixrbv2/roishtar.png 1986 @@ -261577,25 +162978,18 @@ Players are presented a password to allow them to continue from where they left Namco Action - Fight - Action / Labyrinth 1-2 0 10 0 288x224 - Input=Double joystick 8 ways||Buttons=2|| - + simpsons2pa.zip The Simpsons (2 Players Asia) - The Simpsons (2 Players Asia) - - asi - simpsons.zip Konami Classics @@ -261603,11 +162997,6 @@ Players are presented a password to allow them to continue from where they left The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection. - - media/box-3D/simpsons.png - media/video/simpsons.mp4 - media/mixrbv2/simpsons.png - 1991 @@ -261615,42 +163004,18 @@ The Simpsons was designed to Konami's typically-high production standards and wa Konami Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 288x224 - gamename=The Simpsons (4 Players World, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + simpsons2pj.zip The Simpsons (2 Players Japan) - The Simpsons (2 Players Japan) - - jp - simpsons.zip Konami Classics @@ -261658,11 +163023,6 @@ P1_JOYSTICK_RIGHT=Right The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection. - - media/box-3D/simpsons.png - media/video/simpsons.mp4 - media/mixrbv2/simpsons.png - 1991 @@ -261670,42 +163030,18 @@ The Simpsons was designed to Konami's typically-high production standards and wa Konami Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 288x224 - gamename=The Simpsons (4 Players World, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + simpsons2p.zip The Simpsons (2 Players World, set 1) - The Simpsons (2 Players World, set 1) - - wor - simpsons.zip Konami Classics @@ -261713,11 +163049,6 @@ P1_JOYSTICK_RIGHT=Right The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection. - - media/box-3D/simpsons.png - media/video/simpsons.mp4 - media/mixrbv2/simpsons.png - 1991 @@ -261725,42 +163056,18 @@ The Simpsons was designed to Konami's typically-high production standards and wa Konami Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 288x224 - gamename=The Simpsons (4 Players World, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + simpsons2p2.zip The Simpsons (2 Players World, set 2) - The Simpsons (2 Players World, set 2) - - wor - simpsons.zip Konami Classics @@ -261768,11 +163075,6 @@ P1_JOYSTICK_RIGHT=Right The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection. - - media/box-3D/simpsons.png - media/video/simpsons.mp4 - media/mixrbv2/simpsons.png - 1991 @@ -261780,42 +163082,18 @@ The Simpsons was designed to Konami's typically-high production standards and wa Konami Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 288x224 - gamename=The Simpsons (4 Players World, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + simpsons2p3.zip The Simpsons (2 Players World, set 3) - The Simpsons (2 Players World, set 3) - - wor - simpsons.zip Konami Classics @@ -261823,11 +163101,6 @@ P1_JOYSTICK_RIGHT=Right The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection. - - media/box-3D/simpsons.png - media/video/simpsons.mp4 - media/mixrbv2/simpsons.png - 1991 @@ -261835,42 +163108,18 @@ The Simpsons was designed to Konami's typically-high production standards and wa Konami Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 288x224 - gamename=The Simpsons (4 Players World, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + simpsons4pa.zip The Simpsons (4 Players Asia) - The Simpsons (4 Players Asia) - - wor - simpsons.zip Konami Classics @@ -261878,11 +163127,6 @@ P1_JOYSTICK_RIGHT=Right The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection. - - media/box-3D/simpsons.png - media/video/simpsons.mp4 - media/mixrbv2/simpsons.png - 1991 @@ -261890,42 +163134,18 @@ The Simpsons was designed to Konami's typically-high production standards and wa Konami Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 288x224 - gamename=The Simpsons (4 Players World, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - simpsons.zip The Simpsons (4 Players World, set 1) - The Simpsons (4 Players World, set 1) - - wor - 0 Konami Classics @@ -261934,9 +163154,8 @@ P1_JOYSTICK_RIGHT=Right The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection. - media/box-3D/simpsons.png - media/video/simpsons.mp4 - media/mixrbv2/simpsons.png + media/video/simpsons.mp4 + media/mixrbv2/simpsons.png 1991 @@ -261945,38 +163164,17 @@ The Simpsons was designed to Konami's typically-high production standards and wa Konami Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 288x224 - gamename=The Simpsons (4 Players World, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + simpsons4pe.zip The Simpsons (4 Players World, set 2) - The Simpsons (4 Players World, set 2) simpsons.zip Konami Classics @@ -261985,11 +163183,6 @@ P1_JOYSTICK_RIGHT=Right The Simpsons was designed to Konami's typically-high production standards and was, like the 'Ninja Turtles' games that appeared a couple of years' earlier, very faithful to its source material. The colorful, smoothly-animated sprites captured the spirit of the legendary cartoon superbly, and the game's many humorous touches were timed to perfection. - - media/box-3D/simpsons.png - media/video/simpsons.mp4 - media/mixrbv2/simpsons.png - 1991 @@ -261997,52 +163190,26 @@ The Simpsons was designed to Konami's typically-high production standards and wa Konami Beat'em Up - Fight - Fight / 2.5D 1-4 0 18 0 288x224 - gamename=The Simpsons (4 Players World, set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - srumbler.zip The Speed Rumbler (set 1) - The Speed Rumbler (set 1) - The Speed Rumbler (set 1) - - wor - 0 Capcom Classics It's the 21st century in America. Technology has improved by leaps and bounds, and now (most) people live in peace. But in a small town somewhere, a vicious terrorist group known as Zapper is terrorizing small towns and kidnapping innocent people so that they can build a secret weapon. And, as it turns out, the family and friends of someone code-named "Super Joe" just so happened to be one of the innocents caught! Now Super Joe's hungry for revenge. Can Super Joe and his armored car destroy the Zapper organization and save his town from utter destruction in time? The Speed Rumbler is a action game where the player races against the clock in an armored car piloted by Super Joe, destroying other cars and saving captives along the way. Super Joe's car is armed with a gun that he can use to shoot down enemy cars, but the enemy cars have a few tricks up their sleeve, so Super Joe should always be on guard. As the player progresses through the game's six stages, Super Joe can be given a boost by saving captives, who then award him with bonus points, increased fire power, or speed-ups. If Super Joe's car is destroyed, he can continue the fight on foot with his rifle. But unfortunately, Super Joe is not as powerful as his car - one hit and he's history. Super Joe has 24 "hours" to destroy Zapper. The game is over when Super Joe runs out of lives or time - or if he successfully completes his mission. - media/box-3D/srumbler.png - media/video/srumbler.mp4 - media/mixrbv2/srumbler.png + media/video/srumbler.mp4 + media/mixrbv2/srumbler.png 1986 @@ -262051,53 +163218,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shooter / Vehicle, Vertical - Shooter 1-2 0 18 270 352x240 - gamename=The Speed Rumbler (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Escape -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + srumbler2.zip The Speed Rumbler (set 2) - The Speed Rumbler (set 2) - The Speed Rumbler (set 2) - - wor - srumbler.zip Capcom Classics It's the 21st century in America. Technology has improved by leaps and bounds, and now (most) people live in peace. But in a small town somewhere, a vicious terrorist group known as Zapper is terrorizing small towns and kidnapping innocent people so that they can build a secret weapon. And, as it turns out, the family and friends of someone code-named "Super Joe" just so happened to be one of the innocents caught! Now Super Joe's hungry for revenge. Can Super Joe and his armored car destroy the Zapper organization and save his town from utter destruction in time? The Speed Rumbler is a action game where the player races against the clock in an armored car piloted by Super Joe, destroying other cars and saving captives along the way. Super Joe's car is armed with a gun that he can use to shoot down enemy cars, but the enemy cars have a few tricks up their sleeve, so Super Joe should always be on guard. As the player progresses through the game's six stages, Super Joe can be given a boost by saving captives, who then award him with bonus points, increased fire power, or speed-ups. If Super Joe's car is destroyed, he can continue the fight on foot with his rifle. But unfortunately, Super Joe is not as powerful as his car - one hit and he's history. Super Joe has 24 "hours" to destroy Zapper. The game is over when Super Joe runs out of lives or time - or if he successfully completes his mission. - - media/box-3D/srumbler.png - media/video/srumbler.mp4 - media/mixrbv2/srumbler.png - 1986 @@ -262105,53 +163242,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shooter / Vehicle, Vertical - Shooter 1-2 0 18 270 352x240 - gamename=The Speed Rumbler (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Escape -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + srumbler3.zip The Speed Rumbler (set 3) - The Speed Rumbler (set 3) - The Speed Rumbler (set 3) - - wor - srumbler.zip Capcom Classics It's the 21st century in America. Technology has improved by leaps and bounds, and now (most) people live in peace. But in a small town somewhere, a vicious terrorist group known as Zapper is terrorizing small towns and kidnapping innocent people so that they can build a secret weapon. And, as it turns out, the family and friends of someone code-named "Super Joe" just so happened to be one of the innocents caught! Now Super Joe's hungry for revenge. Can Super Joe and his armored car destroy the Zapper organization and save his town from utter destruction in time? The Speed Rumbler is a action game where the player races against the clock in an armored car piloted by Super Joe, destroying other cars and saving captives along the way. Super Joe's car is armed with a gun that he can use to shoot down enemy cars, but the enemy cars have a few tricks up their sleeve, so Super Joe should always be on guard. As the player progresses through the game's six stages, Super Joe can be given a boost by saving captives, who then award him with bonus points, increased fire power, or speed-ups. If Super Joe's car is destroyed, he can continue the fight on foot with his rifle. But unfortunately, Super Joe is not as powerful as his car - one hit and he's history. Super Joe has 24 "hours" to destroy Zapper. The game is over when Super Joe runs out of lives or time - or if he successfully completes his mission. - - media/box-3D/srumbler.png - media/video/srumbler.mp4 - media/mixrbv2/srumbler.png - 1986 @@ -262159,43 +163266,18 @@ P1_JOYSTICK_RIGHT=Right Capcom Shooter / Vehicle, Vertical - Shooter 1-2 0 18 270 352x240 - gamename=The Speed Rumbler (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Escape -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| superspy.zip The Super Spy (NGM-011)(NGH-011) - The Super Spy (NGM-011)(NGH-011) - The Super Spy (NGM-011)(NGH-011) - - wor - 0 Neo-Geo @@ -262203,40 +163285,28 @@ P1_JOYSTICK_RIGHT=Right Using your fists, knife, or gun, you must use the elevators to travel between floors and wipe out terrorists that try to bring you down. Each weapon has its disadvantages. The gun, for example, will only have so many bullets per life, and the knife will decrease in strength with every use. During your mission, you will also earn experience points, and meet and free hostages along the way. These hostages will heal you, fix your knife, and give you a machine gun. Some floors end with you defeating a boss, while others end at elevators. Your must reach the top of the building where you will confront the leader. - media/box-3D/superspy.png - media/video/superspy.mp4 - media/mixrbv2/superspy.png + media/video/superspy.mp4 + media/mixrbv2/superspy.png - 1991 - 1991 1991 SNK SNK Various - Fight - Adventure - Beat'em Up 1-2 0 9 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| 3stooges.zip The Three Stooges In Brides Is Brides (set 1) - The Three Stooges In Brides Is Brides (set 1) - - wor - 0 Gottlieb @@ -262252,9 +163322,8 @@ Let Larry, Moe and Curly bring their hilarity and popularity to your game locati Call your Mylstar distributor for the details on getting your Three Stooges video game! - media/box-3D/3stooges.png - media/video/3stooges.mp4 - media/mixrbv2/3stooges.png + media/video/3stooges.mp4 + media/mixrbv2/3stooges.png 1984 @@ -262269,34 +163338,12 @@ Call your Mylstar distributor for the details on getting your Three Stooges vide 10 0 256x240 - gamename=The Three Stooges In Brides Is Brides -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=In this three player game, which player you are determines which stooge you are. P1=Larry P2=Curly P3=Moe -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Slap / Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Green||P3_JOYSTICK=Black|| - - + + 3stoogesa.zip The Three Stooges In Brides Is Brides (set 2) - The Three Stooges In Brides Is Brides (set 2) - - wor - 3stooges.zip Gottlieb @@ -262311,11 +163358,6 @@ DON'T MISS OUT ON THIS SUMMER'S HIT VIDEO! Let Larry, Moe and Curly bring their hilarity and popularity to your game locations! Every player will want to be his favourite Stooge! Three Players at one time can mean greater profitability too! Call your Mylstar distributor for the details on getting your Three Stooges video game! - - media/box-3D/3stooges.png - media/video/3stooges.mp4 - media/mixrbv2/3stooges.png - 1984 @@ -262329,34 +163371,12 @@ Call your Mylstar distributor for the details on getting your Three Stooges vide 10 0 256x240 - gamename=The Three Stooges In Brides Is Brides -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=In this three player game, which player you are determines which stooge you are. P1=Larry P2=Curly P3=Moe -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Slap / Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_JOYSTICK=Black||P3_COIN=Green||P3_START=Green||P3_BUTTON1=Green||P3_JOYSTICK=Black|| tinstar.zip The Tin Star (A10, 4 PCB version) - The Tin Star (A10, 4 PCB version) - - wor - 0 Taito Classics @@ -262368,9 +163388,8 @@ The Tin Star is a tricky shooter where you have to dodge and shoot sideways and - media/box-3D/tinstar.png - media/video/tinstar.mp4 - media/mixrbv2/tinstar.png + media/video/tinstar.mp4 + media/mixrbv2/tinstar.png 1983 @@ -262379,41 +163398,17 @@ The Tin Star is a tricky shooter where you have to dodge and shoot sideways and Taito Shooter / 3rd person - Shooter 1-2 0 14 0 256x224 - gamename=The Tin Star (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The game actually had a unique digital dial to aim with. Also mame strangely puts the firing controls on the left stick, even though the dial is on the right of the joystick. -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way|Misc+other -P1_BUTTON1=Fire -P1_JOYSTICKLEFT_UP=Aim Up -P1_JOYSTICKLEFT_DOWN=Aim Down -P1_JOYSTICKLEFT_LEFT=Aim Left -P1_JOYSTICKLEFT_RIGHT=Aim Right -P1_JOYSTICKRIGHT_UP=Move Up -P1_JOYSTICKRIGHT_DOWN=Move Down -P1_JOYSTICKRIGHT_LEFT=Move Left -P1_JOYSTICKRIGHT_RIGHT=Move Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + tinstara.zip The Tin Star (TS, 5 PCB version) - The Tin Star (TS, 5 PCB version) tinstar.zip Taito Classics @@ -262425,11 +163420,6 @@ From a shoot-out in the street, to an ambush in the saloon, to a corral brawl, t The Tin Star is a tricky shooter where you have to dodge and shoot sideways and upward to clear multiple screens of bad guys. - - media/box-3D/tinstar.png - media/video/tinstar.mp4 - media/mixrbv2/tinstar.png - 1983 @@ -262437,55 +163427,23 @@ The Tin Star is a tricky shooter where you have to dodge and shoot sideways and Taito Shooter / 3rd person - Shooter 1-2 0 14 0 256x224 - gamename=The Tin Star (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The game actually had a unique digital dial to aim with. Also mame strangely puts the firing controls on the left stick, even though the dial is on the right of the joystick. -P1NumButtons=1 -P1Controls=Dual 8-way Joysticks+doublejoy8way|Misc+other -P1_BUTTON1=Fire -P1_JOYSTICKLEFT_UP=Aim Up -P1_JOYSTICKLEFT_DOWN=Aim Down -P1_JOYSTICKLEFT_LEFT=Aim Left -P1_JOYSTICKLEFT_RIGHT=Aim Right -P1_JOYSTICKRIGHT_UP=Move Up -P1_JOYSTICKRIGHT_DOWN=Move Down -P1_JOYSTICKRIGHT_LEFT=Move Left -P1_JOYSTICKRIGHT_RIGHT=Move Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + thetogyu.zip The Togyu (315-5065, Japan) - The Togyu (315-5065, Japan) - - jp - bullfgt.zip Sega Classics You play as a torero in the bullring, and the controls comprise a joystick and two buttons. Obviously, the joystick moves you around, while the buttons are for cape moving and stabbing, respectively. You score points for leading the bull with your cape, stabbing the bull, leading it into a wall, opening a wound on its back and killing it. Upon killing the bull, you go onto the next stage, with progressively fiercer bulls, and eventually, a second bull gets added to the mix. - - media/box-3D/bullfgt.png - media/video/bullfgt.mp4 - media/mixrbv2/bullfgt.png - 1984 @@ -262499,18 +163457,12 @@ P1_JOYSTICKRIGHT_RIGHT=Move Right 10 0 512x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_BUTTON2=Green||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Green||P2_BUTTON2=Green||P2_JOYSTICK=Red|| todruaga.zip The Tower of Druaga (New Ver.) - The Tower of Druaga (New Ver.) - - wor - 0 Namco Classics @@ -262534,9 +163486,8 @@ TO HELP KI IN THE TOWER OF DRUAGA - media/box-3D/todruaga.png - media/video/todruaga.mp4 - media/mixrbv2/todruaga.png + media/video/todruaga.mp4 + media/mixrbv2/todruaga.png 1984 @@ -262545,24 +163496,18 @@ THE TOWER OF DRUAGA Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + todruagao.zip The Tower of Druaga (Old Ver.) - The Tower of Druaga (Old Ver.) - - wor - todruaga.zip Namco Classics @@ -262585,11 +163530,6 @@ AND ATTACKED MONSTERS TO HELP KI IN THE TOWER OF DRUAGA - - media/box-3D/todruaga.png - media/video/todruaga.mp4 - media/mixrbv2/todruaga.png - 1984 @@ -262597,24 +163537,18 @@ THE TOWER OF DRUAGA Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + todruagas.zip The Tower of Druaga (Sidam) - The Tower of Druaga (Sidam) - - wor - todruaga.zip Namco Classics @@ -262637,11 +163571,6 @@ AND ATTACKED MONSTERS TO HELP KI IN THE TOWER OF DRUAGA - - media/box-3D/todruaga.png - media/video/todruaga.mp4 - media/mixrbv2/todruaga.png - 1984 @@ -262649,62 +163578,46 @@ THE TOWER OF DRUAGA Namco Action - Action / Labyrinth 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=1|| ssideki4.zip The Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero - The Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero - The Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero - The Ultimate 11 - The SNK Football Championship / Tokuten Ou - Honoo no Libero - - wor - 0 Neo-Geo Super Sidekicks 4, also known as The Ultimate 11: SNK Football Championship, is a sports retro arcade football (soccer) game created for the Neo Geo arcade system, and is the fourth of the popular Super Sidekicks series. The game features 80 national teams divided into 8 regions of the globe. Build power the more you hold the ball. Maintain your dribble and guard off against enemy steals. Amass enough foot power and kick the ball to the goal! - media/box-3D/ssideki4.png - media/video/ssideki4.mp4 - media/mixrbv2/ssideki4.png + media/video/ssideki4.mp4 + media/mixrbv2/ssideki4.png - 1996 1996 SNK SNK Sports / Soccer - Sports 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + wintbob.zip The Winter Bobble (bootleg) - The Winter Bobble (bootleg) - - wor - snowbros.zip Toaplan @@ -262722,11 +163635,6 @@ Green = Inflates the players like a balloon and lets them fly around the screen, Every 10th level features a battle with a large end-of-level boss. - - media/box-3D/snowbros.png - media/video/snowbros.mp4 - media/mixrbv2/snowbros.png - 1990 @@ -262734,51 +163642,26 @@ Every 10th level features a battle with a large end-of-level boss. Toaplan Platform / Run Jump - Platform 1-2 0 18 0 256x224 - gamename=Snow Bros. - Nick & Tom (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Snow Bros is listed as using an 8-way joystick, though only left and right are used during gameplay. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot and Kick Snowball -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=N/A -P1_JOYSTICK_UP=N/A - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| thief.zip Thief - Thief - - wor - 0 Mame This title plays a lot like "Pac-Man", except the maze is more detailed. You drive you car around the maze, picking up the money that is laying around everywhere (just like the dots in "Pac-Man"). Now to avoid being any more like" Pac-Man", the designer decided to give you four enemies, who each move around the maze with a distinct personality (but they are cars, not ghosts). In a final attempt to make this game different from "Pac-man", the designer then added dollar signs in each corner of the screen, running over these allows you to chase after your foes, and run over them (not at all like "Pac-Man"). In later levels these dollar signs may be in places other than the corners (finally, something that actually is different than "Pac-Man"). Each level is finished by clearing all the dollars bills from the board (the game will also rate you with a new 'Crime Level' every time you complete a screen). - media/box-3D/thief.png - media/video/thief.mp4 - media/mixrbv2/thief.png + media/video/thief.mp4 + media/mixrbv2/thief.png 1981 @@ -262787,36 +163670,17 @@ P1_JOYSTICK_UP=N/A Pacific Novelty Action - Action / Labyrinth 1-2 0 10 0 256x256 - gamename=Thief -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Pacman like game. -P1NumButtons=0 -P1Controls=4-way Joystick+joy4way -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_JOYSTICK=Red|| trally.zip Thrash Rally (ALM-003)(ALH-003) - Thrash Rally (ALM-003)(ALH-003) 0 Neo-Geo @@ -262827,37 +163691,28 @@ Using basic controls: accelerate with automatic transmission, brake and a combin A global ranking is kept while racing, but it is based on your time, not on the number of cars you pass during the race. Aside from your opponents, you'll also find water, animals, hills, bridges, bushes and different obstacles in your path. - media/box-3D/trally.png - media/video/trally.mp4 - media/mixrbv2/trally.png + media/video/trally.mp4 + media/mixrbv2/trally.png 1991 - 1991 - 1991 ADK SNK Race, Driving / Race - Race, Driving 1-2 0 11 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + 3wondersh.zip Three Wonders (bootleg set 1, wonder 3 910520 etc) - Three Wonders (bootleg set 1, wonder 3 910520 etc) - - wor - 3wonders.zip Capcom Play System @@ -262867,11 +163722,6 @@ Midnight Wanderers: Quest for the Chariot - A platform game that sees the player Chariot: Adventure through the Sky - A shoot 'em up game featuring the characters from Midnight Wanderers, but in a Gradius-esque game. Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom's own puzzle game Pirate Ship Higemaru. It involves the player controlling either a rabbit named Don (Player 1) or a squirrel called Pull (Player 2), pushing blocks to crush monsters. - - media/box-3D/3wonders.png - media/video/3wonders.mp4 - media/mixrbv2/3wonders.png - 1991 @@ -262879,43 +163729,18 @@ Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom Compilation - Platform 1-2 0 14 0 384x224 - gamename=Three Wonders (World 910520) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=3rd button mapped in mame but not used (AFAIK). This game has 3 games in 1 and the 2 buttons act differently in each game. There doesn't seem to be anything written on the control panel but for game 1 - Attack, Jump 2 - Attack, Special Attack 3 - Push Block, Push Block -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=?? -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + 3wondersb.zip Three Wonders (bootleg set 2, wonder 3 910520 etc) - Three Wonders (bootleg set 2, wonder 3 910520 etc) - - wor - 3wonders.zip Capcom Play System @@ -262925,11 +163750,6 @@ Midnight Wanderers: Quest for the Chariot - A platform game that sees the player Chariot: Adventure through the Sky - A shoot 'em up game featuring the characters from Midnight Wanderers, but in a Gradius-esque game. Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom's own puzzle game Pirate Ship Higemaru. It involves the player controlling either a rabbit named Don (Player 1) or a squirrel called Pull (Player 2), pushing blocks to crush monsters. - - media/box-3D/3wonders.png - media/video/3wonders.mp4 - media/mixrbv2/3wonders.png - 1991 @@ -262937,39 +163757,17 @@ Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom Compilation - Platform 1-2 0 14 0 384x224 - gamename=Three Wonders (World 910520) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=3rd button mapped in mame but not used (AFAIK). This game has 3 games in 1 and the 2 buttons act differently in each game. There doesn't seem to be anything written on the control panel but for game 1 - Attack, Jump 2 - Attack, Special Attack 3 - Push Block, Push Block -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=?? -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + 3wondersha.zip Three Wonders (bootleg set 3, wonder 3 910520 etc) - Three Wonders (bootleg set 3, wonder 3 910520 etc) 3wonders.zip Capcom Play System @@ -262980,11 +163778,6 @@ Midnight Wanderers: Quest for the Chariot - A platform game that sees the player Chariot: Adventure through the Sky - A shoot 'em up game featuring the characters from Midnight Wanderers, but in a Gradius-esque game. Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom's own puzzle game Pirate Ship Higemaru. It involves the player controlling either a rabbit named Don (Player 1) or a squirrel called Pull (Player 2), pushing blocks to crush monsters. - - media/box-3D/3wonders.png - media/video/3wonders.mp4 - media/mixrbv2/3wonders.png - 1991 @@ -262992,43 +163785,18 @@ Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom Compilation - Platform 1-2 0 14 0 384x224 - gamename=Three Wonders (World 910520) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=3rd button mapped in mame but not used (AFAIK). This game has 3 games in 1 and the 2 buttons act differently in each game. There doesn't seem to be anything written on the control panel but for game 1 - Attack, Jump 2 - Attack, Special Attack 3 - Push Block, Push Block -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=?? -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + 3wondersr1.zip Three Wonders (wonder 3 910513 etc) - Three Wonders (wonder 3 910513 etc) - - wor - 3wonders.zip Capcom Play System @@ -263038,11 +163806,6 @@ Midnight Wanderers: Quest for the Chariot - A platform game that sees the player Chariot: Adventure through the Sky - A shoot 'em up game featuring the characters from Midnight Wanderers, but in a Gradius-esque game. Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom's own puzzle game Pirate Ship Higemaru. It involves the player controlling either a rabbit named Don (Player 1) or a squirrel called Pull (Player 2), pushing blocks to crush monsters. - - media/box-3D/3wonders.png - media/video/3wonders.mp4 - media/mixrbv2/3wonders.png - 1991 @@ -263050,39 +163813,17 @@ Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom Compilation - Platform 1-2 0 14 0 384x224 - gamename=Three Wonders (World 910520) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=3rd button mapped in mame but not used (AFAIK). This game has 3 games in 1 and the 2 buttons act differently in each game. There doesn't seem to be anything written on the control panel but for game 1 - Attack, Jump 2 - Attack, Special Attack 3 - Push Block, Push Block -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=?? -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| 3wonders.zip Three Wonders (wonder 3 910520 etc) - Three Wonders (wonder 3 910520 etc) 0 Capcom Play System @@ -263094,9 +163835,8 @@ Chariot: Adventure through the Sky - A shoot 'em up game featuring the character Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom's own puzzle game Pirate Ship Higemaru. It involves the player controlling either a rabbit named Don (Player 1) or a squirrel called Pull (Player 2), pushing blocks to crush monsters. - media/box-3D/3wonders.png - media/video/3wonders.mp4 - media/mixrbv2/3wonders.png + media/video/3wonders.mp4 + media/mixrbv2/3wonders.png 1991 @@ -263105,43 +163845,18 @@ Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom Compilation - Platform 1-2 0 14 0 384x224 - gamename=Three Wonders (World 910520) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=3rd button mapped in mame but not used (AFAIK). This game has 3 games in 1 and the 2 buttons act differently in each game. There doesn't seem to be anything written on the control panel but for game 1 - Attack, Jump 2 - Attack, Special Attack 3 - Push Block, Push Block -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=?? -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + 3wondersu.zip Three Wonders (wonder 3 910520 USA) - Three Wonders (wonder 3 910520 USA) - - us - 3wonders.zip Capcom Play System @@ -263151,11 +163866,6 @@ Midnight Wanderers: Quest for the Chariot - A platform game that sees the player Chariot: Adventure through the Sky - A shoot 'em up game featuring the characters from Midnight Wanderers, but in a Gradius-esque game. Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom's own puzzle game Pirate Ship Higemaru. It involves the player controlling either a rabbit named Don (Player 1) or a squirrel called Pull (Player 2), pushing blocks to crush monsters. - - media/box-3D/3wonders.png - media/video/3wonders.mp4 - media/mixrbv2/3wonders.png - 1991 @@ -263163,52 +163873,26 @@ Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom Compilation - Platform 1-2 0 14 0 384x224 - gamename=Three Wonders (World 910520) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=3rd button mapped in mame but not used (AFAIK). This game has 3 games in 1 and the 2 buttons act differently in each game. There doesn't seem to be anything written on the control panel but for game 1 - Attack, Jump 2 - Attack, Special Attack 3 - Push Block, Push Block -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=?? -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| thunderl.zip Thunder & Lightning - Thunder & Lightning - - wor - 0 Seta A ball and paddle game. - media/box-3D/thunderl.png - media/video/thunderl.mp4 - media/mixrbv2/thunderl.png + media/video/thunderl.mp4 + media/mixrbv2/thunderl.png 1990 @@ -263216,24 +163900,18 @@ P1_JOYSTICK_RIGHT=Right SETA Corporation Action / Breakout games - Action 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + thndrbld1.zip Thunder Blade (deluxe/standing, unprotected) - Thunder Blade (deluxe/standing, unprotected) - - wor - thndrbld.zip Sega Classics @@ -263245,56 +163923,25 @@ Stage 2: This stage begins with the player navigating a desert canyon, before sw Stage 3: This begins in a river canyon, before moving on to a rain-forest river network. As well the the usual line-up of enemies, heavily-armed boats are introduced. the end-of-level battle takes place in the skies as the player attempts to destroy a massive jet fighter. Stage 4: The 4th and final stage begins with a repeat of the first stage's city level, only this time the action takes place at night. The second half of this stage takes the player deep into an industrial complex, eventually leading to an end-of-game showdown with a massive and heavily-armed gun emplacement. - - media/box-3D/thndrbld.png - media/video/thndrbld.mp4 - media/mixrbv2/thndrbld.png - 1987 - 1990 SEGA SEGA Shooter / Plane - Shooter 1 0 14 0 320x224 - gamename=Thunder Blade (upright, FD1094 317-0056) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The upright version of this game sported a force-feedback joystick, while the cockpit version used the force-feedback to shake the whole cockpit! -P1NumButtons=2 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Z=Fast -P1_AD_STICK_Z_EXT=Slow - - - + thndrbldd.zip Thunder Blade (upright, FD1094 317-0056 decrypted) - Thunder Blade (upright, FD1094 317-0056 decrypted) - - wor - thndrbld.zip Sega Classics @@ -263306,56 +163953,25 @@ Stage 2: This stage begins with the player navigating a desert canyon, before sw Stage 3: This begins in a river canyon, before moving on to a rain-forest river network. As well the the usual line-up of enemies, heavily-armed boats are introduced. the end-of-level battle takes place in the skies as the player attempts to destroy a massive jet fighter. Stage 4: The 4th and final stage begins with a repeat of the first stage's city level, only this time the action takes place at night. The second half of this stage takes the player deep into an industrial complex, eventually leading to an end-of-game showdown with a massive and heavily-armed gun emplacement. - - media/box-3D/thndrbld.png - media/video/thndrbld.mp4 - media/mixrbv2/thndrbld.png - 1987 - 1990 SEGA SEGA Shooter / Plane - Shooter 1 0 14 0 320x224 - gamename=Thunder Blade (upright, FD1094 317-0056) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The upright version of this game sported a force-feedback joystick, while the cockpit version used the force-feedback to shake the whole cockpit! -P1NumButtons=2 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Z=Fast -P1_AD_STICK_Z_EXT=Slow - - thndrbld.zip Thunder Blade (upright, FD1094 317-0056) - Thunder Blade (upright, FD1094 317-0056) - - wor - 0 Sega Classics @@ -263368,55 +163984,28 @@ Stage 3: This begins in a river canyon, before moving on to a rain-forest river Stage 4: The 4th and final stage begins with a repeat of the first stage's city level, only this time the action takes place at night. The second half of this stage takes the player deep into an industrial complex, eventually leading to an end-of-game showdown with a massive and heavily-armed gun emplacement. - media/box-3D/thndrbld.png - media/video/thndrbld.mp4 - media/mixrbv2/thndrbld.png + media/video/thndrbld.mp4 + media/mixrbv2/thndrbld.png 1987 - 1990 SEGA SEGA Shooter / Plane - Shooter 1 0 14 0 320x224 - gamename=Thunder Blade (upright, FD1094 317-0056) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The upright version of this game sported a force-feedback joystick, while the cockpit version used the force-feedback to shake the whole cockpit! -P1NumButtons=2 -P1Controls=Flightstick (Analog)+stick+P1_BUTTON1&P1_BUTTON2|Throttle (Stick)+stickz -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_AD_STICK_X=Left -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_Y=Up -P1_AD_STICK_Y_EXT=Down -P1_AD_STICK_Z=Fast -P1_AD_STICK_Z_EXT=Slow - - - + thndblst.zip Thunder Blaster (Japan) - Thunder Blaster (Japan) - - jp - lethalth.zip Irem Classics @@ -263426,11 +164015,6 @@ After charging up enough power, you can press the bomb button for a smart bomb a Power-ups switch your weapon to fire different projectiles, like lasers that spread out at right angles, and a flamethrower that reaches farther with more power. - - media/box-3D/lethalth.png - media/video/lethalth.mp4 - media/mixrbv2/lethalth.png - 1991 @@ -263438,33 +164022,26 @@ Power-ups switch your weapon to fire different projectiles, like lasers that spr Irem Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 320x240 - Input=Joystick 8 ways||Buttons=2|| tceptor.zip Thunder Ceptor - Thunder Ceptor - - wor - 0 Namco Classics Thunder Ceptor (c) 1986 Namco. - TECHNICAL - Game ID : TC Main CPU : M6809 (@ 1.536 Mhz), 68000 (@ 12.288 Mhz), HD63701 (@ 1.536 Mhz) Sound CPU : (2x) M65C02 (@ 2.048 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), Namco 8-channel WSG, DAC Players : 1 Con - media/box-3D/tceptor.png - media/video/tceptor.mp4 - media/mixrbv2/tceptor.png + media/video/tceptor.mp4 + media/mixrbv2/tceptor.png 1986 @@ -263473,34 +164050,23 @@ Power-ups switch your weapon to fire different projectiles, like lasers that spr Namco Shooter / Plane, 3rd person - Shooter 1 0 10 0 272x224 - Input=Stick, Pedal||Buttons=4|| - + tceptor2.zip Thunder Ceptor II - Thunder Ceptor II - - wor - tceptor.zip Namco Classics Thunder Ceptor (c) 1986 Namco. - TECHNICAL - Game ID : TC Main CPU : M6809 (@ 1.536 Mhz), 68000 (@ 12.288 Mhz), HD63701 (@ 1.536 Mhz) Sound CPU : (2x) M65C02 (@ 2.048 Mhz) Sound Chips : YM2151 (@ 3.579545 Mhz), Namco 8-channel WSG, DAC Players : 1 Con - - media/box-3D/tceptor.png - media/video/tceptor.mp4 - media/mixrbv2/tceptor.png - 1986 @@ -263508,24 +164074,18 @@ Power-ups switch your weapon to fire different projectiles, like lasers that spr Namco Shooter / Plane, 3rd person - Shooter 1 0 10 0 272x224 - Input=Stick, Pedal||Buttons=4|| - + thunderxj.zip Thunder Cross (Japan) - Thunder Cross (Japan) - - jp - thunderx.zip Konami Classics @@ -263533,11 +164093,6 @@ Power-ups switch your weapon to fire different projectiles, like lasers that spr The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cracktros of early 90s was actually a cover of the first level music of Thunder Cross. Olof Gustaffson is the inhouse musician of Digital Illusion of Pinball Dreams fame and before going commercial he was an active scener in the Amiga demo group 'The Silents'. - - media/box-3D/thunderx.png - media/video/thunderx.mp4 - media/mixrbv2/thunderx.png - 1988 @@ -263545,25 +164100,18 @@ The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cra Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| thunderx.zip Thunder Cross (set 1) - Thunder Cross (set 1) - - wor - 0 Konami Classics @@ -263572,9 +164120,8 @@ The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cra The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cracktros of early 90s was actually a cover of the first level music of Thunder Cross. Olof Gustaffson is the inhouse musician of Digital Illusion of Pinball Dreams fame and before going commercial he was an active scener in the Amiga demo group 'The Silents'. - media/box-3D/thunderx.png - media/video/thunderx.mp4 - media/mixrbv2/thunderx.png + media/video/thunderx.mp4 + media/mixrbv2/thunderx.png 1988 @@ -263583,25 +164130,18 @@ The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cra Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + thunderxa.zip Thunder Cross (set 2) - Thunder Cross (set 2) - - wor - thunderx.zip Konami Classics @@ -263609,11 +164149,6 @@ The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cra The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cracktros of early 90s was actually a cover of the first level music of Thunder Cross. Olof Gustaffson is the inhouse musician of Digital Illusion of Pinball Dreams fame and before going commercial he was an active scener in the Amiga demo group 'The Silents'. - - media/box-3D/thunderx.png - media/video/thunderx.mp4 - media/mixrbv2/thunderx.png - 1988 @@ -263621,25 +164156,18 @@ The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cra Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + thunderxb.zip Thunder Cross (set 3) - Thunder Cross (set 3) - - wor - thunderx.zip Konami Classics @@ -263647,11 +164175,6 @@ The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cra The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cracktros of early 90s was actually a cover of the first level music of Thunder Cross. Olof Gustaffson is the inhouse musician of Digital Illusion of Pinball Dreams fame and before going commercial he was an active scener in the Amiga demo group 'The Silents'. - - media/box-3D/thunderx.png - media/video/thunderx.mp4 - media/mixrbv2/thunderx.png - 1988 @@ -263659,25 +164182,18 @@ The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cra Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - + thndrx2a.zip Thunder Cross II (Asia) - Thunder Cross II (Asia) - - asi - thndrx2.zip Konami Classics @@ -263685,11 +164201,6 @@ The legendary music Horizon by Olof 'Blaizer' Gustafsson found in many Amiga Cra Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Thunder fighter with up to four "options", which arrange up and down vertically and add to the player's attack power. Three weapons are selectable ranging from the Vulcan shot to the Laser and the Boomerang shot (which doubles as a ricochet weapon). Typical of a Konami shooter, Thunder Cross forces the player to beat the game twice in a harder loop of the first seven levels. - - media/box-3D/thndrx2.png - media/video/thndrx2.mp4 - media/mixrbv2/thndrx2.png - 1991 @@ -263697,25 +164208,18 @@ Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 8 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + thndrx2j.zip Thunder Cross II (Japan) - Thunder Cross II (Japan) - - jp - thndrx2.zip Konami Classics @@ -263723,11 +164227,6 @@ Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Thunder fighter with up to four "options", which arrange up and down vertically and add to the player's attack power. Three weapons are selectable ranging from the Vulcan shot to the Laser and the Boomerang shot (which doubles as a ricochet weapon). Typical of a Konami shooter, Thunder Cross forces the player to beat the game twice in a harder loop of the first seven levels. - - media/box-3D/thndrx2.png - media/video/thndrx2.mp4 - media/mixrbv2/thndrx2.png - 1991 @@ -263735,25 +164234,18 @@ Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 8 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| thndrx2.zip Thunder Cross II (World) - Thunder Cross II (World) - - wor - 0 Konami Classics @@ -263762,9 +164254,8 @@ Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Thunder fighter with up to four "options", which arrange up and down vertically and add to the player's attack power. Three weapons are selectable ranging from the Vulcan shot to the Laser and the Boomerang shot (which doubles as a ricochet weapon). Typical of a Konami shooter, Thunder Cross forces the player to beat the game twice in a harder loop of the first seven levels. - media/box-3D/thndrx2.png - media/video/thndrx2.mp4 - media/mixrbv2/thndrx2.png + media/video/thndrx2.mp4 + media/mixrbv2/thndrx2.png 1991 @@ -263773,35 +164264,23 @@ Thunder Cross is a classic horizontal shooter with 7 stages. Players control the Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 8 0 288x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + tdragon1.zip Thunder Dragon (4th Jun. 1991, protected) - Thunder Dragon (4th Jun. 1991, protected) - - wor - tdragon.zip NMK The players controls a futuristic helicopter through 8 stages with an end boss at the end of each stage. Enemies include futuristic vehicles, space craft, mechs. The players have a standard weapon and special screen clearing bombs. The standard weapon can be powered up with missiles, wide shot, lasers or heavy fire by picking up icons labeled 1 through 4. - - media/box-3D/tdragon.png - media/video/tdragon.mp4 - media/mixrbv2/tdragon.png - 1991 @@ -263809,33 +164288,26 @@ Thunder Cross is a classic horizontal shooter with 7 stages. Players control the NMK Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| tdragon.zip Thunder Dragon (8th Jan. 1992, unprotected) - Thunder Dragon (8th Jan. 1992, unprotected) - - wor - 0 NMK The players controls a futuristic helicopter through 8 stages with an end boss at the end of each stage. Enemies include futuristic vehicles, space craft, mechs. The players have a standard weapon and special screen clearing bombs. The standard weapon can be powered up with missiles, wide shot, lasers or heavy fire by picking up icons labeled 1 through 4. - media/box-3D/tdragon.png - media/video/tdragon.mp4 - media/mixrbv2/tdragon.png + media/video/tdragon.mp4 + media/mixrbv2/tdragon.png 1991 @@ -263844,34 +164316,23 @@ Thunder Cross is a classic horizontal shooter with 7 stages. Players control the NMK Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + tdragonb.zip Thunder Dragon (bootleg) - Thunder Dragon (bootleg) - - wor - tdragon.zip NMK The players controls a futuristic helicopter through 8 stages with an end boss at the end of each stage. Enemies include futuristic vehicles, space craft, mechs. The players have a standard weapon and special screen clearing bombs. The standard weapon can be powered up with missiles, wide shot, lasers or heavy fire by picking up icons labeled 1 through 4. - - media/box-3D/tdragon.png - media/video/tdragon.mp4 - media/mixrbv2/tdragon.png - 1991 @@ -263879,35 +164340,24 @@ Thunder Cross is a classic horizontal shooter with 7 stages. Players control the NMK Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + tdragon2a.zip Thunder Dragon 2 (1st Oct. 1993) - Thunder Dragon 2 (1st Oct. 1993) - - wor - tdragon2.zip NMK The game uses variable rate scrolling (the screen scrolls at different speeds or not at all), and is played from a top-down view. Unlike space shooters, Thunder Dragon 2 is played in-atmosphere on a single world with contemporary airplanes. The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks. - - media/box-3D/tdragon2.png - media/video/tdragon2.mp4 - media/mixrbv2/tdragon2.png - 1993 @@ -263915,24 +164365,18 @@ The game contains eight stages, with popcorn enemies and ships with varying degr NMK Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - Input=Joystick 8 ways||Buttons=3|| tdragon2.zip Thunder Dragon 2 (9th Nov. 1993) - Thunder Dragon 2 (9th Nov. 1993) - - wor - 0 NMK @@ -263940,9 +164384,8 @@ The game contains eight stages, with popcorn enemies and ships with varying degr The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks. - media/box-3D/tdragon2.png - media/video/tdragon2.mp4 - media/mixrbv2/tdragon2.png + media/video/tdragon2.mp4 + media/mixrbv2/tdragon2.png 1993 @@ -263951,60 +164394,48 @@ The game contains eight stages, with popcorn enemies and ships with varying degr NMK Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - Input=Joystick 8 ways||Buttons=3|| - + tdragon3h.zip Thunder Dragon 3 (bootleg of Thunder Dragon 2) - Thunder Dragon 3 (bootleg of Thunder Dragon 2) tdragon2.zip - Mame + NMK - + The game uses variable rate scrolling (the screen scrolls at different speeds or not at all), and is played from a top-down view. Unlike space shooters, Thunder Dragon 2 is played in-atmosphere on a single world with contemporary airplanes. +The game contains eight stages, with popcorn enemies and ships with varying degrees of durability throughout. Each stage culminates in a boss fight, preceded by a warning. The player chooses between two different ships, a slow but powerful ship on the player 1 side, and a fast but weak ship on the player 2 side. Scoring is accomplished through enemy destruction, accumulation of medals dropped by enemies, and special bonus awards for completing specific tasks. - - media/box-3D/tdragon2.png - media/video/tdragon2.mp4 - media/mixrbv2/tdragon2.png - - + 1993 + Banpresto + NMK - + Shoot'em Up + 1-2 0 - 0 - 0 + 14 + 270 + 384x224 - + thundfoxj.zip Thunder Fox (Japan) - Thunder Fox (Japan) - - jp - thundfox.zip Taito Classics The world is being overrun by terrorists! Not to worry, since two super soldiers are on the case of wiping out this threat. Features nice graphics and sound, along with solid side-scrolling "Rolling Thunder" style action as well as some side scrolling shooter stages to mix things up. - - media/box-3D/thundfox.png - media/video/thundfox.mp4 - media/mixrbv2/thundfox.png - 1990 @@ -264012,53 +164443,23 @@ The game contains eight stages, with popcorn enemies and ships with varying degr Taito Platform / Fighter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=Thunder Fox (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Couldn't find a control panel pic. Press Button 1 for close range attack (punching, stabbing), press button 3 to use the weapon (throw grenade, shoot gun). Need to kneel down to pick up the weapons -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Black|| - - + + thundfoxu.zip Thunder Fox (US) - Thunder Fox (US) - - us - thundfox.zip Taito Classics The world is being overrun by terrorists! Not to worry, since two super soldiers are on the case of wiping out this threat. Features nice graphics and sound, along with solid side-scrolling "Rolling Thunder" style action as well as some side scrolling shooter stages to mix things up. - - media/box-3D/thundfox.png - media/video/thundfox.mp4 - media/mixrbv2/thundfox.png - 1990 @@ -264066,52 +164467,26 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=Thunder Fox (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Couldn't find a control panel pic. Press Button 1 for close range attack (punching, stabbing), press button 3 to use the weapon (throw grenade, shoot gun). Need to kneel down to pick up the weapons -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Black|| thundfox.zip Thunder Fox (World) - Thunder Fox (World) - - wor - 0 Taito Classics The world is being overrun by terrorists! Not to worry, since two super soldiers are on the case of wiping out this threat. Features nice graphics and sound, along with solid side-scrolling "Rolling Thunder" style action as well as some side scrolling shooter stages to mix things up. - media/box-3D/thundfox.png - media/video/thundfox.mp4 - media/mixrbv2/thundfox.png + media/video/thundfox.mp4 + media/mixrbv2/thundfox.png 1990 @@ -264120,52 +164495,26 @@ P1_JOYSTICK_RIGHT=Right Taito Platform / Fighter Scrolling - Platform 1-2 0 12 0 320x224 - gamename=Thunder Fox (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Couldn't find a control panel pic. Press Button 1 for close range attack (punching, stabbing), press button 3 to use the weapon (throw grenade, shoot gun). Need to kneel down to pick up the weapons -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Black|| theroes.zip Thunder Heroes - Thunder Heroes - - wor - 0 Cave Thunder Heroes (c) 2001 Primetec Investments. - TECHNICAL - CAVE 1st Generation hardware Main CPU : 68000 (@ 16 Mhz) Sound Chips : YMZ280B (@ 16.9344 Mhz) Players : 2 Control : 8-way joystick Buttons : 4 => [A] Punch, [B] Kick, [C] Jump, [D] Special - media/box-3D/theroes.png - media/video/theroes.mp4 - media/mixrbv2/theroes.png + media/video/theroes.mp4 + media/mixrbv2/theroes.png 2001 @@ -264174,34 +164523,26 @@ P1_JOYSTICK_RIGHT=Right Primetek Investments Fight / 2.5D - Fight - Beat'em Up 1-2 0 15 0 320x224 - Input=Joystick 8 ways||Buttons=4|| thoop.zip Thunder Hoop (ver. 1, checksum 02a09f7d) - Thunder Hoop (ver. 1, checksum 02a09f7d) - - wor - 0 Gaelco A platform game where you aim to defeat Dr. GenBrain. Climb ladders and jump on platforms while killing enemies on the way to the end-of-level boss. - media/box-3D/thoop.png - media/video/thoop.mp4 - media/mixrbv2/thoop.png + media/video/thoop.mp4 + media/mixrbv2/thoop.png 1992 @@ -264210,35 +164551,23 @@ P1_JOYSTICK_RIGHT=Right Gaelco Platform / Shooter Scrolling - Platform 1-2 0 6 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + thndzonej.zip Thunder Zone (Japan) - Thunder Zone (Japan) - Thunder Zone (Japan) - - jp - thndzone.zip Data East Classics The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms containing deadly spores, stop it before it's too late the world needs you soldier. - - media/box-3D/thndzone.png - media/video/thndzone.mp4 - media/mixrbv2/thndzone.png - 1991 @@ -264246,36 +164575,23 @@ P1_JOYSTICK_RIGHT=Right Data East Shooter / Run and Gun - Shooter 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black|| - + thndzone4.zip Thunder Zone (World 4 Players) - Thunder Zone (World 4 Players) - Thunder Zone (World 4 Players) - - wor - thndzone.zip Data East Classics The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms containing deadly spores, stop it before it's too late the world needs you soldier. - - media/box-3D/thndzone.png - media/video/thndzone.mp4 - media/mixrbv2/thndzone.png - 1991 @@ -264283,36 +164599,23 @@ P1_JOYSTICK_RIGHT=Right Data East Shooter / Run and Gun - Shooter 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black|| - + thndzonea.zip Thunder Zone (World) - Thunder Zone (World) - Thunder Zone (World) - - wor - thndzone.zip Data East Classics The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms containing deadly spores, stop it before it's too late the world needs you soldier. - - media/box-3D/thndzone.png - media/video/thndzone.mp4 - media/mixrbv2/thndzone.png - 1991 @@ -264320,35 +164623,26 @@ P1_JOYSTICK_RIGHT=Right Data East Shooter / Run and Gun - Shooter 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black|| thndzone.zip Thunder Zone (World, Rev 1) - Thunder Zone (World, Rev 1) - Thunder Zone (World, Rev 1) - - wor - 0 Data East Classics The players control one of four soldiers, in his mission must grab machine guns or other projectile weapons, throw grenades and shoot their way through the terrorist arsenal, you could make uses of some war vehicles, while you save the hostages and reach to terrorist lair and stop the leader and his evil plan of launch a missile of chemical arms containing deadly spores, stop it before it's too late the world needs you soldier. - media/box-3D/thndzone.png - media/video/thndzone.mp4 - media/mixrbv2/thndzone.png + media/video/thndzone.mp4 + media/mixrbv2/thndzone.png 1991 @@ -264357,35 +164651,26 @@ P1_JOYSTICK_RIGHT=Right Data East Shooter / Run and Gun - Shooter 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Red||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Red||P4_JOYSTICK=Black|| tndrcade.zip Thundercade / Twin Formation - Thundercade / Twin Formation - Thundercade / Twin Formation - - wor - 0 Mame Terrorism has reached new heights. AATOM (Atomic Age Terrorist Organization of Miracali) has constructed their own nuclear power plant, and threaten the world with atomic terror. The world powers have decided to initiate operation THUNDERCADE to stop AATOM. Equipped with a high-performance combat motorcycle, sidecar cannons, and backed by a precision B-7 bomber, you set out on the dangerous mission. - media/box-3D/tndrcade.png - media/video/tndrcade.mp4 - media/mixrbv2/tndrcade.png + media/video/tndrcade.mp4 + media/mixrbv2/tndrcade.png 1987 @@ -264394,27 +164679,18 @@ P1_JOYSTICK_RIGHT=Right Romstar Shoot'em Up - Shoot'em up / Vertical - Shooter / Vehicle, Vertical - Shooter 1-2 0 10 270 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| - + thunderja.zip ThunderJaws (rev 2) - ThunderJaws (rev 2) - - wor - thunderj.zip Atari Classics @@ -264422,11 +164698,6 @@ P1_JOYSTICK_RIGHT=Right In the levels you must face shooting a variety of enemies like mechanical sharks, mutants, enemy divers and underwater firing turrets. Other scenes include a side-scrolling platformer locations,you must save the hostages while you find weapons, power-ups and health along the way to later confront evil Bosses at the end of each level. - - media/box-3D/thunderj.png - media/video/thunderj.mp4 - media/mixrbv2/thunderj.png - 1990 @@ -264434,42 +164705,18 @@ In the levels you must face shooting a variety of enemies like mechanical sharks Atari Shooter / Horizontal - Shooter 1-2 0 12 0 336x240 - gamename=ThunderJaws -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| thunderj.zip ThunderJaws (rev 3) - ThunderJaws (rev 3) - - wor - 0 Atari Classics @@ -264478,9 +164725,8 @@ P1_JOYSTICK_RIGHT=Right In the levels you must face shooting a variety of enemies like mechanical sharks, mutants, enemy divers and underwater firing turrets. Other scenes include a side-scrolling platformer locations,you must save the hostages while you find weapons, power-ups and health along the way to later confront evil Bosses at the end of each level. - media/box-3D/thunderj.png - media/video/thunderj.mp4 - media/mixrbv2/thunderj.png + media/video/thunderj.mp4 + media/mixrbv2/thunderj.png 1990 @@ -264489,52 +164735,23 @@ In the levels you must face shooting a variety of enemies like mechanical sharks Atari Shooter / Horizontal - Shooter 1-2 0 12 0 336x240 - gamename=ThunderJaws -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + tigerhb1.zip Tiger Heli (bootleg set 1) - Tiger Heli (bootleg set 1) - - wor - tigerh.zip Taito Classics Tiger-Heli is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. - - media/box-3D/tigerh.png - media/video/tigerh.mp4 - media/mixrbv2/tigerh.png - 1985 @@ -264542,52 +164759,23 @@ P1_JOYSTICK_RIGHT=Right Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x240 - gamename=Tiger Heli (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Shooting the colored crosses provides the following power-ups: White - Forward firing Little Heli, Red - Side Firing Little Heli, Blue - Bomb. A max of two bombs and two little helis are possible. Shooting 10 yellow diamonds awards an additional life. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mini-Gun -P1_BUTTON2=Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + tigerhb2.zip Tiger Heli (bootleg set 2) - Tiger Heli (bootleg set 2) - - wor - tigerh.zip Taito Classics Tiger-Heli is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. - - media/box-3D/tigerh.png - media/video/tigerh.mp4 - media/mixrbv2/tigerh.png - 1985 @@ -264595,52 +164783,23 @@ P1_JOYSTICK_UP=Up Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x240 - gamename=Tiger Heli (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Shooting the colored crosses provides the following power-ups: White - Forward firing Little Heli, Red - Side Firing Little Heli, Blue - Bomb. A max of two bombs and two little helis are possible. Shooting 10 yellow diamonds awards an additional life. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mini-Gun -P1_BUTTON2=Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + tigerhb3.zip Tiger Heli (bootleg set 3) - Tiger Heli (bootleg set 3) - - wor - tigerh.zip Taito Classics Tiger-Heli is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. - - media/box-3D/tigerh.png - media/video/tigerh.mp4 - media/mixrbv2/tigerh.png - 1985 @@ -264648,52 +164807,23 @@ P1_JOYSTICK_UP=Up Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x240 - gamename=Tiger Heli (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Shooting the colored crosses provides the following power-ups: White - Forward firing Little Heli, Red - Side Firing Little Heli, Blue - Bomb. A max of two bombs and two little helis are possible. Shooting 10 yellow diamonds awards an additional life. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mini-Gun -P1_BUTTON2=Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + tigerhj.zip Tiger Heli (Japan) - Tiger Heli (Japan) - - jp - tigerh.zip Taito Classics Tiger-Heli is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. - - media/box-3D/tigerh.png - media/video/tigerh.mp4 - media/mixrbv2/tigerh.png - 1985 @@ -264701,51 +164831,26 @@ P1_JOYSTICK_UP=Up Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x240 - gamename=Tiger Heli (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Shooting the colored crosses provides the following power-ups: White - Forward firing Little Heli, Red - Side Firing Little Heli, Blue - Bomb. A max of two bombs and two little helis are possible. Shooting 10 yellow diamonds awards an additional life. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mini-Gun -P1_BUTTON2=Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| tigerh.zip Tiger Heli (US) - Tiger Heli (US) - - us - 0 Taito Classics Tiger-Heli is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. - media/box-3D/tigerh.png - media/video/tigerh.mp4 - media/mixrbv2/tigerh.png + media/video/tigerh.mp4 + media/mixrbv2/tigerh.png 1985 @@ -264754,53 +164859,23 @@ P1_JOYSTICK_UP=Up Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 280x240 - gamename=Tiger Heli (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Shooting the colored crosses provides the following power-ups: White - Forward firing Little Heli, Red - Side Firing Little Heli, Blue - Bomb. A max of two bombs and two little helis are possible. Shooting 10 yellow diamonds awards an additional life. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Mini-Gun -P1_BUTTON2=Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + tigeroadb.zip Tiger Road (US bootleg, set 1) - Tiger Road (US bootleg, set 1) - Tiger Road (US bootleg, set 1) - - us - tigeroad.zip Capcom Classics Tiger Road is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways. - - media/box-3D/tigeroad.png - media/video/tigeroad.mp4 - media/mixrbv2/tigeroad.png - 1987 @@ -264808,50 +164883,23 @@ P1_JOYSTICK_UP=Up Capcom Platform / Fighter Scrolling - Platform 1-2 0 12 0 256x224 - gamename=Tiger Road (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + tigeroadb2.zip Tiger Road (US bootleg, set 2) - Tiger Road (US bootleg, set 2) - Tiger Road (US bootleg, set 2) tigeroad.zip Capcom Classics Tiger Road is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways. - - media/box-3D/tigeroad.png - media/video/tigeroad.mp4 - media/mixrbv2/tigeroad.png - 1987 @@ -264859,52 +164907,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Platform / Fighter Scrolling - Platform 1-2 0 12 0 256x224 - gamename=Tiger Road (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| tigeroad.zip Tiger Road (US) - Tiger Road (US) - Tiger Road (US) - - us - 0 Capcom Classics Tiger Road is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways. - media/box-3D/tigeroad.png - media/video/tigeroad.mp4 - media/mixrbv2/tigeroad.png + media/video/tigeroad.mp4 + media/mixrbv2/tigeroad.png 1987 @@ -264913,53 +164935,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Platform / Fighter Scrolling - Platform 1-2 0 12 0 256x224 - gamename=Tiger Road (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + tigeroadu.zip Tiger Road (US, Romstar license) - Tiger Road (US, Romstar license) - Tiger Road (US, Romstar license) - - us - tigeroad.zip Capcom Classics Tiger Road is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways. - - media/box-3D/tigeroad.png - media/video/tigeroad.mp4 - media/mixrbv2/tigeroad.png - 1987 @@ -264967,42 +164959,18 @@ P1_JOYSTICK_RIGHT=Right Capcom Platform / Fighter Scrolling - Platform 1-2 0 12 0 256x224 - gamename=Tiger Road (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| timber.zip Timber - Timber - - wor - 0 Midway Classics @@ -265015,9 +164983,8 @@ Every couple of levels players are given the opportunity to amass bonus points. The two-player simultaneous mode can be played either competitively or cooperatively. In this mode, chopping or pushing down a tree such that it falls on the opponent awards you with 1,000 points. - media/box-3D/timber.png - media/video/timber.mp4 - media/mixrbv2/timber.png + media/video/timber.mp4 + media/mixrbv2/timber.png 1984 @@ -265026,51 +164993,26 @@ The two-player simultaneous mode can be played either competitively or cooperati Bally Midway Platform / Run Jump - Platform 1-2 0 12 0 512x480 - gamename=Timber -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=OTHER: The two buttons in mame are actually a two-way joystick. The 4-way joystick is for moving and pushing, the buttons (2-way) chops the wood. -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way|Misc+other -P1_BUTTON1=Chop Left -P1_BUTTON2=Chop Right -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| timefgtr.zip Time Fighter (Time Pilot conversion on Galaxian hardware) - Time Fighter (Time Pilot conversion on Galaxian hardware) - - wor - 0 Taito Classics - media/box-3D/timefgtr.png - media/video/timefgtr.mp4 - media/mixrbv2/timefgtr.png + media/video/timefgtr.mp4 + media/mixrbv2/timefgtr.png 1982 @@ -265079,298 +165021,140 @@ P1_JOYSTICK_UP=Up Taito Shooter / Plane - Shooter 0 0 270 768x224 - Input=Joystick 8 ways||Buttons=1|| - + timekill100.zip Time Killers (v1.00) - Time Killers (v1.00) timekill.zip Incredible Technologies The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over. - - media/box-3D/timekill.png - media/video/timekill.mp4 - media/mixrbv2/timekill.png - 1992 Strata Fight / Versus - Fight 1-2 0 10 0 384x256 - gamename=Time Killers (v1.32) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The distinction of left and right on these labels isn't which limb you use, but describes the position of the buttons on the control panel. Each player has two arm and leg buttons and they both do different things, even though they are labeld different. On the original control panel the arm buttons are on the top row and the legs are on the bottom with the head button centered, above both rows. So to play this game properly, some remapping will probably be required. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Left Arm -P1_BUTTON2=Right Arm -P1_BUTTON3=Left Leg -P1_BUTTON4=Right Leg -P1_BUTTON5=Head -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_BUTTON4=Blue||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| - - + + timekill120.zip Time Killers (v1.20) - Time Killers (v1.20) timekill.zip Incredible Technologies The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over. - - media/box-3D/timekill.png - media/video/timekill.mp4 - media/mixrbv2/timekill.png - 1992 Strata Fight / Versus - Fight 1-2 0 10 0 384x256 - gamename=Time Killers (v1.32) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The distinction of left and right on these labels isn't which limb you use, but describes the position of the buttons on the control panel. Each player has two arm and leg buttons and they both do different things, even though they are labeld different. On the original control panel the arm buttons are on the top row and the legs are on the bottom with the head button centered, above both rows. So to play this game properly, some remapping will probably be required. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Left Arm -P1_BUTTON2=Right Arm -P1_BUTTON3=Left Leg -P1_BUTTON4=Right Leg -P1_BUTTON5=Head -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_BUTTON4=Blue||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| - - + + timekill121.zip Time Killers (v1.21) - Time Killers (v1.21) - - wor - timekill.zip Incredible Technologies The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over. - - media/box-3D/timekill.png - media/video/timekill.mp4 - media/mixrbv2/timekill.png - 1992 Strata Fight / Versus - Fight 1-2 0 10 0 384x256 - gamename=Time Killers (v1.32) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The distinction of left and right on these labels isn't which limb you use, but describes the position of the buttons on the control panel. Each player has two arm and leg buttons and they both do different things, even though they are labeld different. On the original control panel the arm buttons are on the top row and the legs are on the bottom with the head button centered, above both rows. So to play this game properly, some remapping will probably be required. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Left Arm -P1_BUTTON2=Right Arm -P1_BUTTON3=Left Leg -P1_BUTTON4=Right Leg -P1_BUTTON5=Head -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_BUTTON4=Blue||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| - - + + timekill121a.zip Time Killers (v1.21, alternate ROM board) - Time Killers (v1.21, alternate ROM board) timekill.zip Incredible Technologies The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over. - - media/box-3D/timekill.png - media/video/timekill.mp4 - media/mixrbv2/timekill.png - 1992 Strata Fight / Versus - Fight 1-2 0 10 0 384x256 - gamename=Time Killers (v1.32) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The distinction of left and right on these labels isn't which limb you use, but describes the position of the buttons on the control panel. Each player has two arm and leg buttons and they both do different things, even though they are labeld different. On the original control panel the arm buttons are on the top row and the legs are on the bottom with the head button centered, above both rows. So to play this game properly, some remapping will probably be required. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Left Arm -P1_BUTTON2=Right Arm -P1_BUTTON3=Left Leg -P1_BUTTON4=Right Leg -P1_BUTTON5=Head -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_BUTTON4=Blue||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| - - + + timekill131.zip Time Killers (v1.31) - Time Killers (v1.31) - - wor - timekill.zip Incredible Technologies The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over. - - media/box-3D/timekill.png - media/video/timekill.mp4 - media/mixrbv2/timekill.png - 1992 Strata Fight / Versus - Fight 1-2 0 10 0 384x256 - gamename=Time Killers (v1.32) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The distinction of left and right on these labels isn't which limb you use, but describes the position of the buttons on the control panel. Each player has two arm and leg buttons and they both do different things, even though they are labeld different. On the original control panel the arm buttons are on the top row and the legs are on the bottom with the head button centered, above both rows. So to play this game properly, some remapping will probably be required. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Left Arm -P1_BUTTON2=Right Arm -P1_BUTTON3=Left Leg -P1_BUTTON4=Right Leg -P1_BUTTON5=Head -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_BUTTON4=Blue||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| timekill.zip Time Killers (v1.32) - Time Killers (v1.32) - - wor - 0 Incredible Technologies The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over. - media/box-3D/timekill.png - media/video/timekill.mp4 - media/mixrbv2/timekill.png + media/video/timekill.mp4 + media/mixrbv2/timekill.png 1992 @@ -265378,106 +165162,49 @@ P1_JOYSTICK_UP=Up Strata Fight / Versus - Fight 1-2 0 10 0 384x256 - gamename=Time Killers (v1.32) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The distinction of left and right on these labels isn't which limb you use, but describes the position of the buttons on the control panel. Each player has two arm and leg buttons and they both do different things, even though they are labeld different. On the original control panel the arm buttons are on the top row and the legs are on the bottom with the head button centered, above both rows. So to play this game properly, some remapping will probably be required. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Left Arm -P1_BUTTON2=Right Arm -P1_BUTTON3=Left Leg -P1_BUTTON4=Right Leg -P1_BUTTON5=Head -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_BUTTON4=Blue||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| - - + + timekill132i.zip Time Killers (v1.32I) - Time Killers (v1.32I) timekill.zip Incredible Technologies The first of two Mortal Kombat knock-offs by Incredible Technologies that received some notoriety for being able to de-limb and decapitate your opponent before the match was even over. - - media/box-3D/timekill.png - media/video/timekill.mp4 - media/mixrbv2/timekill.png - 1992 Strata Fight / Versus - Fight 1-2 0 10 0 384x256 - gamename=Time Killers (v1.32) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The distinction of left and right on these labels isn't which limb you use, but describes the position of the buttons on the control panel. Each player has two arm and leg buttons and they both do different things, even though they are labeld different. On the original control panel the arm buttons are on the top row and the legs are on the bottom with the head button centered, above both rows. So to play this game properly, some remapping will probably be required. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Left Arm -P1_BUTTON2=Right Arm -P1_BUTTON3=Left Leg -P1_BUTTON4=Right Leg -P1_BUTTON5=Head -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_BUTTON3=Blue||P2_BUTTON4=Blue||P2_BUTTON5=Blue||P2_JOYSTICK=Black|| timelimt.zip Time Limit - Time Limit - - wor - 0 Mame Prepare yourself for action as you enter the wonderfully pixelated world of Time Limit! Become a cop and enter a gang-infested building to move between the floors blasting the hell out of the baddies before the shoot you! Climb ladder, take lifts and keep shooting to stay alive and bring the gang members to justice! Fighting well will also earn you a shot at the bonus levels to maximise points and become a master! - media/box-3D/timelimt.png - media/video/timelimt.mp4 - media/mixrbv2/timelimt.png + media/video/timelimt.mp4 + media/mixrbv2/timelimt.png 1983 @@ -265486,24 +165213,18 @@ P1_JOYSTICK_UP=Up Chuo Co. Ltd Shooter - Platform 1-2 0 2 270 256x224 - Input=Joystick 4 ways||Buttons=1|| timeplt.zip Time Pilot - Time Pilot - - wor - 0 Konami Classics @@ -265512,9 +165233,8 @@ P1_JOYSTICK_UP=Up - media/box-3D/timeplt.png - media/video/timeplt.mp4 - media/mixrbv2/timeplt.png + media/video/timeplt.mp4 + media/mixrbv2/timeplt.png 1982 @@ -265529,33 +165249,12 @@ P1_JOYSTICK_UP=Up 18 270 256x224 - gamename=Time Pilot -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Black|| tp84.zip Time Pilot '84 (set 1) - - wor - 0 Konami Classics @@ -265566,9 +165265,8 @@ The player's ship is armed with both a forward-firing gun and an infinite number Unlike the prequel, which displayed the year in which each level was set, the time periods of 'Time Pilot '84' are indicated by new enemies and different backgrounds. - media/box-3D/tp84.png - media/video/tp84.mp4 - media/mixrbv2/tp84.png + media/video/tp84.mp4 + media/mixrbv2/tp84.png 1984 @@ -265582,17 +165280,12 @@ Unlike the prequel, which displayed the year in which each level was set, the ti 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + tp84a.zip Time Pilot '84 (set 2) - - wor - tp84.zip Konami Classics @@ -265602,11 +165295,6 @@ The player's ship is armed with both a forward-firing gun and an infinite number Unlike the prequel, which displayed the year in which each level was set, the time periods of 'Time Pilot '84' are indicated by new enemies and different backgrounds. - - media/box-3D/tp84.png - media/video/tp84.mp4 - media/mixrbv2/tp84.png - 1984 @@ -265619,17 +165307,12 @@ Unlike the prequel, which displayed the year in which each level was set, the ti 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + tp84b.zip Time Pilot '84 (set 3) - - wor - tp84.zip Konami Classics @@ -265639,11 +165322,6 @@ The player's ship is armed with both a forward-firing gun and an infinite number Unlike the prequel, which displayed the year in which each level was set, the time periods of 'Time Pilot '84' are indicated by new enemies and different backgrounds. - - media/box-3D/tp84.png - media/video/tp84.mp4 - media/mixrbv2/tp84.png - 1984 @@ -265656,18 +165334,12 @@ Unlike the prequel, which displayed the year in which each level was set, the ti 18 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + timeplta.zip Time Pilot (Atari) - Time Pilot (Atari) - - wor - timeplt.zip Konami Classics @@ -265675,11 +165347,6 @@ Unlike the prequel, which displayed the year in which each level was set, the ti - - media/box-3D/timeplt.png - media/video/timeplt.mp4 - media/mixrbv2/timeplt.png - 1982 @@ -265693,34 +165360,12 @@ Unlike the prequel, which displayed the year in which each level was set, the ti 18 270 256x224 - gamename=Time Pilot -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Black|| - + timepltc.zip Time Pilot (Centuri) - Time Pilot (Centuri) - - wor - timeplt.zip Konami Classics @@ -265728,11 +165373,6 @@ P1_JOYSTICK_RIGHT=Right - - media/box-3D/timeplt.png - media/video/timeplt.mp4 - media/mixrbv2/timeplt.png - 1982 @@ -265746,47 +165386,19 @@ P1_JOYSTICK_RIGHT=Right 18 270 256x224 - gamename=Time Pilot -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_JOYSTICK=Black|| - + timescan1.zip Time Scanner (set 1, System 16A, FD1089B 317-0024) - Time Scanner (set 1, System 16A, FD1089B 317-0024) - - wor - timescan.zip Sega Classics Time Scanner is an arcade interpretation of pinball featuring the flippers, ramps, targets, bonus multipliers etc. of the classic genre it serves to replicate. Each level has a specific graphical style - in keeping with the 'time travelling' theme of the game's title - with each of the game's four tables split into two sections. When the player enters either the top or bottom section of a table, the screen will scroll vertically up or down respectively to follow the action. - - media/box-3D/timescan.png - media/video/timescan.mp4 - media/mixrbv2/timescan.png - 1987 - 1986 SEGA SEGA @@ -265798,30 +165410,23 @@ P1_JOYSTICK_RIGHT=Right 10 270 320x224 - Input=Joystick 5 ways||Buttons=3|| timescan.zip Time Scanner (set 2, System 16B) - Time Scanner (set 2, System 16B) - - wor - 0 Sega Classics Time Scanner is an arcade interpretation of pinball featuring the flippers, ramps, targets, bonus multipliers etc. of the classic genre it serves to replicate. Each level has a specific graphical style - in keeping with the 'time travelling' theme of the game's title - with each of the game's four tables split into two sections. When the player enters either the top or bottom section of a table, the screen will scroll vertically up or down respectively to follow the action. - media/box-3D/timescan.png - media/video/timescan.mp4 - media/mixrbv2/timescan.png + media/video/timescan.mp4 + media/mixrbv2/timescan.png 1987 - 1986 SEGA SEGA @@ -265833,27 +165438,17 @@ P1_JOYSTICK_RIGHT=Right 10 270 320x224 - Input=Joystick 5 ways||Buttons=3|| - + timesold1.zip Time Soldiers (US Rev 1) - Time Soldiers (US Rev 1) - - us - timesold.zip SNK Classics Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses. - - media/box-3D/timesold.png - media/video/timesold.mp4 - media/mixrbv2/timesold.png - 1987 @@ -265861,53 +165456,26 @@ P1_JOYSTICK_RIGHT=Right ADK Shooter / Run and Gun - Shooter 1-2 0 10 270 256x224 - gamename=Time Soldiers (US Rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game used a 12 direction mechanical rotary (SNK LS-30). -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Hyper Weapon -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| timesold.zip Time Soldiers (US Rev 3) - Time Soldiers (US Rev 3) - - us - 0 SNK Classics Travel throughout various time periods to save your fellow comrades in this vertically scrolling shoot'em up. Collect power-ups to help you defeat a variety of enemies and end-bosses. - media/box-3D/timesold.png - media/video/timesold.mp4 - media/mixrbv2/timesold.png + media/video/timesold.mp4 + media/mixrbv2/timesold.png 1987 @@ -265916,44 +165484,18 @@ P1_DIAL_EXT=Rotate Right ADK Shooter / Run and Gun - Shooter 1-2 0 10 270 256x224 - gamename=Time Soldiers (US Rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game used a 12 direction mechanical rotary (SNK LS-30). -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Hyper Weapon -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| timetunl.zip Time Tunnel - Time Tunnel - - wor - 0 Taito Classics @@ -265966,9 +165508,8 @@ Connect train carriages, pick-up passengers, and transport them to the...space s Skillfully change the railway points to maneuver the train, avoiding any obstacles. - media/box-3D/timetunl.png - media/video/timetunl.mp4 - media/mixrbv2/timetunl.png + media/video/timetunl.mp4 + media/mixrbv2/timetunl.png 1982 @@ -265977,14 +165518,12 @@ Skillfully change the railway points to maneuver the train, avoiding any obstacl Taito Action - Action / Labyrinth 1-2 0 10 0 256x224 - Input=Joystick 2 ways (vertical)||Buttons=1|| timesupd.zip @@ -265997,15 +165536,10 @@ Skillfully change the railway points to maneuver the train, avoiding any obstacl - media/box-3D/timesupd.png - media/mixrbv2/timesupd.png + media/mixrbv2/timesupd.png - - - - - - + + 0 0 0 @@ -266014,11 +165548,7 @@ Skillfully change the railway points to maneuver the train, avoiding any obstacl tinklpit.zip Tinkle Pit (Japan) - Tinkle Pit (Japan) - - jp - 0 Namco Classics @@ -266027,9 +165557,8 @@ Skillfully change the railway points to maneuver the train, avoiding any obstacl Killing all enemies in a maze advances the player to the next stage; however, in the event of one enemy remaining, he will make for the nearest corner of the maze, say "Bye-bye!", and disappear - which will detract from the "Pursuit Bonus" that the players will receive after they defeat Mao at the end of the game. - media/box-3D/tinklpit.png - media/video/tinklpit.mp4 - media/mixrbv2/tinklpit.png + media/video/tinklpit.mp4 + media/mixrbv2/tinklpit.png 1993 @@ -266038,34 +165567,23 @@ Killing all enemies in a maze advances the player to the next stage; however, in Namco Action - Action / Labyrinth 1-2 0 14 0 304x224 - Input=Joystick 8 ways||Buttons=3|| - + tiptop.zip Tip Top - Tip Top - - wor - congo.zip Sega Classics Congo Bongo is an isometric platform game and is Sega's take on Nintendo's legendary "Donkey Kong". The game begins with an animated cut-scene showing Bongo the gorilla as approaches the campsite of a sleeping safari hunter and - - media/box-3D/congo.png - media/video/congo.mp4 - media/mixrbv2/congo.png - 1983 @@ -266073,76 +165591,46 @@ Killing all enemies in a maze advances the player to the next stage; however, in SEGA Platform / Run Jump - Platform 1-2 0 14 270 256x224 - gamename=Congo Bongo -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Diagonal 4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up-Right -P1_JOYSTICK_DOWN=Down-Left -P1_JOYSTICK_LEFT=Left-Up -P1_JOYSTICK_RIGHT=Right-Down - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + titanpac.zip Titan (Pac-Man hack) - Titan (Pac-Man hack) puckman.zip - Mame + Namco Classics - + Puckman is the seminal and hugely influential arcade game in which the player guides the legendary Puckman around a single-screen maze eating dots. Puckman is constantly pursued in his task by four colored ghosts. Each ghost has its own unique personality and behavioural patterns and a single touch from any of the ghosts results in Puckman losing a life. When all of Puckman's lives are lost, the game is over. - - media/box-3D/puckman.png - media/mixrbv2/puckman.png - - + 1980 + Namco - + Action + 1-2 0 - 0 - 0 + 18 + 270 + 288x224 - + titlefj.zip Title Fight (Japan) - Title Fight (Japan) - - jp - titlef.zip Sega Classics Boxing arcade game where the protagonist is see-through and outlined. The player controls the boxer's punches, blocks, and dodges with two joysticks. - - media/box-3D/titlef.png - media/video/titlef.mp4 - media/mixrbv2/titlef.png - 1990 @@ -266150,54 +165638,23 @@ P1_JOYSTICK_RIGHT=Right-Down SEGA Sports / Boxing - Sports 1-2 0 0 0 416x224 - gamename=Title Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game actually used a pair of digital 'twist sticks' basically, you moved them up and down as normal, but to press left or right you twist them. Explaining how to play is rather complicated as the game uses combinations of both stick movements to do moves. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way|Misc+other -P1_JOYSTICKLEFT_UP=Left Fist Up -P1_JOYSTICKLEFT_DOWN=Left Fist Down -P1_JOYSTICKLEFT_LEFT=Left Fist Left -P1_JOYSTICKLEFT_RIGHT=Left Fist Right -P1_JOYSTICKRIGHT_UP=Right Fist Up -P1_JOYSTICKRIGHT_DOWN=Right Fist Down -P1_JOYSTICKRIGHT_LEFT=Right Fist Left -P1_JOYSTICKRIGHT_RIGHT=Right Fist Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Blue|| - - + + titlefu.zip Title Fight (US) - Title Fight (US) - - us - titlef.zip Sega Classics Boxing arcade game where the protagonist is see-through and outlined. The player controls the boxer's punches, blocks, and dodges with two joysticks. - - media/box-3D/titlef.png - media/video/titlef.mp4 - media/mixrbv2/titlef.png - 1990 @@ -266205,53 +165662,26 @@ P1_JOYSTICKRIGHT_RIGHT=Right Fist Right SEGA Sports / Boxing - Sports 1-2 0 0 0 416x224 - gamename=Title Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game actually used a pair of digital 'twist sticks' basically, you moved them up and down as normal, but to press left or right you twist them. Explaining how to play is rather complicated as the game uses combinations of both stick movements to do moves. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way|Misc+other -P1_JOYSTICKLEFT_UP=Left Fist Up -P1_JOYSTICKLEFT_DOWN=Left Fist Down -P1_JOYSTICKLEFT_LEFT=Left Fist Left -P1_JOYSTICKLEFT_RIGHT=Left Fist Right -P1_JOYSTICKRIGHT_UP=Right Fist Up -P1_JOYSTICKRIGHT_DOWN=Right Fist Down -P1_JOYSTICKRIGHT_LEFT=Right Fist Left -P1_JOYSTICKRIGHT_RIGHT=Right Fist Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Blue|| titlef.zip Title Fight (World) - Title Fight (World) - - wor - 0 Sega Classics Boxing arcade game where the protagonist is see-through and outlined. The player controls the boxer's punches, blocks, and dodges with two joysticks. - media/box-3D/titlef.png - media/video/titlef.mp4 - media/mixrbv2/titlef.png + media/video/titlef.mp4 + media/mixrbv2/titlef.png 1990 @@ -266260,54 +165690,23 @@ P1_JOYSTICKRIGHT_RIGHT=Right Fist Right SEGA Sports / Boxing - Sports 1-2 0 0 0 416x224 - gamename=Title Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game actually used a pair of digital 'twist sticks' basically, you moved them up and down as normal, but to press left or right you twist them. Explaining how to play is rather complicated as the game uses combinations of both stick movements to do moves. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way|Misc+other -P1_JOYSTICKLEFT_UP=Left Fist Up -P1_JOYSTICKLEFT_DOWN=Left Fist Down -P1_JOYSTICKLEFT_LEFT=Left Fist Left -P1_JOYSTICKLEFT_RIGHT=Left Fist Right -P1_JOYSTICKRIGHT_UP=Right Fist Up -P1_JOYSTICKRIGHT_DOWN=Right Fist Down -P1_JOYSTICKRIGHT_LEFT=Right Fist Left -P1_JOYSTICKRIGHT_RIGHT=Right Fist Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_JOYSTICK=Blue|| - - + + tokib.zip Toki (bootleg) - Toki (bootleg) - - wor - toki.zip Mame Toki, known in Japan as JuJu Densetsu (JuJu伝説?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers. - - media/box-3D/toki.png - media/video/toki.mp4 - media/mixrbv2/toki.png - 1989 @@ -266315,51 +165714,23 @@ P1_JOYSTICKRIGHT_RIGHT=Right Fist Right Tad Corporation Platform / Shooter Scrolling - Platform 1-2 0 16 0 256x224 - gamename=Toki (World, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tokip.zip Toki (US, prototype?) - Toki (US, prototype?) - - us - toki.zip Mame Toki, known in Japan as JuJu Densetsu (JuJu伝説?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers. - - media/box-3D/toki.png - media/video/toki.mp4 - media/mixrbv2/toki.png - 1989 @@ -266367,51 +165738,23 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Platform / Shooter Scrolling - Platform 1-2 0 16 0 256x224 - gamename=Toki (World, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tokiu.zip Toki (US, set 1) - Toki (US, set 1) - - us - toki.zip Mame Toki, known in Japan as JuJu Densetsu (JuJu伝説?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers. - - media/box-3D/toki.png - media/video/toki.mp4 - media/mixrbv2/toki.png - 1989 @@ -266419,51 +165762,23 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Platform / Shooter Scrolling - Platform 1-2 0 16 0 256x224 - gamename=Toki (World, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tokiua.zip Toki (US, set 2) - Toki (US, set 2) - - us - toki.zip Mame Toki, known in Japan as JuJu Densetsu (JuJu伝説?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers. - - media/box-3D/toki.png - media/video/toki.mp4 - media/mixrbv2/toki.png - 1989 @@ -266471,50 +165786,26 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Platform / Shooter Scrolling - Platform 1-2 0 16 0 256x224 - gamename=Toki (World, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - toki.zip Toki (World, set 1) - Toki (World, set 1) - - wor - 0 Mame Toki, known in Japan as JuJu Densetsu (JuJu伝説?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers. - media/box-3D/toki.png - media/video/toki.mp4 - media/mixrbv2/toki.png + media/video/toki.mp4 + media/mixrbv2/toki.png 1989 @@ -266523,51 +165814,23 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Platform / Shooter Scrolling - Platform 1-2 0 16 0 256x224 - gamename=Toki (World, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + tokia.zip Toki (World, set 2) - Toki (World, set 2) - - wor - toki.zip Mame Toki, known in Japan as JuJu Densetsu (JuJu伝説?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers. - - media/box-3D/toki.png - media/video/toki.mp4 - media/mixrbv2/toki.png - 1989 @@ -266575,50 +165838,26 @@ P1_JOYSTICK_RIGHT=Right Tad Corporation Platform / Shooter Scrolling - Platform 1-2 0 16 0 256x224 - gamename=Toki (World, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - tokisens.zip Toki no Senshi - Chrono Soldier (MC-8123, 317-0040) - Toki no Senshi - Chrono Soldier (MC-8123, 317-0040) - - wor - 0 Sega Classics The title of this game translates from Japanese as 'Soldier of Time'. - media/box-3D/tokisens.png - media/video/tokisens.mp4 - media/mixrbv2/tokisens.png + media/video/tokisens.mp4 + media/mixrbv2/tokisens.png 1987 @@ -266627,31 +165866,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Run and Gun - Shooter 1-2 0 10 270 512x224 - Input=Joystick 8 ways||Buttons=2|| - + tokisensa.zip Toki no Senshi - Chrono Soldier (prototype) - Toki no Senshi - Chrono Soldier (prototype) tokisens.zip Sega Classics The title of this game translates from Japanese as 'Soldier of Time'. - - media/box-3D/tokisens.png - media/video/tokisens.mp4 - media/mixrbv2/tokisens.png - 1987 @@ -266659,25 +165890,18 @@ P1_JOYSTICK_RIGHT=Right SEGA Shooter / Run and Gun - Shooter 1-2 0 10 270 512x224 - Input=Joystick 8 ways||Buttons=2|| - + tokiob.zip Tokio / Scramble Formation (bootleg) - Tokio / Scramble Formation (bootleg) - Tokio / Scramble Formation (bootleg) - - wor - tokio.zip Taito Classics @@ -266685,11 +165909,6 @@ P1_JOYSTICK_RIGHT=Right Collect and control multiple biplanes to increase your firepower and help you to victory. - - media/box-3D/tokio.png - media/video/tokio.mp4 - media/mixrbv2/tokio.png - 1986 @@ -266697,26 +165916,18 @@ Collect and control multiple biplanes to increase your firepower and help you to Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| tokio.zip Tokio / Scramble Formation (newer) - Tokio / Scramble Formation (newer) - Tokio / Scramble Formation (newer) - - wor - 0 Taito Classics @@ -266725,9 +165936,8 @@ Collect and control multiple biplanes to increase your firepower and help you to Collect and control multiple biplanes to increase your firepower and help you to victory. - media/box-3D/tokio.png - media/video/tokio.mp4 - media/mixrbv2/tokio.png + media/video/tokio.mp4 + media/mixrbv2/tokio.png 1986 @@ -266736,26 +165946,18 @@ Collect and control multiple biplanes to increase your firepower and help you to Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + tokioo.zip Tokio / Scramble Formation (older) - Tokio / Scramble Formation (older) - Tokio / Scramble Formation (older) - - wor - tokio.zip Taito Classics @@ -266763,11 +165965,6 @@ Collect and control multiple biplanes to increase your firepower and help you to Collect and control multiple biplanes to increase your firepower and help you to victory. - - media/box-3D/tokio.png - media/video/tokio.mp4 - media/mixrbv2/tokio.png - 1986 @@ -266775,26 +165972,18 @@ Collect and control multiple biplanes to increase your firepower and help you to Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + tokiou.zip Tokio / Scramble Formation (US) - Tokio / Scramble Formation (US) - Tokio / Scramble Formation (US) - - us - tokio.zip Taito Classics @@ -266802,11 +165991,6 @@ Collect and control multiple biplanes to increase your firepower and help you to Collect and control multiple biplanes to increase your firepower and help you to victory. - - media/box-3D/tokio.png - media/video/tokio.mp4 - media/mixrbv2/tokio.png - 1986 @@ -266814,36 +165998,24 @@ Collect and control multiple biplanes to increase your firepower and help you to Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + jackalj.zip Tokushu Butai Jackal (Japan, 8-way Joystick) - Tokushu Butai Jackal (Japan, 8-way Joystick) - - jp - jackal.zip Konami Classics Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress. - - media/box-3D/jackal.png - media/video/jackal.mp4 - media/mixrbv2/jackal.png - 1986 @@ -266851,53 +166023,23 @@ Collect and control multiple biplanes to increase your firepower and help you to Konami Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 240x224 - gamename=Jackal (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Hand Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + tndrcadej.zip Tokusyu Butai U.A.G. (Japan) - Tokusyu Butai U.A.G. (Japan) - Tokusyu Butai U.A.G. (Japan) - - jp - tndrcade.zip Mame Terrorism has reached new heights. AATOM (Atomic Age Terrorist Organization of Miracali) has constructed their own nuclear power plant, and threaten the world with atomic terror. The world powers have decided to initiate operation THUNDERCADE to stop AATOM. Equipped with a high-performance combat motorcycle, sidecar cannons, and backed by a precision B-7 bomber, you set out on the dangerous mission. - - media/box-3D/tndrcade.png - media/video/tndrcade.mp4 - media/mixrbv2/tndrcade.png - 1987 @@ -266905,17 +166047,12 @@ P1_JOYSTICK_RIGHT=Right Romstar Shoot'em Up - Shoot'em up / Vertical - Shooter / Vehicle, Vertical - Shooter 1-2 0 10 270 384x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Blue|| tomagic.zip @@ -266928,9 +166065,8 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/tomagic.png - media/video/tomagic.mp4 - media/mixrbv2/tomagic.png + media/video/tomagic.mp4 + media/mixrbv2/tomagic.png 1997 @@ -266943,24 +166079,16 @@ P1_JOYSTICK_RIGHT=Right 0 0 - + toobin2e.zip Toobin' (Europe, rev 2) - - eu - toobin.zip Atari Classics Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed. - - media/box-3D/toobin.png - media/video/toobin.mp4 - media/mixrbv2/toobin.png - 1988 @@ -266968,50 +166096,23 @@ P1_JOYSTICK_RIGHT=Right Domark Sports / Swimming - Sports 1-2 0 18 270 512x384 - gamename=Toobin' (rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The buttons are arranged in a flattened pentagon shape, with the point on the bottom. The throw button is the bottom point, above that are the two forward buttons, and the two back buttons on the top. The original CP used the throw button also as the start; Mame has a seperate 'start' button, but both mame's 'throw' and 'start' buttons throw and start. Mame labels the five buttons a little differently than the original CP: 'throw', 'R Paddle Forward', 'L Paddle Forward', 'L Paddle Backward', and 'R Paddle backward'. -P1NumButtons=5 -P1Controls=Just Buttons+button -P1_BUTTON1=Throw Can / Start -P1_BUTTON2=Paddle Forward (Right) -P1_BUTTON3=Paddle Forward (Left) -P1_BUTTON4=Back Paddle (Left) -P1_BUTTON5=Back Paddle (Right) - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow|| - - + + toobine.zip Toobin' (Europe, rev 3) - - eu - toobin.zip Atari Classics Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed. - - media/box-3D/toobin.png - media/video/toobin.mp4 - media/mixrbv2/toobin.png - 1988 @@ -267019,50 +166120,23 @@ P1_BUTTON5=Back Paddle (Right) Domark Sports / Swimming - Sports 1-2 0 18 270 512x384 - gamename=Toobin' (rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The buttons are arranged in a flattened pentagon shape, with the point on the bottom. The throw button is the bottom point, above that are the two forward buttons, and the two back buttons on the top. The original CP used the throw button also as the start; Mame has a seperate 'start' button, but both mame's 'throw' and 'start' buttons throw and start. Mame labels the five buttons a little differently than the original CP: 'throw', 'R Paddle Forward', 'L Paddle Forward', 'L Paddle Backward', and 'R Paddle backward'. -P1NumButtons=5 -P1Controls=Just Buttons+button -P1_BUTTON1=Throw Can / Start -P1_BUTTON2=Paddle Forward (Right) -P1_BUTTON3=Paddle Forward (Left) -P1_BUTTON4=Back Paddle (Left) -P1_BUTTON5=Back Paddle (Right) - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow|| - - + + toobing.zip Toobin' (German, rev 3) - - de - toobin.zip Atari Classics Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed. - - media/box-3D/toobin.png - media/video/toobin.mp4 - media/mixrbv2/toobin.png - 1988 @@ -267070,50 +166144,23 @@ P1_BUTTON5=Back Paddle (Right) Domark Sports / Swimming - Sports 1-2 0 18 270 512x384 - gamename=Toobin' (rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The buttons are arranged in a flattened pentagon shape, with the point on the bottom. The throw button is the bottom point, above that are the two forward buttons, and the two back buttons on the top. The original CP used the throw button also as the start; Mame has a seperate 'start' button, but both mame's 'throw' and 'start' buttons throw and start. Mame labels the five buttons a little differently than the original CP: 'throw', 'R Paddle Forward', 'L Paddle Forward', 'L Paddle Backward', and 'R Paddle backward'. -P1NumButtons=5 -P1Controls=Just Buttons+button -P1_BUTTON1=Throw Can / Start -P1_BUTTON2=Paddle Forward (Right) -P1_BUTTON3=Paddle Forward (Left) -P1_BUTTON4=Back Paddle (Left) -P1_BUTTON5=Back Paddle (Right) - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow|| - - + + toobin1.zip Toobin' (rev 1) - - wor - toobin.zip Atari Classics Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed. - - media/box-3D/toobin.png - media/video/toobin.mp4 - media/mixrbv2/toobin.png - 1988 @@ -267121,50 +166168,23 @@ P1_BUTTON5=Back Paddle (Right) Domark Sports / Swimming - Sports 1-2 0 18 270 512x384 - gamename=Toobin' (rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The buttons are arranged in a flattened pentagon shape, with the point on the bottom. The throw button is the bottom point, above that are the two forward buttons, and the two back buttons on the top. The original CP used the throw button also as the start; Mame has a seperate 'start' button, but both mame's 'throw' and 'start' buttons throw and start. Mame labels the five buttons a little differently than the original CP: 'throw', 'R Paddle Forward', 'L Paddle Forward', 'L Paddle Backward', and 'R Paddle backward'. -P1NumButtons=5 -P1Controls=Just Buttons+button -P1_BUTTON1=Throw Can / Start -P1_BUTTON2=Paddle Forward (Right) -P1_BUTTON3=Paddle Forward (Left) -P1_BUTTON4=Back Paddle (Left) -P1_BUTTON5=Back Paddle (Right) - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow|| - - + + toobin2.zip Toobin' (rev 2) - - wor - toobin.zip Atari Classics Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed. - - media/box-3D/toobin.png - media/video/toobin.mp4 - media/mixrbv2/toobin.png - 1988 @@ -267172,49 +166192,26 @@ P1_BUTTON5=Back Paddle (Right) Domark Sports / Swimming - Sports 1-2 0 18 270 512x384 - gamename=Toobin' (rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The buttons are arranged in a flattened pentagon shape, with the point on the bottom. The throw button is the bottom point, above that are the two forward buttons, and the two back buttons on the top. The original CP used the throw button also as the start; Mame has a seperate 'start' button, but both mame's 'throw' and 'start' buttons throw and start. Mame labels the five buttons a little differently than the original CP: 'throw', 'R Paddle Forward', 'L Paddle Forward', 'L Paddle Backward', and 'R Paddle backward'. -P1NumButtons=5 -P1Controls=Just Buttons+button -P1_BUTTON1=Throw Can / Start -P1_BUTTON2=Paddle Forward (Right) -P1_BUTTON3=Paddle Forward (Left) -P1_BUTTON4=Back Paddle (Left) -P1_BUTTON5=Back Paddle (Right) - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow|| toobin.zip Toobin' (rev 3) - - wor - 0 Atari Classics Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed. - media/box-3D/toobin.png - media/video/toobin.mp4 - media/mixrbv2/toobin.png + media/video/toobin.mp4 + media/mixrbv2/toobin.png 1988 @@ -267223,52 +166220,24 @@ P1_BUTTON5=Back Paddle (Right) Domark Sports / Swimming - Sports 1-2 0 18 270 512x384 - gamename=Toobin' (rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The buttons are arranged in a flattened pentagon shape, with the point on the bottom. The throw button is the bottom point, above that are the two forward buttons, and the two back buttons on the top. The original CP used the throw button also as the start; Mame has a seperate 'start' button, but both mame's 'throw' and 'start' buttons throw and start. Mame labels the five buttons a little differently than the original CP: 'throw', 'R Paddle Forward', 'L Paddle Forward', 'L Paddle Backward', and 'R Paddle backward'. -P1NumButtons=5 -P1Controls=Just Buttons+button -P1_BUTTON1=Throw Can / Start -P1_BUTTON2=Paddle Forward (Right) -P1_BUTTON3=Paddle Forward (Left) -P1_BUTTON4=Back Paddle (Left) -P1_BUTTON5=Back Paddle (Right) - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow|| - - + + topgunbl.zip Top Gunner (bootleg, Rotary Joystick) - Top Gunner (bootleg, Rotary Joystick) - - wor - jackal.zip Konami Classics Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress. - - media/box-3D/jackal.png - media/video/jackal.mp4 - media/mixrbv2/jackal.png - 1986 @@ -267276,53 +166245,24 @@ P1_BUTTON5=Back Paddle (Right) Konami Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 240x224 - gamename=Jackal (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Hand Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + topgunr.zip Top Gunner (US, 8-way Joystick) - Top Gunner (US, 8-way Joystick) - - us - jackal.zip Konami Classics Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your grenades (upgradeable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress. - - media/box-3D/jackal.png - media/video/jackal.mp4 - media/mixrbv2/jackal.png - 1986 @@ -267330,196 +166270,125 @@ P1_JOYSTICK_RIGHT=Right Konami Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 240x224 - gamename=Jackal (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Hand Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + tophuntrh.zip Top Hunter - Roddy & Cathy (NGH-046) - Top Hunter - Roddy & Cathy (NGH-046) - - wor - tophuntr.zip Neo-Geo Clean up the Space Pirates! Time: The age of space colonialism. The dreaded Klaptons are on the loose, turning peaceful settlements into ghost towns. Searching for the price on the Klapton's heads come the cosmic bounty hunters RODDY and CATHY. Do these two have what it takes to save the universe? Can they work together without competing for the rewards themselves? Their fate, and the fate of the free universe is IN YOUR HANDS - the legendary team known as TOP HUNTER! - - media/box-3D/tophuntr.png - media/video/tophuntr.mp4 - media/mixrbv2/tophuntr.png - - 1994 1994 SNK SNK Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| tophuntr.zip Top Hunter - Roddy & Cathy (NGM-046) - Top Hunter - Roddy & Cathy (NGM-046) - - wor - 0 Neo-Geo Clean up the Space Pirates! Time: The age of space colonialism. The dreaded Klaptons are on the loose, turning peaceful settlements into ghost towns. Searching for the price on the Klapton's heads come the cosmic bounty hunters RODDY and CATHY. Do these two have what it takes to save the universe? Can they work together without competing for the rewards themselves? Their fate, and the fate of the free universe is IN YOUR HANDS - the legendary team known as TOP HUNTER! - media/box-3D/tophuntr.png - media/video/tophuntr.mp4 - media/mixrbv2/tophuntr.png + media/video/tophuntr.mp4 + media/mixrbv2/tophuntr.png - 1994 1994 SNK SNK Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| tpgolf.zip Top Player's Golf (NGM-003)(NGH-003) - Top Player's Golf (NGM-003)(NGH-003) - - wor - 0 Neo-Geo First Class Competition! On a beautiful course, silent competition will begin. Select from four individual players. Play a Nassau game for a different twist. Enjoy real-life golf excitement! - media/box-3D/tpgolf.png - media/video/tpgolf.mp4 - media/mixrbv2/tpgolf.png + media/video/tpgolf.mp4 + media/mixrbv2/tpgolf.png 1991 - 1991 SNK SNK Sports / Golf - Sports 1-2 0 19 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + drivfrct.zip Top Racer (bootleg of Driving Force) - Top Racer (bootleg of Driving Force) - - wor - drivfrcp.zip - Konami Classics + Namco Classics - Driving Force (c) 1985 Elsys Software. - TRIVIA - Originally released in 1984 by Magic Electronics as "Driving Force (Magic Electronics)". - SOURCES - Game's ROM. + An early chase-view racing game. - - media/box-3D/drivfrcp.png - media/video/drivfrcp.mp4 - media/mixrbv2/drivfrcp.png - - 1985 + 1984 - Shinkai Inc. - Shinkai Inc. - Race 3rd Pers. view Race, Driving 1 0 - 0 + 10 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_JOYSTICK=Red|| - + trstarj.zip Top Ranking Stars (Ver 2.1J 1993/05/21) (New Version) - Top Ranking Stars (Ver 2.1J 1993/05/21) (New Version) - - wor - trstar.zip Taito Classics In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match. - - media/box-3D/trstar.png - media/video/trstar.mp4 - media/mixrbv2/trstar.png - 1993 @@ -267527,35 +166396,23 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Boxing - Sports 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| - + trstaroj.zip Top Ranking Stars (Ver 2.1J 1993/05/21) (Old Version) - Top Ranking Stars (Ver 2.1J 1993/05/21) (Old Version) - - wor - trstar.zip Taito Classics In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match. - - media/box-3D/trstar.png - media/video/trstar.mp4 - media/mixrbv2/trstar.png - 1993 @@ -267563,34 +166420,26 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Boxing - Sports 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| trstar.zip Top Ranking Stars (Ver 2.1O 1993/05/21) (New Version) - Top Ranking Stars (Ver 2.1O 1993/05/21) (New Version) - - wor - 0 Taito Classics In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match. - media/box-3D/trstar.png - media/video/trstar.mp4 - media/mixrbv2/trstar.png + media/video/trstar.mp4 + media/mixrbv2/trstar.png 1993 @@ -267599,35 +166448,23 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Boxing - Sports 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| - + trstaro.zip Top Ranking Stars (Ver 2.1O 1993/05/21) (Old Version) - Top Ranking Stars (Ver 2.1O 1993/05/21) (Old Version) - - wor - trstar.zip Taito Classics In Top Ranking Stars, 6 boxers fight each other with their own special attack to win the world unity open weight boxing title match. - - media/box-3D/trstar.png - media/video/trstar.mp4 - media/mixrbv2/trstar.png - 1993 @@ -267635,26 +166472,18 @@ P1_JOYSTICK_RIGHT=Right Taito Sports / Boxing - Sports 1-2 0 14 0 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_BUTTON3=Cyan||P1_BUTTON4=Cyan||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| - + topsecrt.zip Top Secret (Japan, old revision) - Top Secret (Japan, old revision) - Top Secret (Japan, old revision) - - jp - bionicc.zip Capcom Classics @@ -267664,11 +166493,6 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. - - media/box-3D/bionicc.png - media/video/bionicc.mp4 - media/mixrbv2/bionicc.png - 1987 @@ -267676,39 +166500,17 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and Capcom Platform / Shooter Scrolling - Platform 1-2 0 8 0 256x224 - gamename=Bionic Commando (Euro) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bionic Reach -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black|| - - + + topsecrt2.zip Top Secret (Japan, revision B) - Top Secret (Japan, revision B) - Top Secret (Japan, revision B) bionicc.zip Capcom Classics @@ -267719,11 +166521,6 @@ To aid him in his mission, Joe is equipped with a bionic arm; a telescopic grapp As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and destroy obstructions. The shotgun can only be fired left and right, however, and cannot be used at the same time as the bionic arm. More powerful guns can be picked up throughout the game. - - media/box-3D/bionicc.png - media/video/bionicc.mp4 - media/mixrbv2/bionicc.png - 1987 @@ -267731,51 +166528,26 @@ As well as the bionic arm, Joe is armed with a shotgun used to kill enemies and Capcom Platform / Shooter Scrolling - Platform 1-2 0 8 0 256x224 - gamename=Bionic Commando (Euro) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bionic Reach -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Black|| topshoot.zip Top Shooter - Top Shooter - - wor - 0 Sega Classics Top Shooter (c) 1995 Sun Mixing. - TECHNICAL - Main CPU : 68000 (@ 7.670442 Mhz), Z80 (@ 3.57954 Mhz) Sound Chips : YM3438 (@ 7.670442 Mhz), SN76496 (@ 3.57954 Mhz) Screen orientation : Horizontal Video resolution : 320 x 224 pixels Screen refresh : 60 - media/box-3D/topshoot.png - media/video/topshoot.mp4 - media/mixrbv2/topshoot.png + media/video/topshoot.mp4 + media/mixrbv2/topshoot.png 1995 @@ -267784,34 +166556,23 @@ P1_JOYSTICK_RIGHT=Right Sun Mixing Sports / Basketball - Sports 1 0 12 0 256x224 - Input=Buttons only||Buttons=4|| - + topspeedu.zip Top Speed (US) - Top Speed (US) - - us - topspeed.zip Taito Classics A driving game very similar to "Out Run", except for the addition of the nitro boost button. - - media/box-3D/topspeed.png - media/video/topspeed.mp4 - media/mixrbv2/topspeed.png - 1987 @@ -267819,51 +166580,26 @@ P1_JOYSTICK_RIGHT=Right Taito Race 3rd Pers. view - Race, Driving 1 0 10 0 320x240 - gamename=Top Speed (World) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game has a ton of extra inputs that show up do to a digital hack. Ignore them as buttons 1-4 is all you need. -P1NumButtons=4 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON4|Pedal (Microswitch)+button+P1_BUTTON1|Pedal (Microswitch)+button+P1_BUTTON2 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Nitro -P1_BUTTON4=Hi / Lo -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Red||P1_BUTTON4=Black||P1_PADDLE=Black|| topspeed.zip Top Speed (World) - Top Speed (World) - - wor - 0 Taito Classics A driving game very similar to "Out Run", except for the addition of the nitro boost button. - media/box-3D/topspeed.png - media/video/topspeed.mp4 - media/mixrbv2/topspeed.png + media/video/topspeed.mp4 + media/mixrbv2/topspeed.png 1987 @@ -267872,52 +166608,26 @@ P1_PADDLE_EXT=Right Taito Race 3rd Pers. view - Race, Driving 1 0 10 0 320x240 - gamename=Top Speed (World) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game has a ton of extra inputs that show up do to a digital hack. Ignore them as buttons 1-4 is all you need. -P1NumButtons=4 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON4|Pedal (Microswitch)+button+P1_BUTTON1|Pedal (Microswitch)+button+P1_BUTTON2 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Nitro -P1_BUTTON4=Hi / Lo -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Red||P1_BUTTON4=Black||P1_PADDLE=Black|| toppyrap.zip Toppy & Rappy - Toppy & Rappy - Toppy & Rappy - - wor - 0 SemiCom - media/box-3D/toppyrap.png - media/video/toppyrap.mp4 - media/mixrbv2/toppyrap.png + media/video/toppyrap.mp4 + media/mixrbv2/toppyrap.png 1996 @@ -267926,35 +166636,23 @@ P1_PADDLE_EXT=Right SemiCom Platform / Run Jump - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + toramich.zip Tora e no Michi (Japan) - Tora e no Michi (Japan) - Tora e no Michi (Japan) - - jp - tigeroad.zip Capcom Classics Tiger Road is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways. - - media/box-3D/tigeroad.png - media/video/tigeroad.mp4 - media/mixrbv2/tigeroad.png - 1987 @@ -267962,52 +166660,23 @@ P1_PADDLE_EXT=Right Capcom Platform / Fighter Scrolling - Platform 1-2 0 12 0 256x224 - gamename=Tiger Road (US) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + toride2j.zip Toride II (Japan) - Toride II (Japan) - - jp - toride2g.zip Mitchell Solitaire mahjong game. - - media/box-3D/toride2g.png - media/video/toride2g.mp4 - media/mixrbv2/toride2g.png - 1994 @@ -268015,34 +166684,26 @@ P1_JOYSTICK_RIGHT=Right Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=1|| toride2g.zip Toride II Adauchi Gaiden - Toride II Adauchi Gaiden - - wor - 0 Mitchell Solitaire mahjong game. - media/box-3D/toride2g.png - media/video/toride2g.mp4 - media/mixrbv2/toride2g.png + media/video/toride2g.mp4 + media/mixrbv2/toride2g.png 1994 @@ -268051,35 +166712,23 @@ P1_JOYSTICK_RIGHT=Right Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=1|| - + toride2gg.zip Toride II Adauchi Gaiden (German) - Toride II Adauchi Gaiden (German) - - de - toride2g.zip Mitchell Solitaire mahjong game. - - media/box-3D/toride2g.png - media/video/toride2g.mp4 - media/mixrbv2/toride2g.png - 1994 @@ -268087,35 +166736,23 @@ P1_JOYSTICK_RIGHT=Right Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=1|| - + toride2gk.zip Toride II Bok Su Oi Jeon Adauchi Gaiden (Korea) - Toride II Bok Su Oi Jeon Adauchi Gaiden (Korea) - - kr - toride2g.zip Mitchell Solitaire mahjong game. - - media/box-3D/toride2g.png - media/video/toride2g.mp4 - media/mixrbv2/toride2g.png - 1994 @@ -268123,34 +166760,26 @@ P1_JOYSTICK_RIGHT=Right Metro 3D Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=1|| ctornado.zip Tornado (DECO Cassette) (US) - Tornado (DECO Cassette) (US) - - us - 0 Data East Classics - media/box-3D/ctornado.png - media/video/ctornado.mp4 - media/mixrbv2/ctornado.png + media/video/ctornado.mp4 + media/mixrbv2/ctornado.png 1982 @@ -268162,17 +166791,12 @@ P1_JOYSTICK_RIGHT=Right 2 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - + tornado1.zip Tornado (set 1, Defender bootleg) - Tornado (set 1, Defender bootleg) - - wor - defender.zip Midway Classics @@ -268188,11 +166812,6 @@ Players have two escape options to use as a last resort. The first is the 'smart If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/video/defender.mp4 - media/mixrbv2/defender.png - 1980 @@ -268200,52 +166819,26 @@ If all humanoids are successfully abducted, the planet will explode in a blindin Williams Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 294x238 - gamename=Defender (Red label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= Joystick is on left side of control panel with reverse button the the right of it so it can be hit with thumb. Fire and thrust are on right side of control panel with smart bomb, and hyperspace to the left in a 45 degree angle. In mame you can turn on cheat mode and the controls are automatically re-mapped so that the game is quite playable on a standard 8way joystick. -P1NumButtons=5 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SMART BOMB -P1_BUTTON4=HYPERSPACE -P1_BUTTON5=REVERSE -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red|| toryumon.zip Toryumon - Toryumon - - wor - 0 Sega Classics The title of this game translates from Japanese as 'Gateway To Success'. - media/box-3D/toryumon.png - media/video/toryumon.mp4 - media/mixrbv2/toryumon.png + media/video/toryumon.mp4 + media/mixrbv2/toryumon.png 1994 @@ -268254,24 +166847,18 @@ P1_JOYSTICK_UP=Up SEGA Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + totcarnp.zip Total Carnage (prototype, proto v 1.0 01/25/92) - Total Carnage (prototype, proto v 1.0 01/25/92) - - wor - totcarn.zip Midway Classics @@ -268281,11 +166868,6 @@ P1_JOYSTICK_UP=Up As with "Smash TV", Total Carnage features the infamous 'Pleasuredome'; accessible only if players manage to collect the 220 keys that are hidden throughout the game's levels. Total Carnage has a much higher difficulty level than that of "Smash TV". - - media/box-3D/totcarn.png - media/video/totcarn.mp4 - media/mixrbv2/totcarn.png - 1992 @@ -268293,44 +166875,18 @@ As with "Smash TV", Total Carnage features the infamous 'Pleasuredome'; accessib Midway Shooter / Run and Gun - Shooter 1-2 0 18 0 399x253 - gamename=Total Carnage (rev LA1 03/10/92) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The start button is used in the game to speed up or skip hints, and to place mines/bombs. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| totcarn.zip Total Carnage (rev LA1 03/10/92) - Total Carnage (rev LA1 03/10/92) - - wor - 0 Midway Classics @@ -268341,9 +166897,8 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right As with "Smash TV", Total Carnage features the infamous 'Pleasuredome'; accessible only if players manage to collect the 220 keys that are hidden throughout the game's levels. Total Carnage has a much higher difficulty level than that of "Smash TV". - media/box-3D/totcarn.png - media/video/totcarn.mp4 - media/mixrbv2/totcarn.png + media/video/totcarn.mp4 + media/mixrbv2/totcarn.png 1992 @@ -268352,54 +166907,23 @@ As with "Smash TV", Total Carnage features the infamous 'Pleasuredome'; accessib Midway Shooter / Run and Gun - Shooter 1-2 0 18 0 399x253 - gamename=Total Carnage (rev LA1 03/10/92) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=The start button is used in the game to speed up or skip hints, and to place mines/bombs. -P1NumButtons=0 -P1Controls=Dual 8-way Joysticks+doublejoy8way -P1_JOYSTICKLEFT_UP=Move Up -P1_JOYSTICKLEFT_DOWN=Move Down -P1_JOYSTICKLEFT_LEFT=Move Left -P1_JOYSTICKLEFT_RIGHT=Move Right -P1_JOYSTICKRIGHT_UP=Fire Up -P1_JOYSTICKRIGHT_DOWN=Fire Down -P1_JOYSTICKRIGHT_LEFT=Fire Left -P1_JOYSTICKRIGHT_RIGHT=Fire Right - - - P1_COIN=Red||P1_START=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_JOYSTICK=Red|| - - + + touchgoe.zip Touch & Go (earlier revision) - Touch & Go (earlier revision) - - wor - touchgo.zip Gaelco A volleyball game. - - media/box-3D/touchgo.png - media/video/touchgo.mp4 - media/mixrbv2/touchgo.png - 1995 @@ -268407,34 +166931,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Gaelco Sports / Volleyball - Sports 1-4 0 14 0 480x240 - Input=Joystick 8 ways||Buttons=3|| - + touchgok.zip Touch & Go (Korea, unprotected) - Touch & Go (Korea, unprotected) - - kr - touchgo.zip Gaelco A volleyball game. - - media/box-3D/touchgo.png - media/video/touchgo.mp4 - media/mixrbv2/touchgo.png - 1995 @@ -268442,34 +166955,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Gaelco Sports / Volleyball - Sports 1-4 0 14 0 480x240 - Input=Joystick 8 ways||Buttons=3|| - + touchgon.zip Touch & Go (Non North America) - Touch & Go (Non North America) - - wor - touchgo.zip Gaelco A volleyball game. - - media/box-3D/touchgo.png - media/video/touchgo.mp4 - media/mixrbv2/touchgo.png - 1995 @@ -268477,33 +166979,26 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Gaelco Sports / Volleyball - Sports 1-4 0 14 0 480x240 - Input=Joystick 8 ways||Buttons=3|| touchgo.zip Touch & Go (World) - Touch & Go (World) - - wor - 0 Gaelco A volleyball game. - media/box-3D/touchgo.png - media/video/touchgo.mp4 - media/mixrbv2/touchgo.png + media/video/touchgo.mp4 + media/mixrbv2/touchgo.png 1995 @@ -268512,34 +167007,23 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right Gaelco Sports / Volleyball - Sports 1-4 0 14 0 480x240 - Input=Joystick 8 ways||Buttons=3|| - + tdfeverj.zip TouchDown Fever (Japan) - TouchDown Fever (Japan) - - jp - tdfever.zip SNK Classics Touchdown Fever is an arcade football game from SNK. Go head-to-head against the computer or a human opponent, or team up with another human player vs. the computer. Choose five, ten, or fifteen minute quarters for either league match (single game) or tournament play. - - media/box-3D/tdfever.png - media/video/tdfever.mp4 - media/mixrbv2/tdfever.png - 1987 @@ -268547,53 +167031,26 @@ P1_JOYSTICKRIGHT_RIGHT=Fire Right SNK Sports / Football - Sports 1-4 0 14 270 400x224 - gamename=TouchDown Fever (US?) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=You'll usually only see a two player version of this game as the 4 player used a specialized cocktail cabinet. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Optical)+joy8way&dial -P1_BUTTON1=Run -P1_BUTTON2=Pass -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||P4_DIAL=Black|| tdfever.zip TouchDown Fever (US) - TouchDown Fever (US) - - us - 0 SNK Classics Touchdown Fever is an arcade football game from SNK. Go head-to-head against the computer or a human opponent, or team up with another human player vs. the computer. Choose five, ten, or fifteen minute quarters for either league match (single game) or tournament play. - media/box-3D/tdfever.png - media/video/tdfever.mp4 - media/mixrbv2/tdfever.png + media/video/tdfever.mp4 + media/mixrbv2/tdfever.png 1987 @@ -268602,54 +167059,23 @@ P1_DIAL_EXT=Rotate Right SNK Sports / Football - Sports 1-4 0 14 270 400x224 - gamename=TouchDown Fever (US?) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=You'll usually only see a two player version of this game as the 4 player used a specialized cocktail cabinet. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Optical)+joy8way&dial -P1_BUTTON1=Run -P1_BUTTON2=Pass -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||P4_DIAL=Black|| - - + + tdfever2.zip TouchDown Fever 2 - TouchDown Fever 2 - - wor - tdfever.zip SNK Classics Touchdown Fever is an arcade football game from SNK. Go head-to-head against the computer or a human opponent, or team up with another human player vs. the computer. Choose five, ten, or fifteen minute quarters for either league match (single game) or tournament play. - - media/box-3D/tdfever.png - media/video/tdfever.mp4 - media/mixrbv2/tdfever.png - 1987 @@ -268657,51 +167083,23 @@ P1_DIAL_EXT=Rotate Right SNK Sports / Football - Sports 1-4 0 14 270 400x224 - gamename=TouchDown Fever (US?) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=You'll usually only see a two player version of this game as the 4 player used a specialized cocktail cabinet. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Optical)+joy8way&dial -P1_BUTTON1=Run -P1_BUTTON2=Pass -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||P4_DIAL=Black|| - - + + tdfever2b.zip TouchDown Fever 2 (bootleg) - TouchDown Fever 2 (bootleg) tdfever.zip SNK Classics Touchdown Fever is an arcade football game from SNK. Go head-to-head against the computer or a human opponent, or team up with another human player vs. the computer. Choose five, ten, or fifteen minute quarters for either league match (single game) or tournament play. - - media/box-3D/tdfever.png - media/video/tdfever.mp4 - media/mixrbv2/tdfever.png - 1987 @@ -268709,54 +167107,23 @@ P1_DIAL_EXT=Rotate Right SNK Sports / Football - Sports 1-4 0 14 270 400x224 - gamename=TouchDown Fever (US?) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=You'll usually only see a two player version of this game as the 4 player used a specialized cocktail cabinet. -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Optical)+joy8way&dial -P1_BUTTON1=Run -P1_BUTTON2=Pass -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_JOYSTICK=Black||P1_DIAL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black||P2_DIAL=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Black||P3_BUTTON2=Black||P3_JOYSTICK=Black||P3_DIAL=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Black||P4_BUTTON2=Black||P4_JOYSTICK=Black||P4_DIAL=Black|| - - + + tturfu.zip Tough Turf (set 1, US, 8751 317-0099) - Tough Turf (set 1, US, 8751 317-0099) - - us - tturf.zip Sega Classics A fellow that looks like he just got off of work figures that he'd rid the city streets of those pesky gang members and their allies. - - media/box-3D/tturf.png - media/video/tturf.mp4 - media/mixrbv2/tturf.png - 1989 @@ -268764,35 +167131,26 @@ P1_DIAL_EXT=Rotate Right SEGA Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Blue|| tturf.zip Tough Turf (set 2, Japan, 8751 317-0104) - Tough Turf (set 2, Japan, 8751 317-0104) - - jp - 0 Sega Classics A fellow that looks like he just got off of work figures that he'd rid the city streets of those pesky gang members and their allies. - media/box-3D/tturf.png - media/video/tturf.mp4 - media/mixrbv2/tturf.png + media/video/tturf.mp4 + media/mixrbv2/tturf.png 1989 @@ -268801,36 +167159,23 @@ P1_DIAL_EXT=Rotate Right SEGA Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=Red||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=Red||P2_BUTTON3=Blue||P2_JOYSTICK=Blue|| - + tkdenshoa.zip Toukidenshou - Angel Eyes (VER. 960427) - Toukidenshou - Angel Eyes (VER. 960427) - - wor - tkdensho.zip Tecmo An all-female fighting game featuring 8 selectable angels engaging in one-on-one battle. This game is made by Tecmo, which is not surprising given that they are now more popular because of the "Dead or Alive" series (specifically because of its female characters) than their older series like "Ninja Gaiden". - - media/box-3D/tkdensho.png - media/video/tkdensho.mp4 - media/mixrbv2/tkdensho.png - 1996 @@ -268838,33 +167183,26 @@ P1_DIAL_EXT=Rotate Right Tecmo Fight / Versus - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| tkdensho.zip Toukidenshou - Angel Eyes (VER. 960614) - Toukidenshou - Angel Eyes (VER. 960614) - - wor - 0 Tecmo An all-female fighting game featuring 8 selectable angels engaging in one-on-one battle. This game is made by Tecmo, which is not surprising given that they are now more popular because of the "Dead or Alive" series (specifically because of its female characters) than their older series like "Ninja Gaiden". - media/box-3D/tkdensho.png - media/video/tkdensho.mp4 - media/mixrbv2/tkdensho.png + media/video/tkdensho.mp4 + media/mixrbv2/tkdensho.png 1996 @@ -268873,20 +167211,17 @@ P1_DIAL_EXT=Rotate Right Tecmo Fight / Versus - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=4|| arkatour.zip Tournament Arkanoid (US) - Tournament Arkanoid (US) 0 Taito Classics @@ -268895,9 +167230,8 @@ P1_DIAL_EXT=Rotate Right The game does not appear to have been distributed anywhere else in the world but the U.S. Tournament Arkanoid was also never ported to any home system. - media/box-3D/arkatour.png - media/video/arkatour.mp4 - media/mixrbv2/arkatour.png + media/video/arkatour.mp4 + media/mixrbv2/arkatour.png 1987 @@ -268906,34 +167240,23 @@ The game does not appear to have been distributed anywhere else in the world but Taito Action / Breakout games - Action 1-2 0 16 270 256x224 - Input=Dial||Buttons=1|| - + cprogolfj.zip Tournament Pro Golf (DECO Cassette) (Japan) - Tournament Pro Golf (DECO Cassette) (Japan) - - jp - cprogolf.zip Data East Classics A golf game featuring 18 levels. After the 18h hole, the game restarts from level 1. - - media/box-3D/cprogolf.png - media/video/cprogolf.mp4 - media/mixrbv2/cprogolf.png - 1981 @@ -268941,34 +167264,26 @@ The game does not appear to have been distributed anywhere else in the world but Data East Sports / Golf - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| cprogolf.zip Tournament Pro Golf (DECO Cassette) (US) - Tournament Pro Golf (DECO Cassette) (US) - - us - 0 Data East Classics A golf game featuring 18 levels. After the 18h hole, the game restarts from level 1. - media/box-3D/cprogolf.png - media/video/cprogolf.mp4 - media/mixrbv2/cprogolf.png + media/video/cprogolf.mp4 + media/mixrbv2/cprogolf.png 1981 @@ -268977,25 +167292,18 @@ The game does not appear to have been distributed anywhere else in the world but Data East Sports / Golf - Sports 1-2 0 6 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + karatblzj.zip Toushin Blazers (Japan, Tecmo license) - Toushin Blazers (Japan, Tecmo license) - - jp - karatblz.zip Video System Co. @@ -269003,11 +167311,6 @@ The game does not appear to have been distributed anywhere else in the world but While in no way original (drawing most of its inspiration from Capcom's "Final Fight"), Karate Blazers is both hugely playable and very fast and frenetic, with the amount of on-screen enemies at times overwhelming. The graphics are also well drawn and nicely animated. - - media/box-3D/karatblz.png - media/video/karatblz.mp4 - media/mixrbv2/karatblz.png - 1991 @@ -269015,25 +167318,18 @@ While in no way original (drawing most of its inspiration from Capcom's "Final F Video System Beat'em Up - Fight / 2.5D - Fight 1-4 0 14 0 352x240 - Input=Joystick 8 ways||Buttons=4|| toyland.zip Toy Land Adventure - Toy Land Adventure - - wor - 0 SemiCom @@ -269042,9 +167338,8 @@ While in no way original (drawing most of its inspiration from Capcom's "Final F This is a 'Stage Action Game'. There are 6 world and 54 stages. If you made a consecutive explosion with a attack to a inflated enemy, you can clear very easily. - media/box-3D/toyland.png - media/video/toyland.mp4 - media/mixrbv2/toyland.png + media/video/toyland.mp4 + media/mixrbv2/toyland.png 2001 @@ -269052,33 +167347,26 @@ This is a 'Stage Action Game'. There are 6 world and 54 stages. If you made a co SemiCom Platform / Run Jump - Platform 1-2 0 18 0 320x236 - Input=Joystick 8 ways||Buttons=4|| toypop.zip Toypop - Toypop - - wor - 0 Namco Classics Toypop (c) 1986 Namco. - TECHNICAL - Game ID : TP Main CPU : M6809 (@ 1.536 Mhz), 68000 (@ 6.144 Mhz) Sound CPU : M6809 (@ 1.536 Mhz) Sound Chips : Namco 8-channel WSG Players : 2 Control : 4-way joystick Buttons : 1 - TRIVIA - Toypop was released i - media/box-3D/toypop.png - media/video/toypop.mp4 - media/mixrbv2/toypop.png + media/video/toypop.mp4 + media/mixrbv2/toypop.png 1986 @@ -269087,41 +167375,18 @@ This is a 'Stage Action Game'. There are 6 world and 54 stages. If you made a co Namco Action - Action / Labyrinth 1-2 0 18 0 288x224 - gamename=Toypop -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The only know control panel image of this game shows two trivia style buttons labeled 'shoot' on either side of the joysticks. Of course this is just a mirrored layout. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way|Trivia Buttons+button+P1_BUTTON1 -P1_BUTTON1=Shoot -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Yellow||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_JOYSTICK=Red|| trackfld.zip Track & Field - Track & Field - - wor - 0 Konami Classics @@ -269145,9 +167410,8 @@ HAMMER THROW - As the athlete spins faster and faster, time release of hammer an HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height. - media/box-3D/trackfld.png - media/video/trackfld.mp4 - media/mixrbv2/trackfld.png + media/video/trackfld.mp4 + media/mixrbv2/trackfld.png 1983 @@ -269156,39 +167420,18 @@ HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action b Konami Sports / Running trails - Sports 1-4 0 18 0 256x224 - gamename=Track & Field -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Run -P1_BUTTON2=Jump/Throw -P1_BUTTON3=Run - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red|| - + trackfldc.zip Track & Field (Centuri) - Track & Field (Centuri) - - wor - trackfld.zip Konami Classics @@ -269211,11 +167454,6 @@ JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle). HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle). HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height. - - media/box-3D/trackfld.png - media/video/trackfld.mp4 - media/mixrbv2/trackfld.png - 1983 @@ -269223,39 +167461,18 @@ HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action b Konami Sports / Running trails - Sports 1-4 0 18 0 256x224 - gamename=Track & Field -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Run -P1_BUTTON2=Jump/Throw -P1_BUTTON3=Run - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red|| - + trackfldnz.zip Track & Field (NZ bootleg?) - Track & Field (NZ bootleg?) - - wor - trackfld.zip Konami Classics @@ -269278,11 +167495,6 @@ JAVELIN - Run to the line then choose angle of throw (43 is the optimum angle). HAMMER THROW - As the athlete spins faster and faster, time release of hammer and angle of throw (45 is the optimum angle). HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action button to start the jump and hold down the action button to reduce the angle of climb, i.e. you start going straight up at 90 degrees if you tap the button just once. Use run buttons while in the air to gain extra height. - - media/box-3D/trackfld.png - media/video/trackfld.mp4 - media/mixrbv2/trackfld.png - 1983 @@ -269290,48 +167502,26 @@ HIGH JUMP - The athlete will run to the bar; just as he reaches it, use Action b Konami Sports / Running trails - Sports 1-4 0 18 0 256x224 - gamename=Track & Field -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=Just Buttons+button -P1_BUTTON1=Run -P1_BUTTON2=Jump/Throw -P1_BUTTON3=Run - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=White||P3_BUTTON3=Red||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Red||P4_BUTTON2=White||P4_BUTTON3=Red|| transfrm.zip Transformer - Transformer - - wor - 0 Sega Classics After the devastating underground Dalaus invasion only one TransBot pilot is left standing. You. Armed with your TransBots tranforming weaponry and your own wits, be prepared for the fight of your life as you try to thwart the Dalaus oppression. - media/box-3D/transfrm.png - media/video/transfrm.mp4 - media/mixrbv2/transfrm.png + media/video/transfrm.mp4 + media/mixrbv2/transfrm.png 1986 @@ -269340,24 +167530,18 @@ P1_BUTTON3=Run SEGA Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x192 - Input=Joystick 8 ways||Buttons=2|| - + travrusab.zip Traverse USA (bootleg) - Traverse USA (bootleg) - - wor - travrusa.zip Irem Classics @@ -269373,36 +167557,24 @@ St. Louis Chicago New York - - media/box-3D/travrusa.png - media/video/travrusa.mp4 - media/mixrbv2/travrusa.png - 1983 Irem Race, Driving / Motorcycle - Race, Driving 1-2 0 10 270 240x256 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| travrusa.zip Traverse USA / Zippy Race - Traverse USA / Zippy Race - - wor - 0 Irem Classics @@ -269419,9 +167591,8 @@ Chicago New York - media/box-3D/travrusa.png - media/video/travrusa.mp4 - media/mixrbv2/travrusa.png + media/video/travrusa.mp4 + media/mixrbv2/travrusa.png 1983 @@ -269429,25 +167600,18 @@ New York Irem Race, Driving / Motorcycle - Race, Driving 1-2 0 10 270 240x256 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - P1_COIN=Green||P1_START=Green||P1_BUTTON1=Yellow||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Yellow||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + treahunt.zip Treasure Hunt - Treasure Hunt - - wor - jack.zip Cinematronics @@ -269460,11 +167624,6 @@ The 5th screen is the first one again, except that this time you are climbing do After making it back to your house you get to watch a little intermission before going after the next treasure. There are four different treasures altogether. The last one is the princess, when you have her the giant himself will follow you down the beanstalk, and you must chop it down to defeat him. After rescuing the princess the game starts over with increased difficulty. - - media/box-3D/jack.png - media/video/jack.mp4 - media/mixrbv2/jack.png - 1982 @@ -269472,138 +167631,93 @@ After making it back to your house you get to watch a little intermission before Hara Industries (Cinematronics license) Action - Action / Climbing 1-2 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black|| - + ctisland3.zip Treasure Island (DECO Cassette) (unk) - Treasure Island (DECO Cassette) (unk) - - wor - ctisland.zip Data East Classics Treasure Island &copy; 1982 Data East. - - media/box-3D/ctisland.png - media/video/ctisland.mp4 - media/mixrbv2/ctisland.png - 1981 - 1992 Subsino Data East Casino / Slot machine - Casino - Action - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| ctisland.zip Treasure Island (DECO Cassette) (US) (set 1) - Treasure Island (DECO Cassette) (US) (set 1) - - us - 0 Data East Classics Treasure Island &copy; 1982 Data East. - media/box-3D/ctisland.png - media/video/ctisland.mp4 - media/mixrbv2/ctisland.png + media/video/ctisland.mp4 + media/mixrbv2/ctisland.png 1981 - 1992 Subsino Data East Casino / Slot machine - Casino - Action - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + ctisland2.zip Treasure Island (DECO Cassette) (US) (set 2) - Treasure Island (DECO Cassette) (US) (set 2) - - us - ctisland.zip Data East Classics Treasure Island &copy; 1982 Data East. - - media/box-3D/ctisland.png - media/video/ctisland.mp4 - media/mixrbv2/ctisland.png - 1981 - 1992 Subsino Data East Casino / Slot machine - Casino - Action - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| totc.zip Treasure of the Caribbean - Treasure of the Caribbean 0 Neo-Geo @@ -269611,12 +167725,10 @@ After making it back to your house you get to watch a little intermission before Treasure of the Caribbean is a puzzle game: you must combine three ghosts or more of the same color. The number of combined ghosts above three are sent to the opponent in the form of graves. Of course, these can in turn be returned if they are close to a combination of three colored ghosts. Of course, the speed also increases but not enough to make the game impossible as a Puyo Puyo or Tetris for example. - media/box-3D/totc.png - media/video/totc.mp4 - media/mixrbv2/totc.png + media/video/totc.mp4 + media/mixrbv2/totc.png - 2012 2011 Le Cortex / Face @@ -269633,20 +167745,15 @@ After making it back to your house you get to watch a little intermission before tripool.zip Tri-Pool (Casino Tech) - Tri-Pool (Casino Tech) - - wor - 0 Cinematronics Tri-Pool (c) 1981 Noma. - TECHNICAL - Main CPU : Z80 (@ 3 Mhz) Sound CPU : Z80 (@ 1.5 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Con - media/box-3D/tripool.png - media/video/tripool.mp4 - media/mixrbv2/tripool.png + media/video/tripool.mp4 + media/mixrbv2/tripool.png 1981 @@ -269655,35 +167762,23 @@ After making it back to your house you get to watch a little intermission before Noma (Casino Tech license) Sports / Pool - Sports / Swimming - Sports 1-2 0 6 270 256x224 - Input=Joystick 8 ways||Buttons=5|| - + tripoola.zip Tri-Pool (Costal Games) - Tri-Pool (Costal Games) - - wor - tripool.zip Cinematronics Tri-Pool (c) 1981 Noma. - TECHNICAL - Main CPU : Z80 (@ 3 Mhz) Sound CPU : Z80 (@ 1.5 Mhz) Sound Chips : AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 224 x 256 pixels Screen refresh : 60.00 Hz Palette Colors : 32 Players : 2 Con - - media/box-3D/tripool.png - media/video/tripool.mp4 - media/mixrbv2/tripool.png - 1981 @@ -269691,34 +167786,26 @@ After making it back to your house you get to watch a little intermission before Noma (Casino Tech license) Sports / Pool - Sports / Swimming - Sports 1-2 0 6 270 256x224 - Input=Joystick 8 ways||Buttons=5|| tricktrp.zip Trick Trap (World?) - Trick Trap (World?) - - wor - 0 Konami Classics The princess of Vegetaria named Papaya has been kidnapped by the Devil. Now it's up to the prince to rescue her. The prince is equipped with a gun that shoots bullets, a laser gun, and bombs. These weapons can continually be upgraded to more powerful versions. The prince has to go through five areas of Vegetaria, through the forest, a castle wall, a maze, riding a railway truck, and finally the devil's castle. Each of these areas are filled with and enemies and a boss monster and have to be beaten within the given time limit. - media/box-3D/tricktrp.png - media/video/tricktrp.mp4 - media/mixrbv2/tricktrp.png + media/video/tricktrp.mp4 + media/mixrbv2/tricktrp.png 1987 @@ -269727,24 +167814,18 @@ After making it back to your house you get to watch a little intermission before Konami Shooter / Run and Gun - Shooter 1-2 0 14 270 280x224 - Input=Joystick 8 ways||Buttons=2|| trckydoc.zip Tricky Doc (set 1) - Tricky Doc (set 1) - - wor - 0 Mame @@ -269753,9 +167834,8 @@ After making it back to your house you get to watch a little intermission before Tricky Doc will move through six levels full of enemies running trying to escape, and you must go dodging, crouch, hitting, jumping, going up the stairs and spraying with a spray to paralyze and defend herself from all the naughty creatures to go to the next phase. - media/box-3D/trckydoc.png - media/video/trckydoc.mp4 - media/mixrbv2/trckydoc.png + media/video/trckydoc.mp4 + media/mixrbv2/trckydoc.png 1987 @@ -269764,24 +167844,18 @@ Tricky Doc will move through six levels full of enemies running trying to escape Tecfri Platform / Run Jump Scrolling - Platform 1-2 0 6 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - + trckydoca.zip Tricky Doc (set 2) - Tricky Doc (set 2) - - wor - trckydoc.zip Mame @@ -269789,11 +167863,6 @@ Tricky Doc will move through six levels full of enemies running trying to escape Tricky Doc will move through six levels full of enemies running trying to escape, and you must go dodging, crouch, hitting, jumping, going up the stairs and spraying with a spray to paralyze and defend herself from all the naughty creatures to go to the next phase. - - media/box-3D/trckydoc.png - media/video/trckydoc.mp4 - media/mixrbv2/trckydoc.png - 1987 @@ -269801,24 +167870,18 @@ Tricky Doc will move through six levels full of enemies running trying to escape Tecfri Platform / Run Jump Scrolling - Platform 1-2 0 6 0 240x224 - Input=Joystick 8 ways||Buttons=2|| - + trigon.zip Trigon (Japan) - Trigon (Japan) - - jp - lgtnfght.zip Konami Classics @@ -269826,11 +167889,6 @@ Tricky Doc will move through six levels full of enemies running trying to escape In Lightning Fighters, even if you start a one-player game, the game is always in two-player mode: you respawn in place when you die and you start each life with one bomb stocked. This means that a second player can join midway into a one-player game. Unfortunately it also means that the powerup that only appears in one-player games in the other versions, does not appear at all in the US version. - - media/box-3D/lgtnfght.png - media/video/lgtnfght.mp4 - media/mixrbv2/lgtnfght.png - 1990 @@ -269838,24 +167896,18 @@ In Lightning Fighters, even if you start a one-player game, the game is always i Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 288x224 - Input=Joystick 8 ways||Buttons=3|| - + trikitri.zip Triki Triki (Lover Boy bootleg) - Triki Triki (Lover Boy bootleg) - - wor - loverboy.zip Cinematronics @@ -269863,79 +167915,55 @@ In Lightning Fighters, even if you start a one-player game, the game is always i In this controversial game, you control a naked man with a purple fedora who runs around a city maze chasing and raping helpless women and must pick up all the women items, while avoid being caught by the police officers and their furious dog. - - media/box-3D/loverboy.png - media/video/loverboy.mp4 - media/mixrbv2/loverboy.png - 1983 G.T Enterprise Inc. Adult - Action - Action / Labyrinth 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=1|| - + triothepj.zip Trio The Punch - Never Forget Me... (Japan) - Trio The Punch - Never Forget Me... (Japan) - - jp - triothep.zip Data East Classics A hilarious action game with three selectable characters: a brawler, warrior and ninja who can randomly power up/decrease after stage complete. - - media/box-3D/triothep.png - media/video/triothep.mp4 - media/mixrbv2/triothep.png - 1989 Data East Platform / Fighter Scrolling - Platform 1-2 0 12 0 256x240 - Input=Joystick 8 ways||Buttons=3|| triothep.zip Trio The Punch - Never Forget Me... (World) - Trio The Punch - Never Forget Me... (World) - - wor - 0 Data East Classics A hilarious action game with three selectable characters: a brawler, warrior and ninja who can randomly power up/decrease after stage complete. - media/box-3D/triothep.png - media/video/triothep.mp4 - media/mixrbv2/triothep.png + media/video/triothep.mp4 + media/mixrbv2/triothep.png 1989 @@ -269943,33 +167971,26 @@ In this controversial game, you control a naked man with a purple fedora who run Data East Platform / Fighter Scrolling - Platform 1-2 0 12 0 256x240 - Input=Joystick 8 ways||Buttons=3|| tdpgal.zip Triple Draw Poker - Triple Draw Poker - - wor - 0 Konami Classics - media/box-3D/tdpgal.png - media/video/tdpgal.mp4 - media/mixrbv2/tdpgal.png + media/video/tdpgal.mp4 + media/mixrbv2/tdpgal.png 1983 @@ -269978,35 +167999,23 @@ In this controversial game, you control a naked man with a purple fedora who run Design Labs / Thomas Automatics Casino / Cards - Casino 1 0 0 270 768x224 - Input=Joystick 8 ways||Buttons=1|| - + triplfun.zip Triple Fun - Triple Fun - Triple Fun - - wor - oisipuzl.zip Mame The game takes place on a game board where you take the role of Hebe. Each time you turn comes, a wheel determines how much spaces you go. When you land on a certain colored space, you go directly to a minigame. These minigames include spot the difference, put the puzzle together, find the character, and a crossword puzzle. The player can also land on a special space where you can use a special wheel. The wheel can either land on something that is useful for the player or could give the player bad luck. After you have beaten a board, you go on to the next one. - - media/box-3D/oisipuzl.png - media/video/oisipuzl.mp4 - media/mixrbv2/oisipuzl.png - 1993 @@ -270014,33 +168023,26 @@ In this controversial game, you control a naked man with a purple fedora who run Sunsoft Various - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| triplep.zip Triple Punch (set 1) - Triple Punch (set 1) - - wor - 0 Century Electronics You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving! - media/box-3D/triplep.png - media/video/triplep.mp4 - media/mixrbv2/triplep.png + media/video/triplep.mp4 + media/mixrbv2/triplep.png 1982 @@ -270049,34 +168051,23 @@ In this controversial game, you control a naked man with a purple fedora who run K.K. International Action - Action / Labyrinth 1-2 0 18 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + triplepa.zip Triple Punch (set 2) - Triple Punch (set 2) - - wor - triplep.zip Century Electronics You're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorilla, ghost, eraser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenceless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving! - - media/box-3D/triplep.png - media/video/triplep.mp4 - media/mixrbv2/triplep.png - 1982 @@ -270084,34 +168075,23 @@ In this controversial game, you control a naked man with a purple fedora who run K.K. International Action - Action / Labyrinth 1-2 0 18 270 256x224 - Input=Joystick 4 ways||Buttons=1|| - + trvgns.zip Trivia Genius - Trivia Genius - - wor - trvmstr.zip Jaleco Trivia Master (c) 1985 Enerdyne Technologies. - TECHNICAL - Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : - - media/box-3D/trvmstr.png - media/video/trvmstr.mp4 - media/mixrbv2/trvmstr.png - 1985 @@ -270119,48 +168099,26 @@ In this controversial game, you control a naked man with a purple fedora who run Enerdyne Technologies Inc. Quiz / English - Quiz 1-4 0 0 90 288x224 - gamename=Trivia Genius -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The lighted trivia buttons are actually blank, as is the contorl panel overlay. The game itself has arrows pointing down to the appropriate button. Also note that buttons a-d also act as the star buttons, again with an arrow pointing towards which is which. (A = 1 player game, B= 2 players, ect) -P1NumButtons=4 -P1Controls=Trivia Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_BUTTON4=D - - trvmstr.zip Trivia Master (set 1) - Trivia Master (set 1) - - wor - 0 Jaleco Trivia Master (c) 1985 Enerdyne Technologies. - TECHNICAL - Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : - media/box-3D/trvmstr.png - media/video/trvmstr.mp4 - media/mixrbv2/trvmstr.png + media/video/trvmstr.mp4 + media/mixrbv2/trvmstr.png 1985 @@ -270169,49 +168127,23 @@ P1_BUTTON4=D Enerdyne Technologies Inc. Quiz / English - Quiz 1-4 0 0 90 288x224 - gamename=Trivia Genius -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The lighted trivia buttons are actually blank, as is the contorl panel overlay. The game itself has arrows pointing down to the appropriate button. Also note that buttons a-d also act as the star buttons, again with an arrow pointing towards which is which. (A = 1 player game, B= 2 players, ect) -P1NumButtons=4 -P1Controls=Trivia Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_BUTTON4=D - - - - + + trvmstra.zip Trivia Master (set 2) - Trivia Master (set 2) - - wor - trvmstr.zip Jaleco Trivia Master (c) 1985 Enerdyne Technologies. - TECHNICAL - Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : - - media/box-3D/trvmstr.png - media/video/trvmstr.mp4 - media/mixrbv2/trvmstr.png - 1985 @@ -270219,49 +168151,23 @@ P1_BUTTON4=D Enerdyne Technologies Inc. Quiz / English - Quiz 1-4 0 0 90 288x224 - gamename=Trivia Genius -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The lighted trivia buttons are actually blank, as is the contorl panel overlay. The game itself has arrows pointing down to the appropriate button. Also note that buttons a-d also act as the star buttons, again with an arrow pointing towards which is which. (A = 1 player game, B= 2 players, ect) -P1NumButtons=4 -P1Controls=Trivia Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_BUTTON4=D - - - - + + trvmstrb.zip Trivia Master (set 3) - Trivia Master (set 3) - - wor - trvmstr.zip Jaleco Trivia Master (c) 1985 Enerdyne Technologies. - TECHNICAL - Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : - - media/box-3D/trvmstr.png - media/video/trvmstr.mp4 - media/mixrbv2/trvmstr.png - 1985 @@ -270269,49 +168175,23 @@ P1_BUTTON4=D Enerdyne Technologies Inc. Quiz / English - Quiz 1-4 0 0 90 288x224 - gamename=Trivia Genius -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The lighted trivia buttons are actually blank, as is the contorl panel overlay. The game itself has arrows pointing down to the appropriate button. Also note that buttons a-d also act as the star buttons, again with an arrow pointing towards which is which. (A = 1 player game, B= 2 players, ect) -P1NumButtons=4 -P1Controls=Trivia Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_BUTTON4=D - - - - + + trvmstrc.zip Trivia Master (set 4) - Trivia Master (set 4) - - wor - trvmstr.zip Jaleco Trivia Master (c) 1985 Enerdyne Technologies. - TECHNICAL - Main CPU : Z80 (@ 1.5 Mhz) Sound Chips : TMS36XX (@ 0.35 Khz), Custom (@ 0.35 Khz) Screen orientation : Vertical Video resolution : 224 x 288 pixels Screen refresh : 60.00 Hz Palette colors : - - media/box-3D/trvmstr.png - media/video/trvmstr.mp4 - media/mixrbv2/trvmstr.png - 1985 @@ -270319,39 +168199,18 @@ P1_BUTTON4=D Enerdyne Technologies Inc. Quiz / English - Quiz 1-4 0 0 90 288x224 - gamename=Trivia Genius -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The lighted trivia buttons are actually blank, as is the contorl panel overlay. The game itself has arrows pointing down to the appropriate button. Also note that buttons a-d also act as the star buttons, again with an arrow pointing towards which is which. (A = 1 player game, B= 2 players, ect) -P1NumButtons=4 -P1Controls=Trivia Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=A -P1_BUTTON2=B -P1_BUTTON3=C -P1_BUTTON4=D - - - - + + trogpa4.zip Trog (prototype, rev 4.00 7/27/90) - Trog (prototype, rev 4.00 7/27/90) - - wor - trog.zip Midway Classics @@ -270364,11 +168223,6 @@ On each island, after the dinos have gathered up all of their eggs, they must ma Between each stage, there is an intermission where the players' Dinos will dance, with an on-screen caption proudly declaring 'Excellent!', 'Congratulations!', 'Nice Work!', 'Good Job!' or 'Dino-Mite!'. On occasion, an intermission screen appears that shows a Trog planning another attempt to eat a Dino. - - media/box-3D/trog.png - media/video/trog.mp4 - media/mixrbv2/trog.png - 1990 @@ -270376,38 +168230,17 @@ Between each stage, there is an intermission where the players' Dinos will dance Midway Adventure - Action - Action / Labyrinth 1-4 0 14 0 399x253 - gamename=Trog (rev LA5 03/29/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Like many 4 player games, which character you choose determines which controls you'll use and vice-versa. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Red||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Red||P3_JOYSTICK=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Red||P4_JOYSTICK=Red|| - - + + trogpa5.zip Trog (prototype, rev PA5-PAC 8/28/90) - Trog (prototype, rev PA5-PAC 8/28/90) trog.zip Midway Classics @@ -270421,11 +168254,6 @@ On each island, after the dinos have gathered up all of their eggs, they must ma Between each stage, there is an intermission where the players' Dinos will dance, with an on-screen caption proudly declaring 'Excellent!', 'Congratulations!', 'Nice Work!', 'Good Job!' or 'Dino-Mite!'. On occasion, an intermission screen appears that shows a Trog planning another attempt to eat a Dino. - - media/box-3D/trog.png - media/video/trog.mp4 - media/mixrbv2/trog.png - 1990 @@ -270433,42 +168261,18 @@ Between each stage, there is an intermission where the players' Dinos will dance Midway Adventure - Action - Action / Labyrinth 1-4 0 14 0 399x253 - gamename=Trog (rev LA5 03/29/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Like many 4 player games, which character you choose determines which controls you'll use and vice-versa. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Red||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Red||P3_JOYSTICK=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Red||P4_JOYSTICK=Red|| - - + + trogpa6.zip Trog (prototype, rev PA6-PAC 9/09/90) - Trog (prototype, rev PA6-PAC 9/09/90) - - wor - trog.zip Midway Classics @@ -270481,11 +168285,6 @@ On each island, after the dinos have gathered up all of their eggs, they must ma Between each stage, there is an intermission where the players' Dinos will dance, with an on-screen caption proudly declaring 'Excellent!', 'Congratulations!', 'Nice Work!', 'Good Job!' or 'Dino-Mite!'. On occasion, an intermission screen appears that shows a Trog planning another attempt to eat a Dino. - - media/box-3D/trog.png - media/video/trog.mp4 - media/mixrbv2/trog.png - 1990 @@ -270493,38 +168292,17 @@ Between each stage, there is an intermission where the players' Dinos will dance Midway Adventure - Action - Action / Labyrinth 1-4 0 14 0 399x253 - gamename=Trog (rev LA5 03/29/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Like many 4 player games, which character you choose determines which controls you'll use and vice-versa. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Red||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Red||P3_JOYSTICK=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Red||P4_JOYSTICK=Red|| - - + + trog3a.zip Trog (rev LA3 2/10/91) - Trog (rev LA3 2/10/91) trog.zip Midway Classics @@ -270538,11 +168316,6 @@ On each island, after the dinos have gathered up all of their eggs, they must ma Between each stage, there is an intermission where the players' Dinos will dance, with an on-screen caption proudly declaring 'Excellent!', 'Congratulations!', 'Nice Work!', 'Good Job!' or 'Dino-Mite!'. On occasion, an intermission screen appears that shows a Trog planning another attempt to eat a Dino. - - media/box-3D/trog.png - media/video/trog.mp4 - media/mixrbv2/trog.png - 1990 @@ -270550,42 +168323,18 @@ Between each stage, there is an intermission where the players' Dinos will dance Midway Adventure - Action - Action / Labyrinth 1-4 0 14 0 399x253 - gamename=Trog (rev LA5 03/29/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Like many 4 player games, which character you choose determines which controls you'll use and vice-versa. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Red||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Red||P3_JOYSTICK=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Red||P4_JOYSTICK=Red|| - - + + trog3.zip Trog (rev LA3 2/14/91) - Trog (rev LA3 2/14/91) - - wor - trog.zip Midway Classics @@ -270598,11 +168347,6 @@ On each island, after the dinos have gathered up all of their eggs, they must ma Between each stage, there is an intermission where the players' Dinos will dance, with an on-screen caption proudly declaring 'Excellent!', 'Congratulations!', 'Nice Work!', 'Good Job!' or 'Dino-Mite!'. On occasion, an intermission screen appears that shows a Trog planning another attempt to eat a Dino. - - media/box-3D/trog.png - media/video/trog.mp4 - media/mixrbv2/trog.png - 1990 @@ -270610,42 +168354,18 @@ Between each stage, there is an intermission where the players' Dinos will dance Midway Adventure - Action - Action / Labyrinth 1-4 0 14 0 399x253 - gamename=Trog (rev LA5 03/29/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Like many 4 player games, which character you choose determines which controls you'll use and vice-versa. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Red||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Red||P3_JOYSTICK=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Red||P4_JOYSTICK=Red|| - - + + trog4.zip Trog (rev LA4 3/11/91) - Trog (rev LA4 3/11/91) - - wor - trog.zip Midway Classics @@ -270658,11 +168378,6 @@ On each island, after the dinos have gathered up all of their eggs, they must ma Between each stage, there is an intermission where the players' Dinos will dance, with an on-screen caption proudly declaring 'Excellent!', 'Congratulations!', 'Nice Work!', 'Good Job!' or 'Dino-Mite!'. On occasion, an intermission screen appears that shows a Trog planning another attempt to eat a Dino. - - media/box-3D/trog.png - media/video/trog.mp4 - media/mixrbv2/trog.png - 1990 @@ -270670,42 +168385,18 @@ Between each stage, there is an intermission where the players' Dinos will dance Midway Adventure - Action - Action / Labyrinth 1-4 0 14 0 399x253 - gamename=Trog (rev LA5 03/29/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Like many 4 player games, which character you choose determines which controls you'll use and vice-versa. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Red||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Red||P3_JOYSTICK=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Red||P4_JOYSTICK=Red|| trog.zip Trog (rev LA5 3/29/91) - Trog (rev LA5 3/29/91) - - wor - 0 Midway Classics @@ -270719,9 +168410,8 @@ On each island, after the dinos have gathered up all of their eggs, they must ma Between each stage, there is an intermission where the players' Dinos will dance, with an on-screen caption proudly declaring 'Excellent!', 'Congratulations!', 'Nice Work!', 'Good Job!' or 'Dino-Mite!'. On occasion, an intermission screen appears that shows a Trog planning another attempt to eat a Dino. - media/box-3D/trog.png - media/video/trog.mp4 - media/mixrbv2/trog.png + media/video/trog.mp4 + media/mixrbv2/trog.png 1990 @@ -270730,53 +168420,23 @@ Between each stage, there is an intermission where the players' Dinos will dance Midway Adventure - Action - Action / Labyrinth 1-4 0 14 0 399x253 - gamename=Trog (rev LA5 03/29/91) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Like many 4 player games, which character you choose determines which controls you'll use and vice-versa. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Red||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Red||P3_JOYSTICK=Red||P4_COIN=Yellow||P4_START=Yellow||P4_BUTTON1=Red||P4_JOYSTICK=Red|| - - + + trojanb.zip Trojan (bootleg) - Trojan (bootleg) - Trojan (bootleg) - - wor - trojan.zip Capcom Classics The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings. - - media/box-3D/trojan.png - media/video/trojan.mp4 - media/mixrbv2/trojan.png - 1986 @@ -270784,37 +168444,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + trojanr.zip Trojan (Romstar) - Trojan (Romstar) - Trojan (Romstar) - - wor - trojan.zip Capcom Classics The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings. - - media/box-3D/trojan.png - media/video/trojan.mp4 - media/mixrbv2/trojan.png - 1986 @@ -270822,36 +168468,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| trojan.zip Trojan (US set 1) - Trojan (US set 1) - Trojan (US set 1) - - us - 0 Capcom Classics The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings. - media/box-3D/trojan.png - media/video/trojan.mp4 - media/mixrbv2/trojan.png + media/video/trojan.mp4 + media/mixrbv2/trojan.png 1986 @@ -270860,37 +168496,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + trojana.zip Trojan (US set 2) - Trojan (US set 2) - Trojan (US set 2) - - us - trojan.zip Capcom Classics The game consist of six stages, where the player will face the usual series of small fry enemies, as well as a sub-boss at the middle of each stage and a boss at the end. The player is allowed to start the game at any of the six stages. However, the player must play through the entire game again after defeating the final boss, Achilles, in order to see the true ending (similarly to Ghosts'n Goblins). The player can continue after a game over depending on the dip switch settings. - - media/box-3D/trojan.png - media/video/trojan.mp4 - media/mixrbv2/trojan.png - 1986 @@ -270898,22 +168520,17 @@ P1_JOYSTICK_RIGHT=Right Capcom Beat'em Up - Fight / 2D - Fight 1-2 0 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + tron5.zip Tron (5/12) - Tron (5/12) tron.zip Midway Classics @@ -270931,11 +168548,6 @@ MCP CONE: Destroy the blocks in the descending, rotating coloured column to clea Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details). - - media/box-3D/tron.png - media/video/tron.mp4 - media/mixrbv2/tron.png - 1982 @@ -270949,36 +168561,12 @@ Bonus lives are awarded periodically throughout the game as specific point score 18 270 512x480 - gamename=Tron (8/9) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The joystick in this game was unique. It was an 8-way leaf joystick with a larqe actuator and a diagonal 4-way restrictor making it possible (but difficult) to hit the diagonals. The 4-way mode was useful for the Tanks stage, and necessary for the Light Cycle stage. Controls worked as follows: Light Cycles: The joystick controls the direction of travel and the trigger controls the speed of the bike. Grid Bugs: The stick controls the movement of your character and the spinner controls the direction of fire. Tanks: The stick controls the movement of your tank and the spinner controls the direction of fire. MCP Cone: The stick controls the movement of your character and the spinner controls the direction of fire. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1|Spinner+dial -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Aim Left -P1_DIAL_EXT=Aim Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_JOYSTICK=Blue||P2_DIAL=Red|| - - + + tron4.zip Tron (6/15) - Tron (6/15) - - wor - tron.zip Midway Classics @@ -270995,11 +168583,6 @@ MCP CONE: Destroy the blocks in the descending, rotating coloured column to clea Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details). - - media/box-3D/tron.png - media/video/tron.mp4 - media/mixrbv2/tron.png - 1982 @@ -271013,36 +168596,12 @@ Bonus lives are awarded periodically throughout the game as specific point score 18 270 512x480 - gamename=Tron (8/9) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The joystick in this game was unique. It was an 8-way leaf joystick with a larqe actuator and a diagonal 4-way restrictor making it possible (but difficult) to hit the diagonals. The 4-way mode was useful for the Tanks stage, and necessary for the Light Cycle stage. Controls worked as follows: Light Cycles: The joystick controls the direction of travel and the trigger controls the speed of the bike. Grid Bugs: The stick controls the movement of your character and the spinner controls the direction of fire. Tanks: The stick controls the movement of your tank and the spinner controls the direction of fire. MCP Cone: The stick controls the movement of your character and the spinner controls the direction of fire. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1|Spinner+dial -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Aim Left -P1_DIAL_EXT=Aim Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_JOYSTICK=Blue||P2_DIAL=Red|| - - + + tron3.zip Tron (6/17) - Tron (6/17) - - wor - tron.zip Midway Classics @@ -271059,11 +168618,6 @@ MCP CONE: Destroy the blocks in the descending, rotating coloured column to clea Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details). - - media/box-3D/tron.png - media/video/tron.mp4 - media/mixrbv2/tron.png - 1982 @@ -271077,36 +168631,12 @@ Bonus lives are awarded periodically throughout the game as specific point score 18 270 512x480 - gamename=Tron (8/9) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The joystick in this game was unique. It was an 8-way leaf joystick with a larqe actuator and a diagonal 4-way restrictor making it possible (but difficult) to hit the diagonals. The 4-way mode was useful for the Tanks stage, and necessary for the Light Cycle stage. Controls worked as follows: Light Cycles: The joystick controls the direction of travel and the trigger controls the speed of the bike. Grid Bugs: The stick controls the movement of your character and the spinner controls the direction of fire. Tanks: The stick controls the movement of your tank and the spinner controls the direction of fire. MCP Cone: The stick controls the movement of your character and the spinner controls the direction of fire. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1|Spinner+dial -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Aim Left -P1_DIAL_EXT=Aim Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_JOYSTICK=Blue||P2_DIAL=Red|| - - + + tron2.zip Tron (6/25) - Tron (6/25) - - wor - tron.zip Midway Classics @@ -271123,11 +168653,6 @@ MCP CONE: Destroy the blocks in the descending, rotating coloured column to clea Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details). - - media/box-3D/tron.png - media/video/tron.mp4 - media/mixrbv2/tron.png - 1982 @@ -271141,36 +168666,12 @@ Bonus lives are awarded periodically throughout the game as specific point score 18 270 512x480 - gamename=Tron (8/9) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The joystick in this game was unique. It was an 8-way leaf joystick with a larqe actuator and a diagonal 4-way restrictor making it possible (but difficult) to hit the diagonals. The 4-way mode was useful for the Tanks stage, and necessary for the Light Cycle stage. Controls worked as follows: Light Cycles: The joystick controls the direction of travel and the trigger controls the speed of the bike. Grid Bugs: The stick controls the movement of your character and the spinner controls the direction of fire. Tanks: The stick controls the movement of your tank and the spinner controls the direction of fire. MCP Cone: The stick controls the movement of your character and the spinner controls the direction of fire. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1|Spinner+dial -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Aim Left -P1_DIAL_EXT=Aim Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_JOYSTICK=Blue||P2_DIAL=Red|| tron.zip Tron (8/9) - Tron (8/9) - - wor - 0 Midway Classics @@ -271188,9 +168689,8 @@ MCP CONE: Destroy the blocks in the descending, rotating coloured column to clea Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details). - media/box-3D/tron.png - media/video/tron.mp4 - media/mixrbv2/tron.png + media/video/tron.mp4 + media/mixrbv2/tron.png 1982 @@ -271205,36 +168705,12 @@ Bonus lives are awarded periodically throughout the game as specific point score 18 270 512x480 - gamename=Tron (8/9) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The joystick in this game was unique. It was an 8-way leaf joystick with a larqe actuator and a diagonal 4-way restrictor making it possible (but difficult) to hit the diagonals. The 4-way mode was useful for the Tanks stage, and necessary for the Light Cycle stage. Controls worked as follows: Light Cycles: The joystick controls the direction of travel and the trigger controls the speed of the bike. Grid Bugs: The stick controls the movement of your character and the spinner controls the direction of fire. Tanks: The stick controls the movement of your tank and the spinner controls the direction of fire. MCP Cone: The stick controls the movement of your character and the spinner controls the direction of fire. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1|Spinner+dial -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Aim Left -P1_DIAL_EXT=Aim Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_JOYSTICK=Blue||P2_DIAL=Red|| - - + + tronger.zip Tron (Germany) - Tron (Germany) - - de - tron.zip Midway Classics @@ -271251,11 +168727,6 @@ MCP CONE: Destroy the blocks in the descending, rotating coloured column to clea Bonus lives are awarded periodically throughout the game as specific point scores are reached. Each enemy and item has an assigned point value (see the "SCORING" section for details). - - media/box-3D/tron.png - media/video/tron.mp4 - media/mixrbv2/tron.png - 1982 @@ -271269,45 +168740,20 @@ Bonus lives are awarded periodically throughout the game as specific point score 18 270 512x480 - gamename=Tron (8/9) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The joystick in this game was unique. It was an 8-way leaf joystick with a larqe actuator and a diagonal 4-way restrictor making it possible (but difficult) to hit the diagonals. The 4-way mode was useful for the Tanks stage, and necessary for the Light Cycle stage. Controls worked as follows: Light Cycles: The joystick controls the direction of travel and the trigger controls the speed of the bike. Grid Bugs: The stick controls the movement of your character and the spinner controls the direction of fire. Tanks: The stick controls the movement of your tank and the spinner controls the direction of fire. MCP Cone: The stick controls the movement of your character and the spinner controls the direction of fire. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1|Spinner+dial -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Aim Left -P1_DIAL_EXT=Aim Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Blue||P1_JOYSTICK=Blue||P1_DIAL=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Blue||P2_JOYSTICK=Blue||P2_DIAL=Red|| trophyh.zip Trophy Hunting - Bear & Moose V1.00 - Trophy Hunting - Bear & Moose V1.00 - - wor - 0 Sammy Classics Trophy Hunting is a 2-player head-to-head big game competition. The players can select from 4 weapons to hunt with : Bolt-Action Rifle, Compound Bow, Revolver w/ scope, and Muzzleloader. The players - media/box-3D/trophyh.png - media/video/trophyh.mp4 - media/mixrbv2/trophyh.png + media/video/trophyh.mp4 + media/mixrbv2/trophyh.png 2002 @@ -271315,33 +168761,26 @@ P1_DIAL_EXT=Aim Right Sammy Studios Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - Input=Lightgun||Buttons=2|| troangel.zip Tropical Angel - Tropical Angel - - wor - 0 Irem Classics An abstract take on the 3d racing genre, Tropical Angel puts the player in control of a female water-skier who must dodge the many rocks that protrude from the water while attempting to steer through a set number of gates - in the form of a pair of flags - before the time limit expires. The acceleration button needs to be held down all the time while the 'trick' button makes the water-skiing girl spin through one-eighty degrees and proceed to ski backwards. The player cannot steer while traveling backwards, but will earn bonus points for the duration of the trick. As the game progresses, small ramps, buoys and sharks come into play. The small ramps can be jumped to add to the player's score, although they're always in difficult to reach locations. The buoys are usually very close together, but skiing between them earns bonus points. Finally, the shark will appear from time-to-time, running into it means game over, regardless of how much time the player has left. - media/box-3D/troangel.png - media/video/troangel.mp4 - media/mixrbv2/troangel.png + media/video/troangel.mp4 + media/mixrbv2/troangel.png 1983 @@ -271350,24 +168789,18 @@ P1_DIAL_EXT=Aim Right Irem Sports / Skiing - Sports 1-2 0 10 0 240x240 - Input=Joystick 2 ways (horizontal)||Buttons=2|| truxton.zip Truxton / Tatsujin - Truxton / Tatsujin - - wor - 0 Taito Classics @@ -271376,9 +168809,8 @@ P1_DIAL_EXT=Aim Right Tatsujin is a vertical scrolling shooter arcade game, featuring 8 levels with non-stop action and 5 bosses. - media/box-3D/truxton.png - media/video/truxton.mp4 - media/mixrbv2/truxton.png + media/video/truxton.mp4 + media/mixrbv2/truxton.png 1988 @@ -271387,26 +168819,18 @@ Tatsujin is a vertical scrolling shooter arcade game, featuring 8 levels with no Toaplan Shoot'em up / Vertical - Shoot'em Up 1-2 0 14 270 320x240 - Input=Joystick 8 ways||Buttons=2|| truxton2.zip Truxton II - Truxton II - Truxton II - Truxton II - - wor - 0 Toaplan @@ -271415,9 +168839,8 @@ Tatsujin is a vertical scrolling shooter arcade game, featuring 8 levels with no There are power-ups to increase ship speed, add a smartbomb to your stock, and change/strengthen your current weapon. Red fires bombs in a small area around your ship, blue is a homing laser, and green fires wide-reaching salvos of green shots. - media/box-3D/truxton2.png - media/video/truxton2.mp4 - media/mixrbv2/truxton2.png + media/video/truxton2.mp4 + media/mixrbv2/truxton2.png 1992 @@ -271426,24 +168849,18 @@ There are power-ups to increase ship speed, add a smartbomb to your stock, and c Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| tubep.zip Tube Panic - Tube Panic - - wor - 0 Nichibutsu @@ -271454,9 +168871,8 @@ Pilot your ship through vast zones and large tubular vortex levels full of enemi Good luck, fighter pilot! - media/box-3D/tubep.png - media/video/tubep.mp4 - media/mixrbv2/tubep.png + media/video/tubep.mp4 + media/mixrbv2/tubep.png 1984 @@ -271465,41 +168881,18 @@ Good luck, fighter pilot! Nichibutsu Shooter / Plane, 3rd person - Shooter 1-2 0 10 0 256x224 - gamename=Tube Panic -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=this game doesn't have any labels. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + tubepb.zip Tube Panic (bootleg) - Tube Panic (bootleg) - - wor - tubep.zip Nichibutsu @@ -271509,11 +168902,6 @@ Pilot your ship through vast zones and large tubular vortex levels full of enemi Good luck, fighter pilot! - - media/box-3D/tubep.png - media/video/tubep.mp4 - media/mixrbv2/tubep.png - 1984 @@ -271521,51 +168909,23 @@ Good luck, fighter pilot! Nichibutsu Shooter / Plane, 3rd person - Shooter 1-2 0 10 0 256x224 - gamename=Tube Panic -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=this game doesn't have any labels. -P1NumButtons=1 -P1Controls=8-way Top-Fire Joystick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + tubeit.zip Tube-It - Tube-It - - wor - cachat.zip Taito Classics Cachat is a very challenging puzzle game where you must complete a line from one electrode along the sides to another, same side or other side. Blocks fall from the top of the screen, but if they reach the top of the playing area, the game is over. This mind-blowing fast game is very highly addictive. The gameplay is quite easy but requires a lot of attention. - - media/box-3D/cachat.png - media/video/cachat.mp4 - media/mixrbv2/cachat.png - 1993 @@ -271573,24 +168933,18 @@ P1_JOYSTICK_RIGHT=Right Taito Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + tumbleb.zip Tumble Pop (bootleg set 1) - Tumble Pop (bootleg set 1) - - wor - tumblep.zip Data East Classics @@ -271602,11 +168956,6 @@ Throughout the game, letters of the alphabet randomly appear in bubbles. These c - - media/box-3D/tumblep.png - media/video/tumblep.mp4 - media/mixrbv2/tumblep.png - 1991 @@ -271614,25 +168963,18 @@ Throughout the game, letters of the alphabet randomly appear in bubbles. These c Data East Platform / Run Jump - Platform 1-2 0 16 0 319x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + tumbleb2.zip Tumble Pop (bootleg set 2) - Tumble Pop (bootleg set 2) - - wor - tumblep.zip Data East Classics @@ -271644,11 +168986,6 @@ Throughout the game, letters of the alphabet randomly appear in bubbles. These c - - media/box-3D/tumblep.png - media/video/tumblep.mp4 - media/mixrbv2/tumblep.png - 1991 @@ -271656,25 +168993,18 @@ Throughout the game, letters of the alphabet randomly appear in bubbles. These c Data East Platform / Run Jump - Platform 1-2 0 16 0 319x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + tumblepj.zip Tumble Pop (Japan) - Tumble Pop (Japan) - - jp - tumblep.zip Data East Classics @@ -271686,11 +169016,6 @@ Throughout the game, letters of the alphabet randomly appear in bubbles. These c - - media/box-3D/tumblep.png - media/video/tumblep.mp4 - media/mixrbv2/tumblep.png - 1991 @@ -271698,25 +169023,18 @@ Throughout the game, letters of the alphabet randomly appear in bubbles. These c Data East Platform / Run Jump - Platform 1-2 0 16 0 319x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| tumblep.zip Tumble Pop (World) - Tumble Pop (World) - - wor - 0 Data East Classics @@ -271729,9 +169047,8 @@ Throughout the game, letters of the alphabet randomly appear in bubbles. These c - media/box-3D/tumblep.png - media/video/tumblep.mp4 - media/mixrbv2/tumblep.png + media/video/tumblep.mp4 + media/mixrbv2/tumblep.png 1991 @@ -271740,35 +169057,23 @@ Throughout the game, letters of the alphabet randomly appear in bubbles. These c Data East Platform / Run Jump - Platform 1-2 0 16 0 319x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - + turboa.zip Turbo (encrypted, program 1262-1264) - Turbo (encrypted, program 1262-1264) - - wor - turbo.zip Sega Classics Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them. - - media/box-3D/turbo.png - media/video/turbo.mp4 - media/mixrbv2/turbo.png - 1981 @@ -271776,50 +169081,23 @@ Throughout the game, letters of the alphabet randomly appear in bubbles. These c SEGA Race 3rd Pers. view - Race, Driving 1 0 18 270 512x224 - gamename=Turbo -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter doesn't appear to work properly. The lo button seems to act more like a brake than anything else even though the game doesn't have a brake. The hi button toggles gears. -P1NumButtons=3 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON2&P1_BUTTON3|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=Lo -P1_BUTTON3=Hi -P1_DIAL=Left -P1_DIAL_EXT=Right - - - - + + turbod.zip Turbo (encrypted, program 1363-1365 rev A) - Turbo (encrypted, program 1363-1365 rev A) - - wor - turbo.zip Sega Classics Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them. - - media/box-3D/turbo.png - media/video/turbo.mp4 - media/mixrbv2/turbo.png - 1981 @@ -271827,50 +169105,23 @@ P1_DIAL_EXT=Right SEGA Race 3rd Pers. view - Race, Driving 1 0 18 270 512x224 - gamename=Turbo -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter doesn't appear to work properly. The lo button seems to act more like a brake than anything else even though the game doesn't have a brake. The hi button toggles gears. -P1NumButtons=3 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON2&P1_BUTTON3|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=Lo -P1_BUTTON3=Hi -P1_DIAL=Left -P1_DIAL_EXT=Right - - - - + + turboc.zip Turbo (encrypted, program 1363-1365 rev B) - Turbo (encrypted, program 1363-1365 rev B) - - wor - turbo.zip Sega Classics Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them. - - media/box-3D/turbo.png - media/video/turbo.mp4 - media/mixrbv2/turbo.png - 1981 @@ -271878,50 +169129,23 @@ P1_DIAL_EXT=Right SEGA Race 3rd Pers. view - Race, Driving 1 0 18 270 512x224 - gamename=Turbo -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter doesn't appear to work properly. The lo button seems to act more like a brake than anything else even though the game doesn't have a brake. The hi button toggles gears. -P1NumButtons=3 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON2&P1_BUTTON3|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=Lo -P1_BUTTON3=Hi -P1_DIAL=Left -P1_DIAL_EXT=Right - - - - + + turbob.zip Turbo (encrypted, program 1363-1365 rev C) - Turbo (encrypted, program 1363-1365 rev C) - - wor - turbo.zip Sega Classics Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them. - - media/box-3D/turbo.png - media/video/turbo.mp4 - media/mixrbv2/turbo.png - 1981 @@ -271929,50 +169153,23 @@ P1_DIAL_EXT=Right SEGA Race 3rd Pers. view - Race, Driving 1 0 18 270 512x224 - gamename=Turbo -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter doesn't appear to work properly. The lo button seems to act more like a brake than anything else even though the game doesn't have a brake. The hi button toggles gears. -P1NumButtons=3 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON2&P1_BUTTON3|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=Lo -P1_BUTTON3=Hi -P1_DIAL=Left -P1_DIAL_EXT=Right - - - - + + turboe.zip Turbo (encrypted, program 1363-1365) - Turbo (encrypted, program 1363-1365) - - wor - turbo.zip Sega Classics Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them. - - media/box-3D/turbo.png - media/video/turbo.mp4 - media/mixrbv2/turbo.png - 1981 @@ -271980,49 +169177,26 @@ P1_DIAL_EXT=Right SEGA Race 3rd Pers. view - Race, Driving 1 0 18 270 512x224 - gamename=Turbo -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter doesn't appear to work properly. The lo button seems to act more like a brake than anything else even though the game doesn't have a brake. The hi button toggles gears. -P1NumButtons=3 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON2&P1_BUTTON3|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=Lo -P1_BUTTON3=Hi -P1_DIAL=Left -P1_DIAL_EXT=Right - - turbo.zip Turbo (program 1513-1515) - Turbo (program 1513-1515) - - wor - 0 Sega Classics Sega's Turbo is a 3-D racing game from Sega in which the player must pass a set number of rival racers (usually 30) before the time limit expires. Success would see the player progress to the next stage. Turbo's gameplay was unique in that centered ENTIRELY on the passing of cars; while the tracks the player raced on had all of the usual bends and turns of the racing genre, they existed purely for effect and at no point did the player actually have to STEER through them. - media/box-3D/turbo.png - media/video/turbo.mp4 - media/mixrbv2/turbo.png + media/video/turbo.mp4 + media/mixrbv2/turbo.png 1981 @@ -272031,47 +169205,23 @@ P1_DIAL_EXT=Right SEGA Race 3rd Pers. view - Race, Driving 1 0 18 270 512x224 - gamename=Turbo -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter doesn't appear to work properly. The lo button seems to act more like a brake than anything else even though the game doesn't have a brake. The hi button toggles gears. -P1NumButtons=3 -P1Controls=360 Steering Wheel+dial|High-Low Shifter+button+P1_BUTTON2&P1_BUTTON3|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=Lo -P1_BUTTON3=Hi -P1_DIAL=Left -P1_DIAL_EXT=Right - - - - + + turbofrcu.zip Turbo Force (US) - Turbo Force (US) turbofrc.zip Video System Co. Turbo Force is even more of a direct predecessor to Sonic Wings than is Rabio Lepus: Turbo Force features vertical scrolling gameplay very similar to that of the Sonic Wings series along with a nearly identical power-up system. The only differences in power-ups are that the vehicle slowly loses power even if not damaged, and that instead of a bomb that can be deployed at the player's discretion, the special weapon detonates as soon as its power-up is touched. - - media/box-3D/turbofrc.png - media/video/turbofrc.mp4 - media/mixrbv2/turbofrc.png - 1991 @@ -272079,50 +169229,26 @@ P1_DIAL_EXT=Right Video System Shoot'em Up - Shoot'em up / Vertical 1-3 0 14 270 352x240 - gamename=Turbo Force (old revision) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=3rd player in mame not working?? -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_JOYSTICK=Black|| turbofrc.zip Turbo Force (World, set 1) - Turbo Force (World, set 1) - - wor - 0 Video System Co. Turbo Force is even more of a direct predecessor to Sonic Wings than is Rabio Lepus: Turbo Force features vertical scrolling gameplay very similar to that of the Sonic Wings series along with a nearly identical power-up system. The only differences in power-ups are that the vehicle slowly loses power even if not damaged, and that instead of a bomb that can be deployed at the player's discretion, the special weapon detonates as soon as its power-up is touched. - media/box-3D/turbofrc.png - media/video/turbofrc.mp4 - media/mixrbv2/turbofrc.png + media/video/turbofrc.mp4 + media/mixrbv2/turbofrc.png 1991 @@ -272131,48 +169257,23 @@ P1_JOYSTICK_UP=Up Video System Shoot'em Up - Shoot'em up / Vertical 1-3 0 14 270 352x240 - gamename=Turbo Force (old revision) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=3rd player in mame not working?? -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_JOYSTICK=Black|| - - + + turbofrco.zip Turbo Force (World, set 2) - Turbo Force (World, set 2) turbofrc.zip Video System Co. Turbo Force is even more of a direct predecessor to Sonic Wings than is Rabio Lepus: Turbo Force features vertical scrolling gameplay very similar to that of the Sonic Wings series along with a nearly identical power-up system. The only differences in power-ups are that the vehicle slowly loses power even if not damaged, and that instead of a bomb that can be deployed at the player's discretion, the special weapon detonates as soon as its power-up is touched. - - media/box-3D/turbofrc.png - media/video/turbofrc.mp4 - media/mixrbv2/turbofrc.png - 1991 @@ -272180,51 +169281,23 @@ P1_JOYSTICK_UP=Up Video System Shoot'em Up - Shoot'em up / Vertical 1-3 0 14 270 352x240 - gamename=Turbo Force (old revision) -numPlayers=3 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=3rd player in mame not working?? -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Cyan||P2_START=Cyan||P2_BUTTON1=Cyan||P2_JOYSTICK=Black||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_JOYSTICK=Black|| - - + + toutrun3d.zip Turbo Out Run (cockpit, FD1094 317-0107 decrypted) - Turbo Out Run (cockpit, FD1094 317-0107 decrypted) - - wor - toutrun.zip Sega Classics Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am - - media/box-3D/toutrun.png - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - 1989 @@ -272232,51 +169305,23 @@ P1_JOYSTICK_UP=Up SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + toutrun3.zip Turbo Out Run (cockpit, FD1094 317-0107) - Turbo Out Run (cockpit, FD1094 317-0107) - - wor - toutrun.zip Sega Classics Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am - - media/box-3D/toutrun.png - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - 1989 @@ -272284,51 +169329,23 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + toutrun1.zip Turbo Out Run (deluxe cockpit, FD1094 317-0109) - Turbo Out Run (deluxe cockpit, FD1094 317-0109) - - wor - toutrun.zip Sega Classics Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am - - media/box-3D/toutrun.png - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - 1989 @@ -272336,51 +169353,23 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + toutrunj1d.zip Turbo Out Run (Japan, deluxe cockpit, FD1094 317-0101 decrypted) - Turbo Out Run (Japan, deluxe cockpit, FD1094 317-0101 decrypted) - - jp - toutrun.zip Sega Classics Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am - - media/box-3D/toutrun.png - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - 1989 @@ -272388,51 +169377,23 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + toutrunj1.zip Turbo Out Run (Japan, deluxe cockpit, FD1094 317-0101) - Turbo Out Run (Japan, deluxe cockpit, FD1094 317-0101) - - jp - toutrun.zip Sega Classics Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am - - media/box-3D/toutrun.png - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - 1989 @@ -272440,51 +169401,23 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + toutrunjd.zip Turbo Out Run (Japan, Out Run upgrade, FD1094 317-0117 decrypted) - Turbo Out Run (Japan, Out Run upgrade, FD1094 317-0117 decrypted) - - jp - toutrun.zip Sega Classics Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am - - media/box-3D/toutrun.png - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - 1989 @@ -272492,51 +169425,23 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + toutrunj.zip Turbo Out Run (Japan, Out Run upgrade, FD1094 317-0117) - Turbo Out Run (Japan, Out Run upgrade, FD1094 317-0117) - - jp - toutrun.zip Sega Classics Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am - - media/box-3D/toutrun.png - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - 1989 @@ -272544,51 +169449,23 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - - + toutrund.zip Turbo Out Run (Out Run upgrade, FD1094 317-0118 decrypted) - Turbo Out Run (Out Run upgrade, FD1094 317-0118 decrypted) - - wor - toutrun.zip Sega Classics Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am - - media/box-3D/toutrun.png - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - 1989 @@ -272596,50 +169473,26 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - toutrun.zip Turbo Out Run (Out Run upgrade, FD1094 317-0118) - Turbo Out Run (Out Run upgrade, FD1094 317-0118) - - wor - 0 Sega Classics Turbo Out Run is the first arcade-based sequel to the legendary 1986 original. It eschews the forked-road, variable route gameplay of it's illustrious predecessor and instead opts for a set route point-to-point race across Am - media/box-3D/toutrun.png - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png + media/video/toutrun.mp4 + media/mixrbv2/toutrun.png 1989 @@ -272648,50 +169501,26 @@ P1_PEDAL2=Brake SEGA Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=Turbo Out Run (Out Run upgrade, FD1094 317-0118) -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The shifter has a side button for turbo, thus the name of the game. -P1NumButtons=2 -P1Controls=270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON1&P1_BUTTON2|Misc+other|Pedal (Analog)+pedal|Pedal2 (Analog)+pedal2 -P1_BUTTON1=High / Low -P1_BUTTON2=Turbo -P1_PADDLE=Left -P1_PADDLE_EXT=Right -P1_PEDAL=Accelerate -P1_PEDAL2=Brake - - turkhunt.zip Turkey Hunting USA V1.00 - Turkey Hunting USA V1.00 - - wor - 0 Sammy Classics Turkey Hunting USA allows the players to hunt in 5 different states : Florida, New Mexico, Montana, Pennsylvania and Kansas. Each of the states has a different weather condition and level of difficulty. If a pl - media/box-3D/turkhunt.png - media/video/turkhunt.mp4 - media/mixrbv2/turkhunt.png + media/video/turkhunt.mp4 + media/mixrbv2/turkhunt.png 2001 @@ -272700,114 +169529,71 @@ P1_PEDAL2=Brake Sammy Studios Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - Input=Lightgun||Buttons=2|| - + turpin.zip Turpin - Turpin - Turpin - Turpin - - wor - turtles.zip Konami Classics Help the turtles carry their babies to safety. Watch out for the evil beetles! - - media/box-3D/turtles.png - media/video/turtles.mp4 - media/mixrbv2/turtles.png - 1981 - 1981 - 1981 Konami Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + turpins.zip Turpin (bootleg on Scramble hardware) - Turpin (bootleg on Scramble hardware) - Turpin (bootleg on Scramble hardware) - Turpin (bootleg on Scramble hardware) - - wor - turtles.zip Konami Classics Help the turtles carry their babies to safety. Watch out for the evil beetles! - - media/box-3D/turtles.png - media/video/turtles.mp4 - media/mixrbv2/turtles.png - 1981 - 1981 - 1981 Konami Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - + turtshipj.zip Turtle Ship (Japan) - Turtle Ship (Japan) - - jp - turtship.zip Mame The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies. - - media/box-3D/turtship.png - media/video/turtship.mp4 - media/mixrbv2/turtship.png - 1988 @@ -272815,34 +169601,23 @@ P1_PEDAL2=Brake Philko (Sharp Image license) Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + turtshipk.zip Turtle Ship (Korea) - Turtle Ship (Korea) - - kr - turtship.zip Mame The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies. - - media/box-3D/turtship.png - media/video/turtship.mp4 - media/mixrbv2/turtship.png - 1988 @@ -272850,34 +169625,23 @@ P1_PEDAL2=Brake Philko (Sharp Image license) Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + turtshipkn.zip Turtle Ship (Korea, 88/9) - Turtle Ship (Korea, 88/9) - - kr - turtship.zip Mame The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies. - - media/box-3D/turtship.png - media/video/turtship.mp4 - media/mixrbv2/turtship.png - 1988 @@ -272885,34 +169649,23 @@ P1_PEDAL2=Brake Philko (Sharp Image license) Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + turtshipko.zip Turtle Ship (Korea, older) - Turtle Ship (Korea, older) - - kr - turtship.zip Mame The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies. - - media/box-3D/turtship.png - media/video/turtship.mp4 - media/mixrbv2/turtship.png - 1988 @@ -272920,33 +169673,26 @@ P1_PEDAL2=Brake Philko (Sharp Image license) Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| turtship.zip Turtle Ship (North America) - Turtle Ship (North America) - - wor - 0 Mame The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies. - media/box-3D/turtship.png - media/video/turtship.mp4 - media/mixrbv2/turtship.png + media/video/turtship.mp4 + media/mixrbv2/turtship.png 1988 @@ -272955,73 +169701,54 @@ P1_PEDAL2=Brake Philko (Sharp Image license) Shoot'em Up - Shoot'em up / Horizontal 1-2 0 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| turtles.zip Turtles - Turtles - Turtles - Turtles - - wor - 0 Konami Classics Help the turtles carry their babies to safety. Watch out for the evil beetles! - media/box-3D/turtles.png - media/video/turtles.mp4 - media/mixrbv2/turtles.png + media/video/turtles.mp4 + media/mixrbv2/turtles.png 1981 - 1981 - 1981 Konami Konami Action - Action / Labyrinth 1-2 0 18 270 768x224 - Input=Joystick 4 ways||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| tutankhm.zip Tutankham - Tutankham - - wor - 0 Konami Classics Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun... and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you... if you dare. - media/box-3D/tutankhm.png - media/video/tutankhm.mp4 - media/mixrbv2/tutankhm.png + media/video/tutankhm.mp4 + media/mixrbv2/tutankhm.png 1982 @@ -273030,53 +169757,23 @@ P1_PEDAL2=Brake Konami Action - Action / Labyrinth 1-2 0 16 270 256x224 - gamename=Tutankham -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The fire buttons are actually supposed to be a 2 way joystick, but for whatever reason, the mame driver sets them as buttons. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way|Misc+other -P1_BUTTON1=Fire Left -P1_BUTTON2=Fire Right -P1_BUTTON3=Flash -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + tutankhms.zip Tutankham (Stern Electronics) - Tutankham (Stern Electronics) - - wor - tutankhm.zip Konami Classics Inside King Tut's tomb are treasures beyond your wildest dreams. They can be yours... if you dare to take them. Supernatural creatures roam the mazes of the tomb guarding the treasures at all costs. Your only defenses against them are your laser gun... and your wits. Blast away, snatch the loot, escape through secret passageway before it's too late! And when you see a key, take that, too. It will unlock the door to the next chamber and the next adventure. Enter King Tut's tomb and see what awaits you... if you dare. - - media/box-3D/tutankhm.png - media/video/tutankhm.mp4 - media/mixrbv2/tutankhm.png - 1982 @@ -273084,52 +169781,26 @@ P1_JOYSTICK_RIGHT=Right Konami Action - Action / Labyrinth 1-2 0 16 270 256x224 - gamename=Tutankham -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The fire buttons are actually supposed to be a 2 way joystick, but for whatever reason, the mame driver sets them as buttons. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way|Misc+other -P1_BUTTON1=Fire Left -P1_BUTTON2=Fire Right -P1_BUTTON3=Flash -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| twinactn.zip Twin Action - Twin Action - - wor - 0 NMK A rip-off of UPL 1990's "US AAF Mustang". - media/box-3D/twinactn.png - media/video/twinactn.mp4 - media/mixrbv2/twinactn.png + media/video/twinactn.mp4 + media/mixrbv2/twinactn.png 1995 @@ -273138,34 +169809,23 @@ P1_JOYSTICK_RIGHT=Right Afega Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + twinadvk.zip Twin Adventure (Korea) - Twin Adventure (Korea) - - kr - twinadv.zip SemiCom Guide twin brothers Tom and Sam to rescuing the princess and restoring peace to the Dream Land Paradise by going through various mini-games. - - media/box-3D/twinadv.png - media/video/twinadv.mp4 - media/mixrbv2/twinadv.png - 1995 @@ -273179,26 +169839,20 @@ P1_JOYSTICK_RIGHT=Right 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| twinadv.zip Twin Adventure (World) - Twin Adventure (World) - - wor - 0 SemiCom Guide twin brothers Tom and Sam to rescuing the princess and restoring peace to the Dream Land Paradise by going through various mini-games. - media/box-3D/twinadv.png - media/video/twinadv.mp4 - media/mixrbv2/twinadv.png + media/video/twinadv.mp4 + media/mixrbv2/twinadv.png 1995 @@ -273213,26 +169867,20 @@ P1_JOYSTICK_RIGHT=Right 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| twinbrat.zip Twin Brats (set 1) - Twin Brats (set 1) - - wor - 0 Mame This game is "Ladybug" with more stylish graphics and pictures of naked women between the racks. Like "Mad Donna", it takes the completion of two racks to see the naked lady picture, unlike Mad Donna completing the first (odd numbered) rack will give you the picture obscured by a pattern. - media/box-3D/twinbrat.png - media/video/twinbrat.mp4 - media/mixrbv2/twinbrat.png + media/video/twinbrat.mp4 + media/mixrbv2/twinbrat.png 1995 @@ -273240,102 +169888,69 @@ P1_JOYSTICK_RIGHT=Right Elettronica Video-Games Action - Action / Labyrinth 1-2 0 12 0 336x240 - Input=Joystick 8 ways||Buttons=3|| - + twinbrata.zip Twin Brats (set 2) - Twin Brats (set 2) - - wor - twinbrat.zip Mame This game is "Ladybug" with more stylish graphics and pictures of naked women between the racks. Like "Mad Donna", it takes the completion of two racks to see the naked lady picture, unlike Mad Donna completing the first (odd numbered) rack will give you the picture obscured by a pattern. - - media/box-3D/twinbrat.png - media/video/twinbrat.mp4 - media/mixrbv2/twinbrat.png - 1995 Elettronica Video-Games Action - Action / Labyrinth 1-2 0 12 0 336x240 - Input=Joystick 8 ways||Buttons=3|| - + twinbratb.zip Twin Brats (set 3) - Twin Brats (set 3) - - wor - twinbrat.zip Mame This game is "Ladybug" with more stylish graphics and pictures of naked women between the racks. Like "Mad Donna", it takes the completion of two racks to see the naked lady picture, unlike Mad Donna completing the first (odd numbered) rack will give you the picture obscured by a pattern. - - media/box-3D/twinbrat.png - media/video/twinbrat.mp4 - media/mixrbv2/twinbrat.png - 1995 Elettronica Video-Games Action - Action / Labyrinth 1-2 0 12 0 336x240 - Input=Joystick 8 ways||Buttons=3|| - + twincobru.zip Twin Cobra (US) - Twin Cobra (US) - - us - twincobr.zip Taito Classics Twin Cobra also known as "Kyuukyoku Tiger" in japan. - - media/box-3D/twincobr.png - media/video/twincobr.mp4 - media/mixrbv2/twincobr.png - 1987 @@ -273343,51 +169958,26 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - gamename=Twin Cobra (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Magenta||P1_BUTTON2=Blue||P1_JOYSTICK=Magenta||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Magenta||P2_BUTTON2=Blue||P2_JOYSTICK=Magenta|| twincobr.zip Twin Cobra (World) - Twin Cobra (World) - - wor - 0 Taito Classics Twin Cobra also known as "Kyuukyoku Tiger" in japan. - media/box-3D/twincobr.png - media/video/twincobr.mp4 - media/mixrbv2/twincobr.png + media/video/twincobr.mp4 + media/mixrbv2/twincobr.png 1987 @@ -273396,43 +169986,18 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - gamename=Twin Cobra (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Orange||P1_START=Orange||P1_BUTTON1=Magenta||P1_BUTTON2=Blue||P1_JOYSTICK=Magenta||P2_COIN=Orange||P2_START=Orange||P2_BUTTON1=Magenta||P2_BUTTON2=Blue||P2_JOYSTICK=Magenta|| - - + + tcobra2u.zip Twin Cobra II (Ver 2.1A 1995/11/30) - Twin Cobra II (Ver 2.1A 1995/11/30) - Twin Cobra II (Ver 2.1A 1995/11/30) - - wor - tcobra2.zip Taito Classics @@ -273440,11 +170005,6 @@ P1_JOYSTICK_RIGHT=Right The game was in development by Toaplan, but it was closed down in 94. Since Taito owned the Tiger-Heli/Twin Cobra rights, being the publishers and all, they let Takumi finish up the game. It was their first release. - - media/box-3D/tcobra2.png - media/video/tcobra2.mp4 - media/mixrbv2/tcobra2.png - 1995 @@ -273452,25 +170012,18 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| tcobra2.zip Twin Cobra II (Ver 2.1O 1995/11/30) - Twin Cobra II (Ver 2.1O 1995/11/30) - Twin Cobra II (Ver 2.1O 1995/11/30) - - wor - 0 Taito Classics @@ -273479,9 +170032,8 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait The game was in development by Toaplan, but it was closed down in 94. Since Taito owned the Tiger-Heli/Twin Cobra rights, being the publishers and all, they let Takumi finish up the game. It was their first release. - media/box-3D/tcobra2.png - media/video/tcobra2.mp4 - media/mixrbv2/tcobra2.png + media/video/tcobra2.mp4 + media/mixrbv2/tcobra2.png 1995 @@ -273490,23 +170042,18 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x232 - Input=Joystick 8 ways, Dial||Buttons=4|| twineagl.zip Twin Eagle - Revenge Joe's Brother - - wor - 0 Seta @@ -273515,9 +170062,8 @@ The game was in development by Toaplan, but it was closed down in 94. Since Tait The object of the game, which is not explained further, is to avenge Joe's brother - which is probably not assumed to be the player, but presumably a friend of the player who lost his brother to the enemy. (It uses bad English grammar on the subtitle of the screen, using "revenge" as a verb, as apposed to "avenge". That being said, it's a pretty tight game otherwise.) To do so, you must destroy the fortress on the very last level. When you start the game and it scrolls onto the starting screen, the background contains the different levels that you must survive. The starting position of the various enemies does not vary from game to game. - media/box-3D/twineagl.png - media/video/twineagl.mp4 - media/mixrbv2/twineagl.png + media/video/twineagl.mp4 + media/mixrbv2/twineagl.png 1988 @@ -273525,42 +170071,18 @@ The object of the game, which is not explained further, is to avenge Joe's broth SETA Corporation Shoot'em Up - Shoot'em up / Vertical 1-2 0 6 270 384x240 - gamename=Twin Eagle - Revenge Joe's Brother -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The conversion kit came with ?Button? and ?Missile? labels even though the flyer and the conversion manual state they are ?Bomb? and ?Missile? buttons -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Missile -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_JOYSTICK=Black|| twineag2.zip Twin Eagle II - The Rescue Mission - Twin Eagle II - The Rescue Mission - - wor - 0 Seta @@ -273569,9 +170091,8 @@ P1_JOYSTICK_RIGHT=Right At the start of each stage, the players select their path of attack through the three areas. Areas with ground level enemies and targets are presented in a 3/4 isometric view, while areas with no ground targets feature scrolling landscape images. Players use their guns to attack flying enemy aircraft and bombs to attack ground targets such as tanks, rocket launchers and high-rise skyscrapers. If things get too hairy, the player can use a missile barrage to clear the screen of enemies and enemy firepower. Destroying some buildings reveal primary colored trucks which drop weapon power-ups and point items when destroyed. Each area features a boss at the end, which must be destroyed to advance past the area. The final stage features one additional boss before the end of the game. - media/box-3D/twineag2.png - media/video/twineag2.mp4 - media/mixrbv2/twineag2.png + media/video/twineag2.mp4 + media/mixrbv2/twineag2.png 1994 @@ -273579,44 +170100,18 @@ At the start of each stage, the players select their path of attack through the SETA Corporation Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 336x240 - gamename=Twin Eagle II - The Rescue Mission -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=Yellow||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=Yellow||P2_JOYSTICK=Black|| twinfalc.zip Twin Falcons - Twin Falcons - Twin Falcons - - wor - 0 Mame @@ -273625,9 +170120,8 @@ P1_JOYSTICK_RIGHT=Right You fight a variety of enemies like ships, aircraft and bosses. While playing destroyed enemies drop power-ups. These include: lower or higher speed (D and U), laser (L), hand operated three shot weapon (3 in a circle), three way automatic weapon (3 in a square) and a five shot weapon (R). - media/box-3D/twinfalc.png - media/video/twinfalc.mp4 - media/mixrbv2/twinfalc.png + media/video/twinfalc.mp4 + media/mixrbv2/twinfalc.png 1989 @@ -273636,24 +170130,18 @@ You fight a variety of enemies like ships, aircraft and bosses. While playing de Philko (Poara Enterprises license) Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 384x224 - Input=Joystick 8 ways||Buttons=2|| - + twinhawku.zip Twin Hawk (US) - Twin Hawk (US) - - us - twinhawk.zip Taito Classics @@ -273662,11 +170150,6 @@ You fight a variety of enemies like ships, aircraft and bosses. While playing de Along the way you get the chance to collect power-ups by shooting transport trucks. When these are destroyed they release a power-up. There are three types. First is the weapon upgrade, with this you get a wider and more powerful shot. Second, you get more calls for helper planes. And third are extra lives. - - media/box-3D/twinhawk.png - media/video/twinhawk.mp4 - media/mixrbv2/twinhawk.png - 1989 @@ -273674,24 +170157,18 @@ Along the way you get the chance to collect power-ups by shooting transport truc Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - Input=Joystick 8 ways||Buttons=2|| twinhawk.zip Twin Hawk (World) - Twin Hawk (World) - - wor - 0 Taito Classics @@ -273701,9 +170178,8 @@ Along the way you get the chance to collect power-ups by shooting transport truc - media/box-3D/twinhawk.png - media/video/twinhawk.mp4 - media/mixrbv2/twinhawk.png + media/video/twinhawk.mp4 + media/mixrbv2/twinhawk.png 1989 @@ -273712,33 +170188,26 @@ Along the way you get the chance to collect power-ups by shooting transport truc Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - Input=Joystick 8 ways||Buttons=2|| twinqix.zip Twin Qix (Ver 1.0A 1995/01/17) (Prototype) - Twin Qix (Ver 1.0A 1995/01/17) (Prototype) - - wor - 0 Taito Classics Twin Qix is the fourth installment in the QIX series adding a variety of different backgrounds. - media/box-3D/twinqix.png - media/video/twinqix.mp4 - media/mixrbv2/twinqix.png + media/video/twinqix.mp4 + media/mixrbv2/twinqix.png 1995 @@ -273753,67 +170222,38 @@ Along the way you get the chance to collect power-ups by shooting transport truc 14 0 320x224 - Input=Joystick 8 ways, Dial||Buttons=4|| - + twinbeeb.zip TwinBee (Bubble System) - TwinBee (Bubble System) - TwinBee (Bubble System) twinbee.zip Konami Classics - The planet Meru is on the attack by the Iva forces. A plea for help has reached Twinbee and you must guide him through a perilous journey through a colorful world fighting to restore peace. This vertically scrolling shoot'em up game features colorful anime-style graphics, lots of power-ups and a fun challenge. + Twin Bee is an overhead scrolling game starring a pair of bee-shaped robots, Twinbee (the blue one) and his female counterpart Winbee (the pink one), Twin Bee is part of what are called 'cute 'em ups', a slang for shoot-em-up games that feature cute characters, animals and other funny looking creatures, among other whimsical themes and brightly colored landscapes. It's a fun game to play with at least 6 stages that repeat themselves with increased difficulty as you go along. + +Power-ups and extra points can be found in special bells hidden in some enemies that, when shot a certain number of times, will change color and then, when touched by the player, will provide a powerup, such as extra speed. - - media/box-3D/twinbee.png - media/video/twinbee.mp4 - media/mixrbv2/twinbee.png - - 1991 + 1985 Konami Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 - 280x224 - gamename=Bells & Whistles (Version L) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Both buttons do the same thing. The review on gamefaqs says there is only 1 button, but the game is using the tmnt.c driver which has 2 buttons as default for all games -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - + 256x224 twinbee.zip TwinBee (ROM version) - TwinBee (ROM version) - - wor - 0 Konami Classics @@ -273822,9 +170262,8 @@ P1_JOYSTICK_RIGHT=Right Power-ups and extra points can be found in special bells hidden in some enemies that, when shot a certain number of times, will change color and then, when touched by the player, will provide a powerup, such as extra speed. - media/box-3D/twinbee.png - media/video/twinbee.mp4 - media/mixrbv2/twinbee.png + media/video/twinbee.mp4 + media/mixrbv2/twinbee.png 1985 @@ -273833,33 +170272,26 @@ Power-ups and extra points can be found in special bells hidden in some enemies Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| twinkle.zip Twinkle (set 1) - Twinkle (set 1) - - wor - 0 SemiCom A sequel to "Hyper Pacman". The power-ups tossed throughout the mazes consist of vision goggles, helmet/laser helmets, speed, hyperspeed, jump shoes, bonus stages and free pac-men. The game ends after the 40th stage. - media/box-3D/twinkle.png - media/video/twinkle.mp4 - media/mixrbv2/twinkle.png + media/video/twinkle.mp4 + media/mixrbv2/twinkle.png 1997 @@ -273868,52 +170300,41 @@ Power-ups and extra points can be found in special bells hidden in some enemies SemiCom Action - Action / Labyrinth 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=3|| - + twinklea.zip Twinkle (set 2) - Twinkle (set 2) twinkle.zip - Neo-Geo + SemiCom - Competitive shooter with flavors of Galaga, Fighting Games, and Sailor Moon. + A sequel to "Hyper Pacman". The power-ups tossed throughout the mazes consist of vision goggles, helmet/laser helmets, speed, hyperspeed, jump shoes, bonus stages and free pac-men. The game ends after the 40th stage. - - media/box-3D/twinkle.png - media/video/twinkle.mp4 - media/mixrbv2/twinkle.png - - 1997 + 1997 - ADK - SNK + SemiCom + SemiCom - Shoot'em Up - Shoot'em up / Vertical + Action 1-2 0 - 13 + 10 0 - 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| + 256x224 twinspri.zip Twinkle Star Sprites - Twinkle Star Sprites 0 Neo-Geo @@ -273921,9 +170342,8 @@ Power-ups and extra points can be found in special bells hidden in some enemies Competitive shooter with flavors of Galaga, Fighting Games, and Sailor Moon. - media/box-3D/twinspri.png - media/video/twinspri.mp4 - media/mixrbv2/twinspri.png + media/video/twinspri.mp4 + media/mixrbv2/twinspri.png 1997 @@ -273932,32 +170352,23 @@ Power-ups and extra points can be found in special bells hidden in some enemies SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + mtwinsb.zip Twins (bootleg of Mega Twins) - Twins (bootleg of Mega Twins) - Twins (bootleg of Mega Twins) mtwins.zip Capcom Play System The game features two twins who are attempting to re-take control of their land, Alurea, after a monster unexpectedly attacks, destroying everything in its path. The people of Alurea have lived in peace for a thousand years and have forgotten how to fight, yet the land's only survivors, the twin sons of the king, must take up the challenge and return their kingdom to its former glory. The two twins, aged around 15 at the time the game takes place, venture forth in search of a legendary stone known as "Dragon Blue Eyes", which is rumored to be able to put everything back to rights. - - media/box-3D/mtwins.png - media/video/mtwins.mp4 - media/mixrbv2/mtwins.png - 1990 @@ -273965,25 +170376,18 @@ Power-ups and extra points can be found in special bells hidden in some enemies Capcom Platform - Platform / Fighter Scrolling 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + twocrude.zip Two Crude (US FT revision 1) - Two Crude (US FT revision 1) - Two Crude (US FT revision 1) - - us - cbuster.zip Data East Classics @@ -273991,11 +170395,6 @@ Power-ups and extra points can be found in special bells hidden in some enemies In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don&#039;t forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics &amp; sound and very fun gameplay mechanics! - - media/box-3D/cbuster.png - media/video/cbuster.mp4 - media/mixrbv2/cbuster.png - 1990 @@ -274003,43 +170402,18 @@ In the near future, ruthless gangs are the new rulers of the streets. Only a bra Data East Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x240 - gamename=Crude Buster (World FX version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fight -P1_BUTTON2=Jump -P1_BUTTON3=Pick Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + twocrudea.zip Two Crude (US FT version) - Two Crude (US FT version) - Two Crude (US FT version) - - us - cbuster.zip Data East Classics @@ -274047,11 +170421,6 @@ P1_JOYSTICK_RIGHT=Right In the near future, ruthless gangs are the new rulers of the streets. Only a brave duo of seasoned street brawlers can end this terror and return peace to the streets. Don&#039;t forget to grab and use anything you can find as a weapon (pipes, stones, signs, cars, even enemies!) to survive this onslaught. Features solid graphics &amp; sound and very fun gameplay mechanics! - - media/box-3D/cbuster.png - media/video/cbuster.mp4 - media/mixrbv2/cbuster.png - 1990 @@ -274059,51 +170428,26 @@ In the near future, ruthless gangs are the new rulers of the streets. Only a bra Data East Platform / Fighter Scrolling - Platform 1-2 0 10 0 256x240 - gamename=Crude Buster (World FX version) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fight -P1_BUTTON2=Jump -P1_BUTTON3=Pick Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - twotiger.zip Two Tigers (dedicated) - Two Tigers (dedicated) - - wor - 0 Midway Classics Two Tigers is a 2-D shooter. The game starts by telling you how may hits you must make on the ship before you can claim credit for sinking it. You then will go to the next screen which has your fighter/bomber in the middle of the screen. A gunsight will also be somewhere in the sky (the gunsight is actually the spot where anti-aircraft fire will be hitting at). Soon the sky is filled with enemy planes and a ship enters the screen from the left side. You mission will be to do whatever it takes to put the required number of holes into the enemy ship to sink it. You have at your disposal a single bomb and the enemy planes themselves for achieving your goal. Along the way, other things may assist (if you shoot them) such as mines and fuel drums. The game will go until you fail to sink 2 ships. If you are in 2-player cooperative mode, then the number of holes to sink a ship will be increased. The same rules apply, though, for sending it to the bottom of the sea. - media/box-3D/twotiger.png - media/video/twotiger.mp4 - media/mixrbv2/twotiger.png + media/video/twotiger.mp4 + media/mixrbv2/twotiger.png 1984 @@ -274118,44 +170462,20 @@ P1_JOYSTICK_RIGHT=Right 8 0 512x480 - gamename=Two Tigers (dedicated) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Mame used to incorrectly define this game as a spinner. Now it properly shows up as a one-axis yoke. The 'misc' entry was added to show that it doesn't use the traditional star wars, 2-axis yoke. The three player start button selects dogfight mode. -P1NumButtons=3 -P1Controls=Misc+other|Yoke+stick+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3 -P1_BUTTON1=Shoot -P1_BUTTON2=Bomb -P1_BUTTON3=Speed -P1_AD_STICK_X_EXT=Right -P1_AD_STICK_X=Left -P1_AD_STICK_Y= -P1_AD_STICK_Y_EXT= - - tylz.zip Tylz (prototype) - Tylz (prototype) - - wor - 0 Gottlieb This is an isometric scrolling game where the player controls a jester & has to either walk on or shoot tiles to change them from black to purple. The player can also walk over holes to change them to black tiles, which then can be changed to purple by doing either of those 2 things. Sometimes, a crown will appear. By walking over the crown, the level automatically ends and the player is transported a few levels beyond the last one. There are several enemies including various soldiers, knights, elephants, ostrich like birds, archers, and royal characters like princes, queens, and kings that the player can shoot to temporarily defeat. There is also a flat block that can only be defeated by shooting at its narrow side (not directly from the front or behind). There are also flashing tiles that the player has to get to prevent the cracking of the tiles. Once the player steps on or shoots these, he is temporarily invincible until the screen stops flashing. - media/box-3D/tylz.png - media/video/tylz.mp4 - media/mixrbv2/tylz.png + media/video/tylz.mp4 + media/mixrbv2/tylz.png 1982 @@ -274164,24 +170484,18 @@ P1_AD_STICK_Y_EXT= Mylstar Action - Action / Labyrinth 1-2 0 2 0 256x240 - Input=Joystick 8 ways||Buttons=1|| - + typhoon.zip Typhoon - Typhoon - - wor - ajax.zip Konami Classics @@ -274201,11 +170515,6 @@ Ajax contains 2 different types of stages: 2-D and 3-D. In the 2-D stage, the pl Ajax features some impressive graphics filled with rotation and scaling effects (some may get a little dizzy, though!), a solid soundtrack and excellent game control. Highly recommended for any shoot'em up enthusiast! - - media/box-3D/ajax.png - media/video/ajax.mp4 - media/mixrbv2/ajax.png - 1987 @@ -274213,43 +170522,18 @@ Ajax features some impressive graphics filled with rotation and scaling effects Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 288x224 - gamename=Ajax -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Machine Gun -P1_BUTTON2=Missle -P1_BUTTON3=Super Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Orange||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Orange||P2_BUTTON3=Blue||P2_JOYSTICK=Red|| - - + + earthjkrp.zip U.N. Defense Force: Earth Joker (Japan, prototype?) - U.N. Defense Force: Earth Joker (Japan, prototype?) - - jp - earthjkr.zip Visco @@ -274257,11 +170541,6 @@ P1_JOYSTICK_RIGHT=Right Earth Joker - U.N. Defense Force is a Vertical Shoot-'Em-Up, developed and published by Visco Games, which was released in 1993. The player can pick from four different ships, and has to go through seven stages. The ships are equipped with a charge laser, that can be used holding down the fire button. - - media/box-3D/earthjkr.png - media/video/earthjkr.mp4 - media/mixrbv2/earthjkr.png - 1993 @@ -274269,41 +170548,18 @@ Earth Joker - U.N. Defense Force is a Vertical Shoot-'Em-Up, developed and publi Visco Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - gamename=U.N. Defense Force: Earth Joker -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Hold down A to increase shot power -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A-Shoot -P1_BUTTON2=B-Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - earthjkr.zip U.N. Defense Force: Earth Joker (US / Japan, set 1) - U.N. Defense Force: Earth Joker (US / Japan, set 1) - - jp - 0 Visco @@ -274312,9 +170568,8 @@ P1_JOYSTICK_UP=Up Earth Joker - U.N. Defense Force is a Vertical Shoot-'Em-Up, developed and published by Visco Games, which was released in 1993. The player can pick from four different ships, and has to go through seven stages. The ships are equipped with a charge laser, that can be used holding down the fire button. - media/box-3D/earthjkr.png - media/video/earthjkr.mp4 - media/mixrbv2/earthjkr.png + media/video/earthjkr.mp4 + media/mixrbv2/earthjkr.png 1993 @@ -274323,37 +170578,17 @@ Earth Joker - U.N. Defense Force is a Vertical Shoot-'Em-Up, developed and publi Visco Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - gamename=U.N. Defense Force: Earth Joker -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Hold down A to increase shot power -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A-Shoot -P1_BUTTON2=B-Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + earthjkra.zip U.N. Defense Force: Earth Joker (US / Japan, set 2) - U.N. Defense Force: Earth Joker (US / Japan, set 2) earthjkr.zip Visco @@ -274362,11 +170597,6 @@ P1_JOYSTICK_UP=Up Earth Joker - U.N. Defense Force is a Vertical Shoot-'Em-Up, developed and published by Visco Games, which was released in 1993. The player can pick from four different ships, and has to go through seven stages. The ships are equipped with a charge laser, that can be used holding down the fire button. - - media/box-3D/earthjkr.png - media/video/earthjkr.mp4 - media/mixrbv2/earthjkr.png - 1993 @@ -274374,67 +170604,52 @@ Earth Joker - U.N. Defense Force is a Vertical Shoot-'Em-Up, developed and publi Visco Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x240 - gamename=U.N. Defense Force: Earth Joker -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Hold down A to increase shot power -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A-Shoot -P1_BUTTON2=B-Bomb -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + earthjkrb.zip - U.N. Defense Force: Earth Joker (US / Japan, set 3) + U.N. Defense Force: Earth Joker (US / Japan, set 3) - earthjkr - + earthjkr.zip + Visco + + A.D. 2026. The earth feels the onslaught of total takeover from a hostile and powerful enemy. They call themselves Slytow. All the countries of the Earth fall before there might. The military is powerless against the Slytow. The few who survive flee out to space to form colonies, based on their former nations. Their dream: to regroup and wrest control of the earth from the Slytow. + +Earth Joker - U.N. Defense Force is a Vertical Shoot-'Em-Up, developed and published by Visco Games, which was released in 1993. The player can pick from four different ships, and has to go through seven stages. The ships are equipped with a charge laser, that can be used holding down the fire button. + 1993 - Visco - Visco + Visco + Visco + + Shoot'em Up + + 1-2 0 - 0 - 0 + 14 + 270 + 320x240 unsquad.zip U.N. Squadron (US) - U.N. Squadron (US) - U.N. Squadron (US) - - us - 0 Capcom Play System U.N. Squadron / Area 88 is a horizontally-scrolling shoot-em-up and is based on the Manga series of the same name. The game features characters from the original Manga and their mission is to battle their way through enemy-packed levels to stop a terrorist group known as 'Project 4'. - media/box-3D/unsquad.png - media/video/unsquad.mp4 - media/mixrbv2/unsquad.png + media/video/unsquad.mp4 + media/mixrbv2/unsquad.png 1989 @@ -274443,41 +170658,18 @@ P1_JOYSTICK_UP=Up Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=U.N. Squadron (USA) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + vball2pjb.zip U.S. Championship V'ball (bootleg of Japan set) - - jp - vball.zip Technos @@ -274489,11 +170681,6 @@ The controls consist of an eight directional joystick and two buttons for jumpin There are a few minor differences between the Japanese and American releases. The Japanese release features an opening cut-scene explaining the plot. Between matches, intermission sequences depict the main characters visiting a car dealership to purchase a vehicle. As the player progresses, the cars increase in quality, shifting from used cars to new cars during the Major Circuit. The American release removes these cut-scenes, but extends the multiplayer support to up to four players with multiple game modes: 1 or 2 players against the computer, 1-on-1, 2-on-1, or 2-on-2. - - media/box-3D/vball.png - media/video/vball.mp4 - media/mixrbv2/vball.png - 1989 @@ -274501,41 +170688,18 @@ There are a few minor differences between the Japanese and American releases. Th Sharp Sports / Volleyball - Sports 1-4 0 14 0 256x240 - gamename=U.S. Championship V'ball (US) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=A hits the ball and B jumps. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - - + + vballb.zip U.S. Championship V'ball (bootleg of US set) - - us - vball.zip Technos @@ -274547,11 +170711,6 @@ The controls consist of an eight directional joystick and two buttons for jumpin There are a few minor differences between the Japanese and American releases. The Japanese release features an opening cut-scene explaining the plot. Between matches, intermission sequences depict the main characters visiting a car dealership to purchase a vehicle. As the player progresses, the cars increase in quality, shifting from used cars to new cars during the Major Circuit. The American release removes these cut-scenes, but extends the multiplayer support to up to four players with multiple game modes: 1 or 2 players against the computer, 1-on-1, 2-on-1, or 2-on-2. - - media/box-3D/vball.png - media/video/vball.mp4 - media/mixrbv2/vball.png - 1989 @@ -274559,41 +170718,18 @@ There are a few minor differences between the Japanese and American releases. Th Sharp Sports / Volleyball - Sports 1-4 0 14 0 256x240 - gamename=U.S. Championship V'ball (US) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=A hits the ball and B jumps. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| - - + + vball2pj.zip U.S. Championship V'ball (Japan) - - jp - vball.zip Technos @@ -274605,11 +170741,6 @@ The controls consist of an eight directional joystick and two buttons for jumpin There are a few minor differences between the Japanese and American releases. The Japanese release features an opening cut-scene explaining the plot. Between matches, intermission sequences depict the main characters visiting a car dealership to purchase a vehicle. As the player progresses, the cars increase in quality, shifting from used cars to new cars during the Major Circuit. The American release removes these cut-scenes, but extends the multiplayer support to up to four players with multiple game modes: 1 or 2 players against the computer, 1-on-1, 2-on-1, or 2-on-2. - - media/box-3D/vball.png - media/video/vball.mp4 - media/mixrbv2/vball.png - 1989 @@ -274617,41 +170748,18 @@ There are a few minor differences between the Japanese and American releases. Th Sharp Sports / Volleyball - Sports 1-4 0 14 0 256x240 - gamename=U.S. Championship V'ball (US) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=A hits the ball and B jumps. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| vball.zip U.S. Championship V'ball (US) - - us - 0 Technos @@ -274664,9 +170772,8 @@ The controls consist of an eight directional joystick and two buttons for jumpin There are a few minor differences between the Japanese and American releases. The Japanese release features an opening cut-scene explaining the plot. Between matches, intermission sequences depict the main characters visiting a car dealership to purchase a vehicle. As the player progresses, the cars increase in quality, shifting from used cars to new cars during the Major Circuit. The American release removes these cut-scenes, but extends the multiplayer support to up to four players with multiple game modes: 1 or 2 players against the computer, 1-on-1, 2-on-1, or 2-on-2. - media/box-3D/vball.png - media/video/vball.mp4 - media/mixrbv2/vball.png + media/video/vball.mp4 + media/mixrbv2/vball.png 1989 @@ -274675,51 +170782,26 @@ There are a few minor differences between the Japanese and American releases. Th Sharp Sports / Volleyball - Sports 1-4 0 14 0 256x240 - gamename=U.S. Championship V'ball (US) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=A hits the ball and B jumps. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red||P3_COIN=Red||P3_START=Red||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_JOYSTICK=Red||P4_COIN=Red||P4_START=Red||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_JOYSTICK=Red|| usclssic.zip U.S. Classic - U.S. Classic - - wor - 0 Seta A basic golf game that starts with a view from the tee that shows wind velocity, direction and distance to the green. Choose your club and swing by rolling the track-ball with the desired force and direction. Extra holes given for par and under par. - media/box-3D/usclssic.png - media/video/usclssic.mp4 - media/mixrbv2/usclssic.png + media/video/usclssic.mp4 + media/mixrbv2/usclssic.png 1989 @@ -274727,42 +170809,18 @@ P1_JOYSTICK_RIGHT=Right SETA Corporation Sports / Golf - Sports 1-2 0 14 270 384x240 - gamename=U.S. Classic -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Trackball+trackball -P1_BUTTON1=Select Club -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_TRACKBALL=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_TRACKBALL=Black|| - - + + cawingj.zip U.S. Navy (901012 Japan) - U.S. Navy (901012 Japan) - U.S. Navy (901012 Japan) - - jp - cawing.zip Capcom Play System @@ -274770,11 +170828,6 @@ P1_TRACKBALL_Y_EXT=Down Players chose to pilot any one of three different jet fighters and must battle their way through ten enemy-packed stages. Each fighter has a fuel bar which is full at the start of each stage but gradually decreases, additional fuel is lost each time the fighter takes damage from an enemy. - - media/box-3D/cawing.png - media/video/cawing.mp4 - media/mixrbv2/cawing.png - 1990 @@ -274782,52 +170835,23 @@ Players chose to pilot any one of three different jet fighters and must battle t Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 17 0 384x224 - gamename=Carrier Air Wing (World 901012) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special Weapon -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Cyan||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + dangara.zip Ufo Robo Dangar (12/1/1986) - Ufo Robo Dangar (12/1/1986) - - wor - dangar.zip Nichibutsu You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships. - - media/box-3D/dangar.png - media/video/dangar.mp4 - media/mixrbv2/dangar.png - 1986 @@ -274835,39 +170859,17 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Dangar - Ufo Robo (12/1/1986) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The transform button allows you to split the main ship into several smaller ships. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Transform -P1_BUTTON3=?? -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Red|| dangar.zip Ufo Robo Dangar (4/07/1987) - Ufo Robo Dangar (4/07/1987) 0 Nichibutsu @@ -274875,9 +170877,8 @@ P1_JOYSTICK_UP=Up You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships. - media/box-3D/dangar.png - media/video/dangar.mp4 - media/mixrbv2/dangar.png + media/video/dangar.mp4 + media/mixrbv2/dangar.png 1986 @@ -274886,53 +170887,23 @@ P1_JOYSTICK_UP=Up Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Dangar - Ufo Robo (12/1/1986) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The transform button allows you to split the main ship into several smaller ships. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Transform -P1_BUTTON3=?? -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Red|| - + dangarb.zip Ufo Robo Dangar (9/26/1986) - Ufo Robo Dangar (9/26/1986) - - wor - dangar.zip Nichibutsu You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships. - - media/box-3D/dangar.png - media/video/dangar.mp4 - media/mixrbv2/dangar.png - 1986 @@ -274940,53 +170911,23 @@ P1_JOYSTICK_UP=Up Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Dangar - Ufo Robo (12/1/1986) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The transform button allows you to split the main ship into several smaller ships. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Transform -P1_BUTTON3=?? -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Red|| - + dangarj.zip Ufo Robo Dangar (9/26/1986, Japan) - Ufo Robo Dangar (9/26/1986, Japan) - - jp - dangar.zip Nichibutsu You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships. - - media/box-3D/dangar.png - media/video/dangar.mp4 - media/mixrbv2/dangar.png - 1986 @@ -274994,53 +170935,23 @@ P1_JOYSTICK_UP=Up Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Dangar - Ufo Robo (12/1/1986) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The transform button allows you to split the main ship into several smaller ships. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Transform -P1_BUTTON3=?? -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Red|| - + dangarbt.zip Ufo Robo Dangar (bootleg) - Ufo Robo Dangar (bootleg) - - wor - dangar.zip Nichibutsu You fly a spaceship in a vertically scrolling game while fighting off enemy ships and collecting ship parts that combine to form an enormous, fist-launching robot. If the player can keep the robot in one piece (a difficult task considering the number of enemies the game throws at you), they'll eventually be able to arm it with a gun and even transform it into one of several devastatingly powerful smaller ships. - - media/box-3D/dangar.png - media/video/dangar.mp4 - media/mixrbv2/dangar.png - 1986 @@ -275048,52 +170959,26 @@ P1_JOYSTICK_UP=Up Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - gamename=Dangar - Ufo Robo (12/1/1986) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The transform button allows you to split the main ship into several smaller ships. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Transform -P1_BUTTON3=?? -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Red|| ufosensi.zip Ufo Senshi Yohko Chan (MC-8123, 317-0064) - Ufo Senshi Yohko Chan (MC-8123, 317-0064) - - wor - 0 Sega Classics You play with a cute extraterrestrial soldier girl named Youko-chan, through a top view city maze full of enemies, after descending of UFO ship, will have to defend the city at all costs using his gun and his power digging to hide and evade enemies such as monsters, gargoyle, evil Knights and robots and pick coins to earn points and save the city. - media/box-3D/ufosensi.png - media/video/ufosensi.mp4 - media/mixrbv2/ufosensi.png + media/video/ufosensi.mp4 + media/mixrbv2/ufosensi.png 1988 @@ -275102,36 +170987,23 @@ P1_JOYSTICK_UP=Up SEGA Action - Action / Labyrinth 1-2 0 10 0 512x224 - Input=Joystick 8 ways||Buttons=3|| - + uecology.zip Ultimate Ecology (931203 Japan) - Ultimate Ecology (931203 Japan) - Ultimate Ecology (931203 Japan) - Ultimate Ecology (931203 Japan) - - jp - ecofghtr.zip Capcom Play System 2 Eco Fighters is a horizontal shooter, where the player controls a ship with a rotating gun. As suggested by both its titles, the game has an "eco-friendly" theme. It was also developed by the same team from two Mega Man arcade titles, The Power Battle and The Power Fighters. - - media/box-3D/ecofghtr.png - media/video/ecofghtr.mp4 - media/mixrbv2/ecofghtr.png - 1993 @@ -275139,53 +171011,23 @@ P1_JOYSTICK_UP=Up Capcom Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x224 - gamename=Eco Fighters (World 931203) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Button 1 and 3 rotate the gun around the craft so you can fire in any direction -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Rotate CCW -P1_BUTTON2=Shot -P1_BUTTON3=Rotate CW -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Lime||P1_BUTTON3=Cyan||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Lime||P2_BUTTON3=Cyan||P2_JOYSTICK=Black|| - - + + umk3r10.zip Ultimate Mortal Kombat 3 (rev 1.0) - Ultimate Mortal Kombat 3 (rev 1.0) - - wor - umk3.zip Midway Classics This game is the same as Mortal Kombat 3 except for the inclusion of new backgrounds and more charactors (22 playable in all). This version marks the return of Scorpion, Reptile, Kitana and Jade (not to mention the endurance rounds). Hidden characters include Human Smoke, Classic Sub-Zero, Mileena, Ermac, Rain and Noob Saibot (Rain and Noob Saibot are not selectable in any way). - - media/box-3D/umk3.png - media/video/umk3.mp4 - media/mixrbv2/umk3.png - 1994 @@ -275193,34 +171035,23 @@ P1_JOYSTICK_RIGHT=Right Midway Fight / Versus - Fight 1-8 0 18 0 399x253 - Input=Joystick 8 ways||Buttons=6|| - + umk3r11.zip Ultimate Mortal Kombat 3 (rev 1.1) - Ultimate Mortal Kombat 3 (rev 1.1) - - wor - umk3.zip Midway Classics This game is the same as Mortal Kombat 3 except for the inclusion of new backgrounds and more charactors (22 playable in all). This version marks the return of Scorpion, Reptile, Kitana and Jade (not to mention the endurance rounds). Hidden characters include Human Smoke, Classic Sub-Zero, Mileena, Ermac, Rain and Noob Saibot (Rain and Noob Saibot are not selectable in any way). - - media/box-3D/umk3.png - media/video/umk3.mp4 - media/mixrbv2/umk3.png - 1994 @@ -275228,33 +171059,26 @@ P1_JOYSTICK_RIGHT=Right Midway Fight / Versus - Fight 1-8 0 18 0 399x253 - Input=Joystick 8 ways||Buttons=6|| umk3.zip Ultimate Mortal Kombat 3 (rev 1.2) - Ultimate Mortal Kombat 3 (rev 1.2) - - wor - 0 Midway Classics This game is the same as Mortal Kombat 3 except for the inclusion of new backgrounds and more charactors (22 playable in all). This version marks the return of Scorpion, Reptile, Kitana and Jade (not to mention the endurance rounds). Hidden characters include Human Smoke, Classic Sub-Zero, Mileena, Ermac, Rain and Noob Saibot (Rain and Noob Saibot are not selectable in any way). - media/box-3D/umk3.png - media/video/umk3.mp4 - media/mixrbv2/umk3.png + media/video/umk3.mp4 + media/mixrbv2/umk3.png 1994 @@ -275263,31 +171087,23 @@ P1_JOYSTICK_RIGHT=Right Midway Fight / Versus - Fight 1-8 0 18 0 399x253 - Input=Joystick 8 ways||Buttons=6|| - + umk3pb1.zip Ultimate Mortal Kombat 3 Plus (Hack, Beta 1) - Ultimate Mortal Kombat 3 Plus (Hack, Beta 1) umk3.zip Midway Classics This game is the same as Mortal Kombat 3 except for the inclusion of new backgrounds and more charactors (22 playable in all). This version marks the return of Scorpion, Reptile, Kitana and Jade (not to mention the endurance rounds). Hidden characters include Human Smoke, Classic Sub-Zero, Mileena, Ermac, Rain and Noob Saibot (Rain and Noob Saibot are not selectable in any way). - - media/box-3D/umk3.png - media/video/umk3.mp4 - media/mixrbv2/umk3.png - 1994 @@ -275295,31 +171111,23 @@ P1_JOYSTICK_RIGHT=Right Midway Fight / Versus - Fight 1-8 0 18 0 399x253 - Input=Joystick 8 ways||Buttons=6|| - + umk3te.zip Ultimate Mortal Kombat 3 Tournament Edition (hack, V2.0.042/August 2018) - Ultimate Mortal Kombat 3 Tournament Edition (hack, V2.0.042/August 2018) umk3.zip Midway Classics This game is the same as Mortal Kombat 3 except for the inclusion of new backgrounds and more charactors (22 playable in all). This version marks the return of Scorpion, Reptile, Kitana and Jade (not to mention the endurance rounds). Hidden characters include Human Smoke, Classic Sub-Zero, Mileena, Ermac, Rain and Noob Saibot (Rain and Noob Saibot are not selectable in any way). - - media/box-3D/umk3.png - media/video/umk3.mp4 - media/mixrbv2/umk3.png - 1994 @@ -275327,31 +171135,23 @@ P1_JOYSTICK_RIGHT=Right Midway Fight / Versus - Fight 1-8 0 18 0 399x253 - Input=Joystick 8 ways||Buttons=6|| - + umk3uk.zip Ultimate Mortal Kombat 3 Uk (Hack, Ver. 2021-07-20) - Ultimate Mortal Kombat 3 Uk (Hack, Ver. 2021-07-20) umk3.zip Midway Classics This game is the same as Mortal Kombat 3 except for the inclusion of new backgrounds and more charactors (22 playable in all). This version marks the return of Scorpion, Reptile, Kitana and Jade (not to mention the endurance rounds). Hidden characters include Human Smoke, Classic Sub-Zero, Mileena, Ermac, Rain and Noob Saibot (Rain and Noob Saibot are not selectable in any way). - - media/box-3D/umk3.png - media/video/umk3.mp4 - media/mixrbv2/umk3.png - 1994 @@ -275359,33 +171159,26 @@ P1_JOYSTICK_RIGHT=Right Midway Fight / Versus - Fight 1-8 0 18 0 399x253 - Input=Joystick 8 ways||Buttons=6|| ultennis.zip Ultimate Tennis - Ultimate Tennis - - wor - 0 Mame In 1993, the first Art & Magic's game has been compared with a tornado in the arcade's world. Based on a clever system of scrolling planes this game looked like a 3D game. The graphic's quality and the extremely good gameplay pushed "Ultimate Tennis" to the 2nd place in Germany and to the 14th place in the Japanese charts and was successfully diffused all around the world: 5.000 boards have been sold worldwide and among them more than 500 boards in Japan! - media/box-3D/ultennis.png - media/video/ultennis.mp4 - media/mixrbv2/ultennis.png + media/video/ultennis.mp4 + media/mixrbv2/ultennis.png 1993 @@ -275394,34 +171187,23 @@ P1_JOYSTICK_RIGHT=Right Art & Magic Sports / Tennis - Sports 1-2 0 18 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + ultennisj.zip Ultimate Tennis (v 1.4, Japan) - Ultimate Tennis (v 1.4, Japan) - - jp - ultennis.zip Mame In 1993, the first Art & Magic's game has been compared with a tornado in the arcade's world. Based on a clever system of scrolling planes this game looked like a 3D game. The graphic's quality and the extremely good gameplay pushed "Ultimate Tennis" to the 2nd place in Germany and to the 14th place in the Japanese charts and was successfully diffused all around the world: 5.000 boards have been sold worldwide and among them more than 500 boards in Japan! - - media/box-3D/ultennis.png - media/video/ultennis.mp4 - media/mixrbv2/ultennis.png - 1993 @@ -275429,24 +171211,18 @@ P1_JOYSTICK_RIGHT=Right Art & Magic Sports / Tennis - Sports 1-2 0 18 0 320x256 - Input=Joystick 8 ways||Buttons=3|| uballoon.zip Ultra Balloon - Ultra Balloon - - wor - 0 Mame @@ -275455,9 +171231,8 @@ P1_JOYSTICK_RIGHT=Right A "Bubble Bobble" clone. - media/box-3D/uballoon.png - media/video/uballoon.mp4 - media/mixrbv2/uballoon.png + media/video/uballoon.mp4 + media/mixrbv2/uballoon.png 1996 @@ -275466,33 +171241,26 @@ A "Bubble Bobble" clone. SunA Platform / Run Jump - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| utoukond.zip Ultra Toukon Densetsu (Japan) - Ultra Toukon Densetsu (Japan) - - jp - 0 Banpresto Horizontal beat'em up featuring, in SD (Super Deformed), Ultraman and his comrades who fight evil monsters. - media/box-3D/utoukond.png - media/video/utoukond.mp4 - media/mixrbv2/utoukond.png + media/video/utoukond.mp4 + media/mixrbv2/utoukond.png 1993 @@ -275501,54 +171269,26 @@ A "Bubble Bobble" clone. Banpresto Beat'em Up - Fight / 2.5D - Fight 1-2 0 10 0 384x224 - gamename=Ultra Toukon Densetsu (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - ultrax.zip Ultra X Weapons / Ultra Keibitai - Ultra X Weapons / Ultra Keibitai - Ultra X Weapons / Ultra Keibitai - Ultra X Weapons / Ultra Keibitai - - wor - 0 Banpresto This game is based on 'Ultraman', a famous Japanese live-action superhero series that has had numerous sequels and spin-offs since its debut in the 1960s. Generally, the main character is a normal human who uses an alien device to transform into a giant red-and-silver (sometimes with blue) creature called an Ultraman to combat alien monsters with the help of a special military team. Some of the subsequent shows in the series include 'Ultraseven', 'Ultraman Leo', 'Ultraman Taroh', and 'Ultraman Tiga'. - media/box-3D/ultrax.png - media/video/ultrax.mp4 - media/mixrbv2/ultrax.png + media/video/ultrax.mp4 + media/mixrbv2/ultrax.png 1995 @@ -275557,36 +171297,23 @@ P1_JOYSTICK_RIGHT=Right Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 336x240 - Input=Joystick 8 ways||Buttons=3|| - + ultraxg.zip Ultra X Weapons / Ultra Keibitai (GAMEST review build) - Ultra X Weapons / Ultra Keibitai (GAMEST review build) - Ultra X Weapons / Ultra Keibitai (GAMEST review build) - Ultra X Weapons / Ultra Keibitai (GAMEST review build) - - wor - ultrax.zip Banpresto This game is based on 'Ultraman', a famous Japanese live-action superhero series that has had numerous sequels and spin-offs since its debut in the 1960s. Generally, the main character is a normal human who uses an alien device to transform into a giant red-and-silver (sometimes with blue) creature called an Ultraman to combat alien monsters with the help of a special military team. Some of the subsequent shows in the series include 'Ultraseven', 'Ultraman Leo', 'Ultraman Taroh', and 'Ultraman Tiga'. - - media/box-3D/ultrax.png - media/video/ultrax.mp4 - media/mixrbv2/ultrax.png - 1995 @@ -275594,33 +171321,26 @@ P1_JOYSTICK_RIGHT=Right Banpresto Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 336x240 - Input=Joystick 8 ways||Buttons=3|| ultraman.zip Ultraman (Japan) - Ultraman (Japan) - - jp - 0 Banpresto In the future, Earth must protect itself from alien invaders, a task handled by the Science Special Search Party. However, they are not alone in this endeavor. After crashing his ship on Earth while in pursuit of the evil alien Bemular, the super-being Ultraman is here to help whenever the attacking aliens prove too much for humanity alone to handle. Standing hundreds of feet tall with incredible strength and amazing abilities, he can only remain on Earth for a few minutes, and so must defeat his foes before his power drains completely. - media/box-3D/ultraman.png - media/video/ultraman.mp4 - media/mixrbv2/ultraman.png + media/video/ultraman.mp4 + media/mixrbv2/ultraman.png 1991 @@ -275629,33 +171349,26 @@ P1_JOYSTICK_RIGHT=Right Banpresto Fight / Versus - Fight 1-2 0 6 0 288x224 - Input=Joystick 8 ways||Buttons=3|| umanclub.zip Ultraman Club - Tatakae! Ultraman Kyoudai!! - Ultraman Club - Tatakae! Ultraman Kyoudai!! - - wor - 0 Banpresto Is a 2D top-down single screen arcade game, based on the superhero Ultraman, with chibi, anime-style graphic. The player controls one of 8 versions of Ultraman. Gameplay is very simple - Ultraman must kill all enemies on screen. He has two types of attack - one is very short, but has basically unlimited ammo, & the second has better range, but is very limited. Fallen enemies drop various bonuses (like extra life or bombardment special moves), & Ultraman can pick them up. - media/box-3D/umanclub.png - media/video/umanclub.mp4 - media/mixrbv2/umanclub.png + media/video/umanclub.mp4 + media/mixrbv2/umanclub.png 1992 @@ -275669,17 +171382,12 @@ P1_JOYSTICK_RIGHT=Right 10 0 384x240 - Input=Joystick 8 ways||Buttons=2|| unclepoo.zip Uncle Poo - Uncle Poo - - wor - 0 Cinematronics @@ -275688,9 +171396,8 @@ P1_JOYSTICK_RIGHT=Right Help the hilarious old man named literally "uncle poo" to escape from maze and collecting all the treasure items, defeat the animal enemies using flatulence and advancing fast using roller skates to avoiding the inundation advance to go to the next level! - media/box-3D/unclepoo.png - media/video/unclepoo.mp4 - media/mixrbv2/unclepoo.png + media/video/unclepoo.mp4 + media/mixrbv2/unclepoo.png 1983 @@ -275699,34 +171406,23 @@ Help the hilarious old man named literally "uncle poo" to escape from maze and c Diatec Action - Action / Labyrinth 1-2 0 12 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + undrfirej.zip Under Fire (Japan) - Under Fire (Japan) - - jp - undrfire.zip Taito Classics Hoping to compete with Konami's "Lethal Enforcers". this Taito light gun shoot 'em-up has players assuming the role of a special operatives police officer against a vicious gang who's taken over various neighbourhoods, a convenience store, and even an amusement park. - - media/box-3D/undrfire.png - media/video/undrfire.mp4 - media/mixrbv2/undrfire.png - 1993 @@ -275734,51 +171430,26 @@ Help the hilarious old man named literally "uncle poo" to escape from maze and c Taito Lightgun Shooter - Shooter 1-2 0 10 0 320x232 - gamename=Under Fire (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The guns second buton is a shotgun pump. -P1NumButtons=2 -P1Controls=Lightgun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_LIGHTGUN=Cyan||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_LIGHTGUN=Cyan|| undrfire.zip Under Fire (World) - Under Fire (World) - - wor - 0 Taito Classics Hoping to compete with Konami's "Lethal Enforcers". this Taito light gun shoot 'em-up has players assuming the role of a special operatives police officer against a vicious gang who's taken over various neighbourhoods, a convenience store, and even an amusement park. - media/box-3D/undrfire.png - media/video/undrfire.mp4 - media/mixrbv2/undrfire.png + media/video/undrfire.mp4 + media/mixrbv2/undrfire.png 1993 @@ -275787,42 +171458,18 @@ P1_LIGHTGUN_Y_EXT=Aim Down Taito Lightgun Shooter - Shooter 1-2 0 10 0 320x232 - gamename=Under Fire (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The guns second buton is a shotgun pump. -P1NumButtons=2 -P1Controls=Lightgun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_LIGHTGUN_X=Aim Left -P1_LIGHTGUN_X_EXT=Aim Right -P1_LIGHTGUN_Y=Aim Up -P1_LIGHTGUN_Y_EXT=Aim Down - - - P1_COIN=Lime||P1_START=Lime||P1_BUTTON1=Cyan||P1_BUTTON2=Cyan||P1_LIGHTGUN=Cyan||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_LIGHTGUN=Cyan|| - - + + uccopsj.zip Undercover Cops (Japan) - Undercover Cops (Japan) - - jp - uccops.zip Irem Classics @@ -275834,11 +171481,6 @@ As well as the standard punch and kick moves, each character also has a special Player characters can eat mice, frogs, birds and snails to restore their health. The game consists of five stages with a powerful enemy boss character waiting at the end of each one. - - media/box-3D/uccops.png - media/video/uccops.mp4 - media/mixrbv2/uccops.png - 1992 @@ -275846,25 +171488,18 @@ Player characters can eat mice, frogs, birds and snails to restore their health. Irem Beat'em Up - Fight / 2.5D - Fight 1-3 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + uccopsu.zip Undercover Cops (US) - Undercover Cops (US) - - us - uccops.zip Irem Classics @@ -275876,11 +171511,6 @@ As well as the standard punch and kick moves, each character also has a special Player characters can eat mice, frogs, birds and snails to restore their health. The game consists of five stages with a powerful enemy boss character waiting at the end of each one. - - media/box-3D/uccops.png - media/video/uccops.mp4 - media/mixrbv2/uccops.png - 1992 @@ -275888,25 +171518,18 @@ Player characters can eat mice, frogs, birds and snails to restore their health. Irem Beat'em Up - Fight / 2.5D - Fight 1-3 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=2|| uccops.zip Undercover Cops (World) - Undercover Cops (World) - - wor - 0 Irem Classics @@ -275919,9 +171542,8 @@ As well as the standard punch and kick moves, each character also has a special Player characters can eat mice, frogs, birds and snails to restore their health. The game consists of five stages with a powerful enemy boss character waiting at the end of each one. - media/box-3D/uccops.png - media/video/uccops.mp4 - media/mixrbv2/uccops.png + media/video/uccops.mp4 + media/mixrbv2/uccops.png 1992 @@ -275930,21 +171552,17 @@ Player characters can eat mice, frogs, birds and snails to restore their health. Irem Beat'em Up - Fight / 2.5D - Fight 1-3 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + uccopsaru.zip Undercover Cops - Alpha Renewal Version (US) - Undercover Cops - Alpha Renewal Version (US) uccops.zip Irem Classics @@ -275957,11 +171575,6 @@ As well as the standard punch and kick moves, each character also has a special Player characters can eat mice, frogs, birds and snails to restore their health. The game consists of five stages with a powerful enemy boss character waiting at the end of each one. - - media/box-3D/uccops.png - media/video/uccops.mp4 - media/mixrbv2/uccops.png - 1992 @@ -275969,25 +171582,18 @@ Player characters can eat mice, frogs, birds and snails to restore their health. Irem Beat'em Up - Fight / 2.5D - Fight 1-3 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + uccopsar.zip Undercover Cops - Alpha Renewal Version (World) - Undercover Cops - Alpha Renewal Version (World) - - wor - uccops.zip Irem Classics @@ -275999,11 +171605,6 @@ As well as the standard punch and kick moves, each character also has a special Player characters can eat mice, frogs, birds and snails to restore their health. The game consists of five stages with a powerful enemy boss character waiting at the end of each one. - - media/box-3D/uccops.png - media/video/uccops.mp4 - media/mixrbv2/uccops.png - 1992 @@ -276011,34 +171612,26 @@ Player characters can eat mice, frogs, birds and snails to restore their health. Irem Beat'em Up - Fight / 2.5D - Fight 1-3 0 18 0 320x240 - Input=Joystick 8 ways||Buttons=2|| uniwars.zip UniWar S - UniWar S - - wor - 0 Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png + media/video/uniwars.mp4 + media/mixrbv2/uniwars.png 1980 @@ -276047,46 +171640,23 @@ Player characters can eat mice, frogs, birds and snails to restore their health. Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + uniwarsa.zip UniWar S (bootleg) - UniWar S (bootleg) uniwars.zip Irem Classics A four-stage space shoot-em-up where the player faces off against four different types of enemies. Certain enemies drop "space soldiers" down to the bottom of the screen, where they can attack the player's ship from behind. After completing a stage, the game warps the player's ship to the next stage. - - media/box-3D/uniwars.png - media/video/uniwars.mp4 - media/mixrbv2/uniwars.png - 1980 @@ -276094,71 +171664,42 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) Irem Shooter / Space Invaders Like - Shooter 1-2 0 10 270 768x224 - gamename=UniWar S -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_JOYSTICK_LEFT=Control Lever (Left) -P1_JOYSTICK_RIGHT=Control Lever (Right) - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| unkpacg.zip unknown Pac-Man gambling game - unknown Pac-Man gambling game - - wor - 0 Mame - media/box-3D/unkpacg.png - media/video/unkpacg.mp4 - media/mixrbv2/unkpacg.png + media/video/unkpacg.mp4 + media/mixrbv2/unkpacg.png - - - + Casino / Cards - Casino 1 0 0 0 256x224 - Input=Joystick 8 ways||Buttons=0 Coins: 3|| upndown.zip Up'n Down (315-5030) - - wor - 0 Sega Classics @@ -276167,9 +171708,8 @@ P1_JOYSTICK_RIGHT=Control Lever (Right) The goal of the game is to collect coloured flags, while avoiding the enemy vehicles and obstacles that litter each course. The flags needed are displayed at the top of the screen and are coloured as follows: Light green, blue, red, olive, dark green, magenta, yellow and black. If the flags are collected quickly enough, bonus points are awarded. Collected flags remain visible on the track but are changed to white in colour. - media/box-3D/upndown.png - media/video/upndown.mp4 - media/mixrbv2/upndown.png + media/video/upndown.mp4 + media/mixrbv2/upndown.png 1983 @@ -276178,41 +171718,18 @@ The goal of the game is to collect coloured flags, while avoiding the enemy vehi SEGA Action - Race, Driving - Action / Labyrinth 1-2 0 18 270 512x224 - gamename=Up'n Down (315-5030) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Green||P2_JOYSTICK=Red|| - - + + upndownu.zip Up'n Down (not encrypted) - - wor - upndown.zip Sega Classics @@ -276220,11 +171737,6 @@ P1_JOYSTICK_RIGHT=Right The goal of the game is to collect coloured flags, while avoiding the enemy vehicles and obstacles that litter each course. The flags needed are displayed at the top of the screen and are coloured as follows: Light green, blue, red, olive, dark green, magenta, yellow and black. If the flags are collected quickly enough, bonus points are awarded. Collected flags remain visible on the track but are changed to white in colour. - - media/box-3D/upndown.png - media/video/upndown.mp4 - media/mixrbv2/upndown.png - 1983 @@ -276232,52 +171744,23 @@ The goal of the game is to collect coloured flags, while avoiding the enemy vehi SEGA Action - Race, Driving - Action / Labyrinth 1-2 0 18 270 512x224 - gamename=Up'n Down (315-5030) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Green||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Green||P2_JOYSTICK=Red|| - - + + mustangs.zip US AAF Mustang (25th May. 1990 / Seoul Trading) - US AAF Mustang (25th May. 1990 / Seoul Trading) - - wor - mustang.zip Mame You take control of a US fighter-fighter plane. And keep going on, by shooting dozens of enemy plane. This side scrolling game has good BGs. - - media/box-3D/mustang.png - media/video/mustang.mp4 - media/mixrbv2/mustang.png - 1990 @@ -276285,33 +171768,26 @@ P1_JOYSTICK_RIGHT=Right UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| mustang.zip US AAF Mustang (25th May. 1990) - US AAF Mustang (25th May. 1990) - - wor - 0 Mame You take control of a US fighter-fighter plane. And keep going on, by shooting dozens of enemy plane. This side scrolling game has good BGs. - media/box-3D/mustang.png - media/video/mustang.mp4 - media/mixrbv2/mustang.png + media/video/mustang.mp4 + media/mixrbv2/mustang.png 1990 @@ -276320,34 +171796,23 @@ P1_JOYSTICK_RIGHT=Right UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + mustangb.zip US AAF Mustang (bootleg) - US AAF Mustang (bootleg) - - wor - mustang.zip Mame You take control of a US fighter-fighter plane. And keep going on, by shooting dozens of enemy plane. This side scrolling game has good BGs. - - media/box-3D/mustang.png - media/video/mustang.mp4 - media/mixrbv2/mustang.png - 1990 @@ -276355,34 +171820,23 @@ P1_JOYSTICK_RIGHT=Right UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + mustangb2.zip US AAF Mustang (TAB Austria bootleg) - US AAF Mustang (TAB Austria bootleg) - - us - mustang.zip Mame You take control of a US fighter-fighter plane. And keep going on, by shooting dozens of enemy plane. This side scrolling game has good BGs. - - media/box-3D/mustang.png - media/video/mustang.mp4 - media/mixrbv2/mustang.png - 1990 @@ -276390,35 +171844,23 @@ P1_JOYSTICK_RIGHT=Right UPL Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + vfive.zip V-Five (Japan) - V-Five (Japan) - V-Five (Japan) - - jp - grindstm.zip Toaplan A rather obscure vertical scrolling shooter, guide your ship in a battle against aliens using three different weapons. This game is known in Japan as V-Five and is also the first game from Tsuneki Ikeda. - - media/box-3D/grindstm.png - media/video/grindstm.mp4 - media/mixrbv2/grindstm.png - 1992 @@ -276426,31 +171868,23 @@ P1_JOYSTICK_RIGHT=Right Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 12 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + vliner53.zip V-Liner (v0.53) - V-Liner (v0.53) vliner.zip Neo-Geo V-Liner is simply a money game (virtual) as a slot machine like a real Casino! - - media/box-3D/vliner.png - media/video/vliner.mp4 - media/mixrbv2/vliner.png - 2001 @@ -276458,34 +171892,23 @@ P1_JOYSTICK_RIGHT=Right SNK Casino / Slot machine - Casino 1 0 0 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + vliner54.zip V-Liner (v0.54) - V-Liner (v0.54) - - wor - vliner.zip Neo-Geo V-Liner is simply a money game (virtual) as a slot machine like a real Casino! - - media/box-3D/vliner.png - media/video/vliner.mp4 - media/mixrbv2/vliner.png - 2001 @@ -276493,31 +171916,23 @@ P1_JOYSTICK_RIGHT=Right SNK Casino / Slot machine - Casino 1 0 0 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + vliner6e.zip V-Liner (v0.6e) - V-Liner (v0.6e) vliner.zip Neo-Geo V-Liner is simply a money game (virtual) as a slot machine like a real Casino! - - media/box-3D/vliner.png - media/video/vliner.mp4 - media/mixrbv2/vliner.png - 2001 @@ -276525,33 +171940,26 @@ P1_JOYSTICK_RIGHT=Right SNK Casino / Slot machine - Casino 1 0 0 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| vliner.zip V-Liner (v0.7a) - V-Liner (v0.7a) - - wor - 0 Neo-Geo V-Liner is simply a money game (virtual) as a slot machine like a real Casino! - media/box-3D/vliner.png - media/video/vliner.mp4 - media/mixrbv2/vliner.png + media/video/vliner.mp4 + media/mixrbv2/vliner.png 2001 @@ -276560,31 +171968,23 @@ P1_JOYSTICK_RIGHT=Right SNK Casino / Slot machine - Casino 1 0 0 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + vliner7e.zip V-Liner (v0.7e) - V-Liner (v0.7e) vliner.zip Neo-Geo V-Liner is simply a money game (virtual) as a slot machine like a real Casino! - - media/box-3D/vliner.png - media/video/vliner.mp4 - media/mixrbv2/vliner.png - 2001 @@ -276592,33 +171992,26 @@ P1_JOYSTICK_RIGHT=Right SNK Casino / Slot machine - Casino 1 0 0 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| valkyrie.zip Valkyrie no Densetsu (Japan) - Valkyrie no Densetsu (Japan) - - jp - 0 Namco Classics A top-down action-adventure game somewhat similar to The Legend of Zelda. - media/box-3D/valkyrie.png - media/video/valkyrie.mp4 - media/mixrbv2/valkyrie.png + media/video/valkyrie.mp4 + media/mixrbv2/valkyrie.png 1989 @@ -276627,42 +172020,18 @@ P1_JOYSTICK_RIGHT=Right Namco Shooter / Run and Gun - Shooter 1-2 0 14 270 288x224 - gamename=Valkyrie No Densetsu (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Hold down attack button to use magic. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=?? -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - valtric.zip Valtric - Valtric - - wor - 0 NMK @@ -276671,9 +172040,8 @@ P1_JOYSTICK_UP=Up The Enemies consist of a infinitely respawning smaller hordes of moving enemies, stationary cannons, and large bosses enemies, you must destroying all the enemies to clear the stage and complete the mission. - media/box-3D/valtric.png - media/video/valtric.mp4 - media/mixrbv2/valtric.png + media/video/valtric.mp4 + media/mixrbv2/valtric.png 1986 @@ -276682,21 +172050,17 @@ The Enemies consist of a infinitely respawning smaller hordes of moving enemies, Jaleco Shooter / Vehicle, Vertical - Shooter 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + vamphalfr1.zip Vamf x1/2 (Europe, version 1.0.0903) - Vamf x1/2 (Europe, version 1.0.0903) - Vamf x1/2 (Europe, version 1.0.0903) vamphalf.zip SemiCom @@ -276705,11 +172069,6 @@ The Enemies consist of a infinitely respawning smaller hordes of moving enemies, Four boys, O'Hara from the wolf clan, Kang Chihwan from the bear clan, Sonic from the leopard clan, and Wang Kanghan from the human clan think what has happened is strange and set out on a journey to find out just what is going on. - - media/box-3D/vamphalf.png - media/video/vamphalf.mp4 - media/mixrbv2/vamphalf.png - 1999 @@ -276717,26 +172076,18 @@ Four boys, O'Hara from the wolf clan, Kang Chihwan from the bear clan, Sonic fro Danbi Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x236 - Input=Joystick 8 ways||Buttons=4|| vamphalf.zip Vamf x1/2 (Europe, version 1.1.0908) - Vamf x1/2 (Europe, version 1.1.0908) - Vamf x1/2 (Europe, version 1.1.0908) - - eu - 0 SemiCom @@ -276745,9 +172096,8 @@ Four boys, O'Hara from the wolf clan, Kang Chihwan from the bear clan, Sonic fro Four boys, O'Hara from the wolf clan, Kang Chihwan from the bear clan, Sonic from the leopard clan, and Wang Kanghan from the human clan think what has happened is strange and set out on a journey to find out just what is going on. - media/box-3D/vamphalf.png - media/video/vamphalf.mp4 - media/mixrbv2/vamphalf.png + media/video/vamphalf.mp4 + media/mixrbv2/vamphalf.png 1999 @@ -276756,26 +172106,18 @@ Four boys, O'Hara from the wolf clan, Kang Chihwan from the bear clan, Sonic fro Danbi Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + vamphalfk.zip Vamp x1/2 (Korea, version 1.1.0908) - Vamp x1/2 (Korea, version 1.1.0908) - Vamp x1/2 (Korea, version 1.1.0908) - - kr - vamphalf.zip SemiCom @@ -276783,11 +172125,6 @@ Four boys, O'Hara from the wolf clan, Kang Chihwan from the bear clan, Sonic fro Four boys, O'Hara from the wolf clan, Kang Chihwan from the bear clan, Sonic from the leopard clan, and Wang Kanghan from the human clan think what has happened is strange and set out on a journey to find out just what is going on. - - media/box-3D/vamphalf.png - media/video/vamphalf.mp4 - media/mixrbv2/vamphalf.png - 1999 @@ -276795,27 +172132,18 @@ Four boys, O'Hara from the wolf clan, Kang Chihwan from the bear clan, Sonic fro Danbi Beat'em Up - Fight / 2.5D - Fight 1-2 0 16 0 320x236 - Input=Joystick 8 ways||Buttons=4|| - + vampjr1.zip Vampire - the night warriors (940630 Japan) - Vampire - the night warriors (940630 Japan) - Vampire - the night warriors (940630 Japan) - Vampire - the night warriors (940630 Japan) - - jp - dstlk.zip Capcom Play System 2 @@ -276825,11 +172153,6 @@ DarkStalkers features spectacular fighting between supernatural monsters with 4 The unimaginable secret power of the dark is unleashed! - - media/box-3D/dstlk.png - media/video/dstlk.mp4 - media/mixrbv2/dstlk.png - 1994 @@ -276837,48 +172160,18 @@ The unimaginable secret power of the dark is unleashed! Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Darkstalkers: The Night Warriors (Euro 940705) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - - + + vampj.zip Vampire - the night warriors (940705 Japan) - Vampire - the night warriors (940705 Japan) - Vampire - the night warriors (940705 Japan) - Vampire - the night warriors (940705 Japan) - - jp - dstlk.zip Capcom Play System 2 @@ -276888,11 +172181,6 @@ DarkStalkers features spectacular fighting between supernatural monsters with 4 The unimaginable secret power of the dark is unleashed! - - media/box-3D/dstlk.png - media/video/dstlk.mp4 - media/mixrbv2/dstlk.png - 1994 @@ -276900,48 +172188,18 @@ The unimaginable secret power of the dark is unleashed! Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Darkstalkers: The Night Warriors (Euro 940705) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - - + + vampja.zip Vampire - the night warriors (940705 Japan, alt) - Vampire - the night warriors (940705 Japan, alt) - Vampire - the night warriors (940705 Japan, alt) - Vampire - the night warriors (940705 Japan, alt) - - jp - dstlk.zip Capcom Play System 2 @@ -276951,11 +172209,6 @@ DarkStalkers features spectacular fighting between supernatural monsters with 4 The unimaginable secret power of the dark is unleashed! - - media/box-3D/dstlk.png - media/video/dstlk.mp4 - media/mixrbv2/dstlk.png - 1994 @@ -276963,47 +172216,18 @@ The unimaginable secret power of the dark is unleashed! Capcom Fight - Fight / Versus 1-2 0 16 0 384x224 - gamename=Darkstalkers: The Night Warriors (Euro 940705) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Light Punch -P1_BUTTON2=Middle Punch -P1_BUTTON3=Heavy Punch -P1_BUTTON4=Light Kick -P1_BUTTON5=Middle Kick -P1_BUTTON6=Heavy Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - - + + vhuntjr2.zip Vampire Hunter - darkstalkers' revenge (950302 Japan) - Vampire Hunter - darkstalkers' revenge (950302 Japan) - Vampire Hunter - darkstalkers' revenge (950302 Japan) - - jp - nwarr.zip Capcom Play System 2 @@ -277011,11 +172235,6 @@ P1_JOYSTICK_RIGHT=Right The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno. - - media/box-3D/nwarr.png - media/video/nwarr.mp4 - media/mixrbv2/nwarr.png - 1995 @@ -277023,25 +172242,18 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + vhuntjr1s.zip Vampire Hunter - darkstalkers' revenge (950307 Japan stop version) - Vampire Hunter - darkstalkers' revenge (950307 Japan stop version) - Vampire Hunter - darkstalkers' revenge (950307 Japan stop version) - - jp - nwarr.zip Capcom Play System 2 @@ -277049,11 +172261,6 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno. - - media/box-3D/nwarr.png - media/video/nwarr.mp4 - media/mixrbv2/nwarr.png - 1995 @@ -277061,25 +172268,18 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + vhuntjr1.zip Vampire Hunter - darkstalkers' revenge (950307 Japan) - Vampire Hunter - darkstalkers' revenge (950307 Japan) - Vampire Hunter - darkstalkers' revenge (950307 Japan) - - jp - nwarr.zip Capcom Play System 2 @@ -277087,11 +172287,6 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno. - - media/box-3D/nwarr.png - media/video/nwarr.mp4 - media/mixrbv2/nwarr.png - 1995 @@ -277099,25 +172294,18 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + vhuntj.zip Vampire Hunter - darkstalkers' revenge (950316 Japan) - Vampire Hunter - darkstalkers' revenge (950316 Japan) - Vampire Hunter - darkstalkers' revenge (950316 Japan) - - jp - nwarr.zip Capcom Play System 2 @@ -277125,11 +172313,6 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who were out to hunt the other Darkstalkers (hence the Japanese title, Vampire Hunter). The two bosses from the first game, Huitzil and Pyron, were now playable characters as well. The game was first released for arcades and later ported to the Sega Saturn. Character art was done by Ikeno. - - media/box-3D/nwarr.png - media/video/nwarr.mp4 - media/mixrbv2/nwarr.png - 1995 @@ -277137,34 +172320,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + vhunt2d.zip Vampire Hunter 2 - darkstalkers revenge (970913 Japan Phoenix Edition) - Vampire Hunter 2 - darkstalkers revenge (970913 Japan Phoenix Edition) - - jp - vhunt2.zip Capcom Play System 2 Fourteen well-animated creatures from Hell rip, tear and otherwise fight for control of the nether-realms. - - media/box-3D/vhunt2.png - media/video/vhunt2.mp4 - media/mixrbv2/vhunt2.png - 1997 @@ -277172,35 +172344,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - + vhunt2r1.zip Vampire Hunter 2 - darkstalkers revenge (970913 Japan) - Vampire Hunter 2 - darkstalkers revenge (970913 Japan) - - jp - vhunt2.zip Capcom Play System 2 Fourteen well-animated creatures from Hell rip, tear and otherwise fight for control of the nether-realms. - - media/box-3D/vhunt2.png - media/video/vhunt2.mp4 - media/mixrbv2/vhunt2.png - 1997 @@ -277208,34 +172368,26 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| vhunt2.zip Vampire Hunter 2 - darkstalkers revenge (970929 Japan) - Vampire Hunter 2 - darkstalkers revenge (970929 Japan) - - jp - 0 Capcom Play System 2 Fourteen well-animated creatures from Hell rip, tear and otherwise fight for control of the nether-realms. - media/box-3D/vhunt2.png - media/video/vhunt2.mp4 - media/mixrbv2/vhunt2.png + media/video/vhunt2.mp4 + media/mixrbv2/vhunt2.png 1997 @@ -277244,35 +172396,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - + vsava.zip Vampire Savior - the lord of vampire (970519 Asia) - Vampire Savior - the lord of vampire (970519 Asia) - - asi - vsav.zip Capcom Play System 2 Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness. - - media/box-3D/vsav.png - media/video/vsav.mp4 - media/mixrbv2/vsav.png - 1997 @@ -277280,32 +172420,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - + vsavb.zip Vampire Savior - the lord of vampire (970519 Brazil) - Vampire Savior - the lord of vampire (970519 Brazil) vsav.zip Capcom Play System 2 Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness. - - media/box-3D/vsav.png - media/video/vsav.mp4 - media/mixrbv2/vsav.png - 1997 @@ -277313,35 +172444,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - + vsavd.zip Vampire Savior - the lord of vampire (970519 Euro Phoenix Edition) - Vampire Savior - the lord of vampire (970519 Euro Phoenix Edition) - - eu - vsav.zip Capcom Play System 2 Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness. - - media/box-3D/vsav.png - media/video/vsav.mp4 - media/mixrbv2/vsav.png - 1997 @@ -277349,34 +172468,26 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| vsav.zip Vampire Savior - the lord of vampire (970519 Euro) - Vampire Savior - the lord of vampire (970519 Euro) - - eu - 0 Capcom Play System 2 Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness. - media/box-3D/vsav.png - media/video/vsav.mp4 - media/mixrbv2/vsav.png + media/video/vsav.mp4 + media/mixrbv2/vsav.png 1997 @@ -277385,35 +172496,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - + vsavh.zip Vampire Savior - the lord of vampire (970519 Hispanic) - Vampire Savior - the lord of vampire (970519 Hispanic) - - sp - vsav.zip Capcom Play System 2 Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness. - - media/box-3D/vsav.png - media/video/vsav.mp4 - media/mixrbv2/vsav.png - 1997 @@ -277421,35 +172520,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - + vsavj.zip Vampire Savior - the lord of vampire (970519 Japan) - Vampire Savior - the lord of vampire (970519 Japan) - - jp - vsav.zip Capcom Play System 2 Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness. - - media/box-3D/vsav.png - media/video/vsav.mp4 - media/mixrbv2/vsav.png - 1997 @@ -277457,35 +172544,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - + vsavu.zip Vampire Savior - the lord of vampire (970519 USA) - Vampire Savior - the lord of vampire (970519 USA) - - us - vsav.zip Capcom Play System 2 Jedah, one of the ancient Three Lords of Darkrealm has returned. You play as one of fifteen Darkstalkers. Beat Jedah and take your throne as the Lord of the Darkness. - - media/box-3D/vsav.png - media/video/vsav.mp4 - media/mixrbv2/vsav.png - 1997 @@ -277493,35 +172568,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| - + vsav2d.zip Vampire Savior 2 - the lord of vampire (970913 Japan Phoenix Edition) - Vampire Savior 2 - the lord of vampire (970913 Japan Phoenix Edition) - - jp - vsav2.zip Capcom Play System 2 Fifteen characters fight to end the reign of Jedah, the Vampire Savior and save their own souls! - - media/box-3D/vsav2.png - media/video/vsav2.mp4 - media/mixrbv2/vsav2.png - 1997 @@ -277529,34 +172592,26 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| vsav2.zip Vampire Savior 2 - the lord of vampire (970913 Japan) - Vampire Savior 2 - the lord of vampire (970913 Japan) - - jp - 0 Capcom Play System 2 Fifteen characters fight to end the reign of Jedah, the Vampire Savior and save their own souls! - media/box-3D/vsav2.png - media/video/vsav2.mp4 - media/mixrbv2/vsav2.png + media/video/vsav2.mp4 + media/mixrbv2/vsav2.png 1997 @@ -277565,34 +172620,26 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Capcom Fight / Versus - Fight 1-2 0 14 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - P1_COIN=Cyan||P1_START=Cyan||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_BUTTON5=Red||P1_BUTTON6=Red||P1_JOYSTICK=Cyan||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_BUTTON3=Yellow||P2_BUTTON4=Yellow||P2_BUTTON5=Yellow||P2_BUTTON6=Yellow||P2_JOYSTICK=Red|| vanvan.zip Van-Van Car - Van-Van Car - - wor - 0 Namco Classics The player must use a 4-directional joystick to take control of a yellow racer car (the "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three killer cars. - media/box-3D/vanvan.png - media/video/vanvan.mp4 - media/mixrbv2/vanvan.png + media/video/vanvan.mp4 + media/mixrbv2/vanvan.png 1983 @@ -277601,34 +172648,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Sanritsu Denki Action - Action / Labyrinth 1-2 0 14 0 256x224 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| - + vanvank.zip Van-Van Car (Karateco) - Van-Van Car (Karateco) - - wor - vanvan.zip Namco Classics The player must use a 4-directional joystick to take control of a yellow racer car (the "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three killer cars. - - media/box-3D/vanvan.png - media/video/vanvan.mp4 - media/mixrbv2/vanvan.png - 1983 @@ -277636,34 +172672,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Sanritsu Denki Action - Action / Labyrinth 1-2 0 14 0 256x224 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| - + vanvanb.zip Van-Van Car (set 3) - Van-Van Car (set 3) - - wor - vanvan.zip Namco Classics The player must use a 4-directional joystick to take control of a yellow racer car (the "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three killer cars. - - media/box-3D/vanvan.png - media/video/vanvan.mp4 - media/mixrbv2/vanvan.png - 1983 @@ -277671,34 +172696,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who Sanritsu Denki Action - Action / Labyrinth 1-2 0 14 0 256x224 - Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| - + vandykeb.zip Vandyke (bootleg with PIC16c57) - Vandyke (bootleg with PIC16c57) - - wor - vandyke.zip Mame Vandyke is a 2D arcade top-down weapon based beat'em up, similar to Avengers.The player controls a barbarian-like warrior, and fights against various enemies and monsters (giant scorpions, giant toads etc.) He uses a sword as main weapon, but can find a better weapon (for example: a flail on a long chain). - - media/box-3D/vandyke.png - media/video/vandyke.mp4 - media/mixrbv2/vandyke.png - 1990 @@ -277706,51 +172720,23 @@ The game introduced two new playable characters, Donovan Baine and Hsien-Ko, who UPL Fight / Vertical - Fight 1-2 0 14 270 256x224 - gamename=Vandyke (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + vandykejal.zip Vandyke (Jaleco, Set 1) - Vandyke (Jaleco, Set 1) - - wor - vandyke.zip Mame Vandyke is a 2D arcade top-down weapon based beat'em up, similar to Avengers.The player controls a barbarian-like warrior, and fights against various enemies and monsters (giant scorpions, giant toads etc.) He uses a sword as main weapon, but can find a better weapon (for example: a flail on a long chain). - - media/box-3D/vandyke.png - media/video/vandyke.mp4 - media/mixrbv2/vandyke.png - 1990 @@ -277758,51 +172744,23 @@ P1_JOYSTICK_RIGHT=Right UPL Fight / Vertical - Fight 1-2 0 14 270 256x224 - gamename=Vandyke (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + vandykejal2.zip Vandyke (Jaleco, Set 2) - Vandyke (Jaleco, Set 2) - - wor - vandyke.zip Mame Vandyke is a 2D arcade top-down weapon based beat'em up, similar to Avengers.The player controls a barbarian-like warrior, and fights against various enemies and monsters (giant scorpions, giant toads etc.) He uses a sword as main weapon, but can find a better weapon (for example: a flail on a long chain). - - media/box-3D/vandyke.png - media/video/vandyke.mp4 - media/mixrbv2/vandyke.png - 1990 @@ -277810,50 +172768,26 @@ P1_JOYSTICK_RIGHT=Right UPL Fight / Vertical - Fight 1-2 0 14 270 256x224 - gamename=Vandyke (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - vandyke.zip Vandyke (Japan) - Vandyke (Japan) - - jp - 0 Mame Vandyke is a 2D arcade top-down weapon based beat'em up, similar to Avengers.The player controls a barbarian-like warrior, and fights against various enemies and monsters (giant scorpions, giant toads etc.) He uses a sword as main weapon, but can find a better weapon (for example: a flail on a long chain). - media/box-3D/vandyke.png - media/video/vandyke.mp4 - media/mixrbv2/vandyke.png + media/video/vandyke.mp4 + media/mixrbv2/vandyke.png 1990 @@ -277862,51 +172796,23 @@ P1_JOYSTICK_RIGHT=Right UPL Fight / Vertical - Fight 1-2 0 14 270 256x224 - gamename=Vandyke (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + vanguardc.zip Vanguard (Centuri) - Vanguard (Centuri) - - wor - vanguard.zip SNK Classics Vanguard is a scrolling space shooter (some levels are horizontal, some are diagonal, and some are vertical). Shoot down enemies with your laser. Keep a close eye on your ever decreasing fuel gauge, luckily each enemy that you destroy will add to your remaining fuel. Find the energy pods to be temporarily invulnerable; the energy pods will also increase your fuel level. At the end of each level you must defeat a boss that is guarded by two moving force fields with holes in them. The computer will announce the name of the each zone using some nifty early 80's synthesized speech. The different levels include Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery. - - media/box-3D/vanguard.png - media/video/vanguard.mp4 - media/mixrbv2/vanguard.png - 1981 @@ -277914,53 +172820,23 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Horizontal - Shooter / Plane - Shooter 1-2 0 18 270 256x224 - gamename=Vanguard (SNK) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons on this control panel are arranged in a diamond shape. As each button fires in a different direction it is very difficult to play this game without a diamond patterened layout. Also the joystick is labeled control, but for obvious reasons the labels in this entry have the usual labeling. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Back -P1_BUTTON2=Fire Forward -P1_BUTTON3=Fire Down -P1_BUTTON4=Fire Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| - + vanguardg.zip Vanguard (Germany) - Vanguard (Germany) vanguard.zip SNK Classics Vanguard is a scrolling space shooter (some levels are horizontal, some are diagonal, and some are vertical). Shoot down enemies with your laser. Keep a close eye on your ever decreasing fuel gauge, luckily each enemy that you destroy will add to your remaining fuel. Find the energy pods to be temporarily invulnerable; the energy pods will also increase your fuel level. At the end of each level you must defeat a boss that is guarded by two moving force fields with holes in them. The computer will announce the name of the each zone using some nifty early 80's synthesized speech. The different levels include Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery. - - media/box-3D/vanguard.png - media/video/vanguard.mp4 - media/mixrbv2/vanguard.png - 1981 @@ -277968,56 +172844,23 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Horizontal - Shooter / Plane - Shooter 1-2 0 18 270 256x224 - gamename=Vanguard (SNK) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons on this control panel are arranged in a diamond shape. As each button fires in a different direction it is very difficult to play this game without a diamond patterened layout. Also the joystick is labeled control, but for obvious reasons the labels in this entry have the usual labeling. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Back -P1_BUTTON2=Fire Forward -P1_BUTTON3=Fire Down -P1_BUTTON4=Fire Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| - + vanguardj.zip Vanguard (Japan) - Vanguard (Japan) - - jp - vanguard.zip SNK Classics Vanguard is a scrolling space shooter (some levels are horizontal, some are diagonal, and some are vertical). Shoot down enemies with your laser. Keep a close eye on your ever decreasing fuel gauge, luckily each enemy that you destroy will add to your remaining fuel. Find the energy pods to be temporarily invulnerable; the energy pods will also increase your fuel level. At the end of each level you must defeat a boss that is guarded by two moving force fields with holes in them. The computer will announce the name of the each zone using some nifty early 80's synthesized speech. The different levels include Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery. - - media/box-3D/vanguard.png - media/video/vanguard.mp4 - media/mixrbv2/vanguard.png - 1981 @@ -278025,55 +172868,26 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Horizontal - Shooter / Plane - Shooter 1-2 0 18 270 256x224 - gamename=Vanguard (SNK) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons on this control panel are arranged in a diamond shape. As each button fires in a different direction it is very difficult to play this game without a diamond patterened layout. Also the joystick is labeled control, but for obvious reasons the labels in this entry have the usual labeling. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Back -P1_BUTTON2=Fire Forward -P1_BUTTON3=Fire Down -P1_BUTTON4=Fire Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| vanguard.zip Vanguard (SNK) - Vanguard (SNK) - - wor - 0 SNK Classics Vanguard is a scrolling space shooter (some levels are horizontal, some are diagonal, and some are vertical). Shoot down enemies with your laser. Keep a close eye on your ever decreasing fuel gauge, luckily each enemy that you destroy will add to your remaining fuel. Find the energy pods to be temporarily invulnerable; the energy pods will also increase your fuel level. At the end of each level you must defeat a boss that is guarded by two moving force fields with holes in them. The computer will announce the name of the each zone using some nifty early 80's synthesized speech. The different levels include Mountain Zone, Rainbow Zone, Styx Zone, Rainbow Zone 2, Stripe Zone, Rainbow Zone 3, Bleak Zone, and the City of Mystery. - media/box-3D/vanguard.png - media/video/vanguard.mp4 - media/mixrbv2/vanguard.png + media/video/vanguard.mp4 + media/mixrbv2/vanguard.png 1981 @@ -278082,55 +172896,26 @@ P1_JOYSTICK_RIGHT=Right SNK Shoot'em Up - Shoot'em up / Horizontal - Shooter / Plane - Shooter 1-2 0 18 270 256x224 - gamename=Vanguard (SNK) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The buttons on this control panel are arranged in a diamond shape. As each button fires in a different direction it is very difficult to play this game without a diamond patterened layout. Also the joystick is labeled control, but for obvious reasons the labels in this entry have the usual labeling. -P1NumButtons=4 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire Back -P1_BUTTON2=Fire Forward -P1_BUTTON3=Fire Down -P1_BUTTON4=Fire Up -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Red|| vangrd2.zip Vanguard II - Vanguard II - - wor - 0 SNK Classics he sequel to Vanguard, Vanguard II takes players out of the caves and into the sky above Earth. Instead of merely being able to shoot in four directions the ship now has the ability to move in eight directions as it flies over the floating alien platform. Pods on the platform must be bombed while aerial defenses must be shot down. After enough pods are destroyed the core can be bombed, destroying the platform and ending the level. - media/box-3D/vangrd2.png - media/video/vangrd2.mp4 - media/mixrbv2/vangrd2.png + media/video/vangrd2.mp4 + media/mixrbv2/vangrd2.png 1984 @@ -278145,18 +172930,12 @@ P1_JOYSTICK_RIGHT=Right 10 270 288x216 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + vaportrau.zip Vapor Trail - Hyper Offence Formation (US) - Vapor Trail - Hyper Offence Formation (US) - - us - vaportra.zip Data East Classics @@ -278164,11 +172943,6 @@ P1_JOYSTICK_RIGHT=Right Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; &quot;Kuhga - Operation Code Vapor Trail&quot;. - - media/box-3D/vaportra.png - media/video/vaportra.mp4 - media/mixrbv2/vaportra.png - 1989 @@ -278176,24 +172950,18 @@ Export release. Game developed in Japan. For more information about the game its Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| vaportra.zip Vapor Trail - Hyper Offence Formation (World revision 1) - Vapor Trail - Hyper Offence Formation (World revision 1) - - wor - 0 Data East Classics @@ -278202,9 +172970,8 @@ Export release. Game developed in Japan. For more information about the game its Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; &quot;Kuhga - Operation Code Vapor Trail&quot;. - media/box-3D/vaportra.png - media/video/vaportra.mp4 - media/mixrbv2/vaportra.png + media/video/vaportra.mp4 + media/mixrbv2/vaportra.png 1989 @@ -278213,24 +172980,18 @@ Export release. Game developed in Japan. For more information about the game its Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + vaportra3.zip Vapor Trail - Hyper Offence Formation (World revision 3) - Vapor Trail - Hyper Offence Formation (World revision 3) - - wor - vaportra.zip Data East Classics @@ -278238,11 +172999,6 @@ Export release. Game developed in Japan. For more information about the game its Export release. Game developed in Japan. For more information about the game itself, see the original Japanese release entry; &quot;Kuhga - Operation Code Vapor Trail&quot;. - - media/box-3D/vaportra.png - media/video/vaportra.mp4 - media/mixrbv2/vaportra.png - 1989 @@ -278250,33 +173006,26 @@ Export release. Game developed in Japan. For more information about the game its Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| vmetal.zip Varia Metal - Varia Metal - - wor - 0 Mitchell In the 25th century, the evil Ocayea Empire is threatening, and two brave warriors have emerged to fight for freedom. Gameplay is very generic and straightforward - the player flies forward, and shoots at enemies and bosses.He can collect power-ups - green balls that increase your fire-power. He can use a special, destructive shot - you must hold your fire for a moment, to load the laser. The game has multi-player mode, where the first player controls the man (Grey), & the second player the girl (Atuja) - Varia Metal hasn't got a selection screen. - media/box-3D/vmetal.png - media/video/vmetal.mp4 - media/mixrbv2/vmetal.png + media/video/vmetal.mp4 + media/mixrbv2/vmetal.png 1995 @@ -278285,34 +173034,23 @@ Export release. Game developed in Japan. For more information about the game its Excellent System Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + vmetaln.zip Varia Metal (New Ways Trading Co.) - Varia Metal (New Ways Trading Co.) - - wor - vmetal.zip Mitchell In the 25th century, the evil Ocayea Empire is threatening, and two brave warriors have emerged to fight for freedom. Gameplay is very generic and straightforward - the player flies forward, and shoots at enemies and bosses.He can collect power-ups - green balls that increase your fire-power. He can use a special, destructive shot - you must hold your fire for a moment, to load the laser. The game has multi-player mode, where the first player controls the man (Grey), & the second player the girl (Atuja) - Varia Metal hasn't got a selection screen. - - media/box-3D/vmetal.png - media/video/vmetal.mp4 - media/mixrbv2/vmetal.png - 1995 @@ -278320,34 +173058,23 @@ Export release. Game developed in Japan. For more information about the game its Excellent System Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + varthr1.zip Varth - operation thunderstorm (920612 etc) - Varth - operation thunderstorm (920612 etc) - - wor - varth.zip Capcom Play System Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2. - - media/box-3D/varth.png - media/video/varth.mp4 - media/mixrbv2/varth.png - 1992 @@ -278355,52 +173082,23 @@ Export release. Game developed in Japan. For more information about the game its Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=Varth: Operation Thunderstorm (World 920714) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + varthu.zip Varth - operation thunderstorm (920612 USA) - Varth - operation thunderstorm (920612 USA) - - us - varth.zip Capcom Play System Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2. - - media/box-3D/varth.png - media/video/varth.mp4 - media/mixrbv2/varth.png - 1992 @@ -278408,51 +173106,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=Varth: Operation Thunderstorm (World 920714) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| varth.zip Varth - operation thunderstorm (920714 etc) - Varth - operation thunderstorm (920714 etc) - - wor - 0 Capcom Play System Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2. - media/box-3D/varth.png - media/video/varth.mp4 - media/mixrbv2/varth.png + media/video/varth.mp4 + media/mixrbv2/varth.png 1992 @@ -278461,52 +173134,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=Varth: Operation Thunderstorm (World 920714) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + varthjr.zip Varth - operation thunderstorm (920714 Japan Resale Ver.) - Varth - operation thunderstorm (920714 Japan Resale Ver.) - - jp - varth.zip Capcom Play System Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2. - - media/box-3D/varth.png - media/video/varth.mp4 - media/mixrbv2/varth.png - 1992 @@ -278514,52 +173158,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=Varth: Operation Thunderstorm (World 920714) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + varthj.zip Varth - operation thunderstorm (920714 Japan) - Varth - operation thunderstorm (920714 Japan) - - jp - varth.zip Capcom Play System Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2. - - media/box-3D/varth.png - media/video/varth.mp4 - media/mixrbv2/varth.png - 1992 @@ -278567,52 +173182,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=Varth: Operation Thunderstorm (World 920714) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + varthb.zip Varth - operation thunderstorm (bootleg, 920612 etc) - Varth - operation thunderstorm (bootleg, 920612 etc) - - wor - varth.zip Capcom Play System Varth: Operation Thunderstorm is an arcade game in the vertical scrolling shooter genre, published in 1992. The game did not see a console port following its initial release, but 14 years later Digital Eclipse Software would port the game onto the PlayStation 2, PSP and Xbox as part of the Capcom Classics Collection Vol. 2. - - media/box-3D/varth.png - media/video/varth.mp4 - media/mixrbv2/varth.png - 1992 @@ -278620,51 +173206,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x224 - gamename=Varth: Operation Thunderstorm (World 920714) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| vasara.zip Vasara - Vasara - - wor - 0 Visco Vasara is a 2D arcade vertical scrolling shoot'em up, taking place in an alternative 1600s Japan, featuring ahistorical elements such as giant robots normally found in sci-fi shooters. The game follows the typical manic shooter/bullet hell concept - players (up to two in co-op) fly forward on hover bikes and shoot enemies while trying to avoid many projectiles fired at them. Vasara has three playable characters: Yukimura Sanada, Keiji Maeda, and Saiga Magoichi - each specializing in a different weapon. Besides the standard shot, screen clearing bombs and charge attacks are available. Defeating or damaging enemies with the charge attacks makes red gems appear. Picking these up fills a "Vasara" meter, turning the charge attack into a super attack. Another unique feature is that players (and enemies) don't die after collisions. The game features six stages and several bosses to kill. - media/box-3D/vasara.png - media/video/vasara.mp4 - media/mixrbv2/vasara.png + media/video/vasara.mp4 + media/mixrbv2/vasara.png 2000 @@ -278673,24 +173234,18 @@ P1_JOYSTICK_RIGHT=Right Visco Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 336x240 - Input=Joystick 8 ways||Buttons=3|| vasara2.zip Vasara 2 (set 1) - Vasara 2 (set 1) - - wor - 0 Visco @@ -278699,9 +173254,8 @@ P1_JOYSTICK_RIGHT=Right Game's danmaku style is simple - fly forward, shoot enemies, collect points and weapon's upgrade, dodge myriad bullets and defeat giant bosses. Vasara 2 has one unique feature, direct contact with the enemy is not deadly - the player is only slightly repelled. - media/box-3D/vasara2.png - media/video/vasara2.mp4 - media/mixrbv2/vasara2.png + media/video/vasara2.mp4 + media/mixrbv2/vasara2.png 2001 @@ -278710,24 +173264,18 @@ Game's danmaku style is simple - fly forward, shoot enemies, collect points and Visco Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 336x240 - Input=Joystick 8 ways||Buttons=3|| - + vasara2a.zip Vasara 2 (set 2) - Vasara 2 (set 2) - - wor - vasara2.zip Visco @@ -278735,11 +173283,6 @@ Game's danmaku style is simple - fly forward, shoot enemies, collect points and Game's danmaku style is simple - fly forward, shoot enemies, collect points and weapon's upgrade, dodge myriad bullets and defeat giant bosses. Vasara 2 has one unique feature, direct contact with the enemy is not deadly - the player is only slightly repelled. - - media/box-3D/vasara2.png - media/video/vasara2.mp4 - media/mixrbv2/vasara2.png - 2001 @@ -278747,33 +173290,26 @@ Game's danmaku style is simple - fly forward, shoot enemies, collect points and Visco Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 336x240 - Input=Joystick 8 ways||Buttons=3|| vastar.zip Vastar (set 1) - Vastar (set 1) - - wor - 0 Mame In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet. - media/box-3D/vastar.png - media/video/vastar.mp4 - media/mixrbv2/vastar.png + media/video/vastar.mp4 + media/mixrbv2/vastar.png 1983 @@ -278782,34 +173318,23 @@ Game's danmaku style is simple - fly forward, shoot enemies, collect points and Sesame Japan Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + vastar2.zip Vastar (set 2) - Vastar (set 2) - - wor - vastar.zip Mame In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet. - - media/box-3D/vastar.png - media/video/vastar.mp4 - media/mixrbv2/vastar.png - 1983 @@ -278817,34 +173342,23 @@ Game's danmaku style is simple - fly forward, shoot enemies, collect points and Sesame Japan Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + vastar3.zip Vastar (set 3) - Vastar (set 3) - - wor - vastar.zip Mame In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet. - - media/box-3D/vastar.png - media/video/vastar.mp4 - media/mixrbv2/vastar.png - 1983 @@ -278852,34 +173366,23 @@ Game's danmaku style is simple - fly forward, shoot enemies, collect points and Sesame Japan Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + vastar4.zip Vastar (set 4) - Vastar (set 4) - - wor - vastar.zip Mame In cosmic calendar 2956, our planet was attacked by the galaxy empire. It was at this critical point that a fighting robot 'VASTAR' was developed by superior scientists. The time has come for 'VASTAR' to defend our planet. - - media/box-3D/vastar.png - media/video/vastar.mp4 - media/mixrbv2/vastar.png - 1983 @@ -278887,24 +173390,18 @@ Game's danmaku style is simple - fly forward, shoot enemies, collect points and Sesame Japan Shoot'em Up - Shoot'em up / Horizontal 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + vautour.zip Vautour (bootleg of Phoenix) (8085A CPU) - Vautour (bootleg of Phoenix) (8085A CPU) - - wor - phoenix.zip Konami Classics @@ -278912,11 +173409,6 @@ Game's danmaku style is simple - fly forward, shoot enemies, collect points and According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -278930,32 +173422,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + vautourz.zip Vautour (bootleg of Phoenix) (Z80 CPU) - Vautour (bootleg of Phoenix) (Z80 CPU) - - wor - phoenix.zip Konami Classics @@ -278963,11 +173435,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -278981,32 +173448,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + vautourza.zip Vautour (bootleg of Phoenix) (Z80 CPU, single PROM) - Vautour (bootleg of Phoenix) (Z80 CPU, single PROM) - - wor - phoenix.zip Konami Classics @@ -279014,11 +173461,6 @@ P1_JOYSTICK_RIGHT=Right According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japanese developer." Amstar Electronics licensed the game to Centuri for manufacture in the United States. Taito released the game in Japan. - - media/box-3D/phoenix.png - media/video/phoenix.mp4 - media/mixrbv2/phoenix.png - 1978 @@ -279032,33 +173474,12 @@ According to Centuri's Joel Hochberg, the game was licensed from "a smaller Japa 17 270 208x256 - gamename=Phoenix (Amstar) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Fire -P1_BUTTON2=Force Field -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + vendetta2pd.zip Vendetta (Asia, 2 Players ver. D) - Vendetta (Asia, 2 Players ver. D) - Vendetta (Asia, 2 Players ver. D) - - asi - vendetta.zip Konami Classics @@ -279066,11 +173487,6 @@ P1_JOYSTICK_RIGHT=Right One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them. - - media/box-3D/vendetta.png - media/video/vendetta.mp4 - media/mixrbv2/vendetta.png - 1991 @@ -279084,36 +173500,12 @@ One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. T 16 0 304x224 - gamename=Vendetta (World 4 Players ver. T) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + vendetta2pu.zip Vendetta (Asia, 2 Players ver. U) - Vendetta (Asia, 2 Players ver. U) - Vendetta (Asia, 2 Players ver. U) - - asi - vendetta.zip Konami Classics @@ -279121,11 +173513,6 @@ P1_JOYSTICK_RIGHT=Right One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them. - - media/box-3D/vendetta.png - media/video/vendetta.mp4 - media/mixrbv2/vendetta.png - 1991 @@ -279139,36 +173526,12 @@ One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. T 16 0 304x224 - gamename=Vendetta (World 4 Players ver. T) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + vendettaz.zip Vendetta (Asia, 4 Players ver. Z) - Vendetta (Asia, 4 Players ver. Z) - Vendetta (Asia, 4 Players ver. Z) - - asi - vendetta.zip Konami Classics @@ -279176,11 +173539,6 @@ P1_JOYSTICK_RIGHT=Right One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them. - - media/box-3D/vendetta.png - media/video/vendetta.mp4 - media/mixrbv2/vendetta.png - 1991 @@ -279194,36 +173552,12 @@ One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. T 16 0 304x224 - gamename=Vendetta (World 4 Players ver. T) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + vendettar.zip Vendetta (US, 4 Players ver. R) - Vendetta (US, 4 Players ver. R) - Vendetta (US, 4 Players ver. R) - - us - vendetta.zip Konami Classics @@ -279231,11 +173565,6 @@ P1_JOYSTICK_RIGHT=Right One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them. - - media/box-3D/vendetta.png - media/video/vendetta.mp4 - media/mixrbv2/vendetta.png - 1991 @@ -279249,32 +173578,11 @@ One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. T 16 0 304x224 - gamename=Vendetta (World 4 Players ver. T) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + vendetta2pun.zip Vendetta (World, 2 Players ver. ?) - Vendetta (World, 2 Players ver. ?) - Vendetta (World, 2 Players ver. ?) vendetta.zip Konami Classics @@ -279283,11 +173591,6 @@ P1_JOYSTICK_RIGHT=Right One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them. - - media/box-3D/vendetta.png - media/video/vendetta.mp4 - media/mixrbv2/vendetta.png - 1991 @@ -279301,36 +173604,12 @@ One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. T 16 0 304x224 - gamename=Vendetta (World 4 Players ver. T) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + vendetta2peba.zip Vendetta (World, 2 Players ver. EB-A?) - Vendetta (World, 2 Players ver. EB-A?) - Vendetta (World, 2 Players ver. EB-A?) - - wor - vendetta.zip Konami Classics @@ -279338,11 +173617,6 @@ P1_JOYSTICK_RIGHT=Right One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them. - - media/box-3D/vendetta.png - media/video/vendetta.mp4 - media/mixrbv2/vendetta.png - 1991 @@ -279356,32 +173630,11 @@ One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. T 16 0 304x224 - gamename=Vendetta (World 4 Players ver. T) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + vendetta2pw.zip Vendetta (World, 2 Players ver. W) - Vendetta (World, 2 Players ver. W) - Vendetta (World, 2 Players ver. W) vendetta.zip Konami Classics @@ -279390,11 +173643,6 @@ P1_JOYSTICK_RIGHT=Right One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them. - - media/box-3D/vendetta.png - media/video/vendetta.mp4 - media/mixrbv2/vendetta.png - 1991 @@ -279408,32 +173656,11 @@ One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. T 16 0 304x224 - gamename=Vendetta (World 4 Players ver. T) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| vendetta.zip Vendetta (World, 4 Players ver. T) - Vendetta (World, 4 Players ver. T) - Vendetta (World, 4 Players ver. T) 0 Konami Classics @@ -279443,9 +173670,8 @@ P1_JOYSTICK_RIGHT=Right One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them. - media/box-3D/vendetta.png - media/video/vendetta.mp4 - media/mixrbv2/vendetta.png + media/video/vendetta.mp4 + media/mixrbv2/vendetta.png 1991 @@ -279460,32 +173686,11 @@ One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. T 16 0 304x224 - gamename=Vendetta (World 4 Players ver. T) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + vendettaun.zip Vendetta (World, 4 Players, ver. ?) - Vendetta (World, 4 Players, ver. ?) - Vendetta (World, 4 Players, ver. ?) vendetta.zip Konami Classics @@ -279494,11 +173699,6 @@ P1_JOYSTICK_RIGHT=Right One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them. - - media/box-3D/vendetta.png - media/video/vendetta.mp4 - media/mixrbv2/vendetta.png - 1991 @@ -279512,35 +173712,12 @@ One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. T 16 0 304x224 - gamename=Vendetta (World 4 Players ver. T) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_JOYSTICK=Blue||P3_COIN=Yellow||P3_START=Yellow||P3_BUTTON1=Yellow||P3_BUTTON2=Yellow||P3_JOYSTICK=Yellow||P4_COIN=Green||P4_START=Green||P4_BUTTON1=Green||P4_BUTTON2=Green||P4_JOYSTICK=Green|| - - + + venus.zip Venus (bootleg of Gyruss) - Venus (bootleg of Gyruss) - - us - gyruss.zip Konami Classics @@ -279550,11 +173727,6 @@ It only takes two warps to reach Neptune, but all of the others, including Earth Gyruss' superb gameplay, in which the player ship rotates around the edges of the screen and fires 'inwards', is heavily influenced by Atari's 1981 classic, "Tempest". While the design of the alien ships themselves is similar to those of Namco's also-legendary "Galaga" series. - - media/box-3D/gyruss.png - media/video/gyruss.mp4 - media/mixrbv2/gyruss.png - 1983 @@ -279562,37 +173734,17 @@ Gyruss' superb gameplay, in which the player ship rotates around the edges of th Konami Shooter / Plane, 3rd person - Shooter 1-2 0 18 270 256x224 - gamename=Gyruss (Konami) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick caused you to rotate around the exterior of the playfield. -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + verbena.zip Verbena (bootleg of Carnival) - Verbena (bootleg of Carnival) carnival.zip Sega Classics @@ -279602,11 +173754,6 @@ P1_JOYSTICK_RIGHT=Right The player uses a left right control to position a rifle at the bottom of the screen, and a shoot control to fire the rifle. Two rows of bullets at the bottom of the screen indicate the number of shots remaining to the player. Every time the player shoots, one of the bullets disappears from the screen. More bullets are given during the first round than the others, so, the inexperienced player will have a chance to enjoy the play. bear between rounds for extra points. - - media/box-3D/carnival.png - media/video/carnival.mp4 - media/mixrbv2/carnival.png - 1980 @@ -279614,51 +173761,43 @@ bear between rounds for extra points. SEGA Shooter / Space Invaders Like - Shooter 1-2 0 14 270 256x224 - gamename=Carnival (upright) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Directional Buttons(2-way left/right)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Brown||P1_START=Brown||P1_BUTTON1=Brown||P1_JOYSTICK=Brown||P2_COIN=Brown||P2_START=Brown||P2_BUTTON1=Brown||P2_JOYSTICK=Brown|| - + hangonvf.zip - VF (bootleg of Hang-On) + VF (bootleg of Hang-On) - hangon - + hangon.zip + Sega Classics + + Hang-On is a superb point-to-point sprite scaling racing game in which the player takes control of a superbike and must race over five twisting circuits, avoiding rival bikers and trying to reach the end of each stage before the time limit expires. + +Hang-On's handling and superb graphics were unlike anything seen before in the arcades and, like many Yu Suzuki games that followed, revolutionised the racing genre. + 1985 - bootleg - bootleg + SEGA + SEGA + + Motorcycle Race, 3rd Pers. + + 1 0 - 0 + 18 0 + 320x224 victoryc.zip Victory (Comsoft) - Victory (Comsoft) 0 Exidy @@ -279666,102 +173805,50 @@ P1_JOYSTICK_RIGHT=Right Victory is a game which you control your Battlestar to destroy an alien force which has overrun your planet. This force has installed radar and quark silos on your planet and use their deadly armada to drop paratroopers to the surface to release the quarks. All is not lost however as your Battlestar is equipped capable lasers and shields as well as the 'Doomsday Device'. - media/box-3D/victoryc.png - media/video/victoryc.mp4 - media/mixrbv2/victoryc.png + media/video/victoryc.mp4 + media/mixrbv2/victoryc.png 1982 - - - + 0 10 0 256x256 - gamename=Victory -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game used a tempest style spinner, three round lighted buttons for normal functions, and a large, rectangular, trivia-style button for the doomsday weapon activation. -P1NumButtons=4 -P1Controls=Misc Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3|Spinner+dial|Trivia Buttons+button+P1_BUTTON4 -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_BUTTON3=Shields -P1_BUTTON4=Doomsday -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - - + + victorycb.zip Victory (Comsoft) (bootleg) - Victory (Comsoft) (bootleg) victoryc.zip Exidy Victory is a game which you control your Battlestar to destroy an alien force which has overrun your planet. This force has installed radar and quark silos on your planet and use their deadly armada to drop paratroopers to the surface to release the quarks. All is not lost however as your Battlestar is equipped capable lasers and shields as well as the 'Doomsday Device'. - - media/box-3D/victoryc.png - media/video/victoryc.mp4 - media/mixrbv2/victoryc.png - 1982 - - - + 0 10 0 256x256 - gamename=Victory -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The game used a tempest style spinner, three round lighted buttons for normal functions, and a large, rectangular, trivia-style button for the doomsday weapon activation. -P1NumButtons=4 -P1Controls=Misc Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3|Spinner+dial|Trivia Buttons+button+P1_BUTTON4 -P1_BUTTON1=Fire -P1_BUTTON2=Thrust -P1_BUTTON3=Shields -P1_BUTTON4=Doomsday -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - victroad.zip Victory Road - Victory Road - - wor - 0 SNK Classics The story directly picks up at the ending of Ikari Warriors. Congratulated by General Kawasaki for rescuing him, Paul and Vince return home to their native country in a plane arranged by the general. A mysterious storm appears and they are hurtled thousands of years into the future. They are met by an alien creature who says that the villain Zang Zip has taken over the land. - media/box-3D/victroad.png - media/video/victroad.mp4 - media/mixrbv2/victroad.png + media/video/victroad.mp4 + media/mixrbv2/victroad.png 1986 @@ -279770,53 +173857,26 @@ P1_DIAL_EXT=Rotate Right SNK Shooter / Run and Gun - Shooter 1-2 0 14 270 288x216 - gamename=Victory Road -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Rotary Joystick(Mechanical)+joy8way&dial -P1_BUTTON1=Fire -P1_BUTTON2=Grenade -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right -P1_DIAL=Rotate Left -P1_DIAL_EXT=Rotate Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Yellow||P1_BUTTON2=Yellow||P1_JOYSTICK=Yellow||P1_DIAL=Yellow||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Yellow||P2_DIAL=Yellow|| hustler.zip Video Hustler - Video Hustler - - wor - 0 Konami Classics Pool game released by Konami in 1981 for the arcade - media/box-3D/hustler.png - media/video/hustler.mp4 - media/mixrbv2/hustler.png + media/video/hustler.mp4 + media/mixrbv2/hustler.png 1981 @@ -279825,50 +173885,23 @@ P1_DIAL_EXT=Rotate Right Konami Sports / Pool - Sports / Swimming - Sports 1-2 0 6 270 256x224 - gamename=Video Hustler -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick is a twist joystick. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White|| - - + + hustlerb.zip Video Hustler (bootleg) - Video Hustler (bootleg) - - wor - hustler.zip Konami Classics Pool game released by Konami in 1981 for the arcade - - media/box-3D/hustler.png - media/video/hustler.mp4 - media/mixrbv2/hustler.png - 1981 @@ -279876,50 +173909,23 @@ P1_JOYSTICK_LEFT=Left Konami Sports / Pool - Sports / Swimming - Sports 1-2 0 6 270 256x224 - gamename=Video Hustler -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick is a twist joystick. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White|| - - + + vpool.zip Video Pool (bootleg on Moon Cresta hardware) - Video Pool (bootleg on Moon Cresta hardware) - - wor - hustler.zip Konami Classics Pool game released by Konami in 1981 for the arcade - - media/box-3D/hustler.png - media/video/hustler.mp4 - media/mixrbv2/hustler.png - 1981 @@ -279927,49 +173933,26 @@ P1_JOYSTICK_LEFT=Left Konami Sports / Pool - Sports / Swimming - Sports 1-2 0 6 270 256x224 - gamename=Video Hustler -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick is a twist joystick. -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Shoot -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=White|| vidvince.zip Video Vince and the Game Factory (prototype) - Video Vince and the Game Factory (prototype) - - wor - 0 Gottlieb This is a platformer where the player controls a character who has to cage various critters, one of which looks like the snake from Q?bert. - media/box-3D/vidvince.png - media/video/vidvince.mp4 - media/mixrbv2/vidvince.png + media/video/vidvince.mp4 + media/mixrbv2/vidvince.png 1984 @@ -279978,24 +173961,18 @@ P1_JOYSTICK_LEFT=Left Mylstar Platform / Run Jump - Platform 1 0 10 0 256x240 - Input=Joystick 8 ways||Buttons=2|| viewpoin.zip Viewpoint - Viewpoint - - wor - 0 Neo-Geo @@ -280004,33 +173981,27 @@ P1_JOYSTICK_LEFT=Left One or two players (in hot-seat or cooperative mode) control a spaceship equipped with a laser cannon which can be charged (by holding the shooting button down) for a stronger blast. Besides the main weapon, three special weapons are available: a wall of fire which wipes the screen up in a wave, a nova-like blast and a circle of spherical-green homing missiles. - media/box-3D/viewpoin.png - media/video/viewpoin.mp4 - media/mixrbv2/viewpoin.png + media/video/viewpoin.mp4 + media/mixrbv2/viewpoin.png 1992 - 1992 - 1992 Aicom SNK Shoot'em Up - Shoot'em up / Diagonal 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + viewpoinp.zip Viewpoint (prototype) - Viewpoint (prototype) viewpoin.zip Neo-Geo @@ -280039,38 +174010,25 @@ One or two players (in hot-seat or cooperative mode) control a spaceship equippe One or two players (in hot-seat or cooperative mode) control a spaceship equipped with a laser cannon which can be charged (by holding the shooting button down) for a stronger blast. Besides the main weapon, three special weapons are available: a wall of fire which wipes the screen up in a wave, a nova-like blast and a circle of spherical-green homing missiles. - - media/box-3D/viewpoin.png - media/video/viewpoin.mp4 - media/mixrbv2/viewpoin.png - 1992 - 1992 - 1992 Aicom SNK Shoot'em Up - Shoot'em up / Diagonal 1-2 0 13 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + vigilantbl.zip Vigilante (bootleg) - Vigilante (bootleg) - - wor - vigilant.zip Irem Classics @@ -280078,11 +174036,6 @@ One or two players (in hot-seat or cooperative mode) control a spaceship equippe A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued. - - media/box-3D/vigilant.png - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png - 1988 @@ -280090,42 +174043,18 @@ A weapon, in the form of Nunchakas, can occasionally be found and picked-up; add Irem Platform / Fighter Scrolling - Platform 1 0 14 0 256x256 - gamename=Vigilante (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks labels for the buttons, even on the official cpo and in the manual. These are simply the actions they do. Trivia: The cpo of this game has 'I'm Bad!' graffiti on it which is a tribute to the game BadDudes, relased by the same company eariler that year. In that game the character would yell the phrase at the end of each level. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + vigilantd.zip Vigilante (Japan, Rev D) - Vigilante (Japan, Rev D) - - jp - vigilant.zip Irem Classics @@ -280133,11 +174062,6 @@ P1_JOYSTICK_RIGHT=Right A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued. - - media/box-3D/vigilant.png - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png - 1988 @@ -280145,42 +174069,18 @@ A weapon, in the form of Nunchakas, can occasionally be found and picked-up; add Irem Platform / Fighter Scrolling - Platform 1 0 14 0 256x256 - gamename=Vigilante (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks labels for the buttons, even on the official cpo and in the manual. These are simply the actions they do. Trivia: The cpo of this game has 'I'm Bad!' graffiti on it which is a tribute to the game BadDudes, relased by the same company eariler that year. In that game the character would yell the phrase at the end of each level. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + vigilanto.zip Vigilante (US) - Vigilante (US) - - us - vigilant.zip Irem Classics @@ -280188,11 +174088,6 @@ P1_JOYSTICK_RIGHT=Right A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued. - - media/box-3D/vigilant.png - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png - 1988 @@ -280200,42 +174095,18 @@ A weapon, in the form of Nunchakas, can occasionally be found and picked-up; add Irem Platform / Fighter Scrolling - Platform 1 0 14 0 256x256 - gamename=Vigilante (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks labels for the buttons, even on the official cpo and in the manual. These are simply the actions they do. Trivia: The cpo of this game has 'I'm Bad!' graffiti on it which is a tribute to the game BadDudes, relased by the same company eariler that year. In that game the character would yell the phrase at the end of each level. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + vigilantb.zip Vigilante (US, Rev B) - Vigilante (US, Rev B) - - us - vigilant.zip Irem Classics @@ -280243,11 +174114,6 @@ P1_JOYSTICK_RIGHT=Right A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued. - - media/box-3D/vigilant.png - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png - 1988 @@ -280255,42 +174121,18 @@ A weapon, in the form of Nunchakas, can occasionally be found and picked-up; add Irem Platform / Fighter Scrolling - Platform 1 0 14 0 256x256 - gamename=Vigilante (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks labels for the buttons, even on the official cpo and in the manual. These are simply the actions they do. Trivia: The cpo of this game has 'I'm Bad!' graffiti on it which is a tribute to the game BadDudes, relased by the same company eariler that year. In that game the character would yell the phrase at the end of each level. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + vigilantg.zip Vigilante (US, Rev G) - Vigilante (US, Rev G) - - us - vigilant.zip Irem Classics @@ -280298,11 +174140,6 @@ P1_JOYSTICK_RIGHT=Right A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued. - - media/box-3D/vigilant.png - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png - 1988 @@ -280310,42 +174147,18 @@ A weapon, in the form of Nunchakas, can occasionally be found and picked-up; add Irem Platform / Fighter Scrolling - Platform 1 0 14 0 256x256 - gamename=Vigilante (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks labels for the buttons, even on the official cpo and in the manual. These are simply the actions they do. Trivia: The cpo of this game has 'I'm Bad!' graffiti on it which is a tribute to the game BadDudes, relased by the same company eariler that year. In that game the character would yell the phrase at the end of each level. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + vigilanta.zip Vigilante (World, Rev A) - Vigilante (World, Rev A) - - wor - vigilant.zip Irem Classics @@ -280353,11 +174166,6 @@ P1_JOYSTICK_RIGHT=Right A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued. - - media/box-3D/vigilant.png - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png - 1988 @@ -280365,42 +174173,18 @@ A weapon, in the form of Nunchakas, can occasionally be found and picked-up; add Irem Platform / Fighter Scrolling - Platform 1 0 14 0 256x256 - gamename=Vigilante (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks labels for the buttons, even on the official cpo and in the manual. These are simply the actions they do. Trivia: The cpo of this game has 'I'm Bad!' graffiti on it which is a tribute to the game BadDudes, relased by the same company eariler that year. In that game the character would yell the phrase at the end of each level. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + vigilantc.zip Vigilante (World, Rev C) - Vigilante (World, Rev C) - - wor - vigilant.zip Irem Classics @@ -280408,11 +174192,6 @@ P1_JOYSTICK_RIGHT=Right A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued. - - media/box-3D/vigilant.png - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png - 1988 @@ -280420,42 +174199,18 @@ A weapon, in the form of Nunchakas, can occasionally be found and picked-up; add Irem Platform / Fighter Scrolling - Platform 1 0 14 0 256x256 - gamename=Vigilante (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks labels for the buttons, even on the official cpo and in the manual. These are simply the actions they do. Trivia: The cpo of this game has 'I'm Bad!' graffiti on it which is a tribute to the game BadDudes, relased by the same company eariler that year. In that game the character would yell the phrase at the end of each level. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| vigilant.zip Vigilante (World, Rev E) - Vigilante (World, Rev E) - - wor - 0 Irem Classics @@ -280464,9 +174219,8 @@ P1_JOYSTICK_RIGHT=Right A weapon, in the form of Nunchakas, can occasionally be found and picked-up; adding to the player's 'kick' and 'punch' fighting moves. Some of the game's many enemies are also armed, with either clubs, chains, knives or guns. The game ends once Madonna is rescued. - media/box-3D/vigilant.png - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png + media/video/vigilant.mp4 + media/mixrbv2/vigilant.png 1988 @@ -280475,42 +174229,18 @@ A weapon, in the form of Nunchakas, can occasionally be found and picked-up; add Irem Platform / Fighter Scrolling - Platform 1 0 14 0 256x256 - gamename=Vigilante (World, set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game lacks labels for the buttons, even on the official cpo and in the manual. These are simply the actions they do. Trivia: The cpo of this game has 'I'm Bad!' graffiti on it which is a tribute to the game BadDudes, relased by the same company eariler that year. In that game the character would yell the phrase at the end of each level. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Duck -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Black|| - - + + vimanaj.zip Vimana (Japan) - Vimana (Japan) - - jp - vimana.zip Toaplan @@ -280520,11 +174250,6 @@ The standard shot weapon is a twin-shot weapon capable of strengthening in size There are a total of four items for the player to pick up shot strength, circle bomb, points, and and extra life. - - media/box-3D/vimana.png - media/video/vimana.mp4 - media/mixrbv2/vimana.png - 1991 @@ -280532,42 +174257,18 @@ There are a total of four items for the player to pick up shot strength, circle Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - gamename=Vimana -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=If you hold the shoot button for a while you increase the spread of your bullets. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Circle Bomb -P1_BUTTON3=?? -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - vimana.zip Vimana (World, set 1) - Vimana (World, set 1) - - wor - 0 Toaplan @@ -280578,9 +174279,8 @@ The standard shot weapon is a twin-shot weapon capable of strengthening in size There are a total of four items for the player to pick up shot strength, circle bomb, points, and and extra life. - media/box-3D/vimana.png - media/video/vimana.mp4 - media/mixrbv2/vimana.png + media/video/vimana.mp4 + media/mixrbv2/vimana.png 1991 @@ -280589,42 +174289,18 @@ There are a total of four items for the player to pick up shot strength, circle Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - gamename=Vimana -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=If you hold the shoot button for a while you increase the spread of your bullets. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Circle Bomb -P1_BUTTON3=?? -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + vimanan.zip Vimana (World, set 2) - Vimana (World, set 2) - - wor - vimana.zip Toaplan @@ -280634,11 +174310,6 @@ The standard shot weapon is a twin-shot weapon capable of strengthening in size There are a total of four items for the player to pick up shot strength, circle bomb, points, and and extra life. - - media/box-3D/vimana.png - media/video/vimana.mp4 - media/mixrbv2/vimana.png - 1991 @@ -280646,42 +174317,18 @@ There are a total of four items for the player to pick up shot strength, circle Toaplan Shoot'em Up - Shoot'em up / Vertical 1-2 0 16 270 320x240 - gamename=Vimana -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=If you hold the shoot button for a while you increase the spread of your bullets. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Circle Bomb -P1_BUTTON3=?? -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + vindictre3.zip Vindicators (Europe, rev 3) - Vindicators (Europe, rev 3) - - eu - vindictr.zip Atari Classics @@ -280695,11 +174342,6 @@ Battle stars can be found along the way. These are vital to enhancing your tank As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle. - - media/box-3D/vindictr.png - media/video/vindictr.mp4 - media/mixrbv2/vindictr.png - 1988 @@ -280707,44 +174349,18 @@ As you defeat each station, demolish its control room and take the supplies the Atari Shooter / Vehicle, Vertical - Shooter 1-2 0 10 0 336x240 - gamename=Vindicators (rev 5) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There are two button on each stick (trigger and thumb buttons). The thumb buttons are to rotate the tanks' turrent if you bought the ability to rotate (and it's not damaged). The right trigger is the normal fire button, the left trigger button is to fire the special weapon. If you have different types of special weapons, the start is used to switch between the different types. The odd numbered buttons are the triggers and the even numbered ones are the thumb switches for the left and right joysticks respectively. Note: If you have cheats enabled the game inputs are hacked to use a 4way joystick as the controls. There isn't an option to turn it off in the cheat menu, so if you wish to play the game correctly, turn cheats off. -P1NumButtons=4 -P1Controls=Dual 2-way Joysticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Special -P1_BUTTON2=Rotate left -P1_BUTTON3=Fire -P1_BUTTON4=Rotate right -P1_JOYSTICKRIGHT_UP=Right forward -P1_JOYSTICKLEFT_DOWN=Left back -P1_JOYSTICKLEFT_UP=Left forward -P1_JOYSTICKRIGHT_DOWN=Right back - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue|| - - + + vindictre4.zip Vindicators (Europe, rev 4) - Vindicators (Europe, rev 4) - - eu - vindictr.zip Atari Classics @@ -280758,11 +174374,6 @@ Battle stars can be found along the way. These are vital to enhancing your tank As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle. - - media/box-3D/vindictr.png - media/video/vindictr.mp4 - media/mixrbv2/vindictr.png - 1988 @@ -280770,44 +174381,18 @@ As you defeat each station, demolish its control room and take the supplies the Atari Shooter / Vehicle, Vertical - Shooter 1-2 0 10 0 336x240 - gamename=Vindicators (rev 5) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There are two button on each stick (trigger and thumb buttons). The thumb buttons are to rotate the tanks' turrent if you bought the ability to rotate (and it's not damaged). The right trigger is the normal fire button, the left trigger button is to fire the special weapon. If you have different types of special weapons, the start is used to switch between the different types. The odd numbered buttons are the triggers and the even numbered ones are the thumb switches for the left and right joysticks respectively. Note: If you have cheats enabled the game inputs are hacked to use a 4way joystick as the controls. There isn't an option to turn it off in the cheat menu, so if you wish to play the game correctly, turn cheats off. -P1NumButtons=4 -P1Controls=Dual 2-way Joysticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Special -P1_BUTTON2=Rotate left -P1_BUTTON3=Fire -P1_BUTTON4=Rotate right -P1_JOYSTICKRIGHT_UP=Right forward -P1_JOYSTICKLEFT_DOWN=Left back -P1_JOYSTICKLEFT_UP=Left forward -P1_JOYSTICKRIGHT_DOWN=Right back - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue|| - - + + vindictre.zip Vindicators (Europe, rev 5) - Vindicators (Europe, rev 5) - - eu - vindictr.zip Atari Classics @@ -280821,11 +174406,6 @@ Battle stars can be found along the way. These are vital to enhancing your tank As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle. - - media/box-3D/vindictr.png - media/video/vindictr.mp4 - media/mixrbv2/vindictr.png - 1988 @@ -280833,44 +174413,18 @@ As you defeat each station, demolish its control room and take the supplies the Atari Shooter / Vehicle, Vertical - Shooter 1-2 0 10 0 336x240 - gamename=Vindicators (rev 5) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There are two button on each stick (trigger and thumb buttons). The thumb buttons are to rotate the tanks' turrent if you bought the ability to rotate (and it's not damaged). The right trigger is the normal fire button, the left trigger button is to fire the special weapon. If you have different types of special weapons, the start is used to switch between the different types. The odd numbered buttons are the triggers and the even numbered ones are the thumb switches for the left and right joysticks respectively. Note: If you have cheats enabled the game inputs are hacked to use a 4way joystick as the controls. There isn't an option to turn it off in the cheat menu, so if you wish to play the game correctly, turn cheats off. -P1NumButtons=4 -P1Controls=Dual 2-way Joysticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Special -P1_BUTTON2=Rotate left -P1_BUTTON3=Fire -P1_BUTTON4=Rotate right -P1_JOYSTICKRIGHT_UP=Right forward -P1_JOYSTICKLEFT_DOWN=Left back -P1_JOYSTICKLEFT_UP=Left forward -P1_JOYSTICKRIGHT_DOWN=Right back - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue|| - - + + vindictrg.zip Vindicators (German, rev 1) - Vindicators (German, rev 1) - - de - vindictr.zip Atari Classics @@ -280884,11 +174438,6 @@ Battle stars can be found along the way. These are vital to enhancing your tank As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle. - - media/box-3D/vindictr.png - media/video/vindictr.mp4 - media/mixrbv2/vindictr.png - 1988 @@ -280896,44 +174445,18 @@ As you defeat each station, demolish its control room and take the supplies the Atari Shooter / Vehicle, Vertical - Shooter 1-2 0 10 0 336x240 - gamename=Vindicators (rev 5) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There are two button on each stick (trigger and thumb buttons). The thumb buttons are to rotate the tanks' turrent if you bought the ability to rotate (and it's not damaged). The right trigger is the normal fire button, the left trigger button is to fire the special weapon. If you have different types of special weapons, the start is used to switch between the different types. The odd numbered buttons are the triggers and the even numbered ones are the thumb switches for the left and right joysticks respectively. Note: If you have cheats enabled the game inputs are hacked to use a 4way joystick as the controls. There isn't an option to turn it off in the cheat menu, so if you wish to play the game correctly, turn cheats off. -P1NumButtons=4 -P1Controls=Dual 2-way Joysticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Special -P1_BUTTON2=Rotate left -P1_BUTTON3=Fire -P1_BUTTON4=Rotate right -P1_JOYSTICKRIGHT_UP=Right forward -P1_JOYSTICKLEFT_DOWN=Left back -P1_JOYSTICKLEFT_UP=Left forward -P1_JOYSTICKRIGHT_DOWN=Right back - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue|| - - + + vindictr1.zip Vindicators (rev 1) - Vindicators (rev 1) - - wor - vindictr.zip Atari Classics @@ -280947,11 +174470,6 @@ Battle stars can be found along the way. These are vital to enhancing your tank As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle. - - media/box-3D/vindictr.png - media/video/vindictr.mp4 - media/mixrbv2/vindictr.png - 1988 @@ -280959,44 +174477,18 @@ As you defeat each station, demolish its control room and take the supplies the Atari Shooter / Vehicle, Vertical - Shooter 1-2 0 10 0 336x240 - gamename=Vindicators (rev 5) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There are two button on each stick (trigger and thumb buttons). The thumb buttons are to rotate the tanks' turrent if you bought the ability to rotate (and it's not damaged). The right trigger is the normal fire button, the left trigger button is to fire the special weapon. If you have different types of special weapons, the start is used to switch between the different types. The odd numbered buttons are the triggers and the even numbered ones are the thumb switches for the left and right joysticks respectively. Note: If you have cheats enabled the game inputs are hacked to use a 4way joystick as the controls. There isn't an option to turn it off in the cheat menu, so if you wish to play the game correctly, turn cheats off. -P1NumButtons=4 -P1Controls=Dual 2-way Joysticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Special -P1_BUTTON2=Rotate left -P1_BUTTON3=Fire -P1_BUTTON4=Rotate right -P1_JOYSTICKRIGHT_UP=Right forward -P1_JOYSTICKLEFT_DOWN=Left back -P1_JOYSTICKLEFT_UP=Left forward -P1_JOYSTICKRIGHT_DOWN=Right back - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue|| - - + + vindictr2.zip Vindicators (rev 2) - Vindicators (rev 2) - - wor - vindictr.zip Atari Classics @@ -281010,11 +174502,6 @@ Battle stars can be found along the way. These are vital to enhancing your tank As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle. - - media/box-3D/vindictr.png - media/video/vindictr.mp4 - media/mixrbv2/vindictr.png - 1988 @@ -281022,44 +174509,18 @@ As you defeat each station, demolish its control room and take the supplies the Atari Shooter / Vehicle, Vertical - Shooter 1-2 0 10 0 336x240 - gamename=Vindicators (rev 5) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There are two button on each stick (trigger and thumb buttons). The thumb buttons are to rotate the tanks' turrent if you bought the ability to rotate (and it's not damaged). The right trigger is the normal fire button, the left trigger button is to fire the special weapon. If you have different types of special weapons, the start is used to switch between the different types. The odd numbered buttons are the triggers and the even numbered ones are the thumb switches for the left and right joysticks respectively. Note: If you have cheats enabled the game inputs are hacked to use a 4way joystick as the controls. There isn't an option to turn it off in the cheat menu, so if you wish to play the game correctly, turn cheats off. -P1NumButtons=4 -P1Controls=Dual 2-way Joysticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Special -P1_BUTTON2=Rotate left -P1_BUTTON3=Fire -P1_BUTTON4=Rotate right -P1_JOYSTICKRIGHT_UP=Right forward -P1_JOYSTICKLEFT_DOWN=Left back -P1_JOYSTICKLEFT_UP=Left forward -P1_JOYSTICKRIGHT_DOWN=Right back - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue|| - - + + vindictr4.zip Vindicators (rev 4) - Vindicators (rev 4) - - wor - vindictr.zip Atari Classics @@ -281073,11 +174534,6 @@ Battle stars can be found along the way. These are vital to enhancing your tank As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle. - - media/box-3D/vindictr.png - media/video/vindictr.mp4 - media/mixrbv2/vindictr.png - 1988 @@ -281085,44 +174541,18 @@ As you defeat each station, demolish its control room and take the supplies the Atari Shooter / Vehicle, Vertical - Shooter 1-2 0 10 0 336x240 - gamename=Vindicators (rev 5) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There are two button on each stick (trigger and thumb buttons). The thumb buttons are to rotate the tanks' turrent if you bought the ability to rotate (and it's not damaged). The right trigger is the normal fire button, the left trigger button is to fire the special weapon. If you have different types of special weapons, the start is used to switch between the different types. The odd numbered buttons are the triggers and the even numbered ones are the thumb switches for the left and right joysticks respectively. Note: If you have cheats enabled the game inputs are hacked to use a 4way joystick as the controls. There isn't an option to turn it off in the cheat menu, so if you wish to play the game correctly, turn cheats off. -P1NumButtons=4 -P1Controls=Dual 2-way Joysticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Special -P1_BUTTON2=Rotate left -P1_BUTTON3=Fire -P1_BUTTON4=Rotate right -P1_JOYSTICKRIGHT_UP=Right forward -P1_JOYSTICKLEFT_DOWN=Left back -P1_JOYSTICKLEFT_UP=Left forward -P1_JOYSTICKRIGHT_DOWN=Right back - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue|| vindictr.zip Vindicators (rev 5) - Vindicators (rev 5) - - wor - 0 Atari Classics @@ -281137,9 +174567,8 @@ Battle stars can be found along the way. These are vital to enhancing your tank As you defeat each station, demolish its control room and take the supplies the fleeing Tangents have left behind. Proceed in their mothership to the next station for another battle. - media/box-3D/vindictr.png - media/video/vindictr.mp4 - media/mixrbv2/vindictr.png + media/video/vindictr.mp4 + media/mixrbv2/vindictr.png 1988 @@ -281148,54 +174577,23 @@ As you defeat each station, demolish its control room and take the supplies the Atari Shooter / Vehicle, Vertical - Shooter 1-2 0 10 0 336x240 - gamename=Vindicators (rev 5) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There are two button on each stick (trigger and thumb buttons). The thumb buttons are to rotate the tanks' turrent if you bought the ability to rotate (and it's not damaged). The right trigger is the normal fire button, the left trigger button is to fire the special weapon. If you have different types of special weapons, the start is used to switch between the different types. The odd numbered buttons are the triggers and the even numbered ones are the thumb switches for the left and right joysticks respectively. Note: If you have cheats enabled the game inputs are hacked to use a 4way joystick as the controls. There isn't an option to turn it off in the cheat menu, so if you wish to play the game correctly, turn cheats off. -P1NumButtons=4 -P1Controls=Dual 2-way Joysticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=Special -P1_BUTTON2=Rotate left -P1_BUTTON3=Fire -P1_BUTTON4=Rotate right -P1_JOYSTICKRIGHT_UP=Right forward -P1_JOYSTICKLEFT_DOWN=Left back -P1_JOYSTICKLEFT_UP=Left forward -P1_JOYSTICKRIGHT_DOWN=Right back - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue|| - - + + vindctr2r1.zip Vindicators Part II (rev 1) - Vindicators Part II (rev 1) - - wor - vindctr2.zip Atari Classics A sequel to the arcade version was released the same year as a conversion kit for Gauntlet titled Vindicators Part II. Only approximately 400 units were made. There are only a few minor differences as the gameplay is nearly identical to the first, even keeping 10 of the 14 original stations of the first Vindicators. It even keeps the old graphics, music and sound. Though the in-game voice was changed to a less robotic sounding male, and several tank upgrades were added that are picked up as powerups and expire after a level is finished. - - media/box-3D/vindctr2.png - media/video/vindctr2.mp4 - media/mixrbv2/vindctr2.png - 1988 @@ -281203,54 +174601,23 @@ P1_JOYSTICKRIGHT_DOWN=Right back Atari Shooter / Vehicle, Vertical - Shooter 1-2 0 14 0 336x240 - gamename=Vindicators Part II (rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There are two button on each stick (trigger and thumb buttons). The thumb buttons are to rotate the tanks' turrent if you bought the ability to rotate (and it's not damaged). The right trigger is the normal fire button, the left trigger button is to fire the special weapon. If you have different types of special weapons, the start is used to switch between the different types. The odd numbered buttons are the trigger sticks and the even numbered ones are the thumbsticks on the left and right stck respectively. -P1NumButtons=4 -P1Controls=Dual 2-way Joysticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=special -P1_BUTTON2=rotate left -P1_BUTTON3=fire -P1_BUTTON4=rotate right -P1_JOYSTICKRIGHT_UP=Right forward -P1_JOYSTICKLEFT_DOWN=Left back -P1_JOYSTICKLEFT_UP=Left forward -P1_JOYSTICKRIGHT_DOWN=Right back - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue|| - - + + vindctr2r2.zip Vindicators Part II (rev 2) - Vindicators Part II (rev 2) - - wor - vindctr2.zip Atari Classics A sequel to the arcade version was released the same year as a conversion kit for Gauntlet titled Vindicators Part II. Only approximately 400 units were made. There are only a few minor differences as the gameplay is nearly identical to the first, even keeping 10 of the 14 original stations of the first Vindicators. It even keeps the old graphics, music and sound. Though the in-game voice was changed to a less robotic sounding male, and several tank upgrades were added that are picked up as powerups and expire after a level is finished. - - media/box-3D/vindctr2.png - media/video/vindctr2.mp4 - media/mixrbv2/vindctr2.png - 1988 @@ -281258,53 +174625,26 @@ P1_JOYSTICKRIGHT_DOWN=Right back Atari Shooter / Vehicle, Vertical - Shooter 1-2 0 14 0 336x240 - gamename=Vindicators Part II (rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There are two button on each stick (trigger and thumb buttons). The thumb buttons are to rotate the tanks' turrent if you bought the ability to rotate (and it's not damaged). The right trigger is the normal fire button, the left trigger button is to fire the special weapon. If you have different types of special weapons, the start is used to switch between the different types. The odd numbered buttons are the trigger sticks and the even numbered ones are the thumbsticks on the left and right stck respectively. -P1NumButtons=4 -P1Controls=Dual 2-way Joysticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=special -P1_BUTTON2=rotate left -P1_BUTTON3=fire -P1_BUTTON4=rotate right -P1_JOYSTICKRIGHT_UP=Right forward -P1_JOYSTICKLEFT_DOWN=Left back -P1_JOYSTICKLEFT_UP=Left forward -P1_JOYSTICKRIGHT_DOWN=Right back - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue|| vindctr2.zip Vindicators Part II (rev 3) - Vindicators Part II (rev 3) - - wor - 0 Atari Classics A sequel to the arcade version was released the same year as a conversion kit for Gauntlet titled Vindicators Part II. Only approximately 400 units were made. There are only a few minor differences as the gameplay is nearly identical to the first, even keeping 10 of the 14 original stations of the first Vindicators. It even keeps the old graphics, music and sound. Though the in-game voice was changed to a less robotic sounding male, and several tank upgrades were added that are picked up as powerups and expire after a level is finished. - media/box-3D/vindctr2.png - media/video/vindctr2.mp4 - media/mixrbv2/vindctr2.png + media/video/vindctr2.mp4 + media/mixrbv2/vindctr2.png 1988 @@ -281313,44 +174653,18 @@ P1_JOYSTICKRIGHT_DOWN=Right back Atari Shooter / Vehicle, Vertical - Shooter 1-2 0 14 0 336x240 - gamename=Vindicators Part II (rev 3) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=There are two button on each stick (trigger and thumb buttons). The thumb buttons are to rotate the tanks' turrent if you bought the ability to rotate (and it's not damaged). The right trigger is the normal fire button, the left trigger button is to fire the special weapon. If you have different types of special weapons, the start is used to switch between the different types. The odd numbered buttons are the trigger sticks and the even numbered ones are the thumbsticks on the left and right stck respectively. -P1NumButtons=4 -P1Controls=Dual 2-way Joysticks (Vertical)+vdoublejoy2way+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=special -P1_BUTTON2=rotate left -P1_BUTTON3=fire -P1_BUTTON4=rotate right -P1_JOYSTICKRIGHT_UP=Right forward -P1_JOYSTICKLEFT_DOWN=Left back -P1_JOYSTICKLEFT_UP=Left forward -P1_JOYSTICKRIGHT_DOWN=Right back - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_BUTTON4=Red||P1_JOYSTICK=Blue||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_JOYSTICK=Blue|| - - + + viofightj.zip Violence Fight (Japan) - Violence Fight (Japan) - - jp - viofight.zip Taito Classics @@ -281360,11 +174674,6 @@ In the early 1950's, a game called Violence Fight was popular in the US crime wo In downtown LA, a manager called Blinks is training up a new fighter called Bad Blue. He is a strong contender to become the champion and desperately needs the prize money. - - media/box-3D/viofight.png - media/video/viofight.mp4 - media/mixrbv2/viofight.png - 1989 @@ -281372,43 +174681,18 @@ In downtown LA, a manager called Blinks is training up a new fighter called Bad Taito Fight / Versus - Fight 1-2 0 10 0 320x224 - gamename=Violence Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=As this game is a taito game, it is generally sold as a convrsion kit with the buttons mounted in a 'double dragon' layout with the punch/kick buttons at the bottom of the triangle. Pressing punch and jump at the smae time does a special move. Also the offical cpo doesn't have any labels for anything. This is based on parts of the manual and documentation for teh game. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Jump -P1_BUTTON3=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Blue|| - + viofightu.zip Violence Fight (US) - Violence Fight (US) - - us - viofight.zip Taito Classics @@ -281418,11 +174702,6 @@ In the early 1950's, a game called Violence Fight was popular in the US crime wo In downtown LA, a manager called Blinks is training up a new fighter called Bad Blue. He is a strong contender to become the champion and desperately needs the prize money. - - media/box-3D/viofight.png - media/video/viofight.mp4 - media/mixrbv2/viofight.png - 1989 @@ -281430,43 +174709,18 @@ In downtown LA, a manager called Blinks is training up a new fighter called Bad Taito Fight / Versus - Fight 1-2 0 10 0 320x224 - gamename=Violence Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=As this game is a taito game, it is generally sold as a convrsion kit with the buttons mounted in a 'double dragon' layout with the punch/kick buttons at the bottom of the triangle. Pressing punch and jump at the smae time does a special move. Also the offical cpo doesn't have any labels for anything. This is based on parts of the manual and documentation for teh game. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Jump -P1_BUTTON3=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Blue|| viofight.zip Violence Fight (World) - Violence Fight (World) - - wor - 0 Taito Classics @@ -281477,9 +174731,8 @@ In the early 1950's, a game called Violence Fight was popular in the US crime wo In downtown LA, a manager called Blinks is training up a new fighter called Bad Blue. He is a strong contender to become the champion and desperately needs the prize money. - media/box-3D/viofight.png - media/video/viofight.mp4 - media/mixrbv2/viofight.png + media/video/viofight.mp4 + media/mixrbv2/viofight.png 1989 @@ -281488,43 +174741,18 @@ In downtown LA, a manager called Blinks is training up a new fighter called Bad Taito Fight / Versus - Fight 1-2 0 10 0 320x224 - gamename=Violence Fight (World) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=As this game is a taito game, it is generally sold as a convrsion kit with the buttons mounted in a 'double dragon' layout with the punch/kick buttons at the bottom of the triangle. Pressing punch and jump at the smae time does a special move. Also the offical cpo doesn't have any labels for anything. This is based on parts of the manual and documentation for teh game. -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Jump -P1_BUTTON3=Kick -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Blue||P2_JOYSTICK=Blue|| - + viostormab.zip Violent Storm (ver AAB) - Violent Storm (ver AAB) - - wor - viostorm.zip Konami Classics @@ -281534,11 +174762,6 @@ As well as the standard punch and kick moves, each character also has a special Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone. - - media/box-3D/viostorm.png - media/video/viostorm.mp4 - media/mixrbv2/viostorm.png - 1993 @@ -281552,18 +174775,12 @@ Some of the gang members will drop a weapon when they are felled. These weapons 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black|| - + viostorma.zip Violent Storm (ver AAC) - Violent Storm (ver AAC) - - wor - viostorm.zip Konami Classics @@ -281573,11 +174790,6 @@ As well as the standard punch and kick moves, each character also has a special Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone. - - media/box-3D/viostorm.png - media/video/viostorm.mp4 - media/mixrbv2/viostorm.png - 1993 @@ -281591,18 +174803,12 @@ Some of the gang members will drop a weapon when they are felled. These weapons 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black|| - + viostormeb.zip Violent Storm (ver EAB) - Violent Storm (ver EAB) - - wor - viostorm.zip Konami Classics @@ -281612,11 +174818,6 @@ As well as the standard punch and kick moves, each character also has a special Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone. - - media/box-3D/viostorm.png - media/video/viostorm.mp4 - media/mixrbv2/viostorm.png - 1993 @@ -281630,18 +174831,12 @@ Some of the gang members will drop a weapon when they are felled. These weapons 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black|| viostorm.zip Violent Storm (ver EAC) - Violent Storm (ver EAC) - - wor - 0 Konami Classics @@ -281652,9 +174847,8 @@ As well as the standard punch and kick moves, each character also has a special Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone. - media/box-3D/viostorm.png - media/video/viostorm.mp4 - media/mixrbv2/viostorm.png + media/video/viostorm.mp4 + media/mixrbv2/viostorm.png 1993 @@ -281669,18 +174863,12 @@ Some of the gang members will drop a weapon when they are felled. These weapons 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black|| - + viostormj.zip Violent Storm (ver JAC) - Violent Storm (ver JAC) - - wor - viostorm.zip Konami Classics @@ -281690,11 +174878,6 @@ As well as the standard punch and kick moves, each character also has a special Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone. - - media/box-3D/viostorm.png - media/video/viostorm.mp4 - media/mixrbv2/viostorm.png - 1993 @@ -281708,18 +174891,12 @@ Some of the gang members will drop a weapon when they are felled. These weapons 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black|| - + viostormub.zip Violent Storm (ver UAB) - Violent Storm (ver UAB) - - wor - viostorm.zip Konami Classics @@ -281729,11 +174906,6 @@ As well as the standard punch and kick moves, each character also has a special Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone. - - media/box-3D/viostorm.png - media/video/viostorm.mp4 - media/mixrbv2/viostorm.png - 1993 @@ -281747,18 +174919,12 @@ Some of the gang members will drop a weapon when they are felled. These weapons 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black|| - + viostormu.zip Violent Storm (ver UAC) - Violent Storm (ver UAC) - - wor - viostorm.zip Konami Classics @@ -281768,11 +174934,6 @@ As well as the standard punch and kick moves, each character also has a special Some of the gang members will drop a weapon when they are felled. These weapons can then be picked up and used by the players. Destructible crates and barrels also contain weapons and random bonus items. Stunned enemies fall to the ground and can still be attacked while prone. - - media/box-3D/viostorm.png - media/video/viostorm.mp4 - media/mixrbv2/viostorm.png - 1993 @@ -281786,28 +174947,17 @@ Some of the gang members will drop a weapon when they are felled. These weapons 16 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black||P3_COIN=White||P3_START=White||P3_BUTTON1=Green||P3_BUTTON2=Green||P3_BUTTON3=Green||P3_JOYSTICK=Black||P4_COIN=White||P4_START=White||P4_BUTTON1=Yellow||P4_BUTTON2=Yellow||P4_BUTTON3=Yellow||P4_JOYSTICK=Black|| - + viprp1ot.zip Viper Phase 1 (Germany) - Viper Phase 1 (Germany) - - de - viprp1.zip Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png - 1995 @@ -281815,35 +174965,23 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + viprp1hk.zip Viper Phase 1 (Hong Kong) - Viper Phase 1 (Hong Kong) - - cn - viprp1.zip Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png - 1995 @@ -281851,35 +174989,23 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + viprp1oj.zip Viper Phase 1 (Japan) - Viper Phase 1 (Japan) - - jp - viprp1.zip Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png - 1995 @@ -281887,32 +175013,23 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + viprp1t.zip Viper Phase 1 (New Version, Germany) - Viper Phase 1 (New Version, Germany) viprp1.zip Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png - 1995 @@ -281920,35 +175037,23 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + viprp1h.zip Viper Phase 1 (New Version, Holland) - Viper Phase 1 (New Version, Holland) - - wor - viprp1.zip Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png - 1995 @@ -281956,35 +175061,23 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + viprp1j.zip Viper Phase 1 (New Version, Japan) - Viper Phase 1 (New Version, Japan) - - jp - viprp1.zip Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png - 1995 @@ -281992,35 +175085,23 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + viprp1k.zip Viper Phase 1 (New Version, Korea) - Viper Phase 1 (New Version, Korea) - - kr - viprp1.zip Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png - 1995 @@ -282028,32 +175109,23 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + viprp1pt.zip Viper Phase 1 (New Version, Portugal) - Viper Phase 1 (New Version, Portugal) viprp1.zip Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png - 1995 @@ -282061,35 +175133,23 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + viprp1s.zip Viper Phase 1 (New Version, Switzerland) - Viper Phase 1 (New Version, Switzerland) - - wor - viprp1.zip Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png - 1995 @@ -282097,35 +175157,23 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + viprp1u.zip Viper Phase 1 (New Version, US set 1) - Viper Phase 1 (New Version, US set 1) - - us - viprp1.zip Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png - 1995 @@ -282133,35 +175181,23 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + viprp1ua.zip Viper Phase 1 (New Version, US set 2) - Viper Phase 1 (New Version, US set 2) - - us - viprp1.zip Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png - 1995 @@ -282169,34 +175205,26 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| viprp1.zip Viper Phase 1 (New Version, World) - Viper Phase 1 (New Version, World) - - wor - 0 Seibu Kaihatsu A very good vertical shooter that is set in outer space. You can improve your fighter with lasers, rockets, wide shots or napalm guns. Fight against all kinds of enemies until you reach the end-of-level boss. - media/box-3D/viprp1.png - media/video/viprp1.mp4 - media/mixrbv2/viprp1.png + media/video/viprp1.mp4 + media/mixrbv2/viprp1.png 1995 @@ -282205,35 +175233,23 @@ Some of the gang members will drop a weapon when they are felled. These weapons Seibu Kaihatsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - + volfiedjo.zip Volfied (Japan) - Volfied (Japan) - - jp - volfied.zip Taito Classics An update of Taito's 1981 classic, "Qix", Volfied adopts the same 'draw boxes to colour in the background' gameplay of its predecessor but updates both the graphics and in-game enemies. A number of power-ups are available, re - - media/box-3D/volfied.png - media/video/volfied.mp4 - media/mixrbv2/volfied.png - 1989 @@ -282247,27 +175263,17 @@ Some of the gang members will drop a weapon when they are felled. These weapons 0 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + volfiedj.zip Volfied (Japan, revision 1) - Volfied (Japan, revision 1) - - jp - volfied.zip Taito Classics An update of Taito's 1981 classic, "Qix", Volfied adopts the same 'draw boxes to colour in the background' gameplay of its predecessor but updates both the graphics and in-game enemies. A number of power-ups are available, re - - media/box-3D/volfied.png - media/video/volfied.mp4 - media/mixrbv2/volfied.png - 1989 @@ -282281,27 +175287,17 @@ Some of the gang members will drop a weapon when they are felled. These weapons 0 270 320x240 - Input=Joystick 8 ways||Buttons=3|| - + volfiedu.zip Volfied (US, revision 1) - Volfied (US, revision 1) - - us - volfied.zip Taito Classics An update of Taito's 1981 classic, "Qix", Volfied adopts the same 'draw boxes to colour in the background' gameplay of its predecessor but updates both the graphics and in-game enemies. A number of power-ups are available, re - - media/box-3D/volfied.png - media/video/volfied.mp4 - media/mixrbv2/volfied.png - 1989 @@ -282315,26 +175311,20 @@ Some of the gang members will drop a weapon when they are felled. These weapons 0 270 320x240 - Input=Joystick 8 ways||Buttons=3|| volfied.zip Volfied (World, revision 1) - Volfied (World, revision 1) - - wor - 0 Taito Classics An update of Taito's 1981 classic, "Qix", Volfied adopts the same 'draw boxes to colour in the background' gameplay of its predecessor but updates both the graphics and in-game enemies. A number of power-ups are available, re - media/box-3D/volfied.png - media/video/volfied.mp4 - media/mixrbv2/volfied.png + media/video/volfied.mp4 + media/mixrbv2/volfied.png 1989 @@ -282349,14 +175339,11 @@ Some of the gang members will drop a weapon when they are felled. These weapons 0 270 320x240 - Input=Joystick 8 ways||Buttons=3|| gowcaizr.zip Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer - Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer - Voltage Fighter - Gowcaizer / Choujin Gakuen Gowcaizer 0 Neo-Geo @@ -282364,207 +175351,108 @@ Some of the gang members will drop a weapon when they are felled. These weapons The ultimate warriors are ready for battle! The Auto-Zoom feature draws you in to the red-hot action! Use the new "Special Attack Tracing System" to copy the special abilities of the foes you defeat and build your own warrior from over 100 combinations! - media/box-3D/gowcaizr.png - media/video/gowcaizr.mp4 - media/mixrbv2/gowcaizr.png + media/video/gowcaizr.mp4 + media/mixrbv2/gowcaizr.png - 1995 - 1995 1995 Technos Japan Corp. Tecmo Fight / Versus - Fight 1-2 0 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + vs10yardj.zip Vs 10-Yard Fight (Japan) - Vs 10-Yard Fight (Japan) - - jp - 10yard.zip Irem Classics The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode. - - media/box-3D/10yard.png - media/video/10yard.mp4 - media/mixrbv2/10yard.png - 1984 - 1983 Irem Irem Sports / Football - Sports 1-2 0 10 0 256x224 - gamename=10-Yard Fight (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Hike -P1_BUTTON2=Lateral -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + vs10yardu.zip Vs 10-Yard Fight (US, Taito license) - Vs 10-Yard Fight (US, Taito license) - - us - 10yard.zip Irem Classics The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode. - - media/box-3D/10yard.png - media/video/10yard.mp4 - media/mixrbv2/10yard.png - 1984 - 1983 Irem Irem Sports / Football - Sports 1-2 0 10 0 256x224 - gamename=10-Yard Fight (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Hike -P1_BUTTON2=Lateral -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + vs10yard.zip Vs 10-Yard Fight (World, 11/05/84) - Vs 10-Yard Fight (World, 11/05/84) - - wor - 10yard.zip Irem Classics The game is viewed in a top-down perspective and is vertical scrolling. The player does not select plays for either offense or defense. On offense, the player simply receives the ball upon the snap and either attempt to run with the quarterback, toss the ball to a running back, or throw the ball to the one long distance receiver - basically the option offense. On defense, the player chooses one of two players to control, and the computer manipulates the others. The ball can also be punted or a field goal can be attempted. 10-Yard Fight has five levels of difficulty; from easiest to most difficult: high school, college, professional, playoff, and Super Bowl. If the player wins both halves of an "accelerated real time" 30-minute half at an easier level, the player advanced to the next level of difficulty, like a career mode. - - media/box-3D/10yard.png - media/video/10yard.mp4 - media/mixrbv2/10yard.png - 1984 - 1983 Irem Irem Sports / Football - Sports 1-2 0 10 0 256x224 - gamename=10-Yard Fight (Japan) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Pass / Hike -P1_BUTTON2=Lateral -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + vblokbrka.zip VS Block Breaker (Asia) - VS Block Breaker (Asia) vblokbrk.zip Kaneko Breakout featuring a jumping character and hilarious graphics. - - media/box-3D/vblokbrk.png - media/video/vblokbrk.mp4 - media/mixrbv2/vblokbrk.png - 1997 @@ -282572,33 +175460,26 @@ P1_JOYSTICK_RIGHT=Right Kaneko Action / Breakout games - Action 1-2 0 14 0 320x240 - Input=Joystick 8 ways, Dial||Buttons=3|| vblokbrk.zip VS Block Breaker (Europe) - VS Block Breaker (Europe) - - eu - 0 Kaneko Breakout featuring a jumping character and hilarious graphics. - media/box-3D/vblokbrk.png - media/video/vblokbrk.mp4 - media/mixrbv2/vblokbrk.png + media/video/vblokbrk.mp4 + media/mixrbv2/vblokbrk.png 1997 @@ -282607,31 +175488,24 @@ P1_JOYSTICK_RIGHT=Right Kaneko Action / Breakout games - Action 1-2 0 14 0 320x240 - Input=Joystick 8 ways, Dial||Buttons=3|| vsgongf.zip VS Gong Fight - VS Gong Fight - - wor - 0 Kaneko - media/box-3D/vsgongf.png - media/video/vsgongf.mp4 - media/mixrbv2/vsgongf.png + media/video/vsgongf.mp4 + media/mixrbv2/vsgongf.png 1984 @@ -282640,84 +175514,49 @@ P1_JOYSTICK_RIGHT=Right Kaneko Sports / Boxing - Sports 1-2 0 6 270 256x240 - gamename=VS Gong Fight -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The Nintendo Vs. System was released along side the original NES game console. The games it plays are virtually identical. This is the earliest known mvs cabinet. Almost all Vs cabinets had a layout exactly like the NES at home, with a joystick, A and B buttons, or a zapper. Although the cabinets had buttons for 3 and 4 player start, most of the games were only two player. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=B -P1_BUTTON2=A -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + ryourano.zip VS Mahjong Otome Ryouran (revision 1) - VS Mahjong Otome Ryouran (revision 1) - - wor - ryouran.zip Kaneko A joystick-controlled mahjong game with selectable characters and anime sequences. - - media/box-3D/ryouran.png - media/video/ryouran.mp4 - media/mixrbv2/ryouran.png - 1998 Electro Design Mahjong - Asiatic board game 1 0 0 0 320x240 - Input=Joystick 8 ways||Buttons=2|| ryouran.zip VS Mahjong Otome Ryouran (revision 2) - VS Mahjong Otome Ryouran (revision 2) - - wor - 0 Kaneko A joystick-controlled mahjong game with selectable characters and anime sequences. - media/box-3D/ryouran.png - media/video/ryouran.mp4 - media/mixrbv2/ryouran.png + media/video/ryouran.mp4 + media/mixrbv2/ryouran.png 1998 @@ -282725,80 +175564,126 @@ P1_JOYSTICK_RIGHT=Right Electro Design Mahjong - Asiatic board game 1 0 0 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + vsrbibbal.zip - VS. Atari RBI Baseball + VS. Atari RBI Baseball - - - 1987 - - Nintendo - Nintendo + 0 + Mame + + + + + media/mixrbv2/vsrbibbal.png + + + 0 0 0 - + vsbattlecity.zip - VS. Battle City + VS. Battle City - + 0 + Namco Classics + + Vs. Battle City (c) 1985 Namco. - TECHNICAL - Main CPU : N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 64 + + + media/video/vsbattlecity.mp4 + media/mixrbv2/vsbattlecity.png + 1985 - Namco - Namco + Namco + Nintendo + + Action + + 1-2 0 - 0 + 10 0 + 256x240 - + vscastlevania.zip - VS. Castlevania + VS. Castlevania - + 0 + Konami Classics + + Dracula needs to be stopped, can you defeat the evil vampire? Do you have what it takes to lead Simon thru 18 challenging levels of a classic? This is not the Nintendo version you remember, no way. Vs. Castlevania increases the difficulty making this one tough game. Will you lead the hero to victory or will it be too much for you? Just when you think you have it mastered, there's another difficulty setting. Can you master Castlevania and be victorious on the hard difficulty? + + + media/video/vscastlevania.mp4 + media/mixrbv2/vscastlevania.png + 1987 - Konami - Konami + Konami + Konami + + Platform / Fighter Scrolling + + 1 0 - 0 + 10 0 + 256x240 - + vsclucluland.zip - VS. Clu Clu Land + VS. Clu Clu Land - + 0 + Nintendo Classics + + In CLU CLU LAND, you control of the main character, GLOOPY, to find hidden gold ingots hidden around the stage. + +GLOOPY automatically moves forward, but by holding and releasing the turn posts at the right time, you can send GLOOPY off in different directions. + +You are also able to enjoy playing together in coop mode. + +An expanded edition known as Vs. Clu Clu Land was released for the coin-op Nintendo Vs. System. It contains twice as many puzzles, a new enemy named Boss Unira, different level themes, and some other adjusted game features. + + + media/video/vsclucluland.mp4 + media/mixrbv2/vsclucluland.png + 1984 - Nintendo - Nintendo + Nintendo + Nintendo + + Action + + 1-2 0 - 0 + 14 0 + 256x240 - + vsdrmario.zip VS. Dr. Mario - VS. Dr. Mario 0 Nintendo Classics @@ -282808,9 +175693,8 @@ P1_JOYSTICK_RIGHT=Right Play alone or enjoy simultaneous 2 player action. - media/box-3D/vsdrmario.png - media/video/vsdrmario.mp4 - media/mixrbv2/vsdrmario.png + media/video/vsdrmario.mp4 + media/mixrbv2/vsdrmario.png 1990 @@ -282819,186 +175703,278 @@ Play alone or enjoy simultaneous 2 player action. Nintendo Puzzle-Game / Fall - Puzzle-Game 1-2 0 16 0 256x240 - gamename=Vs. Dr. Mario -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The Nintendo Vs. System was released along side the original NES game console. The games it plays are virtually identical. This is the earliest known mvs cabinet. Almost all Vs cabinets had a layout exactly like the NES at home, with a joystick, A and B buttons, or a zapper. Although the cabinets had buttons for 3 and 4 player start, most of the games were only two player. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=B -P1_BUTTON2=A -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_UP=Up - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black|| - - + + vsduckhunt.zip - VS. Duck Hunt + VS. Duck Hunt - + 0 + Nintendo Classics + + The arcade version of Duck Hunt has many differences compared to the NES version. +It has more animations, a slightly different palette and zero game modes. Instead the game starts with the duck hunting game (with multiple ducks, just like Game B on the NES version), the second stage is the clay pigeon shooting game (the dog makes an appearance if you miss), a bonus stage follows where you can shoot lots of ducks for bonus points (as an even bigger bonus you can shoot the dog to make him appear with a cast and crutches and yell at you), then both levels and bonus repeat again followed by an intermission (called "Break Time") where the dog is chasing a duck. + + + media/video/vsduckhunt.mp4 + media/mixrbv2/vsduckhunt.png + - 1984 + 1985 - Nintendo - Nintendo + Nintendo + Nintendo + + Lightgun Shooter + + 1-2 0 - 0 + 14 0 + 256x240 - + vsexcitebike.zip - VS. Excitebike + VS. Excitebike - + 0 + Nintendo Classics + + Riders take to the dirt on a course that combines speed with driving strategy and skill. After qualifying to compete, players go for the win against their computer opponents. But, look out! There are oil slicks to dodge and jumps to clear as riders vie for position in a race to the checkered flag. + + + media/video/vsexcitebike.mp4 + media/mixrbv2/vsexcitebike.png + - 1985 + 1984 - Nintendo - Nintendo + Nintendo + Nintendo + + Race, Driving / Motorcycle + + 1 0 - 0 + 12 0 + 256x240 - + vsfreedomforce.zip - VS. Freedom Force + VS. Freedom Force - + 0 + Mame + + Vs. Freedom Force (c) 1988 Konami. - TECHNICAL - Main CPU : N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : + + + media/video/vsfreedomforce.mp4 + media/mixrbv2/vsfreedomforce.png + 1988 - Sunsoft - Sunsoft + Sunsoft + Nintendo + + Lightgun Shooter + + 1-2 0 - 0 + 10 0 + 256x240 - + vsfrombelow.zip - VS. From Below (HB, v0.10) + VS. From Below (HB, v0.10) - - - 2021 - - Goose2k - Goose2k + 0 + Mame + + + + + media/mixrbv2/vsfrombelow.png + + + 0 0 0 - + vsgoonies.zip - VS. Goonies, The + VS. Goonies, The - + 0 + Konami Classics + + A platform game based on the 1985 Steven Spielberg movie of the same name. The player takes control of Mikey and must explore a variety of caverns and rooms, searching for the three keys needed to unlock the huge, metal door that bars progress to the next level. The keys are hidden behind a number of doors which can only be removed by placing a bomb in front of them and blowing them open. Mikey's progress is hampered by the many enemies that roam the levels. The bombs needed to blow the doors appear when certain enemies are killed. + +A fellow 'Goonie' is trapped behind one of the doors on each level, and can be rescued, although this isn't necessary to progress to the next level. A catapult, or 'slingshot', can also be found, allowing Mikey to attack enemies from a safe distance. + + + media/video/vsgoonies.mp4 + media/mixrbv2/vsgoonies.png + 1986 - Konami - Konami + Konami + Nintendo + + Platform / Run Jump Scrolling + + 1 0 - 0 + 14 0 + 256x240 - + vsgradius.zip - VS. Gradius + VS. Gradius - + 0 + Konami Classics + + "VS. GRADIUS" is a KONAMI's shooting game released in 1986. + +Control VIC VIPER to destroy the invading cosmic force BACTERIAN and save the planet GRADIUS. + +Enhance your machine with power capsules such as lasers and other options, and fight your way through all seven unique and exciting stages! + + + media/video/vsgradius.mp4 + media/mixrbv2/vsgradius.png + 1986 - Konami - Konami + Konami + Nintendo + + Shoot'em Up + + 1-2 0 - 0 + 14 0 + 256x240 - + vsgumshoe.zip - VS. Gumshoe + VS. Gumshoe - + 0 + Nintendo Classics + + A platform game where you use a gun to shoot various baddies including birds and cars and to make Stevenson jump. + + + + + media/video/vsgumshoe.mp4 + media/mixrbv2/vsgumshoe.png + 1986 - Nintendo - Nintendo + Nintendo + Nintendo + + Platform / Run Jump + + 1 0 - 0 + 14 0 + 256x240 - + vshogansalley.zip - VS. Hogan's Alley + VS. Hogan's Alley - + 0 + Nintendo Classics + + Vs. Hogan's Alley takes the game you remember to a whole new level. No more selecting Game A or Game B, the Vs. arcade version combines the two. Go from shooting at the target range to a more challenging city setting without starting a new game. What's the best part you say? The gameplay is faster, no more long waits between rounds, this game speeds along. So think you are a Master of the Zapper? Here's your chance to prove it. + + + media/video/vshogansalley.mp4 + media/mixrbv2/vshogansalley.png + 1985 - Nintendo - Nintendo + Nintendo + Nintendo + + Lightgun Shooter + + 1-2 0 - 0 + 10 0 + 256x240 - + vsiceclimber.zip - VS. Ice Climber + VS. Ice Climber - + 0 + Nintendo Classics + + You are an Eskimo who wants to climb mountains. You can jump and break the ice, or splat monsters with a handily provided hammer. Bad weather will hamper your progress through 20 different scenarios. A fun platform game in 2 player mode, but pretty unimpressive in 1 player mode. + + + media/video/vsiceclimber.mp4 + media/mixrbv2/vsiceclimber.png + - 1985 + 1984 - Nintendo - Nintendo + Nintendo + Nintendo + + Platform / Run Jump + + 1-2 0 - 0 + 12 0 + 256x240 bnstars1.zip Vs. Janshi Brandnew Stars - Vs. Janshi Brandnew Stars - - wor - 0 Jaleco - media/box-3D/bnstars1.png - media/video/bnstars1.mp4 - media/mixrbv2/bnstars1.png + media/video/bnstars1.mp4 + media/mixrbv2/bnstars1.png 1997 @@ -283006,157 +175982,223 @@ P1_JOYSTICK_UP=Up Jaleco Mahjong - Asiatic board game 1 0 0 0 320x224 - Input=Mahjong||Buttons=19|| - + bnstars.zip Vs. Janshi Brandnew Stars (Ver 1.1, MegaSystem32 Version) - Vs. Janshi Brandnew Stars (Ver 1.1, MegaSystem32 Version) - - wor - bnstars1.zip Jaleco - - media/box-3D/bnstars1.png - media/video/bnstars1.mp4 - media/mixrbv2/bnstars1.png - 1997 Jaleco Mahjong - Asiatic board game 1 0 0 0 320x224 - Input=Mahjong||Buttons=19|| - + vsmachrider.zip - VS. Mach Rider + VS. Mach Rider - + 0 + Nintendo Classics + + Aliens are about to take over earth and Mach Rider must stop them by riding his motorcycle through eight stages, bumping enemy cars off the road and shooting enemy cars as well. + + + media/video/vsmachrider.mp4 + media/mixrbv2/vsmachrider.png + 1985 - Nintendo - Nintendo + Nintendo + Nintendo + + Shooter / Vehicle, 3rd person + + 1 0 - 0 + 12 0 + 256x240 - + vsmightybomjack.zip - VS. Mighty Bomb Jack + VS. Mighty Bomb Jack - + 0 + Tecmo + + A highly playable sequel to the superb 1984 original, featuring horizontal and vertically scrolling levels. The object is to reach the final stage of the game, the ''Beelzebub'' stage, in order to free the royal family. + + + media/video/vsmightybomjack.mp4 + media/mixrbv2/vsmightybomjack.png + 1986 - Tecmo - Tecmo + Tecmo + Nintendo + + Platform / Run Jump Scrolling + + 1-2 0 - 0 + 12 0 + 256x240 - + vsninjajkun.zip - VS. Ninja Jajamaru-kun + VS. Ninja Jajamaru-kun - + 0 + Jaleco + + A fun platform action game. You control the little red ninja, named Jajamaru-Kun on his quest to rescue the Princess Sakura kidnapped by the Machiavellian Damazu-Dayuu. You must stop and fight against enemies to save the princess. + + + media/video/vsninjajkun.mp4 + media/mixrbv2/vsninjajkun.png + - 1986 + 1985 - Jaleco - Jaleco + Jaleco + Nintendo + + Shooter + + 1-2 0 - 0 + 6 0 + 256x240 - + vspinball.zip - VS. Pinball + VS. Pinball - + 0 + Nintendo Classics + + A great pinball simulator game from Nintendo. + +Enjoy a familiar pinball game where the player controls the paddles of a virtual pinball machine. The game has two screens to represent the traditional pinball table and one for a bonus mode. Play begins when the player launches a ball with the plunger from the first screen the bottom of the pinball table through the top of the screen to the second screen. Play will move to the first screen if the ball falls through the bottom of the top screen and will return to the top screen if the ball is hit back through the space at the top of the first screen. The player controls the flippers on either screen to deflect the ball to keep it from falling off the bottom of the lower screen. + +Pinball has some many bonnus and also had a secondary Breakout like mode, which the player reaches by hitting the ball into a bonus hole that takes the player to a bonus stage where they control Mario carrying a platform. The object of this mode is to rescue Pauline. The player achieves this by bouncing the ball on the Mario's platform and hitting various targets, the destruction of which also earns them points. When the blocks under her are all gone, she will drop. you must catching her on Mario's platform to earns bonus points, but you must release pauline it in one of the side platforms and not let it fall, while holding the ball bounce to continue to earn points until the ball falls and go to start. + + + media/video/vspinball.mp4 + media/mixrbv2/vspinball.png + 1984 - Nintendo - Nintendo + Nintendo + Nintendo + + Pinball + + 1-2 0 - 0 + 6 0 + 256x240 - + vsplatoon.zip - VS. Platoon + VS. Platoon - + 0 + Nintendo Classics + + Based on the scenes of the 1985 blockbuster movie this epic slice of gaming history you must become a crack soldier and take up arms to blast your way through the Vietnamese jungles to become a hero! In the brilliant Platoon you are an elite soldier and you use your incredible weapons to wage a one man war against your enemy, blasting through bad guys and saving the POWs to become the hero you have always known you are! + + + media/video/vsplatoon.mp4 + media/mixrbv2/vsplatoon.png + - 1988 + 1987 - Sunsoft - Sunsoft + Sunsoft + Nintendo + + Platform / Shooter Scrolling + + 1 0 - 0 + 12 0 + 256x240 - + vsraidbbay.zip - VS. Raid on Bungling Bay + VS. Raid on Bungling Bay - + 0 + Nintendo Classics + + Raid on Bungeling Bay is a 2D shoot 'em up. The player controls a helicopter launched from an aircraft carrier to bomb six factories scattered across islands on a small planetoid occupied by the Bungeling Empire (frequent villains in Broderbund games), while fending off escalating counterattacks by gun turrets, fighter jets, guided missiles, and a battleship. There is also a hidden island for the player to reload on. Failure means that the Bungeling Empire develops a war machine to take over the planet Earth. Players have to attack its infrastructure while defending the aircraft carrier which serves as home base. + +Raid on Bungeling Bay was published by Broderbund for the Commodore 64 in 1984, and ported to the Famicom/NES by Hudson Soft in 1985. A conversion for the arcade-based VS. System was created based on this port, and it was distributed to arcades by Nintendo. + + + media/video/vsraidbbay.mp4 + media/mixrbv2/vsraidbbay.png + 1985 - Broderbund - Broderbund + Will Wright + Nintendo + + Shooter / Plane + + 1-2 0 - 0 + 10 0 + 256x240 vsslalom.zip VS. Slalom - VS. Slalom - - wor - 0 Mame Ski down a slope, avoiding hazards like other skiers, trees, and snowmen. Make it to the bottom of the hill before time runs out. - media/box-3D/vsslalom.png - media/video/vsslalom.mp4 - media/mixrbv2/vsslalom.png + media/video/vsslalom.mp4 + media/mixrbv2/vsslalom.png 1986 @@ -283165,50 +176207,26 @@ P1_JOYSTICK_UP=Up Nintendo Sports / Skiing - Sports 1-2 0 10 0 256x240 - gamename=Vs. Slalom -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The Nintendo Vs. System was released along side the original NES game console. The games it plays are virtually identical. This is the earliest known mvs cabinet. Almost all Vs cabinets had a layout exactly like the NES at home, with a joystick, A and B buttons, or a zapper. Although the cabinets had buttons for 3 and 4 player start, most of the games were only two player. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Lean Forward -P1_JOYSTICK_DOWN=Brake -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_JOYSTICK=Blue||P2_COIN=Green||P2_START=Green||P2_BUTTON1=Red||P2_JOYSTICK=Blue|| vssoccer.zip VS. Soccer - VS. Soccer - - wor - 0 Nintendo Classics Vs. Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action. - media/box-3D/vssoccer.png - media/video/vssoccer.mp4 - media/mixrbv2/vssoccer.png + media/video/vssoccer.mp4 + media/mixrbv2/vssoccer.png 1985 @@ -283217,132 +176235,183 @@ P1_JOYSTICK_RIGHT=Right Nintendo Sports / Soccer - Sports 1-2 0 8 0 256x240 - gamename=Vs. Soccer -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The Nintendo Vs. System was released along side the original NES game console. The games it plays are virtually identical. This is the earliest known mvs cabinet. Almost all Vs cabinets had a layout exactly like the NES at home, with a joystick, A and B buttons, or a zapper. Although the cabinets had buttons for 3 and 4 player start, most of the games were only two player. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=B -P1_BUTTON2=A -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black|| - - + + vsstarluster.zip - VS. Star Luster + VS. Star Luster - + 0 + Namco Classics + + In Star Luster, the player controls Dan Heinick, a pilot of the starfighter Gaia. He is tasked with having to fight the evil being Battura and its minions, who are bent on controlling the entire universe. + +The game is played from an inside the cockpit view. Players select a location on their interplanetary map and warp to it. Locations that can be flown to include spots that contain enemy clusters and bases. Players have to be aware of the enemy locations, as the enemies can attack and destroy planets and bases if they come close enough to them. + + + media/video/vsstarluster.mp4 + media/mixrbv2/vsstarluster.png + 1985 - Namco - Namco + Namco + Nintendo + + Shooter / Plane, 1st person + + 1 0 - 0 + 10 0 + 256x240 - + vssmgolf.zip - VS. Stroke & Match Golf + VS. Stroke & Match Golf - + 0 + Nintendo Classics + + Vs. Stroke & Match: Golf is a golf game developed for the Vs. Arcade Systems and manufactured by Nintendo Company Limited in 1984. It is an 18 hole golf game where the player chooses stroke play or match play against a human or computer player. It is set to allow a certain number of swings per credit. The player gains or loses swings depending on the outcome of each hole. This same game was ported to the Famicom and Nintendo Entertainment System with very few differences. + +This game was released in two editions, a Men's Golf and Ladies Golf edition featuring male and female characters. The unnamed golfer starring in the Men's Golf edition, shares a striking resemblance to Mario. + + + media/video/vssmgolf.mp4 + media/mixrbv2/vssmgolf.png + 1984 - Nintendo - Nintendo + Nintendo + Nintendo + + Sports / Golf + + 1-2 0 - 0 + 10 0 + 256x240 - + vssmgolfla.zip - VS. Stroke & Match Golf Ladies + VS. Stroke & Match Golf Ladies - - - 1984 - - Nintendo - Nintendo + 0 + Mame + + + + + media/mixrbv2/vssmgolfla.png + + + 0 0 0 - + vssmb.zip - VS. Super Mario Bros + VS. Super Mario Bros - + 0 + Nintendo Classics + + Classic and cult horizontal platform game featuring the Nintendo mascot Mario who must save princess Toadstool (Princess Peach in Japan) from Bowser (Koopa in Japan). + + + media/video/vssmb.mp4 + media/mixrbv2/vssmb.png + 1986 - Nintendo - Nintendo + Nintendo + Nintendo + + Platform / Run Jump Scrolling + + 1-2 0 - 0 + 18 0 + 256x240 - + vssuperskykid.zip - VS. Super Sky Kid + VS. Super Sky Kid - + 0 + Namco Classics + + You are the legendary Red Baron, flying a plane through a horizontal side-scrolling scenery set during World War I. To complete a mission, you simply need to get to the landing spot on the other side without being shot down, but you can gain extra points by destroying enemy vehicles and planes. For huge points, pick up a bomb hidden in the level (you will be warned by a sound when approaching it) and drop it on a large structure. If you fail to land on the landing strip, you run out of fuel and crash. + +You can only shoot horizontally and diagonally by tilting the plane's nose. When in trouble, perform an aerial loop with the secondary button, this often destroys other planes and avoids bullets. There is a co-op mode with the character Max as well. + + + media/video/vssuperskykid.mp4 + media/mixrbv2/vssuperskykid.png + - 1986 + 1985 - Namco - Namco + Namco + Nintendo + + Shoot'em Up + + 1-2 0 - 0 + 10 0 + 256x240 - + vssuperxevious.zip - VS. Super Xevious - Gump no Nazo + VS. Super Xevious - Gump no Nazo - + 0 + Namco Classics + + Super Xevious is an update to the original game that contains new enemies. + + + media/video/vssuperxevious.mp4 + media/mixrbv2/vssuperxevious.png + 1986 - Namco - Namco + Namco + Nintendo + + Shoot'em Up + + 1 0 - 0 + 10 0 + 256x240 vstetris.zip VS. Tetris - VS. Tetris - - wor - 0 Nintendo Classics @@ -283351,9 +176420,8 @@ P1_JOYSTICK_RIGHT=Right The game was ported to the Nintendo Vs. Unisystem arcade platform under the Tengen label, with a similar version released for the NES home console. - media/box-3D/vstetris.png - media/video/vstetris.mp4 - media/mixrbv2/vstetris.png + media/video/vstetris.mp4 + media/mixrbv2/vstetris.png 1987 @@ -283362,82 +176430,82 @@ The game was ported to the Nintendo Vs. Unisystem arcade platform under the Teng Nintendo Puzzle-Game / Fall - Puzzle-Game 1-2 0 14 0 256x240 - gamename=Vs. Tetris -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The Nintendo Vs. System was released along side the original NES game console. The games it plays are virtually identical. This is the earliest known mvs cabinet. Almost all Vs cabinets had a layout exactly like the NES at home, with a joystick, A and B buttons, or a zapper. Although the cabinets had buttons for 3 and 4 player start, most of the games were only two player. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=B -P1_BUTTON2=A -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Black||P1_JOYSTICK=Black||P2_COIN=Lime||P2_START=Lime||P2_BUTTON1=Red||P2_BUTTON2=Black||P2_JOYSTICK=Black|| - - + + vstkoboxing.zip - VS. TKO Boxing + VS. TKO Boxing - + 0 + Namco Classics + + Vs. T.K.O. Boxing (c) 1987 Data East USA - TECHNICAL - Main CPU : N2A03 (@ 1.789772 Mhz) Sound Chips : N2A03 (@ 1.789772 Mhz), DAC (@ 1.789772 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette co + + + media/video/vstkoboxing.mp4 + media/mixrbv2/vstkoboxing.png + 1987 - Data East - Data East + Namco + Nintendo + + Sports / Boxing + + 1-2 0 - 0 + 12 0 + 256x240 - + vstopgun.zip - VS. Top Gun + VS. Top Gun - + 0 + Konami Classics + + Vs. Top Gun &copy; 1987 Konami. + + + media/video/vstopgun.mp4 + media/mixrbv2/vstopgun.png + 1987 - Konami - Konami + Konami + Nintendo + + Shooter / Plane, 1st person + + 1 0 - 0 + 10 0 + 256x240 vulcan.zip Vulcan Venture (New) - Vulcan Venture (New) - Vulcan Venture (New) - - wor - 0 Konami Classics The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande. - media/box-3D/vulcan.png - media/video/vulcan.mp4 - media/mixrbv2/vulcan.png + media/video/vulcan.mp4 + media/mixrbv2/vulcan.png 1988 @@ -283446,35 +176514,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + vulcana.zip Vulcan Venture (Old) - Vulcan Venture (Old) - Vulcan Venture (Old) - - wor - vulcan.zip Konami Classics The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande. - - media/box-3D/vulcan.png - media/video/vulcan.mp4 - media/mixrbv2/vulcan.png - 1988 @@ -283482,35 +176538,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + vulcanb.zip Vulcan Venture (Oldest) - Vulcan Venture (Oldest) - Vulcan Venture (Oldest) - - wor - vulcan.zip Konami Classics The third game in Konami's renowned Gradius series; the prequel being "Gradius [Model GX400]" and a spinoff called "Salamande. - - media/box-3D/vulcan.png - media/video/vulcan.mp4 - media/mixrbv2/vulcan.png - 1988 @@ -283518,34 +176562,23 @@ P1_JOYSTICK_RIGHT=Right Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + vulgusj.zip Vulgus (Japan?) - Vulgus (Japan?) - - jp - vulgus.zip Capcom Classics Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation. - - media/box-3D/vulgus.png - media/video/vulgus.mp4 - media/mixrbv2/vulgus.png - 1984 @@ -283553,34 +176586,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| vulgus.zip Vulgus (set 1) - Vulgus (set 1) - - wor - 0 Capcom Classics Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation. - media/box-3D/vulgus.png - media/video/vulgus.mp4 - media/mixrbv2/vulgus.png + media/video/vulgus.mp4 + media/mixrbv2/vulgus.png 1984 @@ -283589,35 +176614,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| - + vulgusa.zip Vulgus (set 2) - Vulgus (set 2) - - wor - vulgus.zip Capcom Classics Vulgus is pretty simple. You just pilot a spaceship and blast countless enemies. That is what is fun about this game. There is nothing complicated, just pure blasting. You only have two weapons, your blaster, and a limited supply of bombs. This title uses the time honored top-down vertically scrolling format. The background moves eternally forward, but you can move all around the screen, and can make the screen scroll both left and right. Your enemies consist of an assortment of fairly realistic looking spacecraft, some of which have a distinctive 'insectoid' look to them. This game is endless and it doesn't seem to have a level format. You just move forward and shoot. The backgrounds will change from time to time from planetary surfaces to space scenes and eventually they will start repeating once you blast this particularly large alien formation. - - media/box-3D/vulgus.png - media/video/vulgus.mp4 - media/mixrbv2/vulgus.png - 1984 @@ -283625,34 +176638,26 @@ P1_JOYSTICK_RIGHT=Right Capcom Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_JOYSTICK=Red|| wacko.zip Wacko - Wacko - - wor - 0 Midway Classics Wacko is a colorful single screen shooter, with excellent graphics for the time. You maneuver Kapt'n Krooz'r around the screen in his spaceship. The terrain is an orange moon scene, various cartoonish monsters dot the landscape. You must blast the monsters in pairs to make them vanish. Later levels introduce even more complex rules as to what can be shot. You control your ship with the trackball, while using the joystick to aim and shoot. The controls feel natural with a little practice, but the game quickly becomes very difficult on the higher levels. - media/box-3D/wacko.png - media/video/wacko.mp4 - media/mixrbv2/wacko.png + media/video/wacko.mp4 + media/mixrbv2/wacko.png 1982 @@ -283667,50 +176672,20 @@ P1_JOYSTICK_RIGHT=Right 14 0 512x480 - gamename=Wacko -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=The trackball moves the player. There are two 4-way joysticks, one one each side of the trackball, but they are both wired to the same input. Mame maps both sticks to the left stick of a dual stick combo to avoid the conflicting default keyboard mapping of the normal joystick and the trackball; mame's right stick input type is not used. (Note for HowardC: Accepted for now, but I'll try to get the mame devs to accept a fixed one. Remapping to avoid conflict is silly as almost everyone maps the 'left joystick' to match their regular joystick. Now if it was mapped to joystick right then I could have seen it.) Keep an eye on this game for driver changes. -P1NumButtons=0 -P1Controls=Dual 4-way Joysticks+doublejoy4way|Trackball+trackball -P1_JOYSTICKRIGHT_RIGHT=- -P1_JOYSTICKRIGHT_LEFT=- -P1_JOYSTICKRIGHT_DOWN=- -P1_JOYSTICKRIGHT_UP=- -P1_JOYSTICKLEFT_RIGHT=Zap Right -P1_JOYSTICKLEFT_LEFT=Zap Left -P1_JOYSTICKLEFT_DOWN=Zap Down -P1_JOYSTICKLEFT_UP=Zap Up -P1_TRACKBALL_X=Krooz Left -P1_TRACKBALL_Y=Krooz Up -P1_TRACKBALL_X_EXT=Krooz Right -P1_TRACKBALL_Y_EXT=Krooz Down - - - P1_COIN=White||P1_START=White||P1_JOYSTICK=Black||P1_TRACKBALL=Black||P2_COIN=White||P2_START=White||P2_JOYSTICK=Black||P2_TRACKBALL=Black|| wwjgtin.zip Wai Wai Jockey Gate-In! - Wai Wai Jockey Gate-In! - - wor - 0 Jaleco Gate-In! - Wai Wai Jockey (c) 1984 Jaleco. An early Horse Racing game. - TECHNICAL - Main CPU : M6502 (@ 2 Mhz) Sound CPU : M6502 (@ 600 Khz) Sound Chips : (2x) SN76496 (@ 2 Mhz), DAC Players : 2 Control : 4-way joystick Buttons : 2 - TRIVIA - Relea - media/box-3D/wwjgtin.png - media/video/wwjgtin.mp4 - media/mixrbv2/wwjgtin.png + media/video/wwjgtin.mp4 + media/mixrbv2/wwjgtin.png 1984 @@ -283718,8 +176693,6 @@ P1_TRACKBALL_Y_EXT=Krooz Down Jaleco Sports with Animals - Horses race - Sports 1-2 0 @@ -283731,20 +176704,15 @@ P1_TRACKBALL_Y_EXT=Krooz Down mj4simai.zip Wakakusamonogatari Mahjong Yonshimai (Japan) - Wakakusamonogatari Mahjong Yonshimai (Japan) - - jp - 0 Mame Anime-style mahjong game with lovely female opponents and bonus games. - media/box-3D/mj4simai.png - media/video/mj4simai.mp4 - media/mixrbv2/mj4simai.png + media/video/mj4simai.mp4 + media/mixrbv2/mj4simai.png 1996 @@ -283753,100 +176721,69 @@ P1_TRACKBALL_Y_EXT=Krooz Down Maboroshi Ware Mahjong - Asiatic board game 1 0 0 0 384x240 - gamename=Wakakusamonogatari Mahjong Yonshimai (Japan) -numPlayers=1 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Mahjong games are NOT compatable with ctrlr files. As a matter of fact they pretty much all have the same layout and all have the same controls. The controls are hardcoded, so remapping isn't reccomended, especially considering the fact that a full keyboard of buttons are required to play. -P1NumButtons=0 -P1Controls=Mahjong Control Panel+other - - wakuwak7.zip Waku Waku 7 - Waku Waku 7 - - wor - 0 Neo-Geo The seven magical Waku Waku balls have surfaced once again and the few that know of their existence decide to battle against each other in order to collect them all. If they are able to defeat the powerful monster enslaved in them, the Waku Waku balls will grant the lucky victor whatever wish they desire. The game was created as a parody of animé series in general, WW7 pools together all the mainstays of the genre and has them fight against each other. From furry catgirls and effeminate, super-cool elfs to cute pokémon-like creatures and dumb and loud heroes. - media/box-3D/wakuwak7.png - media/video/wakuwak7.mp4 - media/mixrbv2/wakuwak7.png + media/video/wakuwak7.mp4 + media/mixrbv2/wakuwak7.png - 1996 1996 Sunsoft SNK Fight / Versus - Fight 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + wakuwak7bh.zip Waku Waku 7 (Boss Hack) - Waku Waku 7 (Boss Hack) wakuwak7.zip Neo-Geo The seven magical Waku Waku balls have surfaced once again and the few that know of their existence decide to battle against each other in order to collect them all. If they are able to defeat the powerful monster enslaved in them, the Waku Waku balls will grant the lucky victor whatever wish they desire. The game was created as a parody of animé series in general, WW7 pools together all the mainstays of the genre and has them fight against each other. From furry catgirls and effeminate, super-cool elfs to cute pokémon-like creatures and dumb and loud heroes. - - media/box-3D/wakuwak7.png - media/video/wakuwak7.mp4 - media/mixrbv2/wakuwak7.png - - 1996 1996 Sunsoft SNK Fight / Versus - Fight 1-2 0 18 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| ultracin.zip Waku Waku Ultraman Racing - Waku Waku Ultraman Racing 0 Sega Classics @@ -283854,9 +176791,8 @@ P1Controls=Mahjong Control Panel+other - media/box-3D/ultracin.png - media/video/ultracin.mp4 - media/mixrbv2/ultracin.png + media/video/ultracin.mp4 + media/mixrbv2/ultracin.png 1996 @@ -283875,20 +176811,15 @@ P1Controls=Mahjong Control Panel+other wallc.zip Wall Crash (set 1) - Wall Crash (set 1) - - wor - 0 Mame A rather simple breakout-style game. There are a few powerup blocks which will provide the player with some assistance along the way. Powerups include: bomb, double bases, and bonus points. - media/box-3D/wallc.png - media/video/wallc.mp4 - media/mixrbv2/wallc.png + media/video/wallc.mp4 + media/mixrbv2/wallc.png 1984 @@ -283897,34 +176828,23 @@ P1Controls=Mahjong Control Panel+other Midcoin Action / Breakout games - Action 1 0 6 0 256x256 - Input=Dial||Buttons=2|| - + wallca.zip Wall Crash (set 2) - Wall Crash (set 2) - - wor - wallc.zip Mame A rather simple breakout-style game. There are a few powerup blocks which will provide the player with some assistance along the way. Powerups include: bomb, double bases, and bonus points. - - media/box-3D/wallc.png - media/video/wallc.mp4 - media/mixrbv2/wallc.png - 1984 @@ -283932,34 +176852,23 @@ P1Controls=Mahjong Control Panel+other Midcoin Action / Breakout games - Action 1 0 6 0 256x256 - Input=Dial||Buttons=2|| - + wwallyjad.zip Wally wo Sagase! (rev A, Japan, FD1094 317-0197A decrypted) - Wally wo Sagase! (rev A, Japan, FD1094 317-0197A decrypted) - - jp - wwallyj.zip Sega Classics Wally wo Sagase! (c) 1992 Sega. - TECHNICAL - Sega System 18 hardware Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz) Players : 3 Control : trackball Buttons : 3 - TRIVIA - Released in Jun - - media/box-3D/wwallyj.png - media/video/wwallyj.mp4 - media/mixrbv2/wwallyj.png - 1992 @@ -283972,27 +176881,17 @@ P1Controls=Mahjong Control Panel+other 14 0 320x224 - Input=Joystick 8 ways, Trackball||Buttons=3|| - + wwallyja.zip Wally wo Sagase! (rev A, Japan, FD1094 317-0197A) - Wally wo Sagase! (rev A, Japan, FD1094 317-0197A) - - jp - wwallyj.zip Sega Classics Wally wo Sagase! (c) 1992 Sega. - TECHNICAL - Sega System 18 hardware Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz) Players : 3 Control : trackball Buttons : 3 - TRIVIA - Released in Jun - - media/box-3D/wwallyj.png - media/video/wwallyj.mp4 - media/mixrbv2/wwallyj.png - 1992 @@ -284005,27 +176904,17 @@ P1Controls=Mahjong Control Panel+other 14 0 320x224 - Input=Joystick 8 ways, Trackball||Buttons=3|| - + wwallyjd.zip Wally wo Sagase! (rev B, Japan, FD1094 317-0197B decrypted) - Wally wo Sagase! (rev B, Japan, FD1094 317-0197B decrypted) - - jp - wwallyj.zip Sega Classics Wally wo Sagase! (c) 1992 Sega. - TECHNICAL - Sega System 18 hardware Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz) Players : 3 Control : trackball Buttons : 3 - TRIVIA - Released in Jun - - media/box-3D/wwallyj.png - media/video/wwallyj.mp4 - media/mixrbv2/wwallyj.png - 1992 @@ -284038,26 +176927,20 @@ P1Controls=Mahjong Control Panel+other 14 0 320x224 - Input=Joystick 8 ways, Trackball||Buttons=3|| wwallyj.zip Wally wo Sagase! (rev B, Japan, FD1094 317-0197B) - Wally wo Sagase! (rev B, Japan, FD1094 317-0197B) - - jp - 0 Sega Classics Wally wo Sagase! (c) 1992 Sega. - TECHNICAL - Sega System 18 hardware Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 8 Mhz) Sound Chips : (2x) YM3438 (@ 8 Mhz), RF5C68 (@ 10 Mhz) Players : 3 Control : trackball Buttons : 3 - TRIVIA - Released in Jun - media/box-3D/wwallyj.png - media/video/wwallyj.mp4 - media/mixrbv2/wwallyj.png + media/video/wwallyj.mp4 + media/mixrbv2/wwallyj.png 1992 @@ -284071,17 +176954,12 @@ P1Controls=Mahjong Control Panel+other 14 0 320x224 - Input=Joystick 8 ways, Trackball||Buttons=3|| wanted.zip Wanted - Wanted - - wor - 0 Sega Classics @@ -284090,9 +176968,8 @@ P1Controls=Mahjong Control Panel+other In the old wild west, times has get tough, you play on the role of a renegade cowboy surrounded by hostiles native indians, mexican bandits and the most wanted outlaws, in the most varied and iconic west landscapes and they attacking you from all directions, must shoot them all to defend and advance to the next level. - media/box-3D/wanted.png - media/video/wanted.mp4 - media/mixrbv2/wanted.png + media/video/wanted.mp4 + media/mixrbv2/wanted.png 1984 @@ -284101,33 +176978,26 @@ In the old wild west, times has get tough, you play on the role of a renegade co Sigma Enterprises Shooter / 3rd person - Shooter 1-2 0 6 270 256x224 - Input=Joystick 8 ways||Buttons=1|| wrofaero.zip War of Aero - Project MEIOU - War of Aero - Project MEIOU - - wor - 0 Seta War of Aero: Project MEIOU is a 2D vertical scrolling futuristic shoot 'em up. The player controls a spaceship and fights against others - he flies straightforward over cities and more futuristic locations, shoots all enemies in sight and hard bosses, avoids one-hit-death obstacles and collects bonuses to increase firepower (similar to options from Gradius). - media/box-3D/wrofaero.png - media/video/wrofaero.mp4 - media/mixrbv2/wrofaero.png + media/video/wrofaero.mp4 + media/mixrbv2/wrofaero.png 1993 @@ -284135,33 +177005,26 @@ In the old wild west, times has get tough, you play on the role of a renegade co Yang Cheng Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=3|| warofbug.zip War of the Bugs or Monsterous Manouvers in a Mushroom Maze - War of the Bugs or Monsterous Manouvers in a Mushroom Maze - - wor - 0 Konami Classics Very interesting game. Play "Centipede" in a "Galaxian" environment :). - media/box-3D/warofbug.png - media/video/warofbug.mp4 - media/mixrbv2/warofbug.png + media/video/warofbug.mp4 + media/mixrbv2/warofbug.png 1981 @@ -284170,34 +177033,23 @@ In the old wild west, times has get tough, you play on the role of a renegade co Armenia Shooter / Space Invaders Like - Shooter 1-2 0 6 270 768x224 - Input=Joystick 8 ways||Buttons=1|| - + warofbugu.zip War of the Bugs or Monsterous Manouvers in a Mushroom Maze (US) - War of the Bugs or Monsterous Manouvers in a Mushroom Maze (US) - - us - warofbug.zip Konami Classics Very interesting game. Play "Centipede" in a "Galaxian" environment :). - - media/box-3D/warofbug.png - media/video/warofbug.mp4 - media/mixrbv2/warofbug.png - 1981 @@ -284205,98 +177057,66 @@ In the old wild west, times has get tough, you play on the role of a renegade co Armenia Shooter / Space Invaders Like - Shooter 1-2 0 6 270 768x224 - Input=Joystick 8 ways||Buttons=1|| - + warzardr1.zip War-Zard / Red Earth (Japan 961023) - War-Zard / Red Earth (Japan 961023) - War-Zard / Red Earth (Japan 961023) - - jp - redearth.zip Capcom Play System 3 Red Earth take place in the year 1999 of an alternate Earth, follow the adventures of four heroes as they take on an army of mythical monsters unleashed by Scion to bring about the destruction of the world. Take your pick from Leo the Lion King, Mai-Ling the Martial artist, Tessa the Witch, or Kenji the Ninja as they fight their way across the globe in order to defeat Scion the iron giant. - - media/box-3D/redearth.png - media/video/redearth.mp4 - media/mixrbv2/redearth.png - - 1996 1996 Capcom Capcom Fight / Co-op - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| - + warzard.zip War-Zard / Red Earth (Japan 961121) - War-Zard / Red Earth (Japan 961121) - War-Zard / Red Earth (Japan 961121) - - jp - redearth.zip Capcom Play System 3 Red Earth take place in the year 1999 of an alternate Earth, follow the adventures of four heroes as they take on an army of mythical monsters unleashed by Scion to bring about the destruction of the world. Take your pick from Leo the Lion King, Mai-Ling the Martial artist, Tessa the Witch, or Kenji the Ninja as they fight their way across the globe in order to defeat Scion the iron giant. - - media/box-3D/redearth.png - media/video/redearth.mp4 - media/mixrbv2/redearth.png - - 1996 1996 Capcom Capcom Fight / Co-op - Fight 1-2 0 16 0 384x224 - Input=Joystick 8 ways||Buttons=6|| wardner.zip Wardner (World) - Wardner (World) - - wor - 0 Taito Classics @@ -284305,9 +177125,8 @@ In the old wild west, times has get tough, you play on the role of a renegade co At the end of every level, Pyros enters a shop. The player can use any gold that has been collected on route to buy useful items; such as extra health, time and more powerful weapons. Wardner is an accomplished and playable platform game with smooth, colourful graphics and finely honed gameplay. - media/box-3D/wardner.png - media/video/wardner.mp4 - media/mixrbv2/wardner.png + media/video/wardner.mp4 + media/mixrbv2/wardner.png 1987 @@ -284316,21 +177135,17 @@ At the end of every level, Pyros enters a shop. The player can use any gold that Toaplan Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + wardnerb.zip Wardner (World, bootleg) - Wardner (World, bootleg) wardner.zip Taito Classics @@ -284339,11 +177154,6 @@ At the end of every level, Pyros enters a shop. The player can use any gold that At the end of every level, Pyros enters a shop. The player can use any gold that has been collected on route to buy useful items; such as extra health, time and more powerful weapons. Wardner is an accomplished and playable platform game with smooth, colourful graphics and finely honed gameplay. - - media/box-3D/wardner.png - media/video/wardner.mp4 - media/mixrbv2/wardner.png - 1987 @@ -284351,25 +177161,18 @@ At the end of every level, Pyros enters a shop. The player can use any gold that Toaplan Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + wardnerj.zip Wardner no Mori (Japan) - Wardner no Mori (Japan) - - jp - wardner.zip Taito Classics @@ -284377,11 +177180,6 @@ At the end of every level, Pyros enters a shop. The player can use any gold that At the end of every level, Pyros enters a shop. The player can use any gold that has been collected on route to buy useful items; such as extra health, time and more powerful weapons. Wardner is an accomplished and playable platform game with smooth, colourful graphics and finely honed gameplay. - - media/box-3D/wardner.png - media/video/wardner.mp4 - media/mixrbv2/wardner.png - 1987 @@ -284389,25 +177187,18 @@ At the end of every level, Pyros enters a shop. The player can use any gold that Toaplan Platform / Fighter Scrolling - Platform 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| warpwarp.zip Warp & Warp - Warp & Warp - - wor - 0 Namco Classics @@ -284416,9 +177207,8 @@ At the end of every level, Pyros enters a shop. The player can use any gold that Power-ups may appear on some levels, and allow the player to shoot exploding bullets or attach bombs directly onto enemy aliens. However, the exploding bullets usable in Space World can only obtained in Maze World, and the power-up to attach bombs onto enemies in Maze World only appears in Space World. Players must alternate turns on the screen in the multiplayer mode. - media/box-3D/warpwarp.png - media/video/warpwarp.mp4 - media/mixrbv2/warpwarp.png + media/video/warpwarp.mp4 + media/mixrbv2/warpwarp.png 1981 @@ -284427,41 +177217,18 @@ Power-ups may appear on some levels, and allow the player to shoot exploding bul Namco Various - Shooter 1-2 0 6 270 272x224 - gamename=Warp & Warp -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is also known as Warp Warp. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + warpwarpr.zip Warp Warp (Rock-Ola set 1) - Warp Warp (Rock-Ola set 1) - - wor - warpwarp.zip Namco Classics @@ -284469,11 +177236,6 @@ P1_JOYSTICK_RIGHT=Right Power-ups may appear on some levels, and allow the player to shoot exploding bullets or attach bombs directly onto enemy aliens. However, the exploding bullets usable in Space World can only obtained in Maze World, and the power-up to attach bombs onto enemies in Maze World only appears in Space World. Players must alternate turns on the screen in the multiplayer mode. - - media/box-3D/warpwarp.png - media/video/warpwarp.mp4 - media/mixrbv2/warpwarp.png - 1981 @@ -284481,41 +177243,18 @@ Power-ups may appear on some levels, and allow the player to shoot exploding bul Namco Various - Shooter 1-2 0 6 270 272x224 - gamename=Warp & Warp -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is also known as Warp Warp. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - - + + warpwarpr2.zip Warp Warp (Rock-Ola set 2) - Warp Warp (Rock-Ola set 2) - - wor - warpwarp.zip Namco Classics @@ -284523,11 +177262,6 @@ P1_JOYSTICK_RIGHT=Right Power-ups may appear on some levels, and allow the player to shoot exploding bullets or attach bombs directly onto enemy aliens. However, the exploding bullets usable in Space World can only obtained in Maze World, and the power-up to attach bombs onto enemies in Maze World only appears in Space World. Players must alternate turns on the screen in the multiplayer mode. - - media/box-3D/warpwarp.png - media/video/warpwarp.mp4 - media/mixrbv2/warpwarp.png - 1981 @@ -284535,42 +177269,18 @@ Power-ups may appear on some levels, and allow the player to shoot exploding bul Namco Various - Shooter 1-2 0 6 270 272x224 - gamename=Warp & Warp -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is also known as Warp Warp. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| warriorb.zip Warrior Blade - Rastan Saga Episode III (Japan) - Warrior Blade - Rastan Saga Episode III (Japan) - Warrior Blade - Rastan Saga Episode III (Japan) - - jp - 0 Taito Classics @@ -284579,9 +177289,8 @@ P1_JOYSTICK_RIGHT=Right Players must then fight their way through a multitude of enemy-packed levels set in a variety of different locations, such as castles, a forest, a swamp and on board a sinking ship. Certain levels also have the players riding on animals, such as horses and dragons. Coins and treasure items can be found in the numerous barrels and chests that litter the levels, as well as being dropped by some defeated enemies. Bonus points and "vitality" - depending on the amount of treasure collected - are awarded upon the level's completion. - media/box-3D/warriorb.png - media/video/warriorb.mp4 - media/mixrbv2/warriorb.png + media/video/warriorb.mp4 + media/mixrbv2/warriorb.png 1991 @@ -284590,41 +177299,24 @@ Players must then fight their way through a multitude of enemy-packed levels set Taito Beat'em Up - Fight / 2.5D - Fight 1-2 0 14 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Cyan||P2_BUTTON2=Cyan||P2_BUTTON3=Black||P2_JOYSTICK=Black|| - + wofr1.zip Warriors of Fate (921002 etc) - Warriors of Fate (921002 etc) - Warriors of Fate (921002 etc) - Warriors of Fate (921002 etc) - Warriors of Fate (921002 etc) - - - wor - + wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -284637,32 +177329,18 @@ Players must then fight their way through a multitude of enemy-packed levels set 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofu.zip Warriors of Fate (921031 USA) - Warriors of Fate (921031 USA) - Warriors of Fate (921031 USA) - Warriors of Fate (921031 USA) - Warriors of Fate (921031 USA) - - - us - + wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -284675,32 +177353,22 @@ Players must then fight their way through a multitude of enemy-packed levels set 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| wof.zip Warriors of Fate (921031 World) - Warriors of Fate (921031 World) - Warriors of Fate (921031 World) - Warriors of Fate (921031 World) - Warriors of Fate (921031 World) - - wor - 0 Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png + media/video/wof.mp4 + media/mixrbv2/wof.png - 1992 1992 Capcom @@ -284713,29 +177381,18 @@ Players must then fight their way through a multitude of enemy-packed levels set 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofpic.zip Warriors of Fate (bootleg with PIC16C57, 921002 etc) - Warriors of Fate (bootleg with PIC16C57, 921002 etc) - Warriors of Fate (bootleg with PIC16C57, 921002 etc) - Warriors of Fate (bootleg with PIC16C57, 921002 etc) - Warriors of Fate (bootleg with PIC16C57, 921002 etc) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -284748,29 +177405,18 @@ Players must then fight their way through a multitude of enemy-packed levels set 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| - + wofr1bl.zip Warriors of Fate (bootleg, 921002 etc) - Warriors of Fate (bootleg, 921002 etc) - Warriors of Fate (bootleg, 921002 etc) - Warriors of Fate (bootleg, 921002 etc) - Warriors of Fate (bootleg, 921002 etc) wof.zip Capcom Play System Warriors of Fate is a side-scrolling beat 'em up produced by Capcom, first released as a coin-operated arcade game in 1992 and later ported to the Sega Saturn and Sony PlayStation. It is Capcom's third game based on the Tenchi wo Kurau manga, following Dynasty Wars and Destiny of an Emperor. - - media/box-3D/wof.png - media/video/wof.mp4 - media/mixrbv2/wof.png - - 1992 1992 Capcom @@ -284783,26 +177429,20 @@ Players must then fight their way through a multitude of enemy-packed levels set 12 0 384x224 - Input=Joystick 8 ways||Buttons=3|| watrball.zip Water Balls - Water Balls - - wor - 0 Mame The players controls a comic mouse that controls a tiny fire old engine you must eject the water to catch the falling colors balls (you can also change the color) for then eject again to hit them with balls of the same color for complete the level. - media/box-3D/watrball.png - media/video/watrball.mp4 - media/mixrbv2/watrball.png + media/video/watrball.mp4 + media/mixrbv2/watrball.png 1996 @@ -284811,33 +177451,26 @@ Players must then fight their way through a multitude of enemy-packed levels set ABM Games Puzzle-Game / Throw - Puzzle-Game 1 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=2|| wmatch.zip Water Match (315-5064) - Water Match (315-5064) - - wor - 0 Sega Classics Water Match is a multi event multi-player game in the style of Konami's legendary "Track and field" series, featuring events such as free-style swimming, one-man kayaking, four-man boating etc. - media/box-3D/wmatch.png - media/video/wmatch.mp4 - media/mixrbv2/wmatch.png + media/video/wmatch.mp4 + media/mixrbv2/wmatch.png 1984 @@ -284846,25 +177479,18 @@ Players must then fight their way through a multitude of enemy-packed levels set SEGA Sports / Running trails - Sports 1-2 0 10 270 479x224 - Input=Double joystick 8 ways||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| waterski.zip Water Ski - Water Ski - - wor - 0 Taito Classics @@ -284873,9 +177499,8 @@ Players must then fight their way through a multitude of enemy-packed levels set The player can move their skier left or right, and can press buttons to either slow the boat's speed or to jump over obstacles. Small rocks are the most common obstacle and can either be avoided or jumped over. As well as the small rocks that litter each course, there are also occasional large rocks; these cannot be jumped and must be avoided at all costs. Also, players must be watchful of the direction their tow-boat takes them otherwise they risk being dragged into oncoming obstacles or having their tow-rope snapped on one of the large rocks. - media/box-3D/waterski.png - media/video/waterski.mp4 - media/mixrbv2/waterski.png + media/video/waterski.mp4 + media/mixrbv2/waterski.png 1983 @@ -284884,20 +177509,17 @@ The player can move their skier left or right, and can press buttons to either s Taito Sports / Skiing - Sports 1-2 0 14 270 256x224 - Input=Joystick 2 ways (horizontal)||Buttons=2|| - + weclemanc.zip WEC Le Mans 24 (v1.26) - WEC Le Mans 24 (v1.26) wecleman.zip Konami Classics @@ -284906,11 +177528,6 @@ The player can move their skier left or right, and can press buttons to either s The width of Le Mans' racetrack never varied and remained a constant 3 lanes wide. The track itself was incredibly demanding and contact with either a rival racer or one of the many track-side objects would send the player's vehicle flying dramatically through the air, costing valuable seconds in time. - - media/box-3D/wecleman.png - media/video/wecleman.mp4 - media/mixrbv2/wecleman.png - 1986 @@ -284918,38 +177535,17 @@ The width of Le Mans' racetrack never varied and remained a constant 3 lanes wid Konami Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=WEC Le Mans 24 -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=Pedal (Microswitch)+button+P1_BUTTON2|270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON3&P1_BUTTON4|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Low Gear -P1_BUTTON4=High Gear -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||P1_PADDLE=Black|| - + weclemana.zip WEC Le Mans 24 (v2.00) - WEC Le Mans 24 (v2.00) wecleman.zip Konami Classics @@ -284958,11 +177554,6 @@ P1_PADDLE_EXT=Right The width of Le Mans' racetrack never varied and remained a constant 3 lanes wide. The track itself was incredibly demanding and contact with either a rival racer or one of the many track-side objects would send the player's vehicle flying dramatically through the air, costing valuable seconds in time. - - media/box-3D/wecleman.png - media/video/wecleman.mp4 - media/mixrbv2/wecleman.png - 1986 @@ -284970,42 +177561,18 @@ The width of Le Mans' racetrack never varied and remained a constant 3 lanes wid Konami Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=WEC Le Mans 24 -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=Pedal (Microswitch)+button+P1_BUTTON2|270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON3&P1_BUTTON4|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Low Gear -P1_BUTTON4=High Gear -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||P1_PADDLE=Black|| - + weclemanb.zip WEC Le Mans 24 (v2.00, hack) - WEC Le Mans 24 (v2.00, hack) - - wor - wecleman.zip Konami Classics @@ -285013,11 +177580,6 @@ P1_PADDLE_EXT=Right The width of Le Mans' racetrack never varied and remained a constant 3 lanes wide. The track itself was incredibly demanding and contact with either a rival racer or one of the many track-side objects would send the player's vehicle flying dramatically through the air, costing valuable seconds in time. - - media/box-3D/wecleman.png - media/video/wecleman.mp4 - media/mixrbv2/wecleman.png - 1986 @@ -285025,42 +177587,18 @@ The width of Le Mans' racetrack never varied and remained a constant 3 lanes wid Konami Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=WEC Le Mans 24 -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=Pedal (Microswitch)+button+P1_BUTTON2|270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON3&P1_BUTTON4|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Low Gear -P1_BUTTON4=High Gear -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||P1_PADDLE=Black|| wecleman.zip WEC Le Mans 24 (v2.01) - WEC Le Mans 24 (v2.01) - - wor - 0 Konami Classics @@ -285069,9 +177607,8 @@ P1_PADDLE_EXT=Right The width of Le Mans' racetrack never varied and remained a constant 3 lanes wide. The track itself was incredibly demanding and contact with either a rival racer or one of the many track-side objects would send the player's vehicle flying dramatically through the air, costing valuable seconds in time. - media/box-3D/wecleman.png - media/video/wecleman.mp4 - media/mixrbv2/wecleman.png + media/video/wecleman.mp4 + media/mixrbv2/wecleman.png 1986 @@ -285080,52 +177617,23 @@ The width of Le Mans' racetrack never varied and remained a constant 3 lanes wid Konami Race 3rd Pers. view - Race, Driving 1 0 18 0 320x224 - gamename=WEC Le Mans 24 -numPlayers=1 -alternating=0 -mirrored=0 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=4 -P1Controls=Pedal (Microswitch)+button+P1_BUTTON2|270 Steering Wheel+paddle|High-Low Shifter+button+P1_BUTTON3&P1_BUTTON4|Pedal (Microswitch)+button+P1_BUTTON1 -P1_BUTTON1=Accelerate -P1_BUTTON2=Brake -P1_BUTTON3=Low Gear -P1_BUTTON4=High Gear -P1_PADDLE=Left -P1_PADDLE_EXT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_BUTTON4=Black||P1_PADDLE=Black|| - + welltrisj.zip Welltris - Alexey Pajitnov's (Japan, 2 players) - Welltris - Alexey Pajitnov's (Japan, 2 players) - - jp - welltris.zip Video System Co. A fun and addicting puzzle game from the creator of the hugely popular "Tetris". - - media/box-3D/welltris.png - media/video/welltris.mp4 - media/mixrbv2/welltris.png - 1991 @@ -285133,33 +177641,26 @@ P1_PADDLE_EXT=Right Video System Puzzle-Game / Fall - Puzzle-Game 1-2 0 18 0 352x240 - Input=Joystick 8 ways||Buttons=2|| welltris.zip Welltris - Alexey Pajitnov's (World?, 2 players) - Welltris - Alexey Pajitnov's (World?, 2 players) - - wor - 0 Video System Co. A fun and addicting puzzle game from the creator of the hugely popular "Tetris". - media/box-3D/welltris.png - media/video/welltris.mp4 - media/mixrbv2/welltris.png + media/video/welltris.mp4 + media/mixrbv2/welltris.png 1991 @@ -285168,24 +177669,18 @@ P1_PADDLE_EXT=Right Video System Puzzle-Game / Fall - Puzzle-Game 1-2 0 18 0 352x240 - Input=Joystick 8 ways||Buttons=2|| - + wexpressb1.zip Western Express (bootleg set 1) - Western Express (bootleg set 1) - - wor - exprraid.zip Data East Classics @@ -285195,11 +177690,6 @@ During the fighting sequence, the Raider must fight the bank teller, hit the coy In the shooting sequence, the Express Raider rides a horse and must shoot at the enemies that appear from the windows of a train carriage. They will shoot back at the player and throw various objects. Players can hit the DUCK button to avoid the enemy attacks. A woman will appear at regular intervals offering the player a bag of money, if the player shoots the woman, a life is lost. After the shooting sequence has been completed, the game will start over again with an increased level of difficulty. - - media/box-3D/exprraid.png - media/video/exprraid.mp4 - media/mixrbv2/exprraid.png - 1986 @@ -285207,25 +177697,18 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Data East Platform / Fighter Scrolling - Platform 1-2 0 12 0 240x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + wexpressb2.zip Western Express (bootleg set 2) - Western Express (bootleg set 2) - - wor - exprraid.zip Data East Classics @@ -285235,11 +177718,6 @@ During the fighting sequence, the Raider must fight the bank teller, hit the coy In the shooting sequence, the Express Raider rides a horse and must shoot at the enemies that appear from the windows of a train carriage. They will shoot back at the player and throw various objects. Players can hit the DUCK button to avoid the enemy attacks. A woman will appear at regular intervals offering the player a bag of money, if the player shoots the woman, a life is lost. After the shooting sequence has been completed, the game will start over again with an increased level of difficulty. - - media/box-3D/exprraid.png - media/video/exprraid.mp4 - media/mixrbv2/exprraid.png - 1986 @@ -285247,25 +177725,18 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Data East Platform / Fighter Scrolling - Platform 1-2 0 12 0 240x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + wexpressb3.zip Western Express (bootleg set 3) - Western Express (bootleg set 3) - - wor - exprraid.zip Data East Classics @@ -285275,11 +177746,6 @@ During the fighting sequence, the Raider must fight the bank teller, hit the coy In the shooting sequence, the Express Raider rides a horse and must shoot at the enemies that appear from the windows of a train carriage. They will shoot back at the player and throw various objects. Players can hit the DUCK button to avoid the enemy attacks. A woman will appear at regular intervals offering the player a bag of money, if the player shoots the woman, a life is lost. After the shooting sequence has been completed, the game will start over again with an increased level of difficulty. - - media/box-3D/exprraid.png - media/video/exprraid.mp4 - media/mixrbv2/exprraid.png - 1986 @@ -285287,25 +177753,18 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Data East Platform / Fighter Scrolling - Platform 1-2 0 12 0 240x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - + wexpress.zip Western Express (Japan, rev 4) - Western Express (Japan, rev 4) - - jp - exprraid.zip Data East Classics @@ -285315,11 +177774,6 @@ During the fighting sequence, the Raider must fight the bank teller, hit the coy In the shooting sequence, the Express Raider rides a horse and must shoot at the enemies that appear from the windows of a train carriage. They will shoot back at the player and throw various objects. Players can hit the DUCK button to avoid the enemy attacks. A woman will appear at regular intervals offering the player a bag of money, if the player shoots the woman, a life is lost. After the shooting sequence has been completed, the game will start over again with an increased level of difficulty. - - media/box-3D/exprraid.png - media/video/exprraid.mp4 - media/mixrbv2/exprraid.png - 1986 @@ -285327,34 +177781,26 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the Data East Platform / Fighter Scrolling - Platform 1-2 0 12 0 240x240 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Red||P2_JOYSTICK=Red|| wheelrun.zip Wheels Runner - Wheels Runner - - wor - 0 Mame Wheels Runner (c) 199? International Games. - SOURCES - Game's rom - media/box-3D/wheelrun.png - media/video/wheelrun.mp4 - media/mixrbv2/wheelrun.png + media/video/wheelrun.mp4 + media/mixrbv2/wheelrun.png 2019 @@ -285362,25 +177808,18 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the International Games Race, Driving / Race - Race, Driving 1-2 0 10 0 256x224 - Input=Dial||Buttons=1|| - + whizz.zip Whizz - Whizz - Whizz - - wor - twinfalc.zip Mame @@ -285388,11 +177827,6 @@ In the shooting sequence, the Express Raider rides a horse and must shoot at the You fight a variety of enemies like ships, aircraft and bosses. While playing destroyed enemies drop power-ups. These include: lower or higher speed (D and U), laser (L), hand operated three shot weapon (3 in a circle), three way automatic weapon (3 in a square) and a five shot weapon (R). - - media/box-3D/twinfalc.png - media/video/twinfalc.mp4 - media/mixrbv2/twinfalc.png - 1989 @@ -285400,33 +177834,26 @@ You fight a variety of enemies like ships, aircraft and bosses. While playing de Philko (Poara Enterprises license) Shoot'em Up - Shoot'em up / Horizontal 1-2 0 6 0 384x224 - Input=Joystick 8 ways||Buttons=2|| wiggie.zip Wiggie Waggie - Wiggie Waggie - - wor - 0 Seta A rip-off of Seta's "Thunder & Lightning" featuring naked women. - media/box-3D/wiggie.png - media/video/wiggie.mp4 - media/mixrbv2/wiggie.png + media/video/wiggie.mp4 + media/mixrbv2/wiggie.png 1994 @@ -285434,26 +177861,18 @@ You fight a variety of enemies like ships, aircraft and bosses. While playing de Promat Action / Breakout games - Action 1-2 0 10 270 384x240 - Input=Joystick 8 ways||Buttons=2|| - + wildfangs.zip Wild Fang - Wild Fang - Wild Fang - Wild Fang - - wor - wildfang.zip Tecmo @@ -285463,11 +177882,6 @@ The player's character is an armor wearing beastmaster who sits atop of a fist-f The player's life bar is represented by a fire breathing dragon in the upper corner. With each hit the player takes, the fire breath grows smaller. Once the life bar is depleted the player's mount is killed and the player travels on foot and fights with throwing daggers. If hit in this form then the player loses a life. The game is over when all of a players lives are lost. - - media/box-3D/wildfang.png - media/video/wildfang.mp4 - media/mixrbv2/wildfang.png - 1989 @@ -285475,46 +177889,18 @@ The player's life bar is represented by a fire breathing dragon in the upper cor Tecmo Platform / Fighter Scrolling - Platform - Beat'em Up 1-2 0 10 0 256x224 - gamename=Wild Fang / Tecmo Knight -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Special transforms your warrior into a small guy riding a tiger -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Blue|| wildfang.zip Wild Fang / Tecmo Knight - Wild Fang / Tecmo Knight - Wild Fang / Tecmo Knight - Wild Fang / Tecmo Knight - - wor - 0 Tecmo @@ -285525,9 +177911,8 @@ The player's character is an armor wearing beastmaster who sits atop of a fist-f The player's life bar is represented by a fire breathing dragon in the upper corner. With each hit the player takes, the fire breath grows smaller. Once the life bar is depleted the player's mount is killed and the player travels on foot and fights with throwing daggers. If hit in this form then the player loses a life. The game is over when all of a players lives are lost. - media/box-3D/wildfang.png - media/video/wildfang.mp4 - media/mixrbv2/wildfang.png + media/video/wildfang.mp4 + media/mixrbv2/wildfang.png 1989 @@ -285536,44 +177921,18 @@ The player's life bar is represented by a fire breathing dragon in the upper cor Tecmo Platform / Fighter Scrolling - Platform - Beat'em Up 1-2 0 10 0 256x224 - gamename=Wild Fang / Tecmo Knight -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Special transforms your warrior into a small guy riding a tiger -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Special -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_BUTTON3=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_BUTTON3=White||P2_JOYSTICK=Blue|| wildplt.zip Wild Pilot - Wild Pilot - - wor - 0 Jaleco @@ -285581,9 +177940,8 @@ P1_JOYSTICK_RIGHT=Right Each game comprises of six novice bosses and four expert bosses that can only be challenged after you beat the six bosses. - media/box-3D/wildplt.png - media/video/wildplt.mp4 - media/mixrbv2/wildplt.png + media/video/wildplt.mp4 + media/mixrbv2/wildplt.png 1992 @@ -285592,24 +177950,18 @@ Each game comprises of six novice bosses and four expert bosses that can only be Jaleco Lightgun Shooter - Shooter 1-2 0 0 0 256x224 - Input=Stick||Buttons=3|| - + moomesaaab.zip Wild West C.O.W.-Boys of Moo Mesa (ver AAB) - Wild West C.O.W.-Boys of Moo Mesa (ver AAB) - - wor - moomesa.zip Konami Classics @@ -285623,11 +177975,6 @@ Numerous variety of power-up items can be found by shooting flying chickens, the The game consists of eight stages, each with a boss fight at the end, and after the first stage, players can choose in which order they want to tackle the following stages. - - media/box-3D/moomesa.png - media/video/moomesa.mp4 - media/mixrbv2/moomesa.png - 1992 @@ -285635,41 +177982,18 @@ The game consists of eight stages, each with a boss fight at the end, and after Konami Platform / Shooter Scrolling - Platform 1-4 0 14 0 384x224 - gamename=Wild West C.O.W.-Boys of Moo Mesa (ver EA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Combinations of Jump, Shoot and a Direction perform various special moves. They are listed on screen as you run across them. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - moomesa.zip Wild West C.O.W.-Boys of Moo Mesa (ver EAB) - Wild West C.O.W.-Boys of Moo Mesa (ver EAB) - - wor - 0 Konami Classics @@ -285684,9 +178008,8 @@ Numerous variety of power-up items can be found by shooting flying chickens, the The game consists of eight stages, each with a boss fight at the end, and after the first stage, players can choose in which order they want to tackle the following stages. - media/box-3D/moomesa.png - media/video/moomesa.mp4 - media/mixrbv2/moomesa.png + media/video/moomesa.mp4 + media/mixrbv2/moomesa.png 1992 @@ -285695,41 +178018,18 @@ The game consists of eight stages, each with a boss fight at the end, and after Konami Platform / Shooter Scrolling - Platform 1-4 0 14 0 384x224 - gamename=Wild West C.O.W.-Boys of Moo Mesa (ver EA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Combinations of Jump, Shoot and a Direction perform various special moves. They are listed on screen as you run across them. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + moomesauab.zip Wild West C.O.W.-Boys of Moo Mesa (ver UAB) - Wild West C.O.W.-Boys of Moo Mesa (ver UAB) - - wor - moomesa.zip Konami Classics @@ -285743,11 +178043,6 @@ Numerous variety of power-up items can be found by shooting flying chickens, the The game consists of eight stages, each with a boss fight at the end, and after the first stage, players can choose in which order they want to tackle the following stages. - - media/box-3D/moomesa.png - media/video/moomesa.mp4 - media/mixrbv2/moomesa.png - 1992 @@ -285755,41 +178050,18 @@ The game consists of eight stages, each with a boss fight at the end, and after Konami Platform / Shooter Scrolling - Platform 1-4 0 14 0 384x224 - gamename=Wild West C.O.W.-Boys of Moo Mesa (ver EA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Combinations of Jump, Shoot and a Direction perform various special moves. They are listed on screen as you run across them. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + moomesauac.zip Wild West C.O.W.-Boys of Moo Mesa (ver UAC) - Wild West C.O.W.-Boys of Moo Mesa (ver UAC) - - wor - moomesa.zip Konami Classics @@ -285803,11 +178075,6 @@ Numerous variety of power-up items can be found by shooting flying chickens, the The game consists of eight stages, each with a boss fight at the end, and after the first stage, players can choose in which order they want to tackle the following stages. - - media/box-3D/moomesa.png - media/video/moomesa.mp4 - media/mixrbv2/moomesa.png - 1992 @@ -285815,50 +178082,26 @@ The game consists of eight stages, each with a boss fight at the end, and after Konami Platform / Shooter Scrolling - Platform 1-4 0 14 0 384x224 - gamename=Wild West C.O.W.-Boys of Moo Mesa (ver EA) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Combinations of Jump, Shoot and a Direction perform various special moves. They are listed on screen as you run across them. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Shoot -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - wwestern.zip Wild Western (set 1) - Wild Western (set 1) - - wor - 0 Taito Classics A sheriff on horseback must protect a train, located in the center of the screen, from groups of bandits. Players must avoid running into obstacles, getting shot, or allowing three bandits to board the train. A bonus game is played between rounds. - media/box-3D/wwestern.png - media/video/wwestern.mp4 - media/mixrbv2/wwestern.png + media/video/wwestern.mp4 + media/mixrbv2/wwestern.png 1982 @@ -285867,35 +178110,23 @@ P1_JOYSTICK_RIGHT=Right Taito Shooter / Vertical - Shooter 1-2 0 10 270 256x224 - Input=Double joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| - + wwestern1.zip Wild Western (set 2) - Wild Western (set 2) - - wor - wwestern.zip Taito Classics A sheriff on horseback must protect a train, located in the center of the screen, from groups of bandits. Players must avoid running into obstacles, getting shot, or allowing three bandits to board the train. A bonus game is played between rounds. - - media/box-3D/wwestern.png - media/video/wwestern.mp4 - media/mixrbv2/wwestern.png - 1982 @@ -285903,25 +178134,18 @@ P1_JOYSTICK_RIGHT=Right Taito Shooter / Vertical - Shooter 1-2 0 10 270 256x224 - Input=Double joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P1_DIAL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red||P2_DIAL=White|| - + willowj.zip Willow (Japan, Japanese) - Willow (Japan, Japanese) - - jp - willow.zip Capcom Play System @@ -285929,11 +178153,6 @@ P1_JOYSTICK_RIGHT=Right The game consists of 6 levels, each representing a scene from the movie. Defeated enemies drop gold coins that can be collected by the player. In addition, each level is littered with locked treasure chests that can be shot open and the treasure within collected. The gold can be used to purchase a number of weapons and character power-ups from a nearby shop (represented on screen by a wise old man). All power-ups will stay with the player until all lives are lost and the game is over. - - media/box-3D/willow.png - media/video/willow.mp4 - media/mixrbv2/willow.png - 1989 @@ -285941,42 +178160,18 @@ The game consists of 6 levels, each representing a scene from the movie. Defeate Lucasfilm Games Platform / Shooter Scrolling - Platform 1-2 0 16 0 384x224 - gamename=Willow (USA) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Holding attack button will increase the power of the attack -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + willowuo.zip Willow (USA Old Ver.) - Willow (USA Old Ver.) - - us - willow.zip Capcom Play System @@ -285984,11 +178179,6 @@ P1_JOYSTICK_RIGHT=Right The game consists of 6 levels, each representing a scene from the movie. Defeated enemies drop gold coins that can be collected by the player. In addition, each level is littered with locked treasure chests that can be shot open and the treasure within collected. The gold can be used to purchase a number of weapons and character power-ups from a nearby shop (represented on screen by a wise old man). All power-ups will stay with the player until all lives are lost and the game is over. - - media/box-3D/willow.png - media/video/willow.mp4 - media/mixrbv2/willow.png - 1989 @@ -285996,42 +178186,18 @@ The game consists of 6 levels, each representing a scene from the movie. Defeate Lucasfilm Games Platform / Shooter Scrolling - Platform 1-2 0 16 0 384x224 - gamename=Willow (USA) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Holding attack button will increase the power of the attack -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - - + + willowu.zip Willow (USA) - Willow (USA) - - us - willow.zip Capcom Play System @@ -286039,11 +178205,6 @@ P1_JOYSTICK_RIGHT=Right The game consists of 6 levels, each representing a scene from the movie. Defeated enemies drop gold coins that can be collected by the player. In addition, each level is littered with locked treasure chests that can be shot open and the treasure within collected. The gold can be used to purchase a number of weapons and character power-ups from a nearby shop (represented on screen by a wise old man). All power-ups will stay with the player until all lives are lost and the game is over. - - media/box-3D/willow.png - media/video/willow.mp4 - media/mixrbv2/willow.png - 1989 @@ -286051,42 +178212,18 @@ The game consists of 6 levels, each representing a scene from the movie. Defeate Lucasfilm Games Platform / Shooter Scrolling - Platform 1-2 0 16 0 384x224 - gamename=Willow (USA) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Holding attack button will increase the power of the attack -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| willow.zip Willow (World) - Willow (World) - - wor - 0 Capcom Play System @@ -286095,9 +178232,8 @@ P1_JOYSTICK_RIGHT=Right The game consists of 6 levels, each representing a scene from the movie. Defeated enemies drop gold coins that can be collected by the player. In addition, each level is littered with locked treasure chests that can be shot open and the treasure within collected. The gold can be used to purchase a number of weapons and character power-ups from a nearby shop (represented on screen by a wise old man). All power-ups will stay with the player until all lives are lost and the game is over. - media/box-3D/willow.png - media/video/willow.mp4 - media/mixrbv2/willow.png + media/video/willow.mp4 + media/mixrbv2/willow.png 1989 @@ -286106,51 +178242,26 @@ The game consists of 6 levels, each representing a scene from the movie. Defeate Lucasfilm Games Platform / Shooter Scrolling - Platform 1-2 0 16 0 384x224 - gamename=Willow (USA) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Holding attack button will increase the power of the attack -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| wilytowr.zip Wily Tower - Wily Tower - - wor - 0 Irem Classics A platform game where you must climb around lattice of pipes to deactivate power switches for main computer while avoiding robots. Jump on generators to send out disrupters and kill robots. - media/box-3D/wilytowr.png - media/video/wilytowr.mp4 - media/mixrbv2/wilytowr.png + media/video/wilytowr.mp4 + media/mixrbv2/wilytowr.png 1984 @@ -286159,39 +178270,29 @@ P1_JOYSTICK_RIGHT=Right Irem Platform / Run Jump Scrolling - Platform 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| wjammers.zip Windjammers / Flying Power Disc - Windjammers / Flying Power Disc - - wor - 0 Neo-Geo Windjammers is based on a real-life sport known as Saucer Tennis or Frisbee Tennis. You and an opponent face off in an arena with a low net in the middle. Points are scored by throwing a disc into the goals behind a player or whenever your opponent is not able to catch the disc in time. There are two moves: a regular throw and a lob. By using quarter-circle movement, you can also add effect to the throw. To catch difficult discs, you can slide to move more quickly. There are six characters to choose from, with specific abilities and their own court fit for their skills. A single game consists of short sets of thirty seconds. The game is won after two winning sets or sudden death after two draws. - media/box-3D/wjammers.png - media/video/wjammers.mp4 - media/mixrbv2/wjammers.png + media/video/wjammers.mp4 + media/mixrbv2/wjammers.png 1994 - 1994 - 1994 Data East SNK @@ -286203,27 +178304,20 @@ P1_JOYSTICK_RIGHT=Right 14 0 320x224 - Input=Joystick 8 ways||Buttons=4|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| wingforc.zip Wing Force (Japan, prototype) - Wing Force (Japan, prototype) - - jp - 0 Kaneko Horizontal scrolling shoot'em up. Destroy the conspiracy with 4 types of wings! - media/box-3D/wingforc.png - media/video/wingforc.mp4 - media/mixrbv2/wingforc.png + media/video/wingforc.mp4 + media/mixrbv2/wingforc.png 1993 @@ -286232,100 +178326,71 @@ P1_JOYSTICK_RIGHT=Right Atlus Shoot'em Up - Shoot'em up / Vertical 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| - + wschampb.zip Wing Shooting Championship V1.00 - Wing Shooting Championship V1.00 - - wor - wschamp.zip Sammy Classics Wing Shooting Championship is a 2 player head-to-head big game competition. The players can select from 5 weapons to hunt with: Pump Action, Semi-Automatic, Over and Under, Side by Side and Single Shot. There are 6 different bird stages: Great Plains Quail, Ring-Necked Pheasant, Canada Goose, American Black Duck, Mallard Duck, and Eastern Bob White Quail. Each bird stage has 12 areas with one bonus stage. - - media/box-3D/wschamp.png - media/video/wschamp.mp4 - media/mixrbv2/wschamp.png - 2001 Sammy Studios Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - Input=Lightgun||Buttons=2|| - + wschampa.zip Wing Shooting Championship V1.01 - Wing Shooting Championship V1.01 - - wor - wschamp.zip Sammy Classics Wing Shooting Championship is a 2 player head-to-head big game competition. The players can select from 5 weapons to hunt with: Pump Action, Semi-Automatic, Over and Under, Side by Side and Single Shot. There are 6 different bird stages: Great Plains Quail, Ring-Necked Pheasant, Canada Goose, American Black Duck, Mallard Duck, and Eastern Bob White Quail. Each bird stage has 12 areas with one bonus stage. - - media/box-3D/wschamp.png - media/video/wschamp.mp4 - media/mixrbv2/wschamp.png - 2001 Sammy Studios Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - Input=Lightgun||Buttons=2|| wschamp.zip Wing Shooting Championship V2.00 - Wing Shooting Championship V2.00 - - wor - 0 Sammy Classics Wing Shooting Championship is a 2 player head-to-head big game competition. The players can select from 5 weapons to hunt with: Pump Action, Semi-Automatic, Over and Under, Side by Side and Single Shot. There are 6 different bird stages: Great Plains Quail, Ring-Necked Pheasant, Canada Goose, American Black Duck, Mallard Duck, and Eastern Bob White Quail. Each bird stage has 12 areas with one bonus stage. - media/box-3D/wschamp.png - media/video/wschamp.mp4 - media/mixrbv2/wschamp.png + media/video/wschamp.mp4 + media/mixrbv2/wschamp.png 2001 @@ -286333,24 +178398,18 @@ P1_JOYSTICK_RIGHT=Right Sammy Studios Lightgun Shooter - Shooter 1-2 0 14 0 320x240 - Input=Lightgun||Buttons=2|| wiping.zip Wiping - Wiping - - wor - 0 Nichibutsu @@ -286359,9 +178418,8 @@ P1_JOYSTICK_RIGHT=Right - media/box-3D/wiping.png - media/video/wiping.mp4 - media/mixrbv2/wiping.png + media/video/wiping.mp4 + media/mixrbv2/wiping.png 1982 @@ -286370,32 +178428,26 @@ P1_JOYSTICK_RIGHT=Right Nichibutsu Action - Action / Labyrinth 1-2 0 14 270 288x224 - Input=Joystick 4 ways||Buttons=1|| wits.zip Wit's (Japan) - - jp - 0 Seta A game with play much like "Tron"'s Light Cycles game, but with the ability to jump and speed burst. - media/box-3D/wits.png - media/video/wits.mp4 - media/mixrbv2/wits.png + media/video/wits.mp4 + media/mixrbv2/wits.png 1989 @@ -286403,33 +178455,26 @@ P1_JOYSTICK_RIGHT=Right Athena Action - Action / Labyrinth 1-2 0 10 0 384x240 - Input=Joystick 8 ways||Buttons=2|| wivernwg.zip Wivern Wings - Wivern Wings - - wor - 0 SemiCom A vertical shoot'em up with 4 selectable airplanes. 3 years later after Arizona impact, other enemy appears to the Human species faced to a environmental crisis. Owing to the appearance of the unknown enemy, the Human being in faced to the existent crisis... - media/box-3D/wivernwg.png - media/video/wivernwg.mp4 - media/mixrbv2/wivernwg.png + media/video/wivernwg.mp4 + media/mixrbv2/wivernwg.png 2001 @@ -286438,32 +178483,25 @@ P1_JOYSTICK_RIGHT=Right SemiCom Shoot'em Up - Shoot'em up / Vertical 0 14 270 320x236 - Input=Joystick 8 ways||Buttons=4|| wiz.zip Wiz - Wiz - - wor - 0 Seibu Kaihatsu As an awesome and fearless wizard named Wiz you must embark on an epic journey through a strange and enchanted wood to battle the evil wizards and then travel up into the skies to continue the fight against evil, using your powerful magic to cast spells on the baddies! Master the dark arts to conjure up amazing spells that will defeat all manner of creatures and rival wizards with ease! - media/box-3D/wiz.png - media/video/wiz.mp4 - media/mixrbv2/wiz.png + media/video/wiz.mp4 + media/mixrbv2/wiz.png 1985 @@ -286472,90 +178510,66 @@ P1_JOYSTICK_RIGHT=Right Seibu Kaihatsu Platform / Shooter Scrolling - Platform 1-2 0 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + wizt.zip Wiz (Taito, set 1) - Wiz (Taito, set 1) - - wor - wiz.zip - Taito Classics - - - media/box-3D/wiz.png - media/video/wiz.mp4 - media/mixrbv2/wiz.png - + Seibu Kaihatsu + + As an awesome and fearless wizard named Wiz you must embark on an epic journey through a strange and enchanted wood to battle the evil wizards and then travel up into the skies to continue the fight against evil, using your powerful magic to cast spells on the baddies! Master the dark arts to conjure up amazing spells that will defeat all manner of creatures and rival wizards with ease! + 1985 Seibu Kaihatsu Seibu Kaihatsu - Platform - Platform / Fighter Scrolling + Platform / Shooter Scrolling - 1 + 1-2 0 - 0 + 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + wizta.zip Wiz (Taito, set 2) - Wiz (Taito, set 2) - - wor - wiz.zip - Taito Classics - - - media/box-3D/wiz.png - media/video/wiz.mp4 - media/mixrbv2/wiz.png - + Seibu Kaihatsu + + As an awesome and fearless wizard named Wiz you must embark on an epic journey through a strange and enchanted wood to battle the evil wizards and then travel up into the skies to continue the fight against evil, using your powerful magic to cast spells on the baddies! Master the dark arts to conjure up amazing spells that will defeat all manner of creatures and rival wizards with ease! + 1985 Seibu Kaihatsu Seibu Kaihatsu - Platform - Platform / Fighter Scrolling + Platform / Shooter Scrolling - 1 + 1-2 0 - 0 + 10 270 256x224 - Input=Joystick 8 ways||Buttons=2|| wizwarz.zip Wiz Warz (prototype) - Wiz Warz (prototype) - - wor - 0 Gottlieb @@ -286567,9 +178581,8 @@ SHOOT TREASURES for points before devils get them. Hitting STORM CLOUDS will prove to be very unpleasant. - media/box-3D/wizwarz.png - media/video/wizwarz.mp4 - media/mixrbv2/wizwarz.png + media/video/wizwarz.mp4 + media/mixrbv2/wizwarz.png 1984 @@ -286578,24 +178591,18 @@ Hitting STORM CLOUDS will prove to be very unpleasant. Mylstar Shooter / Space Invaders Like - Shooter 1-2 0 14 0 256x240 - Input=Joystick 8 ways, Dial||Buttons=1|| wizdfire.zip Wizard Fire (Over Sea v2.1) - Wizard Fire (Over Sea v2.1) - - wor - 0 Data East Classics @@ -286604,9 +178611,8 @@ Hitting STORM CLOUDS will prove to be very unpleasant. Wizard Fire / Dark Seal II is another in a long line of derivative but playable fantasy-themed beat-em-ups that came to typify the arcade scene of the early nineties. - media/box-3D/wizdfire.png - media/video/wizdfire.mp4 - media/mixrbv2/wizdfire.png + media/video/wizdfire.mp4 + media/mixrbv2/wizdfire.png 1992 @@ -286615,43 +178621,18 @@ Wizard Fire / Dark Seal II is another in a long line of derivative but playable Data East Role playing games - Fight / 2.5D - Fight 1-2 0 14 0 320x240 - gamename=Wizard Fire (Over Sea v2.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| - - + + wizdfireu.zip Wizard Fire (US v1.1) - Wizard Fire (US v1.1) - - us - wizdfire.zip Data East Classics @@ -286659,11 +178640,6 @@ P1_JOYSTICK_RIGHT=Right Wizard Fire / Dark Seal II is another in a long line of derivative but playable fantasy-themed beat-em-ups that came to typify the arcade scene of the early nineties. - - media/box-3D/wizdfire.png - media/video/wizdfire.mp4 - media/mixrbv2/wizdfire.png - 1992 @@ -286671,52 +178647,26 @@ Wizard Fire / Dark Seal II is another in a long line of derivative but playable Data East Role playing games - Fight / 2.5D - Fight 1-2 0 14 0 320x240 - gamename=Wizard Fire (Over Sea v2.1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Magic -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Black|| wizzquiz.zip Wizz Quiz (Konami version) - Wizz Quiz (Konami version) - - wor - 0 Konami Classics - media/box-3D/wizzquiz.png - media/video/wizzquiz.mp4 - media/mixrbv2/wizzquiz.png + media/video/wizzquiz.mp4 + media/mixrbv2/wizzquiz.png 1985 @@ -286725,63 +178675,47 @@ P1_JOYSTICK_RIGHT=Right Zilec Electronics Quiz / English - Quiz 1-2 0 0 0 256x224 - Input=Buttons only||Buttons=5|| - + wizzquiza.zip Wizz Quiz (version 4) - Wizz Quiz (version 4) - - wor - wizzquiz.zip Konami Classics - - media/box-3D/wizzquiz.png - media/mixrbv2/wizzquiz.png - 1985 + Zilec Electronics + Zilec Electronics - + Quiz / English + 1-2 0 0 0 - Input=Unavailable||Buttons=4|| + 256x224 - + wolffang.zip Wolf Fang -Kuhga 2001- (Japan) - Wolf Fang -Kuhga 2001- (Japan) - - jp - rohga.zip Data East Classics A good-looking horizontally scrolling shoot 'em up with a few unique features that make it stand out in the crowd. - - media/box-3D/rohga.png - media/video/rohga.mp4 - media/mixrbv2/rohga.png - 1991 @@ -286789,24 +178723,18 @@ P1_JOYSTICK_RIGHT=Right Data East Platform / Shooter Scrolling - Platform 1-2 0 12 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + wonder3.zip Wonder 3 (910520 Japan) - Wonder 3 (910520 Japan) - - jp - 3wonders.zip Capcom Play System @@ -286816,11 +178744,6 @@ Midnight Wanderers: Quest for the Chariot - A platform game that sees the player Chariot: Adventure through the Sky - A shoot 'em up game featuring the characters from Midnight Wanderers, but in a Gradius-esque game. Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom's own puzzle game Pirate Ship Higemaru. It involves the player controlling either a rabbit named Don (Player 1) or a squirrel called Pull (Player 2), pushing blocks to crush monsters. - - media/box-3D/3wonders.png - media/video/3wonders.mp4 - media/mixrbv2/3wonders.png - 1991 @@ -286828,53 +178751,23 @@ Don't Pull - A puzzle game similar to games like the Eggerland series, Pengo and Capcom Compilation - Platform 1-2 0 14 0 384x224 - gamename=Three Wonders (World 910520) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=3rd button mapped in mame but not used (AFAIK). This game has 3 games in 1 and the 2 buttons act differently in each game. There doesn't seem to be anything written on the control panel but for game 1 - Attack, Jump 2 - Attack, Special Attack 3 - Push Block, Push Block -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=?? -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_BUTTON3=Blue||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Red|| - - + + wboyu.zip Wonder Boy (not encrypted) - Wonder Boy (not encrypted) - - wor - wboy.zip Sega Classics Wonder Boy (ワンダーボーイ Wandā Bōi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone). - - media/box-3D/wboy.png - media/video/wboy.mp4 - media/mixrbv2/wboy.png - 1986 @@ -286882,50 +178775,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Platform / Shooter Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Wonder Boy (set 1, 315-5177) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Speed / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + wboyo.zip Wonder Boy (set 1, 315-5135) - Wonder Boy (set 1, 315-5135) - - wor - wboy.zip Sega Classics Wonder Boy (ワンダーボーイ Wandā Bōi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone). - - media/box-3D/wboy.png - media/video/wboy.mp4 - media/mixrbv2/wboy.png - 1986 @@ -286933,49 +178799,26 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Wonder Boy (set 1, 315-5177) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Speed / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| wboy.zip Wonder Boy (set 1, 315-5177) - Wonder Boy (set 1, 315-5177) - - wor - 0 Sega Classics Wonder Boy (ワンダーボーイ Wandā Bōi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone). - media/box-3D/wboy.png - media/video/wboy.mp4 - media/mixrbv2/wboy.png + media/video/wboy.mp4 + media/mixrbv2/wboy.png 1986 @@ -286984,50 +178827,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Wonder Boy (set 1, 315-5177) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Speed / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + wboy2.zip Wonder Boy (set 2, 315-5178) - Wonder Boy (set 2, 315-5178) - - wor - wboy.zip Sega Classics Wonder Boy (ワンダーボーイ Wandā Bōi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone). - - media/box-3D/wboy.png - media/video/wboy.mp4 - media/mixrbv2/wboy.png - 1986 @@ -287035,50 +178851,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Wonder Boy (set 1, 315-5177) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Speed / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + wboy2u.zip Wonder Boy (set 2, not encrypted) - Wonder Boy (set 2, not encrypted) - - wor - wboy.zip Sega Classics Wonder Boy (ワンダーボーイ Wandā Bōi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone). - - media/box-3D/wboy.png - media/video/wboy.mp4 - media/mixrbv2/wboy.png - 1986 @@ -287086,50 +178875,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Wonder Boy (set 1, 315-5177) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Speed / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + wboy3.zip Wonder Boy (set 3, 315-5135) - Wonder Boy (set 3, 315-5135) - - wor - wboy.zip Sega Classics Wonder Boy (ワンダーボーイ Wandā Bōi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone). - - media/box-3D/wboy.png - media/video/wboy.mp4 - media/mixrbv2/wboy.png - 1986 @@ -287137,50 +178899,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Wonder Boy (set 1, 315-5177) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Speed / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + wboy4.zip Wonder Boy (set 4, 315-5162) - Wonder Boy (set 4, 315-5162) - - wor - wboy.zip Sega Classics Wonder Boy (ワンダーボーイ Wandā Bōi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone). - - media/box-3D/wboy.png - media/video/wboy.mp4 - media/mixrbv2/wboy.png - 1986 @@ -287188,50 +178923,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Wonder Boy (set 1, 315-5177) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Speed / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + wboy5.zip Wonder Boy (set 5, bootleg) - Wonder Boy (set 5, bootleg) - - wor - wboy.zip Sega Classics Wonder Boy (ワンダーボーイ Wandā Bōi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone). - - media/box-3D/wboy.png - media/video/wboy.mp4 - media/mixrbv2/wboy.png - 1986 @@ -287239,50 +178947,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Wonder Boy (set 1, 315-5177) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Speed / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + wbdeluxe.zip Wonder Boy Deluxe - Wonder Boy Deluxe - - wor - wboy.zip Sega Classics Wonder Boy (ワンダーボーイ Wandā Bōi?) (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone). - - media/box-3D/wboy.png - media/video/wboy.mp4 - media/mixrbv2/wboy.png - 1986 @@ -287290,50 +178971,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 18 0 512x224 - gamename=Wonder Boy (set 1, 315-5177) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Speed / Attack -P1_BUTTON2=Jump -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=Red|| - - + + wb31d.zip Wonder Boy III - Monster Lair (set 1, Japan, System 16A, FD1094 317-0084 decrypted) - Wonder Boy III - Monster Lair (set 1, Japan, System 16A, FD1094 317-0084 decrypted) - - jp - wb3.zip Sega Classics Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land! - - media/box-3D/wb3.png - media/video/wb3.mp4 - media/mixrbv2/wb3.png - 1988 @@ -287341,34 +178995,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wb31.zip Wonder Boy III - Monster Lair (set 1, Japan, System 16A, FD1094 317-0084) - Wonder Boy III - Monster Lair (set 1, Japan, System 16A, FD1094 317-0084) - - jp - wb3.zip Sega Classics Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land! - - media/box-3D/wb3.png - media/video/wb3.mp4 - media/mixrbv2/wb3.png - 1988 @@ -287376,34 +179019,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wb32d.zip Wonder Boy III - Monster Lair (set 2, Japan, System 16B, FD1094 317-0085 decrypted) - Wonder Boy III - Monster Lair (set 2, Japan, System 16B, FD1094 317-0085 decrypted) - - jp - wb3.zip Sega Classics Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land! - - media/box-3D/wb3.png - media/video/wb3.mp4 - media/mixrbv2/wb3.png - 1988 @@ -287411,34 +179043,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wb32.zip Wonder Boy III - Monster Lair (set 2, Japan, System 16B, FD1094 317-0085) - Wonder Boy III - Monster Lair (set 2, Japan, System 16B, FD1094 317-0085) - - jp - wb3.zip Sega Classics Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land! - - media/box-3D/wb3.png - media/video/wb3.mp4 - media/mixrbv2/wb3.png - 1988 @@ -287446,34 +179067,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wb33d.zip Wonder Boy III - Monster Lair (set 3, World, System 16B, FD1094 317-0089 decrypted) - Wonder Boy III - Monster Lair (set 3, World, System 16B, FD1094 317-0089 decrypted) - - wor - wb3.zip Sega Classics Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land! - - media/box-3D/wb3.png - media/video/wb3.mp4 - media/mixrbv2/wb3.png - 1988 @@ -287481,34 +179091,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wb33.zip Wonder Boy III - Monster Lair (set 3, World, System 16B, FD1094 317-0089) - Wonder Boy III - Monster Lair (set 3, World, System 16B, FD1094 317-0089) - - wor - wb3.zip Sega Classics Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land! - - media/box-3D/wb3.png - media/video/wb3.mp4 - media/mixrbv2/wb3.png - 1988 @@ -287516,34 +179115,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wb34d.zip Wonder Boy III - Monster Lair (set 4, Japan, System 16B, FD1094 317-0087 decrypted) - Wonder Boy III - Monster Lair (set 4, Japan, System 16B, FD1094 317-0087 decrypted) - - jp - wb3.zip Sega Classics Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land! - - media/box-3D/wb3.png - media/video/wb3.mp4 - media/mixrbv2/wb3.png - 1988 @@ -287551,34 +179139,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wb34.zip Wonder Boy III - Monster Lair (set 4, Japan, System 16B, FD1094 317-0087) - Wonder Boy III - Monster Lair (set 4, Japan, System 16B, FD1094 317-0087) - - jp - wb3.zip Sega Classics Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land! - - media/box-3D/wb3.png - media/video/wb3.mp4 - media/mixrbv2/wb3.png - 1988 @@ -287586,34 +179163,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wb35d.zip Wonder Boy III - Monster Lair (set 5, Japan, System 16A, FD1089A 317-0086 decrypted) - Wonder Boy III - Monster Lair (set 5, Japan, System 16A, FD1089A 317-0086 decrypted) - - jp - wb3.zip Sega Classics Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land! - - media/box-3D/wb3.png - media/video/wb3.mp4 - media/mixrbv2/wb3.png - 1988 @@ -287621,34 +179187,23 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wb35.zip Wonder Boy III - Monster Lair (set 5, Japan, System 16A, FD1089A 317-0086) - Wonder Boy III - Monster Lair (set 5, Japan, System 16A, FD1089A 317-0086) - - jp - wb3.zip Sega Classics Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land! - - media/box-3D/wb3.png - media/video/wb3.mp4 - media/mixrbv2/wb3.png - 1988 @@ -287656,33 +179211,26 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=3|| wb3.zip Wonder Boy III - Monster Lair (set 6, World, System 16B, 8751 317-0098) - Wonder Boy III - Monster Lair (set 6, World, System 16B, 8751 317-0098) - - wor - 0 Sega Classics Strange enemies are attacking your lands and have advanced weapons that they use to destroy everything, so you must take either the awesome Leo or the incredible Princess Purapril on a cool mission to fight these invaders to snatch their weapons and save your lands from total destruction. In the brilliant Wonder Boy III - Monster Lair you must fight the colourful and crazy creatures and defeat them all to save the land! - media/box-3D/wb3.png - media/video/wb3.mp4 - media/mixrbv2/wb3.png + media/video/wb3.mp4 + media/mixrbv2/wb3.png 1988 @@ -287691,24 +179239,18 @@ P1_JOYSTICK_LEFT=Left SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wbmlb.zip Wonder Boy in Monster Land (English bootleg set 1) - Wonder Boy in Monster Land (English bootleg set 1) - - wor - wbml.zip Sega Classics @@ -287716,11 +179258,6 @@ P1_JOYSTICK_LEFT=Left At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as it was known before the invasion) gives him a short sword to help him in his quest. Wonder Boy has a life meter represented as a series of red hearts and whenever he sustains damage, the hearts deplete. When all the hearts are depleted, Wonder Boy dies and the game ends. As well as the life meter, there is also an Hourglass Timer at the top of the screen; whenever this runs out, Wonder Boy loses some life. The Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns. - - media/box-3D/wbml.png - media/video/wbml.mp4 - media/mixrbv2/wbml.png - 1987 @@ -287728,41 +179265,18 @@ At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 512x224 - gamename=Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Sword -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + wbmlvc.zip Wonder Boy in Monster Land (English, Virtual Console) - Wonder Boy in Monster Land (English, Virtual Console) - - wor - wbml.zip Sega Classics @@ -287770,11 +179284,6 @@ P1_JOYSTICK_RIGHT=Right At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as it was known before the invasion) gives him a short sword to help him in his quest. Wonder Boy has a life meter represented as a series of red hearts and whenever he sustains damage, the hearts deplete. When all the hearts are depleted, Wonder Boy dies and the game ends. As well as the life meter, there is also an Hourglass Timer at the top of the screen; whenever this runs out, Wonder Boy loses some life. The Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns. - - media/box-3D/wbml.png - media/video/wbml.mp4 - media/mixrbv2/wbml.png - 1987 @@ -287782,41 +179291,18 @@ At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 512x224 - gamename=Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Sword -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - wbml.zip Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043) - Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043) - - jp - 0 Sega Classics @@ -287825,9 +179311,8 @@ P1_JOYSTICK_RIGHT=Right At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as it was known before the invasion) gives him a short sword to help him in his quest. Wonder Boy has a life meter represented as a series of red hearts and whenever he sustains damage, the hearts deplete. When all the hearts are depleted, Wonder Boy dies and the game ends. As well as the life meter, there is also an Hourglass Timer at the top of the screen; whenever this runs out, Wonder Boy loses some life. The Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns. - media/box-3D/wbml.png - media/video/wbml.mp4 - media/mixrbv2/wbml.png + media/video/wbml.mp4 + media/mixrbv2/wbml.png 1987 @@ -287836,41 +179321,18 @@ At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 512x224 - gamename=Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Sword -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + wbmljb.zip Wonder Boy in Monster Land (Japan not encrypted) - Wonder Boy in Monster Land (Japan not encrypted) - - jp - wbml.zip Sega Classics @@ -287878,11 +179340,6 @@ P1_JOYSTICK_RIGHT=Right At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as it was known before the invasion) gives him a short sword to help him in his quest. Wonder Boy has a life meter represented as a series of red hearts and whenever he sustains damage, the hearts deplete. When all the hearts are depleted, Wonder Boy dies and the game ends. As well as the life meter, there is also an Hourglass Timer at the top of the screen; whenever this runs out, Wonder Boy loses some life. The Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns. - - media/box-3D/wbml.png - media/video/wbml.mp4 - media/mixrbv2/wbml.png - 1987 @@ -287890,41 +179347,18 @@ At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 512x224 - gamename=Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Sword -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + wbmljo.zip Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043) - Wonder Boy in Monster Land (Japan Old Ver., MC-8123, 317-0043) - - jp - wbml.zip Sega Classics @@ -287932,11 +179366,6 @@ P1_JOYSTICK_RIGHT=Right At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as it was known before the invasion) gives him a short sword to help him in his quest. Wonder Boy has a life meter represented as a series of red hearts and whenever he sustains damage, the hearts deplete. When all the hearts are depleted, Wonder Boy dies and the game ends. As well as the life meter, there is also an Hourglass Timer at the top of the screen; whenever this runs out, Wonder Boy loses some life. The Timer can be refilled by collecting hourglasses or by visiting hospitals or taverns. - - media/box-3D/wbml.png - media/video/wbml.mp4 - media/mixrbv2/wbml.png - 1987 @@ -287944,49 +179373,26 @@ At the start of the game Wonder Boy is unarmed, but the mayor of Wonder Land (as SEGA Platform / Shooter Scrolling - Platform 1-2 0 16 0 512x224 - gamename=Wonder Boy in Monster Land (Japan New Ver., MC-8123, 317-0043) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Sword -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - wondl96.zip Wonder League '96 (Korea) - - kr - 0 SemiCom - media/box-3D/wondl96.png - media/video/wondl96.mp4 - media/mixrbv2/wondl96.png + media/video/wondl96.mp4 + media/mixrbv2/wondl96.png 1996 @@ -287994,33 +179400,26 @@ P1_JOYSTICK_RIGHT=Right SemiCom Sports / Baseball - Sports 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| wlstar.zip Wonder League Star - Sok-Magicball Fighting (Korea) - Wonder League Star - Sok-Magicball Fighting (Korea) - - kr - 0 SemiCom A baseball game. - media/box-3D/wlstar.png - media/video/wlstar.mp4 - media/mixrbv2/wlstar.png + media/video/wlstar.mp4 + media/mixrbv2/wlstar.png 1995 @@ -288028,24 +179427,18 @@ P1_JOYSTICK_RIGHT=Right Mijin Sports / Baseball - Sports 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| wndrmomo.zip Wonder Momo - Wonder Momo - - wor - 0 Namco Classics @@ -288056,9 +179449,8 @@ We play with a beautiful teen actress named Momo, through various theater levels When you reach the end of each level, a boss appears and has to be defeated to unlock the next stage. - media/box-3D/wndrmomo.png - media/video/wndrmomo.mp4 - media/mixrbv2/wndrmomo.png + media/video/wndrmomo.mp4 + media/mixrbv2/wndrmomo.png 1987 @@ -288067,33 +179459,26 @@ When you reach the end of each level, a boss appears and has to be defeated to u Namco Fight / 2D - Fight 1-2 0 10 0 288x224 - Input=Joystick 4 ways||Buttons=2|| wndrplnt.zip Wonder Planet (Japan) - Wonder Planet (Japan) - - jp - 0 Data East Classics In this colorful shooter, the player controls a starship with two basic attacks - Twin bullets that hit airborne enemies and Drop bombs that hit ground objects indicated by the target in front of the starship. Throughout each planet, the player will find shops in which better equipment can be purchased for the ship's engines (to increase speed), missiles (for better but limited firepower), bombs (greater but limited destruction on ground targets), barriers (to protect the starship) and option (which sells mixed equipment). The credit needed for purchases is found from destroyed airborne and ground targets. The player can find letter pickups, which spell the words EXTRA, MONEY, BLAST and SECRO. If all the letters of one word are collected, the player earns a bonus that matches the word. The player loses a life if the starship is destroyed (from an enemy projectile or collision with an enemy). At the end of a planet, the player must repeatedly bomb or shoot a boss enemy to proceed to the next planet. - media/box-3D/wndrplnt.png - media/video/wndrplnt.mp4 - media/mixrbv2/wndrplnt.png + media/video/wndrplnt.mp4 + media/mixrbv2/wndrplnt.png 1987 @@ -288102,24 +179487,18 @@ When you reach the end of each level, a boss appears and has to be defeated to u Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| wondstck.zip Wonder Stick (set 1) - Wonder Stick (set 1) - - wor - 0 Mame @@ -288130,13 +179509,10 @@ The player character is penguin that drops a line to encircle blocks while the b Every five levels the player gets to play a bonus level where he can travel a grid with no enemies for the purpose of picking up food items and extra lives before the end of the time limit. The game is over once the player has lost all of his lives. - media/box-3D/wondstck.png - media/video/wondstck.mp4 - media/mixrbv2/wondstck.png + media/video/wondstck.mp4 + media/mixrbv2/wondstck.png - - - + Yun Sung Puzzle-Game @@ -288146,17 +179522,12 @@ Every five levels the player gets to play a bonus level where he can travel a gr 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| - + wondstcka.zip Wonder Stick (set 2, censored) - Wonder Stick (set 2, censored) - - wor - wondstck.zip Mame @@ -288166,14 +179537,7 @@ The player character is penguin that drops a line to encircle blocks while the b Every five levels the player gets to play a bonus level where he can travel a grid with no enemies for the purpose of picking up food items and extra lives before the end of the time limit. The game is over once the player has lost all of his lives. - - media/box-3D/wondstck.png - media/video/wondstck.mp4 - media/mixrbv2/wondstck.png - - - - + Yun Sung Puzzle-Game @@ -288183,26 +179547,20 @@ Every five levels the player gets to play a bonus level where he can travel a gr 14 0 320x240 - Input=Joystick 8 ways||Buttons=2|| woodpeck.zip Woodpecker (set 1) - Woodpecker (set 1) - - wor - 0 Namco Classics - media/box-3D/woodpeck.png - media/video/woodpeck.mp4 - media/mixrbv2/woodpeck.png + media/video/woodpeck.mp4 + media/mixrbv2/woodpeck.png 1981 @@ -288211,34 +179569,23 @@ Every five levels the player gets to play a bonus level where he can travel a gr Amenip Platform / Run Jump - Platform 1-2 0 12 270 288x224 - Input=Joystick 4 ways||Buttons=1|| - + woodpeca.zip Woodpecker (set 2) - Woodpecker (set 2) - - wor - woodpeck.zip Namco Classics - - media/box-3D/woodpeck.png - media/video/woodpeck.mp4 - media/mixrbv2/woodpeck.png - 1981 @@ -288246,14 +179593,12 @@ Every five levels the player gets to play a bonus level where he can travel a gr Amenip Platform / Run Jump - Platform 1-2 0 12 270 288x224 - Input=Joystick 4 ways||Buttons=1|| worldadv.zip @@ -288266,777 +179611,412 @@ Every five levels the player gets to play a bonus level where he can travel a gr A puzzle game where you control a thief who has to put together the boxes with the same pattern and get all of them disappered. To finish the game the thief has to go through 5 regions (France, Egypt, China, Africa and America) with several stages each. The game is over if the time runs out or if one or more blocks are left with no possibility to match them. - media/box-3D/worldadv.png - media/video/worldadv.mp4 - media/mixrbv2/worldadv.png + media/video/worldadv.mp4 + media/mixrbv2/worldadv.png 1999 Asiatic board game - Puzzle-Game 0 0 0 - + wcbowl10.zip World Class Bowling (v1.0) - World Class Bowling (v1.0) wcbowl.zip Incredible Technologies One to four can play. Ture 3D Effects. Plays just like real bowling. Awesome pin action with exciters. Complete JAMMA compatible kits. Player rewards for special scores. Multiple high score pages. Ideal for tournament play! - - media/box-3D/wcbowl.png - media/video/wcbowl.mp4 - media/mixrbv2/wcbowl.png - 1995 Sports / Bowling - Sports 1-4 0 16 0 384x256 - gamename=World Class Bowling (v1.66) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=When looking in the tab menu it would seem the game is only 2 player, however it is a 4 player game with each player entering the game by pressing the Player1 start button (on the control panel it is just a Start button). Player 2 start button is mapped but doesn?t do anything -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_TRACKBALL=White|| - - + + wcbowl11.zip World Class Bowling (v1.1) - World Class Bowling (v1.1) - - wor - wcbowl.zip Incredible Technologies One to four can play. Ture 3D Effects. Plays just like real bowling. Awesome pin action with exciters. Complete JAMMA compatible kits. Player rewards for special scores. Multiple high score pages. Ideal for tournament play! - - media/box-3D/wcbowl.png - media/video/wcbowl.mp4 - media/mixrbv2/wcbowl.png - 1995 Sports / Bowling - Sports 1-4 0 16 0 384x256 - gamename=World Class Bowling (v1.66) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=When looking in the tab menu it would seem the game is only 2 player, however it is a 4 player game with each player entering the game by pressing the Player1 start button (on the control panel it is just a Start button). Player 2 start button is mapped but doesn?t do anything -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_TRACKBALL=White|| - - + + wcbowl12.zip World Class Bowling (v1.2) - World Class Bowling (v1.2) - - wor - wcbowl.zip Incredible Technologies One to four can play. Ture 3D Effects. Plays just like real bowling. Awesome pin action with exciters. Complete JAMMA compatible kits. Player rewards for special scores. Multiple high score pages. Ideal for tournament play! - - media/box-3D/wcbowl.png - media/video/wcbowl.mp4 - media/mixrbv2/wcbowl.png - 1995 Sports / Bowling - Sports 1-4 0 16 0 384x256 - gamename=World Class Bowling (v1.66) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=When looking in the tab menu it would seem the game is only 2 player, however it is a 4 player game with each player entering the game by pressing the Player1 start button (on the control panel it is just a Start button). Player 2 start button is mapped but doesn?t do anything -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_TRACKBALL=White|| - - + + wcbowl13.zip World Class Bowling (v1.3) - World Class Bowling (v1.3) - - wor - wcbowl.zip Incredible Technologies One to four can play. Ture 3D Effects. Plays just like real bowling. Awesome pin action with exciters. Complete JAMMA compatible kits. Player rewards for special scores. Multiple high score pages. Ideal for tournament play! - - media/box-3D/wcbowl.png - media/video/wcbowl.mp4 - media/mixrbv2/wcbowl.png - 1995 Sports / Bowling - Sports 1-4 0 16 0 384x256 - gamename=World Class Bowling (v1.66) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=When looking in the tab menu it would seem the game is only 2 player, however it is a 4 player game with each player entering the game by pressing the Player1 start button (on the control panel it is just a Start button). Player 2 start button is mapped but doesn?t do anything -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_TRACKBALL=White|| - - + + wcbowl13j.zip World Class Bowling (v1.3J, Japan) - World Class Bowling (v1.3J, Japan) - - jp - wcbowl.zip Incredible Technologies One to four can play. Ture 3D Effects. Plays just like real bowling. Awesome pin action with exciters. Complete JAMMA compatible kits. Player rewards for special scores. Multiple high score pages. Ideal for tournament play! - - media/box-3D/wcbowl.png - media/video/wcbowl.mp4 - media/mixrbv2/wcbowl.png - 1995 Sports / Bowling - Sports 1-4 0 16 0 384x256 - gamename=World Class Bowling (v1.66) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=When looking in the tab menu it would seem the game is only 2 player, however it is a 4 player game with each player entering the game by pressing the Player1 start button (on the control panel it is just a Start button). Player 2 start button is mapped but doesn?t do anything -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_TRACKBALL=White|| - - + + wcbowl14.zip World Class Bowling (v1.4) - World Class Bowling (v1.4) - - wor - wcbowl.zip Incredible Technologies One to four can play. Ture 3D Effects. Plays just like real bowling. Awesome pin action with exciters. Complete JAMMA compatible kits. Player rewards for special scores. Multiple high score pages. Ideal for tournament play! - - media/box-3D/wcbowl.png - media/video/wcbowl.mp4 - media/mixrbv2/wcbowl.png - 1995 Sports / Bowling - Sports 1-4 0 16 0 384x256 - gamename=World Class Bowling (v1.66) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=When looking in the tab menu it would seem the game is only 2 player, however it is a 4 player game with each player entering the game by pressing the Player1 start button (on the control panel it is just a Start button). Player 2 start button is mapped but doesn?t do anything -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_TRACKBALL=White|| - - + + wcbowl15.zip World Class Bowling (v1.5) - World Class Bowling (v1.5) - - wor - wcbowl.zip Incredible Technologies One to four can play. Ture 3D Effects. Plays just like real bowling. Awesome pin action with exciters. Complete JAMMA compatible kits. Player rewards for special scores. Multiple high score pages. Ideal for tournament play! - - media/box-3D/wcbowl.png - media/video/wcbowl.mp4 - media/mixrbv2/wcbowl.png - 1995 Sports / Bowling - Sports 1-4 0 16 0 384x256 - gamename=World Class Bowling (v1.66) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=When looking in the tab menu it would seem the game is only 2 player, however it is a 4 player game with each player entering the game by pressing the Player1 start button (on the control panel it is just a Start button). Player 2 start button is mapped but doesn?t do anything -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_TRACKBALL=White|| - - + + wcbowl16.zip World Class Bowling (v1.6) - World Class Bowling (v1.6) - - wor - wcbowl.zip Incredible Technologies One to four can play. Ture 3D Effects. Plays just like real bowling. Awesome pin action with exciters. Complete JAMMA compatible kits. Player rewards for special scores. Multiple high score pages. Ideal for tournament play! - - media/box-3D/wcbowl.png - media/video/wcbowl.mp4 - media/mixrbv2/wcbowl.png - 1995 Sports / Bowling - Sports 1-4 0 16 0 384x256 - gamename=World Class Bowling (v1.66) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=When looking in the tab menu it would seem the game is only 2 player, however it is a 4 player game with each player entering the game by pressing the Player1 start button (on the control panel it is just a Start button). Player 2 start button is mapped but doesn?t do anything -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_TRACKBALL=White|| - - + + wcbowl161.zip World Class Bowling (v1.61) - World Class Bowling (v1.61) - - wor - wcbowl.zip Incredible Technologies One to four can play. Ture 3D Effects. Plays just like real bowling. Awesome pin action with exciters. Complete JAMMA compatible kits. Player rewards for special scores. Multiple high score pages. Ideal for tournament play! - - media/box-3D/wcbowl.png - media/video/wcbowl.mp4 - media/mixrbv2/wcbowl.png - 1995 Sports / Bowling - Sports 1-4 0 16 0 384x256 - gamename=World Class Bowling (v1.66) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=When looking in the tab menu it would seem the game is only 2 player, however it is a 4 player game with each player entering the game by pressing the Player1 start button (on the control panel it is just a Start button). Player 2 start button is mapped but doesn?t do anything -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_TRACKBALL=White|| - - + + wcbowl165.zip World Class Bowling (v1.65) - World Class Bowling (v1.65) - - wor - wcbowl.zip Incredible Technologies One to four can play. Ture 3D Effects. Plays just like real bowling. Awesome pin action with exciters. Complete JAMMA compatible kits. Player rewards for special scores. Multiple high score pages. Ideal for tournament play! - - media/box-3D/wcbowl.png - media/video/wcbowl.mp4 - media/mixrbv2/wcbowl.png - 1995 Sports / Bowling - Sports 1-4 0 16 0 384x256 - gamename=World Class Bowling (v1.66) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=When looking in the tab menu it would seem the game is only 2 player, however it is a 4 player game with each player entering the game by pressing the Player1 start button (on the control panel it is just a Start button). Player 2 start button is mapped but doesn?t do anything -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_TRACKBALL=White|| wcbowl.zip World Class Bowling (v1.66) - World Class Bowling (v1.66) - - wor - 0 Incredible Technologies One to four can play. Ture 3D Effects. Plays just like real bowling. Awesome pin action with exciters. Complete JAMMA compatible kits. Player rewards for special scores. Multiple high score pages. Ideal for tournament play! - media/box-3D/wcbowl.png - media/video/wcbowl.mp4 - media/mixrbv2/wcbowl.png + media/video/wcbowl.mp4 + media/mixrbv2/wcbowl.png 1995 Sports / Bowling - Sports 1-4 0 16 0 384x256 - gamename=World Class Bowling (v1.66) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=When looking in the tab menu it would seem the game is only 2 player, however it is a 4 player game with each player entering the game by pressing the Player1 start button (on the control panel it is just a Start button). Player 2 start button is mapped but doesn?t do anything -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Red||P3_BUTTON2=Red||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Red||P4_BUTTON2=Red||P4_TRACKBALL=White|| wcbowldx.zip World Class Bowling Deluxe (v2.00) - World Class Bowling Deluxe (v2.00) - - wor - 0 Incredible Technologies - media/box-3D/wcbowldx.png - media/video/wcbowldx.mp4 - media/mixrbv2/wcbowldx.png + media/video/wcbowldx.mp4 + media/mixrbv2/wcbowldx.png 1999 Sports / Bowling - Sports 1-4 0 14 0 384x256 - gamename=World Class Bowling Deluxe (v2.00) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_TRACKBALL=White|| - - + + wcbowl130.zip - World Class Bowling Tournament (v1.30) + World Class Bowling Tournament (v1.30) - wcbowldx - + wcbowldx.zip + Incredible Technologies + - 1997 + 1999 - Incredible Technologies - Incredible Technologies + + Sports / Bowling + + 1-4 0 - 0 + 14 0 + 384x256 - + wcbowl140.zip World Class Bowling Tournament (v1.40) - World Class Bowling Tournament (v1.40) - - wor - wcbowldx.zip Incredible Technologies - - media/box-3D/wcbowldx.png - media/video/wcbowldx.mp4 - media/mixrbv2/wcbowldx.png - 1999 Sports / Bowling - Sports 1-4 0 14 0 384x256 - gamename=World Class Bowling Deluxe (v2.00) -numPlayers=4 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trackball+trackball -P1_BUTTON1=Hook Left -P1_BUTTON2=Hook Right -P1_TRACKBALL_X=Left -P1_TRACKBALL_X_EXT=Right -P1_TRACKBALL_Y=Up -P1_TRACKBALL_Y_EXT=Down - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Blue||P1_TRACKBALL=White||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Blue||P2_TRACKBALL=White||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Blue||P3_TRACKBALL=White||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_TRACKBALL=White|| - - + + twcup90b2.zip World Cup '90 (bootleg, set 1) twcup90.zip - Mame + Tecmo - + Tecmo World Cup is a football game which features solely national teams. Like the title indicates, you can play the World Cup tournament, which will also include a qualification round. You can choose your team from a pool of 24 nations, though the assortment is not identical to the roster of the latest World Cup by the time of the games release. Also, the qualification, in contrast to the real World Cup, only has four teams as no other than the available 24 teams take part. Apart from the World Cup, the only other single-player mode is a friendly match against a randomly chosen team. + + - - media/box-3D/twcup90.png - media/mixrbv2/twcup90.png - - + 1989 + Tecmo + Tecmo - + Sports + 1-2 0 - 0 + 10 0 + 256x224 - + twcup90b3.zip World Cup '90 (bootleg, set 2) - World Cup '90 (bootleg, set 2) twcup90.zip - Mame + Tecmo - + Tecmo World Cup is a football game which features solely national teams. Like the title indicates, you can play the World Cup tournament, which will also include a qualification round. You can choose your team from a pool of 24 nations, though the assortment is not identical to the roster of the latest World Cup by the time of the games release. Also, the qualification, in contrast to the real World Cup, only has four teams as no other than the available 24 teams take part. Apart from the World Cup, the only other single-player mode is a friendly match against a randomly chosen team. + + - - media/box-3D/twcup90.png - media/mixrbv2/twcup90.png - - + 1989 + Tecmo + Tecmo - Various - Various / Electro- Mechanical + Sports + 1-2 0 - 0 + 10 0 + 256x224 - + twcup90b4.zip World Cup '90 (bootleg, set 3) - World Cup '90 (bootleg, set 3) twcup90.zip - Mame + Tecmo - + Tecmo World Cup is a football game which features solely national teams. Like the title indicates, you can play the World Cup tournament, which will also include a qualification round. You can choose your team from a pool of 24 nations, though the assortment is not identical to the roster of the latest World Cup by the time of the games release. Also, the qualification, in contrast to the real World Cup, only has four teams as no other than the available 24 teams take part. Apart from the World Cup, the only other single-player mode is a friendly match against a randomly chosen team. + + - - media/box-3D/twcup90.png - media/mixrbv2/twcup90.png - - + 1989 + Tecmo + Tecmo - Various - Various / Electro- Mechanical + Sports + 1-2 0 - 0 + 10 0 + 256x224 - + twcup90a.zip World Cup '90 (Euro set 1) - - eu - twcup90.zip Tecmo @@ -289044,11 +180024,6 @@ P1_TRACKBALL_Y_EXT=Down - - media/box-3D/twcup90.png - media/video/twcup90.mp4 - media/mixrbv2/twcup90.png - 1989 @@ -289056,23 +180031,18 @@ P1_TRACKBALL_Y_EXT=Down Tecmo Sports - Sports / Soccer 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + twcup90b.zip World Cup '90 (Euro set 2) - - eu - twcup90.zip Tecmo @@ -289080,11 +180050,6 @@ P1_TRACKBALL_Y_EXT=Down - - media/box-3D/twcup90.png - media/video/twcup90.mp4 - media/mixrbv2/twcup90.png - 1989 @@ -289092,16 +180057,14 @@ P1_TRACKBALL_Y_EXT=Down Tecmo Sports - Sports / Soccer 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + twcup90c.zip World Cup '90 (Euro set 3) @@ -289113,11 +180076,6 @@ P1_TRACKBALL_Y_EXT=Down - - media/box-3D/twcup90.png - media/video/twcup90.mp4 - media/mixrbv2/twcup90.png - 1989 @@ -289125,16 +180083,14 @@ P1_TRACKBALL_Y_EXT=Down Tecmo Sports - Sports / Soccer 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + twcup90bb.zip World Cup '90 (european hack, different title) @@ -289146,11 +180102,6 @@ P1_TRACKBALL_Y_EXT=Down - - media/box-3D/twcup90.png - media/video/twcup90.mp4 - media/mixrbv2/twcup90.png - 1989 @@ -289158,23 +180109,18 @@ P1_TRACKBALL_Y_EXT=Down Tecmo Sports - Sports / Soccer 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| - + twcup90t.zip World Cup '90 (trackball) - - wor - twcup90.zip Tecmo @@ -289182,11 +180128,6 @@ P1_TRACKBALL_Y_EXT=Down - - media/box-3D/twcup90.png - media/video/twcup90.mp4 - media/mixrbv2/twcup90.png - 1989 @@ -289194,23 +180135,18 @@ P1_TRACKBALL_Y_EXT=Down Tecmo Sports - Sports / Soccer 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| twcup90.zip World Cup '90 (World, set 1) - - wor - 0 Tecmo @@ -289219,9 +180155,8 @@ P1_TRACKBALL_Y_EXT=Down - media/box-3D/twcup90.png - media/video/twcup90.mp4 - media/mixrbv2/twcup90.png + media/video/twcup90.mp4 + media/mixrbv2/twcup90.png 1989 @@ -289230,32 +180165,26 @@ P1_TRACKBALL_Y_EXT=Down Tecmo Sports - Sports / Soccer 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| wcvol95.zip World Cup Volley '95 (Asia v1.0) - - jp - 0 Data East Classics World Cup Volley &#039;95 &copy; 1995 Data East. - media/box-3D/wcvol95.png - media/video/wcvol95.mp4 - media/mixrbv2/wcvol95.png + media/video/wcvol95.mp4 + media/mixrbv2/wcvol95.png 1995 @@ -289263,16 +180192,14 @@ P1_TRACKBALL_Y_EXT=Down Data East Sports / Volleyball - Sports 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + wcvol95j.zip World Cup Volley '95 (Japan v1.0) @@ -289282,27 +180209,20 @@ P1_TRACKBALL_Y_EXT=Down World Cup Volley &#039;95 &copy; 1995 Data East. - - media/box-3D/wcvol95.png - media/video/wcvol95.mp4 - media/mixrbv2/wcvol95.png - 1995 Data East Sports / Volleyball - Sports 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + wcvol95x.zip World Cup Volley '95 Extra Version (Asia v2.0B) @@ -289312,35 +180232,24 @@ P1_TRACKBALL_Y_EXT=Down World Cup Volley &#039;95 &copy; 1995 Data East. - - media/box-3D/wcvol95.png - media/video/wcvol95.mp4 - media/mixrbv2/wcvol95.png - 1995 Data East Sports / Volleyball - Sports 1-2 0 10 0 320x240 - Input=Joystick 8 ways||Buttons=3|| - + wh1h.zip World Heroes (ALH-005) - World Heroes (ALH-005) - - wor - wh1.zip Neo-Geo @@ -289348,37 +180257,25 @@ P1_TRACKBALL_Y_EXT=Down Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/box-3D/wh1.png - media/video/wh1.mp4 - media/mixrbv2/wh1.png - - 1992 1992 ADK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| wh1.zip World Heroes (ALM-005) - World Heroes (ALM-005) - - wor - 0 Neo-Geo @@ -289387,36 +180284,28 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - media/box-3D/wh1.png - media/video/wh1.mp4 - media/mixrbv2/wh1.png + media/video/wh1.mp4 + media/mixrbv2/wh1.png - 1992 1992 ADK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + wh1ha.zip World Heroes (set 3) - World Heroes (set 3) - - wor - wh1.zip Neo-Geo @@ -289424,33 +180313,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/box-3D/wh1.png - media/video/wh1.mp4 - media/mixrbv2/wh1.png - - 1992 1992 ADK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + wh2h.zip World Heroes 2 (ALH-006) - World Heroes 2 (ALH-006) wh2.zip Neo-Geo @@ -289459,33 +180339,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, This sequel features all-new stages and music, and improved animation and graphics. You can now reflect projectile moves at your opponent, and reverse normal throws if your timing is right! The original game's Death Match mode is also back, but with a new feature - the life bar will increase or decrease as you inflict or receive damage. Get your side's life bar to 100% and your enemy will lose. - - media/box-3D/wh2.png - media/video/wh2.mp4 - media/mixrbv2/wh2.png - - 1993 1993 ADK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| wh2.zip World Heroes 2 (ALM-006)(ALH-006) - World Heroes 2 (ALM-006)(ALH-006) 0 Neo-Geo @@ -289495,105 +180366,80 @@ This sequel features all-new stages and music, and improved animation and graphi This sequel features all-new stages and music, and improved animation and graphics. You can now reflect projectile moves at your opponent, and reverse normal throws if your timing is right! The original game's Death Match mode is also back, but with a new feature - the life bar will increase or decrease as you inflict or receive damage. Get your side's life bar to 100% and your enemy will lose. - media/box-3D/wh2.png - media/video/wh2.mp4 - media/mixrbv2/wh2.png + media/video/wh2.mp4 + media/mixrbv2/wh2.png - 1993 1993 ADK SNK Fight / Versus - Fight 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + wh2ja.zip World Heroes 2 Jet (ADM-007) - World Heroes 2 Jet (ADM-007) wh2j.zip Neo-Geo World Heroes 2 JET is the third game in the World Heroes series. A third tournament featuring warriors from all over the world (and different periods in time) has begun, and it's up to you to fight to the finish to find out who is organizing it. The game is an upgrade / fine-tuning of World Heroes 2. - - media/box-3D/wh2j.png - media/video/wh2j.mp4 - media/mixrbv2/wh2j.png - - 1994 1994 ADK SNK Fight / Versus - Fight 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| wh2j.zip World Heroes 2 Jet (ADM-007)(ADH-007) - World Heroes 2 Jet (ADM-007)(ADH-007) - - wor - 0 Neo-Geo World Heroes 2 JET is the third game in the World Heroes series. A third tournament featuring warriors from all over the world (and different periods in time) has begun, and it's up to you to fight to the finish to find out who is organizing it. The game is an upgrade / fine-tuning of World Heroes 2. - media/box-3D/wh2j.png - media/video/wh2j.mp4 - media/mixrbv2/wh2j.png + media/video/wh2j.mp4 + media/mixrbv2/wh2j.png - 1994 1994 ADK SNK Fight / Versus - Fight 1-2 0 12 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| whp.zip World Heroes Perfect - World Heroes Perfect - - wor - 0 Neo-Geo @@ -289605,45 +180451,36 @@ This sequel features all-new stages and music, and improved animation and graphi 4. Three secret characters to choose from, including a character new to the series - media/box-3D/whp.png - media/video/whp.mp4 - media/mixrbv2/whp.png + media/video/whp.mp4 + media/mixrbv2/whp.png - 1995 1995 ADK SNK Fight / Versus - Fight 1-2 0 14 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| wpksocv2.zip World PK Soccer V2 (ver 1.1) - World PK Soccer V2 (ver 1.1) - - wor - 0 Jaleco World PK Soccer V2 (c) 1996 Jaleco. - SERIES - 1. World PK Soccer (1995) 2. World PK Soccer V2 (1996) - SOURCES - Game's ROM. - media/box-3D/wpksocv2.png - media/video/wpksocv2.mp4 - media/mixrbv2/wpksocv2.png + media/video/wpksocv2.mp4 + media/mixrbv2/wpksocv2.png 1996 @@ -289652,7 +180489,6 @@ This sequel features all-new stages and music, and improved animation and graphi Jaleco Sports / Soccer - Sports 1-2 0 @@ -289660,15 +180496,11 @@ This sequel features all-new stages and music, and improved animation and graphi 0 320x224 - + wrallyat.zip World Rally (US, 930217) - World Rally (US, 930217) - - wor - wrally.zip Gaelco @@ -289678,11 +180510,6 @@ Players select 1 of 4 rallies to start, each progressively more difficult than t Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers. - - media/box-3D/wrally.png - media/video/wrally.mp4 - media/mixrbv2/wrally.png - 1993 @@ -289690,24 +180517,18 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and Gaelco Race, Driving / Race - Race, Driving 1-2 0 18 0 368x232 - Input=Joystick 8 ways, Dial||Buttons=2|| wrally.zip World Rally (Version 1.0, Checksum 0E56) - World Rally (Version 1.0, Checksum 0E56) - - wor - 0 Gaelco @@ -289718,9 +180539,8 @@ Players select 1 of 4 rallies to start, each progressively more difficult than t Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers. - media/box-3D/wrally.png - media/video/wrally.mp4 - media/mixrbv2/wrally.png + media/video/wrally.mp4 + media/mixrbv2/wrally.png 1993 @@ -289729,24 +180549,18 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and Gaelco Race, Driving / Race - Race, Driving 1-2 0 18 0 368x232 - Input=Joystick 8 ways, Dial||Buttons=2|| - + wrallya.zip World Rally (Version 1.0, Checksum 3873) - World Rally (Version 1.0, Checksum 3873) - - wor - wrally.zip Gaelco @@ -289756,11 +180570,6 @@ Players select 1 of 4 rallies to start, each progressively more difficult than t Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers. - - media/box-3D/wrally.png - media/video/wrally.mp4 - media/mixrbv2/wrally.png - 1993 @@ -289768,24 +180577,18 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and Gaelco Race, Driving / Race - Race, Driving 1-2 0 18 0 368x232 - Input=Joystick 8 ways, Dial||Buttons=2|| - + wrallyb.zip World Rally (Version 1.0, Checksum 8AA2) - World Rally (Version 1.0, Checksum 8AA2) - - wor - wrally.zip Gaelco @@ -289795,11 +180598,6 @@ Players select 1 of 4 rallies to start, each progressively more difficult than t Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers. - - media/box-3D/wrally.png - media/video/wrally.mp4 - media/mixrbv2/wrally.png - 1993 @@ -289807,20 +180605,17 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and Gaelco Race, Driving / Race - Race, Driving 1-2 0 18 0 368x232 - Input=Joystick 8 ways, Dial||Buttons=2|| - + wrallyc.zip World Rally (Version 1.0, Checksum E586) - World Rally (Version 1.0, Checksum E586) wrally.zip Gaelco @@ -289831,11 +180626,6 @@ Players select 1 of 4 rallies to start, each progressively more difficult than t Players maneuver their way through hairpin curves, jumps, bridges, puddles, and other obstacles. Completing each stage within the 60-second time limit allows players to advance to the next stage for free. After the finish of each stage, and at the completion of all 12 stages, players' times are displayed and compared with other top drivers. - - media/box-3D/wrally.png - media/video/wrally.mp4 - media/mixrbv2/wrally.png - 1993 @@ -289843,20 +180633,17 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and Gaelco Race, Driving / Race - Race, Driving 1-2 0 18 0 368x232 - Input=Joystick 8 ways, Dial||Buttons=2|| - + wrally2a.zip World Rally 2: Twin Racing (EPROM version) - World Rally 2: Twin Racing (EPROM version) wrally2.zip Gaelco @@ -289865,11 +180652,6 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and - - media/box-3D/wrally2.png - media/video/wrally2.mp4 - media/mixrbv2/wrally2.png - 1995 @@ -289877,24 +180659,18 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and Gaelco Race, Driving / Race - Race, Driving 1-2 0 16 0 384x240 - Input=Joystick 8 ways, Paddle||Buttons=2|| wrally2.zip World Rally 2: Twin Racing (mask ROM version) - World Rally 2: Twin Racing (mask ROM version) - - wor - 0 Gaelco @@ -289903,9 +180679,8 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and - media/box-3D/wrally2.png - media/video/wrally2.mp4 - media/mixrbv2/wrally2.png + media/video/wrally2.mp4 + media/mixrbv2/wrally2.png 1995 @@ -289914,33 +180689,26 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and Gaelco Race, Driving / Race - Race, Driving 1-2 0 16 0 384x240 - Input=Joystick 8 ways, Paddle||Buttons=2|| worldwar.zip World Wars (World?) - World Wars (World?) - - wor - 0 SNK Classics World Wars and an early "Bermuda Triangle" version, it have different gameplay and graphics from the other versions. - media/box-3D/worldwar.png - media/video/worldwar.mp4 - media/mixrbv2/worldwar.png + media/video/worldwar.mp4 + media/mixrbv2/worldwar.png 1987 @@ -289949,33 +180717,26 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and SNK Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 400x224 - Input=Joystick 8 ways, Positional||Buttons=2|| wownfant.zip WOW New Fantasia - WOW New Fantasia - - wor - 0 Comad WOW New Fantasia is a game in the adult "Qix"-styled Fantasia series. - media/box-3D/wownfant.png - media/video/wownfant.mp4 - media/mixrbv2/wownfant.png + media/video/wownfant.mp4 + media/mixrbv2/wownfant.png 2002 @@ -289984,7 +180745,6 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and Comad Adult - Puzzle-Game 1-2 0 @@ -289992,25 +180752,16 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and 0 256x224 - + wrestwar1d.zip Wrestle War (set 1, Japan, FD1094 317-0090 decrypted) - Wrestle War (set 1, Japan, FD1094 317-0090 decrypted) - - jp - wrestwar.zip Sega Classics Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega. - - media/box-3D/wrestwar.png - media/video/wrestwar.mp4 - media/mixrbv2/wrestwar.png - 1989 @@ -290018,34 +180769,23 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and SEGA Sports / Wrestling - Sports 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wrestwar1.zip Wrestle War (set 1, Japan, FD1094 317-0090) - Wrestle War (set 1, Japan, FD1094 317-0090) - - jp - wrestwar.zip Sega Classics Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega. - - media/box-3D/wrestwar.png - media/video/wrestwar.mp4 - media/mixrbv2/wrestwar.png - 1989 @@ -290053,34 +180793,23 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and SEGA Sports / Wrestling - Sports 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wrestwar2d.zip Wrestle War (set 2, World, FD1094 317-0102 decrypted) - Wrestle War (set 2, World, FD1094 317-0102 decrypted) - - wor - wrestwar.zip Sega Classics Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega. - - media/box-3D/wrestwar.png - media/video/wrestwar.mp4 - media/mixrbv2/wrestwar.png - 1989 @@ -290088,34 +180817,23 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and SEGA Sports / Wrestling - Sports 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=3|| - + wrestwar2.zip Wrestle War (set 2, World, FD1094 317-0102) - Wrestle War (set 2, World, FD1094 317-0102) - - wor - wrestwar.zip Sega Classics Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega. - - media/box-3D/wrestwar.png - media/video/wrestwar.mp4 - media/mixrbv2/wrestwar.png - 1989 @@ -290123,33 +180841,26 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and SEGA Sports / Wrestling - Sports 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=3|| wrestwar.zip Wrestle War (set 3, World, 8751 317-0103) - Wrestle War (set 3, World, 8751 317-0103) - - wor - 0 Sega Classics Lead rookie wrestler Bruce Blade to the top of the wrestling world in this 1989 arcade game by Sega. - media/box-3D/wrestwar.png - media/video/wrestwar.mp4 - media/mixrbv2/wrestwar.png + media/video/wrestwar.mp4 + media/mixrbv2/wrestwar.png 1989 @@ -290158,20 +180869,17 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and SEGA Sports / Wrestling - Sports 1-2 0 10 270 320x224 - Input=Joystick 8 ways||Buttons=3|| neoww2.zip WW2 (Demo) - Arcade Development Project - WW2 (Demo) - Arcade Development Project 0 Mame @@ -290179,40 +180887,28 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and - media/box-3D/neoww2.png - media/mixrbv2/neoww2.png + media/mixrbv2/neoww2.png 2012 Charles DOTY/R Charles DOTY/R - - - + 0 0 0 - + wwfsstarb.zip WWF Superstars (bootleg) - WWF Superstars (bootleg) - - wor - wwfsstar.zip Technos A tag-team wrestling game with 6 WWF superstars to choose from. - - media/box-3D/wwfsstar.png - media/video/wwfsstar.mp4 - media/mixrbv2/wwfsstar.png - 1989 @@ -290220,51 +180916,26 @@ Players maneuver their way through hairpin curves, jumps, bridges, puddles, and Tecmo Sports / Wrestling - Sports 1-2 0 12 0 256x240 - gamename=WWF Superstars (Europe) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Press button A to punch, button B to kick. As with all WWF games, the two buttons do a number of things by pressing different combinations at different times including pin, ect. If anyone wishes to make a list please do so here. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=White|| wwfsstar.zip WWF Superstars (Europe) - WWF Superstars (Europe) - - eu - 0 Technos A tag-team wrestling game with 6 WWF superstars to choose from. - media/box-3D/wwfsstar.png - media/video/wwfsstar.mp4 - media/mixrbv2/wwfsstar.png + media/video/wwfsstar.mp4 + media/mixrbv2/wwfsstar.png 1989 @@ -290273,52 +180944,23 @@ P1_JOYSTICK_UP=Up Tecmo Sports / Wrestling - Sports 1-2 0 12 0 256x240 - gamename=WWF Superstars (Europe) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Press button A to punch, button B to kick. As with all WWF games, the two buttons do a number of things by pressing different combinations at different times including pin, ect. If anyone wishes to make a list please do so here. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=White|| - - + + wwfsstarj.zip WWF Superstars (Japan) - WWF Superstars (Japan) - - jp - wwfsstar.zip Technos A tag-team wrestling game with 6 WWF superstars to choose from. - - media/box-3D/wwfsstar.png - media/video/wwfsstar.mp4 - media/mixrbv2/wwfsstar.png - 1989 @@ -290326,52 +180968,23 @@ P1_JOYSTICK_UP=Up Tecmo Sports / Wrestling - Sports 1-2 0 12 0 256x240 - gamename=WWF Superstars (Europe) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Press button A to punch, button B to kick. As with all WWF games, the two buttons do a number of things by pressing different combinations at different times including pin, ect. If anyone wishes to make a list please do so here. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=White|| - - + + wwfsstaru4.zip WWF Superstars (US revision 4) - WWF Superstars (US revision 4) - - us - wwfsstar.zip Technos A tag-team wrestling game with 6 WWF superstars to choose from. - - media/box-3D/wwfsstar.png - media/video/wwfsstar.mp4 - media/mixrbv2/wwfsstar.png - 1989 @@ -290379,49 +180992,23 @@ P1_JOYSTICK_UP=Up Tecmo Sports / Wrestling - Sports 1-2 0 12 0 256x240 - gamename=WWF Superstars (Europe) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Press button A to punch, button B to kick. As with all WWF games, the two buttons do a number of things by pressing different combinations at different times including pin, ect. If anyone wishes to make a list please do so here. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=White|| - - + + wwfsstaru6.zip WWF Superstars (US revision 6) - WWF Superstars (US revision 6) wwfsstar.zip Technos A tag-team wrestling game with 6 WWF superstars to choose from. - - media/box-3D/wwfsstar.png - media/video/wwfsstar.mp4 - media/mixrbv2/wwfsstar.png - 1989 @@ -290429,52 +181016,23 @@ P1_JOYSTICK_UP=Up Tecmo Sports / Wrestling - Sports 1-2 0 12 0 256x240 - gamename=WWF Superstars (Europe) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Press button A to punch, button B to kick. As with all WWF games, the two buttons do a number of things by pressing different combinations at different times including pin, ect. If anyone wishes to make a list please do so here. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=White|| - - + + wwfsstaru7.zip WWF Superstars (US revision 7) - WWF Superstars (US revision 7) - - us - wwfsstar.zip Technos A tag-team wrestling game with 6 WWF superstars to choose from. - - media/box-3D/wwfsstar.png - media/video/wwfsstar.mp4 - media/mixrbv2/wwfsstar.png - 1989 @@ -290482,52 +181040,23 @@ P1_JOYSTICK_UP=Up Tecmo Sports / Wrestling - Sports 1-2 0 12 0 256x240 - gamename=WWF Superstars (Europe) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Press button A to punch, button B to kick. As with all WWF games, the two buttons do a number of things by pressing different combinations at different times including pin, ect. If anyone wishes to make a list please do so here. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=White||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_JOYSTICK=White|| - - + + wwfwfestj.zip WWF WrestleFest (Japan) - WWF WrestleFest (Japan) - - jp - wwfwfest.zip Technos 10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble. - - media/box-3D/wwfwfest.png - media/video/wwfwfest.mp4 - media/mixrbv2/wwfwfest.png - 1991 @@ -290535,52 +181064,23 @@ P1_JOYSTICK_UP=Up Tecmo Sports / Wrestling - Sports 1-4 0 14 0 320x240 - gamename=WWF WrestleFest (US set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The A and B buttons do various things depending upon the wrestler and the situation. Generally when you can do something special you recieve a message on the screen on how to do so. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Lime||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + wwfwfestk.zip WWF WrestleFest (Korea) - WWF WrestleFest (Korea) - - kr - wwfwfest.zip Technos 10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble. - - media/box-3D/wwfwfest.png - media/video/wwfwfest.mp4 - media/mixrbv2/wwfwfest.png - 1991 @@ -290588,52 +181088,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Sports / Wrestling - Sports 1-4 0 14 0 320x240 - gamename=WWF WrestleFest (US set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The A and B buttons do various things depending upon the wrestler and the situation. Generally when you can do something special you recieve a message on the screen on how to do so. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Lime||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + wwfwfestub.zip WWF WrestleFest (US bootleg) - WWF WrestleFest (US bootleg) - - us - wwfwfest.zip Technos 10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble. - - media/box-3D/wwfwfest.png - media/video/wwfwfest.mp4 - media/mixrbv2/wwfwfest.png - 1991 @@ -290641,49 +181112,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Sports / Wrestling - Sports 1-4 0 14 0 320x240 - gamename=WWF WrestleFest (US set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The A and B buttons do various things depending upon the wrestler and the situation. Generally when you can do something special you recieve a message on the screen on how to do so. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Lime||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + wwfwfestu1.zip WWF WrestleFest (US) - WWF WrestleFest (US) wwfwfest.zip Technos 10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble. - - media/box-3D/wwfwfest.png - media/video/wwfwfest.mp4 - media/mixrbv2/wwfwfest.png - 1991 @@ -290691,49 +181136,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Sports / Wrestling - Sports 1-4 0 14 0 320x240 - gamename=WWF WrestleFest (US set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The A and B buttons do various things depending upon the wrestler and the situation. Generally when you can do something special you recieve a message on the screen on how to do so. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Lime||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + wwfwfestu.zip WWF WrestleFest (US, rev 2) - WWF WrestleFest (US, rev 2) wwfwfest.zip Technos 10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble. - - media/box-3D/wwfwfest.png - media/video/wwfwfest.mp4 - media/mixrbv2/wwfwfest.png - 1991 @@ -290741,51 +181160,26 @@ P1_JOYSTICK_RIGHT=Right Tecmo Sports / Wrestling - Sports 1-4 0 14 0 320x240 - gamename=WWF WrestleFest (US set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The A and B buttons do various things depending upon the wrestler and the situation. Generally when you can do something special you recieve a message on the screen on how to do so. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Lime||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| wwfwfest.zip WWF WrestleFest (World) - WWF WrestleFest (World) - - wor - 0 Technos 10 selectable wrestlers fight in a tag team tournament or take part in the Royal Rumble. - media/box-3D/wwfwfest.png - media/video/wwfwfest.mp4 - media/mixrbv2/wwfwfest.png + media/video/wwfwfest.mp4 + media/mixrbv2/wwfwfest.png 1991 @@ -290794,49 +181188,23 @@ P1_JOYSTICK_RIGHT=Right Tecmo Sports / Wrestling - Sports 1-4 0 14 0 320x240 - gamename=WWF WrestleFest (US set 1) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The A and B buttons do various things depending upon the wrestler and the situation. Generally when you can do something special you recieve a message on the screen on how to do so. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=A -P1_BUTTON2=B -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Yellow||P2_BUTTON2=Yellow||P2_JOYSTICK=Lime||P3_COIN=Lime||P3_START=Lime||P3_BUTTON1=Lime||P3_BUTTON2=Lime||P3_JOYSTICK=Lime||P4_COIN=Blue||P4_START=Blue||P4_BUTTON1=Blue||P4_BUTTON2=Blue||P4_JOYSTICK=Blue|| - - + + wwfmaniap.zip WWF: Wrestlemania (proto 2.01 06/07/95) - WWF: Wrestlemania (proto 2.01 06/07/95) wwfmania.zip Midway Classics 8 selectable wrestlers fights in mayhem with punishing head-to-head and team match-ups and gruelling WWF and Intercontinental title bouts. Features in-ring commentary by Vince McMahon and Jerry 'The King' Lawler. - - media/box-3D/wwfmania.png - media/video/wwfmania.mp4 - media/mixrbv2/wwfmania.png - 1995 @@ -290844,55 +181212,23 @@ P1_JOYSTICK_RIGHT=Right Midway Sports / Wrestling - Sports 1-2 0 14 0 399x253 - gamename=WWF: Wrestlemania (rev 1.30 08/10/95) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game has the same mame-related layout problems as the mk games. The X pattern applies. Press punch and kick at the same time to run. Note that the punch buttons are on the top row and the kick buttons are on the bottom, unlike the mk games and similar to sf games. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Defense -P1_BUTTON3=Power Punch -P1_BUTTON4=Kick -P1_BUTTON5=Power Kick -P1_JOYSTICK_RIGHT=Move Right -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_UP=Move Up - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Blue||P1_BUTTON5=Blue||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_BUTTON5=Red||P2_JOYSTICK=Red|| - - + + wwfmaniac.zip WWF: Wrestlemania (rev 1.1 07/11/95) - WWF: Wrestlemania (rev 1.1 07/11/95) - - wor - wwfmania.zip Midway Classics 8 selectable wrestlers fights in mayhem with punishing head-to-head and team match-ups and gruelling WWF and Intercontinental title bouts. Features in-ring commentary by Vince McMahon and Jerry 'The King' Lawler. - - media/box-3D/wwfmania.png - media/video/wwfmania.mp4 - media/mixrbv2/wwfmania.png - 1995 @@ -290900,55 +181236,23 @@ P1_JOYSTICK_UP=Move Up Midway Sports / Wrestling - Sports 1-2 0 14 0 399x253 - gamename=WWF: Wrestlemania (rev 1.30 08/10/95) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game has the same mame-related layout problems as the mk games. The X pattern applies. Press punch and kick at the same time to run. Note that the punch buttons are on the top row and the kick buttons are on the bottom, unlike the mk games and similar to sf games. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Defense -P1_BUTTON3=Power Punch -P1_BUTTON4=Kick -P1_BUTTON5=Power Kick -P1_JOYSTICK_RIGHT=Move Right -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_UP=Move Up - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Blue||P1_BUTTON5=Blue||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_BUTTON5=Red||P2_JOYSTICK=Red|| - - + + wwfmaniab.zip WWF: Wrestlemania (rev 1.20 08/02/95) - WWF: Wrestlemania (rev 1.20 08/02/95) - - wor - wwfmania.zip Midway Classics 8 selectable wrestlers fights in mayhem with punishing head-to-head and team match-ups and gruelling WWF and Intercontinental title bouts. Features in-ring commentary by Vince McMahon and Jerry 'The King' Lawler. - - media/box-3D/wwfmania.png - media/video/wwfmania.mp4 - media/mixrbv2/wwfmania.png - 1995 @@ -290956,54 +181260,26 @@ P1_JOYSTICK_UP=Move Up Midway Sports / Wrestling - Sports 1-2 0 14 0 399x253 - gamename=WWF: Wrestlemania (rev 1.30 08/10/95) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game has the same mame-related layout problems as the mk games. The X pattern applies. Press punch and kick at the same time to run. Note that the punch buttons are on the top row and the kick buttons are on the bottom, unlike the mk games and similar to sf games. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Defense -P1_BUTTON3=Power Punch -P1_BUTTON4=Kick -P1_BUTTON5=Power Kick -P1_JOYSTICK_RIGHT=Move Right -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_UP=Move Up - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Blue||P1_BUTTON5=Blue||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_BUTTON5=Red||P2_JOYSTICK=Red|| wwfmania.zip WWF: Wrestlemania (rev 1.30 08/10/95) - WWF: Wrestlemania (rev 1.30 08/10/95) - - wor - 0 Midway Classics 8 selectable wrestlers fights in mayhem with punishing head-to-head and team match-ups and gruelling WWF and Intercontinental title bouts. Features in-ring commentary by Vince McMahon and Jerry 'The King' Lawler. - media/box-3D/wwfmania.png - media/video/wwfmania.mp4 - media/mixrbv2/wwfmania.png + media/video/wwfmania.mp4 + media/mixrbv2/wwfmania.png 1995 @@ -291012,52 +181288,23 @@ P1_JOYSTICK_UP=Move Up Midway Sports / Wrestling - Sports 1-2 0 14 0 399x253 - gamename=WWF: Wrestlemania (rev 1.30 08/10/95) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=This game has the same mame-related layout problems as the mk games. The X pattern applies. Press punch and kick at the same time to run. Note that the punch buttons are on the top row and the kick buttons are on the bottom, unlike the mk games and similar to sf games. -P1NumButtons=5 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Defense -P1_BUTTON3=Power Punch -P1_BUTTON4=Kick -P1_BUTTON5=Power Kick -P1_JOYSTICK_RIGHT=Move Right -P1_JOYSTICK_LEFT=Move Left -P1_JOYSTICK_DOWN=Move Down -P1_JOYSTICK_UP=Move Up - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Blue||P1_BUTTON2=White||P1_BUTTON3=Blue||P1_BUTTON4=Blue||P1_BUTTON5=Blue||P1_JOYSTICK=Blue||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=White||P2_BUTTON3=Red||P2_BUTTON4=Red||P2_BUTTON5=Red||P2_JOYSTICK=Red|| - - + + wyvernf0a.zip Wyvern F-0 - Wyvern F-0 wyvernf0.zip Taito Classics Wyvern F-0 is a rare vertical shoot 'em up similar to "Xevious". The airplane has an aerial loop like "1942". - - media/box-3D/wyvernf0.png - media/video/wyvernf0.mp4 - media/mixrbv2/wyvernf0.png - 1985 @@ -291065,32 +181312,25 @@ P1_JOYSTICK_UP=Move Up Taito Shoot'em Up - Shoot'em up / Vertical 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=3|| wyvernf0.zip Wyvern F-0 (Rev 1) - Wyvern F-0 (Rev 1) - - wor - 0 Taito Classics Wyvern F-0 is a rare vertical shoot 'em up similar to "Xevious". The airplane has an aerial loop like "1942". - media/box-3D/wyvernf0.png - media/video/wyvernf0.mp4 - media/mixrbv2/wyvernf0.png + media/video/wyvernf0.mp4 + media/mixrbv2/wyvernf0.png 1985 @@ -291099,33 +181339,22 @@ P1_JOYSTICK_UP=Move Up Taito Shoot'em Up - Shoot'em up / Vertical 0 12 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - + wyvernwg.zip Wyvern Wings (set 1) - Wyvern Wings (set 1) - - wor - wivernwg.zip SemiCom A vertical shoot'em up with 4 selectable airplanes. 3 years later after Arizona impact, other enemy appears to the Human species faced to a environmental crisis. Owing to the appearance of the unknown enemy, the Human being in faced to the existent crisis... - - media/box-3D/wivernwg.png - media/video/wivernwg.mp4 - media/mixrbv2/wivernwg.png - 2001 @@ -291133,33 +181362,22 @@ P1_JOYSTICK_UP=Move Up SemiCom Shoot'em Up - Shoot'em up / Vertical 0 14 270 320x236 - Input=Joystick 8 ways||Buttons=4|| - + wyvernwga.zip Wyvern Wings (set 2) - Wyvern Wings (set 2) - - wor - wivernwg.zip SemiCom A vertical shoot'em up with 4 selectable airplanes. 3 years later after Arizona impact, other enemy appears to the Human species faced to a environmental crisis. Owing to the appearance of the unknown enemy, the Human being in faced to the existent crisis... - - media/box-3D/wivernwg.png - media/video/wivernwg.mp4 - media/mixrbv2/wivernwg.png - 2001 @@ -291167,23 +181385,17 @@ P1_JOYSTICK_UP=Move Up SemiCom Shoot'em Up - Shoot'em up / Vertical 0 14 270 320x236 - Input=Joystick 8 ways||Buttons=4|| - + xmultiplm72.zip X Multiply (Japan, M72 hardware) - X Multiply (Japan, M72 hardware) - - jp - xmultipl.zip Irem Classics @@ -291191,11 +181403,6 @@ P1_JOYSTICK_UP=Move Up The game itself is a side-scroller like R-Type, albeit with a short vertical-scrolling area towards the end of the sixth level. Instead of the Force pod, however, the main power-up apparatus takes the form of two flexible tentacles. The tentacles are invulnerable to all enemy attacks, and can be positioned with careful maneuvering of the X-002. - - media/box-3D/xmultipl.png - media/video/xmultipl.mp4 - media/mixrbv2/xmultipl.png - 1989 @@ -291203,24 +181410,18 @@ The game itself is a side-scroller like R-Type, albeit with a short vertical-scr Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| xmultipl.zip X Multiply (World, M81 hardware) - X Multiply (World, M81 hardware) - - wor - 0 Irem Classics @@ -291229,9 +181430,8 @@ The game itself is a side-scroller like R-Type, albeit with a short vertical-scr The game itself is a side-scroller like R-Type, albeit with a short vertical-scrolling area towards the end of the sixth level. Instead of the Force pod, however, the main power-up apparatus takes the form of two flexible tentacles. The tentacles are invulnerable to all enemy attacks, and can be positioned with careful maneuvering of the X-002. - media/box-3D/xmultipl.png - media/video/xmultipl.mp4 - media/mixrbv2/xmultipl.png + media/video/xmultipl.mp4 + media/mixrbv2/xmultipl.png 1989 @@ -291240,33 +181440,26 @@ The game itself is a side-scroller like R-Type, albeit with a short vertical-scr Irem Shoot'em Up - Shoot'em up / Horizontal 1-2 0 14 0 384x256 - Input=Joystick 8 ways||Buttons=4|| xday2.zip X-Day 2 (Japan) - X-Day 2 (Japan) - - jp - 0 Namco Classics X-Day 2 (c) 1995 Namco. - TECHNICAL - Namco System NA-2 hardware Game ID : XDS Main CPU : 68000 (@ 12.52825 Mhz) Sound Chips : Namco (@ 32 Khz) Players : 4 Control : 8-way joystick Buttons : 3 - TRIVIA - Released in July 1995 in Japan. Soundtrack r - media/box-3D/xday2.png - media/video/xday2.mp4 - media/mixrbv2/xday2.png + media/video/xday2.mp4 + media/mixrbv2/xday2.png 1995 @@ -291275,24 +181468,18 @@ The game itself is a side-scroller like R-Type, albeit with a short vertical-scr Namco Quiz / Japanese - Quiz 1-2 0 18 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + xmen2pa.zip X-Men (2 Players ver AAA) - X-Men (2 Players ver AAA) - - wor - xmen.zip Konami Classics @@ -291310,11 +181497,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -291322,44 +181504,18 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmen2pe.zip X-Men (2 Players ver EAA) - X-Men (2 Players ver EAA) - - wor - xmen.zip Konami Classics @@ -291377,11 +181533,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -291389,44 +181540,18 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmen2pj.zip X-Men (2 Players ver JAA) - X-Men (2 Players ver JAA) - - wor - xmen.zip Konami Classics @@ -291444,11 +181569,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -291456,44 +181576,18 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmen2pu.zip X-Men (2 Players ver UAB) - X-Men (2 Players ver UAB) - - wor - xmen.zip Konami Classics @@ -291511,11 +181605,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -291523,44 +181612,18 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmenaa.zip X-Men (4 Players ver ADA) - X-Men (4 Players ver ADA) - - wor - xmen.zip Konami Classics @@ -291578,11 +181641,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -291590,44 +181648,18 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmena.zip X-Men (4 Players ver AEA) - X-Men (4 Players ver AEA) - - wor - xmen.zip Konami Classics @@ -291645,11 +181677,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -291657,44 +181684,18 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| xmen.zip X-Men (4 Players ver EBA) - X-Men (4 Players ver EBA) - - wor - 69065 Konami Classics @@ -291713,9 +181714,8 @@ Nightcrawler Dazzler - media/box-3D/69065.png - media/video/69065.mp4 - media/mixrbv2/69065.png + media/video/69065.mp4 + media/mixrbv2/69065.png 1992 @@ -291724,44 +181724,18 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmenj.zip X-Men (4 Players ver JBA) - X-Men (4 Players ver JBA) - - wor - xmen.zip Konami Classics @@ -291779,11 +181753,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -291791,40 +181760,17 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmenja.zip X-Men (4 Players ver JEA) - X-Men (4 Players ver JEA) xmen.zip Konami Classics @@ -291843,11 +181789,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -291855,40 +181796,17 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmenu.zip X-Men (4 Players ver UBB) - X-Men (4 Players ver UBB) xmen.zip Konami Classics @@ -291907,11 +181825,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -291919,40 +181832,17 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmenua.zip X-Men (4 Players ver UEB) - X-Men (4 Players ver UEB) xmen.zip Konami Classics @@ -291971,11 +181861,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -291983,44 +181868,18 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmen6p.zip X-Men (6 Players ver ECB) - X-Men (6 Players ver ECB) - - wor - xmen.zip Konami Classics @@ -292038,11 +181897,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -292050,44 +181904,18 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmen6pu.zip X-Men (6 Players ver UCB) - X-Men (6 Players ver UCB) - - wor - xmen.zip Konami Classics @@ -292105,11 +181933,6 @@ Storm Nightcrawler Dazzler - - media/box-3D/xmen.png - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1992 @@ -292117,55 +181940,23 @@ Dazzler Konami Beat'em Up - Fight / 2.5D - Fight 1-4 0 18 0 304x224 - gamename=X-Men (4 Players ver UBB) -numPlayers=4 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=3 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Attack -P1_BUTTON2=Jump -P1_BUTTON3=Mutant Power -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Blue||P1_BUTTON2=Yellow||P1_BUTTON3=Red||P1_JOYSTICK=Blue||P2_COIN=White||P2_START=White||P2_BUTTON1=Blue||P2_BUTTON2=Yellow||P2_BUTTON3=Red||P2_JOYSTICK=Red||P3_COIN=White||P3_START=White||P3_BUTTON1=Blue||P3_BUTTON2=Yellow||P3_BUTTON3=Red||P3_JOYSTICK=Yellow||P4_COIN=White||P4_START=White||P4_BUTTON1=Blue||P4_BUTTON2=Yellow||P4_BUTTON3=Red||P4_JOYSTICK=Purple|| - - + + xmcotajr.zip X-Men - children of the atom (941208 Japan, rent version) - X-Men - children of the atom (941208 Japan, rent version) - X-Men - children of the atom (941208 Japan, rent version) - - jp - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292173,54 +181964,23 @@ P1_JOYSTICK_RIGHT=Right Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotaar2.zip X-Men - children of the atom (941217 Asia) - X-Men - children of the atom (941217 Asia) - X-Men - children of the atom (941217 Asia) xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292228,57 +181988,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotaj3.zip X-Men - children of the atom (941217 Japan) - X-Men - children of the atom (941217 Japan) - X-Men - children of the atom (941217 Japan) - - jp - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292286,57 +182012,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotaar1.zip X-Men - children of the atom (941219 Asia) - X-Men - children of the atom (941219 Asia) - X-Men - children of the atom (941219 Asia) - - asi - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292344,57 +182036,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotaj2.zip X-Men - children of the atom (941219 Japan) - X-Men - children of the atom (941219 Japan) - X-Men - children of the atom (941219 Japan) - - jp - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292402,57 +182060,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotaj1.zip X-Men - children of the atom (941222 Japan) - X-Men - children of the atom (941222 Japan) - X-Men - children of the atom (941222 Japan) - - jp - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292460,57 +182084,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotaa.zip X-Men - children of the atom (950105 Asia) - X-Men - children of the atom (950105 Asia) - X-Men - children of the atom (950105 Asia) - - asi - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292518,57 +182108,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotar1d.zip X-Men - children of the atom (950105 Euro Phoenix Edition) - X-Men - children of the atom (950105 Euro Phoenix Edition) - X-Men - children of the atom (950105 Euro Phoenix Edition) - - eu - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292576,57 +182132,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotar1.zip X-Men - children of the atom (950105 Euro) - X-Men - children of the atom (950105 Euro) - X-Men - children of the atom (950105 Euro) - - eu - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292634,57 +182156,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotahr1.zip X-Men - children of the atom (950105 Hispanic) - X-Men - children of the atom (950105 Hispanic) - X-Men - children of the atom (950105 Hispanic) - - sp - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292692,57 +182180,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotaj.zip X-Men - children of the atom (950105 Japan) - X-Men - children of the atom (950105 Japan) - X-Men - children of the atom (950105 Japan) - - jp - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292750,57 +182204,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotau.zip X-Men - children of the atom (950105 USA) - X-Men - children of the atom (950105 USA) - X-Men - children of the atom (950105 USA) - - us - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292808,54 +182228,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotab.zip X-Men - children of the atom (950331 Brazil) - X-Men - children of the atom (950331 Brazil) - X-Men - children of the atom (950331 Brazil) xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292863,56 +182252,26 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| xmcota.zip X-Men - children of the atom (950331 Euro) - X-Men - children of the atom (950331 Euro) - X-Men - children of the atom (950331 Euro) - - eu - 0 Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png + media/video/xmcota.mp4 + media/mixrbv2/xmcota.png 1994 @@ -292921,57 +182280,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmcotah.zip X-Men - children of the atom (950331 Hispanic) - X-Men - children of the atom (950331 Hispanic) - X-Men - children of the atom (950331 Hispanic) - - sp - xmcota.zip Capcom Play System 2 X-MEN UNLEASHED! It's here! Ultimate combat! Mutant mayhem! X-Power! Special moves! Mid-air action! Big characters! Sizzling graphics! Exactly like you played in the arcade! You will need all your mutant powers, all your speed, all your strength... for this is the ultimate combat! Have you got enough to defeat Magneto, Omega Red and the Sentinel? Are you tough enough for Wolverine, powerful enough for Cyclops, cool enough for Iceman... are you good enough to join the new breed of mutant heroes? X-Men Children of the Atom - the fighting game to end them all! - - media/box-3D/xmcota.png - media/video/xmcota.mp4 - media/mixrbv2/xmcota.png - 1994 @@ -292979,56 +182304,23 @@ P1_JOYSTICK_UP=Up Capcom Fight / Versus - Fight 1-2 0 12 0 384x224 - gamename=X-Men: Children of the Atom (Euro 950105) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Jab -P1_BUTTON2=Punch - Strong -P1_BUTTON3=Punch - Fierce -P1_BUTTON4=Kick - Short -P1_BUTTON5=Kick - Forward -P1_BUTTON6=Kick - Roundhouse -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfjr3.zip X-Men vs Street Fighter (960909 Japan) - X-Men vs Street Fighter (960909 Japan) - - jp - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293042,49 +182334,17 @@ P1_JOYSTICK_UP=Up 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfar3.zip X-Men vs Street Fighter (960910 Asia) - X-Men vs Street Fighter (960910 Asia) - - asi - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293098,49 +182358,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfr1.zip X-Men vs Street Fighter (960910 Euro) - X-Men vs Street Fighter (960910 Euro) - - eu - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293154,49 +182382,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfjr2.zip X-Men vs Street Fighter (960910 Japan) - X-Men vs Street Fighter (960910 Japan) - - jp - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293210,49 +182406,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfur2.zip X-Men vs Street Fighter (960910 USA) - X-Men vs Street Fighter (960910 USA) - - us - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293266,49 +182430,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfar2.zip X-Men vs Street Fighter (960919 Asia) - X-Men vs Street Fighter (960919 Asia) - - asi - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293322,49 +182454,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfar1.zip X-Men vs Street Fighter (961004 Asia) - X-Men vs Street Fighter (961004 Asia) - - asi - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293378,48 +182478,20 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| xmvsf.zip X-Men vs Street Fighter (961004 Euro) - X-Men vs Street Fighter (961004 Euro) - - eu - 0 Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png + media/video/xmvsf.mp4 + media/mixrbv2/xmvsf.png 1996 @@ -293434,49 +182506,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfh.zip X-Men vs Street Fighter (961004 Hispanic) - X-Men vs Street Fighter (961004 Hispanic) - - sp - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293490,49 +182530,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfjr1.zip X-Men vs Street Fighter (961004 Japan) - X-Men vs Street Fighter (961004 Japan) - - jp - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293546,49 +182554,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfu1d.zip X-Men vs Street Fighter (961004 USA Phoenix Edition) - X-Men vs Street Fighter (961004 USA Phoenix Edition) - - us - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293602,49 +182578,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfur1.zip X-Men vs Street Fighter (961004 USA) - X-Men vs Street Fighter (961004 USA) - - us - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293658,49 +182602,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfa.zip X-Men vs Street Fighter (961023 Asia) - X-Men vs Street Fighter (961023 Asia) - - asi - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293714,49 +182626,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfb.zip X-Men vs Street Fighter (961023 Brazil) - X-Men vs Street Fighter (961023 Brazil) - - br - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293770,49 +182650,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfj.zip X-Men vs Street Fighter (961023 Japan) - X-Men vs Street Fighter (961023 Japan) - - jp - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293826,49 +182674,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + xmvsfu.zip X-Men vs Street Fighter (961023 USA) - X-Men vs Street Fighter (961023 USA) - - us - xmvsf.zip Capcom Play System 2 X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter! - - media/box-3D/xmvsf.png - media/video/xmvsf.mp4 - media/mixrbv2/xmvsf.png - 1996 @@ -293882,49 +182698,17 @@ P1_JOYSTICK_RIGHT=Right 17 0 384x224 - gamename=X-Men Vs. Street Fighter (Euro 961004) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=6 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch - Light -P1_BUTTON2=Punch - Medium -P1_BUTTON3=Punch - Heavy -P1_BUTTON4=Kick - Light -P1_BUTTON5=Kick - Medium -P1_BUTTON6=Kick - Heavy -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Green||P1_BUTTON3=Blue||P1_BUTTON4=Red||P1_BUTTON5=Green||P1_BUTTON6=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Green||P2_BUTTON3=Blue||P2_BUTTON4=Red||P2_BUTTON5=Green||P2_BUTTON6=Blue||P2_JOYSTICK=Black|| - - + + x2222o.zip X2222 (5-level prototype) - X2222 (5-level prototype) - - wor - x2222.zip Mame - - media/box-3D/x2222.png - media/video/x2222.mp4 - media/mixrbv2/x2222.png - 2000 @@ -293932,32 +182716,25 @@ P1_JOYSTICK_RIGHT=Right Oriental Soft / Promat Shoot'em Up - Shoot'em up / Vertical 0 0 270 320x240 - Input=Joystick 8 ways||Buttons=2|| x2222.zip X2222 (final debug?) - X2222 (final debug?) - - wor - 0 Mame - media/box-3D/x2222.png - media/video/x2222.mp4 - media/mixrbv2/x2222.png + media/video/x2222.mp4 + media/mixrbv2/x2222.png 2000 @@ -293966,62 +182743,49 @@ P1_JOYSTICK_RIGHT=Right Oriental Soft / Promat Shoot'em Up - Shoot'em up / Vertical 0 0 270 320x240 - Input=Joystick 8 ways||Buttons=2|| - + xsleenaj.zip Xain'd Sleena (Japan) - - jp - xsleena.zip - Technos + Taito Classics - + You are an armoured, rocket-booted soldier, whose mission is to defend five planets against the evil empire. You run from left to right, shooting your way to the base at the end of each level, then tackle a left to right space ship stage. Each of the five planets can be played in any order desired. - - media/box-3D/xsleena.png - media/video/xsleena.mp4 - media/mixrbv2/xsleena.png - 1986 + Technos Japan Corp. + Technos Japan Corp. - + Platform / Shooter Scrolling + 1-2 0 - 0 + 14 0 256x240 - Input=Joystick 8 ways||Buttons=2|| xsleena.zip Xain'd Sleena (World) - Xain'd Sleena (World) - - wor - 0 Taito Classics You are an armoured, rocket-booted soldier, whose mission is to defend five planets against the evil empire. You run from left to right, shooting your way to the base at the end of each level, then tackle a left to right space ship stage. Each of the five planets can be played in any order desired. - media/box-3D/xsleena.png - media/video/xsleena.mp4 - media/mixrbv2/xsleena.png + media/video/xsleena.mp4 + media/mixrbv2/xsleena.png 1986 @@ -294030,42 +182794,18 @@ P1_JOYSTICK_RIGHT=Right Technos Japan Corp. Platform / Shooter Scrolling - Platform 1-2 0 14 0 256x240 - gamename=Xain'd Sleena -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=Pressing the jump button while already in the air will do a second jump boost. Much of the data on this game is purely speculative as it is a copy of Solar Warrior. It is assumed that they use the same labels. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Blue||P1_START=Blue||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| xevious.zip Xevious (Namco) - Xevious (Namco) - - wor - 0 Namco Classics @@ -294080,9 +182820,8 @@ The mission is dangerous. We can't guarantee success. But at this point, it's do One small problem. We still need a pilot. Any volunteers? - media/box-3D/xevious.png - media/video/xevious.mp4 - media/mixrbv2/xevious.png + media/video/xevious.mp4 + media/mixrbv2/xevious.png 1982 @@ -294091,42 +182830,18 @@ One small problem. We still need a pilot. Any volunteers? Namco Shoot'em Up - Shoot'em up / Vertical 1-2 0 18 270 288x224 - gamename=Xevious (Namco) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The labels on the original cpo are the ones in this entry, however they don't really apply to what the buttons do. Button 1 shoots and Button 2 Fires bombs. Because of this the button labels may be swapped as I don't have access to a real machine. -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Zapper -P1_BUTTON2=Blaster -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_JOYSTICK=Red|| - - + + xexexa.zip Xexex (ver AAA) - Xexex (ver AAA) - - wor - xexex.zip Konami Classics @@ -294144,11 +182859,6 @@ Ground Laser: Fires an upgraded Proton Laser along with a laser beam that travel The name of the current weapon is displayed at the bottom of the screen. In the non-Japanese overseas versions, the only available weapon is the Proton Laser and picking up power-ups simply increases the spread of the weapon. Missiles are a secondary weapon. - - media/box-3D/xexex.png - media/video/xexex.mp4 - media/mixrbv2/xexex.png - 1991 @@ -294156,24 +182866,18 @@ The name of the current weapon is displayed at the bottom of the screen. In the Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - Input=Joystick 8 ways||Buttons=2|| xexex.zip Xexex (ver EAA) - Xexex (ver EAA) - - wor - 0 Konami Classics @@ -294192,9 +182896,8 @@ Ground Laser: Fires an upgraded Proton Laser along with a laser beam that travel The name of the current weapon is displayed at the bottom of the screen. In the non-Japanese overseas versions, the only available weapon is the Proton Laser and picking up power-ups simply increases the spread of the weapon. Missiles are a secondary weapon. - media/box-3D/xexex.png - media/video/xexex.mp4 - media/mixrbv2/xexex.png + media/video/xexex.mp4 + media/mixrbv2/xexex.png 1991 @@ -294203,24 +182906,18 @@ The name of the current weapon is displayed at the bottom of the screen. In the Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - + xexexj.zip Xexex (ver JAA) - Xexex (ver JAA) - - wor - xexex.zip Konami Classics @@ -294238,11 +182935,6 @@ Ground Laser: Fires an upgraded Proton Laser along with a laser beam that travel The name of the current weapon is displayed at the bottom of the screen. In the non-Japanese overseas versions, the only available weapon is the Proton Laser and picking up power-ups simply increases the spread of the weapon. Missiles are a secondary weapon. - - media/box-3D/xexex.png - media/video/xexex.mp4 - media/mixrbv2/xexex.png - 1991 @@ -294250,31 +182942,23 @@ The name of the current weapon is displayed at the bottom of the screen. In the Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 384x256 - Input=Joystick 8 ways||Buttons=2|| - + oldsplusnr.zip Xi You Shi E Zhuan Super Plus (Qun Mo Luan Wu New 208 Revision) - Xi You Shi E Zhuan Super Plus (Qun Mo Luan Wu New 208 Revision) oldsplus.zip IGS Oriental Legend Super Super (c) 2004 IGS [International Game System]. - TRIVIA - Released in June 2004. - SOURCES - Game's ROM. - - media/box-3D/oldsplus.png - media/video/oldsplus.mp4 - media/mixrbv2/oldsplus.png - 2004 @@ -294282,34 +182966,26 @@ The name of the current weapon is displayed at the bottom of the screen. In the IGS Beat'em Up - Fight / 2.5D - Fight 1-4 0 0 0 448x224 - Input=Joystick 8 ways||Buttons=4|| xorworld.zip Xor World (prototype) - Xor World (prototype) - - wor - 0 Gaelco This is a puzzle game that is very similar to Tetris. - media/box-3D/xorworld.png - media/video/xorworld.mp4 - media/mixrbv2/xorworld.png + media/video/xorworld.mp4 + media/mixrbv2/xorworld.png 1990 @@ -294318,24 +182994,18 @@ The name of the current weapon is displayed at the bottom of the screen. In the Gaelco Various - Puzzle-Game 1-2 0 10 0 256x224 - Input=Joystick 8 ways||Buttons=2|| xxmissio.zip XX Mission - XX Mission - - wor - 0 Mame @@ -294346,9 +183016,8 @@ While switching between air and ground attacks, take out the approaching large a Powering up allows you to use different powerful air attacks and wider ranged ground attacks depending on the ship's form. - media/box-3D/xxmissio.png - media/video/xxmissio.mp4 - media/mixrbv2/xxmissio.png + media/video/xxmissio.mp4 + media/mixrbv2/xxmissio.png 1986 @@ -294357,25 +183026,18 @@ Powering up allows you to use different powerful air attacks and wider ranged gr UPL Shoot'em Up - Shoot'em up / Vertical 1-2 0 10 270 512x192 - Input=Joystick 8 ways||Buttons=2|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Red|| - + xybotsf.zip Xybots (French, rev 3) - Xybots (French, rev 3) - - fr - xybots.zip Atari Classics @@ -294389,11 +183051,6 @@ A map of each level is displayed at the top of the screen. For some levels, all Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option. - - media/box-3D/xybots.png - media/video/xybots.mp4 - media/mixrbv2/xybots.png - 1987 @@ -294401,43 +183058,18 @@ Like the "Gauntlet" games on which Xybots is based; the game is endless and play Atari Action - Action / Labyrinth 1-2 0 18 0 336x240 - gamename=Xybots (rev 2) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game used a twist stick, not to be confused with a rotary mechanical stick. Basically you can twist the stick left and right for two additional inputs. -P1NumButtons=3 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON2&P1_BUTTON3|Misc+other -P1_BUTTON1=Fire -P1_BUTTON2=Turn Left -P1_BUTTON3=Turn Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Black|| - - + + xybotsg.zip Xybots (German, rev 3) - Xybots (German, rev 3) - - de - xybots.zip Atari Classics @@ -294451,11 +183083,6 @@ A map of each level is displayed at the top of the screen. For some levels, all Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option. - - media/box-3D/xybots.png - media/video/xybots.mp4 - media/mixrbv2/xybots.png - 1987 @@ -294463,43 +183090,18 @@ Like the "Gauntlet" games on which Xybots is based; the game is endless and play Atari Action - Action / Labyrinth 1-2 0 18 0 336x240 - gamename=Xybots (rev 2) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game used a twist stick, not to be confused with a rotary mechanical stick. Basically you can twist the stick left and right for two additional inputs. -P1NumButtons=3 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON2&P1_BUTTON3|Misc+other -P1_BUTTON1=Fire -P1_BUTTON2=Turn Left -P1_BUTTON3=Turn Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Black|| - - + + xybots0.zip Xybots (rev 0) - Xybots (rev 0) - - wor - xybots.zip Atari Classics @@ -294513,11 +183115,6 @@ A map of each level is displayed at the top of the screen. For some levels, all Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option. - - media/box-3D/xybots.png - media/video/xybots.mp4 - media/mixrbv2/xybots.png - 1987 @@ -294525,43 +183122,18 @@ Like the "Gauntlet" games on which Xybots is based; the game is endless and play Atari Action - Action / Labyrinth 1-2 0 18 0 336x240 - gamename=Xybots (rev 2) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game used a twist stick, not to be confused with a rotary mechanical stick. Basically you can twist the stick left and right for two additional inputs. -P1NumButtons=3 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON2&P1_BUTTON3|Misc+other -P1_BUTTON1=Fire -P1_BUTTON2=Turn Left -P1_BUTTON3=Turn Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Black|| - - + + xybots1.zip Xybots (rev 1) - Xybots (rev 1) - - wor - xybots.zip Atari Classics @@ -294575,11 +183147,6 @@ A map of each level is displayed at the top of the screen. For some levels, all Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option. - - media/box-3D/xybots.png - media/video/xybots.mp4 - media/mixrbv2/xybots.png - 1987 @@ -294587,43 +183154,18 @@ Like the "Gauntlet" games on which Xybots is based; the game is endless and play Atari Action - Action / Labyrinth 1-2 0 18 0 336x240 - gamename=Xybots (rev 2) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game used a twist stick, not to be confused with a rotary mechanical stick. Basically you can twist the stick left and right for two additional inputs. -P1NumButtons=3 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON2&P1_BUTTON3|Misc+other -P1_BUTTON1=Fire -P1_BUTTON2=Turn Left -P1_BUTTON3=Turn Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Black|| xybots.zip Xybots (rev 2) - Xybots (rev 2) - - wor - 0 Atari Classics @@ -294638,9 +183180,8 @@ A map of each level is displayed at the top of the screen. For some levels, all Like the "Gauntlet" games on which Xybots is based; the game is endless and play will continue until all lives are lost and players no longer wish to use the 'Continue' option. - media/box-3D/xybots.png - media/video/xybots.mp4 - media/mixrbv2/xybots.png + media/video/xybots.mp4 + media/mixrbv2/xybots.png 1987 @@ -294649,43 +183190,18 @@ Like the "Gauntlet" games on which Xybots is based; the game is endless and play Atari Action - Action / Labyrinth 1-2 0 18 0 336x240 - gamename=Xybots (rev 2) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This game used a twist stick, not to be confused with a rotary mechanical stick. Basically you can twist the stick left and right for two additional inputs. -P1NumButtons=3 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON2&P1_BUTTON3|Misc+other -P1_BUTTON1=Fire -P1_BUTTON2=Turn Left -P1_BUTTON3=Turn Right -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Black||P1_START=Black||P1_BUTTON1=Black||P1_BUTTON2=Black||P1_BUTTON3=Black||P1_JOYSTICK=Black||P2_COIN=Black||P2_START=Black||P2_BUTTON1=Black||P2_BUTTON2=Black||P2_BUTTON3=Black||P2_JOYSTICK=Black|| xyonix.zip Xyonix - Xyonix - - wor - 0 Mame @@ -294697,9 +183213,8 @@ On the Jangseungs' body is written 'Chunha Dae Jangoon' (translated from Korean When you finish a stage, you can hear the famous folk song 'Ariang'. - media/box-3D/xyonix.png - media/video/xyonix.mp4 - media/mixrbv2/xyonix.png + media/video/xyonix.mp4 + media/mixrbv2/xyonix.png 1989 @@ -294708,24 +183223,18 @@ When you finish a stage, you can hear the famous folk song 'Ariang'. Philko Puzzle-Game / Fall - Puzzle-Game 1-2 0 10 0 320x224 - Input=Joystick 8 ways||Buttons=2|| - + leaguemn.zip Yakyuu Kakutou League-Man (Japan) - Yakyuu Kakutou League-Man (Japan) - - jp - nbbatman.zip Irem Classics @@ -294747,11 +183256,6 @@ Beanball Roger - He is a powerful buster, but not as fast as others. Stick Straw - A long-reach hitter, making him the best choice for long-range moves. - - media/box-3D/nbbatman.png - media/video/nbbatman.mp4 - media/mixrbv2/nbbatman.png - 1993 @@ -294759,34 +183263,26 @@ Stick Straw - A long-reach hitter, making him the best choice for long-range mov Irem Beat'em Up - Fight / 2.5D - Fight 1-4 0 16 0 320x240 - Input=Joystick 8 ways||Buttons=2|| yamato.zip Yamato (US) - Yamato (US) - - us - 0 Sega Classics A 1983 arcade game developed by SEGA. The player controls a ship that is being fired upon by aircraft and enemy ships. - media/box-3D/yamato.png - media/video/yamato.mp4 - media/mixrbv2/yamato.png + media/video/yamato.mp4 + media/mixrbv2/yamato.png 1983 @@ -294795,34 +183291,23 @@ Stick Straw - A long-reach hitter, making him the best choice for long-range mov SEGA Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + yamato2.zip Yamato (World?) - Yamato (World?) - - wor - yamato.zip Sega Classics A 1983 arcade game developed by SEGA. The player controls a ship that is being fired upon by aircraft and enemy ships. - - media/box-3D/yamato.png - media/video/yamato.mp4 - media/mixrbv2/yamato.png - 1983 @@ -294830,24 +183315,18 @@ Stick Straw - A long-reach hitter, making him the best choice for long-range mov SEGA Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x224 - Input=Joystick 8 ways||Buttons=2|| - + yankeedo.zip Yankee DO! - Yankee DO! - - wor - mrdo.zip Universal @@ -294861,60 +183340,28 @@ After every three levels, there is a brief intermission in which a tune is playe A level can be completed any one of several different ways: either by collecting all of the on-screen cherries; by killing all of the monsters, by completing the EXTRA box, or by collecting the diamond. The latter appears only very occasionally ('Special' awards an extra credit). - - media/box-3D/mrdo.png - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png - 1982 Action - Action / Labyrinth 1-2 0 18 270 240x192 - gamename=Mr. Do! -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Throw -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + yellowcbb.zip Yellow Cab (bootleg) - Yellow Cab (bootleg) - - wor - kamikcab.zip Data East Classics The game has the player collecting a fare at a taxi stop and taking that passenger to the desired location. The amount of money the fare grants is indicated as score points. Along the way, the player is free to crash into other vehicles for extra points. Dropping a passenger off successfully will complete the stage and proceed to a newer and harder one. If the player completes the stage fast enough, tips are awarded for additional points. The player gets a bonus for the first 20,000 points and every 30,000 points after that. The fuel gauge acts as a health meter which depletes over time and even more when the taxi cab collides. Fuel can be recharged at a gas station. The game is over if the player runs out of fuel. - - media/box-3D/kamikcab.png - media/video/kamikcab.mp4 - media/mixrbv2/kamikcab.png - 1984 @@ -294922,35 +183369,23 @@ P1_JOYSTICK_RIGHT=Right Data East Action - Race, Driving - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + yellowcbj.zip Yellow Cab (Japan) - Yellow Cab (Japan) - - jp - kamikcab.zip Data East Classics The game has the player collecting a fare at a taxi stop and taking that passenger to the desired location. The amount of money the fare grants is indicated as score points. Along the way, the player is free to crash into other vehicles for extra points. Dropping a passenger off successfully will complete the stage and proceed to a newer and harder one. If the player completes the stage fast enough, tips are awarded for additional points. The player gets a bonus for the first 20,000 points and every 30,000 points after that. The fuel gauge acts as a health meter which depletes over time and even more when the taxi cab collides. Fuel can be recharged at a gas station. The game is over if the player runs out of fuel. - - media/box-3D/kamikcab.png - media/video/kamikcab.mp4 - media/mixrbv2/kamikcab.png - 1984 @@ -294958,34 +183393,26 @@ P1_JOYSTICK_RIGHT=Right Data East Action - Race, Driving - Action / Labyrinth 1-2 0 10 270 256x240 - Input=Joystick 8 ways||Buttons=2|| yesnoj.zip Yes/No Sinri Tokimeki Chart - Yes/No Sinri Tokimeki Chart - - wor - 0 Taito Classics Yes/No Sinri Tokimeki Chart (c) 1992 Taito. - TECHNICAL - Taito F2 System hardware Prom Stickers : D20 Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Players : 2 Buttons : 2 - TRIVIA - Yes/No Sinri Tokimeki Char - media/box-3D/yesnoj.png - media/video/yesnoj.mp4 - media/mixrbv2/yesnoj.png + media/video/yesnoj.mp4 + media/mixrbv2/yesnoj.png 1992 @@ -294994,38 +183421,18 @@ P1_JOYSTICK_RIGHT=Right Taito Quiz / Japanese - Quiz 1-2 0 10 0 320x224 - gamename=Yes/No Sinri Tokimeki Chart -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=Trivia Buttons+button+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Yes -P1_BUTTON2=No - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Yellow||P1_BUTTON2=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Yellow||P2_BUTTON2=Black|| - + yieartf.zip Yie Ar Kung-Fu (GX361 conversion) - Yie Ar Kung-Fu (GX361 conversion) - - wor - yiear.zip Konami Classics @@ -295037,11 +183444,6 @@ Yie Ar Kung-Fu plays incredibly quickly, with the player having to be constantly - - media/box-3D/yiear.png - media/video/yiear.mp4 - media/mixrbv2/yiear.png - 1985 @@ -295049,42 +183451,18 @@ Yie Ar Kung-Fu plays incredibly quickly, with the player having to be constantly Konami Fight / Versus - Fight 1-2 0 18 0 256x224 - gamename=Yie Ar Kung-Fu (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Stoop Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + yiear2.zip Yie Ar Kung-Fu (program code G) - Yie Ar Kung-Fu (program code G) - - wor - yiear.zip Konami Classics @@ -295096,11 +183474,6 @@ Yie Ar Kung-Fu plays incredibly quickly, with the player having to be constantly - - media/box-3D/yiear.png - media/video/yiear.mp4 - media/mixrbv2/yiear.png - 1985 @@ -295108,42 +183481,18 @@ Yie Ar Kung-Fu plays incredibly quickly, with the player having to be constantly Konami Fight / Versus - Fight 1-2 0 18 0 256x224 - gamename=Yie Ar Kung-Fu (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Stoop Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| yiear.zip Yie Ar Kung-Fu (program code I) - Yie Ar Kung-Fu (program code I) - - wor - 0 Konami Classics @@ -295156,9 +183505,8 @@ Yie Ar Kung-Fu plays incredibly quickly, with the player having to be constantly - media/box-3D/yiear.png - media/video/yiear.mp4 - media/mixrbv2/yiear.png + media/video/yiear.mp4 + media/mixrbv2/yiear.png 1985 @@ -295167,80 +183515,42 @@ Yie Ar Kung-Fu plays incredibly quickly, with the player having to be constantly Konami Fight / Versus - Fight 1-2 0 18 0 256x224 - gamename=Yie Ar Kung-Fu (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Punch -P1_BUTTON2=Kick -P1_JOYSTICK_UP=Jump -P1_JOYSTICK_DOWN=Stoop Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Blue||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Blue||P2_JOYSTICK=Red|| - + ym2608.zip YM2608 Internal ROM - YM2608 Internal ROM - - wor - 0 non Jeu - media/mixrbv2/ym2608.png + media/mixrbv2/ym2608.png - - - - - - + + 0 0 0 - Input=Unavailable||Buttons=0 Coins: 0 Cabinet: - Free-play: Not supported Rankings Avarage user rating: AntoPISA BestGame: -|| - + youkaidk2.zip Yokai Douchuuki (Japan, new version (YD2, Rev B)) - Yokai Douchuuki (Japan, new version (YD2, Rev B)) - - jp - shadowld.zip Namco Classics You control Tarousuke, a boy who must travel through a scary world fighting demons and other monsters. - - media/box-3D/shadowld.png - media/video/shadowld.mp4 - media/mixrbv2/shadowld.png - 1987 @@ -295248,34 +183558,23 @@ P1_JOYSTICK_RIGHT=Right Namco Platform / Shooter Scrolling - Platform 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| - + youkaidk1.zip Yokai Douchuuki (Japan, old version (YD1)) - Yokai Douchuuki (Japan, old version (YD1)) - - jp - shadowld.zip Namco Classics You control Tarousuke, a boy who must travel through a scary world fighting demons and other monsters. - - media/box-3D/shadowld.png - media/video/shadowld.mp4 - media/mixrbv2/shadowld.png - 1987 @@ -295283,24 +183582,18 @@ P1_JOYSTICK_RIGHT=Right Namco Platform / Shooter Scrolling - Platform 1-2 0 14 0 288x224 - Input=Joystick 8 ways||Buttons=3|| youjyudn.zip Youjyuden (Japan) - Youjyuden (Japan) - - jp - 0 Irem Classics @@ -295311,9 +183604,8 @@ Soundtrack releases: R?Type / Irem Game Music [Alfa Records - 28XA-199 - Jan 25, 1988] - media/box-3D/youjyudn.png - media/video/youjyudn.mp4 - media/mixrbv2/youjyudn.png + media/video/youjyudn.mp4 + media/mixrbv2/youjyudn.png 1986 @@ -295322,24 +183614,18 @@ R?Type / Irem Game Music [Alfa Records - 28XA-199 - Jan 25, 1988] Irem Shooter / Run and Gun - Shooter 1-2 0 14 270 256x256 - Input=Joystick 8 ways||Buttons=2|| - + youma.zip Youma Ninpou Chou (Japan) - Youma Ninpou Chou (Japan) - - jp - ninjemak.zip Nichibutsu @@ -295347,11 +183633,6 @@ R?Type / Irem Game Music [Alfa Records - 28XA-199 - Jan 25, 1988] Fly at full speed on your magic cloud to reach enemy lands and battle your way through a variety of landscapes, shooting plenty of enemies as you go. Grab special ninja scrolls that allow you to use a limited-time power-up weapon. Beat the end boss to move on to the next stage and save the royal princess from the clutches of evil! - - media/box-3D/ninjemak.png - media/video/ninjemak.mp4 - media/mixrbv2/ninjemak.png - 1986 @@ -295359,24 +183640,18 @@ Fly at full speed on your magic cloud to reach enemy lands and battle your way t Nichibutsu Shooter / Vertical - Shooter 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - + youma2.zip Youma Ninpou Chou (Japan, alt) - Youma Ninpou Chou (Japan, alt) - - jp - ninjemak.zip Nichibutsu @@ -295384,11 +183659,6 @@ Fly at full speed on your magic cloud to reach enemy lands and battle your way t Fly at full speed on your magic cloud to reach enemy lands and battle your way through a variety of landscapes, shooting plenty of enemies as you go. Grab special ninja scrolls that allow you to use a limited-time power-up weapon. Beat the end boss to move on to the next stage and save the royal princess from the clutches of evil! - - media/box-3D/ninjemak.png - media/video/ninjemak.mp4 - media/mixrbv2/ninjemak.png - 1986 @@ -295396,34 +183666,23 @@ Fly at full speed on your magic cloud to reach enemy lands and battle your way t Nichibutsu Shooter / Vertical - Shooter 1-2 0 14 270 256x224 - Input=Joystick 8 ways||Buttons=3|| - + yukiwo.zip Yukiwo (World, prototype) - Yukiwo (World, prototype) - - wor - masterw.zip Taito Classics A seven-day nuclear storm brings on a big change on the earth. The earth cracks, the sea boils and the living things change. And human is no exception. After finishing of the cursed 7-day war, the remaining people change their cells and return to the nature in order to endure severe environmental changes. However, a selected part of the people - they had been called scientists - create a computer, which can lead the people in order to leave a seed humankind. This computer is called N. - - media/box-3D/masterw.png - media/video/masterw.mp4 - media/mixrbv2/masterw.png - 1989 @@ -295431,33 +183690,26 @@ Fly at full speed on your magic cloud to reach enemy lands and battle your way t Taito Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 320x224 - Input=Joystick 8 ways||Buttons=2|| yuyugogo.zip Yuuyu no Quiz de GO!GO! (Japan) - Yuuyu no Quiz de GO!GO! (Japan) - - jp - 0 Taito Classics Yuuyu no Quiz de Go!Go! is a Quiz game released by Taito for the Arcade (1990) and Super Famicom (1992). The game features teen idol Yukiko Iwai (the eponymous Yuuyu) both in the game and on the cover. - media/box-3D/yuyugogo.png - media/video/yuyugogo.mp4 - media/mixrbv2/yuyugogo.png + media/video/yuyugogo.mp4 + media/mixrbv2/yuyugogo.png 1990 @@ -295465,40 +183717,18 @@ Fly at full speed on your magic cloud to reach enemy lands and battle your way t Taito Quiz / Japanese - Quiz 1-2 0 14 0 320x224 - gamename=Yuuyu no Quiz de GO!GO! (Japan) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails=Game in Japanese. No references available. Buttons relate to the numbers on the screen. -P1NumButtons=5 -P1Controls=Trivia Buttons+button+P1_BUTTON1&P1_BUTTON2&P1_BUTTON3&P1_BUTTON4 -P1_BUTTON1=1 -P1_BUTTON2=2 -P1_BUTTON3=3 -P1_BUTTON4=4 -P1_BUTTON5=?? - - - + zarzon.zip Zarzon - Zarzon - - wor - satansat.zip SNK Classics @@ -295506,11 +183736,6 @@ P1_BUTTON5=?? Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as possible. Additional bonus points can be accumlated by destroying the comet or attacking dragonflies. An additional spaceship is rewarded if the players score reaches 5,000 or 10,000 points. If the attacking UFOs or enemy rockets are destroyed, points will be scored. The game progresses through 4 different screens. - - media/box-3D/satansat.png - media/video/satansat.mp4 - media/mixrbv2/satansat.png - 1981 @@ -295518,49 +183743,26 @@ Fly your spaceship to Saturn, then once on Saturn destroy as many Satan's as pos SNK Shooter / Space Invaders Like - Shooter 1-2 0 6 270 256x224 - gamename=Satan of Saturn (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The joystick had the typical generic 'control' caption below it. -P1NumButtons=2 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Firing Button -P1_BUTTON2=Laser Beam -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=White||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=White||P2_JOYSTICK=Black|| zaviga.zip Zaviga - Zaviga - - wor - 0 Data East Classics You play as a futuristic jet fighter aircraft that can transform into a tank to descend and ascend. The planet is under attack by hordes of shape bugs robotics and other war machines. Your Aircraft are equipped with 2 laser cannons and bombs for a dual attack in air or land. The game scrolls infinitely of the levels are stopping for an occasional fight against a cannon mountain, that you defeat by destroying a glowing weak spot. With each scroll through the game introduces new enemies and obstacles like flying rocks and underwater enemies. - media/box-3D/zaviga.png - media/video/zaviga.mp4 - media/mixrbv2/zaviga.png + media/video/zaviga.mp4 + media/mixrbv2/zaviga.png 1984 @@ -295569,34 +183771,23 @@ P1_JOYSTICK_RIGHT=Right Data East Shooter / Vertical - Shooter 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + zavigaj.zip Zaviga (Japan) - Zaviga (Japan) - - jp - zaviga.zip Data East Classics You play as a futuristic jet fighter aircraft that can transform into a tank to descend and ascend. The planet is under attack by hordes of shape bugs robotics and other war machines. Your Aircraft are equipped with 2 laser cannons and bombs for a dual attack in air or land. The game scrolls infinitely of the levels are stopping for an occasional fight against a cannon mountain, that you defeat by destroying a glowing weak spot. With each scroll through the game introduces new enemies and obstacles like flying rocks and underwater enemies. - - media/box-3D/zaviga.png - media/video/zaviga.mp4 - media/mixrbv2/zaviga.png - 1984 @@ -295604,34 +183795,23 @@ P1_JOYSTICK_RIGHT=Right Data East Shooter / Vertical - Shooter 1-2 0 14 270 256x240 - Input=Joystick 8 ways||Buttons=2|| - + zaxxonj.zip Zaxxon (Japan) - Zaxxon (Japan) - - jp - zaxxon.zip Sega Classics Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot. - - media/box-3D/zaxxon.png - media/video/zaxxon.mp4 - media/mixrbv2/zaxxon.png - 1982 @@ -295639,49 +183819,26 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Diagonal 1-2 0 18 270 256x224 - gamename=Zaxxon (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The fire button is also placed on the control panel. The button on the trigger stick lights up when it's time for you to do some shooting. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - zaxxon.zip Zaxxon (set 1, rev D) - Zaxxon (set 1, rev D) - - wor - 0 Sega Classics Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot. - media/box-3D/zaxxon.png - media/video/zaxxon.mp4 - media/mixrbv2/zaxxon.png + media/video/zaxxon.mp4 + media/mixrbv2/zaxxon.png 1982 @@ -295690,50 +183847,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Diagonal 1-2 0 18 270 256x224 - gamename=Zaxxon (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The fire button is also placed on the control panel. The button on the trigger stick lights up when it's time for you to do some shooting. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + zaxxon2.zip Zaxxon (set 2, unknown rev) - Zaxxon (set 2, unknown rev) - - wor - zaxxon.zip Sega Classics Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot. - - media/box-3D/zaxxon.png - media/video/zaxxon.mp4 - media/mixrbv2/zaxxon.png - 1982 @@ -295741,50 +183871,23 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Diagonal 1-2 0 18 270 256x224 - gamename=Zaxxon (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The fire button is also placed on the control panel. The button on the trigger stick lights up when it's time for you to do some shooting. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - + zaxxon3.zip Zaxxon (set 3, unknown rev) - Zaxxon (set 3, unknown rev) - - wor - zaxxon.zip Sega Classics Zaxxon is an isometric scrolling shoot-em-up in which the player pilots an armed spaceship and must penetrate heavily-fortified enemy bases, destroying enemy ships and installations before reaching the final confrontation with a giant armoured robot. - - media/box-3D/zaxxon.png - media/video/zaxxon.mp4 - media/mixrbv2/zaxxon.png - 1982 @@ -295792,76 +183895,46 @@ P1_JOYSTICK_RIGHT=Right SEGA Shoot'em Up - Shoot'em up / Diagonal 1-2 0 18 270 256x224 - gamename=Zaxxon (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=The fire button is also placed on the control panel. The button on the trigger stick lights up when it's time for you to do some shooting. -P1NumButtons=1 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - zedblade.zip Zed Blade / Operation Ragnarok - Zed Blade / Operation Ragnarok - - wor - 0 Neo-Geo You and/or a friend must choose one of three characters to play as, each with different speeds at which they control their ships. Then select three weapons to use for the front and back of your ship. During play, you must travel to every planet in the solar system, and defeat the various enemy ships and the boss near the end of the planet. Your weapons can be upgraded during the battle, and you can also collect HyperBombs if you want to do maximum damage. Contains a nice soundtrack reminiscent of early 1990s "rave" music. - media/box-3D/zedblade.png - media/video/zedblade.mp4 - media/mixrbv2/zedblade.png + media/video/zedblade.mp4 + media/mixrbv2/zedblade.png - 1994 1994 Saurus SNK Shoot'em up / Horizontal - Shoot'em Up 1-2 0 15 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| zektor.zip Zektor (revision B) - Zektor (revision B) - - wor - 0 Sega Classics @@ -295873,12 +183946,10 @@ Red Moboids destroy all un-shielded ships (including the players ship). After defeating three attack waves, the Alien Robot holding that city will reappear within rotating protective rings, through which a 'slot shot' neutralizes that Robot, awarding the player a bonus ship and advancement to the next round. - media/box-3D/zektor.png - media/video/zektor.mp4 - media/mixrbv2/zektor.png + media/video/zektor.mp4 + media/mixrbv2/zektor.png - 1982 1982 SEGA @@ -295890,17 +183961,12 @@ After defeating three attack waves, the Alien Robot holding that city will reapp 0 8 0 - Input=Dial||Buttons=2|| - + zero.zip Zero (set 1, Defender bootleg) - Zero (set 1, Defender bootleg) - - wor - defender.zip Midway Classics @@ -295916,11 +183982,6 @@ Players have two escape options to use as a last resort. The first is the 'smart If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/video/defender.mp4 - media/mixrbv2/defender.png - 1980 @@ -295928,43 +183989,18 @@ If all humanoids are successfully abducted, the planet will explode in a blindin Williams Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 294x238 - gamename=Defender (Red label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= Joystick is on left side of control panel with reverse button the the right of it so it can be hit with thumb. Fire and thrust are on right side of control panel with smart bomb, and hyperspace to the left in a 45 degree angle. In mame you can turn on cheat mode and the controls are automatically re-mapped so that the game is quite playable on a standard 8way joystick. -P1NumButtons=5 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SMART BOMB -P1_BUTTON4=HYPERSPACE -P1_BUTTON5=REVERSE -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red|| - - + + zero2.zip Zero (set 2, Defender bootleg) - Zero (set 2, Defender bootleg) - - wor - defender.zip Midway Classics @@ -295980,11 +184016,6 @@ Players have two escape options to use as a last resort. The first is the 'smart If all humanoids are successfully abducted, the planet will explode in a blinding flash and the waves remaining until the next planet is reached take place in outer space, and consist solely of destroying enemy waves. - - media/box-3D/defender.png - media/video/defender.mp4 - media/mixrbv2/defender.png - 1980 @@ -295992,203 +184023,93 @@ If all humanoids are successfully abducted, the planet will explode in a blindin Williams Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 294x238 - gamename=Defender (Red label) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= Joystick is on left side of control panel with reverse button the the right of it so it can be hit with thumb. Fire and thrust are on right side of control panel with smart bomb, and hyperspace to the left in a 45 degree angle. In mame you can turn on cheat mode and the controls are automatically re-mapped so that the game is quite playable on a standard 8way joystick. -P1NumButtons=5 -P1Controls=2-way Joystick (Vertical)+vjoy2way -P1_BUTTON1=FIRE -P1_BUTTON2=THRUST -P1_BUTTON3=SMART BOMB -P1_BUTTON4=HYPERSPACE -P1_BUTTON5=REVERSE -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=White||P1_BUTTON2=White||P1_BUTTON3=Lime||P1_BUTTON4=White||P1_BUTTON5=White||P1_JOYSTICK=Red||P2_COIN=Red||P2_START=Red||P2_BUTTON1=White||P2_BUTTON2=White||P2_BUTTON3=Lime||P2_BUTTON4=White||P2_BUTTON5=White||P2_JOYSTICK=Red|| - - + + zerohouri.zip Zero Hour (Inder) - Zero Hour (Inder) - - wor - zerohour.zip Universal Maneuver your spaceship and destroy meteorites and enemy ships falling from the top of the screen. Shooting a red meteorite awards a quadruple score. After all enemy ships have been destroyed, a landing pad will appear where you must carefully land your ship. Bonus points are awarded for a successful landing. - - media/box-3D/zerohour.png - media/video/zerohour.mp4 - media/mixrbv2/zerohour.png - 1980 Shooter / Space Invaders Like - Shooter 1-2 0 6 270 240x192 - gamename=Zero Hour -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| zerohour.zip Zero Hour (set 1) - Zero Hour (set 1) - - wor - 0 Universal Maneuver your spaceship and destroy meteorites and enemy ships falling from the top of the screen. Shooting a red meteorite awards a quadruple score. After all enemy ships have been destroyed, a landing pad will appear where you must carefully land your ship. Bonus points are awarded for a successful landing. - media/box-3D/zerohour.png - media/video/zerohour.mp4 - media/mixrbv2/zerohour.png + media/video/zerohour.mp4 + media/mixrbv2/zerohour.png 1980 Shooter / Space Invaders Like - Shooter 1-2 0 6 270 240x192 - gamename=Zero Hour -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + zerohoura.zip Zero Hour (set 2) - Zero Hour (set 2) - - wor - zerohour.zip Universal Maneuver your spaceship and destroy meteorites and enemy ships falling from the top of the screen. Shooting a red meteorite awards a quadruple score. After all enemy ships have been destroyed, a landing pad will appear where you must carefully land your ship. Bonus points are awarded for a successful landing. - - media/box-3D/zerohour.png - media/video/zerohour.mp4 - media/mixrbv2/zerohour.png - 1980 Shooter / Space Invaders Like - Shooter 1-2 0 6 270 240x192 - gamename=Zero Hour -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - - + + zeropntj.zip Zero Point (Japan) - Zero Point (Japan) - - jp - zeropnt.zip Mame A target shooting game. - - media/box-3D/zeropnt.png - media/video/zeropnt.mp4 - media/mixrbv2/zeropnt.png - 1998 @@ -296196,50 +184117,26 @@ P1_JOYSTICK_RIGHT=Right Unico Lightgun Shooter - Shooter 1-2 0 14 0 384x224 - gamename=Zero Point (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| zeropnt.zip Zero Point (set 1) - Zero Point (set 1) - - wor - 0 Mame A target shooting game. - media/box-3D/zeropnt.png - media/video/zeropnt.mp4 - media/mixrbv2/zeropnt.png + media/video/zeropnt.mp4 + media/mixrbv2/zeropnt.png 1998 @@ -296248,51 +184145,23 @@ P1_LIGHTGUN_Y_EXT=Down Unico Lightgun Shooter - Shooter 1-2 0 14 0 384x224 - gamename=Zero Point (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| - - + + zeropnta.zip Zero Point (set 2) - Zero Point (set 2) - - wor - zeropnt.zip Mame A target shooting game. - - media/box-3D/zeropnt.png - media/video/zeropnt.mp4 - media/mixrbv2/zeropnt.png - 1998 @@ -296300,50 +184169,26 @@ P1_LIGHTGUN_Y_EXT=Down Unico Lightgun Shooter - Shooter 1-2 0 14 0 384x224 - gamename=Zero Point (set 1) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| zeropnt2.zip Zero Point 2 - Zero Point 2 - - wor - 0 Mame A shooting game controlled by a light-gun. Its the 2nd game in the Zero point series. - media/box-3D/zeropnt2.png - media/video/zeropnt2.mp4 - media/mixrbv2/zeropnt2.png + media/video/zeropnt2.mp4 + media/mixrbv2/zeropnt2.png 1999 @@ -296352,51 +184197,23 @@ P1_LIGHTGUN_Y_EXT=Down Unico Lightgun Shooter - Shooter 1-2 0 14 0 384x224 - gamename=Zero Point 2 -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=Lightgun+lightgun+P1_BUTTON1 -P1_BUTTON1=Fire -P1_LIGHTGUN_Y_EXT=Down -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_LIGHTGUN=Red||P2_COIN=Blue||P2_START=Blue||P2_BUTTON1=Blue||P2_LIGHTGUN=Blue|| - - + + zeroteama.zip Zero Team (set 2, Japan? (earlier?)) - Zero Team (set 2, Japan? (earlier?)) - - jp - zeroteam.zip Seibu Kaihatsu A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse - - media/box-3D/zeroteam.png - media/video/zeroteam.mp4 - media/mixrbv2/zeroteam.png - 1993 @@ -296404,34 +184221,22 @@ P1_LIGHTGUN_X=Left Fabtek Beat'em Up - Fight / 2.5D - Fight 0 0 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + zeroteamb.zip Zero Team (set 3, Japan? (later batteryless)) - Zero Team (set 3, Japan? (later batteryless)) - - jp - zeroteam.zip Seibu Kaihatsu A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse - - media/box-3D/zeroteam.png - media/video/zeroteam.mp4 - media/mixrbv2/zeroteam.png - 1993 @@ -296439,34 +184244,22 @@ P1_LIGHTGUN_X=Left Fabtek Beat'em Up - Fight / 2.5D - Fight 0 0 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + zeroteamc.zip Zero Team (set 4, Taiwan, Liang Hwa license) - Zero Team (set 4, Taiwan, Liang Hwa license) - - tw - zeroteam.zip Seibu Kaihatsu A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse - - media/box-3D/zeroteam.png - media/video/zeroteam.mp4 - media/mixrbv2/zeroteam.png - 1993 @@ -296474,34 +184267,22 @@ P1_LIGHTGUN_X=Left Fabtek Beat'em Up - Fight / 2.5D - Fight 0 0 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + zeroteamd.zip Zero Team (set 5, Korea, Dream Soft license) - Zero Team (set 5, Korea, Dream Soft license) - - kr - zeroteam.zip Seibu Kaihatsu A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse - - media/box-3D/zeroteam.png - media/video/zeroteam.mp4 - media/mixrbv2/zeroteam.png - 1993 @@ -296509,34 +184290,22 @@ P1_LIGHTGUN_X=Left Fabtek Beat'em Up - Fight / 2.5D - Fight 0 0 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + zerotm2k.zip Zero Team 2000 - Zero Team 2000 - - wor - zeroteam.zip Seibu Kaihatsu A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse - - media/box-3D/zeroteam.png - media/video/zeroteam.mp4 - media/mixrbv2/zeroteam.png - 1993 @@ -296544,34 +184313,22 @@ P1_LIGHTGUN_X=Left Fabtek Beat'em Up - Fight / 2.5D - Fight 0 0 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + zeroteams.zip Zero Team Selection - Zero Team Selection - - wor - zeroteam.zip Seibu Kaihatsu A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse - - media/box-3D/zeroteam.png - media/video/zeroteam.mp4 - media/mixrbv2/zeroteam.png - 1993 @@ -296579,34 +184336,22 @@ P1_LIGHTGUN_X=Left Fabtek Beat'em Up - Fight / 2.5D - Fight 0 0 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + zeroteamsr.zip Zero Team Suicide Revival Kit - Zero Team Suicide Revival Kit - - wor - zeroteam.zip Seibu Kaihatsu A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse - - media/box-3D/zeroteam.png - media/video/zeroteam.mp4 - media/mixrbv2/zeroteam.png - 1993 @@ -296614,33 +184359,25 @@ P1_LIGHTGUN_X=Left Fabtek Beat'em Up - Fight / 2.5D - Fight 0 0 0 320x256 - Input=Joystick 8 ways||Buttons=3|| zeroteam.zip Zero Team USA (set 1, US, Fabtek license) - Zero Team USA (set 1, US, Fabtek license) - - us - 0 Seibu Kaihatsu A side scrolling beat-em-up that uses Japanese superhero-type characters. Characters are able to throw and break background objects and use them against their enemies. The goal is to progress past the end-of-level bosse - media/box-3D/zeroteam.png - media/video/zeroteam.mp4 - media/mixrbv2/zeroteam.png + media/video/zeroteam.mp4 + media/mixrbv2/zeroteam.png 1993 @@ -296649,34 +184386,22 @@ P1_LIGHTGUN_X=Left Fabtek Beat'em Up - Fight / 2.5D - Fight 0 0 0 320x256 - Input=Joystick 8 ways||Buttons=3|| - + zerotimed.zip Zero Time (Datamat) - Zero Time (Datamat) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -296684,48 +184409,23 @@ P1_LIGHTGUN_X=Left Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + zerotimemc.zip Zero Time (Marti Colls) - Zero Time (Marti Colls) galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -296733,51 +184433,23 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + zerotime.zip Zero Time (Petaco S.A.) - Zero Time (Petaco S.A.) - - wor - galaxian.zip Namco Classics Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. - - media/box-3D/galaxian.png - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1979 @@ -296785,58 +184457,42 @@ P1_JOYSTICK_RIGHT=Control Right Namco Shoot'em Up - Shoot'em up / Vertical - Shooter / Space Invaders Like - Shooter 1-2 0 18 270 768x224 - gamename=Galaxian (Namco set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=2-way Joystick (Horizontal)+joy2way -P1_BUTTON1=Fire -P1_JOYSTICK_LEFT=Control Left -P1_JOYSTICK_RIGHT=Control Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + zerotimeu.zip - Zero Time (Spanish bootleg) + Zero Time (Spanish bootleg) - galaxian - + galaxian.zip + Namco Classics + + Galaxian is a legendary single-screen shoot-em-up that took everything that made Taito's ground-breaking "Space Invaders" so good, and improved upon it on every level. Each screen starts with a wave of multi-colored aliens moving left and right at the top of the screen; the aliens quickly break ranks and start dive-bombing the Galaxip (player's ship) - either in single units or in groups of 3 - dropping multiple missiles as they descend. All of the aliens need to be destroyed before the player can progress to the next wave. + 1979 - bootleg - bootleg + Namco + Namco + + Shoot'em Up + + 1-2 0 - 0 - 0 + 18 + 270 + 768x224 - + zerowing1.zip Zero Wing (1P set) - Zero Wing (1P set) - Zero Wing (1P set) - - wor - zerowing.zip Toaplan @@ -296850,11 +184506,6 @@ Set in 2101, the game follows the signing of a peace treaty between the United N As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by enemy fire, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated. The game features eight levels. - - media/box-3D/zerowing.png - media/video/zerowing.mp4 - media/mixrbv2/zerowing.png - 1989 @@ -296862,42 +184513,18 @@ As with other scrolling shooters, the aim of the game is to shoot all enemies th Taito Shooter - Shooter / Horizontal 1 0 16 0 320x240 - gamename=Zero Wing (single players) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Control wise this game is pretty standard, but the game's claim to fame is the wording of the translated text, or more accurately the poor wording of the translated text. This is commonly referred to as 'Engrish' Ever wondered where the 'All Your Base Are Belong To Us.' line comes from? It's this game. So for a good laugh check it out. All your controls are belong to us!!!! -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Shield -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - zerowing.zip Zero Wing (2P set) - Zero Wing (2P set) - Zero Wing (2P set) - - wor - 0 Toaplan @@ -296912,9 +184539,8 @@ Set in 2101, the game follows the signing of a peace treaty between the United N As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by enemy fire, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated. The game features eight levels. - media/box-3D/zerowing.png - media/video/zerowing.mp4 - media/mixrbv2/zerowing.png + media/video/zerowing.mp4 + media/mixrbv2/zerowing.png 1989 @@ -296923,42 +184549,18 @@ As with other scrolling shooters, the aim of the game is to shoot all enemies th Taito Shooter - Shooter / Horizontal 1 0 16 0 320x240 - gamename=Zero Wing (single players) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Control wise this game is pretty standard, but the game's claim to fame is the wording of the translated text, or more accurately the poor wording of the translated text. This is commonly referred to as 'Engrish' Ever wondered where the 'All Your Base Are Belong To Us.' line comes from? It's this game. So for a good laugh check it out. All your controls are belong to us!!!! -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Shield -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - - - + + zerowingw.zip Zero Wing (2P set, Williams license) - Zero Wing (2P set, Williams license) - Zero Wing (2P set, Williams license) - - wor - zerowing.zip Toaplan @@ -296972,11 +184574,6 @@ Set in 2101, the game follows the signing of a peace treaty between the United N As with other scrolling shooters, the aim of the game is to shoot all enemies that appear on screen and avoid getting obliterated by enemy fire, crashing into enemies or into foreground scenery. There are mid-level and end-of-level boss enemies that stay with the player until they are defeated. The game features eight levels. - - media/box-3D/zerowing.png - media/video/zerowing.mp4 - media/mixrbv2/zerowing.png - 1989 @@ -296984,50 +184581,26 @@ As with other scrolling shooters, the aim of the game is to shoot all enemies th Taito Shooter - Shooter / Horizontal 1 0 16 0 320x240 - gamename=Zero Wing (single players) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=1 -usesService=0 -miscDetails=Control wise this game is pretty standard, but the game's claim to fame is the wording of the translated text, or more accurately the poor wording of the translated text. This is commonly referred to as 'Engrish' Ever wondered where the 'All Your Base Are Belong To Us.' line comes from? It's this game. So for a good laugh check it out. All your controls are belong to us!!!! -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Shield -P1_JOYSTICK_RIGHT=Right -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_UP=Up - - zerozone.zip Zero Zone - Zero Zone - - wor - 0 Comad Zero Zone (c) 1993 Comad Industry Co., Ltd. A risque version of "Columns". - TECHNICAL - Main CPU : 68000 (@ 10 Mhz) Sound CPU : Z80 (@ 1 Mhz) Sound Chips : OKI6295 (@ 8 Khz) Players : 2 Control : 4-way joystick Buttons : 3 - TRIVIA - This game shar - media/box-3D/zerozone.png - media/video/zerozone.mp4 - media/mixrbv2/zerozone.png + media/video/zerozone.mp4 + media/mixrbv2/zerozone.png 1993 @@ -297036,49 +184609,26 @@ P1_JOYSTICK_UP=Up Comad Puzzle-Game / Fall - Puzzle-Game 1-2 0 0 0 368x224 - gamename=Zero Zone -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Rotate -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - czeroize.zip Zeroize (DECO Cassette) (US) - Zeroize (DECO Cassette) (US) - - us - 0 Data East Classics Zeroize (c) 1983 Data East. - TECHNICAL - DECO Cassette System hardware [Cassette No.37] Main CPU : M6502 (@ 750 Khz), M6502 (@ 500 Khz), I8X41 (@ 500 Khz) Sound Chips : (2x) AY8910 (@ 1.5 Mhz) Screen orientation : Vertical Video resolution : 240 x 24 - media/box-3D/czeroize.png - media/video/czeroize.mp4 - media/mixrbv2/czeroize.png + media/video/czeroize.mp4 + media/mixrbv2/czeroize.png 1983 @@ -297087,35 +184637,23 @@ P1_JOYSTICK_RIGHT=Right Data East Action - Action / Labyrinth 1-2 0 14 270 256x240 - Input=Joystick 8 ways, Stick||Buttons=2|| - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_JOYSTICK=Black|| - + drgw2100c.zip Zhong Guo Long II (V100, China) - Zhong Guo Long II (V100, China) - Zhong Guo Long II (V100, China) - Zhong Guo Long II (V100, China) - Zhong Guo Long II (V100, China) drgw2.zip IGS A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles. - - media/box-3D/drgw2.png - media/video/drgw2.mp4 - media/mixrbv2/drgw2.png - 1997 @@ -297123,35 +184661,23 @@ P1_JOYSTICK_RIGHT=Right IGS Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1 0 12 0 448x224 - Input=Joystick 8 ways||Buttons=4|| - + drgw2101c.zip Zhong Guo Long II (V101, China) - Zhong Guo Long II (V101, China) - Zhong Guo Long II (V101, China) - Zhong Guo Long II (V101, China) - Zhong Guo Long II (V101, China) drgw2.zip IGS A solitaire mahjong game where the object is to match 3 of a kind, using a limited amount of tiles. - - media/box-3D/drgw2.png - media/video/drgw2.mp4 - media/mixrbv2/drgw2.png - 1997 @@ -297159,132 +184685,74 @@ P1_JOYSTICK_RIGHT=Right IGS Asiatic board game - Puzzle-Game / Equalize - Puzzle-Game 1 0 12 0 448x224 - Input=Joystick 8 ways||Buttons=4|| zigzagb.zip Zig Zag (bootleg Dig Dug conversion on Galaxian hardware, set 1) - Zig Zag (bootleg Dig Dug conversion on Galaxian hardware, set 1) - - wor - 0 Konami Classics Zig Zag is a Pirate version of Dig Dug. - media/box-3D/zigzagb.png - media/video/zigzagb.mp4 - media/mixrbv2/zigzagb.png + media/video/zigzagb.mp4 + media/mixrbv2/zigzagb.png 1982 Action - Action / Labyrinth 1-2 0 0 270 768x224 - gamename=Zig Zag (Galaxian hardware, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is a pirated version of digdug. With the execption of a new title, the game plays exactly the same. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Pump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + zigzagb2.zip Zig Zag (bootleg Dig Dug conversion on Galaxian hardware, set 2) - Zig Zag (bootleg Dig Dug conversion on Galaxian hardware, set 2) - - wor - zigzagb.zip Konami Classics Zig Zag is a Pirate version of Dig Dug. - - media/box-3D/zigzagb.png - media/video/zigzagb.mp4 - media/mixrbv2/zigzagb.png - 1982 Action - Action / Labyrinth 1-2 0 0 270 768x224 - gamename=Zig Zag (Galaxian hardware, set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails=This game is a pirated version of digdug. With the execption of a new title, the game plays exactly the same. -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Pump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - zingzip.zip Zing Zing Zip - Zing Zing Zip - - wor - 0 Seta A vertically scrolling shooter where you control a plane to shoot larger planes, tanks and trains. - media/box-3D/zingzip.png - media/video/zingzip.mp4 - media/mixrbv2/zingzip.png + media/video/zingzip.mp4 + media/mixrbv2/zingzip.png 1992 @@ -297293,121 +184761,78 @@ P1_JOYSTICK_RIGHT=Right Allumer Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 270 384x240 - gamename=Zing Zing Zip -numPlayers=2 -alternating=0 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=2 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_BUTTON2=Bomb -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - zintrckb.zip Zintrick / Oshidashi Zentrix (hack / bootleg) - Zintrick / Oshidashi Zentrix (hack / bootleg) - - wor - 0 Neo-Geo Yet another puzzle game on Neo-Geo! Every four years to Asgard, the "Tournament Zintrick" occurs. During the competition, participants from around the world come to compete for the honor, glory and wealth. - media/box-3D/zintrckb.png - media/video/zintrckb.mp4 - media/mixrbv2/zintrckb.png + media/video/zintrckb.mp4 + media/mixrbv2/zintrckb.png - 1996 1995 ADK SNK Puzzle-Game / Throw - Puzzle-Game 1-2 0 13 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| - + zintrkcd.zip Zintrick / Oshidashi Zentrix (Neo CD conversion) - Zintrick / Oshidashi Zentrix (Neo CD conversion) zintrckb.zip Neo-Geo Yet another puzzle game on Neo-Geo! Every four years to Asgard, the "Tournament Zintrick" occurs. During the competition, participants from around the world come to compete for the honor, glory and wealth. - - media/box-3D/zintrckb.png - media/video/zintrckb.mp4 - media/mixrbv2/zintrckb.png - - 1996 1995 ADK SNK Puzzle-Game / Throw - Puzzle-Game 1-2 0 13 0 320x224 - <input players="2" buttons="4" coins="4" service="yes"> <control type="joy" ways="8"/> </input> - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| zipzap.zip Zip & Zap - Zip & Zap - - wor - 0 Comad - media/box-3D/zipzap.png - media/video/zipzap.mp4 - media/mixrbv2/zipzap.png + media/video/zipzap.mp4 + media/mixrbv2/zipzap.png 1995 @@ -297415,33 +184840,26 @@ P1_JOYSTICK_RIGHT=Right Barko Corp Action / Breakout games - Action 1-2 0 2 270 256x224 - Input=Joystick 8 ways||Buttons=3|| zoar.zip Zoar - Zoar - - wor - 0 Data East Classics Shoot oncoming planes and ground targets using your gun. Land on the air strip for extra points between stages. The game is an X and Z axis vertical shooter. - media/box-3D/zoar.png - media/video/zoar.mp4 - media/mixrbv2/zoar.png + media/video/zoar.mp4 + media/mixrbv2/zoar.png 1982 @@ -297450,42 +184868,18 @@ P1_JOYSTICK_RIGHT=Right Data East Shoot'em Up - Shoot'em up / Vertical 1-2 0 6 270 256x240 - gamename=Zoar -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=This is probably the only 2d shooter ever to utilize the z axis. Instead of being able to speedup or slowdown with the up and down directions, these directions allow you to make the craft raise or lower to the ground. The top speed key doesn't appear to do anything until you try to move left or right. When you do you will move much more quickly. -P1NumButtons=3 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=High Missile -P1_BUTTON2=Low Missile -P1_BUTTON3=Top Speed -P1_JOYSTICK_UP=Gain Altitude -P1_JOYSTICK_DOWN=Lose Altitude -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - zodiack.zip Zodiack - Zodiack - - wor - 0 Mame @@ -297504,9 +184898,8 @@ You can get a higher score depending of the precision landing of your spaceship When you score 20,000 points, you can get one more Zogram and at 50,000 points you can get another Zogram. - media/box-3D/zodiack.png - media/video/zodiack.mp4 - media/mixrbv2/zodiack.png + media/video/zodiack.mp4 + media/mixrbv2/zodiack.png 1983 @@ -297515,40 +184908,18 @@ When you score 20,000 points, you can get one more Zogram and at 50,000 points y Orca (Esco Trading Co) Shoot'em Up - Shoot'em up / Vertical 1-2 0 6 270 256x224 - gamename=Zodiack -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=1 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=8-way Joystick+joy8way -P1_BUTTON1=Fire -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - - + + zombraidpj.zip Zombie Raid (9/28/95, Japan, prototype PCB) - Zombie Raid (9/28/95, Japan, prototype PCB) - - jp - zombraid.zip Sammy Classics @@ -297556,11 +184927,6 @@ P1_JOYSTICK_RIGHT=Right A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless! - - media/box-3D/zombraid.png - media/video/zombraid.mp4 - media/mixrbv2/zombraid.png - 1995 @@ -297568,42 +184934,18 @@ A myriad of secrets have been programmed into the game for added dimension. Can Sammy Lightgun Shooter - Shooter 1-2 0 18 0 384x240 - gamename=Zombie Raid (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Controls were sawed-off shotguns with pump action reload, this is mapped to button 2 -P1NumButtons=2 -P1Controls=Lightgun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Reload -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black|| zombraid.zip Zombie Raid (9/28/95, US) - Zombie Raid (9/28/95, US) - - us - 0 Sammy Classics @@ -297612,9 +184954,8 @@ P1_LIGHTGUN_Y_EXT=Down A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless! - media/box-3D/zombraid.png - media/video/zombraid.mp4 - media/mixrbv2/zombraid.png + media/video/zombraid.mp4 + media/mixrbv2/zombraid.png 1995 @@ -297623,42 +184964,18 @@ A myriad of secrets have been programmed into the game for added dimension. Can Sammy Lightgun Shooter - Shooter 1-2 0 18 0 384x240 - gamename=Zombie Raid (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Controls were sawed-off shotguns with pump action reload, this is mapped to button 2 -P1NumButtons=2 -P1Controls=Lightgun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Reload -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black|| - - + + zombraidp.zip Zombie Raid (9/28/95, US, prototype PCB) - Zombie Raid (9/28/95, US, prototype PCB) - - us - zombraid.zip Sammy Classics @@ -297666,11 +184983,6 @@ P1_LIGHTGUN_Y_EXT=Down A myriad of secrets have been programmed into the game for added dimension. Can you discover how to get extra life? Can you find a way to escape the forces? Can you defeat the evil? The challenges are endless! - - media/box-3D/zombraid.png - media/video/zombraid.mp4 - media/mixrbv2/zombraid.png - 1995 @@ -297678,42 +184990,18 @@ A myriad of secrets have been programmed into the game for added dimension. Can Sammy Lightgun Shooter - Shooter 1-2 0 18 0 384x240 - gamename=Zombie Raid (US) -numPlayers=2 -alternating=0 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=Controls were sawed-off shotguns with pump action reload, this is mapped to button 2 -P1NumButtons=2 -P1Controls=Lightgun+lightgun+P1_BUTTON1&P1_BUTTON2 -P1_BUTTON1=Fire -P1_BUTTON2=Reload -P1_LIGHTGUN_Y=Up -P1_LIGHTGUN_X_EXT=Right -P1_LIGHTGUN_X=Left -P1_LIGHTGUN_Y_EXT=Down - - - P1_COIN=Red||P1_START=Red||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_LIGHTGUN=Black||P2_COIN=Red||P2_START=Red||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_LIGHTGUN=Black|| zookeep.zip Zoo Keeper (set 1) - Zoo Keeper (set 1) - - wor - 0 Taito Classics @@ -297722,9 +185010,8 @@ P1_LIGHTGUN_Y_EXT=Down Zoo Keeper features two different, alternating play fields, with each level having its own task to complete; as well as a final 'bonus screen'. - media/box-3D/zookeep.png - media/video/zookeep.mp4 - media/mixrbv2/zookeep.png + media/video/zookeep.mp4 + media/mixrbv2/zookeep.png 1982 @@ -297732,41 +185019,18 @@ Zoo Keeper features two different, alternating play fields, with each level havi Taito Platform / Run Jump - Platform 1-2 0 18 0 256x256 - gamename=Zoo Keeper (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + zookeep2.zip Zoo Keeper (set 2) - Zoo Keeper (set 2) - - wor - zookeep.zip Taito Classics @@ -297774,52 +185038,24 @@ P1_JOYSTICK_RIGHT=Right Zoo Keeper features two different, alternating play fields, with each level having its own task to complete; as well as a final 'bonus screen'. - - media/box-3D/zookeep.png - media/video/zookeep.mp4 - media/mixrbv2/zookeep.png - 1982 Taito Platform / Run Jump - Platform 1-2 0 18 0 256x256 - gamename=Zoo Keeper (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + zookeep3.zip Zoo Keeper (set 3) - Zoo Keeper (set 3) - - wor - zookeep.zip Taito Classics @@ -297827,141 +185063,75 @@ P1_JOYSTICK_RIGHT=Right Zoo Keeper features two different, alternating play fields, with each level having its own task to complete; as well as a final 'bonus screen'. - - media/box-3D/zookeep.png - media/video/zookeep.mp4 - media/mixrbv2/zookeep.png - 1982 Taito Platform / Run Jump - Platform 1-2 0 18 0 256x256 - gamename=Zoo Keeper (set 1) -numPlayers=2 -alternating=1 -mirrored=1 -tilt=1 -cocktail=0 -usesService=0 -miscDetails= -P1NumButtons=1 -P1Controls=4-way Joystick+joy4way -P1_BUTTON1=Jump -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=White||P1_START=White||P1_BUTTON1=White||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=White||P2_JOYSTICK=Red|| - - + + zoom909.zip Zoom 909 - Zoom 909 - - wor - buckrog.zip Sega Classics Buck Rogers: Planet of Zoom is a forward-scrolling rail shooter where the user controls a spaceship in a behind-the-back third-person perspective that must destroy enemy ships and avoid obstacles. The game was notable for its fast pseudo 3-D scaling and detailed sprites. The game would later go on to influence the 1985 Sega hit Space Harrier. Buck is never seen in the game, except presumably in the illustration on the side of the arcade cabinet, and its only real connections to Buck Rogers are the use of the name and the outer space setting. In Japan, the game was known as Zoom 909. - - media/box-3D/buckrog.png - media/video/buckrog.mp4 - media/mixrbv2/buckrog.png - 1982 SEGA Shooter / Plane, 3rd person - Shooter 1 0 10 0 512x224 - gamename=Buck Rogers: Planet of Zoom -numPlayers=2 -alternating=1 -mirrored=1 -tilt=0 -cocktail=0 -usesService=0 -miscDetails=The trigger stick button is mirrored on the control panel. -P1NumButtons=3 -P1Controls=8-way Triggerstick+joy8way+P1_BUTTON1 -P1_BUTTON1=Fire -P1_BUTTON2=Slow -P1_BUTTON3=Fast -P1_JOYSTICK_UP=Up -P1_JOYSTICK_DOWN=Down -P1_JOYSTICK_LEFT=Left -P1_JOYSTICK_RIGHT=Right - - - P1_COIN=Yellow||P1_START=Yellow||P1_BUTTON1=Red||P1_BUTTON2=Red||P1_BUTTON3=Red||P1_JOYSTICK=Black||P2_COIN=Yellow||P2_START=Yellow||P2_BUTTON1=Red||P2_BUTTON2=Red||P2_BUTTON3=Red||P2_JOYSTICK=Black|| zupapa.zip Zupapa! - Zupapa! - - wor - 0 Neo-Geo Is a 2001 release of SNK for MVS. It's pretty much a puzzler / screen-cleaning game with bright and colourful optics and simple gameplay. - media/box-3D/zupapa.png - media/video/zupapa.mp4 - media/mixrbv2/zupapa.png + media/video/zupapa.mp4 + media/mixrbv2/zupapa.png - 2001 2001 SNK SNK Platform / Run Jump - Platform 1-2 0 16 0 320x224 - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_BUTTON2=Yellow||P1_BUTTON3=Green||P1_BUTTON4=Blue||P1_JOYSTICK=Black||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_BUTTON2=Yellow||P2_BUTTON3=Green||P2_BUTTON4=Blue||P2_JOYSTICK=Black|| zzyzzyxx.zip Zzyzzyxx (set 1) - Zzyzzyxx (set 1) - - wor - 0 Cinematronics @@ -297976,9 +185146,8 @@ Other dangers testing ZZYZZYXX's skillful maneuvering are falling bombs, rising As an added attraction, when a game player completes each level, there are animated cartoons depicting ZZYZZYXX's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping. - media/box-3D/zzyzzyxx.png - media/video/zzyzzyxx.mp4 - media/mixrbv2/zzyzzyxx.png + media/video/zzyzzyxx.mp4 + media/mixrbv2/zzyzzyxx.png 1982 @@ -297987,25 +185156,18 @@ As an added attraction, when a game player completes each level, there are anima Cinematronics Action - Action / Labyrinth 1-2 0 14 270 256x224 - Input=Joystick 2 ways (vertical)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| - + zzyzzyxx2.zip Zzyzzyxx (set 2) - Zzyzzyxx (set 2) - - wor - zzyzzyxx.zip Cinematronics @@ -298019,11 +185181,6 @@ Other dangers testing ZZYZZYXX's skillful maneuvering are falling bombs, rising As an added attraction, when a game player completes each level, there are animated cartoons depicting ZZYZZYXX's passionate desire to impress his love for Lola. Also delightful music throughout the game leaves the players humming and their foot tapping. - - media/box-3D/zzyzzyxx.png - media/video/zzyzzyxx.mp4 - media/mixrbv2/zzyzzyxx.png - 1982 @@ -298031,15 +185188,12 @@ As an added attraction, when a game player completes each level, there are anima Cinematronics Action - Action / Labyrinth 1-2 0 14 270 256x224 - Input=Joystick 2 ways (vertical)||Buttons=1|| - P1_COIN=White||P1_START=White||P1_BUTTON1=Red||P1_JOYSTICK=Red||P2_COIN=White||P2_START=White||P2_BUTTON1=Red||P2_JOYSTICK=Red|| diff --git a/pfbneo/data/common/romfs/gamelist_channelf.xml b/pfbneo/data/common/romfs/gamelist_channelf.xml index e31407c8..dff7ada5 100644 --- a/pfbneo/data/common/romfs/gamelist_channelf.xml +++ b/pfbneo/data/common/romfs/gamelist_channelf.xml @@ -5,11 +5,7 @@ alieninv.zip Alien Invasion - Alien Invasion - - us - 0 Channel F @@ -18,8 +14,8 @@ There are 10 game options that can be chosen with different number of players, player missiles and alien missiles. Players can also take turns or play simultaneously. - media/video/alieninv.mp4 - media/mixrbv2/alieninv.png + media/video/alieninv.mp4 + media/mixrbv2/alieninv.png 1981 @@ -28,8 +24,6 @@ There are 10 game options that can be chosen with different number of players, p Zircon Software Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -40,13 +34,7 @@ There are 10 game options that can be chosen with different number of players, p backgamm.zip Backgammon / Acey-Deucey - Backgammon / Acey-Deucey - Backgammon / Acey-Deucey - Backgammon / Acey-Deucey - - us - 0 Channel F @@ -55,19 +43,16 @@ There are 10 game options that can be chosen with different number of players, p Acey-Deucey is another way to play Backgammon where the starting position is different. Instead of starting the game with numerous pieces arranged at places around the board, you start with all your pieces at the starting line. It makes for a longer game, although just as strategic and challenging. - media/video/backgamm.mp4 - media/mixrbv2/backgamm.png + media/video/backgamm.mp4 + media/mixrbv2/backgamm.png 1977 - 1977 - 1977 Fairlight Fairlight Board game - Strategy 2 0 @@ -78,13 +63,7 @@ Acey-Deucey is another way to play Backgammon where the starting position is dif baseball.zip Baseball - Baseball - Baseball - Baseball - - us - 0 Channel F @@ -93,19 +72,16 @@ Acey-Deucey is another way to play Backgammon where the starting position is dif One player takes to the field, the other grabs a bat and steps up to the plate. The pitcher can throw fast, slow, and some wicked curves even at the last moment. Luckily the single-button swing action makes hitting the ball fairly easy, even if getting a single is harder than hitting a double or home-run. - media/video/baseball.mp4 - media/mixrbv2/baseball.png + media/video/baseball.mp4 + media/mixrbv2/baseball.png 1977 - 1977 - 1977 Fairlight Fairlight Sports / Baseball - Sports 2 0 @@ -116,13 +92,7 @@ One player takes to the field, the other grabs a bat and steps up to the plate. bowling.zip Bowling - Bowling - Bowling - Bowling - - us - 0 Channel F @@ -135,19 +105,16 @@ The regular game, just like it sounds like, is a regular game of bowling featuri The split game has each frame starting with some combination of less than 10 pins. The player has 2 balls to knock down the remaining pins in each frame. - media/video/bowling.mp4 - media/mixrbv2/bowling.png + media/video/bowling.mp4 + media/mixrbv2/bowling.png 1978 - 1978 - 1978 Fairlight Fairlight Sports / Bowling - Sports 1-2 0 @@ -158,19 +125,15 @@ The split game has each frame starting with some combination of less than 10 pi casinop.zip Casino Poker - Casino Poker - - us - 0 Channel F This game features a simulation of the card game five-card draw poker. 3 players (either 1 or 2 can be human, the rest are controlled by the computer) are dealt five cards each. Players then take turns either calling or raising a bet (which can be up to $25), or if they don't like their cards they can fold. Once that round of betting is done players then can choose to discard up to three of their cards in exchange for three new cards in an attempt to make a better hand. Another round of betting then takes place and after that all the players that didn't fold their hands show their cards and whoever has the highest hand wins all the money in the pot. - media/video/casinop.mp4 - media/mixrbv2/casinop.png + media/video/casinop.mp4 + media/mixrbv2/casinop.png 1981 @@ -179,8 +142,6 @@ The split game has each frame starting with some combination of less than 10 pi Zircon Software Casino - Playing cards - Casino / Cards 1-2 0 @@ -191,7 +152,6 @@ The split game has each frame starting with some combination of less than 10 pi multicrt.zip Channel F Multi-Cart (Final) - Channel F Multi-Cart (Final) 0 Channel F @@ -199,38 +159,26 @@ The split game has each frame starting with some combination of less than 10 pi - media/mixrbv2/multicrt.png + media/mixrbv2/multicrt.png - - - - - - + + 0 0 0 - + multicrto.zip Channel F Multi-Cart (Older) - Channel F Multi-Cart (Older) multicrt.zip Channel F - - media/mixrbv2/multicrt.png - - - - - - - + + 0 0 0 @@ -239,19 +187,15 @@ The split game has each frame starting with some combination of less than 10 pi checkers.zip Checkers - Checkers - - us - 0 Channel F This game features a playable version of the board game Checkers. Players control the 12 checkers at the bottom of the screen and attempt to remove the 12 checkers at the top of the screen which are controlled by a computer opponent. Players can only move their checkers diagonally toward their opponents side of the board. A checker can be jumped when two opposing checkers are next to each other and there is an empty space on the diagonal of the checker getting jumped. If a checker is put into a position of being able to be jumped it must be jumped. If a checker happens to reach the other side of the board, that checker is kinged and is allowed to move both back and forth in diagonal movements. The game is won by the player who removes all their opponents checkers from the board. - media/video/checkers.mp4 - media/mixrbv2/checkers.png + media/video/checkers.mp4 + media/mixrbv2/checkers.png 1980 @@ -260,7 +204,6 @@ The split game has each frame starting with some combination of less than 10 pi Zircon Software Board game - Strategy 1 0 @@ -278,14 +221,10 @@ The split game has each frame starting with some combination of less than 10 pi - media/mixrbv2/clrorgan.png + media/mixrbv2/clrorgan.png - - - - - - + + 0 0 0 @@ -294,19 +233,15 @@ The split game has each frame starting with some combination of less than 10 pi democrt1.zip Democart 1 - Democart 1 - - us - 0 Channel F - media/video/democrt1.mp4 - media/mixrbv2/democrt1.png + media/video/democrt1.mp4 + media/mixrbv2/democrt1.png 1977 @@ -325,19 +260,15 @@ The split game has each frame starting with some combination of less than 10 pi democrt2.zip Democart 2 - Democart 2 - - us - 0 Channel F - media/video/democrt2.mp4 - media/mixrbv2/democrt2.png + media/video/democrt2.mp4 + media/mixrbv2/democrt2.png 1977 @@ -356,13 +287,7 @@ The split game has each frame starting with some combination of less than 10 pi dsrtfox.zip Desert Fox / Shooting Gallery - Desert Fox / Shooting Gallery - Desert Fox / Shooting Gallery - Desert Fox / Shooting Gallery - - us - 0 Channel F @@ -373,13 +298,11 @@ Desert Fox. In this game you control one of two tanks engaged in a battle. The g Shooting Gallery. In this game you control a rifle on the left side of the screen and need to hit a target on the right side of the screen. The goal is to earn as many points as possible by hitting the target with as few misses as possible. You can play with no time limit at an average speed, or increase the challenge by adding a time limit and increasing the game speed. This game can also be played by two players to see who can score the most hits. - media/video/dsrtfox.mp4 - media/mixrbv2/dsrtfox.png + media/video/dsrtfox.mp4 + media/mixrbv2/dsrtfox.png 1976 - 1976 - 1976 Fairlight Fairlight @@ -395,13 +318,7 @@ Shooting Gallery. In this game you control a rifle on the left side of the scree dodgeit.zip Dodge It - Dodge It - Dodge It - Dodge It - - us - 0 Channel F @@ -414,19 +331,16 @@ The game features random variations in the gameplay, such as having different si The game features four different modes which are either a 1 or 2 player Amateur mode or a 1 or 2 player Pro mode. - media/video/dodgeit.mp4 - media/mixrbv2/dodgeit.png + media/video/dodgeit.mp4 + media/mixrbv2/dodgeit.png 1978 - 1978 - 1978 Fairlight Fairlight Sports - Action 1-2 0 @@ -437,13 +351,7 @@ The game features four different modes which are either a 1 or 2 player Amateur dragrace.zip Drag Race - Drag Race - Drag Race - Drag Race - - us - 0 Channel F @@ -452,13 +360,11 @@ The game features four different modes which are either a 1 or 2 player Amateur Depending on the chosen skill level the car available is a family sedan, a modified sedan, a funny car, or a real dragster, although they all look the same on screen. One player can try to beat the predefined par time of 7.7 seconds, or compete against a friend to see who reaches the finish line first. The game manual mentions that a player only wins the game when he brings his victory counter to 99. - media/video/dragrace.mp4 - media/mixrbv2/dragrace.png + media/video/dragrace.mp4 + media/mixrbv2/dragrace.png 1977 - 1977 - 1977 Fairlight Fairlight @@ -470,21 +376,16 @@ Depending on the chosen skill level the car available is a family sedan, a modif 8 0 - + drawpkr.zip Draw Poker (Prototype) - Draw Poker (Prototype) casinop.zip Channel F This game features a simulation of the card game five-card draw poker. 3 players (either 1 or 2 can be human, the rest are controlled by the computer) are dealt five cards each. Players then take turns either calling or raising a bet (which can be up to $25), or if they don't like their cards they can fold. Once that round of betting is done players then can choose to discard up to three of their cards in exchange for three new cards in an attempt to make a better hand. Another round of betting then takes place and after that all the players that didn't fold their hands show their cards and whoever has the highest hand wins all the money in the pot. - - media/video/casinop.mp4 - media/mixrbv2/casinop.png - 1981 @@ -492,8 +393,6 @@ Depending on the chosen skill level the car available is a family sedan, a modif Zircon Software Casino - Playing cards - Casino / Cards 1-2 0 @@ -504,34 +403,25 @@ Depending on the chosen skill level the car available is a family sedan, a modif channelf.zip Fairchild Channel F (Bios) - Fairchild Channel F (Bios) - - us - 0 Channel F - media/mixrbv2/channelf.png + media/mixrbv2/channelf.png - - - - - - + + 0 0 0 - + football.zip Football (Prototype) - Football (Prototype) pfootbll.zip Channel F @@ -540,10 +430,6 @@ Depending on the chosen skill level the car available is a family sedan, a modif The game contains four different game speeds which are slowest, slow, fast, and fastest. - - media/video/pfootbll.mp4 - media/mixrbv2/pfootbll.png - 1980 @@ -551,19 +437,16 @@ The game contains four different game speeds which are slowest, slow, fast, and Zircon Software Sports / Football - Sports 2 0 15 0 - + galacticp.zip Galactic Space Wars (Prototype) - Galactic Space Wars (Prototype) - Galactic Space Wars (Prototype) galactic.zip Channel F @@ -574,13 +457,8 @@ In Galactic Space Wars, players take control of a fighter spacecraft to find and Lunar Lander seems to have been inspired by the same titled arcade game. Players pilot a lunar lander and attempt to have a soft landing. The lander only has a certain amount of fuel to maneuver around with thus adding to the challenge. The key is to gently and smoothly lower the lander onto the platform, as coming down too fast or missing the platform crashes the lunar lander. The objective is to land the craft in the least amount of time possible. - - media/video/galactic.mp4 - media/mixrbv2/galactic.png - 1980 - 1980 Fairlight Zircon Software @@ -596,12 +474,7 @@ Lunar Lander seems to have been inspired by the same titled arcade game. Players galactic.zip Galactic Space Wars / Lunar Lander - Galactic Space Wars / Lunar Lander - Galactic Space Wars / Lunar Lander - - us - 0 Channel F @@ -612,12 +485,11 @@ In Galactic Space Wars, players take control of a fighter spacecraft to find and Lunar Lander seems to have been inspired by the same titled arcade game. Players pilot a lunar lander and attempt to have a soft landing. The lander only has a certain amount of fuel to maneuver around with thus adding to the challenge. The key is to gently and smoothly lower the lander onto the platform, as coming down too fast or missing the platform crashes the lunar lander. The objective is to land the craft in the least amount of time possible. - media/video/galactic.mp4 - media/mixrbv2/galactic.png + media/video/galactic.mp4 + media/mixrbv2/galactic.png 1980 - 1980 Fairlight Zircon Software @@ -633,13 +505,7 @@ Lunar Lander seems to have been inspired by the same titled arcade game. Players hangman.zip Hangman - Hangman - Hangman - Hangman - - us - 0 Channel F @@ -648,13 +514,11 @@ Lunar Lander seems to have been inspired by the same titled arcade game. Players The game contains 64 variations of this basic premise for either 1 or 2 players, with or without a score. Variations include having the computer come up with a word, have a player come up with a word for another player to solve, giving the player one of the letters in the word to help them get started, telling the player the letter belongs to the word but not where, not tolling how long the word is, having the player guess the correct letter and place it where it belongs in a word, and a variation where the player has to solve an anagram. - media/video/hangman.mp4 - media/mixrbv2/hangman.png + media/video/hangman.mp4 + media/mixrbv2/hangman.png 1978 - 1978 - 1978 Fairlight Fairlight @@ -670,11 +534,7 @@ The game contains 64 variations of this basic premise for either 1 or 2 players, builtin.zip Hockey + Tennis - Hockey + Tennis - - us - 0 Channel F @@ -685,43 +545,35 @@ Hockey. An extended version of the Pong concept. Two players try to get the ball Tennis. A simple Pong variant. Two players compete by passing back and forth a ball with paddles. If a player misses the ball, his opponent gets a point. In Tennis, the players can choose from 4 different game speeds. A round can be configured to end as soon as one player reaches a score of 15, or after a time limit of 2, 5, 10, or 20 minutes. - media/video/builtin.mp4 - media/mixrbv2/builtin.png + media/video/builtin.mp4 + media/mixrbv2/builtin.png 1976 - 1976 - 1976 Fairlight Fairlight Sports / Tennis - Sports / Hockey - Sports 2 0 14 0 - + lightsout.zip Lights Out (HB) - Lights Out (HB) - - us - 0 Channel F Lights Out consists of a 5 by 5 light square grid. When the game starts, a random or pre-recorded pattern of lights is lit on the grid. By pressing one of the lights, you will switch between it and the adjacent lights, the goal being to get all the lights off. - media/video/lightsout.mp4 - media/mixrbv2/lightsout.png + media/video/lightsout.mp4 + media/mixrbv2/lightsout.png 2004 @@ -740,13 +592,7 @@ Tennis. A simple Pong variant. Two players compete by passing back and forth a b magicnum.zip Magic Numbers / Mind Reader / Nim - Magic Numbers / Mind Reader / Nim - Magic Numbers / Mind Reader / Nim - Magic Numbers / Mind Reader / Nim - - us - 0 Channel F @@ -757,13 +603,11 @@ Mind Reader is a numerical version of the popular combination guessing game Mast Nim is a single-player adaptation of a traditional 2-player number game. Depending on the options, there are some piles on screen with a certain number of elements. The player and the console take turns at removing arbitrary numbers of elements from the piles. They have to remove at least 1 element and only from one pile in any turn. The side that gets to remove the last element wins the round. The game can also be played with a time limit. - media/video/magicnum.mp4 - media/mixrbv2/magicnum.png + media/video/magicnum.mp4 + media/mixrbv2/magicnum.png 1977 - 1977 - 1977 Fairlight Fairlight @@ -779,24 +623,18 @@ Nim is a single-player adaptation of a traditional 2-player number game. Dependi mthquiz1.zip Math Quiz 1 - Math Quiz 1 - Math Quiz 1 - - us - 0 Channel F Videocart-6 is a math game which focuses on addition and subtraction. The game presents a series of problems to solve; using the controller you need enter in the correct answer. A correct answer earns a point; if you enter an incorrect answer you are then given a second chance. Answer incorrectly a second time and then a point is given to the computer which will also show you how to solve the problem. These are the only variations featured within the game itself, however the instruction manual includes a variety of suggestions for games that can be played by two or more players. These include Mathematical Chairs (two players take turns seeing who can answer the most problems in a row), Math Maze (the manual features a maze drawn on a grid; answer a question correctly and you can move that many spaces), Hang Math (a variation of hang man), Up to 1000 (answer problems correctly to add the value to your score; try to end up with 1000 points without going over), and several more. - media/video/mthquiz1.mp4 - media/mixrbv2/mthquiz1.png + media/video/mthquiz1.mp4 + media/mixrbv2/mthquiz1.png 1977 - 1977 Fairlight Fairlight @@ -812,12 +650,7 @@ Nim is a single-player adaptation of a traditional 2-player number game. Dependi mthquiz2.zip Math Quiz 2 - Math Quiz 2 - Math Quiz 2 - - us - 0 Channel F @@ -826,12 +659,11 @@ Nim is a single-player adaptation of a traditional 2-player number game. Dependi Once again, the game presents the player with a series of problems, simple multiplications in the first game variation, and simple divisions in the second. The results have to be entered using the controller. If the answer is correct, a point will be added to the left counter. After entering a wrong answer, the player gets another chance to correct the result. If it is wrong again, the right counter will be increased, counting the mistakes made so far. - media/video/mthquiz2.mp4 - media/mixrbv2/mthquiz2.png + media/video/mthquiz2.mp4 + media/mixrbv2/mthquiz2.png 1977 - 1977 Fairlight Fairlight @@ -847,13 +679,7 @@ Once again, the game presents the player with a series of problems, simple multi maze.zip Maze / Jailbreak / Blind-man's-bluff / Trailblazer - Maze / Jailbreak / Blind-man's-bluff / Trailblazer - Maze / Jailbreak / Blind-man's-bluff / Trailblazer - Maze / Jailbreak / Blind-man's-bluff / Trailblazer - - us - 0 Channel F @@ -862,36 +688,27 @@ Once again, the game presents the player with a series of problems, simple multi This game contains a few variations: A straight maze run, a jailbreak maze (break through each square), an invisible maze, and a hidden maze (eat your way through I guess). In all the variations you can choose between 1-4 speeds and/or throw the cat in the maze for an extra challenge. - media/video/maze.mp4 - media/mixrbv2/maze.png + media/video/maze.mp4 + media/mixrbv2/maze.png 1977 - 1977 - 1977 Fairlight Fairlight Action / Labyrinth - Action 2 0 6 0 - + mazea.zip Maze / Jailbreak / Blind-man's-bluff / Trailblazer (Alt) - Maze / Jailbreak / Blind-man's-bluff / Trailblazer (Alt) - Maze / Jailbreak / Blind-man's-bluff / Trailblazer (Alt) - Maze / Jailbreak / Blind-man's-bluff / Trailblazer (Alt) - - us - maze.zip Channel F @@ -899,20 +716,13 @@ This game contains a few variations: A straight maze run, a jailbreak maze (bre This game contains a few variations: A straight maze run, a jailbreak maze (break through each square), an invisible maze, and a hidden maze (eat your way through I guess). In all the variations you can choose between 1-4 speeds and/or throw the cat in the maze for an extra challenge. - - media/video/maze.mp4 - media/mixrbv2/maze.png - 1977 - 1977 - 1977 Fairlight Fairlight Action / Labyrinth - Action 2 0 @@ -923,13 +733,7 @@ This game contains a few variations: A straight maze run, a jailbreak maze (bre memory.zip Memory Match 1 & 2 - Memory Match 1 & 2 - Memory Match 1 & 2 - Memory Match 1 & 2 - - us - 0 Channel F @@ -948,13 +752,11 @@ Super symbol-40 (10x4 grid with symbols) The game offers both a 1 player and 2 player mode. In the 1 player game, the player tries to clear the board in the fewest amount of guesses. In the 2 player game, both players try to get more matches than their opponent. - media/video/memory.mp4 - media/mixrbv2/memory.png + media/video/memory.mp4 + media/mixrbv2/memory.png 1978 - 1978 - 1978 Fairlight Fairlight @@ -966,18 +768,11 @@ The game offers both a 1 player and 2 player mode. In the 1 player game, the pla 8 0 - + muehle.zip Muehle / Tontauben-Schiessen / Kreatives Malspiel / Videoscope (Ger) - Muehle / Tontauben-Schiessen / Kreatives Malspiel / Videoscope (Ger) - Muehle / Tontauben-Schiessen / Kreatives Malspiel / Videoscope (Ger) - Muehle / Tontauben-Schiessen / Kreatives Malspiel / Videoscope (Ger) - Muehle / Tontauben-Schiessen / Kreatives Malspiel / Videoscope (Ger) - - de - tctactoe.zip Channel F @@ -991,38 +786,24 @@ Doodle. This is a drawing program. Using the controller you can draw any picture Quadra-Doodle. Here the computer will draw random patterns influenced by the player, such as changing the colors used and the size of the lines. You can switch back and forth between Quadra-Doodle and Doodle, allowing you to draw on top of the generated image or the computer to draw on top of yours. - - media/video/tctactoe.mp4 - media/mixrbv2/tctactoe.png - 1976 - 1976 - 1976 Fairlight Fairlight Casual Game - Strategy - Action 1-2 0 15 0 - + ordtvlng.zip Ordtavling (Swe) - Ordtavling (Swe) - Ordtavling (Swe) - Ordtavling (Swe) - - se - hangman.zip Channel F @@ -1030,14 +811,8 @@ Quadra-Doodle. Here the computer will draw random patterns influenced by the pla The game contains 64 variations of this basic premise for either 1 or 2 players, with or without a score. Variations include having the computer come up with a word, have a player come up with a word for another player to solve, giving the player one of the letters in the word to help them get started, telling the player the letter belongs to the word but not where, not tolling how long the word is, having the player guess the correct letter and place it where it belongs in a word, and a variation where the player has to solve an anagram. - - media/video/hangman.mp4 - media/mixrbv2/hangman.png - 1978 - 1978 - 1978 Fairlight Fairlight @@ -1053,7 +828,6 @@ The game contains 64 variations of this basic premise for either 1 or 2 players, pacman.zip Pac-Man (HB) - Pac-Man (HB) 0 Channel F @@ -1067,7 +841,7 @@ Pac-Man is not completely defenseless as on each maze, there are four power pell This version of Pac-Man retains the intermissions found in the original game. - media/mixrbv2/pacman.png + media/mixrbv2/pacman.png 2009 @@ -1076,18 +850,16 @@ This version of Pac-Man retains the intermissions found in the original game.e5frog Action / Labyrinth - Action 1 0 15 0 - + pacmanv2.zip Pac-Man (HB, v2) - Pac-Man (HB, v2) pacman.zip Channel F @@ -1100,9 +872,6 @@ Pac-Man is not completely defenseless as on each maze, there are four power pell This version of Pac-Man retains the intermissions found in the original game. - - media/mixrbv2/pacman.png - 2009 @@ -1110,7 +879,6 @@ This version of Pac-Man retains the intermissions found in the original game.e5frog Action / Labyrinth - Action 1 0 @@ -1121,13 +889,7 @@ This version of Pac-Man retains the intermissions found in the original game.pinball.zip Pinball Challenge - Pinball Challenge - Pinball Challenge - Pinball Challenge - - us - 0 Channel F @@ -1137,36 +899,27 @@ This version of Pac-Man retains the intermissions found in the original game. - media/video/pinball.mp4 - media/mixrbv2/pinball.png + media/video/pinball.mp4 + media/mixrbv2/pinball.png 1978 - 1978 - 1978 Fairlight Fairlight Action / Breakout games - Action 1-2 0 12 0 - + pinballa.zip Pinball Challenge (Alt) - Pinball Challenge (Alt) - Pinball Challenge (Alt) - Pinball Challenge (Alt) - - us - pinball.zip Channel F @@ -1175,20 +928,13 @@ The player loses a life if they miss a ball with their paddle and the ball falls The player loses a life if they miss a ball with their paddle and the ball falls into the abyss. The game ends when the player loses 7 balls. To keep up with the pinball motif, the wall of bricks are referred to as different colored skill lanes, the walls on the side as side rails, and the paddle as a flipper. The game offers 132 variations of this gameplay idea, including variations with different sized paddles, ball speeds, invisible bricks, and even one where the paddle shrinks when the ball is hit. - - media/video/pinball.mp4 - media/mixrbv2/pinball.png - 1978 - 1978 - 1978 Fairlight Fairlight Action / Breakout games - Action 1-2 0 @@ -1199,11 +945,7 @@ The player loses a life if they miss a ball with their paddle and the ball falls pfootbll.zip Pro Football - Pro Football - - us - 0 Channel F @@ -1212,8 +954,8 @@ The player loses a life if they miss a ball with their paddle and the ball falls The game contains four different game speeds which are slowest, slow, fast, and fastest. - media/video/pfootbll.mp4 - media/mixrbv2/pfootbll.png + media/video/pfootbll.mp4 + media/mixrbv2/pfootbll.png 1980 @@ -1222,24 +964,17 @@ The game contains four different game speeds which are slowest, slow, fast, and Zircon Software Sports / Football - Sports 2 0 15 0 - + ratmal.zip Rat' Mal (Ger) - Rat' Mal (Ger) - Rat' Mal (Ger) - Rat' Mal (Ger) - - de - hangman.zip Channel F @@ -1247,14 +982,8 @@ The game contains four different game speeds which are slowest, slow, fast, and The game contains 64 variations of this basic premise for either 1 or 2 players, with or without a score. Variations include having the computer come up with a word, have a player come up with a word for another player to solve, giving the player one of the letters in the word to help them get started, telling the player the letter belongs to the word but not where, not tolling how long the word is, having the player guess the correct letter and place it where it belongs in a word, and a variation where the player has to solve an anagram. - - media/video/hangman.mp4 - media/mixrbv2/hangman.png - 1978 - 1978 - 1978 Fairlight Fairlight @@ -1270,30 +999,19 @@ The game contains 64 variations of this basic premise for either 1 or 2 players, robotwarp.zip Robot War (Prototype) - Robot War (Prototype) - Robot War (Prototype) - Robot War (Prototype) robotwar.zip Channel F The hunter or the hunted. Choose between these 1 or 2 player action games. ROBOT WAR: The space station computer has gone haywire - four robots are on the hunt and you're in! Take them to one of the electrified force fields and short-circuit their calculated plans! TORPEDO ALLEY: Play against the clock or take on another gunner - take off with your ground battery and "deep six" the invading fleet! - - media/video/robotwar.mp4 - media/mixrbv2/robotwar.png - 1977 - 1977 - 1977 Fairlight Fairlight Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -1304,9 +1022,6 @@ The game contains 64 variations of this basic premise for either 1 or 2 players, robotwar.zip Robot War / Torpedo Alley - Robot War / Torpedo Alley - Robot War / Torpedo Alley - Robot War / Torpedo Alley 0 Channel F @@ -1314,20 +1029,16 @@ The game contains 64 variations of this basic premise for either 1 or 2 players, The hunter or the hunted. Choose between these 1 or 2 player action games. ROBOT WAR: The space station computer has gone haywire - four robots are on the hunt and you're in! Take them to one of the electrified force fields and short-circuit their calculated plans! TORPEDO ALLEY: Play against the clock or take on another gunner - take off with your ground battery and "deep six" the invading fleet! - media/video/robotwar.mp4 - media/mixrbv2/robotwar.png + media/video/robotwar.mp4 + media/mixrbv2/robotwar.png 1977 - 1977 - 1977 Fairlight Fairlight Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -1338,12 +1049,7 @@ The game contains 64 variations of this basic premise for either 1 or 2 players, schach.zip Schach (Ger) - Schach (Ger) - Schach (Ger) - - de - 0 Channel F @@ -1352,8 +1058,8 @@ The game contains 64 variations of this basic premise for either 1 or 2 players, In this early chess simulation you can only play against the machine, as there is no multiplayer support. The player can chose either the white (actually green on screen) or black (actually red) pieces, and can select from 4 different AI difficulties. The easiest AI plays its turns in a matter of seconds but, as the difficulty increases, each turn can take several minutes. In the highest difficulty, the AI can take up to 50(!) minutes to decide its move. To allow the player to watch something else on the TV while the system is busy, the game cart has a very special feature: an integrated red led lights up while the machine is "thinking". - media/video/schach.mp4 - media/mixrbv2/schach.png + media/video/schach.mp4 + media/mixrbv2/schach.png 1979 @@ -1372,11 +1078,7 @@ In this early chess simulation you can only play against the machine, as there i slotmchn.zip Slot Machine - Slot Machine - - us - 0 Channel F @@ -1385,8 +1087,8 @@ In this early chess simulation you can only play against the machine, as there i The game offers two modes. Random Play mode lets the wheel spin and then stop randomly and the Select Play mode lets the player stop each wheel one at a time when it's spinning. - media/video/slotmchn.mp4 - media/mixrbv2/slotmchn.png + media/video/slotmchn.mp4 + media/mixrbv2/slotmchn.png 1980 @@ -1395,8 +1097,6 @@ The game offers two modes. Random Play mode lets the wheel spin and then stop ra Zircon Software Casino / Slot machine - Casino - Simulation 1 0 @@ -1407,13 +1107,7 @@ The game offers two modes. Random Play mode lets the wheel spin and then stop ra sonrsrch.zip Sonar Search - Sonar Search - Sonar Search - Sonar Search - - us - 0 Channel F @@ -1422,13 +1116,11 @@ The game offers two modes. Random Play mode lets the wheel spin and then stop ra In the 1 player game, the player has a limited number of chances to sink the enemy fleet of ships, while in the 2 player game, players take turns trying to sink their opponents ships before having their own ships sunk. - media/video/sonrsrch.mp4 - media/mixrbv2/sonrsrch.png + media/video/sonrsrch.mp4 + media/mixrbv2/sonrsrch.png 1977 - 1977 - 1977 Fairlight Fairlight @@ -1444,32 +1136,23 @@ In the 1 player game, the player has a limited number of chances to sink the ene spacewar.zip Space War - Space War - Space War - Space War - - us - 0 Channel F Videocart-5: Space War is an action game where two players each control spaceships. The goal is to destroy your opponents ship by depleting its energy supply; success will earn you a point. Each ship is capable of flying anywhere on the screen and is also equipped with lasers for attacking your opponent. At the beginning of the game each spaceship has 90 energy units; when no energy is left that ship will be destroyed. Energy can be depleted in two ways: 2 points are used up every time you fire your lasers, and 5 points are lost if hit by enemy laser fire. Should your energy level drop to 10 points or less, you will be unable to fire your lasers; this prevents you from accidentally obliterating your own spaceship! Energy units can be replenished by flying through one of the two starbases located at opposite ends of the screen. - media/video/spacewar.mp4 - media/mixrbv2/spacewar.png + media/video/spacewar.mp4 + media/mixrbv2/spacewar.png 1977 - 1977 - 1977 Fairlight Fairlight Shoot'em Up - Action 2 0 @@ -1480,67 +1163,46 @@ In the 1 player game, the player has a limited number of chances to sink the ene spitfire.zip Spitfire - Spitfire - Spitfire - Spitfire - - us - 0 Channel F Videocart-4 features the action game Spitfire. This is an aerial dogfighting game that pits the Red Baron against the Blue Max. The goal is to try to shoot down your opponent to score a point, and the player with the most points wins. Viewed from the side, your bi-planes have the freedom to fly anywhere on the screen; the screen wraps, so if you fly off of one side you will appear again on the other side. You can also hide just off screen to attempt to sneak up on an opponent; be careful, even though you may not be visible you are still vulnerable to attacks! The game can be played by two players against each other, or one player against the computer. When playing against the computer, the computer's skill level will vary throughout the game; the more times you are successful in shooting down the computer, the more its skill level will increase! However the more the computer shoots you down, the more its skill level will decrease. - media/video/spitfire.mp4 - media/mixrbv2/spitfire.png + media/video/spitfire.mp4 + media/mixrbv2/spitfire.png 1977 - 1977 - 1977 Fairlight Fairlight Shooter - Shooter / Plane, 3rd person - Action 1-2 0 9 0 - + spitfirep.zip Spitfire (Prototype) - Spitfire (Prototype) - Spitfire (Prototype) - Spitfire (Prototype) spitfire.zip Channel F Videocart-4 features the action game Spitfire. This is an aerial dogfighting game that pits the Red Baron against the Blue Max. The goal is to try to shoot down your opponent to score a point, and the player with the most points wins. Viewed from the side, your bi-planes have the freedom to fly anywhere on the screen; the screen wraps, so if you fly off of one side you will appear again on the other side. You can also hide just off screen to attempt to sneak up on an opponent; be careful, even though you may not be visible you are still vulnerable to attacks! The game can be played by two players against each other, or one player against the computer. When playing against the computer, the computer's skill level will vary throughout the game; the more times you are successful in shooting down the computer, the more its skill level will increase! However the more the computer shoots you down, the more its skill level will decrease. - - media/video/spitfire.mp4 - media/mixrbv2/spitfire.png - 1977 - 1977 - 1977 Fairlight Fairlight Shooter - Shooter / Plane, 3rd person - Action 1-2 0 @@ -1551,19 +1213,15 @@ In the 1 player game, the player has a limited number of chances to sink the ene tetris.zip Tetris (HB) - Tetris (HB) - - us - 0 Channel F In Tetris, players complete lines by moving differently shaped pieces (tetrominoes), which descend onto the playing field. The completed lines disappear and grant the player points, and the player can proceed to fill the vacated spaces. The game ends when the playing field is filled. The longer the player can delay this inevitable outcome, the higher their score will be. - media/video/tetris.mp4 - media/mixrbv2/tetris.png + media/video/tetris.mp4 + media/mixrbv2/tetris.png 2004 @@ -1572,7 +1230,6 @@ In the 1 player game, the player has a limited number of chances to sink the ene Peter Trauner Casual Game - Thinking 1-2 0 @@ -1583,14 +1240,7 @@ In the 1 player game, the player has a limited number of chances to sink the ene tctactoe.zip Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle - Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle - Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle - Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle - Tic-Tac-Toe / Shooting Gallery / Doodle / Quadra-Doodle - - us - 0 Channel F @@ -1605,20 +1255,16 @@ Doodle. This is a drawing program. Using the controller you can draw any picture Quadra-Doodle. Here the computer will draw random patterns influenced by the player, such as changing the colors used and the size of the lines. You can switch back and forth between Quadra-Doodle and Doodle, allowing you to draw on top of the generated image or the computer to draw on top of yours. - media/video/tctactoe.mp4 - media/mixrbv2/tctactoe.png + media/video/tctactoe.mp4 + media/mixrbv2/tctactoe.png 1976 - 1976 - 1976 Fairlight Fairlight Casual Game - Strategy - Action 1-2 0 @@ -1629,33 +1275,23 @@ Quadra-Doodle. Here the computer will draw random patterns influenced by the pla vblckjck.zip Video Blackjack - Video Blackjack - Video Blackjack - Video Blackjack - - us - 0 Channel F Videocart-3 features a computerized version of the card game blackjack. The game follows the typical blackjack rules; your goal is to get cards totaling as close to 21 as possible without going over. The computer acts as the dealer, and is required to hit on a 16 or 'soft 17' and is required to stay on a 'hard 17'. The game features a full 52 card deck, and the computer will automatically shuffle the deck if there are less than 16 cards left; optionally you can request the computer reshuffle the deck at any time. One or two players can play, each player beginning the game with $500. There is a minimum bet of $1 and a maximum bet of $99. In the two player game a player who has gone broke may optionally borrow $100 from the house to re-enter the game. - media/video/vblckjck.mp4 - media/mixrbv2/vblckjck.png + media/video/vblckjck.mp4 + media/mixrbv2/vblckjck.png 1976 - 1976 - 1976 Fairlight Fairlight Casino / Cards - Casino - Strategy 1-2 0 @@ -1666,12 +1302,7 @@ Quadra-Doodle. Here the computer will draw random patterns influenced by the pla whizball.zip Video Whizball - Video Whizball - Video Whizball - - us - 0 Channel F @@ -1680,19 +1311,16 @@ Quadra-Doodle. Here the computer will draw random patterns influenced by the pla The game contains 72 game variations of this basic premise, including having from 1 to 4 whizballs and 6 different game types. Game types are Basic where each whizball is worth 1 point, Basic Plus where players can guide the missile shots, Bonus where whizballs are worth 1 to 4 points each, Bonus Plus which adds guided missiles to the Bonus mode, Super Bonus where whizballs increase in value the longer they stay in play, and Super Bonus Plus which adds guided missile shots to the Super Bonus mode. - media/video/whizball.mp4 - media/mixrbv2/whizball.png + media/video/whizball.mp4 + media/mixrbv2/whizball.png 1978 - 1978 Fairlight Fairlight Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -1710,14 +1338,10 @@ The game contains 72 game variations of this basic premise, including having fro - media/mixrbv2/werbetxt.png + media/mixrbv2/werbetxt.png - - - - - - + + 0 0 0 diff --git a/pfbneo/data/common/romfs/gamelist_coleco.xml b/pfbneo/data/common/romfs/gamelist_coleco.xml index 188263d8..bd36a9ae 100644 --- a/pfbneo/data/common/romfs/gamelist_coleco.xml +++ b/pfbneo/data/common/romfs/gamelist_coleco.xml @@ -5,7 +5,6 @@ 2010.zip 2010: The Graphic Action Game - 2010: The Graphic Action Game 0 Colecovision @@ -21,11 +20,10 @@ If the floating ring touches a component while you are at it or you create a fee Sometimes, you will need to return to a circuit to repair a component then restart it. - media/video/2010.mp4 - media/mixrbv2/2010.png + media/video/2010.mp4 + media/mixrbv2/2010.png - 1984 1984 Coleco Industries, Inc. @@ -38,11 +36,10 @@ Sometimes, you will need to return to a circuit to repair a component then resta 11 0 - + 2010p1.zip 2010: The Graphic Action Game (Prototype v44) - 2010: The Graphic Action Game (Prototype v44) 2010.zip Colecovision @@ -57,12 +54,7 @@ If the floating ring touches a component while you are at it or you create a fee Sometimes, you will need to return to a circuit to repair a component then restart it. - - media/video/2010.mp4 - media/mixrbv2/2010.png - - 1984 1984 Coleco Industries, Inc. @@ -75,11 +67,10 @@ Sometimes, you will need to return to a circuit to repair a component then resta 11 0 - + 2010p.zip 2010: The Graphic Action Game (Prototype v54) - 2010: The Graphic Action Game (Prototype v54) 2010.zip Colecovision @@ -94,12 +85,7 @@ If the floating ring touches a component while you are at it or you create a fee Sometimes, you will need to return to a circuit to repair a component then restart it. - - media/video/2010.mp4 - media/mixrbv2/2010.png - - 1984 1984 Coleco Industries, Inc. @@ -112,12 +98,12 @@ Sometimes, you will need to return to a circuit to repair a component then resta 11 0 - + 421.zip 421 (HB) - + Colecovision 2002 @@ -127,12 +113,12 @@ Sometimes, you will need to return to a circuit to repair a component then resta 0 0 - + ae.zip A.E.:Anti-Environment Encounter (HB) - + Colecovision 1984-2012 @@ -146,8 +132,6 @@ Sometimes, you will need to return to a circuit to repair a component then resta alcazar.zip Alcazar: The Forgotten Fortress - Alcazar: The Forgotten Fortress - Alcazar: The Forgotten Fortress 0 Colecovision @@ -168,8 +152,8 @@ The game gives you clues and tells, for example, which monsters are nearby. Som The game can be played at four difficulty levels. - media/video/alcazar.mp4 - media/mixrbv2/alcazar.png + media/video/alcazar.mp4 + media/mixrbv2/alcazar.png 1985 @@ -188,7 +172,6 @@ The game can be played at four difficulty levels. alphazoo.zip Alphabet Zoo - Alphabet Zoo 0 Colecovision @@ -196,8 +179,8 @@ The game can be played at four difficulty levels. Alphabet Zoo is a top-view game where the player races around a maze, avoiding enemy creatures. The twist however is that each maze has a graphic representation of an object in the middle... and it is up to the player to collect the letters scattered around the maze, in the correct order, to spell the name of the object. Difficulty can be adjusted to focus on consonants, vowels or the entire alphabet. - media/video/alphazoo.mp4 - media/mixrbv2/alphazoo.png + media/video/alphazoo.mp4 + media/mixrbv2/alphazoo.png 1984 @@ -206,7 +189,6 @@ The game can be played at four difficulty levels. Spinnaker Software Corporation Educational - Various 1-2 0 @@ -217,7 +199,6 @@ The game can be played at four difficulty levels. amazing.zip Amazing Bumpman - Amazing Bumpman 0 Colecovision @@ -225,8 +206,8 @@ The game can be played at four difficulty levels. You help Amazing Bumpman to move on the grid by moving the white numbers to the right places in the center of the grid. The game has never been delivered with the official box or any box by the way. It was only delivered with the cartridge and the paper manual. - media/video/amazing.mp4 - media/mixrbv2/amazing.png + media/video/amazing.mp4 + media/mixrbv2/amazing.png 1984 @@ -245,7 +226,6 @@ The game can be played at four difficulty levels. antarct.zip Antarctic Adventure - Antarctic Adventure 0 Colecovision @@ -253,8 +233,8 @@ The game can be played at four difficulty levels. As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards. - media/video/antarct.mp4 - media/mixrbv2/antarct.png + media/video/antarct.mp4 + media/mixrbv2/antarct.png 1984 @@ -273,7 +253,6 @@ The game can be played at four difficulty levels. aquatack.zip Aquattack - Aquattack 0 Colecovision @@ -282,8 +261,8 @@ The game can be played at four difficulty levels. A game point system has been devised to further measure your skills as a navigator and survivor. - media/video/aquatack.mp4 - media/mixrbv2/aquatack.png + media/video/aquatack.mp4 + media/mixrbv2/aquatack.png 1984 @@ -298,11 +277,10 @@ A game point system has been devised to further measure your skills as a navigat 0 0 - + aquatacka.zip Aquattack (Alt) - Aquattack (Alt) aquatack.zip Colecovision @@ -310,10 +288,6 @@ A game point system has been devised to further measure your skills as a navigat You, as agent Captain Blitztek, have to find a way through enemy territory to prevent the Axtoatles from taking control of the world. The mission will be aborted if the defenders inflict more than nine damage points on you. A game point system has been devised to further measure your skills as a navigator and survivor. - - media/video/aquatack.mp4 - media/mixrbv2/aquatack.png - 1984 @@ -338,24 +312,20 @@ A game point system has been devised to further measure your skills as a navigat - media/mixrbv2/armagedn.png + media/mixrbv2/armagedn.png - - - - - - + + 0 0 0 - + arnodash.zip Arno Dash (HB) - + Colecovision 2021 @@ -369,7 +339,6 @@ A game point system has been devised to further measure your skills as a navigat artduel.zip Artillery Duel - Artillery Duel 0 Colecovision @@ -377,8 +346,8 @@ A game point system has been devised to further measure your skills as a navigat In this two player game each player controls an artillery gun set in a mountain landscape with the goal of destroying the other player. Players take turns firing at each other; on each turn you have a limited amount of time in which the barrel angle and powder level can be set in order to control the direction and distance of the shot. When deciding on your shot, you will need to take the current conditions into account, which includes wind speed/direction and any mountains that may get in your way. Successfully destroying your opponents gun will earn you a point, and the first player to reach the set number of points wins the game. There are multiple skill levels available which set the amount of time you have to make a shot. - media/video/artduel.mp4 - media/mixrbv2/artduel.png + media/video/artduel.mp4 + media/mixrbv2/artduel.png 1983 @@ -404,14 +373,10 @@ A game point system has been devised to further measure your skills as a navigat - media/mixrbv2/astrododge.png + media/mixrbv2/astrododge.png - - - - - - + + 0 0 0 @@ -420,7 +385,6 @@ A game point system has been devised to further measure your skills as a navigat astroinv.zip Astro Invader (HB) - Astro Invader (HB) Colecovision @@ -429,7 +393,7 @@ A game point system has been devised to further measure your skills as a navigat This is a conversion of the Stern coin-op game. As invaders come out of the mother ship, they are stored in columns until that column is full, then the aliens in the full column descend one-by-one and attack. Every so often, the hovering flying saucer descends. You move along the bottom, left or right, and must shoot the invaders. - media/mixrbv2/astroinv.png + media/mixrbv2/astroinv.png 2005 @@ -444,12 +408,12 @@ This is a conversion of the Stern coin-op game. As invaders come out of the moth 0 0 - + astorm.zip Astrostorm (HB) - + Colecovision 2021 @@ -470,14 +434,10 @@ This is a conversion of the Stern coin-op game. As invaders come out of the moth - media/mixrbv2/bankpanic.png + media/mixrbv2/bankpanic.png - - - - - - + + 0 0 0 @@ -492,14 +452,10 @@ This is a conversion of the Stern coin-op game. As invaders come out of the moth - media/mixrbv2/bankbuild.png + media/mixrbv2/bankbuild.png - - - - - - + + 0 0 0 @@ -515,14 +471,10 @@ This is a conversion of the Stern coin-op game. As invaders come out of the moth - media/mixrbv2/bofhoth.png + media/mixrbv2/bofhoth.png - - - - - - + + 0 0 0 @@ -531,7 +483,6 @@ This is a conversion of the Stern coin-op game. As invaders come out of the moth bcquest.zip BC's Quest for Tires - BC's Quest for Tires 0 Colecovision @@ -539,8 +490,8 @@ This is a conversion of the Stern coin-op game. As invaders come out of the moth Cute Chick is in trouble! She is being held captive by the dinosaur, and it is up to Thor to ride his trusty wheel to the rescue. There are many obstacles in the way which Thor will need to jump and duck, including rocks, trees, rivers, lava pits, cliffs, and of course Fat Broad. When you duck, the character bounces up and down, so don't duck too soon. BC's Quest For Tires is a side scrolling action game resembling Moon Patrol in some ways, featuring characters from the comic strip BC. - media/video/bcquest.mp4 - media/mixrbv2/bcquest.png + media/video/bcquest.mp4 + media/mixrbv2/bcquest.png 1983 @@ -559,9 +510,6 @@ This is a conversion of the Stern coin-op game. As invaders come out of the moth bcquest2.zip BC's Quest for Tires II: Grog's Revenge - BC's Quest for Tires II: Grog's Revenge - BC's Quest for Tires II: Grog's Revenge - BC's Quest for Tires II: Grog's Revenge 0 Colecovision @@ -574,8 +522,8 @@ Out of the cave, watch out for Grog, who saves clams from Thor. Thor also has contend with rocks, potholes and pterodactyls (they'll eat his wheel) in his Quest for Clams and the Meaning of Life. - media/video/bcquest2.mp4 - media/mixrbv2/bcquest2.png + media/video/bcquest2.mp4 + media/mixrbv2/bcquest2.png 1984 @@ -584,20 +532,16 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe Sierra On-Line Action - Race, Driving 1-2 0 0 0 - + bcquest2ca.zip BC's Quest for Tires II: Grog's Revenge (Alt) - BC's Quest for Tires II: Grog's Revenge (Alt) - BC's Quest for Tires II: Grog's Revenge (Alt) - BC's Quest for Tires II: Grog's Revenge (Alt) bcquest2.zip Colecovision @@ -609,10 +553,6 @@ The only way to Peter and the toll bridge is through the "real scary caves". The Out of the cave, watch out for Grog, who saves clams from Thor. Thor also has contend with rocks, potholes and pterodactyls (they'll eat his wheel) in his Quest for Clams and the Meaning of Life. - - media/video/bcquest2.mp4 - media/mixrbv2/bcquest2.png - 1984 @@ -620,7 +560,6 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe Sierra On-Line Action - Race, Driving 1-2 0 @@ -631,7 +570,6 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe beamridr.zip Beamrider - Beamrider 0 Colecovision @@ -639,8 +577,8 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe Beamrider is a 3-D arcade action game. You control a beam riding spaceship on a mission to clear 99 sectors of space from hostile aliens. The spaceship is located at the bottom of the screen and it can only stop on one of five beams. You are armed with both lasers and torpedoes; torpedoes are more powerful and can destroy more enemies compared to lasers, however you only get three per level. To complete a sector, you need to destroy fifteen white flying saucers. After all saucers are destroyed, the sector sentinel passes by which can be destroyed for extra points. Each even number sector up until sector 16 will add a new type of enemy to deal with. These additional enemies will just try to slow your mission, though, only the saucers need to be destroyed to advance. Occassionally a rejeuvinator will appear; if this is collected, you can earn an extra life. But be careful, because if you accidentally shoot the rejeuvinator it will turn into an enemy! - media/video/beamridr.mp4 - media/mixrbv2/beamridr.png + media/video/beamridr.mp4 + media/mixrbv2/beamridr.png 1983 @@ -659,7 +597,6 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe bejeweled.zip Bejeweled (HB) - Bejeweled (HB) 0 Colecovision @@ -667,14 +604,10 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe - media/mixrbv2/bejeweled.png + media/mixrbv2/bejeweled.png - - - - - - + + 0 0 0 @@ -683,7 +616,6 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe blockrun.zip Blockade Runner - Blockade Runner 0 Colecovision @@ -691,8 +623,8 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe A 3D shoot 'em up. You have to guide a fleet of four merchant space freighters to Earth with vital supplies. Hostile aliens have sighted you and forced you enter a dangerous asteroid belt. And now, you must try to avoid these asteroids, to destroy the Robot mines and alien space ships and also contend with fuel shortages and prevent the deflector shields from over-heating. - media/video/blockrun.mp4 - media/mixrbv2/blockrun.png + media/video/blockrun.mp4 + media/mixrbv2/blockrun.png 1984 @@ -718,14 +650,10 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe - media/mixrbv2/bombjack.png + media/mixrbv2/bombjack.png - - - - - - + + 0 0 0 @@ -741,24 +669,20 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe - media/mixrbv2/bomblast.png + media/mixrbv2/bomblast.png - - - - - - + + 0 0 0 - + boomingboy.zip Booming Boy (SGM) (HB) - + Colecovision 2019 @@ -772,7 +696,6 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe bdash.zip Boulder Dash - Boulder Dash 0 Colecovision @@ -780,8 +703,8 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe You're Rockford and have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits. - media/video/bdash.mp4 - media/mixrbv2/bdash.png + media/video/bdash.mp4 + media/mixrbv2/bdash.png 1984 @@ -790,7 +713,6 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe Micro Fun Puzzle-Game - Action 1 0 @@ -808,14 +730,10 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe - media/mixrbv2/boxxle.png + media/mixrbv2/boxxle.png - - - - - - + + 0 0 0 @@ -824,7 +742,6 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe brainstr.zip Brain Strainers - Brain Strainers 0 Colecovision @@ -836,8 +753,8 @@ The first game is "Follow The Leader" where a pattern is repeated using a 4-colo The second game is "Clef Climber" where the player is given a tone that corresponds to a certain musical note and must match the note being played. Lower difficulties provide a constant tone to refer to and visual help on the note being used. Higher difficulties provide a single playing of the tone and no visual help. - media/video/brainstr.mp4 - media/mixrbv2/brainstr.png + media/video/brainstr.mp4 + media/mixrbv2/brainstr.png 1984 @@ -856,7 +773,6 @@ The second game is "Clef Climber" where the player is given a tone that correspo breakout.zip Breakout (HB) - Breakout (HB) 0 Colecovision @@ -864,24 +780,20 @@ The second game is "Clef Climber" where the player is given a tone that correspo - media/mixrbv2/breakout.png + media/mixrbv2/breakout.png - - - - - - + + 0 0 0 - + buckrogsgm.zip Buck Rogers Super Game (SGM) (HB) - + Colecovision 1983-2013 @@ -891,46 +803,25 @@ The second game is "Clef Climber" where the player is given a tone that correspo 0 0 - + buckrog.zip - Buck Rogers: Planet of Zoom - Buck Rogers: Planet of Zoom Buck Rogers: Planet of Zoom - - us - eu - - 0 Colecovision - - Fast and furious racing game taking place on a futuristic racetrack. Guide your spaceship between the pylons and shoot down other enemy racers. - -Based on the arcade game (which is even more loosely based on the Buck Rogers comic strips). - - - media/video/buckrog.mp4 - media/mixrbv2/buckrog.png - 1983 - SEGA - Coleco Industries, Inc. - - Action - - 1-2 + Coleco + Coleco 0 - 9 + 0 0 bnj.zip Bump 'n' Jump - Bump 'n' Jump 0 Colecovision @@ -938,8 +829,8 @@ Based on the arcade game (which is even more loosely based on the Buck Rogers co Bump 'N' Jump is an action racing game played from a top down point of view. As you race through the treacherous and ever changing roadways, the numerous enemy cars will be trying to bump you off the road. You need to make sure you bump the cars out of the way before you get bumped and crash into the sides yourself! Your car also has the ability to jump quite high if you have enough speed. This is useful to jump over enemy cars if there are too many in the way, and must also be used to jump gaps in the roadway and other highway obstacles. As the levels progress, the road becomes narrower with more obstacles in the way, and the other cars increase in number and in aggressiveness. - media/video/bnj.mp4 - media/mixrbv2/bnj.png + media/video/bnj.mp4 + media/mixrbv2/bnj.png 1984 @@ -958,7 +849,6 @@ Based on the arcade game (which is even more loosely based on the Buck Rogers co btime.zip Burgertime - Burgertime 0 Colecovision @@ -972,8 +862,8 @@ Higher levels result in new level design, faster enemies and more ingredients to The PlayStation 2 version is a port of the original arcade game and comes with a soundtrack disc, a DVD, a guide book and some other bonuses. - media/video/btime.mp4 - media/mixrbv2/btime.png + media/video/btime.mp4 + media/mixrbv2/btime.png 1984 @@ -988,11 +878,10 @@ The PlayStation 2 version is a port of the original arcade game and comes with a 17 0 - + btimem.zip Burgertime (Prototype) - Burgertime (Prototype) btime.zip Colecovision @@ -1005,10 +894,6 @@ Higher levels result in new level design, faster enemies and more ingredients to The PlayStation 2 version is a port of the original arcade game and comes with a soundtrack disc, a DVD, a guide book and some other bonuses. - - media/video/btime.mp4 - media/mixrbv2/btime.png - 1984 @@ -1033,14 +918,10 @@ The PlayStation 2 version is a port of the original arcade game and comes with a - media/mixrbv2/brubber.png + media/mixrbv2/brubber.png - - - - - - + + 0 0 0 @@ -1056,14 +937,10 @@ The PlayStation 2 version is a port of the original arcade game and comes with a - media/mixrbv2/cso.png + media/mixrbv2/cso.png - - - - - - + + 0 0 0 @@ -1072,7 +949,6 @@ The PlayStation 2 version is a port of the original arcade game and comes with a cabbshow.zip Cabbage Patch Kids Picture Show - Cabbage Patch Kids Picture Show 0 Colecovision @@ -1080,8 +956,8 @@ The PlayStation 2 version is a port of the original arcade game and comes with a Gameplay is identical to that of Smurf Paint & Play Workshop, in that players can draw and create their own scenes, or choose from any one of four background scenes and start to add clip-art objects, furniture and free form design. - media/video/cabbshow.mp4 - media/mixrbv2/cabbshow.png + media/video/cabbshow.mp4 + media/mixrbv2/cabbshow.png 1984 @@ -1090,7 +966,6 @@ The PlayStation 2 version is a port of the original arcade game and comes with a Coleco Industries, Inc. Various - Various / Print Club 1-2 0 @@ -1101,7 +976,6 @@ The PlayStation 2 version is a port of the original arcade game and comes with a cabbage.zip Cabbage Patch Kids: Adventure in the Park - Cabbage Patch Kids: Adventure in the Park 0 Colecovision @@ -1111,8 +985,8 @@ The PlayStation 2 version is a port of the original arcade game and comes with a There are several screens of challenge with different combinations of obstacles. - media/video/cabbage.mp4 - media/mixrbv2/cabbage.png + media/video/cabbage.mp4 + media/mixrbv2/cabbage.png 1984 @@ -1127,11 +1001,10 @@ The PlayStation 2 version is a port of the original arcade game and comes with a 16 0 - + cabbagep1.zip Cabbage Patch Kids: Adventure in the Park (Prototype) - Cabbage Patch Kids: Adventure in the Park (Prototype) cabbage.zip Colecovision @@ -1140,10 +1013,6 @@ The PlayStation 2 version is a port of the original arcade game and comes with a There are several screens of challenge with different combinations of obstacles. - - media/video/cabbage.mp4 - media/mixrbv2/cabbage.png - 1984 @@ -1157,11 +1026,10 @@ The PlayStation 2 version is a port of the original arcade game and comes with a 16 0 - + cabbagep2.zip Cabbage Patch Kids: Adventure in the Park (Prototype, Alt) - Cabbage Patch Kids: Adventure in the Park (Prototype, Alt) cabbage.zip Colecovision @@ -1170,10 +1038,6 @@ The PlayStation 2 version is a port of the original arcade game and comes with a There are several screens of challenge with different combinations of obstacles. - - media/video/cabbage.mp4 - media/mixrbv2/cabbage.png - 1984 @@ -1191,7 +1055,6 @@ The PlayStation 2 version is a port of the original arcade game and comes with a campaign.zip Campaign '84 - Campaign '84 0 Colecovision @@ -1199,8 +1062,8 @@ The PlayStation 2 version is a port of the original arcade game and comes with a The plot involves the player campaigning in the continental U.S. to become the president of the United States. The player has a limited amount of time to play as well as random events which may come up. The player must focus on many comical issues like reducing Pet Rock unemployment or controlling water guns. - media/video/campaign.mp4 - media/mixrbv2/campaign.png + media/video/campaign.mp4 + media/mixrbv2/campaign.png 1983 @@ -1226,14 +1089,10 @@ The PlayStation 2 version is a port of the original arcade game and comes with a - media/mixrbv2/canamini.png + media/mixrbv2/canamini.png - - - - - - + + 0 0 0 @@ -1249,14 +1108,10 @@ The PlayStation 2 version is a port of the original arcade game and comes with a - media/mixrbv2/caosbgns.png + media/mixrbv2/caosbgns.png - - - - - - + + 0 0 0 @@ -1265,20 +1120,15 @@ The PlayStation 2 version is a port of the original arcade game and comes with a carnival.zip Carnival - Carnival - - us - eu - 0 Colecovision You are at the carnival, and are going to take a chance at the shooting gallery! Your goal is to earn as many points as possible by shooting the various targets before you run out of bullets. In addition to the assorted targets that float by, there are boxes which can be shot to earn additional bullets. You also need to be careful of the ducks! From time to time, a duck will fly down and eat some of your bullets if you don't shoot it first. You move on to the next round of gameplay when the rack has been cleared of all the targets, and the game ends when you use up all of your bullets. - media/video/carnival.mp4 - media/mixrbv2/carnival.png + media/video/carnival.mp4 + media/mixrbv2/carnival.png 1982 @@ -1304,14 +1154,10 @@ The PlayStation 2 version is a port of the original arcade game and comes with a - media/mixrbv2/castelo.png + media/mixrbv2/castelo.png - - - - - - + + 0 0 0 @@ -1327,14 +1173,10 @@ The PlayStation 2 version is a port of the original arcade game and comes with a - media/mixrbv2/catsos.png + media/mixrbv2/catsos.png - - - - - - + + 0 0 0 @@ -1350,14 +1192,10 @@ The PlayStation 2 version is a port of the original arcade game and comes with a - media/mixrbv2/caverns.png + media/mixrbv2/caverns.png - - - - - - + + 0 0 0 @@ -1366,7 +1204,6 @@ The PlayStation 2 version is a port of the original arcade game and comes with a cbsmon.zip CBS Colecovision Monitor Test - CBS Colecovision Monitor Test 0 Colecovision @@ -1374,11 +1211,9 @@ The PlayStation 2 version is a port of the original arcade game and comes with a ColecoVision Monitor Test was created in 1982 to test the monitor settings for the ColecoVision to Television interface. This game was only a demo. - media/mixrbv2/cbsmon.png + media/mixrbv2/cbsmon.png - - - + Coleco Industries, Inc. Coleco Industries, Inc. @@ -1393,7 +1228,6 @@ The PlayStation 2 version is a port of the original arcade game and comes with a centiped.zip Centipede - Centipede 0 Colecovision @@ -1447,8 +1281,8 @@ Restored mushroom - 5 points Destroyed mushroom - 1 points - media/video/centiped.mp4 - media/mixrbv2/centiped.png + media/video/centiped.mp4 + media/mixrbv2/centiped.png 1983 @@ -1457,19 +1291,18 @@ Destroyed mushroom - 1 points Atari Shooter - Shooter / Vehicle, 1st person 1 0 15 0 - + chprowres.zip Champion Pro Wrestling (HB) - + Colecovision 1985-2020 @@ -1479,12 +1312,12 @@ Destroyed mushroom - 1 points 0 0 - + chesschal.zip Chess Challenge (HB) - + Colecovision 2011 @@ -1505,14 +1338,10 @@ Destroyed mushroom - 1 points - media/mixrbv2/cotn.png + media/mixrbv2/cotn.png - - - - - - + + 0 0 0 @@ -1521,7 +1350,6 @@ Destroyed mushroom - 1 points choplift.zip Choplifter! - Choplifter! 0 Colecovision @@ -1531,8 +1359,8 @@ Destroyed mushroom - 1 points Originally released for Apple II home computers, Choplifter was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow. - media/video/choplift.mp4 - media/mixrbv2/choplift.png + media/video/choplift.mp4 + media/mixrbv2/choplift.png 1984 @@ -1551,7 +1379,6 @@ Originally released for Apple II home computers, Choplifter was later ported to chucknor.zip Chuck Norris Superkicks - Chuck Norris Superkicks 0 Colecovision @@ -1559,8 +1386,8 @@ Originally released for Apple II home computers, Choplifter was later ported to In this action game you play the part of Chuck Norris on a quest to reach a monastery where an important leader is kept hostage. The game consists of several different screens: when beginning and between fights you will see a view of the path that leads to the monastery. Walking along the path, you will encounter numerous enemies. When fighting, the view switches to a close up of your current location. By pressing the joystick button and moving the joystick in one of four directions you can perform various kicks, punches, and blocks. The enemies you encounter are varied, and some can only be defeated by certain moves. The path you walk along will occasionally split up into two or more choices; when this happens, only one choice is correct and the others are dead ends. If you choose incorrectly, you'll have to back track a bit and try again. Beginning as a white belt, you will slowly increase in rank as you win fights. By the time you reach the monastery you need to earn black belt status in order to defeat the deadly ninjas inside! Your quest must be completed within a time limit, or the game is over. Walking off of the path or losing fights will also cause you to lose even more time. - media/video/chucknor.mp4 - media/mixrbv2/chucknor.png + media/video/chucknor.mp4 + media/mixrbv2/chucknor.png 1983 @@ -1586,14 +1413,10 @@ Originally released for Apple II home computers, Choplifter was later ported to - media/mixrbv2/ccharlie.png + media/mixrbv2/ccharlie.png - - - - - - + + 0 0 0 @@ -1609,14 +1432,10 @@ Originally released for Apple II home computers, Choplifter was later ported to - media/mixrbv2/coldblood.png + media/mixrbv2/coldblood.png - - - - - - + + 0 0 0 @@ -1625,25 +1444,17 @@ Originally released for Apple II home computers, Choplifter was later ported to cvjoytest.zip ColecoVision Joystick Test - ColecoVision Joystick Test - - us - 0 Colecovision - media/mixrbv2/cvjoytest.png + media/mixrbv2/cvjoytest.png - - - - - - + + 0 0 0 @@ -1659,14 +1470,10 @@ Originally released for Apple II home computers, Choplifter was later ported to - media/mixrbv2/sgmtest.png + media/mixrbv2/sgmtest.png - - - - - - + + 0 0 0 @@ -1675,26 +1482,17 @@ Originally released for Apple II home computers, Choplifter was later ported to coleco.zip ColecoVision System BIOS - ColecoVision System BIOS - - us - eu - 0 Colecovision - media/mixrbv2/coleco.png + media/mixrbv2/coleco.png - - - - - - + + 0 0 0 @@ -1703,7 +1501,6 @@ Originally released for Apple II home computers, Choplifter was later ported to congo.zip Congo Bongo - Congo Bongo 0 Colecovision @@ -1713,8 +1510,8 @@ Originally released for Apple II home computers, Choplifter was later ported to Includes the introductory animations and features the arcade version's sliding screen transitions. - media/video/congo.mp4 - media/mixrbv2/congo.png + media/video/congo.mp4 + media/mixrbv2/congo.png 1984 @@ -1733,7 +1530,6 @@ Includes the introductory animations and features the arcade version's sliding s cavenger.zip Cosmic Avenger - Cosmic Avenger 0 Colecovision @@ -1741,8 +1537,8 @@ Includes the introductory animations and features the arcade version's sliding s Cosmic Avenger is a side scrolling shooter based on the arcade game. You are the pilot of a space fighter on a dangerous mission above a hostile alien planet. Your goal is to earn as many points as possible by using your missiles and bombs to destroy the various enemies you'll encounter. The aliens are armed with deadly missiles, ufo's, fuel domes, barrage guns, torpedoes, mines, tanks and more. You need to destroy as many of these as you can before they destroy you! - media/video/cavenger.mp4 - media/mixrbv2/cavenger.png + media/video/cavenger.mp4 + media/mixrbv2/cavenger.png 1982 @@ -1757,21 +1553,16 @@ Includes the introductory animations and features the arcade version's sliding s 14 0 - + cavengera.zip Cosmic Avenger (Alt) - Cosmic Avenger (Alt) cavenger.zip Colecovision Cosmic Avenger is a side scrolling shooter based on the arcade game. You are the pilot of a space fighter on a dangerous mission above a hostile alien planet. Your goal is to earn as many points as possible by using your missiles and bombs to destroy the various enemies you'll encounter. The aliens are armed with deadly missiles, ufo's, fuel domes, barrage guns, torpedoes, mines, tanks and more. You need to destroy as many of these as you can before they destroy you! - - media/video/cavenger.mp4 - media/mixrbv2/cavenger.png - 1982 @@ -1789,7 +1580,6 @@ Includes the introductory animations and features the arcade version's sliding s ccrisis.zip Cosmic Crisis - Cosmic Crisis 0 Colecovision @@ -1797,12 +1587,11 @@ Includes the introductory animations and features the arcade version's sliding s Feel that secret joy of the demons? As it Is so badly haunted by those energetic demons, it seems that, this time, the world is terribly drawing to the crisis of surviving. In front of you will be the toughest enemies over met and you get to rely on yourself alone. No fighting though, it wouldn't do you any good; the only chance Is the hammer In your hand and the intelligence in your head. Got it? Fine, now start and win a beautiful victory! - media/video/ccrisis.mp4 - media/mixrbv2/ccrisis.png + media/video/ccrisis.mp4 + media/mixrbv2/ccrisis.png 1983 - 1983 Bit Corp. Bit Corp. @@ -1818,7 +1607,6 @@ Includes the introductory animations and features the arcade version's sliding s dncfntsy.zip Dance Fantasy - Dance Fantasy 0 Colecovision @@ -1826,8 +1614,8 @@ Includes the introductory animations and features the arcade version's sliding s There are eight dance steps to choose from and endless ways to put them together. You decide how long your dance is, where the dancers move, and how they dance together. And that creates the freedom children need to stretch their imaginations and create their own special works of art. - media/video/dncfntsy.mp4 - media/mixrbv2/dncfntsy.png + media/video/dncfntsy.mp4 + media/mixrbv2/dncfntsy.png 1984 @@ -1853,14 +1641,10 @@ Includes the introductory animations and features the arcade version's sliding s - media/mixrbv2/dangrtower.png + media/mixrbv2/dangrtower.png - - - - - - + + 0 0 0 @@ -1869,8 +1653,6 @@ Includes the introductory animations and features the arcade version's sliding s decathln.zip Decathlon - Decathlon - Decathlon 0 Colecovision @@ -1882,8 +1664,8 @@ The flat running events involve simple joystick waggling, which must be balanced For each event, points are earned based on how well you do (this can be based on your running time, or how far you throw the javelin or discus, etc...), and the player with the most points at the end of the decathlon wins the gold medal. - media/video/decathln.mp4 - media/mixrbv2/decathln.png + media/video/decathln.mp4 + media/mixrbv2/decathln.png 1983 @@ -1909,14 +1691,10 @@ For each event, points are earned based on how well you do (this can be based on - media/mixrbv2/deepdngadv.png + media/mixrbv2/deepdngadv.png - - - - - - + + 0 0 0 @@ -1925,11 +1703,7 @@ For each event, points are earned based on how well you do (this can be based on defender.zip Defender - Defender - - us - 0 Colecovision @@ -1940,18 +1714,16 @@ Armed with "smart bombs", and the ability to use hyperspace to move quickly arou Eugene Jarvis' Defender has been widely regarded as one of the most popular and addictive space shooters of the early 1980's - media/video/defender.mp4 - media/mixrbv2/defender.png + media/video/defender.mp4 + media/mixrbv2/defender.png - 1983 1983 Williams Atari Shoot'em Up - Action 1-2 0 @@ -1969,14 +1741,10 @@ Eugene Jarvis' Defender has been widely regarded as one of the most popular and - media/mixrbv2/deflektor.png + media/mixrbv2/deflektor.png - - - - - - + + 0 0 0 @@ -1985,7 +1753,6 @@ Eugene Jarvis' Defender has been widely regarded as one of the most popular and destruct.zip Destructor - Destructor 0 Colecovision @@ -1997,11 +1764,10 @@ This is one of the few Colecovision games to make use of the Expansion Module #2 You steer your armored Ram-car through Araknid's maze searching for Krystaloid insects. Ram them to form Crystals, then push the Crystals to the starcruiser. - media/video/destruct.mp4 - media/mixrbv2/destruct.png + media/video/destruct.mp4 + media/mixrbv2/destruct.png - 1984 1984 Coleco Industries, Inc. @@ -2014,11 +1780,10 @@ You steer your armored Ram-car through Araknid's maze searching for Krystaloid i 0 0 - + destructsce.zip Destructor S.C.E. (Hack, Standard Controller Edition) - Destructor S.C.E. (Hack, Standard Controller Edition) destruct.zip Colecovision @@ -2029,12 +1794,7 @@ This is one of the few Colecovision games to make use of the Expansion Module #2 You steer your armored Ram-car through Araknid's maze searching for Krystaloid insects. Ram them to form Crystals, then push the Crystals to the starcruiser. - - media/video/destruct.mp4 - media/mixrbv2/destruct.png - - 1984 1984 Coleco Industries, Inc. @@ -2047,12 +1807,12 @@ You steer your armored Ram-car through Araknid's maze searching for Krystaloid i 0 0 - + ddash.zip Diamond Dash (HB) - + Colecovision 2011 @@ -2062,12 +1822,12 @@ You steer your armored Ram-car through Araknid's maze searching for Krystaloid i 0 0 - + ddash2.zip Diamond Dash 2 (HB) - + Colecovision 2021 @@ -2081,7 +1841,6 @@ You steer your armored Ram-car through Araknid's maze searching for Krystaloid i digdug.zip Dig Dug (Prototype) - Dig Dug (Prototype) 0 Colecovision @@ -2091,18 +1850,16 @@ You steer your armored Ram-car through Araknid's maze searching for Krystaloid i The player's character is the eponymous Dig Dug, dressed in white and blue and able to dig tunnels through dirt. Dig Dug will be killed if he is caught by either a Pooka or a Fygar, burned by a Fygar's fire, or crushed by a rock. - media/video/digdug.mp4 - media/mixrbv2/digdug.png + media/video/digdug.mp4 + media/mixrbv2/digdug.png - 1984 1984 Namco Atari Action - Action / Labyrinth 1-2 0 @@ -2120,14 +1877,10 @@ The player's character is the eponymous Dig Dug, dressed in white and blue and a - media/mixrbv2/digger.png + media/mixrbv2/digger.png - - - - - - + + 0 0 0 @@ -2136,7 +1889,6 @@ The player's character is the eponymous Dig Dug, dressed in white and blue and a dkong.zip Donkey Kong - Donkey Kong 0 Colecovision @@ -2150,11 +1902,10 @@ Along the way, Mario must dodge a constant stream of barrels, "living" fireballs Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted. - media/video/dkong.mp4 - media/mixrbv2/dkong.png + media/video/dkong.mp4 + media/mixrbv2/dkong.png - 1982 1982 Nintendo @@ -2167,11 +1918,10 @@ Donkey Kong is also notable for being one of the first complete narratives in vi 14 0 - + dkonga.zip Donkey Kong (Earlier Version) - Donkey Kong (Earlier Version) dkong.zip Colecovision @@ -2184,12 +1934,7 @@ Along the way, Mario must dodge a constant stream of barrels, "living" fireballs Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted. - - media/video/dkong.mp4 - media/mixrbv2/dkong.png - - 1982 1982 Nintendo @@ -2206,7 +1951,6 @@ Donkey Kong is also notable for being one of the first complete narratives in vi dkongsgm.zip Donkey Kong (SGM) (HB) - Donkey Kong (SGM) (HB) 0 Colecovision @@ -2220,11 +1964,10 @@ Along the way, Mario must dodge a constant stream of barrels, "living" fireballs Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in versions of the game for early 1980's consoles, Donkey Kong only used 2-3 of the original levels, with the cement factory usually omitted. - media/video/dkongsgm.mp4 - media/mixrbv2/dkongsgm.png + media/video/dkongsgm.mp4 + media/mixrbv2/dkongsgm.png - 1982 1982 Nintendo @@ -2241,7 +1984,6 @@ Donkey Kong is also notable for being one of the first complete narratives in vi dkongjrsgm.zip Donkey Kong Jr. (SGM) (HB) - Donkey Kong Jr. (SGM) (HB) 0 Colecovision @@ -2259,11 +2001,10 @@ In the final cut scene, Junior will free Donkey Kong and both will escape after Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade. - media/video/dkongjrsgm.mp4 - media/mixrbv2/dkongjrsgm.png + media/video/dkongjrsgm.mp4 + media/mixrbv2/dkongjrsgm.png - 1983 1983 Nintendo @@ -2280,7 +2021,6 @@ Like the original Donkey Kong, the earlier 1980's console versions do not have a dkongjr.zip Donkey Kong Junior - Donkey Kong Junior 0 Colecovision @@ -2298,11 +2038,10 @@ In the final cut scene, Junior will free Donkey Kong and both will escape after Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade. - media/video/dkongjr.mp4 - media/mixrbv2/dkongjr.png + media/video/dkongjr.mp4 + media/mixrbv2/dkongjr.png - 1983 1983 Nintendo @@ -2326,8 +2065,8 @@ Like the original Donkey Kong, the earlier 1980's console versions do not have a On the screen are three images of Dr.Seuss characters (such as the Cat in the Hat, the Grinch and more...) standing upright next to each other. At the touch of a button all their parts (head, body, feet) are scrambled up and it's up to the player to put them back together again. The game board is displayed as a 3x3 grid. Only one piece may be 'held' at a time, leaving a blank space on the board which other pieces of the puzzle can move in to. Harder levels introduce concepts such as rotation to the mix. Matching two or three parts of any creature together produces an animated acknowledgment in the form of movement. Matching all the parts of all the creatures together wins. - media/video/drseuss.mp4 - media/mixrbv2/drseuss.png + media/video/drseuss.mp4 + media/mixrbv2/drseuss.png 1984 @@ -2342,7 +2081,7 @@ Like the original Donkey Kong, the earlier 1980's console versions do not have a 14 0 - + dlairsgm.zip Dragon's Lair (SGM) (HB) @@ -2353,14 +2092,10 @@ Like the original Donkey Kong, the earlier 1980's console versions do not have a Known as the granddaddy of the ?Quick Time Event?, Dragon's Lair is an interactive cartoon that lets players help guide the actions of brave knight Dirk the Daring, as he ventures through the dangerous castle of Singe the Dragon in order to rescue his beloved princess Daphne. - media/mixrbv2/dlairsgm.png + media/mixrbv2/dlairsgm.png - - - - - - + + 0 0 0 @@ -2369,7 +2104,6 @@ Like the original Donkey Kong, the earlier 1980's console versions do not have a drgnfire.zip DragonFire - DragonFire 0 Colecovision @@ -2377,11 +2111,10 @@ Like the original Donkey Kong, the earlier 1980's console versions do not have a The king's treasures have been stolen! As the daring young prince, your goal is to recover them all. The treasures are being kept in various castles, each one guarded by a fire breathing dragon. Each level in the game has two parts; first you will need to cross the castle's drawbridge. You will have to jump and duck the dragons fireballs as well as avoid flying arrows to reach the other side! In the second part you need to collect all of the treasures on the screen and make it to the exit while avoiding the dragon who runs across the bottom of the screen. The dragons on each level have different patterns of movement and firing, and as the levels progress will become faster and trickier. - media/video/drgnfire.mp4 - media/mixrbv2/drgnfire.png + media/video/drgnfire.mp4 + media/mixrbv2/drgnfire.png - 1984 1984 Imagic @@ -2394,12 +2127,12 @@ Like the original Donkey Kong, the earlier 1980's console versions do not have a 17 0 - + datrolls.zip Dungeons and Trolls (HB) - + Colecovision 2014 @@ -2413,7 +2146,6 @@ Like the original Donkey Kong, the earlier 1980's console versions do not have a easterbunny.zip Easter Bunny (HB) - Easter Bunny (HB) 0 Colecovision @@ -2421,14 +2153,10 @@ Like the original Donkey Kong, the earlier 1980's console versions do not have a - media/mixrbv2/easterbunny.png + media/mixrbv2/easterbunny.png - - - - - - + + 0 0 0 @@ -2437,7 +2165,6 @@ Like the original Donkey Kong, the earlier 1980's console versions do not have a mindmstr.zip Escape from the Mindmaster (Prototype) - Escape from the Mindmaster (Prototype) 0 Colecovision @@ -2464,11 +2191,10 @@ A=Fast B=Slow - media/video/mindmstr.mp4 - media/mixrbv2/mindmstr.png + media/video/mindmstr.mp4 + media/mixrbv2/mindmstr.png - 1983 1983 Starpath Corporation @@ -2484,7 +2210,6 @@ B=Slow evolutio.zip Evolution - Evolution 0 Colecovision @@ -2492,18 +2217,15 @@ B=Slow Evolution is an arcade style action game with six levels where you need to evolve from an amoeba to a human. Each level is a different stage in evolution with it's own unique goals. The first level is the amoeba stage where you need to eat all the DNA on the screen while avoiding the spores, microbes, and antibodies that are trying to stop you. The second level is the tadpole stage. The tadpole needs to eat three flies to move on to the next stage while avoiding the very hungry fish. Next is the rodent stage, where you need to eat five blocks of cheese while avoiding the snakes. In level four you need to guide a beaver across alligator infested waters to retrieve sticks and build a dam. The fifth level is the gorilla stage, where your gorilla has to use coconuts to fight off monkeys that are trying to steel its orange stash. And finally is the human stage, where you have to use a laser gun to fight off mutants that are trying to take over the earth. - media/video/evolutio.mp4 - media/mixrbv2/evolutio.png + media/video/evolutio.mp4 + media/mixrbv2/evolutio.png 1983 - 1983 Sydney Development Corp. Sydney Development Corp. - - - + 1 0 8 @@ -2513,7 +2235,6 @@ B=Slow facemakr.zip Facemaker - Facemaker 0 Colecovision @@ -2523,8 +2244,8 @@ B=Slow Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your newly created faces blink, wiggle their ears, wink, or razz you. You can even play a "Simon Says.." type game where your face will do some kind of action and you have to follow along! - media/video/facemakr.mp4 - media/mixrbv2/facemakr.png + media/video/facemakr.mp4 + media/mixrbv2/facemakr.png 1983 @@ -2543,11 +2264,7 @@ Choose from a wide assortment of eyes, ears, noses, and mouths. Then make your n fallguy.zip Fall Guy (Prototype) - Fall Guy (Prototype) - - eu - 0 Colecovision @@ -2557,8 +2274,8 @@ Now you should be on top of the first crate, so run RIGHT. You should fall throu adjust it so that you land on your feet. The last floor you should be able to handle. - media/video/fallguy.mp4 - media/mixrbv2/fallguy.png + media/video/fallguy.mp4 + media/mixrbv2/fallguy.png 1983 @@ -2567,7 +2284,6 @@ adjust it so that you land on your feet. The last floor you should be able to ha Coleco Industries, Inc. Race, Driving - Platform 1 0 @@ -2578,7 +2294,6 @@ adjust it so that you land on your feet. The last floor you should be able to ha fathom.zip Fathom - Fathom 0 Colecovision @@ -2586,8 +2301,8 @@ adjust it so that you land on your feet. The last floor you should be able to ha Neptina, Neptune's daughter, has been imprisoned at the bottom of the sea by Titans. Your goal is to rescue her by locating the scattered pieces of a magical trident! You will need to take the form of a dolphin and a bird in order to locate the pieces that are hidden in the ocean and clouds. When flying in the air, there are several screens that have clouds flying by. Touch all of the clouds, and the trident piece appears! Other birds which are flying around will cause you to lose energy if you touch them accidentally. Underwater, trident pieces can be found by touching the sea horses. Octopuses, sharks, and a deadly maze of seaweed will get in your way and cause you to lose energy if caught! When you have located all of the trident pieces, the cage holding Neptina can be unlocked, but if you run out of energy first the game will be over. - media/video/fathom.mp4 - media/mixrbv2/fathom.png + media/video/fathom.mp4 + media/mixrbv2/fathom.png 1983 @@ -2606,7 +2321,6 @@ adjust it so that you land on your feet. The last floor you should be able to ha finaltst.zip Final Test Cartridge (Prototype) - Final Test Cartridge (Prototype) 0 Colecovision @@ -2614,11 +2328,9 @@ adjust it so that you land on your feet. The last floor you should be able to ha Final Test Cartridge was designed as a full system test of the ColecoVision in 1982. - media/mixrbv2/finaltst.png + media/mixrbv2/finaltst.png - - - + Coleco Industries, Inc. Coleco Industries, Inc. @@ -2634,33 +2346,26 @@ adjust it so that you land on your feet. The last floor you should be able to ha Fireman (HB) - - eu - 0 Colecovision - media/mixrbv2/fireman.png + media/mixrbv2/fireman.png - - - - - - + + 0 0 0 - + flapbrd.zip Flapee Byrd (HB) - + Colecovision 2014 @@ -2670,12 +2375,12 @@ adjust it so that you land on your feet. The last floor you should be able to ha 0 0 - + flicky.zip Flicky (HB) - + Colecovision 1984-2018 @@ -2689,7 +2394,6 @@ adjust it so that you land on your feet. The last floor you should be able to ha flipslip.zip Flipper Slipper - Flipper Slipper 0 Colecovision @@ -2697,8 +2401,8 @@ adjust it so that you land on your feet. The last floor you should be able to ha It is a water-themed Breakout-like game, with the unique mechanic of having curved paddles, which can cause the ball to roll off them and bounce off at unconventional angles. - media/video/flipslip.mp4 - media/mixrbv2/flipslip.png + media/video/flipslip.mp4 + media/mixrbv2/flipslip.png 1983 @@ -2724,14 +2428,10 @@ adjust it so that you land on your feet. The last floor you should be able to ha - media/mixrbv2/flora.png + media/mixrbv2/flora.png - - - - - - + + 0 0 0 @@ -2740,7 +2440,6 @@ adjust it so that you land on your feet. The last floor you should be able to ha fortune.zip Fortune Builder - Fortune Builder 0 Colecovision @@ -2748,8 +2447,8 @@ adjust it so that you land on your feet. The last floor you should be able to ha Your community will be laid out on a map of undeveloped land, consisting of a seacoast with beachfront. two mountain ranges, midlands, a river and a lake, with a main highway running north and south. You'll start with a fixed amount of cash, enabling you to buy and build a large variety of proper-ties: hotels, condos, marinas, factories, malls, gas stations and numerous other facilities. - media/video/fortune.mp4 - media/mixrbv2/fortune.png + media/video/fortune.mp4 + media/mixrbv2/fortune.png 1984 @@ -2768,7 +2467,6 @@ adjust it so that you land on your feet. The last floor you should be able to ha fracfevr.zip Fraction Fever - Fraction Fever 0 Colecovision @@ -2776,8 +2474,8 @@ adjust it so that you land on your feet. The last floor you should be able to ha The player's goal is to advance floors up to the twentieth with the help of his pogo stick and the Fraction Elevators located on each floor. To find them, the player needs to look for the correct fraction pictures, matching what is shown at the top of the screen, while a radar shows the layout of floors at the bottom. Incorrect fractions can be knocked down for scoring points, but this leaves holes in the floors. When the player doesn't manage to jump over these and falls down far enough or several times, the game will end. There is also a time limit to look out for, if the clock reaches zero the Fraction Elevator of the current floor cannot be reached, and the player has to jump down a floor to be able to try again. - media/video/fracfevr.mp4 - media/mixrbv2/fracfevr.png + media/video/fracfevr.mp4 + media/mixrbv2/fracfevr.png 1983 @@ -2796,7 +2494,6 @@ adjust it so that you land on your feet. The last floor you should be able to ha frantic.zip Frantic (HB) - Frantic (HB) 0 Colecovision @@ -2804,8 +2501,8 @@ adjust it so that you land on your feet. The last floor you should be able to ha Freddy must run back and forth on the ground, dodging falling rubbish while shooting water at flames in the windows of a building. When all fires are extinguished, the game progresses to the next floor, where Freddy can climb between the floors, shooting to the left and right instead of upwards. On these levels, there are two kinds of flames ? the red and the purple ones. The purple ones are more aggressive, following Freddy around the screen, and can only be put out once all the red ones are extinguished. The game progresses in this way, alternating between the upwards-shooting levels and the sideways-shooting levels. - media/video/frantic.mp4 - media/mixrbv2/frantic.png + media/video/frantic.mp4 + media/mixrbv2/frantic.png 1983 @@ -2824,7 +2521,6 @@ adjust it so that you land on your feet. The last floor you should be able to ha ffreddy.zip Frantic Freddy - Frantic Freddy 0 Colecovision @@ -2832,8 +2528,8 @@ adjust it so that you land on your feet. The last floor you should be able to ha Freddy must run back and forth on the ground, dodging falling rubbish while shooting water at flames in the windows of a building. When all fires are extinguished, the game progresses to the next floor, where Freddy can climb between the floors, shooting to the left and right instead of upwards. On these levels, there are two kinds of flames ? the red and the purple ones. The purple ones are more aggressive, following Freddy around the screen, and can only be put out once all the red ones are extinguished. The game progresses in this way, alternating between the upwards-shooting levels and the sideways-shooting levels. - media/video/ffreddy.mp4 - media/mixrbv2/ffreddy.png + media/video/ffreddy.mp4 + media/mixrbv2/ffreddy.png 1983 @@ -2852,7 +2548,6 @@ adjust it so that you land on your feet. The last floor you should be able to ha frenzy.zip Frenzy - Frenzy 0 Colecovision @@ -2860,8 +2555,8 @@ adjust it so that you land on your feet. The last floor you should be able to ha Frenzy is the sequel to Berzerk and gameplay is similar. You are chased around a maze of rooms by various robots and your player must avoid their lasers and shoot them back to destroy them. There's only so much time the player can stay in a room before a "Robot Attacks" occurs and a smiley face of death moves in on the player. In Frenzy there are also reflective mirrors in place of certain walls which reflects shots back and allow you to ricochet your fire. Also unique to Frenzy are four "device rooms" with a special icon in the center of the room that may be destroyed for bonus points and a special effect within that room. - media/video/frenzy.mp4 - media/mixrbv2/frenzy.png + media/video/frenzy.mp4 + media/mixrbv2/frenzy.png 1983 @@ -2876,25 +2571,16 @@ adjust it so that you land on your feet. The last floor you should be able to ha 17 0 - + frenzya.zip Frenzy (Alt 1) - Frenzy (Alt 1) - - us - eu - frenzy.zip Colecovision Frenzy is the sequel to Berzerk and gameplay is similar. You are chased around a maze of rooms by various robots and your player must avoid their lasers and shoot them back to destroy them. There's only so much time the player can stay in a room before a "Robot Attacks" occurs and a smiley face of death moves in on the player. In Frenzy there are also reflective mirrors in place of certain walls which reflects shots back and allow you to ricochet your fire. Also unique to Frenzy are four "device rooms" with a special icon in the center of the room that may be destroyed for bonus points and a special effect within that room. - - media/video/frenzy.mp4 - media/mixrbv2/frenzy.png - 1983 @@ -2908,25 +2594,16 @@ adjust it so that you land on your feet. The last floor you should be able to ha 17 0 - + frenzya2.zip Frenzy (Alt 2) - Frenzy (Alt 2) - - us - eu - frenzy.zip Colecovision Frenzy is the sequel to Berzerk and gameplay is similar. You are chased around a maze of rooms by various robots and your player must avoid their lasers and shoot them back to destroy them. There's only so much time the player can stay in a room before a "Robot Attacks" occurs and a smiley face of death moves in on the player. In Frenzy there are also reflective mirrors in place of certain walls which reflects shots back and allow you to ricochet your fire. Also unique to Frenzy are four "device rooms" with a special icon in the center of the room that may be destroyed for bonus points and a special effect within that room. - - media/video/frenzy.mp4 - media/mixrbv2/frenzy.png - 1983 @@ -2951,14 +2628,10 @@ adjust it so that you land on your feet. The last floor you should be able to ha - media/mixrbv2/frogfeast.png + media/mixrbv2/frogfeast.png - - - - - - + + 0 0 0 @@ -2967,11 +2640,7 @@ adjust it so that you land on your feet. The last floor you should be able to ha frogger.zip Frogger - Frogger - - us - 0 Colecovision @@ -2980,8 +2649,8 @@ adjust it so that you land on your feet. The last floor you should be able to ha The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level. - media/video/frogger.mp4 - media/mixrbv2/frogger.png + media/video/frogger.mp4 + media/mixrbv2/frogger.png 1983 @@ -3000,8 +2669,6 @@ The road is full of cars and trucks, at variable speeds. The river water itself frogger2.zip Frogger II: Threedeep! - Frogger II: Threedeep! - Frogger II: Threedeep! 0 Colecovision @@ -3009,8 +2676,8 @@ The road is full of cars and trucks, at variable speeds. The river water itself In Frogger II, you need to guide your frog to safety in three different locations. Starting out underwater, reach the top of the pond while avoiding dangerous alligators and fish (you can ride a turtle for safety!). Once on top of the pond, hop across logs, birds, and even a whale to the life preserver trailing behind a tugboat. In the third location you have to hop across a flock of birds to reach a cloud at the top of the screen. Each frog has a time limit to safely reach one of the homes on each of the three screens. You move on to the next level when a frog has safely reached each of the homes on all screens. - media/video/frogger2.mp4 - media/mixrbv2/frogger2.png + media/video/frogger2.mp4 + media/mixrbv2/frogger2.png 1984 @@ -3029,7 +2696,6 @@ The road is full of cars and trucks, at variable speeds. The river water itself frontlin.zip Front Line - Front Line 0 Colecovision @@ -3037,8 +2703,8 @@ The road is full of cars and trucks, at variable speeds. The river water itself Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available. - media/video/frontlin.mp4 - media/mixrbv2/frontlin.png + media/video/frontlin.mp4 + media/mixrbv2/frontlin.png 1983 @@ -3053,21 +2719,16 @@ The road is full of cars and trucks, at variable speeds. The river water itself 6 0 - + frontlina.zip Front Line (Alt) - Front Line (Alt) frontlin.zip Colecovision Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available. - - media/video/frontlin.mp4 - media/mixrbv2/frontlin.png - 1983 @@ -3081,21 +2742,16 @@ The road is full of cars and trucks, at variable speeds. The river water itself 6 0 - + frntlnsce.zip Front Line S.C.E. (Hack, Standard Controller Edition) - Front Line S.C.E. (Hack, Standard Controller Edition) frontlin.zip Colecovision Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available. - - media/video/frontlin.mp4 - media/mixrbv2/frontlin.png - 1983 @@ -3120,14 +2776,10 @@ The road is full of cars and trucks, at variable speeds. The river water itself - media/mixrbv2/frostbite.png + media/mixrbv2/frostbite.png - - - - - - + + 0 0 0 @@ -3136,19 +2788,15 @@ The road is full of cars and trucks, at variable speeds. The river water itself galaxian.zip Galaxian - Galaxian - - us - 0 Colecovision Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated. - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png + media/video/galaxian.mp4 + media/mixrbv2/galaxian.png 1983 @@ -3157,7 +2805,6 @@ The road is full of cars and trucks, at variable speeds. The river water itself Atari Shoot'em Up - Action 1-2 0 @@ -3168,20 +2815,12 @@ The road is full of cars and trucks, at variable speeds. The river water itself galaxiana.zip Galaxian (Alt) - Galaxian (Alt) - - us - galaxian.zip Colecovision Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated. - - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - 1983 @@ -3189,19 +2828,18 @@ The road is full of cars and trucks, at variable speeds. The river water itself Atari Shoot'em Up - Action 1-2 0 18 0 - + gpvic20.zip GamePack Vic-20 (HB) - + Colecovision 2003 @@ -3222,24 +2860,20 @@ The road is full of cars and trucks, at variable speeds. The river water itself - media/mixrbv2/apshai.png + media/mixrbv2/apshai.png - - - - - - + + 0 0 0 - + gauntlet.zip Gauntlet (SGM) (HB) - + Colecovision 1985-2019 @@ -3249,12 +2883,12 @@ The road is full of cars and trucks, at variable speeds. The river water itself 0 0 - + gblaster.zip Ghost Blaster (HB) - + Colecovision 2006 @@ -3264,12 +2898,12 @@ The road is full of cars and trucks, at variable speeds. The river water itself 0 0 - + ghostrap.zip Ghost Trap (HB) - + Colecovision 2009 @@ -3279,12 +2913,12 @@ The road is full of cars and trucks, at variable speeds. The river water itself 0 0 - + ghostbst.zip Ghostbusters (SGM) (HB) - + Colecovision 1984-2018 @@ -3305,15 +2939,13 @@ The road is full of cars and trucks, at variable speeds. The river water itself Love is in the air in Papri's garden, as she secretly dreams of dating Minto, the local dream boy. Luckily, Minto loves flowers, and Papri's garden is filled with them, so all she has to do is collect enough of them and give them to Minto to gain his affection. However, time is growing short, as Papri's rival Kokko also has Minto in her sights! Guide Papri around her garden as she collect flowers during the short time that they are in full bloom, while evading bears and avoiding falling into water. Play a bonus game of bear-leaping in between rounds for additional points. - media/mixrbv2/ggarden.png + media/mixrbv2/ggarden.png 2010 Team Pixelboy - - - + 0 0 0 @@ -3329,14 +2961,10 @@ The road is full of cars and trucks, at variable speeds. The river water itself - media/mixrbv2/golgo13.png + media/mixrbv2/golgo13.png - - - - - - + + 0 0 0 @@ -3352,14 +2980,10 @@ The road is full of cars and trucks, at variable speeds. The river water itself - media/mixrbv2/goonies.png + media/mixrbv2/goonies.png - - - - - - + + 0 0 0 @@ -3368,7 +2992,6 @@ The road is full of cars and trucks, at variable speeds. The river water itself gorf.zip Gorf - Gorf 0 Colecovision @@ -3388,8 +3011,8 @@ The fourth and final level is similar to the first again, with some key differen Finishing the game increases your rank and starts the game over at level 1 with a faster game speed for more challenge. - media/video/gorf.mp4 - media/mixrbv2/gorf.png + media/video/gorf.mp4 + media/mixrbv2/gorf.png 1983 @@ -3415,14 +3038,10 @@ Finishing the game increases your rank and starts the game over at level 1 with - media/mixrbv2/gulkave.png + media/mixrbv2/gulkave.png - - - - - - + + 0 0 0 @@ -3431,7 +3050,6 @@ Finishing the game increases your rank and starts the game over at level 1 with gustbust.zip Gust Buster - Gust Buster 0 Colecovision @@ -3439,8 +3057,8 @@ Finishing the game increases your rank and starts the game over at level 1 with Navigate your way through videogame's most colorful amusement park without the use of the joystick. Keep an eye on the windsocks since they indicate the force and direction of wind gusts that will blow you around the park. - media/video/gustbust.mp4 - media/mixrbv2/gustbust.png + media/video/gustbust.mp4 + media/mixrbv2/gustbust.png 1983 @@ -3459,7 +3077,6 @@ Finishing the game increases your rank and starts the game over at level 1 with gyruss.zip Gyruss - Gyruss 0 Colecovision @@ -3467,8 +3084,8 @@ Finishing the game increases your rank and starts the game over at level 1 with The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single canon, and can gain a double canon after shooting a power up satelite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level. - media/video/gyruss.mp4 - media/mixrbv2/gyruss.png + media/video/gyruss.mp4 + media/mixrbv2/gyruss.png 1984 @@ -3477,7 +3094,6 @@ Finishing the game increases your rank and starts the game over at level 1 with Parker Brothers Shooter - Shooter / Run and Gun 1-2 0 @@ -3495,14 +3111,10 @@ Finishing the game increases your rank and starts the game over at level 1 with - media/mixrbv2/hero.png + media/mixrbv2/hero.png - - - - - - + + 0 0 0 @@ -3518,14 +3130,10 @@ Finishing the game increases your rank and starts the game over at level 1 with - media/mixrbv2/helifire.png + media/mixrbv2/helifire.png - - - - - - + + 0 0 0 @@ -3541,14 +3149,10 @@ Finishing the game increases your rank and starts the game over at level 1 with - media/mixrbv2/heroesar.png + media/mixrbv2/heroesar.png - - - - - - + + 0 0 0 @@ -3564,14 +3168,10 @@ Finishing the game increases your rank and starts the game over at level 1 with - media/mixrbv2/hrally.png + media/mixrbv2/hrally.png - - - - - - + + 0 0 0 @@ -3580,7 +3180,6 @@ Finishing the game increases your rank and starts the game over at level 1 with illusion.zip Illusions - Illusions 0 Colecovision @@ -3588,8 +3187,8 @@ Finishing the game increases your rank and starts the game over at level 1 with Illusions is a surreal ColecoVision video game in which the player maneuvers blobs around the screen, trying to get them to merge, or, alternatively, split apart. At times, lizards may chase the blobs around. The water bucket, when spilled, can cause the lizard to turn into a fish. If the fish remains there too long, however, it turns into a bird. The game was created by Nice Ideas, a division of Mattel that was located midway between Cannes and Nice. - media/video/illusion.mp4 - media/mixrbv2/illusion.png + media/video/illusion.mp4 + media/mixrbv2/illusion.png 1984 @@ -3615,16 +3214,14 @@ Finishing the game increases your rank and starts the game over at level 1 with It's very simple, move around collecting sticks in a yard. There is no end. Will you reach 9001 points?? Be Insane!! - media/video/insanepick.mp4 - media/mixrbv2/insanepick.png + media/video/insanepick.mp4 + media/mixrbv2/insanepick.png 2010 Daniel Bienvenu - - - + 0 0 0 @@ -3633,8 +3230,6 @@ Finishing the game increases your rank and starts the game over at level 1 with onlyrock.zip It's Only Rock 'n' Roll - It's Only Rock 'n' Roll - It's Only Rock 'n' Roll 0 Colecovision @@ -3642,8 +3237,8 @@ Finishing the game increases your rank and starts the game over at level 1 with Start a band in this text and graphics game and try to become the King of Rock n roll. - media/video/onlyrock.mp4 - media/mixrbv2/onlyrock.png + media/video/onlyrock.mp4 + media/mixrbv2/onlyrock.png 1984 @@ -3669,17 +3264,15 @@ Finishing the game increases your rank and starts the game over at level 1 with After mankind exhausted its energy resources, and after high-energy minerals were found on the moons of Jupiter, automated Drilleroids were built and sent to these moons to mine the minerals. However, unexpected native lifeforms attacked and damaged the Drilleroids, and a team of space technicians code-named J.E.T.P.A.C. (Jupiter Elite Troop Power Afield Company) was dispatched to repair them. After the team's spaceship was damaged beyond repair by an asteroid impact, a desperate plan was elaborated: The team needs to retrieve the power cells from the Drilleroids in order to use them as an alternate power source for their spaceship. They must therefore pilot their Jet-packs down into the dangerous tunnels of each moon and disable each Drilleroid before the power cell can be retrieved. Help them on their mission! - media/video/jetpac.mp4 - media/mixrbv2/jetpac.png + media/video/jetpac.mp4 + media/mixrbv2/jetpac.png 2009 Imanok Team Pixelboy - - - + 1 0 0 @@ -3689,7 +3282,6 @@ Finishing the game increases your rank and starts the game over at level 1 with jbond.zip James Bond 007 - James Bond 007 0 Colecovision @@ -3697,8 +3289,8 @@ Finishing the game increases your rank and starts the game over at level 1 with In James Bond 007 you control James Bond in his multi purpose craft. This craft can travel on both land and sea, can jump over danger, or fire at enemies on the many different levels. Each horizontally scrolling level in the game is loosely based on a different James Bond movie. The levels included are Diamonds Are Forever, The Spy Who Loved Me, Moonraker, and For Your Eyes Only. Each level has a variety of enemies trying to destroy you, and a unique goal that must be accomplished to continue on (for example, you may have to land on a hidden oil rig to stop Seraffino, or find Stromberg's undersea laboratory and destroy it). If you can complete all the missions, you win the game! Good luck, Mr. Bond. - media/video/jbond.mp4 - media/mixrbv2/jbond.png + media/video/jbond.mp4 + media/mixrbv2/jbond.png 1984 @@ -3717,7 +3309,6 @@ Finishing the game increases your rank and starts the game over at level 1 with jeepcrep.zip Jeepers Creepers (HB) - Jeepers Creepers (HB) 0 Colecovision @@ -3725,14 +3316,10 @@ Finishing the game increases your rank and starts the game over at level 1 with - media/mixrbv2/jeepcrep.png + media/mixrbv2/jeepcrep.png - - - - - - + + 0 0 0 @@ -3741,7 +3328,6 @@ Finishing the game increases your rank and starts the game over at level 1 with joust.zip Joust (Prototype) - Joust (Prototype) 0 Colecovision @@ -3751,31 +3337,24 @@ Finishing the game increases your rank and starts the game over at level 1 with Never in your wildest dreams did you ever imagine you would be one day riding an ostrich in an alien arena, fighting for your life against other vulture-riding gladiators. And yet, there you are, and your only concern now is survival! Direct your ostrich around the arena and hit your opponents from above to turn them into eggs you can collect for extra points. If they hatch before you can grab them, they will come back into the fight stronger than before. Also watch out for the Pterodactyl who will appear randomly when you least expect it, and avoid the scorching lava pits below. How long can you last in the Joust? - media/video/joust.mp4 - media/mixrbv2/joust.png + media/video/joust.mp4 + media/mixrbv2/joust.png 2014 Team Pixelboy Team Pixelboy - - - + 0 0 0 - + joustsgm.zip Joust (SGM) (HB) - Joust (SGM) (HB) - - us - - 0 Colecovision Survival is the name of the game in this alien arena! @@ -3783,17 +3362,15 @@ Never in your wildest dreams did you ever imagine you would be one day riding an Never in your wildest dreams did you ever imagine you would be one day riding an ostrich in an alien arena, fighting for your life against other vulture-riding gladiators. And yet, there you are, and your only concern now is survival! Direct your ostrich around the arena and hit your opponents from above to turn them into eggs you can collect for extra points. If they hatch before you can grab them, they will come back into the fight stronger than before. Also watch out for the Pterodactyl who will appear randomly when you least expect it, and avoid the scorching lava pits below. How long can you last in the Joust? - media/video/joustsgm.mp4 - media/mixrbv2/joustsgm.png + media/video/joustsgm.mp4 + media/mixrbv2/joustsgm.png 2014 Team Pixelboy Team Pixelboy - - - + 0 0 0 @@ -3802,19 +3379,15 @@ Never in your wildest dreams did you ever imagine you would be one day riding an jukebox.zip Juke Box - Juke Box - - us - 0 Colecovision JUKEBOX is a musical strategy game that's kind of a cross between a chess match and a dance contest. During the game the jukebox plays lots of terrific songs?songs so good you never want them to stop. But to keep the music playing. you've got to create gold records. Use your dancing shoes to jump from square to square. creating hit records as you go. The more gold records you get, the more coins you earn. Use the coins to keep the music bopping and the game from stowing. - media/video/jukebox.mp4 - media/mixrbv2/jukebox.png + media/video/jukebox.mp4 + media/mixrbv2/jukebox.png 1984 @@ -3833,7 +3406,6 @@ Never in your wildest dreams did you ever imagine you would be one day riding an jmpmanjr.zip Jumpman Junior - Jumpman Junior 0 Colecovision @@ -3841,8 +3413,8 @@ Never in your wildest dreams did you ever imagine you would be one day riding an Jumpman Junior is the sequel to Jumpman and features similar gameplay with all new levels. As Jumpman, your goal is to disarm all of the bombs on the level before time runs out. Each level consists of a variety of platforms, ladders, and ropes you will need to jump and climb to reach the bombs. To make the game more challenging, a bullet will fire on the screen from time to time which will cause Jumpman to lose a life if hit. Each level has a different theme to it, and a few also have additional dangers as well. You will encounter deadly fires, the bouncing hellstones, moving ladders, disappearing platforms, and more. - media/video/jmpmanjr.mp4 - media/mixrbv2/jmpmanjr.png + media/video/jmpmanjr.mp4 + media/mixrbv2/jmpmanjr.png 1984 @@ -3857,24 +3429,16 @@ Never in your wildest dreams did you ever imagine you would be one day riding an 17 0 - + jmpmanjra.zip Jumpman Junior (Alt) - Jumpman Junior (Alt) - - us - jmpmanjr.zip Colecovision Jumpman Junior is the sequel to Jumpman and features similar gameplay with all new levels. As Jumpman, your goal is to disarm all of the bombs on the level before time runs out. Each level consists of a variety of platforms, ladders, and ropes you will need to jump and climb to reach the bombs. To make the game more challenging, a bullet will fire on the screen from time to time which will cause Jumpman to lose a life if hit. Each level has a different theme to it, and a few also have additional dangers as well. You will encounter deadly fires, the bouncing hellstones, moving ladders, disappearing platforms, and more. - - media/video/jmpmanjr.mp4 - media/mixrbv2/jmpmanjr.png - 1984 @@ -3892,7 +3456,6 @@ Never in your wildest dreams did you ever imagine you would be one day riding an jungleh.zip Jungle Hunt - Jungle Hunt 0 Colecovision @@ -3904,8 +3467,8 @@ The first part challenges your Tarzan skills - can you swing on the vines withou Gameplay involves much strategic jumping and knife play (in the river/crocodile phase). The view is always a side view, much like Pitfall! and later platform games. - media/video/jungleh.mp4 - media/mixrbv2/jungleh.png + media/video/jungleh.mp4 + media/mixrbv2/jungleh.png 1983 @@ -3931,14 +3494,10 @@ Gameplay involves much strategic jumping and knife play (in the river/crocodile - media/mixrbv2/junkwall.png + media/mixrbv2/junkwall.png - - - - - - + + 0 0 0 @@ -3954,14 +3513,10 @@ Gameplay involves much strategic jumping and knife play (in the river/crocodile - media/mixrbv2/kaboom.png + media/mixrbv2/kaboom.png - - - - - - + + 0 0 0 @@ -3970,7 +3525,6 @@ Gameplay involves much strategic jumping and knife play (in the river/crocodile kubjpok.zip Ken Uston Blackjack-Poker - Ken Uston Blackjack-Poker 0 Colecovision @@ -3978,8 +3532,8 @@ Gameplay involves much strategic jumping and knife play (in the river/crocodile Feeling Lucky? Pull up a chair and play a few hands of Blackjack or Poker. Minimum bet is $1 and maximum is $499 at the BlackJack table, whereas over on the 5-Card Stud Poker table the sky is the limit. Up to 4 people can play simultaneously, or if you're a little shy you can always go one-on-one with the dealer. Speaking of which, don't forget to give Max, your dealer, a nice tip, or you never know what kind of cards he'll deal out in your next hand. - media/video/kubjpok.mp4 - media/mixrbv2/kubjpok.png + media/video/kubjpok.mp4 + media/mixrbv2/kubjpok.png 1983 @@ -3998,7 +3552,6 @@ Gameplay involves much strategic jumping and knife play (in the river/crocodile kevtris.zip Kevtris (HB) - Kevtris (HB) 0 Colecovision @@ -4008,8 +3561,8 @@ Gameplay involves much strategic jumping and knife play (in the river/crocodile Despite being an early home-brew, Kevtris features both colourful graphics and background music, as well as three different game modes for both one and two players as well as handicaps. Apart from the normal Tetris game mode, there is the zero-out mode, where you have to clear a set number of lines to win a game, and the builder mode, where the blocks don't fall automatically, giving you all the time in the world to plan your moves. - media/video/kevtris.mp4 - media/mixrbv2/kevtris.png + media/video/kevtris.mp4 + media/mixrbv2/kevtris.png 1996 @@ -4027,7 +3580,6 @@ Despite being an early home-brew, Kevtris features both colourful graphics and b keykaper.zip Keystone Kapers - Keystone Kapers 0 Colecovision @@ -4035,8 +3587,8 @@ Despite being an early home-brew, Kevtris features both colourful graphics and b The notorious thief Harry Hooligan is on the loose! You play the part of Officer Keystone Kelly, sent in to capture Harry. Harry is trapped in a four story mall, and is running as fast as he can to reach the exit at the top. Your job is to catch up to him and send him to prison. You will need to use either the escalators at the end of each floor, or the elevator in the middle to go from floor to floor. The escalators may be further away, but the elevator moves pretty slowly so you will need to decide which route will be faster in getting you closer to your goal. If Harry can make it to the top before you catch him, you will have to retry that level. Harry has no intention of letting you catch him easily, and is hurling everything he can find in an attempt to slow you down. Shopping carts, bouncing balls, biplanes, and more will all be flying past on the screen and will either slow you down or send you back to the beginning if you get hit. As the levels progress, Harry will run faster and faster, and more objects will be tossed your way to duck and jump over. - media/video/keykaper.mp4 - media/mixrbv2/keykaper.png + media/video/keykaper.mp4 + media/mixrbv2/keykaper.png 1984 @@ -4062,24 +3614,20 @@ Despite being an early home-brew, Kevtris features both colourful graphics and b - media/mixrbv2/kingball.png + media/mixrbv2/kingball.png - - - - - - + + 0 0 0 - + kingvalley.zip King's Valley (SGM) (HB) - + Colecovision 1985-2012 @@ -4089,12 +3637,12 @@ Despite being an early home-brew, Kevtris features both colourful graphics and b 0 0 - + ksolitaire.zip Klondike Solitaire (HB) - + Colecovision 2021 @@ -4108,7 +3656,6 @@ Despite being an early home-brew, Kevtris features both colourful graphics and b kngtlore.zip Knight Lore (SGM) (HB) - Knight Lore (SGM) (HB) 0 Colecovision @@ -4118,7 +3665,7 @@ Despite being an early home-brew, Kevtris features both colourful graphics and b As Saberman, you must explore Knight Lore castle, collect the required ingredients and bring them to the wizard. This wouldn't be so hard if the castle wasn't filled with traps and dangerous creatures that kill with a mere touch! You will need acute skills and intellect to stay out of harm's way and solve some intricate puzzles. Without your help, Saberman is doomed! - media/mixrbv2/kngtlore.png + media/mixrbv2/kngtlore.png 2016 @@ -4127,19 +3674,18 @@ As Saberman, you must explore Knight Lore castle, collect the required ingredien Team Pixelboy Action - Action / Adventure 1 0 16 0 - + knightmore.zip Knight'n More (HB) - + Colecovision 2016 @@ -4160,14 +3706,10 @@ As Saberman, you must explore Knight Lore castle, collect the required ingredien - media/mixrbv2/kngtmare.png + media/mixrbv2/kngtmare.png - - - - - - + + 0 0 0 @@ -4182,16 +3724,12 @@ As Saberman, you must explore Knight Lore castle, collect the required ingredien Kobashi is a one and two player game. The objective is to survive as a fish by eating fish food. - media/mixrbv2/kobashi.png + media/mixrbv2/kobashi.png - - - + Desire in Envy CollectorVision Games - - - + 1-2 0 0 @@ -4208,14 +3746,10 @@ As Saberman, you must explore Knight Lore castle, collect the required ingredien - media/mixrbv2/pingpong.png + media/mixrbv2/pingpong.png - - - - - - + + 0 0 0 @@ -4231,14 +3765,10 @@ As Saberman, you must explore Knight Lore castle, collect the required ingredien - media/mixrbv2/krtetris.png + media/mixrbv2/krtetris.png - - - - - - + + 0 0 0 @@ -4254,14 +3784,10 @@ As Saberman, you must explore Knight Lore castle, collect the required ingredien - media/mixrbv2/kungfumstr.png + media/mixrbv2/kungfumstr.png - - - - - - + + 0 0 0 @@ -4270,12 +3796,7 @@ As Saberman, you must explore Knight Lore castle, collect the required ingredien ladybug.zip Lady Bug - Lady Bug - - us - eu - 0 Colecovision @@ -4286,8 +3807,8 @@ In addition to the collection of X's, each maze also contains a variety of power Hearts are best used as blue powerups as they will act as multipliers for the X's being picked up, first as 2x, then as 3x and finally as 5x. Multipliers are lost when the player dies, but letter powerups are not. - media/video/ladybug.mp4 - media/mixrbv2/ladybug.png + media/video/ladybug.mp4 + media/mixrbv2/ladybug.png 1982 @@ -4306,7 +3827,6 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' leeper.zip Learning with Leeper - Learning with Leeper 0 Colecovision @@ -4314,8 +3834,8 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' In Lunar Leeper, one of Sierra's earlier arcade games, players had to rescue prisoners on a planet's surface while avoiding the "Leepers", who would leap into the air in an attempt to grab them, and one of the Leepers feature in this game. Similar to Learning with FuzzyWOMP, the player can select one of four games, by moving the Leeper to the icon and pressing the fire button to select it. - media/video/leeper.mp4 - media/mixrbv2/leeper.png + media/video/leeper.mp4 + media/mixrbv2/leeper.png 1984 @@ -4334,7 +3854,6 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' linklogc.zip Linking Logic - Linking Logic 0 Colecovision @@ -4342,8 +3861,8 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' LINKING LOGIC challenges children to improve their logical reasoning and pluming skills. These skills play a key role in developing a child's ability to approach and solve problems. A child learns to identify different ways to approach a problem. plan actions to be taken. and evaluate the outcome of a solution. In LINKING LOGIC, your child places -tools- along a path to guide Ruddy or Betty down through five floors of a building. Along the way, your child helps the character collect the patterned tiles that are missing from the bottom floor. - media/video/linklogc.mp4 - media/mixrbv2/linklogc.png + media/video/linklogc.mp4 + media/mixrbv2/linklogc.png 1984 @@ -4358,12 +3877,12 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' 0 0 - + loderunner.zip Lode Runner (HB) - + Colecovision 2009 @@ -4377,7 +3896,6 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' logiclvl.zip Logic Levels - Logic Levels 0 Colecovision @@ -4385,8 +3903,8 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' LOGIC LEVELS provides players with the opportunity to exercise logic and planning skills in exciting and challenging ways. These skills are essential in understanding how one action causes something else to happen and learning how to use these relationships in reaching a planned outcome. In LOGIC LEVELS. players learn to position -tools- throughout the building to create a path that directs a rolling ball past numerous prizes. But only careful and creative planning will get you to the highest score. - media/video/logiclvl.mp4 - media/mixrbv2/logiclvl.png + media/video/logiclvl.mp4 + media/mixrbv2/logiclvl.png 1984 @@ -4405,20 +3923,15 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' looping.zip Looping - Looping - - us - eu - 0 Colecovision Looping is an arcade action game for one or two players. Your goal is to guide a plane from the runway to a docking station. To do this, there are several screens you need to get past. In the first area, you need to destroy a rocket which will open the gate to the next area. Enemy balloons and city terrain all get in your way! Once you've opened the gate and flown through, you will enter a maze made of pipes. There are no enemies trying to destroy you here, but be careful not to crash into the walls! Bonus points can be earned by staying in the maze for longer periods of time or by flying faster. Once you near the end of the pipe maze, the docking station will be in sight. There will now be several twinkle monsters, green drops, and bouncing balls in the way, all of which destroy your plane on contact. If you successfully reach the goal, the game will repeat at a more difficult skill level. - media/video/looping.mp4 - media/mixrbv2/looping.png + media/video/looping.mp4 + media/mixrbv2/looping.png 1983 @@ -4437,7 +3950,6 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' mash.zip M*A*S*H (Prototype) - M*A*S*H (Prototype) 0 Colecovision @@ -4445,17 +3957,15 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' You've been piloting your chopper low through the trees, picking up wounded and rushing them back to the 4077th MASH unit. There was enemy fire all around you, and you're still shaking like a leaf. You'd like to rest now, but time is running out for the soldiers you've rescued. There's no way around it. The pressure is on. You'll have to operate. And it's going to take a steady hand and a hawk eye. - media/video/mash.mp4 - media/mixrbv2/mash.png + media/video/mash.mp4 + media/mixrbv2/mash.png 1983 20th Century Fox 20th Century Fox - - - + 0 0 0 @@ -4471,24 +3981,20 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' - media/mixrbv2/magtree.png + media/mixrbv2/magtree.png - - - - - - + + 0 0 0 - + msolitaire.zip Mahjong Solitaire (HB) - + Colecovision 2021 @@ -4509,14 +4015,10 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' - media/mixrbv2/majikazo.png + media/mixrbv2/majikazo.png - - - - - - + + 0 0 0 @@ -4532,47 +4034,36 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' - media/mixrbv2/mappy.png + media/mixrbv2/mappy.png - - - - - - + + 0 0 0 - + mariob.zip - Mario Brothers (HB) + Mario Brothers (HB) mario.zip Colecovision - - - - - media/mixrbv2/mario.png - - + 1983-2009 - - - + Nintendo + Nintendo 0 0 0 - + mario.zip Mario Brothers Final Edition (Rev D) (HB) - + Colecovision 1983-2009 @@ -4593,14 +4084,10 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' - media/mixrbv2/mazemaniac.png + media/mixrbv2/mazemaniac.png - - - - - - + + 0 0 0 @@ -4609,7 +4096,6 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' mazezam.zip MazezaM (HB) - MazezaM (HB) 0 Colecovision @@ -4617,7 +4103,7 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' MazezaM Challenge is a puzzle game and a remake of the 2002 MazezaM originally created by Malcolm Tyrrell for the ZX Spectrum. It was first created as a SNES homebrew game for the 2012 Neo Coding Compo which it won. The game builds on the concept of Soko-Ban puzzles. It consists of fixed-screen levels where objects need to be moved to reach the exit. The SNES version contains 33 levels and the ColecoVision 30. There is very little room to manoeuvre and usually only a single way to solve the puzzle. Usually there are two, three or more rows that contain objects. When there is room to do so, an object can be moved left or right, which causes the entire row to move. This is different from Soko-Ban where only a single block is moved. A combination of these moves is required to move vertically between the open spaces that are created to make way to the right and reach the exit. - media/mixrbv2/mazezam.png + media/mixrbv2/mazezam.png 2020 @@ -4636,15 +4122,13 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' mazezamch.zip MazezaM Challenge (HB) - MazezaM Challenge (HB) - 0 Colecovision MazezaM Challenge is a puzzle game and a remake of the 2002 MazezaM originally created by Malcolm Tyrrell for the ZX Spectrum. It was first created as a SNES homebrew game for the 2012 Neo Coding Compo which it won. The game builds on the concept of Soko-Ban puzzles. It consists of fixed-screen levels where objects need to be moved to reach the exit. The SNES version contains 33 levels and the ColecoVision 30. There is very little room to manoeuvre and usually only a single way to solve the puzzle. Usually there are two, three or more rows that contain objects. When there is room to do so, an object can be moved left or right, which causes the entire row to move. This is different from Soko-Ban where only a single block is moved. A combination of these moves is required to move vertically between the open spaces that are created to make way to the right and reach the exit. - media/mixrbv2/mazezamch.png + media/mixrbv2/mazezamch.png 2020 @@ -4663,7 +4147,6 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' mecha8.zip Mecha-8 (SGM) (HB) - Mecha-8 (SGM) (HB) 0 Colecovision @@ -4671,7 +4154,7 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' A hero's job is never done, and today perfectly illustrates this rule: A hostile race of aliens of unknown origins have launched a vicious surprise attack on Earth's major cities! Tricia Thunder, the best mech pilot available, has been called away from her vacation to board the Mecha-8, a highly resilient war mech armed with powerful weapons. Tricia's mission is clear: She must first repel the alien onslaught to save as many civilian lives as possible, and then locate the command center of the alien menace and destroy it. But can Tricia do this single-handedly with Mecha-8? She's fully confident that she can, and you're going to help her prove it! - media/mixrbv2/mecha8.png + media/mixrbv2/mecha8.png 2013 @@ -4680,7 +4163,6 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' Team Pixelboy Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -4698,14 +4180,10 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' - media/mixrbv2/mecha9.png + media/mixrbv2/mecha9.png - - - - - - + + 0 0 0 @@ -4721,24 +4199,20 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' - media/mixrbv2/memmanor.png + media/mixrbv2/memmanor.png - - - - - - + + 0 0 0 - + mmtxvol1.zip Memotech MTX Series Vol 1 (HB) - + Colecovision 2013 @@ -4748,12 +4222,12 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' 0 0 - + mmtxvol2.zip Memotech MTX Series Vol 2 (HB) - + Colecovision 2013 @@ -4767,7 +4241,6 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' meteosho.zip Meteoric Shower - Meteoric Shower 0 Colecovision @@ -4775,42 +4248,34 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' Meteoric Shower is essentially a clone of Space Invaders, Galaxian and Galaga, but it introduces several new concepts: Your ship can move in all four directions, it flips upside down when moving down, and enemies can attack from both above and beneath your ship. - media/video/meteosho.mp4 - media/mixrbv2/meteosho.png + media/video/meteosho.mp4 + media/mixrbv2/meteosho.png 1984 - 1983 Bit Corp. Bit Corp. Shooter - Shoot'em Up 1-2 0 0 0 - + mine2049.zip Miner 2049er - Miner 2049er - - us - wor - - 0 Colecovision You play the part of Bounty Bob, and it is your mission to explore every inch of an abandoned mine. As you walk over floor sections in the mine, the floor will change color. When all of the floor sections have been changed in color, you can move on to the next, more challenging level. To reach all of the floor sections, you will need to figure out how to get there! You can jump (be careful not to fall too far though, or you will be squished), climb up and down ladders, and use different transportation devices that can be found on the levels (such as an elevator, slides, a springboard, or a canon!) Wandering around the mine are numerous radioactive creatures which get in Bounty Bobs way. Also scattered throughout the mines are various artifacts left behind; if Bounty Bob collects one of these, the creatures will temporarily become vulnerable. If Bounty Bob runs into one of the creatures in this state the creature will be destroyed, but if he runs into a creature while it is glowing Bounty Bob will be destroyed! There is a total of ten different levels, and to complete them all you will need quick reflexes as well as figure out a unique strategy for each level. - media/video/mine2049.mp4 - media/mixrbv2/mine2049.png + media/video/mine2049.mp4 + media/mixrbv2/mine2049.png 1983 @@ -4825,25 +4290,16 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' 15 0 - + mine2049a.zip Miner 2049er (Alt) - Miner 2049er (Alt) - - us - wor - mine2049.zip Colecovision You play the part of Bounty Bob, and it is your mission to explore every inch of an abandoned mine. As you walk over floor sections in the mine, the floor will change color. When all of the floor sections have been changed in color, you can move on to the next, more challenging level. To reach all of the floor sections, you will need to figure out how to get there! You can jump (be careful not to fall too far though, or you will be squished), climb up and down ladders, and use different transportation devices that can be found on the levels (such as an elevator, slides, a springboard, or a canon!) Wandering around the mine are numerous radioactive creatures which get in Bounty Bobs way. Also scattered throughout the mines are various artifacts left behind; if Bounty Bob collects one of these, the creatures will temporarily become vulnerable. If Bounty Bob runs into one of the creatures in this state the creature will be destroyed, but if he runs into a creature while it is glowing Bounty Bob will be destroyed! There is a total of ten different levels, and to complete them all you will need quick reflexes as well as figure out a unique strategy for each level. - - media/video/mine2049.mp4 - media/mixrbv2/mine2049.png - 1983 @@ -4857,12 +4313,12 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' 15 0 - + misstrike.zip Missile Strike (HB) - + Colecovision 2021 @@ -4883,14 +4339,10 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' - media/mixrbv2/moduleman.png + media/mixrbv2/moduleman.png - - - - - - + + 0 0 0 @@ -4899,7 +4351,6 @@ Hearts are best used as blue powerups as they will act as multipliers for the X' monkey.zip Monkey Academy - Monkey Academy 0 Colecovision @@ -4911,8 +4362,8 @@ Some monkeys are minding their own business when they see a number missing from Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and earn bonus points! - media/video/monkey.mp4 - media/mixrbv2/monkey.png + media/video/monkey.mp4 + media/mixrbv2/monkey.png 1984 @@ -4921,7 +4372,6 @@ Guide your monkey across the screen and up and down platform levels. Watch out f Coleco Industries, Inc. Educational - Various 1-2 0 @@ -4932,7 +4382,6 @@ Guide your monkey across the screen and up and down platform levels. Watch out f montezum.zip Montezuma's Revenge - Montezuma's Revenge 0 Colecovision @@ -4940,8 +4389,8 @@ Guide your monkey across the screen and up and down platform levels. Watch out f You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death. - media/video/montezum.mp4 - media/mixrbv2/montezum.png + media/video/montezum.mp4 + media/mixrbv2/montezum.png 1984 @@ -4956,24 +4405,18 @@ Guide your monkey across the screen and up and down platform levels. Watch out f 0 0 - + mpatrol.zip Moon Patrol - Moon Patrol - Moon Patrol - - us - - 0 Colecovision Hop into your Moon Buggy and test yourself on a lunar obstacle course.You'll fight off hostile aliens, jump over huge craters and landmines and blast moonrocks from your path.And as if that weren't enough, you'll encounter alien tanks and missiles that'll blow you into moondust if you aren't careful! - media/video/mpatrol.mp4 - media/mixrbv2/mpatrol.png + media/video/mpatrol.mp4 + media/mixrbv2/mpatrol.png 2014 @@ -4988,22 +4431,16 @@ Guide your monkey across the screen and up and down platform levels. Watch out f 0 0 - + mpatrolp.zip Moon Patrol (Prototype) - Moon Patrol (Prototype) - Moon Patrol (Prototype) mpatrol.zip Colecovision Hop into your Moon Buggy and test yourself on a lunar obstacle course.You'll fight off hostile aliens, jump over huge craters and landmines and blast moonrocks from your path.And as if that weren't enough, you'll encounter alien tanks and missiles that'll blow you into moondust if you aren't careful! - - media/video/mpatrol.mp4 - media/mixrbv2/mpatrol.png - 2014 @@ -5017,23 +4454,18 @@ Guide your monkey across the screen and up and down platform levels. Watch out f 0 0 - + moonswpr.zip Moonsweeper - Moonsweeper - - us - - 0 Colecovision In Moonsweeper your goal is to rescue miners from the moons in Star Quadrant Jupiter. You begin your mission in space where you must avoid deadly aurora flares, photon torches and space bullets from the sun in this quadrant. From time to time you will see a moon pass by, and by flying near it you can descend to the surface. As you sweep along the surface, you will see stranded miners which need to be rescued by flying over them. Also on the moons surface are various obstacles which must be avoided or destroyed, such as towers and lunar satellites as well as alien surface destroyers. Should you survive and rescue six miners (the maximum your ship can carry), then you may take off from the surface by using the accelerator rings. There are several different types of moons found in this quadrant, each with a different level of difficulty. To help out, your ship is equipped with photon torpedoes and shields (though you will lose points while using the shield). - media/video/moonswpr.mp4 - media/mixrbv2/moonswpr.png + media/video/moonswpr.mp4 + media/mixrbv2/moonswpr.png 1983 @@ -5048,24 +4480,16 @@ Guide your monkey across the screen and up and down platform levels. Watch out f 11 0 - + moonswpra.zip Moonsweeper (Alt) - Moonsweeper (Alt) - - us - moonswpr.zip Colecovision In Moonsweeper your goal is to rescue miners from the moons in Star Quadrant Jupiter. You begin your mission in space where you must avoid deadly aurora flares, photon torches and space bullets from the sun in this quadrant. From time to time you will see a moon pass by, and by flying near it you can descend to the surface. As you sweep along the surface, you will see stranded miners which need to be rescued by flying over them. Also on the moons surface are various obstacles which must be avoided or destroyed, such as towers and lunar satellites as well as alien surface destroyers. Should you survive and rescue six miners (the maximum your ship can carry), then you may take off from the surface by using the accelerator rings. There are several different types of moons found in this quadrant, each with a different level of difficulty. To help out, your ship is equipped with photon torpedoes and shields (though you will lose points while using the shield). - - media/video/moonswpr.mp4 - media/mixrbv2/moonswpr.png - 1983 @@ -5090,14 +4514,10 @@ Guide your monkey across the screen and up and down platform levels. Watch out f - media/mixrbv2/mopirang.png + media/mixrbv2/mopirang.png - - - - - - + + 0 0 0 @@ -5106,7 +4526,6 @@ Guide your monkey across the screen and up and down platform levels. Watch out f mtcracer.zip Motocross Racer - Motocross Racer 0 Colecovision @@ -5114,8 +4533,8 @@ Guide your monkey across the screen and up and down platform levels. Watch out f Motocross Racer is a bike racing game where you need to race through three different scenes in the shortest amount of time possible. Each scene takes place in a different location with a different perspective. First you will race through the desert with a 3-D behind the bike point of view. Rocks, cacti, scorpions, and other obstacles should be avoided or you'll crash and lose valuable time. Next you'll race a winding path uphill through the woods. This section has a top down view, and you'll lose time if you wander off the track or crash into obstacles. The final segment of the race takes place on the beach with a side scrolling point of view. Various obstacles and other racers will all get in your way here! If you crash too many times, or take too long the game will be over. - media/video/mtcracer.mp4 - media/mixrbv2/mtcracer.png + media/video/mtcracer.mp4 + media/mixrbv2/mtcracer.png 1984 @@ -5130,24 +4549,16 @@ Guide your monkey across the screen and up and down platform levels. Watch out f 12 0 - + mtcracera.zip Motocross Racer (Alt) - Motocross Racer (Alt) - - us - mtcracer.zip Colecovision Motocross Racer is a bike racing game where you need to race through three different scenes in the shortest amount of time possible. Each scene takes place in a different location with a different perspective. First you will race through the desert with a 3-D behind the bike point of view. Rocks, cacti, scorpions, and other obstacles should be avoided or you'll crash and lose valuable time. Next you'll race a winding path uphill through the woods. This section has a top down view, and you'll lose time if you wander off the track or crash into obstacles. The final segment of the race takes place on the beach with a side scrolling point of view. Various obstacles and other racers will all get in your way here! If you crash too many times, or take too long the game will be over. - - media/video/mtcracer.mp4 - media/mixrbv2/mtcracer.png - 1984 @@ -5165,7 +4576,6 @@ Guide your monkey across the screen and up and down platform levels. Watch out f mking.zip Mountain King - Mountain King 0 Colecovision @@ -5173,8 +4583,8 @@ Guide your monkey across the screen and up and down platform levels. Watch out f Deep within a multi platformed diamond mine is a valuable crown. Your goal is to locate and retrieve the crown, then make it to the top of the mine alive! There are several steps that need to be completed before you can retrieve the crown. First you need to collect enough diamonds to earn 1,000 points. After you have enough points, you need to locate the flame spirit which is hidden somewhere within the mine. Since the mine is rather dark, you carry a flashlight with you which can be used to locate objects (such as treasure chests full of diamonds and the flame spirit.) Once you have the flame spirit, you need to find the entrance to the temple the crown is in. Offer the flame spirit to the skull spirit guarding the entrance, and you can get in and take the crown. Once you have the crown, you need to make it to the top of the mine before time runs out. To make this task more challenging, numerous cave bats fly around which can steal the crown. If this happens, you need to begin again! At the very bottom of the mine is a deadly spider; if you're not careful while exploring this region of the mine, you could become caught in it's web and be eaten. Each level has a time limit, and the more levels you complete the shorter the time limit becomes! - media/video/mking.mp4 - media/mixrbv2/mking.png + media/video/mking.mp4 + media/mixrbv2/mking.png 1984 @@ -5189,21 +4599,16 @@ Guide your monkey across the screen and up and down platform levels. Watch out f 12 0 - + mkinga.zip Mountain King (Alt) - Mountain King (Alt) mking.zip Colecovision Deep within a multi platformed diamond mine is a valuable crown. Your goal is to locate and retrieve the crown, then make it to the top of the mine alive! There are several steps that need to be completed before you can retrieve the crown. First you need to collect enough diamonds to earn 1,000 points. After you have enough points, you need to locate the flame spirit which is hidden somewhere within the mine. Since the mine is rather dark, you carry a flashlight with you which can be used to locate objects (such as treasure chests full of diamonds and the flame spirit.) Once you have the flame spirit, you need to find the entrance to the temple the crown is in. Offer the flame spirit to the skull spirit guarding the entrance, and you can get in and take the crown. Once you have the crown, you need to make it to the top of the mine before time runs out. To make this task more challenging, numerous cave bats fly around which can steal the crown. If this happens, you need to begin again! At the very bottom of the mine is a deadly spider; if you're not careful while exploring this region of the mine, you could become caught in it's web and be eaten. Each level has a time limit, and the more levels you complete the shorter the time limit becomes! - - media/video/mking.mp4 - media/mixrbv2/mking.png - 1984 @@ -5217,105 +4622,57 @@ Guide your monkey across the screen and up and down platform levels. Watch out f 12 0 - + mtrap.zip - Mousetrap Mousetrap - - us - eu - - 0 Colecovision - - Mouse Trap is an arcade action game similar to Pac-Man. You control a mouse in a maze; your goal is to eat all of the bits of cheese in order to score points and move on to the next maze. Wandering throughout the maze are several cats who are trying to catch you! Your mouse has the ability to temporarily turn into a dog and be able to chase the cats. To do so, however, he will need to eat the dog bones which are located throughout the maze. The maze also contains numerous doors. The mouse can move these doors to reconfigure the maze in an attempt to outsmart the cats. - - - media/video/mtrap.mp4 - media/mixrbv2/mtrap.png - 1982 - Exidy, Inc. - Coleco Industries, Inc. - - Action - - 1-2 + Coleco + Coleco 0 - 18 + 0 0 - + mtrapa.zip - Mousetrap (Alt) Mousetrap (Alt) - - us - eu - mtrap.zip Colecovision - - Mouse Trap is an arcade action game similar to Pac-Man. You control a mouse in a maze; your goal is to eat all of the bits of cheese in order to score points and move on to the next maze. Wandering throughout the maze are several cats who are trying to catch you! Your mouse has the ability to temporarily turn into a dog and be able to chase the cats. To do so, however, he will need to eat the dog bones which are located throughout the maze. The maze also contains numerous doors. The mouse can move these doors to reconfigure the maze in an attempt to outsmart the cats. - - - media/video/mtrap.mp4 - media/mixrbv2/mtrap.png - 1982 - Exidy, Inc. - Coleco Industries, Inc. - - Action - - 1-2 + Coleco + Coleco 0 - 18 + 0 0 - + mrchin.zip - Mr. Chin (HB) Mr. Chin (HB) - 0 Colecovision - - - - - media/mixrbv2/mrchin.png - - + 2008 - - - + Collectorvision Games + Collectorvision Games 0 0 0 - + mrdo.zip Mr. Do! - Mr. Do! - - us - eu - - 0 Colecovision You control Mr. Do has he tries to harvest all of the cherries on the screen. However, there are numerous bad guys out to get him! Mr. Do can defend himself from the badguys in two ways: first he can push the apples located throughout the playfield on top of the enemies and crush them. Secondly, Mr. Do is armed with a power ball. This can be thrown to destroy an enemy. Mr. Do has only one power ball, though, so he will need to wait for it to return to him before it can be used again. From time to time an alpha monster will appear on the screen bearing one of the letters in EXTRA. If you use the power ball to destroy an alpha monster you earn that letter; when you've earned the complete word EXTRA you receive an extra life. When you successfully collect all of the cherries, you will move on to the next, more difficult level. @@ -5323,8 +4680,8 @@ Guide your monkey across the screen and up and down platform levels. Watch out f The mobile version of the game includes the original arcade version, as well as an enhanced mode with new levels, power-ups and graphics. - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png + media/video/mrdo.mp4 + media/mixrbv2/mrdo.png 1983 @@ -5339,16 +4696,11 @@ The mobile version of the game includes the original arcade version, as well as 14 0 - + mrdoa.zip Mr. Do! (Alt) - Mr. Do! (Alt) - - us - eu - mrdo.zip Colecovision @@ -5356,10 +4708,6 @@ The mobile version of the game includes the original arcade version, as well as The mobile version of the game includes the original arcade version, as well as an enhanced mode with new levels, power-ups and graphics. - - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png - 1983 @@ -5377,7 +4725,6 @@ The mobile version of the game includes the original arcade version, as well as docastle.zip Mr. Do!'s Castle - Mr. Do!'s Castle 0 Colecovision @@ -5389,8 +4736,8 @@ There are two ways to complete a castle; you can either destroy all of the deadl The last type of block you'll encounter has a skull on it. If you knock out two skull blocks, all of the blocks between them will also be knocked out and replaced with a bridge. As the castles progress, the castle layout will become trickier and the unicorns become faster and more numerous. - media/video/docastle.mp4 - media/mixrbv2/docastle.png + media/video/docastle.mp4 + media/mixrbv2/docastle.png 1984 @@ -5409,19 +4756,15 @@ The last type of block you'll encounter has a skull on it. If you knock out two msspacefury.zip Ms. Space Fury (HB) - Ms. Space Fury (HB) - - us - 0 Colecovision Homebrew game with more than 20 levels to explore. - media/video/msspacefury.mp4 - media/mixrbv2/msspacefury.png + media/video/msspacefury.mp4 + media/mixrbv2/msspacefury.png 2001 @@ -5435,12 +4778,12 @@ The last type of block you'll encounter has a skull on it. If you knock out two 0 0 - + multiverse.zip Multiverse (HB) - + Colecovision 2019 @@ -5461,7 +4804,7 @@ The last type of block you'll encounter has a skull on it. If you knock out two Adam's Musicbox Demo was created as an interface to test and demonstrate various sounds from the ColecoVision system in 1987. This game was only a demo. - media/mixrbv2/musicbox.png + media/mixrbv2/musicbox.png 1987 @@ -5487,14 +4830,10 @@ The last type of block you'll encounter has a skull on it. If you knock out two - media/mixrbv2/nibbli.png + media/mixrbv2/nibbli.png - - - - - - + + 0 0 0 @@ -5503,7 +4842,6 @@ The last type of block you'll encounter has a skull on it. If you knock out two nim.zip Nim (HB) - Nim (HB) 0 Colecovision @@ -5511,14 +4849,10 @@ The last type of block you'll encounter has a skull on it. If you knock out two - media/mixrbv2/nim.png + media/mixrbv2/nim.png - - - - - - + + 0 0 0 @@ -5534,14 +4868,10 @@ The last type of block you'll encounter has a skull on it. If you knock out two - media/mixrbv2/ninjaprincess.png + media/mixrbv2/ninjaprincess.png - - - - - - + + 0 0 0 @@ -5550,7 +4880,6 @@ The last type of block you'll encounter has a skull on it. If you knock out two novablst.zip Nova Blast - Nova Blast 0 Colecovision @@ -5562,8 +4891,8 @@ Players control a ship that can fire lasers horizontally and drop bomb verticall Nova Blast is a single player game with 3 difficulty levels. - media/video/novablst.mp4 - media/mixrbv2/novablst.png + media/video/novablst.mp4 + media/mixrbv2/novablst.png 1983 @@ -5578,7 +4907,7 @@ Nova Blast is a single player game with 3 difficulty levels. 0 0 - + numbump.zip Number Bumper @@ -5586,17 +4915,17 @@ Nova Blast is a single player game with 3 difficulty levels. amazing.zip Colecovision - + You help Amazing Bumpman to move on the grid by moving the white numbers to the right places in the center of the grid. The game has never been delivered with the official box or any box by the way. It was only delivered with the cartridge and the paper manual. - - media/mixrbv2/amazing.png - - + 1984 + VSS + Telegames - + Action + 1 0 0 0 @@ -5605,19 +4934,15 @@ Nova Blast is a single player game with 3 difficulty levels. oilswell.zip Oil's Well - Oil's Well - - us - 0 Colecovision Extend your oil-mining robotic arm deep below the earth's crust to mine oil and line your pockets. But watch out for the monstrous bugs that lie in wait for you -- one touch of them to the robotic arm and you lose a life! - media/video/oilswell.mp4 - media/mixrbv2/oilswell.png + media/video/oilswell.mp4 + media/mixrbv2/oilswell.png 1984 @@ -5626,7 +4951,6 @@ Nova Blast is a single player game with 3 difficulty levels. Sierra On-Line Action - Action / Labyrinth 1 0 @@ -5637,20 +4961,12 @@ Nova Blast is a single player game with 3 difficulty levels. oilswella.zip Oil's Well (Alt) - Oil's Well (Alt) - - us - oilswell.zip Colecovision Extend your oil-mining robotic arm deep below the earth's crust to mine oil and line your pockets. But watch out for the monstrous bugs that lie in wait for you -- one touch of them to the robotic arm and you lose a life! - - media/video/oilswell.mp4 - media/mixrbv2/oilswell.png - 1984 @@ -5658,7 +4974,6 @@ Nova Blast is a single player game with 3 difficulty levels. Sierra On-Line Action - Action / Labyrinth 1 0 @@ -5669,7 +4984,6 @@ Nova Blast is a single player game with 3 difficulty levels. omegrace.zip Omega Race - Omega Race 0 Colecovision @@ -5683,8 +4997,8 @@ You control a small triangle that is your ship. The ship can turn, move forward Bouncing also comes into play during movement. When the ship hits the side of the screen, a wall of force appears, and the ship bounces. You don't have control over where the ship bounces, and must take time to regain control, before you run into an enemy ship and die. - media/video/omegrace.mp4 - media/mixrbv2/omegrace.png + media/video/omegrace.mp4 + media/mixrbv2/omegrace.png 1984 @@ -5703,7 +5017,6 @@ Bouncing also comes into play during movement. When the ship hits the side of t 1on1.zip One on One - One on One 0 Colecovision @@ -5711,8 +5024,8 @@ Bouncing also comes into play during movement. When the ship hits the side of t Control either Julius Erving or Larry Bird in front of a single basket, in a game of one on one. The user can select to play either to a certain score or for a certain amount of time. When on offense, the player can rotate to keep away from his rival, take a shot from a distance or move in to the basket for special up-close slam-dunks. When on defense, you can try to take your rival's ball or jump up to block a shot. Particularly good set-ups get a slow-motion replay. You can even smash the glass on the backboard, which will send an irate janitor onto the court to clean up the mess. - media/video/1on1.mp4 - media/mixrbv2/1on1.png + media/video/1on1.mp4 + media/mixrbv2/1on1.png 1984 @@ -5738,14 +5051,10 @@ Bouncing also comes into play during movement. When the ship hits the side of t - media/mixrbv2/opwolf.png + media/mixrbv2/opwolf.png - - - - - - + + 0 0 0 @@ -5754,7 +5063,6 @@ Bouncing also comes into play during movement. When the ship hits the side of t orbit.zip Orbit (Prototype) - Orbit (Prototype) 0 Colecovision @@ -5762,14 +5070,10 @@ Bouncing also comes into play during movement. When the ship hits the side of t - media/mixrbv2/orbit.png + media/mixrbv2/orbit.png - - - - - - + + 0 0 0 @@ -5785,14 +5089,10 @@ Bouncing also comes into play during movement. When the ship hits the side of t - media/mixrbv2/ozmawars.png + media/mixrbv2/ozmawars.png - - - - - - + + 0 0 0 @@ -5808,14 +5108,10 @@ Bouncing also comes into play during movement. When the ship hits the side of t - media/mixrbv2/pacmancol.png + media/mixrbv2/pacmancol.png - - - - - - + + 0 0 0 @@ -5824,7 +5120,6 @@ Bouncing also comes into play during movement. When the ship hits the side of t pacman.zip Pac-Man (Prototype) - Pac-Man (Prototype) 0 Colecovision @@ -5838,8 +5133,8 @@ But goblins won't allow themselves to be gobbled for a long; and soon become their old selves, fast and sneaky, to try to put an end to Pac-Man's three lives. - media/video/pacman.mp4 - media/mixrbv2/pacman.png + media/video/pacman.mp4 + media/mixrbv2/pacman.png 1983 @@ -5848,7 +5143,6 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M Atari Action - Action / Labyrinth 1-2 0 @@ -5859,7 +5153,6 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M pacar.zip Pacar (HB) - Pacar (HB) 0 Colecovision @@ -5867,14 +5160,10 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M - media/mixrbv2/pacar.png + media/mixrbv2/pacar.png - - - - - - + + 0 0 0 @@ -5890,14 +5179,10 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M - media/mixrbv2/peekaboo.png + media/mixrbv2/peekaboo.png - - - - - - + + 0 0 0 @@ -5906,8 +5191,6 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M pepper2.zip Pepper II - Pepper II - Pepper II 0 Colecovision @@ -5915,8 +5198,8 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M Pepper II is a maze game with zip! The object of Pepper II is simple enough, all you do is zip closed sections of the maze and they will become filled with color. Zip in all the sections of the maze and it's complete. However if you back track you might unzip your path, so be careful! Each stage has four mazes you must complete to move on, but you can move from maze to maze by using the exits located at the top, bottom and sides of the screen. And don't forget about the bad guys trying to take you out all the while. If one touches you you're toast! You can fight back by zipping sections of the maze closed that contain power-ups that will make you invincible for a short time or clear all the screen of the baddies. The game keeps getting harder as you progress to higher stages. - media/video/pepper2.mp4 - media/mixrbv2/pepper2.png + media/video/pepper2.mp4 + media/mixrbv2/pepper2.png 1983 @@ -5931,12 +5214,12 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M 16 0 - + pillars.zip Pillars (HB) - + Colecovision 2021 @@ -5957,14 +5240,10 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M - media/mixrbv2/pitfall2a.png + media/mixrbv2/pitfall2a.png - - - - - - + + 0 0 0 @@ -5973,8 +5252,6 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M pitfall2.zip Pitfall II: Lost Caverns - Pitfall II: Lost Caverns - Pitfall II: Lost Caverns 0 Colecovision @@ -5982,8 +5259,8 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M You play Pitfall Harry searching for the Raj diamond, his niece Rhonda, and a variety of treasures somewhere in the Andes. Poisonous frogs, eels, scorpions, bats and other hazards get in the way. Pitfall II is the sequel to Pitfall, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will be sent back to the most recently crossed checkpoint. - media/video/pitfall2.mp4 - media/mixrbv2/pitfall2.png + media/video/pitfall2.mp4 + media/mixrbv2/pitfall2.png 1984 @@ -6002,19 +5279,15 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M pitfall.zip Pitfall! - Pitfall! - - us - 0 Colecovision Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long! - media/video/pitfall.mp4 - media/mixrbv2/pitfall.png + media/video/pitfall.mp4 + media/mixrbv2/pitfall.png 1983 @@ -6029,12 +5302,12 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M 16 0 - + pitman.zip Pitman (HB) - + Colecovision 2021 @@ -6048,23 +5321,18 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M pitstop.zip Pitstop - Pitstop - - us - 0 Colecovision Pitstop is an action racing game featuring six different race tracks. Your goal is to earn as much money as possible by winning races in the Grand Circuit which consists of a race on each of the six tracks; each time a race is completed, you'll earn money based on how you placed and the number of laps completed before moving on. While you are racing, keep an eye on your tires and fuel; if your tires become too worn (causing a blowout) or you run out of fuel, the game will be over. To prevent this from happening, you'll need to make a pitstop. Here you control the pit crew and can replace tires and refuel. While in the pit the race is still going on, of course, so repairs need to be made as quickly as possible to get back into the race without losing too much ground. Several game options are available to control the level of difficulty and the number of laps. In addition to the Grand Circuit which is the full race, you can also practice a track in a single race or enter the mini circuit which consists of three races. - media/video/pitstop.mp4 - media/mixrbv2/pitstop.png + media/video/pitstop.mp4 + media/mixrbv2/pitstop.png 1983 - 1983 Epyx Epyx @@ -6080,23 +5348,14 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M pitstopa.zip Pitstop (Alt) - Pitstop (Alt) - - us - pitstop.zip Colecovision Pitstop is an action racing game featuring six different race tracks. Your goal is to earn as much money as possible by winning races in the Grand Circuit which consists of a race on each of the six tracks; each time a race is completed, you'll earn money based on how you placed and the number of laps completed before moving on. While you are racing, keep an eye on your tires and fuel; if your tires become too worn (causing a blowout) or you run out of fuel, the game will be over. To prevent this from happening, you'll need to make a pitstop. Here you control the pit crew and can replace tires and refuel. While in the pit the race is still going on, of course, so repairs need to be made as quickly as possible to get back into the race without losing too much ground. Several game options are available to control the level of difficulty and the number of laps. In addition to the Grand Circuit which is the full race, you can also practice a track in a single race or enter the mini circuit which consists of three races. - - media/video/pitstop.mp4 - media/mixrbv2/pitstop.png - 1983 - 1983 Epyx Epyx @@ -6119,14 +5378,10 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M - media/mixrbv2/pooyan.png + media/mixrbv2/pooyan.png - - - - - - + + 0 0 0 @@ -6135,16 +5390,14 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M popeye.zip Popeye - Popeye - 0 Colecovision Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen! - media/video/popeye.mp4 - media/mixrbv2/popeye.png + media/video/popeye.mp4 + media/mixrbv2/popeye.png 1983 @@ -6159,24 +5412,16 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M 16 0 - + popeyea.zip Popeye (Alt) - Popeye (Alt) - - us - popeye.zip Colecovision Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen! - - media/video/popeye.mp4 - media/mixrbv2/popeye.png - 1983 @@ -6194,7 +5439,6 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M porkys.zip Porky's (Prototype) - Porky's (Prototype) 0 Colecovision @@ -6204,8 +5448,8 @@ and soon become their old selves, fast and sneaky, to try to put an end to Pac-M Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and you're out to blow it away. The action's hot and heavy and it's up to you to keep Pee Wee on his toes. If he succumbs to distraction, it's the pits! It's more fun than a greased pig... it's a blast! - media/video/porkys.mp4 - media/mixrbv2/porkys.png + media/video/porkys.mp4 + media/mixrbv2/porkys.png 1983 @@ -6224,8 +5468,6 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and power.zip Power Lords: Quest for Volcan (Prototype) - Power Lords: Quest for Volcan (Prototype) - Power Lords: Quest for Volcan (Prototype) 0 Colecovision @@ -6233,8 +5475,8 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and As superhero Adam Power, you're the pilot of a space sled on patrol around the explosive Volcan Rock, and what better cover for the bad guys? An enormous laser-eyed space serpent is coiled around the mountain, and you have to take it down single-handedly. Once See the videoyou?ve baked the snake, you land your sled on the surface and have a shootout with Gryptogg, Raygoth and Arkus. Once you?ve beaten them back, you can explore the underground caverns, collecting their instruments of evil and exchanging fire with them again. When you escape from their maze, you advance to the next level and begin the fight anew. - media/video/power.mp4 - media/mixrbv2/power.png + media/video/power.mp4 + media/mixrbv2/power.png 1983 @@ -6260,14 +5502,10 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and - media/mixrbv2/pquest.png + media/mixrbv2/pquest.png - - - - - - + + 0 0 0 @@ -6276,7 +5514,6 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and purpdino.zip Purple Dinosaur Massacre (HB) - Purple Dinosaur Massacre (HB) 0 Colecovision @@ -6284,15 +5521,11 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and - media/video/purpdino.mp4 - media/mixrbv2/purpdino.png + media/video/purpdino.mp4 + media/mixrbv2/purpdino.png - - - - - - + + 0 0 0 @@ -6308,14 +5541,10 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and - media/mixrbv2/puzzli.png + media/mixrbv2/puzzli.png - - - - - - + + 0 0 0 @@ -6331,14 +5560,10 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and - media/mixrbv2/pyrawbc2.png + media/mixrbv2/pyrawbc2.png - - - - - - + + 0 0 0 @@ -6347,20 +5572,15 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and qbert.zip Q*bert - Q*bert - - us - wor - 0 Colecovision Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top. - media/video/qbert.mp4 - media/mixrbv2/qbert.png + media/video/qbert.mp4 + media/mixrbv2/qbert.png 1983 @@ -6375,25 +5595,16 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and 16 0 - + qberta.zip Q*bert (Alt) - Q*bert (Alt) - - us - wor - qbert.zip Colecovision Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top. - - media/video/qbert.mp4 - media/mixrbv2/qbert.png - 1983 @@ -6411,7 +5622,6 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and qbertqub.zip Q*bert Qubes - Q*bert Qubes 0 Colecovision @@ -6419,8 +5629,8 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and Q*Bert's Qubes is the sequel to the game Q*Bert and features similar gameplay, but is now in three dimensions. Once again your goal is to change multicolored blocks to a target color, but now you must make sure all three visible sides of the blocks match the target color. You control Q*Bert on the playfield of blocks; Q*Bert changes the colors by jumping to a block which will cause it to rotate in the direction of his jump. Unlike the original game, you don't need to change the colors of the whole playfield, but rather need to form straight line(s) of the target colors, and when you do you can move on to the next round. Of course, to make this task more challenging are a variety of creatures (including a giant rat!) that chase you around the playfield. Each creature is a different color, and if it lands on a block where the top face is the same color then the creature falls off of the playfield, but if Q*Bert gets caught by a creature then a life is lost! As the game progresses, more creatures chase Q*Bert and additional colors are added to the playfield making it tougher to find the target color. There are no longer any discs on the sides of the playfield to carry you to safety, so make sure you don't jump off the edge! To help out, a green ball may appear from time to time; if you catch this, all the enemies become frozen temporarily. - media/video/qbertqub.mp4 - media/mixrbv2/qbertqub.png + media/video/qbertqub.mp4 + media/mixrbv2/qbertqub.png 1984 @@ -6435,12 +5645,12 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and 16 0 - + qbiqs.zip qbIqS (SGM) (HB) - + Colecovision 2010 @@ -6450,23 +5660,18 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and 0 0 - + quintana.zip Quest for Quintana Roo - Quest for Quintana Roo - - us - - 0 Colecovision You are Yucatan Sam on a quest to explore the temple of Quintana Roo. Your goal is to find the vault which is hidden somewhere within and return with the treasure that is inside. You begin your quest outside the temple; climb your way up the side of the temple in order to get inside. Poisonous snakes and deadly lightning bolts will block your progress here. Once inside the temple, you have a limited air supply so you need to explore quickly. Hidden in various rooms of the temple are numerous keys which are needed to unlock the vault. The keys and some other useful items are hidden in secret rooms which you need to locate by using your trusty pick axe or the flasks of acid you carry. To help figure out which rooms may contain hidden objects, you carry a geiger counter with you; the higher the reading, the closer you are to something of interest! The rooms you'll be exploring are guarded by snakes, spiders, and even mummies! To deal with these enemies you carry a gun, and you can also use the acid flasks against them (ammo is limited, so use it wisely). If you are successful in your mission, you may receive a secret code which can be used to begin the game at later levels. Good luck! - media/video/quintana.mp4 - media/mixrbv2/quintana.png + media/video/quintana.mp4 + media/mixrbv2/quintana.png 1983 @@ -6481,24 +5686,16 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and 9 0 - + quintanaa.zip Quest for Quintana Roo (Alt) - Quest for Quintana Roo (Alt) - - us - quintana.zip Colecovision You are Yucatan Sam on a quest to explore the temple of Quintana Roo. Your goal is to find the vault which is hidden somewhere within and return with the treasure that is inside. You begin your quest outside the temple; climb your way up the side of the temple in order to get inside. Poisonous snakes and deadly lightning bolts will block your progress here. Once inside the temple, you have a limited air supply so you need to explore quickly. Hidden in various rooms of the temple are numerous keys which are needed to unlock the vault. The keys and some other useful items are hidden in secret rooms which you need to locate by using your trusty pick axe or the flasks of acid you carry. To help figure out which rooms may contain hidden objects, you carry a geiger counter with you; the higher the reading, the closer you are to something of interest! The rooms you'll be exploring are guarded by snakes, spiders, and even mummies! To deal with these enemies you carry a gun, and you can also use the acid flasks against them (ammo is limited, so use it wisely). If you are successful in your mission, you may receive a secret code which can be used to begin the game at later levels. Good luck! - - media/video/quintana.mp4 - media/mixrbv2/quintana.png - 1983 @@ -6523,14 +5720,10 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and - media/mixrbv2/questgc.png + media/mixrbv2/questgc.png - - - - - - + + 0 0 0 @@ -6546,14 +5739,10 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and - media/mixrbv2/rallyx.png + media/mixrbv2/rallyx.png - - - - - - + + 0 0 0 @@ -6569,14 +5758,10 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and - media/mixrbv2/rtheflag.png + media/mixrbv2/rtheflag.png - - - - - - + + 0 0 0 @@ -6585,7 +5770,6 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and reversdd.zip Reversi and Diamond Dash (HB) - Reversi and Diamond Dash (HB) 0 Colecovision @@ -6593,14 +5777,10 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and - media/mixrbv2/reversdd.png + media/mixrbv2/reversdd.png - - - - - - + + 0 0 0 @@ -6616,14 +5796,10 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and - media/mixrbv2/ripcord.png + media/mixrbv2/ripcord.png - - - - - - + + 0 0 0 @@ -6632,7 +5808,6 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and riveraid.zip River Raid - River Raid 0 Colecovision @@ -6642,8 +5817,8 @@ Revenge is sweet... and you're out to get it. You've been "had" at Porky's, and The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes you lose a life. - media/video/riveraid.mp4 - media/mixrbv2/riveraid.png + media/video/riveraid.mp4 + media/mixrbv2/riveraid.png 1984 @@ -6669,24 +5844,20 @@ The plane is armed with a cannon with unlimited ammo. It can be used to destroy - media/mixrbv2/roadfght.png + media/mixrbv2/roadfght.png - - - - - - + + 0 0 0 - + robeeblr.zip Robee Blaster (HB) - + Colecovision 2017 @@ -6696,23 +5867,18 @@ The plane is armed with a cannon with unlimited ammo. It can be used to destroy 0 0 - + robinh.zip Robin Hood - Robin Hood - - us - - 0 Colecovision Robin Hood is an action game where you need to rescue Maid Marian who is being held by the Sheriff of Nottingham in a castle (and while you're at it, steal some gold to give to the poor)! Gameplay takes place on several different screens which have different objectives. First you will need to make your way through Sherwood Forest; numerous henchman are hiding here, so use your arrows to shoot them. Surviving the forest, the next section takes place outside of the castle; naturally, numerous henchman guard the castle gate. While dodging incoming arrows, you need to shoot enough of the henchman to cause the gate to open. Once it opens, you can enter the castle for the final scene. Inside the castle you will be able to find Maid Marian behind one of the many doors, and gold behind another. The rest of the doors have henchman hiding behind them, but if you can find the Maid Marian or the gold then you win this round and the game repeats at a tougher skill level. - media/video/robinh.mp4 - media/mixrbv2/robinh.png + media/video/robinh.mp4 + media/mixrbv2/robinh.png 1984 @@ -6727,24 +5893,16 @@ The plane is armed with a cannon with unlimited ammo. It can be used to destroy 0 0 - + robinha.zip Robin Hood (Alt) - Robin Hood (Alt) - - us - robinh.zip Colecovision Robin Hood is an action game where you need to rescue Maid Marian who is being held by the Sheriff of Nottingham in a castle (and while you're at it, steal some gold to give to the poor)! Gameplay takes place on several different screens which have different objectives. First you will need to make your way through Sherwood Forest; numerous henchman are hiding here, so use your arrows to shoot them. Surviving the forest, the next section takes place outside of the castle; naturally, numerous henchman guard the castle gate. While dodging incoming arrows, you need to shoot enough of the henchman to cause the gate to open. Once it opens, you can enter the castle for the final scene. Inside the castle you will be able to find Maid Marian behind one of the many doors, and gold behind another. The rest of the doors have henchman hiding behind them, but if you can find the Maid Marian or the gold then you win this round and the game repeats at a tougher skill level. - - media/video/robinh.mp4 - media/mixrbv2/robinh.png - 1984 @@ -6762,12 +5920,7 @@ The plane is armed with a cannon with unlimited ammo. It can be used to destroy rocnrope.zip Roc 'n Rope - Roc 'n Rope - - us - eu - 0 Colecovision @@ -6778,8 +5931,8 @@ Your player also cannot take a fall, except for extremely small ones unless he i There are 4 distinct levels; the cliff-side, the windmill, the waterfall and the peak. Completing all of these levels will restart the game with faster enemies and power-ups located in different places. - media/video/rocnrope.mp4 - media/mixrbv2/rocnrope.png + media/video/rocnrope.mp4 + media/mixrbv2/rocnrope.png 1984 @@ -6794,23 +5947,18 @@ There are 4 distinct levels; the cliff-side, the windmill, the waterfall and the 14 0 - + rockbolt.zip Rock 'n Bolt - Rock 'n Bolt - - us - - 0 Colecovision Louie The constructor struts pieces to their location. The Girders are constantly moving back and forth. It is your job to lock them down, and then get back to where you started the level. There are 100 levels, and two types of levels. One is just locking down, the others you have to put them in a specific location. There are three levels of difficulty to choose from, you just get paid more the harder the level, and you have less time to complete the level. - media/video/rockbolt.mp4 - media/mixrbv2/rockbolt.png + media/video/rockbolt.mp4 + media/mixrbv2/rockbolt.png 1984 @@ -6825,24 +5973,16 @@ There are 4 distinct levels; the cliff-side, the windmill, the waterfall and the 0 0 - + rockbolta.zip Rock 'n Bolt (Alt) - Rock 'n Bolt (Alt) - - us - rockbolt.zip Colecovision Louie The constructor struts pieces to their location. The Girders are constantly moving back and forth. It is your job to lock them down, and then get back to where you started the level. There are 100 levels, and two types of levels. One is just locking down, the others you have to put them in a specific location. There are three levels of difficulty to choose from, you just get paid more the harder the level, and you have less time to complete the level. - - media/video/rockbolt.mp4 - media/mixrbv2/rockbolt.png - 1984 @@ -6860,7 +6000,6 @@ There are 4 distinct levels; the cliff-side, the windmill, the waterfall and the rocky.zip Rocky: Super Action Boxing - Rocky: Super Action Boxing 0 Colecovision @@ -6870,8 +6009,8 @@ There are 4 distinct levels; the cliff-side, the windmill, the waterfall and the The game utilizes Coleco's Super Action Controller letting players use the buttons to throw various punches and blocks, while using the joystick to move around the ring. The computer opponent can be set at 4 different skill levels, or play head-to-head with a second player. The winner of a match does a victory strut to Eye Of The Tiger, the theme song from the movie. - media/video/rocky.mp4 - media/mixrbv2/rocky.png + media/video/rocky.mp4 + media/mixrbv2/rocky.png 1983 @@ -6890,7 +6029,6 @@ The game utilizes Coleco's Super Action Controller letting players use the butto rollover.zip Rolloverture - Rolloverture 0 Colecovision @@ -6898,8 +6036,8 @@ The game utilizes Coleco's Super Action Controller letting players use the butto The hall is at a hush The maestro takes the baton and readies the orchestra. But wait! All the notes have been scrambled and you must help the maestro scurry madly around the orchestra pit directing the notes back to their proper order Climb ladders, throw levers, reverse the conveyor belt, and step on rollovers to guide the music ball to the correct notemaker slot. Proper placement rewards you with the overture, but incorrect placement results in a speed increase and greater difficulty. A variety of melodies and random scrambling of the notes guarantees to keep your interest, while you painlessly learn about music. - media/video/rollover.mp4 - media/mixrbv2/rollover.png + media/video/rollover.mp4 + media/mixrbv2/rollover.png 1983 @@ -6925,35 +6063,26 @@ The game utilizes Coleco's Super Action Controller letting players use the butto - media/mixrbv2/saguaro.png + media/mixrbv2/saguaro.png - - - - - - + + 0 0 0 - + sammylf.zip Sammy Lightfoot - Sammy Lightfoot - - us - - 0 Colecovision Go through three levels jumping over obstacles that get in your way. Use trampolines and swings to get to hard-to-reach places and avoid hazards or falling down gaps. Get to the top of the screen in order to proceed to the next level. Once three levels are completed, the game restarts with increased difficulty. Before you start the game, you can access the options screen which lets you customize the screen to include another player, turn off the sound or the scene music, or let either player start at any particular level. - media/video/sammylf.mp4 - media/mixrbv2/sammylf.png + media/video/sammylf.mp4 + media/mixrbv2/sammylf.png 1983 @@ -6968,24 +6097,16 @@ The game utilizes Coleco's Super Action Controller letting players use the butto 0 0 - + sammylfa.zip Sammy Lightfoot (Alt) - Sammy Lightfoot (Alt) - - us - sammylf.zip Colecovision Go through three levels jumping over obstacles that get in your way. Use trampolines and swings to get to hard-to-reach places and avoid hazards or falling down gaps. Get to the top of the screen in order to proceed to the next level. Once three levels are completed, the game restarts with increased difficulty. Before you start the game, you can access the options screen which lets you customize the screen to include another player, turn off the sound or the scene music, or let either player start at any particular level. - - media/video/sammylf.mp4 - media/mixrbv2/sammylf.png - 1983 @@ -7003,32 +6124,26 @@ The game utilizes Coleco's Super Action Controller letting players use the butto sftscj.zip Search For The Stolen Crown Jewels (HB) - Search For The Stolen Crown Jewels (HB) - 0 Colecovision - media/mixrbv2/sftscj.png + media/mixrbv2/sftscj.png - - - - - - + + 0 0 0 - + sftscj2.zip Search For The Stolen Crown Jewels 2 (HB) - + Colecovision 2007 @@ -7042,7 +6157,6 @@ The game utilizes Coleco's Super Action Controller letting players use the butto sftscj3.zip Search For The Stolen Crown Jewels 3 (HB) - Search For The Stolen Crown Jewels 3 (HB) 0 Colecovision @@ -7050,14 +6164,10 @@ The game utilizes Coleco's Super Action Controller letting players use the butto - media/mixrbv2/sftscj3.png + media/mixrbv2/sftscj3.png - - - - - - + + 0 0 0 @@ -7073,14 +6183,10 @@ The game utilizes Coleco's Super Action Controller letting players use the butto - media/mixrbv2/moai.png + media/mixrbv2/moai.png - - - - - - + + 0 0 0 @@ -7089,7 +6195,6 @@ The game utilizes Coleco's Super Action Controller letting players use the butto secalpha.zip Sector Alpha - Sector Alpha 0 Colecovision @@ -7097,8 +6202,8 @@ The game utilizes Coleco's Super Action Controller letting players use the butto SECTOR ALPHA is a three-dimensional arcade-type search and destroy game. Robot penetrator space craft are invading from three directions and you must face and destroy them in each direction of the playing field. - media/video/secalpha.mp4 - media/mixrbv2/secalpha.png + media/video/secalpha.mp4 + media/mixrbv2/secalpha.png 1983 @@ -7117,11 +6222,7 @@ The game utilizes Coleco's Super Action Controller letting players use the butto sewersam.zip Sewer Sam - Sewer Sam - - us - 0 Colecovision @@ -7141,11 +6242,10 @@ The ultimate nasties are the Russian submarines. They are located only in water The more nasty elements you shoot, the higher you'll score. - media/video/sewersam.mp4 - media/mixrbv2/sewersam.png + media/video/sewersam.mp4 + media/mixrbv2/sewersam.png - 1984 1984 Interphase Technologies Inc. @@ -7169,14 +6269,10 @@ The more nasty elements you shoot, the higher you'll score. - media/mixrbv2/shmup.png + media/mixrbv2/shmup.png - - - - - - + + 0 0 0 @@ -7192,14 +6288,10 @@ The more nasty elements you shoot, the higher you'll score. - media/mixrbv2/shouganai.png + media/mixrbv2/shouganai.png - - - - - - + + 0 0 0 @@ -7215,14 +6307,10 @@ The more nasty elements you shoot, the higher you'll score. - media/mixrbv2/sidetrak.png + media/mixrbv2/sidetrak.png - - - - - - + + 0 0 0 @@ -7238,14 +6326,10 @@ The more nasty elements you shoot, the higher you'll score. - media/mixrbv2/sirababol.png - - - - - - - + media/mixrbv2/sirababol.png + + + 0 0 0 @@ -7254,7 +6338,6 @@ The more nasty elements you shoot, the higher you'll score. lancelot.zip Sir Lancelot - Sir Lancelot 0 Colecovision @@ -7262,8 +6345,8 @@ The more nasty elements you shoot, the higher you'll score. A damsel in distress is being held in a castle by a fire breathing dragon! As Sir Lancelot, you need to ride your winged horse Pegasus to the rescue. Each level in this action game consists of two screens. First you are outside the castle which is guarded by numerous flying creatures. You need to fly around the screen and destroy all of the creatures by hitting them with your lance (careful, if they hit you instead you'll lose a life). After all of the creatures are gone, you enter the second screen which is inside the castle. Here there is a large pit of lava and a flying dragon. To destroy the dragon you need to hit it's stomach with your lance. If you are hit by one of the dragon's fireballs you'll be temporarily stunned and unable to fly. If you end up falling into the lava, you'll lose a life. If you can defeat the dragon, the game repeats at a higher difficulty level. The game ends when you lose all of your lives. - media/video/lancelot.mp4 - media/mixrbv2/lancelot.png + media/video/lancelot.mp4 + media/mixrbv2/lancelot.png 1983 @@ -7282,7 +6365,6 @@ The more nasty elements you shoot, the higher you'll score. skiing.zip Skiing - Skiing 0 Colecovision @@ -7290,8 +6372,8 @@ The more nasty elements you shoot, the higher you'll score. The object of the SKIING'. game is to successfully negotiate the course in the feast amount of time - media/video/skiing.mp4 - media/mixrbv2/skiing.png + media/video/skiing.mp4 + media/mixrbv2/skiing.png 1986 @@ -7310,15 +6392,14 @@ The more nasty elements you shoot, the higher you'll score. skyjag.zip Sky Jaguar (HB) - Sky Jaguar (HB) Colecovision Vertical shooter. When a weakened and vulnerable Earth is invaded by the vicious Zephyr army, the planet's only hope is a fleet of powerful ships, the Sky Jaguars. It 'll take sharp reflexes and amazing skills to survive the Zephyrians' unrelenting assault... can you last long enough to discover and destroy the enemy's hidden headquarters? - media/video/skyjag.mp4 - media/mixrbv2/skyjag.png + media/video/skyjag.mp4 + media/mixrbv2/skyjag.png 2004 @@ -7337,19 +6418,15 @@ The more nasty elements you shoot, the higher you'll score. slither.zip Slither - Slither - - us - 0 Colecovision Slither is similar in nature to the hit arcade game Centipede by Atari. You control your snake as it slither's around the screen. Where this game differs greatly from Centipede is that you can shoot in 4 different directions at the same time to take out the baddies trying to hunt you down. The bad snakes hunting you down will appear from various angles on the screen, often several at a time. The game was bundled with Coleco's Roller Controller and can't be played without it. - media/video/slither.mp4 - media/mixrbv2/slither.png + media/video/slither.mp4 + media/mixrbv2/slither.png 1983 @@ -7364,21 +6441,16 @@ The more nasty elements you shoot, the higher you'll score. 0 0 - + danslither.zip Slither (Hack, Joystick Version) - Slither (Hack, Joystick Version) slither.zip Colecovision Slither is similar in nature to the hit arcade game Centipede by Atari. You control your snake as it slither's around the screen. Where this game differs greatly from Centipede is that you can shoot in 4 different directions at the same time to take out the baddies trying to hunt you down. The bad snakes hunting you down will appear from various angles on the screen, often several at a time. The game was bundled with Coleco's Roller Controller and can't be played without it. - - media/video/slither.mp4 - media/mixrbv2/slither.png - 1983 @@ -7396,20 +6468,15 @@ The more nasty elements you shoot, the higher you'll score. slurpy.zip Slurpy - Slurpy - - us - wor - 0 Colecovision You control a strange green blob of a creature with a long trunk sticking out the front, moving it around in a one-screen, non-scrolling, open cave. In every level, your goal is to eat ten floating seeds. Meanwhile, of course, the game does its best to prevent you from doing so, by throwing a multitude of different monsters against you. Fortunately nearly every monster in the game can be eaten as well. If an enemy touches Slurpy, you can kiss one of your precious lives goodbye; but woe to the enemy that strays in front of Slurpy's trunk and is caught by his amazing suction power! - media/video/slurpy.mp4 - media/mixrbv2/slurpy.png + media/video/slurpy.mp4 + media/mixrbv2/slurpy.png 1984 @@ -7428,7 +6495,6 @@ The more nasty elements you shoot, the higher you'll score. smurfpnt.zip Smurf Paint 'n' Play Workshop - Smurf Paint 'n' Play Workshop 0 Colecovision @@ -7444,8 +6510,8 @@ Create any number of decorated scenarios and then use either controller to chang There is no method of saving your work, so it all disappears when the power goes off. - media/video/smurfpnt.mp4 - media/mixrbv2/smurfpnt.png + media/video/smurfpnt.mp4 + media/mixrbv2/smurfpnt.png 1984 @@ -7454,7 +6520,6 @@ There is no method of saving your work, so it all disappears when the power goes Coleco Industries, Inc. Educational - Various 1-2 0 @@ -7465,7 +6530,6 @@ There is no method of saving your work, so it all disappears when the power goes smurfply.zip Smurf Play and Learn (Prototype) - Smurf Play and Learn (Prototype) 0 Colecovision @@ -7481,8 +6545,8 @@ Create any number of decorated scenarios and then use either controller to chang There is no method of saving your work, so it all disappears when the power goes off. - media/video/smurfply.mp4 - media/mixrbv2/smurfply.png + media/video/smurfply.mp4 + media/mixrbv2/smurfply.png 1984 @@ -7491,28 +6555,24 @@ There is no method of saving your work, so it all disappears when the power goes Coleco Industries, Inc. Educational - Various 1-2 0 17 0 - + smurf.zip Smurf Rescue in Gargamel's Castle - Smurf Rescue in Gargamel's Castle - Smurf Rescue in Gargamel's Castle - 0 Colecovision Smurfette has been kidnapped and is being held atop a platform in Gargamel's castle. The player controls a smurf across the screen and must jump over obstacles, away from spiders, eventually up to smurfette to rescue her. Completing of this task restarts the game with faster moving obstacles and it also takes longer (more scenes) to get to Gargamel's castle. - media/video/smurf.mp4 - media/mixrbv2/smurf.png + media/video/smurf.mp4 + media/mixrbv2/smurf.png 1982 @@ -7527,22 +6587,16 @@ There is no method of saving your work, so it all disappears when the power goes 15 0 - + smurfa.zip Smurf Rescue in Gargamel's Castle (Alt) - Smurf Rescue in Gargamel's Castle (Alt) - Smurf Rescue in Gargamel's Castle (Alt) smurf.zip Colecovision Smurfette has been kidnapped and is being held atop a platform in Gargamel's castle. The player controls a smurf across the screen and must jump over obstacles, away from spiders, eventually up to smurfette to rescue her. Completing of this task restarts the game with faster moving obstacles and it also takes longer (more scenes) to get to Gargamel's castle. - - media/video/smurf.mp4 - media/mixrbv2/smurf.png - 1982 @@ -7567,14 +6621,10 @@ There is no method of saving your work, so it all disappears when the power goes - media/mixrbv2/smurfsav.png + media/mixrbv2/smurfsav.png - - - - - - + + 0 0 0 @@ -7583,23 +6633,17 @@ There is no method of saving your work, so it all disappears when the power goes snake.zip Snake (HB) - Snake (HB) - 0 Colecovision - media/video/snake.mp4 - media/mixrbv2/snake.png + media/video/snake.mp4 + media/mixrbv2/snake.png - - - - - - + + 0 0 0 @@ -7615,14 +6659,10 @@ There is no method of saving your work, so it all disappears when the power goes - media/mixrbv2/soknight.png + media/mixrbv2/soknight.png - - - - - - + + 0 0 0 @@ -7631,7 +6671,6 @@ There is no method of saving your work, so it all disappears when the power goes spacfury.zip Space Fury - Space Fury 0 Colecovision @@ -7639,8 +6678,8 @@ There is no method of saving your work, so it all disappears when the power goes "So! A creature for my amusement! Prepare for Battle!" These are the words uttered by the alien commander upon starting a game of Space Fury. The gameplay is similiar to Asteroids in that you have one screen of space that wraps back on itself and your ship can only thrust and fire. However, whereas in Asteroids you faced pieces of rock that couldn't give chase, Space Fury instead provides alien vessels that will hunt you down. Each alien vessel starts in 4 pieces at diagonal corners which will try to join together. Shooting any of these pieces before is possible and will make things easier for your player. When one or more pieces reaches the center point, it combines with other pieces there and begins to fire upon and give chase to your vessel. There's only one screen of space, so your tactics are limited. However your vessel is not completely basic. Provided from the beginning are three superstructures, of which you can choose one, that provide additional firepower to your ship. - media/video/spacfury.mp4 - media/mixrbv2/spacfury.png + media/video/spacfury.mp4 + media/mixrbv2/spacfury.png 1983 @@ -7659,7 +6698,6 @@ There is no method of saving your work, so it all disappears when the power goes spaceinvcol.zip Space Invaders Collection (HB) - Space Invaders Collection (HB) 0 Colecovision @@ -7667,24 +6705,19 @@ There is no method of saving your work, so it all disappears when the power goes - media/video/spaceinvcol.mp4 - media/mixrbv2/spaceinvcol.png + media/video/spaceinvcol.mp4 + media/mixrbv2/spaceinvcol.png - - - - - - + + 0 0 0 - + spaceinvasion.zip Space Invasion (HB) - Space Invasion (HB) 0 Colecovision @@ -7693,39 +6726,31 @@ There is no method of saving your work, so it all disappears when the power goes Dondzila points out that the secrets are included. - media/video/spaceinvasion.mp4 - media/mixrbv2/spaceinvasion.png + media/video/spaceinvasion.mp4 + media/mixrbv2/spaceinvasion.png 1998 John Dondzila - - - + 1 0 0 0 - + panic.zip Space Panic - Space Panic - - us - eu - - 0 Colecovision A game remarkably similar to Lode Runner, you play an astronaut with limited oxygen (time) chased around by various space aliens. Your only method of dealing with these multicolored threats from space is to dig a hole, lure it into a hole and then manually fill up the hole with the alien in it. Dropping aliens on top of other aliens earns you extra points and eliminates both. Levels get progressively harder and enemies grow faster. - media/video/panic.mp4 - media/mixrbv2/panic.png + media/video/panic.mp4 + media/mixrbv2/panic.png 1983 @@ -7744,7 +6769,6 @@ Dondzila points out that the secrets are included. spectar.zip Spectar (HB) - Spectar (HB) Colecovision @@ -7753,7 +6777,7 @@ Dondzila points out that the secrets are included. This is a conversion of a coin-op game that is a sequel to the coin-op game Targ, you must drive your battle cruiser around a grid. Drive over any twinkling stars you can and shoot any of the enemy cruisers you come across. A level ends when you have shot all the enemies or collected all the stars. - media/mixrbv2/spectar.png + media/mixrbv2/spectar.png 2002 @@ -7772,19 +6796,15 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ spectron.zip Spectron - Spectron - - us - 0 Colecovision The planetary clust Shalix is plagued by an intergalactic dust cloud that blocked out their sun. Now the Shalix have built a fleet to colonize new worlds. Unfortunately they set their eyes on Spectron, the player's home world. It's up to the player to repel the invading forces from Shalix. - media/video/spectron.mp4 - media/mixrbv2/spectron.png + media/video/spectron.mp4 + media/mixrbv2/spectron.png 1983 @@ -7799,12 +6819,12 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ 0 0 - + spelunker.zip Spelunker (SGM) (HB) - + Colecovision 1986-2015 @@ -7814,12 +6834,12 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ 0 0 - + spunkysc.zip Spunky's Super Car! (HB) - + Colecovision 2014 @@ -7829,24 +6849,18 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ 0 0 - + spyhunt.zip Spy Hunter - Spy Hunter - - us - eu - - 0 Colecovision A conversion of the arcade game, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limmo, or dropping bombs from a helicopter. - media/video/spyhunt.mp4 - media/mixrbv2/spyhunt.png + media/video/spyhunt.mp4 + media/mixrbv2/spyhunt.png 1984 @@ -7861,25 +6875,16 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ 7 0 - + spyhuntp1.zip Spy Hunter (Prototype, v13) - Spy Hunter (Prototype, v13) - - us - eu - spyhunt.zip Colecovision A conversion of the arcade game, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limmo, or dropping bombs from a helicopter. - - media/video/spyhunt.mp4 - media/mixrbv2/spyhunt.png - 1984 @@ -7893,25 +6898,16 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ 7 0 - + spyhuntp.zip Spy Hunter (Prototype, v22) - Spy Hunter (Prototype, v22) - - us - eu - spyhunt.zip Colecovision A conversion of the arcade game, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limmo, or dropping bombs from a helicopter. - - media/video/spyhunt.mp4 - media/mixrbv2/spyhunt.png - 1984 @@ -7929,7 +6925,6 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ squares.zip Squares! (HB) - Squares! (HB) 0 Colecovision @@ -7937,14 +6932,10 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ - media/mixrbv2/squares.png + media/mixrbv2/squares.png - - - - - - + + 0 0 0 @@ -7953,7 +6944,6 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ squishem.zip Squish 'em Sam! - Squish 'em Sam! 0 Colecovision @@ -7961,8 +6951,8 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ Climb up the side of a series of 48-story buildings to collect suitcases full of money, while avoiding creepy monsters and falling objects that try to knock you off. Fortunately, you can strike back against the monsters by smashing them flat, by smashing them on the head. Don't linger too long, though, since they are soon resurrected, white and unsquishable. - media/video/squishem.mp4 - media/mixrbv2/squishem.png + media/video/squishem.mp4 + media/mixrbv2/squishem.png 1984 @@ -7977,12 +6967,12 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ 0 0 - + starfire.zip Star Fire (HB) - + Colecovision 2021 @@ -8003,48 +6993,38 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ - media/mixrbv2/starforce.png + media/mixrbv2/starforce.png - - - - - - + + 0 0 0 - + starfortress.zip Star Fortress (HB) - Star Fortress (HB) - 0 Colecovision - media/mixrbv2/starfortress.png + media/mixrbv2/starfortress.png - - - - - - + + 0 0 0 - + starsoldier.zip Star Soldier (HB) - + Colecovision 2015 @@ -8058,21 +7038,15 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ startrek.zip Star Trek: Strategic Operations Simulator - Star Trek: Strategic Operations Simulator - Star Trek: Strategic Operations Simulator - - us - eu - 0 Colecovision Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view - media/video/startrek.mp4 - media/mixrbv2/startrek.png + media/video/startrek.mp4 + media/mixrbv2/startrek.png 1984 @@ -8091,19 +7065,15 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ starwars.zip Star Wars: The Arcade Game - Star Wars: The Arcade Game - - us - 0 Colecovision Conversion of Atari Games' first-person shoot 'em up based around the original Star Wars film. You take on the role of Luke Skywalker, aiming to destroy the Death Star - which, as any fan knows, involves attacking the 'weak spot' near the exhaust. To even get to this you have to pass swarms of TIE Fighters. Complete the game and it loops back around at ever-increasing difficulty. The game uses vector graphics, which allow lots of action at high speed on comparatively slow systems. - media/video/starwars.mp4 - media/mixrbv2/starwars.png + media/video/starwars.mp4 + media/mixrbv2/starwars.png 1984 @@ -8129,14 +7099,10 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ - media/mixrbv2/starshipdf.png + media/mixrbv2/starshipdf.png - - - - - - + + 0 0 0 @@ -8145,7 +7111,6 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ steam.zip Steamroller (Prototype) - Steamroller (Prototype) 0 Colecovision @@ -8155,8 +7120,8 @@ This is a conversion of a coin-op game that is a sequel to the coin-op game Targ You are driving around a continuously deteriorating road, where potholes are forming. You must drive over these potholes to repair them. Along the way, you can drive over beach balls to pop them for points. Don't let a pothole go too long because if it does, it will become a manhole. If a beach ball falls into a manhole, it will emerge as a beach bomb, that can damage you. In a two player game, knock your opponent into the bombs. In a one player game, avoid the other steamroller as it will kill you except for the last few seconds of the round. In that short time, hitting it will kill it. - media/video/steam.mp4 - media/mixrbv2/steam.png + media/video/steam.mp4 + media/mixrbv2/steam.png 2000 @@ -8182,14 +7147,10 @@ You are driving around a continuously deteriorating road, where potholes are for - media/mixrbv2/stonew.png + media/mixrbv2/stonew.png - - - - - - + + 0 0 0 @@ -8205,14 +7166,10 @@ You are driving around a continuously deteriorating road, where potholes are for - media/mixrbv2/straycat.png + media/mixrbv2/straycat.png - - - - - - + + 0 0 0 @@ -8221,11 +7178,7 @@ You are driving around a continuously deteriorating road, where potholes are for strikeit.zip Strike It! - Strike It! - - us - 0 Colecovision @@ -8238,8 +7191,8 @@ Then you most pay your full attention to the direction and angle of reflection o Sharp eyesight, speddy hand control and smart judgment are principals to win the game, Try it now!. - media/video/strikeit.mp4 - media/mixrbv2/strikeit.png + media/video/strikeit.mp4 + media/mixrbv2/strikeit.png 1986 @@ -8248,19 +7201,18 @@ Sharp eyesight, speddy hand control and smart judgment are principals to win the Telegames Action - Action / Breakout games 1 0 0 0 - + strippoker.zip Strip Poker (HB) - + Colecovision 2014 @@ -8274,7 +7226,6 @@ Sharp eyesight, speddy hand control and smart judgment are principals to win the subroc.zip Subroc - Subroc 0 Colecovision @@ -8282,8 +7233,8 @@ Sharp eyesight, speddy hand control and smart judgment are principals to win the SubRoc 3-D is a shooter, where you look through a periscope and shoot at both sea and air-targets. - media/video/subroc.mp4 - media/mixrbv2/subroc.png + media/video/subroc.mp4 + media/mixrbv2/subroc.png 1983 @@ -8309,14 +7260,10 @@ Sharp eyesight, speddy hand control and smart judgment are principals to win the - media/mixrbv2/subrocsgm.png + media/mixrbv2/subrocsgm.png - - - - - - + + 0 0 0 @@ -8332,14 +7279,10 @@ Sharp eyesight, speddy hand control and smart judgment are principals to win the - media/mixrbv2/sudoku.png + media/mixrbv2/sudoku.png - - - - - - + + 0 0 0 @@ -8348,7 +7291,6 @@ Sharp eyesight, speddy hand control and smart judgment are principals to win the sabaseb.zip Super Action Baseball - Super Action Baseball 0 Colecovision @@ -8360,8 +7302,8 @@ Batting is done with an angled view wherein you see your batter in the bottom-le Fielding is simple, using the Super Action controllers, players have 4 buttons to correspond to each base. Thus the ball can be thrown at any of the bases instantly. - media/video/sabaseb.mp4 - media/mixrbv2/sabaseb.png + media/video/sabaseb.mp4 + media/mixrbv2/sabaseb.png 1983 @@ -8380,8 +7322,6 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t safootb.zip Super Action Football - Super Action Football - Super Action Football 0 Colecovision @@ -8389,8 +7329,8 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t Another game in the Super Action series that makes use of Coleco's Super Action Controllers. Play against the computer or go head-to-head with a friend over 4 quarters of football action. Step back and throw the long bomb to your wide receiver dancing in the end zone, kick the field goal, or lay down a bone-crunching tackle as you control one of 3 offensive or 3 defensive players. What victory dance will you do as you dive across the goal line in the final seconds of the game? - media/video/safootb.mp4 - media/mixrbv2/safootb.png + media/video/safootb.mp4 + media/mixrbv2/safootb.png 1984 @@ -8399,78 +7339,39 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t Coleco Industries, Inc. Sports / Football - Sports 1-2 0 0 0 - + saftsocc.zip - Super Action Football (Super Action Soccer clone) - Super Action Football (Super Action Soccer clone) Super Action Football (Super Action Soccer clone) - - us - eu - sasoccer.zip Colecovision - - Another game in the Super Action series that makes use of Coleco's Super Action Controllers. Play against the computer or go head-to-head with a friend over 4 quarters of football action. Step back and throw the long bomb to your wide receiver dancing in the end zone, kick the field goal, or lay down a bone-crunching tackle as you control one of 3 offensive or 3 defensive players. What victory dance will you do as you dive across the goal line in the final seconds of the game? - - - media/video/sasoccer.mp4 - media/mixrbv2/sasoccer.png - 1984 - Coleco Industries, Inc. - Coleco Industries, Inc. - - Sports / Football - Sports - - 1-2 + Coleco + Coleco 0 0 0 - + sasoccer.zip - Super Action Soccer - Super Action Soccer - Super Action Soccer Super Action Soccer - - us - eu - - 0 Colecovision - - Super Action Soccer gives you the chance to be the most accomplished star player of any team that ever was. You will be the goal-keeper diving to make incredible saves, the full back with fierce last minute tackles, the mid-field "general" directing shrewd passes and the centre forward scoring great goals. You will be involved all the time in the most exciting moments of the game. You will score the winning goal! - - - media/video/sasoccer.mp4 - media/mixrbv2/sasoccer.png - 1984 - Coleco Industries, Inc. - Coleco Industries, Inc. - - Sports / Soccer - Sports - - 1-2 + Coleco + Coleco 0 0 0 @@ -8479,20 +7380,15 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t scobra.zip Super Cobra - Super Cobra - - us - wor - 0 Colecovision Super Cobra is a side scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate. - media/video/scobra.mp4 - media/mixrbv2/scobra.png + media/video/scobra.mp4 + media/mixrbv2/scobra.png 1983 @@ -8507,25 +7403,16 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t 9 0 - + scobraa.zip Super Cobra (Alt) - Super Cobra (Alt) - - us - wor - scobra.zip Colecovision Super Cobra is a side scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate. - - media/video/scobra.mp4 - media/mixrbv2/scobra.png - 1983 @@ -8543,7 +7430,6 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t suprtest.zip Super Controller Test Cartridge - Super Controller Test Cartridge 0 Colecovision @@ -8551,35 +7437,26 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t - media/mixrbv2/suprtest.png + media/mixrbv2/suprtest.png - - - - - - + + 0 0 0 - + sprcross.zip Super Cross Force - Super Cross Force - - us - - 0 Colecovision There's a new menace in the galaxy! It's the evil Morplus from the planet Tzoris. Morplus are without question the fiercest warriors east of the Libra Super-Galactic Cluster. They arrive in teams of two to four members, and in waves with the more dangerous squadrons arriving later. In the more advanced skill levels, they're impossible to stop! Both their flight patterns and bombing maneuvers are highly unpredictable. What can you do against odds like these? There's only one hope: you must catch them in a devastating super cross force. The key is your awesome "Spectron" weapon, which creates a dual holographic laser blast. You can get them coming and going, and if you run low on energy, you can deftly swing your joystick to the left or right to catch the energy packs dropped by your mother ship. - media/video/sprcross.mp4 - media/mixrbv2/sprcross.png + media/video/sprcross.mp4 + media/mixrbv2/sprcross.png 1983 @@ -8587,7 +7464,6 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t Spectravideo Spectravideo - Shoot'em Up Shoot'em up / Vertical 1 @@ -8595,31 +7471,22 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t 0 0 - + sprcrossa.zip Super Cross Force (Alt) - Super Cross Force (Alt) - - us - sprcross.zip Colecovision There's a new menace in the galaxy! It's the evil Morplus from the planet Tzoris. Morplus are without question the fiercest warriors east of the Libra Super-Galactic Cluster. They arrive in teams of two to four members, and in waves with the more dangerous squadrons arriving later. In the more advanced skill levels, they're impossible to stop! Both their flight patterns and bombing maneuvers are highly unpredictable. What can you do against odds like these? There's only one hope: you must catch them in a devastating super cross force. The key is your awesome "Spectron" weapon, which creates a dual holographic laser blast. You can get them coming and going, and if you run low on energy, you can deftly swing your joystick to the left or right to catch the energy packs dropped by your mother ship. - - media/video/sprcross.mp4 - media/mixrbv2/sprcross.png - 1983 Spectravideo Spectravideo - Shoot'em Up Shoot'em up / Vertical 1 @@ -8631,28 +7498,22 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t superdk.zip Super DK! (Prototype) - Super DK! (Prototype) - - us - 0 Colecovision Super Donkey Kong for ColecoVision is a hacked version of the enhanced game made for Coleco's Adam computer. The main difference you will notice is the addition of the intermission sequences. While these were present in the arcade version of the game, Coleco elected to omit them in the cartridge version. They make for a more arcade-like experience but add nothing to the game. - media/video/superdk.mp4 - media/mixrbv2/superdk.png + media/video/superdk.mp4 + media/mixrbv2/superdk.png 1983 Nintendo Coleco Industries, Inc. - - - + 0 0 0 @@ -8661,7 +7522,6 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t suprdkjr.zip Super DK! Junior (Prototype) - Super DK! Junior (Prototype) 0 Colecovision @@ -8669,8 +7529,8 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t Prototype game. Super dk! junior is the sequel to the super dk! arcade game. The player controls donkey kong's son, donkey kong junior, who is to deliver his father, captured by mario. - media/video/suprdkjr.mp4 - media/mixrbv2/suprdkjr.png + media/video/suprdkjr.mp4 + media/mixrbv2/suprdkjr.png 1983 @@ -8696,14 +7556,10 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t - media/mixrbv2/superpac.png + media/mixrbv2/superpac.png - - - - - - + + 0 0 0 @@ -8719,24 +7575,20 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t - media/mixrbv2/ssketch.png + media/mixrbv2/ssketch.png - - - - - - + + 0 0 0 - + suprspac.zip Super Space Acer (HB) - + Colecovision 2011 @@ -8757,14 +7609,10 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t - media/mixrbv2/suprtank.png + media/mixrbv2/suprtank.png - - - - - - + + 0 0 0 @@ -8780,24 +7628,20 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t - media/mixrbv2/sword.png + media/mixrbv2/sword.png - - - - - - + + 0 0 0 - + tankchal.zip Tank Challenge (HB) - + Colecovision 2016 @@ -8818,14 +7662,10 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t - media/mixrbv2/tankmission.png + media/mixrbv2/tankmission.png - - - - - - + + 0 0 0 @@ -8834,23 +7674,18 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t tankwars.zip Tank Wars - Tank Wars - - us - 0 Colecovision Protect the Radar Base and yourself from being hit by various enemy tanks, and further trace to defeat every enemy you confront. In this game, you fight by five of your own tanks against 20 enemy tanks in each scene. - media/video/tankwars.mp4 - media/mixrbv2/tankwars.png + media/video/tankwars.mp4 + media/mixrbv2/tankwars.png 1986 - 1983 Telegames Telegames @@ -8866,9 +7701,7 @@ Fielding is simple, using the Super Action controllers, players have 4 buttons t tapper.zip Tapper - Tapper - 0 Colecovision Tapper is an action game where you're a beer tapper (barman) and have to serve beer to demanding customers. There are four customers, each has its own lane lengthier than the previous one, whom you have to keep at bay. If they reach the end of the lane without receiving their beer, you're a goner; if you miss one and accidentally spill beer needlessly you lose a life and should one of them throw you back the mug and you fail to catch it, you lose a life as well. @@ -8878,8 +7711,8 @@ Occasionally a bizarre icon will appear on one of the lines and, should you grab The Xbox 360 version includes bonus rounds, as well as co-op and versus multiplayer modes, also online, along with achievements. - media/video/tapper.mp4 - media/mixrbv2/tapper.png + media/video/tapper.mp4 + media/mixrbv2/tapper.png 1984 @@ -8887,7 +7720,6 @@ The Xbox 360 version includes bonus rounds, as well as co-op and versus multipla Bally Midway Coleco Industries, Inc. - Sports Sports / Table tennis 1-2 @@ -8899,8 +7731,6 @@ The Xbox 360 version includes bonus rounds, as well as co-op and versus multipla tarzan.zip Tarzan: From out of the Jungle - Tarzan: From out of the Jungle - Tarzan: From out of the Jungle 0 Colecovision @@ -8908,8 +7738,8 @@ The Xbox 360 version includes bonus rounds, as well as co-op and versus multipla Cruel hunters and the Beastmen of Opar have abducted Tarzan's tribe of Great Apes and imprisoned them in cages throughout the jungle. Its up to you to save the apes from being shipped out of their jungle home to zoos First, rescue Tarzan's faithful monkey companion, Nkima, from the hunters' camp. Once freed. Nkima accompanies you on your mission and alerts you to hidden snakes and treacherous pit traps with his shrill cry! - media/video/tarzan.mp4 - media/mixrbv2/tarzan.png + media/video/tarzan.mp4 + media/mixrbv2/tarzan.png 1984 @@ -8918,7 +7748,6 @@ The Xbox 360 version includes bonus rounds, as well as co-op and versus multipla Coleco Industries, Inc. Action - Action / Adventure 1 0 @@ -8936,14 +7765,10 @@ The Xbox 360 version includes bonus rounds, as well as co-op and versus multipla - media/mixrbv2/telebunny.png + media/mixrbv2/telebunny.png - - - - - - + + 0 0 0 @@ -8952,7 +7777,6 @@ The Xbox 360 version includes bonus rounds, as well as co-op and versus multipla telly.zip Telly Turtle - Telly Turtle 0 Colecovision @@ -8961,8 +7785,8 @@ The Xbox 360 version includes bonus rounds, as well as co-op and versus multipla Music and Sound Effects are also added into the mix to broaden the programming experience - media/video/telly.mp4 - media/mixrbv2/telly.png + media/video/telly.mp4 + media/mixrbv2/telly.png 1984 @@ -8971,33 +7795,26 @@ Music and Sound Effects are also added into the mix to broaden the programming e Coleco Industries, Inc. Educational - Various 1 0 0 0 - + terrattak.zip Terra Attack (HB) - Terra Attack (HB) - 0 Colecovision - media/mixrbv2/terrattak.png + media/mixrbv2/terrattak.png - - - - - - + + 0 0 0 @@ -9013,14 +7830,10 @@ Music and Sound Effects are also added into the mix to broaden the programming e - media/mixrbv2/bbears.png + media/mixrbv2/bbears.png - - - - - - + + 0 0 0 @@ -9036,14 +7849,10 @@ Music and Sound Effects are also added into the mix to broaden the programming e - media/mixrbv2/blackonyx.png + media/mixrbv2/blackonyx.png - - - - - - + + 0 0 0 @@ -9052,8 +7861,6 @@ Music and Sound Effects are also added into the mix to broaden the programming e dambust.zip The Dam Busters - The Dam Busters - The Dam Busters 0 Colecovision @@ -9065,18 +7872,16 @@ This task is not easy, as en route you will face heavy opposition forces. Fortun When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell! - media/video/dambust.mp4 - media/mixrbv2/dambust.png + media/video/dambust.mp4 + media/mixrbv2/dambust.png 1984 - 1984 Sydney Development Corp. Coleco Industries, Inc. Strategy - Simulation 1 0 @@ -9087,8 +7892,6 @@ When the time comes, you will have to bomb the target manually. So, get ready to hazzard.zip The Dukes of Hazzard - The Dukes of Hazzard - The Dukes of Hazzard 0 Colecovision @@ -9100,8 +7903,8 @@ The gameplay is a top-down view of your vehicle heading down a path vertically a Successful completion of levels results in faster chases and more obstacles on the road. Also an increased "Boss Hogg" presence. - media/video/hazzard.mp4 - media/mixrbv2/hazzard.png + media/video/hazzard.mp4 + media/mixrbv2/hazzard.png 1984 @@ -9120,7 +7923,6 @@ Successful completion of levels results in faster chases and more obstacles on t heist.zip The Heist - The Heist 0 Colecovision @@ -9128,8 +7930,8 @@ Successful completion of levels results in faster chases and more obstacles on t As a cat burglar, it's up to you to collect all of the valuable paintings from each level while avoiding security systems, pits and robotic sentries which move back and forth. Each level is comprised of three floors and ladders connecting them. Your cat burglar has only the ability to jump, and you must rely entirely on that to keep you alive. - media/video/heist.mp4 - media/mixrbv2/heist.png + media/video/heist.mp4 + media/mixrbv2/heist.png 1983 @@ -9148,8 +7950,6 @@ Successful completion of levels results in faster chases and more obstacles on t yolk.zip The Yolks on You (Prototype) - The Yolks on You (Prototype) - The Yolks on You (Prototype) 0 Colecovision @@ -9157,8 +7957,8 @@ Successful completion of levels results in faster chases and more obstacles on t This game was only a prototype.Get the eggs/chicks into the coop while fighting off hawks, foxes, and snakes. Avoid groundhog holes and don't break any eggs - media/video/yolk.mp4 - media/mixrbv2/yolk.png + media/video/yolk.mp4 + media/mixrbv2/yolk.png 1983 @@ -9183,14 +7983,10 @@ Successful completion of levels results in faster chases and more obstacles on t - media/mixrbv2/thexder.png + media/mixrbv2/thexder.png - - - - - - + + 0 0 0 @@ -9199,7 +7995,6 @@ Successful completion of levels results in faster chases and more obstacles on t threshld.zip Threshold - Threshold 0 Colecovision @@ -9208,8 +8003,8 @@ Successful completion of levels results in faster chases and more obstacles on t To make things more difficult you have limited time in form of a fuel tank which will get refilled after you cleared a number of waves. Besides that your spacecraft is equipped with a laser that tends to overheat. Every shot make the heat bar of the laser increase a bit. Once it reached its maximum you can't fire anymore and are forced to wait until it cooled down while slowly running out of fuel. - media/video/threshld.mp4 - media/mixrbv2/threshld.png + media/video/threshld.mp4 + media/mixrbv2/threshld.png 1983 @@ -9228,7 +8023,6 @@ To make things more difficult you have limited time in form of a fuel tank which timeplt.zip Time Pilot - Time Pilot 0 Colecovision @@ -9236,8 +8030,8 @@ To make things more difficult you have limited time in form of a fuel tank which Time Pilot is an arcade style shooter. Piloting your trusty spaceship, you need to destroy the squadrons of enemy craft that are attacking! On each level you have a quota of enemies that need to be destroyed. After fulfilling your quota, a final boss of the level will appear; when destroyed, you will move on to the next level. The game begins in the year 1910, and each time a level is completed you advance in time. In 1910 you only have to face relatively unarmed biplanes, but as the levels advance so does the technology. Each new level brings with it tougher, more heavily armed aircraft including jets, helicopters, and even flying saucers! From time to time, you will encounter a parachute; if you run into this, you will earn bonus points. - media/video/timeplt.mp4 - media/mixrbv2/timeplt.png + media/video/timeplt.mp4 + media/mixrbv2/timeplt.png 1983 @@ -9256,7 +8050,6 @@ To make things more difficult you have limited time in form of a fuel tank which tomarc.zip Tomarc the Barbarian - Tomarc the Barbarian 0 Colecovision @@ -9264,8 +8057,8 @@ To make things more difficult you have limited time in form of a fuel tank which In Tomarc the Barbarian Senta is being held captive in a magical cage, and Tomarc needs to rescue her! In this action game you will control both Tomarc and Senta simultaneously. Tomarc is lost in a series of caves somewhere searching for his magic sword, and then must locate Senta to set her free. Deadly rats and other dangers must be avoided as you run and jump around the caves. Meanwhile, Senta must defend herself from giant bats and other creatures while trapped in the cage; although she can't move, she is capable of firing magic at enemies to destroy them. You are able to switch screens between the two characters to select which character to control. Listening to the sound effects can help you determine when the other character is in trouble and you should switch screens. - media/video/tomarc.mp4 - media/mixrbv2/tomarc.png + media/video/tomarc.mp4 + media/mixrbv2/tomarc.png 1984 @@ -9284,7 +8077,6 @@ To make things more difficult you have limited time in form of a fuel tank which ttennis.zip Tournament Tennis - Tournament Tennis 0 Colecovision @@ -9294,8 +8086,8 @@ To make things more difficult you have limited time in form of a fuel tank which The view is pseudo-3D, from above the court, and features a shadow on the ball to give a more realistic appearance and make it easier to judge its height. Spectators turn their heads to view the action, and ball-boys run on to the court to retrieve a dead ball. Shot speed, direction and spin can all be applied, and forehand and backhand strokes are both available. - media/video/ttennis.mp4 - media/mixrbv2/ttennis.png + media/video/ttennis.mp4 + media/mixrbv2/ttennis.png 1984 @@ -9304,7 +8096,6 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t Imagic Sports - Simulation 1 0 @@ -9322,14 +8113,10 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t - media/mixrbv2/trackfld.png + media/mixrbv2/trackfld.png - - - - - - + + 0 0 0 @@ -9345,14 +8132,10 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t - media/mixrbv2/trafcjam.png + media/mixrbv2/trafcjam.png - - - - - - + + 0 0 0 @@ -9361,8 +8144,6 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t tunnels.zip Tunnels and Trolls (Demo) - Tunnels and Trolls (Demo) - Tunnels and Trolls (Demo) 0 Colecovision @@ -9370,8 +8151,8 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t Tunnels & Trolls is the second ever fantasy role playing game published. A fantasy role playing game is a game where a leader, usually known as the gamemaster, has created an adventure for a group of friends, and the friends play the game and try to solve the problem or rescue the princess or kill the dragon or whatever. Ken St Andre read and tried to understand That Other Fantasy RPG, and decided that he could invent one that was easier to understand and so T&T was born, over 30 years ago. The game has gone through several editions since then, but it remains popular and is played all over the world. A group of five of us created the latest version: the Deluxe Tunnels & Trolls. - media/video/tunnels.mp4 - media/mixrbv2/tunnels.png + media/video/tunnels.mp4 + media/mixrbv2/tunnels.png 1983 @@ -9390,7 +8171,6 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t turbo.zip Turbo - Turbo 0 Colecovision @@ -9398,8 +8178,8 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t It's you and several other cars racing through a variety of landscapes in Turbo. From the starting line onward, you need to maneuver around and pass various cars in your way while racing towards the finish line. Some of the landscapes you'll travel through include city streets, long roads in the country, seaside highways and dark tunnels. - media/video/turbo.mp4 - media/mixrbv2/turbo.png + media/video/turbo.mp4 + media/mixrbv2/turbo.png 1982 @@ -9414,23 +8194,18 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t 16 0 - + tutankhm.zip Tutankham - Tutankham - - us - - 0 Colecovision Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you can fire left or right, but not up or down. In each of the mazes you are also give one "flash" which can be used to destroy all creatures currently on the screen. - media/video/tutankhm.mp4 - media/mixrbv2/tutankhm.png + media/video/tutankhm.mp4 + media/mixrbv2/tutankhm.png 1983 @@ -9445,24 +8220,16 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t 14 0 - + tutankhma.zip Tutankham (Alt) - Tutankham (Alt) - - us - tutankhm.zip Colecovision Tutankham is an arcade action game played from a top down point of view. You are an explorer in King Tut's tomb on a mission to retrieve as many of the valuable treasures as you can find. In addition to the treasures, you will also find a key in each of the chambers. This is needed in order to unlock the entrance to the next, more difficult chamber. Be careful, for the tomb is guarded by many dangerous creatures! Cobras, bats, scorpions, and more all appear in the maze and will cause you to lose a life if you're caught! To defend yourself you are armed with a laser gun which you can fire left or right, but not up or down. In each of the mazes you are also give one "flash" which can be used to destroy all creatures currently on the screen. - - media/video/tutankhm.mp4 - media/mixrbv2/tutankhm.png - 1983 @@ -9487,14 +8254,10 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t - media/mixrbv2/twinbee.png + media/mixrbv2/twinbee.png - - - - - - + + 0 0 0 @@ -9510,14 +8273,10 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t - media/mixrbv2/txupinazo.png + media/mixrbv2/txupinazo.png - - - - - - + + 0 0 0 @@ -9526,11 +8285,7 @@ The view is pseudo-3D, from above the court, and features a shadow on the ball t upndown.zip Up'n Down - Up'n Down - - us - 0 Colecovision @@ -9541,8 +8296,8 @@ The object is to drive around a twisty course and collect all the colored flags. In later levels, there are dead-ends or gaps and a vehicle that is carrying a flag you need, so you will need to jump on him. If you are hit by another vehicle or go off the course, you lose a life. In two player games, play alternates. - media/video/upndown.mp4 - media/mixrbv2/upndown.png + media/video/upndown.mp4 + media/mixrbv2/upndown.png 1984 @@ -9557,12 +8312,12 @@ In later levels, there are dead-ends or gaps and a vehicle that is carrying a fl 0 0 - + uridium.zip Uridium (HB) - + Colecovision 2019 @@ -9576,20 +8331,15 @@ In later levels, there are dead-ends or gaps and a vehicle that is carrying a fl venture.zip Venture - Venture - - us - eu - 0 Colecovision Venture is a conversion of the popular arcade game. You control Winky, the heroic adventurer. Your goal is to collect as many treasures as you can which are scattered throughout numerous dungeons. In each dungeon, there are several chambers which each contain a treasure. Armed only with your crossbow, you need to get past the varied creatures which guard the chamber, snag the treasure, and make it out again. When you collect the treasure from each of the chambers in a dungeon, you can then move on to the next, more difficult dungeon. - media/video/venture.mp4 - media/mixrbv2/venture.png + media/video/venture.mp4 + media/mixrbv2/venture.png 1982 @@ -9604,12 +8354,12 @@ In later levels, there are dead-ends or gaps and a vehicle that is carrying a fl 16 0 - + vexed.zip Vexed (HB) - + Colecovision 2021 @@ -9623,24 +8373,18 @@ In later levels, there are dead-ends or gaps and a vehicle that is carrying a fl victory.zip Victory - Victory - - us - eu - 0 Colecovision Victory is based on the Arcade game of the same name. Use your Coleco Roller Controller to rotate your ship as the space around you scrolls by, smack your fire button to take out anything that moves and snag a power-up or two along the way to aid in your quest. Similar in style to Asteroids, but with a moving background. - media/video/victory.mp4 - media/mixrbv2/victory.png + media/video/victory.mp4 + media/mixrbv2/victory.png 1983 - 1983 Exidy, Inc. Coleco Industries, Inc. @@ -9656,7 +8400,6 @@ In later levels, there are dead-ends or gaps and a vehicle that is carrying a fl hustler.zip Video Hustler (Prototype) - Video Hustler (Prototype) 0 Colecovision @@ -9665,8 +8408,8 @@ In later levels, there are dead-ends or gaps and a vehicle that is carrying a fl Imprecise control over the aim and velocity of your shots. - media/video/hustler.mp4 - media/mixrbv2/hustler.png + media/video/hustler.mp4 + media/mixrbv2/hustler.png 1984 @@ -9675,33 +8418,23 @@ Imprecise control over the aim and velocity of your shots. Coleco Industries, Inc. Sports - Sports / Pool - Action 1 0 0 0 - + hustler1.zip Video Hustler (Prototype, 19840727) - Video Hustler (Prototype, 19840727) - - eu - hustler.zip Colecovision With an overhead view of the table, you play a billiards variant called "Pocket Ball" with just six object balls. Imprecise control over the aim and velocity of your shots. - - media/video/hustler.mp4 - media/mixrbv2/hustler.png - 1984 @@ -9709,20 +8442,18 @@ Imprecise control over the aim and velocity of your shots. Coleco Industries, Inc. Sports - Sports / Pool - Action 1 0 0 0 - + war.zip War (HB) - + Colecovision 2014 @@ -9736,12 +8467,7 @@ Imprecise control over the aim and velocity of your shots. wargames.zip War Games - War Games - - us - eu - 0 Colecovision @@ -9752,8 +8478,8 @@ This strategic game is based on the popular 1983 movie of the same name, starrin As your bases and cities are struck, a DefCon indicator for each area will count down and when the overall DefCon reaches 1 for a minute or when all cities and bases are destroyed, a counterstrike is launched and the game is over. The game is won by preventing a counterstrike long enough for a cease-fire to be reached. There's eight different difficulty levels to progress through as you get the hang of it. A two-player mode on the Colecovision lets one player to use the Roller Controller to guide and fire weapons, while the second player inputs keypad commands. - media/video/wargames.mp4 - media/mixrbv2/wargames.png + media/video/wargames.mp4 + media/mixrbv2/wargames.png 1984 @@ -9772,12 +8498,7 @@ As your bases and cities are struck, a DefCon indicator for each area will count wargamesp.zip War Games (Prototype, 0417) - War Games (Prototype, 0417) - - us - eu - wargames.zip Colecovision @@ -9787,10 +8508,6 @@ This strategic game is based on the popular 1983 movie of the same name, starrin As your bases and cities are struck, a DefCon indicator for each area will count down and when the overall DefCon reaches 1 for a minute or when all cities and bases are destroyed, a counterstrike is launched and the game is over. The game is won by preventing a counterstrike long enough for a cease-fire to be reached. There's eight different difficulty levels to progress through as you get the hang of it. A two-player mode on the Colecovision lets one player to use the Roller Controller to guide and fire weapons, while the second player inputs keypad commands. - - media/video/wargames.mp4 - media/mixrbv2/wargames.png - 1984 @@ -9808,19 +8525,15 @@ As your bases and cities are struck, a DefCon indicator for each area will count warroom.zip War Room - War Room - - us - 0 Colecovision War Room is a simulation of the computerized war game scenarios played out at the highest level of the world superpowers. It is an extremely graphic and realistic representation of a nuclear confrontation between the United States and Russia. - media/video/warroom.mp4 - media/mixrbv2/warroom.png + media/video/warroom.mp4 + media/mixrbv2/warroom.png 1983 @@ -9835,12 +8548,12 @@ As your bases and cities are struck, a DefCon indicator for each area will count 0 0 - + watervil.zip Waterville Rescue (HB) - + Colecovision 2009 @@ -9861,14 +8574,10 @@ As your bases and cities are struck, a DefCon indicator for each area will count - media/mixrbv2/explodingfoot.png + media/mixrbv2/explodingfoot.png - - - - - - + + 0 0 0 @@ -9877,19 +8586,15 @@ As your bases and cities are struck, a DefCon indicator for each area will count wingwar.zip Wing War - Wing War - - us - 0 Colecovision Wing War is an action game where you control a dragon. Beginning in your underground cave, your goal is to capture a sparkling diamond. To do this, you will first need to unlock the secret passage by bringing a fire, water and air crystal back to your cave. Crystals can be found by exploring the various locations available, usually you will need to destroy one of the many enemies so they turn into a crystal. Fire and water crystals can not be in the cave alone at the same time, an air crystal must be placed between them; so you will need to bring back the crystals in the order fire, air, water or water, air, fire. Once you've done this a super crystal is formed unlocking the secret passage so you can try to get the diamond! Your dragon has a limited amount of energy; being hit by enemies will cause the energy to deplete, and the game ends when all of your dragons have lost all their energy. - media/video/wingwar.mp4 - media/mixrbv2/wingwar.png + media/video/wingwar.mp4 + media/mixrbv2/wingwar.png 1983 @@ -9908,7 +8613,6 @@ As your bases and cities are struck, a DefCon indicator for each area will count winktrap.zip Winky Trap (HB) - Winky Trap (HB) 0 Colecovision @@ -9916,14 +8620,10 @@ As your bases and cities are struck, a DefCon indicator for each area will count - media/mixrbv2/winktrap.png + media/mixrbv2/winktrap.png - - - - - - + + 0 0 0 @@ -9943,8 +8643,8 @@ Wizard of Id's WizMath is an educational game to teach mathematics. Using your j Early in the game, you can select a floor on an elevator. The higher the floor, the more difficult the math problems. The game also asks your age. The older you say you are, the higher a floor it tries to start you on, although you can select a lower floor. - media/video/wizmath.mp4 - media/mixrbv2/wizmath.png + media/video/wizmath.mp4 + media/mixrbv2/wizmath.png 1984 @@ -9953,7 +8653,6 @@ Early in the game, you can select a floor on an elevator. The higher the floor, Sierra On-Line Educational - Various 1-2 0 @@ -9971,14 +8670,10 @@ Early in the game, you can select a floor on an elevator. The higher the floor, - media/mixrbv2/wow.png + media/mixrbv2/wow.png - - - - - - + + 0 0 0 @@ -9994,14 +8689,10 @@ Early in the game, you can select a floor on an elevator. The higher the floor, - media/mixrbv2/wonderboy.png + media/mixrbv2/wonderboy.png - - - - - - + + 0 0 0 @@ -10010,19 +8701,15 @@ Early in the game, you can select a floor on an elevator. The higher the floor, wordfeud.zip Word Feud - Word Feud - - us - 0 Colecovision Victory doesn't always belong to the fastest player in WORD FEUD. It's not enough to quickly find a likely word match in the maze and move your window over it. You must also be sure that it is the right word and that means finding the other copy! Remember ? even if you think you've found the right word. it might not he the one you want because in each round there is always decoy word there to confuse you The decoy word can even he the same word as the one hidden, but with different colors! - media/video/wordfeud.mp4 - media/mixrbv2/wordfeud.png + media/video/wordfeud.mp4 + media/mixrbv2/wordfeud.png 1984 @@ -10037,12 +8724,12 @@ Early in the game, you can select a floor on an elevator. The higher the floor, 0 0 - + yiear.zip Yie-Ar Kung Fu (HB) - + Colecovision 1985-2005 @@ -10056,7 +8743,6 @@ Early in the game, you can select a floor on an elevator. The higher the floor, zaxxon.zip Zaxxon - Zaxxon 0 Colecovision @@ -10066,8 +8752,8 @@ Early in the game, you can select a floor on an elevator. The higher the floor, Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, with the game looping with increased difficulty if you can survive the first time. There are 3 distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation. - media/video/zaxxon.mp4 - media/mixrbv2/zaxxon.png + media/video/zaxxon.mp4 + media/mixrbv2/zaxxon.png 1982 @@ -10076,42 +8762,25 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail Coleco Industries, Inc. Shoot'em Up - Action 1-2 0 16 0 - + zaxxon2.zip - Zaxxon II (HB) Zaxxon II (HB) - 0 Colecovision - - The Zaxxon defence system must be destroyed in this isometric-viewed shoot 'em up which was originally hugely successful in the arcades. The game has 3 stages, first taking you through Asteroid City, which is heavily protected by aircraft, guns and missiles. Many barriers are alarmed, leaving you with limited space to progress through, and fire must constantly be dodged. - -Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, with the game looping with increased difficulty if you can survive the first time. There are 3 distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation. - - - media/video/zaxxon2.mp4 - media/mixrbv2/zaxxon2.png - - 1982 + 2021 - SEGA - Coleco Industries, Inc. - - Shoot'em Up - Action - - 1-2 + Sega + Sega 0 - 16 + 0 0 @@ -10125,14 +8794,10 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail - media/mixrbv2/zaxxonsgm.png + media/mixrbv2/zaxxonsgm.png - - - - - - + + 0 0 0 @@ -10141,7 +8806,6 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail zenji.zip Zenji - Zenji 0 Colecovision @@ -10149,8 +8813,8 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail Zenji is an action/strategy game where you control a rolling face throughout a maze. Each section of the maze can be rotated by the face. The goal is to turn the entire maze green by connecting each section of the maze to the source at the center of the screen. After all sections of the maze have been connected, you can move on to the next, more challenging level. In addition to having a time limit to complete your task, you need to avoid the flames and sparks which wander about the maze. From time to time a number will appear in a maze section and count down from 9 to 0. If you touch the number before it disappears, bonus points are earned. As the levels progress, the mazes become larger, trickier and more flames will appear. - media/video/zenji.mp4 - media/mixrbv2/zenji.png + media/video/zenji.mp4 + media/mixrbv2/zenji.png 1984 @@ -10176,14 +8840,10 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail - media/mixrbv2/zippyrac.png + media/mixrbv2/zippyrac.png - - - - - - + + 0 0 0 @@ -10199,47 +8859,36 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail - media/mixrbv2/zombieinc.png + media/mixrbv2/zombieinc.png - - - - - - + + 0 0 0 - + zombnearb.zip - Zombie Near (Alt) (HB) + Zombie Near (Alt) (HB) zombnear.zip Colecovision - - - - - media/mixrbv2/zombnear.png - - + 2012 - - - + Oscar Toledo G. + Oscar Toledo G. 0 0 0 - + zombnear.zip Zombie Near (HB) - + Colecovision 2012 @@ -10249,12 +8898,12 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail 0 0 - + zoom909.zip Zoom 909 (HB) - + Colecovision 2021 diff --git a/pfbneo/data/common/romfs/gamelist_fds.xml b/pfbneo/data/common/romfs/gamelist_fds.xml index fd9d853a..62ad55ec 100644 --- a/pfbneo/data/common/romfs/gamelist_fds.xml +++ b/pfbneo/data/common/romfs/gamelist_fds.xml @@ -5,7 +5,6 @@ 19neunzehnj.zip 19 - Neunzehn (Japan) - 19 - Neunzehn (Japan) 19neunzehn.zip Family Computer Disk System @@ -13,12 +12,7 @@ The heir to the throne is shared by four brave people: Darius, Simon, Thales, and Sonia. The 19 gods of Olympus left behind an omnipotent stone to the great emperor Achilles, who has ordered a search to be conducted for the stone. You take the role of one of these four in an effort to find the stone on the island before the rest, waging war with opponent armies to prevent them from finding it first. 19 is somewhat unique among turn based strategy games, in that turns are taken in real time, following rules that are reminiscent of the Japanese chess-like game known as Shogi. The game takes place on an overworld map, on which players take turns moving troops. When opposing troops vi for the same location, the game switches to a zoomed-in combat screen, showing each individual member of the opposing forces. While the story of the game revolves around finding a stone, there is no actual stone to discover. Your only goal is to wipe out the armies of the other three opponents. - - media/video/19neunzehn.mp4 - media/mixrbv2/19neunzehn.png - - 1988 1988 Soft Pro International @@ -35,7 +29,6 @@ 19neunzehn.zip 19 - Neunzehn (T-Eng) - 19 - Neunzehn (T-Eng) 0 Family Computer Disk System @@ -44,11 +37,10 @@ 19 is somewhat unique among turn based strategy games, in that turns are taken in real time, following rules that are reminiscent of the Japanese chess-like game known as Shogi. The game takes place on an overworld map, on which players take turns moving troops. When opposing troops vi for the same location, the game switches to a zoomed-in combat screen, showing each individual member of the opposing forces. While the story of the game revolves around finding a stone, there is no actual stone to discover. Your only goal is to wipe out the armies of the other three opponents. - media/video/19neunzehn.mp4 - media/mixrbv2/19neunzehn.png + media/video/19neunzehn.mp4 + media/mixrbv2/19neunzehn.png - 1988 1988 Soft Pro International @@ -61,23 +53,19 @@ 13 0 - + adiannotsue.zip Adian no Tsue (Japan) - Adian no Tsue (Japan) - - jp - 0 Family Computer Disk System Adian no Tsue ("Staff of Adian") is an educational action-adventure game in which you control a boy named Lucian who sets out to rescue Princess Patricia from a demon King. You must navigate levels by defeating enemies with your staff as well as solving arithmetic problems in order to earn bells and experience. Bells are the currency you'll use to buy items from the shopkeeper and 600 experience points are required in order to open the door to the next level or trigger the boss battle in specific rooms you'll need to discover. - media/video/adiannotsue.mp4 - media/mixrbv2/adiannotsue.png + media/video/adiannotsue.mp4 + media/mixrbv2/adiannotsue.png 1986 @@ -86,90 +74,59 @@ Sunsoft Educational - Adventure 1 0 11 0 - + aisenshinicol.zip Ai Senshi Nicol (Japan) - Ai Senshi Nicol (Japan) - Ai Senshi Nicol (Japan) - - jp - 0 Family Computer Disk System Help the brave inventor Nicol rescue his kidnapped girlfriend Stella from a Demon Bull King from the planet Dairass in this overhead action game. Control Nicol through 7 continents as he recovers 3 pieces on each level to his dimensional transporter invention that the Demon King stole and encased in diamonds. You'll blast away at various minions and avoid treacherous terrain while exploring multiple floors of each continent searching out the diamonds to be re-united with Stella and defeat the evil Demon King! - media/video/aisenshinicol.mp4 - media/mixrbv2/aisenshinicol.png + media/video/aisenshinicol.mp4 + media/mixrbv2/aisenshinicol.png - 1987 1987 Konami Konami Action / Adventure - Action - Shooter 1 0 20 0 - + akitsunofusnoka.zip - Aki to Tsukasa no Fushigi no Kabe (Japan) - Aki to Tsukasa no Fushigi no Kabe (Japan) Aki to Tsukasa no Fushigi no Kabe (Japan) - - jp - - 0 - Family Computer Disk System - - Aki to Tsukasa no Fushigi no Kabe is an unlicensed hentai game that's basically solo table tennis where you hit certain parts of a wall to reveal a girl in an erotic pose. - - - media/video/akitsunofusnoka.mp4 - media/mixrbv2/akitsunofusnoka.png - + Family Computer Disk System - 1988 + 1988 - Super Pig - New System House Oh! - - Puzzle-Game - Adult - - 1 + Super Pig + Super Pig 0 - 6 + 0 0 - + akumajoudraculaj.zip Akumajou Dracula (Japan) - Akumajou Dracula (Japan) - - jp - akumajoudracula.zip Family Computer Disk System @@ -179,12 +136,7 @@ The men succeeded in bringing their master back. A bolt of lightning enveloped t Simon Belmont, the descendant of Christopher Belmont, knew that as a member of the Belmont Clan and the current wielder of the Vampire Killer whip, it was his duty to bring peace and stability back to Transylvania by destroying Dracula. - - media/video/akumajoudracula.mp4 - media/mixrbv2/akumajoudracula.png - - 1986 1986 Konami @@ -201,11 +153,7 @@ Simon Belmont, the descendant of Christopher Belmont, knew that as a member of t akumajoudracula.zip Akumajou Dracula (T-Eng) - Akumajou Dracula (T-Eng) - - jp - 0 Family Computer Disk System @@ -216,11 +164,10 @@ The men succeeded in bringing their master back. A bolt of lightning enveloped t Simon Belmont, the descendant of Christopher Belmont, knew that as a member of the Belmont Clan and the current wielder of the Vampire Killer whip, it was his duty to bring peace and stability back to Transylvania by destroying Dracula. - media/video/akumajoudracula.mp4 - media/mixrbv2/akumajoudracula.png + media/video/akumajoudracula.mp4 + media/mixrbv2/akumajoudracula.png - 1986 1986 Konami @@ -233,24 +180,18 @@ Simon Belmont, the descendant of Christopher Belmont, knew that as a member of t 0 0 - + akuusenrai.zip Akuu Senki Raijin (Japan) - Akuu Senki Raijin (Japan) - Akuu Senki Raijin (Japan) - - jp - - 0 Family Computer Disk System In the year 2734, the mechanical life form Garemu suddenly attacked five hyperspace navigation broadcasting points, "FIELD". In order to prevent Garem's invasion, the Milky Way alliance has decided to dispatch the mobile weapon Raijin, which you must pilot. Like Square's earlier semi-classic Thexder, the player can opt to change between the two modes of their craft at certain points during each level. Upon touching ground as the mecha, the player is occasionally able to find other directions to continue exploring as a spaceship, presenting both vertical-scrolling and side-scrolling shoot-'em-up sections. There are three items you must find before you complete a level; a star, an orb, a computer, and a bomb. After you collect all of these, it will trigger the boss battle the next time you try to go to the boss area. - media/video/akuusenrai.mp4 - media/mixrbv2/akuusenrai.png + media/video/akuusenrai.mp4 + media/mixrbv2/akuusenrai.png 1988 @@ -258,7 +199,6 @@ Simon Belmont, the descendant of Christopher Belmont, knew that as a member of t Microcabin Disk Original Group (DOG) - Shoot'em up / Vertical Shoot'em Up 1 @@ -266,23 +206,18 @@ Simon Belmont, the descendant of Christopher Belmont, knew that as a member of t 0 0 - + aliensfix.zip Aliens - Alien 2 (Fix Hack) - Aliens - Alien 2 (Fix Hack) - - jp - - 0 Family Computer Disk System Based on the Aliens movie, this unfinished prototype by Square was going to be a port of the the MSX game that was released. You'll control Ripley as she navigates side scrolling maze-like levels fighting off the alien hordes. Along the way you can collect various weapons to help make your life easier as well as a power up that allows Ripley to somersault help with the games clunky jumping controls. - media/video/aliensfix.mp4 - media/mixrbv2/aliensfix.png + media/video/aliensfix.mp4 + media/mixrbv2/aliensfix.png 1987 @@ -290,8 +225,6 @@ Simon Belmont, the descendant of Christopher Belmont, knew that as a member of t Square Square - Shoot'em Up - Shoot'em up / Horizontal Platform 1 @@ -299,32 +232,22 @@ Simon Belmont, the descendant of Christopher Belmont, knew that as a member of t 0 0 - + aliens.zip Aliens - Alien 2 (Japan) (Prototype) - Aliens - Alien 2 (Japan) (Prototype) - - jp - aliensfix.zip Family Computer Disk System Based on the Aliens movie, this unfinished prototype by Square was going to be a port of the the MSX game that was released. You'll control Ripley as she navigates side scrolling maze-like levels fighting off the alien hordes. Along the way you can collect various weapons to help make your life easier as well as a power up that allows Ripley to somersault help with the games clunky jumping controls. - - media/video/aliensfix.mp4 - media/mixrbv2/aliensfix.png - 1987 Square Square - Shoot'em Up - Shoot'em up / Horizontal Platform 1 @@ -332,23 +255,19 @@ Simon Belmont, the descendant of Christopher Belmont, knew that as a member of t 0 0 - + allnignipsupmabr.zip All Night Nippon Super Mario Brothers (Japan) - All Night Nippon Super Mario Brothers (Japan) - - jp - 0 Family Computer Disk System All Night Nippon - Super Mario Bros. was a promotional item given out as a contest prize by the Japanese radio show "All Night Nippon" to celebrate its twentieth year on the air. It combines levels from both Super Mario Bros 1 & 2 and also changes graphics of items and their placements as well as graphics of enemies and mushroom retainers to members of the show. - media/video/allnignipsupmabr.mp4 - media/mixrbv2/allnignipsupmabr.png + media/video/allnignipsupmabr.mp4 + media/mixrbv2/allnignipsupmabr.png 1986 @@ -367,11 +286,7 @@ Simon Belmont, the descendant of Christopher Belmont, knew that as a member of t appletowmon.zip Apple Town Monogatari - Little Computer People (Japan) - Apple Town Monogatari - Little Computer People (Japan) - - jp - 0 Family Computer Disk System @@ -380,11 +295,10 @@ Simon Belmont, the descendant of Christopher Belmont, knew that as a member of t Unlike previous versions of Little Computer People, the playable character is a girl wearing a pink dress and bow in her hair. The rooms of the house are also in a different configuration, featuring an outdoor balcony on the top floor. When the game is first played, a name for the character is chosen at random from a preprogrammed list. There are no winning conditions on this game you basically watch and interact with the girl in various ways. However, Apple Town Story lacks many of the features found in other versions of Little Computer People. - media/video/appletowmon.mp4 - media/mixrbv2/appletowmon.png + media/video/appletowmon.mp4 + media/mixrbv2/appletowmon.png - 1987 1987 Square @@ -397,26 +311,17 @@ Unlike previous versions of Little Computer People, the playable character is a 0 0 - + armananokisekij.zip Armana no Kiseki (Japan) - Armana no Kiseki (Japan) - - jp - armananokiseki.zip Family Computer Disk System A magic red jewel known as the Almana is stolen from an unnamed village. A thief runs off with the jewel and turns the entire village into stone. The player takes the role of Kaito a hero who resembles Indiana Jones and must travel through six cavernous levels in search of the lost jewel. Kaito's main source of transportation is unique. Besides just walking and jumping, like most platform games, he must also use a special grappling hook to reach platforms that are too high. To make things a little more difficult, the grappling hook can only be launched from a diagonal direction and not just straight above. - - media/video/armananokiseki.mp4 - media/mixrbv2/armananokiseki.png - - 1987 1987 Konami @@ -433,22 +338,17 @@ Unlike previous versions of Little Computer People, the playable character is a armananokiseki.zip Armana no Kiseki (T-Eng) - Armana no Kiseki (T-Eng) - - jp - 0 Family Computer Disk System A magic red jewel known as the Almana is stolen from an unnamed village. A thief runs off with the jewel and turns the entire village into stone. The player takes the role of Kaito a hero who resembles Indiana Jones and must travel through six cavernous levels in search of the lost jewel. Kaito's main source of transportation is unique. Besides just walking and jumping, like most platform games, he must also use a special grappling hook to reach platforms that are too high. To make things a little more difficult, the grappling hook can only be launched from a diagonal direction and not just straight above. - media/video/armananokiseki.mp4 - media/mixrbv2/armananokiseki.png + media/video/armananokiseki.mp4 + media/mixrbv2/armananokiseki.png - 1987 1987 Konami @@ -465,20 +365,15 @@ Unlike previous versions of Little Computer People, the playable character is a bakutpatkun.zip Bakutoushi Patton-kun (Japan) - Bakutoushi Patton-kun (Japan) - Bakutoushi Patton-kun (Japan) - - jp - 0 Family Computer Disk System Bakutoushi Patton-Kun is an overhead tank combat game similar in style to Atari's Combat game. It was the first FDS title to allow for four players to play simultaneously. In the game, players attempt to destroy each others tanks. If a tank is destroyed, the driver of the tank will exit the vehicle, and must try to stay alive long enough for a replacement tank to parachute down from the sky. Game play continues until only one tank is the sole survivor. Then players advance to a new stage with different terrain. There are 56 stages in total. Tank stats can also be changed in an Editor mode. Despite referencing the name of American General George S. Patton in the title, there is no mention of him anywhere else throughout the game. Although the game was only release in Japan, the loading screen instructions contain English profanity. - media/video/bakutpatkun.mp4 - media/mixrbv2/bakutpatkun.png + media/video/bakutpatkun.mp4 + media/mixrbv2/bakutpatkun.png 1988 @@ -497,13 +392,7 @@ Unlike previous versions of Little Computer People, the playable character is a bigchadogspi.zip Big Challenge! Dogfight Spirit (Japan) - Big Challenge! Dogfight Spirit (Japan) - Big Challenge! Dogfight Spirit (Japan) - - jp - wor - 0 Family Computer Disk System @@ -514,18 +403,16 @@ The game's power-ups, available by destroying smaller supply trucks driving acro You can beat it more than once with enemies taking more hits on subsequent playthroughs. - media/video/bigchadogspi.mp4 - media/mixrbv2/bigchadogspi.png + media/video/bigchadogspi.mp4 + media/mixrbv2/bigchadogspi.png - 1988 1988 Jaleco Jaleco Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -536,19 +423,15 @@ You can beat it more than once with enemies taking more hits on subsequent playt bigchagogobo.zip Big Challenge! Go! Go! Bowling (Japan) - Big Challenge! Go! Go! Bowling (Japan) - - jp - 0 Family Computer Disk System Big Challenge! Go! Go! Bowling is the fourth and final game in the diverse Big Challenge series of Jaleco Famicom Disk System games, and the very last FDS game from Jaleco themselves. Go! Go! Bowling is a straightforward simulation of ten-pin bowling, the goal of which is to knock down as many pins in as few throws as possible. There are cameos of parodies of famous people including Michael Jackson that you'll bowl against in the main game mode. - media/video/bigchagogobo.mp4 - media/mixrbv2/bigchagogobo.png + media/video/bigchagogobo.mp4 + media/mixrbv2/bigchagogobo.png 1989 @@ -557,30 +440,24 @@ You can beat it more than once with enemies taking more hits on subsequent playt Jaleco Sports - Sports / Bowling 1-4 0 0 0 - + bigchagunfig.zip Big Challenge! Gun Fighter (Japan) - Big Challenge! Gun Fighter (Japan) - - jp - - 0 Family Computer Disk System A sheriff must take down the outlaws of the wild west, and uncover the greater mysterious that has terrorized the town for decades. You'll scroll across stages and must defeat a certain amount of outlaws to draw out their leader and finish him off in a 3rd person shootout. Ammo is very valuable and limited in this game and must be used wisely. - media/video/bigchagunfig.mp4 - media/mixrbv2/bigchagunfig.png + media/video/bigchagunfig.mp4 + media/mixrbv2/bigchagunfig.png 1989 @@ -588,8 +465,6 @@ You can beat it more than once with enemies taking more hits on subsequent playt Jaleco Jaleco - Platform - Shooter Action 1 @@ -597,23 +472,19 @@ You can beat it more than once with enemies taking more hits on subsequent playt 0 0 - + bigchajuusen.zip Big Challenge! Juudou Senshuken (Japan) - Big Challenge! Juudou Senshuken (Japan) - - jp - 0 Family Computer Disk System Big Challenge! Judo Senshuken (lit. Big Challenge! Judo Championship) is a Judo-themed competitive sports game developed for the Famicom Disk System and published by Jaleco Entertainment in 1988. It is the first title in Jaleco's "Big Challenge!" series. The object of the game is to defeat the opponent using legal Judo moves. This involves a lot of grapples, pins and throws. Defeating one opponent allows the player to work their way up the tournament ranks to progressively tougher foes. - media/video/bigchajuusen.mp4 - media/mixrbv2/bigchajuusen.png + media/video/bigchajuusen.mp4 + media/mixrbv2/bigchajuusen.png 1988 @@ -622,34 +493,26 @@ You can beat it more than once with enemies taking more hits on subsequent playt Jaleco Fight - Fight / Versus 1-2 0 0 0 - + biomirbokupa.zip Bio Miracle Bokutte Upa (Japan) - Bio Miracle Bokutte Upa (Japan) - Bio Miracle Bokutte Upa (Japan) - - jp - - 0 Family Computer Disk System Upa is the prince of a magical kingdom and the most recent in a line of brave fighters. One day, though, he broke an urn containing the spirit of Zai, an incredibly evil goatish demon who takes the life force of the kingdom's adults and kidnaps all the babies - except for Upa, who is given a magical rattle by a fairy who was trapped in the urn along with Zai. And so, in order to save his kingdom, Upa crawls into action... He will navigating side scrolling stages with platforms and can inflate enemies by hitting them with his rattle for use as temporary platforms or to throw at adversaries. - media/video/biomirbokupa.mp4 - media/mixrbv2/biomirbokupa.png + media/video/biomirbokupa.mp4 + media/mixrbv2/biomirbokupa.png - 1988 1988 Konami @@ -666,8 +529,6 @@ You can beat it more than once with enemies taking more hits on subsequent playt bomberman.zip Bomber Man (Japan) - Bomber Man (Japan) - Bomber Man (Japan) 0 Family Computer Disk System @@ -675,11 +536,10 @@ You can beat it more than once with enemies taking more hits on subsequent playt Our hero, Bomberman, worked in a bomb factory located in an underground labyrinth. He grew very bored making bombs day in and day out. One day, he learned of a rumor that stated if a robot could ever escape the labyrinth and reach the surface of the world, his wish would be granted and he would become human. Bomberman is determined to find out if this rumor is true. - media/video/bomberman.mp4 - media/mixrbv2/bomberman.png + media/video/bomberman.mp4 + media/mixrbv2/bomberman.png - 1990 1985 Hudson @@ -696,30 +556,23 @@ You can beat it more than once with enemies taking more hits on subsequent playt bubblebobble.zip Bubble Bobble (Japan) - Bubble Bobble (Japan) - Bubble Bobble (Japan) - - jp - 0 Family Computer Disk System The game stars the twin Bubble Dragons Bub and Bob in an action-platform game in which players travel through one hundred different stages, busting and pushing bubbles, avoiding enemies and collecting a variety of items. The main goal of the game is to rescue Bub and Bob's girlfriends from monsters. In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games. The dragons can blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated. - media/video/bubblebobble.mp4 - media/mixrbv2/bubblebobble.png + media/video/bubblebobble.mp4 + media/mixrbv2/bubblebobble.png - 1987 1987 Taito Taito Platform - Action 1-2 0 @@ -730,12 +583,7 @@ You can beat it more than once with enemies taking more hits on subsequent playt burgertime.zip BurgerTime (Japan) - BurgerTime (Japan) - BurgerTime (Japan) - - jp - 0 Family Computer Disk System @@ -744,19 +592,16 @@ You can beat it more than once with enemies taking more hits on subsequent playt To properly make a hamburger you must assemble all of the ingredients together, dropping them from higher up onto the the burger area below. To actually do this you have to let Chef Pepper step all over the burger ingredients. As soon as an ingredient (a piece of lettuce for instance) has been stepped on, it will fall to the next level below. Falling food will squish any enemy following you and will also"bump" any other ingredient bellow it farther down. Also, as an emergency defense against the enemy food, you can collect pepper shakers which will allow you to puff out a small pepper cloud which will momentarily stun enemies, allowing you to walk past them. - media/video/burgertime.mp4 - media/mixrbv2/burgertime.png + media/video/burgertime.mp4 + media/mixrbv2/burgertime.png - 1988 1985 Data East Data East Platform - Action / Adventure - Action 1-2 0 @@ -767,12 +612,7 @@ To properly make a hamburger you must assemble all of the ingredients together, chitetaiord.zip Chitei Tairiku Ordola (Japan) - Chitei Tairiku Ordola (Japan) - Chitei Tairiku Ordola (Japan) - - jp - 0 Family Computer Disk System @@ -781,8 +621,8 @@ To properly make a hamburger you must assemble all of the ingredients together, The goal of the game is to help a young explorer pass through the underground world of Ordola, taking out enemies along the way with his bombs. The bombs fly in a specific arc, so the player needs to be the right distance from the enemy in order to hit it. The player character can also crouch, jump, climb ladders and use other abilities common to platformers. - media/video/chitetaiord.mp4 - media/mixrbv2/chitetaiord.png + media/video/chitetaiord.mp4 + media/mixrbv2/chitetaiord.png 1987 @@ -801,12 +641,7 @@ The goal of the game is to help a young explorer pass through the underground wo clucluland.zip Clu Clu Land (Japan) - Clu Clu Land (Japan) - Clu Clu Land (Japan) - - jp - 0 Family Computer Disk System @@ -821,18 +656,16 @@ The Famicom Disk version is based on Vs. Clu Clu Land which was released for the This is the last licensed game that was released for the Famicom Disk System. Because of this it is arguably the rarest Famicom Disk system game and sells for a large amount of money. - media/video/clucluland.mp4 - media/mixrbv2/clucluland.png + media/video/clucluland.mp4 + media/mixrbv2/clucluland.png - 1992 1988 Nintendo Nintendo Puzzle-Game - Action 1-2 0 @@ -843,20 +676,15 @@ This is the last licensed game that was released for the Famicom Disk System. Be coconaworld.zip Cocona World (Japan) - Cocona World (Japan) - Cocona World (Japan) - - jp - 0 Family Computer Disk System You control a young witch who wanders throughout various parts of the kingdom. There are many animal inhabitants to interact with, some of which are good and some of which are evil. There are also a number of activities to perform and mini-games to play. Over time, the witch will request that certain activities be performed. If they are not performed within a certain time period, the player receives a penalty. Over time, the character's mood and strength will drop. If both of these are never restored and drop to zero, the game is over. This game was only released in Japan, and has never been translated into English. - media/video/coconaworld.mp4 - media/mixrbv2/coconaworld.png + media/video/coconaworld.mp4 + media/mixrbv2/coconaworld.png 1987 @@ -871,81 +699,42 @@ This is the last licensed game that was released for the Famicom Disk System. Be 0 0 - + dandyj.zip - Dandy - Zeuon no Fukkatsu (Japan) - Dandy - Zeuon no Fukkatsu (Japan) + Dandy - Zeuon no Fukkatsu (Japan) - - jp - dandy.zip - Family Computer Disk System - - A conversion port of the Atari 8-Bit computer game Dandy. Though it has been changed quite a bit for it's Japanese audience and doesn't resemble the original game very much at all.The view is overhead and much like Zelda you walk around and explore while using your sword to defeat various enemies. There are various dungeons and villages you can visit and the game even has a day/night cycle. - - - media/video/dandy.mp4 - media/mixrbv2/dandy.png - + Family Computer Disk System - 1988 + 1988-2021 - Atelier Double - Pony Canyon - - Action - Adventure - Action / Adventure - - 1 + Stardust Crusaders + Stardust Crusaders 0 0 0 - + dandy.zip - Dandy - Zeuon no Fukkatsu (T-Eng) - Dandy - Zeuon no Fukkatsu (T-Eng) + Dandy - Zeuon no Fukkatsu (T-Eng) - - jp - - 0 - Family Computer Disk System - - A conversion port of the Atari 8-Bit computer game Dandy. Though it has been changed quite a bit for it's Japanese audience and doesn't resemble the original game very much at all.The view is overhead and much like Zelda you walk around and explore while using your sword to defeat various enemies. There are various dungeons and villages you can visit and the game even has a day/night cycle. - - - media/video/dandy.mp4 - media/mixrbv2/dandy.png - + Family Computer Disk System - 1988 + 1988-2021 - Atelier Double - Pony Canyon - - Action - Adventure - Action / Adventure - - 1 + Stardust Crusaders + Stardust Crusaders 0 0 0 - + deadzonej.zip Dead Zone (Japan) - Dead Zone (Japan) - - jp - deadzone.zip Family Computer Disk System @@ -953,10 +742,6 @@ This is the last licensed game that was released for the Famicom Disk System. Be The player proceeds through the game by choosing from a selection of text menu commands. Like any traditional digital comic/text adventure games, a large view shows the surroundings. The bottom of the screen proposes simple action commands, like see, take or push; however, the game is entirely in Japanese (although it uses katakana exclusively). One of the original features of the game is to use real sampled sound in some places, which is very unusual for the time. - - media/video/deadzone.mp4 - media/mixrbv2/deadzone.png - 1986 @@ -974,11 +759,7 @@ The player proceeds through the game by choosing from a selection of text menu c deadzone.zip Dead Zone (T-Eng) - Dead Zone (T-Eng) - - jp - 0 Family Computer Disk System @@ -987,8 +768,8 @@ The player proceeds through the game by choosing from a selection of text menu c The player proceeds through the game by choosing from a selection of text menu commands. Like any traditional digital comic/text adventure games, a large view shows the surroundings. The bottom of the screen proposes simple action commands, like see, take or push; however, the game is entirely in Japanese (although it uses katakana exclusively). One of the original features of the game is to use real sampled sound in some places, which is very unusual for the time. - media/video/deadzone.mp4 - media/mixrbv2/deadzone.png + media/video/deadzone.mp4 + media/mixrbv2/deadzone.png 1986 @@ -1007,7 +788,6 @@ The player proceeds through the game by choosing from a selection of text menu c digdug.zip Dig Dug (Japan) - Dig Dug (Japan) 0 NES @@ -1015,12 +795,11 @@ The player proceeds through the game by choosing from a selection of text menu c Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points. - media/video/digdug.mp4 - media/mixrbv2/digdug.png + media/video/digdug.mp4 + media/mixrbv2/digdug.png 1989 - 1985 Namco Namco @@ -1036,19 +815,15 @@ The player proceeds through the game by choosing from a selection of text menu c digdugii.zip Dig Dug II (Japan) - Dig Dug II (Japan) - - jp - 0 Family Computer Disk System Unlike the first game, Dig Dug II takes place on an island with an overhead view. The goal is simple: to kill all the enemies on the round. There are two types of enemies; Pookas (the round red monsters with goggles) only have the power to kill a player by touching him, but Fygars (the dragons) have the power to kill a player either by touching him or horizontally breathing fire to burn him. - media/video/digdugii.mp4 - media/mixrbv2/digdugii.png + media/video/digdugii.mp4 + media/mixrbv2/digdugii.png 1990 @@ -1063,28 +838,18 @@ The player proceeds through the game by choosing from a selection of text menu c 0 0 - + dirtypaij.zip Dirty Pair - Project Eden (Japan) - Dirty Pair - Project Eden (Japan) - Dirty Pair - Project Eden (Japan) - - jp - dirtypai.zip Family Computer Disk System Kei and Yuri, two cute space investigators, are the heroines of this side-scrolling action game by Bandai and based on the popular animation series Dirty Pair. This was released along with the movie Project Eden though it doesn't follow the plot of the actual movie all that well. Also the game is known for it's incredible difficulty. - - media/video/dirtypai.mp4 - media/mixrbv2/dirtypai.png - 1987 - 1987 Daiei Seisakusho Bandai Namco @@ -1096,28 +861,21 @@ The player proceeds through the game by choosing from a selection of text menu c 0 0 - + dirtypai.zip Dirty Pair - Project Eden (T-Eng) - Dirty Pair - Project Eden (T-Eng) - Dirty Pair - Project Eden (T-Eng) - - jp - - 0 Family Computer Disk System Kei and Yuri, two cute space investigators, are the heroines of this side-scrolling action game by Bandai and based on the popular animation series Dirty Pair. This was released along with the movie Project Eden though it doesn't follow the plot of the actual movie all that well. Also the game is known for it's incredible difficulty. - media/video/dirtypai.mp4 - media/mixrbv2/dirtypai.png + media/video/dirtypai.mp4 + media/mixrbv2/dirtypai.png 1987 - 1987 Daiei Seisakusho Bandai Namco @@ -1129,31 +887,33 @@ The player proceeds through the game by choosing from a selection of text menu c 0 0 - + dokidokipanic.zip Doki Doki Panic (Japan) - Doki Doki Panic (Japan) - - jp - 0 - NES + Family Computer Disk System - Yume Kōjō: Doki Doki Panic (translated as Dream Factory: Heart-Pounding Panic and usually referred to as Doki Doki Panic) is a Japan-only video game developed by Nintendo in cooperation with Fuji Television (who also made All Night Nippon Super Mario Bros.) for the Family Computer Disk System to promote its event called Yume Kōjō '87 (translates to Dream Factory '87). + Yume Koujou Doki Doki Panic (translated as "Dream Factory: Heart-Pounding Panic") is a Japan-only video game developed by Nintendo in cooperation with Fuji Television for the Family Computer Disk System to promote its event called Yume Koujou '87 (translates to Dream Factory '87). + +It was later released outside of Japan in an altered format under the name Super Mario Bros. 2, since the original Japanese Super Mario Bros. sequel, Super Mario Bros.: The Lost Levels, was deemed too similar to the original and too difficult for overseas players. Eventually, the altered Mario version of Doki Doki Panic was released in Japan as well, under the title Super Mario USA. + +The story starts with two chidren, the young twins Piki and Poki, peacefully reading a story book. However, they accidentally tear off the last page of the book - little did they know that the book is actually magic! The evil Mamu suddenly appears, and his huge three-fingered hand pulls them into a quirky dream world. + +The goal of Doki Doki Panic is to help the whole family (namely Imajin, Lina and their parents Mama and Papa) rescue their poor children kidnaped by the evil king lizard. Each member has its own strengths and weaknesses - Imaji is a balanced character whereas Lina is fairly light weight and can effortlessly hover and fly over short distances, but she is really slow at picking up items. Papa is the strongest of the group and can throw enemies and items really far, whereas Mama can jump higher than anyone. As aforementioned, each character can carry enemies, items, and especially radishes and other vegetables that can be pulled out of the ground and used as lethal weapons. The game features a myriad of other items, such as bombs (self explanatory), Power blocks (similar to Mario Bros's POW blocks that kill all enemies on screen), Stars (temporary invincibility), keys (to unlock doors), Hearts (extra health) or the mysterious magic lamps that open doors to the Dark World - mirror areas where our heroes can find special items or heart containers. -It was later released outside of Japan in an altered format under the name Super Mario Bros. 2, since the original Japanese Super Mario Bros. sequel, Super Mario Bros.: The Lost Levels, was deemed too similar to the original and too difficult for overseas players. Eventually, the altered Mario version of Doki Doki Panic was released in Japan as well, under the title Super Mario USA. +Doki Doki Panic follows a story book structure, and is made out of seven chapters (areas) and twenty pages (levels). Interestingly, although the player can play the Doki Doki Panic with any character, it has to eventually defeat the evil Mamu with all four to finally beat the game (the player can separately save each character's progress). - media/video/dokidokipanic.mp4 - media/mixrbv2/dokidokipanic.png + media/video/dokidokipanic.mp4 + media/mixrbv2/dokidokipanic.png - 1987 + 1987 Nintendo - Nintendo + Fuji Television Network Platform @@ -1166,23 +926,17 @@ It was later released outside of Japan in an altered format under the name Super donkeykong.zip Donkey Kong (Japan) - Donkey Kong (Japan) - Donkey Kong (Japan) - - jp - 0 Family Computer Disk System You are Mario, and that big old gorilla, Donkey Kong, has run off with your girlfriend. It's up to you to struggle up those ladders and balance on those beams to rescue your lady fair. She's held captive at the very top. But Donkey Kong is not ready to give her up so easily. He's tossing barrels and fireballs at you at every turn. It's up to you to outmaneuver that wily ape. Good luck, your lady awaits! - media/video/donkeykong.mp4 - media/mixrbv2/donkeykong.png + media/video/donkeykong.mp4 + media/mixrbv2/donkeykong.png - 1988 1981 Nintendo @@ -1199,8 +953,6 @@ It was later released outside of Japan in an altered format under the name Super donkeykongjr.zip Donkey Kong Jr. (Japan) - Donkey Kong Jr. (Japan) - Donkey Kong Jr. (Japan) 0 Family Computer Disk System @@ -1208,11 +960,10 @@ It was later released outside of Japan in an altered format under the name Super Mario has gone mad! He's turned the tables on Donkey Kong and locked him in a cage. It's up to you, as Donkey Kong Jr., to rescue your father by stealing Mario's set of keys. But it won't be easy. You'll have to fight off ape-eating Snapjaws, jump onto moving islands and break through a jungle of vines to get to the keys that will free Donkey Kong. Can you handle the action? Because this off-the-wall monkey business will have you going bananas! - media/video/donkeykongjr.mp4 - media/mixrbv2/donkeykongjr.png + media/video/donkeykongjr.mp4 + media/mixrbv2/donkeykongjr.png - 1988 1982 Nintendo @@ -1229,29 +980,23 @@ It was later released outside of Japan in an altered format under the name Super drcha.zip Dr. Chaos - Jigoku no Tobira (Japan) - Dr. Chaos - Jigoku no Tobira (Japan) - - jp - 0 Family Computer Disk System Dr. Chaos is a side-scrolling action adventure developped by Marionette and published by Pony Canyon. The genius scientist Dr Ginn Chaos has gone missing. Before his disappearance, he was actively working in his large mansion on a device allowing access to alternate dimensions. Armed only with a knife, his brother decides to look for him and ultimately unveil the mystery behind the incident. Something obviously went terribly wrong with Dr. Chaos's experiment, and the goal of the game is to locate all the eleven dimensional warp-zones hidden within the mansion, as well as assembling a powerful laser gun, the only weapon capable of taking down the last boss. - media/video/drcha.mp4 - media/mixrbv2/drcha.png + media/video/drcha.mp4 + media/mixrbv2/drcha.png - 1986 + 1987 Marionette Co., Ltd. Pony Canyon Platform - Action / Adventure - Action 1 0 @@ -1262,12 +1007,7 @@ It was later released outside of Japan in an altered format under the name Super dracuii.zip Dracula II - Noroi no Fuuin (Japan) - Dracula II - Noroi no Fuuin (Japan) - - jp - wor - 0 Family Computer Disk System @@ -1276,18 +1016,16 @@ It was later released outside of Japan in an altered format under the name Super Dracula II - Noroi no Fuuin (Lit. "Dracula II: The Seal of the Curse") is an action-adventure game produced by Konami. It was originally released for the Family Computer Disk System in Japan in 1987, and for the NES in North America in 1988. It is the second Castlevania title released for the NES, following the original Castlevania. Set in 1698, seven years after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. Small differences exist between the Japanese version and the American version. Specifically the Japanese version takes advantage of the expanded FM processing capabilities of the FDS hardware to produce better sound, but it contains load scenes when entering or exiting any town or mansion. The FDS version also has three save slots instead of the NES password system. - media/video/dracuii.mp4 - media/mixrbv2/dracuii.png + media/video/dracuii.mp4 + media/mixrbv2/dracuii.png - 1987 1987 Konami Konami Action - Action / Adventure 1 0 @@ -1298,31 +1036,23 @@ Dracula II - Noroi no Fuuin (Lit. "Dracula II: The Seal of the Curse") is an act druid.zip Druid - Kyoufu no Tobira (Japan) - Druid - Kyoufu no Tobira (Japan) - Druid - Kyoufu no Tobira (Japan) - - jp - 0 Family Computer Disk System Druid is an action game inspired by the arcade hit Gauntlet. As the eponymous hero, your job is to destroy four magic skulls hidden over eight levels.The game is presented in a top-down view. The druid walks around the terrain seeking out the staircase that leads to the next level. On the way, he is harassed by hordes of monsters that come out of every direction and attack him, decreasing his health. To defend himself, the druid can use the spells of water, fire or electricity to toss projectiles. However, these magical weapons have limited ammo. - media/video/druid.mp4 - media/mixrbv2/druid.png + media/video/druid.mp4 + media/mixrbv2/druid.png - 1988 1988 Jaleco Jaleco Action - Action / Adventure - Adventure 1 0 @@ -1333,29 +1063,23 @@ Dracula II - Noroi no Fuuin (Lit. "Dracula II: The Seal of the Curse") is an act eggerland.zip Egger Land (Japan) - Egger Land (Japan) - - jp - 0 Family Computer Disk System The Eggerland series is better known outside of Japan as The Adventure of Lolo series.The game is often referred to as "Syodai", or the "first one". The game is a remake of "Meikyuu Shinwa" (Eggerland 2; lit. "Labyrinth Myth") for the MSX2 Home Computer System with updated graphics and different music. Furthermore, in this remake the location of some special rooms was swapped, and a final boss battle was introduced.In this Eggerland, Lolo must navigate his way through a non-linear series of rooms, the majority of which occupy a 10x10 arrangement along the main floor of a castle. Many rooms have more than one exit for Lolo to choose from, and a map can be collected along the way to provide the player with information about where he or she is, and what rooms have already been visited. Secret entrances to hidden chambers must be found so that keys can be collected, enabling the player to explore deeper into the castle. - media/video/eggerland.mp4 - media/mixrbv2/eggerland.png + media/video/eggerland.mp4 + media/mixrbv2/eggerland.png - 1987 1987 HAL Laboratory HAL Laboratory Puzzle-Game - Action 1 0 @@ -1366,19 +1090,15 @@ Dracula II - Noroi no Fuuin (Lit. "Dracula II: The Seal of the Curse") is an act eggerlansouenota.zip Egger Land - Souzouhe no Tabidachi (Japan) - Egger Land - Souzouhe no Tabidachi (Japan) - - jp - 0 Family Computer Disk System Souzou he no Tabidachi translates to "Departure to Creation." Like with "Revival of the Labyrinth" before, this is a fitting description of the game itself. It references the fact that it brings the Creation Mode from the original back to the series, after it was abandoned in the previous two installments. It further resembles the first title in that it's also one of the most basic entries in the franchise, and among the easiest of the Japanese releases. It's also tied for the shortest game in the entire series, with just fifty puzzles in all. Given that the predecessors all had a hundred or more, this might seems like a problem, but the caliber of the puzzles is as high as ever. So if you found the prequels to be a bit overwhelming, then this might be the best of the early titles to start with. Interestingly, this seems to have been one of the FDS titles that were available solely from Disk Writer machines, as it doesn't appear to have ever been released at retail. - media/video/eggerlansouenota.mp4 - media/mixrbv2/eggerlansouenota.png + media/video/eggerlansouenota.mp4 + media/mixrbv2/eggerlansouenota.png 1988 @@ -1397,20 +1117,12 @@ Dracula II - Noroi no Fuuin (Lit. "Dracula II: The Seal of the Curse") is an act electrician1.zip Electrician (Japan) - Electrician (Japan) - - jp - electrician.zip Family Computer Disk System The player character is a young electrician called Richard Light. He must install electrical wiring in apartment buildings in various American cities. In each building, Richard navigates service corridors to link the electrical wires between each room, As he does so, animals threaten to chew through the wires. When an electrical connection is complete, the live wires illuminate the connected rooms and electrocute the "enemy" animals on contact. If Richard touches any of the rats, bats, or giant insects in the corridor, he loses a life. In the buildings, the player earns points by illuminating rooms and electrocuting any rats, bats, and insects. Occasionally, a burglar appears; intercepting him rewards the player with bonus points and a bell, which is worth a 1-up. - - media/video/electrician.mp4 - media/mixrbv2/electrician.png - 1986 @@ -1418,7 +1130,6 @@ Dracula II - Noroi no Fuuin (Lit. "Dracula II: The Seal of the Curse") is an act Kemco Platform - Puzzle-Game 1 0 @@ -1429,19 +1140,15 @@ Dracula II - Noroi no Fuuin (Lit. "Dracula II: The Seal of the Curse") is an act electrician.zip Electrician (T-eng) - Electrician (T-eng) - - jp - 0 Family Computer Disk System The player character is a young electrician called Richard Light. He must install electrical wiring in apartment buildings in various American cities. In each building, Richard navigates service corridors to link the electrical wires between each room, As he does so, animals threaten to chew through the wires. When an electrical connection is complete, the live wires illuminate the connected rooms and electrocute the "enemy" animals on contact. If Richard touches any of the rats, bats, or giant insects in the corridor, he loses a life. In the buildings, the player earns points by illuminating rooms and electrocuting any rats, bats, and insects. Occasionally, a burglar appears; intercepting him rewards the player with bonus points and a bell, which is worth a 1-up. - media/video/electrician.mp4 - media/mixrbv2/electrician.png + media/video/electrician.mp4 + media/mixrbv2/electrician.png 1986 @@ -1450,23 +1157,17 @@ Dracula II - Noroi no Fuuin (Lit. "Dracula II: The Seal of the Curse") is an act Kemco Platform - Puzzle-Game 1 0 0 0 - + esperdreamj.zip Esper Dream (Japan) - Esper Dream (Japan) - Esper Dream (Japan) - - jp - esperdream.zip Family Computer Disk System @@ -1480,19 +1181,13 @@ Even worse, they kidnapped the daughter of our mayor, Alice. Please, go forth and rescue Alice, and bring peace to our land! - - media/video/esperdream.mp4 - media/mixrbv2/esperdream.png - - 1987 1987 Konami Konami Role playing games - Action 1 0 @@ -1503,12 +1198,7 @@ Please, go forth and rescue Alice, and bring peace to our land! esperdream.zip Esper Dream (T-Eng) - Esper Dream (T-Eng) - Esper Dream (T-Eng) - - jp - 0 Family Computer Disk System @@ -1523,87 +1213,60 @@ Even worse, they kidnapped the daughter of our mayor, Alice. Please, go forth and rescue Alice, and bring peace to our land! - media/video/esperdream.mp4 - media/mixrbv2/esperdream.png + media/video/esperdream.mp4 + media/mixrbv2/esperdream.png - 1987 1987 Konami Konami Role playing games - Action 1 0 0 0 - + excitsoc.zip Exciting Soccer - Konami Cup (Japan) - Exciting Soccer - Konami Cup (Japan) - Exciting Soccer - Konami Cup (Japan) - - jp - 0 Family Computer Disk System Players select one of the various soccer teams, and aim to become the best team in the league. Each team possesses different levels of kick strength, endurance, dribbling technique, defensive skill, and luck. They are set at the beginning of the game, but can be enhanced through training. During play, the view of the field is a bird's eye view, with either goal located at the far top and bottom sections of the field. Although this game is considered a relatively minor release, it's ending BGM entitled "Seaside Memory" is highly revered. - media/video/excitsoc.mp4 - media/mixrbv2/excitsoc.png + media/video/excitsoc.mp4 + media/mixrbv2/excitsoc.png - 1988 1988 Konami Konami Sports / Soccer - Sports 1-2 0 0 0 - + fairypin.zip - Fairy Pinball - Yousei Tachi no Pinball (Japan) - Fairy Pinball - Yousei Tachi no Pinball (Japan) + Fairy Pinball - Yousei Tachi no Pinball (Japan) - - jp - - 0 - Family Computer Disk System - - An adult pinball game in which you can play two tables and try to get a high enough score to watch a girl undress. The two tables are a space based one called Asteroid, and a naval war based one called Midway. - - - - media/video/fairypin.mp4 - media/mixrbv2/fairypin.png - + Family Computer Disk System - 1987 + 1987 - Hacker International - Hacker International - - Pinball - Adult - - 1 + Hacker International + Hacker International 0 0 0 @@ -1612,12 +1275,7 @@ Please, go forth and rescue Alice, and bring peace to our land! falsion.zip Falsion (Japan) - Falsion (Japan) - Falsion (Japan) - - jp - 0 Family Computer Disk System @@ -1626,11 +1284,10 @@ Please, go forth and rescue Alice, and bring peace to our land! The human organization responsible for the space program, the "United Space Force", decides to use the yet-untested "Hyperzone Drive" in order to send ships that will directly attack the armies of the invading aliens. However, the new technology proves hard to control, and only one of the ships manages to survive the trip: Falsion. - media/video/falsion.mp4 - media/mixrbv2/falsion.png + media/video/falsion.mp4 + media/mixrbv2/falsion.png - 1987 1987 Konami @@ -1647,12 +1304,7 @@ The human organization responsible for the space program, the "United Space Forc famicgrapri.zip Famicom Grand Prix - F1 Race (Japan) - Famicom Grand Prix - F1 Race (Japan) - Famicom Grand Prix - F1 Race (Japan) - - jp - 0 Family Computer Disk System @@ -1663,8 +1315,8 @@ Famicom Grand Prix: F1 Race gives you 10 tracks to race on with either dry or ra F1 Race was released as one of Nintendo's Disk Fax line of games. It came on a special blue disk and allowed players to submit their best times through special kiosks in various stores across Japan. Players with the best time were given a chance to win a Super Mario Bros. Game & Watch LCD game. - media/video/famicgrapri.mp4 - media/mixrbv2/famicgrapri.png + media/video/famicgrapri.mp4 + media/mixrbv2/famicgrapri.png 1987 @@ -1679,63 +1331,33 @@ F1 Race was released as one of Nintendo's Disk Fax line of games. It came on a s 0 0 - + famicgrapriii.zip - Famicom Grand Prix II - 3D Hot Rally (Japan) - Famicom Grand Prix II - 3D Hot Rally (Japan) + Famicom Grand Prix II - 3D Hot Rally (Japan) - - jp - - 0 - Family Computer Disk System - - The second game in the Famicom Grand Prix series. In a departure from its predecessor, Famicom Grand Prix II features a behind-the-car view similar to Outrun and Rad Racer. Rather than consisting of a handful of short tracks, 3D Hot Rally provides three long tracks consisting of a variety of different terrain types giving the feel of an actual rally race. Each track has multiple routes to the finish line, requiring you to find the best path to victory. The game features three cars to choose from: the speedy Kattobi coupe, the balanced Yonque truck, or the rugged Monster buggy. - - - -In order to complete a race, players must reach each checkpoint within a certain time limit. If the limit is crossed too late, time is subtracted from their bank. If the time bank is depleted, the race is over. Successfully reaching a checkpoint before the time limit is reached banks extra time. Players can also collect exclamation marks scattered throughout the tracks. Collecting enough exclamation marks to fill the dash meter allows temporary access to the hot dash, a fifth gear that greatly increases speed. Before each race, you're asked to place a repair point somewhere on the track, allowing you to repair any damage done to your car, so long as you pick a route that leads you past that checkpoint. Taking too much damage puts you out of the race. - - - -As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasses to give the race a real feeling of depth. It also challenged players to submit their best times via Famicom Disk Fax kiosks located in various stores for a chance to win a Disk-kun stationary set. - - - media/video/famicgrapriii.mp4 - media/mixrbv2/famicgrapriii.png - + Family Computer Disk System - 1988 1988 - Nintendo - Nintendo - - Race, Driving - - 1 + Nintendo + Nintendo 0 0 0 - + famimdisvol1.zip Famimaga Disk Vol. 1 - Hong Kong (Japan) - Famimaga Disk Vol. 1 - Hong Kong (Japan) - - jp - - 0 Family Computer Disk System Hong Kong, or Famimaga Disk Vol. 1 Hong Kong, is a Shanghai variant in which players must remove specified tiles from a pattern. The player can select which pattern (from pyramids and hourglasses to more complex designs) from which to draw tiles as well as inputting a three letter code which offers several thousand possible combinations of the tiles within that pattern. - media/video/famimdisvol1.mp4 - media/mixrbv2/famimdisvol1.png + media/video/famimdisvol1.mp4 + media/mixrbv2/famimdisvol1.png 1990 @@ -1743,8 +1365,6 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse Tokuma Shoten Tokuma Shoten - Mahjong - Asiatic board game Strategy 1 @@ -1752,26 +1372,20 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse 0 0 - + famimdisvol2.zip Famimaga Disk Vol. 2 - Panic Space (Japan) - Famimaga Disk Vol. 2 - Panic Space (Japan) - - jp - - 0 Family Computer Disk System Panic Space, or Famimaga Disk Vol. 2 Panic Space, is a puzzle game in which the goal is to reflect a laser to an exit panel in order to open the way to the next stage. The laser cannot hit any of the stage's surrounding wall: were it do so, it would cause the level to explode and the player to lose a life (from an initial allotment of five, though this can be increased while playing the game). Much of the time the various reflectors (which send the beam off at a 90 degree angle) and blocks (which simply stop the laser in its tracks) must be maneuvered into place before the laser should be tested on them. - media/video/famimdisvol2.mp4 - media/mixrbv2/famimdisvol2.png + media/video/famimdisvol2.mp4 + media/mixrbv2/famimdisvol2.png - 1990 1990 Tokuma Shoten @@ -1784,26 +1398,20 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse 0 0 - + famimdisvol3.zip Famimaga Disk Vol. 3 - All 1 (Japan) - Famimaga Disk Vol. 3 - All 1 (Japan) - - jp - - 0 Family Computer Disk System All One, or Famimaga Disk Vol. 3 All One, is a puzzle game in which the player controls a ladybug pushing over dice. The goal of each stage is to push all the dice onto their side so that their "one" side is facing upwards. The player is given a smaller first-person view window from the ladybug's perspective to allow them to see the sides of each die and plan out their strategy. - media/video/famimdisvol3.mp4 - media/mixrbv2/famimdisvol3.png + media/video/famimdisvol3.mp4 + media/mixrbv2/famimdisvol3.png - 1991 1991 Tokuma Shoten @@ -1816,26 +1424,20 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse 0 0 - + famimdisvol4.zip Famimaga Disk Vol. 4 - Clox (Japan) - Famimaga Disk Vol. 4 - Clox (Japan) - - jp - - 0 Family Computer Disk System Clox, or Famimaga Disk Vol. 4 Clox, is a falling blocks puzzle game that is superficially similar to Tetris or Columns. Single clock faces depicting one of four angles fall from the top and the player needs to manipulate and place them so they can form larger objects, such as simple formations like squares, diamonds and hourglass shapes to more object-intensive shapes like octagons and hexagons. - media/video/famimdisvol4.mp4 - media/mixrbv2/famimdisvol4.png + media/video/famimdisvol4.mp4 + media/mixrbv2/famimdisvol4.png - 1991 1991 Tokuma Shoten @@ -1848,26 +1450,20 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse 0 0 - + famimdisvol5.zip Famimaga Disk Vol. 5 - Puyo Puyo (Japan) - Famimaga Disk Vol. 5 - Puyo Puyo (Japan) - - jp - - 0 Family Computer Disk System Puyo Puyo is the first entry of Compile's Puyo Puyo series. It was released on the MSX and Famicom Disk System on October 25, 1991; the FDS version was published by Tokuma Shoten as part of their "Famimaga Disk" line of games. The FDS version would later be released on a Famicom cart in 1993. Puyo Puyo would be succeeded by a much more popular arcade game of the same name. - media/video/famimdisvol5.mp4 - media/mixrbv2/famimdisvol5.png + media/video/famimdisvol5.mp4 + media/mixrbv2/famimdisvol5.png - 1991 1991 Compile @@ -1880,23 +1476,18 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse 0 0 - + famimdisvol6.zip Famimaga Disk Vol. 6 - Janken Disk Jou (Japan) - Famimaga Disk Vol. 6 - Janken Disk Jou (Japan) - - jp - - 0 Family Computer Disk System Janken Disk Jou, or Famimaga Disk Vol. 6 Janken Disk Jou, is a puzzle game in which the protagonist (who looks uncannily like Disk-kun, the mascot of the Famicom Disk System) must brave a labyrinth of puzzles. In each room there are three variants of hand-shaped blocks between the hero and the exit: each one either making the "scissors" gesture, the "rock" gesture or the "paper" gesture. Pushing a block adjacent to another of a different type causes whichever was the inferior (e.g. with paper and rock, rock is the inferior) to vanish. In addition, each block has a "strength" which is signified by its color: green is level 1, yellow is level 2 and red is level 3. If a green block is pushed next to an inferior red block, the red block will instead become yellow instead of vanishing (and then green with a subsequent superior block, and then will vanish after a third). - media/video/famimdisvol6.mp4 - media/mixrbv2/famimdisvol6.png + media/video/famimdisvol6.mp4 + media/mixrbv2/famimdisvol6.png 1992 @@ -1911,12 +1502,12 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse 0 0 - + fdsirqtest.zip FDS IRQ Test (Sour, v7) - + Family Computer Disk System 1989? @@ -1930,25 +1521,17 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse fdsbios.zip FDS System BIOS - FDS System BIOS - - jp - 0 Family Computer Disk System - media/mixrbv2/fdsbios.png + media/mixrbv2/fdsbios.png - - - - - - + + 0 0 0 @@ -1957,29 +1540,23 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse finalcom.zip Final Command - Akai Yousai (Japan) - Final Command - Akai Yousai (Japan) - - jp - 0 Family Computer Disk System Your brothers-in-arms are hostages behind enemy lines, and you're their only hope for freedom. But the firepower you'll face to rescue them is awesome. Cannons, tanks, submarines and snipers will blast you with horrific crossfire, while jet fighters zero in from above. To defend yourself, you control the army's advanced all-terrain attack jeep, with its arsenal of guided missiles and incendiary grenades. Of course these are merely tools, and to save your countrymen you'll need more than a handful of gunpowder. You'll need a pocketful of miracles, and the ferocity of a wild Jackal! - media/video/finalcom.mp4 - media/mixrbv2/finalcom.png + media/video/finalcom.mp4 + media/mixrbv2/finalcom.png - 1988 1988 Konami Konami Shoot'em Up - Shooter 1-2 0 @@ -1990,19 +1567,15 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse firebam.zip Fire Bam (Japan) - Fire Bam (Japan) - - jp - 0 Family Computer Disk System Bam is a fifteen years old courageous boy. Like every boy his age, Bam must pass the village's test and bring back an insect's shell from the forest. But as he returns, and to his surprise, most of the village has been destroyed and his parents turned into demons. Armed with his sword, Bam sets forth in search of what happened to the village and his parents. - media/video/firebam.mp4 - media/mixrbv2/firebam.png + media/video/firebam.mp4 + media/mixrbv2/firebam.png 1988 @@ -2017,27 +1590,21 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse 0 0 - + firerock.zip Fire Rock (Japan) - Fire Rock (Japan) - Fire Rock (Japan) - - jp - 0 Family Computer Disk System Fire Rock is an action game developed for the Famicom Disk System by System Sacom, and published in Japan by Use in 1988. The design of the game is credited to Mark Flint. In the game, the player controls what appears to be a cave man, whose goal is to navigate a series of item filled caverns in an effort to locate the boss of the level, defeat it, and then locate the door which leads to the next level. The game is commonly sited as having very poor controls, often requiring the player to grab hold of a wall, and very slowly climb it by holding up and tapping jump repeatedly. Other issues include a very low jump that places more platforms and items out of reach, and a difficult time bringing the character back under control if he starts to slip. This game was not released outside of Japan. - media/video/firerock.mp4 - media/mixrbv2/firerock.png + media/video/firerock.mp4 + media/mixrbv2/firerock.png - 1986 1988 System Sacom @@ -2054,20 +1621,15 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse fuuunshoken.zip Fuuun Shourin Ken (Japan) - Fuuun Shourin Ken (Japan) - Fuuun Shourin Ken (Japan) - - jp - 0 Family Computer Disk System In Fuuun Shourin Ken, you control a rising martial artist who strives to defeat other great fighters. To do so, you must utilize a wide array of attacks to defeat your opponent before they knock you out first. You will compete in six different scenes against 13 different opponents. The game follows in the vein of Yie Ar Kung-Fu, and predates the original Street Fighter by only a couple of months. It features similar concepts such as a distinction between punch and kick attacks, relative directions, and a health bar for each fighter, depicted as a series of paper fans. - media/video/fuuunshoken.mp4 - media/mixrbv2/fuuunshoken.png + media/video/fuuunshoken.mp4 + media/mixrbv2/fuuunshoken.png 1987 @@ -2076,7 +1638,6 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse Jaleco Action - Fight 1 0 @@ -2087,8 +1648,6 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse galaga.zip Galaga (Japan) - Galaga (Japan) - Galaga (Japan) 0 Family Computer Disk System @@ -2096,19 +1655,16 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bullets at and attempting to crash into them. In later stages, some enemies even break from an entering group in a frantic attempt to crash into the player. The game ends when the player's last fighter is lost by colliding with an enemy, being hit by an enemy bullet, or being captured. - media/video/galaga.mp4 - media/mixrbv2/galaga.png + media/video/galaga.mp4 + media/mixrbv2/galaga.png - 1990 1990 Namco Namco Shoot'em up / Vertical - Shoot'em Up - Shooter 1-2 0 @@ -2119,46 +1675,34 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse galaxian.zip Galaxian (Japan) - Galaxian (Japan) - Galaxian (Japan) - - jp - 0 Family Computer Disk System The gameplay is relatively simple. Swarm after swarm of alien armies attack the player's ship that moves left and right at the bottom of the wraparound screen. The ship can only have one shot on screen at a time. The player defeats one swarm, only to have it replaced by another more aggressive and challenging swarm in the next stage. A plain and repetitive starfield scrolls in the background. - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png + media/video/galaxian.mp4 + media/mixrbv2/galaxian.png - 1990 1990 Namco Namco Shoot'em Up - Shooter 1-2 0 0 0 - + gallforj.zip Gall Force - Eternal Story (Japan) - Gall Force - Eternal Story (Japan) - Gall Force - Eternal Story (Japan) - - jp - gallfor.zip Family Computer Disk System @@ -2166,17 +1710,12 @@ As the name implies, 3D Hot Rally allows you to use the Famicom 3D System glasse The Famicom Disk System game is a top down shooter and follows a different story than that of the OAVs. It features Rabby flying across Terra, and catapulting into six different regions of space in order to rescue each of her crew members one at a time. With each crew member that you rescue, you gain access to a new configuration for your ship. - - media/video/gallfor.mp4 - media/mixrbv2/gallfor.png - 1986 HAL Laboratory HAL Laboratory - Shoot'em Up Action 1 @@ -2184,17 +1723,11 @@ The Famicom Disk System game is a top down shooter and follows a different story 0 0 - + gallfor.zip Gall Force - Eternal Story (T-Eng) - Gall Force - Eternal Story (T-Eng) - Gall Force - Eternal Story (T-Eng) - - jp - - 0 Family Computer Disk System Based upon the anime of the same name, Gall Force is a group of science fiction anime OAV series by the studio Artmic, with production by Youmex and AIC. The original character designs were by Kenichi Sonoda. In the original story line, an all-out, prehistoric galactic war rages between the all-female Solnoids and the amorphous Paranoids for too long. In the midst of battle, a plan which was secretly hatched by the leaders of both sides comes into fruition, and an unsuspecting crew of seven Solnoid soldiers aboard the Kulanis-class Cruiser named the Star Leaf is caught up in the middle. @@ -2202,8 +1735,8 @@ The Famicom Disk System game is a top down shooter and follows a different story The Famicom Disk System game is a top down shooter and follows a different story than that of the OAVs. It features Rabby flying across Terra, and catapulting into six different regions of space in order to rescue each of her crew members one at a time. With each crew member that you rescue, you gain access to a new configuration for your ship. - media/video/gallfor.mp4 - media/mixrbv2/gallfor.png + media/video/gallfor.mp4 + media/mixrbv2/gallfor.png 1986 @@ -2211,7 +1744,6 @@ The Famicom Disk System game is a top down shooter and follows a different story HAL Laboratory HAL Laboratory - Shoot'em Up Action 1 @@ -2219,33 +1751,25 @@ The Famicom Disk System game is a top down shooter and follows a different story 0 0 - + gingaden.zip Ginga Denshou - Galaxy Odyssey (Japan) - Ginga Denshou - Galaxy Odyssey (Japan) - Ginga Denshou - Galaxy Odyssey (Japan) - - jp - - 0 Family Computer Disk System Ginga Denshou - Galaxy Odyssey is a game developed for the Family Computer Disk System by Wave Jack, and published by Imagineer in 1986. Unlike most games for the FDS, Galaxy Odyssey did not come with just a disk and an instruction booklet. Among the contents found in the large box, were an audio cassette tape and a book recounting the game's story.The game itself is quite unusual as well. It features a blend of vertical shooting gameplay mixed with more Zelda-like exploration sequences. As the pilot of a ship, you could dock with certain dungeon entrances, and take a shuttle down to the ground to explore and search for items. Searching around isn't easy at first, since you run out of oxygen fairly quickly, and that starts to drain your life, of which you start out with three bars.To win the game, you must find the medicine needed to rescue the people who are suffering from a disease in your home area. To do so, you must collect warp codes, and translate alien codes, and blast off from one dungeon location to travel to another. The game's text is in Japanese, and has never been translated to another language. - media/video/gingaden.mp4 - media/mixrbv2/gingaden.png + media/video/gingaden.mp4 + media/mixrbv2/gingaden.png - 1986 1986 Imagineer Imagineer - Action Adventure 1 @@ -2257,12 +1781,7 @@ The Famicom Disk System game is a top down shooter and follows a different story golf.zip Golf (Japan) - Golf (Japan) - Golf (Japan) - - jp - 0 Family Computer Disk System @@ -2275,33 +1794,27 @@ The player one character wears a white shirt and shoes with blue pants and uses The user must first decide whether to play single stroke play or the two player selections of doubles stroke play or match play. The user is then placed at the tee of the first hole of eighteen. - media/video/golf.mp4 - media/mixrbv2/golf.png + media/video/golf.mp4 + media/mixrbv2/golf.png - 1986 1984 Nintendo Nintendo Sports / Golf - Sports 2 0 0 0 - + golfjapcou.zip Golf - Japan Course (Japan) - Golf - Japan Course (Japan) - - jp - 0 Family Computer Disk System @@ -2314,18 +1827,16 @@ When on the golf course, players can choose the club they want to use, adjust th This game also contained a now defunct feature where players could record their personal information and their best scores and then bring the game disk to a Disk Fax machine. Inserting the disk into this machine would fax over the player's information to Nintendo's headquarters. This information was used for a contest. Being selected a contest winner would award the player with a golden colored disk version of this game. This golden disk version of the game contained an exclusive course that was not present on the original version of this game. - media/video/golfjapcou.mp4 - media/mixrbv2/golfjapcou.png + media/video/golfjapcou.mp4 + media/mixrbv2/golfjapcou.png - 1987 1987 HAL Laboratory Nintendo Sports / Golf - Sports 1-2 0 @@ -2336,11 +1847,7 @@ This game also contained a now defunct feature where players could record their golfuscourse.zip Golf - US Course (Japan) - Golf - US Course (Japan) - - jp - 0 Family Computer Disk System @@ -2353,30 +1860,26 @@ When on the golf course, players can choose the club they want to use, adjust th This game also contained a now defunct feature where players could record their personal information and their best scores and then bring the game disk to a Disk Fax machine. Inserting the disk into this machine would fax over the player's information to Nintendo's headquarters. This information was used for a contest. Being selected a contest winner would award the player with a golden colored disk version of this game. This golden disk version of the game contained an exclusive course that was not present on the original version of this game. - media/video/golfuscourse.mp4 - media/mixrbv2/golfuscourse.png + media/video/golfuscourse.mp4 + media/mixrbv2/golfuscourse.png 1987 - 1987 HAL Laboratory Nintendo Sports / Golf - Sports 2 0 0 0 - + goonies.zip Goonies, The (Japan) - Goonies, The (Japan) - Goonies, The (Japan) 0 Family Computer Disk System @@ -2384,18 +1887,16 @@ This game also contained a now defunct feature where players could record their The Goonies was developed by Konami in 1986. Naturally, it is based somewhat on the movie of the same name, where a boy named Mikey and his friends discover the treasure of a pirate just in time to prevent their home town from being bought out by greedy land developers. While the game incoporates some of the more identifiable aspects of the movie, it follows a decidedly different plot line, with the gang of Mikey's friend captured by the Frateli family, one of the movie's antagonists. Mikey is therefore required to proceed from stage to stage and rescue them, while exploring labyrinthine dungeons and locating power-up items. There are six stages in all. Power-ups and diamonds are hidden from sight. To reveal them, players must discover the particular joystick input specific to the stage they are hidden in. After the player completes the stages at the first level of difficulty, the input required for each stage changes in the second level. Many secrets are scattered throughout the game including cameos from the likes of Konamiman, and Twinbee. Even a secret warp can be found in order to bypass one level. Many of the features and items introduced in this version found their way into the more advanced sequel. - media/video/goonies.mp4 - media/mixrbv2/goonies.png + media/video/goonies.mp4 + media/mixrbv2/goonies.png - 1988 1988 Konami Konami Action / Adventure - Action 1 0 @@ -2406,22 +1907,17 @@ This game also contained a now defunct feature where players could record their greenberet.zip Green Beret (Japan) - Green Beret (Japan) - - jp - 0 Family Computer Disk System Based on the arcade game of the same name, the player's objective in the FDS version was changed from rescuing prisoners to destroying a secret weapon being developed in the enemy's headquarters. Additionally, a 2-players co-operative mode was introduced as well, allowing two players to play simultaneously (with Player 1 in blue and Player 2 in red). The play mechanics are essentially identical to the arcade version, however the Flamethrower is removed (only the Rocket Launcher and Grenades remained) and two new power-up items are introduced: a Star mark which grants invincibility and a pistol with unlimited ammo, both which are only usable for a limited period. The FDS version also features two additional stages that were not in the arcade game: an airport set between the Missile Base and the Harbor, where the player faces a group of rocket soldiers at the end; and a new final stage set inside the enemy's base in which the player must disarm a nuclear missile at the end that is about to be launched; by using rocket launchers dropped by enemy soldiers. The flamethrower corps at the end of the Warehouse stage was replaced by a paratrooper unit. - media/video/greenberet.mp4 - media/mixrbv2/greenberet.png + media/video/greenberet.mp4 + media/mixrbv2/greenberet.png - 1987 1987 Konami @@ -2438,8 +1934,6 @@ This game also contained a now defunct feature where players could record their gunsmoke.zip Gun.Smoke (Japan) - Gun.Smoke (Japan) - Gun.Smoke (Japan) 0 Family Computer Disk System @@ -2462,89 +1956,49 @@ There is no game demonstration like there is in the NES version. After beating the game the first two times, the player is rewarded with a Japanese message that tells the player to try the game again. After the third time, the player will be rewarded with a simple message that says "THE END". The Japanese message was thrown out in the NES version, instead of being translated into English. - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png + media/video/gunsmoke.mp4 + media/mixrbv2/gunsmoke.png - 1988 1988 Capcom Capcom Shooter - Action 1 0 0 0 - + gyruss1.zip Gyruss (Japan) - Gyruss (Japan) - Gyruss (Japan) - - jp - gyruss.zip - Family Computer Disk System + NES - Gyruss is a shoot 'em up arcade game designed by Yoshiki Okamoto and released by Konami in 1983. The majority of enemies are spaceships, which must be destroyed to complete a level. They appear either from the centre of the screen or from one of the edges, and move in swirling patterns. They can shoot the player's ship or destroy it by contact. They hover near the centre of the screen after completing their deployment pattern, and occasionally fly outwards and shoot at the player. If not destroyed by the player, the enemy ships gradually fly away one by one. - -The gameplay is similar to that of Galaga but presented in a forced 3D perspective, with the player's ship facing 'into' the screen and able to move around the perimeter of an implicit circle. The scrolling starfield of earlier space shooter games is arranged to fit the 3D perspective, with the stars coming into view at the centre of the screen and flying outward, giving the impression of the player's ship moving through space. - -Gyruss was also remade for the Family Computer Disk System in Japan, and later the Nintendo Entertainment System in North America, released by Konami's subsidiary Ultra Games. In these versions of the game, the core gameplay is still largely the same, but there are several major revisions. The game was well received in North America. Revisions include: - -Updated graphics - -Additional control options - -The music from the arcade version of the game was slightly remixed, and several additional tracks composed by Atsushi Fujio, Yuichi Sakakura, and Harumi Ueko were added. - -The player starts off at "Three Warps To Neptune" instead of "Two Warps" - -The player can use a super phaser attack in addition to the normal guns - -There are additional enemies, including boss fights when the player reaches each planet - -Bonus stages after each planet's boss is defeated, for a chance to gain additional powerups - -There is a definite ending to the game. In the NES version, it's a brief text about the Universe being at peace. In the FDS version, there is a full ending sequence with credits. - -In addition to the satellites providing the usual double guns and bonus points, they can also provide extra phasers, a smart bomb, and even an extra life - -Instead of the arcade's looping 24 stages, there are 39 looping. In the arcade, the player starts from Neptune and proceeds to Earth. On the NES version, the player travels through the entire Solar System, including Neptune, Pluto, Uranus, Saturn, Jupiter, Mars, Earth, Venus, Mercury, and the Sun. - -The player can enter the Konami code at the title screen for extra lives, but with a twist: the code must be entered in reverse (A-B-A-B-right-left-right-left-down-down-up-up) instead of in the original sequence. + The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single canon, and can gain a double canon after shooting a power up satelite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level. - - media/video/gyruss.mp4 - media/mixrbv2/gyruss.png - - 1988 - 1988 + 1989 - Konami + Ultra Games Konami Shoot'em Up - Shooter 1 0 - 0 + 14 0 gyruss.zip Gyruss (T-eng) - Gyruss (T-eng) 0 NES @@ -2552,8 +2006,8 @@ The player can enter the Konami code at the title screen for extra lives, but wi The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single canon, and can gain a double canon after shooting a power up satelite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level. - media/video/gyruss.mp4 - media/mixrbv2/gyruss.png + media/video/gyruss.mp4 + media/mixrbv2/gyruss.png 1989 @@ -2562,7 +2016,6 @@ The player can enter the Konami code at the title screen for extra lives, but wi Konami Shoot'em Up - Action 1 0 @@ -2573,12 +2026,7 @@ The player can enter the Konami code at the title screen for extra lives, but wi halleywars.zip Halley Wars (Japan) - Halley Wars (Japan) - Halley Wars (Japan) - - jp - 0 Family Computer Disk System @@ -2590,52 +2038,33 @@ Where the game stood out was, there are comets that need to be destroyed on your - media/video/halleywars.mp4 - media/mixrbv2/halleywars.png + media/video/halleywars.mp4 + media/mixrbv2/halleywars.png - 1989 1989 ITL Co., Ltd. Taito Shoot'em up / Vertical - Shoot'em Up - Action 1 0 0 0 - + haokunnofusnata.zip - Hao-kun no Fushigi na Tabi (Japan) - Hao-kun no Fushigi na Tabi (Japan) + Hao-kun no Fushigi na Tabi (Japan) - - jp - - 0 - Family Computer Disk System - - As my apprentice, you have been studying a long time to master the secrets of magic. Now the time has come to prove yourself. You must journey to the four Mystery Castles in search of four magic talismans. You will face many perils along the way: the castles are riddled with underground passages and intricate mazes, where you may become lost forever! And strange creatures prowl the castles, ready to pounce upon you when you least expect it! But you will find magic powers hidden along the way, to help you in this Mysterious Journey. The magic talismans you seek are the greatest gifts known to man: wealth, wisdom, happiness, and peace. Go now, complete your quest, and prove that you are as great a wizard as I! - - - media/video/haokunnofusnata.mp4 - media/mixrbv2/haokunnofusnata.png - + Family Computer Disk System - 1987 + 1987 - Carry Soft - Disk Original Group (DOG) - - Platform - - 1 + Square + Square 0 0 0 @@ -2644,9 +2073,7 @@ Where the game stood out was, there are comets that need to be destroyed on your hikarshi.zip Hikari Shinwa - Palutena no Kagami (Japan) - Hikari Shinwa - Palutena no Kagami (Japan) - 0 Family Computer Disk System In a time where humans and gods coexisted in harmony, the kingdom of Angel Land was ruled by two goddesses, Palutena the Goddess of Light and Medusa the Goddess of Darkness. While Palutena administered the light and helped the mortals cultivate their crops, Medusa despised the mortals and used the darkness to destroy their crops and turn the mortals into stone. Enraged, Palutena transformed Medusa into a hideous monster and banished her into the dark Underworld. @@ -2658,11 +2085,10 @@ Defeated and imprisoned, Palutena's only hope was to seek the help of Pit, a you The original Famicom Disk System versions feature save slots, unlike the North American version which uses a password system (known in-game as "Sacred Words"). As with Metroid, the FDS version of Kid Icarus also features higher-quality music and sound effects that take advantage of the system's additional sound channels. - media/video/hikarshi.mp4 - media/mixrbv2/hikarshi.png + media/video/hikarshi.mp4 + media/mixrbv2/hikarshi.png - 1986 1986 Nintendo @@ -2679,30 +2105,23 @@ The original Famicom Disk System versions feature save slots, unlike the North A icehockey.zip Ice Hockey (Japan) - Ice Hockey (Japan) - Ice Hockey (Japan) - - jp - 0 Family Computer Disk System The play and mechanics of Ice Hockey are mostly similar to that of ice hockey in real life. The objective for both team is to hit a black puck with a hockey stick that each player carries into the opponent's goal. Teams are made up of five players including the goaltender, as opposed to six in real life. Players wear ice skates, which are used to skate across the icy arena. Each game is made up of three periods, with the victory going to the team who has the most points at the end of the game. At the beginning, two opposing players from each team face off in the middle of the rink. There are three kinds of players - the first is fast, weak, and feeble, but is good at the face-off; the second is average in all qualities, and the third is slow and poor at the face-off, but very powerful, both in body checking and shooting strength. The arena is similarly designed to a real-world ice hockey arena. The arena is coated in ice, with a goal on either side of the arena. There are a variety of marked areas, including the goal line that the puck must cross to score, the attacking/defending zone which is situated closely to each goal, the face-off spot, the neutral spot, and others. Each side of the arena has exactly the same design. If two opposing players fight for the puck for a certain amount of time, other players join into the fight, resulting in the player from the losing team in the fight to be put in the penalty box for a period of time. - media/video/icehockey.mp4 - media/mixrbv2/icehockey.png + media/video/icehockey.mp4 + media/mixrbv2/icehockey.png - 1998 1988 Nintendo Nintendo Sports / Hockey - Sports 1-2 0 @@ -2713,11 +2132,7 @@ The original Famicom Disk System versions feature save slots, unlike the North A ishidouj.zip Ishidou (Japan) - Ishidou (Japan) - - jp - ishidou.zip Family Computer Disk System @@ -2731,10 +2146,6 @@ A valuable move is the 4-way, in which a stone is placed in the midst of four ot Ishido comes with 6 differently themed stone sets, 5 different game boards, and a variety of Oriental chimes and sound effects. - - media/video/ishidou.mp4 - media/mixrbv2/ishidou.png - 1990 @@ -2742,7 +2153,6 @@ Ishido comes with 6 differently themed stone sets, 5 different game boards, and Hiro Puzzle-Game - Strategy 1 0 @@ -2753,11 +2163,7 @@ Ishido comes with 6 differently themed stone sets, 5 different game boards, and ishidou.zip Ishidou (T-Eng) - Ishidou (T-Eng) - - jp - 0 Family Computer Disk System @@ -2772,8 +2178,8 @@ A valuable move is the 4-way, in which a stone is placed in the midst of four ot Ishido comes with 6 differently themed stone sets, 5 different game boards, and a variety of Oriental chimes and sound effects. - media/video/ishidou.mp4 - media/mixrbv2/ishidou.png + media/video/ishidou.mp4 + media/mixrbv2/ishidou.png 1990 @@ -2782,7 +2188,6 @@ Ishido comes with 6 differently themed stone sets, 5 different game boards, and Hiro Puzzle-Game - Strategy 1 0 @@ -2793,19 +2198,15 @@ Ishido comes with 6 differently themed stone sets, 5 different game boards, and jikaishometmag.zip Jikai Shounen Met Mag (Japan) - Jikai Shounen Met Mag (Japan) - - jp - 0 Family Computer Disk System The player must go around each stage and collect every sphere in order to progress. Each sphere can change the polarity of the character from red to blue and vice versa. Each stage is littered with blue and red arrows: Being the same color as these arrows will magnetize the player character, which has different effects depending on the direction the arrow is pointing: For instance, an arrow pointing down will push the player to the ground if they are the reverse color but a same-colored character can hover across as the blocks will hold them up. Conversely, an arrow pointing up will allow players of the opposite color to jump far higher from the arrow, but will almost entirely eliminate the jumping power of a same-colored character as it pulls them down. - media/video/jikaishometmag.mp4 - media/mixrbv2/jikaishometmag.png + media/video/jikaishometmag.mp4 + media/mixrbv2/jikaishometmag.png 1987 @@ -2814,61 +2215,32 @@ Ishido comes with 6 differently themed stone sets, 5 different game boards, and Disk Original Group (DOG) Puzzle-Game - Action 1 0 0 0 - + kaettmarbro.zip - Kaettekita Mario Brothers (Japan) - Kaettekita Mario Brothers (Japan) + Kaettekita Mario Brothers (Japan) - - jp - - 0 - Family Computer Disk System - - Kaettekita Mario Bros. ("The Return of Mario Bros.") is an updated rerelease of the original Mario Bros. arcade game, which was one of the first games to be ported to the NES console. It adds a few new features to the format, including improved controls for Mario, cutscenes and the ability to save high scores with the Famicom Disk Reader's save function, but is otherwise identical. - -The game was part of the Disk Writer system in Japan, where players could write new games over old Famicom disks at special machine vendors found in video game stores and other likely locales. This made the games cheaper to buy (as it minimized production costs) but also made games that were exclusive to this service, such as Kaettekita Mario Bros, harder to find for collectors. - -Inexplicably, the game also has a sponsor: Nagatanien, a Japanese producer of seasonings for rice and noodle dishes. Mario had also previously appeared on Nagatanien Japanese TV commercials. This makes Kaettekita Mario Bros. an early example of an advergame. - -The European version of Mario Bros., named Mario Bros. Classic, was based off this game rather than the NES original. - - - media/video/kaettmarbro.mp4 - media/mixrbv2/kaettmarbro.png - + Family Computer Disk System - 1988 + 1989? - Nintendo - Nintendo - - Platform - - 1 + Nintendo + Nintendo 0 0 0 - + kalinnotsurugij.zip Kalin no Tsurugi (Japan) - Kalin no Tsurugi (Japan) - Kalin no Tsurugi (Japan) - Kalin no Tsurugi (Japan) - - jp - kalinnotsurugi.zip Family Computer Disk System @@ -2876,12 +2248,7 @@ The European version of Mario Bros., named Mario Bros. Classic, was based off th "The fate of the country hangs by a thread. It may be possible to save the country with Gladrif's magic, but he is nowhere to be found. Therefore, I want you to search for him! Find Gladrif, defeat the monsters, and restore peace to this land once again!" - - media/video/kalinnotsurugi.mp4 - media/mixrbv2/kalinnotsurugi.png - - 1987 1987 Xtalsoft @@ -2894,17 +2261,11 @@ The European version of Mario Bros., named Mario Bros. Classic, was based off th 0 0 - + kalinnotsurugi.zip Kalin no Tsurugi (T-Eng) - Kalin no Tsurugi (T-Eng) - Kalin no Tsurugi (T-Eng) - Kalin no Tsurugi (T-Eng) - - jp - 0 Family Computer Disk System @@ -2913,11 +2274,10 @@ The European version of Mario Bros., named Mario Bros. Classic, was based off th "The fate of the country hangs by a thread. It may be possible to save the country with Gladrif's magic, but he is nowhere to be found. Therefore, I want you to search for him! Find Gladrif, defeat the monsters, and restore peace to this land once again!" - media/video/kalinnotsurugi.mp4 - media/mixrbv2/kalinnotsurugi.png + media/video/kalinnotsurugi.mp4 + media/mixrbv2/kalinnotsurugi.png - 1987 1987 Xtalsoft @@ -2934,19 +2294,15 @@ The European version of Mario Bros., named Mario Bros. Classic, was based off th kamenridbla.zip Kamen Rider Black - Taiketsu Shadow Moon (Japan) - Kamen Rider Black - Taiketsu Shadow Moon (Japan) - - jp - 0 Family Computer Disk System The game is based on the Kamen Rider Black television series, which was the eight installment of the Kamen Rider superhero series.In the game, players take control of Kamen Rider Black, who must defeat numerous Gorgom mutants. There are five levels of four stages each. In the first four levels, players must complete three side scrolling stages with a boss at the end. In the fourth stage, the player must fight against a final level boss using a zoomed in perspective with larger sprites. The player gets to ride Battle Hopper motorcycle throughout the second and fourth levels. The fifth level is composed entirely of boss fights, first against three Evil Lords, and then against Shadow Moon. If the player loses against Shadow Moon, the bad ending is shown before the game ends. - media/video/kamenridbla.mp4 - media/mixrbv2/kamenridbla.png + media/video/kamenridbla.mp4 + media/mixrbv2/kamenridbla.png 1988 @@ -2965,63 +2321,40 @@ The European version of Mario Bros., named Mario Bros. Classic, was based off th kickandrun.zip Kick and Run (Japan) - Kick and Run (Japan) - Kick and Run (Japan) - - jp - 0 Family Computer Disk System A soccer game based on the arcade game of the same name. - media/video/kickandrun.mp4 - media/mixrbv2/kickandrun.png + media/video/kickandrun.mp4 + media/mixrbv2/kickandrun.png - 1988 1988 Taito Taito Sports / Soccer - Sports 1-2 0 0 0 - + kickcha.zip - Kick Challenger - Air Foot (Japan) - Kick Challenger - Air Foot (Japan) - Kick Challenger - Air Foot (Japan) + Kick Challenger - Air Foot (Japan) - 0 - Family Computer Disk System - - Kick Challenger - Air Foot - Yasai no Kuni no Ashi Senshi (lit. Kick Challenger: Air Foot: Vegetable Country Foot Soldier) is an action game developed by Vap for the Famicom Disk System and published in 1987. It is a single player game where the player takes control of a tomato as he marches upward through four stages in an effort to rescue his country from insects and other invaders. - -You control the tomato by independently directing his two feet, one foot at a time. He make kick in eight directions with whichever foot is not planted in the ground at the given moment. Power ups are revealed by kicking trees, flowers, mushrooms, and other obstacles that are scattered throughout each stage. They may take the form of shoes which grant him the ability move on certain surfaces, or candy which gives him special abilities. Each stage has a "back side" which is accessed by stepping on holes in the ground reveal under kicked obstacles, and provide more power-ups to find. - - - media/video/kickcha.mp4 - media/mixrbv2/kickcha.png - + Family Computer Disk System - 1987 + 1989? - Vap Inc. - Vap Inc. - - Action - - 1 + Nintendo + Nintendo 0 0 0 @@ -3030,12 +2363,7 @@ You control the tomato by independently directing his two feet, one foot at a ti kietaprincess.zip Kieta Princess (Japan) - Kieta Princess (Japan) - Kieta Princess (Japan) - - jp - 0 Family Computer Disk System @@ -3048,8 +2376,8 @@ Another introduced concept that was novel for its time was the notion of day and The degree of difficult throughout the game is considered quite high, with very few hints to help you out, while other hints are misleading. For example, one hint suggests that you if you sleep over night at a particular crossroad in a city, you will get a key item, but this hint is false. Although you are supposedly a detective, you never actually get to accuse anyone of a crime. - media/video/kietaprincess.mp4 - media/mixrbv2/kietaprincess.png + media/video/kietaprincess.mp4 + media/mixrbv2/kietaprincess.png 1986 @@ -3064,34 +2392,17 @@ The degree of difficult throughout the game is considered quite high, with very 0 0 - + kikikai.zip - Kiki Kaikai - Dotou Hen (Japan) - Kiki Kaikai - Dotou Hen (Japan) + Kiki Kaikai - Dotou Hen (Japan) - - jp - - 0 - Family Computer Disk System - - The game follows the adventures of "Sayo-chan", a young Shinto shrine maiden living in Feudal Japan. One night, while Sayo-chan is fanning a ceremonial fire, she is visited by the Seven Lucky Gods, who warn her of a great, impending danger. Suddenly, a band of mischievous goblins appear and kidnap the gods, quickly retreating to a faraway mountain range. Sayo-chan, determined to help the gods, sets off on a journey across the countryside, where she confronts a number of strange creatures from Japanese mythology, including yokai, obake, and yurei-like monsters. After defeating several powerful goblin leaders, Sayo must battle their leader, the ancient serpent Orochi. - - - media/video/kikikai.mp4 - media/mixrbv2/kikikai.png - + Family Computer Disk System - 1987 + 1989? - Taito - Taito - - Action / Adventure - Action - - 1-2 + Nintendo + Nintendo 0 0 0 @@ -3100,19 +2411,15 @@ The degree of difficult throughout the game is considered quite high, with very kinni.zip Kinnikuman - Kinnikusei Oui Soudatsusen (Japan) - Kinnikuman - Kinnikusei Oui Soudatsusen (Japan) - - jp - 0 Family Computer Disk System Kinnikuman - Kinnikusei Oui Soudatsusen is a wrestling game based on the popular toy line, manga and anime about a klutzy superhero who fights most of his opponents with professional wrestling moves. The first Kinnikuman game (released as M.U.S.C.L.E. in the US) was a straightforward wrestling game, but this sequel changes the action to a side-scrolling action brawler game with additional RPG and story elements. The main character can still use wrestling moves on enemies, but most of the attacks are simple punches and kicks.Curiously, the boss music is a sped up version of "In-A-Gadda-Da-Vida" by Iron Butterfly. - media/video/kinni.mp4 - media/mixrbv2/kinni.png + media/video/kinni.mp4 + media/mixrbv2/kinni.png 1987 @@ -3121,8 +2428,6 @@ The degree of difficult throughout the game is considered quite high, with very Bandai Namco Sports - Sports / Wrestling - Action 1 0 @@ -3133,19 +2438,15 @@ The degree of difficult throughout the game is considered quite high, with very knighlor.zip Knight Lore - Majou no Ookami Otoko (Japan) - Knight Lore - Majou no Ookami Otoko (Japan) - - jp - 0 Family Computer Disk System Knight Lore is a a 3D isometric adventure game by Jaleco, originally released by the British game company Ultimate. Saberman, the hero of the game, has been cursed by an evil wizard. Every night, he turns into a creepy werewolf and he is on a journey to retrieve all the necessary ingredients to create a magic potion. This potion, he hopes, will get him to return to his human shape. The game starts in a dark forest, somewhere in there the wizard awaits for the potion's ingredients such as diamonds, bottles etc... Our hero's task is to wander around and find them, one at the time, and bring them back to him. But our hero must watch out, he turns into a werewolf at night and the wizard won't hesitate to use his magic against him. Saberman must make sure to always approach him as a human. Up to three items can be carried at the same time, they can also be dropped on the ground and climbed to reach higher platforms. However, once a new ingredient is delivered to the wizard, our hero leaves empty handed and lose all stored items. Series of enemies and hazards are of course scattered along his path, such as spirits, spikes or pits. Once all the ingredients are collected, the game jumps to another location where more objects need to be found with meaner hazards and enemies. This is also the point where the player's progress can be saved. - media/video/knighlor.mp4 - media/mixrbv2/knighlor.png + media/video/knighlor.mp4 + media/mixrbv2/knighlor.png 1986 @@ -3154,7 +2455,6 @@ The degree of difficult throughout the game is considered quite high, with very Jaleco Action / Adventure - Action 1 0 @@ -3165,12 +2465,7 @@ The degree of difficult throughout the game is considered quite high, with very knightmovej.zip Knight Move (Japan) - Knight Move (Japan) - Knight Move (Japan) - - jp - knightmove.zip Family Computer Disk System @@ -3184,12 +2479,7 @@ The player can also gather a small amount of extra points, at any time, by holdi The game also includes a simultaneous 2 player versus mode similar to the single player modes. - - media/video/knightmove.mp4 - media/mixrbv2/knightmove.png - - 1990 1990 JV Dialog @@ -3202,16 +2492,11 @@ The game also includes a simultaneous 2 player versus mode similar to the single 0 0 - + knightmove.zip Knight Move (T-Eng) - Knight Move (T-Eng) - Knight Move (T-Eng) - - jp - 0 Family Computer Disk System @@ -3226,11 +2511,10 @@ The player can also gather a small amount of extra points, at any time, by holdi The game also includes a simultaneous 2 player versus mode similar to the single player modes. - media/video/knightmove.mp4 - media/mixrbv2/knightmove.png + media/video/knightmove.mp4 + media/mixrbv2/knightmove.png - 1990 1990 JV Dialog @@ -3247,12 +2531,7 @@ The game also includes a simultaneous 2 player versus mode similar to the single konamictennis.zip Konamic Tennis (Japan) - Konamic Tennis (Japan) - Konamic Tennis (Japan) - - jp - 0 Family Computer Disk System @@ -3263,65 +2542,42 @@ Konamic Tennis follows a similar design philosophy as other tennis games at the One feature Konamic Tennis introduces to the genre is that of the serving view, shown as an inset whenever a player serves the ball to start a game. The goal is to hit the ball at precisely the right moment to serve an excellent shot; too early or too late will cause the player to either hit the net or send the ball too far, or simply not hit the ball at all. In all these cases, it counts as a foul and the player has one more chance to correctly serve the ball, otherwise points are awarded to the opponent. - media/video/konamictennis.mp4 - media/mixrbv2/konamictennis.png + media/video/konamictennis.mp4 + media/mixrbv2/konamictennis.png - 1988 1988 Konami Konami Sports / Tennis - Sports 1-2 0 0 0 - + konekmon.zip - Koneko Monogatari - The Adventures of Chatran (Japan) - Koneko Monogatari - The Adventures of Chatran (Japan) + Koneko Monogatari - The Adventures of Chatran (Japan) - - jp - - 0 - Family Computer Disk System - - Koneko Monogatari: The Adventures of Chatran is a game developed for the Family Computer Disk System in 1986 by Pony Canyon and the NES in 1987. It is actually a movie license title based on the cinema release of Koneko Monogatari, better known in the United States as The Adventures of Milo and The video game representation of this movie is quite different, and regretfully slow. It gives the player control over the kitten Milo, as he attempts to navigate through a side scrolling world of trees, hostile animals, and other obstacles. Milo plods along at a very slow pace, and can jump from tree branch to tree branch, popping fruit out from the leaves, which he must collect before they turn rotten and disappear. Every moving object from mice to beetles, is lethal to Milo and must be avoided. Fruit can be dropped on enemies for extra points. Eggs can be collected to use as weapons which must be dropped on enemies. Bottles of milk grant temporary invincibility. And if the player manages to collect four eggs that spell out the word HELP, Otis will appear to attack enemies that are headed Milo's way. However, touching Otis will also kill Milo.. - - - media/video/konekmon.mp4 - media/mixrbv2/konekmon.png - + Family Computer Disk System - 1986 + 1989? - Marionette Co., Ltd. - Pony Canyon - - Platform - Action - - 1 + Nintendo + Nintendo 0 0 0 - + linknobouj.zip Link no Bouken - The Legend of Zelda 2 (Japan) - Link no Bouken - The Legend of Zelda 2 (Japan) - - jp - linknobou.zip Family Computer Disk System @@ -3329,12 +2585,7 @@ One feature Konamic Tennis introduces to the genre is that of the serving view, The Adventure of Link is a direct sequel to the original The Legend of Zelda, and again involves the protagonist Link on a quest to save Princess Zelda -- who is not the same Princess from the first game, but another member of the royal family by the same name, who was placed under a sleeping spell a long time ago. The Adventure of Link's emphasis on side-scrolling and RPG-style elements, however, was a significant departure from its predecessor and has given it a reputation as the "black sheep" of the Zelda series. It is arguably the hardest Zelda game. Despite this reputation, the game was highly successful and introduced many elements that would become commonplace in future Zelda games. - - media/video/linknobou.mp4 - media/mixrbv2/linknobou.png - - 1987 1987 Nintendo @@ -3347,15 +2598,11 @@ The Adventure of Link is a direct sequel to the original The Legend of Zelda, an 0 0 - + linknobouc.zip Link no Bouken - The Legend of Zelda 2 (Japan) (Rev 1) - Castellano v1.0 - Link no Bouken - The Legend of Zelda 2 (Japan) (Rev 1) - Castellano v1.0 - - jp - linknobou.zip Family Computer Disk System @@ -3363,12 +2610,7 @@ The Adventure of Link is a direct sequel to the original The Legend of Zelda, an The Adventure of Link is a direct sequel to the original The Legend of Zelda, and again involves the protagonist Link on a quest to save Princess Zelda -- who is not the same Princess from the first game, but another member of the royal family by the same name, who was placed under a sleeping spell a long time ago. The Adventure of Link's emphasis on side-scrolling and RPG-style elements, however, was a significant departure from its predecessor and has given it a reputation as the "black sheep" of the Zelda series. It is arguably the hardest Zelda game. Despite this reputation, the game was highly successful and introduced many elements that would become commonplace in future Zelda games. - - media/video/linknobou.mp4 - media/mixrbv2/linknobou.png - - 1987 1987 Nintendo @@ -3381,15 +2623,11 @@ The Adventure of Link is a direct sequel to the original The Legend of Zelda, an 0 0 - + linknobou.zip Link no Bouken - The Legend of Zelda 2 (T-Eng) - Link no Bouken - The Legend of Zelda 2 (T-Eng) - - jp - 0 Family Computer Disk System @@ -3398,11 +2636,10 @@ The Adventure of Link is a direct sequel to the original The Legend of Zelda, an The Adventure of Link is a direct sequel to the original The Legend of Zelda, and again involves the protagonist Link on a quest to save Princess Zelda -- who is not the same Princess from the first game, but another member of the royal family by the same name, who was placed under a sleeping spell a long time ago. The Adventure of Link's emphasis on side-scrolling and RPG-style elements, however, was a significant departure from its predecessor and has given it a reputation as the "black sheep" of the Zelda series. It is arguably the hardest Zelda game. Despite this reputation, the game was highly successful and introduced many elements that would become commonplace in future Zelda games. - media/video/linknobou.mp4 - media/mixrbv2/linknobou.png + media/video/linknobou.mp4 + media/mixrbv2/linknobou.png - 1987 1987 Nintendo @@ -3415,33 +2652,25 @@ The Adventure of Link is a direct sequel to the original The Legend of Zelda, an 0 0 - + lutter.zip Lutter (Japan) - Lutter (Japan) - Lutter (Japan) - - jp - - 0 Family Computer Disk System A side scrolling adventure game where you must rescue a maiden from the dungeon of an evil force. You'll navigate the dungeon and can fight and take damage from monsters by bumping into them. You will also come across keys to use for doors. - media/video/lutter.mp4 - media/mixrbv2/lutter.png + media/video/lutter.mp4 + media/mixrbv2/lutter.png - 1989 1989 Athena Athena - Role playing games Adventure 1 @@ -3453,19 +2682,15 @@ The Adventure of Link is a direct sequel to the original The Legend of Zelda, an maerchenveil.zip Maerchen Veil (Japan) - Maerchen Veil (Japan) - - jp - 0 Family Computer Disk System A long time ago, people from Ferikusu could communicate with the gods and divine spirits. The king of the kingdom is now looking for a young man to marry his daughter, the royal princess. Many contestants are selected and a tournament is organized to decide of the new prince. However, before the end or the ceremony, an evil magician sends the last hero, the one the princess has fallen in love with, to an unknown and desolated world. He also quickly realizes that he fell under a terrible curse, and he has been turned into a weird creature. The only item he has left is a magic bracelet the princess gave him. The player takes control of the lost prince and his journey will take him back to where he came from, confront the evil magician and marry the princess he loves. Each stage starts with a short animation (called a "visual stage") which unfolds the story as the game progresses. The rest of the game follows a classic top-view action formula, where the hero defeats all kind of enemies with the help of his magic powers. Sometimes, special items can be found under tree logs or rocks. - media/video/maerchenveil.mp4 - media/mixrbv2/maerchenveil.png + media/video/maerchenveil.mp4 + media/mixrbv2/maerchenveil.png 1987 @@ -3474,7 +2699,6 @@ The Adventure of Link is a direct sequel to the original The Legend of Zelda, an Sunsoft Role playing games - Adventure 1 0 @@ -3485,11 +2709,7 @@ The Adventure of Link is a direct sequel to the original The Legend of Zelda, an magmapro.zip Magma Project - Hacker (Japan) - Magma Project - Hacker (Japan) - - jp - 0 Family Computer Disk System @@ -3497,8 +2717,8 @@ The Adventure of Link is a direct sequel to the original The Legend of Zelda, an The player character witnesses a murder and is told to seek information on a shadowy organization known as the Magma Project by the dying victim. In order to effectively hunt for clues, the player character uses a device to activate a robot on the other side of the planet and employs the robot's various combat and exploration functions to track down the Magma Project. - media/video/magmapro.mp4 - media/mixrbv2/magmapro.png + media/video/magmapro.mp4 + media/mixrbv2/magmapro.png 1989 @@ -3517,11 +2737,7 @@ The player character witnesses a murder and is told to seek information on a sha matounohou.zip Matou no Houkai - The Hero of Babel (Japan) - Matou no Houkai - The Hero of Babel (Japan) - - jp - 0 Family Computer Disk System @@ -3529,8 +2745,8 @@ The player character witnesses a murder and is told to seek information on a sha Your mission of salvation is to rescue the maiden, and destroy the cursed tower in order to return peace to the world. - media/video/matounohou.mp4 - media/mixrbv2/matounohou.png + media/video/matounohou.mp4 + media/mixrbv2/matounohou.png 1988 @@ -3545,16 +2761,11 @@ Your mission of salvation is to rescue the maiden, and destroy the cursed tower 0 0 - + meikyjiidabj.zip Meikyuu Jiin Dababa (Japan) - Meikyuu Jiin Dababa (Japan) - Meikyuu Jiin Dababa (Japan) - - jp - meikyjiidab.zip Family Computer Disk System @@ -3562,12 +2773,7 @@ Your mission of salvation is to rescue the maiden, and destroy the cursed tower In order to accomplish this task, the player cannot simple move across the floor. Rather, the player and all of the enemies hop from one square tile to another, throughout the game. In a majority of stages, the player must uncover the seals which will unlock the door to the next stage by leaping on to the particular tiles which keep the seals concealed. Not every door will take the player forward, however, as some doors are trick doors that may take the player to a previous stage. In some stages, the player must simply survive the onslaught of enemies, while in others, the player is racing against the clock. - - media/video/meikyjiidab.mp4 - media/mixrbv2/meikyjiidab.png - - 1987 1987 Konami @@ -3580,17 +2786,11 @@ In order to accomplish this task, the player cannot simple move across the floor 0 0 - + meikyjiidab.zip Meikyuu Jiin Dababa (T-Eng) - Meikyuu Jiin Dababa (T-Eng) - Meikyuu Jiin Dababa (T-Eng) - - jp - - 0 Family Computer Disk System The game takes place in India, where a young man's significant-other is kidnapped by an evil wizard. He must then tackle the four areas of the labyrinth temple of Dababa to rescue her. @@ -3598,11 +2798,10 @@ In order to accomplish this task, the player cannot simple move across the floor In order to accomplish this task, the player cannot simple move across the floor. Rather, the player and all of the enemies hop from one square tile to another, throughout the game. In a majority of stages, the player must uncover the seals which will unlock the door to the next stage by leaping on to the particular tiles which keep the seals concealed. Not every door will take the player forward, however, as some doors are trick doors that may take the player to a previous stage. In some stages, the player must simply survive the onslaught of enemies, while in others, the player is racing against the clock. - media/video/meikyjiidab.mp4 - media/mixrbv2/meikyjiidab.png + media/video/meikyjiidab.mp4 + media/mixrbv2/meikyjiidab.png - 1987 1987 Konami @@ -3615,27 +2814,17 @@ In order to accomplish this task, the player cannot simple move across the floor 0 0 - + metroidj.zip Metroid (Japan) - Metroid (Japan) - Metroid (Japan) - - jp - metroid.zip Family Computer Disk System It's you against the evil Mother Brain in the thrilling battle of Metroid! You're inside the fortress planet Zebes. The planet of endless secret passageways where the Metroid are multiplying. Left alone the Metroid are harmless. But in the wrong hands they could destroy the galaxy. It's up to you to prevent the Mother Brain that controls Zebes from using the Metroid for evil purposes. But that won't be easy. You'll have to use your spacesuit to absorb valuable energy for your search to gain the use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia. If you survive, it will be you and your acquired powers against the Mother Brain. - - media/video/metroid.mp4 - media/mixrbv2/metroid.png - - 1986 1986 Nintendo @@ -3652,23 +2841,17 @@ In order to accomplish this task, the player cannot simple move across the floor metroid.zip Metroid (T-Eng) - Metroid (T-Eng) - Metroid (T-Eng) - - jp - 0 Family Computer Disk System It's you against the evil Mother Brain in the thrilling battle of Metroid! You're inside the fortress planet Zebes. The planet of endless secret passageways where the Metroid are multiplying. Left alone the Metroid are harmless. But in the wrong hands they could destroy the galaxy. It's up to you to prevent the Mother Brain that controls Zebes from using the Metroid for evil purposes. But that won't be easy. You'll have to use your spacesuit to absorb valuable energy for your search to gain the use of power items like the Ice Beam, Wave Beam, High Jump Boots and Varia. If you survive, it will be you and your acquired powers against the Mother Brain. - media/video/metroid.mp4 - media/mixrbv2/metroid.png + media/video/metroid.mp4 + media/mixrbv2/metroid.png - 1986 1986 Nintendo @@ -3685,12 +2868,7 @@ In order to accomplish this task, the player cannot simple move across the floor michaengdai.zip Michael English Daibouken (Japan) - Michael English Daibouken (Japan) - Michael English Daibouken (Japan) - - jp - 0 Family Computer Disk System @@ -3699,18 +2877,16 @@ In order to accomplish this task, the player cannot simple move across the floor The character of Michael comes from the Japanese serial manga strip "What's Michael", created by Makoto Kobayashi which might be considered analogous to Garfield, due to them both being orange cats. It varies between observing goofy pet behavior to more abstract tales of fantasy with anthropomorphized versions of the animal characters. - media/video/michaengdai.mp4 - media/mixrbv2/michaengdai.png + media/video/michaengdai.mp4 + media/mixrbv2/michaengdai.png - 1987 1987 Scorpion Soft Scorpion Soft Educational - Puzzle-Game 1 0 @@ -3721,102 +2897,56 @@ The character of Michael comes from the Japanese serial manga strip "What's Mich moerotwi.zip Moero TwinBee - Cinnamon Hakase wo Sukue! (Japan) - Moero TwinBee - Cinnamon Hakase wo Sukue! (Japan) - Moero TwinBee - Cinnamon Hakase wo Sukue! (Japan) - - jp - 0 Family Computer Disk System Moero TwinBee can be played by up to three player simultaneously: the first two players control TwinBee and WinBee (the ships from the previous game) using the standard Famicom controllers, whereas the third player controls GwinBee (a green ship) by connecting an additional controller into the console's expansion port. Unlike the original TwinBee, which only featured vertical-scrolling stages, Stinger adds side-scrolling stages to the mix as well. There are seven stages in the game. Stage 1, 3, and 7 are side-scrolling stages, while the rest are vertical-scrolling stages. The controls remain the same between the two styles of gameplay, with the only difference being that in the side-scrolling segments, the A button shoots hearts over the ship instead of dropping bombs into the ground like the vertical-scrolling segments, which helps the player keep the power-up bells afloat in the side-scrolling stages. - media/video/moerotwi.mp4 - media/mixrbv2/moerotwi.png + media/video/moerotwi.mp4 + media/mixrbv2/moerotwi.png - 1986 1986 Konami Konami Shoot'em Up - Shooter 1-3 0 0 0 - + montyonrunj.zip - Monty on the Run - Monty no Doki Doki Dai Dassou (Japan) - Monty on the Run - Monty no Doki Doki Dai Dassou (Japan) Monty on the Run - Monty no Doki Doki Dai Dassou (Japan) - - jp - montyonrun.zip - Family Computer Disk System - - Monty no Doki Doki Dai Dassou (Monty's heart pounding great escape), also known as Monty on the Run, is an action game developed for the Famicom Disk System by Jaleco in 1987. This game was the product of Jaleco acquiring the rights to license and publish a hit game from the European computer market titled Monty on the Run. However, unlike a similar previous effort with Knight Lore which stays close to the original source, Jaleco changed the game entirely for unknown reasons. -In Monty no Doki Doki Dai Dassou , Monty is a human being who has escaped from a penitentiary. Still dressed in striped convict clothing, Monty is on a mission to clear his name. He must proceed through four levels, each of which contains several hidden tiles. These tiles contain portions of the image of a face. At the end of each level, Monty must jump on to a platform just before the exit. This platform is a direct clue to the proper construction of the collected tiles. There are more tiles than necessary to construct a face, making some tiles extraneous. Only by paying proper attention to this final platform can the player know which face to construct. At the end of the game, the player must properly reconstruct the face of the true criminal before a judge. If the player succeeds, he will earn his freedom and win the game. - - - media/video/montyonrun.mp4 - media/mixrbv2/montyonrun.png - + Family Computer Disk System - 1987 - 1987 + 1989? - Jaleco - Jaleco - - Platform - Action - - 1 + Nintendo + Nintendo 0 0 0 - + montyonrun.zip - Monty on the Run - Monty no Doki Doki Dai Dassou (T-Eng) - Monty on the Run - Monty no Doki Doki Dai Dassou (T-Eng) Monty on the Run - Monty no Doki Doki Dai Dassou (T-Eng) - - jp - - 0 - Family Computer Disk System - - Monty no Doki Doki Dai Dassou (Monty's heart pounding great escape), also known as Monty on the Run, is an action game developed for the Famicom Disk System by Jaleco in 1987. This game was the product of Jaleco acquiring the rights to license and publish a hit game from the European computer market titled Monty on the Run. However, unlike a similar previous effort with Knight Lore which stays close to the original source, Jaleco changed the game entirely for unknown reasons. -In Monty no Doki Doki Dai Dassou , Monty is a human being who has escaped from a penitentiary. Still dressed in striped convict clothing, Monty is on a mission to clear his name. He must proceed through four levels, each of which contains several hidden tiles. These tiles contain portions of the image of a face. At the end of each level, Monty must jump on to a platform just before the exit. This platform is a direct clue to the proper construction of the collected tiles. There are more tiles than necessary to construct a face, making some tiles extraneous. Only by paying proper attention to this final platform can the player know which face to construct. At the end of the game, the player must properly reconstruct the face of the true criminal before a judge. If the player succeeds, he will earn his freedom and win the game. - - - media/video/montyonrun.mp4 - media/mixrbv2/montyonrun.png - + Family Computer Disk System - 1987 - 1987 + 1989? - Jaleco - Jaleco - - Platform - Action - - 1 + Nintendo + Nintendo 0 0 0 @@ -3825,20 +2955,15 @@ In Monty no Doki Doki Dai Dassou , Monty is a human being who has escaped from a moonballmagic.zip Moonball Magic (Japan) - Moonball Magic (Japan) - Moonball Magic (Japan) - - jp - 0 Family Computer Disk System The game starts out by depositing the pinball in the middle of a simulated pinball table. However, once the ball is shot into one of the holes on the play field, the game enters an elaborate intro sequence which the player can control. The game contains 11 stages, each of which contain a target hole that the player must hit the ball into in order to advance to the next stage. The stages get more elaborate, and more moving obstacles appear to interfere with the behavior of the ball. In addition to controlling the flippers, the control pad can also be used to "nudge" the ball in either direction, although the effectiveness of this varies. - media/video/moonballmagic.mp4 - media/mixrbv2/moonballmagic.png + media/video/moonballmagic.mp4 + media/mixrbv2/moonballmagic.png 1988 @@ -3847,19 +2972,18 @@ In Monty no Doki Doki Dai Dassou , Monty is a human being who has escaped from a Disk Original Group (DOG) Pinball - Action 1 0 0 0 - + mystemurcas.zip Mysterious Murasame Castle (T-Eng) - + Family Computer Disk System 1989? @@ -3873,11 +2997,7 @@ In Monty no Doki Doki Dai Dassou , Monty is a human being who has escaped from a nazonokab.zip Nazo no Kabe - Block Kuzushi (Japan) - Nazo no Kabe - Block Kuzushi (Japan) - - jp - 0 Family Computer Disk System @@ -3890,11 +3010,10 @@ There is only one way to avoid self-destruction, which is entering a 14 digit co Nazo no Kabe - Block Kuzushi is an Arkanoid clone for the NES, but it's probably one of the most singular clones. You'll have to destroy all blocks but also the walls surrounding them, as the 14 letters are spread inside them, apart from killing the alien bosses here and there. In your way, you will find a bizarre mixture of enemies, from alien forms to parts of the body (eyes, lips, skulls...), who will make your game tougher by changing the direction of your ball; but also happier by dropping a sweet variety of power-ups such as the cherries (extra life), the clock (the enemies freeze), a rocket (to throw into the blocks), a fire device (the ball fires missiles), a parachute (slows the ball) an extra ball, or the weirdest of them all, the so-called Konami Man, who will take you to a secret parallel complex with different (and harder) levels. - media/video/nazonokab.mp4 - media/mixrbv2/nazonokab.png + media/video/nazonokab.mp4 + media/mixrbv2/nazonokab.png - 1986 1986 Konami @@ -3907,53 +3026,27 @@ Nazo no Kabe - Block Kuzushi is an Arkanoid clone for the NES, but it's probabl 0 0 - + nazonomur.zip - Nazo no Murasamejou (Japan) - Nazo no Murasamejou (Japan) + Nazo no Murasamejou (Japan) - - jp - mystemurcas.zip - Family Computer Disk System - - In feudal Japan, an evil alien descends upon Murasame castle and takes over a giant statue, which then continues to spread its influence over four neighbouring castles. The samurai apprentice Takamaru is thus summoned to recapture the castles and then take on the alien itself. - -Nazo no Murasamejou is a fast-paced action game that has some similarities with The Legend of Zelda, although it is faster and has none of the RPG/Adventure elements. It is also much more linear: You fight through the castles one after the other, with each stage consisting of the path to the castle and the castle itself, where the boss is waiting. - -Your have two weapons: (unlimited) shurikens for ranged attacks and a sword for melee combat. The sword is automatically used when you are close enough to an enemy, and it can also be used to deflect enemy shurikens. But since you are constantly under attack by ninjas from all directions and also have only a limited time to finish each stage, the game is still quite hard. - - - media/video/mystemurcas.mp4 - media/mixrbv2/mystemurcas.png - + Family Computer Disk System - 1986 - 1986 + 1989? - Nintendo - Nintendo - - Adventure - - 1 + Nintendo + Nintendo 0 0 0 - + otocky.zip Otocky (Japan) - Otocky (Japan) - Otocky (Japan) - - jp - - 0 Family Computer Disk System Otocky can be described as a musical side-scrolling shoot 'em up. The player's spaceship has a ball for a weapon, which can be fired in eight directions; each direction corresponds to a different musical note. The note plays when the player presses the fire button, and is also quantized in time so that it matches the beat playing in the background. By using the weapon selectively the player can improvise music while playing. @@ -3961,18 +3054,15 @@ Your have two weapons: (unlimited) shurikens for ranged attacks and a sword for Otocky is notable for being one of the first games that include creative/procedural generative music. - media/video/otocky.mp4 - media/mixrbv2/otocky.png + media/video/otocky.mp4 + media/mixrbv2/otocky.png - 1987 1987 Scitron ASCII Corporation - Shoot'em Up - Music and Dance Shooter 1 @@ -3980,16 +3070,11 @@ Otocky is notable for being one of the first games that include creative/procedu 0 0 - + patla.zip Patlabor - The Mobile Police - Dai 2 Shoutai Shutsudou Seyo! (Japan) - Patlabor - The Mobile Police - Dai 2 Shoutai Shutsudou Seyo! (Japan) - Patlabor - The Mobile Police - Dai 2 Shoutai Shutsudou Seyo! (Japan) - - jp - 0 Family Computer Disk System @@ -4000,8 +3085,8 @@ Patlabor is a portmanteau of "patrol" and "labor", with labor being the common n The game is divided between side-scrolling platformer/run-and-gun levels and first-person shooter modes in which the player character, in their patlabor, must keep the peace by subduing criminals and other villains, some of which have their own labors. - media/video/patla.mp4 - media/mixrbv2/patla.png + media/video/patla.mp4 + media/mixrbv2/patla.png 1989 @@ -4010,8 +3095,6 @@ The game is divided between side-scrolling platformer/run-and-gun levels and fir Bandai Namco Shooter / 1st person - Shooter - Platform 1 0 @@ -4022,11 +3105,7 @@ The game is divided between side-scrolling platformer/run-and-gun levels and fir progolsarkagnoto.zip Pro Golfer Saru - Kage no Tournament (Japan) - Pro Golfer Saru - Kage no Tournament (Japan) - - jp - 0 Family Computer Disk System @@ -4035,8 +3114,8 @@ The game is divided between side-scrolling platformer/run-and-gun levels and fir The game is composed of a training mode as well as the tournament challenge. The first nine holes replicate the desolate, and almost prehistoric locations that Saru normally trains in. Balls must be driven over wide spaces in order to stay in bounds and continue play. The back nine holes take place is a more modern, and even slightly futuristic locale, where Saru must sink balls from across rooftops. The game will save one players performance to disk. It was never released outside of Japan. - media/video/progolsarkagnoto.mp4 - media/mixrbv2/progolsarkagnoto.png + media/video/progolsarkagnoto.mp4 + media/mixrbv2/progolsarkagnoto.png 1987 @@ -4045,7 +3124,6 @@ The game is composed of a training mode as well as the tournament challenge. The Bandai Namco Sports / Golf - Sports 0 0 @@ -4055,19 +3133,15 @@ The game is composed of a training mode as well as the tournament challenge. The puttputtgolf.zip Putt Putt Golf (Japan) - Putt Putt Golf (Japan) - - jp - 0 Family Computer Disk System Putt Putt Golf by Pack-In-Video is one of many golf games for the Famicom and the Famicom Disk System, but one of the few to take players through an abstract world rather than an approximation of a real golf course. The goal of each stage is to reach the hole on the green and pot the ball in as few strokes as possible, but each of the courses are covered with various obstacles - some animated, some stationary. The player must navigate around them (or use them to their advantage, in some cases) in order to achieve the best score. - media/video/puttputtgolf.mp4 - media/mixrbv2/puttputtgolf.png + media/video/puttputtgolf.mp4 + media/mixrbv2/puttputtgolf.png 1989 @@ -4076,30 +3150,21 @@ The game is composed of a training mode as well as the tournament challenge. The Pack In Video Sports / Golf - Sports 0 0 0 - + puzzleboysj.zip Puzzle Boys (Japan) - Puzzle Boys (Japan) - - jp - puzzleboys.zip Family Computer Disk System A puzzle game in which you must control a potato character and navigate mazes by pushing blocks and solving puzzles to rescue his vegetable friends in a deep labyrinth. - - media/video/puzzleboys.mp4 - media/mixrbv2/puzzleboys.png - 1990 @@ -4113,23 +3178,19 @@ The game is composed of a training mode as well as the tournament challenge. The 0 0 - + puzzleboys.zip Puzzle Boys (T-Eng) - Puzzle Boys (T-Eng) - - jp - 0 Family Computer Disk System A puzzle game in which you must control a potato character and navigate mazes by pushing blocks and solving puzzles to rescue his vegetable friends in a deep labyrinth. - media/video/puzzleboys.mp4 - media/mixrbv2/puzzleboys.png + media/video/puzzleboys.mp4 + media/mixrbv2/puzzleboys.png 1990 @@ -4144,23 +3205,18 @@ The game is composed of a training mode as well as the tournament challenge. The 0 0 - + radicbomjirkun.zip Radical Bomber!! Jirai-kun (Japan) - Radical Bomber!! Jirai-kun (Japan) - - jp - - 0 Family Computer Disk System Radical Bomber!! Jirai-kun FDS is a strategy game developed and published by Jaleco for the Famicom Disk System in 1988. The environment of the game resembles a giant board game where each player moves from one space to another. The goal of Radical Bomber is to carefully think out a plan of action and find a way to trap the opponents by removing connections between each "square" on the map. Successfully isolating an opponent from the rest of the board causes them to forfeit the game. If you manage to isolate every every opponent, Jirai-kun will advance the next level. This game was only released in Japan, and has never been translated from its original Japanese language. - media/video/radicbomjirkun.mp4 - media/mixrbv2/radicbomjirkun.png + media/video/radicbomjirkun.mp4 + media/mixrbv2/radicbomjirkun.png 1988 @@ -4179,12 +3235,7 @@ The game is composed of a training mode as well as the tournament challenge. The reflectworld.zip Reflect World (Japan) - Reflect World (Japan) - Reflect World (Japan) - - jp - 0 Family Computer Disk System @@ -4193,11 +3244,10 @@ The game is composed of a training mode as well as the tournament challenge. The You fly around a planet collecting various items to advance to different areas. - media/video/reflectworld.mp4 - media/mixrbv2/reflectworld.png + media/video/reflectworld.mp4 + media/mixrbv2/reflectworld.png - 1987 1987 East Cube @@ -4210,16 +3260,11 @@ You fly around a planet collecting various items to advance to different areas.< 0 0 - + relics.zip Relics - Ankoku Yousai (Japan) - Relics - Ankoku Yousai (Japan) - - jp - - 0 Family Computer Disk System At some point in the early history of earth, the forces of darkness known as HELL were at war with the forces of light known as HEAVEN, and the took this battle to our planet. The HELL forces quickly enslaved human beings, and the earth was cast in darkness and despair. Somewhere on the planet, a fortress was built to harness the power of the sun in order to defeat the forces of HELL, should they ever come to our planet, but it fell into ruin after centuries of neglect. The Shining Princess of HEAVEN was captured and imprisoned on the top floor of this fortress. Also inside are the spirits of the Holy Warriors of Light who have the power to defeat the forces of HELL. However, they are asleep and unable to awaken. Earth's only hope is you, a being who has sacrificed his body in order to inhabit the fallen bodies of the departed. To succeed, you must use each body to obtain the key words which are found in, and used to open, the dungeons of the fortress. @@ -4227,8 +3272,8 @@ Relics: Ankoku Yosai (Lit. "Relics: Darkness Fort") is an action-adventure game - media/video/relics.mp4 - media/mixrbv2/relics.png + media/video/relics.mp4 + media/mixrbv2/relics.png 1987 @@ -4247,11 +3292,7 @@ Relics: Ankoku Yosai (Lit. "Relics: Darkness Fort") is an action-adventure game replicart.zip Replicart (Japan) - Replicart (Japan) - - jp - 0 Family Computer Disk System @@ -4262,8 +3303,8 @@ Replicart is to the original Snake game what Arkanoid is to Breakout; an upgrade The conversion to the Famicom Disk System by Taito is quite different than the MSX2 original. The number of levels has been reduced to 100, but between every 10 levels, a boss battle occurs in which the player must chase a monster around the screen and blast it until the monster takes enough damage. A bonus level is provided for the player after each boss is defeated before they progress to the next level. - media/video/replicart.mp4 - media/mixrbv2/replicart.png + media/video/replicart.mp4 + media/mixrbv2/replicart.png 1988 @@ -4282,11 +3323,7 @@ The conversion to the Famicom Disk System by Taito is quite different than the M rogerrabbit.zip Roger Rabbit (Japan) - Roger Rabbit (Japan) - - jp - 0 Family Computer Disk System @@ -4297,8 +3334,8 @@ While presented in a side-scroller format, Roger Rabbit differed from standard s Players score 100 points for every carrot with the last one in each floor giving the player an extra life, 100 points for every enemy defeated using invincibility bottles, 500 points per enemy using boxing glove and 1000 points per enemy that gets hit with heavy objects. - media/video/rogerrabbit.mp4 - media/mixrbv2/rogerrabbit.png + media/video/rogerrabbit.mp4 + media/mixrbv2/rogerrabbit.png 1989 @@ -4313,23 +3350,19 @@ Players score 100 points for every carrot with the last one in each floor giving 0 0 - + sdgunworgacsescwa.zip SD Gundam World - Gachapon Senshi - Scramble Wars (Japan) - SD Gundam World - Gachapon Senshi - Scramble Wars (Japan) - - jp - 0 Family Computer Disk System SD Gundam World Gachapon Senshi - Scramble Wars is a hybrid strategy/action game based on the popular Gundam toy series from Japan. It was developed and published by Bandai for the Famicom Disk System. Two different versions were released within two months of one another. The initial version was sold in stores for ¥3,300 at the end of 1987 on its own disk with a case. The second version was sold for a much cheaper ¥500 in the beginning of 1988 as part of the "Disk Writer" system, where players could bring their own blank disks to a kiosk and have a game of their choice written to the disk. While both versions contain 10 maps to play on, the Disk Writer edition replaces five of the maps from the original edition with new designs. "Gachapon Senshi" means toy capsule warrior, as the gachapon toy capsule was a popular format for fans of the series to buy super-deformed versions of their favorite Gundam characters. - media/video/sdgunworgacsescwa.mp4 - media/mixrbv2/sdgunworgacsescwa.png + media/video/sdgunworgacsescwa.mp4 + media/mixrbv2/sdgunworgacsescwa.png 1988 @@ -4338,31 +3371,22 @@ Players score 100 points for every carrot with the last one in each floor giving Bandai Namco Strategy - Action 1-2 0 0 0 - + sdgunworgacsescwac.zip SD Gundam World - Gachapon Senshi - Scramble Wars (Japan) [b] - Castellano v1.0 - SD Gundam World - Gachapon Senshi - Scramble Wars (Japan) [b] - Castellano v1.0 - - jp - sdgunworgacsescwa.zip Family Computer Disk System SD Gundam World Gachapon Senshi - Scramble Wars is a hybrid strategy/action game based on the popular Gundam toy series from Japan. It was developed and published by Bandai for the Famicom Disk System. Two different versions were released within two months of one another. The initial version was sold in stores for ¥3,300 at the end of 1987 on its own disk with a case. The second version was sold for a much cheaper ¥500 in the beginning of 1988 as part of the "Disk Writer" system, where players could bring their own blank disks to a kiosk and have a game of their choice written to the disk. While both versions contain 10 maps to play on, the Disk Writer edition replaces five of the maps from the original edition with new designs. "Gachapon Senshi" means toy capsule warrior, as the gachapon toy capsule was a popular format for fans of the series to buy super-deformed versions of their favorite Gundam characters. - - media/video/sdgunworgacsescwa.mp4 - media/mixrbv2/sdgunworgacsescwa.png - 1988 @@ -4370,7 +3394,6 @@ Players score 100 points for every carrot with the last one in each floor giving Bandai Namco Strategy - Action 1-2 0 @@ -4381,12 +3404,7 @@ Players score 100 points for every carrot with the last one in each floor giving sectionz.zip Section-Z (Japan) - Section-Z (Japan) - Section-Z (Japan) - - jp - 0 Family Computer Disk System @@ -4395,86 +3413,49 @@ Secton-Z is a side-scrolling game in which the player is a space soldier who can Sometimes, one of the paths will be flashing red instead of the usual yellow. This indicates that it is impassable unless the player locates and destroys the Generator Boss that is creating the field. Therefore, it is imperative to find the right paths through the fortress to get to the Generator and blow it up. Once this is done, it is possible to safely pass through the red gates and move onto the rest of the area, and eventually, the area boss. Each time a generator is destroyed the player will earn a capsule that increases total HP. - media/video/sectionz.mp4 - media/mixrbv2/sectionz.png + media/video/sectionz.mp4 + media/mixrbv2/sectionz.png - 1987 1987 Capcom Capcom Shoot'em Up - Shooter 1 0 0 0 - + seikepsyj.zip - Seiken Psychocalibur - Majuu no Mori Densetsu (Japan) - Seiken Psychocalibur - Majuu no Mori Densetsu (Japan) + Seiken Psychocalibur - Majuu no Mori Densetsu (Japan) - - jp - seikepsy.zip - Family Computer Disk System - - Many years ago there was a country called Earth Maral. One day it was invaded by the forces of the Dark World and torn apart. People lived in fear, there only hope a legend?nn'A hero holding a sword will appear and restore peace to our land once again.'nnNo one knew when this hero would arrive?nnSaid the devil beast: "What's that? You challenge me? I see. Very well then. I accept your challenge. However, you will never win!"nnSeiken Psycho Calibur: Maju no Mori Densetsu is an adventure game for the Famicom Disk System, developed by Imagineer and published in 1987. It is part of the Wave Jack series of games produced by Imagineer that come with more accessories than the average video game, including a story book and audio cassette tape. -Seiken Psycho Calibur is, in many ways, an attempt to copy the success of The Legend of Zelda. However, it fails to inspire the same level of wonder and fascination. It also lacks a good degree of polish that made the afore mentioned title so great. Nevertheless, Seiken Psycho Calibur is a relatively fun game to play, as long as you have a fair degree of insight into how the game is played. There are some unintuitive aspects of the game that can make progress in the game quite difficult. -For example, you begin the game in a town which offers a variety of goods for sale, but you only receive so much money, and you can never return to the town once you leave. Therefore, what you decide to invest your money in has a substantial impact on the difficulty of the game early on. Many items can be bought for less money later on, but only if you know the location of the hidden shops that contain them. Other less obvious points in the game require a bit of back tracking from later areas to earlier areas in order to acquire items that allow you to proceed, and boss battles that are at times incredibly difficult. - - - media/video/seikepsy.mp4 - media/mixrbv2/seikepsy.png - + Family Computer Disk System - 1987 + 1989? - C-Lab - Wave Jack - - Adventure - - 1 + Nintendo + Nintendo 0 0 0 - + seikepsy.zip - Seiken Psychocalibur - Majuu no Mori Densetsu (T-Eng) - Seiken Psychocalibur - Majuu no Mori Densetsu (T-Eng) + Seiken Psychocalibur - Majuu no Mori Densetsu (T-Eng) - - jp - - 0 - Family Computer Disk System - - Many years ago there was a country called Earth Maral. One day it was invaded by the forces of the Dark World and torn apart. People lived in fear, there only hope a legend?nn'A hero holding a sword will appear and restore peace to our land once again.'nnNo one knew when this hero would arrive?nnSaid the devil beast: "What's that? You challenge me? I see. Very well then. I accept your challenge. However, you will never win!"nnSeiken Psycho Calibur: Maju no Mori Densetsu is an adventure game for the Famicom Disk System, developed by Imagineer and published in 1987. It is part of the Wave Jack series of games produced by Imagineer that come with more accessories than the average video game, including a story book and audio cassette tape. -Seiken Psycho Calibur is, in many ways, an attempt to copy the success of The Legend of Zelda. However, it fails to inspire the same level of wonder and fascination. It also lacks a good degree of polish that made the afore mentioned title so great. Nevertheless, Seiken Psycho Calibur is a relatively fun game to play, as long as you have a fair degree of insight into how the game is played. There are some unintuitive aspects of the game that can make progress in the game quite difficult. -For example, you begin the game in a town which offers a variety of goods for sale, but you only receive so much money, and you can never return to the town once you leave. Therefore, what you decide to invest your money in has a substantial impact on the difficulty of the game early on. Many items can be bought for less money later on, but only if you know the location of the hidden shops that contain them. Other less obvious points in the game require a bit of back tracking from later areas to earlier areas in order to acquire items that allow you to proceed, and boss battles that are at times incredibly difficult. - - - media/video/seikepsy.mp4 - media/mixrbv2/seikepsy.png - + Family Computer Disk System - 1987 + 1989? - C-Lab - Wave Jack - - Adventure - - 1 + Nintendo + Nintendo 0 0 0 @@ -4483,19 +3464,15 @@ For example, you begin the game in a town which offers a variety of goods for sa sexyinvaders.zip Sexy Invaders (Japan) - Sexy Invaders (Japan) - - jp - 0 Family Computer Disk System An adult version of the classic arcade game Space Invaders which upon beating levels you get to see various girls undress. - media/video/sexyinvaders.mp4 - media/mixrbv2/sexyinvaders.png + media/video/sexyinvaders.mp4 + media/mixrbv2/sexyinvaders.png 1990 @@ -4504,76 +3481,39 @@ For example, you begin the game in a town which offers a variety of goods for sa Hacker International Adult - Shoot'em Up - Shooter 1 0 0 0 - + silvij.zip - Silviana - Ai Ippai no Little Angel (Japan) - Silviana - Ai Ippai no Little Angel (Japan) + Silviana - Ai Ippai no Little Angel (Japan) - - jp - silvi.zip - Family Computer Disk System - - Sylviana lived with her mom in relative peace after her father passed away. One day, her mom came down with a mysterious illness. Despite everything Sylviana tried, her mother's condition only got worse. Then one day, she heard a rumor about a Dr. Doppler, who can create a medicine that will cure any disease. She decides to head out and find this Dr. Doppler, and convince him to give her the medicine. However, she soon finds out that the doctor is unable to help her, due to having had his eight treasures stolen from him by demons. Sylviana vows to return the treasures to him in exchange for the medicine. -The game borrows it's combat system from games like Hydlide and Ys: Ancient Ys Vanished, where damage is inflicted upon (and exchanged with) enemies by crashing into them. However, there are no levels or experience points, so Sylviana's power only grows by virtue of the improved equipment that she purchases or finds. Throughout the game, the player wanders around a world map in order to find towns where goods may be purchased, and caves or towers which must be explored to find treasure. Eventually, the player enters a cave and steps through a mirror to enter the mirror image of the original world map, with increased difficulty. - - - media/video/silvi.mp4 - media/mixrbv2/silvi.png - + Family Computer Disk System - 1988 + 1989? - Pack In Video - Pack In Video - - Role playing games - Adventure - - 1 + Nintendo + Nintendo 0 0 0 - + silvi.zip - Silviana - Ai Ippai no Little Angel (T-Eng) - Silviana - Ai Ippai no Little Angel (T-Eng) + Silviana - Ai Ippai no Little Angel (T-Eng) - - jp - - 0 - Family Computer Disk System - - Sylviana lived with her mom in relative peace after her father passed away. One day, her mom came down with a mysterious illness. Despite everything Sylviana tried, her mother's condition only got worse. Then one day, she heard a rumor about a Dr. Doppler, who can create a medicine that will cure any disease. She decides to head out and find this Dr. Doppler, and convince him to give her the medicine. However, she soon finds out that the doctor is unable to help her, due to having had his eight treasures stolen from him by demons. Sylviana vows to return the treasures to him in exchange for the medicine. -The game borrows it's combat system from games like Hydlide and Ys: Ancient Ys Vanished, where damage is inflicted upon (and exchanged with) enemies by crashing into them. However, there are no levels or experience points, so Sylviana's power only grows by virtue of the improved equipment that she purchases or finds. Throughout the game, the player wanders around a world map in order to find towns where goods may be purchased, and caves or towers which must be explored to find treasure. Eventually, the player enters a cave and steps through a mirror to enter the mirror image of the original world map, with increased difficulty. - - - media/video/silvi.mp4 - media/mixrbv2/silvi.png - + Family Computer Disk System - 1988 + 1989? - Pack In Video - Pack In Video - - Role playing games - Adventure - - 1 + Nintendo + Nintendo 0 0 0 @@ -4582,12 +3522,7 @@ The game borrows it's combat system from games like Hydlide and Ys: Ancient Ys V smashpingpong.zip Smash Ping Pong (Japan) - Smash Ping Pong (Japan) - Smash Ping Pong (Japan) - - jp - 0 Family Computer Disk System @@ -4596,18 +3531,16 @@ The game borrows it's combat system from games like Hydlide and Ys: Ancient Ys V The Famicom Disk System conversion was developed by Konami, and published directly by Nintendo as Smash Ping Pong. As a result,Konami's penguin mascot Pentarou was replaced by Diskun, the Famicom Disk System mascot, on the title screen, and Donkey Kong Jr. appears in the stands on the right side. The conversion offers several variations of play, including one or two player games, plays to 11 or 21 points, and five levels of difficulty. Additionally, Deuce win conditions do not end at 15 points, but can climb as high as 99 points. - media/video/smashpingpong.mp4 - media/mixrbv2/smashpingpong.png + media/video/smashpingpong.mp4 + media/mixrbv2/smashpingpong.png - 1987 1987 Konami Nintendo Sports / Table tennis - Sports 2 0 @@ -4618,30 +3551,23 @@ The Famicom Disk System conversion was developed by Konami, and published direct solomonnokagi.zip Solomon no Kagi (Japan) - Solomon no Kagi (Japan) - Solomon no Kagi (Japan) - - jp - 0 Family Computer Disk System The main character, named Dana, is sent to retrieve "Solomon's Key" to restore the world to light from demons that were accidentally released. The object of the game is to advance through the 50 rooms of "Constellation Space" by acquiring a key to the door that leads to the next room before a timer runs out. The game incorporates elements of the platform shooter genre. Dana can run, jump, create or destroy orange blocks adjacent to him as well as create fireballs to destroy demons. The orange blocks can also be destroyed by hitting them with the character's head twice. Along the way Dana can acquire items to upgrade his firepower and extra lives as well as items that award bonus points and unlock hidden rooms. With certain items, Dana must make, then break blocks (sometimes in a certain manner) to make these appear. - media/video/solomonnokagi.mp4 - media/mixrbv2/solomonnokagi.png + media/video/solomonnokagi.mp4 + media/mixrbv2/solomonnokagi.png - 1991 1987 Tecmo Tecmo Puzzle-Game - Action 1 0 @@ -4652,11 +3578,7 @@ The Famicom Disk System conversion was developed by Konami, and published direct superboyallan.zip Super Boy Allan (Japan) - Super Boy Allan (Japan) - - jp - 0 Family Computer Disk System @@ -4669,8 +3591,8 @@ The first game mode, which is also the main game, the player has to avoid contac The second, and much simpler game mode, has the player to finish a 39-steps marathon run by correctly answering simple math questions to accumulate as many points as possible. - media/video/superboyallan.mp4 - media/mixrbv2/superboyallan.png + media/video/superboyallan.mp4 + media/mixrbv2/superboyallan.png 1987 @@ -4679,8 +3601,6 @@ The second, and much simpler game mode, has the player to finish a 39-steps mara Sunsoft Puzzle-Game - Educational - Action 1 0 @@ -4691,12 +3611,7 @@ The second, and much simpler game mode, has the player to finish a 39-steps mara superlodrun.zip Super Lode Runner (Japan) - Super Lode Runner (Japan) - Super Lode Runner (Japan) - - jp - 0 Family Computer Disk System @@ -4705,11 +3620,10 @@ The second, and much simpler game mode, has the player to finish a 39-steps mara In 1987, Irem decided to package a number of select stages from all four of the arcade games into one title, and released it in disk format for the Famicom Disk System, entitled Super Lode Runner. Though the graphics were not quite as good as the arcade games, they were close, and Irem brought many of the game play changes to Famicom players, including the new two player mode. Irem released a sequel later on that same year. A different version of the game was released for the MSX with the same title. - media/video/superlodrun.mp4 - media/mixrbv2/superlodrun.png + media/video/superlodrun.mp4 + media/mixrbv2/superlodrun.png - 1987 1987 Irem @@ -4726,13 +3640,7 @@ In 1987, Irem decided to package a number of select stages from all four of the superlodrunii.zip Super Lode Runner II (Japan) - Super Lode Runner II (Japan) - Super Lode Runner II (Japan) - Super Lode Runner II (Japan) - - jp - 0 Family Computer Disk System @@ -4740,11 +3648,10 @@ In 1987, Irem decided to package a number of select stages from all four of the Irem created four Arcade versions of the original Lode Runner, each with a unique set of levels as well as added features like a co-operative mode for two players. For the FDS home versions, Irem compiled several levels from each of these Arcade versions onto one disk. Super Lode Runner II has fewer single-player levels than its predecessor, but contains more co-op levels to make up for it. - media/video/superlodrunii.mp4 - media/mixrbv2/superlodrunii.png + media/video/superlodrunii.mp4 + media/mixrbv2/superlodrunii.png - 1987 1987 Irem @@ -4761,12 +3668,7 @@ Irem created four Arcade versions of the original Lode Runner, each with a uniqu supermarbro.zip Super Mario Brothers (Japan) - Super Mario Brothers (Japan) - Super Mario Brothers (Japan) - - jp - 0 Family Computer Disk System @@ -4775,8 +3677,8 @@ Irem created four Arcade versions of the original Lode Runner, each with a uniqu You'll have to think fast and move even faster to complete this quest! The Mushroom Princess is being held captive by the evil Koopa tribe of turtles. It's up to you to rescue her from the clutches of the Koopa King before time runs out. But it won't be easy. To get to the princess, you'll have to climb mountains, cross seas, avoid bottomless pits, fight off turtle soldiers and a host of black magic traps that only a Koopa King can devise. It's another non-stop adventure from the SUPER MARIO BROTHERS! - media/video/supermarbro.mp4 - media/mixrbv2/supermarbro.png + media/video/supermarbro.mp4 + media/mixrbv2/supermarbro.png 1986 @@ -4791,16 +3693,11 @@ You'll have to think fast and move even faster to complete this quest! The Mushr 0 0 - + supermarbroc.zip Super Mario Brothers (Japan) - Castellano v1.0 - Super Mario Brothers (Japan) - Castellano v1.0 - Super Mario Brothers (Japan) - Castellano v1.0 - - jp - supermarbro.zip Family Computer Disk System @@ -4808,10 +3705,6 @@ You'll have to think fast and move even faster to complete this quest! The Mushr You'll have to think fast and move even faster to complete this quest! The Mushroom Princess is being held captive by the evil Koopa tribe of turtles. It's up to you to rescue her from the clutches of the Koopa King before time runs out. But it won't be easy. To get to the princess, you'll have to climb mountains, cross seas, avoid bottomless pits, fight off turtle soldiers and a host of black magic traps that only a Koopa King can devise. It's another non-stop adventure from the SUPER MARIO BROTHERS! - - media/video/supermarbro.mp4 - media/mixrbv2/supermarbro.png - 1986 @@ -4825,74 +3718,32 @@ You'll have to think fast and move even faster to complete this quest! The Mushr 0 0 - + supermarbro2.zip - Super Mario Brothers 2 (Japan) - Super Mario Brothers 2 (Japan) Super Mario Brothers 2 (Japan) - - jp - - 0 - Family Computer Disk System - - Originally released in Japan as Super Mario Bros.® 2, this game has previously made only brief cameo appearances in the Western hemisphere. Mario fans will appreciate the familiar look and feel of the game, while finding that its updated game play creates an entirely new challenge. No longer content just to wear different-colored overalls, Mario and Luigi also possess different skill sets (Mario can stop quicker, while Luigi can jump higher). In addition to the classic enemies already known to fans worldwide, there are also Poison Mushrooms, backward Warp Zones, and the occasional wind gust (which can help or hinder your progress) to take into account. And if that?s somehow not enough, expert players can go looking for the game?s secret worlds. So get ready to put your Mario skills to the ultimate test, and save the Princess again. Just don?t be surprised if she?s in another castle! - - - media/video/supermarbro2.mp4 - media/mixrbv2/supermarbro2.png - + Family Computer Disk System - 1986 - 1986 + 1989? - Nintendo - Nintendo - - Platform - - 1 + Nintendo + Nintendo 0 - 12 + 0 0 - + tamafri.zip - Tama & Friends - 3 Choume Daibouken (Japan) - Tama & Friends - 3 Choume Daibouken (Japan) + Tama & Friends - 3 Choume Daibouken (Japan) - - jp - - 0 - Family Computer Disk System - - The game is based on a manga and anime for children of the same name that concerns the cats and dogs of a close-knit neighborhood. - - - -The game has a subtitle: 3 Choume Daibouken. The "3 Choume" part refers to the district in which Tama and his friends live, while "Daibouken" simply means "great adventure". - - - -As a game, Tama and Friends is very basic, and quite clearly meant for very young children. The goal is to simply walk right across a suburban environment while avoiding enemies like birds and random flying junk. Tama can also climb telegraph poles to help him get higher, which occasionally lead to bonus areas, and there are also bosses to be fought at the end of certain stages. - - - media/video/tamafri.mp4 - media/mixrbv2/tamafri.png - + Family Computer Disk System - 1989 + 1989? - Advance Communication Company - Bandai Namco - - Platform - - 1 + Nintendo + Nintendo 0 0 0 @@ -4901,30 +3752,23 @@ As a game, Tama and Friends is very basic, and quite clearly meant for very youn tennis.zip Tennis (Japan) - Tennis (Japan) - Tennis (Japan) - - jp - 0 Family Computer Disk System The game features single-player and two-player modes for singles and doubles matches, with either competitive or cooperative gameplay. A computerized opponent's artificial intelligence can be set to one of five difficulty levels. Mario referees the matches. - media/video/tennis.mp4 - media/mixrbv2/tennis.png + media/video/tennis.mp4 + media/mixrbv2/tennis.png - 1986 1983 Intelligent Systems Nintendo Sports / Tennis - Sports 1-16 0 @@ -4935,11 +3779,7 @@ As a game, Tama and Friends is very basic, and quite clearly meant for very youn tobiddai.zip Tobidase Daisakusen (Japan) - Tobidase Daisakusen (Japan) - - jp - 0 Family Computer Disk System @@ -4952,8 +3792,8 @@ Part of the appeal and selling point of 3-D WorldRunner was its "3-D mode," and Tobidase Daisakusen was designed by Hironobu Sakaguchi, Nobuo Uematsu, and Nasir Gebelli, all whom would later rise to fame as core members of the team behind the popular RPG Final Fantasy. The three also developed JJ - Tobidase Daisakusen Part II, the sequel to 3-D WorldRunner. - media/video/tobiddai.mp4 - media/mixrbv2/tobiddai.png + media/video/tobiddai.mp4 + media/mixrbv2/tobiddai.png 1987 @@ -4972,46 +3812,34 @@ Tobidase Daisakusen was designed by Hironobu Sakaguchi, Nobuo Uematsu, and Nasir topplezip.zip Topple Zip (Japan) - Topple Zip (Japan) - Topple Zip (Japan) - - jp - 0 Family Computer Disk System Topple Zip is a vertically scrolling shooter that is also labeled as a race game. The player pilots an air craft and flies in competition against several computer controlled craft. In addition to firing upon your opponents, you may ram into them (and they may ram into you) and dislodge a power-up from them which you can then shoot and collect. There are eight distinct scenes, each of which contain a number of warps which link to other scenes. How the scenes connect is random on each play through. The goal is to locate the key which is necessary to access to warp which leads to the eight and final scene, collect it from whichever scene it is hidden inside of, and access the eighth scene before any other competitor. - media/video/topplezip.mp4 - media/mixrbv2/topplezip.png + media/video/topplezip.mp4 + media/mixrbv2/topplezip.png - 1987 1987 Bothtec Bothtec Shoot'em Up - Shooter 1 0 0 0 - + trans.zip Transformers - The Headmasters (Japan) - Transformers - The Headmasters (Japan) - - jp - - 0 Family Computer Disk System Transformers: The Headmasters is a 1987 Family Computer Disk System game by Takara based on the popular cartoon series of the same name and released only in Japan. The game stars the Autobot Headmasters as the protagonists and playable characters. The game is infamous for its high level of difficulty and off-key background music. @@ -5019,8 +3847,8 @@ Tobidase Daisakusen was designed by Hironobu Sakaguchi, Nobuo Uematsu, and Nasir You play as one of the Autobot Headmaster through four planets, fighting the Decepticons. Unlike it predecessor, Transformers: Convoy no Nazo, players cannot switch between robot and vehicle mode. Instead, each level contains an initial vehicle mode stage, followed by a robot mode stage. Players start out with only Chromedome. They can switch between Autobots at any time, but only if that Autobot has been collected. Players must rescue them throughout the game, as they will be flown in by helicopter in the vehicle mode stage, or found in one of the rooms of the robot mode stage. Since Headmasters was developed for the FDS, it contains a save game feature similar to those found in early The Legend of Zelda and Metroid games. - media/video/trans.mp4 - media/mixrbv2/trans.png + media/video/trans.mp4 + media/mixrbv2/trans.png 1987 @@ -5039,12 +3867,7 @@ You play as one of the Autobot Headmaster through four planets, fighting the Dec twinbee.zip TwinBee (Japan) - TwinBee (Japan) - TwinBee (Japan) - - jp - 0 Family Computer Disk System @@ -5057,35 +3880,27 @@ As with other games of the same genre, getting shot by a single enemy bullet wil If two players are playing at the same time, they can align their ships vertically or horizontally together to perform more powerful attacks - media/video/twinbee.mp4 - media/mixrbv2/twinbee.png + media/video/twinbee.mp4 + media/mixrbv2/twinbee.png - 1988 1988 Konami Konami Shoot'em Up - Shooter 2 0 0 0 - + ultra.zip Ultraman - Kaijuu Teikoku no Gyakushuu (Japan) - Ultraman - Kaijuu Teikoku no Gyakushuu (Japan) - Ultraman - Kaijuu Teikoku no Gyakushuu (Japan) - - jp - - 0 Family Computer Disk System Ultraman: Kaiju Teikoku no Gyakushu, loosely translated as "Ultraman: Counterattack of the Monster Empire" is a side scrolling platformer developed for the Family Computer Disk System and published by Bandai at the start of 1987. This game is the first Famicom game dealing with Ultraman. Ultraman 2 was a sequel developed as a simulation game, and Ultraman Club: Chikyuu Dakkan Sakusen was developed as an RPG utilizing the "chibi" or super-deformed style of artwork for the characters. @@ -5095,11 +3910,10 @@ The player controls Hayate, a member of the Science Special Search Party, which If all 11 stages are cleared and the player continues, the game will change the character to Dan Moroboshi who can transform into Ultra Seven. Although Ultra Seven's capabilities are the same as Ultraman's, the defensive power of the enemies will be higher. There are two versions of this game, one which was distributed on disk, and one which was distributed through disk writing stations (made available on March 26, 1987) and they feature slightly different background music tunes. - media/video/ultra.mp4 - media/mixrbv2/ultra.png + media/video/ultra.mp4 + media/mixrbv2/ultra.png - 1987 1986 Bandai Namco @@ -5116,11 +3930,7 @@ If all 11 stages are cleared and the player continues, the game will change the ultra2.zip Ultraman 2 - Shutsugeki Katoku Tai (Japan) - Ultraman 2 - Shutsugeki Katoku Tai (Japan) - - jp - 0 Family Computer Disk System @@ -5129,8 +3939,8 @@ If all 11 stages are cleared and the player continues, the game will change the The game takes place in modern Japan, with a bird's eye view presentation of much of Japan's metropolis. Players must send a team out to search for, and obtain, a cube which permits the defense team to damage monsters when they appear. Once the cube is found, monsters begin to appear and attack the buildings of Japan. The team must deploy vehicles to help aid in the destruction of these monsters until they have all been defeated. If a monster destroys a critical building, the game is instantly over. - media/video/ultra2.mp4 - media/mixrbv2/ultra2.png + media/video/ultra2.mp4 + media/mixrbv2/ultra2.png 1987 @@ -5149,11 +3959,7 @@ The game takes place in modern Japan, with a bird's eye view presentation of muc ultraclu.zip Ultraman Club - Chikyuu Dakkan Sakusen (Japan) - Ultraman Club - Chikyuu Dakkan Sakusen (Japan) - - jp - 0 Family Computer Disk System @@ -5162,8 +3968,8 @@ The game takes place in modern Japan, with a bird's eye view presentation of muc Unlike the two prior games, which were more action-oriented, this game is a turn-based RPG. - media/video/ultraclu.mp4 - media/mixrbv2/ultraclu.png + media/video/ultraclu.mp4 + media/mixrbv2/ultraclu.png 1988 @@ -5182,11 +3988,7 @@ Unlike the two prior games, which were more action-oriented, this game is a turn volleyball.zip Volleyball (Japan) - Volleyball (Japan) - - jp - 0 Family Computer Disk System @@ -5197,18 +3999,16 @@ In the game the player will control their players by using the d-pad, and will u To serve, the player must press the b button, wait for the ball to come back down to them and then press the b button again. When the opposing team serves, you will have to quickly hit it back over. Occasionally when you simply hit the ball, it'll go straight up in the air. If this happens, you'll have to press the b button once more in order to hit it over. - media/video/volleyball.mp4 - media/mixrbv2/volleyball.png + media/video/volleyball.mp4 + media/mixrbv2/volleyball.png 1986 - 1986 Pax Softnica Nintendo Sports - Sports / Volleyball 1-2 0 @@ -5219,46 +4019,34 @@ To serve, the player must press the b button, wait for the ball to come back dow vsexcitebike.zip Vs. Excitebike (Japan) - Vs. Excitebike (Japan) - Vs. Excitebike (Japan) - - jp - 0 Family Computer Disk System Vs. Excitebike is a motorcross racing simulation game developed by Nintendo as a sequel to Excitebike for the Famicom Disk System. It was also released in the arcades but the Famicom Disk System is arguably better with additional features. It comes with some improved features, including a simultaneous two player mode that the original game lacked, and an improved track save system (the tracks were saved to the writable portion of the disk). The music is completely different; none of the songs from the original game are present in this version, and a background theme is played during gameplay. There is also a new bonus round that has you jumping over trucks. - media/video/vsexcitebike.mp4 - media/mixrbv2/vsexcitebike.png + media/video/vsexcitebike.mp4 + media/mixrbv2/vsexcitebike.png - 1988 1988 Nintendo Nintendo Race, Driving - Race, Driving / Motorcycle 1-2 0 0 0 - + wakusatogai.zip Wakusei Aton Gaiden (Japan) - Wakusei Aton Gaiden (Japan) - - jp - - 0 Family Computer Disk System Wakusei Aton Gaiden ("Planet Aton Side-Story") is a vertical-scrolling shoot 'em up that was created by the Japanese National Tax Agency (Kokuzeichou) in order to teach children and older players about the issues surrounding Japan's bubble economy by way of a sci-fi themed parable. The story concerns the eponymous planet Aton and two young pilots who attempt to save it from some sort of economy-based crisis - one that just so happens to manifests itself as an alien invasion. The game can be played by one or two players, with player one assuming the role of the male pilot Kanta while the second player assumes the role of the female pilot Yuki. @@ -5266,8 +4054,8 @@ To serve, the player must press the b button, wait for the ball to come back dow The game was made accessible to players via a system not unlike the Disk Writer service, though presumably as a government-funded game it was made freely available. It is thought that copies were given away at some manner of a Japanese tax awareness convention or from an educational group that went to various schools across the country to lecture students. As with many Disk Writer exclusive games, it is extremely difficult for modern day Famicom collectors to find. - media/video/wakusatogai.mp4 - media/mixrbv2/wakusatogai.png + media/video/wakusatogai.mp4 + media/mixrbv2/wakusatogai.png 1990 @@ -5275,8 +4063,6 @@ The game was made accessible to players via a system not unlike the Disk Writer Kokuzeichou Kokuzeichou - Educational - Shoot'em Up Shooter 1-2 @@ -5288,23 +4074,17 @@ The game was made accessible to players via a system not unlike the Disk Writer wardnernomori.zip Wardner no Mori (Japan) - Wardner no Mori (Japan) - Wardner no Mori (Japan) - - jp - 0 Family Computer Disk System Wardner no Mori (Lit. Forest of Warnder) is a platform style arcade game developed by Toaplan and released by Taito in 1987. In America, the arcade game was released under the title Pyros. The player controls a character by the name of Dover through various forest stages in an attempt to save his kidnapped girlfriend from the evil Wardner. The simple run and jump controls are supplemented with the ability to throw balls of fire. Gold coins can be collected throughout the game and exchanged for extra abilities in a shop at the end of each level. - media/video/wardnernomori.mp4 - media/mixrbv2/wardnernomori.png + media/video/wardnernomori.mp4 + media/mixrbv2/wardnernomori.png - 1988 1988 Toaplan @@ -5321,11 +4101,7 @@ The game was made accessible to players via a system not unlike the Disk Writer wintergames.zip Winter Games (Japan) - Winter Games (Japan) - - jp - 0 Family Computer Disk System @@ -5334,8 +4110,8 @@ The game was made accessible to players via a system not unlike the Disk Writer The game was presented as a virtual multi-sport carnival called the "Epyx Winter Games" (there was no official IOC licensing in place) with up to 2 players each choosing a country to represent, and then taking turns competing in various events to try for a medal. - media/video/wintergames.mp4 - media/mixrbv2/wintergames.png + media/video/wintergames.mp4 + media/mixrbv2/wintergames.png 1987 @@ -5354,54 +4130,39 @@ The game was presented as a virtual multi-sport carnival called the "Epyx Winter wreckingcrew.zip Wrecking Crew (Japan) - Wrecking Crew (Japan) - Wrecking Crew (Japan) - - jp - 0 Family Computer Disk System The player controls Mario (or Luigi in two-player mode) and attempts to destroy all of a certain set of objects with a large hammer on each of 100 levels. Mario cannot jump because of the hammer's weight. The player can select any level to start on from the title screen. Each level takes place on a playfield divided into an invisible grid, each space of which can contain one object. Objects include destructible walls, pillars, and ladders, indestructible barrels and ladders, bombs that destroy all connected destructible objects, and various enemies that Mario must avoid. Doors may also exist, which can be opened to cause enemies to move harmlessly into the background. The game also introduced a new character, a construction foreman named Spike (believed to be an early version of Wario), who chases Mario and attempts to disrupt him by knocking down objects and causing him to fall to the bottom of the playfield. The player starts the game with five lives and loses a life whenever Mario comes in contact with an enemy or fireball. The game is over when all lives are lost. The game can also be aborted at any time, and must be aborted if Mario becomes trapped in a barrel. - media/video/wreckingcrew.mp4 - media/mixrbv2/wreckingcrew.png + media/video/wreckingcrew.mp4 + media/mixrbv2/wreckingcrew.png - 1989 1988 Nintendo Nintendo Puzzle-Game - Action 1-2 0 0 0 - + youkaiyashikij.zip Youkai Yashiki (Japan) - Youkai Yashiki (Japan) - - jp - youkaiyashiki.zip Family Computer Disk System In Youkai Yashiki, you control a boy armed with a flashlight who must explore five stages and locate five talisman before locating and gaining access to a stage boss. The flashlight serves as a weapon against the monsters which inhabit each stage. Your life meter takes the form of a set of batteries. As your life diminishes, the batteries drain and the power of your flashlight, that is the distance that the beams can travel, decreases. - - media/video/youkaiyashiki.mp4 - media/mixrbv2/youkaiyashiki.png - 1987 @@ -5415,23 +4176,19 @@ The game was presented as a virtual multi-sport carnival called the "Epyx Winter 0 0 - + youkaiyashiki.zip Youkai Yashiki (T-Eng) - Youkai Yashiki (T-Eng) - - jp - 0 Family Computer Disk System In Youkai Yashiki, you control a boy armed with a flashlight who must explore five stages and locate five talisman before locating and gaining access to a stage boss. The flashlight serves as a weapon against the monsters which inhabit each stage. Your life meter takes the form of a set of batteries. As your life diminishes, the batteries drain and the power of your flashlight, that is the distance that the beams can travel, decreases. - media/video/youkaiyashiki.mp4 - media/mixrbv2/youkaiyashiki.png + media/video/youkaiyashiki.mp4 + media/mixrbv2/youkaiyashiki.png 1987 @@ -5450,23 +4207,17 @@ The game was presented as a virtual multi-sport carnival called the "Epyx Winter yuumaze.zip Yuu Maze (Japan) - Yuu Maze (Japan) - Yuu Maze (Japan) - - jp - 0 Family Computer Disk System Yuu Maze ("Maze Play") is a single-screen maze game akin to Namco's classic Pac-Man and its many other imitators in that the goal of the game is to drive the futuristic vehicle around a maze collecting dots while avoiding (or temporarily eliminating) the enemies. Taito, one of the largest manufacturers of Arcade games at the time (not to mention the creators of Space Invaders), would produce similarly Arcade-reminiscent games for the system in order to tap into the portion of the market nostalgic for classic Arcade experiences.Yuu Maze adds a few innovations to the format: Each maze has a different structure, different enemies and different lay-outs for the pellets that are required to complete the level; the player can find power-ups which grant weapons, shields and speed-ups to their vehicle. The player's vehicle also has some degree of inertia: There's a slight delay when attempting to accelerate after stopping or performing a U-turn, but if the player keeps moving and changes direction only at 90 degree intervals, they can keep moving at their maximum speed. This is often necessary to keep ahead of the fast moving enemies. - media/video/yuumaze.mp4 - media/mixrbv2/yuumaze.png + media/video/yuumaze.mp4 + media/mixrbv2/yuumaze.png - 1988 1988 Daiei Seisakusho @@ -5479,11 +4230,10 @@ The game was presented as a virtual multi-sport carnival called the "Epyx Winter 0 0 - + zanac.zip Zanac (Japan) - Zanac (Japan) 0 NES @@ -5496,8 +4246,8 @@ At the end of each area (level) you'll have to fight the area boss. Area bosses - media/video/zanac.mp4 - media/mixrbv2/zanac.png + media/video/zanac.mp4 + media/mixrbv2/zanac.png 1987 @@ -5506,24 +4256,17 @@ At the end of each area (level) you'll have to fight the area boss. Area bosses Compile Shoot'em Up - Shoot'em up / Vertical - Action 1 0 9 0 - + zeldanodenj.zip Zelda no Densetsu - The Hyrule Fantasy (Japan) - Zelda no Densetsu - The Hyrule Fantasy (Japan) - Zelda no Densetsu - The Hyrule Fantasy (Japan) - - jp - zeldanoden.zip Family Computer Disk System @@ -5533,12 +4276,7 @@ The Legend of Zelda incorporates elements of action, adventure, and role-playing Nintendo originally released the game as the launch title for the Family Computer's new Disk System peripheral. The Legend of Zelda was joined by a re-release of Super Mario Bros., Tennis, Baseball, Golf, Soccer, and Mahjong in its introduction of the Disk System. It made full use of the Disk Card media's advantages over traditional ROM cartridges with a disk size of 128 kilobytes, which was expensive to produce on cartridge format. Due to the still-limited amount of space on the disk, however, it was only in katakana. Rather than passwords, it used rewritable disks to save the game. It used the extra sound channel provided by the Disk System for certain sound effects; most notable are the sounds of Link's sword when his health is full, the roars and growls of dungeon bosses, and enemy death sounds. The sound effects used the Famicom's PCM channel in the cartridge version. It also used the microphone built into the Famicom's controller that was not included in the NES. This led to confusion in the U.S. as the instruction manual reads that Pols Voice, a rabbit-like enemy in the game, "hates loud noise". Blowing or shouting into the Famicom's microphone kills these creatures. However, they cannot be killed through use of the recorder, and on the NES must be killed with weapons. - - media/video/zeldanoden.mp4 - media/mixrbv2/zeldanoden.png - - 1986 1986 Nintendo @@ -5555,12 +4293,7 @@ Nintendo originally released the game as the launch title for the Family Compute zeldanoden.zip Zelda no Densetsu - The Hyrule Fantasy (T-Eng) - Zelda no Densetsu - The Hyrule Fantasy (T-Eng) - Zelda no Densetsu - The Hyrule Fantasy (T-Eng) - - jp - 0 Family Computer Disk System @@ -5571,11 +4304,10 @@ The Legend of Zelda incorporates elements of action, adventure, and role-playing Nintendo originally released the game as the launch title for the Family Computer's new Disk System peripheral. The Legend of Zelda was joined by a re-release of Super Mario Bros., Tennis, Baseball, Golf, Soccer, and Mahjong in its introduction of the Disk System. It made full use of the Disk Card media's advantages over traditional ROM cartridges with a disk size of 128 kilobytes, which was expensive to produce on cartridge format. Due to the still-limited amount of space on the disk, however, it was only in katakana. Rather than passwords, it used rewritable disks to save the game. It used the extra sound channel provided by the Disk System for certain sound effects; most notable are the sounds of Link's sword when his health is full, the roars and growls of dungeon bosses, and enemy death sounds. The sound effects used the Famicom's PCM channel in the cartridge version. It also used the microphone built into the Famicom's controller that was not included in the NES. This led to confusion in the U.S. as the instruction manual reads that Pols Voice, a rabbit-like enemy in the game, "hates loud noise". Blowing or shouting into the Famicom's microphone kills these creatures. However, they cannot be killed through use of the recorder, and on the NES must be killed with weapons. - media/video/zeldanoden.mp4 - media/mixrbv2/zeldanoden.png + media/video/zeldanoden.mp4 + media/mixrbv2/zeldanoden.png - 1986 1986 Nintendo diff --git a/pfbneo/data/common/romfs/gamelist_gamegear.xml b/pfbneo/data/common/romfs/gamelist_gamegear.xml index f1f7a73e..54ed39ba 100644 --- a/pfbneo/data/common/romfs/gamelist_gamegear.xml +++ b/pfbneo/data/common/romfs/gamelist_gamegear.xml @@ -5,8 +5,6 @@ 5in1fun.zip 5 in 1 Funpak (USA) - 5 in 1 Funpak (USA) - 5 in 1 Funpak (USA) 0 Game Gear @@ -16,18 +14,16 @@ The game was released exclusively in North America in 1994. - media/video/5in1fun.mp4 - media/mixrbv2/5in1fun.png + media/video/5in1fun.mp4 + media/mixrbv2/5in1fun.png - 1994 1994 Beam Software Interplay Board game - Compilation 1-2 0 @@ -38,7 +34,6 @@ The game was released exclusively in North America in 1994. aaharima.zip Aa Harimanada (Jpn) - Aa Harimanada (Jpn) 0 Game Gear @@ -46,8 +41,8 @@ The game was released exclusively in North America in 1994. Aa Harimanada is a 1993 sumo wrestling game by Sega for the Sega Game Gear and Sega Mega Drive made to tie into TV Tokyo's Aa Harimanada anime. The game is a typical fighting game with various button combinations doing something different. The Mega Drive version has a password system and a two-player versus mode. - media/video/aaharima.mp4 - media/mixrbv2/aaharima.png + media/video/aaharima.mp4 + media/mixrbv2/aaharima.png 1993 @@ -56,39 +51,24 @@ The game was released exclusively in North America in 1994. SEGA Sports - Sports / Sumo 1 0 10 0 - + aerialasj.zip Aerial Assault (Jpn, v1) - Aerial Assault (Jpn, v1) - - jp - us - aerialas.zip Game Gear In Aerial Assault, you play the Freedom Fighter who must destroy five targets, including the Vinsk, CB-53 Bomber, "El", and two cliff fortresses. During each of the five missions, you will encounter enemy jets, choppers, submarines, jeeps, parachute bombs, and several other enemies in which you must destroy. Shooting either the spinning fighters or the small flying helicopters will earn you a power-up that allows you to upgrade or downgrade your firepower. There are three difficult settings: "Easy", "Normal", and "Hard". You will not be able to complete the game if you select the "Easy" setting. - - media/video/aerialas.mp4 - media/mixrbv2/aerialas.png - - 1992 - 1992 - 1992 - 1992 1992 - 1992 Sanritsu Denki SEGA @@ -104,27 +84,18 @@ The game was released exclusively in North America in 1994. aerialas.zip Aerial Assault (World, v0) - Aerial Assault (World, v0) - - wor - 0 Game Gear In Aerial Assault, you play the Freedom Fighter who must destroy five targets, including the Vinsk, CB-53 Bomber, "El", and two cliff fortresses. During each of the five missions, you will encounter enemy jets, choppers, submarines, jeeps, parachute bombs, and several other enemies in which you must destroy. Shooting either the spinning fighters or the small flying helicopters will earn you a power-up that allows you to upgrade or downgrade your firepower. There are three difficult settings: "Easy", "Normal", and "Hard". You will not be able to complete the game if you select the "Easy" setting. - media/video/aerialas.mp4 - media/mixrbv2/aerialas.png + media/video/aerialas.mp4 + media/mixrbv2/aerialas.png - 1992 - 1992 - 1992 - 1992 1992 - 1992 Sanritsu Denki SEGA @@ -136,12 +107,12 @@ The game was released exclusively in North America in 1994. 13 0 - + alexkidd.zip Alex Kidd in Miracle World (Tw, SMS Mode) - + Game Gear 198? @@ -155,27 +126,17 @@ The game was released exclusively in North America in 1994. alien3.zip Alien 3 (Euro, USA) - Alien 3 (Euro, USA) - - us - eu - wor - 0 Game Gear The ALIENS are fast, spit acid and are right behind you! The motion tracker is your only warning. No time to think, no time to catch your breath... RUN! Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. You have the firepower... blast the ALIENS with your machine gun, flame thrower and grenade launcher. You know what you have to do... rescue the trapped prisoners and end this nightmare! Just keep telling yourself, "This isn't really happening. It's only a game!!!" - media/video/alien3.mp4 - media/mixrbv2/alien3.png + media/video/alien3.mp4 + media/mixrbv2/alien3.png - 1994 - 1993 - 1992 - 1994 1992 Probe Software @@ -188,29 +149,17 @@ The game was released exclusively in North America in 1994. 14 0 - + alien3j.zip Alien 3 (Jpn) - Alien 3 (Jpn) - - jp - alien3.zip Game Gear The ALIENS are fast, spit acid and are right behind you! The motion tracker is your only warning. No time to think, no time to catch your breath... RUN! Can't see very far ahead in these air ducts. Hard to breathe. Face-huggers can be anywhere. You have the firepower... blast the ALIENS with your machine gun, flame thrower and grenade launcher. You know what you have to do... rescue the trapped prisoners and end this nightmare! Just keep telling yourself, "This isn't really happening. It's only a game!!!" - - media/video/alien3.mp4 - media/mixrbv2/alien3.png - - 1994 - 1993 - 1992 - 1994 1992 Probe Software @@ -227,13 +176,7 @@ The game was released exclusively in North America in 1994. aliensyn.zip Alien Syndrome (Euro, USA) - Alien Syndrome (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -244,35 +187,27 @@ Your job is to run around and rescue all the captives and make it to the escape You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.) - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png + media/video/aliensyn.mp4 + media/mixrbv2/aliensyn.png - 1992 - 1992 - 1992 1992 Sims SEGA Shooter - Shoot'em Up 1 0 11 0 - + aliensynj.zip Alien Syndrome (Jpn) - Alien Syndrome (Jpn) - - jp - aliensyn.zip Game Gear @@ -282,21 +217,13 @@ Your job is to run around and rescue all the captives and make it to the escape You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.) - - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png - - 1992 - 1992 - 1992 1992 Sims SEGA Shooter - Shoot'em Up 1 0 @@ -307,8 +234,6 @@ You can play as a single player or two people, taking turns. (Player 2 starts th agassi.zip Andre Agassi Tennis (USA) - Andre Agassi Tennis (USA) - Andre Agassi Tennis (USA) 0 Game Gear @@ -319,18 +244,16 @@ Gameplay features all the usual moves: smashes, passing shots, volleys and all k Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, Hard), but the differences between them are minimal. Game modes change according to the version, with the 16-bit versions including a "Skins" game, where each point is worth a sum of money based on the number of times the ball was hit. - media/video/agassi.mp4 - media/mixrbv2/agassi.png + media/video/agassi.mp4 + media/mixrbv2/agassi.png - 1993 1993 Epyx Tecmagik Sports / Tennis - Sports 1 0 @@ -341,8 +264,6 @@ Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, arcadecl.zip Arcade Classics (USA) - Arcade Classics (USA) - Arcade Classics (USA) 0 Game Gear @@ -354,11 +275,10 @@ Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, All games have selectable difficulty options. They contain a classic mode as well as a Genesis mode (SEGA mode in the Game Gear version), which enhances the graphics and adds new sound effects. - media/video/arcadecl.mp4 - media/mixrbv2/arcadecl.png + media/video/arcadecl.mp4 + media/mixrbv2/arcadecl.png - 1996 1996 Al Baker & Associates @@ -375,12 +295,6 @@ All games have selectable difficulty options. They contain a classic mode as wel archrivl.zip Arch Rivals (USA) - Arch Rivals (USA) - Arch Rivals (USA) - Arch Rivals (USA) - Arch Rivals (USA) - Arch Rivals (USA) - Arch Rivals (USA) 0 Game Gear @@ -388,16 +302,16 @@ All games have selectable difficulty options. They contain a classic mode as wel Arch Rivals is a conversion of the hit Midway arcade game. It's a 2-on-2 basketball game that stands out from the crowd for its "no rules" approach. Fouling out other players is more than accepted, it's encouraged. Choose from twelve different teams and eight players, each with their own traits and personalities. - media/video/archrivl.mp4 - media/mixrbv2/archrivl.png + media/video/archrivl.mp4 + media/mixrbv2/archrivl.png 1992 + Arc Developments Flying Edge Sports / Basketball - Sports 1-2 0 @@ -408,10 +322,6 @@ All games have selectable difficulty options. They contain a classic mode as wel arena.zip Arena (Euro, USA) - Arena (Euro, USA) - Arena (Euro, USA) - Arena (Euro, USA) - Arena (Euro, USA) 0 Game Gear @@ -421,37 +331,26 @@ All games have selectable difficulty options. They contain a classic mode as wel The player takes control of Guy Freelander and must transverse this maze, with 20 levels and 100 different rooms in total, using a standard gun and a knife to take out security guards, androids, mutants and must avoid various pitfalls and traps scattered in these rooms. The view of the game is isometric and has a password feature to allow players to pick up and return to the previous room they were in without having to replay the previous levels. There are no life bars, instead the player can take four hits before their character dies with five lives. After losing these five lives, the game will be over. - media/video/arena.mp4 - media/mixrbv2/arena.png + media/video/arena.mp4 + media/mixrbv2/arena.png - 1995 - 1995 1995 Eden Entertainment Software Ltd. SEGA Shooter - Action / Labyrinth - Action 1 0 12 0 - + arliel.zip Arliel - Crystal Densetsu (Jpn) - Arliel - Crystal Densetsu (Jpn) - Arliel - Crystal Densetsu (Jpn) - Arliel - Crystal Densetsu (Jpn) - Arliel - Crystal Densetsu (Jpn) - Arliel - Crystal Densetsu (Jpn) - Arliel - Crystal Densetsu (Jpn) - Arliel - Crystal Densetsu (Jpn) crystalw.zip Game Gear @@ -461,22 +360,13 @@ The player takes control of Guy Freelander and must transverse this maze, with 2 Gameplay in Crystal Warriors is quite similar to Shining Force. The player fights in turn-based battles controlling different characters like fighters, healers, rangers and mages, all with different strengths and skills. Whenever two units engage in battle, they enter a duel mode lasting for up to two turns. In this mode the player can choose between four commands: "battle" (attack), "retreat", "spell" and "monster". While the first three commands are quite self-explanatory, the "monster" command is interesting. Whenever a non-human enemy is defeated, it can be tamed and be used in battles. While most monsters do not have many HP they can serve as good attackers for physically weak characters or take some hits in order to protect his master. In-between battles the player can visit towns to rest, buy weapons and spells or recruit new party members. - - media/video/crystalw.mp4 - media/mixrbv2/crystalw.png - - 1992 - 1992 - 1992 - 1991 1992 SEGA SEGA Strategy - Role playing games 1 0 @@ -487,7 +377,6 @@ In-between battles the player can visit towns to rest, buy weapons and spells or astergre.zip Asterix and the Great Rescue (Euro) - Asterix and the Great Rescue (Euro) 0 Game Gear @@ -498,15 +387,11 @@ You can play as either Asterix or Obelix. You make your way through platform lev - media/video/astergre.mp4 - media/mixrbv2/astergre.png + media/video/astergre.mp4 + media/mixrbv2/astergre.png - 1994 - 1994 - 1994 1994 - 1995 Core Design SEGA @@ -518,15 +403,11 @@ You can play as either Asterix or Obelix. You make your way through platform lev 16 0 - + astergrep3.zip Asterix and the Great Rescue (Prototype, 19940125) - Asterix and the Great Rescue (Prototype, 19940125) - - us - astergre.zip Game Gear @@ -535,16 +416,8 @@ You can play as either Asterix or Obelix. You make your way through platform lev You can play as either Asterix or Obelix. You make your way through platform levels, fighting enemies by punching them, and jumping to access higher ares or to avoid falling down. There are also some items you can collect, such as bombs, with which you can overcome obstacles and advance in the game. - - media/video/astergre.mp4 - media/mixrbv2/astergre.png - - 1994 - 1994 - 1994 1994 - 1995 Core Design SEGA @@ -556,15 +429,11 @@ You can play as either Asterix or Obelix. You make your way through platform lev 16 0 - + astergrep5.zip Asterix and the Great Rescue (Prototype, 19940216) - Asterix and the Great Rescue (Prototype, 19940216) - - us - astergre.zip Game Gear @@ -573,16 +442,8 @@ You can play as either Asterix or Obelix. You make your way through platform lev You can play as either Asterix or Obelix. You make your way through platform levels, fighting enemies by punching them, and jumping to access higher ares or to avoid falling down. There are also some items you can collect, such as bombs, with which you can overcome obstacles and advance in the game. - - media/video/astergre.mp4 - media/mixrbv2/astergre.png - - 1994 - 1994 - 1994 1994 - 1995 Core Design SEGA @@ -594,15 +455,11 @@ You can play as either Asterix or Obelix. You make your way through platform lev 16 0 - + astergrep4.zip Asterix and the Great Rescue (Prototype, 19940222) - Asterix and the Great Rescue (Prototype, 19940222) - - us - astergre.zip Game Gear @@ -611,16 +468,8 @@ You can play as either Asterix or Obelix. You make your way through platform lev You can play as either Asterix or Obelix. You make your way through platform levels, fighting enemies by punching them, and jumping to access higher ares or to avoid falling down. There are also some items you can collect, such as bombs, with which you can overcome obstacles and advance in the game. - - media/video/astergre.mp4 - media/mixrbv2/astergre.png - - 1994 - 1994 - 1994 1994 - 1995 Core Design SEGA @@ -632,15 +481,11 @@ You can play as either Asterix or Obelix. You make your way through platform lev 16 0 - + astergrep2.zip Asterix and the Great Rescue (Prototype, 19940313) - Asterix and the Great Rescue (Prototype, 19940313) - - us - astergre.zip Game Gear @@ -649,16 +494,8 @@ You can play as either Asterix or Obelix. You make your way through platform lev You can play as either Asterix or Obelix. You make your way through platform levels, fighting enemies by punching them, and jumping to access higher ares or to avoid falling down. There are also some items you can collect, such as bombs, with which you can overcome obstacles and advance in the game. - - media/video/astergre.mp4 - media/mixrbv2/astergre.png - - 1994 - 1994 - 1994 1994 - 1995 Core Design SEGA @@ -670,15 +507,11 @@ You can play as either Asterix or Obelix. You make your way through platform lev 16 0 - + astergrep1.zip Asterix and the Great Rescue (Prototype, 19940315) - Asterix and the Great Rescue (Prototype, 19940315) - - us - astergre.zip Game Gear @@ -687,16 +520,8 @@ You can play as either Asterix or Obelix. You make your way through platform lev You can play as either Asterix or Obelix. You make your way through platform levels, fighting enemies by punching them, and jumping to access higher ares or to avoid falling down. There are also some items you can collect, such as bombs, with which you can overcome obstacles and advance in the game. - - media/video/astergre.mp4 - media/mixrbv2/astergre.png - - 1994 - 1994 - 1994 1994 - 1995 Core Design SEGA @@ -708,15 +533,11 @@ You can play as either Asterix or Obelix. You make your way through platform lev 16 0 - + astergreu.zip Asterix and the Great Rescue (USA) - Asterix and the Great Rescue (USA) - - us - astergre.zip Game Gear @@ -725,16 +546,8 @@ You can play as either Asterix or Obelix. You make your way through platform lev You can play as either Asterix or Obelix. You make your way through platform levels, fighting enemies by punching them, and jumping to access higher ares or to avoid falling down. There are also some items you can collect, such as bombs, with which you can overcome obstacles and advance in the game. - - media/video/astergre.mp4 - media/mixrbv2/astergre.png - - 1994 - 1994 - 1994 1994 - 1995 Core Design SEGA @@ -750,8 +563,6 @@ You can play as either Asterix or Obelix. You make your way through platform lev astermis.zip Asterix and the Secret Mission (Euro) - Asterix and the Secret Mission (Euro) - Asterix and the Secret Mission (Euro) 0 Game Gear @@ -764,12 +575,10 @@ Astérix can get some potions (thrown by pressing up and 1), which can break roc - media/video/astermis.mp4 - media/mixrbv2/astermis.png + media/video/astermis.mp4 + media/mixrbv2/astermis.png - 1993 - 1993 1993 SEGA @@ -782,46 +591,23 @@ Astérix can get some potions (thrown by pressing up and 1), which can break roc 15 0 - + axbattlrp.zip Ax Battler - A Legend of Golden Axe (Euro, USA, Prototype v2.0) - Ax Battler - A Legend of Golden Axe (Euro, USA, Prototype v2.0) - Ax Battler - A Legend of Golden Axe (Euro, USA, Prototype v2.0) - Ax Battler - A Legend of Golden Axe (Euro, USA, Prototype v2.0) - Ax Battler - A Legend of Golden Axe (Euro, USA, Prototype v2.0) - Ax Battler - A Legend of Golden Axe (Euro, USA, Prototype v2.0) - Ax Battler - A Legend of Golden Axe (Euro, USA, Prototype v2.0) - Ax Battler - A Legend of Golden Axe (Euro, USA, Prototype v2.0) - Ax Battler - A Legend of Golden Axe (Euro, USA, Prototype v2.0) - Ax Battler - A Legend of Golden Axe (Euro, USA, Prototype v2.0) - - - us - eu - + axbattlr.zip Game Gear Use your wits and your razor sharp sword to recapture the Golden Axe from the diabolical Death Adder. Defeat skeletons and giant bats in dark, deep chasms and caves. And summon Earth, Thunder and Fire Magic to fight gargoyles that come to life before your eyes! - - media/video/axbattlr.mp4 - media/mixrbv2/axbattlr.png - - 1992 - 1991 - 1992 - 1992 1992 - 1992 Aspect Co., Ltd. SEGA Role playing games - Adventure 1 0 @@ -832,87 +618,46 @@ Astérix can get some potions (thrown by pressing up and 1), which can break roc axbattlr.zip Ax Battler - A Legend of Golden Axe (Euro, USA, v2.4) - Ax Battler - A Legend of Golden Axe (Euro, USA, v2.4) - Ax Battler - A Legend of Golden Axe (Euro, USA, v2.4) - Ax Battler - A Legend of Golden Axe (Euro, USA, v2.4) - Ax Battler - A Legend of Golden Axe (Euro, USA, v2.4) - Ax Battler - A Legend of Golden Axe (Euro, USA, v2.4) - Ax Battler - A Legend of Golden Axe (Euro, USA, v2.4) - Ax Battler - A Legend of Golden Axe (Euro, USA, v2.4) - Ax Battler - A Legend of Golden Axe (Euro, USA, v2.4) - Ax Battler - A Legend of Golden Axe (Euro, USA, v2.4) - - us - eu - 0 Game Gear Use your wits and your razor sharp sword to recapture the Golden Axe from the diabolical Death Adder. Defeat skeletons and giant bats in dark, deep chasms and caves. And summon Earth, Thunder and Fire Magic to fight gargoyles that come to life before your eyes! - media/video/axbattlr.mp4 - media/mixrbv2/axbattlr.png + media/video/axbattlr.mp4 + media/mixrbv2/axbattlr.png - 1992 - 1991 - 1992 - 1992 1992 - 1992 Aspect Co., Ltd. SEGA Role playing games - Adventure 1 0 13 0 - + axbattlrj.zip Ax Battler - Golden Axe Densetsu (Jpn, v1.5) - Ax Battler - Golden Axe Densetsu (Jpn, v1.5) - Ax Battler - Golden Axe Densetsu (Jpn, v1.5) - Ax Battler - Golden Axe Densetsu (Jpn, v1.5) - Ax Battler - Golden Axe Densetsu (Jpn, v1.5) - Ax Battler - Golden Axe Densetsu (Jpn, v1.5) - Ax Battler - Golden Axe Densetsu (Jpn, v1.5) - Ax Battler - Golden Axe Densetsu (Jpn, v1.5) - Ax Battler - Golden Axe Densetsu (Jpn, v1.5) - Ax Battler - Golden Axe Densetsu (Jpn, v1.5) - - - jp - + axbattlr.zip Game Gear Use your wits and your razor sharp sword to recapture the Golden Axe from the diabolical Death Adder. Defeat skeletons and giant bats in dark, deep chasms and caves. And summon Earth, Thunder and Fire Magic to fight gargoyles that come to life before your eyes! - - media/video/axbattlr.mp4 - media/mixrbv2/axbattlr.png - - 1992 - 1991 - 1992 - 1992 1992 - 1992 Aspect Co., Ltd. SEGA Role playing games - Adventure 1 0 @@ -923,13 +668,7 @@ Astérix can get some potions (thrown by pressing up and 1), which can break roc smgp2.zip Ayrton Senna's Super Monaco GP II (Euro, USA) - Ayrton Senna's Super Monaco GP II (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -946,15 +685,11 @@ There are three main modes: While each mode presents it's own variations, the core of each race is the same: Along controller setup options, the player can choose between an Automatic or Manual with 4 or 7 speeds gearbox, and races against 16 drivers. The car can be instantly wrecked if it goes on top speed against a roadside object. - media/video/smgp2.mp4 - media/mixrbv2/smgp2.png + media/video/smgp2.mp4 + media/mixrbv2/smgp2.png - 1992 - 1992 - 1992 1992 - 1992 SEGA SEGA @@ -966,16 +701,11 @@ While each mode presents it's own variations, the core of each race is the same: 14 0 - + smgp2p.zip Ayrton Senna's Super Monaco GP II (Euro, USA, Prototype) - Ayrton Senna's Super Monaco GP II (Euro, USA, Prototype) - - us - eu - smgp2.zip Game Gear @@ -991,16 +721,8 @@ There are three main modes: While each mode presents it's own variations, the core of each race is the same: Along controller setup options, the player can choose between an Automatic or Manual with 4 or 7 speeds gearbox, and races against 16 drivers. The car can be instantly wrecked if it goes on top speed against a roadside object. - - media/video/smgp2.mp4 - media/mixrbv2/smgp2.png - - 1992 - 1992 - 1992 1992 - 1992 SEGA SEGA @@ -1012,15 +734,11 @@ While each mode presents it's own variations, the core of each race is the same: 14 0 - + smgp2j.zip Ayrton Senna's Super Monaco GP II (Jpn) - Ayrton Senna's Super Monaco GP II (Jpn) - - jp - smgp2.zip Game Gear @@ -1036,16 +754,8 @@ There are three main modes: While each mode presents it's own variations, the core of each race is the same: Along controller setup options, the player can choose between an Automatic or Manual with 4 or 7 speeds gearbox, and races against 16 drivers. The car can be instantly wrecked if it goes on top speed against a roadside object. - - media/video/smgp2.mp4 - media/mixrbv2/smgp2.png - - 1992 - 1992 - 1992 1992 - 1992 SEGA SEGA @@ -1061,17 +771,7 @@ While each mode presents it's own variations, the core of each race is the same: bakubaku.zip Baku Baku Animal (Euro) - Baku Baku Animal (Euro) - Baku Baku Animal (Euro) - Baku Baku Animal (Euro) - Baku Baku Animal (Euro) - Baku Baku Animal (Euro) - Baku Baku Animal (Euro) - - eu - jp - 0 Game Gear @@ -1082,15 +782,11 @@ Baku Baku Animal is a variation on the very often copied Tetris type of game. Th The objective is to pair animal heads with their respective food. If a rabbit head comes falling, you must make it fall on a pile of carrot tiles, dog heads with bones, panda heads with bamboos and monkey heads with bananas. There is a bonus item, the "BB coin", which will appear from times to times, and remove piled tiles from the playfield. Removed tiles will be sent to the opponent's playfield all at once, increasing the difficulty of the task. Polly will face several contestants, and she'll win when her opponents get their playfield piled to the top. - media/video/bakubaku.mp4 - media/mixrbv2/bakubaku.png + media/video/bakubaku.mp4 + media/mixrbv2/bakubaku.png 1996 - 1996 - 1996 - 1996 - 1996 Minato Giken SEGA @@ -1102,20 +798,11 @@ The objective is to pair animal heads with their respective food. If a rabbit he 8 0 - + bakubakuu.zip Baku Baku Animal (USA) - Baku Baku Animal (USA) - Baku Baku Animal (USA) - Baku Baku Animal (USA) - Baku Baku Animal (USA) - Baku Baku Animal (USA) - Baku Baku Animal (USA) - - - us - + bakubaku.zip Game Gear @@ -1125,16 +812,8 @@ Baku Baku Animal is a variation on the very often copied Tetris type of game. Th The objective is to pair animal heads with their respective food. If a rabbit head comes falling, you must make it fall on a pile of carrot tiles, dog heads with bones, panda heads with bamboos and monkey heads with bananas. There is a bonus item, the "BB coin", which will appear from times to times, and remove piled tiles from the playfield. Removed tiles will be sent to the opponent's playfield all at once, increasing the difficulty of the task. Polly will face several contestants, and she'll win when her opponents get their playfield piled to the top. - - media/video/bakubaku.mp4 - media/mixrbv2/bakubaku.png - 1996 - 1996 - 1996 - 1996 - 1996 Minato Giken SEGA @@ -1146,16 +825,10 @@ The objective is to pair animal heads with their respective food. If a rabbit he 8 0 - + bakubakuj.zip Baku Baku Animal - Sekai Shiikugakari Senshu-ken (Jpn) - Baku Baku Animal - Sekai Shiikugakari Senshu-ken (Jpn) - Baku Baku Animal - Sekai Shiikugakari Senshu-ken (Jpn) - Baku Baku Animal - Sekai Shiikugakari Senshu-ken (Jpn) - Baku Baku Animal - Sekai Shiikugakari Senshu-ken (Jpn) - Baku Baku Animal - Sekai Shiikugakari Senshu-ken (Jpn) - Baku Baku Animal - Sekai Shiikugakari Senshu-ken (Jpn) bakubaku.zip Game Gear @@ -1166,16 +839,8 @@ Baku Baku Animal is a variation on the very often copied Tetris type of game. Th The objective is to pair animal heads with their respective food. If a rabbit head comes falling, you must make it fall on a pile of carrot tiles, dog heads with bones, panda heads with bamboos and monkey heads with bananas. There is a bonus item, the "BB coin", which will appear from times to times, and remove piled tiles from the playfield. Removed tiles will be sent to the opponent's playfield all at once, increasing the difficulty of the task. Polly will face several contestants, and she'll win when her opponents get their playfield piled to the top. - - media/video/bakubaku.mp4 - media/mixrbv2/bakubaku.png - 1996 - 1996 - 1996 - 1996 - 1996 Minato Giken SEGA @@ -1191,7 +856,6 @@ The objective is to pair animal heads with their respective food. If a rabbit he barbie.zip Barbie Super Model (Prototype) - Barbie Super Model (Prototype) 0 Game Gear @@ -1201,29 +865,26 @@ The objective is to pair animal heads with their respective food. If a rabbit he The goal of the game is to get Barbie around town (by car, on foot, etc.) to prepare outfits for her role as a runway model. At various points (or by collecting various items), you are told to make Barbie look like the picture of a magazine cover, which is made inaccessible to you (making each dress-up a memory game). - media/video/barbie.mp4 - media/mixrbv2/barbie.png + media/video/barbie.mp4 + media/mixrbv2/barbie.png - 1994 1993 Bonsai Entertainment Hi Tech Expressions Adventure - Casual Game 1 0 0 0 - + batmanf.zip Batman Forever (World) - Batman Forever (World) 0 Game Gear @@ -1235,14 +896,10 @@ This game is an usual hybrid of side-scrolling platformer and one-on-one fighter The graphics were rendered completely with digitized actors and objects, but none of the actors from the movie make an appearance in the game. - media/video/batmanf.mp4 - media/mixrbv2/batmanf.png + media/video/batmanf.mp4 + media/mixrbv2/batmanf.png - 1995 - 1995 - 1995 - 1995 1995 Probe Entertainment @@ -1259,7 +916,6 @@ The graphics were rendered completely with digitized actors and objects, but non batmanrn.zip Batman Returns (World) - Batman Returns (World) 0 Game Gear @@ -1273,16 +929,11 @@ Enemies standing in Batman's way can be defeated by throwing the Batarang at the Unlike in the Master System version, Batman can take more than one hit: he has a health bar, which can be refilled with powerups hidden in bat symbols. - media/video/batmanrn.mp4 - media/mixrbv2/batmanrn.png + media/video/batmanrn.mp4 + media/mixrbv2/batmanrn.png - 1992 - 1992 - 1992 - 1992 1992 - 1993 Aspect Co., Ltd. SEGA @@ -1298,48 +949,33 @@ Unlike in the Master System version, Batman can take more than one hit: he has a batterup.zip Batter Up (Euro, USA) - Batter Up (Euro, USA) - Batter Up (Euro, USA) - Batter Up (Euro, USA) - Batter Up (Euro, USA) - Batter Up (Euro, USA) - Batter Up (Euro, USA) - Batter Up (Euro, USA) - - us - eu - 0 Game Gear Batter Up, known as Gear Stadium in Japan, is a baseball game developed and published by Namco for the Sega Game Gear. It is a handheld entry in Namco's World Stadium series, itself inspired by the earlier Family Stadium series for the Famicom, whose first entry, Pro Yakyuu Family Stadium, dates back to 1986. It has a two-player mode which makes use of the Gear-to-Gear Cable peripheral. An updated version titled Gear Stadium Heiseiban was released in Japan in 1995. - media/video/batterup.mp4 - media/mixrbv2/batterup.png + media/video/batterup.mp4 + media/mixrbv2/batterup.png - 1991 - 1991 1991 Namco Namco Sports / Baseball - Sports 1-2 0 11 0 - + bship.zip Battleship (Euro, USA) - Battleship (Euro, USA) 0 Game Gear @@ -1347,18 +983,16 @@ Unlike in the Master System version, Batman can take more than one hit: he has a Do you have what it takes to command your own fleet of six ships? Can you survive thrilling, ruthless combat on the high seas? Stalk your enemy through unfriendly waters. Secretly plot your plan of attack. Then fire. It's a hit! But remain on red alert! For your opponent wants victory as much as you do! Capsize a carrier. Demolish a destroyer. Sink up to six ships in your opponent's fleet before your own vessels are found and sunk. Blast the torpedoes and full speed ahead! Strategically hide your own ships while you formulate a cunning plan of attack on your opponent. Enjoy classic game strategy in this timeless Naval warfare favorite. Ten new special weapons to wage war with - including depth charges, sonar and cruise missiles. Play again and again - every game is different from the last! - media/video/bship.mp4 - media/mixrbv2/bship.png + media/video/bship.mp4 + media/mixrbv2/bship.png - 1993 1992 NGM Productions Mindscape Board game - Strategy 1 0 @@ -1369,13 +1003,7 @@ Unlike in the Master System version, Batman can take more than one hit: he has a btoads.zip Battletoads (Euro, Jpn) - Battletoads (Euro, Jpn) - - jp - eu - wor - 0 Game Gear @@ -1384,13 +1012,10 @@ Unlike in the Master System version, Batman can take more than one hit: he has a You will control a battletoad through various levels. Some are side-scrolling beat-em-ups, other are vertical drops down a shaft, fighting as you go, others have you riding a rocket or surfboard, shooting or avoiding enemies. At the end of each area, there is a boss. In some areas, about half-way through, you may have a mini-boss. - media/video/btoads.mp4 - media/mixrbv2/btoads.png + media/video/btoads.mp4 + media/mixrbv2/btoads.png - 1993 - 1993 - 1994 1993 Arc System Works @@ -1403,15 +1028,11 @@ You will control a battletoad through various levels. Some are side-scrolling be 18 0 - + btoadsu.zip Battletoads (USA) - Battletoads (USA) - - us - btoads.zip Game Gear @@ -1419,14 +1040,7 @@ You will control a battletoad through various levels. Some are side-scrolling be You will control a battletoad through various levels. Some are side-scrolling beat-em-ups, other are vertical drops down a shaft, fighting as you go, others have you riding a rocket or surfboard, shooting or avoiding enemies. At the end of each area, there is a boss. In some areas, about half-way through, you may have a mini-boss. - - media/video/btoads.mp4 - media/mixrbv2/btoads.png - - 1993 - 1993 - 1994 1993 Arc System Works @@ -1443,66 +1057,46 @@ You will control a battletoad through various levels. Some are side-scrolling be beavis.zip Beavis and Butt-head (Euro, USA) - Beavis and Butt-head (Euro, USA) - Beavis and Butt-head (Euro, USA) - - us - eu - 0 Game Gear We were gonna go to this GWAR concert. Then Anderson's stupid dog, like, chewed up the tickets. Now you gotta help us find the pieces or somebody's gonna pay for it. Probably Beavis. Van Driessen tried to teach us, like, history. But we outsmarted him. Couch fishing rules. Unless there's something good on TV or something. Would you like flies to go with that mouseburger? Heh heh heh heh. At the Turbo Mall, you can meet wild creatures and stuff. Like us. - media/video/beavis.mp4 - media/mixrbv2/beavis.png + media/video/beavis.mp4 + media/mixrbv2/beavis.png 1994 - 1995 NuFX, Inc. Viacom New Media Platform - Adventure 1 0 6 0 - + beavisp.zip Beavis and Butt-head (Prototype?) - Beavis and Butt-head (Prototype?) - Beavis and Butt-head (Prototype?) - - us - eu - beavis.zip Game Gear We were gonna go to this GWAR concert. Then Anderson's stupid dog, like, chewed up the tickets. Now you gotta help us find the pieces or somebody's gonna pay for it. Probably Beavis. Van Driessen tried to teach us, like, history. But we outsmarted him. Couch fishing rules. Unless there's something good on TV or something. Would you like flies to go with that mouseburger? Heh heh heh heh. At the Turbo Mall, you can meet wild creatures and stuff. Like us. - - media/video/beavis.mp4 - media/mixrbv2/beavis.png - 1994 - 1995 NuFX, Inc. Viacom New Media Platform - Adventure 1 0 @@ -1513,13 +1107,6 @@ You will control a battletoad through various levels. Some are side-scrolling be berlin.zip Berlin no Kabe - The Berlin Wall (Jpn) - Berlin no Kabe - The Berlin Wall (Jpn) - Berlin no Kabe - The Berlin Wall (Jpn) - Berlin no Kabe - The Berlin Wall (Jpn) - Berlin no Kabe - The Berlin Wall (Jpn) - Berlin no Kabe - The Berlin Wall (Jpn) - Berlin no Kabe - The Berlin Wall (Jpn) - Berlin no Kabe - The Berlin Wall (Jpn) 0 Game Gear @@ -1529,8 +1116,8 @@ You will control a battletoad through various levels. Some are side-scrolling be This game bears a number of similarities to Space Panic, generally considered as the first platform video game. - media/video/berlin.mp4 - media/mixrbv2/berlin.png + media/video/berlin.mp4 + media/mixrbv2/berlin.png 1991 @@ -1549,11 +1136,7 @@ This game bears a number of similarities to Space Panic, generally considered as sailorms.zip Bishoujo Senshi Sailor Moon S (Jpn) - Bishoujo Senshi Sailor Moon S (Jpn) - - jp - 0 Game Gear @@ -1563,8 +1146,8 @@ This game is an action platformer in which you can play either as Usagi or as Ch - media/video/sailorms.mp4 - media/mixrbv2/sailorms.png + media/video/sailorms.mp4 + media/mixrbv2/sailorms.png 1995 @@ -1579,15 +1162,11 @@ This game is an action platformer in which you can play either as Usagi or as Ch 16 0 - + sailormse.zip Bishoujo Senshi Sailor Moon S (T-Eng, v1.1) - Bishoujo Senshi Sailor Moon S (T-Eng, v1.1) - - jp - sailorms.zip Game Gear @@ -1596,10 +1175,6 @@ This game is an action platformer in which you can play either as Usagi or as Ch This game is an action platformer in which you can play either as Usagi or as Chibiusa, the future princess of the Moon Kingdom. You can jump, kneel, crawl, and punch and kick the enemies who will bother you on your way. - - media/video/sailorms.mp4 - media/mixrbv2/sailorms.png - 1995 @@ -1613,29 +1188,17 @@ This game is an action platformer in which you can play either as Usagi or as Ch 16 0 - + bonkersp13.zip Bonkers Wax Up! (Prototype, 19941031) - Bonkers Wax Up! (Prototype, 19941031) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -1648,29 +1211,17 @@ This game is an action platformer in which you can play either as Usagi or as Ch 8 0 - + bonkersp12.zip Bonkers Wax Up! (Prototype, 19941115) - Bonkers Wax Up! (Prototype, 19941115) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -1683,29 +1234,17 @@ This game is an action platformer in which you can play either as Usagi or as Ch 8 0 - + bonkersp11.zip Bonkers Wax Up! (Prototype, 19941121) - Bonkers Wax Up! (Prototype, 19941121) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -1718,29 +1257,17 @@ This game is an action platformer in which you can play either as Usagi or as Ch 8 0 - + bonkersp10.zip Bonkers Wax Up! (Prototype, 19941123) - Bonkers Wax Up! (Prototype, 19941123) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -1753,29 +1280,17 @@ This game is an action platformer in which you can play either as Usagi or as Ch 8 0 - + bonkersp09.zip Bonkers Wax Up! (Prototype, 19941126) - Bonkers Wax Up! (Prototype, 19941126) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -1788,29 +1303,17 @@ This game is an action platformer in which you can play either as Usagi or as Ch 8 0 - + bonkersp08.zip Bonkers Wax Up! (Prototype, 19941129) - Bonkers Wax Up! (Prototype, 19941129) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -1827,13 +1330,7 @@ This game is an action platformer in which you can play either as Usagi or as Ch dracula.zip Bram Stoker's Dracula (Euro) - Bram Stoker's Dracula (Euro) - Bram Stoker's Dracula (Euro) - - eu - us - 0 Game Gear @@ -1842,13 +1339,11 @@ This game is an action platformer in which you can play either as Usagi or as Ch Jonathan Harker can move left and right, jump and attack with a weapon, the most basic of which is a knife. The status display on the screen shows Harker's health bar, countdown timer to complete the level and currently held weapon. Throughout the levels question mark boxes (similar to the Mario games) can be found, attacking these will reveal power ups which include health restoration, timer increase and new weapons. Among these new weapons are axes, daggers and a shotgun. Question mark boxes can also be used as platforms to reach other areas and enemies. Each stage is divided into two sections: the "Daytime" and the "Nighttime". These are entirely different levels comparable to stage 1-a and 1-b. Harker must jump to various platforms and obstacles and defeat minor enemies throughout the levels. The end of a Nighttime level is usually guarded by a boss creature who must be defeated to progress. - media/video/dracula.mp4 - media/mixrbv2/dracula.png + media/video/dracula.mp4 + media/mixrbv2/dracula.png 1993 - 1993 - 1993 Probe Software Sony Electronic Publishing @@ -1860,16 +1355,11 @@ Jonathan Harker can move left and right, jump and attack with a weapon, the most 14 0 - + draculau.zip Bram Stoker's Dracula (USA) - Bram Stoker's Dracula (USA) - Bram Stoker's Dracula (USA) - - us - dracula.zip Game Gear @@ -1877,14 +1367,8 @@ Jonathan Harker can move left and right, jump and attack with a weapon, the most Jonathan Harker can move left and right, jump and attack with a weapon, the most basic of which is a knife. The status display on the screen shows Harker's health bar, countdown timer to complete the level and currently held weapon. Throughout the levels question mark boxes (similar to the Mario games) can be found, attacking these will reveal power ups which include health restoration, timer increase and new weapons. Among these new weapons are axes, daggers and a shotgun. Question mark boxes can also be used as platforms to reach other areas and enemies. Each stage is divided into two sections: the "Daytime" and the "Nighttime". These are entirely different levels comparable to stage 1-a and 1-b. Harker must jump to various platforms and obstacles and defeat minor enemies throughout the levels. The end of a Nighttime level is usually guarded by a boss creature who must be defeated to progress. - - media/video/dracula.mp4 - media/mixrbv2/dracula.png - 1993 - 1993 - 1993 Probe Software Sony Electronic Publishing @@ -1896,12 +1380,12 @@ Jonathan Harker can move left and right, jump and attack with a weapon, the most 14 0 - + breakthru.zip Break Thru! (Prototype / Unreleased) - + Game Gear 199? @@ -1915,7 +1399,6 @@ Jonathan Harker can move left and right, jump and attack with a weapon, the most bublbobl.zip Bubble Bobble (Euro, USA) - Bubble Bobble (Euro, USA) 0 Game Gear @@ -1925,11 +1408,10 @@ Jonathan Harker can move left and right, jump and attack with a weapon, the most Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player. - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png + media/video/bublbobl.mp4 + media/mixrbv2/bublbobl.png - 1994 1994 Taito @@ -1946,7 +1428,6 @@ Bubble Bobble is a platform game, with each level being a single screen. The ene bugsbun.zip Bugs Bunny in Double Trouble (Euro, USA) - Bugs Bunny in Double Trouble (Euro, USA) 0 Game Gear @@ -1956,13 +1437,10 @@ Bubble Bobble is a platform game, with each level being a single screen. The ene The game consists of several platform-based stages, each one having a different goal (guiding another character to a safe place, defeating a big monster, etc.) Bugs Bunny can jump and run quickly, as well as collect items and throw them at enemies. - media/video/bugsbun.mp4 - media/mixrbv2/bugsbun.png + media/video/bugsbun.mp4 + media/mixrbv2/bugsbun.png - 1996 - 1996 - 1996 1996 Probe Entertainment @@ -1979,31 +1457,18 @@ The game consists of several platform-based stages, each one having a different bam.zip Bust-A-Move (Euro, USA) - Bust-A-Move (Euro, USA) - Bust-A-Move (Euro, USA) - Bust-A-Move (Euro, USA) - Bust-A-Move (Euro, USA) - Bust-A-Move (Euro, USA) - Bust-A-Move (Euro, USA) - Bust-A-Move (Euro, USA) - - us - eu - wor - 0 Game Gear The classic game Bubble Bobble is the ancestor of Puzzle Bobble. Your aim in each stage is to break all the bubbles, by breaking 3 or more of the same color. The game contains a two-player mode where each player tries to break all bubbles first. - media/video/bam.mp4 - media/mixrbv2/bam.png + media/video/bam.mp4 + media/mixrbv2/bam.png 1996 - 1996 Santos Taito @@ -2019,8 +1484,6 @@ The game consists of several platform-based stages, each one having a different busterb.zip Buster Ball (Jpn) - Buster Ball (Jpn) - Buster Ball (Jpn) 0 Game Gear @@ -2028,19 +1491,16 @@ The game consists of several platform-based stages, each one having a different Buster Ball is an Action game, sort of futurist Hockey - media/video/busterb.mp4 - media/mixrbv2/busterb.png + media/video/busterb.mp4 + media/mixrbv2/busterb.png - 1992 1992 Riverhillsoft Riverhillsoft Sports / Shuffleboard - Sports - Action 1-2 0 @@ -2051,7 +1511,6 @@ The game consists of several platform-based stages, each one having a different busterf.zip Buster Fight (Jpn) - Buster Fight (Jpn) 0 Game Gear @@ -2059,8 +1518,8 @@ The game consists of several platform-based stages, each one having a different Choose one of four colossal fighters, each one with a number of special moves and fighting techniques, and go head to head against the other three! Take on a friend in an exhibition combat, or make your way to the top in the one-player tournament, where you must fight for your life ? and the lives of all the people on Earth! - media/video/busterf.mp4 - media/mixrbv2/busterf.png + media/video/busterf.mp4 + media/mixrbv2/busterf.png 1994 @@ -2069,7 +1528,6 @@ The game consists of several platform-based stages, each one having a different SEGA Fight / 2D - Fight 1-2 0 @@ -2080,8 +1538,6 @@ The game consists of several platform-based stages, each one having a different caesars.zip Caesars Palace (USA) - Caesars Palace (USA) - Caesars Palace (USA) 0 Game Gear @@ -2089,11 +1545,10 @@ The game consists of several platform-based stages, each one having a different Caesars Palace stretches your entertainment dollar to the hilt with more casino gaming action than ever before available for GameGear! With lots of games to choose from, you'll experience the pulse-quickening excitement of casino gaming in the world famous Caesars Palace. Special invitation-only VIP tables: Make the big bucks and you may be invited to play with the big boys. One-stop shopping at the ATM machines: Withdraw money, keep track of your winnings and play a scratcher at any of the ATMs scattered throughout the casino. - media/video/caesars.mp4 - media/mixrbv2/caesars.png + media/video/caesars.mp4 + media/mixrbv2/caesars.png - 1993 1993 Teeny Weeny Games, Ltd. @@ -2110,7 +1565,6 @@ The game consists of several platform-based stages, each one having a different captaven.zip Captain America and the Avengers (Euro, USA) - Captain America and the Avengers (Euro, USA) 0 Game Gear @@ -2118,8 +1572,8 @@ The game consists of several platform-based stages, each one having a different A conversion of the arcade game of the same name, Captain America and The Avengers is a one or two player (simultaneous) side-scrolling beat 'em up in which four Marvel Comics licensed heroes (Captain America, Iron Man, Hawkeye and Vision) take on the evil Red Skull (who "by assembling a team of super-villains seeks to conquer the world"). Isn't that always the way? - media/video/captaven.mp4 - media/mixrbv2/captaven.png + media/video/captaven.mp4 + media/mixrbv2/captaven.png 1993 @@ -2138,7 +1592,6 @@ The game consists of several platform-based stages, each one having a different carlicen.zip Car Licence (Jpn) - Car Licence (Jpn) 0 Game Gear @@ -2146,8 +1599,8 @@ The game consists of several platform-based stages, each one having a different Car Licence is an educational Sega Game Gear game. It was developed to help users pass their driving test. - media/video/carlicen.mp4 - media/mixrbv2/carlicen.png + media/video/carlicen.mp4 + media/mixrbv2/carlicen.png 1995 @@ -2166,8 +1619,6 @@ The game consists of several platform-based stages, each one having a different casinofn.zip Casino Funpak (USA) - Casino Funpak (USA) - Casino Funpak (USA) 0 Game Gear @@ -2175,8 +1626,8 @@ The game consists of several platform-based stages, each one having a different In Casino FunPak, you walk around in a casino, partaking in a multitude of games and competing in tournaments to earn as much money as you can. You can play Roulette, Video Poker, Slot Machines, Blackjack and Craps. The tournament mode contains a large tour of the five games. - media/video/casinofn.mp4 - media/mixrbv2/casinofn.png + media/video/casinofn.mp4 + media/mixrbv2/casinofn.png 1994 @@ -2195,15 +1646,6 @@ The game consists of several platform-based stages, each one having a different castlill.zip Castle of Illusion Starring Mickey Mouse (Euro, USA, SMS Mode) - Castle of Illusion Starring Mickey Mouse (Euro, USA, SMS Mode) - Castle of Illusion Starring Mickey Mouse (Euro, USA, SMS Mode) - Castle of Illusion Starring Mickey Mouse (Euro, USA, SMS Mode) - Castle of Illusion Starring Mickey Mouse (Euro, USA, SMS Mode) - Castle of Illusion Starring Mickey Mouse (Euro, USA, SMS Mode) - Castle of Illusion Starring Mickey Mouse (Euro, USA, SMS Mode) - Castle of Illusion Starring Mickey Mouse (Euro, USA, SMS Mode) - Castle of Illusion Starring Mickey Mouse (Euro, USA, SMS Mode) - Castle of Illusion Starring Mickey Mouse (Euro, USA, SMS Mode) 0 Game Gear @@ -2215,33 +1657,26 @@ To save his girlfriend Minnie from the evil witch Mizrabel, Mickey Mouse must ve Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points. - media/video/castlill.mp4 - media/mixrbv2/castlill.png + media/video/castlill.mp4 + media/mixrbv2/castlill.png - 1991 - 1991 - 1991 - 1991 1991 - 1991 SEGA SEGA Platform / Run Jump Scrolling - Platform 1 0 15 0 - + chakan.zip Chakan (Euro, USA) - Chakan (Euro, USA) 0 Game Gear @@ -2249,8 +1684,8 @@ Each level features unique obstacles, enemies and a final boss. The enemies can "Darkness falls upon the land as I await the return of the visions that have haunted my nights. Many years have passed since my arrogance doomed me to this life I now live, for I am condemned to walk the countryside until I can overcome the visions that keep me from my rest... I can rely on only my swords and my knowledge of alchemy to release me from these bonds of time." - media/video/chakan.mp4 - media/mixrbv2/chakan.png + media/video/chakan.mp4 + media/mixrbv2/chakan.png 1992 @@ -2269,7 +1704,6 @@ Each level features unique obstacles, enemies and a final boss. The enemies can champhck.zip Championship Hockey (Euro) - Championship Hockey (Euro) 0 Game Gear @@ -2277,18 +1711,16 @@ Each level features unique obstacles, enemies and a final boss. The enemies can Compete in a super realistic ice hockey game with all the frantic action of Championship Hockey - skilful skating, thundering body checks and rifling slap shots, You'll have to skate well to avoid crunching body checks from defenders and out manoeuvre goalkeepers in your quest for The Cup! - media/video/champhck.mp4 - media/mixrbv2/champhck.png + media/video/champhck.mp4 + media/mixrbv2/champhck.png 1995 - 1995 Imagitec Design U.S. Gold Sports / Hockey - Sports 1 0 @@ -2299,8 +1731,6 @@ Each level features unique obstacles, enemies and a final boss. The enemies can cheese.zip Cheese Cat-astrophe Starring Speedy Gonzales (Euro) - Cheese Cat-astrophe Starring Speedy Gonzales (Euro) - Cheese Cat-astrophe Starring Speedy Gonzales (Euro) 0 Game Gear @@ -2310,14 +1740,11 @@ Each level features unique obstacles, enemies and a final boss. The enemies can Speedy can throw his hat or jump enemies to defeat them. To get an ally, you need to collect certain objects (e.g. carrots for Bugs Bunny) and in the meantime, you also have to free your captured friends. Ay, carumba! - media/video/cheese.mp4 - media/mixrbv2/cheese.png + media/video/cheese.mp4 + media/mixrbv2/cheese.png 1995 - 1995 - 1995 - 1995 Cryo Interactive SEGA @@ -2329,11 +1756,10 @@ Speedy can throw his hat or jump enemies to defeat them. To get an ally, you nee 15 0 - + chicagop24.zip Chicago Syndicate (Prototype, 19950505) - Chicago Syndicate (Prototype, 19950505) chicago.zip Game Gear @@ -2342,14 +1768,8 @@ Speedy can throw his hat or jump enemies to defeat them. To get an ally, you nee Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2361,11 +1781,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop23.zip Chicago Syndicate (Prototype, 19950601) - Chicago Syndicate (Prototype, 19950601) chicago.zip Game Gear @@ -2374,14 +1793,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2393,11 +1806,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop22.zip Chicago Syndicate (Prototype, 19950605) - Chicago Syndicate (Prototype, 19950605) chicago.zip Game Gear @@ -2406,14 +1818,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2425,11 +1831,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop21.zip Chicago Syndicate (Prototype, 19950607) - Chicago Syndicate (Prototype, 19950607) chicago.zip Game Gear @@ -2438,14 +1843,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2457,11 +1856,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop20.zip Chicago Syndicate (Prototype, 19950608) - Chicago Syndicate (Prototype, 19950608) chicago.zip Game Gear @@ -2470,14 +1868,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2489,11 +1881,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop19.zip Chicago Syndicate (Prototype, 19950612) - Chicago Syndicate (Prototype, 19950612) chicago.zip Game Gear @@ -2502,14 +1893,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2521,11 +1906,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop18.zip Chicago Syndicate (Prototype, 19950614) - Chicago Syndicate (Prototype, 19950614) chicago.zip Game Gear @@ -2534,14 +1918,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2553,11 +1931,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop17.zip Chicago Syndicate (Prototype, 19950619) - Chicago Syndicate (Prototype, 19950619) chicago.zip Game Gear @@ -2566,14 +1943,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2585,11 +1956,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop16.zip Chicago Syndicate (Prototype, 19950620) - Chicago Syndicate (Prototype, 19950620) chicago.zip Game Gear @@ -2598,14 +1968,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2617,11 +1981,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop15.zip Chicago Syndicate (Prototype, 19950622) - Chicago Syndicate (Prototype, 19950622) chicago.zip Game Gear @@ -2630,14 +1993,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2649,11 +2006,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop14.zip Chicago Syndicate (Prototype, 19950626) - Chicago Syndicate (Prototype, 19950626) chicago.zip Game Gear @@ -2662,14 +2018,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2681,11 +2031,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop13.zip Chicago Syndicate (Prototype, 19950628) - Chicago Syndicate (Prototype, 19950628) chicago.zip Game Gear @@ -2694,14 +2043,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2713,11 +2056,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop11.zip Chicago Syndicate (Prototype, 19950629) - Chicago Syndicate (Prototype, 19950629) chicago.zip Game Gear @@ -2726,14 +2068,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2745,11 +2081,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop12.zip Chicago Syndicate (Prototype, 19950629-B) - Chicago Syndicate (Prototype, 19950629-B) chicago.zip Game Gear @@ -2758,14 +2093,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2777,11 +2106,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop10.zip Chicago Syndicate (Prototype, 19950630-B) - Chicago Syndicate (Prototype, 19950630-B) chicago.zip Game Gear @@ -2790,14 +2118,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2809,11 +2131,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop09.zip Chicago Syndicate (Prototype, 19950703) - Chicago Syndicate (Prototype, 19950703) chicago.zip Game Gear @@ -2822,14 +2143,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2841,11 +2156,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop08.zip Chicago Syndicate (Prototype, 19950705) - Chicago Syndicate (Prototype, 19950705) chicago.zip Game Gear @@ -2854,14 +2168,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2873,11 +2181,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop07.zip Chicago Syndicate (Prototype, 19950707) - Chicago Syndicate (Prototype, 19950707) chicago.zip Game Gear @@ -2886,14 +2193,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2905,11 +2206,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop06.zip Chicago Syndicate (Prototype, 19950710) - Chicago Syndicate (Prototype, 19950710) chicago.zip Game Gear @@ -2918,14 +2218,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2937,11 +2231,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop05.zip Chicago Syndicate (Prototype, 19950711) - Chicago Syndicate (Prototype, 19950711) chicago.zip Game Gear @@ -2950,14 +2243,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -2969,11 +2256,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop04.zip Chicago Syndicate (Prototype, 19950719) - Chicago Syndicate (Prototype, 19950719) chicago.zip Game Gear @@ -2982,14 +2268,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -3001,11 +2281,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop03.zip Chicago Syndicate (Prototype, 19950720) - Chicago Syndicate (Prototype, 19950720) chicago.zip Game Gear @@ -3014,14 +2293,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -3033,11 +2306,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop01.zip Chicago Syndicate (Prototype, 19950721) - Chicago Syndicate (Prototype, 19950721) chicago.zip Game Gear @@ -3046,14 +2318,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -3065,11 +2331,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + chicagop02.zip Chicago Syndicate (Prototype, 19950721-B) - Chicago Syndicate (Prototype, 19950721-B) chicago.zip Game Gear @@ -3078,14 +2343,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - - media/video/chicago.mp4 - media/mixrbv2/chicago.png - - 1995 1995 - 1995 SEGA SEGA @@ -3101,7 +2360,6 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses chicago.zip Chicago Syndicate (USA, Bra) - Chicago Syndicate (USA, Bra) 0 Game Gear @@ -3111,13 +2369,11 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Corruption and violence have taken hold of Chicago, six powerful gangster bosses control the streets. In your hands will be to turn Chicago into a peaceful place again. For this, you count with a varied selection of weapons and 60 different moves. The action takes place in several zones with different gang activity, and you can enter or leave any of them anytime, depending in your preferences. - media/video/chicago.mp4 - media/mixrbv2/chicago.png + media/video/chicago.mp4 + media/mixrbv2/chicago.png - 1995 1995 - 1995 SEGA SEGA @@ -3129,12 +2385,10 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses 10 0 - + choplft3.zip Choplifter III (USA) - Choplifter III (USA) - Choplifter III (USA) 0 Game Gear @@ -3144,8 +2398,8 @@ Corruption and violence have taken hold of Chicago, six powerful gangster bosses Enemies can be destroyed by either using the helicopter's standard weapon, or more powerful weapons that can be picked up throughout the levels. The main task of each level however, is picking up a certain number of hostages and taking them to your home base. - media/video/choplft3.mp4 - media/mixrbv2/choplft3.png + media/video/choplft3.mp4 + media/mixrbv2/choplft3.png 1994 @@ -3154,7 +2408,6 @@ Enemies can be destroyed by either using the helicopter's standard weapon, or mo Extreme Entertainment Shooter - Shoot'em Up 1-2 0 @@ -3165,7 +2418,6 @@ Enemies can be destroyed by either using the helicopter's standard weapon, or mo chuckrck.zip Chuck Rock (World) - Chuck Rock (World) 0 Game Gear @@ -3175,16 +2427,11 @@ Enemies can be destroyed by either using the helicopter's standard weapon, or mo The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights. - media/video/chuckrck.mp4 - media/mixrbv2/chuckrck.png + media/video/chuckrck.mp4 + media/mixrbv2/chuckrck.png - 1992 - 1992 - 1992 - 1992 1992 - 1993 Core Design SEGA @@ -3196,15 +2443,11 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs 13 0 - + chuckrckp.zip Chuck Rock (World, Prototype) - Chuck Rock (World, Prototype) - - wor - chuckrck.zip Game Gear @@ -3212,17 +2455,8 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights. - - media/video/chuckrck.mp4 - media/mixrbv2/chuckrck.png - - 1992 - 1992 - 1992 - 1992 1992 - 1993 Core Design SEGA @@ -3238,17 +2472,7 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs chukrck2.zip Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - - eu - wor - 0 Game Gear @@ -3258,15 +2482,11 @@ The gameplay in this sequel is similar to the first game, but with some minor di - media/video/chukrck2.mp4 - media/mixrbv2/chukrck2.png + media/video/chukrck2.mp4 + media/mixrbv2/chukrck2.png - 1993 1993 - 1993 - 1993 - 1994 Core Design Core Design @@ -3278,20 +2498,11 @@ The gameplay in this sequel is similar to the first game, but with some minor di 16 0 - + chukrck2u.zip Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - - - us - + chukrck2.zip Game Gear @@ -3300,16 +2511,8 @@ The gameplay in this sequel is similar to the first game, but with some minor di The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach. - - media/video/chukrck2.mp4 - media/mixrbv2/chukrck2.png - - 1993 1993 - 1993 - 1993 - 1994 Core Design Core Design @@ -3325,8 +2528,6 @@ The gameplay in this sequel is similar to the first game, but with some minor di cj.zip CJ Elephant Fugitive (Euro) - CJ Elephant Fugitive (Euro) - CJ Elephant Fugitive (Euro) 0 Game Gear @@ -3336,12 +2537,11 @@ The gameplay in this sequel is similar to the first game, but with some minor di Now he must flee London, push on to Paris, across the Alps and career through Cairo until he finally makes it home to Africa. - media/video/cj.mp4 - media/mixrbv2/cj.png + media/video/cj.mp4 + media/mixrbv2/cj.png 1994 - 1994 The Big Red Software Company Ltd. Codemasters @@ -3357,8 +2557,6 @@ Now he must flee London, push on to Paris, across the Alps and career through Ca cliffh.zip Cliffhanger (USA) - Cliffhanger (USA) - Cliffhanger (USA) 0 Game Gear @@ -3366,11 +2564,10 @@ Now he must flee London, push on to Paris, across the Alps and career through Ca Based on the white-knuckle action-adventure movie starring Sylvester Stallone, Cliffhanger challenges you to brave thundering avalanches, icy cliffs, and the head-spinning heights of the Rocky Mountains while you combat a vicious group of well-armed, extremely dangerous fugitives. You'll hang on for dear life through exciting levels requiring all your strength and skill just to survive. Experience wild new forms of game play like mountain climbing and cave exploration, along with all the excitement of all the incredible hand-to-hand and armed combat action. The adventure isn't over until you find $100 million in stolen loot, defeat the fugitives, and reunite with your friends! - media/video/cliffh.mp4 - media/mixrbv2/cliffh.png + media/video/cliffh.mp4 + media/mixrbv2/cliffh.png - 1993 1993 Spidersoft Limited @@ -3387,8 +2584,6 @@ Now he must flee London, push on to Paris, across the Alps and career through Ca clutchit.zip Clutch Hitter (USA) - Clutch Hitter (USA) - Clutch Hitter (USA) 0 Game Gear @@ -3396,8 +2591,8 @@ Now he must flee London, push on to Paris, across the Alps and career through Ca Clutch Hitter is a typical baseball game based on the arcade version of the same name. It has all the Major League teams and their stats for the 1991 season. However, it does not have players names or team names. The game's look is similar to R.B.I. Baseball and it is based off on Sports Talk Baseball for the Genesis. You can also link to another Game Gear and play against a friend. The length of the innings can be determined to choose from five, to seven, to the full nine innings and when batting the screen splits up to see both first and third base to keep an eye on the baserunners. - media/video/clutchit.mp4 - media/mixrbv2/clutchit.png + media/video/clutchit.mp4 + media/mixrbv2/clutchit.png 1991 @@ -3406,7 +2601,6 @@ Now he must flee London, push on to Paris, across the Alps and career through Ca SEGA Sports / Baseball - Sports 1-2 0 @@ -3417,8 +2611,6 @@ Now he must flee London, push on to Paris, across the Alps and career through Ca cocakid.zip Coca Cola Kid (Jpn) - Coca Cola Kid (Jpn) - Coca Cola Kid (Jpn) 0 Game Gear @@ -3428,8 +2620,8 @@ Now he must flee London, push on to Paris, across the Alps and career through Ca The game was released in Japan only. - media/video/cocakid.mp4 - media/mixrbv2/cocakid.png + media/video/cocakid.mp4 + media/mixrbv2/cocakid.png 1994 @@ -3444,16 +2636,11 @@ The game was released in Japan only. 13 0 - + cocakide.zip Coca Cola Kid (T-Eng, v1.1) - Coca Cola Kid (T-Eng, v1.1) - Coca Cola Kid (T-Eng, v1.1) - - jp - cocakid.zip Game Gear @@ -3461,10 +2648,6 @@ The game was released in Japan only. The game was released in Japan only. - - media/video/cocakid.mp4 - media/mixrbv2/cocakid.png - 1994 @@ -3482,15 +2665,7 @@ The game was released in Japan only. columns.zip Columns (Euro, USA, Bra) - Columns (Euro, USA, Bra) - Columns (Euro, USA, Bra) - Columns (Euro, USA, Bra) - - jp - eu - us - 0 Game Gear @@ -3499,16 +2674,11 @@ The game was released in Japan only. As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place. - media/video/columns.mp4 - media/mixrbv2/columns.png + media/video/columns.mp4 + media/mixrbv2/columns.png - 1991 - 1991 - 1991 - 1990 1991 - 1991 SEGA SEGA @@ -3520,17 +2690,11 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim 15 0 - + columnsj.zip Columns (Jpn) - Columns (Jpn) - Columns (Jpn) - Columns (Jpn) - - jp - columns.zip Game Gear @@ -3538,17 +2702,8 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place. - - media/video/columns.mp4 - media/mixrbv2/columns.png - - 1991 - 1991 - 1991 - 1990 1991 - 1991 SEGA SEGA @@ -3560,17 +2715,11 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim 15 0 - + columnsj1.zip Columns (Jpn, Older) - Columns (Jpn, Older) - Columns (Jpn, Older) - Columns (Jpn, Older) - - jp - columns.zip Game Gear @@ -3578,17 +2727,8 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place. - - media/video/columns.mp4 - media/mixrbv2/columns.png - - 1991 - 1991 - 1991 - 1990 1991 - 1991 SEGA SEGA @@ -3604,25 +2744,18 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim coolspot.zip Cool Spot (Euro) - Cool Spot (Euro) - Cool Spot (Euro) - - eu - 0 Game Gear Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots. - media/video/coolspot.mp4 - media/mixrbv2/coolspot.png + media/video/coolspot.mp4 + media/mixrbv2/coolspot.png 1993 - 1993 - 1993 Virgin Virgin @@ -3634,29 +2767,18 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim 17 0 - + coolspotu.zip Cool Spot (USA) - Cool Spot (USA) - Cool Spot (USA) - - us - coolspot.zip Game Gear Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots. - - media/video/coolspot.mp4 - media/mixrbv2/coolspot.png - 1993 - 1993 - 1993 Virgin Virgin @@ -3672,7 +2794,6 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim cosmic.zip Cosmic Spacehead (Euro) - Cosmic Spacehead (Euro) 0 Game Gear @@ -3680,19 +2801,16 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim Linus had crash landed on a distant planet called Earth, and made his way back home again. Trouble is, no one believes his tale of the planet he discovered! Your job is to help Linus make his way back to planet Earth so he can take some pictures to convince his friends. Gameplay consists of two parts, an adventure and arcade action. In adventure mode you can explore lands, find objects, and talk to people. Sentences can be constructed by using the pointer to select actions or objects on the screen (This is similar to the interface LucasArts used in games such as Maniac Mansion.) To reach many new locations involves the action mode, where you will need to cross treacherous landscapes and evade dangerous creatures. This portion resembles a side scrolling platform game. Once you've cleared an action sequence, you will not need to do so again if you decide to revisit a location. Whenever you wish you can receive a password allowing you to continue the game later from the same point. - media/video/cosmic.mp4 - media/mixrbv2/cosmic.png + media/video/cosmic.mp4 + media/mixrbv2/cosmic.png 1993 - 1993 - 1993 Supersonic Software Codemasters Platform - Adventure 1 0 @@ -3703,7 +2821,6 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim crayon.zip Crayon Shin-chan - Taiketsu! Kantamu Panic!! (Jpn) - Crayon Shin-chan - Taiketsu! Kantamu Panic!! (Jpn) 0 Game Gear @@ -3711,8 +2828,8 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim Crayon Shin-chan: Taiketsu! Kantamu Panic!! is an action game for the Sega Game Gear released only in Japan. It is based upon the Crayon Shin-chan anime. - media/video/crayon.mp4 - media/mixrbv2/crayon.png + media/video/crayon.mp4 + media/mixrbv2/crayon.png 1995 @@ -3727,27 +2844,33 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim 10 0 - + crayone.zip - Crayon Shin-chan - Taiketsu! Kantamu Panic!! (T-Eng) + Crayon Shin-chan - Taiketsu! Kantamu Panic!! (T-Eng) - crayon - + crayon.zip + Game Gear + + Crayon Shin-chan: Taiketsu! Kantamu Panic!! is an action game for the Sega Game Gear released only in Japan. It is based upon the Crayon Shin-chan anime. + - 2018 + 1995 - Bandai - Psyklax - Bandai - Psyklax + Minato Giken + Bandai Namco + + Compilation + + 1-2 0 - 0 + 10 0 crazyfac.zip Crazy Faces (Euro, Prototype) - Crazy Faces (Euro, Prototype) 0 Game Gear @@ -3757,8 +2880,8 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim Crazy Faces has the user push tiles around a screen in an attempt to make pictures in the fastest possible time. Pictures involve popular video game IPs owned by Domark at the time, as well as some by Sega (namely Sonic the Hedgehog). The prototype has no music. - media/video/crazyfac.mp4 - media/mixrbv2/crazyfac.png + media/video/crazyfac.mp4 + media/mixrbv2/crazyfac.png 1993 @@ -3767,7 +2890,6 @@ Crazy Faces has the user push tiles around a screen in an attempt to make pictur Domark Puzzle-Game / Glide - Puzzle-Game 1 0 @@ -3778,13 +2900,6 @@ Crazy Faces has the user push tiles around a screen in an attempt to make pictur crystalw.zip Crystal Warriors (Euro, USA) - Crystal Warriors (Euro, USA) - Crystal Warriors (Euro, USA) - Crystal Warriors (Euro, USA) - Crystal Warriors (Euro, USA) - Crystal Warriors (Euro, USA) - Crystal Warriors (Euro, USA) - Crystal Warriors (Euro, USA) 0 Game Gear @@ -3795,21 +2910,16 @@ Gameplay in Crystal Warriors is quite similar to Shining Force. The player fight In-between battles the player can visit towns to rest, buy weapons and spells or recruit new party members. - media/video/crystalw.mp4 - media/mixrbv2/crystalw.png + media/video/crystalw.mp4 + media/mixrbv2/crystalw.png - 1992 - 1992 - 1992 - 1991 1992 SEGA SEGA Strategy - Role playing games 1 0 @@ -3820,24 +2930,17 @@ In-between battles the player can visit towns to rest, buy weapons and spells or cutthr.zip Cutthroat Island (Euro, USA) - Cutthroat Island (Euro, USA) - - us - eu - wor - 0 Game Gear In this game you play the role of a pirate lady called Morgan who was given a piece of a map by her father before he died. In the game you set out to find more pieces of the map so that you can find the hidden treasure buried on Cutthroat Island. The gameplay involves you scrolling along the screen and sword fighting pirates and other scoundrels one on one with various different attacks. As you progress you unlock more combos. This game is based on the film by the same name. - media/video/cutthr.mp4 - media/mixrbv2/cutthr.png + media/video/cutthr.mp4 + media/mixrbv2/cutthr.png - 1995 1995 Software Creations @@ -3850,27 +2953,17 @@ In-between battles the player can visit towns to rest, buy weapons and spells or 12 0 - + cutthrp.zip Cutthroat Island (Prototype 19950916) - Cutthroat Island (Prototype 19950916) - - us - eu - cutthr.zip Game Gear In this game you play the role of a pirate lady called Morgan who was given a piece of a map by her father before he died. In the game you set out to find more pieces of the map so that you can find the hidden treasure buried on Cutthroat Island. The gameplay involves you scrolling along the screen and sword fighting pirates and other scoundrels one on one with various different attacks. As you progress you unlock more combos. This game is based on the film by the same name. - - media/video/cutthr.mp4 - media/mixrbv2/cutthr.png - - 1995 1995 Software Creations @@ -3887,8 +2980,6 @@ In-between battles the player can visit towns to rest, buy weapons and spells or daffy.zip Daffy Duck in Hollywood (Euro) - Daffy Duck in Hollywood (Euro) - Daffy Duck in Hollywood (Euro) 0 Game Gear @@ -3896,13 +2987,11 @@ In-between battles the player can visit towns to rest, buy weapons and spells or Presenting the world famous Daffy Duck P.I. Armed with your lethal bubble gun, search the Hollywood film sets for Yosemite Sam's Golden Cartoon World Movie Awards and the despicable Mad Professor Duck Brain. - media/video/daffy.mp4 - media/mixrbv2/daffy.png + media/video/daffy.mp4 + media/mixrbv2/daffy.png - 1994 1994 - 1994 Psionic Systems SEGA @@ -3923,14 +3012,10 @@ In-between battles the player can visit towns to rest, buy weapons and spells or Game Gear - media/mixrbv2/dangdem.png + media/mixrbv2/dangdem.png - - - - - - + + 0 0 0 @@ -3939,19 +3024,7 @@ In-between battles the player can visit towns to rest, buy weapons and spells or deepduck.zip Deep Duck Trouble Starring Donald Duck (Euro, USA) - Deep Duck Trouble Starring Donald Duck (Euro, USA) - Deep Duck Trouble Starring Donald Duck (Euro, USA) - Deep Duck Trouble Starring Donald Duck (Euro, USA) - Deep Duck Trouble Starring Donald Duck (Euro, USA) - Deep Duck Trouble Starring Donald Duck (Euro, USA) - Deep Duck Trouble Starring Donald Duck (Euro, USA) - Deep Duck Trouble Starring Donald Duck (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -3960,22 +3033,16 @@ In-between battles the player can visit towns to rest, buy weapons and spells or Deep Duck Trouble is a platform game where you play as Donald Duck. You must make your way through four different areas of the island - the jungle, an inlet, a volcano, and a valley - and defeat bosses at the end of each area. Donald can defeat enemies by jumping on their heads. He can also defeat them by kicking bricks which will may then hit his enemies. Donald's trademark temper also comes into play: if he eats a chili pepper, he will become furious and plough through anything in his way, whether it be bricks or enemies! - media/video/deepduck.mp4 - media/mixrbv2/deepduck.png + media/video/deepduck.mp4 + media/mixrbv2/deepduck.png - 1994 - 1994 - 1994 - 1993 1993 - 1994 Aspect Co., Ltd. SEGA Action - Platform 1 0 @@ -3986,15 +3053,7 @@ Deep Duck Trouble is a platform game where you play as Donald Duck. You must ma defoasis.zip Defenders of Oasis (Euro, USA) - Defenders of Oasis (Euro, USA) - Defenders of Oasis (Euro, USA) - Defenders of Oasis (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -4003,14 +3062,10 @@ Deep Duck Trouble is a platform game where you play as Donald Duck. You must ma This is a traditional Japanese-style RPG. You control the Prince and his party members, visiting various locations, buying and finding items, and fighting random enemies and bosses in a turn-based combat viewed from first-person perspective. - media/video/defoasis.mp4 - media/mixrbv2/defoasis.png + media/video/defoasis.mp4 + media/mixrbv2/defoasis.png - 1992 - 1992 - 1992 - 1992 1992 SEGA @@ -4023,19 +3078,11 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m 16 0 - + defoasisp.zip Defenders of Oasis (Euro, USA, Prototype) - Defenders of Oasis (Euro, USA, Prototype) - Defenders of Oasis (Euro, USA, Prototype) - Defenders of Oasis (Euro, USA, Prototype) - - - us - eu - wor - + defoasis.zip Game Gear @@ -4043,15 +3090,7 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m This is a traditional Japanese-style RPG. You control the Prince and his party members, visiting various locations, buying and finding items, and fighting random enemies and bosses in a turn-based combat viewed from first-person perspective. - - media/video/defoasis.mp4 - media/mixrbv2/defoasis.png - - 1992 - 1992 - 1992 - 1992 1992 SEGA @@ -4068,8 +3107,6 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m desert.zip Desert Speedtrap Starring Road Runner and Wile E. Coyote (Euro) - Desert Speedtrap Starring Road Runner and Wile E. Coyote (Euro) - Desert Speedtrap Starring Road Runner and Wile E. Coyote (Euro) 0 Game Gear @@ -4080,76 +3117,53 @@ You must fly an specially designed AH-64A Apache on a series of missions from re - media/video/desert.mp4 - media/mixrbv2/desert.png + media/video/desert.mp4 + media/mixrbv2/desert.png 1994 - 1993 - 1994 Tiertex Domark Shooter - Shoot'em Up - Action 1 0 16 0 - + desertu.zip Desert Speedtrap Starring Road Runner and Wile E. Coyote (USA) - Desert Speedtrap Starring Road Runner and Wile E. Coyote (USA) - Desert Speedtrap Starring Road Runner and Wile E. Coyote (USA) - - us - desert.zip Game Gear - This is a platform game starring Looney Tunes famous Road Runner(who you control) and nemesis Wile E. Coyote. Road Runner can jump, eat birdseed to replenish life and run, of course! Holding the D-pad down speeds him up. The clock is ticking and if you run out of time a try is lost, collecting stars adds time to the clock - -There are various items/powerups and bonus areas + The first game in the Strike series. A year after the Gulf War, a self styled General named Kilbaba (Muababa in the GBA version) takes over an Arab Emirate and threatens to start WWIII against its enemy in the West, the U.S. The whole world holds their breath as the President chooses you to destroy Kilbaba and his terrorist army before he launches a nuclear attack on the world! -3 difficulty settings, choice to play with or without music and/or sound effects and an option to play the game music while not in game +You must fly an specially designed AH-64A Apache on a series of missions from rescuing MIAs, destroying power plants, to blowing apart SCUD missles! Take out his defenses while trying to find out Kilbaba's plans. Take on the Madman and forever rid this threat....in the desert! + - - media/video/desert.mp4 - media/mixrbv2/desert.png - 1994 - 1993 - 1993 - 1993 - 1994 - Probe Software - SEGA + Tiertex + Domark - Platform + Shooter 1 0 - 10 + 16 0 dstrike.zip Desert Strike (Euro) - Desert Strike (Euro) - Desert Strike (Euro) - - eu - 0 Game Gear @@ -4159,36 +3173,27 @@ You must fly an specially designed AH-64A Apache on a series of missions from re - media/video/dstrike.mp4 - media/mixrbv2/dstrike.png + media/video/dstrike.mp4 + media/mixrbv2/dstrike.png 1994 - 1993 - 1994 Tiertex Domark Shooter - Shoot'em Up - Action 1 0 16 0 - + dstrikeu.zip Desert Strike - Return to the Gulf (USA) - Desert Strike - Return to the Gulf (USA) - Desert Strike - Return to the Gulf (USA) - - us - dstrike.zip Game Gear @@ -4197,21 +3202,13 @@ You must fly an specially designed AH-64A Apache on a series of missions from re You must fly an specially designed AH-64A Apache on a series of missions from rescuing MIAs, destroying power plants, to blowing apart SCUD missles! Take out his defenses while trying to find out Kilbaba's plans. Take on the Madman and forever rid this threat....in the desert! - - media/video/dstrike.mp4 - media/mixrbv2/dstrike.png - 1994 - 1993 - 1994 Tiertex Domark Shooter - Shoot'em Up - Action 1 0 @@ -4222,12 +3219,7 @@ You must fly an specially designed AH-64A Apache on a series of missions from re devilish.zip Devilish (Euro, Bra) - Devilish (Euro, Bra) - Devilish (Euro, Bra) - - eu - 0 Game Gear @@ -4236,38 +3228,27 @@ You must fly an specially designed AH-64A Apache on a series of missions from re "Devilish" is different from other paddle games by letting you play with two paddles. The lower one behaves just like a usual paddle - you use it to prevent the ball from dropping down. The upper one can move and turn, allowing you to hit the ball from different angles and from different parts of the screen. You advance through levels by destroying bricks and enemies, going up until the level boss enemy appears. - media/video/devilish.mp4 - media/mixrbv2/devilish.png + media/video/devilish.mp4 + media/mixrbv2/devilish.png 1992 - 1992 - 1991 - 1991 - 1992 Genki SEGA Action - Action / Breakout games - Puzzle-Game 1 0 14 0 - + devilishj.zip Devilish (Jpn) - Devilish (Jpn) - Devilish (Jpn) - - jp - devilish.zip Game Gear @@ -4275,39 +3256,24 @@ You must fly an specially designed AH-64A Apache on a series of missions from re "Devilish" is different from other paddle games by letting you play with two paddles. The lower one behaves just like a usual paddle - you use it to prevent the ball from dropping down. The upper one can move and turn, allowing you to hit the ball from different angles and from different parts of the screen. You advance through levels by destroying bricks and enemies, going up until the level boss enemy appears. - - media/video/devilish.mp4 - media/mixrbv2/devilish.png - 1992 - 1992 - 1991 - 1991 - 1992 Genki SEGA Action - Action / Breakout games - Puzzle-Game 1 0 14 0 - + devilishu.zip Devilish (USA) - Devilish (USA) - Devilish (USA) - - us - devilish.zip Game Gear @@ -4315,23 +3281,13 @@ You must fly an specially designed AH-64A Apache on a series of missions from re "Devilish" is different from other paddle games by letting you play with two paddles. The lower one behaves just like a usual paddle - you use it to prevent the ball from dropping down. The upper one can move and turn, allowing you to hit the ball from different angles and from different parts of the screen. You advance through levels by destroying bricks and enemies, going up until the level boss enemy appears. - - media/video/devilish.mp4 - media/mixrbv2/devilish.png - 1992 - 1992 - 1991 - 1991 - 1992 Genki SEGA Action - Action / Breakout games - Puzzle-Game 1 0 @@ -4342,12 +3298,7 @@ You must fly an specially designed AH-64A Apache on a series of missions from re aladdin.zip Disney's Aladdin (Euro, USA, Bra) - Disney's Aladdin (Euro, USA, Bra) - - eu - us - 0 Game Gear @@ -4357,15 +3308,11 @@ Like other versions, it is a side-scrolling action game. The player controls Ala - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png + media/video/aladdin.mp4 + media/mixrbv2/aladdin.png - 1994 1994 - 1994 - 1994 - 1994 Sims SEGA @@ -4377,15 +3324,11 @@ Like other versions, it is a side-scrolling action game. The player controls Ala 14 0 - + aladdinj.zip Disney's Aladdin (Jpn) - Disney's Aladdin (Jpn) - - jp - aladdin.zip Game Gear @@ -4394,16 +3337,8 @@ Like other versions, it is a side-scrolling action game. The player controls Ala Like other versions, it is a side-scrolling action game. The player controls Aladdin, making his way through a variety of locations, including the streets of Agrabah, the Cave of Wonders, the Sultan's palace and more. Gameplay takes several different forms: some levels are chases, where Aladdin runs automatically, but must be made to jump over chasms or rolling rocks and barrels, evade falling objects and avoid getting caught by a guard. Other levels are platforming affairs: Aladdin must run, jump and climb, find keys or switches to open doors while searching for the exit. Rocks can be collected and be thrown to dispatch enemies or hit buttons otherwise out of reach. Finally, there are also several magic carpet rides in the game, in which the level scrolls automatically and the player must make sure to avoid any obstacles in the way. - - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png - - 1994 1994 - 1994 - 1994 - 1994 Sims SEGA @@ -4415,15 +3350,11 @@ Like other versions, it is a side-scrolling action game. The player controls Ala 14 0 - + aladdinp3.zip Disney's Aladdin (Prototype, 19931229) - Disney's Aladdin (Prototype, 19931229) - - eu - aladdin.zip Game Gear @@ -4432,16 +3363,8 @@ Like other versions, it is a side-scrolling action game. The player controls Ala Like other versions, it is a side-scrolling action game. The player controls Aladdin, making his way through a variety of locations, including the streets of Agrabah, the Cave of Wonders, the Sultan's palace and more. Gameplay takes several different forms: some levels are chases, where Aladdin runs automatically, but must be made to jump over chasms or rolling rocks and barrels, evade falling objects and avoid getting caught by a guard. Other levels are platforming affairs: Aladdin must run, jump and climb, find keys or switches to open doors while searching for the exit. Rocks can be collected and be thrown to dispatch enemies or hit buttons otherwise out of reach. Finally, there are also several magic carpet rides in the game, in which the level scrolls automatically and the player must make sure to avoid any obstacles in the way. - - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png - - 1994 1994 - 1994 - 1994 - 1994 Sims SEGA @@ -4453,15 +3376,11 @@ Like other versions, it is a side-scrolling action game. The player controls Ala 14 0 - + aladdinp2.zip Disney's Aladdin (Prototype, 19940111) - Disney's Aladdin (Prototype, 19940111) - - eu - aladdin.zip Game Gear @@ -4470,16 +3389,8 @@ Like other versions, it is a side-scrolling action game. The player controls Ala Like other versions, it is a side-scrolling action game. The player controls Aladdin, making his way through a variety of locations, including the streets of Agrabah, the Cave of Wonders, the Sultan's palace and more. Gameplay takes several different forms: some levels are chases, where Aladdin runs automatically, but must be made to jump over chasms or rolling rocks and barrels, evade falling objects and avoid getting caught by a guard. Other levels are platforming affairs: Aladdin must run, jump and climb, find keys or switches to open doors while searching for the exit. Rocks can be collected and be thrown to dispatch enemies or hit buttons otherwise out of reach. Finally, there are also several magic carpet rides in the game, in which the level scrolls automatically and the player must make sure to avoid any obstacles in the way. - - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png - - 1994 1994 - 1994 - 1994 - 1994 Sims SEGA @@ -4491,15 +3402,11 @@ Like other versions, it is a side-scrolling action game. The player controls Ala 14 0 - + aladdinp1.zip Disney's Aladdin (Prototype, 19940113) - Disney's Aladdin (Prototype, 19940113) - - eu - aladdin.zip Game Gear @@ -4508,16 +3415,8 @@ Like other versions, it is a side-scrolling action game. The player controls Ala Like other versions, it is a side-scrolling action game. The player controls Aladdin, making his way through a variety of locations, including the streets of Agrabah, the Cave of Wonders, the Sultan's palace and more. Gameplay takes several different forms: some levels are chases, where Aladdin runs automatically, but must be made to jump over chasms or rolling rocks and barrels, evade falling objects and avoid getting caught by a guard. Other levels are platforming affairs: Aladdin must run, jump and climb, find keys or switches to open doors while searching for the exit. Rocks can be collected and be thrown to dispatch enemies or hit buttons otherwise out of reach. Finally, there are also several magic carpet rides in the game, in which the level scrolls automatically and the player must make sure to avoid any obstacles in the way. - - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png - - 1994 1994 - 1994 - 1994 - 1994 Sims SEGA @@ -4533,11 +3432,6 @@ Like other versions, it is a side-scrolling action game. The player controls Ala ariel.zip Disney's Ariel the Little Mermaid (Euro, USA) - Disney's Ariel the Little Mermaid (Euro, USA) - Disney's Ariel the Little Mermaid (Euro, USA) - Disney's Ariel the Little Mermaid (Euro, USA) - Disney's Ariel the Little Mermaid (Euro, USA) - Disney's Ariel the Little Mermaid (Euro, USA) 0 Game Gear @@ -4548,22 +3442,16 @@ Rescuing requires you to simply swim into the unfortunate little victims as they - media/video/ariel.mp4 - media/mixrbv2/ariel.png + media/video/ariel.mp4 + media/mixrbv2/ariel.png - 1992 - 1993 - 1992 1992 - 1992 - 1993 BlueSky Software, Inc. SEGA Platform - Action 1 0 @@ -4574,26 +3462,17 @@ Rescuing requires you to simply swim into the unfortunate little victims as they bonkers.zip Disney's Bonkers Wax Up! (Euro, USA) - Disney's Bonkers Wax Up! (Euro, USA) - - us - eu - wor - 0 Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png + media/video/bonkers.mp4 + media/mixrbv2/bonkers.png - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -4606,29 +3485,17 @@ Rescuing requires you to simply swim into the unfortunate little victims as they 8 0 - + bonkersp05.zip Disney's Bonkers Wax Up! (Prototype, 19941207-C) - Disney's Bonkers Wax Up! (Prototype, 19941207-C) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -4641,29 +3508,17 @@ Rescuing requires you to simply swim into the unfortunate little victims as they 8 0 - + bonkersp04.zip Disney's Bonkers Wax Up! (Prototype, 19941208-B) - Disney's Bonkers Wax Up! (Prototype, 19941208-B) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -4676,29 +3531,17 @@ Rescuing requires you to simply swim into the unfortunate little victims as they 8 0 - + bonkersp03.zip Disney's Bonkers Wax Up! (Prototype, 19941208-C) - Disney's Bonkers Wax Up! (Prototype, 19941208-C) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -4711,29 +3554,17 @@ Rescuing requires you to simply swim into the unfortunate little victims as they 8 0 - + bonkersp02.zip Disney's Bonkers Wax Up! (Prototype, 19941211) - Disney's Bonkers Wax Up! (Prototype, 19941211) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -4746,29 +3577,17 @@ Rescuing requires you to simply swim into the unfortunate little victims as they 8 0 - + bonkersp01.zip Disney's Bonkers Wax Up! (Prototype, 19941212-D) - Disney's Bonkers Wax Up! (Prototype, 19941212-D) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -4781,21 +3600,11 @@ Rescuing requires you to simply swim into the unfortunate little victims as they 8 0 - + lionkingp9.zip Disney's The Lion King (Prototype, 19940803) - Disney's The Lion King (Prototype, 19940803) - Disney's The Lion King (Prototype, 19940803) - Disney's The Lion King (Prototype, 19940803) - Disney's The Lion King (Prototype, 19940803) - Disney's The Lion King (Prototype, 19940803) - Disney's The Lion King (Prototype, 19940803) - Disney's The Lion King (Prototype, 19940803) - - - us - + lionking.zip Game Gear @@ -4810,16 +3619,8 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -4831,21 +3632,11 @@ The game features no in-game save function, and it needs to be replayed from the 17 0 - + lionkingp8.zip Disney's The Lion King (Prototype, 19940811) - Disney's The Lion King (Prototype, 19940811) - Disney's The Lion King (Prototype, 19940811) - Disney's The Lion King (Prototype, 19940811) - Disney's The Lion King (Prototype, 19940811) - Disney's The Lion King (Prototype, 19940811) - Disney's The Lion King (Prototype, 19940811) - Disney's The Lion King (Prototype, 19940811) - - - us - + lionking.zip Game Gear @@ -4860,16 +3651,8 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -4881,21 +3664,11 @@ The game features no in-game save function, and it needs to be replayed from the 17 0 - + lionkingp7.zip Disney's The Lion King (Prototype, 19940812) - Disney's The Lion King (Prototype, 19940812) - Disney's The Lion King (Prototype, 19940812) - Disney's The Lion King (Prototype, 19940812) - Disney's The Lion King (Prototype, 19940812) - Disney's The Lion King (Prototype, 19940812) - Disney's The Lion King (Prototype, 19940812) - Disney's The Lion King (Prototype, 19940812) - - - us - + lionking.zip Game Gear @@ -4910,16 +3683,8 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -4931,21 +3696,11 @@ The game features no in-game save function, and it needs to be replayed from the 17 0 - + lionkingp6.zip Disney's The Lion King (Prototype, 19940813) - Disney's The Lion King (Prototype, 19940813) - Disney's The Lion King (Prototype, 19940813) - Disney's The Lion King (Prototype, 19940813) - Disney's The Lion King (Prototype, 19940813) - Disney's The Lion King (Prototype, 19940813) - Disney's The Lion King (Prototype, 19940813) - Disney's The Lion King (Prototype, 19940813) - - - us - + lionking.zip Game Gear @@ -4960,16 +3715,8 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -4981,21 +3728,11 @@ The game features no in-game save function, and it needs to be replayed from the 17 0 - + lionkingp5.zip Disney's The Lion King (Prototype, 19940814) - Disney's The Lion King (Prototype, 19940814) - Disney's The Lion King (Prototype, 19940814) - Disney's The Lion King (Prototype, 19940814) - Disney's The Lion King (Prototype, 19940814) - Disney's The Lion King (Prototype, 19940814) - Disney's The Lion King (Prototype, 19940814) - Disney's The Lion King (Prototype, 19940814) - - - us - + lionking.zip Game Gear @@ -5010,16 +3747,8 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -5031,21 +3760,11 @@ The game features no in-game save function, and it needs to be replayed from the 17 0 - + lionkingp4.zip Disney's The Lion King (Prototype, 19940816) - Disney's The Lion King (Prototype, 19940816) - Disney's The Lion King (Prototype, 19940816) - Disney's The Lion King (Prototype, 19940816) - Disney's The Lion King (Prototype, 19940816) - Disney's The Lion King (Prototype, 19940816) - Disney's The Lion King (Prototype, 19940816) - Disney's The Lion King (Prototype, 19940816) - - - us - + lionking.zip Game Gear @@ -5060,16 +3779,8 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -5081,29 +3792,17 @@ The game features no in-game save function, and it needs to be replayed from the 17 0 - + bonkersp07.zip Disneys Bonkers Wax Up! (Prototype, 19941203) - Disneys Bonkers Wax Up! (Prototype, 19941203) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -5116,29 +3815,17 @@ The game features no in-game save function, and it needs to be replayed from the 8 0 - + bonkersp06.zip Disneys Bonkers Wax Up! (Prototype, 19941205) - Disneys Bonkers Wax Up! (Prototype, 19941205) - - eu - us - bonkers.zip Game Gear Creepy Madame Who-Said has lured Bonkers to her spooky Wax Museum where she's turning famous Toons into wax statues! Help Bonkers duck, dodge and sidestep through 6 sticky levels to find his pal Lucky and save the Toons from becoming hot-wax has-beens! - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - - 1994 - 1994 - 1994 1994 Al Baker & Associates @@ -5151,21 +3838,11 @@ The game features no in-game save function, and it needs to be replayed from the 8 0 - + donald42.zip Donald Duck no 4-Tsu no Hihou (Jpn) - Donald Duck no 4-Tsu no Hihou (Jpn) - Donald Duck no 4-Tsu no Hihou (Jpn) - Donald Duck no 4-Tsu no Hihou (Jpn) - Donald Duck no 4-Tsu no Hihou (Jpn) - Donald Duck no 4-Tsu no Hihou (Jpn) - Donald Duck no 4-Tsu no Hihou (Jpn) - Donald Duck no 4-Tsu no Hihou (Jpn) - - - jp - + deepduck.zip Game Gear @@ -5173,41 +3850,24 @@ The game features no in-game save function, and it needs to be replayed from the Deep Duck Trouble is a platform game where you play as Donald Duck. You must make your way through four different areas of the island - the jungle, an inlet, a volcano, and a valley - and defeat bosses at the end of each area. Donald can defeat enemies by jumping on their heads. He can also defeat them by kicking bricks which will may then hit his enemies. Donald's trademark temper also comes into play: if he eats a chili pepper, he will become furious and plough through anything in his way, whether it be bricks or enemies! - - media/video/deepduck.mp4 - media/mixrbv2/deepduck.png - - 1994 - 1994 - 1994 - 1993 1993 - 1994 Aspect Co., Ltd. SEGA Action - Platform 1 0 13 0 - + donaldld.zip Donald Duck no Lucky Dime (Jpn) - Donald Duck no Lucky Dime (Jpn) - Donald Duck no Lucky Dime (Jpn) - Donald Duck no Lucky Dime (Jpn) - Donald Duck no Lucky Dime (Jpn) - - - jp - + luckydim.zip Game Gear @@ -5215,23 +3875,13 @@ Deep Duck Trouble is a platform game where you play as Donald Duck. You must ma The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis), which also features Donald Duck, but the story and gameplay are totally different. - - media/video/luckydim.mp4 - media/mixrbv2/luckydim.png - - 1991 - 1991 - 1991 - 1991 1991 - 1992 SEGA SEGA Action - Platform 1 0 @@ -5242,9 +3892,6 @@ The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis donaldmw.zip Donald no Magical World (Jpn) - Donald no Magical World (Jpn) - Donald no Magical World (Jpn) - Donald no Magical World (Jpn) 0 Game Gear @@ -5254,11 +3901,10 @@ The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis The game has many similarities to the Sega Mega Drive game, McDonald's Treasure Land Adventure, though the gameplay, story and level design is slightly different. Some of the music is shared between the two, however. - media/video/donaldmw.mp4 - media/mixrbv2/donaldmw.png + media/video/donaldmw.mp4 + media/mixrbv2/donaldmw.png - 1994 1994 Treasure @@ -5275,8 +3921,6 @@ The game has many similarities to the Sega Mega Drive game, McDonald's Treasure doraemon.zip Doraemon - Waku Waku Pocket Paradise (Jpn) - Doraemon - Waku Waku Pocket Paradise (Jpn) - Doraemon - Waku Waku Pocket Paradise (Jpn) 0 Game Gear @@ -5284,8 +3928,8 @@ The game has many similarities to the Sega Mega Drive game, McDonald's Treasure Doraemon Nora no Suke no Yabou is an action game for the Sega Game Gear. It is based upon the 1979 Doraemon anime. - media/video/doraemon.mp4 - media/mixrbv2/doraemon.png + media/video/doraemon.mp4 + media/mixrbv2/doraemon.png 1993 @@ -5304,14 +3948,7 @@ The game has many similarities to the Sega Mega Drive game, McDonald's Treasure ddragon.zip Double Dragon (Euro, USA) - Double Dragon (Euro, USA) - Double Dragon (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -5322,14 +3959,11 @@ That's the motto of the Dragon lords - the meanest. roughest street gang around. Too bad for the Dragon Lords they taught you everything you know. Now it's time to show them they picked the wrong brother to mess with! - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png + media/video/ddragon.mp4 + media/mixrbv2/ddragon.png - 1993 - 1992 1993 - 1993 Virgin Virgin @@ -5341,18 +3975,11 @@ Too bad for the Dragon Lords they taught you everything you know. Now it's time 20 0 - + ddragonp.zip Double Dragon (Euro, USA, Prototype) - Double Dragon (Euro, USA, Prototype) - Double Dragon (Euro, USA, Prototype) - - - us - eu - wor - + ddragon.zip Game Gear @@ -5362,15 +3989,8 @@ That's the motto of the Dragon lords - the meanest. roughest street gang around. Too bad for the Dragon Lords they taught you everything you know. Now it's time to show them they picked the wrong brother to mess with! - - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - - 1993 - 1992 1993 - 1993 Virgin Virgin @@ -5386,7 +4006,6 @@ Too bad for the Dragon Lords they taught you everything you know. Now it's time drfrankn.zip Dr. Franken (Prototype Demo) - Dr. Franken (Prototype Demo) 0 Game Gear @@ -5396,17 +4015,14 @@ Too bad for the Dragon Lords they taught you everything you know. Now it's time A "demo" build of the Game Gear version has since been leaked online. - media/video/drfrankn.mp4 - media/mixrbv2/drfrankn.png + media/video/drfrankn.mp4 + media/mixrbv2/drfrankn.png - - - + Rage Software Elite Systems Platform - Action 1 0 @@ -5417,7 +4033,6 @@ A "demo" build of the Game Gear version has since been leaked online. drrobotn.zip Dr. Robotnik's Mean Bean Machine (Euro, USA) - Dr. Robotnik's Mean Bean Machine (Euro, USA) 0 Game Gear @@ -5425,14 +4040,11 @@ A "demo" build of the Game Gear version has since been leaked online. Okay, so this Dr. Robotnik guy, he decides to turn something else into robots. This time, it's the citizens of Beanville! It's up to you to save them from their doom. You drop pairs of beans into the dungeons, trying to create groups of four in matching colors. You must challenge Dr. Robotnik's robots to a battle and defeat them, and eventually face the Eggman himself. - media/video/drrobotn.mp4 - media/mixrbv2/drrobotn.png + media/video/drrobotn.mp4 + media/mixrbv2/drrobotn.png - 1994 1993 - 1994 - 1993 Compile SEGA @@ -5444,12 +4056,12 @@ A "demo" build of the Game Gear version has since been leaked online. 12 0 - + dcastle.zip Dracula's Castle (HB) - + Game Gear 2021 @@ -5463,13 +4075,7 @@ A "demo" build of the Game Gear version has since been leaked online. dragon.zip Dragon - The Bruce Lee Story (Euro) - Dragon - The Bruce Lee Story (Euro) - Dragon - The Bruce Lee Story (Euro) - Dragon - The Bruce Lee Story (Euro) - - eu - 0 Game Gear @@ -5479,36 +4085,27 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t - media/video/dragon.mp4 - media/mixrbv2/dragon.png + media/video/dragon.mp4 + media/mixrbv2/dragon.png 1994 - 1994 - 1994 Acclaim Virgin Platform - Beat'em Up 1 0 19 0 - + dragonu.zip Dragon - The Bruce Lee Story (USA) - Dragon - The Bruce Lee Story (USA) - Dragon - The Bruce Lee Story (USA) - Dragon - The Bruce Lee Story (USA) - - us - dragon.zip Game Gear @@ -5517,20 +4114,13 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels through various locations and engages enemies in martial arts. As Bruce Lee, the player can jump and attack. The direction button being pressed at the time of the attack determines whether Bruce will Punch, Roundhouse Kick or Low Kick. Power-ups are scattered throughout the levels and can be activated by attacking them. Bruce has a health meter at the top of the screen, when it is depleted he loses a life. - - media/video/dragon.mp4 - media/mixrbv2/dragon.png - 1994 - 1994 - 1994 Acclaim Virgin Platform - Beat'em Up 1 0 @@ -5541,8 +4131,6 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t dcrystal.zip Dragon Crystal (Euro, USA) - Dragon Crystal (Euro, USA) - Dragon Crystal (Euro, USA) 0 Game Gear @@ -5550,14 +4138,10 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t Dragon Crystal is a dungeon crawler with RPG elements, along the lines of classics such as Rogue or Nethack. Without relying on a story, the game throws you into a randomly generated world which you should explore carefully - and most importantly, where you must survive! The complex, maze-like levels reveal their structure only after you cover the corresponding map areas. Your goal in each level is to reach a teleporter which will take you to the next one. There are also a lot of random items scattered around - weapons, armor, money, and food. Money allows you to continue the game if you die, food prevents you from starving. The enemies are visible on screen, and you fight them in a fast-paced turn-based combat, moving around and pressing direction arrows to strike with the equipped weapon. You are always accompanied by an egg which will eventually grow up to be a dragon if you have leveled up enough. - media/video/dcrystal.mp4 - media/mixrbv2/dcrystal.png + media/video/dcrystal.mp4 + media/mixrbv2/dcrystal.png - 1991 - 1991 - 1991 - 1990 1991 SEGA @@ -5570,30 +4154,17 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t 12 0 - + dcrystalj.zip Dragon Crystal - Tsurani no Meikyuu (Jpn) - Dragon Crystal - Tsurani no Meikyuu (Jpn) - Dragon Crystal - Tsurani no Meikyuu (Jpn) - - jp - dcrystal.zip Game Gear Dragon Crystal is a dungeon crawler with RPG elements, along the lines of classics such as Rogue or Nethack. Without relying on a story, the game throws you into a randomly generated world which you should explore carefully - and most importantly, where you must survive! The complex, maze-like levels reveal their structure only after you cover the corresponding map areas. Your goal in each level is to reach a teleporter which will take you to the next one. There are also a lot of random items scattered around - weapons, armor, money, and food. Money allows you to continue the game if you die, food prevents you from starving. The enemies are visible on screen, and you fight them in a fast-paced turn-based combat, moving around and pressing direction arrows to strike with the equipped weapon. You are always accompanied by an egg which will eventually grow up to be a dragon if you have leveled up enough. - - media/video/dcrystal.mp4 - media/mixrbv2/dcrystal.png - - 1991 - 1991 - 1991 - 1990 1991 SEGA @@ -5610,7 +4181,6 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t dropzone.zip Dropzone (Euro) - Dropzone (Euro) 0 Game Gear @@ -5622,18 +4192,16 @@ The player is a spaceman with a jet-pack, flying across a barren landscape whose Planters and Nemesites will try to pickup the small men walking on the surface, who must then be rescued. You must shoot down the alien, while avoiding to hit the man. Sometimes, the aliens will carry an android, which is similar to the human but deadly. Care must be taken so as to not pick up the androids. All men must be transported to a surface base, where they are put in safety. This is the Dropzone. - media/video/dropzone.mp4 - media/mixrbv2/dropzone.png + media/video/dropzone.mp4 + media/mixrbv2/dropzone.png 1994 - 1994 Big Red Software Codemasters Action - Shoot'em Up 1-2 0 @@ -5644,19 +4212,15 @@ Planters and Nemesites will try to pickup the small men walking on the surface, dunkkids.zip Dunk Kids (Jpn) - Dunk Kids (Jpn) - - jp - 0 Game Gear DUNK KIDS is a Two on two basketball game with 2 players per side that works on one or two Sega Game Gears! Dunk Kids is endorsed by the All Japan Street Basketball Association, of the ASBA! - media/video/dunkkids.mp4 - media/mixrbv2/dunkkids.png + media/video/dunkkids.mp4 + media/mixrbv2/dunkkids.png 1994 @@ -5665,7 +4229,6 @@ Planters and Nemesites will try to pickup the small men walking on the surface, SEGA Sports / Basketball - Sports 2 0 @@ -5676,14 +4239,7 @@ Planters and Nemesites will try to pickup the small men walking on the surface, dhead.zip Dynamite Headdy (Euro, USA) - Dynamite Headdy (Euro, USA) - Dynamite Headdy (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -5692,37 +4248,27 @@ Planters and Nemesites will try to pickup the small men walking on the surface, Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - media/video/dhead.mp4 - media/mixrbv2/dhead.png + media/video/dhead.mp4 + media/mixrbv2/dhead.png - 1994 - 1994 - 1994 - 1994 1994 Minato Giken SEGA Action - Platform 1 0 12 0 - + dheadj.zip Dynamite Headdy (Jpn) - Dynamite Headdy (Jpn) - Dynamite Headdy (Jpn) - - jp - dhead.zip Game Gear @@ -5730,39 +4276,24 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - - media/video/dhead.mp4 - media/mixrbv2/dhead.png - - 1994 - 1994 - 1994 - 1994 1994 Minato Giken SEGA Action - Platform 1 0 12 0 - + dheadp3.zip Dynamite Headdy (Prototype, 19940615) - Dynamite Headdy (Prototype, 19940615) - Dynamite Headdy (Prototype, 19940615) - - eu - us - dhead.zip Game Gear @@ -5770,39 +4301,24 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - - media/video/dhead.mp4 - media/mixrbv2/dhead.png - - 1994 - 1994 - 1994 - 1994 1994 Minato Giken SEGA Action - Platform 1 0 12 0 - + dheadp2.zip Dynamite Headdy (Prototype, 19940701) - Dynamite Headdy (Prototype, 19940701) - Dynamite Headdy (Prototype, 19940701) - - eu - us - dhead.zip Game Gear @@ -5810,39 +4326,24 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - - media/video/dhead.mp4 - media/mixrbv2/dhead.png - - 1994 - 1994 - 1994 - 1994 1994 Minato Giken SEGA Action - Platform 1 0 12 0 - + dheadp1.zip Dynamite Headdy (Prototype, 19940705) - Dynamite Headdy (Prototype, 19940705) - Dynamite Headdy (Prototype, 19940705) - - eu - us - dhead.zip Game Gear @@ -5850,22 +4351,13 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - - media/video/dhead.mp4 - media/mixrbv2/dhead.png - - 1994 - 1994 - 1994 - 1994 1994 Minato Giken SEGA Action - Platform 1 0 @@ -5876,12 +4368,7 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your ejim.zip Earthworm Jim (Euro) - Earthworm Jim (Euro) - Earthworm Jim (Euro) - - eu - 0 Game Gear @@ -5892,35 +4379,27 @@ Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestru Jim overhears the Queen's plans for the suit and decides to meet this Princess... - media/video/ejim.mp4 - media/mixrbv2/ejim.png + media/video/ejim.mp4 + media/mixrbv2/ejim.png 1995 - 1995 - 1995 Shiny Entertainment Virgin Action - Platform 1 0 14 0 - + ejimu.zip Earthworm Jim (USA) - Earthworm Jim (USA) - Earthworm Jim (USA) - - us - ejim.zip Game Gear @@ -5930,20 +4409,13 @@ Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestru Jim overhears the Queen's plans for the suit and decides to meet this Princess... - - media/video/ejim.mp4 - media/mixrbv2/ejim.png - 1995 - 1995 - 1995 Shiny Entertainment Virgin Action - Platform 1 0 @@ -5954,13 +4426,7 @@ Jim overhears the Queen's plans for the suit and decides to meet this Princess.. ecco.zip Ecco the Dolphin (Euro, USA) - Ecco the Dolphin (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -5969,32 +4435,26 @@ Jim overhears the Queen's plans for the suit and decides to meet this Princess.. The storyline is actually deeper that one may think by looking at the box illustration. As Ecco, you are the only dolphin who managed to escape from a giant whirlpool which sucked down your entire pod. The five shining stars on your forehead show that you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel through time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the Vortex Queen. - media/video/ecco.mp4 - media/mixrbv2/ecco.png + media/video/ecco.mp4 + media/mixrbv2/ecco.png - 1993 - 1993 - 1993 - 1994 1993 Novotrade SEGA Adventure - Action 1 0 13 0 - + eccoj.zip Ecco the Dolphin (Jpn) - Ecco the Dolphin (Jpn) ecco.zip Game Gear @@ -6003,22 +4463,13 @@ The storyline is actually deeper that one may think by looking at the box illust The storyline is actually deeper that one may think by looking at the box illustration. As Ecco, you are the only dolphin who managed to escape from a giant whirlpool which sucked down your entire pod. The five shining stars on your forehead show that you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel through time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the Vortex Queen. - - media/video/ecco.mp4 - media/mixrbv2/ecco.png - - 1993 - 1993 - 1993 - 1994 1993 Novotrade SEGA Adventure - Action 1 0 @@ -6029,15 +4480,7 @@ The storyline is actually deeper that one may think by looking at the box illust ecco2.zip Ecco the Dolphin II - The Tides of Time (Euro, USA) - Ecco the Dolphin II - The Tides of Time (Euro, USA) - Ecco the Dolphin II - The Tides of Time (Euro, USA) - Ecco the Dolphin II - The Tides of Time (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -6049,38 +4492,27 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and - media/video/ecco2.mp4 - media/mixrbv2/ecco2.png + media/video/ecco2.mp4 + media/mixrbv2/ecco2.png - 1995 - 1995 1994 - 1995 - 1994 Novotrade SEGA Action - Adventure 1 0 16 0 - + ecco2j.zip Ecco the Dolphin II - The Tides of Time (Jpn) - Ecco the Dolphin II - The Tides of Time (Jpn) - Ecco the Dolphin II - The Tides of Time (Jpn) - Ecco the Dolphin II - The Tides of Time (Jpn) - - jp - ecco2.zip Game Gear @@ -6091,22 +4523,13 @@ In order to restore the Asterite and finally defeat the Vortex Queen, Ecco will Ecco: The Tides of Time features even better graphics than its predecessor, and introduces a new gameplay mode in which the camera follows the dolphin from behind instead of from the side. - - media/video/ecco2.mp4 - media/mixrbv2/ecco2.png - - 1995 - 1995 1994 - 1995 - 1994 Novotrade SEGA Action - Adventure 1 0 @@ -6117,19 +4540,15 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and ernieeg.zip Ernie Els Golf (Euro) - Ernie Els Golf (Euro) - - eu - 0 Game Gear Ernie Els Golf is a golf game for the Sega Game Gear released exclusively in Europe. - media/video/ernieeg.mp4 - media/mixrbv2/ernieeg.png + media/video/ernieeg.mp4 + media/mixrbv2/ernieeg.png 1994 @@ -6138,7 +4557,6 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and Codemasters Sports / Golf - Sports 1-4 0 @@ -6149,23 +4567,18 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and eternleg.zip Eternal Legend - Eien no Densetsu (Jpn) - Eternal Legend - Eien no Densetsu (Jpn) - - jp - 0 Game Gear Eternal Legend: Eien no Densetsu is a Japan-exclusive Game Gear role-playing video game. While the "Eternal Legend" name was used in both game packaging and advertising materials, the subtitle "Eien no Densetsu" was only used to advertise the game for the Japanese market. - media/video/eternleg.mp4 - media/mixrbv2/eternleg.png + media/video/eternleg.mp4 + media/mixrbv2/eternleg.png 1991 - 1991 JVM SEGA @@ -6177,27 +4590,18 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and 7 0 - + eternlege.zip Eternal Legend - Eien no Densetsu (T-Eng) - Eternal Legend - Eien no Densetsu (T-Eng) - - jp - eternleg.zip Game Gear Eternal Legend: Eien no Densetsu is a Japan-exclusive Game Gear role-playing video game. While the "Eternal Legend" name was used in both game packaging and advertising materials, the subtitle "Eien no Densetsu" was only used to advertise the game for the Japanese market. - - media/video/eternleg.mp4 - media/mixrbv2/eternleg.png - 1991 - 1991 JVM SEGA @@ -6213,7 +4617,6 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and evander.zip Evander Holyfield Boxing (Euro, USA) - Evander Holyfield Boxing (Euro, USA) 0 Game Gear @@ -6226,21 +4629,16 @@ The players can choose the view mode (normal or reverse), three kinds of control - media/video/evander.mp4 - media/mixrbv2/evander.png + media/video/evander.mp4 + media/mixrbv2/evander.png - 1993 1992 - 1993 - 1992 Novotrade SEGA Sports / Boxing - Sports - Fight 1-2 0 @@ -6251,33 +4649,23 @@ The players can choose the view mode (normal or reverse), three kinds of control f15se.zip F-15 Strike Eagle (Euro, USA) - F-15 Strike Eagle (Euro, USA) - - us - eu - wor - 0 Game Gear The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs. - media/video/f15se.mp4 - media/mixrbv2/f15se.png + media/video/f15se.mp4 + media/mixrbv2/f15se.png - 1993 - 1993 - 1993 1993 NMS Software Ltd. MicroProse Action - Simulation 1 0 @@ -6288,13 +4676,7 @@ The players can choose the view mode (normal or reverse), three kinds of control f1.zip F1 (Euro, USA) - F1 (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -6305,12 +4687,11 @@ There are slight differences between the two modes. For instance, "Arcade" allow F1 is a 1-2 player game, meaning that if you have another player handy, you can compete against each other. - media/video/f1.mp4 - media/mixrbv2/f1.png + media/video/f1.mp4 + media/mixrbv2/f1.png 1994 - 1993 Teque London Domark @@ -6326,23 +4707,18 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can f1wce.zip F1 World Championship Edition (Euro) - F1 World Championship Edition (Euro) - - eu - 0 Game Gear F1 is an Official Formula One Racing Game. It's also the fastest, most authentic, most thrilling Game Gear racing game yet. Battle it out on the real Formula One Circuits against the real teams and the real drivers of the FIA Formula One World Championship. - media/video/f1wce.mp4 - media/mixrbv2/f1wce.png + media/video/f1wce.mp4 + media/mixrbv2/f1wce.png 1995 - 1993 Peakstar Software Domark @@ -6358,11 +4734,7 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can faceball.zip Faceball 2000 (Jpn) - Faceball 2000 (Jpn) - - jp - 0 Game Gear @@ -6371,19 +4743,16 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can There are two modes of play. First there is a single player mode in which your goal is to find the exit to each level. There are 70 mazes in this mode. The second mode is the multiplayer arena. For the Game Boy: up to 4 Game Boys can be linked together in this mode. - media/video/faceball.mp4 - media/mixrbv2/faceball.png + media/video/faceball.mp4 + media/mixrbv2/faceball.png 2018 - 1993 Xanth Software Riverhillsoft Shooter / 1st person - Shooter - Action 1-2 0 @@ -6394,10 +4763,6 @@ There are two modes of play. First there is a single player mode in which your g factoryp.zip Factory Panic (Euro, Bra) - Factory Panic (Euro, Bra) - Factory Panic (Euro, Bra) - Factory Panic (Euro, Bra) - Factory Panic (Euro, Bra) 0 Game Gear @@ -6409,20 +4774,16 @@ Factory Panic consists of four rounds, and each round consists of eight stages. If a person gets an unwanted product, the time remaining on the timer will decrease. Sometimes, the belt carries special items, e.g. a megaphone that makes your scream attack more powerful, or a weight that can be placed on a switch. - media/video/factoryp.mp4 - media/mixrbv2/factoryp.png + media/video/factoryp.mp4 + media/mixrbv2/factoryp.png - 1991 - 1991 1991 - 1992 SEGA SEGA Strategy - Action 1 0 @@ -6433,12 +4794,7 @@ If a person gets an unwanted product, the time remaining on the timer will decre fantdizz.zip Fantastic Dizzy (Euro, SMS Mode) - Fantastic Dizzy (Euro, SMS Mode) - - eu - us - 0 Game Gear @@ -6450,13 +4806,11 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using - media/video/fantdizz.mp4 - media/mixrbv2/fantdizz.png + media/video/fantdizz.mp4 + media/mixrbv2/fantdizz.png 1993 - 1993 - 1993 Chameleon Codemasters @@ -6472,30 +4826,18 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using fantzone.zip Fantasy Zone Gear (Euro, Jpn) - Fantasy Zone Gear (Euro, Jpn) - Fantasy Zone Gear (Euro, Jpn) - - jp - eu - wor - us - 0 Game Gear Take command of the spaceship Opa-Opa and blast your way through various fantastical levels as you try to take out all the enemy bases in each stage. Once you've destroyed the bases, you'll have to beat the stage boss in order to move on to the next level. By using your guns and bombs wisely, you'll be able to take down your enemies and explore each of the crazy environments in this side-scroller. You can also buy upgraded weapons for your ship by accessing the shop. - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png + media/video/fantzone.mp4 + media/mixrbv2/fantzone.png - 1991 1991 - 1991 - 1991 - 1992 Sanritsu Denki SEGA @@ -6507,31 +4849,18 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using 11 0 - + fantzoneu.zip Fantasy Zone Gear (USA) - Fantasy Zone Gear (USA) - Fantasy Zone Gear (USA) - - us - fantzone.zip Game Gear Take command of the spaceship Opa-Opa and blast your way through various fantastical levels as you try to take out all the enemy bases in each stage. Once you've destroyed the bases, you'll have to beat the stage boss in order to move on to the next level. By using your guns and bombs wisely, you'll be able to take down your enemies and explore each of the crazy environments in this side-scroller. You can also buy upgraded weapons for your ship by accessing the shop. - - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png - - 1991 1991 - 1991 - 1991 - 1992 Sanritsu Denki SEGA @@ -6547,13 +4876,7 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using fatfursp.zip Fatal Fury Special (Euro) - Fatal Fury Special (Euro) - Fatal Fury Special (Euro) - Fatal Fury Special (Euro) - - eu - 0 Game Gear @@ -6566,38 +4889,27 @@ Other improvements include: Fatal Fury Special still features the series' trademark pseudo-3D movement along two planes. - media/video/fatfursp.mp4 - media/mixrbv2/fatfursp.png + media/video/fatfursp.mp4 + media/mixrbv2/fatfursp.png 1994 - 1994 - 1994 - 1994 Aspect Takara Fight / 2D - Action - Fight 1-2 0 18 0 - + fatfurspu.zip Fatal Fury Special (USA) - Fatal Fury Special (USA) - Fatal Fury Special (USA) - Fatal Fury Special (USA) - - us - fatfursp.zip Game Gear @@ -6609,22 +4921,13 @@ Other improvements include: 1. A new Count Down mode (defeat as many opponents as possible in 3 minutes).Extra color schemes for every character.New & improved background graphics.Dolby Surround Sound support. Fatal Fury Special still features the series' trademark pseudo-3D movement along two planes. - - media/video/fatfursp.mp4 - media/mixrbv2/fatfursp.png - 1994 - 1994 - 1994 - 1994 Aspect Takara Fight / 2D - Action - Fight 1-2 0 @@ -6635,13 +4938,7 @@ Fatal Fury Special still features the series' trademark pseudo-3D movement along fifa.zip FIFA International Soccer (Euro, USA) - FIFA International Soccer (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -6650,34 +4947,27 @@ Fatal Fury Special still features the series' trademark pseudo-3D movement along Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover. - media/video/fifa.mp4 - media/mixrbv2/fifa.png + media/video/fifa.mp4 + media/mixrbv2/fifa.png - 1994 1994 - 1995 Tiertex Electronic Arts Sports / Soccer - Sports 1-2 0 1 0 - + fifaj.zip FIFA International Soccer (Jpn) - FIFA International Soccer (Jpn) - - jp - fifa.zip Game Gear @@ -6685,20 +4975,13 @@ Based on international teams (with fictional player names), their abilities in e Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover. - - media/video/fifa.mp4 - media/mixrbv2/fifa.png - - 1994 1994 - 1995 Tiertex Electronic Arts Sports / Soccer - Sports 1-2 0 @@ -6709,13 +4992,7 @@ Based on international teams (with fictional player names), their abilities in e fifa96.zip FIFA Soccer 96 (Euro, USA) - FIFA Soccer 96 (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -6728,20 +5005,16 @@ The Virtual Stadium technology has numerous pre-defined camera angles. The game FIFA96 boasts eleven leagues from all around the world, ranging from the unknown players of the Malaysian league to the celebrated stars of the English and Italian leagues. 59 International teams are also featured, and it's possible to match the teams you want to against each other through friendlies, or you can also choose to play domestic tournaments or International ones such as the World Cup. If you're not satisfied with the composition of the various teams, you can create your own dream team through the custom team creator. - media/video/fifa96.mp4 - media/mixrbv2/fifa96.png + media/video/fifa96.mp4 + media/mixrbv2/fifa96.png - 1995 - 1995 - 1995 1995 Extended Play Productions Black Pearl Software Sports / Soccer - Sports 1 0 @@ -6752,7 +5025,6 @@ FIFA96 boasts eleven leagues from all around the world, ranging from the unknown foreman.zip Foreman for Real (World) - Foreman for Real (World) 0 Game Gear @@ -6762,21 +5034,16 @@ FIFA96 boasts eleven leagues from all around the world, ranging from the unknown You can play simple exhibition matches or tournaments, or launch into a career mode. In this you start at the bottom of the world rankings, and must reach the top by beating the game's players, who other than George are all fictitious boxers with varying strengths and weaknesses. The coach gives advice before each fight to help highlight weaknesses in your play. There are passwords for each round. - media/video/foreman.mp4 - media/mixrbv2/foreman.png + media/video/foreman.mp4 + media/mixrbv2/foreman.png - 2018 - 1995 - 1995 1995 Software Creations Acclaim Sports / Boxing - Sports - Fight 1 0 @@ -6787,8 +5054,6 @@ You can play simple exhibition matches or tournaments, or launch into a career m bighurt.zip Frank Thomas Big Hurt Baseball (USA) - Frank Thomas Big Hurt Baseball (USA) - Frank Thomas Big Hurt Baseball (USA) 0 Game Gear @@ -6800,20 +5065,16 @@ There are 6 distinct game modes, allowing for single exhibition matches as well You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift. - media/video/bighurt.mp4 - media/mixrbv2/bighurt.png + media/video/bighurt.mp4 + media/mixrbv2/bighurt.png - 2018 - 1995 1995 Realtime Associates Acclaim Sports / Baseball - Simulation - Sports 1 0 @@ -6824,43 +5085,32 @@ You can choose pitchers and batters, based on their statistics and form. Bowling fray.zip Fray - Shugyou Hen (Jpn) - Fray - Shugyou Hen (Jpn) - Fray - Shugyou Hen (Jpn) - - jp - 0 Game Gear Fray: Shugyouhen is an action game for the Sega Game Gear. It may be part of Micro Cabin's Xak series of games. - media/video/fray.mp4 - media/mixrbv2/fray.png + media/video/fray.mp4 + media/mixrbv2/fray.png 1991 Shoot'em up / Vertical - Shoot'em Up - Shooter 1 0 15 0 - + fredcoupj.zip Fred Couples' Golf (Jpn) - Fred Couples' Golf (Jpn) - - jp - fredcoup.zip Game Gear @@ -6886,20 +5136,13 @@ Realistic Golf Features - Play with up to 4 Players - Sand traps, water hazards and deep rough - - media/video/fredcoup.mp4 - media/mixrbv2/fredcoup.png - - 1994 - 1994 1994 Sims SEGA Sports / Golf - Sports 1-4 0 @@ -6910,12 +5153,7 @@ Realistic Golf Features fredcoup.zip Fred Couples' Golf (USA) - Fred Couples' Golf (USA) - - us - wor - 0 Game Gear @@ -6942,19 +5180,16 @@ Realistic Golf Features - Sand traps, water hazards and deep rough - media/video/fredcoup.mp4 - media/mixrbv2/fredcoup.png + media/video/fredcoup.mp4 + media/mixrbv2/fredcoup.png - 1994 - 1994 1994 Sims SEGA Sports / Golf - Sports 1-4 0 @@ -6965,8 +5200,6 @@ Realistic Golf Features frogger.zip Frogger (USA, Prototype) - Frogger (USA, Prototype) - Frogger (USA, Prototype) 0 Game Gear @@ -6976,8 +5209,8 @@ Realistic Golf Features Thankfully, the release of a completed prototype rescued it from that cruelest of fates. - media/video/frogger.mp4 - media/mixrbv2/frogger.png + media/video/frogger.mp4 + media/mixrbv2/frogger.png 1991 @@ -6992,24 +5225,19 @@ Thankfully, the release of a completed prototype rescued it from that cruelest o 14 0 - + slamdunk.zip From TV Animation - Slam Dunk - Shouri e no Starting 5 (Jpn) - From TV Animation - Slam Dunk - Shouri e no Starting 5 (Jpn) - From TV Animation - Slam Dunk - Shouri e no Starting 5 (Jpn) - - jp - 0 Game Gear Slam Dunk is a Sports game, developed by Sims and published by Bandai, which was released in Japan in 1994. - media/video/slamdunk.mp4 - media/mixrbv2/slamdunk.png + media/video/slamdunk.mp4 + media/mixrbv2/slamdunk.png 1994 @@ -7018,7 +5246,6 @@ Thankfully, the release of a completed prototype rescued it from that cruelest o Bandai Namco Sports - Sports / Basketball 1-2 0 @@ -7029,13 +5256,7 @@ Thankfully, the release of a completed prototype rescued it from that cruelest o gloc.zip G-LOC Air Battle (Euro, USA, Bra) - G-LOC Air Battle (Euro, USA, Bra) - - us - eu - wor - 0 Game Gear @@ -7046,38 +5267,27 @@ The game is split into 8 stages, which are split into sub-stages over land and s Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at. - media/video/gloc.mp4 - media/mixrbv2/gloc.png + media/video/gloc.mp4 + media/mixrbv2/gloc.png - 1991 1991 - 1990 - 1991 - 1991 - 1991 SEGA SEGA Simulation - Action - Shoot'em Up 1-2 0 10 0 - + glocj1.zip G-LOC Air Battle (Jpn, v0) - G-LOC Air Battle (Jpn, v0) - - jp - gloc.zip Game Gear @@ -7087,39 +5297,24 @@ The game is split into 8 stages, which are split into sub-stages over land and s Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at. - - media/video/gloc.mp4 - media/mixrbv2/gloc.png - - 1991 1991 - 1990 - 1991 - 1991 - 1991 SEGA SEGA Simulation - Action - Shoot'em Up 1-2 0 10 0 - + glocj.zip G-LOC Air Battle (Jpn, v1) - G-LOC Air Battle (Jpn, v1) - - jp - gloc.zip Game Gear @@ -7129,60 +5324,36 @@ The game is split into 8 stages, which are split into sub-stages over land and s Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at. - - media/video/gloc.mp4 - media/mixrbv2/gloc.png - - 1991 1991 - 1990 - 1991 - 1991 - 1991 SEGA SEGA Simulation - Action - Shoot'em Up 1-2 0 10 0 - + galaga91.zip Galaga '91 (Jpn) - Galaga '91 (Jpn) - Galaga '91 (Jpn) - Galaga '91 (Jpn) - - jp - galaga2.zip Game Gear Galaga is a smoldering planet that often erupts with angry mutants and misfits. As Galactic commander of the Federal Army you have the job of making them dead. Not easy! Because they come at you in clusters like swarms of killer bees. This time, you will be flying the awesome Triple Proton Fighter that warps to new dimensions and increased firepower. Galaga goons, your graveyard awaits. - - media/video/galaga2.mp4 - media/mixrbv2/galaga2.png - 1991 - 1992 Namco Namco Shoot'em up / Vertical - Action - Shoot'em Up 1 0 @@ -7193,32 +5364,23 @@ Fail to complete a section in the time limit and you use up a continue, but the galaga2.zip Galaga 2 (Euro) - Galaga 2 (Euro) - Galaga 2 (Euro) - Galaga 2 (Euro) - - eu - 0 Game Gear Galaga is a smoldering planet that often erupts with angry mutants and misfits. As Galactic commander of the Federal Army you have the job of making them dead. Not easy! Because they come at you in clusters like swarms of killer bees. This time, you will be flying the awesome Triple Proton Fighter that warps to new dimensions and increased firepower. Galaga goons, your graveyard awaits. - media/video/galaga2.mp4 - media/mixrbv2/galaga2.png + media/video/galaga2.mp4 + media/mixrbv2/galaga2.png 1991 - 1992 Namco Namco Shoot'em up / Vertical - Action - Shoot'em Up 1 0 @@ -7229,19 +5391,15 @@ Fail to complete a section in the time limit and you use up a continue, but the gamble.zip Gamble Panic (Jpn) - Gamble Panic (Jpn) - - jp - 0 Game Gear Gamble Panic is a gambling game for the Sega Game Gear. - media/video/gamble.mp4 - media/mixrbv2/gamble.png + media/video/gamble.mp4 + media/mixrbv2/gamble.png 1995 @@ -7250,7 +5408,6 @@ Fail to complete a section in the time limit and you use up a continue, but the SEGA Casino - Puzzle-Game 1 0 @@ -7261,19 +5418,15 @@ Fail to complete a section in the time limit and you use up a continue, but the gambler.zip Gambler Jikochuushinha (Jpn) - Gambler Jikochuushinha (Jpn) - - jp - 0 Game Gear Gambler Jiko Chuushinha is a Miscellaneous game, developed by Game Arts and published by Sega, which was released in Japan in 1992. - media/video/gambler.mp4 - media/mixrbv2/gambler.png + media/video/gambler.mp4 + media/mixrbv2/gambler.png 1992 @@ -7282,25 +5435,17 @@ Fail to complete a section in the time limit and you use up a continue, but the SEGA Mahjong - Asiatic board game 1-2 0 8 0 - + ggorby.zip Ganbare Gorby! (Jpn) - Ganbare Gorby! (Jpn) - Ganbare Gorby! (Jpn) - Ganbare Gorby! (Jpn) - Ganbare Gorby! (Jpn) - - - jp - + factoryp.zip Game Gear @@ -7310,21 +5455,13 @@ Factory Panic consists of four rounds, and each round consists of eight stages. If a person gets an unwanted product, the time remaining on the timer will decrease. Sometimes, the belt carries special items, e.g. a megaphone that makes your scream attack more powerful, or a weight that can be placed on a switch. - - media/video/factoryp.mp4 - media/mixrbv2/factoryp.png - - 1991 - 1991 1991 - 1992 SEGA SEGA Strategy - Action 1 0 @@ -7335,8 +5472,6 @@ If a person gets an unwanted product, the time remaining on the timer will decre garfield.zip Garfield - Caught in the Act (Euro, USA) - Garfield - Caught in the Act (Euro, USA) - Garfield - Caught in the Act (Euro, USA) 0 Game Gear @@ -7347,13 +5482,11 @@ Unlike most other platform games of its time, Garfield boasted completely unique - media/video/garfield.mp4 - media/mixrbv2/garfield.png + media/video/garfield.mp4 + media/mixrbv2/garfield.png 1995 - 1995 - 1995 Novotrade SEGA @@ -7365,13 +5498,10 @@ Unlike most other platform games of its time, Garfield boasted completely unique 14 0 - + garousp.zip Garou Densetsu Special (Jpn) - Garou Densetsu Special (Jpn) - Garou Densetsu Special (Jpn) - Garou Densetsu Special (Jpn) fatfursp.zip Game Gear @@ -7384,62 +5514,36 @@ Other improvements include: 1. A new Count Down mode (defeat as many opponents as possible in 3 minutes).Extra color schemes for every character.New & improved background graphics.Dolby Surround Sound support. Fatal Fury Special still features the series' trademark pseudo-3D movement along two planes. - - media/video/fatfursp.mp4 - media/mixrbv2/fatfursp.png - 1994 - 1994 - 1994 - 1994 Aspect Takara Fight / 2D - Action - Fight 1-2 0 18 0 - + gearstad.zip Gear Stadium (Jpn) - Gear Stadium (Jpn) - Gear Stadium (Jpn) - Gear Stadium (Jpn) - Gear Stadium (Jpn) - Gear Stadium (Jpn) - Gear Stadium (Jpn) - Gear Stadium (Jpn) - - - jp - + batterup.zip Game Gear Batter Up, known as Gear Stadium in Japan, is a baseball game developed and published by Namco for the Sega Game Gear. It is a handheld entry in Namco's World Stadium series, itself inspired by the earlier Family Stadium series for the Famicom, whose first entry, Pro Yakyuu Family Stadium, dates back to 1986. It has a two-player mode which makes use of the Gear-to-Gear Cable peripheral. An updated version titled Gear Stadium Heiseiban was released in Japan in 1995. - - media/video/batterup.mp4 - media/mixrbv2/batterup.png - - 1991 - 1991 1991 Namco Namco Sports / Baseball - Sports 1-2 0 @@ -7450,19 +5554,15 @@ Fatal Fury Special still features the series' trademark pseudo-3D movement along gearstah.zip Gear Stadium Heiseiban (Jpn) - Gear Stadium Heiseiban (Jpn) - - jp - 0 Game Gear Gear Stadium Heiseiban is a baseball game for the Sega Game Gear. It is an updated version of Gear Stadium with a Nippon Professional Baseball license and the names of real NPB players. - media/video/gearstah.mp4 - media/mixrbv2/gearstah.png + media/video/gearstah.mp4 + media/mixrbv2/gearstah.png 1995 @@ -7471,7 +5571,6 @@ Fatal Fury Special still features the series' trademark pseudo-3D movement along Namco Sports / Baseball - Sports 1-2 0 @@ -7482,11 +5581,7 @@ Fatal Fury Special still features the series' trademark pseudo-3D movement along gearwork.zip Gear Works (USA) - Gear Works (USA) - - us - 0 Game Gear @@ -7497,8 +5592,8 @@ Making life harder are two creatures with the peculiar name ‘Poffins’. One o There’s also a bonus round, which is a fruit machine, only with cogs and other things from the game rather than fruit. - media/video/gearwork.mp4 - media/mixrbv2/gearwork.png + media/video/gearwork.mp4 + media/mixrbv2/gearwork.png 1993 @@ -7507,7 +5602,6 @@ There’s also a bonus round, which is a fruit machine, only with cogs and other Sony Electronic Publishing Puzzle-Game - Strategy 1 0 @@ -7518,14 +5612,7 @@ There’s also a bonus round, which is a fruit machine, only with cogs and other georgeko.zip George Foreman's KO Boxing (Euro, USA) - George Foreman's KO Boxing (Euro, USA) - George Foreman's KO Boxing (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -7536,21 +5623,16 @@ Just like the other versions players are cast as George Foreman to go through a Each match the player's boxer can use three super punches. These need to be charged and then unleashed when near an opponent. It sends them straight to the back of the ring, a dangerous area as it is easy to keep punching them into the ropes. Health is slightly restored during the intermission and after each won match the player is awarded skill points to be distributed over three characteristics. Matches for two players are supported. - media/video/georgeko.mp4 - media/mixrbv2/georgeko.png + media/video/georgeko.mp4 + media/mixrbv2/georgeko.png - 1992 1992 - 1991 - 1992 Sims Flying Edge Sports / Boxing - Sports - Fight 1 0 @@ -7561,12 +5643,7 @@ Each match the player's boxer can use three super punches. These need to be char ggaleste.zip GG Aleste (Jpn) - GG Aleste (Jpn) - GG Aleste (Jpn) - - jp - 0 Game Gear @@ -7574,8 +5651,8 @@ Each match the player's boxer can use three super punches. These need to be char As usual, your task is to exterminate level upon level of nasties with your space ship. The usual Aleste powerup systems remains fairly intact. You still have powerup pods which release P capsules for upgrading your main weapon. On the other hand, secondary weapon upgrades are no longer released from ground bases, but from another type of flying pods. When you start out, your secondary weapon is a laser, which can later be replaced with powerups ranging from split fire to napalm rockets and target seeking power balls. Both primary and secondary weapons are in constant use, since only button 2 is used for firing both weapons at once. Due to the smaller screen estate of the Game Gear, the sprites are larger and the playfield more constrained, for which the game compensates somewhat by introducing multidirectionally scrolling sections. - media/video/ggaleste.mp4 - media/mixrbv2/ggaleste.png + media/video/ggaleste.mp4 + media/mixrbv2/ggaleste.png 1991 @@ -7584,31 +5661,25 @@ As usual, your task is to exterminate level upon level of nasties with your spac Compile Shoot'em up / Vertical - Shoot'em Up 1 0 17 0 - + ggdora.zip GG Doraemon - Noranosuke no Yabou (Jpn) - GG Doraemon - Noranosuke no Yabou (Jpn) - GG Doraemon - Noranosuke no Yabou (Jpn) - - jp - 0 Game Gear Doraemon Nora no Suke no Yabou is an action game for the Sega Game Gear. It is based upon the 1979 Doraemon anime. - media/video/ggdora.mp4 - media/mixrbv2/ggdora.png + media/video/ggdora.mp4 + media/mixrbv2/ggdora.png 1993 @@ -7627,20 +5698,15 @@ As usual, your task is to exterminate level upon level of nasties with your spac ggport.zip GG Portrait - Pai Chen (Jpn) - GG Portrait - Pai Chen (Jpn) - GG Portrait - Pai Chen (Jpn) - - jp - 0 Game Gear GG Portrait: Pai Chan is one of two games in the GG Portrait series. It contains images of Pai Chan from Virtua Fighter Kids. - media/video/ggport.mp4 - media/mixrbv2/ggport.png + media/video/ggport.mp4 + media/mixrbv2/ggport.png 1996 @@ -7659,20 +5725,15 @@ As usual, your task is to exterminate level upon level of nasties with your spac ggport1.zip GG Portrait - Yuuki Akira (Jpn) - GG Portrait - Yuuki Akira (Jpn) - GG Portrait - Yuuki Akira (Jpn) - - jp - 0 Game Gear GG Portrait: Yuuki Akira is one of two games in the GG Portrait series. It contains images of Akira Yuki from Virtua Fighter Kids. - media/video/ggport1.mp4 - media/mixrbv2/ggport1.png + media/video/ggport1.mp4 + media/mixrbv2/ggport1.png 1996 @@ -7691,7 +5752,6 @@ As usual, your task is to exterminate level upon level of nasties with your spac ggtrcn.zip GG Turrican (HB, Demo v1.0) - GG Turrican (HB, Demo v1.0) 0 Game Gear @@ -7699,8 +5759,8 @@ As usual, your task is to exterminate level upon level of nasties with your spac GG Turrican is a homebrew rom programmed by Martin Konrad in 2015. It is a Turrican clone for SEGA Game Gear. - media/video/ggtrcn.mp4 - media/mixrbv2/ggtrcn.png + media/video/ggtrcn.mp4 + media/mixrbv2/ggtrcn.png 2005 @@ -7709,7 +5769,6 @@ As usual, your task is to exterminate level upon level of nasties with your spac Konrad, Martin Platform - Platform / Fighter Scrolling 1 0 @@ -7720,7 +5779,6 @@ As usual, your task is to exterminate level upon level of nasties with your spac godzilla.zip Godzilla - Kaijuu Daishingeki (Jpn) - Godzilla - Kaijuu Daishingeki (Jpn) 0 Game Gear @@ -7732,8 +5790,8 @@ On the map, the game is a typical war strategy. The player can move units on the Godzilla: Kaijuu no Daishingeki has four maps, and an extra secret level. - media/video/godzilla.mp4 - media/mixrbv2/godzilla.png + media/video/godzilla.mp4 + media/mixrbv2/godzilla.png 1995 @@ -7748,15 +5806,11 @@ Godzilla: Kaijuu no Daishingeki has four maps, and an extra secret level.11 0 - + godzillae.zip Godzilla - Kaijuu Daishingeki (T-Eng, v1.1) - Godzilla - Kaijuu Daishingeki (T-Eng, v1.1) - - jp - godzilla.zip Game Gear @@ -7766,10 +5820,6 @@ On the map, the game is a typical war strategy. The player can move units on the Godzilla: Kaijuu no Daishingeki has four maps, and an extra secret level. - - media/video/godzilla.mp4 - media/mixrbv2/godzilla.png - 1995 @@ -7787,13 +5837,7 @@ Godzilla: Kaijuu no Daishingeki has four maps, and an extra secret level.gprider.zip GP Rider (Euro, USA) - GP Rider (Euro, USA) - - jp - eu - us - 0 Game Gear @@ -7804,32 +5848,26 @@ Players must avoid from hitting other riders to keep from wrecking their bike. Two friends can also go head-to-head using the Link Cable. - media/video/gprider.mp4 - media/mixrbv2/gprider.png + media/video/gprider.mp4 + media/mixrbv2/gprider.png - 1994 - 1994 - 1994 1994 SEGA SEGA Sports - Race, Driving / Motorcycle - Race, Driving 1-2 0 12 0 - + gpriderj.zip GP Rider (Jpn) - GP Rider (Jpn) gprider.zip Game Gear @@ -7840,37 +5878,24 @@ Players must avoid from hitting other riders to keep from wrecking their bike. Two friends can also go head-to-head using the Link Cable. - - media/video/gprider.mp4 - media/mixrbv2/gprider.png - - 1994 - 1994 - 1994 1994 SEGA SEGA Sports - Race, Driving / Motorcycle - Race, Driving 1-2 0 12 0 - + gpriderp.zip GP Rider (Prototype, 19940104) - GP Rider (Prototype, 19940104) - - wor - gprider.zip Game Gear @@ -7880,38 +5905,24 @@ Players must avoid from hitting other riders to keep from wrecking their bike. Two friends can also go head-to-head using the Link Cable. - - media/video/gprider.mp4 - media/mixrbv2/gprider.png - - 1994 - 1994 - 1994 1994 SEGA SEGA Sports - Race, Driving / Motorcycle - Race, Driving 1-2 0 12 0 - + greendog.zip Greendog (Euro, USA) - Greendog (Euro, USA) - - us - eu - 0 Game Gear @@ -7921,12 +5932,11 @@ The gameplay involves you getting from the left end of the level to the right wh - media/video/greendog.mp4 - media/mixrbv2/greendog.png + media/video/greendog.mp4 + media/mixrbv2/greendog.png 1993 - 1993 Interactive Designs SEGA @@ -7942,19 +5952,15 @@ The gameplay involves you getting from the left end of the level to the right wh griffin.zip Griffin (Jpn) - Griffin (Jpn) - - jp - 0 Game Gear Griffin is a shoot-'em-up game developed by Telenet Japan's "Renovation Game" division (which is not the same as Renovation Products) and published by Telenet Japan's RIOT division for the Sega Game Gear. It was only released in Japan. - media/video/griffin.mp4 - media/mixrbv2/griffin.png + media/video/griffin.mp4 + media/mixrbv2/griffin.png 1991 @@ -7963,7 +5969,6 @@ The gameplay involves you getting from the left end of the level to the right wh Renovation Game Shoot'em up / Vertical - Shoot'em Up 1 0 @@ -7974,7 +5979,6 @@ The gameplay involves you getting from the left end of the level to the right wh gunstar.zip Gunstar Heroes (Jpn) - Gunstar Heroes (Jpn) 0 Game Gear @@ -7986,22 +5990,16 @@ The mad Colonel Red has discovered four crystals that imprison a deadly being kn Unleash some mad blasting action onto the Colonel's army and don't let him bring GoldenSilver to life!! The fate of Gunstar-9 is in your hands! - media/video/gunstar.mp4 - media/mixrbv2/gunstar.png + media/video/gunstar.mp4 + media/mixrbv2/gunstar.png 2018 - 1995 M2 Co., Ltd. SEGA Shooter - Shooter / Run and Gun - Shoot'em up / Horizontal - Shoot'em Up - Action - Beat'em Up 1 0 @@ -8012,14 +6010,7 @@ Unleash some mad blasting action onto the Colonel's army and don't let him bring halleyw.zip Halley Wars (Euro, USA, Bra) - Halley Wars (Euro, USA, Bra) - Halley Wars (Euro, USA, Bra) - - us - eu - wor - 0 Game Gear @@ -8030,38 +6021,27 @@ Halley Wars is a vertical scrolling shooter. The game has 6 stages set in locati Where the game stood out was, there are comets that need to be destroyed on your journey. Each comet and ship that you don’t shoot makes it to earth and does some damage there. Comets do more damage than the enemy ships do. If Earths damage level reaches 100% the game is over. For every 2000 points you score, 1% of Earths damage is repaired. - media/video/halleyw.mp4 - media/mixrbv2/halleyw.png + media/video/halleyw.mp4 + media/mixrbv2/halleyw.png - 1991 - 1991 - 1991 - 1991 1991 - 1992 ITL SEGA Shoot'em up / Vertical - Shoot'em Up 1 0 16 0 - + halleywj.zip Halley Wars (Jpn) - Halley Wars (Jpn) - Halley Wars (Jpn) - - jp - halleyw.zip Game Gear @@ -8071,23 +6051,13 @@ Halley Wars is a vertical scrolling shooter. The game has 6 stages set in locati Where the game stood out was, there are comets that need to be destroyed on your journey. Each comet and ship that you don’t shoot makes it to earth and does some damage there. Comets do more damage than the enemy ships do. If Earths damage level reaches 100% the game is over. For every 2000 points you score, 1% of Earths damage is repaired. - - media/video/halleyw.mp4 - media/mixrbv2/halleyw.png - - 1991 - 1991 - 1991 - 1991 1991 - 1992 ITL SEGA Shoot'em up / Vertical - Shoot'em Up 1 0 @@ -8098,11 +6068,7 @@ Where the game stood out was, there are comets that need to be destroyed on your headbust.zip Head Buster (Jpn) - Head Buster (Jpn) - - jp - 0 Game Gear @@ -8113,34 +6079,27 @@ Each game starts at the shop, where robots on your team are bought and equipped Robots are available in three basic classes, from light to heavy, but can be modified with new movement units (different terrain squares have different movement properties), better armour and new weapons. Different weapons have both different strength and different ranges, as well as a limited supply of bullets. Reloading is done during the combat phase, but requires that your robot stays out of combat during that turn. Different sensors and command units can also be added, giving the robots better aim or particular abilities such as dodging, shielding and healing. - media/video/headbust.mp4 - media/mixrbv2/headbust.png + media/video/headbust.mp4 + media/mixrbv2/headbust.png 2018 - 1991 NCS Corporation Masaya Games Action - Strategy 1-2 0 12 0 - + heavyw.zip Heavy Weight Champ (Jpn) - Heavy Weight Champ (Jpn) - Heavy Weight Champ (Jpn) - - jp - georgeko.zip Game Gear @@ -8150,22 +6109,13 @@ Just like the other versions players are cast as George Foreman to go through a Each match the player's boxer can use three super punches. These need to be charged and then unleashed when near an opponent. It sends them straight to the back of the ring, a dangerous area as it is easy to keep punching them into the ropes. Health is slightly restored during the intermission and after each won match the player is awarded skill points to be distributed over three characteristics. Matches for two players are supported. - - media/video/georgeko.mp4 - media/mixrbv2/georgeko.png - - 1992 1992 - 1991 - 1992 Sims Flying Edge Sports / Boxing - Sports - Fight 1 0 @@ -8176,13 +6126,7 @@ Each match the player's boxer can use three super punches. These need to be char homea.zip Home Alone (Euro, USA) - Home Alone (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -8191,21 +6135,16 @@ Each match the player's boxer can use three super punches. These need to be char Playing as Kevin, you start off on his trusty sled, but the main job is to get to the house and make it burglar-proof. This involves setting traps throughout the house. Useful objects such as a Crossbow, Wire and Pepper can be combined to make fiendish weaponry. You must also lock up any valuables you find, to avoid the family losing them. - media/video/homea.mp4 - media/mixrbv2/homea.png + media/video/homea.mp4 + media/mixrbv2/homea.png - 1992 - 1993 - 1993 1992 - 1993 + Brian A. Rice, Inc. SEGA Platform - Adventure - Action 1 0 @@ -8216,7 +6155,6 @@ Playing as Kevin, you start off on his trusty sled, but the main job is to get t ddanpei.zip Honoo no Toukyuuji - Dodge Danpei (Jpn) - Honoo no Toukyuuji - Dodge Danpei (Jpn) 0 Game Gear @@ -8224,8 +6162,8 @@ Playing as Kevin, you start off on his trusty sled, but the main job is to get t Honoo no Toukyuuji Dodge Danpei is a game tying into TV Tokyo's Honoo no Toukyuuji Dodge Danpei anime. - media/video/ddanpei.mp4 - media/mixrbv2/ddanpei.png + media/video/ddanpei.mp4 + media/mixrbv2/ddanpei.png 1992 @@ -8234,8 +6172,6 @@ Playing as Kevin, you start off on his trusty sled, but the main job is to get t SEGA Sports / Dodgeball - Sports / Volleyball - Sports 1 0 @@ -8246,8 +6182,6 @@ Playing as Kevin, you start off on his trusty sled, but the main job is to get t hook.zip Hook (Euro) - Hook (Euro) - Hook (Euro) 0 Game Gear @@ -8257,35 +6191,27 @@ Playing as Kevin, you start off on his trusty sled, but the main job is to get t This particular interpretation is a side-scrolling action game, in which players must hack their way past Hook's denizens through 11 levels. These include forests, icy regions, and towns which Peter will have to jump, climb, and swim through. Magic items such as apples and pixie dust can be collected for special powers. When enemies are attacked, they simply put their hands up in surrender rather than dying, so as to make the game more child-friendly. - media/video/hook.mp4 - media/mixrbv2/hook.png + media/video/hook.mp4 + media/mixrbv2/hook.png 1993 - 1993 - 1993 Spidersoft Limited Sony Electronic Publishing Action - Platform 1 0 13 0 - + hooku.zip Hook (USA) - Hook (USA) - Hook (USA) - - us - hook.zip Game Gear @@ -8293,20 +6219,13 @@ This particular interpretation is a side-scrolling action game, in which players This particular interpretation is a side-scrolling action game, in which players must hack their way past Hook's denizens through 11 levels. These include forests, icy regions, and towns which Peter will have to jump, climb, and swim through. Magic items such as apples and pixie dust can be collected for special powers. When enemies are attacked, they simply put their hands up in surrender rather than dying, so as to make the game more child-friendly. - - media/video/hook.mp4 - media/mixrbv2/hook.png - 1993 - 1993 - 1993 Spidersoft Limited Sony Electronic Publishing Action - Platform 1 0 @@ -8317,7 +6236,6 @@ This particular interpretation is a side-scrolling action game, in which players hurrican.zip Hurricanes (Euro) - Hurricanes (Euro) 0 Game Gear @@ -8325,8 +6243,8 @@ This particular interpretation is a side-scrolling action game, in which players So you tthought footballs were for playing with... think again! Embark on rollercoaster journey in this platform adventure through eerie mining towns, terrifying, deadly forests and infested jungles. All this to search the stadium - and your only weapon - a football! - media/video/hurrican.mp4 - media/mixrbv2/hurrican.png + media/video/hurrican.mp4 + media/mixrbv2/hurrican.png 1994 @@ -8334,7 +6252,6 @@ This particular interpretation is a side-scrolling action game, in which players U.S. Gold Platform - Action 1 0 @@ -8345,7 +6262,6 @@ This particular interpretation is a side-scrolling action game, in which players hyokkohj.zip Hyokkori Hyoutanjima - Hyoutanjima no Daikoukai (Jpn) - Hyokkori Hyoutanjima - Hyoutanjima no Daikoukai (Jpn) 0 Game Gear @@ -8353,8 +6269,8 @@ This particular interpretation is a side-scrolling action game, in which players Hyokkori Hyoutanjima: Hyoutanjima no Daikoukai is a 1992 action game by Sega for the Sega Game Gear tying into the Hyokkori Hyoutanjima Japanese puppet show. - media/video/hyokkohj.mp4 - media/mixrbv2/hyokkohj.png + media/video/hyokkohj.mp4 + media/mixrbv2/hyokkohj.png 1992 @@ -8363,7 +6279,6 @@ This particular interpretation is a side-scrolling action game, in which players SEGA Board game - Action 1 0 @@ -8374,7 +6289,6 @@ This particular interpretation is a side-scrolling action game, in which players hypyak92.zip Hyper Pro Yakyuu '92 (Jpn) - Hyper Pro Yakyuu '92 (Jpn) 0 Game Gear @@ -8382,8 +6296,8 @@ This particular interpretation is a side-scrolling action game, in which players Hyper Pro Yakyuu '92 is a baseball game developed and published by Sega for the Sega Game Gear. It was only released in Japan. - media/video/hypyak92.mp4 - media/mixrbv2/hypyak92.png + media/video/hypyak92.mp4 + media/mixrbv2/hypyak92.png 1992 @@ -8392,24 +6306,17 @@ This particular interpretation is a side-scrolling action game, in which players SEGA Sports / Baseball - Sports 1-2 0 5 0 - + wakevamp.zip In the Wake of Vampire (Jpn) - In the Wake of Vampire (Jpn) - In the Wake of Vampire (Jpn) - In the Wake of Vampire (Jpn) - - jp - mastdark.zip Game Gear @@ -8417,22 +6324,13 @@ This particular interpretation is a side-scrolling action game, in which players You play as a psychologist trying to defeat Dracula. This requires you to fight your way through several spooky locations such as cemeteries, laboratories, castles or a house of wax dolls. To defeat your enemies, you can use several primary and secondary weapons. Primary weapons are close combat weapons ranging from knifes to rapiers and axes, that differ in range and efficiency. Secondary weapons are long-range weapons (pistols, bombs etc.) with limited ammunition. The game features 5 Rounds divided into 3 stages. At the end of each stage, a boss must be defeated. - - media/video/mastdark.mp4 - media/mixrbv2/mastdark.png - - 1993 - 1993 - 1993 - 1992 1993 Sims SEGA Platform - Action 1 0 @@ -8443,14 +6341,7 @@ You play as a psychologist trying to defeat Dracula. This requires you to fight indycrus.zip Indiana Jones and the Last Crusade (Euro, USA) - Indiana Jones and the Last Crusade (Euro, USA) - Indiana Jones and the Last Crusade (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -8460,13 +6351,11 @@ This makes for a four-level arcade adventure combining climbs, exploration (with - media/video/indycrus.mp4 - media/mixrbv2/indycrus.png + media/video/indycrus.mp4 + media/mixrbv2/indycrus.png 1993 - 1992 - 1992 Tiertex U.S. Gold @@ -8482,13 +6371,7 @@ This makes for a four-level arcade adventure combining climbs, exploration (with ironman.zip Iron Man X-O Manowar in Heavy Metal (Euro, USA) - Iron Man X-O Manowar in Heavy Metal (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -8504,11 +6387,10 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. - media/video/ironman.mp4 - media/mixrbv2/ironman.png + media/video/ironman.mp4 + media/mixrbv2/ironman.png - 1996 1996 Realtime Associates @@ -8521,15 +6403,11 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. 14 0 - + ironman1.zip Iron Man X-O Manowar in Heavy Metal (USA, Alt) - Iron Man X-O Manowar in Heavy Metal (USA, Alt) - - us - ironman.zip Game Gear @@ -8544,12 +6422,7 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. 7. Board Dromak Ship with Final Boss General Krytos. - - media/video/ironman.mp4 - media/mixrbv2/ironman.png - - 1996 1996 Realtime Associates @@ -8566,7 +6439,6 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. jleagu94.zip J.League GG Pro Striker '94 (Jpn) - J.League GG Pro Striker '94 (Jpn) 0 Game Gear @@ -8574,8 +6446,8 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. J.League GG Pro Striker '94 is a soccer simulation featuring official players of the Japanese league from 1994 - media/video/jleagu94.mp4 - media/mixrbv2/jleagu94.png + media/video/jleagu94.mp4 + media/mixrbv2/jleagu94.png 1994 @@ -8584,7 +6456,6 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. SEGA Sports / Soccer - Sports 1-2 0 @@ -8595,20 +6466,15 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. jleague.zip J.League Soccer - Dream Eleven (Jpn) - J.League Soccer - Dream Eleven (Jpn) - J.League Soccer - Dream Eleven (Jpn) - - jp - 0 Game Gear J. League Soccer Dream Eleven is a football game for the Sega Game Gear. - media/video/jleague.mp4 - media/mixrbv2/jleague.png + media/video/jleague.mp4 + media/mixrbv2/jleague.png 1995 @@ -8617,7 +6483,6 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. SEGA Sports / Soccer - Sports 1-2 0 @@ -8628,26 +6493,17 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. jb007.zip James Bond 007 - The Duel (Euro) - James Bond 007 - The Duel (Euro) - James Bond 007 - The Duel (Euro) - James Bond 007 - The Duel (Euro) - - eu - wor - us - 0 Game Gear Play James Bond 007 and stop a crazy professor who has the same old dream as everyone else. World domination. The player will have the trusty Walther PPK and must go through a few levels with a villain at the end of every level. Such as in the first level, at the end the player will get to fight Jaws. To put it simply this game is basically a side-scrolling shoot-em-up. The player may find women who will give the player an extra life and many other things. - media/video/jb007.mp4 - media/mixrbv2/jb007.png + media/video/jb007.mp4 + media/mixrbv2/jb007.png - 1994 1993 Kremlin @@ -8664,28 +6520,17 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. jpond3.zip James Pond 3 - Operation Starfish (Euro) - James Pond 3 - Operation Starfish (Euro) - James Pond 3 - Operation Starfish (Euro) - James Pond 3 - Operation Starfish (Euro) - James Pond 3 - Operation Starfish (Euro) - James Pond 3 - Operation Starfish (Euro) - - eu - wor - us - 0 Game Gear The sinister Dr. Maybe is back and only our slickest Special Agent, James Pond, can stop him. Special Agent Finnius Frog can help you get to those hard to reach places with his powerful jumping abilities. Explore more than 100 levels of outrageous fun! Win using an ocean of FI5H gadgets: suction boots, the fruit gun, X-ray specs, a thruster unit, spring boots and a clever fruit suit disguise. Use a special FI5H rocket pack to defeat Dr. Maybe! Fry over 40 different enemies under Dr. Maybe's control and avoid Maybe's mounted guns and missile launchers! - media/video/jpond3.mp4 - media/mixrbv2/jpond3.png + media/video/jpond3.mp4 + media/mixrbv2/jpond3.png - 1994 1994 Teque @@ -8702,13 +6547,7 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. robocod.zip James Pond II - Codename RoboCod (Euro) - James Pond II - Codename RoboCod (Euro) - James Pond II - Codename RoboCod (Euro) - James Pond II - Codename RoboCod (Euro) - - eu - 0 Game Gear @@ -8717,35 +6556,27 @@ Levels are as follows:Nuclear Plant Siege with bosses Mr. Hyde and the Melter. The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced. - media/video/robocod.mp4 - media/mixrbv2/robocod.png + media/video/robocod.mp4 + media/mixrbv2/robocod.png 1991 - 1991 Millenium Interactive U.S. Gold Platform - Action 1 0 19 0 - + robocodu.zip James Pond II - Codename RoboCod (USA) - James Pond II - Codename RoboCod (USA) - James Pond II - Codename RoboCod (USA) - James Pond II - Codename RoboCod (USA) - - us - robocod.zip Game Gear @@ -8753,19 +6584,13 @@ The gameplay takes place across worlds themed around particular types of toys, s The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced. - - media/video/robocod.mp4 - media/mixrbv2/robocod.png - 1991 - 1991 Millenium Interactive U.S. Gold Platform - Action 1 0 @@ -8776,12 +6601,7 @@ The gameplay takes place across worlds themed around particular types of toys, s jangpun2.zip Jang Pung II (Kor, SMS Mode) - Jang Pung II (Kor, SMS Mode) - Jang Pung II (Kor, SMS Mode) - - kr - 0 Game Gear @@ -8790,8 +6610,8 @@ The gameplay takes place across worlds themed around particular types of toys, s There is not thought to be an original Jang Pung, however it did receive a sequel in the form of Jang Pung 3 - media/video/jangpun2.mp4 - media/mixrbv2/jangpun2.png + media/video/jangpun2.mp4 + media/mixrbv2/jangpun2.png 1993 @@ -8800,7 +6620,6 @@ There is not thought to be an original Jang Pung, however it did receive a seque Innovation Tech Fight / 2D - Fight 1-2 0 @@ -8811,12 +6630,7 @@ There is not thought to be an original Jang Pung, however it did receive a seque jeopardy.zip Jeopardy! (USA) - Jeopardy! (USA) - Jeopardy! (USA) - - us - 0 Game Gear @@ -8827,11 +6641,10 @@ The Mega Drive version supports up to three human players and looks like the ori Both games received updates in Jeopardy! Sports Edition and the Mega Drive version received one in Jeopardy!: Deluxe Edition. - media/video/jeopardy.mp4 - media/mixrbv2/jeopardy.png + media/video/jeopardy.mp4 + media/mixrbv2/jeopardy.png - 1992 1993 GameTek @@ -8848,24 +6661,17 @@ Both games received updates in Jeopardy! Sports Edition and the Mega Drive versi jeopards.zip Jeopardy! - Sports Edition (Euro, USA) - Jeopardy! - Sports Edition (Euro, USA) - - us - eu - wor - 0 Game Gear Jeopardy! Sports Edition is a version of Jeopardy! replacing the puzzles with sports-themed puzzles (though the categories are still varied) and the characters with sprites of presumably fictional athletes. The Mega Drive version does not change anything else; the title and copyright screen are the same from Jeopardy! (but strangely removes Park Place Productions's logo); the Game Gear version does sport a new title screen. - media/video/jeopards.mp4 - media/mixrbv2/jeopards.png + media/video/jeopards.mp4 + media/mixrbv2/jeopards.png - 1994 1994 GameTek @@ -8882,67 +6688,46 @@ Both games received updates in Jeopardy! Sports Edition and the Mega Drive versi joemont.zip Joe Montana's Football (Euro, USA) - Joe Montana's Football (Euro, USA) - - us - eu - wor - 0 Game Gear It's a snap! This is your chance to rub shoulder pads with Joe Montana, the man who led the "Team of the Eighties" to four Super Bowl Championships. You provide all the fourth quarter heroics, play-calling brilliance, and pinpoint passing as you hit the field against any of 28 pro teams. Call all your own plays! Each team has a playbook with 17 offensive and six defensive options. Pick the play that you think will work best, or take the advice of Joe Montana himself, as he recommends the play he would call in each situation. You control the action on the field by switching to the key players as the play unfolds. Your strength and speed will vary by position, just like the real sport. Knock helmets with the computer or punch holes in a friend's defense. Can you keep your head cool and your passing arm hot? Pick your team. Choose the plays. Think you have what it takes to be the next Joe Montana? - media/video/joemont.mp4 - media/mixrbv2/joemont.png + media/video/joemont.mp4 + media/mixrbv2/joemont.png - 1991 - 1991 - 1992 1991 - 1991 SEGA SEGA Sports / Football - Sports 1-2 0 9 0 - + joemontj.zip Joe Montana's Football (Jpn) - Joe Montana's Football (Jpn) joemont.zip Game Gear It's a snap! This is your chance to rub shoulder pads with Joe Montana, the man who led the "Team of the Eighties" to four Super Bowl Championships. You provide all the fourth quarter heroics, play-calling brilliance, and pinpoint passing as you hit the field against any of 28 pro teams. Call all your own plays! Each team has a playbook with 17 offensive and six defensive options. Pick the play that you think will work best, or take the advice of Joe Montana himself, as he recommends the play he would call in each situation. You control the action on the field by switching to the key players as the play unfolds. Your strength and speed will vary by position, just like the real sport. Knock helmets with the computer or punch holes in a friend's defense. Can you keep your head cool and your passing arm hot? Pick your team. Choose the plays. Think you have what it takes to be the next Joe Montana? - - media/video/joemont.mp4 - media/mixrbv2/joemont.png - - 1991 - 1991 - 1992 1991 - 1991 SEGA SEGA Sports / Football - Sports 1-2 0 @@ -8953,15 +6738,7 @@ Both games received updates in Jeopardy! Sports Edition and the Mega Drive versi striderr.zip Journey from Darkness - Strider Returns (Euro, USA) - Journey from Darkness - Strider Returns (Euro, USA) - Journey from Darkness - Strider Returns (Euro, USA) - Journey from Darkness - Strider Returns (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -8971,14 +6748,11 @@ The gameplay is similar to the original, consisting of running, jumping and atta - media/video/striderr.mp4 - media/mixrbv2/striderr.png + media/video/striderr.mp4 + media/mixrbv2/striderr.png - 1993 - 1992 1993 - 1993 Tiertex U.S. Gold @@ -8994,13 +6768,7 @@ The gameplay is similar to the original, consisting of running, jumping and atta jdredd.zip Judge Dredd (Euro, USA) - Judge Dredd (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -9009,91 +6777,66 @@ The gameplay is similar to the original, consisting of running, jumping and atta The initial levels follow the plot of the movie with futuristic lawman Judge Dredd framed and sent to the Aspen penal colony from which he must escape and prove his innocence. Following the fight at the top of the Statue of Liberty that ended the film, the game continues on with levels and characters inspired by the comic book culminating with a battle against the Dark Judges on Deadworld. - media/video/jdredd.mp4 - media/mixrbv2/jdredd.png + media/video/jdredd.mp4 + media/mixrbv2/jdredd.png - 1995 - 1995 - 1995 1995 Probe Acclaim Platform - Platform / Shooter Scrolling - Action - Beat'em Up 1 0 17 0 - + junctionj.zip Junction (Jpn) - Junction (Jpn) - Junction (Jpn) - - jp - us - junction.zip Game Gear Junction on the Game Gear plays much like its Genesis equivalent but the view is top-down rather than isometric. The object is still to guide the ball along a path to the exit, shifting tiles as needed. - - media/video/junction.mp4 - media/mixrbv2/junction.png - 1991 - 1991 Micronet Micronet Strategy - Puzzle-Game 1 0 15 0 - + junction.zip Junction (USA) - Junction (USA) - Junction (USA) - - jp - 0 Game Gear Junction on the Game Gear plays much like its Genesis equivalent but the view is top-down rather than isometric. The object is still to guide the ball along a path to the exit, shifting tiles as needed. - media/video/junction.mp4 - media/mixrbv2/junction.png + media/video/junction.mp4 + media/mixrbv2/junction.png 1991 - 1991 Micronet Micronet Strategy - Puzzle-Game 1 0 @@ -9104,19 +6847,15 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre jstrike.zip Jungle Strike (USA) - Jungle Strike (USA) - - us - 0 Game Gear Now the storm hits the jungle! The Desert Madman is dead - now his vicious son plots a nuclear strike against the U.S.A. He's enlisted a powerful ally - a ruthless South American Drug Lord with an army of hi-tech mercenaries. It's YOUR mission to take them out! Turn night into day with your explosions on a deadly night mission. Penetrate the Drug Lord's air defenses in an F-117A Stealth fighter. Stalk the terrorists from the streets of Washington D.C. to the deadly jungles, rivers and snow-covered peaks of South America! Stunning cinematics and digitized sound effects create a spectacular movie-like experience! - media/video/jstrike.mp4 - media/mixrbv2/jstrike.png + media/video/jstrike.mp4 + media/mixrbv2/jstrike.png 1995 @@ -9125,8 +6864,6 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre Black Pearl Software Shooter - Shoot'em Up - Action 1 0 @@ -9137,7 +6874,6 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre jpark.zip Jurassic Park (Euro, USA) - Jurassic Park (Euro, USA) 0 Game Gear @@ -9151,36 +6887,27 @@ After the completion of the driving section the level continues with a platform The first four levels (featuring a Velociraptor, Pteranodon, Triceratops and Brachiosaurus) can be tackled in any order, but the final level, featuring the Tyrannosaurus Rex, is only unlocked when the others have been completed. - media/video/jpark.mp4 - media/mixrbv2/jpark.png + media/video/jpark.mp4 + media/mixrbv2/jpark.png - 1993 - 1993 - 1993 - 1993 1993 SEGA SEGA Action - Adventure 1 0 17 0 - + jparkj.zip Jurassic Park (Jpn) - Jurassic Park (Jpn) - - jp - jpark.zip Game Gear @@ -9192,22 +6919,13 @@ After the completion of the driving section the level continues with a platform The first four levels (featuring a Velociraptor, Pteranodon, Triceratops and Brachiosaurus) can be tackled in any order, but the final level, featuring the Tyrannosaurus Rex, is only unlocked when the others have been completed. - - media/video/jpark.mp4 - media/mixrbv2/jpark.png - - 1993 - 1993 - 1993 - 1993 1993 SEGA SEGA Action - Adventure 1 0 @@ -9218,19 +6936,15 @@ The first four levels (featuring a Velociraptor, Pteranodon, Triceratops and Bra sainttal.zip Kaitou Saint Tale (Jpn) - Kaitou Saint Tale (Jpn) - - jp - 0 Game Gear Kaitou Saint Tail is an action game for the Sega Game Gear. It is based upon the 1994 Kaitou Sait Tail anime series. - media/video/sainttal.mp4 - media/mixrbv2/sainttal.png + media/video/sainttal.mp4 + media/mixrbv2/sainttal.png 1996 @@ -9249,14 +6963,7 @@ The first four levels (featuring a Velociraptor, Pteranodon, Triceratops and Bra kawasaki.zip Kawasaki Superbike Challenge (Euro, USA) - Kawasaki Superbike Challenge (Euro, USA) - Kawasaki Superbike Challenge (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -9265,20 +6972,16 @@ The first four levels (featuring a Velociraptor, Pteranodon, Triceratops and Bra There are three different game modes: Practice, Arcade and Superbike which is essentially a season mode, letting the player compete in all ten races in order to become champion. It also has two player capabilities utilizing the Gear-to-Gear link cable and a password feature for players to pick up and play at their own leisure. - media/video/kawasaki.mp4 - media/mixrbv2/kawasaki.png + media/video/kawasaki.mp4 + media/mixrbv2/kawasaki.png - 1995 - 1995 1994 Teque Domark Sports - Race, Driving / Motorcycle - Race, Driving 1 0 @@ -9289,19 +6992,15 @@ There are three different game modes: Practice, Arcade and Superbike which is es yaiba.zip Kenyuu Densetsu Yaiba (Jpn) - Kenyuu Densetsu Yaiba (Jpn) - - jp - 0 Game Gear Kenyuu Densetsu Yaiba is an action game for the Sega Game Gear. - media/video/yaiba.mp4 - media/mixrbv2/yaiba.png + media/video/yaiba.mp4 + media/mixrbv2/yaiba.png 1994 @@ -9310,45 +7009,29 @@ There are three different game modes: Practice, Arcade and Superbike which is es SEGA Platform - Action 1 0 11 0 - + kickrush.zip Kick and Rush (Jpn) - Kick and Rush (Jpn) - Kick and Rush (Jpn) - Kick and Rush (Jpn) - Kick and Rush (Jpn) - - - jp - + tengenwc.zip Game Gear World Cup Soccer lets the player choose from 24 International soccer teams where the player can enter in the World Cup tournament. The player will compete in an Elimination League where the player must earn enough points, either through victories or draws, to qualify for the World Cup tournament where the games are a Sudden Death format. Friends can also compete head-to-head in an Exhibition mode using the Gear-to-Gear cable. - - media/video/tengenwc.mp4 - media/mixrbv2/tengenwc.png - - 1993 - 1993 - 1993 1993 Sims Tengen Sports / Soccer - Sports 1-4 0 @@ -9359,7 +7042,6 @@ There are three different game modes: Practice, Arcade and Superbike which is es kineticc.zip Kinetic Connection (Jpn) - Kinetic Connection (Jpn) 0 Game Gear @@ -9373,8 +7055,8 @@ The game has 7 puzzles, some of which are carried over from the earlier versions Mode 1 lets the player swap pieces around as he likes. Mode 2 lacks one piece and lets the player slide pieces around as in a sliding puzzle. Mode 3 lets the player slide entire rows and columns around in the puzzle. The two second modes call for much more thought when solving the moving puzzles. - media/video/kineticc.mp4 - media/mixrbv2/kineticc.png + media/video/kineticc.mp4 + media/mixrbv2/kineticc.png 1991 @@ -9383,7 +7065,6 @@ Mode 1 lets the player swap pieces around as he likes. Mode 2 lacks one piece an SEGA Puzzle-Game - Strategy 1 0 @@ -9394,7 +7075,6 @@ Mode 1 lets the player swap pieces around as he likes. Mode 2 lacks one piece an zenki.zip Kishin Douji Zenki (Jpn) - Kishin Douji Zenki (Jpn) 0 Game Gear @@ -9402,8 +7082,8 @@ Mode 1 lets the player swap pieces around as he likes. Mode 2 lacks one piece an Kishin Douji Zenki is an action game for the Sega Game Gear. It is based upon the 1995 Kishin Douji Zenki anime series. - media/video/zenki.mp4 - media/mixrbv2/zenki.png + media/video/zenki.mp4 + media/mixrbv2/zenki.png 1995 @@ -9412,7 +7092,6 @@ Mode 1 lets the player swap pieces around as he likes. Mode 2 lacks one piece an SEGA Platform - Action 1 0 @@ -9423,7 +7102,6 @@ Mode 1 lets the player swap pieces around as he likes. Mode 2 lacks one piece an klax.zip Klax (Euro, USA) - Klax (Euro, USA) 0 Game Gear @@ -9431,21 +7109,16 @@ Mode 1 lets the player swap pieces around as he likes. Mode 2 lacks one piece an An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses. - media/video/klax.mp4 - media/mixrbv2/klax.png + media/video/klax.mp4 + media/mixrbv2/klax.png - 1992 - 1992 - 1992 1991 Tengen Tengen Action - Strategy - Puzzle-Game 1 0 @@ -9456,7 +7129,6 @@ Mode 1 lets the player swap pieces around as he likes. Mode 2 lacks one piece an krustyfh.zip Krusty's Fun House (Euro, USA) - Krusty's Fun House (Euro, USA) 0 Game Gear @@ -9466,21 +7138,16 @@ Mode 1 lets the player swap pieces around as he likes. Mode 2 lacks one piece an The trap machines are operated by other recognizable Simpson's characters: Bart, Homer, Sideshow Mel, and Corporal Punishment. - media/video/krustyfh.mp4 - media/mixrbv2/krustyfh.png + media/video/krustyfh.mp4 + media/mixrbv2/krustyfh.png - 1993 - 1993 - 1993 1993 Audiogenic Software Ltd. Flying Edge Action - Platform - Puzzle-Game 1 0 @@ -9491,19 +7158,15 @@ The trap machines are operated by other recognizable Simpson's characters: Bart kunichan.zip Kuni-chan no Game Tengoku (Jpn) - Kuni-chan no Game Tengoku (Jpn) - - jp - 0 Game Gear Kuni-chan no Game Tengoku (or Kuni-chan's Game Paradise) is a quirky compilation of games featuring the world-famous Japanese Actress, Novelist, Presenter, and Comedian, Kuniko Yamada, who has been featured in many programs and works for many companies (Fuji TV, TV Asahi, NTV, Disney, NHK Publishing, etc.) and is probably most known for her affiliation with OHTA Production. The game was made in two parts (in late 1991 and late 1992 respectively), each with four full-length games. - media/video/kunichan.mp4 - media/mixrbv2/kunichan.png + media/video/kunichan.mp4 + media/mixrbv2/kunichan.png 1991 @@ -9512,7 +7175,6 @@ The trap machines are operated by other recognizable Simpson's characters: Bart SEGA Compilation - Puzzle-Game 1-2 0 @@ -9523,19 +7185,15 @@ The trap machines are operated by other recognizable Simpson's characters: Bart kunichn2.zip Kuni-chan no Game Tengoku Part 2 (Jpn) - Kuni-chan no Game Tengoku Part 2 (Jpn) - - jp - 0 Game Gear Second part of Kuni-chan no Game Tengoku - media/video/kunichn2.mp4 - media/mixrbv2/kunichn2.png + media/video/kunichn2.mp4 + media/mixrbv2/kunichn2.png 1992 @@ -9544,7 +7202,6 @@ The trap machines are operated by other recognizable Simpson's characters: Bart SEGA Compilation - Puzzle-Game 1-2 0 @@ -9555,9 +7212,6 @@ The trap machines are operated by other recognizable Simpson's characters: Bart landill.zip Land of Illusion Starring Mickey Mouse (Euro, USA) - Land of Illusion Starring Mickey Mouse (Euro, USA) - Land of Illusion Starring Mickey Mouse (Euro, USA) - Land of Illusion Starring Mickey Mouse (Euro, USA) 0 Game Gear @@ -9567,21 +7221,16 @@ The trap machines are operated by other recognizable Simpson's characters: Bart This is a platform jump-and-run game. There is a time limit to each level. Mickey can jump, duck, climb, and defeat enemies by jumping on them and pressing the down arrow at the same time. - media/video/landill.mp4 - media/mixrbv2/landill.png + media/video/landill.mp4 + media/mixrbv2/landill.png - 1993 - 1993 - 1993 - 1993 1993 SEGA SEGA Action - Platform 1 0 @@ -9592,13 +7241,7 @@ This is a platform jump-and-run game. There is a time limit to each level. Micke lastact.zip Last Action Hero (USA) - Last Action Hero (USA) - Last Action Hero (USA) - - us - wor - 0 Game Gear @@ -9607,20 +7250,16 @@ This is a platform jump-and-run game. There is a time limit to each level. Micke The game, based on the film of the same name, starring Arnold Schwarzenegger, is very different for each platform. For most of them, the gameplay can be split up into two parts: side-scrolling fighting levels and wild car chases on the streets. - media/video/lastact.mp4 - media/mixrbv2/lastact.png + media/video/lastact.mp4 + media/mixrbv2/lastact.png - 2018 - 1993 1993 Bits Studios Sony Electronic Publishing Platform - Race, Driving - Action 1 0 @@ -9631,14 +7270,7 @@ The game, based on the film of the same name, starring Arnold Schwarzenegger, is legndill.zip Legend of Illusion Starring Mickey Mouse (Euro, USA) - Legend of Illusion Starring Mickey Mouse (Euro, USA) - Legend of Illusion Starring Mickey Mouse (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -9647,38 +7279,27 @@ The game, based on the film of the same name, starring Arnold Schwarzenegger, is As Mickey Mouse, you will travel through various levels in this platform game. Mickey shoots an unlimited amount of little balls on the enemies, can jump, climb on stairs, hang on ropes, and perform other tricks. Mickey can also pick up items and put them in another place, for example to access a higher level or to break a treasure chest open. - media/video/legndill.mp4 - media/mixrbv2/legndill.png + media/video/legndill.mp4 + media/mixrbv2/legndill.png - 1995 - 1995 - 1995 - 1995 1994 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + legndillp6.zip Legend of Illusion Starring Mickey Mouse (Prototype, 19940922) - Legend of Illusion Starring Mickey Mouse (Prototype, 19940922) - Legend of Illusion Starring Mickey Mouse (Prototype, 19940922) - - eu - us - legndill.zip Game Gear @@ -9686,39 +7307,24 @@ As Mickey Mouse, you will travel through various levels in this platform game. M As Mickey Mouse, you will travel through various levels in this platform game. Mickey shoots an unlimited amount of little balls on the enemies, can jump, climb on stairs, hang on ropes, and perform other tricks. Mickey can also pick up items and put them in another place, for example to access a higher level or to break a treasure chest open. - - media/video/legndill.mp4 - media/mixrbv2/legndill.png - - 1995 - 1995 - 1995 - 1995 1994 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + legndillp4.zip Legend of Illusion Starring Mickey Mouse (Prototype, 19940930) - Legend of Illusion Starring Mickey Mouse (Prototype, 19940930) - Legend of Illusion Starring Mickey Mouse (Prototype, 19940930) - - eu - us - legndill.zip Game Gear @@ -9726,39 +7332,24 @@ As Mickey Mouse, you will travel through various levels in this platform game. M As Mickey Mouse, you will travel through various levels in this platform game. Mickey shoots an unlimited amount of little balls on the enemies, can jump, climb on stairs, hang on ropes, and perform other tricks. Mickey can also pick up items and put them in another place, for example to access a higher level or to break a treasure chest open. - - media/video/legndill.mp4 - media/mixrbv2/legndill.png - - 1995 - 1995 - 1995 - 1995 1994 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + legndillp5.zip Legend of Illusion Starring Mickey Mouse (Prototype, 19940930-SEL) - Legend of Illusion Starring Mickey Mouse (Prototype, 19940930-SEL) - Legend of Illusion Starring Mickey Mouse (Prototype, 19940930-SEL) - - eu - us - legndill.zip Game Gear @@ -9766,39 +7357,24 @@ As Mickey Mouse, you will travel through various levels in this platform game. M As Mickey Mouse, you will travel through various levels in this platform game. Mickey shoots an unlimited amount of little balls on the enemies, can jump, climb on stairs, hang on ropes, and perform other tricks. Mickey can also pick up items and put them in another place, for example to access a higher level or to break a treasure chest open. - - media/video/legndill.mp4 - media/mixrbv2/legndill.png - - 1995 - 1995 - 1995 - 1995 1994 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + legndillp3.zip Legend of Illusion Starring Mickey Mouse (Prototype, 19941011) - Legend of Illusion Starring Mickey Mouse (Prototype, 19941011) - Legend of Illusion Starring Mickey Mouse (Prototype, 19941011) - - eu - us - legndill.zip Game Gear @@ -9806,39 +7382,24 @@ As Mickey Mouse, you will travel through various levels in this platform game. M As Mickey Mouse, you will travel through various levels in this platform game. Mickey shoots an unlimited amount of little balls on the enemies, can jump, climb on stairs, hang on ropes, and perform other tricks. Mickey can also pick up items and put them in another place, for example to access a higher level or to break a treasure chest open. - - media/video/legndill.mp4 - media/mixrbv2/legndill.png - - 1995 - 1995 - 1995 - 1995 1994 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + legndillp2.zip Legend of Illusion Starring Mickey Mouse (Prototype, 19941014) - Legend of Illusion Starring Mickey Mouse (Prototype, 19941014) - Legend of Illusion Starring Mickey Mouse (Prototype, 19941014) - - eu - us - legndill.zip Game Gear @@ -9846,39 +7407,24 @@ As Mickey Mouse, you will travel through various levels in this platform game. M As Mickey Mouse, you will travel through various levels in this platform game. Mickey shoots an unlimited amount of little balls on the enemies, can jump, climb on stairs, hang on ropes, and perform other tricks. Mickey can also pick up items and put them in another place, for example to access a higher level or to break a treasure chest open. - - media/video/legndill.mp4 - media/mixrbv2/legndill.png - - 1995 - 1995 - 1995 - 1995 1994 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + legndillp1.zip Legend of Illusion Starring Mickey Mouse (Prototype, 19941017) - Legend of Illusion Starring Mickey Mouse (Prototype, 19941017) - Legend of Illusion Starring Mickey Mouse (Prototype, 19941017) - - eu - us - legndill.zip Game Gear @@ -9886,22 +7432,13 @@ As Mickey Mouse, you will travel through various levels in this platform game. M As Mickey Mouse, you will travel through various levels in this platform game. Mickey shoots an unlimited amount of little balls on the enemies, can jump, climb on stairs, hang on ropes, and perform other tricks. Mickey can also pick up items and put them in another place, for example to access a higher level or to break a treasure chest open. - - media/video/legndill.mp4 - media/mixrbv2/legndill.png - - 1995 - 1995 - 1995 - 1995 1994 Aspect Co., Ltd. SEGA Action - Platform 1 0 @@ -9912,11 +7449,7 @@ As Mickey Mouse, you will travel through various levels in this platform game. M lemmings.zip Lemmings (World) - Lemmings (World) - - wor - 0 Game Gear @@ -9925,22 +7458,16 @@ As Mickey Mouse, you will travel through various levels in this platform game. M You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress. - media/video/lemmings.mp4 - media/mixrbv2/lemmings.png + media/video/lemmings.mp4 + media/mixrbv2/lemmings.png - 1992 - 1992 - 1994 - 1993 1992 - 1993 Probe Software SEGA Strategy - Puzzle-Game 1-2 0 @@ -9951,11 +7478,7 @@ You are in control not of any individual Lemming, but of a cross-hair, which can lemmingsp.zip Lemmings (World, Prototype) - Lemmings (World, Prototype) - - wor - lemmings.zip Game Gear @@ -9963,23 +7486,13 @@ You are in control not of any individual Lemming, but of a cross-hair, which can You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress. - - media/video/lemmings.mp4 - media/mixrbv2/lemmings.png - - 1992 - 1992 - 1994 - 1993 1992 - 1993 Probe Software SEGA Strategy - Puzzle-Game 1-2 0 @@ -9990,7 +7503,6 @@ You are in control not of any individual Lemming, but of a cross-hair, which can lemming2.zip Lemmings 2 - The Tribes (Euro, Prototype) - Lemmings 2 - The Tribes (Euro, Prototype) 0 Game Gear @@ -9998,32 +7510,25 @@ You are in control not of any individual Lemming, but of a cross-hair, which can A whole new world! Those lovable green-haired Lemmings are back with a whole new bunch of skills, levels and mayhem to challenge your dexterity and tax your wits. You've gotta save those goofy critters. The Lemmings have split into 12 different tribes and are spread all over Lemming Island. It's up to you to lead them on. With your brains and their magic, you'll be unstoppable as you blaze through tons of awesome puzzles! Take the adventure to a higher level and reunite The Tribes! - media/video/lemming2.mp4 - media/mixrbv2/lemming2.png + media/video/lemming2.mp4 + media/mixrbv2/lemming2.png - - - + Spidersoft Limited Psygnosis Strategy - Puzzle-Game 1 0 12 0 - + lunare.zip Lunar - Sanposuru Gakuen (Hack, English) - Lunar - Sanposuru Gakuen (Hack, English) - - jp - lunar.zip Game Gear @@ -10031,10 +7536,6 @@ You are in control not of any individual Lemming, but of a cross-hair, which can The game is a traditional Japanese-style RPG. You navigate your party through a top-down world, visiting towns and hostile areas. Enemy encounters are random, the battles are turn-based and are viewed from first-person perspective. - - media/video/lunar.mp4 - media/mixrbv2/lunar.png - 1996 @@ -10052,11 +7553,7 @@ The game is a traditional Japanese-style RPG. You navigate your party through a lunar.zip Lunar - Sanposuru Gakuen (Jpn) - Lunar - Sanposuru Gakuen (Jpn) - - jp - 0 Game Gear @@ -10065,8 +7562,8 @@ The game is a traditional Japanese-style RPG. You navigate your party through a The game is a traditional Japanese-style RPG. You navigate your party through a top-down world, visiting towns and hostile areas. Enemy encounters are random, the battles are turn-based and are viewed from first-person perspective. - media/video/lunar.mp4 - media/mixrbv2/lunar.png + media/video/lunar.mp4 + media/mixrbv2/lunar.png 1996 @@ -10085,13 +7582,7 @@ The game is a traditional Japanese-style RPG. You navigate your party through a madden95.zip Madden NFL '95 (USA) - Madden NFL '95 (USA) - Madden NFL '95 (USA) - - us - wor - 0 Game Gear @@ -10105,18 +7596,16 @@ Also includes windowless passing, all new Madden-designed strategies and team ma - media/video/madden95.mp4 - media/mixrbv2/madden95.png + media/video/madden95.mp4 + media/mixrbv2/madden95.png - 1994 1994 Tiertex Electronic Arts Sports / Football - Sports 1 0 @@ -10127,13 +7616,7 @@ Also includes windowless passing, all new Madden-designed strategies and team ma madden96.zip Madden NFL '96 (Euro, USA) - Madden NFL '96 (Euro, USA) - Madden NFL '96 (Euro, USA) - - us - eu - 0 Game Gear @@ -10146,21 +7629,16 @@ While you can still select weather and there are over 100 injuries, this version Still includes windowless passing, all new Madden-designed strategies and team match-up that shows how your players stack up to the other team in their position. - media/video/madden96.mp4 - media/mixrbv2/madden96.png + media/video/madden96.mp4 + media/mixrbv2/madden96.png - 1995 - 1995 1995 Tiertex Black Pearl Software Sports / Football - Strategy - Action - Sports 1 0 @@ -10171,11 +7649,7 @@ Still includes windowless passing, all new Madden-designed strategies and team m madoumna.zip Madou Monogatari A - Dokidoki Vacation (Jpn) - Madou Monogatari A - Dokidoki Vacation (Jpn) - - jp - 0 Game Gear @@ -10184,8 +7658,8 @@ Still includes windowless passing, all new Madden-designed strategies and team m This was the only game to be remade and ported onto the Sega Gamegear (known as Madou Monogatari: A Doki Doki Vacation), but massive changes were made such as different enemies. There was also Satan being the main villain and final boss, and an entirely different intro where Skeleton-T, Sasori Man, and Suketoudara make a cameo. - media/video/madoumna.mp4 - media/mixrbv2/madoumna.png + media/video/madoumna.mp4 + media/mixrbv2/madoumna.png 1995 @@ -10204,12 +7678,7 @@ This was the only game to be remade and ported onto the Sega Gamegear (known as madoumon.zip Madou Monogatari I - 3-Tsu no Madoukyuu (Jpn) - Madou Monogatari I - 3-Tsu no Madoukyuu (Jpn) - Madou Monogatari I - 3-Tsu no Madoukyuu (Jpn) - - jp - 0 Game Gear @@ -10219,30 +7688,26 @@ Mado Monogatari I is a puzzle/RPG mixture. Featuring characters and puzzles from - media/video/madoumon.mp4 - media/mixrbv2/madoumon.png + media/video/madoumon.mp4 + media/mixrbv2/madoumon.png 1993 - 1993 Compile SEGA Role playing games - Puzzle-Game 1 0 14 0 - + madoumone.zip Madou Monogatari I - 3-Tsu no Madoukyuu (T-Eng) - Madou Monogatari I - 3-Tsu no Madoukyuu (T-Eng) - Madou Monogatari I - 3-Tsu no Madoukyuu (T-Eng) madoumon.zip Game Gear @@ -10252,19 +7717,13 @@ Mado Monogatari I is a puzzle/RPG mixture. Featuring characters and puzzles from Mado Monogatari I is a puzzle/RPG mixture. Featuring characters and puzzles from Puyo Puyo games, it is set in a 3D dungeon which you explore from first-person perspective. Combat takes place on a platform, and is a mixture of turn-based and real time styles. Enemies attack you even if you wait, but you have time to perform your moves. You should hold down buttons and press direction arrows to execute various magic spells. - - media/video/madoumon.mp4 - media/mixrbv2/madoumon.png - 1993 - 1993 Compile SEGA Role playing games - Puzzle-Game 1 0 @@ -10275,7 +7734,6 @@ Mado Monogatari I is a puzzle/RPG mixture. Featuring characters and puzzles from madoumn2.zip Madou Monogatari II - Arle 16-Sai (Jpn) - Madou Monogatari II - Arle 16-Sai (Jpn) 0 Game Gear @@ -10285,8 +7743,8 @@ Mado Monogatari I is a puzzle/RPG mixture. Featuring characters and puzzles from This was the only game to be remade and ported onto the Sega Gamegear (known as Madou Monogatari: A Doki Doki Vacation), but massive changes were made such as different enemies. There was also Satan being the main villain and final boss, and an entirely different intro where Skeleton-T, Sasori Man, and Suketoudara make a cameo. - media/video/madoumn2.mp4 - media/mixrbv2/madoumn2.png + media/video/madoumn2.mp4 + media/mixrbv2/madoumn2.png 1995 @@ -10301,52 +7759,36 @@ This was the only game to be remade and ported onto the Sega Gamegear (known as 15 0 - + madoumn2e.zip Madou Monogatari II - Arle 16-Sai (T-Eng, v1.2) - Madou Monogatari II - Arle 16-Sai (T-Eng, v1.2) - Madou Monogatari II - Arle 16-Sai (T-Eng, v1.2) - - jp - madoumn2.zip Game Gear - Eleven years have passed since Arle Nadja, magician girl extraordinaire, has defeated the evil as part of her examination in the magical school. Now she is sixteen and she can still remember the spells she has learned long time ago. One day she meets a fresh young man who without any apparent reason casts a powerful spell on her. Arle finds herself locked in a prison cell. Grabbing the key, she runs out of the cell, only to find out she is imprisoned in a huge dungeon populated by vicious monsters... + Four-year old Arle Nadja goes into a forest near her grandmother's house but becomes lost getting distracted by Carbuncle. Along the way, she is granted powers from magic forest fairies, who teach her multiple spells. In the original version, Owlbear is the final boss who you run into constantly. -Mado Monogatari II retains the gameplay system of the previous game. You navigate Arle through first-person 3D dungeons. Enemy encounters are random. During the turn-based battles, you can attack only with various types of magic. Since you don't see your own hit points, the key to winning the battles is to choose appropriate spells against various types of monsters. - +This was the only game to be remade and ported onto the Sega Gamegear (known as Madou Monogatari: A Doki Doki Vacation), but massive changes were made such as different enemies. There was also Satan being the main villain and final boss, and an entirely different intro where Skeleton-T, Sasori Man, and Suketoudara make a cameo. - - media/video/madoumn2.mp4 - media/mixrbv2/madoumn2.png - - 2018 - 1994 + 1995 Compile - SEGA + Compile Role playing games 1 0 - 11 + 15 0 - + madoumn3a.zip Madou Monogatari III - Kyuukyoku Joou-sama (Jpn, v1.0) - Madou Monogatari III - Kyuukyoku Joou-sama (Jpn, v1.0) - Madou Monogatari III - Kyuukyoku Joou-sama (Jpn, v1.0) - - jp - madoumn3.zip Game Gear @@ -10355,13 +7797,8 @@ Mado Monogatari II retains the gameplay system of the previous game. You navigat The gameplay of Mado Monogatari III is similar to the two previous games. The entire game is viewed from first person perspective. You navigate Arle through maze-like 3D dungeons, encountering randomly appearing monsters and fighting them in turn-based combat. In battles you can't attack physically, only use various kinds of magic or items. - - media/video/madoumn3.mp4 - media/mixrbv2/madoumn3.png - 2018 - 1994 Compile SEGA @@ -10377,12 +7814,7 @@ The gameplay of Mado Monogatari III is similar to the two previous games. The en madoumn3.zip Madou Monogatari III - Kyuukyoku Joou-sama (Jpn, v1.1) - Madou Monogatari III - Kyuukyoku Joou-sama (Jpn, v1.1) - Madou Monogatari III - Kyuukyoku Joou-sama (Jpn, v1.1) - - jp - 0 Game Gear @@ -10392,12 +7824,11 @@ The gameplay of Mado Monogatari III is similar to the two previous games. The en - media/video/madoumn3.mp4 - media/mixrbv2/madoumn3.png + media/video/madoumn3.mp4 + media/mixrbv2/madoumn3.png 2018 - 1994 Compile SEGA @@ -10409,16 +7840,11 @@ The gameplay of Mado Monogatari III is similar to the two previous games. The en 10 0 - + madoumn3e.zip Madou Monogatari III - Kyuukyoku Joou-sama (T-Eng, v1.2) - Madou Monogatari III - Kyuukyoku Joou-sama (T-Eng, v1.2) - Madou Monogatari III - Kyuukyoku Joou-sama (T-Eng, v1.2) - - jp - madoumn3.zip Game Gear @@ -10427,13 +7853,8 @@ The gameplay of Mado Monogatari III is similar to the two previous games. The en The gameplay of Mado Monogatari III is similar to the two previous games. The entire game is viewed from first person perspective. You navigate Arle through maze-like 3D dungeons, encountering randomly appearing monsters and fighting them in turn-based combat. In battles you can't attack physically, only use various kinds of magic or items. - - media/video/madoumn3.mp4 - media/mixrbv2/madoumn3.png - 2018 - 1994 Compile SEGA @@ -10449,8 +7870,6 @@ The gameplay of Mado Monogatari III is similar to the two previous games. The en rayearth.zip Magic Knight Rayearth (Jpn) - Magic Knight Rayearth (Jpn) - Magic Knight Rayearth (Jpn) 0 Game Gear @@ -10464,8 +7883,8 @@ And those Magic Knights are three young girls from Earth. Hikaru Shidou, Umi Ryu This interpretation of the manga story is a traditional Japanese-style RPG. The player controls the three main heroines as a party; each one uses different weapons and learns various skills. Typically for the genre, the party roams the top-down world, visits towns, descends into dungeons, chats with non-playable characters, and fights randomly appearing enemies in turn-based style. - media/video/rayearth.mp4 - media/mixrbv2/rayearth.png + media/video/rayearth.mp4 + media/mixrbv2/rayearth.png 1994 @@ -10474,19 +7893,16 @@ This interpretation of the manga story is a traditional Japanese-style RPG. The SEGA Adventure - Role playing games 1 0 7 0 - + rayearthe.zip Magic Knight Rayearth (T-Eng) - Magic Knight Rayearth (T-Eng) - Magic Knight Rayearth (T-Eng) rayearth.zip Game Gear @@ -10499,10 +7915,6 @@ And those Magic Knights are three young girls from Earth. Hikaru Shidou, Umi Ryu This interpretation of the manga story is a traditional Japanese-style RPG. The player controls the three main heroines as a party; each one uses different weapons and learns various skills. Typically for the genre, the party roams the top-down world, visits towns, descends into dungeons, chats with non-playable characters, and fights randomly appearing enemies in turn-based style. - - media/video/rayearth.mp4 - media/mixrbv2/rayearth.png - 1994 @@ -10510,7 +7922,6 @@ This interpretation of the manga story is a traditional Japanese-style RPG. The SEGA Adventure - Role playing games 1 0 @@ -10521,8 +7932,6 @@ This interpretation of the manga story is a traditional Japanese-style RPG. The rayeart2.zip Magic Knight Rayearth 2 - Making of Magic Knight (Jpn) - Magic Knight Rayearth 2 - Making of Magic Knight (Jpn) - Magic Knight Rayearth 2 - Making of Magic Knight (Jpn) 0 Game Gear @@ -10530,8 +7939,8 @@ This interpretation of the manga story is a traditional Japanese-style RPG. The Magic Knight Rayearth 2: Making of Magic Knight is an RPG for the Sega Game Gear. It is based upon the Magic Knight Rayearth manga and anime series. - media/video/rayeart2.mp4 - media/mixrbv2/rayeart2.png + media/video/rayeart2.mp4 + media/mixrbv2/rayeart2.png 1995 @@ -10550,15 +7959,7 @@ This interpretation of the manga story is a traditional Japanese-style RPG. The magiclpp.zip Magical Puzzle Popils (World) - Magical Puzzle Popils (World) - Magical Puzzle Popils (World) - Magical Puzzle Popils (World) - Magical Puzzle Popils (World) - - wor - jp - 0 Game Gear @@ -10570,19 +7971,16 @@ The short introduction sequence shows the back story: A beautiful princess fell - media/video/magiclpp.mp4 - media/mixrbv2/magiclpp.png + media/video/magiclpp.mp4 + media/mixrbv2/magiclpp.png 1992 - 1992 - 1991 Tengen Tengen Puzzle-Game - Strategy 1-4 0 @@ -10593,11 +7991,7 @@ The short introduction sequence shows the back story: A beautiful princess fell mtaruru.zip Magical Taruruuto-kun (Jpn) - Magical Taruruuto-kun (Jpn) - - jp - 0 Game Gear @@ -10605,8 +7999,8 @@ The short introduction sequence shows the back story: A beautiful princess fell - media/video/mtaruru.mp4 - media/mixrbv2/mtaruru.png + media/video/mtaruru.mp4 + media/mixrbv2/mtaruru.png 1991 @@ -10625,11 +8019,7 @@ The short introduction sequence shows the back story: A beautiful princess fell mappy.zip Mappy (Jpn) - Mappy (Jpn) - - jp - 0 Game Gear @@ -10637,18 +8027,16 @@ The short introduction sequence shows the back story: A beautiful princess fell Points are earned by recovering stolen goods. Other ways of earning points are bouncing on a trampoline, putting cats in the microwave, striking a cat with a door, striking cats with a bell, retrieving a treasures from the Boss cat Goro or dropping cats through a hole in the floor. - media/video/mappy.mp4 - media/mixrbv2/mappy.png + media/video/mappy.mp4 + media/mixrbv2/mappy.png 2018 - 1991 Namco Namco Action - Puzzle-Game 1-2 0 @@ -10659,33 +8047,23 @@ Points are earned by recovering stolen goods. Other ways of earning points are b marble.zip Marble Madness (Euro, USA) - Marble Madness (Euro, USA) - - us - eu - wor - 0 Game Gear A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock. - media/video/marble.mp4 - media/mixrbv2/marble.png + media/video/marble.mp4 + media/mixrbv2/marble.png - 1992 - 1992 - 1992 1992 Tengen Tengen Action / Labyrinth - Action 1 0 @@ -10696,12 +8074,7 @@ Points are earned by recovering stolen goods. Other ways of earning points are b marko.zip Marko's Magic Football (Euro) - Marko's Magic Football (Euro) - - eu - us - 0 Game Gear @@ -10710,18 +8083,16 @@ Points are earned by recovering stolen goods. Other ways of earning points are b The gameplay is similar to the SNES and Genesis versions, meaning Marko can shoot his football to kill enemies or use it as a trampoline, but this version features less moves and a different level design. - media/video/marko.mp4 - media/mixrbv2/marko.png + media/video/marko.mp4 + media/mixrbv2/marko.png 1994 - 1994 Domark Domark Action - Platform 1 0 @@ -10732,13 +8103,7 @@ The gameplay is similar to the SNES and Genesis versions, meaning Marko can shoo mastdark.zip Master of Darkness (Euro) - Master of Darkness (Euro) - Master of Darkness (Euro) - Master of Darkness (Euro) - - eu - 0 Game Gear @@ -10747,21 +8112,16 @@ The gameplay is similar to the SNES and Genesis versions, meaning Marko can shoo You play as a psychologist trying to defeat Dracula. This requires you to fight your way through several spooky locations such as cemeteries, laboratories, castles or a house of wax dolls. To defeat your enemies, you can use several primary and secondary weapons. Primary weapons are close combat weapons ranging from knifes to rapiers and axes, that differ in range and efficiency. Secondary weapons are long-range weapons (pistols, bombs etc.) with limited ammunition. The game features 5 Rounds divided into 3 stages. At the end of each stage, a boss must be defeated. - media/video/mastdark.mp4 - media/mixrbv2/mastdark.png + media/video/mastdark.mp4 + media/mixrbv2/mastdark.png - 1993 - 1993 - 1993 - 1992 1993 Sims SEGA Platform - Action 1 0 @@ -10772,12 +8132,7 @@ You play as a psychologist trying to defeat Dracula. This requires you to fight megaman.zip Mega Man (Euro, USA) - Mega Man (Euro, USA) - Mega Man (Euro, USA) - - us - 0 Game Gear @@ -10788,18 +8143,16 @@ The Game Gear version of Mega Man is an original game created by developer Frees Players can initially select any stage from a choice of four: Stone Man, Napalm Man, Bright Man and Star Man. After defeating these four bosses, players progress to Dr. Cossack's fortress, which contains Wave Man and Toad Man as its bosses. After they are defeated, it's off to the final confrontation with Dr. Wily himself. - media/video/megaman.mp4 - media/mixrbv2/megaman.png + media/video/megaman.mp4 + media/mixrbv2/megaman.png - 1995 1994 Freestyle U.S. Gold Action - Platform 1 0 @@ -10810,11 +8163,7 @@ Players can initially select any stage from a choice of four: Stone Man, Napalm lastbibl.zip Megami Tensei Gaiden - Last Bible (Jpn) - Megami Tensei Gaiden - Last Bible (Jpn) - - jp - 0 Game Gear @@ -10824,12 +8173,11 @@ Like in all other Megaten games, the player can summon demons and fuse them, get - media/video/lastbibl.mp4 - media/mixrbv2/lastbibl.png + media/video/lastbibl.mp4 + media/mixrbv2/lastbibl.png 2018 - 1994 Sims SEGA @@ -10841,28 +8189,18 @@ Like in all other Megaten games, the player can summon demons and fuse them, get 14 0 - + lastbibse.zip Megami Tensei Gaiden - Last Bible S (Hack, English) - Megami Tensei Gaiden - Last Bible S (Hack, English) - Megami Tensei Gaiden - Last Bible S (Hack, English) - - jp - lastbibs.zip Game Gear Megami Tensei Gaiden: Last Bible Special is a Role-Playing game, developed by Sims and published by Sega, which was released in Japan in 1995. - - media/video/lastbibs.mp4 - media/mixrbv2/lastbibs.png - 2018 - 1995 Sims SEGA @@ -10878,24 +8216,18 @@ Like in all other Megaten games, the player can summon demons and fuse them, get lastbibs.zip Megami Tensei Gaiden - Last Bible S (Jpn) - Megami Tensei Gaiden - Last Bible S (Jpn) - Megami Tensei Gaiden - Last Bible S (Jpn) - - jp - 0 Game Gear Megami Tensei Gaiden: Last Bible Special is a Role-Playing game, developed by Sims and published by Sega, which was released in Japan in 1995. - media/video/lastbibs.mp4 - media/mixrbv2/lastbibs.png + media/video/lastbibs.mp4 + media/mixrbv2/lastbibs.png 2018 - 1995 Sims SEGA @@ -10911,9 +8243,6 @@ Like in all other Megaten games, the player can summon demons and fuse them, get mickmack.zip Mick and Mack as the Global Gladiators (Euro, USA) - Mick and Mack as the Global Gladiators (Euro, USA) - Mick and Mack as the Global Gladiators (Euro, USA) - Mick and Mack as the Global Gladiators (Euro, USA) 0 Game Gear @@ -10924,35 +8253,27 @@ While playing through the game's 12 levels you'll notice McDonalds logos, burger - media/video/mickmack.mp4 - media/mixrbv2/mickmack.png + media/video/mickmack.mp4 + media/mixrbv2/mickmack.png - 1993 - 1993 1992 Krisalis Software Virgin Action - Platform 1 0 15 0 - + legndillj.zip Mickey Mouse Densetsu no Oukoku - Legend of Illusion (Jpn) - Mickey Mouse Densetsu no Oukoku - Legend of Illusion (Jpn) - Mickey Mouse Densetsu no Oukoku - Legend of Illusion (Jpn) - - jp - legndill.zip Game Gear @@ -10960,45 +8281,24 @@ While playing through the game's 12 levels you'll notice McDonalds logos, burger As Mickey Mouse, you will travel through various levels in this platform game. Mickey shoots an unlimited amount of little balls on the enemies, can jump, climb on stairs, hang on ropes, and perform other tricks. Mickey can also pick up items and put them in another place, for example to access a higher level or to break a treasure chest open. - - media/video/legndill.mp4 - media/mixrbv2/legndill.png - - 1995 - 1995 - 1995 - 1995 1994 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + castlillj.zip Mickey Mouse no Castle Illusion (Jpn, SMS Mode) - Mickey Mouse no Castle Illusion (Jpn, SMS Mode) - Mickey Mouse no Castle Illusion (Jpn, SMS Mode) - Mickey Mouse no Castle Illusion (Jpn, SMS Mode) - Mickey Mouse no Castle Illusion (Jpn, SMS Mode) - Mickey Mouse no Castle Illusion (Jpn, SMS Mode) - Mickey Mouse no Castle Illusion (Jpn, SMS Mode) - Mickey Mouse no Castle Illusion (Jpn, SMS Mode) - Mickey Mouse no Castle Illusion (Jpn, SMS Mode) - Mickey Mouse no Castle Illusion (Jpn, SMS Mode) - - - jp - + castlill.zip Game Gear @@ -11008,40 +8308,24 @@ To save his girlfriend Minnie from the evil witch Mizrabel, Mickey Mouse must ve Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points. - - media/video/castlill.mp4 - media/mixrbv2/castlill.png - - 1991 - 1991 - 1991 - 1991 1991 - 1991 SEGA SEGA Platform / Run Jump Scrolling - Platform 1 0 15 0 - + landillj.zip Mickey Mouse no Mahou no Crystal (Jpn) - Mickey Mouse no Mahou no Crystal (Jpn) - Mickey Mouse no Mahou no Crystal (Jpn) - Mickey Mouse no Mahou no Crystal (Jpn) - - jp - landill.zip Game Gear @@ -11049,22 +8333,13 @@ Each level features unique obstacles, enemies and a final boss. The enemies can This is a platform jump-and-run game. There is a time limit to each level. Mickey can jump, duck, climb, and defeat enemies by jumping on them and pressing the down arrow at the same time. - - media/video/landill.mp4 - media/mixrbv2/landill.png - - 1993 - 1993 - 1993 - 1993 1993 SEGA SEGA Action - Platform 1 0 @@ -11075,8 +8350,6 @@ This is a platform jump-and-run game. There is a time limit to each level. Micke mickeyuc.zip Mickey's Ultimate Challenge (Euro, USA) - Mickey's Ultimate Challenge (Euro, USA) - Mickey's Ultimate Challenge (Euro, USA) 0 Game Gear @@ -11092,19 +8365,16 @@ After completing all tasks, Mickey or Minnie must trade the gifts they won with Giving the right items to the right characters will allow Mickey or Minnie access to the last puzzle and character. - media/video/mickeyuc.mp4 - media/mixrbv2/mickeyuc.png + media/video/mickeyuc.mp4 + media/mixrbv2/mickeyuc.png - 1994 - 1994 1994 Designer Software HiTech Software Strategy - Puzzle-Game 1 0 @@ -11115,13 +8385,7 @@ Giving the right items to the right characters will allow Mickey or Minnie acces micromac.zip Micro Machines (Euro) - Micro Machines (Euro) - Micro Machines (Euro) - - eu - wor - 0 Game Gear @@ -11135,13 +8399,10 @@ The real innovation of the game was in the multiplayer modes. You started with 4 - media/video/micromac.mp4 - media/mixrbv2/micromac.png + media/video/micromac.mp4 + media/mixrbv2/micromac.png - 1993 - 1993 - 1994 1993 Codemasters @@ -11158,14 +8419,7 @@ The real innovation of the game was in the multiplayer modes. You started with 4 micromc2.zip Micro Machines 2 - Turbo Tournament (Euro) - Micro Machines 2 - Turbo Tournament (Euro) - Micro Machines 2 - Turbo Tournament (Euro) - Micro Machines 2 - Turbo Tournament (Euro) - - eu - wor - 0 Game Gear @@ -11173,12 +8427,10 @@ The real innovation of the game was in the multiplayer modes. You started with 4 - media/video/micromc2.mp4 - media/mixrbv2/micromc2.png + media/video/micromc2.mp4 + media/mixrbv2/micromc2.png - 1995 - 1995 1995 Supersonic Software @@ -11195,13 +8447,7 @@ The real innovation of the game was in the multiplayer modes. You started with 4 mmpr.zip Mighty Morphin Power Rangers (Euro, USA) - Mighty Morphin Power Rangers (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -11210,36 +8456,27 @@ The real innovation of the game was in the multiplayer modes. You started with 4 Single players pick a Ranger (Red, Pink, Blue, Yellow, Black, or the unlockable Green) and take him or her through a series of battles against Rita's monsters. After one normal battle, the monster grows very large, and then it is time to take out the MegaZord. - media/video/mmpr.mp4 - media/mixrbv2/mmpr.png + media/video/mmpr.mp4 + media/mixrbv2/mmpr.png - 1994 - 1995 - 1994 1994 Sims SEGA Action - Beat'em Up 1-2 0 11 0 - + mmprp.zip Mighty Morphin Power Rangers (Prototype, 19940716) - Mighty Morphin Power Rangers (Prototype, 19940716) - - eu - us - mmpr.zip Game Gear @@ -11247,21 +8484,13 @@ Single players pick a Ranger (Red, Pink, Blue, Yellow, Black, or the unlockable Single players pick a Ranger (Red, Pink, Blue, Yellow, Black, or the unlockable Green) and take him or her through a series of battles against Rita's monsters. After one normal battle, the monster grows very large, and then it is time to take out the MegaZord. - - media/video/mmpr.mp4 - media/mixrbv2/mmpr.png - - 1994 - 1995 - 1994 1994 Sims SEGA Action - Beat'em Up 1-2 0 @@ -11272,25 +8501,17 @@ Single players pick a Ranger (Red, Pink, Blue, Yellow, Black, or the unlockable mmprtm.zip Mighty Morphin Power Rangers - The Movie (Euro, USA) - Mighty Morphin Power Rangers - The Movie (Euro, USA) - - us - eu - wor - 0 Game Gear Based on this summer's blockbuster hit, Power Rangers The Movie delivers action, fighting and adventure! Ivan Ooze has surfaced after six thousand years, and he's in a foul mood! It's up to you and the Power Rangers to stop him before he unleashes a steady stream of destruction on an unsuspecting universe. Introducing for the first time - White Ranger! It's Morphin' time! - media/video/mmprtm.mp4 - media/mixrbv2/mmprtm.png + media/video/mmprtm.mp4 + media/mixrbv2/mmprtm.png - 1995 - 1995 1995 Sims @@ -11303,28 +8524,17 @@ Single players pick a Ranger (Red, Pink, Blue, Yellow, Black, or the unlockable 13 0 - + mmprtmp.zip Mighty Morphin Power Rangers - The Movie (Prototype, 19950530) - Mighty Morphin Power Rangers - The Movie (Prototype, 19950530) - - us - eu - mmprtm.zip Game Gear Based on this summer's blockbuster hit, Power Rangers The Movie delivers action, fighting and adventure! Ivan Ooze has surfaced after six thousand years, and he's in a foul mood! It's up to you and the Power Rangers to stop him before he unleashes a steady stream of destruction on an unsuspecting universe. Introducing for the first time - White Ranger! It's Morphin' time! - - media/video/mmprtm.mp4 - media/mixrbv2/mmprtm.png - - 1995 - 1995 1995 Sims @@ -11341,31 +8551,23 @@ Single players pick a Ranger (Red, Pink, Blue, Yellow, Black, or the unlockable mlbpa.zip MLBPA Baseball (USA) - MLBPA Baseball (USA) - MLBPA Baseball (USA) - - us - wor - 0 Game Gear Never before has a baseball game been created that captures the details of the sport like MLBPA Baseball. Realistic run-downs, accurate cut-off plays, the double switch, multiple defensive alignments, snap throws, even bad hops and booted balls. Throw in every player from Alamar to Zeile and you've got the only baseball game worth playing for the Super NES. - media/video/mlbpa.mp4 - media/mixrbv2/mlbpa.png + media/video/mlbpa.mp4 + media/mixrbv2/mlbpa.png - 1995 1995 Beam Software EA Sports Sports / Baseball - Sports 1-4 0 @@ -11376,11 +8578,7 @@ Single players pick a Ranger (Red, Pink, Blue, Yellow, Black, or the unlockable moldoran.zip Moldorian - Hikari to Yami no Sister (Jpn) - Moldorian - Hikari to Yami no Sister (Jpn) - - jp - 0 Game Gear @@ -11389,8 +8587,8 @@ Single players pick a Ranger (Red, Pink, Blue, Yellow, Black, or the unlockable Uncertain of what this could mean, the two decide not to alert the townsfolk and investigate where the demon went, which is a hole in the woods. Milia stands watch while Nabal checks inside, but when he returns, Milia is abducted by a demon. Nabal alerts the town and his father, who goes out to search for Milia, but when he fails to return, Nabal decides to go himself, which is the start of his adventure as he interacts with various supporting characters while finding out why the demons kidnapped Milia and why the demons are now on the move. - media/video/moldoran.mp4 - media/mixrbv2/moldoran.png + media/video/moldoran.mp4 + media/mixrbv2/moldoran.png 1994 @@ -11405,11 +8603,10 @@ Uncertain of what this could mean, the two decide not to alert the townsfolk and 16 0 - + moldorane.zip Moldorian - Hikari to Yami no Sister (T-Eng, v1.1) - Moldorian - Hikari to Yami no Sister (T-Eng, v1.1) moldoran.zip Game Gear @@ -11418,10 +8615,6 @@ Uncertain of what this could mean, the two decide not to alert the townsfolk and Uncertain of what this could mean, the two decide not to alert the townsfolk and investigate where the demon went, which is a hole in the woods. Milia stands watch while Nabal checks inside, but when he returns, Milia is abducted by a demon. Nabal alerts the town and his father, who goes out to search for Milia, but when he fails to return, Nabal decides to go himself, which is the start of his adventure as he interacts with various supporting characters while finding out why the demons kidnapped Milia and why the demons are now on the move. - - media/video/moldoran.mp4 - media/mixrbv2/moldoran.png - 1994 @@ -11439,7 +8632,6 @@ Uncertain of what this could mean, the two decide not to alert the townsfolk and monstwar.zip Monster Truck Wars (Euro, USA) - Monster Truck Wars (Euro, USA) 0 Game Gear @@ -11447,13 +8639,10 @@ Uncertain of what this could mean, the two decide not to alert the townsfolk and Get behind the wheel and crush the competition ! Six thunderous Monster Trucks pulverize everthing in their path on the toughest circuits in America! Driving turboforce, explosive nitro bursts and 1500 horsepower fire up your mean monster machine !! - media/video/monstwar.mp4 - media/mixrbv2/monstwar.png + media/video/monstwar.mp4 + media/mixrbv2/monstwar.png - 1993 - 1993 - 1993 1994 Gremlin Graphics Software @@ -11466,17 +8655,11 @@ Uncertain of what this could mean, the two decide not to alert the townsfolk and 9 0 - + mworld2.zip Monster World II - Dragon no Wana (Jpn) - Monster World II - Dragon no Wana (Jpn) - Monster World II - Dragon no Wana (Jpn) - Monster World II - Dragon no Wana (Jpn) - - jp - wboydtrp.zip Game Gear @@ -11487,21 +8670,13 @@ In this side-scrolling platform game, you can still buy equipment and items, but The basic actions consist of attacking and jumping, and in the status screen you can equip swords, shields and armour. Special attacks include fire balls, tornadoes, arrows, boomerangs and thunder strikes. Along the way, you collect keys (only one at all times) and gold left behind by defeated creatures, and you often have to revisit places to access new areas. A password is given at the beginning of each town to continue from there. - - media/video/wboydtrp.mp4 - media/mixrbv2/wboydtrp.png - - 1992 - 1992 1992 - 1992 Westone Co., Ltd. SEGA Adventure - Platform 1 0 @@ -11512,8 +8687,6 @@ The basic actions consist of attacking and jumping, and in the status screen you mk.zip Mortal Kombat (Euro, USA, v2.6) - Mortal Kombat (Euro, USA, v2.6) - Mortal Kombat (Euro, USA, v2.6) 0 Game Gear @@ -11525,38 +8698,27 @@ Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one o Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay. - media/video/mk.mp4 - media/mixrbv2/mk.png + media/video/mk.mp4 + media/mixrbv2/mk.png - 1993 - 1993 - 1993 - 1993 1993 Probe Software Arena Entertainment Fight / 2D - Action - Fight 1-2 0 15 0 - + mkj.zip Mortal Kombat (Jpn, v3.3) - Mortal Kombat (Jpn, v3.3) - Mortal Kombat (Jpn, v3.3) - - jp - mk.zip Game Gear @@ -11566,23 +8728,13 @@ Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one o Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay. - - media/video/mk.mp4 - media/mixrbv2/mk.png - - 1993 - 1993 - 1993 - 1993 1993 Probe Software Arena Entertainment Fight / 2D - Action - Fight 1-2 0 @@ -11593,14 +8745,7 @@ Mortal Kombat began its life as a 2-player arcade title. It is notable for its u mk3.zip Mortal Kombat 3 (Euro) - Mortal Kombat 3 (Euro) - Mortal Kombat 3 (Euro) - - eu - wor - us - 0 Game Gear @@ -11613,20 +8758,16 @@ Mortal Kombat 3 brings new elements to the 2D fighting series: multi-level playf Mortal Kombat 3 is the last traditional one-on-one fighting game game in the series to feature motion-captured digitized graphics for its kombatants, and introduces online network play to the PC version. - media/video/mk3.mp4 - media/mixrbv2/mk3.png + media/video/mk3.mp4 + media/mixrbv2/mk3.png - 2018 - 1996 1995 Software Creations Acclaim Fight / 2D - Action - Fight 1-2 0 @@ -11637,9 +8778,6 @@ Mortal Kombat 3 is the last traditional one-on-one fighting game game in the ser mk2.zip Mortal Kombat II (World) - Mortal Kombat II (World) - Mortal Kombat II (World) - Mortal Kombat II (World) 0 Game Gear @@ -11650,21 +8788,16 @@ To win the main tournament, the player must beat each of the other human players - media/video/mk2.mp4 - media/mixrbv2/mk2.png + media/video/mk2.mp4 + media/mixrbv2/mk2.png - 1994 - 1994 - 1994 - 1994 1994 Probe Software Acclaim Fight / 2D - Fight 1-2 0 @@ -11675,12 +8808,7 @@ To win the main tournament, the player must beat each of the other human players mspacman.zip Ms. Pac-Man (USA) - Ms. Pac-Man (USA) - Ms. Pac-Man (USA) - - us - 0 Game Gear @@ -11693,34 +8821,27 @@ Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energi Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior". - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png + media/video/mspacman.mp4 + media/mixrbv2/mspacman.png - 2018 - 1993 1993 Namco Namco Action / Labyrinth - Action 1-2 0 14 0 - + nazopuyo1.zip Nazo Puyo (Jpn, v0) - Nazo Puyo (Jpn, v0) - - jp - nazopuyo.zip Game Gear @@ -11730,13 +8851,8 @@ These goals may be to simply eliminate all Puyos on-screen, to eliminate all Puy The game has also an edit mode, where you can make your own puzzles given all the options described above. - - media/video/nazopuyo.mp4 - media/mixrbv2/nazopuyo.png - 2018 - 1993 Compile SEGA @@ -11752,11 +8868,7 @@ The game has also an edit mode, where you can make your own puzzles given all th nazopuyo.zip Nazo Puyo (Jpn, v1) - Nazo Puyo (Jpn, v1) - - jp - 0 Game Gear @@ -11767,12 +8879,11 @@ These goals may be to simply eliminate all Puyos on-screen, to eliminate all Puy The game has also an edit mode, where you can make your own puzzles given all the options described above. - media/video/nazopuyo.mp4 - media/mixrbv2/nazopuyo.png + media/video/nazopuyo.mp4 + media/mixrbv2/nazopuyo.png 2018 - 1993 Compile SEGA @@ -11788,11 +8899,7 @@ The game has also an edit mode, where you can make your own puzzles given all th nazpuyo2.zip Nazo Puyo 2 (Jpn) - Nazo Puyo 2 (Jpn) - - jp - 0 Game Gear @@ -11801,12 +8908,11 @@ The game has also an edit mode, where you can make your own puzzles given all th Another new addition is a battery backup, allowing you not only to save your current position, but also to save all puzzles you may create in the edit mode. - media/video/nazpuyo2.mp4 - media/mixrbv2/nazpuyo2.png + media/video/nazpuyo2.mp4 + media/mixrbv2/nazpuyo2.png 2018 - 1993 Compile SEGA @@ -11822,7 +8928,6 @@ Another new addition is a battery backup, allowing you not only to save your cur nazpyoar.zip Nazo Puyo Arle no Roux (Jpn) - Nazo Puyo Arle no Roux (Jpn) 0 Game Gear @@ -11834,12 +8939,11 @@ These goals may be to simply eliminate all Puyos on-screen, to eliminate all Puy The game has also an edit mode, where you can make your own puzzles given all the options described above. - media/video/nazpyoar.mp4 - media/mixrbv2/nazpyoar.png + media/video/nazpyoar.mp4 + media/mixrbv2/nazpyoar.png 2018 - 1993 Compile SEGA @@ -11851,1027 +8955,717 @@ The game has also an edit mode, where you can make your own puzzles given all th 12 0 - + nazpyoarp.zip Nazo Puyo Arle no Roux (Jpn, Prototype) - Nazo Puyo Arle no Roux (Jpn, Prototype) - - jp - nazpyoar.zip Game Gear - One day, Arle (Aruru), the cute girl who is also the protagonist of the Puyo Puyo and Mado Monogatari games, decides that she shall have curry rice for dinner. She heads for the market, but all the market stalls are run by the usual crowd of baddies from Puyo Puyo. And they won't take cash! Instead, before they give her the necessary ingredients, she must solve the Puyo puzzles they have on offer. + Nazo Puyo (Secret Puyo) takes the "Quest mode" found in many Puyo Puyo games and breaks it off into a game of its own. Whereas the usual Puyo Puyo gameplay is centred around beating an opponent by having a more skillful play technique, the puzzle mode (and all Nazo Puyo) games is a leisurly puzzle game where you have to fulfill a set goal on a screen already filled with a certain arrangement of Puyos. -The game starts out as a normal top-down RPG, where Arle can go from stand to stand and choose in which turn to clear the merchants' puzzles. The puzzles are played in the typical Nazo Puyo style, with a set field of existing Puyos which Arle must tackle given only a limited number of new Puyos. In order to clear a puzzle, Arle must fulfill a certain goal, such as clearing all Puyos of a certain colour, make chain reactions of a certain length, or eliminate only a certain number of Puyos (no more, no less). Luckily, she can see what Puyos are available for several drop in advance. If she fails to solve a puzzle, Arle can retry, but for each failure, she will lose health. Solving a puzzle makes her level up through the same system used in Mado Monogatari, with a ring of lights around the screen. Raising a level restores health. Will Arle ever be able to cook her curry? +These goals may be to simply eliminate all Puyos on-screen, to eliminate all Puyos of a certain colour, or to eliminate a certain number of Puyos at once. You may also be asked to do a "rensa", or chain reaction, in a certain number of steps. A "rensa" is arranged by making so that if one set of four or more Puyos is eliminated, it will make neighbouring Puyos fall so that new combinations arise, and are eliminated. The fulfillment of the goals may be complicated by the fact that you are given only Puyos of a certain colour to work with. -The game also contains a "Toko Puyo" mode, which is the endless mode known from most regular Puyo Puyo games. - +The game has also an edit mode, where you can make your own puzzles given all the options described above. - - media/video/nazpyoar.mp4 - media/mixrbv2/nazpyoar.png - - 1994 + 2018 Compile SEGA - Role playing games Puzzle-Game 1 0 - 16 + 12 0 - + nbaactp08.zip NBA Action Starring David Robinson (Final A, 19940228) - NBA Action Starring David Robinson (Final A, 19940228) - NBA Action Starring David Robinson (Final A, 19940228) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp07.zip NBA Action Starring David Robinson (Final B, 19940301) - NBA Action Starring David Robinson (Final B, 19940301) - NBA Action Starring David Robinson (Final B, 19940301) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp06.zip NBA Action Starring David Robinson (Final C, 19940302) - NBA Action Starring David Robinson (Final C, 19940302) - NBA Action Starring David Robinson (Final C, 19940302) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp05.zip NBA Action Starring David Robinson (Final D, 19940303) - NBA Action Starring David Robinson (Final D, 19940303) - NBA Action Starring David Robinson (Final D, 19940303) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp04.zip NBA Action Starring David Robinson (Final E, 19940304) - NBA Action Starring David Robinson (Final E, 19940304) - NBA Action Starring David Robinson (Final E, 19940304) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp03.zip NBA Action Starring David Robinson (Final F, 19940304) - NBA Action Starring David Robinson (Final F, 19940304) - NBA Action Starring David Robinson (Final F, 19940304) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp02.zip NBA Action Starring David Robinson (Final G, 19940305) - NBA Action Starring David Robinson (Final G, 19940305) - NBA Action Starring David Robinson (Final G, 19940305) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp01.zip NBA Action Starring David Robinson (Final H, 19940308) - NBA Action Starring David Robinson (Final H, 19940308) - NBA Action Starring David Robinson (Final H, 19940308) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp30.zip NBA Action Starring David Robinson (Prototype, 19931128) - NBA Action Starring David Robinson (Prototype, 19931128) - NBA Action Starring David Robinson (Prototype, 19931128) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp29.zip NBA Action Starring David Robinson (Prototype, 19931201) - NBA Action Starring David Robinson (Prototype, 19931201) - NBA Action Starring David Robinson (Prototype, 19931201) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp28.zip NBA Action Starring David Robinson (Prototype, 19940104) - NBA Action Starring David Robinson (Prototype, 19940104) - NBA Action Starring David Robinson (Prototype, 19940104) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp27.zip NBA Action Starring David Robinson (Prototype, 19940106) - NBA Action Starring David Robinson (Prototype, 19940106) - NBA Action Starring David Robinson (Prototype, 19940106) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp26.zip NBA Action Starring David Robinson (Prototype, 19940110) - NBA Action Starring David Robinson (Prototype, 19940110) - NBA Action Starring David Robinson (Prototype, 19940110) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp25.zip NBA Action Starring David Robinson (Prototype, 19940124) - NBA Action Starring David Robinson (Prototype, 19940124) - NBA Action Starring David Robinson (Prototype, 19940124) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp24.zip NBA Action Starring David Robinson (Prototype, 19940129) - NBA Action Starring David Robinson (Prototype, 19940129) - NBA Action Starring David Robinson (Prototype, 19940129) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp23.zip NBA Action Starring David Robinson (Prototype, 19940202) - NBA Action Starring David Robinson (Prototype, 19940202) - NBA Action Starring David Robinson (Prototype, 19940202) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp22.zip NBA Action Starring David Robinson (Prototype, 19940203) - NBA Action Starring David Robinson (Prototype, 19940203) - NBA Action Starring David Robinson (Prototype, 19940203) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp21.zip NBA Action Starring David Robinson (Prototype, 19940206) - NBA Action Starring David Robinson (Prototype, 19940206) - NBA Action Starring David Robinson (Prototype, 19940206) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp20.zip NBA Action Starring David Robinson (Prototype, 19940208) - NBA Action Starring David Robinson (Prototype, 19940208) - NBA Action Starring David Robinson (Prototype, 19940208) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp19.zip NBA Action Starring David Robinson (Prototype, 19940212) - NBA Action Starring David Robinson (Prototype, 19940212) - NBA Action Starring David Robinson (Prototype, 19940212) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp17.zip NBA Action Starring David Robinson (Prototype, 19940217) - NBA Action Starring David Robinson (Prototype, 19940217) - NBA Action Starring David Robinson (Prototype, 19940217) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp16.zip NBA Action Starring David Robinson (Prototype, 19940220) - NBA Action Starring David Robinson (Prototype, 19940220) - NBA Action Starring David Robinson (Prototype, 19940220) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp15.zip NBA Action Starring David Robinson (Prototype, 19940221) - NBA Action Starring David Robinson (Prototype, 19940221) - NBA Action Starring David Robinson (Prototype, 19940221) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp14.zip NBA Action Starring David Robinson (Prototype, 19940224) - NBA Action Starring David Robinson (Prototype, 19940224) - NBA Action Starring David Robinson (Prototype, 19940224) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp12.zip NBA Action Starring David Robinson (Prototype, 19940225) - NBA Action Starring David Robinson (Prototype, 19940225) - NBA Action Starring David Robinson (Prototype, 19940225) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp13.zip NBA Action Starring David Robinson (Prototype, 19940225-B) - NBA Action Starring David Robinson (Prototype, 19940225-B) - NBA Action Starring David Robinson (Prototype, 19940225-B) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp11.zip NBA Action Starring David Robinson (Prototype, 19940226) - NBA Action Starring David Robinson (Prototype, 19940226) - NBA Action Starring David Robinson (Prototype, 19940226) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp10.zip NBA Action Starring David Robinson (Prototype, 19940227) - NBA Action Starring David Robinson (Prototype, 19940227) - NBA Action Starring David Robinson (Prototype, 19940227) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp09.zip NBA Action Starring David Robinson (Prototype, 19940228) - NBA Action Starring David Robinson (Prototype, 19940228) - NBA Action Starring David Robinson (Prototype, 19940228) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbaactp18.zip NBA Action Starring David Robinson (Prototype, 19941215) - NBA Action Starring David Robinson (Prototype, 19941215) - NBA Action Starring David Robinson (Prototype, 19941215) nbaact.zip Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 @@ -12882,117 +9676,69 @@ The game also contains a "Toko Puyo" mode, which is the endless mode known from nbaact.zip NBA Action Starring David Robinson (USA) - NBA Action Starring David Robinson (USA) - NBA Action Starring David Robinson (USA) - - us - wor - 0 Game Gear NBA Action Starring David Robinson is a take on the Genesis version of NBA Action '94 which features the standard five-on-five formations and has an entire 82 game season or, if you want, a 26 game season instead, not including the play-off games. It also features all 27 NBA teams at the time and requires a good bit of basketball strategy and know-how. It is endorsed by and features then San Antonio Spurs superstar David Robinson. - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png + media/video/nbaact.mp4 + media/mixrbv2/nbaact.png - 2018 - 1994 1994 - 1994 SEGA SEGA Sports / Basketball - Sports 1-2 0 10 0 - + nbajam1.zip NBA Jam (Euro, USA) - NBA Jam (Euro, USA) - NBA Jam (Euro, USA) nbajam.zip Game Gear - This game lets you play two-on-two arcade basketball with players from all the NBA teams. Gameplay is fast and action-packed, with few rules, no fouls, and deliberately unrealistic jamming. Players are rated on eight ability categories, from steals and blocks, to dunks and 3-pointers. - -Up to four human players can take part, each always controlling a single player for their team, and AI for missing players. This allows for four players to face each other in teams of two, or for two players to team up against a third player with a CPU team-mate. - -The Tournament Edition ups each team's roster to three players, and allows for substitutions between quarters. Shoving players now results in injuries, which lower a player's stats; encouraging you to sub them out and let them recover. Aside from the usual secret characters and cheat modes, the T.E. also includes four new additions you can individually enable from the special options menu: - -1. &quot;Hot Spots&quot; are randomized zones on the court that reward extra points (up to a 9-point shot!) for making a basket while standing within them. - -Powerup icons appear randomly, and convey temporary arcade-like benefits when picked up. Some examples are instant &quot;on-fire,&quot; enhanced 3-point accuracy, monster dunks from anywhere on the court, or a bomb that knocks all other players to the ground. - -&quot;Juice Mode&quot; increases the speed of the game up to 4x. - -&quot;Tournament Mode&quot; disables all other modes, special characters, and cheats, and challenges you to defeat all the NBA teams to unlock extra players (2 extra players for almost every team). Winning Tournament Mode also unlocks a higher CPU difficulty level. - + NBA Jam is a two-on-two basketball game You can play any NBA team, and you can play as players like Barkley, Starks, Pippen, and Grant. Each human player controls a single player, so choose your squad wisely to take team-mate skill into account. The game is action-oriented, and players can perform unrealistic slam-dunks. Full performance statistics are automatically recorded. The play clock and 3-point line apply, but other rules are largely overlooked. - - media/video/nbajam.mp4 - media/mixrbv2/nbajam.png - - 1994 - 1995 - 1995 - 1995 - 1994 + 1993 Iguana Entertainment - Acclaim + Arena Entertainment Sports / Basketball - Sports - 1-4 + 1 0 - 13 + 10 0 - + nbajamj.zip NBA Jam (Jpn) - NBA Jam (Jpn) - NBA Jam (Jpn) - - jp - nbajam.zip Game Gear NBA Jam is a two-on-two basketball game You can play any NBA team, and you can play as players like Barkley, Starks, Pippen, and Grant. Each human player controls a single player, so choose your squad wisely to take team-mate skill into account. The game is action-oriented, and players can perform unrealistic slam-dunks. Full performance statistics are automatically recorded. The play clock and 3-point line apply, but other rules are largely overlooked. - - media/video/nbajam.mp4 - media/mixrbv2/nbajam.png - - 1994 - 1994 - 1994 - 1994 1993 Iguana Entertainment Arena Entertainment Sports / Basketball - Sports 1 0 @@ -13003,34 +9749,23 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi nbajam.zip NBA Jam (USA, v1.1) - NBA Jam (USA, v1.1) - NBA Jam (USA, v1.1) - - us - wor - 0 Game Gear NBA Jam is a two-on-two basketball game You can play any NBA team, and you can play as players like Barkley, Starks, Pippen, and Grant. Each human player controls a single player, so choose your squad wisely to take team-mate skill into account. The game is action-oriented, and players can perform unrealistic slam-dunks. Full performance statistics are automatically recorded. The play clock and 3-point line apply, but other rules are largely overlooked. - media/video/nbajam.mp4 - media/mixrbv2/nbajam.png + media/video/nbajam.mp4 + media/mixrbv2/nbajam.png - 1994 - 1994 - 1994 - 1994 1993 Iguana Entertainment Arena Entertainment Sports / Basketball - Sports 1 0 @@ -13041,8 +9776,6 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi nbajamte.zip NBA Jam Tournament Edition (World) - NBA Jam Tournament Edition (World) - NBA Jam Tournament Edition (World) 0 Game Gear @@ -13063,476 +9796,315 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi - media/video/nbajamte.mp4 - media/mixrbv2/nbajamte.png + media/video/nbajamte.mp4 + media/mixrbv2/nbajamte.png - 1994 - 1995 - 1995 - 1995 1994 Iguana Entertainment Acclaim Sports / Basketball - Sports 1-4 0 13 0 - + nfl95p13.zip NFL '95 (Prototype, 19940808) - NFL '95 (Prototype, 19940808) - NFL '95 (Prototype, 19940808) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p11.zip NFL '95 (Prototype, 19940825) - NFL '95 (Prototype, 19940825) - NFL '95 (Prototype, 19940825) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p12.zip NFL '95 (Prototype, 19940825-A) - NFL '95 (Prototype, 19940825-A) - NFL '95 (Prototype, 19940825-A) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p10.zip NFL '95 (Prototype, 19940826) - NFL '95 (Prototype, 19940826) - NFL '95 (Prototype, 19940826) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p09.zip NFL '95 (Prototype, 19940831) - NFL '95 (Prototype, 19940831) - NFL '95 (Prototype, 19940831) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p08.zip NFL '95 (Prototype, 19940902) - NFL '95 (Prototype, 19940902) - NFL '95 (Prototype, 19940902) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - - 2018 - 1994 + 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p07.zip NFL '95 (Prototype, 19940908) - NFL '95 (Prototype, 19940908) - NFL '95 (Prototype, 19940908) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p06.zip NFL '95 (Prototype, 19940910) - NFL '95 (Prototype, 19940910) - NFL '95 (Prototype, 19940910) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p05.zip NFL '95 (Prototype, 19940911-B) - NFL '95 (Prototype, 19940911-B) - NFL '95 (Prototype, 19940911-B) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p04.zip NFL '95 (Prototype, 19940911-C) - NFL '95 (Prototype, 19940911-C) - NFL '95 (Prototype, 19940911-C) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p03.zip NFL '95 (Prototype, 19940912) - NFL '95 (Prototype, 19940912) - NFL '95 (Prototype, 19940912) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p01.zip NFL '95 (Prototype, 19940914) - NFL '95 (Prototype, 19940914) - NFL '95 (Prototype, 19940914) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 8 0 - + nfl95p02.zip NFL '95 (Prototype, 19940914-F) - NFL '95 (Prototype, 19940914-F) - NFL '95 (Prototype, 19940914-F) - - us - nfl95.zip Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 @@ -13543,32 +10115,23 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi nfl95.zip NFL '95 (USA) - NFL '95 (USA) - NFL '95 (USA) - - us - wor - 0 Game Gear This is an official NFL-licensed football game for the Game Gear. It has several features that were pretty new for that time: An announcer comments on the events on the field, the viewpoint changes as you play the game, multiplayer action, and the roster includes 1500 players that were taken from the up-to-date 1994 NFL team roster with all 28 teams. You're not only in control of the quarterback - you can also be the receiver. - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png + media/video/nfl95.mp4 + media/mixrbv2/nfl95.png - 2018 - 1994 1994 Double Diamond Sports SEGA Sports / Football - Sports 1-2 0 @@ -13579,32 +10142,23 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi nflqb96.zip NFL Quarterback Club '96 (Euro, USA) - NFL Quarterback Club '96 (Euro, USA) - - us - eu - wor - 0 Game Gear The top talents in pro football are back with the very best in pigskin pandemonium. It's a whole new game as NFL QUARTERBACK CLUB '96 takes a giant step into the future of football gaming with all new expansion teams, bold new plays and mind blowing graphics! Did someone say dynasty? All the tools and toys are here, 30 teams, over 40 plays, and plenty of action, backed up by impressive, meaningful stats. Your friends say their game is great? They're still in last year's huddle! NFL QUARTERBACK CLUB '96 end the discussion with a concussion! You're taped up, the pads are in place, the cleats are on. Hit the field! - media/video/nflqb96.mp4 - media/mixrbv2/nflqb96.png + media/video/nflqb96.mp4 + media/mixrbv2/nflqb96.png - 1995 - 1995 1995 Condor, Inc. Acclaim Sports / Football - Sports 1 0 @@ -13615,644 +10169,414 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi nflqb.zip NFL Quarterback Club (World) - NFL Quarterback Club (World) - - wor - us - 0 Game Gear NFL Quarterback Club '95 for the Game Gear is a take of Acclaim's other 16-bit versions, with the same amount of teams, 28 in all, and has preseason, playoffs and a season mode as well, but is missing the simulation mode, QB challenge and the "Build you own" QB mode that the console versions feature. It also has only 20 different running and passing plays per team. - media/video/nflqb.mp4 - media/mixrbv2/nflqb.png + media/video/nflqb.mp4 + media/mixrbv2/nflqb.png - 1994 - 1994 - 1995 1994 Condor, Inc. Acclaim Sports / Football - Sports 1 0 6 0 - + nhlasp17.zip NHL All-Star Hockey (Prototype, 19941215) - NHL All-Star Hockey (Prototype, 19941215) - NHL All-Star Hockey (Prototype, 19941215) - NHL All-Star Hockey (Prototype, 19941215) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp16.zip NHL All-Star Hockey (Prototype, 19941222) - NHL All-Star Hockey (Prototype, 19941222) - NHL All-Star Hockey (Prototype, 19941222) - NHL All-Star Hockey (Prototype, 19941222) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp15.zip NHL All-Star Hockey (Prototype, 19941229) - NHL All-Star Hockey (Prototype, 19941229) - NHL All-Star Hockey (Prototype, 19941229) - NHL All-Star Hockey (Prototype, 19941229) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp14.zip NHL All-Star Hockey (Prototype, 19941231) - NHL All-Star Hockey (Prototype, 19941231) - NHL All-Star Hockey (Prototype, 19941231) - NHL All-Star Hockey (Prototype, 19941231) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp13.zip NHL All-Star Hockey (Prototype, 19950102) - NHL All-Star Hockey (Prototype, 19950102) - NHL All-Star Hockey (Prototype, 19950102) - NHL All-Star Hockey (Prototype, 19950102) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp12.zip NHL All-Star Hockey (Prototype, 19950103) - NHL All-Star Hockey (Prototype, 19950103) - NHL All-Star Hockey (Prototype, 19950103) - NHL All-Star Hockey (Prototype, 19950103) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp11.zip NHL All-Star Hockey (Prototype, 19950107) - NHL All-Star Hockey (Prototype, 19950107) - NHL All-Star Hockey (Prototype, 19950107) - NHL All-Star Hockey (Prototype, 19950107) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp10.zip NHL All-Star Hockey (Prototype, 19950111) - NHL All-Star Hockey (Prototype, 19950111) - NHL All-Star Hockey (Prototype, 19950111) - NHL All-Star Hockey (Prototype, 19950111) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp09.zip NHL All-Star Hockey (Prototype, 19950113) - NHL All-Star Hockey (Prototype, 19950113) - NHL All-Star Hockey (Prototype, 19950113) - NHL All-Star Hockey (Prototype, 19950113) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp08.zip NHL All-Star Hockey (Prototype, 19950116) - NHL All-Star Hockey (Prototype, 19950116) - NHL All-Star Hockey (Prototype, 19950116) - NHL All-Star Hockey (Prototype, 19950116) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp07.zip NHL All-Star Hockey (Prototype, 19950120) - NHL All-Star Hockey (Prototype, 19950120) - NHL All-Star Hockey (Prototype, 19950120) - NHL All-Star Hockey (Prototype, 19950120) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp06.zip NHL All-Star Hockey (Prototype, 19950121) - NHL All-Star Hockey (Prototype, 19950121) - NHL All-Star Hockey (Prototype, 19950121) - NHL All-Star Hockey (Prototype, 19950121) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp02.zip NHL All-Star Hockey (Prototype, 19950124) - NHL All-Star Hockey (Prototype, 19950124) - NHL All-Star Hockey (Prototype, 19950124) - NHL All-Star Hockey (Prototype, 19950124) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp05.zip NHL All-Star Hockey (Prototype, 19950124-A) - NHL All-Star Hockey (Prototype, 19950124-A) - NHL All-Star Hockey (Prototype, 19950124-A) - NHL All-Star Hockey (Prototype, 19950124-A) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp04.zip NHL All-Star Hockey (Prototype, 19950124-B) - NHL All-Star Hockey (Prototype, 19950124-B) - NHL All-Star Hockey (Prototype, 19950124-B) - NHL All-Star Hockey (Prototype, 19950124-B) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp03.zip NHL All-Star Hockey (Prototype, 19950124-C) - NHL All-Star Hockey (Prototype, 19950124-C) - NHL All-Star Hockey (Prototype, 19950124-C) - NHL All-Star Hockey (Prototype, 19950124-C) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 6 0 - + nhlasp01.zip NHL All-Star Hockey (Prototype, 19950125) - NHL All-Star Hockey (Prototype, 19950125) - NHL All-Star Hockey (Prototype, 19950125) - NHL All-Star Hockey (Prototype, 19950125) - - us - nhlas.zip Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 @@ -14263,33 +10587,23 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi nhlas.zip NHL All-Star Hockey (USA) - NHL All-Star Hockey (USA) - NHL All-Star Hockey (USA) - NHL All-Star Hockey (USA) - - us - wor - 0 Game Gear This version of NHL All-Star Hockey features all 26 NHL hockey teams along with their respective colors and logos along with big time players such as Wayne Gretzky and Jeremy Roenick among many others. The game features a season mode along with a best-of-seven playoffs that can be resumed during anytime using a password feature and features many real-life NHL situations and rules such as penalties for checking, high-sticking, etc. along with player fatigue, line changes, injuries and substitutions. Players can either manual change lines or let the computer automatically shift them when players start to become fatigued. - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png + media/video/nhlas.mp4 + media/mixrbv2/nhlas.png - 1995 1995 - 1995 Gray Matter SEGA Sports / Hockey - Sports 1 0 @@ -14300,7 +10614,6 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi nhl.zip NHL Hockey (Euro, USA) - NHL Hockey (Euro, USA) 0 Game Gear @@ -14308,20 +10621,16 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi NHL Hockey is a Sports game, developed by Realtime Associates and published by EA Sports, which was released in Europe in 1994. - media/video/nhl.mp4 - media/mixrbv2/nhl.png + media/video/nhl.mp4 + media/mixrbv2/nhl.png - 1995 - 1995 - 1995 1995 Realtime Associates EA Sports Sports / Hockey - Sports 1 0 @@ -14332,13 +10641,7 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi ngaiden.zip Ninja Gaiden (Euro, USA) - Ninja Gaiden (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -14349,36 +10652,27 @@ Ninja Gaiden is a side scrolling game where Ryu the ninja can run, jump, and sla Ryu will battle through urban city settings, forests, jungles, snow covered castles, underground railroads, and ancient castles. A major feature in Ninja Gaiden are the cinematic scenes -- sometimes fullscreen -- through which the storyline unfolds. - media/video/ngaiden.mp4 - media/mixrbv2/ngaiden.png + media/video/ngaiden.mp4 + media/mixrbv2/ngaiden.png - 1992 - 1992 - 1992 - 1991 1991 Japan System House Co., Ltd. SEGA Action - Beat'em Up 1 0 16 0 - + ngaidenj.zip Ninja Gaiden (Jpn) - Ninja Gaiden (Jpn) - - jp - ngaiden.zip Game Gear @@ -14388,22 +10682,13 @@ Ninja Gaiden is a side scrolling game where Ryu the ninja can run, jump, and sla Ryu will battle through urban city settings, forests, jungles, snow covered castles, underground railroads, and ancient castles. A major feature in Ninja Gaiden are the cinematic scenes -- sometimes fullscreen -- through which the storyline unfolds. - - media/video/ngaiden.mp4 - media/mixrbv2/ngaiden.png - - 1992 - 1992 - 1992 - 1991 1991 Japan System House Co., Ltd. SEGA Action - Beat'em Up 1 0 @@ -14414,7 +10699,6 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast ninku.zip Ninku (Jpn) - Ninku (Jpn) 0 Game Gear @@ -14422,8 +10706,8 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast Ninku is a Sega Game Gear action game based on the anime series of the same name. - media/video/ninku.mp4 - media/mixrbv2/ninku.png + media/video/ninku.mp4 + media/mixrbv2/ninku.png 1995 @@ -14432,8 +10716,6 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast SEGA Fight - Platform - Action 1 0 @@ -14444,7 +10726,6 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast ninku2.zip Ninku 2 - Tenkuuryuu e no Michi (Jpn) - Ninku 2 - Tenkuuryuu e no Michi (Jpn) 0 Game Gear @@ -14452,8 +10733,8 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast Ninku is a Sega Game Gear action game based on the anime series of the same name. - media/video/ninku2.mp4 - media/mixrbv2/ninku2.png + media/video/ninku2.mp4 + media/mixrbv2/ninku2.png 1995 @@ -14462,8 +10743,6 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast SEGA Fight - Platform - Action 1 0 @@ -14474,7 +10753,6 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast ninkug.zip Ninku Gaiden - Hiroyuki Daikatsugeki (Jpn) - Ninku Gaiden - Hiroyuki Daikatsugeki (Jpn) 0 Game Gear @@ -14482,8 +10760,8 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast Ninku is a Sega Game Gear action game based on the anime series of the same name. - media/video/ninkug.mp4 - media/mixrbv2/ninkug.png + media/video/ninkug.mp4 + media/mixrbv2/ninkug.png 1995 @@ -14492,8 +10770,6 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast SEGA Fight - Platform - Action 1 0 @@ -14504,8 +10780,6 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast nomowsb.zip Nomo's World Series Baseball (Jpn) - Nomo's World Series Baseball (Jpn) - Nomo's World Series Baseball (Jpn) 0 Game Gear @@ -14513,18 +10787,16 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast Nomo Hideo no World Series Baseball is a baseball game for the Sega Game Gear released as part of the World Series Baseball series in Japan. It include the japan superstar Nomo Hideo and is a conversion of the US only game World Series Baseball - media/video/nomowsb.mp4 - media/mixrbv2/nomowsb.png + media/video/nomowsb.mp4 + media/mixrbv2/nomowsb.png 1995 - 1994 SEGA SEGA Sports / Baseball - Sports 1-4 0 @@ -14535,8 +10807,6 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast olympgld.zip Olympic Gold (Euro, v1, SMS Mode) - Olympic Gold (Euro, v1, SMS Mode) - Olympic Gold (Euro, v1, SMS Mode) 0 Game Gear @@ -14544,16 +10814,11 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast Experience for yourself the thrill and excitement of competing in seven spectacular Olympic track, field and pool events. Olympic Gold, the challenge - to win you'll need all the strength, skill and determination you can muster! - media/video/olympgld.mp4 - media/mixrbv2/olympgld.png + media/video/olympgld.mp4 + media/mixrbv2/olympgld.png - 1992 - 1992 - 1992 1992 - 1992 - 1992 Tiertex U.S. Gold @@ -14565,33 +10830,18 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast 11 0 - + olympglda.zip Olympic Gold (Jpn, USA, v0, SMS Mode) - Olympic Gold (Jpn, USA, v0, SMS Mode) - Olympic Gold (Jpn, USA, v0, SMS Mode) - - us - jp - olympgld.zip Game Gear Experience for yourself the thrill and excitement of competing in seven spectacular Olympic track, field and pool events. Olympic Gold, the challenge - to win you'll need all the strength, skill and determination you can muster! - - media/video/olympgld.mp4 - media/mixrbv2/olympgld.png - - 1992 - 1992 - 1992 1992 - 1992 - 1992 Tiertex U.S. Gold @@ -14607,12 +10857,7 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast outrun.zip Out Run (Euro) - Out Run (Euro) - - eu - wor - 0 Game Gear @@ -14621,15 +10866,11 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game. - media/video/outrun.mp4 - media/mixrbv2/outrun.png + media/video/outrun.mp4 + media/mixrbv2/outrun.png - 1991 - 1991 - 1991 1991 - 1991 SEGA SEGA @@ -14641,16 +10882,11 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro 15 0 - + outrunj.zip Out Run (Jpn) - Out Run (Jpn) - - jp - us - outrun.zip Game Gear @@ -14658,16 +10894,8 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game. - - media/video/outrun.mp4 - media/mixrbv2/outrun.png - - 1991 - 1991 - 1991 1991 - 1991 SEGA SEGA @@ -14683,25 +10911,17 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro outrneur.zip Out Run Europa (Euro, Bra, SMS Mode) - Out Run Europa (Euro, Bra, SMS Mode) - - eu - wor - 0 Game Gear The third game in the OutRun series, which revolutionised the third-person perspective style of racing games. The levels are set across Europe, as you bid to escape from the police. Unlike in the predecessors, you use a different vehicle on each level, with motorbikes and jet-skis adding variety and taking different skill to use. You must complete each level within the strict time limits, and the roads are dogged with other cars to avoid and overtake. You can choose between sound effects or music. - media/video/outrneur.mp4 - media/mixrbv2/outrneur.png + media/video/outrneur.mp4 + media/mixrbv2/outrneur.png - 1991 - 1991 - 1992 1991 Probe Software @@ -14714,28 +10934,17 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro 15 0 - + outrneuru.zip Out Run Europa (USA, SMS Mode) - Out Run Europa (USA, SMS Mode) - - us - outrneur.zip Game Gear The third game in the OutRun series, which revolutionised the third-person perspective style of racing games. The levels are set across Europe, as you bid to escape from the police. Unlike in the predecessors, you use a different vehicle on each level, with motorbikes and jet-skis adding variety and taking different skill to use. You must complete each level within the strict time limits, and the roads are dogged with other cars to avoid and overtake. You can choose between sound effects or music. - - media/video/outrneur.mp4 - media/mixrbv2/outrneur.png - - 1991 - 1991 - 1992 1991 Probe Software @@ -14752,13 +10961,7 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro pacattak.zip Pac-Attack (Euro, USA) - Pac-Attack (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -14773,14 +10976,11 @@ The game also includes a Puzzle mode. It features 100 levels, in which you have All of the handheld versions (including the one on Pac-Man Collection) lack the versus mode. - media/video/pacattak.mp4 - media/mixrbv2/pacattak.png + media/video/pacattak.mp4 + media/mixrbv2/pacattak.png - 2018 - 1994 1994 - 2018 Namco Namco @@ -14796,7 +10996,6 @@ All of the handheld versions (including the one on Pac-Man Collection) lack the pacintim.zip Pac-In-Time (Prototype) - Pac-In-Time (Prototype) 0 Game Gear @@ -14804,8 +11003,8 @@ All of the handheld versions (including the one on Pac-Man Collection) lack the The evil Ghost Witch has cast a vicious spell on Pac-Man and thrown him back in time to when he was a Pac-Boy. Only you can save him now. Down some Pac-Pellets and get ready to battle your way through a totally supersonic side-scrolling adventure. Journey through snowy mountains and forests, collect fireballs and bubbles, crunch Pac-Bats and ghosts, swim like a fish and swing like a monkey... and ultimately get Pac-Man back to the real world! - media/video/pacintim.mp4 - media/mixrbv2/pacintim.png + media/video/pacintim.mp4 + media/mixrbv2/pacintim.png 1994 @@ -14820,54 +11019,40 @@ All of the handheld versions (including the one on Pac-Man Collection) lack the 11 0 - + pacmanj.zip Pac-Man (Jpn) - Pac-Man (Jpn) pacman.zip Game Gear - Based on Namco's Japanese-only arcade puzzler Cosmo Gang the Puzzle, Pac-Attack is similar to many block-dropping puzzle games from the time, such as Puyo Puyo. - -The objective of the game is to place ghosts and then, after three pieces (which can include one or two blocks as well), make Pac-Man eat as many ghosts as possible to try and clear up the game area. Pac-Man's directions are chosen at random between left or right, but as he goes moving on the game area (after you place him, of course), if he bumps against a block or a "wall" on the game area, he will change his direction. As with many block-dropping puzzlers, if a line of blocks and/or ghosts reaches the top, the game ends. However, by filling up a meter on the left of the game area, a fairy may appear that can clear approximately 6 or 7 lines with ghosts, but it only clears the ghosts, although the blocks that were on top of them will drop. + One of the most popular and influential games of the 1980's, Pac-Man stars a little, yellow dot-muncher who works his way around to clear a maze of the various dots and fruit which inhabit the board. -Also, like many puzzlers, it contains a versus mode against another human player. It's similar to the many versus modes of puzzle games: eat plenty of ghosts and your opponent will recieve many ghosts on his area. +Pac-Man's goal is continually challenged by four ghosts: The shy blue ghost Bashful (Inky), the trailing red ghost Shadow (Blinky), the fast pink ghost Speedy (Pinky), and the forgetful orange ghost Pokey (Clyde). One touch from any of these ghosts means a loss of life for Pac-Man. -The game also includes a Puzzle mode. It features 100 levels, in which you have to eat all ghosts with no more than 4 Pac-Men at least (the number reduces in certain levels), and, unlike the other modes, you can change Pac-Man's direction with the press of a button. +Pac-Man can turn the tables on his pursuers by eating of the four Energizers located within the maze. During this time, the ghosts turn blue, and Pac-Man can eat them for bonus points. This only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Pac-Man again. -All of the handheld versions (including the one on Pac-Man Collection) lack the versus mode. +Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts. - - media/video/pacman.mp4 - media/mixrbv2/pacman.png - - 2018 - 1994 - 1994 - 2018 + 1990 Namco Namco - Puzzle-Game + Action / Labyrinth 1-2 0 - 13 + 14 0 pacman.zip Pac-Man (USA) - Pac-Man (USA) - - us - 0 Game Gear @@ -14880,20 +11065,16 @@ Pac-Man can turn the tables on his pursuers by eating of the four Energizers loc Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts. - media/video/pacman.mp4 - media/mixrbv2/pacman.png + media/video/pacman.mp4 + media/mixrbv2/pacman.png - 2018 - 1991 - 1991 1990 Namco Namco Action / Labyrinth - Action 1-2 0 @@ -14904,11 +11085,7 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe panzer.zip Panzer Dragoon Mini (Jpn) - Panzer Dragoon Mini (Jpn) - - jp - 0 Game Gear @@ -14916,8 +11093,8 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe The player starts by choosing one of three dragons, and from there must shoot at incoming enemies (although for most time, just avoiding incoming fire is an easier way to progress in the game). At the end of the level (each with two bosses), a password appears and allows the game to be resumed later. - media/video/panzer.mp4 - media/mixrbv2/panzer.png + media/video/panzer.mp4 + media/mixrbv2/panzer.png 1996 @@ -14926,7 +11103,6 @@ The player starts by choosing one of three dragons, and from there must shoot at SEGA Action - Shoot'em Up 1 0 @@ -14937,33 +11113,23 @@ The player starts by choosing one of three dragons, and from there must shoot at paperboy.zip Paperboy (Euro, USA) - Paperboy (Euro, USA) - - us - eu - 0 Game Gear Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado. - media/video/paperboy.mp4 - media/mixrbv2/paperboy.png + media/video/paperboy.mp4 + media/mixrbv2/paperboy.png - 1992 - 1992 - 1992 1992 Tiertex Tengen Sports - Sports / Cycling - Action 1 0 @@ -14974,33 +11140,23 @@ The player starts by choosing one of three dragons, and from there must shoot at paperbo2.zip Paperboy II (Euro, USA) - Paperboy II (Euro, USA) - - us - eu - wor - 0 Game Gear You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :) - media/video/paperbo2.mp4 - media/mixrbv2/paperbo2.png + media/video/paperbo2.mp4 + media/mixrbv2/paperbo2.png - 2018 - 1993 1992 Tengen Tengen Sports - Sports / Cycling - Action 1 0 @@ -15011,7 +11167,6 @@ The player starts by choosing one of three dragons, and from there must shoot at pengo.zip Pengo (Euro, USA) - Pengo (Euro, USA) 0 Game Gear @@ -15019,57 +11174,39 @@ The player starts by choosing one of three dragons, and from there must shoot at In this translation of the classic arcade-game "Pengo", you must defeat the enemy by pushing ice blocks together to crush them. You also can capture one if they are shocked and dizzy. There is also a time limit to make it a bit more difficult (you must do it in one minute). - media/video/pengo.mp4 - media/mixrbv2/pengo.png + media/video/pengo.mp4 + media/mixrbv2/pengo.png - 1991 - 1991 - 1990 1990 SEGA SEGA Action / Labyrinth - Action - Puzzle-Game 1 0 13 0 - + pengoj.zip Pengo (Jpn) - Pengo (Jpn) - - jp - pengo.zip Game Gear In this translation of the classic arcade-game "Pengo", you must defeat the enemy by pushing ice blocks together to crush them. You also can capture one if they are shocked and dizzy. There is also a time limit to make it a bit more difficult (you must do it in one minute). - - media/video/pengo.mp4 - media/mixrbv2/pengo.png - - 1991 - 1991 - 1990 1990 SEGA SEGA Action / Labyrinth - Action - Puzzle-Game 1 0 @@ -15080,20 +11217,15 @@ The player starts by choosing one of three dragons, and from there must shoot at inudais.zip Pet Club Inu Daisuki! (Jpn) - Pet Club Inu Daisuki! (Jpn) - Pet Club Inu Daisuki! (Jpn) - - jp - 0 Game Gear Pet Club Inu Dai Suki! is a virtual pet game for the Sega Game Gear with dog. - media/video/inudais.mp4 - media/mixrbv2/inudais.png + media/video/inudais.mp4 + media/mixrbv2/inudais.png 1996 @@ -15112,20 +11244,15 @@ The player starts by choosing one of three dragons, and from there must shoot at nekodais.zip Pet Club Neko Daisuki! (Jpn) - Pet Club Neko Daisuki! (Jpn) - Pet Club Neko Daisuki! (Jpn) - - jp - 0 Game Gear Neko Dai Suki! is a virtual pet game for the Sega Game Gear with cats. - media/video/nekodais.mp4 - media/mixrbv2/nekodais.png + media/video/nekodais.mp4 + media/mixrbv2/nekodais.png 1996 @@ -15140,17 +11267,11 @@ The player starts by choosing one of three dragons, and from there must shoot at 12 0 - + sampras.zip Pete Sampras Tennis (Euro) - Pete Sampras Tennis (Euro) - Pete Sampras Tennis (Euro) - - eu - wor - 0 Game Gear @@ -15161,20 +11282,16 @@ The actions is viewed from the traditional third-person viewpoint. A tutorial mo The Game Gear version of this game allowed two players to share one Game Gear, or four players to play doubles by linking two handhelds. - media/video/sampras.mp4 - media/mixrbv2/sampras.png + media/video/sampras.mp4 + media/mixrbv2/sampras.png - 1994 - 1994 - 1994 1994 The Big Red Software Company Ltd. Codemasters Sports / Tennis - Sports 1-4 0 @@ -15185,32 +11302,23 @@ The Game Gear version of this game allowed two players to share one Game Gear, o pga96.zip PGA Tour 96 (Euro, USA) - PGA Tour 96 (Euro, USA) - - us - eu - wor - 0 Game Gear PGA Tour 96 is a Sports game, developed by Ceris Software and published by Black Pearl, which was released in Europe in 1996. - media/video/pga96.mp4 - media/mixrbv2/pga96.png + media/video/pga96.mp4 + media/mixrbv2/pga96.png - 1996 - 1996 1995 Ceris Software Black Pearl Software Sports / Golf - Sports 1-4 0 @@ -15221,7 +11329,6 @@ The Game Gear version of this game allowed two players to share one Game Gear, o pgatourt.zip PGA Tour Golf (Euro, USA) - PGA Tour Golf (Euro, USA) 0 Game Gear @@ -15229,19 +11336,16 @@ The Game Gear version of this game allowed two players to share one Game Gear, o PGA Tour 96 is a Sports game, developed by Ceris Software and published by Black Pearl, which was released in Europe in 1996. - media/video/pgatourt.mp4 - media/mixrbv2/pgatourt.png + media/video/pgatourt.mp4 + media/mixrbv2/pgatourt.png - 1996 - 1996 1995 Ceris Software Black Pearl Software Sports / Golf - Sports 1-4 0 @@ -15252,12 +11356,7 @@ The Game Gear version of this game allowed two players to share one Game Gear, o pgatour.zip PGA Tour Golf (USA, v1.1) - PGA Tour Golf (USA, v1.1) - - us - wor - 0 Game Gear @@ -15268,20 +11367,16 @@ Four courses are included, one of them a fantasy 'links' course designed by the When playing a tournament there are 60 opponents, each representing top US golfers - ten of these appear with tactical advice for each hole. - media/video/pgatour.mp4 - media/mixrbv2/pgatour.png + media/video/pgatour.mp4 + media/mixrbv2/pgatour.png - 1993 - 1993 - 1993 1993 Polygames Tengen Sports / Golf - Sports 1-4 0 @@ -15292,7 +11387,6 @@ When playing a tournament there are 60 opponents, each representing top US golfe pgatour2.zip PGA Tour Golf II (Euro, USA) - PGA Tour Golf II (Euro, USA) 0 Game Gear @@ -15300,19 +11394,16 @@ When playing a tournament there are 60 opponents, each representing top US golfe PGA Tour 96 is a Sports game, developed by Ceris Software and published by Black Pearl, which was released in Europe in 1996. - media/video/pgatour2.mp4 - media/mixrbv2/pgatour2.png + media/video/pgatour2.mp4 + media/mixrbv2/pgatour2.png - 1996 - 1996 1995 Ceris Software Black Pearl Software Sports / Golf - Sports 1-4 0 @@ -15323,11 +11414,7 @@ When playing a tournament there are 60 opponents, each representing top US golfe pstaradv.zip Phantasy Star Adventure (Jpn) - Phantasy Star Adventure (Jpn) - - jp - 0 Game Gear @@ -15338,33 +11425,27 @@ You travel to the planet Dezolis and visit a town called Carsonville. There, you This game is a Japanese-style adventure game set in the Phantasy Star universe. You interact with the game world by choosing available options such as "See", "Talk", "Move", etc. There are a few puzzles to solve, but the largest part of the game is dedicated to exploration and dialogue with the characters. - media/video/pstaradv.mp4 - media/mixrbv2/pstaradv.png + media/video/pstaradv.mp4 + media/mixrbv2/pstaradv.png 2018 - 1992 SEGA SEGA Role playing games - Adventure 1-4 0 14 0 - + pstargdne.zip Phantasy Star Gaiden (Hack, English) - Phantasy Star Gaiden (Hack, English) - - jp - pstargdn.zip Game Gear @@ -15372,10 +11453,6 @@ This game is a Japanese-style adventure game set in the Phantasy Star universe. Phantasy Star Gaiden plays pretty much like any other Phantasy Star starting with the second game: both towns and dungeons are in top-down view, the turn-based battles are viewed from first-person perspective. The gameplay is standard console-style RPG: you should fight random enemies, gain experience and gold, buy better equipment, visit many towns and dungeons, etc. - - media/video/pstargdn.mp4 - media/mixrbv2/pstargdn.png - 1992 @@ -15393,11 +11470,7 @@ Phantasy Star Gaiden plays pretty much like any other Phantasy Star starting wit pstargdn.zip Phantasy Star Gaiden (Jpn) - Phantasy Star Gaiden (Jpn) - - jp - 0 Game Gear @@ -15406,8 +11479,8 @@ Phantasy Star Gaiden plays pretty much like any other Phantasy Star starting wit Phantasy Star Gaiden plays pretty much like any other Phantasy Star starting with the second game: both towns and dungeons are in top-down view, the turn-based battles are viewed from first-person perspective. The gameplay is standard console-style RPG: you should fight random enemies, gain experience and gold, buy better equipment, visit many towns and dungeons, etc. - media/video/pstargdn.mp4 - media/mixrbv2/pstargdn.png + media/video/pstargdn.mp4 + media/mixrbv2/pstargdn.png 1992 @@ -15426,13 +11499,7 @@ Phantasy Star Gaiden plays pretty much like any other Phantasy Star starting wit phantom.zip Phantom 2040 (Euro, USA) - Phantom 2040 (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -15441,12 +11508,10 @@ Vicious bosses and hordes of biots, programmed to destroy you, relentlessly atta The danger is staggering. The fate of the city, the eco-system, and all of humanity rests on your abilities. You know what must be done to save Metropia and the world from certain doom. - media/video/phantom.mp4 - media/mixrbv2/phantom.png + media/video/phantom.mp4 + media/mixrbv2/phantom.png - 1995 - 1995 1995 Unexpected Development @@ -15463,11 +11528,7 @@ The danger is staggering. The fate of the city, the eco-system, and all of human pbdreams.zip Pinball Dreams (USA) - Pinball Dreams (USA) - - us - 0 Game Gear @@ -15478,8 +11539,8 @@ The portable versions for the Game Boy and Game Gear only have 3 of the 4 origin The iPhone version includes updated graphics (optional) and gameplay in both portrait and landscape orientation. - media/video/pbdreams.mp4 - media/mixrbv2/pbdreams.png + media/video/pbdreams.mp4 + media/mixrbv2/pbdreams.png 1995 @@ -15488,7 +11549,6 @@ The iPhone version includes updated graphics (optional) and gameplay in both por GameTek Action - Pinball 1-4 0 @@ -15499,19 +11559,15 @@ The iPhone version includes updated graphics (optional) and gameplay in both por pocketj.zip Pocket Jansou (Jpn) - Pocket Jansou (Jpn) - - jp - 0 Game Gear Pocket Jansou is a mahjong game for the Sega Game Gear. - media/video/pocketj.mp4 - media/mixrbv2/pocketj.png + media/video/pocketj.mp4 + media/mixrbv2/pocketj.png 1992 @@ -15520,7 +11576,6 @@ The iPhone version includes updated graphics (optional) and gameplay in both por Namco Mahjong - Asiatic board game 1-2 0 @@ -15531,31 +11586,23 @@ The iPhone version includes updated graphics (optional) and gameplay in both por pokerfbj.zip Poker Face Paul's Blackjack (USA) - Poker Face Paul's Blackjack (USA) - Poker Face Paul's Blackjack (USA) - - us - wor - 0 Game Gear Poker Face Paul's Blackjack is a Blackjack game, developed by Spidersoft and published by Adrenalin Interactive, which was released in 1993. - media/video/pokerfbj.mp4 - media/mixrbv2/pokerfbj.png + media/video/pokerfbj.mp4 + media/mixrbv2/pokerfbj.png - 1993 1993 Spidersoft Limited Adrenalin Casino / Cards - Casino 1-2 0 @@ -15566,31 +11613,23 @@ The iPhone version includes updated graphics (optional) and gameplay in both por pokerfp.zip Poker Face Paul's Poker (USA) - Poker Face Paul's Poker (USA) - Poker Face Paul's Poker (USA) - - us - wor - 0 Game Gear Poker Face Paul's Poker is a Poker game, developed by Spidersoft and published by Adrenalin Interactive, which was released in 1994. - media/video/pokerfp.mp4 - media/mixrbv2/pokerfp.png + media/video/pokerfp.mp4 + media/mixrbv2/pokerfp.png - 1994 1994 Spidersoft Limited Adrenalin Casino / Cards - Casino 1-2 0 @@ -15601,31 +11640,23 @@ The iPhone version includes updated graphics (optional) and gameplay in both por pokerfs.zip Poker Face Paul's Solitaire (USA) - Poker Face Paul's Solitaire (USA) - Poker Face Paul's Solitaire (USA) - - us - wor - 0 Game Gear Poker Face Paul's Solitaire is a Solitaire game, developed by Spidersoft and published by Adrenalin Interactive, which was released in 1994. - media/video/pokerfs.mp4 - media/mixrbv2/pokerfs.png + media/video/pokerfs.mp4 + media/mixrbv2/pokerfs.png - 1994 1994 Spidersoft Limited Adrenalin Casino / Cards - Casino 1-2 0 @@ -15636,31 +11667,23 @@ The iPhone version includes updated graphics (optional) and gameplay in both por pokerfg.zip Poker Faced Paul's Gin (USA) - Poker Faced Paul's Gin (USA) - Poker Faced Paul's Gin (USA) - - us - wor - 0 Game Gear Poker Face Paul's Gin is a Gin game, developed by Spidersoft and published by Adrenalin Interactive, which was released in 1994. - media/video/pokerfg.mp4 - media/mixrbv2/pokerfg.png + media/video/pokerfg.mp4 + media/mixrbv2/pokerfg.png - 1994 1994 Spidersoft Limited Adrenalin Casino / Cards - Casino 1-2 0 @@ -15671,26 +11694,21 @@ The iPhone version includes updated graphics (optional) and gameplay in both por popbreak.zip Pop Breaker (Jpn) - Pop Breaker (Jpn) - - jp - 0 Game Gear The game is a shooting puzzler; there aren't a wide variety of power-ups to boost your shot powers, but there are various obstacles on the stage that can work for you (or against you). For example, you can shoot reflective blocks that bounce your shots around the room. You can look around the stages and think of the best way to finish the level based on the enemies and stage layouts. Enemies function differently, adding to the puzzle. - media/video/popbreak.mp4 - media/mixrbv2/popbreak.png + media/video/popbreak.mp4 + media/mixrbv2/popbreak.png 1991 Puzzle-Game - Shoot'em Up 1-2 0 @@ -15701,11 +11719,7 @@ The iPhone version includes updated graphics (optional) and gameplay in both por popeye.zip Popeye no Beach Volleyball (Jpn) - Popeye no Beach Volleyball (Jpn) - - jp - 0 Game Gear @@ -15713,8 +11727,8 @@ The iPhone version includes updated graphics (optional) and gameplay in both por - media/video/popeye.mp4 - media/mixrbv2/popeye.png + media/video/popeye.mp4 + media/mixrbv2/popeye.png 1994 @@ -15723,7 +11737,6 @@ The iPhone version includes updated graphics (optional) and gameplay in both por Technos Japan Corp. Sports / Volleyball - Sports 1-2 0 @@ -15734,11 +11747,7 @@ The iPhone version includes updated graphics (optional) and gameplay in both por pdrive.zip Power Drive (Euro) - Power Drive (Euro) - - eu - 0 Game Gear @@ -15747,8 +11756,8 @@ The iPhone version includes updated graphics (optional) and gameplay in both por There are 3 types of stages - individual time-trials, head-to-head races against the computer, and some skill tests. There are 8 rounds of gameplay, set across countries ranging from Sweden to Kenya. You get prize money for winning races, and it costs money to repair damage. - media/video/pdrive.mp4 - media/mixrbv2/pdrive.png + media/video/pdrive.mp4 + media/mixrbv2/pdrive.png 1994 @@ -15767,39 +11776,23 @@ There are 3 types of stages - individual time-trials, head-to-head races against pstrike2.zip Power Strike II (Euro) ~ GG Aleste II (Jpn) - Power Strike II (Euro) ~ GG Aleste II (Jpn) - Power Strike II (Euro) ~ GG Aleste II (Jpn) - Power Strike II (Euro) ~ GG Aleste II (Jpn) - Power Strike II (Euro) ~ GG Aleste II (Jpn) - - jp - eu - wor - us - 0 Game Gear Power Strike II is an Action game, developed by Compile and published by Sega, which was released in Europe in 1994. - media/video/pstrike2.mp4 - media/mixrbv2/pstrike2.png + media/video/pstrike2.mp4 + media/mixrbv2/pstrike2.png - 1993 - 2018 - 1993 - 1993 1993 Compile SEGA Shoot'em up / Vertical - Action - Shoot'em Up 1 0 @@ -15810,13 +11803,7 @@ There are 3 types of stages - individual time-trials, head-to-head races against predatr2.zip Predator 2 (Euro, USA, SMS Mode) - Predator 2 (Euro, USA, SMS Mode) - - us - eu - wor - 0 Game Gear @@ -15827,19 +11814,16 @@ Mike has to fight drug dealers and must rescue a certain number of hostages at e Mike can move and shoot in all 8 directions, but can only stop and shoot up, down, left and right. Besides his pistol, Mike can also collect new weapons such as grenades, shotguns, machine-guns and rifles. Body armor can be collected for health and med kits for extra lives. - media/video/predatr2.mp4 - media/mixrbv2/predatr2.png + media/video/predatr2.mp4 + media/mixrbv2/predatr2.png - 1992 - 1992 1992 Teeny Weeny Games, Ltd. Arena Entertainment Shooter - Action 1 0 @@ -15850,7 +11834,6 @@ Mike can move and shoot in all 8 directions, but can only stop and shoot up, dow primal.zip Primal Rage (Euro, USA) - Primal Rage (Euro, USA) 0 Game Gear @@ -15860,20 +11843,16 @@ Mike can move and shoot in all 8 directions, but can only stop and shoot up, dow Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that it is viewed from a side perspective, and features deadly finishing moves at the end of the match. - media/video/primal.mp4 - media/mixrbv2/primal.png + media/video/primal.mp4 + media/mixrbv2/primal.png - 1995 - 1995 - 1995 1995 Probe Entertainment Time Warner Interactive Action - Fight 1-2 0 @@ -15884,13 +11863,7 @@ Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as ppersia.zip Prince of Persia (Euro, SMS Mode) - Prince of Persia (Euro, SMS Mode) - Prince of Persia (Euro, SMS Mode) - - us - eu - 0 Game Gear @@ -15901,36 +11874,27 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - media/video/ppersia.mp4 - media/mixrbv2/ppersia.png + media/video/ppersia.mp4 + media/mixrbv2/ppersia.png 1992 - 1992 - 1992 Domark Domark Action - Platform 1 0 16 0 - + ppersiau.zip Prince of Persia (USA, SMS Mode) - Prince of Persia (USA, SMS Mode) - Prince of Persia (USA, SMS Mode) - - us - eu - ppersia.zip Game Gear @@ -15940,20 +11904,13 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/ppersia.mp4 - media/mixrbv2/ppersia.png - 1992 - 1992 - 1992 Domark Domark Action - Platform 1 0 @@ -15964,19 +11921,15 @@ The Game Boy Color and SNES versions of the game feature additional levels and n proyak94.zip Pro Yakyuu GG League '94 (Jpn) - Pro Yakyuu GG League '94 (Jpn) - - jp - 0 Game Gear Pro Yakyuu GG League '94 is a baseball game for the Sega Game Gear and sequel to Pro Yakyuu GG League. - media/video/proyak94.mp4 - media/mixrbv2/proyak94.png + media/video/proyak94.mp4 + media/mixrbv2/proyak94.png 1994 @@ -15985,7 +11938,6 @@ The Game Boy Color and SNES versions of the game feature additional levels and n SEGA Sports / Baseball - Sports 1-2 0 @@ -15996,8 +11948,6 @@ The Game Boy Color and SNES versions of the game feature additional levels and n proyakgg.zip Pro Yakyuu GG League (Jpn) - Pro Yakyuu GG League (Jpn) - Pro Yakyuu GG League (Jpn) 0 Game Gear @@ -16005,8 +11955,8 @@ The Game Boy Color and SNES versions of the game feature additional levels and n The Pro Yakyuu '91 is a Sports game, published by Sega, which was released in Japan in 1991. - media/video/proyakgg.mp4 - media/mixrbv2/proyakgg.png + media/video/proyakgg.mp4 + media/mixrbv2/proyakgg.png 1991 @@ -16015,7 +11965,6 @@ The Game Boy Color and SNES versions of the game feature additional levels and n SEGA Sports / Baseball - Sports 1-2 0 @@ -16026,14 +11975,7 @@ The Game Boy Color and SNES versions of the game feature additional levels and n psychicw.zip Psychic World (Euro, USA, Bra) - Psychic World (Euro, USA, Bra) - Psychic World (Euro, USA, Bra) - - us - eu - wor - 0 Game Gear @@ -16042,38 +11984,27 @@ The Game Boy Color and SNES versions of the game feature additional levels and n Your character possesses psychic power which she uses to blast away her enemies. You start the game with few powers and eventually gain more as items dropped by monsters are picked up. You control powers such as fire, ice, sonic waves, temporary invincibility, levitation, and more. Press Down + Button 2 to access your arsenal of powers. - media/video/psychicw.mp4 - media/mixrbv2/psychicw.png + media/video/psychicw.mp4 + media/mixrbv2/psychicw.png - 1991 - 1991 - 1991 - 1991 1991 - 1991 Sanritsu Denki SEGA Platform - Action 1 0 14 0 - + psychicwj.zip Psychic World (Jpn) - Psychic World (Jpn) - Psychic World (Jpn) - - jp - psychicw.zip Game Gear @@ -16081,105 +12012,63 @@ Your character possesses psychic power which she uses to blast away her enemies. Your character possesses psychic power which she uses to blast away her enemies. You start the game with few powers and eventually gain more as items dropped by monsters are picked up. You control powers such as fire, ice, sonic waves, temporary invincibility, levitation, and more. Press Down + Button 2 to access your arsenal of powers. - - media/video/psychicw.mp4 - media/mixrbv2/psychicw.png - - 1991 - 1991 - 1991 - 1991 1991 - 1991 Sanritsu Denki SEGA Platform - Action 1 0 14 0 - + puttputt.zip Putt and Putter (Euro, USA, Bra) - Putt and Putter (Euro, USA, Bra) - Putt and Putter (Euro, USA, Bra) - Putt and Putter (Euro, USA, Bra) - - us - eu - wor - 0 Game Gear Putt & Putter is an isometric mini-golf game for 1-2 players. The game has different height levels. Because there are even bumpers, the game is like a mixture of a classic minigolf game, a pinball game and the classic game "Marble Madness". - media/video/puttputt.mp4 - media/mixrbv2/puttputt.png + media/video/puttputt.mp4 + media/mixrbv2/puttputt.png - 1991 - 1991 - 1991 - 1991 1991 - 1992 Sims SEGA Sports / Golf - Sports - Puzzle-Game 1-2 0 8 0 - + puttputtj.zip Putt and Putter (Jpn) - Putt and Putter (Jpn) - Putt and Putter (Jpn) - Putt and Putter (Jpn) - - jp - puttputt.zip Game Gear Putt & Putter is an isometric mini-golf game for 1-2 players. The game has different height levels. Because there are even bumpers, the game is like a mixture of a classic minigolf game, a pinball game and the classic game "Marble Madness". - - media/video/puttputt.mp4 - media/mixrbv2/puttputt.png - - 1991 - 1991 - 1991 - 1991 1991 - 1992 Sims SEGA Sports / Golf - Sports - Puzzle-Game 1-2 0 @@ -16190,30 +12079,23 @@ Your character possesses psychic power which she uses to blast away her enemies. puyopuyo.zip Puyo Puyo (Jpn) - Puyo Puyo (Jpn) - Puyo Puyo (Jpn) - - jp - 0 Game Gear This is a falling pieces puzzle, Puyo Puyo originated on the MSX system and was later turned into an arcade hall version. Get four same-colored puyos touching each other to make them disappear. If more puyos of the same color are connected then they will disappear too. This game can be played simultaneously by two players for a competitive gameplay. Hinder your opponent by making multiple puyo combinations. - media/video/puyopuyo.mp4 - media/mixrbv2/puyopuyo.png + media/video/puyopuyo.mp4 + media/mixrbv2/puyopuyo.png - 1993 1993 Compile SEGA Strategy - Puzzle-Game 1-2 0 @@ -16224,8 +12106,6 @@ Your character possesses psychic power which she uses to blast away her enemies. puyopuy2.zip Puyo Puyo 2 (Jpn) - Puyo Puyo 2 (Jpn) - Puyo Puyo 2 (Jpn) 0 Game Gear @@ -16235,8 +12115,8 @@ Your character possesses psychic power which she uses to blast away her enemies. This game includes a story mode, in which Arle (the main character) fights against computer enemies, a vs player mode, a four player mode (SNES only), and an endless mode (SNES only). - media/video/puyopuy2.mp4 - media/mixrbv2/puyopuy2.png + media/video/puyopuy2.mp4 + media/mixrbv2/puyopuy2.png 1994 @@ -16255,12 +12135,7 @@ This game includes a story mode, in which Arle (the main character) fights again tantr.zip Puzzle and Action Tant~R (Jpn) - Puzzle and Action Tant~R (Jpn) - Puzzle and Action Tant~R (Jpn) - - jp - 0 Game Gear @@ -16269,8 +12144,8 @@ This game includes a story mode, in which Arle (the main character) fights again Tant-R borrows its graphical style from Bonanza Bros., and is therefore often seen as a spin-off. The two were paired with the game's sequel, Puzzle & Action: Ichidant-R in volume 6 of the Sega Ages 2500 series for the PlayStation 2. Tant-R was also paired with Quiz Syukudai wo Wasuremashita for a compilation on the Sega Saturn. A spinoff Saturn game, Sega Ages Vol.1 Syukudai ga Tant-R, also made. - media/video/tantr.mp4 - media/mixrbv2/tantr.png + media/video/tantr.mp4 + media/mixrbv2/tantr.png 1994 @@ -16285,33 +12160,18 @@ Tant-R borrows its graphical style from Bonanza Bros., and is therefore often se 10 0 - + pbobble.zip Puzzle Bobble (Jpn) - Puzzle Bobble (Jpn) - Puzzle Bobble (Jpn) - Puzzle Bobble (Jpn) - Puzzle Bobble (Jpn) - Puzzle Bobble (Jpn) - Puzzle Bobble (Jpn) - Puzzle Bobble (Jpn) - - - jp - + bam.zip Game Gear The classic game Bubble Bobble is the ancestor of Puzzle Bobble. Your aim in each stage is to break all the bubbles, by breaking 3 or more of the same color. The game contains a two-player mode where each player tries to break all bubbles first. - - media/video/bam.mp4 - media/mixrbv2/bam.png - 1996 - 1996 Santos Taito @@ -16327,12 +12187,7 @@ Tant-R borrows its graphical style from Bonanza Bros., and is therefore often se ichirgg.zip Puzzlle and Action Ichidant~R GG (Jpn) - Puzzlle and Action Ichidant~R GG (Jpn) - Puzzlle and Action Ichidant~R GG (Jpn) - - jp - 0 Game Gear @@ -16343,8 +12198,8 @@ Like Tant-R, Ichidant-R is a series of timed minigames, represented in the graph One final game in the Puzzle & Action series, Puzzle & Action: Treasure Hunt was released for Sega Titan Video arcade hardware in 1997. - media/video/ichirgg.mp4 - media/mixrbv2/ichirgg.png + media/video/ichirgg.mp4 + media/mixrbv2/ichirgg.png 1994 @@ -16363,14 +12218,7 @@ One final game in the Puzzle & Action series, Puzzle & Action: Treasure shavnyak.zip Quest for the Shaven Yak Starring Ren Hoek and Stimpy (Euro, USA) - Quest for the Shaven Yak Starring Ren Hoek and Stimpy (Euro, USA) - Quest for the Shaven Yak Starring Ren Hoek and Stimpy (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -16384,13 +12232,11 @@ They'll also find some unusual weapons, as a slice of bread (which flies in circ - media/video/shavnyak.mp4 - media/mixrbv2/shavnyak.png + media/video/shavnyak.mp4 + media/mixrbv2/shavnyak.png - 1994 1993 - 1994 Realtime Associates SEGA @@ -16406,7 +12252,6 @@ They'll also find some unusual weapons, as a slice of bread (which flies in circ rbibb94.zip R.B.I. Baseball '94 (USA) - R.B.I. Baseball '94 (USA) 0 Game Gear @@ -16416,8 +12261,8 @@ They'll also find some unusual weapons, as a slice of bread (which flies in circ There is only one mode of play available, a single-player exhibition where the player picks a team to face off against a computer A.I. team. However, if the player picks two teams from the same league, the game will have the player compete in a best-of-seven series, complete with passwords. There is also a Watch option that lets the player watch two computer A.I. teams compete against each other. - media/video/rbibb94.mp4 - media/mixrbv2/rbibb94.png + media/video/rbibb94.mp4 + media/mixrbv2/rbibb94.png 1994 @@ -16426,7 +12271,6 @@ There is only one mode of play available, a single-player exhibition where the p Time Warner Interactive Sports / Baseball - Sports 1 0 @@ -16437,24 +12281,17 @@ There is only one mode of play available, a single-player exhibition where the p rcgp.zip R.C. Grand Prix (USA, SMS Mode) - R.C. Grand Prix (USA, SMS Mode) - - us - eu - wor - 0 Game Gear R.C. Grand Prix is an R.C. racing game with customizable options. You can upgrade your car, by adding higher capacity batteries and gear ratios in addition to the usual racer elements such as better suspension, tires and motors. You compete against 3 other opponents in this 3/4 overhead racer. - media/video/rcgp.mp4 - media/mixrbv2/rcgp.png + media/video/rcgp.mp4 + media/mixrbv2/rcgp.png - 1993 1992 Absolute Entertainment @@ -16471,11 +12308,7 @@ There is only one mode of play available, a single-player exhibition where the p rastan.zip Rastan Saga (Jpn, SMS Mode) - Rastan Saga (Jpn, SMS Mode) - - jp - 0 Game Gear @@ -16484,8 +12317,8 @@ There is only one mode of play available, a single-player exhibition where the p The game features different weapons such axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your weapon) and jewelery for bonus points. - media/video/rastan.mp4 - media/mixrbv2/rastan.png + media/video/rastan.mp4 + media/mixrbv2/rastan.png 1991 @@ -16494,25 +12327,17 @@ The game features different weapons such axes, maces and fire swords, each with Taito Platform - Action 1 0 14 0 - + revenged.zip Revenge of Drancon (USA, Bra) - Revenge of Drancon (USA, Bra) - Revenge of Drancon (USA, Bra) - Revenge of Drancon (USA, Bra) - Revenge of Drancon (USA, Bra) - - - us - + wboy.zip Game Gear @@ -16522,38 +12347,24 @@ There are ten areas, each containing four rounds each, but the tenth area can't There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round. - - media/video/wboy.mp4 - media/mixrbv2/wboy.png - 1991 - 1991 - 1991 - 1990 - 1991 Escape SEGA Action - Platform 1 0 17 0 - + riddickj.zip Riddick Bowe Boxing (Jpn) - Riddick Bowe Boxing (Jpn) - Riddick Bowe Boxing (Jpn) - - jp - riddick.zip Game Gear @@ -16563,21 +12374,13 @@ Players can compete in the standard, 1-Player v. CPU, 1-Player v. 2-Player or ev The game is practically a copy of Evander Holyfield's Real Deal Boxing, save for the graphics style and the included fighters. - - media/video/riddick.mp4 - media/mixrbv2/riddick.png - 2018 - 1994 - 1994 Micronet Extreme Entertainment Sports / Boxing - Sports - Fight 1-2 0 @@ -16588,12 +12391,7 @@ The game is practically a copy of Evander Holyfield's Real Deal Boxing, save for riddick.zip Riddick Bowe Boxing (USA) - Riddick Bowe Boxing (USA) - Riddick Bowe Boxing (USA) - - us - 0 Game Gear @@ -16604,20 +12402,16 @@ Players can compete in the standard, 1-Player v. CPU, 1-Player v. 2-Player or ev The game is practically a copy of Evander Holyfield's Real Deal Boxing, save for the graphics style and the included fighters. - media/video/riddick.mp4 - media/mixrbv2/riddick.png + media/video/riddick.mp4 + media/mixrbv2/riddick.png 2018 - 1994 - 1994 Micronet Extreme Entertainment Sports / Boxing - Sports - Fight 1-2 0 @@ -16628,13 +12422,7 @@ The game is practically a copy of Evander Holyfield's Real Deal Boxing, save for riserobo.zip Rise of the Robots (Euro, USA) - Rise of the Robots (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -16643,35 +12431,27 @@ The game is practically a copy of Evander Holyfield's Real Deal Boxing, save for Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations like not being able to jump over your enemy and only one fire button. - media/video/riserobo.mp4 - media/mixrbv2/riserobo.png + media/video/riserobo.mp4 + media/mixrbv2/riserobo.png - 1994 - 1994 - 1994 1994 Data Design Time Warner Interactive Action - Fight 1-2 0 11 0 - + ristarp5.zip Ristar - The Shooting Star (Prototype, 19940909) - Ristar - The Shooting Star (Prototype, 19940909) - - wor - ristar.zip Game Gear @@ -16681,37 +12461,24 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 14 0 - + ristarp4.zip Ristar - The Shooting Star (Prototype, 19941019) - Ristar - The Shooting Star (Prototype, 19941019) - - wor - ristar.zip Game Gear @@ -16721,37 +12488,24 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 14 0 - + ristarp3.zip Ristar - The Shooting Star (Prototype, 19941026) - Ristar - The Shooting Star (Prototype, 19941026) - - wor - ristar.zip Game Gear @@ -16761,37 +12515,24 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 14 0 - + ristarp2.zip Ristar - The Shooting Star (Prototype, 19941101) - Ristar - The Shooting Star (Prototype, 19941101) - - wor - ristar.zip Game Gear @@ -16801,37 +12542,24 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 14 0 - + ristarp1.zip Ristar - The Shooting Star (Prototype, 19941102) - Ristar - The Shooting Star (Prototype, 19941102) - - wor - ristar.zip Game Gear @@ -16841,22 +12569,13 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 @@ -16867,12 +12586,7 @@ You control Ristar in his attempt to liberate the solar system. You will stretch ristar.zip Ristar - The Shooting Star (World) - Ristar - The Shooting Star (World) - - wor - us - 0 Game Gear @@ -16883,21 +12597,16 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - media/video/ristar.mp4 - media/mixrbv2/ristar.png + media/video/ristar.mp4 + media/mixrbv2/ristar.png - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 @@ -16908,12 +12617,7 @@ You control Ristar in his attempt to liberate the solar system. You will stretch roadrash.zip Road Rash (Euro) - Road Rash (Euro) - Road Rash (Euro) - - eu - 0 Game Gear @@ -16924,35 +12628,27 @@ By winning races you can get promoted to a stronger division and earn cash with Like the whole Road Rash lineage, the game has arcade-like gameplay with no intention to be a motorcycle simulation. While the game has a two-player mode, this is not simultaneous. - media/video/roadrash.mp4 - media/mixrbv2/roadrash.png + media/video/roadrash.mp4 + media/mixrbv2/roadrash.png 1994 - 1994 - 1994 Probe Software U.S. Gold Action - Race, Driving 1-2 0 14 0 - + roadrashu.zip Road Rash (USA) - Road Rash (USA) - Road Rash (USA) - - us - roadrash.zip Game Gear @@ -16962,20 +12658,13 @@ By winning races you can get promoted to a stronger division and earn cash with Like the whole Road Rash lineage, the game has arcade-like gameplay with no intention to be a motorcycle simulation. While the game has a two-player mode, this is not simultaneous. - - media/video/roadrash.mp4 - media/mixrbv2/roadrash.png - 1994 - 1994 - 1994 Probe Software U.S. Gold Action - Race, Driving 1-2 0 @@ -16986,33 +12675,23 @@ Like the whole Road Rash lineage, the game has arcade-like gameplay with no inte robocop3.zip RoboCop 3 (World) - RoboCop 3 (World) - - wor - 0 Game Gear RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies. - media/video/robocop3.mp4 - media/mixrbv2/robocop3.png + media/video/robocop3.mp4 + media/mixrbv2/robocop3.png - 1993 - 1993 - 1993 - 1994 1993 Eden Entertainment Software Ltd. Flying Edge Platform / Shooter Scrolling - Platform - Action 1 0 @@ -17023,8 +12702,6 @@ Like the whole Road Rash lineage, the game has arcade-like gameplay with no inte roboterm.zip RoboCop versus The Terminator (Euro, USA) - RoboCop versus The Terminator (Euro, USA) - RoboCop versus The Terminator (Euro, USA) 0 Game Gear @@ -17035,46 +12712,32 @@ In the game you control Robocop who may move across the screen, jump, fire and e - media/video/roboterm.mp4 - media/mixrbv2/roboterm.png + media/video/roboterm.mp4 + media/mixrbv2/roboterm.png - 1993 - 1993 - 1994 1993 NMS Software Ltd. Virgin Platform / Shooter Scrolling - Platform - Shooter 1 0 11 0 - + royalstne.zip Royal Stone - Hirakareshi Toki no Tobira (Hack, English) - Royal Stone - Hirakareshi Toki no Tobira (Hack, English) - Royal Stone - Hirakareshi Toki no Tobira (Hack, English) - - jp - royalstn.zip Game Gear Royal Stone: Hirakareshi Toki no Tobira is a strategy RPG for the Sega Game Gear and a sequel to Crystal Warriors. The game follows the story of Eva, a former knight from Martalia, exiled from her kingdom for betraying the trust of the people and turning against her own team. - - media/video/royalstn.mp4 - media/mixrbv2/royalstn.png - 1995 @@ -17082,7 +12745,6 @@ In the game you control Robocop who may move across the screen, jump, fire and e SEGA Strategy - Role playing games 1 0 @@ -17093,20 +12755,15 @@ In the game you control Robocop who may move across the screen, jump, fire and e royalstn.zip Royal Stone - Hirakareshi Toki no Tobira (Jpn) - Royal Stone - Hirakareshi Toki no Tobira (Jpn) - Royal Stone - Hirakareshi Toki no Tobira (Jpn) - - jp - 0 Game Gear Royal Stone: Hirakareshi Toki no Tobira is a strategy RPG for the Sega Game Gear and a sequel to Crystal Warriors. The game follows the story of Eva, a former knight from Martalia, exiled from her kingdom for betraying the trust of the people and turning against her own team. - media/video/royalstn.mp4 - media/mixrbv2/royalstn.png + media/video/royalstn.mp4 + media/mixrbv2/royalstn.png 1995 @@ -17115,44 +12772,29 @@ In the game you control Robocop who may move across the screen, jump, fire and e SEGA Strategy - Role playing games 1 0 16 0 - + ryukyu.zip Ryuukyuu (Jpn) - Ryuukyuu (Jpn) - Ryuukyuu (Jpn) - - jp - solitarp.zip Game Gear Solitaire Poker. That's certainly an odd sounding combinasion, but that's exactly what it is. It's even more interesting that you realize that there is a touch of bingo in there too. Your objective is to draw face-down cards from one of four different piles and draw these cards into five different "hands" that are scored as traditional poker values. Hower the the hands may be scored in any combinasion... vertical, horizonal or diagonal on the game board... (where the bingo element comes into play). - - media/video/solitarp.mp4 - media/mixrbv2/solitarp.png - - 1992 - 1992 - 1991 - 1991 1991 FACE SEGA Casino - Casino / Cards 1-2 0 @@ -17163,40 +12805,25 @@ In the game you control Robocop who may move across the screen, jump, fire and e sslucifr.zip S.S. Lucifer - Man Overboard! (Euro) - S.S. Lucifer - Man Overboard! (Euro) - - eu - wor - us - 0 Game Gear Your name is Kevin Codner – rescue mariner extraordinaire, answering the distress call of a sinking cruise liner, the SS Lucifer. You set off in your little submarine and board the ship where a horde of passengers desperately need your keen oversight and "shipsmarts". -In 60 levels you have to rescue as many passengers (dubbed the Dim Passengers) as possible. At the beginning the passengers fall through a tube in the level. Similar to Lemmings you have to find a way for the passengers to the exit of the level. In order to do so, you must blast hindrances such cargo boxes and bulkheads with bombs or, when no bombs are left, reposition the boxes with a crane. There are also conveyor belts in the levels. If the belt moves in the wrong way, the passengers either can't use it or may even be transported to their dooms, being dropped off into water, fire or steam jets. You can usually choose the direction of the belts by pulling a lever. - -There are several types of scenarios that Kevin Codner (you) are faced with throughout the game. Of course the puzzles get progressively more difficult, involving things like patching up cracked pipes to stop a lethal jet of steam from cooking the distressed passengers. You can blast away obstacles and stack crates in creative manners. For instance, you can have them fall onto each other to form a bridge across a gap or to provide shielding from fire. This is usually done by hoisting them onto conveyor belts using a crane. - -Each level has a certain "save limit", meaning you have to save at least a certain amount of passengers. This again is akin a bit towards Lemmings, and lots of levels have a built-in time limit, represented be water pouring into the compartment, rising ominously. When the water rises high enough, the passengers will get carried along with it, and they can only swim for a short period of time before getting exhausted and drowning, so you'd better be on time with some assistance. - -At the end of each level you receive a password (again, Lemmings-style) so that you may pick up your game from the current level without having to progress through them all from the get-go. +In 60 levels you have to rescue as many passengers (dubbed the Dim Passengers) as possible. At the beginning the passengers fall through a tube in the level. Similar to Lemmings you have to find a way for the passengers to the exit of the level. In order to do so, you must blast hindrances such cargo boxes and bulkheads with bombs or, when no bombs are left, reposition the boxes with a crane. There are also conveyor belts in the levels. If the belt moves in the wrong way, the passengers either can't use it or may even be transported to their dooms, being dropped off into water, fire or steam jets. You can usually choose the direction of the belts by pulling a lever. - media/video/sslucifr.mp4 - media/mixrbv2/sslucifr.png + media/video/sslucifr.mp4 + media/mixrbv2/sslucifr.png - 1994 1994 - 1994 The Big Red Software Company Ltd. Codemasters Strategy - Puzzle-Game 1 0 @@ -17207,14 +12834,7 @@ At the end of each level you receive a password (again, Lemmings-style) so that samsho.zip Samurai Shodown (USA) - Samurai Shodown (USA) - Samurai Shodown (USA) - Samurai Shodown (USA) - - us - wor - 0 Game Gear @@ -17222,72 +12842,50 @@ At the end of each level you receive a password (again, Lemmings-style) so that Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission. - media/video/samsho.mp4 - media/mixrbv2/samsho.png + media/video/samsho.mp4 + media/mixrbv2/samsho.png - 2018 - 1994 - 1994 1994 Takara Takara Fight / 2D - Action - Fight 1 0 16 0 - + samspir.zip Samurai Spirits (Jpn) - Samurai Spirits (Jpn) - Samurai Spirits (Jpn) - Samurai Spirits (Jpn) - - jp - samsho.zip Game Gear In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission. - - media/video/samsho.mp4 - media/mixrbv2/samsho.png - - 2018 - 1994 - 1994 1994 Takara Takara Fight / 2D - Action - Fight 1 0 16 0 - + scratchgj.zip Scratch Golf (Jpn) - Scratch Golf (Jpn) - Scratch Golf (Jpn) scratchg.zip Game Gear @@ -17296,19 +12894,13 @@ Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor Like many other golf games the player uses a power and accuracy bar that is brought up after pressing a certain button and pressing it again to confirm the position. - - media/video/scratchg.mp4 - media/mixrbv2/scratchg.png - 1994 - 1994 Eleca Vic Tokai Sports / Golf - Sports 1-2 0 @@ -17319,12 +12911,7 @@ Like many other golf games the player uses a power and accuracy bar that is brou scratchg.zip Scratch Golf (USA) - Scratch Golf (USA) - Scratch Golf (USA) - - us - 0 Game Gear @@ -17333,18 +12920,16 @@ Like many other golf games the player uses a power and accuracy bar that is brou Like many other golf games the player uses a power and accuracy bar that is brought up after pressing a certain button and pressing it again to confirm the position. - media/video/scratchg.mp4 - media/mixrbv2/scratchg.png + media/video/scratchg.mp4 + media/mixrbv2/scratchg.png 1994 - 1994 Eleca Vic Tokai Sports / Golf - Sports 1-2 0 @@ -17355,7 +12940,6 @@ Like many other golf games the player uses a power and accuracy bar that is brou sdgundam.zip SD Gundam - Winner's History (Jpn) - SD Gundam - Winner's History (Jpn) 0 Game Gear @@ -17363,8 +12947,8 @@ Like many other golf games the player uses a power and accuracy bar that is brou SD Gundam Winner's History is a Sega Game Gear game based on the Gundam series. - media/video/sdgundam.mp4 - media/mixrbv2/sdgundam.png + media/video/sdgundam.mp4 + media/mixrbv2/sdgundam.png 1995 @@ -17383,12 +12967,7 @@ Like many other golf games the player uses a power and accuracy bar that is brou sega4in1.zip Sega Game Pack 4 in 1 (Euro) - Sega Game Pack 4 in 1 (Euro) - - eu - us - 0 Game Gear @@ -17403,34 +12982,27 @@ Like many other golf games the player uses a power and accuracy bar that is brou 4. Rally: checkpoint arcade-style racer with five different areas. - media/video/sega4in1.mp4 - media/mixrbv2/sega4in1.png + media/video/sega4in1.mp4 + media/mixrbv2/sega4in1.png 1992 - 1992 SEGA SEGA Sports - Race, Driving - Compilation 1 0 13 0 - + sega4in1p.zip Sega Game Pack 4 in 1 (Euro, Prototype) - Sega Game Pack 4 in 1 (Euro, Prototype) - - eu - sega4in1.zip Game Gear @@ -17444,20 +13016,13 @@ Like many other golf games the player uses a power and accuracy bar that is brou 4. Rally: checkpoint arcade-style racer with five different areas. - - media/video/sega4in1.mp4 - media/mixrbv2/sega4in1.png - 1992 - 1992 SEGA SEGA Sports - Race, Driving - Compilation 1 0 @@ -17468,12 +13033,7 @@ Like many other golf games the player uses a power and accuracy bar that is brou sensible.zip Sensible Soccer (Euro) - Sensible Soccer (Euro) - Sensible Soccer (Euro) - - eu - 0 Game Gear @@ -17483,35 +13043,27 @@ The game was tidied up and changed in a number of areas. The most significant ch - media/video/sensible.mp4 - media/mixrbv2/sensible.png + media/video/sensible.mp4 + media/mixrbv2/sensible.png 1993 - 1993 Eurocom Sony Electronic Publishing Sports / Soccer - Sports 1 0 12 0 - + shadam.zip Shadam Crusader - Harukanaru Oukoku (Jpn) - Shadam Crusader - Harukanaru Oukoku (Jpn) - Shadam Crusader - Harukanaru Oukoku (Jpn) - Shadam Crusader - Harukanaru Oukoku (Jpn) - - jp - defoasis.zip Game Gear @@ -17519,15 +13071,7 @@ The game was tidied up and changed in a number of areas. The most significant ch This is a traditional Japanese-style RPG. You control the Prince and his party members, visiting various locations, buying and finding items, and fighting random enemies and bosses in a turn-based combat viewed from first-person perspective. - - media/video/defoasis.mp4 - media/mixrbv2/defoasis.png - - 1992 - 1992 - 1992 - 1992 1992 SEGA @@ -17540,25 +13084,16 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m 16 0 - + shangh2a.zip Shanghai II (Jpn, v0) - Shanghai II (Jpn, v0) - Shanghai II (Jpn, v0) - - jp - shangh2.zip Game Gear Shanghai II, not to be confused with Shanghai II: Dragon's Eye on the Sega Mega Drive, is a Sega Game Gear game. They are both sequels to Shanghai. - - media/video/shangh2.mp4 - media/mixrbv2/shangh2.png - 1990 @@ -17566,8 +13101,6 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m Sunsoft Mahjong - Asiatic board game - Puzzle-Game 1-2 0 @@ -17578,20 +13111,15 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m shangh2.zip Shanghai II (Jpn, v1) - Shanghai II (Jpn, v1) - Shanghai II (Jpn, v1) - - jp - 0 Game Gear Shanghai II, not to be confused with Shanghai II: Dragon's Eye on the Sega Mega Drive, is a Sega Game Gear game. They are both sequels to Shanghai. - media/video/shangh2.mp4 - media/mixrbv2/shangh2.png + media/video/shangh2.mp4 + media/mixrbv2/shangh2.png 1990 @@ -17600,8 +13128,6 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m Sunsoft Mahjong - Asiatic board game - Puzzle-Game 1-2 0 @@ -17612,31 +13138,23 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m shaqfu.zip Shaq Fu (Euro, USA) - Shaq Fu (Euro, USA) - - us - eu - wor - 0 Game Gear Shaq brings his awesome skill and size to a multiworld fighting game! As Shaq, use your lightning-fast shuriken and other martial art techniques to prevail over a bunch of intensely evil warriors in the enforcement of justice. Summon Voodoo's bone-shattering earthquake, rebound with Rajah's shockwave sword or lash out with Sett's terrifying mummy wrap! Scores of secret power moves to discover and master! - media/video/shaqfu.mp4 - media/mixrbv2/shaqfu.png + media/video/shaqfu.mp4 + media/mixrbv2/shaqfu.png - 1995 1995 Tiertex Electronic Arts Fight / 2D - Fight 1 0 @@ -17647,20 +13165,15 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m shikinjo.zip Shikinjou (Jpn) - Shikinjou (Jpn) - Shikinjou (Jpn) - - jp - 0 Game Gear Shikinjoh or Shi Kin Joh or Shi-Kin-Joh or Shikinjou (or likewise) is a 1989/1990 puzzle game by Scap Trust for the NEC PC-88 and NEC PC-98. Sunsoft ported it to the Sega Mega Drive and Sega Game Gear in 1991, with the Mega Drive version having added Sega Mega Modem capabilities. No version has left Japan. A version was later included with Sunsoft's Game no Tetsujin The Shanghai for the Sega Saturn. - media/video/shikinjo.mp4 - media/mixrbv2/shikinjo.png + media/video/shikinjo.mp4 + media/mixrbv2/shikinjo.png 1991 @@ -17669,7 +13182,6 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m Sunsoft Asiatic board game - Puzzle-Game 1 0 @@ -17680,8 +13192,6 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m shinfrcg.zip Shining Force Gaiden - Ensei, Jashin no Kuni e (Jpn) - Shining Force Gaiden - Ensei, Jashin no Kuni e (Jpn) - Shining Force Gaiden - Ensei, Jashin no Kuni e (Jpn) 0 Game Gear @@ -17691,65 +13201,52 @@ This is a traditional Japanese-style RPG. You control the Prince and his party m The game is a strategy RPG with gameplay similar to other Shining Force games. You control a large party of warriors (you can choose the characters yourself from many available). The game consists mainly of large strategic turn-based battles, in which you navigate your characters around and attack the enemies physically, or cast area-based spells. - media/video/shinfrcg.mp4 - media/mixrbv2/shinfrcg.png + media/video/shinfrcg.mp4 + media/mixrbv2/shinfrcg.png 2018 - 1995 Sonic! Software Planning SEGA Strategy - Role playing games 1 0 15 0 - + shinfrgfe.zip Shining Force Gaiden - Final Conflict (Hack, English) - Shining Force Gaiden - Final Conflict (Hack, English) - Shining Force Gaiden - Final Conflict (Hack, English) - - jp - shinfrgf.zip Game Gear - One of the three gaiden (side-story) Shining Force games for GameGear. The events of the game take place in a time period between the first and the second mainstream Shining Force games. After Max, the leader of the first Shining Force, defeated the Dark Dragon, peace was restored to the world. However, the sorceress Mishaela took control over the forces of evil. Pursuing her, Max' comrades got injured and were forced to quit. Upon returning back to their hometown, they found out Mishaela has already taken the Elder hostage. Lead by the young warrior Ian, the Force has to find Max and to defeat Mishaela. + The first of the three Shining Force games for GameGear, this is a Japanese-only gaiden (side-story) to the main series. The events take place in a time period between the first and the second Shining Force games (twenty years after the events of the first game), in a kingdom called Cypress. The ambassador of Cypress kidnaps Anri, the princess of Gardiana, casting a spell on her that envelops her in dark fog. You control Nick, a young prince who decides to help the princess, aided by the warrior team of the first Shining Force. -The game is a strategy RPG with gameplay similar to other Shining Force games. You control a large party of warriors (you can choose the characters yourself from many available). The game consists mainly of large strategic turn-based battles, in which you navigate your characters around and attack the enemies physically, or cast area-based spells. +The game is a strategy RPG with a typical Shining Force-style combat: the largest part of the game is spent fighting enemy forces. You move your party (up to twelve characters) around, attacking or casting spells. Once in contact with the enemy, a short automatic battle sequence occurs. You gain experience points for every attack. Unlike other Shining Force games, you cannot visit towns in this game. + - - media/video/shinfrgf.mp4 - media/mixrbv2/shinfrgf.png - 2018 - 1995 Sonic! Software Planning SEGA Strategy - Role playing games 1 0 - 15 + 14 0 shinfrgf.zip Shining Force Gaiden - Final Conflict (Jpn) - Shining Force Gaiden - Final Conflict (Jpn) 0 Game Gear @@ -17760,35 +13257,27 @@ The game is a strategy RPG with a typical Shining Force-style combat: the larges - media/video/shinfrgf.mp4 - media/mixrbv2/shinfrgf.png + media/video/shinfrgf.mp4 + media/mixrbv2/shinfrgf.png 2018 - 1992 Sonic! Software Planning SEGA Strategy - Role playing games - Adventure 1 0 14 0 - + shinfrg2.zip Shining Force Gaiden II - Jashin no Kakusei (Jpn) - Shining Force Gaiden II - Jashin no Kakusei (Jpn) - Shining Force Gaiden II - Jashin no Kakusei (Jpn) - - jp - shinfrc2.zip Game Gear @@ -17799,21 +13288,13 @@ After a prolonged war, the kingdoms of Cypress and Gardiana decided to join forc The game is a strategy RPG. You command a large party composed of several units, and most of the game is spent in battles. The turn-based battles occupy the entire location; during your turn, you command your troops to move around and to attack. Your main heroes gain levels in a RPG fashion. - - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png - - 2018 - 1994 - 1993 1994 Sonic! Software Planning SEGA Strategy - Role playing games 1 0 @@ -17824,13 +13305,7 @@ The game is a strategy RPG. You command a large party composed of several units, shinfrc2.zip Shining Force II - The Sword of Hajya (Euro, USA) - Shining Force II - The Sword of Hajya (Euro, USA) - Shining Force II - The Sword of Hajya (Euro, USA) - - us - wor - 0 Game Gear @@ -17842,36 +13317,27 @@ The game is a strategy RPG. You command a large party composed of several units, - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png - - - 2018 - 1994 - 1993 + media/video/shinfrc2.mp4 + media/mixrbv2/shinfrc2.png + + 1994 Sonic! Software Planning SEGA Strategy - Role playing games 1 0 16 0 - + shinfrc2p4.zip Shining Force II - The Sword of Hajya (Prototype, 19940427) - Shining Force II - The Sword of Hajya (Prototype, 19940427) - Shining Force II - The Sword of Hajya (Prototype, 19940427) - - us - shinfrc2.zip Game Gear @@ -17882,37 +13348,24 @@ After a prolonged war, the kingdoms of Cypress and Gardiana decided to join forc The game is a strategy RPG. You command a large party composed of several units, and most of the game is spent in battles. The turn-based battles occupy the entire location; during your turn, you command your troops to move around and to attack. Your main heroes gain levels in a RPG fashion. - - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png - - 2018 - 1994 - 1993 1994 Sonic! Software Planning SEGA Strategy - Role playing games 1 0 16 0 - + shinfrc2p3.zip Shining Force II - The Sword of Hajya (Prototype, 19940530) - Shining Force II - The Sword of Hajya (Prototype, 19940530) - Shining Force II - The Sword of Hajya (Prototype, 19940530) - - us - shinfrc2.zip Game Gear @@ -17923,37 +13376,24 @@ After a prolonged war, the kingdoms of Cypress and Gardiana decided to join forc The game is a strategy RPG. You command a large party composed of several units, and most of the game is spent in battles. The turn-based battles occupy the entire location; during your turn, you command your troops to move around and to attack. Your main heroes gain levels in a RPG fashion. - - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png - - 2018 - 1994 - 1993 1994 Sonic! Software Planning SEGA Strategy - Role playing games 1 0 16 0 - + shinfrc2p2.zip Shining Force II - The Sword of Hajya (Prototype, 19940627) - Shining Force II - The Sword of Hajya (Prototype, 19940627) - Shining Force II - The Sword of Hajya (Prototype, 19940627) - - us - shinfrc2.zip Game Gear @@ -17964,37 +13404,24 @@ After a prolonged war, the kingdoms of Cypress and Gardiana decided to join forc The game is a strategy RPG. You command a large party composed of several units, and most of the game is spent in battles. The turn-based battles occupy the entire location; during your turn, you command your troops to move around and to attack. Your main heroes gain levels in a RPG fashion. - - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png - - 2018 - 1994 - 1993 1994 Sonic! Software Planning SEGA Strategy - Role playing games 1 0 16 0 - + shinfrc2p1.zip Shining Force II - The Sword of Hajya (Prototype, 19940708) - Shining Force II - The Sword of Hajya (Prototype, 19940708) - Shining Force II - The Sword of Hajya (Prototype, 19940708) - - us - shinfrc2.zip Game Gear @@ -18005,21 +13432,13 @@ After a prolonged war, the kingdoms of Cypress and Gardiana decided to join forc The game is a strategy RPG. You command a large party composed of several units, and most of the game is spent in battles. The turn-based battles occupy the entire location; during your turn, you command your troops to move around and to attack. Your main heroes gain levels in a RPG fashion. - - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png - - 2018 - 1994 - 1993 1994 Sonic! Software Planning SEGA Strategy - Role playing games 1 0 @@ -18030,11 +13449,7 @@ The game is a strategy RPG. You command a large party composed of several units, sidepock.zip Side Pocket (USA) - Side Pocket (USA) - - us - 0 Game Gear @@ -18045,57 +13460,39 @@ The game also comes with modes for 2 players with two variants: 2P Pocket Game ( After each stage completed (and some luck), a bonus stage will appear, as well as the chance to earn extra balls. You will only need a good target in the parquet block! - media/video/sidepock.mp4 - media/mixrbv2/sidepock.png + media/video/sidepock.mp4 + media/mixrbv2/sidepock.png 1994 - 1994 Opera House Data East Sports / Pool - Sports - Simulation 1-2 0 12 0 - + skweek.zip Skweek (Jpn) - Skweek (Jpn) - Skweek (Jpn) - Skweek (Jpn) - - jp - slider.zip Game Gear You play a hairy yellow guy that kind of looks like a pineapple; it's your job to go through the level painting all of the tiles. Unfortunately it's not as easy as just walking around and using your pink paint, because you are constantly having to avoid various enemies (dog-like characters, Pinocchio heads, KKK hoods, etc.) if you want to complete the level. - - media/video/slider.mp4 - media/mixrbv2/slider.png - - 1991 - 1991 - 1991 - 1991 1991 Victor Entertainment SEGA Action - Puzzle-Game 1 0 @@ -18106,9 +13503,6 @@ After each stage completed (and some luck), a bonus stage will appear, as well a slider.zip Slider (Euro, USA) - Slider (Euro, USA) - Slider (Euro, USA) - Slider (Euro, USA) 0 Game Gear @@ -18116,40 +13510,27 @@ After each stage completed (and some luck), a bonus stage will appear, as well a You play a hairy yellow guy that kind of looks like a pineapple; it's your job to go through the level painting all of the tiles. Unfortunately it's not as easy as just walking around and using your pink paint, because you are constantly having to avoid various enemies (dog-like characters, Pinocchio heads, KKK hoods, etc.) if you want to complete the level. - media/video/slider.mp4 - media/mixrbv2/slider.png + media/video/slider.mp4 + media/mixrbv2/slider.png - 1991 - 1991 - 1991 - 1991 1991 Victor Entertainment SEGA Action - Puzzle-Game 1 0 19 0 - + smashtv.zip Smash T.V. (World) - Smash T.V. (World) - Smash T.V. (World) - Smash T.V. (World) - Smash T.V. (World) - - wor - us - 0 Game Gear @@ -18158,23 +13539,16 @@ After each stage completed (and some luck), a bonus stage will appear, as well a Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode. - media/video/smashtv.mp4 - media/mixrbv2/smashtv.png + media/video/smashtv.mp4 + media/mixrbv2/smashtv.png - 1992 - 1992 - 1992 - 1994 1992 Probe Software Flying Edge Shooter - Shoot'em up / Vertical - Shoot'em Up - Action 1 0 @@ -18185,21 +13559,15 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of solitair.zip Solitaire Funpak (USA) - Solitaire Funpak (USA) - Solitaire Funpak (USA) - - us - wor - 0 Game Gear Solitaire FunPak is handheld solitaire game. There are 12 different forms of solitaire to play (Klondike, Tripeaks, Pyramid, Cruel, Freecell, Golf, Canfield, Aces Up, Scorpion, Poker, Stonewall and Florentine). It also has a tournament mode where players can go for standard games, a full championship, a custom game or a custom game with a time limit. The best scores are stored in the hall of fame. - media/video/solitair.mp4 - media/mixrbv2/solitair.png + media/video/solitair.mp4 + media/mixrbv2/solitair.png 1994 @@ -18208,11 +13576,6 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Interplay Casino - Casino / Cards - Compilation - Strategy - Board game - Puzzle-Game 1 0 @@ -18223,68 +13586,41 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of solitarp.zip Solitaire Poker (Euro, USA) - Solitaire Poker (Euro, USA) - Solitaire Poker (Euro, USA) - - us - eu - wor - 0 Game Gear Solitaire Poker. That's certainly an odd sounding combinasion, but that's exactly what it is. It's even more interesting that you realize that there is a touch of bingo in there too. Your objective is to draw face-down cards from one of four different piles and draw these cards into five different "hands" that are scored as traditional poker values. Hower the the hands may be scored in any combinasion... vertical, horizonal or diagonal on the game board... (where the bingo element comes into play). - media/video/solitarp.mp4 - media/mixrbv2/solitarp.png + media/video/solitarp.mp4 + media/mixrbv2/solitarp.png - 1992 - 1992 - 1991 - 1991 1991 FACE SEGA Casino - Casino / Cards 1-2 0 19 0 - + sonictls.zip Sonic and Tails (Jpn) - Sonic and Tails (Jpn) - Sonic and Tails (Jpn) - Sonic and Tails (Jpn) - - jp - sonicc.zip Game Gear Join Sonic & Tails in another adventure to defeat the evil Dr. Robotnik. It's a robot smashing, tail burning good time. Oh and BTW this gamegear game is the japanese version, the equivalent English version is Sonic the Hedgehog Chaos - - media/video/sonicc.mp4 - media/mixrbv2/sonicc.png - - 1993 - 1993 - 1993 - 1993 1993 - 1993 Aspect Co., Ltd. SEGA @@ -18296,33 +13632,18 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of 13 0 - + sonictlss.zip Sonic and Tails (Jpn, Jitsuenyou Sample) - Sonic and Tails (Jpn, Jitsuenyou Sample) - Sonic and Tails (Jpn, Jitsuenyou Sample) - Sonic and Tails (Jpn, Jitsuenyou Sample) - - jp - sonicc.zip Game Gear Join Sonic & Tails in another adventure to defeat the evil Dr. Robotnik. It's a robot smashing, tail burning good time. Oh and BTW this gamegear game is the japanese version, the equivalent English version is Sonic the Hedgehog Chaos - - media/video/sonicc.mp4 - media/mixrbv2/sonicc.png - - 1993 - 1993 - 1993 - 1993 1993 - 1993 Aspect Co., Ltd. SEGA @@ -18334,17 +13655,11 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of 13 0 - + sonictl2.zip Sonic and Tails 2 (Jpn) - Sonic and Tails 2 (Jpn) - Sonic and Tails 2 (Jpn) - Sonic and Tails 2 (Jpn) - - jp - sonictri.zip Game Gear @@ -18353,17 +13668,8 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of The gameplay is like the other Sonic titles, but this is only available on the Game Gear. The player can choose to play as Sonic or Tails (who can fly), and you're trying to reach the Chaos Emeralds before anyone else. A change from other Sonic games is that when hit, all rings are not lost, only a set amount (30–50 depending on the level) is lost. - - media/video/sonictri.mp4 - media/mixrbv2/sonictri.png - - 1994 - 1994 1994 - 1994 - 1994 - 1995 Aspect Co., Ltd. SEGA @@ -18379,256 +13685,161 @@ The gameplay is like the other Sonic titles, but this is only available on the G sonicbls.zip Sonic Blast (Euro, USA) ~ G Sonic (Jpn) - Sonic Blast (Euro, USA) ~ G Sonic (Jpn) - Sonic Blast (Euro, USA) ~ G Sonic (Jpn) - - wor - us - 0 Game Gear Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name). - media/video/sonicbls.mp4 - media/mixrbv2/sonicbls.png + media/video/sonicbls.mp4 + media/mixrbv2/sonicbls.png - 1996 - 1996 - 1996 - 1996 1996 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + sonicblsp6.zip Sonic Blast (Prototype 611, 19960531, 13.49) - Sonic Blast (Prototype 611, 19960531, 13.49) - Sonic Blast (Prototype 611, 19960531, 13.49) - - wor - sonicbls.zip Game Gear Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name). - - media/video/sonicbls.mp4 - media/mixrbv2/sonicbls.png - - 1996 - 1996 - 1996 - 1996 1996 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + sonicblsp5.zip Sonic Blast (Prototype 74, 19960717, 09.11) - Sonic Blast (Prototype 74, 19960717, 09.11) - Sonic Blast (Prototype 74, 19960717, 09.11) - - wor - sonicbls.zip Game Gear Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name). - - media/video/sonicbls.mp4 - media/mixrbv2/sonicbls.png - - 1996 - 1996 - 1996 - 1996 1996 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + sonicblsp4.zip Sonic Blast (Prototype 806, 19960806, 18.37) - Sonic Blast (Prototype 806, 19960806, 18.37) - Sonic Blast (Prototype 806, 19960806, 18.37) - - wor - sonicbls.zip Game Gear Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name). - - media/video/sonicbls.mp4 - media/mixrbv2/sonicbls.png - - 1996 - 1996 - 1996 - 1996 1996 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + sonicblsp3.zip Sonic Blast (Prototype 821, 19960822, 09.38) - Sonic Blast (Prototype 821, 19960822, 09.38) - Sonic Blast (Prototype 821, 19960822, 09.38) - - wor - sonicbls.zip Game Gear Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name). - - media/video/sonicbls.mp4 - media/mixrbv2/sonicbls.png - - 1996 - 1996 - 1996 - 1996 1996 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + sonicblsp2.zip Sonic Blast (Prototype 827, 19960828, 11.13) - Sonic Blast (Prototype 827, 19960828, 11.13) - Sonic Blast (Prototype 827, 19960828, 11.13) - - wor - sonicbls.zip Game Gear Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name). - - media/video/sonicbls.mp4 - media/mixrbv2/sonicbls.png - - 1996 - 1996 - 1996 - 1996 1996 Aspect Co., Ltd. SEGA Action - Platform 1 0 15 0 - + sonicblsp1.zip Sonic Blast (Prototype 94, 19960902, 17.47) - Sonic Blast (Prototype 94, 19960902, 17.47) - Sonic Blast (Prototype 94, 19960902, 17.47) - - wor - sonicbls.zip Game Gear Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name). - - media/video/sonicbls.mp4 - media/mixrbv2/sonicbls.png - - 1996 - 1996 - 1996 - 1996 1996 Aspect Co., Ltd. SEGA Action - Platform 1 0 @@ -18639,9 +13850,6 @@ The gameplay is like the other Sonic titles, but this is only available on the G sonicc.zip Sonic Chaos (Euro, USA, Bra) - Sonic Chaos (Euro, USA, Bra) - Sonic Chaos (Euro, USA, Bra) - Sonic Chaos (Euro, USA, Bra) 0 Game Gear @@ -18649,16 +13857,11 @@ The gameplay is like the other Sonic titles, but this is only available on the G Join Sonic & Tails in another adventure to defeat the evil Dr. Robotnik. It's a robot smashing, tail burning good time. Oh and BTW this gamegear game is the japanese version, the equivalent English version is Sonic the Hedgehog Chaos - media/video/sonicc.mp4 - media/mixrbv2/sonicc.png + media/video/sonicc.mp4 + media/mixrbv2/sonicc.png - 1993 - 1993 - 1993 - 1993 1993 - 1993 Aspect Co., Ltd. SEGA @@ -18670,23 +13873,19 @@ The gameplay is like the other Sonic titles, but this is only available on the G 13 0 - + sonicdr.zip Sonic Drift (Jpn) - Sonic Drift (Jpn) - - jp - 0 Game Gear Sonic Drift is a Sonic the Hedgehog racing game. The evil Dr. Robotnik has stolen the chaos emeralds and you have to win them back in a racing tournament. In Sonic Drift, you can play as Sonic, Tails, Amy, or Robotnik. Sonic Drift can also be found on Sonic Adventure DX and Sega Mega Collection Plus. There are six levels in each game and three different tournaments, totaling 18 levels. - media/video/sonicdr.mp4 - media/mixrbv2/sonicdr.png + media/video/sonicdr.mp4 + media/mixrbv2/sonicdr.png 1994 @@ -18695,31 +13894,22 @@ The gameplay is like the other Sonic titles, but this is only available on the G SEGA Action - Race, Driving 1-2 0 14 0 - + sonicdrs.zip Sonic Drift (Jpn, Demo Sample) - Sonic Drift (Jpn, Demo Sample) - - jp - sonicdr.zip Game Gear Sonic Drift is a Sonic the Hedgehog racing game. The evil Dr. Robotnik has stolen the chaos emeralds and you have to win them back in a racing tournament. In Sonic Drift, you can play as Sonic, Tails, Amy, or Robotnik. Sonic Drift can also be found on Sonic Adventure DX and Sega Mega Collection Plus. There are six levels in each game and three different tournaments, totaling 18 levels. - - media/video/sonicdr.mp4 - media/mixrbv2/sonicdr.png - 1994 @@ -18727,7 +13917,6 @@ The gameplay is like the other Sonic titles, but this is only available on the G SEGA Action - Race, Driving 1-2 0 @@ -18738,9 +13927,6 @@ The gameplay is like the other Sonic titles, but this is only available on the G sonicdr2.zip Sonic Drift 2 (Jpn, USA) - Sonic Drift 2 (Jpn, USA) - Sonic Drift 2 (Jpn, USA) - Sonic Drift 2 (Jpn, USA) 0 Game Gear @@ -18756,20 +13942,16 @@ There are 3 GPs to compete in and each GP has 6 tracks. The names of the GPs are Racing skills can be improved in the Free Run mode on any of the tracks, or, with a Gear-to-Gear cable and a spare copy of the game, direct competition against another human player in the versus mode. - media/video/sonicdr2.mp4 - media/mixrbv2/sonicdr2.png + media/video/sonicdr2.mp4 + media/mixrbv2/sonicdr2.png 1995 - 1995 - 1995 - 1995 SEGA SEGA Action - Race, Driving 1-2 0 @@ -18780,7 +13962,6 @@ Racing skills can be improved in the Free Run mode on any of the tracks, or, wit soniclab.zip Sonic Labyrinth (World) - Sonic Labyrinth (World) 0 Game Gear @@ -18792,22 +13973,16 @@ Like the later Sonic 3D Blast, this game uses a 3/4 isometric view. Make your wa But watch out! Enemies want to hinder your progress. Knock them out with your Spin Dash. And be on the look out for obstacles like bumpers, flippers, teleporters, spikes, and conveyor belts. Collect power-ups to increase your chances of success. - media/video/soniclab.mp4 - media/mixrbv2/soniclab.png + media/video/soniclab.mp4 + media/mixrbv2/soniclab.png - 1995 - 1995 - 1995 - 1995 1995 Minato Giken SEGA Action / Labyrinth - Platform - Action 1 0 @@ -18818,13 +13993,7 @@ But watch out! Enemies want to hinder your progress. Knock them out with your Sp sspin.zip Sonic Spinball (Euro, USA) - Sonic Spinball (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -18834,15 +14003,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C - media/video/sspin.mp4 - media/mixrbv2/sspin.png + media/video/sspin.mp4 + media/mixrbv2/sspin.png - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -18854,16 +14019,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp20.zip Sonic Spinball (Prototype 0307, 19940307, 05.24) - Sonic Spinball (Prototype 0307, 19940307, 05.24) - - eu - us - sspin.zip Game Gear @@ -18872,16 +14032,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -18893,16 +14045,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp19.zip Sonic Spinball (Prototype 031094, 19940310, 17.41) - Sonic Spinball (Prototype 031094, 19940310, 17.41) - - eu - us - sspin.zip Game Gear @@ -18911,16 +14058,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -18932,16 +14071,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp18.zip Sonic Spinball (Prototype 031194, 19940311, 12.09) - Sonic Spinball (Prototype 031194, 19940311, 12.09) - - eu - us - sspin.zip Game Gear @@ -18950,16 +14084,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -18971,16 +14097,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp17.zip Sonic Spinball (Prototype 032194, 19940321, 07.12) - Sonic Spinball (Prototype 032194, 19940321, 07.12) - - eu - us - sspin.zip Game Gear @@ -18989,16 +14110,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19010,16 +14123,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp16.zip Sonic Spinball (Prototype 0328, 19940328, 06.54) - Sonic Spinball (Prototype 0328, 19940328, 06.54) - - eu - us - sspin.zip Game Gear @@ -19028,16 +14136,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19049,16 +14149,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp15.zip Sonic Spinball (Prototype 0329, 19940329, 07.35) - Sonic Spinball (Prototype 0329, 19940329, 07.35) - - eu - us - sspin.zip Game Gear @@ -19067,16 +14162,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19088,16 +14175,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp14.zip Sonic Spinball (Prototype 0330, 19940330, 06.54) - Sonic Spinball (Prototype 0330, 19940330, 06.54) - - eu - us - sspin.zip Game Gear @@ -19106,16 +14188,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19127,16 +14201,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp13.zip Sonic Spinball (Prototype 0405, 19940405, 18.07) - Sonic Spinball (Prototype 0405, 19940405, 18.07) - - eu - us - sspin.zip Game Gear @@ -19145,16 +14214,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19166,16 +14227,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp12.zip Sonic Spinball (Prototype 0412, 19940412, 07.26) - Sonic Spinball (Prototype 0412, 19940412, 07.26) - - eu - us - sspin.zip Game Gear @@ -19184,16 +14240,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19205,16 +14253,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp11.zip Sonic Spinball (Prototype 0413, 19940413, 02.54) - Sonic Spinball (Prototype 0413, 19940413, 02.54) - - eu - us - sspin.zip Game Gear @@ -19223,16 +14266,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19244,16 +14279,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp10.zip Sonic Spinball (Prototype 0415, 19940415, 17.33) - Sonic Spinball (Prototype 0415, 19940415, 17.33) - - eu - us - sspin.zip Game Gear @@ -19262,16 +14292,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19283,16 +14305,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp09.zip Sonic Spinball (Prototype 0421, 19940421, 05.30) - Sonic Spinball (Prototype 0421, 19940421, 05.30) - - eu - us - sspin.zip Game Gear @@ -19301,16 +14318,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19322,16 +14331,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp08.zip Sonic Spinball (Prototype 0427, 19940427, 04.51) - Sonic Spinball (Prototype 0427, 19940427, 04.51) - - eu - us - sspin.zip Game Gear @@ -19340,16 +14344,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19361,16 +14357,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp07.zip Sonic Spinball (Prototype 0429, 19940429, 06.01) - Sonic Spinball (Prototype 0429, 19940429, 06.01) - - eu - us - sspin.zip Game Gear @@ -19379,16 +14370,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19400,16 +14383,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp06.zip Sonic Spinball (Prototype 0430, 19940429, 21.48) - Sonic Spinball (Prototype 0430, 19940429, 21.48) - - eu - us - sspin.zip Game Gear @@ -19418,16 +14396,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19439,16 +14409,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp04.zip Sonic Spinball (Prototype 0505, 19940505, 04.47) - Sonic Spinball (Prototype 0505, 19940505, 04.47) - - eu - us - sspin.zip Game Gear @@ -19457,16 +14422,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19478,16 +14435,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp03.zip Sonic Spinball (Prototype 0506, 19940506, 13.04) - Sonic Spinball (Prototype 0506, 19940506, 13.04) - - eu - us - sspin.zip Game Gear @@ -19496,16 +14448,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19517,16 +14461,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp02.zip Sonic Spinball (Prototype 0525, 19940525, 13.24) - Sonic Spinball (Prototype 0525, 19940525, 13.24) - - eu - us - sspin.zip Game Gear @@ -19535,16 +14474,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19556,16 +14487,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp01.zip Sonic Spinball (Prototype 0530, 19940530, 23.25) - Sonic Spinball (Prototype 0530, 19940530, 23.25) - - eu - us - sspin.zip Game Gear @@ -19574,16 +14500,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19595,16 +14513,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sspinp05.zip Sonic Spinball (Prototype 503B, 19940503, 19.27) - Sonic Spinball (Prototype 503B, 19940503, 19.27) - - eu - us - sspin.zip Game Gear @@ -19613,16 +14526,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1994 1994 - 1994 - 1995 - 1994 SEGA SEGA @@ -19638,26 +14543,18 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C sonic.zip Sonic The Hedgehog (Euro, Jpn, v1) - Sonic The Hedgehog (Euro, Jpn, v1) - - wor - us - 0 Game Gear SEGA's mascot Sonic the Hedgehog made his debut in a famous Genesis title, but Sega's 8-bit systems got their own version of the platformer, featuring the same story and gameplay style, but different levels. To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new. Enemies and power-ups are mostly the same as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels. - media/video/sonic.mp4 - media/mixrbv2/sonic.png + media/video/sonic.mp4 + media/mixrbv2/sonic.png 1991 - 1992 - 1991 - 1991 Ancient SEGA @@ -19669,31 +14566,18 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sonicj.zip Sonic The Hedgehog (Jpn, USA, v0) - Sonic The Hedgehog (Jpn, USA, v0) - - jp - wor - us - sonic.zip Game Gear SEGA's mascot Sonic the Hedgehog made his debut in a famous Genesis title, but Sega's 8-bit systems got their own version of the platformer, featuring the same story and gameplay style, but different levels. To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new. Enemies and power-ups are mostly the same as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels. - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - 1991 - 1992 - 1991 - 1991 Ancient SEGA @@ -19705,29 +14589,18 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 14 0 - + sonicp.zip Sonic The Hedgehog (World, Prototype) - Sonic The Hedgehog (World, Prototype) - - wor - sonic.zip Game Gear SEGA's mascot Sonic the Hedgehog made his debut in a famous Genesis title, but Sega's 8-bit systems got their own version of the platformer, featuring the same story and gameplay style, but different levels. To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on those in the original game, but some are entirely new. Enemies and power-ups are mostly the same as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels. - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - 1991 - 1992 - 1991 - 1991 Ancient SEGA @@ -19743,15 +14616,7 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C sonictri.zip Sonic The Hedgehog - Triple Trouble (Euro, USA) - Sonic The Hedgehog - Triple Trouble (Euro, USA) - Sonic The Hedgehog - Triple Trouble (Euro, USA) - Sonic The Hedgehog - Triple Trouble (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -19761,16 +14626,11 @@ The gameplay is like the other Sonic titles, but this is only available on the G - media/video/sonictri.mp4 - media/mixrbv2/sonictri.png + media/video/sonictri.mp4 + media/mixrbv2/sonictri.png - 1994 - 1994 1994 - 1994 - 1994 - 1995 Aspect Co., Ltd. SEGA @@ -19782,17 +14642,11 @@ The gameplay is like the other Sonic titles, but this is only available on the G 16 0 - + sonictrip.zip Sonic The Hedgehog - Triple Trouble (Prototype 0808, 19940808, 18.05) - Sonic The Hedgehog - Triple Trouble (Prototype 0808, 19940808, 18.05) - Sonic The Hedgehog - Triple Trouble (Prototype 0808, 19940808, 18.05) - Sonic The Hedgehog - Triple Trouble (Prototype 0808, 19940808, 18.05) - - eu - sonictri.zip Game Gear @@ -19801,17 +14655,8 @@ The gameplay is like the other Sonic titles, but this is only available on the G The gameplay is like the other Sonic titles, but this is only available on the Game Gear. The player can choose to play as Sonic or Tails (who can fly), and you're trying to reach the Chaos Emeralds before anyone else. A change from other Sonic games is that when hit, all rings are not lost, only a set amount (30–50 depending on the level) is lost. - - media/video/sonictri.mp4 - media/mixrbv2/sonictri.png - - 1994 - 1994 1994 - 1994 - 1994 - 1995 Aspect Co., Ltd. SEGA @@ -19823,15 +14668,11 @@ The gameplay is like the other Sonic titles, but this is only available on the G 16 0 - + sonic2d.zip Sonic The Hedgehog 2 (Rolling Demo) - Sonic The Hedgehog 2 (Rolling Demo) - - wor - sonic2.zip Game Gear @@ -19849,23 +14690,13 @@ That being more that enough motivation for him, Sonic races out to defeat Robotn The master system version is totally different than the Sonic 2 for Genesis. Tails obviously doesn't accompany you, like he can in the Genesis release. Sonic can also not do his infamous buzzsaw roll by simply ducking and pressing jump. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 1992 - 1992 - 1992 - 1992 - 1992 Aspect Co., Ltd. SEGA Action - Platform 1 0 @@ -19876,12 +14707,7 @@ The master system version is totally different than the Sonic 2 for Genesis. Tai sonic2.zip Sonic The Hedgehog 2 (World) - Sonic The Hedgehog 2 (World) - - wor - us - 0 Game Gear @@ -19900,22 +14726,16 @@ That being more that enough motivation for him, Sonic races out to defeat Robotn The master system version is totally different than the Sonic 2 for Genesis. Tails obviously doesn't accompany you, like he can in the Genesis release. Sonic can also not do his infamous buzzsaw roll by simply ducking and pressing jump. - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png + media/video/sonic2.mp4 + media/mixrbv2/sonic2.png - 1992 1992 - 1992 - 1992 - 1992 - 1992 Aspect Co., Ltd. SEGA Action - Platform 1 0 @@ -19926,11 +14746,7 @@ The master system version is totally different than the Sonic 2 for Genesis. Tai sokoban.zip Soukoban (Jpn) - Soukoban (Jpn) - - jp - 0 Game Gear @@ -19938,8 +14754,8 @@ The master system version is totally different than the Sonic 2 for Genesis. Tai - media/video/sokoban.mp4 - media/mixrbv2/sokoban.png + media/video/sokoban.mp4 + media/mixrbv2/sokoban.png 1990 @@ -19958,7 +14774,6 @@ The master system version is totally different than the Sonic 2 for Genesis. Tai sharrier.zip Space Harrier (World) - Space Harrier (World) 0 Game Gear @@ -19966,23 +14781,16 @@ The master system version is totally different than the Sonic 2 for Genesis. Tai Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses! - media/video/sharrier.mp4 - media/mixrbv2/sharrier.png + media/video/sharrier.mp4 + media/mixrbv2/sharrier.png - 1991 - 1991 - 1991 - 1991 1991 - 1992 SEGA SEGA Action - Lightgun Shooter - Shoot'em Up 1 0 @@ -19993,14 +14801,7 @@ The master system version is totally different than the Sonic 2 for Genesis. Tai spidermn.zip Spider-Man - Return of the Sinister Six (Euro, USA) - Spider-Man - Return of the Sinister Six (Euro, USA) - Spider-Man - Return of the Sinister Six (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -20015,14 +14816,11 @@ Although hard to die, Spidey has only one life, there are no items to recharge l - media/video/spidermn.mp4 - media/mixrbv2/spidermn.png + media/video/spidermn.mp4 + media/mixrbv2/spidermn.png - 1993 1993 - 1993 - 1993 B.I.T.S. Flying Edge @@ -20034,17 +14832,11 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 11 0 - + spidxmen.zip Spider-Man and the X-Men in Arcade's Revenge (USA) - Spider-Man and the X-Men in Arcade's Revenge (USA) - Spider-Man and the X-Men in Arcade's Revenge (USA) - - us - wor - 0 Game Gear @@ -20052,8 +14844,8 @@ Although hard to die, Spidey has only one life, there are no items to recharge l - media/video/spidxmen.mp4 - media/mixrbv2/spidxmen.png + media/video/spidxmen.mp4 + media/mixrbv2/spidxmen.png 1994 @@ -20062,7 +14854,6 @@ Although hard to die, Spidey has only one life, there are no items to recharge l Flying Edge Platform - Beat'em Up 1 0 @@ -20073,29 +14864,18 @@ Although hard to die, Spidey has only one life, there are no items to recharge l spidking.zip Spider-Man vs. The Kingpin (Euro, USA) - Spider-Man vs. The Kingpin (Euro, USA) - Spider-Man vs. The Kingpin (Euro, USA) - Spider-Man vs. The Kingpin (Euro, USA) - - us - eu - wor - 0 Game Gear America's Superhero, the Amazing Spider-Man, is in serious trouble. The Kingpin has vowed to destroy New York and he's assembled a vast army of villains to help, including Dr. Octopus, The Hobgoblin, Venom, Electro, The Lizard, and The Sandman! But Spider-Man boasts the proportional powers of a super spider! He swings on a web line across dizzying chasms no other superhero could handle! He punches and kicks with spectacular strength, clambers up buildings and crawls across girders - even upside down - and uses his webbing to trap enemies and spin protective shields. Each villain has his own evil bag of tricks. Mutant reptiles in the sewer - electric bats among the high-power lines - alien entities on skyscraper roofs - all these and much more face the high-flying web-slinger as he races to save the city! - media/video/spidking.mp4 - media/mixrbv2/spidking.png + media/video/spidking.mp4 + media/mixrbv2/spidking.png - 1992 1992 - 1992 - 1992 B.I.T.S. Flying Edge @@ -20111,24 +14891,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l spirou.zip Spirou (Euro, Prototype) - Spirou (Euro, Prototype) - Spirou (Euro, Prototype) - - eu - wor - 0 Game Gear Spirou is a 1995 action game for the Sega Mega Drive and SNES by Infogrames based on the Spirou comic franchise. It was only released in Europe. A somewhat different Sega Game Gear port was also in development, but cancelled; a prototype ROM circulates around the Internet; if it is totally different is unknown - media/video/spirou.mp4 - media/mixrbv2/spirou.png + media/video/spirou.mp4 + media/mixrbv2/spirou.png - 1995 1996 Bit Managers @@ -20145,58 +14918,39 @@ Although hard to die, Spidey has only one life, there are no items to recharge l sportill.zip Sports Illustrated Championship Football and Baseball (Euro, USA) - Sports Illustrated Championship Football and Baseball (Euro, USA) - Sports Illustrated Championship Football and Baseball (Euro, USA) - - us - eu - wor - 0 Game Gear Sports Illustrated: Championship Football & Baseball is a Sports game, developed by Unexpected Development and published by Black Pearl, which was released in 1993. - media/video/sportill.mp4 - media/mixrbv2/sportill.png + media/video/sportill.mp4 + media/mixrbv2/sportill.png - 1995 1995 Unexpected Development Black Pearl Software Sports / Baseball - Sports / Football - Sports 1 0 13 0 - + sporttrvp12.zip Sports Trivia (Prototype, 19950308) - Sports Trivia (Prototype, 19950308) - Sports Trivia (Prototype, 19950308) - - us - sporttrv.zip Game Gear Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. - - media/video/sporttrv.mp4 - media/mixrbv2/sporttrv.png - 1995 @@ -20210,25 +14964,16 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sporttrvp11.zip Sports Trivia (Prototype, 19950309) - Sports Trivia (Prototype, 19950309) - Sports Trivia (Prototype, 19950309) - - us - sporttrv.zip Game Gear Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. - - media/video/sporttrv.mp4 - media/mixrbv2/sporttrv.png - 1995 @@ -20242,27 +14987,18 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sporttrvp10.zip Sports Trivia (Prototype, 19950313) - Sports Trivia (Prototype, 19950313) - - us - sporttrv.zip Game Gear - Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. + Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. - - media/video/sporttrv.mp4 - media/mixrbv2/sporttrv.png - 1995 - 1995 Adrenalin SEGA @@ -20274,25 +15010,16 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sporttrvp09.zip Sports Trivia (Prototype, 19950316-1MEG) - Sports Trivia (Prototype, 19950316-1MEG) - Sports Trivia (Prototype, 19950316-1MEG) - - us - sporttrv.zip Game Gear Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. - - media/video/sporttrv.mp4 - media/mixrbv2/sporttrv.png - 1995 @@ -20306,27 +15033,18 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sporttrvp08.zip Sports Trivia (Prototype, 19950316-2MEG) - Sports Trivia (Prototype, 19950316-2MEG) - - us - sporttrv.zip Game Gear - Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. + Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. - - media/video/sporttrv.mp4 - media/mixrbv2/sporttrv.png - 1995 - 1995 Adrenalin SEGA @@ -20338,27 +15056,18 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sporttrvp07.zip Sports Trivia (Prototype, 19950317-2MEG) - Sports Trivia (Prototype, 19950317-2MEG) - - us - sporttrv.zip Game Gear - Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. + Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. - - media/video/sporttrv.mp4 - media/mixrbv2/sporttrv.png - 1995 - 1995 Adrenalin SEGA @@ -20370,27 +15079,18 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sporttrvp06.zip Sports Trivia (Prototype, 19950320-2MEG) - Sports Trivia (Prototype, 19950320-2MEG) - - us - sporttrv.zip Game Gear - Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. + Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. - - media/video/sporttrv.mp4 - media/mixrbv2/sporttrv.png - 1995 - 1995 Adrenalin SEGA @@ -20402,27 +15102,18 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sporttrvp05.zip Sports Trivia (Prototype, 19950320-QTEST) - Sports Trivia (Prototype, 19950320-QTEST) - - us - sporttrv.zip Game Gear - Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. + Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. - - media/video/sporttrv.mp4 - media/mixrbv2/sporttrv.png - 1995 - 1995 Adrenalin SEGA @@ -20434,26 +15125,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep24.zip Sports Trivia (Prototype, 19950321-2MEG) - Sports Trivia (Prototype, 19950321-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20466,26 +15148,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep23.zip Sports Trivia (Prototype, 19950323-2MEG) - Sports Trivia (Prototype, 19950323-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20498,26 +15171,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep22.zip Sports Trivia (Prototype, 19950323-ALGOTEST) - Sports Trivia (Prototype, 19950323-ALGOTEST) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20530,26 +15194,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep21.zip Sports Trivia (Prototype, 19950323-QTEST) - Sports Trivia (Prototype, 19950323-QTEST) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20562,26 +15217,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep20.zip Sports Trivia (Prototype, 19950327-2MEG) - Sports Trivia (Prototype, 19950327-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20594,26 +15240,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep19.zip Sports Trivia (Prototype, 19950327-ALGOTEST) - Sports Trivia (Prototype, 19950327-ALGOTEST) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20626,26 +15263,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep18.zip Sports Trivia (Prototype, 19950329-2MEG) - Sports Trivia (Prototype, 19950329-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20658,26 +15286,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep17.zip Sports Trivia (Prototype, 19950329-ALGOTEST) - Sports Trivia (Prototype, 19950329-ALGOTEST) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20690,26 +15309,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep16.zip Sports Trivia (Prototype, 19950329-QTEST) - Sports Trivia (Prototype, 19950329-QTEST) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20722,26 +15332,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep15.zip Sports Trivia (Prototype, 19950330-2MEG-D) - Sports Trivia (Prototype, 19950330-2MEG-D) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20754,26 +15355,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep14.zip Sports Trivia (Prototype, 19950330-QTEST) - Sports Trivia (Prototype, 19950330-QTEST) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20786,26 +15378,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep13.zip Sports Trivia (Prototype, 19950403-2MEG) - Sports Trivia (Prototype, 19950403-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20818,26 +15401,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep12.zip Sports Trivia (Prototype, 19950403-QTEST) - Sports Trivia (Prototype, 19950403-QTEST) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20850,26 +15424,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep11.zip Sports Trivia (Prototype, 19950404-2MEG) - Sports Trivia (Prototype, 19950404-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20882,26 +15447,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep10.zip Sports Trivia (Prototype, 19950405-2MEG-B) - Sports Trivia (Prototype, 19950405-2MEG-B) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20914,26 +15470,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep09.zip Sports Trivia (Prototype, 19950405-2MEG-C) - Sports Trivia (Prototype, 19950405-2MEG-C) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20946,26 +15493,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep08.zip Sports Trivia (Prototype, 19950405-QTEST) - Sports Trivia (Prototype, 19950405-QTEST) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -20978,26 +15516,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep07.zip Sports Trivia (Prototype, 19950406-2MEG) - Sports Trivia (Prototype, 19950406-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -21010,26 +15539,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep06.zip Sports Trivia (Prototype, 19950407-2MEG) - Sports Trivia (Prototype, 19950407-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -21042,26 +15562,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep05.zip Sports Trivia (Prototype, 19950407-QTEST) - Sports Trivia (Prototype, 19950407-QTEST) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -21074,26 +15585,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep04.zip Sports Trivia (Prototype, 19950411-2MEG) - Sports Trivia (Prototype, 19950411-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -21106,26 +15608,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep03.zip Sports Trivia (Prototype, 19950412-2MEG) - Sports Trivia (Prototype, 19950412-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -21138,27 +15631,18 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sporttrvp04.zip Sports Trivia (Prototype, 19950425-1MEG) - Sports Trivia (Prototype, 19950425-1MEG) - Sports Trivia (Prototype, 19950425-1MEG) - - us - sprtrvce.zip Game Gear - Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. + Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 + 1995 Adrenalin SEGA @@ -21170,27 +15654,18 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sporttrvp03.zip Sports Trivia (Prototype, 19950425-QTEST) - Sports Trivia (Prototype, 19950425-QTEST) - Sports Trivia (Prototype, 19950425-QTEST) - - us - sprtrvce.zip Game Gear - Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. + Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 + 1995 Adrenalin SEGA @@ -21202,27 +15677,18 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sporttrvp02.zip Sports Trivia (Prototype, 19950427-1MEG) - Sports Trivia (Prototype, 19950427-1MEG) - Sports Trivia (Prototype, 19950427-1MEG) - - us - sprtrvce.zip Game Gear - Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. + Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 + 1995 Adrenalin SEGA @@ -21234,26 +15700,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep02.zip Sports Trivia (Prototype, 19950428-2MEG) - Sports Trivia (Prototype, 19950428-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -21266,26 +15723,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sprtrvcep01.zip Sports Trivia (Prototype, 19950502-2MEG) - Sports Trivia (Prototype, 19950502-2MEG) - - us - sprtrvce.zip Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 1995 Adrenalin @@ -21298,27 +15746,18 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 9 0 - + sporttrvp01.zip Sports Trivia (Prototype, 19950504-1MEG) - Sports Trivia (Prototype, 19950504-1MEG) - Sports Trivia (Prototype, 19950504-1MEG) - - us - sprtrvce.zip Game Gear - Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. + Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png - - 1995 + 1995 Adrenalin SEGA @@ -21334,21 +15773,15 @@ Although hard to die, Spidey has only one life, there are no items to recharge l sporttrv.zip Sports Trivia (USA) - Sports Trivia (USA) - Sports Trivia (USA) - - us - wor - 0 Game Gear Sports Trivia is a Sega Game Gear sports quiz game released exclusively in North America. This particular version of the game is not fully understood - it is thought to have only been distributed as a pack-in with Game Gear consoles. A separate, updated(?) version exists in the form of Sports Trivia: Championship Edition. - media/video/sporttrv.mp4 - media/mixrbv2/sporttrv.png + media/video/sporttrv.mp4 + media/mixrbv2/sporttrv.png 1995 @@ -21367,24 +15800,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l sprtrvce.zip Sports Trivia - Championship Edition (Euro, USA) - Sports Trivia - Championship Edition (Euro, USA) - - us - eu - wor - 0 Game Gear Sports Trivia: Championship Edition is a Sega Game Gear sports quiz game released exclusively in North America. It is an update(?) to Sports Trivia. - media/video/sprtrvce.mp4 - media/mixrbv2/sprtrvce.png + media/video/sprtrvce.mp4 + media/mixrbv2/sprtrvce.png - 1995 1995 Adrenalin @@ -21401,24 +15827,17 @@ Although hard to die, Spidey has only one life, there are no items to recharge l stng.zip Star Trek - The Next Generation (USA) - Star Trek - The Next Generation (USA) - Star Trek - The Next Generation (USA) - - us - wor - 0 Game Gear Star Trek: The Next Generation: The Advanced Holodeck Tutorial is a Sega Game Gear simulation game based on the Star Trek franchise. It was released exclusively in North America. - media/video/stng.mp4 - media/mixrbv2/stng.png + media/video/stng.mp4 + media/mixrbv2/stng.png - 1994 1994 Imagineer @@ -21435,14 +15854,7 @@ Although hard to die, Spidey has only one life, there are no items to recharge l stgbeyn.zip Star Trek Generations - Beyond the Nexus (Euro, USA) - Star Trek Generations - Beyond the Nexus (Euro, USA) - Star Trek Generations - Beyond the Nexus (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -21458,8 +15870,8 @@ The second puzzle mode is used to reroute power from one system to another. To d - media/video/stgbeyn.mp4 - media/mixrbv2/stgbeyn.png + media/video/stgbeyn.mp4 + media/mixrbv2/stgbeyn.png 1994 @@ -21468,7 +15880,6 @@ The second puzzle mode is used to reroute power from one system to another. To d Absolute Entertainment Shooter - Strategy 1 0 @@ -21479,12 +15890,7 @@ The second puzzle mode is used to reroute power from one system to another. To d starwars.zip Star Wars (Euro) - Star Wars (Euro) - Star Wars (Euro) - - eu - 0 Game Gear @@ -21493,35 +15899,27 @@ The second puzzle mode is used to reroute power from one system to another. To d The game begins on Tatooine, where you, as Luke Skywalker, must travel around and meet up with R2D2, C3PO, Obi-Wan, and so on. Eventually, you travel through Mos Eisley and the Death Star as well. While most of the game has you controlling Luke, Han or Leia directly, some of the various game styles include a first-person Millennium Falcon asteroid belt sequence, and an overhead view Death Star trench run. - media/video/starwars.mp4 - media/mixrbv2/starwars.png + media/video/starwars.mp4 + media/mixrbv2/starwars.png 1993 - 1993 - 1993 Tiertex U.S. Gold Action - Platform 1 0 14 0 - + starwarsu.zip Star Wars (USA) - Star Wars (USA) - Star Wars (USA) - - us - starwars.zip Game Gear @@ -21529,20 +15927,13 @@ The game begins on Tatooine, where you, as Luke Skywalker, must travel around an The game begins on Tatooine, where you, as Luke Skywalker, must travel around and meet up with R2D2, C3PO, Obi-Wan, and so on. Eventually, you travel through Mos Eisley and the Death Star as well. While most of the game has you controlling Luke, Han or Leia directly, some of the various game styles include a first-person Millennium Falcon asteroid belt sequence, and an overhead view Death Star trench run. - - media/video/starwars.mp4 - media/mixrbv2/starwars.png - 1993 - 1993 - 1993 Tiertex U.S. Gold Action - Platform 1 0 @@ -21553,11 +15944,7 @@ The game begins on Tatooine, where you, as Luke Skywalker, must travel around an stargate.zip Stargate (World) - Stargate (World) - - wor - 0 Game Gear @@ -21570,44 +15957,32 @@ There are two game modes building on this basic concept: Battle Mode can be played against the computer, or against a second player connected with a link cable. In Battle Mode, any stacks you clear are sent through the Stargate and appear on your opponent's side. A height level meter is added on the sides to show how close you and your opponent are to overflowing their gates. You can win by outlasting your opponent (while sending complete stacks through to make things more difficult for them) or by being the first to complete the address. - media/video/stargate.mp4 - media/mixrbv2/stargate.png + media/video/stargate.mp4 + media/mixrbv2/stargate.png 1994 - 1995 - 1994 - 1995 Probe Software Acclaim Puzzle-Game - Strategy 1-2 0 12 0 - + sheroa.zip Street Hero (USA, Prototype Alt, SMS Mode) - Street Hero (USA, Prototype Alt, SMS Mode) - - us - shero.zip Game Gear Janggun-ui Adeul is an unlicensed beat-'em-up game released in South Korea for the Sega Master System. It was at one point planned for a Sega Game Gear release in North America as Street Hero, but the plans fell through. A prototype has since emerged. Game based on the South Korean film with the same name, which can be translated like General's Son (or Son of the General). - - media/video/shero.mp4 - media/mixrbv2/shero.png - 1993 @@ -21625,19 +16000,15 @@ Battle Mode can be played against the computer, or against a second player conne shero.zip Street Hero (USA, Prototype, SMS Mode) - Street Hero (USA, Prototype, SMS Mode) - - us - 0 Game Gear Janggun-ui Adeul is an unlicensed beat-'em-up game released in South Korea for the Sega Master System. It was at one point planned for a Sega Game Gear release in North America as Street Hero, but the plans fell through. A prototype has since emerged. Game based on the South Korean film with the same name, which can be translated like General's Son (or Son of the General). - media/video/shero.mp4 - media/mixrbv2/shero.png + media/video/shero.mp4 + media/mixrbv2/shero.png 1993 @@ -21656,55 +16027,36 @@ Battle Mode can be played against the computer, or against a second player conne sor.zip Streets of Rage (World) ~ Bare Knuckle (Jpn) - Streets of Rage (World) ~ Bare Knuckle (Jpn) - Streets of Rage (World) ~ Bare Knuckle (Jpn) - - wor - us - 0 Game Gear Streets of Rage, Sega's answer to Final Fight, follows the story of three young police officers (Adam Hunter, Axel Stone and Blaze Fielding) in a city controlled by a criminal syndicate led by a "Mr. X" where crime is rampant, which leads the three heroes to make a pact to leave the force and topple the syndicate by themselves. -Gameplay is straightforward and simple. Three buttons are used, one to jump, other to attack and another to perform a range attack from a support police car. Each character has a limited set of moves that include punching and kicking or performing a back attack (if in the open), two grapple moves (depending if holding the opponent in front or by the back), a flying attack, and if playing with another player two additional tag attacks, and different abilities: Adam is slow, but a good jumper and a hard hitter, Axel fast and also a hard hitter, but a lousy jumper and Blaze fast and a good jumper, but weak hitter. -Levels are in typical arcade side-scroller fashion: move from left to right (with two exceptions), clearing screens from enemies one after another as fast as possible while avoid taking damage with a boss in the end. Some levels feature "death drops" where the player must avoid falling, while throwing enemies there at the same time, including a typical elevator level. Several items are scattered on the ground, from melee weapons and bonus points (and lives or additional police cars) to apples and turkeys (to restore health). +Gameplay is straightforward and simple. Three buttons are used, one to jump, other to attack and another to perform a range attack from a support police car. Each character has a limited set of moves that include punching and kicking or performing a back attack (if in the open), two grapple moves (depending if holding the opponent in front or by the back), a flying attack, and if playing with another player two additional tag attacks, and different abilities: Adam is slow, but a good jumper and a hard hitter, Axel fast and also a hard hitter, but a lousy jumper and Blaze fast and a good jumper, but weak hitter. - media/video/sor.mp4 - media/mixrbv2/sor.png + media/video/sor.mp4 + media/mixrbv2/sor.png - 1992 - 1992 - 1992 - 1992 1992 - 1993 Ancient SEGA Action - Beat'em Up 1-2 0 12 0 - + sor2p.zip Streets of Rage II (Prototype) - Streets of Rage II (Prototype) - Streets of Rage II (Prototype) - Streets of Rage II (Prototype) - - wor - sor2.zip Game Gear @@ -21712,23 +16064,13 @@ Levels are in typical arcade side-scroller fashion: move from left to right (wit Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. - - media/video/sor2.mp4 - media/mixrbv2/sor2.png - - 1993 - 1993 - 1993 - 1993 1993 - 1993 Japan System House Co., Ltd. SEGA Action - Beat'em Up 1-2 0 @@ -21739,9 +16081,6 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha sor2.zip Streets of Rage II (World) ~ Bare Knuckle II - Shitou e no Chingonka (Jpn) - Streets of Rage II (World) ~ Bare Knuckle II - Shitou e no Chingonka (Jpn) - Streets of Rage II (World) ~ Bare Knuckle II - Shitou e no Chingonka (Jpn) - Streets of Rage II (World) ~ Bare Knuckle II - Shitou e no Chingonka (Jpn) 0 Game Gear @@ -21751,22 +16090,16 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. - media/video/sor2.mp4 - media/mixrbv2/sor2.png + media/video/sor2.mp4 + media/mixrbv2/sor2.png - 1993 - 1993 - 1993 - 1993 1993 - 1993 Japan System House Co., Ltd. SEGA Action - Beat'em Up 1-2 0 @@ -21777,30 +16110,23 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha striker.zip Striker (Euro) - Striker (Euro) - Striker (Euro) - - eu - 0 Game Gear Confusingly it is the fourth game by Rage Software to use the Striker moniker - the original Striker was released for the Amiga in 1992 (later ported to the Amiga CD32 in 1994) and formed the basis for all Striker games to come. A second Striker was released for the Super Nintendo in 1993, being known as World Soccer '94: Road to Glory in North America, World Soccer in Japan and Eric Cantona Football Challenge in France, which was followed by World Cup Striker (released as Elite Soccer in North America) the next year. This fourth Striker was made exclusive to Sega systems as a spiritual sequel to Ultimate Soccer. - media/video/striker.mp4 - media/mixrbv2/striker.png + media/video/striker.mp4 + media/mixrbv2/striker.png - 1995 1995 Rage Software SEGA Sports / Soccer - Sports 1-2 0 @@ -21811,13 +16137,7 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha sbtank.zip Super Battletank (USA) - Super Battletank (USA) - Super Battletank (USA) - - us - wor - 0 Game Gear @@ -21826,18 +16146,16 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha Super Battletank: War in the Gulf is a 1st person tank simulation. Players sit in the cockpit to of a M1 Abrams tank. Controls allow the player to accelerate forward, decelerate, rotate the tank's trajectory left and right, move the tank's cannon left and right, fire the weapon and check the map. The goal of the player is to travel to the location of enemy targets, line them up with the Abrams cannon and fire upon them until destroyed. Each mission covers a large area of land and the player will need to consult the real-time map to travel appropriately to target locations. The M1 Abrams tank also features 2 special weapons: The laser which is more powerful than regular cannon, and the smoke screen which allows the player to escape. - media/video/sbtank.mp4 - media/mixrbv2/sbtank.png + media/video/sbtank.mp4 + media/mixrbv2/sbtank.png - 2001 1994 Absolute Entertainment Majesco Simulation - Action 1 0 @@ -21848,13 +16166,7 @@ Super Battletank: War in the Gulf is a 1st person tank simulation. Players sit i supercol.zip Super Columns (Euro, USA) - Super Columns (Euro, USA) - Super Columns (Euro, USA) - - us - eu - 0 Game Gear @@ -21865,35 +16177,27 @@ An evil sorcerer by the name of Surhand has stolen a mystical amulet which bring The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out. There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks. - media/video/supercol.mp4 - media/mixrbv2/supercol.png + media/video/supercol.mp4 + media/mixrbv2/supercol.png 1995 - 1995 - 1995 SEGA SEGA Puzzle-Game / Fall - Puzzle-Game 1 0 15 0 - + supercolj.zip Super Columns (Jpn) - Super Columns (Jpn) - Super Columns (Jpn) - - jp - supercol.zip Game Gear @@ -21903,37 +16207,24 @@ An evil sorcerer by the name of Surhand has stolen a mystical amulet which bring The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out. There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks. - - media/video/supercol.mp4 - media/mixrbv2/supercol.png - 1995 - 1995 - 1995 SEGA SEGA Puzzle-Game / Fall - Puzzle-Game 1 0 15 0 - + supercolp7.zip Super Columns (Prototype, 19941111) - Super Columns (Prototype, 19941111) - Super Columns (Prototype, 19941111) - - eu - us - supercol.zip Game Gear @@ -21943,37 +16234,24 @@ An evil sorcerer by the name of Surhand has stolen a mystical amulet which bring The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out. There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks. - - media/video/supercol.mp4 - media/mixrbv2/supercol.png - 1995 - 1995 - 1995 SEGA SEGA Puzzle-Game / Fall - Puzzle-Game 1 0 15 0 - + supercolp6.zip Super Columns (Prototype, 19941201) - Super Columns (Prototype, 19941201) - Super Columns (Prototype, 19941201) - - eu - us - supercol.zip Game Gear @@ -21983,37 +16261,24 @@ An evil sorcerer by the name of Surhand has stolen a mystical amulet which bring The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out. There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks. - - media/video/supercol.mp4 - media/mixrbv2/supercol.png - 1995 - 1995 - 1995 SEGA SEGA Puzzle-Game / Fall - Puzzle-Game 1 0 15 0 - + supercolp5.zip Super Columns (Prototype, 19941215) - Super Columns (Prototype, 19941215) - Super Columns (Prototype, 19941215) - - eu - us - supercol.zip Game Gear @@ -22023,37 +16288,24 @@ An evil sorcerer by the name of Surhand has stolen a mystical amulet which bring The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out. There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks. - - media/video/supercol.mp4 - media/mixrbv2/supercol.png - 1995 - 1995 - 1995 SEGA SEGA Puzzle-Game / Fall - Puzzle-Game 1 0 15 0 - + supercolp4.zip Super Columns (Prototype, 19941221) - Super Columns (Prototype, 19941221) - Super Columns (Prototype, 19941221) - - eu - us - supercol.zip Game Gear @@ -22063,37 +16315,24 @@ An evil sorcerer by the name of Surhand has stolen a mystical amulet which bring The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out. There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks. - - media/video/supercol.mp4 - media/mixrbv2/supercol.png - 1995 - 1995 - 1995 SEGA SEGA Puzzle-Game / Fall - Puzzle-Game 1 0 15 0 - + supercolp3.zip Super Columns (Prototype, 19941226) - Super Columns (Prototype, 19941226) - Super Columns (Prototype, 19941226) - - eu - us - supercol.zip Game Gear @@ -22103,37 +16342,24 @@ An evil sorcerer by the name of Surhand has stolen a mystical amulet which bring The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out. There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks. - - media/video/supercol.mp4 - media/mixrbv2/supercol.png - 1995 - 1995 - 1995 SEGA SEGA Puzzle-Game / Fall - Puzzle-Game 1 0 15 0 - + supercolp2.zip Super Columns (Prototype, 19941228) - Super Columns (Prototype, 19941228) - Super Columns (Prototype, 19941228) - - eu - us - supercol.zip Game Gear @@ -22143,37 +16369,24 @@ An evil sorcerer by the name of Surhand has stolen a mystical amulet which bring The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out. There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks. - - media/video/supercol.mp4 - media/mixrbv2/supercol.png - 1995 - 1995 - 1995 SEGA SEGA Puzzle-Game / Fall - Puzzle-Game 1 0 15 0 - + supercolp1.zip Super Columns (Prototype, 19950106) - Super Columns (Prototype, 19950106) - Super Columns (Prototype, 19950106) - - eu - us - supercol.zip Game Gear @@ -22183,54 +16396,36 @@ An evil sorcerer by the name of Surhand has stolen a mystical amulet which bring The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out. There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks. - - media/video/supercol.mp4 - media/mixrbv2/supercol.png - 1995 - 1995 - 1995 SEGA SEGA Puzzle-Game / Fall - Puzzle-Game 1 0 15 0 - + supgolfj.zip Super Golf (Jpn) - Super Golf (Jpn) - Super Golf (Jpn) - - jp - supgolf.zip Game Gear Super Golf is a golf game developed by Sigma Enterprises and published by Sigma in Japan, Sage's Creation in the US, for the Sega Game Gear. - - media/video/supgolf.mp4 - media/mixrbv2/supgolf.png - 1991 - 1991 Sigma Enterprises Sage's Creation Sports / Golf - Sports 1-4 0 @@ -22241,30 +16436,23 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher supgolf.zip Super Golf (USA) - Super Golf (USA) - Super Golf (USA) - - us - 0 Game Gear Super Golf is a golf game developed by Sigma Enterprises and published by Sigma in Japan, Sage's Creation in the US, for the Sega Game Gear. - media/video/supgolf.mp4 - media/mixrbv2/supgolf.png + media/video/supgolf.mp4 + media/mixrbv2/supgolf.png 1991 - 1991 Sigma Enterprises Sage's Creation Sports / Golf - Sports 1-4 0 @@ -22275,11 +16463,7 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher skickoff.zip Super Kick Off (Euro, SMS Mode) - Super Kick Off (Euro, SMS Mode) - - jp - 0 Game Gear @@ -22289,19 +16473,16 @@ Players can compete head to head, or play cooperatively against the computer in About the game itself, it was one of the most popular of the time, featuring a top-down view with the ball not sticking to the players' feet being the most prominent gameplay feature. - media/video/skickoff.mp4 - media/mixrbv2/skickoff.png + media/video/skickoff.mp4 + media/mixrbv2/skickoff.png 1991 - 1992 - 1991 Tiertex U.S. Gold Sports / Soccer - Sports 1 0 @@ -22312,8 +16493,6 @@ About the game itself, it was one of the most popular of the time, featuring a t smomo3.zip Super Momotarou Dentetsu III (Jpn) - Super Momotarou Dentetsu III (Jpn) - Super Momotarou Dentetsu III (Jpn) 0 Game Gear @@ -22321,8 +16500,8 @@ About the game itself, it was one of the most popular of the time, featuring a t Super Momotarou Dentetsu III is a Miscellaneous game, published by Hudson, which was released in Japan in 1995. - media/video/smomo3.mp4 - media/mixrbv2/smomo3.png + media/video/smomo3.mp4 + media/mixrbv2/smomo3.png 1995 @@ -22341,14 +16520,7 @@ About the game itself, it was one of the most popular of the time, featuring a t smgp.zip Super Monaco GP (Euro, USA, Bra) - Super Monaco GP (Euro, USA, Bra) - Super Monaco GP (Euro, USA, Bra) - - us - eu - wor - 0 Game Gear @@ -22357,16 +16529,11 @@ About the game itself, it was one of the most popular of the time, featuring a t The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. - media/video/smgp.mp4 - media/mixrbv2/smgp.png + media/video/smgp.mp4 + media/mixrbv2/smgp.png - 1991 - 1991 - 1991 - 1990 1991 - 1991 SEGA SEGA @@ -22378,16 +16545,11 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th 11 0 - + smgpj.zip Super Monaco GP (Jpn) - Super Monaco GP (Jpn) - Super Monaco GP (Jpn) - - jp - smgp.zip Game Gear @@ -22395,17 +16557,8 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. - - media/video/smgp.mp4 - media/mixrbv2/smgp.png - - 1991 - 1991 - 1991 - 1990 1991 - 1991 SEGA SEGA @@ -22421,33 +16574,23 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th superoff.zip Super Off Road (Euro, USA) - Super Off Road (Euro, USA) - - us - eu - wor - 0 Game Gear Super Off-Road is the ultimate off-road racing event. Four tough trucks speed around rough and ready tracks packed with pitfalls, power-boosters and prizes. No one knows the meaning of sportsmanship here. Have you got the skill and determination to come out on top? - media/video/superoff.mp4 - media/mixrbv2/superoff.png + media/video/superoff.mp4 + media/mixrbv2/superoff.png - 1993 - 1993 - 1993 1993 Graftgold Virgin Race, Driving / Motorcycle - Race, Driving 1-2 0 @@ -22458,13 +16601,7 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th suprjedi.zip Super Return of the Jedi (Euro, USA) - Super Return of the Jedi (Euro, USA) - Super Return of the Jedi (Euro, USA) - - us - eu - 0 Game Gear @@ -22474,14 +16611,11 @@ Gameplay consists of standard platform action spiced up with some slightly diffe - media/video/suprjedi.mp4 - media/mixrbv2/suprjedi.png + media/video/suprjedi.mp4 + media/mixrbv2/suprjedi.png - 1995 - 1995 1995 - 1995 Realtime Associates Black Pearl Software @@ -22497,13 +16631,7 @@ Gameplay consists of standard platform action spiced up with some slightly diffe ssinv.zip Super Space Invaders (Euro, USA) - Super Space Invaders (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -22511,49 +16639,37 @@ Gameplay consists of standard platform action spiced up with some slightly diffe - media/video/ssinv.mp4 - media/mixrbv2/ssinv.png + media/video/ssinv.mp4 + media/mixrbv2/ssinv.png - 1992 - 1992 - 1993 1991 The Kremlin Domark Shooter - Shooter / Space Invaders Like - Shoot'em up / Vertical - Shoot'em Up 1-2 0 13 0 - + stetris.zip Super Tetris (Kor, SMS Mode?) - Super Tetris (Kor, SMS Mode?) - - kr - 0 Game Gear Tetris without an official licence - media/video/stetris.mp4 - media/mixrbv2/stetris.png + media/video/stetris.mp4 + media/mixrbv2/stetris.png - - - + S.H.ENG Puzzle-Game @@ -22566,24 +16682,17 @@ Gameplay consists of standard platform action spiced up with some slightly diffe superman.zip Superman - The Man of Steel (Euro) - Superman - The Man of Steel (Euro) - Superman - The Man of Steel (Euro) - Superman - The Man of Steel (Euro) - - us - 0 Game Gear Lois Lane has been kidnapped by Braniac. The Doom Star orbits the Earth. The deadliest adversaries Superman has ever encountered are running amok. What greater challenge for The Man of Steel, his Heat Vision, and the might of his Super Punch? - media/video/superman.mp4 - media/mixrbv2/superman.png + media/video/superman.mp4 + media/mixrbv2/superman.png - 1993 1992 Graftgold @@ -22596,28 +16705,17 @@ Gameplay consists of standard platform action spiced up with some slightly diffe 5 0 - + supermanp.zip Superman - The Man of Steel (Euro, Prototype) - Superman - The Man of Steel (Euro, Prototype) - Superman - The Man of Steel (Euro, Prototype) - Superman - The Man of Steel (Euro, Prototype) - - eu - superman.zip Game Gear Lois Lane has been kidnapped by Braniac. The Doom Star orbits the Earth. The deadliest adversaries Superman has ever encountered are running amok. What greater challenge for The Man of Steel, his Heat Vision, and the might of his Super Punch? - - media/video/superman.mp4 - media/mixrbv2/superman.png - - 1993 1992 Graftgold @@ -22634,13 +16732,7 @@ Gameplay consists of standard platform action spiced up with some slightly diffe surfninj.zip Surf Ninjas (USA, Bra) - Surf Ninjas (USA, Bra) - Surf Ninjas (USA, Bra) - - us - wor - 0 Game Gear @@ -22651,21 +16743,16 @@ Players control one of the brothers as he travels through different locations su During gameplay an options screen can be accessed to review the statistics (health, strength, reflex and fight), get a hint through Adam's Game Gear, call the ninja Zatch to launch a powerful attack or select a weapon such as shurikens, fireballs, a knife and a sword. By defeating enemies coins are collected to be spent on bonus time on the clock, Zatch power-ups, a bonus life, complete regeneration, a hint, a weapon or a continue. - media/video/surfninj.mp4 - media/mixrbv2/surfninj.png + media/video/surfninj.mp4 + media/mixrbv2/surfninj.png - 1993 1993 - 1993 - 1993 NuFX, Inc. SEGA Platform - Platform / Fighter Scrolling - Action 1 0 @@ -22676,11 +16763,7 @@ During gameplay an options screen can be accessed to review the statistics (heal sylvan.zip Sylvan Tale (Jpn) - Sylvan Tale (Jpn) - - jp - 0 Game Gear @@ -22689,8 +16772,8 @@ During gameplay an options screen can be accessed to review the statistics (heal This is an action adventure with RPG elements. You wander around the world, visiting towns and descending into dungeons, fighting enemies in real-time combat and getting various items (for healing, HP-increasing, etc.). As the game progresses, you will also collect items that can be used to transform into various creatures with different abilities. As a mole you can dig and destroy certain stones, as a merman you can swim, as a turtle you can use your shell as protection, as a mouse you can go through mouse holes and manipulate certain magnetic stones, and as a bird you can fly and dodge attacks. - media/video/sylvan.mp4 - media/mixrbv2/sylvan.png + media/video/sylvan.mp4 + media/mixrbv2/sylvan.png 1995 @@ -22699,22 +16782,17 @@ This is an action adventure with RPG elements. You wander around the world, visi SEGA Role playing games - Action 1 0 14 0 - + sylvane.zip Sylvan Tale (T-Eng) - Sylvan Tale (T-Eng) - - jp - sylvan.zip Game Gear @@ -22722,10 +16800,6 @@ This is an action adventure with RPG elements. You wander around the world, visi This is an action adventure with RPG elements. You wander around the world, visiting towns and descending into dungeons, fighting enemies in real-time combat and getting various items (for healing, HP-increasing, etc.). As the game progresses, you will also collect items that can be used to transform into various creatures with different abilities. As a mole you can dig and destroy certain stones, as a merman you can swim, as a turtle you can use your shell as protection, as a mouse you can go through mouse holes and manipulate certain magnetic stones, and as a bird you can fly and dodge attacks. - - media/video/sylvan.mp4 - media/mixrbv2/sylvan.png - 1995 @@ -22733,7 +16807,6 @@ This is an action adventure with RPG elements. You wander around the world, visi SEGA Role playing games - Action 1 0 @@ -22744,14 +16817,7 @@ This is an action adventure with RPG elements. You wander around the world, visi t2ag.zip T2 - The Arcade Game (Euro, USA) - T2 - The Arcade Game (Euro, USA) - T2 - The Arcade Game (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -22765,37 +16831,27 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc - media/video/t2ag.mp4 - media/mixrbv2/t2ag.png + media/video/t2ag.mp4 + media/mixrbv2/t2ag.png - 1994 1993 - 1994 - 1994 - 1993 Probe Software Arena Entertainment Shooter - Lightgun Shooter 1 0 7 0 - + t2agj.zip T2 - The Arcade Game (Jpn) - T2 - The Arcade Game (Jpn) - T2 - The Arcade Game (Jpn) - - jp - t2ag.zip Game Gear @@ -22808,40 +16864,24 @@ T2: The Arcade Game features seven levels based on specific scenes or general co Assets from the movie are used when possible, such as voice clips from Arnold Schwarzenegger, and close-up digital stills of Robert Patrick for the final battle against the T-1000. The Genesis and SNES versions also support lightguns (the Menacer and Super Scope, respectively). - - media/video/t2ag.mp4 - media/mixrbv2/t2ag.png - - 1994 1993 - 1994 - 1994 - 1993 Probe Software Arena Entertainment Shooter - Lightgun Shooter 1 0 7 0 - + tailsadv.zip Tails Adventures (World) - Tails Adventures (World) - Tails Adventures (World) - Tails Adventures (World) - - wor - us - 0 Game Gear @@ -22850,19 +16890,16 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc Unlike the other games in the series, this spin-off is less of a traditional platformer, but has a much slower pace with rpg elements and a focus on puzzle-solving. Tails can walk, jump, fly (momentarily), hang on ledges and throw bombs. He starts with ten health points that can be replenished with rings, but the amount can be extended to 99 by collecting chaos emeralds. In the twelve stages Tails can collect up to 26 items. Per level however, he is only allowed to bring along four and this adds a tactical dimension. One of the most vital tools is the Remote Robot that can squeeze through small areas that Tails cannot reach. Underwater he changes into the small submarine Sea Fox. - media/video/tailsadv.mp4 - media/mixrbv2/tailsadv.png + media/video/tailsadv.mp4 + media/mixrbv2/tailsadv.png 1995 - 1995 - 1995 Aspect Co., Ltd. SEGA Role playing games - Platform 1 0 @@ -22873,11 +16910,7 @@ Unlike the other games in the series, this spin-off is less of a traditional pla tailskyp.zip Tails no Skypatrol (Jpn) - Tails no Skypatrol (Jpn) - - jp - 0 Game Gear @@ -22890,8 +16923,8 @@ Gameplay is fairly similar to the Sonic series. Tails need to defeat enemies and The game came to other territories as an unlockable minigame in the GameCube version of Sonic Adventure DX and as one of the titles in the Sonic Gems Collection. - media/video/tailskyp.mp4 - media/mixrbv2/tailskyp.png + media/video/tailskyp.mp4 + media/mixrbv2/tailskyp.png 1995 @@ -22900,8 +16933,6 @@ The game came to other territories as an unlockable minigame in the GameCube ver SEGA Shoot'em Up - Action - Platform 1 0 @@ -22912,19 +16943,15 @@ The game came to other territories as an unlockable minigame in the GameCube ver taisnmj.zip Taisen Mahjong HaoPai (Jpn) - Taisen Mahjong HaoPai (Jpn) - - jp - 0 Game Gear Taisen Mahjong Haopai is a board game, developed by Arc System Works and published by Sega, which was released in Japan in 1990. - media/video/taisnmj.mp4 - media/mixrbv2/taisnmj.png + media/video/taisnmj.mp4 + media/mixrbv2/taisnmj.png 1990 @@ -22933,7 +16960,6 @@ The game came to other territories as an unlockable minigame in the GameCube ver SEGA Mahjong - Asiatic board game 1-2 0 @@ -22944,19 +16970,15 @@ The game came to other territories as an unlockable minigame in the GameCube ver taisnmj2.zip Taisen Mahjong HaoPai 2 (Jpn) - Taisen Mahjong HaoPai 2 (Jpn) - - jp - 0 Game Gear Taisen Mahjong Haopai 2 is a board game, published by Sega, which was released in Japan in 1993. - media/video/taisnmj2.mp4 - media/mixrbv2/taisnmj2.png + media/video/taisnmj2.mp4 + media/mixrbv2/taisnmj2.png 1993 @@ -22965,7 +16987,6 @@ The game came to other territories as an unlockable minigame in the GameCube ver SEGA Mahjong - Asiatic board game 1-2 0 @@ -22976,8 +16997,6 @@ The game came to other territories as an unlockable minigame in the GameCube ver daisenrg.zip Taisen-gata Daisenryaku G (Jpn) - Taisen-gata Daisenryaku G (Jpn) - Taisen-gata Daisenryaku G (Jpn) 0 Game Gear @@ -22998,18 +17017,16 @@ The game can be played both against the computer or against another human player - media/video/daisenrg.mp4 - media/mixrbv2/daisenrg.png + media/video/daisenrg.mp4 + media/mixrbv2/daisenrg.png 2018 - 1991 Systemsoft Systemsoft Action - Strategy 1-2 0 @@ -23020,12 +17037,7 @@ The game can be played both against the computer or against another human player chasehqj.zip Taito Chase H.Q. (Jpn, SMS Mode) - Taito Chase H.Q. (Jpn, SMS Mode) - Taito Chase H.Q. (Jpn, SMS Mode) - - jp - chasehq.zip Game Gear @@ -23033,13 +17045,8 @@ The game can be played both against the computer or against another human player However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion". - - media/video/chasehq.mp4 - media/mixrbv2/chasehq.png - 1991 - 1991 Taito Taito @@ -23051,16 +17058,11 @@ However, once you've caught up with your suspect, you are given more time. Your 13 0 - + chasehq.zip Taito Chase H.Q. (USA, SMS Mode) - Taito Chase H.Q. (USA, SMS Mode) - Taito Chase H.Q. (USA, SMS Mode) - - jp - 0 Game Gear @@ -23069,12 +17071,11 @@ However, once you've caught up with your suspect, you are given more time. Your However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion". - media/video/chasehq.mp4 - media/mixrbv2/chasehq.png + media/video/chasehq.mp4 + media/mixrbv2/chasehq.png 1991 - 1991 Taito Taito @@ -23090,12 +17091,7 @@ However, once you've caught up with your suspect, you are given more time. Your talespin.zip Tale Spin (Euro, USA) - Tale Spin (Euro, USA) - - us - eu - 0 Game Gear @@ -23103,15 +17099,11 @@ However, once you've caught up with your suspect, you are given more time. Your - media/video/talespin.mp4 - media/mixrbv2/talespin.png + media/video/talespin.mp4 + media/mixrbv2/talespin.png - 1993 - 1993 - 1993 1993 - 1993 SEGA SEGA @@ -23127,20 +17119,15 @@ However, once you've caught up with your suspect, you are given more time. Your tamalymp.zip Tama and Friends Sanchoume Kouen - Tamalympic (Jpn) - Tama and Friends Sanchoume Kouen - Tamalympic (Jpn) - Tama and Friends Sanchoume Kouen - Tamalympic (Jpn) - - jp - 0 Game Gear Tama & Friends: 3 Choume Kouen Tamalympic is an action game for the Sega Game Gear. It is based upon the 1994 Tama and Friends anime series. - media/video/tamalymp.mp4 - media/mixrbv2/tamalymp.png + media/video/tamalymp.mp4 + media/mixrbv2/tamalymp.png 1995 @@ -23149,7 +17136,6 @@ However, once you've caught up with your suspect, you are given more time. Your SEGA Casual Game - Action 1 0 @@ -23160,20 +17146,15 @@ However, once you've caught up with your suspect, you are given more time. Your tarot.zip Tarot no Yakata (Jpn) - Tarot no Yakata (Jpn) - Tarot no Yakata (Jpn) - - jp - 0 Game Gear Tarot no Yakata is a Miscellaneous game, developed by Japan System Supply and published by Sega, which was released in Japan in 1991. - media/video/tarot.mp4 - media/mixrbv2/tarot.png + media/video/tarot.mp4 + media/mixrbv2/tarot.png 1991 @@ -23192,31 +17173,23 @@ However, once you've caught up with your suspect, you are given more time. Your tarzan.zip Tarzan - Lord of the Jungle (Euro) - Tarzan - Lord of the Jungle (Euro) - Tarzan - Lord of the Jungle (Euro) - - eu - wor - 0 Game Gear Tarzan is an Action game, developed by Eurocom Entertainment Software and published by GameTek, which was released in Europe in 1994. - media/video/tarzan.mp4 - media/mixrbv2/tarzan.png + media/video/tarzan.mp4 + media/mixrbv2/tarzan.png - 1994 1994 Eurocom GameTek Platform - Action 1 0 @@ -23227,19 +17200,15 @@ However, once you've caught up with your suspect, you are given more time. Your proyaktl.zip Tatakae! Pro Yakyuu Twin League (Jpn) - Tatakae! Pro Yakyuu Twin League (Jpn) - - jp - 0 Game Gear Tatakae! Pro Yakyuu Twin League is a Sports game, developed by ITL and published by Sega, which was released in Japan in 1995. - media/video/proyaktl.mp4 - media/mixrbv2/proyaktl.png + media/video/proyaktl.mp4 + media/mixrbv2/proyaktl.png 1995 @@ -23248,7 +17217,6 @@ However, once you've caught up with your suspect, you are given more time. Your SEGA Sports / Baseball - Sports 1-2 0 @@ -23259,13 +17227,7 @@ However, once you've caught up with your suspect, you are given more time. Your tazmars.zip Taz in Escape from Mars (Euro, USA) - Taz in Escape from Mars (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -23274,37 +17236,27 @@ However, once you've caught up with your suspect, you are given more time. Your You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png + media/video/tazmars.mp4 + media/mixrbv2/tazmars.png - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp14.zip Taz in Escape from Mars (Prototype, 19940511) - Taz in Escape from Mars (Prototype, 19940511) - - eu - us - tazmars.zip Game Gear @@ -23312,38 +17264,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp13.zip Taz in Escape from Mars (Prototype, 19940810) - Taz in Escape from Mars (Prototype, 19940810) - - eu - us - tazmars.zip Game Gear @@ -23351,38 +17289,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp12.zip Taz in Escape from Mars (Prototype, 19940812) - Taz in Escape from Mars (Prototype, 19940812) - - eu - us - tazmars.zip Game Gear @@ -23390,38 +17314,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp11.zip Taz in Escape from Mars (Prototype, 19940814) - Taz in Escape from Mars (Prototype, 19940814) - - eu - us - tazmars.zip Game Gear @@ -23429,38 +17339,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp10.zip Taz in Escape from Mars (Prototype, 19940819) - Taz in Escape from Mars (Prototype, 19940819) - - eu - us - tazmars.zip Game Gear @@ -23468,38 +17364,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp09.zip Taz in Escape from Mars (Prototype, 19940823) - Taz in Escape from Mars (Prototype, 19940823) - - eu - us - tazmars.zip Game Gear @@ -23507,38 +17389,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp08.zip Taz in Escape from Mars (Prototype, 19940829-B) - Taz in Escape from Mars (Prototype, 19940829-B) - - eu - us - tazmars.zip Game Gear @@ -23546,38 +17414,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp07.zip Taz in Escape from Mars (Prototype, 19940830) - Taz in Escape from Mars (Prototype, 19940830) - - eu - us - tazmars.zip Game Gear @@ -23585,38 +17439,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp06.zip Taz in Escape from Mars (Prototype, 19940902) - Taz in Escape from Mars (Prototype, 19940902) - - eu - us - tazmars.zip Game Gear @@ -23624,38 +17464,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp05.zip Taz in Escape from Mars (Prototype, 19940905-B) - Taz in Escape from Mars (Prototype, 19940905-B) - - eu - us - tazmars.zip Game Gear @@ -23663,38 +17489,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp04.zip Taz in Escape from Mars (Prototype, 19940905-C) - Taz in Escape from Mars (Prototype, 19940905-C) - - eu - us - tazmars.zip Game Gear @@ -23702,38 +17514,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp03.zip Taz in Escape from Mars (Prototype, 19940906-D) - Taz in Escape from Mars (Prototype, 19940906-D) - - eu - us - tazmars.zip Game Gear @@ -23741,38 +17539,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp02.zip Taz in Escape from Mars (Prototype, 19940909-B) - Taz in Escape from Mars (Prototype, 19940909-B) - - eu - us - tazmars.zip Game Gear @@ -23780,38 +17564,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmarsp01.zip Taz in Escape from Mars (Prototype, 19940910) - Taz in Escape from Mars (Prototype, 19940910) - - eu - us - tazmars.zip Game Gear @@ -23819,39 +17589,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - - 1995 - 1994 - 1994 1994 - 1994 Al Baker & Associates SEGA Action - Platform 1 0 15 0 - + tazmania.zip Taz-Mania - The Search for the Lost Seabirds (Euro, USA) - Taz-Mania - The Search for the Lost Seabirds (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -23870,335 +17625,223 @@ There are a few other items and pickups such as: 5. Bomb: does what it says on the tin. - media/video/tazmania.mp4 - media/mixrbv2/tazmania.png + media/video/tazmania.mp4 + media/mixrbv2/tazmania.png - 1992 - 1992 1992 - 1993 NuFX, Inc. SEGA Platform - Action 1 0 13 0 - + tempojrp9.zip Tempo Jr. (Prototype, 19941128) - Tempo Jr. (Prototype, 19941128) - - wor - tempojr.zip Game Gear Tempo Jr. is platforming game and sequel to Tempo on the Sega 32X. The player again takes control of the cute grasshopper Tempo and guides him through various stages. The goal in each level is just to find the exit. Each level consists of two stages and a boss fight. After finishing a level, Tempo can take part in a mini game if he found coins in the completed level and win additional points or lives. Tempo can shoot notes from his hands to stun enemies, which will then automatically be kicked away on contact. He can also use his wings to move faster, float in the air or fall more slowly and more controlled. - - - media/video/tempojr.mp4 - media/mixrbv2/tempojr.png - + - 1995 - 1995 - 1995 1995 Sims SEGA Platform - Action 1 0 14 0 - + tempojrp8.zip Tempo Jr. (Prototype, 19941205) - Tempo Jr. (Prototype, 19941205) - - wor - tempojr.zip Game Gear Tempo Jr. is platforming game and sequel to Tempo on the Sega 32X. The player again takes control of the cute grasshopper Tempo and guides him through various stages. The goal in each level is just to find the exit. Each level consists of two stages and a boss fight. After finishing a level, Tempo can take part in a mini game if he found coins in the completed level and win additional points or lives. Tempo can shoot notes from his hands to stun enemies, which will then automatically be kicked away on contact. He can also use his wings to move faster, float in the air or fall more slowly and more controlled. - - media/video/tempojr.mp4 - media/mixrbv2/tempojr.png - - 1995 - 1995 - 1995 1995 Sims SEGA Platform - Action 1 0 14 0 - + tempojrp7.zip Tempo Jr. (Prototype, 19941212) - Tempo Jr. (Prototype, 19941212) - - wor - tempojr.zip Game Gear Tempo Jr. is platforming game and sequel to Tempo on the Sega 32X. The player again takes control of the cute grasshopper Tempo and guides him through various stages. The goal in each level is just to find the exit. Each level consists of two stages and a boss fight. After finishing a level, Tempo can take part in a mini game if he found coins in the completed level and win additional points or lives. Tempo can shoot notes from his hands to stun enemies, which will then automatically be kicked away on contact. He can also use his wings to move faster, float in the air or fall more slowly and more controlled. - - media/video/tempojr.mp4 - media/mixrbv2/tempojr.png - - 1995 - 1995 - 1995 1995 Sims SEGA Platform - Action 1 0 14 0 - + tempojrp6.zip Tempo Jr. (Prototype, 19941226) - Tempo Jr. (Prototype, 19941226) - - wor - tempojr.zip Game Gear Tempo Jr. is platforming game and sequel to Tempo on the Sega 32X. The player again takes control of the cute grasshopper Tempo and guides him through various stages. The goal in each level is just to find the exit. Each level consists of two stages and a boss fight. After finishing a level, Tempo can take part in a mini game if he found coins in the completed level and win additional points or lives. Tempo can shoot notes from his hands to stun enemies, which will then automatically be kicked away on contact. He can also use his wings to move faster, float in the air or fall more slowly and more controlled. - - media/video/tempojr.mp4 - media/mixrbv2/tempojr.png - - 1995 - 1995 - 1995 1995 Sims SEGA Platform - Action 1 0 14 0 - + tempojrp5.zip Tempo Jr. (Prototype, 19950117) - Tempo Jr. (Prototype, 19950117) - - wor - tempojr.zip Game Gear Tempo Jr. is platforming game and sequel to Tempo on the Sega 32X. The player again takes control of the cute grasshopper Tempo and guides him through various stages. The goal in each level is just to find the exit. Each level consists of two stages and a boss fight. After finishing a level, Tempo can take part in a mini game if he found coins in the completed level and win additional points or lives. Tempo can shoot notes from his hands to stun enemies, which will then automatically be kicked away on contact. He can also use his wings to move faster, float in the air or fall more slowly and more controlled. - - media/video/tempojr.mp4 - media/mixrbv2/tempojr.png - - 1995 - 1995 - 1995 1995 Sims SEGA Platform - Action 1 0 14 0 - + tempojrp4.zip Tempo Jr. (Prototype, 19950120) - Tempo Jr. (Prototype, 19950120) - - wor - tempojr.zip Game Gear Tempo Jr. is platforming game and sequel to Tempo on the Sega 32X. The player again takes control of the cute grasshopper Tempo and guides him through various stages. The goal in each level is just to find the exit. Each level consists of two stages and a boss fight. After finishing a level, Tempo can take part in a mini game if he found coins in the completed level and win additional points or lives. Tempo can shoot notes from his hands to stun enemies, which will then automatically be kicked away on contact. He can also use his wings to move faster, float in the air or fall more slowly and more controlled. - - media/video/tempojr.mp4 - media/mixrbv2/tempojr.png - - 1995 - 1995 - 1995 1995 Sims SEGA Platform - Action 1 0 14 0 - + tempojrp3.zip Tempo Jr. (Prototype, 19950131) - Tempo Jr. (Prototype, 19950131) - - wor - tempojr.zip Game Gear Tempo Jr. is platforming game and sequel to Tempo on the Sega 32X. The player again takes control of the cute grasshopper Tempo and guides him through various stages. The goal in each level is just to find the exit. Each level consists of two stages and a boss fight. After finishing a level, Tempo can take part in a mini game if he found coins in the completed level and win additional points or lives. Tempo can shoot notes from his hands to stun enemies, which will then automatically be kicked away on contact. He can also use his wings to move faster, float in the air or fall more slowly and more controlled. - - media/video/tempojr.mp4 - media/mixrbv2/tempojr.png - - 1995 - 1995 - 1995 1995 Sims SEGA Platform - Action 1 0 14 0 - + tempojrp2.zip Tempo Jr. (Prototype, 19950206) - Tempo Jr. (Prototype, 19950206) - - wor - tempojr.zip Game Gear Tempo Jr. is platforming game and sequel to Tempo on the Sega 32X. The player again takes control of the cute grasshopper Tempo and guides him through various stages. The goal in each level is just to find the exit. Each level consists of two stages and a boss fight. After finishing a level, Tempo can take part in a mini game if he found coins in the completed level and win additional points or lives. Tempo can shoot notes from his hands to stun enemies, which will then automatically be kicked away on contact. He can also use his wings to move faster, float in the air or fall more slowly and more controlled. - - media/video/tempojr.mp4 - media/mixrbv2/tempojr.png - - 1995 - 1995 - 1995 1995 Sims SEGA Platform - Action 1 0 14 0 - + tempojrp1.zip Tempo Jr. (Prototype, 19950215) - Tempo Jr. (Prototype, 19950215) - - wor - tempojr.zip Game Gear Tempo Jr. is platforming game and sequel to Tempo on the Sega 32X. The player again takes control of the cute grasshopper Tempo and guides him through various stages. The goal in each level is just to find the exit. Each level consists of two stages and a boss fight. After finishing a level, Tempo can take part in a mini game if he found coins in the completed level and win additional points or lives. Tempo can shoot notes from his hands to stun enemies, which will then automatically be kicked away on contact. He can also use his wings to move faster, float in the air or fall more slowly and more controlled. - - media/video/tempojr.mp4 - media/mixrbv2/tempojr.png - - 1995 - 1995 - 1995 1995 Sims SEGA Platform - Action 1 0 @@ -24209,31 +17852,23 @@ There are a few other items and pickups such as: tempojr.zip Tempo Jr. (World) - Tempo Jr. (World) - - wor - 0 Game Gear Tempo Jr. is platforming game and sequel to Tempo on the Sega 32X. The player again takes control of the cute grasshopper Tempo and guides him through various stages. The goal in each level is just to find the exit. Each level consists of two stages and a boss fight. After finishing a level, Tempo can take part in a mini game if he found coins in the completed level and win additional points or lives. Tempo can shoot notes from his hands to stun enemies, which will then automatically be kicked away on contact. He can also use his wings to move faster, float in the air or fall more slowly and more controlled. - media/video/tempojr.mp4 - media/mixrbv2/tempojr.png + media/video/tempojr.mp4 + media/mixrbv2/tempojr.png - 1995 - 1995 - 1995 1995 Sims SEGA Platform - Action 1 0 @@ -24244,36 +17879,23 @@ There are a few other items and pickups such as: tengenwc.zip Tengen World Cup Soccer (Euro, USA) - Tengen World Cup Soccer (Euro, USA) - Tengen World Cup Soccer (Euro, USA) - Tengen World Cup Soccer (Euro, USA) - Tengen World Cup Soccer (Euro, USA) - - us - eu - wor - 0 Game Gear World Cup Soccer lets the player choose from 24 International soccer teams where the player can enter in the World Cup tournament. The player will compete in an Elimination League where the player must earn enough points, either through victories or draws, to qualify for the World Cup tournament where the games are a Sudden Death format. Friends can also compete head-to-head in an Exhibition mode using the Gear-to-Gear cable. - media/video/tengenwc.mp4 - media/mixrbv2/tengenwc.png + media/video/tengenwc.mp4 + media/mixrbv2/tengenwc.png - 1993 - 1993 - 1993 1993 Sims Tengen Sports / Soccer - Sports 1-4 0 @@ -24284,13 +17906,7 @@ There are a few other items and pickups such as: term2.zip Terminator 2 - Judgment Day (Euro, USA) - Terminator 2 - Judgment Day (Euro, USA) - Terminator 2 - Judgment Day (Euro, USA) - - wor - us - 0 Game Gear @@ -24306,16 +17922,13 @@ Level 5: Defeat the T-1000 within the steel mill. - media/video/term2.mp4 - media/mixrbv2/term2.png + media/video/term2.mp4 + media/mixrbv2/term2.png - 1993 1993 - 1993 - 1993 - 1994 + Arc Developments Flying Edge Beat'em Up @@ -24329,30 +17942,23 @@ Level 5: Defeat the T-1000 within the steel mill. tesserae.zip Tesserae (Euro, USA) - Tesserae (Euro, USA) - - us - eu - 0 Game Gear Tesserae is a 2-d combination of Rubic's Cube and the more advanced levels of Q-Bert. Simple yet colorful symbol graphics make for endless hours of gameplay... akin to how one can play MineSweeper or Tetris on end, this game got into your head. Gameplay consisted of "flipping" tesserae, or tiles, from squares over adjacent squares. The result would either create a complex tile, or cancel out, resulting in the deletion of a tile. The goal was to clear the board entirely. Higher levels were designated by added tile complexity, and larger board grid sizes. - media/video/tesserae.mp4 - media/mixrbv2/tesserae.png + media/video/tesserae.mp4 + media/mixrbv2/tesserae.png - 1993 1993 Eurocom GameTek Puzzle-Game - Strategy 1 0 @@ -24363,7 +17969,6 @@ Level 5: Defeat the T-1000 within the steel mill. addfam.zip The Addams Family (World) - The Addams Family (World) 0 Game Gear @@ -24373,20 +17978,16 @@ Level 5: Defeat the T-1000 within the steel mill. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying. - media/video/addfam.mp4 - media/mixrbv2/addfam.png + media/video/addfam.mp4 + media/mixrbv2/addfam.png - 1993 - 1994 - 1994 - 1994 1993 + Arc Developments Flying Edge Action - Platform 1 0 @@ -24397,7 +17998,6 @@ The main difference to the other versions of this game is a unique level design. advbatmr.zip The Adventures of Batman and Robin (Euro, USA) - The Adventures of Batman and Robin (Euro, USA) 0 Game Gear @@ -24407,37 +18007,27 @@ The main difference to the other versions of this game is a unique level design. The Adventures of Batman & Robin is 2D platformer/ beat'em up. The goal in each stage and level is to walk from left to right to reach the (sub)boss and the end of the stage. To beat his foes, Batman uses punches and kicks in close combat and several weapons for short distances. Batman has an unlimited supply of Batarangs with him from the beginning, and there are four more weapons available. Apart from simple jumping, Batman can also perform a double jump to reach higher places and can hold on to ledges. - media/video/advbatmr.mp4 - media/mixrbv2/advbatmr.png + media/video/advbatmr.mp4 + media/mixrbv2/advbatmr.png - 1995 1995 - 1995 - 1995 - 1995 Novotrade SEGA Action - Beat'em Up 1 0 14 0 - + berensp17.zip The Berenstain Bears' Camping Adventure (Prototype, 19940628) - The Berenstain Bears' Camping Adventure (Prototype, 19940628) - The Berenstain Bears' Camping Adventure (Prototype, 19940628) - - us - berens.zip Game Gear @@ -24445,36 +18035,24 @@ The Adventures of Batman & Robin is 2D platformer/ beat'em up. The goal in e You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp16.zip The Berenstain Bears' Camping Adventure (Prototype, 19940715-B) - The Berenstain Bears' Camping Adventure (Prototype, 19940715-B) - The Berenstain Bears' Camping Adventure (Prototype, 19940715-B) - - us - berens.zip Game Gear @@ -24482,36 +18060,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp15.zip The Berenstain Bears' Camping Adventure (Prototype, 19940721) - The Berenstain Bears' Camping Adventure (Prototype, 19940721) - The Berenstain Bears' Camping Adventure (Prototype, 19940721) - - us - berens.zip Game Gear @@ -24519,36 +18085,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp14.zip The Berenstain Bears' Camping Adventure (Prototype, 19940722) - The Berenstain Bears' Camping Adventure (Prototype, 19940722) - The Berenstain Bears' Camping Adventure (Prototype, 19940722) - - us - berens.zip Game Gear @@ -24556,36 +18110,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp13.zip The Berenstain Bears' Camping Adventure (Prototype, 19940727) - The Berenstain Bears' Camping Adventure (Prototype, 19940727) - The Berenstain Bears' Camping Adventure (Prototype, 19940727) - - us - berens.zip Game Gear @@ -24593,36 +18135,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp12.zip The Berenstain Bears' Camping Adventure (Prototype, 19940801) - The Berenstain Bears' Camping Adventure (Prototype, 19940801) - The Berenstain Bears' Camping Adventure (Prototype, 19940801) - - us - berens.zip Game Gear @@ -24630,36 +18160,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp10.zip The Berenstain Bears' Camping Adventure (Prototype, 19940811) - The Berenstain Bears' Camping Adventure (Prototype, 19940811) - The Berenstain Bears' Camping Adventure (Prototype, 19940811) - - us - berens.zip Game Gear @@ -24667,36 +18185,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp11.zip The Berenstain Bears' Camping Adventure (Prototype, 19940811-A) - The Berenstain Bears' Camping Adventure (Prototype, 19940811-A) - The Berenstain Bears' Camping Adventure (Prototype, 19940811-A) - - us - berens.zip Game Gear @@ -24704,36 +18210,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp09.zip The Berenstain Bears' Camping Adventure (Prototype, 19940812) - The Berenstain Bears' Camping Adventure (Prototype, 19940812) - The Berenstain Bears' Camping Adventure (Prototype, 19940812) - - us - berens.zip Game Gear @@ -24741,36 +18235,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp08.zip The Berenstain Bears' Camping Adventure (Prototype, 19940813) - The Berenstain Bears' Camping Adventure (Prototype, 19940813) - The Berenstain Bears' Camping Adventure (Prototype, 19940813) - - us - berens.zip Game Gear @@ -24778,36 +18260,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp07.zip The Berenstain Bears' Camping Adventure (Prototype, 19940814) - The Berenstain Bears' Camping Adventure (Prototype, 19940814) - The Berenstain Bears' Camping Adventure (Prototype, 19940814) - - us - berens.zip Game Gear @@ -24815,36 +18285,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp06.zip The Berenstain Bears' Camping Adventure (Prototype, 19940819) - The Berenstain Bears' Camping Adventure (Prototype, 19940819) - The Berenstain Bears' Camping Adventure (Prototype, 19940819) - - us - berens.zip Game Gear @@ -24852,36 +18310,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp05.zip The Berenstain Bears' Camping Adventure (Prototype, 19940820) - The Berenstain Bears' Camping Adventure (Prototype, 19940820) - The Berenstain Bears' Camping Adventure (Prototype, 19940820) - - us - berens.zip Game Gear @@ -24889,36 +18335,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp04.zip The Berenstain Bears' Camping Adventure (Prototype, 19940824) - The Berenstain Bears' Camping Adventure (Prototype, 19940824) - The Berenstain Bears' Camping Adventure (Prototype, 19940824) - - us - berens.zip Game Gear @@ -24926,36 +18360,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp03.zip The Berenstain Bears' Camping Adventure (Prototype, 19940825-B) - The Berenstain Bears' Camping Adventure (Prototype, 19940825-B) - The Berenstain Bears' Camping Adventure (Prototype, 19940825-B) - - us - berens.zip Game Gear @@ -24963,36 +18385,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp01.zip The Berenstain Bears' Camping Adventure (Prototype, 19940826) - The Berenstain Bears' Camping Adventure (Prototype, 19940826) - The Berenstain Bears' Camping Adventure (Prototype, 19940826) - - us - berens.zip Game Gear @@ -25000,36 +18410,24 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 7 0 - + berensp02.zip The Berenstain Bears' Camping Adventure (Prototype, 19940826-B) - The Berenstain Bears' Camping Adventure (Prototype, 19940826-B) - The Berenstain Bears' Camping Adventure (Prototype, 19940826-B) - - us - berens.zip Game Gear @@ -25037,20 +18435,13 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 @@ -25061,13 +18452,7 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces berens.zip The Berenstain Bears' Camping Adventure (USA) - The Berenstain Bears' Camping Adventure (USA) - The Berenstain Bears' Camping Adventure (USA) - - us - wor - 0 Game Gear @@ -25076,19 +18461,16 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - media/video/berens.mp4 - media/mixrbv2/berens.png + media/video/berens.mp4 + media/mixrbv2/berens.png - 2018 - 1993 1993 Realtime Associates SEGA Action - Platform 1 0 @@ -25099,9 +18481,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces chessmst.zip The Chessmaster (Euro, USA) - The Chessmaster (Euro, USA) - The Chessmaster (Euro, USA) - The Chessmaster (Euro, USA) 0 Game Gear @@ -25111,22 +18490,16 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces To play the game the player must pick up the chess pieces with there hand cursor and place it in the desired location, within the rules a standard chess game. There are 16 different difficulty levels that includes 2 beginner levels, 13 standard levels (ranging from an average of 5 seconds to 4.5 minutes per shot depending on level), and a infinite level that will keep thinking of a shot until a perfect shot can be made or it is forced to move. There is also a teaching mode that shows the player all the possible moves with the selected piece. Two players can play each other with two controllers and there is also an option of letting the Chessmaster play itself. - media/video/chessmst.mp4 - media/mixrbv2/chessmst.png + media/video/chessmst.mp4 + media/mixrbv2/chessmst.png - 1991 - 1991 - 1991 1991 - 1992 Novalogic SEGA Board game - Strategy - Puzzle-Game 1-2 0 @@ -25137,12 +18510,7 @@ To play the game the player must pick up the chess pieces with there hand cursor excdizzy.zip The Excellent Dizzy Collection (Euro, SMS Mode) - The Excellent Dizzy Collection (Euro, SMS Mode) - The Excellent Dizzy Collection (Euro, SMS Mode) - - eu - 0 Game Gear @@ -25163,31 +18531,26 @@ Classic maze style game with 5 worlds each containing 5 levels. Superb graphics, "Dash around weird and wonderful worlds to free the yolkfolk!" - media/video/excdizzy.mp4 - media/mixrbv2/excdizzy.png + media/video/excdizzy.mp4 + media/mixrbv2/excdizzy.png 1994 - 1994 Interactive Studios Ltd. Codemasters Adventure - Action - Compilation 1-2 0 15 0 - + excdizzyp.zip The Excellent Dizzy Collection (Prototype, SMS Mode) - The Excellent Dizzy Collection (Prototype, SMS Mode) - The Excellent Dizzy Collection (Prototype, SMS Mode) excdizzy.zip Game Gear @@ -25208,20 +18571,13 @@ It's Dizzy and Daisy to the rescue in this zany arcade challenge. Zaks' treacher Classic maze style game with 5 worlds each containing 5 levels. Superb graphics, funky music and exciting gameplay! "Dash around weird and wonderful worlds to free the yolkfolk!" - - media/video/excdizzy.mp4 - media/mixrbv2/excdizzy.png - 1994 - 1994 Interactive Studios Ltd. Codemasters Adventure - Action - Compilation 1-2 0 @@ -25232,15 +18588,7 @@ Classic maze style game with 5 worlds each containing 5 levels. Superb graphics, shinobi.zip The GG Shinobi (Euro, USA) - The GG Shinobi (Euro, USA) - The GG Shinobi (Euro, USA) - The GG Shinobi (Euro, USA) - The GG Shinobi (Euro, USA) - - us - eu - 0 Game Gear @@ -25249,40 +18597,27 @@ Classic maze style game with 5 worlds each containing 5 levels. Superb graphics, New to this release is the MegaMan-like ability to select which stage (all also unique for this release) to play in any sequence. Each stage contains a fellow elemental ninja held prisoner, who gets released once you complete the level. You can then switch between available ninja mid-stage to take advantage of their unique abilities (green ninja double jumps, blue ninja has a grappling hook, yellow ninja walks on water, etc.) which become a necessity to successfully complete all the levels. - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png + media/video/shinobi.mp4 + media/mixrbv2/shinobi.png - 1991 1991 - 1991 - 1991 - 1991 - 1991 SEGA SEGA Action - Platform 1 0 16 0 - + shinobij.zip The GG Shinobi (Jpn) - The GG Shinobi (Jpn) - The GG Shinobi (Jpn) - The GG Shinobi (Jpn) - The GG Shinobi (Jpn) - - - jp - + shinobi.zip Game Gear @@ -25290,23 +18625,13 @@ New to this release is the MegaMan-like ability to select which stage (all also New to this release is the MegaMan-like ability to select which stage (all also unique for this release) to play in any sequence. Each stage contains a fellow elemental ninja held prisoner, who gets released once you complete the level. You can then switch between available ninja mid-stage to take advantage of their unique abilities (green ninja double jumps, blue ninja has a grappling hook, yellow ninja walks on water, etc.) which become a necessity to successfully complete all the levels. - - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - - 1991 1991 - 1991 - 1991 - 1991 - 1991 SEGA SEGA Action - Platform 1 0 @@ -25317,11 +18642,6 @@ New to this release is the MegaMan-like ability to select which stage (all also shinobi2.zip The GG Shinobi II (World) - The GG Shinobi II (World) - The GG Shinobi II (World) - The GG Shinobi II (World) - The GG Shinobi II (World) - The GG Shinobi II (World) 0 Game Gear @@ -25330,16 +18650,11 @@ New to this release is the MegaMan-like ability to select which stage (all also - media/video/shinobi2.mp4 - media/mixrbv2/shinobi2.png + media/video/shinobi2.mp4 + media/mixrbv2/shinobi2.png - 1993 1992 - 1993 - 1992 - 1992 - 1993 SEGA SEGA @@ -25355,8 +18670,6 @@ New to this release is the MegaMan-like ability to select which stage (all also crashdum.zip The Incredible Crash Dummies (World) - The Incredible Crash Dummies (World) - The Incredible Crash Dummies (World) 0 Game Gear @@ -25364,13 +18677,11 @@ New to this release is the MegaMan-like ability to select which stage (all also It's a crashing, bashing good time guaranteed to break you up! Whether it's an avalanche of laughs on the ski slopes, the boulevard bounce after a stunt jump, or a burst of high pressure humour testing air bags, The Incredible Crash Dummies are a real crack-up! They may have a few screws loose . . . but The Incredible Crash Dummies will knock themselves out so you can have a good time! - media/video/crashdum.mp4 - media/mixrbv2/crashdum.png + media/video/crashdum.mp4 + media/mixrbv2/crashdum.png 1993 - 1993 - 1994 Teeny Weeny Games, Ltd. Flying Edge @@ -25386,8 +18697,6 @@ New to this release is the MegaMan-like ability to select which stage (all also hulk.zip The Incredible Hulk (Euro, USA) - The Incredible Hulk (Euro, USA) - The Incredible Hulk (Euro, USA) 0 Game Gear @@ -25395,20 +18704,16 @@ New to this release is the MegaMan-like ability to select which stage (all also As The Incredible Hulk you must defeat The Leader's evil forces. Plans are afoot to produce a destructive biochemical army and The Leader has enlisted the assistance of your deadliest foes - Tyrannus, Absorbing Man, Abomination and Rhino in a quest for world domination! The Leader awaits you! - media/video/hulk.mp4 - media/mixrbv2/hulk.png + media/video/hulk.mp4 + media/mixrbv2/hulk.png - 1994 - 1994 - 1994 1994 Probe Software U.S. Gold Platform - Action 1 0 @@ -25419,14 +18724,7 @@ New to this release is the MegaMan-like ability to select which stage (all also itchy.zip The Itchy and Scratchy Game (Euro, USA) - The Itchy and Scratchy Game (Euro, USA) - The Itchy and Scratchy Game (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -25435,19 +18733,16 @@ New to this release is the MegaMan-like ability to select which stage (all also Itchy & Scratchy is a single player platform side-scroller. The player controls Itchy, the mouse, and must defeat Scratchy, the cat, with a variety of weapons. Itchy caries a default mallet, but can pick up additional weapons on particular levels. Each of the seven levels takes place in a different fictional location and is designed as a maze of doors and platforms. After defeating Scratchy, he usually will return with a special contraption to attack Itchy, and must therefore be defeated again. - media/video/itchy.mp4 - media/mixrbv2/itchy.png + media/video/itchy.mp4 + media/mixrbv2/itchy.png - 1995 - 1995 1994 Bit Corp. Acclaim Action - Platform 1 0 @@ -25458,17 +18753,7 @@ Itchy & Scratchy is a single player platform side-scroller. The player contr jungle.zip The Jungle Book (Euro) - The Jungle Book (Euro) - The Jungle Book (Euro) - The Jungle Book (Euro) - The Jungle Book (Euro) - The Jungle Book (Euro) - - eu - wor - us - 0 Game Gear @@ -25480,13 +18765,10 @@ The objective of each of the 10 time-limited levels (or "scenes") is to collect - media/video/jungle.mp4 - media/mixrbv2/jungle.png + media/video/jungle.mp4 + media/mixrbv2/jungle.png - 1994 - 1994 - 1994 1993 Syrox Developments, Ltd. @@ -25499,19 +18781,11 @@ The objective of each of the 10 time-limited levels (or "scenes") is to collect 15 0 - + jungleu.zip The Jungle Book (USA) - The Jungle Book (USA) - The Jungle Book (USA) - The Jungle Book (USA) - The Jungle Book (USA) - The Jungle Book (USA) - - - us - + jungle.zip Game Gear @@ -25522,14 +18796,7 @@ The player controls Mowgli in his journey to the human village. Mowgli will swin The objective of each of the 10 time-limited levels (or "scenes") is to collect gems scattered around them. Collecting certain amounts of gems grant access to bonus levels. The player starts the game with 4 lives and 1 continue. - - media/video/jungle.mp4 - media/mixrbv2/jungle.png - - 1994 - 1994 - 1994 1993 Syrox Developments, Ltd. @@ -25546,13 +18813,6 @@ The objective of each of the 10 time-limited levels (or "scenes") is to collect lionking.zip The Lion King (Euro) - The Lion King (Euro) - The Lion King (Euro) - The Lion King (Euro) - The Lion King (Euro) - The Lion King (Euro) - The Lion King (Euro) - The Lion King (Euro) 0 Game Gear @@ -25569,15 +18829,11 @@ The game features no in-game save function, and it needs to be replayed from the - media/video/lionking.mp4 - media/mixrbv2/lionking.png + media/video/lionking.mp4 + media/mixrbv2/lionking.png 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -25589,21 +18845,11 @@ The game features no in-game save function, and it needs to be replayed from the 17 0 - + lionkingj.zip The Lion King (Jpn) - The Lion King (Jpn) - The Lion King (Jpn) - The Lion King (Jpn) - The Lion King (Jpn) - The Lion King (Jpn) - The Lion King (Jpn) - The Lion King (Jpn) - - - jp - + lionking.zip Game Gear @@ -25618,16 +18864,8 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -25639,21 +18877,11 @@ The game features no in-game save function, and it needs to be replayed from the 17 0 - + lionkingp2.zip The Lion King (Prototype, 19940817) - The Lion King (Prototype, 19940817) - The Lion King (Prototype, 19940817) - The Lion King (Prototype, 19940817) - The Lion King (Prototype, 19940817) - The Lion King (Prototype, 19940817) - The Lion King (Prototype, 19940817) - The Lion King (Prototype, 19940817) - - - us - + lionking.zip Game Gear @@ -25668,16 +18896,8 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -25689,21 +18909,11 @@ The game features no in-game save function, and it needs to be replayed from the 17 0 - + lionkingp3.zip The Lion King (Prototype, 19940817-2) - The Lion King (Prototype, 19940817-2) - The Lion King (Prototype, 19940817-2) - The Lion King (Prototype, 19940817-2) - The Lion King (Prototype, 19940817-2) - The Lion King (Prototype, 19940817-2) - The Lion King (Prototype, 19940817-2) - The Lion King (Prototype, 19940817-2) - - - us - + lionking.zip Game Gear @@ -25718,16 +18928,8 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -25739,21 +18941,11 @@ The game features no in-game save function, and it needs to be replayed from the 17 0 - + lionkingp1.zip The Lion King (Prototype, 19940820) - The Lion King (Prototype, 19940820) - The Lion King (Prototype, 19940820) - The Lion King (Prototype, 19940820) - The Lion King (Prototype, 19940820) - The Lion King (Prototype, 19940820) - The Lion King (Prototype, 19940820) - The Lion King (Prototype, 19940820) - - - us - + lionking.zip Game Gear @@ -25768,16 +18960,8 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -25789,17 +18973,10 @@ The game features no in-game save function, and it needs to be replayed from the 17 0 - + lionkingu.zip The Lion King (USA) - The Lion King (USA) - The Lion King (USA) - The Lion King (USA) - The Lion King (USA) - The Lion King (USA) - The Lion King (USA) - The Lion King (USA) lionking.zip Game Gear @@ -25815,16 +18992,8 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1995 - 1994 Syrox Developments, Ltd. Virgin @@ -25840,8 +19009,6 @@ The game features no in-game save function, and it needs to be replayed from the lostwrld.zip The Lost World - Jurassic Park (USA) - The Lost World - Jurassic Park (USA) - The Lost World - Jurassic Park (USA) 0 Game Gear @@ -25849,18 +19016,16 @@ The game features no in-game save function, and it needs to be replayed from the The Lost World: Jurassic Park developed by Aspect Co. and published by Sega, was also the final game released in North America and Europe for the Sega Game Gear, released in August 1997. - media/video/lostwrld.mp4 - media/mixrbv2/lostwrld.png + media/video/lostwrld.mp4 + media/mixrbv2/lostwrld.png 1997 - 1997 Aspect Co., Ltd. SEGA Platform - Action 1 0 @@ -25871,10 +19036,6 @@ The game features no in-game save function, and it needs to be replayed from the luckydim.zip The Lucky Dime Caper (Euro, USA) - The Lucky Dime Caper (Euro, USA) - The Lucky Dime Caper (Euro, USA) - The Lucky Dime Caper (Euro, USA) - The Lucky Dime Caper (Euro, USA) 0 Game Gear @@ -25884,22 +19045,16 @@ The game features no in-game save function, and it needs to be replayed from the The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis), which also features Donald Duck, but the story and gameplay are totally different. - media/video/luckydim.mp4 - media/mixrbv2/luckydim.png + media/video/luckydim.mp4 + media/mixrbv2/luckydim.png - 1991 - 1991 - 1991 - 1991 1991 - 1992 SEGA SEGA Action - Platform 1 0 @@ -25910,31 +19065,23 @@ The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis majors.zip The Majors Pro Baseball (USA) - The Majors Pro Baseball (USA) - The Majors Pro Baseball (USA) - - us - wor - 0 Game Gear The Majors: Pro Baseball is a Sports game, developed and published by Sega, which was released in 1992. - media/video/majors.mp4 - media/mixrbv2/majors.png + media/video/majors.mp4 + media/mixrbv2/majors.png - 1992 1992 SEGA SEGA Sports / Baseball - Sports 2 0 @@ -25945,12 +19092,7 @@ The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis ottifant.zip The Ottifants (Euro) - The Ottifants (Euro) - The Ottifants (Euro) - - eu - 0 Game Gear @@ -25961,18 +19103,16 @@ The Ottifants for the SEGA Game Gear is a 2D side-scrolling platformer where the Picking up jelly babies, blasting enemies and collecting papers gives points and raises Bruno's score up to a fixed value of 9,999 pts. There are several entrances to secret rooms hidden in the five worlds. But, unlike the Genesis-version, the rooms are quite small and basic and there is no 1,000 point reward by completing them. On the whole there are two different tunes backing your journey through the game: one for the stages and one for the boss enemies. The varied background music and sound effects of the Genesis-game are completely missing, as is one entire world: The Garden. - media/video/ottifant.mp4 - media/mixrbv2/ottifant.png + media/video/ottifant.mp4 + media/mixrbv2/ottifant.png 1993 - 1994 Graftgold SEGA Platform - Action 1 0 @@ -25983,20 +19123,15 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and proyak91.zip The Pro Yakyuu '91 (Jpn) - The Pro Yakyuu '91 (Jpn) - The Pro Yakyuu '91 (Jpn) - - jp - 0 Game Gear The Pro Yakyuu '91 is a Sports game, published by Sega, which was released in Japan in 1991. - media/video/proyak91.mp4 - media/mixrbv2/proyak91.png + media/video/proyak91.mp4 + media/mixrbv2/proyak91.png 1991 @@ -26005,7 +19140,6 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and SEGA Sports / Baseball - Sports 1-2 0 @@ -26016,8 +19150,6 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and quizgear.zip The Quiz Gear Fight!! (Jpn) - The Quiz Gear Fight!! (Jpn) - The Quiz Gear Fight!! (Jpn) 0 Game Gear @@ -26025,8 +19157,8 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and The Quiz Gear Fight!! is a Quizz game, developed by Minato Giken and published by Sega, which was released in Japan in 1995. - media/video/quizgear.mp4 - media/mixrbv2/quizgear.png + media/video/quizgear.mp4 + media/mixrbv2/quizgear.png 1995 @@ -26045,8 +19177,6 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and bartvssm.zip The Simpsons - Bart vs. The Space Mutants (Euro, USA) - The Simpsons - Bart vs. The Space Mutants (Euro, USA) - The Simpsons - Bart vs. The Space Mutants (Euro, USA) 0 Game Gear @@ -26061,15 +19191,13 @@ Bart also has some coins that can be used in many ways throughout the game, like - media/video/bartvssm.mp4 - media/mixrbv2/bartvssm.png + media/video/bartvssm.mp4 + media/mixrbv2/bartvssm.png - 1992 1992 - 1993 - 1992 + Santos Flying Edge Platform @@ -26083,8 +19211,6 @@ Bart also has some coins that can be used in many ways throughout the game, like bartvswd.zip The Simpsons - Bart vs. The World (World) - The Simpsons - Bart vs. The World (World) - The Simpsons - Bart vs. The World (World) 0 Game Gear @@ -26093,16 +19219,13 @@ Bart also has some coins that can be used in many ways throughout the game, like - media/video/bartvswd.mp4 - media/mixrbv2/bartvswd.png + media/video/bartvswd.mp4 + media/mixrbv2/bartvswd.png - 1992 1993 - 1993 - 1993 - 1994 + Santos Flying Edge Platform @@ -26116,8 +19239,6 @@ Bart also has some coins that can be used in many ways throughout the game, like bartman.zip The Simpsons - Bartman Meets Radioactive Man (USA) - The Simpsons - Bartman Meets Radioactive Man (USA) - The Simpsons - Bartman Meets Radioactive Man (USA) 0 Game Gear @@ -26137,12 +19258,11 @@ So quit reading and buy this game OR ELSE. That's an order from Bartman, man!!! -IT'S FIST AGAINST CLAW IN THE EVIL DR. CRAB'S LAIR! - media/video/bartman.mp4 - media/mixrbv2/bartman.png + media/video/bartman.mp4 + media/mixrbv2/bartman.png 1994 - 1993 Teeny Weeny Games, Ltd. Flying Edge @@ -26154,21 +19274,12 @@ So quit reading and buy this game OR ELSE. That's an order from Bartman, man!!! 4 0 - + smurfs.zip The Smurfs (Euro) - The Smurfs (Euro) - The Smurfs (Euro) - The Smurfs (Euro) - The Smurfs (Euro) - The Smurfs (Euro) - The Smurfs (Euro) - The Smurfs (Euro) - The Smurfs (Euro) - The Smurfs (Euro) - The Smurfs (Euro) + 0 Game Gear The evil Gargamel has captured three of the smurfs, so that he can have them for dinner (Once again). One of the smurfs must go out on a dangerous journey and rescue the captured smurfs. Beat the first two bosses to rescue the first two smurfs, then you can take on Gargamel. Make your way through forests, swamps, mountains, mines and more. Also ride storks, mine carts and logs to defeat Gargamel and his minions and to rescue the missing smurfs. @@ -26176,12 +19287,10 @@ So quit reading and buy this game OR ELSE. That's an order from Bartman, man!!! On each level you must collect five stars in order to get access to the bonus level. (You don't have to collect the five stars in order to get through the main level) On the bonus level, try to collect as many bonuses as possible before the time runs out. There are three bonus levels: "The Dam", "The Mushrooms" and "The Butterflies". - media/video/smurfs.mp4 - media/mixrbv2/smurfs.png + media/video/smurfs.mp4 + media/mixrbv2/smurfs.png - 1994 - 1994 1994 Bit Managers @@ -26194,21 +19303,12 @@ On each level you must collect five stars in order to get access to the bonus le 12 0 - + smurfs2.zip The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) + 0 Game Gear The evil Gargamel has captured three of the smurfs, so that he can have them for dinner (Once again). One of the smurfs must go out on a dangerous journey and rescue the captured smurfs. Beat the first two bosses to rescue the first two smurfs, then you can take on Gargamel. Make your way through forests, swamps, mountains, mines and more. Also ride storks, mine carts and logs to defeat Gargamel and his minions and to rescue the missing smurfs. @@ -26216,12 +19316,10 @@ On each level you must collect five stars in order to get access to the bonus le On each level you must collect five stars in order to get access to the bonus level. (You don't have to collect the five stars in order to get through the main level) On the bonus level, try to collect as many bonuses as possible before the time runs out. There are three bonus levels: "The Dam", "The Mushrooms" and "The Butterflies". - media/video/smurfs2.mp4 - media/mixrbv2/smurfs2.png + media/video/smurfs2.mp4 + media/mixrbv2/smurfs2.png - 1994 - 1994 1994 Bit Managers @@ -26238,14 +19336,7 @@ On each level you must collect five stars in order to get access to the bonus le termntr.zip The Terminator (Euro, USA) - The Terminator (Euro, USA) - The Terminator (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -26254,21 +19345,16 @@ On each level you must collect five stars in order to get access to the bonus le Because the game follows the movie so closely, the first mission which involves blowing up the SkyNet computer and escaping through time is one of the hardest and something that most players remember with love/hate. - media/video/termntr.mp4 - media/mixrbv2/termntr.png + media/video/termntr.mp4 + media/mixrbv2/termntr.png - 1992 - 1992 - 1992 1992 Probe Software Virgin Platform - Platform / Shooter Scrolling - Action 1 0 @@ -26279,19 +19365,7 @@ Because the game follows the movie so closely, the first mission which involves tintin.zip Tintin in Tibet (Euro) - Tintin in Tibet (Euro) - Tintin in Tibet (Euro) - Tintin in Tibet (Euro) - Tintin in Tibet (Euro) - Tintin in Tibet (Euro) - Tintin in Tibet (Euro) - Tintin in Tibet (Euro) - Tintin in Tibet (Euro) - - eu - wor - 0 Game Gear @@ -26299,13 +19373,11 @@ Because the game follows the movie so closely, the first mission which involves - media/video/tintin.mp4 - media/mixrbv2/tintin.png + media/video/tintin.mp4 + media/mixrbv2/tintin.png - 1995 1995 - 1995 Bit Managers Infogrames @@ -26317,31 +19389,18 @@ Because the game follows the movie so closely, the first mission which involves 18 0 - + tomjermvj.zip Tom and Jerry - The Movie (Jpn) - Tom and Jerry - The Movie (Jpn) - Tom and Jerry - The Movie (Jpn) - - jp - tomjermv.zip Game Gear Tom & Jerry: The Movie is a Tom & Jerry game that's pretty much just Tom chasing Jerry while negotiating a bunch of ridiculously-placed platforms. - - media/video/tomjermv.mp4 - media/mixrbv2/tomjermv.png - - 1993 1993 - 1993 - 1993 - 1993 Sims SEGA @@ -26357,29 +19416,18 @@ Because the game follows the movie so closely, the first mission which involves tomjermv.zip Tom and Jerry - The Movie (USA) - Tom and Jerry - The Movie (USA) - Tom and Jerry - The Movie (USA) - - us - eu - wor - 0 Game Gear Tom & Jerry: The Movie is a Tom & Jerry game that's pretty much just Tom chasing Jerry while negotiating a bunch of ridiculously-placed platforms. - media/video/tomjermv.mp4 - media/mixrbv2/tomjermv.png + media/video/tomjermv.mp4 + media/mixrbv2/tomjermv.png - 1993 1993 - 1993 - 1993 - 1993 Sims SEGA @@ -26395,7 +19443,6 @@ Because the game follows the movie so closely, the first mission which involves torarete.zip Torarete Tamaru ka!? (Jpn) - Torarete Tamaru ka!? (Jpn) 0 Game Gear @@ -26403,8 +19450,8 @@ Because the game follows the movie so closely, the first mission which involves Torarete Tamaruka!? is an Action game, published by Sega, which was released in Japan in 1994. - media/video/torarete.mp4 - media/mixrbv2/torarete.png + media/video/torarete.mp4 + media/mixrbv2/torarete.png 1994 @@ -26423,11 +19470,7 @@ Because the game follows the movie so closely, the first mission which involves truelies.zip True Lies (World) - True Lies (World) - - wor - 0 Game Gear @@ -26435,21 +19478,16 @@ Because the game follows the movie so closely, the first mission which involves In each location you have a mission such as retrieve data or capture a terrorist.This usually involves searching around for your goal while dispatching enemies and trying to minimise civilian casualties. The emphasis is on action and weapons, in particular Arnold's favourites: flame thrower and the uzi. He also has a diving roll to help him dodge the enemies bullets and come back guns blazing.. - media/video/truelies.mp4 - media/mixrbv2/truelies.png + media/video/truelies.mp4 + media/mixrbv2/truelies.png - 1995 - 1995 - 1995 - 1995 1995 Beam Software Acclaim Shooter - Action 1 0 @@ -26460,7 +19498,6 @@ In each location you have a mission such as retrieve data or capture a terrorist ultsoccr.zip Ultimate Soccer (Euro, Jpn, Bra) - Ultimate Soccer (Euro, Jpn, Bra) 0 Game Gear @@ -26474,20 +19511,16 @@ Graphically, the game is similar to EA's Madden NFL series, with pseudo-3D effec The series later continued with Striker on the same console and Striker' 96 on PC, Saturn and PlayStation. - media/video/ultsoccr.mp4 - media/mixrbv2/ultsoccr.png + media/video/ultsoccr.mp4 + media/mixrbv2/ultsoccr.png - 1993 - 1993 - 1993 1993 Rage Software SEGA Sports / Soccer - Sports 1-2 0 @@ -26498,13 +19531,7 @@ The series later continued with Striker on the same console and Striker' 96 on P ustrike.zip Urban Strike (Euro, USA) - Urban Strike (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -26513,38 +19540,27 @@ The series later continued with Striker on the same console and Striker' 96 on P Urban Strike is the first, and only, game in the Strike series to feature non-vehicular combat. In some levels you will leave your helicopter and proceed on foot. - media/video/ustrike.mp4 - media/mixrbv2/ustrike.png + media/video/ustrike.mp4 + media/mixrbv2/ustrike.png - 1995 - 1995 1995 Borta, Inc. Black Pearl Software Shooter - Action - Shoot'em Up 1 0 18 0 - + vampire.zip Vampire - Master of Darkness (USA) - Vampire - Master of Darkness (USA) - Vampire - Master of Darkness (USA) - Vampire - Master of Darkness (USA) - - - us - wor - + mastdark.zip Game Gear @@ -26552,22 +19568,13 @@ Urban Strike is the first, and only, game in the Strike series to feature non-ve You play as a psychologist trying to defeat Dracula. This requires you to fight your way through several spooky locations such as cemeteries, laboratories, castles or a house of wax dolls. To defeat your enemies, you can use several primary and secondary weapons. Primary weapons are close combat weapons ranging from knifes to rapiers and axes, that differ in range and efficiency. Secondary weapons are long-range weapons (pistols, bombs etc.) with limited ammunition. The game features 5 Rounds divided into 3 stages. At the end of each stage, a boss must be defeated. - - media/video/mastdark.mp4 - media/mixrbv2/mastdark.png - - 1993 - 1993 - 1993 - 1992 1993 Sims SEGA Platform - Action 1 0 @@ -26578,8 +19585,6 @@ You play as a psychologist trying to defeat Dracula. This requires you to fight vfa.zip Virtua Fighter Animation (Euro, USA) - Virtua Fighter Animation (Euro, USA) - Virtua Fighter Animation (Euro, USA) 0 Game Gear @@ -26595,38 +19600,27 @@ The Game Gear version has 3 different viewing modes: Normal, Large and Real-Time In regards to gameplay, the game doesn't differ much from any other 2D fighting game, as the player can perform punches (button 1), kicks (button 2) and jumps (up), as well as some special maneuvers. The Game Gear version has also a block function (START button), absent in the Master System version. The fights are regular best of 3 round matches, and players will loose a round if one of this three possibilities happen: their energy is depleted, they fall out of the ring or they have less energy than the opponent if the time runs out. - media/video/vfa.mp4 - media/mixrbv2/vfa.png + media/video/vfa.mp4 + media/mixrbv2/vfa.png - 1996 - 1996 - 1996 - 1996 1996 Aspect Co., Ltd. SEGA Fight / 2D - Action - Fight 1-2 0 12 0 - + vfmini.zip Virtua Fighter Mini (Jpn) - Virtua Fighter Mini (Jpn) - Virtua Fighter Mini (Jpn) - - jp - vfa.zip Game Gear @@ -26640,23 +19634,13 @@ The Game Gear version has 3 different viewing modes: Normal, Large and Real-Time In regards to gameplay, the game doesn't differ much from any other 2D fighting game, as the player can perform punches (button 1), kicks (button 2) and jumps (up), as well as some special maneuvers. The Game Gear version has also a block function (START button), absent in the Master System version. The fights are regular best of 3 round matches, and players will loose a round if one of this three possibilities happen: their energy is depleted, they fall out of the ring or they have less energy than the opponent if the time runs out. - - media/video/vfa.mp4 - media/mixrbv2/vfa.png - - 1996 - 1996 - 1996 - 1996 1996 Aspect Co., Ltd. SEGA Fight / 2D - Action - Fight 1-2 0 @@ -26667,14 +19651,7 @@ In regards to gameplay, the game doesn't differ much from any other 2D fighting vrtroop.zip VR Troopers (Euro, USA) - VR Troopers (Euro, USA) - VR Troopers (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -26683,20 +19660,16 @@ In regards to gameplay, the game doesn't differ much from any other 2D fighting The gameplay is the standard fighting game, using one of the three different Troopers to kick, punch and use special abilities to defeat a fighter to advance to the next one. Each Trooper has their own strengths, weaknesses and special moves and each has their own separate stages, depending on which the player chooses. It also has multi player capabilities that lets two friends battle head-to-head in a Duel Mode. - media/video/vrtroop.mp4 - media/mixrbv2/vrtroop.png + media/video/vrtroop.mp4 + media/mixrbv2/vrtroop.png - 1995 - 1995 1995 Syrox Developments, Ltd. SEGA Fight / 2D - Fight - Action 1 0 @@ -26707,12 +19680,7 @@ The gameplay is the standard fighting game, using one of the three different Tro wagyan.zip Wagyan Land (Jpn) - Wagyan Land (Jpn) - Wagyan Land (Jpn) - - jp - 0 Game Gear @@ -26721,8 +19689,8 @@ The gameplay is the standard fighting game, using one of the three different Tro Wagyan Land is a semi-educational title, comprised of both platforming segments and minigames such as shiritori (which is seen as the main reason no games in the series have seen western releases). The Game Gear port features redesigned levels to accommodate the smaller screen, a slightly altered plot and some powerups from Wagyan Land 2. - media/video/wagyan.mp4 - media/mixrbv2/wagyan.png + media/video/wagyan.mp4 + media/mixrbv2/wagyan.png 1991 @@ -26737,16 +19705,11 @@ Wagyan Land is a semi-educational title, comprised of both platforming segments 14 0 - + wagyana.zip Wagyan Land (Jpn, Alt) - Wagyan Land (Jpn, Alt) - Wagyan Land (Jpn, Alt) - - jp - wagyan.zip Game Gear @@ -26754,10 +19717,6 @@ Wagyan Land is a semi-educational title, comprised of both platforming segments Wagyan Land is a semi-educational title, comprised of both platforming segments and minigames such as shiritori (which is seen as the main reason no games in the series have seen western releases). The Game Gear port features redesigned levels to accommodate the smaller screen, a slightly altered plot and some powerups from Wagyan Land 2. - - media/video/wagyan.mp4 - media/mixrbv2/wagyan.png - 1991 @@ -26775,20 +19734,15 @@ Wagyan Land is a semi-educational title, comprised of both platforming segments wheelof.zip Wheel of Fortune (USA) - Wheel of Fortune (USA) - - us - wor - 0 Game Gear America's favorite game show is now bigger and better than ever on the Sega Game Gear.™ This all-new version features the beautiful Vanna White, and over 4,500 new puzzles. Choose the contestant you want to be, play against the computer, or against up to two friends. Spin the wheel, buy a vowel, or attempt to solve the puzzle. Only Vanna White knows what lies behind the tiles. Watching your favorite game show is fun, but GAMETEK'S WHEEL OF FORTUNE® puts you right on the stage. - media/video/wheelof.mp4 - media/mixrbv2/wheelof.png + media/video/wheelof.mp4 + media/mixrbv2/wheelof.png 1992 @@ -26803,15 +19757,11 @@ Wagyan Land is a semi-educational title, comprised of both platforming segments 15 0 - + wildsnake.zip WildSnake (Prototype / Unreleased) - WildSnake (Prototype / Unreleased) - - us - 0 Game Gear @@ -26822,12 +19772,10 @@ Both Sega Mega Drive and Sega Game Gear versions of WildSnake were advertised fo Advertising saw Tetris creator Alexey Pajitnov lend his name to the game, however Pajitnov was not involved in its development. - media/video/wildsnake.mp4 - media/mixrbv2/wildsnake.png + media/video/wildsnake.mp4 + media/mixrbv2/wildsnake.png - - - + Leadfilm Spectrum Holobyte @@ -26842,7 +19790,6 @@ Advertising saw Tetris creator Alexey Pajitnov lend his name to the game, howeve wimbled.zip Wimbledon (World) - Wimbledon (World) 0 Game Gear @@ -26851,21 +19798,16 @@ Advertising saw Tetris creator Alexey Pajitnov lend his name to the game, howeve - media/video/wimbled.mp4 - media/mixrbv2/wimbled.png + media/video/wimbled.mp4 + media/mixrbv2/wimbled.png - 1992 - 1992 - 1992 - 1993 1992 Sims SEGA Sports / Tennis - Sports 1-2 0 @@ -26883,8 +19825,8 @@ Advertising saw Tetris creator Alexey Pajitnov lend his name to the game, howeve It's a classic shoting game with some bullet-hell reminiscences. 6 stages with 3 bosses, 3 different players to choose from, and a lot of bullets to avoid. - media/video/wingwarriors.mp4 - media/mixrbv2/wingwarriors.png + media/video/wingwarriors.mp4 + media/mixrbv2/wingwarriors.png 2019 @@ -26893,7 +19835,6 @@ Advertising saw Tetris creator Alexey Pajitnov lend his name to the game, howeve Kitmaker Entertainment Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -26904,9 +19845,6 @@ Advertising saw Tetris creator Alexey Pajitnov lend his name to the game, howeve wintol.zip Winter Olympics - Lillehammer '94 (Euro, USA) - Winter Olympics - Lillehammer '94 (Euro, USA) - Winter Olympics - Lillehammer '94 (Euro, USA) - Winter Olympics - Lillehammer '94 (Euro, USA) 0 Game Gear @@ -26917,15 +19855,11 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla - media/video/wintol.mp4 - media/mixrbv2/wintol.png + media/video/wintol.mp4 + media/mixrbv2/wintol.png - 1994 - 1994 1993 - 1994 - 1993 Tiertex U.S. Gold @@ -26937,17 +19871,11 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla 12 0 - + wintolj.zip Winter Olympics - Lillehammer '94 (Jpn) - Winter Olympics - Lillehammer '94 (Jpn) - Winter Olympics - Lillehammer '94 (Jpn) - Winter Olympics - Lillehammer '94 (Jpn) - - jp - wintol.zip Game Gear @@ -26956,16 +19884,8 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla It includes 5 different types of sports - biathlon, alpine skiing (downhill, slalom, giant slalom and Super-G), ski jumping (90 m, 120 m), bobsleigh (2/4 men bob, 1/2 men luge) and skating (elimination, pursuit, time trial). The events use 3D views - - media/video/wintol.mp4 - media/mixrbv2/wintol.png - - 1994 - 1994 1993 - 1994 - 1993 Tiertex U.S. Gold @@ -26981,26 +19901,17 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla wizard.zip Wizard Pinball (Euro) - Wizard Pinball (Euro) - Wizard Pinball (Euro) - - eu - wor - us - 0 Game Gear Wizard Pinball is a pinball game that offers one table with a fantasy theme, featuring wizards, dragons, ghosts and skeletons. Two players can play taking turns, each starting with five balls. The table features various secrets and bonuses, including several hidden extra levels and a multi-ball feature. A high score list is available, but there is no way to save it upon turning off. - media/video/wizard.mp4 - media/mixrbv2/wizard.png + media/video/wizard.mp4 + media/mixrbv2/wizard.png - 1995 - 1995 1995 Teque @@ -27017,8 +19928,6 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla wolfchld.zip Wolfchild (Euro) - Wolfchild (Euro) - Wolfchild (Euro) 0 Game Gear @@ -27028,19 +19937,16 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies. - media/video/wolfchld.mp4 - media/mixrbv2/wolfchld.png + media/video/wolfchld.mp4 + media/mixrbv2/wolfchld.png - 1993 - 1993 1993 Core Design Virgin Action - Platform 1-2 0 @@ -27051,14 +19957,7 @@ As Saul, it is your job to traverse five different areas on your way to Draxx. W wboy.zip Wonder Boy (Euro) - Wonder Boy (Euro) - Wonder Boy (Euro) - Wonder Boy (Euro) - Wonder Boy (Euro) - - eu - 0 Game Gear @@ -27069,39 +19968,27 @@ There are ten areas, each containing four rounds each, but the tenth area can't There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round. - media/video/wboy.mp4 - media/mixrbv2/wboy.png + media/video/wboy.mp4 + media/mixrbv2/wboy.png 1991 - 1991 - 1991 - 1990 - 1991 Escape SEGA Action - Platform 1 0 17 0 - + wboyj.zip Wonder Boy (Jpn) - Wonder Boy (Jpn) - Wonder Boy (Jpn) - Wonder Boy (Jpn) - Wonder Boy (Jpn) - - - jp - + wboy.zip Game Gear @@ -27111,22 +19998,13 @@ There are ten areas, each containing four rounds each, but the tenth area can't There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round. - - media/video/wboy.mp4 - media/mixrbv2/wboy.png - 1991 - 1991 - 1991 - 1990 - 1991 Escape SEGA Action - Platform 1 0 @@ -27137,14 +20015,7 @@ There are also warp-gates, but you don't find them, they find you. You see, warp wboydtrp.zip Wonder Boy - The Dragon's Trap (Euro) - Wonder Boy - The Dragon's Trap (Euro) - Wonder Boy - The Dragon's Trap (Euro) - Wonder Boy - The Dragon's Trap (Euro) - - eu - wor - 0 Game Gear @@ -27156,38 +20027,27 @@ The basic actions consist of attacking and jumping, and in the status screen you - media/video/wboydtrp.mp4 - media/mixrbv2/wboydtrp.png + media/video/wboydtrp.mp4 + media/mixrbv2/wboydtrp.png - 1992 - 1992 1992 - 1992 Westone Co., Ltd. SEGA Adventure - Platform 1 0 16 0 - + wboydtrpp.zip Wonder Boy III - The Dragon's Trap (Euro, Prototype) - Wonder Boy III - The Dragon's Trap (Euro, Prototype) - Wonder Boy III - The Dragon's Trap (Euro, Prototype) - Wonder Boy III - The Dragon's Trap (Euro, Prototype) - - - eu - wor - + wboydtrp.zip Game Gear @@ -27198,36 +20058,24 @@ In this side-scrolling platform game, you can still buy equipment and items, but The basic actions consist of attacking and jumping, and in the status screen you can equip swords, shields and armour. Special attacks include fire balls, tornadoes, arrows, boomerangs and thunder strikes. Along the way, you collect keys (only one at all times) and gold left behind by defeated creatures, and you often have to revisit places to access new areas. A password is given at the beginning of each town to continue from there. - - media/video/wboydtrp.mp4 - media/mixrbv2/wboydtrp.png - - 1992 - 1992 1992 - 1992 Westone Co., Ltd. SEGA Adventure - Platform 1 0 16 0 - + woodypop1.zip Woody Pop (Euro, USA) - Woody Pop (Euro, USA) - - wor - woodypop.zip Game Gear @@ -27239,22 +20087,13 @@ Once a room is cleared, you can choose freely between up to three adjacent rooms Like any post-Arkanoid game, there is a range of powerups released from special blocks. Most are known from other games such as the double-ball, the growing bat or the "diamond ball", which destroys all blocks in its path without ricocheting. Some invented by Sega are the fire ball, which sets blocks on fire, allowing them to destroy even neighbouring blocks, and the big ball, which hits bricks with more power, thereby destroying brick with one hit that would otherwise have required several. - - media/video/woodypop.mp4 - media/mixrbv2/woodypop.png - - 1991 - 1991 - 1991 - 1991 1991 SEGA SEGA Action / Breakout games - Action 1 0 @@ -27265,11 +20104,7 @@ Like any post-Arkanoid game, there is a range of powerups released from special woodypop.zip Woody Pop (Euro, USA, v1.1) - Woody Pop (Euro, USA, v1.1) - - wor - 0 Game Gear @@ -27282,21 +20117,16 @@ Once a room is cleared, you can choose freely between up to three adjacent rooms Like any post-Arkanoid game, there is a range of powerups released from special blocks. Most are known from other games such as the double-ball, the growing bat or the "diamond ball", which destroys all blocks in its path without ricocheting. Some invented by Sega are the fire ball, which sets blocks on fire, allowing them to destroy even neighbouring blocks, and the big ball, which hits bricks with more power, thereby destroying brick with one hit that would otherwise have required several. - media/video/woodypop.mp4 - media/mixrbv2/woodypop.png + media/video/woodypop.mp4 + media/mixrbv2/woodypop.png - 1991 - 1991 - 1991 - 1991 1991 SEGA SEGA Action / Breakout games - Action 1 0 @@ -27307,9 +20137,6 @@ Like any post-Arkanoid game, there is a range of powerups released from special wclead.zip World Class Leader Board (Euro, USA) - World Class Leader Board (Euro, USA) - World Class Leader Board (Euro, USA) - World Class Leader Board (Euro, USA) 0 Game Gear @@ -27321,20 +20148,16 @@ A course editor is provided. The courses provided include real courses like St. The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented "RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the gameplay. - media/video/wclead.mp4 - media/mixrbv2/wclead.png + media/video/wclead.mp4 + media/mixrbv2/wclead.png - 1991 - 1991 - 1991 1991 Tiertex U.S. Gold Sports / Golf - Sports 1-4 0 @@ -27345,34 +20168,23 @@ The PC version revolutionized the use of the PC speaker to reproduce voice sampl wcup94.zip World Cup USA 94 (Euro, USA) - World Cup USA 94 (Euro, USA) - - us - eu - wor - 0 Game Gear For the third World Cup in succession, US Gold had the license to produce the official game. They entrusted Tiertex with the task, who produced a top-down game recreating the full tournament. As well as the 24 teams who qualified for the tournament, other significant footballing nations like England, France and Denmark could be drafted in. The presentation of the menus is largely icon-based, with the official mascot featuring prominently. Tackling is difficult and passing is easy, making for a flowing end-to-end style of play. - media/video/wcup94.mp4 - media/mixrbv2/wcup94.png + media/video/wcup94.mp4 + media/mixrbv2/wcup94.png - 1994 - 1994 - 1994 1994 - 1994 Tiertex U.S. Gold Sports / Soccer - Sports 1-4 0 @@ -27383,19 +20195,15 @@ The PC version revolutionized the use of the PC speaker to reproduce voice sampl wderby.zip World Derby (Jpn) - World Derby (Jpn) - - jp - 0 Game Gear A Japanese derby stallion racing game/betting simulator for the Game Gear handheld. - media/video/wderby.mp4 - media/mixrbv2/wderby.png + media/video/wderby.mp4 + media/mixrbv2/wderby.png 1994 @@ -27404,8 +20212,6 @@ The PC version revolutionized the use of the PC speaker to reproduce voice sampl CSK Research Institute Corp. Horses race - Sports with Animals - Casino 1-4 0 @@ -27416,13 +20222,7 @@ The PC version revolutionized the use of the PC speaker to reproduce voice sampl wwfraw.zip WWF Raw (Euro, USA) - WWF Raw (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -27433,22 +20233,16 @@ In this game, you attempt to pin your opponent to the mat by reducing his power This game supports up to 4 simultaneous players, and has the following game modes: One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match, and Rematch. - media/video/wwfraw.mp4 - media/mixrbv2/wwfraw.png + media/video/wwfraw.mp4 + media/mixrbv2/wwfraw.png - 1994 - 1994 1994 Realtime Associates Acclaim Sports / Wrestling - Sports / Fighting - Fight - Sports - Action 1-4 0 @@ -27459,35 +20253,23 @@ This game supports up to 4 simultaneous players, and has the following game mode wwfsteel.zip WWF Wrestlemania Steel Cage Challenge (Euro, SMS Mode) - WWF Wrestlemania Steel Cage Challenge (Euro, SMS Mode) - WWF Wrestlemania Steel Cage Challenge (Euro, SMS Mode) - - eu - wor - us - 0 Game Gear WWF Wrestlemania: Steel Cage Challenge is a Sports game, developed by Teeny Weeny Games and published by Flying Edge, which was released in 1993. - media/video/wwfsteel.mp4 - media/mixrbv2/wwfsteel.png + media/video/wwfsteel.mp4 + media/mixrbv2/wwfsteel.png 1993 - 1993 - 1993 Teeny Weeny Games, Ltd. Flying Edge Sports / Wrestling - Sports / Fighting - Sports - Fight 1 0 @@ -27498,8 +20280,6 @@ This game supports up to 4 simultaneous players, and has the following game mode xmen.zip X-Men (USA) - X-Men (USA) - X-Men (USA) 0 Game Gear @@ -27511,18 +20291,16 @@ The story is that most of the X-Men have been kidnapped by Magneto, which is the The basic mechanics of the game are punching, (double-)jumping and jump-kicking. Furthermore, pressing Start activates/ deactivates the characters mutant ability, for example Wolverine's claws or Cyclops' laser beams. Using it however drains a limited amount of energy, which can be refreshed by finding "X"-symbols. - media/video/xmen.mp4 - media/mixrbv2/xmen.png + media/video/xmen.mp4 + media/mixrbv2/xmen.png - 1994 1994 SEGA SEGA Action - Platform 1-4 0 @@ -27533,28 +20311,18 @@ The basic mechanics of the game are punching, (double-)jumping and jump-kicking. xmengl.zip X-Men - Gamemaster's Legacy (Euro, USA) - X-Men - Gamemaster's Legacy (Euro, USA) - X-Men - Gamemaster's Legacy (Euro, USA) - - us - eu - wor - 0 Game Gear A plague AND a deadly double-cross! The Legacy Virus is annihilating mutantkind and the GamesMaster is holding the key. He offers the X-Men a chance to play his game and win the secret...BUT he also offers the same to their arch-enemies with the ADDED satisfaction of destroying the X-Men! The X-Men must split up to find the cure or perish forever. - media/video/xmengl.mp4 - media/mixrbv2/xmengl.png + media/video/xmengl.mp4 + media/mixrbv2/xmengl.png - 1994 - 1994 1994 - 1994 SEGA SEGA @@ -27566,31 +20334,18 @@ The basic mechanics of the game are punching, (double-)jumping and jump-kicking. 12 0 - + xmenglp2.zip X-Men - Gamemaster's Legacy (Prototype 36, 19940831) - X-Men - Gamemaster's Legacy (Prototype 36, 19940831) - X-Men - Gamemaster's Legacy (Prototype 36, 19940831) - - eu - us - xmengl.zip Game Gear A plague AND a deadly double-cross! The Legacy Virus is annihilating mutantkind and the GamesMaster is holding the key. He offers the X-Men a chance to play his game and win the secret...BUT he also offers the same to their arch-enemies with the ADDED satisfaction of destroying the X-Men! The X-Men must split up to find the cure or perish forever. - - media/video/xmengl.mp4 - media/mixrbv2/xmengl.png - - 1994 - 1994 1994 - 1994 SEGA SEGA @@ -27602,31 +20357,18 @@ The basic mechanics of the game are punching, (double-)jumping and jump-kicking. 12 0 - + xmenglp1.zip X-Men - Gamemaster's Legacy (Prototype 51, 19940906) - X-Men - Gamemaster's Legacy (Prototype 51, 19940906) - X-Men - Gamemaster's Legacy (Prototype 51, 19940906) - - eu - us - xmengl.zip Game Gear A plague AND a deadly double-cross! The Legacy Virus is annihilating mutantkind and the GamesMaster is holding the key. He offers the X-Men a chance to play his game and win the secret...BUT he also offers the same to their arch-enemies with the ADDED satisfaction of destroying the X-Men! The X-Men must split up to find the cure or perish forever. - - media/video/xmengl.mp4 - media/mixrbv2/xmengl.png - - 1994 - 1994 1994 - 1994 SEGA SEGA @@ -27638,31 +20380,18 @@ The basic mechanics of the game are punching, (double-)jumping and jump-kicking. 12 0 - + xmenglp3.zip X-Men - Gamemaster's Legacy (Prototype, 19940810) - X-Men - Gamemaster's Legacy (Prototype, 19940810) - X-Men - Gamemaster's Legacy (Prototype, 19940810) - - eu - us - xmengl.zip Game Gear A plague AND a deadly double-cross! The Legacy Virus is annihilating mutantkind and the GamesMaster is holding the key. He offers the X-Men a chance to play his game and win the secret...BUT he also offers the same to their arch-enemies with the ADDED satisfaction of destroying the X-Men! The X-Men must split up to find the cure or perish forever. - - media/video/xmengl.mp4 - media/mixrbv2/xmengl.png - - 1994 - 1994 1994 - 1994 SEGA SEGA @@ -27678,14 +20407,7 @@ The basic mechanics of the game are punching, (double-)jumping and jump-kicking. xmenmojo.zip X-Men - Mojo World (Euro, USA) - X-Men - Mojo World (Euro, USA) - X-Men - Mojo World (Euro, USA) - - us - eu - wor - 0 Game Gear @@ -27699,8 +20421,8 @@ Gameplay consists basically in finding the way out of each of the six levels. On - media/video/xmenmojo.mp4 - media/mixrbv2/xmenmojo.png + media/video/xmenmojo.mp4 + media/mixrbv2/xmenmojo.png 1996 @@ -27709,23 +20431,17 @@ Gameplay consists basically in finding the way out of each of the six levels. On SEGA Action - Platform 1 0 13 0 - + xmenmojop7.zip X-Men - Mojo World (Prototype, 19960605) - X-Men - Mojo World (Prototype, 19960605) - X-Men - Mojo World (Prototype, 19960605) - - us - xmenmojo.zip Game Gear @@ -27738,10 +20454,6 @@ Each character can activate his/her power at will. Wolverine can use his claws, Gameplay consists basically in finding the way out of each of the six levels. Once finding it, the character will face a boss, usually known characters from the comics like Magneto, Fitzroy, a Sentinel, etc. The last boss is Mojo himself. - - media/video/xmenmojo.mp4 - media/mixrbv2/xmenmojo.png - 1996 @@ -27749,23 +20461,17 @@ Gameplay consists basically in finding the way out of each of the six levels. On SEGA Action - Platform 1 0 13 0 - + xmenmojop6.zip X-Men - Mojo World (Prototype, 19960613) - X-Men - Mojo World (Prototype, 19960613) - X-Men - Mojo World (Prototype, 19960613) - - us - xmenmojo.zip Game Gear @@ -27778,10 +20484,6 @@ Each character can activate his/her power at will. Wolverine can use his claws, Gameplay consists basically in finding the way out of each of the six levels. Once finding it, the character will face a boss, usually known characters from the comics like Magneto, Fitzroy, a Sentinel, etc. The last boss is Mojo himself. - - media/video/xmenmojo.mp4 - media/mixrbv2/xmenmojo.png - 1996 @@ -27789,23 +20491,17 @@ Gameplay consists basically in finding the way out of each of the six levels. On SEGA Action - Platform 1 0 13 0 - + xmenmojop5.zip X-Men - Mojo World (Prototype, 19960624) - X-Men - Mojo World (Prototype, 19960624) - X-Men - Mojo World (Prototype, 19960624) - - us - xmenmojo.zip Game Gear @@ -27818,10 +20514,6 @@ Each character can activate his/her power at will. Wolverine can use his claws, Gameplay consists basically in finding the way out of each of the six levels. Once finding it, the character will face a boss, usually known characters from the comics like Magneto, Fitzroy, a Sentinel, etc. The last boss is Mojo himself. - - media/video/xmenmojo.mp4 - media/mixrbv2/xmenmojo.png - 1996 @@ -27829,23 +20521,17 @@ Gameplay consists basically in finding the way out of each of the six levels. On SEGA Action - Platform 1 0 13 0 - + xmenmojop4.zip X-Men - Mojo World (Prototype, 19960625) - X-Men - Mojo World (Prototype, 19960625) - X-Men - Mojo World (Prototype, 19960625) - - us - xmenmojo.zip Game Gear @@ -27858,10 +20544,6 @@ Each character can activate his/her power at will. Wolverine can use his claws, Gameplay consists basically in finding the way out of each of the six levels. Once finding it, the character will face a boss, usually known characters from the comics like Magneto, Fitzroy, a Sentinel, etc. The last boss is Mojo himself. - - media/video/xmenmojo.mp4 - media/mixrbv2/xmenmojo.png - 1996 @@ -27869,23 +20551,17 @@ Gameplay consists basically in finding the way out of each of the six levels. On SEGA Action - Platform 1 0 13 0 - + xmenmojop3.zip X-Men - Mojo World (Prototype, 19960627) - X-Men - Mojo World (Prototype, 19960627) - X-Men - Mojo World (Prototype, 19960627) - - us - xmenmojo.zip Game Gear @@ -27898,10 +20574,6 @@ Each character can activate his/her power at will. Wolverine can use his claws, Gameplay consists basically in finding the way out of each of the six levels. Once finding it, the character will face a boss, usually known characters from the comics like Magneto, Fitzroy, a Sentinel, etc. The last boss is Mojo himself. - - media/video/xmenmojo.mp4 - media/mixrbv2/xmenmojo.png - 1996 @@ -27909,23 +20581,17 @@ Gameplay consists basically in finding the way out of each of the six levels. On SEGA Action - Platform 1 0 13 0 - + xmenmojop2.zip X-Men - Mojo World (Prototype, 19960628) - X-Men - Mojo World (Prototype, 19960628) - X-Men - Mojo World (Prototype, 19960628) - - us - xmenmojo.zip Game Gear @@ -27938,10 +20604,6 @@ Each character can activate his/her power at will. Wolverine can use his claws, Gameplay consists basically in finding the way out of each of the six levels. Once finding it, the character will face a boss, usually known characters from the comics like Magneto, Fitzroy, a Sentinel, etc. The last boss is Mojo himself. - - media/video/xmenmojo.mp4 - media/mixrbv2/xmenmojo.png - 1996 @@ -27949,23 +20611,17 @@ Gameplay consists basically in finding the way out of each of the six levels. On SEGA Action - Platform 1 0 13 0 - + xmenmojop1.zip X-Men - Mojo World (Prototype, 19960629) - X-Men - Mojo World (Prototype, 19960629) - X-Men - Mojo World (Prototype, 19960629) - - us - xmenmojo.zip Game Gear @@ -27978,10 +20634,6 @@ Each character can activate his/her power at will. Wolverine can use his claws, Gameplay consists basically in finding the way out of each of the six levels. Once finding it, the character will face a boss, usually known characters from the comics like Magneto, Fitzroy, a Sentinel, etc. The last boss is Mojo himself. - - media/video/xmenmojo.mp4 - media/mixrbv2/xmenmojo.png - 1996 @@ -27989,7 +20641,6 @@ Gameplay consists basically in finding the way out of each of the six levels. On SEGA Action - Platform 1 0 @@ -28000,7 +20651,6 @@ Gameplay consists basically in finding the way out of each of the six levels. On yogibear.zip Yogi Bear in Yogi Bear's Goldrush (Prototype) - Yogi Bear in Yogi Bear's Goldrush (Prototype) 0 Game Gear @@ -28008,8 +20658,8 @@ Gameplay consists basically in finding the way out of each of the six levels. On Yogi Bear in Yogi Bear's Gold Rush is an Action game, developed by Empire Interactive and published by GameTek, which was cancelled before it was released. - media/video/yogibear.mp4 - media/mixrbv2/yogibear.png + media/video/yogibear.mp4 + media/mixrbv2/yogibear.png 1994 @@ -28028,8 +20678,6 @@ Gameplay consists basically in finding the way out of each of the six levels. On yuyu.zip Yu Yu Hakusho - Horobishimono no Gyakushuu (Jpn) - Yu Yu Hakusho - Horobishimono no Gyakushuu (Jpn) - Yu Yu Hakusho - Horobishimono no Gyakushuu (Jpn) 0 Game Gear @@ -28037,8 +20685,8 @@ Gameplay consists basically in finding the way out of each of the six levels. On Yu Yu Hakusho: Horobishi Mono no Gyakushuu is an action game for the Sega Game Gear. It is based upon the YuYu Hakusho manga and anime series. - media/video/yuyu.mp4 - media/mixrbv2/yuyu.png + media/video/yuyu.mp4 + media/mixrbv2/yuyu.png 1994 @@ -28047,7 +20695,6 @@ Gameplay consists basically in finding the way out of each of the six levels. On SEGA Beat'em Up - Action 1 0 @@ -28058,8 +20705,6 @@ Gameplay consists basically in finding the way out of each of the six levels. On yuyu2.zip Yu Yu Hakusho 2 - Gekitou! Nanakyou no Tatakai (Jpn) - Yu Yu Hakusho 2 - Gekitou! Nanakyou no Tatakai (Jpn) - Yu Yu Hakusho 2 - Gekitou! Nanakyou no Tatakai (Jpn) 0 Game Gear @@ -28067,8 +20712,8 @@ Gameplay consists basically in finding the way out of each of the six levels. On Yu Yu Hakusho II: Gekitou! Nanakyou no Tatakai is an action game for the Sega Game Gear. It is based upon the YuYu Hakusho manga and anime series. - media/video/yuyu2.mp4 - media/mixrbv2/yuyu2.png + media/video/yuyu2.mp4 + media/mixrbv2/yuyu2.png 1994 @@ -28077,7 +20722,6 @@ Gameplay consists basically in finding the way out of each of the six levels. On SEGA Fight - Action 1-2 0 @@ -28088,19 +20732,15 @@ Gameplay consists basically in finding the way out of each of the six levels. On zangear.zip Zan Gear (Jpn) - Zan Gear (Jpn) - - jp - 0 Game Gear Zan Gear is a simulation game for the Sega Game Gear. - media/video/zangear.mp4 - media/mixrbv2/zangear.png + media/video/zangear.mp4 + media/mixrbv2/zangear.png 1990 @@ -28119,9 +20759,6 @@ Gameplay consists basically in finding the way out of each of the six levels. On zool.zip Zool (Euro) - Zool (Euro) - Zool (Euro) - Zool (Euro) 0 Game Gear @@ -28133,39 +20770,27 @@ In this platformer, you can run, jump, climb walls and shoot the enemies. In the In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk). - media/video/zool.mp4 - media/mixrbv2/zool.png + media/video/zool.mp4 + media/mixrbv2/zool.png - 1994 - 1994 - 1994 - 1994 1994 Gremlin Graphics Software Gremlin Graphics Software Action - Platform 1 0 10 0 - + zoolu.zip Zool (USA) - Zool (USA) - Zool (USA) - Zool (USA) - - - us - wor - + zool.zip Game Gear @@ -28175,39 +20800,24 @@ In this platformer, you can run, jump, climb walls and shoot the enemies. In the In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk). - - media/video/zool.mp4 - media/mixrbv2/zool.png - - 1994 - 1994 - 1994 - 1994 1994 Gremlin Graphics Software Gremlin Graphics Software Action - Platform 1 0 10 0 - + zoolj.zip Zool no Yume Bouken (Jpn) - Zool no Yume Bouken (Jpn) - Zool no Yume Bouken (Jpn) - Zool no Yume Bouken (Jpn) - - jp - zool.zip Game Gear @@ -28217,22 +20827,13 @@ In this platformer, you can run, jump, climb walls and shoot the enemies. In the In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk). - - media/video/zool.mp4 - media/mixrbv2/zool.png - - 1994 - 1994 - 1994 - 1994 1994 Gremlin Graphics Software Gremlin Graphics Software Action - Platform 1 0 @@ -28243,11 +20844,7 @@ In the options you can change the difficulty and the game-speed two times, the c zoop.zip Zoop (USA) - Zoop (USA) - - us - 0 Game Gear @@ -28256,8 +20853,8 @@ In the options you can change the difficulty and the game-speed two times, the c In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape. - media/video/zoop.mp4 - media/mixrbv2/zoop.png + media/video/zoop.mp4 + media/mixrbv2/zoop.png 1995 @@ -28276,11 +20873,7 @@ In order to eliminate the other shapes, you must point your piece at it and 'fir zoopp.zip Zoop (USA, Prototype) - Zoop (USA, Prototype) - - us - zoop.zip Game Gear @@ -28288,10 +20881,6 @@ In order to eliminate the other shapes, you must point your piece at it and 'fir In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape. - - media/video/zoop.mp4 - media/mixrbv2/zoop.png - 1995 diff --git a/pfbneo/data/common/romfs/gamelist_megadrive.xml b/pfbneo/data/common/romfs/gamelist_megadrive.xml index 01593fde..6e2d5071 100755 --- a/pfbneo/data/common/romfs/gamelist_megadrive.xml +++ b/pfbneo/data/common/romfs/gamelist_megadrive.xml @@ -5,7 +5,6 @@ 12in1.zip 12 in 1 - 12 in 1 0 Megadrive @@ -21,12 +20,10 @@ The main menu of the game allows to choose from 12 options, for a total of 6 fun - Columns : run Columns - media/video/12in1.mp4 - media/mixrbv2/12in1.png + media/video/12in1.mp4 + media/mixrbv2/12in1.png - - - + Unreleased Compilation @@ -40,48 +37,32 @@ The main menu of the game allows to choose from 12 options, for a total of 6 fun 13mahjan.zip 13 Ma Jiang - 98 Mei Shao Nu Pian (Chi) - 13 Ma Jiang - 98 Mei Shao Nu Pian (Chi) - - tw - 0 Megadrive Shi San Zhang Ma Jiang 98: Mei Shao Nv (13 Mahjong) is one of many unlicensed pornographic mahjong games developed in Taiwan for Sega Mega Drive. This game should not be confused with Shi San Zhang Ma Jiang: Zhong Guo Mei Nv Pian. - media/video/13mahjan.mp4 - media/mixrbv2/13mahjan.png + media/video/13mahjan.mp4 + media/mixrbv2/13mahjan.png - - - - - - + + 0 0 0 - + 16tongnk.zip 16 Ton (Jpn, Game no Kandume MegaCD Rip) - 16 Ton (Jpn, Game no Kandume MegaCD Rip) - - jp - 16ton.zip Megadrive 16t is a scrolling platform action game similar to Teddy Boy, in which the player controls a youngster in prison garb named Apple Gaikichi, who must eliminate all the enemies on each stage. Apple's only method of attack is throwing enormous 16 ton weights (thus the title), which can and will crush enemies in a bloody mess. However, these weights will bounce off each other, so the player must be careful to not let Apple get crushed himself. They are also not entirely unlimited, as the player can only hold five at once, and they must be allowed to recharge when Apple runs out. Enemies on each stage will appear from the top of the screen in waves, through a randomly cycling "slots" meter, and once all slots and enemies have been cleared, the player moves on to the next stage. - - media/video/16ton.mp4 - media/mixrbv2/16ton.png - 1991 @@ -89,7 +70,6 @@ The main menu of the game allows to choose from 12 options, for a total of 6 fun SEGA Action - Platform 1 0 @@ -100,19 +80,15 @@ The main menu of the game allows to choose from 12 options, for a total of 6 fun 16ton.zip 16 Ton (Jpn, SegaNet) - 16 Ton (Jpn, SegaNet) - - jp - 0 Megadrive 16t is a scrolling platform action game similar to Teddy Boy, in which the player controls a youngster in prison garb named Apple Gaikichi, who must eliminate all the enemies on each stage. Apple's only method of attack is throwing enormous 16 ton weights (thus the title), which can and will crush enemies in a bloody mess. However, these weights will bounce off each other, so the player must be careful to not let Apple get crushed himself. They are also not entirely unlimited, as the player can only hold five at once, and they must be allowed to recharge when Apple runs out. Enemies on each stage will appear from the top of the screen in waves, through a randomly cycling "slots" meter, and once all slots and enemies have been cleared, the player moves on to the next stage. - media/video/16ton.mp4 - media/mixrbv2/16ton.png + media/video/16ton.mp4 + media/mixrbv2/16ton.png 1991 @@ -121,36 +97,27 @@ The main menu of the game allows to choose from 12 options, for a total of 6 fun SEGA Action - Platform 1 0 13 0 - + 16zhan.zip 16 Zhang Ma Jiang (Chi) - 16 Zhang Ma Jiang (Chi) - 16 Zhang Ma Jiang (Chi) - - cn - tw - - 0 Megadrive 16 Zhang Mahjong is one of several unlicensed pornographic mahjong games for the Sega Mega Drive, developed by Gamtec and released in some unknown year. Not much is known about the release of this particular one. This one also appears to have a story but it is in Chinese. - media/video/16zhan.mp4 - media/mixrbv2/16zhan.png + media/video/16zhan.mp4 + media/mixrbv2/16zhan.png 1992 - 1992 Gamtec Sun Green @@ -162,23 +129,19 @@ The main menu of the game allows to choose from 12 options, for a total of 6 fun 0 0 - + 16zhangmah.zip 16 Zhang Mahjong II - 16 Zhang Mahjong II - - tw - 0 Megadrive 16 Zhang Mahjong II is a unlicensed Mah-jong pornographic game for Sega Mega Drive. This is the sequel to 16 Zhang Mahjong. - media/video/16zhangmah.mp4 - media/mixrbv2/16zhangmah.png + media/video/16zhangmah.mp4 + media/mixrbv2/16zhangmah.png 1993 @@ -186,7 +149,6 @@ The main menu of the game allows to choose from 12 options, for a total of 6 fun Gamtec Asiatic board game - Mahjong 1 0 @@ -197,19 +159,15 @@ The main menu of the game allows to choose from 12 options, for a total of 6 fun 16bitrhythmld.zip 16-Bit Rhythm Land (HB) - 16-Bit Rhythm Land (HB) - - wor - 0 Megadrive There are 4 types of mini-games, each with 3 types of music and 2 levels of difficulty that we can select as we see fit. There is no story mode requiring you to respect any order, if everything goes perfect you will get some bonuses during the game if everything is right. - media/video/16bitrhythmld.mp4 - media/mixrbv2/16bitrhythmld.png + media/video/16bitrhythmld.mp4 + media/mixrbv2/16bitrhythmld.png 2019 @@ -228,15 +186,7 @@ The main menu of the game allows to choose from 12 options, for a total of 6 fun 2psymmac.zip 2 in 1 - Psycho Pinball & Micro Machines (Euro) - 2 in 1 - Psycho Pinball & Micro Machines (Euro) - 2 in 1 - Psycho Pinball & Micro Machines (Euro) - 2 in 1 - Psycho Pinball & Micro Machines (Euro) - - us - eu - wor - 0 Megadrive @@ -250,13 +200,10 @@ The real innovation of the game was in the multiplayer modes. You started with 4 - media/video/2psymmac.mp4 - media/mixrbv2/2psymmac.png + media/video/2psymmac.mp4 + media/mixrbv2/2psymmac.png - 1994 - 1993 - 1993 1993 Codemasters @@ -269,18 +216,11 @@ The real innovation of the game was in the multiplayer modes. You started with 4 14 0 - + 2020bbj.zip 2020 Toshi Super Baseball (Jpn) - 2020 Toshi Super Baseball (Jpn) - 2020 Toshi Super Baseball (Jpn) - 2020 Toshi Super Baseball (Jpn) - 2020 Toshi Super Baseball (Jpn) - - - jp - + 2020bb.zip Megadrive @@ -290,21 +230,13 @@ However, the truth is that the association has used a colossal sum of money to p In 2020 Super Baseball is a fast-paced game with new rules, where you can select 1 of 12 individual men, women, or robot players. During play, you can make your team stronger with prizes earned from amazing catches. - - media/video/2020bb.mp4 - media/mixrbv2/2020bb.png - - 1993 - 1993 - 1994 1993 SNK Electronic Arts Sports / Baseball - Sports 1-2 0 @@ -315,7 +247,6 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select 3in1fwt.zip 3 in 1 Flashback - World Championship Soccer - Tecmo World Cup 92 (Pirate) - 3 in 1 Flashback - World Championship Soccer - Tecmo World Cup 92 (Pirate) 0 Megadrive @@ -323,14 +254,10 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select - media/mixrbv2/3in1fwt.png + media/mixrbv2/3in1fwt.png - - - - - - + + 0 0 0 @@ -339,10 +266,6 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select 3in1rmb.zip 3 in 1 Road Rash - Ms. Pac-Man - Block Out (Pirate) - 3 in 1 Road Rash - Ms. Pac-Man - Block Out (Pirate) - 3 in 1 Road Rash - Ms. Pac-Man - Block Out (Pirate) - 3 in 1 Road Rash - Ms. Pac-Man - Block Out (Pirate) - 3 in 1 Road Rash - Ms. Pac-Man - Block Out (Pirate) 0 Megadrive @@ -354,38 +277,27 @@ By winning races you can get promoted to a stronger division and earn cash with Like the whole Road Rash lineage, the game has arcade-like gameplay with no intention to be a motorcycle simulation. While the game has a two-player mode, this is not simultaneous. - media/video/3in1rmb.mp4 - media/mixrbv2/3in1rmb.png + media/video/3in1rmb.mp4 + media/mixrbv2/3in1rmb.png - 1991 - 1991 - 1992 1991 Electronic Arts Electronic Arts Fight - Fight / 2.5D - Race, Driving / Motorcycle - Motorcycle Race, 3rd Pers. - Race, Driving 1-2 0 15 0 - + 3ninjas.zip 3 Ninjas Kick Back (Hack, Spanish) - 3 Ninjas Kick Back (Hack, Spanish) - - us - 3ninja.zip Megadrive @@ -393,10 +305,6 @@ Like the whole Road Rash lineage, the game has arcade-like gameplay with no inte This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each one of the three ninjas has unique weapons and abilities. All three of them can run, duck, crawl, climb, jump, and hang on trees, ropes, etc. You'll encounter many obstacles and enemies, both regular and boss-like, which you'll have to overcome and defeat. - - media/video/3ninja.mp4 - media/mixrbv2/3ninja.png - 1994 @@ -404,7 +312,6 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each Psygnosis Action - Platform 1-2 0 @@ -415,11 +322,7 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each 3ninja.zip 3 Ninjas Kick Back (USA) - 3 Ninjas Kick Back (USA) - - us - 0 Megadrive @@ -428,8 +331,8 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each one of the three ninjas has unique weapons and abilities. All three of them can run, duck, crawl, climb, jump, and hang on trees, ropes, etc. You'll encounter many obstacles and enemies, both regular and boss-like, which you'll have to overcome and defeat. - media/video/3ninja.mp4 - media/mixrbv2/3ninja.png + media/video/3ninja.mp4 + media/mixrbv2/3ninja.png 1994 @@ -438,7 +341,6 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each Psygnosis Action - Platform 1-2 0 @@ -449,7 +351,6 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each 4in1pb.zip 4 in 1 (Pirate) - 4 in 1 (Pirate) 0 Megadrive @@ -457,12 +358,10 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each Unofficial 4 games compilation - media/video/4in1pb.mp4 - media/mixrbv2/4in1pb.png + media/video/4in1pb.mp4 + media/mixrbv2/4in1pb.png - - - + Compilation @@ -474,13 +373,7 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each 6pak.zip 6-Pak (USA) - 6-Pak (USA) - 6-Pak (USA) - 6-Pak (USA) - - us - 0 Megadrive @@ -494,12 +387,11 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each 6. Super Hang-On - media/video/6pak.mp4 - media/mixrbv2/6pak.png + media/video/6pak.mp4 + media/mixrbv2/6pak.png 1995 - 1997 SEGA SEGA @@ -515,15 +407,7 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each 688atsub.zip 688 Attack Sub (Euro, USA) - 688 Attack Sub (Euro, USA) - 688 Attack Sub (Euro, USA) - 688 Attack Sub (Euro, USA) - - us - eu - wor - 0 Megadrive @@ -531,12 +415,10 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each The graphics are mostly close-up views of the control panels but in some occasions they feature digitized images of surface ships and crew. - media/video/688atsub.mp4 - media/mixrbv2/688atsub.png + media/video/688atsub.mp4 + media/mixrbv2/688atsub.png - 1991 - 1991 1991 SEGA @@ -553,7 +435,6 @@ The graphics are mostly close-up views of the control panels but in some occasio bugslife.zip A Bug's Life - A Bug's Life 0 Megadrive @@ -563,8 +444,8 @@ The graphics are mostly close-up views of the control panels but in some occasio It wasn't supposed to appear on the Genesis at all -- Sega's 16-bit system was well past its commercial prime by the late 1990's, even on the hand-me-down/bedroom system basis that tends to keep a trickle of kids' titles coming late in a console's life. And it never did in any legal form. But enterprising Asian game pirates saw an opportunity to cash in on Sega and Disney in one go, and thus this wholly unlicensed conversion of the GameBoy Color version of A Bug's Life appeared on the Genesis: - media/video/bugslife.mp4 - media/mixrbv2/bugslife.png + media/video/bugslife.mp4 + media/mixrbv2/bugslife.png 1999 @@ -573,18 +454,16 @@ It wasn't supposed to appear on the Genesis at all -- Sega's 16-bit system was w Homebrew Platform - Action 1 0 0 0 - + bugslifea.zip A Bug's Life (Alt?) - A Bug's Life (Alt?) bugslife.zip Megadrive @@ -593,10 +472,6 @@ It wasn't supposed to appear on the Genesis at all -- Sega's 16-bit system was w It wasn't supposed to appear on the Genesis at all -- Sega's 16-bit system was well past its commercial prime by the late 1990's, even on the hand-me-down/bedroom system basis that tends to keep a trickle of kids' titles coming late in a console's life. And it never did in any legal form. But enterprising Asian game pirates saw an opportunity to cash in on Sega and Disney in one go, and thus this wholly unlicensed conversion of the GameBoy Color version of A Bug's Life appeared on the Genesis: - - media/video/bugslife.mp4 - media/mixrbv2/bugslife.png - 1999 @@ -604,7 +479,6 @@ It wasn't supposed to appear on the Genesis at all -- Sega's 16-bit system was w Homebrew Platform - Action 1 0 @@ -615,19 +489,15 @@ It wasn't supposed to appear on the Genesis at all -- Sega's 16-bit system was w dinotale.zip A Dinosaur's Tale (USA) - A Dinosaur's Tale (USA) - - us - 0 Megadrive Play as characters from the Spielberg animated movie We're Back, based entirely on the preview trailer. Run and jump through a variety of levels and defeat Dr. Screweyes. Every second level is a side-scrolling platformer where you take the role of the human kids Cecilia or Louie and move through obstacles to get to the end of the level, These levels are set at various New York locations including a TV studio and a circus that wants to keep the dinosaurs as an exhibit. Every other level is a 3D level where you play one of the dinosaur characters, e.g. skateboarding on the back of a pickup truck as Rex or flying as Elsa over central park while collecting balloons. This is one of the earliest Genesis games with 3D gameplay - media/video/dinotale.mp4 - media/mixrbv2/dinotale.png + media/video/dinotale.mp4 + media/mixrbv2/dinotale.png 1994 @@ -636,7 +506,6 @@ It wasn't supposed to appear on the Genesis at all -- Sega's 16-bit system was w HiTech Software Action - Platform 1 0 @@ -647,11 +516,7 @@ It wasn't supposed to appear on the Genesis at all -- Sega's 16-bit system was w aresshmd.zip A Ressha de Ikou MD - Take the 'A' Train (Jpn) - A Ressha de Ikou MD - Take the 'A' Train (Jpn) - - jp - 0 Megadrive @@ -660,8 +525,8 @@ It wasn't supposed to appear on the Genesis at all -- Sega's 16-bit system was w The game offers a total of five different scenarios of increasing difficulty, ranging from a practice scenario for beginners to very difficult scenarios for experienced players. There are also three different game speed settings available. - media/video/aresshmd.mp4 - media/mixrbv2/aresshmd.png + media/video/aresshmd.mp4 + media/mixrbv2/aresshmd.png 1992 @@ -680,19 +545,15 @@ The game offers a total of five different scenarios of increasing difficulty, ra aaharima.zip Aa Harimanada (Jpn) - Aa Harimanada (Jpn) - - jp - 0 Megadrive Aa Harimanada is a sumo wrestling game based on the manga and anime created by Kei Sadayasu. As in the real sport, the goal is to knock the opponent out of the ring. However, it is not a particularly realistic interpretation of sumo, playing much like a traditional 1-vs-1 fighting game. There are grabs, throws, and special moves, and the player can also win by knockout by draining the opponent's stamina. There is a single-player mode that follows the story of protagonist Harimanada, as well as a versus mode for one or two players where any of 15 characters can be used. - media/video/aaharima.mp4 - media/mixrbv2/aaharima.png + media/video/aaharima.mp4 + media/mixrbv2/aaharima.png 1993 @@ -701,8 +562,6 @@ The game offers a total of five different scenarios of increasing difficulty, ra SEGA Sports / Sumo - Sports - Fight 1-2 0 @@ -713,13 +572,7 @@ The game offers a total of five different scenarios of increasing difficulty, ra aaahhrm.zip AAAHH!!! Real Monsters (Euro) - AAAHH!!! Real Monsters (Euro) - AAAHH!!! Real Monsters (Euro) - AAAHH!!! Real Monsters (Euro) - - eu - 0 Megadrive @@ -729,13 +582,10 @@ This is a platform game, where you control three characters. Each one of them ha - media/video/aaahhrm.mp4 - media/mixrbv2/aaahhrm.png + media/video/aaahhrm.mp4 + media/mixrbv2/aaahhrm.png - 1995 - 1995 - 1995 1995 Realtime Associates @@ -748,19 +598,11 @@ This is a platform game, where you control three characters. Each one of them ha 12 0 - + aaahhrmu.zip AAAHH!!! Real Monsters (USA) - AAAHH!!! Real Monsters (USA) - AAAHH!!! Real Monsters (USA) - AAAHH!!! Real Monsters (USA) - - - eu - us - wor - + aaahhrm.zip Megadrive @@ -769,14 +611,7 @@ This is a platform game, where you control three characters. Each one of them ha This is a platform game, where you control three characters. Each one of them has a special move that is often used to solve puzzles and overcome obstacles: Ickis can fly for a short time, Oblina can reach high ledges, and Krumm can scan off-screen areas. They can also collect monster books, that will teach them to scare people. Help the three monsters to graduate! - - media/video/aaahhrm.mp4 - media/mixrbv2/aaahhrm.png - - 1995 - 1995 - 1995 1995 Realtime Associates @@ -789,12 +624,12 @@ This is a platform game, where you control three characters. Each one of them ha 12 0 - + abyssal.zip Abyssal Infants (HB) - + Megadrive 2021 @@ -808,12 +643,7 @@ This is a platform game, where you control three characters. Each one of them ha action52s.zip Action 52 (Hack, Spanish) - Action 52 (Hack, Spanish) - Action 52 (Hack, Spanish) - - us - action52.zip Megadrive @@ -871,19 +701,13 @@ Fire Breathers 51. Robbie and the Robots 52. The Cheetahmen (The Action Gamemaster) - - media/video/action52.mp4 - media/mixrbv2/action52.png - - 1993 1993 Active Enterprises Active Enterprises Action - Compilation 1-2 0 @@ -894,12 +718,7 @@ Fire Breathers action52.zip Action 52 (USA) - Action 52 (USA) - Action 52 (USA) - - us - 0 Megadrive @@ -958,35 +777,27 @@ Fire Breathers 52. The Cheetahmen (The Action Gamemaster) - media/video/action52.mp4 - media/mixrbv2/action52.png + media/video/action52.mp4 + media/mixrbv2/action52.png - 1993 1993 Active Enterprises Active Enterprises Action - Compilation 1-2 0 2 0 - + action52a.zip Action 52 (USA, Alt) - Action 52 (USA, Alt) - Action 52 (USA, Alt) - - us - wor - action52.zip Megadrive @@ -1044,19 +855,13 @@ Fire Breathers 51. Robbie and the Robots 52. The Cheetahmen (The Action Gamemaster) - - media/video/action52.mp4 - media/mixrbv2/action52.png - - 1993 1993 Active Enterprises Active Enterprises Action - Compilation 1-2 0 @@ -1067,11 +872,7 @@ Fire Breathers ar.zip Action Replay (Euro) - Action Replay (Euro) - - eu - 0 Megadrive @@ -1082,15 +883,11 @@ Fire Breathers The Mega Drive Action Replay was the first cheat device to be released for the console, pre-dating the Game Genie by the best part of a year. Unlike the Game Genie, however, no Action Replay cartridges were ever licensed or endorsed by Sega, though unlike rivals Nintendo, the company did not actively seek to prevent such devices from being sold. - media/video/ar.mp4 - media/mixrbv2/ar.png + media/video/ar.mp4 + media/mixrbv2/ar.png - - - - - - + + 0 0 0 @@ -1099,11 +896,7 @@ The Mega Drive Action Replay was the first cheat device to be released for the c addfamv.zip Addams Family Values (Euro) - Addams Family Values (Euro) - - eu - 0 Megadrive @@ -1112,33 +905,27 @@ The Mega Drive Action Replay was the first cheat device to be released for the c Addams Family Values is an action adventure game with slight RPG elements (you gain more hit points while proceeding in the game, can upgrade your equipment and special attacks). You control Fester, by moving him around, fighting regular enemies and bosses, talking to members of Addams household, and occasionally solving puzzles. The combat is pure action, Zelda-style. - media/video/addfamv.mp4 - media/mixrbv2/addfamv.png + media/video/addfamv.mp4 + media/mixrbv2/addfamv.png 1994 - 1995 Ocean Ocean Adventure - Action 1 0 15 0 - + addfamvs.zip Addams Family Values (Hack, Spanish) - Addams Family Values (Hack, Spanish) - - eu - addfamv.zip Megadrive @@ -1146,19 +933,13 @@ Addams Family Values is an action adventure game with slight RPG elements (you g Addams Family Values is an action adventure game with slight RPG elements (you gain more hit points while proceeding in the game, can upgrade your equipment and special attacks). You control Fester, by moving him around, fighting regular enemies and bosses, talking to members of Addams household, and occasionally solving puzzles. The combat is pure action, Zelda-style. - - media/video/addfamv.mp4 - media/mixrbv2/addfamv.png - 1994 - 1995 Ocean Ocean Adventure - Action 1 0 @@ -1169,15 +950,7 @@ Addams Family Values is an action adventure game with slight RPG elements (you g addfam.zip Addams Family, The (Euro, USA) - Addams Family, The (Euro, USA) - Addams Family, The (Euro, USA) - Addams Family, The (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -1188,38 +961,27 @@ The game takes place towards the end of the movie: the Addams Family has been ev As Gomez, you must tour the Addams mansion in search of your lost family, battling out mysterious monsters and evading traps, and eventually face your nemesis, Tully. - media/video/addfam.mp4 - media/mixrbv2/addfam.png + media/video/addfam.mp4 + media/mixrbv2/addfam.png - 1993 - 1993 - 1993 1993 Flying Edge Ocean Action - Platform 1 0 13 0 - + addfams.zip Addams Family, The (Hack, Spanish) - Addams Family, The (Hack, Spanish) - Addams Family, The (Hack, Spanish) - Addams Family, The (Hack, Spanish) - - - us - eu - + addfam.zip Megadrive @@ -1229,39 +991,24 @@ The game takes place towards the end of the movie: the Addams Family has been ev As Gomez, you must tour the Addams mansion in search of your lost family, battling out mysterious monsters and evading traps, and eventually face your nemesis, Tully. - - media/video/addfam.mp4 - media/mixrbv2/addfam.png - - 1993 - 1993 - 1993 1993 Flying Edge Ocean Action - Platform 1 0 13 0 - + addfamp1.zip Addams Family, The (USA, Prototype) - Addams Family, The (USA, Prototype) - Addams Family, The (USA, Prototype) - Addams Family, The (USA, Prototype) - - - us - wor - + addfam.zip Megadrive @@ -1271,36 +1018,24 @@ The game takes place towards the end of the movie: the Addams Family has been ev As Gomez, you must tour the Addams mansion in search of your lost family, battling out mysterious monsters and evading traps, and eventually face your nemesis, Tully. - - media/video/addfam.mp4 - media/mixrbv2/addfam.png - - 1993 - 1993 - 1993 1993 Flying Edge Ocean Action - Platform 1 0 13 0 - + gleylancs.zip Advanced Busterhawk Gleylancer (Hack, Spanish) - Advanced Busterhawk Gleylancer (Hack, Spanish) - - jp - gleylanc.zip Megadrive @@ -1309,13 +1044,8 @@ As Gomez, you must tour the Addams mansion in search of your lost family, battli The Gleylancer comes equipped with two hovering satellites that can receive weapon upgrades of their own, and can lock their positions at specific angles to increase your firepower and protect the player from enemy attacks. Features only a single-player campaign with two different endings depending on how the final stages are completed (e.g. if Lucia's father is rescued or not). - - media/video/gleylanc.mp4 - media/mixrbv2/gleylanc.png - 1992 - 1992 Masaya Games NCS Corporation @@ -1331,13 +1061,7 @@ The Gleylancer comes equipped with two hovering satellites that can receive weap advdaisn.zip Advanced Daisenryaku - Deutsch Dengeki Sakusen (Jpn, Rev. A) - Advanced Daisenryaku - Deutsch Dengeki Sakusen (Jpn, Rev. A) - Advanced Daisenryaku - Deutsch Dengeki Sakusen (Jpn, Rev. A) - Advanced Daisenryaku - Deutsch Dengeki Sakusen (Jpn, Rev. A) - - jp - 0 Megadrive @@ -1348,8 +1072,8 @@ Sega and now-renamed SystemSoft Alpha rereleased the game in 2006 as part of Seg In 2002-2006, Nebelwurfer fan-translated the game to English as Advanced Military Commander along with a translated manual. - media/video/advdaisn.mp4 - media/mixrbv2/advdaisn.png + media/video/advdaisn.mp4 + media/mixrbv2/advdaisn.png 1991 @@ -1358,7 +1082,6 @@ In 2002-2006, Nebelwurfer fan-translated the game to English as Advanced Militar SEGA Strategy - Various 1-4 0 @@ -1369,12 +1092,7 @@ In 2002-2006, Nebelwurfer fan-translated the game to English as Advanced Militar advbatr.zip Adventures of Batman & Robin, The (Euro) - Adventures of Batman & Robin, The (Euro) - Adventures of Batman & Robin, The (Euro) - - eu - 0 Megadrive @@ -1385,35 +1103,27 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png + media/video/advbatr.mp4 + media/mixrbv2/advbatr.png 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrs.zip Adventures of Batman & Robin, The (Hack, Spanish) - Adventures of Batman & Robin, The (Hack, Spanish) - Adventures of Batman & Robin, The (Hack, Spanish) - - us - advbatr.zip Megadrive @@ -1423,36 +1133,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp12.zip Adventures of Batman & Robin, The (Prototype, 19950406) - Adventures of Batman & Robin, The (Prototype, 19950406) - Adventures of Batman & Robin, The (Prototype, 19950406) - - us - advbatr.zip Megadrive @@ -1462,36 +1160,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp11.zip Adventures of Batman & Robin, The (Prototype, 19950410) - Adventures of Batman & Robin, The (Prototype, 19950410) - Adventures of Batman & Robin, The (Prototype, 19950410) - - us - advbatr.zip Megadrive @@ -1501,36 +1187,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp10.zip Adventures of Batman & Robin, The (Prototype, 19950411) - Adventures of Batman & Robin, The (Prototype, 19950411) - Adventures of Batman & Robin, The (Prototype, 19950411) - - us - advbatr.zip Megadrive @@ -1540,36 +1214,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp09.zip Adventures of Batman & Robin, The (Prototype, 19950418) - Adventures of Batman & Robin, The (Prototype, 19950418) - Adventures of Batman & Robin, The (Prototype, 19950418) - - us - advbatr.zip Megadrive @@ -1579,36 +1241,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp08.zip Adventures of Batman & Robin, The (Prototype, 19950419) - Adventures of Batman & Robin, The (Prototype, 19950419) - Adventures of Batman & Robin, The (Prototype, 19950419) - - us - advbatr.zip Megadrive @@ -1618,36 +1268,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp07.zip Adventures of Batman & Robin, The (Prototype, 19950421) - Adventures of Batman & Robin, The (Prototype, 19950421) - Adventures of Batman & Robin, The (Prototype, 19950421) - - us - advbatr.zip Megadrive @@ -1657,36 +1295,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp06.zip Adventures of Batman & Robin, The (Prototype, 19950422) - Adventures of Batman & Robin, The (Prototype, 19950422) - Adventures of Batman & Robin, The (Prototype, 19950422) - - us - advbatr.zip Megadrive @@ -1696,36 +1322,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp05.zip Adventures of Batman & Robin, The (Prototype, 19950424) - Adventures of Batman & Robin, The (Prototype, 19950424) - Adventures of Batman & Robin, The (Prototype, 19950424) - - us - advbatr.zip Megadrive @@ -1735,36 +1349,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp04.zip Adventures of Batman & Robin, The (Prototype, 19950426) - Adventures of Batman & Robin, The (Prototype, 19950426) - Adventures of Batman & Robin, The (Prototype, 19950426) - - us - advbatr.zip Megadrive @@ -1774,36 +1376,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp03.zip Adventures of Batman & Robin, The (Prototype, 19950427) - Adventures of Batman & Robin, The (Prototype, 19950427) - Adventures of Batman & Robin, The (Prototype, 19950427) - - us - advbatr.zip Megadrive @@ -1813,36 +1403,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp02.zip Adventures of Batman & Robin, The (Prototype, 19950428) - Adventures of Batman & Robin, The (Prototype, 19950428) - Adventures of Batman & Robin, The (Prototype, 19950428) - - us - advbatr.zip Megadrive @@ -1852,37 +1430,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatrp01.zip Adventures of Batman & Robin, The (Prototype, 19950501) - Adventures of Batman & Robin, The (Prototype, 19950501) - Adventures of Batman & Robin, The (Prototype, 19950501) - - eu - us - advbatr.zip Megadrive @@ -1892,36 +1457,24 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 14 0 - + advbatru.zip Adventures of Batman & Robin, The (USA) - Adventures of Batman & Robin, The (USA) - Adventures of Batman & Robin, The (USA) - - us - advbatr.zip Megadrive @@ -1931,20 +1484,13 @@ This is a side-scrolling action game. The player basically walks from left to ri There are overall four areas (one for each villain) with three levels each, including a film studio or the Gotham University. While most stages are typical fighting levels with occasional 3D effects there are also a few flying ones where the player uses the Batwing or a jet pack. - - media/video/advbatr.mp4 - media/mixrbv2/advbatr.png - 1995 - 1995 - 1995 Clockworks Entertainment SEGA Action - Beat'em Up 1-2 0 @@ -1955,12 +1501,7 @@ There are overall four areas (one for each villain) with three levels each, incl mightmax.zip Adventures of Mighty Max, The (Euro) - Adventures of Mighty Max, The (Euro) - Adventures of Mighty Max, The (Euro) - - eu - 0 Megadrive @@ -1970,38 +1511,27 @@ Max is a kid who possesses a magic cap that allows you to travel across differen This is a platform game in which you control Max himself or one of his two side-kicks (that doesn't influence the gameplay). You travel through several different worlds. Your goal is to find Skull Master's weapons, which are scattered around the level, and to destroy them. The levels are timed, and there are also plenty of enemies who will disturb you on your way to the goal. - media/video/mightmax.mp4 - media/mixrbv2/mightmax.png + media/video/mightmax.mp4 + media/mixrbv2/mightmax.png 1994 - 1994 - 1994 - 1994 - 1995 Ocean Ocean Action - Adventure - Platform 1-2 0 14 0 - + mightmaxu.zip Adventures of Mighty Max, The (USA) - Adventures of Mighty Max, The (USA) - Adventures of Mighty Max, The (USA) - - us - mightmax.zip Megadrive @@ -2010,23 +1540,13 @@ Max is a kid who possesses a magic cap that allows you to travel across differen This is a platform game in which you control Max himself or one of his two side-kicks (that doesn't influence the gameplay). You travel through several different worlds. Your goal is to find Skull Master's weapons, which are scattered around the level, and to destroy them. The levels are timed, and there are also plenty of enemies who will disturb you on your way to the goal. - - media/video/mightmax.mp4 - media/mixrbv2/mightmax.png - 1994 - 1994 - 1994 - 1994 - 1995 Ocean Ocean Action - Adventure - Platform 1-2 0 @@ -2037,11 +1557,7 @@ This is a platform game in which you control Max himself or one of his two side- rockybw.zip Adventures of Rocky and Bullwinkle and Friends, The (USA) - Adventures of Rocky and Bullwinkle and Friends, The (USA) - - us - 0 Megadrive @@ -2051,8 +1567,8 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr - media/video/rockybw.mp4 - media/mixrbv2/rockybw.png + media/video/rockybw.mp4 + media/mixrbv2/rockybw.png 1993 @@ -2071,19 +1587,15 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr adveboy.zip Adventurous Boy - Mao Xian Xiao Zi (Chi) - Adventurous Boy - Mao Xian Xiao Zi (Chi) - - cn - 0 Megadrive Adventurous Boy: Mao Xian Xiao Zi is an unlicensed Fantasy Zone clone, though features completely original graphics and sound. - media/video/adveboy.mp4 - media/mixrbv2/adveboy.png + media/video/adveboy.mp4 + media/mixrbv2/adveboy.png 1992 @@ -2098,32 +1610,19 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr 11 0 - + aeroblst.zip Aero Blasters: Trouble Specialty Raid Unit (Jpn) - Aero Blasters: Trouble Specialty Raid Unit (Jpn) - Aero Blasters: Trouble Specialty Raid Unit (Jpn) - - jp - airbustr.zip Megadrive Air Buster is a fast side-scrolling shooter. The player controls a small craft through different levels with many enemies. Every level ends with a boss and some section speed up the gameplay, offering fast obstacle courses both horizontally and vertically scrolling. Flying orange pods release many power-ups at once, enhancing the ships with new or more powerful lasers, wing men and shields. The player can also hold the fire key to charge a blast that removes all enemy bullets from the screen and deals damage to all enemies. With an unforgiving difficulty, every hit is fatal, but the game can be continued from any points as long as there are lives and credits left. The game can be played with two players cooperatively. - - media/video/airbustr.mp4 - media/mixrbv2/airbustr.png - 1991 - 1991 - 1991 - 1991 - 1991 Kaneko Kaneko @@ -2139,136 +1638,92 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr aero.zip Aero the Acro-Bat (Euro) - Aero the Acro-Bat (Euro) - Aero the Acro-Bat (Euro) - - eu - 0 Megadrive You play as bat Aero, who have to stop the mad scientist Edgar Ektor, who is trying to rid the world of amusement and fun. So you jump through the circus-style levels, using different kinds of machines such as catapults, cannons, bubble machines, platforms, etc., collecting various power-ups such as cheese, soda, keys, clocks, etc. and avoiding lethal obstacles. - media/video/aero.mp4 - media/mixrbv2/aero.png + media/video/aero.mp4 + media/mixrbv2/aero.png 1993 - 1993 - 1993 Iguana Entertainment Iguana Entertainment Action - Platform 1 0 10 0 - + aerop.zip Aero the Acro-Bat (Euro, Prototype) - Aero the Acro-Bat (Euro, Prototype) - Aero the Acro-Bat (Euro, Prototype) - - eu - aero.zip Megadrive You play as bat Aero, who have to stop the mad scientist Edgar Ektor, who is trying to rid the world of amusement and fun. So you jump through the circus-style levels, using different kinds of machines such as catapults, cannons, bubble machines, platforms, etc., collecting various power-ups such as cheese, soda, keys, clocks, etc. and avoiding lethal obstacles. - - media/video/aero.mp4 - media/mixrbv2/aero.png - 1993 - 1993 - 1993 Iguana Entertainment Iguana Entertainment Action - Platform 1 0 10 0 - + aeros.zip Aero The Acro-Bat (Hack, Spanish) - Aero The Acro-Bat (Hack, Spanish) - Aero The Acro-Bat (Hack, Spanish) - - us - aero.zip Megadrive You play as bat Aero, who have to stop the mad scientist Edgar Ektor, who is trying to rid the world of amusement and fun. So you jump through the circus-style levels, using different kinds of machines such as catapults, cannons, bubble machines, platforms, etc., collecting various power-ups such as cheese, soda, keys, clocks, etc. and avoiding lethal obstacles. - - media/video/aero.mp4 - media/mixrbv2/aero.png - 1993 - 1993 - 1993 Iguana Entertainment Iguana Entertainment Action - Platform 1 0 10 0 - + aerou.zip Aero the Acro-Bat (USA) - Aero the Acro-Bat (USA) - Aero the Acro-Bat (USA) - - us - aero.zip Megadrive You play as bat Aero, who have to stop the mad scientist Edgar Ektor, who is trying to rid the world of amusement and fun. So you jump through the circus-style levels, using different kinds of machines such as catapults, cannons, bubble machines, platforms, etc., collecting various power-ups such as cheese, soda, keys, clocks, etc. and avoiding lethal obstacles. - - media/video/aero.mp4 - media/mixrbv2/aero.png - 1993 - 1993 - 1993 Iguana Entertainment Iguana Entertainment Action - Platform 1 0 @@ -2279,102 +1734,69 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr aero2.zip Aero the Acro-Bat 2 (Euro) - Aero the Acro-Bat 2 (Euro) - Aero the Acro-Bat 2 (Euro) - - eu - 0 Megadrive In the sequel to Aero the Acro-Bat you have to defeat evil industrialist Edgar Ektor once again. He is back and again with bad ideas, so you - in the role of Aero - have to find and destroy him before he carries out his diabolical "Plan B". Like in the last installment, you have to jump, escape lethal obstacles and progress in time. This game features more moves for Aero, more mechanisms to use and more items to collect. - media/video/aero2.mp4 - media/mixrbv2/aero2.png + media/video/aero2.mp4 + media/mixrbv2/aero2.png 1994 - 1995 - 1995 Iguana Entertainment Iguana Entertainment Action - Platform 1 0 13 0 - + aero2s.zip Aero The Acro-Bat 2 (Hack, Spanish) - Aero The Acro-Bat 2 (Hack, Spanish) - Aero The Acro-Bat 2 (Hack, Spanish) - - eu - us - aero2.zip Megadrive In the sequel to Aero the Acro-Bat you have to defeat evil industrialist Edgar Ektor once again. He is back and again with bad ideas, so you - in the role of Aero - have to find and destroy him before he carries out his diabolical "Plan B". Like in the last installment, you have to jump, escape lethal obstacles and progress in time. This game features more moves for Aero, more mechanisms to use and more items to collect. - - media/video/aero2.mp4 - media/mixrbv2/aero2.png - 1994 - 1995 - 1995 Iguana Entertainment Iguana Entertainment Action - Platform 1 0 13 0 - + aero2u.zip Aero the Acro-Bat 2 (USA) - Aero the Acro-Bat 2 (USA) - Aero the Acro-Bat 2 (USA) - - us - aero2.zip Megadrive In the sequel to Aero the Acro-Bat you have to defeat evil industrialist Edgar Ektor once again. He is back and again with bad ideas, so you - in the role of Aero - have to find and destroy him before he carries out his diabolical "Plan B". Like in the last installment, you have to jump, escape lethal obstacles and progress in time. This game features more moves for Aero, more mechanisms to use and more items to collect. - - media/video/aero2.mp4 - media/mixrbv2/aero2.png - 1994 - 1995 - 1995 Iguana Entertainment Iguana Entertainment Action - Platform 1 0 @@ -2385,8 +1807,6 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr aerobiz.zip Aerobiz (USA) - Aerobiz (USA) - Aerobiz (USA) 0 Megadrive @@ -2394,12 +1814,11 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr You are the CEO of an airline company. Your goal is to become the most successful airline in the world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets. You must also pay attention to statistics like quarterly and annual sales reports, as well as city data. World events also affect your airline, from natural disasters to war and even the Olympic games, all of which will affect how many passengers you get. All the planes in the game are based on real-life aircraft, such as the Boeing 747 and the Concorde. - media/video/aerobiz.mp4 - media/mixrbv2/aerobiz.png + media/video/aerobiz.mp4 + media/mixrbv2/aerobiz.png 1992 - 1992 Koei Koei @@ -2415,12 +1834,7 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr aerobizs.zip Aerobiz Supersonic (USA) - Aerobiz Supersonic (USA) - Aerobiz Supersonic (USA) - - us - 0 Megadrive @@ -2431,12 +1845,11 @@ The basic premise of the game is the same as that of the original Aerobiz, but t Do you have what it takes to make your company fly high? Or will it crash and burn? - media/video/aerobizs.mp4 - media/mixrbv2/aerobizs.png + media/video/aerobizs.mp4 + media/mixrbv2/aerobizs.png 1994 - 1994 Koei Koei @@ -2452,10 +1865,6 @@ Do you have what it takes to make your company fly high? Or will it crash and bu aburner2.zip After Burner II (Euro, USA) - After Burner II (Euro, USA) - After Burner II (Euro, USA) - After Burner II (Euro, USA) - After Burner II (Euro, USA) 0 Megadrive @@ -2465,43 +1874,27 @@ Do you have what it takes to make your company fly high? Or will it crash and bu The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. You also can speed up and slow down to deal with enemies which appear behind you. - media/video/aburner2.mp4 - media/mixrbv2/aburner2.png + media/video/aburner2.mp4 + media/mixrbv2/aburner2.png - 1990 - 1991 - 1990 - 1990 1990 - 1991 SEGA SEGA Shoot'em Up - Fight - Adventure - Action 1 0 14 0 - + aburner2s.zip After Burner II (Hack, Spanish) - After Burner II (Hack, Spanish) - After Burner II (Hack, Spanish) - After Burner II (Hack, Spanish) - After Burner II (Hack, Spanish) - - - us - eu - + aburner2.zip Megadrive @@ -2509,43 +1902,24 @@ The game is viewed from behind the plane with you fighting wave after wave of en The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. You also can speed up and slow down to deal with enemies which appear behind you. - - media/video/aburner2.mp4 - media/mixrbv2/aburner2.png - - 1990 - 1991 - 1990 - 1990 1990 - 1991 SEGA SEGA Shoot'em Up - Fight - Adventure - Action 1 0 14 0 - + aburner2j.zip After Burner II (Jpn) - After Burner II (Jpn) - After Burner II (Jpn) - After Burner II (Jpn) - After Burner II (Jpn) - - - jp - + aburner2.zip Megadrive @@ -2553,25 +1927,13 @@ The game is viewed from behind the plane with you fighting wave after wave of en The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. You also can speed up and slow down to deal with enemies which appear behind you. - - media/video/aburner2.mp4 - media/mixrbv2/aburner2.png - - 1990 - 1991 - 1990 - 1990 1990 - 1991 SEGA SEGA Shoot'em Up - Fight - Adventure - Action 1 0 @@ -2582,12 +1944,7 @@ The game is viewed from behind the plane with you fighting wave after wave of en airbustr.zip Air Buster: Trouble Specialty Raid Unit (USA) - Air Buster: Trouble Specialty Raid Unit (USA) - Air Buster: Trouble Specialty Raid Unit (USA) - - us - 0 Megadrive @@ -2595,15 +1952,11 @@ The game is viewed from behind the plane with you fighting wave after wave of en - media/video/airbustr.mp4 - media/mixrbv2/airbustr.png + media/video/airbustr.mp4 + media/mixrbv2/airbustr.png 1991 - 1991 - 1991 - 1991 - 1991 Kaneko Kaneko @@ -2619,12 +1972,7 @@ The game is viewed from behind the plane with you fighting wave after wave of en airdivers.zip Air Diver (Hack, Spanish) - Air Diver (Hack, Spanish) - Air Diver (Hack, Spanish) - - us - airdiver.zip Megadrive @@ -2632,35 +1980,24 @@ The game is viewed from behind the plane with you fighting wave after wave of en Although technically boarding a stealth fighter, no stealth elements are involved. After choosing one from the different locations on the map, the player is shown flying from a first-person cockpit perspective and enemies do not seem to have trouble locating the player's aircraft. In different solo missions the player needs to take out all opposition using regular bullets and lock-on missiles. All statistics, including the remaining time before running out of fuel and the enemies on the radar, are shown in the cockpit HUD. The craft is able to move left and right, and use a boost to do sideways rolls or complete loops to get behind enemies. Some shots can be taken, leading to body damage, but incoming missiles are usually fatal and those need to be shot or avoided. Next to regular enemies, there are also a few boss planes. Missions take place all over the world during different times of day. - - media/video/airdiver.mp4 - media/mixrbv2/airdiver.png - 1990 - 1990 Copya System Seismic Action - Simulation 1 0 8 0 - + airdiverj.zip Air Diver (Jpn) - Air Diver (Jpn) - Air Diver (Jpn) - - jp - airdiver.zip Megadrive @@ -2668,19 +2005,13 @@ Although technically boarding a stealth fighter, no stealth elements are involve Although technically boarding a stealth fighter, no stealth elements are involved. After choosing one from the different locations on the map, the player is shown flying from a first-person cockpit perspective and enemies do not seem to have trouble locating the player's aircraft. In different solo missions the player needs to take out all opposition using regular bullets and lock-on missiles. All statistics, including the remaining time before running out of fuel and the enemies on the radar, are shown in the cockpit HUD. The craft is able to move left and right, and use a boost to do sideways rolls or complete loops to get behind enemies. Some shots can be taken, leading to body damage, but incoming missiles are usually fatal and those need to be shot or avoided. Next to regular enemies, there are also a few boss planes. Missions take place all over the world during different times of day. - - media/video/airdiver.mp4 - media/mixrbv2/airdiver.png - 1990 - 1990 Copya System Seismic Action - Simulation 1 0 @@ -2691,12 +2022,7 @@ Although technically boarding a stealth fighter, no stealth elements are involve airdiver.zip Air Diver (USA) - Air Diver (USA) - Air Diver (USA) - - us - 0 Megadrive @@ -2705,46 +2031,34 @@ Although technically boarding a stealth fighter, no stealth elements are involve Although technically boarding a stealth fighter, no stealth elements are involved. After choosing one from the different locations on the map, the player is shown flying from a first-person cockpit perspective and enemies do not seem to have trouble locating the player's aircraft. In different solo missions the player needs to take out all opposition using regular bullets and lock-on missiles. All statistics, including the remaining time before running out of fuel and the enemies on the radar, are shown in the cockpit HUD. The craft is able to move left and right, and use a boost to do sideways rolls or complete loops to get behind enemies. Some shots can be taken, leading to body damage, but incoming missiles are usually fatal and those need to be shot or avoided. Next to regular enemies, there are also a few boss planes. Missions take place all over the world during different times of day. - media/video/airdiver.mp4 - media/mixrbv2/airdiver.png + media/video/airdiver.mp4 + media/mixrbv2/airdiver.png 1990 - 1990 Copya System Seismic Action - Simulation 1 0 8 0 - + airmanag.zip Air Management - Oozora ni Kakeru (Jpn) - Air Management - Oozora ni Kakeru (Jpn) - Air Management - Oozora ni Kakeru (Jpn) - - jp - aerobiz.zip Megadrive You are the CEO of an airline company. Your goal is to become the most successful airline in the world by connecting all 22 cities with air routes, maintain a profit, and meet the required quota of passengers. If you cannot turn a profit for a year or meet the victory conditions in 32 years you lose. Some strategic decisions you must make include negotiating for open air routes, purchasing or selling aircraft, invest in branch offices and hotels, advertise your airline and set budgets. You must also pay attention to statistics like quarterly and annual sales reports, as well as city data. World events also affect your airline, from natural disasters to war and even the Olympic games, all of which will affect how many passengers you get. All the planes in the game are based on real-life aircraft, such as the Boeing 747 and the Concorde. - - media/video/aerobiz.mp4 - media/mixrbv2/aerobiz.png - 1992 - 1992 Koei Koei @@ -2756,16 +2070,11 @@ Although technically boarding a stealth fighter, no stealth elements are involve 14 0 - + airmang2.zip Air Management II - Koukuuou o Mezase (Jpn) - Air Management II - Koukuuou o Mezase (Jpn) - Air Management II - Koukuuou o Mezase (Jpn) - - jp - aerobizs.zip Megadrive @@ -2775,13 +2084,8 @@ The basic premise of the game is the same as that of the original Aerobiz, but t Do you have what it takes to make your company fly high? Or will it crash and burn? - - media/video/aerobizs.mp4 - media/mixrbv2/aerobizs.png - 1994 - 1994 Koei Koei @@ -2798,9 +2102,6 @@ Do you have what it takes to make your company fly high? Or will it crash and bu Akira (Prototype) - - us - 0 Megadrive @@ -2808,8 +2109,8 @@ Do you have what it takes to make your company fly high? Or will it crash and bu The game features first person shooting, racing, platforming, and beat-em up segments to help illustrate the various points in the movie's story. - media/video/akirap.mp4 - media/mixrbv2/akirap.png + media/video/akirap.mp4 + media/mixrbv2/akirap.png 1995 @@ -2818,29 +2119,17 @@ The game features first person shooting, racing, platforming, and beat-em up seg THQ Action - Action / Adventure 1 0 0 0 - + akumajo.zip Akumajou Dracula - Vampire Killer (Jpn) - Akumajou Dracula - Vampire Killer (Jpn) - Akumajou Dracula - Vampire Killer (Jpn) - Akumajou Dracula - Vampire Killer (Jpn) - Akumajou Dracula - Vampire Killer (Jpn) - Akumajou Dracula - Vampire Killer (Jpn) - Akumajou Dracula - Vampire Killer (Jpn) - Akumajou Dracula - Vampire Killer (Jpn) - Akumajou Dracula - Vampire Killer (Jpn) - - - jp - + cvania.zip Megadrive @@ -2848,14 +2137,8 @@ The game features first person shooting, racing, platforming, and beat-em up seg The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, must now travel across Europe to the Palace of Versailles in France, where Bartley is planning the resurrection. And in their way stands Dracula's strongest followers yet... - - media/video/cvania.mp4 - media/mixrbv2/cvania.png - 1994 - 1994 - 1994 Konami Konami @@ -2871,11 +2154,7 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus aladdin2.zip Aladdin II - Aladdin II - - us - 0 Megadrive @@ -2885,8 +2164,8 @@ This port can be considered the "opposite" of Aladdin 2000, a port of Virgin's A Some of Aladdin's moves as well as some of the enemy sprites can be found in Hercules 2, which was published by X Boy in 1999. - media/video/aladdin2.mp4 - media/mixrbv2/aladdin2.png + media/video/aladdin2.mp4 + media/mixrbv2/aladdin2.png 1993 @@ -2894,27 +2173,17 @@ Some of Aladdin's moves as well as some of the enemy sprites can be found in Her Homebrew Platform - Action 1 0 0 0 - + alexkiddk.zip Alex Kidd - Cheongong Maseong (Kor) - Alex Kidd - Cheongong Maseong (Kor) - Alex Kidd - Cheongong Maseong (Kor) - Alex Kidd - Cheongong Maseong (Kor) - Alex Kidd - Cheongong Maseong (Kor) - Alex Kidd - Cheongong Maseong (Kor) - Alex Kidd - Cheongong Maseong (Kor) - - - kr - + alexkidd.zip Megadrive @@ -2922,42 +2191,24 @@ Some of Aladdin's moves as well as some of the enemy sprites can be found in Her Now Paperock is a place where you have to be good at the game of 'Paper, Rock and Scissors' to get anywhere. With that knowledge you must take control of Alex, guide him through the odd natured, unfriendly planet and help him find his father. - - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png - 1989 - 1990 - 1989 - 1989 - 1991 SEGA SEGA Action - Platform 1 0 11 0 - + alexkidd1.zip Alex Kidd in the Enchanted Castle (Euro) - Alex Kidd in the Enchanted Castle (Euro) - Alex Kidd in the Enchanted Castle (Euro) - Alex Kidd in the Enchanted Castle (Euro) - Alex Kidd in the Enchanted Castle (Euro) - Alex Kidd in the Enchanted Castle (Euro) - Alex Kidd in the Enchanted Castle (Euro) - - - eu - + alexkidd.zip Megadrive @@ -2965,22 +2216,13 @@ Now Paperock is a place where you have to be good at the game of 'Paper, Rock an Now Paperock is a place where you have to be good at the game of 'Paper, Rock and Scissors' to get anywhere. With that knowledge you must take control of Alex, guide him through the odd natured, unfriendly planet and help him find his father. - - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png - 1989 - 1990 - 1989 - 1989 - 1991 SEGA SEGA Action - Platform 1 0 @@ -2991,16 +2233,7 @@ Now Paperock is a place where you have to be good at the game of 'Paper, Rock an alexkidd.zip Alex Kidd in the Enchanted Castle (Euro, Rev. A) - Alex Kidd in the Enchanted Castle (Euro, Rev. A) - Alex Kidd in the Enchanted Castle (Euro, Rev. A) - Alex Kidd in the Enchanted Castle (Euro, Rev. A) - Alex Kidd in the Enchanted Castle (Euro, Rev. A) - Alex Kidd in the Enchanted Castle (Euro, Rev. A) - Alex Kidd in the Enchanted Castle (Euro, Rev. A) - - eu - 0 Megadrive @@ -3009,42 +2242,27 @@ Now Paperock is a place where you have to be good at the game of 'Paper, Rock an Now Paperock is a place where you have to be good at the game of 'Paper, Rock and Scissors' to get anywhere. With that knowledge you must take control of Alex, guide him through the odd natured, unfriendly planet and help him find his father. - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png + media/video/alexkidd.mp4 + media/mixrbv2/alexkidd.png 1989 - 1990 - 1989 - 1989 - 1991 SEGA SEGA Action - Platform 1 0 11 0 - + alexkidds.zip Alex Kidd In The Enchanted Castle (Hack, Spanish) - Alex Kidd In The Enchanted Castle (Hack, Spanish) - Alex Kidd In The Enchanted Castle (Hack, Spanish) - Alex Kidd In The Enchanted Castle (Hack, Spanish) - Alex Kidd In The Enchanted Castle (Hack, Spanish) - Alex Kidd In The Enchanted Castle (Hack, Spanish) - Alex Kidd In The Enchanted Castle (Hack, Spanish) - - - eu - us - + alexkidd.zip Megadrive @@ -3052,42 +2270,24 @@ Now Paperock is a place where you have to be good at the game of 'Paper, Rock an Now Paperock is a place where you have to be good at the game of 'Paper, Rock and Scissors' to get anywhere. With that knowledge you must take control of Alex, guide him through the odd natured, unfriendly planet and help him find his father. - - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png - 1989 - 1990 - 1989 - 1989 - 1991 SEGA SEGA Action - Platform 1 0 11 0 - + alexkiddj.zip Alex Kidd in the Enchanted Castle (Jpn) - Alex Kidd in the Enchanted Castle (Jpn) - Alex Kidd in the Enchanted Castle (Jpn) - Alex Kidd in the Enchanted Castle (Jpn) - Alex Kidd in the Enchanted Castle (Jpn) - Alex Kidd in the Enchanted Castle (Jpn) - Alex Kidd in the Enchanted Castle (Jpn) - - - jp - + alexkidd.zip Megadrive @@ -3095,42 +2295,24 @@ Now Paperock is a place where you have to be good at the game of 'Paper, Rock an Now Paperock is a place where you have to be good at the game of 'Paper, Rock and Scissors' to get anywhere. With that knowledge you must take control of Alex, guide him through the odd natured, unfriendly planet and help him find his father. - - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png - 1989 - 1990 - 1989 - 1989 - 1991 SEGA SEGA Action - Platform 1 0 11 0 - + alexkiddu.zip Alex Kidd in the Enchanted Castle (USA) - Alex Kidd in the Enchanted Castle (USA) - Alex Kidd in the Enchanted Castle (USA) - Alex Kidd in the Enchanted Castle (USA) - Alex Kidd in the Enchanted Castle (USA) - Alex Kidd in the Enchanted Castle (USA) - Alex Kidd in the Enchanted Castle (USA) - - - us - + alexkidd.zip Megadrive @@ -3138,40 +2320,24 @@ Now Paperock is a place where you have to be good at the game of 'Paper, Rock an Now Paperock is a place where you have to be good at the game of 'Paper, Rock and Scissors' to get anywhere. With that knowledge you must take control of Alex, guide him through the odd natured, unfriendly planet and help him find his father. - - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png - 1989 - 1990 - 1989 - 1989 - 1991 SEGA SEGA Action - Platform 1 0 11 0 - + alien3s.zip Alien 3 (Hack, Spanish) - Alien 3 (Hack, Spanish) - Alien 3 (Hack, Spanish) - Alien 3 (Hack, Spanish) - - - us - eu - + alien3.zip Megadrive @@ -3180,20 +2346,13 @@ Now Paperock is a place where you have to be good at the game of 'Paper, Rock an The game play of the various Alien³ conversions varies from platform to platform. The Genesis Alien³ game is a side-scrolling action game with large maze-like levels. In each level, you have to rescue all the trapped prisoners and then make your way to the exit, all while surviving multiple alien attacks. - - media/video/alien3.mp4 - media/mixrbv2/alien3.png - - 1992 - 1993 1992 Arena Entertainment Acclaim Action - Platform 1 0 @@ -3204,12 +2363,7 @@ The game play of the various Alien³ conversions varies from platform to platfor aliensol.zip Alien Soldier (Euro) - Alien Soldier (Euro) - Alien Soldier (Euro) - - eu - 0 Megadrive @@ -3217,142 +2371,99 @@ The game play of the various Alien³ conversions varies from platform to platfor Various weapons to pick up and loads of boss battles. Each boss has it's own weakness, which you must exploit. You can change forms to vary your attack pattern. - media/video/aliensol.mp4 - media/mixrbv2/aliensol.png + media/video/aliensol.mp4 + media/mixrbv2/aliensol.png 1995 - 1995 Treasure SEGA Shooter - Shooter / Run and Gun - Platform 1 0 18 0 - + aliensoli.zip Alien Soldier (Hack, Italian) - Alien Soldier (Hack, Italian) - Alien Soldier (Hack, Italian) - - eu - aliensol.zip Megadrive In the year 2015 the planet Sierra is in the grips of Xi-Tiger's Scarlet terrorists. All hope now lies with Epsilon-Eagle, a fearsome warrior with a lethal arsenal. Armed with all the hardware you can carry, blast, shoot and burn through level after level of incredible cyber-action before confronting the mighty Xi-Tiger. Various weapons to pick up and loads of boss battles. Each boss has it's own weakness, which you must exploit. You can change forms to vary your attack pattern. - - media/video/aliensol.mp4 - media/mixrbv2/aliensol.png - 1995 - 1995 Treasure SEGA Shooter - Shooter / Run and Gun - Platform 1 0 18 0 - + aliensols.zip Alien Soldier (Hack, Spanish) - Alien Soldier (Hack, Spanish) - Alien Soldier (Hack, Spanish) - - eu - aliensol.zip Megadrive In the year 2015 the planet Sierra is in the grips of Xi-Tiger's Scarlet terrorists. All hope now lies with Epsilon-Eagle, a fearsome warrior with a lethal arsenal. Armed with all the hardware you can carry, blast, shoot and burn through level after level of incredible cyber-action before confronting the mighty Xi-Tiger. Various weapons to pick up and loads of boss battles. Each boss has it's own weakness, which you must exploit. You can change forms to vary your attack pattern. - - media/video/aliensol.mp4 - media/mixrbv2/aliensol.png - 1995 - 1995 Treasure SEGA Shooter - Shooter / Run and Gun - Platform 1 0 18 0 - + aliensolj.zip Alien Soldier (Jpn) - Alien Soldier (Jpn) - Alien Soldier (Jpn) - - jp - aliensol.zip Megadrive In the year 2015 the planet Sierra is in the grips of Xi-Tiger's Scarlet terrorists. All hope now lies with Epsilon-Eagle, a fearsome warrior with a lethal arsenal. Armed with all the hardware you can carry, blast, shoot and burn through level after level of incredible cyber-action before confronting the mighty Xi-Tiger. Various weapons to pick up and loads of boss battles. Each boss has it's own weakness, which you must exploit. You can change forms to vary your attack pattern. - - media/video/aliensol.mp4 - media/mixrbv2/aliensol.png - 1995 - 1995 Treasure SEGA Shooter - Shooter / Run and Gun - Platform 1 0 18 0 - + astorms.zip Alien Storm (Hack, Spanish) - Alien Storm (Hack, Spanish) - - wor - astorm.zip Megadrive @@ -3366,23 +2477,13 @@ At the end of some missions is an alien boss, which you must destroy in order to You can play Alien Storm by yourself, or with another person. - - media/video/astorm.mp4 - media/mixrbv2/astorm.png - - 1991 - 1991 - 1991 - 1991 1991 - 1992 SEGA SEGA Action - Beat'em Up 1-2 0 @@ -3393,11 +2494,7 @@ You can play Alien Storm by yourself, or with another person. astorm.zip Alien Storm (World) - Alien Storm (World) - - wor - 0 Megadrive @@ -3412,41 +2509,27 @@ At the end of some missions is an alien boss, which you must destroy in order to You can play Alien Storm by yourself, or with another person. - media/video/astorm.mp4 - media/mixrbv2/astorm.png + media/video/astorm.mp4 + media/mixrbv2/astorm.png - 1991 - 1991 - 1991 - 1991 1991 - 1992 SEGA SEGA Action - Beat'em Up 1-2 0 15 0 - + alien3a.zip Alien3 (Euro, USA) - Alien3 (Euro, USA) - Alien3 (Euro, USA) - Alien3 (Euro, USA) - - - eu - us - wor - + alien3.zip Megadrive @@ -3455,20 +2538,13 @@ You can play Alien Storm by yourself, or with another person. The game play of the various Alien³ conversions varies from platform to platform. The Genesis Alien³ game is a side-scrolling action game with large maze-like levels. In each level, you have to rescue all the trapped prisoners and then make your way to the exit, all while surviving multiple alien attacks. - - media/video/alien3.mp4 - media/mixrbv2/alien3.png - - 1992 - 1993 1992 Arena Entertainment Acclaim Action - Platform 1 0 @@ -3479,9 +2555,6 @@ The game play of the various Alien³ conversions varies from platform to platfor alien3.zip Alien3 (Euro, USA, Rev. A) - Alien3 (Euro, USA, Rev. A) - Alien3 (Euro, USA, Rev. A) - Alien3 (Euro, USA, Rev. A) 0 Megadrive @@ -3492,19 +2565,16 @@ The game play of the various Alien³ conversions varies from platform to platfor - media/video/alien3.mp4 - media/mixrbv2/alien3.png + media/video/alien3.mp4 + media/mixrbv2/alien3.png - 1992 - 1993 1992 Arena Entertainment Acclaim Action - Platform 1 0 @@ -3515,13 +2585,7 @@ The game play of the various Alien³ conversions varies from platform to platfor alisiad.zip Alisia Dragoon (Euro) - Alisia Dragoon (Euro) - Alisia Dragoon (Euro) - Alisia Dragoon (Euro) - - eu - 0 Megadrive @@ -3530,38 +2594,27 @@ The game play of the various Alien³ conversions varies from platform to platfor Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Boomerang Lizard. Use them to hurl blistering boomerangs, fireballs, and electrical attacks. With Alisia's super-tough fighting skills, fry enemies to a crisp. And prove once and for all that you can go hand-to-hand with evil and come out the champion! - media/video/alisiad.mp4 - media/mixrbv2/alisiad.png + media/video/alisiad.mp4 + media/mixrbv2/alisiad.png 1992 - 1992 - 1992 - 1992 Game Arts SEGA Action - Platform 1 0 15 0 - + alisiads.zip Alisia Dragoon (Hack, Spanish) - Alisia Dragoon (Hack, Spanish) - Alisia Dragoon (Hack, Spanish) - Alisia Dragoon (Hack, Spanish) - - - eu - us - + alisiad.zip Megadrive @@ -3569,38 +2622,24 @@ Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Bo Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Boomerang Lizard. Use them to hurl blistering boomerangs, fireballs, and electrical attacks. With Alisia's super-tough fighting skills, fry enemies to a crisp. And prove once and for all that you can go hand-to-hand with evil and come out the champion! - - media/video/alisiad.mp4 - media/mixrbv2/alisiad.png - 1992 - 1992 - 1992 - 1992 Game Arts SEGA Action - Platform 1 0 15 0 - + alisiadj.zip Alisia Dragoon (Jpn) - Alisia Dragoon (Jpn) - Alisia Dragoon (Jpn) - Alisia Dragoon (Jpn) - - jp - alisiad.zip Megadrive @@ -3608,38 +2647,24 @@ Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Bo Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Boomerang Lizard. Use them to hurl blistering boomerangs, fireballs, and electrical attacks. With Alisia's super-tough fighting skills, fry enemies to a crisp. And prove once and for all that you can go hand-to-hand with evil and come out the champion! - - media/video/alisiad.mp4 - media/mixrbv2/alisiad.png - 1992 - 1992 - 1992 - 1992 Game Arts SEGA Action - Platform 1 0 15 0 - + alisiadu.zip Alisia Dragoon (USA) - Alisia Dragoon (USA) - Alisia Dragoon (USA) - Alisia Dragoon (USA) - - us - alisiad.zip Megadrive @@ -3647,21 +2672,13 @@ Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Bo Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Boomerang Lizard. Use them to hurl blistering boomerangs, fireballs, and electrical attacks. With Alisia's super-tough fighting skills, fry enemies to a crisp. And prove once and for all that you can go hand-to-hand with evil and come out the champion! - - media/video/alisiad.mp4 - media/mixrbv2/alisiad.png - 1992 - 1992 - 1992 - 1992 Game Arts SEGA Action - Platform 1 0 @@ -3672,15 +2689,7 @@ Recruit killer companions like the DragonFrye, Ball O'Fire, Thunder Raven and Bo altbeast.zip Altered Beast (Euro, USA) - Altered Beast (Euro, USA) - Altered Beast (Euro, USA) - Altered Beast (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -3691,14 +2700,11 @@ The title refers to your shapeshifting abilities. In this platformer, you can co The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode. - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png + media/video/altbeast.mp4 + media/mixrbv2/altbeast.png 1988 - 1989 - 1990 - 1993 SEGA SEGA @@ -3710,18 +2716,11 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op 13 0 - + altbeasts.zip Altered Beast (Hack, Spanish) - Altered Beast (Hack, Spanish) - Altered Beast (Hack, Spanish) - Altered Beast (Hack, Spanish) - - - eu - us - + altbeast.zip Megadrive @@ -3731,15 +2730,8 @@ The title refers to your shapeshifting abilities. In this platformer, you can co The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode. - - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 - 1989 - 1990 - 1993 SEGA SEGA @@ -3751,12 +2743,12 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op 13 0 - + alterego.zip AlterEgo Remastered (HB) - + Megadrive 2020 @@ -3770,11 +2762,7 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op amerglad.zip American Gladiators (USA) - American Gladiators (USA) - - us - 0 Megadrive @@ -3783,19 +2771,16 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op In total there are seven events, all viewed from third-person views. The final one is the Eliminator assault course., in which you compete directly against an opponent. - media/video/amerglad.mp4 - media/mixrbv2/amerglad.png + media/video/amerglad.mp4 + media/mixrbv2/amerglad.png 1992 - 1993 Imagitec Design GameTek Simulation - Sports - Fight 1-2 0 @@ -3806,13 +2791,7 @@ In total there are seven events, all viewed from third-person views. The final o agassi.zip Andre Agassi Tennis (Euro) - Andre Agassi Tennis (Euro) - Andre Agassi Tennis (Euro) - Andre Agassi Tennis (Euro) - - eu - 0 Megadrive @@ -3822,37 +2801,27 @@ Gameplay features all the usual moves: smashes, passing shots, volleys and all k Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, Hard), but the differences between them are minimal. Game modes change according to the version, with the 16-bit versions including a "Skins" game, where each point is worth a sum of money based on the number of times the ball was hit. - media/video/agassi.mp4 - media/mixrbv2/agassi.png + media/video/agassi.mp4 + media/mixrbv2/agassi.png - 1993 - 1993 - 1993 1992 Tecmagik Tecmagik Sports / Tennis - Sports 1-2 0 8 0 - + agassiu.zip Andre Agassi Tennis (USA) - Andre Agassi Tennis (USA) - Andre Agassi Tennis (USA) - Andre Agassi Tennis (USA) - - us - agassi.zip Megadrive @@ -3861,39 +2830,24 @@ Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, Gameplay features all the usual moves: smashes, passing shots, volleys and all kinds of backhand and forehand plays, but unlike other games, precise positioning and timing are crucial to avoid hitting the ball outside the court, swinging the racket into thin air or more embarrassing, let the ball hit you on the head. Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, Hard), but the differences between them are minimal. Game modes change according to the version, with the 16-bit versions including a "Skins" game, where each point is worth a sum of money based on the number of times the ball was hit. - - media/video/agassi.mp4 - media/mixrbv2/agassi.png - - 1993 - 1993 - 1993 1992 Tecmagik Tecmagik Sports / Tennis - Sports 1-2 0 8 0 - + agassiup.zip Andre Agassi Tennis (USA, Prototype) - Andre Agassi Tennis (USA, Prototype) - Andre Agassi Tennis (USA, Prototype) - Andre Agassi Tennis (USA, Prototype) - - - us - wor - + agassi.zip Megadrive @@ -3902,21 +2856,13 @@ Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, Gameplay features all the usual moves: smashes, passing shots, volleys and all kinds of backhand and forehand plays, but unlike other games, precise positioning and timing are crucial to avoid hitting the ball outside the court, swinging the racket into thin air or more embarrassing, let the ball hit you on the head. Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, Hard), but the differences between them are minimal. Game modes change according to the version, with the 16-bit versions including a "Skins" game, where each point is worth a sum of money based on the number of times the ball was hit. - - media/video/agassi.mp4 - media/mixrbv2/agassi.png - - 1993 - 1993 - 1993 1992 Tecmagik Tecmagik Sports / Tennis - Sports 1-2 0 @@ -3927,12 +2873,7 @@ Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, animania.zip Animaniacs (Euro) - Animaniacs (Euro) - Animaniacs (Euro) - - eu - 0 Megadrive @@ -3941,35 +2882,27 @@ Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, There are 4 stages, and in each stage the Warners must work together to get past obstacles and enemies. Yakko can push or pull boxes, Wakko can use his hammer to smash things, and Dot can blow kisses to charm simple minded foes. - media/video/animania.mp4 - media/mixrbv2/animania.png + media/video/animania.mp4 + media/mixrbv2/animania.png 1994 - 1994 - 1994 Konami Konami Action - Platform 1 0 14 0 - + animanias.zip Animaniacs (Hack, Spanish) - Animaniacs (Hack, Spanish) - Animaniacs (Hack, Spanish) - - eu - animania.zip Megadrive @@ -3977,36 +2910,24 @@ There are 4 stages, and in each stage the Warners must work together to get past There are 4 stages, and in each stage the Warners must work together to get past obstacles and enemies. Yakko can push or pull boxes, Wakko can use his hammer to smash things, and Dot can blow kisses to charm simple minded foes. - - media/video/animania.mp4 - media/mixrbv2/animania.png - 1994 - 1994 - 1994 Konami Konami Action - Platform 1 0 14 0 - + animaniau.zip Animaniacs (USA) - Animaniacs (USA) - Animaniacs (USA) - - us - animania.zip Megadrive @@ -4014,20 +2935,13 @@ There are 4 stages, and in each stage the Warners must work together to get past There are 4 stages, and in each stage the Warners must work together to get past obstacles and enemies. Yakko can push or pull boxes, Wakko can use his hammer to smash things, and Dot can blow kisses to charm simple minded foes. - - media/video/animania.mp4 - media/mixrbv2/animania.png - 1994 - 1994 - 1994 Konami Konami Action - Platform 1 0 @@ -4038,61 +2952,42 @@ There are 4 stages, and in each stage the Warners must work together to get past anotherw.zip Another World (Euro) - Another World (Euro) - Another World (Euro) - Another World (Euro) - - eu - 0 Megadrive Out of This World (known as Another World in Europe and Outer World in Japan) is an action-adventure game designed and developed by Eric Chahi which thrusts the player into the role of a red-headed physicist trapped on an alien planet. - media/video/anotherw.mp4 - media/mixrbv2/anotherw.png + media/video/anotherw.mp4 + media/mixrbv2/anotherw.png 1992 - 1993 - 1993 Delphine Software International Delphine Software International Action - Adventure 1 0 16 0 - + genchohi.zip Aoki Ookami to Shiroki Mejika - Genchou Hishi (Jpn) - Aoki Ookami to Shiroki Mejika - Genchou Hishi (Jpn) - Aoki Ookami to Shiroki Mejika - Genchou Hishi (Jpn) - - jp - genghis2.zip Megadrive As in the first part you could participate in two conquests: Mongol conquest and world conquest. In the first you must unite all the little tribes of the country. The world conquest is more complex: You must use all your senses to make the world as you wish. - - media/video/genghis2.mp4 - media/mixrbv2/genghis2.png - 1994 - 1993 Koei Koei @@ -4104,29 +2999,19 @@ There are 4 stages, and in each stage the Warners must work together to get past 11 0 - + genchohic.zip Aoki Ookami to Shiroki Mejika - Genchou Hishi (T-Chi) - Aoki Ookami to Shiroki Mejika - Genchou Hishi (T-Chi) - Aoki Ookami to Shiroki Mejika - Genchou Hishi (T-Chi) - - jp - genghis2.zip Megadrive As in the first part you could participate in two conquests: Mongol conquest and world conquest. In the first you must unite all the little tribes of the country. The world conquest is more complex: You must use all your senses to make the world as you wish. - - media/video/genghis2.mp4 - media/mixrbv2/genghis2.png - 1994 - 1993 Koei Koei @@ -4142,19 +3027,15 @@ There are 4 stages, and in each stage the Warners must work together to get past aqrenk.zip Aq Renkan Awa (Chi) - Aq Renkan Awa (Chi) - - cn - 0 Megadrive Aq Renkan Awa is an unlicensed educational game for the Sega Mega Drive by C&E Inc. released in 1995. There are five game modes. The first three are some variants of the normal gameplay: you are a student on a game board-like path. You roll a die to see how many spaces you move. At most spaces there is a building where you are asked five questions. If you get a certain number correct, you can stay at the spot you were in; otherwise you go back to the previous position. Play continues with the next player. - media/video/aqrenk.mp4 - media/mixrbv2/aqrenk.png + media/video/aqrenk.mp4 + media/mixrbv2/aqrenk.png 1995 @@ -4169,12 +3050,12 @@ There are 4 stages, and in each stage the Warners must work together to get past 0 0 - + arapuca.zip Arapuca (HB) - + Megadrive 2020 @@ -4188,13 +3069,7 @@ There are 4 stages, and in each stage the Warners must work together to get past arcadecl.zip Arcade Classics (Euro, USA) - Arcade Classics (Euro, USA) - Arcade Classics (Euro, USA) - - eu - us - 0 Megadrive @@ -4205,19 +3080,16 @@ There are 4 stages, and in each stage the Warners must work together to get past All games have selectable difficulty options. They contain a classic mode as well as a Genesis mode (SEGA mode in the Game Gear version), which enhances the graphics and adds new sound effects. - media/video/arcadecl.mp4 - media/mixrbv2/arcadecl.png + media/video/arcadecl.mp4 + media/mixrbv2/arcadecl.png 1996 - 1996 - 1996 SEGA SEGA Action - Compilation 1-2 0 @@ -4228,12 +3100,7 @@ All games have selectable difficulty options. They contain a classic mode as wel arcadegh.zip Arcade's Greatest Hits (Euro) - Arcade's Greatest Hits (Euro) - Arcade's Greatest Hits (Euro) - - eu - 0 Megadrive @@ -4245,13 +3112,11 @@ Robotron 2084 Sinistar - media/video/arcadegh.mp4 - media/mixrbv2/arcadegh.png + media/video/arcadegh.mp4 + media/mixrbv2/arcadegh.png 1996 - 1996 - 1996 Williams Williams @@ -4267,50 +3132,34 @@ Sinistar archrivl.zip Arch Rivals (Euro, USA) - Arch Rivals (Euro, USA) - Arch Rivals (Euro, USA) - Arch Rivals (Euro, USA) - - eu - us - wor - 0 Megadrive Arch Rivals is a conversion of the hit Midway arcade game. It's a 2-on-2 basketball game that stands out from the crowd for its "no rules" approach. Fouling out other players is more than accepted, it's encouraged. Choose from twelve different teams and eight players, each with their own traits and personalities. - media/video/archrivl.mp4 - media/mixrbv2/archrivl.png + media/video/archrivl.mp4 + media/mixrbv2/archrivl.png - 1992 - 1992 - 1992 1992 + Arc Developments Acclaim Sports / Basketball - Sports 1-2 0 13 0 - + arcusj.zip Arcus Odyssey (Jpn) - Arcus Odyssey (Jpn) - Arcus Odyssey (Jpn) - - jp - arcus.zip Megadrive @@ -4318,19 +3167,13 @@ Sinistar This is a Gauntlet-like game: lots of action and magic, with items to collects, and many dungeons to free from monsters. The game is also viewed from an isometric perspective, typical for the genre. Choose one of four characters to battle your way through dungeons and castles, or play with a friend in a 2-player mode. - - media/video/arcus.mp4 - media/mixrbv2/arcus.png - 1991 - 1991 Wolf Team Renovation Products Action - Adventure 1-2 0 @@ -4341,12 +3184,7 @@ This is a Gauntlet-like game: lots of action and magic, with items to collects, arcus.zip Arcus Odyssey (USA) - Arcus Odyssey (USA) - Arcus Odyssey (USA) - - us - 0 Megadrive @@ -4355,30 +3193,28 @@ This is a Gauntlet-like game: lots of action and magic, with items to collects, This is a Gauntlet-like game: lots of action and magic, with items to collects, and many dungeons to free from monsters. The game is also viewed from an isometric perspective, typical for the genre. Choose one of four characters to battle your way through dungeons and castles, or play with a friend in a 2-player mode. - media/video/arcus.mp4 - media/mixrbv2/arcus.png + media/video/arcus.mp4 + media/mixrbv2/arcus.png 1991 - 1991 Wolf Team Renovation Products Action - Adventure 1-2 0 14 0 - + arkagisr.zip Arkagis Revolution (HB) - + Megadrive 2019 @@ -4392,18 +3228,7 @@ This is a Gauntlet-like game: lots of action and magic, with items to collects, arnoldp.zip Arnold Palmer Tournament Golf (Euro, USA) - Arnold Palmer Tournament Golf (Euro, USA) - Arnold Palmer Tournament Golf (Euro, USA) - Arnold Palmer Tournament Golf (Euro, USA) - Arnold Palmer Tournament Golf (Euro, USA) - Arnold Palmer Tournament Golf (Euro, USA) - Arnold Palmer Tournament Golf (Euro, USA) - Arnold Palmer Tournament Golf (Euro, USA) - - eu - us - 0 Megadrive @@ -4418,98 +3243,62 @@ During the tournament players earn higher skill levels, more knowledgeable caddi The game let's you play on three different courses; Japan, the United States, and Great Britain. - media/video/arnoldp.mp4 - media/mixrbv2/arnoldp.png + media/video/arnoldp.mp4 + media/mixrbv2/arnoldp.png 1989 - 1991 - 1989 SEGA SEGA Sports / Golf - Sports 1-2 0 12 0 - + arrows.zip Arrow Flash (Hack, Spanish) - Arrow Flash (Hack, Spanish) - Arrow Flash (Hack, Spanish) - Arrow Flash (Hack, Spanish) - - - eu - us - + arrow.zip Megadrive "Arrow Flash" is a side-scrolling space shooter. You control a female spaceship pilot who is sent on a mission into deep space to save the Earth from an assault by an evil dragon from another galaxy. Moving vertically or horizontally, you must avoid or kill the enemies and make it to the end of the level alive, where a boss battle awaits you. During gameplay, you can switch at any time between two modes: normal spaceship and flying robot. The two forms use different weapons and also have different special abilities, called Arrow Flash. While the spaceship can fire destructive lasers for major damage, the robot can raise a shield that will protect you from enemy attacks for some time and instantly kill anything that touches it. You can either charge Arrow Flash attacks by holding a button for several seconds, or collect icons during your flight to release it quickly afterwards. - - media/video/arrow.mp4 - media/mixrbv2/arrow.png - - 1990 - 1990 - 1991 - 1990 1990 Renovation Products Renovation Products Action - Shoot'em Up 1 0 12 0 - + arrowp.zip Arrow Flash (USA, Prototype) - Arrow Flash (USA, Prototype) - Arrow Flash (USA, Prototype) - Arrow Flash (USA, Prototype) - - - eu - us - wor - + arrow.zip Megadrive "Arrow Flash" is a side-scrolling space shooter. You control a female spaceship pilot who is sent on a mission into deep space to save the Earth from an assault by an evil dragon from another galaxy. Moving vertically or horizontally, you must avoid or kill the enemies and make it to the end of the level alive, where a boss battle awaits you. During gameplay, you can switch at any time between two modes: normal spaceship and flying robot. The two forms use different weapons and also have different special abilities, called Arrow Flash. While the spaceship can fire destructive lasers for major damage, the robot can raise a shield that will protect you from enemy attacks for some time and instantly kill anything that touches it. You can either charge Arrow Flash attacks by holding a button for several seconds, or collect icons during your flight to release it quickly afterwards. - - media/video/arrow.mp4 - media/mixrbv2/arrow.png - - 1990 - 1990 - 1991 - 1990 1990 Renovation Products Renovation Products Action - Shoot'em Up 1 0 @@ -4520,35 +3309,23 @@ The game let's you play on three different courses; Japan, the United States, an arrow.zip Arrow Flash (World) - Arrow Flash (World) - Arrow Flash (World) - Arrow Flash (World) - - jp - eu - 0 Megadrive "Arrow Flash" is a side-scrolling space shooter. You control a female spaceship pilot who is sent on a mission into deep space to save the Earth from an assault by an evil dragon from another galaxy. Moving vertically or horizontally, you must avoid or kill the enemies and make it to the end of the level alive, where a boss battle awaits you. During gameplay, you can switch at any time between two modes: normal spaceship and flying robot. The two forms use different weapons and also have different special abilities, called Arrow Flash. While the spaceship can fire destructive lasers for major damage, the robot can raise a shield that will protect you from enemy attacks for some time and instantly kill anything that touches it. You can either charge Arrow Flash attacks by holding a button for several seconds, or collect icons during your flight to release it quickly afterwards. - media/video/arrow.mp4 - media/mixrbv2/arrow.png + media/video/arrow.mp4 + media/mixrbv2/arrow.png - 1990 - 1990 - 1991 - 1990 1990 Renovation Products Renovation Products Action - Shoot'em Up 1 0 @@ -4559,25 +3336,18 @@ The game let's you play on three different courses; Japan, the United States, an artalive.zip Art Alive (World) - Art Alive (World) - - wor - 0 Megadrive Art Alive is a strange little title for the genesis, it's not even really a game, more of a Paintbrush type of program. Despite its originality though, there are just too many flaws littered throughout the ''game'' to make it quite unbearable to play. It's really only worth trying out for a novelty purpose. - media/video/artalive.mp4 - media/mixrbv2/artalive.png + media/video/artalive.mp4 + media/mixrbv2/artalive.png 1993 - 1992 - 1991 - 1992 FarSight Studios SEGA @@ -4593,17 +3363,7 @@ The game let's you play on three different courses; Japan, the United States, an aof.zip Art of Fighting (Euro) - Art of Fighting (Euro) - Art of Fighting (Euro) - Art of Fighting (Euro) - Art of Fighting (Euro) - Art of Fighting (Euro) - Art of Fighting (Euro) - Art of Fighting (Euro) - - eu - 0 Megadrive @@ -4614,42 +3374,27 @@ This fighting game is a coin-op conversion of the Neo-Geo hit of the same name, The gameplay differs from most fighting games. In this game, you have a Spirit meter. A Spirit meter is in the game and will decrease as you perform special moves. It can be recharged, but doing so leaves you open to attack. When your health is almost gone, you can perform a secret combination that will unleash a deadly attack on your opponent - provided you have a full Spirit meter. - media/video/aof.mp4 - media/mixrbv2/aof.png + media/video/aof.mp4 + media/mixrbv2/aof.png 1992 - 1994 - 1994 - 1994 SNK SEGA Action - Fight 1-2 0 12 0 - + aofec.zip Art of Fighting (Hack, Enhanced Colors) - Art of Fighting (Hack, Enhanced Colors) - Art of Fighting (Hack, Enhanced Colors) - Art of Fighting (Hack, Enhanced Colors) - Art of Fighting (Hack, Enhanced Colors) - Art of Fighting (Hack, Enhanced Colors) - Art of Fighting (Hack, Enhanced Colors) - Art of Fighting (Hack, Enhanced Colors) - - - eu - us - + aof.zip Megadrive @@ -4659,43 +3404,24 @@ This fighting game is a coin-op conversion of the Neo-Geo hit of the same name, The gameplay differs from most fighting games. In this game, you have a Spirit meter. A Spirit meter is in the game and will decrease as you perform special moves. It can be recharged, but doing so leaves you open to attack. When your health is almost gone, you can perform a secret combination that will unleash a deadly attack on your opponent - provided you have a full Spirit meter. - - media/video/aof.mp4 - media/mixrbv2/aof.png - 1992 - 1994 - 1994 - 1994 SNK SEGA Action - Fight 1-2 0 12 0 - + aofs.zip Art Of Fighting (Hack, Spanish) - Art Of Fighting (Hack, Spanish) - Art Of Fighting (Hack, Spanish) - Art Of Fighting (Hack, Spanish) - Art Of Fighting (Hack, Spanish) - Art Of Fighting (Hack, Spanish) - Art Of Fighting (Hack, Spanish) - Art Of Fighting (Hack, Spanish) - - - eu - us - + aof.zip Megadrive @@ -4705,42 +3431,24 @@ This fighting game is a coin-op conversion of the Neo-Geo hit of the same name, The gameplay differs from most fighting games. In this game, you have a Spirit meter. A Spirit meter is in the game and will decrease as you perform special moves. It can be recharged, but doing so leaves you open to attack. When your health is almost gone, you can perform a secret combination that will unleash a deadly attack on your opponent - provided you have a full Spirit meter. - - media/video/aof.mp4 - media/mixrbv2/aof.png - 1992 - 1994 - 1994 - 1994 SNK SEGA Action - Fight 1-2 0 12 0 - + aofp.zip Art of Fighting (Prototype, 19940711) - Art of Fighting (Prototype, 19940711) - Art of Fighting (Prototype, 19940711) - Art of Fighting (Prototype, 19940711) - Art of Fighting (Prototype, 19940711) - Art of Fighting (Prototype, 19940711) - Art of Fighting (Prototype, 19940711) - Art of Fighting (Prototype, 19940711) - - - us - + aof.zip Megadrive @@ -4750,42 +3458,24 @@ This fighting game is a coin-op conversion of the Neo-Geo hit of the same name, The gameplay differs from most fighting games. In this game, you have a Spirit meter. A Spirit meter is in the game and will decrease as you perform special moves. It can be recharged, but doing so leaves you open to attack. When your health is almost gone, you can perform a secret combination that will unleash a deadly attack on your opponent - provided you have a full Spirit meter. - - media/video/aof.mp4 - media/mixrbv2/aof.png - 1992 - 1994 - 1994 - 1994 SNK SEGA Action - Fight 1-2 0 12 0 - + aofu.zip Art of Fighting (USA) - Art of Fighting (USA) - Art of Fighting (USA) - Art of Fighting (USA) - Art of Fighting (USA) - Art of Fighting (USA) - Art of Fighting (USA) - Art of Fighting (USA) - - - us - + aof.zip Megadrive @@ -4795,21 +3485,13 @@ This fighting game is a coin-op conversion of the Neo-Geo hit of the same name, The gameplay differs from most fighting games. In this game, you have a Spirit meter. A Spirit meter is in the game and will decrease as you perform special moves. It can be recharged, but doing so leaves you open to attack. When your health is almost gone, you can perform a secret combination that will unleash a deadly attack on your opponent - provided you have a full Spirit meter. - - media/video/aof.mp4 - media/mixrbv2/aof.png - 1992 - 1994 - 1994 - 1994 SNK SEGA Action - Fight 1-2 0 @@ -4820,35 +3502,27 @@ The gameplay differs from most fighting games. In this game, you have a Spirit m arttool.zip Art Tool - Art Tool - - jp - 0 Megadrive - media/mixrbv2/arttool.png + media/mixrbv2/arttool.png - - - - - - + + 0 0 0 - + asapplz.zip ASAP Plz (HB) - + Megadrive 2020 @@ -4858,46 +3532,34 @@ The gameplay differs from most fighting games. In this game, you have a Spirit m 0 0 - + asscreed.zip Assassins Creed (Rus) - Assassins Creed (Rus) dlair.zip Megadrive Assassin's Creed is a Russian hack of the unreleased port of the SNES version Dragon's Lair. It was released for the Sega Mega Drive by an unknown company. Since the original game was released for PlayStation 3, Xbox 360, and Windows, this game was released some time after 2007. - - media/video/dlair.mp4 - media/mixrbv2/dlair.png - - 1995 1994 Advanced Microcomputer Systems Advanced Microcomputer Systems Action - Platform 1 0 0 0 - + leynos.zip Assault Suit Leynos (Jpn) - Assault Suit Leynos (Jpn) - Assault Suit Leynos (Jpn) - - jp - trgearth.zip Megadrive @@ -4905,19 +3567,13 @@ The gameplay differs from most fighting games. In this game, you have a Spirit m You are the pilot of a mech robot which can either walk on planet surfaces or fly in space. There are two types of levels in the game. Surface levels take place on planets or moons and allow the mech to run and jump to the end of the level while fighting enemies, as in a side scrolling game. Space levels have no gravity and allow the mech to move in any direction. The mech can be equipped with a large assortment of machine guns, lasers, and grenades. - - media/video/trgearth.mp4 - media/mixrbv2/trgearth.png - 1990 - 1990 NCS Corporation DreamWorks Action - Platform 1 0 @@ -4928,12 +3584,7 @@ You are the pilot of a mech robot which can either walk on planet surfaces or fl astergre.zip Asterix and the Great Rescue (Euro) - Asterix and the Great Rescue (Euro) - Asterix and the Great Rescue (Euro) - - eu - 0 Megadrive @@ -4943,13 +3594,11 @@ You can play as either Asterix or Obelix. You make your way through platform lev - media/video/astergre.mp4 - media/mixrbv2/astergre.png + media/video/astergre.mp4 + media/mixrbv2/astergre.png 1994 - 1994 - 1993 Core Design SEGA @@ -4961,16 +3610,11 @@ You can play as either Asterix or Obelix. You make your way through platform lev 8 0 - + astergreu.zip Asterix and the Great Rescue (USA) - Asterix and the Great Rescue (USA) - Asterix and the Great Rescue (USA) - - us - astergre.zip Megadrive @@ -4979,14 +3623,8 @@ You can play as either Asterix or Obelix. You make your way through platform lev You can play as either Asterix or Obelix. You make your way through platform levels, fighting enemies by punching them, and jumping to access higher ares or to avoid falling down. There are also some items you can collect, such as bombs, with which you can overcome obstacles and advance in the game. - - media/video/astergre.mp4 - media/mixrbv2/astergre.png - 1994 - 1994 - 1993 Core Design SEGA @@ -5002,12 +3640,7 @@ You can play as either Asterix or Obelix. You make your way through platform lev asterpg.zip Asterix and the Power of the Gods (Euro) - Asterix and the Power of the Gods (Euro) - Asterix and the Power of the Gods (Euro) - - eu - 0 Megadrive @@ -5016,35 +3649,27 @@ You can play as either Asterix or Obelix. You make your way through platform lev In this platform game, you guide Asterix through various levels. You can move on an isometric overview map to access different locations. You can jump, run, and defeat your enemies by spinning and hitting them. There is a variety of items to collect and obstacles to overcome. - media/video/asterpg.mp4 - media/mixrbv2/asterpg.png + media/video/asterpg.mp4 + media/mixrbv2/asterpg.png 1995 - 1995 - 1995 Core Design SEGA Action - Platform 1 0 13 0 - + asterpgp.zip Asterix and the Power of the Gods (Euro, Prototype) - Asterix and the Power of the Gods (Euro, Prototype) - Asterix and the Power of the Gods (Euro, Prototype) - - eu - asterpg.zip Megadrive @@ -5052,88 +3677,59 @@ In this platform game, you guide Asterix through various levels. You can move on In this platform game, you guide Asterix through various levels. You can move on an isometric overview map to access different locations. You can jump, run, and defeat your enemies by spinning and hitting them. There is a variety of items to collect and obstacles to overcome. - - media/video/asterpg.mp4 - media/mixrbv2/asterpg.png - 1995 - 1995 - 1995 Core Design SEGA Action - Platform 1 0 13 0 - + atomrobos.zip Atomic Robo-Kid (Hack, Spanish) - Atomic Robo-Kid (Hack, Spanish) - Atomic Robo-Kid (Hack, Spanish) - - us - atomrobo.zip Megadrive As the half-human half-cyborg flying machine of the title, you are faced with 28 levels to clear of enemies. The gameplay is horizontally scrolling. Your unit is able to fly and then hold at a certain level in space. Defeated enemies often release gems, which can be collected towards power-ups. These include more powerful or multi-directional firing. - - media/video/atomrobo.mp4 - media/mixrbv2/atomrobo.png - 1990 - 1990 UPL SEGA Action - Shoot'em Up 1 0 14 0 - + atomroboj.zip Atomic Robo-Kid (Jpn) - Atomic Robo-Kid (Jpn) - Atomic Robo-Kid (Jpn) - - jp - atomrobo.zip Megadrive As the half-human half-cyborg flying machine of the title, you are faced with 28 levels to clear of enemies. The gameplay is horizontally scrolling. Your unit is able to fly and then hold at a certain level in space. Defeated enemies often release gems, which can be collected towards power-ups. These include more powerful or multi-directional firing. - - media/video/atomrobo.mp4 - media/mixrbv2/atomrobo.png - 1990 - 1990 UPL SEGA Action - Shoot'em Up 1 0 @@ -5144,30 +3740,23 @@ In this platform game, you guide Asterix through various levels. You can move on atomrobo.zip Atomic Robo-Kid (USA) - Atomic Robo-Kid (USA) - Atomic Robo-Kid (USA) - - us - 0 Megadrive As the half-human half-cyborg flying machine of the title, you are faced with 28 levels to clear of enemies. The gameplay is horizontally scrolling. Your unit is able to fly and then hold at a certain level in space. Defeated enemies often release gems, which can be collected towards power-ups. These include more powerful or multi-directional firing. - media/video/atomrobo.mp4 - media/mixrbv2/atomrobo.png + media/video/atomrobo.mp4 + media/mixrbv2/atomrobo.png 1990 - 1990 UPL SEGA Action - Shoot'em Up 1 0 @@ -5178,17 +3767,7 @@ In this platform game, you guide Asterix through various levels. You can move on atomrun.zip Atomic Runner (Euro) - Atomic Runner (Euro) - Atomic Runner (Euro) - Atomic Runner (Euro) - Atomic Runner (Euro) - Atomic Runner (Euro) - Atomic Runner (Euro) - Atomic Runner (Euro) - - eu - 0 Megadrive @@ -5197,42 +3776,27 @@ In this platform game, you guide Asterix through various levels. You can move on What distinguishes Chelnov from other platform games is its use of forced scrolling. This occurs when the screen moves continuously from left to right, forcing players to negotiate the game's many obstacles and enemies without controlling Chelnov's speed of progress. Enemies attack from left, right, above, and below, and Chelnov can switch the direction he's facing to attack enemies that are behind him. Some enemies in the game carry different types of weapons and power-ups, and when they are shot at, the power-ups drop to the ground and can be picked up. - media/video/atomrun.mp4 - media/mixrbv2/atomrun.png + media/video/atomrun.mp4 + media/mixrbv2/atomrun.png 1992 - 1992 - 1992 - 1992 Data East Data East Platform - Action 1 0 12 0 - + atomruns.zip Atomic Runner (Hack, Spanish) - Atomic Runner (Hack, Spanish) - Atomic Runner (Hack, Spanish) - Atomic Runner (Hack, Spanish) - Atomic Runner (Hack, Spanish) - Atomic Runner (Hack, Spanish) - Atomic Runner (Hack, Spanish) - Atomic Runner (Hack, Spanish) - - - eu - us - + atomrun.zip Megadrive @@ -5240,42 +3804,24 @@ What distinguishes Chelnov from other platform games is its use of forced scroll What distinguishes Chelnov from other platform games is its use of forced scrolling. This occurs when the screen moves continuously from left to right, forcing players to negotiate the game's many obstacles and enemies without controlling Chelnov's speed of progress. Enemies attack from left, right, above, and below, and Chelnov can switch the direction he's facing to attack enemies that are behind him. Some enemies in the game carry different types of weapons and power-ups, and when they are shot at, the power-ups drop to the ground and can be picked up. - - media/video/atomrun.mp4 - media/mixrbv2/atomrun.png - 1992 - 1992 - 1992 - 1992 Data East Data East Platform - Action 1 0 12 0 - + atomrunu.zip Atomic Runner (USA) - Atomic Runner (USA) - Atomic Runner (USA) - Atomic Runner (USA) - Atomic Runner (USA) - Atomic Runner (USA) - Atomic Runner (USA) - Atomic Runner (USA) - - - us - + atomrun.zip Megadrive @@ -5283,21 +3829,13 @@ What distinguishes Chelnov from other platform games is its use of forced scroll What distinguishes Chelnov from other platform games is its use of forced scrolling. This occurs when the screen moves continuously from left to right, forcing players to negotiate the game's many obstacles and enemies without controlling Chelnov's speed of progress. Enemies attack from left, right, above, and below, and Chelnov can switch the direction he's facing to attack enemies that are behind him. Some enemies in the game carry different types of weapons and power-ups, and when they are shot at, the power-ups drop to the ground and can be picked up. - - media/video/atomrun.mp4 - media/mixrbv2/atomrun.png - 1992 - 1992 - 1992 - 1992 Data East Data East Platform - Action 1 0 @@ -5308,16 +3846,7 @@ What distinguishes Chelnov from other platform games is its use of forced scroll atptour.zip ATP Tour Championship Tennis (Euro) - ATP Tour Championship Tennis (Euro) - ATP Tour Championship Tennis (Euro) - ATP Tour Championship Tennis (Euro) - ATP Tour Championship Tennis (Euro) - ATP Tour Championship Tennis (Euro) - ATP Tour Championship Tennis (Euro) - - eu - 0 Megadrive @@ -5328,39 +3857,27 @@ There are three game modes: Exhibition match, Exhibition Tournament (where the p Gameplay uses a simple 3-button layout, where the A button lobs the ball, B performs a controlled passing shot and C allows the fastest top spin shots, with the directional pad affecting the direction and depth of the shot. - media/video/atptour.mp4 - media/mixrbv2/atptour.png + media/video/atptour.mp4 + media/mixrbv2/atptour.png 1994 - 1995 - 1995 Sims SEGA Sports / Tennis - Sports 1-4 0 13 0 - + atptourp7.zip ATP Tour Championship Tennis (Prototype, 19940509) - ATP Tour Championship Tennis (Prototype, 19940509) - ATP Tour Championship Tennis (Prototype, 19940509) - ATP Tour Championship Tennis (Prototype, 19940509) - ATP Tour Championship Tennis (Prototype, 19940509) - ATP Tour Championship Tennis (Prototype, 19940509) - ATP Tour Championship Tennis (Prototype, 19940509) - - - us - + atptour.zip Megadrive @@ -5370,40 +3887,24 @@ There are three game modes: Exhibition match, Exhibition Tournament (where the p Gameplay uses a simple 3-button layout, where the A button lobs the ball, B performs a controlled passing shot and C allows the fastest top spin shots, with the directional pad affecting the direction and depth of the shot. - - media/video/atptour.mp4 - media/mixrbv2/atptour.png - 1994 - 1995 - 1995 Sims SEGA Sports / Tennis - Sports 1-4 0 13 0 - + atptourp6.zip ATP Tour Championship Tennis (Prototype, 19940719) - ATP Tour Championship Tennis (Prototype, 19940719) - ATP Tour Championship Tennis (Prototype, 19940719) - ATP Tour Championship Tennis (Prototype, 19940719) - ATP Tour Championship Tennis (Prototype, 19940719) - ATP Tour Championship Tennis (Prototype, 19940719) - ATP Tour Championship Tennis (Prototype, 19940719) - - - us - + atptour.zip Megadrive @@ -5413,40 +3914,24 @@ There are three game modes: Exhibition match, Exhibition Tournament (where the p Gameplay uses a simple 3-button layout, where the A button lobs the ball, B performs a controlled passing shot and C allows the fastest top spin shots, with the directional pad affecting the direction and depth of the shot. - - media/video/atptour.mp4 - media/mixrbv2/atptour.png - 1994 - 1995 - 1995 Sims SEGA Sports / Tennis - Sports 1-4 0 13 0 - + atptourp5.zip ATP Tour Championship Tennis (Prototype, 19940723) - ATP Tour Championship Tennis (Prototype, 19940723) - ATP Tour Championship Tennis (Prototype, 19940723) - ATP Tour Championship Tennis (Prototype, 19940723) - ATP Tour Championship Tennis (Prototype, 19940723) - ATP Tour Championship Tennis (Prototype, 19940723) - ATP Tour Championship Tennis (Prototype, 19940723) - - - us - + atptour.zip Megadrive @@ -5456,40 +3941,24 @@ There are three game modes: Exhibition match, Exhibition Tournament (where the p Gameplay uses a simple 3-button layout, where the A button lobs the ball, B performs a controlled passing shot and C allows the fastest top spin shots, with the directional pad affecting the direction and depth of the shot. - - media/video/atptour.mp4 - media/mixrbv2/atptour.png - 1994 - 1995 - 1995 Sims SEGA Sports / Tennis - Sports 1-4 0 13 0 - + atptourp4.zip ATP Tour Championship Tennis (Prototype, 19940802) - ATP Tour Championship Tennis (Prototype, 19940802) - ATP Tour Championship Tennis (Prototype, 19940802) - ATP Tour Championship Tennis (Prototype, 19940802) - ATP Tour Championship Tennis (Prototype, 19940802) - ATP Tour Championship Tennis (Prototype, 19940802) - ATP Tour Championship Tennis (Prototype, 19940802) - - - us - + atptour.zip Megadrive @@ -5499,40 +3968,24 @@ There are three game modes: Exhibition match, Exhibition Tournament (where the p Gameplay uses a simple 3-button layout, where the A button lobs the ball, B performs a controlled passing shot and C allows the fastest top spin shots, with the directional pad affecting the direction and depth of the shot. - - media/video/atptour.mp4 - media/mixrbv2/atptour.png - 1994 - 1995 - 1995 Sims SEGA Sports / Tennis - Sports 1-4 0 13 0 - + atptourp3.zip ATP Tour Championship Tennis (Prototype, 19940805) - ATP Tour Championship Tennis (Prototype, 19940805) - ATP Tour Championship Tennis (Prototype, 19940805) - ATP Tour Championship Tennis (Prototype, 19940805) - ATP Tour Championship Tennis (Prototype, 19940805) - ATP Tour Championship Tennis (Prototype, 19940805) - ATP Tour Championship Tennis (Prototype, 19940805) - - - us - + atptour.zip Megadrive @@ -5542,40 +3995,24 @@ There are three game modes: Exhibition match, Exhibition Tournament (where the p Gameplay uses a simple 3-button layout, where the A button lobs the ball, B performs a controlled passing shot and C allows the fastest top spin shots, with the directional pad affecting the direction and depth of the shot. - - media/video/atptour.mp4 - media/mixrbv2/atptour.png - 1994 - 1995 - 1995 Sims SEGA Sports / Tennis - Sports 1-4 0 13 0 - + atptourp2.zip ATP Tour Championship Tennis (Prototype, 19940808) - ATP Tour Championship Tennis (Prototype, 19940808) - ATP Tour Championship Tennis (Prototype, 19940808) - ATP Tour Championship Tennis (Prototype, 19940808) - ATP Tour Championship Tennis (Prototype, 19940808) - ATP Tour Championship Tennis (Prototype, 19940808) - ATP Tour Championship Tennis (Prototype, 19940808) - - - us - + atptour.zip Megadrive @@ -5585,40 +4022,24 @@ There are three game modes: Exhibition match, Exhibition Tournament (where the p Gameplay uses a simple 3-button layout, where the A button lobs the ball, B performs a controlled passing shot and C allows the fastest top spin shots, with the directional pad affecting the direction and depth of the shot. - - media/video/atptour.mp4 - media/mixrbv2/atptour.png - 1994 - 1995 - 1995 Sims SEGA Sports / Tennis - Sports 1-4 0 13 0 - + atptourp1.zip ATP Tour Championship Tennis (Prototype, 19940908) - ATP Tour Championship Tennis (Prototype, 19940908) - ATP Tour Championship Tennis (Prototype, 19940908) - ATP Tour Championship Tennis (Prototype, 19940908) - ATP Tour Championship Tennis (Prototype, 19940908) - ATP Tour Championship Tennis (Prototype, 19940908) - ATP Tour Championship Tennis (Prototype, 19940908) - - - us - + atptour.zip Megadrive @@ -5628,40 +4049,24 @@ There are three game modes: Exhibition match, Exhibition Tournament (where the p Gameplay uses a simple 3-button layout, where the A button lobs the ball, B performs a controlled passing shot and C allows the fastest top spin shots, with the directional pad affecting the direction and depth of the shot. - - media/video/atptour.mp4 - media/mixrbv2/atptour.png - 1994 - 1995 - 1995 Sims SEGA Sports / Tennis - Sports 1-4 0 13 0 - + atptouru.zip ATP Tour Championship Tennis (USA) - ATP Tour Championship Tennis (USA) - ATP Tour Championship Tennis (USA) - ATP Tour Championship Tennis (USA) - ATP Tour Championship Tennis (USA) - ATP Tour Championship Tennis (USA) - ATP Tour Championship Tennis (USA) - - - us - + atptour.zip Megadrive @@ -5671,20 +4076,13 @@ There are three game modes: Exhibition match, Exhibition Tournament (where the p Gameplay uses a simple 3-button layout, where the A button lobs the ball, B performs a controlled passing shot and C allows the fastest top spin shots, with the directional pad affecting the direction and depth of the shot. - - media/video/atptour.mp4 - media/mixrbv2/atptour.png - 1994 - 1995 - 1995 Sims SEGA Sports / Tennis - Sports 1-4 0 @@ -5695,11 +4093,7 @@ Gameplay uses a simple 3-button layout, where the A button lobs the ball, B perf austrarl.zip Australian Rugby League (Euro) - Australian Rugby League (Euro) - - eu - 0 Megadrive @@ -5708,33 +4102,27 @@ Gameplay uses a simple 3-button layout, where the A button lobs the ball, B perf Gameplay is simple, and focus on quick passing and running rather than kicking to gain distance. The A button controls kicks the ball (tackles in defense), B passes (or changes players) and C rushes and breaks tackles. There are a few additional tricks, such as pressing A+B to perform a short, lobbed kick or A+C to clear the ball from the defense. Kicking from a dead ball situation uses a three-click method. The first sets the bar in motion, the second the strength, and the third the accuracy. The stronger the shot, the less accurate it will be, and the initial position of the kicker also affects the direction of the ball. Each button represents a different ball height, from A (which is the lowest) to C (highest). Weather also affects how the game is played, as high temperatures with hard grounds make longer games tougher on the players (slowing them down) and cold, wet weather makes passing the ball more difficult. - media/video/austrarl.mp4 - media/mixrbv2/austrarl.png + media/video/austrarl.mp4 + media/mixrbv2/austrarl.png 1994 - 1995 Electronic Arts EA Sports Sports / Rugby - Sports 1-4 0 14 0 - + austrarlp.zip Australian Rugby League (Prototype) - Australian Rugby League (Prototype) - - eu - austrarl.zip Megadrive @@ -5742,48 +4130,31 @@ Gameplay is simple, and focus on quick passing and running rather than kicking t Gameplay is simple, and focus on quick passing and running rather than kicking to gain distance. The A button controls kicks the ball (tackles in defense), B passes (or changes players) and C rushes and breaks tackles. There are a few additional tricks, such as pressing A+B to perform a short, lobbed kick or A+C to clear the ball from the defense. Kicking from a dead ball situation uses a three-click method. The first sets the bar in motion, the second the strength, and the third the accuracy. The stronger the shot, the less accurate it will be, and the initial position of the kicker also affects the direction of the ball. Each button represents a different ball height, from A (which is the lowest) to C (highest). Weather also affects how the game is played, as high temperatures with hard grounds make longer games tougher on the players (slowing them down) and cold, wet weather makes passing the ball more difficult. - - media/video/austrarl.mp4 - media/mixrbv2/austrarl.png - 1994 - 1995 Electronic Arts EA Sports Sports / Rugby - Sports 1-4 0 14 0 - + avatar.zip - Avatar (Rus) - Avatar (Rus) + Avatar (Rus) jimpowerpiko.zip Megadrive - - Jim Power in Mutant Planet is an action / platform game on Megadrive. The hero Jim Power finds himself sucked into a parallel dimension, home to a large number of monsters. You play as Jim Power, happily armed as it should be, through several levels mixing platforms and shooting. - - - media/video/jimpowerpiko.mp4 - media/mixrbv2/jimpowerpiko.png - - 1993 + 2014 - Loriciels - Loriciels - - Platform - + Piko Interactive + Piko Interactive 0 0 0 @@ -5792,12 +4163,7 @@ Gameplay is simple, and focus on quick passing and running rather than kicking t awepossm.zip Awesome Possum (USA) - Awesome Possum (USA) - Awesome Possum (USA) - - us - 0 Megadrive @@ -5806,34 +4172,27 @@ Gameplay is simple, and focus on quick passing and running rather than kicking t This is an action platformer very similar in gameplay style to Sonic games. The possum can jump and run very quickly, as well as spin to hurt the enemies and breeze through the levels. Various robotic creatures will will try to kill you during your journey to Dr. Machino's lair. You can either avoid or try to defeat them on your way. - media/video/awepossm.mp4 - media/mixrbv2/awepossm.png + media/video/awepossm.mp4 + media/mixrbv2/awepossm.png 1993 - 1993 Tengen Tengen Action - Platform 1 0 6 0 - + awepossmp.zip Awesome Possum (USA, Prototype) - Awesome Possum (USA, Prototype) - Awesome Possum (USA, Prototype) - - us - awepossm.zip Megadrive @@ -5841,19 +4200,13 @@ This is an action platformer very similar in gameplay style to Sonic games. The This is an action platformer very similar in gameplay style to Sonic games. The possum can jump and run very quickly, as well as spin to hurt the enemies and breeze through the levels. Various robotic creatures will will try to kill you during your journey to Dr. Machino's lair. You can either avoid or try to defeat them on your way. - - media/video/awepossm.mp4 - media/mixrbv2/awepossm.png - 1993 - 1993 Tengen Tengen Action - Platform 1 0 @@ -5864,19 +4217,15 @@ This is an action platformer very similar in gameplay style to Sonic games. The aworg.zip Aworg (Jpn, SegaNet) - Aworg (Jpn, SegaNet) - - jp - 0 Megadrive Aworg is an Action game, developed and published by Sega, which was released in Japan in 1991. - media/video/aworg.mp4 - media/mixrbv2/aworg.png + media/video/aworg.mp4 + media/mixrbv2/aworg.png 1991 @@ -5895,11 +4244,7 @@ This is an action platformer very similar in gameplay style to Sonic games. The awspro.zip AWS Pro Moves Soccer (USA) - AWS Pro Moves Soccer (USA) - - us - 0 Megadrive @@ -5913,8 +4258,8 @@ The game has options that allow the player to choose to have light or heavy wind - media/video/awspro.mp4 - media/mixrbv2/awspro.png + media/video/awspro.mp4 + media/mixrbv2/awspro.png 1993 @@ -5923,7 +4268,6 @@ The game has options that allow the player to choose to have light or heavy wind ASCII Corporation Sports / Soccer - Sports 1-2 0 @@ -5934,29 +4278,18 @@ The game has options that allow the player to choose to have light or heavy wind smgp2.zip Ayrton Senna's Super Monaco GP II (Euro, Jpn) - Ayrton Senna's Super Monaco GP II (Euro, Jpn) - Ayrton Senna's Super Monaco GP II (Euro, Jpn) - Ayrton Senna's Super Monaco GP II (Euro, Jpn) - - jp - eu - 0 Megadrive Desafía al seis veces ganador del GP de Mónaco y tres veces campeón del mundo de pilotos en el Super Monaco GP II de Ayrton Senna en Megadrive. Hazte un nombre entre los demás competidores en los 16 circuitos del Campeonato Mundial de la FIA en el modo Campeonato Mundial o prueba tu suerte cara a cara con el mismísimo Ayrton Senna en Senna GP. - media/video/smgp2.mp4 - media/mixrbv2/smgp2.png + media/video/smgp2.mp4 + media/mixrbv2/smgp2.png 1992 - 1992 - 1992 - 1992 - 1992 SEGA SEGA @@ -5968,32 +4301,18 @@ The game has options that allow the player to choose to have light or heavy wind 16 0 - + smgp2u.zip Ayrton Senna's Super Monaco GP II (USA) - Ayrton Senna's Super Monaco GP II (USA) - Ayrton Senna's Super Monaco GP II (USA) - Ayrton Senna's Super Monaco GP II (USA) - - us - smgp2.zip Megadrive Desafía al seis veces ganador del GP de Mónaco y tres veces campeón del mundo de pilotos en el Super Monaco GP II de Ayrton Senna en Megadrive. Hazte un nombre entre los demás competidores en los 16 circuitos del Campeonato Mundial de la FIA en el modo Campeonato Mundial o prueba tu suerte cara a cara con el mismísimo Ayrton Senna en Senna GP. - - media/video/smgp2.mp4 - media/mixrbv2/smgp2.png - 1992 - 1992 - 1992 - 1992 - 1992 SEGA SEGA @@ -6009,13 +4328,6 @@ The game has options that allow the player to choose to have light or heavy wind bob.zip B.O.B. (Euro, USA) - B.O.B. (Euro, USA) - B.O.B. (Euro, USA) - B.O.B. (Euro, USA) - B.O.B. (Euro, USA) - B.O.B. (Euro, USA) - B.O.B. (Euro, USA) - B.O.B. (Euro, USA) 0 Megadrive @@ -6029,43 +4341,27 @@ What to do now? Guide B.O.B trough a colorful game with the strangest enemies you ever seen, to find a new car to get home with... - media/video/bob.mp4 - media/mixrbv2/bob.png + media/video/bob.mp4 + media/mixrbv2/bob.png 1993 - 1993 - 1993 - 1993 Gray Matter Electronic Arts Platform - Platform / Shooter Scrolling - Action - Fight 1 0 9 0 - + bobp.zip B.O.B. (USA, Prototype) - B.O.B. (USA, Prototype) - B.O.B. (USA, Prototype) - B.O.B. (USA, Prototype) - B.O.B. (USA, Prototype) - B.O.B. (USA, Prototype) - B.O.B. (USA, Prototype) - B.O.B. (USA, Prototype) - - - us - + bob.zip Megadrive @@ -6077,48 +4373,30 @@ What to do now? Guide B.O.B trough a colorful game with the strangest enemies you ever seen, to find a new car to get home with... - - media/video/bob.mp4 - media/mixrbv2/bob.png - 1993 - 1993 - 1993 - 1993 Gray Matter Electronic Arts Platform - Platform / Shooter Scrolling - Action - Fight 1 0 9 0 - + babyboom1.zip Baby Boom (Prototype, 19940603) - Baby Boom (Prototype, 19940603) - - us - babyboom.zip Megadrive Baby Boom is an unreleased action game originally announced at Sega Gamer's Day 1994 for the Sega Mega Drive, Sega Mega-CD and Sega Game Gear. It was subsequently cancelled for unknown reasons. Three early prototypes of the Mega Drive version have since been leaked onto the internet,showing that the game was largely about picking up babies and taking them to an exit in the fastest possible time. Only three normal levels and two bonus levels exist in the latest prototype (dated 1994-08-11). - - media/video/babyboom.mp4 - media/mixrbv2/babyboom.png - 2008 @@ -6132,25 +4410,17 @@ Three early prototypes of the Mega Drive version have since been leaked onto the 0 0 - + babyboom2.zip Baby Boom (Prototype, 19940606) - Baby Boom (Prototype, 19940606) - - us - babyboom.zip Megadrive Baby Boom is an unreleased action game originally announced at Sega Gamer's Day 1994 for the Sega Mega Drive, Sega Mega-CD and Sega Game Gear. It was subsequently cancelled for unknown reasons. Three early prototypes of the Mega Drive version have since been leaked onto the internet,showing that the game was largely about picking up babies and taking them to an exit in the fastest possible time. Only three normal levels and two bonus levels exist in the latest prototype (dated 1994-08-11). - - media/video/babyboom.mp4 - media/mixrbv2/babyboom.png - 2008 @@ -6168,11 +4438,7 @@ Three early prototypes of the Mega Drive version have since been leaked onto the babyboom.zip Baby Boom (Prototype, 19940811) - Baby Boom (Prototype, 19940811) - - us - 0 Megadrive @@ -6180,8 +4446,8 @@ Three early prototypes of the Mega Drive version have since been leaked onto the Three early prototypes of the Mega Drive version have since been leaked onto the internet,showing that the game was largely about picking up babies and taking them to an exit in the fastest possible time. Only three normal levels and two bonus levels exist in the latest prototype (dated 1994-08-11). - media/video/babyboom.mp4 - media/mixrbv2/babyboom.png + media/video/babyboom.mp4 + media/mixrbv2/babyboom.png 2008 @@ -6200,19 +4466,15 @@ Three early prototypes of the Mega Drive version have since been leaked onto the babyd.zip Baby's Day Out (USA, Prototype) - Baby's Day Out (USA, Prototype) - - us - 0 Megadrive Baby's Day is a video game of reflexion released in 1994 on Mega Drive. The game has been developed by Designer Software and edited by Hi-Tech Enterprises. The game system is a bit like Lemmings in the sense that the baby is controlled and directed to the end of the level. - media/video/babyd.mp4 - media/mixrbv2/babyd.png + media/video/babyd.mp4 + media/mixrbv2/babyd.png 1994 @@ -6227,24 +4489,16 @@ Three early prototypes of the Mega Drive version have since been leaked onto the 12 0 - + babydo.zip Baby's Day Out (USA, Prototype, Earlier) - Baby's Day Out (USA, Prototype, Earlier) - - us - babyd.zip Megadrive Baby's Day is a video game of reflexion released in 1994 on Mega Drive. The game has been developed by Designer Software and edited by Hi-Tech Enterprises. The game system is a bit like Lemmings in the sense that the baby is controlled and directed to the end of the level. - - media/video/babyd.mp4 - media/mixrbv2/babyd.png - 1994 @@ -6262,12 +4516,7 @@ Three early prototypes of the Mega Drive version have since been leaked onto the backtof3.zip Back to the Future Part III (Euro) - Back to the Future Part III (Euro) - Back to the Future Part III (Euro) - - eu - 0 Megadrive @@ -6282,13 +4531,11 @@ Three early prototypes of the Mega Drive version have since been leaked onto the 4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph. - media/video/backtof3.mp4 - media/mixrbv2/backtof3.png + media/video/backtof3.mp4 + media/mixrbv2/backtof3.png 1991 - 1991 - 1991 Probe Software Imageworks @@ -6300,17 +4547,11 @@ Three early prototypes of the Mega Drive version have since been leaked onto the 5 0 - + backtof3cf.zip Back to the Future Part III (Hack, Color Fix) - Back to the Future Part III (Hack, Color Fix) - Back to the Future Part III (Hack, Color Fix) - - eu - us - backtof3.zip Megadrive @@ -6324,14 +4565,8 @@ Three early prototypes of the Mega Drive version have since been leaked onto the 4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph. - - media/video/backtof3.mp4 - media/mixrbv2/backtof3.png - 1991 - 1991 - 1991 Probe Software Imageworks @@ -6343,17 +4578,11 @@ Three early prototypes of the Mega Drive version have since been leaked onto the 5 0 - + backtof3s.zip Back to the Future Part III (Hack, Spanish) - Back to the Future Part III (Hack, Spanish) - Back to the Future Part III (Hack, Spanish) - - eu - us - backtof3.zip Megadrive @@ -6367,14 +4596,8 @@ Three early prototypes of the Mega Drive version have since been leaked onto the 4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph. - - media/video/backtof3.mp4 - media/mixrbv2/backtof3.png - 1991 - 1991 - 1991 Probe Software Imageworks @@ -6386,16 +4609,11 @@ Three early prototypes of the Mega Drive version have since been leaked onto the 5 0 - + backtof3u.zip Back to the Future Part III (USA) - Back to the Future Part III (USA) - Back to the Future Part III (USA) - - us - backtof3.zip Megadrive @@ -6409,14 +4627,8 @@ Three early prototypes of the Mega Drive version have since been leaked onto the 4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph. - - media/video/backtof3.mp4 - media/mixrbv2/backtof3.png - 1991 - 1991 - 1991 Probe Software Imageworks @@ -6428,12 +4640,12 @@ Three early prototypes of the Mega Drive version have since been leaked onto the 5 0 - + badapple.zip Bad Apple (HB, Tech-Demo) - + Megadrive 2012 @@ -6443,18 +4655,11 @@ Three early prototypes of the Mega Drive version have since been leaked onto the 0 0 - + badomen.zip Bad Omen (Jpn, Kor) - Bad Omen (Jpn, Kor) - Bad Omen (Jpn, Kor) - Bad Omen (Jpn, Kor) - - - jp - kr - + devilish.zip Megadrive @@ -6462,20 +4667,13 @@ Three early prototypes of the Mega Drive version have since been leaked onto the "Devilish" is different from other paddle games by letting you play with two paddles. The lower one behaves just like a usual paddle - you use it to prevent the ball from dropping down. The upper one can move and turn, allowing you to hit the ball from different angles and from different parts of the screen. You advance through levels by destroying bricks and enemies, going up until the level boss enemy appears. - - media/video/devilish.mp4 - media/mixrbv2/devilish.png - 1992 - 1992 Genki Genki Action / Breakout games - Action - Various 1-2 0 @@ -6486,11 +4684,7 @@ Three early prototypes of the Mega Drive version have since been leaked onto the bahamuts.zip Bahamut Senki (Jpn) - Bahamut Senki (Jpn) - - jp - 0 Megadrive @@ -6499,8 +4693,8 @@ Three early prototypes of the Mega Drive version have since been leaked onto the At the beginning of each turn, you control your leader and take certain actions such as: recruit soldiers, declare war, engage in diplomatic talks, ect. In battles you can control several units of soldiers or magical creatures you can summon to assist you in battle. - media/video/bahamuts.mp4 - media/mixrbv2/bahamuts.png + media/video/bahamuts.mp4 + media/mixrbv2/bahamuts.png 1991 @@ -6515,15 +4709,11 @@ At the beginning of each turn, you control your leader and take certain actions 10 0 - + bahamutse.zip Bahamut Senki (T-Eng) - Bahamut Senki (T-Eng) - - jp - bahamuts.zip Megadrive @@ -6531,10 +4721,6 @@ At the beginning of each turn, you control your leader and take certain actions At the beginning of each turn, you control your leader and take certain actions such as: recruit soldiers, declare war, engage in diplomatic talks, ect. In battles you can control several units of soldiers or magical creatures you can summon to assist you in battle. - - media/video/bahamuts.mp4 - media/mixrbv2/bahamuts.png - 1991 @@ -6552,9 +4738,6 @@ At the beginning of each turn, you control your leader and take certain actions balljack.zip Ball Jacks (Euro, Jpn) - Ball Jacks (Euro, Jpn) - Ball Jacks (Euro, Jpn) - Ball Jacks (Euro, Jpn) 0 Megadrive @@ -6564,19 +4747,16 @@ At the beginning of each turn, you control your leader and take certain actions There are several game modes included. The main focus is the World Championship mode, in which one player takes on a succession of increasingly skilled computer opponents. Also available is a two-player versus mode with a number of handicap options. There is also a training mode where the player can freely practice to get a feel for the controls, as well as a time trial mode where the goal is to grab as many balls as possible within the time limit. - media/video/balljack.mp4 - media/mixrbv2/balljack.png + media/video/balljack.mp4 + media/mixrbv2/balljack.png - 1993 - 1993 1993 SEGA SEGA Action - Puzzle-Game 1-2 0 @@ -6587,9 +4767,6 @@ There are several game modes included. The main focus is the World Championship ballz3d.zip Ballz 3D (Euro, USA) - Ballz 3D (Euro, USA) - Ballz 3D (Euro, USA) - Ballz 3D (Euro, USA) 0 Megadrive @@ -6598,13 +4775,10 @@ There are several game modes included. The main focus is the World Championship - media/video/ballz3d.mp4 - media/mixrbv2/ballz3d.png + media/video/ballz3d.mp4 + media/mixrbv2/ballz3d.png - 1994 - 1994 - 1994 1994 Accolade @@ -6617,32 +4791,18 @@ There are several game modes included. The main focus is the World Championship 6 0 - + ballz3dp1.zip Ballz 3D (prototype 199409xx) - Ballz 3D (prototype 199409xx) - Ballz 3D (prototype 199409xx) - Ballz 3D (prototype 199409xx) - - - eu - us - + ballz3d.zip Megadrive Ballz is a fighting game, but what makes it uniqe is the fact that your player is made out of balls. The game has a detailed 3D engine with a fixed camera. The game plays like your normal beat 'em up game. This game supports 2 players, 3 difficulties and up to 21 matches. - - media/video/ballz3d.mp4 - media/mixrbv2/ballz3d.png - - 1994 - 1994 - 1994 1994 Accolade @@ -6655,32 +4815,18 @@ There are several game modes included. The main focus is the World Championship 6 0 - + ballz3dp2.zip Ballz 3D (USA, prototype 199406xx) - Ballz 3D (USA, prototype 199406xx) - Ballz 3D (USA, prototype 199406xx) - Ballz 3D (USA, prototype 199406xx) - - - eu - us - + ballz3d.zip Megadrive Ballz is a fighting game, but what makes it uniqe is the fact that your player is made out of balls. The game has a detailed 3D engine with a fixed camera. The game plays like your normal beat 'em up game. This game supports 2 players, 3 difficulties and up to 21 matches. - - media/video/ballz3d.mp4 - media/mixrbv2/ballz3d.png - - 1994 - 1994 - 1994 1994 Accolade @@ -6697,40 +4843,32 @@ There are several game modes included. The main focus is the World Championship baoxiao.zip Bao Xiao San Guo - Bao Xiao San Guo - - tw - cn - 0 Megadrive Bao Xiao San Guo is an unlicensed turn-based tactical role-playing game for the Sega Mega Drive by C&E Inc. released in some unknown year. - media/video/baoxiao.mp4 - media/mixrbv2/baoxiao.png + media/video/baoxiao.mp4 + media/mixrbv2/baoxiao.png - - - + C&E Strategy - Role playing games 1 0 0 0 - + barbarianrk.zip Barbarian Remake (HB) - + Megadrive 2019 @@ -6740,12 +4878,12 @@ There are several game modes included. The main focus is the World Championship 0 0 - + barbarianami.zip Barbarian the Ultimate Warrior - Amiga (HB) - + Megadrive 2017 @@ -6755,15 +4893,15 @@ There are several game modes included. The main focus is the World Championship 0 0 - + barbariancpc.zip Barbarian the Ultimate Warrior - Amstrad CPC (HB) - barbarianami - + barbarianami.zip + Megadrive - 2014 + 2017 F.L F.L @@ -6771,15 +4909,15 @@ There are several game modes included. The main focus is the World Championship 0 0 - + barbarianst.zip Barbarian the Ultimate Warrior - Atari ST (HB) - barbarianami - + barbarianami.zip + Megadrive - 2014 + 2017 F.L F.L @@ -6787,15 +4925,15 @@ There are several game modes included. The main focus is the World Championship 0 0 - + barbarianc64.zip Barbarian the Ultimate Warrior - C64 (HB) - barbarianami - + barbarianami.zip + Megadrive - 2014 + 2017 F.L F.L @@ -6803,15 +4941,15 @@ There are several game modes included. The main focus is the World Championship 0 0 - + barbarianzxs.zip Barbarian the Ultimate Warrior - ZX Spectrum (HB) - barbarianami - + barbarianami.zip + Megadrive - 2015 + 2017 F.L F.L @@ -6823,11 +4961,7 @@ There are several game modes included. The main focus is the World Championship barbiesm.zip Barbie Super Model (USA) - Barbie Super Model (USA) - - us - 0 Megadrive @@ -6847,19 +4981,16 @@ Barbie then continues to the next level. There are a total of four: Barbie driv - media/video/barbiesm.mp4 - media/mixrbv2/barbiesm.png + media/video/barbiesm.mp4 + media/mixrbv2/barbiesm.png 1992 - 1993 Tahoe Hi Tech Expressions Adventure - Casual Game - Action 1-2 0 @@ -6870,11 +5001,7 @@ Barbie then continues to the next level. There are a total of four: Barbie driv barbvac.zip Barbie Vacation Adventure (USA, Prototype) - Barbie Vacation Adventure (USA, Prototype) - - us - 0 Megadrive @@ -6892,8 +5019,8 @@ Finally, there is Barbie's home in California. Ken has hidden presents around t - media/video/barbvac.mp4 - media/mixrbv2/barbvac.png + media/video/barbvac.mp4 + media/mixrbv2/barbvac.png 1994 @@ -6902,40 +5029,44 @@ Finally, there is Barbie's home in California. Ken has hidden presents around t Hi Tech Expressions Adventure - Various 1-2 0 6 0 - + sor3bk3p.zip - Bare Knuckle 3 Project (World) (Hack) + Bare Knuckle 3 Project (World) (Hack) - sor3 - + sor3.zip + Megadrive + + Streets of Rage 3 aimed to build on the success of its predecessor, so while the style of gameplay and control scheme is largely identical to its predecessors, significant changes were made to the overall structure of the game. Streets of Rage 3 is a faster paced release with longer levels, a more complex plot (which in turn leads to more in-depth scenarios complete with interactive levels and multiple endings) and the return of traps such as pits. Dash and dodge moves were added to each character's arsenal of moves, and weapons can now only be used for a few times before breaking. + +Changes to the fighting mechanics allows for the integration of weapons with certain movesets. Team attacks, absent from Streets of Rage 2 but available in the original Streets of Rage, make a return, and are occasionally used by enemies too. Blitz moves, performed while running, have also been altered and are now upgradable over the course of the game (predicated on how many points are earned per level). Death causes a downgrade, however holding the X button before a series of button combinations can give players access to the upgraded moveset at any point in the game, at the expense of the time taken to perform attacks. + +Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. + - 2019 + 1994 - Gsaurus - Gsaurus + SEGA + SEGA + + Beat'em Up + + 1-2 0 0 0 - + bk2p.zip Bare Knuckle II (Jpn, Prototype) - Bare Knuckle II (Jpn, Prototype) - Bare Knuckle II (Jpn, Prototype) - Bare Knuckle II (Jpn, Prototype) - - jp - sor2.zip Megadrive @@ -6943,14 +5074,7 @@ Finally, there is Barbie's home in California. Ken has hidden presents around t Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. - - media/video/sor2.mp4 - media/mixrbv2/sor2.png - - 1993 - 1992 - 1993 1992 SEGA @@ -6963,19 +5087,11 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha 16 0 - + bk3e.zip Bare Knuckle III (Hack, English) - Bare Knuckle III (Hack, English) - Bare Knuckle III (Hack, English) - Bare Knuckle III (Hack, English) - Bare Knuckle III (Hack, English) - Bare Knuckle III (Hack, English) - - - jp - + sor3.zip Megadrive @@ -6985,40 +5101,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + bk3s.zip Bare Knuckle III (Hack, Spanish) (Uncensored) (All Unlocked) - Bare Knuckle III (Hack, Spanish) (Uncensored) (All Unlocked) - Bare Knuckle III (Hack, Spanish) (Uncensored) (All Unlocked) - Bare Knuckle III (Hack, Spanish) (Uncensored) (All Unlocked) - Bare Knuckle III (Hack, Spanish) (Uncensored) (All Unlocked) - Bare Knuckle III (Hack, Spanish) (Uncensored) (All Unlocked) - - - jp - + sor3.zip Megadrive @@ -7028,40 +5128,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + bk3.zip Bare Knuckle III (Jpn) - Bare Knuckle III (Jpn) - Bare Knuckle III (Jpn) - Bare Knuckle III (Jpn) - Bare Knuckle III (Jpn) - Bare Knuckle III (Jpn) - - - jp - + sor3.zip Megadrive @@ -7071,40 +5155,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + bk3p.zip Bare Knuckle III (Jpn, Prototype) - Bare Knuckle III (Jpn, Prototype) - Bare Knuckle III (Jpn, Prototype) - Bare Knuckle III (Jpn, Prototype) - Bare Knuckle III (Jpn, Prototype) - Bare Knuckle III (Jpn, Prototype) - - - jp - + sor3.zip Megadrive @@ -7114,39 +5182,42 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + bk3pro.zip - Bare Knuckle III Project (Japan) (Hack, v0.3) + Bare Knuckle III Project (Japan) (Hack, v0.3) - sor3 - + sor3.zip + Megadrive + + Streets of Rage 3 aimed to build on the success of its predecessor, so while the style of gameplay and control scheme is largely identical to its predecessors, significant changes were made to the overall structure of the game. Streets of Rage 3 is a faster paced release with longer levels, a more complex plot (which in turn leads to more in-depth scenarios complete with interactive levels and multiple endings) and the return of traps such as pits. Dash and dodge moves were added to each character's arsenal of moves, and weapons can now only be used for a few times before breaking. + +Changes to the fighting mechanics allows for the integration of weapons with certain movesets. Team attacks, absent from Streets of Rage 2 but available in the original Streets of Rage, make a return, and are occasionally used by enemies too. Blitz moves, performed while running, have also been altered and are now upgradable over the course of the game (predicated on how many points are earned per level). Death causes a downgrade, however holding the X button before a series of button combinations can give players access to the upgraded moveset at any point in the game, at the expense of the time taken to perform attacks. + +Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. + - 2018 + 1994 - Gsaurus - Gsaurus + SEGA + SEGA + + Beat'em Up + + 1-2 0 0 0 @@ -7155,13 +5226,7 @@ Enemies are also smarter with weapons, and some can even steal health upgrades, barkley.zip Barkley Shut Up and Jam! (Euro, USA) - Barkley Shut Up and Jam! (Euro, USA) - Barkley Shut Up and Jam! (Euro, USA) - - eu - us - 0 Megadrive @@ -7169,18 +5234,16 @@ Enemies are also smarter with weapons, and some can even steal health upgrades, - media/video/barkley.mp4 - media/mixrbv2/barkley.png + media/video/barkley.mp4 + media/mixrbv2/barkley.png 1994 - 1994 Accolade Accolade Sports / Basketball - Sports 1-4 0 @@ -7191,11 +5254,7 @@ Enemies are also smarter with weapons, and some can even steal health upgrades, barkley2.zip Barkley Shut Up and Jam! 2 (USA) - Barkley Shut Up and Jam! 2 (USA) - - us - 0 Megadrive @@ -7207,8 +5266,8 @@ The tournament mode is also a 2 on 2 game against various teams that represent c - media/video/barkley2.mp4 - media/mixrbv2/barkley2.png + media/video/barkley2.mp4 + media/mixrbv2/barkley2.png 1995 @@ -7217,22 +5276,17 @@ The tournament mode is also a 2 on 2 game against various teams that represent c Accolade Sports / Basketball - Sports 1-4 0 10 0 - + barkley2p.zip Barkley Shut Up and Jam! 2 (USA, Prototype) - Barkley Shut Up and Jam! 2 (USA, Prototype) - - us - barkley2.zip Megadrive @@ -7243,10 +5297,6 @@ In exhibition mode the player chooses 2 players out of a possible 10 to play in The tournament mode is also a 2 on 2 game against various teams that represent cities across the United States. - - media/video/barkley2.mp4 - media/mixrbv2/barkley2.png - 1995 @@ -7254,7 +5304,6 @@ The tournament mode is also a 2 on 2 game against various teams that represent c Accolade Sports / Basketball - Sports 1-4 0 @@ -7265,11 +5314,7 @@ The tournament mode is also a 2 on 2 game against various teams that represent c barney.zip Barney's Hide & Seek Game (USA) - Barney's Hide & Seek Game (USA) - - us - 0 Megadrive @@ -7279,8 +5324,8 @@ Barney travels across four different levels. On each one there are five children - media/video/barney.mp4 - media/mixrbv2/barney.png + media/video/barney.mp4 + media/mixrbv2/barney.png 1993 @@ -7289,26 +5334,17 @@ Barney travels across four different levels. On each one there are five children SEGA Educational - Platform 1 0 4 0 - + barver.zip Barver Battle Saga - Tai Kong Zhan Shi (Chi) - Barver Battle Saga - Tai Kong Zhan Shi (Chi) - Barver Battle Saga - Tai Kong Zhan Shi (Chi) - Barver Battle Saga - Tai Kong Zhan Shi (Chi) - Barver Battle Saga - Tai Kong Zhan Shi (Chi) - Barver Battle Saga - Tai Kong Zhan Shi (Chi) - - cn - 0 Megadrive @@ -7321,12 +5357,11 @@ Now the daemons have returned... - media/video/barver.mp4 - media/mixrbv2/barver.png + media/video/barver.mp4 + media/mixrbv2/barver.png 1996 - 1996 Chuanpu Chuanpu @@ -7338,19 +5373,11 @@ Now the daemons have returned... 15 0 - + barvere.zip Barver Battle Saga - Tai Kong Zhan Shi (Hack, English) - Barver Battle Saga - Tai Kong Zhan Shi (Hack, English) - Barver Battle Saga - Tai Kong Zhan Shi (Hack, English) - Barver Battle Saga - Tai Kong Zhan Shi (Hack, English) - Barver Battle Saga - Tai Kong Zhan Shi (Hack, English) - Barver Battle Saga - Tai Kong Zhan Shi (Hack, English) - - - cn - + barver.zip Megadrive @@ -7362,13 +5389,8 @@ Now the daemons have returned... - - media/video/barver.mp4 - media/mixrbv2/barver.png - 1996 - 1996 Chuanpu Chuanpu @@ -7384,11 +5406,7 @@ Now the daemons have returned... bassmc.zip BASS Masters Classic (USA) - BASS Masters Classic (USA) - - us - 0 Megadrive @@ -7399,8 +5417,8 @@ The player starts off choosing an angler. Then the player can either go to the b The tournament mode is the main part of the game. Players start out in a fishing boat. Some of the factors that can affect your fishing are temperature, wind speed, water clarity and time of day. After casting the line, the game goes from an above the lake view to a side view of the lake water depths. Then it's just up to the player to attract the fish with the bait, and after the fish is caught on the hook, reel it in. - media/video/bassmc.mp4 - media/mixrbv2/bassmc.png + media/video/bassmc.mp4 + media/mixrbv2/bassmc.png 1995 @@ -7409,9 +5427,6 @@ The tournament mode is the main part of the game. Players start out in a fishing Black Pearl Software Hunting and Fishing - Fishing - Sports - Simulation 1 0 @@ -7422,11 +5437,7 @@ The tournament mode is the main part of the game. Players start out in a fishing bassmpro.zip BASS Masters Classic - Pro Edition (USA) - BASS Masters Classic - Pro Edition (USA) - - us - 0 Megadrive @@ -7434,8 +5445,8 @@ The tournament mode is the main part of the game. Players start out in a fishing - media/video/bassmpro.mp4 - media/mixrbv2/bassmpro.png + media/video/bassmpro.mp4 + media/mixrbv2/bassmpro.png 1996 @@ -7444,8 +5455,6 @@ The tournament mode is the main part of the game. Players start out in a fishing Black Pearl Software Action - Fishing - Hunting and Fishing 1 0 @@ -7456,13 +5465,7 @@ The tournament mode is the main part of the game. Players start out in a fishing batman.zip Batman (Euro) - Batman (Euro) - Batman (Euro) - Batman (Euro) - - eu - 0 Megadrive @@ -7476,14 +5479,11 @@ Through the levels, Batman will collect Batman emblems (which will give him Bata - media/video/batman.mp4 - media/mixrbv2/batman.png + media/video/batman.mp4 + media/mixrbv2/batman.png 1990 - 1992 - 1991 - 1990 Sunsoft Sunsoft @@ -7495,17 +5495,11 @@ Through the levels, Batman will collect Batman emblems (which will give him Bata 15 0 - + batmans.zip Batman (Hack, Spanish) - Batman (Hack, Spanish) - Batman (Hack, Spanish) - Batman (Hack, Spanish) - - eu - batman.zip Megadrive @@ -7518,15 +5512,8 @@ Batman can beat his enemies by punching them, slide kicking (by pressing down an Through the levels, Batman will collect Batman emblems (which will give him Batarangs or Twin Homing Missiles, depending on the stage played), Hearts (which give him health) and Batman heads (which give him an extra life). - - media/video/batman.mp4 - media/mixrbv2/batman.png - 1990 - 1992 - 1991 - 1990 Sunsoft Sunsoft @@ -7538,17 +5525,11 @@ Through the levels, Batman will collect Batman emblems (which will give him Bata 15 0 - + batmanj.zip Batman (Jpn) - Batman (Jpn) - Batman (Jpn) - Batman (Jpn) - - jp - batman.zip Megadrive @@ -7561,15 +5542,8 @@ Batman can beat his enemies by punching them, slide kicking (by pressing down an Through the levels, Batman will collect Batman emblems (which will give him Batarangs or Twin Homing Missiles, depending on the stage played), Hearts (which give him health) and Batman heads (which give him an extra life). - - media/video/batman.mp4 - media/mixrbv2/batman.png - 1990 - 1992 - 1991 - 1990 Sunsoft Sunsoft @@ -7581,17 +5555,11 @@ Through the levels, Batman will collect Batman emblems (which will give him Bata 15 0 - + batmanu.zip Batman (USA) - Batman (USA) - Batman (USA) - Batman (USA) - - us - batman.zip Megadrive @@ -7604,15 +5572,8 @@ Batman can beat his enemies by punching them, slide kicking (by pressing down an Through the levels, Batman will collect Batman emblems (which will give him Batarangs or Twin Homing Missiles, depending on the stage played), Hearts (which give him health) and Batman heads (which give him an extra life). - - media/video/batman.mp4 - media/mixrbv2/batman.png - 1990 - 1992 - 1991 - 1990 Sunsoft Sunsoft @@ -7628,19 +5589,15 @@ Through the levels, Batman will collect Batman emblems (which will give him Bata batmanrj.zip Batman - Revenge of the Joker (USA) - Batman - Revenge of the Joker (USA) - - us - 0 Megadrive While the life of a multi-millionaire may sound easy and carefree, don't tell that to Bruce Wayne. He may be one of the richest men in the world, but he's also got a secret he's Batman. Fighting against all that is evil, Batman is constantly chasing after his archenemies and keeping Gotham safe. It seems that the Joker has stolen a huge quantity of precious metals used as explosives in missiles. Now it's up to the Dark Knight to take to the streets and thwart the Joker's plans whatever they may be. As you battle the Joker's henchmen, you'll have a wide assortment of weapons at your disposal: batarangs, sonic neutralizers, shield stars, and a crossbow. Even though the Joker always has a smile on his face, the safety of Gotham City is no laughing matter are you up to the challenge? - media/video/batmanrj.mp4 - media/mixrbv2/batmanrj.png + media/video/batmanrj.mp4 + media/mixrbv2/batmanrj.png 1992 @@ -7659,11 +5616,7 @@ Through the levels, Batman will collect Batman emblems (which will give him Bata batmanf.zip Batman Forever (World) - Batman Forever (World) - - wor - 0 Megadrive @@ -7674,38 +5627,27 @@ This game is an usual hybrid of side-scrolling platformer and one-on-one fighter The graphics were rendered completely with digitized actors and objects, but none of the actors from the movie make an appearance in the game. - media/video/batmanf.mp4 - media/mixrbv2/batmanf.png + media/video/batmanf.mp4 + media/mixrbv2/batmanf.png - 1995 - 1995 - 1995 - 1995 1995 - 1995 Iguana Entertainment Acclaim Beat'em Up - Action - Platform 1-2 0 12 0 - + batmanrns.zip Batman Returns (Hack, Spanish) - Batman Returns (Hack, Spanish) - - wor - batmanrn.zip Megadrive @@ -7717,22 +5659,13 @@ Other special tools Batman can use include the grappling hook to reach high plac Each of the five levels features several boss battles against Catwoman, the Penguin and others. - - media/video/batmanrn.mp4 - media/mixrbv2/batmanrn.png - - 1992 - 1992 - 1993 - 1992 1992 Malibu Games SEGA Action - Platform 1 0 @@ -7743,11 +5676,7 @@ Each of the five levels features several boss battles against Catwoman, the Peng batmanrn.zip Batman Returns (World) - Batman Returns (World) - - wor - 0 Megadrive @@ -7760,36 +5689,27 @@ Other special tools Batman can use include the grappling hook to reach high plac Each of the five levels features several boss battles against Catwoman, the Penguin and others. - media/video/batmanrn.mp4 - media/mixrbv2/batmanrn.png + media/video/batmanrn.mp4 + media/mixrbv2/batmanrn.png - 1992 - 1992 - 1993 - 1992 1992 Malibu Games SEGA Action - Platform 1 0 11 0 - + battlyuie.zip Battle Golfer Yui (Hack, English) - Battle Golfer Yui (Hack, English) - - jp - battlyui.zip Megadrive @@ -7797,10 +5717,6 @@ Each of the five levels features several boss battles against Catwoman, the Peng Battle Golfer Yui is a unique genre fusion between a golf game and a Japanese-style adventure game. The main adventure mode casts the player as Yui competing in the Hazard Cup tournament. The player can interact with other characters on the course, and will need to defeat several different opponents at match play on oddly-themed courses in order to proceed. The system is quite simple and fast-paced; simply choose a direction, a club, spin, and hit the bar with the right timing to adjust shot power. Each character also has special abilities to help them out, but these are limited in use. There is also a regular golf mode for one or two players, offered as both stroke and match play. - - media/video/battlyui.mp4 - media/mixrbv2/battlyui.png - 1991 @@ -7808,23 +5724,17 @@ Battle Golfer Yui is a unique genre fusion between a golf game and a Japanese-st SEGA Role playing games - Sports / Golf - Sports 1-2 0 10 0 - + battlyuis.zip Battle Golfer Yui (Hack, Spanish) - Battle Golfer Yui (Hack, Spanish) - - jp - battlyui.zip Megadrive @@ -7832,10 +5742,6 @@ Battle Golfer Yui is a unique genre fusion between a golf game and a Japanese-st Battle Golfer Yui is a unique genre fusion between a golf game and a Japanese-style adventure game. The main adventure mode casts the player as Yui competing in the Hazard Cup tournament. The player can interact with other characters on the course, and will need to defeat several different opponents at match play on oddly-themed courses in order to proceed. The system is quite simple and fast-paced; simply choose a direction, a club, spin, and hit the bar with the right timing to adjust shot power. Each character also has special abilities to help them out, but these are limited in use. There is also a regular golf mode for one or two players, offered as both stroke and match play. - - media/video/battlyui.mp4 - media/mixrbv2/battlyui.png - 1991 @@ -7843,8 +5749,6 @@ Battle Golfer Yui is a unique genre fusion between a golf game and a Japanese-st SEGA Role playing games - Sports / Golf - Sports 1-2 0 @@ -7855,11 +5759,7 @@ Battle Golfer Yui is a unique genre fusion between a golf game and a Japanese-st battlyui.zip Battle Golfer Yui (Jpn) - Battle Golfer Yui (Jpn) - - jp - 0 Megadrive @@ -7868,8 +5768,8 @@ Battle Golfer Yui is a unique genre fusion between a golf game and a Japanese-st Battle Golfer Yui is a unique genre fusion between a golf game and a Japanese-style adventure game. The main adventure mode casts the player as Yui competing in the Hazard Cup tournament. The player can interact with other characters on the course, and will need to defeat several different opponents at match play on oddly-themed courses in order to proceed. The system is quite simple and fast-paced; simply choose a direction, a club, spin, and hit the bar with the right timing to adjust shot power. Each character also has special abilities to help them out, but these are limited in use. There is also a regular golf mode for one or two players, offered as both stroke and match play. - media/video/battlyui.mp4 - media/mixrbv2/battlyui.png + media/video/battlyui.mp4 + media/mixrbv2/battlyui.png 1991 @@ -7878,55 +5778,39 @@ Battle Golfer Yui is a unique genre fusion between a golf game and a Japanese-st SEGA Role playing games - Sports / Golf - Sports 1-2 0 10 0 - + btlmania.zip Battle Mania (Jpn) - Battle Mania (Jpn) - Battle Mania (Jpn) - - jp - us - troubsht.zip Megadrive King Frederick's son and heir to the throne, Prince Eldon, has been kidnapped by Blackball, an evil military weapons genius. Just as international disaster seems imminent, Colonel Patch calls in the "Trouble Shooter" to take care of Blackball and his evil robot minions. Play as Madison and her faithful sidekick Crystal in this action side-scrolling adventure which takes you through 5 levels of Blackball's domain to the very mastermind himself. Will Madison be able to defeat Blackball and rescue Prince Eldon in time? - - media/video/troubsht.mp4 - media/mixrbv2/troubsht.png - 1991 - 1992 Tokai Engineering Tokai Engineering Action - Shoot'em Up 1 0 14 0 - + btlmanide.zip Battle Mania Daiginjou (Hack, English) - Battle Mania Daiginjou (Hack, English) - Battle Mania Daiginjou (Hack, English) btlmanid.zip Megadrive @@ -7938,10 +5822,6 @@ Battle Mania Daiginjo is a comical anime-themed scrolling shooter, and the seque The game includes a standard single-player mode with three difficulty settings. There is also a score attack mode which challenges the player to earn the most points possible in two minutes on a set stage. - - media/video/btlmanid.mp4 - media/mixrbv2/btlmanid.png - 1993 @@ -7949,24 +5829,17 @@ The game includes a standard single-player mode with three difficulty settings. Tokai Engineering Shoot'em up / Horizontal - Shoot'em Up 1 0 17 0 - + btlmanids.zip Battle Mania Daiginjou (Hack, Spanish) - Battle Mania Daiginjou (Hack, Spanish) - Battle Mania Daiginjou (Hack, Spanish) - - jp - kr - btlmanid.zip Megadrive @@ -7977,10 +5850,6 @@ Battle Mania Daiginjo is a comical anime-themed scrolling shooter, and the seque The game includes a standard single-player mode with three difficulty settings. There is also a score attack mode which challenges the player to earn the most points possible in two minutes on a set stage. - - media/video/btlmanid.mp4 - media/mixrbv2/btlmanid.png - 1993 @@ -7988,7 +5857,6 @@ The game includes a standard single-player mode with three difficulty settings. Tokai Engineering Shoot'em up / Horizontal - Shoot'em Up 1 0 @@ -7999,13 +5867,7 @@ The game includes a standard single-player mode with three difficulty settings. btlmanid.zip Battle Mania Daiginjou (Jpn, Kor) - Battle Mania Daiginjou (Jpn, Kor) - Battle Mania Daiginjou (Jpn, Kor) - - jp - kr - 0 Megadrive @@ -8017,8 +5879,8 @@ The game includes a standard single-player mode with three difficulty settings. - media/video/btlmanid.mp4 - media/mixrbv2/btlmanid.png + media/video/btlmanid.mp4 + media/mixrbv2/btlmanid.png 1993 @@ -8027,7 +5889,6 @@ The game includes a standard single-player mode with three difficulty settings. Tokai Engineering Shoot'em up / Horizontal - Shoot'em Up 1 0 @@ -8038,13 +5899,7 @@ The game includes a standard single-player mode with three difficulty settings. battlesq.zip Battle Squadron (Euro, USA) - Battle Squadron (Euro, USA) - Battle Squadron (Euro, USA) - - eu - us - 0 Megadrive @@ -8055,35 +5910,27 @@ You can control the number of 'credits' you have from 1 to 3. You choose how ma You get powerups along the way that modify your weapons, and also the "Nova Smart Bomb". - media/video/battlesq.mp4 - media/mixrbv2/battlesq.png + media/video/battlesq.mp4 + media/mixrbv2/battlesq.png 1990 - 1990 Electronic Arts Electronic Arts Action - Shoot'em Up 1-2 0 11 0 - + battlesqs.zip Battle Squadron (Hack, Spanish) - Battle Squadron (Hack, Spanish) - Battle Squadron (Hack, Spanish) - - us - eu - battlesq.zip Megadrive @@ -8093,36 +5940,24 @@ You can control the number of 'credits' you have from 1 to 3. You choose how ma You get powerups along the way that modify your weapons, and also the "Nova Smart Bomb". - - media/video/battlesq.mp4 - media/mixrbv2/battlesq.png - 1990 - 1990 Electronic Arts Electronic Arts Action - Shoot'em Up 1-2 0 11 0 - + battlesqp.zip Battle Squadron (Prototype, 19910118) - Battle Squadron (Prototype, 19910118) - Battle Squadron (Prototype, 19910118) - - eu - us - battlesq.zip Megadrive @@ -8132,19 +5967,13 @@ You can control the number of 'credits' you have from 1 to 3. You choose how ma You get powerups along the way that modify your weapons, and also the "Nova Smart Bomb". - - media/video/battlesq.mp4 - media/mixrbv2/battlesq.png - 1990 - 1990 Electronic Arts Electronic Arts Action - Shoot'em Up 1-2 0 @@ -8155,11 +5984,7 @@ You get powerups along the way that modify your weapons, and also the "Nova Smar battlems.zip Battlemaster (USA) - Battlemaster (USA) - - us - 0 Megadrive @@ -8173,8 +5998,8 @@ The nearest game to compare it to would be Rage Of Mages, though that has more o - media/video/battlems.mp4 - media/mixrbv2/battlems.png + media/video/battlems.mp4 + media/mixrbv2/battlems.png 1991 @@ -8193,11 +6018,7 @@ The nearest game to compare it to would be Rage Of Mages, though that has more o btech.zip BattleTech (USA) - BattleTech (USA) - - us - 0 Megadrive @@ -8205,8 +6026,8 @@ The nearest game to compare it to would be Rage Of Mages, though that has more o - media/video/btech.mp4 - media/mixrbv2/btech.png + media/video/btech.mp4 + media/mixrbv2/btech.png 1994 @@ -8215,22 +6036,17 @@ The nearest game to compare it to would be Rage Of Mages, though that has more o Malibu Games Shooter - Action 1-2 0 16 0 - + btoadsdds.zip Battletoads & Double Dragon (Hack, Spanish) - Battletoads & Double Dragon (Hack, Spanish) - - us - btoadsdd.zip Megadrive @@ -8239,10 +6055,6 @@ The nearest game to compare it to would be Rage Of Mages, though that has more o The Battletoads, who are well aware of evil forces in the galaxy, join forces with Billy and Jimmy Lee from Double Dragon to defend Earth from the deadly ship and its troops. Using a range of special moves you must fight your way through the streets into the heart of the ship and destroy it. - - media/video/btoadsdd.mp4 - media/mixrbv2/btoadsdd.png - 1995 @@ -8260,11 +6072,7 @@ The Battletoads, who are well aware of evil forces in the galaxy, join forces wi btoadsdd.zip Battletoads & Double Dragon - The Ultimate Team (USA) - Battletoads & Double Dragon - The Ultimate Team (USA) - - us - 0 Megadrive @@ -8274,8 +6082,8 @@ The Battletoads, who are well aware of evil forces in the galaxy, join forces wi - media/video/btoadsdd.mp4 - media/mixrbv2/btoadsdd.png + media/video/btoadsdd.mp4 + media/mixrbv2/btoadsdd.png 1995 @@ -8290,15 +6098,11 @@ The Battletoads, who are well aware of evil forces in the galaxy, join forces wi 16 0 - + btoadss.zip Battletoads (Hack, Spanish) - Battletoads (Hack, Spanish) - - wor - btoads.zip Megadrive @@ -8306,21 +6110,13 @@ The Battletoads, who are well aware of evil forces in the galaxy, join forces wi You will control a battletoad through various levels. Some are side-scrolling beat-em-ups, other are vertical drops down a shaft, fighting as you go, others have you riding a rocket or surfboard, shooting or avoiding enemies. At the end of each area, there is a boss. In some areas, about half-way through, you may have a mini-boss. - - media/video/btoads.mp4 - media/mixrbv2/btoads.png - 1993 - 1991 - 1993 - 1993 Rareware Tradewest Action - Beat'em Up 1-2 0 @@ -8331,11 +6127,7 @@ You will control a battletoad through various levels. Some are side-scrolling be btoads.zip Battletoads (World) - Battletoads (World) - - wor - 0 Megadrive @@ -8344,32 +6136,28 @@ You will control a battletoad through various levels. Some are side-scrolling be You will control a battletoad through various levels. Some are side-scrolling beat-em-ups, other are vertical drops down a shaft, fighting as you go, others have you riding a rocket or surfboard, shooting or avoiding enemies. At the end of each area, there is a boss. In some areas, about half-way through, you may have a mini-boss. - media/video/btoads.mp4 - media/mixrbv2/btoads.png + media/video/btoads.mp4 + media/mixrbv2/btoads.png 1993 - 1991 - 1993 - 1993 Rareware Tradewest Action - Beat'em Up 1-2 0 14 0 - + bcdverifier.zip BCD Verifier (HB, Test) - + Megadrive 2016 @@ -8379,16 +6167,11 @@ You will control a battletoad through various levels. Some are side-scrolling be 0 0 - + beastwj.zip Beast Warriors (Jpn) - Beast Warriors (Jpn) - Beast Warriors (Jpn) - - jp - beastw.zip Megadrive @@ -8396,19 +6179,13 @@ You will control a battletoad through various levels. Some are side-scrolling be There are two modes of play: Match and Tournament. Match is a single match for one or two players, where several different dragons are available. Tournament sees the player starting out with a week dragon who has to fight increasingly difficult battles and increase his stats (Power, Speed and Stamina). After every other battle, a shop can be visited that offers different items including food that increases Power, Speed or Stamina, Data Disks that contain information on other Dragons and more. After visiting the shop, Dragons can be trained. The training consists of simply selecting an attribute to be increased. At a few points in the game, it is possible to splice the player's Dragon's genes which that of a defeated Opponent to gain different abilities. - - media/video/beastw.mp4 - media/mixrbv2/beastw.png - 1991 - 1991 Riot Games Renovation Products Action - Fight 1-2 0 @@ -8419,12 +6196,7 @@ There are two modes of play: Match and Tournament. Match is a single match for o beastw.zip Beast Wrestler (USA) - Beast Wrestler (USA) - Beast Wrestler (USA) - - us - 0 Megadrive @@ -8433,18 +6205,16 @@ There are two modes of play: Match and Tournament. Match is a single match for o There are two modes of play: Match and Tournament. Match is a single match for one or two players, where several different dragons are available. Tournament sees the player starting out with a week dragon who has to fight increasingly difficult battles and increase his stats (Power, Speed and Stamina). After every other battle, a shop can be visited that offers different items including food that increases Power, Speed or Stamina, Data Disks that contain information on other Dragons and more. After visiting the shop, Dragons can be trained. The training consists of simply selecting an attribute to be increased. At a few points in the game, it is possible to splice the player's Dragon's genes which that of a defeated Opponent to gain different abilities. - media/video/beastw.mp4 - media/mixrbv2/beastw.png + media/video/beastw.mp4 + media/mixrbv2/beastw.png 1991 - 1991 Riot Games Renovation Products Action - Fight 1-2 0 @@ -8455,11 +6225,7 @@ There are two modes of play: Match and Tournament. Match is a single match for o beastbal.zip Beastball (Prototype) - Beastball (Prototype) - - wor - 0 Megadrive @@ -8470,8 +6236,8 @@ A prototype has since been released showing a mostly completed game. Both the Me Despite being built in Europe, no plans appear to have been put in place to release Beastball outside of North America. - media/video/beastbal.mp4 - media/mixrbv2/beastbal.png + media/video/beastbal.mp4 + media/mixrbv2/beastbal.png 1993 @@ -8485,15 +6251,11 @@ Despite being built in Europe, no plans appear to have been put in place to rele 0 0 - + beautys.zip Beauty And The Beast - Belle's Quest (Hack, Spanish) - Beauty And The Beast - Belle's Quest (Hack, Spanish) - - us - beauty.zip Megadrive @@ -8502,10 +6264,6 @@ Despite being built in Europe, no plans appear to have been put in place to rele Also have the 'beauty' interact with her supporting characters as you lead her from her start as a village girl, to the final dance with her prince in the ball room. - - media/video/beauty.mp4 - media/mixrbv2/beauty.png - 1993 @@ -8513,23 +6271,17 @@ Also have the 'beauty' interact with her supporting characters as you lead her f Sunsoft Platform - Various - Action 1 0 6 0 - + beautyrbs.zip Beauty And The Beast - Roar Of The Beast (Hack, Spanish) - Beauty And The Beast - Roar Of The Beast (Hack, Spanish) - - us - beautyrb.zip Megadrive @@ -8538,10 +6290,6 @@ Also have the 'beauty' interact with her supporting characters as you lead her f The game takes place in Beast's castle and the surrounding woods. Through side-scrolling platform gameplay Beast can attack from three different stances (crouch, stand up, jump) and unleash a limited amount of roars that stun enemies for a short time. After regular levels, a sequence with a boss follows. There are also a few mini-games where Beast needs to finish a puzzle and catch rosebuds. Certain events are time limited. The game keeps track of the player's score, based on defeated enemies and collected treasures. There is an unlimited amount of continues and the story is told through static, drawn cut-scenes between missions. - - media/video/beautyrb.mp4 - media/mixrbv2/beautyrb.png - 1993 @@ -8549,8 +6297,6 @@ The game takes place in Beast's castle and the surrounding woods. Through side-s Sunsoft Adventure - Platform - Sports 1 0 @@ -8561,12 +6307,7 @@ The game takes place in Beast's castle and the surrounding woods. Through side-s beavis.zip Beavis and Butt-Head (Euro) - Beavis and Butt-Head (Euro) - Beavis and Butt-Head (Euro) - - eu - 0 Megadrive @@ -8578,13 +6319,11 @@ your main goal is to find money to the GWAR concert. - media/video/beavis.mp4 - media/mixrbv2/beavis.png + media/video/beavis.mp4 + media/mixrbv2/beavis.png 1995 - 1994 - 1995 Viacom New Media Viacom New Media @@ -8596,17 +6335,11 @@ your main goal is to find money to the GWAR concert. 17 0 - + beaviss.zip Beavis And Butt-Head (Hack, Spanish) - Beavis And Butt-Head (Hack, Spanish) - Beavis And Butt-Head (Hack, Spanish) - - eu - us - beavis.zip Megadrive @@ -8617,14 +6350,8 @@ It game stars at the home of Beavis and Butthead - and from there you can choos your main goal is to find money to the GWAR concert. - - media/video/beavis.mp4 - media/mixrbv2/beavis.png - 1995 - 1994 - 1995 Viacom New Media Viacom New Media @@ -8636,16 +6363,11 @@ your main goal is to find money to the GWAR concert. 17 0 - + beavisu.zip Beavis and Butt-Head (USA) - Beavis and Butt-Head (USA) - Beavis and Butt-Head (USA) - - us - beavis.zip Megadrive @@ -8656,14 +6378,8 @@ It game stars at the home of Beavis and Butthead - and from there you can choos your main goal is to find money to the GWAR concert. - - media/video/beavis.mp4 - media/mixrbv2/beavis.png - 1995 - 1994 - 1995 Viacom New Media Viacom New Media @@ -8675,16 +6391,11 @@ your main goal is to find money to the GWAR concert. 17 0 - + beavisup.zip Beavis and Butt-Head (USA, Prototype) - Beavis and Butt-Head (USA, Prototype) - Beavis and Butt-Head (USA, Prototype) - - us - beavis.zip Megadrive @@ -8695,14 +6406,8 @@ It game stars at the home of Beavis and Butthead - and from there you can choos your main goal is to find money to the GWAR concert. - - media/video/beavis.mp4 - media/mixrbv2/beavis.png - 1995 - 1994 - 1995 Viacom New Media Viacom New Media @@ -8718,18 +6423,7 @@ your main goal is to find money to the GWAR concert. begprince.zip Beggar Prince - English Version (HB, rev1) - Beggar Prince - English Version (HB, rev1) - Beggar Prince - English Version (HB, rev1) - Beggar Prince - English Version (HB, rev1) - Beggar Prince - English Version (HB, rev1) - Beggar Prince - English Version (HB, rev1) - Beggar Prince - English Version (HB, rev1) - Beggar Prince - English Version (HB, rev1) - Beggar Prince - English Version (HB, rev1) - - wor - 0 Megadrive @@ -8738,12 +6432,11 @@ your main goal is to find money to the GWAR concert. The game is conceived in the tradition of Japanese RPGs. You navigate the prince on the world map and around towns, fighting random enemies and descending into dungeons. The battles are turn-based and are viewed from an isometric perspective. You can attack physically or use a variety of magic spells, classified in types. In the beginning of you turn you have a full SP bar; each action reduces it, and when it is depleted, your turn ends. You can for example heal, cast magic, and physically attack different enemies during the same turn. Your enemies utilize the same system and can unleash multiple attacks on you. - media/video/begprince.mp4 - media/mixrbv2/begprince.png + media/video/begprince.mp4 + media/mixrbv2/begprince.png 1996 - 1996 Computer & Entertainment Inc. C&E @@ -8759,7 +6452,6 @@ The game is conceived in the tradition of Japanese RPGs. You navigate the prince ben10.zip Ben 10 (Rus) - Ben 10 (Rus) 0 Megadrive @@ -8767,33 +6459,22 @@ The game is conceived in the tradition of Japanese RPGs. You navigate the prince Ben 10: Alien Force is an unlicensed Russian Sega Mega Drive port of a beat-em-up for Java phones Ben 10: The Power Of Omnitrix, based on the TV series of the same name. No developer credits exist in the game, but several elements point it to having been made by BMB. - media/video/ben10.mp4 - media/mixrbv2/ben10.png + media/video/ben10.mp4 + media/mixrbv2/ben10.png - - - + BMB Compuscience Kudos - - - + 0 0 0 - + bestofp.zip Best of the Best - Championship Karate (Euro, Prototype) - Best of the Best - Championship Karate (Euro, Prototype) - Best of the Best - Championship Karate (Euro, Prototype) - Best of the Best - Championship Karate (Euro, Prototype) - Best of the Best - Championship Karate (Euro, Prototype) - - - eu - + bestof.zip Megadrive @@ -8804,21 +6485,13 @@ To master the game, one must alternate training and fights, as training improves Be careful, loosing a fight reduces those parameters, so you have to be ready before getting on the ring ! - - media/video/bestof.mp4 - media/mixrbv2/bestof.png - 1993 - 1993 - 1993 Loriciels Electro Brain Corp. Sports / Boxing - Fight - Sports 1-2 0 @@ -8829,14 +6502,7 @@ Be careful, loosing a fight reduces those parameters, so you have to be ready be bestof.zip Best of the Best - Championship Karate (USA) - Best of the Best - Championship Karate (USA) - Best of the Best - Championship Karate (USA) - Best of the Best - Championship Karate (USA) - Best of the Best - Championship Karate (USA) - - us - 0 Megadrive @@ -8848,53 +6514,34 @@ Be careful, loosing a fight reduces those parameters, so you have to be ready be - media/video/bestof.mp4 - media/mixrbv2/bestof.png + media/video/bestof.mp4 + media/mixrbv2/bestof.png 1993 - 1993 - 1993 Loriciels Electro Brain Corp. Sports / Boxing - Fight - Sports 1-2 0 14 0 - + beyoasis.zip Beyond Oasis (USA) - Beyond Oasis (USA) - Beyond Oasis (USA) - Beyond Oasis (USA) - Beyond Oasis (USA) - Beyond Oasis (USA) - Beyond Oasis (USA) - - - us - + thor.zip Megadrive In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. - - media/video/thor.mp4 - media/mixrbv2/thor.png - 1995 - 1994 - 1995 SEGA SEGA @@ -8906,33 +6553,18 @@ Be careful, loosing a fight reduces those parameters, so you have to be ready be 17 0 - + beyoasisp.zip Beyond Oasis (USA, Prototype, 19941101) - Beyond Oasis (USA, Prototype, 19941101) - Beyond Oasis (USA, Prototype, 19941101) - Beyond Oasis (USA, Prototype, 19941101) - Beyond Oasis (USA, Prototype, 19941101) - Beyond Oasis (USA, Prototype, 19941101) - Beyond Oasis (USA, Prototype, 19941101) - - - us - + thor.zip Megadrive In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. - - media/video/thor.mp4 - media/mixrbv2/thor.png - 1995 - 1994 - 1995 SEGA SEGA @@ -8948,11 +6580,7 @@ Be careful, loosing a fight reduces those parameters, so you have to be ready be beyondzt.zip Beyond Zero Tolerance (USA, Prototype) - Beyond Zero Tolerance (USA, Prototype) - - us - 0 Megadrive @@ -8961,18 +6589,14 @@ Be careful, loosing a fight reduces those parameters, so you have to be ready be A prototype of Beyond Zero Tolerance (labeled "Build: 062395a", suggesting a build date of 23 June 1995) was released as freeware by its creator (as was Zero Tolerance). It is mostly the same game as Zero Tolerance bar new graphics, and is far from being complete. All of the music in the prototype is recycled from the first game. - media/video/beyondzt.mp4 - media/mixrbv2/beyondzt.png + media/video/beyondzt.mp4 + media/mixrbv2/beyondzt.png - - - + Technopop Technopop Shooter - Shooter / 1st person - Shoot'em Up 1 0 @@ -8983,11 +6607,7 @@ A prototype of Beyond Zero Tolerance (labeled "Build: 062395a", suggesting a bui bibleadv.zip Bible Adventures (USA) - Bible Adventures (USA) - - us - 0 Megadrive @@ -8998,8 +6618,8 @@ The first game is Noah's Ark. Here the player needs to search forests, caverns, The game features scripture taken from the Holy Bible, New International Version to provide clues or information. - media/video/bibleadv.mp4 - media/mixrbv2/bibleadv.png + media/video/bibleadv.mp4 + media/mixrbv2/bibleadv.png 1995 @@ -9014,12 +6634,12 @@ The game features scripture taken from the Holy Bible, New International Version 9 0 - + bigfd.zip Big's Fishing Derby (HB) - + Megadrive 2014 @@ -9033,13 +6653,7 @@ The game features scripture taken from the Holy Bible, New International Version billwlsh.zip Bill Walsh College Football (Euro, USA) - Bill Walsh College Football (Euro, USA) - Bill Walsh College Football (Euro, USA) - - eu - us - 0 Megadrive @@ -9051,18 +6665,16 @@ On offense, running backs can dive, spin and hurdle. Also, passing is dealt with The game also features four weather conditions (fair, windy, rain and snow), and three different quarter lengths (20, 40 and 60 minutes). - media/video/billwlsh.mp4 - media/mixrbv2/billwlsh.png + media/video/billwlsh.mp4 + media/mixrbv2/billwlsh.png 1993 - 1993 EA Sports Visual Concepts Sports / Football - Sports 1-4 0 @@ -9073,11 +6685,7 @@ The game also features four weather conditions (fair, windy, rain and snow), and billwl95.zip Bill Walsh College Football 95 (USA) - Bill Walsh College Football 95 (USA) - - us - 0 Megadrive @@ -9086,8 +6694,8 @@ The game also features four weather conditions (fair, windy, rain and snow), and The game is endorsed by the late great Bill Walsh, former college and pro coach who had won three Super Bowls. - media/video/billwl95.mp4 - media/mixrbv2/billwl95.png + media/video/billwl95.mp4 + media/mixrbv2/billwl95.png 1994 @@ -9096,7 +6704,6 @@ The game is endorsed by the late great Bill Walsh, former college and pro coach EA Sports Sports / Football - Sports 1-4 0 @@ -9107,11 +6714,7 @@ The game is endorsed by the late great Bill Walsh, former college and pro coach btomatog.zip Bill's Tomato Game (Unl, Prototype) - Bill's Tomato Game (Unl, Prototype) - - us - 0 Megadrive @@ -9129,12 +6732,10 @@ Terry saw red. His skin puckered and his little crown of leaves trembled with an And you thought tomatoes couldn't climb trees!!! - media/video/btomatog.mp4 - media/mixrbv2/btomatog.png + media/video/btomatog.mp4 + media/mixrbv2/btomatog.png - - - + Tempest Software Psygnosis @@ -9149,11 +6750,7 @@ And you thought tomatoes couldn't climb trees!!! bimini.zip Bimini Run (USA) - Bimini Run (USA) - - us - 0 Megadrive @@ -9162,8 +6759,8 @@ And you thought tomatoes couldn't climb trees!!! This is a sailing action game. You navigate your motor boat from a third person perspective view, increasing and decreasing your speed, avoiding yachts and other obstacles, and shooting down the enemies who are trying to stop you. - media/video/bimini.mp4 - media/mixrbv2/bimini.png + media/video/bimini.mp4 + media/mixrbv2/bimini.png 1990 @@ -9172,7 +6769,6 @@ This is a sailing action game. You navigate your motor boat from a third person Nuvision Entertainment Race, Driving / Boat - Race, Driving 1-2 0 @@ -9183,18 +6779,7 @@ This is a sailing action game. You navigate your motor boat from a third person biohazrb.zip Bio Hazard Battle (Euro, USA) - Bio Hazard Battle (Euro, USA) - Bio Hazard Battle (Euro, USA) - Bio Hazard Battle (Euro, USA) - Bio Hazard Battle (Euro, USA) - Bio Hazard Battle (Euro, USA) - Bio Hazard Battle (Euro, USA) - Bio Hazard Battle (Euro, USA) - - eu - us - 0 Megadrive @@ -9204,42 +6789,27 @@ This is a sailing action game. You navigate your motor boat from a third person - media/video/biohazrb.mp4 - media/mixrbv2/biohazrb.png + media/video/biohazrb.mp4 + media/mixrbv2/biohazrb.png 1992 - 1992 - 1992 - 1992 SEGA SEGA Shoot'em Up - Adventure 1-2 0 17 0 - + biohazrbs.zip Bio Hazard Battle (Hack, Spanish) - Bio Hazard Battle (Hack, Spanish) - Bio Hazard Battle (Hack, Spanish) - Bio Hazard Battle (Hack, Spanish) - Bio Hazard Battle (Hack, Spanish) - Bio Hazard Battle (Hack, Spanish) - Bio Hazard Battle (Hack, Spanish) - Bio Hazard Battle (Hack, Spanish) - - - us - eu - + biohazrb.zip Megadrive @@ -9248,43 +6818,24 @@ This is a sailing action game. You navigate your motor boat from a third person "Bio-Hazard Battle" is a horizontally scrolling space shooter. You can choose one of the four ships, each one having its own attacks. During the game, you can upgrade your ships' weapons by collecting colored balls floating around. You can store up to three different weapons at the same time, executing attacks in different directions. - - media/video/biohazrb.mp4 - media/mixrbv2/biohazrb.png - 1992 - 1992 - 1992 - 1992 SEGA SEGA Shoot'em Up - Adventure 1-2 0 17 0 - + biohazrbp1.zip Bio Hazard Battle (Prototype) - Bio Hazard Battle (Prototype) - Bio Hazard Battle (Prototype) - Bio Hazard Battle (Prototype) - Bio Hazard Battle (Prototype) - Bio Hazard Battle (Prototype) - Bio Hazard Battle (Prototype) - Bio Hazard Battle (Prototype) - - - us - eu - + biohazrb.zip Megadrive @@ -9293,42 +6844,24 @@ This is a sailing action game. You navigate your motor boat from a third person "Bio-Hazard Battle" is a horizontally scrolling space shooter. You can choose one of the four ships, each one having its own attacks. During the game, you can upgrade your ships' weapons by collecting colored balls floating around. You can store up to three different weapons at the same time, executing attacks in different directions. - - media/video/biohazrb.mp4 - media/mixrbv2/biohazrb.png - 1992 - 1992 - 1992 - 1992 SEGA SEGA Shoot'em Up - Adventure 1-2 0 17 0 - + biohazrbp.zip Bio Hazard Battle (USA, Prototype) - Bio Hazard Battle (USA, Prototype) - Bio Hazard Battle (USA, Prototype) - Bio Hazard Battle (USA, Prototype) - Bio Hazard Battle (USA, Prototype) - Bio Hazard Battle (USA, Prototype) - Bio Hazard Battle (USA, Prototype) - Bio Hazard Battle (USA, Prototype) - - - us - + biohazrb.zip Megadrive @@ -9337,32 +6870,23 @@ This is a sailing action game. You navigate your motor boat from a third person "Bio-Hazard Battle" is a horizontally scrolling space shooter. You can choose one of the four ships, each one having its own attacks. During the game, you can upgrade your ships' weapons by collecting colored balls floating around. You can store up to three different weapons at the same time, executing attacks in different directions. - - media/video/biohazrb.mp4 - media/mixrbv2/biohazrb.png - 1992 - 1992 - 1992 - 1992 SEGA SEGA Shoot'em Up - Adventure 1-2 0 17 0 - + sailormne.zip Bishoujo Senshi Sailor Moon (Hack, English) - Bishoujo Senshi Sailor Moon (Hack, English) sailormn.zip Megadrive @@ -9372,10 +6896,6 @@ This is a sailing action game. You navigate your motor boat from a third person This adaptation of the story is a beat-'em-up game. You can control either Serena herself or one of her Sailor Moon companions. Each girl has different strengths and special attacks. You advance in the game by moving on a platform and defeating the enemies you encounter. You can't move on if you haven't defeated all the enemies that keep coming at you. - - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png - 1994 @@ -9383,7 +6903,6 @@ This adaptation of the story is a beat-'em-up game. You can control either Seren Ma-Ba Beat'em Up - Action 1 0 @@ -9394,11 +6913,7 @@ This adaptation of the story is a beat-'em-up game. You can control either Seren sailormn.zip Bishoujo Senshi Sailor Moon (Jpn) - Bishoujo Senshi Sailor Moon (Jpn) - - jp - 0 Megadrive @@ -9408,8 +6923,8 @@ This adaptation of the story is a beat-'em-up game. You can control either Seren - media/video/sailormn.mp4 - media/mixrbv2/sailormn.png + media/video/sailormn.mp4 + media/mixrbv2/sailormn.png 1994 @@ -9418,7 +6933,6 @@ This adaptation of the story is a beat-'em-up game. You can control either Seren Ma-Ba Beat'em Up - Action 1 0 @@ -9429,13 +6943,7 @@ This adaptation of the story is a beat-'em-up game. You can control either Seren bladeven.zip Blades of Vengeance (Euro, USA) - Blades of Vengeance (Euro, USA) - Blades of Vengeance (Euro, USA) - - eu - us - 0 Megadrive @@ -9444,35 +6952,27 @@ This adaptation of the story is a beat-'em-up game. You can control either Seren The player can choose from three main characters - the Huntress, Warrior and Sorcerer, all of which have different abilities. Throughout the game the player has the option to improve their powers by collecting armour and weapons (such as a mace and a crossbow) or by using spells. Each of the 8 levels ends with a boss. - media/video/bladeven.mp4 - media/mixrbv2/bladeven.png + media/video/bladeven.mp4 + media/mixrbv2/bladeven.png 1993 - 1993 Beam Software Electronic Arts Role playing games - Platform 1-2 0 14 0 - + bladevens.zip Blades Of Vengeance (Hack, Spanish) - Blades Of Vengeance (Hack, Spanish) - Blades Of Vengeance (Hack, Spanish) - - eu - us - bladeven.zip Megadrive @@ -9480,19 +6980,13 @@ The player can choose from three main characters - the Huntress, Warrior and Sor The player can choose from three main characters - the Huntress, Warrior and Sorcerer, all of which have different abilities. Throughout the game the player has the option to improve their powers by collecting armour and weapons (such as a mace and a crossbow) or by using spells. Each of the 8 levels ends with a boss. - - media/video/bladeven.mp4 - media/mixrbv2/bladeven.png - 1993 - 1993 Beam Software Electronic Arts Role playing games - Platform 1-2 0 @@ -9503,11 +6997,7 @@ The player can choose from three main characters - the Huntress, Warrior and Sor bmaster2.zip Blaster Master 2 (USA) - Blaster Master 2 (USA) - - us - 0 Megadrive @@ -9516,8 +7006,8 @@ The player can choose from three main characters - the Huntress, Warrior and Sor This is an action platform game. You control Sophia that can roll, jump, and fire two different kinds of attacks at enemies. being a tank, Sophia cannot perform some actions (such as climbing ladders), so often Jason will have to leave the tank and to fight his way through the level alone. - media/video/bmaster2.mp4 - media/mixrbv2/bmaster2.png + media/video/bmaster2.mp4 + media/mixrbv2/bmaster2.png 1993 @@ -9526,22 +7016,17 @@ This is an action platform game. You control Sophia that can roll, jump, and fir Sunsoft Action - Platform 1 0 12 0 - + bmaster2p.zip Blaster Master 2 (USA, Prototype) - Blaster Master 2 (USA, Prototype) - - us - bmaster2.zip Megadrive @@ -9549,10 +7034,6 @@ This is an action platform game. You control Sophia that can roll, jump, and fir This is an action platform game. You control Sophia that can roll, jump, and fire two different kinds of attacks at enemies. being a tank, Sophia cannot perform some actions (such as climbing ladders), so often Jason will have to leave the tank and to fight his way through the level alone. - - media/video/bmaster2.mp4 - media/mixrbv2/bmaster2.png - 1993 @@ -9560,7 +7041,6 @@ This is an action platform game. You control Sophia that can roll, jump, and fir Sunsoft Action - Platform 1 0 @@ -9571,11 +7051,7 @@ This is an action platform game. You control Sophia that can roll, jump, and fir blockb.zip Blockbuster World Video Game Championship II (USA) - Blockbuster World Video Game Championship II (USA) - - us - 0 Megadrive @@ -9584,8 +7060,8 @@ This is an action platform game. You control Sophia that can roll, jump, and fir The event was organised in 1995, splitting contestants into categories - those aged under and including 13, and those aged 14 or above. Players could pick between Sega's console or Nintendo's SNES (which had a different cartridge - one produced by Rare featuring Donkey Kong Country). Each Blockbuster store in North America ran the event between June 14 and July 9, producing "store champions" who would then progress to further round in August, set at GamePro's headquarters in San Francisco. Despite the name it was not actually a "world championship". - media/video/blockb.mp4 - media/mixrbv2/blockb.png + media/video/blockb.mp4 + media/mixrbv2/blockb.png 1995 @@ -9604,25 +7080,18 @@ The event was organised in 1995, splitting contestants into categories - those a blockout.zip Blockout (World) - Blockout (World) - - wor - 0 Megadrive Blockout is a Tetris clone with an added twist: it's in 3D. You can rotate the blocks in 3D in order to fit them into the pit they are being guided into. Advanced users can play this game with odd three-dimensional pieces, or change the size of the pit, for depth of between 6 and 18 piles, and width and length of between 3 and 7. - media/video/blockout.mp4 - media/mixrbv2/blockout.png + media/video/blockout.mp4 + media/mixrbv2/blockout.png 1991 - 1991 - 1991 - 1991 California Dreams Electronic Arts @@ -9638,12 +7107,7 @@ The event was organised in 1995, splitting contestants into categories - those a bloodsht.zip Bloodshot ~ Battle Frenzy (Euro) - Bloodshot ~ Battle Frenzy (Euro) - Bloodshot ~ Battle Frenzy (Euro) - - eu - 0 Megadrive @@ -9653,48 +7117,54 @@ This is a 3D first-person shooter. You move through maze-like corridors of the a - media/video/bloodsht.mp4 - media/mixrbv2/bloodsht.png + media/video/bloodsht.mp4 + media/mixrbv2/bloodsht.png 1994 - 1994 - 1995 Domark Acclaim Shooter / 1st person - Shooter - Action 1 0 7 0 - + bloodshtfix.zip - Bloodshot ~ Battle Frenzy (Hack, Texture Fix) + Bloodshot ~ Battle Frenzy (Hack, Texture Fix) - bloodsht - + bloodsht.zip + Megadrive + + The year is 2049. An alien armada assaults the Solar System. You are a nameless hero whose mission is to board the enemy's main battle cruiser and to disable all sixteen of its main plasma nodes. A special Battle Frenzy chip (code name Bloodshot) is implanted into your neural net, making you the one ultimate soldier on whom the entire humanity depends now. + +This is a 3D first-person shooter. You move through maze-like corridors of the alien ship, getting weapons and items, and blasting everything you encounter on your way. There is also a two players mode with split screens. + + - 1994-2021 + 1994 - Domark - Diogo Ribeiro - Domark - Diogo Ribeiro + Domark + Acclaim + + Shooter / 1st person + + 1 0 - 0 + 7 0 - + blowemout.zip Blow'em Out (HB) - + Megadrive 2017 @@ -9708,13 +7178,7 @@ This is a 3D first-person shooter. You move through maze-like corridors of the a bluealma.zip Blue Almanac (Jpn) - Blue Almanac (Jpn) - Blue Almanac (Jpn) - Blue Almanac (Jpn) - - jp - 0 Megadrive @@ -9724,12 +7188,11 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random - media/video/bluealma.mp4 - media/mixrbv2/bluealma.png + media/video/bluealma.mp4 + media/mixrbv2/bluealma.png 1991 - 1991 Hot-B Hot-B @@ -9741,16 +7204,11 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random 12 0 - + bodycob.zip Body Count (Bra) - Body Count (Bra) - Body Count (Bra) - - br - bodyco.zip Megadrive @@ -9758,20 +7216,13 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random "Body Count" is an arcade-style shooter. You shoot from a first person perspective at enemies that keep appearing on the screen. Once you have eliminated enough enemies, you are automatically transferred to the next fixed screen. On your way, you can pick special items that allow you to use a powerful all-screen attack a limited number of times. - - media/video/bodyco.mp4 - media/mixrbv2/bodyco.png - 1994 - 1994 - 1993 SEGA SEGA Action - Lightgun Shooter 1-2 0 @@ -9782,12 +7233,7 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random bodyco.zip Body Count (Euro) - Body Count (Euro) - Body Count (Euro) - - eu - 0 Megadrive @@ -9796,35 +7242,27 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random "Body Count" is an arcade-style shooter. You shoot from a first person perspective at enemies that keep appearing on the screen. Once you have eliminated enough enemies, you are automatically transferred to the next fixed screen. On your way, you can pick special items that allow you to use a powerful all-screen attack a limited number of times. - media/video/bodyco.mp4 - media/mixrbv2/bodyco.png + media/video/bodyco.mp4 + media/mixrbv2/bodyco.png 1994 - 1994 - 1993 SEGA SEGA Action - Lightgun Shooter 1-2 0 12 0 - + bodycop.zip Body Count (Euro, Prototype) - Body Count (Euro, Prototype) - Body Count (Euro, Prototype) - - eu - bodyco.zip Megadrive @@ -9832,36 +7270,24 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random "Body Count" is an arcade-style shooter. You shoot from a first person perspective at enemies that keep appearing on the screen. Once you have eliminated enough enemies, you are automatically transferred to the next fixed screen. On your way, you can pick special items that allow you to use a powerful all-screen attack a limited number of times. - - media/video/bodyco.mp4 - media/mixrbv2/bodyco.png - 1994 - 1994 - 1993 SEGA SEGA Action - Lightgun Shooter 1-2 0 12 0 - + bodycop5.zip Body Count (USA, Prototype, 19940127) - Body Count (USA, Prototype, 19940127) - Body Count (USA, Prototype, 19940127) - - br - bodyco.zip Megadrive @@ -9869,36 +7295,24 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random "Body Count" is an arcade-style shooter. You shoot from a first person perspective at enemies that keep appearing on the screen. Once you have eliminated enough enemies, you are automatically transferred to the next fixed screen. On your way, you can pick special items that allow you to use a powerful all-screen attack a limited number of times. - - media/video/bodyco.mp4 - media/mixrbv2/bodyco.png - 1994 - 1994 - 1993 SEGA SEGA Action - Lightgun Shooter 1-2 0 12 0 - + bodycop4.zip Body Count (USA, Prototype, 19940208) - Body Count (USA, Prototype, 19940208) - Body Count (USA, Prototype, 19940208) - - br - bodyco.zip Megadrive @@ -9906,36 +7320,24 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random "Body Count" is an arcade-style shooter. You shoot from a first person perspective at enemies that keep appearing on the screen. Once you have eliminated enough enemies, you are automatically transferred to the next fixed screen. On your way, you can pick special items that allow you to use a powerful all-screen attack a limited number of times. - - media/video/bodyco.mp4 - media/mixrbv2/bodyco.png - 1994 - 1994 - 1993 SEGA SEGA Action - Lightgun Shooter 1-2 0 12 0 - + bodycop3.zip Body Count (USA, Prototype, 19940303) - Body Count (USA, Prototype, 19940303) - Body Count (USA, Prototype, 19940303) - - br - bodyco.zip Megadrive @@ -9943,36 +7345,24 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random "Body Count" is an arcade-style shooter. You shoot from a first person perspective at enemies that keep appearing on the screen. Once you have eliminated enough enemies, you are automatically transferred to the next fixed screen. On your way, you can pick special items that allow you to use a powerful all-screen attack a limited number of times. - - media/video/bodyco.mp4 - media/mixrbv2/bodyco.png - 1994 - 1994 - 1993 SEGA SEGA Action - Lightgun Shooter 1-2 0 12 0 - + bodycop2.zip Body Count (USA, Prototype, 19940308) - Body Count (USA, Prototype, 19940308) - Body Count (USA, Prototype, 19940308) - - br - bodyco.zip Megadrive @@ -9980,20 +7370,13 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random "Body Count" is an arcade-style shooter. You shoot from a first person perspective at enemies that keep appearing on the screen. Once you have eliminated enough enemies, you are automatically transferred to the next fixed screen. On your way, you can pick special items that allow you to use a powerful all-screen attack a limited number of times. - - media/video/bodyco.mp4 - media/mixrbv2/bodyco.png - 1994 - 1994 - 1993 SEGA SEGA Action - Lightgun Shooter 1-2 0 @@ -10004,16 +7387,14 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random bobc206.zip Bomb on Basic City (HB, v2.06) - Bomb on Basic City (HB, v2.06) - 0 Megadrive Bomb on Basic City is an addicting arcade bomber game for the Sega Genesis/Mega Drive. Papi is back with a vengeance in the new version : Bomb on Basic City Special Edition. Take flight in Papi's bomber to fight the C++ Invasion Forces and reclaim your homeland in this action packed arcade bomber! - media/video/bobc206.mp4 - media/mixrbv2/bobc206.png + media/video/bobc206.mp4 + media/mixrbv2/bobc206.png 2008 @@ -10032,7 +7413,6 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random bobcse.zip Bomb on Basic City Special Edition (HB) - Bomb on Basic City Special Edition (HB) 0 Megadrive @@ -10040,8 +7420,8 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random Bomb on Basic City is an addicting arcade bomber game for the Sega Genesis/Mega Drive. Papi is back with a vengeance in the new version : Bomb on Basic City Special Edition. Take flight in Papi's bomber to fight the C++ Invasion Forces and reclaim your homeland in this action packed arcade bomber! - media/video/bobcse.mp4 - media/mixrbv2/bobcse.png + media/video/bobcse.mp4 + media/mixrbv2/bobcse.png 2008 @@ -10060,12 +7440,7 @@ Blue Almanac is a sci-fi console-style RPG. The player's party encounters random bomber.zip Bomber - Bomber - Bomber - - br - 0 Megadrive @@ -10074,8 +7449,8 @@ But be careful not to destroy the objects, they can be useful! Maze game inspired by the fighting mode of the Bomberman franchise. The game was not sold on physical media, but only in the memory of some models of MegaDrive consoles sold in Brazil, such as the Sega TecToy Super MegaDrive 3 with 71 games in memory. Game released exclusively on Mega Drive. - media/video/bomber.mp4 - media/mixrbv2/bomber.png + media/video/bomber.mp4 + media/mixrbv2/bomber.png 2005 @@ -10084,8 +7459,6 @@ Maze game inspired by the fighting mode of the Bomberman franchise. The game was Tec Toy Action - Strategy - Action / Labyrinth 1-2 0 @@ -10096,19 +7469,15 @@ Maze game inspired by the fighting mode of the Bomberman franchise. The game was bomboy.zip Bomboy (Tw) - Bomboy (Tw) - - tw - 0 Megadrive It is a simple clone of Bomberman. Bomboy is said to have been a pack-in game with the unlicensed Dynacom Megavision console. - media/video/bomboy.mp4 - media/mixrbv2/bomboy.png + media/video/bomboy.mp4 + media/mixrbv2/bomboy.png 1993 @@ -10123,19 +7492,11 @@ Maze game inspired by the fighting mode of the Bomberman franchise. The game was 0 0 - + bnzabros1.zip Bonanza Bros. (Euro, Jpn) - Bonanza Bros. (Euro, Jpn) - Bonanza Bros. (Euro, Jpn) - Bonanza Bros. (Euro, Jpn) - - - jp - eu - us - + bnzabros.zip Megadrive @@ -10143,21 +7504,13 @@ Maze game inspired by the fighting mode of the Bomberman franchise. The game was As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies. - - media/video/bnzabros.mp4 - media/mixrbv2/bnzabros.png - 1991 - 1991 - 1991 - 1991 SEGA SEGA Action - Platform 1-2 0 @@ -10168,15 +7521,7 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te bnzabros.zip Bonanza Bros. (Euro, Jpn, Rev. A) - Bonanza Bros. (Euro, Jpn, Rev. A) - Bonanza Bros. (Euro, Jpn, Rev. A) - Bonanza Bros. (Euro, Jpn, Rev. A) - - jp - eu - us - 0 Megadrive @@ -10185,38 +7530,27 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies. - media/video/bnzabros.mp4 - media/mixrbv2/bnzabros.png + media/video/bnzabros.mp4 + media/mixrbv2/bnzabros.png 1991 - 1991 - 1991 - 1991 SEGA SEGA Action - Platform 1-2 0 12 0 - + bnzabross.zip Bonanza Bros. (Hack, Spanish) - Bonanza Bros. (Hack, Spanish) - Bonanza Bros. (Hack, Spanish) - Bonanza Bros. (Hack, Spanish) - - - jp - eu - + bnzabros.zip Megadrive @@ -10224,40 +7558,24 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies. - - media/video/bnzabros.mp4 - media/mixrbv2/bnzabros.png - 1991 - 1991 - 1991 - 1991 SEGA SEGA Action - Platform 1-2 0 12 0 - + bnzabrosu.zip Bonanza Bros. (USA, Kor) - Bonanza Bros. (USA, Kor) - Bonanza Bros. (USA, Kor) - Bonanza Bros. (USA, Kor) - - - eu - us - wor - + bnzabros.zip Megadrive @@ -10265,33 +7583,25 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies. - - media/video/bnzabros.mp4 - media/mixrbv2/bnzabros.png - 1991 - 1991 - 1991 - 1991 SEGA SEGA Action - Platform 1-2 0 12 0 - + bmarrowdm.zip Bone Marrow Rebirth (HB, Demo v2) - + Megadrive 2021 @@ -10305,13 +7615,7 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te bonkers.zip Bonkers (Euro, USA) - Bonkers (Euro, USA) - Bonkers (Euro, USA) - - eu - us - 0 Megadrive @@ -10320,19 +7624,16 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te Catching each one of the criminals is a separate mini-game. The first one involves you running horizontally in a museum room and throwing doughnuts at thieves who are trying to steal valuable things. In the second one, you try to lock a criminal in a yard by quickly building a brick wall around him. In the third one, you must find clothes hidden in crates before a bomb explodes. Finally, the fourth and last game involves you driving a car from top-down view, chasing a criminal. Each mini-game also features a unique bonus game, which you get when you successfully complete three games with gradually advancing difficulty in a row. - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png + media/video/bonkers.mp4 + media/mixrbv2/bonkers.png 1995 - 1994 - 1995 SEGA SEGA Race, Driving - Action 1 0 @@ -10343,13 +7644,7 @@ Catching each one of the criminals is a separate mini-game. The first one involv bonkerss.zip Bonkers (Hack, Spanish) - Bonkers (Hack, Spanish) - Bonkers (Hack, Spanish) - - eu - us - bonkers.zip Megadrive @@ -10357,37 +7652,24 @@ Catching each one of the criminals is a separate mini-game. The first one involv Catching each one of the criminals is a separate mini-game. The first one involves you running horizontally in a museum room and throwing doughnuts at thieves who are trying to steal valuable things. In the second one, you try to lock a criminal in a yard by quickly building a brick wall around him. In the third one, you must find clothes hidden in crates before a bomb explodes. Finally, the fourth and last game involves you driving a car from top-down view, chasing a criminal. Each mini-game also features a unique bonus game, which you get when you successfully complete three games with gradually advancing difficulty in a row. - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - 1995 - 1994 - 1995 SEGA SEGA Race, Driving - Action 1 0 16 0 - + bonkersp5.zip Bonkers (USA, Prototype, 19940328) - Bonkers (USA, Prototype, 19940328) - Bonkers (USA, Prototype, 19940328) - - eu - us - bonkers.zip Megadrive @@ -10395,37 +7677,24 @@ Catching each one of the criminals is a separate mini-game. The first one involv Catching each one of the criminals is a separate mini-game. The first one involves you running horizontally in a museum room and throwing doughnuts at thieves who are trying to steal valuable things. In the second one, you try to lock a criminal in a yard by quickly building a brick wall around him. In the third one, you must find clothes hidden in crates before a bomb explodes. Finally, the fourth and last game involves you driving a car from top-down view, chasing a criminal. Each mini-game also features a unique bonus game, which you get when you successfully complete three games with gradually advancing difficulty in a row. - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - 1995 - 1994 - 1995 SEGA SEGA Race, Driving - Action 1 0 16 0 - + bonkersp4.zip Bonkers (USA, Prototype, 19940503) - Bonkers (USA, Prototype, 19940503) - Bonkers (USA, Prototype, 19940503) - - eu - us - bonkers.zip Megadrive @@ -10433,37 +7702,24 @@ Catching each one of the criminals is a separate mini-game. The first one involv Catching each one of the criminals is a separate mini-game. The first one involves you running horizontally in a museum room and throwing doughnuts at thieves who are trying to steal valuable things. In the second one, you try to lock a criminal in a yard by quickly building a brick wall around him. In the third one, you must find clothes hidden in crates before a bomb explodes. Finally, the fourth and last game involves you driving a car from top-down view, chasing a criminal. Each mini-game also features a unique bonus game, which you get when you successfully complete three games with gradually advancing difficulty in a row. - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - 1995 - 1994 - 1995 SEGA SEGA Race, Driving - Action 1 0 16 0 - + bonkersp3.zip Bonkers (USA, Prototype, 19941004) - Bonkers (USA, Prototype, 19941004) - Bonkers (USA, Prototype, 19941004) - - eu - us - bonkers.zip Megadrive @@ -10471,37 +7727,24 @@ Catching each one of the criminals is a separate mini-game. The first one involv Catching each one of the criminals is a separate mini-game. The first one involves you running horizontally in a museum room and throwing doughnuts at thieves who are trying to steal valuable things. In the second one, you try to lock a criminal in a yard by quickly building a brick wall around him. In the third one, you must find clothes hidden in crates before a bomb explodes. Finally, the fourth and last game involves you driving a car from top-down view, chasing a criminal. Each mini-game also features a unique bonus game, which you get when you successfully complete three games with gradually advancing difficulty in a row. - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - 1995 - 1994 - 1995 SEGA SEGA Race, Driving - Action 1 0 16 0 - + bonkersp2.zip Bonkers (USA, Prototype, 19941025) - Bonkers (USA, Prototype, 19941025) - Bonkers (USA, Prototype, 19941025) - - eu - us - bonkers.zip Megadrive @@ -10509,37 +7752,24 @@ Catching each one of the criminals is a separate mini-game. The first one involv Catching each one of the criminals is a separate mini-game. The first one involves you running horizontally in a museum room and throwing doughnuts at thieves who are trying to steal valuable things. In the second one, you try to lock a criminal in a yard by quickly building a brick wall around him. In the third one, you must find clothes hidden in crates before a bomb explodes. Finally, the fourth and last game involves you driving a car from top-down view, chasing a criminal. Each mini-game also features a unique bonus game, which you get when you successfully complete three games with gradually advancing difficulty in a row. - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - 1995 - 1994 - 1995 SEGA SEGA Race, Driving - Action 1 0 16 0 - + bonkersp1.zip Bonkers (USA, Prototype, 19941029) - Bonkers (USA, Prototype, 19941029) - Bonkers (USA, Prototype, 19941029) - - eu - us - bonkers.zip Megadrive @@ -10547,20 +7777,13 @@ Catching each one of the criminals is a separate mini-game. The first one involv Catching each one of the criminals is a separate mini-game. The first one involves you running horizontally in a museum room and throwing doughnuts at thieves who are trying to steal valuable things. In the second one, you try to lock a criminal in a yard by quickly building a brick wall around him. In the third one, you must find clothes hidden in crates before a bomb explodes. Finally, the fourth and last game involves you driving a car from top-down view, chasing a criminal. Each mini-game also features a unique bonus game, which you get when you successfully complete three games with gradually advancing difficulty in a row. - - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png - 1995 - 1994 - 1995 SEGA SEGA Race, Driving - Action 1 0 @@ -10571,82 +7794,57 @@ Catching each one of the criminals is a separate mini-game. The first one involv booger.zip Boogerman - A Pick and Flick Adventure (Euro) - Boogerman - A Pick and Flick Adventure (Euro) - Boogerman - A Pick and Flick Adventure (Euro) - - eu - 0 Megadrive Boogerman is just your standard jump n run... no, wait! You usually don't flick boogers or fart on your enemies in standard jump and run games, do you? Well, here you have to, at least if you want to stand a chance against the evil Boogermeister. The game features about 20 levels of dirt, slime and bad taste in worlds like "Mucous Mountains", "The Pits" or "Flatulent Swamps". Parents will want to keep this game away from young children. - media/video/booger.mp4 - media/mixrbv2/booger.png + media/video/booger.mp4 + media/mixrbv2/booger.png 1995 - 1994 - 1994 Interplay Interplay Platform - Action 1 0 16 0 - + boogeru.zip Boogerman - A Pick and Flick Adventure (USA) - Boogerman - A Pick and Flick Adventure (USA) - Boogerman - A Pick and Flick Adventure (USA) - - us - booger.zip Megadrive Boogerman is just your standard jump n run... no, wait! You usually don't flick boogers or fart on your enemies in standard jump and run games, do you? Well, here you have to, at least if you want to stand a chance against the evil Boogermeister. The game features about 20 levels of dirt, slime and bad taste in worlds like "Mucous Mountains", "The Pits" or "Flatulent Swamps". Parents will want to keep this game away from young children. - - media/video/booger.mp4 - media/mixrbv2/booger.png - 1995 - 1994 - 1994 Interplay Interplay Platform - Action 1 0 16 0 - + boogie.zip Boogie Woogie Bowling (Jpn) - Boogie Woogie Bowling (Jpn) - Boogie Woogie Bowling (Jpn) - - jp - champbwl.zip Megadrive @@ -10656,19 +7854,13 @@ The game includes three different play modes: standard bowling; spare mode, wher The Japanese version, Boogie Woogie Bowling, is largely the same but features different, more anime-style characters to play as (including a robot for no explained reason), as well as minor tweaks to the timing for throws. - - media/video/champbwl.mp4 - media/mixrbv2/champbwl.png - 1993 - 1993 Soft Machine Visco Sports / Bowling - Sports 1 0 @@ -10679,12 +7871,7 @@ The Japanese version, Boogie Woogie Bowling, is largely the same but features di boxinglg.zip Boxing Legends of the Ring (USA) - Boxing Legends of the Ring (USA) - Boxing Legends of the Ring (USA) - - us - 0 Megadrive @@ -10697,8 +7884,8 @@ There are two main displays during a fight, a damage inflict meter in the form o Another feature is from round to round, your view will alternate, from looking over your shoulder to the next round and looking at yourself over your opponents shoulder. - media/video/boxinglg.mp4 - media/mixrbv2/boxinglg.png + media/video/boxinglg.mp4 + media/mixrbv2/boxinglg.png 1993 @@ -10707,22 +7894,17 @@ Another feature is from round to round, your view will alternate, from looking o Sculptured Software Sports / Boxing - Sports 1-2 0 9 0 - + bsteam3.zip Boy Soccer Team III (Jpn, Pirate) - Boy Soccer Team III (Jpn, Pirate) - - jp - tecmocup.zip Megadrive @@ -10730,33 +7912,21 @@ Another feature is from round to round, your view will alternate, from looking o A version under the European name was being programmed for the Sega Mega Drive in 1993; only Sega and Tecmo are listed as involved companies and the programming appears to be unique to this game. The game was not released in any region; the reason why is unknown. A prototype ROM can be found in many ROM sites; it is usually called Tecmo Cup, is listed as being from Japan, and is listed as a bad dump (presumably because the header was hacked out of Twinkle Tale, which does have in common with this game one thing: using the MC68000's line 1111 emulator trap to do common routines, though the actual routines are different). Because the westernized game is still similar to Captain Tsubasa in many ways, it is often pirated by Asian pirates as a genuine Captain Tsubasa game - - media/video/tecmocup.mp4 - media/mixrbv2/tecmocup.png - - - - + Tecmo SEGA Sports - Sports / Soccer 0 0 0 - + dracula.zip Bram Stoker's Dracula (Euro) - Bram Stoker's Dracula (Euro) - Bram Stoker's Dracula (Euro) - - us - 0 Megadrive @@ -10765,35 +7935,27 @@ A version under the European name was being programmed for the Sega Mega Drive i The player controls a young lawyer named Jonathan Harker. Harker must free himself from Dracula's capture, follow him to London, and end his reign of terror. - media/video/dracula.mp4 - media/mixrbv2/dracula.png + media/video/dracula.mp4 + media/mixrbv2/dracula.png 1993 - 1993 - 1993 Sony Travellers Tales Action - Platform 1 0 8 0 - + draculau.zip Bram Stoker's Dracula (USA) - Bram Stoker's Dracula (USA) - Bram Stoker's Dracula (USA) - - us - dracula.zip Megadrive @@ -10801,32 +7963,25 @@ The player controls a young lawyer named Jonathan Harker. Harker must free himse The player controls a young lawyer named Jonathan Harker. Harker must free himself from Dracula's capture, follow him to London, and end his reign of terror. - - media/video/dracula.mp4 - media/mixrbv2/dracula.png - 1993 - 1993 - 1993 Sony Travellers Tales Action - Platform 1 0 8 0 - + bravebtl.zip Brave Battle Saga - Legend of the Magic Warrior (Ch) - + Megadrive 1996 @@ -10840,19 +7995,15 @@ The player controls a young lawyer named Jonathan Harker. Harker must free himse bretth.zip Brett Hull Hockey '95 (USA) - Brett Hull Hockey '95 (USA) - - us - 0 Megadrive Motion-captured graphics made their first appearance in a hockey game with this Brett Hull license. Al Michaels provides a full running commentary, while a mode allowing the player to improve their game with Brett's help is also included. The game is viewed isometrically, with all the realistic fouls and gameplay situations included. Full pre-match analysis and forecasting is provided, as are post match statistics. - media/video/bretth.mp4 - media/mixrbv2/bretth.png + media/video/bretth.mp4 + media/mixrbv2/bretth.png 1994 @@ -10861,23 +8012,17 @@ The player controls a young lawyer named Jonathan Harker. Harker must free himse Accolade Sports / Hockey - Sports 1-2 0 9 0 - + brianlar1.zip Brian Lara Cricket (Euro, 199503) - Brian Lara Cricket (Euro, 199503) - Brian Lara Cricket (Euro, 199503) - - eu - brianlar.zip Megadrive @@ -10886,14 +8031,8 @@ The player controls a young lawyer named Jonathan Harker. Harker must free himse The game features international matches, English county matches (with 18 teams) and 6 classic historical matches (from 1960 to 1994). Also available are the World Cup competition (with 12 national teams) and a Test Series. The game also features a team editor, battery back-up save and one to four multiplayer mode. - - media/video/brianlar.mp4 - media/mixrbv2/brianlar.png - 1995 - 1995 - 1996 Audiogenic Software Ltd. Codemasters @@ -10909,12 +8048,7 @@ The game features international matches, English county matches (with 18 teams) brianlar.zip Brian Lara Cricket (Euro, 199506) - Brian Lara Cricket (Euro, 199506) - Brian Lara Cricket (Euro, 199506) - - eu - 0 Megadrive @@ -10924,13 +8058,11 @@ The game features international matches, English county matches (with 18 teams) - media/video/brianlar.mp4 - media/mixrbv2/brianlar.png + media/video/brianlar.mp4 + media/mixrbv2/brianlar.png 1995 - 1995 - 1996 Audiogenic Software Ltd. Codemasters @@ -10942,17 +8074,11 @@ The game features international matches, English county matches (with 18 teams) 0 0 - + brianl96a.zip Brian Lara Cricket 96 (Euro, 199603) - Brian Lara Cricket 96 (Euro, 199603) - Brian Lara Cricket 96 (Euro, 199603) - Brian Lara Cricket 96 (Euro, 199603) - - eu - brianl96.zip Megadrive @@ -10960,10 +8086,6 @@ The game features international matches, English county matches (with 18 teams) The style and method of game play is almost identical to previous versions of the game. Lara '96 featured the updated player names and statistics of the 1997 cricket season. Notable additional features include the capability to play as English county sides as well as a player editor. Lara '96 uses the same pseudo-3D graphics used in its predecessor, but the animations and sprites were updated. - - media/video/brianl96.mp4 - media/mixrbv2/brianl96.png - 1996 @@ -10981,13 +8103,7 @@ Lara '96 uses the same pseudo-3D graphics used in its predecessor, but the anima brianl96.zip Brian Lara Cricket 96 (Euro, 199604) - Brian Lara Cricket 96 (Euro, 199604) - Brian Lara Cricket 96 (Euro, 199604) - Brian Lara Cricket 96 (Euro, 199604) - - eu - 0 Megadrive @@ -10996,8 +8112,8 @@ The style and method of game play is almost identical to previous versions of th Lara '96 uses the same pseudo-3D graphics used in its predecessor, but the animations and sprites were updated. - media/video/brianl96.mp4 - media/mixrbv2/brianl96.png + media/video/brianl96.mp4 + media/mixrbv2/brianl96.png 1996 @@ -11016,12 +8132,7 @@ Lara '96 uses the same pseudo-3D graphics used in its predecessor, but the anima brutal.zip Brutal - Paws of Fury (Euro) - Brutal - Paws of Fury (Euro) - Brutal - Paws of Fury (Euro) - - eu - 0 Megadrive @@ -11039,12 +8150,11 @@ In the console versions, you start the game without special moves, but get a new - media/video/brutal.mp4 - media/mixrbv2/brutal.png + media/video/brutal.mp4 + media/mixrbv2/brutal.png 1994 - 1994 Imagitec Design GameTek @@ -11056,16 +8166,11 @@ In the console versions, you start the game without special moves, but get a new 12 0 - + brutalu.zip Brutal - Paws of Fury (USA) - Brutal - Paws of Fury (USA) - Brutal - Paws of Fury (USA) - - us - brutal.zip Megadrive @@ -11082,13 +8187,8 @@ The visuals are leant towards cutesiness, which makes a change from the gore of In the console versions, you start the game without special moves, but get a new one after each successful best-of-three bout. The computer versions drop this feature, though. - - media/video/brutal.mp4 - media/mixrbv2/brutal.png - 1994 - 1994 Imagitec Design GameTek @@ -11104,132 +8204,92 @@ In the console versions, you start the game without special moves, but get a new bubba.zip Bubba'n'Stix (Euro) - Bubba'n'Stix (Euro) - Bubba'n'Stix (Euro) - - eu - 0 Megadrive Bubba and his sidekick Stix are an interesting pair, Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth . One day while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens in their zoo. On the way back to his home planet, the alien spacecraft loses control and crashes, Bubba, the other aliens and Stix (a sentient twig like alien) are able to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet, things are a little bit different than they are on Earth. Take control of Bubba as he wields Stix as various puzzle solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens if you're planning to return to Earth, so you'll have to have fast reflexes and be able to think fast and sometimes sideways. - media/video/bubba.mp4 - media/mixrbv2/bubba.png + media/video/bubba.mp4 + media/mixrbv2/bubba.png 1993 - 1994 Core Design Core Design Action - Platform 1 0 16 0 - + bubbap.zip Bubba'n'Stix (Euro, Prototype) - Bubba'n'Stix (Euro, Prototype) - Bubba'n'Stix (Euro, Prototype) - - eu - bubba.zip Megadrive Bubba and his sidekick Stix are an interesting pair, Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth . One day while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens in their zoo. On the way back to his home planet, the alien spacecraft loses control and crashes, Bubba, the other aliens and Stix (a sentient twig like alien) are able to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet, things are a little bit different than they are on Earth. Take control of Bubba as he wields Stix as various puzzle solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens if you're planning to return to Earth, so you'll have to have fast reflexes and be able to think fast and sometimes sideways. - - media/video/bubba.mp4 - media/mixrbv2/bubba.png - 1993 - 1994 Core Design Core Design Action - Platform 1 0 16 0 - + bubbau.zip Bubba'n'Stix (USA) - Bubba'n'Stix (USA) - Bubba'n'Stix (USA) - - us - bubba.zip Megadrive Bubba and his sidekick Stix are an interesting pair, Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth . One day while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens in their zoo. On the way back to his home planet, the alien spacecraft loses control and crashes, Bubba, the other aliens and Stix (a sentient twig like alien) are able to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet, things are a little bit different than they are on Earth. Take control of Bubba as he wields Stix as various puzzle solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens if you're planning to return to Earth, so you'll have to have fast reflexes and be able to think fast and sometimes sideways. - - media/video/bubba.mp4 - media/mixrbv2/bubba.png - 1993 - 1994 Core Design Core Design Action - Platform 1 0 16 0 - + bubbas.zip Bubba'n'Stix - A Strategy Adventure (Hack, Spanish) - Bubba'n'Stix - A Strategy Adventure (Hack, Spanish) - Bubba'n'Stix - A Strategy Adventure (Hack, Spanish) - - us - bubba.zip Megadrive Bubba and his sidekick Stix are an interesting pair, Bubba is a happy-go-lucky animal delivery guy for the local Zoo here on Earth . One day while going about his daily routine, Bubba is abducted by an alien that plans on delivering him along with several other aliens in their zoo. On the way back to his home planet, the alien spacecraft loses control and crashes, Bubba, the other aliens and Stix (a sentient twig like alien) are able to escape. Bubba and Stix become friends and start on their journey home, They're now on an alien planet, things are a little bit different than they are on Earth. Take control of Bubba as he wields Stix as various puzzle solving tools (including a weapon), as they try to find a way back home. You'll have to solve mind-boggling puzzles and fight all kinds of wacky aliens if you're planning to return to Earth, so you'll have to have fast reflexes and be able to think fast and sometimes sideways. - - media/video/bubba.mp4 - media/mixrbv2/bubba.png - 1993 - 1994 Core Design Core Design Action - Platform 1 0 @@ -11240,12 +8300,7 @@ In the console versions, you start the game without special moves, but get a new bubblesq.zip Bubble and Squeak (Euro) - Bubble and Squeak (Euro) - Bubble and Squeak (Euro) - - eu - 0 Megadrive @@ -11258,35 +8313,27 @@ Bubble Mode is an equivalent of Super Mario mode - it allows you to jump higher, In between the main platform levels there are side-view shoot 'em up sections taking place underwater – completing these earns bonuses. - media/video/bubblesq.mp4 - media/mixrbv2/bubblesq.png + media/video/bubblesq.mp4 + media/mixrbv2/bubblesq.png 1994 - 1994 Fox Williams Audiogenic Software Ltd. Action - Platform 1 0 14 0 - + bubblesqs.zip Bubble and Squeak (Hack, Spanish) - Bubble and Squeak (Hack, Spanish) - Bubble and Squeak (Hack, Spanish) - - eu - us - bubblesq.zip Megadrive @@ -11298,35 +8345,24 @@ Bubble Mode is an equivalent of Super Mario mode - it allows you to jump higher, In between the main platform levels there are side-view shoot 'em up sections taking place underwater – completing these earns bonuses. - - media/video/bubblesq.mp4 - media/mixrbv2/bubblesq.png - 1994 - 1994 Fox Williams Audiogenic Software Ltd. Action - Platform 1 0 14 0 - + bubblesqu.zip Bubble and Squeak (USA) - Bubble and Squeak (USA) - Bubble and Squeak (USA) - - us - bubblesq.zip Megadrive @@ -11338,19 +8374,13 @@ Bubble Mode is an equivalent of Super Mario mode - it allows you to jump higher, In between the main platform levels there are side-view shoot 'em up sections taking place underwater – completing these earns bonuses. - - media/video/bubblesq.mp4 - media/mixrbv2/bubblesq.png - 1994 - 1994 Fox Williams Audiogenic Software Ltd. Action - Platform 1 0 @@ -11361,13 +8391,7 @@ In between the main platform levels there are side-view shoot 'em up sections ta bubsy2.zip Bubsy II (Euro, USA) - Bubsy II (Euro, USA) - Bubsy II (Euro, USA) - - eu - us - 0 Megadrive @@ -11376,19 +8400,16 @@ In between the main platform levels there are side-view shoot 'em up sections ta Similarly to Sonic games, Bubsy moves very fast and can also jump very high. Bubsy kills the enemies by jumping on their heads. The levels are large and can be accessed right from the beginning of the game (except the ultimate level), starting in either west or east wing. There are five types of regular levels: Egyptian pyramid, sci-fi space-like environment, a world filled with musical instruments and notes, a "green" level with trees and hills, and a side-scrolling group of levels where Bubsy has to navigate an airplane. - media/video/bubsy2.mp4 - media/mixrbv2/bubsy2.png + media/video/bubsy2.mp4 + media/mixrbv2/bubsy2.png 1994 - 1994 - 1994 Accolade Accolade Action - Platform 1-2 0 @@ -11399,13 +8420,7 @@ Similarly to Sonic games, Bubsy moves very fast and can also jump very high. Bu bubsy.zip Bubsy in Claws Encounters of the Furred Kind (Euro, USA) - Bubsy in Claws Encounters of the Furred Kind (Euro, USA) - Bubsy in Claws Encounters of the Furred Kind (Euro, USA) - - eu - us - 0 Megadrive @@ -11413,13 +8428,11 @@ Similarly to Sonic games, Bubsy moves very fast and can also jump very high. Bu - media/video/bubsy.mp4 - media/mixrbv2/bubsy.png + media/video/bubsy.mp4 + media/mixrbv2/bubsy.png 1993 - 1993 - 1993 Accolade Accolade @@ -11431,31 +8444,19 @@ Similarly to Sonic games, Bubsy moves very fast and can also jump very high. Bu 14 0 - + bubsys.zip Bubsy In Claws Encounters Of The Furred Kind (Hack, Spanish) - Bubsy In Claws Encounters Of The Furred Kind (Hack, Spanish) - Bubsy In Claws Encounters Of The Furred Kind (Hack, Spanish) - - eu - us - bubsy.zip Megadrive In this 15-level action game the player is Bubsy the bobcat, who has to defeat the Woolies the aliens, which steal balls of yarn. There are five different locations such as jungle, wild west, etc., where the player has to jump and land on their enemies to kill them. Each time to finish the level the player has to defeat the boss, who sits in an alien ship. - - media/video/bubsy.mp4 - media/mixrbv2/bubsy.png - 1993 - 1993 - 1993 Accolade Accolade @@ -11471,13 +8472,7 @@ Similarly to Sonic games, Bubsy moves very fast and can also jump very high. Bu buckrog.zip Buck Rogers - Countdown to Doomsday (Euro, USA) - Buck Rogers - Countdown to Doomsday (Euro, USA) - Buck Rogers - Countdown to Doomsday (Euro, USA) - - eu - us - 0 Megadrive @@ -11493,12 +8488,11 @@ Now you and the members of your team can join Buck and his allies to rid the sol - media/video/buckrog.mp4 - media/mixrbv2/buckrog.png + media/video/buckrog.mp4 + media/mixrbv2/buckrog.png 1991 - 1992 Strategic Simulations Electronic Arts @@ -11514,12 +8508,7 @@ Now you and the members of your team can join Buck and his allies to rid the sol budokan.zip Budokan - The Martial Spirit (Euro) - Budokan - The Martial Spirit (Euro) - Budokan - The Martial Spirit (Euro) - - eu - 0 Megadrive @@ -11529,13 +8518,11 @@ You can practice your skills alone, or spar against the instructors or your frie - media/video/budokan.mp4 - media/mixrbv2/budokan.png + media/video/budokan.mp4 + media/mixrbv2/budokan.png 1990 - 1990 - 1990 Electronic Arts Electronic Arts @@ -11547,17 +8534,11 @@ You can practice your skills alone, or spar against the instructors or your frie 7 0 - + budokanp.zip Budokan - The Martial Spirit (Prototype, 19900925) - Budokan - The Martial Spirit (Prototype, 19900925) - Budokan - The Martial Spirit (Prototype, 19900925) - - eu - us - budokan.zip Megadrive @@ -11566,14 +8547,8 @@ You can practice your skills alone, or spar against the instructors or your frie You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan. - - media/video/budokan.mp4 - media/mixrbv2/budokan.png - 1990 - 1990 - 1990 Electronic Arts Electronic Arts @@ -11585,16 +8560,11 @@ You can practice your skills alone, or spar against the instructors or your frie 7 0 - + budokanu.zip Budokan - The Martial Spirit (USA) - Budokan - The Martial Spirit (USA) - Budokan - The Martial Spirit (USA) - - us - budokan.zip Megadrive @@ -11603,14 +8573,8 @@ You can practice your skills alone, or spar against the instructors or your frie You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan. - - media/video/budokan.mp4 - media/mixrbv2/budokan.png - 1990 - 1990 - 1990 Electronic Arts Electronic Arts @@ -11626,7 +8590,6 @@ You can practice your skills alone, or spar against the instructors or your frie bughunt.zip Bug Hunt (HB) - Bug Hunt (HB) 0 Megadrive @@ -11634,8 +8597,8 @@ You can practice your skills alone, or spar against the instructors or your frie Originally created for PC by John Bell (Lazy Brain Games) Bug Hunt had already proved very popular on the NEC PC-Engine in the Neo Coding Compo in 2013. It is now time for the 16-bit SEGA to get a version of the game and what’s more, it’s free! This is once again courtesy of Afromonkeys (Jack Nolddor and Davidian), who, as usual, have also given us a quality conversion. We had already mentioned Chase, a NES game portage by the same creators, which proved to be a pleasant surprise. Note that this version of Bug Hunt is compatible with the Mega Mouse so that you can enjoy the same experience as the PC version. - media/video/bughunt.mp4 - media/mixrbv2/bughunt.png + media/video/bughunt.mp4 + media/mixrbv2/bughunt.png 2015 @@ -11654,11 +8617,7 @@ You can practice your skills alone, or spar against the instructors or your frie bugsbun.zip Bugs Bunny in Double Trouble (Euro) - Bugs Bunny in Double Trouble (Euro) - - eu - 0 Megadrive @@ -11667,33 +8626,27 @@ You can practice your skills alone, or spar against the instructors or your frie The game consists of several platform-based stages, each one having a different goal (guiding another character to a safe place, defeating a big monster, etc.) Bugs Bunny can jump and run quickly, as well as collect items and throw them at enemies. - media/video/bugsbun.mp4 - media/mixrbv2/bugsbun.png + media/video/bugsbun.mp4 + media/mixrbv2/bugsbun.png 1996 - 1996 SEGA SEGA Action - Platform 1 0 14 0 - + bugsbunu.zip Bugs Bunny in Double Trouble (USA) - Bugs Bunny in Double Trouble (USA) - - us - bugsbun.zip Megadrive @@ -11701,19 +8654,13 @@ The game consists of several platform-based stages, each one having a different The game consists of several platform-based stages, each one having a different goal (guiding another character to a safe place, defeating a big monster, etc.) Bugs Bunny can jump and run quickly, as well as collect items and throw them at enemies. - - media/video/bugsbun.mp4 - media/mixrbv2/bugsbun.png - 1996 - 1996 SEGA SEGA Action - Platform 1 0 @@ -11724,18 +8671,7 @@ The game consists of several platform-based stages, each one having a different bullvsbl.zip Bulls versus Blazers and the NBA Playoffs (Euro, USA) - Bulls versus Blazers and the NBA Playoffs (Euro, USA) - Bulls versus Blazers and the NBA Playoffs (Euro, USA) - Bulls versus Blazers and the NBA Playoffs (Euro, USA) - Bulls versus Blazers and the NBA Playoffs (Euro, USA) - Bulls versus Blazers and the NBA Playoffs (Euro, USA) - Bulls versus Blazers and the NBA Playoffs (Euro, USA) - Bulls versus Blazers and the NBA Playoffs (Euro, USA) - - eu - us - 0 Megadrive @@ -11747,19 +8683,16 @@ Exclusive to the Genesis version is the ability to create your own All-Star team - media/video/bullvsbl.mp4 - media/mixrbv2/bullvsbl.png + media/video/bullvsbl.mp4 + media/mixrbv2/bullvsbl.png 1993 - 1993 - 1993 EA Sports Electronic Arts Sports / Basketball - Sports 1-2 0 @@ -11770,18 +8703,7 @@ Exclusive to the Genesis version is the ability to create your own All-Star team bullvsla.zip Bulls Vs Lakers and the NBA Playoffs (Euro, USA) - Bulls Vs Lakers and the NBA Playoffs (Euro, USA) - Bulls Vs Lakers and the NBA Playoffs (Euro, USA) - Bulls Vs Lakers and the NBA Playoffs (Euro, USA) - Bulls Vs Lakers and the NBA Playoffs (Euro, USA) - Bulls Vs Lakers and the NBA Playoffs (Euro, USA) - Bulls Vs Lakers and the NBA Playoffs (Euro, USA) - Bulls Vs Lakers and the NBA Playoffs (Euro, USA) - - eu - us - 0 Megadrive @@ -11792,19 +8714,16 @@ Multiplayer options include cooperative and head-to-head modes. - media/video/bullvsla.mp4 - media/mixrbv2/bullvsla.png + media/video/bullvsla.mp4 + media/mixrbv2/bullvsla.png 1992 - 1992 - 1993 Capcom Electronic Arts Sports / Basketball - Sports 1-2 0 @@ -11815,13 +8734,7 @@ Multiplayer options include cooperative and head-to-head modes. burnforc.zip Burning Force (Euro) - Burning Force (Euro) - Burning Force (Euro) - Burning Force (Euro) - - eu - 0 Megadrive @@ -11830,36 +8743,27 @@ Multiplayer options include cooperative and head-to-head modes. This is a pseudo-3D scrolling shooter similar to Space Harrier. The game is viewed from behind-the-character perspective. You can use regular fire attacks or limited super-powerful shots that do big damage. - media/video/burnforc.mp4 - media/mixrbv2/burnforc.png + media/video/burnforc.mp4 + media/mixrbv2/burnforc.png 1990 - 1991 - 1990 Namco Namco Action - Shoot'em Up 1 0 13 0 - + burnforcj.zip Burning Force (Jpn) - Burning Force (Jpn) - Burning Force (Jpn) - Burning Force (Jpn) - - jp - burnforc.zip Megadrive @@ -11867,37 +8771,24 @@ This is a pseudo-3D scrolling shooter similar to Space Harrier. The game is vie This is a pseudo-3D scrolling shooter similar to Space Harrier. The game is viewed from behind-the-character perspective. You can use regular fire attacks or limited super-powerful shots that do big damage. - - media/video/burnforc.mp4 - media/mixrbv2/burnforc.png - 1990 - 1991 - 1990 Namco Namco Action - Shoot'em Up 1 0 13 0 - + burnforcu.zip Burning Force (USA) - Burning Force (USA) - Burning Force (USA) - Burning Force (USA) - - us - burnforc.zip Megadrive @@ -11905,37 +8796,24 @@ This is a pseudo-3D scrolling shooter similar to Space Harrier. The game is vie This is a pseudo-3D scrolling shooter similar to Space Harrier. The game is viewed from behind-the-character perspective. You can use regular fire attacks or limited super-powerful shots that do big damage. - - media/video/burnforc.mp4 - media/mixrbv2/burnforc.png - 1990 - 1991 - 1990 Namco Namco Action - Shoot'em Up 1 0 13 0 - + cadashac.zip Cadash (Hack, Arcade Colors) - Cadash (Hack, Arcade Colors) - Cadash (Hack, Arcade Colors) - - us - kr - cadash.zip Megadrive @@ -11943,10 +8821,6 @@ This is a pseudo-3D scrolling shooter similar to Space Harrier. The game is vie This is a platform action RPG. You choose one of the four character classes in the beginning of the game: fighter, priestess, mage, or ninja. You fight your way through dungeons, attacking physically or casting spells (as priestess or mage). Like in regular platform games, there are places where you should jump, duck, or climb. You gain experience for defeating monsters, and your level rises in a true RPG fashion. - - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1992 @@ -11954,24 +8828,17 @@ This is a platform action RPG. You choose one of the four character classes in t Taito Role playing games - Platform 1-2 0 14 0 - + cadashs.zip Cadash (Hack, Spanish) - Cadash (Hack, Spanish) - Cadash (Hack, Spanish) - - us - kr - cadash.zip Megadrive @@ -11979,10 +8846,6 @@ This is a platform action RPG. You choose one of the four character classes in t This is a platform action RPG. You choose one of the four character classes in the beginning of the game: fighter, priestess, mage, or ninja. You fight your way through dungeons, attacking physically or casting spells (as priestess or mage). Like in regular platform games, there are places where you should jump, duck, or climb. You gain experience for defeating monsters, and your level rises in a true RPG fashion. - - media/video/cadash.mp4 - media/mixrbv2/cadash.png - 1992 @@ -11990,7 +8853,6 @@ This is a platform action RPG. You choose one of the four character classes in t Taito Role playing games - Platform 1-2 0 @@ -12001,8 +8863,6 @@ This is a platform action RPG. You choose one of the four character classes in t cadash.zip Cadash (USA, Asia, Kor) - Cadash (USA, Asia, Kor) - Cadash (USA, Asia, Kor) 0 Megadrive @@ -12012,8 +8872,8 @@ This is a platform action RPG. You choose one of the four character classes in t This is a platform action RPG. You choose one of the four character classes in the beginning of the game: fighter, priestess, mage, or ninja. You fight your way through dungeons, attacking physically or casting spells (as priestess or mage). Like in regular platform games, there are places where you should jump, duck, or climb. You gain experience for defeating monsters, and your level rises in a true RPG fashion. - media/video/cadash.mp4 - media/mixrbv2/cadash.png + media/video/cadash.mp4 + media/mixrbv2/cadash.png 1992 @@ -12022,39 +8882,24 @@ This is a platform action RPG. You choose one of the four character classes in t Taito Role playing games - Platform 1-2 0 14 0 - + caesar.zip Caesar no Yabou (Jpn) - Caesar no Yabou (Jpn) - Caesar no Yabou (Jpn) - Caesar no Yabou (Jpn) - Caesar no Yabou (Jpn) - Caesar no Yabou (Jpn) - Caesar no Yabou (Jpn) - - - jp - + warrior.zip Megadrive The player had four maps (based in Egypt) to command their troops over. Players are given control over each unit of troops on the Section Map. The player can select six different options for each troop unit including approach speed, retreat to allow the unit to regain strength or setting traps. Once the troops have encountered an enemy unit, the Battle Screen appears showing a side shot of the player's troops in combat. The player can save their game progress or use a password system at the end of a completed stage. - - media/video/warrior.mp4 - media/mixrbv2/warrior.png - 1991 - 1991 Micronet Micronet @@ -12066,16 +8911,11 @@ This is a platform action RPG. You choose one of the four character classes in t 0 0 - + caesar2.zip Caesar no Yabou II (Jpn) - Caesar no Yabou II (Jpn) - Caesar no Yabou II (Jpn) - - jp - warrior2.zip Megadrive @@ -12087,13 +8927,8 @@ This is a platform action RPG. You choose one of the four character classes in t - Game save feature with battery back-up - 3 different game play modes - - media/video/warrior2.mp4 - media/mixrbv2/warrior2.png - 1992 - 1992 Micronet Caesar No Yabou 2 @@ -12109,19 +8944,15 @@ This is a platform action RPG. You choose one of the four character classes in t caesars.zip Caesars Palace (USA) - Caesars Palace (USA) - - us - 0 Megadrive CAESARS PALACE stretches your entertainment dollar to the hilt with more casino gaming action than ever before available for the Genesis! With over 11 games to choose from, you'll experience the pulse-quickening excitement of casino gaming in the world famous CAESARS PALACE without leaving home. Special invitation-only VIP tables: Make the big bucks and you may be invited to play with the big boys. One-stop shopping at the ATM machines: Withdraw money, keep track of your winnings and play a scratcher at any of the ATMs scattered throughout the casino. Actual casino to explore: Travel the escalators and peruse the casino to find just the right table or machine. Password feature: Save your prior earnings for future use with this special password feature. - media/video/caesars.mp4 - media/mixrbv2/caesars.png + media/video/caesars.mp4 + media/mixrbv2/caesars.png 1993 @@ -12140,19 +8971,15 @@ This is a platform action RPG. You choose one of the four character classes in t calripkn.zip Cal Ripken Jr. Baseball (USA) - Cal Ripken Jr. Baseball (USA) - - us - 0 Megadrive Cal Ripken Jr. 1991's Most Valuable Player in the American League. One of only twenty players in Major League Baseball to be MVP twice. An "iron man" in the majors, playing in over 1,600 consecutive games. When Cal plays, he plays for real! Cal Ripken Jr. Baseball brings that realism home. You'll get unequalled animation, accurate strategy-logic and players that respond to real game situations. You also get all-new, all-star features you won't find anywhere else: Choose your home field -domed, traditional outdoor or one tailored to power hitters. Play on natural grass or artificial turf and get accurate game play effects. Watch cutaway camera angles for realistic close-ups of the game action. Use Cal as a pinch-hitter for either team during the game - or create an "all-Cal" team that can challenge the best of them. - media/video/calripkn.mp4 - media/mixrbv2/calripkn.png + media/video/calripkn.mp4 + media/mixrbv2/calripkn.png 1992 @@ -12161,39 +8988,42 @@ This is a platform action RPG. You choose one of the four character classes in t Beam Software Sports / Baseball - Sports 1-2 0 10 0 - + cal50s.zip - Cal.50 - Caliber Fifty (Hack, Spanish) + Cal.50 - Caliber Fifty (Hack, Spanish) - cal50 - + cal50.zip + Megadrive + + You play as Captain Addis, a former officer in the US army during the Vietnam war. Now, twenty years after the war, you are sent on a mission to follow the Ho Chi Minh trail and to rescue American airmen that were left behind. + +In this action game, you navigate your character in top-down view and continuously fire at enemies, turning him in different directions, since he doesn't always face the direction he is moving in. You can for example walk backwards, firing at the enemies who pursue you. Enemies include not only various types of gunmen, armed with rifles, flamethrowers, or grenade launchers, but also tanks and helicopters. You can blast open crates to find ammo and supplies. Defeated enemies also leave you items. + - 2019 + 1991 - Wave - Wave + SETA Corporation + Visco + + Action + + 1 0 - 0 + 10 0 cal50.zip Cal.50 - Caliber Fifty (USA) - Cal.50 - Caliber Fifty (USA) - - us - jp - 0 Megadrive @@ -12202,8 +9032,8 @@ This is a platform action RPG. You choose one of the four character classes in t In this action game, you navigate your character in top-down view and continuously fire at enemies, turning him in different directions, since he doesn't always face the direction he is moving in. You can for example walk backwards, firing at the enemies who pursue you. Enemies include not only various types of gunmen, armed with rifles, flamethrowers, or grenade launchers, but also tanks and helicopters. You can blast open crates to find ammo and supplies. Defeated enemies also leave you items. - media/video/cal50.mp4 - media/mixrbv2/cal50.png + media/video/cal50.mp4 + media/mixrbv2/cal50.png 1991 @@ -12212,8 +9042,6 @@ In this action game, you navigate your character in top-down view and continuous Visco Action - Shooter - Shooter / Run and Gun 1 0 @@ -12224,14 +9052,7 @@ In this action game, you navigate your character in top-down view and continuous calgames.zip California Games (Euro, USA) - California Games (Euro, USA) - California Games (Euro, USA) - California Games (Euro, USA) - - eu - us - 0 Megadrive @@ -12240,12 +9061,11 @@ In this action game, you navigate your character in top-down view and continuous The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event. - media/video/calgames.mp4 - media/mixrbv2/calgames.png + media/video/calgames.mp4 + media/mixrbv2/calgames.png 1991 - 1991 Epyx SEGA @@ -12257,12 +9077,12 @@ The Atari versions (2600 and Lynx) of the game omit the flying disc and roller s 12 0 - + cannonfire.zip Cannon Fire Chaos - Triple Threat (HB) - + Megadrive 2018 @@ -12276,11 +9096,7 @@ The Atari versions (2600 and Lynx) of the game omit the flying disc and roller s cfodder.zip Cannon Fodder (Euro) - Cannon Fodder (Euro) - - eu - 0 Megadrive @@ -12289,8 +9105,8 @@ The Atari versions (2600 and Lynx) of the game omit the flying disc and roller s Each mission has a specific objective, and some feature vehicles such as tanks to make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so. - media/video/cfodder.mp4 - media/mixrbv2/cfodder.png + media/video/cfodder.mp4 + media/mixrbv2/cfodder.png 1994 @@ -12305,15 +9121,11 @@ Each mission has a specific objective, and some feature vehicles such as tanks t 14 0 - + cfodders.zip Cannon Fodder (Hack, Spanish) - Cannon Fodder (Hack, Spanish) - - eu - cfodder.zip Megadrive @@ -12321,10 +9133,6 @@ Each mission has a specific objective, and some feature vehicles such as tanks t Each mission has a specific objective, and some feature vehicles such as tanks to make things easier. Your troops can cross water but can't shoot within it, so finding and controlling bridges is often crucial. You can use the arrangement of trees to find hiding places to shoot from, and should watch out for CPU soldiers also doing so. - - media/video/cfodder.mp4 - media/mixrbv2/cfodder.png - 1994 @@ -12342,13 +9150,7 @@ Each mission has a specific objective, and some feature vehicles such as tanks t canon.zip Canon - Legend of the New Gods (HB) - Canon - Legend of the New Gods (HB) - Canon - Legend of the New Gods (HB) - Canon - Legend of the New Gods (HB) - - wor - 0 Megadrive @@ -12357,30 +9159,28 @@ Each mission has a specific objective, and some feature vehicles such as tanks t You take control first of one of the heroes, Lin Yun, and gradually re-unite with the other eight. The game is a strategy RPG which consists of battles and cut scenes to advance the story. You can only move during battles, or travel between locations via a world map. During the battles, you move your heroes over the top-down battle field, attack enemies physically, defend, or use magic whenever enemies are in your range. You gain experience points every time you attack an enemy, so it is possible to level up in the middle of a battle. - media/video/canon.mp4 - media/mixrbv2/canon.png + media/video/canon.mp4 + media/mixrbv2/canon.png 1996 - 1996 Chuanpu Chuanpu Strategy - Role playing games 1 0 8 0 - + capoeira.zip Capoeira Boy (HB) - + Megadrive 2020 @@ -12394,13 +9194,7 @@ You take control first of one of the heroes, Lin Yun, and gradually re-unite wit havoc.zip Capt'n Havoc (Euro) - Capt'n Havoc (Euro) - Capt'n Havoc (Euro) - Capt'n Havoc (Euro) - - eu - 0 Megadrive @@ -12409,20 +9203,16 @@ You take control first of one of the heroes, Lin Yun, and gradually re-unite wit This is an action platformer. Havoc can roll, jump, and attack enemies while jumping - or hit them by simply jumping on their heads. He can also collect various items and open treasure chests on the way. - media/video/havoc.mp4 - media/mixrbv2/havoc.png + media/video/havoc.mp4 + media/mixrbv2/havoc.png 1994 - 1993 - 1994 - 1994 Data East Codemasters Action - Adventure 1 0 @@ -12433,150 +9223,103 @@ This is an action platformer. Havoc can roll, jump, and attack enemies while jum captaven.zip Captain America and the Avengers (Euro) - Captain America and the Avengers (Euro) - Captain America and the Avengers (Euro) - - eu - 0 Megadrive A conversion of the arcade game of the same name, Captain America and The Avengers is a one or two player (simultaneous) side-scrolling beat 'em up in which four Marvel Comics licensed heroes (Captain America, Iron Man, Hawkeye and Vision) take on the evil Red Skull (who "by assembling a team of super-villains seeks to conquer the world"). Isn't that always the way? - media/video/captaven.mp4 - media/mixrbv2/captaven.png + media/video/captaven.mp4 + media/mixrbv2/captaven.png 1992 - 1993 Data East Data East Action - Beat'em Up 1-2 0 12 0 - + captavenec.zip Captain America and the Avengers (Hack, Enhanced Colors) - Captain America and the Avengers (Hack, Enhanced Colors) - Captain America and the Avengers (Hack, Enhanced Colors) - - eu - us - captaven.zip Megadrive A conversion of the arcade game of the same name, Captain America and The Avengers is a one or two player (simultaneous) side-scrolling beat 'em up in which four Marvel Comics licensed heroes (Captain America, Iron Man, Hawkeye and Vision) take on the evil Red Skull (who "by assembling a team of super-villains seeks to conquer the world"). Isn't that always the way? - - media/video/captaven.mp4 - media/mixrbv2/captaven.png - 1992 - 1993 Data East Data East Action - Beat'em Up 1-2 0 12 0 - + captavenu.zip Captain America and the Avengers (USA) - Captain America and the Avengers (USA) - Captain America and the Avengers (USA) - - us - captaven.zip Megadrive A conversion of the arcade game of the same name, Captain America and The Avengers is a one or two player (simultaneous) side-scrolling beat 'em up in which four Marvel Comics licensed heroes (Captain America, Iron Man, Hawkeye and Vision) take on the evil Red Skull (who "by assembling a team of super-villains seeks to conquer the world"). Isn't that always the way? - - media/video/captaven.mp4 - media/mixrbv2/captaven.png - 1992 - 1993 Data East Data East Action - Beat'em Up 1-2 0 12 0 - + captavenup.zip Captain America and the Avengers (USA, Prototype) - Captain America and the Avengers (USA, Prototype) - Captain America and the Avengers (USA, Prototype) - - us - captaven.zip Megadrive A conversion of the arcade game of the same name, Captain America and The Avengers is a one or two player (simultaneous) side-scrolling beat 'em up in which four Marvel Comics licensed heroes (Captain America, Iron Man, Hawkeye and Vision) take on the evil Red Skull (who "by assembling a team of super-villains seeks to conquer the world"). Isn't that always the way? - - media/video/captaven.mp4 - media/mixrbv2/captaven.png - 1992 - 1993 Data East Data East Action - Beat'em Up 1-2 0 12 0 - + captlang.zip Captain Lang (Jpn) - Captain Lang (Jpn) - Captain Lang (Jpn) - Captain Lang (Jpn) - - jp - havoc.zip Megadrive @@ -12584,21 +9327,13 @@ This is an action platformer. Havoc can roll, jump, and attack enemies while jum This is an action platformer. Havoc can roll, jump, and attack enemies while jumping - or hit them by simply jumping on their heads. He can also collect various items and open treasure chests on the way. - - media/video/havoc.mp4 - media/mixrbv2/havoc.png - 1994 - 1993 - 1994 - 1994 Data East Codemasters Action - Adventure 1 0 @@ -12609,12 +9344,7 @@ This is an action platformer. Havoc can roll, jump, and attack enemies while jum captplan.zip Captain Planet and the Planeteers (Euro) - Captain Planet and the Planeteers (Euro) - Captain Planet and the Planeteers (Euro) - - eu - 0 Megadrive @@ -12625,35 +9355,27 @@ Each of the five levels of this platform game has a specific mission and boss, a You have four energy and four power units - more can be collected up to a limit of 8, and they will always be recharged to four (if necessary) when you reach a boss. You have an unlimited standard shot and a more powerful Super shot, which drains power. - media/video/captplan.mp4 - media/mixrbv2/captplan.png + media/video/captplan.mp4 + media/mixrbv2/captplan.png 1992 - 1993 SEGA Novalogic Action - Platform 1 0 10 0 - + captplans.zip Captain Planet And The Planeteers (Hack, Spanish) - Captain Planet And The Planeteers (Hack, Spanish) - Captain Planet And The Planeteers (Hack, Spanish) - - eu - us - captplan.zip Megadrive @@ -12663,35 +9385,24 @@ Each of the five levels of this platform game has a specific mission and boss, a You have four energy and four power units - more can be collected up to a limit of 8, and they will always be recharged to four (if necessary) when you reach a boss. You have an unlimited standard shot and a more powerful Super shot, which drains power. - - media/video/captplan.mp4 - media/mixrbv2/captplan.png - 1992 - 1993 SEGA Novalogic Action - Platform 1 0 10 0 - + captplanu.zip Captain Planet and the Planeteers (USA) - Captain Planet and the Planeteers (USA) - Captain Planet and the Planeteers (USA) - - us - captplan.zip Megadrive @@ -12701,19 +9412,13 @@ Each of the five levels of this platform game has a specific mission and boss, a You have four energy and four power units - more can be collected up to a limit of 8, and they will always be recharged to four (if necessary) when you reach a boss. You have an unlimited standard shot and a more powerful Super shot, which drains power. - - media/video/captplan.mp4 - media/mixrbv2/captplan.png - 1992 - 1993 SEGA Novalogic Action - Platform 1 0 @@ -12724,11 +9429,7 @@ You have four energy and four power units - more can be collected up to a limit cascade.zip Cascade (HB) - Cascade (HB) - - wor - 0 Megadrive @@ -12736,12 +9437,13 @@ You have four energy and four power units - more can be collected up to a limit In this game; players maneuver dice around a grid, trying to form numerical combinations that may then be "blasted" to progress against the current opponent. Clearing combinations that include starred dice, and / or clearing multiple sets of combinations, speeds up the progression. Opponents are defeated when the player's energy plug rises to the top of the screen. A competitive two-player mode is also offered. - media/video/cascade.mp4 - media/mixrbv2/cascade.png + media/video/cascade.mp4 + media/mixrbv2/cascade.png 2015 + Epyx Super Fighter Team Puzzle-Game @@ -12751,22 +9453,11 @@ In this game; players maneuver dice around a grid, trying to form numerical comb 0 0 - + castlillj.zip Castle of Illusion - Fushigi no Oshiro Daibouken (Jpn) - Castle of Illusion - Fushigi no Oshiro Daibouken (Jpn) - Castle of Illusion - Fushigi no Oshiro Daibouken (Jpn) - Castle of Illusion - Fushigi no Oshiro Daibouken (Jpn) - Castle of Illusion - Fushigi no Oshiro Daibouken (Jpn) - Castle of Illusion - Fushigi no Oshiro Daibouken (Jpn) - Castle of Illusion - Fushigi no Oshiro Daibouken (Jpn) - Castle of Illusion - Fushigi no Oshiro Daibouken (Jpn) - Castle of Illusion - Fushigi no Oshiro Daibouken (Jpn) - - - jp - + castlill.zip Megadrive @@ -12774,21 +9465,13 @@ In this game; players maneuver dice around a grid, trying to form numerical comb The game play follows the traditional 2D hop 'n' bop platform style in both 8-bit and 16-bit versions. Apart from the story and the music, which is the same, all the rest (including controls, moves, stages and, obviously, graphics), are totally different. - - media/video/castlill.mp4 - media/mixrbv2/castlill.png - 1990 - 1990 - 1990 SEGA SEGA Platform / Run Jump Scrolling - Action - Platform 1 0 @@ -12799,19 +9482,7 @@ The game play follows the traditional 2D hop 'n' bop platform style in both 8-bi castlill.zip Castle of Illusion Starring Mickey Mouse (Euro, USA) - Castle of Illusion Starring Mickey Mouse (Euro, USA) - Castle of Illusion Starring Mickey Mouse (Euro, USA) - Castle of Illusion Starring Mickey Mouse (Euro, USA) - Castle of Illusion Starring Mickey Mouse (Euro, USA) - Castle of Illusion Starring Mickey Mouse (Euro, USA) - Castle of Illusion Starring Mickey Mouse (Euro, USA) - Castle of Illusion Starring Mickey Mouse (Euro, USA) - Castle of Illusion Starring Mickey Mouse (Euro, USA) - - eu - us - 0 Megadrive @@ -12820,38 +9491,26 @@ The game play follows the traditional 2D hop 'n' bop platform style in both 8-bi The game play follows the traditional 2D hop 'n' bop platform style in both 8-bit and 16-bit versions. Apart from the story and the music, which is the same, all the rest (including controls, moves, stages and, obviously, graphics), are totally different. - media/video/castlill.mp4 - media/mixrbv2/castlill.png + media/video/castlill.mp4 + media/mixrbv2/castlill.png 1990 - 1990 - 1990 SEGA SEGA Platform / Run Jump Scrolling - Action - Platform 1 0 15 0 - + castlills.zip Castle Of Illusion Starring Mickey Mouse (Hack, Spanish) - Castle Of Illusion Starring Mickey Mouse (Hack, Spanish) - Castle Of Illusion Starring Mickey Mouse (Hack, Spanish) - Castle Of Illusion Starring Mickey Mouse (Hack, Spanish) - Castle Of Illusion Starring Mickey Mouse (Hack, Spanish) - Castle Of Illusion Starring Mickey Mouse (Hack, Spanish) - Castle Of Illusion Starring Mickey Mouse (Hack, Spanish) - Castle Of Illusion Starring Mickey Mouse (Hack, Spanish) - Castle Of Illusion Starring Mickey Mouse (Hack, Spanish) castlill.zip Megadrive @@ -12860,44 +9519,24 @@ The game play follows the traditional 2D hop 'n' bop platform style in both 8-bi The game play follows the traditional 2D hop 'n' bop platform style in both 8-bit and 16-bit versions. Apart from the story and the music, which is the same, all the rest (including controls, moves, stages and, obviously, graphics), are totally different. - - media/video/castlill.mp4 - media/mixrbv2/castlill.png - 1990 - 1990 - 1990 SEGA SEGA Platform / Run Jump Scrolling - Action - Platform 1 0 15 0 - + cvaniaec.zip Castlevania - Bloodlines (Hack, Enhanced Colors) - Castlevania - Bloodlines (Hack, Enhanced Colors) - Castlevania - Bloodlines (Hack, Enhanced Colors) - Castlevania - Bloodlines (Hack, Enhanced Colors) - Castlevania - Bloodlines (Hack, Enhanced Colors) - Castlevania - Bloodlines (Hack, Enhanced Colors) - Castlevania - Bloodlines (Hack, Enhanced Colors) - Castlevania - Bloodlines (Hack, Enhanced Colors) - Castlevania - Bloodlines (Hack, Enhanced Colors) - - - eu - us - + cvania.zip Megadrive @@ -12905,14 +9544,8 @@ The game play follows the traditional 2D hop 'n' bop platform style in both 8-bi The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, must now travel across Europe to the Palace of Versailles in France, where Bartley is planning the resurrection. And in their way stands Dracula's strongest followers yet... - - media/video/cvania.mp4 - media/mixrbv2/cvania.png - 1994 - 1994 - 1994 Konami Konami @@ -12924,23 +9557,11 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus 18 0 - + cvanias.zip Castlevania - Bloodlines (Hack, Spanish) - Castlevania - Bloodlines (Hack, Spanish) - Castlevania - Bloodlines (Hack, Spanish) - Castlevania - Bloodlines (Hack, Spanish) - Castlevania - Bloodlines (Hack, Spanish) - Castlevania - Bloodlines (Hack, Spanish) - Castlevania - Bloodlines (Hack, Spanish) - Castlevania - Bloodlines (Hack, Spanish) - Castlevania - Bloodlines (Hack, Spanish) - - - eu - us - + cvania.zip Megadrive @@ -12948,14 +9569,8 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, must now travel across Europe to the Palace of Versailles in France, where Bartley is planning the resurrection. And in their way stands Dracula's strongest followers yet... - - media/video/cvania.mp4 - media/mixrbv2/cvania.png - 1994 - 1994 - 1994 Konami Konami @@ -12967,22 +9582,11 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus 18 0 - + cvaniau.zip Castlevania - Bloodlines (USA) - Castlevania - Bloodlines (USA) - Castlevania - Bloodlines (USA) - Castlevania - Bloodlines (USA) - Castlevania - Bloodlines (USA) - Castlevania - Bloodlines (USA) - Castlevania - Bloodlines (USA) - Castlevania - Bloodlines (USA) - Castlevania - Bloodlines (USA) - - - us - + cvania.zip Megadrive @@ -12990,14 +9594,8 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, must now travel across Europe to the Palace of Versailles in France, where Bartley is planning the resurrection. And in their way stands Dracula's strongest followers yet... - - media/video/cvania.mp4 - media/mixrbv2/cvania.png - 1994 - 1994 - 1994 Konami Konami @@ -13013,18 +9611,7 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus cvania.zip Castlevania - The New Generation (Euro) - Castlevania - The New Generation (Euro) - Castlevania - The New Generation (Euro) - Castlevania - The New Generation (Euro) - Castlevania - The New Generation (Euro) - Castlevania - The New Generation (Euro) - Castlevania - The New Generation (Euro) - Castlevania - The New Generation (Euro) - Castlevania - The New Generation (Euro) - - eu - 0 Megadrive @@ -13033,13 +9620,11 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, must now travel across Europe to the Palace of Versailles in France, where Bartley is planning the resurrection. And in their way stands Dracula's strongest followers yet... - media/video/cvania.mp4 - media/mixrbv2/cvania.png + media/video/cvania.mp4 + media/mixrbv2/cvania.png 1994 - 1994 - 1994 Konami Konami @@ -13051,22 +9636,11 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus 18 0 - + cvaniap.zip Castlevania - The New Generation (Euro, Prototype) - Castlevania - The New Generation (Euro, Prototype) - Castlevania - The New Generation (Euro, Prototype) - Castlevania - The New Generation (Euro, Prototype) - Castlevania - The New Generation (Euro, Prototype) - Castlevania - The New Generation (Euro, Prototype) - Castlevania - The New Generation (Euro, Prototype) - Castlevania - The New Generation (Euro, Prototype) - Castlevania - The New Generation (Euro, Prototype) - - - eu - + cvania.zip Megadrive @@ -13074,14 +9648,8 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, must now travel across Europe to the Palace of Versailles in France, where Bartley is planning the resurrection. And in their way stands Dracula's strongest followers yet... - - media/video/cvania.mp4 - media/mixrbv2/cvania.png - 1994 - 1994 - 1994 Konami Konami @@ -13093,12 +9661,12 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus 18 0 - + cavestory.zip Cave Story Doukutsu (HB, v0.7.0) - + Megadrive 2020-09-15 @@ -13112,25 +9680,18 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus centur.zip Centurion - Defender of Rome (Euro, USA) - Centurion - Defender of Rome (Euro, USA) - Centurion - Defender of Rome (Euro, USA) - - eu - us - 0 Megadrive Lead the greatest invasion of all time! Conquer the land, rule the sea and build a mighty Roman Empire. Hear clashing swords and trumpeting elephants as you wage war in real-time battles that you control. Take on the world in this cinematic adventure to become the absolute ruler of Rome. Conquer, invade and plunder with sheer force or heartless diplomacy. Ram the enemy's hull, launch arrows and catapult fire in real-time sea battles. Win colossal races. Whip your opponents and shatter their chariots. You control the attack: Charge and drive a wedge through the barbarian hordes. No two battles are ever the same. - media/video/centur.mp4 - media/mixrbv2/centur.png + media/video/centur.mp4 + media/mixrbv2/centur.png 1991 - 1991 Bits of Magic Electronic Arts @@ -13142,18 +9703,11 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus 14 0 - + chakanp.zip Chakan (19921006 Build) - Chakan (19921006 Build) - Chakan (19921006 Build) - Chakan (19921006 Build) - - - eu - us - + chakan.zip Megadrive @@ -13162,13 +9716,7 @@ The latest of the Belmont lineage, John Morris, and his friend Eric Lecarde, mus The story-line (if you can call it that), does give this game an interesting image and it is much darker than most other titles available on the Genesis. - - media/video/chakan.mp4 - media/mixrbv2/chakan.png - - 1992 - 1992 1992 SEGA @@ -13185,14 +9733,7 @@ The story-line (if you can call it that), does give this game an interesting ima chakan.zip Chakan (Euro, USA) - Chakan (Euro, USA) - Chakan (Euro, USA) - Chakan (Euro, USA) - - us - eu - 0 Megadrive @@ -13202,12 +9743,10 @@ The story-line (if you can call it that), does give this game an interesting ima - media/video/chakan.mp4 - media/mixrbv2/chakan.png + media/video/chakan.mp4 + media/mixrbv2/chakan.png - 1992 - 1992 1992 SEGA @@ -13220,18 +9759,11 @@ The story-line (if you can call it that), does give this game an interesting ima 15 0 - + chakans.zip Chakan (Hack, Spanish) - Chakan (Hack, Spanish) - Chakan (Hack, Spanish) - Chakan (Hack, Spanish) - - - us - eu - + chakan.zip Megadrive @@ -13240,13 +9772,7 @@ The story-line (if you can call it that), does give this game an interesting ima The story-line (if you can call it that), does give this game an interesting image and it is much darker than most other titles available on the Genesis. - - media/video/chakan.mp4 - media/mixrbv2/chakan.png - - 1992 - 1992 1992 SEGA @@ -13259,17 +9785,11 @@ The story-line (if you can call it that), does give this game an interesting ima 15 0 - + kidchamj.zip Chameleon Kid (Jpn) - Chameleon Kid (Jpn) - Chameleon Kid (Jpn) - Chameleon Kid (Jpn) - - jp - kidcham.zip Megadrive @@ -13277,38 +9797,24 @@ The story-line (if you can call it that), does give this game an interesting ima An interesting point about Kid Chameleon is that the game has 100+ levels (most of which are very, very difficult) which must be played in sequence AND there is no save feature or password feature - which means completing this game would be a major feat of endurance (and patience). - - media/video/kidcham.mp4 - media/mixrbv2/kidcham.png - 1992 - 1992 - 1992 - 1992 SEGA SEGA Adventure - Platform 1-2 0 15 0 - + champwcsp.zip Champions World Class Soccer (Prototype, 19940318) - Champions World Class Soccer (Prototype, 19940318) - Champions World Class Soccer (Prototype, 19940318) - Champions World Class Soccer (Prototype, 19940318) - - wor - champwcs.zip Megadrive @@ -13316,20 +9822,13 @@ An interesting point about Kid Chameleon is that the game has 100+ levels (most The gameplay is very basic: players can pass, shoot, tackle with a third button used to switch between players. In the options menu, fouls and offside can be disabled, the amount of time per half can be determined and there is a radar and mini-map to track the other players. The European edition is endorsed by Ryan Giggs and the game uses a password system to continue tournaments. - - media/video/champwcs.mp4 - media/mixrbv2/champwcs.png - 1993 - 1993 - 1994 Park Place Productions Flying Edge Sports / Soccer - Sports 1-2 0 @@ -13340,13 +9839,7 @@ The gameplay is very basic: players can pass, shoot, tackle with a third button champwcs.zip Champions World Class Soccer (World) - Champions World Class Soccer (World) - Champions World Class Soccer (World) - Champions World Class Soccer (World) - - wor - 0 Megadrive @@ -13355,19 +9848,16 @@ The gameplay is very basic: players can pass, shoot, tackle with a third button The gameplay is very basic: players can pass, shoot, tackle with a third button used to switch between players. In the options menu, fouls and offside can be disabled, the amount of time per half can be determined and there is a radar and mini-map to track the other players. The European edition is endorsed by Ryan Giggs and the game uses a password system to continue tournaments. - media/video/champwcs.mp4 - media/mixrbv2/champwcs.png + media/video/champwcs.mp4 + media/mixrbv2/champwcs.png 1993 - 1993 - 1994 Park Place Productions Flying Edge Sports / Soccer - Sports 1-2 0 @@ -13378,12 +9868,7 @@ The gameplay is very basic: players can pass, shoot, tackle with a third button champbwl.zip Championship Bowling (USA) - Championship Bowling (USA) - Championship Bowling (USA) - - us - 0 Megadrive @@ -13394,18 +9879,16 @@ The game includes three different play modes: standard bowling; spare mode, wher The Japanese version, Boogie Woogie Bowling, is largely the same but features different, more anime-style characters to play as (including a robot for no explained reason), as well as minor tweaks to the timing for throws. - media/video/champbwl.mp4 - media/mixrbv2/champbwl.png + media/video/champbwl.mp4 + media/mixrbv2/champbwl.png 1993 - 1993 Soft Machine Visco Sports / Bowling - Sports 1 0 @@ -13416,11 +9899,7 @@ The Japanese version, Boogie Woogie Bowling, is largely the same but features di champool.zip Championship Pool (USA) - Championship Pool (USA) - - us - 0 Megadrive @@ -13474,8 +9953,8 @@ Three Ball (2-8 Players) – Same as Three Ball in challenge mode but players c 4. Freestyle: Lets the player practice with no opponent, no penalties, the ability to move any ball to the desired location (or remove by throwing the ball in the pocket), and the ability to place potted balls back on the table. - media/video/champool.mp4 - media/mixrbv2/champool.png + media/video/champool.mp4 + media/mixrbv2/champool.png 1993 @@ -13484,7 +9963,6 @@ Three Ball (2-8 Players) – Same as Three Ball in challenge mode but players c Mindscape Sports / Pool - Sports 1-8 0 @@ -13495,11 +9973,7 @@ Three Ball (2-8 Players) – Same as Three Ball in challenge mode but players c cproam.zip Championship Pro-Am (USA) - Championship Pro-Am (USA) - - us - 0 Megadrive @@ -13508,12 +9982,11 @@ Three Ball (2-8 Players) – Same as Three Ball in challenge mode but players c Like the Pros, you whip a small radio-controlled model car around 24 tracks against four computer- controlled opponents -- and you have a blast doing it! - media/video/cproam.mp4 - media/mixrbv2/cproam.png + media/video/cproam.mp4 + media/mixrbv2/cproam.png 1992 - 1992 Rareware Tradewest @@ -13525,23 +9998,19 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai 8 0 - + cjfuweng.zip Chao Ji Da Fu Weng (Chi) - Chao Ji Da Fu Weng (Chi) - - cn - 0 Megadrive Chao Ji Da Fu Weng is an unlicensed Sega Mega Drive video board game released in Taiwan. It is unknown who made it, though Gamtec's logo appears on a slot machine in-game. - media/video/cjfuweng.mp4 - media/mixrbv2/cjfuweng.png + media/video/cjfuweng.mp4 + media/mixrbv2/cjfuweng.png 1994 @@ -13560,27 +10029,20 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai chaojimah.zip Chao Ji Mahjong Club - Chao Ji Mahjong Club - - tw - 0 Megadrive Chao Ji Mahjong is an unlicensed mahjong game released on Sega Mega Drive. - media/video/chaojimah.mp4 - media/mixrbv2/chaojimah.png + media/video/chaojimah.mp4 + media/mixrbv2/chaojimah.png - - - + Creaton Softech Asiatic board game - Mahjong 0 0 @@ -13590,83 +10052,53 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai chaojipok.zip Chao Ji Poker - Chao Ji Poker - - tw - 0 Megadrive Chao Ji Poker is an unlicensed poker game for the Sega Mega Drive. - media/video/chaojipok.mp4 - media/mixrbv2/chaojipok.png + media/video/chaojipok.mp4 + media/mixrbv2/chaojipok.png - - - - - - + + 0 0 0 - + chase.zip - Chase (HB) - Chase (HB) - Chase (HB) + Chase (HB) - 0 Megadrive - - Similar to Chase H.Q. in some ways: same gameplay, same number of stages, and same objective. If you haven't heard of this game before, you basically drive on a freeway trying to catch up with five criminals who have committed felonies, but time is against you. If you catch up with the criminal's vehicle, you can ram into it to do some damage. If you do enough damage, the car malfunctions and you arrest the suspect. You can also use up to three turbo boosters that comes equipped with the car if you are far behind the suspect. - - - media/video/chase.mp4 - media/mixrbv2/chase.png - - 1992 - 1993 + 2014 - Taito - Taito - - Race, Driving - - 1 + Jack Nolddor & Davidian + Jack Nolddor & Davidian 0 - 9 + 0 0 chasehq2.zip Chase H.Q. II (USA) - Chase H.Q. II (USA) - Chase H.Q. II (USA) - - us - eu - 0 Megadrive Similar to Chase H.Q. in some ways: same gameplay, same number of stages, and same objective. If you haven't heard of this game before, you basically drive on a freeway trying to catch up with five criminals who have committed felonies, but time is against you. If you catch up with the criminal's vehicle, you can ram into it to do some damage. If you do enough damage, the car malfunctions and you arrest the suspect. You can also use up to three turbo boosters that comes equipped with the car if you are far behind the suspect. - media/video/chasehq2.mp4 - media/mixrbv2/chasehq2.png + media/video/chasehq2.mp4 + media/mixrbv2/chasehq2.png 1992 - 1993 Taito Taito @@ -13678,48 +10110,40 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai 9 0 - + chavez2.zip Chavez II (USA) - Chavez II (USA) - Chavez II (USA) - - us - boxinglg.zip Megadrive - Chavez II is a boxing video game for the Genesis. The boxers are represented by 2D sprites seen from over the shoulder of one of the fighters. + Boxing Legends of the Ring lets you take control of eight middleweight legends of boxing, Roberto Duran, Tommy "Hitman" Duran, Jake "Raging Bull" La Motta, Rocky Graziano, "Sugar" Ray Robinson, "Sugar" Ray Leonard, "Marveleous" Marvin Hagler and James Toney. You can either compete in an exhibition mode or play in career mode and become the greatest of all time. + +The set of punches in the game is pretty much standard, jab, hook, uppercut, even the ever popular but illegal low blow. Also, for each round and every knockdown you score on an opponent, you get a super punch, a straight shot to the face and is almost unstoppable and connected right could knock out your opponent, but if you miss, you lose your punch for the round. + +There are two main displays during a fight, a damage inflict meter in the form of two boxing gloves, one on each side and as a player connects a punch, the glove will show a black area of where the glove connected and a damage meter that show's the two fighters faces. As the round progresses, the fighter shows more bruises and cuts and starts to flash red when the fighter is getting tired and is the best time to land your super punch. + +Another feature is from round to round, your view will alternate, from looking over your shoulder to the next round and looking at yourself over your opponents shoulder. - - media/video/boxinglg.mp4 - media/mixrbv2/boxinglg.png - 1993 Sculptured Software - Electro Brain Corp. + Sculptured Software - Sports Sports / Boxing 1-2 0 - 0 + 9 0 cheese.zip Cheese Cat-Astrophe Starring Speedy Gonzales (Euro) - Cheese Cat-Astrophe Starring Speedy Gonzales (Euro) - - eu - 0 Megadrive @@ -13728,39 +10152,27 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai Speedy can throw his hat or jump enemies to defeat them. To get an ally, you need to collect certain objects (e.g. carrots for Bugs Bunny) and in the meantime, you also have to free your captured friends. Ay, carumba! - media/video/cheese.mp4 - media/mixrbv2/cheese.png + media/video/cheese.mp4 + media/mixrbv2/cheese.png 1995 - 1995 SEGA Time Warner Interactive Action - Platform 1 0 9 0 - + chelnov.zip Chelnov (Jpn) - Chelnov (Jpn) - Chelnov (Jpn) - Chelnov (Jpn) - Chelnov (Jpn) - Chelnov (Jpn) - Chelnov (Jpn) - Chelnov (Jpn) - - - jp - + atomrun.zip Megadrive @@ -13768,21 +10180,13 @@ Speedy can throw his hat or jump enemies to defeat them. To get an ally, you nee What distinguishes Chelnov from other platform games is its use of forced scrolling. This occurs when the screen moves continuously from left to right, forcing players to negotiate the game's many obstacles and enemies without controlling Chelnov's speed of progress. Enemies attack from left, right, above, and below, and Chelnov can switch the direction he's facing to attack enemies that are behind him. Some enemies in the game carry different types of weapons and power-ups, and when they are shot at, the power-ups drop to the ground and can be picked up. - - media/video/atomrun.mp4 - media/mixrbv2/atomrun.png - 1992 - 1992 - 1992 - 1992 Data East Data East Platform - Action 1 0 @@ -13793,7 +10197,6 @@ What distinguishes Chelnov from other platform games is its use of forced scroll chess.zip Chess (Rus) - Chess (Rus) 0 Megadrive @@ -13801,12 +10204,10 @@ What distinguishes Chelnov from other platform games is its use of forced scroll The game is just a typical Chess game, but is played from a 2.5D perspective. The board can also be customized, and the music can also be turned off. - media/video/chess.mp4 - media/mixrbv2/chess.png + media/video/chess.mp4 + media/mixrbv2/chess.png - - - + Grandstand Grandstand @@ -13817,24 +10218,17 @@ What distinguishes Chelnov from other platform games is its use of forced scroll 0 0 - + chessa.zip Chess (Rus, Alt) - Chess (Rus, Alt) chess.zip Megadrive The game is just a typical Chess game, but is played from a 2.5D perspective. The board can also be customized, and the music can also be turned off. - - media/video/chess.mp4 - media/mixrbv2/chess.png - - - - + Grandstand Grandstand @@ -13845,24 +10239,17 @@ What distinguishes Chelnov from other platform games is its use of forced scroll 0 0 - + chessb.zip Chess (Rus, v1.05) - Chess (Rus, v1.05) chess.zip Megadrive The game is just a typical Chess game, but is played from a 2.5D perspective. The board can also be customized, and the music can also be turned off. - - media/video/chess.mp4 - media/mixrbv2/chess.png - - - - + Grandstand Grandstand @@ -13877,11 +10264,7 @@ What distinguishes Chelnov from other platform games is its use of forced scroll chester.zip Chester Cheetah - Too Cool to Fool (USA) - Chester Cheetah - Too Cool to Fool (USA) - - us - 0 Megadrive @@ -13891,8 +10274,8 @@ The game is composed of platform levels. On each level there is a hidden scooter - media/video/chester.mp4 - media/mixrbv2/chester.png + media/video/chester.mp4 + media/mixrbv2/chester.png 1993 @@ -13907,15 +10290,11 @@ The game is composed of platform levels. On each level there is a hidden scooter 10 0 - + chesterws.zip Chester Cheetah - Wild Wild Quest (Hack, Spanish) - Chester Cheetah - Wild Wild Quest (Hack, Spanish) - - us - chesterw.zip Megadrive @@ -13923,10 +10302,6 @@ The game is composed of platform levels. On each level there is a hidden scooter Each level comes with a boss at the end and losing the game gives the players a limited number of continues along with a time limit to implement those continues. Both the Genesis and the Super NES versions of the game come with an option mode that allows players to alter their controls. - - media/video/chesterw.mp4 - media/mixrbv2/chesterw.png - 1994 @@ -13944,11 +10319,7 @@ Each level comes with a boss at the end and losing the game gives the players a chesterw.zip Chester Cheetah - Wild Wild Quest (USA) - Chester Cheetah - Wild Wild Quest (USA) - - us - 0 Megadrive @@ -13957,8 +10328,8 @@ Each level comes with a boss at the end and losing the game gives the players a Each level comes with a boss at the end and losing the game gives the players a limited number of continues along with a time limit to implement those continues. Both the Genesis and the Super NES versions of the game come with an option mode that allows players to alter their controls. - media/video/chesterw.mp4 - media/mixrbv2/chesterw.png + media/video/chesterw.mp4 + media/mixrbv2/chesterw.png 1994 @@ -13977,12 +10348,7 @@ Each level comes with a boss at the end and losing the game gives the players a chichi.zip Chi Chi's Pro Challenge Golf (USA) - Chi Chi's Pro Challenge Golf (USA) - Chi Chi's Pro Challenge Golf (USA) - - us - 0 Megadrive @@ -13991,18 +10357,16 @@ Each level comes with a boss at the end and losing the game gives the players a The game lets the player choose whether to play on a US or Japanese golf course. Once out on the course, the player must choose which golf club to use, where to make contact with the ball, and where to aim in the direction they want the ball to go. Once that's decided the player fills a swing meter and hits the ball trying to get the ball into the hole. - media/video/chichi.mp4 - media/mixrbv2/chichi.png + media/video/chichi.mp4 + media/mixrbv2/chichi.png 1993 - 1993 Virgin Virgin Sports - Sports / Golf 1-4 0 @@ -14013,11 +10377,7 @@ The game lets the player choose whether to play on a US or Japanese golf course. chibim.zip Chibi Maruko-chan - Wakuwaku Shopping (Jpn) - Chibi Maruko-chan - Wakuwaku Shopping (Jpn) - - jp - 0 Megadrive @@ -14026,8 +10386,8 @@ The game lets the player choose whether to play on a US or Japanese golf course. Waku Waku Shopping is a sugoroku-style board game based on the popular characters created by Momoko Sakura. The game takes place on a board made up of various spaces: there are spaces which increase or decrease the character's money or happiness, spaces where the player can spend their money to buy things to increase their happiness, and spaces that trigger various events. The game ends when the goal has been reached a set number of times, and the winner is the player with the most happiness at the end of the game. Up to four players can play, with the computer taking control of any remaining characters. - media/video/chibim.mp4 - media/mixrbv2/chibim.png + media/video/chibim.mp4 + media/mixrbv2/chibim.png 1992 @@ -14046,15 +10406,7 @@ Waku Waku Shopping is a sugoroku-style board game based on the popular character chiki.zip Chiki Chiki Boys (Euro, USA) - Chiki Chiki Boys (Euro, USA) - Chiki Chiki Boys (Euro, USA) - Chiki Chiki Boys (Euro, USA) - Chiki Chiki Boys (Euro, USA) - - eu - us - 0 Megadrive @@ -14065,38 +10417,27 @@ The boys have differing skills - one is more skilled in sword-fighting (which yo There are 3 levels on offer - Earth, The Heavens and The Sea, and these can be tackled in any order. The first is straight platform action, the second involves jumping across clouds, and the third sees your characters swim. After those are completed, you must venture into the Monster Castle and finally slay the dragon. - media/video/chiki.mp4 - media/mixrbv2/chiki.png + media/video/chiki.mp4 + media/mixrbv2/chiki.png 1993 - 1992 - 1993 Capcom SEGA Adventure - Platform 1 0 16 0 - + chikiec.zip Chiki Chiki Boys (Hack, Enhanced Colors) - Chiki Chiki Boys (Hack, Enhanced Colors) - Chiki Chiki Boys (Hack, Enhanced Colors) - Chiki Chiki Boys (Hack, Enhanced Colors) - Chiki Chiki Boys (Hack, Enhanced Colors) - - - eu - us - + chiki.zip Megadrive @@ -14106,39 +10447,24 @@ The boys have differing skills - one is more skilled in sword-fighting (which yo There are 3 levels on offer - Earth, The Heavens and The Sea, and these can be tackled in any order. The first is straight platform action, the second involves jumping across clouds, and the third sees your characters swim. After those are completed, you must venture into the Monster Castle and finally slay the dragon. - - media/video/chiki.mp4 - media/mixrbv2/chiki.png - 1993 - 1992 - 1993 Capcom SEGA Adventure - Platform 1 0 16 0 - + chikij.zip Chiki Chiki Boys (Jpn, Kor) - Chiki Chiki Boys (Jpn, Kor) - Chiki Chiki Boys (Jpn, Kor) - Chiki Chiki Boys (Jpn, Kor) - Chiki Chiki Boys (Jpn, Kor) - - - jp - kr - + chiki.zip Megadrive @@ -14148,20 +10474,13 @@ The boys have differing skills - one is more skilled in sword-fighting (which yo There are 3 levels on offer - Earth, The Heavens and The Sea, and these can be tackled in any order. The first is straight platform action, the second involves jumping across clouds, and the third sees your characters swim. After those are completed, you must venture into the Monster Castle and finally slay the dragon. - - media/video/chiki.mp4 - media/mixrbv2/chiki.png - 1993 - 1992 - 1993 Capcom SEGA Adventure - Platform 1 0 @@ -14172,7 +10491,6 @@ There are 3 levels on offer - Earth, The Heavens and The Sea, and these can be t chinesec.zip Chinese Chess - Chinese Chess 0 Megadrive @@ -14180,8 +10498,8 @@ There are 3 levels on offer - Earth, The Heavens and The Sea, and these can be t Unlicenced Chinese Chess game. Only in Chinese language. - media/video/chinesec.mp4 - media/mixrbv2/chinesec.png + media/video/chinesec.mp4 + media/mixrbv2/chinesec.png 1992 @@ -14200,65 +10518,50 @@ There are 3 levels on offer - Earth, The Heavens and The Sea, and these can be t chinf3.zip Chinese Fighter III (Chi) - Chinese Fighter III (Chi) - Chinese Fighter III (Chi) - - tw - 0 Megadrive Also known as Tun Shi Tian Di 3: San Guo Wai Chuan or Chinese Fighter, is an unlicensed fighting game. Its origins are largely unknown. - media/video/chinf3.mp4 - media/mixrbv2/chinf3.png + media/video/chinf3.mp4 + media/mixrbv2/chinf3.png 1996 - - - + 1-2 0 0 0 - + chinf3a.zip Chinese Fighter III (Chi, Unprotected?) - Chinese Fighter III (Chi, Unprotected?) - Chinese Fighter III (Chi, Unprotected?) chinf3.zip Megadrive Also known as Tun Shi Tian Di 3: San Guo Wai Chuan or Chinese Fighter, is an unlicensed fighting game. Its origins are largely unknown. - - media/video/chinf3.mp4 - media/mixrbv2/chinf3.png - 1996 - - - + 1-2 0 0 0 - + chipsch.zip Chip's Challenge (HB, v1.4) - + Megadrive 2020 @@ -14272,11 +10575,7 @@ There are 3 levels on offer - Earth, The Heavens and The Sea, and these can be t miracle9.zip Chou Kyuukai Miracle Nine (Jpn) - Chou Kyuukai Miracle Nine (Jpn) - - jp - 0 Megadrive @@ -14286,8 +10585,8 @@ The game offers a full-season "Pennant" mode, as well as All-Star and Exhibition - media/video/miracle9.mp4 - media/mixrbv2/miracle9.png + media/video/miracle9.mp4 + media/mixrbv2/miracle9.png 1995 @@ -14296,37 +10595,25 @@ The game offers a full-season "Pennant" mode, as well as All-Star and Exhibition SEGA Sports - Sports / Baseball 1 0 11 0 - + dinolandj.zip Chou Touryuu Retsuden - Dino Land (Jpn) - Chou Touryuu Retsuden - Dino Land (Jpn) - Chou Touryuu Retsuden - Dino Land (Jpn) - - jp - dinoland.zip Megadrive Dino Land is a dinosaur themed pinball machine. You basically have the shoot your pinball at dinosaur targets. As you go along, you get more points after you have hit all the dinosaur targets in the board. There are 4 pinball boards, one on ground with ground creatures, an air one that represents flying creatures, a sea level which has sea creatures, and a boss level where you are trying to save your girlfriend from the boss. - - media/video/dinoland.mp4 - media/mixrbv2/dinoland.png - 1991 - 1991 - 1991 Wolf Team Wolf Team @@ -14342,12 +10629,7 @@ The game offers a full-season "Pennant" mode, as well as All-Star and Exhibition chuckrck.zip Chuck Rock (Euro) - Chuck Rock (Euro) - Chuck Rock (Euro) - - eu - 0 Megadrive @@ -14356,12 +10638,11 @@ The game offers a full-season "Pennant" mode, as well as All-Star and Exhibition The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights. - media/video/chuckrck.mp4 - media/mixrbv2/chuckrck.png + media/video/chuckrck.mp4 + media/mixrbv2/chuckrck.png 1992 - 1991 Virgin Core Design @@ -14373,17 +10654,11 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs 14 0 - + chuckrcks.zip Chuck Rock (Hack, Spanish) - Chuck Rock (Hack, Spanish) - Chuck Rock (Hack, Spanish) - - eu - us - chuckrck.zip Megadrive @@ -14391,13 +10666,8 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights. - - media/video/chuckrck.mp4 - media/mixrbv2/chuckrck.png - 1992 - 1991 Virgin Core Design @@ -14409,16 +10679,11 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs 14 0 - + chuckrcku.zip Chuck Rock (USA) - Chuck Rock (USA) - Chuck Rock (USA) - - us - chuckrck.zip Megadrive @@ -14426,13 +10691,8 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights. - - media/video/chuckrck.mp4 - media/mixrbv2/chuckrck.png - 1992 - 1991 Virgin Core Design @@ -14444,21 +10704,11 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs 14 0 - + chukrck2j.zip Chuck Rock II (Jpn) - Chuck Rock II (Jpn) - Chuck Rock II (Jpn) - Chuck Rock II (Jpn) - Chuck Rock II (Jpn) - Chuck Rock II (Jpn) - Chuck Rock II (Jpn) - Chuck Rock II (Jpn) - - - jp - + chukrck2.zip Megadrive @@ -14467,14 +10717,8 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach. - - media/video/chukrck2.mp4 - media/mixrbv2/chukrck2.png - 1993 - 1993 - 1994 Virgin Core Design @@ -14490,17 +10734,7 @@ The gameplay in this sequel is similar to the first game, but with some minor di chukrck2.zip Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - - eu - 0 Megadrive @@ -14510,13 +10744,11 @@ The gameplay in this sequel is similar to the first game, but with some minor di - media/video/chukrck2.mp4 - media/mixrbv2/chukrck2.png + media/video/chukrck2.mp4 + media/mixrbv2/chukrck2.png 1993 - 1993 - 1994 Virgin Core Design @@ -14528,22 +10760,11 @@ The gameplay in this sequel is similar to the first game, but with some minor di 14 0 - + chukrck2s.zip Chuck Rock II - Son Of Chuck (Hack, Spanish) - Chuck Rock II - Son Of Chuck (Hack, Spanish) - Chuck Rock II - Son Of Chuck (Hack, Spanish) - Chuck Rock II - Son Of Chuck (Hack, Spanish) - Chuck Rock II - Son Of Chuck (Hack, Spanish) - Chuck Rock II - Son Of Chuck (Hack, Spanish) - Chuck Rock II - Son Of Chuck (Hack, Spanish) - Chuck Rock II - Son Of Chuck (Hack, Spanish) - - - eu - us - + chukrck2.zip Megadrive @@ -14552,14 +10773,8 @@ The gameplay in this sequel is similar to the first game, but with some minor di The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach. - - media/video/chukrck2.mp4 - media/mixrbv2/chukrck2.png - 1993 - 1993 - 1994 Virgin Core Design @@ -14571,21 +10786,11 @@ The gameplay in this sequel is similar to the first game, but with some minor di 14 0 - + chukrck2u.zip Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - Chuck Rock II - Son of Chuck (USA) - - - us - + chukrck2.zip Megadrive @@ -14594,14 +10799,8 @@ The gameplay in this sequel is similar to the first game, but with some minor di The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach. - - media/video/chukrck2.mp4 - media/mixrbv2/chukrck2.png - 1993 - 1993 - 1994 Virgin Core Design @@ -14613,21 +10812,11 @@ The gameplay in this sequel is similar to the first game, but with some minor di 14 0 - + chukrck2up.zip Chuck Rock II - Son of Chuck (USA, Prototype) - Chuck Rock II - Son of Chuck (USA, Prototype) - Chuck Rock II - Son of Chuck (USA, Prototype) - Chuck Rock II - Son of Chuck (USA, Prototype) - Chuck Rock II - Son of Chuck (USA, Prototype) - Chuck Rock II - Son of Chuck (USA, Prototype) - Chuck Rock II - Son of Chuck (USA, Prototype) - Chuck Rock II - Son of Chuck (USA, Prototype) - - - us - + chukrck2.zip Megadrive @@ -14636,14 +10825,8 @@ The gameplay in this sequel is similar to the first game, but with some minor di The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach. - - media/video/chukrck2.mp4 - media/mixrbv2/chukrck2.png - 1993 - 1993 - 1994 Virgin Core Design @@ -14659,36 +10842,26 @@ The gameplay in this sequel is similar to the first game, but with some minor di excelart.zip Chuck's Excellent Art Tool Animator (USA) - Chuck's Excellent Art Tool Animator (USA) - Chuck's Excellent Art Tool Animator (USA) - - us - eu - 0 Megadrive - media/video/excelart.mp4 - media/mixrbv2/excelart.png + media/video/excelart.mp4 + media/mixrbv2/excelart.png - - - - - - + + 0 0 0 - + citadel.zip Citadel of Chaos, The (HB, rev2.1) - + Megadrive 2021 @@ -14702,13 +10875,7 @@ The gameplay in this sequel is similar to the first game, but with some minor di clanofheroes.zip Clan of Heroes - Generals of the Yang Family (HB) - Clan of Heroes - Generals of the Yang Family (HB) - Clan of Heroes - Generals of the Yang Family (HB) - Clan of Heroes - Generals of the Yang Family (HB) - - us - 0 Megadrive @@ -14716,14 +10883,11 @@ The gameplay in this sequel is similar to the first game, but with some minor di As members of the Yang family, it is your job to push back the Lao Dynasty and Wester Xia, who have come to invade your country. Choose your hero and face their terrible army, alone or with the help of a friend. With bare hands or stabbing, every move is allowed to defeat your opponents. - media/video/clanofheroes.mp4 - media/mixrbv2/clanofheroes.png + media/video/clanofheroes.mp4 + media/mixrbv2/clanofheroes.png 1990 - 1990 - 1990 - 2017 Taiwan Information Corporation Piko Interactive @@ -14739,11 +10903,7 @@ As members of the Yang family, it is your job to push back the Lao Dynasty and W classicc.zip Classic Collection (Euro) - Classic Collection (Euro) - - eu - 0 Megadrive @@ -14755,8 +10915,8 @@ As members of the Yang family, it is your job to push back the Lao Dynasty and W 4. Gunstar Heroes - media/video/classicc.mp4 - media/mixrbv2/classicc.png + media/video/classicc.mp4 + media/mixrbv2/classicc.png 1994 @@ -14765,7 +10925,6 @@ As members of the Yang family, it is your job to push back the Lao Dynasty and W SEGA Action - Compilation 1-2 0 @@ -14776,65 +10935,46 @@ As members of the Yang family, it is your job to push back the Lao Dynasty and W clayfght.zip Clay Fighter (Euro) - Clay Fighter (Euro) - Clay Fighter (Euro) - - eu - us - 0 Megadrive Clay Fighter is a 2D fighting game released in which the characters, as the name suggests, are made completely out of clay. This allows for interesting moves and stylized graphics. The zany roster includes: Bad Mr. Frosty, a snowman; Taffy, a piece of stretchable candy; Blob, a character who can morph into different shapes; Blue Suede Goo, an Elvis knock-off; Ickybod Clay, a pumpkin-headed ghost; Helga, an opera singer; and Bonker, the crazed clown. Each character also has their own level and individual taunts. - media/video/clayfght.mp4 - media/mixrbv2/clayfght.png + media/video/clayfght.mp4 + media/mixrbv2/clayfght.png 1994 - 1994 Visual Concepts Interplay Action - Fight 1-2 0 15 0 - + clayfghtu.zip Clay Fighter (USA) - Clay Fighter (USA) - Clay Fighter (USA) - - us - clayfght.zip Megadrive Clay Fighter is a 2D fighting game released in which the characters, as the name suggests, are made completely out of clay. This allows for interesting moves and stylized graphics. The zany roster includes: Bad Mr. Frosty, a snowman; Taffy, a piece of stretchable candy; Blob, a character who can morph into different shapes; Blue Suede Goo, an Elvis knock-off; Ickybod Clay, a pumpkin-headed ghost; Helga, an opera singer; and Bonker, the crazed clown. Each character also has their own level and individual taunts. - - media/video/clayfght.mp4 - media/mixrbv2/clayfght.png - 1994 - 1994 Visual Concepts Interplay Action - Fight 1-2 0 @@ -14845,12 +10985,7 @@ As members of the Yang family, it is your job to push back the Lao Dynasty and W cliffh.zip Cliffhanger (Euro) - Cliffhanger (Euro) - Cliffhanger (Euro) - - eu - 0 Megadrive @@ -14861,30 +10996,26 @@ Enemies are the standard brawler crooks, occasionally carrying guns and knives t The plot is identical to the film, with levels based off of, or inspired by, scenes in the movie. Animated cutscenes move the story along on the cartridge systems, while brief clips from the film play between levels on the Sega CD. - media/video/cliffh.mp4 - media/mixrbv2/cliffh.png + media/video/cliffh.mp4 + media/mixrbv2/cliffh.png 1993 - 1993 Malibu Games Sony Action - Beat'em Up 1 0 8 0 - + cliffhp.zip Cliffhanger (Prototype) - Cliffhanger (Prototype) - Cliffhanger (Prototype) cliffh.zip Megadrive @@ -14895,35 +11026,24 @@ Enemies are the standard brawler crooks, occasionally carrying guns and knives t The plot is identical to the film, with levels based off of, or inspired by, scenes in the movie. Animated cutscenes move the story along on the cartridge systems, while brief clips from the film play between levels on the Sega CD. - - media/video/cliffh.mp4 - media/mixrbv2/cliffh.png - 1993 - 1993 Malibu Games Sony Action - Beat'em Up 1 0 8 0 - + cliffhu.zip Cliffhanger (USA) - Cliffhanger (USA) - Cliffhanger (USA) - - us - cliffh.zip Megadrive @@ -14933,19 +11053,13 @@ Enemies are the standard brawler crooks, occasionally carrying guns and knives t The plot is identical to the film, with levels based off of, or inspired by, scenes in the movie. Animated cutscenes move the story along on the cartridge systems, while brief clips from the film play between levels on the Sega CD. - - media/video/cliffh.mp4 - media/mixrbv2/cliffh.png - 1993 - 1993 Malibu Games Sony Action - Beat'em Up 1 0 @@ -14956,19 +11070,15 @@ The plot is identical to the film, with levels based off of, or inspired by, sce clue.zip Clue (USA) - Clue (USA) - - us - 0 Megadrive In addition to play by the original rules, Clue has an additional mode that allows movement via "points." Each turn begins with nine points and every action the player takes costs points. The player can only do as many things as he has points. For example, moving from square to square costs one point, making a suggestion costs three points. Many players prefer this mode of play as it makes the game more balanced since each player gets the same number of "moves" each turn. - media/video/clue.mp4 - media/mixrbv2/clue.png + media/video/clue.mp4 + media/mixrbv2/clue.png 1992 @@ -14977,7 +11087,6 @@ The plot is identical to the film, with levels based off of, or inspired by, sce Sculptured Software Strategy - Board game 1-6 0 @@ -14988,11 +11097,7 @@ The plot is identical to the film, with levels based off of, or inspired by, sce coachk.zip Coach K College Basketball (USA) - Coach K College Basketball (USA) - - us - 0 Megadrive @@ -15001,8 +11106,8 @@ The plot is identical to the film, with levels based off of, or inspired by, sce There are three game modes: Season, Tournament (with three save slots for both) and Exhibition, and options follow the standard set from the NBA Live series. Gameplay also remains unchanged, with the typical three basic actions (fast running/steal, pass and shoot/block for A, B and C buttons) and the ability to call moves on the fly by pressing one of the buttons along Start (three or six moves can be set, depending on the joypad used). - media/video/coachk.mp4 - media/mixrbv2/coachk.png + media/video/coachk.mp4 + media/mixrbv2/coachk.png 1995 @@ -15011,7 +11116,6 @@ There are three game modes: Season, Tournament (with three save slots for both) Electronic Arts Sports - Sports / Basketball 1-4 0 @@ -15022,19 +11126,15 @@ There are three game modes: Season, Tournament (with three save slots for both) coffeecrisis.zip Coffee Crisis (HB) - Coffee Crisis (HB) - - wor - 0 Megadrive An evil race of aliens called the Smurgliens has watched Earth for years. Through their observations, they deduce that the best humanity has to offer is its wifi, cat videos, metal music, and coffee. Two baristas from the Black Forge Coffee House, Nick and Ashley, take it upon themselves to confront the threat after their coffee shop is invaded. - media/video/coffeecrisis.mp4 - media/mixrbv2/coffeecrisis.png + media/video/coffeecrisis.mp4 + media/mixrbv2/coffeecrisis.png 2017 @@ -15053,11 +11153,7 @@ There are three game modes: Season, Tournament (with three save slots for both) colleg96.zip College Football USA 96 (USA) - College Football USA 96 (USA) - - us - 0 Megadrive @@ -15066,8 +11162,8 @@ There are three game modes: Season, Tournament (with three save slots for both) The gameplay is virtually identical to many of its competitors by passing, running, special teams, etc. It also featured a 5 receiver window at the top of the screen when the player switches to passing mode to view all available receivers at one time. Player and team stats were up to date at the time and featured classic football plays such as the Hail Mary and the Wishbone. - media/video/colleg96.mp4 - media/mixrbv2/colleg96.png + media/video/colleg96.mp4 + media/mixrbv2/colleg96.png 1995 @@ -15076,22 +11172,17 @@ The gameplay is virtually identical to many of its competitors by passing, runni EA Sports Sports / Football - Sports 1-4 0 9 0 - + colleg96p.zip College Football USA 96 (USA, Prototype 19950621) - College Football USA 96 (USA, Prototype 19950621) - - us - colleg96.zip Megadrive @@ -15099,10 +11190,6 @@ The gameplay is virtually identical to many of its competitors by passing, runni The gameplay is virtually identical to many of its competitors by passing, running, special teams, etc. It also featured a 5 receiver window at the top of the screen when the player switches to passing mode to view all available receivers at one time. Player and team stats were up to date at the time and featured classic football plays such as the Hail Mary and the Wishbone. - - media/video/colleg96.mp4 - media/mixrbv2/colleg96.png - 1995 @@ -15110,7 +11197,6 @@ The gameplay is virtually identical to many of its competitors by passing, runni EA Sports Sports / Football - Sports 1-4 0 @@ -15121,19 +11207,15 @@ The gameplay is virtually identical to many of its competitors by passing, runni colleg97.zip College Football USA 97 (USA) - College Football USA 97 (USA) - - us - 0 Megadrive September is a wonderful time of year as the leaves start to change, the kids go back to school, and Christmas is only a few months away but it also means the college football season. Well, now you can stage your own college football season anytime you want thanks to COLLEGE FOOTBALL USA '97. Choose from 111 Division I teams and hit the gridiron for some hard-hitting football action as you try to lead your team to the national championship. There are eight different conferences in which you can compete ACC, Big 12, Big East, SEC, WAC, Big 10, Conference USA, and PAC 10 each with their own style of play. If you don't have time for a full schedule, customize your own tournament with up to 16 players! If you're ready to lead your team to the Promised Land of college football, then get your hands on COLLEGE FOOTBALL USA '97. - media/video/colleg97.mp4 - media/mixrbv2/colleg97.png + media/video/colleg97.mp4 + media/mixrbv2/colleg97.png 1996 @@ -15142,31 +11224,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni EA Sports Sports / Football - Sports 1-4 0 10 0 - + collncp19.zip College Football's National Championship (Prototype, 19940413) - College Football's National Championship (Prototype, 19940413) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15174,31 +11247,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp18.zip College Football's National Championship (Prototype, 19940418) - College Football's National Championship (Prototype, 19940418) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15206,31 +11270,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp17.zip College Football's National Championship (Prototype, 19940419) - College Football's National Championship (Prototype, 19940419) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15238,31 +11293,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp16.zip College Football's National Championship (Prototype, 19940429) - College Football's National Championship (Prototype, 19940429) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15270,31 +11316,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp15.zip College Football's National Championship (Prototype, 19940503) - College Football's National Championship (Prototype, 19940503) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15302,31 +11339,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp14.zip College Football's National Championship (Prototype, 19940506) - College Football's National Championship (Prototype, 19940506) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15334,31 +11362,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp13.zip College Football's National Championship (Prototype, 19940511-A) - College Football's National Championship (Prototype, 19940511-A) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15366,31 +11385,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp12.zip College Football's National Championship (Prototype, 19940517-A) - College Football's National Championship (Prototype, 19940517-A) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15398,31 +11408,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp11.zip College Football's National Championship (Prototype, 19940520) - College Football's National Championship (Prototype, 19940520) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15430,31 +11431,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp10.zip College Football's National Championship (Prototype, 19940525) - College Football's National Championship (Prototype, 19940525) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15462,31 +11454,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp09.zip College Football's National Championship (Prototype, 19940531) - College Football's National Championship (Prototype, 19940531) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15494,31 +11477,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp08.zip College Football's National Championship (Prototype, 19940601) - College Football's National Championship (Prototype, 19940601) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15526,31 +11500,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp07.zip College Football's National Championship (Prototype, 19940603) - College Football's National Championship (Prototype, 19940603) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15558,31 +11523,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp06.zip College Football's National Championship (Prototype, 19940607) - College Football's National Championship (Prototype, 19940607) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15590,31 +11546,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp05.zip College Football's National Championship (Prototype, 19940608) - College Football's National Championship (Prototype, 19940608) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15622,31 +11569,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp04.zip College Football's National Championship (Prototype, 19940614) - College Football's National Championship (Prototype, 19940614) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15654,31 +11592,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp03.zip College Football's National Championship (Prototype, 19940615) - College Football's National Championship (Prototype, 19940615) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15686,31 +11615,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp02.zip College Football's National Championship (Prototype, 19940618) - College Football's National Championship (Prototype, 19940618) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15718,31 +11638,22 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 8 0 - + collncp01.zip College Football's National Championship (Prototype, 19940620) - College Football's National Championship (Prototype, 19940620) - - us - collnc.zip Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - - media/video/collnc.mp4 - media/mixrbv2/collnc.png - 1994 @@ -15750,7 +11661,6 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 @@ -15761,19 +11671,15 @@ The gameplay is virtually identical to many of its competitors by passing, runni collnc.zip College Football's National Championship (USA) - College Football's National Championship (USA) - - us - 0 Megadrive Released about the same time as Bill Walsh College Football 95, this American football game was unlicensed and did not feature any big names to it. It was considered a clone of NFL Football '94 Starring Joe Montana, just an updated version but now with college teams. It features 32 college powerhouses from four major divisions, letting you play exhibition games or letting you compete in a tournament to achieve an #1 ranking, as opposed to competing in a season to obtain it. It also has the option to play it on Team Player letting you control four players at once. - media/video/collnc.mp4 - media/mixrbv2/collnc.png + media/video/collnc.mp4 + media/mixrbv2/collnc.png 1994 @@ -15782,7 +11688,6 @@ The gameplay is virtually identical to many of its competitors by passing, runni SEGA Sports / Football - Sports 1-4 0 @@ -15793,11 +11698,7 @@ The gameplay is virtually identical to many of its competitors by passing, runni collnc2.zip College Football's National Championship II (USA) - College Football's National Championship II (USA) - - us - 0 Megadrive @@ -15808,8 +11709,8 @@ It still has the standard set of modes such as Exhibition, Tournament and Season It also features a battery backup to keep track of stats and save games along with the ability to let four different players compete utilizing multi-tap. There are also new sound effects added to this version with the announcer from the previous version removed from this one. - media/video/collnc2.mp4 - media/mixrbv2/collnc2.png + media/video/collnc2.mp4 + media/mixrbv2/collnc2.png 1995 @@ -15818,7 +11719,6 @@ It also features a battery backup to keep track of stats and save games along wi SEGA Sports / Football - Sports 1-4 0 @@ -15829,19 +11729,15 @@ It also features a battery backup to keep track of stats and save games along wi collslam.zip College Slam (USA) - College Slam (USA) - - us - 0 Megadrive Part of the NBA Jam series of basketball games, College Slam allows you to choose from over 40 real college teams and take part in head-to-head games, tournament games, and season-long play. The gameplay is arcade-style two-on-two fast action featuring backboard shattering wild dunks, power-ups and other crazy moves. The game also features fight songs from all the available teams. - media/video/collslam.mp4 - media/mixrbv2/collslam.png + media/video/collslam.mp4 + media/mixrbv2/collslam.png 1996 @@ -15850,23 +11746,17 @@ It also features a battery backup to keep track of stats and save games along wi Acclaim Sports - Sports / Basketball 1-4 0 13 0 - + columns1.zip Columns (World) - Columns (World) - - wor - us - columns.zip Megadrive @@ -15874,14 +11764,8 @@ It also features a battery backup to keep track of stats and save games along wi As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place. - - media/video/columns.mp4 - media/mixrbv2/columns.png - 1990 - 1990 - 1991 SEGA SEGA @@ -15897,7 +11781,6 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim columns.zip Columns (World, v1.1) - Columns (World, v1.1) 0 Megadrive @@ -15907,13 +11790,11 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place. - media/video/columns.mp4 - media/mixrbv2/columns.png + media/video/columns.mp4 + media/mixrbv2/columns.png 1990 - 1990 - 1991 SEGA SEGA @@ -15929,17 +11810,7 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim columns3.zip Columns III - Revenge of Columns (USA) - Columns III - Revenge of Columns (USA) - Columns III - Revenge of Columns (USA) - Columns III - Revenge of Columns (USA) - Columns III - Revenge of Columns (USA) - Columns III - Revenge of Columns (USA) - Columns III - Revenge of Columns (USA) - Columns III - Revenge of Columns (USA) - - us - 0 Megadrive @@ -15947,12 +11818,11 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim - media/video/columns3.mp4 - media/mixrbv2/columns3.png + media/video/columns3.mp4 + media/mixrbv2/columns3.png 1993 - 1993 Tokai Engineering SEGA @@ -15964,35 +11834,19 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim 13 0 - + columns3j.zip Columns III - Taiketsu! Columns World (Jpn, Kor) - Columns III - Taiketsu! Columns World (Jpn, Kor) - Columns III - Taiketsu! Columns World (Jpn, Kor) - Columns III - Taiketsu! Columns World (Jpn, Kor) - Columns III - Taiketsu! Columns World (Jpn, Kor) - Columns III - Taiketsu! Columns World (Jpn, Kor) - Columns III - Taiketsu! Columns World (Jpn, Kor) - Columns III - Taiketsu! Columns World (Jpn, Kor) - - - jp - kr - + columns3.zip Megadrive Third game in the Columns series. In this fast-paced puzzle mayhem, your goal is to arrange three or more jewels of the same colour horizontally, vertically or diagonally to remove them from the playing screen. While the jewels are falling, you can change the order of their colours. In the Arcade, Versus, and Time Trial modes, you can test your skills against an opponent, a clock, or a specific task such as removing a particular jewel. New features include a rising bar that can be used to annoy opponents and magical items that have strategic value to alter the outcome mid-game. - - media/video/columns3.mp4 - media/mixrbv2/columns3.png - 1993 - 1993 Tokai Engineering SEGA @@ -16008,7 +11862,6 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim combat.zip Combat Aces (Prototype) - Combat Aces (Prototype) 0 Megadrive @@ -16016,17 +11869,14 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim Combat Aces is a prototype cancelled due to the lack of release of the Teleplay Modem . - media/video/combat.mp4 - media/mixrbv2/combat.png + media/video/combat.mp4 + media/mixrbv2/combat.png - - - + Chuck Peavey Unreleased Race, Driving - Race, Driving / Plane 1-2 0 @@ -16037,25 +11887,18 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim combatca.zip Combat Cars (Euro, USA) - Combat Cars (Euro, USA) - Combat Cars (Euro, USA) - - eu - us - 0 Megadrive Combat Cars is a racing game in which the player not only competes with other cars, trying to outrun them, but also uses all kinds of weapons and gadgets to damage their opponents. In the beginning of the game, the player can choose one of the eight available characters. Each character has his/her own strengths and weaknesses (speed, car handling, etc.), as well as unique weapons. The weapons include a simple gun, glue spots they can leave to trap other cars, homing missile, and others. There are 24 different tracks available in the game. The player must complete them in a linear fashion, and once they run out of time, the game is over. - media/video/combatca.mp4 - media/mixrbv2/combatca.png + media/video/combatca.mp4 + media/mixrbv2/combatca.png 1994 - 1994 Accolade Accolade @@ -16067,29 +11910,18 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim 10 0 - + combatcas.zip Combat Cars (Hack, Spanish) - Combat Cars (Hack, Spanish) - Combat Cars (Hack, Spanish) - - eu - us - combatca.zip Megadrive Combat Cars is a racing game in which the player not only competes with other cars, trying to outrun them, but also uses all kinds of weapons and gadgets to damage their opponents. In the beginning of the game, the player can choose one of the eight available characters. Each character has his/her own strengths and weaknesses (speed, car handling, etc.), as well as unique weapons. The weapons include a simple gun, glue spots they can leave to trap other cars, homing missile, and others. There are 24 different tracks available in the game. The player must complete them in a linear fashion, and once they run out of time, the game is over. - - media/video/combatca.mp4 - media/mixrbv2/combatca.png - 1994 - 1994 Accolade Accolade @@ -16105,14 +11937,7 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim comix.zip Comix Zone (Euro) - Comix Zone (Euro) - Comix Zone (Euro) - Comix Zone (Euro) - Comix Zone (Euro) - - eu - 0 Megadrive @@ -16123,38 +11948,27 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - media/video/comix.mp4 - media/mixrbv2/comix.png + media/video/comix.mp4 + media/mixrbv2/comix.png - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixp.zip Comix Zone (Euro, Prototype, 19950628) - Comix Zone (Euro, Prototype, 19950628) - Comix Zone (Euro, Prototype, 19950628) - Comix Zone (Euro, Prototype, 19950628) - Comix Zone (Euro, Prototype, 19950628) - - - eu - + comix.zip Megadrive @@ -16164,39 +11978,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixup01.zip Comix Zone (Euro, Prototype, 19950712) - Comix Zone (Euro, Prototype, 19950712) - Comix Zone (Euro, Prototype, 19950712) - Comix Zone (Euro, Prototype, 19950712) - Comix Zone (Euro, Prototype, 19950712) - - - eu - + comix.zip Megadrive @@ -16206,40 +12005,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixi.zip Comix Zone (Hack, Italian) - Comix Zone (Hack, Italian) - Comix Zone (Hack, Italian) - Comix Zone (Hack, Italian) - Comix Zone (Hack, Italian) - - - eu - us - + comix.zip Megadrive @@ -16249,39 +12032,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixj.zip Comix Zone (Jpn) - Comix Zone (Jpn) - Comix Zone (Jpn) - Comix Zone (Jpn) - Comix Zone (Jpn) - - - jp - + comix.zip Megadrive @@ -16291,39 +12059,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixkp.zip Comix Zone (Kor, Prototype, 19950609) - Comix Zone (Kor, Prototype, 19950609) - Comix Zone (Kor, Prototype, 19950609) - Comix Zone (Kor, Prototype, 19950609) - Comix Zone (Kor, Prototype, 19950609) - - - us - + comix.zip Megadrive @@ -16333,40 +12086,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixs.zip Comix Zone (NTSC) (Hack, Spanish) - Comix Zone (NTSC) (Hack, Spanish) - Comix Zone (NTSC) (Hack, Spanish) - Comix Zone (NTSC) (Hack, Spanish) - Comix Zone (NTSC) (Hack, Spanish) - - - eu - us - + comix.zip Megadrive @@ -16376,39 +12113,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixup10.zip Comix Zone (Prototype, 19950526) - Comix Zone (Prototype, 19950526) - Comix Zone (Prototype, 19950526) - Comix Zone (Prototype, 19950526) - Comix Zone (Prototype, 19950526) - - - us - + comix.zip Megadrive @@ -16418,39 +12140,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixup09.zip Comix Zone (Prototype, 19950530) - Comix Zone (Prototype, 19950530) - Comix Zone (Prototype, 19950530) - Comix Zone (Prototype, 19950530) - Comix Zone (Prototype, 19950530) - - - us - + comix.zip Megadrive @@ -16460,39 +12167,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixsc.zip Comix Zone (Sega Channel, Prototype, 19950612) - Comix Zone (Sega Channel, Prototype, 19950612) - Comix Zone (Sega Channel, Prototype, 19950612) - Comix Zone (Sega Channel, Prototype, 19950612) - Comix Zone (Sega Channel, Prototype, 19950612) - - - us - + comix.zip Megadrive @@ -16502,39 +12194,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixu.zip Comix Zone (USA) - Comix Zone (USA) - Comix Zone (USA) - Comix Zone (USA) - Comix Zone (USA) - - - us - + comix.zip Megadrive @@ -16544,40 +12221,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixup.zip Comix Zone (USA, Prototype) - Comix Zone (USA, Prototype) - Comix Zone (USA, Prototype) - Comix Zone (USA, Prototype) - Comix Zone (USA, Prototype) - - - us - wor - + comix.zip Megadrive @@ -16587,39 +12248,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixup05.zip Comix Zone (USA, Prototype, 19950601) - Comix Zone (USA, Prototype, 19950601) - Comix Zone (USA, Prototype, 19950601) - Comix Zone (USA, Prototype, 19950601) - Comix Zone (USA, Prototype, 19950601) - - - us - + comix.zip Megadrive @@ -16629,39 +12275,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixup08.zip Comix Zone (USA, Prototype, 19950601-B) - Comix Zone (USA, Prototype, 19950601-B) - Comix Zone (USA, Prototype, 19950601-B) - Comix Zone (USA, Prototype, 19950601-B) - Comix Zone (USA, Prototype, 19950601-B) - - - us - + comix.zip Megadrive @@ -16671,39 +12302,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixup07.zip Comix Zone (USA, Prototype, 19950601-C) - Comix Zone (USA, Prototype, 19950601-C) - Comix Zone (USA, Prototype, 19950601-C) - Comix Zone (USA, Prototype, 19950601-C) - Comix Zone (USA, Prototype, 19950601-C) - - - us - + comix.zip Megadrive @@ -16713,39 +12329,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixup06.zip Comix Zone (USA, Prototype, 19950601-D) - Comix Zone (USA, Prototype, 19950601-D) - Comix Zone (USA, Prototype, 19950601-D) - Comix Zone (USA, Prototype, 19950601-D) - Comix Zone (USA, Prototype, 19950601-D) - - - us - + comix.zip Megadrive @@ -16755,39 +12356,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixup03.zip Comix Zone (USA, Prototype, 19950602) - Comix Zone (USA, Prototype, 19950602) - Comix Zone (USA, Prototype, 19950602) - Comix Zone (USA, Prototype, 19950602) - Comix Zone (USA, Prototype, 19950602) - - - us - + comix.zip Megadrive @@ -16797,39 +12383,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixup04.zip Comix Zone (USA, Prototype, 19950602-B) - Comix Zone (USA, Prototype, 19950602-B) - Comix Zone (USA, Prototype, 19950602-B) - Comix Zone (USA, Prototype, 19950602-B) - Comix Zone (USA, Prototype, 19950602-B) - - - us - + comix.zip Megadrive @@ -16839,39 +12410,24 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 16 0 - + comixup02.zip Comix Zone (USA, Prototype, 19950603) - Comix Zone (USA, Prototype, 19950603) - Comix Zone (USA, Prototype, 19950603) - Comix Zone (USA, Prototype, 19950603) - Comix Zone (USA, Prototype, 19950603) - - - us - + comix.zip Megadrive @@ -16881,21 +12437,13 @@ Comix Zone is a side-scrolling fighting game with a difference, you're inside of The game progresses linear through each page of the comic book, however secret paths and alternate routes through the story can be discovered. At the end of each level, Sketch receives a super hero rating for how well he's progressing. - - media/video/comix.mp4 - media/mixrbv2/comix.png - - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Beat'em Up 1 0 @@ -16906,7 +12454,6 @@ The game progresses linear through each page of the comic book, however secret p commconq.zip Command & Conquer (Prototype) - Command & Conquer (Prototype) 0 Megadrive @@ -16914,12 +12461,10 @@ The game progresses linear through each page of the comic book, however secret p The Command & Conquer (Beta) originally was Tommy Xie's project on backporting the original DOS version of Command & Conquer by Westwood to the Sega Genesis, but only an early beta is available to the public. Many people confuse this as an official port due to the fact the original Westwood copyright remains, although the ROM header of clearly says that it was developed using TomSoft MegaDrive SDK. The only buildings and units are from Nod. - media/video/commconq.mp4 - media/mixrbv2/commconq.png + media/video/commconq.mp4 + media/mixrbv2/commconq.png - - - + Strategy @@ -16932,28 +12477,20 @@ The game progresses linear through each page of the comic book, however secret p commands.zip Commandos (Rus) - Commandos (Rus) - - ru - 0 Megadrive Commandos: Behind Enemy Lines (CBEL) was released on July 1, 1998. It was published by Eidos Interactive, and developed by Pyro Studios. It features 20 missions. The view is isometric with tactical gameplay. A Sega Mega Drive/Genesis version of Commandos: Behind Enemy Lines, with the first 5 missions, was also made by Russian homebrew programmers, but lacked sound and certain other features of the PC version. - media/video/commands.mp4 - media/mixrbv2/commands.png + media/video/commands.mp4 + media/mixrbv2/commands.png - - - + Dragon Co. Glorysun - - - + 1 0 0 @@ -16963,7 +12500,6 @@ The game progresses linear through each page of the comic book, however secret p congo.zip Congo (Prototype) - Congo (Prototype) 0 Megadrive @@ -16971,8 +12507,8 @@ The game progresses linear through each page of the comic book, however secret p The game was canceled due to development problems, a prototype is still available. - media/video/congo.mp4 - media/mixrbv2/congo.png + media/video/congo.mp4 + media/mixrbv2/congo.png 1994 @@ -16987,43 +12523,23 @@ The game progresses linear through each page of the comic book, however secret p 0 0 - + contras.zip Contra - Hard Corps (Hack, Spanish) - Contra - Hard Corps (Hack, Spanish) - Contra - Hard Corps (Hack, Spanish) - Contra - Hard Corps (Hack, Spanish) - Contra - Hard Corps (Hack, Spanish) - - - kr - us - + contra.zip Megadrive While the original arcade games, as well as a few computer conversions under the Gryzor title, were released unchanged in Europe, subsequent console installments of the Contra were released under the Probotector title in Europe. - - media/video/contra.mp4 - media/mixrbv2/contra.png - 1994 - 1994 - 1994 - 1994 - 1994 - 1994 Konami Konami Shoot'em up / Horizontal - Shoot'em Up - Shooter - Shooter / Run and Gun 1-2 0 @@ -17034,97 +12550,69 @@ The game progresses linear through each page of the comic book, however secret p contra.zip Contra - Hard Corps (USA, Kor) - Contra - Hard Corps (USA, Kor) - Contra - Hard Corps (USA, Kor) - Contra - Hard Corps (USA, Kor) - Contra - Hard Corps (USA, Kor) - - us - kr - 0 Megadrive While the original arcade games, as well as a few computer conversions under the Gryzor title, were released unchanged in Europe, subsequent console installments of the Contra were released under the Probotector title in Europe. - media/video/contra.mp4 - media/mixrbv2/contra.png + media/video/contra.mp4 + media/mixrbv2/contra.png 1994 - 1994 - 1994 - 1994 - 1994 - 1994 Konami Konami Shoot'em up / Horizontal - Shoot'em Up - Shooter - Shooter / Run and Gun 1-2 0 18 0 - + contrainv.zip - Contra - Hard Corps Invasion (Hack v3.3) + Contra - Hard Corps Invasion (Hack v3.3) - contra - + contra.zip + Megadrive + + While the original arcade games, as well as a few computer conversions under the Gryzor title, were released unchanged in Europe, subsequent console installments of the Contra were released under the Probotector title in Europe. + - 2020 + 1994 - IT.GAMER - IT.GAMER + Konami + Konami + + Shoot'em up / Horizontal + + 1-2 0 - 0 + 18 0 - + contraj.zip Contra - The Hard Corps (Jpn) - Contra - The Hard Corps (Jpn) - Contra - The Hard Corps (Jpn) - Contra - The Hard Corps (Jpn) - Contra - The Hard Corps (Jpn) - - - jp - + contra.zip Megadrive While the original arcade games, as well as a few computer conversions under the Gryzor title, were released unchanged in Europe, subsequent console installments of the Contra were released under the Probotector title in Europe. - - media/video/contra.mp4 - media/mixrbv2/contra.png - 1994 - 1994 - 1994 - 1994 - 1994 - 1994 Konami Konami Shoot'em up / Horizontal - Shoot'em Up - Shooter - Shooter / Run and Gun 1-2 0 @@ -17135,34 +12623,23 @@ The game progresses linear through each page of the comic book, however secret p coolspot.zip Cool Spot (Euro) - Cool Spot (Euro) - Cool Spot (Euro) - Cool Spot (Euro) - Cool Spot (Euro) - - eu - us - 0 Megadrive Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots. - media/video/coolspot.mp4 - media/mixrbv2/coolspot.png + media/video/coolspot.mp4 + media/mixrbv2/coolspot.png 1994 - 1994 - 1994 Virgin Virgin Action - Platform 1 0 @@ -17173,146 +12650,88 @@ The game progresses linear through each page of the comic book, however secret p coolspots.zip Cool Spot (Hack, Spanish) - Cool Spot (Hack, Spanish) - Cool Spot (Hack, Spanish) - Cool Spot (Hack, Spanish) - Cool Spot (Hack, Spanish) - - - eu - us - + coolspot.zip Megadrive Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots. - - media/video/coolspot.mp4 - media/mixrbv2/coolspot.png - 1994 - 1994 - 1994 Virgin Virgin Action - Platform 1 0 13 0 - + coolspotj.zip Cool Spot (Jpn, Kor) - Cool Spot (Jpn, Kor) - Cool Spot (Jpn, Kor) - Cool Spot (Jpn, Kor) - Cool Spot (Jpn, Kor) - - - jp - kr - + coolspot.zip Megadrive Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots. - - media/video/coolspot.mp4 - media/mixrbv2/coolspot.png - 1994 - 1994 - 1994 Virgin Virgin Action - Platform 1 0 13 0 - + coolspotu.zip Cool Spot (USA) - Cool Spot (USA) - Cool Spot (USA) - Cool Spot (USA) - Cool Spot (USA) - - - us - + coolspot.zip Megadrive Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots. - - media/video/coolspot.mp4 - media/mixrbv2/coolspot.png - 1994 - 1994 - 1994 Virgin Virgin Action - Platform 1 0 13 0 - + coolspotup.zip Cool Spot (USA, Prototype) - Cool Spot (USA, Prototype) - Cool Spot (USA, Prototype) - Cool Spot (USA, Prototype) - Cool Spot (USA, Prototype) - - - us - + coolspot.zip Megadrive Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots. - - media/video/coolspot.mp4 - media/mixrbv2/coolspot.png - 1994 - 1994 - 1994 Virgin Virgin Action - Platform 1 0 @@ -17323,16 +12742,7 @@ The game progresses linear through each page of the comic book, however secret p corporat.zip Corporation (Euro) - Corporation (Euro) - Corporation (Euro) - Corporation (Euro) - Corporation (Euro) - Corporation (Euro) - Corporation (Euro) - - eu - 0 Megadrive @@ -17340,18 +12750,16 @@ The game progresses linear through each page of the comic book, however secret p - media/video/corporat.mp4 - media/mixrbv2/corporat.png + media/video/corporat.mp4 + media/mixrbv2/corporat.png 1992 - 1992 Virgin Core Design Shooter - Shooter / 1st person 1 0 @@ -17362,75 +12770,59 @@ The game progresses linear through each page of the comic book, however secret p cosmic.zip Cosmic Spacehead (Euro, USA) - Cosmic Spacehead (Euro, USA) - Cosmic Spacehead (Euro, USA) - - us - eu - 0 Megadrive Linus had crash landed on a distant planet called Earth, and made his way back home again. Trouble is, no one believes his tale of the planet he discovered! Your job is to help Linus make his way back to planet Earth so he can take some pictures to convince his friends. Gameplay consists of two parts, an adventure and arcade action. In adventure mode you can explore lands, find objects, and talk to people. Sentences can be constructed by using the pointer to select actions or objects on the screen (This is similar to the interface LucasArts used in games such as Maniac Mansion.) To reach many new locations involves the action mode, where you will need to cross treacherous landscapes and evade dangerous creatures. This portion resembles a side scrolling platform game. Once you've cleared an action sequence, you will not need to do so again if you decide to revisit a location. Whenever you wish you can receive a password allowing you to continue the game later from the same point. - media/video/cosmic.mp4 - media/mixrbv2/cosmic.png + media/video/cosmic.mp4 + media/mixrbv2/cosmic.png 1993 - 1993 Codemasters Codemasters Platform - Adventure 1 0 12 0 - + cstrike.zip Counter Strike (Rus) - Counter Strike (Rus) lethalen.zip Megadrive - CS 2D is a shooter (shooter) with a view from above. In principle, the 3D version differs only in the form of the camera. Also in the version of Counter-Strike 2D for PC there is a variety of weapons and even one that is not in the original Counter-Strike . The game is ideal for being transferred (ported) to Sega Mega Drive . Strictly speaking, this was done. -Now about Counter-Strike 2D SMD . Unfortunately, the game is not quite complete. There is no music and no sounds. The game process is almost completely completed. There are no hostages and a bomb. + Pick up your pistol and be the cop you need to be in order to rid the streets of the criminals out to make your day hell. Aim wisely and quickly, otherwise your lives will be lost quickly in this 1st person arcade shooter, cleaning up the streets. The higher the difficulty level, the more crimes there will be to eliminate, but watch out for the other weapons that can help you along the way. + +Go straight into the mayhem, practice in the targeting range or have a friend back you up in two player mode. Use a gun accessory or play with the gamepad. - - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png - - + 1993 + Konami + Konami - + Action + 1-2 0 - 0 + 17 0 - + crkdown1.zip Crack Down (Euro, Jpn) - Crack Down (Euro, Jpn) - Crack Down (Euro, Jpn) - Crack Down (Euro, Jpn) - - - jp - eu - + crkdown.zip Megadrive @@ -17438,21 +12830,13 @@ Now about Counter-Strike 2D SMD . Unfortunately, the game is not quite complete. The game may be played as either a one or two-player game. - - media/video/crkdown.mp4 - media/mixrbv2/crkdown.png - 1991 - 1991 - 1991 - 1990 SEGA SEGA Shooter - Action 1-2 0 @@ -17463,14 +12847,7 @@ The game may be played as either a one or two-player game. crkdown.zip Crack Down (Euro, Jpn, Rev. A) - Crack Down (Euro, Jpn, Rev. A) - Crack Down (Euro, Jpn, Rev. A) - Crack Down (Euro, Jpn, Rev. A) - - jp - eu - 0 Megadrive @@ -17479,38 +12856,27 @@ The game may be played as either a one or two-player game. The game may be played as either a one or two-player game. - media/video/crkdown.mp4 - media/mixrbv2/crkdown.png + media/video/crkdown.mp4 + media/mixrbv2/crkdown.png 1991 - 1991 - 1991 - 1990 SEGA SEGA Shooter - Action 1-2 0 12 0 - + crkdownu.zip Crack Down (USA) - Crack Down (USA) - Crack Down (USA) - Crack Down (USA) - - - eu - us - + crkdown.zip Megadrive @@ -17518,56 +12884,36 @@ The game may be played as either a one or two-player game. The game may be played as either a one or two-player game. - - media/video/crkdown.mp4 - media/mixrbv2/crkdown.png - 1991 - 1991 - 1991 - 1990 SEGA SEGA Shooter - Action 1-2 0 12 0 - + crash.zip Crash Bandicoot (Rus) - Crash Bandicoot (Rus) - Crash Bandicoot (Rus) - - ru - zero.zip Megadrive A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-top platformer that plays much like Sonic the Hedgehog. In the Aero the Acrobat games, Zero is one of the villains. However, this time around Zero is fighting to save his homeland from an evil lumberjack. - - media/video/zero.mp4 - media/mixrbv2/zero.png - 1994 - 1994 - 1994 Iguana Entertainment Iguana Entertainment Action - Platform 1 0 @@ -17578,11 +12924,7 @@ The game may be played as either a one or two-player game. crayon.zip Crayon Shin-chan - Arashi o Yobu Enji (Jpn) - Crayon Shin-chan - Arashi o Yobu Enji (Jpn) - - jp - 0 Megadrive @@ -17594,8 +12936,8 @@ Also included is a minigame mode with eight different minigames, such as a bubbl - media/video/crayon.mp4 - media/mixrbv2/crayon.png + media/video/crayon.mp4 + media/mixrbv2/crayon.png 1994 @@ -17610,12 +12952,12 @@ Also included is a minigame mode with eight different minigames, such as a bubbl 13 0 - + crazycars.zip Crazy Cars (HB) - + Megadrive 2013 @@ -17625,35 +12967,23 @@ Also included is a minigame mode with eight different minigames, such as a bubbl 0 0 - + xfires.zip Cross Fire (Hack, Spanish) - Cross Fire (Hack, Spanish) - Cross Fire (Hack, Spanish) - - us - xfire.zip Megadrive Fly a helicopter into hostile territory to rescue hostages and make some money on the side. The places the player can choose to fly into are Guatemara (Engrish for Guatemala), Cuba, and Panama. Missions are broken down into three different parts. The first part involves flying a helicopter taking out various enemies. The second part has the player flying a super helicopter into the enemies base. The third part has the player taking control of a soldier on the ground taking out enemies in the base. While on the ground, the player can call in help from the copter only for a limited number of times. Also while on the ground the player can rescue hostages. - - media/video/xfire.mp4 - media/mixrbv2/xfire.png - 1991 - 1991 Kyugo Boueki Kyugo Boueki Action - Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -17664,48 +12994,34 @@ Also included is a minigame mode with eight different minigames, such as a bubbl xfire.zip Cross Fire (USA) - Cross Fire (USA) - Cross Fire (USA) - - us - 0 Megadrive Fly a helicopter into hostile territory to rescue hostages and make some money on the side. The places the player can choose to fly into are Guatemara (Engrish for Guatemala), Cuba, and Panama. Missions are broken down into three different parts. The first part involves flying a helicopter taking out various enemies. The second part has the player flying a super helicopter into the enemies base. The third part has the player taking control of a soldier on the ground taking out enemies in the base. While on the ground, the player can call in help from the copter only for a limited number of times. Also while on the ground the player can rescue hostages. - media/video/xfire.mp4 - media/mixrbv2/xfire.png + media/video/xfire.mp4 + media/mixrbv2/xfire.png 1991 - 1991 Kyugo Boueki Kyugo Boueki Action - Shoot'em Up - Shoot'em up / Vertical 1 0 13 0 - + crudeb.zip Crude Buster (Jpn) - Crude Buster (Jpn) - Crude Buster (Jpn) - Crude Buster (Jpn) - - jp - twocrude.zip Megadrive @@ -17713,20 +13029,13 @@ Also included is a minigame mode with eight different minigames, such as a bubbl As one of these Crude Dudes, you must travel through tough streets and take out Big Valley's people, destroying their vehicles and avoiding the force of their weaponry. Foes include werewolves, skeletons and hunchbacks. Gameplay is essentially Streets of Rage-style beat 'em up driven, with bosses on each level. - - media/video/twocrude.mp4 - media/mixrbv2/twocrude.png - 1992 - 1992 - 1992 Data East Data East Action - Beat'em Up 1-2 0 @@ -17737,19 +13046,7 @@ As one of these Crude Dudes, you must travel through tough streets and take out crueball.zip Crue Ball (Euro, USA) - Crue Ball (Euro, USA) - Crue Ball (Euro, USA) - Crue Ball (Euro, USA) - Crue Ball (Euro, USA) - Crue Ball (Euro, USA) - Crue Ball (Euro, USA) - Crue Ball (Euro, USA) - Crue Ball (Euro, USA) - Crue Ball (Euro, USA) - - jp - 0 Megadrive @@ -17761,13 +13058,10 @@ Four players can play in a round, with each player taking turns. There's also a - media/video/crueball.mp4 - media/mixrbv2/crueball.png + media/video/crueball.mp4 + media/mixrbv2/crueball.png - 1991 - 1992 - 1993 1992 Electronic Arts @@ -17780,23 +13074,11 @@ Four players can play in a round, with each player taking turns. There's also a 15 0 - + crueballj.zip Crue Ball (Jpn) - Crue Ball (Jpn) - Crue Ball (Jpn) - Crue Ball (Jpn) - Crue Ball (Jpn) - Crue Ball (Jpn) - Crue Ball (Jpn) - Crue Ball (Jpn) - Crue Ball (Jpn) - Crue Ball (Jpn) - - - jp - + crueball.zip Megadrive @@ -17807,14 +13089,7 @@ The main pinball table is three screens high. The goal of the game is to knock o Four players can play in a round, with each player taking turns. There's also a bonus game where you play pong versus freaky exploding skeleton things. - - media/video/crueball.mp4 - media/mixrbv2/crueball.png - - 1991 - 1992 - 1993 1992 Electronic Arts @@ -17827,18 +13102,11 @@ Four players can play in a round, with each player taking turns. There's also a 15 0 - + crusader.zip Crusader of Centy (USA) - Crusader of Centy (USA) - Crusader of Centy (USA) - Crusader of Centy (USA) - Crusader of Centy (USA) - - - us - + soleil.zip Megadrive @@ -17847,18 +13115,8 @@ Four players can play in a round, with each player taking turns. There's also a On your fourteenth birthday you are given your deceased father's sword and shield. Now you are considered ready for the trials and maybe, just maybe, you can become a hero yourself. - - media/video/soleil.mp4 - media/mixrbv2/soleil.png - 1994 - 1994 - 1994 - 1995 - 1994 - 1994 - 1994 SEGA Atlus @@ -17870,21 +13128,11 @@ On your fourteenth birthday you are given your deceased father's sword and shiel 17 0 - + crying.zip Crying - Aseimei Sensou (Jpn) - Crying - Aseimei Sensou (Jpn) - Crying - Aseimei Sensou (Jpn) - Crying - Aseimei Sensou (Jpn) - Crying - Aseimei Sensou (Jpn) - Crying - Aseimei Sensou (Jpn) - Crying - Aseimei Sensou (Jpn) - Crying - Aseimei Sensou (Jpn) - - - jp - + biohazrb.zip Megadrive @@ -17893,36 +13141,24 @@ On your fourteenth birthday you are given your deceased father's sword and shiel "Bio-Hazard Battle" is a horizontally scrolling space shooter. You can choose one of the four ships, each one having its own attacks. During the game, you can upgrade your ships' weapons by collecting colored balls floating around. You can store up to three different weapons at the same time, executing attacks in different directions. - - media/video/biohazrb.mp4 - media/mixrbv2/biohazrb.png - 1992 - 1992 - 1992 - 1992 SEGA SEGA Shoot'em Up - Adventure 1-2 0 17 0 - + crystlpts.zip Crystal's Pony Tale (Hack, Spanish) - Crystal's Pony Tale (Hack, Spanish) - - us - crystlpt.zip Megadrive @@ -17930,10 +13166,6 @@ On your fourteenth birthday you are given your deceased father's sword and shiel You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -17941,7 +13173,6 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 @@ -17952,11 +13183,7 @@ You navigate your pony through various locations, collecting horseshoes on your crystlpt.zip Crystal's Pony Tale (USA) - Crystal's Pony Tale (USA) - - us - 0 Megadrive @@ -17965,8 +13192,8 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png + media/video/crystlpt.mp4 + media/mixrbv2/crystlpt.png 1994 @@ -17975,22 +13202,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp15.zip Crystal's Pony Tale (USA, Prototype, 19940511) - Crystal's Pony Tale (USA, Prototype, 19940511) - - us - crystlpt.zip Megadrive @@ -17998,10 +13220,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18009,22 +13227,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp14.zip Crystal's Pony Tale (USA, Prototype, 19940519) - Crystal's Pony Tale (USA, Prototype, 19940519) - - us - crystlpt.zip Megadrive @@ -18032,10 +13245,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18043,22 +13252,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp13.zip Crystal's Pony Tale (USA, Prototype, 19940526) - Crystal's Pony Tale (USA, Prototype, 19940526) - - us - crystlpt.zip Megadrive @@ -18066,10 +13270,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18077,22 +13277,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp12.zip Crystal's Pony Tale (USA, Prototype, 19940601) - Crystal's Pony Tale (USA, Prototype, 19940601) - - us - crystlpt.zip Megadrive @@ -18100,10 +13295,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18111,22 +13302,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp11.zip Crystal's Pony Tale (USA, Prototype, 19940606) - Crystal's Pony Tale (USA, Prototype, 19940606) - - us - crystlpt.zip Megadrive @@ -18134,10 +13320,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18145,22 +13327,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp10.zip Crystal's Pony Tale (USA, Prototype, 19940610) - Crystal's Pony Tale (USA, Prototype, 19940610) - - us - crystlpt.zip Megadrive @@ -18168,10 +13345,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18179,22 +13352,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp09.zip Crystal's Pony Tale (USA, Prototype, 19940623) - Crystal's Pony Tale (USA, Prototype, 19940623) - - us - crystlpt.zip Megadrive @@ -18202,10 +13370,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18213,22 +13377,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp08.zip Crystal's Pony Tale (USA, Prototype, 19940628) - Crystal's Pony Tale (USA, Prototype, 19940628) - - us - crystlpt.zip Megadrive @@ -18236,10 +13395,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18247,22 +13402,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp07.zip Crystal's Pony Tale (USA, Prototype, 19940630) - Crystal's Pony Tale (USA, Prototype, 19940630) - - us - crystlpt.zip Megadrive @@ -18270,10 +13420,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18281,22 +13427,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp06.zip Crystal's Pony Tale (USA, Prototype, 19940701) - Crystal's Pony Tale (USA, Prototype, 19940701) - - us - crystlpt.zip Megadrive @@ -18304,10 +13445,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18315,22 +13452,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp05.zip Crystal's Pony Tale (USA, Prototype, 19940702) - Crystal's Pony Tale (USA, Prototype, 19940702) - - us - crystlpt.zip Megadrive @@ -18338,10 +13470,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18349,22 +13477,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp04.zip Crystal's Pony Tale (USA, Prototype, 19940703) - Crystal's Pony Tale (USA, Prototype, 19940703) - - us - crystlpt.zip Megadrive @@ -18372,10 +13495,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18383,22 +13502,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp02.zip Crystal's Pony Tale (USA, Prototype, 19940712) - Crystal's Pony Tale (USA, Prototype, 19940712) - - us - crystlpt.zip Megadrive @@ -18406,10 +13520,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18417,22 +13527,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp03.zip Crystal's Pony Tale (USA, Prototype, 19940712-B) - Crystal's Pony Tale (USA, Prototype, 19940712-B) - - us - crystlpt.zip Megadrive @@ -18440,10 +13545,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18451,22 +13552,17 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 9 0 - + crystlptp01.zip Crystal's Pony Tale (USA, Prototype, 19940713) - Crystal's Pony Tale (USA, Prototype, 19940713) - - us - crystlpt.zip Megadrive @@ -18474,10 +13570,6 @@ You navigate your pony through various locations, collecting horseshoes on your You navigate your pony through various locations, collecting horseshoes on your way and "paying" them at level gates to pass to another location. You can explore the locations in any order you wish, traveling directly between them or using teleportation pictures. The game has more adventure than action elements. Crystal Pony cannot die in the game; if an enemy hits her, she merely loses one of her horseshoes. The only battles are against the witch, occurring every time you use a gem at the correct place. The pony would automatically jump over obstacles, but you can also make her jump with a corresponding button. You can get extra items by interacting with various objects and characters, pressing the action button. - - media/video/crystlpt.mp4 - media/mixrbv2/crystlpt.png - 1994 @@ -18485,7 +13577,6 @@ You navigate your pony through various locations, collecting horseshoes on your Artech Studios Adventure - Platform 1 0 @@ -18496,11 +13587,7 @@ You navigate your pony through various locations, collecting horseshoes on your curse.zip Curse (Jpn) - Curse (Jpn) - - jp - 0 Megadrive @@ -18509,8 +13596,8 @@ You navigate your pony through various locations, collecting horseshoes on your There a variety of weapon power-ups to collect, each with three power levels. There is a spread shot that can cover nearly the entire screen, a bomb that explodes into shrapnel when it connects, and a twisting wide shot that can pass through environmental obstacles. There are also homing missiles, smart bombs, speed-ups, and an option that can be placed on any side of the ship. The ship also has a shield which can absorb damage from smaller bullets, meaning it can take a few hits before exploding unless it's hit by an enemy ship, part of the landscape or some special enemy weapons that just ignore the shield. - media/video/curse.mp4 - media/mixrbv2/curse.png + media/video/curse.mp4 + media/mixrbv2/curse.png 1989 @@ -18519,22 +13606,17 @@ There a variety of weapon power-ups to collect, each with three power levels. Th Micronet Shoot'em Up - Shoot'em up / Horizontal 1 0 12 0 - + cursep.zip Curse (Prototype, 19900626) - Curse (Prototype, 19900626) - - us - curse.zip Megadrive @@ -18542,10 +13624,6 @@ There a variety of weapon power-ups to collect, each with three power levels. Th There a variety of weapon power-ups to collect, each with three power levels. There is a spread shot that can cover nearly the entire screen, a bomb that explodes into shrapnel when it connects, and a twisting wide shot that can pass through environmental obstacles. There are also homing missiles, smart bombs, speed-ups, and an option that can be placed on any side of the ship. The ship also has a shield which can absorb damage from smaller bullets, meaning it can take a few hits before exploding unless it's hit by an enemy ship, part of the landscape or some special enemy weapons that just ignore the shield. - - media/video/curse.mp4 - media/mixrbv2/curse.png - 1989 @@ -18553,19 +13631,18 @@ There a variety of weapon power-ups to collect, each with three power levels. Th Micronet Shoot'em Up - Shoot'em up / Horizontal 1 0 12 0 - + curseibay.zip Curse of Illmoore Bay, the (HB) - + Megadrive 2021 @@ -18575,12 +13652,12 @@ There a variety of weapon power-ups to collect, each with three power levels. Th 0 0 - + custodian.zip Custodian MD (HB) - + Megadrive 2018 @@ -18594,20 +13671,15 @@ There a variety of weapon power-ups to collect, each with three power levels. Th cutiesuz.zip Cutie Suzuki no Ringside Angel (Jpn) - Cutie Suzuki no Ringside Angel (Jpn) - - jp - us - 0 Megadrive "Cutie Suzuki no Ringside Angel" is a wrestling game in which you can choose to play as one of the nine female wrestlers available. Each girl has her own strengths and weaknesses. There are three modes in the game: you can fight against any of the opponents with the character you have chosen; you can participate in a playoff tournament; and there is an additional "watch" mode in which you can simply watch the fights without participating. Beside the traditional moves, the wrestling style of the girls allows punching the opponents. - media/video/cutiesuz.mp4 - media/mixrbv2/cutiesuz.png + media/video/cutiesuz.mp4 + media/mixrbv2/cutiesuz.png 1990 @@ -18616,7 +13688,6 @@ There a variety of weapon power-ups to collect, each with three power levels. Th Asmik Sports - Sports / Fighting 1-2 0 @@ -18627,126 +13698,80 @@ There a variety of weapon power-ups to collect, each with three power levels. Th cutthr.zip CutThroat Island (Euro, USA) - CutThroat Island (Euro, USA) - CutThroat Island (Euro, USA) - CutThroat Island (Euro, USA) - - eu - us - wor - 0 Megadrive In this game you play the role of a pirate lady called Morgan who was given a piece of a map by her father before he died. In the game you set out to find more pieces of the map so that you can find the hidden treasure buried on Cutthroat Island. The gameplay involves you scrolling along the screen and sword fighting pirates and other scoundrels one on one with various different attacks. As you progress you unlock more combos. This game is based on the film by the same name. - media/video/cutthr.mp4 - media/mixrbv2/cutthr.png + media/video/cutthr.mp4 + media/mixrbv2/cutthr.png - 1995 - 1995 1995 Software Creations Acclaim Action - Beat'em Up 1-2 0 9 0 - + cutthrs.zip Cutthroat Island (Hack, Spanish) - Cutthroat Island (Hack, Spanish) - Cutthroat Island (Hack, Spanish) - Cutthroat Island (Hack, Spanish) - - - eu - us - + cutthr.zip Megadrive In this game you play the role of a pirate lady called Morgan who was given a piece of a map by her father before he died. In the game you set out to find more pieces of the map so that you can find the hidden treasure buried on Cutthroat Island. The gameplay involves you scrolling along the screen and sword fighting pirates and other scoundrels one on one with various different attacks. As you progress you unlock more combos. This game is based on the film by the same name. - - media/video/cutthr.mp4 - media/mixrbv2/cutthr.png - - 1995 - 1995 1995 Software Creations Acclaim Action - Beat'em Up 1-2 0 9 0 - + cutthrp.zip CutThroat Island (Prototye) - CutThroat Island (Prototye) - CutThroat Island (Prototye) - CutThroat Island (Prototye) - - - eu - us - + cutthr.zip Megadrive In this game you play the role of a pirate lady called Morgan who was given a piece of a map by her father before he died. In the game you set out to find more pieces of the map so that you can find the hidden treasure buried on Cutthroat Island. The gameplay involves you scrolling along the screen and sword fighting pirates and other scoundrels one on one with various different attacks. As you progress you unlock more combos. This game is based on the film by the same name. - - media/video/cutthr.mp4 - media/mixrbv2/cutthr.png - - 1995 - 1995 1995 Software Creations Acclaim Action - Beat'em Up 1-2 0 9 0 - + eswatj.zip Cyber Police ESWAT (Jpn, Rev. 0) - Cyber Police ESWAT (Jpn, Rev. 0) - Cyber Police ESWAT (Jpn, Rev. 0) - Cyber Police ESWAT (Jpn, Rev. 0) - Cyber Police ESWAT (Jpn, Rev. 0) - - - jp - + eswat.zip Megadrive @@ -18755,62 +13780,37 @@ There a variety of weapon power-ups to collect, each with three power levels. Th Unlike other versions of this game, this Genesis cartridge doesn't follow the layout of the arcade game. The levels, rather than being linear, feature some platform elements, and the enemies in the first levels are no longer bank robbers or hit-men, but soldiers and robots instead. And the setting is no longer your typical American city, but a futuristic megalopolis. - - media/video/eswat.mp4 - media/mixrbv2/eswat.png - 1990 - 1990 - 1990 - 1990 - 1991 SEGA SEGA Platform - Action - Various 1 0 10 0 - + cybercop.zip Cyber-Cop (USA) - Cyber-Cop (USA) - Cyber-Cop (USA) - Cyber-Cop (USA) - Cyber-Cop (USA) - Cyber-Cop (USA) - Cyber-Cop (USA) - - - us - + corporat.zip Megadrive A first person shooter that requires you to think things through rather than just attack anything that moves. This game preceded Wolfenstein 3D by a number of years, and while the walls were not ray cast, but solid fill polygons, it was still one of the earliest simulations to tackle a human viewpoint with complete, 360 degree freedom of movement. - - media/video/corporat.mp4 - media/mixrbv2/corporat.png - 1992 - 1992 Virgin Core Design Shooter - Shooter / 1st person 1 0 @@ -18821,11 +13821,7 @@ Unlike other versions of this game, this Genesis cartridge doesn't follow the la cyberbal.zip CyberBall (World) - CyberBall (World) - - wor - 0 Megadrive @@ -18836,20 +13832,16 @@ Cyberball brings this fast and furious action to life. Gameplay is essentially t Control passes from the quarterback (thrower) to the intended catcher as soon as a pass is released. The two-player game is co-operative - on offense one player passes and the other receives - media/video/cyberbal.mp4 - media/mixrbv2/cyberbal.png + media/video/cyberbal.mp4 + media/mixrbv2/cyberbal.png - 1990 - 1990 - 1990 1990 Atari SEGA Sports - Sports / Football 1-2 0 @@ -18860,15 +13852,7 @@ Control passes from the quarterback (thrower) to the intended catcher as soon as cyborgj.zip Cyborg Justice (Euro, USA) - Cyborg Justice (Euro, USA) - Cyborg Justice (Euro, USA) - Cyborg Justice (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -18877,32 +13861,26 @@ Control passes from the quarterback (thrower) to the intended catcher as soon as You can build up to 216 different combinations of cyborg body parts to rip, tear and burn your opponents in submission, even using the destroyed parts of your downed foes and putting them onto your body. You can also play in Arcade mode in which you take on wave after wave after wave of opponents until your cyborg is finally destroyed or even play co-op with a buddy. The game features up to five levels from the plants surface, the Cydrek Command Center even a futuristic jungle. - media/video/cyborgj.mp4 - media/mixrbv2/cyborgj.png + media/video/cyborgj.mp4 + media/mixrbv2/cyborgj.png - 1993 - 1993 1993 Capcom Capcom Action - Beat'em Up 1-2 0 15 0 - + cyborgjp.zip Cyborg Justice (Prototype) - Cyborg Justice (Prototype) - Cyborg Justice (Prototype) - Cyborg Justice (Prototype) cyborgj.zip Megadrive @@ -18911,20 +13889,13 @@ You can build up to 216 different combinations of cyborg body parts to rip, tear You can build up to 216 different combinations of cyborg body parts to rip, tear and burn your opponents in submission, even using the destroyed parts of your downed foes and putting them onto your body. You can also play in Arcade mode in which you take on wave after wave after wave of opponents until your cyborg is finally destroyed or even play co-op with a buddy. The game features up to five levels from the plants surface, the Cydrek Command Center even a futuristic jungle. - - media/video/cyborgj.mp4 - media/mixrbv2/cyborgj.png - - 1993 - 1993 1993 Capcom Capcom Action - Beat'em Up 1-2 0 @@ -18935,19 +13906,15 @@ You can build up to 216 different combinations of cyborg body parts to rip, tear daffy.zip Daffy Duck in Hollywood (Euro) - Daffy Duck in Hollywood (Euro) - - eu - 0 Megadrive Yosemite Sam calls on Detective Daffy Duck to attempt to retrieve his precious golden movie awards. Mad Professor Duckbrain has stolen the awards and wants a million bucks to give them back. Daffy Duck grabs his trusty bubble gun and must explore film sets and retrieve the awards. The themed movie worlds range from horror to western and jungle to sci-fi. Along the way Daffy can power up his bubble gun to fire different types of bubbles. Enemies are defeated by capturing them in bubbles and allowing them to float away. You can also attain the help of a fairy duckmother, who will fly around with you and protect you. The scenes are rigged with dynamite that must be deactivated before it goes BOOM! - media/video/daffy.mp4 - media/mixrbv2/daffy.png + media/video/daffy.mp4 + media/mixrbv2/daffy.png 1994 @@ -18956,31 +13923,22 @@ You can build up to 216 different combinations of cyborg body parts to rip, tear Probe Software Action - Platform 1 0 14 0 - + daffyp.zip Daffy Duck in Hollywood (Euro, Prototype) - Daffy Duck in Hollywood (Euro, Prototype) - - eu - daffy.zip Megadrive Yosemite Sam calls on Detective Daffy Duck to attempt to retrieve his precious golden movie awards. Mad Professor Duckbrain has stolen the awards and wants a million bucks to give them back. Daffy Duck grabs his trusty bubble gun and must explore film sets and retrieve the awards. The themed movie worlds range from horror to western and jungle to sci-fi. Along the way Daffy can power up his bubble gun to fire different types of bubbles. Enemies are defeated by capturing them in bubbles and allowing them to float away. You can also attain the help of a fairy duckmother, who will fly around with you and protect you. The scenes are rigged with dynamite that must be deactivated before it goes BOOM! - - media/video/daffy.mp4 - media/mixrbv2/daffy.png - 1994 @@ -18988,23 +13946,17 @@ You can build up to 216 different combinations of cyborg body parts to rip, tear Probe Software Action - Platform 1 0 14 0 - + dahnamk.zip Dahna (Kor) - Dahna (Kor) - Dahna (Kor) - - kr - dahnam.zip Megadrive @@ -19015,13 +13967,8 @@ She starts the game "riding" a giant, and in other portions of the game, she'll As she kills enemies and gather orbs, Dahna gains experience points, which grant her level upgrades. Leveling up affects only her health, as she gains more health points. - - media/video/dahnam.mp4 - media/mixrbv2/dahnam.png - 1991 - 1991 IGS IGS @@ -19033,32 +13980,39 @@ As she kills enemies and gather orbs, Dahna gains experience points, which grant 14 0 - + dahnagb.zip - Dahna - Goddess' Birth (Hack, English) + Dahna - Goddess' Birth (Hack, English) - dahnam - + dahnam.zip + Megadrive + + Dahna: Megami Tanjo (Dahna: Birth of a Goddess) is a beat'em up with some RPG elements. The player controls Dahna as she scrolls horizontally or vertically through the levels. Dahna fights her enemies using a sword, and she can jump in two heights, duck and crawl. Dahna has also a magic meter, which has several colored levels. Different levels of her magic will produce different magical effects (as in Golden Axe). Her magic can be replenished by gathering magical orbs, dropped by enemy mages when killed. They will also drop health orbs as well. + +She starts the game "riding" a giant, and in other portions of the game, she'll also ride other creatures, such as a horse and a griffin. When riding a creature, Dahna can't use her magic powers. + +As she kills enemies and gather orbs, Dahna gains experience points, which grant her level upgrades. Leveling up affects only her health, as she gains more health points. + + - 2016 + 1991 - cccmar - cccmar + IGS + IGS + + Beat'em Up + + 1 0 - 0 + 14 0 - + dahnams.zip Dahna Megami Tanjou (Hack, Spanish) - Dahna Megami Tanjou (Hack, Spanish) - Dahna Megami Tanjou (Hack, Spanish) - - jp - dahnam.zip Megadrive @@ -19069,13 +14023,8 @@ She starts the game "riding" a giant, and in other portions of the game, she'll As she kills enemies and gather orbs, Dahna gains experience points, which grant her level upgrades. Leveling up affects only her health, as she gains more health points. - - media/video/dahnam.mp4 - media/mixrbv2/dahnam.png - 1991 - 1991 IGS IGS @@ -19091,12 +14040,7 @@ As she kills enemies and gather orbs, Dahna gains experience points, which grant dahnam.zip Dahna Megami Tanjou (Jpn) - Dahna Megami Tanjou (Jpn) - Dahna Megami Tanjou (Jpn) - - jp - 0 Megadrive @@ -19108,12 +14052,11 @@ As she kills enemies and gather orbs, Dahna gains experience points, which grant - media/video/dahnam.mp4 - media/mixrbv2/dahnam.png + media/video/dahnam.mp4 + media/mixrbv2/dahnam.png 1991 - 1991 IGS IGS @@ -19125,17 +14068,11 @@ As she kills enemies and gather orbs, Dahna gains experience points, which grant 14 0 - + daimakai.zip Dai Makaimura (Jpn) - Dai Makaimura (Jpn) - Dai Makaimura (Jpn) - Dai Makaimura (Jpn) - - jp - ghouls.zip Megadrive @@ -19146,15 +14083,7 @@ Now, Arthur must venture back to the Lucifer's palace and destroy the demon in o Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss. - - media/video/ghouls.mp4 - media/mixrbv2/ghouls.png - - 1990 - 1990 - 1989 - 1989 1989 Capcom @@ -19167,16 +14096,11 @@ Players progress from left to right (from bottom to top in level 3), and have to 15 0 - + daikokai.zip Daikoukai Jidai (Jpn) - Daikoukai Jidai (Jpn) - Daikoukai Jidai (Jpn) - - jp - unchartd.zip Megadrive @@ -19186,35 +14110,24 @@ Uncharted Waters is a sailing and trading simulation. Your goal is initially to All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents. - - media/video/unchartd.mp4 - media/mixrbv2/unchartd.png - 1992 - 1992 Koei Koei Role playing games - Adventure 1 0 0 0 - + daikok2.zip Daikoukai Jidai II (Jpn) - Daikoukai Jidai II (Jpn) - Daikoukai Jidai II (Jpn) - - jp - newhoriz.zip Megadrive @@ -19237,19 +14150,13 @@ Regardless of the character chosen, Uncharted Waters: New Horizons is a top-down During naval combat, the game becomes a turn-based top-down strategy game, with the player moving ships in order to obtain trajectories needed to fire cannons at enemy ships, or run alongside enemy vessels in order to board them. If the player's flagship attacks the flagship of the enemy fleet, they can challenge the opponent to a duel. If accepted, the game changes to a side-view of the two captains engaged in a fight. During this sequence, the player can only choose which fighting maneuver (strike, thrust, parry, lash) they wish to engage in. - - media/video/newhoriz.mp4 - media/mixrbv2/newhoriz.png - 1994 - 1994 Koei Koei Role playing games - Adventure 1 0 @@ -19260,11 +14167,7 @@ During naval combat, the game becomes a turn-based top-down strategy game, with dangseed.zip Dangerous Seed (Jpn) - Dangerous Seed (Jpn) - - jp - 0 Megadrive @@ -19273,8 +14176,8 @@ During naval combat, the game becomes a turn-based top-down strategy game, with Dangerous Seed is a vertical scrolling shooter converted from the 1989 Namco coin-op. The player controls the three-part fighter ship Moon Diver through 12 stages to confront the alien menace and secure peace in the solar system. Each of the three parts of the ship, Alpha, Beta, and Gamma, have their own properties which can be combined in various ways. Each type and combination has multiple shot types which can be powered up, and there are also options and bombs available which contribute to Moon Diver's extensive arsenal. - media/video/dangseed.mp4 - media/mixrbv2/dangseed.png + media/video/dangseed.mp4 + media/mixrbv2/dangseed.png 1990 @@ -19283,23 +14186,17 @@ Dangerous Seed is a vertical scrolling shooter converted from the 1989 Namco coi Namco Action - Shoot'em Up 1 0 14 0 - + darius2ec.zip Darius II (Hack, Enhanced Colors) - Darius II (Hack, Enhanced Colors) - Darius II (Hack, Enhanced Colors) - - jp - sagaia.zip Megadrive @@ -19307,36 +14204,24 @@ Dangerous Seed is a vertical scrolling shooter converted from the 1989 Namco coi Darius II, or Sagaia as it is known in the West, is the second installment in Taito's premier shoot 'em up series. Its main distinguishing features are the non-linear level system and the enemies, which are different kinds of seafood. - - media/video/sagaia.mp4 - media/mixrbv2/sagaia.png - 1991 - 1990 Taito Taito Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 14 0 - + darius2.zip Darius II (Jpn) - Darius II (Jpn) - Darius II (Jpn) - - jp - sagaia.zip Megadrive @@ -19344,20 +14229,13 @@ Darius II, or Sagaia as it is known in the West, is the second installment in Ta Darius II, or Sagaia as it is known in the West, is the second installment in Taito's premier shoot 'em up series. Its main distinguishing features are the non-linear level system and the enemies, which are different kinds of seafood. - - media/video/sagaia.mp4 - media/mixrbv2/sagaia.png - 1991 - 1990 Taito Taito Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -19368,13 +14246,7 @@ Darius II, or Sagaia as it is known in the West, is the second installment in Ta darkcast.zip Dark Castle (Euro, USA) - Dark Castle (Euro, USA) - Dark Castle (Euro, USA) - - eu - us - 0 Megadrive @@ -19383,12 +14255,11 @@ Darius II, or Sagaia as it is known in the West, is the second installment in Ta The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door. - media/video/darkcast.mp4 - media/mixrbv2/darkcast.png + media/video/darkcast.mp4 + media/mixrbv2/darkcast.png 1991 - 1991 Silicon Beach Software Electronic Arts @@ -19400,17 +14271,11 @@ The bulk of the game is side-viewed, involving single screens to pass through, w 7 0 - + darkcasts.zip Dark Castle (Hack, Spanish) - Dark Castle (Hack, Spanish) - Dark Castle (Hack, Spanish) - - eu - us - darkcast.zip Megadrive @@ -19418,13 +14283,8 @@ The bulk of the game is side-viewed, involving single screens to pass through, w The bulk of the game is side-viewed, involving single screens to pass through, which incorporate ropes, cages and trapdoor. There are enemies walking, flying and hovering through this, and many of them respawn. Unusually your weapon to take them on (rocks) can be thrown through 360 degrees, which aims to make the gameplay more realistic and methodical. The screens were linked by hub screens, which the player passes through simply by clicking on a door. - - media/video/darkcast.mp4 - media/mixrbv2/darkcast.png - 1991 - 1991 Silicon Beach Software Electronic Arts @@ -19440,13 +14300,7 @@ The bulk of the game is side-viewed, involving single screens to pass through, w darwin.zip Darwin 4081 (Jpn, Kor) - Darwin 4081 (Jpn, Kor) - Darwin 4081 (Jpn, Kor) - - jp - kr - 0 Megadrive @@ -19455,8 +14309,8 @@ The bulk of the game is side-viewed, involving single screens to pass through, w Darwin 4081 is a vertical scrolling shooter based on the 1987 Data East coin-op Super Real Darwin. The main attraction of the game is the ability to evolve your ship into a wide variety of different forms, each with their own attack abilities, by collecting DNA dropped by enemies. Other powerups will increase you ship's speed, give you an option that follows your ship, or even increase the power of your smart bombs. The game features surreal futuristic art design fitting of its title. - media/video/darwin.mp4 - media/mixrbv2/darwin.png + media/video/darwin.mp4 + media/mixrbv2/darwin.png 1990 @@ -19465,24 +14319,17 @@ Darwin 4081 is a vertical scrolling shooter based on the 1987 Data East coin-op SEGA Action - Shoot'em Up 1 0 11 0 - + darwinp.zip Darwin 4081 (Prototype, 19900221) - Darwin 4081 (Prototype, 19900221) - Darwin 4081 (Prototype, 19900221) - - kr - jp - darwin.zip Megadrive @@ -19490,10 +14337,6 @@ Darwin 4081 is a vertical scrolling shooter based on the 1987 Data East coin-op Darwin 4081 is a vertical scrolling shooter based on the 1987 Data East coin-op Super Real Darwin. The main attraction of the game is the ability to evolve your ship into a wide variety of different forms, each with their own attack abilities, by collecting DNA dropped by enemies. Other powerups will increase you ship's speed, give you an option that follows your ship, or even increase the power of your smart bombs. The game features surreal futuristic art design fitting of its title. - - media/video/darwin.mp4 - media/mixrbv2/darwin.png - 1990 @@ -19501,22 +14344,17 @@ Darwin 4081 is a vertical scrolling shooter based on the 1987 Data East coin-op SEGA Action - Shoot'em Up 1 0 11 0 - + dashdesp1.zip Dashin' Desperadoes (Euro, Prototype) - Dashin' Desperadoes (Euro, Prototype) - - us - dashdes.zip Megadrive @@ -19524,20 +14362,13 @@ Darwin 4081 is a vertical scrolling shooter based on the 1987 Data East coin-op The cowboys can jump, pick up weapons and dash at regular intervals to gain some extra speed. In order to win the level, you need to make use of the many obstacles. Some are meant to slow you down, but others, such as running shoes, skateboards or jump pads, can be used to improve your speed. There are multiple paths for each level as well. - - media/video/dashdes.mp4 - media/mixrbv2/dashdes.png - 1993 - 1993 Data East Data East Platform - Platform / Run Jump - Race, Driving 1-2 0 @@ -19548,11 +14379,7 @@ The cowboys can jump, pick up weapons and dash at regular intervals to gain some dashdes.zip Dashin' Desperadoes (USA) - Dashin' Desperadoes (USA) - - us - 0 Megadrive @@ -19561,30 +14388,26 @@ The cowboys can jump, pick up weapons and dash at regular intervals to gain some The cowboys can jump, pick up weapons and dash at regular intervals to gain some extra speed. In order to win the level, you need to make use of the many obstacles. Some are meant to slow you down, but others, such as running shoes, skateboards or jump pads, can be used to improve your speed. There are multiple paths for each level as well. - media/video/dashdes.mp4 - media/mixrbv2/dashdes.png + media/video/dashdes.mp4 + media/mixrbv2/dashdes.png 1993 - 1993 Data East Data East Platform - Platform / Run Jump - Race, Driving 1-2 0 14 0 - + dashdesp2.zip Dashin' Desperadoes (USA, Prototype) - Dashin' Desperadoes (USA, Prototype) dashdes.zip Megadrive @@ -19593,20 +14416,13 @@ The cowboys can jump, pick up weapons and dash at regular intervals to gain some The cowboys can jump, pick up weapons and dash at regular intervals to gain some extra speed. In order to win the level, you need to make use of the many obstacles. Some are meant to slow you down, but others, such as running shoes, skateboards or jump pads, can be used to improve your speed. There are multiple paths for each level as well. - - media/video/dashdes.mp4 - media/mixrbv2/dashdes.png - 1993 - 1993 Data East Data East Platform - Platform / Run Jump - Race, Driving 1-2 0 @@ -19617,11 +14433,7 @@ The cowboys can jump, pick up weapons and dash at regular intervals to gain some amaznten.zip David Crane's Amazing Tennis (USA) - David Crane's Amazing Tennis (USA) - - us - 0 Megadrive @@ -19633,8 +14445,8 @@ Although the game features fictional players, it is endorsed by Footlocker. - media/video/amaznten.mp4 - media/mixrbv2/amaznten.png + media/video/amaznten.mp4 + media/mixrbv2/amaznten.png 1992 @@ -19643,28 +14455,17 @@ Although the game features fictional players, it is endorsed by Footlocker. SEGA Sports / Tennis - Sports 1-2 0 1 0 - + drscj.zip David Robinson Basketball (Jpn) - David Robinson Basketball (Jpn) - David Robinson Basketball (Jpn) - David Robinson Basketball (Jpn) - David Robinson Basketball (Jpn) - David Robinson Basketball (Jpn) - David Robinson Basketball (Jpn) - David Robinson Basketball (Jpn) - - - jp - + drsc.zip Megadrive @@ -19674,21 +14475,13 @@ Tournament mode lets the players team play the three other teams with the prize The game features three levels of difficulty (beginner, normal, and superstar), and also adjustable minutes per quarter (from three to twelve). - - media/video/drsc.mp4 - media/mixrbv2/drsc.png - 1992 - 1992 - 1992 - 1992 Acme Animation SEGA Sports / Basketball - Sports 1-2 0 @@ -19699,18 +14492,7 @@ The game features three levels of difficulty (beginner, normal, and superstar), drsc.zip David Robinson's Supreme Court (Euro, USA) - David Robinson's Supreme Court (Euro, USA) - David Robinson's Supreme Court (Euro, USA) - David Robinson's Supreme Court (Euro, USA) - David Robinson's Supreme Court (Euro, USA) - David Robinson's Supreme Court (Euro, USA) - David Robinson's Supreme Court (Euro, USA) - David Robinson's Supreme Court (Euro, USA) - - eu - us - 0 Megadrive @@ -19721,35 +14503,27 @@ Tournament mode lets the players team play the three other teams with the prize The game features three levels of difficulty (beginner, normal, and superstar), and also adjustable minutes per quarter (from three to twelve). - media/video/drsc.mp4 - media/mixrbv2/drsc.png + media/video/drsc.mp4 + media/mixrbv2/drsc.png 1992 - 1992 - 1992 - 1992 Acme Animation SEGA Sports / Basketball - Sports 1-2 0 16 0 - + daviscp2a.zip Davis Cup II (USA, Prototype) - Davis Cup II (USA, Prototype) - - us - daviscp2.zip Megadrive @@ -19757,10 +14531,6 @@ The game features three levels of difficulty (beginner, normal, and superstar), Two prototypes of this game have been dumped - an earlier PAL version dated within the ROM as 1994-07-10, and a version for North America dated 1994-07-28. Both are early versions of the game with no music and many assets borrowed from the original Davis Cup Tennis. - - media/video/daviscp2.mp4 - media/mixrbv2/daviscp2.png - 1994 @@ -19768,50 +14538,30 @@ Two prototypes of this game have been dumped - an earlier PAL version dated with Loriciels Sports / Tennis - Sports 1-4 0 0 0 - + daviscupa.zip Davis Cup World Tour (Euro, USA, 199306) - Davis Cup World Tour (Euro, USA, 199306) - Davis Cup World Tour (Euro, USA, 199306) - Davis Cup World Tour (Euro, USA, 199306) - Davis Cup World Tour (Euro, USA, 199306) - Davis Cup World Tour (Euro, USA, 199306) - Davis Cup World Tour (Euro, USA, 199306) - Davis Cup World Tour (Euro, USA, 199306) - - - eu - us - + daviscup.zip Megadrive The Davis Cup is an annual international team event in men's tennis. The participating countries, consisting of different players, compete in both singles and doubles matches. The entire championship has been made available in this game, and the matches are played using a third-person perspective. There are different types of courts and difficulty levels. Aside from the championship, you can also practice, enter tournaments or play exhibition matches. Work along with a friend as a team or compete in singles matches. Aside from the familiar strokes, timing is important to determine the amount of spin. - - media/video/daviscup.mp4 - media/mixrbv2/daviscup.png - 1993 - 1993 - 1994 - 1993 Tengen Loriciels Sports / Tennis - Sports 1-2 0 @@ -19822,18 +14572,7 @@ Two prototypes of this game have been dumped - an earlier PAL version dated with daviscup.zip Davis Cup World Tour (Euro, USA, 199307) - Davis Cup World Tour (Euro, USA, 199307) - Davis Cup World Tour (Euro, USA, 199307) - Davis Cup World Tour (Euro, USA, 199307) - Davis Cup World Tour (Euro, USA, 199307) - Davis Cup World Tour (Euro, USA, 199307) - Davis Cup World Tour (Euro, USA, 199307) - Davis Cup World Tour (Euro, USA, 199307) - - eu - us - 0 Megadrive @@ -19841,20 +14580,16 @@ Two prototypes of this game have been dumped - an earlier PAL version dated with There are different types of courts and difficulty levels. Aside from the championship, you can also practice, enter tournaments or play exhibition matches. Work along with a friend as a team or compete in singles matches. Aside from the familiar strokes, timing is important to determine the amount of spin. - media/video/daviscup.mp4 - media/mixrbv2/daviscup.png + media/video/daviscup.mp4 + media/mixrbv2/daviscup.png 1993 - 1993 - 1994 - 1993 Tengen Loriciels Sports / Tennis - Sports 1-2 0 @@ -19865,11 +14600,7 @@ Two prototypes of this game have been dumped - an earlier PAL version dated with daviscp2.zip Davis Cup World Tour Tennis 2 (Prototype 1) - Davis Cup World Tour Tennis 2 (Prototype 1) - - eu - 0 Megadrive @@ -19878,8 +14609,8 @@ Two prototypes of this game have been dumped - an earlier PAL version dated with Two prototypes of this game have been dumped - an earlier PAL version dated within the ROM as 1994-07-10, and a version for North America dated 1994-07-28. Both are early versions of the game with no music and many assets borrowed from the original Davis Cup Tennis. - media/video/daviscp2.mp4 - media/mixrbv2/daviscp2.png + media/video/daviscp2.mp4 + media/mixrbv2/daviscp2.png 1994 @@ -19888,23 +14619,17 @@ Two prototypes of this game have been dumped - an earlier PAL version dated with Loriciels Sports / Tennis - Sports 1-4 0 0 0 - + dazexmass.zip Daze Before Christmas (Hack, Spanish) - Daze Before Christmas (Hack, Spanish) - Daze Before Christmas (Hack, Spanish) - - au - dazexmas.zip Megadrive @@ -19918,19 +14643,13 @@ Santa kills his enemies by throwing magic at them. In almost each area, Santa ca Daze acts like one of those platform games where you run through the level, shoot at enemies, and proceed to the exit. However, there are some areas where the gameplay changes, and these areas involve Santa flying through the sky in England, Russia, Japan, and the USA, and dropping presents in chimneys to score points. The game also uses a password-saving system, where entering a password given will allow gamers to restart at the beginning of a specific area, in case they happen to run out of lives. - - media/video/dazexmas.mp4 - media/mixrbv2/dazexmas.png - 1994 - 1994 Funcom Funcom Action - Platform 1-2 0 @@ -19941,13 +14660,7 @@ Daze acts like one of those platform games where you run through the level, shoo dazexmas.zip Daze Before Christmas (Oceania) - Daze Before Christmas (Oceania) - Daze Before Christmas (Oceania) - - au - eu - 0 Megadrive @@ -19962,35 +14675,27 @@ Santa kills his enemies by throwing magic at them. In almost each area, Santa ca Daze acts like one of those platform games where you run through the level, shoot at enemies, and proceed to the exit. However, there are some areas where the gameplay changes, and these areas involve Santa flying through the sky in England, Russia, Japan, and the USA, and dropping presents in chimneys to score points. The game also uses a password-saving system, where entering a password given will allow gamers to restart at the beginning of a specific area, in case they happen to run out of lives. - media/video/dazexmas.mp4 - media/mixrbv2/dazexmas.png + media/video/dazexmas.mp4 + media/mixrbv2/dazexmas.png 1994 - 1994 Funcom Funcom Action - Platform 1-2 0 16 0 - + dazexmasp.zip Daze Before Christmas (Oceania, Prototype) - Daze Before Christmas (Oceania, Prototype) - Daze Before Christmas (Oceania, Prototype) - - au - eu - dazexmas.zip Megadrive @@ -20004,40 +14709,24 @@ Santa kills his enemies by throwing magic at them. In almost each area, Santa ca Daze acts like one of those platform games where you run through the level, shoot at enemies, and proceed to the exit. However, there are some areas where the gameplay changes, and these areas involve Santa flying through the sky in England, Russia, Japan, and the USA, and dropping presents in chimneys to score points. The game also uses a password-saving system, where entering a password given will allow gamers to restart at the beginning of a specific area, in case they happen to run out of lives. - - media/video/dazexmas.mp4 - media/mixrbv2/dazexmas.png - 1994 - 1994 Funcom Funcom Action - Platform 1-2 0 16 0 - + deadlymvs.zip Deadly Moves (Hack, Spanish) - Deadly Moves (Hack, Spanish) - Deadly Moves (Hack, Spanish) - Deadly Moves (Hack, Spanish) - Deadly Moves (Hack, Spanish) - Deadly Moves (Hack, Spanish) - Deadly Moves (Hack, Spanish) - Deadly Moves (Hack, Spanish) - - - us - + deadlymv.zip Megadrive @@ -20045,19 +14734,13 @@ Daze acts like one of those platform games where you run through the level, shoo Unlike most other fighting games, you can control only one character (Joe) in single-player mode. In two-player mode, you can choose to fight as any of the seven available fighters, and also choose a scenery. The game plays like a standard 2D fighter: you can punch, kick, and jump on you opponents, but the fights are not entirely 2D, since you can also take a few steps vertically. - - media/video/deadlymv.mp4 - media/mixrbv2/deadlymv.png - 1992 - 1992 Kaneko Kaneko Action - Fight 1-2 0 @@ -20068,17 +14751,7 @@ Unlike most other fighting games, you can control only one character (Joe) in si deadlymv.zip Deadly Moves (USA) - Deadly Moves (USA) - Deadly Moves (USA) - Deadly Moves (USA) - Deadly Moves (USA) - Deadly Moves (USA) - Deadly Moves (USA) - Deadly Moves (USA) - - us - 0 Megadrive @@ -20087,33 +14760,27 @@ Unlike most other fighting games, you can control only one character (Joe) in si Unlike most other fighting games, you can control only one character (Joe) in single-player mode. In two-player mode, you can choose to fight as any of the seven available fighters, and also choose a scenery. The game plays like a standard 2D fighter: you can punch, kick, and jump on you opponents, but the fights are not entirely 2D, since you can also take a few steps vertically. - media/video/deadlymv.mp4 - media/mixrbv2/deadlymv.png + media/video/deadlymv.mp4 + media/mixrbv2/deadlymv.png 1992 - 1992 Kaneko Kaneko Action - Fight 1-2 0 13 0 - + deathrets.zip Death and Return of Superman, The (Hack, Spanish) - Death and Return of Superman, The (Hack, Spanish) - - us - deathret.zip Megadrive @@ -20121,19 +14788,13 @@ Unlike most other fighting games, you can control only one character (Joe) in si The gameplay is basically that of a standard beat-em-up, with the punches, throws and specials moves. - - media/video/deathret.mp4 - media/mixrbv2/deathret.png - 1995 - 1995 Sunsoft Blizzard Entertainment Beat'em Up - Action 1 0 @@ -20144,11 +14805,7 @@ The gameplay is basically that of a standard beat-em-up, with the punches, throw deathret.zip Death and Return of Superman, The (USA) - Death and Return of Superman, The (USA) - - us - 0 Megadrive @@ -20157,18 +14814,16 @@ The gameplay is basically that of a standard beat-em-up, with the punches, throw The gameplay is basically that of a standard beat-em-up, with the punches, throws and specials moves. - media/video/deathret.mp4 - media/mixrbv2/deathret.png + media/video/deathret.mp4 + media/mixrbv2/deathret.png 1995 - 1995 Sunsoft Blizzard Entertainment Beat'em Up - Action 1 0 @@ -20179,7 +14834,6 @@ The gameplay is basically that of a standard beat-em-up, with the punches, throw deathcal.zip Death Caliber (Rus) - Death Caliber (Rus) 0 Megadrive @@ -20187,28 +14841,20 @@ The gameplay is basically that of a standard beat-em-up, with the punches, throw Death Caliber is a shooter for the Sega Mega Drive, released by Hummer Software (ex-Dragon Co. members) on May 18, 2002 and published by Glorysun. It is completely in Russian, although a very rare English version is known to exist. The story appears to be that the player is an agent stopping Al-Qaida agents after 9/11. - media/video/deathcal.mp4 - media/mixrbv2/deathcal.png + media/video/deathcal.mp4 + media/mixrbv2/deathcal.png - - - - - - + + 0 0 0 - + deathdls.zip Death Duel (Hack, Spanish) - Death Duel (Hack, Spanish) - - us - deathdl.zip Megadrive @@ -20216,10 +14862,6 @@ The gameplay is basically that of a standard beat-em-up, with the punches, throw Death Duel is a tactical side-scrolling first-person shooter. The game consists of different time-limited rounds against a single enemy. Before each game, the player can spend Pheelae (money) on repairs and determine what weapons to take into battle. Each opponent has specific weaknesses and they can hide behind walls on the battlefield. To take them out, Jade needs to choose the most effective weapons and target specific parts before he runs out of time and ammo. Weapons include missiles, rockets, grenades that slow the opponent down, a machine gun and more. Only three weapons can be acquired at all times. Between missions there are short gallery shooting mini-games where additional money can be acquired. - - media/video/deathdl.mp4 - media/mixrbv2/deathdl.png - 1992 @@ -20227,8 +14869,6 @@ Death Duel is a tactical side-scrolling first-person shooter. The game consists Razorsoft Shooter - Shooter / 1st person - Action 1 0 @@ -20239,11 +14879,7 @@ Death Duel is a tactical side-scrolling first-person shooter. The game consists deathdl.zip Death Duel (USA) - Death Duel (USA) - - us - 0 Megadrive @@ -20252,8 +14888,8 @@ Death Duel is a tactical side-scrolling first-person shooter. The game consists Death Duel is a tactical side-scrolling first-person shooter. The game consists of different time-limited rounds against a single enemy. Before each game, the player can spend Pheelae (money) on repairs and determine what weapons to take into battle. Each opponent has specific weaknesses and they can hide behind walls on the battlefield. To take them out, Jade needs to choose the most effective weapons and target specific parts before he runs out of time and ammo. Weapons include missiles, rockets, grenades that slow the opponent down, a machine gun and more. Only three weapons can be acquired at all times. Between missions there are short gallery shooting mini-games where additional money can be acquired. - media/video/deathdl.mp4 - media/mixrbv2/deathdl.png + media/video/deathdl.mp4 + media/mixrbv2/deathdl.png 1992 @@ -20262,23 +14898,21 @@ Death Duel is a tactical side-scrolling first-person shooter. The game consists Razorsoft Shooter - Shooter / 1st person - Action 1 0 8 0 - + barbarianap2.zip Death Sword - Apple II (HB) - barbarianami - + barbarianami.zip + Megadrive - 2014 + 2017 F.L F.L @@ -20286,15 +14920,15 @@ Death Duel is a tactical side-scrolling first-person shooter. The game consists 0 0 - + barbarianpc.zip Death Sword - PC CGA (HB) - barbarianami - + barbarianami.zip + Megadrive - 2014 + 2017 F.L F.L @@ -20306,13 +14940,7 @@ Death Duel is a tactical side-scrolling first-person shooter. The game consists decapatt.zip DecapAttack (Euro, USA, Kor) - DecapAttack (Euro, USA, Kor) - DecapAttack (Euro, USA, Kor) - - eu - us - 0 Megadrive @@ -20323,36 +14951,27 @@ Chuck's weird features come in handy when, one day, this evil guy named Max D. C The gameplay in Decapattack is of the side-scrolling platformer variety. You play through several colorful worlds, collect useful power up potions, and deliver a beat down to the ugly bosses. - media/video/decapatt.mp4 - media/mixrbv2/decapatt.png + media/video/decapatt.mp4 + media/mixrbv2/decapatt.png 1991 - 1991 - 1991 Vic Tokai Corporation Vic Tokai Action - Platform 1 0 15 0 - + decapatts.zip DecapAttack (Hack, Spanish) - DecapAttack (Hack, Spanish) - DecapAttack (Hack, Spanish) - - us - eu - decapatt.zip Megadrive @@ -20362,20 +14981,13 @@ Chuck's weird features come in handy when, one day, this evil guy named Max D. C The gameplay in Decapattack is of the side-scrolling platformer variety. You play through several colorful worlds, collect useful power up potions, and deliver a beat down to the ugly bosses. - - media/video/decapatt.mp4 - media/mixrbv2/decapatt.png - 1991 - 1991 - 1991 Vic Tokai Corporation Vic Tokai Action - Platform 1 0 @@ -20386,35 +14998,27 @@ The gameplay in Decapattack is of the side-scrolling platformer variety. You pl deerhunt.zip Deer Hunter (Rus) - Deer Hunter (Rus) - - ru - 0 Megadrive Featuring 4 unique locations and a training mode, the player must use either the shotgun or a crossbow to take down wild deer in the wild. Tools such as antlers and the whistle are used to attract the deer's attention, as well as a handy radar that keeps track of the deer location within the selected map. - media/mixrbv2/deerhunt.png + media/mixrbv2/deerhunt.png - - - - - - + + 0 0 0 - + deflektor.zip Deflektor (HB, v1.1) - + Megadrive 2019 @@ -20428,13 +15032,7 @@ The gameplay in Decapattack is of the side-scrolling platformer variety. You pl demoman.zip Demolition Man (Euro, USA) - Demolition Man (Euro, USA) - Demolition Man (Euro, USA) - - eu - us - 0 Megadrive @@ -20445,35 +15043,27 @@ Demolition Man is a fast-paced platform game, with some levels taking place in a The Sega CD version of the game retains identical levels and gameplay, but adds digitized clips from the film to introduce levels and advance the plot. - media/video/demoman.mp4 - media/mixrbv2/demoman.png + media/video/demoman.mp4 + media/mixrbv2/demoman.png 1995 - 1995 - 1995 Digital Extremes Acclaim Action - Platform 1 0 14 0 - + demomanp.zip Demolition Man (USA, Prototype) - Demolition Man (USA, Prototype) - Demolition Man (USA, Prototype) - - us - demoman.zip Megadrive @@ -20483,122 +15073,57 @@ Demolition Man is a fast-paced platform game, with some levels taking place in a The Sega CD version of the game retains identical levels and gameplay, but adds digitized clips from the film to introduce levels and advance the plot. - - media/video/demoman.mp4 - media/mixrbv2/demoman.png - 1995 - 1995 - 1995 Digital Extremes Acclaim Action - Platform 1 0 14 0 - + asteborgd.zip - Demons of Asteborg (HB, Demo) Demons of Asteborg (HB, Demo) asteborg.zip Megadrive - - Long ago in the Kingdom of Asteborg, a war broke out, pitting humans and demons against each other in a bloody battle. Sagramor, a powerful mercenary, and Maria, a sorceress with fighting magic, joined forces to defeat the demonic army. - -Sagramor found a way to lock the demons in an alternate dimension, at the cost of his own life. His sacrifice earned him the title of "Legend of Asteborg". - -Shortly before the end of the war, Maria gave birth to a child named Gareth. - -She died 4 years later. - -Gareth was then taken in by the royal orphanage, and Bohort, the leader of the armed troops, saw in him an invaluable potential. He trained him from an early age to become a formidable warrior. - -Decades later, Zadimus, the former leader of the Demons, who survived the great war, found a way to reopen the portal to the parallel dimension in order to free his fellow Demons and declare war on the humans in order to take back the Kingdom of Asteborg. - -As Gareth, now the royal guard of Asteborg, you will go on an adventure, braving the lands of the kingdom and its dangerous lands populated by bloodthirsty monsters. - -Along the way, you'll learn more and more about the ancient war and your identity. - -But beware, Zadimus won't let you get away with it... - - - media/video/asteborg.mp4 - media/mixrbv2/asteborg.png - 2021 - Neofid Studios - Neofid Studios - - Platform - Action - - 1 + NeoFID Studios + NeoFID Studios 0 0 0 - + asteborg10.zip - Demons of Asteborg v1.0 (HB) Demons of Asteborg v1.0 (HB) asteborg.zip Megadrive - - Long ago in the Kingdom of Asteborg, a war broke out, pitting humans and demons against each other in a bloody battle. Sagramor, a powerful mercenary, and Maria, a sorceress with fighting magic, joined forces to defeat the demonic army. - -Sagramor found a way to lock the demons in an alternate dimension, at the cost of his own life. His sacrifice earned him the title of "Legend of Asteborg". - -Shortly before the end of the war, Maria gave birth to a child named Gareth. - -She died 4 years later. - -Gareth was then taken in by the royal orphanage, and Bohort, the leader of the armed troops, saw in him an invaluable potential. He trained him from an early age to become a formidable warrior. - -Decades later, Zadimus, the former leader of the Demons, who survived the great war, found a way to reopen the portal to the parallel dimension in order to free his fellow Demons and declare war on the humans in order to take back the Kingdom of Asteborg. - -As Gareth, now the royal guard of Asteborg, you will go on an adventure, braving the lands of the kingdom and its dangerous lands populated by bloodthirsty monsters. - -Along the way, you'll learn more and more about the ancient war and your identity. - -But beware, Zadimus won't let you get away with it... - - - media/video/asteborg.mp4 - media/mixrbv2/asteborg.png - 2021 - Neofid Studios - Neofid Studios - - Platform - Action - - 1 + NeoFID Studios + NeoFID Studios 0 0 0 - + asteborg.zip Demons of Asteborg v1.1 (HB) - + Megadrive 2021 @@ -20612,13 +15137,7 @@ But beware, Zadimus won't let you get away with it... desrtdem.zip Desert Demolition (Euro, USA) - Desert Demolition (Euro, USA) - Desert Demolition (Euro, USA) - - eu - us - 0 Megadrive @@ -20634,36 +15153,27 @@ Bonus rounds include cameos from other classic Warner Bros. characters such as E - media/video/desrtdem.mp4 - media/mixrbv2/desrtdem.png + media/video/desrtdem.mp4 + media/mixrbv2/desrtdem.png 1995 - 1994 - 1995 BlueSky Software, Inc. SEGA Platform - Action 1 0 16 0 - + desrtdemp9.zip Desert Demolition (Prototype, 19941206) - Desert Demolition (Prototype, 19941206) - Desert Demolition (Prototype, 19941206) - - eu - us - desrtdem.zip Megadrive @@ -20678,37 +15188,24 @@ As the Coyote, you use Acme's crazy gadgets to catch the Road Runner, constantly Bonus rounds include cameos from other classic Warner Bros. characters such as Elmer Fudd, Bugs Bunny, Marvin the Martian. - - media/video/desrtdem.mp4 - media/mixrbv2/desrtdem.png - 1995 - 1994 - 1995 BlueSky Software, Inc. SEGA Platform - Action 1 0 16 0 - + desrtdemp8.zip Desert Demolition (Prototype, 19941208) - Desert Demolition (Prototype, 19941208) - Desert Demolition (Prototype, 19941208) - - eu - us - desrtdem.zip Megadrive @@ -20723,37 +15220,24 @@ As the Coyote, you use Acme's crazy gadgets to catch the Road Runner, constantly Bonus rounds include cameos from other classic Warner Bros. characters such as Elmer Fudd, Bugs Bunny, Marvin the Martian. - - media/video/desrtdem.mp4 - media/mixrbv2/desrtdem.png - 1995 - 1994 - 1995 BlueSky Software, Inc. SEGA Platform - Action 1 0 16 0 - + desrtdemp6.zip Desert Demolition (Prototype, 19941212) - Desert Demolition (Prototype, 19941212) - Desert Demolition (Prototype, 19941212) - - eu - us - desrtdem.zip Megadrive @@ -20768,37 +15252,24 @@ As the Coyote, you use Acme's crazy gadgets to catch the Road Runner, constantly Bonus rounds include cameos from other classic Warner Bros. characters such as Elmer Fudd, Bugs Bunny, Marvin the Martian. - - media/video/desrtdem.mp4 - media/mixrbv2/desrtdem.png - 1995 - 1994 - 1995 BlueSky Software, Inc. SEGA Platform - Action 1 0 16 0 - + desrtdemp7.zip Desert Demolition (Prototype, 19941212-B) - Desert Demolition (Prototype, 19941212-B) - Desert Demolition (Prototype, 19941212-B) - - eu - us - desrtdem.zip Megadrive @@ -20813,37 +15284,24 @@ As the Coyote, you use Acme's crazy gadgets to catch the Road Runner, constantly Bonus rounds include cameos from other classic Warner Bros. characters such as Elmer Fudd, Bugs Bunny, Marvin the Martian. - - media/video/desrtdem.mp4 - media/mixrbv2/desrtdem.png - 1995 - 1994 - 1995 BlueSky Software, Inc. SEGA Platform - Action 1 0 16 0 - + desrtdemp5.zip Desert Demolition (Prototype, 19941213) - Desert Demolition (Prototype, 19941213) - Desert Demolition (Prototype, 19941213) - - eu - us - desrtdem.zip Megadrive @@ -20858,37 +15316,24 @@ As the Coyote, you use Acme's crazy gadgets to catch the Road Runner, constantly Bonus rounds include cameos from other classic Warner Bros. characters such as Elmer Fudd, Bugs Bunny, Marvin the Martian. - - media/video/desrtdem.mp4 - media/mixrbv2/desrtdem.png - 1995 - 1994 - 1995 BlueSky Software, Inc. SEGA Platform - Action 1 0 16 0 - + desrtdemp4.zip Desert Demolition (Prototype, 19941214) - Desert Demolition (Prototype, 19941214) - Desert Demolition (Prototype, 19941214) - - eu - us - desrtdem.zip Megadrive @@ -20903,37 +15348,24 @@ As the Coyote, you use Acme's crazy gadgets to catch the Road Runner, constantly Bonus rounds include cameos from other classic Warner Bros. characters such as Elmer Fudd, Bugs Bunny, Marvin the Martian. - - media/video/desrtdem.mp4 - media/mixrbv2/desrtdem.png - 1995 - 1994 - 1995 BlueSky Software, Inc. SEGA Platform - Action 1 0 16 0 - + desrtdemp3.zip Desert Demolition (Prototype, 19941215) - Desert Demolition (Prototype, 19941215) - Desert Demolition (Prototype, 19941215) - - eu - us - desrtdem.zip Megadrive @@ -20948,37 +15380,24 @@ As the Coyote, you use Acme's crazy gadgets to catch the Road Runner, constantly Bonus rounds include cameos from other classic Warner Bros. characters such as Elmer Fudd, Bugs Bunny, Marvin the Martian. - - media/video/desrtdem.mp4 - media/mixrbv2/desrtdem.png - 1995 - 1994 - 1995 BlueSky Software, Inc. SEGA Platform - Action 1 0 16 0 - + desrtdemp2.zip Desert Demolition (Prototype, 19941216) - Desert Demolition (Prototype, 19941216) - Desert Demolition (Prototype, 19941216) - - eu - us - desrtdem.zip Megadrive @@ -20993,37 +15412,24 @@ As the Coyote, you use Acme's crazy gadgets to catch the Road Runner, constantly Bonus rounds include cameos from other classic Warner Bros. characters such as Elmer Fudd, Bugs Bunny, Marvin the Martian. - - media/video/desrtdem.mp4 - media/mixrbv2/desrtdem.png - 1995 - 1994 - 1995 BlueSky Software, Inc. SEGA Platform - Action 1 0 16 0 - + desrtdemp1.zip Desert Demolition (Prototype, 19941219) - Desert Demolition (Prototype, 19941219) - Desert Demolition (Prototype, 19941219) - - eu - us - desrtdem.zip Megadrive @@ -21038,20 +15444,13 @@ As the Coyote, you use Acme's crazy gadgets to catch the Road Runner, constantly Bonus rounds include cameos from other classic Warner Bros. characters such as Elmer Fudd, Bugs Bunny, Marvin the Martian. - - media/video/desrtdem.mp4 - media/mixrbv2/desrtdem.png - 1995 - 1994 - 1995 BlueSky Software, Inc. SEGA Platform - Action 1 0 @@ -21062,19 +15461,7 @@ Bonus rounds include cameos from other classic Warner Bros. characters such as E dstrike.zip Desert Strike (Euro, USA) - Desert Strike (Euro, USA) - Desert Strike (Euro, USA) - Desert Strike (Euro, USA) - Desert Strike (Euro, USA) - Desert Strike (Euro, USA) - Desert Strike (Euro, USA) - Desert Strike (Euro, USA) - Desert Strike (Euro, USA) - - eu - us - 0 Megadrive @@ -21084,43 +15471,27 @@ You must fly an specially designed AH-64A Apache on a series of missions from re - media/video/dstrike.mp4 - media/mixrbv2/dstrike.png + media/video/dstrike.mp4 + media/mixrbv2/dstrike.png 1992 - 1992 - 1992 - 1993 Visual Concepts Electronic Arts Shooter - Shoot'em Up 1 0 16 0 - + dstrikes.zip Desert Strike (Hack, Spanish) - Desert Strike (Hack, Spanish) - Desert Strike (Hack, Spanish) - Desert Strike (Hack, Spanish) - Desert Strike (Hack, Spanish) - Desert Strike (Hack, Spanish) - Desert Strike (Hack, Spanish) - Desert Strike (Hack, Spanish) - Desert Strike (Hack, Spanish) - - - eu - us - + dstrike.zip Megadrive @@ -21129,44 +15500,24 @@ You must fly an specially designed AH-64A Apache on a series of missions from re You must fly an specially designed AH-64A Apache on a series of missions from rescuing MIAs, destroying power plants, to blowing apart SCUD missles! Take out his defenses while trying to find out Kilbaba's plans. Take on the Madman and forever rid this threat....in the desert! - - media/video/dstrike.mp4 - media/mixrbv2/dstrike.png - 1992 - 1992 - 1992 - 1993 Visual Concepts Electronic Arts Shooter - Shoot'em Up 1 0 16 0 - + dstrikej.zip Desert Strike (Jpn, Kor) - Desert Strike (Jpn, Kor) - Desert Strike (Jpn, Kor) - Desert Strike (Jpn, Kor) - Desert Strike (Jpn, Kor) - Desert Strike (Jpn, Kor) - Desert Strike (Jpn, Kor) - Desert Strike (Jpn, Kor) - Desert Strike (Jpn, Kor) - - - jp - kr - + dstrike.zip Megadrive @@ -21175,75 +15526,47 @@ You must fly an specially designed AH-64A Apache on a series of missions from re You must fly an specially designed AH-64A Apache on a series of missions from rescuing MIAs, destroying power plants, to blowing apart SCUD missles! Take out his defenses while trying to find out Kilbaba's plans. Take on the Madman and forever rid this threat....in the desert! - - media/video/dstrike.mp4 - media/mixrbv2/dstrike.png - 1992 - 1992 - 1992 - 1993 Visual Concepts Electronic Arts Shooter - Shoot'em Up 1 0 16 0 - + devlcrsh.zip Devil Crash MD (Jpn) - Devil Crash MD (Jpn) - Devil Crash MD (Jpn) - Devil Crash MD (Jpn) - - jp - dfury.zip Megadrive Imagine an adventure game in the format of pinball, and you get Dragon's Fury. Your hero is a small silver ball, and your battlefield is a three-tiered pinball machine. Using your ball, you can defeat monsters, rack up points, and enter bonus stages. If you play with enough skill, you can trigger all sorts of point-accumulating bonuses. If you get one billion points, you get to fight the final boss and view the ending to the game. - - media/video/dfury.mp4 - media/mixrbv2/dfury.png - 1992 - 1992 - 1991 - 1992 Naxat Soft Tengen Pinball - Action 1-2 0 17 0 - + devilishs.zip Devilish - The Next Possession (Hack, Spanish) - Devilish - The Next Possession (Hack, Spanish) - Devilish - The Next Possession (Hack, Spanish) - Devilish - The Next Possession (Hack, Spanish) - - us - devilish.zip Megadrive @@ -21251,37 +15574,24 @@ You must fly an specially designed AH-64A Apache on a series of missions from re "Devilish" is different from other paddle games by letting you play with two paddles. The lower one behaves just like a usual paddle - you use it to prevent the ball from dropping down. The upper one can move and turn, allowing you to hit the ball from different angles and from different parts of the screen. You advance through levels by destroying bricks and enemies, going up until the level boss enemy appears. - - media/video/devilish.mp4 - media/mixrbv2/devilish.png - 1992 - 1992 Genki Genki Action / Breakout games - Action - Various 1-2 0 14 0 - + devilishp.zip Devilish - The Next Possession (Prototype, 19920116) - Devilish - The Next Possession (Prototype, 19920116) - Devilish - The Next Possession (Prototype, 19920116) - Devilish - The Next Possession (Prototype, 19920116) - - us - devilish.zip Megadrive @@ -21289,20 +15599,13 @@ You must fly an specially designed AH-64A Apache on a series of missions from re "Devilish" is different from other paddle games by letting you play with two paddles. The lower one behaves just like a usual paddle - you use it to prevent the ball from dropping down. The upper one can move and turn, allowing you to hit the ball from different angles and from different parts of the screen. You advance through levels by destroying bricks and enemies, going up until the level boss enemy appears. - - media/video/devilish.mp4 - media/mixrbv2/devilish.png - 1992 - 1992 Genki Genki Action / Breakout games - Action - Various 1-2 0 @@ -21313,9 +15616,6 @@ You must fly an specially designed AH-64A Apache on a series of missions from re devilish.zip Devilish - The Next Possession (USA) - Devilish - The Next Possession (USA) - Devilish - The Next Possession (USA) - Devilish - The Next Possession (USA) 0 Megadrive @@ -21325,19 +15625,16 @@ You must fly an specially designed AH-64A Apache on a series of missions from re "Devilish" is different from other paddle games by letting you play with two paddles. The lower one behaves just like a usual paddle - you use it to prevent the ball from dropping down. The upper one can move and turn, allowing you to hit the ball from different angles and from different parts of the screen. You advance through levels by destroying bricks and enemies, going up until the level boss enemy appears. - media/video/devilish.mp4 - media/mixrbv2/devilish.png + media/video/devilish.mp4 + media/mixrbv2/devilish.png 1992 - 1992 Genki Genki Action / Breakout games - Action - Various 1-2 0 @@ -21348,19 +15645,15 @@ You must fly an specially designed AH-64A Apache on a series of missions from re devwilltoo.zip Devwill Too (English) (HB) - Devwill Too (English) (HB) - - wor - 0 Megadrive Devwill Too is, in some way, a Devwill sequel. Because it settles in another universe, with other characters in another space and time. It follows not the Golem story of the first game, but the existential questions surrounding the relationship between "Creator" and "creature", the will to exist and the search for a reason for that, among other aspects. This time, the player lives the adventure of a Homunculus, an "artificial" life form that explores this world with the will and curiosity of a newborn. - media/video/devwilltoo.mp4 - media/mixrbv2/devwilltoo.png + media/video/devwilltoo.mp4 + media/mixrbv2/devwilltoo.png 2019 @@ -21375,24 +15668,16 @@ You must fly an specially designed AH-64A Apache on a series of missions from re 19 0 - + devwilltoopt.zip Devwill Too (Portuguese) (HB) - Devwill Too (Portuguese) (HB) - - br - devwilltoo.zip Megadrive Devwill Too is, in some way, a Devwill sequel. Because it settles in another universe, with other characters in another space and time. It follows not the Golem story of the first game, but the existential questions surrounding the relationship between "Creator" and "creature", the will to exist and the search for a reason for that, among other aspects. This time, the player lives the adventure of a Homunculus, an "artificial" life form that explores this world with the will and curiosity of a newborn. - - media/video/devwilltoo.mp4 - media/mixrbv2/devwilltoo.png - 2019 @@ -21406,34 +15691,18 @@ You must fly an specially designed AH-64A Apache on a series of missions from re 19 0 - + diablo.zip Diablo (Rus) - Diablo (Rus) - Diablo (Rus) - Diablo (Rus) - Diablo (Rus) - Diablo (Rus) - Diablo (Rus) - Diablo (Rus) - - - ru - + fatallab.zip Megadrive Dragonia, the castle of doom, has come upon the world and its minions have stolen the Holy Goblet. Without it, the world will be in darkness forever. You play as Trykaar, who must enter the castle and traverse its thirty levels to retrieve the Holy Goblet. There is no other storyline; its dungeons are generated randomly each time you play, like the Rogue-type games which originated on the PC. - - media/video/fatallab.mp4 - media/mixrbv2/fatallab.png - 1991 - 1991 - 1990 SEGA SEGA @@ -21449,11 +15718,7 @@ You must fly an specially designed AH-64A Apache on a series of missions from re dialqo.zip Dial Q o Mawase! (Jpn) - Dial Q o Mawase! (Jpn) - - jp - 0 Megadrive @@ -21462,28 +15727,24 @@ You must fly an specially designed AH-64A Apache on a series of missions from re The mahjong itself is strictly a recreation of the traditional Chinese board game. However, after each round the player wins, the opponent will remove a part of their clothing, until eventually they are completely nude. After defeating an opponent, they will give you the phone number of the next target that must be interrogated, which doubles as a password. There are six different opponents to play against in total. - media/video/dialqo.mp4 - media/mixrbv2/dialqo.png + media/video/dialqo.mp4 + media/mixrbv2/dialqo.png - - - + Studio Fazzy Studio Fazzy Asiatic board game - Mahjong 1 0 0 0 - + dialqoc.zip Dial Q o Mawase! (T-Chi) - Dial Q o Mawase! (T-Chi) dialqo.zip Megadrive @@ -21492,33 +15753,22 @@ The mahjong itself is strictly a recreation of the traditional Chinese board gam The mahjong itself is strictly a recreation of the traditional Chinese board game. However, after each round the player wins, the opponent will remove a part of their clothing, until eventually they are completely nude. After defeating an opponent, they will give you the phone number of the next target that must be interrogated, which doubles as a password. There are six different opponents to play against in total. - - media/video/dialqo.mp4 - media/mixrbv2/dialqo.png - - - - + Studio Fazzy Studio Fazzy Asiatic board game - Mahjong 1 0 0 0 - + dicktrs.zip Dick Tracy (Hack, Spanish) - Dick Tracy (Hack, Spanish) - - wor - dicktr.zip Megadrive @@ -21526,22 +15776,13 @@ The mahjong itself is strictly a recreation of the traditional Chinese board gam This is a platform shooter/"beat-'em-up" game. Plenty of gunmen will attack our hero from all the sides. Dick can only move to the right or to the left. He can use his pistol gun to take out enemies who are in front or behind him. Since he can't approach enemies who attack from the depth of the screen, he can dispose of them using his machine gun. When the enemy is too close, Dick will punch him instead of shooting. - - media/video/dicktr.mp4 - media/mixrbv2/dicktr.png - 1991 - 1991 - 1991 - 1991 SEGA SEGA Action - Lightgun Shooter - Beat'em Up 1 0 @@ -21552,11 +15793,7 @@ This is a platform shooter/"beat-'em-up" game. Plenty of gunmen will attack our dicktr.zip Dick Tracy (World) - Dick Tracy (World) - - wor - 0 Megadrive @@ -21565,21 +15802,16 @@ This is a platform shooter/"beat-'em-up" game. Plenty of gunmen will attack our This is a platform shooter/"beat-'em-up" game. Plenty of gunmen will attack our hero from all the sides. Dick can only move to the right or to the left. He can use his pistol gun to take out enemies who are in front or behind him. Since he can't approach enemies who attack from the depth of the screen, he can dispose of them using his machine gun. When the enemy is too close, Dick will punch him instead of shooting. - media/video/dicktr.mp4 - media/mixrbv2/dicktr.png + media/video/dicktr.mp4 + media/mixrbv2/dicktr.png 1991 - 1991 - 1991 - 1991 SEGA SEGA Action - Lightgun Shooter - Beat'em Up 1 0 @@ -21590,11 +15822,7 @@ This is a platform shooter/"beat-'em-up" game. Plenty of gunmen will attack our dickvitl.zip Dick Vitale's 'Awesome, Baby!' College Hoops (USA) - Dick Vitale's 'Awesome, Baby!' College Hoops (USA) - - us - 0 Megadrive @@ -21604,8 +15832,8 @@ The game features a 3/4 pseudo-3D perspective similar to that available on the S - media/video/dickvitl.mp4 - media/mixrbv2/dickvitl.png + media/video/dickvitl.mp4 + media/mixrbv2/dickvitl.png 1994 @@ -21614,7 +15842,6 @@ The game features a 3/4 pseudo-3D perspective similar to that available on the S Time Warner Interactive Sports - Sports / Basketball 1-2 0 @@ -21625,11 +15852,7 @@ The game features a 3/4 pseudo-3D perspective similar to that available on the S dinodini.zip Dino Dini's Soccer (Euro) - Dino Dini's Soccer (Euro) - - eu - 0 Megadrive @@ -21638,18 +15861,16 @@ The game features a 3/4 pseudo-3D perspective similar to that available on the S The game features a variety of tournaments, including the full World Cup and its qualifying rounds, and the European Championships, or individual matches, as well as being able to configure a league or cup tournament ot your own specification. Only international teams are included, although their names can be customised. Unlike most soccer games of the time, player ethnicities are accurately depicted. - media/video/dinodini.mp4 - media/mixrbv2/dinodini.png + media/video/dinodini.mp4 + media/mixrbv2/dinodini.png 1994 - 1994 Virgin Virgin Sports / Soccer - Sports 8+ 0 @@ -21660,26 +15881,15 @@ The game features a variety of tournaments, including the full World Cup and its dinolands.zip Dino Land (Hack, Spanish) - Dino Land (Hack, Spanish) - Dino Land (Hack, Spanish) - - us - dinoland.zip Megadrive Dino Land is a dinosaur themed pinball machine. You basically have the shoot your pinball at dinosaur targets. As you go along, you get more points after you have hit all the dinosaur targets in the board. There are 4 pinball boards, one on ground with ground creatures, an air one that represents flying creatures, a sea level which has sea creatures, and a boss level where you are trying to save your girlfriend from the boss. - - media/video/dinoland.mp4 - media/mixrbv2/dinoland.png - 1991 - 1991 - 1991 Wolf Team Wolf Team @@ -21695,12 +15905,7 @@ The game features a variety of tournaments, including the full World Cup and its dinoland.zip Dino Land (USA) - Dino Land (USA) - Dino Land (USA) - - us - 0 Megadrive @@ -21708,13 +15913,11 @@ The game features a variety of tournaments, including the full World Cup and its - media/video/dinoland.mp4 - media/mixrbv2/dinoland.png + media/video/dinoland.mp4 + media/mixrbv2/dinoland.png 1991 - 1991 - 1991 Wolf Team Wolf Team @@ -21730,14 +15933,7 @@ The game features a variety of tournaments, including the full World Cup and its aladdin.zip Disney's Aladdin (Euro) - Disney's Aladdin (Euro) - Disney's Aladdin (Euro) - Disney's Aladdin (Euro) - - eu - us - 0 Megadrive @@ -21749,32 +15945,26 @@ The game's humorous animations were created by Walt Disney Feature Animation. - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png + media/video/aladdin.mp4 + media/mixrbv2/aladdin.png 1993 - 1993 - 1993 Virgin SEGA Action - Platform 1 0 18 0 - + aladdins.zip Disney's Aladdin (Hack, Spanish) - Disney's Aladdin (Hack, Spanish) - Disney's Aladdin (Hack, Spanish) - Disney's Aladdin (Hack, Spanish) aladdin.zip Megadrive @@ -21786,37 +15976,24 @@ The player controls Aladdin, who must make his way through several levels based The game's humorous animations were created by Walt Disney Feature Animation. - - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png - 1993 - 1993 - 1993 Virgin SEGA Action - Platform 1 0 18 0 - + aladdinj.zip Disney's Aladdin (Jpn) - Disney's Aladdin (Jpn) - Disney's Aladdin (Jpn) - Disney's Aladdin (Jpn) - - jp - aladdin.zip Megadrive @@ -21827,37 +16004,24 @@ The player controls Aladdin, who must make his way through several levels based The game's humorous animations were created by Walt Disney Feature Animation. - - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png - 1993 - 1993 - 1993 Virgin SEGA Action - Platform 1 0 18 0 - + aladdinu.zip Disney's Aladdin (USA) - Disney's Aladdin (USA) - Disney's Aladdin (USA) - Disney's Aladdin (USA) - - us - aladdin.zip Megadrive @@ -21868,37 +16032,24 @@ The player controls Aladdin, who must make his way through several levels based The game's humorous animations were created by Walt Disney Feature Animation. - - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png - 1993 - 1993 - 1993 Virgin SEGA Action - Platform 1 0 18 0 - + aladdinup.zip Disney's Aladdin (USA, Prototype) - Disney's Aladdin (USA, Prototype) - Disney's Aladdin (USA, Prototype) - Disney's Aladdin (USA, Prototype) - - us - aladdin.zip Megadrive @@ -21909,37 +16060,24 @@ The player controls Aladdin, who must make his way through several levels based The game's humorous animations were created by Walt Disney Feature Animation. - - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png - 1993 - 1993 - 1993 Virgin SEGA Action - Platform 1 0 18 0 - + aladdinfc.zip Disney's Aladdin - Final Cut (USA) - Disney's Aladdin - Final Cut (USA) - Disney's Aladdin - Final Cut (USA) - Disney's Aladdin - Final Cut (USA) - - us - aladdin.zip Megadrive @@ -21950,20 +16088,13 @@ The player controls Aladdin, who must make his way through several levels based The game's humorous animations were created by Walt Disney Feature Animation. - - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png - 1993 - 1993 - 1993 Virgin SEGA Action - Platform 1 0 @@ -21974,15 +16105,7 @@ The game's humorous animations were created by Walt Disney Feature Animation. ariel.zip Disney's Ariel the Little Mermaid (Euro, USA) - Disney's Ariel the Little Mermaid (Euro, USA) - Disney's Ariel the Little Mermaid (Euro, USA) - Disney's Ariel the Little Mermaid (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -21992,54 +16115,53 @@ Rescuing requires you to simply swim into the unfortunate little victims as they - media/video/ariel.mp4 - media/mixrbv2/ariel.png + media/video/ariel.mp4 + media/mixrbv2/ariel.png - 1992 - 1992 - 1992 1992 - 1992 SEGA SEGA Platform - Various - Action - Sports 1 0 5 0 - + ariels.zip - Disney's Ariel the Little Mermaid (Hack, Spanish) + Disney's Ariel the Little Mermaid (Hack, Spanish) - ariel - + ariel.zip + Megadrive + + Help either Ariel, the gleeful little mermaid, or Triton, her father, foil the evil Ursula, who has transformed everyone into small, green worm-like creatures, including the character you dont initially choose. + +Rescuing requires you to simply swim into the unfortunate little victims as they hang about at fixed places in the watery world; while fending off and dodging enemies like eels, clams, sharks, and several other sea meanies. Friends like Flounder and Sebastian can also be summoned for a little helping hand. + + - 2019 + 1992 - Sega - Sega + SEGA + SEGA + + Platform + + 1 0 - 0 + 5 0 beauty.zip Disney's Beauty and the Beast - Belle's Quest (USA) - Disney's Beauty and the Beast - Belle's Quest (USA) - - us - 0 Megadrive @@ -22049,8 +16171,8 @@ Also have the 'beauty' interact with her supporting characters as you lead her f - media/video/beauty.mp4 - media/mixrbv2/beauty.png + media/video/beauty.mp4 + media/mixrbv2/beauty.png 1993 @@ -22059,8 +16181,6 @@ Also have the 'beauty' interact with her supporting characters as you lead her f Sunsoft Platform - Various - Action 1 0 @@ -22071,11 +16191,7 @@ Also have the 'beauty' interact with her supporting characters as you lead her f beautyrb.zip Disney's Beauty and the Beast - Roar of the Beast (USA) - Disney's Beauty and the Beast - Roar of the Beast (USA) - - us - 0 Megadrive @@ -22085,8 +16201,8 @@ The game takes place in Beast's castle and the surrounding woods. Through side-s - media/video/beautyrb.mp4 - media/mixrbv2/beautyrb.png + media/video/beautyrb.mp4 + media/mixrbv2/beautyrb.png 1993 @@ -22095,8 +16211,6 @@ The game takes place in Beast's castle and the surrounding woods. Through side-s Sunsoft Adventure - Platform - Sports 1 0 @@ -22107,15 +16221,7 @@ The game takes place in Beast's castle and the surrounding woods. Through side-s jungle.zip Disney's The Jungle Book (Euro) - Disney's The Jungle Book (Euro) - Disney's The Jungle Book (Euro) - Disney's The Jungle Book (Euro) - Disney's The Jungle Book (Euro) - Disney's The Jungle Book (Euro) - - eu - 0 Megadrive @@ -22127,13 +16233,11 @@ To complete each level, Mowgli must collect a number of crystals (how many - it - media/video/jungle.mp4 - media/mixrbv2/jungle.png + media/video/jungle.mp4 + media/mixrbv2/jungle.png 1994 - 1994 - 1994 Virgin Disney Interactive @@ -22145,15 +16249,10 @@ To complete each level, Mowgli must collect a number of crystals (how many - it 16 0 - + jungles.zip Disney's The Jungle Book (Hack, Spanish) - Disney's The Jungle Book (Hack, Spanish) - Disney's The Jungle Book (Hack, Spanish) - Disney's The Jungle Book (Hack, Spanish) - Disney's The Jungle Book (Hack, Spanish) - Disney's The Jungle Book (Hack, Spanish) jungle.zip Megadrive @@ -22165,14 +16264,8 @@ Mowgli is an athletic individual, and can jump, run, swing on vines or climb the To complete each level, Mowgli must collect a number of crystals (how many - it depends on the difficulty levels) within a time limit. A compass in the corner of the screen helps him by showing the direction where the nearest crystal is. - - media/video/jungle.mp4 - media/mixrbv2/jungle.png - 1994 - 1994 - 1994 Virgin Disney Interactive @@ -22184,19 +16277,11 @@ To complete each level, Mowgli must collect a number of crystals (how many - it 16 0 - + jungleu.zip Disney's The Jungle Book (USA) - Disney's The Jungle Book (USA) - Disney's The Jungle Book (USA) - Disney's The Jungle Book (USA) - Disney's The Jungle Book (USA) - Disney's The Jungle Book (USA) - - - us - + jungle.zip Megadrive @@ -22207,14 +16292,8 @@ Mowgli is an athletic individual, and can jump, run, swing on vines or climb the To complete each level, Mowgli must collect a number of crystals (how many - it depends on the difficulty levels) within a time limit. A compass in the corner of the screen helps him by showing the direction where the nearest crystal is. - - media/video/jungle.mp4 - media/mixrbv2/jungle.png - 1994 - 1994 - 1994 Virgin Disney Interactive @@ -22226,19 +16305,11 @@ To complete each level, Mowgli must collect a number of crystals (how many - it 16 0 - + junglep.zip Disney's The Jungle Book (WCES 1994 prototype) - Disney's The Jungle Book (WCES 1994 prototype) - Disney's The Jungle Book (WCES 1994 prototype) - Disney's The Jungle Book (WCES 1994 prototype) - Disney's The Jungle Book (WCES 1994 prototype) - Disney's The Jungle Book (WCES 1994 prototype) - - - eu - + jungle.zip Megadrive @@ -22249,14 +16320,8 @@ Mowgli is an athletic individual, and can jump, run, swing on vines or climb the To complete each level, Mowgli must collect a number of crystals (how many - it depends on the difficulty levels) within a time limit. A compass in the corner of the screen helps him by showing the direction where the nearest crystal is. - - media/video/jungle.mp4 - media/mixrbv2/jungle.png - 1994 - 1994 - 1994 Virgin Disney Interactive @@ -22272,12 +16337,7 @@ To complete each level, Mowgli must collect a number of crystals (how many - it divine.zip Divine Sealing (Jpn) - Divine Sealing (Jpn) - - jp - us - 0 Megadrive @@ -22286,8 +16346,8 @@ To complete each level, Mowgli must collect a number of crystals (how many - it Divine Sealing is a basic vertically-scrolling shooter with adult content. The player controls the spaceship Divine, and shoots a variety of enemies. There are no bombs or powerups, but every 10,000 points the player is awarded with an extra life and a firepower upgrade. A boss appears at the end of each stage which must be destroyed. After defeating a boss, the player will meet up with one of four girls, who are then shown in various states of undress as Falchion "borrows their power". - media/video/divine.mp4 - media/mixrbv2/divine.png + media/video/divine.mp4 + media/mixrbv2/divine.png 1991 @@ -22296,7 +16356,6 @@ Divine Sealing is a basic vertically-scrolling shooter with adult content. The p Studio Fazzy Action - Shoot'em Up 1 0 @@ -22307,145 +16366,92 @@ Divine Sealing is a basic vertically-scrolling shooter with adult content. The p djboy.zip DJ Boy (Euro) - DJ Boy (Euro) - DJ Boy (Euro) - DJ Boy (Euro) - - eu - 0 Megadrive Skating DJ Boy's girl has been kidnapped by the town's local goons and DJ Boy is the only one who can save the day. This coin-op conversion offers different rounds of side-scrolling beat-em-up gameplay, each with an end boss. DJ Boy is able to punch, kick, combine them in a flying attack and punch to both sides at the same time by pressing the main attack buttons. Although the visuals are less rough and friendlier than its contemporary counterparts, the difficulty is very unforgiving. DJ Boy has only four life bars and when they are gone, the game is over without continues. Defeated enemies leave behind coins. At the end of each stage the coins can be exchanged for a skateboard, a stronger punch or other items. - media/video/djboy.mp4 - media/mixrbv2/djboy.png + media/video/djboy.mp4 + media/mixrbv2/djboy.png 1991 - 1990 - 1990 - 1992 SEGA SEGA Action - Beat'em Up 1 0 11 0 - + djboys.zip Dj Boy (Hack, Spanish) - Dj Boy (Hack, Spanish) - Dj Boy (Hack, Spanish) - Dj Boy (Hack, Spanish) - - - eu - us - + djboy.zip Megadrive Skating DJ Boy's girl has been kidnapped by the town's local goons and DJ Boy is the only one who can save the day. This coin-op conversion offers different rounds of side-scrolling beat-em-up gameplay, each with an end boss. DJ Boy is able to punch, kick, combine them in a flying attack and punch to both sides at the same time by pressing the main attack buttons. Although the visuals are less rough and friendlier than its contemporary counterparts, the difficulty is very unforgiving. DJ Boy has only four life bars and when they are gone, the game is over without continues. Defeated enemies leave behind coins. At the end of each stage the coins can be exchanged for a skateboard, a stronger punch or other items. - - media/video/djboy.mp4 - media/mixrbv2/djboy.png - 1991 - 1990 - 1990 - 1992 SEGA SEGA Action - Beat'em Up 1 0 11 0 - + djboyj.zip DJ Boy (Jpn) - DJ Boy (Jpn) - DJ Boy (Jpn) - DJ Boy (Jpn) - - jp - djboy.zip Megadrive Skating DJ Boy's girl has been kidnapped by the town's local goons and DJ Boy is the only one who can save the day. This coin-op conversion offers different rounds of side-scrolling beat-em-up gameplay, each with an end boss. DJ Boy is able to punch, kick, combine them in a flying attack and punch to both sides at the same time by pressing the main attack buttons. Although the visuals are less rough and friendlier than its contemporary counterparts, the difficulty is very unforgiving. DJ Boy has only four life bars and when they are gone, the game is over without continues. Defeated enemies leave behind coins. At the end of each stage the coins can be exchanged for a skateboard, a stronger punch or other items. - - media/video/djboy.mp4 - media/mixrbv2/djboy.png - 1991 - 1990 - 1990 - 1992 SEGA SEGA Action - Beat'em Up 1 0 11 0 - + djboyu.zip DJ Boy (USA) - DJ Boy (USA) - DJ Boy (USA) - DJ Boy (USA) - - us - djboy.zip Megadrive Skating DJ Boy's girl has been kidnapped by the town's local goons and DJ Boy is the only one who can save the day. This coin-op conversion offers different rounds of side-scrolling beat-em-up gameplay, each with an end boss. DJ Boy is able to punch, kick, combine them in a flying attack and punch to both sides at the same time by pressing the main attack buttons. Although the visuals are less rough and friendlier than its contemporary counterparts, the difficulty is very unforgiving. DJ Boy has only four life bars and when they are gone, the game is over without continues. Defeated enemies leave behind coins. At the end of each stage the coins can be exchanged for a skateboard, a stronger punch or other items. - - media/video/djboy.mp4 - media/mixrbv2/djboy.png - 1991 - 1990 - 1990 - 1992 SEGA SEGA Action - Beat'em Up 1 0 @@ -22456,21 +16462,16 @@ Divine Sealing is a basic vertically-scrolling shooter with adult content. The p domino.zip Domino (Rus) - Domino (Rus) 0 Megadrive - media/video/domino.mp4 - media/mixrbv2/domino.png + media/video/domino.mp4 + media/mixrbv2/domino.png - - - - - - + + 0 0 0 @@ -22479,11 +16480,7 @@ Divine Sealing is a basic vertically-scrolling shooter with adult content. The p dominus.zip Dominus (USA, Prototype) - Dominus (USA, Prototype) - - us - 0 Megadrive @@ -22492,8 +16489,8 @@ Divine Sealing is a basic vertically-scrolling shooter with adult content. The p A prototype ROM, dated 1993 has since been unearthed, showing an incomplete game without any sound. - media/video/dominus.mp4 - media/mixrbv2/dominus.png + media/video/dominus.mp4 + media/mixrbv2/dominus.png 1993 @@ -22508,17 +16505,11 @@ A prototype ROM, dated 1993 has since been unearthed, showing an incomplete game 0 0 - + mauimallb.zip Donald in Maui Mallard (Bra) - Donald in Maui Mallard (Bra) - Donald in Maui Mallard (Bra) - Donald in Maui Mallard (Bra) - - br - mauimall.zip Megadrive @@ -22526,14 +16517,8 @@ A prototype ROM, dated 1993 has since been unearthed, showing an incomplete game As previously mentioned, there are two personalities to Maui, and as a result, two different sets of controls. Normal Maui carries a bug gun, which can fire a variety of different insect ammo, from basic bugs, to the more powerful lightning and fire bugs. It's also possible for Maui to combine bugs to pack a more powerful blast at his enemies. - - media/video/mauimall.mp4 - media/mixrbv2/mauimall.png - 1991 - 1991 - 1995 Disney Interactive Eurocom @@ -22549,13 +16534,7 @@ As previously mentioned, there are two personalities to Maui, and as a result, t mauimall.zip Donald in Maui Mallard (Euro) - Donald in Maui Mallard (Euro) - Donald in Maui Mallard (Euro) - Donald in Maui Mallard (Euro) - - eu - 0 Megadrive @@ -22564,13 +16543,11 @@ As previously mentioned, there are two personalities to Maui, and as a result, t As previously mentioned, there are two personalities to Maui, and as a result, two different sets of controls. Normal Maui carries a bug gun, which can fire a variety of different insect ammo, from basic bugs, to the more powerful lightning and fire bugs. It's also possible for Maui to combine bugs to pack a more powerful blast at his enemies. - media/video/mauimall.mp4 - media/mixrbv2/mauimall.png + media/video/mauimall.mp4 + media/mixrbv2/mauimall.png 1991 - 1991 - 1995 Disney Interactive Eurocom @@ -22582,17 +16559,11 @@ As previously mentioned, there are two personalities to Maui, and as a result, t 16 0 - + mauimalls.zip Donald In Maui Mallard (Hack, Spanish) - Donald In Maui Mallard (Hack, Spanish) - Donald In Maui Mallard (Hack, Spanish) - Donald In Maui Mallard (Hack, Spanish) - - eu - mauimall.zip Megadrive @@ -22600,14 +16571,8 @@ As previously mentioned, there are two personalities to Maui, and as a result, t As previously mentioned, there are two personalities to Maui, and as a result, two different sets of controls. Normal Maui carries a bug gun, which can fire a variety of different insect ammo, from basic bugs, to the more powerful lightning and fire bugs. It's also possible for Maui to combine bugs to pack a more powerful blast at his enemies. - - media/video/mauimall.mp4 - media/mixrbv2/mauimall.png - 1991 - 1991 - 1995 Disney Interactive Eurocom @@ -22619,17 +16584,11 @@ As previously mentioned, there are two personalities to Maui, and as a result, t 16 0 - + dongguri.zip Dong Gu Ri Te Chi Jak Jeon (Kor) - Dong Gu Ri Te Chi Jak Jeon (Kor) - Dong Gu Ri Te Chi Jak Jeon (Kor) - Dong Gu Ri Te Chi Jak Jeon (Kor) - - kr - drrobotn.zip Megadrive @@ -22637,14 +16596,8 @@ As previously mentioned, there are two personalities to Maui, and as a result, t Assuming the role of Has Bean, the player must now stand up against Robotnik's henchmen by breaking into the dungeons, freeing the bean folk before it is too late, and get through Robotnik's henchbots to the deranged doctor himself and foil his evil plans once and for all. - - media/video/drrobotn.mp4 - media/mixrbv2/drrobotn.png - 1993 - 1993 - 1993 Compile SEGA @@ -22660,11 +16613,7 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h doomtrop.zip Doom Troopers - The Mutant Chronicles (USA) - Doom Troopers - The Mutant Chronicles (USA) - - us - 0 Megadrive @@ -22672,8 +16621,8 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h - media/video/doomtrop.mp4 - media/mixrbv2/doomtrop.png + media/video/doomtrop.mp4 + media/mixrbv2/doomtrop.png 1995 @@ -22692,11 +16641,7 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h doraemon.zip Doraemon - Yume Dorobou to 7-nin no Gozans (Jpn) - Doraemon - Yume Dorobou to 7-nin no Gozans (Jpn) - - jp - 0 Megadrive @@ -22706,8 +16651,8 @@ Doraemon: Yume Dorobo to 7-nin no Gozans ("Doraemon: The Dream Thief and the Sev - media/video/doraemon.mp4 - media/mixrbv2/doraemon.png + media/video/doraemon.mp4 + media/mixrbv2/doraemon.png 1993 @@ -22726,7 +16671,6 @@ Doraemon: Yume Dorobo to 7-nin no Gozans ("Doraemon: The Dream Thief and the Sev doroppu.zip Doroppu (HB) - Doroppu (HB) 0 Megadrive @@ -22736,8 +16680,8 @@ Doraemon: Yume Dorobo to 7-nin no Gozans ("Doraemon: The Dream Thief and the Sev Created using BasiEgaXorz, Doroppu is Repixel8's first of a line of new games for Sega's 16 bit console. - media/video/doroppu.mp4 - media/mixrbv2/doroppu.png + media/video/doroppu.mp4 + media/mixrbv2/doroppu.png 2015 @@ -22755,23 +16699,18 @@ Created using BasiEgaXorz, Doroppu is Repixel8's first of a line of new games fo doublecl.zip Double Clutch (Euro) - Double Clutch (Euro) - - eu - 0 Megadrive Double Clutch is an overhead racing game similar to Super Off Road. One or two players choose from four different drivers, each with their own special ability, then head out for a race on one of four different tracks. Of course, the goal is to be the first to finish three laps of the course, but watch out for your opponents; bump into them or the terrain and your vehicle will take damage. Take too much damage and it's game over! After each race, winnings can be used to upgrade or repair the vehicle. There are three difficulty levels, which affect how quickly the vehicle takes damage. There is also a practice mode where the player can freely choose any track. - media/video/doublecl.mp4 - media/mixrbv2/doublecl.png + media/video/doublecl.mp4 + media/mixrbv2/doublecl.png 1993 - 1993 SEGA SEGA @@ -22787,13 +16726,7 @@ Created using BasiEgaXorz, Doroppu is Repixel8's first of a line of new games fo ddragon.zip Double Dragon (Euro, USA) - Double Dragon (Euro, USA) - Double Dragon (Euro, USA) - - eu - us - 0 Megadrive @@ -22802,36 +16735,27 @@ Created using BasiEgaXorz, Doroppu is Repixel8's first of a line of new games fo Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy. - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png + media/video/ddragon.mp4 + media/mixrbv2/ddragon.png 1993 - 1992 - 1992 Tecmo Accolade Action - Beat'em Up 1-2 0 14 0 - + ddragonec.zip Double Dragon (Hack, Enhanced Colors) - Double Dragon (Hack, Enhanced Colors) - Double Dragon (Hack, Enhanced Colors) - - eu - us - ddragon.zip Megadrive @@ -22839,37 +16763,24 @@ Using whatever techniques they have at their disposal, from the basic punches an Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy. - - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - 1993 - 1992 - 1992 Tecmo Accolade Action - Beat'em Up 1-2 0 14 0 - + ddragons.zip Double Dragon (Hack, Spanish) - Double Dragon (Hack, Spanish) - Double Dragon (Hack, Spanish) - - eu - us - ddragon.zip Megadrive @@ -22877,20 +16788,13 @@ Using whatever techniques they have at their disposal, from the basic punches an Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy. - - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - 1993 - 1992 - 1992 Tecmo Accolade Action - Beat'em Up 1-2 0 @@ -22901,15 +16805,7 @@ Using whatever techniques they have at their disposal, from the basic punches an ddragon3.zip Double Dragon 3 - The Arcade Game (Euro, USA) - Double Dragon 3 - The Arcade Game (Euro, USA) - Double Dragon 3 - The Arcade Game (Euro, USA) - Double Dragon 3 - The Arcade Game (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -22926,38 +16822,27 @@ The character graphics have changed, moving away from cartoon style graphics to - media/video/ddragon3.mp4 - media/mixrbv2/ddragon3.png + media/video/ddragon3.mp4 + media/mixrbv2/ddragon3.png - 1993 - 1993 - 1993 1992 Flying Edge Acclaim Beat'em Up - Action 1-2 0 4 0 - + ddragon3s.zip Double Dragon 3 - The Arcade Game (Hack, Spanish) - Double Dragon 3 - The Arcade Game (Hack, Spanish) - Double Dragon 3 - The Arcade Game (Hack, Spanish) - Double Dragon 3 - The Arcade Game (Hack, Spanish) - - - eu - us - + ddragon3.zip Megadrive @@ -22973,36 +16858,24 @@ Power-ups make Billy and Jimmy twice their size, increasing their damage done an The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters. - - media/video/ddragon3.mp4 - media/mixrbv2/ddragon3.png - - 1993 - 1993 - 1993 1992 Flying Edge Acclaim Beat'em Up - Action 1-2 0 4 0 - + ddragon2s.zip Double Dragon II - The Revenge (Hack, Spanish) - Double Dragon II - The Revenge (Hack, Spanish) - - jp - ddragon2.zip Megadrive @@ -23015,19 +16888,13 @@ The NES version offered new stages, new moves and illustrated cut-scenes, as wel The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions. - - media/video/ddragon2.mp4 - media/mixrbv2/ddragon2.png - 1991 - 1991 PAL Soft Tecmo Beat'em Up - Action 1-2 0 @@ -23038,11 +16905,7 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni ddragon2.zip Double Dragon II - The Revenge (Jpn) - Double Dragon II - The Revenge (Jpn) - - jp - 0 Megadrive @@ -23056,33 +16919,27 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni - media/video/ddragon2.mp4 - media/mixrbv2/ddragon2.png + media/video/ddragon2.mp4 + media/mixrbv2/ddragon2.png 1991 - 1991 PAL Soft Tecmo Beat'em Up - Action 1-2 0 7 0 - + ddragon5s.zip Double Dragon V - The Shadow Falls (Hack, Spanish) - Double Dragon V - The Shadow Falls (Hack, Spanish) - - us - ddragon5.zip Megadrive @@ -23091,19 +16948,13 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni The Shadow Master, who has created a deadly virus which he plans to destroy the world with, is waiting for you at the end of the path to victory. You'll have to fight your way through many evil characters before you face the Shadow Master. Beat him, and the world is saved for another day. - - media/video/ddragon5.mp4 - media/mixrbv2/ddragon5.png - 1994 - 1994 Leland Interactive Media Tradewest Fight - Action 1-2 0 @@ -23114,11 +16965,7 @@ The Shadow Master, who has created a deadly virus which he plans to destroy the ddragon5.zip Double Dragon V - The Shadow Falls (USA) - Double Dragon V - The Shadow Falls (USA) - - us - 0 Megadrive @@ -23128,39 +16975,27 @@ The Shadow Master, who has created a deadly virus which he plans to destroy the - media/video/ddragon5.mp4 - media/mixrbv2/ddragon5.png + media/video/ddragon5.mp4 + media/mixrbv2/ddragon5.png 1994 - 1994 Leland Interactive Media Tradewest Fight - Action 1-2 0 4 0 - + ddribble.zip Double Dribble - The Playoff Edition (USA) - Double Dribble - The Playoff Edition (USA) - Double Dribble - The Playoff Edition (USA) - Double Dribble - The Playoff Edition (USA) - Double Dribble - The Playoff Edition (USA) - Double Dribble - The Playoff Edition (USA) - Double Dribble - The Playoff Edition (USA) - Double Dribble - The Playoff Edition (USA) - - - us - + hyperdnk.zip Megadrive @@ -23172,20 +17007,13 @@ The Shadow Master, who has created a deadly virus which he plans to destroy the 4. 8-way multiplayer support with the Sega "Team Player" adapter - - media/video/hyperdnk.mp4 - media/mixrbv2/hyperdnk.png - 1994 - 1994 - 1994 Konami Konami Action - Adventure 1-8 0 @@ -23196,13 +17024,7 @@ The Shadow Master, who has created a deadly virus which he plans to destroy the drrobotn.zip Dr. Robotnik's Mean Bean Machine (Euro) - Dr. Robotnik's Mean Bean Machine (Euro) - Dr. Robotnik's Mean Bean Machine (Euro) - Dr. Robotnik's Mean Bean Machine (Euro) - - eu - 0 Megadrive @@ -23211,13 +17033,11 @@ The Shadow Master, who has created a deadly virus which he plans to destroy the Assuming the role of Has Bean, the player must now stand up against Robotnik's henchmen by breaking into the dungeons, freeing the bean folk before it is too late, and get through Robotnik's henchbots to the deranged doctor himself and foil his evil plans once and for all. - media/video/drrobotn.mp4 - media/mixrbv2/drrobotn.png + media/video/drrobotn.mp4 + media/mixrbv2/drrobotn.png 1993 - 1993 - 1993 Compile SEGA @@ -23229,17 +17049,11 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h 15 0 - + drrobotns.zip Dr. Robotnik's Mean Bean Machine (Hack, Spanish) - Dr. Robotnik's Mean Bean Machine (Hack, Spanish) - Dr. Robotnik's Mean Bean Machine (Hack, Spanish) - Dr. Robotnik's Mean Bean Machine (Hack, Spanish) - - us - drrobotn.zip Megadrive @@ -23247,14 +17061,8 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h Assuming the role of Has Bean, the player must now stand up against Robotnik's henchmen by breaking into the dungeons, freeing the bean folk before it is too late, and get through Robotnik's henchbots to the deranged doctor himself and foil his evil plans once and for all. - - media/video/drrobotn.mp4 - media/mixrbv2/drrobotn.png - 1993 - 1993 - 1993 Compile SEGA @@ -23266,17 +17074,11 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h 15 0 - + drrobotnp.zip Dr. Robotnik's Mean Bean Machine (Prototype B) - Dr. Robotnik's Mean Bean Machine (Prototype B) - Dr. Robotnik's Mean Bean Machine (Prototype B) - Dr. Robotnik's Mean Bean Machine (Prototype B) - - us - drrobotn.zip Megadrive @@ -23284,14 +17086,8 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h Assuming the role of Has Bean, the player must now stand up against Robotnik's henchmen by breaking into the dungeons, freeing the bean folk before it is too late, and get through Robotnik's henchbots to the deranged doctor himself and foil his evil plans once and for all. - - media/video/drrobotn.mp4 - media/mixrbv2/drrobotn.png - 1993 - 1993 - 1993 Compile SEGA @@ -23303,17 +17099,11 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h 15 0 - + drrobotnu.zip Dr. Robotnik's Mean Bean Machine (USA) - Dr. Robotnik's Mean Bean Machine (USA) - Dr. Robotnik's Mean Bean Machine (USA) - Dr. Robotnik's Mean Bean Machine (USA) - - us - drrobotn.zip Megadrive @@ -23321,14 +17111,8 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h Assuming the role of Has Bean, the player must now stand up against Robotnik's henchmen by breaking into the dungeons, freeing the bean folk before it is too late, and get through Robotnik's henchbots to the deranged doctor himself and foil his evil plans once and for all. - - media/video/drrobotn.mp4 - media/mixrbv2/drrobotn.png - 1993 - 1993 - 1993 Compile SEGA @@ -23340,17 +17124,11 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h 15 0 - + drrobotnup.zip Dr. Robotnik's Mean Bean Machine (USA, Prototype) - Dr. Robotnik's Mean Bean Machine (USA, Prototype) - Dr. Robotnik's Mean Bean Machine (USA, Prototype) - Dr. Robotnik's Mean Bean Machine (USA, Prototype) - - us - drrobotn.zip Megadrive @@ -23358,14 +17136,8 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h Assuming the role of Has Bean, the player must now stand up against Robotnik's henchmen by breaking into the dungeons, freeing the bean folk before it is too late, and get through Robotnik's henchbots to the deranged doctor himself and foil his evil plans once and for all. - - media/video/drrobotn.mp4 - media/mixrbv2/drrobotn.png - 1993 - 1993 - 1993 Compile SEGA @@ -23381,8 +17153,6 @@ Assuming the role of Has Bean, the player must now stand up against Robotnik's h dragon.zip Dragon - The Bruce Lee Story (Euro) - Dragon - The Bruce Lee Story (Euro) - Dragon - The Bruce Lee Story (Euro) 0 Megadrive @@ -23395,36 +17165,27 @@ As Bruce Lee, you can perform a wide variety of high-flying martial arts moves, - media/video/dragon.mp4 - media/mixrbv2/dragon.png + media/video/dragon.mp4 + media/mixrbv2/dragon.png 1993 - 1994 - 1994 Acclaim Virgin Interactive Fight - Beat'em Up 1-3 0 13 0 - + dragons.zip Dragon - The Bruce Lee Story (Hack, Spanish) - Dragon - The Bruce Lee Story (Hack, Spanish) - Dragon - The Bruce Lee Story (Hack, Spanish) - - eu - us - dragon.zip Megadrive @@ -23435,36 +17196,24 @@ As you go through the different levels, the game follows the format of the 1993 As Bruce Lee, you can perform a wide variety of high-flying martial arts moves, roundhouse kicks, flying kicks, flying chops and throws. Defeat a multitude of new opponents and build up your Chi in order to gain special abilities and weapons. - - media/video/dragon.mp4 - media/mixrbv2/dragon.png - 1993 - 1994 - 1994 Acclaim Virgin Interactive Fight - Beat'em Up 1-3 0 13 0 - + dragonu.zip Dragon - The Bruce Lee Story (USA) - Dragon - The Bruce Lee Story (USA) - Dragon - The Bruce Lee Story (USA) - - us - dragon.zip Megadrive @@ -23475,20 +17224,13 @@ As you go through the different levels, the game follows the format of the 1993 As Bruce Lee, you can perform a wide variety of high-flying martial arts moves, roundhouse kicks, flying kicks, flying chops and throws. Defeat a multitude of new opponents and build up your Chi in order to gain special abilities and weapons. - - media/video/dragon.mp4 - media/mixrbv2/dragon.png - 1993 - 1994 - 1994 Acclaim Virgin Interactive Fight - Beat'em Up 1-3 0 @@ -23499,19 +17241,15 @@ As Bruce Lee, you can perform a wide variety of high-flying martial arts moves, dballfinal.zip Dragon Ball - Final Bout - Dragon Ball - Final Bout - - tw - 0 Megadrive Dragon Ball: Final Bout is a unlicensed port of the Sony Playstation game Dragon Ball Z: Ultimate Battle 22, made for the Sega Mega Drive and Super Nintendo by an unknown developer. The name and several of the splash screens are taken from the next Sony Playstation game Dragon Ball: Final Bout,(which is a 3D fighting game) but the sprites are ripped from Ultimate Battle 22. - media/video/dballfinal.mp4 - media/mixrbv2/dballfinal.png + media/video/dballfinal.mp4 + media/mixrbv2/dballfinal.png 1998 @@ -23526,17 +17264,11 @@ As Bruce Lee, you can perform a wide variety of high-flying martial arts moves, 10 0 - + dbzec.zip Dragon Ball Z - Buyuu Retsuden (Hack, Enhanced Colors) - Dragon Ball Z - Buyuu Retsuden (Hack, Enhanced Colors) - Dragon Ball Z - Buyuu Retsuden (Hack, Enhanced Colors) - Dragon Ball Z - Buyuu Retsuden (Hack, Enhanced Colors) - - jp - dbz.zip Megadrive @@ -23544,13 +17276,8 @@ As Bruce Lee, you can perform a wide variety of high-flying martial arts moves, The constitution of the characters is based strictly on the Freezer and Cell sagas (Son Goku SSJ, Son Gohan SSJ2, Piccolo, Vegeta SSJ, Future Trunks SSJ, Krilin, Recoome, Ginyu, Freezer, A-18 and Perfect Cell), with special mention to Krilin, Ginyu and Recoome, who made here their first appearance in a fighting game. There are also 9 scenarios available, all of them corresponding to recognizable areas of the anime itself, some also appearing for 2 times but in different status (ie, "normal" Namek and Namek "in flames"). - - media/video/dbz.mp4 - media/mixrbv2/dbz.png - 1994 - 1994 Bandai Namco Bandai Namco @@ -23562,17 +17289,11 @@ The constitution of the characters is based strictly on the Freezer and Cell sag 14 0 - + dbzvc.zip Dragon Ball Z - Buyuu Retsuden (Hack, New Voices v2) - Dragon Ball Z - Buyuu Retsuden (Hack, New Voices v2) - Dragon Ball Z - Buyuu Retsuden (Hack, New Voices v2) - Dragon Ball Z - Buyuu Retsuden (Hack, New Voices v2) - - jp - dbz.zip Megadrive @@ -23580,13 +17301,8 @@ The constitution of the characters is based strictly on the Freezer and Cell sag The constitution of the characters is based strictly on the Freezer and Cell sagas (Son Goku SSJ, Son Gohan SSJ2, Piccolo, Vegeta SSJ, Future Trunks SSJ, Krilin, Recoome, Ginyu, Freezer, A-18 and Perfect Cell), with special mention to Krilin, Ginyu and Recoome, who made here their first appearance in a fighting game. There are also 9 scenarios available, all of them corresponding to recognizable areas of the anime itself, some also appearing for 2 times but in different status (ie, "normal" Namek and Namek "in flames"). - - media/video/dbz.mp4 - media/mixrbv2/dbz.png - 1994 - 1994 Bandai Namco Bandai Namco @@ -23602,9 +17318,6 @@ The constitution of the characters is based strictly on the Freezer and Cell sag dbz.zip Dragon Ball Z - Buyuu Retsuden (Jpn) - Dragon Ball Z - Buyuu Retsuden (Jpn) - Dragon Ball Z - Buyuu Retsuden (Jpn) - Dragon Ball Z - Buyuu Retsuden (Jpn) 0 Megadrive @@ -23614,12 +17327,11 @@ The constitution of the characters is based strictly on the Freezer and Cell sag The constitution of the characters is based strictly on the Freezer and Cell sagas (Son Goku SSJ, Son Gohan SSJ2, Piccolo, Vegeta SSJ, Future Trunks SSJ, Krilin, Recoome, Ginyu, Freezer, A-18 and Perfect Cell), with special mention to Krilin, Ginyu and Recoome, who made here their first appearance in a fighting game. There are also 9 scenarios available, all of them corresponding to recognizable areas of the anime itself, some also appearing for 2 times but in different status (ie, "normal" Namek and Namek "in flames"). - media/video/dbz.mp4 - media/mixrbv2/dbz.png + media/video/dbz.mp4 + media/mixrbv2/dbz.png 1994 - 1994 Bandai Namco Bandai Namco @@ -23631,17 +17343,11 @@ The constitution of the characters is based strictly on the Freezer and Cell sag 14 0 - + dbzf.zip Dragon Ball Z - L'Appel du Destin (France) - Dragon Ball Z - L'Appel du Destin (France) - Dragon Ball Z - L'Appel du Destin (France) - Dragon Ball Z - L'Appel du Destin (France) - - fr - dbz.zip Megadrive @@ -23649,13 +17355,8 @@ The constitution of the characters is based strictly on the Freezer and Cell sag The constitution of the characters is based strictly on the Freezer and Cell sagas (Son Goku SSJ, Son Gohan SSJ2, Piccolo, Vegeta SSJ, Future Trunks SSJ, Krilin, Recoome, Ginyu, Freezer, A-18 and Perfect Cell), with special mention to Krilin, Ginyu and Recoome, who made here their first appearance in a fighting game. There are also 9 scenarios available, all of them corresponding to recognizable areas of the anime itself, some also appearing for 2 times but in different status (ie, "normal" Namek and Namek "in flames"). - - media/video/dbz.mp4 - media/mixrbv2/dbz.png - 1994 - 1994 Bandai Namco Bandai Namco @@ -23667,17 +17368,11 @@ The constitution of the characters is based strictly on the Freezer and Cell sag 14 0 - + dbzs.zip Dragon Ball Z - L'Appel Du Destin (Hack, Spanish) - Dragon Ball Z - L'Appel Du Destin (Hack, Spanish) - Dragon Ball Z - L'Appel Du Destin (Hack, Spanish) - Dragon Ball Z - L'Appel Du Destin (Hack, Spanish) - - fr - dbz.zip Megadrive @@ -23685,13 +17380,8 @@ The constitution of the characters is based strictly on the Freezer and Cell sag The constitution of the characters is based strictly on the Freezer and Cell sagas (Son Goku SSJ, Son Gohan SSJ2, Piccolo, Vegeta SSJ, Future Trunks SSJ, Krilin, Recoome, Ginyu, Freezer, A-18 and Perfect Cell), with special mention to Krilin, Ginyu and Recoome, who made here their first appearance in a fighting game. There are also 9 scenarios available, all of them corresponding to recognizable areas of the anime itself, some also appearing for 2 times but in different status (ie, "normal" Namek and Namek "in flames"). - - media/video/dbz.mp4 - media/mixrbv2/dbz.png - 1994 - 1994 Bandai Namco Bandai Namco @@ -23707,11 +17397,7 @@ The constitution of the characters is based strictly on the Freezer and Cell sag dslayed.zip Dragon Slayer - Eiyuu Densetsu (Jpn) - Dragon Slayer - Eiyuu Densetsu (Jpn) - - jp - 0 Megadrive @@ -23722,8 +17408,8 @@ This is a traditional medieval-themed Japanese RPG with turn-based combat viewed The Genesis release has updated graphics; gameplay-wise it is identical to the SNES version. - media/video/dslayed.mp4 - media/mixrbv2/dslayed.png + media/video/dslayed.mp4 + media/mixrbv2/dslayed.png 1994 @@ -23742,11 +17428,7 @@ The Genesis release has updated graphics; gameplay-wise it is identical to the S dslayed2.zip Dragon Slayer - Eiyuu Densetsu II (Jpn) - Dragon Slayer - Eiyuu Densetsu II (Jpn) - - jp - 0 Megadrive @@ -23756,8 +17438,8 @@ The second "Dragon Slayer" is very similar to the first game, graphically and ga - media/video/dslayed2.mp4 - media/mixrbv2/dslayed2.png + media/video/dslayed2.mp4 + media/mixrbv2/dslayed2.png 1995 @@ -23776,19 +17458,15 @@ The second "Dragon Slayer" is very similar to the first game, graphically and ga shangh3.zip Dragon's Eye Plus - Shanghai III (Jpn) - Dragon's Eye Plus - Shanghai III (Jpn) - - jp - 0 Megadrive Dragon's Eye is a conversion of the famous Chinese tile-matching board game known internationally as Shanghai, and is very similar to Shanghai II: Dragon's Eye. The game features versions of both Shanghai and Dragon's Eye for either one or two players, a dozen tile layouts with two sets of tiles (a traditional mahjong set and a medieval fantasy set), and several other play options including hints. - media/video/shangh3.mp4 - media/mixrbv2/shangh3.png + media/video/shangh3.mp4 + media/mixrbv2/shangh3.png 1991 @@ -23797,7 +17475,6 @@ The second "Dragon Slayer" is very similar to the first game, graphically and ga Home Data Asiatic board game - Action 1-2 0 @@ -23808,72 +17485,46 @@ The second "Dragon Slayer" is very similar to the first game, graphically and ga dfury.zip Dragon's Fury (Euro, USA) - Dragon's Fury (Euro, USA) - Dragon's Fury (Euro, USA) - Dragon's Fury (Euro, USA) - - eu - us - 0 Megadrive Imagine an adventure game in the format of pinball, and you get Dragon's Fury. Your hero is a small silver ball, and your battlefield is a three-tiered pinball machine. Using your ball, you can defeat monsters, rack up points, and enter bonus stages. If you play with enough skill, you can trigger all sorts of point-accumulating bonuses. If you get one billion points, you get to fight the final boss and view the ending to the game. - media/video/dfury.mp4 - media/mixrbv2/dfury.png + media/video/dfury.mp4 + media/mixrbv2/dfury.png 1992 - 1992 - 1991 - 1992 Naxat Soft Tengen Pinball - Action 1-2 0 17 0 - + dfurys.zip Dragon's Fury (Hack, Spanish) - Dragon's Fury (Hack, Spanish) - Dragon's Fury (Hack, Spanish) - Dragon's Fury (Hack, Spanish) - - - eu - us - + dfury.zip Megadrive Imagine an adventure game in the format of pinball, and you get Dragon's Fury. Your hero is a small silver ball, and your battlefield is a three-tiered pinball machine. Using your ball, you can defeat monsters, rack up points, and enter bonus stages. If you play with enough skill, you can trigger all sorts of point-accumulating bonuses. If you get one billion points, you get to fight the final boss and view the ending to the game. - - media/video/dfury.mp4 - media/mixrbv2/dfury.png - 1992 - 1992 - 1991 - 1992 Naxat Soft Tengen Pinball - Action 1-2 0 @@ -23884,30 +17535,23 @@ The second "Dragon Slayer" is very similar to the first game, graphically and ga dlair.zip Dragon's Lair (USA, Prototype) - Dragon's Lair (USA, Prototype) - - us - wor - 0 Megadrive Assassin's Creed is a Russian hack of the unreleased port of the SNES version Dragon's Lair. It was released for the Sega Mega Drive by an unknown company. Since the original game was released for PlayStation 3, Xbox 360, and Windows, this game was released some time after 2007. - media/video/dlair.mp4 - media/mixrbv2/dlair.png + media/video/dlair.mp4 + media/mixrbv2/dlair.png - 1995 1994 Advanced Microcomputer Systems Advanced Microcomputer Systems Action - Platform 1 0 @@ -23918,14 +17562,7 @@ The second "Dragon Slayer" is very similar to the first game, graphically and ga dragnrev.zip Dragon's Revenge (Euro, USA) - Dragon's Revenge (Euro, USA) - Dragon's Revenge (Euro, USA) - Dragon's Revenge (Euro, USA) - - eu - us - 0 Megadrive @@ -23938,38 +17575,27 @@ The object is to hit wandering monsters and certain groups of creatures to open Each of the three screens has a unique sub-level portal. - media/video/dragnrev.mp4 - media/mixrbv2/dragnrev.png + media/video/dragnrev.mp4 + media/mixrbv2/dragnrev.png 1993 - 1993 - 1994 - 1993 Tengen Tengen Action - Pinball 1-2 0 14 0 - + dragnrevs.zip Dragon's Revenge (Hack, Spanish) - Dragon's Revenge (Hack, Spanish) - Dragon's Revenge (Hack, Spanish) - Dragon's Revenge (Hack, Spanish) - - - eu - us - + dragnrev.zip Megadrive @@ -23981,38 +17607,24 @@ The object is to hit wandering monsters and certain groups of creatures to open Each of the three screens has a unique sub-level portal. - - media/video/dragnrev.mp4 - media/mixrbv2/dragnrev.png - 1993 - 1993 - 1994 - 1993 Tengen Tengen Action - Pinball 1-2 0 14 0 - + dragnrevj.zip Dragon's Revenge (Jpn) - Dragon's Revenge (Jpn) - Dragon's Revenge (Jpn) - Dragon's Revenge (Jpn) - - jp - dragnrev.zip Megadrive @@ -24024,21 +17636,13 @@ The object is to hit wandering monsters and certain groups of creatures to open Each of the three screens has a unique sub-level portal. - - media/video/dragnrev.mp4 - media/mixrbv2/dragnrev.png - 1993 - 1993 - 1994 - 1993 Tengen Tengen Action - Pinball 1-2 0 @@ -24050,22 +17654,17 @@ Each of the three screens has a unique sub-level portal. Du Shen Zhi Meng Huan Poker - - tw - 0 Megadrive - media/video/dushenzhi.mp4 - media/mixrbv2/dushenzhi.png + media/video/dushenzhi.mp4 + media/mixrbv2/dushenzhi.png - + 1995 - - - + 0 0 0 @@ -24074,12 +17673,7 @@ Each of the three screens has a unique sub-level portal. dukenk3d.zip Duke Nukem 3D (Bra) - Duke Nukem 3D (Bra) - Duke Nukem 3D (Bra) - - br - 0 Megadrive @@ -24088,8 +17682,8 @@ Each of the three screens has a unique sub-level portal. The gameplay is fundamentally the same and has the player blasting invading aliens from Duke's point of view. This version has nine levels based off the PC's Lunar Apocalypse episode, and a range of enemies and weapons from the original game. The difficulty has been raised significantly, and the framerate is noticeably reduced. The port also makes heavy use of scanlines and a smaller window size to reduce the overall render load. - media/video/dukenk3d.mp4 - media/mixrbv2/dukenk3d.png + media/video/dukenk3d.mp4 + media/mixrbv2/dukenk3d.png 1998 @@ -24098,24 +17692,17 @@ The gameplay is fundamentally the same and has the player blasting invading alie 3D Realms Shooter - Shooter / 1st person - Action 1 0 12 0 - + dukenk3ds.zip Duke Nukem 3D (Hack, Spanish) - Duke Nukem 3D (Hack, Spanish) - Duke Nukem 3D (Hack, Spanish) - - br - dukenk3d.zip Megadrive @@ -24123,10 +17710,6 @@ The gameplay is fundamentally the same and has the player blasting invading alie The gameplay is fundamentally the same and has the player blasting invading aliens from Duke's point of view. This version has nine levels based off the PC's Lunar Apocalypse episode, and a range of enemies and weapons from the original game. The difficulty has been raised significantly, and the framerate is noticeably reduced. The port also makes heavy use of scanlines and a smaller window size to reduce the overall render load. - - media/video/dukenk3d.mp4 - media/mixrbv2/dukenk3d.png - 1998 @@ -24134,25 +17717,17 @@ The gameplay is fundamentally the same and has the player blasting invading alie 3D Realms Shooter - Shooter / 1st person - Action 1 0 12 0 - + dunep.zip Dune - The Battle for Arrakis (Prototype, 19940111) - Dune - The Battle for Arrakis (Prototype, 19940111) - Dune - The Battle for Arrakis (Prototype, 19940111) - Dune - The Battle for Arrakis (Prototype, 19940111) - - eu - dune2.zip Megadrive @@ -24167,14 +17742,8 @@ The tech tree has been simplified: Among other changes, concrete slabs are only Finally, the progression of levels in the console version is strictly linear, as there is no choice of the next map to be played as in the original version. - - media/video/dune2.mp4 - media/mixrbv2/dune2.png - 1994 - 1994 - 1994 Virgin Virgin @@ -24186,17 +17755,11 @@ Finally, the progression of levels in the console version is strictly linear, as 17 0 - + duneu.zip Dune - The Battle for Arrakis (USA) - Dune - The Battle for Arrakis (USA) - Dune - The Battle for Arrakis (USA) - Dune - The Battle for Arrakis (USA) - - us - dune2.zip Megadrive @@ -24211,14 +17774,8 @@ The tech tree has been simplified: Among other changes, concrete slabs are only Finally, the progression of levels in the console version is strictly linear, as there is no choice of the next map to be played as in the original version. - - media/video/dune2.mp4 - media/mixrbv2/dune2.png - 1994 - 1994 - 1994 Virgin Virgin @@ -24234,13 +17791,7 @@ Finally, the progression of levels in the console version is strictly linear, as dune2.zip Dune II - Battle for Arrakis (Euro) - Dune II - Battle for Arrakis (Euro) - Dune II - Battle for Arrakis (Euro) - Dune II - Battle for Arrakis (Euro) - - eu - 0 Megadrive @@ -24256,13 +17807,11 @@ Finally, the progression of levels in the console version is strictly linear, as - media/video/dune2.mp4 - media/mixrbv2/dune2.png + media/video/dune2.mp4 + media/mixrbv2/dune2.png 1994 - 1994 - 1994 Virgin Virgin @@ -24274,17 +17823,11 @@ Finally, the progression of levels in the console version is strictly linear, as 17 0 - + dune2g.zip Dune II - Kampf um den Wustenplaneten (Ger) - Dune II - Kampf um den Wustenplaneten (Ger) - Dune II - Kampf um den Wustenplaneten (Ger) - Dune II - Kampf um den Wustenplaneten (Ger) - - de - dune2.zip Megadrive @@ -24299,14 +17842,8 @@ The tech tree has been simplified: Among other changes, concrete slabs are only Finally, the progression of levels in the console version is strictly linear, as there is no choice of the next map to be played as in the original version. - - media/video/dune2.mp4 - media/mixrbv2/dune2.png - 1994 - 1994 - 1994 Virgin Virgin @@ -24322,13 +17859,7 @@ Finally, the progression of levels in the console version is strictly linear, as ddwares.zip Dungeons & Dragons - Warriors of the Eternal Sun (Euro, USA) - Dungeons & Dragons - Warriors of the Eternal Sun (Euro, USA) - Dungeons & Dragons - Warriors of the Eternal Sun (Euro, USA) - - eu - us - 0 Megadrive @@ -24338,12 +17869,11 @@ The player leads a party of four characters (either the default party or one tha - media/video/ddwares.mp4 - media/mixrbv2/ddwares.png + media/video/ddwares.mp4 + media/mixrbv2/ddwares.png 1992 - 1992 SEGA SEGA @@ -24359,19 +17889,15 @@ The player leads a party of four characters (either the default party or one tha dynabr.zip Dyna Brothers (Jpn) - Dyna Brothers (Jpn) - - jp - 0 Megadrive Dyna Brothers is a real-time strategy title developed by CRI for the Sega Mega Drive. The player must guide an army of dinosaurs to victory against their opponents, who are aliens that have invaded Earth. The player's main base and source of life is "The Egg", from which other life forms are spawned. The enemy's base is represented by a UFO. Players have the choice of creating over five different types of dinosaurs: a stegosaurus, triceratops, tyrannosaurus rex, allosaurus, and lastly, an oviraptor. The player uses each dinosaur's unique ability to gather power points to spend in executing commands. This includes sending rain showers to grow vegetation, causing disasters, giving specific directions, and so on. - media/video/dynabr.mp4 - media/mixrbv2/dynabr.png + media/video/dynabr.mp4 + media/mixrbv2/dynabr.png 1992 @@ -24386,15 +17912,11 @@ The player leads a party of four characters (either the default party or one tha 15 0 - + dynabr2.zip Dyna Brothers 2 (Jpn) - Dyna Brothers 2 (Jpn) - - jp - 0 Megadrive @@ -24405,8 +17927,8 @@ Dyna Brothers 2 is a real-time strategy game comparable to Populous. The player The game features a practice mode, story mode, and free mode, as well as a 2-player versus mode where the second player takes the role of the alien invaders. - media/video/dynabr2.mp4 - media/mixrbv2/dynabr2.png + media/video/dynabr2.mp4 + media/mixrbv2/dynabr2.png 1993 @@ -24415,22 +17937,17 @@ The game features a practice mode, story mode, and free mode, as well as a 2-pla CRI Strategy - Simulation 1-2 0 0 0 - + dynabr2sp.zip Dyna Brothers 2 Special - Sega Channel (Jpn, Sega Channel) - Dyna Brothers 2 Special - Sega Channel (Jpn, Sega Channel) - - jp - dynabr2.zip Megadrive @@ -24440,10 +17957,6 @@ Dyna Brothers 2 is a real-time strategy game comparable to Populous. The player The game features a practice mode, story mode, and free mode, as well as a 2-player versus mode where the second player takes the role of the alien invaders. - - media/video/dynabr2.mp4 - media/mixrbv2/dynabr2.png - 1993 @@ -24451,77 +17964,52 @@ The game features a practice mode, story mode, and free mode, as well as a 2-pla CRI Strategy - Simulation 1-2 0 0 0 - + dyndukes.zip Dynamite Duke (Hack, Spanish) - Dynamite Duke (Hack, Spanish) - - wor - dynduke.zip Megadrive Duke, armed with a machine gun and cybernetic arm, walks sideways through enemy bases, shooting snipers and engaging in hand-to-hand combat with bosses and the occasional knife-wielding soldier. An over-the-shoulder perspective is used throughout. - - media/video/dynduke.mp4 - media/mixrbv2/dynduke.png - 1990 - 1990 - 1990 - 1991 Seibu Kaihatsu SEGA Action - Lightgun Shooter 1 0 12 0 - + dynduke1.zip Dynamite Duke (World) - Dynamite Duke (World) - - wor - dynduke.zip Megadrive Duke, armed with a machine gun and cybernetic arm, walks sideways through enemy bases, shooting snipers and engaging in hand-to-hand combat with bosses and the occasional knife-wielding soldier. An over-the-shoulder perspective is used throughout. - - media/video/dynduke.mp4 - media/mixrbv2/dynduke.png - 1990 - 1990 - 1990 - 1991 Seibu Kaihatsu SEGA Action - Lightgun Shooter 1 0 @@ -24532,31 +18020,23 @@ The game features a practice mode, story mode, and free mode, as well as a 2-pla dynduke.zip Dynamite Duke (World, Rev. A) - Dynamite Duke (World, Rev. A) - - wor - 0 Megadrive Duke, armed with a machine gun and cybernetic arm, walks sideways through enemy bases, shooting snipers and engaging in hand-to-hand combat with bosses and the occasional knife-wielding soldier. An over-the-shoulder perspective is used throughout. - media/video/dynduke.mp4 - media/mixrbv2/dynduke.png + media/video/dynduke.mp4 + media/mixrbv2/dynduke.png 1990 - 1990 - 1990 - 1991 Seibu Kaihatsu SEGA Action - Lightgun Shooter 1 0 @@ -24567,14 +18047,7 @@ The game features a practice mode, story mode, and free mode, as well as a 2-pla dhead.zip Dynamite Headdy (Euro, USA) - Dynamite Headdy (Euro, USA) - Dynamite Headdy (Euro, USA) - Dynamite Headdy (Euro, USA) - - eu - us - 0 Megadrive @@ -24583,33 +18056,26 @@ The game features a practice mode, story mode, and free mode, as well as a 2-pla Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - media/video/dhead.mp4 - media/mixrbv2/dhead.png + media/video/dhead.mp4 + media/mixrbv2/dhead.png 1994 - 1994 - 1994 - 1994 Treasure SEGA Platform - Action 1 0 16 0 - + dheade.zip Dynamite Headdy (Hack, English) - Dynamite Headdy (Hack, English) - Dynamite Headdy (Hack, English) - Dynamite Headdy (Hack, English) dhead.zip Megadrive @@ -24618,39 +18084,24 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - - media/video/dhead.mp4 - media/mixrbv2/dhead.png - 1994 - 1994 - 1994 - 1994 Treasure SEGA Platform - Action 1 0 16 0 - + dheads.zip Dynamite Headdy (Hack, Spanish) - Dynamite Headdy (Hack, Spanish) - Dynamite Headdy (Hack, Spanish) - Dynamite Headdy (Hack, Spanish) - - - eu - us - + dhead.zip Megadrive @@ -24658,38 +18109,24 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - - media/video/dhead.mp4 - media/mixrbv2/dhead.png - 1994 - 1994 - 1994 - 1994 Treasure SEGA Platform - Action 1 0 16 0 - + dheadj.zip Dynamite Headdy (Jpn) - Dynamite Headdy (Jpn) - Dynamite Headdy (Jpn) - Dynamite Headdy (Jpn) - - jp - dhead.zip Megadrive @@ -24697,38 +18134,24 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - - media/video/dhead.mp4 - media/mixrbv2/dhead.png - 1994 - 1994 - 1994 - 1994 Treasure SEGA Platform - Action 1 0 16 0 - + dheadjp.zip Dynamite Headdy (Jpn, Prototype) - Dynamite Headdy (Jpn, Prototype) - Dynamite Headdy (Jpn, Prototype) - Dynamite Headdy (Jpn, Prototype) - - jp - dhead.zip Megadrive @@ -24736,38 +18159,24 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - - media/video/dhead.mp4 - media/mixrbv2/dhead.png - 1994 - 1994 - 1994 - 1994 Treasure SEGA Platform - Action 1 0 16 0 - + dheadp3.zip Dynamite Headdy (Prototype, 19940614-CABEZA) - Dynamite Headdy (Prototype, 19940614-CABEZA) - Dynamite Headdy (Prototype, 19940614-CABEZA) - Dynamite Headdy (Prototype, 19940614-CABEZA) - - jp - dhead.zip Megadrive @@ -24775,38 +18184,24 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - - media/video/dhead.mp4 - media/mixrbv2/dhead.png - 1994 - 1994 - 1994 - 1994 Treasure SEGA Platform - Action 1 0 16 0 - + dheadp2.zip Dynamite Headdy (Prototype, 19940616) - Dynamite Headdy (Prototype, 19940616) - Dynamite Headdy (Prototype, 19940616) - Dynamite Headdy (Prototype, 19940616) - - jp - dhead.zip Megadrive @@ -24814,39 +18209,24 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - - media/video/dhead.mp4 - media/mixrbv2/dhead.png - 1994 - 1994 - 1994 - 1994 Treasure SEGA Platform - Action 1 0 16 0 - + dheadp1.zip Dynamite Headdy (Prototype, 19940622) - Dynamite Headdy (Prototype, 19940622) - Dynamite Headdy (Prototype, 19940622) - Dynamite Headdy (Prototype, 19940622) - - - eu - us - + dhead.zip Megadrive @@ -24854,21 +18234,13 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - - media/video/dhead.mp4 - media/mixrbv2/dhead.png - 1994 - 1994 - 1994 - 1994 Treasure SEGA Platform - Action 1 0 @@ -24879,23 +18251,17 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your dynoblaz.zip Dyno Blaze (Early Prototype) - Dyno Blaze (Early Prototype) - - us - 0 Megadrive Dyno Blaze is a cancelled beat 'em up that was in development by Bonsai Entertainment for the Genesis / Mega Drive, Mega CD and 3DO in 1994 and it would have been published by Virgin. A playable prototype of the game was somehow leaked online in 2008, in which you can try a series of (almost empty) levels where to move your rollerblade-dinosaur to fight enemies with an hockey stick. The levels are incomplete and bugged but it's possible to go trought them waiting for a bit at the end of the area and pressing the jump button. - media/video/dynoblaz.mp4 - media/mixrbv2/dynoblaz.png + media/video/dynoblaz.mp4 + media/mixrbv2/dynoblaz.png - - - + Bonsai Entertainment Virgin @@ -24910,66 +18276,46 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your eahockey.zip EA Hockey (Euro) - EA Hockey (Euro) - EA Hockey (Euro) - EA Hockey (Euro) - - eu - 0 Megadrive With the official NHL license, the title offers twenty-four teams and over 500 players with their statistics. It is possible to compete in the League mode but also to create his own tournament. A slow motion mode also allows you to replay its best actions. - media/video/eahockey.mp4 - media/mixrbv2/eahockey.png + media/video/eahockey.mp4 + media/mixrbv2/eahockey.png 1991 - 1992 Park Place Production Team Electronic Arts Sports / Hockey - Sports 1-2 0 15 0 - + eahockeyj.zip EA Hockey (Jpn) - EA Hockey (Jpn) - EA Hockey (Jpn) - EA Hockey (Jpn) - - jp - eahockey.zip Megadrive With the official NHL license, the title offers twenty-four teams and over 500 players with their statistics. It is possible to compete in the League mode but also to create his own tournament. A slow motion mode also allows you to replay its best actions. - - media/video/eahockey.mp4 - media/mixrbv2/eahockey.png - 1991 - 1992 Park Place Production Team Electronic Arts Sports / Hockey - Sports 1-2 0 @@ -24980,19 +18326,15 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your easports.zip EA Sports Double Header (Euro) - EA Sports Double Header (Euro) - - eu - 0 Megadrive Two games on one cartridge here - NHL Hockey and John Madden Football. - media/video/easports.mp4 - media/mixrbv2/easports.png + media/video/easports.mp4 + media/mixrbv2/easports.png 1992 @@ -25001,23 +18343,17 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your Electronic Arts Sports / Hockey - Sports / Football - Sports 1-2 0 18 0 - + earnests.zip Earnest Evans (Hack, Spanish) - Earnest Evans (Hack, Spanish) - - us - earnest.zip Megadrive @@ -25025,10 +18361,6 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your This is an action platform game in which you control Earnest Evans, armed with his trusty whip. The hero can jump, climb ropes, crouch, and crawl. There are plenty of obstacles on the levels (bottomless pits, spikes, crushing bridges, lava, etc.), as well as gangsters and monsters to dispose of. - - media/video/earnest.mp4 - media/mixrbv2/earnest.png - 1992 @@ -25036,7 +18368,6 @@ This is an action platform game in which you control Earnest Evans, armed with h Renovation Products Action - Platform 1 0 @@ -25047,11 +18378,7 @@ This is an action platform game in which you control Earnest Evans, armed with h earnest.zip Earnest Evans (USA) - Earnest Evans (USA) - - us - 0 Megadrive @@ -25060,8 +18387,8 @@ This is an action platform game in which you control Earnest Evans, armed with h This is an action platform game in which you control Earnest Evans, armed with his trusty whip. The hero can jump, climb ropes, crouch, and crawl. There are plenty of obstacles on the levels (bottomless pits, spikes, crushing bridges, lava, etc.), as well as gangsters and monsters to dispose of. - media/video/earnest.mp4 - media/mixrbv2/earnest.png + media/video/earnest.mp4 + media/mixrbv2/earnest.png 1992 @@ -25070,7 +18397,6 @@ This is an action platform game in which you control Earnest Evans, armed with h Renovation Products Action - Platform 1 0 @@ -25081,13 +18407,7 @@ This is an action platform game in which you control Earnest Evans, armed with h earthdef.zip Earth Defense, The (USA) - Earth Defense, The (USA) - Earth Defense, The (USA) - - us - wor - 0 Megadrive @@ -25098,11 +18418,10 @@ The player must fly through five vertically-scrolling levels while shooting down This is an unlicensed game. - media/video/earthdef.mp4 - media/mixrbv2/earthdef.png + media/video/earthdef.mp4 + media/mixrbv2/earthdef.png - 1995 1994 AV Artisan @@ -25119,12 +18438,7 @@ This is an unlicensed game. ejim.zip Earthworm Jim (Euro) - Earthworm Jim (Euro) - Earthworm Jim (Euro) - - eu - 0 Megadrive @@ -25135,36 +18449,27 @@ Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestru Jim overhears the Queen's plans for the suit and decides to meet this Princess... - media/video/ejim.mp4 - media/mixrbv2/ejim.png + media/video/ejim.mp4 + media/mixrbv2/ejim.png 1994 - 1994 - 1994 Shiny Entertainment Virgin Interactive Entertainment Action - Platform 1 0 16 0 - + ejims.zip Earthworm Jim (Hack, Spanish) - Earthworm Jim (Hack, Spanish) - Earthworm Jim (Hack, Spanish) - - eu - us - ejim.zip Megadrive @@ -25174,36 +18479,24 @@ Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestru Jim overhears the Queen's plans for the suit and decides to meet this Princess... - - media/video/ejim.mp4 - media/mixrbv2/ejim.png - 1994 - 1994 - 1994 Shiny Entertainment Virgin Interactive Entertainment Action - Platform 1 0 16 0 - + ejimp.zip Earthworm Jim (Prototype, 19940728) - Earthworm Jim (Prototype, 19940728) - Earthworm Jim (Prototype, 19940728) - - us - ejim.zip Megadrive @@ -25213,36 +18506,24 @@ Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestru Jim overhears the Queen's plans for the suit and decides to meet this Princess... - - media/video/ejim.mp4 - media/mixrbv2/ejim.png - 1994 - 1994 - 1994 Shiny Entertainment Virgin Interactive Entertainment Action - Platform 1 0 16 0 - + ejimu.zip Earthworm Jim (USA) - Earthworm Jim (USA) - Earthworm Jim (USA) - - us - ejim.zip Megadrive @@ -25252,20 +18533,13 @@ Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestru Jim overhears the Queen's plans for the suit and decides to meet this Princess... - - media/video/ejim.mp4 - media/mixrbv2/ejim.png - 1994 - 1994 - 1994 Shiny Entertainment Virgin Interactive Entertainment Action - Platform 1 0 @@ -25276,12 +18550,7 @@ Jim overhears the Queen's plans for the suit and decides to meet this Princess.. ejim2.zip Earthworm Jim 2 (Euro) - Earthworm Jim 2 (Euro) - Earthworm Jim 2 (Euro) - - eu - 0 Megadrive @@ -25294,36 +18563,27 @@ Jim soon realizes he is in control of the suit. Gameplay is similar to the first game, with Jim jumping and running through the levels. There are 5 weapons more than the original game to collect. Characters like Princess Whats-Her-Name and Psy-Crow appear. - media/video/ejim2.mp4 - media/mixrbv2/ejim2.png + media/video/ejim2.mp4 + media/mixrbv2/ejim2.png 1996 - 1996 - 1995 Playmates Interactive Virgin Interactive Entertainment Action - Platform 1 0 17 0 - + ejim2s.zip Earthworm Jim 2 (Hack, Spanish) - Earthworm Jim 2 (Hack, Spanish) - Earthworm Jim 2 (Hack, Spanish) - - eu - us - ejim2.zip Megadrive @@ -25335,36 +18595,24 @@ Jim soon realizes he is in control of the suit. Gameplay is similar to the first game, with Jim jumping and running through the levels. There are 5 weapons more than the original game to collect. Characters like Princess Whats-Her-Name and Psy-Crow appear. - - media/video/ejim2.mp4 - media/mixrbv2/ejim2.png - 1996 - 1996 - 1995 Playmates Interactive Virgin Interactive Entertainment Action - Platform 1 0 17 0 - + ejim2p.zip Earthworm Jim 2 (Protoype, 19950824) - Earthworm Jim 2 (Protoype, 19950824) - Earthworm Jim 2 (Protoype, 19950824) - - eu - ejim2.zip Megadrive @@ -25376,36 +18624,24 @@ Jim soon realizes he is in control of the suit. Gameplay is similar to the first game, with Jim jumping and running through the levels. There are 5 weapons more than the original game to collect. Characters like Princess Whats-Her-Name and Psy-Crow appear. - - media/video/ejim2.mp4 - media/mixrbv2/ejim2.png - 1996 - 1996 - 1995 Playmates Interactive Virgin Interactive Entertainment Action - Platform 1 0 17 0 - + ejim2u.zip Earthworm Jim 2 (USA) - Earthworm Jim 2 (USA) - Earthworm Jim 2 (USA) - - us - ejim2.zip Megadrive @@ -25417,20 +18653,13 @@ Jim soon realizes he is in control of the suit. Gameplay is similar to the first game, with Jim jumping and running through the levels. There are 5 weapons more than the original game to collect. Characters like Princess Whats-Her-Name and Psy-Crow appear. - - media/video/ejim2.mp4 - media/mixrbv2/ejim2.png - 1996 - 1996 - 1995 Playmates Interactive Virgin Interactive Entertainment Action - Platform 1 0 @@ -25441,18 +18670,7 @@ Gameplay is similar to the first game, with Jim jumping and running through the ecco2.zip Ecco - The Tides of Time (Euro) - Ecco - The Tides of Time (Euro) - Ecco - The Tides of Time (Euro) - Ecco - The Tides of Time (Euro) - Ecco - The Tides of Time (Euro) - Ecco - The Tides of Time (Euro) - Ecco - The Tides of Time (Euro) - Ecco - The Tides of Time (Euro) - Ecco - The Tides of Time (Euro) - - jp - 0 Megadrive @@ -25464,14 +18682,10 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and - media/video/ecco2.mp4 - media/mixrbv2/ecco2.png + media/video/ecco2.mp4 + media/mixrbv2/ecco2.png - 1994 - 1994 - 1994 - 1994 1994 Novotrade @@ -25484,22 +18698,11 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and 17 0 - + ecco2u.zip Ecco - The Tides of Time (USA) - Ecco - The Tides of Time (USA) - Ecco - The Tides of Time (USA) - Ecco - The Tides of Time (USA) - Ecco - The Tides of Time (USA) - Ecco - The Tides of Time (USA) - Ecco - The Tides of Time (USA) - Ecco - The Tides of Time (USA) - Ecco - The Tides of Time (USA) - - - us - + ecco2.zip Megadrive @@ -25510,15 +18713,7 @@ In order to restore the Asterite and finally defeat the Vortex Queen, Ecco will Ecco: The Tides of Time features even better graphics than its predecessor, and introduces a new gameplay mode in which the camera follows the dolphin from behind instead of from the side. - - media/video/ecco2.mp4 - media/mixrbv2/ecco2.png - - 1994 - 1994 - 1994 - 1994 1994 Novotrade @@ -25531,22 +18726,11 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and 17 0 - + ecco2px11.zip Ecco - The Tides of Time (USA, Prototype X11, 19940413) - Ecco - The Tides of Time (USA, Prototype X11, 19940413) - Ecco - The Tides of Time (USA, Prototype X11, 19940413) - Ecco - The Tides of Time (USA, Prototype X11, 19940413) - Ecco - The Tides of Time (USA, Prototype X11, 19940413) - Ecco - The Tides of Time (USA, Prototype X11, 19940413) - Ecco - The Tides of Time (USA, Prototype X11, 19940413) - Ecco - The Tides of Time (USA, Prototype X11, 19940413) - Ecco - The Tides of Time (USA, Prototype X11, 19940413) - - - us - + ecco2.zip Megadrive @@ -25557,15 +18741,7 @@ In order to restore the Asterite and finally defeat the Vortex Queen, Ecco will Ecco: The Tides of Time features even better graphics than its predecessor, and introduces a new gameplay mode in which the camera follows the dolphin from behind instead of from the side. - - media/video/ecco2.mp4 - media/mixrbv2/ecco2.png - - 1994 - 1994 - 1994 - 1994 1994 Novotrade @@ -25578,23 +18754,11 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and 17 0 - + ecco2p.zip Ecco - The Tides of Time (USA, Prototype) - Ecco - The Tides of Time (USA, Prototype) - Ecco - The Tides of Time (USA, Prototype) - Ecco - The Tides of Time (USA, Prototype) - Ecco - The Tides of Time (USA, Prototype) - Ecco - The Tides of Time (USA, Prototype) - Ecco - The Tides of Time (USA, Prototype) - Ecco - The Tides of Time (USA, Prototype) - Ecco - The Tides of Time (USA, Prototype) - - - us - wor - + ecco2.zip Megadrive @@ -25605,15 +18769,7 @@ In order to restore the Asterite and finally defeat the Vortex Queen, Ecco will Ecco: The Tides of Time features even better graphics than its predecessor, and introduces a new gameplay mode in which the camera follows the dolphin from behind instead of from the side. - - media/video/ecco2.mp4 - media/mixrbv2/ecco2.png - - 1994 - 1994 - 1994 - 1994 1994 Novotrade @@ -25626,22 +18782,11 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and 17 0 - + ecco2p2.zip Ecco - The Tides of Time (USA, Prototype, 19940429) - Ecco - The Tides of Time (USA, Prototype, 19940429) - Ecco - The Tides of Time (USA, Prototype, 19940429) - Ecco - The Tides of Time (USA, Prototype, 19940429) - Ecco - The Tides of Time (USA, Prototype, 19940429) - Ecco - The Tides of Time (USA, Prototype, 19940429) - Ecco - The Tides of Time (USA, Prototype, 19940429) - Ecco - The Tides of Time (USA, Prototype, 19940429) - Ecco - The Tides of Time (USA, Prototype, 19940429) - - - us - + ecco2.zip Megadrive @@ -25652,15 +18797,7 @@ In order to restore the Asterite and finally defeat the Vortex Queen, Ecco will Ecco: The Tides of Time features even better graphics than its predecessor, and introduces a new gameplay mode in which the camera follows the dolphin from behind instead of from the side. - - media/video/ecco2.mp4 - media/mixrbv2/ecco2.png - - 1994 - 1994 - 1994 - 1994 1994 Novotrade @@ -25673,18 +18810,10 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and 17 0 - + ecco2p1.zip Ecco - The Tides of Time (USA, Prototype, Alt) - Ecco - The Tides of Time (USA, Prototype, Alt) - Ecco - The Tides of Time (USA, Prototype, Alt) - Ecco - The Tides of Time (USA, Prototype, Alt) - Ecco - The Tides of Time (USA, Prototype, Alt) - Ecco - The Tides of Time (USA, Prototype, Alt) - Ecco - The Tides of Time (USA, Prototype, Alt) - Ecco - The Tides of Time (USA, Prototype, Alt) - Ecco - The Tides of Time (USA, Prototype, Alt) ecco2.zip Megadrive @@ -25696,15 +18825,7 @@ In order to restore the Asterite and finally defeat the Vortex Queen, Ecco will Ecco: The Tides of Time features even better graphics than its predecessor, and introduces a new gameplay mode in which the camera follows the dolphin from behind instead of from the side. - - media/video/ecco2.mp4 - media/mixrbv2/ecco2.png - - 1994 - 1994 - 1994 - 1994 1994 Novotrade @@ -25721,12 +18842,7 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and eccojr.zip Ecco Jr. (USA, Oceania, 199502) - Ecco Jr. (USA, Oceania, 199502) - Ecco Jr. (USA, Oceania, 199502) - - us - 0 Megadrive @@ -25735,34 +18851,27 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and Set in the same underwater world, players choose one of the three characters to solve a series of challenges. These all involve harmless exploration and solving small puzzles with no foes or violent gameplay. The characters need to use their abilities to locate animals, herd seahorses, retrieve a sea lion's lost ball, swim through rings and locate glyphs. After completing the main tasks, a large glyph needs to be located to end the level. The characters can be switched at any time during gameplay, but they all have the same abilities. One button is used to send out a sonar pulse to locate items while another boosts the animal. Most levels take less than a minute to complete and there are eighteen levels in total. - media/video/eccojr.mp4 - media/mixrbv2/eccojr.png + media/video/eccojr.mp4 + media/mixrbv2/eccojr.png 1995 - 1995 Novotrade SEGA Action - Adventure 1 0 10 0 - + eccojr1.zip Ecco Jr. (USA, Oceania, 199503) - Ecco Jr. (USA, Oceania, 199503) - Ecco Jr. (USA, Oceania, 199503) - - us - eccojr.zip Megadrive @@ -25770,19 +18879,13 @@ Set in the same underwater world, players choose one of the three characters to Set in the same underwater world, players choose one of the three characters to solve a series of challenges. These all involve harmless exploration and solving small puzzles with no foes or violent gameplay. The characters need to use their abilities to locate animals, herd seahorses, retrieve a sea lion's lost ball, swim through rings and locate glyphs. After completing the main tasks, a large glyph needs to be located to end the level. The characters can be switched at any time during gameplay, but they all have the same abilities. One button is used to send out a sonar pulse to locate items while another boosts the animal. Most levels take less than a minute to complete and there are eighteen levels in total. - - media/video/eccojr.mp4 - media/mixrbv2/eccojr.png - 1995 - 1995 Novotrade SEGA Action - Adventure 1 0 @@ -25793,14 +18896,7 @@ Set in the same underwater world, players choose one of the three characters to ecco.zip Ecco the Dolphin (Euro, USA, Kor) - Ecco the Dolphin (Euro, USA, Kor) - Ecco the Dolphin (Euro, USA, Kor) - Ecco the Dolphin (Euro, USA, Kor) - - eu - us - 0 Megadrive @@ -25809,38 +18905,27 @@ Set in the same underwater world, players choose one of the three characters to The storyline is actually deeper that one may think by looking at the box illustration. As Ecco, you are the only dolphin who managed to escape from a giant whirlpool which sucked down your entire pod. The five shining stars on your forehead show that you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel through time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the Vortex Queen. - media/video/ecco.mp4 - media/mixrbv2/ecco.png + media/video/ecco.mp4 + media/mixrbv2/ecco.png 1992 - 1992 - 1992 - 1993 Novotrade SEGA Action - Adventure 1 0 15 0 - + eccos.zip Ecco the Dolphin (Hack, Spanish) - Ecco the Dolphin (Hack, Spanish) - Ecco the Dolphin (Hack, Spanish) - Ecco the Dolphin (Hack, Spanish) - - - us - eu - + ecco.zip Megadrive @@ -25848,38 +18933,24 @@ The storyline is actually deeper that one may think by looking at the box illust The storyline is actually deeper that one may think by looking at the box illustration. As Ecco, you are the only dolphin who managed to escape from a giant whirlpool which sucked down your entire pod. The five shining stars on your forehead show that you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel through time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the Vortex Queen. - - media/video/ecco.mp4 - media/mixrbv2/ecco.png - 1992 - 1992 - 1992 - 1993 Novotrade SEGA Action - Adventure 1 0 15 0 - + eccoj.zip Ecco the Dolphin (Jpn) - Ecco the Dolphin (Jpn) - Ecco the Dolphin (Jpn) - Ecco the Dolphin (Jpn) - - jp - ecco.zip Megadrive @@ -25887,38 +18958,24 @@ The storyline is actually deeper that one may think by looking at the box illust The storyline is actually deeper that one may think by looking at the box illustration. As Ecco, you are the only dolphin who managed to escape from a giant whirlpool which sucked down your entire pod. The five shining stars on your forehead show that you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel through time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the Vortex Queen. - - media/video/ecco.mp4 - media/mixrbv2/ecco.png - 1992 - 1992 - 1992 - 1993 Novotrade SEGA Action - Adventure 1 0 15 0 - + eccop.zip Ecco the Dolphin (Prototype, 19930421) - Ecco the Dolphin (Prototype, 19930421) - Ecco the Dolphin (Prototype, 19930421) - Ecco the Dolphin (Prototype, 19930421) - - jp - ecco.zip Megadrive @@ -25926,43 +18983,24 @@ The storyline is actually deeper that one may think by looking at the box illust The storyline is actually deeper that one may think by looking at the box illustration. As Ecco, you are the only dolphin who managed to escape from a giant whirlpool which sucked down your entire pod. The five shining stars on your forehead show that you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel through time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the Vortex Queen. - - media/video/ecco.mp4 - media/mixrbv2/ecco.png - 1992 - 1992 - 1992 - 1993 Novotrade SEGA Action - Adventure 1 0 15 0 - + ecco2j.zip Ecco the Dolphin II (Jpn) - Ecco the Dolphin II (Jpn) - Ecco the Dolphin II (Jpn) - Ecco the Dolphin II (Jpn) - Ecco the Dolphin II (Jpn) - Ecco the Dolphin II (Jpn) - Ecco the Dolphin II (Jpn) - Ecco the Dolphin II (Jpn) - Ecco the Dolphin II (Jpn) - - - jp - + ecco2.zip Megadrive @@ -25973,15 +19011,7 @@ In order to restore the Asterite and finally defeat the Vortex Queen, Ecco will Ecco: The Tides of Time features even better graphics than its predecessor, and introduces a new gameplay mode in which the camera follows the dolphin from behind instead of from the side. - - media/video/ecco2.mp4 - media/mixrbv2/ecco2.png - - 1994 - 1994 - 1994 - 1994 1994 Novotrade @@ -25998,12 +19028,7 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and elvientos.zip El Viento (Hack, Spanish) - El Viento (Hack, Spanish) - El Viento (Hack, Spanish) - - us - elviento.zip Megadrive @@ -26013,36 +19038,24 @@ The only one that can stop them is a young girl named Annet... born of the curse As Annet, you will do battle with the mob, navigating through Sewers, Caves and buildings, collecting bonus items along the way. - - media/video/elviento.mp4 - media/mixrbv2/elviento.png - 1991 - 1991 Wolf Team Renovation Products Platform / Run Jump - Action - Platform 1 0 13 0 - + elvientoj.zip El Viento (Jpn) - El Viento (Jpn) - El Viento (Jpn) - - jp - elviento.zip Megadrive @@ -26052,20 +19065,13 @@ The only one that can stop them is a young girl named Annet... born of the curse As Annet, you will do battle with the mob, navigating through Sewers, Caves and buildings, collecting bonus items along the way. - - media/video/elviento.mp4 - media/mixrbv2/elviento.png - 1991 - 1991 Wolf Team Renovation Products Platform / Run Jump - Action - Platform 1 0 @@ -26076,12 +19082,7 @@ As Annet, you will do battle with the mob, navigating through Sewers, Caves and elviento.zip El Viento (USA) - El Viento (USA) - El Viento (USA) - - us - 0 Megadrive @@ -26092,35 +19093,27 @@ The only one that can stop them is a young girl named Annet... born of the curse As Annet, you will do battle with the mob, navigating through Sewers, Caves and buildings, collecting bonus items along the way. - media/video/elviento.mp4 - media/mixrbv2/elviento.png + media/video/elviento.mp4 + media/mixrbv2/elviento.png 1991 - 1991 Wolf Team Renovation Products Platform / Run Jump - Action - Platform 1 0 13 0 - + elemastj.zip Elemental Master (Jpn) - Elemental Master (Jpn) - Elemental Master (Jpn) - - jp - elemast.zip Megadrive @@ -26128,20 +19121,13 @@ As Annet, you will do battle with the mob, navigating through Sewers, Caves and There are different kinds of weapons which you can use. Like other games in the genre you also have tons of strange enemies to destroy. - - media/video/elemast.mp4 - media/mixrbv2/elemast.png - 1993 - 1990 Technosoft Renovation Products Shoot'em up / Vertical - Action - Shoot'em Up 1 0 @@ -26152,12 +19138,7 @@ There are different kinds of weapons which you can use. Like other games in the elemast.zip Elemental Master (USA) - Elemental Master (USA) - Elemental Master (USA) - - us - 0 Megadrive @@ -26166,35 +19147,27 @@ There are different kinds of weapons which you can use. Like other games in the There are different kinds of weapons which you can use. Like other games in the genre you also have tons of strange enemies to destroy. - media/video/elemast.mp4 - media/mixrbv2/elemast.png + media/video/elemast.mp4 + media/mixrbv2/elemast.png 1993 - 1990 Technosoft Renovation Products Shoot'em up / Vertical - Action - Shoot'em Up 1 0 14 0 - + elimdowns.zip Eliminate Down (Hack, Spanish) - Eliminate Down (Hack, Spanish) - Eliminate Down (Hack, Spanish) - - jp - elimdown.zip Megadrive @@ -26202,19 +19175,13 @@ There are different kinds of weapons which you can use. Like other games in the The game includes eight stages, most of which include both a midboss and a boss at the end, and three difficulty settings. There is also a minigame similar to Whack-a-Mole where there is a grid of ship icons, and the player must hit the rotating ships. - - media/video/elimdown.mp4 - media/mixrbv2/elimdown.png - 1993 - 1993 Aprinet Soft Vision Action - Shoot'em Up 1 0 @@ -26225,12 +19192,7 @@ The game includes eight stages, most of which include both a midboss and a boss elimdown.zip Eliminate Down (Jpn) - Eliminate Down (Jpn) - Eliminate Down (Jpn) - - jp - 0 Megadrive @@ -26239,18 +19201,16 @@ The game includes eight stages, most of which include both a midboss and a boss The game includes eight stages, most of which include both a midboss and a boss at the end, and three difficulty settings. There is also a minigame similar to Whack-a-Mole where there is a grid of ship icons, and the player must hit the rotating ships. - media/video/elimdown.mp4 - media/mixrbv2/elimdown.png + media/video/elimdown.mp4 + media/mixrbv2/elimdown.png 1993 - 1993 Aprinet Soft Vision Action - Shoot'em Up 1 0 @@ -26261,32 +19221,23 @@ The game includes eight stages, most of which include both a midboss and a boss elit95.zip Elitserien 95 (Swe) - Elitserien 95 (Swe) - Elitserien 95 (Swe) - Elitserien 95 (Swe) - - se - 0 Megadrive NHL '95 was EA Sports' third licensed ice hockey game, promising the fastest action in the series to date. The action is viewed top-down, and can be played with or without realistic penalties. There is a full season mode, allowing you to guide a team through all 84 matches, with the option of injuries potentially putting players out of a sequence of matches. You have full control over trading and creating players for your squad. New in-game moves include dummy shots and lie-down blocks. - media/video/elit95.mp4 - media/mixrbv2/elit95.png + media/video/elit95.mp4 + media/mixrbv2/elit95.png 1994 - 1994 - 1994 High Score Productions Electronic Arts Sports / Hockey - Sports 1-4 0 @@ -26297,31 +19248,23 @@ The game includes eight stages, most of which include both a midboss and a boss elit96.zip Elitserien 96 (Swe) - Elitserien 96 (Swe) - Elitserien 96 (Swe) - Elitserien 96 (Swe) - - se - 0 Megadrive NHL 96 was the first EA Sports game to feature Virtual Stadium technology, which resulted in a 3D feel and multiple camera angles. The NHL license ensures that real teams and players of the era are included, with a full league and playoff system. Many game options can be toggled - the infamous fighting is option, as are the penalties and offsides. The control system makes it possible to execute one-touch passes, and several special trick moves to quickly advance the ball. As a bonus feature, it included 'Hockey Card' profiles of every player on CD, and interviews with the stars of the game. - media/video/elit96.mp4 - media/mixrbv2/elit96.png + media/video/elit96.mp4 + media/mixrbv2/elit96.png 1995 - 1995 High Score Productions Electronic Arts Sports / Hockey - Sports 1-4 0 @@ -26332,15 +19275,7 @@ The game includes eight stages, most of which include both a midboss and a boss empsteel.zip Empire of Steel (Euro) - Empire of Steel (Euro) - Empire of Steel (Euro) - Empire of Steel (Euro) - Empire of Steel (Euro) - - eu - us - 0 Megadrive @@ -26349,46 +19284,35 @@ The game includes eight stages, most of which include both a midboss and a boss - media/video/empsteel.mp4 - media/mixrbv2/empsteel.png + media/video/empsteel.mp4 + media/mixrbv2/empsteel.png - 1992 - 1992 - 1992 1992 - 1992 Flying Edge Hot-B Shoot'em Up - Shoot'em up / Horizontal - Action - Puzzle-Game 1 0 18 0 - + escape2042.zip Escape 2042 (HB) - Escape 2042 (HB) - - wor - 0 Megadrive Escape 2042: The Truth Defenders is an puzzle-platform game, similar to Impossible Mission or Zillion in style and gameplay, interspersed with mini-games of different genres (such as a shoot-'em-up) in between levels. - media/video/escape2042.mp4 - media/mixrbv2/escape2042.png + media/video/escape2042.mp4 + media/mixrbv2/escape2042.png 2017 @@ -26397,9 +19321,6 @@ The game includes eight stages, most of which include both a midboss and a boss OrionSoft Action - Action / Adventure - Platform - Puzzle-Game 1 0 @@ -26410,12 +19331,7 @@ The game includes eight stages, most of which include both a midboss and a boss tazmars.zip Escape from Mars Starring Taz (Euro) - Escape from Mars Starring Taz (Euro) - Escape from Mars Starring Taz (Euro) - - eu - 0 Megadrive @@ -26424,36 +19340,27 @@ The game includes eight stages, most of which include both a midboss and a boss You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png + media/video/tazmars.mp4 + media/mixrbv2/tazmars.png 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarss.zip Escape from Mars Starring Taz (Hack, Spanish) - Escape from Mars Starring Taz (Hack, Spanish) - Escape from Mars Starring Taz (Hack, Spanish) - - eu - tazmars.zip Megadrive @@ -26461,33 +19368,23 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsp11.zip Escape from Mars Starring Taz (Prototype, 19940309) - Escape from Mars Starring Taz (Prototype, 19940309) - Escape from Mars Starring Taz (Prototype, 19940309) tazmars.zip Megadrive @@ -26496,33 +19393,23 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsp10.zip Escape from Mars Starring Taz (Prototype, 19940418) - Escape from Mars Starring Taz (Prototype, 19940418) - Escape from Mars Starring Taz (Prototype, 19940418) tazmars.zip Megadrive @@ -26531,33 +19418,23 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsp09.zip Escape from Mars Starring Taz (Prototype, 19940509) - Escape from Mars Starring Taz (Prototype, 19940509) - Escape from Mars Starring Taz (Prototype, 19940509) tazmars.zip Megadrive @@ -26566,33 +19443,23 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsp08.zip Escape from Mars Starring Taz (Prototype, 19940518) - Escape from Mars Starring Taz (Prototype, 19940518) - Escape from Mars Starring Taz (Prototype, 19940518) tazmars.zip Megadrive @@ -26601,33 +19468,23 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsp07.zip Escape from Mars Starring Taz (Prototype, 19940523) - Escape from Mars Starring Taz (Prototype, 19940523) - Escape from Mars Starring Taz (Prototype, 19940523) tazmars.zip Megadrive @@ -26636,33 +19493,23 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsp06.zip Escape from Mars Starring Taz (Prototype, 19940602) - Escape from Mars Starring Taz (Prototype, 19940602) - Escape from Mars Starring Taz (Prototype, 19940602) tazmars.zip Megadrive @@ -26671,37 +19518,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsp05.zip Escape from Mars Starring Taz (Prototype, 19940607) - Escape from Mars Starring Taz (Prototype, 19940607) - Escape from Mars Starring Taz (Prototype, 19940607) - - us - tazmars.zip Megadrive @@ -26709,37 +19543,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsp04.zip Escape from Mars Starring Taz (Prototype, 19940610) - Escape from Mars Starring Taz (Prototype, 19940610) - Escape from Mars Starring Taz (Prototype, 19940610) - - us - tazmars.zip Megadrive @@ -26747,37 +19568,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsp03.zip Escape from Mars Starring Taz (Prototype, 19940614) - Escape from Mars Starring Taz (Prototype, 19940614) - Escape from Mars Starring Taz (Prototype, 19940614) - - us - tazmars.zip Megadrive @@ -26785,37 +19593,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsp02.zip Escape from Mars Starring Taz (Prototype, 19940618-A) - Escape from Mars Starring Taz (Prototype, 19940618-A) - Escape from Mars Starring Taz (Prototype, 19940618-A) - - us - tazmars.zip Megadrive @@ -26823,37 +19618,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsp01.zip Escape from Mars Starring Taz (Prototype, 19940620) - Escape from Mars Starring Taz (Prototype, 19940620) - Escape from Mars Starring Taz (Prototype, 19940620) - - us - tazmars.zip Megadrive @@ -26861,37 +19643,24 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 13 0 - + tazmarsu.zip Escape from Mars Starring Taz (USA) - Escape from Mars Starring Taz (USA) - Escape from Mars Starring Taz (USA) - - us - tazmars.zip Megadrive @@ -26899,21 +19668,13 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png - 1994 - 1994 - 1994 SEGA SEGA Platform - Action - Sports 1 0 @@ -26924,11 +19685,7 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones espnbb.zip ESPN Baseball Tonight (USA) - ESPN Baseball Tonight (USA) - - us - 0 Megadrive @@ -26939,8 +19696,8 @@ Gameplay has the behind the batter viewpoint, whether pitching or batting. One t The Sega CD version is an update which includes the option for an 162 game season and has over 10 minutes of video highlights. - media/video/espnbb.mp4 - media/mixrbv2/espnbb.png + media/video/espnbb.mp4 + media/mixrbv2/espnbb.png 1995 @@ -26949,8 +19706,6 @@ The Sega CD version is an update which includes the option for an 162 game seaso Sony Imagesoft Sports / Baseball - Sports - Action 1-2 0 @@ -26961,11 +19716,7 @@ The Sega CD version is an update which includes the option for an 162 game seaso espnhn.zip ESPN National Hockey Night (USA) - ESPN National Hockey Night (USA) - - us - 0 Megadrive @@ -26974,8 +19725,8 @@ The Sega CD version is an update which includes the option for an 162 game seaso It had four game modes to choose from: Exhibition, Challenge, Playoff, and Season. The game also features both a horizontal and vertical perspective of the ice, battery backup to save progress and also featured the voice of Bill Clement for play-by-play commentary. - media/video/espnhn.mp4 - media/mixrbv2/espnhn.png + media/video/espnhn.mp4 + media/mixrbv2/espnhn.png 1994 @@ -26984,22 +19735,17 @@ It had four game modes to choose from: Exhibition, Challenge, Playoff, and Seaso Sony Imagesoft Sports / Hockey - Sports 1-4 0 0 0 - + espnhnp.zip ESPN National Hockey Night (USA, Prototype) - ESPN National Hockey Night (USA, Prototype) - - us - espnhn.zip Megadrive @@ -27007,10 +19753,6 @@ It had four game modes to choose from: Exhibition, Challenge, Playoff, and Seaso It had four game modes to choose from: Exhibition, Challenge, Playoff, and Season. The game also features both a horizontal and vertical perspective of the ice, battery backup to save progress and also featured the voice of Bill Clement for play-by-play commentary. - - media/video/espnhn.mp4 - media/mixrbv2/espnhn.png - 1994 @@ -27018,7 +19760,6 @@ It had four game modes to choose from: Exhibition, Challenge, Playoff, and Seaso Sony Imagesoft Sports / Hockey - Sports 1-4 0 @@ -27029,11 +19770,7 @@ It had four game modes to choose from: Exhibition, Challenge, Playoff, and Seaso espnsped.zip ESPN Speedworld (USA) - ESPN Speedworld (USA) - - us - 0 Megadrive @@ -27044,8 +19781,8 @@ There are three different types of speedways to race on: Super Speedway, Short T It also featured realistic driving physics. While it didn't have a NASCAR license, it did have ESPN which broadcasted the races and had NASCAR analyst, Dr. Jerry Punch, who lent his voice to the game for the color commentary. - media/video/espnsped.mp4 - media/mixrbv2/espnsped.png + media/video/espnsped.mp4 + media/mixrbv2/espnsped.png 1994 @@ -27060,15 +19797,11 @@ It also featured realistic driving physics. While it didn't have a NASCAR licen 12 0 - + espnspedp.zip ESPN Speedworld (USA, Prototype) - ESPN Speedworld (USA, Prototype) - - us - espnsped.zip Megadrive @@ -27078,10 +19811,6 @@ There are three different types of speedways to race on: Super Speedway, Short T It also featured realistic driving physics. While it didn't have a NASCAR license, it did have ESPN which broadcasted the races and had NASCAR analyst, Dr. Jerry Punch, who lent his voice to the game for the color commentary. - - media/video/espnsped.mp4 - media/mixrbv2/espnsped.png - 1994 @@ -27099,11 +19828,7 @@ It also featured realistic driving physics. While it didn't have a NASCAR licen espnnfl.zip ESPN Sunday Night NFL (USA) - ESPN Sunday Night NFL (USA) - - us - 0 Megadrive @@ -27112,8 +19837,8 @@ It also featured realistic driving physics. While it didn't have a NASCAR licen There are four different game modes to choose from: Playoffs, Single Game, Season and another season mode that lets the player act out the 1994 NFL season schedule. It also had variable weather conditions that the players on the field would react to and a battery back-up to save games. It also featured Chris Berman, who not only graced the front cover but also gives commentary as well. - media/video/espnnfl.mp4 - media/mixrbv2/espnnfl.png + media/video/espnnfl.mp4 + media/mixrbv2/espnnfl.png 1994 @@ -27122,22 +19847,17 @@ There are four different game modes to choose from: Playoffs, Single Game, Seaso Sony Electronic Publishing Sports / Football - Sports 1-2 0 10 0 - + espnnflp.zip ESPN Sunday Night NFL (USA, Prototype) - ESPN Sunday Night NFL (USA, Prototype) - - us - espnnfl.zip Megadrive @@ -27145,10 +19865,6 @@ There are four different game modes to choose from: Playoffs, Single Game, Seaso There are four different game modes to choose from: Playoffs, Single Game, Season and another season mode that lets the player act out the 1994 NFL season schedule. It also had variable weather conditions that the players on the field would react to and a battery back-up to save games. It also featured Chris Berman, who not only graced the front cover but also gives commentary as well. - - media/video/espnnfl.mp4 - media/mixrbv2/espnnfl.png - 1994 @@ -27156,7 +19872,6 @@ There are four different game modes to choose from: Playoffs, Single Game, Seaso Sony Electronic Publishing Sports / Football - Sports 1-2 0 @@ -27167,15 +19882,7 @@ There are four different game modes to choose from: Playoffs, Single Game, Seaso eswat.zip ESWAT - City Under Siege (Euro, USA, Rev. A) - ESWAT - City Under Siege (Euro, USA, Rev. A) - ESWAT - City Under Siege (Euro, USA, Rev. A) - ESWAT - City Under Siege (Euro, USA, Rev. A) - ESWAT - City Under Siege (Euro, USA, Rev. A) - - us - eu - 0 Megadrive @@ -27185,41 +19892,27 @@ Unlike other versions of this game, this Genesis cartridge doesn't follow the la - media/video/eswat.mp4 - media/mixrbv2/eswat.png + media/video/eswat.mp4 + media/mixrbv2/eswat.png 1990 - 1990 - 1990 - 1990 - 1991 SEGA SEGA Platform - Action - Various 1 0 10 0 - + eswats.zip ESWAT - City Under Siege (Hack, Spanish) - ESWAT - City Under Siege (Hack, Spanish) - ESWAT - City Under Siege (Hack, Spanish) - ESWAT - City Under Siege (Hack, Spanish) - ESWAT - City Under Siege (Hack, Spanish) - - - eu - us - + eswat.zip Megadrive @@ -27228,23 +19921,13 @@ Unlike other versions of this game, this Genesis cartridge doesn't follow the la Unlike other versions of this game, this Genesis cartridge doesn't follow the layout of the arcade game. The levels, rather than being linear, feature some platform elements, and the enemies in the first levels are no longer bank robbers or hit-men, but soldiers and robots instead. And the setting is no longer your typical American city, but a futuristic megalopolis. - - media/video/eswat.mp4 - media/mixrbv2/eswat.png - 1990 - 1990 - 1990 - 1990 - 1991 SEGA SEGA Platform - Action - Various 1 0 @@ -27255,14 +19938,7 @@ Unlike other versions of this game, this Genesis cartridge doesn't follow the la eternalc.zip Eternal Champions (Euro) - Eternal Champions (Euro) - Eternal Champions (Euro) - Eternal Champions (Euro) - Eternal Champions (Euro) - - eu - 0 Megadrive @@ -27271,38 +19947,27 @@ Unlike other versions of this game, this Genesis cartridge doesn't follow the la The fighters range from different eras of Earth's History: Larcen, the cat burglar. Jetta, the circus acrobat. Blade, the futuristic bounty hunter. Midknight, the vampiric bio-chemist. Rax, the cyborg. Shadow, the corporate assassin. Slash, the neanderthal. Trident, a Atlantean warrior. And Xavier, a warlock and alchemist. - media/video/eternalc.mp4 - media/mixrbv2/eternalc.png + media/video/eternalc.mp4 + media/mixrbv2/eternalc.png 1993 - 1994 - 1993 - 1994 SEGA SEGA Action - Fight 1-2 0 15 0 - + eternalcp.zip Eternal Champions (Euro, Prototype) - Eternal Champions (Euro, Prototype) - Eternal Champions (Euro, Prototype) - Eternal Champions (Euro, Prototype) - Eternal Champions (Euro, Prototype) - - - eu - + eternalc.zip Megadrive @@ -27310,40 +19975,24 @@ The fighters range from different eras of Earth's History: Larcen, the cat burgl The fighters range from different eras of Earth's History: Larcen, the cat burglar. Jetta, the circus acrobat. Blade, the futuristic bounty hunter. Midknight, the vampiric bio-chemist. Rax, the cyborg. Shadow, the corporate assassin. Slash, the neanderthal. Trident, a Atlantean warrior. And Xavier, a warlock and alchemist. - - media/video/eternalc.mp4 - media/mixrbv2/eternalc.png - 1993 - 1994 - 1993 - 1994 SEGA SEGA Action - Fight 1-2 0 15 0 - + eternalcj.zip Eternal Champions (Jpn, Kor) - Eternal Champions (Jpn, Kor) - Eternal Champions (Jpn, Kor) - Eternal Champions (Jpn, Kor) - Eternal Champions (Jpn, Kor) - - - jp - kr - + eternalc.zip Megadrive @@ -27351,40 +20000,24 @@ The fighters range from different eras of Earth's History: Larcen, the cat burgl The fighters range from different eras of Earth's History: Larcen, the cat burglar. Jetta, the circus acrobat. Blade, the futuristic bounty hunter. Midknight, the vampiric bio-chemist. Rax, the cyborg. Shadow, the corporate assassin. Slash, the neanderthal. Trident, a Atlantean warrior. And Xavier, a warlock and alchemist. - - media/video/eternalc.mp4 - media/mixrbv2/eternalc.png - 1993 - 1994 - 1993 - 1994 SEGA SEGA Action - Fight 1-2 0 15 0 - + eternalcjp.zip Eternal Champions (Jpn, Prototype, 19931117) - Eternal Champions (Jpn, Prototype, 19931117) - Eternal Champions (Jpn, Prototype, 19931117) - Eternal Champions (Jpn, Prototype, 19931117) - Eternal Champions (Jpn, Prototype, 19931117) - - - kr - jp - + eternalc.zip Megadrive @@ -27392,39 +20025,24 @@ The fighters range from different eras of Earth's History: Larcen, the cat burgl The fighters range from different eras of Earth's History: Larcen, the cat burglar. Jetta, the circus acrobat. Blade, the futuristic bounty hunter. Midknight, the vampiric bio-chemist. Rax, the cyborg. Shadow, the corporate assassin. Slash, the neanderthal. Trident, a Atlantean warrior. And Xavier, a warlock and alchemist. - - media/video/eternalc.mp4 - media/mixrbv2/eternalc.png - 1993 - 1994 - 1993 - 1994 SEGA SEGA Action - Fight 1-2 0 15 0 - + eternalcup.zip Eternal Champions (USA, Prototype, 19931117) - Eternal Champions (USA, Prototype, 19931117) - Eternal Champions (USA, Prototype, 19931117) - Eternal Champions (USA, Prototype, 19931117) - Eternal Champions (USA, Prototype, 19931117) - - - us - + eternalc.zip Megadrive @@ -27432,51 +20050,32 @@ The fighters range from different eras of Earth's History: Larcen, the cat burgl The fighters range from different eras of Earth's History: Larcen, the cat burglar. Jetta, the circus acrobat. Blade, the futuristic bounty hunter. Midknight, the vampiric bio-chemist. Rax, the cyborg. Shadow, the corporate assassin. Slash, the neanderthal. Trident, a Atlantean warrior. And Xavier, a warlock and alchemist. - - media/video/eternalc.mp4 - media/mixrbv2/eternalc.png - 1993 - 1994 - 1993 - 1994 SEGA SEGA Action - Fight 1-2 0 15 0 - + eurosens.zip Europa Sensen (Jpn) - Europa Sensen (Jpn) - Europa Sensen (Jpn) - - jp - opeurope.zip Megadrive The game is an historical simulation of the European and North African theaters of World War II. The game allows up to two players to role-play as Army commanders for either the Axis or Allied forces. This game emphasizes the military aspects of the war and leaves diplomacy to the politicians. - - media/video/opeurope.mp4 - media/mixrbv2/opeurope.png - 1994 - 1993 - 1994 Koei Koei @@ -27492,68 +20091,46 @@ The fighters range from different eras of Earth's History: Larcen, the cat burgl euroclub.zip European Club Soccer (Euro) - European Club Soccer (Euro) - European Club Soccer (Euro) - European Club Soccer (Euro) - - eu - 0 Megadrive European Club Soccer has dozens of teams from all across Europe (around 170), and each country is represented by at least two teams. In addition to correct club names, it also has recognizable imitations of team badges and kits; although more elaborate kits (such as those worn by Juventus, FC Porto or Celtic F.C.) are simplified (Juventus have a silver shirt, Porto blue and Celtic green). Player names, on the other hand, were made by mixing names found on real squads. Portuguese teams, for instance, had a large number of Yugoslavian players in the early 1990s, and that was reflected by players with names such as Valentim Ivic (of Valentim Loureiro and Tomislav Ivic, then Boavista FC chairman and S.L. Benfica manager, respectively). Names could not be changed, and since the game lacked a battery, it does not store changes done to kits and passwords were used to resume tournaments (example of a password sheet). Rotherham United are included amongst the English clubs despite never playing in the top tier of English football, this is due to the developer, Krisalis Software, being based in Rotherham. All other clubs have played in their own country's top tier. - media/video/euroclub.mp4 - media/mixrbv2/euroclub.png + media/video/euroclub.mp4 + media/mixrbv2/euroclub.png 1992 - 1993 - 1992 Krisalis Software Krisalis Software Sports / Soccer - Sports 1-2 0 18 0 - + euroclubs.zip European Club Soccer (Hack, Spanish) - European Club Soccer (Hack, Spanish) - European Club Soccer (Hack, Spanish) - European Club Soccer (Hack, Spanish) - - eu - euroclub.zip Megadrive European Club Soccer has dozens of teams from all across Europe (around 170), and each country is represented by at least two teams. In addition to correct club names, it also has recognizable imitations of team badges and kits; although more elaborate kits (such as those worn by Juventus, FC Porto or Celtic F.C.) are simplified (Juventus have a silver shirt, Porto blue and Celtic green). Player names, on the other hand, were made by mixing names found on real squads. Portuguese teams, for instance, had a large number of Yugoslavian players in the early 1990s, and that was reflected by players with names such as Valentim Ivic (of Valentim Loureiro and Tomislav Ivic, then Boavista FC chairman and S.L. Benfica manager, respectively). Names could not be changed, and since the game lacked a battery, it does not store changes done to kits and passwords were used to resume tournaments (example of a password sheet). Rotherham United are included amongst the English clubs despite never playing in the top tier of English football, this is due to the developer, Krisalis Software, being based in Rotherham. All other clubs have played in their own country's top tier. - - media/video/euroclub.mp4 - media/mixrbv2/euroclub.png - 1992 - 1993 - 1992 Krisalis Software Krisalis Software Sports / Soccer - Sports 1-2 0 @@ -27564,16 +20141,7 @@ The fighters range from different eras of Earth's History: Larcen, the cat burgl evander.zip Evander Holyfield's 'Real Deal' Boxing (World) - Evander Holyfield's 'Real Deal' Boxing (World) - Evander Holyfield's 'Real Deal' Boxing (World) - Evander Holyfield's 'Real Deal' Boxing (World) - Evander Holyfield's 'Real Deal' Boxing (World) - Evander Holyfield's 'Real Deal' Boxing (World) - Evander Holyfield's 'Real Deal' Boxing (World) - - wor - 0 Megadrive @@ -27587,20 +20155,16 @@ Fighters can perform three types of punches: jabs, hooks and uppers, which can b - media/video/evander.mp4 - media/mixrbv2/evander.png + media/video/evander.mp4 + media/mixrbv2/evander.png 1992 - 1992 - 1992 Acme Animation SEGA Sports / Boxing - Sports - Fight 1-2 0 @@ -27611,49 +20175,34 @@ Fighters can perform three types of punches: jabs, hooks and uppers, which can b exmutant.zip Ex-Mutants (Euro, USA) - Ex-Mutants (Euro, USA) - Ex-Mutants (Euro, USA) - - eu - us - 0 Megadrive In the game you have to stop mutant Lord Sluggo. You and five of your comrades are not mutants as the everybody on the Earth has become and you know how to recreate the human race after the nuclear war. You have to acquire six genetically pure samples. All you need is to save your comrades from Sluggo, slashing with your battle axe through 11 levels of a wasteland that calls itself Sluggtown. - media/video/exmutant.mp4 - media/mixrbv2/exmutant.png + media/video/exmutant.mp4 + media/mixrbv2/exmutant.png 1994 - 1992 - 1992 Malibu Games SEGA Platform - Action 1 0 9 0 - + exranza.zip Ex-Ranza (Jpn) - Ex-Ranza (Jpn) - Ex-Ranza (Jpn) - Ex-Ranza (Jpn) - - jp - rangerx.zip Megadrive @@ -27663,39 +20212,24 @@ The game is a side scrolling shooter of sorts. You control a large mech (robot) The game features innovative graphics given the hardware limitations - there is a 3D introduction to most levels (remembering that the console had no 3D capability and a tile-based renderer) and some levels use a line-based scrolling effect to give the impression of 3D backgrounds. - - media/video/rangerx.mp4 - media/mixrbv2/rangerx.png - 1993 - 1993 - 1993 - 1993 GAU Entertainment SEGA Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 17 0 - + exranzap.zip Ex-Ranza (Jpn, Prototype) - Ex-Ranza (Jpn, Prototype) - Ex-Ranza (Jpn, Prototype) - Ex-Ranza (Jpn, Prototype) - - jp - rangerx.zip Megadrive @@ -27705,22 +20239,13 @@ The game is a side scrolling shooter of sorts. You control a large mech (robot) The game features innovative graphics given the hardware limitations - there is a 3D introduction to most levels (remembering that the console had no 3D capability and a tile-based renderer) and some levels use a line-based scrolling effect to give the impression of 3D backgrounds. - - media/video/rangerx.mp4 - media/mixrbv2/rangerx.png - 1993 - 1993 - 1993 - 1993 GAU Entertainment SEGA Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -27731,8 +20256,6 @@ The game features innovative graphics given the hardware limitations - there is exile.zip Exile (USA) - Exile (USA) - Exile (USA) 0 Megadrive @@ -27742,12 +20265,11 @@ The game features innovative graphics given the hardware limitations - there is Exile is a hybrid action/role-playing game. Travel and exploration occurs in the traditional overhead view of RPGs, while the battles and dungeons are side-scrolling mazes, similar to Wanderers from Ys. Characters gain experience and levels, buy equipment, and use magic. - media/video/exile.mp4 - media/mixrbv2/exile.png + media/video/exile.mp4 + media/mixrbv2/exile.png 1991 - 1991 Renovation Products Telenet @@ -27759,16 +20281,11 @@ Exile is a hybrid action/role-playing game. Travel and exploration occurs in the 12 0 - + exilej.zip Exile - Toki no Hazama e (Jpn) - Exile - Toki no Hazama e (Jpn) - Exile - Toki no Hazama e (Jpn) - - jp - exile.zip Megadrive @@ -27776,13 +20293,8 @@ Exile is a hybrid action/role-playing game. Travel and exploration occurs in the Exile is a hybrid action/role-playing game. Travel and exploration occurs in the traditional overhead view of RPGs, while the battles and dungeons are side-scrolling mazes, similar to Wanderers from Ys. Characters gain experience and levels, buy equipment, and use magic. - - media/video/exile.mp4 - media/mixrbv2/exile.png - 1991 - 1991 Renovation Products Telenet @@ -27798,13 +20310,7 @@ Exile is a hybrid action/role-playing game. Travel and exploration occurs in the exosquad.zip Exo Squad (Euro) - Exo Squad (Euro) - Exo Squad (Euro) - - eu - us - 0 Megadrive @@ -27812,94 +20318,64 @@ Exile is a hybrid action/role-playing game. Travel and exploration occurs in the - media/video/exosquad.mp4 - media/mixrbv2/exosquad.png + media/video/exosquad.mp4 + media/mixrbv2/exosquad.png 1995 - 1995 - 1995 Playmates Interactive Virgin Platform - Platform / Shooter Scrolling - Action 1-2 0 19 0 - + exosquadu.zip Exo Squad (USA) - Exo Squad (USA) - Exo Squad (USA) - - us - exosquad.zip Megadrive Based on the American animated television series of the same name that ran between 1993 and 1994, this game puts the player in the mecha-like Exo-Frames of three pilots: Lt. J.T. Marsh, Sgt. Rita Torres, and Wolf Bronksy. Each pilot's levels have a distinct mechanic, ranging from After Burner-esque behind the shoulder fight action, to platforming, and side-scrolling beat-em-up gameplay. - - media/video/exosquad.mp4 - media/mixrbv2/exosquad.png - 1995 - 1995 - 1995 Playmates Interactive Virgin Platform - Platform / Shooter Scrolling - Action 1-2 0 19 0 - + exosquadup.zip Exo Squad (USA, Prototype) - Exo Squad (USA, Prototype) - Exo Squad (USA, Prototype) - - us - exosquad.zip Megadrive Based on the American animated television series of the same name that ran between 1993 and 1994, this game puts the player in the mecha-like Exo-Frames of three pilots: Lt. J.T. Marsh, Sgt. Rita Torres, and Wolf Bronksy. Each pilot's levels have a distinct mechanic, ranging from After Burner-esque behind the shoulder fight action, to platforming, and side-scrolling beat-em-up gameplay. - - media/video/exosquad.mp4 - media/mixrbv2/exosquad.png - 1995 - 1995 - 1995 Playmates Interactive Virgin Platform - Platform / Shooter Scrolling - Action 1-2 0 @@ -27910,7 +20386,6 @@ Exile is a hybrid action/role-playing game. Travel and exploration occurs in the exodus.zip Exodus - Journey to the Promised Land (USA) - Exodus - Journey to the Promised Land (USA) 0 Megadrive @@ -27919,8 +20394,8 @@ Exile is a hybrid action/role-playing game. Travel and exploration occurs in the - media/video/exodus.mp4 - media/mixrbv2/exodus.png + media/video/exodus.mp4 + media/mixrbv2/exodus.png 1993 @@ -27939,18 +20414,7 @@ Exile is a hybrid action/role-playing game. Travel and exploration occurs in the f117.zip F-117 Night Storm (Euro, USA) - F-117 Night Storm (Euro, USA) - F-117 Night Storm (Euro, USA) - F-117 Night Storm (Euro, USA) - F-117 Night Storm (Euro, USA) - F-117 Night Storm (Euro, USA) - F-117 Night Storm (Euro, USA) - F-117 Night Storm (Euro, USA) - - eu - us - 0 Megadrive @@ -27961,14 +20425,11 @@ In the arcade mode, the player can decide the number of enemy air and ground uni The campaign mode is the main part of the game and contains 30 missions. The game includes nine theaters of combat such as training missions in the Nevada Desert, to the conflict in Panama, and also to the Gulf War. Each mission has a primary object that must be destroyed in order to advance to the next mission. - media/video/f117.mp4 - media/mixrbv2/f117.png + media/video/f117.mp4 + media/mixrbv2/f117.png 1993 - 1993 - 1994 - 1993 Rareware Electronic Arts @@ -27980,21 +20441,11 @@ The campaign mode is the main part of the game and contains 30 missions. The gam 14 0 - + f117j.zip F-117 Stealth - Operation Night Storm (Jpn) - F-117 Stealth - Operation Night Storm (Jpn) - F-117 Stealth - Operation Night Storm (Jpn) - F-117 Stealth - Operation Night Storm (Jpn) - F-117 Stealth - Operation Night Storm (Jpn) - F-117 Stealth - Operation Night Storm (Jpn) - F-117 Stealth - Operation Night Storm (Jpn) - F-117 Stealth - Operation Night Storm (Jpn) - - - jp - + f117.zip Megadrive @@ -28004,15 +20455,8 @@ In the arcade mode, the player can decide the number of enemy air and ground uni The campaign mode is the main part of the game and contains 30 missions. The game includes nine theaters of combat such as training missions in the Nevada Desert, to the conflict in Panama, and also to the Gulf War. Each mission has a primary object that must be destroyed in order to advance to the next mission. - - media/video/f117.mp4 - media/mixrbv2/f117.png - 1993 - 1993 - 1994 - 1993 Rareware Electronic Arts @@ -28028,12 +20472,7 @@ The campaign mode is the main part of the game and contains 30 missions. The gam f15se2.zip F-15 Strike Eagle II (Euro) - F-15 Strike Eagle II (Euro) - F-15 Strike Eagle II (Euro) - - eu - 0 Megadrive @@ -28042,13 +20481,11 @@ The campaign mode is the main part of the game and contains 30 missions. The gam 11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target. - media/video/f15se2.mp4 - media/mixrbv2/f15se2.png + media/video/f15se2.mp4 + media/mixrbv2/f15se2.png 1993 - 1993 - 1993 MicroProse MicroProse @@ -28060,16 +20497,11 @@ The campaign mode is the main part of the game and contains 30 missions. The gam 12 0 - + f15se2u.zip F-15 Strike Eagle II (USA) - F-15 Strike Eagle II (USA) - F-15 Strike Eagle II (USA) - - us - f15se2.zip Megadrive @@ -28077,14 +20509,8 @@ The campaign mode is the main part of the game and contains 30 missions. The gam 11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target. - - media/video/f15se2.mp4 - media/mixrbv2/f15se2.png - 1993 - 1993 - 1993 MicroProse MicroProse @@ -28096,16 +20522,11 @@ The campaign mode is the main part of the game and contains 30 missions. The gam 12 0 - + f15se2up.zip F-15 Strike Eagle II (USA, Prototype) - F-15 Strike Eagle II (USA, Prototype) - F-15 Strike Eagle II (USA, Prototype) - - us - f15se2.zip Megadrive @@ -28113,14 +20534,8 @@ The campaign mode is the main part of the game and contains 30 missions. The gam 11 camera angles including internal and external views of the plane exist. To help new players there is a training mode, with options to disable crashes and automate take-off and landing. Enemy AI is responsive, but a targeting computer helps you take them out before they can do it to you. The game incorporates two "Director's Modes" which cuts away from your cockpit to highlight special events occurring elsewhere in the game world, like enemy base launching fighters, SAM sites launching SAMs, and your missiles hitting the target. - - media/video/f15se2.mp4 - media/mixrbv2/f15se2.png - 1993 - 1993 - 1993 MicroProse MicroProse @@ -28132,33 +20547,19 @@ The campaign mode is the main part of the game and contains 30 missions. The gam 12 0 - + f22a.zip F-22 Interceptor (Euro, USA, 199109) - F-22 Interceptor (Euro, USA, 199109) - F-22 Interceptor (Euro, USA, 199109) - F-22 Interceptor (Euro, USA, 199109) - - - eu - us - + f22.zip Megadrive This simulation puts you in the cockpit of the F-22. You can choose from 3 difficulty settings and fly strike missions in 4 theaters of war (United States, Iraq, Korea and Russia) with increasing difficulty. You can also challenge aces from each theater and design custom missions. To complete a mission, you usually have to destroy both ground and air targets, including several MiG types, helicopters and tanks in addition to ground structures. Use realistic weapons like Sidewinder and Maverick missiles. - - media/video/f22.mp4 - media/mixrbv2/f22.png - 1991 - 1991 - 1993 - 1991 Victor Interactive Electronic Arts @@ -28174,14 +20575,7 @@ To complete a mission, you usually have to destroy both ground and air targets, f22.zip F-22 Interceptor (Euro, USA, 199206) - F-22 Interceptor (Euro, USA, 199206) - F-22 Interceptor (Euro, USA, 199206) - F-22 Interceptor (Euro, USA, 199206) - - eu - us - 0 Megadrive @@ -28189,14 +20583,11 @@ To complete a mission, you usually have to destroy both ground and air targets, To complete a mission, you usually have to destroy both ground and air targets, including several MiG types, helicopters and tanks in addition to ground structures. Use realistic weapons like Sidewinder and Maverick missiles. - media/video/f22.mp4 - media/mixrbv2/f22.png + media/video/f22.mp4 + media/mixrbv2/f22.png 1991 - 1991 - 1993 - 1991 Victor Interactive Electronic Arts @@ -28208,32 +20599,19 @@ To complete a mission, you usually have to destroy both ground and air targets, 10 0 - + f22p.zip F-22 Interceptor (Euro, USA, Prototype) - F-22 Interceptor (Euro, USA, Prototype) - F-22 Interceptor (Euro, USA, Prototype) - F-22 Interceptor (Euro, USA, Prototype) - - us - f22.zip Megadrive This simulation puts you in the cockpit of the F-22. You can choose from 3 difficulty settings and fly strike missions in 4 theaters of war (United States, Iraq, Korea and Russia) with increasing difficulty. You can also challenge aces from each theater and design custom missions. To complete a mission, you usually have to destroy both ground and air targets, including several MiG types, helicopters and tanks in addition to ground structures. Use realistic weapons like Sidewinder and Maverick missiles. - - media/video/f22.mp4 - media/mixrbv2/f22.png - 1991 - 1991 - 1993 - 1991 Victor Interactive Electronic Arts @@ -28245,32 +20623,19 @@ To complete a mission, you usually have to destroy both ground and air targets, 10 0 - + f22j.zip F-22 Interceptor (Jpn) - F-22 Interceptor (Jpn) - F-22 Interceptor (Jpn) - F-22 Interceptor (Jpn) - - jp - f22.zip Megadrive This simulation puts you in the cockpit of the F-22. You can choose from 3 difficulty settings and fly strike missions in 4 theaters of war (United States, Iraq, Korea and Russia) with increasing difficulty. You can also challenge aces from each theater and design custom missions. To complete a mission, you usually have to destroy both ground and air targets, including several MiG types, helicopters and tanks in addition to ground structures. Use realistic weapons like Sidewinder and Maverick missiles. - - media/video/f22.mp4 - media/mixrbv2/f22.png - 1991 - 1991 - 1993 - 1991 Victor Interactive Electronic Arts @@ -28286,12 +20651,7 @@ To complete a mission, you usually have to destroy both ground and air targets, f1.zip F1 (Euro) - F1 (Euro) - F1 (Euro) - - eu - 0 Megadrive @@ -28302,20 +20662,16 @@ There are slight differences between the two modes. For instance, "Arcade" allow F1 is a 1-2 player game, meaning that if you have another player handy, you can compete against each other. - media/video/f1.mp4 - media/mixrbv2/f1.png + media/video/f1.mp4 + media/mixrbv2/f1.png 1993 - 1993 - 1993 Domark Lankhor Sports - Simulation - Race, Driving 1-2 0 @@ -28326,23 +20682,18 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can f1wc.zip F1 - World Championship Edition (Euro) - F1 - World Championship Edition (Euro) - - eu - 0 Megadrive A Formula 1 game with real teams & drivers from the 1994 season, including Benetton, Ferrari, Williams, Jordan, Lotus, Minardi, Tyrrell & McLaren. There are 16 circuits including the Monaco Grand Prix, so you can race for real against the might of Schumacher & Hill. - media/video/f1wc.mp4 - media/mixrbv2/f1wc.png + media/video/f1wc.mp4 + media/mixrbv2/f1wc.png 1995 - 1995 Peakstar Software Domark @@ -28354,27 +20705,18 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can 16 0 - + f1wcp.zip F1 - World Championship Edition (Euro, Prototype) - F1 - World Championship Edition (Euro, Prototype) - - eu - f1wc.zip Megadrive A Formula 1 game with real teams & drivers from the 1994 season, including Benetton, Ferrari, Williams, Jordan, Lotus, Minardi, Tyrrell & McLaren. There are 16 circuits including the Monaco Grand Prix, so you can race for real against the might of Schumacher & Hill. - - media/video/f1wc.mp4 - media/mixrbv2/f1wc.png - 1995 - 1995 Peakstar Software Domark @@ -28390,12 +20732,7 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can f1circus.zip F1 Circus MD (Jpn) - F1 Circus MD (Jpn) - F1 Circus MD (Jpn) - - jp - 0 Megadrive @@ -28403,8 +20740,8 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can - media/video/f1circus.mp4 - media/mixrbv2/f1circus.png + media/video/f1circus.mp4 + media/mixrbv2/f1circus.png 1991 @@ -28423,13 +20760,7 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can faerytal.zip Faery Tale Adventure, The (Euro, USA) - Faery Tale Adventure, The (Euro, USA) - Faery Tale Adventure, The (Euro, USA) - - eu - us - 0 Megadrive @@ -28437,19 +20768,16 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can - media/video/faerytal.mp4 - media/mixrbv2/faerytal.png + media/video/faerytal.mp4 + media/mixrbv2/faerytal.png 1991 - 1991 - 1991 New World Computing's Electronic Arts Various - Role playing games 1 0 @@ -28460,11 +20788,7 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can famfeud.zip Family Feud (USA) - Family Feud (USA) - - us - 0 Megadrive @@ -28473,8 +20797,8 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can To answer questions, the player uses the D-pad to move a cursor and pressing the required button in order to select that letter and spell out their answer. Players can also battle each other as well as customize their family to their liking, from their appearance, hobbies, intelligence and occupations and customize the rules to suit the player. - media/video/famfeud.mp4 - media/mixrbv2/famfeud.png + media/video/famfeud.mp4 + media/mixrbv2/famfeud.png 1993 @@ -28489,20 +20813,11 @@ To answer questions, the player uses the D-pad to move a cursor and pressing the 12 0 - + fantasia1.zip Fantasia (World) - Fantasia (World) - Fantasia (World) - Fantasia (World) - Fantasia (World) - Fantasia (World) - Fantasia (World) - - - wor - + fantasia.zip Megadrive @@ -28516,41 +20831,24 @@ Mickey must collect special items to keep up his strength and earn bonus points. At the end of each level, Mickey takes the notes he's found back to the orchestra's conductor who will send him back into the world to keep searching if he hasn't found enough of them or gained enough points. - - media/video/fantasia.mp4 - media/mixrbv2/fantasia.png - 1991 - 1991 - 1991 - 1991 SEGA Infogrames Action - Platform 1 0 10 0 - + fantasia.zip Fantasia (World, Rev. A) - Fantasia (World, Rev. A) - Fantasia (World, Rev. A) - Fantasia (World, Rev. A) - Fantasia (World, Rev. A) - Fantasia (World, Rev. A) - Fantasia (World, Rev. A) - - wor - 0 Megadrive @@ -28565,20 +20863,16 @@ Mickey must collect special items to keep up his strength and earn bonus points. At the end of each level, Mickey takes the notes he's found back to the orchestra's conductor who will send him back into the world to keep searching if he hasn't found enough of them or gained enough points. - media/video/fantasia.mp4 - media/mixrbv2/fantasia.png + media/video/fantasia.mp4 + media/mixrbv2/fantasia.png 1991 - 1991 - 1991 - 1991 SEGA Infogrames Action - Platform 1 0 @@ -28589,13 +20883,7 @@ At the end of each level, Mickey takes the notes he's found back to the orchestr fantdizz.zip Fantastic Dizzy (Euro, USA) - Fantastic Dizzy (Euro, USA) - Fantastic Dizzy (Euro, USA) - - us - eu - 0 Megadrive @@ -28607,12 +20895,11 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using - media/video/fantdizz.mp4 - media/mixrbv2/fantdizz.png + media/video/fantdizz.mp4 + media/mixrbv2/fantdizz.png 1993 - 1993 Chameleon Codemasters @@ -28624,17 +20911,11 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using 15 0 - + fantdizz1.zip Fantastic Dizzy (Euro, USA, Alt) - Fantastic Dizzy (Euro, USA, Alt) - Fantastic Dizzy (Euro, USA, Alt) - - eu - us - fantdizz.zip Megadrive @@ -28645,13 +20926,8 @@ The most technically-advanced of Dizzy's adventure games in many ways, it was th Gameplay involves walking Dizzy through the levels, picking up objects and using them to solve simple puzzles. There are plenty of tests of arcade skill along the way as well, as gaps must be jumped and baddies avoided - starting with a limited number of lives, the player can earn more by completing Theodore's puzzle. Before rescuing Daisy the player must capture all stars that unlock the gates of the tower. - - media/video/fantdizz.mp4 - media/mixrbv2/fantdizz.png - 1993 - 1993 Chameleon Codemasters @@ -28667,24 +20943,15 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using fastest1.zip Fastest 1 (Jpn) - Fastest 1 (Jpn) - Fastest 1 (Jpn) - Fastest 1 (Jpn) - Fastest 1 (Jpn) - Fastest 1 (Jpn) - Fastest 1 (Jpn) - - jp - 0 Megadrive Fastest 1 is a Formula One racing game. The game doesn't have an official FIA license, but much like Human's Fire Pro Wrestling series, includes a number of recognizable fictionalized drivers, such as Ayrton Sesna and Satoru Inakajima. The game includes a world championship mode, where the player must start from the lowest rankings and win races to become the F1 world champion. There is also a battle mode where one or two players can race each other or against computer opponents, as well as a test run mode where the player can learn each course and try to set course records. There are a total of 16 different courses, which can be played in either dry, wet, or half-wet conditions, as well as a wide variety of vehicle settings that can be tweaked. - media/video/fastest1.mp4 - media/mixrbv2/fastest1.png + media/video/fastest1.mp4 + media/mixrbv2/fastest1.png 1991 @@ -28703,17 +20970,7 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using fatfury.zip Fatal Fury (Euro, Kor) - Fatal Fury (Euro, Kor) - Fatal Fury (Euro, Kor) - Fatal Fury (Euro, Kor) - Fatal Fury (Euro, Kor) - Fatal Fury (Euro, Kor) - Fatal Fury (Euro, Kor) - Fatal Fury (Euro, Kor) - - eu - 0 Megadrive @@ -28722,41 +20979,27 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fighting games by SNK. It's a conversion of the original Fatal Fury arcade game. This first game does not yet feature the series' trademark pseudo 3D mode (which allows you to move between the foreground & background while fighting). Includes a two-player vs. mode. - media/video/fatfury.mp4 - media/mixrbv2/fatfury.png + media/video/fatfury.mp4 + media/mixrbv2/fatfury.png 1991 - 1993 - 1993 - 1993 SNK SNK Action - Fight 1-2 0 13 0 - + fatfuryu.zip Fatal Fury (USA) - Fatal Fury (USA) - Fatal Fury (USA) - Fatal Fury (USA) - Fatal Fury (USA) - Fatal Fury (USA) - Fatal Fury (USA) - Fatal Fury (USA) - - - us - + fatfury.zip Megadrive @@ -28764,40 +21007,24 @@ Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fight Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fighting games by SNK. It's a conversion of the original Fatal Fury arcade game. This first game does not yet feature the series' trademark pseudo 3D mode (which allows you to move between the foreground & background while fighting). Includes a two-player vs. mode. - - media/video/fatfury.mp4 - media/mixrbv2/fatfury.png - 1991 - 1993 - 1993 - 1993 SNK SNK Action - Fight 1-2 0 13 0 - + fatfury2ec.zip Fatal Fury 2 (Hack, Enhanced Colors v4.0) - Fatal Fury 2 (Hack, Enhanced Colors v4.0) - Fatal Fury 2 (Hack, Enhanced Colors v4.0) - Fatal Fury 2 (Hack, Enhanced Colors v4.0) - Fatal Fury 2 (Hack, Enhanced Colors v4.0) - - - us - kr - + fatfury2.zip Megadrive @@ -28805,20 +21032,13 @@ Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fight Geese Howard may have been defeated, but that doesn't mean all is peaceful. A new opponent, Wolfgang Krauser, has come forth to begin a new Fatal Fury tournament. The Lone Wolves return, with new faces amongst them. Only one can be declared the winner though. - - media/video/fatfury2.mp4 - media/mixrbv2/fatfury2.png - 1994 - 1994 SNK Takara Fight - Action - Sports 1-2 0 @@ -28829,15 +21049,7 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne fatfury2.zip Fatal Fury 2 (USA, Kor) - Fatal Fury 2 (USA, Kor) - Fatal Fury 2 (USA, Kor) - Fatal Fury 2 (USA, Kor) - Fatal Fury 2 (USA, Kor) - - us - kr - 0 Megadrive @@ -28846,19 +21058,16 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne Geese Howard may have been defeated, but that doesn't mean all is peaceful. A new opponent, Wolfgang Krauser, has come forth to begin a new Fatal Fury tournament. The Lone Wolves return, with new faces amongst them. Only one can be declared the winner though. - media/video/fatfury2.mp4 - media/mixrbv2/fatfury2.png + media/video/fatfury2.mp4 + media/mixrbv2/fatfury2.png 1994 - 1994 SNK Takara Fight - Action - Sports 1-2 0 @@ -28869,31 +21078,18 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne fatallab.zip Fatal Labyrinth (Euro, USA) - Fatal Labyrinth (Euro, USA) - Fatal Labyrinth (Euro, USA) - Fatal Labyrinth (Euro, USA) - Fatal Labyrinth (Euro, USA) - Fatal Labyrinth (Euro, USA) - Fatal Labyrinth (Euro, USA) - Fatal Labyrinth (Euro, USA) - - eu - us - 0 Megadrive Dragonia, the castle of doom, has come upon the world and its minions have stolen the Holy Goblet. Without it, the world will be in darkness forever. You play as Trykaar, who must enter the castle and traverse its thirty levels to retrieve the Holy Goblet. There is no other storyline; its dungeons are generated randomly each time you play, like the Rogue-type games which originated on the PC. - media/video/fatallab.mp4 - media/mixrbv2/fatallab.png + media/video/fatallab.mp4 + media/mixrbv2/fatallab.png 1991 - 1991 - 1990 SEGA SEGA @@ -28905,35 +21101,18 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne 10 0 - + fatallabs.zip Fatal Labyrinth (Hack, Spanish) - Fatal Labyrinth (Hack, Spanish) - Fatal Labyrinth (Hack, Spanish) - Fatal Labyrinth (Hack, Spanish) - Fatal Labyrinth (Hack, Spanish) - Fatal Labyrinth (Hack, Spanish) - Fatal Labyrinth (Hack, Spanish) - Fatal Labyrinth (Hack, Spanish) - - - eu - us - + fatallab.zip Megadrive Dragonia, the castle of doom, has come upon the world and its minions have stolen the Holy Goblet. Without it, the world will be in darkness forever. You play as Trykaar, who must enter the castle and traverse its thirty levels to retrieve the Holy Goblet. There is no other storyline; its dungeons are generated randomly each time you play, like the Rogue-type games which originated on the PC. - - media/video/fatallab.mp4 - media/mixrbv2/fatallab.png - 1991 - 1991 - 1990 SEGA SEGA @@ -28949,14 +21128,7 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne fatalrew.zip Fatal Rewind (Euro, USA) - Fatal Rewind (Euro, USA) - Fatal Rewind (Euro, USA) - Fatal Rewind (Euro, USA) - - eu - us - 0 Megadrive @@ -28969,31 +21141,28 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne You can also hit the HELP button at the start of each level to view a map, helping you plan your route. - media/video/fatalrew.mp4 - media/mixrbv2/fatalrew.png + media/video/fatalrew.mp4 + media/mixrbv2/fatalrew.png 1991 - 1991 - 1993 Bizarre Creations Electronic Arts Action - Platform 1-2 0 10 0 - + fatalsmarties.zip Fatal Smarties (HB) - + Megadrive 2016 @@ -29003,16 +21172,11 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne 0 0 - + fatman.zip Fatman (Jpn) - Fatman (Jpn) - Fatman (Jpn) - - jp - slaughtr.zip Megadrive @@ -29020,18 +21184,13 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne 2 player, head-to-head combat is supported. - - media/video/slaughtr.mp4 - media/mixrbv2/slaughtr.png - 1991 - 1990 + Brian A. Rice, Inc. Razorsoft Fight - Action 1-2 0 @@ -29042,28 +21201,20 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne fengkuan.zip Feng Kuang Tao Hua Yuan (Chi) - Feng Kuang Tao Hua Yuan (Chi) - - cn - 0 Megadrive Feng Kuang Tao Hua Yuan (literally Crazy Utopia) is an unlicensed game developed by Creaton Softech Inc. for the Sega Mega Drive and released in some unknown year. - media/video/fengkuan.mp4 - media/mixrbv2/fengkuan.png + media/video/fengkuan.mp4 + media/mixrbv2/fengkuan.png - - - + Creaton Softech Creaton Softech - - - + 0 0 0 @@ -29072,14 +21223,7 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne fengshen.zip Feng Shen Ying Jie Chuan (Chi) - Feng Shen Ying Jie Chuan (Chi) - Feng Shen Ying Jie Chuan (Chi) - Feng Shen Ying Jie Chuan (Chi) - - cn - tw - 0 Megadrive @@ -29088,35 +21232,27 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne You take control first of one of the heroes, Lin Yun, and gradually re-unite with the other eight. The game is a strategy RPG which consists of battles and cut scenes to advance the story. You can only move during battles, or travel between locations via a world map. During the battles, you move your heroes over the top-down battle field, attack enemies physically, defend, or use magic whenever enemies are in your range. You gain experience points every time you attack an enemy, so it is possible to level up in the middle of a battle. - media/video/fengshen.mp4 - media/mixrbv2/fengshen.png + media/video/fengshen.mp4 + media/mixrbv2/fengshen.png 1996 - 1996 Chuanpu Chuanpu Strategy - Role playing games 1 0 8 0 - + fengshena.zip Feng Shen Ying Jie Zhuan (Chi, Alt?) - Feng Shen Ying Jie Zhuan (Chi, Alt?) - Feng Shen Ying Jie Zhuan (Chi, Alt?) - Feng Shen Ying Jie Zhuan (Chi, Alt?) - - cn - fengshen.zip Megadrive @@ -29124,19 +21260,13 @@ You take control first of one of the heroes, Lin Yun, and gradually re-unite wit You take control first of one of the heroes, Lin Yun, and gradually re-unite with the other eight. The game is a strategy RPG which consists of battles and cut scenes to advance the story. You can only move during battles, or travel between locations via a world map. During the battles, you move your heroes over the top-down battle field, attack enemies physically, defend, or use magic whenever enemies are in your range. You gain experience points every time you attack an enemy, so it is possible to level up in the middle of a battle. - - media/video/fengshen.mp4 - media/mixrbv2/fengshen.png - 1996 - 1996 Chuanpu Chuanpu Strategy - Role playing games 1 0 @@ -29147,11 +21277,7 @@ You take control first of one of the heroes, Lin Yun, and gradually re-unite wit ferias.zip Ferias Frustradas do Pica-Pau (Bra) - Ferias Frustradas do Pica-Pau (Bra) - - br - 0 Megadrive @@ -29160,8 +21286,8 @@ You take control first of one of the heroes, Lin Yun, and gradually re-unite wit Férias Frustradas do Pica-Pau is unusual in that it keeps a non-shaded cartoon style throughout the entire game. - media/video/ferias.mp4 - media/mixrbv2/ferias.png + media/video/ferias.mp4 + media/mixrbv2/ferias.png 1996 @@ -29180,17 +21306,7 @@ Férias Frustradas do Pica-Pau is unusual in that it keeps a non-shaded cartoon ferrari.zip Ferrari Grand Prix Challenge (Euro, Rev. A) - Ferrari Grand Prix Challenge (Euro, Rev. A) - Ferrari Grand Prix Challenge (Euro, Rev. A) - Ferrari Grand Prix Challenge (Euro, Rev. A) - Ferrari Grand Prix Challenge (Euro, Rev. A) - Ferrari Grand Prix Challenge (Euro, Rev. A) - Ferrari Grand Prix Challenge (Euro, Rev. A) - Ferrari Grand Prix Challenge (Euro, Rev. A) - - eu - 0 Megadrive @@ -29199,14 +21315,11 @@ Férias Frustradas do Pica-Pau is unusual in that it keeps a non-shaded cartoon There is a Time Attack mode, allowing you to go for as fast a laptime as possible on any of the game's 20 circuits (which include the 16 tracks of the 1992 Formula 1 season), as well as a full season mode, with qualifying and the race itself. Weather can be customised in the Time Attack mode but is randomly chosen in Grand Prix mode, while you can only choose one of the D-tier teams (the 4 weakest of the 16) in grand Prix mode, but can drive for McLaren, Williams et al in Time Attack. - media/video/ferrari.mp4 - media/mixrbv2/ferrari.png + media/video/ferrari.mp4 + media/mixrbv2/ferrari.png 1992 - 1992 - 1992 - 1992 Aisystem Tokyo Flying Edge @@ -29218,22 +21331,11 @@ There is a Time Attack mode, allowing you to go for as fast a laptime as possibl 0 0 - + ferrarip.zip Ferrari Grand Prix Challenge (Prototype) - Ferrari Grand Prix Challenge (Prototype) - Ferrari Grand Prix Challenge (Prototype) - Ferrari Grand Prix Challenge (Prototype) - Ferrari Grand Prix Challenge (Prototype) - Ferrari Grand Prix Challenge (Prototype) - Ferrari Grand Prix Challenge (Prototype) - Ferrari Grand Prix Challenge (Prototype) - - - eu - us - + ferrari.zip Megadrive @@ -29241,15 +21343,8 @@ There is a Time Attack mode, allowing you to go for as fast a laptime as possibl There is a Time Attack mode, allowing you to go for as fast a laptime as possible on any of the game's 20 circuits (which include the 16 tracks of the 1992 Formula 1 season), as well as a full season mode, with qualifying and the race itself. Weather can be customised in the Time Attack mode but is randomly chosen in Grand Prix mode, while you can only choose one of the D-tier teams (the 4 weakest of the 16) in grand Prix mode, but can drive for McLaren, Williams et al in Time Attack. - - media/video/ferrari.mp4 - media/mixrbv2/ferrari.png - 1992 - 1992 - 1992 - 1992 Aisystem Tokyo Flying Edge @@ -29261,21 +21356,11 @@ There is a Time Attack mode, allowing you to go for as fast a laptime as possibl 0 0 - + ferrariu.zip Ferrari Grand Prix Challenge (USA) - Ferrari Grand Prix Challenge (USA) - Ferrari Grand Prix Challenge (USA) - Ferrari Grand Prix Challenge (USA) - Ferrari Grand Prix Challenge (USA) - Ferrari Grand Prix Challenge (USA) - Ferrari Grand Prix Challenge (USA) - Ferrari Grand Prix Challenge (USA) - - - us - + ferrari.zip Megadrive @@ -29283,15 +21368,8 @@ There is a Time Attack mode, allowing you to go for as fast a laptime as possibl There is a Time Attack mode, allowing you to go for as fast a laptime as possible on any of the game's 20 circuits (which include the 16 tracks of the 1992 Formula 1 season), as well as a full season mode, with qualifying and the race itself. Weather can be customised in the Time Attack mode but is randomly chosen in Grand Prix mode, while you can only choose one of the D-tier teams (the 4 weakest of the 16) in grand Prix mode, but can drive for McLaren, Williams et al in Time Attack. - - media/video/ferrari.mp4 - media/mixrbv2/ferrari.png - 1992 - 1992 - 1992 - 1992 Aisystem Tokyo Flying Edge @@ -29307,31 +21385,23 @@ There is a Time Attack mode, allowing you to go for as fast a laptime as possibl feverpit.zip Fever Pitch Soccer (Euro) - Fever Pitch Soccer (Euro) - Fever Pitch Soccer (Euro) - Fever Pitch Soccer (Euro) - - eu - 0 Megadrive In this isometric football game, 51 national teams are represented to play in two game modes: Exhibition and Tournament (a series of seven games on four continents, with a final against the World All-Stars), with the ability to set time, difficulty level, see cutscenes after goals and if players are free to kick each other around without (many) fouls. - media/video/feverpit.mp4 - media/mixrbv2/feverpit.png + media/video/feverpit.mp4 + media/mixrbv2/feverpit.png 1995 - 1995 U.S. Gold U.S. Gold Sports / Soccer - Sports 2 0 @@ -29342,19 +21412,15 @@ There is a Time Attack mode, allowing you to go for as fast a laptime as possibl fidodido.zip Fido Dido (USA, Prototype) - Fido Dido (USA, Prototype) - - us - 0 Megadrive Fido Dido is a game platform on the Megadrive. The player Fido worlds through drawings from the author. Each level has its own goals and its own objects that the player must make the best use to get rid of enemies and obstacles which stand in the way. - media/video/fidodido.mp4 - media/mixrbv2/fidodido.png + media/video/fidodido.mp4 + media/mixrbv2/fidodido.png 1993 @@ -29363,54 +21429,43 @@ There is a Time Attack mode, allowing you to go for as fast a laptime as possibl Kaneko Platform - Action 1 0 11 0 - + fifa2k3.zip FIFA 2003 (Rus) - FIFA 2003 (Rus) - FIFA 2003 (Rus) - FIFA 2003 (Rus) - FIFA 2003 (Rus) fifa95.zip Megadrive - The late-1997 edition of FIFA was heavily tied in with the qualifying procedure for the 1998 World Cup. In the Road to the World Cup mode, you take a team from first qualification through to the main tournament, using the varying systems in different parts of the world. The game features 16 distinct outdoor stadia. The League play features 189 clubs and 11 leagues. Each team has specific crowd chants incorporated into the ambient sound. + After the first game proved to be a worldwide success, EA developed this sequel exclusively for Sega's 16-bit console. The biggest change from FIFA International Soccer are obviously the dozens of club teams from England, France, Germany, Italy, The Netherlands, United States, Spain and Brazil, taking the team number tally to over 200. This also increased the number of competitions, with each country having it's own League, Tournament and Playoff. Also new, a battery backup allowed to save up to four competitions in the cartridge, replacing passwords. For those who want to settle things the fast way, a Penalty Shootout training mode was added. -The action is faster than in previous versions, and AI has been expanded. Players have distinct facial feature and hair styles. Each match is introduced by Des Lynam and commentated on by John Motson and former Scotland international Andy Gray. - +While graphically the game only received minor changes to the isometric sprite engine, gameplay feature new moves such as volley kicks and more detailed headers (now more effective), as well as general controls being more responsive facilitating passing play, and goalkeepers now are smarter when chasing balls. Set pieces also received a new format, and instead of just kicking the ball the player can choose to play a predefined set piece. - - media/video/fifa95.mp4 - media/mixrbv2/fifa95.png - - 1996 + 1994 - EA Sports + Extended Play Productions EA Sports Sports / Soccer - Sports 1-4 0 14 0 - + fifa97.zip FIFA 97 Gold Edition (Euro, USA) - + Megadrive 1996 @@ -29424,14 +21479,7 @@ The action is faster than in previous versions, and AI has been expanded. Player fifa98.zip FIFA 98 - Road to World Cup (Euro) - FIFA 98 - Road to World Cup (Euro) - FIFA 98 - Road to World Cup (Euro) - FIFA 98 - Road to World Cup (Euro) - FIFA 98 - Road to World Cup (Euro) - - eu - 0 Megadrive @@ -29441,8 +21489,8 @@ The action is faster than in previous versions, and AI has been expanded. Player - media/video/fifa98.mp4 - media/mixrbv2/fifa98.png + media/video/fifa98.mp4 + media/mixrbv2/fifa98.png 1996 @@ -29451,7 +21499,6 @@ The action is faster than in previous versions, and AI has been expanded. Player EA Sports Sports / Soccer - Sports 1-4 0 @@ -29462,14 +21509,7 @@ The action is faster than in previous versions, and AI has been expanded. Player fifa.zip FIFA International Soccer (Euro, USA) - FIFA International Soccer (Euro, USA) - FIFA International Soccer (Euro, USA) - FIFA International Soccer (Euro, USA) - - us - eu - 0 Megadrive @@ -29478,91 +21518,68 @@ The action is faster than in previous versions, and AI has been expanded. Player Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover. - media/video/fifa.mp4 - media/mixrbv2/fifa.png + media/video/fifa.mp4 + media/mixrbv2/fifa.png 1993 - 1993 - 1993 - 1994 Extended Play Productions EA Sports Sports / Soccer - Sports 1-4 0 14 0 - + fifa2k.zip - FIFA Soccer 2000 Gold Edition (Pirate) - FIFA Soccer 2000 Gold Edition (Pirate) - FIFA Soccer 2000 Gold Edition (Pirate) + FIFA Soccer 2000 Gold Edition (Pirate) - - wor - fifa97.zip Megadrive - - This iteration of the FIFA lineage includes commentary from John Motson with summaries from Andy Gray, with the between-match sections covered by Des Lynam. All player moves are from David Ginola using the MotionBlending technology. Full interactive replays are included. - -You can play a league or cup tournament, and practice your skills before playing. The game can be tailored to action or simulation style, with fouls, injuries and offsides available to toggle on or off. This version also includes a 6 vs 6 indoor play mode, and various multiplayer options - - - - media/video/fifa97.mp4 - media/mixrbv2/fifa97.png - - 1996 - 1996 + 1996 - XYZ - EA Sports - - Sports - Sports / Soccer - - 1-4 + Electronic Arts + Electronic Arts 0 - 15 + 0 0 - + fifa2020.zip - FIFA Soccer 2020 (Hack, v2.3) + FIFA Soccer 2020 (Hack, v2.3) - fifa95 - + fifa95.zip + Megadrive + + After the first game proved to be a worldwide success, EA developed this sequel exclusively for Sega's 16-bit console. The biggest change from FIFA International Soccer are obviously the dozens of club teams from England, France, Germany, Italy, The Netherlands, United States, Spain and Brazil, taking the team number tally to over 200. This also increased the number of competitions, with each country having it's own League, Tournament and Playoff. Also new, a battery backup allowed to save up to four competitions in the cartridge, replacing passwords. For those who want to settle things the fast way, a Penalty Shootout training mode was added. + +While graphically the game only received minor changes to the isometric sprite engine, gameplay feature new moves such as volley kicks and more detailed headers (now more effective), as well as general controls being more responsive facilitating passing play, and goalkeepers now are smarter when chasing balls. Set pieces also received a new format, and instead of just kicking the ball the player can choose to play a predefined set piece. + - 2020 + 1994 - TA Marcos - TA Marcos + Extended Play Productions + EA Sports + + Sports / Soccer + + 1-4 0 - 0 + 14 0 fifa95.zip FIFA Soccer 95 (Euro, USA) - FIFA Soccer 95 (Euro, USA) - FIFA Soccer 95 (Euro, USA) - FIFA Soccer 95 (Euro, USA) - - us - eu - 0 Megadrive @@ -29571,36 +21588,27 @@ You can play a league or cup tournament, and practice your skills before playing While graphically the game only received minor changes to the isometric sprite engine, gameplay feature new moves such as volley kicks and more detailed headers (now more effective), as well as general controls being more responsive facilitating passing play, and goalkeepers now are smarter when chasing balls. Set pieces also received a new format, and instead of just kicking the ball the player can choose to play a predefined set piece. - media/video/fifa95.mp4 - media/mixrbv2/fifa95.png + media/video/fifa95.mp4 + media/mixrbv2/fifa95.png 1994 - 1994 - 1994 Extended Play Productions EA Sports Sports / Soccer - Sports 1-4 0 14 0 - + fifa95k.zip FIFA Soccer 95 (Kor) - FIFA Soccer 95 (Kor) - FIFA Soccer 95 (Kor) - FIFA Soccer 95 (Kor) - - kr - fifa95.zip Megadrive @@ -29608,20 +21616,13 @@ While graphically the game only received minor changes to the isometric sprite e While graphically the game only received minor changes to the isometric sprite engine, gameplay feature new moves such as volley kicks and more detailed headers (now more effective), as well as general controls being more responsive facilitating passing play, and goalkeepers now are smarter when chasing balls. Set pieces also received a new format, and instead of just kicking the ball the player can choose to play a predefined set piece. - - media/video/fifa95.mp4 - media/mixrbv2/fifa95.png - 1994 - 1994 - 1994 Extended Play Productions EA Sports Sports / Soccer - Sports 1-4 0 @@ -29632,13 +21633,7 @@ While graphically the game only received minor changes to the isometric sprite e fifa96.zip FIFA Soccer 96 (Euro, USA) - FIFA Soccer 96 (Euro, USA) - FIFA Soccer 96 (Euro, USA) - - us - eu - 0 Megadrive @@ -29651,35 +21646,27 @@ The Virtual Stadium technology has numerous pre-defined camera angles. The game FIFA96 boasts eleven leagues from all around the world, ranging from the unknown players of the Malaysian league to the celebrated stars of the English and Italian leagues. 59 International teams are also featured, and it's possible to match the teams you want to against each other through friendlies, or you can also choose to play domestic tournaments or International ones such as the World Cup. If you're not satisfied with the composition of the various teams, you can create your own dream team through the custom team creator. - media/video/fifa96.mp4 - media/mixrbv2/fifa96.png + media/video/fifa96.mp4 + media/mixrbv2/fifa96.png 1995 - 1995 - 1995 Extended Play Productions EA Sports Sports - Sports / Soccer 1-4 0 14 0 - + fifa99.zip FIFA Soccer 99 (Pirate) - FIFA Soccer 99 (Pirate) - FIFA Soccer 99 (Pirate) - - ru - fifa96.zip Megadrive @@ -29691,71 +21678,49 @@ The Virtual Stadium technology has numerous pre-defined camera angles. The game FIFA96 boasts eleven leagues from all around the world, ranging from the unknown players of the Malaysian league to the celebrated stars of the English and Italian leagues. 59 International teams are also featured, and it's possible to match the teams you want to against each other through friendlies, or you can also choose to play domestic tournaments or International ones such as the World Cup. If you're not satisfied with the composition of the various teams, you can create your own dream team through the custom team creator. - - media/video/fifa96.mp4 - media/mixrbv2/fifa96.png - 1995 - 1995 - 1995 Extended Play Productions EA Sports Sports - Sports / Soccer 1-4 0 14 0 - + fifa2k10.zip FIFA World Cup - South Africa 2010 (Rus) - FIFA World Cup - South Africa 2010 (Rus) - FIFA World Cup - South Africa 2010 (Rus) - FIFA World Cup - South Africa 2010 (Rus) - FIFA World Cup - South Africa 2010 (Rus) fifa.zip Megadrive - The late-1997 edition of FIFA was heavily tied in with the qualifying procedure for the 1998 World Cup. In the Road to the World Cup mode, you take a team from first qualification through to the main tournament, using the varying systems in different parts of the world. The game features 16 distinct outdoor stadia. The League play features 189 clubs and 11 leagues. Each team has specific crowd chants incorporated into the ambient sound. + The game that started the best-selling series licensed by football's world governing body, this first installment in the long running series used a dimetric (colloquially known as "isometric") viewpoint, previously unusual in football games but quickly imitated by several titles. The televisual presentation, one of the unique points of the early EA Sports titles, with hosts introducing the matches, was another thing making the game stand out from a market dominated by Sensible Soccer and Kick Off games. -The action is faster than in previous versions, and AI has been expanded. Players have distinct facial feature and hair styles. Each match is introduced by Des Lynam and commentated on by John Motson and former Scotland international Andy Gray. - +Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover. - - media/video/fifa.mp4 - media/mixrbv2/fifa.png - - 1996 + 1993 - EA Sports + Extended Play Productions EA Sports Sports / Soccer - Sports 1-4 0 14 0 - + fifa2k2.zip FIFA World Cup 2002 (Rus) - FIFA World Cup 2002 (Rus) - FIFA World Cup 2002 (Rus) - - ru - wcs2.zip Megadrive @@ -29764,38 +21729,24 @@ The action is faster than in previous versions, and AI has been expanded. Player It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + fightmass.zip Fighting Masters (Hack, Spanish) - Fighting Masters (Hack, Spanish) - Fighting Masters (Hack, Spanish) - Fighting Masters (Hack, Spanish) - - us - fightmas.zip Megadrive @@ -29803,37 +21754,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam Fighting Masters is an early one-on-one fighter with limited controls. Three buttons are available in the game: block, attack and jump. The D-pad cannot be used to jump directly. Instead, the player has to walk in a certain direction and then press the jump key to perform it. Although there are no combos available, the attack key offers different moves and a few special moves are available as well. Most of the fighting leads to holds from which massive damage can be inflicted by dropping the opponent or throwing him against the wall. Twelve different fighters have available. Aside from the moves, some are also faster or come with more powerful attacks. The game modes include matches for one or two players and a watch mode to view a computer-computer fight. - - media/video/fightmas.mp4 - media/mixrbv2/fightmas.png - 1992 - 1991 Almanic Corp. Treco Action - Fight 1-2 0 11 0 - + fightmasj.zip Fighting Masters (Jpn, Kor) - Fighting Masters (Jpn, Kor) - Fighting Masters (Jpn, Kor) - Fighting Masters (Jpn, Kor) - - - jp - kr - + fightmas.zip Megadrive @@ -29841,19 +21779,13 @@ Fighting Masters is an early one-on-one fighter with limited controls. Three but Fighting Masters is an early one-on-one fighter with limited controls. Three buttons are available in the game: block, attack and jump. The D-pad cannot be used to jump directly. Instead, the player has to walk in a certain direction and then press the jump key to perform it. Although there are no combos available, the attack key offers different moves and a few special moves are available as well. Most of the fighting leads to holds from which massive damage can be inflicted by dropping the opponent or throwing him against the wall. Twelve different fighters have available. Aside from the moves, some are also faster or come with more powerful attacks. The game modes include matches for one or two players and a watch mode to view a computer-computer fight. - - media/video/fightmas.mp4 - media/mixrbv2/fightmas.png - 1992 - 1991 Almanic Corp. Treco Action - Fight 1-2 0 @@ -29864,13 +21796,7 @@ Fighting Masters is an early one-on-one fighter with limited controls. Three but fightmas.zip Fighting Masters (USA) - Fighting Masters (USA) - Fighting Masters (USA) - Fighting Masters (USA) - - us - 0 Megadrive @@ -29879,35 +21805,27 @@ Fighting Masters is an early one-on-one fighter with limited controls. Three but Fighting Masters is an early one-on-one fighter with limited controls. Three buttons are available in the game: block, attack and jump. The D-pad cannot be used to jump directly. Instead, the player has to walk in a certain direction and then press the jump key to perform it. Although there are no combos available, the attack key offers different moves and a few special moves are available as well. Most of the fighting leads to holds from which massive damage can be inflicted by dropping the opponent or throwing him against the wall. Twelve different fighters have available. Aside from the moves, some are also faster or come with more powerful attacks. The game modes include matches for one or two players and a watch mode to view a computer-computer fight. - media/video/fightmas.mp4 - media/mixrbv2/fightmas.png + media/video/fightmas.mp4 + media/mixrbv2/fightmas.png 1992 - 1991 Almanic Corp. Treco Action - Fight 1-2 0 11 0 - + finalb.zip Final Blow (Jpn) - Final Blow (Jpn) - Final Blow (Jpn) - Final Blow (Jpn) - - jp - jbdougko.zip Megadrive @@ -29915,23 +21833,13 @@ Fighting Masters is an early one-on-one fighter with limited controls. Three but The genesis version is not to be confused with the Master System game of the same name, which is entirely different. - - media/video/jbdougko.mp4 - media/mixrbv2/jbdougko.png - 1990 - 1990 - 1991 - 1990 - 1990 Taito SEGA Simulation - Fight - Sports 1-2 0 @@ -29942,14 +21850,7 @@ The genesis version is not to be confused with the Master System game of the sam fzone.zip Final Zone (USA) ~ FZ Senki Axis (Jpn) - Final Zone (USA) ~ FZ Senki Axis (Jpn) - Final Zone (USA) ~ FZ Senki Axis (Jpn) - Final Zone (USA) ~ FZ Senki Axis (Jpn) - - us - jp - 0 Megadrive @@ -29958,47 +21859,51 @@ The genesis version is not to be confused with the Master System game of the sam Using the newest N.A.P., the K-19 Phantom, you are dispatched to destroy them before it is too late. You can equip your N.A.P. with up to 14 different weapons including flamethrowers and landmines and has seven stages, fighting your way on the streets, through deserts and up to the Axis HQ and finally a mech-to-mech battle with the enemy. - media/video/fzone.mp4 - media/mixrbv2/fzone.png + media/video/fzone.mp4 + media/mixrbv2/fzone.png 1990 - 1990 Wolf Team Wolf Team Shooter - Action - Shoot'em Up 1 0 12 0 - + fzones.zip - Final Zone -- FZ Senki Axis (Hack, Spanish) + Final Zone -- FZ Senki Axis (Hack, Spanish) - fzone - + fzone.zip + Megadrive + + It is 100 years into the future. Nuclear weapons, missiles and other weapons of mass destruction are banned, but a new piece of military hardware is about to shape the future. The N.A.P. (New Age Power-Suit), is the newest weapon, a mechanical tank, able to destroy anything in its path. You play as a soldier of the El Shiria Military's "Undead" unit named Howie Bowie (no joke) as you are about to go on a urgent mission to destroy your enemies, The Bloody Axis, before they can strike at your nation. + +Using the newest N.A.P., the K-19 Phantom, you are dispatched to destroy them before it is too late. You can equip your N.A.P. with up to 14 different weapons including flamethrowers and landmines and has seven stages, fighting your way on the streets, through deserts and up to the Axis HQ and finally a mech-to-mech battle with the enemy. + - 2019 + 1990 - Renovation - Renovation + Wolf Team + Wolf Team + + Shooter + + 1 0 - 0 + 12 0 - + nemo.zip Finding Nemo (Rus) - Finding Nemo (Rus) - Finding Nemo (Rus) jpond.zip Megadrive @@ -30006,14 +21911,8 @@ Using the newest N.A.P., the K-19 Phantom, you are dispatched to destroy them be "James Pond" is (obviously) a parody on the famous agent 007 stories. You control Pond, a fish-like creature, who has to complete several missions, while making his way through levels full of dangers and hostile creatures. It is not a typical "jump and run" game: instead of breezing through large levels, Pond has to complete unique missions for each game area: free hostages, detonate a structure, find keys, etc. It is possible to exit a level only after having completed the objective. Many missions are timed. - - media/video/jpond.mp4 - media/mixrbv2/jpond.png - 1991 - 1991 - 1991 Electronic Arts Electronic Arts @@ -30029,19 +21928,15 @@ Using the newest N.A.P., the K-19 Phantom, you are dispatched to destroy them be firemust.zip Fire Mustang (Jpn) - Fire Mustang (Jpn) - - jp - 0 Megadrive Fire Mustang is a fast side-scrolling shooter set during World War II. The player controls a P-51D Mustang plane through different missions, with many enemies on the screen at the same time and a large aircraft as a boss at the end of every mission. The Mustang has an unlimited amount of bullets, but one hit is sufficient to lose a life. There are different power-ups to collect, providing additional fire power and new firing patterns. Regardless of the power-ups, the Mustang shoots forward and drops bombs to the ground at the same time, targeting ground troops. There is a limited amount of forgers, large blasts damaging many enemies at once. - media/video/firemust.mp4 - media/mixrbv2/firemust.png + media/video/firemust.mp4 + media/mixrbv2/firemust.png 1991 @@ -30060,18 +21955,7 @@ Using the newest N.A.P., the K-19 Phantom, you are dispatched to destroy them be fireshrk.zip Fire Shark (Euro) - Fire Shark (Euro) - Fire Shark (Euro) - Fire Shark (Euro) - Fire Shark (Euro) - Fire Shark (Euro) - Fire Shark (Euro) - Fire Shark (Euro) - - eu - us - 0 Megadrive @@ -30088,42 +21972,27 @@ The standard weapons are the bomb and the Wide Shot. As power-ups are obtained The Shark Beam is a green laser that fires in a spiral pattern and the strongest weapon of all is the Super Fire. It will fire continuously while the fire button is held. Power-ups increase its beam count to 4. - media/video/fireshrk.mp4 - media/mixrbv2/fireshrk.png + media/video/fireshrk.mp4 + media/mixrbv2/fireshrk.png 1990 - 1991 - 1990 - 1990 Toaplan SEGA Shoot'em up / Vertical - Action - Shoot'em Up 1 0 13 0 - + fireshrks.zip Fire Shark (Hack, Spanish) - Fire Shark (Hack, Spanish) - Fire Shark (Hack, Spanish) - Fire Shark (Hack, Spanish) - Fire Shark (Hack, Spanish) - Fire Shark (Hack, Spanish) - Fire Shark (Hack, Spanish) - Fire Shark (Hack, Spanish) - - - eu - + fireshrk.zip Megadrive @@ -30139,43 +22008,24 @@ The standard weapons are the bomb and the Wide Shot. As power-ups are obtained The Shark Beam is a green laser that fires in a spiral pattern and the strongest weapon of all is the Super Fire. It will fire continuously while the fire button is held. Power-ups increase its beam count to 4. - - media/video/fireshrk.mp4 - media/mixrbv2/fireshrk.png - 1990 - 1991 - 1990 - 1990 Toaplan SEGA Shoot'em up / Vertical - Action - Shoot'em Up 1 0 13 0 - + fireshrku.zip Fire Shark (USA) - Fire Shark (USA) - Fire Shark (USA) - Fire Shark (USA) - Fire Shark (USA) - Fire Shark (USA) - Fire Shark (USA) - Fire Shark (USA) - - - us - + fireshrk.zip Megadrive @@ -30191,43 +22041,24 @@ The standard weapons are the bomb and the Wide Shot. As power-ups are obtained The Shark Beam is a green laser that fires in a spiral pattern and the strongest weapon of all is the Super Fire. It will fire continuously while the fire button is held. Power-ups increase its beam count to 4. - - media/video/fireshrk.mp4 - media/mixrbv2/fireshrk.png - 1990 - 1991 - 1990 - 1990 Toaplan SEGA Shoot'em up / Vertical - Action - Shoot'em Up 1 0 13 0 - + fireshrku1.zip Fire Shark (USA, Alt) - Fire Shark (USA, Alt) - Fire Shark (USA, Alt) - Fire Shark (USA, Alt) - Fire Shark (USA, Alt) - Fire Shark (USA, Alt) - Fire Shark (USA, Alt) - Fire Shark (USA, Alt) - - - us - + fireshrk.zip Megadrive @@ -30243,22 +22074,13 @@ The standard weapons are the bomb and the Wide Shot. As power-ups are obtained The Shark Beam is a green laser that fires in a spiral pattern and the strongest weapon of all is the Super Fire. It will fire continuously while the fire button is held. Power-ups increase its beam count to 4. - - media/video/fireshrk.mp4 - media/mixrbv2/fireshrk.png - 1990 - 1991 - 1990 - 1990 Toaplan SEGA Shoot'em up / Vertical - Action - Shoot'em Up 1 0 @@ -30269,7 +22091,6 @@ The Shark Beam is a green laser that fires in a spiral pattern and the strongest fixitfelixjr.zip Fix It Felix Jr. (HB) - Fix It Felix Jr. (HB) 0 Megadrive @@ -30277,8 +22098,8 @@ The Shark Beam is a green laser that fires in a spiral pattern and the strongest Fix-It Felis is Niceland's hammer-wielding maintenance man who's beloved by all. When he is not busy fixin' all of Ralph's wreckin', this gold-medal-winning good guy is being showered with kisses, praise and pies from his tenants. Hardwired for niceness, anything other than being "The Good Guy" just doesn't compute. Unfortunately for Niceland's tenants Wreck-It Ralph is at it again. Smashing anything he can get his gigantic paws on! So it's up to Felix once more to fix all the damage and save the day! - media/video/fixitfelixjr.mp4 - media/mixrbv2/fixitfelixjr.png + media/video/fixitfelixjr.mp4 + media/mixrbv2/fixitfelixjr.png 2013 @@ -30286,22 +22107,17 @@ The Shark Beam is a green laser that fires in a spiral pattern and the strongest Dra600n (AirWalk Studios) Platform - Puzzle-Game 1 0 0 0 - + flashps.zip Flash Point (Hack, Spanish) ( Prototype) - Flash Point (Hack, Spanish) ( Prototype) - - jp - flashp.zip Megadrive @@ -30309,10 +22125,6 @@ The Shark Beam is a green laser that fires in a spiral pattern and the strongest It was later re-released in the Sega Ages 2500 Series Vol.28: Tetris Collection in its original form. Also included in this collection is a previously-unreleased Sega Mega Drive version of Flash Point, the ROM of which has since been ripped and circulates on the internet today. It is unknown whether Flash Point suffered a similar fate to Sega's Tetris. - - media/video/flashp.mp4 - media/mixrbv2/flashp.png - 1993 @@ -30329,11 +22141,7 @@ It was later re-released in the Sega Ages 2500 Series Vol.28: Tetris Collection flashp.zip Flash Point (Jpn, Prototype) - Flash Point (Jpn, Prototype) - - jp - 0 Megadrive @@ -30342,8 +22150,8 @@ It was later re-released in the Sega Ages 2500 Series Vol.28: Tetris Collection It was later re-released in the Sega Ages 2500 Series Vol.28: Tetris Collection in its original form. Also included in this collection is a previously-unreleased Sega Mega Drive version of Flash Point, the ROM of which has since been ripped and circulates on the internet today. It is unknown whether Flash Point suffered a similar fate to Sega's Tetris. - media/video/flashp.mp4 - media/mixrbv2/flashp.png + media/video/flashp.mp4 + media/mixrbv2/flashp.png 1993 @@ -30361,186 +22169,115 @@ It was later re-released in the Sega Ages 2500 Series Vol.28: Tetris Collection flashb.zip Flashback (Euro, Rev. A) - Flashback (Euro, Rev. A) - Flashback (Euro, Rev. A) - Flashback (Euro, Rev. A) - - eu - 0 Megadrive Planet Titan: Brave mutants, robots, anti-matter fields and the primitive inhabitants as you find your way through the jungle. New Washington: First recover your memory, then go undercover to earn money. Finally, buy a false ID if you want to sneak back on Earth. Death Tower: Climb the 8 floors of the Death Tower labyrinth. Avoid the deadly Replicants and win a free ticket to Earth. Earth: Big trouble! The authorities have discovered your false ID and send robot cops to capture you. Paradise Club: You discovered the aliens' plans, but somehow end up being captured and mysteriously transported through space. Planet Morphs: You materialized on their home planet. Now all you have to do is destroy the Morphs and live to tell about it! - media/video/flashb.mp4 - media/mixrbv2/flashb.png + media/video/flashb.mp4 + media/mixrbv2/flashb.png 1992 - 1993 - 1993 - 1993 U.S. Gold Delphine Software International Action - Platform - Adventure 1 0 19 0 - + flashbj.zip Flashback (Jpn) - Flashback (Jpn) - Flashback (Jpn) - Flashback (Jpn) - - jp - flashb.zip Megadrive Planet Titan: Brave mutants, robots, anti-matter fields and the primitive inhabitants as you find your way through the jungle. New Washington: First recover your memory, then go undercover to earn money. Finally, buy a false ID if you want to sneak back on Earth. Death Tower: Climb the 8 floors of the Death Tower labyrinth. Avoid the deadly Replicants and win a free ticket to Earth. Earth: Big trouble! The authorities have discovered your false ID and send robot cops to capture you. Paradise Club: You discovered the aliens' plans, but somehow end up being captured and mysteriously transported through space. Planet Morphs: You materialized on their home planet. Now all you have to do is destroy the Morphs and live to tell about it! - - media/video/flashb.mp4 - media/mixrbv2/flashb.png - 1992 - 1993 - 1993 - 1993 U.S. Gold Delphine Software International Action - Platform - Adventure 1 0 19 0 - + flashbs.zip Flashback - The Quest for Identity (Hack, Spanish) - Flashback - The Quest for Identity (Hack, Spanish) - Flashback - The Quest for Identity (Hack, Spanish) - Flashback - The Quest for Identity (Hack, Spanish) - - us - flashb.zip Megadrive Planet Titan: Brave mutants, robots, anti-matter fields and the primitive inhabitants as you find your way through the jungle. New Washington: First recover your memory, then go undercover to earn money. Finally, buy a false ID if you want to sneak back on Earth. Death Tower: Climb the 8 floors of the Death Tower labyrinth. Avoid the deadly Replicants and win a free ticket to Earth. Earth: Big trouble! The authorities have discovered your false ID and send robot cops to capture you. Paradise Club: You discovered the aliens' plans, but somehow end up being captured and mysteriously transported through space. Planet Morphs: You materialized on their home planet. Now all you have to do is destroy the Morphs and live to tell about it! - - media/video/flashb.mp4 - media/mixrbv2/flashb.png - 1992 - 1993 - 1993 - 1993 U.S. Gold Delphine Software International Action - Platform - Adventure 1 0 19 0 - + flashbu.zip Flashback - The Quest for Identity (USA) - Flashback - The Quest for Identity (USA) - Flashback - The Quest for Identity (USA) - Flashback - The Quest for Identity (USA) - - us - flashb.zip Megadrive Planet Titan: Brave mutants, robots, anti-matter fields and the primitive inhabitants as you find your way through the jungle. New Washington: First recover your memory, then go undercover to earn money. Finally, buy a false ID if you want to sneak back on Earth. Death Tower: Climb the 8 floors of the Death Tower labyrinth. Avoid the deadly Replicants and win a free ticket to Earth. Earth: Big trouble! The authorities have discovered your false ID and send robot cops to capture you. Paradise Club: You discovered the aliens' plans, but somehow end up being captured and mysteriously transported through space. Planet Morphs: You materialized on their home planet. Now all you have to do is destroy the Morphs and live to tell about it! - - media/video/flashb.mp4 - media/mixrbv2/flashb.png - 1992 - 1993 - 1993 - 1993 U.S. Gold Delphine Software International Action - Platform - Adventure 1 0 19 0 - + flashbu1.zip Flashback - The Quest for Identity (USA, Alt) - Flashback - The Quest for Identity (USA, Alt) - Flashback - The Quest for Identity (USA, Alt) - Flashback - The Quest for Identity (USA, Alt) - - us - flashb.zip Megadrive Planet Titan: Brave mutants, robots, anti-matter fields and the primitive inhabitants as you find your way through the jungle. New Washington: First recover your memory, then go undercover to earn money. Finally, buy a false ID if you want to sneak back on Earth. Death Tower: Climb the 8 floors of the Death Tower labyrinth. Avoid the deadly Replicants and win a free ticket to Earth. Earth: Big trouble! The authorities have discovered your false ID and send robot cops to capture you. Paradise Club: You discovered the aliens' plans, but somehow end up being captured and mysteriously transported through space. Planet Morphs: You materialized on their home planet. Now all you have to do is destroy the Morphs and live to tell about it! - - media/video/flashb.mp4 - media/mixrbv2/flashb.png - 1992 - 1993 - 1993 - 1993 U.S. Gold Delphine Software International Action - Platform - Adventure 1 0 @@ -30551,8 +22288,6 @@ It was later re-released in the Sega Ages 2500 Series Vol.28: Tetris Collection flicky.zip Flicky (Euro, USA) - Flicky (Euro, USA) - Flicky (Euro, USA) 0 Megadrive @@ -30564,36 +22299,27 @@ Tiger and Iggy will stop at nothing. So hop over them. Or fling anything handy a Lead as many Chirps as you can to safety. The more Chirps you rescue, the higher your score. And the closer you get to the BONUS ROUND where you catch catapulted Chirps with your net. So come join the fun. But don't count your chick-ens before you catch them... - media/video/flicky.mp4 - media/mixrbv2/flicky.png + media/video/flicky.mp4 + media/mixrbv2/flicky.png 1991 - 1991 - 1991 SEGA SEGA Action - Platform 1 0 14 0 - + flickys.zip Flicky (Hack, Spanish) - Flicky (Hack, Spanish) - Flicky (Hack, Spanish) - - eu - us - flicky.zip Megadrive @@ -30603,20 +22329,13 @@ Tiger and Iggy will stop at nothing. So hop over them. Or fling anything handy a Lead as many Chirps as you can to safety. The more Chirps you rescue, the higher your score. And the closer you get to the BONUS ROUND where you catch catapulted Chirps with your net. So come join the fun. But don't count your chick-ens before you catch them... - - media/video/flicky.mp4 - media/mixrbv2/flicky.png - 1991 - 1991 - 1991 SEGA SEGA Action - Platform 1 0 @@ -30627,11 +22346,7 @@ Lead as many Chirps as you can to safety. The more Chirps you rescue, the higher flink.zip Flink (Euro) - Flink (Euro) - - eu - 0 Megadrive @@ -30641,18 +22356,16 @@ Apart from the usual platformer elements, the game has a unique feature: Flink's Casting spells uses up magic energy that can be replenished by collecting magic bottles or defeating enemies. Similar to the Sonic games, when Flink is hit, he looses all of his magic energy and has only limited time to pick it up again. If he is hit while having no magic energy, he loses a life. - media/video/flink.mp4 - media/mixrbv2/flink.png + media/video/flink.mp4 + media/mixrbv2/flink.png 1994 - 1994 Sony Psygnosis Adventure - Platform 1 0 @@ -30663,145 +22376,92 @@ Casting spells uses up magic energy that can be replenished by collecting magic flint.zip Flintstones, The (Euro) - Flintstones, The (Euro) - Flintstones, The (Euro) - Flintstones, The (Euro) - - eu - 0 Megadrive This is a platform game based on the famous Flintstones series. The game features many original Flintstones characters, such as Fred, Wilma, Barney, and others. Instead of the usual "save the princess" or "liberate the world" kinds of a plot, "The Flintstones" is mainly based on small quests: Fred has to retrieve a lost item, etc. The large levels are divided into smaller stages. In the end of each level there is a boss battle. The gameplay involves mostly jumping and hitting the enemies on the heads with a club. The health is measured by hearts. During the game Fred will find many useful items, including some that will increase his health level. - media/video/flint.mp4 - media/mixrbv2/flint.png + media/video/flint.mp4 + media/mixrbv2/flint.png 1993 - 1993 - 1993 - 1993 Taito Taito Action - Platform 1 0 13 0 - + flints.zip Flintstones, The (Hack, Spanish) - Flintstones, The (Hack, Spanish) - Flintstones, The (Hack, Spanish) - Flintstones, The (Hack, Spanish) - - - eu - us - + flint.zip Megadrive This is a platform game based on the famous Flintstones series. The game features many original Flintstones characters, such as Fred, Wilma, Barney, and others. Instead of the usual "save the princess" or "liberate the world" kinds of a plot, "The Flintstones" is mainly based on small quests: Fred has to retrieve a lost item, etc. The large levels are divided into smaller stages. In the end of each level there is a boss battle. The gameplay involves mostly jumping and hitting the enemies on the heads with a club. The health is measured by hearts. During the game Fred will find many useful items, including some that will increase his health level. - - media/video/flint.mp4 - media/mixrbv2/flint.png - 1993 - 1993 - 1993 - 1993 Taito Taito Action - Platform 1 0 13 0 - + flintj.zip Flintstones, The (Jpn) - Flintstones, The (Jpn) - Flintstones, The (Jpn) - Flintstones, The (Jpn) - - jp - flint.zip Megadrive This is a platform game based on the famous Flintstones series. The game features many original Flintstones characters, such as Fred, Wilma, Barney, and others. Instead of the usual "save the princess" or "liberate the world" kinds of a plot, "The Flintstones" is mainly based on small quests: Fred has to retrieve a lost item, etc. The large levels are divided into smaller stages. In the end of each level there is a boss battle. The gameplay involves mostly jumping and hitting the enemies on the heads with a club. The health is measured by hearts. During the game Fred will find many useful items, including some that will increase his health level. - - media/video/flint.mp4 - media/mixrbv2/flint.png - 1993 - 1993 - 1993 - 1993 Taito Taito Action - Platform 1 0 13 0 - + flintu.zip Flintstones, The (USA) - Flintstones, The (USA) - Flintstones, The (USA) - Flintstones, The (USA) - - us - flint.zip Megadrive This is a platform game based on the famous Flintstones series. The game features many original Flintstones characters, such as Fred, Wilma, Barney, and others. Instead of the usual "save the princess" or "liberate the world" kinds of a plot, "The Flintstones" is mainly based on small quests: Fred has to retrieve a lost item, etc. The large levels are divided into smaller stages. In the end of each level there is a boss battle. The gameplay involves mostly jumping and hitting the enemies on the heads with a club. The health is measured by hearts. During the game Fred will find many useful items, including some that will increase his health level. - - media/video/flint.mp4 - media/mixrbv2/flint.png - 1993 - 1993 - 1993 - 1993 Taito Taito Action - Platform 1 0 @@ -30812,11 +22472,7 @@ Casting spells uses up magic energy that can be replenished by collecting magic flux.zip Flux (Euro) - Flux (Euro) - - eu - 0 Megadrive @@ -30825,16 +22481,14 @@ Casting spells uses up magic energy that can be replenished by collecting magic The cartridge works for two reasons — the Mega CD supports using a cartridge as a boot image (this was also done with Wonder Library) and supports having the boot image access the CD drive for audio playback. Kega Fusion can emulate all this specifically for Flux; instructions are in its readme file. It requires a small modification to its configuration file and a European Mega CD BIOS to work. - media/mixrbv2/flux.png + media/mixrbv2/flux.png 1995 EXP Virgin - - - + 0 0 0 @@ -30843,11 +22497,7 @@ The cartridge works for two reasons — the Mega CD supports using a cartri foreman.zip Foreman for Real (World) - Foreman for Real (World) - - wor - 0 Megadrive @@ -30856,36 +22506,27 @@ The cartridge works for two reasons — the Mega CD supports using a cartri You can play simple exhibition matches or tournaments, or launch into a career mode. In this you start at the bottom of the world rankings, and must reach the top by beating the game's players, who other than George are all fictitious boxers with varying strengths and weaknesses. The coach gives advice before each fight to help highlight weaknesses in your play. There are passwords for each round. - media/video/foreman.mp4 - media/mixrbv2/foreman.png + media/video/foreman.mp4 + media/mixrbv2/foreman.png 1995 - 1995 - 1995 - 1995 Software Creations Acclaim Sports / Boxing - Sports - Fight 1-8 0 0 0 - + forgottn1.zip Forgotten Worlds (World) - Forgotten Worlds (World) - - wor - forgottn.zip Megadrive @@ -30895,21 +22536,13 @@ Guiding your character around the screen as they fly with jet-packs, guns on ful Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs. - - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png - 1988 - 1990 - 1989 - 1990 Capcom Capcom Action - Shoot'em Up 1-2 0 @@ -30920,11 +22553,7 @@ Enemies that have been killed drop money. At the end of every level is a shop wh forgottn.zip Forgotten Worlds (World, v1.1) - Forgotten Worlds (World, v1.1) - - wor - 0 Megadrive @@ -30935,36 +22564,27 @@ Guiding your character around the screen as they fly with jet-packs, guns on ful Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs. - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png + media/video/forgottn.mp4 + media/mixrbv2/forgottn.png 1988 - 1990 - 1989 - 1990 Capcom Capcom Action - Shoot'em Up 1-2 0 15 0 - + formula1.zip Formula One (USA) - Formula One (USA) - Formula One (USA) - - us - f1.zip Megadrive @@ -30974,60 +22594,47 @@ There are slight differences between the two modes. For instance, "Arcade" allow F1 is a 1-2 player game, meaning that if you have another player handy, you can compete against each other. - - media/video/f1.mp4 - media/mixrbv2/f1.png - 1993 - 1993 - 1993 Domark Lankhor Sports - Simulation - Race, Driving 1-2 0 19 0 - + fastfur5.zip Forsazh 5 Bystraya ~ Fast and the Furious 5 Quick (Rus) - Forsazh 5 Bystraya ~ Fast and the Furious 5 Quick (Rus) combatca.zip Megadrive - - - media/mixrbv2/combatca.png - + + Combat Cars is a racing game in which the player not only competes with other cars, trying to outrun them, but also uses all kinds of weapons and gadgets to damage their opponents. In the beginning of the game, the player can choose one of the eight available characters. Each character has his/her own strengths and weaknesses (speed, car handling, etc.), as well as unique weapons. The weapons include a simple gun, glue spots they can leave to trap other cars, homing missile, and others. There are 24 different tracks available in the game. The player must complete them in a linear fashion, and once they run out of time, the game is over. + - + 1994 + Accolade + Accolade - + Race, Driving + 1-2 0 - 0 + 10 0 bighurt.zip Frank Thomas Big Hurt Baseball (Euro, USA) - Frank Thomas Big Hurt Baseball (Euro, USA) - Frank Thomas Big Hurt Baseball (Euro, USA) - - eu - us - 0 Megadrive @@ -31038,20 +22645,16 @@ There are 6 distinct game modes, allowing for single exhibition matches as well You can choose pitchers and batters, based on their statistics and form. Bowling options are set to define the delivery, with fastballs and curveballs as well as more precise setting of pace and height. Fielding is optional - it's best to leave this to the computer at first You can always alter the infield and outfield depth and shift. - media/video/bighurt.mp4 - media/mixrbv2/bighurt.png + media/video/bighurt.mp4 + media/mixrbv2/bighurt.png 1995 - 1995 - 1995 Acclaim Iguana Entertainment Sports / Baseball - Sports - Simulation 1-2 0 @@ -31062,11 +22665,7 @@ You can choose pitchers and batters, based on their statistics and form. Bowling froggers.zip Frogger (Hack, Spanish) - Frogger (Hack, Spanish) - - us - frogger.zip Megadrive @@ -31074,13 +22673,8 @@ You can choose pitchers and batters, based on their statistics and form. Bowling The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level. - - media/video/frogger.mp4 - media/mixrbv2/frogger.png - 1998 - 1998 Morning Star Multimedia Majesco @@ -31096,11 +22690,7 @@ The road is full of cars and trucks, at variable speeds. The river water itself frogger.zip Frogger (USA) - Frogger (USA) - - us - 0 Megadrive @@ -31109,12 +22699,11 @@ The road is full of cars and trucks, at variable speeds. The river water itself The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away form their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level. - media/video/frogger.mp4 - media/mixrbv2/frogger.png + media/video/frogger.mp4 + media/mixrbv2/frogger.png 1998 - 1998 Morning Star Multimedia Majesco @@ -31126,15 +22715,11 @@ The road is full of cars and trucks, at variable speeds. The river water itself 13 0 - + slamdunk.zip From TV Animation Slam Dunk - Kyougou Makkou Taiketsu! (Jpn) - From TV Animation Slam Dunk - Kyougou Makkou Taiketsu! (Jpn) - - jp - 0 Megadrive @@ -31144,8 +22729,8 @@ Slam Dunk: Kyogo Makko Taiketsu! (Champion Front Showdown!) is a five-on-five ba - media/video/slamdunk.mp4 - media/mixrbv2/slamdunk.png + media/video/slamdunk.mp4 + media/mixrbv2/slamdunk.png 1995 @@ -31160,15 +22745,11 @@ Slam Dunk: Kyogo Makko Taiketsu! (Champion Front Showdown!) is a five-on-five ba 13 0 - + slamdunkc.zip From TV Animation Slam Dunk - Kyougou Makkou Taiketsu! (T-Chi) - From TV Animation Slam Dunk - Kyougou Makkou Taiketsu! (T-Chi) - - jp - slamdunk.zip Megadrive @@ -31177,10 +22758,6 @@ Slam Dunk: Kyogo Makko Taiketsu! (Champion Front Showdown!) is a five-on-five ba Slam Dunk: Kyogo Makko Taiketsu! (Champion Front Showdown!) is a five-on-five basketball game based on the anime and manga created by Takehiko Inoue. Following the story, starting from the first exhibition matches, the player can take control of either a single player or the whole Shohoku team in an arcade-style basketball game. The game uses a side-view for the center court, and zooms in for a head-on view when near the basket. There is also an exhibition mode for up to five players, where six different school teams from the series are available for play. - - media/video/slamdunk.mp4 - media/mixrbv2/slamdunk.png - 1995 @@ -31198,12 +22775,7 @@ Slam Dunk: Kyogo Makko Taiketsu! (Champion Front Showdown!) is a five-on-five ba funngame.zip Fun 'N Games (Euro) - Fun 'N Games (Euro) - Fun 'N Games (Euro) - - eu - 0 Megadrive @@ -31235,34 +22807,27 @@ mix 'n match: Sprites can be created by putting together different heads, torsi - media/video/funngame.mp4 - media/mixrbv2/funngame.png + media/video/funngame.mp4 + media/mixrbv2/funngame.png 1993 - 1994 Leland Interactive Media Tradewest Casual Game - Various 1 0 8 0 - + funngameu.zip Fun 'N' Games (USA) - Fun 'N' Games (USA) - Fun 'N' Games (USA) - - us - funngame.zip Megadrive @@ -31293,43 +22858,29 @@ Stylin' Stuff: Here, the player can edit the sprite of a woman by selecting diff mix 'n match: Sprites can be created by putting together different heads, torsi and legs. - - media/video/funngame.mp4 - media/mixrbv2/funngame.png - 1993 - 1994 Leland Interactive Media Tradewest Casual Game - Various 1 0 8 0 - + funcars.zip Fun Car Rally (Hack, Spanish) (Prototype) - Fun Car Rally (Hack, Spanish) (Prototype) - - us - funcar.zip Megadrive For those that enjoy their racing titles with badass and fun cars that move at breakneck speeds we have the awesome Fun Car Rally! Take a view from above and race your cars around the fantastic dirt courses overtaking the other racers, leaving them in the dust to steal the pole and keep pushing through the pack to take the win and become the Fun Car Rally champion! - - media/video/funcar.mp4 - media/mixrbv2/funcar.png - 1993 @@ -31346,7 +22897,6 @@ mix 'n match: Sprites can be created by putting together different heads, torsi funcar.zip Fun Car Rally (USA, Prototype) - Fun Car Rally (USA, Prototype) 0 Megadrive @@ -31354,8 +22904,8 @@ mix 'n match: Sprites can be created by putting together different heads, torsi For those that enjoy their racing titles with badass and fun cars that move at breakneck speeds we have the awesome Fun Car Rally! Take a view from above and race your cars around the fantastic dirt courses overtaking the other racers, leaving them in the dust to steal the pole and keep pushing through the pack to take the win and become the Fun Car Rally champion! - media/video/funcar.mp4 - media/mixrbv2/funcar.png + media/video/funcar.mp4 + media/mixrbv2/funcar.png 1993 @@ -31373,11 +22923,7 @@ mix 'n match: Sprites can be created by putting together different heads, torsi funnywld.zip Funny World & Balloon Boy (USA) - Funny World & Balloon Boy (USA) - - us - 0 Megadrive @@ -31388,8 +22934,8 @@ Funny World is an action game where the player must shoot strange animals as the Balloon Boy is an action game where the player controls a boy at the bottom of the screen who must shoot at balloons floating across the top. When shot, the balloons will release either a trap or an item, and the boy must collect the items while avoiding the traps. If all the balloons are destroyed before the time runs out, the player moves on to the next stage. - media/video/funnywld.mp4 - media/mixrbv2/funnywld.png + media/video/funnywld.mp4 + media/mixrbv2/funnywld.png 1993 @@ -31398,22 +22944,17 @@ Balloon Boy is an action game where the player controls a boy at the bottom of t Realtec Action - Compilation 1 0 17 0 - + nadiae.zip Fushigi no Umi no Nadia (Hack, English) - Fushigi no Umi no Nadia (Hack, English) - - jp - nadia.zip Megadrive @@ -31423,10 +22964,6 @@ Unlike most Japanese adventures, "Fushigi no Umi no Nadia" is a top-down, third- Not to confuse with other Fushigi no Umi no Nadia games (for NES, Turbo CD, etc.)! - - media/video/nadia.mp4 - media/mixrbv2/nadia.png - 1991 @@ -31444,11 +22981,7 @@ Not to confuse with other Fushigi no Umi no Nadia games (for NES, Turbo CD, etc. nadia.zip Fushigi no Umi no Nadia (Jpn) - Fushigi no Umi no Nadia (Jpn) - - jp - 0 Megadrive @@ -31459,8 +22992,8 @@ Unlike most Japanese adventures, "Fushigi no Umi no Nadia" is a top-down, third- Not to confuse with other Fushigi no Umi no Nadia games (for NES, Turbo CD, etc.)! - media/video/nadia.mp4 - media/mixrbv2/nadia.png + media/video/nadia.mp4 + media/mixrbv2/nadia.png 1991 @@ -31475,13 +23008,10 @@ Not to confuse with other Fushigi no Umi no Nadia games (for NES, Turbo CD, etc. 13 0 - + futbol.zip Futbol Argentino 98 - Pasion de Multitudes (Pirate) - Futbol Argentino 98 - Pasion de Multitudes (Pirate) - Futbol Argentino 98 - Pasion de Multitudes (Pirate) - Futbol Argentino 98 - Pasion de Multitudes (Pirate) fifa95.zip Megadrive @@ -31490,20 +23020,13 @@ Not to confuse with other Fushigi no Umi no Nadia games (for NES, Turbo CD, etc. While graphically the game only received minor changes to the isometric sprite engine, gameplay feature new moves such as volley kicks and more detailed headers (now more effective), as well as general controls being more responsive facilitating passing play, and goalkeepers now are smarter when chasing balls. Set pieces also received a new format, and instead of just kicking the ball the player can choose to play a predefined set piece. - - media/video/fifa95.mp4 - media/mixrbv2/fifa95.png - 1994 - 1994 - 1994 Extended Play Productions EA Sports Sports / Soccer - Sports 1-4 0 @@ -31515,9 +23038,6 @@ While graphically the game only received minor changes to the isometric sprite e FX Unit Yuki - the Henshin Engine (HB) - - wor - 0 Megadrive @@ -31525,8 +23045,8 @@ While graphically the game only received minor changes to the isometric sprite e Take the role of the young Yuki Shirokawa, the new beta-steller of the JEC company. Transformed into an FX Unit Yuki when it approached the FX Engine too close, it is now able to get into the game and chase away the malware of SG Corp and its champion: Ultradrive Unit Geni. Go through the 8 different levels, mixing platform game and shoot'em up, taking care of the many traps, enemies and formidable bosses. - media/video/fxunyuki.mp4 - media/mixrbv2/fxunyuki.png + media/video/fxunyuki.mp4 + media/mixrbv2/fxunyuki.png 2019 @@ -31535,22 +23055,17 @@ Take the role of the young Yuki Shirokawa, the new beta-steller of the JEC compa PixelHeart Platform - Platform / Fighter Scrolling 1 0 15 0 - + glocs.zip G-Loc Air Battle (Hack, Spanish) - G-Loc Air Battle (Hack, Spanish) - - wor - gloc.zip Megadrive @@ -31560,21 +23075,13 @@ The game is split into 8 stages, which are split into sub-stages over land and s Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at. - - media/video/gloc.mp4 - media/mixrbv2/gloc.png - 1993 - 1993 - 1993 SEGA SEGA Simulation - Action - Shoot'em Up 1 0 @@ -31585,11 +23092,7 @@ Fail to complete a section in the time limit and you use up a continue, but the gloc.zip G-LOC Air Battle (World) - G-LOC Air Battle (World) - - wor - 0 Megadrive @@ -31600,35 +23103,27 @@ The game is split into 8 stages, which are split into sub-stages over land and s Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at. - media/video/gloc.mp4 - media/mixrbv2/gloc.png + media/video/gloc.mp4 + media/mixrbv2/gloc.png 1993 - 1993 - 1993 SEGA SEGA Simulation - Action - Shoot'em Up 1 0 11 0 - + glocp.zip G-LOC Air Battle (World, Prototype) - G-LOC Air Battle (World, Prototype) - - wor - gloc.zip Megadrive @@ -31638,36 +23133,24 @@ The game is split into 8 stages, which are split into sub-stages over land and s Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at. - - media/video/gloc.mp4 - media/mixrbv2/gloc.png - 1993 - 1993 - 1993 SEGA SEGA Simulation - Action - Shoot'em Up 1 0 11 0 - + gadgets.zip Gadget twins (Hack, Spanish) - Gadget twins (Hack, Spanish) - - us - gadget.zip Megadrive @@ -31679,10 +23162,6 @@ Defeated enemies drop coins. There are also chests littered throughout the stage The game also contains bonus stages where the objective is to open all the chests in a limited amount of time. - - media/video/gadget.mp4 - media/mixrbv2/gadget.png - 1992 @@ -31690,8 +23169,6 @@ The game also contains bonus stages where the objective is to open all the chest GameTek Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -31702,11 +23179,7 @@ The game also contains bonus stages where the objective is to open all the chest gadget.zip Gadget Twins (USA) - Gadget Twins (USA) - - us - 0 Megadrive @@ -31719,8 +23192,8 @@ Defeated enemies drop coins. There are also chests littered throughout the stage The game also contains bonus stages where the objective is to open all the chests in a limited amount of time. - media/video/gadget.mp4 - media/mixrbv2/gadget.png + media/video/gadget.mp4 + media/mixrbv2/gadget.png 1992 @@ -31729,25 +23202,17 @@ The game also contains bonus stages where the objective is to open all the chest GameTek Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 13 0 - + gaiaress.zip Gaiares (Hack, Spanish) - Gaiares (Hack, Spanish) - Gaiares (Hack, Spanish) - - jp - us - gaiares.zip Megadrive @@ -31757,19 +23222,13 @@ Why don't the Leezaluth just stop Gulfer themselves? It's not exactly clear. So, we have the premise for a side scrolling shooter. The star attraction here is the TOZ system. The TOZ is an orb that follows your ship around, and can be shot at enemy ships to absorb their weapons. Using the TOZ, Dan will fight through 8 stages filled with lots of enemies and really large bosses. - - media/video/gaiares.mp4 - media/mixrbv2/gaiares.png - 1990 - 1990 Telenet Renovation Products Shoot'em Up - Action 1 0 @@ -31780,12 +23239,7 @@ So, we have the premise for a side scrolling shooter. The star attraction here i gaiares.zip Gaiares (Jpn, USA) - Gaiares (Jpn, USA) - Gaiares (Jpn, USA) - - us - 0 Megadrive @@ -31796,33 +23250,27 @@ Why don't the Leezaluth just stop Gulfer themselves? It's not exactly clear. So, we have the premise for a side scrolling shooter. The star attraction here is the TOZ system. The TOZ is an orb that follows your ship around, and can be shot at enemy ships to absorb their weapons. Using the TOZ, Dan will fight through 8 stages filled with lots of enemies and really large bosses. - media/video/gaiares.mp4 - media/mixrbv2/gaiares.png + media/video/gaiares.mp4 + media/mixrbv2/gaiares.png 1990 - 1990 Telenet Renovation Products Shoot'em Up - Action 1 0 16 0 - + ggrounds.zip Gain Ground (Hack, Spanish) - Gain Ground (Hack, Spanish) - - wor - gground.zip Megadrive @@ -31830,15 +23278,8 @@ So, we have the premise for a side scrolling shooter. The star attraction here i Players start with only three soldiers but can encounter other soldiers that can be rescued, by touching them. If the new solider survives long enough to reach the exit, they can be added to the soldier inventory. The number of possible soldier in a player's army is over 30 soldiers. There are 50 stages total, divided into rounds of 10. At the end of each round, players encounter an enemy boss. - - media/video/gground.mp4 - media/mixrbv2/gground.png - 1991 - 1991 - 1991 - 1991 Renovation Products SEGA @@ -31850,17 +23291,11 @@ Players start with only three soldiers but can encounter other soldiers that can 16 0 - + gground1p.zip Gain Ground (USA, Prototype) - Gain Ground (USA, Prototype) - - wor - eu - us - gground.zip Megadrive @@ -31868,15 +23303,8 @@ Players start with only three soldiers but can encounter other soldiers that can Players start with only three soldiers but can encounter other soldiers that can be rescued, by touching them. If the new solider survives long enough to reach the exit, they can be added to the soldier inventory. The number of possible soldier in a player's army is over 30 soldiers. There are 50 stages total, divided into rounds of 10. At the end of each round, players encounter an enemy boss. - - media/video/gground.mp4 - media/mixrbv2/gground.png - 1991 - 1991 - 1991 - 1991 Renovation Products SEGA @@ -31892,11 +23320,7 @@ Players start with only three soldiers but can encounter other soldiers that can gground.zip Gain Ground (World) - Gain Ground (World) - - wor - 0 Megadrive @@ -31905,14 +23329,11 @@ Players start with only three soldiers but can encounter other soldiers that can Players start with only three soldiers but can encounter other soldiers that can be rescued, by touching them. If the new solider survives long enough to reach the exit, they can be added to the soldier inventory. The number of possible soldier in a player's army is over 30 soldiers. There are 50 stages total, divided into rounds of 10. At the end of each round, players encounter an enemy boss. - media/video/gground.mp4 - media/mixrbv2/gground.png + media/video/gground.mp4 + media/mixrbv2/gground.png 1991 - 1991 - 1991 - 1991 Renovation Products SEGA @@ -31924,17 +23345,11 @@ Players start with only three soldiers but can encounter other soldiers that can 16 0 - + galahad.zip Galahad (Euro, USA) - Galahad (Euro, USA) - Galahad (Euro, USA) - - eu - us - 0 Megadrive @@ -31943,35 +23358,27 @@ Players start with only three soldiers but can encounter other soldiers that can The controls are fairly simple and include jumping, walking or attacking. Collect icons that will help in the enhancement of your armor, gain an extra life and coins to spend in the shop for new weapons. Be sure not to collect any skull icons or else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs to destroy it. After you complete one of the three worlds, you will be given a password so you can resume later after running out of lives. - media/video/galahad.mp4 - media/mixrbv2/galahad.png + media/video/galahad.mp4 + media/mixrbv2/galahad.png 1992 - 1992 Psygnosis Electronic Arts Platform - Action 1 0 14 0 - + galahads.zip Galahad (Hack, Spanish) - Galahad (Hack, Spanish) - Galahad (Hack, Spanish) - - eu - us - galahad.zip Megadrive @@ -31979,87 +23386,59 @@ The controls are fairly simple and include jumping, walking or attacking. Collec The controls are fairly simple and include jumping, walking or attacking. Collect icons that will help in the enhancement of your armor, gain an extra life and coins to spend in the shop for new weapons. Be sure not to collect any skull icons or else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs to destroy it. After you complete one of the three worlds, you will be given a password so you can resume later after running out of lives. - - media/video/galahad.mp4 - media/mixrbv2/galahad.png - 1992 - 1992 Psygnosis Electronic Arts Platform - Action 1 0 14 0 - + gforce2s.zip Galaxy Force II (Hack, Spanish) - Galaxy Force II (Hack, Spanish) - - wor - gforce2.zip Megadrive You are strapped into a spaceship to take on five dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided missiles to help you along. You can get regular energy recharges and power upgrades, by shooting and then collecting their carrier pods. - - media/video/gforce2.mp4 - media/mixrbv2/gforce2.png - 1991 - 1992 - 1991 AM R&D Dept. #2 SEGA Action - Shoot'em Up 1 0 10 0 - + gforce2a.zip Galaxy Force II (World) - Galaxy Force II (World) - - wor - gforce2.zip Megadrive You are strapped into a spaceship to take on five dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided missiles to help you along. You can get regular energy recharges and power upgrades, by shooting and then collecting their carrier pods. - - media/video/gforce2.mp4 - media/mixrbv2/gforce2.png - 1991 - 1992 - 1991 AM R&D Dept. #2 SEGA Action - Shoot'em Up 1 0 @@ -32070,30 +23449,23 @@ The controls are fairly simple and include jumping, walking or attacking. Collec gforce2.zip Galaxy Force II (World, Rev. B) - Galaxy Force II (World, Rev. B) - - wor - 0 Megadrive You are strapped into a spaceship to take on five dangerous settings, ranging from a pleasant garden to hostile fire and tough ice. You will have to fly freely before cutting through tunnels and canyons, and finally destroying an alien base. Your energy read out starts at 1200 and decreases as shots hit you, or you make contact with a wall or blockage. You have infinite cannons and guided missiles to help you along. You can get regular energy recharges and power upgrades, by shooting and then collecting their carrier pods. - media/video/gforce2.mp4 - media/mixrbv2/gforce2.png + media/video/gforce2.mp4 + media/mixrbv2/gforce2.png 1991 - 1992 - 1991 AM R&D Dept. #2 SEGA Action - Shoot'em Up 1 0 @@ -32104,19 +23476,15 @@ The controls are fairly simple and include jumping, walking or attacking. Collec gambler.zip Gambler Jikochuushinha - Katayama Masayuki no Mahjong Doujou (Jpn) - Gambler Jikochuushinha - Katayama Masayuki no Mahjong Doujou (Jpn) - - jp - 0 Megadrive Gambler Jiko Chushinha: Katayama Masayuki no Mahjong Dojo is a traditional 4-player mahjong game based on the manga by Masayuki Katayama, one of many produced by Game Arts over the years. The game offers both a free play mode and a lighthearted story mode which follows Katayama's characters, a group of students who play mahjong to settle their differences. There is also a "Mahjong Dojo" mode which quizzes you on aspects of the game in order to help you learn how to play better. - media/video/gambler.mp4 - media/mixrbv2/gambler.png + media/video/gambler.mp4 + media/mixrbv2/gambler.png 1990 @@ -32125,24 +23493,17 @@ The controls are fairly simple and include jumping, walking or attacking. Collec Game Arts Asiatic board game - Mahjong - Strategy 1 0 0 0 - + ggenie1.zip Game Genie (Euro, USA) - Game Genie (Euro, USA) - - eu - us - ggenie.zip Megadrive @@ -32150,15 +23511,8 @@ The controls are fairly simple and include jumping, walking or attacking. Collec This is, say, the universal "trainer" of the Megadrive. - - media/mixrbv2/ggenie.png - - - - - - - + + 0 0 0 @@ -32167,12 +23521,7 @@ This is, say, the universal "trainer" of the Megadrive. ggenie.zip Game Genie (Euro, USA, Rev. A) - Game Genie (Euro, USA, Rev. A) - - eu - us - 0 Megadrive @@ -32181,14 +23530,10 @@ This is, say, the universal "trainer" of the Megadrive. This is, say, the universal "trainer" of the Megadrive. - media/mixrbv2/ggenie.png + media/mixrbv2/ggenie.png - - - - - - + + 0 0 0 @@ -32197,11 +23542,7 @@ This is, say, the universal "trainer" of the Megadrive. gamenko.zip Game no Kandume Otokuyou (Jpn) - Game no Kandume Otokuyou (Jpn) - - jp - 0 Megadrive @@ -32222,12 +23563,10 @@ Games included : - Aworg - media/video/gamenko.mp4 - media/mixrbv2/gamenko.png + media/video/gamenko.mp4 + media/mixrbv2/gamenko.png - - - + SEGA SEGA @@ -32241,27 +23580,21 @@ Games included : gameto.zip Game Toshokan (Jpn, Rev. A) - Game Toshokan (Jpn, Rev. A) - - jp - 0 Megadrive Sega Game Toshokan, meaning Sega Game Library, is a Sega Mega Drive cartridge distributed with select Mega Modems starting November 3rd 1990, with Putter Golf and Pyramid Magic Yokokuhen being the launch titles. With the Mega Modem connected, this cartridge in the cartridge slot, and a Sega Meganet subscription, consumers could download and play select Mega Drive games exclusively available through the service, which were released between 1990 and 1992. - media/mixrbv2/gameto.png + media/mixrbv2/gameto.png 1991 SEGA SEGA - - - + 0 0 0 @@ -32270,8 +23603,6 @@ Games included : garfield.zip Garfield - Caught in the Act (Euro, USA) - Garfield - Caught in the Act (Euro, USA) - Garfield - Caught in the Act (Euro, USA) 0 Megadrive @@ -32282,29 +23613,26 @@ Unlike most other platform games of its time, Garfield boasted completely unique - media/video/garfield.mp4 - media/mixrbv2/garfield.png + media/video/garfield.mp4 + media/mixrbv2/garfield.png 1995 - 1995 SEGA SEGA Platform - Various 1 0 14 0 - + gargoyles.zip Gargoyles (Hack, Spanish) - Gargoyles (Hack, Spanish) gargoyle.zip Megadrive @@ -32317,10 +23645,6 @@ When the sun sets, Goliath awakens to travel the world through 1,000 years of ti Throughout the adventure, Goliath can climb huge, gothic buildings to avoid enemy fire and projectiles, attack and claw foes in mid-air and on the ground, or somersault to break crumbling walls. - - media/video/gargoyle.mp4 - media/mixrbv2/gargoyle.png - 1995 @@ -32328,9 +23652,6 @@ Throughout the adventure, Goliath can climb huge, gothic buildings to avoid enem Disney Interactive Platform - Action - Sports - Various 1 0 @@ -32341,11 +23662,7 @@ Throughout the adventure, Goliath can climb huge, gothic buildings to avoid enem gargoyle.zip Gargoyles (USA) - Gargoyles (USA) - - us - 0 Megadrive @@ -32358,8 +23675,8 @@ When the sun sets, Goliath awakens to travel the world through 1,000 years of ti Throughout the adventure, Goliath can climb huge, gothic buildings to avoid enemy fire and projectiles, attack and claw foes in mid-air and on the ground, or somersault to break crumbling walls. - media/video/gargoyle.mp4 - media/mixrbv2/gargoyle.png + media/video/gargoyle.mp4 + media/mixrbv2/gargoyle.png 1995 @@ -32368,30 +23685,17 @@ Throughout the adventure, Goliath can climb huge, gothic buildings to avoid enem Disney Interactive Platform - Action - Sports - Various 1 0 16 0 - + garou.zip Garou Densetsu - Shukumei no Tatakai (Jpn) - Garou Densetsu - Shukumei no Tatakai (Jpn) - Garou Densetsu - Shukumei no Tatakai (Jpn) - Garou Densetsu - Shukumei no Tatakai (Jpn) - Garou Densetsu - Shukumei no Tatakai (Jpn) - Garou Densetsu - Shukumei no Tatakai (Jpn) - Garou Densetsu - Shukumei no Tatakai (Jpn) - Garou Densetsu - Shukumei no Tatakai (Jpn) - - - jp - + fatfury.zip Megadrive @@ -32399,39 +23703,24 @@ Throughout the adventure, Goliath can climb huge, gothic buildings to avoid enem Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fighting games by SNK. It's a conversion of the original Fatal Fury arcade game. This first game does not yet feature the series' trademark pseudo 3D mode (which allows you to move between the foreground & background while fighting). Includes a two-player vs. mode. - - media/video/fatfury.mp4 - media/mixrbv2/fatfury.png - 1991 - 1993 - 1993 - 1993 SNK SNK Action - Fight 1-2 0 13 0 - + garou2.zip Garou Densetsu 2 - Aratanaru Tatakai (Jpn) - Garou Densetsu 2 - Aratanaru Tatakai (Jpn) - Garou Densetsu 2 - Aratanaru Tatakai (Jpn) - Garou Densetsu 2 - Aratanaru Tatakai (Jpn) - Garou Densetsu 2 - Aratanaru Tatakai (Jpn) - - - jp - + fatfury2.zip Megadrive @@ -32439,20 +23728,13 @@ Fatal Fury is a 2D fighter and is the first game in a series of one-on-one fight Geese Howard may have been defeated, but that doesn't mean all is peaceful. A new opponent, Wolfgang Krauser, has come forth to begin a new Fatal Fury tournament. The Lone Wolves return, with new faces amongst them. Only one can be declared the winner though. - - media/video/fatfury2.mp4 - media/mixrbv2/fatfury2.png - 1994 - 1994 SNK Takara Fight - Action - Sports 1-2 0 @@ -32463,19 +23745,15 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne sbtank.zip Garry Kitchen's Super Battletank - War in the Gulf (USA) - Garry Kitchen's Super Battletank - War in the Gulf (USA) - - us - 0 Megadrive Super Battletank 2 is the second installment of Garry Kitchen's Battletank series on Megadrive. Driving a tank, you have several missions to carry out in conflicts of the 90s. You control the speed and the direction that the tank will take, as well as the sight of the barrel and the submachine guns. Looking at the map, you will know where the enemies are, and how to get around dangerous minefields, even for such a solid vehicle. - media/video/sbtank.mp4 - media/mixrbv2/sbtank.png + media/video/sbtank.mp4 + media/mixrbv2/sbtank.png 1992 @@ -32490,21 +23768,11 @@ Geese Howard may have been defeated, but that doesn't mean all is peaceful. A ne 13 0 - + gauntlt4j.zip Gauntlet (Jpn) - Gauntlet (Jpn) - Gauntlet (Jpn) - Gauntlet (Jpn) - Gauntlet (Jpn) - Gauntlet (Jpn) - Gauntlet (Jpn) - Gauntlet (Jpn) - - - jp - + gauntlt4.zip Megadrive @@ -32515,42 +23783,24 @@ Quest Mode: Defeat the four towers and solve the mystery of the ancient castle; Battle Mode: Fight your fellows to the death. Maps can include teleporters/monsters/items etc. Avoid exits(or you'll be out of the round). Record Mode: Arcade mode with some variations such as a password continue, also you can't die - although points will be lost for every 500 health lost. - - media/video/gauntlt4.mp4 - media/mixrbv2/gauntlt4.png - 1993 - 1993 - 1993 Tengen M2TO Action - Action / Labyrinth - Adventure 1-4 0 19 0 - + gauntlt4jp.zip Gauntlet (Jpn, CENSOR Prototype) - Gauntlet (Jpn, CENSOR Prototype) - Gauntlet (Jpn, CENSOR Prototype) - Gauntlet (Jpn, CENSOR Prototype) - Gauntlet (Jpn, CENSOR Prototype) - Gauntlet (Jpn, CENSOR Prototype) - Gauntlet (Jpn, CENSOR Prototype) - Gauntlet (Jpn, CENSOR Prototype) - - - jp - + gauntlt4.zip Megadrive @@ -32561,43 +23811,24 @@ Quest Mode: Defeat the four towers and solve the mystery of the ancient castle; Battle Mode: Fight your fellows to the death. Maps can include teleporters/monsters/items etc. Avoid exits(or you'll be out of the round). Record Mode: Arcade mode with some variations such as a password continue, also you can't die - although points will be lost for every 500 health lost. - - media/video/gauntlt4.mp4 - media/mixrbv2/gauntlt4.png - 1993 - 1993 - 1993 Tengen M2TO Action - Action / Labyrinth - Adventure 1-4 0 19 0 - + gauntlt4a.zip Gauntlet IV (Euro, USA, 199308) - Gauntlet IV (Euro, USA, 199308) - Gauntlet IV (Euro, USA, 199308) - Gauntlet IV (Euro, USA, 199308) - Gauntlet IV (Euro, USA, 199308) - Gauntlet IV (Euro, USA, 199308) - Gauntlet IV (Euro, USA, 199308) - Gauntlet IV (Euro, USA, 199308) - - - eu - us - + gauntlt4.zip Megadrive @@ -32608,21 +23839,13 @@ Quest Mode: Defeat the four towers and solve the mystery of the ancient castle; Battle Mode: Fight your fellows to the death. Maps can include teleporters/monsters/items etc. Avoid exits(or you'll be out of the round). Record Mode: Arcade mode with some variations such as a password continue, also you can't die - although points will be lost for every 500 health lost. - - media/video/gauntlt4.mp4 - media/mixrbv2/gauntlt4.png - 1993 - 1993 - 1993 Tengen M2TO Action - Action / Labyrinth - Adventure 1-4 0 @@ -32633,18 +23856,7 @@ Record Mode: Arcade mode with some variations such as a password continue, also gauntlt4.zip Gauntlet IV (Euro, USA, 199309) - Gauntlet IV (Euro, USA, 199309) - Gauntlet IV (Euro, USA, 199309) - Gauntlet IV (Euro, USA, 199309) - Gauntlet IV (Euro, USA, 199309) - Gauntlet IV (Euro, USA, 199309) - Gauntlet IV (Euro, USA, 199309) - Gauntlet IV (Euro, USA, 199309) - - eu - us - 0 Megadrive @@ -32656,20 +23868,16 @@ Battle Mode: Fight your fellows to the death. Maps can include teleporters/monst Record Mode: Arcade mode with some variations such as a password continue, also you can't die - although points will be lost for every 500 health lost. - media/video/gauntlt4.mp4 - media/mixrbv2/gauntlt4.png + media/video/gauntlt4.mp4 + media/mixrbv2/gauntlt4.png 1993 - 1993 - 1993 Tengen M2TO Action - Action / Labyrinth - Adventure 1-4 0 @@ -32680,8 +23888,6 @@ Record Mode: Arcade mode with some variations such as a password continue, also gemfire.zip Gemfire (USA) - Gemfire (USA) - Gemfire (USA) 0 Megadrive @@ -32693,12 +23899,11 @@ Six magicians, each trapped inside a magical gem, are liberated from the crown G Players select one of these noblemen and seek to unite all the provinces under their banner through a combination of warfare and diplomacy. - media/video/gemfire.mp4 - media/mixrbv2/gemfire.png + media/video/gemfire.mp4 + media/mixrbv2/gemfire.png 1992 - 1992 Koei Koei @@ -32714,25 +23919,17 @@ Players select one of these noblemen and seek to unite all the provinces under t gems.zip GEMS v2.8 - GEMS v2.8 - - us - 0 Megadrive - media/mixrbv2/gems.png + media/mixrbv2/gems.png - - - - - - + + 0 0 0 @@ -32741,14 +23938,7 @@ Players select one of these noblemen and seek to unite all the provinces under t genchaos.zip General Chaos (Euro, USA) - General Chaos (Euro, USA) - General Chaos (Euro, USA) - General Chaos (Euro, USA) - - eu - us - 0 Megadrive @@ -32762,13 +23952,11 @@ If two opposing soldiers face-off during battle, they engage in a brawl (indicat Up to four players can play, cooperatively or against each other. - media/video/genchaos.mp4 - media/mixrbv2/genchaos.png + media/video/genchaos.mp4 + media/mixrbv2/genchaos.png 1994 - 1993 - 1994 Game Refuge Electronic Arts @@ -32780,18 +23968,11 @@ Up to four players can play, cooperatively or against each other. 17 0 - + genchaosj.zip General Chaos Daikonsen (Jpn) - General Chaos Daikonsen (Jpn) - General Chaos Daikonsen (Jpn) - General Chaos Daikonsen (Jpn) - - - jp - us - + genchaos.zip Megadrive @@ -32804,14 +23985,8 @@ If two opposing soldiers face-off during battle, they engage in a brawl (indicat Up to four players can play, cooperatively or against each other. - - media/video/genchaos.mp4 - media/mixrbv2/genchaos.png - 1994 - 1993 - 1994 Game Refuge Electronic Arts @@ -32827,13 +24002,7 @@ Up to four players can play, cooperatively or against each other. genelost.zip Generations Lost (Euro, USA) - Generations Lost (Euro, USA) - Generations Lost (Euro, USA) - - eu - us - 0 Megadrive @@ -32846,19 +24015,16 @@ Most of the time, Monobe has to solve several puzzles, find secret switches and The game is split into six areas which you can reach with the "Magic Box" teleporter. - media/video/genelost.mp4 - media/mixrbv2/genelost.png + media/video/genelost.mp4 + media/mixrbv2/genelost.png 1994 - 1994 - 1994 Time Warner Interactive Time Warner Interactive Action - Platform 1 0 @@ -32869,12 +24035,7 @@ The game is split into six areas which you can reach with the "Magic Box" telepo genghis2.zip Genghis Khan II - Clan of the Gray Wolf (USA) - Genghis Khan II - Clan of the Gray Wolf (USA) - Genghis Khan II - Clan of the Gray Wolf (USA) - - us - 0 Megadrive @@ -32882,12 +24043,11 @@ The game is split into six areas which you can reach with the "Magic Box" telepo - media/video/genghis2.mp4 - media/mixrbv2/genghis2.png + media/video/genghis2.mp4 + media/mixrbv2/genghis2.png 1994 - 1993 Koei Koei @@ -32903,12 +24063,7 @@ The game is split into six areas which you can reach with the "Magic Box" telepo georgeko.zip George Foreman's KO Boxing (Euro) - George Foreman's KO Boxing (Euro) - George Foreman's KO Boxing (Euro) - - eu - 0 Megadrive @@ -32921,35 +24076,27 @@ By avoiding punches and hitting them, a superpunch often becomes available, infl All versions, except for the Game Boy, can be played with two players. A password system is used to save the progress. - media/video/georgeko.mp4 - media/mixrbv2/georgeko.png + media/video/georgeko.mp4 + media/mixrbv2/georgeko.png 1992 - 1993 Flying Edge Beam Software Sports / Boxing - Sports - Fight 1-2 0 10 0 - + georgekou.zip George Foreman's KO Boxing (USA) - George Foreman's KO Boxing (USA) - George Foreman's KO Boxing (USA) - - us - georgeko.zip Megadrive @@ -32961,35 +24108,24 @@ By avoiding punches and hitting them, a superpunch often becomes available, infl All versions, except for the Game Boy, can be played with two players. A password system is used to save the progress. - - media/video/georgeko.mp4 - media/mixrbv2/georgeko.png - 1992 - 1993 Flying Edge Beam Software Sports / Boxing - Sports - Fight 1-2 0 10 0 - + ghostbsts.zip Ghostbusters (Hack, Spanish) - Ghostbusters (Hack, Spanish) - - wor - ghostbst.zip Megadrive @@ -33001,36 +24137,24 @@ Peter, Ray and Egon, each have different abilities, and can purchase weapon and Solve the mystery of the tablet, and the Ghostbusters have to face off against Jenna, the Goddess of Death and Destruction. Can the boys save New York one more time? - - media/video/ghostbst.mp4 - media/mixrbv2/ghostbst.png - 1990 - 1990 - 1990 - 1990 Compile SEGA Action - Platform 1 0 16 0 - + ghostbst1.zip Ghostbusters (World) - Ghostbusters (World) - - wor - ghostbst.zip Megadrive @@ -33042,21 +24166,13 @@ Peter, Ray and Egon, each have different abilities, and can purchase weapon and Solve the mystery of the tablet, and the Ghostbusters have to face off against Jenna, the Goddess of Death and Destruction. Can the boys save New York one more time? - - media/video/ghostbst.mp4 - media/mixrbv2/ghostbst.png - 1990 - 1990 - 1990 - 1990 Compile SEGA Action - Platform 1 0 @@ -33067,11 +24183,7 @@ Solve the mystery of the tablet, and the Ghostbusters have to face off against J ghostbst.zip Ghostbusters (World, v1.1) - Ghostbusters (World, v1.1) - - wor - 0 Megadrive @@ -33084,37 +24196,27 @@ Peter, Ray and Egon, each have different abilities, and can purchase weapon and Solve the mystery of the tablet, and the Ghostbusters have to face off against Jenna, the Goddess of Death and Destruction. Can the boys save New York one more time? - media/video/ghostbst.mp4 - media/mixrbv2/ghostbst.png + media/video/ghostbst.mp4 + media/mixrbv2/ghostbst.png 1990 - 1990 - 1990 - 1990 Compile SEGA Action - Platform 1 0 16 0 - + ghouls1.zip Ghouls'n Ghosts (Euro, USA) - Ghouls'n Ghosts (Euro, USA) - Ghouls'n Ghosts (Euro, USA) - Ghouls'n Ghosts (Euro, USA) - - us - ghouls.zip Megadrive @@ -33125,15 +24227,7 @@ Now, Arthur must venture back to the Lucifer's palace and destroy the demon in o Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss. - - media/video/ghouls.mp4 - media/mixrbv2/ghouls.png - - 1990 - 1990 - 1989 - 1989 1989 Capcom @@ -33146,18 +24240,11 @@ Players progress from left to right (from bottom to top in level 3), and have to 15 0 - + ghouls.zip Ghouls'n Ghosts (Euro, USA, Kor, Rev. A) - Ghouls'n Ghosts (Euro, USA, Kor, Rev. A) - Ghouls'n Ghosts (Euro, USA, Kor, Rev. A) - Ghouls'n Ghosts (Euro, USA, Kor, Rev. A) - - us - - 0 Megadrive Three years have passed since Arthur defeated the Demon King Astaroth and rescued his beloved Princess Prin-Prin (see Ghosts 'N Goblins). A new villain, the Great Demon King Lucifer (Loki in some versions) has become the new leader of Ghoul Realm. While returning from a journey, Arthur sees the Princess' castle and her village under attack by Lucifer's forces. While rushing towards her beloved knight, the Princess is struck by one of Lucifer's laser beams. @@ -33168,14 +24255,10 @@ Players progress from left to right (from bottom to top in level 3), and have to - media/video/ghouls.mp4 - media/mixrbv2/ghouls.png + media/video/ghouls.mp4 + media/mixrbv2/ghouls.png - 1990 - 1990 - 1989 - 1989 1989 Capcom @@ -33188,17 +24271,11 @@ Players progress from left to right (from bottom to top in level 3), and have to 15 0 - + ghoulss.zip Ghouls'n Ghosts (Hack, Spanish) - Ghouls'n Ghosts (Hack, Spanish) - Ghouls'n Ghosts (Hack, Spanish) - Ghouls'n Ghosts (Hack, Spanish) - - us - ghouls.zip Megadrive @@ -33209,15 +24286,7 @@ Now, Arthur must venture back to the Lucifer's palace and destroy the demon in o Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss. - - media/video/ghouls.mp4 - media/mixrbv2/ghouls.png - - 1990 - 1990 - 1989 - 1989 1989 Capcom @@ -33230,11 +24299,10 @@ Players progress from left to right (from bottom to top in level 3), and have to 15 0 - + gleylance.zip GleyLancer (Hack, English) - GleyLancer (Hack, English) gleylanc.zip Megadrive @@ -33244,13 +24312,8 @@ Players progress from left to right (from bottom to top in level 3), and have to The Gleylancer comes equipped with two hovering satellites that can receive weapon upgrades of their own, and can lock their positions at specific angles to increase your firepower and protect the player from enemy attacks. Features only a single-player campaign with two different endings depending on how the final stages are completed (e.g. if Lucia's father is rescued or not). - - media/video/gleylanc.mp4 - media/mixrbv2/gleylanc.png - 1992 - 1992 Masaya Games NCS Corporation @@ -33266,11 +24329,7 @@ The Gleylancer comes equipped with two hovering satellites that can receive weap gleylanc.zip GleyLancer (Jpn) - GleyLancer (Jpn) - - jp - 0 Megadrive @@ -33280,12 +24339,11 @@ The Gleylancer comes equipped with two hovering satellites that can receive weap - media/video/gleylanc.mp4 - media/mixrbv2/gleylanc.png + media/video/gleylanc.mp4 + media/mixrbv2/gleylanc.png 1992 - 1992 Masaya Games NCS Corporation @@ -33302,17 +24360,14 @@ The Gleylancer comes equipped with two hovering satellites that can receive weap GLUF (HB) - - wor - 0 Megadrive GLUF is the next best thing in Megadrive fun! It's an arcade puzzle game in which you need to colour all the different platforms without touching any of the enemies found throughout, while also keeping an eye on your energy levels. The graphics are superb, the animation is spot on, and the gameplay is addictive, yes you've got to play it! - media/video/gluf.mp4 - media/mixrbv2/gluf.png + media/video/gluf.mp4 + media/mixrbv2/gluf.png 2020 @@ -33327,17 +24382,11 @@ The Gleylancer comes equipped with two hovering satellites that can receive weap 15 0 - + gods.zip Gods (Euro) - Gods (Euro) - Gods (Euro) - Gods (Euro) - - us - 0 Megadrive @@ -33346,37 +24395,27 @@ The Gleylancer comes equipped with two hovering satellites that can receive weap Of more significance, however, is the game's Artificial Intelligence system, in which creatures monitor how you play, and try to find safer positions. Also, the game offers more bonuses and power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to find and unlock. - media/video/gods.mp4 - media/mixrbv2/gods.png + media/video/gods.mp4 + media/mixrbv2/gods.png 1992 - 1993 - 1993 Graftgold Mindscape Platform - Action 1 0 14 0 - + godss.zip Gods (Hack, Spanish) - Gods (Hack, Spanish) - Gods (Hack, Spanish) - Gods (Hack, Spanish) - - - eu - us - + gods.zip Megadrive @@ -33384,37 +24423,24 @@ Of more significance, however, is the game's Artificial Intelligence system, in Of more significance, however, is the game's Artificial Intelligence system, in which creatures monitor how you play, and try to find safer positions. Also, the game offers more bonuses and power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to find and unlock. - - media/video/gods.mp4 - media/mixrbv2/gods.png - 1992 - 1993 - 1993 Graftgold Mindscape Platform - Action 1 0 14 0 - + godsj.zip Gods (Jpn) - Gods (Jpn) - Gods (Jpn) - Gods (Jpn) - - jp - gods.zip Megadrive @@ -33422,37 +24448,24 @@ Of more significance, however, is the game's Artificial Intelligence system, in Of more significance, however, is the game's Artificial Intelligence system, in which creatures monitor how you play, and try to find safer positions. Also, the game offers more bonuses and power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to find and unlock. - - media/video/gods.mp4 - media/mixrbv2/gods.png - 1992 - 1993 - 1993 Graftgold Mindscape Platform - Action 1 0 14 0 - + godsu.zip Gods (USA) - Gods (USA) - Gods (USA) - Gods (USA) - - us - gods.zip Megadrive @@ -33460,37 +24473,24 @@ Of more significance, however, is the game's Artificial Intelligence system, in Of more significance, however, is the game's Artificial Intelligence system, in which creatures monitor how you play, and try to find safer positions. Also, the game offers more bonuses and power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to find and unlock. - - media/video/gods.mp4 - media/mixrbv2/gods.png - 1992 - 1993 - 1993 Graftgold Mindscape Platform - Action 1 0 14 0 - + godsup.zip Gods (USA, Prototype) - Gods (USA, Prototype) - Gods (USA, Prototype) - Gods (USA, Prototype) - - us - gods.zip Megadrive @@ -33498,20 +24498,13 @@ Of more significance, however, is the game's Artificial Intelligence system, in Of more significance, however, is the game's Artificial Intelligence system, in which creatures monitor how you play, and try to find safer positions. Also, the game offers more bonuses and power-ups if you're struggling to progress. Even without those, there are lots of bonus sections to find and unlock. - - media/video/gods.mp4 - media/mixrbv2/gods.png - 1992 - 1993 - 1993 Graftgold Mindscape Platform - Action 1 0 @@ -33522,7 +24515,6 @@ Of more significance, however, is the game's Artificial Intelligence system, in golden10.zip Golden 10 in 1 (Incomplete Dump) - Golden 10 in 1 (Incomplete Dump) 0 Megadrive @@ -33530,27 +24522,19 @@ Of more significance, however, is the game's Artificial Intelligence system, in - media/mixrbv2/golden10.png + media/mixrbv2/golden10.png - - - - - - + + 0 0 0 - + goldnaxes.zip Golden Axe (Hack, Spanish) - Golden Axe (Hack, Spanish) - - wor - goldnaxe.zip Megadrive @@ -33558,36 +24542,24 @@ Of more significance, however, is the game's Artificial Intelligence system, in This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself. - - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - - 1990 - 1990 - 1989 1989 SEGA SEGA Action - Beat'em Up 1-2 0 16 0 - + goldnaxep1.zip Golden Axe (Prototype, 19891014) - Golden Axe (Prototype, 19891014) - - wor - goldnaxe.zip Megadrive @@ -33595,36 +24567,24 @@ This is a horizontal fighting game, where you basically take one of the three ch This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself. - - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - - 1990 - 1990 - 1989 1989 SEGA SEGA Action - Beat'em Up 1-2 0 16 0 - + goldnaxep2.zip Golden Axe (Prototype, 19891122) - Golden Axe (Prototype, 19891122) - - wor - goldnaxe.zip Megadrive @@ -33632,36 +24592,24 @@ This is a horizontal fighting game, where you basically take one of the three ch This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself. - - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - - 1990 - 1990 - 1989 1989 SEGA SEGA Action - Beat'em Up 1-2 0 16 0 - + goldnaxe1.zip Golden Axe (World) - Golden Axe (World) - - wor - goldnaxe.zip Megadrive @@ -33669,21 +24617,13 @@ This is a horizontal fighting game, where you basically take one of the three ch This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself. - - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png - - 1990 - 1990 - 1989 1989 SEGA SEGA Action - Beat'em Up 1-2 0 @@ -33694,11 +24634,7 @@ This is a horizontal fighting game, where you basically take one of the three ch goldnaxe.zip Golden Axe (World, v1.1) - Golden Axe (World, v1.1) - - wor - 0 Megadrive @@ -33707,31 +24643,26 @@ This is a horizontal fighting game, where you basically take one of the three ch This is a horizontal fighting game, where you basically take one of the three characters (a warrior, a dwarf or an amazon) and bash everything which stands between you and Death Adder himself. - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png + media/video/goldnaxe.mp4 + media/mixrbv2/goldnaxe.png - 1990 - 1990 - 1989 1989 SEGA SEGA Action - Beat'em Up 1-2 0 16 0 - + goldnax2ec.zip Golden Axe II (Hack, Enhanced Colors) - Golden Axe II (Hack, Enhanced Colors) goldnax2.zip Megadrive @@ -33742,36 +24673,24 @@ So once more, Ax-Battler, the fierce barbarian; Tyris-Flare, the fearless Amazon The hack and slash gameplay, in a medieval fantasy setting, is essentially the same to that of the previous game. Beat up opponents with melee attacks and collect scrolls to launch magical attacks. Moreover, players can also ride dragons and other beasts and use their attack capabilities to their advantage. - - media/video/goldnax2.mp4 - media/mixrbv2/goldnax2.png - 1991 - 1992 - 1991 - 1992 SEGA SEGA Action - Beat'em Up 1-2 0 16 0 - + goldnax2s.zip Golden Axe II (Hack, Spanish) - Golden Axe II (Hack, Spanish) - - wor - goldnax2.zip Megadrive @@ -33781,21 +24700,13 @@ So once more, Ax-Battler, the fierce barbarian; Tyris-Flare, the fearless Amazon The hack and slash gameplay, in a medieval fantasy setting, is essentially the same to that of the previous game. Beat up opponents with melee attacks and collect scrolls to launch magical attacks. Moreover, players can also ride dragons and other beasts and use their attack capabilities to their advantage. - - media/video/goldnax2.mp4 - media/mixrbv2/goldnax2.png - 1991 - 1992 - 1991 - 1992 SEGA SEGA Action - Beat'em Up 1-2 0 @@ -33806,11 +24717,7 @@ The hack and slash gameplay, in a medieval fantasy setting, is essentially the s goldnax2.zip Golden Axe II (World) - Golden Axe II (World) - - wor - 0 Megadrive @@ -33821,35 +24728,27 @@ So once more, Ax-Battler, the fierce barbarian; Tyris-Flare, the fearless Amazon The hack and slash gameplay, in a medieval fantasy setting, is essentially the same to that of the previous game. Beat up opponents with melee attacks and collect scrolls to launch magical attacks. Moreover, players can also ride dragons and other beasts and use their attack capabilities to their advantage. - media/video/goldnax2.mp4 - media/mixrbv2/goldnax2.png + media/video/goldnax2.mp4 + media/mixrbv2/goldnax2.png 1991 - 1992 - 1991 - 1992 SEGA SEGA Action - Beat'em Up 1-2 0 16 0 - + goldnax2p.zip Golden Axe II (World, Prototype) - Golden Axe II (World, Prototype) - - wor - goldnax2.zip Megadrive @@ -33859,21 +24758,13 @@ So once more, Ax-Battler, the fierce barbarian; Tyris-Flare, the fearless Amazon The hack and slash gameplay, in a medieval fantasy setting, is essentially the same to that of the previous game. Beat up opponents with melee attacks and collect scrolls to launch magical attacks. Moreover, players can also ride dragons and other beasts and use their attack capabilities to their advantage. - - media/video/goldnax2.mp4 - media/mixrbv2/goldnax2.png - 1991 - 1992 - 1991 - 1992 SEGA SEGA Action - Beat'em Up 1-2 0 @@ -33884,12 +24775,7 @@ The hack and slash gameplay, in a medieval fantasy setting, is essentially the s goldnax3.zip Golden Axe III (Euro) - Golden Axe III (Euro) - Golden Axe III (Euro) - - eu - 0 Megadrive @@ -33898,35 +24784,27 @@ The hack and slash gameplay, in a medieval fantasy setting, is essentially the s The gameplay has been expanded slightly, but is essentially the same hack n' slash as the previous games. New features to the series include new characters, new moves and junction points where you can choose which path to take. - media/video/goldnax3.mp4 - media/mixrbv2/goldnax3.png + media/video/goldnax3.mp4 + media/mixrbv2/goldnax3.png 1993 - 1993 - 1993 SEGA SEGA Action - Beat'em Up 1-2 0 15 0 - + goldnax3s.zip Golden Axe III (Hack, Spanish) - Golden Axe III (Hack, Spanish) - Golden Axe III (Hack, Spanish) - - jp - goldnax3.zip Megadrive @@ -33934,36 +24812,24 @@ The gameplay has been expanded slightly, but is essentially the same hack n' sla The gameplay has been expanded slightly, but is essentially the same hack n' slash as the previous games. New features to the series include new characters, new moves and junction points where you can choose which path to take. - - media/video/goldnax3.mp4 - media/mixrbv2/goldnax3.png - 1993 - 1993 - 1993 SEGA SEGA Action - Beat'em Up 1-2 0 15 0 - + goldnax3j.zip Golden Axe III (Jpn) - Golden Axe III (Jpn) - Golden Axe III (Jpn) - - jp - goldnax3.zip Megadrive @@ -33971,51 +24837,49 @@ The gameplay has been expanded slightly, but is essentially the same hack n' sla The gameplay has been expanded slightly, but is essentially the same hack n' slash as the previous games. New features to the series include new characters, new moves and junction points where you can choose which path to take. - - media/video/goldnax3.mp4 - media/mixrbv2/goldnax3.png - 1993 - 1993 - 1993 SEGA SEGA Action - Beat'em Up 1-2 0 15 0 - + goldnax3nc.zip - Golden Axe III - New Character (Ver. 9) (Hack) + Golden Axe III - New Character (Ver. 9) (Hack) - goldnax3 - + goldnax3.zip + Megadrive + + This 'Prince of Darkness' has taken away the Golden Axe and put an evil curse over all the warriors. However, one of the heroes has their curse relieved and is sent to set things straight - lift curse off others, defeat the villian and return with the Golden Axe. + +The gameplay has been expanded slightly, but is essentially the same hack n' slash as the previous games. New features to the series include new characters, new moves and junction points where you can choose which path to take. + - 2020-06-08 + 1993 - Ti - Ti + SEGA + SEGA + + Action + + 1-2 0 - 0 + 15 0 - + goofys.zip Goofy's Hysterical History Tour (Hack, Spanish) - Goofy's Hysterical History Tour (Hack, Spanish) - - us - goofy.zip Megadrive @@ -34023,10 +24887,6 @@ The gameplay has been expanded slightly, but is essentially the same hack n' sla The game is a platformer, where Goofy must travel through various stages ranging from Prehistoric times, Medieval times, Colonial America and the Wild West among many others, collecting items and power-ups and defeating Pete's henchmen using the Extend-O-Hand. After collecting all the pieces, Goofy then must face Pete himself. - - media/video/goofy.mp4 - media/mixrbv2/goofy.png - 1993 @@ -34034,7 +24894,6 @@ The game is a platformer, where Goofy must travel through various stages ranging Absolute Entertainment Action - Platform 1 0 @@ -34045,11 +24904,7 @@ The game is a platformer, where Goofy must travel through various stages ranging goofy.zip Goofy's Hysterical History Tour (USA) - Goofy's Hysterical History Tour (USA) - - us - 0 Megadrive @@ -34058,8 +24913,8 @@ The game is a platformer, where Goofy must travel through various stages ranging The game is a platformer, where Goofy must travel through various stages ranging from Prehistoric times, Medieval times, Colonial America and the Wild West among many others, collecting items and power-ups and defeating Pete's henchmen using the Extend-O-Hand. After collecting all the pieces, Goofy then must face Pete himself. - media/video/goofy.mp4 - media/mixrbv2/goofy.png + media/video/goofy.mp4 + media/mixrbv2/goofy.png 1993 @@ -34068,7 +24923,6 @@ The game is a platformer, where Goofy must travel through various stages ranging Absolute Entertainment Action - Platform 1 0 @@ -34079,12 +24933,7 @@ The game is a platformer, where Goofy must travel through various stages ranging gouketsu.zip Gouketsuji Ichizoku (Jpn) - Gouketsuji Ichizoku (Jpn) - Gouketsuji Ichizoku (Jpn) - - jp - 0 Megadrive @@ -34093,39 +24942,32 @@ The game is a platformer, where Goofy must travel through various stages ranging The game is a conventional fighter. A, B, and C each perform a different variation of each character's base attack, with various combinations possible with the D-pad. - media/video/gouketsu.mp4 - media/mixrbv2/gouketsu.png + media/video/gouketsu.mp4 + media/mixrbv2/gouketsu.png 1994 - 1994 Atlus Atlus Action - Fight 2 0 14 0 - + gt5.zip Gran Turismo 5 (Rus) - Gran Turismo 5 (Rus) funcar.zip Megadrive For those that enjoy their racing titles with badass and fun cars that move at breakneck speeds we have the awesome Fun Car Rally! Take a view from above and race your cars around the fantastic dirt courses overtaking the other racers, leaving them in the dust to steal the pole and keep pushing through the pack to take the win and become the Fun Car Rally champion! - - media/video/funcar.mp4 - media/mixrbv2/funcar.png - 1993 @@ -34138,18 +24980,11 @@ The game is a conventional fighter. A, B, and C each perform a different variati 0 0 - + granadas.zip Granada (Hack, Spanish) - Granada (Hack, Spanish) - Granada (Hack, Spanish) - Granada (Hack, Spanish) - - - us - jp - + granada.zip Megadrive @@ -34159,37 +24994,24 @@ Granada is a free-roaming scrolling shooter. You control the titular maneuver ce Of special note is the fixed cannon feature. Using this feature, you can hold the direction of fire while still moving freely. The game has nine stages and three difficulty levels. - - media/video/granada.mp4 - media/mixrbv2/granada.png - 1990 - 1990 Wolf Team Renovation Products Action - Shoot'em Up 1 0 14 0 - + granada1.zip Granada (Jpn, USA) - Granada (Jpn, USA) - Granada (Jpn, USA) - Granada (Jpn, USA) - - - us - jp - + granada.zip Megadrive @@ -34199,19 +25021,13 @@ Granada is a free-roaming scrolling shooter. You control the titular maneuver ce Of special note is the fixed cannon feature. Using this feature, you can hold the direction of fire while still moving freely. The game has nine stages and three difficulty levels. - - media/video/granada.mp4 - media/mixrbv2/granada.png - 1990 - 1990 Wolf Team Renovation Products Action - Shoot'em Up 1 0 @@ -34222,9 +25038,6 @@ Of special note is the fixed cannon feature. Using this feature, you can hold th granada.zip Granada (Jpn, USA, v1.1) - Granada (Jpn, USA, v1.1) - Granada (Jpn, USA, v1.1) - Granada (Jpn, USA, v1.1) 0 Megadrive @@ -34236,36 +25049,27 @@ Granada is a free-roaming scrolling shooter. You control the titular maneuver ce Of special note is the fixed cannon feature. Using this feature, you can hold the direction of fire while still moving freely. The game has nine stages and three difficulty levels. - media/video/granada.mp4 - media/mixrbv2/granada.png + media/video/granada.mp4 + media/mixrbv2/granada.png 1990 - 1990 Wolf Team Renovation Products Action - Shoot'em Up 1 0 14 0 - + granadap.zip Granada (REV01 prototype) - Granada (REV01 prototype) - Granada (REV01 prototype) - Granada (REV01 prototype) - - - us - jp - + granada.zip Megadrive @@ -34275,55 +25079,36 @@ Granada is a free-roaming scrolling shooter. You control the titular maneuver ce Of special note is the fixed cannon feature. Using this feature, you can hold the direction of fire while still moving freely. The game has nine stages and three difficulty levels. - - media/video/granada.mp4 - media/mixrbv2/granada.png - 1990 - 1990 Wolf Team Renovation Products Action - Shoot'em Up 1 0 14 0 - + grandslj.zip GrandSlam - The Tennis Tournament '92 (Jpn) - GrandSlam - The Tennis Tournament '92 (Jpn) - GrandSlam - The Tennis Tournament '92 (Jpn) - GrandSlam - The Tennis Tournament '92 (Jpn) - - jp - grandsl.zip Megadrive This is a tennis game featuring the game modes Exhibition, Circuits, and Training. Exhibition allows for either singles or doubles play. Circuits mode involves the player competing to win four major tournaments: the Sydney Open, Paris Open, London Open and the Florida Open. The player can also customize their own tennis player by choosing their race,sex, and tennis wear color. Players can also choose whether their tennis player is right or left handed, their type of spin, forehand, and backhand. They can also distribute a set amount of points between skills such as the power forehand, backhand, their footwork, and their net game. The game also offers the option of either playing on lawn, hard or clay surfaces. - - media/video/grandsl.mp4 - media/mixrbv2/grandsl.png - 1992 - 1992 - 1992 System Sacom System Sacom Sports / Tennis - Sports 1-2 0 @@ -34334,44 +25119,35 @@ Of special note is the fixed cannon feature. Using this feature, you can hold th grandsl.zip GrandSlam - The Tennis Tournament (Euro) - GrandSlam - The Tennis Tournament (Euro) - GrandSlam - The Tennis Tournament (Euro) - GrandSlam - The Tennis Tournament (Euro) - - eu - 0 Megadrive This is a tennis game featuring the game modes Exhibition, Circuits, and Training. Exhibition allows for either singles or doubles play. Circuits mode involves the player competing to win four major tournaments: the Sydney Open, Paris Open, London Open and the Florida Open. The player can also customize their own tennis player by choosing their race,sex, and tennis wear color. Players can also choose whether their tennis player is right or left handed, their type of spin, forehand, and backhand. They can also distribute a set amount of points between skills such as the power forehand, backhand, their footwork, and their net game. The game also offers the option of either playing on lawn, hard or clay surfaces. - media/video/grandsl.mp4 - media/mixrbv2/grandsl.png + media/video/grandsl.mp4 + media/mixrbv2/grandsl.png 1992 - 1992 - 1992 System Sacom System Sacom Sports / Tennis - Sports 1-2 0 17 0 - + gravibots.zip GraviBots (HB) - + Megadrive 2021 @@ -34381,36 +25157,23 @@ Of special note is the fixed cannon feature. Using this feature, you can hold th 0 0 - + greatcirj.zip Great Circus Mystery - Mickey to Minnie Magical Adventure 2 (Jpn) - Great Circus Mystery - Mickey to Minnie Magical Adventure 2 (Jpn) - Great Circus Mystery - Mickey to Minnie Magical Adventure 2 (Jpn) - Great Circus Mystery - Mickey to Minnie Magical Adventure 2 (Jpn) - - jp - mickeycm.zip Megadrive Starring Mickey and Minnie Mouse, the two plan to spend the day at the Circus only to find that it's deserted. Believing that someone is responsible, you must dress up in different outfits such as Safari and Western, as you try to find clues to solve the mystery behind the disappereance of the performers, including your pals Donald Duck and Pluto. - - media/video/mickeycm.mp4 - media/mixrbv2/mickeycm.png - 1994 - 1995 - 1994 Capcom Capcom Platform - Action 1-2 0 @@ -34421,13 +25184,7 @@ Of special note is the fixed cannon feature. Using this feature, you can hold th ghw.zip Greatest Heavyweights (Euro) - Greatest Heavyweights (Euro) - Greatest Heavyweights (Euro) - Greatest Heavyweights (Euro) - - eu - 0 Megadrive @@ -34450,37 +25207,27 @@ Fighters can perform three types of punches: jabs, hooks and uppers, which can b The game plays sensibly faster than Evander Holyfield's, and the character animation is more detailed. There's a replay feature included, and the fights are announced by Michael Buffer's voice. - media/video/ghw.mp4 - media/mixrbv2/ghw.png + media/video/ghw.mp4 + media/mixrbv2/ghw.png 1994 - 1994 - 1993 - 1994 Acme Animation SEGA Sports / Boxing - Sports 1-2 0 14 0 - + ghwj.zip Greatest Heavyweights (Jpn) - Greatest Heavyweights (Jpn) - Greatest Heavyweights (Jpn) - Greatest Heavyweights (Jpn) - - jp - ghw.zip Megadrive @@ -34502,38 +25249,24 @@ Fighters can perform three types of punches: jabs, hooks and uppers, which can b The game plays sensibly faster than Evander Holyfield's, and the character animation is more detailed. There's a replay feature included, and the fights are announced by Michael Buffer's voice. - - media/video/ghw.mp4 - media/mixrbv2/ghw.png - 1994 - 1994 - 1993 - 1994 Acme Animation SEGA Sports / Boxing - Sports 1-2 0 14 0 - + ghwu.zip Greatest Heavyweights (USA) - Greatest Heavyweights (USA) - Greatest Heavyweights (USA) - Greatest Heavyweights (USA) - - us - ghw.zip Megadrive @@ -34555,21 +25288,13 @@ Fighters can perform three types of punches: jabs, hooks and uppers, which can b The game plays sensibly faster than Evander Holyfield's, and the character animation is more detailed. There's a replay feature included, and the fights are announced by Michael Buffer's voice. - - media/video/ghw.mp4 - media/mixrbv2/ghw.png - 1994 - 1994 - 1993 - 1994 Acme Animation SEGA Sports / Boxing - Sports 1-2 0 @@ -34580,13 +25305,7 @@ The game plays sensibly faster than Evander Holyfield's, and the character anima greendog.zip Greendog - The Beached Surfer Dude! (Euro, USA) - Greendog - The Beached Surfer Dude! (Euro, USA) - Greendog - The Beached Surfer Dude! (Euro, USA) - - eu - us - 0 Megadrive @@ -34596,35 +25315,27 @@ The gameplay involves you getting from the left end of the level to the right wh - media/video/greendog.mp4 - media/mixrbv2/greendog.png + media/video/greendog.mp4 + media/mixrbv2/greendog.png 1992 - 1992 Data Design SEGA Platform - Action 1 0 12 0 - + greendogs.zip Greendog - The Beached Surfer Dude! (Hack, Spanish) - Greendog - The Beached Surfer Dude! (Hack, Spanish) - Greendog - The Beached Surfer Dude! (Hack, Spanish) - - eu - us - greendog.zip Megadrive @@ -34633,34 +25344,24 @@ The gameplay involves you getting from the left end of the level to the right wh The gameplay involves you getting from the left end of the level to the right while fighting off wild animals with your trusty Frisbee and using your athletic skills to jump over platforms. - - media/video/greendog.mp4 - media/mixrbv2/greendog.png - 1992 - 1992 Data Design SEGA Platform - Action 1 0 12 0 - + grielqst.zip Griel's Quest for the Holy Porron (HB) - - wor - - 0 Megadrive The evil Kbrah, a pretty happy villain, kidnaps princesses and moves them from castle to castle! @@ -34674,8 +25375,8 @@ The next morning, at Dudeh's Castle, the King yield for Griel! Obiously, rou're Griel, and you must solve all the puzzles the evil Kbrah has put in your way! - media/video/grielqst.mp4 - media/mixrbv2/grielqst.png + media/video/grielqst.mp4 + media/mixrbv2/grielqst.png 2017 @@ -34689,16 +25390,11 @@ Obiously, rou're Griel, and you must solve all the puzzles the evil Kbrah has pu 16 0 - + grindsts.zip Grind Stormer (Hack, Spanish) - Grind Stormer (Hack, Spanish) - Grind Stormer (Hack, Spanish) - - us - grindst.zip Megadrive @@ -34708,20 +25404,13 @@ In this hectic, top-down, vertically-scrolling shooter where the screen is const The game difficulty, amount of lives and continues can be set in the options. After using a continue, the player immediately receives a "Special" power-up granting four wingmen. - - media/video/grindst.mp4 - media/mixrbv2/grindst.png - 1994 - 1994 - 1994 Toaplan Tengen Action - Shoot'em Up 1 0 @@ -34732,12 +25421,7 @@ The game difficulty, amount of lives and continues can be set in the options. Af grindst.zip Grind Stormer (USA) - Grind Stormer (USA) - Grind Stormer (USA) - - us - 0 Megadrive @@ -34748,40 +25432,27 @@ In this hectic, top-down, vertically-scrolling shooter where the screen is const The game difficulty, amount of lives and continues can be set in the options. After using a continue, the player immediately receives a "Special" power-up granting four wingmen. - media/video/grindst.mp4 - media/mixrbv2/grindst.png + media/video/grindst.mp4 + media/mixrbv2/grindst.png 1994 - 1994 - 1994 Toaplan Tengen Action - Shoot'em Up 1 0 15 0 - + growls.zip Growl (Hack, Spanish) - Growl (Hack, Spanish) - Growl (Hack, Spanish) - Growl (Hack, Spanish) - Growl (Hack, Spanish) - Growl (Hack, Spanish) - Growl (Hack, Spanish) - Growl (Hack, Spanish) - - - us - + growl.zip Megadrive @@ -34791,19 +25462,13 @@ Growl is a one-player game, in which you control one of four characters (Gen, Bu Also, you can pick up crates and barrels and haul it at enemies to knock them down. Along the way, you'll encounter several cases of animal cruelty, such as two men whipping a lion. Stop the animal cruelty, and the animals will help you in your quest to defeat these evil poachers. - - media/video/growl.mp4 - media/mixrbv2/growl.png - 1991 - 1991 Taito Taito Action - Beat'em Up 1 0 @@ -34814,13 +25479,6 @@ Also, you can pick up crates and barrels and haul it at enemies to knock them do growl.zip Growl (USA) - Growl (USA) - Growl (USA) - Growl (USA) - Growl (USA) - Growl (USA) - Growl (USA) - Growl (USA) 0 Megadrive @@ -34832,18 +25490,16 @@ Growl is a one-player game, in which you control one of four characters (Gen, Bu Also, you can pick up crates and barrels and haul it at enemies to knock them down. Along the way, you'll encounter several cases of animal cruelty, such as two men whipping a lion. Stop the animal cruelty, and the animals will help you in your quest to defeat these evil poachers. - media/video/growl.mp4 - media/mixrbv2/growl.png + media/video/growl.mp4 + media/mixrbv2/growl.png 1991 - 1991 Taito Taito Action - Beat'em Up 1 0 @@ -34854,23 +25510,17 @@ Also, you can pick up crates and barrels and haul it at enemies to knock them do gun3in1.zip Gunfight 3 in 1 - Gunfight 3 in 1 - - wor - 0 Megadrive Developed and edited by Sega in 1994 for the Mega Drive, Gunfight 3 in 1 is a shooting game only compatible with the Justifier, Konami's optical gun. This cartridge is a compilation that includes 3 games: Mischievous Gopher, Terminator, Falling Star. - media/video/gun3in1.mp4 - media/mixrbv2/gun3in1.png + media/video/gun3in1.mp4 + media/mixrbv2/gun3in1.png - - - + Lightgun Shooter @@ -34883,7 +25533,6 @@ Also, you can pick up crates and barrels and haul it at enemies to knock them do gunship.zip Gunship (Euro) - Gunship (Euro) 0 Megadrive @@ -34891,18 +25540,16 @@ Also, you can pick up crates and barrels and haul it at enemies to knock them do Gunship is a helicopter action game developed by Probe and published by U.S. Gold for the Sega Mega Drive, based on MicroProse's game series of the same name.. It was only released in PAL regions. - media/video/gunship.mp4 - media/mixrbv2/gunship.png + media/video/gunship.mp4 + media/mixrbv2/gunship.png 1993 - 1994 U.S. Gold Probe Software Race, Driving - Shoot'em Up 1 0 @@ -34913,13 +25560,7 @@ Also, you can pick up crates and barrels and haul it at enemies to knock them do gunstar.zip Gunstar Heroes (Euro) - Gunstar Heroes (Euro) - Gunstar Heroes (Euro) - Gunstar Heroes (Euro) - - eu - 0 Megadrive @@ -34930,40 +25571,27 @@ The mad Colonel Red has discovered four crystals that imprison a deadly being kn Unleash some mad blasting action onto the Colonel's army and don't let him bring GoldenSilver to life!! The fate of Gunstar-9 is in your hands! - media/video/gunstar.mp4 - media/mixrbv2/gunstar.png + media/video/gunstar.mp4 + media/mixrbv2/gunstar.png 1993 - 1993 - 1993 - 1993 Treasure SEGA Shooter - Shooter / Run and Gun - Action - Beat'em Up 1-2 0 16 0 - + gunstars.zip Gunstar Heroes (Hack, Spanish) - Gunstar Heroes (Hack, Spanish) - Gunstar Heroes (Hack, Spanish) - Gunstar Heroes (Hack, Spanish) - - - eu - us - + gunstar.zip Megadrive @@ -34973,40 +25601,24 @@ The mad Colonel Red has discovered four crystals that imprison a deadly being kn Unleash some mad blasting action onto the Colonel's army and don't let him bring GoldenSilver to life!! The fate of Gunstar-9 is in your hands! - - media/video/gunstar.mp4 - media/mixrbv2/gunstar.png - 1993 - 1993 - 1993 - 1993 Treasure SEGA Shooter - Shooter / Run and Gun - Action - Beat'em Up 1-2 0 16 0 - + gunstarj.zip Gunstar Heroes (Jpn) - Gunstar Heroes (Jpn) - Gunstar Heroes (Jpn) - Gunstar Heroes (Jpn) - - jp - gunstar.zip Megadrive @@ -35016,40 +25628,24 @@ The mad Colonel Red has discovered four crystals that imprison a deadly being kn Unleash some mad blasting action onto the Colonel's army and don't let him bring GoldenSilver to life!! The fate of Gunstar-9 is in your hands! - - media/video/gunstar.mp4 - media/mixrbv2/gunstar.png - 1993 - 1993 - 1993 - 1993 Treasure SEGA Shooter - Shooter / Run and Gun - Action - Beat'em Up 1-2 0 16 0 - + gunstarjs.zip Gunstar Heroes (Jpn, Sample) - Gunstar Heroes (Jpn, Sample) - Gunstar Heroes (Jpn, Sample) - Gunstar Heroes (Jpn, Sample) - - jp - gunstar.zip Megadrive @@ -35059,41 +25655,24 @@ The mad Colonel Red has discovered four crystals that imprison a deadly being kn Unleash some mad blasting action onto the Colonel's army and don't let him bring GoldenSilver to life!! The fate of Gunstar-9 is in your hands! - - media/video/gunstar.mp4 - media/mixrbv2/gunstar.png - 1993 - 1993 - 1993 - 1993 Treasure SEGA Shooter - Shooter / Run and Gun - Action - Beat'em Up 1-2 0 16 0 - + gunstarc.zip Gunstar Heroes (T-Chi) - Gunstar Heroes (T-Chi) - Gunstar Heroes (T-Chi) - Gunstar Heroes (T-Chi) - - - eu - us - + gunstar.zip Megadrive @@ -35103,40 +25682,24 @@ The mad Colonel Red has discovered four crystals that imprison a deadly being kn Unleash some mad blasting action onto the Colonel's army and don't let him bring GoldenSilver to life!! The fate of Gunstar-9 is in your hands! - - media/video/gunstar.mp4 - media/mixrbv2/gunstar.png - 1993 - 1993 - 1993 - 1993 Treasure SEGA Shooter - Shooter / Run and Gun - Action - Beat'em Up 1-2 0 16 0 - + gunstaru.zip Gunstar Heroes (USA) - Gunstar Heroes (USA) - Gunstar Heroes (USA) - Gunstar Heroes (USA) - - us - gunstar.zip Megadrive @@ -35146,23 +25709,13 @@ The mad Colonel Red has discovered four crystals that imprison a deadly being kn Unleash some mad blasting action onto the Colonel's army and don't let him bring GoldenSilver to life!! The fate of Gunstar-9 is in your hands! - - media/video/gunstar.mp4 - media/mixrbv2/gunstar.png - 1993 - 1993 - 1993 - 1993 Treasure SEGA Shooter - Shooter / Run and Gun - Action - Beat'em Up 1-2 0 @@ -35173,14 +25726,7 @@ Unleash some mad blasting action onto the Colonel's army and don't let him bring gynoug.zip Gynoug (Euro) - Gynoug (Euro) - Gynoug (Euro) - Gynoug (Euro) - Gynoug (Euro) - - eu - 0 Megadrive @@ -35190,40 +25736,27 @@ The home planet of these people, Iccus, has been taken over by a virus that has Gynoug consists of 6 levels with no check points, instead you continue right where you died if you have any lifes left. Each level (except the last) has a mid-boss and a large end-boss. There are three types of shots, one that fires in a triangular fashion, one that fires more concentrated in a corridor and a bit to the back and above/below you, and one that fires to the front and back simultaneously. You can power them up in two ways, by shooting more bullets and by strengthening them. Also, feathers can increase your speed like in Gradius. - media/video/gynoug.mp4 - media/mixrbv2/gynoug.png + media/video/gynoug.mp4 + media/mixrbv2/gynoug.png - 1991 - 1991 - 1991 - 1992 1993 - 1991 Masaya Games DreamWorks Action - Shoot'em Up 1 0 16 0 - + gynougj.zip Gynoug (Jpn) - Gynoug (Jpn) - Gynoug (Jpn) - Gynoug (Jpn) - Gynoug (Jpn) - - - jp - + gynoug.zip Megadrive @@ -35232,35 +25765,25 @@ The home planet of these people, Iccus, has been taken over by a virus that has Gynoug consists of 6 levels with no check points, instead you continue right where you died if you have any lifes left. Each level (except the last) has a mid-boss and a large end-boss. There are three types of shots, one that fires in a triangular fashion, one that fires more concentrated in a corridor and a bit to the back and above/below you, and one that fires to the front and back simultaneously. You can power them up in two ways, by shooting more bullets and by strengthening them. Also, feathers can increase your speed like in Gradius. - - media/video/gynoug.mp4 - media/mixrbv2/gynoug.png - - 1991 - 1991 - 1991 - 1992 1993 - 1991 Masaya Games DreamWorks Action - Shoot'em Up 1 0 16 0 - + handyharvy.zip Handy Harvy (HB) - + Megadrive 2018 @@ -35274,11 +25797,7 @@ Gynoug consists of 6 levels with no check points, instead you continue right whe harddriv.zip Hard Drivin' (World) - Hard Drivin' (World) - - wor - 0 Megadrive @@ -35291,14 +25810,11 @@ Crashing the car has no serious consequences and indeed shows a replay of your c The home conversions retain most of the then-advanced 3D graphics but lack the force-feedback that was in the arcade version. - media/video/harddriv.mp4 - media/mixrbv2/harddriv.png + media/video/harddriv.mp4 + media/mixrbv2/harddriv.png 1990 - 1990 - 1991 - 1990 Tengen Atari @@ -35314,33 +25830,23 @@ The home conversions retain most of the then-advanced 3D graphics but lack the f hardbl94.zip HardBall '94 (Euro, USA) - HardBall '94 (Euro, USA) - HardBall '94 (Euro, USA) - - eu - us - 0 Megadrive New features in this edition of the baseball simulation include the Home Run Derby and Pitching Practice. Multiple viewpoints and instant replays are included. 28 pitches are included, each with distinct effects. You can use real or fictitious teams, and even create your own right down to the logo and kit. Statistics such as batting average and RBIs are stored and can be printed out. Also, as in the previous game, announcer Al Michaels says things during the game. - media/video/hardbl94.mp4 - media/mixrbv2/hardbl94.png + media/video/hardbl94.mp4 + media/mixrbv2/hardbl94.png 1994 - 1994 - 1994 MindSpan Accolade Sports - Sports / Baseball - Action 1-2 0 @@ -35351,19 +25857,15 @@ The home conversions retain most of the then-advanced 3D graphics but lack the f hardbl95.zip HardBall '95 (USA) - HardBall '95 (USA) - - us - 0 Megadrive Action-oriented baseball sim. Hardball 5 is mainly an update to Hardball 4, with the additions coming in the form of adjustable difficulty settings, sharper graphics, more comments by Al Michaels and improved league play which comes with a full set of 1994 major leaguers plus a bonus "legends" league. Includes multiplayer support for up to 2 players. - media/video/hardbl95.mp4 - media/mixrbv2/hardbl95.png + media/video/hardbl95.mp4 + media/mixrbv2/hardbl95.png 1995 @@ -35372,8 +25874,6 @@ The home conversions retain most of the then-advanced 3D graphics but lack the f Accolade Sports - Sports / Baseball - Action 1-2 0 @@ -35384,31 +25884,23 @@ The home conversions retain most of the then-advanced 3D graphics but lack the f hardbal3.zip HardBall III (USA) - HardBall III (USA) - - us - eu - 0 Megadrive The third game in the Hardball baseball series. This revision features 256 colour VGA graphics, and announcer Al Michaels provides running commentary while you play. - media/video/hardbal3.mp4 - media/mixrbv2/hardbal3.png + media/video/hardbal3.mp4 + media/mixrbv2/hardbal3.png 1993 - 1993 - 1993 MindSpan Accolade Sports / Baseball - Sports 1-2 0 @@ -35419,29 +25911,23 @@ The home conversions retain most of the then-advanced 3D graphics but lack the f hardball.zip HardBall! (USA) - HardBall! (USA) - - us - 0 Megadrive Hardball is a baseball action game for one or two players. You can throw a variety of pitches from fast balls to curve balls, steal bases, select team members, and substitute players as the game is played. - media/video/hardball.mp4 - media/mixrbv2/hardball.png + media/video/hardball.mp4 + media/mixrbv2/hardball.png 1991 - 1991 Ballistic Accolade Sports / Baseball - Sports 1-2 0 @@ -35452,11 +25938,7 @@ The home conversions retain most of the then-advanced 3D graphics but lack the f hpotter.zip Harry Potter (Rus) - Harry Potter (Rus) - - ru - 0 Megadrive @@ -35465,12 +25947,10 @@ The home conversions retain most of the then-advanced 3D graphics but lack the f The game is very similar to Pac-Man (or Pac-Mania), and has Harry travel across isometric mazes with themese slightly similar to those found in the books. He has to collect a certain amount of flying golden snitches, while avoiding a handful of other characters, many of which have no relation to the series whatsoever. The game steals music from the film as well as Street Fighter II and Puzzle Bobble. - media/video/hpotter.mp4 - media/mixrbv2/hpotter.png + media/video/hpotter.mp4 + media/mixrbv2/hpotter.png - - - + KuKzz Action @@ -35479,133 +25959,98 @@ The game is very similar to Pac-Man (or Pac-Mania), and has Harry travel across 0 0 - + hpotter2.zip Harry Potter and the Chamber of Secrets (Rus) - Harry Potter and the Chamber of Secrets (Rus) mickmack.zip Megadrive - Harry Potter for the Sega Mega Drive is an unlicensed release loosely based around the Harry Potter novels (and films). The title screen actually reads Harry Potter und der Stein der Weisen, as the artwork is borrowed from German promotional material for the first film. It was developed by "KuKuzz" for emurussia forums in 2004, though has since made its way onto the black market and sold as a retail product. + Global Gladiators is a fairly standard platform game with the most notable fact being that the characters were created and licensed from McDonalds (yes, THE McDonalds). -The game is very similar to Pac-Man (or Pac-Mania), and has Harry travel across isometric mazes with themese slightly similar to those found in the books. He has to collect a certain amount of flying golden snitches, while avoiding a handful of other characters, many of which have no relation to the series whatsoever. The game steals music from the film as well as Street Fighter II and Puzzle Bobble. +While playing through the game's 12 levels you'll notice McDonalds logos, burgers and all sorts of family restaurant type stuff as you take Mick and Mack (the game's protagonists) on a journey to clean up "Monsters of Slime World", "Toxi-Town" and more. - - media/video/mickmack.mp4 - media/mixrbv2/mickmack.png - - + 1992 - KuKzz + Virgin + Virgin - Action + Platform + 1 0 - 0 + 14 0 haunting.zip Haunting Starring Polterguy (Euro, USA) - Haunting Starring Polterguy (Euro, USA) - Haunting Starring Polterguy (Euro, USA) - - eu - us - 0 Megadrive The ghost of a teenager seeks revenge against a snobbish family. Your job is to scare them out of their house(s). They can't see you so your only means of scaring them is by possessing various objects throughout the household. For example, possessing a piece of furniture would cause something to fly out from it and possessing an object would make it come alive in some way or another. You need to act quickly because you have something called "ecto" which acts as the fuel that allows you to roam the real world. You're awarded more ecto each time a family member exists the room. The more scares you did, the more ecto you gain. Losing all ecto sends you to the underworld where you have to regain your ecto to full capacity in order to go back into the real world. - media/video/haunting.mp4 - media/mixrbv2/haunting.png + media/video/haunting.mp4 + media/mixrbv2/haunting.png 1993 - 1993 Electronic Arts Electronic Arts Simulation - Various 1-2 0 14 0 - + hauntings.zip Haunting Starring Polterguy (Hack, Spanish) - Haunting Starring Polterguy (Hack, Spanish) - Haunting Starring Polterguy (Hack, Spanish) - - eu - us - haunting.zip Megadrive The ghost of a teenager seeks revenge against a snobbish family. Your job is to scare them out of their house(s). They can't see you so your only means of scaring them is by possessing various objects throughout the household. For example, possessing a piece of furniture would cause something to fly out from it and possessing an object would make it come alive in some way or another. You need to act quickly because you have something called "ecto" which acts as the fuel that allows you to roam the real world. You're awarded more ecto each time a family member exists the room. The more scares you did, the more ecto you gain. Losing all ecto sends you to the underworld where you have to regain your ecto to full capacity in order to go back into the real world. - - media/video/haunting.mp4 - media/mixrbv2/haunting.png - 1993 - 1993 Electronic Arts Electronic Arts Simulation - Various 1-2 0 14 0 - + headon.zip Head-On Soccer (USA) - Head-On Soccer (USA) - Head-On Soccer (USA) - Head-On Soccer (USA) - - us - feverpit.zip Megadrive In this isometric football game, 51 national teams are represented to play in two game modes: Exhibition and Tournament (a series of seven games on four continents, with a final against the World All-Stars), with the ability to set time, difficulty level, see cutscenes after goals and if players are free to kick each other around without (many) fouls. - - media/video/feverpit.mp4 - media/mixrbv2/feverpit.png - 1995 - 1995 U.S. Gold U.S. Gold Sports / Soccer - Sports 2 0 @@ -35616,11 +26061,7 @@ The game is very similar to Pac-Man (or Pac-Mania), and has Harry travel across heavynov.zip Heavy Nova (USA) - Heavy Nova (USA) - - us - 0 Megadrive @@ -35631,8 +26072,8 @@ You are taking on the simulated proving grounds, which are split into two styles Once this section is complete, you move on to one-on-one combat of the Street Fighter 2 style. The early foes have far less energy than you begin with. As you progress through the game, you are awarded extra attacking moves, in a manner similar to Brutal: Paws of Fury - media/video/heavynov.mp4 - media/mixrbv2/heavynov.png + media/video/heavynov.mp4 + media/mixrbv2/heavynov.png 1992 @@ -35641,22 +26082,17 @@ Once this section is complete, you move on to one-on-one combat of the Street Fi Micronet Action - Platform 1-2 0 9 0 - + hvyunits.zip Heavy Unit (Hack, Spanish) - Heavy Unit (Hack, Spanish) - - jp - hvyunit.zip Megadrive @@ -35665,10 +26101,6 @@ Once this section is complete, you move on to one-on-one combat of the Street Fi This is the same game as Heavy Unit for Turbografx-16 but with improved graphics (more colours, bigger enemies) and sound. Levels layout is the same. - - media/video/hvyunit.mp4 - media/mixrbv2/hvyunit.png - 1990 @@ -35686,11 +26118,7 @@ This is the same game as Heavy Unit for Turbografx-16 but with improved graphics hvyunit.zip Heavy Unit - Mega Drive Special (Jpn) - Heavy Unit - Mega Drive Special (Jpn) - - jp - 0 Megadrive @@ -35700,8 +26128,8 @@ This is the same game as Heavy Unit for Turbografx-16 but with improved graphics - media/video/hvyunit.mp4 - media/mixrbv2/hvyunit.png + media/video/hvyunit.mp4 + media/mixrbv2/hvyunit.png 1990 @@ -35720,28 +26148,20 @@ This is the same game as Heavy Unit for Turbografx-16 but with improved graphics heitao.zip Hei Tao 2 - Super Big 2 (Chi) - Hei Tao 2 - Super Big 2 (Chi) - - cn - 0 Megadrive Hei Tao 2: Super Big 2 is an unlicensed game for the Sega Mega Drive made by Chuanpu in some unknown year and (most likely) published in Taiwan by King Tec Information Co., Ltd.. The game is an implementation of the card game Big 2. You can play as one of eight characters. - media/video/heitao.mp4 - media/mixrbv2/heitao.png + media/video/heitao.mp4 + media/mixrbv2/heitao.png - - - + Chuanpu King Tec Information Co., Ltd. - - - + 0 0 0 @@ -35750,9 +26170,6 @@ This is the same game as Heavy Unit for Turbografx-16 but with improved graphics hellfire.zip Hellfire (Euro) - Hellfire (Euro) - Hellfire (Euro) - Hellfire (Euro) 0 Megadrive @@ -35762,40 +26179,27 @@ This is the same game as Heavy Unit for Turbografx-16 but with improved graphics This is a horizontal space shooter, with the traditional premise of a lone pilot traversing hostile areas and out-manoeuvring and/or destroying quick and numerous enemies. What sets this shooter apart from many other horizontal space shooters is that you choose the direction of your shots at any time between forward, backward, upward+downward and 4-way diagonal. The 4-way diagonal shot is usually the most effective and makes for some interesting gameplay setups, such as stationary guns you can only reach by passing them (while avoiding their shots) and then placing yourself diagonally above them. There is also a bomb to take out multiple enemies. The game has a standard set of pickups: P icons for powering the weapons, S icons for increasing ship speed, B icons for bombs, and score icons. - media/video/hellfire.mp4 - media/mixrbv2/hellfire.png + media/video/hellfire.mp4 + media/mixrbv2/hellfire.png 1990 - 1992 - 1990 - 1990 Toaplan SEGA Shoot'em Up - Shoot'em up / Horizontal - Fight - Action 1 0 16 0 - + hellfires.zip Hellfire (Hack, Spanish) - Hellfire (Hack, Spanish) - Hellfire (Hack, Spanish) - Hellfire (Hack, Spanish) - - - eu - us - + hellfire.zip Megadrive @@ -35803,40 +26207,24 @@ This is a horizontal space shooter, with the traditional premise of a lone pilot This is a horizontal space shooter, with the traditional premise of a lone pilot traversing hostile areas and out-manoeuvring and/or destroying quick and numerous enemies. What sets this shooter apart from many other horizontal space shooters is that you choose the direction of your shots at any time between forward, backward, upward+downward and 4-way diagonal. The 4-way diagonal shot is usually the most effective and makes for some interesting gameplay setups, such as stationary guns you can only reach by passing them (while avoiding their shots) and then placing yourself diagonally above them. There is also a bomb to take out multiple enemies. The game has a standard set of pickups: P icons for powering the weapons, S icons for increasing ship speed, B icons for bombs, and score icons. - - media/video/hellfire.mp4 - media/mixrbv2/hellfire.png - 1990 - 1992 - 1990 - 1990 Toaplan SEGA Shoot'em Up - Shoot'em up / Horizontal - Fight - Action 1 0 16 0 - + hellfirej.zip Hellfire (Jpn) - Hellfire (Jpn) - Hellfire (Jpn) - Hellfire (Jpn) - - jp - hellfire.zip Megadrive @@ -35844,40 +26232,24 @@ This is a horizontal space shooter, with the traditional premise of a lone pilot This is a horizontal space shooter, with the traditional premise of a lone pilot traversing hostile areas and out-manoeuvring and/or destroying quick and numerous enemies. What sets this shooter apart from many other horizontal space shooters is that you choose the direction of your shots at any time between forward, backward, upward+downward and 4-way diagonal. The 4-way diagonal shot is usually the most effective and makes for some interesting gameplay setups, such as stationary guns you can only reach by passing them (while avoiding their shots) and then placing yourself diagonally above them. There is also a bomb to take out multiple enemies. The game has a standard set of pickups: P icons for powering the weapons, S icons for increasing ship speed, B icons for bombs, and score icons. - - media/video/hellfire.mp4 - media/mixrbv2/hellfire.png - 1990 - 1992 - 1990 - 1990 Toaplan SEGA Shoot'em Up - Shoot'em up / Horizontal - Fight - Action 1 0 16 0 - + hellfireu.zip Hellfire (USA) - Hellfire (USA) - Hellfire (USA) - Hellfire (USA) - - us - hellfire.zip Megadrive @@ -35885,35 +26257,23 @@ This is a horizontal space shooter, with the traditional premise of a lone pilot This is a horizontal space shooter, with the traditional premise of a lone pilot traversing hostile areas and out-manoeuvring and/or destroying quick and numerous enemies. What sets this shooter apart from many other horizontal space shooters is that you choose the direction of your shots at any time between forward, backward, upward+downward and 4-way diagonal. The 4-way diagonal shot is usually the most effective and makes for some interesting gameplay setups, such as stationary guns you can only reach by passing them (while avoiding their shots) and then placing yourself diagonally above them. There is also a bomb to take out multiple enemies. The game has a standard set of pickups: P icons for powering the weapons, S icons for increasing ship speed, B icons for bombs, and score icons. - - media/video/hellfire.mp4 - media/mixrbv2/hellfire.png - 1990 - 1992 - 1990 - 1990 Toaplan SEGA Shoot'em Up - Shoot'em up / Horizontal - Fight - Action 1 0 16 0 - + hercules.zip Hercules - Hercules - Hercules dahnam.zip Megadrive @@ -35925,13 +26285,8 @@ She starts the game "riding" a giant, and in other portions of the game, she'll As she kills enemies and gather orbs, Dahna gains experience points, which grant her level upgrades. Leveling up affects only her health, as she gains more health points. - - media/video/dahnam.mp4 - media/mixrbv2/dahnam.png - 1991 - 1991 IGS IGS @@ -35947,12 +26302,7 @@ As she kills enemies and gather orbs, Dahna gains experience points, which grant herculs2.zip Hercules 2 - Hercules 2 - - jp - tw - 0 Megadrive @@ -35961,8 +26311,8 @@ As she kills enemies and gather orbs, Dahna gains experience points, which grant The first three stages are platform based, while the final fourth stage is more like a shooter where you ride Pegasus. Each stage ends with a boss that must be defeated in order to advance. - media/video/herculs2.mp4 - media/mixrbv2/herculs2.png + media/video/herculs2.mp4 + media/mixrbv2/herculs2.png 1991 @@ -35970,7 +26320,6 @@ The first three stages are platform based, while the final fourth stage is more IGS Platform - Action 1 0 @@ -35981,10 +26330,6 @@ The first three stages are platform based, while the final fourth stage is more herzog.zip Herzog Zwei (Euro, USA) - Herzog Zwei (Euro, USA) - Herzog Zwei (Euro, USA) - Herzog Zwei (Euro, USA) - Herzog Zwei (Euro, USA) 0 Megadrive @@ -35992,13 +26337,10 @@ The first three stages are platform based, while the final fourth stage is more The premise is that two opposing forces are in combat with one another. Each player controls a jet airplane which zooms across the screen and may turn into a ground based soldier. These ground soldiers can hurt enemy units, but can not affect bases. To take over bases scattered across the map (and ultimately, the enemy base), players must purchase new units and transport them to certain positions. In this way, the player acts more like a transport and management for different types of units rather than a combat character themselves. If the plane is ever destroyed, it restarts at the player's base location. As previously mentioned, a level is complete when either side's base is lost to the opposing forces. - media/video/herzog.mp4 - media/mixrbv2/herzog.png + media/video/herzog.mp4 + media/mixrbv2/herzog.png - 1988 - 1990 - 1989 1989 Technosoft @@ -36011,32 +26353,17 @@ The first three stages are platform based, while the final fourth stage is more 16 0 - + herzogs.zip Herzog Zwei (Hack, Spanish) - Herzog Zwei (Hack, Spanish) - Herzog Zwei (Hack, Spanish) - Herzog Zwei (Hack, Spanish) - Herzog Zwei (Hack, Spanish) - - - eu - us - + herzog.zip Megadrive The premise is that two opposing forces are in combat with one another. Each player controls a jet airplane which zooms across the screen and may turn into a ground based soldier. These ground soldiers can hurt enemy units, but can not affect bases. To take over bases scattered across the map (and ultimately, the enemy base), players must purchase new units and transport them to certain positions. In this way, the player acts more like a transport and management for different types of units rather than a combat character themselves. If the plane is ever destroyed, it restarts at the player's base location. As previously mentioned, a level is complete when either side's base is lost to the opposing forces. - - media/video/herzog.mp4 - media/mixrbv2/herzog.png - - 1988 - 1990 - 1989 1989 Technosoft @@ -36049,31 +26376,17 @@ The first three stages are platform based, while the final fourth stage is more 16 0 - + herzogj.zip Herzog Zwei (Jpn) - Herzog Zwei (Jpn) - Herzog Zwei (Jpn) - Herzog Zwei (Jpn) - Herzog Zwei (Jpn) - - - jp - + herzog.zip Megadrive The premise is that two opposing forces are in combat with one another. Each player controls a jet airplane which zooms across the screen and may turn into a ground based soldier. These ground soldiers can hurt enemy units, but can not affect bases. To take over bases scattered across the map (and ultimately, the enemy base), players must purchase new units and transport them to certain positions. In this way, the player acts more like a transport and management for different types of units rather than a combat character themselves. If the plane is ever destroyed, it restarts at the player's base location. As previously mentioned, a level is complete when either side's base is lost to the opposing forces. - - media/video/herzog.mp4 - media/mixrbv2/herzog.png - - 1988 - 1990 - 1989 1989 Technosoft @@ -36086,17 +26399,11 @@ The first three stages are platform based, while the final fourth stage is more 16 0 - + havocu.zip High Seas Havoc (USA) - High Seas Havoc (USA) - High Seas Havoc (USA) - High Seas Havoc (USA) - - us - havoc.zip Megadrive @@ -36104,21 +26411,13 @@ The first three stages are platform based, while the final fourth stage is more This is an action platformer. Havoc can roll, jump, and attack enemies while jumping - or hit them by simply jumping on their heads. He can also collect various items and open treasure chests on the way. - - media/video/havoc.mp4 - media/mixrbv2/havoc.png - 1994 - 1993 - 1994 - 1994 Data East Codemasters Action - Adventure 1 0 @@ -36129,11 +26428,7 @@ This is an action platformer. Havoc can roll, jump, and attack enemies while jum hitice.zip Hit the Ice (USA) - Hit the Ice (USA) - - us - 0 Megadrive @@ -36143,8 +26438,8 @@ Available are exhibition and tournament modes for one or two players. Two player - media/video/hitice.mp4 - media/mixrbv2/hitice.png + media/video/hitice.mp4 + media/mixrbv2/hitice.png 1992 @@ -36153,28 +26448,17 @@ Available are exhibition and tournament modes for one or two players. Two player Taito Sports / Hockey - Sports 1-2 0 15 0 - + hokuto.zip Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (Jpn) - Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (Jpn) - Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (Jpn) - Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (Jpn) - Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (Jpn) - Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (Jpn) - Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (Jpn) - Hokuto no Ken - Shin Seikimatsu Kyuuseishu Densetsu (Jpn) - - - jp - + lastbtle.zip Megadrive @@ -36184,22 +26468,13 @@ Set in the war-torn future, players take on the role of wandering Jet-Kwon-Do fi The original Japanese version of the game is the sequel to the 1986 Sega Master System brawler Fist of the North Star (based on the post-apocalyptic martial arts manga and anime of the same name) and details the events of the second anime series (itself the last half of the manga series). Like its predecessor, the international version of the game was localized to remove both the series's trademark extreme violence and all direct references to the source material (though its post-apocalyptic setting and plot elements remained). - - media/video/lastbtle.mp4 - media/mixrbv2/lastbtle.png - - 1990 - 1989 - 1990 - 1989 1989 SEGA SEGA Action - Beat'em Up 1 0 @@ -36210,13 +26485,7 @@ The original Japanese version of the game is the sequel to the 1986 Sega Master homea.zip Home Alone (Euro, USA) - Home Alone (Euro, USA) - Home Alone (Euro, USA) - - us - eu - 0 Megadrive @@ -36225,13 +26494,13 @@ The original Japanese version of the game is the sequel to the 1986 Sega Master Playing as Kevin, you start off on his trusty sled, but the main job is to get to the house and make it burglar-proof. This involves setting traps throughout the house. Useful objects such as a Crossbow, Wire and Pepper can be combined to make fiendish weaponry. You must also lock up any valuables you find, to avoid the family losing them. - media/video/homea.mp4 - media/mixrbv2/homea.png + media/video/homea.mp4 + media/mixrbv2/homea.png 1992 - 1992 + Brian A. Rice, Inc. SEGA Adventure @@ -36241,16 +26510,11 @@ Playing as Kevin, you start off on his trusty sled, but the main job is to get t 12 0 - + homeap.zip Home Alone (USA, Prototype) - Home Alone (USA, Prototype) - Home Alone (USA, Prototype) - - us - homea.zip Megadrive @@ -36258,14 +26522,10 @@ Playing as Kevin, you start off on his trusty sled, but the main job is to get t Playing as Kevin, you start off on his trusty sled, but the main job is to get to the house and make it burglar-proof. This involves setting traps throughout the house. Useful objects such as a Crossbow, Wire and Pepper can be combined to make fiendish weaponry. You must also lock up any valuables you find, to avoid the family losing them. - - media/video/homea.mp4 - media/mixrbv2/homea.png - 1992 - 1992 + Brian A. Rice, Inc. SEGA Adventure @@ -36279,11 +26539,7 @@ Playing as Kevin, you start off on his trusty sled, but the main job is to get t homea2.zip Home Alone 2 - Lost in New York (USA) - Home Alone 2 - Lost in New York (USA) - - us - 0 Megadrive @@ -36293,8 +26549,8 @@ Home Alone 2 is an action platform game based loosely on the 1992 film of the sa - media/video/homea2.mp4 - media/mixrbv2/homea2.png + media/video/homea2.mp4 + media/mixrbv2/homea2.png 1993 @@ -36313,11 +26569,7 @@ Home Alone 2 is an action platform game based loosely on the 1992 film of the sa ddanpei.zip Honoo no Toukyuuji - Dodge Danpei (Jpn) - Honoo no Toukyuuji - Dodge Danpei (Jpn) - - jp - 0 Megadrive @@ -36328,8 +26580,8 @@ Dodge Danpei is a team dodgeball game, one of several based on the anime and man The game includes several different game modes, including the main story mode which follows the story of the anime, as well as one- and two-player exhibition matches. There is also a "league" mode which allows for a tournament of up to six teams, as well as a training mode where the game teaches the basics of how to play the game. - media/video/ddanpei.mp4 - media/mixrbv2/ddanpei.png + media/video/ddanpei.mp4 + media/mixrbv2/ddanpei.png 1992 @@ -36338,7 +26590,6 @@ The game includes several different game modes, including the main story mode wh SEGA Sports / Dodgeball - Sports 1 0 @@ -36349,8 +26600,6 @@ The game includes several different game modes, including the main story mode wh hook.zip Hook (Euro) - Hook (Euro) - Hook (Euro) 0 Megadrive @@ -36360,36 +26609,27 @@ The game includes several different game modes, including the main story mode wh This particular interpretation is a side-scrolling action game, in which players must hack their way past Hook's denizens through 11 levels. These include forests, icy regions, and towns which Peter will have to jump, climb, and swim through. Magic items such as apples and pixie dust can be collected for special powers. When enemies are attacked, they simply put their hands up in surrender rather than dying, so as to make the game more child-friendly. - media/video/hook.mp4 - media/mixrbv2/hook.png + media/video/hook.mp4 + media/mixrbv2/hook.png 1992 - 1993 - 1993 Sony Ukiyotei Action - Platform 1 0 10 0 - + hooks.zip Hook (Hack, Spanish) - Hook (Hack, Spanish) - Hook (Hack, Spanish) - - eu - us - hook.zip Megadrive @@ -36397,36 +26637,24 @@ This particular interpretation is a side-scrolling action game, in which players This particular interpretation is a side-scrolling action game, in which players must hack their way past Hook's denizens through 11 levels. These include forests, icy regions, and towns which Peter will have to jump, climb, and swim through. Magic items such as apples and pixie dust can be collected for special powers. When enemies are attacked, they simply put their hands up in surrender rather than dying, so as to make the game more child-friendly. - - media/video/hook.mp4 - media/mixrbv2/hook.png - 1992 - 1993 - 1993 Sony Ukiyotei Action - Platform 1 0 10 0 - + hooku.zip Hook (USA) - Hook (USA) - Hook (USA) - - us - hook.zip Megadrive @@ -36434,20 +26662,13 @@ This particular interpretation is a side-scrolling action game, in which players This particular interpretation is a side-scrolling action game, in which players must hack their way past Hook's denizens through 11 levels. These include forests, icy regions, and towns which Peter will have to jump, climb, and swim through. Magic items such as apples and pixie dust can be collected for special powers. When enemies are attacked, they simply put their hands up in surrender rather than dying, so as to make the game more child-friendly. - - media/video/hook.mp4 - media/mixrbv2/hook.png - 1992 - 1993 - 1993 Sony Ukiyotei Action - Platform 1 0 @@ -36458,12 +26679,7 @@ This particular interpretation is a side-scrolling action game, in which players huamul.zip Hua Mu Lan - Mulan (Chi) - Hua Mu Lan - Mulan (Chi) - Hua Mu Lan - Mulan (Chi) - - cn - 0 Megadrive @@ -36474,8 +26690,8 @@ Interestingly enough, the game has a story screen... in Chinese, English, Spanis The game is a typical platformer. B attacks and C jumps. - media/video/huamul.mp4 - media/mixrbv2/huamul.png + media/video/huamul.mp4 + media/mixrbv2/huamul.png 1993 @@ -36493,11 +26709,7 @@ The game is a typical platformer. B attacks and C jumps. huanle.zip Huan Le Tao Qi Shu - Smart Mouse (Chi) - Huan Le Tao Qi Shu - Smart Mouse (Chi) - - cn - 0 Megadrive @@ -36506,8 +26718,8 @@ The game is a typical platformer. B attacks and C jumps. The game itself is a basic Pengo clone - the goal is to destroy all the enemies in the stage without getting hit. The A button pushes a block. - media/video/huanle.mp4 - media/mixrbv2/huanle.png + media/video/huanle.mp4 + media/mixrbv2/huanle.png 1991 @@ -36525,11 +26737,7 @@ The game itself is a basic Pengo clone - the goal is to destroy all the enemies hurrican.zip Hurricanes (Euro) - Hurricanes (Euro) - - eu - 0 Megadrive @@ -36543,12 +26751,11 @@ The levels move from left to right but on several different vertical levels, and - media/video/hurrican.mp4 - media/mixrbv2/hurrican.png + media/video/hurrican.mp4 + media/mixrbv2/hurrican.png 1994 - 1994 U.S. Gold @@ -36563,11 +26770,7 @@ The levels move from left to right but on several different vertical levels, and hyokkohj.zip Hyokkori Hyoutan Jima - Daitouryou o Mezase! (Jpn) - Hyokkori Hyoutan Jima - Daitouryou o Mezase! (Jpn) - - jp - 0 Megadrive @@ -36577,8 +26780,8 @@ The goal of each round is to collect the most points; points can be earned or lo - media/video/hyokkohj.mp4 - media/mixrbv2/hyokkohj.png + media/video/hyokkohj.mp4 + media/mixrbv2/hyokkohj.png 1992 @@ -36597,17 +26800,7 @@ The goal of each round is to collect the most points; points can be earned or lo hyperdnk.zip Hyper Dunk (Euro) - Hyper Dunk (Euro) - Hyper Dunk (Euro) - Hyper Dunk (Euro) - Hyper Dunk (Euro) - Hyper Dunk (Euro) - Hyper Dunk (Euro) - Hyper Dunk (Euro) - - eu - 0 Megadrive @@ -36620,40 +26813,27 @@ The goal of each round is to collect the most points; points can be earned or lo - media/video/hyperdnk.mp4 - media/mixrbv2/hyperdnk.png + media/video/hyperdnk.mp4 + media/mixrbv2/hyperdnk.png 1994 - 1994 - 1994 Konami Konami Action - Adventure 1-8 0 13 0 - + hyperdnkj.zip Hyper Dunk - The Playoff Edition (Jpn) - Hyper Dunk - The Playoff Edition (Jpn) - Hyper Dunk - The Playoff Edition (Jpn) - Hyper Dunk - The Playoff Edition (Jpn) - Hyper Dunk - The Playoff Edition (Jpn) - Hyper Dunk - The Playoff Edition (Jpn) - Hyper Dunk - The Playoff Edition (Jpn) - Hyper Dunk - The Playoff Edition (Jpn) - - - jp - + hyperdnk.zip Megadrive @@ -36665,41 +26845,24 @@ The goal of each round is to collect the most points; points can be earned or lo 4. 8-way multiplayer support with the Sega "Team Player" adapter - - media/video/hyperdnk.mp4 - media/mixrbv2/hyperdnk.png - 1994 - 1994 - 1994 Konami Konami Action - Adventure 1-8 0 13 0 - + hyperdnkjp.zip Hyper Dunk - The Playoff Edition (Jpn, Prototype) - Hyper Dunk - The Playoff Edition (Jpn, Prototype) - Hyper Dunk - The Playoff Edition (Jpn, Prototype) - Hyper Dunk - The Playoff Edition (Jpn, Prototype) - Hyper Dunk - The Playoff Edition (Jpn, Prototype) - Hyper Dunk - The Playoff Edition (Jpn, Prototype) - Hyper Dunk - The Playoff Edition (Jpn, Prototype) - Hyper Dunk - The Playoff Edition (Jpn, Prototype) - - - jp - + hyperdnk.zip Megadrive @@ -36711,44 +26874,29 @@ The goal of each round is to collect the most points; points can be earned or lo 4. 8-way multiplayer support with the Sega "Team Player" adapter - - media/video/hyperdnk.mp4 - media/mixrbv2/hyperdnk.png - 1994 - 1994 - 1994 Konami Konami Action - Adventure 1-8 0 13 0 - + hypermgnk.zip Hyper Marbles (Jpn, Game no Kandume MegaCD Rip) - Hyper Marbles (Jpn, Game no Kandume MegaCD Rip) - - jp - hyperm.zip Megadrive In the future, even the simple kids game of marbles is high-tech and extreme. Hyper Marbles takes the basic concept of the classic kids game -- to knock the opponent's marbles out of the playfield -- and gives it a futuristic sci-fi twist. The player directs their robotic marble around the field, attempting to push their opponents into the deadly electrified walls lining the arena. Aiding in this is a jet booster, which can cause opponents to bounce quite far, but if overused will overheat and must cool down before being used again. There are ten different arenas, each with different hazards like oil slicks and moving barriers. There is a single player mode, where the goal is to destroy all enemies to move on, as well as a two-player versus mode where the goal is to destroy the other player. - - media/video/hyperm.mp4 - media/mixrbv2/hyperm.png - 1991 @@ -36756,7 +26904,6 @@ The goal of each round is to collect the most points; points can be earned or lo SEGA Action - Various 1-2 0 @@ -36767,19 +26914,15 @@ The goal of each round is to collect the most points; points can be earned or lo hyperm.zip Hyper Marbles (Jpn, SegaNet) - Hyper Marbles (Jpn, SegaNet) - - jp - 0 Megadrive In the future, even the simple kids game of marbles is high-tech and extreme. Hyper Marbles takes the basic concept of the classic kids game -- to knock the opponent's marbles out of the playfield -- and gives it a futuristic sci-fi twist. The player directs their robotic marble around the field, attempting to push their opponents into the deadly electrified walls lining the arena. Aiding in this is a jet booster, which can cause opponents to bounce quite far, but if overused will overheat and must cool down before being used again. There are ten different arenas, each with different hazards like oil slicks and moving barriers. There is a single player mode, where the goal is to destroy all enemies to move on, as well as a two-player versus mode where the goal is to destroy the other player. - media/video/hyperm.mp4 - media/mixrbv2/hyperm.png + media/video/hyperm.mp4 + media/mixrbv2/hyperm.png 1991 @@ -36788,19 +26931,16 @@ The goal of each round is to collect the most points; points can be earned or lo SEGA Action - Various 1-2 0 14 0 - + iceage.zip Ice Age (Rus) - Ice Age (Rus) - Ice Age (Rus) awepossm.zip Megadrive @@ -36809,35 +26949,24 @@ The goal of each round is to collect the most points; points can be earned or lo This is an action platformer very similar in gameplay style to Sonic games. The possum can jump and run very quickly, as well as spin to hurt the enemies and breeze through the levels. Various robotic creatures will will try to kill you during your journey to Dr. Machino's lair. You can either avoid or try to defeat them on your way. - - media/video/awepossm.mp4 - media/mixrbv2/awepossm.png - 1993 - 1993 Tengen Tengen Action - Platform 1 0 6 0 - + iceage3.zip Ice Age 3 (Rus) - Ice Age 3 (Rus) - Ice Age 3 (Rus) - - ru - chuckrck.zip Megadrive @@ -36845,13 +26974,8 @@ This is an action platformer very similar in gameplay style to Sonic games. The The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights. - - media/video/chuckrck.mp4 - media/mixrbv2/chuckrck.png - 1992 - 1991 Virgin Core Design @@ -36863,16 +26987,11 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs 14 0 - + iceage4.zip Ice Age 4 (Rus) - Ice Age 4 (Rus) - Ice Age 4 (Rus) - - ru - chuckrck.zip Megadrive @@ -36880,13 +26999,8 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights. - - media/video/chuckrck.mp4 - media/mixrbv2/chuckrck.png - 1992 - 1991 Virgin Core Design @@ -36898,11 +27012,10 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs 14 0 - + dokidokignk.zip Ikazuse! Koi no Doki Doki Penguin Land MD (Jpn, Game no Kandume MegaCD Rip) - Ikazuse! Koi no Doki Doki Penguin Land MD (Jpn, Game no Kandume MegaCD Rip) dokidoki.zip Megadrive @@ -36912,10 +27025,6 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs The player can also find special items to help out; hearts will increase the bonus score, wings let the penguin jump higher, and iron eggs let the egg fall further without breaking. There are a total of 30 puzzles to solve, with a password given every five stages. The game also lets you pause the game to view the entire map, as well as set a waypoint to return to should the egg break. - - media/video/dokidoki.mp4 - media/mixrbv2/dokidoki.png - 1992 @@ -36933,11 +27042,7 @@ The player can also find special items to help out; hearts will increase the bon dokidoki.zip Ikazuse! Koi no Doki Doki Penguin Land MD (Jpn, SegaNet) - Ikazuse! Koi no Doki Doki Penguin Land MD (Jpn, SegaNet) - - jp - 0 Megadrive @@ -36947,8 +27052,8 @@ The player can also find special items to help out; hearts will increase the bon - media/video/dokidoki.mp4 - media/mixrbv2/dokidoki.png + media/video/dokidoki.mp4 + media/mixrbv2/dokidoki.png 1992 @@ -36967,13 +27072,7 @@ The player can also find special items to help out; hearts will increase the bon imgitt.zip IMG International Tour Tennis (Euro, USA) - IMG International Tour Tennis (Euro, USA) - IMG International Tour Tennis (Euro, USA) - - eu - us - 0 Megadrive @@ -36982,31 +27081,26 @@ The player can also find special items to help out; hearts will increase the bon Along the usual offering of lobs, volleys, passing shots, top spins and slashes, the player can leave player movement to the console, and just focus on hitting the ball with the right shot with the correct timing (the player can also set the playing style, from all-court, baseline, or rush net). For those needing a boost of confidence before entering competitive play, Vic Braden, one of the most well known tennis coaches, has a court with special lines, a ball machine and some hints to help them improve their play. - media/video/imgitt.mp4 - media/mixrbv2/imgitt.png + media/video/imgitt.mp4 + media/mixrbv2/imgitt.png 1994 - 1994 - 1994 - 1994 High Score Productions Electronic Arts Sports / Tennis - Sports 1-4 0 12 0 - + indyrus.zip Indiana Jones - Koridory Vremeni (Hack, Rus) - Indiana Jones - Koridory Vremeni (Hack, Rus) rickdang.zip Megadrive @@ -37014,12 +27108,7 @@ Along the usual offering of lobs, volleys, passing shots, top spins and slashes, Unofficial port of the Atari ST version of the game. Rick Dangerous begins his adventures in a temple in the Amazon in search of a lost tribe. The other levels lead him to an Egyptian pyramid, a Nazi castle and finally to a secret base in London. This action/platform game on Atari ST is strongly inspired by Indiana Jones' adventures. - - media/mixrbv2/rickdang.png - - - - + Platform @@ -37032,8 +27121,6 @@ Rick Dangerous begins his adventures in a temple in the Amazon in search of a lo indycrus.zip Indiana Jones and the Last Crusade (Euro) - Indiana Jones and the Last Crusade (Euro) - Indiana Jones and the Last Crusade (Euro) 0 Megadrive @@ -37044,36 +27131,27 @@ This makes for a four-level arcade adventure combining climbs, exploration (with - media/video/indycrus.mp4 - media/mixrbv2/indycrus.png + media/video/indycrus.mp4 + media/mixrbv2/indycrus.png 1992 - 1992 - 1992 U.S. Gold Tiertex Platform - Action 1 0 10 0 - + indycruss.zip Indiana Jones and the Last Crusade (Hack, Spanish) - Indiana Jones and the Last Crusade (Hack, Spanish) - Indiana Jones and the Last Crusade (Hack, Spanish) - - eu - us - indycrus.zip Megadrive @@ -37082,36 +27160,24 @@ This makes for a four-level arcade adventure combining climbs, exploration (with This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria. - - media/video/indycrus.mp4 - media/mixrbv2/indycrus.png - 1992 - 1992 - 1992 U.S. Gold Tiertex Platform - Action 1 0 10 0 - + indycrusu.zip Indiana Jones and the Last Crusade (USA) - Indiana Jones and the Last Crusade (USA) - Indiana Jones and the Last Crusade (USA) - - us - indycrus.zip Megadrive @@ -37120,32 +27186,25 @@ This makes for a four-level arcade adventure combining climbs, exploration (with This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria. - - media/video/indycrus.mp4 - media/mixrbv2/indycrus.png - 1992 - 1992 - 1992 U.S. Gold Tiertex Platform - Action 1 0 10 0 - + inktober.zip INKtober (HB) - + Megadrive 2019 @@ -37155,29 +27214,18 @@ This makes for a four-level arcade adventure combining climbs, exploration (with 0 0 - + insectxs.zip Insector X (Hack, Spanish) - Insector X (Hack, Spanish) - Insector X (Hack, Spanish) - Insector X (Hack, Spanish) - - us - insectx.zip Megadrive They're gonna bug ya... to DEATH! Compared to these guys, killer bees are about as scary as a butterfly. In this awesome insect Empire you've got to be a fast gun! No can of bug spray will help you here. These giant mechanized insects mean business. Become too enthralled with the beautiful landscape and your daydreams could become a nightmare! Become... Insector X! A moment's delay could be your last!! - - media/video/insectx.mp4 - media/mixrbv2/insectx.png - 1990 - 1990 Sage's Creation Taito @@ -37189,30 +27237,18 @@ This makes for a four-level arcade adventure combining climbs, exploration (with 0 0 - + insectxj.zip Insector X (Jpn, Kor) - Insector X (Jpn, Kor) - Insector X (Jpn, Kor) - Insector X (Jpn, Kor) - - - jp - kr - + insectx.zip Megadrive They're gonna bug ya... to DEATH! Compared to these guys, killer bees are about as scary as a butterfly. In this awesome insect Empire you've got to be a fast gun! No can of bug spray will help you here. These giant mechanized insects mean business. Become too enthralled with the beautiful landscape and your daydreams could become a nightmare! Become... Insector X! A moment's delay could be your last!! - - media/video/insectx.mp4 - media/mixrbv2/insectx.png - 1990 - 1990 Sage's Creation Taito @@ -37228,25 +27264,18 @@ This makes for a four-level arcade adventure combining climbs, exploration (with insectx.zip Insector X (USA) - Insector X (USA) - Insector X (USA) - Insector X (USA) - - us - 0 Megadrive They're gonna bug ya... to DEATH! Compared to these guys, killer bees are about as scary as a butterfly. In this awesome insect Empire you've got to be a fast gun! No can of bug spray will help you here. These giant mechanized insects mean business. Become too enthralled with the beautiful landscape and your daydreams could become a nightmare! Become... Insector X! A moment's delay could be your last!! - media/video/insectx.mp4 - media/mixrbv2/insectx.png + media/video/insectx.mp4 + media/mixrbv2/insectx.png 1990 - 1990 Sage's Creation Taito @@ -37258,15 +27287,11 @@ This makes for a four-level arcade adventure combining climbs, exploration (with 0 0 - + instchp1.zip Instruments of Chaos Starring Young Indiana Jones (Prototype) - Instruments of Chaos Starring Young Indiana Jones (Prototype) - - us - instch.zip Megadrive @@ -37276,33 +27301,24 @@ The mission takes young Indy to India, Tibet, Egypt, and England before come fin There are three difficulty levels. The number of lives can be adjusted. - - media/video/instch.mp4 - media/mixrbv2/instch.png - 1994 - 1994 + Brian A. Rice, Inc LucasArts Platform - Action 1 0 11 0 - + instchp9.zip Instruments of Chaos Starring Young Indiana Jones (Prototype, 19931228) - Instruments of Chaos Starring Young Indiana Jones (Prototype, 19931228) - - us - instch.zip Megadrive @@ -37312,33 +27328,24 @@ The mission takes young Indy to India, Tibet, Egypt, and England before come fin There are three difficulty levels. The number of lives can be adjusted. - - media/video/instch.mp4 - media/mixrbv2/instch.png - 1994 - 1994 + Brian A. Rice, Inc LucasArts Platform - Action 1 0 11 0 - + instchp8.zip Instruments of Chaos Starring Young Indiana Jones (Prototype, 19940101) - Instruments of Chaos Starring Young Indiana Jones (Prototype, 19940101) - - us - instch.zip Megadrive @@ -37348,33 +27355,24 @@ The mission takes young Indy to India, Tibet, Egypt, and England before come fin There are three difficulty levels. The number of lives can be adjusted. - - media/video/instch.mp4 - media/mixrbv2/instch.png - 1994 - 1994 + Brian A. Rice, Inc LucasArts Platform - Action 1 0 11 0 - + instchp7.zip Instruments of Chaos Starring Young Indiana Jones (Prototype, 19940103) - Instruments of Chaos Starring Young Indiana Jones (Prototype, 19940103) - - us - instch.zip Megadrive @@ -37384,33 +27382,24 @@ The mission takes young Indy to India, Tibet, Egypt, and England before come fin There are three difficulty levels. The number of lives can be adjusted. - - media/video/instch.mp4 - media/mixrbv2/instch.png - 1994 - 1994 + Brian A. Rice, Inc LucasArts Platform - Action 1 0 11 0 - + instchp6.zip Instruments of Chaos Starring Young Indiana Jones (Prototype, 19940126) - Instruments of Chaos Starring Young Indiana Jones (Prototype, 19940126) - - us - instch.zip Megadrive @@ -37420,33 +27409,24 @@ The mission takes young Indy to India, Tibet, Egypt, and England before come fin There are three difficulty levels. The number of lives can be adjusted. - - media/video/instch.mp4 - media/mixrbv2/instch.png - 1994 - 1994 + Brian A. Rice, Inc LucasArts Platform - Action 1 0 11 0 - + instchp5.zip Instruments of Chaos Starring Young Indiana Jones (Prototype, 19940127) - Instruments of Chaos Starring Young Indiana Jones (Prototype, 19940127) - - us - instch.zip Megadrive @@ -37456,33 +27436,24 @@ The mission takes young Indy to India, Tibet, Egypt, and England before come fin There are three difficulty levels. The number of lives can be adjusted. - - media/video/instch.mp4 - media/mixrbv2/instch.png - 1994 - 1994 + Brian A. Rice, Inc LucasArts Platform - Action 1 0 11 0 - + instchp4.zip Instruments of Chaos Starring Young Indiana Jones (Prototype, 19940923-A) - Instruments of Chaos Starring Young Indiana Jones (Prototype, 19940923-A) - - us - instch.zip Megadrive @@ -37492,33 +27463,24 @@ The mission takes young Indy to India, Tibet, Egypt, and England before come fin There are three difficulty levels. The number of lives can be adjusted. - - media/video/instch.mp4 - media/mixrbv2/instch.png - 1994 - 1994 + Brian A. Rice, Inc LucasArts Platform - Action 1 0 11 0 - + instchp3.zip Instruments of Chaos Starring Young Indiana Jones (Prototype, 19941228-A) - Instruments of Chaos Starring Young Indiana Jones (Prototype, 19941228-A) - - us - instch.zip Megadrive @@ -37528,33 +27490,24 @@ The mission takes young Indy to India, Tibet, Egypt, and England before come fin There are three difficulty levels. The number of lives can be adjusted. - - media/video/instch.mp4 - media/mixrbv2/instch.png - 1994 - 1994 + Brian A. Rice, Inc LucasArts Platform - Action 1 0 11 0 - + instchp2.zip Instruments of Chaos Starring Young Indiana Jones (Prototype, 19941229) - Instruments of Chaos Starring Young Indiana Jones (Prototype, 19941229) - - us - instch.zip Megadrive @@ -37564,18 +27517,13 @@ The mission takes young Indy to India, Tibet, Egypt, and England before come fin There are three difficulty levels. The number of lives can be adjusted. - - media/video/instch.mp4 - media/mixrbv2/instch.png - 1994 - 1994 + Brian A. Rice, Inc LucasArts Platform - Action 1 0 @@ -37586,11 +27534,7 @@ There are three difficulty levels. The number of lives can be adjusted.instch.zip Instruments of Chaos Starring Young Indiana Jones (USA) - Instruments of Chaos Starring Young Indiana Jones (USA) - - us - 0 Megadrive @@ -37601,29 +27545,28 @@ The mission takes young Indy to India, Tibet, Egypt, and England before come fin There are three difficulty levels. The number of lives can be adjusted. - media/video/instch.mp4 - media/mixrbv2/instch.png + media/video/instch.mp4 + media/mixrbv2/instch.png 1994 - 1994 + Brian A. Rice, Inc LucasArts Platform - Action 1 0 11 0 - + ikplusdx.zip International Karate plus Deluxe (HB) - + Megadrive 2019 @@ -37637,29 +27580,23 @@ There are three difficulty levels. The number of lives can be adjusted.intrugby.zip International Rugby (Euro) - International Rugby (Euro) - - eu - 0 Megadrive International Rugby is a 1993 rugby game for the Sega Mega Drive by Tiertex and Domark released exclusively in Europe. - media/video/intrugby.mp4 - media/mixrbv2/intrugby.png + media/video/intrugby.mp4 + media/mixrbv2/intrugby.png 1993 - 1993 Domark Tiertex Sports / Rugby - Sports 1-2 0 @@ -37670,11 +27607,7 @@ There are three difficulty levels. The number of lives can be adjusted.issdx.zip International Superstar Soccer Deluxe (Euro) - International Superstar Soccer Deluxe (Euro) - - eu - 0 Megadrive @@ -37685,46 +27618,53 @@ ISS Deluxe has realistic animations and player sprites. You can compete with 36 The competitions available are: International Cup, World Series (League), Scenario Mode and customizable mini-cups/leagues. - media/video/issdx.mp4 - media/mixrbv2/issdx.png + media/video/issdx.mp4 + media/mixrbv2/issdx.png 1995 - 1995 - 1996 Konami Konami Sports / Soccer - Sports 1-8 0 13 0 - + issdxrne.zip - International Superstar Soccer Deluxe - Real Names+Extras (Hack) + International Superstar Soccer Deluxe - Real Names+Extras (Hack) - issdx - + issdx.zip + Megadrive + + This is the sequel to International Superstar Soccer, Konami's saga of soccer games. This Deluxe version was published first to the SNES, then the Mega Drive and Playstation. + +ISS Deluxe has realistic animations and player sprites. You can compete with 36 national teams with recognizable celebrity players (like Valderrama, Baggio, Ravanelli, Petkov...), but their names are fictitious. You can choose too from 16 formations and 8 strategies to win. + +The competitions available are: International Cup, World Series (League), Scenario Mode and customizable mini-cups/leagues. + - 2016 + 1995 - Sprill - Sprill + Konami + Konami + + Sports / Soccer + + 1-8 0 - 0 + 13 0 - + iraqwar.zip Iraq War 2003 - Iraq War 2003 0 Megadrive @@ -37732,73 +27672,51 @@ The competitions available are: International Cup, World Series (League), Scenar This game is a simple shooter game, played in a first-person view where the player is fixed to one spot which makes it impossible to avoid attacks. They can aim anywhere on the screen and the screen itself scrolls when the cursor is near the edge of it, with the player being able to turn a full 360 degrees. You are armed with what appears to be a gun turret and RPG (rocket propelled grenade) which can be swapped by pressing the B button. All of the bullets fired will kill the enemy instantly if it hits them. However, the poor hit detection makes it somewhat difficult to aim properly as soldiers that are far away have to be shot below where they're standing. There are three different types of enemies; soldiers, soldiers that parachute into the level and helicopters. The former two have to be killed with the gun turret while the latter have to be destroyed with the RPG. The player has three different meters measuring how much ammo you have (for the gun turret,) armor (displayed as "SHIELD") and enemies remaining. If the shield runs out you lose a life, and clearing all of the enemies sends the player to the next level with a password and the message "Mission successed!" (sic) There is also a counter telling the player how many rockets they have left for the RPG. Sometimes crates appear that give the player extra ammo, armor or rockets. There are 45 levels in total. - media/video/iraqwar.mp4 - media/mixrbv2/iraqwar.png + media/video/iraqwar.mp4 + media/mixrbv2/iraqwar.png - - - + Tomsoft Dragon Software Shooter - Shoot'em Up 1 0 0 0 - + iraqwara.zip Iraq War 2003 (Alt) - Iraq War 2003 (Alt) - - ru - iraqwar.zip Megadrive This game is a simple shooter game, played in a first-person view where the player is fixed to one spot which makes it impossible to avoid attacks. They can aim anywhere on the screen and the screen itself scrolls when the cursor is near the edge of it, with the player being able to turn a full 360 degrees. You are armed with what appears to be a gun turret and RPG (rocket propelled grenade) which can be swapped by pressing the B button. All of the bullets fired will kill the enemy instantly if it hits them. However, the poor hit detection makes it somewhat difficult to aim properly as soldiers that are far away have to be shot below where they're standing. There are three different types of enemies; soldiers, soldiers that parachute into the level and helicopters. The former two have to be killed with the gun turret while the latter have to be destroyed with the RPG. The player has three different meters measuring how much ammo you have (for the gun turret,) armor (displayed as "SHIELD") and enemies remaining. If the shield runs out you lose a life, and clearing all of the enemies sends the player to the next level with a password and the message "Mission successed!" (sic) There is also a counter telling the player how many rockets they have left for the RPG. Sometimes crates appear that give the player extra ammo, armor or rockets. There are 45 levels in total. - - media/video/iraqwar.mp4 - media/mixrbv2/iraqwar.png - - - - + Tomsoft Dragon Software Shooter - Shoot'em Up 1 0 0 0 - + ishidos.zip Ishido - The Way of Stones (Hack, Spanish) - Ishido - The Way of Stones (Hack, Spanish) - - us - ishido.zip Megadrive Ishido is a solitaire board game played with tiles, similar to Shanghai. The objective is to place all of the tiles onto the board and obtain the highest possible score by following specific rules of play. There are ways to play that can dramatically increase the score, which makes the game very strategic in nature. Additionally, when desired, the player can get an oracle reading by asking a question, which is answered when the player makes a very elegant play (four-way match). - - media/video/ishido.mp4 - media/mixrbv2/ishido.png - 1990 @@ -37806,7 +27724,6 @@ The competitions available are: International Cup, World Series (League), Scenar Accolade Fight - Puzzle-Game 1 0 @@ -37817,19 +27734,15 @@ The competitions available are: International Cup, World Series (League), Scenar ishido.zip Ishido - The Way of Stones (USA) - Ishido - The Way of Stones (USA) - - us - 0 Megadrive Ishido is a solitaire board game played with tiles, similar to Shanghai. The objective is to place all of the tiles onto the board and obtain the highest possible score by following specific rules of play. There are ways to play that can dramatically increase the score, which makes the game very strategic in nature. Additionally, when desired, the player can get an oracle reading by asking a question, which is answered when the player makes a very elegant play (four-way match). - media/video/ishido.mp4 - media/mixrbv2/ishido.png + media/video/ishido.mp4 + media/mixrbv2/ishido.png 1990 @@ -37838,7 +27751,6 @@ The competitions available are: International Cup, World Series (League), Scenar Accolade Fight - Puzzle-Game 1 0 @@ -37849,11 +27761,7 @@ The competitions available are: International Cup, World Series (League), Scenar itcame.zip It Came from the Desert (USA) - It Came from the Desert (USA) - - us - 0 Megadrive @@ -37861,8 +27769,8 @@ The competitions available are: International Cup, World Series (League), Scenar - media/video/itcame.mp4 - media/mixrbv2/itcame.png + media/video/itcame.mp4 + media/mixrbv2/itcame.png 1989 @@ -37881,13 +27789,7 @@ The competitions available are: International Cup, World Series (League), Scenar izzyqst.zip Izzy's Quest for the Olympic Rings (Euro, USA) - Izzy's Quest for the Olympic Rings (Euro, USA) - Izzy's Quest for the Olympic Rings (Euro, USA) - - eu - us - 0 Megadrive @@ -37898,79 +27800,56 @@ The game plays a lot like Mario games; to eliminate an opponent Izzy must jump o Graphics and sound remain faithful to the cartoony origins of the mascot. - media/video/izzyqst.mp4 - media/mixrbv2/izzyqst.png + media/video/izzyqst.mp4 + media/mixrbv2/izzyqst.png 1995 - 1995 U.S. Gold U.S. Gold Action - Platform 1 0 0 0 - + jlcs.zip J. League Champion Soccer (Jpn) - J. League Champion Soccer (Jpn) - J. League Champion Soccer (Jpn) - J. League Champion Soccer (Jpn) - - jp - euroclub.zip Megadrive European Club Soccer has dozens of teams from all across Europe (around 170), and each country is represented by at least two teams. In addition to correct club names, it also has recognizable imitations of team badges and kits; although more elaborate kits (such as those worn by Juventus, FC Porto or Celtic F.C.) are simplified (Juventus have a silver shirt, Porto blue and Celtic green). Player names, on the other hand, were made by mixing names found on real squads. Portuguese teams, for instance, had a large number of Yugoslavian players in the early 1990s, and that was reflected by players with names such as Valentim Ivic (of Valentim Loureiro and Tomislav Ivic, then Boavista FC chairman and S.L. Benfica manager, respectively). Names could not be changed, and since the game lacked a battery, it does not store changes done to kits and passwords were used to resume tournaments (example of a password sheet). Rotherham United are included amongst the English clubs despite never playing in the top tier of English football, this is due to the developer, Krisalis Software, being based in Rotherham. All other clubs have played in their own country's top tier. - - media/video/euroclub.mp4 - media/mixrbv2/euroclub.png - 1992 - 1993 - 1992 Krisalis Software Krisalis Software Sports / Soccer - Sports 1-2 0 18 0 - + jlpsa.zip J. League Pro Striker '93 (Jpn, v1.0) - J. League Pro Striker '93 (Jpn, v1.0) - - jp - jlps.zip Megadrive Pro Striker is the first title in Sega's early-'90s soccer franchise. It is an arcade-style soccer game similar in play to Sega's earlier World Championship Soccer. The game is viewed from a birds-eye perspective with a full field minimap on the side of the screen. The player can also make substitutions and choose from six different formations. It features an official J.Leauge license, including all ten teams and all players from the 1993 season. There is an exhibition mode, a playoff mode, and a full league mode, and up to four players can play simultaneously. - - media/video/jlps.mp4 - media/mixrbv2/jlps.png - 1993 @@ -37978,7 +27857,6 @@ Graphics and sound remain faithful to the cartoony origins of the mascot.SEGA Sports / Soccer - Sports 1-4 0 @@ -37989,12 +27867,7 @@ Graphics and sound remain faithful to the cartoony origins of the mascot.jlps.zip J. League Pro Striker '93 (Jpn, v1.3) - J. League Pro Striker '93 (Jpn, v1.3) - - jp - eu - 0 Megadrive @@ -38002,8 +27875,8 @@ Graphics and sound remain faithful to the cartoony origins of the mascot. - media/video/jlps.mp4 - media/mixrbv2/jlps.png + media/video/jlps.mp4 + media/mixrbv2/jlps.png 1993 @@ -38012,7 +27885,6 @@ Graphics and sound remain faithful to the cartoony origins of the mascot.SEGA Sports / Soccer - Sports 1-4 0 @@ -38023,11 +27895,7 @@ Graphics and sound remain faithful to the cartoony origins of the mascot.jlps2.zip J. League Pro Striker 2 (Jpn) - J. League Pro Striker 2 (Jpn) - - jp - 0 Megadrive @@ -38035,8 +27903,8 @@ Graphics and sound remain faithful to the cartoony origins of the mascot. - media/video/jlps2.mp4 - media/mixrbv2/jlps2.png + media/video/jlps2.mp4 + media/mixrbv2/jlps2.png 1994 @@ -38045,7 +27913,6 @@ Graphics and sound remain faithful to the cartoony origins of the mascot.SEGA Sports / Soccer - Sports 1-4 0 @@ -38056,11 +27923,7 @@ Graphics and sound remain faithful to the cartoony origins of the mascot.jlpsp.zip J. League Pro Striker Perfect (Jpn) - J. League Pro Striker Perfect (Jpn) - - jp - 0 Megadrive @@ -38068,8 +27931,8 @@ Graphics and sound remain faithful to the cartoony origins of the mascot. - media/video/jlpsp.mp4 - media/mixrbv2/jlpsp.png + media/video/jlpsp.mp4 + media/mixrbv2/jlpsp.png 1993 @@ -38078,8 +27941,6 @@ Graphics and sound remain faithful to the cartoony origins of the mascot.SEGA Sports - Sports / Soccer - Action 1-4 0 @@ -38090,31 +27951,23 @@ Graphics and sound remain faithful to the cartoony origins of the mascot.nicklaus.zip Jack Nicklaus' Power Challenge Golf (Euro, USA) - Jack Nicklaus' Power Challenge Golf (Euro, USA) - Jack Nicklaus' Power Challenge Golf (Euro, USA) - - eu - us - 0 Megadrive Power Challenge Golf is a golf simulation game, based on Accolade's own Golf & Course Design from the year prior, and featuring both of the courses from that title (Sherwood and English Turn) as well as one additional new course (Baltusrol). The game offers stroke and skins play for up to four players, as well as a driving range and a practice mode. The course editor from the PC version, however, has been removed. - media/video/nicklaus.mp4 - media/mixrbv2/nicklaus.png + media/video/nicklaus.mp4 + media/mixrbv2/nicklaus.png 1993 - 1993 Accolade Accolade Sports / Golf - Sports 1-4 0 @@ -38125,14 +27978,7 @@ Graphics and sound remain faithful to the cartoony origins of the mascot.jbdougko.zip James 'Buster' Douglas Knockout Boxing (Euro, USA) - James 'Buster' Douglas Knockout Boxing (Euro, USA) - James 'Buster' Douglas Knockout Boxing (Euro, USA) - James 'Buster' Douglas Knockout Boxing (Euro, USA) - - eu - us - 0 Megadrive @@ -38141,40 +27987,27 @@ Graphics and sound remain faithful to the cartoony origins of the mascot. - media/video/jbdougko.mp4 - media/mixrbv2/jbdougko.png + media/video/jbdougko.mp4 + media/mixrbv2/jbdougko.png 1990 - 1990 - 1991 - 1990 - 1990 Taito SEGA Simulation - Fight - Sports 1-2 0 11 0 - + jbdougkos.zip James 'Buster' Douglas Knockout Boxing (Hack, Spanish) - James 'Buster' Douglas Knockout Boxing (Hack, Spanish) - James 'Buster' Douglas Knockout Boxing (Hack, Spanish) - James 'Buster' Douglas Knockout Boxing (Hack, Spanish) - - - eu - us - + jbdougko.zip Megadrive @@ -38182,198 +28015,87 @@ The genesis version is not to be confused with the Master System game of the sam The genesis version is not to be confused with the Master System game of the same name, which is entirely different. - - media/video/jbdougko.mp4 - media/mixrbv2/jbdougko.png - 1990 - 1990 - 1991 - 1990 - 1990 Taito SEGA Simulation - Fight - Sports 1-2 0 11 0 - + jb007.zip - James Bond 007 - The Duel (Euro, Rev. A) - James Bond 007 - The Duel (Euro, Rev. A) - James Bond 007 - The Duel (Euro, Rev. A) - James Bond 007 - The Duel (Euro, Rev. A) James Bond 007 - The Duel (Euro, Rev. A) - - eu - us - - 0 Megadrive - - Play James Bond 007 and stop a crazy professor who has the same old dream as everyone else. World domination. The player will have the trusty Walther PPK and must go through a few levels with a villain at the end of every level. Such as in the first level, at the end the player will get to fight Jaws. To put it simply this game is basically a side-scrolling shoot-em-up. The player may find women who will give the player an extra life and many other things. - - - - media/video/jb007.mp4 - media/mixrbv2/jb007.png - - 1993 - 1993 - 1993 + 1992 - Domark - Domark - - Platform - Adventure - Action - - 1 + Domark + Domark 0 - 13 + 0 0 - + jb007s.zip - James Bond 007 - The Duel (Hack, Spanish) - James Bond 007 - The Duel (Hack, Spanish) - James Bond 007 - The Duel (Hack, Spanish) - James Bond 007 - The Duel (Hack, Spanish) James Bond 007 - The Duel (Hack, Spanish) - - eu - us - jb007.zip Megadrive - - Play James Bond 007 and stop a crazy professor who has the same old dream as everyone else. World domination. The player will have the trusty Walther PPK and must go through a few levels with a villain at the end of every level. Such as in the first level, at the end the player will get to fight Jaws. To put it simply this game is basically a side-scrolling shoot-em-up. The player may find women who will give the player an extra life and many other things. - - - - media/video/jb007.mp4 - media/mixrbv2/jb007.png - - 1993 - 1993 - 1993 + 1992 - Domark - Domark - - Platform - Adventure - Action - - 1 + Domark + Domark 0 - 13 + 0 0 - + jb007j.zip - James Bond 007 - The Duel (Jpn) - James Bond 007 - The Duel (Jpn) - James Bond 007 - The Duel (Jpn) - James Bond 007 - The Duel (Jpn) James Bond 007 - The Duel (Jpn) - - jp - jb007.zip Megadrive - - Play James Bond 007 and stop a crazy professor who has the same old dream as everyone else. World domination. The player will have the trusty Walther PPK and must go through a few levels with a villain at the end of every level. Such as in the first level, at the end the player will get to fight Jaws. To put it simply this game is basically a side-scrolling shoot-em-up. The player may find women who will give the player an extra life and many other things. - - - - media/video/jb007.mp4 - media/mixrbv2/jb007.png - - 1993 - 1993 - 1993 + 1992 - Domark - Domark - - Platform - Adventure - Action - - 1 + Domark + Domark 0 - 13 + 0 0 - + jb007u.zip - James Bond 007 - The Duel (USA) - James Bond 007 - The Duel (USA) - James Bond 007 - The Duel (USA) - James Bond 007 - The Duel (USA) James Bond 007 - The Duel (USA) - - us - jb007.zip Megadrive - - Play James Bond 007 and stop a crazy professor who has the same old dream as everyone else. World domination. The player will have the trusty Walther PPK and must go through a few levels with a villain at the end of every level. Such as in the first level, at the end the player will get to fight Jaws. To put it simply this game is basically a side-scrolling shoot-em-up. The player may find women who will give the player an extra life and many other things. - - - - media/video/jb007.mp4 - media/mixrbv2/jb007.png - - 1993 - 1993 - 1993 + 1992 - Domark - Domark - - Platform - Adventure - Action - - 1 + Domark + Domark 0 - 13 + 0 0 jpond.zip James Pond - Underwater Agent (Euro, USA) - James Pond - Underwater Agent (Euro, USA) - James Pond - Underwater Agent (Euro, USA) - - eu - us - 0 Megadrive @@ -38381,13 +28103,11 @@ The genesis version is not to be confused with the Master System game of the sam - media/video/jpond.mp4 - media/mixrbv2/jpond.png + media/video/jpond.mp4 + media/mixrbv2/jpond.png 1991 - 1991 - 1991 Electronic Arts Electronic Arts @@ -38399,31 +28119,19 @@ The genesis version is not to be confused with the Master System game of the sam 8 0 - + jponds.zip James Pond - Underwater Agent (Hack, Spanish) - James Pond - Underwater Agent (Hack, Spanish) - James Pond - Underwater Agent (Hack, Spanish) - - eu - us - jpond.zip Megadrive "James Pond" is (obviously) a parody on the famous agent 007 stories. You control Pond, a fish-like creature, who has to complete several missions, while making his way through levels full of dangers and hostile creatures. It is not a typical "jump and run" game: instead of breezing through large levels, Pond has to complete unique missions for each game area: free hostages, detonate a structure, find keys, etc. It is possible to exit a level only after having completed the objective. Many missions are timed. - - media/video/jpond.mp4 - media/mixrbv2/jpond.png - 1991 - 1991 - 1991 Electronic Arts Electronic Arts @@ -38439,13 +28147,7 @@ The genesis version is not to be confused with the Master System game of the sam jpond3.zip James Pond 3 - Operation Starfish (Euro, USA) - James Pond 3 - Operation Starfish (Euro, USA) - James Pond 3 - Operation Starfish (Euro, USA) - - eu - us - 0 Megadrive @@ -38453,204 +28155,104 @@ The genesis version is not to be confused with the Master System game of the sam - media/video/jpond3.mp4 - media/mixrbv2/jpond3.png + media/video/jpond3.mp4 + media/mixrbv2/jpond3.png 1993 - 1993 - 1993 Millennium Interactive Electronic Arts Platform - Action 1 0 17 0 - + jpond3s.zip James Pond 3 - Operation Starfish (Hack, Spanish) - James Pond 3 - Operation Starfish (Hack, Spanish) - James Pond 3 - Operation Starfish (Hack, Spanish) - - eu - us - jpond3.zip Megadrive Unlike the first game of the series, that was a mission-based game, and the second one, where your character had unique abilities such as observing the whole level and growing to unlimited height, "James Pond 3" is a standard jump and run platform game. Pond can run very quickly (by holding down the A button) through large levels, which often contain steep mountain sides and other tricky areas. Once again, he has to oppose the evil scientist Maybe and his minions. - - media/video/jpond3.mp4 - media/mixrbv2/jpond3.png - 1993 - 1993 - 1993 Millennium Interactive Electronic Arts Platform - Action 1 0 17 0 - + robocod.zip - James Pond II - Codename RoboCod (Euro, USA) - James Pond II - Codename RoboCod (Euro, USA) - James Pond II - Codename RoboCod (Euro, USA) - James Pond II - Codename RoboCod (Euro, USA) - James Pond II - Codename RoboCod (Euro, USA) + James Pond II - Codename RoboCod (Euro, USA) - - eu - us - - 0 Megadrive - - In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. - -The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced. - - - - media/video/robocod.mp4 - media/mixrbv2/robocod.png - - 1993 - 1991 - 1993 + 1991 - Vectordean - Electronic Arts - - Platform - Sports - - 1 + Electronic Arts + Electronic Arts 0 - 15 + 0 0 - + robocods.zip - James Pond II - Codename Robocod (Hack, Spanish) - James Pond II - Codename Robocod (Hack, Spanish) - James Pond II - Codename Robocod (Hack, Spanish) - James Pond II - Codename Robocod (Hack, Spanish) - James Pond II - Codename Robocod (Hack, Spanish) + James Pond II - Codename Robocod (Hack, Spanish) - - eu - us - robocod.zip Megadrive - - In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. - -The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced. - - - - media/video/robocod.mp4 - media/mixrbv2/robocod.png - - 1993 - 1991 - 1993 + 1991 - Vectordean - Electronic Arts - - Platform - Sports - - 1 + Electronic Arts + Electronic Arts 0 - 15 + 0 0 - + robocodj.zip - James Pond II - Codename RoboCod (Jpn, Kor) - James Pond II - Codename RoboCod (Jpn, Kor) - James Pond II - Codename RoboCod (Jpn, Kor) - James Pond II - Codename RoboCod (Jpn, Kor) - James Pond II - Codename RoboCod (Jpn, Kor) + James Pond II - Codename RoboCod (Jpn, Kor) - - jp - kr - robocod.zip Megadrive - - In his second adventure James Pond must retrieve the toys Dr Maybe has stolen. Pond has been armed with an Inspector Gadget-style stretch device, which he can use to view higher areas or claw onto ceilings so as to slide across them. - -The gameplay takes place across worlds themed around particular types of toys, such as sporting goods, candy and aircraft. The levels scroll sideways, although a small amount of vertical movement is included. On each level Pond must collect 2 penguins and reach the exit, although there are usually multiple exits and lots of secret areas to explore. After completing each pair of two worlds (each of which has three sub levels), a boss must be faced. - - - - media/video/robocod.mp4 - media/mixrbv2/robocod.png - - 1993 - 1991 - 1993 + 1991 - Vectordean - Electronic Arts - - Platform - Sports - - 1 + Electronic Arts + Electronic Arts 0 - 15 + 0 0 - + jammits.zip Jammit (Hack, Spanish) - Jammit (Hack, Spanish) - - us - jammit.zip Megadrive As the name implies, this is strictly a basketball game. It has a black-basketball theme (as seen in a lot of odd American movies) and has a myriad of game options (one on one, group etc.). Also, it has a betting option, but other than that it's your typical run-of-the-mill basketball game. - - media/video/jammit.mp4 - media/mixrbv2/jammit.png - 1994 @@ -38658,7 +28260,6 @@ Also, it has a betting option, but other than that it's your typical run-of-the- Virgin Sports / Basketball - Sports 1-2 0 @@ -38669,7 +28270,6 @@ Also, it has a betting option, but other than that it's your typical run-of-the- jammit.zip Jammit (USA) - Jammit (USA) 0 Megadrive @@ -38678,8 +28278,8 @@ Also, it has a betting option, but other than that it's your typical run-of-the- Also, it has a betting option, but other than that it's your typical run-of-the-mill basketball game. - media/video/jammit.mp4 - media/mixrbv2/jammit.png + media/video/jammit.mp4 + media/mixrbv2/jammit.png 1994 @@ -38688,30 +28288,25 @@ Also, it has a betting option, but other than that it's your typical run-of-the- Virgin Sports / Basketball - Sports 1-2 0 9 0 - + janout.zip Janou Touryuumon (Jpn) - Janou Touryuumon (Jpn) - - jp - 0 Megadrive Janou Touryuumon is a 1989 mahjong game for the PC-98 by Game Arts. Sega ported it to the Sega Mega Drive in 1993. - media/video/janout.mp4 - media/mixrbv2/janout.png + media/video/janout.mp4 + media/mixrbv2/janout.png 1993 @@ -38729,11 +28324,7 @@ Also, it has a betting option, but other than that it's your typical run-of-the- jantei.zip Jantei Monogatari (Jpn) - Jantei Monogatari (Jpn) - - jp - 0 Megadrive @@ -38742,8 +28333,8 @@ Also, it has a betting option, but other than that it's your typical run-of-the- Jantei Monogatari is a hybrid of a traditional-style Japanese adventure game and a regular mahjong game. The player takes the role of the unnamed private investigator, and moves from place to place via menus, talking to different characters. The investigation happens through playing mahjong with each suspect: win and they'll tell you a bit more of what they know. At first, the investigator can only speak with the three girls in the photo, but as he wins games of mahjong against them, he gains information and experience that allow him to find new clues and talk to more suspects. The investigator will need to play against a dozen different opponents in his attempt to find out what happened to the kidnapped girl. - media/video/jantei.mp4 - media/mixrbv2/jantei.png + media/video/jantei.mp4 + media/mixrbv2/jantei.png 1991 @@ -38758,41 +28349,23 @@ Jantei Monogatari is a hybrid of a traditional-style Japanese adventure game and 0 0 - + draxos.zip Jashin Draxos (Jpn, Kor) - Jashin Draxos (Jpn, Kor) - Jashin Draxos (Jpn, Kor) - Jashin Draxos (Jpn, Kor) - Jashin Draxos (Jpn, Kor) - Jashin Draxos (Jpn, Kor) - - - jp - kr - + riskyw.zip Megadrive Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning. - - media/video/riskyw.mp4 - media/mixrbv2/riskyw.png - - 1992 - 1992 - 1992 - 1993 1992 Dinamic Software Electronic Arts Action - Platform 1 0 @@ -38803,19 +28376,15 @@ Jantei Monogatari is a hybrid of a traditional-style Japanese adventure game and jellyboy.zip Jelly Boy (Euro, Prototype) - Jelly Boy (Euro, Prototype) - - eu - 0 Megadrive Jelly Boy is an action game / platform on Megadrive. The player embodies Jelly Boy, a gelatinous humanoid blob, through various environments such as a toy factory or a world of ice. Several bonuses picked up in the levels allow Jelly Boy to turn into different objects and he can attack the enemies by thrusting his belly into punches! - media/video/jellyboy.mp4 - media/mixrbv2/jellyboy.png + media/video/jellyboy.mp4 + media/mixrbv2/jellyboy.png 1995 @@ -38830,36 +28399,23 @@ Jantei Monogatari is a hybrid of a traditional-style Japanese adventure game and 0 0 - + jennifct.zip Jennifer Capriati Tennis (USA) - Jennifer Capriati Tennis (USA) - Jennifer Capriati Tennis (USA) - Jennifer Capriati Tennis (USA) - - us - grandsl.zip Megadrive This is a tennis game featuring the game modes Exhibition, Circuits, and Training. Exhibition allows for either singles or doubles play. Circuits mode involves the player competing to win four major tournaments: the Sydney Open, Paris Open, London Open and the Florida Open. The player can also customize their own tennis player by choosing their race,sex, and tennis wear color. Players can also choose whether their tennis player is right or left handed, their type of spin, forehand, and backhand. They can also distribute a set amount of points between skills such as the power forehand, backhand, their footwork, and their net game. The game also offers the option of either playing on lawn, hard or clay surfaces. - - media/video/grandsl.mp4 - media/mixrbv2/grandsl.png - 1992 - 1992 - 1992 System Sacom System Sacom Sports / Tennis - Sports 1-2 0 @@ -38870,29 +28426,23 @@ Jantei Monogatari is a hybrid of a traditional-style Japanese adventure game and jeopardy.zip Jeopardy! (USA) - Jeopardy! (USA) - - us - 0 Megadrive A game based on the television quiz show and featuring the show's music and the voice of host Alex Trebek. Multiplayer or vs. the Computer games are available, and the game progresses through two rounds. Categories are made available to the player(s) and the questions are in the form of brief descriptions. Answers are limited to extremely short phrases. The harder the question, the better the cash reward. Answering a question wrong results in a deduction of money from your score. - media/video/jeopardy.mp4 - media/mixrbv2/jeopardy.png + media/video/jeopardy.mp4 + media/mixrbv2/jeopardy.png 1993 - 1992 Park Place Productions GameTek Educational - Puzzle-Game 1-3 0 @@ -38903,12 +28453,7 @@ Jantei Monogatari is a hybrid of a traditional-style Japanese adventure game and jeopardd.zip Jeopardy! Deluxe (USA) - Jeopardy! Deluxe (USA) - - us - eu - 0 Megadrive @@ -38918,8 +28463,8 @@ Like it's previous version, the player uses the buttons to buzz in and using the - media/video/jeopardd.mp4 - media/mixrbv2/jeopardd.png + media/video/jeopardd.mp4 + media/mixrbv2/jeopardd.png 1993 @@ -38938,11 +28483,7 @@ Like it's previous version, the player uses the buttons to buzz in and using the jeopards.zip Jeopardy! Sports Edition (USA) - Jeopardy! Sports Edition (USA) - - us - 0 Megadrive @@ -38952,8 +28493,8 @@ The rules are still the same as the others, there are three rounds where the pla - media/video/jeopards.mp4 - media/mixrbv2/jeopards.png + media/video/jeopards.mp4 + media/mixrbv2/jeopards.png 1993 @@ -38972,30 +28513,23 @@ The rules are still the same as the others, there are three rounds where the pla pigskinf.zip Jerry Glanville's Pigskin Footbrawl (USA) - Jerry Glanville's Pigskin Footbrawl (USA) - - us - 0 Megadrive The NFL meets medieval times as you are the captain of a squad of medieval footbrawl players as you compete in a dangerous game involving swords, maces, nooses and traps. For the first half you play on an open field with rocks and water puddles to trip you up and an assortment of weapons laying around, as for the second half you play in a dungeon with weapons laying around, but trap doors to make things interesting. Based on the arcade game made by Midway and actually endorsed by then Atlanta's Falcons head coach Jerry Glanville. - media/video/pigskinf.mp4 - media/mixrbv2/pigskinf.png + media/video/pigskinf.mp4 + media/mixrbv2/pigskinf.png 1992 - 1990 Developer Resources Midway Sports / Rugby - Sports - Race, Driving 1-2 0 @@ -39006,15 +28540,7 @@ The rules are still the same as the others, there are three rounds where the pla jewelms.zip Jewel Master (Euro, USA, Rev. A) - Jewel Master (Euro, USA, Rev. A) - Jewel Master (Euro, USA, Rev. A) - Jewel Master (Euro, USA, Rev. A) - - wor - us - eu - 0 Megadrive @@ -39023,37 +28549,27 @@ The rules are still the same as the others, there are three rounds where the pla The gameplay is based on fighting a lot of monsters in classic arcade platform kind of way. To do this you have at your disposal rings, two which you begin with and further more that you gain along the way. Each ring is of one of the four elements and by combining them you gain different effects. Rings of opposite elements cancel each other but you have to hands and two attack buttons so you can use say water on the one and fire on the other. The rings are also different in strength which further adds some complexity. - media/video/jewelms.mp4 - media/mixrbv2/jewelms.png + media/video/jewelms.mp4 + media/mixrbv2/jewelms.png 1991 - 1991 - 1991 SEGA SEGA Action - Platform 1 0 16 0 - + jewelmss.zip Jewel Master (Hack, Spanish) - Jewel Master (Hack, Spanish) - Jewel Master (Hack, Spanish) - Jewel Master (Hack, Spanish) - - - us - eu - + jewelms.zip Megadrive @@ -39061,37 +28577,24 @@ The gameplay is based on fighting a lot of monsters in classic arcade platform k The gameplay is based on fighting a lot of monsters in classic arcade platform kind of way. To do this you have at your disposal rings, two which you begin with and further more that you gain along the way. Each ring is of one of the four elements and by combining them you gain different effects. Rings of opposite elements cancel each other but you have to hands and two attack buttons so you can use say water on the one and fire on the other. The rings are also different in strength which further adds some complexity. - - media/video/jewelms.mp4 - media/mixrbv2/jewelms.png - 1991 - 1991 - 1991 SEGA SEGA Action - Platform 1 0 16 0 - + jewelmsj.zip Jewel Master (Jpn) - Jewel Master (Jpn) - Jewel Master (Jpn) - Jewel Master (Jpn) - - jp - jewelms.zip Megadrive @@ -39099,62 +28602,41 @@ The gameplay is based on fighting a lot of monsters in classic arcade platform k The gameplay is based on fighting a lot of monsters in classic arcade platform kind of way. To do this you have at your disposal rings, two which you begin with and further more that you gain along the way. Each ring is of one of the four elements and by combining them you gain different effects. Rings of opposite elements cancel each other but you have to hands and two attack buttons so you can use say water on the one and fire on the other. The rings are also different in strength which further adds some complexity. - - media/video/jewelms.mp4 - media/mixrbv2/jewelms.png - 1991 - 1991 - 1991 SEGA SEGA Action - Platform 1 0 16 0 - + jimpower.zip - Jim Power - The Arcade Game (USA, Prototype) - Jim Power - The Arcade Game (USA, Prototype) + Jim Power - The Arcade Game (USA, Prototype) - - us - jimpowerpiko.zip Megadrive - - Jim Power in Mutant Planet is an action / platform game on Megadrive. The hero Jim Power finds himself sucked into a parallel dimension, home to a large number of monsters. You play as Jim Power, happily armed as it should be, through several levels mixing platforms and shooting. - - - media/video/jimpowerpiko.mp4 - media/mixrbv2/jimpowerpiko.png - - 1993 + 2014 - Loriciels - Loriciels - - Platform - + Piko Interactive + Piko Interactive 0 0 0 - + jimpowerpiko.zip Jim Power - The Lost Dimension in 3D (HB) - + Megadrive 2014 @@ -39168,11 +28650,7 @@ The gameplay is based on fighting a lot of monsters in classic arcade platform k jimmywws.zip Jimmy White's Whirlwind Snooker (Euro) - Jimmy White's Whirlwind Snooker (Euro) - - eu - 0 Megadrive @@ -39183,67 +28661,50 @@ There is also a "trick-shot" mode, allowing you to recreate classic snooker tric And if you dawdle too long, the balls pull faces at you. Honest! - media/video/jimmywws.mp4 - media/mixrbv2/jimmywws.png + media/video/jimmywws.mp4 + media/mixrbv2/jimmywws.png 1991 - 1994 Virgin Virgin Sports / Pool - Sports 1-2 0 12 0 - + jiujim.zip Jiu Ji Ma Jiang II - Ye Yan Bian (Chi) - Jiu Ji Ma Jiang II - Ye Yan Bian (Chi) - - cn - 0 Megadrive Jiu Ji Ma Jiang II: Ye Yan Bian is one of several unlicensed pornographic mahjong games developed by some unknown Taiwanese developer for the Sega Mega Drive and released in some unknown year. This particular one was published by Sun Green and may be based on code by Gamtec (or even made by them). This one also appears to have a story but it is in Chinese. - media/video/jiujim.mp4 - media/mixrbv2/jiujim.png + media/video/jiujim.mp4 + media/mixrbv2/jiujim.png - - - + Sun Green Asiatic board game - Mahjong 0 0 0 - + joemacs.zip Joe & Mac (Hack, Spanish) - Joe & Mac (Hack, Spanish) - Joe & Mac (Hack, Spanish) - Joe & Mac (Hack, Spanish) - Joe & Mac (Hack, Spanish) - Joe & Mac (Hack, Spanish) - - - us - + joemac.zip Megadrive @@ -39251,10 +28712,6 @@ And if you dawdle too long, the balls pull faces at you. Honest! The original arcade version had the distinction of allowing the player to select between different routes (much like Taito's Darius) at the end of a boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence. - - media/video/joemac.mp4 - media/mixrbv2/joemac.png - 1991 @@ -39272,15 +28729,7 @@ The original arcade version had the distinction of allowing the player to select joemac.zip Joe & Mac (USA) - Joe & Mac (USA) - Joe & Mac (USA) - Joe & Mac (USA) - Joe & Mac (USA) - Joe & Mac (USA) - - us - 0 Megadrive @@ -39289,8 +28738,8 @@ The original arcade version had the distinction of allowing the player to select The original arcade version had the distinction of allowing the player to select between different routes (much like Taito's Darius) at the end of a boss battle. Also, after defeating the final boss, the players can choose between three exits, each one leading to a slightly different ending sequence. - media/video/joemac.mp4 - media/mixrbv2/joemac.png + media/video/joemac.mp4 + media/mixrbv2/joemac.png 1991 @@ -39309,11 +28758,7 @@ The original arcade version had the distinction of allowing the player to select joemont.zip Joe Montana Football (World) - Joe Montana Football (World) - - wor - 0 Megadrive @@ -39326,35 +28771,27 @@ On the defensive side you can control any player you want, on the attack you con The game doesn't have a NFL license, so you'll play against Detroit or Chicago instead of the Detroit Lions & the Chicago Bears. Joe Montana is the only NFL player (actually he's the only one with a name). - media/video/joemont.mp4 - media/mixrbv2/joemont.png + media/video/joemont.mp4 + media/mixrbv2/joemont.png 1990 - 1991 - 1991 Park Place Productions SEGA Sports / Football - Sports 1-2 0 13 0 - + joemont2a.zip Joe Montana II Sports Talk Football (World) - Joe Montana II Sports Talk Football (World) - - wor - us - joemont2.zip Megadrive @@ -39367,21 +28804,13 @@ Playing options include exhibition games and a league mode. The game features 28 The action is seen in a horizontal view of the field, which switches to a zoomed-in view once the line of scrimmage is crossed. Two players can play either against each other or cooperatively on the same team. - - media/video/joemont2.mp4 - media/mixrbv2/joemont2.png - 1991 - 1991 - 1991 - 1991 SEGA SEGA Sports / Football - Sports 1-2 0 @@ -39392,11 +28821,7 @@ The action is seen in a horizontal view of the field, which switches to a zoomed joemont2.zip Joe Montana II Sports Talk Football (World, Rev. A) - Joe Montana II Sports Talk Football (World, Rev. A) - - wor - 0 Megadrive @@ -39410,20 +28835,16 @@ The action is seen in a horizontal view of the field, which switches to a zoomed - media/video/joemont2.mp4 - media/mixrbv2/joemont2.png + media/video/joemont2.mp4 + media/mixrbv2/joemont2.png 1991 - 1991 - 1991 - 1991 SEGA SEGA Sports / Football - Sports 1-2 0 @@ -39434,14 +28855,7 @@ The action is seen in a horizontal view of the field, which switches to a zoomed madden92.zip John Madden Football '92 (Euro, USA) - John Madden Football '92 (Euro, USA) - John Madden Football '92 (Euro, USA) - John Madden Football '92 (Euro, USA) - - eu - us - 0 Megadrive @@ -39450,20 +28864,16 @@ The action is seen in a horizontal view of the field, which switches to a zoomed Play modes include Pre-Season, Regular Season, Playoffs and Sudden Death. There are 28 teams plus one All-Madden team. - media/video/madden92.mp4 - media/mixrbv2/madden92.png + media/video/madden92.mp4 + media/mixrbv2/madden92.png 1991 - 1991 - 1991 - 1992 Electronic Arts Electronic Arts Sports / Football - Sports 1-2 0 @@ -39474,13 +28884,7 @@ Play modes include Pre-Season, Regular Season, Playoffs and Sudden Death. There madden93.zip John Madden Football '93 (Euro, USA) - John Madden Football '93 (Euro, USA) - John Madden Football '93 (Euro, USA) - - eu - us - 0 Megadrive @@ -39493,19 +28897,16 @@ Game modes are the usual pre-season, regular season, sudden death and playoffs. The Genesis version features John Madden's digitized commentary speech and a battery-backed RAM for saving playoff results and player stats. - media/video/madden93.mp4 - media/mixrbv2/madden93.png + media/video/madden93.mp4 + media/mixrbv2/madden93.png 1992 - 1992 - 1992 Electronic Arts Electronic Arts Sports / Football - Sports 1-2 0 @@ -39516,11 +28917,7 @@ The Genesis version features John Madden's digitized commentary speech and a bat madd93ce.zip John Madden Football '93 - Championship Edition (USA) - John Madden Football '93 - Championship Edition (USA) - - us - 0 Megadrive @@ -39530,8 +28927,8 @@ The game also features two "Madden Greats" teams. It was a rental exclusive game - media/video/madd93ce.mp4 - media/mixrbv2/madd93ce.png + media/video/madd93ce.mp4 + media/mixrbv2/madd93ce.png 1992 @@ -39550,13 +28947,7 @@ The game also features two "Madden Greats" teams. It was a rental exclusive game madden.zip John Madden Football (Euro, USA) - John Madden Football (Euro, USA) - John Madden Football (Euro, USA) - - eu - us - 0 Megadrive @@ -39565,82 +28956,60 @@ The game also features two "Madden Greats" teams. It was a rental exclusive game Game play modes include regular season, playoffs and sudden death. The game features 16 regular teams plus one All-Madden team, each with their own strengths and weaknesses. Play actions include selecting a pass recipient as a play unfolds, block tackles, dives and sackings. Different weather conditions come into play when it's wet, snowy or muddy. - media/video/madden.mp4 - media/mixrbv2/madden.png + media/video/madden.mp4 + media/mixrbv2/madden.png 1990 - 1990 - 1992 - 1990 Park Place Productions Electronic Arts Sports / Football - Sports 1-2 0 13 0 - + maddenj.zip John Madden Football - Pro Football (Jpn) - John Madden Football - Pro Football (Jpn) - John Madden Football - Pro Football (Jpn) - John Madden Football - Pro Football (Jpn) - - jp - madden.zip Megadrive - This update of the John Madden football series offers several new features over its predecessor: instant replays, different weather conditions, player injuries and the ability to review and overturn pass interference calls. + Unlike the first computer versions, this game originated on consoles and focuses on the action on the field instead of detailed strategy. There is still a detailed range of moves available, all grouped for quick selection. -Play modes include Pre-Season, Regular Season, Playoffs and Sudden Death. There are 28 teams plus one All-Madden team. +Game play modes include regular season, playoffs and sudden death. The game features 16 regular teams plus one All-Madden team, each with their own strengths and weaknesses. Play actions include selecting a pass recipient as a play unfolds, block tackles, dives and sackings. Different weather conditions come into play when it's wet, snowy or muddy. - - media/video/madden.mp4 - media/mixrbv2/madden.png - - 1991 - 1991 - 1991 - 1992 + 1990 - Electronic Arts + Park Place Productions Electronic Arts Sports / Football - Sports 1-2 0 - 16 + 13 0 joshua.zip Joshua & The Battle of Jericho (USA) - Joshua & The Battle of Jericho (USA) - - us - 0 Megadrive You play Joshua, the leader of God's people after Moses. You must lead God's people into the Promised Land, but there are many puzzles and obstacles that stand in your way - falling rocks, bad soldiers and other things. Using your horn and other special weapons to defeat enemies, you will face ancient biblical baddies like the Hitties, the Amorites, the Gibeonites, and the Gezerites. - media/video/joshua.mp4 - media/mixrbv2/joshua.png + media/video/joshua.mp4 + media/mixrbv2/joshua.png 1994 @@ -39655,16 +29024,11 @@ Play modes include Pre-Season, Regular Season, Playoffs and Sudden Death. There 0 0 - + jdreddp1.zip Judge Dredd (USA, Prototype) - Judge Dredd (USA, Prototype) - Judge Dredd (USA, Prototype) - - us - jdredd.zip Megadrive @@ -39672,37 +29036,24 @@ Play modes include Pre-Season, Regular Season, Playoffs and Sudden Death. There The initial levels follow the plot of the movie with futuristic lawman Judge Dredd framed and sent to the Aspen penal colony from which he must escape and prove his innocence. Following the fight at the top of the Statue of Liberty that ended the film, the game continues on with levels and characters inspired by the comic book culminating with a battle against the Dark Judges on Deadworld. - - media/video/jdredd.mp4 - media/mixrbv2/jdredd.png - 1995 - 1995 - 1995 Probe Software Acclaim Platform / Shooter Scrolling - Platform - Action 1 0 12 0 - + jdreddp2.zip Judge Dredd (USA, Prototype, Alt) - Judge Dredd (USA, Prototype, Alt) - Judge Dredd (USA, Prototype, Alt) - - us - jdredd.zip Megadrive @@ -39710,21 +29061,13 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre The initial levels follow the plot of the movie with futuristic lawman Judge Dredd framed and sent to the Aspen penal colony from which he must escape and prove his innocence. Following the fight at the top of the Statue of Liberty that ended the film, the game continues on with levels and characters inspired by the comic book culminating with a battle against the Dark Judges on Deadworld. - - media/video/jdredd.mp4 - media/mixrbv2/jdredd.png - 1995 - 1995 - 1995 Probe Software Acclaim Platform / Shooter Scrolling - Platform - Action 1 0 @@ -39735,12 +29078,7 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre jdredd.zip Judge Dredd (World) - Judge Dredd (World) - Judge Dredd (World) - - wor - 0 Megadrive @@ -39749,56 +29087,39 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre The initial levels follow the plot of the movie with futuristic lawman Judge Dredd framed and sent to the Aspen penal colony from which he must escape and prove his innocence. Following the fight at the top of the Statue of Liberty that ended the film, the game continues on with levels and characters inspired by the comic book culminating with a battle against the Dark Judges on Deadworld. - media/video/jdredd.mp4 - media/mixrbv2/jdredd.png + media/video/jdredd.mp4 + media/mixrbv2/jdredd.png 1995 - 1995 - 1995 Probe Software Acclaim Platform / Shooter Scrolling - Platform - Action 1 0 12 0 - + junctions.zip Junction (Hack, Spanish) - Junction (Hack, Spanish) - Junction (Hack, Spanish) - - us - jp - junction.zip Megadrive Junction is a puzzle game somewhat similar to Pipe Dream where the object of the game is to slide square track pieces into the correct place, in order to allow the ball to reach the exit. The game consists of 50 levels which can be attempted in any order, but a certain number of points must be accumulated in order to beat the game. - - media/video/junction.mp4 - media/mixrbv2/junction.png - 1990 - 1990 - 1990 Micronet Konami Strategy - Puzzle-Game 1 0 @@ -39809,8 +29130,6 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre junction.zip Junction (Jpn, USA) - Junction (Jpn, USA) - Junction (Jpn, USA) 0 Megadrive @@ -39818,19 +29137,16 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre Junction is a puzzle game somewhat similar to Pipe Dream where the object of the game is to slide square track pieces into the correct place, in order to allow the ball to reach the exit. The game consists of 50 levels which can be attempted in any order, but a certain number of points must be accumulated in order to beat the game. - media/video/junction.mp4 - media/mixrbv2/junction.png + media/video/junction.mp4 + media/mixrbv2/junction.png 1990 - 1990 - 1990 Micronet Konami Strategy - Puzzle-Game 1 0 @@ -39841,158 +29157,92 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre jstrike.zip Jungle Strike (Euro, USA) - Jungle Strike (Euro, USA) - Jungle Strike (Euro, USA) - Jungle Strike (Euro, USA) - Jungle Strike (Euro, USA) - Jungle Strike (Euro, USA) - Jungle Strike (Euro, USA) - Jungle Strike (Euro, USA) - - eu - us - 0 Megadrive Jungle Strike on Megadrive is the sequel to Desert Strike released in 1993. Kalbaba wants to avenge his father, killed by the Americans in the previous episode, and joins forces with the South American Carlos Ortega to attack the United States. You control several types of war machines to travel through the jungle in South America to foil their plans. - media/video/jstrike.mp4 - media/mixrbv2/jstrike.png + media/video/jstrike.mp4 + media/mixrbv2/jstrike.png 1993 - 1993 - 1993 High Score Productions Electronic Arts Shooter - Shoot'em Up - Action 1 0 15 0 - + jstrikep.zip Jungle Strike (USA, Prototype) - Jungle Strike (USA, Prototype) - Jungle Strike (USA, Prototype) - Jungle Strike (USA, Prototype) - Jungle Strike (USA, Prototype) - Jungle Strike (USA, Prototype) - Jungle Strike (USA, Prototype) - Jungle Strike (USA, Prototype) - - - us - + jstrike.zip Megadrive Jungle Strike on Megadrive is the sequel to Desert Strike released in 1993. Kalbaba wants to avenge his father, killed by the Americans in the previous episode, and joins forces with the South American Carlos Ortega to attack the United States. You control several types of war machines to travel through the jungle in South America to foil their plans. - - media/video/jstrike.mp4 - media/mixrbv2/jstrike.png - 1993 - 1993 - 1993 High Score Productions Electronic Arts Shooter - Shoot'em Up - Action 1 0 15 0 - + jstrikej.zip Jungle Strike - Uketsugareta Kyouki (Jpn) - Jungle Strike - Uketsugareta Kyouki (Jpn) - Jungle Strike - Uketsugareta Kyouki (Jpn) - Jungle Strike - Uketsugareta Kyouki (Jpn) - Jungle Strike - Uketsugareta Kyouki (Jpn) - Jungle Strike - Uketsugareta Kyouki (Jpn) - Jungle Strike - Uketsugareta Kyouki (Jpn) - Jungle Strike - Uketsugareta Kyouki (Jpn) - - - jp - + jstrike.zip Megadrive Jungle Strike on Megadrive is the sequel to Desert Strike released in 1993. Kalbaba wants to avenge his father, killed by the Americans in the previous episode, and joins forces with the South American Carlos Ortega to attack the United States. You control several types of war machines to travel through the jungle in South America to foil their plans. - - media/video/jstrike.mp4 - media/mixrbv2/jstrike.png - 1993 - 1993 - 1993 High Score Productions Electronic Arts Shooter - Shoot'em Up - Action 1 0 15 0 - + junker.zip Junker's High (Jpn, Prototype) - Junker's High (Jpn, Prototype) - Junker's High (Jpn, Prototype) - Junker's High (Jpn, Prototype) - - jp - outr2019.zip Megadrive The basic Outrun game structure is reused in this, with the main difference being that a futuristic setting has been used. The circuits have some spectacular inclines, and the cars do nearly 700km/h. There are four different track sequences on offer, and your aim is to complete each section of track within the time limit. As in the original OutRun game, near the end of each stage there are forks in the road, allowing you to choose different routes within the track sequences. There are other cars on the road to avoid as well. - - media/video/outr2019.mp4 - media/mixrbv2/outr2019.png - 1993 - 1993 - 1993 - 1993 Sims SEGA Race, Driving - Sports - Action 1 0 @@ -40003,187 +29253,115 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre jpark.zip Jurassic Park (Euro) - Jurassic Park (Euro) - Jurassic Park (Euro) - Jurassic Park (Euro) - Jurassic Park (Euro) - - eu - 0 Megadrive This game can be played in two modes, either as Dr. Alan Grant or as a Velociraptor. Playing as each provides the user with an alternative story and level design. The climax of the game mirrored the unused climax of the film, in which Grant must defeat a pair of Velociraptors by causing the Tyrannosaurus rex skeleton in the Visitors Center to collapse on top of them. Grant himself is the final boss in the same location for the raptor storyline: your dinosaur character must cause the bone structure to collapse via specifically placed kicks to cause Grant to flee. A sequel was released using a new game engine and new artwork (with some of the original art as well), entitled Jurassic Park: Rampage Edition. In it, Grant's helicopter (that he just escaped on in the first game) crashes. Now he must deal not only with dinosaurs, but InGen as well. A new raptor must also make it off the island. - media/video/jpark.mp4 - media/mixrbv2/jpark.png + media/video/jpark.mp4 + media/mixrbv2/jpark.png 1993 - 1993 - 1993 - 1993 Tec Toy BlueSky Software, Inc. Action - Adventure 1 0 14 0 - + jparks.zip Jurassic Park (Hack, Spanish) - Jurassic Park (Hack, Spanish) - Jurassic Park (Hack, Spanish) - Jurassic Park (Hack, Spanish) - Jurassic Park (Hack, Spanish) - - - eu - us - + jpark.zip Megadrive This game can be played in two modes, either as Dr. Alan Grant or as a Velociraptor. Playing as each provides the user with an alternative story and level design. The climax of the game mirrored the unused climax of the film, in which Grant must defeat a pair of Velociraptors by causing the Tyrannosaurus rex skeleton in the Visitors Center to collapse on top of them. Grant himself is the final boss in the same location for the raptor storyline: your dinosaur character must cause the bone structure to collapse via specifically placed kicks to cause Grant to flee. A sequel was released using a new game engine and new artwork (with some of the original art as well), entitled Jurassic Park: Rampage Edition. In it, Grant's helicopter (that he just escaped on in the first game) crashes. Now he must deal not only with dinosaurs, but InGen as well. A new raptor must also make it off the island. - - media/video/jpark.mp4 - media/mixrbv2/jpark.png - 1993 - 1993 - 1993 - 1993 Tec Toy BlueSky Software, Inc. Action - Adventure 1 0 14 0 - + jparkj.zip Jurassic Park (Jpn) - Jurassic Park (Jpn) - Jurassic Park (Jpn) - Jurassic Park (Jpn) - Jurassic Park (Jpn) - - - jp - + jpark.zip Megadrive This game can be played in two modes, either as Dr. Alan Grant or as a Velociraptor. Playing as each provides the user with an alternative story and level design. The climax of the game mirrored the unused climax of the film, in which Grant must defeat a pair of Velociraptors by causing the Tyrannosaurus rex skeleton in the Visitors Center to collapse on top of them. Grant himself is the final boss in the same location for the raptor storyline: your dinosaur character must cause the bone structure to collapse via specifically placed kicks to cause Grant to flee. A sequel was released using a new game engine and new artwork (with some of the original art as well), entitled Jurassic Park: Rampage Edition. In it, Grant's helicopter (that he just escaped on in the first game) crashes. Now he must deal not only with dinosaurs, but InGen as well. A new raptor must also make it off the island. - - media/video/jpark.mp4 - media/mixrbv2/jpark.png - 1993 - 1993 - 1993 - 1993 Tec Toy BlueSky Software, Inc. Action - Adventure 1 0 14 0 - + jparku.zip Jurassic Park (USA) - Jurassic Park (USA) - Jurassic Park (USA) - Jurassic Park (USA) - Jurassic Park (USA) - - - us - + jpark.zip Megadrive This game can be played in two modes, either as Dr. Alan Grant or as a Velociraptor. Playing as each provides the user with an alternative story and level design. The climax of the game mirrored the unused climax of the film, in which Grant must defeat a pair of Velociraptors by causing the Tyrannosaurus rex skeleton in the Visitors Center to collapse on top of them. Grant himself is the final boss in the same location for the raptor storyline: your dinosaur character must cause the bone structure to collapse via specifically placed kicks to cause Grant to flee. A sequel was released using a new game engine and new artwork (with some of the original art as well), entitled Jurassic Park: Rampage Edition. In it, Grant's helicopter (that he just escaped on in the first game) crashes. Now he must deal not only with dinosaurs, but InGen as well. A new raptor must also make it off the island. - - media/video/jpark.mp4 - media/mixrbv2/jpark.png - 1993 - 1993 - 1993 - 1993 Tec Toy BlueSky Software, Inc. Action - Adventure 1 0 14 0 - + jparkup.zip Jurassic Park (USA, Prototype) - Jurassic Park (USA, Prototype) - Jurassic Park (USA, Prototype) - Jurassic Park (USA, Prototype) - Jurassic Park (USA, Prototype) - - - us - + jpark.zip Megadrive This game can be played in two modes, either as Dr. Alan Grant or as a Velociraptor. Playing as each provides the user with an alternative story and level design. The climax of the game mirrored the unused climax of the film, in which Grant must defeat a pair of Velociraptors by causing the Tyrannosaurus rex skeleton in the Visitors Center to collapse on top of them. Grant himself is the final boss in the same location for the raptor storyline: your dinosaur character must cause the bone structure to collapse via specifically placed kicks to cause Grant to flee. A sequel was released using a new game engine and new artwork (with some of the original art as well), entitled Jurassic Park: Rampage Edition. In it, Grant's helicopter (that he just escaped on in the first game) crashes. Now he must deal not only with dinosaurs, but InGen as well. A new raptor must also make it off the island. - - media/video/jpark.mp4 - media/mixrbv2/jpark.png - 1993 - 1993 - 1993 - 1993 Tec Toy BlueSky Software, Inc. Action - Adventure 1 0 @@ -40194,13 +29372,7 @@ The initial levels follow the plot of the movie with futuristic lawman Judge Dre jparkre.zip Jurassic Park - Rampage Edition (Euro, USA) - Jurassic Park - Rampage Edition (Euro, USA) - Jurassic Park - Rampage Edition (Euro, USA) - - eu - us - 0 Megadrive @@ -40210,36 +29382,27 @@ In this game you play as Dr. Grant. The big difference with the first game is th - media/video/jparkre.mp4 - media/mixrbv2/jparkre.png + media/video/jparkre.mp4 + media/mixrbv2/jparkre.png 1994 - 1994 - 1994 BlueSky Software, Inc. SEGA Platform - Action 1 0 13 0 - + jparkres.zip Jurassic Park - Rampage Edition (Hack, Spanish) - Jurassic Park - Rampage Edition (Hack, Spanish) - Jurassic Park - Rampage Edition (Hack, Spanish) - - eu - us - jparkre.zip Megadrive @@ -40248,37 +29411,24 @@ In this game you play as Dr. Grant. The big difference with the first game is th In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs. - - media/video/jparkre.mp4 - media/mixrbv2/jparkre.png - 1994 - 1994 - 1994 BlueSky Software, Inc. SEGA Platform - Action 1 0 13 0 - + jparkrep9.zip Jurassic Park - Rampage Edition (Prototype, 19940620) - Jurassic Park - Rampage Edition (Prototype, 19940620) - Jurassic Park - Rampage Edition (Prototype, 19940620) - - eu - us - jparkre.zip Megadrive @@ -40287,37 +29437,24 @@ In this game you play as Dr. Grant. The big difference with the first game is th In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs. - - media/video/jparkre.mp4 - media/mixrbv2/jparkre.png - 1994 - 1994 - 1994 BlueSky Software, Inc. SEGA Platform - Action 1 0 13 0 - + jparkrep8.zip Jurassic Park - Rampage Edition (Prototype, 19940622) - Jurassic Park - Rampage Edition (Prototype, 19940622) - Jurassic Park - Rampage Edition (Prototype, 19940622) - - eu - us - jparkre.zip Megadrive @@ -40326,37 +29463,24 @@ In this game you play as Dr. Grant. The big difference with the first game is th In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs. - - media/video/jparkre.mp4 - media/mixrbv2/jparkre.png - 1994 - 1994 - 1994 BlueSky Software, Inc. SEGA Platform - Action 1 0 13 0 - + jparkrep7.zip Jurassic Park - Rampage Edition (Prototype, 19940630) - Jurassic Park - Rampage Edition (Prototype, 19940630) - Jurassic Park - Rampage Edition (Prototype, 19940630) - - eu - us - jparkre.zip Megadrive @@ -40365,37 +29489,24 @@ In this game you play as Dr. Grant. The big difference with the first game is th In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs. - - media/video/jparkre.mp4 - media/mixrbv2/jparkre.png - 1994 - 1994 - 1994 BlueSky Software, Inc. SEGA Platform - Action 1 0 13 0 - + jparkrep6.zip Jurassic Park - Rampage Edition (Prototype, 19940708) - Jurassic Park - Rampage Edition (Prototype, 19940708) - Jurassic Park - Rampage Edition (Prototype, 19940708) - - eu - us - jparkre.zip Megadrive @@ -40404,37 +29515,24 @@ In this game you play as Dr. Grant. The big difference with the first game is th In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs. - - media/video/jparkre.mp4 - media/mixrbv2/jparkre.png - 1994 - 1994 - 1994 BlueSky Software, Inc. SEGA Platform - Action 1 0 13 0 - + jparkrep5.zip Jurassic Park - Rampage Edition (Prototype, 19940713) - Jurassic Park - Rampage Edition (Prototype, 19940713) - Jurassic Park - Rampage Edition (Prototype, 19940713) - - eu - us - jparkre.zip Megadrive @@ -40443,37 +29541,24 @@ In this game you play as Dr. Grant. The big difference with the first game is th In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs. - - media/video/jparkre.mp4 - media/mixrbv2/jparkre.png - 1994 - 1994 - 1994 BlueSky Software, Inc. SEGA Platform - Action 1 0 13 0 - + jparkrep4.zip Jurassic Park - Rampage Edition (Prototype, 19940714) - Jurassic Park - Rampage Edition (Prototype, 19940714) - Jurassic Park - Rampage Edition (Prototype, 19940714) - - eu - us - jparkre.zip Megadrive @@ -40482,37 +29567,24 @@ In this game you play as Dr. Grant. The big difference with the first game is th In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs. - - media/video/jparkre.mp4 - media/mixrbv2/jparkre.png - 1994 - 1994 - 1994 BlueSky Software, Inc. SEGA Platform - Action 1 0 13 0 - + jparkrep3.zip Jurassic Park - Rampage Edition (Prototype, 19940715) - Jurassic Park - Rampage Edition (Prototype, 19940715) - Jurassic Park - Rampage Edition (Prototype, 19940715) - - eu - us - jparkre.zip Megadrive @@ -40521,37 +29593,24 @@ In this game you play as Dr. Grant. The big difference with the first game is th In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs. - - media/video/jparkre.mp4 - media/mixrbv2/jparkre.png - 1994 - 1994 - 1994 BlueSky Software, Inc. SEGA Platform - Action 1 0 13 0 - + jparkrep2.zip Jurassic Park - Rampage Edition (Prototype, 19940717) - Jurassic Park - Rampage Edition (Prototype, 19940717) - Jurassic Park - Rampage Edition (Prototype, 19940717) - - eu - us - jparkre.zip Megadrive @@ -40560,37 +29619,24 @@ In this game you play as Dr. Grant. The big difference with the first game is th In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs. - - media/video/jparkre.mp4 - media/mixrbv2/jparkre.png - 1994 - 1994 - 1994 BlueSky Software, Inc. SEGA Platform - Action 1 0 13 0 - + jparkrep1.zip Jurassic Park - Rampage Edition (Prototype, 19940718) - Jurassic Park - Rampage Edition (Prototype, 19940718) - Jurassic Park - Rampage Edition (Prototype, 19940718) - - eu - us - jparkre.zip Megadrive @@ -40599,54 +29645,36 @@ In this game you play as Dr. Grant. The big difference with the first game is th In this game you play as Dr. Grant. The big difference with the first game is that there are more enemies to defeat. In addition to the dinosaurs you have to defeat many InGen agents. The reason is that they are trying to recapture dinosaur DNA and eggs to build a new park or an army of dinosaurs. - - media/video/jparkre.mp4 - media/mixrbv2/jparkre.png - 1994 - 1994 - 1994 BlueSky Software, Inc. SEGA Platform - Action 1 0 13 0 - + jleagues.zip Justice League Task Force (Hack, Spanish) - Justice League Task Force (Hack, Spanish) - - wor - jleague.zip Megadrive The comic-book superhero team of the Justice League consists of Superman, Batman, Wonder Woman, The Flash, Aquaman, and Green Arrow. They must defeat the evil Darkseid and his henchmen, Despero and Cheetah. But before they can reach Darkseid, the members of the Justice League must battle each other. You can follow this storyline in Story Mode, or if you prefer to just hold exhibition fights you can choose Battle Mode which allows you to use the villian characters as well. - - media/video/jleague.mp4 - media/mixrbv2/jleague.png - 1995 - 1995 - 1995 Blizzard Entertainment Acclaim Fight - Action 1-2 0 @@ -40657,47 +29685,34 @@ In this game you play as Dr. Grant. The big difference with the first game is th jleague.zip Justice League Task Force (World) - Justice League Task Force (World) - - wor - 0 Megadrive The comic-book superhero team of the Justice League consists of Superman, Batman, Wonder Woman, The Flash, Aquaman, and Green Arrow. They must defeat the evil Darkseid and his henchmen, Despero and Cheetah. But before they can reach Darkseid, the members of the Justice League must battle each other. You can follow this storyline in Story Mode, or if you prefer to just hold exhibition fights you can choose Battle Mode which allows you to use the villian characters as well. - media/video/jleague.mp4 - media/mixrbv2/jleague.png + media/video/jleague.mp4 + media/mixrbv2/jleague.png 1995 - 1995 - 1995 Blizzard Entertainment Acclaim Fight - Action 1-2 0 15 0 - + juuouki1.zip Juuouki (Jpn) - Juuouki (Jpn) - Juuouki (Jpn) - Juuouki (Jpn) - - jp - altbeast.zip Megadrive @@ -40707,15 +29722,8 @@ The title refers to your shapeshifting abilities. In this platformer, you can co The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode. - - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 - 1989 - 1990 - 1993 SEGA SEGA @@ -40727,17 +29735,11 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op 13 0 - + juuouki.zip Juuouki (Jpn, v1.1) - Juuouki (Jpn, v1.1) - Juuouki (Jpn, v1.1) - Juuouki (Jpn, v1.1) - - jp - altbeast.zip Megadrive @@ -40747,15 +29749,8 @@ The title refers to your shapeshifting abilities. In this platformer, you can co The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode. - - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png - 1988 - 1989 - 1990 - 1993 SEGA SEGA @@ -40767,30 +29762,25 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op 13 0 - + kof2k.zip K.O.F 2000 - K.O.F 2000 - - tw - kof98.zip Megadrive - The King of Fighters 2000 is an unlicensed combat game for Megadrive produced by DVS Electronic Co, and like most other Megadrive unlicensed titles it was only distributed in South American markets (many or not, depending on the region). It is presented as a sequel and plays similar to the previous The King of Fighters '98 and The King of Fighters '99. + King of Fighters 98', also known as 98 Gedou Wang (98 ???) and later reissued as King of Fighters 2000, is an unlicensed Sega Mega Drive fighting game. It should not be confused with the "real" The King of Fighters '98 which bypassed Sega consoles. + +Though the name would suggest The King of Fighters '98 is an attempt to port official game to the Mega Drive, it is actually a completely original fighter. Some stages are stolen from official games in the series, but the cast of characters also includes fighters seen in the Street Fighter series. - - media/video/kof98.mp4 - media/mixrbv2/kof98.png - - + 1998 + X BOY + Homebrew Fight - Fight / 2D 1-2 0 @@ -40801,7 +29791,6 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op kof98.zip K.O.F 98' - K.O.F 98' 0 Megadrive @@ -40811,8 +29800,8 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op Though the name would suggest The King of Fighters '98 is an attempt to port official game to the Mega Drive, it is actually a completely original fighter. Some stages are stolen from official games in the series, but the cast of characters also includes fighters seen in the Street Fighter series. - media/video/kof98.mp4 - media/mixrbv2/kof98.png + media/video/kof98.mp4 + media/mixrbv2/kof98.png 1998 @@ -40821,18 +29810,16 @@ Though the name would suggest The King of Fighters '98 is an attempt to port off Homebrew Fight - Fight / 2D 1-2 0 0 0 - + kof98a.zip K.O.F 98' (Unprotected?) - K.O.F 98' (Unprotected?) kof98.zip Megadrive @@ -40841,10 +29828,6 @@ Though the name would suggest The King of Fighters '98 is an attempt to port off Though the name would suggest The King of Fighters '98 is an attempt to port official game to the Mega Drive, it is actually a completely original fighter. Some stages are stolen from official games in the series, but the cast of characters also includes fighters seen in the Street Fighter series. - - media/video/kof98.mp4 - media/mixrbv2/kof98.png - 1998 @@ -40852,23 +29835,17 @@ Though the name would suggest The King of Fighters '98 is an attempt to port off Homebrew Fight - Fight / 2D 1-2 0 0 0 - + kagekij.zip Ka-Ge-Ki (Jpn) - Ka-Ge-Ki (Jpn) - Ka-Ge-Ki (Jpn) - - jp - kageki.zip Megadrive @@ -40879,36 +29856,24 @@ The game allows you to move your character in any direction, provided he doesn't Graphics are 2D with a unique super-deformed design (stocky bodies with gigantic heads). - - media/video/kageki.mp4 - media/mixrbv2/kageki.png - 1991 - 1991 - 1991 Kaneko Sage's Creation Fight - Beat'em Up 1 0 6 0 - + kagekis.zip Ka-Ge-Ki - Fists of Steel (Hack, Spanish) - Ka-Ge-Ki - Fists of Steel (Hack, Spanish) - Ka-Ge-Ki - Fists of Steel (Hack, Spanish) - - us - kageki.zip Megadrive @@ -40919,20 +29884,13 @@ The game allows you to move your character in any direction, provided he doesn't Graphics are 2D with a unique super-deformed design (stocky bodies with gigantic heads). - - media/video/kageki.mp4 - media/mixrbv2/kageki.png - 1991 - 1991 - 1991 Kaneko Sage's Creation Fight - Beat'em Up 1 0 @@ -40943,12 +29901,7 @@ Graphics are 2D with a unique super-deformed design (stocky bodies with gigantic kageki.zip Ka-Ge-Ki - Fists of Steel (USA) - Ka-Ge-Ki - Fists of Steel (USA) - Ka-Ge-Ki - Fists of Steel (USA) - - us - 0 Megadrive @@ -40960,19 +29913,16 @@ Graphics are 2D with a unique super-deformed design (stocky bodies with gigantic - media/video/kageki.mp4 - media/mixrbv2/kageki.png + media/video/kageki.mp4 + media/mixrbv2/kageki.png 1991 - 1991 - 1991 Kaneko Sage's Creation Fight - Beat'em Up 1 0 @@ -40983,17 +29933,7 @@ Graphics are 2D with a unique super-deformed design (stocky bodies with gigantic kawasaki.zip Kawasaki Superbike Challenge (Euro, USA) - Kawasaki Superbike Challenge (Euro, USA) - Kawasaki Superbike Challenge (Euro, USA) - Kawasaki Superbike Challenge (Euro, USA) - Kawasaki Superbike Challenge (Euro, USA) - Kawasaki Superbike Challenge (Euro, USA) - Kawasaki Superbike Challenge (Euro, USA) - - eu - us - 0 Megadrive @@ -41003,13 +29943,11 @@ The game now has more polygonal roadside objects than F1, and there is still a T - media/video/kawasaki.mp4 - media/mixrbv2/kawasaki.png + media/video/kawasaki.mp4 + media/mixrbv2/kawasaki.png 1995 - 1995 - 1994 Time Warner Interactive Lankhor @@ -41021,20 +29959,11 @@ The game now has more polygonal roadside objects than F1, and there is still a T 16 0 - + kawasakip.zip Kawasaki Superbike Challenge (USA, Prototype) - Kawasaki Superbike Challenge (USA, Prototype) - Kawasaki Superbike Challenge (USA, Prototype) - Kawasaki Superbike Challenge (USA, Prototype) - Kawasaki Superbike Challenge (USA, Prototype) - Kawasaki Superbike Challenge (USA, Prototype) - Kawasaki Superbike Challenge (USA, Prototype) - - - us - + kawasaki.zip Megadrive @@ -41043,14 +29972,8 @@ The game now has more polygonal roadside objects than F1, and there is still a T The game now has more polygonal roadside objects than F1, and there is still a Turbo mode, allowing for faster racing at the expense of some of the detail. You have the ability to turn on or off weather (during rainy days the graphics are darker and the bike has less traction). The number of laps on each course can be 5, 10 or 15, and there are 4 skill levels. Some changes have been made to how the vehicle handles, to emphasize the switch from cars to bikes. - - media/video/kawasaki.mp4 - media/mixrbv2/kawasaki.png - 1995 - 1995 - 1994 Time Warner Interactive Lankhor @@ -41066,29 +29989,23 @@ The game now has more polygonal roadside objects than F1, and there is still a T kickoff3.zip Kick Off 3 - European Challenge (Euro) - Kick Off 3 - European Challenge (Euro) - - eu - 0 Megadrive The third entry in the Kick Off series is the first that offers a isometric view instead of the old top-down view. In the game there are four competitions (World Cup Finals, League, Knock Out Cup and the challenge). There is several options for game speed and ball control to suit both novice and skilled gamers. Each of the 32 teams in the game has a distinct style of play, ensuring that no two games are alike. Each team also has "key players", such as Liberos and Wingers, who play a pivotal role in how that team plays. Kick Off 3 offers two styles of play: Arcade and Simulation. The difference is that in the Arcade mode you can switch of rules to focus purely on reflexes. - media/video/kickoff3.mp4 - media/mixrbv2/kickoff3.png + media/video/kickoff3.mp4 + media/mixrbv2/kickoff3.png 1994 - 1994 Tokai Engineering Anco Sports / Soccer - Sports 1-2 0 @@ -41099,14 +30016,7 @@ The game now has more polygonal roadside objects than F1, and there is still a T kidcham.zip Kid Chameleon (Euro, Korea, USA) - Kid Chameleon (Euro, Korea, USA) - Kid Chameleon (Euro, Korea, USA) - Kid Chameleon (Euro, Korea, USA) - - eu - us - 0 Megadrive @@ -41115,38 +30025,27 @@ The game now has more polygonal roadside objects than F1, and there is still a T An interesting point about Kid Chameleon is that the game has 100+ levels (most of which are very, very difficult) which must be played in sequence AND there is no save feature or password feature - which means completing this game would be a major feat of endurance (and patience). - media/video/kidcham.mp4 - media/mixrbv2/kidcham.png + media/video/kidcham.mp4 + media/mixrbv2/kidcham.png 1992 - 1992 - 1992 - 1992 SEGA SEGA Adventure - Platform 1-2 0 15 0 - + kidchams.zip Kid Chameleon (Hack, Spanish) - Kid Chameleon (Hack, Spanish) - Kid Chameleon (Hack, Spanish) - Kid Chameleon (Hack, Spanish) - - - eu - us - + kidcham.zip Megadrive @@ -41154,21 +30053,13 @@ An interesting point about Kid Chameleon is that the game has 100+ levels (most An interesting point about Kid Chameleon is that the game has 100+ levels (most of which are very, very difficult) which must be played in sequence AND there is no save feature or password feature - which means completing this game would be a major feat of endurance (and patience). - - media/video/kidcham.mp4 - media/mixrbv2/kidcham.png - 1992 - 1992 - 1992 - 1992 SEGA SEGA Adventure - Platform 1-2 0 @@ -41179,19 +30070,15 @@ An interesting point about Kid Chameleon is that the game has 100+ levels (most patlabor.zip Kidou Keisatsu Patlabor - 98-shiki Kidou Seyo! (Jpn) - Kidou Keisatsu Patlabor - 98-shiki Kidou Seyo! (Jpn) - - jp - 0 Megadrive Kidou Keisatsu Patlabor is the adaptation on Megadrive of the Japanese animated series of the same name and broadcast in France in the early 90s. In this futuristic universe, big machines like cranes have been replaced by giant robots. To ensure that these robots are not used for harmful purposes, Patlabor was created. You play as the two main heroes of the series, at the controls of their robots. - media/video/patlabor.mp4 - media/mixrbv2/patlabor.png + media/video/patlabor.mp4 + media/mixrbv2/patlabor.png 1992 @@ -41209,13 +30096,7 @@ An interesting point about Kid Chameleon is that the game has 100+ levels (most kotm.zip King of the Monsters (Euro) - King of the Monsters (Euro) - King of the Monsters (Euro) - King of the Monsters (Euro) - - eu - 0 Megadrive @@ -41224,37 +30105,27 @@ An interesting point about Kid Chameleon is that the game has 100+ levels (most The city gets gradually destroyed as the two creatures fight it out. The players can also interact with the scenery by picking up boats and such, to use as weapons against the other player. - media/video/kotm.mp4 - media/mixrbv2/kotm.png + media/video/kotm.mp4 + media/mixrbv2/kotm.png 1991 - 1991 - 1993 SNK Takara Fight - Action - Beat'em Up 1-2 0 11 0 - + kotmj.zip King of the Monsters (Jpn) - King of the Monsters (Jpn) - King of the Monsters (Jpn) - King of the Monsters (Jpn) - - jp - kotm.zip Megadrive @@ -41262,38 +30133,24 @@ The city gets gradually destroyed as the two creatures fight it out. The players The city gets gradually destroyed as the two creatures fight it out. The players can also interact with the scenery by picking up boats and such, to use as weapons against the other player. - - media/video/kotm.mp4 - media/mixrbv2/kotm.png - 1991 - 1991 - 1993 SNK Takara Fight - Action - Beat'em Up 1-2 0 11 0 - + kotmu.zip King of the Monsters (USA) - King of the Monsters (USA) - King of the Monsters (USA) - King of the Monsters (USA) - - us - kotm.zip Megadrive @@ -41301,21 +30158,13 @@ The city gets gradually destroyed as the two creatures fight it out. The players The city gets gradually destroyed as the two creatures fight it out. The players can also interact with the scenery by picking up boats and such, to use as weapons against the other player. - - media/video/kotm.mp4 - media/mixrbv2/kotm.png - 1991 - 1991 - 1993 SNK Takara Fight - Action - Beat'em Up 1-2 0 @@ -41326,11 +30175,7 @@ The city gets gradually destroyed as the two creatures fight it out. The players kotm2.zip King of the Monsters 2 (USA) - King of the Monsters 2 (USA) - - us - 0 Megadrive @@ -41339,46 +30184,34 @@ The city gets gradually destroyed as the two creatures fight it out. The players Apart from Farmardy, all characters from the Neo Geo version are playable. To win, the player must defeat all other monsters and a clone of the played monster in a fight. The matches take place in areas built from the original levels, and feature destroyable landscapes and secondary enemies, both of which can be smashed to gain points and power-ups. - media/video/kotm2.mp4 - media/mixrbv2/kotm2.png + media/video/kotm2.mp4 + media/mixrbv2/kotm2.png 1993 - 1993 Takara Takara Fight - Beat'em Up 1-2 0 5 0 - + kingsalj.zip King Salmon (Jpn) - King Salmon (Jpn) - King Salmon (Jpn) - - jp - kingsal.zip Megadrive In this realistic fishing simulation you'll need to be crafty, cunning, and quick on your seat, especially when you set the hook. These babies aren't dubbed king for nothing, they'll fight to the death, and if you're not good you'll never land a catch. Enter the ultimate fishing derby or drop your line for fun. King Salmon promises to be the catch of your life; hook, line, and sinker! Featuring realistic Chinook fishing environments; Special password memory game resume; Player selectable equipment options; Leisure and Championship modes. - - media/video/kingsal.mp4 - media/mixrbv2/kingsal.png - 1993 - 1992 SNK Takara @@ -41394,24 +30227,18 @@ Apart from Farmardy, all characters from the Neo Geo version are playable. To wi kingsal.zip King Salmon - The Big Catch (USA) - King Salmon - The Big Catch (USA) - King Salmon - The Big Catch (USA) - - us - 0 Megadrive In this realistic fishing simulation you'll need to be crafty, cunning, and quick on your seat, especially when you set the hook. These babies aren't dubbed king for nothing, they'll fight to the death, and if you're not good you'll never land a catch. Enter the ultimate fishing derby or drop your line for fun. King Salmon promises to be the catch of your life; hook, line, and sinker! Featuring realistic Chinook fishing environments; Special password memory game resume; Player selectable equipment options; Leisure and Championship modes. - media/video/kingsal.mp4 - media/mixrbv2/kingsal.png + media/video/kingsal.mp4 + media/mixrbv2/kingsal.png 1993 - 1992 SNK Takara @@ -41427,13 +30254,7 @@ Apart from Farmardy, all characters from the Neo Geo version are playable. To wi kingsbty.zip King's Bounty - The Conqueror's Quest (Euro, USA) - King's Bounty - The Conqueror's Quest (Euro, USA) - King's Bounty - The Conqueror's Quest (Euro, USA) - - eu - us - 0 Megadrive @@ -41449,13 +30270,11 @@ As for tougher enemies, like the final one having hundreds of dragons and demons - media/video/kingsbty.mp4 - media/mixrbv2/kingsbty.png + media/video/kingsbty.mp4 + media/mixrbv2/kingsbty.png 1991 - 1991 - 1991 New World Computing's Electronic Arts @@ -41467,17 +30286,11 @@ As for tougher enemies, like the final one having hundreds of dragons and demons 17 0 - + kingsbtys.zip King's Bounty - The Conqueror's Quest (Hack, Spanish) - King's Bounty - The Conqueror's Quest (Hack, Spanish) - King's Bounty - The Conqueror's Quest (Hack, Spanish) - - eu - us - kingsbty.zip Megadrive @@ -41492,14 +30305,8 @@ There are also two artifacts per each map that will also uncover the map of the As for tougher enemies, like the final one having hundreds of dragons and demons, they can also be defeated, but not by the army you can muster in one go. But when you're defeated, you respawn back at the king's castle and start with almost nothing but your money, however, the enemy in the castle will be left without those creatures lost in the battle, unless some of the new comes to aid him as every week the population increases. - - media/video/kingsbty.mp4 - media/mixrbv2/kingsbty.png - 1991 - 1991 - 1991 New World Computing's Electronic Arts @@ -41515,19 +30322,15 @@ As for tougher enemies, like the final one having hundreds of dragons and demons kishiden.zip Kishi Densetsu (Jpn) - Kishi Densetsu (Jpn) - - jp - 0 Megadrive Kishi Densetsu (騎士伝説) is a 1993 war simulation game for the Sega Mega Drive by Kodansha Research Institute released exclusively in Japan. - media/video/kishiden.mp4 - media/mixrbv2/kishiden.png + media/video/kishiden.mp4 + media/mixrbv2/kishiden.png 1993 @@ -41545,19 +30348,15 @@ As for tougher enemies, like the final one having hundreds of dragons and demons kissshot.zip Kiss Shot (Jpn, SegaNet) - Kiss Shot (Jpn, SegaNet) - - jp - 0 Megadrive Kiss Shot is a simple pool game for one to four players. It uses an overhead viewpoint and shot system very similar to Data East's Side Pocket, and features a standard nine ball mode for one or two players, as well as a ten ball game called "Boulard" which incorporates elements of bowling into the rules and allows for up to four players. On each shot, the player can set the direction, hit point, hit angle, and shot power. - media/video/kissshot.mp4 - media/mixrbv2/kissshot.png + media/video/kissshot.mp4 + media/mixrbv2/kissshot.png 1992 @@ -41566,8 +30365,6 @@ As for tougher enemies, like the final one having hundreds of dragons and demons SEGA Sports / Pool - Sports - Various 1-4 0 @@ -41578,9 +30375,6 @@ As for tougher enemies, like the final one having hundreds of dragons and demons klax.zip Klax (Euro, USA) - Klax (Euro, USA) - Klax (Euro, USA) - Klax (Euro, USA) 0 Megadrive @@ -41588,133 +30382,96 @@ As for tougher enemies, like the final one having hundreds of dragons and demons An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses. - media/video/klax.mp4 - media/mixrbv2/klax.png + media/video/klax.mp4 + media/mixrbv2/klax.png 1990 - 1991 - 1991 - 1990 Tengen Tengen Strategy - Puzzle-Game 1 0 13 0 - + klaxj.zip Klax (Jpn) - Klax (Jpn) - Klax (Jpn) - Klax (Jpn) - - jp - klax.zip Megadrive An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses. - - media/video/klax.mp4 - media/mixrbv2/klax.png - 1990 - 1991 - 1991 - 1990 Tengen Tengen Strategy - Puzzle-Game 1 0 13 0 - + knucklp.zip Knuckles in Sonic 2 (Prototype 0524, 19940527, 10.46) - Knuckles in Sonic 2 (Prototype 0524, 19940527, 10.46) - Knuckles in Sonic 2 (Prototype 0524, 19940527, 10.46) - - wor - sks2.zip Megadrive - Knuckles in Sonic 2 is the resulting game when Sonic the Hedgehog 2 is locked onto Sonic & Knuckles with its passthrough port. Sonic is replaced by Knuckles and Tails is not playable whatsoever. The title screen features Knuckles also but removes the two player mode and options selections from it. This game is identical to Sonic 2 (aside from a few changes to make it more playable with Knuckles) but with Knuckles now playable instead of Sonic or Tails. + Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sks2.mp4 - media/mixrbv2/sks2.png - - 1994 + 1992 - Sonic Team + SEGA SEGA - Platform + Action - 1 + 1-2 0 17 0 - + ktesonic.zip Knuckles the Echidna in Sonic the Hedgehog (Hack) - Knuckles the Echidna in Sonic the Hedgehog (Hack) sonic.zip - Megadrive - Sonic The Hedgehog 2 Hacks + Megadrive - Knuckles in Sonic the Hedgehog is a fan-made ROM of the game Sonic the Hedgehog for the Sega Mega Drive/Genesis, featuring the character Knuckles the Echidna in place of Sonic the Hedgehog, the game's usual protagonist. + Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - - 2005 + 1991 - Stealth - Stealth + SEGA + SEGA - Platform + Action 1 0 - 19 + 16 0 kolobok.zip Kolobok ~ Pyramid (Rus) - Kolobok ~ Pyramid (Rus) - Kolobok ~ Pyramid (Rus) - - ru - 0 Megadrive @@ -41725,12 +30482,10 @@ After gathering precious prizes following the steps of his favourite classic vid The problem is that it won't be very easy? The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That's what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task. - media/video/kolobok.mp4 - media/mixrbv2/kolobok.png + media/video/kolobok.mp4 + media/mixrbv2/kolobok.png - - - + Platform @@ -41739,18 +30494,11 @@ The problem is that it won't be very easy? The cellar of Storm Palace are quite 0 0 - + koteteik.zip Koutetsu Teikoku (Jpn) - Koutetsu Teikoku (Jpn) - Koutetsu Teikoku (Jpn) - Koutetsu Teikoku (Jpn) - Koutetsu Teikoku (Jpn) - - - jp - + empsteel.zip Megadrive @@ -41758,36 +30506,25 @@ The problem is that it won't be very easy? The cellar of Storm Palace are quite - - media/video/empsteel.mp4 - media/mixrbv2/empsteel.png - - 1992 - 1992 - 1992 1992 - 1992 Flying Edge Hot-B Shoot'em Up - Shoot'em up / Horizontal - Action - Puzzle-Game 1 0 18 0 - + kromasphere.zip Kromasphere (HB) - + Megadrive 2019 @@ -41797,17 +30534,11 @@ The problem is that it won't be very easy? The cellar of Storm Palace are quite 0 0 - + krusty1.zip Krusty's Super Fun House (Euro, USA) - Krusty's Super Fun House (Euro, USA) - Krusty's Super Fun House (Euro, USA) - - eu - us - krusty.zip Megadrive @@ -41816,22 +30547,13 @@ The problem is that it won't be very easy? The cellar of Storm Palace are quite The trap machines are operated by other recognizable Simpson's characters: Bart, Homer, Sideshow Mel, and Corporal Punishment. - - media/video/krusty.mp4 - media/mixrbv2/krusty.png - 1992 - 1992 Acclaim Audiogenic Software Ltd. Fight - Puzzle-Game - Adventure - Various - Action 1 0 @@ -41842,13 +30564,7 @@ The trap machines are operated by other recognizable Simpson's characters: Bart krusty.zip Krusty's Super Fun House (Euro, USA, v1.1) - Krusty's Super Fun House (Euro, USA, v1.1) - Krusty's Super Fun House (Euro, USA, v1.1) - - eu - us - 0 Megadrive @@ -41858,38 +30574,27 @@ The trap machines are operated by other recognizable Simpson's characters: Bart - media/video/krusty.mp4 - media/mixrbv2/krusty.png + media/video/krusty.mp4 + media/mixrbv2/krusty.png 1992 - 1992 Acclaim Audiogenic Software Ltd. Fight - Puzzle-Game - Adventure - Various - Action 1 0 9 0 - + krustys.zip Krusty's Super Fun House (Hack, Spanish) - Krusty's Super Fun House (Hack, Spanish) - Krusty's Super Fun House (Hack, Spanish) - - eu - us - krusty.zip Megadrive @@ -41898,45 +30603,24 @@ The trap machines are operated by other recognizable Simpson's characters: Bart The trap machines are operated by other recognizable Simpson's characters: Bart, Homer, Sideshow Mel, and Corporal Punishment. - - media/video/krusty.mp4 - media/mixrbv2/krusty.png - 1992 - 1992 Acclaim Audiogenic Software Ltd. Fight - Puzzle-Game - Adventure - Various - Action 1 0 9 0 - + kujaku2.zip Kujaku Ou 2 - Geneijou (Jpn) - Kujaku Ou 2 - Geneijou (Jpn) - Kujaku Ou 2 - Geneijou (Jpn) - Kujaku Ou 2 - Geneijou (Jpn) - Kujaku Ou 2 - Geneijou (Jpn) - Kujaku Ou 2 - Geneijou (Jpn) - Kujaku Ou 2 - Geneijou (Jpn) - Kujaku Ou 2 - Geneijou (Jpn) - Kujaku Ou 2 - Geneijou (Jpn) - Kujaku Ou 2 - Geneijou (Jpn) - - - jp - + mystdef.zip Megadrive @@ -41944,34 +30628,23 @@ The trap machines are operated by other recognizable Simpson's characters: Bart In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from the villainous Zao, who is using her soul to resurrect his master Zareth in Azuchi castle. You have four types of magic to attack with and you can charge your blasts as well as change the magic type mid-game. - - media/video/mystdef.mp4 - media/mixrbv2/mystdef.png - 1990 - 1989 - 1989 - 1990 - 1991 SEGA SEGA Action - Platform 1 0 16 0 - + kfpanda2.zip Kung Fu Panda 2 (Rus) - Kung Fu Panda 2 (Rus) - Kung Fu Panda 2 (Rus) brutal.zip Megadrive @@ -41989,13 +30662,8 @@ The visuals are leant towards cutesiness, which makes a change from the gore of In the console versions, you start the game without special moves, but get a new one after each successful best-of-three bout. The computer versions drop this feature, though. - - media/video/brutal.mp4 - media/mixrbv2/brutal.png - 1994 - 1994 Imagitec Design GameTek @@ -42007,16 +30675,11 @@ In the console versions, you start the game without special moves, but get a new 12 0 - + kuuga.zip Kuuga - Operation Code 'Vapor Trail' (Jpn) - Kuuga - Operation Code 'Vapor Trail' (Jpn) - Kuuga - Operation Code 'Vapor Trail' (Jpn) - - jp - vaportr.zip Megadrive @@ -42027,90 +30690,76 @@ As a counter-offense, a special forces air unit is called in by the president of The game is a vertically scrolling shoot 'em up. You can choose between 3 planes; the fast but weak plane: Seylen. The mediocre all around: Silph; and the slow but very strong: Valkyrie. During the game you can pick up various items. These items include: Speed-up, power-up and extra lives. An extra useful feature is the spin-dash which makes you invulnerable for a few seconds. For this feature you have to wait until your power is restored to full by waiting some time. You also get more than one boss per level. - - media/video/vaportr.mp4 - media/mixrbv2/vaportr.png - 1991 - 1991 Data East Data East Action - Shoot'em Up 1-2 0 15 0 - + kuzyaeo.zip Kuzya - Ekologiya V Opasnosti (Rus) - Kuzya - Ekologiya V Opasnosti (Rus) - - ru - chukrck2.zip Megadrive - Russian pirate platform game, with Agent Hugo as the character. + The story in this Chuck Rock game takes up a little while after the end of the first game. As you may remember, Chuck Rock had to rescue his girl, Ophelia from the bad dude Gary Gritter. Well, he was successful in his efforts, and now Chuck and Ophelia are married. Eventually, they have a son, named Junior. Chuck works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer becomes jealous of Chuck's abilities and kidnaps him. Now it is up to Junior to rescue his dad! + +The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach. + - - media/video/chukrck2.mp4 - media/mixrbv2/chukrck2.png - - + 1993 + Virgin + Core Design Platform 1 0 - 0 + 14 0 - + kuzyamd.zip Kuzya - V Mire Dinozavrov (Rus) - Kuzya - V Mire Dinozavrov (Rus) - - ru - chukrck2.zip Megadrive - - - media/video/chukrck2.mp4 - media/mixrbv2/chukrck2.png - + + The story in this Chuck Rock game takes up a little while after the end of the first game. As you may remember, Chuck Rock had to rescue his girl, Ophelia from the bad dude Gary Gritter. Well, he was successful in his efforts, and now Chuck and Ophelia are married. Eventually, they have a son, named Junior. Chuck works in a factory, where he develops great skill at carving automobiles out of stone. A rival manufacturer becomes jealous of Chuck's abilities and kidnaps him. Now it is up to Junior to rescue his dad! + +The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach. + + - + 1993 + Virgin + Core Design Platform 1 0 - 0 + 14 0 kyukaidk.zip Kyuukai Douchuuki (Jpn) - Kyuukai Douchuuki (Jpn) - - jp - 0 Megadrive @@ -42119,8 +30768,8 @@ During the game you can pick up various items. These items include: Speed-up, po The game is a generic baseball game where you are only in control of the pitcher and batter; once the batter hits the ball, you can only watch what your team does. When batting, the D-pad moves around and C swings. When pitching, Left and Right move around and some amount of time holding the C button appears to pitch. - media/video/kyukaidk.mp4 - media/mixrbv2/kyukaidk.png + media/video/kyukaidk.mp4 + media/mixrbv2/kyukaidk.png 1991 @@ -42129,25 +30778,17 @@ The game is a generic baseball game where you are only in control of the pitcher Namco Sports - Sports / Baseball - Action 1-2 0 11 0 - + ktiger.zip Kyuukyoku Tiger (Jpn) - Kyuukyoku Tiger (Jpn) - Kyuukyoku Tiger (Jpn) - Kyuukyoku Tiger (Jpn) - - jp - twincobr.zip Megadrive @@ -42159,35 +30800,24 @@ You will fight small helicopters, tanks and stationary guns, defeat the large he At the end of each section, you land on a carrier ship and count up your bonuses. - - media/video/twincobr.mp4 - media/mixrbv2/twincobr.png - 1991 - 1991 Toaplan SEGA Action - Shoot'em Up 1 0 14 0 - + labbaye.zip L'Abbaye Des Morts (HB) - L'Abbaye Des Morts (HB) - - wor - - 0 Megadrive In the 13th century, the Catholic Church used it's soldiers to expel the members of the religious order of the Cathars from the Languedoc region of France. You, as Jean Raymond, have run from these soldiers and hidden in a Abbey. But it turns out the Abbey was built over catacombs of evil. Collect the twelve Cathar crosses to expel the evil from this building. @@ -42195,8 +30825,8 @@ At the end of each section, you land on a carrier ship and count up your bonuses l'Abbaye des Morts (Abbey of the Dead) is a game designed to look and control like a ZX Spectrum game. It's gameplay is inspired by games like Manic Miner and Jet Set Willy. You must move through room after room to find and gather the twelve crosses. Red hearts will grant you extra lives and stone pillars with a cross near the top act as checkpoints. Ring bells or move switches to open further passages. Avoid anything that is moving as it's touch will lose you a life. Lose all your lives and the game is over. - media/video/labbaye.mp4 - media/mixrbv2/labbaye.png + media/video/labbaye.mp4 + media/mixrbv2/labbaye.png 2017 @@ -42215,20 +30845,15 @@ l'Abbaye des Morts (Abbey of the Dead) is a game designed to look and control li laruss95.zip La Russa Baseball 95 (USA, Oceania) - La Russa Baseball 95 (USA, Oceania) - La Russa Baseball 95 (USA, Oceania) - - us - 0 Megadrive The Russa Baseball 95 is a video game exclusively import on Megadrive, edited by Electronic Arts. - media/video/laruss95.mp4 - media/mixrbv2/laruss95.png + media/video/laruss95.mp4 + media/mixrbv2/laruss95.png 1994 @@ -42237,8 +30862,6 @@ l'Abbaye des Morts (Abbey of the Dead) is a game designed to look and control li Electronic Arts Sports - Sports / Baseball - Action 1-2 0 @@ -42249,11 +30872,7 @@ l'Abbaye des Morts (Abbey of the Dead) is a game designed to look and control li lakers.zip Lakers versus Celtics and the NBA Playoffs (USA) - Lakers versus Celtics and the NBA Playoffs (USA) - - us - 0 Megadrive @@ -42265,38 +30884,27 @@ The Genesis version, which was released one year later, has ten NBA teams from t - media/video/lakers.mp4 - media/mixrbv2/lakers.png + media/video/lakers.mp4 + media/mixrbv2/lakers.png 1990 - 1991 Electronic Arts Electronic Arts Sports / Basketball - Sports 1-2 0 10 0 - + landstlkg.zip Landstalker - Die Schatze von Konig Nolo (Ger) - Landstalker - Die Schatze von Konig Nolo (Ger) - Landstalker - Die Schatze von Konig Nolo (Ger) - Landstalker - Die Schatze von Konig Nolo (Ger) - Landstalker - Die Schatze von Konig Nolo (Ger) - Landstalker - Die Schatze von Konig Nolo (Ger) - Landstalker - Die Schatze von Konig Nolo (Ger) - - - de - + landstlk.zip Megadrive @@ -42305,14 +30913,8 @@ The Genesis version, which was released one year later, has ten NBA teams from t The game can draw many parallels to the Zelda series, due to the game’s mostly whimsical style and emphasis on item collecting. However, Landstalker is more meticulous, moving at a slower and more developed rate, with an abundance of towns and NPCs rounding out the cast. - - media/video/landstlk.mp4 - media/mixrbv2/landstlk.png - 1993 - 1993 - 1992 Climax Studios SEGA @@ -42324,20 +30926,11 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly 18 0 - + landstlkj.zip Landstalker - Koutei no Zaihou (Jpn) - Landstalker - Koutei no Zaihou (Jpn) - Landstalker - Koutei no Zaihou (Jpn) - Landstalker - Koutei no Zaihou (Jpn) - Landstalker - Koutei no Zaihou (Jpn) - Landstalker - Koutei no Zaihou (Jpn) - Landstalker - Koutei no Zaihou (Jpn) - - - jp - + landstlk.zip Megadrive @@ -42346,14 +30939,8 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly The game can draw many parallels to the Zelda series, due to the game’s mostly whimsical style and emphasis on item collecting. However, Landstalker is more meticulous, moving at a slower and more developed rate, with an abundance of towns and NPCs rounding out the cast. - - media/video/landstlk.mp4 - media/mixrbv2/landstlk.png - 1993 - 1993 - 1992 Climax Studios SEGA @@ -42365,20 +30952,11 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly 18 0 - + landstlkc.zip Landstalker - Koutei no Zaihou (T-Chi) - Landstalker - Koutei no Zaihou (T-Chi) - Landstalker - Koutei no Zaihou (T-Chi) - Landstalker - Koutei no Zaihou (T-Chi) - Landstalker - Koutei no Zaihou (T-Chi) - Landstalker - Koutei no Zaihou (T-Chi) - Landstalker - Koutei no Zaihou (T-Chi) - - - jp - + landstlk.zip Megadrive @@ -42387,14 +30965,8 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly The game can draw many parallels to the Zelda series, due to the game’s mostly whimsical style and emphasis on item collecting. However, Landstalker is more meticulous, moving at a slower and more developed rate, with an abundance of towns and NPCs rounding out the cast. - - media/video/landstlk.mp4 - media/mixrbv2/landstlk.png - 1993 - 1993 - 1992 Climax Studios SEGA @@ -42406,20 +30978,11 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly 18 0 - + landstlkf.zip Landstalker - Le Tresor du Roi Nole (Fra) - Landstalker - Le Tresor du Roi Nole (Fra) - Landstalker - Le Tresor du Roi Nole (Fra) - Landstalker - Le Tresor du Roi Nole (Fra) - Landstalker - Le Tresor du Roi Nole (Fra) - Landstalker - Le Tresor du Roi Nole (Fra) - Landstalker - Le Tresor du Roi Nole (Fra) - - - fr - + landstlk.zip Megadrive @@ -42428,14 +30991,8 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly The game can draw many parallels to the Zelda series, due to the game’s mostly whimsical style and emphasis on item collecting. However, Landstalker is more meticulous, moving at a slower and more developed rate, with an abundance of towns and NPCs rounding out the cast. - - media/video/landstlk.mp4 - media/mixrbv2/landstlk.png - 1993 - 1993 - 1992 Climax Studios SEGA @@ -42451,16 +31008,7 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly landstlk.zip Landstalker - The Treasures of King Nole (Euro) - Landstalker - The Treasures of King Nole (Euro) - Landstalker - The Treasures of King Nole (Euro) - Landstalker - The Treasures of King Nole (Euro) - Landstalker - The Treasures of King Nole (Euro) - Landstalker - The Treasures of King Nole (Euro) - Landstalker - The Treasures of King Nole (Euro) - - eu - 0 Megadrive @@ -42470,13 +31018,11 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly - media/video/landstlk.mp4 - media/mixrbv2/landstlk.png + media/video/landstlk.mp4 + media/mixrbv2/landstlk.png 1993 - 1993 - 1992 Climax Studios SEGA @@ -42488,20 +31034,11 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly 18 0 - + landstlks.zip Landstalker - The Treasures of King Nole (Hack, Spanish) - Landstalker - The Treasures of King Nole (Hack, Spanish) - Landstalker - The Treasures of King Nole (Hack, Spanish) - Landstalker - The Treasures of King Nole (Hack, Spanish) - Landstalker - The Treasures of King Nole (Hack, Spanish) - Landstalker - The Treasures of King Nole (Hack, Spanish) - Landstalker - The Treasures of King Nole (Hack, Spanish) - - - eu - + landstlk.zip Megadrive @@ -42510,14 +31047,8 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly The game can draw many parallels to the Zelda series, due to the game’s mostly whimsical style and emphasis on item collecting. However, Landstalker is more meticulous, moving at a slower and more developed rate, with an abundance of towns and NPCs rounding out the cast. - - media/video/landstlk.mp4 - media/mixrbv2/landstlk.png - 1993 - 1993 - 1992 Climax Studios SEGA @@ -42529,20 +31060,11 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly 18 0 - + landstlku.zip Landstalker - The Treasures of King Nole (USA) - Landstalker - The Treasures of King Nole (USA) - Landstalker - The Treasures of King Nole (USA) - Landstalker - The Treasures of King Nole (USA) - Landstalker - The Treasures of King Nole (USA) - Landstalker - The Treasures of King Nole (USA) - Landstalker - The Treasures of King Nole (USA) - - - us - + landstlk.zip Megadrive @@ -42551,14 +31073,8 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly The game can draw many parallels to the Zelda series, due to the game’s mostly whimsical style and emphasis on item collecting. However, Landstalker is more meticulous, moving at a slower and more developed rate, with an abundance of towns and NPCs rounding out the cast. - - media/video/landstlk.mp4 - media/mixrbv2/landstlk.png - 1993 - 1993 - 1992 Climax Studios SEGA @@ -42570,20 +31086,11 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly 18 0 - + landstlkup.zip Landstalker - Treasure of King Nole (USA, Prototype) - Landstalker - Treasure of King Nole (USA, Prototype) - Landstalker - Treasure of King Nole (USA, Prototype) - Landstalker - Treasure of King Nole (USA, Prototype) - Landstalker - Treasure of King Nole (USA, Prototype) - Landstalker - Treasure of King Nole (USA, Prototype) - Landstalker - Treasure of King Nole (USA, Prototype) - - - us - + landstlk.zip Megadrive @@ -42592,14 +31099,8 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly The game can draw many parallels to the Zelda series, due to the game’s mostly whimsical style and emphasis on item collecting. However, Landstalker is more meticulous, moving at a slower and more developed rate, with an abundance of towns and NPCs rounding out the cast. - - media/video/landstlk.mp4 - media/mixrbv2/landstlk.png - 1993 - 1993 - 1992 Climax Studios SEGA @@ -42611,50 +31112,34 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly 18 0 - + langriss.zip Langrisser (Jpn) - Langrisser (Jpn) - Langrisser (Jpn) - - jp - warsong.zip Megadrive Warsong is the only title of a series of famous strategy games, known as Langrisser in Japan, to ever see an official release outside of Japan. It is set in a typical medieval fantasy setting and features traditional turn-based combat. The player controls several generals who can command up to eight different units ranging from ordinary soldiers and archers to more exotic creatures like mermen or lizards.The generals fight alongside their units, however they are much more powerful and are able to use more diverse commands than just moving and attacking, like recovering a small amount of HP or casting spells. Each unit has certain strengths and weaknesses; for example soldiers are good against archers but weak against cavalry etc. Combat is also influenced heavily by terrain types. When two units engage in combat a small animation, similar to those seen in Advance Wars or Fire Emblem, is shown. - - media/video/warsong.mp4 - media/mixrbv2/warsong.png - 1992 - 1991 - 1992 Masaya Games Treco Strategy - Role playing games 1 0 13 0 - + langris2c.zip Langrisser Hikari II (T-Chi) - Langrisser Hikari II (T-Chi) - - jp - langris2.zip Megadrive @@ -42664,10 +31149,6 @@ The game can draw many parallels to the Zelda series, due to the game’s mostly The major difference between "Langrisser II" and its "remake", Der Langrisser for SNES, is the absence of branching storyline in Genesis release. - - media/video/langris2.mp4 - media/mixrbv2/langris2.png - 1994 @@ -42675,22 +31156,17 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f NCS Corporation Role playing games - Action 1 0 15 0 - + langris2e.zip Langrisser II (Hack, English) - Langrisser II (Hack, English) - - jp - langris2.zip Megadrive @@ -42700,10 +31176,6 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f The major difference between "Langrisser II" and its "remake", Der Langrisser for SNES, is the absence of branching storyline in Genesis release. - - media/video/langris2.mp4 - media/mixrbv2/langris2.png - 1994 @@ -42711,22 +31183,17 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f NCS Corporation Role playing games - Action 1 0 15 0 - + langris2s.zip Langrisser II (Hack, Spanish) - Langrisser II (Hack, Spanish) - - jp - langris2.zip Megadrive @@ -42736,10 +31203,6 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f The major difference between "Langrisser II" and its "remake", Der Langrisser for SNES, is the absence of branching storyline in Genesis release. - - media/video/langris2.mp4 - media/mixrbv2/langris2.png - 1994 @@ -42747,22 +31210,17 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f NCS Corporation Role playing games - Action 1 0 15 0 - + langris2b.zip Langrisser II (Jpn) - Langrisser II (Jpn) - - jp - langris2.zip Megadrive @@ -42772,10 +31230,6 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f The major difference between "Langrisser II" and its "remake", Der Langrisser for SNES, is the absence of branching storyline in Genesis release. - - media/video/langris2.mp4 - media/mixrbv2/langris2.png - 1994 @@ -42783,22 +31237,17 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f NCS Corporation Role playing games - Action 1 0 15 0 - + langris2a.zip Langrisser II (Jpn, v1.1) - Langrisser II (Jpn, v1.1) - - jp - langris2.zip Megadrive @@ -42808,10 +31257,6 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f The major difference between "Langrisser II" and its "remake", Der Langrisser for SNES, is the absence of branching storyline in Genesis release. - - media/video/langris2.mp4 - media/mixrbv2/langris2.png - 1994 @@ -42819,7 +31264,6 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f NCS Corporation Role playing games - Action 1 0 @@ -42830,11 +31274,7 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f langris2.zip Langrisser II (Jpn, v1.2) - Langrisser II (Jpn, v1.2) - - jp - 0 Megadrive @@ -42845,8 +31285,8 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f The major difference between "Langrisser II" and its "remake", Der Langrisser for SNES, is the absence of branching storyline in Genesis release. - media/video/langris2.mp4 - media/mixrbv2/langris2.png + media/video/langris2.mp4 + media/mixrbv2/langris2.png 1994 @@ -42855,7 +31295,6 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f NCS Corporation Role playing games - Action 1 0 @@ -42866,13 +31305,7 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f lastact.zip Last Action Hero (Euro, USA) - Last Action Hero (Euro, USA) - Last Action Hero (Euro, USA) - - eu - us - 0 Megadrive @@ -42881,19 +31314,16 @@ The major difference between "Langrisser II" and its "remake", Der Langrisser f The game, based on the film of the same name, starring Arnold Schwarzenegger, is very different for each platform. For most of them, the gameplay can be split up into two parts: side-scrolling fighting levels and wild car chases on the streets. - media/video/lastact.mp4 - media/mixrbv2/lastact.png + media/video/lastact.mp4 + media/mixrbv2/lastact.png 1993 - 1993 Sony Sony Imagesoft Beat'em Up - Action - Race, Driving 1 0 @@ -42904,19 +31334,7 @@ The game, based on the film of the same name, starring Arnold Schwarzenegger, is lastbtle.zip Last Battle (Euro, USA, Kor) - Last Battle (Euro, USA, Kor) - Last Battle (Euro, USA, Kor) - Last Battle (Euro, USA, Kor) - Last Battle (Euro, USA, Kor) - Last Battle (Euro, USA, Kor) - Last Battle (Euro, USA, Kor) - Last Battle (Euro, USA, Kor) - - eu - us - wor - 0 Megadrive @@ -42927,40 +31345,27 @@ Set in the war-torn future, players take on the role of wandering Jet-Kwon-Do fi The original Japanese version of the game is the sequel to the 1986 Sega Master System brawler Fist of the North Star (based on the post-apocalyptic martial arts manga and anime of the same name) and details the events of the second anime series (itself the last half of the manga series). Like its predecessor, the international version of the game was localized to remove both the series's trademark extreme violence and all direct references to the source material (though its post-apocalyptic setting and plot elements remained). - media/video/lastbtle.mp4 - media/mixrbv2/lastbtle.png + media/video/lastbtle.mp4 + media/mixrbv2/lastbtle.png - 1990 - 1989 - 1990 - 1989 1989 SEGA SEGA Action - Beat'em Up 1 0 8 0 - + wukonge.zip Legend Of Wukong (Hack, English) (SRAM Patched) - Legend Of Wukong (Hack, English) (SRAM Patched) - Legend Of Wukong (Hack, English) (SRAM Patched) - Legend Of Wukong (Hack, English) (SRAM Patched) - Legend Of Wukong (Hack, English) (SRAM Patched) - Legend Of Wukong (Hack, English) (SRAM Patched) - - - wor - + wukong.zip Megadrive @@ -42968,10 +31373,6 @@ The original Japanese version of the game is the sequel to the 1986 Sega Master After putting the finishing touches on his new time machine, the prestigious Dr. Tang steps back to admire his life's work only to see it vanish before his very eyes. Waking up hundreds of years in the past, the doctor's young and careless neighbor soon realizes the shocking mistake he made while playing around in the laboratory. Pursued by hordes of fierce demons, will he survive long enough to retrieve the time machine and return home? - - media/video/wukong.mp4 - media/mixrbv2/wukong.png - 1998 @@ -42985,19 +31386,11 @@ After putting the finishing touches on his new time machine, the prestigious Dr. 8 0 - + wukongs.zip Legend Of Wukong (Hack, Spanish) (SRAM Patched) - Legend Of Wukong (Hack, Spanish) (SRAM Patched) - Legend Of Wukong (Hack, Spanish) (SRAM Patched) - Legend Of Wukong (Hack, Spanish) (SRAM Patched) - Legend Of Wukong (Hack, Spanish) (SRAM Patched) - Legend Of Wukong (Hack, Spanish) (SRAM Patched) - - - wor - + wukong.zip Megadrive @@ -43005,10 +31398,6 @@ After putting the finishing touches on his new time machine, the prestigious Dr. After putting the finishing touches on his new time machine, the prestigious Dr. Tang steps back to admire his life's work only to see it vanish before his very eyes. Waking up hundreds of years in the past, the doctor's young and careless neighbor soon realizes the shocking mistake he made while playing around in the laboratory. Pursued by hordes of fierce demons, will he survive long enough to retrieve the time machine and return home? - - media/video/wukong.mp4 - media/mixrbv2/wukong.png - 1998 @@ -43026,7 +31415,6 @@ After putting the finishing touches on his new time machine, the prestigious Dr. legobatman.zip Lego Batman (HB, Rus) - Lego Batman (HB, Rus) 0 Megadrive @@ -43034,12 +31422,10 @@ After putting the finishing touches on his new time machine, the prestigious Dr. Lego Batman is an unlicensed platformer based on the 2008 J2ME version of Lego Batman: The Mobile Game, released in Russia for the Sega Mega Drive in 2014 by BMB. The game plays much similar to Lego Batman: The Mobile Game. The player plays as Batman and the objective is to collect gears. The enemies are Riddler Goons, Criminals, and Santa Goons. Studs (which were most likely drawn from scratch) are in the game too. If 200 are collected an extra life is earned. They can also earn extra lives which are batman symbols. Oddly, the ending of the game has the player save Santa Claus. Unfortunately, there are no continues. - media/video/legobatman.mp4 - media/mixrbv2/legobatman.png + media/video/legobatman.mp4 + media/mixrbv2/legobatman.png - - - + BMB Compuscience Platform @@ -43053,9 +31439,6 @@ After putting the finishing touches on his new time machine, the prestigious Dr. lemmings.zip Lemmings (Euro) - Lemmings (Euro) - Lemmings (Euro) - Lemmings (Euro) 0 Megadrive @@ -43065,38 +31448,27 @@ After putting the finishing touches on his new time machine, the prestigious Dr. You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress. - media/video/lemmings.mp4 - media/mixrbv2/lemmings.png + media/video/lemmings.mp4 + media/mixrbv2/lemmings.png 1991 - 1992 - 1992 - 1992 DMA Design Psygnosis Strategy - Puzzle-Game 1-2 0 14 0 - + lemmingsju1.zip Lemmings (Jpn, USA) - Lemmings (Jpn, USA) - Lemmings (Jpn, USA) - Lemmings (Jpn, USA) - - - jp - us - + lemmings.zip Megadrive @@ -43104,39 +31476,24 @@ You are in control not of any individual Lemming, but of a cross-hair, which can You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress. - - media/video/lemmings.mp4 - media/mixrbv2/lemmings.png - 1991 - 1992 - 1992 - 1992 DMA Design Psygnosis Strategy - Puzzle-Game 1-2 0 14 0 - + lemmingsju.zip Lemmings (Jpn, USA, Kor, v1.1) - Lemmings (Jpn, USA, Kor, v1.1) - Lemmings (Jpn, USA, Kor, v1.1) - Lemmings (Jpn, USA, Kor, v1.1) - - - us - jp - + lemmings.zip Megadrive @@ -43144,21 +31501,13 @@ You are in control not of any individual Lemming, but of a cross-hair, which can You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress. - - media/video/lemmings.mp4 - media/mixrbv2/lemmings.png - 1991 - 1992 - 1992 - 1992 DMA Design Psygnosis Strategy - Puzzle-Game 1-2 0 @@ -43169,12 +31518,7 @@ You are in control not of any individual Lemming, but of a cross-hair, which can lemming2.zip Lemmings 2 - The Tribes (Euro) - Lemmings 2 - The Tribes (Euro) - Lemmings 2 - The Tribes (Euro) - - eu - 0 Megadrive @@ -43190,13 +31534,11 @@ Because there are 12 tribes, and you can switch between them at any point, you h - media/video/lemming2.mp4 - media/mixrbv2/lemming2.png + media/video/lemming2.mp4 + media/mixrbv2/lemming2.png 1993 - 1994 - 1994 DMA Design Psygnosis @@ -43208,16 +31550,11 @@ Because there are 12 tribes, and you can switch between them at any point, you h 18 0 - + lemming2u.zip Lemmings 2 - The Tribes (USA) - Lemmings 2 - The Tribes (USA) - Lemmings 2 - The Tribes (USA) - - us - lemming2.zip Megadrive @@ -43232,14 +31569,8 @@ Unlike the first game, you are rewarded for saving as many Lemmings as possible, Because there are 12 tribes, and you can switch between them at any point, you have to be stuck 12 times in order to be unable to progress. The game saves your progress rather than using passwords as in the first game. - - media/video/lemming2.mp4 - media/mixrbv2/lemming2.png - 1993 - 1994 - 1994 DMA Design Psygnosis @@ -43255,13 +31586,7 @@ Because there are 12 tribes, and you can switch between them at any point, you h lethalen.zip Lethal Enforcers (Euro) - Lethal Enforcers (Euro) - Lethal Enforcers (Euro) - Lethal Enforcers (Euro) - - eu - 0 Megadrive @@ -43270,36 +31595,27 @@ Because there are 12 tribes, and you can switch between them at any point, you h Go straight into the mayhem, practice in the targeting range or have a friend back you up in two player mode. Use a gun accessory or play with the gamepad. - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png + media/video/lethalen.mp4 + media/mixrbv2/lethalen.png 1993 - 1993 - 1993 Konami Konami Action - Lightgun Shooter 1-2 0 17 0 - + lethalenj.zip Lethal Enforcers (Jpn) - Lethal Enforcers (Jpn) - Lethal Enforcers (Jpn) - Lethal Enforcers (Jpn) - - jp - lethalen.zip Megadrive @@ -43307,37 +31623,24 @@ Go straight into the mayhem, practice in the targeting range or have a friend ba Go straight into the mayhem, practice in the targeting range or have a friend back you up in two player mode. Use a gun accessory or play with the gamepad. - - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png - 1993 - 1993 - 1993 Konami Konami Action - Lightgun Shooter 1-2 0 17 0 - + lethalenu.zip Lethal Enforcers (USA) - Lethal Enforcers (USA) - Lethal Enforcers (USA) - Lethal Enforcers (USA) - - us - lethalen.zip Megadrive @@ -43345,20 +31648,13 @@ Go straight into the mayhem, practice in the targeting range or have a friend ba Go straight into the mayhem, practice in the targeting range or have a friend back you up in two player mode. Use a gun accessory or play with the gamepad. - - media/video/lethalen.mp4 - media/mixrbv2/lethalen.png - 1993 - 1993 - 1993 Konami Konami Action - Lightgun Shooter 1-2 0 @@ -43369,17 +31665,7 @@ Go straight into the mayhem, practice in the targeting range or have a friend ba le2.zip Lethal Enforcers II - Gun Fighters (Euro) - Lethal Enforcers II - Gun Fighters (Euro) - Lethal Enforcers II - Gun Fighters (Euro) - Lethal Enforcers II - Gun Fighters (Euro) - Lethal Enforcers II - Gun Fighters (Euro) - Lethal Enforcers II - Gun Fighters (Euro) - Lethal Enforcers II - Gun Fighters (Euro) - Lethal Enforcers II - Gun Fighters (Euro) - - eu - 0 Megadrive @@ -43389,40 +31675,27 @@ The action is usually shown on a single screen with enemies "popping out" from v - media/video/le2.mp4 - media/mixrbv2/le2.png + media/video/le2.mp4 + media/mixrbv2/le2.png 1994 - 1994 - 1994 Konami Konami Shoot'em Up - Lightgun Shooter 1-2 0 11 0 - + le2u.zip Lethal Enforcers II - Gun Fighters (USA) - Lethal Enforcers II - Gun Fighters (USA) - Lethal Enforcers II - Gun Fighters (USA) - Lethal Enforcers II - Gun Fighters (USA) - Lethal Enforcers II - Gun Fighters (USA) - Lethal Enforcers II - Gun Fighters (USA) - Lethal Enforcers II - Gun Fighters (USA) - Lethal Enforcers II - Gun Fighters (USA) - - - us - + le2.zip Megadrive @@ -43431,32 +31704,25 @@ The action is usually shown on a single screen with enemies "popping out" from v The action is usually shown on a single screen with enemies "popping out" from various sections. If you do not shoot them in time they will either shoot or throw various weapons at you. You will lose energy if they hit you or you hit an innocent civilian. - - media/video/le2.mp4 - media/mixrbv2/le2.png - 1994 - 1994 - 1994 Konami Konami Shoot'em Up - Lightgun Shooter 1-2 0 11 0 - + lwedding.zip Lethal Wedding (HB, build 0446) - + Megadrive 2020 @@ -43470,14 +31736,7 @@ The action is usually shown on a single screen with enemies "popping out" from v lhx.zip LHX Attack Chopper (Euro, USA) - LHX Attack Chopper (Euro, USA) - LHX Attack Chopper (Euro, USA) - LHX Attack Chopper (Euro, USA) - - eu - us - 0 Megadrive @@ -43485,14 +31744,11 @@ The action is usually shown on a single screen with enemies "popping out" from v - media/video/lhx.mp4 - media/mixrbv2/lhx.png + media/video/lhx.mp4 + media/mixrbv2/lhx.png 1992 - 1992 - 1993 - 1992 Electronic Arts Electronic Arts @@ -43504,32 +31760,19 @@ The action is usually shown on a single screen with enemies "popping out" from v 8 0 - + lhxj.zip LHX Attack Chopper (Jpn) - LHX Attack Chopper (Jpn) - LHX Attack Chopper (Jpn) - LHX Attack Chopper (Jpn) - - jp - lhx.zip Megadrive LHX: Attack Chopper is a helicopter simulation with a strong arcade focus. You can freely choose which missions to fly first, and which helicopter to fly in a given mission. There are a total of four helicopters: Apache, Blackhawk, Osprey and LHX. With this fine selection of death machines you will engage countless enemy targets in Libya, East Germany and Vietnam throughout the game. - - media/video/lhx.mp4 - media/mixrbv2/lhx.png - 1992 - 1992 - 1993 - 1992 Electronic Arts Electronic Arts @@ -43545,11 +31788,7 @@ The action is usually shown on a single screen with enemies "popping out" from v liberty.zip Liberty or Death (USA) - Liberty or Death (USA) - - us - 0 Megadrive @@ -43577,8 +31816,8 @@ The Top-down turned based combat introduces units available in the Revolutionary - media/video/liberty.mp4 - media/mixrbv2/liberty.png + media/video/liberty.mp4 + media/mixrbv2/liberty.png 1994 @@ -43597,14 +31836,7 @@ The Top-down turned based combat introduces units available in the Revolutionary lightc.zip Light Crusader (Euro) - Light Crusader (Euro) - Light Crusader (Euro) - Light Crusader (Euro) - Light Crusader (Euro) - - eu - 0 Megadrive @@ -43613,13 +31845,11 @@ The Top-down turned based combat introduces units available in the Revolutionary Light Crusader is an isometric action/puzzle adventure with RPG elements, along the lines of Landstalker. You can talk to townspeople, buy weapons and items, etc. You spend most of the game in dungeons, which are populated by enemies (whom you fight in real-time combat), and which are full of various types of traps and puzzles. You'll often have to jump to access higher levels or platforms, push switches and other objects to help you advance, and solve various physical puzzles. - media/video/lightc.mp4 - media/mixrbv2/lightc.png + media/video/lightc.mp4 + media/mixrbv2/lightc.png 1995 - 1995 - 1995 Treasure SEGA @@ -43631,18 +31861,11 @@ Light Crusader is an isometric action/puzzle adventure with RPG elements, along 16 0 - + lightcj.zip Light Crusader (Jpn) - Light Crusader (Jpn) - Light Crusader (Jpn) - Light Crusader (Jpn) - Light Crusader (Jpn) - - - jp - + lightc.zip Megadrive @@ -43650,14 +31873,8 @@ Light Crusader is an isometric action/puzzle adventure with RPG elements, along Light Crusader is an isometric action/puzzle adventure with RPG elements, along the lines of Landstalker. You can talk to townspeople, buy weapons and items, etc. You spend most of the game in dungeons, which are populated by enemies (whom you fight in real-time combat), and which are full of various types of traps and puzzles. You'll often have to jump to access higher levels or platforms, push switches and other objects to help you advance, and solve various physical puzzles. - - media/video/lightc.mp4 - media/mixrbv2/lightc.png - 1995 - 1995 - 1995 Treasure SEGA @@ -43669,18 +31886,11 @@ Light Crusader is an isometric action/puzzle adventure with RPG elements, along 16 0 - + lightck.zip Light Crusader (Kor) - Light Crusader (Kor) - Light Crusader (Kor) - Light Crusader (Kor) - Light Crusader (Kor) - - - kr - + lightc.zip Megadrive @@ -43688,14 +31898,8 @@ Light Crusader is an isometric action/puzzle adventure with RPG elements, along Light Crusader is an isometric action/puzzle adventure with RPG elements, along the lines of Landstalker. You can talk to townspeople, buy weapons and items, etc. You spend most of the game in dungeons, which are populated by enemies (whom you fight in real-time combat), and which are full of various types of traps and puzzles. You'll often have to jump to access higher levels or platforms, push switches and other objects to help you advance, and solve various physical puzzles. - - media/video/lightc.mp4 - media/mixrbv2/lightc.png - 1995 - 1995 - 1995 Treasure SEGA @@ -43707,18 +31911,11 @@ Light Crusader is an isometric action/puzzle adventure with RPG elements, along 16 0 - + lightcp.zip Light Crusader (Prototype, 19950608) - Light Crusader (Prototype, 19950608) - Light Crusader (Prototype, 19950608) - Light Crusader (Prototype, 19950608) - Light Crusader (Prototype, 19950608) - - - us - + lightc.zip Megadrive @@ -43726,14 +31923,8 @@ Light Crusader is an isometric action/puzzle adventure with RPG elements, along Light Crusader is an isometric action/puzzle adventure with RPG elements, along the lines of Landstalker. You can talk to townspeople, buy weapons and items, etc. You spend most of the game in dungeons, which are populated by enemies (whom you fight in real-time combat), and which are full of various types of traps and puzzles. You'll often have to jump to access higher levels or platforms, push switches and other objects to help you advance, and solve various physical puzzles. - - media/video/lightc.mp4 - media/mixrbv2/lightc.png - 1995 - 1995 - 1995 Treasure SEGA @@ -43745,18 +31936,11 @@ Light Crusader is an isometric action/puzzle adventure with RPG elements, along 16 0 - + lightcu.zip Light Crusader (USA) - Light Crusader (USA) - Light Crusader (USA) - Light Crusader (USA) - Light Crusader (USA) - - - us - + lightc.zip Megadrive @@ -43764,14 +31948,8 @@ Light Crusader is an isometric action/puzzle adventure with RPG elements, along Light Crusader is an isometric action/puzzle adventure with RPG elements, along the lines of Landstalker. You can talk to townspeople, buy weapons and items, etc. You spend most of the game in dungeons, which are populated by enemies (whom you fight in real-time combat), and which are full of various types of traps and puzzles. You'll often have to jump to access higher levels or platforms, push switches and other objects to help you advance, and solve various physical puzzles. - - media/video/lightc.mp4 - media/mixrbv2/lightc.png - 1995 - 1995 - 1995 Treasure SEGA @@ -43783,37 +31961,23 @@ Light Crusader is an isometric action/puzzle adventure with RPG elements, along 16 0 - + lightfor.zip Lightening Force - Quest for the Darkstar (USA) - Lightening Force - Quest for the Darkstar (USA) - Lightening Force - Quest for the Darkstar (USA) - Lightening Force - Quest for the Darkstar (USA) - - us - tf4.zip Megadrive Thunder Force IV, known in North America as Lightening Force: Quest for the Darkstar [sic], is a 1992 side-scrolling shoot 'em up video game developed and published by Technosoft for the Sega Genesis as the fourth installment of the Thunder Force series. The game was released in Japan on July 24, 1992, in North America in September 1992 and in Europe in December 1992. - - media/video/tf4.mp4 - media/mixrbv2/tf4.png - 1992 - 1992 - 1992 - 1992 Technosoft SEGA Action - Shoot'em Up 1 0 @@ -43824,12 +31988,7 @@ Light Crusader is an isometric action/puzzle adventure with RPG elements, along supmagic.zip Linghuan Daoshi Super Magician (Chi) - Linghuan Daoshi Super Magician (Chi) - Linghuan Daoshi Super Magician (Chi) - - cn - 0 Megadrive @@ -43838,17 +31997,15 @@ Light Crusader is an isometric action/puzzle adventure with RPG elements, along The game is strikingly similar to Zombies Ate My Neighbors, though has a more eastern setting. - media/video/supmagic.mp4 - media/mixrbv2/supmagic.png + media/video/supmagic.mp4 + media/mixrbv2/supmagic.png 1992 Gamtec Gamtec - - - + 1 0 14 @@ -43858,7 +32015,6 @@ The game is strikingly similar to Zombies Ate My Neighbors, though has a more ea lionkin3.zip Lion King 3 - Lion King 3 0 Megadrive @@ -43880,63 +32036,60 @@ Even more so then with Mulan, this game takes almost every resource from other g Most bizarrely of all, this game contains many sound samples taken from games like The Lion King and Disney's Aladdin often distorted immensely and employed in appropriate places. For example, a bug will sound like a monkey and the sound effect played when you pause the game is a portion of Mufasa's sound bite from The Lion King, slowed down incredibly and cut off. It merely says: "Everything the". - media/video/lionkin3.mp4 - media/mixrbv2/lionkin3.png + media/video/lionkin3.mp4 + media/mixrbv2/lionkin3.png - - - + Gamtec X BOY Platform - Action 1 0 0 0 - + lionkin3b.zip Lion King 3 (Alt 2?) - Lion King 3 (Alt 2?) lionkin3.zip Megadrive - The Lion King II is an unlicensed platformer for the Sega Mega Drive. It is based on the 1994 film The Lion King (as opposed to its 1998 sequel which shares the Lion King II title). It was developed by Gamtec at an unknown date, and uses sound effects from other unlicensed Mega Drive games. For example, the sound for Simba slashing enemies is the select sound from Rockman X3, and the sound when picking up an item is from Squirrel King. + Lion King 3 is a platform game released for the Sega Mega Drive based, not the Disney film of the same name, but the original film itself, as a follow-up to The Lion King II. It was developed by an unknown company likely connected to Chuanpu & Gamtec and published by X Boy. +A second release does not credit X Boy but it is unknown if it was published by another company or by X Boy without their logo. -There are two playable characters: Simba and Mufasa, the latter can be played by collecting a golden star. Simba can be reaccessed when touching an enemy, and torches act as checkpoints; the player's lion can activate them by jumping up when next to a torch. +In this game, players get the choice of playing as either Simba or Mufasa, although they play identically to one another, through several levels, each with a boss at the end, all while having to contend with various platforming hazards such as floating platforms, swings and all sorts of enemies that obstruct their path. +Both lions possess the ability to attack with their claws using the B button and can fire a special attack, a energy wave that shoots straight forward, with the A button. Extra special attacks can be found throughout every level. + +Health can be restored in game by picking up hearts and lives can be gained by picking up a 1-up. Atop of this, a life is earnt by picking up 100 Sun Emblems with the counter resetting afterwards. Throughout each level, progress can be saved by leaping at an unlit torch, which will light and act as a Checkpoint. + +There is no story in-game and the ending screen is simply a shot of the player's lion gazing out across a lake as the word "FIN" appears overhead. + +Trivia +Strangely enough, Simba's in-game sprite is coloured a pale pink. Atop of this, while his idle graphics are taken from The Lion King, every other sprite seems to be an original. +On the same note, Mufasa' sprite is simply Adult Simba's from the same game. +Even more so then with Mulan, this game takes almost every resource from other games, such as enemies from Donkey Kong Country and the background on the Stage Screen screen is from the Transylvania stage in QuackShot. +Most bizarrely of all, this game contains many sound samples taken from games like The Lion King and Disney's Aladdin often distorted immensely and employed in appropriate places. For example, a bug will sound like a monkey and the sound effect played when you pause the game is a portion of Mufasa's sound bite from The Lion King, slowed down incredibly and cut off. It merely says: "Everything the". - - media/video/lionkin3.mp4 - media/mixrbv2/lionkin3.png - - - - + Gamtec X BOY Platform - Action - 1-2 + 1 0 0 0 - + lionkin3a.zip Lion King 3 (Alt?) - Lion King 3 (Alt?) - - ru - lionkin3.zip Megadrive @@ -43956,18 +32109,11 @@ On the same note, Mufasa' sprite is simply Adult Simba's from the same game. Even more so then with Mulan, this game takes almost every resource from other games, such as enemies from Donkey Kong Country and the background on the Stage Screen screen is from the Transylvania stage in QuackShot. Most bizarrely of all, this game contains many sound samples taken from games like The Lion King and Disney's Aladdin often distorted immensely and employed in appropriate places. For example, a bug will sound like a monkey and the sound effect played when you pause the game is a portion of Mufasa's sound bite from The Lion King, slowed down incredibly and cut off. It merely says: "Everything the". - - media/video/lionkin3.mp4 - media/mixrbv2/lionkin3.png - - - - + Gamtec X BOY Platform - Action 1 0 @@ -43978,11 +32124,7 @@ Most bizarrely of all, this game contains many sound samples taken from games li littlemedusa.zip Little Medusa (HB) - Little Medusa (HB) - - wor - 0 Megadrive @@ -43991,8 +32133,8 @@ Most bizarrely of all, this game contains many sound samples taken from games li Now she must petrify enemies, solve puzzles and dodge traps in her battle to save the kingdoms of the gods. - media/video/littlemedusa.mp4 - media/mixrbv2/littlemedusa.png + media/video/littlemedusa.mp4 + media/mixrbv2/littlemedusa.png 2018 @@ -44011,8 +32153,6 @@ Now she must petrify enemies, solve puzzles and dodge traps in her battle to sav lobo.zip Lobo (USA, Prototype) - Lobo (USA, Prototype) - Lobo (USA, Prototype) 0 Megadrive @@ -44020,11 +32160,10 @@ Now she must petrify enemies, solve puzzles and dodge traps in her battle to sav Lissen up, fanboys! Fer those of you who ain't in the know, I'm Lobo, an' I'm the best o' the best. I'm the meanest, toughest fighter this side o' the Magadon Cluster, an' any feeb who says different is gonna get a grenade fer lunch! The Main Man Is Here! From the pages of DC Comics comes Lobo, the cigar chomping, leather jacketed, interstellar bounty hunter of the ill repute and the biggest pain in the galaxy. - media/video/lobo.mp4 - media/mixrbv2/lobo.png + media/video/lobo.mp4 + media/mixrbv2/lobo.png - 1996 1995 Ocean @@ -44040,19 +32179,15 @@ Now she must petrify enemies, solve puzzles and dodge traps in her battle to sav long.zip Long (Chi) - Long (Chi) - - cn - 0 Megadrive Link Dragon (Long) (龍) is an unlicensed Blockade clone for the Sega Mega Drive by the Taiwanese companies Songtly and Jumbo Team released in 1993. The game is divided into several levels; after collecting a certain amount of pieces (fire?) a door opens (which you must go to without dying). Dying starts you at the beginning of the stage. - media/video/long.mp4 - media/mixrbv2/long.png + media/video/long.mp4 + media/mixrbv2/long.png 1993 @@ -44067,31 +32202,37 @@ Now she must petrify enemies, solve puzzles and dodge traps in her battle to sav 0 0 - + lordmone.zip - Lord Monarch - Legendary Battle Royale (Hack, English) + Lord Monarch - Legendary Battle Royale (Hack, English) - lordmon - + lordmon.zip + Megadrive + + You are prince Alfred, the son of the great king of Monarch. Since you have been a rather fresh and lazy boy, the king decides to strengthen you by sending you to battle. You are now sixteen, and you must prove you are worthy of being the prince of Monarch! + +This is a strategy war game. You command an army and can perform various actions, such as sending troops, fortifying your position, allying with another ruler, etc. There are time limits to your strategic operations during which you'll have to defeat the enemy. The Genesis version features animé-style graphics, slightly different interface, and an elaborated storyline that was absent in the original SNES version. + + - 2020 + 1994 - Sega - Sega + Nihon Falcom + Nihon Falcom + + Strategy + + 1 0 - 0 + 14 0 lordmon.zip Lord Monarch - Tokoton Sentou Densetsu (Jpn) - Lord Monarch - Tokoton Sentou Densetsu (Jpn) - - jp - 0 Megadrive @@ -44101,11 +32242,11 @@ This is a strategy war game. You command an army and can perform various actions - media/video/lordmon.mp4 - media/mixrbv2/lordmon.png + media/video/lordmon.mp4 + media/mixrbv2/lordmon.png - 1998 + 1994 Nihon Falcom Nihon Falcom @@ -44117,38 +32258,35 @@ This is a strategy war game. You command an army and can perform various actions 14 0 - + lotr.zip Lord of the Rings (Rus, Hack of Stormlord) - Lord of the Rings (Rus, Hack of Stormlord) strmlord.zip Megadrive - The Lord of the Rings 3: Return of the King is an extensive graphical hack of Chinese Fighter III (Tenchi O Kurau III) an unlicensed fighting game for the Sega Mega Drive. It is not based on the movie of the same name, although a text sequence that follows the plot acts as the intro. It was released by Glorysun at an unknown date. It adds only new graphical elements, all of the sounds and music are the same as the original game. + Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them. + +As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points. - - media/video/strmlord.mp4 - media/mixrbv2/strmlord.png - - + 1990 - Glorysun + Razorsoft + Hewson Action - 1-2 + 1 0 - 0 + 8 0 lotrgs.zip Lord of the Rings - The Return of the King (Rus) - Lord of the Rings - The Return of the King (Rus) 0 Megadrive @@ -44156,12 +32294,10 @@ This is a strategy war game. You command an army and can perform various actions The Lord of the Rings 3: Return of the King is an extensive graphical hack of Chinese Fighter III (Tenchi O Kurau III) an unlicensed fighting game for the Sega Mega Drive. It is not based on the movie of the same name, although a text sequence that follows the plot acts as the intro. It was released by Glorysun at an unknown date. It adds only new graphical elements, all of the sounds and music are the same as the original game. - media/video/lotrgs.mp4 - media/mixrbv2/lotrgs.png + media/video/lotrgs.mp4 + media/mixrbv2/lotrgs.png - - - + Glorysun Action @@ -44175,13 +32311,7 @@ This is a strategy war game. You command an army and can perform various actions lotus2.zip Lotus II (Euro, USA) - Lotus II (Euro, USA) - Lotus II (Euro, USA) - - eu - us - 0 Megadrive @@ -44195,13 +32325,11 @@ You can play through the set of tracks either full-screen or in split-screen mod - media/video/lotus2.mp4 - media/mixrbv2/lotus2.png + media/video/lotus2.mp4 + media/mixrbv2/lotus2.png 1993 - 1993 - 1993 Gremlin Interactive Electronic Arts @@ -44213,16 +32341,11 @@ You can play through the set of tracks either full-screen or in split-screen mod 17 0 - + lotus2p.zip Lotus II (USA, Prototype) - Lotus II (USA, Prototype) - Lotus II (USA, Prototype) - - us - lotus2.zip Megadrive @@ -44235,14 +32358,8 @@ You have two cars at your disposal, which the game chooses automatically for eac You can play through the set of tracks either full-screen or in split-screen mode with another player. On Amiga and ST the game allows you to link two machines, each of which can have two human players. If one player successfully completes one of the 8 courses, all players can continue onto the next one. - - media/video/lotus2.mp4 - media/mixrbv2/lotus2.png - 1993 - 1993 - 1993 Gremlin Interactive Electronic Arts @@ -44254,30 +32371,21 @@ You can play through the set of tracks either full-screen or in split-screen mod 17 0 - + lotust.zip Lotus Turbo Challenge (Euro, USA) - Lotus Turbo Challenge (Euro, USA) - Lotus Turbo Challenge (Euro, USA) - - eu - us - - 0 Megadrive This sequel to Lotus Esprit Turbo Challenge is again a behind-the-car viewed racing game. It takes place in eight distinct circuits, adding surface and weather effects such as desert and snow. Later in the game, you must race through two-way motorways with oncoming traffic, (incorporating civilian cars and trucks), and face tough levels aided by speed and time boost pick-ups. - media/video/lotust.mp4 - media/mixrbv2/lotust.png + media/video/lotust.mp4 + media/mixrbv2/lotust.png 1992 - 1992 - 1992 Gremlin Interactive Electronic Arts @@ -44293,13 +32401,7 @@ You can play through the set of tracks either full-screen or in split-screen mod m1abrams.zip M-1 Abrams Battle Tank (Euro, USA) - M-1 Abrams Battle Tank (Euro, USA) - M-1 Abrams Battle Tank (Euro, USA) - - us - eu - 0 Megadrive @@ -44307,12 +32409,11 @@ You can play through the set of tracks either full-screen or in split-screen mod - media/video/m1abrams.mp4 - media/mixrbv2/m1abrams.png + media/video/m1abrams.mp4 + media/mixrbv2/m1abrams.png 1991 - 1991 SEGA Dynamix @@ -44328,57 +32429,38 @@ You can play through the set of tracks either full-screen or in split-screen mod majian.zip Ma Jiang Qing Ren - Ji Ma Jiang Zhi (Chi) - Ma Jiang Qing Ren - Ji Ma Jiang Zhi (Chi) - - cn - 0 Megadrive Adult Majhong game. - media/video/majian.mp4 - media/mixrbv2/majian.png + media/video/majian.mp4 + media/mixrbv2/majian.png - - - + Asiatic board game - Mahjong 1 0 0 0 - + majiana.zip Ma Jiang Qing Ren - Ji Ma Jiang Zhi (Chi, Alt) - Ma Jiang Qing Ren - Ji Ma Jiang Zhi (Chi, Alt) - - cn - majian.zip Megadrive - Ma Jiang Qing Ren: Ji Ma Jiang Zhi is an unlicensed pornographic mahjong game developed by Creaton Softech for the Sega Mega Drive and released in some unknown year. + Adult Majhong game. - - media/video/majian.mp4 - media/mixrbv2/majian.png - - - - - Creaton Softech Inc. + Asiatic board game - Mahjong 1 0 @@ -44389,49 +32471,37 @@ You can play through the set of tracks either full-screen or in split-screen mod maqiao.zip Ma Qiao E Mo Ta - Devilish Mahjong Tower (Chi) - Ma Qiao E Mo Ta - Devilish Mahjong Tower (Chi) - - cn - 0 Megadrive This game is not pornographic like other unlicensed mahjong games, but rather has a horror theme and a story campaign battling increasingly difficult monsters (you can also choose to play a single match with one of the monsters in the "V.S.MODE"). 14-tile and 17-tile modes are available. - media/video/maqiao.mp4 - media/mixrbv2/maqiao.png + media/video/maqiao.mp4 + media/mixrbv2/maqiao.png - - - + C&E C&E - - - + 0 0 0 - + madstalker.zip Mad Stalker - Full Metal Forth - Mad Stalker - Full Metal Forth - - wor - 0 Megadrive Mad Stalker: Full Metal Forth is a side-scrolling beat 'em up game reminiscent of Kung-Fu Master and The Ninja Warriors, where players assume the role of a policeman taking control of a SlaveGear mecha suit known as Hound Dog through six stages of varying themes set in Artemis City in an effort to defeat a rogue SlaveGear model called Rising Dog, stop a rogue artificial intelligence named Omega, who has become rogue against humankind and destroy its army of robot enemies as the main objective. Prior to starting a playthrough, players have the choice of accessing the options menu at the title screen, where various settings can be adjusted such as controls and any of the three difficulty levels. - media/video/madstalker.mp4 - media/mixrbv2/madstalker.png + media/video/madstalker.mp4 + media/mixrbv2/madstalker.png 2020 @@ -44446,43 +32516,46 @@ You can play through the set of tracks either full-screen or in split-screen mod 0 0 - + madagopp.zip Madagascar - Operatsiya Pingvin (Rus) - Madagascar - Operatsiya Pingvin (Rus) magichat.zip Megadrive - - - media/mixrbv2/magichat.png - + + An ancient evil has resurfaced after being sealed underground for thousands of years. The peaceful island, Usonto, has been split into seven pieces, and it's up to our hero, Hat, and his friends to restore the island and defeat the evil king! + +Based on the 1989 TV anime Magical Hat, produced by Studio Pierrot and based on the original manga by Yoji Katakura, Magical Hat no Buttobi Turbo! Daiboken (Magical Hat's Flying Turbo! Adventure) is an action platform game not unlike the Master System classic Psycho Fox. You play as the titular Hat, jumping on and punching enemies, grabbing items from statues, and fighting a boss at the end of each world. In each stage, you can find your robot-egg friend Robegg hidden somewhere, who will help you out by acting as a projectile and a shield. + +There are a wide range of different power-up items that can be obtained in the game, which will do things like give you temporary invincibility, freeze all the enemies for a short time, give you an extra-high jump, or even call in air support from a helicopter. At the end of each stage, you can play a game of chance to win extra items and lives. + +A heavily modified version of the game was released outside of Japan as DEcapAttack. The graphics, sound, story, and many of the stages were changed. + + - + 1990 + Tokai Engineering + SEGA - + Platform + 1 0 - 0 + 16 0 - + madagsc3.zip Madagascar 3 (Rus) - Madagascar 3 (Rus) dinotale.zip Megadrive Play as characters from the Spielberg animated movie We're Back, based entirely on the preview trailer. Run and jump through a variety of levels and defeat Dr. Screweyes. Every second level is a side-scrolling platformer where you take the role of the human kids Cecilia or Louie and move through obstacles to get to the end of the level, These levels are set at various New York locations including a TV studio and a circus that wants to keep the dinosaurs as an exhibit. Every other level is a 3D level where you play one of the dinosaur characters, e.g. skateboarding on the back of a pickup truck as Rex or flying as Elsa over central park while collecting balloons. This is one of the earliest Genesis games with 3D gameplay - - media/video/dinotale.mp4 - media/mixrbv2/dinotale.png - 1994 @@ -44490,7 +32563,6 @@ You can play through the set of tracks either full-screen or in split-screen mod HiTech Software Action - Platform 1 0 @@ -44501,33 +32573,23 @@ You can play through the set of tracks either full-screen or in split-screen mod madden94.zip Madden NFL '94 (Euro, USA) - Madden NFL '94 (Euro, USA) - Madden NFL '94 (Euro, USA) - Madden NFL '94 (Euro, USA) - - us - eu - 0 Megadrive Madden NFL '94 is the third in the Madden series of football games for the SNES. It features 80 teams -- 28 teams from the 1993 season, 38 Super Bowl teams from 1966-1991, 12 All Star franchise teams since 1950, and two "All-Madden" teams: one for the 1993 season and one from a 20-year time span. You can play these teams in a regular exhibition game or sudden death overtime game, or take the 1993 teams through an entire season. You can also enter the playoffs with the 1993 teams, the Super Bowl champions, or the All Star franchise teams. Unlike many other sports games, saving a season is done by password rather than by storing the data into a saved game. - media/video/madden94.mp4 - media/mixrbv2/madden94.png + media/video/madden94.mp4 + media/mixrbv2/madden94.png 1994 - 1993 - 1994 High Score Productions Electronic Arts Sports / Football - Sports 1-4 0 @@ -44538,13 +32600,7 @@ You can play through the set of tracks either full-screen or in split-screen mod madden95.zip Madden NFL 95 (Euro, USA) - Madden NFL 95 (Euro, USA) - Madden NFL 95 (Euro, USA) - - us - eu - 0 Megadrive @@ -44558,18 +32614,16 @@ Also includes windowless passing, all new Madden-designed strategies and team ma - media/video/madden95.mp4 - media/mixrbv2/madden95.png + media/video/madden95.mp4 + media/mixrbv2/madden95.png 1994 - 1994 High Score Productions EA Sports Sports / Football - Sports 1-4 0 @@ -44580,13 +32634,7 @@ Also includes windowless passing, all new Madden-designed strategies and team ma madden96.zip Madden NFL 96 (Euro, USA) - Madden NFL 96 (Euro, USA) - Madden NFL 96 (Euro, USA) - - us - eu - 0 Megadrive @@ -44599,18 +32647,16 @@ While you can still select weather and there are over 100 injuries, this version Still includes windowless passing, all new Madden-designed strategies and team match-up that shows how your players stack up to the other team in their position. - media/video/madden96.mp4 - media/mixrbv2/madden96.png + media/video/madden96.mp4 + media/mixrbv2/madden96.png 1995 - 1995 High Score Productions EA Sports Sports / Football - Sports 1-4 0 @@ -44621,31 +32667,23 @@ Still includes windowless passing, all new Madden-designed strategies and team m madden97.zip Madden NFL 97 (Euro, USA) - Madden NFL 97 (Euro, USA) - Madden NFL 97 (Euro, USA) - - us - eu - 0 Megadrive Welcome to Madden NFL 97, the game that captures the excitement of a 30 yard touchdown pass, the strategy of a well executed scoring drive, and the atmosphere of a crisp autumn afternoon in the stadium. Madden NFL 97 delivers state of the art graphics and sound -- and with modem and network support, it's ready to put your competitive skills to the test. - media/video/madden97.mp4 - media/mixrbv2/madden97.png + media/video/madden97.mp4 + media/mixrbv2/madden97.png 1996 - 1996 Electronic Arts Electronic Arts Sports / Football - Sports 1-4 0 @@ -44656,11 +32694,7 @@ Still includes windowless passing, all new Madden-designed strategies and team m madden98.zip Madden NFL 98 (USA) - Madden NFL 98 (USA) - - us - 0 Megadrive @@ -44669,33 +32703,27 @@ Still includes windowless passing, all new Madden-designed strategies and team m Gameplay is much the same as the other editions, with the full season on offer as well as playoffs and the Superbowl. Everything is presented TV-style, with play-by-play analysis and reports. The contemporary NFL teams are joined by great squads of the past. - media/video/madden98.mp4 - media/mixrbv2/madden98.png + media/video/madden98.mp4 + media/mixrbv2/madden98.png 1997 - 1997 Tiertex Electronic Arts Sports / Football - Sports 1-4 0 11 0 - + madoumone.zip Madou Monogatari I (Hack, English) - Madou Monogatari I (Hack, English) - - jp - madoumon.zip Megadrive @@ -44704,19 +32732,13 @@ Gameplay is much the same as the other editions, with the full season on offer a Mado Monogatari I is a puzzle/RPG mixture. Featuring characters and puzzles from Puyo Puyo games, it is set in a 3D dungeon which you explore from first-person perspective. Combat takes place on a platform, and is a mixture of turn-based and real time styles. Enemies attack you even if you wait, but you have time to perform your moves. You should hold down buttons and press direction arrows to execute various magic spells. - - media/video/madoumon.mp4 - media/mixrbv2/madoumon.png - 1996 - 1996 Compile Compile Race, Driving - Puzzle-Game 1 0 @@ -44727,11 +32749,7 @@ Mado Monogatari I is a puzzle/RPG mixture. Featuring characters and puzzles from madoumon.zip Madou Monogatari I (Jpn) - Madou Monogatari I (Jpn) - - jp - 0 Megadrive @@ -44741,29 +32759,26 @@ Mado Monogatari I is a puzzle/RPG mixture. Featuring characters and puzzles from - media/video/madoumon.mp4 - media/mixrbv2/madoumon.png + media/video/madoumon.mp4 + media/mixrbv2/madoumon.png 1996 - 1996 Compile Compile Race, Driving - Puzzle-Game 1 0 12 0 - + mafia.zip Mafia (Rus) - Mafia (Rus) dicktr.zip Megadrive @@ -44772,22 +32787,13 @@ Mado Monogatari I is a puzzle/RPG mixture. Featuring characters and puzzles from This is a platform shooter/"beat-'em-up" game. Plenty of gunmen will attack our hero from all the sides. Dick can only move to the right or to the left. He can use his pistol gun to take out enemies who are in front or behind him. Since he can't approach enemies who attack from the depth of the screen, he can dispose of them using his machine gun. When the enemy is too close, Dick will punch him instead of shooting. - - media/video/dicktr.mp4 - media/mixrbv2/dicktr.png - 1991 - 1991 - 1991 - 1991 SEGA SEGA Action - Lightgun Shooter - Beat'em Up 1 0 @@ -44798,11 +32804,7 @@ This is a platform shooter/"beat-'em-up" game. Plenty of gunmen will attack our magbubble.zip Magic Bubble - Magic Bubble - - tw - 0 Megadrive @@ -44811,8 +32813,8 @@ This is a platform shooter/"beat-'em-up" game. Plenty of gunmen will attack our In the 2000s, publishing rights to the game were purchased by Super Fighter Team, who also published a translation of another of C&E's games, Beggar Prince. - media/video/magbubble.mp4 - media/mixrbv2/magbubble.png + media/video/magbubble.mp4 + media/mixrbv2/magbubble.png 1993 @@ -44827,13 +32829,11 @@ In the 2000s, publishing rights to the game were purchased by Super Fighter Team 0 0 - + mbubble.zip Magic Bubble (Pirate) - Magic Bubble (Pirate) - 0 Megadrive Magic Bubble is an unlicensed 1993 puzzle game developed by C&E for the Sega Mega Drive. It was the only game produced by C&E (a Taiwanese company) where the packaging, instructions and in-game text is all in English. The game involves matching like-coloured bubbles which float to the top of the screen. @@ -44841,8 +32841,8 @@ In the 2000s, publishing rights to the game were purchased by Super Fighter Team In the 2000s, publishing rights to the game were purchased by Super Fighter Team, who also published a translation of another of C&E's games, Beggar Prince. - media/video/mbubble.mp4 - media/mixrbv2/mbubble.png + media/video/mbubble.mp4 + media/mixrbv2/mbubble.png 1993 @@ -44861,20 +32861,12 @@ In the 2000s, publishing rights to the game were purchased by Super Fighter Team magicgirl.zip Magic Girl featuring Ling Ling the little Witch (HB) - Magic Girl featuring Ling Ling the little Witch (HB) - - cn - xiaomo.zip Megadrive ALAH NEEDS A SAVIOR! Deep within the vast expanse of the universe, the people of Planet Alah enjoyed a peaceful and prosperous existence. As with any flourishing culture, there have been those who have been jealous of Alah's success, watching, waiting and waiting for their moment ... In an evil fleet, reaching the depths of a nearby black hole, catches the planet's inhabitants unconscious and soon subdues them. Merciless monsters ravage villages, causing panic and destruction ... The sudden and unexpected assaults devastated entire communities, destroying families and inciting chaos. A very special young woman, trained in the art of magic, can survive. Realizing that your family and friends are gone, your heart fills with sadness and anger. Driven by these intense feelings, she promises to defeat the invaders and restore peace in her world. Facing such a powerful evil, can she, Ling Ling, face the attacks alone and emerge victorious? - - media/video/xiaomo.mp4 - media/mixrbv2/xiaomo.png - 1993 @@ -44891,19 +32883,15 @@ In the 2000s, publishing rights to the game were purchased by Super Fighter Team magicpockets.zip Magic Pockets (HB) - Magic Pockets (HB) - - wor - 0 Megadrive Magic Pockets is an action and platform game. You play as the charismatic Bitmap Kid who has very deep pockets, capable of storing anything. Your mission is to collect all the toys that have been stolen by cute little creatures. - media/video/magicpockets.mp4 - media/mixrbv2/magicpockets.png + media/video/magicpockets.mp4 + media/mixrbv2/magicpockets.png 2018 @@ -44912,7 +32900,6 @@ In the 2000s, publishing rights to the game were purchased by Super Fighter Team PixelHeart Platform - Action 1 0 @@ -44923,12 +32910,7 @@ In the 2000s, publishing rights to the game were purchased by Super Fighter Team magichat.zip Magical Hat no Buttobi Turbo! Daibouken (Jpn) - Magical Hat no Buttobi Turbo! Daibouken (Jpn) - Magical Hat no Buttobi Turbo! Daibouken (Jpn) - - jp - 0 Megadrive @@ -44942,8 +32924,8 @@ A heavily modified version of the game was released outside of Japan as DEcapAtt - media/video/magichat.mp4 - media/mixrbv2/magichat.png + media/video/magichat.mp4 + media/mixrbv2/magichat.png 1990 @@ -44962,19 +32944,15 @@ A heavily modified version of the game was released outside of Japan as DEcapAtt mtaruru.zip Magical Taruruuto-kun (Jpn) - Magical Taruruuto-kun (Jpn) - - jp - 0 Megadrive Based on a popular manga comedy published in Shonen Jump, Magical Taruruuto-kun is about a boy named Edojou Honmaru who is constantly being bullied at school until he calls the titular hero Taruruuto from another world to help him. It is a cutesy platform game that plays similarly to most other games of its genre. There are many hazards to jump over and end of level boss fights, Taruruuto can hit enemies with his wand or pick up items and throw them. - media/video/mtaruru.mp4 - media/mixrbv2/mtaruru.png + media/video/mtaruru.mp4 + media/mixrbv2/mtaruru.png 1992 @@ -44983,7 +32961,6 @@ A heavily modified version of the game was released outside of Japan as DEcapAtt SEGA Action - Platform 1 0 @@ -44994,22 +32971,16 @@ A heavily modified version of the game was released outside of Japan as DEcapAtt magist16.zip Magistr 16 (Rus) - Magistr 16 (Rus) - Magistr 16 (Rus) 0 Megadrive - media/video/magist16.mp4 - media/mixrbv2/magist16.png + media/video/magist16.mp4 + media/mixrbv2/magist16.png - - - - - - + + 0 0 0 @@ -45018,20 +32989,15 @@ A heavily modified version of the game was released outside of Japan as DEcapAtt mahjongc.zip Mahjong Cop Ryuu - Shiro Ookami no Yabou (Jpn) - Mahjong Cop Ryuu - Shiro Ookami no Yabou (Jpn) - Mahjong Cop Ryuu - Shiro Ookami no Yabou (Jpn) - - jp - 0 Megadrive Mahjong Cop Ryuu? Shiro Ookami no Yabou (Ambition of the White Wolf) is a cross between a visual novel and a game of Mahjong featuring a detective named Ryuu, endowed with psychic power. - media/video/mahjongc.mp4 - media/mixrbv2/mahjongc.png + media/video/mahjongc.mp4 + media/mixrbv2/mahjongc.png 1989 @@ -45040,7 +33006,6 @@ A heavily modified version of the game was released outside of Japan as DEcapAtt SEGA Strategy - Adventure 1 0 @@ -45051,11 +33016,7 @@ A heavily modified version of the game was released outside of Japan as DEcapAtt mamono.zip Mamono Hunter Youko - Dai 7 no Keishou (Jpn) - Mamono Hunter Youko - Dai 7 no Keishou (Jpn) - - jp - 0 Megadrive @@ -45067,8 +33028,8 @@ Mamono Hunter Yoko: Dai 7 no Keisho is a side scrolling action/platformer game a - media/video/mamono.mp4 - media/mixrbv2/mamono.png + media/video/mamono.mp4 + media/mixrbv2/mamono.png 1991 @@ -45077,24 +33038,17 @@ Mamono Hunter Yoko: Dai 7 no Keisho is a side scrolling action/platformer game a Masaya Games Platform - Action - Adventure 1 0 13 0 - + maouren.zip Maou Renjishi (Jpn) - Maou Renjishi (Jpn) - Maou Renjishi (Jpn) - - jp - mysticf.zip Megadrive @@ -45103,19 +33057,13 @@ The player can also use a special magic power that gets charged by picking up sc Each section of a stage must be defeated within a certain time limit. At the end of a stage the player must defeat a boss enemy to advance to the next stage. - - media/video/mysticf.mp4 - media/mixrbv2/mysticf.png - 1992 - 1991 Kindle Imagine Develop DreamWorks Action - Beat'em Up 1-2 0 @@ -45126,14 +33074,7 @@ Each section of a stage must be defeated within a certain time limit. At the end marble.zip Marble Madness (Euro, USA) - Marble Madness (Euro, USA) - Marble Madness (Euro, USA) - Marble Madness (Euro, USA) - - us - eu - 0 Megadrive @@ -45142,20 +33083,16 @@ Each section of a stage must be defeated within a certain time limit. At the end The version released in Japan has English text and adds trackball support, more difficulty levels, and music closer to the arcade original. - media/video/marble.mp4 - media/mixrbv2/marble.png + media/video/marble.mp4 + media/mixrbv2/marble.png 1984 - 1992 - 1991 - 1993 Electronic Arts Electronic Arts Action / Labyrinth - Action 1-2 0 @@ -45166,12 +33103,7 @@ The version released in Japan has English text and adds trackball support, more mario3.zip Mario 3 - Vokrug Sveta (Rus) - Mario 3 - Vokrug Sveta (Rus) - Mario 3 - Vokrug Sveta (Rus) - - ru - 0 Megadrive @@ -45180,12 +33112,10 @@ The version released in Japan has English text and adds trackball support, more The gameplay is notable mostly for its' streamlined level design, awkward and somewhat-lacking physics, wonky hit detection and being the bare minimum for a Mario game. Mario controls similarly to his original games; A is used to run and B is used to jump. However, throwing fireballs is assigned to C instead of sharing the same button to run. The only power-ups are Super Mushrooms (although Mario doesn't grow bigger) and Fire Flowers. The only way to gain extra lives is through collecting 100 coins. Jumping is rather odd; while holding B increases your jump as expected, letting go causes you to automatically drop. Mario also doesn't abide by gravity; he instead jumps up at a specific speed and then falls at a faster speed. There's also no real friction accounted for when Mario stops walking or running; instead he'll keep walking/running for a bit if he's been moving for a while or will come to a complete stop if he's moved a short distance. Running acts more as a toggle and just increases Mario speed as he moves on the ground. - media/video/mario3.mp4 - media/mixrbv2/mario3.png + media/video/mario3.mp4 + media/mixrbv2/mario3.png - - - + Kudos BMB Compuscience @@ -45200,24 +33130,17 @@ The gameplay is notable mostly for its' streamlined level design, awkward and so mario4.zip Mario 4 - Kosmicheskaya Odissyeya (Rus) - Mario 4 - Kosmicheskaya Odissyeya (Rus) - Mario 4 - Kosmicheskaya Odissyeya (Rus) - - ru - 0 Megadrive It is known that is the same developer that made Mario 3: Around the World, the game's sequel. The story is that Mario and Luigi are watching the stars until an unknown alien army (in the intro they resemble the Shroobs from Mario and Luigi: Partners in Time) comes to destroy the Mushroom Kingdom. This game is regarded as being hard to beat due to the level design and controls. The ending shows the castle restored, and the shroobs fleeing from the Mushroom Kingdom. The final boss is a giant Fawful head just moving in 4 frames looking like Pac-Man. - media/video/mario4.mp4 - media/mixrbv2/mario4.png + media/video/mario4.mp4 + media/mixrbv2/mario4.png - - - + Kudos BMB Compuscience @@ -45232,13 +33155,7 @@ The gameplay is notable mostly for its' streamlined level design, awkward and so andretti.zip Mario Andretti Racing (Euro, USA) - Mario Andretti Racing (Euro, USA) - Mario Andretti Racing (Euro, USA) - - us - eu - 0 Megadrive @@ -45247,13 +33164,11 @@ The gameplay is notable mostly for its' streamlined level design, awkward and so There are 27 computer-controlled cars with individual profiles, and 8 cars to choose from in each race, with varying engine, grip, brakes and pit crew standards. You can view the action either from behind the car, or from the nose. In longer races you must monitor the pit strategy, with the options of a splash 'n' dash stop if your tires are still fine. - media/video/andretti.mp4 - media/mixrbv2/andretti.png + media/video/andretti.mp4 + media/mixrbv2/andretti.png 1994 - 1994 - 1994 EA Sports Stormfront Studios @@ -45269,13 +33184,7 @@ There are 27 computer-controlled cars with individual profiles, and 8 cars to ch mariolh.zip Mario Lemieux Hockey (Euro, USA) - Mario Lemieux Hockey (Euro, USA) - Mario Lemieux Hockey (Euro, USA) - - us - eu - 0 Megadrive @@ -45293,35 +33202,27 @@ Fight mode consists of two hockey players fighting each other until either of th There are three skill levels and four period-lengths to choose from. The game also has an option to make the referee either blind, fair, or tough which affects the frequency of penalties. - media/video/mariolh.mp4 - media/mixrbv2/mariolh.png + media/video/mariolh.mp4 + media/mixrbv2/mariolh.png 1991 - 1991 - 1992 Ringler Studios SEGA Sports / Hockey - Sports 1-2 0 15 0 - + markou.zip Marko (USA) - Marko (USA) - Marko (USA) - - us - marko.zip Megadrive @@ -45329,20 +33230,13 @@ There are three skill levels and four period-lengths to choose from. The game al In Marko's Magic Football you play as Marko, a football player who uses his football to complete various platforming tasks. - - media/video/marko.mp4 - media/mixrbv2/marko.png - 1994 - 1994 - 1994 Domark Domark Action - Platform 1 0 @@ -45353,8 +33247,6 @@ In Marko's Magic Football you play as Marko, a football player who uses his foot marko.zip Marko's Magic Football (Euro) - Marko's Magic Football (Euro) - Marko's Magic Football (Euro) 0 Megadrive @@ -45364,35 +33256,27 @@ In Marko's Magic Football you play as Marko, a football player who uses his foot In Marko's Magic Football you play as Marko, a football player who uses his football to complete various platforming tasks. - media/video/marko.mp4 - media/mixrbv2/marko.png + media/video/marko.mp4 + media/mixrbv2/marko.png 1994 - 1994 - 1994 Domark Domark Action - Platform 1 0 14 0 - + markop.zip Marko's Magic Football (Euro, Prototype) - Marko's Magic Football (Euro, Prototype) - Marko's Magic Football (Euro, Prototype) - - eu - marko.zip Megadrive @@ -45400,20 +33284,13 @@ In Marko's Magic Football you play as Marko, a football player who uses his foot In Marko's Magic Football you play as Marko, a football player who uses his football to complete various platforming tasks. - - media/video/marko.mp4 - media/mixrbv2/marko.png - 1994 - 1994 - 1994 Domark Domark Action - Platform 1 0 @@ -45424,12 +33301,7 @@ In Marko's Magic Football you play as Marko, a football player who uses his foot marsup.zip Marsupilami (Euro) - Marsupilami (Euro) - Marsupilami (Euro) - - eu - 0 Megadrive @@ -45438,35 +33310,27 @@ In Marko's Magic Football you play as Marko, a football player who uses his foot While it might seem a typical platform game at first sight, it includes a twist: Instead of dozens of enemies, Marsupilami has to guide Bonelli through gaps and other obstacles (not much different than the Earthworm Jim levels where Jim has to steer Peter Puppy to safety), by shaping his tail intro stairs, bridges or an umbrella, but to do so, he must first collect an icon with the abilities required to complete the level, up to four on each. Always available is the ability to shape into a giant fist not only to swat guards and other enemies away, but also to change Bonelli's direction. The player also collects fruits along the way, which not only provide extra points at the end of the level, but can be dropped out to slow down Bonelli. Each level is timed, so the player can't make many mistakes, even if some time bonus items are occasionally available. - media/video/marsup.mp4 - media/mixrbv2/marsup.png + media/video/marsup.mp4 + media/mixrbv2/marsup.png 1995 - 1995 - 1995 Apache SEGA Action - Platform 1 0 10 0 - + marsupu.zip Marsupilami (USA) - Marsupilami (USA) - Marsupilami (USA) - - us - marsup.zip Megadrive @@ -45474,42 +33338,24 @@ While it might seem a typical platform game at first sight, it includes a twist While it might seem a typical platform game at first sight, it includes a twist: Instead of dozens of enemies, Marsupilami has to guide Bonelli through gaps and other obstacles (not much different than the Earthworm Jim levels where Jim has to steer Peter Puppy to safety), by shaping his tail intro stairs, bridges or an umbrella, but to do so, he must first collect an icon with the abilities required to complete the level, up to four on each. Always available is the ability to shape into a giant fist not only to swat guards and other enemies away, but also to change Bonelli's direction. The player also collects fruits along the way, which not only provide extra points at the end of the level, but can be dropped out to slow down Bonelli. Each level is timed, so the player can't make many mistakes, even if some time bonus items are occasionally available. - - media/video/marsup.mp4 - media/mixrbv2/marsup.png - 1995 - 1995 - 1995 Apache SEGA Action - Platform 1 0 10 0 - + marvlandj.zip Marvel Land (Jpn) - Marvel Land (Jpn) - Marvel Land (Jpn) - Marvel Land (Jpn) - Marvel Land (Jpn) - Marvel Land (Jpn) - Marvel Land (Jpn) - Marvel Land (Jpn) - Marvel Land (Jpn) - - - jp - + talmit.zip Megadrive @@ -45523,42 +33369,24 @@ During the game, you can open any treasure chests that you may find along the wa The last section of each world has Talmit going through the castle to reach the end-of-world boss. Unlike other platform games where you must defeat bosses with weapons, you are challenged to various mini-games starting from "rock, paper, scissors" through to the Musical Chairs variant. If you win one of the mini-games, you are able to free one of the Fairies, and obtain a crystal ball that you need to defeat King Mole. You then proceed to the Bonus Stage where you must collect shooting stars for points. If you lose a mini-game, you are transported back to the start of the last section. - - media/video/talmit.mp4 - media/mixrbv2/talmit.png - 1992 - 1991 - 1991 Namco Namco Platform - Action 1 0 16 0 - + marvland.zip Marvel Land (USA) - Marvel Land (USA) - Marvel Land (USA) - Marvel Land (USA) - Marvel Land (USA) - Marvel Land (USA) - Marvel Land (USA) - Marvel Land (USA) - Marvel Land (USA) - - - us - + talmit.zip Megadrive @@ -45572,20 +33400,13 @@ During the game, you can open any treasure chests that you may find along the wa The last section of each world has Talmit going through the castle to reach the end-of-world boss. Unlike other platform games where you must defeat bosses with weapons, you are challenged to various mini-games starting from "rock, paper, scissors" through to the Musical Chairs variant. If you win one of the mini-games, you are able to free one of the Fairies, and obtain a crystal ball that you need to defeat King Mole. You then proceed to the Bonus Stage where you must collect shooting stars for points. If you lose a mini-game, you are transported back to the start of the last section. - - media/video/talmit.mp4 - media/mixrbv2/talmit.png - 1992 - 1991 - 1991 Namco Namco Platform - Action 1 0 @@ -45596,11 +33417,7 @@ The last section of each world has Talmit going through the castle to reach the franken.zip Mary Shelley's Frankenstein (USA) - Mary Shelley's Frankenstein (USA) - - us - 0 Megadrive @@ -45609,8 +33426,8 @@ The last section of each world has Talmit going through the castle to reach the The player goes through a number of levels, battling anything that attacks with a wooden stick. It's possible to set the tip of the stick on fire, by swinging it at the fire torches located on the walls. The player can also use a special attack: a blue ball coming out of the hands of the creation, which takes some of the player's life away. There are also some simple puzzles to be solved in order to get through the levels. - media/video/franken.mp4 - media/mixrbv2/franken.png + media/video/franken.mp4 + media/mixrbv2/franken.png 1994 @@ -45619,19 +33436,18 @@ The player goes through a number of levels, battling anything that attacks with Sony Imagesoft Adventure - Platform 1 0 7 0 - + masiaka.zip Masiaka (HB, Tech-Demo) - + Megadrive 2017 @@ -45641,68 +33457,46 @@ The player goes through a number of levels, battling anything that attacks with 0 0 - + masterms.zip Master of Monsters (Hack, Spanish) - Master of Monsters (Hack, Spanish) - Master of Monsters (Hack, Spanish) - - us - masterm.zip Megadrive Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen. Your aim in every battle is to defeat all other wizards and thus conquering the land (In the campaigns you only have a limited number of turns to do so). Your wizard and monsters gain experience from fighting and your monsters' abilities differ largely from one-another. For example some monsters can execute long-range attacks, some have strong magic attacks but are physically weak. Furthermore, their movement is affected by different terrain types. While flying monsters can move freely, most of the other monster have a preferred terrain type (lizards move best in water etc.). You can summon up two 30 monsters per battle, but how many monsters you can summon each turn is not only determined by the amount of MP, but also by the number of towers that you control, which makes conquering and defending towers a key-element in battles. - - media/video/masterm.mp4 - media/mixrbv2/masterm.png - 1991 - 1991 Renovation Products System Soft Strategy - Role playing games 1-4 0 16 0 - + mastermj.zip Master of Monsters (Jpn) - Master of Monsters (Jpn) - Master of Monsters (Jpn) - - jp - masterm.zip Megadrive Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen. Your aim in every battle is to defeat all other wizards and thus conquering the land (In the campaigns you only have a limited number of turns to do so). Your wizard and monsters gain experience from fighting and your monsters' abilities differ largely from one-another. For example some monsters can execute long-range attacks, some have strong magic attacks but are physically weak. Furthermore, their movement is affected by different terrain types. While flying monsters can move freely, most of the other monster have a preferred terrain type (lizards move best in water etc.). You can summon up two 30 monsters per battle, but how many monsters you can summon each turn is not only determined by the amount of MP, but also by the number of towers that you control, which makes conquering and defending towers a key-element in battles. - - media/video/masterm.mp4 - media/mixrbv2/masterm.png - 1991 - 1991 Renovation Products System Soft Strategy - Role playing games 1-4 0 @@ -45713,30 +33507,23 @@ The player goes through a number of levels, battling anything that attacks with masterm.zip Master of Monsters (USA) - Master of Monsters (USA) - Master of Monsters (USA) - - us - 0 Megadrive Master of Monsters is a turn-based strategy game in which you choose one of five different wizards and fight the other wizards for domination of the land that stands without a ruler after the master wizard's death. You can play in two campaigns against the computer which requires you to defeat the enemy wizards on all maps and allows you to take all units that have survived a battle into the next one. You can also play all maps individually with up two four human players. In battles, you can summon different monsters and cast spells. Which monsters you can summon and which spells you can use depends on which wizard you have chosen. Your aim in every battle is to defeat all other wizards and thus conquering the land (In the campaigns you only have a limited number of turns to do so). Your wizard and monsters gain experience from fighting and your monsters' abilities differ largely from one-another. For example some monsters can execute long-range attacks, some have strong magic attacks but are physically weak. Furthermore, their movement is affected by different terrain types. While flying monsters can move freely, most of the other monster have a preferred terrain type (lizards move best in water etc.). You can summon up two 30 monsters per battle, but how many monsters you can summon each turn is not only determined by the amount of MP, but also by the number of towers that you control, which makes conquering and defending towers a key-element in battles. - media/video/masterm.mp4 - media/mixrbv2/masterm.png + media/video/masterm.mp4 + media/mixrbv2/masterm.png 1991 - 1991 Renovation Products System Soft Strategy - Role playing games 1-4 0 @@ -45747,11 +33534,7 @@ The player goes through a number of levels, battling anything that attacks with mweapon.zip Master of Weapon (Jpn) - Master of Weapon (Jpn) - - jp - 0 Megadrive @@ -45760,8 +33543,8 @@ The player goes through a number of levels, battling anything that attacks with Master of Weapon is a vertically-scrolling shooter based on the 1990 Taito arcade game. The player controls the fighter ship "N", shooting various biological enemies. Powerups are sparse, with only a handful of upgrades available from item pods. The player can fire in the air, as well as towards the ground to hit land-based enemies. There is also a special weapon which can be changed with powerups, but also takes time to recharge back to full stock. There are a total of nine "acts", and three difficulty settings. - media/video/mweapon.mp4 - media/mixrbv2/mweapon.png + media/video/mweapon.mp4 + media/mixrbv2/mweapon.png 1991 @@ -45770,7 +33553,6 @@ Master of Weapon is a vertically-scrolling shooter based on the 1990 Taito arcad Taito Action - Shoot'em Up 1-4 0 @@ -45781,11 +33563,7 @@ Master of Weapon is a vertically-scrolling shooter based on the 1990 Taito arcad maten.zip Maten no Soumetsu (Jpn) - Maten no Soumetsu (Jpn) - - jp - 0 Megadrive @@ -45797,8 +33575,8 @@ Not to be confused with the post-apocalyptic RPG Maten Densetsu for SNES. - media/video/maten.mp4 - media/mixrbv2/maten.png + media/video/maten.mp4 + media/mixrbv2/maten.png 1993 @@ -45817,11 +33595,7 @@ Not to be confused with the post-apocalyptic RPG Maten Densetsu for SNES. mathblst.zip Math Blaster - Episode 1 (USA) - Math Blaster - Episode 1 (USA) - - us - 0 Megadrive @@ -45847,8 +33621,8 @@ Upon finishing the complete mission, the player is presented with a certificate - media/video/mathblst.mp4 - media/mixrbv2/mathblst.png + media/video/mathblst.mp4 + media/mixrbv2/mathblst.png 1994 @@ -45863,18 +33637,11 @@ Upon finishing the complete mission, the player is presented with a certificate 10 0 - + mazinsaga.zip Mazin Saga (Asia) - Mazin Saga (Asia) - Mazin Saga (Asia) - Mazin Saga (Asia) - Mazin Saga (Asia) - - - asi - + mazinwar.zip Megadrive @@ -45884,39 +33651,24 @@ The gameplay is a hack-n-slash game, where the player controls the suit by using There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided into three stages with a mini-boss and a main boss the player must defeat to advance to the next level. There are also items scattered throughout the levels that will give the player extra points, health refills, an extra life and even a brief stint of invincibility. - - media/video/mazinwar.mp4 - media/mixrbv2/mazinwar.png - 1993 - 1993 - 1993 Almanic Corp. Vic Tokai Beat'em Up - Action 1 0 18 0 - + mazinsagj.zip Mazin Saga (Jpn, Kor) - Mazin Saga (Jpn, Kor) - Mazin Saga (Jpn, Kor) - Mazin Saga (Jpn, Kor) - Mazin Saga (Jpn, Kor) - - - jp - kr - + mazinwar.zip Megadrive @@ -45926,38 +33678,24 @@ The gameplay is a hack-n-slash game, where the player controls the suit by using There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided into three stages with a mini-boss and a main boss the player must defeat to advance to the next level. There are also items scattered throughout the levels that will give the player extra points, health refills, an extra life and even a brief stint of invincibility. - - media/video/mazinwar.mp4 - media/mixrbv2/mazinwar.png - 1993 - 1993 - 1993 Almanic Corp. Vic Tokai Beat'em Up - Action 1 0 18 0 - + mazinsagu.zip Mazin Saga (USA) - Mazin Saga (USA) - Mazin Saga (USA) - Mazin Saga (USA) - Mazin Saga (USA) - - - us - + mazinwar.zip Megadrive @@ -45967,20 +33705,13 @@ The gameplay is a hack-n-slash game, where the player controls the suit by using There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided into three stages with a mini-boss and a main boss the player must defeat to advance to the next level. There are also items scattered throughout the levels that will give the player extra points, health refills, an extra life and even a brief stint of invincibility. - - media/video/mazinwar.mp4 - media/mixrbv2/mazinwar.png - 1993 - 1993 - 1993 Almanic Corp. Vic Tokai Beat'em Up - Action 1 0 @@ -45991,14 +33722,7 @@ There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided i mazinwar.zip Mazin Wars (Euro) - Mazin Wars (Euro) - Mazin Wars (Euro) - Mazin Wars (Euro) - Mazin Wars (Euro) - - eu - 0 Megadrive @@ -46009,19 +33733,16 @@ The gameplay is a hack-n-slash game, where the player controls the suit by using There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided into three stages with a mini-boss and a main boss the player must defeat to advance to the next level. There are also items scattered throughout the levels that will give the player extra points, health refills, an extra life and even a brief stint of invincibility. - media/video/mazinwar.mp4 - media/mixrbv2/mazinwar.png + media/video/mazinwar.mp4 + media/mixrbv2/mazinwar.png 1993 - 1993 - 1993 Almanic Corp. Vic Tokai Beat'em Up - Action 1 0 @@ -46032,13 +33753,7 @@ There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided i mcdonald.zip McDonald's Treasure Land Adventure (Euro) - McDonald's Treasure Land Adventure (Euro) - McDonald's Treasure Land Adventure (Euro) - McDonald's Treasure Land Adventure (Euro) - - eu - 0 Megadrive @@ -46053,37 +33768,27 @@ Jewels and flowers collected in each level can be used to purchase extra lives a You can also pay to play a Columns style falling block game between levels to earn extra items. - media/video/mcdonald.mp4 - media/mixrbv2/mcdonald.png + media/video/mcdonald.mp4 + media/mixrbv2/mcdonald.png 1993 - 1994 - 1993 Treasure SEGA Platform - Action 1 0 15 0 - + mcdonalds.zip Mcdonald's Treasure Land Adventure (Hack, Spanish) - Mcdonald's Treasure Land Adventure (Hack, Spanish) - Mcdonald's Treasure Land Adventure (Hack, Spanish) - Mcdonald's Treasure Land Adventure (Hack, Spanish) - - - eu - us - + mcdonald.zip Megadrive @@ -46097,37 +33802,24 @@ Jewels and flowers collected in each level can be used to purchase extra lives a You can also pay to play a Columns style falling block game between levels to earn extra items. - - media/video/mcdonald.mp4 - media/mixrbv2/mcdonald.png - 1993 - 1994 - 1993 Treasure SEGA Platform - Action 1 0 15 0 - + mcdonaldj.zip McDonald's Treasure Land Adventure (Jpn) - McDonald's Treasure Land Adventure (Jpn) - McDonald's Treasure Land Adventure (Jpn) - McDonald's Treasure Land Adventure (Jpn) - - jp - mcdonald.zip Megadrive @@ -46141,37 +33833,24 @@ Jewels and flowers collected in each level can be used to purchase extra lives a You can also pay to play a Columns style falling block game between levels to earn extra items. - - media/video/mcdonald.mp4 - media/mixrbv2/mcdonald.png - 1993 - 1994 - 1993 Treasure SEGA Platform - Action 1 0 15 0 - + mcdonaldjp.zip McDonald's Treasure Land Adventure (Jpn, Prototype) - McDonald's Treasure Land Adventure (Jpn, Prototype) - McDonald's Treasure Land Adventure (Jpn, Prototype) - McDonald's Treasure Land Adventure (Jpn, Prototype) - - jp - mcdonald.zip Megadrive @@ -46185,37 +33864,24 @@ Jewels and flowers collected in each level can be used to purchase extra lives a You can also pay to play a Columns style falling block game between levels to earn extra items. - - media/video/mcdonald.mp4 - media/mixrbv2/mcdonald.png - 1993 - 1994 - 1993 Treasure SEGA Platform - Action 1 0 15 0 - + mcdonaldu.zip McDonald's Treasure Land Adventure (USA) - McDonald's Treasure Land Adventure (USA) - McDonald's Treasure Land Adventure (USA) - McDonald's Treasure Land Adventure (USA) - - us - mcdonald.zip Megadrive @@ -46229,20 +33895,13 @@ Jewels and flowers collected in each level can be used to purchase extra lives a You can also pay to play a Columns style falling block game between levels to earn extra items. - - media/video/mcdonald.mp4 - media/mixrbv2/mcdonald.png - 1993 - 1994 - 1993 Treasure SEGA Platform - Action 1 0 @@ -46253,19 +33912,15 @@ You can also pay to play a Columns style falling block game between levels to ea medalc.zip Medal City (Jpn, SegaNet) - Medal City (Jpn, SegaNet) - - jp - 0 Megadrive Medal City is a simple casino game collection that offers three different games: Poker, Black Jack, and Slots. Each game is for one player only, and is a basic reproduction of the real-life game. The player starts with 30 chips, and can freely choose between each game betting as they see fit. Winnings can be saved via password. - media/video/medalc.mp4 - media/mixrbv2/medalc.png + media/video/medalc.mp4 + media/mixrbv2/medalc.png 1991 @@ -46274,20 +33929,18 @@ You can also pay to play a Columns style falling block game between levels to ea SEGA Casino - Casino / Slot machine - Casino / Cards 1 0 0 0 - + m3dnoah.zip Mega 3D Noah's Ark (HB) - + Megadrive 2017 @@ -46301,11 +33954,7 @@ You can also pay to play a Columns style falling block game between levels to ea meganser.zip Mega Anser (Jpn) - Mega Anser (Jpn) - - jp - 0 Megadrive @@ -46314,17 +33963,15 @@ You can also pay to play a Columns style falling block game between levels to ea The pack also contained a 10-button remote that can only be used with this software. - media/video/meganser.mp4 - media/mixrbv2/meganser.png + media/video/meganser.mp4 + media/mixrbv2/meganser.png 1990 SEGA SEGA - - - + 0 0 0 @@ -46333,12 +33980,7 @@ The pack also contained a 10-button remote that can only be used with this softw megabomb.zip Mega Bomberman (Euro, Kor) - Mega Bomberman (Euro, Kor) - Mega Bomberman (Euro, Kor) - - eu - 0 Megadrive @@ -46351,35 +33993,27 @@ Another unique feature in multiplayer is you can choose your character. Pick one After selecting your character get ready for battle as you are placed in 1 of the 4 corners of the arena. Now just blow your way through the blocks and attack some opponents. Watch out for their bombs and remember to dodge your own. There are also many arena's to choose from. Each arena has it's own twist such as trap doors, an igloo to hide in, conveyor belts and more. - media/video/megabomb.mp4 - media/mixrbv2/megabomb.png + media/video/megabomb.mp4 + media/mixrbv2/megabomb.png 1994 - 1994 - 1995 Westone SEGA Action / Labyrinth - Action 1-4 0 17 0 - + megabombu.zip Mega Bomberman (USA) - Mega Bomberman (USA) - Mega Bomberman (USA) - - us - megabomb.zip Megadrive @@ -46391,20 +34025,13 @@ Another unique feature in multiplayer is you can choose your character. Pick one After selecting your character get ready for battle as you are placed in 1 of the 4 corners of the arena. Now just blow your way through the blocks and attack some opponents. Watch out for their bombs and remember to dodge your own. There are also many arena's to choose from. Each arena has it's own twist such as trap doors, an igloo to hide in, conveyor belts and more. - - media/video/megabomb.mp4 - media/mixrbv2/megabomb.png - 1994 - 1994 - 1995 Westone SEGA Action / Labyrinth - Action 1-4 0 @@ -46416,21 +34043,16 @@ After selecting your character get ready for battle as you are placed in 1 of th Mega Bomberman - 8 Player Demo - - eu - 0 Megadrive A small tech demo done by Factor 5 to show off an eight player multiplayer mode for Mega Bomberman for the Sega Mega Drive. - media/video/megabm8.mp4 - media/mixrbv2/megabm8.png + media/video/megabm8.mp4 + media/mixrbv2/megabm8.png - - - + Factor 5 Action @@ -46440,12 +34062,12 @@ After selecting your character get ready for battle as you are placed in 1 of th 0 0 - + cperils.zip Mega Cheril Perils (HB) - + Megadrive 2016 @@ -46459,14 +34081,7 @@ After selecting your character get ready for battle as you are placed in 1 of th megaga10.zip Mega Games 10 (Bra) - Mega Games 10 (Bra) - Mega Games 10 (Bra) - Mega Games 10 (Bra) - - br - fr - 0 Megadrive @@ -46484,8 +34099,8 @@ After selecting your character get ready for battle as you are placed in 1 of th 10. Super Monaco GP - media/video/megaga10.mp4 - media/mixrbv2/megaga10.png + media/video/megaga10.mp4 + media/mixrbv2/megaga10.png 2002 @@ -46494,8 +34109,6 @@ After selecting your character get ready for battle as you are placed in 1 of th Tec Toy Compilation - Strategy - Sports 8+ 0 @@ -46506,11 +34119,7 @@ After selecting your character get ready for battle as you are placed in 1 of th megaga2.zip Mega Games 2 (Euro) - Mega Games 2 (Euro) - - eu - 0 Megadrive @@ -46523,19 +34132,16 @@ After selecting your character get ready for battle as you are placed in 1 of th The bundle came with the MegaDrive II (and additionally Sonic the Hedgehog 2) and was not for sale separately. - media/video/megaga2.mp4 - media/mixrbv2/megaga2.png + media/video/megaga2.mp4 + media/mixrbv2/megaga2.png 1993 - 1992 - 1993 SEGA SEGA Compilation - Action 1-2 0 @@ -46546,11 +34152,7 @@ The bundle came with the MegaDrive II (and additionally Sonic the Hedgehog 2) an megaga3.zip Mega Games 3 (Euro, Asia) - Mega Games 3 (Euro, Asia) - - eu - 0 Megadrive @@ -46561,18 +34163,16 @@ The bundle came with the MegaDrive II (and additionally Sonic the Hedgehog 2) an 3. Super Monaco GP - media/video/megaga3.mp4 - media/mixrbv2/megaga3.png + media/video/megaga3.mp4 + media/mixrbv2/megaga3.png 1993 - 1993 SEGA SEGA Race, Driving - Compilation 1-2 0 @@ -46583,11 +34183,7 @@ The bundle came with the MegaDrive II (and additionally Sonic the Hedgehog 2) an megaga61.zip Mega Games 6 Vol. 1 (Euro) - Mega Games 6 Vol. 1 (Euro) - - eu - 0 Megadrive @@ -46604,12 +34200,11 @@ It is actually the combination of Mega Games 1 and Mega Games 2. - media/video/megaga61.mp4 - media/mixrbv2/megaga61.png + media/video/megaga61.mp4 + media/mixrbv2/megaga61.png 1995 - 1995 SEGA SEGA @@ -46625,11 +34220,7 @@ It is actually the combination of Mega Games 1 and Mega Games 2. megaga62.zip Mega Games 6 Vol. 2 (Euro) - Mega Games 6 Vol. 2 (Euro) - - eu - 0 Megadrive @@ -46643,12 +34234,11 @@ It is actually the combination of Mega Games 1 and Mega Games 2. 6. World Cup Italia '90 - media/video/megaga62.mp4 - media/mixrbv2/megaga62.png + media/video/megaga62.mp4 + media/mixrbv2/megaga62.png 1995 - 1995 SEGA SEGA @@ -46664,11 +34254,7 @@ It is actually the combination of Mega Games 1 and Mega Games 2. megaga63.zip Mega Games 6 Vol. 3 (Euro) - Mega Games 6 Vol. 3 (Euro) - - eu - 0 Megadrive @@ -46682,8 +34268,8 @@ It is actually the combination of Mega Games 1 and Mega Games 2. 6. Super Monaco GP - media/video/megaga63.mp4 - media/mixrbv2/megaga63.png + media/video/megaga63.mp4 + media/mixrbv2/megaga63.png 1995 @@ -46702,12 +34288,7 @@ It is actually the combination of Mega Games 1 and Mega Games 2. megaga1.zip Mega Games I (Euro) - Mega Games I (Euro) - Mega Games I (Euro) - - eu - 0 Megadrive @@ -46717,13 +34298,11 @@ It is actually the combination of Mega Games 1 and Mega Games 2. 3. World Cup Italia '90 ou World Championship Soccer - media/video/megaga1.mp4 - media/mixrbv2/megaga1.png + media/video/megaga1.mp4 + media/mixrbv2/megaga1.png 1992 - 1992 - 1993 SEGA SEGA @@ -46735,105 +34314,59 @@ It is actually the combination of Mega Games 1 and Mega Games 2. 16 0 - + megamaneu.zip Mega Man - The Wily Wars (Euro) - Mega Man - The Wily Wars (Euro) - Mega Man - The Wily Wars (Euro) - Mega Man - The Wily Wars (Euro) - Mega Man - The Wily Wars (Euro) - Mega Man - The Wily Wars (Euro) - Mega Man - The Wily Wars (Euro) - Mega Man - The Wily Wars (Euro) - - - eu - + megaman.zip Megadrive Mega Man: Wily Wars is a collection of the first three NES Mega Man titles. It features enhanced graphics and sound as well as the game "Wily Tower", a short game that mixes enemies from all three games. - - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1994 - 1994 - 1994 - 1994 Capcom Capcom Platform - Action 1 0 17 0 - + megamans.zip Mega Man - The Wily Wars (Hack, Spanish) - Mega Man - The Wily Wars (Hack, Spanish) - Mega Man - The Wily Wars (Hack, Spanish) - Mega Man - The Wily Wars (Hack, Spanish) - Mega Man - The Wily Wars (Hack, Spanish) - Mega Man - The Wily Wars (Hack, Spanish) - Mega Man - The Wily Wars (Hack, Spanish) - Mega Man - The Wily Wars (Hack, Spanish) - - - eu - + megaman.zip Megadrive Mega Man: Wily Wars is a collection of the first three NES Mega Man titles. It features enhanced graphics and sound as well as the game "Wily Tower", a short game that mixes enemies from all three games. - - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1994 - 1994 - 1994 - 1994 Capcom Capcom Platform - Action 1 0 17 0 - + megaman.zip Mega Man - The Wily Wars (USA) - Mega Man - The Wily Wars (USA) - Mega Man - The Wily Wars (USA) - Mega Man - The Wily Wars (USA) - Mega Man - The Wily Wars (USA) - Mega Man - The Wily Wars (USA) - Mega Man - The Wily Wars (USA) - Mega Man - The Wily Wars (USA) - - jp - 0 Megadrive @@ -46841,32 +34374,28 @@ It is actually the combination of Mega Games 1 and Mega Games 2. - media/video/megaman.mp4 - media/mixrbv2/megaman.png + media/video/megaman.mp4 + media/mixrbv2/megaman.png 1994 - 1994 - 1994 - 1994 Capcom Capcom Platform - Action 1 0 17 0 - + mmworld.zip Mega Marble World (HB, v1.9) - + Megadrive 2018 @@ -46876,12 +34405,12 @@ It is actually the combination of Mega Games 1 and Mega Games 2. 0 0 - + mindtris.zip Mega Mindtris (HB, v1.2) - + Megadrive 2018 @@ -46891,26 +34420,17 @@ It is actually the combination of Mega Games 1 and Mega Games 2. 0 0 - + megaqbert12.zip - Mega Q-Bert (HB, v1.2) Mega Q-Bert (HB, v1.2) Megadrive - - Mega Q*bert is a fan adaptation of the popular arcade title for the Sega Mega Drive/Genesis. The title has 2 modes - Mega mode with 80 new different levels to beat and an Arcade mode, which is based on NES Q*bert (which in turn is based on the original game). Both modes allow simultaneous cooperative play. - - - media/video/megaqbert12.mp4 - media/mixrbv2/megaqbert12.png - - + 2016 - - Action - + Jaklub + Jaklub 0 0 0 @@ -46919,23 +34439,18 @@ It is actually the combination of Mega Games 1 and Mega Games 2. megaswiv.zip Mega SWIV (Euro) - Mega SWIV (Euro) - - eu - 0 Megadrive Mega SWIV is an Action game, developed by Sales Curve Interactive and published by Time Warner Interactive, which was released in Europe in 1994. - media/video/megaswiv.mp4 - media/mixrbv2/megaswiv.png + media/video/megaswiv.mp4 + media/mixrbv2/megaswiv.png 1992 - 1995 Sales Curve Time Warner Interactive @@ -46947,27 +34462,18 @@ It is actually the combination of Mega Games 1 and Mega Games 2. 0 0 - + megaswivb.zip Mega SWIV (Euro, Pirate) - Mega SWIV (Euro, Pirate) - - eu - megaswiv.zip Megadrive Mega SWIV is an Action game, developed by Sales Curve Interactive and published by Time Warner Interactive, which was released in Europe in 1994. - - media/video/megaswiv.mp4 - media/mixrbv2/megaswiv.png - 1992 - 1995 Sales Curve Time Warner Interactive @@ -46983,23 +34489,14 @@ It is actually the combination of Mega Games 1 and Mega Games 2. megaswivci.zip Mega SWIV (Hack, Color Improvement v1.05) - Mega SWIV (Hack, Color Improvement v1.05) - - eu - megaswiv.zip Megadrive Mega SWIV is an Action game, developed by Sales Curve Interactive and published by Time Warner Interactive, which was released in Europe in 1994. - - media/video/megaswiv.mp4 - media/mixrbv2/megaswiv.png - 1992 - 1995 Sales Curve Time Warner Interactive @@ -47015,23 +34512,14 @@ It is actually the combination of Mega Games 1 and Mega Games 2. megaswivs.zip Mega SWIV (Hack, Spanish) - Mega SWIV (Hack, Spanish) - - eu - megaswiv.zip Megadrive Mega SWIV is an Action game, developed by Sales Curve Interactive and published by Time Warner Interactive, which was released in Europe in 1994. - - media/video/megaswiv.mp4 - media/mixrbv2/megaswiv.png - 1992 - 1995 Sales Curve Time Warner Interactive @@ -47047,159 +34535,103 @@ It is actually the combination of Mega Games 1 and Mega Games 2. megaturr.zip Mega Turrican (Euro) - Mega Turrican (Euro) - Mega Turrican (Euro) - - eu - 0 Megadrive After many generations of peace, the Dark Forces have assembled again, and as a member of the USS Freedom Forces, it is your job to defeat them once again. This means you will have to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a multiple, a laser and a rebound. You can also go into wheel-mode (as long as you have enough special energy) or use a rope. In wheel-mode, you are invincible and can lay mines or explore previously unreachable areas. - media/video/megaturr.mp4 - media/mixrbv2/megaturr.png + media/video/megaturr.mp4 + media/mixrbv2/megaturr.png 1994 - 1994 - 1994 Factor 5 Data East Platform - Platform / Shooter Scrolling - Action 1 0 16 0 - + megaturrs.zip Mega Turrican (Hack, Spanish) - Mega Turrican (Hack, Spanish) - Mega Turrican (Hack, Spanish) - - eu - us - megaturr.zip Megadrive After many generations of peace, the Dark Forces have assembled again, and as a member of the USS Freedom Forces, it is your job to defeat them once again. This means you will have to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a multiple, a laser and a rebound. You can also go into wheel-mode (as long as you have enough special energy) or use a rope. In wheel-mode, you are invincible and can lay mines or explore previously unreachable areas. - - media/video/megaturr.mp4 - media/mixrbv2/megaturr.png - 1994 - 1994 - 1994 Factor 5 Data East Platform - Platform / Shooter Scrolling - Action 1 0 16 0 - + megaturrp.zip Mega Turrican (Prototype, 19930518) - Mega Turrican (Prototype, 19930518) - Mega Turrican (Prototype, 19930518) megaturr.zip Megadrive After many generations of peace, the Dark Forces have assembled again, and as a member of the USS Freedom Forces, it is your job to defeat them once again. This means you will have to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a multiple, a laser and a rebound. You can also go into wheel-mode (as long as you have enough special energy) or use a rope. In wheel-mode, you are invincible and can lay mines or explore previously unreachable areas. - - media/video/megaturr.mp4 - media/mixrbv2/megaturr.png - 1994 - 1994 - 1994 Factor 5 Data East Platform - Platform / Shooter Scrolling - Action 1 0 16 0 - + megaturru.zip Mega Turrican (USA) - Mega Turrican (USA) - Mega Turrican (USA) - - us - megaturr.zip Megadrive After many generations of peace, the Dark Forces have assembled again, and as a member of the USS Freedom Forces, it is your job to defeat them once again. This means you will have to complete numerous large levels always searching for secrets to pick up and enemies to shoot. To do this, you can pick up three different, upgradeable shots: a multiple, a laser and a rebound. You can also go into wheel-mode (as long as you have enough special energy) or use a rope. In wheel-mode, you are invincible and can lay mines or explore previously unreachable areas. - - media/video/megaturr.mp4 - media/mixrbv2/megaturr.png - 1994 - 1994 - 1994 Factor 5 Data East Platform - Platform / Shooter Scrolling - Action 1 0 16 0 - + megalo1.zip Mega-Lo-Mania (Euro) - Mega-Lo-Mania (Euro) - Mega-Lo-Mania (Euro) - Mega-Lo-Mania (Euro) - Mega-Lo-Mania (Euro) - Mega-Lo-Mania (Euro) - Mega-Lo-Mania (Euro) - Mega-Lo-Mania (Euro) - - - eu - + megalo.zip Megadrive @@ -47218,21 +34650,13 @@ The main thing as it always is in strategy games is to be the sole survivor and You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again. - - media/video/megalo.mp4 - media/mixrbv2/megalo.png - 1993 - 1993 - 1993 - 1993 Sensible Software Virgin Strategy - Sports 1 0 @@ -47243,17 +34667,7 @@ You can do the battling only in a certain quadrant, but don't be long as your me megalo.zip Mega-Lo-Mania (Euro, v1.1) - Mega-Lo-Mania (Euro, v1.1) - Mega-Lo-Mania (Euro, v1.1) - Mega-Lo-Mania (Euro, v1.1) - Mega-Lo-Mania (Euro, v1.1) - Mega-Lo-Mania (Euro, v1.1) - Mega-Lo-Mania (Euro, v1.1) - Mega-Lo-Mania (Euro, v1.1) - - eu - 0 Megadrive @@ -47273,41 +34687,27 @@ You can do the battling only in a certain quadrant, but don't be long as your me - media/video/megalo.mp4 - media/mixrbv2/megalo.png + media/video/megalo.mp4 + media/mixrbv2/megalo.png 1993 - 1993 - 1993 - 1993 Sensible Software Virgin Strategy - Sports 1 0 16 0 - + megalof.zip Mega-Lo-Mania (Fra) - Mega-Lo-Mania (Fra) - Mega-Lo-Mania (Fra) - Mega-Lo-Mania (Fra) - Mega-Lo-Mania (Fra) - Mega-Lo-Mania (Fra) - Mega-Lo-Mania (Fra) - Mega-Lo-Mania (Fra) - - - fr - + megalo.zip Megadrive @@ -47326,42 +34726,24 @@ The main thing as it always is in strategy games is to be the sole survivor and You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again. - - media/video/megalo.mp4 - media/mixrbv2/megalo.png - 1993 - 1993 - 1993 - 1993 Sensible Software Virgin Strategy - Sports 1 0 16 0 - + megaloj.zip Mega-Lo-Mania (Jpn) - Mega-Lo-Mania (Jpn) - Mega-Lo-Mania (Jpn) - Mega-Lo-Mania (Jpn) - Mega-Lo-Mania (Jpn) - Mega-Lo-Mania (Jpn) - Mega-Lo-Mania (Jpn) - Mega-Lo-Mania (Jpn) - - - jp - + megalo.zip Megadrive @@ -47380,21 +34762,13 @@ The main thing as it always is in strategy games is to be the sole survivor and You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again. - - media/video/megalo.mp4 - media/mixrbv2/megalo.png - 1993 - 1993 - 1993 - 1993 Sensible Software Virgin Strategy - Sports 1 0 @@ -47405,19 +34779,15 @@ You can do the battling only in a certain quadrant, but don't be long as your me megamind.zip MegaMind (Jpn, SegaNet) - MegaMind (Jpn, SegaNet) - - jp - 0 Megadrive MegaMind is a computer version of the classic code-breaking board game Mastermind for one player. The player must guess a four-digit sequence of pieces within a set number of turns; the only feedback given is an indication of how many correct pieces are present and how many correct pieces are both present and in the correct place. There are four difficulty levels, with higher difficulties increasing the number of pieces to choose from as well as allowing the computer to outright lie once during the game. There are four different themed sets of pieces to play with. - media/video/megamind.mp4 - media/mixrbv2/megamind.png + media/video/megamind.mp4 + media/mixrbv2/megamind.png 1991 @@ -47436,25 +34806,17 @@ You can do the battling only in a certain quadrant, but don't be long as your me meganet.zip MegaNet (Bra) - MegaNet (Bra) - - br - 0 Megadrive - media/mixrbv2/meganet.png + media/mixrbv2/meganet.png - - - - - - + + 0 0 0 @@ -47463,11 +34825,7 @@ You can do the battling only in a certain quadrant, but don't be long as your me megapanl.zip MegaPanel (Jpn) - MegaPanel (Jpn) - - jp - 0 Megadrive @@ -47476,8 +34834,8 @@ You can do the battling only in a certain quadrant, but don't be long as your me The game includes three modes. First is training mode which explains the basics of the game. In this mode, a certain number of blocks must be cleared to complete the stage. Second is a "pin-up" mode for one player, where clearing blocks reveals parts of an image of a cute anime girl, the goal being to uncover the entire picture. Last is a two-player versus mode, where players compete to clear their blocks the fastest, and can send garbage blocks to their opponent and fill up their field. The game includes two difficulty settings, two versus modes, a sound test, and a unique mode that displays the entire game in sepia tone. - media/video/megapanl.mp4 - media/mixrbv2/megapanl.png + media/video/megapanl.mp4 + media/mixrbv2/megapanl.png 1990 @@ -47492,32 +34850,18 @@ The game includes three modes. First is training mode which explains the basics 0 0 - + megatrax.zip MegaTrax (Jpn) - MegaTrax (Jpn) - MegaTrax (Jpn) - MegaTrax (Jpn) - MegaTrax (Jpn) - MegaTrax (Jpn) - MegaTrax (Jpn) - - - jp - + quadchal.zip Megadrive Rev the engine, pull the throttle, and hit the dirt with Quad Challenge, a conversion of Namco's arcade racer Four Trax. Race one of four different high-powered ATVs on sixteen different off-road tracks. You can play against a friend, or challenge a grueling 16-race championship. Two different difficulty settings and four different control options let you play however you like. - - media/video/quadchal.mp4 - media/mixrbv2/quadchal.png - 1991 - 1991 Namco Namco @@ -47529,12 +34873,12 @@ The game includes three modes. First is training mode which explains the basics 0 0 - + megaxmas.zip MegaXmas (HB) - + Megadrive 2020 @@ -47548,14 +34892,7 @@ The game includes three modes. First is training mode which explains the basics menacer.zip Menacer 6-Game Cartridge (Euro, USA) - Menacer 6-Game Cartridge (Euro, USA) - Menacer 6-Game Cartridge (Euro, USA) - Menacer 6-Game Cartridge (Euro, USA) - - us - eu - 0 Megadrive @@ -47576,20 +34913,16 @@ The game includes three modes. First is training mode which explains the basics In the shooting games the player can choose to have the Accu-Sight on or off. If it is on, a crosshair will be displayed. If it's off, the player can also choose to use the Menacer's Binocular Module. - media/video/menacer.mp4 - media/mixrbv2/menacer.png + media/video/menacer.mp4 + media/mixrbv2/menacer.png 1992 - 1992 - 1992 Western Technologies Western Technologies Lightgun Shooter - Action - Various 1 0 @@ -47600,21 +34933,15 @@ In the shooting games the player can choose to have the Accu-Sight on or off. If menghu.zip Meng Huan Shui Guo Pan - 777 Casino (Chi) - Meng Huan Shui Guo Pan - 777 Casino (Chi) - Meng Huan Shui Guo Pan - 777 Casino (Chi) - - cn - tw - 0 Megadrive Meng Huan Shui Guo Pan: 777 Casino is a casino style game in the style of Pachinko Kuunyan: you play as a boy or girl walking in a city filled with casinos. To play a game, you must pass behind the building and talk to the girl in disguise in rabbit who will give you chips to play. The game contains blackjack and slot machines. - media/video/menghu.mp4 - media/mixrbv2/menghu.png + media/video/menghu.mp4 + media/mixrbv2/menghu.png 1993 @@ -47633,14 +34960,6 @@ In the shooting games the player can choose to have the Accu-Sight on or off. If mercs.zip Mercs (Euro, USA) ~ Senjou no Ookami II (Jpn) - Mercs (Euro, USA) ~ Senjou no Ookami II (Jpn) - Mercs (Euro, USA) ~ Senjou no Ookami II (Jpn) - Mercs (Euro, USA) ~ Senjou no Ookami II (Jpn) - Mercs (Euro, USA) ~ Senjou no Ookami II (Jpn) - Mercs (Euro, USA) ~ Senjou no Ookami II (Jpn) - Mercs (Euro, USA) ~ Senjou no Ookami II (Jpn) - Mercs (Euro, USA) ~ Senjou no Ookami II (Jpn) - Mercs (Euro, USA) ~ Senjou no Ookami II (Jpn) 0 Megadrive @@ -47652,41 +34971,27 @@ You run through each of the 8 levels, which primarily scroll horizontally, shoot Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy. - media/video/mercs.mp4 - media/mixrbv2/mercs.png + media/video/mercs.mp4 + media/mixrbv2/mercs.png 1991 - 1991 - 1991 Capcom Capcom Shooter - Action 1 0 16 0 - + mercss.zip Mercs (Hack, Spanish) - Mercs (Hack, Spanish) - Mercs (Hack, Spanish) - Mercs (Hack, Spanish) - Mercs (Hack, Spanish) - Mercs (Hack, Spanish) - Mercs (Hack, Spanish) - Mercs (Hack, Spanish) - Mercs (Hack, Spanish) - - - wor - + mercs.zip Megadrive @@ -47696,32 +35001,25 @@ You run through each of the 8 levels, which primarily scroll horizontally, shoot Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy. - - media/video/mercs.mp4 - media/mixrbv2/mercs.png - 1991 - 1991 - 1991 Capcom Capcom Shooter - Action 1 0 16 0 - + mb2277.zip Metal Blast 2277 (HB) - + Megadrive 2019 @@ -47735,11 +35033,7 @@ Finding strategic placings is important, especially as you can't shoot while on metalfng.zip Metal Fangs (Jpn) - Metal Fangs (Jpn) - - jp - 0 Megadrive @@ -47750,8 +35044,8 @@ However, your team won't get very far with just its basic equipment. After choos After each successful match there is a game of chance where winnings can be increased. There is also a two-player simultaneous battle mode. - media/video/metalfng.mp4 - media/mixrbv2/metalfng.png + media/video/metalfng.mp4 + media/mixrbv2/metalfng.png 1993 @@ -47766,13 +35060,10 @@ After each successful match there is a game of chance where winnings can be incr 0 0 - + mgs.zip Metal Gear Solid (Rus) - Metal Gear Solid (Rus) - Metal Gear Solid (Rus) - Metal Gear Solid (Rus) crkdown.zip Megadrive @@ -47781,61 +35072,48 @@ After each successful match there is a game of chance where winnings can be incr The game may be played as either a one or two-player game. - - media/video/crkdown.mp4 - media/mixrbv2/crkdown.png - 1991 - 1991 - 1991 - 1990 SEGA SEGA Shooter - Action 1-2 0 12 0 - + msonichd.zip Metal Sonic Hyperdrive (Hack V4.2) - Metal Sonic Hyperdrive (Hack V4.2) sonic.zip - Megadrive - Sonic The Hedgehog 2 Hacks + Megadrive - Metal Sonic Hyperdrive is a heavy modification of Sonic the Hedgehog (1991) by Lone Devil for the Sega Genesis. with brand new Zones, Sonic CD style gameplay, music, playable characters, and gameplay modes. Starring Metal Sonic, taking Sonic's role as the main protagonist to stop Dr'Robotnik's greatest inventions yet. Also starring special guests such as Kirby, and Somari. + Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - - 2014 + 1991 - Lone Devil - Darkon360 + SEGA + SEGA - Platform + Action 1 0 - 17 + 16 0 - + meteorain.zip MeteoRain (HB) - + Megadrive 2019 @@ -47845,12 +35123,10 @@ The game may be played as either a one or two-player game. 0 0 - + mwalks.zip Michael Jackson's Moonwalker (Hack, Spanish) - Michael Jackson's Moonwalker (Hack, Spanish) - Michael Jackson's Moonwalker (Hack, Spanish) mwalk.zip Megadrive @@ -47859,37 +35135,24 @@ The game may be played as either a one or two-player game. Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opponents as he looks for the hidden children. Stages come in shape of some of MJ's videos like streets and graveyards. - - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png - - 1990 - 1990 - 1990 1990 Ultimate SEGA Action - Platform 1-2 0 15 0 - + mwalkp.zip Michael Jackson's Moonwalker (Prototype, 19900424) - Michael Jackson's Moonwalker (Prototype, 19900424) - Michael Jackson's Moonwalker (Prototype, 19900424) - - wor - mwalk.zip Megadrive @@ -47897,37 +35160,24 @@ Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opp Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opponents as he looks for the hidden children. Stages come in shape of some of MJ's videos like streets and graveyards. - - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png - - 1990 - 1990 - 1990 1990 Ultimate SEGA Action - Platform 1-2 0 15 0 - + mwalk1.zip Michael Jackson's Moonwalker (World) - Michael Jackson's Moonwalker (World) - Michael Jackson's Moonwalker (World) - - wor - mwalk.zip Megadrive @@ -47935,21 +35185,13 @@ Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opp Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opponents as he looks for the hidden children. Stages come in shape of some of MJ's videos like streets and graveyards. - - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png - - 1990 - 1990 - 1990 1990 Ultimate SEGA Action - Platform 1-2 0 @@ -47960,12 +35202,7 @@ Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opp mwalk.zip Michael Jackson's Moonwalker (World, Rev. A) - Michael Jackson's Moonwalker (World, Rev. A) - Michael Jackson's Moonwalker (World, Rev. A) - - wor - 0 Megadrive @@ -47974,20 +35211,16 @@ Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opp Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opponents as he looks for the hidden children. Stages come in shape of some of MJ's videos like streets and graveyards. - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png + media/video/mwalk.mp4 + media/mixrbv2/mwalk.png - 1990 - 1990 - 1990 1990 Ultimate SEGA Action - Platform 1-2 0 @@ -47998,16 +35231,7 @@ Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opp mickmack.zip Mick & Mack as the Global Gladiators (Euro) - Mick & Mack as the Global Gladiators (Euro) - Mick & Mack as the Global Gladiators (Euro) - Mick & Mack as the Global Gladiators (Euro) - Mick & Mack as the Global Gladiators (Euro) - Mick & Mack as the Global Gladiators (Euro) - Mick & Mack as the Global Gladiators (Euro) - - eu - 0 Megadrive @@ -48016,40 +35240,27 @@ Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opp While playing through the game's 12 levels you'll notice McDonalds logos, burgers and all sorts of family restaurant type stuff as you take Mick and Mack (the game's protagonists) on a journey to clean up "Monsters of Slime World", "Toxi-Town" and more. - media/video/mickmack.mp4 - media/mixrbv2/mickmack.png + media/video/mickmack.mp4 + media/mixrbv2/mickmack.png 1992 - 1993 - 1992 Virgin Virgin Platform - Action 1 0 14 0 - + mickmacks.zip Mick & Mack as the Global Gladiators (Hack, Spanish) - Mick & Mack as the Global Gladiators (Hack, Spanish) - Mick & Mack as the Global Gladiators (Hack, Spanish) - Mick & Mack as the Global Gladiators (Hack, Spanish) - Mick & Mack as the Global Gladiators (Hack, Spanish) - Mick & Mack as the Global Gladiators (Hack, Spanish) - Mick & Mack as the Global Gladiators (Hack, Spanish) - - - eu - us - + mickmack.zip Megadrive @@ -48057,40 +35268,24 @@ While playing through the game's 12 levels you'll notice McDonalds logos, burger While playing through the game's 12 levels you'll notice McDonalds logos, burgers and all sorts of family restaurant type stuff as you take Mick and Mack (the game's protagonists) on a journey to clean up "Monsters of Slime World", "Toxi-Town" and more. - - media/video/mickmack.mp4 - media/mixrbv2/mickmack.png - 1992 - 1993 - 1992 Virgin Virgin Platform - Action 1 0 14 0 - + mickmacku.zip Mick & Mack as the Global Gladiators (USA) - Mick & Mack as the Global Gladiators (USA) - Mick & Mack as the Global Gladiators (USA) - Mick & Mack as the Global Gladiators (USA) - Mick & Mack as the Global Gladiators (USA) - Mick & Mack as the Global Gladiators (USA) - Mick & Mack as the Global Gladiators (USA) - - - us - + mickmack.zip Megadrive @@ -48098,40 +35293,24 @@ While playing through the game's 12 levels you'll notice McDonalds logos, burger While playing through the game's 12 levels you'll notice McDonalds logos, burgers and all sorts of family restaurant type stuff as you take Mick and Mack (the game's protagonists) on a journey to clean up "Monsters of Slime World", "Toxi-Town" and more. - - media/video/mickmack.mp4 - media/mixrbv2/mickmack.png - 1992 - 1993 - 1992 Virgin Virgin Platform - Action 1 0 14 0 - + mickmackup.zip Mick & Mack as the Global Gladiators (USA, Prototype) - Mick & Mack as the Global Gladiators (USA, Prototype) - Mick & Mack as the Global Gladiators (USA, Prototype) - Mick & Mack as the Global Gladiators (USA, Prototype) - Mick & Mack as the Global Gladiators (USA, Prototype) - Mick & Mack as the Global Gladiators (USA, Prototype) - Mick & Mack as the Global Gladiators (USA, Prototype) - - - us - + mickmack.zip Megadrive @@ -48139,20 +35318,13 @@ While playing through the game's 12 levels you'll notice McDonalds logos, burger While playing through the game's 12 levels you'll notice McDonalds logos, burgers and all sorts of family restaurant type stuff as you take Mick and Mack (the game's protagonists) on a journey to clean up "Monsters of Slime World", "Toxi-Town" and more. - - media/video/mickmack.mp4 - media/mixrbv2/mickmack.png - 1992 - 1993 - 1992 Virgin Virgin Platform - Action 1 0 @@ -48163,14 +35335,7 @@ While playing through the game's 12 levels you'll notice McDonalds logos, burger mmania.zip Mickey Mania - The Timeless Adventures of Mickey Mouse (Euro) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Euro) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Euro) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Euro) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Euro) - - eu - 0 Megadrive @@ -48180,14 +35345,11 @@ The gameplay consists mostly of jumping and marble throwing at enemies, with an - media/video/mmania.mp4 - media/mixrbv2/mmania.png + media/video/mmania.mp4 + media/mixrbv2/mmania.png 1994 - 1994 - 1994 - 1995 Travellers Tales Sony @@ -48199,19 +35361,11 @@ The gameplay consists mostly of jumping and marble throwing at enemies, with an 16 0 - + mmanias.zip Mickey Mania - The Timeless Adventures of Mickey Mouse (Hack, Spanish) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Hack, Spanish) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Hack, Spanish) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Hack, Spanish) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Hack, Spanish) - - - eu - us - + mmania.zip Megadrive @@ -48220,15 +35374,8 @@ The gameplay consists mostly of jumping and marble throwing at enemies, with an The gameplay consists mostly of jumping and marble throwing at enemies, with an occasional puzzle element. - - media/video/mmania.mp4 - media/mixrbv2/mmania.png - 1994 - 1994 - 1994 - 1995 Travellers Tales Sony @@ -48240,18 +35387,11 @@ The gameplay consists mostly of jumping and marble throwing at enemies, with an 16 0 - + mmaniaj.zip Mickey Mania - The Timeless Adventures of Mickey Mouse (Jpn) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Jpn) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Jpn) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Jpn) - Mickey Mania - The Timeless Adventures of Mickey Mouse (Jpn) - - - jp - + mmania.zip Megadrive @@ -48260,15 +35400,8 @@ The gameplay consists mostly of jumping and marble throwing at enemies, with an The gameplay consists mostly of jumping and marble throwing at enemies, with an occasional puzzle element. - - media/video/mmania.mp4 - media/mixrbv2/mmania.png - 1994 - 1994 - 1994 - 1995 Travellers Tales Sony @@ -48280,18 +35413,11 @@ The gameplay consists mostly of jumping and marble throwing at enemies, with an 16 0 - + mmaniau.zip Mickey Mania - The Timeless Adventures of Mickey Mouse (USA) - Mickey Mania - The Timeless Adventures of Mickey Mouse (USA) - Mickey Mania - The Timeless Adventures of Mickey Mouse (USA) - Mickey Mania - The Timeless Adventures of Mickey Mouse (USA) - Mickey Mania - The Timeless Adventures of Mickey Mouse (USA) - - - us - + mmania.zip Megadrive @@ -48300,15 +35426,8 @@ The gameplay consists mostly of jumping and marble throwing at enemies, with an The gameplay consists mostly of jumping and marble throwing at enemies, with an occasional puzzle element. - - media/video/mmania.mp4 - media/mixrbv2/mmania.png - 1994 - 1994 - 1994 - 1995 Travellers Tales Sony @@ -48320,18 +35439,11 @@ The gameplay consists mostly of jumping and marble throwing at enemies, with an 16 0 - + mmaniaup.zip Mickey Mania - The Timeless Adventures of Mickey Mouse (USA, Prototype) - Mickey Mania - The Timeless Adventures of Mickey Mouse (USA, Prototype) - Mickey Mania - The Timeless Adventures of Mickey Mouse (USA, Prototype) - Mickey Mania - The Timeless Adventures of Mickey Mouse (USA, Prototype) - Mickey Mania - The Timeless Adventures of Mickey Mouse (USA, Prototype) - - - us - + mmania.zip Megadrive @@ -48340,15 +35452,8 @@ The gameplay consists mostly of jumping and marble throwing at enemies, with an The gameplay consists mostly of jumping and marble throwing at enemies, with an occasional puzzle element. - - media/video/mmania.mp4 - media/mixrbv2/mmania.png - 1994 - 1994 - 1994 - 1995 Travellers Tales Sony @@ -48364,11 +35469,7 @@ The gameplay consists mostly of jumping and marble throwing at enemies, with an mickeyuc.zip Mickey's Ultimate Challenge (USA) - Mickey's Ultimate Challenge (USA) - - us - 0 Megadrive @@ -48383,8 +35484,8 @@ After completing all tasks, Mickey or Minnie must trade the gifts they won with Giving the right items to the right characters will allow Mickey or Minnie access to the last puzzle and character. - media/video/mickeyuc.mp4 - media/mixrbv2/mickeyuc.png + media/video/mickeyuc.mp4 + media/mixrbv2/mickeyuc.png 1994 @@ -48393,24 +35494,17 @@ Giving the right items to the right characters will allow Mickey or Minnie acces HiTech Software Strategy - Fight 1 0 12 0 - + micromacc.zip Micro Machines (Can) - Micro Machines (Can) - Micro Machines (Can) - Micro Machines (Can) - - us - micromac.zip Megadrive @@ -48423,14 +35517,7 @@ Viewed from overhead with small graphics, the races include up to 4 cars. In one The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks. - - media/video/micromac.mp4 - media/mixrbv2/micromac.png - - 1994 - 1993 - 1993 1993 Codemasters @@ -48447,15 +35534,7 @@ The real innovation of the game was in the multiplayer modes. You started with 4 micromac.zip Micro Machines (Euro, USA) - Micro Machines (Euro, USA) - Micro Machines (Euro, USA) - Micro Machines (Euro, USA) - - us - eu - wor - 0 Megadrive @@ -48469,13 +35548,10 @@ The real innovation of the game was in the multiplayer modes. You started with 4 - media/video/micromac.mp4 - media/mixrbv2/micromac.png + media/video/micromac.mp4 + media/mixrbv2/micromac.png - 1994 - 1993 - 1993 1993 Codemasters @@ -48488,19 +35564,11 @@ The real innovation of the game was in the multiplayer modes. You started with 4 14 0 - + micromacb.zip Micro Machines (Euro, USA, Alt 2) - Micro Machines (Euro, USA, Alt 2) - Micro Machines (Euro, USA, Alt 2) - Micro Machines (Euro, USA, Alt 2) - - - us - eu - wor - + micromac.zip Megadrive @@ -48513,14 +35581,7 @@ Viewed from overhead with small graphics, the races include up to 4 cars. In one The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks. - - media/video/micromac.mp4 - media/mixrbv2/micromac.png - - 1994 - 1993 - 1993 1993 Codemasters @@ -48533,19 +35594,11 @@ The real innovation of the game was in the multiplayer modes. You started with 4 14 0 - + micromaca.zip Micro Machines (Euro, USA, Alt) - Micro Machines (Euro, USA, Alt) - Micro Machines (Euro, USA, Alt) - Micro Machines (Euro, USA, Alt) - - - us - eu - wor - + micromac.zip Megadrive @@ -48558,14 +35611,7 @@ Viewed from overhead with small graphics, the races include up to 4 cars. In one The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks. - - media/video/micromac.mp4 - media/mixrbv2/micromac.png - - 1994 - 1993 - 1993 1993 Codemasters @@ -48578,18 +35624,11 @@ The real innovation of the game was in the multiplayer modes. You started with 4 14 0 - + micromacs.zip Micro Machines (Hack, Spanish) - Micro Machines (Hack, Spanish) - Micro Machines (Hack, Spanish) - Micro Machines (Hack, Spanish) - - - us - eu - + micromac.zip Megadrive @@ -48602,14 +35641,7 @@ Viewed from overhead with small graphics, the races include up to 4 cars. In one The real innovation of the game was in the multiplayer modes. You started with 4 points each, and when one car gets far enough ahead to force the other car off-screen, the slider moves in their favour. Once it reached the end (which involved beating them 4 times more than they beat you) you win the level, although if 3 laps were completed, the person leading at that point is declared the winner - with a sudden death play off if scores are level. 9 of the tracks are available in this mode, although you can also play this Head to Head system as a 1-player game across all the tracks. - - media/video/micromac.mp4 - media/mixrbv2/micromac.png - - 1994 - 1993 - 1993 1993 Codemasters @@ -48622,16 +35654,11 @@ The real innovation of the game was in the multiplayer modes. You started with 4 14 0 - + microm96s.zip Micro Machines - Turbo Tournament '96 (Hack, Spanish) - Micro Machines - Turbo Tournament '96 (Hack, Spanish) - Micro Machines - Turbo Tournament '96 (Hack, Spanish) - - eu - microm96.zip Megadrive @@ -48640,13 +35667,8 @@ The real innovation of the game was in the multiplayer modes. You started with 4 Besides Challenge-Race, Head to Head-Race, League-Race, Time Trial Challenge-Race and Time Trial-Race, an outstanding Multiplayer Mode is included with the J-Cart. Just plug two additional joypads into the cartridge slots and up to 8 (!) players can race simultaneously on the same track (always two players sharing one pad). With an included Construction Kit, you can even create own tracks and store them. Up to nine tracks can be saved. - - media/video/microm96.mp4 - media/mixrbv2/microm96.png - 1996 - 1995 Supersonic Software Codemasters @@ -48662,12 +35684,7 @@ Besides Challenge-Race, Head to Head-Race, League-Race, Time Trial Challenge-Rac micromc2.zip Micro Machines 2 - Turbo Tournament (Euro, J-Cart) - Micro Machines 2 - Turbo Tournament (Euro, J-Cart) - Micro Machines 2 - Turbo Tournament (Euro, J-Cart) - - eu - 0 Megadrive @@ -48675,55 +35692,40 @@ Besides Challenge-Race, Head to Head-Race, League-Race, Time Trial Challenge-Rac - media/video/micromc2.mp4 - media/mixrbv2/micromc2.png + media/video/micromc2.mp4 + media/mixrbv2/micromc2.png 1994 - 1994 Codemasters Codemasters Race, Driving - Puzzle-Game - Adventure 1-8 0 17 0 - + micromc2a.zip Micro Machines 2 - Turbo Tournament (Euro, J-Cart, Alt) - Micro Machines 2 - Turbo Tournament (Euro, J-Cart, Alt) - Micro Machines 2 - Turbo Tournament (Euro, J-Cart, Alt) - - eu - micromc2.zip Megadrive The second game of the Micro Machines series. Like in its predecessor, you behind the steering wheel of an extremely small car. You race around on interesting places, like a table, a treehouse and many more. The control of the cars is sometimes quite difficult, especially if you don't know the tracks (the top-down view is not very clear). The CD-ROM version additionally features CD-Audio music and a track editor. - - media/video/micromc2.mp4 - media/mixrbv2/micromc2.png - 1994 - 1994 Codemasters Codemasters Race, Driving - Puzzle-Game - Adventure 1-8 0 @@ -48734,11 +35736,7 @@ Besides Challenge-Race, Head to Head-Race, League-Race, Time Trial Challenge-Rac micromm.zip Micro Machines Military (Euro, J-Cart) - Micro Machines Military (Euro, J-Cart) - - eu - 0 Megadrive @@ -48748,8 +35746,8 @@ Up to 16 players can participate through the hot-seat party mode, but 8 racers c - media/video/micromm.mp4 - media/mixrbv2/micromm.png + media/video/micromm.mp4 + media/mixrbv2/micromm.png 1996 @@ -48764,16 +35762,11 @@ Up to 16 players can participate through the hot-seat party mode, but 8 racers c 17 0 - + microm96a.zip Micro Machines Turbo Tournament 96 (Euro, J-Cart) - Micro Machines Turbo Tournament 96 (Euro, J-Cart) - Micro Machines Turbo Tournament 96 (Euro, J-Cart) - - eu - microm96.zip Megadrive @@ -48782,13 +35775,8 @@ Up to 16 players can participate through the hot-seat party mode, but 8 racers c Besides Challenge-Race, Head to Head-Race, League-Race, Time Trial Challenge-Race and Time Trial-Race, an outstanding Multiplayer Mode is included with the J-Cart. Just plug two additional joypads into the cartridge slots and up to 8 (!) players can race simultaneously on the same track (always two players sharing one pad). With an included Construction Kit, you can even create own tracks and store them. Up to nine tracks can be saved. - - media/video/microm96.mp4 - media/mixrbv2/microm96.png - 1996 - 1995 Supersonic Software Codemasters @@ -48804,12 +35792,7 @@ Besides Challenge-Race, Head to Head-Race, League-Race, Time Trial Challenge-Rac microm96.zip Micro Machines Turbo Tournament 96 (Euro, v1.1, J-Cart) - Micro Machines Turbo Tournament 96 (Euro, v1.1, J-Cart) - Micro Machines Turbo Tournament 96 (Euro, v1.1, J-Cart) - - eu - 0 Megadrive @@ -48819,12 +35802,11 @@ Besides Challenge-Race, Head to Head-Race, League-Race, Time Trial Challenge-Rac - media/video/microm96.mp4 - media/mixrbv2/microm96.png + media/video/microm96.mp4 + media/mixrbv2/microm96.png 1996 - 1995 Supersonic Software Codemasters @@ -48836,16 +35818,11 @@ Besides Challenge-Race, Head to Head-Race, League-Race, Time Trial Challenge-Rac 18 0 - + midress.zip Midnight Resistance (Hack, Spanish) - Midnight Resistance (Hack, Spanish) - Midnight Resistance (Hack, Spanish) - - us - midres.zip Megadrive @@ -48855,35 +35832,24 @@ Take control of a Resistance fighter in this scrolling shoot 'em up consisting o Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges. - - media/video/midres.mp4 - media/mixrbv2/midres.png - 1990 - 1991 Data East Data East Action - Platform 1 0 14 0 - + midresj.zip Midnight Resistance (Jpn) - Midnight Resistance (Jpn) - Midnight Resistance (Jpn) - - jp - midres.zip Megadrive @@ -48893,19 +35859,13 @@ Take control of a Resistance fighter in this scrolling shoot 'em up consisting o Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges. - - media/video/midres.mp4 - media/mixrbv2/midres.png - 1990 - 1991 Data East Data East Action - Platform 1 0 @@ -48916,12 +35876,7 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th midres.zip Midnight Resistance (USA) - Midnight Resistance (USA) - Midnight Resistance (USA) - - us - 0 Megadrive @@ -48932,18 +35887,16 @@ Take control of a Resistance fighter in this scrolling shoot 'em up consisting o Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges. - media/video/midres.mp4 - media/mixrbv2/midres.png + media/video/midres.mp4 + media/mixrbv2/midres.png 1990 - 1991 Data East Data East Action - Platform 1 0 @@ -48954,31 +35907,18 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th mig29.zip Mig-29 Fighter Pilot (Euro) - Mig-29 Fighter Pilot (Euro) - Mig-29 Fighter Pilot (Euro) - Mig-29 Fighter Pilot (Euro) - Mig-29 Fighter Pilot (Euro) - Mig-29 Fighter Pilot (Euro) - Mig-29 Fighter Pilot (Euro) - Mig-29 Fighter Pilot (Euro) - - eu - 0 Megadrive MiG-29: Fighter Pilot takes place in the Middle East. The joined forces of NATO and the Commonwealth of Soviet States are to stop General Hasouz who is seeking to gain control over the world's oil resources. You are the pilot of the Russian-built MiG-29 and you need to accomplish several strategic missions to ensure the success of the operation. - media/video/mig29.mp4 - media/mixrbv2/mig29.png + media/video/mig29.mp4 + media/mixrbv2/mig29.png 1993 - 1993 - 1993 - 1993 Domark Tiertex @@ -48990,35 +35930,18 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th 11 0 - + mig29j.zip Mig-29 Fighter Pilot (Jpn) - Mig-29 Fighter Pilot (Jpn) - Mig-29 Fighter Pilot (Jpn) - Mig-29 Fighter Pilot (Jpn) - Mig-29 Fighter Pilot (Jpn) - Mig-29 Fighter Pilot (Jpn) - Mig-29 Fighter Pilot (Jpn) - Mig-29 Fighter Pilot (Jpn) - - - jp - + mig29.zip Megadrive MiG-29: Fighter Pilot takes place in the Middle East. The joined forces of NATO and the Commonwealth of Soviet States are to stop General Hasouz who is seeking to gain control over the world's oil resources. You are the pilot of the Russian-built MiG-29 and you need to accomplish several strategic missions to ensure the success of the operation. - - media/video/mig29.mp4 - media/mixrbv2/mig29.png - 1993 - 1993 - 1993 - 1993 Domark Tiertex @@ -49030,35 +35953,18 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th 11 0 - + mig29u.zip Mig-29 Fighter Pilot (USA) - Mig-29 Fighter Pilot (USA) - Mig-29 Fighter Pilot (USA) - Mig-29 Fighter Pilot (USA) - Mig-29 Fighter Pilot (USA) - Mig-29 Fighter Pilot (USA) - Mig-29 Fighter Pilot (USA) - Mig-29 Fighter Pilot (USA) - - - us - + mig29.zip Megadrive MiG-29: Fighter Pilot takes place in the Middle East. The joined forces of NATO and the Commonwealth of Soviet States are to stop General Hasouz who is seeking to gain control over the world's oil resources. You are the pilot of the Russian-built MiG-29 and you need to accomplish several strategic missions to ensure the success of the operation. - - media/video/mig29.mp4 - media/mixrbv2/mig29.png - 1993 - 1993 - 1993 - 1993 Domark Tiertex @@ -49074,14 +35980,7 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th mightmag.zip Might and Magic - Gates to Another World (Euro, USA) - Might and Magic - Gates to Another World (Euro, USA) - Might and Magic - Gates to Another World (Euro, USA) - - us - eu - wor - 0 Megadrive @@ -49091,13 +35990,10 @@ A balanced party is a necessity in this game. There are several locations and it - media/video/mightmag.mp4 - media/mixrbv2/mightmag.png + media/video/mightmag.mp4 + media/mixrbv2/mightmag.png - 1991 - 1991 - 1991 1991 New World Computing's @@ -49114,19 +36010,15 @@ A balanced party is a necessity in this game. There are several locations and it mightmg3.zip Might and Magic III - Isles of Terra (USA, Prototype) - Might and Magic III - Isles of Terra (USA, Prototype) - - us - 0 Megadrive After defeating Sheltem and his CRON forces in Might and Magic II, the group of adventurers is brought into Sheltem's own world: Terra. Once again, the adventurers must help Corak neutralize Sheltem. - media/video/mightmg3.mp4 - media/mixrbv2/mightmg3.png + media/video/mightmg3.mp4 + media/mixrbv2/mightmg3.png 1993 @@ -49144,312 +36036,207 @@ A balanced party is a necessity in this game. There are several locations and it mmpr.zip Mighty Morphin Power Rangers (Euro) - Mighty Morphin Power Rangers (Euro) - Mighty Morphin Power Rangers (Euro) - - eu - 0 Megadrive Mighty Morphin Power Rangers is a one-on-one competitive fighting game, featuring two different game modes: a Scenario Mode where the player competes against a series of CPU-controlled opponents, and a Battle Mode for two players. In the Scenario Mode, the matches consist of two segments: the player will fight against a regular-sized monster as one of the Rangers, and after the defeating the monster they will battle a giant version of it. Initially only the five original Rangers and the Megazord are available with the Green Ranger and Dragonzord being locked until they are defeated. - media/video/mmpr.mp4 - media/mixrbv2/mmpr.png + media/video/mmpr.mp4 + media/mixrbv2/mmpr.png 1994 - 1994 - 1994 Bandai Namco SEGA Action - Beat'em Up 1-2 0 13 0 - + mmprs.zip Mighty Morphin Power Rangers (Hack, Spanish) - Mighty Morphin Power Rangers (Hack, Spanish) - Mighty Morphin Power Rangers (Hack, Spanish) - - eu - us - mmpr.zip Megadrive Mighty Morphin Power Rangers is a one-on-one competitive fighting game, featuring two different game modes: a Scenario Mode where the player competes against a series of CPU-controlled opponents, and a Battle Mode for two players. In the Scenario Mode, the matches consist of two segments: the player will fight against a regular-sized monster as one of the Rangers, and after the defeating the monster they will battle a giant version of it. Initially only the five original Rangers and the Megazord are available with the Green Ranger and Dragonzord being locked until they are defeated. - - media/video/mmpr.mp4 - media/mixrbv2/mmpr.png - 1994 - 1994 - 1994 Bandai Namco SEGA Action - Beat'em Up 1-2 0 13 0 - + mmprp6.zip Mighty Morphin Power Rangers (Prototype, 19940708) - Mighty Morphin Power Rangers (Prototype, 19940708) - Mighty Morphin Power Rangers (Prototype, 19940708) - - us - mmpr.zip Megadrive Mighty Morphin Power Rangers is a one-on-one competitive fighting game, featuring two different game modes: a Scenario Mode where the player competes against a series of CPU-controlled opponents, and a Battle Mode for two players. In the Scenario Mode, the matches consist of two segments: the player will fight against a regular-sized monster as one of the Rangers, and after the defeating the monster they will battle a giant version of it. Initially only the five original Rangers and the Megazord are available with the Green Ranger and Dragonzord being locked until they are defeated. - - media/video/mmpr.mp4 - media/mixrbv2/mmpr.png - 1994 - 1994 - 1994 Bandai Namco SEGA Action - Beat'em Up 1-2 0 13 0 - + mmprp5.zip Mighty Morphin Power Rangers (Prototype, 19940718) - Mighty Morphin Power Rangers (Prototype, 19940718) - Mighty Morphin Power Rangers (Prototype, 19940718) - - us - mmpr.zip Megadrive Mighty Morphin Power Rangers is a one-on-one competitive fighting game, featuring two different game modes: a Scenario Mode where the player competes against a series of CPU-controlled opponents, and a Battle Mode for two players. In the Scenario Mode, the matches consist of two segments: the player will fight against a regular-sized monster as one of the Rangers, and after the defeating the monster they will battle a giant version of it. Initially only the five original Rangers and the Megazord are available with the Green Ranger and Dragonzord being locked until they are defeated. - - media/video/mmpr.mp4 - media/mixrbv2/mmpr.png - 1994 - 1994 - 1994 Bandai Namco SEGA Action - Beat'em Up 1-2 0 13 0 - + mmprp2.zip Mighty Morphin Power Rangers (Prototype, 19940809) - Mighty Morphin Power Rangers (Prototype, 19940809) - Mighty Morphin Power Rangers (Prototype, 19940809) - - us - mmpr.zip Megadrive Mighty Morphin Power Rangers is a one-on-one competitive fighting game, featuring two different game modes: a Scenario Mode where the player competes against a series of CPU-controlled opponents, and a Battle Mode for two players. In the Scenario Mode, the matches consist of two segments: the player will fight against a regular-sized monster as one of the Rangers, and after the defeating the monster they will battle a giant version of it. Initially only the five original Rangers and the Megazord are available with the Green Ranger and Dragonzord being locked until they are defeated. - - media/video/mmpr.mp4 - media/mixrbv2/mmpr.png - 1994 - 1994 - 1994 Bandai Namco SEGA Action - Beat'em Up 1-2 0 13 0 - + mmprp1.zip Mighty Morphin Power Rangers (Prototype, 19940810) - Mighty Morphin Power Rangers (Prototype, 19940810) - Mighty Morphin Power Rangers (Prototype, 19940810) - - eu - mmpr.zip Megadrive Mighty Morphin Power Rangers is a one-on-one competitive fighting game, featuring two different game modes: a Scenario Mode where the player competes against a series of CPU-controlled opponents, and a Battle Mode for two players. In the Scenario Mode, the matches consist of two segments: the player will fight against a regular-sized monster as one of the Rangers, and after the defeating the monster they will battle a giant version of it. Initially only the five original Rangers and the Megazord are available with the Green Ranger and Dragonzord being locked until they are defeated. - - media/video/mmpr.mp4 - media/mixrbv2/mmpr.png - 1994 - 1994 - 1994 Bandai Namco SEGA Action - Beat'em Up 1-2 0 13 0 - + mmpru.zip Mighty Morphin Power Rangers (USA) - Mighty Morphin Power Rangers (USA) - Mighty Morphin Power Rangers (USA) - - us - mmpr.zip Megadrive Mighty Morphin Power Rangers is a one-on-one competitive fighting game, featuring two different game modes: a Scenario Mode where the player competes against a series of CPU-controlled opponents, and a Battle Mode for two players. In the Scenario Mode, the matches consist of two segments: the player will fight against a regular-sized monster as one of the Rangers, and after the defeating the monster they will battle a giant version of it. Initially only the five original Rangers and the Megazord are available with the Green Ranger and Dragonzord being locked until they are defeated. - - media/video/mmpr.mp4 - media/mixrbv2/mmpr.png - 1994 - 1994 - 1994 Bandai Namco SEGA Action - Beat'em Up 1-2 0 13 0 - + mmprp4.zip Mighty Morphin Power Rangers (USA, Prototype, 19940804) - Mighty Morphin Power Rangers (USA, Prototype, 19940804) - Mighty Morphin Power Rangers (USA, Prototype, 19940804) - - us - mmpr.zip Megadrive Mighty Morphin Power Rangers is a one-on-one competitive fighting game, featuring two different game modes: a Scenario Mode where the player competes against a series of CPU-controlled opponents, and a Battle Mode for two players. In the Scenario Mode, the matches consist of two segments: the player will fight against a regular-sized monster as one of the Rangers, and after the defeating the monster they will battle a giant version of it. Initially only the five original Rangers and the Megazord are available with the Green Ranger and Dragonzord being locked until they are defeated. - - media/video/mmpr.mp4 - media/mixrbv2/mmpr.png - 1994 - 1994 - 1994 Bandai Namco SEGA Action - Beat'em Up 1-2 0 13 0 - + mmprp3.zip Mighty Morphin Power Rangers (USA, Prototype, 19940808) - Mighty Morphin Power Rangers (USA, Prototype, 19940808) - Mighty Morphin Power Rangers (USA, Prototype, 19940808) - - us - mmpr.zip Megadrive Mighty Morphin Power Rangers is a one-on-one competitive fighting game, featuring two different game modes: a Scenario Mode where the player competes against a series of CPU-controlled opponents, and a Battle Mode for two players. In the Scenario Mode, the matches consist of two segments: the player will fight against a regular-sized monster as one of the Rangers, and after the defeating the monster they will battle a giant version of it. Initially only the five original Rangers and the Megazord are available with the Green Ranger and Dragonzord being locked until they are defeated. - - media/video/mmpr.mp4 - media/mixrbv2/mmpr.png - 1994 - 1994 - 1994 Bandai Namco SEGA Action - Beat'em Up 1-2 0 @@ -49460,7 +36247,6 @@ A balanced party is a necessity in this game. There are several locations and it mmprfe.zip Mighty Morphin Power Rangers - The Fighting Edition (Rus) - Mighty Morphin Power Rangers - The Fighting Edition (Rus) 0 Megadrive @@ -49470,15 +36256,12 @@ A balanced party is a necessity in this game. There are several locations and it There are three game modes in Fighting Edition: a Story Mode where the player fights against the computer in a series of story-based matches; a Fighting Mode, where the player against another player or the computer (or have two computer opponents fight each other); and a Trial Mode where a single player must defeat as many opponents as possible without losing. - media/video/mmprfe.mp4 - media/mixrbv2/mmprfe.png + media/video/mmprfe.mp4 + media/mixrbv2/mmprfe.png - - - + Fight - Fight / 2D 1-2 0 @@ -49489,24 +36272,18 @@ There are three game modes in Fighting Edition: a Story Mode where the player fi mmprtm.zip Mighty Morphin Power Rangers - The Movie (Euro) - Mighty Morphin Power Rangers - The Movie (Euro) - Mighty Morphin Power Rangers - The Movie (Euro) - - eu - 0 Megadrive The Power Rangers stripped of their Mighty Morphin Powers and forced to flee Earth? Rita Repulsa and Lord Zedd overwhelmed by an evil far greater than their combined nastiness? The Command Center totally obliterated and Zordon on the brink of death The fate of the world in the slimey hands of Ivan Ooze, the most sinister monster the universe has ever seen? Could this be a bad dream? Don't count on it. It all happens in the Morphinominal Mighty Morphin Power Rangers the Movie! And now, you can battle Ivan Ooze, the vilest villain in Nintendo history, and a whole host of his mean and ugly minions in this hyperaction, seven level, no-hold-barred brawl featuring the eye-popping graphics and ear-pounding sounds of the Super NES. So, morph into action, and lead the Power Rangers on to their greatest victory. - media/video/mmprtm.mp4 - media/mixrbv2/mmprtm.png + media/video/mmprtm.mp4 + media/mixrbv2/mmprtm.png 1995 - 1995 Sims SEGA @@ -49518,29 +36295,18 @@ There are three game modes in Fighting Edition: a Story Mode where the player fi 15 0 - + mmprtms.zip Mighty Morphin Power Rangers - The Movie (Hack, Spanish) - Mighty Morphin Power Rangers - The Movie (Hack, Spanish) - Mighty Morphin Power Rangers - The Movie (Hack, Spanish) - - eu - us - mmprtm.zip Megadrive The Power Rangers stripped of their Mighty Morphin Powers and forced to flee Earth? Rita Repulsa and Lord Zedd overwhelmed by an evil far greater than their combined nastiness? The Command Center totally obliterated and Zordon on the brink of death The fate of the world in the slimey hands of Ivan Ooze, the most sinister monster the universe has ever seen? Could this be a bad dream? Don't count on it. It all happens in the Morphinominal Mighty Morphin Power Rangers the Movie! And now, you can battle Ivan Ooze, the vilest villain in Nintendo history, and a whole host of his mean and ugly minions in this hyperaction, seven level, no-hold-barred brawl featuring the eye-popping graphics and ear-pounding sounds of the Super NES. So, morph into action, and lead the Power Rangers on to their greatest victory. - - media/video/mmprtm.mp4 - media/mixrbv2/mmprtm.png - 1995 - 1995 Sims SEGA @@ -49552,28 +36318,18 @@ There are three game modes in Fighting Edition: a Story Mode where the player fi 15 0 - + mmprtmu.zip Mighty Morphin Power Rangers - The Movie (USA) - Mighty Morphin Power Rangers - The Movie (USA) - Mighty Morphin Power Rangers - The Movie (USA) - - us - mmprtm.zip Megadrive The Power Rangers stripped of their Mighty Morphin Powers and forced to flee Earth? Rita Repulsa and Lord Zedd overwhelmed by an evil far greater than their combined nastiness? The Command Center totally obliterated and Zordon on the brink of death The fate of the world in the slimey hands of Ivan Ooze, the most sinister monster the universe has ever seen? Could this be a bad dream? Don't count on it. It all happens in the Morphinominal Mighty Morphin Power Rangers the Movie! And now, you can battle Ivan Ooze, the vilest villain in Nintendo history, and a whole host of his mean and ugly minions in this hyperaction, seven level, no-hold-barred brawl featuring the eye-popping graphics and ear-pounding sounds of the Super NES. So, morph into action, and lead the Power Rangers on to their greatest victory. - - media/video/mmprtm.mp4 - media/mixrbv2/mmprtm.png - 1995 - 1995 Sims SEGA @@ -49585,28 +36341,18 @@ There are three game modes in Fighting Edition: a Story Mode where the player fi 15 0 - + mmprtmp4.zip Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950713) - Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950713) - Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950713) - - us - mmprtm.zip Megadrive The Power Rangers stripped of their Mighty Morphin Powers and forced to flee Earth? Rita Repulsa and Lord Zedd overwhelmed by an evil far greater than their combined nastiness? The Command Center totally obliterated and Zordon on the brink of death The fate of the world in the slimey hands of Ivan Ooze, the most sinister monster the universe has ever seen? Could this be a bad dream? Don't count on it. It all happens in the Morphinominal Mighty Morphin Power Rangers the Movie! And now, you can battle Ivan Ooze, the vilest villain in Nintendo history, and a whole host of his mean and ugly minions in this hyperaction, seven level, no-hold-barred brawl featuring the eye-popping graphics and ear-pounding sounds of the Super NES. So, morph into action, and lead the Power Rangers on to their greatest victory. - - media/video/mmprtm.mp4 - media/mixrbv2/mmprtm.png - 1995 - 1995 Sims SEGA @@ -49618,28 +36364,18 @@ There are three game modes in Fighting Edition: a Story Mode where the player fi 15 0 - + mmprtmp3.zip Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950717) - Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950717) - Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950717) - - us - mmprtm.zip Megadrive The Power Rangers stripped of their Mighty Morphin Powers and forced to flee Earth? Rita Repulsa and Lord Zedd overwhelmed by an evil far greater than their combined nastiness? The Command Center totally obliterated and Zordon on the brink of death The fate of the world in the slimey hands of Ivan Ooze, the most sinister monster the universe has ever seen? Could this be a bad dream? Don't count on it. It all happens in the Morphinominal Mighty Morphin Power Rangers the Movie! And now, you can battle Ivan Ooze, the vilest villain in Nintendo history, and a whole host of his mean and ugly minions in this hyperaction, seven level, no-hold-barred brawl featuring the eye-popping graphics and ear-pounding sounds of the Super NES. So, morph into action, and lead the Power Rangers on to their greatest victory. - - media/video/mmprtm.mp4 - media/mixrbv2/mmprtm.png - 1995 - 1995 Sims SEGA @@ -49651,28 +36387,18 @@ There are three game modes in Fighting Edition: a Story Mode where the player fi 15 0 - + mmprtmp2.zip Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950722) - Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950722) - Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950722) - - us - mmprtm.zip Megadrive The Power Rangers stripped of their Mighty Morphin Powers and forced to flee Earth? Rita Repulsa and Lord Zedd overwhelmed by an evil far greater than their combined nastiness? The Command Center totally obliterated and Zordon on the brink of death The fate of the world in the slimey hands of Ivan Ooze, the most sinister monster the universe has ever seen? Could this be a bad dream? Don't count on it. It all happens in the Morphinominal Mighty Morphin Power Rangers the Movie! And now, you can battle Ivan Ooze, the vilest villain in Nintendo history, and a whole host of his mean and ugly minions in this hyperaction, seven level, no-hold-barred brawl featuring the eye-popping graphics and ear-pounding sounds of the Super NES. So, morph into action, and lead the Power Rangers on to their greatest victory. - - media/video/mmprtm.mp4 - media/mixrbv2/mmprtm.png - 1995 - 1995 Sims SEGA @@ -49684,28 +36410,18 @@ There are three game modes in Fighting Edition: a Story Mode where the player fi 15 0 - + mmprtmp1.zip Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950724) - Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950724) - Mighty Morphin Power Rangers - The Movie (USA, Prototype, 19950724) - - us - mmprtm.zip Megadrive The Power Rangers stripped of their Mighty Morphin Powers and forced to flee Earth? Rita Repulsa and Lord Zedd overwhelmed by an evil far greater than their combined nastiness? The Command Center totally obliterated and Zordon on the brink of death The fate of the world in the slimey hands of Ivan Ooze, the most sinister monster the universe has ever seen? Could this be a bad dream? Don't count on it. It all happens in the Morphinominal Mighty Morphin Power Rangers the Movie! And now, you can battle Ivan Ooze, the vilest villain in Nintendo history, and a whole host of his mean and ugly minions in this hyperaction, seven level, no-hold-barred brawl featuring the eye-popping graphics and ear-pounding sounds of the Super NES. So, morph into action, and lead the Power Rangers on to their greatest victory. - - media/video/mmprtm.mp4 - media/mixrbv2/mmprtm.png - 1995 - 1995 Sims SEGA @@ -49721,13 +36437,7 @@ There are three game modes in Fighting Edition: a Story Mode where the player fi ditkapf.zip Mike Ditka Power Football (Euro, USA) - Mike Ditka Power Football (Euro, USA) - Mike Ditka Power Football (Euro, USA) - - us - eu - 0 Megadrive @@ -49735,70 +36445,51 @@ There are three game modes in Fighting Edition: a Story Mode where the player fi - media/video/ditkapf.mp4 - media/mixrbv2/ditkapf.png + media/video/ditkapf.mp4 + media/mixrbv2/ditkapf.png 1991 - 1991 Accolade Accolade Sports / Football - Sports 1-2 0 0 0 - + ditkapf1.zip Mike Ditka Power Football (Euro, USA, Alt) - Mike Ditka Power Football (Euro, USA, Alt) - Mike Ditka Power Football (Euro, USA, Alt) - - us - eu - ditkapf.zip Megadrive The head coach of the Chicago Bears offers up his own football simulation. Modify existing plays or design your own for 28 pro teams. Use 4 different passing methods and use the instant replay feature to watch plays unfold from 4 different angles. The game can be played in real-time or stop-action mode. Will you take your team to the Superbowl? - - media/video/ditkapf.mp4 - media/mixrbv2/ditkapf.png - 1991 - 1991 Accolade Accolade Sports / Football - Sports 1-2 0 0 0 - + traysiaj.zip Minato no Traysia (Jpn) - Minato no Traysia (Jpn) - Minato no Traysia (Jpn) - - jp - traysia.zip Megadrive @@ -49806,13 +36497,8 @@ There are three game modes in Fighting Edition: a Story Mode where the player fi The game is a party-based RPG with randomly encountered enemies. The combat is somewhat similar to early Ultima games. When an enemy appears, you enter a battle screen on which your party is positioned in the lower part, the enemies in the upper part. You can attack if you are close enough to the enemy, otherwise you'll just move towards him. Magic spells should be cast to an appropriate direction to hurt the enemy. - - media/video/traysia.mp4 - media/mixrbv2/traysia.png - 1992 - 1992 Renovation Products Telenet @@ -49824,12 +36510,12 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s 10 0 - + miniplanets.zip Mini Planets (HB, Rev3) - + Megadrive 2016 @@ -49843,11 +36529,7 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s mfpool.zip Minnesota Fats - Pool Legend (USA) - Minnesota Fats - Pool Legend (USA) - - us - 0 Megadrive @@ -49855,8 +36537,8 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s - media/video/mfpool.mp4 - media/mixrbv2/mfpool.png + media/video/mfpool.mp4 + media/mixrbv2/mfpool.png 1995 @@ -49865,7 +36547,6 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s Data East Sports / Pool - Sports 1-2 0 @@ -49877,9 +36558,6 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s Misplaced (HB, English) - - wor - 0 Megadrive @@ -49888,8 +36566,8 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s Every day I start in the same way, I wake up on a small strange island that hovers somewhere in the clouds. And today one of these identical days... - media/video/misplaced.mp4 - media/mixrbv2/misplaced.png + media/video/misplaced.mp4 + media/mixrbv2/misplaced.png 2019 @@ -49909,9 +36587,6 @@ Every day I start in the same way, I wake up on a small strange island that hove Misplaced (HB, Russian) - - wor - misplaced.zip Megadrive @@ -49919,10 +36594,6 @@ Every day I start in the same way, I wake up on a small strange island that hove Every day I start in the same way, I wake up on a small strange island that hovers somewhere in the clouds. And today one of these identical days... - - media/video/misplaced.mp4 - media/mixrbv2/misplaced.png - 2019 @@ -49940,7 +36611,6 @@ Every day I start in the same way, I wake up on a small strange island that hove mk5.zip MK 5 - Mortal Combat - SubZero - MK 5 - Mortal Combat - SubZero 0 Megadrive @@ -49950,27 +36620,24 @@ Every day I start in the same way, I wake up on a small strange island that hove This game uses the system of Mortal Kombat Mythologies in that it's a cross between fighting and side-scrolling. The controls are somewhat awkward; during fights, Sub-Zero won't automatically turn around when behind an opponent, forcing the player to use the A button to turn around. The fighting engine isn't taken from the official Mortal Kombat games and instead uses an engine similar to one used in some other pirated Mega Drive fighting games. All of the opponents in this game are clones of major Mortal Kombat characters. There are four levels, each with a different set of clones to fight. - media/video/mk5.mp4 - media/mixrbv2/mk5.png + media/video/mk5.mp4 + media/mixrbv2/mk5.png 1999 Platform - Platform / Fighter Scrolling - Fight 1 0 0 0 - + mk5a.zip MK 5 - Mortal Combat - SubZero (Pirate) - MK 5 - Mortal Combat - SubZero (Pirate) mk5.zip Megadrive @@ -49979,40 +36646,30 @@ This game uses the system of Mortal Kombat Mythologies in that it's a cross betw This game uses the system of Mortal Kombat Mythologies in that it's a cross between fighting and side-scrolling. The controls are somewhat awkward; during fights, Sub-Zero won't automatically turn around when behind an opponent, forcing the player to use the A button to turn around. The fighting engine isn't taken from the official Mortal Kombat games and instead uses an engine similar to one used in some other pirated Mega Drive fighting games. All of the opponents in this game are clones of major Mortal Kombat characters. There are four levels, each with a different set of clones to fight. - - media/video/mk5.mp4 - media/mixrbv2/mk5.png - 1999 Platform - Platform / Fighter Scrolling - Fight 1 0 0 0 - + mlbpa.zip MLBPA Baseball (USA) - MLBPA Baseball (USA) - - us - 0 Megadrive The strategy of baseball is merged with a fast-paced arcade game in MLBPA Baseball from Electronic Arts. Details designed to appeal to the die-hard fan include: real players with statistics based on the 1993 season; a full 162 game season mode; stadium music; animated scoreboards; defensive alignments; cut-off plays; run-downs; and even the double switch. Features meant to appeal to the casual fan include: large colorful arcade graphics; one stadium with animated crowds; a simplified pitching interface allowing players to steer the ball; and a batting interface that relies on timing instead of aiming cursors. Secret power-up play modes await so step up to the plate and take some hacks! Season play can be continued using passwords provided at the end of each game. - media/video/mlbpa.mp4 - media/mixrbv2/mlbpa.png + media/video/mlbpa.mp4 + media/mixrbv2/mlbpa.png 1992 @@ -50021,35 +36678,39 @@ This game uses the system of Mortal Kombat Mythologies in that it's a cross betw SEGA Sports - Sports / Baseball - Action 1-4 0 8 0 - + mevo.zip - Mobius Evolution (Hack V3.6) + Mobius Evolution (Hack V3.6) - sonic - + sonic.zip + Megadrive + + Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." + - 2015 + 1991 - Abyssal Leopard - Abyssal Leopard + SEGA + SEGA + + Action + + 1 0 - 0 + 16 0 monopoly.zip Monopoly (USA) - Monopoly (USA) 0 Megadrive @@ -50057,8 +36718,8 @@ This game uses the system of Mortal Kombat Mythologies in that it's a cross betw This time, a Monopoly game on your computer, as good as it knows to be in your reality. Every move of yours can be in 3D animation, or off if you don't want to see animations. There can be up to 6 players at once, and it can be played over the Internet. Music is in midi format, and the sound quality is at the wav format. Roll, spin, and don't miss to give us a grin. - media/video/monopoly.mp4 - media/mixrbv2/monopoly.png + media/video/monopoly.mp4 + media/mixrbv2/monopoly.png 1992 @@ -50067,31 +36728,22 @@ This game uses the system of Mortal Kombat Mythologies in that it's a cross betw Sculptured Software Strategy - Board game 1-8 0 0 0 - + monopolyp.zip Monopoly (USA, Prototype) - Monopoly (USA, Prototype) - - us - monopoly.zip Megadrive This time, a Monopoly game on your computer, as good as it knows to be in your reality. Every move of yours can be in 3D animation, or off if you don't want to see animations. There can be up to 6 players at once, and it can be played over the Internet. Music is in midi format, and the sound quality is at the wav format. Roll, spin, and don't miss to give us a grin. - - media/video/monopoly.mp4 - media/mixrbv2/monopoly.png - 1992 @@ -50099,24 +36751,17 @@ This game uses the system of Mortal Kombat Mythologies in that it's a cross betw Sculptured Software Strategy - Board game 1-8 0 0 0 - + mworld4eng.zip Monster World IV (Hack, English v2.2) - Monster World IV (Hack, English v2.2) - Monster World IV (Hack, English v2.2) - Monster World IV (Hack, English v2.2) - - jp - mworld4.zip Megadrive @@ -50126,10 +36771,6 @@ Monster World 4 is essentially a platform game, with slight RPG/adventure elemen The game was released only in Japan. It is sometimes erroneously called "Wonder Boy 6". - - media/video/mworld4.mp4 - media/mixrbv2/mworld4.png - 1994 @@ -50137,24 +36778,17 @@ The game was released only in Japan. It is sometimes erroneously called "Wonder SEGA Adventure - Platform 1 0 16 0 - + mworld4s.zip Monster World IV (Hack, Spanish) - Monster World IV (Hack, Spanish) - Monster World IV (Hack, Spanish) - Monster World IV (Hack, Spanish) - - us - mworld4.zip Megadrive @@ -50164,10 +36798,6 @@ Monster World 4 is essentially a platform game, with slight RPG/adventure elemen The game was released only in Japan. It is sometimes erroneously called "Wonder Boy 6". - - media/video/mworld4.mp4 - media/mixrbv2/mworld4.png - 1994 @@ -50175,7 +36805,6 @@ The game was released only in Japan. It is sometimes erroneously called "Wonder SEGA Adventure - Platform 1 0 @@ -50186,13 +36815,7 @@ The game was released only in Japan. It is sometimes erroneously called "Wonder mworld4.zip Monster World IV (Jpn) - Monster World IV (Jpn) - Monster World IV (Jpn) - Monster World IV (Jpn) - - jp - 0 Megadrive @@ -50203,8 +36826,8 @@ Monster World 4 is essentially a platform game, with slight RPG/adventure elemen The game was released only in Japan. It is sometimes erroneously called "Wonder Boy 6". - media/video/mworld4.mp4 - media/mixrbv2/mworld4.png + media/video/mworld4.mp4 + media/mixrbv2/mworld4.png 1994 @@ -50213,24 +36836,17 @@ The game was released only in Japan. It is sometimes erroneously called "Wonder SEGA Adventure - Platform 1 0 16 0 - + mworld4c.zip Monster World IV (T-Chi, v2) - Monster World IV (T-Chi, v2) - Monster World IV (T-Chi, v2) - Monster World IV (T-Chi, v2) - - us - mworld4.zip Megadrive @@ -50240,10 +36856,6 @@ Monster World 4 is essentially a platform game, with slight RPG/adventure elemen The game was released only in Japan. It is sometimes erroneously called "Wonder Boy 6". - - media/video/mworld4.mp4 - media/mixrbv2/mworld4.png - 1994 @@ -50251,25 +36863,17 @@ The game was released only in Japan. It is sometimes erroneously called "Wonder SEGA Adventure - Platform 1 0 16 0 - + mworld4eng2.zip Monster World IV (USA, Europe) (En,Ja) (Virtual Console) - Monster World IV (USA, Europe) (En,Ja) (Virtual Console) - Monster World IV (USA, Europe) (En,Ja) (Virtual Console) - Monster World IV (USA, Europe) (En,Ja) (Virtual Console) - - - us - eu - + mworld4.zip Megadrive @@ -50279,10 +36883,6 @@ Monster World 4 is essentially a platform game, with slight RPG/adventure elemen The game was released only in Japan. It is sometimes erroneously called "Wonder Boy 6". - - media/video/mworld4.mp4 - media/mixrbv2/mworld4.png - 1994 @@ -50290,87 +36890,71 @@ The game was released only in Japan. It is sometimes erroneously called "Wonder SEGA Adventure - Platform 1 0 16 0 - + mworld4f.zip Monster World IV - WB 6 (Hack, French) - Monster World IV - WB 6 (Hack, French) - Monster World IV - WB 6 (Hack, French) - Monster World IV - WB 6 (Hack, French) - Monster World IV - WB 6 (Hack, French) - Monster World IV - WB 6 (Hack, French) mworld4.zip Megadrive - "Monster World was once a peaceful region. Then, the peace was shattered by an invading army of monsters. A young man named Shion vowed to defeat them and make his land peaceful again." + This is a sequel to Wonder Boy 5: Monster World 3. You control Asha, the green-haired girlfriend of Shion, the hero of the previous game. One day, Asha was standing on a cliff near her home village, and suddenly heard a mysterious voice calling for help. She decided to leave the village and to embark on an adventure to discover the identity of this mysterious person. -Wonder Boy In Monster World puts you in control of Shion in his quest to save Monster World from the evil hands of BioMeka. It controls like your standard platform game - run, jump, and kill enemies. The game is filled with RPG elements such as talking to townsfolk, collecting money to buy items, upgrading your life, and equipping a variety of armor and weapons - staying very close to the "Zelda format". You can save your game to continue your quest at a later time. +Monster World 4 is essentially a platform game, with slight RPG/adventure elements (puzzles, treasure, equipment, etc.) Asha can jump, run, attack or defend (by pressing the "down" button). She can also use items and equip weapons and armor, talk to people, and open treasure chests. Later in the game, she will also be able to use magic, and a little blue pet animal will assist and help her on her journey. The combat system is very similar to the classical Zelda style. Health and mana points are measured in little hearts, and the more you progress in the game, the more hit points you gain. -Wonder Boy In Monster World is the third game in the Monster World spin-off series. In Japan the game is called Wonder Boy 5: Monster World 3. +The game was released only in Japan. It is sometimes erroneously called "Wonder Boy 6". - - media/video/mworld4.mp4 - media/mixrbv2/mworld4.png - - 1992 - 1992 - 1991 - 1991 - 1992 + 1994 Westone SEGA Adventure - Platform - Role playing games 1 0 - 14 + 16 0 - + monstinc.zip Monsters, Inc. (Rus) - Monsters, Inc. (Rus) decapatt.zip Megadrive - - - media/mixrbv2/decapatt.png - + + In this game you play as Chuck D. Head, the product of a mad, but benevolent, scientist. Chuck looks a lot like a mummy, except he is missing an important part: a head. Fortunately, he is equipped with a set of eyes and a weird punching appendage in the middle of his chest. + +Chuck's weird features come in handy when, one day, this evil guy named Max D. Cap emerges from the underworld. Max quickly takes over our world, and only Chuck can stop him. + +The gameplay in Decapattack is of the side-scrolling platformer variety. You play through several colorful worlds, collect useful power up potions, and deliver a beat down to the ugly bosses. + - + 1991 + Vic Tokai Corporation + Vic Tokai - Platform + Action 1 0 - 0 + 15 0 - + mks.zip Mortal Kombat (Hack, Spanish) - Mortal Kombat (Hack, Spanish) - - wor - mk.zip Megadrive @@ -50380,37 +36964,24 @@ Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one o Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay. - - media/video/mk.mp4 - media/mixrbv2/mk.png - - 1993 - 1993 - 1993 - 1994 1993 Midway Acclaim Action - Fight 1-2 0 15 0 - + mka.zip Mortal Kombat (World) - Mortal Kombat (World) - - wor - mk.zip Megadrive @@ -50420,22 +36991,13 @@ Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one o Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay. - - media/video/mk.mp4 - media/mixrbv2/mk.png - - 1993 - 1993 - 1993 - 1994 1993 Midway Acclaim Action - Fight 1-2 0 @@ -50446,11 +37008,7 @@ Mortal Kombat began its life as a 2-player arcade title. It is notable for its u mk.zip Mortal Kombat (World, v1.1) - Mortal Kombat (World, v1.1) - - wor - 0 Megadrive @@ -50461,21 +37019,16 @@ Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one o Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay. - media/video/mk.mp4 - media/mixrbv2/mk.png + media/video/mk.mp4 + media/mixrbv2/mk.png - 1993 - 1993 - 1993 - 1994 1993 Midway Acclaim Action - Fight 1-2 0 @@ -50486,12 +37039,7 @@ Mortal Kombat began its life as a 2-player arcade title. It is notable for its u mk3.zip Mortal Kombat 3 (Euro) - Mortal Kombat 3 (Euro) - Mortal Kombat 3 (Euro) - - eu - 0 Megadrive @@ -50504,36 +37052,27 @@ Mortal Kombat 3 brings new elements to the 2D fighting series: multi-level playf Mortal Kombat 3 is the last traditional one-on-one fighting game game in the series to feature motion-captured digitized graphics for its kombatants, and introduces online network play to the PC version. - media/video/mk3.mp4 - media/mixrbv2/mk3.png + media/video/mk3.mp4 + media/mixrbv2/mk3.png 1996 - 1995 - 1995 - 1995 Midway Acclaim Action - Fight 1-2 0 18 0 - + mk3u.zip Mortal Kombat 3 (USA) - Mortal Kombat 3 (USA) - Mortal Kombat 3 (USA) - - us - mk3.zip Megadrive @@ -50545,73 +37084,80 @@ Mortal Kombat 3 brings new elements to the 2D fighting series: multi-level playf Mortal Kombat 3 is the last traditional one-on-one fighting game game in the series to feature motion-captured digitized graphics for its kombatants, and introduces online network play to the PC version. - - media/video/mk3.mp4 - media/mixrbv2/mk3.png - 1996 - 1995 - 1995 - 1995 Midway Acclaim Action - Fight 1-2 0 18 0 - + mk3m.zip - Mortal Kombat 3 Mini (Hack) + Mortal Kombat 3 Mini (Hack) - mk3 - + mk3.zip + Megadrive + + Shao Kahn has won. The Earthrealm is no more. In order to revive his Queen Sindel, the emperor Shao Kahn used the Outworld Tournament from Mortal Kombat 2 as a diversion while his Shadow Priests revive his fallen Queen on Earth. Once enacted, the dimensional bridge between the two realms connects, allowing Kahn's extermination squads to invade and destroy Earth, and enslave the population's souls. + +A small team of Raiden's "Chosen Warriors" survives the attack: Mortal Kombat champion Liu Kang and his ally Kung Lao, Special Forces agents Sonya Blade and Jax, the shaman Nightwolf, the riot cop Stryker, the nomadic Kabal, and former Lin Kuei warrior Sub-Zero, who has gone rogue from his clan. Facing the warriors are the mercenary Kano, cyber-ninjas Smoke, Sektor and Cyrax, Sheeva, a female Shokan, the sorcerer Shang Tsung, and Queen Sindel herself. + +Mortal Kombat 3 brings new elements to the 2D fighting series: multi-level playfields, "Dial-A-Combo" attacks, a "Run" button to speed up the battles, and "Vs." codes, which unlock new powers and abilities once both players enter a code sequence in pre-match-up screens. Also included are more stage fatalities and finishing moves as each warrior attempts to go one-on-one with the Centaurian enforcer Motaro, and Shao Kahn himself. + +Mortal Kombat 3 is the last traditional one-on-one fighting game game in the series to feature motion-captured digitized graphics for its kombatants, and introduces online network play to the PC version. + - 2011 + 1996 - Nemesis_c, r57shell - Nemesis_c, r57shell + Midway + Acclaim + + Action + + 1-2 0 - 0 + 18 0 - + mkae.zip - Mortal Kombat Arcade Edition (Hack) + Mortal Kombat Arcade Edition (Hack) - mk - + mk.zip + Megadrive + + Five Hundred years ago, an ancient and well respected Shaolin fighting tournament, held every 50 years, was corrupted by an evil and elderly sorcerer by the name of Shang Tsung. Shang was accompanied by Prince Goro, a warrior of the Shokan race (a four armed half-human/half-dragon). Knowing that if ten tournaments in a row were won by the Outworld champion, the Earth Realm would be conquered by evil and fall into darkness, Shang entered Goro in the tournament and had him defeat the great Kung Lao. Goro has been reigning supreme as the undefeated fighting champion for five hundred years now. As the last tournament required draws near, Raiden, Thunder God and protector of the Earth Realm, enacts a plan to tip the scales in the humans favor, Seven fighters step into the arena on Shang Tsung's mysterious island: Shaolin warrior Liu Kang, Special Forces operative Sonya Blade, the mercenary thug Kano, fame-seeking actor Johnny Cage, the ice wielding Lin Kuei warrior Sub-Zero and his undead adversary Scorpion, and Raiden himself. + +Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one on one kombat, allowing each player to perform a variety of punches, kicks, and special moves in order to defeat their opponent. When the opponent faces their second round loss, the winner can perform a finishing move called a "Fatality" on the loser. The Fatality is a move unique to each fighter that graphically kills the loser in a blood-soaked finale. + +Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay. + - 2021 + 1993 - Linkuei - Linkuei + Midway + Acclaim + + Action + + 1-2 0 - 0 + 15 0 mk2.zip Mortal Kombat II (World) - Mortal Kombat II (World) - Mortal Kombat II (World) - Mortal Kombat II (World) - Mortal Kombat II (World) - Mortal Kombat II (World) - Mortal Kombat II (World) - - wor - 0 Megadrive @@ -50620,41 +37166,27 @@ Mortal Kombat 3 is the last traditional one-on-one fighting game game in the ser To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature. - media/video/mk2.mp4 - media/mixrbv2/mk2.png + media/video/mk2.mp4 + media/mixrbv2/mk2.png - 1993 - 1994 - 1994 - 1994 1994 Midway Acclaim Action - Fight 1-2 0 15 0 - + mk2wuec.zip Mortal Kombat II (World) Unlimited (Hack, Enhanced Colors) - Mortal Kombat II (World) Unlimited (Hack, Enhanced Colors) - Mortal Kombat II (World) Unlimited (Hack, Enhanced Colors) - Mortal Kombat II (World) Unlimited (Hack, Enhanced Colors) - Mortal Kombat II (World) Unlimited (Hack, Enhanced Colors) - Mortal Kombat II (World) Unlimited (Hack, Enhanced Colors) - Mortal Kombat II (World) Unlimited (Hack, Enhanced Colors) - - - wor - + mk2.zip Megadrive @@ -50662,42 +37194,24 @@ To win the main tournament, the player must beat each of the other human players To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature. - - media/video/mk2.mp4 - media/mixrbv2/mk2.png - - 1993 - 1994 - 1994 - 1994 1994 Midway Acclaim Action - Fight 1-2 0 15 0 - + mk2wus.zip Mortal Kombat II (World) Unlimited (Hack, Spanish) - Mortal Kombat II (World) Unlimited (Hack, Spanish) - Mortal Kombat II (World) Unlimited (Hack, Spanish) - Mortal Kombat II (World) Unlimited (Hack, Spanish) - Mortal Kombat II (World) Unlimited (Hack, Spanish) - Mortal Kombat II (World) Unlimited (Hack, Spanish) - Mortal Kombat II (World) Unlimited (Hack, Spanish) - - - wor - + mk2.zip Megadrive @@ -50705,38 +37219,23 @@ To win the main tournament, the player must beat each of the other human players To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature. - - media/video/mk2.mp4 - media/mixrbv2/mk2.png - - 1993 - 1994 - 1994 - 1994 1994 Midway Acclaim Action - Fight 1-2 0 15 0 - + mk2wu.zip Mortal Kombat II (World) Unlimited (Hack, v1.0) - Mortal Kombat II (World) Unlimited (Hack, v1.0) - Mortal Kombat II (World) Unlimited (Hack, v1.0) - Mortal Kombat II (World) Unlimited (Hack, v1.0) - Mortal Kombat II (World) Unlimited (Hack, v1.0) - Mortal Kombat II (World) Unlimited (Hack, v1.0) - Mortal Kombat II (World) Unlimited (Hack, v1.0) mk2.zip Megadrive @@ -50745,76 +37244,47 @@ To win the main tournament, the player must beat each of the other human players To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature. - - media/video/mk2.mp4 - media/mixrbv2/mk2.png - - 1993 - 1994 - 1994 - 1994 1994 Midway Acclaim Action - Fight 1-2 0 15 0 - + mkr.zip Mortal Kombat Revelations (Hack, Version 1.0) - Mortal Kombat Revelations (Hack, Version 1.0) - Mortal Kombat Revelations (Hack, Version 1.0) umk3t.zip Megadrive - Ultimate Mortal Kombat 3 combines the best of all the Mortal Kombats into a single cartridge. 23 playable characters are immediately available, such as Reptile, Cyrax, Scorpion, Sub-Zero, Jax, Katana, Sonya, and more. There are two bosses that are unlockable, as well as additional characters. - -There is a variety of new levels, some of which are interactive. Characters can uppercut someone, causing them to hit the ground hard and crash through to the bottom floor, or they can knocked someone off a bridge, landing in a pit of spikes. - -Players can go against the computer one-on-one, two-on-two, or take part in the 8-fighter tournament. - -The DS version has a wireless one-one-one multiplayer mode and includes the Puzzle Kombat mini-game from Mortal Kombat: Deception. + This is a hack by KABAL_MK of Ultimate Mortal Kombat 3 for the Sega Genesis. It adds nearly all playable characters from the Genesis/MegaDrive versions of Mortal Kombat 1, 2, and 3 -including the absent Sheeva, and also adds new backgrounds, specials, combos, finishing moves, and missing audio samples. - - media/video/umk3t.mp4 - media/mixrbv2/umk3t.png - - 1995 - 1996 - 1996 - 1996 + 2014 - Midway - Acclaim + KABAL_MK + KABAL_MK - Action - Fight + Fight / 2D 1-2 0 - 14 + 17 0 mrnutz.zip Mr. Nutz (Euro) - Mr. Nutz (Euro) - - eu - 0 Megadrive @@ -50823,33 +37293,27 @@ The DS version has a wireless one-one-one multiplayer mode and includes the Puzz Mr. Nutz is a platform game, in which Nutz must jump on enemies to kill them. His tail can also be controlled. You move through levels using ledges, ladders, bridges and platforms. There are some simple puzzles involving object manipulation. - media/video/mrnutz.mp4 - media/mixrbv2/mrnutz.png + media/video/mrnutz.mp4 + media/mixrbv2/mrnutz.png 1994 - 1994 Ocean Ocean Platform - Action 1 0 15 0 - + mrnutzs.zip Mr. Nutz (Hack, Spanish) - Mr. Nutz (Hack, Spanish) - - eu - mrnutz.zip Megadrive @@ -50857,19 +37321,13 @@ Mr. Nutz is a platform game, in which Nutz must jump on enemies to kill them. Hi Mr. Nutz is a platform game, in which Nutz must jump on enemies to kill them. His tail can also be controlled. You move through levels using ledges, ladders, bridges and platforms. There are some simple puzzles involving object manipulation. - - media/video/mrnutz.mp4 - media/mixrbv2/mrnutz.png - 1994 - 1994 Ocean Ocean Platform - Action 1 0 @@ -50880,13 +37338,7 @@ Mr. Nutz is a platform game, in which Nutz must jump on enemies to kill them. Hi mrnutz2.zip Mr. Nutz - Hoppin' Mad (Prototype) - Mr. Nutz - Hoppin' Mad (Prototype) - Mr. Nutz - Hoppin' Mad (Prototype) - - eu - us - 0 Megadrive @@ -50894,17 +37346,14 @@ Mr. Nutz is a platform game, in which Nutz must jump on enemies to kill them. Hi This ROM (which is the one played in the video) is apparently a near final beta because there are no Neon or Ocean logos at the beggining and the title of the ROM is "Mr. Nutz Hoppin' Mad" like in the original Amiga version instead of "Mr. Nutz 2" like in the screenshots that were released before. Other than that, the game looks complete and is playable. - media/video/mrnutz2.mp4 - media/mixrbv2/mrnutz2.png + media/video/mrnutz2.mp4 + media/mixrbv2/mrnutz2.png - - - + Ocean NEON Software Platform - Action 1 0 @@ -50915,12 +37364,7 @@ This ROM (which is the one played in the video) is apparently a near final beta mspacman.zip Ms. Pac-Man (Euro, USA) - Ms. Pac-Man (Euro, USA) - Ms. Pac-Man (Euro, USA) - - us - 0 Megadrive @@ -50933,37 +37377,27 @@ Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energi Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior". - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png + media/video/mspacman.mp4 + media/mixrbv2/mspacman.png 1991 - 1995 - 1991 General Computer Corporation Time Warner Interactive Action / Labyrinth - Action - Platform 1-2 0 15 0 - + mspacmans.zip Ms. Pac-Man (Hack, Spanish) - Ms. Pac-Man (Hack, Spanish) - Ms. Pac-Man (Hack, Spanish) - - us - eu - mspacman.zip Megadrive @@ -50975,38 +37409,24 @@ Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energi Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior". - - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1991 - 1995 - 1991 General Computer Corporation Time Warner Interactive Action / Labyrinth - Action - Platform 1-2 0 15 0 - + mspacmanpir.zip Ms. Pac-Man (Pirate, Ripped from Golden 10 in 1) - Ms. Pac-Man (Pirate, Ripped from Golden 10 in 1) - Ms. Pac-Man (Pirate, Ripped from Golden 10 in 1) - - us - eu - mspacman.zip Megadrive @@ -51018,37 +37438,24 @@ Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energi Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior". - - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - 1991 - 1995 - 1991 General Computer Corporation Time Warner Interactive Action / Labyrinth - Action - Platform 1-2 0 15 0 - + valisj.zip Mugen Senshi Valis (Jpn) - Mugen Senshi Valis (Jpn) - Mugen Senshi Valis (Jpn) - - jp - valis.zip Megadrive @@ -51057,19 +37464,13 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int Valis has the same story and basic genre (platform action) as the original first game in the series; however, it is a different game with different locations, regular enemies and bosses, new cut scenes, etc. Defeating the numerous enemies populating the game world requires precise usage of jumping and ducking abilities, and attack timing. Yuko can jump very high and attack while jumping. Various power-ups are scattered through the game, many of which enhance the performance of Yuko's sword. Acting as a melee weapon in the beginning, it can be customized with power-ups and turn into a medium-range weapon, firing shots at the enemies - with proper power-ups, also in different directions. Boss enemies typically have different attack patterns and require different strategies to defeat them. - - media/video/valis.mp4 - media/mixrbv2/valis.png - 1991 - 1991 Riot Renovation Products Role playing games - Platform 1 0 @@ -51080,12 +37481,7 @@ Valis has the same story and basic genre (platform action) as the original firs muhammad.zip Muhammad Ali Heavyweight Boxing (Euro) - Muhammad Ali Heavyweight Boxing (Euro) - Muhammad Ali Heavyweight Boxing (Euro) - - eu - 0 Megadrive @@ -51101,35 +37497,27 @@ The game features digitized speech, including samples of Ali's voice. - media/video/muhammad.mp4 - media/mixrbv2/muhammad.png + media/video/muhammad.mp4 + media/mixrbv2/muhammad.png 1992 - 1992 - 1992 Park Place Productions Virgin Sports - Fight 1-2 0 7 0 - + muhammadu.zip Muhammad Ali Heavyweight Boxing (USA) - Muhammad Ali Heavyweight Boxing (USA) - Muhammad Ali Heavyweight Boxing (USA) - - us - muhammad.zip Megadrive @@ -51144,36 +37532,24 @@ Each fighter has a power and a speed bar. As they get tired by fighting or get h The game features digitized speech, including samples of Ali's voice. - - media/video/muhammad.mp4 - media/mixrbv2/muhammad.png - 1992 - 1992 - 1992 Park Place Productions Virgin Sports - Fight 1-2 0 7 0 - + muhammadup.zip Muhammad Ali Heavyweight Boxing (USA, Prototype) - Muhammad Ali Heavyweight Boxing (USA, Prototype) - Muhammad Ali Heavyweight Boxing (USA, Prototype) - - us - muhammad.zip Megadrive @@ -51188,36 +37564,24 @@ Each fighter has a power and a speed bar. As they get tired by fighting or get h The game features digitized speech, including samples of Ali's voice. - - media/video/muhammad.mp4 - media/mixrbv2/muhammad.png - 1992 - 1992 - 1992 Park Place Productions Virgin Sports - Fight 1-2 0 7 0 - + mushas.zip Musha - Metallic Uniframe Super Hybrid Armor (Hack, Spanish) - Musha - Metallic Uniframe Super Hybrid Armor (Hack, Spanish) - Musha - Metallic Uniframe Super Hybrid Armor (Hack, Spanish) - - us - musha.zip Megadrive @@ -51225,20 +37589,13 @@ The game features digitized speech, including samples of Ali's voice. - - media/video/musha.mp4 - media/mixrbv2/musha.png - 1990 - 1990 Compile Seismic Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -51249,8 +37606,6 @@ The game features digitized speech, including samples of Ali's voice. musha.zip MUSHA - Metallic Uniframe Super Hybrid Armor (USA) - MUSHA - Metallic Uniframe Super Hybrid Armor (USA) - MUSHA - Metallic Uniframe Super Hybrid Armor (USA) 0 Megadrive @@ -51260,35 +37615,27 @@ The game features digitized speech, including samples of Ali's voice. - media/video/musha.mp4 - media/mixrbv2/musha.png + media/video/musha.mp4 + media/mixrbv2/musha.png 1990 - 1990 Compile Seismic Shoot'em Up - Shoot'em up / Vertical - Action 1 0 18 0 - + mushaj.zip Musha Aleste - Full Metal Fighter Ellinor (Jpn) - Musha Aleste - Full Metal Fighter Ellinor (Jpn) - Musha Aleste - Full Metal Fighter Ellinor (Jpn) - - jp - musha.zip Megadrive @@ -51296,20 +37643,13 @@ The game features digitized speech, including samples of Ali's voice. - - media/video/musha.mp4 - media/mixrbv2/musha.png - 1990 - 1990 Compile Seismic Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -51320,14 +37660,7 @@ The game features digitized speech, including samples of Ali's voice. mlfootb.zip Mutant League Football (Euro, USA) - Mutant League Football (Euro, USA) - Mutant League Football (Euro, USA) - Mutant League Football (Euro, USA) - - us - eu - 0 Megadrive @@ -51340,36 +37673,27 @@ Take your pick from nineteen teams, including three All-Star teams. There are fi There are nineteen different fields to play on, all with there own special quirks. The Hellfield is littered with mines and fire pits to put an end to a careless runner, while The Pen is a slippery sheet of ice. - media/video/mlfootb.mp4 - media/mixrbv2/mlfootb.png + media/video/mlfootb.mp4 + media/mixrbv2/mlfootb.png 1993 - 1993 - 1993 Mutant Productions Electronic Arts Sports / Football - Sports 1-2 0 16 0 - + mlfootbj.zip Mutant League Football (Jpn) - Mutant League Football (Jpn) - Mutant League Football (Jpn) - Mutant League Football (Jpn) - - jp - mlfootb.zip Megadrive @@ -51381,20 +37705,13 @@ Take your pick from nineteen teams, including three All-Star teams. There are fi There are nineteen different fields to play on, all with there own special quirks. The Hellfield is littered with mines and fire pits to put an end to a careless runner, while The Pen is a slippery sheet of ice. - - media/video/mlfootb.mp4 - media/mixrbv2/mlfootb.png - 1993 - 1993 - 1993 Mutant Productions Electronic Arts Sports / Football - Sports 1-2 0 @@ -51405,13 +37722,7 @@ There are nineteen different fields to play on, all with there own special quirk mlhockey.zip Mutant League Hockey (Euro, USA) - Mutant League Hockey (Euro, USA) - Mutant League Hockey (Euro, USA) - - us - eu - 0 Megadrive @@ -51420,42 +37731,27 @@ The game plays similar to normal hockey, except in this game your players can pi The game comes with multiplayer and a playoff series, full stats for your players and instant replays. - media/video/mlhockey.mp4 - media/mixrbv2/mlhockey.png + media/video/mlhockey.mp4 + media/mixrbv2/mlhockey.png 1994 - 1994 Mutant Productions Electronic Arts Sports / Hockey - Sports 1-4 0 19 0 - + mystdefa.zip Mystic Defender (Euro, USA) - Mystic Defender (Euro, USA) - Mystic Defender (Euro, USA) - Mystic Defender (Euro, USA) - Mystic Defender (Euro, USA) - Mystic Defender (Euro, USA) - Mystic Defender (Euro, USA) - Mystic Defender (Euro, USA) - Mystic Defender (Euro, USA) - Mystic Defender (Euro, USA) - - - us - eu - + mystdef.zip Megadrive @@ -51463,22 +37759,13 @@ The game comes with multiplayer and a playoff series, full stats for your player In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from the villainous Zao, who is using her soul to resurrect his master Zareth in Azuchi castle. You have four types of magic to attack with and you can charge your blasts as well as change the magic type mid-game. - - media/video/mystdef.mp4 - media/mixrbv2/mystdef.png - 1990 - 1989 - 1989 - 1990 - 1991 SEGA SEGA Action - Platform 1 0 @@ -51489,20 +37776,7 @@ In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from th mystdef.zip Mystic Defender (Euro, USA, Rev. A) - Mystic Defender (Euro, USA, Rev. A) - Mystic Defender (Euro, USA, Rev. A) - Mystic Defender (Euro, USA, Rev. A) - Mystic Defender (Euro, USA, Rev. A) - Mystic Defender (Euro, USA, Rev. A) - Mystic Defender (Euro, USA, Rev. A) - Mystic Defender (Euro, USA, Rev. A) - Mystic Defender (Euro, USA, Rev. A) - Mystic Defender (Euro, USA, Rev. A) - - us - eu - 0 Megadrive @@ -51511,44 +37785,27 @@ In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from th In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from the villainous Zao, who is using her soul to resurrect his master Zareth in Azuchi castle. You have four types of magic to attack with and you can charge your blasts as well as change the magic type mid-game. - media/video/mystdef.mp4 - media/mixrbv2/mystdef.png + media/video/mystdef.mp4 + media/mixrbv2/mystdef.png 1990 - 1989 - 1989 - 1990 - 1991 SEGA SEGA Action - Platform 1 0 16 0 - + mystdefs.zip Mystic Defender (Hack, Spanish) - Mystic Defender (Hack, Spanish) - Mystic Defender (Hack, Spanish) - Mystic Defender (Hack, Spanish) - Mystic Defender (Hack, Spanish) - Mystic Defender (Hack, Spanish) - Mystic Defender (Hack, Spanish) - Mystic Defender (Hack, Spanish) - Mystic Defender (Hack, Spanish) - Mystic Defender (Hack, Spanish) - - - us - + mystdef.zip Megadrive @@ -51556,38 +37813,24 @@ In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from th In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from the villainous Zao, who is using her soul to resurrect his master Zareth in Azuchi castle. You have four types of magic to attack with and you can charge your blasts as well as change the magic type mid-game. - - media/video/mystdef.mp4 - media/mixrbv2/mystdef.png - 1990 - 1989 - 1989 - 1990 - 1991 SEGA SEGA Action - Platform 1 0 16 0 - + mysticfs.zip Mystical Fighter (Hack, Spanish) - Mystical Fighter (Hack, Spanish) - Mystical Fighter (Hack, Spanish) - - us - mysticf.zip Megadrive @@ -51596,19 +37839,13 @@ The player can also use a special magic power that gets charged by picking up sc Each section of a stage must be defeated within a certain time limit. At the end of a stage the player must defeat a boss enemy to advance to the next stage. - - media/video/mysticf.mp4 - media/mixrbv2/mysticf.png - 1992 - 1991 Kindle Imagine Develop DreamWorks Action - Beat'em Up 1-2 0 @@ -51619,12 +37856,7 @@ Each section of a stage must be defeated within a certain time limit. At the end mysticf.zip Mystical Fighter (USA) - Mystical Fighter (USA) - Mystical Fighter (USA) - - us - 0 Megadrive @@ -51634,18 +37866,16 @@ The player can also use a special magic power that gets charged by picking up sc Each section of a stage must be defeated within a certain time limit. At the end of a stage the player must defeat a boss enemy to advance to the next stage. - media/video/mysticf.mp4 - media/mixrbv2/mysticf.png + media/video/mysticf.mp4 + media/mixrbv2/mysticf.png 1992 - 1991 Kindle Imagine Develop DreamWorks Action - Beat'em Up 1-2 0 @@ -51656,12 +37886,7 @@ Each section of a stage must be defeated within a certain time limit. At the end nakaf1gp.zip Nakajima Satoru Kanshuu F1 Grand Prix (Jpn) - Nakajima Satoru Kanshuu F1 Grand Prix (Jpn) - Nakajima Satoru Kanshuu F1 Grand Prix (Jpn) - - jp - 0 Megadrive @@ -51671,8 +37896,8 @@ The action is viewed from above, with the track viewed at a fixed angle rather t - media/video/nakaf1gp.mp4 - media/mixrbv2/nakaf1gp.png + media/video/nakaf1gp.mp4 + media/mixrbv2/nakaf1gp.png 1991 @@ -51691,17 +37916,7 @@ The action is viewed from above, with the track viewed at a fixed angle rather t f1heromd.zip Nakajima Satoru Kanshuu F1 Hero MD (Jpn) - Nakajima Satoru Kanshuu F1 Hero MD (Jpn) - Nakajima Satoru Kanshuu F1 Hero MD (Jpn) - Nakajima Satoru Kanshuu F1 Hero MD (Jpn) - Nakajima Satoru Kanshuu F1 Hero MD (Jpn) - Nakajima Satoru Kanshuu F1 Hero MD (Jpn) - Nakajima Satoru Kanshuu F1 Hero MD (Jpn) - Nakajima Satoru Kanshuu F1 Hero MD (Jpn) - - jp - 0 Megadrive @@ -51710,14 +37925,11 @@ The action is viewed from above, with the track viewed at a fixed angle rather t There is a Time Attack mode, allowing you to go for as fast a laptime as possible on any of the game's 20 circuits (which include the 16 tracks of the 1992 Formula 1 season), as well as a full season mode, with qualifying and the race itself. Weather can be customised in the Time Attack mode but is randomly chosen in Grand Prix mode, while you can only choose one of the D-tier teams (the 4 weakest of the 16) in grand Prix mode, but can drive for McLaren, Williams et al in Time Attack. - media/video/f1heromd.mp4 - media/mixrbv2/f1heromd.png + media/video/f1heromd.mp4 + media/mixrbv2/f1heromd.png 1992 - 1992 - 1992 - 1992 Aisystem Tokyo Flying Edge @@ -51733,12 +37945,7 @@ There is a Time Attack mode, allowing you to go for as fast a laptime as possibl nakaf1sl.zip Nakajima Satoru Kanshuu F1 Super License (Jpn) - Nakajima Satoru Kanshuu F1 Super License (Jpn) - Nakajima Satoru Kanshuu F1 Super License (Jpn) - - jp - 0 Megadrive @@ -51748,8 +37955,8 @@ There are three modes available: GP mode, which lets the player play a 16-race s - media/video/nakaf1sl.mp4 - media/mixrbv2/nakaf1sl.png + media/video/nakaf1sl.mp4 + media/mixrbv2/nakaf1sl.png 1992 @@ -51764,21 +37971,11 @@ There are three modes available: GP mode, which lets the player play a 16-race s 14 0 - + smasters.zip Naomichi Ozaki no Super Masters (Jpn) - Naomichi Ozaki no Super Masters (Jpn) - Naomichi Ozaki no Super Masters (Jpn) - Naomichi Ozaki no Super Masters (Jpn) - Naomichi Ozaki no Super Masters (Jpn) - Naomichi Ozaki no Super Masters (Jpn) - Naomichi Ozaki no Super Masters (Jpn) - Naomichi Ozaki no Super Masters (Jpn) - - - jp - + arnoldp.zip Megadrive @@ -51792,53 +37989,48 @@ During the tournament players earn higher skill levels, more knowledgeable caddi The game let's you play on three different courses; Japan, the United States, and Great Britain. - - media/video/arnoldp.mp4 - media/mixrbv2/arnoldp.png - 1989 - 1991 - 1989 SEGA SEGA Sports / Golf - Sports 1-2 0 12 0 - + narnia3.zip Narnia 3 (Rus) - Narnia 3 (Rus) galahad.zip Megadrive - - - media/mixrbv2/galahad.png - + + The titular hero travels through this platform action game, slashing up mutant creatures with a sword and battling the evil Thanatos in hopes to save the life of Princess Lucanna. + +The controls are fairly simple and include jumping, walking or attacking. Collect icons that will help in the enhancement of your armor, gain an extra life and coins to spend in the shop for new weapons. Be sure not to collect any skull icons or else it will call Thanatos' Ethereal Presence where you will have to use Rune Bombs to destroy it. After you complete one of the three worlds, you will be given a password so you can resume later after running out of lives. + - + 1992 + Psygnosis + Electronic Arts - + Platform + 1 0 - 0 + 14 0 - + naruto.zip Naruto (Hack, Russian) - Naruto (Hack, Russian) 3ninja.zip Megadrive @@ -51847,10 +38039,6 @@ The game let's you play on three different courses; Japan, the United States, an This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each one of the three ninjas has unique weapons and abilities. All three of them can run, duck, crawl, climb, jump, and hang on trees, ropes, etc. You'll encounter many obstacles and enemies, both regular and boss-like, which you'll have to overcome and defeat. - - media/video/3ninja.mp4 - media/mixrbv2/3ninja.png - 1994 @@ -51858,19 +38046,18 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each Psygnosis Action - Platform 1-2 0 10 0 - + navabarone.zip NavaBarone (HB) - + Megadrive 2017 @@ -51880,74 +38067,50 @@ This is a traditional platform game based on the movie 3 Ninjas Kick Back. Each 0 0 - + nba2k.zip NBA 2000 (Rus) - NBA 2000 (Rus) - NBA 2000 (Rus) - NBA 2000 (Rus) nbaact.zip Megadrive - The first of the NBA Live titles on the PC, NBA Live 95 includes all of the basketball players from the '94 - '95 season as well as the All-Star teams from the East and West. - -Manage over 300 players using the General Manager feature, new in this edition. Statistics for each player and team are saved. View players and teams side-by-side to compare stats and other information. You can trade any player in the league. + NBA Action '94 is one of the many basketball games released for the Genesis. It includes the 1993-1994 rosters with all 27 teams and has many of the NBA stars at the time including Chris Webber when he began for the Golden State Warriors. -Multiple in-game settings let you choose the mode of play, the style, and even the length of a quarter or session. Full motion videos bring your plays to life onscreen. Listen to the crowd roar, the noises of the court and hoop, and voices of the players. There is also a soundtrack of modern music. +You can play with up to five players all on the same team using the multi-tap adapter. You can play either 20, 40 or the complete 82 games and play your way into the postseason. -The DOS version includes support for 2 graphics resolutions: Normal mode (low res) 320x200 or Wide Angle (high res) 640x480. Gameplay can be controlled using the keyboard, mouse or joystick. +The game keeps track of all the win/loss records and stats, even lets you play the role as coach as well as play in the game, however it only has three offensive plays. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 1994 1994 - 1994 - Hitmen Productions - EA Sports + SEGA + SEGA Sports / Basketball - Sports - 1-4 + 1-5 0 - 17 + 12 0 - + nba2k5.zip NBA 2005 (Rus) - NBA 2005 (Rus) - NBA 2005 (Rus) - - ru - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 @@ -51958,943 +38121,609 @@ The DOS version includes support for 2 graphics resolutions: Normal mode (low re nbaact95.zip NBA Action '95 (Euro, USA) - NBA Action '95 (Euro, USA) - NBA Action '95 (Euro, USA) - - eu - us - 0 Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png + media/video/nbaact95.mp4 + media/mixrbv2/nbaact95.png 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p25.zip NBA Action '95 (Prototype, 19941118) - NBA Action '95 (Prototype, 19941118) - NBA Action '95 (Prototype, 19941118) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p24.zip NBA Action '95 (Prototype, 19941123-A) - NBA Action '95 (Prototype, 19941123-A) - NBA Action '95 (Prototype, 19941123-A) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p23.zip NBA Action '95 (Prototype, 19941202-B) - NBA Action '95 (Prototype, 19941202-B) - NBA Action '95 (Prototype, 19941202-B) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p22.zip NBA Action '95 (Prototype, 19941209) - NBA Action '95 (Prototype, 19941209) - NBA Action '95 (Prototype, 19941209) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p21.zip NBA Action '95 (Prototype, 19941215) - NBA Action '95 (Prototype, 19941215) - NBA Action '95 (Prototype, 19941215) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p20.zip NBA Action '95 (Prototype, 19941222-A) - NBA Action '95 (Prototype, 19941222-A) - NBA Action '95 (Prototype, 19941222-A) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p19.zip NBA Action '95 (Prototype, 19941224-A) - NBA Action '95 (Prototype, 19941224-A) - NBA Action '95 (Prototype, 19941224-A) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p18.zip NBA Action '95 (Prototype, 19941229) - NBA Action '95 (Prototype, 19941229) - NBA Action '95 (Prototype, 19941229) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p17.zip NBA Action '95 (Prototype, 19941230) - NBA Action '95 (Prototype, 19941230) - NBA Action '95 (Prototype, 19941230) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p16.zip NBA Action '95 (Prototype, 19941231) - NBA Action '95 (Prototype, 19941231) - NBA Action '95 (Prototype, 19941231) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p15.zip NBA Action '95 (Prototype, 19950103) - NBA Action '95 (Prototype, 19950103) - NBA Action '95 (Prototype, 19950103) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p14.zip NBA Action '95 (Prototype, 19950108) - NBA Action '95 (Prototype, 19950108) - NBA Action '95 (Prototype, 19950108) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p13.zip NBA Action '95 (Prototype, 19950112) - NBA Action '95 (Prototype, 19950112) - NBA Action '95 (Prototype, 19950112) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p12.zip NBA Action '95 (Prototype, 19950115-A) - NBA Action '95 (Prototype, 19950115-A) - NBA Action '95 (Prototype, 19950115-A) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p11.zip NBA Action '95 (Prototype, 19950121) - NBA Action '95 (Prototype, 19950121) - NBA Action '95 (Prototype, 19950121) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p10.zip NBA Action '95 (Prototype, 19950122-B) - NBA Action '95 (Prototype, 19950122-B) - NBA Action '95 (Prototype, 19950122-B) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p09.zip NBA Action '95 (Prototype, 19950124-B) - NBA Action '95 (Prototype, 19950124-B) - NBA Action '95 (Prototype, 19950124-B) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p08.zip NBA Action '95 (Prototype, 19950127-A) - NBA Action '95 (Prototype, 19950127-A) - NBA Action '95 (Prototype, 19950127-A) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p07.zip NBA Action '95 (Prototype, 19950127-B) - NBA Action '95 (Prototype, 19950127-B) - NBA Action '95 (Prototype, 19950127-B) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p05.zip NBA Action '95 (Prototype, 19950128) - NBA Action '95 (Prototype, 19950128) - NBA Action '95 (Prototype, 19950128) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p06.zip NBA Action '95 (Prototype, 19950128-A) - NBA Action '95 (Prototype, 19950128-A) - NBA Action '95 (Prototype, 19950128-A) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p04.zip NBA Action '95 (Prototype, 19950130) - NBA Action '95 (Prototype, 19950130) - NBA Action '95 (Prototype, 19950130) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p02.zip NBA Action '95 (Prototype, 19950201) - NBA Action '95 (Prototype, 19950201) - NBA Action '95 (Prototype, 19950201) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p03.zip NBA Action '95 (Prototype, 19950201, Alt) - NBA Action '95 (Prototype, 19950201, Alt) - NBA Action '95 (Prototype, 19950201, Alt) - - eu - us - nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaact95p01.zip NBA Action '95 (Prototype, 19950202) - NBA Action '95 (Prototype, 19950202) - NBA Action '95 (Prototype, 19950202) nbaact95.zip Megadrive This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. - - media/video/nbaact95.mp4 - media/mixrbv2/nbaact95.png - 1995 - 1995 - 1995 SEGA SEGA Sports / Basketball - Sports 1-5 0 0 0 - + nbaactp3.zip NBA Action (Prototype, 19940104) - NBA Action (Prototype, 19940104) - - us - nbaact.zip Megadrive @@ -52904,10 +38733,6 @@ You can play with up to five players all on the same team using the multi-tap ad The game keeps track of all the win/loss records and stats, even lets you play the role as coach as well as play in the game, however it only has three offensive plays. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - 1994 @@ -52915,22 +38740,17 @@ The game keeps track of all the win/loss records and stats, even lets you play t SEGA Sports / Basketball - Sports 1-5 0 12 0 - + nbaactp2.zip NBA Action (Prototype, 19940116) - NBA Action (Prototype, 19940116) - - us - nbaact.zip Megadrive @@ -52940,10 +38760,6 @@ You can play with up to five players all on the same team using the multi-tap ad The game keeps track of all the win/loss records and stats, even lets you play the role as coach as well as play in the game, however it only has three offensive plays. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - 1994 @@ -52951,57 +38767,44 @@ The game keeps track of all the win/loss records and stats, even lets you play t SEGA Sports / Basketball - Sports 1-5 0 12 0 - + nbaactp1.zip NBA Action (Prototype, 19940127, Broken - C08 missing) - NBA Action (Prototype, 19940127, Broken - C08 missing) - NBA Action (Prototype, 19940127, Broken - C08 missing) - - us - nbaact.zip Megadrive - This is the sequel to NBA Action '94 with the standard modes (Exhibition, Season, etc.) and features 300 top players of the 1994 NBA season and all 27 NBA teams and their respective logos. Players can also edit their own team's roster and create up to 40 different custom players that can be saved to the game's battery back-up. The game not only has former San Antonio Spurs player, David Robinson, endorsing and appearing in the game, but also play-by-play commentator Marv Albert also lends his voice talent to the game. + NBA Action '94 is one of the many basketball games released for the Genesis. It includes the 1993-1994 rosters with all 27 teams and has many of the NBA stars at the time including Chris Webber when he began for the Golden State Warriors. + +You can play with up to five players all on the same team using the multi-tap adapter. You can play either 20, 40 or the complete 82 games and play your way into the postseason. + +The game keeps track of all the win/loss records and stats, even lets you play the role as coach as well as play in the game, however it only has three offensive plays. - - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png - - 1995 - 1995 - 1995 + 1994 SEGA SEGA Sports / Basketball - Sports 1-5 0 - 0 + 12 0 nbaact.zip NBA Action (USA) - NBA Action (USA) - - us - 0 Megadrive @@ -53012,8 +38815,8 @@ You can play with up to five players all on the same team using the multi-tap ad The game keeps track of all the win/loss records and stats, even lets you play the role as coach as well as play in the game, however it only has three offensive plays. - media/video/nbaact.mp4 - media/mixrbv2/nbaact.png + media/video/nbaact.mp4 + media/mixrbv2/nbaact.png 1994 @@ -53022,7 +38825,6 @@ The game keeps track of all the win/loss records and stats, even lets you play t SEGA Sports / Basketball - Sports 1-5 0 @@ -53033,13 +38835,7 @@ The game keeps track of all the win/loss records and stats, even lets you play t nbaallst.zip NBA All-Star Challenge (Euro, USA) - NBA All-Star Challenge (Euro, USA) - NBA All-Star Challenge (Euro, USA) - - eu - us - 0 Megadrive @@ -53048,19 +38844,16 @@ You can choose from 27 players (one from every NBA team), including Michael Jord Each mode can also be played by two players. - media/video/nbaallst.mp4 - media/mixrbv2/nbaallst.png + media/video/nbaallst.mp4 + media/mixrbv2/nbaallst.png 1993 - 1992 - 1993 LJN Beam Software Sports / Basketball - Sports 1-2 0 @@ -53071,86 +38864,57 @@ Each mode can also be played by two players. nbahang.zip NBA Hang Time (Euro) - NBA Hang Time (Euro) - NBA Hang Time (Euro) - - eu - 0 Megadrive NBA Hang Time is a 2-on-2 arcade basketball action game following in the footsteps of NBA Jam. All NBA teams, each featuring 4 players to choose from, are included along with fast paced, over-the-top basketball, disregarding the normal rules of the game but including fouls and out of bounds. You can also create your own player, with a collection of body parts and clothing to choose from. - media/video/nbahang.mp4 - media/mixrbv2/nbahang.png + media/video/nbahang.mp4 + media/mixrbv2/nbahang.png 1996 - 1997 - 1996 Funcom Funcom Sports / Basketball - Sports - Action 1-4 0 15 0 - + nbahangu.zip NBA Hang Time (USA) - NBA Hang Time (USA) - NBA Hang Time (USA) - - us - nbahang.zip Megadrive NBA Hang Time is a 2-on-2 arcade basketball action game following in the footsteps of NBA Jam. All NBA teams, each featuring 4 players to choose from, are included along with fast paced, over-the-top basketball, disregarding the normal rules of the game but including fouls and out of bounds. You can also create your own player, with a collection of body parts and clothing to choose from. - - media/video/nbahang.mp4 - media/mixrbv2/nbahang.png - 1996 - 1997 - 1996 Funcom Funcom Sports / Basketball - Sports - Action 1-4 0 15 0 - + nbajam1.zip NBA Jam (Euro, USA) - NBA Jam (Euro, USA) - NBA Jam (Euro, USA) - NBA Jam (Euro, USA) - - - eu - us - + nbajam.zip Megadrive @@ -53158,22 +38922,13 @@ Each mode can also be played by two players. A key feature of NBA Jam was the exaggerated nature of the play - players jumped many times above their own height, making slam dunks that defied both human capabilities and the laws of physics. There were no fouls, free throws, or violations except goaltending and 24 second violations. This meant the player was able to freely shove or elbow his opponent out of the way. Additionally, the game had an "on fire" feature, where if one player made three baskets in a row, he would become "on fire" and have unlimited turbo, no goaltending, and increased shooting ability, until the other team scored (or the player had scored four consecutive baskets while "on fire"). - - media/video/nbajam.mp4 - media/mixrbv2/nbajam.png - 1994 - 1993 - 1994 - 1994 Arena Entertainment Midway Sports / Basketball - Sports - Various 1-4 0 @@ -53184,14 +38939,7 @@ A key feature of NBA Jam was the exaggerated nature of the play - players jumped nbajam.zip NBA Jam (Euro, USA, v1.1) - NBA Jam (Euro, USA, v1.1) - NBA Jam (Euro, USA, v1.1) - NBA Jam (Euro, USA, v1.1) - - eu - us - 0 Megadrive @@ -53200,38 +38948,27 @@ A key feature of NBA Jam was the exaggerated nature of the play - players jumped A key feature of NBA Jam was the exaggerated nature of the play - players jumped many times above their own height, making slam dunks that defied both human capabilities and the laws of physics. There were no fouls, free throws, or violations except goaltending and 24 second violations. This meant the player was able to freely shove or elbow his opponent out of the way. Additionally, the game had an "on fire" feature, where if one player made three baskets in a row, he would become "on fire" and have unlimited turbo, no goaltending, and increased shooting ability, until the other team scored (or the player had scored four consecutive baskets while "on fire"). - media/video/nbajam.mp4 - media/mixrbv2/nbajam.png + media/video/nbajam.mp4 + media/mixrbv2/nbajam.png 1994 - 1993 - 1994 - 1994 Arena Entertainment Midway Sports / Basketball - Sports - Various 1-4 0 15 0 - + nbajamj.zip NBA Jam (Jpn) - NBA Jam (Jpn) - NBA Jam (Jpn) - NBA Jam (Jpn) - - jp - nbajam.zip Megadrive @@ -53239,40 +38976,24 @@ A key feature of NBA Jam was the exaggerated nature of the play - players jumped A key feature of NBA Jam was the exaggerated nature of the play - players jumped many times above their own height, making slam dunks that defied both human capabilities and the laws of physics. There were no fouls, free throws, or violations except goaltending and 24 second violations. This meant the player was able to freely shove or elbow his opponent out of the way. Additionally, the game had an "on fire" feature, where if one player made three baskets in a row, he would become "on fire" and have unlimited turbo, no goaltending, and increased shooting ability, until the other team scored (or the player had scored four consecutive baskets while "on fire"). - - media/video/nbajam.mp4 - media/mixrbv2/nbajam.png - 1994 - 1993 - 1994 - 1994 Arena Entertainment Midway Sports / Basketball - Sports - Various 1-4 0 15 0 - + nbajamjp.zip NBA Jam (Jpn, Prototype) - NBA Jam (Jpn, Prototype) - NBA Jam (Jpn, Prototype) - NBA Jam (Jpn, Prototype) - - - eu - us - + nbajam.zip Megadrive @@ -53280,22 +39001,13 @@ A key feature of NBA Jam was the exaggerated nature of the play - players jumped A key feature of NBA Jam was the exaggerated nature of the play - players jumped many times above their own height, making slam dunks that defied both human capabilities and the laws of physics. There were no fouls, free throws, or violations except goaltending and 24 second violations. This meant the player was able to freely shove or elbow his opponent out of the way. Additionally, the game had an "on fire" feature, where if one player made three baskets in a row, he would become "on fire" and have unlimited turbo, no goaltending, and increased shooting ability, until the other team scored (or the player had scored four consecutive baskets while "on fire"). - - media/video/nbajam.mp4 - media/mixrbv2/nbajam.png - 1994 - 1993 - 1994 - 1994 Arena Entertainment Midway Sports / Basketball - Sports - Various 1-4 0 @@ -53306,12 +39018,7 @@ A key feature of NBA Jam was the exaggerated nature of the play - players jumped nbajamte.zip NBA Jam Tournament Edition (World) - NBA Jam Tournament Edition (World) - NBA Jam Tournament Edition (World) - - wor - 0 Megadrive @@ -53331,35 +39038,27 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi - media/video/nbajamte.mp4 - media/mixrbv2/nbajamte.png + media/video/nbajamte.mp4 + media/mixrbv2/nbajamte.png 1995 - 1995 - 1995 Iguana Entertainment Acclaim Sports - Sports / Basketball 1-4 0 15 0 - + nbajamtef.zip NBA Jam Tournament Edition (World, 2002 Fix Release) - NBA Jam Tournament Edition (World, 2002 Fix Release) - NBA Jam Tournament Edition (World, 2002 Fix Release) - - wor - nbajamte.zip Megadrive @@ -53378,20 +39077,13 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi &quot;Tournament Mode&quot; disables all other modes, special characters, and cheats, and challenges you to defeat all the NBA teams to unlock extra players (2 extra players for almost every team). Winning Tournament Mode also unlocks a higher CPU difficulty level. - - media/video/nbajamte.mp4 - media/mixrbv2/nbajamte.png - 1995 - 1995 - 1995 Iguana Entertainment Acclaim Sports - Sports / Basketball 1-4 0 @@ -53402,14 +39094,7 @@ Powerup icons appear randomly, and convey temporary arcade-like benefits when pi nbaliv95.zip NBA Live 95 (Euro, USA) - NBA Live 95 (Euro, USA) - NBA Live 95 (Euro, USA) - NBA Live 95 (Euro, USA) - - eu - us - 0 Megadrive @@ -53422,36 +39107,27 @@ Multiple in-game settings let you choose the mode of play, the style, and even t The DOS version includes support for 2 graphics resolutions: Normal mode (low res) 320x200 or Wide Angle (high res) 640x480. Gameplay can be controlled using the keyboard, mouse or joystick. - media/video/nbaliv95.mp4 - media/mixrbv2/nbaliv95.png + media/video/nbaliv95.mp4 + media/mixrbv2/nbaliv95.png 1994 - 1994 - 1994 Hitmen Productions EA Sports Sports / Basketball - Sports 1-4 0 17 0 - + nbaliv95k.zip NBA Live 95 (Kor) - NBA Live 95 (Kor) - NBA Live 95 (Kor) - NBA Live 95 (Kor) - - kr - nbaliv95.zip Megadrive @@ -53463,20 +39139,13 @@ Multiple in-game settings let you choose the mode of play, the style, and even t The DOS version includes support for 2 graphics resolutions: Normal mode (low res) 320x200 or Wide Angle (high res) 640x480. Gameplay can be controlled using the keyboard, mouse or joystick. - - media/video/nbaliv95.mp4 - media/mixrbv2/nbaliv95.png - 1994 - 1994 - 1994 Hitmen Productions EA Sports Sports / Basketball - Sports 1-4 0 @@ -53487,32 +39156,23 @@ The DOS version includes support for 2 graphics resolutions: Normal mode (low re nbaliv96.zip NBA Live 96 (Euro, USA) - NBA Live 96 (Euro, USA) - NBA Live 96 (Euro, USA) - - eu - us - 0 Megadrive New for NBA Live '96: New player animations - big blocks, tip-ins, tip-in slams, spin moves, crossover moves, two foot takeoff. New moves - one-on-one, spin dribble and crossover. Two new teams - the Vancouver Grizzlies and Toronto Raptors. Multi-Team Seasons for up to four players. Trade any player, any time. On-the-fly Playcalling, Animating Playbook and Shot Diagram screens for side-line strategies. All-Star game and the Draft for the ultimate NBA season realism. - media/video/nbaliv96.mp4 - media/mixrbv2/nbaliv96.png + media/video/nbaliv96.mp4 + media/mixrbv2/nbaliv96.png 1995 - 1995 - 1995 EA Sports Electronic Arts Sports / Basketball - Sports 1-4 0 @@ -53523,31 +39183,23 @@ The DOS version includes support for 2 graphics resolutions: Normal mode (low re nbaliv97.zip NBA Live 97 (Euro, USA) - NBA Live 97 (Euro, USA) - NBA Live 97 (Euro, USA) - - eu - us - 0 Megadrive NBA Live 97 is a basketball game with an emphasis on realism. You can choose from all of the NBA teams, create a team with players you create yourself, or choose a team formed by the All-Star players of the east or West coasts. When you create a player yourself you can customize the player to a high degree. There are over 60 offensive and 10 defensive set-ups. Match options include an exhibition match, a whole season or the playoffs. - media/video/nbaliv97.mp4 - media/mixrbv2/nbaliv97.png + media/video/nbaliv97.mp4 + media/mixrbv2/nbaliv97.png 1996 - 1996 EA Sports Electronic Arts Sports / Basketball - Sports 1-4 0 @@ -53558,11 +39210,7 @@ The DOS version includes support for 2 graphics resolutions: Normal mode (low re nbaliv98.zip NBA Live 98 (USA) - NBA Live 98 (USA) - - us - 0 Megadrive @@ -53571,39 +39219,27 @@ The DOS version includes support for 2 graphics resolutions: Normal mode (low re The game introduced various innovations to the series, including the now standard feature of passing to any teammate with a single button press. The game also made various graphical improvements, with new player models and faces modeled after actual player photographs. The PC version introduced support for 3D acceleration, utilizing 3dfx's Glide API. The PlayStation, PC and Saturn versions have Ernie Johnson as studio announcer and TNT/TBS color analyst Verne Lundquist doing play-by-play commentary, (the Saturn version does not include play-by-play commentary). NBA Live 98 is followed by NBA Live 99. - media/video/nbaliv98.mp4 - media/mixrbv2/nbaliv98.png + media/video/nbaliv98.mp4 + media/mixrbv2/nbaliv98.png 1997 - 1997 EA Sports Electronic Arts Sports / Basketball - Sports 1-2 0 17 0 - + bullvsblj.zip NBA Playoffs - Bulls Vs Blazers (Jpn) - NBA Playoffs - Bulls Vs Blazers (Jpn) - NBA Playoffs - Bulls Vs Blazers (Jpn) - NBA Playoffs - Bulls Vs Blazers (Jpn) - NBA Playoffs - Bulls Vs Blazers (Jpn) - NBA Playoffs - Bulls Vs Blazers (Jpn) - NBA Playoffs - Bulls Vs Blazers (Jpn) - NBA Playoffs - Bulls Vs Blazers (Jpn) - - - jp - + bullvsbl.zip Megadrive @@ -53614,41 +39250,24 @@ Features unchanged from the previous games include detailed stats, instant repla Exclusive to the Genesis version is the ability to create your own All-Star teams and to call defensive plays. - - media/video/bullvsbl.mp4 - media/mixrbv2/bullvsbl.png - 1993 - 1993 - 1993 EA Sports Electronic Arts Sports / Basketball - Sports 1-2 0 13 0 - + bullvsblj1.zip NBA Playoffs - Bulls Vs Blazers (Jpn, Alt) - NBA Playoffs - Bulls Vs Blazers (Jpn, Alt) - NBA Playoffs - Bulls Vs Blazers (Jpn, Alt) - NBA Playoffs - Bulls Vs Blazers (Jpn, Alt) - NBA Playoffs - Bulls Vs Blazers (Jpn, Alt) - NBA Playoffs - Bulls Vs Blazers (Jpn, Alt) - NBA Playoffs - Bulls Vs Blazers (Jpn, Alt) - NBA Playoffs - Bulls Vs Blazers (Jpn, Alt) - - - jp - + bullvsbl.zip Megadrive @@ -53659,20 +39278,13 @@ Features unchanged from the previous games include detailed stats, instant repla Exclusive to the Genesis version is the ability to create your own All-Star teams and to call defensive plays. - - media/video/bullvsbl.mp4 - media/mixrbv2/bullvsbl.png - 1993 - 1993 - 1993 EA Sports Electronic Arts Sports / Basketball - Sports 1-2 0 @@ -53683,59 +39295,34 @@ Exclusive to the Genesis version is the ability to create your own All-Star team nbapro94.zip NBA Pro Basketball '94 (Jpn) - NBA Pro Basketball '94 (Jpn) - NBA Pro Basketball '94 (Jpn) - NBA Pro Basketball '94 (Jpn) - NBA Pro Basketball '94 (Jpn) - NBA Pro Basketball '94 (Jpn) - NBA Pro Basketball '94 (Jpn) - NBA Pro Basketball '94 (Jpn) - - jp - 0 Megadrive The game could be played in various ways: players could play against each other, or against the computer. Games against the computer were divided into two levels, "exhibition" or "playoffs". Players could pick from any of the NBA teams for the first time, including non-playoff teams. Games could be configured for 2, 5, 8 or 12 minute quarters. - media/video/nbapro94.mp4 - media/mixrbv2/nbapro94.png + media/video/nbapro94.mp4 + media/mixrbv2/nbapro94.png 1994 - 1994 - 1994 - 1994 Electronic Arts Electronic Arts Sports - Sports / Basketball - Action 1-4 0 13 0 - + bullvslaj.zip NBA Pro Basketball - Bulls Vs Lakers (Jpn) - NBA Pro Basketball - Bulls Vs Lakers (Jpn) - NBA Pro Basketball - Bulls Vs Lakers (Jpn) - NBA Pro Basketball - Bulls Vs Lakers (Jpn) - NBA Pro Basketball - Bulls Vs Lakers (Jpn) - NBA Pro Basketball - Bulls Vs Lakers (Jpn) - NBA Pro Basketball - Bulls Vs Lakers (Jpn) - NBA Pro Basketball - Bulls Vs Lakers (Jpn) - - - jp - + bullvsla.zip Megadrive @@ -53745,20 +39332,13 @@ Exclusive to the Genesis version is the ability to create your own All-Star team Multiplayer options include cooperative and head-to-head modes. - - media/video/bullvsla.mp4 - media/mixrbv2/bullvsla.png - 1992 - 1992 - 1993 Capcom Electronic Arts Sports / Basketball - Sports 1-2 0 @@ -53769,81 +39349,46 @@ Multiplayer options include cooperative and head-to-head modes. nbashow.zip NBA Showdown '94 (Euro, USA) - NBA Showdown '94 (Euro, USA) - NBA Showdown '94 (Euro, USA) - NBA Showdown '94 (Euro, USA) - NBA Showdown '94 (Euro, USA) - NBA Showdown '94 (Euro, USA) - NBA Showdown '94 (Euro, USA) - NBA Showdown '94 (Euro, USA) - - eu - us - 0 Megadrive The game could be played in various ways: players could play against each other, or against the computer. Games against the computer were divided into two levels, "exhibition" or "playoffs". Players could pick from any of the NBA teams for the first time, including non-playoff teams. Games could be configured for 2, 5, 8 or 12 minute quarters. - media/video/nbashow.mp4 - media/mixrbv2/nbashow.png + media/video/nbashow.mp4 + media/mixrbv2/nbashow.png 1994 - 1994 - 1994 - 1994 Electronic Arts Electronic Arts Sports - Sports / Basketball - Action 1-4 0 13 0 - + nbashowp.zip NBA Showdown '94 (USA, Prototype, Hacked) - NBA Showdown '94 (USA, Prototype, Hacked) - NBA Showdown '94 (USA, Prototype, Hacked) - NBA Showdown '94 (USA, Prototype, Hacked) - NBA Showdown '94 (USA, Prototype, Hacked) - NBA Showdown '94 (USA, Prototype, Hacked) - NBA Showdown '94 (USA, Prototype, Hacked) - NBA Showdown '94 (USA, Prototype, Hacked) - - - us - + nbashow.zip Megadrive The game could be played in various ways: players could play against each other, or against the computer. Games against the computer were divided into two levels, "exhibition" or "playoffs". Players could pick from any of the NBA teams for the first time, including non-playoff teams. Games could be configured for 2, 5, 8 or 12 minute quarters. - - media/video/nbashow.mp4 - media/mixrbv2/nbashow.png - 1994 - 1994 - 1994 - 1994 Electronic Arts Electronic Arts Sports - Sports / Basketball - Action 1-4 0 @@ -53854,11 +39399,7 @@ Multiplayer options include cooperative and head-to-head modes. ncaabask.zip NCAA Final Four Basketball (USA) - NCAA Final Four Basketball (USA) - - us - 0 Megadrive @@ -53867,8 +39408,8 @@ Multiplayer options include cooperative and head-to-head modes. There are three modes of play to choose from: two Practice modes, one which shows the player the basic in's and outs of the game and another for free throw shooting, Exhibition and Tournament. Along with these modes are the ability to change around options to play a game to the player's liking including changing the length of the game. A battery-backup lets the player save their games, stats and rosters. - media/video/ncaabask.mp4 - media/mixrbv2/ncaabask.png + media/video/ncaabask.mp4 + media/mixrbv2/ncaabask.png 1994 @@ -53877,8 +39418,6 @@ There are three modes of play to choose from: two Practice modes, one which show Mindscape Sports / Basketball - Sports - Action 1-4 0 @@ -53889,19 +39428,15 @@ There are three modes of play to choose from: two Practice modes, one which show ncaafoot.zip NCAA Football (USA) - NCAA Football (USA) - - us - 0 Megadrive NCAA Football lets you play as one of sixteen college football teams in either an exhibition game or in tournament play. The tournament pits you against all the other teams which you must win in order to proceed; the game will automatically save after each game won so you can pick up the tournament where you left off. Team rosters are unique in that you can choose players from different decades from the 60's up to the 90's, and you can mix players from different decades if you want. - media/video/ncaafoot.mp4 - media/mixrbv2/ncaafoot.png + media/video/ncaafoot.mp4 + media/mixrbv2/ncaafoot.png 1994 @@ -53910,63 +39445,43 @@ There are three modes of play to choose from: two Practice modes, one which show Mindscape Sports / Football - Sports / Basketball - Sports 1-2 0 10 0 - + nfsu.zip Need for Speed Undercover (Rus) - Need for Speed Undercover (Rus) - Need for Speed Undercover (Rus) - Need for Speed Undercover (Rus) - Need for Speed Undercover (Rus) toutrun.zip Megadrive - Race across varied terrain in this conversion of one of the most famous arcade racing games. Your Ferrari is at the ready, complete with female passenger, over a series of short tracks. + The sequel to OutRun features similar basic gameplay to the original, with the action viewed from behind the car, and the challenge being to complete each stage within the time limit. Contact can cause the car to spin, slow down or even flip; in each case you will lose time. -Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game. +There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one. + - - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - - 1991 - 1991 - 1991 - 1991 - 1991 + 1992 - SEGA + AM2 SEGA Race, Driving - Fight - Action 1 0 - 16 + 11 0 neksoccr.zip Nekketsu Koukou Dodgeball Bu - Soccer Hen MD (Jpn) - Nekketsu Koukou Dodgeball Bu - Soccer Hen MD (Jpn) - Nekketsu Koukou Dodgeball Bu - Soccer Hen MD (Jpn) - - jp - 0 Megadrive @@ -53977,18 +39492,16 @@ At this rate it looked like we would have to give up our dream of entering the n Of all our sport clubs, dodge ball seems to be the strongest, so why don't we ask them to help us out? The dodge ball team is led by Kunio, and let's hope he lives up to the expectations of Misako! - media/video/neksoccr.mp4 - media/mixrbv2/neksoccr.png + media/video/neksoccr.mp4 + media/mixrbv2/neksoccr.png 1992 - 1990 Technos Japan Corp. PALSOFT Sports / Soccer - Sports 0 16 @@ -53998,20 +39511,15 @@ Of all our sport clubs, dodge ball seems to be the strongest, so why don't we as n3dgdevi.zip New 3D Golf Simulation - Devil's Course (Jpn) - New 3D Golf Simulation - Devil's Course (Jpn) - New 3D Golf Simulation - Devil's Course (Jpn) - - jp - 0 Megadrive New 3D Golf Simulation: Devil's Course (デビルズコース) is a 1992 golf game for the NEC PC-98 by T&E Soft in their New 3D Golf Simulation series of golf games that takes place on a fictional course. T&E Soft ported it to the Sega Mega Drive in 1994. This version was not released outside Japan (however Bullet Proof Software would release the SNES port overseas as True Golf Classics: Wicked 18), and plays the same as Pebble Beach Golf Links. - media/video/n3dgdevi.mp4 - media/mixrbv2/n3dgdevi.png + media/video/n3dgdevi.mp4 + media/mixrbv2/n3dgdevi.png 1994 @@ -54020,7 +39528,6 @@ Of all our sport clubs, dodge ball seems to be the strongest, so why don't we as T&E Soft Sports / Golf - Sports 1-4 0 @@ -54031,12 +39538,7 @@ Of all our sport clubs, dodge ball seems to be the strongest, so why don't we as n3dgaugu.zip New 3D Golf Simulation - Harukanaru Augusta (Jpn) - New 3D Golf Simulation - Harukanaru Augusta (Jpn) - New 3D Golf Simulation - Harukanaru Augusta (Jpn) - - jp - 0 Megadrive @@ -54045,8 +39547,8 @@ Of all our sport clubs, dodge ball seems to be the strongest, so why don't we as The game takes place at the Augusta National Golf Club and plays identically to Pebble Beach Golf Links. - media/video/n3dgaugu.mp4 - media/mixrbv2/n3dgaugu.png + media/video/n3dgaugu.mp4 + media/mixrbv2/n3dgaugu.png 1993 @@ -54060,41 +39562,23 @@ The game takes place at the Augusta National Golf Club and plays identically to 0 0 - + n3dgpebb.zip New 3D Golf Simulation - Pebble Beach no Hatou (Jpn) - New 3D Golf Simulation - Pebble Beach no Hatou (Jpn) - New 3D Golf Simulation - Pebble Beach no Hatou (Jpn) - New 3D Golf Simulation - Pebble Beach no Hatou (Jpn) - New 3D Golf Simulation - Pebble Beach no Hatou (Jpn) - New 3D Golf Simulation - Pebble Beach no Hatou (Jpn) - New 3D Golf Simulation - Pebble Beach no Hatou (Jpn) - New 3D Golf Simulation - Pebble Beach no Hatou (Jpn) - - - jp - + pebble.zip Megadrive Pebble Beach Golf Links is a golf simulator that recreates all eighteen holes of the famous course of the same name. One of the most well regarded golf courses in America is now open for play in the comfort of your own home on your Sega Mega Drive. - - media/video/pebble.mp4 - media/mixrbv2/pebble.png - 1994 - 1994 - 1993 - 1993 T&E Soft SEGA Sports / Golf - Sports 1-4 0 @@ -54105,12 +39589,7 @@ The game takes place at the Augusta National Golf Club and plays identically to n3dgwaia.zip New 3D Golf Simulation - Waialae no Kiseki (Jpn) - New 3D Golf Simulation - Waialae no Kiseki (Jpn) - New 3D Golf Simulation - Waialae no Kiseki (Jpn) - - jp - 0 Megadrive @@ -54119,8 +39598,8 @@ The game takes place at the Augusta National Golf Club and plays identically to The mechanics are simple to understand with options to select your club, stance, direction, and a circular meter for selecting the power of your shot. Like with many golf games, this will require good timing. Once the power level is selected, a ball with a dot tracing along its surface is shown and a button push selects where the ball will be hit. There are some customizations for your character including the ability to select a caddie and name your player. Your name, as well as records and progress, can be saved via battery backup. - media/video/n3dgwaia.mp4 - media/mixrbv2/n3dgwaia.png + media/video/n3dgwaia.mp4 + media/mixrbv2/n3dgwaia.png 1994 @@ -54129,7 +39608,6 @@ The mechanics are simple to understand with options to select your club, stance, T&E Soft Sports / Golf - Sports 0 0 @@ -54139,12 +39617,7 @@ The mechanics are simple to understand with options to select your club, stance, newhoriz.zip New Horizons (USA) - New Horizons (USA) - New Horizons (USA) - - us - 0 Megadrive @@ -54168,18 +39641,16 @@ During naval combat, the game becomes a turn-based top-down strategy game, with - media/video/newhoriz.mp4 - media/mixrbv2/newhoriz.png + media/video/newhoriz.mp4 + media/mixrbv2/newhoriz.png 1994 - 1994 Koei Koei Role playing games - Adventure 1 0 @@ -54190,12 +39661,7 @@ During naval combat, the game becomes a turn-based top-down strategy game, with newmanh.zip Newman Haas IndyCar Featuring Nigel Mansell ~ Nigel Mansell Indy Car (World) - Newman Haas IndyCar Featuring Nigel Mansell ~ Nigel Mansell Indy Car (World) - Newman Haas IndyCar Featuring Nigel Mansell ~ Nigel Mansell Indy Car (World) - - wor - 0 Megadrive @@ -54208,14 +39674,11 @@ Graphically, the game is less sterile than most driving games of the platform (a - media/video/newmanh.mp4 - media/mixrbv2/newmanh.png + media/video/newmanh.mp4 + media/mixrbv2/newmanh.png 1994 - 1994 - 1994 - 1994 Acclaim Gremlin Interactive @@ -54231,13 +39694,7 @@ Graphically, the game is less sterile than most driving games of the platform (a nfl95.zip NFL '95 (Euro, USA) - NFL '95 (Euro, USA) - NFL '95 (Euro, USA) - - eu - us - 0 Megadrive @@ -54246,8 +39703,8 @@ Graphically, the game is less sterile than most driving games of the platform (a The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png + media/video/nfl95.mp4 + media/mixrbv2/nfl95.png 1994 @@ -54256,23 +39713,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p21.zip NFL '95 (Prototype, 19940801) - NFL '95 (Prototype, 19940801) - NFL '95 (Prototype, 19940801) - - us - nfl95.zip Megadrive @@ -54280,10 +39731,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54291,23 +39738,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p20.zip NFL '95 (Prototype, 19940805) - NFL '95 (Prototype, 19940805) - NFL '95 (Prototype, 19940805) - - us - nfl95.zip Megadrive @@ -54315,10 +39756,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54326,23 +39763,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p19.zip NFL '95 (Prototype, 19940810) - NFL '95 (Prototype, 19940810) - NFL '95 (Prototype, 19940810) - - us - nfl95.zip Megadrive @@ -54350,10 +39781,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54361,23 +39788,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p18.zip NFL '95 (Prototype, 19940812) - NFL '95 (Prototype, 19940812) - NFL '95 (Prototype, 19940812) - - us - nfl95.zip Megadrive @@ -54385,10 +39806,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54396,23 +39813,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p17.zip NFL '95 (Prototype, 19940812, Alt) - NFL '95 (Prototype, 19940812, Alt) - NFL '95 (Prototype, 19940812, Alt) - - us - nfl95.zip Megadrive @@ -54420,10 +39831,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54431,23 +39838,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p15.zip NFL '95 (Prototype, 19940817) - NFL '95 (Prototype, 19940817) - NFL '95 (Prototype, 19940817) - - us - nfl95.zip Megadrive @@ -54455,10 +39856,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54466,23 +39863,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p16.zip NFL '95 (Prototype, 19940817-B) - NFL '95 (Prototype, 19940817-B) - NFL '95 (Prototype, 19940817-B) - - us - nfl95.zip Megadrive @@ -54490,10 +39881,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54501,23 +39888,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p14.zip NFL '95 (Prototype, 19940822) - NFL '95 (Prototype, 19940822) - NFL '95 (Prototype, 19940822) - - us - nfl95.zip Megadrive @@ -54525,10 +39906,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54536,23 +39913,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p13.zip NFL '95 (Prototype, 19940830) - NFL '95 (Prototype, 19940830) - NFL '95 (Prototype, 19940830) - - us - nfl95.zip Megadrive @@ -54560,10 +39931,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54571,23 +39938,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p12.zip NFL '95 (Prototype, 19940831) - NFL '95 (Prototype, 19940831) - NFL '95 (Prototype, 19940831) - - us - nfl95.zip Megadrive @@ -54595,10 +39956,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54606,23 +39963,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p11.zip NFL '95 (Prototype, 19940901) - NFL '95 (Prototype, 19940901) - NFL '95 (Prototype, 19940901) - - us - nfl95.zip Megadrive @@ -54630,10 +39981,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54641,23 +39988,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p10.zip NFL '95 (Prototype, 19940902) - NFL '95 (Prototype, 19940902) - NFL '95 (Prototype, 19940902) - - us - nfl95.zip Megadrive @@ -54665,10 +40006,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54676,23 +40013,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p09.zip NFL '95 (Prototype, 19940904) - NFL '95 (Prototype, 19940904) - NFL '95 (Prototype, 19940904) - - us - nfl95.zip Megadrive @@ -54700,10 +40031,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54711,23 +40038,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p07.zip NFL '95 (Prototype, 19940905) - NFL '95 (Prototype, 19940905) - NFL '95 (Prototype, 19940905) - - us - nfl95.zip Megadrive @@ -54735,10 +40056,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54746,23 +40063,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p08.zip NFL '95 (Prototype, 19940905-B) - NFL '95 (Prototype, 19940905-B) - NFL '95 (Prototype, 19940905-B) - - us - nfl95.zip Megadrive @@ -54770,10 +40081,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54781,23 +40088,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p06.zip NFL '95 (Prototype, 19940906) - NFL '95 (Prototype, 19940906) - NFL '95 (Prototype, 19940906) - - us - nfl95.zip Megadrive @@ -54805,10 +40106,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54816,23 +40113,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p05.zip NFL '95 (Prototype, 19940907) - NFL '95 (Prototype, 19940907) - NFL '95 (Prototype, 19940907) - - us - nfl95.zip Megadrive @@ -54840,10 +40131,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54851,23 +40138,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p04.zip NFL '95 (Prototype, 19940908) - NFL '95 (Prototype, 19940908) - NFL '95 (Prototype, 19940908) - - us - nfl95.zip Megadrive @@ -54875,10 +40156,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54886,23 +40163,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p03.zip NFL '95 (Prototype, 19940909) - NFL '95 (Prototype, 19940909) - NFL '95 (Prototype, 19940909) - - us - nfl95.zip Megadrive @@ -54910,10 +40181,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54921,23 +40188,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p01.zip NFL '95 (Prototype, 19940911) - NFL '95 (Prototype, 19940911) - NFL '95 (Prototype, 19940911) - - us - nfl95.zip Megadrive @@ -54945,10 +40206,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54956,23 +40213,17 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 0 0 - + nfl95p02.zip NFL '95 (Prototype, 19940911-B) - NFL '95 (Prototype, 19940911-B) - NFL '95 (Prototype, 19940911-B) - - us - nfl95.zip Megadrive @@ -54980,10 +40231,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play The game contains a standard Exhibition mode as well as a Season mode where players can manipulate trades, sign free agents and store records for up to seven different users thanks to the games battery backup system, which was also used to track league leaders in thirteen different categories. - - media/video/nfl95.mp4 - media/mixrbv2/nfl95.png - 1994 @@ -54991,7 +40238,6 @@ The game contains a standard Exhibition mode as well as a Season mode where play SEGA Sports / Football - Sports 1-4 0 @@ -55002,11 +40248,7 @@ The game contains a standard Exhibition mode as well as a Season mode where play nfl98.zip NFL 98 (USA) - NFL 98 (USA) - - us - 0 Megadrive @@ -55015,8 +40257,8 @@ The game contains a standard Exhibition mode as well as a Season mode where play Like Sega's previous two NFL releases (NFL '95 and NFL '97), NFL '98 was released exclusively for the North American market. It was not only the last American football video game for the Sega Genesis, but it was one of the last sports games released for a 16-bit console, which were being succeeded by 32-bit consoles like the Sega Saturn and the Sony PlayStation. The game runs under a modified engine of Prime Time NFL starring Deion Sanders with updated 96-97 rosters. - media/video/nfl98.mp4 - media/mixrbv2/nfl98.png + media/video/nfl98.mp4 + media/mixrbv2/nfl98.png 1997 @@ -55025,76 +40267,56 @@ Like Sega's previous two NFL releases (NFL '95 and NFL '97), NFL '98 was release SEGA Sports - Sports / Football 1-4 0 15 0 - + nfl94j.zip NFL Football '94 Starring Joe Montana (Jpn) - NFL Football '94 Starring Joe Montana (Jpn) - NFL Football '94 Starring Joe Montana (Jpn) - NFL Football '94 Starring Joe Montana (Jpn) - - jp - nfl94.zip Megadrive - Madden NFL '94 is the third in the Madden series of football games for the SNES. It features 80 teams -- 28 teams from the 1993 season, 38 Super Bowl teams from 1966-1991, 12 All Star franchise teams since 1950, and two "All-Madden" teams: one for the 1993 season and one from a 20-year time span. You can play these teams in a regular exhibition game or sudden death overtime game, or take the 1993 teams through an entire season. You can also enter the playoffs with the 1993 teams, the Super Bowl champions, or the All Star franchise teams. Unlike many other sports games, saving a season is done by password rather than by storing the data into a saved game. + After SEGA picked up the license and changed names with last year's edition, they ultimately decided to drop 'Sports Talk' for the simpler title "NFL Football". With over 800 players based on the 1992 season, all of the series trademarks including play-by-play commentary, authentic playbooks and instant replays are intact. Battery backup support is available for season play. This release features significant camera adjustments including a lower perspective and some enhanced zooming features which bring mixed reactions. - - media/video/nfl94.mp4 - media/mixrbv2/nfl94.png - - 1994 - 1993 - 1994 + 1993 - High Score Productions - Electronic Arts + BlueSky Software, Inc. + SEGA Sports / Football - Sports - 1-4 + 1-2 0 - 14 + 16 0 nfl94.zip NFL Football '94 Starring Joe Montana (USA) - NFL Football '94 Starring Joe Montana (USA) - - us - 0 Megadrive After SEGA picked up the license and changed names with last year's edition, they ultimately decided to drop 'Sports Talk' for the simpler title "NFL Football". With over 800 players based on the 1992 season, all of the series trademarks including play-by-play commentary, authentic playbooks and instant replays are intact. Battery backup support is available for season play. This release features significant camera adjustments including a lower perspective and some enhanced zooming features which bring mixed reactions. - media/video/nfl94.mp4 - media/mixrbv2/nfl94.png + media/video/nfl94.mp4 + media/mixrbv2/nfl94.png 1993 - 1994 BlueSky Software, Inc. SEGA Sports / Football - Sports 1-2 0 @@ -55105,41 +40327,25 @@ Like Sega's previous two NFL releases (NFL '95 and NFL '97), NFL '98 was release nflqb.zip NFL Quarterback Club (World) - NFL Quarterback Club (World) - NFL Quarterback Club (World) - NFL Quarterback Club (World) - NFL Quarterback Club (World) - NFL Quarterback Club (World) - NFL Quarterback Club (World) - - wor - 0 Megadrive One of the earliest in the series which features all 28 NFL teams including their respective nicknames and logos and many of the top players of the day including John Elway, Joe Montana, Brett Farve and Troy Aikman, just to name a few. -There are a variety of game modes to choose from including NFL Play which includes preseason, season and playoff modes along with the Simulation mode that allows players to relive past moments of NFL history and lets the player recreate these moments or change history all together. - -Also included is the Quarterback Challenge which would become a staple in the series. In the QB Challenge, the player chooses from one of nineteen different NFL quarterbacks to compete in a series of challenges that will test their accuracy, speed, power and knowledge. Players can also create their own custom quarterback and throw them into the competition. - -Players can also customize their options including quarter lengths, weather conditions, rules, etc. The game also contains a battery backup to save games and created characters. +There are a variety of game modes to choose from including NFL Play which includes preseason, season and playoff modes along with the Simulation mode that allows players to relive past moments of NFL history and lets the player recreate these moments or change history all together. - media/video/nflqb.mp4 - media/mixrbv2/nflqb.png + media/video/nflqb.mp4 + media/mixrbv2/nflqb.png 1994 - 1995 - 1995 Iguana Entertainment Acclaim Sports / Football - Sports 1-5 0 @@ -55150,13 +40356,7 @@ Players can also customize their options including quarter lengths, weather cond nflqb96.zip NFL Quarterback Club 96 (Euro, USA) - NFL Quarterback Club 96 (Euro, USA) - NFL Quarterback Club 96 (Euro, USA) - - eu - us - 0 Megadrive @@ -55165,19 +40365,16 @@ Players can also customize their options including quarter lengths, weather cond Every team from the 1996 NFL season is shown here, with real player numbers and stats. 32 offensive plays and 16 defensive plays are available as you play. Options include setting quarter lengths, from one to 15 minutes, and selecting your mode of play: Preseason, Playoffs, or a full Season, in which you play 18 games towards the goal of the Super Bowl. - media/video/nflqb96.mp4 - media/mixrbv2/nflqb96.png + media/video/nflqb96.mp4 + media/mixrbv2/nflqb96.png 1995 - 1995 - 1995 Iguana Entertainment Acclaim Sports / Football - Sports 1-5 0 @@ -55188,32 +40385,23 @@ Every team from the 1996 NFL season is shown here, with real player numbers and nflsport.zip NFL Sports Talk Football '93 Starring Joe Montana (Euro, USA) - NFL Sports Talk Football '93 Starring Joe Montana (Euro, USA) - NFL Sports Talk Football '93 Starring Joe Montana (Euro, USA) - - eu - us - 0 Megadrive An entry in Sega's early football series, Sports Talk '93 weighs in at an impressive (for the time) 12 megs. Play any of the 28 teams in Exhibition, League Play, Play-offs, or the Super Bowl. Multiple field views and Sports Talk 2.0 ("over two times more commentary") are the main features that set it apart from other football games. Two players can compete or cooperate against the computer. Also, a coaching mode is including, which allows the players to pick the plays for the computer to run. - media/video/nflsport.mp4 - media/mixrbv2/nflsport.png + media/video/nflsport.mp4 + media/mixrbv2/nflsport.png 1992 - 1992 - 1992 BlueSky Software, Inc. SEGA Sports / Football - Sports 1-2 0 @@ -55224,19 +40412,15 @@ Every team from the 1996 NFL season is shown here, with real player numbers and nhktaidr.zip NHK Taiga Drama - Taiheiki (Jpn) - NHK Taiga Drama - Taiheiki (Jpn) - - jp - 0 Megadrive NHK Taiga Drama: Taiheiki is a 1991 strategy game for the Sega Mega Drive by Sega tying into NHK's Taiga Drama adaptation of the Japanese epic Taiheiki which aired that year. - media/video/nhktaidr.mp4 - media/mixrbv2/nhktaidr.png + media/video/nhktaidr.mp4 + media/mixrbv2/nhktaidr.png 1991 @@ -55245,31 +40429,22 @@ Every team from the 1996 NFL season is shown here, with real player numbers and NHK Strategy - Simulation 1 0 0 0 - + nhktaidrc.zip NHK Taiga Drama - Taiheiki (T-Chi) - NHK Taiga Drama - Taiheiki (T-Chi) - - jp - nhktaidr.zip Megadrive NHK Taiga Drama: Taiheiki is a 1991 strategy game for the Sega Mega Drive by Sega tying into NHK's Taiga Drama adaptation of the Japanese epic Taiheiki which aired that year. - - media/video/nhktaidr.mp4 - media/mixrbv2/nhktaidr.png - 1991 @@ -55277,87 +40452,48 @@ Every team from the 1996 NFL season is shown here, with real player numbers and NHK Strategy - Simulation 1 0 0 0 - + nhl94.zip - NHL '94 (Euro, USA) - NHL '94 (Euro, USA) - NHL '94 (Euro, USA) - NHL '94 (Euro, USA) - NHL '94 (Euro, USA) - NHL '94 (Euro, USA) - NHL '94 (Euro, USA) + NHL '94 (Euro, USA) - - eu - us - - 0 Megadrive - - After establishing themselves in the virtual rinks, EA combined both NHL and NHLPA licenses in NHL '94, allowing them to feature all 26 real teams (including both expansion teams) and players of the new NHL season for the first time in the series. - -Aside from the licenses, the gameplay for this edition sees for the first time the inclusion of the devastating one-timer shot, but to keep forwards (literally) in check, defenders also feature harder body checks, with new animations. For an additional challenge, players can also choose to control the goalkeeper manually. A popular feature in previous editions, fighting is completely removed from the game. Game modes include exhibition games (or "regular season" in-game), playoffs (best of one or best of seven) and an all new shoot-out mode. The main options remain basically the same couple since the establishment of the series - period length (5, 10 or 20 minutes), line changes (off, manual or the new automatic mode) and penalties. (off, on, on but no offsides). - -While there are some minor differences between platforms (Genesis features record keeping for users and the MegaCD version has more stat screens, CD quality audio backdrops and the usual highlight clips here and there), only the PC version released at the same time features complete season action. - - - media/video/nhl94.mp4 - media/mixrbv2/nhl94.png - - 1993 - 1993 + 1993 - High Score Productions - Electronic Arts - - Sports / Hockey - Sports - - 1-4 + Electronic Arts + Electronic Arts 0 - 15 + 0 0 nhl95.zip NHL 95 (Euro, USA) - NHL 95 (Euro, USA) - NHL 95 (Euro, USA) - NHL 95 (Euro, USA) - - eu - us - 0 Megadrive NHL '95 was EA Sports' third licensed ice hockey game, promising the fastest action in the series to date. The action is viewed top-down, and can be played with or without realistic penalties. There is a full season mode, allowing you to guide a team through all 84 matches, with the option of injuries potentially putting players out of a sequence of matches. You have full control over trading and creating players for your squad. New in-game moves include dummy shots and lie-down blocks. - media/video/nhl95.mp4 - media/mixrbv2/nhl95.png + media/video/nhl95.mp4 + media/mixrbv2/nhl95.png 1994 - 1994 - 1994 High Score Productions Electronic Arts Sports / Hockey - Sports 1-4 0 @@ -55368,33 +40504,23 @@ While there are some minor differences between platforms (Genesis features reco nhl96.zip NHL 96 (Euro, USA) - NHL 96 (Euro, USA) - NHL 96 (Euro, USA) - NHL 96 (Euro, USA) - - eu - us - fr - 0 Megadrive NHL 96 was the first EA Sports game to feature Virtual Stadium technology, which resulted in a 3D feel and multiple camera angles. The NHL license ensures that real teams and players of the era are included, with a full league and playoff system. Many game options can be toggled - the infamous fighting is option, as are the penalties and offsides. The control system makes it possible to execute one-touch passes, and several special trick moves to quickly advance the ball. As a bonus feature, it included 'Hockey Card' profiles of every player on CD, and interviews with the stars of the game. - media/video/nhl96.mp4 - media/mixrbv2/nhl96.png + media/video/nhl96.mp4 + media/mixrbv2/nhl96.png 1995 - 1995 High Score Productions Electronic Arts Sports / Hockey - Sports 1-4 0 @@ -55405,13 +40531,7 @@ While there are some minor differences between platforms (Genesis features reco nhl97.zip NHL 97 (Euro, USA) - NHL 97 (Euro, USA) - NHL 97 (Euro, USA) - - eu - us - 0 Megadrive @@ -55420,19 +40540,16 @@ While there are some minor differences between platforms (Genesis features reco Other extras include multiplayer support for up to 8 players through network or Gravis's GrIP system, the option to create new players and trade them around, and the usual amount of EA sports licensed multimedia flair, including an interesting "Goalie Mask Viewer" which lets you observe the elaboratedly decorated helmets of 30 goalies. - media/video/nhl97.mp4 - media/mixrbv2/nhl97.png + media/video/nhl97.mp4 + media/mixrbv2/nhl97.png 1996 - 1996 - 1996 High Score Productions EA Sports Sports / Hockey - Sports 1-4 0 @@ -55443,11 +40560,7 @@ Other extras include multiplayer support for up to 8 players through network or nhl98.zip NHL 98 (USA) - NHL 98 (USA) - - us - 0 Megadrive @@ -55456,43 +40569,33 @@ Other extras include multiplayer support for up to 8 players through network or Next to the new coaching menu, which allows players to apply different strategies to different lines, EA enhanced the penalty awareness including the 2 line pass rule. To spice up the gameplay even more, the player hot and cold streaks were introduced in this very last NHL release on the Genesis. - media/video/nhl98.mp4 - media/mixrbv2/nhl98.png + media/video/nhl98.mp4 + media/mixrbv2/nhl98.png 1997 - 1997 EA Sports Electronic Arts Sports / Hockey - Sports 1-4 0 13 0 - + nhlasp16.zip NHL All-Star Hockey '95 (Prototype, 19940914) - NHL All-Star Hockey '95 (Prototype, 19940914) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55500,32 +40603,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp15.zip NHL All-Star Hockey '95 (Prototype, 19940929) - NHL All-Star Hockey '95 (Prototype, 19940929) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55533,32 +40627,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp14.zip NHL All-Star Hockey '95 (Prototype, 19941001) - NHL All-Star Hockey '95 (Prototype, 19941001) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55566,32 +40651,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp13.zip NHL All-Star Hockey '95 (Prototype, 19941021) - NHL All-Star Hockey '95 (Prototype, 19941021) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55599,32 +40675,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp12.zip NHL All-Star Hockey '95 (Prototype, 19941107) - NHL All-Star Hockey '95 (Prototype, 19941107) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55632,32 +40699,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp11.zip NHL All-Star Hockey '95 (Prototype, 19941109) - NHL All-Star Hockey '95 (Prototype, 19941109) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55665,32 +40723,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp10.zip NHL All-Star Hockey '95 (Prototype, 19941119) - NHL All-Star Hockey '95 (Prototype, 19941119) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55698,32 +40747,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp09.zip NHL All-Star Hockey '95 (Prototype, 19941121) - NHL All-Star Hockey '95 (Prototype, 19941121) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55731,32 +40771,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp08.zip NHL All-Star Hockey '95 (Prototype, 19941122) - NHL All-Star Hockey '95 (Prototype, 19941122) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55764,32 +40795,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp07.zip NHL All-Star Hockey '95 (Prototype, 19941123) - NHL All-Star Hockey '95 (Prototype, 19941123) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55797,32 +40819,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp06.zip NHL All-Star Hockey '95 (Prototype, 19941127) - NHL All-Star Hockey '95 (Prototype, 19941127) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55830,32 +40843,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp05.zip NHL All-Star Hockey '95 (Prototype, 19941128) - NHL All-Star Hockey '95 (Prototype, 19941128) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55863,32 +40867,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp04.zip NHL All-Star Hockey '95 (Prototype, 19941129) - NHL All-Star Hockey '95 (Prototype, 19941129) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55896,32 +40891,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp02.zip NHL All-Star Hockey '95 (Prototype, 19941201) - NHL All-Star Hockey '95 (Prototype, 19941201) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55929,32 +40915,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp03.zip NHL All-Star Hockey '95 (Prototype, 19941201-B) - NHL All-Star Hockey '95 (Prototype, 19941201-B) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55962,32 +40939,23 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 0 0 - + nhlasp01.zip NHL All-Star Hockey '95 (Prototype, 19941202) - NHL All-Star Hockey '95 (Prototype, 19941202) - - us - nhlas.zip Megadrive NHL All-Star Hockey '95 is the standard hockey game complete with an NHL and NHLPA license complete with all 26 NHL teams and over 650 players from the 1993-94 NHL season including Mark Messier, Mario Lemieux, Jeremy Roenick and the Great One himself, Wayne Gretzky. The standard modes apply including Exhibition, Season and Playoffs which include the updated best-of-seven format. There is a battery back-up that allows players not only to save games but keep track of 15-types of stats and also features the voice talent of broadcasting legend, Marv Albert for in-game commentary. - - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png - 1995 @@ -55995,7 +40963,6 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 @@ -56006,11 +40973,7 @@ Next to the new coaching menu, which allows players to apply different strategie nhlas.zip NHL All-Star Hockey '95 (USA) - NHL All-Star Hockey '95 (USA) - - us - 0 Megadrive @@ -56018,8 +40981,8 @@ Next to the new coaching menu, which allows players to apply different strategie - media/video/nhlas.mp4 - media/mixrbv2/nhlas.png + media/video/nhlas.mp4 + media/mixrbv2/nhlas.png 1995 @@ -56028,7 +40991,6 @@ Next to the new coaching menu, which allows players to apply different strategie SEGA Sports / Hockey - Sports 1-2 0 @@ -56039,82 +41001,59 @@ Next to the new coaching menu, which allows players to apply different strategie nhl.zip NHL Hockey (USA) - NHL Hockey (USA) - NHL Hockey (USA) - NHL Hockey (USA) - - us - 0 Megadrive With the official NHL license, the title offers twenty-four teams and over 500 players with their statistics. It is possible to compete in the League mode but also to create his own tournament. A slow motion mode also allows you to replay its best actions. - media/video/nhl.mp4 - media/mixrbv2/nhl.png + media/video/nhl.mp4 + media/mixrbv2/nhl.png 1991 - 1992 Park Place Production Team Electronic Arts Sports / Hockey - Sports 1-2 0 15 0 - + nhlpa2k3.zip NHLPA 2003 (Rus) - NHLPA 2003 (Rus) - NHLPA 2003 (Rus) nhl98.zip Megadrive - The second part in Electronic Arts' hockey series. It features the NHLPA license (so it has real player names), but not the NHL license (so it doesn't have NHL team names). + NHL 98 is an another entry in the beloved NHL series from EA sports. This installment features faster and refined gameplay, as well as enhanced computer AI and crowd reactions. Team rosters and player ratings are updated as usually, for an even better NHL experience. -Gameplay is altered only slightly over the predecessor. Regular season and Playoff modes are available. Goalies have improved AI, there are more foul play options and the game now features detailed statistics. - +Next to the new coaching menu, which allows players to apply different strategies to different lines, EA enhanced the penalty awareness including the 2 line pass rule. To spice up the gameplay even more, the player hot and cold streaks were introduced in this very last NHL release on the Genesis. - - media/video/nhl98.mp4 - media/mixrbv2/nhl98.png - - 1992 - 1992 + 1997 - Park Place Productions + EA Sports Electronic Arts Sports / Hockey - Sports - 1-2 + 1-4 0 - 17 + 13 0 - + nhlpa93a.zip NHLPA Hockey 93 (Euro, USA) - NHLPA Hockey 93 (Euro, USA) - NHLPA Hockey 93 (Euro, USA) - - eu - us - nhlpa93.zip Megadrive @@ -56123,19 +41062,13 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo Gameplay is altered only slightly over the predecessor. Regular season and Playoff modes are available. Goalies have improved AI, there are more foul play options and the game now features detailed statistics. - - media/video/nhlpa93.mp4 - media/mixrbv2/nhlpa93.png - 1992 - 1992 Park Place Productions Electronic Arts Sports / Hockey - Sports 1-2 0 @@ -56146,13 +41079,7 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo nhlpa93.zip NHLPA Hockey 93 (Euro, USA, v1.1) - NHLPA Hockey 93 (Euro, USA, v1.1) - NHLPA Hockey 93 (Euro, USA, v1.1) - - eu - us - 0 Megadrive @@ -56162,18 +41089,16 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo - media/video/nhlpa93.mp4 - media/mixrbv2/nhlpa93.png + media/video/nhlpa93.mp4 + media/mixrbv2/nhlpa93.png 1992 - 1992 Park Place Productions Electronic Arts Sports / Hockey - Sports 1-2 0 @@ -56184,25 +41109,18 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo mansell.zip Nigel Mansell's World Championship Racing (Euro) - Nigel Mansell's World Championship Racing (Euro) - Nigel Mansell's World Championship Racing (Euro) - - eu - 0 Megadrive Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. - media/video/mansell.mp4 - media/mixrbv2/mansell.png + media/video/mansell.mp4 + media/mixrbv2/mansell.png 1993 - 1993 - 1993 Gremlin Interactive Gremlin Interactive @@ -56214,29 +41132,18 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo 15 0 - + mansellu.zip Nigel Mansell's World Championship Racing (USA) - Nigel Mansell's World Championship Racing (USA) - Nigel Mansell's World Championship Racing (USA) - - us - mansell.zip Megadrive Timing smiled on Gremlin with this licensed Formula 1 simulation, as Nigel's long quest for a championship had finally come good. The game was pitched somewhere in between a full-blown simulation like F1 GP and action games like Continental Circus. Only 12 cars were in each race, which could last from between 3 and 20 laps. - - media/video/mansell.mp4 - media/mixrbv2/mansell.png - 1993 - 1993 - 1993 Gremlin Interactive Gremlin Interactive @@ -56252,19 +41159,15 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo ncirc.zip Nightmare Circus (Bra) - Nightmare Circus (Bra) - - br - 0 Megadrive Nightmare Circus is a beat'em-up mixed with elements from platform games and fighting games, made for Sega Genesis/Mega Drive. The hero, Raven, is trying to put an end to the nightmarish circus that only appears on stormy nights. He has to fight twisted and warped circus denizens through a variation of deadly circus levels. - media/video/ncirc.mp4 - media/mixrbv2/ncirc.png + media/video/ncirc.mp4 + media/mixrbv2/ncirc.png 1996 @@ -56273,31 +41176,22 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo Tec Toy Action - Platform 1-2 0 8 0 - + ncirc1.zip Nightmare Circus (Bra, Alt) - Nightmare Circus (Bra, Alt) - - br - ncirc.zip Megadrive Nightmare Circus is a beat'em-up mixed with elements from platform games and fighting games, made for Sega Genesis/Mega Drive. The hero, Raven, is trying to put an end to the nightmarish circus that only appears on stormy nights. He has to fight twisted and warped circus denizens through a variation of deadly circus levels. - - media/video/ncirc.mp4 - media/mixrbv2/ncirc.png - 1996 @@ -56305,31 +41199,22 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo Tec Toy Action - Platform 1-2 0 8 0 - + ncircp.zip Nightmare Circus (Prototype) - Nightmare Circus (Prototype) - - br - ncirc.zip Megadrive Nightmare Circus is a beat'em-up mixed with elements from platform games and fighting games, made for Sega Genesis/Mega Drive. The hero, Raven, is trying to put an end to the nightmarish circus that only appears on stormy nights. He has to fight twisted and warped circus denizens through a variation of deadly circus levels. - - media/video/ncirc.mp4 - media/mixrbv2/ncirc.png - 1996 @@ -56337,7 +41222,6 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo Tec Toy Action - Platform 1-2 0 @@ -56348,12 +41232,7 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo nikkan.zip Nikkan Sports Pro Yakyuu Van (Jpn) - Nikkan Sports Pro Yakyuu Van (Jpn) - Nikkan Sports Pro Yakyuu Van (Jpn) - - jp - 0 Megadrive @@ -56364,18 +41243,16 @@ Seasons stretch up to 162 games, including a Pennant race. You have many battin Sports Talk Baseball incorporates Sega's patented "Sports Talk", delivering accurate play-by-play. - media/video/nikkan.mp4 - media/mixrbv2/nikkan.png + media/video/nikkan.mp4 + media/mixrbv2/nikkan.png 1992 - 1991 SEGA SEGA Sports / Baseball - Sports 1-2 0 @@ -56386,11 +41263,7 @@ Sports Talk Baseball incorporates Sega's patented "Sports Talk", delivering acc ninjab.zip Ninja Burai Densetsu (Jpn) - Ninja Burai Densetsu (Jpn) - - jp - 0 Megadrive @@ -56399,8 +41272,8 @@ Sports Talk Baseball incorporates Sega's patented "Sports Talk", delivering acc The game plays similarly to other strategy games such as SystemSoft's Daisenryaku games and Sega's own Shining games. You are in control of a team of ninjas fighting another team. C selects a ninja/confirms an action. B cancels an action, or if no action is in progress, selects the next ninja. A opens the battle menu, which allows you to end your turn. Battles are fully automatic. Unique to Ninja Burai Densetsu are side-scrolling special stages: should you move a ninja onto a special space, they will go into a town where they can get various helpful items from townsfolk. - media/video/ninjab.mp4 - media/mixrbv2/ninjab.png + media/video/ninjab.mp4 + media/mixrbv2/ninjab.png 1991 @@ -56415,15 +41288,11 @@ The game plays similarly to other strategy games such as SystemSoft's Daisenryak 0 0 - + ninjabt.zip Ninja Burai Densetsu (T-Chi) - Ninja Burai Densetsu (T-Chi) - - jp - ninjab.zip Megadrive @@ -56431,10 +41300,6 @@ The game plays similarly to other strategy games such as SystemSoft's Daisenryak The game plays similarly to other strategy games such as SystemSoft's Daisenryaku games and Sega's own Shining games. You are in control of a team of ninjas fighting another team. C selects a ninja/confirms an action. B cancels an action, or if no action is in progress, selects the next ninja. A opens the battle menu, which allows you to end your turn. Battles are fully automatic. Unique to Ninja Burai Densetsu are side-scrolling special stages: should you move a ninja onto a special space, they will go into a town where they can get various helpful items from townsfolk. - - media/video/ninjab.mp4 - media/mixrbv2/ninjab.png - 1991 @@ -56452,11 +41317,7 @@ The game plays similarly to other strategy games such as SystemSoft's Daisenryak ngaiden.zip Ninja Gaiden (Jpn, Prototype) - Ninja Gaiden (Jpn, Prototype) - - jp - 0 Megadrive @@ -56465,8 +41326,8 @@ The game plays similarly to other strategy games such as SystemSoft's Daisenryak The game features a lot of cut scenes, all of them in the finest Engrish. The chapter titles are in Japanese, though. The story doesn't make any sense, at least not in its presented state. Later in the game, you meet people you should know but don't, and about halfway through the game you get to know that your goal from the beginning was to rescue Ryu's kidnapped lady friend. - media/video/ngaiden.mp4 - media/mixrbv2/ngaiden.png + media/video/ngaiden.mp4 + media/mixrbv2/ngaiden.png 1992 @@ -56485,11 +41346,7 @@ The game features a lot of cut scenes, all of them in the finest Engrish. The ch noescape.zip No Escape (USA) - No Escape (USA) - - us - 0 Megadrive @@ -56498,8 +41355,8 @@ The game features a lot of cut scenes, all of them in the finest Engrish. The ch Robbins can talk to some prisoners to help him in his quest, but he must also avoid violent prisoners, either by attacking them with punches or kicks or using traps and stealth to bypass them. The graphics are based off of rotoscopes of the actual actors from the movie. - media/video/noescape.mp4 - media/mixrbv2/noescape.png + media/video/noescape.mp4 + media/mixrbv2/noescape.png 1994 @@ -56508,7 +41365,6 @@ Robbins can talk to some prisoners to help him in his quest, but he must also av Bits Studios Action - Platform 1 0 @@ -56519,19 +41375,15 @@ Robbins can talk to some prisoners to help him in his quest, but he must also av nobubufu.zip Nobunaga no Yabou - Bushou Fuuunroku (Jpn) - Nobunaga no Yabou - Bushou Fuuunroku (Jpn) - - jp - 0 Megadrive Nobunaga no Yabou: Bushou Fuuunroku (信長の野望 武将風雲録) is a simulation game by Koei as part of a series of games based on the life of Nobunaga which itself is part of their Historical Simulation Series. It was first released in 1990 on the NEC PC-88 and then was ported to several other platforms released in Japan, including a port to the Sega Mega Drive in 1991 which was not released outside Japan. - media/video/nobubufu.mp4 - media/mixrbv2/nobubufu.png + media/video/nobubufu.mp4 + media/mixrbv2/nobubufu.png 1991 @@ -56549,11 +41401,7 @@ Robbins can talk to some prisoners to help him in his quest, but he must also av nobuhao.zip Nobunaga no Yabou - Haouden (Jpn) - Nobunaga no Yabou - Haouden (Jpn) - - jp - 0 Megadrive @@ -56564,8 +41412,8 @@ Among the tweaks to the gameplay was the addition of castles, which are now the The game was the first flagship Nobunaga's Ambition game to never receive a US localization. It sits between the fourth game, Nobunaga's Ambition: Lord of Darkness (Nobunaga no Yabou: Bushou Fuuunroku) from 1990, and the sixth game, Nobunaga no Yabou: Tenshouki from 1994. - media/video/nobuhao.mp4 - media/mixrbv2/nobuhao.png + media/video/nobuhao.mp4 + media/mixrbv2/nobuhao.png 1994 @@ -56579,15 +41427,11 @@ The game was the first flagship Nobunaga's Ambition game to never receive a US l 0 0 - + nobuhaoc.zip Nobunaga no Yabou - Haouden (T-Chi) - Nobunaga no Yabou - Haouden (T-Chi) - - jp - nobuhao.zip Megadrive @@ -56597,10 +41441,6 @@ Among the tweaks to the gameplay was the addition of castles, which are now the The game was the first flagship Nobunaga's Ambition game to never receive a US localization. It sits between the fourth game, Nobunaga's Ambition: Lord of Darkness (Nobunaga no Yabou: Bushou Fuuunroku) from 1990, and the sixth game, Nobunaga no Yabou: Tenshouki from 1994. - - media/video/nobuhao.mp4 - media/mixrbv2/nobuhao.png - 1994 @@ -56613,16 +41453,11 @@ The game was the first flagship Nobunaga's Ambition game to never receive a US l 0 0 - + nobuzenk.zip Nobunaga no Yabou - Zenkokuban (Jpn) - Nobunaga no Yabou - Zenkokuban (Jpn) - Nobunaga no Yabou - Zenkokuban (Jpn) - - jp - nobuamb.zip Megadrive @@ -56632,13 +41467,8 @@ Nobunaga's Ambition is a turn-based strategy game which can be played in differe During each of turn (one per season), players can issue one of several commands from a menu. They include: Recruiting new soldiers, Training the army, Buying Weapons, Increasing Peasant morale, Forming alliances or Hiring Ninjas to bribe &amp; assassinate. When one player attacks another, there is a war fought over the defender's region. Battles are fought in an overhead-view hex battle map. Each player takes turn moving units and issuing orders, which include attack, move, bribe and surrender. The goal is to defeat all of the enemy units (or force them into surrender). Army units each have a certain weakness against other types of enemies, and are also affected by the terrain. - - media/video/nobuamb.mp4 - media/mixrbv2/nobuamb.png - 1993 - 1993 Koei Koei @@ -56654,12 +41484,7 @@ During each of turn (one per season), players can issue one of several commands nobuamb.zip Nobunaga's Ambition (USA) - Nobunaga's Ambition (USA) - Nobunaga's Ambition (USA) - - us - 0 Megadrive @@ -56670,12 +41495,11 @@ Nobunaga's Ambition is a turn-based strategy game which can be played in differe During each of turn (one per season), players can issue one of several commands from a menu. They include: Recruiting new soldiers, Training the army, Buying Weapons, Increasing Peasant morale, Forming alliances or Hiring Ninjas to bribe &amp; assassinate. When one player attacks another, there is a war fought over the defender's region. Battles are fought in an overhead-view hex battle map. Each player takes turn moving units and issuing orders, which include attack, move, bribe and surrender. The goal is to defeat all of the enemy units (or force them into surrender). Army units each have a certain weakness against other types of enemies, and are also affected by the terrain. - media/video/nobuamb.mp4 - media/mixrbv2/nobuamb.png + media/video/nobuamb.mp4 + media/mixrbv2/nobuamb.png 1993 - 1993 Koei Koei @@ -56691,35 +41515,23 @@ During each of turn (one per season), players can issue one of several commands normy.zip Normy's Beach Babe-O-Rama (Euro, USA) - Normy's Beach Babe-O-Rama (Euro, USA) - Normy's Beach Babe-O-Rama (Euro, USA) - Normy's Beach Babe-O-Rama (Euro, USA) - - eu - us - wor - 0 Megadrive Normy is one popular surfer, especially with the ladies on the beach, however one day a UFO appears and kidnaps all the ladies on the beach and it is up to Normy to travel to 29 different alien worlds to bring them back to Earth. The gameplay is a side-scrolling action game, controlling Normy and fighting off various bad guys scattered throughout the stage using weapons such as glove extending hammers or beaver mallets. There are also puzzles that need to be solved at times to advance on, various pitfalls and traps to avoid, and six different bosses to fight. - media/video/normy.mp4 - media/mixrbv2/normy.png + media/video/normy.mp4 + media/mixrbv2/normy.png - 1994 - 1994 - 1994 1994 Realtime Associates Electronic Arts Action - Platform 1 0 @@ -56730,11 +41542,7 @@ During each of turn (one per season), players can issue one of several commands ohmummy.zip Oh Mummy (HB) - Oh Mummy (HB) - - wor - 0 Megadrive @@ -56743,16 +41551,14 @@ During each of turn (one per season), players can issue one of several commands 1985 Alternativo released the ROM as freeware in 2013, after stocks of boxed copies of the game ran out. - media/video/ohmummy.mp4 - media/mixrbv2/ohmummy.png + media/video/ohmummy.mp4 + media/mixrbv2/ohmummy.png 2012 - 2012 Action - Action / Labyrinth 1-2 0 @@ -56763,19 +41569,15 @@ During each of turn (one per season), players can issue one of several commands oldtowers.zip Old Towers (HB, V1.2) - Old Towers (HB, V1.2) - - wor - 0 Megadrive You play as a little explorers in a towers full of deadly traps and ugly skullz. Your only weapons to help you win: quick-thinking and skill. - media/video/oldtowers.mp4 - media/mixrbv2/oldtowers.png + media/video/oldtowers.mp4 + media/mixrbv2/oldtowers.png 2019 @@ -56784,7 +41586,6 @@ During each of turn (one per season), players can issue one of several commands RetroSouls Puzzle-Game - Puzzle-Game / Glide 1 0 @@ -56795,13 +41596,7 @@ During each of turn (one per season), players can issue one of several commands olympgld.zip Olympic Gold (Euro) - Olympic Gold (Euro) - Olympic Gold (Euro) - Olympic Gold (Euro) - - eu - 0 Megadrive @@ -56814,14 +41609,11 @@ The player can choose to compete for eight nations: Great Britain, France, Germa - media/video/olympgld.mp4 - media/mixrbv2/olympgld.png + media/video/olympgld.mp4 + media/mixrbv2/olympgld.png 1992 - 1992 - 1992 - 1992 U.S. Gold U.S. Gold @@ -56833,18 +41625,11 @@ The player can choose to compete for eight nations: Great Britain, France, Germa 12 0 - + olympgldj.zip Olympic Gold (Jpn, Kor) - Olympic Gold (Jpn, Kor) - Olympic Gold (Jpn, Kor) - Olympic Gold (Jpn, Kor) - - - jp - us - + olympgld.zip Megadrive @@ -56856,15 +41641,8 @@ Hammer Throw combines a strong mashing sequence, along an accurate press of the The player can choose to compete for eight nations: Great Britain, France, Germany, Italy, hosts Spain, United Stats, Japan and the CIS (formerly the Soviet Union). Each nation has it's own sample of the anthem and a set of athletes to compete against the player. Each athlete is unique, and will perform differently according the the event: in some they are capable of braking World Records, in others, lucky enough to get to a final or a top-6 spot. The competition is split in two tables: sorted by medals and by total score (the gold medalist gets 24 points, the 12th only 13). - - media/video/olympgld.mp4 - media/mixrbv2/olympgld.png - 1992 - 1992 - 1992 - 1992 U.S. Gold U.S. Gold @@ -56876,17 +41654,11 @@ The player can choose to compete for eight nations: Great Britain, France, Germa 12 0 - + olympgldu.zip Olympic Gold (USA) - Olympic Gold (USA) - Olympic Gold (USA) - Olympic Gold (USA) - - us - olympgld.zip Megadrive @@ -56898,15 +41670,8 @@ Hammer Throw combines a strong mashing sequence, along an accurate press of the The player can choose to compete for eight nations: Great Britain, France, Germany, Italy, hosts Spain, United Stats, Japan and the CIS (formerly the Soviet Union). Each nation has it's own sample of the anthem and a set of athletes to compete against the player. Each athlete is unique, and will perform differently according the the event: in some they are capable of braking World Records, in others, lucky enough to get to a final or a top-6 spot. The competition is split in two tables: sorted by medals and by total score (the gold medalist gets 24 points, the 12th only 13). - - media/video/olympgld.mp4 - media/mixrbv2/olympgld.png - 1992 - 1992 - 1992 - 1992 U.S. Gold U.S. Gold @@ -56918,17 +41683,11 @@ The player can choose to compete for eight nations: Great Britain, France, Germa 12 0 - + olympgldu1.zip Olympic Gold (USA, Alt) - Olympic Gold (USA, Alt) - Olympic Gold (USA, Alt) - Olympic Gold (USA, Alt) - - us - olympgld.zip Megadrive @@ -56940,15 +41699,8 @@ Hammer Throw combines a strong mashing sequence, along an accurate press of the The player can choose to compete for eight nations: Great Britain, France, Germany, Italy, hosts Spain, United Stats, Japan and the CIS (formerly the Soviet Union). Each nation has it's own sample of the anthem and a set of athletes to compete against the player. Each athlete is unique, and will perform differently according the the event: in some they are capable of braking World Records, in others, lucky enough to get to a final or a top-6 spot. The competition is split in two tables: sorted by medals and by total score (the gold medalist gets 24 points, the 12th only 13). - - media/video/olympgld.mp4 - media/mixrbv2/olympgld.png - 1992 - 1992 - 1992 - 1992 U.S. Gold U.S. Gold @@ -56964,15 +41716,7 @@ The player can choose to compete for eight nations: Great Britain, France, Germa olympsum.zip Olympic Summer Games (Euro, USA) - Olympic Summer Games (Euro, USA) - Olympic Summer Games (Euro, USA) - Olympic Summer Games (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -56988,13 +41732,10 @@ Finally, the shooting events. Archery is a three-round competition where the goa - media/video/olympsum.mp4 - media/mixrbv2/olympsum.png + media/video/olympsum.mp4 + media/mixrbv2/olympsum.png - 1996 - 1996 - 1996 1996 U.S. Gold @@ -57007,12 +41748,12 @@ Finally, the shooting events. Archery is a three-round competition where the goa 11 0 - + omeblast.zip Omega Blast (HB, v0.9) - + Megadrive 2018 @@ -57022,23 +41763,11 @@ Finally, the shooting events. Archery is a three-round competition where the goa 0 0 - + ondal.zip On Dal Jang Goon (Kor) - On Dal Jang Goon (Kor) - On Dal Jang Goon (Kor) - On Dal Jang Goon (Kor) - On Dal Jang Goon (Kor) - On Dal Jang Goon (Kor) - On Dal Jang Goon (Kor) - On Dal Jang Goon (Kor) - On Dal Jang Goon (Kor) - On Dal Jang Goon (Kor) - - - kr - + mystdef.zip Megadrive @@ -57046,22 +41775,13 @@ Finally, the shooting events. Archery is a three-round competition where the goa In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from the villainous Zao, who is using her soul to resurrect his master Zareth in Azuchi castle. You have four types of magic to attack with and you can charge your blasts as well as change the magic type mid-game. - - media/video/mystdef.mp4 - media/mixrbv2/mystdef.png - 1990 - 1989 - 1989 - 1990 - 1991 SEGA SEGA Action - Platform 1 0 @@ -57072,13 +41792,7 @@ In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from th onslau.zip Onslaught (Euro, USA) - Onslaught (Euro, USA) - Onslaught (Euro, USA) - - us - eu - 0 Megadrive @@ -57087,36 +41801,27 @@ In this game you play Joe Yamata (Kujaku) on a quest to rescue Alexandra from th The bulk of the game is side-scrolling platform hack 'n' slash action, with mines to avoid on the route. You can collect a number of spells, and select them using the function keys. Your physical and mental energy are measured separately throughout the game, and must both be kept high. - media/video/onslau.mp4 - media/mixrbv2/onslau.png + media/video/onslau.mp4 + media/mixrbv2/onslau.png 1991 - 1991 - 1991 Ballistic Ballistic Action - Platform 1 0 0 0 - + onslaus.zip Onslaught (Hack, Spanish) - Onslaught (Hack, Spanish) - Onslaught (Hack, Spanish) - - eu - us - onslau.zip Megadrive @@ -57124,20 +41829,13 @@ The bulk of the game is side-scrolling platform hack 'n' slash action, with mine The bulk of the game is side-scrolling platform hack 'n' slash action, with mines to avoid on the route. You can collect a number of spells, and select them using the function keys. Your physical and mental energy are measured separately throughout the game, and must both be kept high. - - media/video/onslau.mp4 - media/mixrbv2/onslau.png - 1991 - 1991 - 1991 Ballistic Ballistic Action - Platform 1 0 @@ -57148,12 +41846,7 @@ The bulk of the game is side-scrolling platform hack 'n' slash action, with mine opeurope.zip Operation Europe - Path to Victory 1939-45 (USA) - Operation Europe - Path to Victory 1939-45 (USA) - Operation Europe - Path to Victory 1939-45 (USA) - - us - 0 Megadrive @@ -57161,13 +41854,11 @@ The bulk of the game is side-scrolling platform hack 'n' slash action, with mine - media/video/opeurope.mp4 - media/mixrbv2/opeurope.png + media/video/opeurope.mp4 + media/mixrbv2/opeurope.png 1994 - 1993 - 1994 Koei Koei @@ -57183,11 +41874,7 @@ The bulk of the game is side-scrolling platform hack 'n' slash action, with mine osomatsu.zip Osomatsu-kun Hachamecha Gekijou (Jpn) - Osomatsu-kun Hachamecha Gekijou (Jpn) - - jp - 0 Megadrive @@ -57197,8 +41884,8 @@ Osomatsu-kun: Hachamecha Gekijo (Nonsense Theater) is a side-scrolling action pl - media/video/osomatsu.mp4 - media/mixrbv2/osomatsu.png + media/video/osomatsu.mp4 + media/mixrbv2/osomatsu.png 1988 @@ -57213,69 +41900,46 @@ Osomatsu-kun: Hachamecha Gekijo (Nonsense Theater) is a side-scrolling action pl 13 0 - + ootwp.zip Out of this World (Prototype) - Out of this World (Prototype) - Out of this World (Prototype) - Out of this World (Prototype) anotherw.zip Megadrive Out of This World (known as Another World in Europe and Outer World in Japan) is an action-adventure game designed and developed by Eric Chahi which thrusts the player into the role of a red-headed physicist trapped on an alien planet. - - media/video/anotherw.mp4 - media/mixrbv2/anotherw.png - 1992 - 1993 - 1993 Delphine Software International Delphine Software International Action - Adventure 1 0 16 0 - + ootw.zip Out of This World (USA) - Out of This World (USA) - Out of This World (USA) - Out of This World (USA) - - us - anotherw.zip Megadrive Out of This World (known as Another World in Europe and Outer World in Japan) is an action-adventure game designed and developed by Eric Chahi which thrusts the player into the role of a red-headed physicist trapped on an alien planet. - - media/video/anotherw.mp4 - media/mixrbv2/anotherw.png - 1992 - 1993 - 1993 Delphine Software International Delphine Software International Action - Adventure 1 0 @@ -57286,13 +41950,7 @@ Osomatsu-kun: Hachamecha Gekijo (Nonsense Theater) is a side-scrolling action pl outlandr.zip Outlander (Euro) - Outlander (Euro) - Outlander (Euro) - - eu - us - 0 Megadrive @@ -57303,8 +41961,8 @@ The gameplay is a split of two genres: racing and side-scrolling. In the racing Along the road there are several towns, and every time you pass through one of them, an alarm will warn you. As your gas run low, you have to stop on these towns and refuel your reserves of gas and ammo. When doing so, the game turns to a side-scrolling perspective, as you get out of your car, dealing with your enemies in hand-to-hand combats. In the cities you'll also find new equipment to your car, such as missile launchers, nitro, etc. - media/video/outlandr.mp4 - media/mixrbv2/outlandr.png + media/video/outlandr.mp4 + media/mixrbv2/outlandr.png 1992 @@ -57313,23 +41971,17 @@ Along the road there are several towns, and every time you pass through one of t Mindscape Race, Driving - Action 1 0 16 0 - + outlandru.zip Outlander (USA) - Outlander (USA) - Outlander (USA) - - us - outlandr.zip Megadrive @@ -57339,10 +41991,6 @@ The gameplay is a split of two genres: racing and side-scrolling. In the racing Along the road there are several towns, and every time you pass through one of them, an alarm will warn you. As your gas run low, you have to stop on these towns and refuel your reserves of gas and ammo. When doing so, the game turns to a side-scrolling perspective, as you get out of your car, dealing with your enemies in hand-to-hand combats. In the cities you'll also find new equipment to your car, such as missile launchers, nitro, etc. - - media/video/outlandr.mp4 - media/mixrbv2/outlandr.png - 1992 @@ -57350,7 +41998,6 @@ Along the road there are several towns, and every time you pass through one of t Mindscape Race, Driving - Action 1 0 @@ -57361,10 +42008,6 @@ Along the road there are several towns, and every time you pass through one of t outrun.zip OutRun (Euro, USA) - OutRun (Euro, USA) - OutRun (Euro, USA) - OutRun (Euro, USA) - OutRun (Euro, USA) 0 Megadrive @@ -57374,41 +42017,27 @@ Along the road there are several towns, and every time you pass through one of t Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game. - media/video/outrun.mp4 - media/mixrbv2/outrun.png + media/video/outrun.mp4 + media/mixrbv2/outrun.png - 1991 - 1991 - 1991 - 1991 1991 SEGA SEGA Race, Driving - Fight - Action 1 0 16 0 - + outrunac.zip OutRun (Hack, Arcade Colors v2.1) - OutRun (Hack, Arcade Colors v2.1) - OutRun (Hack, Arcade Colors v2.1) - OutRun (Hack, Arcade Colors v2.1) - OutRun (Hack, Arcade Colors v2.1) - - - eu - us - + outrun.zip Megadrive @@ -57416,42 +42045,24 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game. - - media/video/outrun.mp4 - media/mixrbv2/outrun.png - - 1991 - 1991 - 1991 - 1991 1991 SEGA SEGA Race, Driving - Fight - Action 1 0 16 0 - + outruns.zip Outrun (Hack, Spanish) - Outrun (Hack, Spanish) - Outrun (Hack, Spanish) - Outrun (Hack, Spanish) - Outrun (Hack, Spanish) - - - eu - us - + outrun.zip Megadrive @@ -57459,41 +42070,24 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game. - - media/video/outrun.mp4 - media/mixrbv2/outrun.png - - 1991 - 1991 - 1991 - 1991 1991 SEGA SEGA Race, Driving - Fight - Action 1 0 16 0 - + outrunj.zip OutRun (Jpn) - OutRun (Jpn) - OutRun (Jpn) - OutRun (Jpn) - OutRun (Jpn) - - - jp - + outrun.zip Megadrive @@ -57501,23 +42095,13 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game. - - media/video/outrun.mp4 - media/mixrbv2/outrun.png - - 1991 - 1991 - 1991 - 1991 1991 SEGA SEGA Race, Driving - Fight - Action 1 0 @@ -57528,203 +42112,126 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro outr2019.zip OutRun 2019 (Euro) - OutRun 2019 (Euro) - OutRun 2019 (Euro) - OutRun 2019 (Euro) - - eu - 0 Megadrive The basic Outrun game structure is reused in this, with the main difference being that a futuristic setting has been used. The circuits have some spectacular inclines, and the cars do nearly 700km/h. There are four different track sequences on offer, and your aim is to complete each section of track within the time limit. As in the original OutRun game, near the end of each stage there are forks in the road, allowing you to choose different routes within the track sequences. There are other cars on the road to avoid as well. - media/video/outr2019.mp4 - media/mixrbv2/outr2019.png + media/video/outr2019.mp4 + media/mixrbv2/outr2019.png 1993 - 1993 - 1993 - 1993 Sims SEGA Race, Driving - Sports - Action 1 0 17 0 - + outr2019s.zip Outrun 2019 (Hack, Spanish) - Outrun 2019 (Hack, Spanish) - Outrun 2019 (Hack, Spanish) - Outrun 2019 (Hack, Spanish) - - - eu - us - + outr2019.zip Megadrive The basic Outrun game structure is reused in this, with the main difference being that a futuristic setting has been used. The circuits have some spectacular inclines, and the cars do nearly 700km/h. There are four different track sequences on offer, and your aim is to complete each section of track within the time limit. As in the original OutRun game, near the end of each stage there are forks in the road, allowing you to choose different routes within the track sequences. There are other cars on the road to avoid as well. - - media/video/outr2019.mp4 - media/mixrbv2/outr2019.png - 1993 - 1993 - 1993 - 1993 Sims SEGA Race, Driving - Sports - Action 1 0 17 0 - + outr2019j.zip OutRun 2019 (Jpn) - OutRun 2019 (Jpn) - OutRun 2019 (Jpn) - OutRun 2019 (Jpn) - - jp - outr2019.zip Megadrive The basic Outrun game structure is reused in this, with the main difference being that a futuristic setting has been used. The circuits have some spectacular inclines, and the cars do nearly 700km/h. There are four different track sequences on offer, and your aim is to complete each section of track within the time limit. As in the original OutRun game, near the end of each stage there are forks in the road, allowing you to choose different routes within the track sequences. There are other cars on the road to avoid as well. - - media/video/outr2019.mp4 - media/mixrbv2/outr2019.png - 1993 - 1993 - 1993 - 1993 Sims SEGA Race, Driving - Sports - Action 1 0 17 0 - + outr2019u.zip OutRun 2019 (USA) - OutRun 2019 (USA) - OutRun 2019 (USA) - OutRun 2019 (USA) - - us - outr2019.zip Megadrive The basic Outrun game structure is reused in this, with the main difference being that a futuristic setting has been used. The circuits have some spectacular inclines, and the cars do nearly 700km/h. There are four different track sequences on offer, and your aim is to complete each section of track within the time limit. As in the original OutRun game, near the end of each stage there are forks in the road, allowing you to choose different routes within the track sequences. There are other cars on the road to avoid as well. - - media/video/outr2019.mp4 - media/mixrbv2/outr2019.png - 1993 - 1993 - 1993 - 1993 Sims SEGA Race, Driving - Sports - Action 1 0 17 0 - + outr2019up.zip OutRun 2019 (USA, Prototype) - OutRun 2019 (USA, Prototype) - OutRun 2019 (USA, Prototype) - OutRun 2019 (USA, Prototype) - - us - outr2019.zip Megadrive The basic Outrun game structure is reused in this, with the main difference being that a futuristic setting has been used. The circuits have some spectacular inclines, and the cars do nearly 700km/h. There are four different track sequences on offer, and your aim is to complete each section of track within the time limit. As in the original OutRun game, near the end of each stage there are forks in the road, allowing you to choose different routes within the track sequences. There are other cars on the road to avoid as well. - - media/video/outr2019.mp4 - media/mixrbv2/outr2019.png - 1993 - 1993 - 1993 - 1993 Sims SEGA Race, Driving - Sports - Action 1 0 17 0 - + orunnerss.zip OutRunners (Hack, Spanish) - OutRunners (Hack, Spanish) - OutRunners (Hack, Spanish) - - us - orunners.zip Megadrive @@ -57734,14 +42241,8 @@ As mentioned you get to select from 8 differently tuned cars, each with differen OutRunners places a big emphasis on competitive gameplay as you are always racing against another car, be it an AI or human-controlled one in a perpetual split-screen multiplayer mode. - - media/video/orunners.mp4 - media/mixrbv2/orunners.png - 1994 - 1994 - 1994 Data East Data East @@ -57753,16 +42254,11 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin 12 0 - + orunnersj.zip OutRunners (Jpn) - OutRunners (Jpn) - OutRunners (Jpn) - - jp - orunners.zip Megadrive @@ -57772,14 +42268,8 @@ As mentioned you get to select from 8 differently tuned cars, each with differen OutRunners places a big emphasis on competitive gameplay as you are always racing against another car, be it an AI or human-controlled one in a perpetual split-screen multiplayer mode. - - media/video/orunners.mp4 - media/mixrbv2/orunners.png - 1994 - 1994 - 1994 Data East Data East @@ -57795,12 +42285,7 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin orunners.zip OutRunners (USA) - OutRunners (USA) - OutRunners (USA) - - us - 0 Megadrive @@ -57811,13 +42296,11 @@ As mentioned you get to select from 8 differently tuned cars, each with differen OutRunners places a big emphasis on competitive gameplay as you are always racing against another car, be it an AI or human-controlled one in a perpetual split-screen multiplayer mode. - media/video/orunners.mp4 - media/mixrbv2/orunners.png + media/video/orunners.mp4 + media/mixrbv2/orunners.png 1994 - 1994 - 1994 Data East Data East @@ -57829,16 +42312,11 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin 12 0 - + orunnershr.zip OutRunners (USA) (Hack, Restoration) - OutRunners (USA) (Hack, Restoration) - OutRunners (USA) (Hack, Restoration) - - us - orunners.zip Megadrive @@ -57848,14 +42326,8 @@ As mentioned you get to select from 8 differently tuned cars, each with differen OutRunners places a big emphasis on competitive gameplay as you are always racing against another car, be it an AI or human-controlled one in a perpetual split-screen multiplayer mode. - - media/video/orunners.mp4 - media/mixrbv2/orunners.png - 1994 - 1994 - 1994 Data East Data East @@ -57871,12 +42343,7 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin pto.zip P.T.O. - Pacific Theater of Operations (USA) - P.T.O. - Pacific Theater of Operations (USA) - P.T.O. - Pacific Theater of Operations (USA) - - us - 0 Megadrive @@ -57884,12 +42351,11 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin - media/video/pto.mp4 - media/mixrbv2/pto.png + media/video/pto.mp4 + media/mixrbv2/pto.png 1993 - 1992 Koei Namco @@ -57901,33 +42367,18 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin 15 0 - + pacattak.zip Pac-Attack (USA) - Pac-Attack (USA) - Pac-Attack (USA) - Pac-Attack (USA) - Pac-Attack (USA) - Pac-Attack (USA) - Pac-Attack (USA) - - - us - + pacpanic.zip Megadrive Pac-Man makes a rare appearance outside of a maze environment in Pac-Attack, a fun and quirky puzzle game. This unique entry in the genre puts its own twist on established conventions and adds one of gaming's most iconic characters to the mix. The goal is simple: Keep your screen clear of falling blocks and ghosts by lining up blocks horizontally, causing them to disappear. - - media/video/pacpanic.mp4 - media/mixrbv2/pacpanic.png - 1993 - 1993 - 1993 Namco Namco @@ -57943,11 +42394,7 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin pacman2.zip Pac-Man 2 - The New Adventures (USA) - Pac-Man 2 - The New Adventures (USA) - - us - 0 Megadrive @@ -57955,8 +42402,8 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin - media/video/pacman2.mp4 - media/mixrbv2/pacman2.png + media/video/pacman2.mp4 + media/mixrbv2/pacman2.png 1994 @@ -57975,30 +42422,22 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin pacmania.zip Pac-Mania (Euro, USA) - Pac-Mania (Euro, USA) - Pac-Mania (Euro, USA) - - eu - us - 0 Megadrive Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision! - media/video/pacmania.mp4 - media/mixrbv2/pacmania.png + media/video/pacmania.mp4 + media/mixrbv2/pacmania.png 1991 - 1991 - Tengen + Sculptured Software Action / Labyrinth - Action 1-2 0 @@ -58009,29 +42448,18 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin pacpanic.zip Pac-Panic (Euro) - Pac-Panic (Euro) - Pac-Panic (Euro) - Pac-Panic (Euro) - Pac-Panic (Euro) - Pac-Panic (Euro) - Pac-Panic (Euro) - - eu - 0 Megadrive Pac-Man makes a rare appearance outside of a maze environment in Pac-Attack, a fun and quirky puzzle game. This unique entry in the genre puts its own twist on established conventions and adds one of gaming's most iconic characters to the mix. The goal is simple: Keep your screen clear of falling blocks and ghosts by lining up blocks horizontally, causing them to disappear. - media/video/pacpanic.mp4 - media/mixrbv2/pacpanic.png + media/video/pacpanic.mp4 + media/mixrbv2/pacpanic.png 1993 - 1993 - 1993 Namco Namco @@ -58047,11 +42475,7 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin pachinko.zip Pachinko Kuunyan (Jpn) - Pachinko Kuunyan (Jpn) - - jp - 0 Megadrive @@ -58060,8 +42484,8 @@ OutRunners places a big emphasis on competitive gameplay as you are always racin Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player controls Ren as in a standard role-playing game, but rather than fighting battles, she can enter pachinko halls and play the machines. Each of the five cities has several pachinko halls, and Ren must empty out a certain number of machines before she can move on to the next city. If she runs out of balls, then the game is over. - media/video/pachinko.mp4 - media/mixrbv2/pachinko.png + media/video/pachinko.mp4 + media/mixrbv2/pachinko.png 1992 @@ -58070,28 +42494,22 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c Soft Vision Casino - Role playing games 1 0 0 0 - + paddlegnk.zip Paddle Fighter (Jpn, Game no Kandume MegaCD Rip) - Paddle Fighter (Jpn, Game no Kandume MegaCD Rip) paddle.zip Megadrive Paddle Fighter is a digital version of the popular game of air hockey. Two players each control a round paddle, and must attempt to hit a puck into the opposing player's goal, with the winner being the first to seven goals. Each player has a number of special moves available to them, which include defensive moves like blocking the goal for a short period of time, as well as offensive moves like splitting the puck into five "phantom pucks" which can distract the opposing player. There is a single-player mode where a series of increasingly difficult opponents must be defeated, as well as a two-player mode where any of the eight different characters can be played as. - - media/video/paddle.mp4 - media/mixrbv2/paddle.png - 1991 @@ -58099,8 +42517,6 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c SEGA Sports / Shuffleboard - Action - Sports 1-2 0 @@ -58111,19 +42527,15 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c paddle.zip Paddle Fighter (Jpn, SegaNet) - Paddle Fighter (Jpn, SegaNet) - - jp - 0 Megadrive Paddle Fighter is a digital version of the popular game of air hockey. Two players each control a round paddle, and must attempt to hit a puck into the opposing player's goal, with the winner being the first to seven goals. Each player has a number of special moves available to them, which include defensive moves like blocking the goal for a short period of time, as well as offensive moves like splitting the puck into five "phantom pucks" which can distract the opposing player. There is a single-player mode where a series of increasingly difficult opponents must be defeated, as well as a two-player mode where any of the eight different characters can be played as. - media/video/paddle.mp4 - media/mixrbv2/paddle.png + media/video/paddle.mp4 + media/mixrbv2/paddle.png 1991 @@ -58132,23 +42544,17 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c SEGA Sports / Shuffleboard - Action - Sports 1-2 0 14 0 - + pcottone.zip Panorama Cotton (Hack, English) - Panorama Cotton (Hack, English) - - jp - pcotton.zip Megadrive @@ -58156,10 +42562,6 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c "Panorama Cotton" is a pseudo-3D scrolling shooter reminiscent of Space Harrier, set in an animé-style fantasy world. Various levels scroll "into the screen", vertically, horizontally, or diagonally. You can move Cotton over the screen, shooting at oncoming enemies and avoiding obstacles on her way. Cotton can upgrade her weapon to higher levels as you advance in the game, and can also cast magical spells by collecting special items. - - media/video/pcotton.mp4 - media/mixrbv2/pcotton.png - 1994 @@ -58167,22 +42569,17 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c Success Action - Shoot'em Up 1 0 18 0 - + pcottons.zip Panorama Cotton (Hack, Spanish) - Panorama Cotton (Hack, Spanish) - - jp - pcotton.zip Megadrive @@ -58190,10 +42587,6 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c "Panorama Cotton" is a pseudo-3D scrolling shooter reminiscent of Space Harrier, set in an animé-style fantasy world. Various levels scroll "into the screen", vertically, horizontally, or diagonally. You can move Cotton over the screen, shooting at oncoming enemies and avoiding obstacles on her way. Cotton can upgrade her weapon to higher levels as you advance in the game, and can also cast magical spells by collecting special items. - - media/video/pcotton.mp4 - media/mixrbv2/pcotton.png - 1994 @@ -58201,7 +42594,6 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c Success Action - Shoot'em Up 1 0 @@ -58212,11 +42604,7 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c pcotton.zip Panorama Cotton (Jpn) - Panorama Cotton (Jpn) - - jp - 0 Megadrive @@ -58225,8 +42613,8 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c "Panorama Cotton" is a pseudo-3D scrolling shooter reminiscent of Space Harrier, set in an animé-style fantasy world. Various levels scroll "into the screen", vertically, horizontally, or diagonally. You can move Cotton over the screen, shooting at oncoming enemies and avoiding obstacles on her way. Cotton can upgrade her weapon to higher levels as you advance in the game, and can also cast magical spells by collecting special items. - media/video/pcotton.mp4 - media/mixrbv2/pcotton.png + media/video/pcotton.mp4 + media/mixrbv2/pcotton.png 1994 @@ -58235,7 +42623,6 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c Success Action - Shoot'em Up 1 0 @@ -58246,10 +42633,6 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c paperboy.zip Paperboy (Euro, USA) - Paperboy (Euro, USA) - Paperboy (Euro, USA) - Paperboy (Euro, USA) - Paperboy (Euro, USA) 0 Megadrive @@ -58257,103 +42640,62 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado. - media/video/paperboy.mp4 - media/mixrbv2/paperboy.png + media/video/paperboy.mp4 + media/mixrbv2/paperboy.png - 1991 - 1992 - 1992 - 1992 1991 Tengen Atari Sports - Sports / Cycling - Action 1-2 0 14 0 - + paperboys.zip Paperboy (Hack, Spanish) - Paperboy (Hack, Spanish) - Paperboy (Hack, Spanish) - Paperboy (Hack, Spanish) - Paperboy (Hack, Spanish) - - - eu - us - + paperboy.zip Megadrive Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado. - - media/video/paperboy.mp4 - media/mixrbv2/paperboy.png - - 1991 - 1992 - 1992 - 1992 1991 Tengen Atari Sports - Sports / Cycling - Action 1-2 0 14 0 - + paperboyj.zip Paperboy (Jpn) - Paperboy (Jpn) - Paperboy (Jpn) - Paperboy (Jpn) - Paperboy (Jpn) - - - jp - + paperboy.zip Megadrive Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado. - - media/video/paperboy.mp4 - media/mixrbv2/paperboy.png - - 1991 - 1992 - 1992 - 1992 1991 Tengen Atari Sports - Sports / Cycling - Action 1-2 0 @@ -58364,82 +42706,58 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c paperbo2.zip Paperboy 2 (Euro, USA) - Paperboy 2 (Euro, USA) - Paperboy 2 (Euro, USA) - - eu - us - 0 Megadrive You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :) - media/video/paperbo2.mp4 - media/mixrbv2/paperbo2.png + media/video/paperbo2.mp4 + media/mixrbv2/paperbo2.png 1992 - 1993 - 1993 Tengen Midway Sports - Sports / Cycling - Action 1-2 0 15 0 - + paperbo2s.zip Paperboy 2 (Hack, Spanish) - Paperboy 2 (Hack, Spanish) - Paperboy 2 (Hack, Spanish) - - eu - us - paperbo2.zip Megadrive You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :) - - media/video/paperbo2.mp4 - media/mixrbv2/paperbo2.png - 1992 - 1993 - 1993 Tengen Midway Sports - Sports / Cycling - Action 1-2 0 15 0 - + papi2.zip Papi Commando - Second Blood (HB) - + Megadrive 2020 @@ -58453,19 +42771,15 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c papi.zip Papi Commando MD (HB) - Papi Commando MD (HB) - - wor - 0 Megadrive This action game support two players at once and features a big boss at the end. - media/video/papi.mp4 - media/mixrbv2/papi.png + media/video/papi.mp4 + media/mixrbv2/papi.png 2015 @@ -58480,21 +42794,16 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c 0 0 - + papirmx.zip Papi Commando Remix MD (HB) - Papi Commando Remix MD (HB) papi.zip Megadrive This action game support two players at once and features a big boss at the end. - - media/video/papi.mp4 - media/mixrbv2/papi.png - 2015 @@ -58508,23 +42817,19 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c 0 0 - + partyq.zip Party Quiz Mega Q (Jpn) - Party Quiz Mega Q (Jpn) - - jp - 0 Megadrive Party Quiz Mega Q is a 1993 quiz game for the Sega Mega Drive by Sega released exclusively in Japan. The game presents itself as a quiz show where you answer questions for points. Each of the four buttons (A, B, C, and any D-pad button) represents a choice ? simply hit the button to make a choice. Get a question wrong and you lose points. - media/video/partyq.mp4 - media/mixrbv2/partyq.png + media/video/partyq.mp4 + media/mixrbv2/partyq.png 1993 @@ -58539,39 +42844,23 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c 12 0 - + patriley.zip Pat Riley Basketball (USA) - Pat Riley Basketball (USA) - Pat Riley Basketball (USA) - Pat Riley Basketball (USA) - Pat Riley Basketball (USA) - Pat Riley Basketball (USA) - - - us - + srealbas.zip Megadrive Super Real Basketball is a sport game on Megadrive featuring 8 teams representing major cities in the United States. You have the choice between exhibition games or tournaments, with a mode 2 players and 3 levels of difficulty. - - media/video/srealbas.mp4 - media/mixrbv2/srealbas.png - 1990 - 1990 - 1990 - 1991 SEGA SEGA Sports / Basketball - Sports 1-2 0 @@ -58582,78 +42871,46 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c pebble.zip Pebble Beach Golf Links (Euro) - Pebble Beach Golf Links (Euro) - Pebble Beach Golf Links (Euro) - Pebble Beach Golf Links (Euro) - Pebble Beach Golf Links (Euro) - Pebble Beach Golf Links (Euro) - Pebble Beach Golf Links (Euro) - Pebble Beach Golf Links (Euro) - - eu - 0 Megadrive Pebble Beach Golf Links is a golf simulator that recreates all eighteen holes of the famous course of the same name. One of the most well regarded golf courses in America is now open for play in the comfort of your own home on your Sega Mega Drive. - media/video/pebble.mp4 - media/mixrbv2/pebble.png + media/video/pebble.mp4 + media/mixrbv2/pebble.png 1994 - 1994 - 1993 - 1993 T&E Soft SEGA Sports / Golf - Sports 1-4 0 15 0 - + pebbleu.zip Pebble Beach Golf Links (USA) - Pebble Beach Golf Links (USA) - Pebble Beach Golf Links (USA) - Pebble Beach Golf Links (USA) - Pebble Beach Golf Links (USA) - Pebble Beach Golf Links (USA) - Pebble Beach Golf Links (USA) - Pebble Beach Golf Links (USA) - - - us - + pebble.zip Megadrive Pebble Beach Golf Links is a golf simulator that recreates all eighteen holes of the famous course of the same name. One of the most well regarded golf courses in America is now open for play in the comfort of your own home on your Sega Mega Drive. - - media/video/pebble.mp4 - media/mixrbv2/pebble.png - 1994 - 1994 - 1993 - 1993 T&E Soft SEGA Sports / Golf - Sports 1-4 0 @@ -58664,9 +42921,6 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c pele.zip Pele! (Euro, USA) - Pele! (Euro, USA) - Pele! (Euro, USA) - Pele! (Euro, USA) 0 Megadrive @@ -58674,20 +42928,16 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c Pelé! is a soccer game that lets the player take control of soccer legend Edson Arantes do Nascimento (better known as Pelé, the games namesake). There are forty different international teams to choose from and the game has a two separate single player modes. In Practice the player chooses the teams and learns the basic fundamentals of the game. In Season, the player competes in an 18 game season in order to compete for the championship. - media/video/pele.mp4 - media/mixrbv2/pele.png + media/video/pele.mp4 + media/mixrbv2/pele.png - 1993 1993 - 1994 - 1993 Radical Entertainment Accolade Sports / Soccer - Sports 1-2 0 @@ -58698,15 +42948,7 @@ Pachinko Kuunyan is a pachinko RPG much like the Pachio-kun series. The player c pele2.zip Pele's World Tournament Soccer (Euro, USA) - Pele's World Tournament Soccer (Euro, USA) - Pele's World Tournament Soccer (Euro, USA) - Pele's World Tournament Soccer (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -58716,20 +42958,16 @@ The view is isometric, although playing bottom-right to top-left, the opposite o - media/video/pele2.mp4 - media/mixrbv2/pele2.png + media/video/pele2.mp4 + media/mixrbv2/pele2.png - 1994 1994 - 1994 - 1994 Radical Entertainment Accolade Sports - Sports / Soccer 1-4 0 @@ -58740,13 +42978,7 @@ The view is isometric, although playing bottom-right to top-left, the opposite o ppengo.zip Pepenga Pengo (Jpn) - Pepenga Pengo (Jpn) - Pepenga Pengo (Jpn) - - jp - fr - 0 Megadrive @@ -58756,8 +42988,8 @@ In addition to the main story mode, the game also features a competitive battle - media/video/ppengo.mp4 - media/mixrbv2/ppengo.png + media/video/ppengo.mp4 + media/mixrbv2/ppengo.png 1995 @@ -58766,7 +42998,6 @@ In addition to the main story mode, the game also features a competitive battle SEGA Action / Labyrinth - Action 1-4 0 @@ -58777,11 +43008,7 @@ In addition to the main story mode, the game also features a competitive battle sampra96.zip Pete Sampras Tennis '96 (Euro, J-Cart) - Pete Sampras Tennis '96 (Euro, J-Cart) - - eu - 0 Megadrive @@ -58793,12 +43020,11 @@ The large roster of Pete Sampras Tennis was replaced by only eight players: Pete - media/video/sampra96.mp4 - media/mixrbv2/sampra96.png + media/video/sampra96.mp4 + media/mixrbv2/sampra96.png 1995 - 1995 Codemasters Codemasters @@ -58814,13 +43040,7 @@ The large roster of Pete Sampras Tennis was replaced by only eight players: Pete sampras.zip Pete Sampras Tennis (Euro, USA, J-Cart) - Pete Sampras Tennis (Euro, USA, J-Cart) - Pete Sampras Tennis (Euro, USA, J-Cart) - - eu - us - 0 Megadrive @@ -58831,37 +43051,27 @@ The actions is viewed from the traditional third-person viewpoint. A tutorial mo This was the first and one of the very few Genesis / Mega Drive games to be released with a J-Cart, which meant that four-way gameplay was possible without the need for special adapters. The J cartridge had two built-in joypad connectors. The Game Gear version was equally inventive, allowing two players to share one Game Gear, or four players to play doubles by linking two handhelds. - media/video/sampras.mp4 - media/mixrbv2/sampras.png + media/video/sampras.mp4 + media/mixrbv2/sampras.png 1994 - 1994 - 1994 - 1994 Codemasters Codemasters Sports / Tennis - Sports 1-4 0 16 0 - + sampras2.zip Pete Sampras Tennis (Euro, USA, J-Cart, Alt 2) - Pete Sampras Tennis (Euro, USA, J-Cart, Alt 2) - Pete Sampras Tennis (Euro, USA, J-Cart, Alt 2) - - eu - us - sampras.zip Megadrive @@ -58871,38 +43081,24 @@ The actions is viewed from the traditional third-person viewpoint. A tutorial mo This was the first and one of the very few Genesis / Mega Drive games to be released with a J-Cart, which meant that four-way gameplay was possible without the need for special adapters. The J cartridge had two built-in joypad connectors. The Game Gear version was equally inventive, allowing two players to share one Game Gear, or four players to play doubles by linking two handhelds. - - media/video/sampras.mp4 - media/mixrbv2/sampras.png - 1994 - 1994 - 1994 - 1994 Codemasters Codemasters Sports / Tennis - Sports 1-4 0 16 0 - + sampras1.zip Pete Sampras Tennis (Euro, USA, J-Cart, Alt) - Pete Sampras Tennis (Euro, USA, J-Cart, Alt) - Pete Sampras Tennis (Euro, USA, J-Cart, Alt) - - eu - us - sampras.zip Megadrive @@ -58912,21 +43108,13 @@ The actions is viewed from the traditional third-person viewpoint. A tutorial mo This was the first and one of the very few Genesis / Mega Drive games to be released with a J-Cart, which meant that four-way gameplay was possible without the need for special adapters. The J cartridge had two built-in joypad connectors. The Game Gear version was equally inventive, allowing two players to share one Game Gear, or four players to play doubles by linking two handhelds. - - media/video/sampras.mp4 - media/mixrbv2/sampras.png - 1994 - 1994 - 1994 - 1994 Codemasters Codemasters Sports / Tennis - Sports 1-4 0 @@ -58937,15 +43125,7 @@ This was the first and one of the very few Genesis / Mega Drive games to be rele pgaeuro.zip PGA European Tour (Euro, USA) - PGA European Tour (Euro, USA) - PGA European Tour (Euro, USA) - PGA European Tour (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -58956,20 +43136,16 @@ The control system is the standard three-click method used in most golf games, b As well as the Stroke Play games of the original (where you count the total score across the whole round of 18 holes, and compare this to your opponent), there are also Match Play (where the aim is to win as many individual holes as possible) and Skins (the same, but with money) modes as well. - media/video/pgaeuro.mp4 - media/mixrbv2/pgaeuro.png + media/video/pgaeuro.mp4 + media/mixrbv2/pgaeuro.png - 1994 - 1994 - 1994 1994 Polygames Electronic Arts Sports / Golf - Sports 1-4 0 @@ -58980,15 +43156,7 @@ As well as the Stroke Play games of the original (where you count the total scor pga96.zip PGA Tour 96 (Euro, USA) - PGA Tour 96 (Euro, USA) - PGA Tour 96 (Euro, USA) - PGA Tour 96 (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -58999,39 +43167,27 @@ The player can either chose to play as one of the 10 PGA Pros (whose swings were Gameplaywise, PGA 96 uses the tried-and-proved triple click system - one to start the swing, other to set strength and a final one for accuracy. It's possible to fade or draw the ball (to bend the trajectory), add backspin and pitch or chip the ball (for some medium range attempts at the hole or go above a bush).The difficulty level affects mostly the leniency of the triple click hit areas - while at novice it is possible to let the accuracy a bit off-center, in pro levels the ball goes where your swing took it - no excuses taken. However, only in Pro it is possible to make the longest drives, as the amateur and novice levels take a few yards from the total capacity of the club. - media/video/pga96.mp4 - media/mixrbv2/pga96.png + media/video/pga96.mp4 + media/mixrbv2/pga96.png - 1995 - 1995 - 1995 1995 Hitmen Productions EA Sports Sports / Golf - Sports 1-4 0 16 0 - + pgaa.zip PGA Tour Golf (Euro, USA, v1.1) - PGA Tour Golf (Euro, USA, v1.1) - PGA Tour Golf (Euro, USA, v1.1) - PGA Tour Golf (Euro, USA, v1.1) - - - eu - us - wor - + pga.zip Megadrive @@ -59041,20 +43197,13 @@ Four courses are included, one of them a fantasy 'links' course designed by the When playing a tournament there are 60 opponents, each representing top US golfers - ten of these appear with tactical advice for each hole. - - media/video/pga.mp4 - media/mixrbv2/pga.png - - 1991 - 1991 1991 Sterling Silver Software Electronic Arts Sports / Golf - Sports 1-4 0 @@ -59065,15 +43214,7 @@ When playing a tournament there are 60 opponents, each representing top US golfe pga.zip PGA Tour Golf (Euro, USA, v1.2) - PGA Tour Golf (Euro, USA, v1.2) - PGA Tour Golf (Euro, USA, v1.2) - PGA Tour Golf (Euro, USA, v1.2) - - eu - us - wor - 0 Megadrive @@ -59084,37 +43225,27 @@ Four courses are included, one of them a fantasy 'links' course designed by the When playing a tournament there are 60 opponents, each representing top US golfers - ten of these appear with tactical advice for each hole. - media/video/pga.mp4 - media/mixrbv2/pga.png + media/video/pga.mp4 + media/mixrbv2/pga.png - 1991 - 1991 1991 Sterling Silver Software Electronic Arts Sports / Golf - Sports 1-4 0 14 0 - + pga2a.zip PGA Tour Golf II (Euro, USA) - PGA Tour Golf II (Euro, USA) - PGA Tour Golf II (Euro, USA) - PGA Tour Golf II (Euro, USA) - - - eu - us - + pga2.zip Megadrive @@ -59122,21 +43253,13 @@ When playing a tournament there are 60 opponents, each representing top US golfe This update sees the series add ten professional players to the roster (60 in total) and have the ability to play against them on seven courses and across five tournaments. There is also a new graphics engine in place and new sounds to boot. Statistics became more detailed and the ball physics were improved through a Draw and Fade meter. Game data can be backed up through the built-in battery. Other features include different ball lies, dynamic wind conditions, digitized sounds, an improved automatic caddy and special shots such as chips, punches and fringe putts. - - media/video/pga2.mp4 - media/mixrbv2/pga2.png - - 1992 - 1993 - 1993 1992 Polygames Electronic Arts Sports / Golf - Sports 1-4 0 @@ -59147,15 +43270,7 @@ This update sees the series add ten professional players to the roster (60 in to pga2.zip PGA Tour Golf II (Euro, USA, v1.1) - PGA Tour Golf II (Euro, USA, v1.1) - PGA Tour Golf II (Euro, USA, v1.1) - PGA Tour Golf II (Euro, USA, v1.1) - - eu - us - wor - 0 Megadrive @@ -59164,37 +43279,27 @@ This update sees the series add ten professional players to the roster (60 in to This update sees the series add ten professional players to the roster (60 in total) and have the ability to play against them on seven courses and across five tournaments. There is also a new graphics engine in place and new sounds to boot. Statistics became more detailed and the ball physics were improved through a Draw and Fade meter. Game data can be backed up through the built-in battery. Other features include different ball lies, dynamic wind conditions, digitized sounds, an improved automatic caddy and special shots such as chips, punches and fringe putts. - media/video/pga2.mp4 - media/mixrbv2/pga2.png + media/video/pga2.mp4 + media/mixrbv2/pga2.png - 1992 - 1993 - 1993 1992 Polygames Electronic Arts Sports / Golf - Sports 1-4 0 0 0 - + pga2j.zip PGA Tour Golf II (Jpn) - PGA Tour Golf II (Jpn) - PGA Tour Golf II (Jpn) - PGA Tour Golf II (Jpn) - - jp - pga2.zip Megadrive @@ -59202,21 +43307,13 @@ This update sees the series add ten professional players to the roster (60 in to This update sees the series add ten professional players to the roster (60 in total) and have the ability to play against them on seven courses and across five tournaments. There is also a new graphics engine in place and new sounds to boot. Statistics became more detailed and the ball physics were improved through a Draw and Fade meter. Game data can be backed up through the built-in battery. Other features include different ball lies, dynamic wind conditions, digitized sounds, an improved automatic caddy and special shots such as chips, punches and fringe putts. - - media/video/pga2.mp4 - media/mixrbv2/pga2.png - - 1992 - 1993 - 1993 1992 Polygames Electronic Arts Sports / Golf - Sports 1-4 0 @@ -59227,51 +43324,34 @@ This update sees the series add ten professional players to the roster (60 in to pga3.zip PGA Tour Golf III (Euro, USA) - PGA Tour Golf III (Euro, USA) - PGA Tour Golf III (Euro, USA) - PGA Tour Golf III (Euro, USA) - - eu - us - wor - 0 Megadrive The team at Polygames make some small improvements to the latest PGA title. It has a US setting in terms of the courses and players, unlike PGA European Tour, with 8 courses in total. Control is via the standard method of setting the shot up, then pressing the button once to start a swing, a second time to set the pace, and a third time to set draw/fade. Before taking a shot the club choice, direction and intended draw/fade (spin on the ball) are selected. You can play a 72-hole tournament against 60 other PGA pros, or practice the holes at your leisure. - media/video/pga3.mp4 - media/mixrbv2/pga3.png + media/video/pga3.mp4 + media/mixrbv2/pga3.png - 1994 - 1994 1994 High Score Productions Electronic Arts Sports / Golf - Sports 1-4 0 16 0 - + pstar4j.zip Phantasy Star - Sennenki no Owari ni (Jpn) - Phantasy Star - Sennenki no Owari ni (Jpn) - Phantasy Star - Sennenki no Owari ni (Jpn) - Phantasy Star - Sennenki no Owari ni (Jpn) - - jp - pstar4.zip Megadrive @@ -59284,23 +43364,13 @@ Now, 1,000 years had passed. Motavia had healed somewhat, and life was beginning The gameplay of the fourth entry in the Phantasy Star is similar to that of the second installment, sharing notable features such as the ability to equip two weapons at once, different healing items for humans and androids, most of the "techniques" (equivalent to magic spells in comparable games), etc. As before, leveling up and technique-learning is automatic. There are a few segments in the game with vehicle combat, which mostly follows the same turn-based formula as the regular battles. Side quests are present in form of hunter assignments for Chaz and his friends. - - media/video/pstar4.mp4 - media/mixrbv2/pstar4.png - 1994 - 1994 - 1992 - 1994 - 1995 SEGA SEGA Role playing games - Adventure - Fight 1 0 @@ -59311,13 +43381,7 @@ The gameplay of the fourth entry in the Phantasy Star is similar to that of the pstar4.zip Phantasy Star - The End of the Millennium (Euro) - Phantasy Star - The End of the Millennium (Euro) - Phantasy Star - The End of the Millennium (Euro) - Phantasy Star - The End of the Millennium (Euro) - - eu - 0 Megadrive @@ -59331,39 +43395,27 @@ The gameplay of the fourth entry in the Phantasy Star is similar to that of the - media/video/pstar4.mp4 - media/mixrbv2/pstar4.png + media/video/pstar4.mp4 + media/mixrbv2/pstar4.png 1994 - 1994 - 1992 - 1994 - 1995 SEGA SEGA Role playing games - Adventure - Fight 1 0 19 0 - + pstar4p5.zip Phantasy Star - The End of the Millennium (Prototype, 19940530) - Phantasy Star - The End of the Millennium (Prototype, 19940530) - Phantasy Star - The End of the Millennium (Prototype, 19940530) - Phantasy Star - The End of the Millennium (Prototype, 19940530) - - us - pstar4.zip Megadrive @@ -59376,40 +43428,24 @@ Now, 1,000 years had passed. Motavia had healed somewhat, and life was beginning The gameplay of the fourth entry in the Phantasy Star is similar to that of the second installment, sharing notable features such as the ability to equip two weapons at once, different healing items for humans and androids, most of the "techniques" (equivalent to magic spells in comparable games), etc. As before, leveling up and technique-learning is automatic. There are a few segments in the game with vehicle combat, which mostly follows the same turn-based formula as the regular battles. Side quests are present in form of hunter assignments for Chaz and his friends. - - media/video/pstar4.mp4 - media/mixrbv2/pstar4.png - 1994 - 1994 - 1992 - 1994 - 1995 SEGA SEGA Role playing games - Adventure - Fight 1 0 19 0 - + pstar4p4.zip Phantasy Star - The End of the Millennium (Prototype, 19940608) - Phantasy Star - The End of the Millennium (Prototype, 19940608) - Phantasy Star - The End of the Millennium (Prototype, 19940608) - Phantasy Star - The End of the Millennium (Prototype, 19940608) - - us - pstar4.zip Megadrive @@ -59422,40 +43458,24 @@ Now, 1,000 years had passed. Motavia had healed somewhat, and life was beginning The gameplay of the fourth entry in the Phantasy Star is similar to that of the second installment, sharing notable features such as the ability to equip two weapons at once, different healing items for humans and androids, most of the "techniques" (equivalent to magic spells in comparable games), etc. As before, leveling up and technique-learning is automatic. There are a few segments in the game with vehicle combat, which mostly follows the same turn-based formula as the regular battles. Side quests are present in form of hunter assignments for Chaz and his friends. - - media/video/pstar4.mp4 - media/mixrbv2/pstar4.png - 1994 - 1994 - 1992 - 1994 - 1995 SEGA SEGA Role playing games - Adventure - Fight 1 0 19 0 - + pstar4p3.zip Phantasy Star - The End of the Millennium (Prototype, 19940815) - Phantasy Star - The End of the Millennium (Prototype, 19940815) - Phantasy Star - The End of the Millennium (Prototype, 19940815) - Phantasy Star - The End of the Millennium (Prototype, 19940815) - - us - pstar4.zip Megadrive @@ -59468,40 +43488,24 @@ Now, 1,000 years had passed. Motavia had healed somewhat, and life was beginning The gameplay of the fourth entry in the Phantasy Star is similar to that of the second installment, sharing notable features such as the ability to equip two weapons at once, different healing items for humans and androids, most of the "techniques" (equivalent to magic spells in comparable games), etc. As before, leveling up and technique-learning is automatic. There are a few segments in the game with vehicle combat, which mostly follows the same turn-based formula as the regular battles. Side quests are present in form of hunter assignments for Chaz and his friends. - - media/video/pstar4.mp4 - media/mixrbv2/pstar4.png - 1994 - 1994 - 1992 - 1994 - 1995 SEGA SEGA Role playing games - Adventure - Fight 1 0 19 0 - + pstar4p2.zip Phantasy Star - The End of the Millennium (Prototype, 19941027) - Phantasy Star - The End of the Millennium (Prototype, 19941027) - Phantasy Star - The End of the Millennium (Prototype, 19941027) - Phantasy Star - The End of the Millennium (Prototype, 19941027) - - us - pstar4.zip Megadrive @@ -59514,40 +43518,24 @@ Now, 1,000 years had passed. Motavia had healed somewhat, and life was beginning The gameplay of the fourth entry in the Phantasy Star is similar to that of the second installment, sharing notable features such as the ability to equip two weapons at once, different healing items for humans and androids, most of the "techniques" (equivalent to magic spells in comparable games), etc. As before, leveling up and technique-learning is automatic. There are a few segments in the game with vehicle combat, which mostly follows the same turn-based formula as the regular battles. Side quests are present in form of hunter assignments for Chaz and his friends. - - media/video/pstar4.mp4 - media/mixrbv2/pstar4.png - 1994 - 1994 - 1992 - 1994 - 1995 SEGA SEGA Role playing games - Adventure - Fight 1 0 19 0 - + pstar4p1.zip Phantasy Star - The End of the Millennium (Prototype, 19941107) - Phantasy Star - The End of the Millennium (Prototype, 19941107) - Phantasy Star - The End of the Millennium (Prototype, 19941107) - Phantasy Star - The End of the Millennium (Prototype, 19941107) - - us - pstar4.zip Megadrive @@ -59560,40 +43548,24 @@ Now, 1,000 years had passed. Motavia had healed somewhat, and life was beginning The gameplay of the fourth entry in the Phantasy Star is similar to that of the second installment, sharing notable features such as the ability to equip two weapons at once, different healing items for humans and androids, most of the "techniques" (equivalent to magic spells in comparable games), etc. As before, leveling up and technique-learning is automatic. There are a few segments in the game with vehicle combat, which mostly follows the same turn-based formula as the regular battles. Side quests are present in form of hunter assignments for Chaz and his friends. - - media/video/pstar4.mp4 - media/mixrbv2/pstar4.png - 1994 - 1994 - 1992 - 1994 - 1995 SEGA SEGA Role playing games - Adventure - Fight 1 0 19 0 - + pstar4u.zip Phantasy Star - The End of the Millennium (USA) - Phantasy Star - The End of the Millennium (USA) - Phantasy Star - The End of the Millennium (USA) - Phantasy Star - The End of the Millennium (USA) - - us - pstar4.zip Megadrive @@ -59606,157 +43578,70 @@ Now, 1,000 years had passed. Motavia had healed somewhat, and life was beginning The gameplay of the fourth entry in the Phantasy Star is similar to that of the second installment, sharing notable features such as the ability to equip two weapons at once, different healing items for humans and androids, most of the "techniques" (equivalent to magic spells in comparable games), etc. As before, leveling up and technique-learning is automatic. There are a few segments in the game with vehicle combat, which mostly follows the same turn-based formula as the regular battles. Side quests are present in form of hunter assignments for Chaz and his friends. - - media/video/pstar4.mp4 - media/mixrbv2/pstar4.png - 1994 - 1994 - 1992 - 1994 - 1995 SEGA SEGA Role playing games - Adventure - Fight 1 0 19 0 - + pstar2br.zip - Phantasy Star II (Bra) - Phantasy Star II (Bra) - Phantasy Star II (Bra) - Phantasy Star II (Bra) - Phantasy Star II (Bra) + Phantasy Star II (Bra) - - br - pstar2.zip Megadrive - - The people on a technically advanced planet Mota make experiments to create biomechanical creatures. But one day, a creature was created that appeared to be dangerous to the humans themselves. No signal came to the capital city from the experimental labs... You, a nameless young man living in Paleo, Mota's capital, are commanded to go to the labs and check the issue. Your friend Nei, a semi-human girl, goes with you, and other brave adventurers join you on what starts with a simple mission but develops into saving the entire world... - -This is the first Phantasy Star game for the Genesis, set in a futuristic world. The turn-based combat allows you to choose between "fight", where the characters simply attack physically for one turn, and "strategy", where you can choose from several sub-commands, to defend, to use a special technique, or to run from the battle. Instead of magic there are "techniques", that require the usage of TP (technique points). - - - media/video/pstar2.mp4 - media/mixrbv2/pstar2.png - - 1989 - 1990 - 1989 - 1989 1989 - SEGA - SEGA - - Role playing games - - 1 + Sega + Sega 0 - 15 + 0 0 - + pstar2a.zip - Phantasy Star II (Euro, USA) - Phantasy Star II (Euro, USA) - Phantasy Star II (Euro, USA) - Phantasy Star II (Euro, USA) - Phantasy Star II (Euro, USA) - - - eu - us - wor - + Phantasy Star II (Euro, USA) + pstar2.zip Megadrive - - The people on a technically advanced planet Mota make experiments to create biomechanical creatures. But one day, a creature was created that appeared to be dangerous to the humans themselves. No signal came to the capital city from the experimental labs... You, a nameless young man living in Paleo, Mota's capital, are commanded to go to the labs and check the issue. Your friend Nei, a semi-human girl, goes with you, and other brave adventurers join you on what starts with a simple mission but develops into saving the entire world... - -This is the first Phantasy Star game for the Genesis, set in a futuristic world. The turn-based combat allows you to choose between "fight", where the characters simply attack physically for one turn, and "strategy", where you can choose from several sub-commands, to defend, to use a special technique, or to run from the battle. Instead of magic there are "techniques", that require the usage of TP (technique points). - - - media/video/pstar2.mp4 - media/mixrbv2/pstar2.png - - 1989 - 1990 - 1989 - 1989 1989 - SEGA - SEGA - - Role playing games - - 1 + Sega + Sega 0 - 15 + 0 0 - + pstar2.zip - Phantasy Star II (Euro, USA, Rev. A) - Phantasy Star II (Euro, USA, Rev. A) - Phantasy Star II (Euro, USA, Rev. A) - Phantasy Star II (Euro, USA, Rev. A) - Phantasy Star II (Euro, USA, Rev. A) + Phantasy Star II (Euro, USA, Rev. A) - - us - eu - - 0 Megadrive - - The people on a technically advanced planet Mota make experiments to create biomechanical creatures. But one day, a creature was created that appeared to be dangerous to the humans themselves. No signal came to the capital city from the experimental labs... You, a nameless young man living in Paleo, Mota's capital, are commanded to go to the labs and check the issue. Your friend Nei, a semi-human girl, goes with you, and other brave adventurers join you on what starts with a simple mission but develops into saving the entire world... - -This is the first Phantasy Star game for the Genesis, set in a futuristic world. The turn-based combat allows you to choose between "fight", where the characters simply attack physically for one turn, and "strategy", where you can choose from several sub-commands, to defend, to use a special technique, or to run from the battle. Instead of magic there are "techniques", that require the usage of TP (technique points). - - - media/video/pstar2.mp4 - media/mixrbv2/pstar2.png - - 1989 - 1990 - 1989 - 1989 1989 - SEGA - SEGA - - Role playing games - - 1 + Sega + Sega 0 - 15 + 0 0 - + ps2aae.zip Phantasy Star II - Amia's Adventure (Hack, English) - Phantasy Star II - Amia's Adventure (Hack, English) ps2aa.zip Megadrive @@ -59767,10 +43652,6 @@ Gameplay consists of exploring various locations, looking around them to find ot Some items that can be picked up can be used for weapons during combat. When in combat, the players weapon's attack power is multiplied by a random dice roll to figure out the strength of the attack. The same rule applies to the enemy combatant's attack. The goal of combat is to drain all the enemy's HP. - - media/video/ps2aa.mp4 - media/mixrbv2/ps2aa.png - 1991 @@ -59788,11 +43669,7 @@ Some items that can be picked up can be used for weapons during combat. When in ps2aa.zip Phantasy Star II - Amia's Adventure (Jpn, SegaNet) - Phantasy Star II - Amia's Adventure (Jpn, SegaNet) - - jp - 0 Megadrive @@ -59803,8 +43680,8 @@ Gameplay consists of exploring various locations, looking around them to find ot Some items that can be picked up can be used for weapons during combat. When in combat, the players weapon's attack power is multiplied by a random dice roll to figure out the strength of the attack. The same rule applies to the enemy combatant's attack. The goal of combat is to drain all the enemy's HP. - media/video/ps2aa.mp4 - media/mixrbv2/ps2aa.png + media/video/ps2aa.mp4 + media/mixrbv2/ps2aa.png 1991 @@ -59819,16 +43696,11 @@ Some items that can be picked up can be used for weapons during combat. When in 0 0 - + ps2abe.zip Phantasy Star II - Anne's Adventure (Hack, English) - Phantasy Star II - Anne's Adventure (Hack, English) - Phantasy Star II - Anne's Adventure (Hack, English) - - jp - ps2ab.zip Megadrive @@ -59839,10 +43711,6 @@ Gameplay consists of exploring various locations, looking around them to find ot Some items that can be picked up can be used for weapons during combat. When in combat, the players weapon's attack power is multiplied by a random dice roll to figure out the strength of the attack. The same rule applies to the enemy combatant's attack. The goal of combat is to drain all the enemy's HP. - - media/video/ps2ab.mp4 - media/mixrbv2/ps2ab.png - 1991 @@ -59860,12 +43728,7 @@ Some items that can be picked up can be used for weapons during combat. When in ps2ab.zip Phantasy Star II - Anne's Adventure (Jpn, SegaNet) - Phantasy Star II - Anne's Adventure (Jpn, SegaNet) - Phantasy Star II - Anne's Adventure (Jpn, SegaNet) - - jp - 0 Megadrive @@ -59877,8 +43740,8 @@ Some items that can be picked up can be used for weapons during combat. When in - media/video/ps2ab.mp4 - media/mixrbv2/ps2ab.png + media/video/ps2ab.mp4 + media/mixrbv2/ps2ab.png 1991 @@ -59893,11 +43756,10 @@ Some items that can be picked up can be used for weapons during combat. When in 15 0 - + ps2ace.zip Phantasy Star II - Huey's Adventure (Hack, English) - Phantasy Star II - Huey's Adventure (Hack, English) ps2ac.zip Megadrive @@ -59906,10 +43768,6 @@ Some items that can be picked up can be used for weapons during combat. When in Hugh Thompson (or Huey Reane)) is a scholar in biology at Motavia University. He's called in by the University president to investigate an incident involving an energy-sapping plant creature roaming the campus, feeding itself on electricity and steadily growing larger in the process. After the creature spreads itself through the college's reactor over to the main energy center, threatening to deprive the entire town of Kvarts of its electricity, Hugh sets out to try and stop it. This adventure is what eventually drives Hugh to adapt his knowledge of anatomy to combat biomonsters, in the aid of Rolf in Phantasy Star II. - - media/video/ps2ac.mp4 - media/mixrbv2/ps2ac.png - 1991 @@ -59927,11 +43785,7 @@ Hugh Thompson (or Huey Reane)) is a scholar in biology at Motavia University. He ps2ac.zip Phantasy Star II - Huey's Adventure (Jpn, SegaNet) - Phantasy Star II - Huey's Adventure (Jpn, SegaNet) - - jp - 0 Megadrive @@ -59940,8 +43794,8 @@ Hugh Thompson (or Huey Reane)) is a scholar in biology at Motavia University. He Hugh Thompson (or Huey Reane)) is a scholar in biology at Motavia University. He's called in by the University president to investigate an incident involving an energy-sapping plant creature roaming the campus, feeding itself on electricity and steadily growing larger in the process. After the creature spreads itself through the college's reactor over to the main energy center, threatening to deprive the entire town of Kvarts of its electricity, Hugh sets out to try and stop it. This adventure is what eventually drives Hugh to adapt his knowledge of anatomy to combat biomonsters, in the aid of Rolf in Phantasy Star II. - media/video/ps2ac.mp4 - media/mixrbv2/ps2ac.png + media/video/ps2ac.mp4 + media/mixrbv2/ps2ac.png 1991 @@ -59956,56 +43810,27 @@ Hugh Thompson (or Huey Reane)) is a scholar in biology at Motavia University. He 0 0 - + pstar2j.zip - Phantasy Star II - Kaerazaru Toki no Owari ni (Jpn) - Phantasy Star II - Kaerazaru Toki no Owari ni (Jpn) - Phantasy Star II - Kaerazaru Toki no Owari ni (Jpn) - Phantasy Star II - Kaerazaru Toki no Owari ni (Jpn) - Phantasy Star II - Kaerazaru Toki no Owari ni (Jpn) + Phantasy Star II - Kaerazaru Toki no Owari ni (Jpn) - - jp - pstar2.zip Megadrive - - The people on a technically advanced planet Mota make experiments to create biomechanical creatures. But one day, a creature was created that appeared to be dangerous to the humans themselves. No signal came to the capital city from the experimental labs... You, a nameless young man living in Paleo, Mota's capital, are commanded to go to the labs and check the issue. Your friend Nei, a semi-human girl, goes with you, and other brave adventurers join you on what starts with a simple mission but develops into saving the entire world... - -This is the first Phantasy Star game for the Genesis, set in a futuristic world. The turn-based combat allows you to choose between "fight", where the characters simply attack physically for one turn, and "strategy", where you can choose from several sub-commands, to defend, to use a special technique, or to run from the battle. Instead of magic there are "techniques", that require the usage of TP (technique points). - - - media/video/pstar2.mp4 - media/mixrbv2/pstar2.png - - 1989 - 1990 - 1989 - 1989 1989 - SEGA - SEGA - - Role playing games - - 1 + Sega + Sega 0 - 15 + 0 0 - + ps2ade.zip Phantasy Star II - Kinds's Adventure (Hack, English) - Phantasy Star II - Kinds's Adventure (Hack, English) - Phantasy Star II - Kinds's Adventure (Hack, English) - - jp - ps2ad.zip Megadrive @@ -60013,10 +43838,6 @@ This is the first Phantasy Star game for the Genesis, set in a futuristic world. Kinds's Adventure: Kind (Josh on the American and European versions), aged 18, is an aspiring engineer. He has always loved machines and knows perfectly how robots work. He built many small devices and knows how to hack computers. However, being head in the air, it often destroys things, but tries nevertheless to repair them. Finally, after being a "repairer" with little talent, he decided instead to put his talent to the destruction of machines, but for good reasons. He began to join a gang of rebels to destroy Mother Brain, the great electronic brain of the Algol solar system. And finally, he ends up teaming up with Rolf in Phantasy Star II. - - media/video/ps2ad.mp4 - media/mixrbv2/ps2ad.png - 1991 @@ -60034,12 +43855,7 @@ Kinds's Adventure: Kind (Josh on the American and European versions), aged 18, i ps2ad.zip Phantasy Star II - Kinds's Adventure (Jpn, SegaNet) - Phantasy Star II - Kinds's Adventure (Jpn, SegaNet) - Phantasy Star II - Kinds's Adventure (Jpn, SegaNet) - - jp - 0 Megadrive @@ -60048,8 +43864,8 @@ Kinds's Adventure: Kind (Josh on the American and European versions), aged 18, i Kinds's Adventure: Kind (Josh on the American and European versions), aged 18, is an aspiring engineer. He has always loved machines and knows perfectly how robots work. He built many small devices and knows how to hack computers. However, being head in the air, it often destroys things, but tries nevertheless to repair them. Finally, after being a "repairer" with little talent, he decided instead to put his talent to the destruction of machines, but for good reasons. He began to join a gang of rebels to destroy Mother Brain, the great electronic brain of the Algol solar system. And finally, he ends up teaming up with Rolf in Phantasy Star II. - media/video/ps2ad.mp4 - media/mixrbv2/ps2ad.png + media/video/ps2ad.mp4 + media/mixrbv2/ps2ad.png 1991 @@ -60064,12 +43880,10 @@ Kinds's Adventure: Kind (Josh on the American and European versions), aged 18, i 14 0 - + ps2aee.zip Phantasy Star II - Nei's Adventure (Hack, English) - Phantasy Star II - Nei's Adventure (Hack, English) - Phantasy Star II - Nei's Adventure (Hack, English) ps2ae.zip Megadrive @@ -60078,10 +43892,6 @@ Kinds's Adventure: Kind (Josh on the American and European versions), aged 18, i Nei's Adventure : This chapter features Nei - a Numan created through an experiment to breed humans with biomonsters. After her escape from Neifirst, she is rescued by Rolf and adopted as his little sister. - - media/video/ps2ae.mp4 - media/mixrbv2/ps2ae.png - 1994 @@ -60099,12 +43909,7 @@ Nei's Adventure : This chapter features Nei - a Numan created through an experim ps2ae.zip Phantasy Star II - Nei's Adventure (Jpn, SegaNet) - Phantasy Star II - Nei's Adventure (Jpn, SegaNet) - Phantasy Star II - Nei's Adventure (Jpn, SegaNet) - - jp - 0 Megadrive @@ -60113,8 +43918,8 @@ Nei's Adventure : This chapter features Nei - a Numan created through an experim Nei's Adventure : This chapter features Nei - a Numan created through an experiment to breed humans with biomonsters. After her escape from Neifirst, she is rescued by Rolf and adopted as his little sister. - media/video/ps2ae.mp4 - media/mixrbv2/ps2ae.png + media/video/ps2ae.mp4 + media/mixrbv2/ps2ae.png 1994 @@ -60129,12 +43934,10 @@ Nei's Adventure : This chapter features Nei - a Numan created through an experim 15 0 - + ps2afe.zip Phantasy Star II - Rudger's Adventure (Hack, English) - Phantasy Star II - Rudger's Adventure (Hack, English) - Phantasy Star II - Rudger's Adventure (Hack, English) ps2af.zip Megadrive @@ -60143,10 +43946,6 @@ Nei's Adventure : This chapter features Nei - a Numan created through an experim Rudger's Adventure : This chapter features Rudolf "Rudo" Steiner, who after the loss of his wife and child in a Biomonster attack, becomes a hunter dedicated to their extermination. - - media/video/ps2af.mp4 - media/mixrbv2/ps2af.png - 1989 @@ -60164,12 +43963,7 @@ Rudger's Adventure : This chapter features Rudolf "Rudo" Steiner, who after the ps2af.zip Phantasy Star II - Rudger's Adventure (Jpn, SegaNet) - Phantasy Star II - Rudger's Adventure (Jpn, SegaNet) - Phantasy Star II - Rudger's Adventure (Jpn, SegaNet) - - jp - 0 Megadrive @@ -60178,8 +43972,8 @@ Rudger's Adventure : This chapter features Rudolf "Rudo" Steiner, who after the Rudger's Adventure : This chapter features Rudolf "Rudo" Steiner, who after the loss of his wife and child in a Biomonster attack, becomes a hunter dedicated to their extermination. - media/video/ps2af.mp4 - media/mixrbv2/ps2af.png + media/video/ps2af.mp4 + media/mixrbv2/ps2af.png 1989 @@ -60194,12 +43988,10 @@ Rudger's Adventure : This chapter features Rudolf "Rudo" Steiner, who after the 14 0 - + ps2age.zip Phantasy Star II - Shilka's Adventure (Hack, English) - Phantasy Star II - Shilka's Adventure (Hack, English) - Phantasy Star II - Shilka's Adventure (Hack, English) ps2ag.zip Megadrive @@ -60208,10 +44000,6 @@ Rudger's Adventure : This chapter features Rudolf "Rudo" Steiner, who after the Shilka's Adventure: Shilka or Shir on American and European versions. She is the only heiress of a rich family in Paseo, the capital of the planet Motavia. Instead of spending her time doing nothing and remedying the monotony of everyday life, she became an expert thief. She likes to take the air, the freshness of the night breeze and often rests on the roofs. It is called "Shir of the Wind". His adventure takes place in autumn of the interstellar year 1282, about two years before the events that take place in Phantasy Star II. She plans to steal a painting entitled "Opa-Opa", which is on display in an exhibition hotel. - - media/video/ps2ag.mp4 - media/mixrbv2/ps2ag.png - 1991 @@ -60229,12 +44017,7 @@ Shilka's Adventure: Shilka or Shir on American and European versions. She is the ps2ag.zip Phantasy Star II - Shilka's Adventure (Jpn, SegaNet) - Phantasy Star II - Shilka's Adventure (Jpn, SegaNet) - Phantasy Star II - Shilka's Adventure (Jpn, SegaNet) - - jp - 0 Megadrive @@ -60243,8 +44026,8 @@ Shilka's Adventure: Shilka or Shir on American and European versions. She is the Shilka's Adventure: Shilka or Shir on American and European versions. She is the only heiress of a rich family in Paseo, the capital of the planet Motavia. Instead of spending her time doing nothing and remedying the monotony of everyday life, she became an expert thief. She likes to take the air, the freshness of the night breeze and often rests on the roofs. It is called "Shir of the Wind". His adventure takes place in autumn of the interstellar year 1282, about two years before the events that take place in Phantasy Star II. She plans to steal a painting entitled "Opa-Opa", which is on display in an exhibition hotel. - media/video/ps2ag.mp4 - media/mixrbv2/ps2ag.png + media/video/ps2ag.mp4 + media/mixrbv2/ps2ag.png 1991 @@ -60259,12 +44042,10 @@ Shilka's Adventure: Shilka or Shir on American and European versions. She is the 15 0 - + ps2ahe.zip Phantasy Star II - Yushis's Adventure (Hack, English) - Phantasy Star II - Yushis's Adventure (Hack, English) - Phantasy Star II - Yushis's Adventure (Hack, English) ps2ah.zip Megadrive @@ -60273,10 +44054,6 @@ Shilka's Adventure: Shilka or Shir on American and European versions. She is the Yushis's Adventure: His name is Rolf on the American and European versions. He is a government's agent of Moltavia planet Capital, Paseo. He is the main character of Phantasy Star II. On mission, he rescues a young Newman: Nei. - - media/video/ps2ah.mp4 - media/mixrbv2/ps2ah.png - 1991 @@ -60294,12 +44071,7 @@ Yushis's Adventure: His name is Rolf on the American and European versions. He i ps2ah.zip Phantasy Star II - Yushis's Adventure (Jpn, SegaNet) - Phantasy Star II - Yushis's Adventure (Jpn, SegaNet) - Phantasy Star II - Yushis's Adventure (Jpn, SegaNet) - - jp - 0 Megadrive @@ -60308,8 +44080,8 @@ Yushis's Adventure: His name is Rolf on the American and European versions. He i Yushis's Adventure: His name is Rolf on the American and European versions. He is a government's agent of Moltavia planet Capital, Paseo. He is the main character of Phantasy Star II. On mission, he rescues a young Newman: Nei. - media/video/ps2ah.mp4 - media/mixrbv2/ps2ah.png + media/video/ps2ah.mp4 + media/mixrbv2/ps2ah.png 1991 @@ -60324,18 +44096,11 @@ Yushis's Adventure: His name is Rolf on the American and European versions. He i 14 0 - + pstar3br.zip Phantasy Star III - Generations of Doom (Bra) - Phantasy Star III - Generations of Doom (Bra) - Phantasy Star III - Generations of Doom (Bra) - Phantasy Star III - Generations of Doom (Bra) - Phantasy Star III - Generations of Doom (Bra) - - - br - + pstar3.zip Megadrive @@ -60344,16 +44109,8 @@ Yushis's Adventure: His name is Rolf on the American and European versions. He i This game takes us back to a medieval setting. The battle system is similar to that of its predecessor Phantasy Star II: you can perform simple attacks and special techniques, which require TP (technique points), in a turn-based combat with random enemy encounters. - - media/video/pstar3.mp4 - media/mixrbv2/pstar3.png - - 1991 - 1991 1991 - 1990 - 1991 SEGA SEGA @@ -60369,16 +44126,7 @@ This game takes us back to a medieval setting. The battle system is similar to t pstar3.zip Phantasy Star III - Generations of Doom (Euro, USA, Kor) - Phantasy Star III - Generations of Doom (Euro, USA, Kor) - Phantasy Star III - Generations of Doom (Euro, USA, Kor) - Phantasy Star III - Generations of Doom (Euro, USA, Kor) - Phantasy Star III - Generations of Doom (Euro, USA, Kor) - - eu - us - wor - 0 Megadrive @@ -60388,15 +44136,11 @@ This game takes us back to a medieval setting. The battle system is similar to t - media/video/pstar3.mp4 - media/mixrbv2/pstar3.png + media/video/pstar3.mp4 + media/mixrbv2/pstar3.png - 1991 - 1991 1991 - 1990 - 1991 SEGA SEGA @@ -60408,18 +44152,11 @@ This game takes us back to a medieval setting. The battle system is similar to t 17 0 - + pstar3j.zip Phantasy Star III - Toki no Keishousha (Jpn) - Phantasy Star III - Toki no Keishousha (Jpn) - Phantasy Star III - Toki no Keishousha (Jpn) - Phantasy Star III - Toki no Keishousha (Jpn) - Phantasy Star III - Toki no Keishousha (Jpn) - - - jp - + pstar3.zip Megadrive @@ -60428,16 +44165,8 @@ This game takes us back to a medieval setting. The battle system is similar to t This game takes us back to a medieval setting. The battle system is similar to that of its predecessor Phantasy Star II: you can perform simple attacks and special techniques, which require TP (technique points), in a turn-based combat with random enemy encounters. - - media/video/pstar3.mp4 - media/mixrbv2/pstar3.png - - 1991 - 1991 1991 - 1990 - 1991 SEGA SEGA @@ -60453,12 +44182,7 @@ This game takes us back to a medieval setting. The battle system is similar to t phantom.zip Phantom 2040 (Euro) - Phantom 2040 (Euro) - Phantom 2040 (Euro) - - eu - 0 Megadrive @@ -60471,36 +44195,27 @@ In comes Kit Walker, the 24th Phantom, following the proud but secret footsteps The game has many twist and turns in its plot, and a multitude of endings. - media/video/phantom.mp4 - media/mixrbv2/phantom.png + media/video/phantom.mp4 + media/mixrbv2/phantom.png 1995 - 1995 Viacom New Media Viacom New Media Action - Various - Platform - Adventure 1 0 14 0 - + phantomu.zip Phantom 2040 (USA) - Phantom 2040 (USA) - Phantom 2040 (USA) - - us - phantom.zip Megadrive @@ -60512,21 +44227,13 @@ In comes Kit Walker, the 24th Phantom, following the proud but secret footsteps The game has many twist and turns in its plot, and a multitude of endings. - - media/video/phantom.mp4 - media/mixrbv2/phantom.png - 1995 - 1995 Viacom New Media Viacom New Media Action - Various - Platform - Adventure 1 0 @@ -60537,9 +44244,6 @@ The game has many twist and turns in its plot, and a multitude of endings.phelios.zip Phelios (Euro) - Phelios (Euro) - Phelios (Euro) - Phelios (Euro) 0 Megadrive @@ -60551,39 +44255,27 @@ Phelios consists of seven chapters, and in each, you must defeat Typhon's minion At the end of each chapter, you have to destroy a boss in order to proceed to the next one. Between each chapter, you can watch an intermission that details what is happening at the temple. - media/video/phelios.mp4 - media/mixrbv2/phelios.png + media/video/phelios.mp4 + media/mixrbv2/phelios.png 1990 - 1991 - 1990 - 1990 Namco Namco Shoot'em Up - Shoot'em up / Vertical - Action 1 0 0 0 - + phelioss.zip Phelios (Hack, Spanish) - Phelios (Hack, Spanish) - Phelios (Hack, Spanish) - Phelios (Hack, Spanish) - - - eu - us - + phelios.zip Megadrive @@ -60593,39 +44285,24 @@ Phelios consists of seven chapters, and in each, you must defeat Typhon's minion At the end of each chapter, you have to destroy a boss in order to proceed to the next one. Between each chapter, you can watch an intermission that details what is happening at the temple. - - media/video/phelios.mp4 - media/mixrbv2/phelios.png - 1990 - 1991 - 1990 - 1990 Namco Namco Shoot'em Up - Shoot'em up / Vertical - Action 1 0 0 0 - + pheliosj.zip Phelios (Jpn) - Phelios (Jpn) - Phelios (Jpn) - Phelios (Jpn) - - jp - phelios.zip Megadrive @@ -60635,39 +44312,24 @@ Phelios consists of seven chapters, and in each, you must defeat Typhon's minion At the end of each chapter, you have to destroy a boss in order to proceed to the next one. Between each chapter, you can watch an intermission that details what is happening at the temple. - - media/video/phelios.mp4 - media/mixrbv2/phelios.png - 1990 - 1991 - 1990 - 1990 Namco Namco Shoot'em Up - Shoot'em up / Vertical - Action 1 0 0 0 - + pheliosu.zip Phelios (USA) - Phelios (USA) - Phelios (USA) - Phelios (USA) - - us - phelios.zip Megadrive @@ -60677,22 +44339,13 @@ Phelios consists of seven chapters, and in each, you must defeat Typhon's minion At the end of each chapter, you have to destroy a boss in order to proceed to the next one. Between each chapter, you can watch an intermission that details what is happening at the temple. - - media/video/phelios.mp4 - media/mixrbv2/phelios.png - 1990 - 1991 - 1990 - 1990 Namco Namco Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -60703,24 +44356,18 @@ At the end of each chapter, you have to destroy a boss in order to proceed to th psolar.zip Pier Solar and the Great Architects (World) (En,Es,Pt) (Rev C) (HB) - Pier Solar and the Great Architects (World) (En,Es,Pt) (Rev C) (HB) - - wor - 0 Megadrive In celebration of the 20th Anniversary of the SEGA Mega Drive, WaterMelon is proud to release the system's biggest RPG yet! As Hoston's father lies suffering from a seemingly incurable illness, the botanist and his friends Alina and Edessot set out to discover the cure. - media/video/psolar.mp4 - media/mixrbv2/psolar.png + media/video/psolar.mp4 + media/mixrbv2/psolar.png 2010 - 2010 - 2010 Watermelon Watermelon @@ -60736,110 +44383,69 @@ At the end of each chapter, you have to destroy a boss in order to proceed to th pink.zip Pink Goes to Hollywood (Euro, USA) - Pink Goes to Hollywood (Euro, USA) - Pink Goes to Hollywood (Euro, USA) - Pink Goes to Hollywood (Euro, USA) - - us - wor - eu - 0 Megadrive The Pink Panther is on his way to Hollywood to audition for an important role. Chased by his nemesis Inspector Clouseau, he flees into the MGM Studios. From the main entrance, you can enter different movie sets with distinct areas such as graveyards, manors or the jungle. Using a side-scrolling view, Pink Panther can jump, duck, run, climb and use a boxing glove to knock out enemies. Additionally, there are special tricks and props such as magic carpets, umbrellas and stairs to reach higher regions. Items such as stoplights, jackhammers, bowling balls, shields and supergloves give an advantage in the battles. - media/video/pink.mp4 - media/mixrbv2/pink.png + media/video/pink.mp4 + media/mixrbv2/pink.png - 1994 - 1993 - 1993 1993 Headgames Tecmagik Action - Platform 1 0 13 0 - + pinks.zip Pink Goes to Hollywood (Hack, Spanish) - Pink Goes to Hollywood (Hack, Spanish) - Pink Goes to Hollywood (Hack, Spanish) - Pink Goes to Hollywood (Hack, Spanish) - - us - pink.zip Megadrive The Pink Panther is on his way to Hollywood to audition for an important role. Chased by his nemesis Inspector Clouseau, he flees into the MGM Studios. From the main entrance, you can enter different movie sets with distinct areas such as graveyards, manors or the jungle. Using a side-scrolling view, Pink Panther can jump, duck, run, climb and use a boxing glove to knock out enemies. Additionally, there are special tricks and props such as magic carpets, umbrellas and stairs to reach higher regions. Items such as stoplights, jackhammers, bowling balls, shields and supergloves give an advantage in the battles. - - media/video/pink.mp4 - media/mixrbv2/pink.png - - 1994 - 1993 - 1993 1993 Headgames Tecmagik Action - Platform 1 0 13 0 - + pinkp.zip Pink Goes to Hollywood (USA, Prototype) - Pink Goes to Hollywood (USA, Prototype) - Pink Goes to Hollywood (USA, Prototype) - Pink Goes to Hollywood (USA, Prototype) - - - us - wor - + pink.zip Megadrive The Pink Panther is on his way to Hollywood to audition for an important role. Chased by his nemesis Inspector Clouseau, he flees into the MGM Studios. From the main entrance, you can enter different movie sets with distinct areas such as graveyards, manors or the jungle. Using a side-scrolling view, Pink Panther can jump, duck, run, climb and use a boxing glove to knock out enemies. Additionally, there are special tricks and props such as magic carpets, umbrellas and stairs to reach higher regions. Items such as stoplights, jackhammers, bowling balls, shields and supergloves give an advantage in the battles. - - media/video/pink.mp4 - media/mixrbv2/pink.png - - 1994 - 1993 - 1993 1993 Headgames Tecmagik Action - Platform 1 0 @@ -60850,12 +44456,7 @@ At the end of each chapter, you have to destroy a boss in order to proceed to th pinoc.zip Pinocchio (Euro) - Pinocchio (Euro) - Pinocchio (Euro) - - eu - 0 Megadrive @@ -60866,37 +44467,27 @@ Have Pinocchio run, jump and twist-kick through all the familiar places, includi A standard Disney platformer. - media/video/pinoc.mp4 - media/mixrbv2/pinoc.png + media/video/pinoc.mp4 + media/mixrbv2/pinoc.png 1995 - 1995 - 1996 Virgin Interactive Disney Interactive Action - Fight - Adventure - Various 1 0 13 0 - + pinocu.zip Pinocchio (USA) - Pinocchio (USA) - Pinocchio (USA) - - us - pinoc.zip Megadrive @@ -60906,38 +44497,24 @@ Have Pinocchio run, jump and twist-kick through all the familiar places, includi A standard Disney platformer. - - media/video/pinoc.mp4 - media/mixrbv2/pinoc.png - 1995 - 1995 - 1996 Virgin Interactive Disney Interactive Action - Fight - Adventure - Various 1 0 13 0 - + pcarib.zip Pirates of the Caribbean (Rus) - Pirates of the Caribbean (Rus) - Pirates of the Caribbean (Rus) - - ru - unchartd.zip Megadrive @@ -60947,34 +44524,24 @@ Uncharted Waters is a sailing and trading simulation. Your goal is initially to All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents. - - media/video/unchartd.mp4 - media/mixrbv2/unchartd.png - 1992 - 1992 Koei Koei Role playing games - Adventure 1 0 0 0 - + piratesp1.zip Pirates! Gold (Prototype, 19930401) - Pirates! Gold (Prototype, 19930401) - - us - pirates.zip Megadrive @@ -60982,10 +44549,6 @@ All of the game progresses on an overhead-view, by sea you navigate your fleet b How you acquire stature is up to you; you can make your living through honest trade and the search for hidden treasure, or you can be a little more daring and attack and plunder ships. As you can choose a specific skill to stand out in, the game can vary each time. Sword fighting is played out in side-view action sequences. - - media/video/pirates.mp4 - media/mixrbv2/pirates.png - 1993 @@ -61003,11 +44566,7 @@ How you acquire stature is up to you; you can make your living through honest tr pirates.zip Pirates! Gold (USA) - Pirates! Gold (USA) - - us - 0 Megadrive @@ -61016,8 +44575,8 @@ How you acquire stature is up to you; you can make your living through honest tr How you acquire stature is up to you; you can make your living through honest trade and the search for hidden treasure, or you can be a little more daring and attack and plunder ships. As you can choose a specific skill to stand out in, the game can vary each time. Sword fighting is played out in side-view action sequences. - media/video/pirates.mp4 - media/mixrbv2/pirates.png + media/video/pirates.mp4 + media/mixrbv2/pirates.png 1993 @@ -61032,15 +44591,11 @@ How you acquire stature is up to you; you can make your living through honest tr 14 0 - + piratesp.zip Pirates! Gold (USA, Prototype) - Pirates! Gold (USA, Prototype) - - us - pirates.zip Megadrive @@ -61048,10 +44603,6 @@ How you acquire stature is up to you; you can make your living through honest tr How you acquire stature is up to you; you can make your living through honest trade and the search for hidden treasure, or you can be a little more daring and attack and plunder ships. As you can choose a specific skill to stand out in, the game can vary each time. Sword fighting is played out in side-view action sequences. - - media/video/pirates.mp4 - media/mixrbv2/pirates.png - 1993 @@ -61069,55 +44620,36 @@ How you acquire stature is up to you; you can make your living through honest tr pcarib2.zip Piraty Karibskogo Morya - Na Strannyh Beregah ~ Pirates of the Caribbean - On Stranger Tides (Rus) - Piraty Karibskogo Morya - Na Strannyh Beregah ~ Pirates of the Caribbean - On Stranger Tides (Rus) 0 Megadrive - media/mixrbv2/pcarib2.png + media/mixrbv2/pcarib2.png - - - - - - + + 0 0 0 - + pitfight1.zip Pit-Fighter (World) - Pit-Fighter (World) - - wor - eu - us - pitfight.zip Megadrive Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior. - - media/video/pitfight.mp4 - media/mixrbv2/pitfight.png - - 1991 - 1992 - 1992 1991 Tengen Atari Action - Fight 1-2 0 @@ -61128,43 +44660,33 @@ How you acquire stature is up to you; you can make your living through honest tr pitfight.zip Pit-Fighter (World, Rev. A) - Pit-Fighter (World, Rev. A) - - wor - 0 Megadrive Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior. - media/video/pitfight.mp4 - media/mixrbv2/pitfight.png + media/video/pitfight.mp4 + media/mixrbv2/pitfight.png - 1991 - 1992 - 1992 1991 Tengen Atari Action - Fight 1-2 0 9 0 - + pitfall.zip Pitfall - The Mayan Adventure (Euro) - Pitfall - The Mayan Adventure (Euro) - Pitfall - The Mayan Adventure (Euro) 0 Megadrive @@ -61173,53 +44695,40 @@ How you acquire stature is up to you; you can make your living through honest tr - media/video/pitfall.mp4 - media/mixrbv2/pitfall.png + media/video/pitfall.mp4 + media/mixrbv2/pitfall.png 1994 - 1994 Activision Activision Platform - Platform / Run Jump 1 0 16 0 - + pitfallu.zip Pitfall - The Mayan Adventure (USA) - Pitfall - The Mayan Adventure (USA) - Pitfall - The Mayan Adventure (USA) - - us - pitfall.zip Megadrive Pitfall: The Mayan Adventure is a side-scrolling action game in which you play adventurer Pitfall Harry Jr in search of his father Pitfall Harry. You battle your way through the Mayan jungles, waterfalls, deserted mines and can bungee jump and boomerang your way to safety. There are 13 levels and the action is fast and gripping. You will need to be attentive—and quick. Or prepare to die. - - media/video/pitfall.mp4 - media/mixrbv2/pitfall.png - 1994 - 1994 Activision Activision Platform - Platform / Run Jump 1 0 @@ -61230,12 +44739,7 @@ How you acquire stature is up to you; you can make your living through honest tr pocahont.zip Pocahontas (Euro) - Pocahontas (Euro) - Pocahontas (Euro) - - eu - 0 Megadrive @@ -61245,12 +44749,11 @@ But soon enough she meets John Smith, and as an inevitable consequence has to pr - media/video/pocahont.mp4 - media/mixrbv2/pocahont.png + media/video/pocahont.mp4 + media/mixrbv2/pocahont.png 1996 - 1996 Disney Interactive Disney Interactive @@ -61262,16 +44765,11 @@ But soon enough she meets John Smith, and as an inevitable consequence has to pr 14 0 - + pocahontu.zip Pocahontas (USA) - Pocahontas (USA) - Pocahontas (USA) - - us - pocahont.zip Megadrive @@ -61280,13 +44778,8 @@ But soon enough she meets John Smith, and as an inevitable consequence has to pr But soon enough she meets John Smith, and as an inevitable consequence has to prevent a war between his and John's people. And she has to do it in a hurry, before John's neck gets a non-&quot;disney&quot; treatment.. - - media/video/pocahont.mp4 - media/mixrbv2/pocahont.png - 1996 - 1996 Disney Interactive Disney Interactive @@ -61302,7 +44795,6 @@ But soon enough she meets John Smith, and as an inevitable consequence has to pr pokemon.zip Pocket Monsters - Pocket Monsters 0 Megadrive @@ -61310,49 +44802,35 @@ But soon enough she meets John Smith, and as an inevitable consequence has to pr Like the Famicom pirate, the player controls Pikachu through numerous sidescrolling levels. There are 5 levels in total, with a boss at the end of each, as well a mini-boss in the first level of the Mega Drive version. Pikachu can jump on enemies and use a special move which clears all of the enemies on the screen, although the latter can only be done when the charge meter is full (indicated by a power bar at the top of the screen of the SNES version, or a numeric counter in the Mega Drive version, which is full when it hits 20.) The player can start either 3 and 5 lives and continues each, and there's a difficulty setting in the options menu. - media/video/pokemon.mp4 - media/mixrbv2/pokemon.png + media/video/pokemon.mp4 + media/mixrbv2/pokemon.png - - - + DVS Electronic Co Homebrew Platform - Action 1 0 0 0 - + pokemona.zip Pocket Monsters (Alt) - Pocket Monsters (Alt) - - tw - pokemon.zip Megadrive Like the Famicom pirate, the player controls Pikachu through numerous sidescrolling levels. There are 5 levels in total, with a boss at the end of each, as well a mini-boss in the first level of the Mega Drive version. Pikachu can jump on enemies and use a special move which clears all of the enemies on the screen, although the latter can only be done when the charge meter is full (indicated by a power bar at the top of the screen of the SNES version, or a numeric counter in the Mega Drive version, which is full when it hits 20.) The player can start either 3 and 5 lives and continues each, and there's a difficulty setting in the options menu. - - media/video/pokemon.mp4 - media/mixrbv2/pokemon.png - - - - + DVS Electronic Co Homebrew Platform - Action 1 0 @@ -61363,7 +44841,6 @@ But soon enough she meets John Smith, and as an inevitable consequence has to pr pokemon2.zip Pocket Monsters 2 - Pocket Monsters 2 0 Megadrive @@ -61373,17 +44850,14 @@ But soon enough she meets John Smith, and as an inevitable consequence has to pr This game shows a significant improvement over the original, as both the artwork and audio has been improved since the first game, though the former is still mostly stolen from other games and it still shows all the previous glitches, in addition to a new one. The music is mostly remade from the Japanese Pokémon TV series, with songs including the original Japanese opening theme (Stage 1 and Stage 4) and the ending theme of the pilot. (Boss theme.) - media/video/pokemon2.mp4 - media/mixrbv2/pokemon2.png + media/video/pokemon2.mp4 + media/mixrbv2/pokemon2.png - - - + DVS Electronic Co Homebrew Platform - Action 1 0 @@ -61394,7 +44868,6 @@ This game shows a significant improvement over the original, as both the artwork pokecd.zip Pokemon Crazy Drummer - Pokemon Crazy Drummer 0 Megadrive @@ -61402,44 +44875,30 @@ This game shows a significant improvement over the original, as both the artwork Pokémon Crazy Drummer is a rhythm game, similar in ways to DrumMania. There are two main modes: Arcade and Practice, as well as a controller testing mode and an option mode. There are six songs (Dangerous, Think You, Relight, Bicycle, Reflect, and Clap), three difficulty settings (Easy, Normal, and Crazy), and eight settings for the drum pad's timbre (Classic, Cha Ka, Cyber, Pop 1, Pop 2, Soul, Big Band, and 2010 Music). - media/video/pokecd.mp4 - media/mixrbv2/pokecd.png + media/video/pokecd.mp4 + media/mixrbv2/pokecd.png - - - + Music and Dance - Rhythm 0 0 0 - + pokecda.zip Pokemon Crazy Drummer (Alt) - Pokemon Crazy Drummer (Alt) - - ru - pokecd.zip Megadrive Pokémon Crazy Drummer is a rhythm game, similar in ways to DrumMania. There are two main modes: Arcade and Practice, as well as a controller testing mode and an option mode. There are six songs (Dangerous, Think You, Relight, Bicycle, Reflect, and Clap), three difficulty settings (Easy, Normal, and Crazy), and eight settings for the drum pad's timbre (Classic, Cha Ka, Cyber, Pop 1, Pop 2, Soul, Big Band, and 2010 Music). - - media/video/pokecd.mp4 - media/mixrbv2/pokecd.png - - - - + Music and Dance - Rhythm 0 0 @@ -61449,11 +44908,7 @@ This game shows a significant improvement over the original, as both the artwork pokestad.zip Pokemon Stadium - Pokemon Stadium - - tw - 0 Megadrive @@ -61462,12 +44917,10 @@ This game shows a significant improvement over the original, as both the artwork The game has two modes: Arcade and VS, with twelve playable Pokémon. - media/video/pokestad.mp4 - media/mixrbv2/pokestad.png + media/video/pokestad.mp4 + media/mixrbv2/pokestad.png - - - + Homebrew Fight @@ -61481,9 +44934,6 @@ The game has two modes: Arcade and VS, with twelve playable Pokémon. populous.zip Populous (Euro) - Populous (Euro) - Populous (Euro) - Populous (Euro) 0 Megadrive @@ -61499,14 +44949,11 @@ But you don't have to let your people have all the fun; the god's have other too And when you win, you'll have 500 more worlds to conquer. A god's play is just never done. - media/video/populous.mp4 - media/mixrbv2/populous.png + media/video/populous.mp4 + media/mixrbv2/populous.png 1990 - 1990 - 1990 - 1991 Bullfrog Electronic Arts @@ -61518,17 +44965,11 @@ And when you win, you'll have 500 more worlds to conquer. A god's play is just 14 0 - + populousj.zip Populous (Jpn) - Populous (Jpn) - Populous (Jpn) - Populous (Jpn) - - jp - populous.zip Megadrive @@ -61542,15 +44983,8 @@ But you don't have to let your people have all the fun; the god's have other too And when you win, you'll have 500 more worlds to conquer. A god's play is just never done. - - media/video/populous.mp4 - media/mixrbv2/populous.png - 1990 - 1990 - 1990 - 1991 Bullfrog Electronic Arts @@ -61562,17 +44996,11 @@ And when you win, you'll have 500 more worlds to conquer. A god's play is just 14 0 - + populousu.zip Populous (USA) - Populous (USA) - Populous (USA) - Populous (USA) - - us - populous.zip Megadrive @@ -61586,15 +45014,8 @@ But you don't have to let your people have all the fun; the god's have other too And when you win, you'll have 500 more worlds to conquer. A god's play is just never done. - - media/video/populous.mp4 - media/mixrbv2/populous.png - 1990 - 1990 - 1990 - 1991 Bullfrog Electronic Arts @@ -61606,22 +45027,11 @@ And when you win, you'll have 500 more worlds to conquer. A god's play is just 14 0 - + powerath.zip Power Athlete (Jpn, Kor) - Power Athlete (Jpn, Kor) - Power Athlete (Jpn, Kor) - Power Athlete (Jpn, Kor) - Power Athlete (Jpn, Kor) - Power Athlete (Jpn, Kor) - Power Athlete (Jpn, Kor) - Power Athlete (Jpn, Kor) - - - jp - kr - + deadlymv.zip Megadrive @@ -61629,19 +45039,13 @@ And when you win, you'll have 500 more worlds to conquer. A god's play is just Unlike most other fighting games, you can control only one character (Joe) in single-player mode. In two-player mode, you can choose to fight as any of the seven available fighters, and also choose a scenery. The game plays like a standard 2D fighter: you can punch, kick, and jump on you opponents, but the fights are not entirely 2D, since you can also take a few steps vertically. - - media/video/deadlymv.mp4 - media/mixrbv2/deadlymv.png - 1992 - 1992 Kaneko Kaneko Action - Fight 1-2 0 @@ -61652,11 +45056,7 @@ Unlike most other fighting games, you can control only one character (Joe) in si pdrive.zip Power Drive (Euro) - Power Drive (Euro) - - eu - 0 Megadrive @@ -61665,13 +45065,11 @@ Unlike most other fighting games, you can control only one character (Joe) in si There are 3 types of stages - individual time-trials, head-to-head races against the computer, and some skill tests. There are 8 rounds of gameplay, set across countries ranging from Sweden to Kenya. You get prize money for winning races, and it costs money to repair damage. - media/video/pdrive.mp4 - media/mixrbv2/pdrive.png + media/video/pdrive.mp4 + media/mixrbv2/pdrive.png 1994 - 1994 - 1994 U.S. Gold Rage Software @@ -61687,17 +45085,7 @@ There are 3 types of stages - individual time-trials, head-to-head races against pmonger.zip Power Monger (Euro, USA) - Power Monger (Euro, USA) - Power Monger (Euro, USA) - Power Monger (Euro, USA) - Power Monger (Euro, USA) - Power Monger (Euro, USA) - - us - wor - eu - 0 Megadrive @@ -61706,15 +45094,11 @@ There are 3 types of stages - individual time-trials, head-to-head races against The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game. Two-player games via modem links are available on computer versions. - media/video/pmonger.mp4 - media/mixrbv2/pmonger.png + media/video/pmonger.mp4 + media/mixrbv2/pmonger.png - 1990 1993 - 1993 - 1993 - 1993 Bullfrog Electronic Arts @@ -61726,20 +45110,11 @@ The gameworld is now made up of polygons, so the view can be rotated and moved w 16 0 - + pmongerj.zip Power Monger (Jpn, Kor) - Power Monger (Jpn, Kor) - Power Monger (Jpn, Kor) - Power Monger (Jpn, Kor) - Power Monger (Jpn, Kor) - Power Monger (Jpn, Kor) - - - jp - kr - + pmonger.zip Megadrive @@ -61747,16 +45122,8 @@ The gameworld is now made up of polygons, so the view can be rotated and moved w The gameworld is now made up of polygons, so the view can be rotated and moved with greater freedom than Populous. Trade, diplomacy, inventions, and scorched earth invasions all play a key role in how the player progressed through the game. Two-player games via modem links are available on computer versions. - - media/video/pmonger.mp4 - media/mixrbv2/pmonger.png - - 1990 1993 - 1993 - 1993 - 1993 Bullfrog Electronic Arts @@ -61772,34 +45139,23 @@ The gameworld is now made up of polygons, so the view can be rotated and moved w powerbal.zip Powerball (USA) - Powerball (USA) - Powerball (USA) - Powerball (USA) - Powerball (USA) - Powerball (USA) - Powerball (USA) - - us - 0 Megadrive In this game you take on the role of 1 out of 8 teams who represent various nations vying to become the Powerball champions. Powerball is a game consisting of a hybrid of sports such as American football, soccer and rugby. You play on an 100 yard field trying to score on the opposing team. Scoring consists of either running into your opponent's end zone holding the powerball for a touchdown or kicking the ball into your opponent's net to score a goal. Goals are worth 1 point, and touchdowns are worth 3 points. The game modes are 1 or 2 player exhibition play, and 1 or 2 player league play. League play allows you to use bonus points, and distribute them to your teammates to improve their statistics. - media/video/powerbal.mp4 - media/mixrbv2/powerbal.png + media/video/powerbal.mp4 + media/mixrbv2/powerbal.png 1991 - 1991 Namco Namco Sports / Rugby - Sports 1-2 0 @@ -61810,15 +45166,7 @@ The gameworld is now made up of polygons, so the view can be rotated and moved w predatr2.zip Predator 2 (Euro, USA) - Predator 2 (Euro, USA) - Predator 2 (Euro, USA) - Predator 2 (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -61827,40 +45175,27 @@ The gameworld is now made up of polygons, so the view can be rotated and moved w The game is played in a third-person isometric view, with great swarms of easily-killed bad guys, who appear through one-way doors scattered throughout the level. Weapons not only include faster machine guns and shotguns, but also a few highly-advanced Predator weapons the player can pick up and use. Each defeated gang member drops drugs that can be picked up and automatically sent off to the "drug squad" for points. No sounds or music from the film get used, but stills scenes from the film do introduce the levels. - media/video/predatr2.mp4 - media/mixrbv2/predatr2.png + media/video/predatr2.mp4 + media/mixrbv2/predatr2.png - 1992 - 1992 - 1992 1992 Teeny Weeny Games Acclaim Shooter - Action - Adventure - Fight 1 0 9 0 - + predatr2s.zip Predator 2 (Hack, Spanish) - Predator 2 (Hack, Spanish) - Predator 2 (Hack, Spanish) - Predator 2 (Hack, Spanish) - - - eu - us - + predatr2.zip Megadrive @@ -61868,23 +45203,13 @@ The game is played in a third-person isometric view, with great swarms of easily The game is played in a third-person isometric view, with great swarms of easily-killed bad guys, who appear through one-way doors scattered throughout the level. Weapons not only include faster machine guns and shotguns, but also a few highly-advanced Predator weapons the player can pick up and use. Each defeated gang member drops drugs that can be picked up and automatically sent off to the "drug squad" for points. No sounds or music from the film get used, but stills scenes from the film do introduce the levels. - - media/video/predatr2.mp4 - media/mixrbv2/predatr2.png - - 1992 - 1992 - 1992 1992 Teeny Weeny Games Acclaim Shooter - Action - Adventure - Fight 1 0 @@ -61895,11 +45220,7 @@ The game is played in a third-person isometric view, with great swarms of easily premierm.zip Premier Manager (Euro) - Premier Manager (Euro) - - eu - 0 Megadrive @@ -61912,18 +45233,16 @@ The transfer system is a crucial part of the game, as you aim to sign players (w The game supports up to 4 players, whose matches all take place at the same time. You can make tactical changes and substitutions mid-match. - media/video/premierm.mp4 - media/mixrbv2/premierm.png + media/video/premierm.mp4 + media/mixrbv2/premierm.png 1995 - 1995 Realms of Fantasy Gremlin Interactive Simulation - Sports 1-2 0 @@ -61934,11 +45253,7 @@ The game supports up to 4 players, whose matches all take place at the same time premrm97.zip Premier Manager 97 (Euro) - Premier Manager 97 (Euro) - - eu - 0 Megadrive @@ -61949,18 +45264,16 @@ In either of the modes, the player is responsible for carefully assembling the t Matches are always simulated, with a ruler showing where the ball is, and with text messages showing actions (like "player passes", player tackles" and so on). The chances of goals are shown in LED-style animated clips. - media/video/premrm97.mp4 - media/mixrbv2/premrm97.png + media/video/premrm97.mp4 + media/mixrbv2/premrm97.png 1996 - 1997 Gremlin Interactive Gremlin Interactive Simulation - Sports 1-2 0 @@ -61971,15 +45284,7 @@ Matches are always simulated, with a ruler showing where the ball is, and with t primal.zip Primal Rage (Euro, USA) - Primal Rage (Euro, USA) - Primal Rage (Euro, USA) - Primal Rage (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -61988,20 +45293,16 @@ Matches are always simulated, with a ruler showing where the ball is, and with t Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as the fighters. The graphics are done with digitized stop-motion animation. Gameplay is similar to Mortal Kombat in that it is viewed from a side perspective, and features deadly finishing moves at the end of the match. - media/video/primal.mp4 - media/mixrbv2/primal.png + media/video/primal.mp4 + media/mixrbv2/primal.png - 1995 - 1995 - 1995 1995 Time Warner Interactive Probe Software Action - Fight 1-2 0 @@ -62012,12 +45313,7 @@ Primal Rage is a one-on-one fighting game featuring dinosaurs and giant apes as primetim.zip Prime Time NFL Starring Deion Sanders (USA) - Prime Time NFL Starring Deion Sanders (USA) - - us - fr - 0 Megadrive @@ -62027,8 +45323,8 @@ Along with signing free agents and trading players, players could also customize - media/video/primetim.mp4 - media/mixrbv2/primetim.png + media/video/primetim.mp4 + media/mixrbv2/primetim.png 1995 @@ -62037,7 +45333,6 @@ Along with signing free agents and trading players, players could also customize SEGA Sports / Football - Sports 1-4 0 @@ -62048,12 +45343,7 @@ Along with signing free agents and trading players, players could also customize ppersia.zip Prince of Persia (Euro) - Prince of Persia (Euro) - Prince of Persia (Euro) - - eu - 0 Megadrive @@ -62064,37 +45354,27 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - media/video/ppersia.mp4 - media/mixrbv2/ppersia.png + media/video/ppersia.mp4 + media/mixrbv2/ppersia.png - 1993 - 1994 1993 Domark Broderbund Software Platform - Action - Various 1 0 14 0 - + ppersias.zip Prince of Persia (Hack, Spanish) - Prince of Persia (Hack, Spanish) - Prince of Persia (Hack, Spanish) - - eu - us - ppersia.zip Megadrive @@ -62104,37 +45384,24 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/ppersia.mp4 - media/mixrbv2/ppersia.png - - 1993 - 1994 1993 Domark Broderbund Software Platform - Action - Various 1 0 14 0 - + ppersiap.zip Prince of Persia (Prototype) - Prince of Persia (Prototype) - Prince of Persia (Prototype) - - eu - ppersia.zip Megadrive @@ -62144,38 +45411,24 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/ppersia.mp4 - media/mixrbv2/ppersia.png - - 1993 - 1994 1993 Domark Broderbund Software Platform - Action - Various 1 0 14 0 - + ppersiap1.zip Prince of Persia (Prototype, Earlier) - Prince of Persia (Prototype, Earlier) - Prince of Persia (Prototype, Earlier) - - eu - wor - ppersia.zip Megadrive @@ -62185,37 +45438,24 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/ppersia.mp4 - media/mixrbv2/ppersia.png - - 1993 - 1994 1993 Domark Broderbund Software Platform - Action - Various 1 0 14 0 - + ppersiau.zip Prince of Persia (USA) - Prince of Persia (USA) - Prince of Persia (USA) - - us - ppersia.zip Megadrive @@ -62225,53 +45465,49 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/ppersia.mp4 - media/mixrbv2/ppersia.png - - 1993 - 1994 1993 Domark Broderbund Software Platform - Action - Various 1 0 14 0 - + ppersia2r.zip - Prince of Persia 2 - Remastered Edition (Hack, v1.5) + Prince of Persia 2 - Remastered Edition (Hack, v1.5) - ppersia2 - + ppersia2.zip + Megadrive + + Prince of Persia 2: The Shadow and the Flame is the sequel to the 1989 hit Prince of Persia. Released for DOS computers in 1993, ports were made to the Apple Macintosh in 1994 and the Super Nintendo in 1995. + +A port to the Sega Mega Drive was planned for a 1996 release, but ultimately cancelled. Development of this port was handled by Microïds, and the game was to be published by Psygnosis. A prototype was dumped and released on 11 August 2006 by drx of Hidden-Palace.org, which dates back to 20 February 1995. Though more graphically accurate to the DOS original than the SNES port, it has poorer sound quality and various bugs. There is also less time to complete the game (75 minutes) and the HUD uses different colours. + - 2019 + 1995 - Linkuei - Linkuei + Broderbund Software + Broderbund Software + + Platform + + 1 0 - 0 + 13 0 ppersia2.zip Prince of Persia 2 - The Shadow and the Flame (Euro, Prototype) - Prince of Persia 2 - The Shadow and the Flame (Euro, Prototype) - Prince of Persia 2 - The Shadow and the Flame (Euro, Prototype) - - eu - 0 Megadrive @@ -62280,8 +45516,8 @@ The Game Boy Color and SNES versions of the game feature additional levels and n A port to the Sega Mega Drive was planned for a 1996 release, but ultimately cancelled. Development of this port was handled by Microïds, and the game was to be published by Psygnosis. A prototype was dumped and released on 11 August 2006 by drx of Hidden-Palace.org, which dates back to 20 February 1995. Though more graphically accurate to the DOS original than the SNES port, it has poorer sound quality and various bugs. There is also less time to complete the game (75 minutes) and the HUD uses different colours. - media/video/ppersia2.mp4 - media/mixrbv2/ppersia2.png + media/video/ppersia2.mp4 + media/mixrbv2/ppersia2.png 1995 @@ -62296,16 +45532,11 @@ A port to the Sega Mega Drive was planned for a 1996 release, but ultimately can 13 0 - + ppersia2s.zip Prince of Persia 2 - The Shadow and the Flame (Hack, Spanish) ( Prototype) - Prince of Persia 2 - The Shadow and the Flame (Hack, Spanish) ( Prototype) - Prince of Persia 2 - The Shadow and the Flame (Hack, Spanish) ( Prototype) - - eu - ppersia2.zip Megadrive @@ -62313,10 +45544,6 @@ A port to the Sega Mega Drive was planned for a 1996 release, but ultimately can A port to the Sega Mega Drive was planned for a 1996 release, but ultimately cancelled. Development of this port was handled by Microïds, and the game was to be published by Psygnosis. A prototype was dumped and released on 11 August 2006 by drx of Hidden-Palace.org, which dates back to 20 February 1995. Though more graphically accurate to the DOS original than the SNES port, it has poorer sound quality and various bugs. There is also less time to complete the game (75 minutes) and the HUD uses different colours. - - media/video/ppersia2.mp4 - media/mixrbv2/ppersia2.png - 1995 @@ -62334,7 +45561,6 @@ A port to the Sega Mega Drive was planned for a 1996 release, but ultimately can pringles.zip Pringles the Game (HB) - Pringles the Game (HB) Megadrive @@ -62343,8 +45569,8 @@ A port to the Sega Mega Drive was planned for a 1996 release, but ultimately can There are three worlds with each three levels. Collect all Pringles and don't let your jump flow get into the wrong direction! - media/video/pringles.mp4 - media/mixrbv2/pringles.png + media/video/pringles.mp4 + media/mixrbv2/pringles.png 2009 @@ -62362,26 +45588,17 @@ There are three worlds with each three levels. Collect all Pringles and don't le par.zip Pro Action Replay (Euro) - Pro Action Replay (Euro) - - eu - us - 0 Megadrive - media/mixrbv2/par.png + media/mixrbv2/par.png - - - - - - + + 0 0 0 @@ -62390,52 +45607,33 @@ There are three worlds with each three levels. Collect all Pringles and don't le par2.zip Pro Action Replay 2 (Euro) - Pro Action Replay 2 (Euro) - - eu - 0 Megadrive - media/mixrbv2/par2.png + media/mixrbv2/par2.png - - - - - - + + 0 0 0 - + par2a.zip Pro Action Replay 2 (Euro, Alt) - Pro Action Replay 2 (Euro, Alt) - - eu - par2.zip Megadrive - - media/mixrbv2/par2.png - - - - - - - + + 0 0 0 @@ -62444,11 +45642,7 @@ There are three worlds with each three levels. Collect all Pringles and don't le proqb.zip Pro Quarterback (USA) - Pro Quarterback (USA) - - us - 0 Megadrive @@ -62459,8 +45653,8 @@ The games options allow the player to choose to play on 6 different field surfac Gameplay consists of playing on both offense and defense. There are 26 different offensive plays and 18 different defensive plays to choose from. The game has a down the field view when on offense, so the game doesn't have receivers in windows. - media/video/proqb.mp4 - media/mixrbv2/proqb.png + media/video/proqb.mp4 + media/mixrbv2/proqb.png 1992 @@ -62469,7 +45663,6 @@ Gameplay consists of playing on both offense and defense. There are 26 different Tradewest Sports / Football - Sports 1-2 0 @@ -62480,11 +45673,7 @@ Gameplay consists of playing on both offense and defense. There are 26 different prostrfs.zip Pro Striker Final Stage (Jpn) - Pro Striker Final Stage (Jpn) - - jp - 0 Megadrive @@ -62492,19 +45681,16 @@ Gameplay consists of playing on both offense and defense. There are 26 different - media/video/prostrfs.mp4 - media/mixrbv2/prostrfs.png + media/video/prostrfs.mp4 + media/mixrbv2/prostrfs.png 1995 - 1995 SEGA SEGA Sports - Sports / Soccer - Action 1-4 0 @@ -62515,11 +45701,7 @@ Gameplay consists of playing on both offense and defense. There are 26 different proyakyu.zip Pro Yakyuu Super League '91 (Jpn) - Pro Yakyuu Super League '91 (Jpn) - - jp - 0 Megadrive @@ -62528,8 +45710,8 @@ Gameplay consists of playing on both offense and defense. There are 26 different Instead of a running commentary, Super League '91 uses a constant soundtrack of Japanese drums during the game and a remix of the umpire voices to a techno tune at the main menu. There is no way to view any advanced statistics other than at the end of the game in the Japanese version (i.e., errors and hits). All the players names are written in hiragana, with English letters being used only to show field position and the status of the player. - media/video/proyakyu.mp4 - media/mixrbv2/proyakyu.png + media/video/proyakyu.mp4 + media/mixrbv2/proyakyu.png 1991 @@ -62543,128 +45725,72 @@ Instead of a running commentary, Super League '91 uses a constant soundtrack of 0 0 - + probot.zip Probotector (Euro) - Probotector (Euro) - Probotector (Euro) - Probotector (Euro) - Probotector (Euro) - - - eu - + contra.zip Megadrive While the original arcade games, as well as a few computer conversions under the Gryzor title, were released unchanged in Europe, subsequent console installments of the Contra were released under the Probotector title in Europe. - - media/video/contra.mp4 - media/mixrbv2/contra.png - 1994 - 1994 - 1994 - 1994 - 1994 - 1994 Konami Konami Shoot'em up / Horizontal - Shoot'em Up - Shooter - Shooter / Run and Gun 1-2 0 18 0 - + probots.zip Probotector (Hack, Spanish) - Probotector (Hack, Spanish) - Probotector (Hack, Spanish) - Probotector (Hack, Spanish) - Probotector (Hack, Spanish) - - - eu - + contra.zip Megadrive While the original arcade games, as well as a few computer conversions under the Gryzor title, were released unchanged in Europe, subsequent console installments of the Contra were released under the Probotector title in Europe. - - media/video/contra.mp4 - media/mixrbv2/contra.png - 1994 - 1994 - 1994 - 1994 - 1994 - 1994 Konami Konami Shoot'em up / Horizontal - Shoot'em Up - Shooter - Shooter / Run and Gun 1-2 0 18 0 - + projmd.zip - Project MD (HB) Project MD (HB) - - wor - - 0 Megadrive - - Platformer starring Stephany in her own virtual world . Power ups, enemies and traps, everything you would expect from a platformer is here. - - - media/video/projmd.mp4 - media/mixrbv2/projmd.png - - + 2012 - - Platform - - 1 + Sik + Sik 0 0 0 - + psyoblade.zip Psy-O-Blade (Hack, English) - Psy-O-Blade (Hack, English) - - jp - psyoblad.zip Megadrive @@ -62672,10 +45798,6 @@ Instead of a running commentary, Super League '91 uses a constant soundtrack of This is a Japanese adventure in animé style. You interact with the game world by moving a cursor and clicking on objects to examine or use them, and people to talk to them, or by choosing options (&quot;Move&quot; and &quot;Scroll&quot;) from a menu. There are no puzzles to solve; you advance in the game by talking to characters, visiting different locations, and examining and using objects. - - media/video/psyoblad.mp4 - media/mixrbv2/psyoblad.png - 1990 @@ -62689,15 +45811,11 @@ This is a Japanese adventure in animé style. You interact with the game world b 17 0 - + psyoblads.zip Psy-O-Blade (Hack, Spanish) - Psy-O-Blade (Hack, Spanish) - - jp - psyoblad.zip Megadrive @@ -62705,10 +45823,6 @@ This is a Japanese adventure in animé style. You interact with the game world b This is a Japanese adventure in animé style. You interact with the game world by moving a cursor and clicking on objects to examine or use them, and people to talk to them, or by choosing options (&quot;Move&quot; and &quot;Scroll&quot;) from a menu. There are no puzzles to solve; you advance in the game by talking to characters, visiting different locations, and examining and using objects. - - media/video/psyoblad.mp4 - media/mixrbv2/psyoblad.png - 1990 @@ -62726,11 +45840,7 @@ This is a Japanese adventure in animé style. You interact with the game world b psyoblad.zip Psy-O-Blade (Jpn) - Psy-O-Blade (Jpn) - - jp - 0 Megadrive @@ -62739,8 +45849,8 @@ This is a Japanese adventure in animé style. You interact with the game world b This is a Japanese adventure in animé style. You interact with the game world by moving a cursor and clicking on objects to examine or use them, and people to talk to them, or by choosing options (&quot;Move&quot; and &quot;Scroll&quot;) from a menu. There are no puzzles to solve; you advance in the game by talking to characters, visiting different locations, and examining and using objects. - media/video/psyoblad.mp4 - media/mixrbv2/psyoblad.png + media/video/psyoblad.mp4 + media/mixrbv2/psyoblad.png 1990 @@ -62755,15 +45865,11 @@ This is a Japanese adventure in animé style. You interact with the game world b 17 0 - + psycho1.zip Psycho Pinball (Euro, 199409) - Psycho Pinball (Euro, 199409) - - eu - psycho.zip Megadrive @@ -62778,18 +45884,12 @@ Wild West (Western theme) An additional gimmick is a fourth Psycho Pinball table (circus theme) that has bonuses that can launch you to the other three tables, leading to massively high scores (and very long gameplay times). - - media/video/psycho.mp4 - media/mixrbv2/psycho.png - 1994 - 1994 Codemasters Codemasters - Action Pinball 1-4 @@ -62797,16 +45897,11 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b 14 0 - + psycho.zip Psycho Pinball (Euro, 199410) - Psycho Pinball (Euro, 199410) - - eu - - 0 Megadrive Psycho Pinball is another pinball game in the style first introduced in Pinball Dreams and later popularized in Pinball Fantasies. @@ -62821,17 +45916,15 @@ Wild West (Western theme) An additional gimmick is a fourth Psycho Pinball table (circus theme) that has bonuses that can launch you to the other three tables, leading to massively high scores (and very long gameplay times). - media/video/psycho.mp4 - media/mixrbv2/psycho.png + media/video/psycho.mp4 + media/mixrbv2/psycho.png 1994 - 1994 Codemasters Codemasters - Action Pinball 1-4 @@ -62839,15 +45932,11 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b 14 0 - + psychop.zip Psycho Pinball (Prototype) - Psycho Pinball (Prototype) - - eu - psycho.zip Megadrive @@ -62862,18 +45951,12 @@ Wild West (Western theme) An additional gimmick is a fourth Psycho Pinball table (circus theme) that has bonuses that can launch you to the other three tables, leading to massively high scores (and very long gameplay times). - - media/video/psycho.mp4 - media/mixrbv2/psycho.png - 1994 - 1994 Codemasters Codemasters - Action Pinball 1-4 @@ -62885,8 +45968,6 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b puggsy.zip Puggsy (Euro) - Puggsy (Euro) - Puggsy (Euro) 0 Megadrive @@ -62894,146 +45975,101 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b Puggsy is a platform game with a combination of action and puzzle-solving elements. You control the the creature Puggsy, who has crash landed on an alien planet and had his spaceship stolen. Your goal is find the spaceship so you can get off the planet and return home. To do this, you will need to make your way from the start to the exit of numerous levels which take place in a variety of environments. Throughout each level are a variety of objects which you can pick up; on many of the levels you will need to figure out how to use the objects available to you in order to reach the exit. Some objects can used (like a gun or keys), and objects may be thrown, moved around and stacked. Of course, each level will also have a variety of bad guys wandering about which will cost Puggsy one of his lives if he's caught. On your quest there will also be six evil guardians which will need to be defeated before you get your spaceship back! - media/video/puggsy.mp4 - media/mixrbv2/puggsy.png + media/video/puggsy.mp4 + media/mixrbv2/puggsy.png 1993 - 1993 - 1994 Travellers Tales Psygnosis Action - Platform 1 0 13 0 - + puggsys.zip Puggsy (Hack, Spanish) - Puggsy (Hack, Spanish) - Puggsy (Hack, Spanish) - - eu - us - puggsy.zip Megadrive Puggsy is a platform game with a combination of action and puzzle-solving elements. You control the the creature Puggsy, who has crash landed on an alien planet and had his spaceship stolen. Your goal is find the spaceship so you can get off the planet and return home. To do this, you will need to make your way from the start to the exit of numerous levels which take place in a variety of environments. Throughout each level are a variety of objects which you can pick up; on many of the levels you will need to figure out how to use the objects available to you in order to reach the exit. Some objects can used (like a gun or keys), and objects may be thrown, moved around and stacked. Of course, each level will also have a variety of bad guys wandering about which will cost Puggsy one of his lives if he's caught. On your quest there will also be six evil guardians which will need to be defeated before you get your spaceship back! - - media/video/puggsy.mp4 - media/mixrbv2/puggsy.png - 1993 - 1993 - 1994 Travellers Tales Psygnosis Action - Platform 1 0 13 0 - + puggsyp.zip Puggsy (Prototype) - Puggsy (Prototype) - Puggsy (Prototype) puggsy.zip Megadrive Puggsy is a platform game with a combination of action and puzzle-solving elements. You control the the creature Puggsy, who has crash landed on an alien planet and had his spaceship stolen. Your goal is find the spaceship so you can get off the planet and return home. To do this, you will need to make your way from the start to the exit of numerous levels which take place in a variety of environments. Throughout each level are a variety of objects which you can pick up; on many of the levels you will need to figure out how to use the objects available to you in order to reach the exit. Some objects can used (like a gun or keys), and objects may be thrown, moved around and stacked. Of course, each level will also have a variety of bad guys wandering about which will cost Puggsy one of his lives if he's caught. On your quest there will also be six evil guardians which will need to be defeated before you get your spaceship back! - - media/video/puggsy.mp4 - media/mixrbv2/puggsy.png - 1993 - 1993 - 1994 Travellers Tales Psygnosis Action - Platform 1 0 13 0 - + puggsyu.zip Puggsy (USA) - Puggsy (USA) - Puggsy (USA) - - us - puggsy.zip Megadrive Puggsy is a platform game with a combination of action and puzzle-solving elements. You control the the creature Puggsy, who has crash landed on an alien planet and had his spaceship stolen. Your goal is find the spaceship so you can get off the planet and return home. To do this, you will need to make your way from the start to the exit of numerous levels which take place in a variety of environments. Throughout each level are a variety of objects which you can pick up; on many of the levels you will need to figure out how to use the objects available to you in order to reach the exit. Some objects can used (like a gun or keys), and objects may be thrown, moved around and stacked. Of course, each level will also have a variety of bad guys wandering about which will cost Puggsy one of his lives if he's caught. On your quest there will also be six evil guardians which will need to be defeated before you get your spaceship back! - - media/video/puggsy.mp4 - media/mixrbv2/puggsy.png - 1993 - 1993 - 1994 Travellers Tales Psygnosis Action - Platform 1 0 13 0 - + pulsemane.zip Pulseman (Hack, English) - Pulseman (Hack, English) - - jp - pulseman.zip Megadrive Pulseman is an electric hero who was created to fight cyber crime. Combat the galaxy gang throughout 7 stages with around 50 levels. Pulseman is best described as a fusion between the gameplay of Sonic the Hedgehog and Mega Man in ways of gameplay. - - media/video/pulseman.mp4 - media/mixrbv2/pulseman.png - 1994 @@ -63041,7 +46077,6 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b SEGA Action - Platform 1 0 @@ -63052,19 +46087,15 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b pulseman.zip Pulseman (Jpn) - Pulseman (Jpn) - - jp - 0 Megadrive Pulseman is an electric hero who was created to fight cyber crime. Combat the galaxy gang throughout 7 stages with around 50 levels. Pulseman is best described as a fusion between the gameplay of Sonic the Hedgehog and Mega Man in ways of gameplay. - media/video/pulseman.mp4 - media/mixrbv2/pulseman.png + media/video/pulseman.mp4 + media/mixrbv2/pulseman.png 1994 @@ -63073,31 +46104,22 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b SEGA Action - Platform 1 0 17 0 - + puttergnk.zip Putter Golf (Jpn, Game no Kandume MegaCD Rip) - Putter Golf (Jpn, Game no Kandume MegaCD Rip) - - jp - putter.zip Megadrive Putter Golf is a simple, fast-paced miniature golf game for one player. The player's only control over the ball is choosing the direction and power of the shot, and they must get the ball into the cup within par. Each of the 18 holes contains bizarre hazards like bumpers, lava pits, moving walls, and ice. For each stroke over par, the player loses one ball; if all balls are lost, the game is over. However, the player can regain balls by shooting under par. - - media/video/putter.mp4 - media/mixrbv2/putter.png - 1990 @@ -63105,7 +46127,6 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b SEGA Sports / Golf - Sports 1 0 @@ -63116,19 +46137,15 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b putter.zip Putter Golf (Jpn, SegaNet) - Putter Golf (Jpn, SegaNet) - - jp - 0 Megadrive Putter Golf is a simple, fast-paced miniature golf game for one player. The player's only control over the ball is choosing the direction and power of the shot, and they must get the ball into the cup within par. Each of the 18 holes contains bizarre hazards like bumpers, lava pits, moving walls, and ice. For each stroke over par, the player loses one ball; if all balls are lost, the game is over. However, the player can regain balls by shooting under par. - media/video/putter.mp4 - media/mixrbv2/putter.png + media/video/putter.mp4 + media/mixrbv2/putter.png 1990 @@ -63137,7 +46154,6 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b SEGA Sports / Golf - Sports 1 0 @@ -63148,23 +46164,17 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b puttysquadp1.zip Putty Squad (Early prototype) - Putty Squad (Early prototype) - - eu - 0 Megadrive In this sequel to Putty, the Wizard's peoples have invaded Putty land, and it's up to you to head to the Wizard city of Klud and free your many POWs. The gameplay has less of a puzzle element than the original, and is more of a standard platform game - to whatever extent a game in which you can become an all-conquering Terminator Putty, must face pups throwing grenades at you, and can use Uncle Ted to play a tune to distract enemies can be seen as a 'standard' example of anything. - media/video/puttysquadp1.mp4 - media/mixrbv2/puttysquadp1.png + media/video/puttysquadp1.mp4 + media/mixrbv2/puttysquadp1.png - - - + System 3 Software Ocean @@ -63175,27 +46185,17 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b 0 0 - + puttysquadp2.zip Putty Squad (Late prototype) - Putty Squad (Late prototype) - - eu - puttysquadp1.zip Megadrive In this sequel to Putty, the Wizard's peoples have invaded Putty land, and it's up to you to head to the Wizard city of Klud and free your many POWs. The gameplay has less of a puzzle element than the original, and is more of a standard platform game - to whatever extent a game in which you can become an all-conquering Terminator Putty, must face pups throwing grenades at you, and can use Uncle Ted to play a tune to distract enemies can be seen as a 'standard' example of anything. - - media/video/puttysquadp1.mp4 - media/mixrbv2/puttysquadp1.png - - - - + System 3 Software Ocean @@ -63210,44 +46210,34 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b puyopuyo.zip Puyo Puyo (Jpn) - Puyo Puyo (Jpn) - - jp - 0 Megadrive This is a falling pieces puzzle, Puyo Puyo originated on the MSX system and was later turned into an arcade hall version. Get four same-colored puyos touching each other to make them disappear. If more puyos of the same color are connected then they will disappear too. This game can be played simultaneously by two players for a competitive gameplay. Hinder your opponent by making multiple puyo combinations. - media/video/puyopuyo.mp4 - media/mixrbv2/puyopuyo.png + media/video/puyopuyo.mp4 + media/mixrbv2/puyopuyo.png 1991 - 1992 Compile Compile Puzzle-Game - Strategy 1-2 0 17 0 - + puyopuy2a.zip Puyo Puyo 2 (Jpn) - Puyo Puyo 2 (Jpn) - - jp - puyopuy2.zip Megadrive @@ -63255,10 +46245,6 @@ An additional gimmick is a fourth Psycho Pinball table (circus theme) that has b This game includes a story mode, in which Arle (the main character) fights against computer enemies, a vs player mode, a four player mode (SNES only), and an endless mode (SNES only). - - media/video/puyopuy2.mp4 - media/mixrbv2/puyopuy2.png - 1994 @@ -63276,11 +46262,7 @@ This game includes a story mode, in which Arle (the main character) fights again puyopuy2.zip Puyo Puyo 2 (Jpn, v1.1) - Puyo Puyo 2 (Jpn, v1.1) - - jp - 0 Megadrive @@ -63289,8 +46271,8 @@ This game includes a story mode, in which Arle (the main character) fights again This game includes a story mode, in which Arle (the main character) fights against computer enemies, a vs player mode, a four player mode (SNES only), and an endless mode (SNES only). - media/video/puyopuy2.mp4 - media/mixrbv2/puyopuy2.png + media/video/puyopuy2.mp4 + media/mixrbv2/puyopuy2.png 1994 @@ -63309,11 +46291,7 @@ This game includes a story mode, in which Arle (the main character) fights again ichir.zip Puzzle & Action - Ichidant-R (Jpn) - Puzzle & Action - Ichidant-R (Jpn) - - jp - 0 Megadrive @@ -63322,18 +46300,16 @@ This game includes a story mode, in which Arle (the main character) fights again The game once again includes an arcade mode for one or two players. This time, the player is questing to rescue a kidnapped princess from an evil knight. There is also a quest mode which plays like a simple RPG, where battles are fought via minigames. Of course, the four-player competition and free modes also make a return, rounding out the package. - media/video/ichir.mp4 - media/mixrbv2/ichir.png + media/video/ichir.mp4 + media/mixrbv2/ichir.png 1995 - 1995 SEGA SEGA Puzzle-Game - Action 1-2 0 @@ -63344,12 +46320,7 @@ The game once again includes an arcade mode for one or two players. This time, t tantr.zip Puzzle & Action - Tant-R (Jpn) - Puzzle & Action - Tant-R (Jpn) - Puzzle & Action - Tant-R (Jpn) - - jp - 0 Megadrive @@ -63359,8 +46330,8 @@ The game includes the original arcade mode for one or two players, where the pla - media/video/tantr.mp4 - media/mixrbv2/tantr.png + media/video/tantr.mp4 + media/mixrbv2/tantr.png 1994 @@ -63383,12 +46354,10 @@ The game includes the original arcade mode for one or two players, where the pla Megadrive - media/video/puzzli.mp4 - media/mixrbv2/puzzli.png + media/video/puzzli.mp4 + media/mixrbv2/puzzli.png - - - + Puzzle-Game @@ -63397,15 +46366,11 @@ The game includes the original arcade mode for one or two players, where the pla 0 0 - + pyramidgnk.zip Pyramid Magic (Jpn, Game no Kandume MegaCD Rip) - Pyramid Magic (Jpn, Game no Kandume MegaCD Rip) - - jp - pyramid.zip Megadrive @@ -63413,10 +46378,6 @@ The game includes the original arcade mode for one or two players, where the pla After clearing each stage, a time bonus is awarded, and an extra life is earned for every 3000 points. Every five stages, the player receives a password with which to resume play, and is also allowed to skip two stages. There are a total of 35 puzzles to solve. - - media/video/pyramid.mp4 - media/mixrbv2/pyramid.png - 1991 @@ -63424,7 +46385,6 @@ After clearing each stage, a time bonus is awarded, and an extra life is earned SEGA Strategy - Puzzle-Game 1 0 @@ -63435,11 +46395,7 @@ After clearing each stage, a time bonus is awarded, and an extra life is earned pyramid.zip Pyramid Magic (Jpn, SegaNet) - Pyramid Magic (Jpn, SegaNet) - - jp - 0 Megadrive @@ -63448,8 +46404,8 @@ After clearing each stage, a time bonus is awarded, and an extra life is earned After clearing each stage, a time bonus is awarded, and an extra life is earned for every 3000 points. Every five stages, the player receives a password with which to resume play, and is also allowed to skip two stages. There are a total of 35 puzzles to solve. - media/video/pyramid.mp4 - media/mixrbv2/pyramid.png + media/video/pyramid.mp4 + media/mixrbv2/pyramid.png 1991 @@ -63458,7 +46414,6 @@ After clearing each stage, a time bonus is awarded, and an extra life is earned SEGA Strategy - Puzzle-Game 1 0 @@ -63469,20 +46424,15 @@ After clearing each stage, a time bonus is awarded, and an extra life is earned pyramid2.zip Pyramid Magic II (Jpn, SegaNet) - Pyramid Magic II (Jpn, SegaNet) - Pyramid Magic II (Jpn, SegaNet) - - jp - 0 Megadrive Pyramid Magic II is a direct continuation of the first game. In the final room of the first title, the intrepid young explorer finds a stone tablet, which directs him to another part of the pyramid. He must now make his way back through the pyramid, once more in search of the treasure. The gameplay elements are identical to the first game: collect the keys and reach the exit of each room without crushing or trapping the explorer. The ability to skip two stages returns, and there are 35 new puzzles to solve. - media/video/pyramid2.mp4 - media/mixrbv2/pyramid2.png + media/video/pyramid2.mp4 + media/mixrbv2/pyramid2.png 1991 @@ -63491,7 +46441,6 @@ After clearing each stage, a time bonus is awarded, and an extra life is earned SEGA Simulation - Puzzle-Game 1 0 @@ -63502,12 +46451,7 @@ After clearing each stage, a time bonus is awarded, and an extra life is earned pyramid3.zip Pyramid Magic III (Jpn, SegaNet) - Pyramid Magic III (Jpn, SegaNet) - Pyramid Magic III (Jpn, SegaNet) - - jp - 0 Megadrive @@ -63516,8 +46460,8 @@ After clearing each stage, a time bonus is awarded, and an extra life is earned While the basic concept remains the same, the game is made more difficult by the addition of the jug. The jug is fragile: if it is kicked or dropped any distance, it will break and the stage must be restarted. However, it is also dangerous: much like the stone blocks, if the explorer falls even one square while carrying it, he will be crushed by its weight. In each puzzle, the player must collect all of the keys to open the door, but he must also reach the door while carrying the jug with him in order to proceed. There are a total of 30 puzzles to solve, and once again the player is allowed to "pass" twice. - media/video/pyramid3.mp4 - media/mixrbv2/pyramid3.png + media/video/pyramid3.mp4 + media/mixrbv2/pyramid3.png 1991 @@ -63526,7 +46470,6 @@ While the basic concept remains the same, the game is made more difficult by the SEGA Strategy - Puzzle-Game 1 0 @@ -63537,19 +46480,15 @@ While the basic concept remains the same, the game is made more difficult by the pyramids.zip Pyramid Magic Special (Jpn, SegaNet) - Pyramid Magic Special (Jpn, SegaNet) - - jp - 0 Megadrive Want more Pyramid Magic? Pyramid Magic Special eschews the rather thin story of the series and simply offers more puzzles to solve. Just like always, the player is cast as an explorer seeking a hidden treasure, who must make his way through each room, collecting all the keys, without either trapping or crushing himself in the process. This installment offers another 35 puzzles to solve. These new puzzles are exceptionally challenging, designed for those who found the other titles too easy, and the player is even given three passes instead of the usual two. - media/video/pyramids.mp4 - media/mixrbv2/pyramids.png + media/video/pyramids.mp4 + media/mixrbv2/pyramids.png 1991 @@ -63558,25 +46497,17 @@ While the basic concept remains the same, the game is made more difficult by the SEGA Strategy - Puzzle-Game 1 0 14 0 - + quackshts.zip Quack Shot Starring Donald Duck (Hack, Spanish) - Quack Shot Starring Donald Duck (Hack, Spanish) - Quack Shot Starring Donald Duck (Hack, Spanish) - Quack Shot Starring Donald Duck (Hack, Spanish) - Quack Shot Starring Donald Duck (Hack, Spanish) - - - wor - + quacksht.zip Megadrive @@ -63587,22 +46518,13 @@ This is a steady Disney run-and-jump platformer, with a little puzzle-solving el Characters are mostly based on Disney's cartoon series "Duck Tales" - - media/video/quacksht.mp4 - media/mixrbv2/quacksht.png - - 1991 - 1991 - 1991 - 1991 1991 Disney Interactive SEGA Action - Platform 1 0 @@ -63613,10 +46535,6 @@ Characters are mostly based on Disney's cartoon series "Duck Tales" quacksht.zip QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World) - QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World) - QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World) - QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World) - QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World) 0 Megadrive @@ -63629,39 +46547,27 @@ This is a steady Disney run-and-jump platformer, with a little puzzle-solving el Characters are mostly based on Disney's cartoon series "Duck Tales" - media/video/quacksht.mp4 - media/mixrbv2/quacksht.png + media/video/quacksht.mp4 + media/mixrbv2/quacksht.png - 1991 - 1991 - 1991 - 1991 1991 Disney Interactive SEGA Action - Platform 1 0 15 0 - + quacksht1.zip QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World, Alt) - QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World, Alt) - QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World, Alt) - QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World, Alt) - QuackShot Starring Donald Duck ~ QuackShot - Guruzia Ou no Hihou (World, Alt) - - - wor - + quacksht.zip Megadrive @@ -63672,22 +46578,13 @@ This is a steady Disney run-and-jump platformer, with a little puzzle-solving el Characters are mostly based on Disney's cartoon series "Duck Tales" - - media/video/quacksht.mp4 - media/mixrbv2/quacksht.png - - 1991 - 1991 - 1991 - 1991 1991 Disney Interactive SEGA Action - Platform 1 0 @@ -63698,28 +46595,18 @@ Characters are mostly based on Disney's cartoon series "Duck Tales" quadchal.zip Quad Challenge (USA) - Quad Challenge (USA) - Quad Challenge (USA) - Quad Challenge (USA) - Quad Challenge (USA) - Quad Challenge (USA) - Quad Challenge (USA) - - us - 0 Megadrive Rev the engine, pull the throttle, and hit the dirt with Quad Challenge, a conversion of Namco's arcade racer Four Trax. Race one of four different high-powered ATVs on sixteen different off-road tracks. You can play against a friend, or challenge a grueling 16-race championship. Two different difficulty settings and four different control options let you play however you like. - media/video/quadchal.mp4 - media/mixrbv2/quadchal.png + media/video/quadchal.mp4 + media/mixrbv2/quadchal.png 1991 - 1991 Namco Namco @@ -63731,32 +46618,25 @@ Characters are mostly based on Disney's cartoon series "Duck Tales" 0 0 - + qpoker.zip Queen of Poker Club (Tw) - Queen of Poker Club (Tw) - - tw - 0 Megadrive Queen of Poker Club, referred to as Poker Club 6 in 1 on its packaging, is an unlicensed poker game developed and published by Sachen for the Sega Mega Drive. - media/video/qpoker.mp4 - media/mixrbv2/qpoker.png + media/video/qpoker.mp4 + media/mixrbv2/qpoker.png - - - + Sachen Sachen Casino - Casino / Cards 1 0 @@ -63767,11 +46647,7 @@ Characters are mostly based on Disney's cartoon series "Duck Tales" rbibb93.zip R.B.I. Baseball '93 (USA) - R.B.I. Baseball '93 (USA) - - us - 0 Megadrive @@ -63780,8 +46656,8 @@ Characters are mostly based on Disney's cartoon series "Duck Tales" Play is either player vs computer, as either the home or visiting team, two players, or computer vs computer. Password saves allowing resuming the multi-game modes. Included is the ability to edit the teams; you can transfer players between teams to keep the rosters current, or just have some fun. Finally, the Game Breaker mode allows setting up a game in progress using any team, any inning, any score. - media/video/rbibb93.mp4 - media/mixrbv2/rbibb93.png + media/video/rbibb93.mp4 + media/mixrbv2/rbibb93.png 1993 @@ -63790,7 +46666,6 @@ Play is either player vs computer, as either the home or visiting team, two play Atari Sports / Baseball - Sports 1-2 0 @@ -63801,35 +46676,23 @@ Play is either player vs computer, as either the home or visiting team, two play rbibb94.zip R.B.I. Baseball '94 (Euro, USA) - R.B.I. Baseball '94 (Euro, USA) - R.B.I. Baseball '94 (Euro, USA) - R.B.I. Baseball '94 (Euro, USA) - - eu - us - wor - 0 Megadrive R.B.I. '94 is an updated version of the series that features a 800 of the top MLBPA players at the time with their 1993 stats applied and features authentic modeled ball parks. The game doesn't feature the MLB license, however, but does represent them by city name and omitting their nicknames and logos. The standard modes apply including exhibition that both has a single player and two-player option, a full 162-game season or skip straight to the playoffs or the World Series. The Home Run Derby is also present along with award-winning sports announcer, Jack Buck, lending his voice talent for play-by-play commentary. A password feature is present for players to continue their season at their leisure. - media/video/rbibb94.mp4 - media/mixrbv2/rbibb94.png + media/video/rbibb94.mp4 + media/mixrbv2/rbibb94.png - 1994 - 1994 - 1994 1994 Tengen Atari Sports / Baseball - Sports 1-2 0 @@ -63840,11 +46703,7 @@ Play is either player vs computer, as either the home or visiting team, two play rbibb3.zip R.B.I. Baseball 3 (USA) - R.B.I. Baseball 3 (USA) - - us - 0 Megadrive @@ -63855,8 +46714,8 @@ The game was licensed by the Major League Baseball Players' Association; thus, r Game mechanics remain unchanged from R.B.I. Baseball 2, focusing more on arcade fun than realistic gameplay. - media/video/rbibb3.mp4 - media/mixrbv2/rbibb3.png + media/video/rbibb3.mp4 + media/mixrbv2/rbibb3.png 1991 @@ -63865,76 +46724,52 @@ Game mechanics remain unchanged from R.B.I. Baseball 2, focusing more on arcade Atari Sports / Baseball - Sports 1-2 0 0 0 - + rbibb4j.zip R.B.I. Baseball 4 (Jpn) - R.B.I. Baseball 4 (Jpn) - R.B.I. Baseball 4 (Jpn) - R.B.I. Baseball 4 (Jpn) - - jp - rbibb4.zip Megadrive R.B.I. Baseball 4 is yet another update to Tengen's baseball franchise, updating the stats and legacy teams for the 1991 season. Just like the previous version, division champions back to 1983 are available, and now includes not only player names, but also all team names and each team's stadium. The game also features a management mode where custom teams can be created, as well as new Home Run Derby and Game Breakers modes. - - media/video/rbibb4.mp4 - media/mixrbv2/rbibb4.png - - 1992 - 1992 1992 Tengen Atari Sports / Baseball - Sports 1-2 0 20 0 - + rbibb4p.zip R.B.I. Baseball 4 (Prototype) - R.B.I. Baseball 4 (Prototype) - R.B.I. Baseball 4 (Prototype) - R.B.I. Baseball 4 (Prototype) rbibb4.zip Megadrive R.B.I. Baseball 4 is yet another update to Tengen's baseball franchise, updating the stats and legacy teams for the 1991 season. Just like the previous version, division champions back to 1983 are available, and now includes not only player names, but also all team names and each team's stadium. The game also features a management mode where custom teams can be created, as well as new Home Run Derby and Game Breakers modes. - - media/video/rbibb4.mp4 - media/mixrbv2/rbibb4.png - - 1992 - 1992 1992 Tengen Atari Sports / Baseball - Sports 1-2 0 @@ -63945,32 +46780,23 @@ Game mechanics remain unchanged from R.B.I. Baseball 2, focusing more on arcade rbibb4.zip R.B.I. Baseball 4 (USA) - R.B.I. Baseball 4 (USA) - R.B.I. Baseball 4 (USA) - R.B.I. Baseball 4 (USA) - - us - 0 Megadrive R.B.I. Baseball 4 is yet another update to Tengen's baseball franchise, updating the stats and legacy teams for the 1991 season. Just like the previous version, division champions back to 1983 are available, and now includes not only player names, but also all team names and each team's stadium. The game also features a management mode where custom teams can be created, as well as new Home Run Derby and Game Breakers modes. - media/video/rbibb4.mp4 - media/mixrbv2/rbibb4.png + media/video/rbibb4.mp4 + media/mixrbv2/rbibb4.png - 1992 - 1992 1992 Tengen Atari Sports / Baseball - Sports 1-2 0 @@ -63981,11 +46807,7 @@ Game mechanics remain unchanged from R.B.I. Baseball 2, focusing more on arcade racedriv.zip Race Drivin' (USA) - Race Drivin' (USA) - - us - 0 Megadrive @@ -63994,12 +46816,11 @@ Game mechanics remain unchanged from R.B.I. Baseball 2, focusing more on arcade Race Drivin' has three courses, one of which is the track from Hard Drivin'. There is a new super-stunt track, and an autocross course. The player also may choose from three types of cars. - media/video/racedriv.mp4 - media/mixrbv2/racedriv.png + media/video/racedriv.mp4 + media/mixrbv2/racedriv.png 1993 - 1993 Tengen Atari @@ -64011,12 +46832,12 @@ Race Drivin' has three courses, one of which is the track from Hard Drivin'. The 8 0 - + radicasf.zip Radica: Street Fighter Pack (Euro) - + Megadrive 2004 @@ -64026,12 +46847,12 @@ Race Drivin' has three courses, one of which is the track from Hard Drivin'. The 0 0 - + radicav1.zip Radica: Volume 1 (USA) - + Megadrive 2004 @@ -64045,151 +46866,103 @@ Race Drivin' has three courses, one of which is the track from Hard Drivin'. The radrex.zip Radical Rex (Euro) - Radical Rex (Euro) - Radical Rex (Euro) - - eu - 0 Megadrive Radical Rex is a fire-breathing Tyrannosaurus on a skateboard who has to save the dinosaur race under the spell of an evil creature. The game consists of 10 levels set in the prehistoric age. Radical Rex can use a skateboard or glide down hills, jump, kick and breath fire. Tougher enemies need multiple hits and when burnt Rex needs to kick them once more to destroy them or use his scream (hits everything on the screen). While playing Rex collects eggs, health, power-ups for his fire breath and scream refills. Checkpoints are shown as torches that need to be charged with fire. After each level, there is a Bomberman-like sequence to earn an extra continue. Enemies include flies, turtles, toads and all kinds of dinosaurs. - media/video/radrex.mp4 - media/mixrbv2/radrex.png + media/video/radrex.mp4 + media/mixrbv2/radrex.png 1994 - 1994 Beam Software Activision Action - Platform 1-2 0 10 0 - + radrexs.zip Radical Rex (Hack, Spanish) - Radical Rex (Hack, Spanish) - Radical Rex (Hack, Spanish) - - eu - us - radrex.zip Megadrive Radical Rex is a fire-breathing Tyrannosaurus on a skateboard who has to save the dinosaur race under the spell of an evil creature. The game consists of 10 levels set in the prehistoric age. Radical Rex can use a skateboard or glide down hills, jump, kick and breath fire. Tougher enemies need multiple hits and when burnt Rex needs to kick them once more to destroy them or use his scream (hits everything on the screen). While playing Rex collects eggs, health, power-ups for his fire breath and scream refills. Checkpoints are shown as torches that need to be charged with fire. After each level, there is a Bomberman-like sequence to earn an extra continue. Enemies include flies, turtles, toads and all kinds of dinosaurs. - - media/video/radrex.mp4 - media/mixrbv2/radrex.png - 1994 - 1994 Beam Software Activision Action - Platform 1-2 0 10 0 - + radrexp.zip Radical Rex (Prototype) - Radical Rex (Prototype) - Radical Rex (Prototype) - - eu - radrex.zip Megadrive Radical Rex is a fire-breathing Tyrannosaurus on a skateboard who has to save the dinosaur race under the spell of an evil creature. The game consists of 10 levels set in the prehistoric age. Radical Rex can use a skateboard or glide down hills, jump, kick and breath fire. Tougher enemies need multiple hits and when burnt Rex needs to kick them once more to destroy them or use his scream (hits everything on the screen). While playing Rex collects eggs, health, power-ups for his fire breath and scream refills. Checkpoints are shown as torches that need to be charged with fire. After each level, there is a Bomberman-like sequence to earn an extra continue. Enemies include flies, turtles, toads and all kinds of dinosaurs. - - media/video/radrex.mp4 - media/mixrbv2/radrex.png - 1994 - 1994 Beam Software Activision Action - Platform 1-2 0 10 0 - + radrexu.zip Radical Rex (USA) - Radical Rex (USA) - Radical Rex (USA) - - us - radrex.zip Megadrive Radical Rex is a fire-breathing Tyrannosaurus on a skateboard who has to save the dinosaur race under the spell of an evil creature. The game consists of 10 levels set in the prehistoric age. Radical Rex can use a skateboard or glide down hills, jump, kick and breath fire. Tougher enemies need multiple hits and when burnt Rex needs to kick them once more to destroy them or use his scream (hits everything on the screen). While playing Rex collects eggs, health, power-ups for his fire breath and scream refills. Checkpoints are shown as torches that need to be charged with fire. After each level, there is a Bomberman-like sequence to earn an extra continue. Enemies include flies, turtles, toads and all kinds of dinosaurs. - - media/video/radrex.mp4 - media/mixrbv2/radrex.png - 1994 - 1994 Beam Software Activision Action - Platform 1-2 0 10 0 - + ragnacenk.zip Ragnacenty (Kor) - Ragnacenty (Kor) - Ragnacenty (Kor) - Ragnacenty (Kor) - Ragnacenty (Kor) - - - kr - + soleil.zip Megadrive @@ -64198,18 +46971,8 @@ Race Drivin' has three courses, one of which is the track from Hard Drivin'. The On your fourteenth birthday you are given your deceased father's sword and shield. Now you are considered ready for the trials and maybe, just maybe, you can become a hero yourself. - - media/video/soleil.mp4 - media/mixrbv2/soleil.png - 1994 - 1994 - 1994 - 1995 - 1994 - 1994 - 1994 SEGA Atlus @@ -64225,14 +46988,7 @@ On your fourteenth birthday you are given your deceased father's sword and shiel raiden.zip Raiden Trad (USA) ~ Raiden Densetsu (Jpn) - Raiden Trad (USA) ~ Raiden Densetsu (Jpn) - Raiden Trad (USA) ~ Raiden Densetsu (Jpn) - Raiden Trad (USA) ~ Raiden Densetsu (Jpn) - - us - jp - 0 Megadrive @@ -64240,12 +46996,10 @@ On your fourteenth birthday you are given your deceased father's sword and shiel - media/video/raiden.mp4 - media/mixrbv2/raiden.png + media/video/raiden.mp4 + media/mixrbv2/raiden.png - 1993 - 1991 1991 Micronet @@ -64258,40 +47012,40 @@ On your fourteenth birthday you are given your deceased father's sword and shiel 15 0 - + raidens.zip - Raiden Trad ~ Raiden Densetsu (Hack, Spanish) + Raiden Trad ~ Raiden Densetsu (Hack, Spanish) - raiden - + raiden.zip + Megadrive + + Raiden Trad is a shoot'em up on Megadrive. In the year 2090, the Earth is at the mercy of powerful extraterrestrials and the supersonic spaceship Raiden is the only hope of mankind. You have been chosen to be the pilot and it is necessary to destroy the enemy forces through several levels all ending by a huge boss. + + - 2019 + 1991 - Micronet - Micronet + Micronet + Micronet + + Shoot'em Up + + 1 0 - 0 + 15 0 - + rbislands.zip Rainbow Islands Extra (Hack, Spanish) - Rainbow Islands Extra (Hack, Spanish) - - jp - rbisland.zip Megadrive Rainbow Islands Extra is a conversion of the classic Taito coin-op Rainbow Islands. Included on the cartridge are conversions of both the original game and the reworked "Extra Version", in which the stages and bosses have been rearranged to be more challenging. As with the other versions, the game is set in the titular Rainbow Islands, where the two boys Bub and Bob (no longer small dragons as in Bubble Bobble) must free the islands from the evil monsters who have overrun them, by using the magical power of rainbows! In addition to both the Original and Extra modes, the game also includes three difficulty levels. - - media/video/rbisland.mp4 - media/mixrbv2/rbisland.png - 1990 @@ -64299,7 +47053,6 @@ On your fourteenth birthday you are given your deceased father's sword and shiel Taito Action - Platform 1 0 @@ -64310,19 +47063,15 @@ On your fourteenth birthday you are given your deceased father's sword and shiel rbisland.zip Rainbow Islands Extra (Jpn) - Rainbow Islands Extra (Jpn) - - jp - 0 Megadrive Rainbow Islands Extra is a conversion of the classic Taito coin-op Rainbow Islands. Included on the cartridge are conversions of both the original game and the reworked "Extra Version", in which the stages and bosses have been rearranged to be more challenging. As with the other versions, the game is set in the titular Rainbow Islands, where the two boys Bub and Bob (no longer small dragons as in Bubble Bobble) must free the islands from the evil monsters who have overrun them, by using the magical power of rainbows! In addition to both the Original and Extra modes, the game also includes three difficulty levels. - media/video/rbisland.mp4 - media/mixrbv2/rbisland.png + media/video/rbisland.mp4 + media/mixrbv2/rbisland.png 1990 @@ -64331,23 +47080,17 @@ On your fourteenth birthday you are given your deceased father's sword and shiel Taito Action - Platform 1 0 0 0 - + rambo3s.zip Rambo III (Hack, Spanish) - Rambo III (Hack, Spanish) - Rambo III (Hack, Spanish) - - wor - rambo3.zip Megadrive @@ -64357,42 +47100,24 @@ In six missions, Rambo must complete various objectives. Besides finding the exi After some of the missions, the perspective switches to a view behind Rambo and additional boss fights take place. Soviet tanks or helicopters must be destroyed using the crossbow. While aiming the bow, Rambo cannot move, but otherwise he can hide behind rocks or other obstacles from enemy fire. - - media/video/rambo3.mp4 - media/mixrbv2/rambo3.png - - 1989 - 1990 - 1989 - 1989 1989 SEGA SEGA Shooter - Action - Sports - Fight 1-2 0 14 0 - + rambo3a.zip Rambo III (World) - Rambo III (World) - Rambo III (World) - - - wor - us - eu - + rambo3.zip Megadrive @@ -64402,24 +47127,13 @@ In six missions, Rambo must complete various objectives. Besides finding the exi After some of the missions, the perspective switches to a view behind Rambo and additional boss fights take place. Soviet tanks or helicopters must be destroyed using the crossbow. While aiming the bow, Rambo cannot move, but otherwise he can hide behind rocks or other obstacles from enemy fire. - - media/video/rambo3.mp4 - media/mixrbv2/rambo3.png - - 1989 - 1990 - 1989 - 1989 1989 SEGA SEGA Shooter - Action - Sports - Fight 1-2 0 @@ -64430,14 +47144,7 @@ After some of the missions, the perspective switches to a view behind Rambo and rambo3.zip Rambo III (World, v1.1) - Rambo III (World, v1.1) - Rambo III (World, v1.1) - - us - jp - eu - 0 Megadrive @@ -64448,53 +47155,34 @@ In six missions, Rambo must complete various objectives. Besides finding the exi After some of the missions, the perspective switches to a view behind Rambo and additional boss fights take place. Soviet tanks or helicopters must be destroyed using the crossbow. While aiming the bow, Rambo cannot move, but otherwise he can hide behind rocks or other obstacles from enemy fire. - media/video/rambo3.mp4 - media/mixrbv2/rambo3.png + media/video/rambo3.mp4 + media/mixrbv2/rambo3.png - 1989 - 1990 - 1989 - 1989 1989 SEGA SEGA Shooter - Action - Sports - Fight 1-2 0 14 0 - + rampartj.zip Rampart (Jpn, Kor) - Rampart (Jpn, Kor) - Rampart (Jpn, Kor) - Rampart (Jpn, Kor) - - - jp - kr - + rampart.zip Megadrive A mega-hit in the arcades, RAMPART is now available for play on your Genesis! It combines the best of strategy games with awesome graphics and explosive, lightning-fast action. Become a powerful medieval warlord, build huge fortresses and position your cannons. Then, blast away at enemy fortifications and invading armadas. Once the onslaught ends, quickly rebuild and extend the walls of your fortress before the next battle. Plan well, fight fiercely, and above all, don't lose your head. Because you will - if you lose. - - media/video/rampart.mp4 - media/mixrbv2/rampart.png - 1991 - 1992 Tengen Atari @@ -64510,9 +47198,6 @@ After some of the missions, the perspective switches to a view behind Rambo and rampart.zip Rampart (USA) - Rampart (USA) - Rampart (USA) - Rampart (USA) 0 Megadrive @@ -64520,12 +47205,11 @@ After some of the missions, the perspective switches to a view behind Rambo and A mega-hit in the arcades, RAMPART is now available for play on your Genesis! It combines the best of strategy games with awesome graphics and explosive, lightning-fast action. Become a powerful medieval warlord, build huge fortresses and position your cannons. Then, blast away at enemy fortifications and invading armadas. Once the onslaught ends, quickly rebuild and extend the walls of your fortress before the next battle. Plan well, fight fiercely, and above all, don't lose your head. Because you will - if you lose. - media/video/rampart.mp4 - media/mixrbv2/rampart.png + media/video/rampart.mp4 + media/mixrbv2/rampart.png 1991 - 1992 Tengen Atari @@ -64541,14 +47225,7 @@ After some of the missions, the perspective switches to a view behind Rambo and rangerx.zip Ranger-X (Euro) - Ranger-X (Euro) - Ranger-X (Euro) - Ranger-X (Euro) - - eu - us - 0 Megadrive @@ -64559,21 +47236,16 @@ The game is a side scrolling shooter of sorts. You control a large mech (robot) The game features innovative graphics given the hardware limitations - there is a 3D introduction to most levels (remembering that the console had no 3D capability and a tile-based renderer) and some levels use a line-based scrolling effect to give the impression of 3D backgrounds. - media/video/rangerx.mp4 - media/mixrbv2/rangerx.png + media/video/rangerx.mp4 + media/mixrbv2/rangerx.png 1993 - 1993 - 1993 - 1993 GAU Entertainment SEGA Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -64584,14 +47256,7 @@ The game features innovative graphics given the hardware limitations - there is rangerxs.zip Ranger-X (Hack, Spanish) - Ranger-X (Hack, Spanish) - Ranger-X (Hack, Spanish) - Ranger-X (Hack, Spanish) - - - eu - us - + rangerx.zip Megadrive @@ -64601,39 +47266,24 @@ The game is a side scrolling shooter of sorts. You control a large mech (robot) The game features innovative graphics given the hardware limitations - there is a 3D introduction to most levels (remembering that the console had no 3D capability and a tile-based renderer) and some levels use a line-based scrolling effect to give the impression of 3D backgrounds. - - media/video/rangerx.mp4 - media/mixrbv2/rangerx.png - 1993 - 1993 - 1993 - 1993 GAU Entertainment SEGA Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 17 0 - + rangerxu.zip Ranger-X (USA) - Ranger-X (USA) - Ranger-X (USA) - Ranger-X (USA) - - us - rangerx.zip Megadrive @@ -64643,22 +47293,13 @@ The game is a side scrolling shooter of sorts. You control a large mech (robot) The game features innovative graphics given the hardware limitations - there is a 3D introduction to most levels (remembering that the console had no 3D capability and a tile-based renderer) and some levels use a line-based scrolling effect to give the impression of 3D backgrounds. - - media/video/rangerx.mp4 - media/mixrbv2/rangerx.png - 1993 - 1993 - 1993 - 1993 GAU Entertainment SEGA Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -64669,19 +47310,15 @@ The game features innovative graphics given the hardware limitations - there is ransei.zip Ransei no Hasha (Jpn) - Ransei no Hasha (Jpn) - - jp - 0 Megadrive Ransei no Hasha is a 1991 strategy game by SystemSoft for the NEC PC-98 and the second game in their Tenka Touitsu series of strategy games, whose first entry was released in 1989. Asmik ported it to the Sega Mega Drive in 1991. No version has left Japan. - media/video/ransei.mp4 - media/mixrbv2/ransei.png + media/video/ransei.mp4 + media/mixrbv2/ransei.png 1991 @@ -64695,16 +47332,11 @@ The game features innovative graphics given the hardware limitations - there is 0 0 - + rastan2s.zip Rastan Saga II (Hack, Spanish) - Rastan Saga II (Hack, Spanish) - Rastan Saga II (Hack, Spanish) - - us - rastan2.zip Megadrive @@ -64712,35 +47344,24 @@ The game features innovative graphics given the hardware limitations - there is Rastan Saga 2 is the sequel to Rastan, containing the same hack-em'/slash-'em gameplay as the original. You are a warrior who must get through a number of levels, and trying to collect gems which can only be obtained by defeating the end-of-level bosses. Collecting power-ups along the way awards you with extra life or better weapons. - - media/video/rastan2.mp4 - media/mixrbv2/rastan2.png - 1991 - 1990 Taito Taito Action - Platform 1 0 9 0 - + rastan2j.zip Rastan Saga II (Jpn) - Rastan Saga II (Jpn) - Rastan Saga II (Jpn) - - jp - rastan2.zip Megadrive @@ -64748,19 +47369,13 @@ Rastan Saga 2 is the sequel to Rastan, containing the same hack-em'/slash-'em Rastan Saga 2 is the sequel to Rastan, containing the same hack-em'/slash-'em gameplay as the original. You are a warrior who must get through a number of levels, and trying to collect gems which can only be obtained by defeating the end-of-level bosses. Collecting power-ups along the way awards you with extra life or better weapons. - - media/video/rastan2.mp4 - media/mixrbv2/rastan2.png - 1991 - 1990 Taito Taito Action - Platform 1 0 @@ -64771,12 +47386,7 @@ Rastan Saga 2 is the sequel to Rastan, containing the same hack-em'/slash-'em rastan2.zip Rastan Saga II (USA) - Rastan Saga II (USA) - Rastan Saga II (USA) - - us - 0 Megadrive @@ -64785,18 +47395,16 @@ Rastan Saga 2 is the sequel to Rastan, containing the same hack-em'/slash-'em Rastan Saga 2 is the sequel to Rastan, containing the same hack-em'/slash-'em gameplay as the original. You are a warrior who must get through a number of levels, and trying to collect gems which can only be obtained by defeating the end-of-level bosses. Collecting power-ups along the way awards you with extra life or better weapons. - media/video/rastan2.mp4 - media/mixrbv2/rastan2.png + media/video/rastan2.mp4 + media/mixrbv2/rastan2.png 1991 - 1990 Taito Taito Action - Platform 1 0 @@ -64807,14 +47415,7 @@ Rastan Saga 2 is the sequel to Rastan, containing the same hack-em'/slash-'em redzone.zip Red Zone (Euro, USA) - Red Zone (Euro, USA) - Red Zone (Euro, USA) - Red Zone (Euro, USA) - - eu - us - 0 Megadrive @@ -64827,43 +47428,32 @@ Interspersed with the plentiful in-chopper combat, there are numerous mission-or Red Zone bears many gameplay similarities to the early entries of the Strike series of games, though while the first three games of that series had a fixed isometric point-of-view, Red Zone has a straight-down POV that rotates along with the helicopter. Red Zone is also highly reminiscent of Zyrinx's earlier and similarly technologically advanced Genesis game Sub-Terrania, with the most notable similarities being in the relative difficulty of the games, and in the manipulation of the Genesis' hardware into providing visual effects not seen in other games, such as simulated video. - media/video/redzone.mp4 - media/mixrbv2/redzone.png + media/video/redzone.mp4 + media/mixrbv2/redzone.png - 1994 1994 - 1994 Time Warner Interactive Time Warner Interactive Shooter - Action 1 0 16 0 - + rentheroe.zip Rent a Hero (Hack, English) - Rent a Hero (Hack, English) - - jp - renthero.zip Megadrive Taro Yamada lives in the town of Corja in Japan with his mother, eccentric father and younger sister Alyssa; the family moved there after his father changed jobs. He received his Combat Armor by accident during their house-warming party, when he ordered pizza from 'Sensational Cafeteria' and instead received the suit. After realizing the suit gave him incredible strength and that he is required to pay for the armor, Taro decides to become Rent a Hero, a hero for hire, performing various heroic tasks and odd-jobs for the townspeople of Corja. - - media/video/renthero.mp4 - media/mixrbv2/renthero.png - 1991 @@ -64877,24 +47467,16 @@ Red Zone bears many gameplay similarities to the early entries of the Strike ser 10 0 - + rentheros.zip Rent a Hero (Hack, Spanish) - Rent a Hero (Hack, Spanish) - - jp - renthero.zip Megadrive Taro Yamada lives in the town of Corja in Japan with his mother, eccentric father and younger sister Alyssa; the family moved there after his father changed jobs. He received his Combat Armor by accident during their house-warming party, when he ordered pizza from 'Sensational Cafeteria' and instead received the suit. After realizing the suit gave him incredible strength and that he is required to pay for the armor, Taro decides to become Rent a Hero, a hero for hire, performing various heroic tasks and odd-jobs for the townspeople of Corja. - - media/video/renthero.mp4 - media/mixrbv2/renthero.png - 1991 @@ -64912,19 +47494,15 @@ Red Zone bears many gameplay similarities to the early entries of the Strike ser renthero.zip Rent a Hero (Jpn) - Rent a Hero (Jpn) - - jp - 0 Megadrive Taro Yamada lives in the town of Corja in Japan with his mother, eccentric father and younger sister Alyssa; the family moved there after his father changed jobs. He received his Combat Armor by accident during their house-warming party, when he ordered pizza from 'Sensational Cafeteria' and instead received the suit. After realizing the suit gave him incredible strength and that he is required to pay for the armor, Taro decides to become Rent a Hero, a hero for hire, performing various heroic tasks and odd-jobs for the townspeople of Corja. - media/video/renthero.mp4 - media/mixrbv2/renthero.png + media/video/renthero.mp4 + media/mixrbv2/renthero.png 1991 @@ -64943,8 +47521,6 @@ Red Zone bears many gameplay similarities to the early entries of the Strike ser resq.zip Resq (Euro, Prototype) - Resq (Euro, Prototype) - Resq (Euro, Prototype) 0 Megadrive @@ -64956,11 +47532,10 @@ Psygnosis cancelled ResQ very close to release for unknown reasons. It was repor Notably, ResQ's bonus stages are depicted as third-person on-the-rails shooting segments which involve primitive 3D polyons, similar to the Super Nintendo's Star Fox. - media/video/resq.mp4 - media/mixrbv2/resq.png + media/video/resq.mp4 + media/mixrbv2/resq.png - 1993 1993 Tempest Software @@ -64976,15 +47551,7 @@ Notably, ResQ's bonus stages are depicted as third-person on-the-rails shooting revx.zip Revolution X (Euro, USA) - Revolution X (Euro, USA) - Revolution X (Euro, USA) - Revolution X (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -64996,35 +47563,27 @@ With the help of Aerosmith, the player must shoot his/her way through enemy infe Almost all of the graphics are digitized and Aerosmith themselves are too! There are also lots of fmv videos. - media/video/revx.mp4 - media/mixrbv2/revx.png + media/video/revx.mp4 + media/mixrbv2/revx.png - 1995 - 1995 1995 Midway Acclaim Action - Lightgun Shooter 1-2 0 7 0 - + rhl2k7.zip RHL 2007 (Rus) - RHL 2007 (Rus) - RHL 2007 (Rus) - - ru - nhlpa93.zip Megadrive @@ -65033,34 +47592,24 @@ Almost all of the graphics are digitized and Aerosmith themselves are too! There Gameplay is altered only slightly over the predecessor. Regular season and Playoff modes are available. Goalies have improved AI, there are more foul play options and the game now features detailed statistics. - - media/video/nhlpa93.mp4 - media/mixrbv2/nhlpa93.png - 1992 - 1992 Park Place Productions Electronic Arts Sports / Hockey - Sports 1-2 0 17 0 - + rsbtp7.zip Richard Scarry's Busytown (Prototype, 19940721) - Richard Scarry's Busytown (Prototype, 19940721) - - us - rsbt.zip Megadrive @@ -65080,10 +47629,6 @@ Gameplay is altered only slightly over the predecessor. Regular season and Playo Additionally, the player can choose these different locations at the main screen that has the player become Lowly the Worm and fly around the map using his Apple Helicopter. It also features many the characters from Scarry's educational books. - - media/video/rsbt.mp4 - media/mixrbv2/rsbt.png - 1993 @@ -65091,22 +47636,17 @@ Additionally, the player can choose these different locations at the main screen SEGA Race, Driving - Puzzle-Game 1-2 0 15 0 - + rsbtp6.zip Richard Scarry's Busytown (Prototype, 19940809) - Richard Scarry's Busytown (Prototype, 19940809) - - us - rsbt.zip Megadrive @@ -65126,10 +47666,6 @@ Additionally, the player can choose these different locations at the main screen Additionally, the player can choose these different locations at the main screen that has the player become Lowly the Worm and fly around the map using his Apple Helicopter. It also features many the characters from Scarry's educational books. - - media/video/rsbt.mp4 - media/mixrbv2/rsbt.png - 1993 @@ -65137,22 +47673,17 @@ Additionally, the player can choose these different locations at the main screen SEGA Race, Driving - Puzzle-Game 1-2 0 15 0 - + rsbtp5.zip Richard Scarry's Busytown (Prototype, 19940815) - Richard Scarry's Busytown (Prototype, 19940815) - - us - rsbt.zip Megadrive @@ -65172,10 +47703,6 @@ Additionally, the player can choose these different locations at the main screen Additionally, the player can choose these different locations at the main screen that has the player become Lowly the Worm and fly around the map using his Apple Helicopter. It also features many the characters from Scarry's educational books. - - media/video/rsbt.mp4 - media/mixrbv2/rsbt.png - 1993 @@ -65183,22 +47710,17 @@ Additionally, the player can choose these different locations at the main screen SEGA Race, Driving - Puzzle-Game 1-2 0 15 0 - + rsbtp4.zip Richard Scarry's Busytown (Prototype, 19940816-B) - Richard Scarry's Busytown (Prototype, 19940816-B) - - us - rsbt.zip Megadrive @@ -65218,10 +47740,6 @@ Additionally, the player can choose these different locations at the main screen Additionally, the player can choose these different locations at the main screen that has the player become Lowly the Worm and fly around the map using his Apple Helicopter. It also features many the characters from Scarry's educational books. - - media/video/rsbt.mp4 - media/mixrbv2/rsbt.png - 1993 @@ -65229,22 +47747,17 @@ Additionally, the player can choose these different locations at the main screen SEGA Race, Driving - Puzzle-Game 1-2 0 15 0 - + rsbtp3.zip Richard Scarry's Busytown (Prototype, 19940817) - Richard Scarry's Busytown (Prototype, 19940817) - - us - rsbt.zip Megadrive @@ -65264,10 +47777,6 @@ Additionally, the player can choose these different locations at the main screen Additionally, the player can choose these different locations at the main screen that has the player become Lowly the Worm and fly around the map using his Apple Helicopter. It also features many the characters from Scarry's educational books. - - media/video/rsbt.mp4 - media/mixrbv2/rsbt.png - 1993 @@ -65275,22 +47784,17 @@ Additionally, the player can choose these different locations at the main screen SEGA Race, Driving - Puzzle-Game 1-2 0 15 0 - + rsbtp2.zip Richard Scarry's Busytown (Prototype, 19940825) - Richard Scarry's Busytown (Prototype, 19940825) - - us - rsbt.zip Megadrive @@ -65310,10 +47814,6 @@ Additionally, the player can choose these different locations at the main screen Additionally, the player can choose these different locations at the main screen that has the player become Lowly the Worm and fly around the map using his Apple Helicopter. It also features many the characters from Scarry's educational books. - - media/video/rsbt.mp4 - media/mixrbv2/rsbt.png - 1993 @@ -65321,22 +47821,17 @@ Additionally, the player can choose these different locations at the main screen SEGA Race, Driving - Puzzle-Game 1-2 0 15 0 - + rsbtp1.zip Richard Scarry's Busytown (Prototype, 19940826) - Richard Scarry's Busytown (Prototype, 19940826) - - us - rsbt.zip Megadrive @@ -65356,10 +47851,6 @@ Additionally, the player can choose these different locations at the main screen Additionally, the player can choose these different locations at the main screen that has the player become Lowly the Worm and fly around the map using his Apple Helicopter. It also features many the characters from Scarry's educational books. - - media/video/rsbt.mp4 - media/mixrbv2/rsbt.png - 1993 @@ -65367,7 +47858,6 @@ Additionally, the player can choose these different locations at the main screen SEGA Race, Driving - Puzzle-Game 1-2 0 @@ -65378,11 +47868,7 @@ Additionally, the player can choose these different locations at the main screen rsbt.zip Richard Scarry's BusyTown (USA) - Richard Scarry's BusyTown (USA) - - us - 0 Megadrive @@ -65403,8 +47889,8 @@ Additionally, the player can choose these different locations at the main screen Additionally, the player can choose these different locations at the main screen that has the player become Lowly the Worm and fly around the map using his Apple Helicopter. It also features many the characters from Scarry's educational books. - media/video/rsbt.mp4 - media/mixrbv2/rsbt.png + media/video/rsbt.mp4 + media/mixrbv2/rsbt.png 1993 @@ -65413,7 +47899,6 @@ Additionally, the player can choose these different locations at the main screen SEGA Race, Driving - Puzzle-Game 1-2 0 @@ -65424,7 +47909,6 @@ Additionally, the player can choose these different locations at the main screen rickdang.zip Rick Dangerous (HB, Rus) - Rick Dangerous (HB, Rus) 0 Megadrive @@ -65433,11 +47917,9 @@ Additionally, the player can choose these different locations at the main screen Rick Dangerous begins his adventures in a temple in the Amazon in search of a lost tribe. The other levels lead him to an Egyptian pyramid, a Nazi castle and finally to a secret base in London. This action/platform game on Atari ST is strongly inspired by Indiana Jones' adventures. - media/mixrbv2/rickdang.png + media/mixrbv2/rickdang.png - - - + Platform @@ -65446,28 +47928,17 @@ Rick Dangerous begins his adventures in a temple in the Amazon in search of a lo 0 0 - + rickdang2.zip - Rick Dangerous 2 (HB, v1.1) Rick Dangerous 2 (HB, v1.1) - 0 Megadrive - - Unofficial port of the Atari ST version of the game. -Rick Dangerous begins his adventures in a temple in the Amazon in search of a lost tribe. The other levels lead him to an Egyptian pyramid, a Nazi castle and finally to a secret base in London. This action/platform game on Atari ST is strongly inspired by Indiana Jones' adventures. - - - media/mixrbv2/rickdang2.png - - + 2018 - - Platform - - 1 + PortableDev + PortableDev 0 0 0 @@ -65476,20 +47947,15 @@ Rick Dangerous begins his adventures in a temple in the Amazon in search of a lo riddle.zip Riddle Wired (Jpn, SegaNet) - Riddle Wired (Jpn, SegaNet) - Riddle Wired (Jpn, SegaNet) - - jp - 0 Megadrive A terrorist group has taken control of an armed satellite and is attacking all the nations of the Earth. Your mission: infiltrate and recapture the satellite...by answering trivia questions. Riddle Wired is a Japanese-style quiz game, and despite the scenario, the entirety of the game consists of answering general knowledge questions. The player will face a series of different opponents during the mission, and each one will ask the player a series of questions in a so-called "Quiz Battle". If the player answers correctly, the enemy will lose HP; if not, then the player will lose HP. If the enemy's HP is drained, the player moves on to the next stage, but if all HP is lost then the game is over. One or two players can play simultaneously. - media/video/riddle.mp4 - media/mixrbv2/riddle.png + media/video/riddle.mp4 + media/mixrbv2/riddle.png 1991 @@ -65508,15 +47974,7 @@ Rick Dangerous begins his adventures in a temple in the Amazon in search of a lo ringspow.zip Rings of Power (Euro, USA) - Rings of Power (Euro, USA) - Rings of Power (Euro, USA) - Rings of Power (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -65525,14 +47983,11 @@ Rick Dangerous begins his adventures in a temple in the Amazon in search of a lo "Rings of Power" is quite different from traditional console RPGs gameplay-wise, and is more similar to Western-style games such as Ultima series. You can freely wander through the huge isometric world, and are not obliged to follow any storyline except the main quest for the eleven rings. You can talk to NPCs about many topics, choose whom to fight, bribe people, etc. There is a day/night cycle which affects the behavior of characters. Unlike most RPGs, there are no weapons and armor in this game. The turn-based combat is entirely dependent on magic spells. On your journey you will encounter characters from several guilds, each proficient in his own type of magic, and make them join your party. - media/video/ringspow.mp4 - media/mixrbv2/ringspow.png + media/video/ringspow.mp4 + media/mixrbv2/ringspow.png - 1991 - 1992 1991 - 1992 Naughty Dog Electronic Arts @@ -65544,47 +47999,25 @@ Rick Dangerous begins his adventures in a temple in the Amazon in search of a lo 14 0 - + riserobo.zip - Rise of the Robots (Euro) - Rise of the Robots (Euro) + Rise of the Robots (Euro) - - eu - - 0 Megadrive - - You are a cyborg handyman in the far away future sent to a huge megacorporation where an evil AI has taken control of the companies robots. You are charged with facing these robots in combat and eliminating them one by one to reach the core and deactivate the AI. - -Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some annoying limitations like not being able to jump over your enemy and only one fire button. - - - media/video/riserobo.mp4 - media/mixrbv2/riserobo.png - - 1994 - 1995 + 1994 - Time Warner Interactive - Acclaim - - Fight - Action - Various - - 1-2 + Acclaim Entertainment + Acclaim Entertainment 0 - 9 + 0 0 risk.zip Risk (USA) - Risk (USA) 0 Megadrive @@ -65592,8 +48025,8 @@ Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some Players attempt to capture territories from other players by rolling higher die numbers. The game is won when one player has managed to occupy every territory. - media/video/risk.mp4 - media/mixrbv2/risk.png + media/video/risk.mp4 + media/mixrbv2/risk.png 1994 @@ -65602,7 +48035,6 @@ Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some Parker Brothers Board game - Strategy 1-6 0 @@ -65613,57 +48045,34 @@ Gameplay wise this is a standard beat-em-up with gorgeous graphics. It has some riskyw.zip Risky Woods (Euro, USA) - Risky Woods (Euro, USA) - Risky Woods (Euro, USA) - Risky Woods (Euro, USA) - Risky Woods (Euro, USA) - Risky Woods (Euro, USA) - - eu - us - wor - 0 Megadrive Unusually for Electronic Arts in the early 90s, this was a platform -shooter game with little or no adventuring or strategy elements. The game scrolls sideways, and has sections where precision jumps are required, either to clear rivers or collect bonuses. You carry a dagger to deal with the enemies, and must avoid contact with them. When killed, they leave coins to be collected - these are spent in the shop sections. Death loses you most of your coins, but they can usually be retrieved if they land on solid ground - making it better to be killed in combat than by drowning. - media/video/riskyw.mp4 - media/mixrbv2/riskyw.png + media/video/riskyw.mp4 + media/mixrbv2/riskyw.png - 1992 - 1992 - 1992 - 1993 1992 Dinamic Software Electronic Arts Action - Platform 1 0 12 0 - + ristar1.zip Ristar (Euro, USA, 199408) - Ristar (Euro, USA, 199408) - Ristar (Euro, USA, 199408) - Ristar (Euro, USA, 199408) - Ristar (Euro, USA, 199408) - - - eu - us - + ristar.zip Megadrive @@ -65673,22 +48082,13 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 @@ -65699,10 +48099,6 @@ You control Ristar in his attempt to liberate the solar system. You will stretch ristar.zip Ristar (Euro, USA, 199409) - Ristar (Euro, USA, 199409) - Ristar (Euro, USA, 199409) - Ristar (Euro, USA, 199409) - Ristar (Euro, USA, 199409) 0 Megadrive @@ -65714,40 +48110,27 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - media/video/ristar.mp4 - media/mixrbv2/ristar.png + media/video/ristar.mp4 + media/mixrbv2/ristar.png - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 17 0 - + ristars.zip Ristar (Hack, Spanish) - Ristar (Hack, Spanish) - Ristar (Hack, Spanish) - Ristar (Hack, Spanish) - Ristar (Hack, Spanish) - - - eu - us - + ristar.zip Megadrive @@ -65757,40 +48140,24 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 17 0 - + ristarp4.zip Ristar (Prototype, 19940701) - Ristar (Prototype, 19940701) - Ristar (Prototype, 19940701) - Ristar (Prototype, 19940701) - Ristar (Prototype, 19940701) - - - jp - + ristar.zip Megadrive @@ -65800,40 +48167,24 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 17 0 - + ristarp3.zip Ristar (Prototype, 19940718) - Ristar (Prototype, 19940718) - Ristar (Prototype, 19940718) - Ristar (Prototype, 19940718) - Ristar (Prototype, 19940718) - - - jp - + ristar.zip Megadrive @@ -65843,41 +48194,24 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 17 0 - + ristarp2.zip Ristar (Prototype, 19940812) - Ristar (Prototype, 19940812) - Ristar (Prototype, 19940812) - Ristar (Prototype, 19940812) - Ristar (Prototype, 19940812) - - - eu - us - + ristar.zip Megadrive @@ -65887,41 +48221,24 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 17 0 - + ristarp1.zip Ristar (Prototype, 19940826) - Ristar (Prototype, 19940826) - Ristar (Prototype, 19940826) - Ristar (Prototype, 19940826) - Ristar (Prototype, 19940826) - - - eu - us - + ristar.zip Megadrive @@ -65931,41 +48248,24 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 17 0 - + ristarj.zip Ristar - The Shooting Star (Jpn, Kor) - Ristar - The Shooting Star (Jpn, Kor) - Ristar - The Shooting Star (Jpn, Kor) - Ristar - The Shooting Star (Jpn, Kor) - Ristar - The Shooting Star (Jpn, Kor) - - - jp - kr - + ristar.zip Megadrive @@ -65975,22 +48275,13 @@ A lush forest planet, the last planet in the tyrants agenda manages to send a ca You control Ristar in his attempt to liberate the solar system. You will stretch his arms to grab enemies and summarily head-but them. Your long limbs will be used to climb various surfaces. Being a star adds even more to the unique gameplay, already chock-full of action and puzzles. - - media/video/ristar.mp4 - media/mixrbv2/ristar.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA SEGA Action - Platform 1 0 @@ -66001,15 +48292,7 @@ You control Ristar in his attempt to liberate the solar system. You will stretch rrash3.zip Road 3 Rash - Tour de Force (Euro, USA) - Road 3 Rash - Tour de Force (Euro, USA) - Road 3 Rash - Tour de Force (Euro, USA) - Road 3 Rash - Tour de Force (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -66023,39 +48306,27 @@ Each track has it's own features: in the UK, cars drive left on a rainy day, in - media/video/rrash3.mp4 - media/mixrbv2/rrash3.png + media/video/rrash3.mp4 + media/mixrbv2/rrash3.png - 1995 1995 - 1995 - 1995 - 1995 Electronic Arts Electronic Arts Race, Driving - Adventure - Action 1-2 0 15 0 - + rrash3p.zip Road 3 Rash - World Warriors (USA, Prototype) - Road 3 Rash - World Warriors (USA, Prototype) - Road 3 Rash - World Warriors (USA, Prototype) - Road 3 Rash - World Warriors (USA, Prototype) - - us - rrash3.zip Megadrive @@ -66068,23 +48339,13 @@ As for new gameplay elements in the final title in the series released for Sega' Each track has it's own features: in the UK, cars drive left on a rainy day, in Australia and Kenya animals wander into the road, in Brazil bikers can get themselves a close-encounter with a car on a crossing, in Italy the hills allow a lot of air-time for light and speedy bikes, Germany, where the icy roads and sharp turns make a deadly combination and finally in Japan the race goes during the night under the neon lights. - - media/video/rrash3.mp4 - media/mixrbv2/rrash3.png - - 1995 1995 - 1995 - 1995 - 1995 Electronic Arts Electronic Arts Race, Driving - Adventure - Action 1-2 0 @@ -66095,15 +48356,7 @@ Each track has it's own features: in the UK, cars drive left on a rainy day, in roadrash.zip Road Rash (Euro, USA) - Road Rash (Euro, USA) - Road Rash (Euro, USA) - Road Rash (Euro, USA) - Road Rash (Euro, USA) - - eu - us - 0 Megadrive @@ -66114,23 +48367,16 @@ By winning races you can get promoted to a stronger division and earn cash with Like the whole Road Rash lineage, the game has arcade-like gameplay with no intention to be a motorcycle simulation. While the game has a two-player mode, this is not simultaneous. - media/video/roadrash.mp4 - media/mixrbv2/roadrash.png + media/video/roadrash.mp4 + media/mixrbv2/roadrash.png - 1991 - 1991 - 1992 1991 Electronic Arts Electronic Arts Fight - Fight / 2.5D - Race, Driving / Motorcycle - Motorcycle Race, 3rd Pers. - Race, Driving 1-2 0 @@ -66141,15 +48387,7 @@ Like the whole Road Rash lineage, the game has arcade-like gameplay with no inte roadrashs.zip Road Rash (Hack, Spanish) - Road Rash (Hack, Spanish) - Road Rash (Hack, Spanish) - Road Rash (Hack, Spanish) - Road Rash (Hack, Spanish) - - - eu - us - + roadrash.zip Megadrive @@ -66159,57 +48397,31 @@ By winning races you can get promoted to a stronger division and earn cash with Like the whole Road Rash lineage, the game has arcade-like gameplay with no intention to be a motorcycle simulation. While the game has a two-player mode, this is not simultaneous. - - media/video/roadrash.mp4 - media/mixrbv2/roadrash.png - - 1991 - 1991 - 1992 1991 Electronic Arts Electronic Arts Fight - Fight / 2.5D - Race, Driving / Motorcycle - Motorcycle Race, 3rd Pers. - Race, Driving 1-2 0 15 0 - + rrash2a.zip Road Rash II (Euro, USA) - Road Rash II (Euro, USA) - Road Rash II (Euro, USA) - Road Rash II (Euro, USA) - - - eu - us - wor - + rrash2.zip Megadrive A motorcycle racing game with an attitude. You race in varying environments for ever increasing sums of money. With that money you can buy faster and better bikes. There are many objects on the road to watch out for, from cars to rocks to signs, if you hit one you'll go flying and loose valuable time. If you crash too often your bike can get wrecked. You can also attack other racers. The default attack is a punch, but some racers have weapons, which you can steal and use against them. The police patrol the various courses, so if you're not careful you can get busted. Road Rash II is not just a racing game but also a fighting game. - - media/video/rrash2.mp4 - media/mixrbv2/rrash2.png - - 1992 - 1993 - 1993 1993 Electronic Arts @@ -66226,15 +48438,7 @@ against them. The police patrol the various courses, so if you're not careful yo rrash2.zip Road Rash II (Euro, USA, v1.2) - Road Rash II (Euro, USA, v1.2) - Road Rash II (Euro, USA, v1.2) - Road Rash II (Euro, USA, v1.2) - - eu - us - wor - 0 Megadrive @@ -66242,13 +48446,10 @@ against them. The police patrol the various courses, so if you're not careful yo against them. The police patrol the various courses, so if you're not careful you can get busted. Road Rash II is not just a racing game but also a fighting game. - media/video/rrash2.mp4 - media/mixrbv2/rrash2.png + media/video/rrash2.mp4 + media/mixrbv2/rrash2.png - 1992 - 1993 - 1993 1993 Electronic Arts @@ -66261,32 +48462,18 @@ against them. The police patrol the various courses, so if you're not careful yo 15 0 - + rrash2s.zip Road Rash II (Hack, Spanish) - Road Rash II (Hack, Spanish) - Road Rash II (Hack, Spanish) - Road Rash II (Hack, Spanish) - - - eu - us - + rrash2.zip Megadrive A motorcycle racing game with an attitude. You race in varying environments for ever increasing sums of money. With that money you can buy faster and better bikes. There are many objects on the road to watch out for, from cars to rocks to signs, if you hit one you'll go flying and loose valuable time. If you crash too often your bike can get wrecked. You can also attack other racers. The default attack is a punch, but some racers have weapons, which you can steal and use against them. The police patrol the various courses, so if you're not careful you can get busted. Road Rash II is not just a racing game but also a fighting game. - - media/video/rrash2.mp4 - media/mixrbv2/rrash2.png - - 1992 - 1993 - 1993 1993 Electronic Arts @@ -66299,31 +48486,18 @@ against them. The police patrol the various courses, so if you're not careful yo 15 0 - + rrash2j.zip Road Rash II (Jpn) - Road Rash II (Jpn) - Road Rash II (Jpn) - Road Rash II (Jpn) - - jp - rrash2.zip Megadrive A motorcycle racing game with an attitude. You race in varying environments for ever increasing sums of money. With that money you can buy faster and better bikes. There are many objects on the road to watch out for, from cars to rocks to signs, if you hit one you'll go flying and loose valuable time. If you crash too often your bike can get wrecked. You can also attack other racers. The default attack is a punch, but some racers have weapons, which you can steal and use against them. The police patrol the various courses, so if you're not careful you can get busted. Road Rash II is not just a racing game but also a fighting game. - - media/video/rrash2.mp4 - media/mixrbv2/rrash2.png - - 1992 - 1993 - 1993 1993 Electronic Arts @@ -66336,16 +48510,11 @@ against them. The police patrol the various courses, so if you're not careful yo 15 0 - + roadblstj.zip RoadBlasters (Jpn) - RoadBlasters (Jpn) - RoadBlasters (Jpn) - - jp - roadblst.zip Megadrive @@ -66353,13 +48522,8 @@ against them. The police patrol the various courses, so if you're not careful yo Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies. On many levels collecting fuel is critical otherwise you won't be able to reach the finish line. - - media/video/roadblst.mp4 - media/mixrbv2/roadblst.png - 1991 - 1991 Sterling Silver Software Atari @@ -66371,16 +48535,11 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a 0 0 - + roadblstp.zip RoadBlasters (Prototype, 19910627) - RoadBlasters (Prototype, 19910627) - RoadBlasters (Prototype, 19910627) - - us - roadblst.zip Megadrive @@ -66388,13 +48547,8 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies. On many levels collecting fuel is critical otherwise you won't be able to reach the finish line. - - media/video/roadblst.mp4 - media/mixrbv2/roadblst.png - 1991 - 1991 Sterling Silver Software Atari @@ -66410,12 +48564,7 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a roadblst.zip RoadBlasters (USA) - RoadBlasters (USA) - RoadBlasters (USA) - - us - 0 Megadrive @@ -66424,12 +48573,11 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies. On many levels collecting fuel is critical otherwise you won't be able to reach the finish line. - media/video/roadblst.mp4 - media/mixrbv2/roadblst.png + media/video/roadblst.mp4 + media/mixrbv2/roadblst.png 1991 - 1991 Sterling Silver Software Atari @@ -66445,36 +48593,23 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a robocop3.zip RoboCop 3 (Euro, USA) - RoboCop 3 (Euro, USA) - RoboCop 3 (Euro, USA) - RoboCop 3 (Euro, USA) - - eu - us - 0 Megadrive RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies. - media/video/robocop3.mp4 - media/mixrbv2/robocop3.png + media/video/robocop3.mp4 + media/mixrbv2/robocop3.png - 1993 - 1993 - 1993 1993 - 1960 Flying Edge Acclaim Platform - Platform / Shooter Scrolling - Action 1 0 @@ -66485,36 +48620,19 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a robocop3s.zip Robocop 3 (Hack, Spanish) - Robocop 3 (Hack, Spanish) - Robocop 3 (Hack, Spanish) - Robocop 3 (Hack, Spanish) - - - eu - us - + robocop3.zip Megadrive RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies. - - media/video/robocop3.mp4 - media/mixrbv2/robocop3.png - - 1993 - 1993 - 1993 1993 - 1960 Flying Edge Acclaim Platform - Platform / Shooter Scrolling - Action 1 0 @@ -66525,15 +48643,7 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a roboterm.zip RoboCop versus The Terminator (Euro) - RoboCop versus The Terminator (Euro) - RoboCop versus The Terminator (Euro) - RoboCop versus The Terminator (Euro) - RoboCop versus The Terminator (Euro) - RoboCop versus The Terminator (Euro) - - eu - 0 Megadrive @@ -66549,41 +48659,27 @@ Some levels feature optional goals besides getting to the exit, like freeing hos - media/video/roboterm.mp4 - media/mixrbv2/roboterm.png + media/video/roboterm.mp4 + media/mixrbv2/roboterm.png - 1993 1993 - 1993 - 1994 Virgin Virgin Shooter - Shooter / Run and Gun - Action 1 0 15 0 - + roboterms.zip Robocop versus The Terminator (Hack, Spanish) - Robocop versus The Terminator (Hack, Spanish) - Robocop versus The Terminator (Hack, Spanish) - Robocop versus The Terminator (Hack, Spanish) - Robocop versus The Terminator (Hack, Spanish) - Robocop versus The Terminator (Hack, Spanish) - - - eu - us - + roboterm.zip Megadrive @@ -66598,42 +48694,24 @@ The game is evenly split between present and future levels. Enemies in present D Some levels feature optional goals besides getting to the exit, like freeing hostages or destroying security cameras. - - media/video/roboterm.mp4 - media/mixrbv2/roboterm.png - - 1993 1993 - 1993 - 1994 Virgin Virgin Shooter - Shooter / Run and Gun - Action 1 0 15 0 - + robotermj.zip RoboCop versus The Terminator (Jpn, Kor) - RoboCop versus The Terminator (Jpn, Kor) - RoboCop versus The Terminator (Jpn, Kor) - RoboCop versus The Terminator (Jpn, Kor) - RoboCop versus The Terminator (Jpn, Kor) - RoboCop versus The Terminator (Jpn, Kor) - - - jp - kr - + roboterm.zip Megadrive @@ -66648,42 +48726,24 @@ The game is evenly split between present and future levels. Enemies in present D Some levels feature optional goals besides getting to the exit, like freeing hostages or destroying security cameras. - - media/video/roboterm.mp4 - media/mixrbv2/roboterm.png - - 1993 1993 - 1993 - 1994 Virgin Virgin Shooter - Shooter / Run and Gun - Action 1 0 15 0 - + robotermp.zip RoboCop versus The Terminator (Prototype) - RoboCop versus The Terminator (Prototype) - RoboCop versus The Terminator (Prototype) - RoboCop versus The Terminator (Prototype) - RoboCop versus The Terminator (Prototype) - RoboCop versus The Terminator (Prototype) - - - eu - wor - + roboterm.zip Megadrive @@ -66698,37 +48758,23 @@ The game is evenly split between present and future levels. Enemies in present D Some levels feature optional goals besides getting to the exit, like freeing hostages or destroying security cameras. - - media/video/roboterm.mp4 - media/mixrbv2/roboterm.png - - 1993 1993 - 1993 - 1994 Virgin Virgin Shooter - Shooter / Run and Gun - Action 1 0 15 0 - + robotermp1.zip Robocop Versus The Terminator (Prototype, Alt) - Robocop Versus The Terminator (Prototype, Alt) - Robocop Versus The Terminator (Prototype, Alt) - Robocop Versus The Terminator (Prototype, Alt) - Robocop Versus The Terminator (Prototype, Alt) - Robocop Versus The Terminator (Prototype, Alt) roboterm.zip Megadrive @@ -66744,41 +48790,24 @@ The game is evenly split between present and future levels. Enemies in present D Some levels feature optional goals besides getting to the exit, like freeing hostages or destroying security cameras. - - media/video/roboterm.mp4 - media/mixrbv2/roboterm.png - - 1993 1993 - 1993 - 1994 Virgin Virgin Shooter - Shooter / Run and Gun - Action 1 0 15 0 - + robotermu.zip RoboCop versus The Terminator (USA) - RoboCop versus The Terminator (USA) - RoboCop versus The Terminator (USA) - RoboCop versus The Terminator (USA) - RoboCop versus The Terminator (USA) - RoboCop versus The Terminator (USA) - - - us - + roboterm.zip Megadrive @@ -66793,22 +48822,13 @@ The game is evenly split between present and future levels. Enemies in present D Some levels feature optional goals besides getting to the exit, like freeing hostages or destroying security cameras. - - media/video/roboterm.mp4 - media/mixrbv2/roboterm.png - - 1993 1993 - 1993 - 1994 Virgin Virgin Shooter - Shooter / Run and Gun - Action 1 0 @@ -66819,20 +48839,15 @@ Some levels feature optional goals besides getting to the exit, like freeing hos robotbat.zip Robot Battler (Jpn, SegaNet) - Robot Battler (Jpn, SegaNet) - Robot Battler (Jpn, SegaNet) - - jp - 0 Megadrive Robot Battler is an action game for the Sega Mega Drive, released exclusively in Japan via the Sega Game Toshokan service. Players build and equip robots to fight each other from a top-down perspective. - media/video/robotbat.mp4 - media/mixrbv2/robotbat.png + media/video/robotbat.mp4 + media/mixrbv2/robotbat.png 1991 @@ -66851,13 +48866,7 @@ Some levels feature optional goals besides getting to the exit, like freeing hos robowrek.zip Robot Wreckage (USA, Prototype) - Robot Wreckage (USA, Prototype) - Robot Wreckage (USA, Prototype) - Robot Wreckage (USA, Prototype) - - us - 0 Megadrive @@ -66866,19 +48875,16 @@ Some levels feature optional goals besides getting to the exit, like freeing hos You can build up to 216 different combinations of cyborg body parts to rip, tear and burn your opponents in submission, even using the destroyed parts of your downed foes and putting them onto your body. You can also play in Arcade mode in which you take on wave after wave after wave of opponents until your cyborg is finally destroyed or even play co-op with a buddy. The game features up to five levels from the plants surface, the Cydrek Command Center even a futuristic jungle. - media/video/robowrek.mp4 - media/mixrbv2/robowrek.png + media/video/robowrek.mp4 + media/mixrbv2/robowrek.png - 1993 - 1993 1993 Capcom Capcom Action - Beat'em Up 1-2 0 @@ -66889,12 +48895,7 @@ You can build up to 216 different combinations of cyborg body parts to rip, tear rnrracin.zip Rock n' Roll Racing (Euro) - Rock n' Roll Racing (Euro) - Rock n' Roll Racing (Euro) - - eu - 0 Megadrive @@ -66904,13 +48905,11 @@ The soundtrack features "Born to Be Wild," "Bad to the Bone," "The Peter Gunn Th - media/video/rnrracin.mp4 - media/mixrbv2/rnrracin.png + media/video/rnrracin.mp4 + media/mixrbv2/rnrracin.png 1995 - 1994 - 1994 Blizzard Entertainment Interplay @@ -66922,16 +48921,11 @@ The soundtrack features "Born to Be Wild," "Bad to the Bone," "The Peter Gunn Th 15 0 - + rnrracinu.zip Rock n' Roll Racing (USA) - Rock n' Roll Racing (USA) - Rock n' Roll Racing (USA) - - us - rnrracin.zip Megadrive @@ -66940,14 +48934,8 @@ The soundtrack features "Born to Be Wild," "Bad to the Bone," "The Peter Gunn Th The soundtrack features "Born to Be Wild," "Bad to the Bone," "The Peter Gunn Theme," "Highway Star" and "Paranoid." - - media/video/rnrracin.mp4 - media/mixrbv2/rnrracin.png - 1995 - 1994 - 1994 Blizzard Entertainment Interplay @@ -66959,33 +48947,37 @@ The soundtrack features "Born to Be Wild," "Bad to the Bone," "The Peter Gunn Th 15 0 - + rnrracinh.zip - Rock n' Roll Racing Hack v16 By Ti (Hack, January 20, 2020) + Rock n' Roll Racing Hack v16 By Ti (Hack, January 20, 2020) - rnrracin - + rnrracin.zip + Megadrive + + Rock 'n Roll Racing is an arcade combat racing game. Combat plays a heavy role in the game, as each car has a frontal weapon, such as a laser or missile, and a drop weapon, such as spikes or mines. As you complete races, you get more money to upgrade your car. + +The soundtrack features "Born to Be Wild," "Bad to the Bone," "The Peter Gunn Theme," "Highway Star" and "Paranoid." + + - 2020 + 1995 - 2020 Ti - 2020 Ti + Blizzard Entertainment + Interplay + + Race, Driving + + 1-2 0 - 0 + 15 0 rocket.zip Rocket Knight Adventures (Euro) - Rocket Knight Adventures (Euro) - Rocket Knight Adventures (Euro) - Rocket Knight Adventures (Euro) - - eu - 0 Megadrive @@ -66994,38 +48986,27 @@ The soundtrack features "Born to Be Wild," "Bad to the Bone," "The Peter Gunn Th Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rocket pack and sword. Sparkster has to fight off many bosses and survive many precarious situations. The levels are interspersed with a variety of elements, like shooting stages, and giant robot combat. - media/video/rocket.mp4 - media/mixrbv2/rocket.png + media/video/rocket.mp4 + media/mixrbv2/rocket.png 1993 - 1993 - 1993 - 1993 Konami Konami Action - Platform 1 0 16 0 - + rockets.zip Rocket Knight Adventures (Hack, Spanish) - Rocket Knight Adventures (Hack, Spanish) - Rocket Knight Adventures (Hack, Spanish) - Rocket Knight Adventures (Hack, Spanish) - - - eu - us - + rocket.zip Megadrive @@ -67033,38 +49014,24 @@ Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rock Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rocket pack and sword. Sparkster has to fight off many bosses and survive many precarious situations. The levels are interspersed with a variety of elements, like shooting stages, and giant robot combat. - - media/video/rocket.mp4 - media/mixrbv2/rocket.png - 1993 - 1993 - 1993 - 1993 Konami Konami Action - Platform 1 0 16 0 - + rocketj.zip Rocket Knight Adventures (Jpn) - Rocket Knight Adventures (Jpn) - Rocket Knight Adventures (Jpn) - Rocket Knight Adventures (Jpn) - - jp - rocket.zip Megadrive @@ -67072,38 +49039,24 @@ Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rock Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rocket pack and sword. Sparkster has to fight off many bosses and survive many precarious situations. The levels are interspersed with a variety of elements, like shooting stages, and giant robot combat. - - media/video/rocket.mp4 - media/mixrbv2/rocket.png - 1993 - 1993 - 1993 - 1993 Konami Konami Action - Platform 1 0 16 0 - + rocketu.zip Rocket Knight Adventures (USA) - Rocket Knight Adventures (USA) - Rocket Knight Adventures (USA) - Rocket Knight Adventures (USA) - - us - rocket.zip Megadrive @@ -67111,33 +49064,25 @@ Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rock Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rocket pack and sword. Sparkster has to fight off many bosses and survive many precarious situations. The levels are interspersed with a variety of elements, like shooting stages, and giant robot combat. - - media/video/rocket.mp4 - media/mixrbv2/rocket.png - 1993 - 1993 - 1993 - 1993 Konami Konami Action - Platform 1 0 16 0 - + rpunknown.zip Rocket Panda - Into the Unknown (HB) - + Megadrive 2021 @@ -67147,84 +49092,48 @@ Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rock 0 0 - + rockman.zip Rockman Mega World (Jpn) - Rockman Mega World (Jpn) - Rockman Mega World (Jpn) - Rockman Mega World (Jpn) - Rockman Mega World (Jpn) - Rockman Mega World (Jpn) - Rockman Mega World (Jpn) - Rockman Mega World (Jpn) - - - jp - + megaman.zip Megadrive Mega Man: Wily Wars is a collection of the first three NES Mega Man titles. It features enhanced graphics and sound as well as the game "Wily Tower", a short game that mixes enemies from all three games. - - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1994 - 1994 - 1994 - 1994 Capcom Capcom Platform - Action 1 0 17 0 - + rockman1.zip Rockman Mega World (Jpn, Alt) - Rockman Mega World (Jpn, Alt) - Rockman Mega World (Jpn, Alt) - Rockman Mega World (Jpn, Alt) - Rockman Mega World (Jpn, Alt) - Rockman Mega World (Jpn, Alt) - Rockman Mega World (Jpn, Alt) - Rockman Mega World (Jpn, Alt) - - - jp - + megaman.zip Megadrive Mega Man: Wily Wars is a collection of the first three NES Mega Man titles. It features enhanced graphics and sound as well as the game "Wily Tower", a short game that mixes enemies from all three games. - - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1994 - 1994 - 1994 - 1994 Capcom Capcom Platform - Action 1 0 @@ -67235,7 +49144,6 @@ Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rock rockmnx3.zip Rockman X3 - Rockman X3 0 Megadrive @@ -67243,12 +49151,10 @@ Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rock Rockman X3 is a pirated port of the game of the same name, made for the Mega Drive by an unknown company. There are two versions of this of this on the internet with slight differences between them, mostly due to stage music. - media/video/rockmnx3.mp4 - media/mixrbv2/rockmnx3.png + media/video/rockmnx3.mp4 + media/mixrbv2/rockmnx3.png - - - + Homebrew Action @@ -67262,11 +49168,7 @@ Most of the gameplay in Rocket Knight Adventures involves using Sparkster's rock mvpbb.zip Roger Clements MVP Baseball (USA) - Roger Clements MVP Baseball (USA) - - us - 0 Megadrive @@ -67290,8 +49192,8 @@ The player can use a password to save their progress in Regular Season mode. An - media/video/mvpbb.mp4 - media/mixrbv2/mvpbb.png + media/video/mvpbb.mp4 + media/mixrbv2/mvpbb.png 1992 @@ -67300,7 +49202,6 @@ The player can use a password to save their progress in Regular Season mode. An Acclaim Sports / Baseball - Sports 1-2 0 @@ -67311,13 +49212,7 @@ The player can use a password to save their progress in Regular Season mode. An rthun2.zip Rolling Thunder 2 (Euro) - Rolling Thunder 2 (Euro) - Rolling Thunder 2 (Euro) - Rolling Thunder 2 (Euro) - - eu - 0 Megadrive @@ -67328,38 +49223,27 @@ A terrorist group has taken out the world information flow and, as either a guy Also RT2 is a password supported game, so in other words you get a password at the end of each round so if you loss all your lives, you can continue from the end of that round, very handy. - media/video/rthun2.mp4 - media/mixrbv2/rthun2.png + media/video/rthun2.mp4 + media/mixrbv2/rthun2.png 1992 - 1991 - 1993 Namco Namco Platform - Platform / Shooter Scrolling - Action 1-2 0 14 0 - + rthun2s.zip Rolling Thunder 2 (Hack, Spanish) - Rolling Thunder 2 (Hack, Spanish) - Rolling Thunder 2 (Hack, Spanish) - Rolling Thunder 2 (Hack, Spanish) - - - eu - us - + rthun2.zip Megadrive @@ -67369,38 +49253,24 @@ A terrorist group has taken out the world information flow and, as either a guy Also RT2 is a password supported game, so in other words you get a password at the end of each round so if you loss all your lives, you can continue from the end of that round, very handy. - - media/video/rthun2.mp4 - media/mixrbv2/rthun2.png - 1992 - 1991 - 1993 Namco Namco Platform - Platform / Shooter Scrolling - Action 1-2 0 14 0 - + rthun2j.zip Rolling Thunder 2 (Jpn) - Rolling Thunder 2 (Jpn) - Rolling Thunder 2 (Jpn) - Rolling Thunder 2 (Jpn) - - jp - rthun2.zip Megadrive @@ -67410,38 +49280,24 @@ A terrorist group has taken out the world information flow and, as either a guy Also RT2 is a password supported game, so in other words you get a password at the end of each round so if you loss all your lives, you can continue from the end of that round, very handy. - - media/video/rthun2.mp4 - media/mixrbv2/rthun2.png - 1992 - 1991 - 1993 Namco Namco Platform - Platform / Shooter Scrolling - Action 1-2 0 14 0 - + rthun2u.zip Rolling Thunder 2 (USA) - Rolling Thunder 2 (USA) - Rolling Thunder 2 (USA) - Rolling Thunder 2 (USA) - - us - rthun2.zip Megadrive @@ -67451,36 +49307,24 @@ A terrorist group has taken out the world information flow and, as either a guy Also RT2 is a password supported game, so in other words you get a password at the end of each round so if you loss all your lives, you can continue from the end of that round, very handy. - - media/video/rthun2.mp4 - media/mixrbv2/rthun2.png - 1992 - 1991 - 1993 Namco Namco Platform - Platform / Shooter Scrolling - Action 1-2 0 14 0 - + rthun3s.zip Rolling Thunder 3 (Hack, Spanish) - Rolling Thunder 3 (Hack, Spanish) - - us - rthun3.zip Megadrive @@ -67490,20 +49334,13 @@ There are many improvements to the gameplay: Jay can shoot while jumping and sho After completing a mission, a password is provided to continue playing. There are ten levels in total, with a few hidden areas. - - media/video/rthun3.mp4 - media/mixrbv2/rthun3.png - 1993 - 1993 Namco Namco Platform - Platform / Shooter Scrolling - Action 1 0 @@ -67514,11 +49351,7 @@ After completing a mission, a password is provided to continue playing. There ar rthun3.zip Rolling Thunder 3 (USA) - Rolling Thunder 3 (USA) - - us - 0 Megadrive @@ -67529,19 +49362,16 @@ There are many improvements to the gameplay: Jay can shoot while jumping and sho After completing a mission, a password is provided to continue playing. There are ten levels in total, with a few hidden areas. - media/video/rthun3.mp4 - media/mixrbv2/rthun3.png + media/video/rthun3.mp4 + media/mixrbv2/rthun3.png 1993 - 1993 Namco Namco Platform - Platform / Shooter Scrolling - Action 1 0 @@ -67552,16 +49382,7 @@ After completing a mission, a password is provided to continue playing. There ar rolo.zip Rolo to the Rescue (Euro, USA) - Rolo to the Rescue (Euro, USA) - Rolo to the Rescue (Euro, USA) - Rolo to the Rescue (Euro, USA) - Rolo to the Rescue (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -67572,39 +49393,27 @@ You play the role of Rolo the elephant who escaped from the circus. As you find Eventually, Rolo will find his way home. - media/video/rolo.mp4 - media/mixrbv2/rolo.png + media/video/rolo.mp4 + media/mixrbv2/rolo.png - 1992 - 1993 - 1993 1992 Vectordean Electronic Arts Platform - Action 1 0 13 0 - + rolos.zip Rolo to the Rescue (Hack, Spanish) - Rolo to the Rescue (Hack, Spanish) - Rolo to the Rescue (Hack, Spanish) - Rolo to the Rescue (Hack, Spanish) - Rolo to the Rescue (Hack, Spanish) - - - eu - us - + rolo.zip Megadrive @@ -67614,21 +49423,13 @@ You play the role of Rolo the elephant who escaped from the circus. As you find Eventually, Rolo will find his way home. - - media/video/rolo.mp4 - media/mixrbv2/rolo.png - - 1992 - 1993 - 1993 1992 Vectordean Electronic Arts Platform - Action 1 0 @@ -67639,31 +49440,23 @@ Eventually, Rolo will find his way home. roman3k2.zip Romance of the Three Kingdoms II (USA) - Romance of the Three Kingdoms II (USA) - Romance of the Three Kingdoms II (USA) - Romance of the Three Kingdoms II (USA) - - us - 0 Megadrive The sequel to Romance of the Three Kingdoms. The game concept is still the same, though they did improve a lot of features that one may consider 'disturbing' from RTK I (e.g. Generals dying easily due to disease, etc.). RTK can be said to be much more 'stable' where players no longer have to worry that much about time length in the game, as the game take a slower time rate to allow the players to build up their forces without much interference. The RTK II gameplay and interface is closely similar to Nobunaga's Ambition II. - media/video/roman3k2.mp4 - media/mixrbv2/roman3k2.png + media/video/roman3k2.mp4 + media/mixrbv2/roman3k2.png 1991 - 1992 Koei Koei Action - Strategy 8+ 0 @@ -67674,12 +49467,7 @@ Eventually, Rolo will find his way home. roman3k3.zip Romance of the Three Kingdoms III - Dragon of Destiny (USA) - Romance of the Three Kingdoms III - Dragon of Destiny (USA) - Romance of the Three Kingdoms III - Dragon of Destiny (USA) - - us - 0 Megadrive @@ -67689,12 +49477,11 @@ Each character has several statistics: warfare, intelligence, politics, charisma The player wins the game by conquering all the territories of China. - media/video/roman3k3.mp4 - media/mixrbv2/roman3k3.png + media/video/roman3k3.mp4 + media/mixrbv2/roman3k3.png 1992 - 1993 Koei Koei @@ -67706,12 +49493,12 @@ The player wins the game by conquering all the territories of China. 15 0 - + romeow.zip Romeow and Julicat (HB) - + Megadrive 2020 @@ -67721,15 +49508,11 @@ The player wins the game by conquering all the territories of China. 0 0 - + dinho98.zip Ronaldinho 98 (Pirate) - Ronaldinho 98 (Pirate) - - wor - issdx.zip Megadrive @@ -67739,36 +49522,24 @@ ISS Deluxe has realistic animations and player sprites. You can compete with 36 The competitions available are: International Cup, World Series (League), Scenario Mode and customizable mini-cups/leagues. - - media/video/issdx.mp4 - media/mixrbv2/issdx.png - 1995 - 1995 - 1996 Konami Konami Sports / Soccer - Sports 1-8 0 13 0 - + royalbld.zip Royal Blood (Jpn) - Royal Blood (Jpn) - Royal Blood (Jpn) - - jp - gemfire.zip Megadrive @@ -67778,13 +49549,8 @@ Six magicians, each trapped inside a magical gem, are liberated from the crown G Players select one of these noblemen and seek to unite all the provinces under their banner through a combination of warfare and diplomacy. - - media/video/gemfire.mp4 - media/mixrbv2/gemfire.png - 1992 - 1992 Koei Koei @@ -67800,15 +49566,7 @@ Players select one of these noblemen and seek to unite all the provinces under t rugbywc.zip Rugby World Cup 1995 (Euro, USA) - Rugby World Cup 1995 (Euro, USA) - Rugby World Cup 1995 (Euro, USA) - Rugby World Cup 1995 (Euro, USA) - - us - eu - wor - 0 Megadrive @@ -67820,43 +49578,27 @@ The menus are structured in the same way as FIFA, with options including arcade - media/video/rugbywc.mp4 - media/mixrbv2/rugbywc.png + media/video/rugbywc.mp4 + media/mixrbv2/rugbywc.png - 1994 - 1994 - 1994 1994 EA Sports EA Sports Sports / Rugby - Sports 1-4 0 13 0 - + runark.zip Runark (Jpn, Kor) - Runark (Jpn, Kor) - Runark (Jpn, Kor) - Runark (Jpn, Kor) - Runark (Jpn, Kor) - Runark (Jpn, Kor) - Runark (Jpn, Kor) - Runark (Jpn, Kor) - - - eu - us - jp - + growl.zip Megadrive @@ -67866,31 +49608,25 @@ Growl is a one-player game, in which you control one of four characters (Gen, Bu Also, you can pick up crates and barrels and haul it at enemies to knock them down. Along the way, you'll encounter several cases of animal cruelty, such as two men whipping a lion. Stop the animal cruelty, and the animals will help you in your quest to defeat these evil poachers. - - media/video/growl.mp4 - media/mixrbv2/growl.png - 1991 - 1991 Taito Taito Action - Beat'em Up 1 0 5 0 - + runes.zip Runes (HB) - + Megadrive 2020 @@ -67900,21 +49636,11 @@ Also, you can pick up crates and barrels and haul it at enemies to knock them do 0 0 - + ryukoken.zip Ryuuko no Ken (Jpn) - Ryuuko no Ken (Jpn) - Ryuuko no Ken (Jpn) - Ryuuko no Ken (Jpn) - Ryuuko no Ken (Jpn) - Ryuuko no Ken (Jpn) - Ryuuko no Ken (Jpn) - Ryuuko no Ken (Jpn) - - - jp - + aof.zip Megadrive @@ -67924,21 +49650,13 @@ This fighting game is a coin-op conversion of the Neo-Geo hit of the same name, The gameplay differs from most fighting games. In this game, you have a Spirit meter. A Spirit meter is in the game and will decrease as you perform special moves. It can be recharged, but doing so leaves you open to attack. When your health is almost gone, you can perform a secret combination that will unleash a deadly attack on your opponent - provided you have a full Spirit meter. - - media/video/aof.mp4 - media/mixrbv2/aof.png - 1992 - 1994 - 1994 - 1994 SNK SEGA Action - Fight 1-2 0 @@ -67949,25 +49667,18 @@ The gameplay differs from most fighting games. In this game, you have a Spirit m manover.zip S.S. Lucifer - Man Overboard! (Euro) - S.S. Lucifer - Man Overboard! (Euro) - S.S. Lucifer - Man Overboard! (Euro) - - eu - 0 Megadrive S.S. Lucifer: Man Overboard !, also known as Sink or Swim, is a puzzle game on Megadrive. You are Kevin Codner, rescuer of the passengers of the cruise ship SS Lucifer. In each of the 60 levels, you must open the path to the exit. The passengers move without taking care and they must always be ahead of them to lose none. But be careful not to confuse speed and precipitation, under pain of having death on the conscience. - media/video/manover.mp4 - media/mixrbv2/manover.png + media/video/manover.mp4 + media/mixrbv2/manover.png 1994 - 1994 - 1994 Codemasters Codemasters @@ -67979,29 +49690,18 @@ The gameplay differs from most fighting games. In this game, you have a Spirit m 18 0 - + manovers.zip S.S. Lucifer - Man Overboard! (Hack, Spanish) - S.S. Lucifer - Man Overboard! (Hack, Spanish) - S.S. Lucifer - Man Overboard! (Hack, Spanish) - - eu - manover.zip Megadrive S.S. Lucifer: Man Overboard !, also known as Sink or Swim, is a puzzle game on Megadrive. You are Kevin Codner, rescuer of the passengers of the cruise ship SS Lucifer. In each of the 60 levels, you must open the path to the exit. The passengers move without taking care and they must always be ahead of them to lose none. But be careful not to confuse speed and precipitation, under pain of having death on the conscience. - - media/video/manover.mp4 - media/mixrbv2/manover.png - 1994 - 1994 - 1994 Codemasters Codemasters @@ -68013,16 +49713,11 @@ The gameplay differs from most fighting games. In this game, you have a Spirit m 18 0 - + sagaias.zip Sagaia (Hack, Spanish) - Sagaia (Hack, Spanish) - Sagaia (Hack, Spanish) - - us - sagaia.zip Megadrive @@ -68030,20 +49725,13 @@ The gameplay differs from most fighting games. In this game, you have a Spirit m Darius II, or Sagaia as it is known in the West, is the second installment in Taito's premier shoot 'em up series. Its main distinguishing features are the non-linear level system and the enemies, which are different kinds of seafood. - - media/video/sagaia.mp4 - media/mixrbv2/sagaia.png - 1991 - 1990 Taito Taito Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -68054,8 +49742,6 @@ Darius II, or Sagaia as it is known in the West, is the second installment in Ta sagaia.zip Sagaia (USA) - Sagaia (USA) - Sagaia (USA) 0 Megadrive @@ -68065,89 +49751,62 @@ Darius II, or Sagaia as it is known in the West, is the second installment in Ta Darius II, or Sagaia as it is known in the West, is the second installment in Taito's premier shoot 'em up series. Its main distinguishing features are the non-linear level system and the enemies, which are different kinds of seafood. - media/video/sagaia.mp4 - media/mixrbv2/sagaia.png + media/video/sagaia.mp4 + media/mixrbv2/sagaia.png 1991 - 1990 Taito Taito Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 14 0 - + sswords.zip Saint Sword (Hack, Spanish) - Saint Sword (Hack, Spanish) - Saint Sword (Hack, Spanish) - - us - ssword.zip Megadrive You are Macress, a mythical warrior, and you have been called upon to destroy the evil demon, Gorgon before the world succumbs to his power. This is a platform style, hack 'n slash adventure where you gain powerups by destroying wee mythical beasties. These powerups provide you with special physical attributes like angel wings and the body of a horse. - - media/video/ssword.mp4 - media/mixrbv2/ssword.png - 1991 - 1991 - 1991 Taito Taito Adventure - Platform 1 0 11 0 - + sswordj.zip Saint Sword (Jpn) - Saint Sword (Jpn) - Saint Sword (Jpn) - - jp - ssword.zip Megadrive You are Macress, a mythical warrior, and you have been called upon to destroy the evil demon, Gorgon before the world succumbs to his power. This is a platform style, hack 'n slash adventure where you gain powerups by destroying wee mythical beasties. These powerups provide you with special physical attributes like angel wings and the body of a horse. - - media/video/ssword.mp4 - media/mixrbv2/ssword.png - 1991 - 1991 - 1991 Taito Taito Adventure - Platform 1 0 @@ -68158,52 +49817,34 @@ Darius II, or Sagaia as it is known in the West, is the second installment in Ta ssword.zip Saint Sword (USA) - Saint Sword (USA) - Saint Sword (USA) - - us - 0 Megadrive You are Macress, a mythical warrior, and you have been called upon to destroy the evil demon, Gorgon before the world succumbs to his power. This is a platform style, hack 'n slash adventure where you gain powerups by destroying wee mythical beasties. These powerups provide you with special physical attributes like angel wings and the body of a horse. - media/video/ssword.mp4 - media/mixrbv2/ssword.png + media/video/ssword.mp4 + media/mixrbv2/ssword.png 1991 - 1991 - 1991 Taito Taito Adventure - Platform 1 0 11 0 - + samesame.zip Same! Same! Same! (Jpn) - Same! Same! Same! (Jpn) - Same! Same! Same! (Jpn) - Same! Same! Same! (Jpn) - Same! Same! Same! (Jpn) - Same! Same! Same! (Jpn) - Same! Same! Same! (Jpn) - Same! Same! Same! (Jpn) - - - jp - + fireshrk.zip Megadrive @@ -68219,22 +49860,13 @@ The standard weapons are the bomb and the Wide Shot. As power-ups are obtained The Shark Beam is a green laser that fires in a spiral pattern and the strongest weapon of all is the Super Fire. It will fire continuously while the fire button is held. Power-ups increase its beam count to 4. - - media/video/fireshrk.mp4 - media/mixrbv2/fireshrk.png - 1990 - 1991 - 1990 - 1990 Toaplan SEGA Shoot'em up / Vertical - Action - Shoot'em Up 1 0 @@ -68245,13 +49877,7 @@ The Shark Beam is a green laser that fires in a spiral pattern and the strongest samsho.zip Samurai Shodown (Euro) - Samurai Shodown (Euro) - Samurai Shodown (Euro) - Samurai Shodown (Euro) - - eu - 0 Megadrive @@ -68259,174 +49885,112 @@ The Shark Beam is a green laser that fires in a spiral pattern and the strongest Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission. - media/video/samsho.mp4 - media/mixrbv2/samsho.png + media/video/samsho.mp4 + media/mixrbv2/samsho.png 1993 - 1995 - 1994 - 1994 SNK Saurus Action - Fight 1-2 0 14 0 - + samshoec.zip Samurai Shodown (Hack, Enhanced Colors v2.0) - Samurai Shodown (Hack, Enhanced Colors v2.0) - Samurai Shodown (Hack, Enhanced Colors v2.0) - Samurai Shodown (Hack, Enhanced Colors v2.0) - - - eu - us - + samsho.zip Megadrive In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission. - - media/video/samsho.mp4 - media/mixrbv2/samsho.png - 1993 - 1995 - 1994 - 1994 SNK Saurus Action - Fight 1-2 0 14 0 - + samshos.zip Samurai Shodown (Hack, Spanish) - Samurai Shodown (Hack, Spanish) - Samurai Shodown (Hack, Spanish) - Samurai Shodown (Hack, Spanish) - - - eu - us - + samsho.zip Megadrive In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission. - - media/video/samsho.mp4 - media/mixrbv2/samsho.png - 1993 - 1995 - 1994 - 1994 SNK Saurus Action - Fight 1-2 0 14 0 - + samshou.zip Samurai Shodown (USA) - Samurai Shodown (USA) - Samurai Shodown (USA) - Samurai Shodown (USA) - - us - samsho.zip Megadrive In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission. - - media/video/samsho.mp4 - media/mixrbv2/samsho.png - 1993 - 1995 - 1994 - 1994 SNK Saurus Action - Fight 1-2 0 14 0 - + samspir.zip Samurai Spirits (Jpn) - Samurai Spirits (Jpn) - Samurai Spirits (Jpn) - Samurai Spirits (Jpn) - - jp - samsho.zip Megadrive In early Japan, a man named Shiro Tokisada Amakusa preaches a heretic religion. Little does anyone know that Amakusa is really a servant of the evil Ambrosia, who took over Amakusa's body. Ambrosia wishes to shroud the world in darkness. Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor of destroying Amakusa, and fulfilling a mission. - - media/video/samsho.mp4 - media/mixrbv2/samsho.png - 1993 - 1995 - 1994 - 1994 SNK Saurus Action - Fight 1-2 0 @@ -68437,11 +50001,7 @@ Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor samsho2.zip Samurai Spirits II - Samurai Spirits II - - tw - 0 Megadrive @@ -68450,8 +50010,8 @@ Now, choose between 12 warriors (and 3 bonus characters) to fight for the honor A total of eight characters are playable: Haohmaru, Nicotine, Genjuro, Hanzo, Ukyo, Jubei, Cham-Cham as well as Heishiro from Soul Edge, who is referred as "Hei" in-game. - media/video/samsho2.mp4 - media/mixrbv2/samsho2.png + media/video/samsho2.mp4 + media/mixrbv2/samsho2.png 1998 @@ -68469,24 +50029,17 @@ A total of eight characters are playable: Haohmaru, Nicotine, Genjuro, Hanzo, Uk sanguoyan.zip San Guo Yan Yi - Huo Shao Chi Bi - San Guo Yan Yi - Huo Shao Chi Bi - San Guo Yan Yi - Huo Shao Chi Bi - - tw - 0 Megadrive San Guo Yan Yi: Huo Shao Chi Bi, also known as The Battle of Red Cliffs, is an unlicensed beat-'em-up game. The game is an unofficial port of the Sega Saturn title Tenchi wo Kurau II: Sekiheki no Tatakai. - media/video/sanguoyan.mp4 - media/mixrbv2/sanguoyan.png + media/video/sanguoyan.mp4 + media/mixrbv2/sanguoyan.png - - - + Gamtec Gamtec @@ -68496,38 +50049,25 @@ A total of eight characters are playable: Haohmaru, Nicotine, Genjuro, Hanzo, Uk 0 0 - + sanguo.zip San Guo Zhi Lie Zhuan - Luan Shi Qun Ying (Chi) - San Guo Zhi Lie Zhuan - Luan Shi Qun Ying (Chi) - San Guo Zhi Lie Zhuan - Luan Shi Qun Ying (Chi) - San Guo Zhi Lie Zhuan - Luan Shi Qun Ying (Chi) - - - cn - jp - + sangoret.zip Megadrive - The sequel to Romance of the Three Kingdoms. The game concept is still the same, though they did improve a lot of features that one may consider 'disturbing' from RTK I (e.g. Generals dying easily due to disease, etc.). RTK can be said to be much more 'stable' where players no longer have to worry that much about time length in the game, as the game take a slower time rate to allow the players to build up their forces without much interference. The RTK II gameplay and interface is closely similar to Nobunaga's Ambition II. + Sangokushi Retsuden: Ransei no Eiyuutachi is a 1991 simulation game by Sega released in Japan — and China, where it was called San Guo Zhi Lie Zhuan: Luan Shi Qun Ying. Whether or not the game has any connections to Koei, who makes the most popular games based around China's Three Kingdoms time periods, is unknown. - - media/video/sangoret.mp4 - media/mixrbv2/sangoret.png - 1991 - 1992 - Koei - Koei + SEGA + SEGA - Action - Strategy + Simulation - 8+ + 1-3 0 0 0 @@ -68536,21 +50076,15 @@ A total of eight characters are playable: Haohmaru, Nicotine, Genjuro, Hanzo, Uk sanguo5.zip San Guo Zhi V (Chi) - San Guo Zhi V (Chi) - San Guo Zhi V (Chi) - San Guo Zhi V (Chi) - - cn - 0 Megadrive San Guo Zhi V is a strategy game, without official Sega license. It is a direct portage of Sangokushi V. - media/video/sanguo5.mp4 - media/mixrbv2/sanguo5.png + media/video/sanguo5.mp4 + media/mixrbv2/sanguo5.png 1996 @@ -68568,18 +50102,14 @@ A total of eight characters are playable: Haohmaru, Nicotine, Genjuro, Hanzo, Uk sansan.zip San San (Jpn) - San San (Jpn) - - jp - 0 Megadrive Sansan is a conversion of the popular board game Go, which allows the player to play online against distant opponents though the game's network service. It offers the ability to play against opponents who are not currently online, much like chess-by-mail, and also allows for sending short messages to the other player. Unlike most Meganet titles, it runs through Sansan's independently-run paid service, which has continued to be operational long after Sega's own service was discontinued. - media/mixrbv2/sansan.png + media/mixrbv2/sansan.png 1994 @@ -68588,58 +50118,40 @@ A total of eight characters are playable: Haohmaru, Nicotine, Genjuro, Hanzo, Uk Sansan Asiatic board game - Go 1-2 0 0 0 - + sangoku2.zip Sangokushi II (Jpn) - Sangokushi II (Jpn) - Sangokushi II (Jpn) - Sangokushi II (Jpn) - - jp - roman3k2.zip Megadrive The sequel to Romance of the Three Kingdoms. The game concept is still the same, though they did improve a lot of features that one may consider 'disturbing' from RTK I (e.g. Generals dying easily due to disease, etc.). RTK can be said to be much more 'stable' where players no longer have to worry that much about time length in the game, as the game take a slower time rate to allow the players to build up their forces without much interference. The RTK II gameplay and interface is closely similar to Nobunaga's Ambition II. - - media/video/roman3k2.mp4 - media/mixrbv2/roman3k2.png - 1991 - 1992 Koei Koei Action - Strategy 8+ 0 0 0 - + sangoku3.zip Sangokushi III (Jpn) - Sangokushi III (Jpn) - Sangokushi III (Jpn) - - jp - roman3k3.zip Megadrive @@ -68648,13 +50160,8 @@ After choosing the scenario, players determine the warlord (s) they control. Each character has several statistics: warfare, intelligence, politics, charisma, army command, naval command. The player wins the game by conquering all the territories of China. - - media/video/roman3k3.mp4 - media/mixrbv2/roman3k3.png - 1992 - 1993 Koei Koei @@ -68670,20 +50177,15 @@ The player wins the game by conquering all the territories of China. sangoret.zip Sangokushi Retsuden - Ransei no Eiyuutachi (Jpn) - Sangokushi Retsuden - Ransei no Eiyuutachi (Jpn) - Sangokushi Retsuden - Ransei no Eiyuutachi (Jpn) - - jp - 0 Megadrive Sangokushi Retsuden: Ransei no Eiyuutachi is a 1991 simulation game by Sega released in Japan — and China, where it was called San Guo Zhi Lie Zhuan: Luan Shi Qun Ying. Whether or not the game has any connections to Koei, who makes the most popular games based around China's Three Kingdoms time periods, is unknown. - media/video/sangoret.mp4 - media/mixrbv2/sangoret.png + media/video/sangoret.mp4 + media/mixrbv2/sangoret.png 1991 @@ -68702,12 +50204,7 @@ The player wins the game by conquering all the territories of China. slammast.zip Saturday Night Slammasters (Euro) - Saturday Night Slammasters (Euro) - Saturday Night Slammasters (Euro) - - eu - 0 Megadrive @@ -68718,36 +50215,27 @@ Ten wrestlers with different fighting styles and individual special attacks are Apart from a standard Single Match mode, the SNES version also features a Battle Royal mode for up to four players. This mode is not available in the Genesis version, which features a Death Match mode that can not be found in the SNES version. A Death Match is a no rules match in which weapons can be used used and the rope is replaced with barbed wire. - media/video/slammast.mp4 - media/mixrbv2/slammast.png + media/video/slammast.mp4 + media/mixrbv2/slammast.png 1994 - 1994 - 1994 Capcom Capcom Sports - Fight 1-2 0 12 0 - + slammasts.zip Saturday Night Slammasters (Hack, Spanish) - Saturday Night Slammasters (Hack, Spanish) - Saturday Night Slammasters (Hack, Spanish) - - eu - us - slammast.zip Megadrive @@ -68757,36 +50245,24 @@ Ten wrestlers with different fighting styles and individual special attacks are Apart from a standard Single Match mode, the SNES version also features a Battle Royal mode for up to four players. This mode is not available in the Genesis version, which features a Death Match mode that can not be found in the SNES version. A Death Match is a no rules match in which weapons can be used used and the rope is replaced with barbed wire. - - media/video/slammast.mp4 - media/mixrbv2/slammast.png - 1994 - 1994 - 1994 Capcom Capcom Sports - Fight 1-2 0 12 0 - + slammastu.zip Saturday Night Slammasters (USA) - Saturday Night Slammasters (USA) - Saturday Night Slammasters (USA) - - us - slammast.zip Megadrive @@ -68796,44 +50272,29 @@ Ten wrestlers with different fighting styles and individual special attacks are Apart from a standard Single Match mode, the SNES version also features a Battle Royal mode for up to four players. This mode is not available in the Genesis version, which features a Death Match mode that can not be found in the SNES version. A Death Match is a no rules match in which weapons can be used used and the rope is replaced with barbed wire. - - media/video/slammast.mp4 - media/mixrbv2/slammast.png - 1994 - 1994 - 1994 Capcom Capcom Sports - Fight 1-2 0 12 0 - + msbp06.zip Scholastic's The Magic School Bus (Prototype, 19950331) - Scholastic's The Magic School Bus (Prototype, 19950331) - - us - msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -68841,31 +50302,22 @@ Apart from a standard Single Match mode, the SNES version also features a Battle SEGA Educational - Platform 1 0 7 0 - + msbp05.zip Scholastic's The Magic School Bus (Prototype, 19950411) - Scholastic's The Magic School Bus (Prototype, 19950411) - - us - msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -68873,31 +50325,22 @@ Apart from a standard Single Match mode, the SNES version also features a Battle SEGA Educational - Platform 1 0 7 0 - + msbp04.zip Scholastic's The Magic School Bus (Prototype, 19950421) - Scholastic's The Magic School Bus (Prototype, 19950421) - - us - msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -68905,31 +50348,22 @@ Apart from a standard Single Match mode, the SNES version also features a Battle SEGA Educational - Platform 1 0 7 0 - + msbp03.zip Scholastic's The Magic School Bus (Prototype, 19950425) - Scholastic's The Magic School Bus (Prototype, 19950425) - - us - msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -68937,31 +50371,22 @@ Apart from a standard Single Match mode, the SNES version also features a Battle SEGA Educational - Platform 1 0 7 0 - + msbp02.zip Scholastic's The Magic School Bus (Prototype, 19950428) - Scholastic's The Magic School Bus (Prototype, 19950428) - - us - msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -68969,28 +50394,22 @@ Apart from a standard Single Match mode, the SNES version also features a Battle SEGA Educational - Platform 1 0 7 0 - + msbp01.zip Scholastic's The Magic School Bus (Prototype, 19950505) - Scholastic's The Magic School Bus (Prototype, 19950505) msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -68998,7 +50417,6 @@ Apart from a standard Single Match mode, the SNES version also features a Battle SEGA Educational - Platform 1 0 @@ -69009,19 +50427,15 @@ Apart from a standard Single Match mode, the SNES version also features a Battle msb.zip Scholastic's The Magic School Bus (USA) - Scholastic's The Magic School Bus (USA) - - us - 0 Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - media/video/msb.mp4 - media/mixrbv2/msb.png + media/video/msb.mp4 + media/mixrbv2/msb.png 1995 @@ -69030,22 +50444,17 @@ Apart from a standard Single Match mode, the SNES version also features a Battle SEGA Educational - Platform 1 0 7 0 - + scoobys.zip Scooby Doo Mystery (Hack, Spanish) - Scooby Doo Mystery (Hack, Spanish) - - us - scooby.zip Megadrive @@ -69057,10 +50466,6 @@ Ha Ha Carnival - The gang arrives at an almost-deserted carvinal, looking for so Both mysteries have Scooby and Shaggy on their own, collecting clues and putting them together. You control Shaggy mostly while Scooby just keeps him company. The game interface involves walking around and/or choosing actions from a menu and using them with objects. A password feature is provided so you can continue where you left off. - - media/video/scooby.mp4 - media/mixrbv2/scooby.png - 1995 @@ -69068,7 +50473,6 @@ Both mysteries have Scooby and Shaggy on their own, collecting clues and putting Acclaim Platform - Adventure 1 0 @@ -69079,12 +50483,7 @@ Both mysteries have Scooby and Shaggy on their own, collecting clues and putting scooby.zip Scooby-Doo Mystery (USA) - Scooby-Doo Mystery (USA) - - us - eu - 0 Megadrive @@ -69097,8 +50496,8 @@ Ha Ha Carnival - The gang arrives at an almost-deserted carvinal, looking for so Both mysteries have Scooby and Shaggy on their own, collecting clues and putting them together. You control Shaggy mostly while Scooby just keeps him company. The game interface involves walking around and/or choosing actions from a menu and using them with objects. A password feature is provided so you can continue where you left off. - media/video/scooby.mp4 - media/mixrbv2/scooby.png + media/video/scooby.mp4 + media/mixrbv2/scooby.png 1995 @@ -69107,7 +50506,6 @@ Both mysteries have Scooby and Shaggy on their own, collecting clues and putting Acclaim Platform - Adventure 1 0 @@ -69118,7 +50516,6 @@ Both mysteries have Scooby and Shaggy on their own, collecting clues and putting scrabble.zip Scrabble (Euro, Prototype) - Scrabble (Euro, Prototype) 0 Megadrive @@ -69126,12 +50523,11 @@ Both mysteries have Scooby and Shaggy on their own, collecting clues and putting Scrabble is a board game about Megadrive. You have to form words on a board to collect as many points as possible. Each letter is indeed associated with a value inversely proportional to its frequency in the French language. On the board are also scattered a few bonus boxes which allow to double or even triple the value of the letter or the word that passes there. - media/video/scrabble.mp4 - media/mixrbv2/scrabble.png + media/video/scrabble.mp4 + media/mixrbv2/scrabble.png 1994 - 1994 Synergistic Software, Inc. Supervision Entertainment @@ -69143,16 +50539,11 @@ Both mysteries have Scooby and Shaggy on their own, collecting clues and putting 0 0 - + sdvalis.zip SD Valis (Jpn) - SD Valis (Jpn) - SD Valis (Jpn) - - jp - sydvalis.zip Megadrive @@ -69162,19 +50553,13 @@ In the game you play as Yuko (Syd in the localized version), a teenage schoolgir The game plays as a side-scrolling action platformer, in which you avoid obstacles by running and jumping around, and must defeat enemies by striking them with your blade. You can collect power-ups that include different weapons and armor types, all of which you can equip at any time during the game. - - media/video/sydvalis.mp4 - media/mixrbv2/sydvalis.png - 1992 - 1992 Renovation Products Laser Soft Action - Platform 1 0 @@ -69185,12 +50570,7 @@ The game plays as a side-scrolling action platformer, in which you avoid obstacl seaquest.zip SeaQuest DSV (Euro) - SeaQuest DSV (Euro) - SeaQuest DSV (Euro) - - eu - 0 Megadrive @@ -69208,36 +50588,27 @@ The vehicles you have at your command include 6. Darwin - Intelligent Dolphin and seaQuest mascot: Darwin the Dolphin is perhaps the most agile of the vehicles, and may take off in bursts of speed. However Darwin has no weapons with which to defend himself and is very vulnerable. Darwin is able to get into tiny spaces that none of the other vehicles can reach. Darwin is able to activate switches. - media/video/seaquest.mp4 - media/mixrbv2/seaquest.png + media/video/seaquest.mp4 + media/mixrbv2/seaquest.png 1994 - 1995 - 1995 Black Pearl Software Black Pearl Software Shooter - Action - Shoot'em Up 1 0 17 0 - + seaquestu.zip SeaQuest DSV (USA) - SeaQuest DSV (USA) - SeaQuest DSV (USA) - - us - seaquest.zip Megadrive @@ -69254,50 +50625,31 @@ The vehicles you have at your command include 5. Remote (HR) Probe: Small and agile, this vehicle contains only a very simple weapon. It's main purpose however is underwater welding and repair of objects. It can also activate switches 6. Darwin - Intelligent Dolphin and seaQuest mascot: Darwin the Dolphin is perhaps the most agile of the vehicles, and may take off in bursts of speed. However Darwin has no weapons with which to defend himself and is very vulnerable. Darwin is able to get into tiny spaces that none of the other vehicles can reach. Darwin is able to activate switches. - - media/video/seaquest.mp4 - media/mixrbv2/seaquest.png - 1994 - 1995 - 1995 Black Pearl Software Black Pearl Software Shooter - Action - Shoot'em Up 1 0 17 0 - + segachnla.zip Sega Channel (General Instrument) (USA) - Sega Channel (General Instrument) (USA) - - us - segachnl.zip Megadrive - - media/mixrbv2/segachnl.png - - - - - - - + + 0 0 0 @@ -69306,25 +50658,17 @@ The vehicles you have at your command include segachnl.zip Sega Channel (Scientific Atlanta) (USA) - Sega Channel (Scientific Atlanta) (USA) - - us - 0 Megadrive - media/mixrbv2/segachnl.png + media/mixrbv2/segachnl.png - - - - - - + + 0 0 0 @@ -69333,46 +50677,35 @@ The vehicles you have at your command include segachd.zip Sega Channel Demo (USA) - Sega Channel Demo (USA) - - us - 0 Megadrive - media/mixrbv2/segachd.png + media/mixrbv2/segachd.png - - - - - - + + 0 0 0 - + smsbrawl.zip Sega Master System Brawl (HB) - Sega Master System Brawl (HB) - - wor - + 0 Megadrive Clone of Smash Bros. Alone or with two players, this game allows you to choose among a wide range of heroes from the Sega Master System: 11 characters will be among the stars including Alex Kidd, Psycho Fox, Shinobi's Joe Musashi, Tom-Tom of Wonder Boy ... but also less known as Opa-Opa Fantasy Zone, Wang Kung Fu Kid, Mick Ghost House ... when we know that 5 characters are moreover to unlock, we doubt that the we will have a great time in the 10 arenas available! - media/video/smsbrawl.mp4 - media/mixrbv2/smsbrawl.png + media/video/smsbrawl.mp4 + media/mixrbv2/smsbrawl.png 2014 @@ -69386,12 +50719,12 @@ Alone or with two players, this game allows you to choose among a wide range of 16 0 - + ssonicbror2.zip Sega Sonic Bros. (Rev.2) - + Megadrive 2018 @@ -69405,11 +50738,7 @@ Alone or with two players, this game allows you to choose among a wide range of segasprt.zip Sega Sports 1 (Euro) - Sega Sports 1 (Euro) - - eu - 0 Megadrive @@ -69418,12 +50747,11 @@ Alone or with two players, this game allows you to choose among a wide range of Like some other compilations by Sega (Master Games 1, Sega Ages: Volume 1), there was never a "Sega Sports 2". - media/video/segasprt.mp4 - media/mixrbv2/segasprt.png + media/video/segasprt.mp4 + media/mixrbv2/segasprt.png 1995 - 1995 SEGA SEGA @@ -69439,19 +50767,15 @@ Like some other compilations by Sega (Master Games 1, Sega Ages: Volume 1), ther segatop.zip Sega Top Five (Bra) - Sega Top Five (Bra) - - br - 0 Megadrive Sega Top Five is a compilation of games for the Sega Mega Drive, released exclusively in Brazil in 1997. It was followed by a similar Brazil-exclusive compilation named Sega Top Ten. - media/video/segatop.mp4 - media/mixrbv2/segatop.png + media/video/segatop.mp4 + media/mixrbv2/segatop.png 1997 @@ -69469,12 +50793,7 @@ Like some other compilations by Sega (Master Games 1, Sega Ages: Volume 1), ther sensible.zip Sensible Soccer (Euro) - Sensible Soccer (Euro) - Sensible Soccer (Euro) - - eu - 0 Megadrive @@ -69484,34 +50803,27 @@ The game was tidied up and changed in a number of areas. The most significant ch - media/video/sensible.mp4 - media/mixrbv2/sensible.png + media/video/sensible.mp4 + media/mixrbv2/sensible.png 1993 - 1994 Sensible Software Renegade Software Sports / Soccer - Sports 1-2 0 9 0 - + sensiblep.zip Sensible Soccer (Prototype) - Sensible Soccer (Prototype) - Sensible Soccer (Prototype) - - eu - sensible.zip Megadrive @@ -69520,19 +50832,13 @@ The game was tidied up and changed in a number of areas. The most significant ch The game was tidied up and changed in a number of areas. The most significant change is the addition of red and yellow cards for discipline (2 yellow card offenses or one "professional foul" (denying your opponent a clear goal-scoring opportunity) results in that player being sent off). The goalkeepers have been improved in skill, and the 1994 World Cup Qualifying tournament was added. - - media/video/sensible.mp4 - media/mixrbv2/sensible.png - 1993 - 1994 Sensible Software Renegade Software Sports / Soccer - Sports 1-2 0 @@ -69543,11 +50849,7 @@ The game was tidied up and changed in a number of areas. The most significant ch sensibie.zip Sensible Soccer - International Edition (Euro) - Sensible Soccer - International Edition (Euro) - - eu - 0 Megadrive @@ -69555,18 +50857,16 @@ The game was tidied up and changed in a number of areas. The most significant ch - media/video/sensibie.mp4 - media/mixrbv2/sensibie.png + media/video/sensibie.mp4 + media/mixrbv2/sensibie.png 1994 - 1994 Renegade Software Sensible Software Sports / Soccer - Sports 8+ 0 @@ -69577,11 +50877,7 @@ The game was tidied up and changed in a number of areas. The most significant ch sesame.zip Sesame Street Counting Cafe (USA) - Sesame Street Counting Cafe (USA) - - us - 0 Megadrive @@ -69593,8 +50889,8 @@ After the first day, Sesame Street denizens will start appearing in the kitchen - media/video/sesame.mp4 - media/mixrbv2/sesame.png + media/video/sesame.mp4 + media/mixrbv2/sesame.png 1994 @@ -69609,14 +50905,10 @@ After the first day, Sesame Street denizens will start appearing in the kitchen 11 0 - + opensea.zip Sezon Ohoty (Hack, Rus) - Sezon Ohoty (Hack, Rus) - Sezon Ohoty (Hack, Rus) - Sezon Ohoty (Hack, Rus) - Sezon Ohoty (Hack, Rus) rolo.zip Megadrive @@ -69627,35 +50919,23 @@ You play the role of Rolo the elephant who escaped from the circus. As you find Eventually, Rolo will find his way home. - - media/video/rolo.mp4 - media/mixrbv2/rolo.png - - 1992 - 1993 - 1993 1992 Vectordean Electronic Arts Platform - Action 1 0 13 0 - + opensea3.zip Sezon Ohoty 3 (Hack, Rus) - Sezon Ohoty 3 (Hack, Rus) - Sezon Ohoty 3 (Hack, Rus) - Sezon Ohoty 3 (Hack, Rus) - Sezon Ohoty 3 (Hack, Rus) rolo.zip Megadrive @@ -69666,37 +50946,24 @@ You play the role of Rolo the elephant who escaped from the circus. As you find Eventually, Rolo will find his way home. - - media/video/rolo.mp4 - media/mixrbv2/rolo.png - - 1992 - 1993 - 1993 1992 Vectordean Electronic Arts Platform - Action 1 0 13 0 - + shadows.zip Shadow Blasters (Hack, Spanish) - Shadow Blasters (Hack, Spanish) - Shadow Blasters (Hack, Spanish) - - us - shadow.zip Megadrive @@ -69706,19 +50973,13 @@ The player takes control of these four warriors who are Leo, a fencer, Marco, a The game has 9 different stages. The player can play the first six (mountain,harbor,street,future,glen, and forest) in any order. Each round ends with a boss which must be defeated to clear that round. - - media/video/shadow.mp4 - media/mixrbv2/shadow.png - 1990 - 1990 Sigma-team Sage's Creation Action - Platform 1-2 0 @@ -69729,12 +50990,7 @@ The game has 9 different stages. The player can play the first six (mountain,har shadow.zip Shadow Blasters (USA) - Shadow Blasters (USA) - Shadow Blasters (USA) - - us - 0 Megadrive @@ -69745,35 +51001,27 @@ The player takes control of these four warriors who are Leo, a fencer, Marco, a The game has 9 different stages. The player can play the first six (mountain,harbor,street,future,glen, and forest) in any order. Each round ends with a boss which must be defeated to clear that round. - media/video/shadow.mp4 - media/mixrbv2/shadow.png + media/video/shadow.mp4 + media/mixrbv2/shadow.png 1990 - 1990 Sigma-team Sage's Creation Action - Platform 1-2 0 10 0 - + shdancers.zip Shadow Dancer - The Secret of Shinobi (Hack, Spanish) - Shadow Dancer - The Secret of Shinobi (Hack, Spanish) - Shadow Dancer - The Secret of Shinobi (Hack, Spanish) - Shadow Dancer - The Secret of Shinobi (Hack, Spanish) - - wor - shdancer.zip Megadrive @@ -69788,41 +51036,24 @@ Shadow Dancer: The Secret of Shinobi is similar to Shadow Dancer for home comput Some of the enemies are also quite different. Some of the lizards, which appear in later missions, leave a "lizard coin", which you can collect for bonus lives. - - media/video/shdancer.mp4 - media/mixrbv2/shdancer.png - - 1990 - 1990 - 1990 1991 - 1991 - 1991 SEGA SEGA Platform - Action - Beat'em Up 1 0 17 0 - + shdancerp.zip Shadow Dancer - The Secret of Shinobi (Prototype, 19901002) - Shadow Dancer - The Secret of Shinobi (Prototype, 19901002) - Shadow Dancer - The Secret of Shinobi (Prototype, 19901002) - Shadow Dancer - The Secret of Shinobi (Prototype, 19901002) - - wor - shdancer.zip Megadrive @@ -69837,24 +51068,13 @@ Shadow Dancer: The Secret of Shinobi is similar to Shadow Dancer for home comput Some of the enemies are also quite different. Some of the lizards, which appear in later missions, leave a "lizard coin", which you can collect for bonus lives. - - media/video/shdancer.mp4 - media/mixrbv2/shdancer.png - - 1990 - 1990 - 1990 1991 - 1991 - 1991 SEGA SEGA Platform - Action - Beat'em Up 1 0 @@ -69865,13 +51085,7 @@ Some of the enemies are also quite different. Some of the lizards, which appear shdancer.zip Shadow Dancer - The Secret of Shinobi (World) - Shadow Dancer - The Secret of Shinobi (World) - Shadow Dancer - The Secret of Shinobi (World) - Shadow Dancer - The Secret of Shinobi (World) - - wor - 0 Megadrive @@ -69887,23 +51101,16 @@ Some of the enemies are also quite different. Some of the lizards, which appear - media/video/shdancer.mp4 - media/mixrbv2/shdancer.png + media/video/shdancer.mp4 + media/mixrbv2/shdancer.png - 1990 - 1990 - 1990 1991 - 1991 - 1991 SEGA SEGA Platform - Action - Beat'em Up 1 0 @@ -69914,16 +51121,7 @@ Some of the enemies are also quite different. Some of the lizards, which appear beast.zip Shadow of the Beast (Euro, USA) - Shadow of the Beast (Euro, USA) - Shadow of the Beast (Euro, USA) - Shadow of the Beast (Euro, USA) - Shadow of the Beast (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -69933,40 +51131,27 @@ As his father dies in the altar, memories of his childhood and tormented past at Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level. - media/video/beast.mp4 - media/mixrbv2/beast.png + media/video/beast.mp4 + media/mixrbv2/beast.png - 1991 - 1991 - 1991 - 1992 1991 Reflections Interactive Limited Electronic Arts Platform - Action 1 0 13 0 - + beastec.zip Shadow of the Beast (Hack, Enhanced Colors) - Shadow of the Beast (Hack, Enhanced Colors) - Shadow of the Beast (Hack, Enhanced Colors) - Shadow of the Beast (Hack, Enhanced Colors) - Shadow of the Beast (Hack, Enhanced Colors) - - - eu - us - + beast.zip Megadrive @@ -69975,41 +51160,24 @@ As his father dies in the altar, memories of his childhood and tormented past at Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level. - - media/video/beast.mp4 - media/mixrbv2/beast.png - - 1991 - 1991 - 1991 - 1992 1991 Reflections Interactive Limited Electronic Arts Platform - Action 1 0 13 0 - + beasts.zip Shadow of the Beast (Hack, Spanish) - Shadow of the Beast (Hack, Spanish) - Shadow of the Beast (Hack, Spanish) - Shadow of the Beast (Hack, Spanish) - Shadow of the Beast (Hack, Spanish) - - - eu - us - + beast.zip Megadrive @@ -70018,40 +51186,24 @@ As his father dies in the altar, memories of his childhood and tormented past at Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level. - - media/video/beast.mp4 - media/mixrbv2/beast.png - - 1991 - 1991 - 1991 - 1992 1991 Reflections Interactive Limited Electronic Arts Platform - Action 1 0 13 0 - + beastj.zip Shadow of the Beast - Mashou no Okite (Jpn) - Shadow of the Beast - Mashou no Okite (Jpn) - Shadow of the Beast - Mashou no Okite (Jpn) - Shadow of the Beast - Mashou no Okite (Jpn) - Shadow of the Beast - Mashou no Okite (Jpn) - - - jp - + beast.zip Megadrive @@ -70060,22 +51212,13 @@ As his father dies in the altar, memories of his childhood and tormented past at Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level. - - media/video/beast.mp4 - media/mixrbv2/beast.png - - 1991 - 1991 - 1991 - 1992 1991 Reflections Interactive Limited Electronic Arts Platform - Action 1 0 @@ -70086,15 +51229,7 @@ Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit comp beast2.zip Shadow of the Beast II (Euro, USA) - Shadow of the Beast II (Euro, USA) - Shadow of the Beast II (Euro, USA) - Shadow of the Beast II (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -70103,38 +51238,27 @@ Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit comp The introduction, now an Amiga classic, shows the Beast-mage stealing your infant sister and the purpose of the game is to rescue her back. On the way a variety of puzzles, sub-quests and really nasty monsters dog your every step. - media/video/beast2.mp4 - media/mixrbv2/beast2.png + media/video/beast2.mp4 + media/mixrbv2/beast2.png - 1992 - 1992 - 1992 1992 Reflections Interactive Limited Electronic Arts Platform - Action 1 0 10 0 - + beast2s.zip Shadow of the Beast II (Hack, Spanish) - Shadow of the Beast II (Hack, Spanish) - Shadow of the Beast II (Hack, Spanish) - Shadow of the Beast II (Hack, Spanish) - - - eu - us - + beast2.zip Megadrive @@ -70142,38 +51266,24 @@ The introduction, now an Amiga classic, shows the Beast-mage stealing your infan The introduction, now an Amiga classic, shows the Beast-mage stealing your infant sister and the purpose of the game is to rescue her back. On the way a variety of puzzles, sub-quests and really nasty monsters dog your every step. - - media/video/beast2.mp4 - media/mixrbv2/beast2.png - - 1992 - 1992 - 1992 1992 Reflections Interactive Limited Electronic Arts Platform - Action 1 0 10 0 - + shadowrnj.zip Shadowrun (Jpn) - Shadowrun (Jpn) - Shadowrun (Jpn) - Shadowrun (Jpn) - - jp - shadowrn.zip Megadrive @@ -70187,20 +51297,13 @@ Shadowrun was based on the FASA RPG of the same name, and while real-time, model The game used an overhead view for physical combat, and a third person "POV" when on Matrix runs. It allowed two other characters to join your party either temporarily or "for life" however long that may be... - - media/video/shadowrn.mp4 - media/mixrbv2/shadowrn.png - 1994 - 1994 - 1994 Sky Fallen SEGA Role playing games - Action 1 0 @@ -70211,13 +51314,7 @@ The game used an overhead view for physical combat, and a third person "POV" whe shadowrn.zip Shadowrun (USA) - Shadowrun (USA) - Shadowrun (USA) - Shadowrun (USA) - - us - 0 Megadrive @@ -70232,36 +51329,27 @@ Shadowrun was based on the FASA RPG of the same name, and while real-time, model The game used an overhead view for physical combat, and a third person "POV" when on Matrix runs. It allowed two other characters to join your party either temporarily or "for life" however long that may be... - media/video/shadowrn.mp4 - media/mixrbv2/shadowrn.png + media/video/shadowrn.mp4 + media/mixrbv2/shadowrn.png 1994 - 1994 - 1994 Sky Fallen SEGA Role playing games - Action 1 0 15 0 - + shadowrnp4.zip Shadowrun (USA, Prototype, 19931228) - Shadowrun (USA, Prototype, 19931228) - Shadowrun (USA, Prototype, 19931228) - Shadowrun (USA, Prototype, 19931228) - - us - shadowrn.zip Megadrive @@ -70275,37 +51363,24 @@ Shadowrun was based on the FASA RPG of the same name, and while real-time, model The game used an overhead view for physical combat, and a third person "POV" when on Matrix runs. It allowed two other characters to join your party either temporarily or "for life" however long that may be... - - media/video/shadowrn.mp4 - media/mixrbv2/shadowrn.png - 1994 - 1994 - 1994 Sky Fallen SEGA Role playing games - Action 1 0 15 0 - + shadowrnp3.zip Shadowrun (USA, Prototype, 19931231) - Shadowrun (USA, Prototype, 19931231) - Shadowrun (USA, Prototype, 19931231) - Shadowrun (USA, Prototype, 19931231) - - us - shadowrn.zip Megadrive @@ -70319,37 +51394,24 @@ Shadowrun was based on the FASA RPG of the same name, and while real-time, model The game used an overhead view for physical combat, and a third person "POV" when on Matrix runs. It allowed two other characters to join your party either temporarily or "for life" however long that may be... - - media/video/shadowrn.mp4 - media/mixrbv2/shadowrn.png - 1994 - 1994 - 1994 Sky Fallen SEGA Role playing games - Action 1 0 15 0 - + shadowrnp1.zip Shadowrun (USA, Prototype, 19940125) - Shadowrun (USA, Prototype, 19940125) - Shadowrun (USA, Prototype, 19940125) - Shadowrun (USA, Prototype, 19940125) - - us - shadowrn.zip Megadrive @@ -70363,37 +51425,24 @@ Shadowrun was based on the FASA RPG of the same name, and while real-time, model The game used an overhead view for physical combat, and a third person "POV" when on Matrix runs. It allowed two other characters to join your party either temporarily or "for life" however long that may be... - - media/video/shadowrn.mp4 - media/mixrbv2/shadowrn.png - 1994 - 1994 - 1994 Sky Fallen SEGA Role playing games - Action 1 0 15 0 - + shadowrnp2.zip Shadowrun (USA, Prototype, 19940125-C) - Shadowrun (USA, Prototype, 19940125-C) - Shadowrun (USA, Prototype, 19940125-C) - Shadowrun (USA, Prototype, 19940125-C) - - us - shadowrn.zip Megadrive @@ -70407,20 +51456,13 @@ Shadowrun was based on the FASA RPG of the same name, and while real-time, model The game used an overhead view for physical combat, and a third person "POV" when on Matrix runs. It allowed two other characters to join your party either temporarily or "for life" however long that may be... - - media/video/shadowrn.mp4 - media/mixrbv2/shadowrn.png - 1994 - 1994 - 1994 Sky Fallen SEGA Role playing games - Action 1 0 @@ -70431,14 +51473,7 @@ The game used an overhead view for physical combat, and a third person "POV" whe shanewar.zip Shane Warne Cricket (Aus) - Shane Warne Cricket (Aus) - Shane Warne Cricket (Aus) - Shane Warne Cricket (Aus) - - au - eu - 0 Megadrive @@ -70447,8 +51482,8 @@ The style and method of game play is almost identical to previous versions of th Lara '96 uses the same pseudo-3D graphics used in its predecessor, but the animations and sprites were updated. - media/video/shanewar.mp4 - media/mixrbv2/shanewar.png + media/video/shanewar.mp4 + media/mixrbv2/shanewar.png 1996 @@ -70467,11 +51502,7 @@ Lara '96 uses the same pseudo-3D graphics used in its predecessor, but the anima shangh2.zip Shanghai II - Dragon's Eye (USA) - Shanghai II - Dragon's Eye (USA) - - us - 0 Megadrive @@ -70481,8 +51512,8 @@ In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-p - media/video/shangh2.mp4 - media/mixrbv2/shangh2.png + media/video/shangh2.mp4 + media/mixrbv2/shangh2.png 1994 @@ -70491,22 +51522,17 @@ In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-p Activision Asiatic board game - Puzzle-Game 1-2 0 8 0 - + shangh2p.zip Shanghai II - Dragon's Eye (USA, Prototype) - Shanghai II - Dragon's Eye (USA, Prototype) - - us - shangh2.zip Megadrive @@ -70515,10 +51541,6 @@ In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-p In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-player Shanghai varriant. Players take turns adding and removing tiles from a small field with one player attempting to remove all the tiles and the other trying to position tiles to make this impossible. - - media/video/shangh2.mp4 - media/mixrbv2/shangh2.png - 1994 @@ -70526,18 +51548,16 @@ In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-p Activision Asiatic board game - Puzzle-Game 1-2 0 8 0 - + shangh2p1.zip Shanghai II - Dragon's Eye (USA, Prototype, Alt) - Shanghai II - Dragon's Eye (USA, Prototype, Alt) shangh2.zip Megadrive @@ -70547,10 +51567,6 @@ In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-p In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-player Shanghai varriant. Players take turns adding and removing tiles from a small field with one player attempting to remove all the tiles and the other trying to position tiles to make this impossible. - - media/video/shangh2.mp4 - media/mixrbv2/shangh2.png - 1994 @@ -70558,7 +51574,6 @@ In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-p Activision Asiatic board game - Puzzle-Game 1-2 0 @@ -70569,15 +51584,7 @@ In addition to the standard game, Shanghai II also features "Dragon's eye" a 2-p shaqfu.zip Shaq Fu (Euro, USA) - Shaq Fu (Euro, USA) - Shaq Fu (Euro, USA) - Shaq Fu (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -70587,14 +51594,11 @@ The game's graphics used similar rotoscoping techniques (similar to those used i - media/video/shaqfu.mp4 - media/mixrbv2/shaqfu.png + media/video/shaqfu.mp4 + media/mixrbv2/shaqfu.png - 1994 1994 - 1994 - 1994 Delphine Software International Delphine Software International @@ -70610,12 +51614,7 @@ The game's graphics used similar rotoscoping techniques (similar to those used i shijie.zip Shi Jie Zhi Bang Zheng Ba Zhan - World Pro Baseball 94 (Chi) - Shi Jie Zhi Bang Zheng Ba Zhan - World Pro Baseball 94 (Chi) - Shi Jie Zhi Bang Zheng Ba Zhan - World Pro Baseball 94 (Chi) - - cn - 0 Megadrive @@ -70624,8 +51623,8 @@ The game's graphics used similar rotoscoping techniques (similar to those used i When batting, C swings and A changes posture. When pitching, C pitches. You appear to have some control over your players when the ball is in the air and the other team is batting (TODO). - media/video/shijie.mp4 - media/mixrbv2/shijie.png + media/video/shijie.mp4 + media/mixrbv2/shijie.png 1994 @@ -70639,34 +51638,18 @@ When batting, C swings and A changes posture. When pitching, C pitches. You appe 0 0 - + labdeathgnk.zip Shi no Meikyuu - Labyrinth of Death (Jpn, Game no Kandume MegaCD Rip) - Shi no Meikyuu - Labyrinth of Death (Jpn, Game no Kandume MegaCD Rip) - Shi no Meikyuu - Labyrinth of Death (Jpn, Game no Kandume MegaCD Rip) - Shi no Meikyuu - Labyrinth of Death (Jpn, Game no Kandume MegaCD Rip) - Shi no Meikyuu - Labyrinth of Death (Jpn, Game no Kandume MegaCD Rip) - Shi no Meikyuu - Labyrinth of Death (Jpn, Game no Kandume MegaCD Rip) - Shi no Meikyuu - Labyrinth of Death (Jpn, Game no Kandume MegaCD Rip) - Shi no Meikyuu - Labyrinth of Death (Jpn, Game no Kandume MegaCD Rip) - - - jp - + fatallab.zip Megadrive Dragonia, the castle of doom, has come upon the world and its minions have stolen the Holy Goblet. Without it, the world will be in darkness forever. You play as Trykaar, who must enter the castle and traverse its thirty levels to retrieve the Holy Goblet. There is no other storyline; its dungeons are generated randomly each time you play, like the Rogue-type games which originated on the PC. - - media/video/fatallab.mp4 - media/mixrbv2/fatallab.png - 1991 - 1991 - 1990 SEGA SEGA @@ -70678,34 +51661,18 @@ When batting, C swings and A changes posture. When pitching, C pitches. You appe 10 0 - + labdeath.zip Shi no Meikyuu - Labyrinth of Death (Jpn, SegaNet) - Shi no Meikyuu - Labyrinth of Death (Jpn, SegaNet) - Shi no Meikyuu - Labyrinth of Death (Jpn, SegaNet) - Shi no Meikyuu - Labyrinth of Death (Jpn, SegaNet) - Shi no Meikyuu - Labyrinth of Death (Jpn, SegaNet) - Shi no Meikyuu - Labyrinth of Death (Jpn, SegaNet) - Shi no Meikyuu - Labyrinth of Death (Jpn, SegaNet) - Shi no Meikyuu - Labyrinth of Death (Jpn, SegaNet) - - - jp - + fatallab.zip Megadrive Dragonia, the castle of doom, has come upon the world and its minions have stolen the Holy Goblet. Without it, the world will be in darkness forever. You play as Trykaar, who must enter the castle and traverse its thirty levels to retrieve the Holy Goblet. There is no other storyline; its dungeons are generated randomly each time you play, like the Rogue-type games which originated on the PC. - - media/video/fatallab.mp4 - media/mixrbv2/fatallab.png - 1991 - 1991 - 1990 SEGA SEGA @@ -70721,11 +51688,7 @@ When batting, C swings and A changes posture. When pitching, C pitches. You appe lionkin2.zip Shi Zi Wang II - Lion King II - Shi Zi Wang II - Lion King II - - tw - 0 Megadrive @@ -70734,28 +51697,24 @@ When batting, C swings and A changes posture. When pitching, C pitches. You appe There are two playable characters: Simba and Mufasa, the latter can be played by collecting a golden star. Simba can be reaccessed when touching an enemy, and torches act as checkpoints; the player's lion can activate them by jumping up when next to a torch. - media/video/lionkin2.mp4 - media/mixrbv2/lionkin2.png + media/video/lionkin2.mp4 + media/mixrbv2/lionkin2.png - - - + Gamtec X BOY Platform - Action 1-2 0 0 0 - + lionkin2a.zip Shi Zi Wang II - Lion King II (Pirate, Hacked?) - Shi Zi Wang II - Lion King II (Pirate, Hacked?) lionkin2.zip Megadrive @@ -70764,34 +51723,22 @@ There are two playable characters: Simba and Mufasa, the latter can be played by There are two playable characters: Simba and Mufasa, the latter can be played by collecting a golden star. Simba can be reaccessed when touching an enemy, and torches act as checkpoints; the player's lion can activate them by jumping up when next to a torch. - - media/video/lionkin2.mp4 - media/mixrbv2/lionkin2.png - - - - + Gamtec X BOY Platform - Action 1-2 0 0 0 - + sokoban.zip Shijou Saidai no Soukoban (Jpn) - Shijou Saidai no Soukoban (Jpn) - Shijou Saidai no Soukoban (Jpn) - - jp - shoveit.zip Megadrive @@ -70801,21 +51748,13 @@ The game consists of 16 stages with 10 rounds each. At a certain stage, any of t The game supports passwords and includes an edit mode where new levels can be designed and played. - - media/video/shoveit.mp4 - media/mixrbv2/shoveit.png - 1990 - 1989 - 1990 - 1990 Masaya Games DreamWorks Puzzle-Game - Strategy 1 0 @@ -70826,12 +51765,7 @@ The game supports passwords and includes an edit mode where new levels can be de shikinjo.zip Shikinjoh (Jpn) - Shikinjoh (Jpn) - Shikinjoh (Jpn) - - jp - 0 Megadrive @@ -70840,8 +51774,8 @@ The game supports passwords and includes an edit mode where new levels can be de The Megadrive version includes five different sound & graphics sets, dozens of puzzles to solve, and a "special puzzle" mode where the rules of the game are changed dramatically. There is also a puzzle construction mode where custom puzzles can be created. Game progress is saved using passwords. - media/video/shikinjo.mp4 - media/mixrbv2/shikinjo.png + media/video/shikinjo.mp4 + media/mixrbv2/shikinjo.png 1991 @@ -70850,26 +51784,17 @@ The Megadrive version includes five different sound & graphics sets, dozens Sunsoft Mahjong - Asiatic board game - Strategy 1 0 16 0 - + ragnacen.zip Shin Souseiki Ragnacenty (Jpn) - Shin Souseiki Ragnacenty (Jpn) - Shin Souseiki Ragnacenty (Jpn) - Shin Souseiki Ragnacenty (Jpn) - Shin Souseiki Ragnacenty (Jpn) - - - jp - + soleil.zip Megadrive @@ -70878,18 +51803,8 @@ The Megadrive version includes five different sound & graphics sets, dozens On your fourteenth birthday you are given your deceased father's sword and shield. Now you are considered ready for the trials and maybe, just maybe, you can become a hero yourself. - - media/video/soleil.mp4 - media/mixrbv2/soleil.png - 1994 - 1994 - 1994 - 1995 - 1994 - 1994 - 1994 SEGA Atlus @@ -70901,18 +51816,11 @@ On your fourteenth birthday you are given your deceased father's sword and shiel 17 0 - + ragnacenp.zip Shin Souseiki Ragnacenty (Jpn, Prototype) - Shin Souseiki Ragnacenty (Jpn, Prototype) - Shin Souseiki Ragnacenty (Jpn, Prototype) - Shin Souseiki Ragnacenty (Jpn, Prototype) - Shin Souseiki Ragnacenty (Jpn, Prototype) - - - jp - + soleil.zip Megadrive @@ -70921,18 +51829,8 @@ On your fourteenth birthday you are given your deceased father's sword and shiel On your fourteenth birthday you are given your deceased father's sword and shield. Now you are considered ready for the trials and maybe, just maybe, you can become a hero yourself. - - media/video/soleil.mp4 - media/mixrbv2/soleil.png - 1994 - 1994 - 1994 - 1995 - 1994 - 1994 - 1994 SEGA Atlus @@ -70944,18 +51842,11 @@ On your fourteenth birthday you are given your deceased father's sword and shiel 17 0 - + ragnacenc.zip Shin Souseiki Ragnacenty (T-Chi) - Shin Souseiki Ragnacenty (T-Chi) - Shin Souseiki Ragnacenty (T-Chi) - Shin Souseiki Ragnacenty (T-Chi) - Shin Souseiki Ragnacenty (T-Chi) - - - cn - + soleil.zip Megadrive @@ -70964,18 +51855,8 @@ On your fourteenth birthday you are given your deceased father's sword and shiel On your fourteenth birthday you are given your deceased father's sword and shield. Now you are considered ready for the trials and maybe, just maybe, you can become a hero yourself. - - media/video/soleil.mp4 - media/mixrbv2/soleil.png - 1994 - 1994 - 1994 - 1995 - 1994 - 1994 - 1994 SEGA Atlus @@ -70987,18 +51868,11 @@ On your fourteenth birthday you are given your deceased father's sword and shiel 17 0 - + shindarkj.zip Shining and the Darkness (Jpn) - Shining and the Darkness (Jpn) - Shining and the Darkness (Jpn) - Shining and the Darkness (Jpn) - Shining and the Darkness (Jpn) - - - jp - + shindark.zip Megadrive @@ -71006,16 +51880,7 @@ On your fourteenth birthday you are given your deceased father's sword and shiel The game is a first person RPG, with turn-based combat and cartoony graphics. The dialogue is displayed via dialog bubbles appearing above the characters speaking, although the protagonist never speaks. There are no sub-quests - the secrets in the game involve the location and use of special metal for forging esoteric items. There are about 25 to 30 hours of gameplay to be found here, before the final battle and ending sequence. - - media/video/shindark.mp4 - media/mixrbv2/shindark.png - - 1991 - 1991 - 1991 - 1991 - 1991 1991 Climax Studios @@ -71028,17 +51893,11 @@ The game is a first person RPG, with turn-based combat and cartoony graphics. Th 14 0 - + shinfrces.zip Shining Force (Hack, Spanish) - Shining Force (Hack, Spanish) - Shining Force (Hack, Spanish) - Shining Force (Hack, Spanish) - - us - shinfrce.zip Megadrive @@ -71050,21 +51909,13 @@ But the kingdom of Runefaust has begun a massive attack of the kingdoms of Rune Shining Force is a strategy/RPG. As you make your way through the lands of Rune, you will be joined by other warriors who wish to stop the forces of Runefaust. Each warrior has their own strengths and weaknesses. As you progress through the game you will also gain new weapons and spells. Use them wisely to stop Dark Dragon from arising and causing havoc in Rune. - - media/video/shinfrce.mp4 - media/mixrbv2/shinfrce.png - 1992 - 1993 - 1992 - 1993 Climax Studios SEGA Strategy - Role playing games 1 0 @@ -71075,13 +51926,7 @@ Shining Force is a strategy/RPG. As you make your way through the lands of Rune shinfrce.zip Shining Force (USA) - Shining Force (USA) - Shining Force (USA) - Shining Force (USA) - - us - 0 Megadrive @@ -71094,37 +51939,27 @@ But the kingdom of Runefaust has begun a massive attack of the kingdoms of Rune Shining Force is a strategy/RPG. As you make your way through the lands of Rune, you will be joined by other warriors who wish to stop the forces of Runefaust. Each warrior has their own strengths and weaknesses. As you progress through the game you will also gain new weapons and spells. Use them wisely to stop Dark Dragon from arising and causing havoc in Rune. - media/video/shinfrce.mp4 - media/mixrbv2/shinfrce.png + media/video/shinfrce.mp4 + media/mixrbv2/shinfrce.png 1992 - 1993 - 1992 - 1993 Climax Studios SEGA Strategy - Role playing games 1 0 15 0 - + shinfrcep.zip Shining Force (USA, Prototype) - Shining Force (USA, Prototype) - Shining Force (USA, Prototype) - Shining Force (USA, Prototype) - - us - shinfrce.zip Megadrive @@ -71136,38 +51971,24 @@ But the kingdom of Runefaust has begun a massive attack of the kingdoms of Rune Shining Force is a strategy/RPG. As you make your way through the lands of Rune, you will be joined by other warriors who wish to stop the forces of Runefaust. Each warrior has their own strengths and weaknesses. As you progress through the game you will also gain new weapons and spells. Use them wisely to stop Dark Dragon from arising and causing havoc in Rune. - - media/video/shinfrce.mp4 - media/mixrbv2/shinfrce.png - 1992 - 1993 - 1992 - 1993 Climax Studios SEGA Strategy - Role playing games 1 0 15 0 - + shinfrcej.zip Shining Force - Kamigami no Isan (Jpn) - Shining Force - Kamigami no Isan (Jpn) - Shining Force - Kamigami no Isan (Jpn) - Shining Force - Kamigami no Isan (Jpn) - - jp - shinfrce.zip Megadrive @@ -71179,21 +52000,13 @@ But the kingdom of Runefaust has begun a massive attack of the kingdoms of Rune Shining Force is a strategy/RPG. As you make your way through the lands of Rune, you will be joined by other warriors who wish to stop the forces of Runefaust. Each warrior has their own strengths and weaknesses. As you progress through the game you will also gain new weapons and spells. Use them wisely to stop Dark Dragon from arising and causing havoc in Rune. - - media/video/shinfrce.mp4 - media/mixrbv2/shinfrce.png - 1992 - 1993 - 1992 - 1993 Climax Studios SEGA Strategy - Role playing games 1 0 @@ -71204,13 +52017,7 @@ Shining Force is a strategy/RPG. As you make your way through the lands of Rune shinfrc2.zip Shining Force II (Euro) - Shining Force II (Euro) - Shining Force II (Euro) - Shining Force II (Euro) - - eu - 0 Megadrive @@ -71221,14 +52028,11 @@ The plot consists of such quests as saving a princess from the clutches of demon There are several difficulty levels in the game, selectable when starting a new game. In addition, there is a configuration code that allows cheats to be activated, including the ability to control the enemy units. - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png + media/video/shinfrc2.mp4 + media/mixrbv2/shinfrc2.png 1994 - 1994 - 1993 - 1994 Camelot Software SEGA @@ -71240,17 +52044,11 @@ There are several difficulty levels in the game, selectable when starting a new 16 0 - + shinfrc2u.zip Shining Force II (USA) - Shining Force II (USA) - Shining Force II (USA) - Shining Force II (USA) - - us - shinfrc2.zip Megadrive @@ -71260,15 +52058,8 @@ The plot consists of such quests as saving a princess from the clutches of demon There are several difficulty levels in the game, selectable when starting a new game. In addition, there is a configuration code that allows cheats to be activated, including the ability to control the enemy units. - - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png - 1994 - 1994 - 1993 - 1994 Camelot Software SEGA @@ -71280,17 +52071,11 @@ There are several difficulty levels in the game, selectable when starting a new 16 0 - + shinfrc2p2.zip Shining Force II (USA, Prototype, 19940404) - Shining Force II (USA, Prototype, 19940404) - Shining Force II (USA, Prototype, 19940404) - Shining Force II (USA, Prototype, 19940404) - - us - shinfrc2.zip Megadrive @@ -71300,15 +52085,8 @@ The plot consists of such quests as saving a princess from the clutches of demon There are several difficulty levels in the game, selectable when starting a new game. In addition, there is a configuration code that allows cheats to be activated, including the ability to control the enemy units. - - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png - 1994 - 1994 - 1993 - 1994 Camelot Software SEGA @@ -71320,17 +52098,11 @@ There are several difficulty levels in the game, selectable when starting a new 16 0 - + shinfrc2p1.zip Shining Force II (USA, Prototype, 19940607) - Shining Force II (USA, Prototype, 19940607) - Shining Force II (USA, Prototype, 19940607) - Shining Force II (USA, Prototype, 19940607) - - us - shinfrc2.zip Megadrive @@ -71340,15 +52112,8 @@ The plot consists of such quests as saving a princess from the clutches of demon There are several difficulty levels in the game, selectable when starting a new game. In addition, there is a configuration code that allows cheats to be activated, including the ability to control the enemy units. - - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png - 1994 - 1994 - 1993 - 1994 Camelot Software SEGA @@ -71360,17 +52125,11 @@ There are several difficulty levels in the game, selectable when starting a new 16 0 - + shinfrc2j.zip Shining Force II - Koe no Fuuin (Jpn) - Shining Force II - Koe no Fuuin (Jpn) - Shining Force II - Koe no Fuuin (Jpn) - Shining Force II - Koe no Fuuin (Jpn) - - jp - shinfrc2.zip Megadrive @@ -71380,15 +52139,8 @@ The plot consists of such quests as saving a princess from the clutches of demon There are several difficulty levels in the game, selectable when starting a new game. In addition, there is a configuration code that allows cheats to be activated, including the ability to control the enemy units. - - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png - 1994 - 1994 - 1993 - 1994 Camelot Software SEGA @@ -71400,17 +52152,11 @@ There are several difficulty levels in the game, selectable when starting a new 16 0 - + shinfrc2c.zip Shining Force II - Koe no Fuuin (T-Chi, v2) - Shining Force II - Koe no Fuuin (T-Chi, v2) - Shining Force II - Koe no Fuuin (T-Chi, v2) - Shining Force II - Koe no Fuuin (T-Chi, v2) - - jp - shinfrc2.zip Megadrive @@ -71420,15 +52166,8 @@ The plot consists of such quests as saving a princess from the clutches of demon There are several difficulty levels in the game, selectable when starting a new game. In addition, there is a configuration code that allows cheats to be activated, including the ability to control the enemy units. - - media/video/shinfrc2.mp4 - media/mixrbv2/shinfrc2.png - 1994 - 1994 - 1993 - 1994 Camelot Software SEGA @@ -71440,18 +52179,11 @@ There are several difficulty levels in the game, selectable when starting a new 16 0 - + shindarkbr.zip Shining in the Darkness (Bra) - Shining in the Darkness (Bra) - Shining in the Darkness (Bra) - Shining in the Darkness (Bra) - Shining in the Darkness (Bra) - - - br - + shindark.zip Megadrive @@ -71459,16 +52191,7 @@ There are several difficulty levels in the game, selectable when starting a new The game is a first person RPG, with turn-based combat and cartoony graphics. The dialogue is displayed via dialog bubbles appearing above the characters speaking, although the protagonist never speaks. There are no sub-quests - the secrets in the game involve the location and use of special metal for forging esoteric items. There are about 25 to 30 hours of gameplay to be found here, before the final battle and ending sequence. - - media/video/shindark.mp4 - media/mixrbv2/shindark.png - - 1991 - 1991 - 1991 - 1991 - 1991 1991 Climax Studios @@ -71485,16 +52208,7 @@ The game is a first person RPG, with turn-based combat and cartoony graphics. Th shindark.zip Shining in the Darkness (Euro, USA) - Shining in the Darkness (Euro, USA) - Shining in the Darkness (Euro, USA) - Shining in the Darkness (Euro, USA) - Shining in the Darkness (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -71503,15 +52217,10 @@ The game is a first person RPG, with turn-based combat and cartoony graphics. Th The game is a first person RPG, with turn-based combat and cartoony graphics. The dialogue is displayed via dialog bubbles appearing above the characters speaking, although the protagonist never speaks. There are no sub-quests - the secrets in the game involve the location and use of special metal for forging esoteric items. There are about 25 to 30 hours of gameplay to be found here, before the final battle and ending sequence. - media/video/shindark.mp4 - media/mixrbv2/shindark.png + media/video/shindark.mp4 + media/mixrbv2/shindark.png - 1991 - 1991 - 1991 - 1991 - 1991 1991 Climax Studios @@ -71524,34 +52233,38 @@ The game is a first person RPG, with turn-based combat and cartoony graphics. Th 14 0 - + shinfrc2t.zip - Shining Tactics Absolute Final Edition (Hack) + Shining Tactics Absolute Final Edition (Hack) - shinfrc2 - + shinfrc2.zip + Megadrive + + Shining Force II is a strategy/RPG hybrid with cartoon-like graphics. The game is comprised of two modes: exploration, in which the hero and his companions engage in the role-playing game standard of talking to townspeople, exploring new lands, and furthering the plot; and battle mode, in which the combat is resolved from a tactical point of view, with individual combats being resolved from a close-up view with animated characters. + +The plot consists of such quests as saving a princess from the clutches of demons, rebuilding the hero's hometown, and uniting the various forces of good together against the hero's nemesis. Along the way, the hero will be joined by many characters who seek to aid him in his journey. Several of these characters can only be obtained by completing side quests. In addition, random battles can occur between the programmed scenarios, giving the hero's party a chance to obtain experience and gain levels outside of the set scenarios. + +There are several difficulty levels in the game, selectable when starting a new game. In addition, there is a configuration code that allows cheats to be activated, including the ability to control the enemy units. + - 2014 + 1994 - Dark Claw - Dark Claw + Camelot Software + SEGA + + Role playing games + + 1 0 - 0 + 16 0 shinobi3.zip Shinobi III - Return of the Ninja Master (Euro) - Shinobi III - Return of the Ninja Master (Euro) - Shinobi III - Return of the Ninja Master (Euro) - Shinobi III - Return of the Ninja Master (Euro) - Shinobi III - Return of the Ninja Master (Euro) - - br - 0 Megadrive @@ -71561,14 +52274,11 @@ In normal Shinobi style, you are presented with side-scrolling playfields which - media/video/shinobi3.mp4 - media/mixrbv2/shinobi3.png + media/video/shinobi3.mp4 + media/mixrbv2/shinobi3.png 1993 - 1993 - 1993 - 1993 Megasoft SEGA @@ -71580,19 +52290,11 @@ In normal Shinobi style, you are presented with side-scrolling playfields which 18 0 - + shinobi3s.zip Shinobi III - Return of the Ninja Master (Hack, Spanish) - Shinobi III - Return of the Ninja Master (Hack, Spanish) - Shinobi III - Return of the Ninja Master (Hack, Spanish) - Shinobi III - Return of the Ninja Master (Hack, Spanish) - Shinobi III - Return of the Ninja Master (Hack, Spanish) - - - eu - us - + shinobi3.zip Megadrive @@ -71601,15 +52303,8 @@ In normal Shinobi style, you are presented with side-scrolling playfields which In normal Shinobi style, you are presented with side-scrolling playfields which you must slash and shuriken your way through, to meet the end boss of each round. - - media/video/shinobi3.mp4 - media/mixrbv2/shinobi3.png - 1993 - 1993 - 1993 - 1993 Megasoft SEGA @@ -71621,18 +52316,11 @@ In normal Shinobi style, you are presented with side-scrolling playfields which 18 0 - + shinobi3p.zip Shinobi III - Return of the Ninja Master (Prototype, 19930629) - Shinobi III - Return of the Ninja Master (Prototype, 19930629) - Shinobi III - Return of the Ninja Master (Prototype, 19930629) - Shinobi III - Return of the Ninja Master (Prototype, 19930629) - Shinobi III - Return of the Ninja Master (Prototype, 19930629) - - - us - + shinobi3.zip Megadrive @@ -71641,15 +52329,8 @@ In normal Shinobi style, you are presented with side-scrolling playfields which In normal Shinobi style, you are presented with side-scrolling playfields which you must slash and shuriken your way through, to meet the end boss of each round. - - media/video/shinobi3.mp4 - media/mixrbv2/shinobi3.png - 1993 - 1993 - 1993 - 1993 Megasoft SEGA @@ -71661,18 +52342,11 @@ In normal Shinobi style, you are presented with side-scrolling playfields which 18 0 - + shinobi3u.zip Shinobi III - Return of the Ninja Master (USA) - Shinobi III - Return of the Ninja Master (USA) - Shinobi III - Return of the Ninja Master (USA) - Shinobi III - Return of the Ninja Master (USA) - Shinobi III - Return of the Ninja Master (USA) - - - us - + shinobi3.zip Megadrive @@ -71681,15 +52355,8 @@ In normal Shinobi style, you are presented with side-scrolling playfields which In normal Shinobi style, you are presented with side-scrolling playfields which you must slash and shuriken your way through, to meet the end boss of each round. - - media/video/shinobi3.mp4 - media/mixrbv2/shinobi3.png - 1993 - 1993 - 1993 - 1993 Megasoft SEGA @@ -71701,19 +52368,11 @@ In normal Shinobi style, you are presented with side-scrolling playfields which 18 0 - + shinobi3umj.zip Shinobi III - Return of the Ninja Master (USA, MIJET Hack) - Shinobi III - Return of the Ninja Master (USA, MIJET Hack) - Shinobi III - Return of the Ninja Master (USA, MIJET Hack) - Shinobi III - Return of the Ninja Master (USA, MIJET Hack) - Shinobi III - Return of the Ninja Master (USA, MIJET Hack) - - - eu - us - + shinobi3.zip Megadrive @@ -71722,15 +52381,8 @@ In normal Shinobi style, you are presented with side-scrolling playfields which In normal Shinobi style, you are presented with side-scrolling playfields which you must slash and shuriken your way through, to meet the end boss of each round. - - media/video/shinobi3.mp4 - media/mixrbv2/shinobi3.png - 1993 - 1993 - 1993 - 1993 Megasoft SEGA @@ -71742,15 +52394,11 @@ In normal Shinobi style, you are presented with side-scrolling playfields which 18 0 - + ship1.zip Ship (Prototype) - Ship (Prototype) - - wor - ship.zip Megadrive @@ -71760,13 +52408,7 @@ The game is very simple in design. The player controls a ship similar to the one The game defaults to two-players with five lives each. There is a one-player mode in the prototype, however as there are no on-screen enemies the only thing that can occur is death. There are no sounds and the graphics are minimal, however numerous physics and gameplay features can be altered via the options screen, including reversing the gravity or arming each player with infinite lives. - - media/video/ship.mp4 - media/mixrbv2/ship.png - - - - + Technopop Technopop @@ -71776,16 +52418,11 @@ The game defaults to two-players with five lives each. There is a one-player mod 0 0 - + ship.zip Ship (Visitor Prototype) - Ship (Visitor Prototype) - - wor - - 0 Megadrive Ship is an unreleased Sega Mega Drive game by Technopop. The source code of a very early prototype was unearthed by drx of Hidden-Palace.org on 24 September 2007 as part of a development kit for GEMS,implying that the game may have been a mere demonstration of the sound driver; if not, development did not progress much further before it was cancelled. @@ -71795,12 +52432,10 @@ The game is very simple in design. The player controls a ship similar to the one The game defaults to two-players with five lives each. There is a one-player mode in the prototype, however as there are no on-screen enemies the only thing that can occur is death. There are no sounds and the graphics are minimal, however numerous physics and gameplay features can be altered via the options screen, including reversing the gravity or arming each player with infinite lives. - media/video/ship.mp4 - media/mixrbv2/ship.png + media/video/ship.mp4 + media/mixrbv2/ship.png - - - + Technopop Technopop @@ -71810,16 +52445,11 @@ The game defaults to two-players with five lives each. There is a one-player mod 0 0 - + shiten.zip Shiten Myouou (Jpn) - Shiten Myouou (Jpn) - Shiten Myouou (Jpn) - - jp - shadow.zip Megadrive @@ -71829,19 +52459,13 @@ The player takes control of these four warriors who are Leo, a fencer, Marco, a The game has 9 different stages. The player can play the first six (mountain,harbor,street,future,glen, and forest) in any order. Each round ends with a boss which must be defeated to clear that round. - - media/video/shadow.mp4 - media/mixrbv2/shadow.png - 1990 - 1990 Sigma-team Sage's Creation Action - Platform 1-2 0 @@ -71852,20 +52476,15 @@ The game has 9 different stages. The player can play the first six (mountain,har shougi.zip Shougi no Hoshi (Jpn) - Shougi no Hoshi (Jpn) - Shougi no Hoshi (Jpn) - - jp - 0 Megadrive Shogi no Hoshi is a digital version of the ancient Japanese game shogi, which is a board game that plays much like chess. The game is a standard shogi game for one player. There is a standard versus-computer mode with six different play levels, as well as a bizarre Adventure mode which follows a young boy named Kinta whose mother is trying to get him to become the greatest shogi player in Japan. - media/video/shougi.mp4 - media/mixrbv2/shougi.png + media/video/shougi.mp4 + media/mixrbv2/shougi.png 1991 @@ -71884,12 +52503,7 @@ The game has 9 different stages. The player can play the first six (mountain,har shoveit.zip Shove It! ...The Warehouse Game (USA) - Shove It! ...The Warehouse Game (USA) - Shove It! ...The Warehouse Game (USA) - - us - 0 Megadrive @@ -71900,20 +52514,16 @@ The game consists of 16 stages with 10 rounds each. At a certain stage, any of t The game supports passwords and includes an edit mode where new levels can be designed and played. - media/video/shoveit.mp4 - media/mixrbv2/shoveit.png + media/video/shoveit.mp4 + media/mixrbv2/shoveit.png 1990 - 1989 - 1990 - 1990 Masaya Games DreamWorks Puzzle-Game - Strategy 1 0 @@ -71924,11 +52534,7 @@ The game supports passwords and includes an edit mode where new levels can be de sdmilhao.zip Show do Milhao (Bra) - Show do Milhao (Bra) - - br - 0 Megadrive @@ -71947,8 +52553,8 @@ If the player chooses the guests help, three guests will take their guesses on t The game features the digitized voice of Silvio Santos, as well as the show's main theme. All the text is in Portuguese. - media/video/sdmilhao.mp4 - media/mixrbv2/sdmilhao.png + media/video/sdmilhao.mp4 + media/mixrbv2/sdmilhao.png 2001 @@ -71957,7 +52563,6 @@ The game features the digitized voice of Silvio Santos, as well as the show's ma Tec Toy Quiz - Action 1 0 @@ -71968,11 +52573,7 @@ The game features the digitized voice of Silvio Santos, as well as the show's ma sdmilha2.zip Show do Milhao Volume 2 (Bra) - Show do Milhao Volume 2 (Bra) - - br - 0 Megadrive @@ -71991,8 +52592,8 @@ If the player chooses the guests help, three guests will take their guesses on t The game features the digitized voice of Silvio Santos, as well as the show's main theme. All the text is in Portuguese. - media/video/sdmilha2.mp4 - media/mixrbv2/sdmilha2.png + media/video/sdmilha2.mp4 + media/mixrbv2/sdmilha2.png 2002 @@ -72001,22 +52602,17 @@ The game features the digitized voice of Silvio Santos, as well as the show's ma Tec Toy Quiz - Action 1 0 15 0 - + sdmilha2a.zip Show do Milhao Volume 2 (Bra, Alt) - Show do Milhao Volume 2 (Bra, Alt) - - br - sdmilha2.zip Megadrive @@ -72034,10 +52630,6 @@ If the player chooses the guests help, three guests will take their guesses on t The game features the digitized voice of Silvio Santos, as well as the show's main theme. All the text is in Portuguese. - - media/video/sdmilha2.mp4 - media/mixrbv2/sdmilha2.png - 2002 @@ -72045,32 +52637,23 @@ The game features the digitized voice of Silvio Santos, as well as the show's ma Tec Toy Quiz - Action 1 0 15 0 - + shrek.zip Shrek (Hack, Rus) - Shrek (Hack, Rus) - - ru - yogibear.zip Megadrive When Yogi Bear catches wind of a plan to turn Jellystone Park into a Chemical plant he sets out on a mission to stop it. Play as Yogi in this side-scrolling Action/Adventure that is fit for all ages. Work your way through the five park areas collecting "Pic-i-nic" baskets by bouncing on top of them. In many cases you bounce from one basket to the next raising you into the air where no "average bear" could ever go. There are a variety of enemies such as weasels and skunks. There are also some action parts where you ride a mine cart or go "beaver surfing". - - media/video/yogibear.mp4 - media/mixrbv2/yogibear.png - 1994 @@ -72084,17 +52667,11 @@ The game features the digitized voice of Silvio Santos, as well as the show's ma 12 0 - + shrek2.zip Shrek 2 (Hack, Rus) - Shrek 2 (Hack, Rus) - Shrek 2 (Hack, Rus) - Shrek 2 (Hack, Rus) - - ru - ottifant.zip Megadrive @@ -72104,19 +52681,13 @@ The Ottifants for the SEGA Game Gear is a 2D side-scrolling platformer where the Picking up jelly babies, blasting enemies and collecting papers gives points and raises Bruno's score up to a fixed value of 9,999 pts. There are several entrances to secret rooms hidden in the five worlds. But, unlike the Genesis-version, the rooms are quite small and basic and there is no 1,000 point reward by completing them. On the whole there are two different tunes backing your journey through the game: one for the stages and one for the boss enemies. The varied background music and sound effects of the Genesis-game are completely missing, as is one entire world: The Garden. - - media/video/ottifant.mp4 - media/mixrbv2/ottifant.png - 1993 - 1993 Graftgold SEGA Platform - Action 1 0 @@ -72127,23 +52698,18 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and shuihu.zip Shui Hu - Feng Yun Zhuan (Chi) - Shui Hu - Feng Yun Zhuan (Chi) - - cn - 0 Megadrive Shui Hu - Feng Yun Zhuan is a fighting game released on Megadrive in 1996. - media/video/shuihu.mp4 - media/mixrbv2/shuihu.png + media/video/shuihu.mp4 + media/mixrbv2/shuihu.png 1996 - 1994 Chuanpu Piko Interactive @@ -72159,32 +52725,22 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and shuihuzh.zip Shui Hu Zhuan (Chi) - Shui Hu Zhuan (Chi) - Shui Hu Zhuan (Chi) - Shui Hu Zhuan (Chi) - - cn - tw - 0 Megadrive It is a strategic RPG based on the events of the famous classic Chinese novel "Shuihuzhuan" ("Margin in the Water", also known as "Marsh Law Forces", "Marsh Tale", "Marsh Men" and "Mount Liang Marsh"), which tells the story of 108 heroes who fought against the corrupt regime of the Song Dynasty (12th century). You take control of a group led by Song Jiang, a famous thief and hero leader, who begins as the young Zhao He. His city was attacked by imperial soldiers and his long quest for freedom began with this battle... - media/video/shuihuzh.mp4 - media/mixrbv2/shuihuzh.png + media/video/shuihuzh.mp4 + media/mixrbv2/shuihuzh.png 1986 - 1996 Chuanpu Chuanpu - - - + 0 0 0 @@ -72193,11 +52749,7 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and shuramon.zip Shura no Mon (Jpn) - Shura no Mon (Jpn) - - jp - 0 Megadrive @@ -72206,8 +52758,8 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and Shura no Mon is a so-called "command action" game based on the manga by Masatoshi Kawahara. The player controls Tsukumo by selecting commands from a list, using different attacks and defensive maneuvers at the appropriate time, with the results shown via brief animated sequences. Between bouts, lightly-animated visual scenes progress the story. The plot closely follows the first arc from the manga, starting with Tsukumo's arrival at the legendary Jinmukan dojo. - media/video/shuramon.mp4 - media/mixrbv2/shuramon.png + media/video/shuramon.mp4 + media/mixrbv2/shuramon.png 1992 @@ -72216,7 +52768,6 @@ Shura no Mon is a so-called "command action" game based on the manga by Masatosh SEGA Strategy - Adventure 1 0 @@ -72227,13 +52778,7 @@ Shura no Mon is a so-called "command action" game based on the manga by Masatosh sidepock.zip Side Pocket (Euro) - Side Pocket (Euro) - Side Pocket (Euro) - Side Pocket (Euro) - - eu - 0 Megadrive @@ -72244,39 +52789,27 @@ The game also comes with modes for 2 players with two variants: 2P Pocket Game ( After each stage completed (and some luck), a bonus stage will appear, as well as the chance to earn extra balls. You will only need a good target in the parquet block! - media/video/sidepock.mp4 - media/mixrbv2/sidepock.png + media/video/sidepock.mp4 + media/mixrbv2/sidepock.png - 1992 - 1992 - 1992 - 1992 1992 Data East Data East Sports / Pool - Sports 1-2 0 19 0 - + sidepocks.zip Side Pocket (Hack, Spanish) - Side Pocket (Hack, Spanish) - Side Pocket (Hack, Spanish) - Side Pocket (Hack, Spanish) - - - eu - us - + sidepock.zip Megadrive @@ -72286,40 +52819,24 @@ The game also comes with modes for 2 players with two variants: 2P Pocket Game ( After each stage completed (and some luck), a bonus stage will appear, as well as the chance to earn extra balls. You will only need a good target in the parquet block! - - media/video/sidepock.mp4 - media/mixrbv2/sidepock.png - - 1992 - 1992 - 1992 - 1992 1992 Data East Data East Sports / Pool - Sports 1-2 0 19 0 - + sidepockj.zip Side Pocket (Jpn) - Side Pocket (Jpn) - Side Pocket (Jpn) - Side Pocket (Jpn) - - - jp - wor - + sidepock.zip Megadrive @@ -72329,40 +52846,24 @@ The game also comes with modes for 2 players with two variants: 2P Pocket Game ( After each stage completed (and some luck), a bonus stage will appear, as well as the chance to earn extra balls. You will only need a good target in the parquet block! - - media/video/sidepock.mp4 - media/mixrbv2/sidepock.png - - 1992 - 1992 - 1992 - 1992 1992 Data East Data East Sports / Pool - Sports 1-2 0 19 0 - + sidepocku.zip Side Pocket (USA) - Side Pocket (USA) - Side Pocket (USA) - Side Pocket (USA) - - - us - wor - + sidepock.zip Megadrive @@ -72372,22 +52873,13 @@ The game also comes with modes for 2 players with two variants: 2P Pocket Game ( After each stage completed (and some luck), a bonus stage will appear, as well as the chance to earn extra balls. You will only need a good target in the parquet block! - - media/video/sidepock.mp4 - media/mixrbv2/sidepock.png - - 1992 - 1992 - 1992 - 1992 1992 Data East Data East Sports / Pool - Sports 1-2 0 @@ -72398,12 +52890,7 @@ After each stage completed (and some luck), a bonus stage will appear, as well a skelkrew.zip Skeleton Krew (Euro) - Skeleton Krew (Euro) - Skeleton Krew (Euro) - - eu - 0 Megadrive @@ -72414,35 +52901,27 @@ Skeleton Krew has you choosing between three members of the deadly organization: The areas include Earth, Mars, Venus and finally the Psykogenesis Planet, where you will infiltrate DEAD HQ. A second player can join in for simultaneous play, and you can continue your game via passwords. Skeleton Krew features three difficulty levels. - media/video/skelkrew.mp4 - media/mixrbv2/skelkrew.png + media/video/skelkrew.mp4 + media/mixrbv2/skelkrew.png 1995 - 1995 Front Street Publishing Core Design Shooter - Action 1-2 0 0 0 - + skelkrews.zip Skeleton Krew (Hack, Spanish) - Skeleton Krew (Hack, Spanish) - Skeleton Krew (Hack, Spanish) - - eu - us - skelkrew.zip Megadrive @@ -72452,35 +52931,24 @@ Skeleton Krew has you choosing between three members of the deadly organization: The areas include Earth, Mars, Venus and finally the Psykogenesis Planet, where you will infiltrate DEAD HQ. A second player can join in for simultaneous play, and you can continue your game via passwords. Skeleton Krew features three difficulty levels. - - media/video/skelkrew.mp4 - media/mixrbv2/skelkrew.png - 1995 - 1995 Front Street Publishing Core Design Shooter - Action 1-2 0 0 0 - + skelkrewu.zip Skeleton Krew (USA) - Skeleton Krew (USA) - Skeleton Krew (USA) - - us - skelkrew.zip Megadrive @@ -72490,19 +52958,13 @@ Skeleton Krew has you choosing between three members of the deadly organization: The areas include Earth, Mars, Venus and finally the Psykogenesis Planet, where you will infiltrate DEAD HQ. A second player can join in for simultaneous play, and you can continue your game via passwords. Skeleton Krew features three difficulty levels. - - media/video/skelkrew.mp4 - media/mixrbv2/skelkrew.png - 1995 - 1995 Front Street Publishing Core Design Shooter - Action 1-2 0 @@ -72513,14 +52975,7 @@ The areas include Earth, Mars, Venus and finally the Psykogenesis Planet, where skitchin.zip Skitchin (Euro, USA) - Skitchin (Euro, USA) - Skitchin (Euro, USA) - Skitchin (Euro, USA) - - eu - us - 0 Megadrive @@ -72528,20 +52983,16 @@ The areas include Earth, Mars, Venus and finally the Psykogenesis Planet, where This game is clearly derived both in technology and in design from the hit Road Rash series, and was released during the great rollerblading boom of the early-to-mid nineties. - media/video/skitchin.mp4 - media/mixrbv2/skitchin.png + media/video/skitchin.mp4 + media/mixrbv2/skitchin.png - 1993 - 1994 - 1994 1994 Electronic Arts Electronic Arts Sports - Race, Driving 1-2 0 @@ -72552,52 +53003,36 @@ This game is clearly derived both in technology and in design from the hit Road slamshaq.zip Slam - Shaq vs. the Legends (Prototype) - Slam - Shaq vs. the Legends (Prototype) - - us - 0 Megadrive With Pick Up, the player can create a single match. After choosing a location he / she can pick the players for both teams. Most slots on the select are reserved for custom players. If there's no player on the slot, a player called PLAY H will appear as placeholder. Each Location has a few special players, which can be just selected there. Also, after pressing the select changes and gives the player the possibility to choose a profi character. A Tournament works similar to Pick Up. The differences are that you just can choose players for your team and can't pick profi players. After selection a overview with the different matches will be shown. The goal is to survive the tournament and beat all rival teams.Slam features a Editor in which you can create your own players. On the first screen you can name your character and change his look. Similar to RPGs you can give 90 points to different abilities, which have influence on how the player will behave in-game. Finally you can choose a hometown for your character to complete it. In case you don't like the default slam, you can give every custom player own. On the first screen you can select which ranges slam you want to edit and test it. If the selected player can't jump high (has an UPS value of 11 and lower), he can just dunk in range 1, otherwise in 2 also. - media/video/slamshaq.mp4 - media/mixrbv2/slamshaq.png + media/video/slamshaq.mp4 + media/mixrbv2/slamshaq.png - - - + High Score Productions Electronic Arts Sports - Sports / Basketball 0 0 0 - + slapfighs.zip Slap Fight MD (Hack, Spanish) - Slap Fight MD (Hack, Spanish) - Slap Fight MD (Hack, Spanish) - - jp - slapfigh.zip Megadrive At first glance, Slap Fight MD is a direct conversion of the 1986 arcade classic Slap Fight from Toaplan and Taito, featuring a faithful conversion of the original title with several difficulty settings, as well as both original and arranged soundtracks. However, also included on the cartridge is a completely new sequel with all-new stages, bosses, graphics, and music. The basic gameplay is identical: a vertically-scrolling shooter where power-ups cycle through a list to choose from, and it is possible to construct massively-wide ships with incredible firepower. Slap Fight MD also adds the ability to jettison your ship's power-ups causing a massive screen-filling explosion that can potentially save your life. - - media/video/slapfigh.mp4 - media/mixrbv2/slapfigh.png - 1993 @@ -72605,7 +53040,6 @@ This game is clearly derived both in technology and in design from the hit Road Toaplan Action - Shoot'em Up 1 0 @@ -72616,20 +53050,15 @@ This game is clearly derived both in technology and in design from the hit Road slapfigh.zip Slap Fight MD (Jpn) - Slap Fight MD (Jpn) - Slap Fight MD (Jpn) - - jp - 0 Megadrive At first glance, Slap Fight MD is a direct conversion of the 1986 arcade classic Slap Fight from Toaplan and Taito, featuring a faithful conversion of the original title with several difficulty settings, as well as both original and arranged soundtracks. However, also included on the cartridge is a completely new sequel with all-new stages, bosses, graphics, and music. The basic gameplay is identical: a vertically-scrolling shooter where power-ups cycle through a list to choose from, and it is possible to construct massively-wide ships with incredible firepower. Slap Fight MD also adds the ability to jettison your ship's power-ups causing a massive screen-filling explosion that can potentially save your life. - media/video/slapfigh.mp4 - media/mixrbv2/slapfigh.png + media/video/slapfigh.mp4 + media/mixrbv2/slapfigh.png 1993 @@ -72638,7 +53067,6 @@ This game is clearly derived both in technology and in design from the hit Road Toaplan Action - Shoot'em Up 1 0 @@ -72649,12 +53077,7 @@ This game is clearly derived both in technology and in design from the hit Road slaughtr.zip Slaughter Sport (USA) - Slaughter Sport (USA) - Slaughter Sport (USA) - - us - 0 Megadrive @@ -72663,33 +53086,27 @@ This game is clearly derived both in technology and in design from the hit Road 2 player, head-to-head combat is supported. - media/video/slaughtr.mp4 - media/mixrbv2/slaughtr.png + media/video/slaughtr.mp4 + media/mixrbv2/slaughtr.png 1991 - 1990 + Brian A. Rice, Inc. Razorsoft Fight - Action 1-2 0 11 0 - + slimewj.zip Slime World (Jpn) - Slime World (Jpn) - Slime World (Jpn) - - jp - slimew.zip Megadrive @@ -72697,18 +53114,12 @@ This game is clearly derived both in technology and in design from the hit Road The basis of the game is exploration, with varying game modes further focusing on competition, puzzle solving, speed, exploration, or cooperation. - - media/video/slimew.mp4 - media/mixrbv2/slimew.png - 1991 - 1992 - Micro World + Micro World Action - Platform 1-2 0 @@ -72719,7 +53130,6 @@ The basis of the game is exploration, with varying game modes further focusing o smartmouse.zip Smart Mouse (HB) - Smart Mouse (HB) 0 Megadrive @@ -72729,8 +53139,8 @@ The basis of the game is exploration, with varying game modes further focusing o The game itself is a basic Pengo clone - the goal is to destroy all the enemies in the stage without getting hit. The A button pushes a block. - media/video/smartmouse.mp4 - media/mixrbv2/smartmouse.png + media/video/smartmouse.mp4 + media/mixrbv2/smartmouse.png 1991 @@ -72748,11 +53158,7 @@ The game itself is a basic Pengo clone - the goal is to destroy all the enemies snakernr.zip Snake Rattle n' Roll (Euro) - Snake Rattle n' Roll (Euro) - - eu - 0 Megadrive @@ -72766,12 +53172,11 @@ Two-player mode provides both a co-op and competitive experience: while you are - media/video/snakernr.mp4 - media/mixrbv2/snakernr.png + media/video/snakernr.mp4 + media/mixrbv2/snakernr.png 1993 - 1993 Rareware SEGA @@ -72783,15 +53188,11 @@ Two-player mode provides both a co-op and competitive experience: while you are 15 0 - + snakernrs.zip Snake Rattle n' Roll (Hack, Spanish) - Snake Rattle n' Roll (Hack, Spanish) - - eu - snakernr.zip Megadrive @@ -72804,13 +53205,8 @@ As with many platform games of its era, Snake, Rattle 'n Roll is incredibly diff Two-player mode provides both a co-op and competitive experience: while you are both trying to eat more Nibblies than your opponent, if you both stand on the level's scale at the same time, both of your weights will be counted and it will be possible for you to exit the level more quickly. - - media/video/snakernr.mp4 - media/mixrbv2/snakernr.png - 1993 - 1993 Rareware SEGA @@ -72822,42 +53218,36 @@ Two-player mode provides both a co-op and competitive experience: while you are 15 0 - + snezkoro.zip Snezhnaya Koroleva (Rus) - Snezhnaya Koroleva (Rus) - - ru - mickmack.zip Megadrive - - - media/mixrbv2/mickmack.png - + + Global Gladiators is a fairly standard platform game with the most notable fact being that the characters were created and licensed from McDonalds (yes, THE McDonalds). + +While playing through the game's 12 levels you'll notice McDonalds logos, burgers and all sorts of family restaurant type stuff as you take Mick and Mack (the game's protagonists) on a journey to clean up "Monsters of Slime World", "Toxi-Town" and more. + - + 1992 + Virgin + Virgin - Action + Platform 1 0 - 0 + 14 0 - + snowbross.zip Snow Bros. - Nick & Tom (Hack, Spanish) - Snow Bros. - Nick & Tom (Hack, Spanish) - Snow Bros. - Nick & Tom (Hack, Spanish) - - jp - snowbros.zip Megadrive @@ -72865,19 +53255,13 @@ Two-player mode provides both a co-op and competitive experience: while you are Snow Bros. is a fixed-screen platform game where players must defeat all enemies on each level (screen), 50 altogether. The Snow Bros use snow as their weapon, throwing it at the enemies to stun them. When lots of snow is thrown at an enemy, it becomes covered in a flurry and unable to move. These can be rolled into giant snowballs and pushed or kicked into other enemies. If left alone, enemies will eventually defrost and become angry at the player. The enemy filled snowballs are a much stronger weapon then the regular handful of snow and are the only effective weapon Nick and Tom have against the bosses. - - media/video/snowbros.mp4 - media/mixrbv2/snowbros.png - 1991 - 1993 Toaplan Tengen Action - Platform 1-2 0 @@ -72888,8 +53272,6 @@ Snow Bros. is a fixed-screen platform game where players must defeat all enemies snowbros.zip Snow Bros. - Nick & Tom (Jpn) - Snow Bros. - Nick & Tom (Jpn) - Snow Bros. - Nick & Tom (Jpn) 0 Megadrive @@ -72899,18 +53281,16 @@ Snow Bros. is a fixed-screen platform game where players must defeat all enemies Snow Bros. is a fixed-screen platform game where players must defeat all enemies on each level (screen), 50 altogether. The Snow Bros use snow as their weapon, throwing it at the enemies to stun them. When lots of snow is thrown at an enemy, it becomes covered in a flurry and unable to move. These can be rolled into giant snowballs and pushed or kicked into other enemies. If left alone, enemies will eventually defrost and become angry at the player. The enemy filled snowballs are a much stronger weapon then the regular handful of snow and are the only effective weapon Nick and Tom have against the bosses. - media/video/snowbros.mp4 - media/mixrbv2/snowbros.png + media/video/snowbros.mp4 + media/mixrbv2/snowbros.png 1991 - 1993 Toaplan Tengen Action - Platform 1-2 0 @@ -72921,9 +53301,6 @@ Snow Bros. is a fixed-screen platform game where players must defeat all enemies socket.zip Socket (USA) - Socket (USA) - Socket (USA) - Socket (USA) 0 Megadrive @@ -72937,42 +53314,32 @@ There are seven different themed zones, each with four separate parts. First up The game also features a sound test mode and a time trial mode, where the High Speed Zone stages can be played without any enemies present with times being recorded. - media/video/socket.mp4 - media/mixrbv2/socket.png + media/video/socket.mp4 + media/mixrbv2/socket.png 1994 - 1994 Vic Tokai Corporation Tokai Engineering Action - Platform 1 0 15 0 - + soldeacep.zip Sol-Deace (Prototype, 19920203) - Sol-Deace (Prototype, 19920203) - - us - soldeace.zip Megadrive Sol-Feace is a shoot'em up on Megadrive with six different levels and several weapons (plasma balls, lasers or missiles). It is possible during the game to realign its weapons to make them shoot in another direction. - - media/video/soldeace.mp4 - media/mixrbv2/soldeace.png - 1992 @@ -72990,19 +53357,15 @@ The game also features a sound test mode and a time trial mode, where the High S soldeace.zip Sol-Deace (USA) - Sol-Deace (USA) - - us - 0 Megadrive Sol-Feace is a shoot'em up on Megadrive with six different levels and several weapons (plasma balls, lasers or missiles). It is possible during the game to realign its weapons to make them shoot in another direction. - media/video/soldeace.mp4 - media/mixrbv2/soldeace.png + media/video/soldeace.mp4 + media/mixrbv2/soldeace.png 1992 @@ -73017,16 +53380,11 @@ The game also features a sound test mode and a time trial mode, where the High S 14 0 - + soldforts.zip Soldiers of Fortune (Hack, Spanish) - Soldiers of Fortune (Hack, Spanish) - Soldiers of Fortune (Hack, Spanish) - - us - chaoseng.zip Megadrive @@ -73034,37 +53392,24 @@ The game also features a sound test mode and a time trial mode, where the High S There were 6 characters available in the game, each with different strengths and weaknesses, and different starting prices. In 2-player mode you each chose a character and played co-operatively, but in one-player games you also choose a character for the computer to control, with its Artificial Intelligence allowing it to open doors, pick up power-ups and take on baddies away from the ones occupying your character. - - media/video/chaoseng.mp4 - media/mixrbv2/chaoseng.png - 1993 - 1993 - 1994 The Bitmap Brothers MicroProse Shooter - Shooter / Run and Gun - Action 1-2 0 14 0 - + soldfort.zip Soldiers of Fortune (USA) - Soldiers of Fortune (USA) - Soldiers of Fortune (USA) - - us - chaoseng.zip Megadrive @@ -73072,21 +53417,13 @@ There were 6 characters available in the game, each with different strengths and There were 6 characters available in the game, each with different strengths and weaknesses, and different starting prices. In 2-player mode you each chose a character and played co-operatively, but in one-player games you also choose a character for the computer to control, with its Artificial Intelligence allowing it to open doors, pick up power-ups and take on baddies away from the ones occupying your character. - - media/video/chaoseng.mp4 - media/mixrbv2/chaoseng.png - 1993 - 1993 - 1994 The Bitmap Brothers MicroProse Shooter - Shooter / Run and Gun - Action 1-2 0 @@ -73097,10 +53434,6 @@ There were 6 characters available in the game, each with different strengths and soleil.zip Soleil (Euro) - Soleil (Euro) - Soleil (Euro) - Soleil (Euro) - Soleil (Euro) 0 Megadrive @@ -73111,17 +53444,11 @@ On your fourteenth birthday you are given your deceased father's sword and shiel - media/video/soleil.mp4 - media/mixrbv2/soleil.png + media/video/soleil.mp4 + media/mixrbv2/soleil.png 1994 - 1994 - 1994 - 1995 - 1994 - 1994 - 1994 SEGA Atlus @@ -73133,18 +53460,11 @@ On your fourteenth birthday you are given your deceased father's sword and shiel 17 0 - + soleilf.zip Soleil (Fra) - Soleil (Fra) - Soleil (Fra) - Soleil (Fra) - Soleil (Fra) - - - fr - + soleil.zip Megadrive @@ -73153,18 +53473,8 @@ On your fourteenth birthday you are given your deceased father's sword and shiel On your fourteenth birthday you are given your deceased father's sword and shield. Now you are considered ready for the trials and maybe, just maybe, you can become a hero yourself. - - media/video/soleil.mp4 - media/mixrbv2/soleil.png - 1994 - 1994 - 1994 - 1995 - 1994 - 1994 - 1994 SEGA Atlus @@ -73176,18 +53486,11 @@ On your fourteenth birthday you are given your deceased father's sword and shiel 17 0 - + soleilg.zip Soleil (Ger) - Soleil (Ger) - Soleil (Ger) - Soleil (Ger) - Soleil (Ger) - - - de - + soleil.zip Megadrive @@ -73196,18 +53499,8 @@ On your fourteenth birthday you are given your deceased father's sword and shiel On your fourteenth birthday you are given your deceased father's sword and shield. Now you are considered ready for the trials and maybe, just maybe, you can become a hero yourself. - - media/video/soleil.mp4 - media/mixrbv2/soleil.png - 1994 - 1994 - 1994 - 1995 - 1994 - 1994 - 1994 SEGA Atlus @@ -73219,18 +53512,11 @@ On your fourteenth birthday you are given your deceased father's sword and shiel 17 0 - + soleils.zip Soleil (Spa) - Soleil (Spa) - Soleil (Spa) - Soleil (Spa) - Soleil (Spa) - - - sp - + soleil.zip Megadrive @@ -73239,18 +53525,8 @@ On your fourteenth birthday you are given your deceased father's sword and shiel On your fourteenth birthday you are given your deceased father's sword and shield. Now you are considered ready for the trials and maybe, just maybe, you can become a hero yourself. - - media/video/soleil.mp4 - media/mixrbv2/soleil.png - 1994 - 1994 - 1994 - 1995 - 1994 - 1994 - 1994 SEGA Atlus @@ -73262,7 +53538,7 @@ On your fourteenth birthday you are given your deceased father's sword and shiel 17 0 - + somarita.zip Somari The Adventurer (Hack V1.1) @@ -73270,313 +53546,176 @@ On your fourteenth birthday you are given your deceased father's sword and shiel sonic.zip Megadrive - Somari the Adventurer is a hack of Sonic the Hedgehog (16-bit) by Lone Devil. Somari completely replaces Sonic with 3 unique moves. Mushroom Kingdom Zone is a newly added 1-Act level as the first zone. This hack is based off the unlicensed port of Sonic the Hedgehog for the NES/Famicom by Hummer Team titled "Somari" featuring Mario as the lead protagonist. + Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - - 2015 + 1991 - Lone Devil - Lone Devil + SEGA + SEGA - Platform + Action 1 0 - 15 + 16 0 - + skp12.zip Sonic & Knuckles (Prototype 0525, 19940525, 15.28) - Sonic & Knuckles (Prototype 0525, 19940525, 15.28) - Sonic & Knuckles (Prototype 0525, 19940525, 15.28) - Sonic & Knuckles (Prototype 0525, 19940525, 15.28) - Sonic & Knuckles (Prototype 0525, 19940525, 15.28) - Sonic & Knuckles (Prototype 0525, 19940525, 15.28) - - - wor - + sk.zip Megadrive Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... - - media/video/sk.mp4 - media/mixrbv2/sk.png - - 1994 - 1994 - 1994 - 1994 1994 - 1991 SEGA SEGA Shoot'em Up - Action - Platform 1 0 16 0 - + skp10.zip Sonic & Knuckles (Prototype 0606, 19940606, 10.02) - Sonic & Knuckles (Prototype 0606, 19940606, 10.02) - Sonic & Knuckles (Prototype 0606, 19940606, 10.02) - Sonic & Knuckles (Prototype 0606, 19940606, 10.02) - Sonic & Knuckles (Prototype 0606, 19940606, 10.02) - Sonic & Knuckles (Prototype 0606, 19940606, 10.02) - - - wor - + sk.zip Megadrive Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... - - media/video/sk.mp4 - media/mixrbv2/sk.png - - 1994 - 1994 - 1994 - 1994 1994 - 1991 SEGA SEGA Shoot'em Up - Action - Platform 1 0 16 0 - + skp08.zip Sonic & Knuckles (Prototype 0608, 19940608, 05.03) - Sonic & Knuckles (Prototype 0608, 19940608, 05.03) - Sonic & Knuckles (Prototype 0608, 19940608, 05.03) - Sonic & Knuckles (Prototype 0608, 19940608, 05.03) - Sonic & Knuckles (Prototype 0608, 19940608, 05.03) - Sonic & Knuckles (Prototype 0608, 19940608, 05.03) - - - wor - + sk.zip Megadrive Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... - - media/video/sk.mp4 - media/mixrbv2/sk.png - - 1994 - 1994 - 1994 - 1994 1994 - 1991 SEGA SEGA Shoot'em Up - Action - Platform 1 0 16 0 - + skp06.zip Sonic & Knuckles (Prototype 0610, 19940610, 07.49) - Sonic & Knuckles (Prototype 0610, 19940610, 07.49) - Sonic & Knuckles (Prototype 0610, 19940610, 07.49) - Sonic & Knuckles (Prototype 0610, 19940610, 07.49) - Sonic & Knuckles (Prototype 0610, 19940610, 07.49) - Sonic & Knuckles (Prototype 0610, 19940610, 07.49) - - - wor - + sk.zip Megadrive Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... - - media/video/sk.mp4 - media/mixrbv2/sk.png - - 1994 - 1994 - 1994 - 1994 1994 - 1991 SEGA SEGA Shoot'em Up - Action - Platform 1 0 16 0 - + skp04.zip Sonic & Knuckles (Prototype 0612, 19940612, 18.27) - Sonic & Knuckles (Prototype 0612, 19940612, 18.27) - Sonic & Knuckles (Prototype 0612, 19940612, 18.27) - Sonic & Knuckles (Prototype 0612, 19940612, 18.27) - Sonic & Knuckles (Prototype 0612, 19940612, 18.27) - Sonic & Knuckles (Prototype 0612, 19940612, 18.27) - - - wor - + sk.zip Megadrive Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... - - media/video/sk.mp4 - media/mixrbv2/sk.png - - 1994 - 1994 - 1994 - 1994 1994 - 1991 SEGA SEGA Shoot'em Up - Action - Platform 1 0 16 0 - + skp02.zip Sonic & Knuckles (Prototype 0618, 19940618, 09.15) - Sonic & Knuckles (Prototype 0618, 19940618, 09.15) - Sonic & Knuckles (Prototype 0618, 19940618, 09.15) - Sonic & Knuckles (Prototype 0618, 19940618, 09.15) - Sonic & Knuckles (Prototype 0618, 19940618, 09.15) - Sonic & Knuckles (Prototype 0618, 19940618, 09.15) - - - wor - + sk.zip Megadrive Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... - - media/video/sk.mp4 - media/mixrbv2/sk.png - - 1994 - 1994 - 1994 - 1994 1994 - 1991 SEGA SEGA Shoot'em Up - Action - Platform 1 0 16 0 - + skp01.zip Sonic & Knuckles (Prototype 0619, 19940619, 08.18) - Sonic & Knuckles (Prototype 0619, 19940619, 08.18) - Sonic & Knuckles (Prototype 0619, 19940619, 08.18) - Sonic & Knuckles (Prototype 0619, 19940619, 08.18) - Sonic & Knuckles (Prototype 0619, 19940619, 08.18) - Sonic & Knuckles (Prototype 0619, 19940619, 08.18) - - - wor - + sk.zip Megadrive Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... - - media/video/sk.mp4 - media/mixrbv2/sk.png - - 1994 - 1994 - 1994 - 1994 1994 - 1991 SEGA SEGA Shoot'em Up - Action - Platform 1 0 @@ -73587,38 +53726,23 @@ On your fourteenth birthday you are given your deceased father's sword and shiel sk.zip Sonic & Knuckles (World) - Sonic & Knuckles (World) - Sonic & Knuckles (World) - Sonic & Knuckles (World) - Sonic & Knuckles (World) - Sonic & Knuckles (World) - - wor - 0 Megadrive Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... - media/video/sk.mp4 - media/mixrbv2/sk.png + media/video/sk.mp4 + media/mixrbv2/sk.png - 1994 - 1994 - 1994 - 1994 1994 - 1991 SEGA SEGA Shoot'em Up - Action - Platform 1 0 @@ -73629,39 +53753,23 @@ On your fourteenth birthday you are given your deceased father's sword and shiel sks1.zip Sonic & Knuckles + Sonic the Hedgehog (World) - Sonic & Knuckles + Sonic the Hedgehog (World) - Sonic & Knuckles + Sonic the Hedgehog (World) - Sonic & Knuckles + Sonic the Hedgehog (World) - Sonic & Knuckles + Sonic the Hedgehog (World) - Sonic & Knuckles + Sonic the Hedgehog (World) - Sonic & Knuckles + Sonic the Hedgehog (World) - - eu - us - wor - 0 Megadrive Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - media/video/sks1.mp4 - media/mixrbv2/sks1.png + media/video/sks1.mp4 + media/mixrbv2/sks1.png - 1991 - 1991 - 1991 1991 - 1991 SEGA SEGA Action - Platform 1 0 @@ -73672,35 +53780,23 @@ On your fourteenth birthday you are given your deceased father's sword and shiel sks2.zip Sonic & Knuckles + Sonic the Hedgehog 2 (World) - Sonic & Knuckles + Sonic the Hedgehog 2 (World) - Sonic & Knuckles + Sonic the Hedgehog 2 (World) - Sonic & Knuckles + Sonic the Hedgehog 2 (World) - - wor - 0 Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - media/video/sks2.mp4 - media/mixrbv2/sks2.png + media/video/sks2.mp4 + media/mixrbv2/sks2.png - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 @@ -73711,775 +53807,562 @@ On your fourteenth birthday you are given your deceased father's sword and shiel sks3.zip Sonic & Knuckles + Sonic the Hedgehog 3 (World) - Sonic & Knuckles + Sonic the Hedgehog 3 (World) - Sonic & Knuckles + Sonic the Hedgehog 3 (World) - Sonic & Knuckles + Sonic the Hedgehog 3 (World) - Sonic & Knuckles + Sonic the Hedgehog 3 (World) - Sonic & Knuckles + Sonic the Hedgehog 3 (World) - - wor - 0 Megadrive Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... - media/video/sks3.mp4 - media/mixrbv2/sks3.png + media/video/sks3.mp4 + media/mixrbv2/sks3.png - 1994 - 1994 - 1994 - 1994 1994 - 1991 SEGA SEGA Shoot'em Up - Action - Platform 1 0 16 0 - + sonic2brc.zip - Sonic 2 Battle Race (Hack) + Sonic 2 Battle Race (Hack) - sonic2 - + sonic2.zip + Megadrive + + Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. + - 2012 + 1992 - ColinC10 - ColinC10 + SEGA + SEGA + + Action + + 1-2 0 - 0 + 17 0 - + s2delta.zip Sonic 2 Delta (Hack, v0.25a) - Sonic 2 Delta (Hack, v0.25a) sonic2.zip - Megadrive - Sonic The Hedgehog 2 Hacks + Megadrive - Sonic 2 Delta is a groundbreaking series of ROM hacks from famed Sonic scene member Esrael Neto that restores various stages and prototype elements for Sonic the Hedgehog 2 for Sega Mega Drive. Several features of the Sonic 2 Delta, common throughout the series, despite multiple hack versions / branches, include the use of betas and Sonic the Hedgehog art and music, and the re-implementation of badniks that were removed from the final game. The phase order of the Sonic 2 Delta is also similar to the original intended order instead of that used in the final version. This major version of the hack is titled Sonic 2 Delta and was based on Simon Wai's prototype before version 0.24 transferred the codebase to Sonic 2's 'revision 2' of Sonic Classics. + Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/mixrbv2/sonic2.png - - + 1992 + SEGA + SEGA - + Action + 1-2 0 - 0 + 17 0 - + s2rpt1.zip - Sonic 2 Recreation - Part One (Hack, Contest Build) + Sonic 2 Recreation - Part One (Hack, Contest Build) - sonic2 - + sonic2.zip + Megadrive + + Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. + - 2013 + 1992 - redhotsonic - redhotsonic + SEGA + SEGA + + Action + + 1-2 0 - 0 + 17 0 - + s2smtp.zip Sonic 2 SMTP (Hack, v0.5) - Sonic 2 SMTP (Hack, v0.5) sonic2.zip - Megadrive - Sonic The Hedgehog 2 Hacks + Megadrive - Sonic 2 SMTP is a hack of Sonic the Hedgehog 2 made by SMTP. The hack is an ASM/Layout hack with a couple of new features. --Knuckles is playablenn-Starpost Bonus Stagenn-Special Stage ringnn-2P only zonesnn-Easy, Normal, and Hard Difficultiesnn-Options Zone + Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 2008 + 1992 - SMTP - SMTP + SEGA + SEGA - Platform + Action 1-2 0 - 12 + 17 0 - + s3ktc.zip - Sonic 3 & Knuckles - The Challenges (Hack) + Sonic 3 & Knuckles - The Challenges (Hack) - sks3 - + sks3.zip + Megadrive + + Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... + - 2009 + 1994 - ColinC10 - ColinC10 + SEGA + SEGA + + Shoot'em Up + + 1 0 - 0 + 16 0 - + sonic3c.zip Sonic 3C (Prototype 0408, 19940408, 17.29) - Sonic 3C (Prototype 0408, 19940408, 17.29) - Sonic 3C (Prototype 0408, 19940408, 17.29) sks3.zip Megadrive - Dr. Eggman's (AKA Dr. Robotnik's) Death Egg was once again blasted by Sonic, crash-landing on the peak of a volcano on the Floating Island. -Dr. Eggman is still at large, and Sonic can't allow him to get his hands on the Master Emerald and repair the Death Egg. Sonic must also keep Knuckles off his back but Knuckles has problems too. As guardian of the Floating Island and all the Emeralds, Knuckles must do his part to keep the island safe. While they're going the rounds with each other, who will stop Dr. Eggman? + Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... - - media/video/sks3.mp4 - media/mixrbv2/sks3.png - - 1994 + 1994 - Sonic Team + SEGA SEGA - Platform / Run Jump Scrolling - Platform + Shoot'em Up - 1-2 + 1 0 - 17 + 16 0 - + sonic3ca.zip Sonic 3C (Prototype 0517, 19940517, 17.08) - Sonic 3C (Prototype 0517, 19940517, 17.08) - - jp - sks3.zip Megadrive - Sonic the Hedgehog 3 Limited Edition, referred to as Sonic 3 + in notes for Sonic Mars, was going to be a compilation of Sonic the Hedgehog 3 and Sonic & Knuckles for the Sega Genesis. + Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... - - media/mixrbv2/sks3.png - - + 1994 + SEGA + SEGA - + Shoot'em Up + 1 0 - 0 + 16 0 sonic3d.zip Sonic 3D - Flickies' Island (Euro) ~ Sonic 3D Blast (USA, Kor) - Sonic 3D - Flickies' Island (Euro) ~ Sonic 3D Blast (USA, Kor) - Sonic 3D - Flickies' Island (Euro) ~ Sonic 3D Blast (USA, Kor) - Sonic 3D - Flickies' Island (Euro) ~ Sonic 3D Blast (USA, Kor) - Sonic 3D - Flickies' Island (Euro) ~ Sonic 3D Blast (USA, Kor) - - eu - us - wor - 0 Megadrive Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. - media/video/sonic3d.mp4 - media/mixrbv2/sonic3d.png + media/video/sonic3d.mp4 + media/mixrbv2/sonic3d.png - 1996 - 1996 1996 Travellers Tales SEGA Platform - Action 1 0 14 0 - + sonic3ds.zip Sonic 3D Blast (Hack , Spanish) - Sonic 3D Blast (Hack , Spanish) - Sonic 3D Blast (Hack , Spanish) - Sonic 3D Blast (Hack , Spanish) - Sonic 3D Blast (Hack , Spanish) - - - us - + sonic3d.zip Megadrive Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. - - media/video/sonic3d.mp4 - media/mixrbv2/sonic3d.png - - 1996 - 1996 1996 Travellers Tales SEGA Platform - Action 1 0 14 0 - + sonic3dp8.zip Sonic 3D Blast (Prototype 73, 19960703, 13.58) - Sonic 3D Blast (Prototype 73, 19960703, 13.58) - Sonic 3D Blast (Prototype 73, 19960703, 13.58) - Sonic 3D Blast (Prototype 73, 19960703, 13.58) - Sonic 3D Blast (Prototype 73, 19960703, 13.58) - - - eu - + sonic3d.zip Megadrive Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. - - media/video/sonic3d.mp4 - media/mixrbv2/sonic3d.png - - 1996 - 1996 1996 Travellers Tales SEGA Platform - Action 1 0 14 0 - + sonic3dp7.zip Sonic 3D Blast (Prototype 814, 19960815, 07.55) - Sonic 3D Blast (Prototype 814, 19960815, 07.55) - Sonic 3D Blast (Prototype 814, 19960815, 07.55) - Sonic 3D Blast (Prototype 814, 19960815, 07.55) - Sonic 3D Blast (Prototype 814, 19960815, 07.55) - - - eu - + sonic3d.zip Megadrive Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. - - media/video/sonic3d.mp4 - media/mixrbv2/sonic3d.png - - 1996 - 1996 1996 Travellers Tales SEGA Platform - Action 1 0 14 0 - + sonic3dp6.zip Sonic 3D Blast (Prototype 819, 19960819, 19.49) - Sonic 3D Blast (Prototype 819, 19960819, 19.49) - Sonic 3D Blast (Prototype 819, 19960819, 19.49) - Sonic 3D Blast (Prototype 819, 19960819, 19.49) - Sonic 3D Blast (Prototype 819, 19960819, 19.49) - - - eu - + sonic3d.zip Megadrive Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. - - media/video/sonic3d.mp4 - media/mixrbv2/sonic3d.png - - 1996 - 1996 1996 Travellers Tales SEGA Platform - Action 1 0 14 0 - + sonic3dp5.zip Sonic 3D Blast (Prototype 825, 19960826, 15.46) - Sonic 3D Blast (Prototype 825, 19960826, 15.46) - Sonic 3D Blast (Prototype 825, 19960826, 15.46) - Sonic 3D Blast (Prototype 825, 19960826, 15.46) - Sonic 3D Blast (Prototype 825, 19960826, 15.46) - - - eu - + sonic3d.zip Megadrive Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. - - media/video/sonic3d.mp4 - media/mixrbv2/sonic3d.png - - 1996 - 1996 1996 Travellers Tales SEGA Platform - Action 1 0 14 0 - + sonic3dp4.zip Sonic 3D Blast (Prototype 830, 19960831, 08.19) - Sonic 3D Blast (Prototype 830, 19960831, 08.19) - Sonic 3D Blast (Prototype 830, 19960831, 08.19) - Sonic 3D Blast (Prototype 830, 19960831, 08.19) - Sonic 3D Blast (Prototype 830, 19960831, 08.19) - - - eu - + sonic3d.zip Megadrive Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. - - media/video/sonic3d.mp4 - media/mixrbv2/sonic3d.png - - 1996 - 1996 1996 Travellers Tales SEGA Platform - Action 1 0 14 0 - + sonic3dp3.zip Sonic 3D Blast (Prototype 831, 19960903, 10.07) - Sonic 3D Blast (Prototype 831, 19960903, 10.07) - Sonic 3D Blast (Prototype 831, 19960903, 10.07) - Sonic 3D Blast (Prototype 831, 19960903, 10.07) - Sonic 3D Blast (Prototype 831, 19960903, 10.07) - - - eu - + sonic3d.zip Megadrive Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. - - media/video/sonic3d.mp4 - media/mixrbv2/sonic3d.png - - 1996 - 1996 1996 Travellers Tales SEGA Platform - Action 1 0 14 0 - + sonic3dp2.zip Sonic 3D Blast (Prototype 94, 19960904, 12.01) - Sonic 3D Blast (Prototype 94, 19960904, 12.01) - Sonic 3D Blast (Prototype 94, 19960904, 12.01) - Sonic 3D Blast (Prototype 94, 19960904, 12.01) - Sonic 3D Blast (Prototype 94, 19960904, 12.01) - - - eu - + sonic3d.zip Megadrive Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. - - media/video/sonic3d.mp4 - media/mixrbv2/sonic3d.png - - 1996 - 1996 1996 Travellers Tales SEGA Platform - Action 1 0 14 0 - + sonic3dp1.zip Sonic 3D Blast (USA, Prototype) - Sonic 3D Blast (USA, Prototype) - Sonic 3D Blast (USA, Prototype) - Sonic 3D Blast (USA, Prototype) - Sonic 3D Blast (USA, Prototype) - - - us - + sonic3d.zip Megadrive Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. - - media/video/sonic3d.mp4 - media/mixrbv2/sonic3d.png - - 1996 - 1996 1996 Travellers Tales SEGA Platform - Action 1 0 14 0 - + sonic3ddx.zip Sonic 3D Blast Director's Cut - Sonic 3D Blast Director's Cut - Sonic 3D Blast Director's Cut - Sonic 3D Blast Director's Cut - Sonic 3D Blast Director's Cut - - - wor - + sonic3d.zip Megadrive Sonic 3D was the last Sonic title released for the Mega Drive, the only platforming presence of the blue blur in the Sega Saturn, and one of his rare appearances in Personal Computers. The title, considering the era it was released, is somewhat misleading, as instead of full blown 3D graphics it uses an isometric view where Sonic can move not only forwards and backwards, but also left and right. While visiting Flicky Island, Sonic notices that the Flickies, his small, feathered friends that can travel between parallel worlds, were captured and turned into badniks (the robot enemies of Sonic) by Dr. Robotnik in his never-ending quest for the Chaos Emeralds. Seven levels separate Sonic from the final showdown with Robotnik. Gameplay is much slower when compared to other games in the series, and the number of badniks is reduced to five in each section. As usual, when Sonic destroys one badnik, an animal leaps free from its insides, but this time Sonic has to pick him up and lead them to an interdimensional ring. While they can be taken one by one, exploring the level with all five allow the player to reach for otherwise inaccessible continue tokens. Unlike all other previous games, time isn't a requirement: if the player completes a level in more than 10 minutes, it would only mean there would be no time bonus at the end. Finally, to collect all seven Chaos Emeralds, Sonic first must find Tails or Knuckles and offer them at least 50 rings. - - media/video/sonic3d.mp4 - media/mixrbv2/sonic3d.png - - 1996 - 1996 1996 Travellers Tales SEGA Platform - Action 1 0 14 0 - + sbash.zip - Sonic Bash (Hack V2) + Sonic Bash (Hack V2) - sonic2 - + sonic2.zip + Megadrive + + Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. + - 2016 + 1992 - redhotsonic - redhotsonic + SEGA + SEGA + + Action + + 1-2 0 - 0 + 17 0 - + sboom.zip Sonic Boom (Hack) - Sonic Boom (Hack) sonic2.zip - Megadrive - Sonic The Hedgehog 2 Hacks - - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - + Megadrive + + Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. + - 2009 + 1992 + SEGA + SEGA - + Action + 1-2 0 - 0 + 17 0 - + scheroes.zip Sonic Classic Heroes (Hack) - Sonic Classic Heroes (Hack) sonic2.zip - Megadrive - Sonic The Hedgehog 2 Hacks + Megadrive - Sonic Classic Heroes is a ROM hack for the Sega Mega Drive / Genesis that is the result of a collaboration between flamewing and ColinC10, combining their respective hacks Sonic 2 Heroes and Sonic 1 and 2. It therefore is a single ROM that offers the entire campaigns of Sonic the Hedgehog and Sonic the Hedgehog 2, either alone or together; and enables the player to play as many characters such as Sonic, Tails, and Knuckles. The hack is named due to the ability to control a team of characters, which is reminiscent of the more recent 3D game Sonic Heroes. + Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 2013 + 1992 - flamewing - ColinC10 + SEGA + SEGA - Platform + Action - 1-3 + 1-2 0 - 19 + 17 0 - + soniccmp.zip - Sonic Compilation (Euro) ~ Sonic Classics (USA, Kor) - Sonic Compilation (Euro) ~ Sonic Classics (USA, Kor) - Sonic Compilation (Euro) ~ Sonic Classics (USA, Kor) Sonic Compilation (Euro) ~ Sonic Classics (USA, Kor) - - eu - - 0 Megadrive - - A Genesis multicart that "includes 3 great Sonic games!" They are Sonic the Hedgehog, Sonic the Hedgehog 2, and Dr. Robotnik's Mean Bean Machine. Note that "Sonic 2 on this compilation cartridge is not compatible with Lock-On Technology of the Sonic & Knuckles Genesis game." - - - media/video/soniccmp.mp4 - media/mixrbv2/soniccmp.png - - 1995 - 1997 - 1994 - 1997 + 1995 - Compile - Majesco - - Compilation - Platform - - 1-2 + Sega + Sega 0 - 14 + 0 0 - + soniccmp1.zip - Sonic Compilation (Euro, Earlier) - Sonic Compilation (Euro, Earlier) - Sonic Compilation (Euro, Earlier) Sonic Compilation (Euro, Earlier) - - eu - soniccmp.zip Megadrive - - A Genesis multicart that "includes 3 great Sonic games!" They are Sonic the Hedgehog, Sonic the Hedgehog 2, and Dr. Robotnik's Mean Bean Machine. Note that "Sonic 2 on this compilation cartridge is not compatible with Lock-On Technology of the Sonic & Knuckles Genesis game." - - - media/video/soniccmp.mp4 - media/mixrbv2/soniccmp.png - - 1995 - 1997 - 1994 - 1997 + 1995 - Compile - Majesco - - Compilation - Platform - - 1-2 + Sega + Sega 0 - 14 + 0 0 scrack.zip Sonic Crackers (Jpn, Prototype) - Sonic Crackers (Jpn, Prototype) - Sonic Crackers (Jpn, Prototype) - - jp - wor - 0 Megadrive "Sonic Crackers, also called Sonic Studium, was a video game developer developed by the Sonic Team and published by Sega, a platform game from the Sonic series on Mega Drive1. Scene Sonic and his friend Miles "" Tails "" Prower, this prototype was the basis for Knuckles' Chaotix, released on 32X in 1995. " - media/video/scrack.mp4 - media/mixrbv2/scrack.png + media/video/scrack.mp4 + media/mixrbv2/scrack.png - 1998 1994 SEGA @@ -74492,15 +54375,11 @@ Dr. Eggman is still at large, and Sonic can't allow him to get his hands on the 13 0 - + sonicere.zip Sonic Eraser (Hack, English) - Sonic Eraser (Hack, English) - - jp - sonicer.zip Megadrive @@ -74516,13 +54395,8 @@ Dr. Eggman is still at large, and Sonic can't allow him to get his hands on the These modes can be played either single player or two-player simultaneous on separate fields. There is also a versus mode for one or two players, in which creating a combo of three or more clears will attack the opposing player, which causes them to lose control of their pieces for a short time. - - media/video/sonicer.mp4 - media/mixrbv2/sonicer.png - 1991 - 1991 SEGA SEGA @@ -74538,11 +54412,7 @@ These modes can be played either single player or two-player simultaneous on sep sonicer.zip Sonic Eraser (Jpn, SegaNet) - Sonic Eraser (Jpn, SegaNet) - - jp - 0 Megadrive @@ -74559,12 +54429,11 @@ These modes can be played either single player or two-player simultaneous on sep These modes can be played either single player or two-player simultaneous on separate fields. There is also a versus mode for one or two players, in which creating a combo of three or more clears will attack the opposing player, which causes them to lose control of their pieces for a short time. - media/video/sonicer.mp4 - media/mixrbv2/sonicer.png + media/video/sonicer.mp4 + media/mixrbv2/sonicer.png 1991 - 1991 SEGA SEGA @@ -74576,11 +54445,10 @@ These modes can be played either single player or two-player simultaneous on sep 3 0 - + sonicjam.zip Sonic Jam 6 - Sonic Jam 6 0 Megadrive @@ -74590,27 +54458,23 @@ These modes can be played either single player or two-player simultaneous on sep The Mario sprite of Super 1998 Mario 2 was replaced by Sonic the Hedgehog, who is red without a mushroom and blue with one. The title screen was also changed to feature Sonic, as well as the "intermission" screens that show you the remaining lives and the "Game Over" screen. Mario's name above the score readout was also changed to Sonic's. Curiously, the large Mario head in the underground bonus areas still remains. Controls are also modified; only the C button allows Sonic to jump and A shoots fireballs (if Sonic has grabbed a Fire Flower.) - media/video/sonicjam.mp4 - media/mixrbv2/sonicjam.png + media/video/sonicjam.mp4 + media/mixrbv2/sonicjam.png - - - + Homebrew Platform - Action 1 0 0 0 - + sonicjam1.zip Sonic Jam 6 (Alt) - Sonic Jam 6 (Alt) sonicjam.zip Megadrive @@ -74619,28 +54483,20 @@ The Mario sprite of Super 1998 Mario 2 was replaced by Sonic the Hedgehog, who i The Mario sprite of Super 1998 Mario 2 was replaced by Sonic the Hedgehog, who is red without a mushroom and blue with one. The title screen was also changed to feature Sonic, as well as the "intermission" screens that show you the remaining lives and the "Game Over" screen. Mario's name above the score readout was also changed to Sonic's. Curiously, the large Mario head in the underground bonus areas still remains. Controls are also modified; only the C button allows Sonic to jump and A shoots fireballs (if Sonic has grabbed a Fire Flower.) - - media/video/sonicjam.mp4 - media/mixrbv2/sonicjam.png - - - - + Homebrew Platform - Action 1 0 0 0 - + sonicjam2.zip Sonic Jam 6 (Hacked?) - Sonic Jam 6 (Hacked?) sonicjam.zip Megadrive @@ -74649,86 +54505,56 @@ The Mario sprite of Super 1998 Mario 2 was replaced by Sonic the Hedgehog, who i The Mario sprite of Super 1998 Mario 2 was replaced by Sonic the Hedgehog, who is red without a mushroom and blue with one. The title screen was also changed to feature Sonic, as well as the "intermission" screens that show you the remaining lives and the "Game Over" screen. Mario's name above the score readout was also changed to Sonic's. Curiously, the large Mario head in the underground bonus areas still remains. Controls are also modified; only the C button allows Sonic to jump and A shoots fireballs (if Sonic has grabbed a Fire Flower.) - - media/video/sonicjam.mp4 - media/mixrbv2/sonicjam.png - - - - + Homebrew Platform - Action 1 0 0 0 - + sonicmmix.zip Sonic Megamix (Hack By Team Megamix V3.0) - Sonic Megamix (Hack By Team Megamix V3.0) - Sonic Megamix (Hack By Team Megamix V3.0) sonic.zip - Megadrive - Sonic The Hedgehog 2 Hacks + Megadrive - Sonic the Hedgehog Megamix (commonly shortened to Sonic Megamix) is a work-in-progress multiperson disassembly modification of the original Sonic the Hedgehog videogame for the Sega Mega Drive / Genesis, developed by Team Megamix and more recently moved to the Sega Mega-CD. The game features the ability to play as one of five different characters: Sonic the Hedgehog, Mighty the Armadillo, Shadow the Hedgehog, Miles "Tails" Prower, and Knuckles the Echidna. It is an extensive reworking of the original game, featuring new art, music, abilities, layouts, and other things. + Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - - 2007 + 1991 - Team Megamix - Team Megamix + SEGA + SEGA - Platform - Platform / Run Jump Scrolling + Action 1 0 - 17 + 16 0 - + sonicppu.zip Sonic Pixel Perfect (Hack, Ultimate Version) - Sonic Pixel Perfect (Hack, Ultimate Version) - Sonic Pixel Perfect (Hack, Ultimate Version) - Sonic Pixel Perfect (Hack, Ultimate Version) - Sonic Pixel Perfect (Hack, Ultimate Version) - Sonic Pixel Perfect (Hack, Ultimate Version) sonic.zip Megadrive - Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... + Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - - 1994 - 1994 - 1994 - 1994 - 1994 1991 SEGA SEGA - Shoot'em Up Action - Platform 1 0 @@ -74739,14 +54565,7 @@ The Mario sprite of Super 1998 Mario 2 was replaced by Sonic the Hedgehog, who i sspin.zip Sonic Spinball (Euro) - Sonic Spinball (Euro) - Sonic Spinball (Euro) - Sonic Spinball (Euro) - Sonic Spinball (Euro) - - eu - 0 Megadrive @@ -74756,16 +54575,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C - media/video/sspin.mp4 - media/mixrbv2/sspin.png + media/video/sspin.mp4 + media/mixrbv2/sspin.png - 1993 - 1993 1993 - 1993 - 1993 - 1993 SEGA SEGA @@ -74777,18 +54591,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 15 0 - + sspinj.zip Sonic Spinball (Jpn) - Sonic Spinball (Jpn) - Sonic Spinball (Jpn) - Sonic Spinball (Jpn) - Sonic Spinball (Jpn) - - - jp - + sspin.zip Megadrive @@ -74797,17 +54604,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1993 - 1993 1993 - 1993 - 1993 - 1993 SEGA SEGA @@ -74819,19 +54617,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 15 0 - + sspinp.zip Sonic Spinball (Prototype) - Sonic Spinball (Prototype) - Sonic Spinball (Prototype) - Sonic Spinball (Prototype) - Sonic Spinball (Prototype) - - - us - wor - + sspin.zip Megadrive @@ -74840,17 +54630,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1993 - 1993 1993 - 1993 - 1993 - 1993 SEGA SEGA @@ -74862,18 +54643,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 15 0 - + sspinp1.zip Sonic Spinball (Prototype, 19930907) - Sonic Spinball (Prototype, 19930907) - Sonic Spinball (Prototype, 19930907) - Sonic Spinball (Prototype, 19930907) - Sonic Spinball (Prototype, 19930907) - - - jp - + sspin.zip Megadrive @@ -74882,17 +54656,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1993 - 1993 1993 - 1993 - 1993 - 1993 SEGA SEGA @@ -74904,18 +54669,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 15 0 - + sspinu.zip Sonic Spinball (USA) - Sonic Spinball (USA) - Sonic Spinball (USA) - Sonic Spinball (USA) - Sonic Spinball (USA) - - - us - + sspin.zip Megadrive @@ -74924,17 +54682,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1993 - 1993 1993 - 1993 - 1993 - 1993 SEGA SEGA @@ -74946,18 +54695,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 15 0 - + sspinua.zip Sonic Spinball (USA, Alt) - Sonic Spinball (USA, Alt) - Sonic Spinball (USA, Alt) - Sonic Spinball (USA, Alt) - Sonic Spinball (USA, Alt) - - - us - + sspin.zip Megadrive @@ -74966,17 +54708,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect Chaos Emeralds and destroy the boss at the end of each level. - - media/video/sspin.mp4 - media/mixrbv2/sspin.png - - 1993 - 1993 1993 - 1993 - 1993 - 1993 SEGA SEGA @@ -74992,701 +54725,414 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C sonic.zip Sonic the Hedgehog (Euro, USA) - Sonic the Hedgehog (Euro, USA) - Sonic the Hedgehog (Euro, USA) - Sonic the Hedgehog (Euro, USA) - Sonic the Hedgehog (Euro, USA) - Sonic the Hedgehog (Euro, USA) - Sonic the Hedgehog (Euro, USA) - - eu - us - wor - 0 Megadrive Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - media/video/sonic.mp4 - media/mixrbv2/sonic.png + media/video/sonic.mp4 + media/mixrbv2/sonic.png - 1991 - 1991 - 1991 1991 - 1991 SEGA SEGA Action - Platform 1 0 16 0 - + sonicj.zip Sonic the Hedgehog (Jpn, Kor) - Sonic the Hedgehog (Jpn, Kor) - Sonic the Hedgehog (Jpn, Kor) - Sonic the Hedgehog (Jpn, Kor) - Sonic the Hedgehog (Jpn, Kor) - Sonic the Hedgehog (Jpn, Kor) - Sonic the Hedgehog (Jpn, Kor) - - - jp - kr - wor - + sonic.zip Megadrive Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - - 1991 - 1991 - 1991 1991 - 1991 SEGA SEGA Action - Platform 1 0 16 0 - + sonicpir.zip Sonic the Hedgehog (Pirate, Ripped from Golden 10 in 1) - Sonic the Hedgehog (Pirate, Ripped from Golden 10 in 1) - Sonic the Hedgehog (Pirate, Ripped from Golden 10 in 1) - Sonic the Hedgehog (Pirate, Ripped from Golden 10 in 1) - Sonic the Hedgehog (Pirate, Ripped from Golden 10 in 1) - Sonic the Hedgehog (Pirate, Ripped from Golden 10 in 1) - Sonic the Hedgehog (Pirate, Ripped from Golden 10 in 1) - - - us - eu - + sonic.zip Megadrive Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - - 1991 - 1991 - 1991 1991 - 1991 SEGA SEGA Action - Platform 1 0 16 0 - + sonicp.zip Sonic the Hedgehog (Prototype) - Sonic the Hedgehog (Prototype) - Sonic the Hedgehog (Prototype) - Sonic the Hedgehog (Prototype) - Sonic the Hedgehog (Prototype) - Sonic the Hedgehog (Prototype) - Sonic the Hedgehog (Prototype) - - - us - eu - + sonic.zip Megadrive Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - - 1991 - 1991 - 1991 1991 - 1991 SEGA SEGA Action - Platform 1 0 16 0 - + sonictlw.zip Sonic the Hedgehog - The Lost Worlds (Hack) - Sonic the Hedgehog - The Lost Worlds (Hack) - - us - sonic.zip - Megadrive - Sonic The Hedgehog 2 Hacks + Megadrive - Sonic The Hedgehog: The Lost Worlds is a hack of Sonic the Hedgehog 2 by ExecByte. This hack features all of the zones that were cut from Sonic 2 during development. Some zones have been ported from the Sonic 2 Simon Wai prototype and then finished up, and some have been created based on magazine pictures and information from interviews with people who worked on Sonic 2. + Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - - media/mixrbv2/sonic.png - - 2009 + 1991 - ExecByte - ExecByte + SEGA + SEGA - Platform + Action - 1-2 + 1 0 - 15 + 16 0 - + sonic2p8.zip Sonic the Hedgehog 2 (Beta 4, 19920918, 16.26) - Sonic the Hedgehog 2 (Beta 4, 19920918, 16.26) - Sonic the Hedgehog 2 (Beta 4, 19920918, 16.26) - Sonic the Hedgehog 2 (Beta 4, 19920918, 16.26) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2p7.zip Sonic the Hedgehog 2 (Beta 5, 19920921, 12.06) - Sonic the Hedgehog 2 (Beta 5, 19920921, 12.06) - Sonic the Hedgehog 2 (Beta 5, 19920921, 12.06) - Sonic the Hedgehog 2 (Beta 5, 19920921, 12.06) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2p6.zip Sonic the Hedgehog 2 (Beta 6, 19920922, 18.47) - Sonic the Hedgehog 2 (Beta 6, 19920922, 18.47) - Sonic the Hedgehog 2 (Beta 6, 19920922, 18.47) - Sonic the Hedgehog 2 (Beta 6, 19920922, 18.47) sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2p5.zip Sonic the Hedgehog 2 (Beta 6, 19920922, 19.42) - Sonic the Hedgehog 2 (Beta 6, 19920922, 19.42) - Sonic the Hedgehog 2 (Beta 6, 19920922, 19.42) - Sonic the Hedgehog 2 (Beta 6, 19920922, 19.42) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2p4.zip Sonic the Hedgehog 2 (Beta 7, 19920924, 09.26) - Sonic the Hedgehog 2 (Beta 7, 19920924, 09.26) - Sonic the Hedgehog 2 (Beta 7, 19920924, 09.26) - Sonic the Hedgehog 2 (Beta 7, 19920924, 09.26) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2p3.zip Sonic the Hedgehog 2 (Beta 8, 19920924, 19.27) - Sonic the Hedgehog 2 (Beta 8, 19920924, 19.27) - Sonic the Hedgehog 2 (Beta 8, 19920924, 19.27) - Sonic the Hedgehog 2 (Beta 8, 19920924, 19.27) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2p11.zip Sonic the Hedgehog 2 (CENSOR Prototype) - Sonic the Hedgehog 2 (CENSOR Prototype) - Sonic the Hedgehog 2 (CENSOR Prototype) - Sonic the Hedgehog 2 (CENSOR Prototype) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2p2.zip Sonic the Hedgehog 2 (Prototype) - Sonic the Hedgehog 2 (Prototype) - Sonic the Hedgehog 2 (Prototype) - Sonic the Hedgehog 2 (Prototype) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2p10.zip Sonic the Hedgehog 2 (Prototype, 19920821) - Sonic the Hedgehog 2 (Prototype, 19920821) - Sonic the Hedgehog 2 (Prototype, 19920821) - Sonic the Hedgehog 2 (Prototype, 19920821) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2p9.zip Sonic the Hedgehog 2 (Prototype, 19920918) - Sonic the Hedgehog 2 (Prototype, 19920918) - Sonic the Hedgehog 2 (Prototype, 19920918) - Sonic the Hedgehog 2 (Prototype, 19920918) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2a.zip Sonic the Hedgehog 2 (World) - Sonic the Hedgehog 2 (World) - Sonic the Hedgehog 2 (World) - Sonic the Hedgehog 2 (World) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2p1.zip Sonic the Hedgehog 2 (World, Prototype) - Sonic the Hedgehog 2 (World, Prototype) - Sonic the Hedgehog 2 (World, Prototype) - Sonic the Hedgehog 2 (World, Prototype) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2b.zip Sonic the Hedgehog 2 (World, Rev. 01a) - Sonic the Hedgehog 2 (World, Rev. 01a) - Sonic the Hedgehog 2 (World, Rev. 01a) - Sonic the Hedgehog 2 (World, Rev. 01a) - - - eu - us - + sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 @@ -75697,372 +55143,246 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C sonic2.zip Sonic the Hedgehog 2 (World, Rev. A) - Sonic the Hedgehog 2 (World, Rev. A) - Sonic the Hedgehog 2 (World, Rev. A) - Sonic the Hedgehog 2 (World, Rev. A) - - wor - 0 Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png + media/video/sonic2.mp4 + media/mixrbv2/sonic2.png - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2c.zip Sonic the Hedgehog 2 (World, Rev. SC02) - Sonic the Hedgehog 2 (World, Rev. SC02) - Sonic the Hedgehog 2 (World, Rev. SC02) - Sonic the Hedgehog 2 (World, Rev. SC02) - - wor - sonic2.zip Megadrive Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 - 1992 - 1992 SEGA SEGA Action - Platform 1-2 0 17 0 - + sonic2xl.zip Sonic the Hedgehog 2 XL (Onion Ring Hack) - Sonic the Hedgehog 2 XL (Onion Ring Hack) sonic2.zip - Megadrive - Sonic The Hedgehog 2 Hacks + Megadrive - Sonic 2 XL is a hack of Sonic the Hedgehog 2 for Captain Bozo and Ranger's Sega Mega Drive. The rings are replaced by onion rings and Sonic gets fatter after eating them. The game came out after other hacks that penalize the player for collecting rings, such as OMG THE RED RINGS, a hack for Sonic the Hedgehog. The fatter Sonic gets, the slower he runs and the shorter he jumps. With enough onion rings, Sonic is unable to roll properly, and if he gets too fat, he dies. Can Sonic burn fat by running, or breaking monitors strategically spread across the phases. + Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 2010 - 2010 + 1992 - Captain Bozo - Captain Bozo + SEGA + SEGA - Platform / Run Jump Scrolling - Platform + Action 1-2 0 - 0 + 17 0 sonic3.zip Sonic the Hedgehog 3 (Euro) - Sonic the Hedgehog 3 (Euro) - Sonic the Hedgehog 3 (Euro) - Sonic the Hedgehog 3 (Euro) - Sonic the Hedgehog 3 (Euro) - Sonic the Hedgehog 3 (Euro) - - eu - 0 Megadrive Sonic the Hedgehog 3 is the third in the Sonic series of games. As with the previous games, it is a side-scrolling platformer based around speed. The basic game remains the same - players collect rings to earn extra lives, which are also used for protection, and scatter everywhere when Sonic is hurt. Sonic can jump on enemies to defeat them, and Spin Dash by holding down and the jump button, then letting go of down. Dr. Robotnik's Death Egg has crash-landed on Floating Island, so called because it harnesses the power of the Chaos Emeralds to float in the air. Robotnik needs them to repair the Death Egg, so he tells the guardian of Floating Island, Knuckles the Echidna, that Sonic and Tails are there to steal them. With Knuckles tricked and trying to stop the heroes at every turn, will they be able to stop Robotnik in time? New to Sonic 3 are three different types of shields; the Fire Shield (which protects you from fire but disappears if you enter water), the Water Shield (which lets you breathe underwater infinitely), and the Electric Shield (which pulls nearby rings towards you). - media/video/sonic3.mp4 - media/mixrbv2/sonic3.png + media/video/sonic3.mp4 + media/mixrbv2/sonic3.png - 1994 - 1994 - 1994 - 1994 1994 Sonic Team SEGA Action - Platform 1-2 0 16 0 - + sonic3j.zip Sonic the Hedgehog 3 (Jpn, Kor) - Sonic the Hedgehog 3 (Jpn, Kor) - Sonic the Hedgehog 3 (Jpn, Kor) - Sonic the Hedgehog 3 (Jpn, Kor) - Sonic the Hedgehog 3 (Jpn, Kor) - Sonic the Hedgehog 3 (Jpn, Kor) - - - jp - kr - wor - + sonic3.zip Megadrive Sonic the Hedgehog 3 is the third in the Sonic series of games. As with the previous games, it is a side-scrolling platformer based around speed. The basic game remains the same - players collect rings to earn extra lives, which are also used for protection, and scatter everywhere when Sonic is hurt. Sonic can jump on enemies to defeat them, and Spin Dash by holding down and the jump button, then letting go of down. Dr. Robotnik's Death Egg has crash-landed on Floating Island, so called because it harnesses the power of the Chaos Emeralds to float in the air. Robotnik needs them to repair the Death Egg, so he tells the guardian of Floating Island, Knuckles the Echidna, that Sonic and Tails are there to steal them. With Knuckles tricked and trying to stop the heroes at every turn, will they be able to stop Robotnik in time? New to Sonic 3 are three different types of shields; the Fire Shield (which protects you from fire but disappears if you enter water), the Water Shield (which lets you breathe underwater infinitely), and the Electric Shield (which pulls nearby rings towards you). - - media/video/sonic3.mp4 - media/mixrbv2/sonic3.png - - 1994 - 1994 - 1994 - 1994 1994 Sonic Team SEGA Action - Platform 1-2 0 16 0 - + sonic3pir.zip Sonic the Hedgehog 3 (Pirate) - Sonic the Hedgehog 3 (Pirate) - Sonic the Hedgehog 3 (Pirate) - Sonic the Hedgehog 3 (Pirate) - Sonic the Hedgehog 3 (Pirate) - Sonic the Hedgehog 3 (Pirate) - - - eu - us - + sonic3.zip Megadrive Sonic the Hedgehog 3 is the third in the Sonic series of games. As with the previous games, it is a side-scrolling platformer based around speed. The basic game remains the same - players collect rings to earn extra lives, which are also used for protection, and scatter everywhere when Sonic is hurt. Sonic can jump on enemies to defeat them, and Spin Dash by holding down and the jump button, then letting go of down. Dr. Robotnik's Death Egg has crash-landed on Floating Island, so called because it harnesses the power of the Chaos Emeralds to float in the air. Robotnik needs them to repair the Death Egg, so he tells the guardian of Floating Island, Knuckles the Echidna, that Sonic and Tails are there to steal them. With Knuckles tricked and trying to stop the heroes at every turn, will they be able to stop Robotnik in time? New to Sonic 3 are three different types of shields; the Fire Shield (which protects you from fire but disappears if you enter water), the Water Shield (which lets you breathe underwater infinitely), and the Electric Shield (which pulls nearby rings towards you). - - media/video/sonic3.mp4 - media/mixrbv2/sonic3.png - - 1994 - 1994 - 1994 - 1994 1994 Sonic Team SEGA Action - Platform 1-2 0 16 0 - + sonic3p2.zip Sonic the Hedgehog 3 (Prototype, 19931103) - Sonic the Hedgehog 3 (Prototype, 19931103) - Sonic the Hedgehog 3 (Prototype, 19931103) - Sonic the Hedgehog 3 (Prototype, 19931103) - Sonic the Hedgehog 3 (Prototype, 19931103) - Sonic the Hedgehog 3 (Prototype, 19931103) sonic3.zip Megadrive Sonic the Hedgehog 3 is the third in the Sonic series of games. As with the previous games, it is a side-scrolling platformer based around speed. The basic game remains the same - players collect rings to earn extra lives, which are also used for protection, and scatter everywhere when Sonic is hurt. Sonic can jump on enemies to defeat them, and Spin Dash by holding down and the jump button, then letting go of down. Dr. Robotnik's Death Egg has crash-landed on Floating Island, so called because it harnesses the power of the Chaos Emeralds to float in the air. Robotnik needs them to repair the Death Egg, so he tells the guardian of Floating Island, Knuckles the Echidna, that Sonic and Tails are there to steal them. With Knuckles tricked and trying to stop the heroes at every turn, will they be able to stop Robotnik in time? New to Sonic 3 are three different types of shields; the Fire Shield (which protects you from fire but disappears if you enter water), the Water Shield (which lets you breathe underwater infinitely), and the Electric Shield (which pulls nearby rings towards you). - - media/video/sonic3.mp4 - media/mixrbv2/sonic3.png - - 1994 - 1994 - 1994 - 1994 1994 Sonic Team SEGA Action - Platform 1-2 0 16 0 - + sonic3p1.zip Sonic the Hedgehog 3 (Prototype, 19931120) - Sonic the Hedgehog 3 (Prototype, 19931120) - Sonic the Hedgehog 3 (Prototype, 19931120) - Sonic the Hedgehog 3 (Prototype, 19931120) - Sonic the Hedgehog 3 (Prototype, 19931120) - Sonic the Hedgehog 3 (Prototype, 19931120) - - - us - + sonic3.zip Megadrive Sonic the Hedgehog 3 is the third in the Sonic series of games. As with the previous games, it is a side-scrolling platformer based around speed. The basic game remains the same - players collect rings to earn extra lives, which are also used for protection, and scatter everywhere when Sonic is hurt. Sonic can jump on enemies to defeat them, and Spin Dash by holding down and the jump button, then letting go of down. Dr. Robotnik's Death Egg has crash-landed on Floating Island, so called because it harnesses the power of the Chaos Emeralds to float in the air. Robotnik needs them to repair the Death Egg, so he tells the guardian of Floating Island, Knuckles the Echidna, that Sonic and Tails are there to steal them. With Knuckles tricked and trying to stop the heroes at every turn, will they be able to stop Robotnik in time? New to Sonic 3 are three different types of shields; the Fire Shield (which protects you from fire but disappears if you enter water), the Water Shield (which lets you breathe underwater infinitely), and the Electric Shield (which pulls nearby rings towards you). - - media/video/sonic3.mp4 - media/mixrbv2/sonic3.png - - 1994 - 1994 - 1994 - 1994 1994 Sonic Team SEGA Action - Platform 1-2 0 16 0 - + sonic3u.zip Sonic the Hedgehog 3 (USA) - Sonic the Hedgehog 3 (USA) - Sonic the Hedgehog 3 (USA) - Sonic the Hedgehog 3 (USA) - Sonic the Hedgehog 3 (USA) - Sonic the Hedgehog 3 (USA) - - - us - + sonic3.zip Megadrive Sonic the Hedgehog 3 is the third in the Sonic series of games. As with the previous games, it is a side-scrolling platformer based around speed. The basic game remains the same - players collect rings to earn extra lives, which are also used for protection, and scatter everywhere when Sonic is hurt. Sonic can jump on enemies to defeat them, and Spin Dash by holding down and the jump button, then letting go of down. Dr. Robotnik's Death Egg has crash-landed on Floating Island, so called because it harnesses the power of the Chaos Emeralds to float in the air. Robotnik needs them to repair the Death Egg, so he tells the guardian of Floating Island, Knuckles the Echidna, that Sonic and Tails are there to steal them. With Knuckles tricked and trying to stop the heroes at every turn, will they be able to stop Robotnik in time? New to Sonic 3 are three different types of shields; the Fire Shield (which protects you from fire but disappears if you enter water), the Water Shield (which lets you breathe underwater infinitely), and the Electric Shield (which pulls nearby rings towards you). - - media/video/sonic3.mp4 - media/mixrbv2/sonic3.png - - 1994 - 1994 - 1994 - 1994 1994 Sonic Team SEGA Action - Platform 1-2 0 16 0 - + s3comp.zip - Sonic the Hedgehog 3 Complete (World, Hack) + Sonic the Hedgehog 3 Complete (World, Hack) - sks3 - + sks3.zip + Megadrive + + Sonic and Knuckles join forces to defeat rotten Dr. Robotnik's Death Egg invasion ! Sonic has the speed, Knuckles has the power, but do you have the skill ? 8 massive new zones. 3 spectacular special stages. And more... + - 2013 + 1994 - Tiddles - Tiddles + SEGA + SEGA + + Shoot'em Up + + 1 0 - 0 + 16 0 - + sonic31.zip Sonic the Hedgehog 3 in 1 (World, Hack) - + Megadrive 2011 @@ -76072,32 +55392,34 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 0 0 - + sonicwa.zip - Sonic Winter Adventures (Hack) + Sonic Winter Adventures (Hack) - sonic - + sonic.zip + Megadrive + + Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." + - 2013 + 1991 - vladikcomper - vladikcomper + SEGA + SEGA + + Action + + 1 0 - 0 + 16 0 - + sorcerkj.zip Sorcer Kingdom (Jpn) - Sorcer Kingdom (Jpn) - Sorcer Kingdom (Jpn) - - jp - sorcerk.zip Megadrive @@ -76105,13 +55427,8 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C The game plays like a typical RPG but the battles are a little unusual. Whenever you are attacked or attack a monster that is within your current range, a turn-based battle starts immediately without taking you to a separate fighting area, and you have to fight all enemies that were visible the moment the battle started. - - media/video/sorcerk.mp4 - media/mixrbv2/sorcerk.png - 1993 - 1992 Technical Wave Treco @@ -76123,16 +55440,11 @@ The game plays like a typical RPG but the battles are a little unusual. Whenever 9 0 - + sorcerk1.zip Sorcerer's Kingdom (USA) - Sorcerer's Kingdom (USA) - Sorcerer's Kingdom (USA) - - us - sorcerk.zip Megadrive @@ -76140,13 +55452,8 @@ The game plays like a typical RPG but the battles are a little unusual. Whenever The game plays like a typical RPG but the battles are a little unusual. Whenever you are attacked or attack a monster that is within your current range, a turn-based battle starts immediately without taking you to a separate fighting area, and you have to fight all enemies that were visible the moment the battle started. - - media/video/sorcerk.mp4 - media/mixrbv2/sorcerk.png - 1993 - 1992 Technical Wave Treco @@ -76162,12 +55469,7 @@ The game plays like a typical RPG but the battles are a little unusual. Whenever sorcerk.zip Sorcerer's Kingdom (USA, v1.1) - Sorcerer's Kingdom (USA, v1.1) - Sorcerer's Kingdom (USA, v1.1) - - us - 0 Megadrive @@ -76176,12 +55478,11 @@ The game plays like a typical RPG but the battles are a little unusual. Whenever The game plays like a typical RPG but the battles are a little unusual. Whenever you are attacked or attack a monster that is within your current range, a turn-based battle starts immediately without taking you to a separate fighting area, and you have to fight all enemies that were visible the moment the battle started. - media/video/sorcerk.mp4 - media/mixrbv2/sorcerk.png + media/video/sorcerk.mp4 + media/mixrbv2/sorcerk.png 1993 - 1992 Technical Wave Treco @@ -76197,11 +55498,7 @@ The game plays like a typical RPG but the battles are a little unusual. Whenever sorcer.zip Sorcerian (Jpn) - Sorcerian (Jpn) - - jp - 0 Megadrive @@ -76212,12 +55509,11 @@ The game is an RPG with an unusual side-scrolling perspective and action-based c The view switches to side-scrolling when the party ventures into a hostile area. Combat is performed in real time, with the player controlling the entire party at once. The lead character can be changed at any time, and battle actions will be carried out by whoever is in front. Melee attacks and magic spells are unleashed by pressing corresponding buttons. The characters can also jump and interact with objects by bumping into them. Dungeons are usually maze-like, and some contain simple puzzles such as finding and activating hidden switches to open doors. - media/video/sorcer.mp4 - media/mixrbv2/sorcer.png + media/video/sorcer.mp4 + media/mixrbv2/sorcer.png 1990 - 1990 Nihon Falcom Nihon Falcom @@ -76233,7 +55529,6 @@ The view switches to side-scrolling when the party ventures into a hostile area. soulblad.zip Soul Blade - Soul Blade 0 Megadrive @@ -76243,8 +55538,8 @@ The view switches to side-scrolling when the party ventures into a hostile area. The game is a standard one-on-one fighter. - media/video/soulblad.mp4 - media/mixrbv2/soulblad.png + media/video/soulblad.mp4 + media/mixrbv2/soulblad.png 1997 @@ -76258,11 +55553,10 @@ The game is a standard one-on-one fighter. 0 0 - + soulblada.zip Soul Blade (Alt) - Soul Blade (Alt) soulblad.zip Megadrive @@ -76271,10 +55565,6 @@ The game is a standard one-on-one fighter. The game is a standard one-on-one fighter. - - media/video/soulblad.mp4 - media/mixrbv2/soulblad.png - 1997 @@ -76291,19 +55581,15 @@ The game is a standard one-on-one fighter. souledge.zip Soul Edge vs Samurai Spirits (Pirate) - Soul Edge vs Samurai Spirits (Pirate) - - tw - 0 Megadrive Soul Edge VS Samurai Spirits is an unlicensed fighting game released on the Sega Mega Drive/Genesis as a follow up to both Soul Calibur and Samurai Spirits II. It which was presumably developed by the same company as they use the same exact fighting engine. The game features characters from the Samurai Shodown and Soul Blade series. The theme song of the game is lifted from the Mega Drive RPG Barver Battle Saga: Tai Kong Zhan Shi. - media/video/souledge.mp4 - media/mixrbv2/souledge.png + media/video/souledge.mp4 + media/mixrbv2/souledge.png 1997 @@ -76318,24 +55604,16 @@ The game is a standard one-on-one fighter. 16 0 - + souledgea.zip Soul Edge vs Samurai Spirits (Pirate, Cracked) - Soul Edge vs Samurai Spirits (Pirate, Cracked) - - tw - souledge.zip Megadrive Soul Edge VS Samurai Spirits is an unlicensed fighting game released on the Sega Mega Drive/Genesis as a follow up to both Soul Calibur and Samurai Spirits II. It which was presumably developed by the same company as they use the same exact fighting engine. The game features characters from the Samurai Shodown and Soul Blade series. The theme song of the game is lifted from the Mega Drive RPG Barver Battle Saga: Tai Kong Zhan Shi. - - media/video/souledge.mp4 - media/mixrbv2/souledge.png - 1997 @@ -76353,67 +55631,49 @@ The game is a standard one-on-one fighter. sndtool.zip Sound Tool v2.2? - Sound Tool v2.2? - - us - 0 Megadrive - media/mixrbv2/sndtool.png + media/mixrbv2/sndtool.png - - - - - - + + 0 0 0 - + southia.zip South Island Adventure (Hack, V0.3) sonic.zip - Megadrive - Sonic The Hedgehog 2 Hacks + Megadrive - + Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - - media/mixrbv2/sonic.png - - + 1991 + SEGA + SEGA - + Action + 1 0 - 0 + 16 0 - + spacebob.zip Space Funky B.O.B. (Jpn) - Space Funky B.O.B. (Jpn) - Space Funky B.O.B. (Jpn) - Space Funky B.O.B. (Jpn) - Space Funky B.O.B. (Jpn) - Space Funky B.O.B. (Jpn) - Space Funky B.O.B. (Jpn) - Space Funky B.O.B. (Jpn) - - - jp - + bob.zip Megadrive @@ -76425,39 +55685,24 @@ What to do now? Guide B.O.B trough a colorful game with the strangest enemies you ever seen, to find a new car to get home with... - - media/video/bob.mp4 - media/mixrbv2/bob.png - 1993 - 1993 - 1993 - 1993 Gray Matter Electronic Arts Platform - Platform / Shooter Scrolling - Action - Fight 1 0 9 0 - + sharrierj.zip Space Harrier II (Jpn, Launch Cart) - Space Harrier II (Jpn, Launch Cart) - Space Harrier II (Jpn, Launch Cart) - - jp - sharrier.zip Megadrive @@ -76467,22 +55712,13 @@ There are 13 stages to complete by jetting around and blasting bad guys and boss The game uses many of the enemies and bosses from the first Space Harrier, but adds an array of new ones as well. - - media/video/sharrier.mp4 - media/mixrbv2/sharrier.png - - 1988 - 1990 - 1989 - 1988 1988 SEGA SEGA Shoot'em Up - Various 1 0 @@ -76493,12 +55729,7 @@ The game uses many of the enemies and bosses from the first Space Harrier, but a sharrier.zip Space Harrier II (World) - Space Harrier II (World) - Space Harrier II (World) - - wor - 0 Megadrive @@ -76509,97 +55740,62 @@ There are 13 stages to complete by jetting around and blasting bad guys and boss The game uses many of the enemies and bosses from the first Space Harrier, but adds an array of new ones as well. - media/video/sharrier.mp4 - media/mixrbv2/sharrier.png + media/video/sharrier.mp4 + media/mixrbv2/sharrier.png - 1988 - 1990 - 1989 - 1988 1988 SEGA SEGA Shoot'em Up - Various 1 0 14 0 - + sinv90.zip Space Invaders 90 (Jpn) - Space Invaders 90 (Jpn) - Space Invaders 90 (Jpn) - Space Invaders 90 (Jpn) - - jp - sinv91.zip Megadrive Space Invaders '91 is a port of the the coin-op Space Invaders '91, just like Super Space Invaders for other platforms, but still different from those. This version differs from Super Space Invaders in that there are no cutscenes, there is only one mode of play as opposed to SSI's two, and there is no stage select. - - media/video/sinv91.mp4 - media/mixrbv2/sinv91.png - 1991 - 1990 Taito Taito Shooter - Shooter / Space Invaders Like - Shoot'em up / Vertical - Action - Shoot'em Up 1 0 17 0 - + sinv91s.zip space invaders 91 (Hack, Spanish) - space invaders 91 (Hack, Spanish) - space invaders 91 (Hack, Spanish) - space invaders 91 (Hack, Spanish) - - us - sinv91.zip Megadrive Space Invaders '91 is a port of the the coin-op Space Invaders '91, just like Super Space Invaders for other platforms, but still different from those. This version differs from Super Space Invaders in that there are no cutscenes, there is only one mode of play as opposed to SSI's two, and there is no stage select. - - media/video/sinv91.mp4 - media/mixrbv2/sinv91.png - 1991 - 1990 Taito Taito Shooter - Shooter / Space Invaders Like - Shoot'em up / Vertical - Action - Shoot'em Up 1 0 @@ -76610,34 +55806,23 @@ The game uses many of the enemies and bosses from the first Space Harrier, but a sinv91.zip Space Invaders 91 (USA) - Space Invaders 91 (USA) - Space Invaders 91 (USA) - Space Invaders 91 (USA) - - us - 0 Megadrive Space Invaders '91 is a port of the the coin-op Space Invaders '91, just like Super Space Invaders for other platforms, but still different from those. This version differs from Super Space Invaders in that there are no cutscenes, there is only one mode of play as opposed to SSI's two, and there is no stage select. - media/video/sinv91.mp4 - media/mixrbv2/sinv91.png + media/video/sinv91.mp4 + media/mixrbv2/sinv91.png 1991 - 1990 Taito Taito Shooter - Shooter / Space Invaders Like - Shoot'em up / Vertical - Action - Shoot'em Up 1 0 @@ -76648,13 +55833,7 @@ The game uses many of the enemies and bosses from the first Space Harrier, but a sparkstr.zip Sparkster (Euro) - Sparkster (Euro) - Sparkster (Euro) - Sparkster (Euro) - - eu - 0 Megadrive @@ -76665,38 +55844,27 @@ The game consists of six levels with 2D side-scrolling platformer gameplay. The For an additional challenge players can locate the seven swords hidden throughout the levels. When all of them have been found, the hero turns into Golden Sparkster. The game includes a password system. - media/video/sparkstr.mp4 - media/mixrbv2/sparkstr.png + media/video/sparkstr.mp4 + media/mixrbv2/sparkstr.png 1994 - 1994 - 1994 - 1994 Konami Konami Action - Platform 1 0 12 0 - + sparkstrs.zip Sparkster (Hack, Spanish) - Sparkster (Hack, Spanish) - Sparkster (Hack, Spanish) - Sparkster (Hack, Spanish) - - - eu - us - + sparkstr.zip Megadrive @@ -76706,38 +55874,24 @@ The game consists of six levels with 2D side-scrolling platformer gameplay. The For an additional challenge players can locate the seven swords hidden throughout the levels. When all of them have been found, the hero turns into Golden Sparkster. The game includes a password system. - - media/video/sparkstr.mp4 - media/mixrbv2/sparkstr.png - 1994 - 1994 - 1994 - 1994 Konami Konami Action - Platform 1 0 12 0 - + sparkstrj.zip Sparkster (Jpn) - Sparkster (Jpn) - Sparkster (Jpn) - Sparkster (Jpn) - - jp - sparkstr.zip Megadrive @@ -76747,38 +55901,24 @@ The game consists of six levels with 2D side-scrolling platformer gameplay. The For an additional challenge players can locate the seven swords hidden throughout the levels. When all of them have been found, the hero turns into Golden Sparkster. The game includes a password system. - - media/video/sparkstr.mp4 - media/mixrbv2/sparkstr.png - 1994 - 1994 - 1994 - 1994 Konami Konami Action - Platform 1 0 12 0 - + sparkstru.zip Sparkster (USA) - Sparkster (USA) - Sparkster (USA) - Sparkster (USA) - - us - sparkstr.zip Megadrive @@ -76788,21 +55928,13 @@ The game consists of six levels with 2D side-scrolling platformer gameplay. The For an additional challenge players can locate the seven swords hidden throughout the levels. When all of them have been found, the hero turns into Golden Sparkster. The game includes a password system. - - media/video/sparkstr.mp4 - media/mixrbv2/sparkstr.png - 1994 - 1994 - 1994 - 1994 Konami Konami Action - Platform 1 0 @@ -76813,13 +55945,7 @@ For an additional challenge players can locate the seven swords hidden throughou speedbl2.zip Speedball 2 (Euro) - Speedball 2 (Euro) - Speedball 2 (Euro) - Speedball 2 (Euro) - - eu - 0 Megadrive @@ -76835,38 +55961,27 @@ A variety of tokens also appear during the match, some of which boost your team' - media/video/speedbl2.mp4 - media/mixrbv2/speedbl2.png + media/video/speedbl2.mp4 + media/mixrbv2/speedbl2.png 1991 - 1991 - 1992 - 1992 Imageworks The Bitmap Brothers Sports / Handball - Action - Sports 1-2 0 12 0 - + speedbl2j.zip Speedball 2 (Jpn) - Speedball 2 (Jpn) - Speedball 2 (Jpn) - Speedball 2 (Jpn) - - jp - speedbl2.zip Megadrive @@ -76881,39 +55996,24 @@ You get money for the results, and by collecting the silver tokens which appear A variety of tokens also appear during the match, some of which boost your team's power for a short period of time, and one freezes the opposition. - - media/video/speedbl2.mp4 - media/mixrbv2/speedbl2.png - 1991 - 1991 - 1992 - 1992 Imageworks The Bitmap Brothers Sports / Handball - Action - Sports 1-2 0 12 0 - + speedbl2p.zip Speedball 2 - Brutal Deluxe (Prototype, 19910607) - Speedball 2 - Brutal Deluxe (Prototype, 19910607) - Speedball 2 - Brutal Deluxe (Prototype, 19910607) - Speedball 2 - Brutal Deluxe (Prototype, 19910607) - - us - speedbl2.zip Megadrive @@ -76928,39 +56028,24 @@ You get money for the results, and by collecting the silver tokens which appear A variety of tokens also appear during the match, some of which boost your team's power for a short period of time, and one freezes the opposition. - - media/video/speedbl2.mp4 - media/mixrbv2/speedbl2.png - 1991 - 1991 - 1992 - 1992 Imageworks The Bitmap Brothers Sports / Handball - Action - Sports 1-2 0 12 0 - + speedbl2u.zip Speedball 2 - Brutal Deluxe (USA) - Speedball 2 - Brutal Deluxe (USA) - Speedball 2 - Brutal Deluxe (USA) - Speedball 2 - Brutal Deluxe (USA) - - us - speedbl2.zip Megadrive @@ -76975,38 +56060,24 @@ You get money for the results, and by collecting the silver tokens which appear A variety of tokens also appear during the match, some of which boost your team's power for a short period of time, and one freezes the opposition. - - media/video/speedbl2.mp4 - media/mixrbv2/speedbl2.png - 1991 - 1991 - 1992 - 1992 Imageworks The Bitmap Brothers Sports / Handball - Action - Sports 1-2 0 12 0 - + spidmaxcs.zip Spider-Man & Venom - Maximum Carnage (Hack, Spanish) - Spider-Man & Venom - Maximum Carnage (Hack, Spanish) - Spider-Man & Venom - Maximum Carnage (Hack, Spanish) - - wor - spidmaxc.zip Megadrive @@ -77015,14 +56086,8 @@ A variety of tokens also appear during the match, some of which boost your team' You start off with Spidey but in certain parts you get to choose between him and Venom, which takes you through an alternate routes. The gameplay is your standard beat-em-up, the regular punching and jump-kicking, with the addition of the all important webbing - ie web swinging, web shield etc. - - media/video/spidmaxc.mp4 - media/mixrbv2/spidmaxc.png - 1994 - 1994 - 1995 Software Creations Acclaim @@ -77038,12 +56103,7 @@ You start off with Spidey but in certain parts you get to choose between him and spidmaxc.zip Spider-Man & Venom - Maximum Carnage (World) - Spider-Man & Venom - Maximum Carnage (World) - Spider-Man & Venom - Maximum Carnage (World) - - wor - 0 Megadrive @@ -77053,13 +56113,11 @@ You start off with Spidey but in certain parts you get to choose between him and - media/video/spidmaxc.mp4 - media/mixrbv2/spidmaxc.png + media/video/spidmaxc.mp4 + media/mixrbv2/spidmaxc.png 1994 - 1994 - 1995 Software Creations Acclaim @@ -77075,15 +56133,7 @@ You start off with Spidey but in certain parts you get to choose between him and spidermn.zip Spider-Man (Euro, USA) - Spider-Man (Euro, USA) - Spider-Man (Euro, USA) - Spider-Man (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -77095,37 +56145,27 @@ Spidey has 24 hours to find and disarm that bomb. And he must also clear his nam - media/video/spidermn.mp4 - media/mixrbv2/spidermn.png + media/video/spidermn.mp4 + media/mixrbv2/spidermn.png - 1995 - 1995 1995 Western Technologies Acclaim Platform - Action 1 0 12 0 - + spidermnp1.zip Spider-Man (USA, Prototype) - Spider-Man (USA, Prototype) - Spider-Man (USA, Prototype) - Spider-Man (USA, Prototype) - - - us - wor - + spidermn.zip Megadrive @@ -77136,38 +56176,24 @@ But now one of the biggest criminals in the city, Wilson Fisk, a.k.a. The Kingpi Spidey has 24 hours to find and disarm that bomb. And he must also clear his name, so he takes his camera to take convincing photos for his Spider-Man hating boss, J. Jonah Jameson, and the police, to prove his innocence. Along the way, he just may run into a few of his *AHEM* "old friends", including Dr. Octopus, Electro, Mysterio, and ultimately Kingpin himself! - - media/video/spidermn.mp4 - media/mixrbv2/spidermn.png - - 1995 - 1995 1995 Western Technologies Acclaim Platform - Action 1 0 12 0 - + spidermnp2.zip Spider-Man (USA, Prototype, Earlier) - Spider-Man (USA, Prototype, Earlier) - Spider-Man (USA, Prototype, Earlier) - Spider-Man (USA, Prototype, Earlier) - - - us - wor - + spidermn.zip Megadrive @@ -77178,20 +56204,13 @@ But now one of the biggest criminals in the city, Wilson Fisk, a.k.a. The Kingpi Spidey has 24 hours to find and disarm that bomb. And he must also clear his name, so he takes his camera to take convincing photos for his Spider-Man hating boss, J. Jonah Jameson, and the police, to prove his innocence. Along the way, he just may run into a few of his *AHEM* "old friends", including Dr. Octopus, Electro, Mysterio, and ultimately Kingpin himself! - - media/video/spidermn.mp4 - media/mixrbv2/spidermn.png - - 1995 - 1995 1995 Western Technologies Acclaim Platform - Action 1 0 @@ -77202,14 +56221,7 @@ Spidey has 24 hours to find and disarm that bomb. And he must also clear his nam spidxmen.zip Spider-Man and X-Men - Arcade's Revenge (Euro, USA) - Spider-Man and X-Men - Arcade's Revenge (Euro, USA) - Spider-Man and X-Men - Arcade's Revenge (Euro, USA) - - us - wor - eu - 0 Megadrive @@ -77217,13 +56229,11 @@ Spidey has 24 hours to find and disarm that bomb. And he must also clear his nam - media/video/spidxmen.mp4 - media/mixrbv2/spidxmen.png + media/video/spidxmen.mp4 + media/mixrbv2/spidxmen.png 1993 - 1993 - 1993 Software Creations Acclaim @@ -77235,12 +56245,10 @@ Spidey has 24 hours to find and disarm that bomb. And he must also clear his nam 11 0 - + spidkings.zip Spider-Man vs. the Kingpin (Hack, Spanish) - Spider-Man vs. the Kingpin (Hack, Spanish) - Spider-Man vs. the Kingpin (Hack, Spanish) spidking.zip Megadrive @@ -77249,21 +56257,13 @@ Spidey has 24 hours to find and disarm that bomb. And he must also clear his nam All versions of the video game are side-scrolling platform games, whereby the player controls superhero Spider-Man to battle various supervillains (Doctor Octopus, Sandman, The Lizard, Hobgoblin, Vulture, Mysterio, Electro and Venom) to obtain the keys needed to disarm a nuclear bomb that the Kingpin has not only framed Spider-Man for stealing but plans to detonate within twenty-four hours. In the middle of the game, Spider-Man's wife Mary Jane Watson is also kidnapped by Venom. - - media/video/spidking.mp4 - media/mixrbv2/spidking.png - - 1991 - 1991 - 1991 1991 Technopop SEGA Platform - Platform / Fighter Scrolling 1 0 @@ -77274,12 +56274,7 @@ All versions of the video game are side-scrolling platform games, whereby the pl spidking.zip Spider-Man vs. the Kingpin (World) - Spider-Man vs. the Kingpin (World) - Spider-Man vs. the Kingpin (World) - - wor - 0 Megadrive @@ -77288,20 +56283,16 @@ All versions of the video game are side-scrolling platform games, whereby the pl All versions of the video game are side-scrolling platform games, whereby the player controls superhero Spider-Man to battle various supervillains (Doctor Octopus, Sandman, The Lizard, Hobgoblin, Vulture, Mysterio, Electro and Venom) to obtain the keys needed to disarm a nuclear bomb that the Kingpin has not only framed Spider-Man for stealing but plans to detonate within twenty-four hours. In the middle of the game, Spider-Man's wife Mary Jane Watson is also kidnapped by Venom. - media/video/spidking.mp4 - media/mixrbv2/spidking.png + media/video/spidking.mp4 + media/mixrbv2/spidking.png - 1991 - 1991 - 1991 1991 Technopop SEGA Platform - Platform / Fighter Scrolling 1 0 @@ -77312,19 +56303,15 @@ All versions of the video game are side-scrolling platform games, whereby the pl spiritwf.zip Spiritual Warfare (USA) - Spiritual Warfare (USA) - - us - 0 Megadrive Spiritual Warfare is a Zelda-like clone where you play as a soldier of God, fighting the forces of darkness in various parts of a modern city to find the armor of God, each one guarded by increasingly difficult demon bosses. When you are dire need, an angel may come down and help you, if you answer Bible questions correctly. The game will take through increasingly difficult levels of play, where in the end you will face off with Satan himself. - media/video/spiritwf.mp4 - media/mixrbv2/spiritwf.png + media/video/spiritwf.mp4 + media/mixrbv2/spiritwf.png 1994 @@ -77343,7 +56330,6 @@ All versions of the video game are side-scrolling platform games, whereby the pl spirou.zip Spirou (Euro) - Spirou (Euro) 0 Megadrive @@ -77351,19 +56337,16 @@ All versions of the video game are side-scrolling platform games, whereby the pl Just as he is about to present his inventions to a scientific research symposium in New York, Count Champignac is kidnapped by Cyanida. The evil robot has but one aim, to rule the world. There's not a moment to lose. Spirou will have to scour the streets, subways and skyscrapers of New York and fly to Palombia, a marshy jungle full of surprise... good and bad... - media/video/spirou.mp4 - media/mixrbv2/spirou.png + media/video/spirou.mp4 + media/mixrbv2/spirou.png 1996 - 1995 Infogrames Infogrames Platform - Action - Sports 1 0 @@ -77374,13 +56357,7 @@ All versions of the video game are side-scrolling platform games, whereby the pl splatth2.zip Splatterhouse 2 (Euro) - Splatterhouse 2 (Euro) - Splatterhouse 2 (Euro) - Splatterhouse 2 (Euro) - - eu - 0 Megadrive @@ -77389,37 +56366,27 @@ All versions of the video game are side-scrolling platform games, whereby the pl Heavily influenced by films such as Evil Dead 2, the game takes you through eight, side-scrolling stages. Rick has a basic set of punches, kicks and flying kicks, but he can pick up additional weapons such as a lead pipes, bones, bombs, a shotgun and a chainsaw for the ultimate bloodfest, while fighting skulls, razor fish and giant demons. A boss, requiring a specific pattern of moves, awaits you at the end of each stage. - media/video/splatth2.mp4 - media/mixrbv2/splatth2.png + media/video/splatth2.mp4 + media/mixrbv2/splatth2.png 1992 - 1992 - 1992 - 1992 Namco Namco Action - Beat'em Up 1 0 14 0 - + splatth2u.zip Splatterhouse 2 (USA) - Splatterhouse 2 (USA) - Splatterhouse 2 (USA) - Splatterhouse 2 (USA) - - us - splatth2.zip Megadrive @@ -77427,38 +56394,24 @@ Heavily influenced by films such as Evil Dead 2, the game takes you through eigh Heavily influenced by films such as Evil Dead 2, the game takes you through eight, side-scrolling stages. Rick has a basic set of punches, kicks and flying kicks, but he can pick up additional weapons such as a lead pipes, bones, bombs, a shotgun and a chainsaw for the ultimate bloodfest, while fighting skulls, razor fish and giant demons. A boss, requiring a specific pattern of moves, awaits you at the end of each stage. - - media/video/splatth2.mp4 - media/mixrbv2/splatth2.png - 1992 - 1992 - 1992 - 1992 Namco Namco Action - Beat'em Up 1 0 14 0 - + splatth3s.zip Splatterhouse 3 (Hack, Spanish) - Splatterhouse 3 (Hack, Spanish) - Splatterhouse 3 (Hack, Spanish) - Splatterhouse 3 (Hack, Spanish) - - us - splatth3.zip Megadrive @@ -77468,21 +56421,13 @@ The third title in the series builds upon the gameplay of its predecessors. The It still has a horror theme and maintains the same level of gore and violence. You can collect weapons such as a skull-smashing baseball bat, an ax and cement blocks. If you get knocked down, a ghost will try to snatch your weapon and drop it in another room of the house. Other collectible items include extra lives, health meat or orbs. These orbs build up a power meter. Upon completion, you have the ability to transform into a berserk mutant for a short time. The cutscenes feature real actors who act out the characters. - - media/video/splatth3.mp4 - media/mixrbv2/splatth3.png - 1993 - 1993 - 1993 Now Production Namco Beat'em Up - Sports - Action 1 0 @@ -77493,13 +56438,7 @@ It still has a horror theme and maintains the same level of gore and violence. Y splatth3.zip Splatterhouse 3 (USA) - Splatterhouse 3 (USA) - Splatterhouse 3 (USA) - Splatterhouse 3 (USA) - - us - 0 Megadrive @@ -77510,53 +56449,54 @@ The third title in the series builds upon the gameplay of its predecessors. The It still has a horror theme and maintains the same level of gore and violence. You can collect weapons such as a skull-smashing baseball bat, an ax and cement blocks. If you get knocked down, a ghost will try to snatch your weapon and drop it in another room of the house. Other collectible items include extra lives, health meat or orbs. These orbs build up a power meter. Upon completion, you have the ability to transform into a berserk mutant for a short time. The cutscenes feature real actors who act out the characters. - media/video/splatth3.mp4 - media/mixrbv2/splatth3.png + media/video/splatth3.mp4 + media/mixrbv2/splatth3.png 1993 - 1993 - 1993 Now Production Namco Beat'em Up - Sports - Action 1 0 15 0 - + splatth3be.zip - Splatterhouse 3 Bloody Edition Hack (USA) + Splatterhouse 3 Bloody Edition Hack (USA) - splatth3 - + splatth3.zip + Megadrive + + It has been a while since the escape in Splatterhouse 2 and Rick is slowly regaining his sanity. At night, he is still haunted by nightmares from the place. Rick has married Jennifer and they have a son, David. In the final chapter of this horror trilogy, Rick finds out that an entity called The Evil One has kidnapped his beloved family members. He has no choice but to wear the demon mask with the supernatural powers to save Jennifer and David from the demon-infested Splatterhouse. + +The third title in the series builds upon the gameplay of its predecessors. The game consists of six consecutive levels in a huge mansion. In a race against time, you have to wipe the demons from each room and find the quickest path to the boss area. After clearing a room, you can use an in-game map to decide upon the quickest route. Improvements over the second title include moving between rooms in multiple directions, multiple endings based on your performance, special moves for Rick and crisper graphics. + +It still has a horror theme and maintains the same level of gore and violence. You can collect weapons such as a skull-smashing baseball bat, an ax and cement blocks. If you get knocked down, a ghost will try to snatch your weapon and drop it in another room of the house. Other collectible items include extra lives, health meat or orbs. These orbs build up a power meter. Upon completion, you have the ability to transform into a berserk mutant for a short time. The cutscenes feature real actors who act out the characters. + - 2021 + 1993 - Namco - CRT_rex - Namco - CRT_rex + Now Production + Namco + + Beat'em Up + + 1 0 - 0 + 15 0 - + splatth2j.zip Splatterhouse Part 2 (Jpn) - Splatterhouse Part 2 (Jpn) - Splatterhouse Part 2 (Jpn) - Splatterhouse Part 2 (Jpn) - - jp - splatth2.zip Megadrive @@ -77564,39 +56504,24 @@ It still has a horror theme and maintains the same level of gore and violence. Y Heavily influenced by films such as Evil Dead 2, the game takes you through eight, side-scrolling stages. Rick has a basic set of punches, kicks and flying kicks, but he can pick up additional weapons such as a lead pipes, bones, bombs, a shotgun and a chainsaw for the ultimate bloodfest, while fighting skulls, razor fish and giant demons. A boss, requiring a specific pattern of moves, awaits you at the end of each stage. - - media/video/splatth2.mp4 - media/mixrbv2/splatth2.png - 1992 - 1992 - 1992 - 1992 Namco Namco Action - Beat'em Up 1 0 14 0 - + splatth3j.zip Splatterhouse Part 3 (Jpn, Kor) - Splatterhouse Part 3 (Jpn, Kor) - Splatterhouse Part 3 (Jpn, Kor) - Splatterhouse Part 3 (Jpn, Kor) - - - jp - kr - + splatth3.zip Megadrive @@ -77606,86 +56531,81 @@ The third title in the series builds upon the gameplay of its predecessors. The It still has a horror theme and maintains the same level of gore and violence. You can collect weapons such as a skull-smashing baseball bat, an ax and cement blocks. If you get knocked down, a ghost will try to snatch your weapon and drop it in another room of the house. Other collectible items include extra lives, health meat or orbs. These orbs build up a power meter. Upon completion, you have the ability to transform into a berserk mutant for a short time. The cutscenes feature real actors who act out the characters. - - media/video/splatth3.mp4 - media/mixrbv2/splatth3.png - 1993 - 1993 - 1993 Now Production Namco Beat'em Up - Sports - Action 1 0 15 0 - + splatth3jbe.zip - Splatterhouse Part 3 Bloody Edition Hack (Jpn, Kor) + Splatterhouse Part 3 Bloody Edition Hack (Jpn, Kor) - splatth3 - + splatth3.zip + Megadrive + + It has been a while since the escape in Splatterhouse 2 and Rick is slowly regaining his sanity. At night, he is still haunted by nightmares from the place. Rick has married Jennifer and they have a son, David. In the final chapter of this horror trilogy, Rick finds out that an entity called The Evil One has kidnapped his beloved family members. He has no choice but to wear the demon mask with the supernatural powers to save Jennifer and David from the demon-infested Splatterhouse. + +The third title in the series builds upon the gameplay of its predecessors. The game consists of six consecutive levels in a huge mansion. In a race against time, you have to wipe the demons from each room and find the quickest path to the boss area. After clearing a room, you can use an in-game map to decide upon the quickest route. Improvements over the second title include moving between rooms in multiple directions, multiple endings based on your performance, special moves for Rick and crisper graphics. + +It still has a horror theme and maintains the same level of gore and violence. You can collect weapons such as a skull-smashing baseball bat, an ax and cement blocks. If you get knocked down, a ghost will try to snatch your weapon and drop it in another room of the house. Other collectible items include extra lives, health meat or orbs. These orbs build up a power meter. Upon completion, you have the ability to transform into a berserk mutant for a short time. The cutscenes feature real actors who act out the characters. + - 2021 + 1993 - Namcot - CRT_rex - Namcot - CRT_rex + Now Production + Namco + + Beat'em Up + + 1 0 - 0 + 15 0 - + spongbob.zip Sponge Bob (Rus) - Sponge Bob (Rus) coolspot.zip Megadrive - SpongeBob SquarePants is a Russian hack of the Cool Spot game based on the animated series SpongeBob SquarePants for Sega Mega Drive. - -The hack uses the European version of Cool Spot as a base, since the version has removed 7 game references, SpongeBob does not have them either. The hack is also in Russian and starts in Wading Around (the fourth phase of the original game) instead of Shell Shock. The remaining phases are in a different order and the stages of the beach are at night. + Cool Spot is a solid, colorful platform game featuring the 7-up mascot in the hero position. The game objective is fairly simple; you have to collect enough number of bonuses throughout each level in order to find the trapped Spots. - - media/mixrbv2/coolspot.png - - + 1994 + Virgin + Virgin - + Action + 1 0 - 0 + 13 0 - + sportg.zip Sport Games (Bra) - Sport Games (Bra) - - br - - 0 Megadrive The fans are uncontrollable, while the wave takes account of the entire stands. And you are the spectacle behind this. Super Volleyball: forced serves, second ball lengths, perfect catches, rehearsed plays, tip, medium and three-meter cuts. Toutes les émotions of the Volleyball World League that await another aspire of the courts. World Soccer Championship II: dribbles, carts, body games, throws, baselines, splits, bicycles, board goals and even goalkeeper chickens are part of this incredible challenge on international lawns. Super Real Basketball - 3-point baskets, free throws, assists, stumps, layups, buried. Show what you can do with a basketball in your hands. YOUR T-SHIRT CHANGE READY ... AND YOUR JOYSTICK BUTTONS. - media/video/sportg.mp4 - media/mixrbv2/sportg.png + media/video/sportg.mp4 + media/mixrbv2/sportg.png 1998 @@ -77704,12 +56624,7 @@ The hack uses the European version of Cool Spot as a base, since the version has sporttbb.zip Sports Talk Baseball (USA) - Sports Talk Baseball (USA) - Sports Talk Baseball (USA) - - us - 0 Megadrive @@ -77720,18 +56635,16 @@ Seasons stretch up to 162 games, including a Pennant race. You have many battin Sports Talk Baseball incorporates Sega's patented "Sports Talk", delivering accurate play-by-play. - media/video/sporttbb.mp4 - media/mixrbv2/sporttbb.png + media/video/sporttbb.mp4 + media/mixrbv2/sporttbb.png 1992 - 1991 SEGA SEGA Sports / Baseball - Sports 1-2 0 @@ -77742,12 +56655,7 @@ Sports Talk Baseball incorporates Sega's patented "Sports Talk", delivering acc spotgo.zip Spot Goes to Hollywood (Euro) - Spot Goes to Hollywood (Euro) - Spot Goes to Hollywood (Euro) - - eu - 0 Megadrive @@ -77756,36 +56664,27 @@ Sports Talk Baseball incorporates Sega's patented "Sports Talk", delivering acc The game is played from an isometric perspective. As you control spot, you have to collect 5 Hollywood stars per level to unlock hidden areas and ultimately complete the game 100%. - media/video/spotgo.mp4 - media/mixrbv2/spotgo.png + media/video/spotgo.mp4 + media/mixrbv2/spotgo.png 1995 - 1995 - 1996 - 1996 Virgin Acclaim Platform - Action 1 0 16 0 - + spotgou.zip Spot Goes to Hollywood (USA) - Spot Goes to Hollywood (USA) - Spot Goes to Hollywood (USA) - - us - spotgo.zip Megadrive @@ -77793,45 +56692,29 @@ The game is played from an isometric perspective. As you control spot, you have The game is played from an isometric perspective. As you control spot, you have to collect 5 Hollywood stars per level to unlock hidden areas and ultimately complete the game 100%. - - media/video/spotgo.mp4 - media/mixrbv2/spotgo.png - 1995 - 1995 - 1996 - 1996 Virgin Acclaim Platform - Action 1 0 16 0 - + spykids4.zip Spy Kids 4 - All The Time In The World (Rus) - Spy Kids 4 - All The Time In The World (Rus) - - ru - dinotale.zip Megadrive Play as characters from the Spielberg animated movie We're Back, based entirely on the preview trailer. Run and jump through a variety of levels and defeat Dr. Screweyes. Every second level is a side-scrolling platformer where you take the role of the human kids Cecilia or Louie and move through obstacles to get to the end of the level, These levels are set at various New York locations including a TV studio and a circus that wants to keep the dinosaurs as an exhibit. Every other level is a 3D level where you play one of the dinosaur characters, e.g. skateboarding on the back of a pickup truck as Rex or flying as Elsa over central park while collecting balloons. This is one of the earliest Genesis games with 3D gameplay - - media/video/dinotale.mp4 - media/mixrbv2/dinotale.png - 1994 @@ -77839,7 +56722,6 @@ The game is played from an isometric perspective. As you control spot, you have HiTech Software Action - Platform 1 0 @@ -77850,14 +56732,7 @@ The game is played from an isometric perspective. As you control spot, you have squirrel.zip Squirrel King (Chi) - Squirrel King (Chi) - Squirrel King (Chi) - - cn - wor - ru - 0 Megadrive @@ -77868,8 +56743,8 @@ Squirrel King is extremely similar to Capcom's Chip 'N Dale: Rescue Rangers and Squirrel King is the basis for another unlicensed title, Super Mario World, also for the Mega Drive,but developed by Chuanpu and possibly published by Ming Super Chip Electronic. - media/video/squirrel.mp4 - media/mixrbv2/squirrel.png + media/video/squirrel.mp4 + media/mixrbv2/squirrel.png 1991 @@ -77878,19 +56753,18 @@ Squirrel King is the basis for another unlicensed title, Super Mario World, also Gamtec Action - Platform 2 0 10 0 - + starchaser.zip Star Chaser (HB) - + Megadrive 2014 @@ -77904,11 +56778,7 @@ Squirrel King is the basis for another unlicensed title, Super Mario World, also starctrl.zip Star Control (USA) - Star Control (USA) - - us - 0 Megadrive @@ -77918,13 +56788,11 @@ The Alliance and Hierarchy each possess different types of warships. Each vessel The game has two modules: the Melee, in which you can simply blast the computer or another player to smithereens using one of 16 different ships, in either Hierarchy or Alliance fleets; or, should you wish for a more challenging game, lets you play one of 9 preset scenarios. - media/video/starctrl.mp4 - media/mixrbv2/starctrl.png + media/video/starctrl.mp4 + media/mixrbv2/starctrl.png 1991 - 1991 - 1991 Toys For Bob Ballistic @@ -77936,24 +56804,16 @@ The game has two modules: the Melee, in which you can simply blast the computer 15 0 - + starcruse.zip Star Cruiser (Hack, English) - Star Cruiser (Hack, English) - - jp - starcrus.zip Megadrive Star Cruiser is a 1990 adventure game for the Sega Mega Drive by Arsys Software, published by NCS. It combines two prior games by Arsys, Star Cruiser and Star Cruiser II, both released on various Japanese home computers. No version has been released outside Japan. - - media/video/starcrus.mp4 - media/mixrbv2/starcrus.png - 1990 @@ -77971,19 +56831,15 @@ The game has two modules: the Melee, in which you can simply blast the computer starcrus.zip Star Cruiser (Jpn) - Star Cruiser (Jpn) - - jp - 0 Megadrive Star Cruiser is a 1990 adventure game for the Sega Mega Drive by Arsys Software, published by NCS. It combines two prior games by Arsys, Star Cruiser and Star Cruiser II, both released on various Japanese home computers. No version has been released outside Japan. - media/video/starcrus.mp4 - media/mixrbv2/starcrus.png + media/video/starcrus.mp4 + media/mixrbv2/starcrus.png 1990 @@ -78002,12 +56858,7 @@ The game has two modules: the Melee, in which you can simply blast the computer stds9.zip Star Trek - Deep Space Nine - Crossroads of Time (Euro) - Star Trek - Deep Space Nine - Crossroads of Time (Euro) - Star Trek - Deep Space Nine - Crossroads of Time (Euro) - - eu - 0 Megadrive @@ -78019,13 +56870,11 @@ Moving through the side-scrolling environments of DS9 and other places, Sisko mu - media/video/stds9.mp4 - media/mixrbv2/stds9.png + media/video/stds9.mp4 + media/mixrbv2/stds9.png 1995 - 1995 - 1995 Novotrade Playmates Interactive @@ -78037,16 +56886,11 @@ Moving through the side-scrolling environments of DS9 and other places, Sisko mu 13 0 - + stds9u.zip Star Trek - Deep Space Nine - Crossroads of Time (USA) - Star Trek - Deep Space Nine - Crossroads of Time (USA) - Star Trek - Deep Space Nine - Crossroads of Time (USA) - - us - stds9.zip Megadrive @@ -78057,14 +56901,8 @@ You play Benjamin Sisko, commander of Federation space station Deep Space Nine. Moving through the side-scrolling environments of DS9 and other places, Sisko must complete several missions like disarming bombs or rescuing hostages. If necessary, Sisko can use a phaser to stun enemies. To solve puzzles, he can use a tricorder and other items. The plot is often carried forward by interacting with other characters from the TV series. - - media/video/stds9.mp4 - media/mixrbv2/stds9.png - 1995 - 1995 - 1995 Novotrade Playmates Interactive @@ -78076,15 +56914,11 @@ Moving through the side-scrolling environments of DS9 and other places, Sisko mu 13 0 - + sttngp04.zip Star Trek - The Next Generation - Echoes from the Past (Prototype, 19940103) - Star Trek - The Next Generation - Echoes from the Past (Prototype, 19940103) - - us - sttng.zip Megadrive @@ -78101,13 +56935,8 @@ Ship battles are also seen from a top-down perspective and let you attack enemy While the SNES and Genesis versions are essentially the same games, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well. - - media/video/sttng.mp4 - media/mixrbv2/sttng.png - 1994 - 1994 SEGA SEGA @@ -78119,15 +56948,11 @@ While the SNES and Genesis versions are essentially the same games, there are so 15 0 - + sttngp03.zip Star Trek - The Next Generation - Echoes from the Past (Prototype, 19940110) - Star Trek - The Next Generation - Echoes from the Past (Prototype, 19940110) - - us - sttng.zip Megadrive @@ -78144,13 +56969,8 @@ Ship battles are also seen from a top-down perspective and let you attack enemy While the SNES and Genesis versions are essentially the same games, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well. - - media/video/sttng.mp4 - media/mixrbv2/sttng.png - 1994 - 1994 SEGA SEGA @@ -78162,15 +56982,11 @@ While the SNES and Genesis versions are essentially the same games, there are so 15 0 - + sttngp02.zip Star Trek - The Next Generation - Echoes from the Past (Prototype, 19940118) - Star Trek - The Next Generation - Echoes from the Past (Prototype, 19940118) - - us - sttng.zip Megadrive @@ -78187,13 +57003,8 @@ Ship battles are also seen from a top-down perspective and let you attack enemy While the SNES and Genesis versions are essentially the same games, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well. - - media/video/sttng.mp4 - media/mixrbv2/sttng.png - 1994 - 1994 SEGA SEGA @@ -78205,15 +57016,11 @@ While the SNES and Genesis versions are essentially the same games, there are so 15 0 - + sttngp01.zip Star Trek - The Next Generation - Echoes from the Past (Prototype, 19940125) - Star Trek - The Next Generation - Echoes from the Past (Prototype, 19940125) - - us - sttng.zip Megadrive @@ -78230,13 +57037,8 @@ Ship battles are also seen from a top-down perspective and let you attack enemy While the SNES and Genesis versions are essentially the same games, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well. - - media/video/sttng.mp4 - media/mixrbv2/sttng.png - 1994 - 1994 SEGA SEGA @@ -78248,15 +57050,11 @@ While the SNES and Genesis versions are essentially the same games, there are so 15 0 - + sttngp06.zip Star Trek - The Next Generation - Echoes from the Past (Prototype, 19941228) - Star Trek - The Next Generation - Echoes from the Past (Prototype, 19941228) - - us - sttng.zip Megadrive @@ -78273,13 +57071,8 @@ Ship battles are also seen from a top-down perspective and let you attack enemy While the SNES and Genesis versions are essentially the same games, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well. - - media/video/sttng.mp4 - media/mixrbv2/sttng.png - 1994 - 1994 SEGA SEGA @@ -78291,15 +57084,11 @@ While the SNES and Genesis versions are essentially the same games, there are so 15 0 - + sttngp05.zip Star Trek - The Next Generation - Echoes from the Past (Prototype, 19941229) - Star Trek - The Next Generation - Echoes from the Past (Prototype, 19941229) - - us - sttng.zip Megadrive @@ -78316,13 +57105,8 @@ Ship battles are also seen from a top-down perspective and let you attack enemy While the SNES and Genesis versions are essentially the same games, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well. - - media/video/sttng.mp4 - media/mixrbv2/sttng.png - 1994 - 1994 SEGA SEGA @@ -78334,15 +57118,11 @@ While the SNES and Genesis versions are essentially the same games, there are so 15 0 - + sttnga.zip Star Trek - The Next Generation - Echoes from the Past (USA) - Star Trek - The Next Generation - Echoes from the Past (USA) - - us - sttng.zip Megadrive @@ -78359,13 +57139,8 @@ Ship battles are also seen from a top-down perspective and let you attack enemy While the SNES and Genesis versions are essentially the same games, there are some noticeable differences. The Genesis version plays considerably faster during ship battles and on away missions as well as on the bridge (meaning it takes much less time to repair the ship). There are many graphical differences and the map layout for away missions is slightly different from the SNES version as well. - - media/video/sttng.mp4 - media/mixrbv2/sttng.png - 1994 - 1994 SEGA SEGA @@ -78381,11 +57156,7 @@ While the SNES and Genesis versions are essentially the same games, there are so sttng.zip Star Trek - The Next Generation - Echoes from the Past (USA, v1.1) - Star Trek - The Next Generation - Echoes from the Past (USA, v1.1) - - us - 0 Megadrive @@ -78403,12 +57174,11 @@ While the SNES and Genesis versions are essentially the same games, there are so - media/video/sttng.mp4 - media/mixrbv2/sttng.png + media/video/sttng.mp4 + media/mixrbv2/sttng.png 1994 - 1994 SEGA SEGA @@ -78425,9 +57195,6 @@ While the SNES and Genesis versions are essentially the same games, there are so Star Wars (Prototype, 19930125) - - us - 0 Megadrive @@ -78438,30 +57205,21 @@ Some of the stages are just placeholder screens with text. ROM header is based on Greendog, which was another title developed by Sega Interactive around the same time. - media/video/starwarsp.mp4 - media/mixrbv2/starwarsp.png + media/video/starwarsp.mp4 + media/mixrbv2/starwarsp.png - - - - - - + + 1 0 0 0 - + starwars.zip Star Wars (Rus) - Star Wars (Rus) - Star Wars (Rus) - - ru - elimdown.zip Megadrive @@ -78469,71 +57227,49 @@ ROM header is based on Greendog, which was another title developed by Sega Inter The game includes eight stages, most of which include both a midboss and a boss at the end, and three difficulty settings. There is also a minigame similar to Whack-a-Mole where there is a grid of ship icons, and the player must hit the rotating ships. - - media/video/elimdown.mp4 - media/mixrbv2/elimdown.png - 1993 - 1993 Aprinet Soft Vision Action - Shoot'em Up 1 0 18 0 - + starjedi.zip Star Wars Jedi (Rus) - Star Wars Jedi (Rus) - Star Wars Jedi (Rus) wolfchld.zip Megadrive - Eliminate Down is a horizontally-scrolling shooter similar in style to Thunder Force. The player has several weapons that can be freely switched (forward shot, back shot, and missile), and can also change the speed of the ship. Enemies come from all directions, and certain waves will drop powerups, including shields and weapon upgrades. The player needs to collect five upgrades in order to improve their weaponry, but the upgrade affects all three weapons. + Dr. Kal Morrow, expert in genetic research and creation of human-animal hybrids, has been kidnapped and his family brutally murdered by the terrorist organization CHIMERA. His surviving son Saul takes it upon himself to avenge his family. Using his father's research, he turns into a man-wolf and sets out to find CHIMERA's base and defeat their leader Karl Draxx. -The game includes eight stages, most of which include both a midboss and a boss at the end, and three difficulty settings. There is also a minigame similar to Whack-a-Mole where there is a grid of ship icons, and the player must hit the rotating ships. +As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies. - - media/video/wolfchld.mp4 - media/mixrbv2/wolfchld.png - - 1993 - 1993 + 1993 - Aprinet - Soft Vision + Core Design + Core Design Action - Shoot'em Up 1 0 - 18 + 14 0 - + starfl1.zip Starflight (Euro, USA) - Starflight (Euro, USA) - Starflight (Euro, USA) - Starflight (Euro, USA) - - - eu - us - wor - + starfl.zip Megadrive @@ -78541,14 +57277,7 @@ The game includes eight stages, most of which include both a midboss and a boss Starflight is a space exploration game. The player must first form a crew, assign their positions and customize the spaceship before blasting off from spacedock. Once out into space, the standard interface allows access to different crew members and navigation. The entire galaxy is unknown and it's up to the player to travel to distant planets to explore and land on them. Using a top-down interface, a planetary lander will venture out with the task of finding minerals and biological data to transport back to Starport. These resources can then be used to train crew members and improve the ship. Different alien races control the galaxy and it will be up to the player to engage them diplomatically or engage them in combat. Successful exploration of the galaxy and alien cultures will yield clues and new leads as to the fate of the Empire. - - media/video/starfl.mp4 - media/mixrbv2/starfl.png - - 1991 - 1991 - 1991 1991 BlueSky Software, Inc. @@ -78565,15 +57294,7 @@ Starflight is a space exploration game. The player must first form a crew, assig starfl.zip Starflight (Euro, USA, v1.1) - Starflight (Euro, USA, v1.1) - Starflight (Euro, USA, v1.1) - Starflight (Euro, USA, v1.1) - - eu - us - wor - 0 Megadrive @@ -78582,13 +57303,10 @@ Starflight is a space exploration game. The player must first form a crew, assig Starflight is a space exploration game. The player must first form a crew, assign their positions and customize the spaceship before blasting off from spacedock. Once out into space, the standard interface allows access to different crew members and navigation. The entire galaxy is unknown and it's up to the player to travel to distant planets to explore and land on them. Using a top-down interface, a planetary lander will venture out with the task of finding minerals and biological data to transport back to Starport. These resources can then be used to train crew members and improve the ship. Different alien races control the galaxy and it will be up to the player to engage them diplomatically or engage them in combat. Successful exploration of the galaxy and alien cultures will yield clues and new leads as to the fate of the Empire. - media/video/starfl.mp4 - media/mixrbv2/starfl.png + media/video/starfl.mp4 + media/mixrbv2/starfl.png - 1991 - 1991 - 1991 1991 BlueSky Software, Inc. @@ -78601,18 +57319,11 @@ Starflight is a space exploration game. The player must first form a crew, assig 15 0 - + stargatep.zip Stargate (Euro, Prototype) - Stargate (Euro, Prototype) - Stargate (Euro, Prototype) - Stargate (Euro, Prototype) - - - eu - wor - + stargate.zip Megadrive @@ -78622,21 +57333,13 @@ As Colonel O'Neil, a variety of objectives must be met starting with the recover The game is a side-scroller platform adventure. The player controls O'Neil on a variety of objectives and is armed with a rifle weapon and grenades. Embarking through desert, caverns and nomad towns... eventually to the palace of Ra. - - media/video/stargate.mp4 - media/mixrbv2/stargate.png - - 1994 - 1994 - 1994 1994 Probe Software Acclaim Action - Platform 1 0 @@ -78647,9 +57350,6 @@ The game is a side-scroller platform adventure. The player controls O'Neil on a stargate.zip Stargate (Euro, USA) - Stargate (Euro, USA) - Stargate (Euro, USA) - Stargate (Euro, USA) 0 Megadrive @@ -78661,37 +57361,27 @@ As Colonel O'Neil, a variety of objectives must be met starting with the recover The game is a side-scroller platform adventure. The player controls O'Neil on a variety of objectives and is armed with a rifle weapon and grenades. Embarking through desert, caverns and nomad towns... eventually to the palace of Ra. - media/video/stargate.mp4 - media/mixrbv2/stargate.png + media/video/stargate.mp4 + media/mixrbv2/stargate.png - 1994 - 1994 - 1994 1994 Probe Software Acclaim Action - Platform 1 0 20 0 - + stargatep1.zip Stargate (Next Generation Magazine Prototype) - Stargate (Next Generation Magazine Prototype) - Stargate (Next Generation Magazine Prototype) - Stargate (Next Generation Magazine Prototype) - - us - stargate.zip Megadrive @@ -78701,39 +57391,24 @@ As Colonel O'Neil, a variety of objectives must be met starting with the recover The game is a side-scroller platform adventure. The player controls O'Neil on a variety of objectives and is armed with a rifle weapon and grenades. Embarking through desert, caverns and nomad towns... eventually to the palace of Ra. - - media/video/stargate.mp4 - media/mixrbv2/stargate.png - - 1994 - 1994 - 1994 1994 Probe Software Acclaim Action - Platform 1 0 20 0 - + steelemp.zip Steel Empire (USA) - Steel Empire (USA) - Steel Empire (USA) - Steel Empire (USA) - Steel Empire (USA) - - - us - + empsteel.zip Megadrive @@ -78741,24 +57416,13 @@ The game is a side-scroller platform adventure. The player controls O'Neil on a - - media/video/empsteel.mp4 - media/mixrbv2/empsteel.png - - 1992 - 1992 - 1992 1992 - 1992 Flying Edge Hot-B Shoot'em Up - Shoot'em up / Horizontal - Action - Puzzle-Game 1 0 @@ -78769,17 +57433,7 @@ The game is a side-scroller platform adventure. The player controls O'Neil on a steeltal.zip Steel Talons (Euro, USA) - Steel Talons (Euro, USA) - Steel Talons (Euro, USA) - Steel Talons (Euro, USA) - Steel Talons (Euro, USA) - Steel Talons (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -78790,41 +57444,27 @@ There are 12 missions in total, each of which requires you to destroy targets in You have a limited number of automatically-targeting missiles as well as a cannon. A tracking map tells you where you are on the level, and where the enemies are.Contact with the ground, mountains or other vehicles will damage or destroy your helicopter. - media/video/steeltal.mp4 - media/mixrbv2/steeltal.png + media/video/steeltal.mp4 + media/mixrbv2/steeltal.png - 1992 - 1992 - 1992 - 1993 1992 Tengen Atari Simulation - Race, Driving 1 0 3 0 - + steeltalj.zip Steel Talons (Jpn, Kor) - Steel Talons (Jpn, Kor) - Steel Talons (Jpn, Kor) - Steel Talons (Jpn, Kor) - Steel Talons (Jpn, Kor) - Steel Talons (Jpn, Kor) - - - jp - kr - + steeltal.zip Megadrive @@ -78834,42 +57474,24 @@ There are 12 missions in total, each of which requires you to destroy targets in You have a limited number of automatically-targeting missiles as well as a cannon. A tracking map tells you where you are on the level, and where the enemies are.Contact with the ground, mountains or other vehicles will damage or destroy your helicopter. - - media/video/steeltal.mp4 - media/mixrbv2/steeltal.png - - 1992 - 1992 - 1992 - 1993 1992 Tengen Atari Simulation - Race, Driving 1 0 3 0 - + steeltalp.zip Steel Talons (USA, Prototype) - Steel Talons (USA, Prototype) - Steel Talons (USA, Prototype) - Steel Talons (USA, Prototype) - Steel Talons (USA, Prototype) - Steel Talons (USA, Prototype) - - - us - wor - + steeltal.zip Megadrive @@ -78879,22 +57501,13 @@ There are 12 missions in total, each of which requires you to destroy targets in You have a limited number of automatically-targeting missiles as well as a cannon. A tracking map tells you where you are on the level, and where the enemies are.Contact with the ground, mountains or other vehicles will damage or destroy your helicopter. - - media/video/steeltal.mp4 - media/mixrbv2/steeltal.png - - 1992 - 1992 - 1992 - 1993 1992 Tengen Atari Simulation - Race, Driving 1 0 @@ -78905,14 +57518,7 @@ You have a limited number of automatically-targeting missiles as well as a canno renstim.zip Stimpy's Invention Starring Starring Ren Hoek & Stimpy (Euro) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (Euro) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (Euro) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (Euro) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (Euro) - - eu - 0 Megadrive @@ -78924,13 +57530,11 @@ Another player can also jump in at anytime and play as either Ren or Stimpy. - media/video/renstim.mp4 - media/mixrbv2/renstim.png + media/video/renstim.mp4 + media/mixrbv2/renstim.png - 1993 1993 - 1993 BlueSky Software, Inc. SEGA @@ -78942,18 +57546,11 @@ Another player can also jump in at anytime and play as either Ren or Stimpy. 14 0 - + renstimu.zip Stimpy's Invention Starring Starring Ren Hoek & Stimpy (USA) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (USA) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (USA) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (USA) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (USA) - - - us - + renstim.zip Megadrive @@ -78964,14 +57561,8 @@ Players can alternate from controlling Ren to Stimpy and visa versa. There abili Another player can also jump in at anytime and play as either Ren or Stimpy. - - media/video/renstim.mp4 - media/mixrbv2/renstim.png - - 1993 1993 - 1993 BlueSky Software, Inc. SEGA @@ -78983,19 +57574,11 @@ Another player can also jump in at anytime and play as either Ren or Stimpy. 14 0 - + renstimup.zip Stimpy's Invention Starring Starring Ren Hoek & Stimpy (USA, Prototype) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (USA, Prototype) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (USA, Prototype) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (USA, Prototype) - Stimpy's Invention Starring Starring Ren Hoek & Stimpy (USA, Prototype) - - - us - wor - + renstim.zip Megadrive @@ -79006,14 +57589,8 @@ Players can alternate from controlling Ren to Stimpy and visa versa. There abili Another player can also jump in at anytime and play as either Ren or Stimpy. - - media/video/renstim.mp4 - media/mixrbv2/renstim.png - - 1993 1993 - 1993 BlueSky Software, Inc. SEGA @@ -79029,13 +57606,7 @@ Another player can also jump in at anytime and play as either Ren or Stimpy. stonprot.zip Stone Protectors (USA, Prototype) - Stone Protectors (USA, Prototype) - Stone Protectors (USA, Prototype) - - us - wor - 0 Megadrive @@ -79044,11 +57615,10 @@ Another player can also jump in at anytime and play as either Ren or Stimpy. A fully working prototype of the Mega Drive version was unearthed in 2010. - media/video/stonprot.mp4 - media/mixrbv2/stonprot.png + media/video/stonprot.mp4 + media/mixrbv2/stonprot.png - 2010 1994 Kemco @@ -79060,16 +57630,11 @@ A fully working prototype of the Mega Drive version was unearthed in 2010.0 0 - + strmlords.zip Stormlord (Hack, Spanish) - Stormlord (Hack, Spanish) - Stormlord (Hack, Spanish) - - us - strmlord.zip Megadrive @@ -79077,35 +57642,24 @@ A fully working prototype of the Mega Drive version was unearthed in 2010. - - media/video/strmlord.mp4 - media/mixrbv2/strmlord.png - 1990 - 1992 Razorsoft Hewson Action - Platform 1 0 8 0 - + strmlordj.zip Stormlord (Jpn) - Stormlord (Jpn) - Stormlord (Jpn) - - jp - strmlord.zip Megadrive @@ -79113,19 +57667,13 @@ As you progress through the levels of platform-adventure action, you will come a As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points. - - media/video/strmlord.mp4 - media/mixrbv2/strmlord.png - 1990 - 1992 Razorsoft Hewson Action - Platform 1 0 @@ -79136,12 +57684,7 @@ As you progress through the levels of platform-adventure action, you will come a strmlord.zip Stormlord (USA) - Stormlord (USA) - Stormlord (USA) - - us - 0 Megadrive @@ -79150,46 +57693,34 @@ As you progress through the levels of platform-adventure action, you will come a As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points. - media/video/strmlord.mp4 - media/mixrbv2/strmlord.png + media/video/strmlord.mp4 + media/mixrbv2/strmlord.png 1990 - 1992 Razorsoft Hewson Action - Platform 1 0 8 0 - + sf2p2.zip Street Fighter II' - Champion Edition (Prototype, 19930325) - Street Fighter II' - Champion Edition (Prototype, 19930325) - Street Fighter II' - Champion Edition (Prototype, 19930325) - Street Fighter II' - Champion Edition (Prototype, 19930325) sf2.zip Megadrive From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1993 - 1993 - 1993 - 1993 Capcom SEGA @@ -79201,28 +57732,18 @@ As you progress through the levels of platform-adventure action, you will come a 18 0 - + sf2p1.zip Street Fighter II' - Champion Edition (Prototype, 19930730) - Street Fighter II' - Champion Edition (Prototype, 19930730) - Street Fighter II' - Champion Edition (Prototype, 19930730) - Street Fighter II' - Champion Edition (Prototype, 19930730) sf2.zip Megadrive From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1993 - 1993 - 1993 - 1993 Capcom SEGA @@ -79234,79 +57755,91 @@ As you progress through the levels of platform-adventure action, you will come a 18 0 - + sf2hce.zip - Street Fighter II' - Hyper Champion Edition (Hack) + Street Fighter II' - Hyper Champion Edition (Hack) - sf2 - + sf2.zip + Megadrive + + From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! + - 2020 + 1993 - Lord Hiryu - Lord Hiryu + Capcom + SEGA + + Fight + + 1-2 0 - 0 + 18 0 - + sf2hce2.zip - Street Fighter II' - Hyper Champion Edition (Hack, v2) + Street Fighter II' - Hyper Champion Edition (Hack, v2) - sf2 - + sf2.zip + Megadrive + + From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! + - 2020-21 + 1993 - Lord Hiryu - Lord Hiryu + Capcom + SEGA + + Fight + + 1-2 0 - 0 + 18 0 - + sf2re.zip - Street Fighter II' - Remastered Edition (Hack) + Street Fighter II' - Remastered Edition (Hack) - sf2 - + sf2.zip + Megadrive + + From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! + - 2020 + 1993 - Pyron - Pyron + Capcom + SEGA + + Fight + + 1-2 0 - 0 + 18 0 sf2.zip Street Fighter II' - Special Champion Edition (Euro) - Street Fighter II' - Special Champion Edition (Euro) - Street Fighter II' - Special Champion Edition (Euro) - Street Fighter II' - Special Champion Edition (Euro) - - eu - 0 Megadrive From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - media/video/sf2.mp4 - media/mixrbv2/sf2.png + media/video/sf2.mp4 + media/mixrbv2/sf2.png 1993 - 1993 - 1993 - 1993 Capcom SEGA @@ -79318,32 +57851,18 @@ As you progress through the levels of platform-adventure action, you will come a 18 0 - + sf2ics.zip Street Fighter II' - Special Champion Edition (Hack, Color and Sound) - Street Fighter II' - Special Champion Edition (Hack, Color and Sound) - Street Fighter II' - Special Champion Edition (Hack, Color and Sound) - Street Fighter II' - Special Champion Edition (Hack, Color and Sound) - - - eu - us - + sf2.zip Megadrive From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1993 - 1993 - 1993 - 1993 Capcom SEGA @@ -79355,32 +57874,18 @@ As you progress through the levels of platform-adventure action, you will come a 18 0 - + sf2s.zip Street Fighter II' - Special Champion Edition (Hack, Spanish) - Street Fighter II' - Special Champion Edition (Hack, Spanish) - Street Fighter II' - Special Champion Edition (Hack, Spanish) - Street Fighter II' - Special Champion Edition (Hack, Spanish) - - - eu - us - + sf2.zip Megadrive From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1993 - 1993 - 1993 - 1993 Capcom SEGA @@ -79392,31 +57897,18 @@ As you progress through the levels of platform-adventure action, you will come a 18 0 - + sf2u.zip Street Fighter II' - Special Champion Edition (USA) - Street Fighter II' - Special Champion Edition (USA) - Street Fighter II' - Special Champion Edition (USA) - Street Fighter II' - Special Champion Edition (USA) - - us - sf2.zip Megadrive From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1993 - 1993 - 1993 - 1993 Capcom SEGA @@ -79428,48 +57920,41 @@ As you progress through the levels of platform-adventure action, you will come a 18 0 - + sf2wwp.zip - Street Fighter II' - The World Warrior Plus (Hack) + Street Fighter II' - The World Warrior Plus (Hack) - sf2 - + sf2.zip + Megadrive + + From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! + - 2021 + 1993 - Lord Hiryu - Lord Hiryu + Capcom + SEGA + + Fight + + 1-2 0 - 0 + 18 0 - + sf2j.zip Street Fighter II' Plus (Jpn, Asia, Kor) - Street Fighter II' Plus (Jpn, Asia, Kor) - Street Fighter II' Plus (Jpn, Asia, Kor) - Street Fighter II' Plus (Jpn, Asia, Kor) - - - asi - jp - + sf2.zip Megadrive From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/video/sf2.mp4 - media/mixrbv2/sf2.png - 1993 - 1993 - 1993 - 1993 Capcom SEGA @@ -79481,36 +57966,21 @@ As you progress through the levels of platform-adventure action, you will come a 18 0 - + sf2pir.zip Street Fighter II' Turbo (Pirate) - Street Fighter II' Turbo (Pirate) - Street Fighter II' Turbo (Pirate) - Street Fighter II' Turbo (Pirate) - - us - sf2.zip Megadrive - This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was the returning elimination group battle where you and a group of people played until one person was the champ. The Point Battle where the person with the most points wins. Newer modes included Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records. - + From the corners of the globe come twelve of the toughest fighters to ever prowl the streets. Choose your champion and step into the arena as one of the eight original challengers or as one of the four Grand Masters! Pound your opponent as Balrog and knock them out for the count. Tower over your prey as Sagat and daze them with your awesome Tiger Shot. Slash your opponent with Vega's claw and send them running for cover. Or strike fear into your enemies as M. Bison, the greatest Grand Master of them all! - - media/video/sf2.mp4 - media/mixrbv2/sf2.png - - 1994 - 1994 - 1994 - 1994 - 1994 + 1993 Capcom - Capcom + SEGA Fight @@ -79523,11 +57993,7 @@ As you progress through the levels of platform-adventure action, you will come a sracer.zip Street Racer (Euro) - Street Racer (Euro) - - eu - 0 Megadrive @@ -79536,33 +58002,27 @@ As you progress through the levels of platform-adventure action, you will come a Up to four players can play by split-screen. If there are no human opponents, the player can drive against seven computer opponents in three leagues. If the player wins the first league, they can play the second and so on. The game has eight different vehicles with different skills in speed, haste or resistance. There are also some power-ups on the tracks such as bombs, nitro fuel, and health packs. - media/video/sracer.mp4 - media/mixrbv2/sracer.png + media/video/sracer.mp4 + media/mixrbv2/sracer.png 1995 - 1995 Vivid Image Ubisoft Race, Driving - Sports 1-4 0 15 0 - + sracerp.zip Street Racer (Prototype, 19950321) - Street Racer (Prototype, 19950321) - - eu - sracer.zip Megadrive @@ -79570,37 +58030,24 @@ Up to four players can play by split-screen. If there are no human opponents, th Up to four players can play by split-screen. If there are no human opponents, the player can drive against seven computer opponents in three leagues. If the player wins the first league, they can play the second and so on. The game has eight different vehicles with different skills in speed, haste or resistance. There are also some power-ups on the tracks such as bombs, nitro fuel, and health packs. - - media/video/sracer.mp4 - media/mixrbv2/sracer.png - 1995 - 1995 Vivid Image Ubisoft Race, Driving - Sports 1-4 0 15 0 - + ssmarts.zip Street Smart (Hack, Spanish) - Street Smart (Hack, Spanish) - Street Smart (Hack, Spanish) - Street Smart (Hack, Spanish) - - - us - jp - + ssmart.zip Megadrive @@ -79610,20 +58057,13 @@ The game is played from a side-scrolling third person perspective in which you c As a unique feature, you can bet money on the outcome of the fights, and if you win you can use that money to upgrade your stats to suit your playing style. 2-player gameplay is included in a Vs mode (the arcade original had co-op gameplay) and a new special move that depletes part of your lifebar has been added. - - media/video/ssmart.mp4 - media/mixrbv2/ssmart.png - - 1991 - 1991 1991 SNK Treco Action - Fight 1-2 0 @@ -79634,14 +58074,7 @@ As a unique feature, you can bet money on the outcome of the fights, and if you ssmart.zip Street Smart (Jpn, USA) - Street Smart (Jpn, USA) - Street Smart (Jpn, USA) - Street Smart (Jpn, USA) - - us - jp - 0 Megadrive @@ -79652,39 +58085,27 @@ The game is played from a side-scrolling third person perspective in which you c As a unique feature, you can bet money on the outcome of the fights, and if you win you can use that money to upgrade your stats to suit your playing style. 2-player gameplay is included in a Vs mode (the arcade original had co-op gameplay) and a new special move that depletes part of your lifebar has been added. - media/video/ssmart.mp4 - media/mixrbv2/ssmart.png + media/video/ssmart.mp4 + media/mixrbv2/ssmart.png - 1991 - 1991 1991 SNK Treco Action - Fight 1-2 0 7 0 - + sora.zip Streets of Rage (Euro, USA) ~ Bare Knuckle - Ikari no Tetsuken (Jpn) - Streets of Rage (Euro, USA) ~ Bare Knuckle - Ikari no Tetsuken (Jpn) - Streets of Rage (Euro, USA) ~ Bare Knuckle - Ikari no Tetsuken (Jpn) - Streets of Rage (Euro, USA) ~ Bare Knuckle - Ikari no Tetsuken (Jpn) - Streets of Rage (Euro, USA) ~ Bare Knuckle - Ikari no Tetsuken (Jpn) - - - wor - us - eu - + sor.zip Megadrive @@ -79693,14 +58114,7 @@ As a unique feature, you can bet money on the outcome of the fights, and if you Gameplay is straightforward and simple. Three buttons are used, one to jump, other to attack and another to perform a range attack from a support police car. Each character has a limited set of moves that include punching and kicking or performing a back attack (if in the open), two grapple moves (depending if holding the opponent in front or by the back), a flying attack, and if playing with another player two additional tag attacks, and different abilities: Adam is slow, but a good jumper and a hard hitter, Axel fast and also a hard hitter, but a lousy jumper and Blaze fast and a good jumper, but weak hitter. Levels are in typical arcade side-scroller fashion: move from left to right (with two exceptions), clearing screens from enemies one after another as fast as possible while avoid taking damage with a boss in the end. Some levels feature "death drops" where the player must avoid falling, while throwing enemies there at the same time, including a typical elevator level. Several items are scattered on the ground, from melee weapons and bonus points (and lives or additional police cars) to apples and turkeys (to restore health). - - media/video/sor.mp4 - media/mixrbv2/sor.png - - 1991 - 1991 - 1991 1991 SEGA @@ -79717,14 +58131,7 @@ Levels are in typical arcade side-scroller fashion: move from left to right (wit sor.zip Streets of Rage (Euro, USA, Rev. A) ~ Bare Knuckle - Ikari no Tetsuken (Jpn, Rev. A) - Streets of Rage (Euro, USA, Rev. A) ~ Bare Knuckle - Ikari no Tetsuken (Jpn, Rev. A) - Streets of Rage (Euro, USA, Rev. A) ~ Bare Knuckle - Ikari no Tetsuken (Jpn, Rev. A) - Streets of Rage (Euro, USA, Rev. A) ~ Bare Knuckle - Ikari no Tetsuken (Jpn, Rev. A) - Streets of Rage (Euro, USA, Rev. A) ~ Bare Knuckle - Ikari no Tetsuken (Jpn, Rev. A) - - wor - 0 Megadrive @@ -79734,13 +58141,10 @@ Gameplay is straightforward and simple. Three buttons are used, one to jump, oth Levels are in typical arcade side-scroller fashion: move from left to right (with two exceptions), clearing screens from enemies one after another as fast as possible while avoid taking damage with a boss in the end. Some levels feature "death drops" where the player must avoid falling, while throwing enemies there at the same time, including a typical elevator level. Several items are scattered on the ground, from melee weapons and bonus points (and lives or additional police cars) to apples and turkeys (to restore health). - media/video/sor.mp4 - media/mixrbv2/sor.png + media/video/sor.mp4 + media/mixrbv2/sor.png - 1991 - 1991 - 1991 1991 SEGA @@ -79753,14 +58157,10 @@ Levels are in typical arcade side-scroller fashion: move from left to right (wit 16 0 - + sors.zip Streets of Rage (Hack, Spanish) - Streets of Rage (Hack, Spanish) - Streets of Rage (Hack, Spanish) - Streets of Rage (Hack, Spanish) - Streets of Rage (Hack, Spanish) sor.zip Megadrive @@ -79770,14 +58170,7 @@ Levels are in typical arcade side-scroller fashion: move from left to right (wit Gameplay is straightforward and simple. Three buttons are used, one to jump, other to attack and another to perform a range attack from a support police car. Each character has a limited set of moves that include punching and kicking or performing a back attack (if in the open), two grapple moves (depending if holding the opponent in front or by the back), a flying attack, and if playing with another player two additional tag attacks, and different abilities: Adam is slow, but a good jumper and a hard hitter, Axel fast and also a hard hitter, but a lousy jumper and Blaze fast and a good jumper, but weak hitter. Levels are in typical arcade side-scroller fashion: move from left to right (with two exceptions), clearing screens from enemies one after another as fast as possible while avoid taking damage with a boss in the end. Some levels feature "death drops" where the player must avoid falling, while throwing enemies there at the same time, including a typical elevator level. Several items are scattered on the ground, from melee weapons and bonus points (and lives or additional police cars) to apples and turkeys (to restore health). - - media/video/sor.mp4 - media/mixrbv2/sor.png - - 1991 - 1991 - 1991 1991 SEGA @@ -79790,17 +58183,11 @@ Levels are in typical arcade side-scroller fashion: move from left to right (wit 16 0 - + sor2i.zip Streets of Rage 2 (Hack, Italian) - Streets of Rage 2 (Hack, Italian) - Streets of Rage 2 (Hack, Italian) - Streets of Rage 2 (Hack, Italian) - - us - sor2.zip Megadrive @@ -79808,14 +58195,7 @@ Levels are in typical arcade side-scroller fashion: move from left to right (wit Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. - - media/video/sor2.mp4 - media/mixrbv2/sor2.png - - 1993 - 1992 - 1993 1992 SEGA @@ -79828,17 +58208,11 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha 16 0 - + sor2s.zip Streets of Rage 2 (Hack, Spanish) - Streets of Rage 2 (Hack, Spanish) - Streets of Rage 2 (Hack, Spanish) - Streets of Rage 2 (Hack, Spanish) - - us - sor2.zip Megadrive @@ -79846,14 +58220,7 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. - - media/video/sor2.mp4 - media/mixrbv2/sor2.png - - 1993 - 1992 - 1993 1992 SEGA @@ -79866,17 +58233,11 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha 16 0 - + sor2u.zip Streets of Rage 2 (USA) - Streets of Rage 2 (USA) - Streets of Rage 2 (USA) - Streets of Rage 2 (USA) - - us - sor2.zip Megadrive @@ -79884,14 +58245,7 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. - - media/video/sor2.mp4 - media/mixrbv2/sor2.png - - 1993 - 1992 - 1993 1992 SEGA @@ -79904,17 +58258,11 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha 16 0 - + sor2usw.zip Streets of Rage 2 (USA) Syndicate Wars 2016 (Hack) - Streets of Rage 2 (USA) Syndicate Wars 2016 (Hack) - Streets of Rage 2 (USA) Syndicate Wars 2016 (Hack) - Streets of Rage 2 (USA) Syndicate Wars 2016 (Hack) - - us - sor2.zip Megadrive @@ -79922,14 +58270,7 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. - - media/video/sor2.mp4 - media/mixrbv2/sor2.png - - 1993 - 1992 - 1993 1992 SEGA @@ -79942,147 +58283,211 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha 16 0 - + sor2bk3b.zip - Streets of Rage 2 - Bare Knuckle 3 Boss Edition (Hack, v1.1) + Streets of Rage 2 - Bare Knuckle 3 Boss Edition (Hack, v1.1) - sor2 - + sor2.zip + Megadrive + + After Axel Stone, Blaze Fielding and Adam Hunter destroyed the evil Syndicate leader, Mr. X, the city became a peaceful place to live, and each one of them followed their own paths. One year later, after their reunion, Adam's brother Sammy returned from school to find their apartment in a mess, and Adam nowhere to be seen, and after calling his two friends, one of them notices a photo of Adam chained to a wall, next to someone they knew very well - Mr. X, who returned to turn the peaceful city once again into a war zone. Now, Axel, Blaze, Sammy, and Axel's good friend Max, a pro wrestler, must head out to stop Mr. X once again...hopefully for good... + +Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. + - 2017 + 1992 - Kratus - Kratus + SEGA + SEGA + + Beat'em Up + + 1-2 0 - 0 + 16 0 - + sor2fnr.zip - Streets of Rage 2 - Fight'n Rage (Hack) + Streets of Rage 2 - Fight'n Rage (Hack) - sor2 - + sor2.zip + Megadrive + + After Axel Stone, Blaze Fielding and Adam Hunter destroyed the evil Syndicate leader, Mr. X, the city became a peaceful place to live, and each one of them followed their own paths. One year later, after their reunion, Adam's brother Sammy returned from school to find their apartment in a mess, and Adam nowhere to be seen, and after calling his two friends, one of them notices a photo of Adam chained to a wall, next to someone they knew very well - Mr. X, who returned to turn the peaceful city once again into a war zone. Now, Axel, Blaze, Sammy, and Axel's good friend Max, a pro wrestler, must head out to stop Mr. X once again...hopefully for good... + +Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. + - 2021 + 1992 - Savok - Savok + SEGA + SEGA + + Beat'em Up + + 1-2 0 - 0 + 16 0 - + sor2sfv1.zip - Streets of Rage 2 - Street Fighter Version 1 (Hack) + Streets of Rage 2 - Street Fighter Version 1 (Hack) - sor2 - + sor2.zip + Megadrive + + After Axel Stone, Blaze Fielding and Adam Hunter destroyed the evil Syndicate leader, Mr. X, the city became a peaceful place to live, and each one of them followed their own paths. One year later, after their reunion, Adam's brother Sammy returned from school to find their apartment in a mess, and Adam nowhere to be seen, and after calling his two friends, one of them notices a photo of Adam chained to a wall, next to someone they knew very well - Mr. X, who returned to turn the peaceful city once again into a war zone. Now, Axel, Blaze, Sammy, and Axel's good friend Max, a pro wrestler, must head out to stop Mr. X once again...hopefully for good... + +Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. + - 2017 + 1992 - Kratus - Kratus + SEGA + SEGA + + Beat'em Up + + 1-2 0 - 0 + 16 0 - + sor2sfv2.zip - Streets of Rage 2 - Street Fighter Version 2 (Hack) + Streets of Rage 2 - Street Fighter Version 2 (Hack) - sor2 - + sor2.zip + Megadrive + + After Axel Stone, Blaze Fielding and Adam Hunter destroyed the evil Syndicate leader, Mr. X, the city became a peaceful place to live, and each one of them followed their own paths. One year later, after their reunion, Adam's brother Sammy returned from school to find their apartment in a mess, and Adam nowhere to be seen, and after calling his two friends, one of them notices a photo of Adam chained to a wall, next to someone they knew very well - Mr. X, who returned to turn the peaceful city once again into a war zone. Now, Axel, Blaze, Sammy, and Axel's good friend Max, a pro wrestler, must head out to stop Mr. X once again...hopefully for good... + +Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. + - 2017 + 1992 - Kratus - Kratus + SEGA + SEGA + + Beat'em Up + + 1-2 0 - 0 + 16 0 - + sor2sfv3.zip - Streets of Rage 2 - Street Fighter Version 3 (Hack) + Streets of Rage 2 - Street Fighter Version 3 (Hack) - sor2 - + sor2.zip + Megadrive + + After Axel Stone, Blaze Fielding and Adam Hunter destroyed the evil Syndicate leader, Mr. X, the city became a peaceful place to live, and each one of them followed their own paths. One year later, after their reunion, Adam's brother Sammy returned from school to find their apartment in a mess, and Adam nowhere to be seen, and after calling his two friends, one of them notices a photo of Adam chained to a wall, next to someone they knew very well - Mr. X, who returned to turn the peaceful city once again into a war zone. Now, Axel, Blaze, Sammy, and Axel's good friend Max, a pro wrestler, must head out to stop Mr. X once again...hopefully for good... + +Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. + - 2017 + 1992 - Kratus - Kratus + SEGA + SEGA + + Beat'em Up + + 1-2 0 - 0 + 16 0 - + sor2sfv4.zip - Streets of Rage 2 - Street Fighter Version 4 (Hack) + Streets of Rage 2 - Street Fighter Version 4 (Hack) - sor2 - + sor2.zip + Megadrive + + After Axel Stone, Blaze Fielding and Adam Hunter destroyed the evil Syndicate leader, Mr. X, the city became a peaceful place to live, and each one of them followed their own paths. One year later, after their reunion, Adam's brother Sammy returned from school to find their apartment in a mess, and Adam nowhere to be seen, and after calling his two friends, one of them notices a photo of Adam chained to a wall, next to someone they knew very well - Mr. X, who returned to turn the peaceful city once again into a war zone. Now, Axel, Blaze, Sammy, and Axel's good friend Max, a pro wrestler, must head out to stop Mr. X once again...hopefully for good... + +Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. + - 2017 + 1992 - Kratus - Kratus + SEGA + SEGA + + Beat'em Up + + 1-2 0 - 0 + 16 0 - + sor2tmnt.zip - Streets of Rage 2 - Teenage Mutant Ninja Turtles (Hack) + Streets of Rage 2 - Teenage Mutant Ninja Turtles (Hack) - sor2 - + sor2.zip + Megadrive + + After Axel Stone, Blaze Fielding and Adam Hunter destroyed the evil Syndicate leader, Mr. X, the city became a peaceful place to live, and each one of them followed their own paths. One year later, after their reunion, Adam's brother Sammy returned from school to find their apartment in a mess, and Adam nowhere to be seen, and after calling his two friends, one of them notices a photo of Adam chained to a wall, next to someone they knew very well - Mr. X, who returned to turn the peaceful city once again into a war zone. Now, Axel, Blaze, Sammy, and Axel's good friend Max, a pro wrestler, must head out to stop Mr. X once again...hopefully for good... + +Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. + - 2017 + 1992 - Hack By Carzj, Fix By M3tro - Hack By Carzj, Fix By M3tro + SEGA + SEGA + + Beat'em Up + + 1-2 0 - 0 + 16 0 - + sor2upw.zip - Streets of Rage 2 Puyo Wars (Hack) + Streets of Rage 2 Puyo Wars (Hack) - sor2 - + sor2.zip + Megadrive + + After Axel Stone, Blaze Fielding and Adam Hunter destroyed the evil Syndicate leader, Mr. X, the city became a peaceful place to live, and each one of them followed their own paths. One year later, after their reunion, Adam's brother Sammy returned from school to find their apartment in a mess, and Adam nowhere to be seen, and after calling his two friends, one of them notices a photo of Adam chained to a wall, next to someone they knew very well - Mr. X, who returned to turn the peaceful city once again into a war zone. Now, Axel, Blaze, Sammy, and Axel's good friend Max, a pro wrestler, must head out to stop Mr. X once again...hopefully for good... + +Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. + - 2014 + 1992 - Candra Software - Candra Software + SEGA + SEGA + + Beat'em Up + + 1-2 0 - 0 + 16 0 sor3.zip Streets of Rage 3 (Euro) - Streets of Rage 3 (Euro) - Streets of Rage 3 (Euro) - Streets of Rage 3 (Euro) - Streets of Rage 3 (Euro) - Streets of Rage 3 (Euro) - - eu - 0 Megadrive @@ -80093,39 +58498,27 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - media/video/sor3.mp4 - media/mixrbv2/sor3.png + media/video/sor3.mp4 + media/mixrbv2/sor3.png 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3p5.zip Streets of Rage 3 (Euro, Prototype, 19940412) - Streets of Rage 3 (Euro, Prototype, 19940412) - Streets of Rage 3 (Euro, Prototype, 19940412) - Streets of Rage 3 (Euro, Prototype, 19940412) - Streets of Rage 3 (Euro, Prototype, 19940412) - Streets of Rage 3 (Euro, Prototype, 19940412) - - - eu - + sor3.zip Megadrive @@ -80135,40 +58528,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3p4.zip Streets of Rage 3 (Euro, Prototype, 19940413) - Streets of Rage 3 (Euro, Prototype, 19940413) - Streets of Rage 3 (Euro, Prototype, 19940413) - Streets of Rage 3 (Euro, Prototype, 19940413) - Streets of Rage 3 (Euro, Prototype, 19940413) - Streets of Rage 3 (Euro, Prototype, 19940413) - - - eu - + sor3.zip Megadrive @@ -80178,40 +58555,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3p3.zip Streets of Rage 3 (Euro, Prototype, 19940415) - Streets of Rage 3 (Euro, Prototype, 19940415) - Streets of Rage 3 (Euro, Prototype, 19940415) - Streets of Rage 3 (Euro, Prototype, 19940415) - Streets of Rage 3 (Euro, Prototype, 19940415) - Streets of Rage 3 (Euro, Prototype, 19940415) - - - eu - + sor3.zip Megadrive @@ -80221,40 +58582,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3p2.zip Streets of Rage 3 (Euro, Prototype, 19940420) - Streets of Rage 3 (Euro, Prototype, 19940420) - Streets of Rage 3 (Euro, Prototype, 19940420) - Streets of Rage 3 (Euro, Prototype, 19940420) - Streets of Rage 3 (Euro, Prototype, 19940420) - Streets of Rage 3 (Euro, Prototype, 19940420) - - - eu - + sor3.zip Megadrive @@ -80264,40 +58609,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3p1.zip Streets of Rage 3 (Euro, Prototype, 19940425) - Streets of Rage 3 (Euro, Prototype, 19940425) - Streets of Rage 3 (Euro, Prototype, 19940425) - Streets of Rage 3 (Euro, Prototype, 19940425) - Streets of Rage 3 (Euro, Prototype, 19940425) - Streets of Rage 3 (Euro, Prototype, 19940425) - - - eu - + sor3.zip Megadrive @@ -80307,41 +58636,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3s.zip Streets of Rage 3 (Hack, Spanish) - Streets of Rage 3 (Hack, Spanish) - Streets of Rage 3 (Hack, Spanish) - Streets of Rage 3 (Hack, Spanish) - Streets of Rage 3 (Hack, Spanish) - Streets of Rage 3 (Hack, Spanish) - - - eu - us - + sor3.zip Megadrive @@ -80351,41 +58663,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3k.zip Streets of Rage 3 (Kor) - Streets of Rage 3 (Kor) - Streets of Rage 3 (Kor) - Streets of Rage 3 (Kor) - Streets of Rage 3 (Kor) - Streets of Rage 3 (Kor) - - - asi - eu - + sor3.zip Megadrive @@ -80395,40 +58690,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3up10.zip Streets of Rage 3 (Prototype, 19940308) - Streets of Rage 3 (Prototype, 19940308) - Streets of Rage 3 (Prototype, 19940308) - Streets of Rage 3 (Prototype, 19940308) - Streets of Rage 3 (Prototype, 19940308) - Streets of Rage 3 (Prototype, 19940308) - - - us - + sor3.zip Megadrive @@ -80438,40 +58717,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3up09.zip Streets of Rage 3 (Prototype, 19940317) - Streets of Rage 3 (Prototype, 19940317) - Streets of Rage 3 (Prototype, 19940317) - Streets of Rage 3 (Prototype, 19940317) - Streets of Rage 3 (Prototype, 19940317) - Streets of Rage 3 (Prototype, 19940317) - - - us - + sor3.zip Megadrive @@ -80481,40 +58744,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3up08.zip Streets of Rage 3 (Prototype, 19940318) - Streets of Rage 3 (Prototype, 19940318) - Streets of Rage 3 (Prototype, 19940318) - Streets of Rage 3 (Prototype, 19940318) - Streets of Rage 3 (Prototype, 19940318) - Streets of Rage 3 (Prototype, 19940318) - - - us - + sor3.zip Megadrive @@ -80524,40 +58771,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3up07.zip Streets of Rage 3 (Prototype, 19940328) - Streets of Rage 3 (Prototype, 19940328) - Streets of Rage 3 (Prototype, 19940328) - Streets of Rage 3 (Prototype, 19940328) - Streets of Rage 3 (Prototype, 19940328) - Streets of Rage 3 (Prototype, 19940328) - - - us - + sor3.zip Megadrive @@ -80567,40 +58798,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3up06.zip Streets of Rage 3 (Prototype, 19940401) - Streets of Rage 3 (Prototype, 19940401) - Streets of Rage 3 (Prototype, 19940401) - Streets of Rage 3 (Prototype, 19940401) - Streets of Rage 3 (Prototype, 19940401) - Streets of Rage 3 (Prototype, 19940401) - - - us - + sor3.zip Megadrive @@ -80610,40 +58825,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3up05.zip Streets of Rage 3 (Prototype, 19940404) - Streets of Rage 3 (Prototype, 19940404) - Streets of Rage 3 (Prototype, 19940404) - Streets of Rage 3 (Prototype, 19940404) - Streets of Rage 3 (Prototype, 19940404) - Streets of Rage 3 (Prototype, 19940404) - - - us - + sor3.zip Megadrive @@ -80653,40 +58852,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3up04.zip Streets of Rage 3 (Prototype, 19940408) - Streets of Rage 3 (Prototype, 19940408) - Streets of Rage 3 (Prototype, 19940408) - Streets of Rage 3 (Prototype, 19940408) - Streets of Rage 3 (Prototype, 19940408) - Streets of Rage 3 (Prototype, 19940408) - - - us - + sor3.zip Megadrive @@ -80696,40 +58879,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3up03.zip Streets of Rage 3 (Prototype, 19940411) - Streets of Rage 3 (Prototype, 19940411) - Streets of Rage 3 (Prototype, 19940411) - Streets of Rage 3 (Prototype, 19940411) - Streets of Rage 3 (Prototype, 19940411) - Streets of Rage 3 (Prototype, 19940411) - - - us - + sor3.zip Megadrive @@ -80739,40 +58906,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3up02.zip Streets of Rage 3 (Prototype, 19940412) - Streets of Rage 3 (Prototype, 19940412) - Streets of Rage 3 (Prototype, 19940412) - Streets of Rage 3 (Prototype, 19940412) - Streets of Rage 3 (Prototype, 19940412) - Streets of Rage 3 (Prototype, 19940412) - - - us - + sor3.zip Megadrive @@ -80782,40 +58933,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3up01.zip Streets of Rage 3 (Prototype, 19940413) - Streets of Rage 3 (Prototype, 19940413) - Streets of Rage 3 (Prototype, 19940413) - Streets of Rage 3 (Prototype, 19940413) - Streets of Rage 3 (Prototype, 19940413) - Streets of Rage 3 (Prototype, 19940413) - - - us - + sor3.zip Megadrive @@ -80825,40 +58960,24 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3u.zip Streets of Rage 3 (USA) - Streets of Rage 3 (USA) - Streets of Rage 3 (USA) - Streets of Rage 3 (USA) - Streets of Rage 3 (USA) - Streets of Rage 3 (USA) - - - us - + sor3.zip Megadrive @@ -80868,55 +58987,69 @@ Changes to the fighting mechanics allows for the integration of weapons with cer Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. - - media/video/sor3.mp4 - media/mixrbv2/sor3.png - 1994 - 1997 - 1994 - 1994 SEGA SEGA Beat'em Up - Action 1-2 0 0 0 - + sor3ex.zip - Streets of Rage 3 - Extreme Edition (Hack, v0.42) + Streets of Rage 3 - Extreme Edition (Hack, v0.42) - sor3 - + sor3.zip + Megadrive + + Streets of Rage 3 aimed to build on the success of its predecessor, so while the style of gameplay and control scheme is largely identical to its predecessors, significant changes were made to the overall structure of the game. Streets of Rage 3 is a faster paced release with longer levels, a more complex plot (which in turn leads to more in-depth scenarios complete with interactive levels and multiple endings) and the return of traps such as pits. Dash and dodge moves were added to each character's arsenal of moves, and weapons can now only be used for a few times before breaking. + +Changes to the fighting mechanics allows for the integration of weapons with certain movesets. Team attacks, absent from Streets of Rage 2 but available in the original Streets of Rage, make a return, and are occasionally used by enemies too. Blitz moves, performed while running, have also been altered and are now upgradable over the course of the game (predicated on how many points are earned per level). Death causes a downgrade, however holding the X button before a series of button combinations can give players access to the upgraded moveset at any point in the game, at the expense of the time taken to perform attacks. + +Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. + - 2012 + 1994 - Gsaurus - Gsaurus + SEGA + SEGA + + Beat'em Up + + 1-2 0 0 0 - + sor3pro.zip - Streets of Rage 3 Project (USA) (Hack, v0.3) + Streets of Rage 3 Project (USA) (Hack, v0.3) - sor3 - + sor3.zip + Megadrive + + Streets of Rage 3 aimed to build on the success of its predecessor, so while the style of gameplay and control scheme is largely identical to its predecessors, significant changes were made to the overall structure of the game. Streets of Rage 3 is a faster paced release with longer levels, a more complex plot (which in turn leads to more in-depth scenarios complete with interactive levels and multiple endings) and the return of traps such as pits. Dash and dodge moves were added to each character's arsenal of moves, and weapons can now only be used for a few times before breaking. + +Changes to the fighting mechanics allows for the integration of weapons with certain movesets. Team attacks, absent from Streets of Rage 2 but available in the original Streets of Rage, make a return, and are occasionally used by enemies too. Blitz moves, performed while running, have also been altered and are now upgradable over the course of the game (predicated on how many points are earned per level). Death causes a downgrade, however holding the X button before a series of button combinations can give players access to the upgraded moveset at any point in the game, at the expense of the time taken to perform attacks. + +Enemies are also smarter with weapons, and some can even steal health upgrades, and there are also several secret playable characters, unlockable after overcoming certain conditions during the game. Special moves also no longer drain the user's health - a separate, automatically regenerating bar is introduced for this purpose. + - 2018 + 1994 - Gsaurus - Gsaurus + SEGA + SEGA + + Beat'em Up + + 1-2 0 0 0 @@ -80925,15 +59058,7 @@ Enemies are also smarter with weapons, and some can even steal health upgrades, sor2.zip Streets of Rage II (Euro) ~ Bare Knuckle II - Shitou e no Chingonka (Jpn) - Streets of Rage II (Euro) ~ Bare Knuckle II - Shitou e no Chingonka (Jpn) - Streets of Rage II (Euro) ~ Bare Knuckle II - Shitou e no Chingonka (Jpn) - Streets of Rage II (Euro) ~ Bare Knuckle II - Shitou e no Chingonka (Jpn) - - jp - eu - wor - 0 Megadrive @@ -80942,13 +59067,10 @@ Enemies are also smarter with weapons, and some can even steal health upgrades, Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. - media/video/sor2.mp4 - media/mixrbv2/sor2.png + media/video/sor2.mp4 + media/mixrbv2/sor2.png - 1993 - 1992 - 1993 1992 SEGA @@ -80965,11 +59087,6 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha strider.zip Strider (Euro, USA) - Strider (Euro, USA) - Strider (Euro, USA) - Strider (Euro, USA) - Strider (Euro, USA) - Strider (Euro, USA) 0 Megadrive @@ -80979,41 +59096,27 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses. - media/video/strider.mp4 - media/mixrbv2/strider.png + media/video/strider.mp4 + media/mixrbv2/strider.png - 1990 - 1991 - 1990 - 1990 1990 Capcom Capcom Action - Platform 1 0 15 0 - + striders.zip Strider (Hack, Spanish) - Strider (Hack, Spanish) - Strider (Hack, Spanish) - Strider (Hack, Spanish) - Strider (Hack, Spanish) - Strider (Hack, Spanish) - - - us - eu - + strider.zip Megadrive @@ -81021,42 +59124,24 @@ Converted from the classic arcade game, Strider lets you run, jump, perform acro Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses. - - media/video/strider.mp4 - media/mixrbv2/strider.png - - 1990 - 1991 - 1990 - 1990 1990 Capcom Capcom Action - Platform 1 0 15 0 - + striderj.zip Strider Hiryuu (Jpn, Kor) - Strider Hiryuu (Jpn, Kor) - Strider Hiryuu (Jpn, Kor) - Strider Hiryuu (Jpn, Kor) - Strider Hiryuu (Jpn, Kor) - Strider Hiryuu (Jpn, Kor) - - - jp - kr - + strider.zip Megadrive @@ -81064,22 +59149,13 @@ Converted from the classic arcade game, Strider lets you run, jump, perform acro Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses. - - media/video/strider.mp4 - media/mixrbv2/strider.png - - 1990 - 1991 - 1990 - 1990 1990 Capcom Capcom Action - Platform 1 0 @@ -81090,11 +59166,6 @@ Converted from the classic arcade game, Strider lets you run, jump, perform acro strider2.zip Strider II (Euro) - Strider II (Euro) - Strider II (Euro) - Strider II (Euro) - Strider II (Euro) - Strider II (Euro) 0 Megadrive @@ -81104,110 +59175,76 @@ Converted from the classic arcade game, Strider lets you run, jump, perform acro Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses. - media/video/strider2.mp4 - media/mixrbv2/strider2.png + media/video/strider2.mp4 + media/mixrbv2/strider2.png - 1990 - 1991 - 1990 - 1990 1990 Capcom Capcom Action - Platform 1 0 15 0 - + strider2s.zip Strider Returns - Journey from Darkness (Hack, Spanish) - Strider Returns - Journey from Darkness (Hack, Spanish) - Strider Returns - Journey from Darkness (Hack, Spanish) - - eu - us - strider2.zip Megadrive - Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a roof-top battle, and finally the prison ship in which the Megantan leader is held. + The year is 2089AD. In Russia, the evil Grand Master Meio has begun his insane plot to take over the universe. A lone figure drops from a stealth glider into Meio's base. He is Hiryu, Super A-Class Strider. His mission is to defeat the Grand Master and put an end to his plotting once and for all. -The gameplay is similar to the original, consisting of running, jumping and attacking, with a very dynamic central character. The laser gun can be used while standing still; moving attacks with the sword are still possible, with the two weapons combining similarly to the Switchblade games. Tokens can be collected, which will turn you into a robot to face the end-of-level enemies if enough are collected. - +Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses. - - media/video/strider2.mp4 - media/mixrbv2/strider2.png - - 1993 - 1993 - 1993 + 1990 - Tiertex + Capcom Capcom - Platform Action 1 0 - 14 + 15 0 - + strider2u.zip Strider Returns - Journey from Darkness (USA) - Strider Returns - Journey from Darkness (USA) - Strider Returns - Journey from Darkness (USA) - - us - eu - strider2.zip Megadrive - Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a roof-top battle, and finally the prison ship in which the Megantan leader is held. + The year is 2089AD. In Russia, the evil Grand Master Meio has begun his insane plot to take over the universe. A lone figure drops from a stealth glider into Meio's base. He is Hiryu, Super A-Class Strider. His mission is to defeat the Grand Master and put an end to his plotting once and for all. -The gameplay is similar to the original, consisting of running, jumping and attacking, with a very dynamic central character. The laser gun can be used while standing still; moving attacks with the sword are still possible, with the two weapons combining similarly to the Switchblade games. Tokens can be collected, which will turn you into a robot to face the end-of-level enemies if enough are collected. - +Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses. - - media/video/strider2.mp4 - media/mixrbv2/strider2.png - - 1993 - 1993 - 1993 + 1990 - Tiertex + Capcom Capcom - Platform Action 1 0 - 14 + 15 0 striker.zip Striker (Euro) - Striker (Euro) 0 Megadrive @@ -81215,63 +59252,51 @@ The gameplay is similar to the original, consisting of running, jumping and atta The first game in the long-running soccer series, which stood out from the crowd with a unique forced perspective 3D view rather than a simple overhead one. The players are drawn large and there is a large scanner to assist with long passing. However, the standard mode has the ball sticking closely to the feet, which makes mazy runs upfield a more useful strategy. There are 64 international teams on offer, with a European-style knock-out cup competition included. Many different formations and strategies are offered. - media/video/striker.mp4 - media/mixrbv2/striker.png + media/video/striker.mp4 + media/mixrbv2/striker.png 1994 - 1995 SEGA SEGA Sports / Soccer - Sports 1-2 0 0 0 - + strikerp.zip Striker (Euro, Prototype) - Striker (Euro, Prototype) - - eu - striker.zip Megadrive The first game in the long-running soccer series, which stood out from the crowd with a unique forced perspective 3D view rather than a simple overhead one. The players are drawn large and there is a large scanner to assist with long passing. However, the standard mode has the ball sticking closely to the feet, which makes mazy runs upfield a more useful strategy. There are 64 international teams on offer, with a European-style knock-out cup competition included. Many different formations and strategies are offered. - - media/video/striker.mp4 - media/mixrbv2/striker.png - 1994 - 1995 SEGA SEGA Sports / Soccer - Sports 1-2 0 0 0 - + subvsaliens.zip Submarine Canyon Bomber vs Marine Aliens (HB) - + Megadrive 2017 @@ -81285,13 +59310,7 @@ The gameplay is similar to the original, consisting of running, jumping and atta subterr.zip SubTerrania (Euro) - SubTerrania (Euro) - SubTerrania (Euro) - SubTerrania (Euro) - - eu - 0 Megadrive @@ -81300,38 +59319,27 @@ The gameplay is similar to the original, consisting of running, jumping and atta The game consists of 10 missions. Each mission takes place in a vast cavern, with interesting weather conditions. You must explore it and complete the mission objectives -- usually collecting sub parts, rescuing trapped miners, or destroying giant, epic bosses. You can also explore the levels, but keep an eye on your fuel gauge and beware the many hazards! - media/video/subterr.mp4 - media/mixrbv2/subterr.png + media/video/subterr.mp4 + media/mixrbv2/subterr.png 1994 - 1994 - 1994 Zyrinx Scavenger Action - Shoot'em Up - Platform 1 0 18 0 - + subterrs.zip SubTerrania (Hack, Spanish) - SubTerrania (Hack, Spanish) - SubTerrania (Hack, Spanish) - SubTerrania (Hack, Spanish) - - - eu - us - + subterr.zip Megadrive @@ -81339,38 +59347,24 @@ The game consists of 10 missions. Each mission takes place in a vast cavern, wit The game consists of 10 missions. Each mission takes place in a vast cavern, with interesting weather conditions. You must explore it and complete the mission objectives -- usually collecting sub parts, rescuing trapped miners, or destroying giant, epic bosses. You can also explore the levels, but keep an eye on your fuel gauge and beware the many hazards! - - media/video/subterr.mp4 - media/mixrbv2/subterr.png - 1994 - 1994 - 1994 Zyrinx Scavenger Action - Shoot'em Up - Platform 1 0 18 0 - + subterrj.zip SubTerrania (Jpn) - SubTerrania (Jpn) - SubTerrania (Jpn) - SubTerrania (Jpn) - - jp - subterr.zip Megadrive @@ -81378,38 +59372,24 @@ The game consists of 10 missions. Each mission takes place in a vast cavern, wit The game consists of 10 missions. Each mission takes place in a vast cavern, with interesting weather conditions. You must explore it and complete the mission objectives -- usually collecting sub parts, rescuing trapped miners, or destroying giant, epic bosses. You can also explore the levels, but keep an eye on your fuel gauge and beware the many hazards! - - media/video/subterr.mp4 - media/mixrbv2/subterr.png - 1994 - 1994 - 1994 Zyrinx Scavenger Action - Shoot'em Up - Platform 1 0 18 0 - + subterrp3.zip SubTerrania (Jpn, Prototype) - SubTerrania (Jpn, Prototype) - SubTerrania (Jpn, Prototype) - SubTerrania (Jpn, Prototype) - - asi - subterr.zip Megadrive @@ -81417,38 +59397,24 @@ The game consists of 10 missions. Each mission takes place in a vast cavern, wit The game consists of 10 missions. Each mission takes place in a vast cavern, with interesting weather conditions. You must explore it and complete the mission objectives -- usually collecting sub parts, rescuing trapped miners, or destroying giant, epic bosses. You can also explore the levels, but keep an eye on your fuel gauge and beware the many hazards! - - media/video/subterr.mp4 - media/mixrbv2/subterr.png - 1994 - 1994 - 1994 Zyrinx Scavenger Action - Shoot'em Up - Platform 1 0 18 0 - + subterrp1.zip SubTerrania (Prototype) - SubTerrania (Prototype) - SubTerrania (Prototype) - SubTerrania (Prototype) - - us - subterr.zip Megadrive @@ -81456,38 +59422,24 @@ The game consists of 10 missions. Each mission takes place in a vast cavern, wit The game consists of 10 missions. Each mission takes place in a vast cavern, with interesting weather conditions. You must explore it and complete the mission objectives -- usually collecting sub parts, rescuing trapped miners, or destroying giant, epic bosses. You can also explore the levels, but keep an eye on your fuel gauge and beware the many hazards! - - media/video/subterr.mp4 - media/mixrbv2/subterr.png - 1994 - 1994 - 1994 Zyrinx Scavenger Action - Shoot'em Up - Platform 1 0 18 0 - + subterrp2.zip SubTerrania (Prototype, Earlier) - SubTerrania (Prototype, Earlier) - SubTerrania (Prototype, Earlier) - SubTerrania (Prototype, Earlier) - - us - subterr.zip Megadrive @@ -81495,38 +59447,24 @@ The game consists of 10 missions. Each mission takes place in a vast cavern, wit The game consists of 10 missions. Each mission takes place in a vast cavern, with interesting weather conditions. You must explore it and complete the mission objectives -- usually collecting sub parts, rescuing trapped miners, or destroying giant, epic bosses. You can also explore the levels, but keep an eye on your fuel gauge and beware the many hazards! - - media/video/subterr.mp4 - media/mixrbv2/subterr.png - 1994 - 1994 - 1994 Zyrinx Scavenger Action - Shoot'em Up - Platform 1 0 18 0 - + subterru.zip SubTerrania (USA) - SubTerrania (USA) - SubTerrania (USA) - SubTerrania (USA) - - us - subterr.zip Megadrive @@ -81534,21 +59472,13 @@ The game consists of 10 missions. Each mission takes place in a vast cavern, wit The game consists of 10 missions. Each mission takes place in a vast cavern, with interesting weather conditions. You must explore it and complete the mission objectives -- usually collecting sub parts, rescuing trapped miners, or destroying giant, epic bosses. You can also explore the levels, but keep an eye on your fuel gauge and beware the many hazards! - - media/video/subterr.mp4 - media/mixrbv2/subterr.png - 1994 - 1994 - 1994 Zyrinx Scavenger Action - Shoot'em Up - Platform 1 0 @@ -81559,13 +59489,7 @@ The game consists of 10 missions. Each mission takes place in a vast cavern, wit summer.zip Summer Challenge (Euro, USA) - Summer Challenge (Euro, USA) - Summer Challenge (Euro, USA) - - eu - us - 0 Megadrive @@ -81583,13 +59507,11 @@ Like with Winter Challenge, graphically, the game features the same polygonal en - media/video/summer.mp4 - media/mixrbv2/summer.png + media/video/summer.mp4 + media/mixrbv2/summer.png 1993 - 1993 - 1993 MindSpan Accolade @@ -81601,12 +59523,12 @@ Like with Winter Challenge, graphically, the game features the same polygonal en 12 0 - + sumoslam.zip Sumo Slam (HB) - + Megadrive 2013 @@ -81620,12 +59542,7 @@ Like with Winter Challenge, graphically, the game features the same polygonal en ssriders.zip Sunset Riders (Euro) - Sunset Riders (Euro) - Sunset Riders (Euro) - - eu - 0 Megadrive @@ -81636,37 +59553,27 @@ The people need help, desperately. And just as things were looking grim, who sho Steve, Bob, Billy, and Cormano are the Sunset Riders, and they're about to live out the wildest shootout the Wild West has ever seen... - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png + media/video/ssriders.mp4 + media/mixrbv2/ssriders.png 1992 - 1993 Konami Konami Shooter - Action - Platform - Shoot'em Up 1-2 0 14 0 - + ssriderss.zip Sunset Riders (Hack, Spanish) - Sunset Riders (Hack, Spanish) - Sunset Riders (Hack, Spanish) - - eu - us - ssriders.zip Megadrive @@ -81676,37 +59583,24 @@ The people need help, desperately. And just as things were looking grim, who sho Steve, Bob, Billy, and Cormano are the Sunset Riders, and they're about to live out the wildest shootout the Wild West has ever seen... - - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1992 - 1993 Konami Konami Shooter - Action - Platform - Shoot'em Up 1-2 0 14 0 - + ssridersu.zip Sunset Riders (USA) - Sunset Riders (USA) - Sunset Riders (USA) - - us - ssriders.zip Megadrive @@ -81716,21 +59610,13 @@ The people need help, desperately. And just as things were looking grim, who sho Steve, Bob, Billy, and Cormano are the Sunset Riders, and they're about to live out the wildest shootout the Wild West has ever seen... - - media/video/ssriders.mp4 - media/mixrbv2/ssriders.png - 1992 - 1993 Konami Konami Shooter - Action - Platform - Shoot'em Up 1-2 0 @@ -81741,7 +59627,6 @@ Steve, Bob, Billy, and Cormano are the Sunset Riders, and they're about to live s15in1.zip Super 15 in 1 (Pirate) - Super 15 in 1 (Pirate) 0 Megadrive @@ -81750,14 +59635,10 @@ Steve, Bob, Billy, and Cormano are the Sunset Riders, and they're about to live Sunset smart ; Chase HQ 2 ; Rambo 3 ; Tetris ; Alex Kidd ; Ms Pac Man ; Shove IT ; Chivalrous ; Rescue secret agent ; High sea ; Indian Area ; Go to the arsenal ; Snowy area ; Jungle Battle ; Blow up all the enemy weapons - media/mixrbv2/s15in1.png + media/mixrbv2/s15in1.png - - - - - - + + 0 0 0 @@ -81766,7 +59647,6 @@ Sunset smart ; Chase HQ 2 ; Rambo 3 ; Tetris ; Alex Kidd ; Ms Pac Man ; Shove IT s19in1.zip Super 19 in 1 (Pirate) - Super 19 in 1 (Pirate) 0 Megadrive @@ -81774,47 +59654,31 @@ Sunset smart ; Chase HQ 2 ; Rambo 3 ; Tetris ; Alex Kidd ; Ms Pac Man ; Shove IT - media/mixrbv2/s19in1.png + media/mixrbv2/s19in1.png - - - - - - + + 0 0 0 - + superair.zip Super Airwolf (Jpn) - Super Airwolf (Jpn) - Super Airwolf (Jpn) - - jp - xfire.zip Megadrive Fly a helicopter into hostile territory to rescue hostages and make some money on the side. The places the player can choose to fly into are Guatemara (Engrish for Guatemala), Cuba, and Panama. Missions are broken down into three different parts. The first part involves flying a helicopter taking out various enemies. The second part has the player flying a super helicopter into the enemies base. The third part has the player taking control of a soldier on the ground taking out enemies in the base. While on the ground, the player can call in help from the copter only for a limited number of times. Also while on the ground the player can rescue hostages. - - media/video/xfire.mp4 - media/mixrbv2/xfire.png - 1991 - 1991 Kyugo Boueki Kyugo Boueki Action - Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -81825,16 +59689,7 @@ Sunset smart ; Chase HQ 2 ; Rambo 3 ; Tetris ; Alex Kidd ; Ms Pac Man ; Shove IT 2020bb.zip Super Baseball 2020 (Euro, USA) - Super Baseball 2020 (Euro, USA) - Super Baseball 2020 (Euro, USA) - Super Baseball 2020 (Euro, USA) - Super Baseball 2020 (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -81845,20 +59700,16 @@ However, the truth is that the association has used a colossal sum of money to p In 2020 Super Baseball is a fast-paced game with new rules, where you can select 1 of 12 individual men, women, or robot players. During play, you can make your team stronger with prizes earned from amazing catches. - media/video/2020bb.mp4 - media/mixrbv2/2020bb.png + media/video/2020bb.mp4 + media/mixrbv2/2020bb.png - 1993 - 1993 - 1994 1993 SNK Electronic Arts Sports / Baseball - Sports 1-2 0 @@ -81869,11 +59720,7 @@ In 2020 Super Baseball is a fast-paced game with new rules, where you can select sbship.zip Super Battleship (USA) - Super Battleship (USA) - - us - 0 Megadrive @@ -81885,8 +59732,8 @@ Super Battleship involves eight levels consisting of sixteen missions total. Mis - media/video/sbship.mp4 - media/mixrbv2/sbship.png + media/video/sbship.mp4 + media/mixrbv2/sbship.png 1993 @@ -81905,11 +59752,7 @@ Super Battleship involves eight levels consisting of sixteen missions total. Mis suprbubl.zip Super Bubble Bobble MD (Chi) - Super Bubble Bobble MD (Chi) - - cn - 0 Megadrive @@ -81918,8 +59761,8 @@ Super Battleship involves eight levels consisting of sixteen missions total. Mis The game allows the user to play as Bub and Cororon, as well as anime characters Shin-Chan Pencil and Doraemon. - media/video/suprbubl.mp4 - media/mixrbv2/suprbubl.png + media/video/suprbubl.mp4 + media/mixrbv2/suprbubl.png 1993 @@ -81934,15 +59777,11 @@ The game allows the user to play as Bub and Cororon, as well as anime characters 14 0 - + supdaisna.zip Super Daisenryaku (Jpn) - Super Daisenryaku (Jpn) - - jp - supdaisn.zip Megadrive @@ -81950,10 +59789,6 @@ The game allows the user to play as Bub and Cororon, as well as anime characters The game is played on a large map made up of hexagonal spaces, each of which is a specific type of terrain. Each player controls a number of units, which each take up one space on the grid. Different units have different strengths and weaknesses toward other units, which are also affected by the terrain. Each player controls a capital, and the goal is to capture the other players' capitals. - - media/video/supdaisn.mp4 - media/mixrbv2/supdaisn.png - 1989 @@ -81961,7 +59796,6 @@ The game is played on a large map made up of hexagonal spaces, each of which is SEGA Strategy - Simulation 1-4 0 @@ -81972,11 +59806,7 @@ The game is played on a large map made up of hexagonal spaces, each of which is supdaisn.zip Super Daisenryaku (Jpn, Rev. 02) - Super Daisenryaku (Jpn, Rev. 02) - - jp - 0 Megadrive @@ -81985,8 +59815,8 @@ The game is played on a large map made up of hexagonal spaces, each of which is The game is played on a large map made up of hexagonal spaces, each of which is a specific type of terrain. Each player controls a number of units, which each take up one space on the grid. Different units have different strengths and weaknesses toward other units, which are also affected by the terrain. Each player controls a capital, and the goal is to capture the other players' capitals. - media/video/supdaisn.mp4 - media/mixrbv2/supdaisn.png + media/video/supdaisn.mp4 + media/mixrbv2/supdaisn.png 1989 @@ -81995,28 +59825,25 @@ The game is played on a large map made up of hexagonal spaces, each of which is SEGA Strategy - Simulation 1-4 0 0 0 - + sdkong99.zip Super Donkey Kong 99 (Protected) - Super Donkey Kong 99 (Protected) - 0 Megadrive Super Donkey Kong 99, sometimes known as Super King Kong 99, is an unlicensed Sega Mega Drive game created by a currently unknown developer. It is an attempt to bring the likes of SNES game, Donkey Kong Country (Super Donkey Kong in Japan) to Sega's system, though is very different to any of the SNES games. Players control Donkey Kong through a variety of levels whose graphics are taken from Donkey Kong Country and Donkey Kong Country 3: Dixie Kong's Double Trouble!. There are also several enemies taken from Donkey Kong Country 2: Diddy's Kong Quest. A picks up barrels, B runs and C jumps, and a boss will appear every couple of levels. The final boss is unbeatable without using a cheat. - media/video/sdkong99.mp4 - media/mixrbv2/sdkong99.png + media/video/sdkong99.mp4 + media/mixrbv2/sdkong99.png 1998 @@ -82024,7 +59851,6 @@ Players control Donkey Kong through a variety of levels whose graphics are taken Gamtec Gamtec - Platform Action 1 @@ -82032,11 +59858,10 @@ Players control Donkey Kong through a variety of levels whose graphics are taken 0 0 - + sdkong99a.zip Super Donkey Kong 99 (Unprotected) - Super Donkey Kong 99 (Unprotected) sdkong99.zip Megadrive @@ -82044,17 +59869,12 @@ Players control Donkey Kong through a variety of levels whose graphics are taken Super Donkey Kong 99, sometimes known as Super King Kong 99, is an unlicensed Sega Mega Drive game created by a currently unknown developer. It is an attempt to bring the likes of SNES game, Donkey Kong Country (Super Donkey Kong in Japan) to Sega's system, though is very different to any of the SNES games. Players control Donkey Kong through a variety of levels whose graphics are taken from Donkey Kong Country and Donkey Kong Country 3: Dixie Kong's Double Trouble!. There are also several enemies taken from Donkey Kong Country 2: Diddy's Kong Quest. A picks up barrels, B runs and C jumps, and a boss will appear every couple of levels. The final boss is unbeatable without using a cheat. - - media/video/sdkong99.mp4 - media/mixrbv2/sdkong99.png - 1998 Gamtec Gamtec - Platform Action 1 @@ -82066,13 +59886,7 @@ Players control Donkey Kong through a variety of levels whose graphics are taken sfzone.zip Super Fantasy Zone (Euro) - Super Fantasy Zone (Euro) - Super Fantasy Zone (Euro) - Super Fantasy Zone (Euro) - - eu - 0 Megadrive @@ -82085,36 +59899,27 @@ Gameplay is identical to the previous games, you control Opa-Opa on a freely scr Small changes in gameplay include the removal of the automatic orientation control as in the Game Gear Fantasy Zone, expanded control mapping that takes advantage of the Mega Drive's extra buttons, and more weapons and items to upgrade your ship with. - media/video/sfzone.mp4 - media/mixrbv2/sfzone.png + media/video/sfzone.mp4 + media/mixrbv2/sfzone.png 1993 - 1992 - 1993 Sunsoft SEGA Action - Shoot'em Up 1 0 10 0 - + sfzones.zip Super Fantasy Zone (Hack, Spanish) - Super Fantasy Zone (Hack, Spanish) - Super Fantasy Zone (Hack, Spanish) - Super Fantasy Zone (Hack, Spanish) - - eu - sfzone.zip Megadrive @@ -82126,37 +59931,24 @@ Gameplay is identical to the previous games, you control Opa-Opa on a freely scr Small changes in gameplay include the removal of the automatic orientation control as in the Game Gear Fantasy Zone, expanded control mapping that takes advantage of the Mega Drive's extra buttons, and more weapons and items to upgrade your ship with. - - media/video/sfzone.mp4 - media/mixrbv2/sfzone.png - 1993 - 1992 - 1993 Sunsoft SEGA Action - Shoot'em Up 1 0 10 0 - + sfzonej.zip Super Fantasy Zone (Jpn) - Super Fantasy Zone (Jpn) - Super Fantasy Zone (Jpn) - Super Fantasy Zone (Jpn) - - jp - sfzone.zip Megadrive @@ -82168,48 +59960,31 @@ Gameplay is identical to the previous games, you control Opa-Opa on a freely scr Small changes in gameplay include the removal of the automatic orientation control as in the Game Gear Fantasy Zone, expanded control mapping that takes advantage of the Mega Drive's extra buttons, and more weapons and items to upgrade your ship with. - - media/video/sfzone.mp4 - media/mixrbv2/sfzone.png - 1993 - 1992 - 1993 Sunsoft SEGA Action - Shoot'em Up 1 0 10 0 - + superhq.zip Super H.Q. (Jpn) - Super H.Q. (Jpn) - Super H.Q. (Jpn) - - jp - chasehq2.zip Megadrive Similar to Chase H.Q. in some ways: same gameplay, same number of stages, and same objective. If you haven't heard of this game before, you basically drive on a freeway trying to catch up with five criminals who have committed felonies, but time is against you. If you catch up with the criminal's vehicle, you can ram into it to do some damage. If you do enough damage, the car malfunctions and you arrest the suspect. You can also use up to three turbo boosters that comes equipped with the car if you are far behind the suspect. - - media/video/chasehq2.mp4 - media/mixrbv2/chasehq2.png - 1992 - 1993 Taito Taito @@ -82221,15 +59996,11 @@ Small changes in gameplay include the removal of the automatic orientation contr 9 0 - + shangons.zip Super Hang-On (Hack, Spanish) - Super Hang-On (Hack, Spanish) - - wor - shangon.zip Megadrive @@ -82237,17 +60008,8 @@ Small changes in gameplay include the removal of the automatic orientation contr This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down. - - media/video/shangon.mp4 - media/mixrbv2/shangon.png - - 1989 - 1989 - 1990 - 1989 1989 - 1991 SEGA SEGA @@ -82259,15 +60021,11 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 15 0 - + shangon1.zip Super Hang-On (World) - Super Hang-On (World) - - wor - shangon.zip Megadrive @@ -82275,17 +60033,8 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down. - - media/video/shangon.mp4 - media/mixrbv2/shangon.png - - 1989 - 1989 - 1990 - 1989 1989 - 1991 SEGA SEGA @@ -82301,11 +60050,7 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 shangon.zip Super Hang-On (World, Rev. A) - Super Hang-On (World, Rev. A) - - wor - 0 Megadrive @@ -82314,16 +60059,11 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down. - media/video/shangon.mp4 - media/mixrbv2/shangon.png + media/video/shangon.mp4 + media/mixrbv2/shangon.png - 1989 - 1989 - 1990 - 1989 1989 - 1991 SEGA SEGA @@ -82335,28 +60075,37 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 15 0 - + shangone.zip - Super Hang-On Enhanced (Hack) + Super Hang-On Enhanced (Hack) - shangon - + shangon.zip + Megadrive + + This is a conversion of Sega's popular motorcycle racing arcade game. In this game you race a motorcycle around the world, completing each section of track within a time limit. There are other bikes on the road, but beating this is not important, so they can be thought of as moving obstacles. Each continent is a different difficulty level: Africa is beginner, Asia is junior, the Americas are senior, and Europe is expert. + +This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down. + - 2018 + 1989 - Sega - Pyron - Sega - Pyron + SEGA + SEGA + + Race, Driving + + 1 0 - 0 + 15 0 - + shduty.zip Super Heavy Duty (HB) - + Megadrive 2020 @@ -82370,31 +60119,23 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 shimpact.zip Super High Impact (USA) - Super High Impact (USA) - Super High Impact (USA) - - us - wor - 0 Megadrive Super High Impact was one of the most hard hitting football games before the NFL Blitz series was created, with 18 teams and over 30 plays per team. The console versions are based on the Midway arcade series of the same name. The game has a Hit-O-Meter which often leads to massive brawls. Based on the arcade smash hit back in the days, featuring the three famous words: EAT THIS!!!, FIGHT!!! - media/video/shimpact.mp4 - media/mixrbv2/shimpact.png + media/video/shimpact.mp4 + media/mixrbv2/shimpact.png - 1992 1992 Arena Entertainment Acclaim Sports / Football - Sports 1-2 0 @@ -82405,13 +60146,7 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 suphydl.zip Super Hydlide (Euro) - Super Hydlide (Euro) - Super Hydlide (Euro) - Super Hydlide (Euro) - - eu - 0 Megadrive @@ -82420,14 +60155,11 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 Super Hydlide continues the tradition of action RPGs started with the original Hydlide for NES. You can choose to play as one of the four character classes: Warrior, Thief, Priest, and Monk. In combat, you use melee or long-ranged weapons or cast magic spells in real time. There is an internal clock in the game that makes it necessary for you to sleep periodically to regain your strength. You also have to eat from time to time, otherwise your hit points will gradually decrease. - media/video/suphydl.mp4 - media/mixrbv2/suphydl.png + media/video/suphydl.mp4 + media/mixrbv2/suphydl.png 1990 - 1991 - 1990 - 1989 Seismic Asmik @@ -82439,17 +60171,11 @@ Super Hydlide continues the tradition of action RPGs started with the original H 14 0 - + suphydlj.zip Super Hydlide (Jpn) - Super Hydlide (Jpn) - Super Hydlide (Jpn) - Super Hydlide (Jpn) - - jp - suphydl.zip Megadrive @@ -82457,15 +60183,8 @@ Super Hydlide continues the tradition of action RPGs started with the original H Super Hydlide continues the tradition of action RPGs started with the original Hydlide for NES. You can choose to play as one of the four character classes: Warrior, Thief, Priest, and Monk. In combat, you use melee or long-ranged weapons or cast magic spells in real time. There is an internal clock in the game that makes it necessary for you to sleep periodically to regain your strength. You also have to eat from time to time, otherwise your hit points will gradually decrease. - - media/video/suphydl.mp4 - media/mixrbv2/suphydl.png - 1990 - 1991 - 1990 - 1989 Seismic Asmik @@ -82477,17 +60196,11 @@ Super Hydlide continues the tradition of action RPGs started with the original H 14 0 - + suphydlu.zip Super Hydlide (USA) - Super Hydlide (USA) - Super Hydlide (USA) - Super Hydlide (USA) - - us - suphydl.zip Megadrive @@ -82495,15 +60208,8 @@ Super Hydlide continues the tradition of action RPGs started with the original H Super Hydlide continues the tradition of action RPGs started with the original Hydlide for NES. You can choose to play as one of the four character classes: Warrior, Thief, Priest, and Monk. In combat, you use melee or long-ranged weapons or cast magic spells in real time. There is an internal clock in the game that makes it necessary for you to sleep periodically to regain your strength. You also have to eat from time to time, otherwise your hit points will gradually decrease. - - media/video/suphydl.mp4 - media/mixrbv2/suphydl.png - 1990 - 1991 - 1990 - 1989 Seismic Asmik @@ -82519,11 +60225,7 @@ Super Hydlide continues the tradition of action RPGs started with the original H skickoff.zip Super Kick Off (Euro) - Super Kick Off (Euro) - - eu - 0 Megadrive @@ -82533,30 +60235,26 @@ Players can compete head to head, or play cooperatively against the computer in About the game itself, it was one of the most popular of the time, featuring a top-down view with the ball not sticking to the players' feet being the most prominent gameplay feature. - media/video/skickoff.mp4 - media/mixrbv2/skickoff.png + media/video/skickoff.mp4 + media/mixrbv2/skickoff.png 1992 - 1992 - 1993 U.S. Gold Tiertex Sports / Soccer - Sports 1-2 0 14 0 - + skkong99.zip Super King Kong 99 - Super King Kong 99 sdkong99.zip Megadrive @@ -82564,17 +60262,12 @@ About the game itself, it was one of the most popular of the time, featuring a t Super Donkey Kong 99, sometimes known as Super King Kong 99, is an unlicensed Sega Mega Drive game created by a currently unknown developer. It is an attempt to bring the likes of SNES game, Donkey Kong Country (Super Donkey Kong in Japan) to Sega's system, though is very different to any of the SNES games. Players control Donkey Kong through a variety of levels whose graphics are taken from Donkey Kong Country and Donkey Kong Country 3: Dixie Kong's Double Trouble!. There are also several enemies taken from Donkey Kong Country 2: Diddy's Kong Quest. A picks up barrels, B runs and C jumps, and a boss will appear every couple of levels. The final boss is unbeatable without using a cheat. - - media/video/sdkong99.mp4 - media/mixrbv2/sdkong99.png - 1998 Gamtec Gamtec - Platform Action 1 @@ -82586,14 +60279,7 @@ Players control Donkey Kong through a variety of levels whose graphics are taken suprleag.zip Super League (Euro) - Super League (Euro) - Super League (Euro) - Super League (Euro) - - eu - us - 0 Megadrive @@ -82606,38 +60292,27 @@ Batters in the game are rated according to batting average, home runs, running s The option screen enables you to decide how tough your computer opponent will be. You can play a pitcher's duel, a batter's slug fest, or a normal game. Decide whether there'll be fielding errors and determine how the wind will affect the hit balls. This game covers about every detail, right down to umps who shout "safe" or "out." - media/video/suprleag.mp4 - media/mixrbv2/suprleag.png + media/video/suprleag.mp4 + media/mixrbv2/suprleag.png 1989 - 1990 - 1989 - 1989 - 1989 SEGA SEGA Sports / Baseball - Sports 1-2 0 11 0 - + suprleagj.zip Super League (Jpn) - Super League (Jpn) - Super League (Jpn) - Super League (Jpn) - - jp - suprleag.zip Megadrive @@ -82649,49 +60324,30 @@ Batters in the game are rated according to batting average, home runs, running s The option screen enables you to decide how tough your computer opponent will be. You can play a pitcher's duel, a batter's slug fest, or a normal game. Decide whether there'll be fielding errors and determine how the wind will affect the hit balls. This game covers about every detail, right down to umps who shout "safe" or "out." - - media/video/suprleag.mp4 - media/mixrbv2/suprleag.png - 1989 - 1990 - 1989 - 1989 - 1989 SEGA SEGA Sports / Baseball - Sports 1-2 0 11 0 - + smario2a.zip Super Mario 2 (Alt?) - Super Mario 2 (Alt?) - - tw - smario2.zip Megadrive Super Mario 2 1998 or Super 1998 Mario 2 is an unlicensed clone of the original Super Mario Bros. made by some unknown developers presumably in 1998. It was later hacked into another unlicensed game, Sonic Jam 6 released in 2000 by the same company, Gamtec. - - media/video/smario2.mp4 - media/mixrbv2/smario2.png - - - - + Gamtec Gamtec @@ -82705,7 +60361,6 @@ The option screen enables you to decide how tough your computer opponent will be smario2.zip Super Mario 2 1998 - Super Mario 2 1998 0 Megadrive @@ -82713,12 +60368,10 @@ The option screen enables you to decide how tough your computer opponent will be Super Mario 2 1998 or Super 1998 Mario 2 is an unlicensed clone of the original Super Mario Bros. made by some unknown developers presumably in 1998. It was later hacked into another unlicensed game, Sonic Jam 6 released in 2000 by the same company, Gamtec. - media/video/smario2.mp4 - media/mixrbv2/smario2.png + media/video/smario2.mp4 + media/mixrbv2/smario2.png - - - + Gamtec Gamtec @@ -82732,7 +60385,6 @@ The option screen enables you to decide how tough your computer opponent will be smbbc.zip Super Mario Bros. + Battle City (Rus) - Super Mario Bros. + Battle City (Rus) 0 Megadrive @@ -82740,98 +60392,63 @@ The option screen enables you to decide how tough your computer opponent will be Super Mario Bros. is a unauthorized port of game (with the same name) to Mega Drive. It was released as homebrew for the console as SMB4MD. However, as many MD homebrew games, it was sold as a pirate game and it was credited to KDS (Kudos), and most of the times, was bundled with BattleCity (which was also a homebrew port), and also is credited by KDS. - media/video/smbbc.mp4 - media/mixrbv2/smbbc.png + media/video/smbbc.mp4 + media/mixrbv2/smbbc.png - - - + Gamtec - - - + 0 18 0 - + smb4md.zip - Super Mario Bros. 4 MD Super Mario Bros. 4 MD - 0 Megadrive - - Super Mario Bros. is a unauthorized port of game (with the same name) to Mega Drive. It was released as homebrew for the console as SMB4MD. However, as many MD homebrew games, it was sold as a pirate game and it was credited to KDS (Kudos), and most of the times, was bundled with BattleCity (which was also a homebrew port), and also is credited by KDS. - - - media/video/smb4md.mp4 - media/mixrbv2/smb4md.png - - + 2010 - Gamtec - - - + Mairtrus + Mairtrus 0 - 18 + 0 0 smario64.zip Super Mario World 64 - Super Mario World 64 - - tw - 0 Megadrive Super Mario World 64 is a pirated port of the SNES Super Mario World, made for the Mega Drive/Genesis by an unknown developer, at an unknown date (but presumably some time after the original release of Super Mario 64, in 1996). Super Mario World 64 was probably created by the same people who created Super Donkey Kong 99. - media/video/smario64.mp4 - media/mixrbv2/smario64.png + media/video/smario64.mp4 + media/mixrbv2/smario64.png - - - - - - + + 0 0 0 - + smario64h.zip Super Mario World 64 (Hacked Protection) - Super Mario World 64 (Hacked Protection) - - tw - smario64.zip Megadrive Super Mario World 64 is a pirated port of the SNES Super Mario World, made for the Mega Drive/Genesis by an unknown developer, at an unknown date (but presumably some time after the original release of Super Mario 64, in 1996). Super Mario World 64 was probably created by the same people who created Super Donkey Kong 99. - - media/video/smario64.mp4 - media/mixrbv2/smario64.png - - - - - - - + + 0 0 0 @@ -82840,7 +60457,6 @@ The option screen enables you to decide how tough your computer opponent will be smb.zip Super Mario World ~ Super Mario Bros. (Pirate) - Super Mario World ~ Super Mario Bros. (Pirate) 0 Megadrive @@ -82848,86 +60464,55 @@ The option screen enables you to decide how tough your computer opponent will be Super Mario Bros. is a unauthorized port of game (with the same name) to Mega Drive. It was released as homebrew for the console as SMB4MD. However, as many MD homebrew games, it was sold as a pirate game and it was credited to KDS (Kudos), and most of the times, was bundled with BattleCity (which was also a homebrew port), and also is credited by KDS. - media/video/smb.mp4 - media/mixrbv2/smb.png + media/video/smb.mp4 + media/mixrbv2/smb.png - - - + Gamtec - - - + 0 18 0 - + smbb.zip Super Mario World ~ Super Mario Bros. (Pirate, Alt 2) - Super Mario World ~ Super Mario Bros. (Pirate, Alt 2) smb.zip Megadrive - Super Mario World, also known as Super Mario Advance, is an unlicensed Sega Mega Drive game developed by Chuanpu and published by Jazz Dark, loosely based off Nintendo's Super Mario Bros. franchise. It is actually a hack of Squirrel King, another unlicensed game. Whereas the first few stages have been altered (with tiles taken from Super Mario All-Stars on the SNES), later stages are identical to those seen in Squirrel King. + Super Mario Bros. is a unauthorized port of game (with the same name) to Mega Drive. It was released as homebrew for the console as SMB4MD. However, as many MD homebrew games, it was sold as a pirate game and it was credited to KDS (Kudos), and most of the times, was bundled with BattleCity (which was also a homebrew port), and also is credited by KDS. - - media/video/smb.mp4 - media/mixrbv2/smb.png - - - - - Chuanpu - Jazz Dark - - Action - + + Gamtec + 0 - 0 + 18 0 - + smba.zip Super Mario World ~ Super Mario Bros. (Pirate, Alt) - Super Mario World ~ Super Mario Bros. (Pirate, Alt) smb.zip Megadrive - Super Mario World, also known as Super Mario Advance, is an unlicensed Sega Mega Drive game developed by Chuanpu and published by Jazz Dark, loosely based off Nintendo's Super Mario Bros. franchise. It is actually a hack of Squirrel King, another unlicensed game. Whereas the first few stages have been altered (with tiles taken from Super Mario All-Stars on the SNES), later stages are identical to those seen in Squirrel King. + Super Mario Bros. is a unauthorized port of game (with the same name) to Mega Drive. It was released as homebrew for the console as SMB4MD. However, as many MD homebrew games, it was sold as a pirate game and it was credited to KDS (Kudos), and most of the times, was bundled with BattleCity (which was also a homebrew port), and also is credited by KDS. - - media/video/smb.mp4 - media/mixrbv2/smb.png - - - - - Chuanpu - Jazz Dark - - Action - + + Gamtec + 0 - 0 + 18 0 - + smgpa.zip Super Monaco GP (Euro, Jpn) - Super Monaco GP (Euro, Jpn) - Super Monaco GP (Euro, Jpn) - Super Monaco GP (Euro, Jpn) - - - jp - eu - + smgp.zip Megadrive @@ -82935,14 +60520,8 @@ The option screen enables you to decide how tough your computer opponent will be The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. - - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1990 - 1991 - 1990 SEGA SEGA @@ -82958,14 +60537,7 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th smgp.zip Super Monaco GP (Euro, Jpn, Rev. A) - Super Monaco GP (Euro, Jpn, Rev. A) - Super Monaco GP (Euro, Jpn, Rev. A) - Super Monaco GP (Euro, Jpn, Rev. A) - - jp - eu - 0 Megadrive @@ -82974,13 +60546,11 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. - media/video/smgp.mp4 - media/mixrbv2/smgp.png + media/video/smgp.mp4 + media/mixrbv2/smgp.png 1990 - 1991 - 1990 SEGA SEGA @@ -82992,17 +60562,11 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th 14 0 - + smgpj.zip Super Monaco GP (Jpn) - Super Monaco GP (Jpn) - Super Monaco GP (Jpn) - Super Monaco GP (Jpn) - - jp - smgp.zip Megadrive @@ -83010,14 +60574,8 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. - - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1990 - 1991 - 1990 SEGA SEGA @@ -83029,18 +60587,11 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th 14 0 - + smgpu.zip Super Monaco GP (USA) - Super Monaco GP (USA) - Super Monaco GP (USA) - Super Monaco GP (USA) - - - wor - us - + smgp.zip Megadrive @@ -83048,14 +60599,8 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. - - media/video/smgp.mp4 - media/mixrbv2/smgp.png - 1990 - 1991 - 1990 SEGA SEGA @@ -83067,46 +60612,47 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th 14 0 - + smgp2019.zip - Super Monaco GP 2019 - HE Returns (Hack, Improvement) + Super Monaco GP 2019 - HE Returns (Hack, Improvement) - smgp - + smgp.zip + Megadrive + + Super Monaco GP is a modified conversion of the arcade game, a first-person perspective racing game. As well as the famous Monaco course, others from around the world have been added, to give the game a longer shelf life. You must complete qualification sessions and the races as fast as possible. + +The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. + - 2019 + 1990 - 2019 TA_Marcos_Translations - 2019 TA_Marcos_Translations + SEGA + SEGA + + Race, Driving + + 1 0 - 0 + 14 0 superoff.zip Super Off Road (Euro, USA) - Super Off Road (Euro, USA) - Super Off Road (Euro, USA) - - us - eu - 0 Megadrive "Super Off Road on Megadrive is an all-terrain rally game featuring the legendary Ivan Stewart "Ironman". You are racing four-wheelers in 4x4 specially built for bumps and jumps that await you. You have the opportunity to improve your vehicle, provided you earn enough money by winning races. " - media/video/superoff.mp4 - media/mixrbv2/superoff.png + media/video/superoff.mp4 + media/mixrbv2/superoff.png 1994 - 1992 - 1993 Software Creations Software Creations @@ -83118,30 +60664,18 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th 14 0 - + superoffs.zip Super Off Road (Hack, Spanish) - Super Off Road (Hack, Spanish) - Super Off Road (Hack, Spanish) - - eu - us - superoff.zip Megadrive "Super Off Road on Megadrive is an all-terrain rally game featuring the legendary Ivan Stewart "Ironman". You are racing four-wheelers in 4x4 specially built for bumps and jumps that await you. You have the opportunity to improve your vehicle, provided you earn enough money by winning races. " - - media/video/superoff.mp4 - media/mixrbv2/superoff.png - 1994 - 1992 - 1993 Software Creations Software Creations @@ -83153,41 +60687,23 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th 14 0 - + jordanb1.zip Super One on One - Jordan Vs Bird (Euro, USA) - Super One on One - Jordan Vs Bird (Euro, USA) - Super One on One - Jordan Vs Bird (Euro, USA) - Super One on One - Jordan Vs Bird (Euro, USA) - Super One on One - Jordan Vs Bird (Euro, USA) - Super One on One - Jordan Vs Bird (Euro, USA) - Super One on One - Jordan Vs Bird (Euro, USA) - Super One on One - Jordan Vs Bird (Euro, USA) - - - eu - us - + jordanb.zip Megadrive Michael Jordan of the Chicago Bulls and Larry Bird of the Boston Celtics were the only two characters in the game, which allowed the player to participate in a one on one basketball game. Mini-games included a slam dunk contest (utilizing Jordan) and a three point contest (utilizing Bird). - - media/video/jordanb.mp4 - media/mixrbv2/jordanb.png - 1992 - 1992 - 1993 Electronic Arts Electronic Arts Sports / Basketball - Sports 1-2 0 @@ -83198,77 +60714,46 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th jordanb.zip Super One on One - Jordan Vs Bird (Euro, USA, v1.1) - Super One on One - Jordan Vs Bird (Euro, USA, v1.1) - Super One on One - Jordan Vs Bird (Euro, USA, v1.1) - Super One on One - Jordan Vs Bird (Euro, USA, v1.1) - Super One on One - Jordan Vs Bird (Euro, USA, v1.1) - Super One on One - Jordan Vs Bird (Euro, USA, v1.1) - Super One on One - Jordan Vs Bird (Euro, USA, v1.1) - Super One on One - Jordan Vs Bird (Euro, USA, v1.1) - - eu - us - 0 Megadrive Michael Jordan of the Chicago Bulls and Larry Bird of the Boston Celtics were the only two characters in the game, which allowed the player to participate in a one on one basketball game. Mini-games included a slam dunk contest (utilizing Jordan) and a three point contest (utilizing Bird). - media/video/jordanb.mp4 - media/mixrbv2/jordanb.png + media/video/jordanb.mp4 + media/mixrbv2/jordanb.png 1992 - 1992 - 1993 Electronic Arts Electronic Arts Sports / Basketball - Sports 1-2 0 7 0 - + jordanbj.zip Super One on One - Jordan Vs Bird (Jpn) - Super One on One - Jordan Vs Bird (Jpn) - Super One on One - Jordan Vs Bird (Jpn) - Super One on One - Jordan Vs Bird (Jpn) - Super One on One - Jordan Vs Bird (Jpn) - Super One on One - Jordan Vs Bird (Jpn) - Super One on One - Jordan Vs Bird (Jpn) - Super One on One - Jordan Vs Bird (Jpn) - - - jp - + jordanb.zip Megadrive Michael Jordan of the Chicago Bulls and Larry Bird of the Boston Celtics were the only two characters in the game, which allowed the player to participate in a one on one basketball game. Mini-games included a slam dunk contest (utilizing Jordan) and a three point contest (utilizing Bird). - - media/video/jordanb.mp4 - media/mixrbv2/jordanb.png - 1992 - 1992 - 1993 Electronic Arts Electronic Arts Sports / Basketball - Sports 1-2 0 @@ -83279,88 +60764,56 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th srealbas.zip Super Real Basketball (Euro) - Super Real Basketball (Euro) - Super Real Basketball (Euro) - Super Real Basketball (Euro) - Super Real Basketball (Euro) - Super Real Basketball (Euro) - - eu - 0 Megadrive Super Real Basketball is a sport game on Megadrive featuring 8 teams representing major cities in the United States. You have the choice between exhibition games or tournaments, with a mode 2 players and 3 levels of difficulty. - media/video/srealbas.mp4 - media/mixrbv2/srealbas.png + media/video/srealbas.mp4 + media/mixrbv2/srealbas.png 1990 - 1990 - 1990 - 1991 SEGA SEGA Sports / Basketball - Sports 1-2 0 18 0 - + srealbasj.zip Super Real Basketball (Jpn, Kor) - Super Real Basketball (Jpn, Kor) - Super Real Basketball (Jpn, Kor) - Super Real Basketball (Jpn, Kor) - Super Real Basketball (Jpn, Kor) - Super Real Basketball (Jpn, Kor) - - - jp - kr - us - + srealbas.zip Megadrive Super Real Basketball is a sport game on Megadrive featuring 8 teams representing major cities in the United States. You have the choice between exhibition games or tournaments, with a mode 2 players and 3 levels of difficulty. - - media/video/srealbas.mp4 - media/mixrbv2/srealbas.png - 1990 - 1990 - 1990 - 1991 SEGA SEGA Sports / Basketball - Sports 1-2 0 18 0 - + srobowrs.zip Super Robot Wars (Rus) - Super Robot Wars (Rus) - Super Robot Wars (Rus) trgearth.zip Megadrive @@ -83369,19 +60822,13 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th You are the pilot of a mech robot which can either walk on planet surfaces or fly in space. There are two types of levels in the game. Surface levels take place on planets or moons and allow the mech to run and jump to the end of the level while fighting enemies, as in a side scrolling game. Space levels have no gravity and allow the mech to move in any direction. The mech can be equipped with a large assortment of machine guns, lasers, and grenades. - - media/video/trgearth.mp4 - media/mixrbv2/trgearth.png - 1990 - 1990 NCS Corporation DreamWorks Action - Platform 1 0 @@ -83392,11 +60839,7 @@ You are the pilot of a mech robot which can either walk on planet surfaces or fl sskid.zip Super Skidmarks (Euro, J-Cart) - Super Skidmarks (Euro, J-Cart) - - eu - 0 Megadrive @@ -83409,33 +60852,27 @@ A multitude of cars are available, ranging from F1 cars and Sportscars to Minis The customizable nature of the game goes even further - the number of laps can be set, as can the colour and power of the cars. As you repeatedly race a track, the markings on the course are eroded by the cars running over them. - media/video/sskid.mp4 - media/mixrbv2/sskid.png + media/video/sskid.mp4 + media/mixrbv2/sskid.png 1995 - 1995 Acid Codemasters Race, Driving - N/A 1-4 0 15 0 - + sskidp.zip Super Skidmarks (USA, Prototype) - Super Skidmarks (USA, Prototype) - - eu - sskid.zip Megadrive @@ -83447,19 +60884,13 @@ A multitude of cars are available, ranging from F1 cars and Sportscars to Minis The customizable nature of the game goes even further - the number of laps can be set, as can the colour and power of the cars. As you repeatedly race a track, the markings on the course are eroded by the cars running over them. - - media/video/sskid.mp4 - media/mixrbv2/sskid.png - 1995 - 1995 Acid Codemasters Race, Driving - N/A 1-4 0 @@ -83470,15 +60901,7 @@ The customizable nature of the game goes even further - the number of laps can b ssmashtv.zip Super Smash TV (Euro, USA) - Super Smash TV (Euro, USA) - Super Smash TV (Euro, USA) - Super Smash TV (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -83487,40 +60910,27 @@ The customizable nature of the game goes even further - the number of laps can b Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode. - media/video/ssmashtv.mp4 - media/mixrbv2/ssmashtv.png + media/video/ssmashtv.mp4 + media/mixrbv2/ssmashtv.png - 1992 1992 - 1993 - 1992 - 1992 Probe Entertainment Probe Entertainment Shooter - Action - Shoot'em Up 1-2 0 13 0 - + ssmashtvs.zip Super Smash TV (Hack, Spanish) - Super Smash TV (Hack, Spanish) - Super Smash TV (Hack, Spanish) - Super Smash TV (Hack, Spanish) - - - eu - us - + ssmashtv.zip Megadrive @@ -83528,36 +60938,23 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode. - - media/video/ssmashtv.mp4 - media/mixrbv2/ssmashtv.png - - 1992 1992 - 1993 - 1992 - 1992 Probe Entertainment Probe Entertainment Shooter - Action - Shoot'em Up 1-2 0 13 0 - + ssf2ics.zip Super Street Fighter II (Hack, Color and Sound) - Super Street Fighter II (Hack, Color and Sound) - Super Street Fighter II (Hack, Color and Sound) - Super Street Fighter II (Hack, Color and Sound) ssf2.zip Megadrive @@ -83565,16 +60962,8 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was the returning elimination group battle where you and a group of people played until one person was the champ. The Point Battle where the person with the most points wins. Newer modes included Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records. - - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1994 - 1994 - 1994 - 1994 - 1994 Capcom Capcom @@ -83590,13 +60979,7 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of ssf2.zip Super Street Fighter II - The New Challengers (Euro) - Super Street Fighter II - The New Challengers (Euro) - Super Street Fighter II - The New Challengers (Euro) - Super Street Fighter II - The New Challengers (Euro) - - eu - 0 Megadrive @@ -83604,15 +60987,11 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png + media/video/ssf2.mp4 + media/mixrbv2/ssf2.png 1994 - 1994 - 1994 - 1994 - 1994 Capcom Capcom @@ -83624,33 +61003,19 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of 18 0 - + ssf2cg.zip Super Street Fighter II - The New Challengers (Hack, Color and Graphic) - Super Street Fighter II - The New Challengers (Hack, Color and Graphic) - Super Street Fighter II - The New Challengers (Hack, Color and Graphic) - Super Street Fighter II - The New Challengers (Hack, Color and Graphic) - - jp - ssf2.zip Megadrive This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was the returning elimination group battle where you and a group of people played until one person was the champ. The Point Battle where the person with the most points wins. Newer modes included Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records. - - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1994 - 1994 - 1994 - 1994 - 1994 Capcom Capcom @@ -83662,33 +61027,19 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of 18 0 - + ssf2fh.zip Super Street Fighter II - The New Challengers (Hack, Final) - Super Street Fighter II - The New Challengers (Hack, Final) - Super Street Fighter II - The New Challengers (Hack, Final) - Super Street Fighter II - The New Challengers (Hack, Final) - - jp - ssf2.zip Megadrive This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was the returning elimination group battle where you and a group of people played until one person was the champ. The Point Battle where the person with the most points wins. Newer modes included Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records. - - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1994 - 1994 - 1994 - 1994 - 1994 Capcom Capcom @@ -83700,33 +61051,19 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of 18 0 - + ssf2s.zip Super Street Fighter II - The New Challengers (Hack, Spanish) - Super Street Fighter II - The New Challengers (Hack, Spanish) - Super Street Fighter II - The New Challengers (Hack, Spanish) - Super Street Fighter II - The New Challengers (Hack, Spanish) - - jp - ssf2.zip Megadrive This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was the returning elimination group battle where you and a group of people played until one person was the champ. The Point Battle where the person with the most points wins. Newer modes included Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records. - - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1994 - 1994 - 1994 - 1994 - 1994 Capcom Capcom @@ -83738,33 +61075,19 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of 18 0 - + ssf2j.zip Super Street Fighter II - The New Challengers (Jpn) - Super Street Fighter II - The New Challengers (Jpn) - Super Street Fighter II - The New Challengers (Jpn) - Super Street Fighter II - The New Challengers (Jpn) - - jp - ssf2.zip Megadrive This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was the returning elimination group battle where you and a group of people played until one person was the champ. The Point Battle where the person with the most points wins. Newer modes included Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records. - - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1994 - 1994 - 1994 - 1994 - 1994 Capcom Capcom @@ -83776,33 +61099,19 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of 18 0 - + ssf2u.zip Super Street Fighter II - The New Challengers (USA) - Super Street Fighter II - The New Challengers (USA) - Super Street Fighter II - The New Challengers (USA) - Super Street Fighter II - The New Challengers (USA) - - us - ssf2.zip Megadrive This is the sequel to the super hit Street Fighter II Turbo and Street Fighter II Championship games for the SNES and Genesis. This port of the arcade game featured all 4 new characters and stages making a total of 16 playable. The game was packed into massive 32Meg and 40Meg cartridges for the SNES and Genesis. Featured many multiplayer modes in addition to the single player mode. There was the returning elimination group battle where you and a group of people played until one person was the champ. The Point Battle where the person with the most points wins. Newer modes included Tournament where you had an 8 man double elimination tournament. Finally the Challenge mode, where you tried to get the most points on a CPU opponent or beat them real fast trying to surpass records. - - media/video/ssf2.mp4 - media/mixrbv2/ssf2.png - 1994 - 1994 - 1994 - 1994 - 1994 Capcom Capcom @@ -83818,62 +61127,40 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of supertankwar.zip Super Tank War - Super Tank War - - tw - 0 Megadrive Here is Super Tank War, a pretty rare unlicensed Mega Drive (or Genesis if you're American) game by Gamtec. It's pretty much a Battle City clone, which is not an entirely surprising thing for them to have made, considering the popularity of Battle City and its hacks in Taiwan and other Famiclone-heavy markets, not to mention the fact that Gamtec had already made such a clone for the NES, variously known as either "King Tank" or "Super City Tank" - media/video/supertankwar.mp4 - media/mixrbv2/supertankwar.png + media/video/supertankwar.mp4 + media/mixrbv2/supertankwar.png - - - + Gamtec - - - + 0 0 0 - + stbladj.zip Super Thunder Blade (Jpn, Launch Cart) - Super Thunder Blade (Jpn, Launch Cart) - Super Thunder Blade (Jpn, Launch Cart) - - jp - wor - stblad.zip Megadrive This follow-up to Thunder Blade is very similar to the original arcade game. Get into your helicopter and blast away at the numerous enemies with your cannon and missiles. The four stages all follow a similar pattern: the first part is from a perspective behind your helicopter where you not only have to dodge enemy fire but also obstacles like buildings or caves. In between, face off against one or two smaller boss enemies. When the first part of a level is finished, the view switches to an overhead perspective for the confrontation with the level end boss. - - media/video/stblad.mp4 - media/mixrbv2/stblad.png - - 1988 - 1988 - 1990 1988 SEGA SEGA Shoot'em Up - Action 1 0 @@ -83884,48 +61171,34 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of stblad.zip Super Thunder Blade (World) - Super Thunder Blade (World) - Super Thunder Blade (World) - - wor - 0 Megadrive This follow-up to Thunder Blade is very similar to the original arcade game. Get into your helicopter and blast away at the numerous enemies with your cannon and missiles. The four stages all follow a similar pattern: the first part is from a perspective behind your helicopter where you not only have to dodge enemy fire but also obstacles like buildings or caves. In between, face off against one or two smaller boss enemies. When the first part of a level is finished, the view switches to an overhead perspective for the confrontation with the level end boss. - media/video/stblad.mp4 - media/mixrbv2/stblad.png + media/video/stblad.mp4 + media/mixrbv2/stblad.png - 1988 - 1988 - 1990 1988 SEGA SEGA Shoot'em Up - Action 1 0 8 0 - + svolleyj.zip Super Volley Ball (Jpn) - Super Volley Ball (Jpn) - Super Volley Ball (Jpn) - - jp - svolley.zip Megadrive @@ -83935,21 +61208,13 @@ The game features eight national teams (USA, USSR, Brazil, Holland, France, Ital Gameplay is viewed from a side scrolling perspective, with the camera fixed on the ball. A small radar on the top of the screen shows the players' positions of both teams. Players can, bump, set, spike, dump, block and dig. A collection of serves is also available: underhand, overhand and jump serve. There are also options for three ball speeds, beginning points (from 0 to 10, out of 15) and handicap. - - media/video/svolley.mp4 - media/mixrbv2/svolley.png - 1991 - 1991 - 1991 Microforum Video System Sports / Volleyball - Sports - Strategy 1-2 0 @@ -83960,12 +61225,7 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t svolley.zip Super Volley Ball (USA) - Super Volley Ball (USA) - Super Volley Ball (USA) - - us - 0 Megadrive @@ -83976,36 +61236,27 @@ The game features eight national teams (USA, USSR, Brazil, Holland, France, Ital Gameplay is viewed from a side scrolling perspective, with the camera fixed on the ball. A small radar on the top of the screen shows the players' positions of both teams. Players can, bump, set, spike, dump, block and dig. A collection of serves is also available: underhand, overhand and jump serve. There are also options for three ball speeds, beginning points (from 0 to 10, out of 15) and handicap. - media/video/svolley.mp4 - media/mixrbv2/svolley.png + media/video/svolley.mp4 + media/mixrbv2/svolley.png 1991 - 1991 - 1991 Microforum Video System Sports / Volleyball - Sports - Strategy 1-2 0 12 0 - + svolley1.zip Super Volley Ball (USA, Alt) - Super Volley Ball (USA, Alt) - Super Volley Ball (USA, Alt) - - us - svolley.zip Megadrive @@ -84015,52 +61266,32 @@ The game features eight national teams (USA, USSR, Brazil, Holland, France, Ital Gameplay is viewed from a side scrolling perspective, with the camera fixed on the ball. A small radar on the top of the screen shows the players' positions of both teams. Players can, bump, set, spike, dump, block and dig. A collection of serves is also available: underhand, overhand and jump serve. There are also options for three ball speeds, beginning points (from 0 to 10, out of 15) and handicap. - - media/video/svolley.mp4 - media/mixrbv2/svolley.png - 1991 - 1991 - 1991 Microforum Video System Sports / Volleyball - Sports - Strategy 1-2 0 12 0 - + supermans.zip Superman (Hack, Spanish) - Superman (Hack, Spanish) - Superman (Hack, Spanish) - - eu - us - superman.zip Megadrive Superman is a single player, action based platformer for the Sega Genesis. As the Man of Steel, you jump, punch and kick your way through several levels, battling the likes of Prankster, Metallo, and Mr. Mxyzptlk to keep Metropolis safe. After the initial levels, the evil Brainiac kidnaps Lois Lane and takes her to his space station. Some levels take place in flight, and allow you to not only fly but shoot lasers from Superman's eyes. On the ground, you can collect icons that allow you to use a super power once, often a super punch or spin attack to remove an obstacle in the game. - - media/video/superman.mp4 - media/mixrbv2/superman.png - 1993 - 1992 - 1992 Sunsoft Sunsoft @@ -84072,30 +61303,19 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t 11 0 - + supermanu.zip Superman (USA) - Superman (USA) - Superman (USA) - - us - superman.zip Megadrive Superman is a single player, action based platformer for the Sega Genesis. As the Man of Steel, you jump, punch and kick your way through several levels, battling the likes of Prankster, Metallo, and Mr. Mxyzptlk to keep Metropolis safe. After the initial levels, the evil Brainiac kidnaps Lois Lane and takes her to his space station. Some levels take place in flight, and allow you to not only fly but shoot lasers from Superman's eyes. On the ground, you can collect icons that allow you to use a super power once, often a super punch or spin attack to remove an obstacle in the game. - - media/video/superman.mp4 - media/mixrbv2/superman.png - 1993 - 1992 - 1992 Sunsoft Sunsoft @@ -84107,30 +61327,19 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t 11 0 - + supermanp.zip Superman (USA, Prototype) - Superman (USA, Prototype) - Superman (USA, Prototype) - - us - superman.zip Megadrive Superman is a single player, action based platformer for the Sega Genesis. As the Man of Steel, you jump, punch and kick your way through several levels, battling the likes of Prankster, Metallo, and Mr. Mxyzptlk to keep Metropolis safe. After the initial levels, the evil Brainiac kidnaps Lois Lane and takes her to his space station. Some levels take place in flight, and allow you to not only fly but shoot lasers from Superman's eyes. On the ground, you can collect icons that allow you to use a super power once, often a super punch or spin attack to remove an obstacle in the game. - - media/video/superman.mp4 - media/mixrbv2/superman.png - 1993 - 1992 - 1992 Sunsoft Sunsoft @@ -84146,8 +61355,6 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t superman.zip Superman - The Man of Steel (Euro) - Superman - The Man of Steel (Euro) - Superman - The Man of Steel (Euro) 0 Megadrive @@ -84156,13 +61363,11 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t - media/video/superman.mp4 - media/mixrbv2/superman.png + media/video/superman.mp4 + media/mixrbv2/superman.png 1993 - 1992 - 1992 Sunsoft Sunsoft @@ -84178,11 +61383,7 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t surging.zip Surging Aura (Jpn) - Surging Aura (Jpn) - - jp - 0 Megadrive @@ -84191,8 +61392,8 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t "Surging Aura" is Japanese RPG in animé style. Regular enemies are random, and the battles are fought from first person view. The combat is is a mixture between turn based and real time styles, like in contemporary Final Fantasy games. Enemies will attack even if you don't perform any action during the battle. The game features full screen animé-style pictures as cut scenes - media/video/surging.mp4 - media/mixrbv2/surging.png + media/video/surging.mp4 + media/mixrbv2/surging.png 1995 @@ -84207,15 +61408,11 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t 17 0 - + surgingc.zip Surging Aura (T-Chi) - Surging Aura (T-Chi) - - jp - surging.zip Megadrive @@ -84223,10 +61420,6 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t "Surging Aura" is Japanese RPG in animé style. Regular enemies are random, and the battles are fought from first person view. The combat is is a mixture between turn based and real time styles, like in contemporary Final Fantasy games. Enemies will attack even if you don't perform any action during the battle. The game features full screen animé-style pictures as cut scenes - - media/video/surging.mp4 - media/mixrbv2/surging.png - 1995 @@ -84240,17 +61433,11 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t 17 0 - + swamp.zip Swamp Thing (USA, Prototype) - Swamp Thing (USA, Prototype) - Swamp Thing (USA, Prototype) - - us - - 0 Megadrive Swamp Thing is an unreleased Sega Mega Drive game based on the DC comic book series of the same name. It was developed by Microsmiths and had it been released, the game would have been published by Nuvision Entertainment. @@ -84258,11 +61445,10 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t A prototype of the game was dumped by SegaAge in November 2010. It depicts the game as a sidescroller where you play as Swamp Thing hitting enemies. You also have the ability to transform into nearby objects such as logs. Unfortunately there is only one music track used throughout the entire game, and due to the stiff controls the game is very difficult. - media/video/swamp.mp4 - media/mixrbv2/swamp.png + media/video/swamp.mp4 + media/mixrbv2/swamp.png - 1992 1991 Microsmiths, Inc. @@ -84275,12 +61461,12 @@ A prototype of the game was dumped by SegaAge in November 2010. It depicts the g 0 0 - + switchblad.zip Switch Blade MD (HB) - + Megadrive 2018 @@ -84294,16 +61480,7 @@ A prototype of the game was dumped by SegaAge in November 2010. It depicts the g swordsod.zip Sword of Sodan (Euro, USA) - Sword of Sodan (Euro, USA) - Sword of Sodan (Euro, USA) - Sword of Sodan (Euro, USA) - Sword of Sodan (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -84312,39 +61489,27 @@ A prototype of the game was dumped by SegaAge in November 2010. It depicts the g There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time. - media/video/swordsod.mp4 - media/mixrbv2/swordsod.png + media/video/swordsod.mp4 + media/mixrbv2/swordsod.png 1990 - 1991 - 1991 - 1992 Soren Gronbech Electronic Arts Beat'em Up - Action 1 0 7 0 - + swordsods.zip Sword of Sodan (Hack, Spanish) - Sword of Sodan (Hack, Spanish) - Sword of Sodan (Hack, Spanish) - Sword of Sodan (Hack, Spanish) - Sword of Sodan (Hack, Spanish) - - - eu - us - + swordsod.zip Megadrive @@ -84352,39 +61517,24 @@ There are 11 levels to take on, with indoor and outdoor settings. Your character There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time. - - media/video/swordsod.mp4 - media/mixrbv2/swordsod.png - 1990 - 1991 - 1991 - 1992 Soren Gronbech Electronic Arts Beat'em Up - Action 1 0 7 0 - + swordsodj.zip Sword of Sodan (Jpn) - Sword of Sodan (Jpn) - Sword of Sodan (Jpn) - Sword of Sodan (Jpn) - Sword of Sodan (Jpn) - - - jp - + swordsod.zip Megadrive @@ -84392,21 +61542,13 @@ There are 11 levels to take on, with indoor and outdoor settings. Your character There are 11 levels to take on, with indoor and outdoor settings. Your character has a range of sword-slashing and jumping moves, which must be used to their full effect if you are to make progress. The game features digitised sound and speech, as well as an action-replay feature, an unusual concept outside sports games at the time. - - media/video/swordsod.mp4 - media/mixrbv2/swordsod.png - 1990 - 1991 - 1991 - 1992 Soren Gronbech Electronic Arts Beat'em Up - Action 1 0 @@ -84417,16 +61559,7 @@ There are 11 levels to take on, with indoor and outdoor settings. Your character vermil.zip Sword of Vermilion (Euro, USA) - Sword of Vermilion (Euro, USA) - Sword of Vermilion (Euro, USA) - Sword of Vermilion (Euro, USA) - Sword of Vermilion (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -84437,40 +61570,27 @@ A third-person, top-down perspective is used to move around towns. A first-pers The player is cast in the role of an ordinary young man who discovers that he is really a prince, and the son of the deceased good King Erik. He is charged with traveling around the land of Excalabria to collect the eight magic Rings of Good, defeating a number of boss enemies on the way to confronting the evil King Tsarkon. - media/video/vermil.mp4 - media/mixrbv2/vermil.png + media/video/vermil.mp4 + media/mixrbv2/vermil.png - 1990 - 1991 - 1989 1991 SEGA SEGA Role playing games - Action - Fight 1 0 14 0 - + vermils.zip Sword of Vermilion (Hack, Spanish) - Sword of Vermilion (Hack, Spanish) - Sword of Vermilion (Hack, Spanish) - Sword of Vermilion (Hack, Spanish) - Sword of Vermilion (Hack, Spanish) - - - us - eu - + vermil.zip Megadrive @@ -84480,38 +61600,24 @@ A third-person, top-down perspective is used to move around towns. A first-pers The player is cast in the role of an ordinary young man who discovers that he is really a prince, and the son of the deceased good King Erik. He is charged with traveling around the land of Excalabria to collect the eight magic Rings of Good, defeating a number of boss enemies on the way to confronting the evil King Tsarkon. - - media/video/vermil.mp4 - media/mixrbv2/vermil.png - - 1990 - 1991 - 1989 1991 SEGA SEGA Role playing games - Action - Fight 1 0 14 0 - + sydvaliss.zip Syd of Valis (Hack, Spanish) - Syd of Valis (Hack, Spanish) - Syd of Valis (Hack, Spanish) - - us - sydvalis.zip Megadrive @@ -84521,19 +61627,13 @@ In the game you play as Yuko (Syd in the localized version), a teenage schoolgir The game plays as a side-scrolling action platformer, in which you avoid obstacles by running and jumping around, and must defeat enemies by striking them with your blade. You can collect power-ups that include different weapons and armor types, all of which you can equip at any time during the game. - - media/video/sydvalis.mp4 - media/mixrbv2/sydvalis.png - 1992 - 1992 Renovation Products Laser Soft Action - Platform 1 0 @@ -84544,12 +61644,7 @@ The game plays as a side-scrolling action platformer, in which you avoid obstacl sydvalis.zip Syd of Valis (USA) - Syd of Valis (USA) - Syd of Valis (USA) - - us - 0 Megadrive @@ -84560,18 +61655,16 @@ In the game you play as Yuko (Syd in the localized version), a teenage schoolgir The game plays as a side-scrolling action platformer, in which you avoid obstacles by running and jumping around, and must defeat enemies by striking them with your blade. You can collect power-ups that include different weapons and armor types, all of which you can equip at any time during the game. - media/video/sydvalis.mp4 - media/mixrbv2/sydvalis.png + media/video/sydvalis.mp4 + media/mixrbv2/sydvalis.png 1992 - 1992 Renovation Products Laser Soft Action - Platform 1 0 @@ -84582,14 +61675,7 @@ The game plays as a side-scrolling action platformer, in which you avoid obstacl sylvestr.zip Sylvester & Tweety in Cagey Capers (Euro) - Sylvester & Tweety in Cagey Capers (Euro) - Sylvester & Tweety in Cagey Capers (Euro) - Sylvester & Tweety in Cagey Capers (Euro) - - us - wor - 0 Megadrive @@ -84598,38 +61684,27 @@ The game plays as a side-scrolling action platformer, in which you avoid obstacl This game is a 2d side-scrolling action, platform and reflexion game. In order to catch tweety you will have to solve many puzzles, which become more and more difficult as you progress into the game. - media/video/sylvestr.mp4 - media/mixrbv2/sylvestr.png + media/video/sylvestr.mp4 + media/mixrbv2/sylvestr.png - 1993 - 1994 - 1994 1994 Time Warner Interactive Tecmagik Platform - Action 1 0 14 0 - + sylvestru.zip Sylvester and Tweety in Cagey Capers (USA) - Sylvester and Tweety in Cagey Capers (USA) - Sylvester and Tweety in Cagey Capers (USA) - Sylvester and Tweety in Cagey Capers (USA) - - - us - wor - + sylvestr.zip Megadrive @@ -84637,21 +61712,13 @@ This game is a 2d side-scrolling action, platform and reflexion game. In order t This game is a 2d side-scrolling action, platform and reflexion game. In order to catch tweety you will have to solve many puzzles, which become more and more difficult as you progress into the game. - - media/video/sylvestr.mp4 - media/mixrbv2/sylvestr.png - - 1993 - 1994 - 1994 1994 Time Warner Interactive Tecmagik Platform - Action 1 0 @@ -84662,15 +61729,7 @@ This game is a 2d side-scrolling action, platform and reflexion game. In order t syndicat.zip Syndicate (Euro, USA) - Syndicate (Euro, USA) - Syndicate (Euro, USA) - Syndicate (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -84681,12 +61740,10 @@ The gameplay is visually reminiscent of X-Com, with an angled top-down perspecti You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment. - media/video/syndicat.mp4 - media/mixrbv2/syndicat.png + media/video/syndicat.mp4 + media/mixrbv2/syndicat.png - 1994 - 1994 1994 Bullfrog @@ -84699,12 +61756,12 @@ You can upgrade and modify your agents, as well as equip them with tools you hav 12 0 - + tgunii.zip T*GUN II (HB) - + Megadrive 2015 @@ -84718,14 +61775,7 @@ You can upgrade and modify your agents, as well as equip them with tools you hav term2.zip T2 - Terminator 2 - Judgment Day (Euro, USA) - T2 - Terminator 2 - Judgment Day (Euro, USA) - T2 - Terminator 2 - Judgment Day (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -84733,58 +61783,40 @@ You can upgrade and modify your agents, as well as equip them with tools you hav - media/video/term2.mp4 - media/mixrbv2/term2.png + media/video/term2.mp4 + media/mixrbv2/term2.png - 1991 1993 - 1993 Flying Edge Bits Studios Shooter - Action - Action / Adventure 1 0 6 0 - + term2s.zip T2 - Terminator 2 - Judgment Day (Hack, Spanish) - T2 - Terminator 2 - Judgment Day (Hack, Spanish) - T2 - Terminator 2 - Judgment Day (Hack, Spanish) - - eu - us - term2.zip Megadrive The game consists of several actions parts linked together. All parts are different, each resembling typical games of the genre (for example: 1st level is like a side-view beat 'em up). Between each level a small cutscene from the movie is shown. - - media/video/term2.mp4 - media/mixrbv2/term2.png - - 1991 1993 - 1993 Flying Edge Bits Studios Shooter - Action - Action / Adventure 1 0 @@ -84795,16 +61827,7 @@ You can upgrade and modify your agents, as well as equip them with tools you hav t2ag.zip T2 - The Arcade Game (Euro, USA) - T2 - The Arcade Game (Euro, USA) - T2 - The Arcade Game (Euro, USA) - T2 - The Arcade Game (Euro, USA) - T2 - The Arcade Game (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -84818,15 +61841,11 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc - media/video/t2ag.mp4 - media/mixrbv2/t2ag.png + media/video/t2ag.mp4 + media/mixrbv2/t2ag.png - 1993 1992 - 1993 - 1992 - 1994 Arena Entertainment Acclaim @@ -84838,19 +61857,11 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc 6 0 - + t2ags.zip T2 - The Arcade Game (Hack, Spanish) - T2 - The Arcade Game (Hack, Spanish) - T2 - The Arcade Game (Hack, Spanish) - T2 - The Arcade Game (Hack, Spanish) - T2 - The Arcade Game (Hack, Spanish) - - - eu - us - + t2ag.zip Megadrive @@ -84863,16 +61874,8 @@ T2: The Arcade Game features seven levels based on specific scenes or general co Assets from the movie are used when possible, such as voice clips from Arnold Schwarzenegger, and close-up digital stills of Robert Patrick for the final battle against the T-1000. The Genesis and SNES versions also support lightguns (the Menacer and Super Scope, respectively). - - media/video/t2ag.mp4 - media/mixrbv2/t2ag.png - - 1993 1992 - 1993 - 1992 - 1994 Arena Entertainment Acclaim @@ -84884,18 +61887,11 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc 6 0 - + t2agj.zip T2 - The Arcade Game (Jpn) - T2 - The Arcade Game (Jpn) - T2 - The Arcade Game (Jpn) - T2 - The Arcade Game (Jpn) - T2 - The Arcade Game (Jpn) - - - jp - + t2ag.zip Megadrive @@ -84908,16 +61904,8 @@ T2: The Arcade Game features seven levels based on specific scenes or general co Assets from the movie are used when possible, such as voice clips from Arnold Schwarzenegger, and close-up digital stills of Robert Patrick for the final battle against the T-1000. The Genesis and SNES versions also support lightguns (the Menacer and Super Scope, respectively). - - media/video/t2ag.mp4 - media/mixrbv2/t2ag.png - - 1993 1992 - 1993 - 1992 - 1994 Arena Entertainment Acclaim @@ -84929,19 +61917,11 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc 6 0 - + t2agp.zip T2 - The Arcade Game (USA, Prototype) - T2 - The Arcade Game (USA, Prototype) - T2 - The Arcade Game (USA, Prototype) - T2 - The Arcade Game (USA, Prototype) - T2 - The Arcade Game (USA, Prototype) - - - us - wor - + t2ag.zip Megadrive @@ -84954,16 +61934,8 @@ T2: The Arcade Game features seven levels based on specific scenes or general co Assets from the movie are used when possible, such as voice clips from Arnold Schwarzenegger, and close-up digital stills of Robert Patrick for the final battle against the T-1000. The Genesis and SNES versions also support lightguns (the Menacer and Super Scope, respectively). - - media/video/t2ag.mp4 - media/mixrbv2/t2ag.png - - 1993 1992 - 1993 - 1992 - 1994 Arena Entertainment Acclaim @@ -84975,14 +61947,10 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc 6 0 - + t3ag.zip T3 - The Arcade Game (Rus) - T3 - The Arcade Game (Rus) - T3 - The Arcade Game (Rus) - T3 - The Arcade Game (Rus) - T3 - The Arcade Game (Rus) t2ag.zip Megadrive @@ -84996,16 +61964,8 @@ T2: The Arcade Game features seven levels based on specific scenes or general co Assets from the movie are used when possible, such as voice clips from Arnold Schwarzenegger, and close-up digital stills of Robert Patrick for the final battle against the T-1000. The Genesis and SNES versions also support lightguns (the Menacer and Super Scope, respectively). - - media/video/t2ag.mp4 - media/mixrbv2/t2ag.png - - 1993 1992 - 1993 - 1992 - 1994 Arena Entertainment Acclaim @@ -85017,42 +61977,39 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc 6 0 - + cars.zip Tachki (Rus) - Tachki (Rus) sskid.zip Megadrive - You can keep your high-tech Formula One racers and your massive Indy cars. The hottest racing cars around are smaller than a shoe box! Championship Pro-Am is a breakneck Genesis version of the action-packed, NES car racing games RC Pro-Am I and II. + A vague descendant of Super Sprint with a mass of features, and one of the last multi-format games to have roots on the Amiga. -Like the Pros, you whip a small radio-controlled model car around 24 tracks against four computer- controlled opponents -- and you have a blast doing it! +A multitude of cars are available, ranging from F1 cars and Sportscars to Minis and VWs were on offer, with the option to have up to 8 of these on more powerful machines - with up to 3 different models of car. You could link 2 Amiga 1200s (or faster) and use them to display the track across 2 separate screens. There were two novelty options of sorts as well - motorized cows, and the chance to have the cars pulling caravans as you race - using the caravan to push an opponent off-line was a skill worth mastering. + +24 circuits are provided, all of them with walls around them to ensure crash-bang-wallop racing, and most of them have parts which cross with other parts, making collisions possible if you're much ahead of (or behind) other cars (fortunately there's no car damage). They can be raced forwards or backwards - perhaps the first game with this feature available. You could either run single races, or one of the in-built championships - one for each car, across a specially selected set of tracks. + +The customizable nature of the game goes even further - the number of laps can be set, as can the colour and power of the cars. As you repeatedly race a track, the markings on the course are eroded by the cars running over them. - - media/video/sskid.mp4 - media/mixrbv2/sskid.png - - 1992 - 1992 + 1995 - Rareware - Tradewest + Acid + Codemasters Race, Driving - 1-2 + 1-4 0 - 8 + 15 0 - + cars2.zip Tachki 2 (Rus) - Tachki 2 (Rus) cproam.zip Megadrive @@ -85061,13 +62018,8 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai Like the Pros, you whip a small radio-controlled model car around 24 tracks against four computer- controlled opponents -- and you have a blast doing it! - - media/video/cproam.mp4 - media/mixrbv2/cproam.png - 1992 - 1992 Rareware Tradewest @@ -85083,19 +62035,15 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai taikoris.zip Taikou Risshiden (Jpn) - Taikou Risshiden (Jpn) - - jp - 0 Megadrive Taikou Risshiden is a simulation game by Koei in their Rékoeition series. It was first released in 1992 on various Japanese computers before being ported to a variety of platforms, including a 1993 port to the Sega Mega Drive that was not released outside Japan. - media/video/taikoris.mp4 - media/mixrbv2/taikoris.png + media/video/taikoris.mp4 + media/mixrbv2/taikoris.png 1993 @@ -85109,24 +62057,16 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai 0 0 - + taikorisc.zip Taikou Risshiden (T-Chi) - Taikou Risshiden (T-Chi) - - jp - taikoris.zip Megadrive Taikou Risshiden is a simulation game by Koei in their Rékoeition series. It was first released in 1992 on various Japanese computers before being ported to a variety of platforms, including a 1993 port to the Sega Mega Drive that was not released outside Japan. - - media/video/taikoris.mp4 - media/mixrbv2/taikoris.png - 1993 @@ -85143,27 +62083,18 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai taiwan.zip Taiwan Daheng (Chi) - Taiwan Daheng (Chi) - Taiwan Daheng (Chi) - - cn - 0 Megadrive - media/video/taiwan.mp4 - media/mixrbv2/taiwan.png + media/video/taiwan.mp4 + media/mixrbv2/taiwan.png - - - + C&E C&E - - - + 0 0 0 @@ -85172,14 +62103,7 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai talespin.zip TaleSpin (Euro, USA) - TaleSpin (Euro, USA) - TaleSpin (Euro, USA) - TaleSpin (Euro, USA) - - eu - us - 0 Megadrive @@ -85187,21 +62111,16 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai - media/video/talespin.mp4 - media/mixrbv2/talespin.png + media/video/talespin.mp4 + media/mixrbv2/talespin.png - 1992 - 1992 - 1992 1992 SEGA Disney Interactive Platform - Puzzle-Game - Sports 1-2 0 @@ -85212,36 +62131,20 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai talespins.zip TaleSpin (Hack, Spanish) - TaleSpin (Hack, Spanish) - TaleSpin (Hack, Spanish) - TaleSpin (Hack, Spanish) - - - eu - us - + talespin.zip Megadrive Baloo the Bear is the chief and only pilot at the always struggling air-frieght company of Higher for Hire. With his cargo plane, the Sea Duck and the young orphan, Kit Cloudkicker... Baloo is ready to take to the sky and face down air pirates, bad weather and the ruthless Shere Khan. - - media/video/talespin.mp4 - media/mixrbv2/talespin.png - - 1992 - 1992 - 1992 1992 SEGA Disney Interactive Platform - Puzzle-Game - Sports 1-2 0 @@ -85252,18 +62155,7 @@ Like the Pros, you whip a small radio-controlled model car around 24 tracks agai talmit.zip Talmit's Adventure (Euro) - Talmit's Adventure (Euro) - Talmit's Adventure (Euro) - Talmit's Adventure (Euro) - Talmit's Adventure (Euro) - Talmit's Adventure (Euro) - Talmit's Adventure (Euro) - Talmit's Adventure (Euro) - Talmit's Adventure (Euro) - - eu - 0 Megadrive @@ -85278,30 +62170,26 @@ During the game, you can open any treasure chests that you may find along the wa The last section of each world has Talmit going through the castle to reach the end-of-world boss. Unlike other platform games where you must defeat bosses with weapons, you are challenged to various mini-games starting from "rock, paper, scissors" through to the Musical Chairs variant. If you win one of the mini-games, you are able to free one of the Fairies, and obtain a crystal ball that you need to defeat King Mole. You then proceed to the Bonus Stage where you must collect shooting stars for points. If you lose a mini-game, you are transported back to the start of the last section. - media/video/talmit.mp4 - media/mixrbv2/talmit.png + media/video/talmit.mp4 + media/mixrbv2/talmit.png 1992 - 1991 - 1991 Namco Namco Platform - Action 1 0 16 0 - + tnglwdd.zip Tanglewood (HB, Demo) - Tanglewood (HB, Demo) tnglwd.zip Megadrive @@ -85310,18 +62198,12 @@ The last section of each world has Talmit going through the castle to reach the TANGLEWOOD is a platforming game with puzzle elements, and can be described as a mix of the Mega Drive titles Another World and The Lion King. - - media/video/tnglwd.mp4 - media/mixrbv2/tnglwd.png - - 2018 2018 Big Evil Corp. Big Evil Corporation - Platform Casual Game 1 @@ -85329,13 +62211,11 @@ TANGLEWOOD is a platforming game with puzzle elements, and can be described as a 0 0 - + tnglwd.zip Tanglewood (HB, v1.0) - Tanglewood (HB, v1.0) - 0 Megadrive Set in the realm of Tanglewood, the game follows a young creature, Nymn, separated from the pack after the sun sets. Unable to get back to the safety of the family's underground home, Nymn must find a way to survive the night terrors and get to morning. TANGLEWOOD's world is a dangerous one after dark; guiding Nymn you must use your skills of evasion, traps and trickery to defeat predators. @@ -85343,17 +62223,15 @@ TANGLEWOOD is a platforming game with puzzle elements, and can be described as a TANGLEWOOD is a platforming game with puzzle elements, and can be described as a mix of the Mega Drive titles Another World and The Lion King. - media/video/tnglwd.mp4 - media/mixrbv2/tnglwd.png + media/video/tnglwd.mp4 + media/mixrbv2/tnglwd.png - 2018 2018 Big Evil Corp. Big Evil Corporation - Platform Casual Game 1 @@ -85361,29 +62239,21 @@ TANGLEWOOD is a platforming game with puzzle elements, and can be described as a 0 0 - + tank2011.zip Tanki 2011 (Rus) - Tanki 2011 (Rus) - - ru - 0 Megadrive Take control of your tank and prevent enemy tanks from destroying you or your castle. - media/mixrbv2/tank2011.png + media/mixrbv2/tank2011.png - - - - - - + + 0 0 0 @@ -85401,8 +62271,8 @@ Hack & Slash your way through 40+ levels of arcade brutality. From the Old West to Ancient Rome, challenge yourself through the fast-paced pixels Tanzer has to offer. Become the last survivor of an interstellar plague while you crush enemies, grab loot, and transform with transmutational powers. - media/video/tanzer.mp4 - media/mixrbv2/tanzer.png + media/video/tanzer.mp4 + media/mixrbv2/tanzer.png 2019 @@ -85417,16 +62287,11 @@ From the Old West to Ancient Rome, challenge yourself through the fast-paced pix 0 0 - + trgearths.zip Target Earth (Hack, Spanish) - Target Earth (Hack, Spanish) - Target Earth (Hack, Spanish) - - us - trgearth.zip Megadrive @@ -85434,19 +62299,13 @@ From the Old West to Ancient Rome, challenge yourself through the fast-paced pix You are the pilot of a mech robot which can either walk on planet surfaces or fly in space. There are two types of levels in the game. Surface levels take place on planets or moons and allow the mech to run and jump to the end of the level while fighting enemies, as in a side scrolling game. Space levels have no gravity and allow the mech to move in any direction. The mech can be equipped with a large assortment of machine guns, lasers, and grenades. - - media/video/trgearth.mp4 - media/mixrbv2/trgearth.png - 1990 - 1990 NCS Corporation DreamWorks Action - Platform 1 0 @@ -85457,12 +62316,7 @@ You are the pilot of a mech robot which can either walk on planet surfaces or fl trgearth.zip Target Earth (USA) - Target Earth (USA) - Target Earth (USA) - - us - 0 Megadrive @@ -85471,34 +62325,27 @@ You are the pilot of a mech robot which can either walk on planet surfaces or fl You are the pilot of a mech robot which can either walk on planet surfaces or fly in space. There are two types of levels in the game. Surface levels take place on planets or moons and allow the mech to run and jump to the end of the level while fighting enemies, as in a side scrolling game. Space levels have no gravity and allow the mech to move in any direction. The mech can be equipped with a large assortment of machine guns, lasers, and grenades. - media/video/trgearth.mp4 - media/mixrbv2/trgearth.png + media/video/trgearth.mp4 + media/mixrbv2/trgearth.png 1990 - 1990 NCS Corporation DreamWorks Action - Platform 1 0 17 0 - + taskfhexs.zip Task Force Harrier EX (Hack, Spanish) - Task Force Harrier EX (Hack, Spanish) - Task Force Harrier EX (Hack, Spanish) - - us - taskfhex.zip Megadrive @@ -85506,36 +62353,24 @@ You are the pilot of a mech robot which can either walk on planet surfaces or fl Task Force Harrier EX is a vetically-scrolling shooter based on the 1989 arcade title Task Force Harrier from UPL. The player controls the titular Harrier V fighter plane, which fires both air and ground volleys -- necessary to hit the targets that approach from both the air and the ground. The player can collect various powerups to increase their firepower, including smart bombs, weapon upgrades, and most notably a pair of invulnerable satellites which can change formation at command. There are three difficulty settings and a total of twelve stages to blast through. - - media/video/taskfhex.mp4 - media/mixrbv2/taskfhex.png - 1989 - 1991 - 1991 UPL UPL Action - Shoot'em Up 1 0 0 0 - + taskfhexj.zip Task Force Harrier EX (Jpn) - Task Force Harrier EX (Jpn) - Task Force Harrier EX (Jpn) - - jp - taskfhex.zip Megadrive @@ -85543,20 +62378,13 @@ Task Force Harrier EX is a vetically-scrolling shooter based on the 1989 arcade Task Force Harrier EX is a vetically-scrolling shooter based on the 1989 arcade title Task Force Harrier from UPL. The player controls the titular Harrier V fighter plane, which fires both air and ground volleys -- necessary to hit the targets that approach from both the air and the ground. The player can collect various powerups to increase their firepower, including smart bombs, weapon upgrades, and most notably a pair of invulnerable satellites which can change formation at command. There are three difficulty settings and a total of twelve stages to blast through. - - media/video/taskfhex.mp4 - media/mixrbv2/taskfhex.png - 1989 - 1991 - 1991 UPL UPL Action - Shoot'em Up 1 0 @@ -85567,12 +62395,7 @@ Task Force Harrier EX is a vetically-scrolling shooter based on the 1989 arcade taskfhex.zip Task Force Harrier EX (USA) - Task Force Harrier EX (USA) - Task Force Harrier EX (USA) - - us - 0 Megadrive @@ -85581,19 +62404,16 @@ Task Force Harrier EX is a vetically-scrolling shooter based on the 1989 arcade Task Force Harrier EX is a vetically-scrolling shooter based on the 1989 arcade title Task Force Harrier from UPL. The player controls the titular Harrier V fighter plane, which fires both air and ground volleys -- necessary to hit the targets that approach from both the air and the ground. The player can collect various powerups to increase their firepower, including smart bombs, weapon upgrades, and most notably a pair of invulnerable satellites which can change formation at command. There are three difficulty settings and a total of twelve stages to blast through. - media/video/taskfhex.mp4 - media/mixrbv2/taskfhex.png + media/video/taskfhex.mp4 + media/mixrbv2/taskfhex.png 1989 - 1991 - 1991 UPL UPL Action - Shoot'em Up 1 0 @@ -85604,11 +62424,7 @@ Task Force Harrier EX is a vetically-scrolling shooter based on the 1989 arcade tazmanias.zip Taz-Mania (Hack, Spanish) - Taz-Mania (Hack, Spanish) - - wor - tazmania.zip Megadrive @@ -85626,23 +62442,13 @@ There are a few other items and pickups such as: 4. Star: invulnerability. Unless you run into a bomb. 5. Bomb: does what it says on the tin. - - media/video/tazmania.mp4 - media/mixrbv2/tazmania.png - - 1992 - 1992 - 1992 1992 - 1992 SEGA SEGA Platform - Sports - Action 1 0 @@ -85653,11 +62459,7 @@ There are a few other items and pickups such as: tazmania.zip Taz-Mania (World) - Taz-Mania (World) - - wor - 0 Megadrive @@ -85676,22 +62478,16 @@ There are a few other items and pickups such as: 5. Bomb: does what it says on the tin. - media/video/tazmania.mp4 - media/mixrbv2/tazmania.png + media/video/tazmania.mp4 + media/mixrbv2/tazmania.png - 1992 - 1992 - 1992 1992 - 1992 SEGA SEGA Platform - Sports - Action 1 0 @@ -85702,9 +62498,6 @@ There are a few other items and pickups such as: tc2000.zip TC 2000 (Arg) - TC 2000 (Arg) - TC 2000 (Arg) - TC 2000 (Arg) 0 Megadrive @@ -85714,13 +62507,11 @@ There are a few other items and pickups such as: The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. - media/video/tc2000.mp4 - media/mixrbv2/tc2000.png + media/video/tc2000.mp4 + media/mixrbv2/tc2000.png 1990 - 1991 - 1990 SEGA SEGA @@ -85736,15 +62527,7 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th technocl.zip Techno Clash (Euro, USA) - Techno Clash (Euro, USA) - Techno Clash (Euro, USA) - Techno Clash (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -85753,12 +62536,10 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th TechnoClash is a top-down scrolling action/adventure game. The player controls Ronaan, whose goal is to track down and defeat the Engine Man. Ronaan is accompanied by two computer-controlled bodyguards who help him in combat situations; he can scout out the tactical situation using Indar, a falcon who can fly anywhere; and he can cast spells to accomplish many tasks, including attacking his foes, teleporting out of danger, and healing himself. - media/video/technocl.mp4 - media/mixrbv2/technocl.png + media/video/technocl.mp4 + media/mixrbv2/technocl.png - 1993 - 1993 1993 BlueSky Software, Inc. @@ -85771,15 +62552,11 @@ TechnoClash is a top-down scrolling action/adventure game. The player controls 15 0 - + tecnocopp1.zip Technocop (Prototype) - Technocop (Prototype) - - us - tecnocop.zip Megadrive @@ -85789,10 +62566,6 @@ To entice their cooperation, my VMAX TWIN-TURBO Interceptor is equipped with APA Packing a .95 AutoMag, designed for internal explosion of human targets and a TONARI snare gun. "I play to win." - TECHNOCOP - - media/video/tecnocop.mp4 - media/mixrbv2/tecnocop.png - 1990 @@ -85806,15 +62579,11 @@ Packing a .95 AutoMag, designed for internal explosion of human targets and a TO 9 0 - + tecnocopp2.zip Technocop (Prototype, 19900912) - Technocop (Prototype, 19900912) - - us - tecnocop.zip Megadrive @@ -85824,10 +62593,6 @@ To entice their cooperation, my VMAX TWIN-TURBO Interceptor is equipped with APA Packing a .95 AutoMag, designed for internal explosion of human targets and a TONARI snare gun. "I play to win." - TECHNOCOP - - media/video/tecnocop.mp4 - media/mixrbv2/tecnocop.png - 1990 @@ -85845,11 +62610,7 @@ Packing a .95 AutoMag, designed for internal explosion of human targets and a TO tecnocop.zip Technocop (USA) - Technocop (USA) - - us - 0 Megadrive @@ -85860,8 +62621,8 @@ To entice their cooperation, my VMAX TWIN-TURBO Interceptor is equipped with APA Packing a .95 AutoMag, designed for internal explosion of human targets and a TONARI snare gun. "I play to win." - TECHNOCOP - media/video/tecnocop.mp4 - media/mixrbv2/tecnocop.png + media/video/tecnocop.mp4 + media/mixrbv2/tecnocop.png 1990 @@ -85880,11 +62641,7 @@ Packing a .95 AutoMag, designed for internal explosion of human targets and a TO tecmocupi.zip Tecmo Cup (Hack, Italian) - Tecmo Cup (Hack, Italian) - - jp - tecmocup.zip Megadrive @@ -85892,18 +62649,11 @@ Packing a .95 AutoMag, designed for internal explosion of human targets and a TO A version under the European name was being programmed for the Sega Mega Drive in 1993; only Sega and Tecmo are listed as involved companies and the programming appears to be unique to this game. The game was not released in any region; the reason why is unknown. A prototype ROM can be found in many ROM sites; it is usually called Tecmo Cup, is listed as being from Japan, and is listed as a bad dump (presumably because the header was hacked out of Twinkle Tale, which does have in common with this game one thing: using the MC68000's line 1111 emulator trap to do common routines, though the actual routines are different). Because the westernized game is still similar to Captain Tsubasa in many ways, it is often pirated by Asian pirates as a genuine Captain Tsubasa game - - media/video/tecmocup.mp4 - media/mixrbv2/tecmocup.png - - - - + Tecmo SEGA Sports - Sports / Soccer 0 0 @@ -85913,11 +62663,7 @@ A version under the European name was being programmed for the Sega Mega Drive i tecmocup.zip Tecmo Cup (Jpn, Prototype?) - Tecmo Cup (Jpn, Prototype?) - - jp - 0 Megadrive @@ -85926,17 +62672,14 @@ A version under the European name was being programmed for the Sega Mega Drive i A version under the European name was being programmed for the Sega Mega Drive in 1993; only Sega and Tecmo are listed as involved companies and the programming appears to be unique to this game. The game was not released in any region; the reason why is unknown. A prototype ROM can be found in many ROM sites; it is usually called Tecmo Cup, is listed as being from Japan, and is listed as a bad dump (presumably because the header was hacked out of Twinkle Tale, which does have in common with this game one thing: using the MC68000's line 1111 emulator trap to do common routines, though the actual routines are different). Because the westernized game is still similar to Captain Tsubasa in many ways, it is often pirated by Asian pirates as a genuine Captain Tsubasa game - media/video/tecmocup.mp4 - media/mixrbv2/tecmocup.png + media/video/tecmocup.mp4 + media/mixrbv2/tecmocup.png - - - + Tecmo SEGA Sports - Sports / Soccer 0 0 @@ -85946,11 +62689,7 @@ A version under the European name was being programmed for the Sega Mega Drive i tecmobb.zip Tecmo Super Baseball (USA) - Tecmo Super Baseball (USA) - - us - 0 Megadrive @@ -85959,8 +62698,8 @@ A version under the European name was being programmed for the Sega Mega Drive i The standard modes apply including Exhibition, All-Star and Season in which the player can choose either to play a full or reduced season. The player can also choose to simulate games and watch them unfold or they also have the option to manage their team and watch the outcome of their decisions. It also features a battery backup to allow saving of stats and games as well as two-player capabilities to allow friends to compete head-to-head. - media/video/tecmobb.mp4 - media/mixrbv2/tecmobb.png + media/video/tecmobb.mp4 + media/mixrbv2/tecmobb.png 1994 @@ -85969,24 +62708,17 @@ The standard modes apply including Exhibition, All-Star and Season in which the Sculptured Software Sports / Baseball - Sports - Action 1-2 0 13 0 - + tecmosbwj.zip Tecmo Super Bowl (Jpn) - Tecmo Super Bowl (Jpn) - Tecmo Super Bowl (Jpn) - - jp - tecmosbw.zip Megadrive @@ -85994,36 +62726,24 @@ The standard modes apply including Exhibition, All-Star and Season in which the Additions include updated player rosters, options for weather effects (rain, snow), multiple season play (three regular season schedules available in all), adjustable game time length, and an offensive playbook that can be edited even during a game. - - media/video/tecmosbw.mp4 - media/mixrbv2/tecmosbw.png - 1993 - 1993 - 1993 Tecmo Tecmo Sports / Football - Sports 1-2 0 17 0 - + tecmosbwa.zip Tecmo Super Bowl (USA, 199309) - Tecmo Super Bowl (USA, 199309) - Tecmo Super Bowl (USA, 199309) - - us - tecmosbw.zip Megadrive @@ -86031,20 +62751,13 @@ Additions include updated player rosters, options for weather effects (rain, sno Additions include updated player rosters, options for weather effects (rain, snow), multiple season play (three regular season schedules available in all), adjustable game time length, and an offensive playbook that can be edited even during a game. - - media/video/tecmosbw.mp4 - media/mixrbv2/tecmosbw.png - 1993 - 1993 - 1993 Tecmo Tecmo Sports / Football - Sports 1-2 0 @@ -86055,12 +62768,7 @@ Additions include updated player rosters, options for weather effects (rain, sno tecmosbw.zip Tecmo Super Bowl (USA, 199310) - Tecmo Super Bowl (USA, 199310) - Tecmo Super Bowl (USA, 199310) - - us - 0 Megadrive @@ -86069,19 +62777,16 @@ Additions include updated player rosters, options for weather effects (rain, sno Additions include updated player rosters, options for weather effects (rain, snow), multiple season play (three regular season schedules available in all), adjustable game time length, and an offensive playbook that can be edited even during a game. - media/video/tecmosbw.mp4 - media/mixrbv2/tecmosbw.png + media/video/tecmosbw.mp4 + media/mixrbv2/tecmosbw.png 1993 - 1993 - 1993 Tecmo Tecmo Sports / Football - Sports 1-2 0 @@ -86092,12 +62797,7 @@ Additions include updated player rosters, options for weather effects (rain, sno tecmosb2.zip Tecmo Super Bowl II (USA) - Tecmo Super Bowl II (USA) - Tecmo Super Bowl II (USA) - - us - 0 Megadrive @@ -86105,53 +62805,40 @@ Additions include updated player rosters, options for weather effects (rain, sno - media/video/tecmosb2.mp4 - media/mixrbv2/tecmosb2.png + media/video/tecmosb2.mp4 + media/mixrbv2/tecmosb2.png 1994 - 1994 Tecmo Tecmo Sports / Football - Sports 1-2 0 0 0 - + tecmosb2j.zip Tecmo Super Bowl II - Special Edition (Jpn) - Tecmo Super Bowl II - Special Edition (Jpn) - Tecmo Super Bowl II - Special Edition (Jpn) - - jp - tecmosb2.zip Megadrive The follow up to the first 16-bit version of Tecmo Super Bowl. Includes the real NFL teams and players and the same basic gameplay as previous installments in the series. There are also variety of new features and minor enhancements, such as slightly angled play perspective, larger player graphics, new movement animations, expanded playbooks, fake kicks/punts, audibles, and auto-scheduling based on your won-loss record from the previous year. - - media/video/tecmosb2.mp4 - media/mixrbv2/tecmosb2.png - 1994 - 1994 Tecmo Tecmo Sports / Football - Sports 1-2 0 @@ -86162,11 +62849,7 @@ Additions include updated player rosters, options for weather effects (rain, sno tecmosb3.zip Tecmo Super Bowl III - Final Edition (USA) - Tecmo Super Bowl III - Final Edition (USA) - - us - 0 Megadrive @@ -86174,8 +62857,8 @@ Additions include updated player rosters, options for weather effects (rain, sno - media/video/tecmosb3.mp4 - media/mixrbv2/tecmosb3.png + media/video/tecmosb3.mp4 + media/mixrbv2/tecmosb3.png 1995 @@ -86184,8 +62867,6 @@ Additions include updated player rosters, options for weather effects (rain, sno Tecmo Sports - Sports / Football - N/A 1-2 0 @@ -86196,19 +62877,15 @@ Additions include updated player rosters, options for weather effects (rain, sno tecmohck.zip Tecmo Super Hockey (USA) - Tecmo Super Hockey (USA) - - us - 0 Megadrive Tecmo's take on ice hockey, Tecmo Super Hockey features the license from the NHLPA, having the top players of the game at the time. It offers exhibition and regular games as well as playing a season with updated stats and the ability to play in the All-Star game as well. Gameplay is similar to other games, with buttons to pass, shoot, making slap-shots and fake shots, as well as fighting, which is not a common feature. It can be played by two players simultaneously. - media/video/tecmohck.mp4 - media/mixrbv2/tecmohck.png + media/video/tecmohck.mp4 + media/mixrbv2/tecmohck.png 1994 @@ -86217,42 +62894,29 @@ Additions include updated player rosters, options for weather effects (rain, sno Tecmo Sports / Hockey - Sports 1-2 0 14 0 - + tecmonbaj.zip Tecmo Super NBA Basketball (Jpn) - Tecmo Super NBA Basketball (Jpn) - Tecmo Super NBA Basketball (Jpn) - - jp - tecmonba.zip Megadrive Tecmo Super NBA features real teams (all 27 contemporary teams) and a roster of real players (over 320). One or two players can compete in regular, reduced, or short seasons, or play an exhibition game. Though primarily horizontal scrolling, digitized speech and cinemas, along with a free throw point of view, add drama to the proceedings. Besides the expected elements of basketball (substitutions, penalties, steals and blocks, time-outs, overtime), Super NBA gives you the chance to call offensive plays and to program win/loss records. Has a battery to back-up season play. - - media/video/tecmonba.mp4 - media/mixrbv2/tecmonba.png - 1993 - 1994 - 1994 Tecmo Tecmo Sports / Basketball - Sports 1-2 0 @@ -86263,31 +62927,23 @@ Additions include updated player rosters, options for weather effects (rain, sno tecmonba.zip Tecmo Super NBA Basketball (USA) - Tecmo Super NBA Basketball (USA) - Tecmo Super NBA Basketball (USA) - - us - 0 Megadrive Tecmo Super NBA features real teams (all 27 contemporary teams) and a roster of real players (over 320). One or two players can compete in regular, reduced, or short seasons, or play an exhibition game. Though primarily horizontal scrolling, digitized speech and cinemas, along with a free throw point of view, add drama to the proceedings. Besides the expected elements of basketball (substitutions, penalties, steals and blocks, time-outs, overtime), Super NBA gives you the chance to call offensive plays and to program win/loss records. Has a battery to back-up season play. - media/video/tecmonba.mp4 - media/mixrbv2/tecmonba.png + media/video/tecmonba.mp4 + media/mixrbv2/tecmonba.png 1993 - 1994 - 1994 Tecmo Tecmo Sports / Basketball - Sports 1-2 0 @@ -86298,32 +62954,23 @@ Additions include updated player rosters, options for weather effects (rain, sno tecmow92.zip Tecmo World Cup '92 (Jpn) - Tecmo World Cup '92 (Jpn) - Tecmo World Cup '92 (Jpn) - - jp - us - 0 Megadrive Tecmo World Cup is a football game which features solely national teams. Like the title indicates, you can play the World Cup tournament, which will also include a qualification round. You can choose your team from a pool of 24 nations, though the assortment is not identical to the roster of the latest World Cup by the time of the games release. Also, the qualification, in contrast to the real World Cup, only has four teams as no other than the available 24 teams take part. Apart from the World Cup, the only other single-player mode is a friendly match against a randomly chosen team. - media/video/tecmow92.mp4 - media/mixrbv2/tecmow92.png + media/video/tecmow92.mp4 + media/mixrbv2/tecmow92.png 1993 - 1993 - 1993 Sims SEGA Sports / Soccer - Sports 1-2 0 @@ -86334,31 +62981,23 @@ Additions include updated player rosters, options for weather effects (rain, sno tecmowc.zip Tecmo World Cup (USA) - Tecmo World Cup (USA) - Tecmo World Cup (USA) - - us - 0 Megadrive Tecmo World Cup is a football game which features solely national teams. Like the title indicates, you can play the World Cup tournament, which will also include a qualification round. You can choose your team from a pool of 24 nations, though the assortment is not identical to the roster of the latest World Cup by the time of the games release. Also, the qualification, in contrast to the real World Cup, only has four teams as no other than the available 24 teams take part. Apart from the World Cup, the only other single-player mode is a friendly match against a randomly chosen team. - media/video/tecmowc.mp4 - media/mixrbv2/tecmowc.png + media/video/tecmowc.mp4 + media/mixrbv2/tecmowc.png 1993 - 1993 - 1993 Sims SEGA Sports / Soccer - Sports 1-2 0 @@ -86369,19 +63008,15 @@ Additions include updated player rosters, options for weather effects (rain, sno teddyboy.zip Teddy Boy Blues (Jpn, SegaNet) - Teddy Boy Blues (Jpn, SegaNet) - - jp - 0 Megadrive Teddy Boy Blues is an updated conversion of the 1985 Sega coin-op action platformer. While the basic premise is similar to the Master System version -- each stage contains a number of enemy generators, and enemies must be shot and collected before they take a portion of the time meter -- this version of the game has several differences. The graphics have been redrawn to take advantage of the more powerful hardware and the Yohko Ishino tie-in has been removed. There are also several new stages throughout the game, though many of the original game's stages are also present. - media/video/teddyboy.mp4 - media/mixrbv2/teddyboy.png + media/video/teddyboy.mp4 + media/mixrbv2/teddyboy.png 1990 @@ -86390,7 +63025,6 @@ Additions include updated player rosters, options for weather effects (rain, sno SEGA Action - Platform 1 0 @@ -86401,13 +63035,7 @@ Additions include updated player rosters, options for weather effects (rain, sno tmhthh.zip Teenage Mutant Hero Turtles - The Hyperstone Heist (Euro) - Teenage Mutant Hero Turtles - The Hyperstone Heist (Euro) - Teenage Mutant Hero Turtles - The Hyperstone Heist (Euro) - Teenage Mutant Hero Turtles - The Hyperstone Heist (Euro) - - eu - 0 Megadrive @@ -86417,13 +63045,11 @@ A standard Ninja Turtles beat-em-up action game. - media/video/tmhthh.mp4 - media/mixrbv2/tmhthh.png + media/video/tmhthh.mp4 + media/mixrbv2/tmhthh.png 1992 - 1992 - 1993 Konami Konami @@ -86439,13 +63065,7 @@ A standard Ninja Turtles beat-em-up action game. tmhttf.zip Teenage Mutant Hero Turtles - Tournament Fighters (Euro) - Teenage Mutant Hero Turtles - Tournament Fighters (Euro) - Teenage Mutant Hero Turtles - Tournament Fighters (Euro) - Teenage Mutant Hero Turtles - Tournament Fighters (Euro) - - eu - 0 Megadrive @@ -86459,13 +63079,11 @@ The game's modes include a story mode, where you can only pick one of the turtle - media/video/tmhttf.mp4 - media/mixrbv2/tmhttf.png + media/video/tmhttf.mp4 + media/mixrbv2/tmhttf.png 1993 - 1993 - 1993 Konami Konami @@ -86477,17 +63095,11 @@ The game's modes include a story mode, where you can only pick one of the turtle 11 0 - + tmntshj.zip Teenage Mutant Ninja Turtles - Return of the Shredder (Jpn) - Teenage Mutant Ninja Turtles - Return of the Shredder (Jpn) - Teenage Mutant Ninja Turtles - Return of the Shredder (Jpn) - Teenage Mutant Ninja Turtles - Return of the Shredder (Jpn) - - jp - tmhthh.zip Megadrive @@ -86496,14 +63108,8 @@ The game's modes include a story mode, where you can only pick one of the turtle A standard Ninja Turtles beat-em-up action game. - - media/video/tmhthh.mp4 - media/mixrbv2/tmhthh.png - 1992 - 1992 - 1993 Konami Konami @@ -86515,13 +63121,10 @@ A standard Ninja Turtles beat-em-up action game. 15 0 - + tmnthhec.zip Teenage Mutant Ninja Turtles - The Hyperstone Heist (Hack, Enhanced Colors v2.0) - Teenage Mutant Ninja Turtles - The Hyperstone Heist (Hack, Enhanced Colors v2.0) - Teenage Mutant Ninja Turtles - The Hyperstone Heist (Hack, Enhanced Colors v2.0) - Teenage Mutant Ninja Turtles - The Hyperstone Heist (Hack, Enhanced Colors v2.0) tmhthh.zip Megadrive @@ -86531,14 +63134,8 @@ A standard Ninja Turtles beat-em-up action game. A standard Ninja Turtles beat-em-up action game. - - media/video/tmhthh.mp4 - media/mixrbv2/tmhthh.png - 1992 - 1992 - 1993 Konami Konami @@ -86550,18 +63147,11 @@ A standard Ninja Turtles beat-em-up action game. 15 0 - + tmnthhs.zip Teenage Mutant Ninja Turtles - The Hyperstone Heist (Hack, Spanish) - Teenage Mutant Ninja Turtles - The Hyperstone Heist (Hack, Spanish) - Teenage Mutant Ninja Turtles - The Hyperstone Heist (Hack, Spanish) - Teenage Mutant Ninja Turtles - The Hyperstone Heist (Hack, Spanish) - - - eu - us - + tmhthh.zip Megadrive @@ -86570,14 +63160,8 @@ A standard Ninja Turtles beat-em-up action game. A standard Ninja Turtles beat-em-up action game. - - media/video/tmhthh.mp4 - media/mixrbv2/tmhthh.png - 1992 - 1992 - 1993 Konami Konami @@ -86589,17 +63173,11 @@ A standard Ninja Turtles beat-em-up action game. 15 0 - + tmnthh.zip Teenage Mutant Ninja Turtles - The Hyperstone Heist (USA) - Teenage Mutant Ninja Turtles - The Hyperstone Heist (USA) - Teenage Mutant Ninja Turtles - The Hyperstone Heist (USA) - Teenage Mutant Ninja Turtles - The Hyperstone Heist (USA) - - us - tmhthh.zip Megadrive @@ -86608,14 +63186,8 @@ A standard Ninja Turtles beat-em-up action game. A standard Ninja Turtles beat-em-up action game. - - media/video/tmhthh.mp4 - media/mixrbv2/tmhthh.png - 1992 - 1992 - 1993 Konami Konami @@ -86627,18 +63199,11 @@ A standard Ninja Turtles beat-em-up action game. 15 0 - + tmnttficb.zip Teenage Mutant Ninja Turtles - Tournament Fighters (Hack, Improvement) - Teenage Mutant Ninja Turtles - Tournament Fighters (Hack, Improvement) - Teenage Mutant Ninja Turtles - Tournament Fighters (Hack, Improvement) - Teenage Mutant Ninja Turtles - Tournament Fighters (Hack, Improvement) - - - eu - us - + tmhttf.zip Megadrive @@ -86651,14 +63216,8 @@ Though even people familiar with the turtles will see differences in them. They The game's modes include a story mode, where you can only pick one of the turtles and go on fighting opponents in order to rescue April and Splinter, and a tournament mode, where you fight only for the fame and money. - - media/video/tmhttf.mp4 - media/mixrbv2/tmhttf.png - 1993 - 1993 - 1993 Konami Konami @@ -86670,18 +63229,11 @@ The game's modes include a story mode, where you can only pick one of the turtle 11 0 - + tmnttfs.zip Teenage Mutant Ninja Turtles - Tournament Fighters (Hack, Spanish) - Teenage Mutant Ninja Turtles - Tournament Fighters (Hack, Spanish) - Teenage Mutant Ninja Turtles - Tournament Fighters (Hack, Spanish) - Teenage Mutant Ninja Turtles - Tournament Fighters (Hack, Spanish) - - - eu - us - + tmhttf.zip Megadrive @@ -86694,14 +63246,8 @@ Though even people familiar with the turtles will see differences in them. They The game's modes include a story mode, where you can only pick one of the turtles and go on fighting opponents in order to rescue April and Splinter, and a tournament mode, where you fight only for the fame and money. - - media/video/tmhttf.mp4 - media/mixrbv2/tmhttf.png - 1993 - 1993 - 1993 Konami Konami @@ -86713,17 +63259,11 @@ The game's modes include a story mode, where you can only pick one of the turtle 11 0 - + tmnttfj.zip Teenage Mutant Ninja Turtles - Tournament Fighters (Jpn) - Teenage Mutant Ninja Turtles - Tournament Fighters (Jpn) - Teenage Mutant Ninja Turtles - Tournament Fighters (Jpn) - Teenage Mutant Ninja Turtles - Tournament Fighters (Jpn) - - jp - tmhttf.zip Megadrive @@ -86736,14 +63276,8 @@ Though even people familiar with the turtles will see differences in them. They The game's modes include a story mode, where you can only pick one of the turtles and go on fighting opponents in order to rescue April and Splinter, and a tournament mode, where you fight only for the fame and money. - - media/video/tmhttf.mp4 - media/mixrbv2/tmhttf.png - 1993 - 1993 - 1993 Konami Konami @@ -86755,17 +63289,11 @@ The game's modes include a story mode, where you can only pick one of the turtle 11 0 - + tmnttfu.zip Teenage Mutant Ninja Turtles - Tournament Fighters (USA) - Teenage Mutant Ninja Turtles - Tournament Fighters (USA) - Teenage Mutant Ninja Turtles - Tournament Fighters (USA) - Teenage Mutant Ninja Turtles - Tournament Fighters (USA) - - us - tmhttf.zip Megadrive @@ -86778,14 +63306,8 @@ Though even people familiar with the turtles will see differences in them. They The game's modes include a story mode, where you can only pick one of the turtles and go on fighting opponents in order to rescue April and Splinter, and a tournament mode, where you fight only for the fame and money. - - media/video/tmhttf.mp4 - media/mixrbv2/tmhttf.png - 1993 - 1993 - 1993 Konami Konami @@ -86801,11 +63323,7 @@ The game's modes include a story mode, where you can only pick one of the turtle tmntru.zip Teenage Mutant Ninja Turtles - Vozvrashchenie Legendy (Rus) - Teenage Mutant Ninja Turtles - Vozvrashchenie Legendy (Rus) - - ru - 0 Megadrive @@ -86818,68 +63336,48 @@ Making use of the assets taken from other sources, the Russians have created the Regardless of how well this title handles and whether or not level two can be beaten, Mega Drive fans should check out this unofficial offering, whilst looking towards the many other original titles Russia has produced for the 16-bit system over the years. - media/video/tmntru.mp4 - media/mixrbv2/tmntru.png + media/video/tmntru.mp4 + media/mixrbv2/tmntru.png 2013 Beat'em Up - Action 1 0 0 0 - + teenqueen.zip - Teenage Queen The Demo (HB) - Teenage Queen The Demo (HB) Teenage Queen The Demo (HB) - 0 Megadrive - - - media/video/teenqueen.mp4 - media/mixrbv2/teenqueen.png - - + 2006 - - - + Spoutnick Team + Spoutnick Team 0 0 0 - + teiketsu.zip Teitoku no Ketsudan (Jpn) - Teitoku no Ketsudan (Jpn) - Teitoku no Ketsudan (Jpn) - - jp - pto.zip Megadrive P.T.O is another military sim from KOEI. In this game you can choose to be either Japan or the Allies. By managing your fleets and ordering new warships you can control many different sides of the conflict. (ship development, Base defense, Fleet arrangement, Direct battle control, Economic decisions) There are many different options of play in PTO, you can choose to play from one of many different famous battles or you can play the campaign. You can control one side or both. There are also limited controls on victory conditions. - - media/video/pto.mp4 - media/mixrbv2/pto.png - 1993 - 1992 Koei Namco @@ -86895,7 +63393,6 @@ Regardless of how well this title handles and whether or not level two can be be tekkn3sp.zip Tekken 3 Special - Tekken 3 Special 0 Megadrive @@ -86907,12 +63404,10 @@ The graphics are taken from the original game and simplified, with the character The title screen and character icons are taken from the original Tekken 2 and reduced in color. These seem to be the only elements lifted directly from the arcade source. - media/video/tekkn3sp.mp4 - media/mixrbv2/tekkn3sp.png + media/video/tekkn3sp.mp4 + media/mixrbv2/tekkn3sp.png - - - + Homebrew Action @@ -86926,11 +63421,7 @@ The title screen and character icons are taken from the original Tekken 2 and re tekkensp.zip Tekken Special - Tekken Special - - tw - 0 Megadrive @@ -86941,12 +63432,10 @@ The graphics are taken from the original game and simplified, with the character The title screen and character icons are taken from the original Tekken 2 and reduced in color. These seem to be the only elements lifted directly from the arcade source. - media/video/tekkensp.mp4 - media/mixrbv2/tekkensp.png + media/video/tekkensp.mp4 + media/mixrbv2/tekkensp.png - - - + Homebrew Action @@ -86960,19 +63449,15 @@ The title screen and character icons are taken from the original Tekken 2 and re telmah.zip Tel-Tel Mahjong (Jpn) - Tel-Tel Mahjong (Jpn) - - jp - 0 Megadrive Tel-Tel Mahjong is a computer mahjong game, one of many conversions of the ancient Chinese game. The main draw of this particular version is online play through the Mega Modem, but this service has long since been discontinued. Based on the four-player version of the game, the player can play against three computer players, and there is both a regular match mode with a wide range of game options, as well as a ranking mode where the player must face increasingly skilled opponents. - media/video/telmah.mp4 - media/mixrbv2/telmah.png + media/video/telmah.mp4 + media/mixrbv2/telmah.png 1990 @@ -86981,7 +63466,6 @@ The title screen and character icons are taken from the original Tekken 2 and re Sunsoft Asiatic board game - Strategy 1 0 @@ -86992,19 +63476,15 @@ The title screen and character icons are taken from the original Tekken 2 and re telstad.zip Tel-Tel Stadium (Jpn) - Tel-Tel Stadium (Jpn) - - jp - 0 Megadrive Tel-Tel Stadium is a baseball game with generic Japanese teams. The main draw of this particular version is online play through a phone line, but this service has long since been discontinued. Unlike many baseball games, Tel-Tel Stadium takes a rather hands-off approach to the action, allowing the player to give commands to the batter, pitcher, and fielders rather than directly controlling them. In addition to the now-defunct online mode, it can be played single-player offline with an exhibition match, as well as a "pennant mode" where the player builds their own team and plays through a full season. There is also the option to watch a computer-controlled match. - media/video/telstad.mp4 - media/mixrbv2/telstad.png + media/video/telstad.mp4 + media/mixrbv2/telstad.png 1990 @@ -87013,7 +63493,6 @@ The title screen and character icons are taken from the original Tekken 2 and re Sunsoft Sports - Action 1-2 0 @@ -87024,25 +63503,17 @@ The title screen and character icons are taken from the original Tekken 2 and re telebrad.zip Telebradesco Residencia (Bra) - Telebradesco Residencia (Bra) - - br - 0 Megadrive - media/mixrbv2/telebrad.png + media/mixrbv2/telebrad.png - - - - - - + + 0 0 0 @@ -87051,13 +63522,7 @@ The title screen and character icons are taken from the original Tekken 2 and re td2.zip Test Drive II - The Duel (Euro, USA) - Test Drive II - The Duel (Euro, USA) - Test Drive II - The Duel (Euro, USA) - - eu - us - 0 Megadrive @@ -87067,13 +63532,11 @@ Each stage has a different setting, including forests and mountains, with a wide - media/video/td2.mp4 - media/mixrbv2/td2.png + media/video/td2.mp4 + media/mixrbv2/td2.png 1992 - 1992 - 1992 Distinctive Software Accolade @@ -87085,15 +63548,11 @@ Each stage has a different setting, including forests and mountains, with a wide 8 0 - + tetriss.zip Tetris (Hack, Spanish) - Tetris (Hack, Spanish) - - jp - tetris.zip Megadrive @@ -87103,13 +63562,8 @@ In addition to a standard endless mode for one or two players, the game also inc The game offers a number of standard options: setting the starting level, how much "garbage" is at the bottom of the well when the game starts, and whether the next piece is visible. There are also optional "item blocks," which are special flashing pieces that give an extra bonus if they are used to clear a line. - - media/video/tetris.mp4 - media/mixrbv2/tetris.png - 1989 - 1989 SEGA SEGA @@ -87125,7 +63579,6 @@ The game offers a number of standard options: setting the starting level, how mu tetris.zip Tetris (Jpn) - Tetris (Jpn) 0 Megadrive @@ -87137,12 +63590,11 @@ In addition to a standard endless mode for one or two players, the game also inc The game offers a number of standard options: setting the starting level, how much "garbage" is at the bottom of the well when the game starts, and whether the next piece is visible. There are also optional "item blocks," which are special flashing pieces that give an extra bonus if they are used to clear a line. - media/video/tetris.mp4 - media/mixrbv2/tetris.png + media/video/tetris.mp4 + media/mixrbv2/tetris.png 1989 - 1989 SEGA SEGA @@ -87154,16 +63606,11 @@ The game offers a number of standard options: setting the starting level, how mu 13 0 - + tetris1.zip Tetris (Pirate?) - Tetris (Pirate?) - - jp - - 0 Megadrive Tetris is one of many conversions of the famous block-stacking game, this one is based on the 1988 coin-op version produced by Sega. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. As rows are cleared, the pace of the game increases and the background changes, and the game ends if the stack reaches the top of the well. @@ -87173,12 +63620,11 @@ In addition to a standard endless mode for one or two players, the game also inc The game offers a number of standard options: setting the starting level, how much "garbage" is at the bottom of the well when the game starts, and whether the next piece is visible. There are also optional "item blocks," which are special flashing pieces that give an extra bonus if they are used to clear a line. - media/video/tetris1.mp4 - media/mixrbv2/tetris1.png + media/video/tetris1.mp4 + media/mixrbv2/tetris1.png 1989 - 1989 SEGA SEGA @@ -87194,26 +63640,18 @@ The game offers a number of standard options: setting the starting level, how mu aquagame.zip The Aquatic Games Starring James Pond and the Aquabats (Euro, USA) - The Aquatic Games Starring James Pond and the Aquabats (Euro, USA) - The Aquatic Games Starring James Pond and the Aquabats (Euro, USA) - - eu - us - 0 Megadrive James Pond is on a break from baddie bashing to compete in the Aquatic Games in Basselona. Play with Pond's fishy friends as they vie for the coveted Goldfish medal in 10 wet and wacky events. Practice all you want and qualify for the Official Games, or play with up to four friends in your own maritime match. Your porpoise - uh... purpose - is to be the first across the finish line, but you'll be hooked long before then! - media/video/aquagame.mp4 - media/mixrbv2/aquagame.png + media/video/aquagame.mp4 + media/mixrbv2/aquagame.png 1993 - 1992 - 1992 Millennium Interactive Millenium Interactive @@ -87225,30 +63663,18 @@ The game offers a number of standard options: setting the starting level, how mu 10 0 - + aquagames.zip The Aquatic Games Starring James Pond and the Aquabats (Hack, Spanish) - The Aquatic Games Starring James Pond and the Aquabats (Hack, Spanish) - The Aquatic Games Starring James Pond and the Aquabats (Hack, Spanish) - - eu - us - aquagame.zip Megadrive James Pond is on a break from baddie bashing to compete in the Aquatic Games in Basselona. Play with Pond's fishy friends as they vie for the coveted Goldfish medal in 10 wet and wacky events. Practice all you want and qualify for the Official Games, or play with up to four friends in your own maritime match. Your porpoise - uh... purpose - is to be the first across the finish line, but you'll be hooked long before then! - - media/video/aquagame.mp4 - media/mixrbv2/aquagame.png - 1993 - 1992 - 1992 Millennium Interactive Millenium Interactive @@ -87264,8 +63690,6 @@ The game offers a number of standard options: setting the starting level, how mu redcliff.zip The Battle of Red Cliffs - Romance of the Three Kingdoms - The Battle of Red Cliffs - Romance of the Three Kingdoms - The Battle of Red Cliffs - Romance of the Three Kingdoms 0 Megadrive @@ -87273,12 +63697,10 @@ The game offers a number of standard options: setting the starting level, how mu San Guo Yan Yi: Huo Shao Chi Bi, also known as The Battle of Red Cliffs, is an unlicensed beat-'em-up game. The game is an unofficial port of the Sega Saturn title Tenchi wo Kurau II: Sekiheki no Tatakai. - media/video/redcliff.mp4 - media/mixrbv2/redcliff.png + media/video/redcliff.mp4 + media/mixrbv2/redcliff.png - - - + Gamtec Gamtec @@ -87288,25 +63710,17 @@ The game offers a number of standard options: setting the starting level, how mu 0 0 - + redcliffa.zip The Battle of Red Cliffs - Romance of the Three Kingdoms (Hacked out Protection?) - The Battle of Red Cliffs - Romance of the Three Kingdoms (Hacked out Protection?) - The Battle of Red Cliffs - Romance of the Three Kingdoms (Hacked out Protection?) redcliff.zip Megadrive San Guo Yan Yi: Huo Shao Chi Bi, also known as The Battle of Red Cliffs, is an unlicensed beat-'em-up game. The game is an unofficial port of the Sega Saturn title Tenchi wo Kurau II: Sekiheki no Tatakai. - - media/video/redcliff.mp4 - media/mixrbv2/redcliff.png - - - - + Gamtec Gamtec @@ -87316,11 +63730,10 @@ The game offers a number of standard options: setting the starting level, how mu 0 0 - + berenss.zip The Berenstain Bears' Camping Adventure (Hack, Spanish) - The Berenstain Bears' Camping Adventure (Hack, Spanish) berens.zip Megadrive @@ -87329,10 +63742,6 @@ The game offers a number of standard options: setting the starting level, how mu You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87340,22 +63749,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp20.zip The Berenstain Bears' Camping Adventure (Prototype, 19940323) - The Berenstain Bears' Camping Adventure (Prototype, 19940323) - - us - berens.zip Megadrive @@ -87363,10 +63767,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87374,22 +63774,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp19.zip The Berenstain Bears' Camping Adventure (Prototype, 19940428) - The Berenstain Bears' Camping Adventure (Prototype, 19940428) - - us - berens.zip Megadrive @@ -87397,10 +63792,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87408,22 +63799,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp18.zip The Berenstain Bears' Camping Adventure (Prototype, 19940429) - The Berenstain Bears' Camping Adventure (Prototype, 19940429) - - us - berens.zip Megadrive @@ -87431,10 +63817,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87442,22 +63824,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp17.zip The Berenstain Bears' Camping Adventure (Prototype, 19940506) - The Berenstain Bears' Camping Adventure (Prototype, 19940506) - - us - berens.zip Megadrive @@ -87465,10 +63842,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87476,22 +63849,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp16.zip The Berenstain Bears' Camping Adventure (Prototype, 19940511) - The Berenstain Bears' Camping Adventure (Prototype, 19940511) - - us - berens.zip Megadrive @@ -87499,10 +63867,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87510,22 +63874,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp15.zip The Berenstain Bears' Camping Adventure (Prototype, 19940517) - The Berenstain Bears' Camping Adventure (Prototype, 19940517) - - us - berens.zip Megadrive @@ -87533,10 +63892,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87544,22 +63899,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp14.zip The Berenstain Bears' Camping Adventure (Prototype, 19940519) - The Berenstain Bears' Camping Adventure (Prototype, 19940519) - - us - berens.zip Megadrive @@ -87567,10 +63917,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87578,22 +63924,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp13.zip The Berenstain Bears' Camping Adventure (Prototype, 19940523) - The Berenstain Bears' Camping Adventure (Prototype, 19940523) - - us - berens.zip Megadrive @@ -87601,10 +63942,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87612,22 +63949,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp12.zip The Berenstain Bears' Camping Adventure (Prototype, 19940526) - The Berenstain Bears' Camping Adventure (Prototype, 19940526) - - us - berens.zip Megadrive @@ -87635,10 +63967,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87646,22 +63974,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp11.zip The Berenstain Bears' Camping Adventure (Prototype, 19940530) - The Berenstain Bears' Camping Adventure (Prototype, 19940530) - - us - berens.zip Megadrive @@ -87669,10 +63992,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87680,22 +63999,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp10.zip The Berenstain Bears' Camping Adventure (Prototype, 19940602) - The Berenstain Bears' Camping Adventure (Prototype, 19940602) - - us - berens.zip Megadrive @@ -87703,10 +64017,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87714,22 +64024,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp09.zip The Berenstain Bears' Camping Adventure (Prototype, 19940610) - The Berenstain Bears' Camping Adventure (Prototype, 19940610) - - us - berens.zip Megadrive @@ -87737,10 +64042,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87748,22 +64049,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp08.zip The Berenstain Bears' Camping Adventure (Prototype, 19940709) - The Berenstain Bears' Camping Adventure (Prototype, 19940709) - - us - berens.zip Megadrive @@ -87771,10 +64067,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87782,22 +64074,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp07.zip The Berenstain Bears' Camping Adventure (Prototype, 19940716) - The Berenstain Bears' Camping Adventure (Prototype, 19940716) - - us - berens.zip Megadrive @@ -87805,10 +64092,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87816,22 +64099,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp06.zip The Berenstain Bears' Camping Adventure (Prototype, 19940720) - The Berenstain Bears' Camping Adventure (Prototype, 19940720) - - us - berens.zip Megadrive @@ -87839,10 +64117,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87850,22 +64124,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp05.zip The Berenstain Bears' Camping Adventure (Prototype, 19940801) - The Berenstain Bears' Camping Adventure (Prototype, 19940801) - - us - berens.zip Megadrive @@ -87873,10 +64142,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87884,22 +64149,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp04.zip The Berenstain Bears' Camping Adventure (Prototype, 19940802) - The Berenstain Bears' Camping Adventure (Prototype, 19940802) - - us - berens.zip Megadrive @@ -87907,10 +64167,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87918,22 +64174,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp03.zip The Berenstain Bears' Camping Adventure (Prototype, 19940803) - The Berenstain Bears' Camping Adventure (Prototype, 19940803) - - us - berens.zip Megadrive @@ -87941,10 +64192,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87952,22 +64199,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp02.zip The Berenstain Bears' Camping Adventure (Prototype, 19940805) - The Berenstain Bears' Camping Adventure (Prototype, 19940805) - - us - berens.zip Megadrive @@ -87975,10 +64217,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -87986,22 +64224,17 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 9 0 - + berensp01.zip The Berenstain Bears' Camping Adventure (Prototype, 19940808) - The Berenstain Bears' Camping Adventure (Prototype, 19940808) - - us - berens.zip Megadrive @@ -88009,10 +64242,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - - media/video/berens.mp4 - media/mixrbv2/berens.png - 1994 @@ -88020,7 +64249,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 @@ -88031,11 +64259,7 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces berens.zip The Berenstain Bears' Camping Adventure (USA) - The Berenstain Bears' Camping Adventure (USA) - - us - 0 Megadrive @@ -88044,8 +64268,8 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces You can play as either Sister or Brother Bear. From the beginning, you can access four different levels. Once you complete them, you'll unlock the final stage. The bears can jump, throw rocks at enemies, or swing a net to hit them. In each area there are a lot of things to gather - mostly food. After a level is completed, you'll be shown how much valuable stuff you have managed to get. - media/video/berens.mp4 - media/mixrbv2/berens.png + media/video/berens.mp4 + media/mixrbv2/berens.png 1994 @@ -88054,7 +64278,6 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces SEGA Action - Platform 1-2 0 @@ -88065,12 +64288,7 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces chaoseng.zip The Chaos Engine (Euro) - The Chaos Engine (Euro) - The Chaos Engine (Euro) - - eu - 0 Megadrive @@ -88079,32 +64297,26 @@ You can play as either Sister or Brother Bear. From the beginning, you can acces There were 6 characters available in the game, each with different strengths and weaknesses, and different starting prices. In 2-player mode you each chose a character and played co-operatively, but in one-player games you also choose a character for the computer to control, with its Artificial Intelligence allowing it to open doors, pick up power-ups and take on baddies away from the ones occupying your character. - media/video/chaoseng.mp4 - media/mixrbv2/chaoseng.png + media/video/chaoseng.mp4 + media/mixrbv2/chaoseng.png 1993 - 1993 - 1994 The Bitmap Brothers MicroProse Shooter - Shooter / Run and Gun - Action 1-2 0 14 0 - + chaosengcs.zip The Chaos Engine (Hack, Amiga Colors and Sound Fix v1.01) - The Chaos Engine (Hack, Amiga Colors and Sound Fix v1.01) - The Chaos Engine (Hack, Amiga Colors and Sound Fix v1.01) chaoseng.zip Megadrive @@ -88113,21 +64325,13 @@ There were 6 characters available in the game, each with different strengths and There were 6 characters available in the game, each with different strengths and weaknesses, and different starting prices. In 2-player mode you each chose a character and played co-operatively, but in one-player games you also choose a character for the computer to control, with its Artificial Intelligence allowing it to open doors, pick up power-ups and take on baddies away from the ones occupying your character. - - media/video/chaoseng.mp4 - media/mixrbv2/chaoseng.png - 1993 - 1993 - 1994 The Bitmap Brothers MicroProse Shooter - Shooter / Run and Gun - Action 1-2 0 @@ -88138,11 +64342,7 @@ There were 6 characters available in the game, each with different strengths and chaosen2.zip The Chaos Engine 2 (Euro, Prototype) - The Chaos Engine 2 (Euro, Prototype) - - eu - 0 Megadrive @@ -88151,8 +64351,8 @@ There were 6 characters available in the game, each with different strengths and An prototype of the Mega Drive version of The Chaos Engine 2 was leaked onto the internet, showing an early build with no computer players, vertical split-screen (as opposed to the Amiga, which splits play horizontally) and only one level. According to an interview gaming site Sega-16 had with Mike Montgomery from The Bitmap Brothers, the games was canceled as no publishing deal could be established. Had it been released, it would have arrived on the console quite late in its lifespan. - media/video/chaosen2.mp4 - media/mixrbv2/chaosen2.png + media/video/chaosen2.mp4 + media/mixrbv2/chaosen2.png 1996 @@ -88161,7 +64361,6 @@ An prototype of the Mega Drive version of The Chaos Engine 2 was leaked onto the The Bitmap Brothers Shooter - Shoot'em Up 2 0 @@ -88172,11 +64371,7 @@ An prototype of the Mega Drive version of The Chaos Engine 2 was leaked onto the disneycl.zip The Disney Collection - Mickey and Donald (Euro) - The Disney Collection - Mickey and Donald (Euro) - - eu - 0 Megadrive @@ -88187,38 +64382,27 @@ Castle of Illusion Starring Mickey Mouse: In Castle of Illusion Mickey is on the Quackshot Starring Donald Duck: Join Donald in the quest to find Garuzia's Great Duck Treasure! Travel the continents searching for clues and tools, and pit your wits against the many dangers in store for you. - media/video/disneycl.mp4 - media/mixrbv2/disneycl.png + media/video/disneycl.mp4 + media/mixrbv2/disneycl.png 1996 - 1996 SEGA SEGA Adventure - Various - Action 1 0 18 0 - + wintchal1.zip The Games: Winter Challenge (Euro, USA) - The Games: Winter Challenge (Euro, USA) - The Games: Winter Challenge (Euro, USA) - The Games: Winter Challenge (Euro, USA) - - - eu - us - wor - + wintchal.zip Megadrive @@ -88227,14 +64411,7 @@ Quackshot Starring Donald Duck: Join Donald in the quest to find Garuzia's Great The game features a basic 3D engine which allows to simulate slopes with ease, which enhances the gameplay of some events such as the Downhill. Gameplay, as expected from a Winter sports game, relies on finding the faster trajectories in most events (Downhill, Giant Slalom, Luge and Bobsled), pacing the run correctly (Cross Country and Biathlon), skill and timing (Ski Jump), with button mashing reserved for just one (speed skating). The player (up to ten) can select his (or her) competitor face and nationality from one of 16 possible choices, and by selecting different difficulty settings, different computer controlled athletes take part in the competition along the player. - - media/video/wintchal.mp4 - media/mixrbv2/wintchal.png - - 1992 - 1992 - 1992 1992 MindSpan @@ -88247,33 +64424,23 @@ The game features a basic 3D engine which allows to simulate slopes with ease, w 9 0 - + mickeycms.zip The Great Circus Mystery Starring Mickey & Minnie (Hack, Spanish) - The Great Circus Mystery Starring Mickey & Minnie (Hack, Spanish) - The Great Circus Mystery Starring Mickey & Minnie (Hack, Spanish) - The Great Circus Mystery Starring Mickey & Minnie (Hack, Spanish) mickeycm.zip Megadrive Starring Mickey and Minnie Mouse, the two plan to spend the day at the Circus only to find that it's deserted. Believing that someone is responsible, you must dress up in different outfits such as Safari and Western, as you try to find clues to solve the mystery behind the disappereance of the performers, including your pals Donald Duck and Pluto. - - media/video/mickeycm.mp4 - media/mixrbv2/mickeycm.png - 1994 - 1995 - 1994 Capcom Capcom Platform - Action 1-2 0 @@ -88284,32 +64451,23 @@ The game features a basic 3D engine which allows to simulate slopes with ease, w mickeycm.zip The Great Circus Mystery Starring Mickey & Minnie (USA) - The Great Circus Mystery Starring Mickey & Minnie (USA) - The Great Circus Mystery Starring Mickey & Minnie (USA) - The Great Circus Mystery Starring Mickey & Minnie (USA) - - us - 0 Megadrive Starring Mickey and Minnie Mouse, the two plan to spend the day at the Circus only to find that it's deserted. Believing that someone is responsible, you must dress up in different outfits such as Safari and Western, as you try to find clues to solve the mystery behind the disappereance of the performers, including your pals Donald Duck and Pluto. - media/video/mickeycm.mp4 - media/mixrbv2/mickeycm.png + media/video/mickeycm.mp4 + media/mixrbv2/mickeycm.png 1994 - 1995 - 1994 Capcom Capcom Platform - Action 1-2 0 @@ -88320,11 +64478,7 @@ The game features a basic 3D engine which allows to simulate slopes with ease, w waldo.zip The Great Waldo Search (USA) - The Great Waldo Search (USA) - - us - 0 Megadrive @@ -88335,8 +64489,8 @@ Each picture consists of 6 adjacent screens containing a continuous theme. The t In all of the stages the player must find both Waldo and a scroll to complete the stage. Waldo must be found before the scroll in order to complete the stage. Waldo's dog Woof is also in each of these stages (except for the Land of Waldos) and by finding him players get to play a small bonus stage where they collect points as they control the dog on a flying carpet. - media/video/waldo.mp4 - media/mixrbv2/waldo.png + media/video/waldo.mp4 + media/mixrbv2/waldo.png 1992 @@ -88345,7 +64499,6 @@ In all of the stages the player must find both Waldo and a scroll to complete th THQ Strategy - Various 1-2 0 @@ -88356,11 +64509,7 @@ In all of the stages the player must find both Waldo and a scroll to complete th humans.zip The Humans (USA) - The Humans (USA) - - us - 0 Megadrive @@ -88370,8 +64519,8 @@ Tasks can include finding objects (like a spear) on the screen, or trying to rea - media/video/humans.mp4 - media/mixrbv2/humans.png + media/video/humans.mp4 + media/mixrbv2/humans.png 1992 @@ -88380,7 +64529,6 @@ Tasks can include finding objects (like a spear) on the screen, or trying to rea Imagic Puzzle-Game - Sports 1 0 @@ -88391,11 +64539,7 @@ Tasks can include finding objects (like a spear) on the screen, or trying to rea hybridf.zip The Hybrid Front (Jpn) - The Hybrid Front (Jpn) - - jp - 0 Megadrive @@ -88407,8 +64551,8 @@ Let the fight begins ! - media/video/hybridf.mp4 - media/mixrbv2/hybridf.png + media/video/hybridf.mp4 + media/mixrbv2/hybridf.png 1994 @@ -88423,15 +64567,11 @@ Let the fight begins ! 0 0 - + hybridfp.zip The Hybrid Front (Jpn, Prototype) - The Hybrid Front (Jpn, Prototype) - - jp - hybridf.zip Megadrive @@ -88442,10 +64582,6 @@ During the 24th century, the Earth was bombarded from orbit with massive optical Let the fight begins ! - - media/video/hybridf.mp4 - media/mixrbv2/hybridf.png - 1994 @@ -88459,11 +64595,10 @@ Let the fight begins ! 0 0 - + hybridfc.zip The Hybrid Front (T-Chi) - The Hybrid Front (T-Chi) hybridf.zip Megadrive @@ -88475,10 +64610,6 @@ During the 24th century, the Earth was bombarded from orbit with massive optical Let the fight begins ! - - media/video/hybridf.mp4 - media/mixrbv2/hybridf.png - 1994 @@ -88496,10 +64627,6 @@ Let the fight begins ! immortal.zip The Immortal (Euro, USA) - The Immortal (Euro, USA) - The Immortal (Euro, USA) - The Immortal (Euro, USA) - The Immortal (Euro, USA) 0 Megadrive @@ -88514,13 +64641,11 @@ The Immortal is the prototype of a trial-and-error game. Progress is made by enc The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, The Immortal surprises with a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. The dungeon isn't empty: some friedlies may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, of course, but you may restart each level as often as you like. Levels can be skipped by entering passwords. - media/video/immortal.mp4 - media/mixrbv2/immortal.png + media/video/immortal.mp4 + media/mixrbv2/immortal.png 1991 - 1991 - 1993 Sandcastle Electronic Arts @@ -88532,14 +64657,10 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo 16 0 - + immortals.zip The Immortal (Hack, Spanish) - The Immortal (Hack, Spanish) - The Immortal (Hack, Spanish) - The Immortal (Hack, Spanish) - The Immortal (Hack, Spanish) immortal.zip Megadrive @@ -88553,14 +64674,8 @@ The Immortal is the prototype of a trial-and-error game. Progress is made by enc The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, The Immortal surprises with a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. The dungeon isn't empty: some friedlies may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, of course, but you may restart each level as often as you like. Levels can be skipped by entering passwords. - - media/video/immortal.mp4 - media/mixrbv2/immortal.png - 1991 - 1991 - 1993 Sandcastle Electronic Arts @@ -88576,13 +64691,7 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo crashdum.zip The Incredible Crash Dummies (Euro, USA) - The Incredible Crash Dummies (Euro, USA) - The Incredible Crash Dummies (Euro, USA) - - eu - us - 0 Megadrive @@ -88591,35 +64700,27 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo You play a crash test dummy, trying to progress through levels filled with hazards such as cars and fireballs, within the time limits. Contact with each of these loses you a limb, and once you have none left, contact means game over. Since the character isn’t handicapped by missing limbs in any way, in practical terms you can think of these as hit points especially as there are screwdrivers to pick up which restore one limb. - media/video/crashdum.mp4 - media/mixrbv2/crashdum.png + media/video/crashdum.mp4 + media/mixrbv2/crashdum.png 1994 - 1993 - 1994 Flying Edge Gray Matter Action - Platform 1 0 14 0 - + crashdump.zip The Incredible Crash Dummies (USA, Prototype) - The Incredible Crash Dummies (USA, Prototype) - The Incredible Crash Dummies (USA, Prototype) - - us - crashdum.zip Megadrive @@ -88627,20 +64728,13 @@ You play a crash test dummy, trying to progress through levels filled with hazar You play a crash test dummy, trying to progress through levels filled with hazards such as cars and fireballs, within the time limits. Contact with each of these loses you a limb, and once you have none left, contact means game over. Since the character isn’t handicapped by missing limbs in any way, in practical terms you can think of these as hit points especially as there are screwdrivers to pick up which restore one limb. - - media/video/crashdum.mp4 - media/mixrbv2/crashdum.png - 1994 - 1993 - 1994 Flying Edge Gray Matter Action - Platform 1 0 @@ -88651,14 +64745,7 @@ You play a crash test dummy, trying to progress through levels filled with hazar hulk.zip The Incredible Hulk (Euro, USA) - The Incredible Hulk (Euro, USA) - The Incredible Hulk (Euro, USA) - The Incredible Hulk (Euro, USA) - - eu - us - 0 Megadrive @@ -88667,29 +64754,26 @@ You play a crash test dummy, trying to progress through levels filled with hazar Take control of the Hulk/Dr. Banner through five levels of action. City and Construction Site, Tyrannus' Labyrinth, Leader's Fortress, Leader's Interior, and the Final Confrontation. - media/video/hulk.mp4 - media/mixrbv2/hulk.png + media/video/hulk.mp4 + media/mixrbv2/hulk.png 1994 - 1994 U.S. Gold Probe Software Platform - Action 1 0 13 0 - + incredib.zip The Incredibles (Rus) - The Incredibles (Rus) tick.zip Megadrive @@ -88697,10 +64781,6 @@ Take control of the Hulk/Dr. Banner through five levels of action. City and Cons Get ready to put your blue skin-tight tights on. Ninjas need beating-up, bosses need clobbering! This game is not so much a platform game as it is a fighting game (think Streets of Rage). You run around the levels avoiding sharp flying objects and fighting any enemies that get in your way, including the numerous bosses. If your in a tight spot you can call Arthur to help defeat any enemies that are on-screen. The game is presented in a normal 2D platformer view when you're just jumping from building to building, but changes to a semi-isometric view when you start fighting. You'll probably like it if you like Streets of Rage. - - media/video/tick.mp4 - media/mixrbv2/tick.png - 1994 @@ -88708,8 +64788,6 @@ call Arthur to help defeat any enemies that are on-screen. The game is presented Fox Interactive Beat'em Up - Action - Sports 1 0 @@ -88720,23 +64798,18 @@ call Arthur to help defeat any enemies that are on-screen. The game is presented itchy.zip The Itchy and Scratchy Game (USA, Prototype) - The Itchy and Scratchy Game (USA, Prototype) - - us - 0 Megadrive The Itchy & Scratchy Game on Megadrive is a platform game from the Simpsons' universe. Itchy (the mouse) tries to kill Scratchy (the cat) with unlimited violence and imagination. In this video game, the player plays Itchy and must find various weapons through the 7 levels to once again demolish his old enemy. - media/video/itchy.mp4 - media/mixrbv2/itchy.png + media/video/itchy.mp4 + media/mixrbv2/itchy.png 1995 - 1995 Bits Studios Acclaim @@ -88747,19 +64820,11 @@ call Arthur to help defeat any enemies that are on-screen. The game is presented 4 0 - + kickbox.zip The Kick Boxing (Jpn, Kor) - The Kick Boxing (Jpn, Kor) - The Kick Boxing (Jpn, Kor) - The Kick Boxing (Jpn, Kor) - The Kick Boxing (Jpn, Kor) - - - jp - kr - + bestof.zip Megadrive @@ -88770,38 +64835,24 @@ To master the game, one must alternate training and fights, as training improves Be careful, loosing a fight reduces those parameters, so you have to be ready before getting on the ring ! - - media/video/bestof.mp4 - media/mixrbv2/bestof.png - 1993 - 1993 - 1993 Loriciels Electro Brain Corp. Sports / Boxing - Fight - Sports 1-2 0 14 0 - + killshow.zip The Killing Game Show (Jpn) - The Killing Game Show (Jpn) - The Killing Game Show (Jpn) - The Killing Game Show (Jpn) - - jp - fatalrew.zip Megadrive @@ -88813,20 +64864,13 @@ Be careful, loosing a fight reduces those parameters, so you have to be ready be A unique feature is that when you die, you can watch a replay and take over at any point to continue your game. You can also hit the HELP button at the start of each level to view a map, helping you plan your route. - - media/video/fatalrew.mp4 - media/mixrbv2/fatalrew.png - 1991 - 1991 - 1993 Bizarre Creations Electronic Arts Action - Platform 1-2 0 @@ -88850,29 +64894,23 @@ The controls are the same as '98. The A button blocks, B & C punch and kick The endings are minimal, with a simple "Congratulation" screen with the character select portraits scrolling beneath it. - media/video/kof99.mp4 - media/mixrbv2/kof99.png + media/video/kof99.mp4 + media/mixrbv2/kof99.png - - - + Fight - Fight / 2D 1-2 0 0 0 - + kof99a.zip The King of Fighters '99 (Alt) - - tw - kof99.zip Megadrive @@ -88884,16 +64922,9 @@ The controls are the same as '98. The A button blocks, B & C punch and kick The endings are minimal, with a simple "Congratulation" screen with the character select portraits scrolling beneath it. - - media/video/kof99.mp4 - media/mixrbv2/kof99.png - - - - + Fight - Fight / 2D 1-2 0 @@ -88904,15 +64935,7 @@ The endings are minimal, with a simple "Congratulation" screen with the characte lawnmowr.zip The Lawnmower Man (Euro, USA) - The Lawnmower Man (Euro, USA) - The Lawnmower Man (Euro, USA) - The Lawnmower Man (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -88925,40 +64948,27 @@ While the CD version of the game (PC, Mega CD) is an interactive movie, both car The twists of the game are true-3D level connectors, based on the CG sequences of the movie, usually all involving avoiding obstacles (and the occasional shooting) at high speed in the VR world. There are four different (Virtual World, Cyber War, Cyber Run and Cyber Tube), each taking a slightly different approach (Virtual World is seen in first person, the objective being dodging obstacles such as trees and archs and reach the exit, Cyber War similar to Virtual World but with some shooting stops, Cyber Run is seen in third person and requires occasional shooting of obstacles, while Cyber Tube is a fast travel with plenty of enemies in a VR tunnel). - media/video/lawnmowr.mp4 - media/mixrbv2/lawnmowr.png + media/video/lawnmowr.mp4 + media/mixrbv2/lawnmowr.png - 1994 - 1994 - 1994 1994 Sales Curve Time Warner Interactive Action - Fight - Shoot'em Up 1-2 0 9 0 - + lionkings.zip The Lion King (Hack, Spanish) - The Lion King (Hack, Spanish) - The Lion King (Hack, Spanish) - The Lion King (Hack, Spanish) - The Lion King (Hack, Spanish) - The Lion King (Hack, Spanish) - - - wor - + lionking.zip Megadrive @@ -88973,15 +64983,7 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - - 1994 - 1994 - 1994 - 1994 1994 Westwood Studios @@ -88994,19 +64996,11 @@ The game features no in-game save function, and it needs to be replayed from the 16 0 - + lionking.zip The Lion King (World) - The Lion King (World) - The Lion King (World) - The Lion King (World) - The Lion King (World) - The Lion King (World) - - wor - 0 Megadrive @@ -89022,14 +65016,10 @@ The game features no in-game save function, and it needs to be replayed from the - media/video/lionking.mp4 - media/mixrbv2/lionking.png + media/video/lionking.mp4 + media/mixrbv2/lionking.png - 1994 - 1994 - 1994 - 1994 1994 Westwood Studios @@ -89046,12 +65036,7 @@ The game features no in-game save function, and it needs to be replayed from the lostvik.zip The Lost Vikings (Euro) - The Lost Vikings (Euro) - The Lost Vikings (Euro) - - eu - 0 Megadrive @@ -89062,37 +65047,27 @@ The Lost Vikings is a side-scrolling platform puzzle game with a twist. Instead The player controls one Viking at a time, but can switch between them at any point. The Vikings have limited space in their inventory which they can use to keep various items. Each Viking has three health points, and if he loses them all from confrontations with dangers, he dies (some threats kill instantly), and the level must be restarted. - media/video/lostvik.mp4 - media/mixrbv2/lostvik.png + media/video/lostvik.mp4 + media/mixrbv2/lostvik.png 1992 - 1994 - 1994 Silicon & Synapse Interplay Platform / Run Jump - Strategy - Platform - Puzzle-Game 1-3 0 15 0 - + lostvikp.zip The Lost Vikings (Euro, Prototype) - The Lost Vikings (Euro, Prototype) - The Lost Vikings (Euro, Prototype) - - eu - lostvik.zip Megadrive @@ -89102,34 +65077,23 @@ The Lost Vikings is a side-scrolling platform puzzle game with a twist. Instead The player controls one Viking at a time, but can switch between them at any point. The Vikings have limited space in their inventory which they can use to keep various items. Each Viking has three health points, and if he loses them all from confrontations with dangers, he dies (some threats kill instantly), and the level must be restarted. - - media/video/lostvik.mp4 - media/mixrbv2/lostvik.png - 1992 - 1994 - 1994 Silicon & Synapse Interplay Platform / Run Jump - Strategy - Platform - Puzzle-Game 1-3 0 15 0 - + lostviks.zip The Lost Vikings (Hack, Spanish) - The Lost Vikings (Hack, Spanish) - The Lost Vikings (Hack, Spanish) lostvik.zip Megadrive @@ -89140,38 +65104,24 @@ The Lost Vikings is a side-scrolling platform puzzle game with a twist. Instead The player controls one Viking at a time, but can switch between them at any point. The Vikings have limited space in their inventory which they can use to keep various items. Each Viking has three health points, and if he loses them all from confrontations with dangers, he dies (some threats kill instantly), and the level must be restarted. - - media/video/lostvik.mp4 - media/mixrbv2/lostvik.png - 1992 - 1994 - 1994 Silicon & Synapse Interplay Platform / Run Jump - Strategy - Platform - Puzzle-Game 1-3 0 15 0 - + lostviku.zip The Lost Vikings (USA) - The Lost Vikings (USA) - The Lost Vikings (USA) - - us - lostvik.zip Megadrive @@ -89181,38 +65131,24 @@ The Lost Vikings is a side-scrolling platform puzzle game with a twist. Instead The player controls one Viking at a time, but can switch between them at any point. The Vikings have limited space in their inventory which they can use to keep various items. Each Viking has three health points, and if he loses them all from confrontations with dangers, he dies (some threats kill instantly), and the level must be restarted. - - media/video/lostvik.mp4 - media/mixrbv2/lostvik.png - 1992 - 1994 - 1994 Silicon & Synapse Interplay Platform / Run Jump - Strategy - Platform - Puzzle-Game 1-3 0 15 0 - + lostwrld.zip The Lost World - Jurassic Park (Euro, USA) - The Lost World - Jurassic Park (Euro, USA) - The Lost World - Jurassic Park (Euro, USA) - - fr - 0 Megadrive @@ -89222,36 +65158,27 @@ Each of the four Isla Sorna sites contains three missions. Once you have complet - media/video/lostwrld.mp4 - media/mixrbv2/lostwrld.png + media/video/lostwrld.mp4 + media/mixrbv2/lostwrld.png 1997 - 1997 - 1997 Appaloosa SEGA Shooter - Action 1-2 0 16 0 - + lostwrlds.zip The Lost World - Jurassic Park (Hack, Spanish) - The Lost World - Jurassic Park (Hack, Spanish) - The Lost World - Jurassic Park (Hack, Spanish) - - eu - us - lostwrld.zip Megadrive @@ -89260,44 +65187,29 @@ Each of the four Isla Sorna sites contains three missions. Once you have complet Each of the four Isla Sorna sites contains three missions. Once you have completed the three missions you unlock the boss mission. For a change in the game, the boss missions are 3D look-alike levels. Once the four sites are cleared you get two more final missions to complete the game. - - media/video/lostwrld.mp4 - media/mixrbv2/lostwrld.png - 1997 - 1997 - 1997 Appaloosa SEGA Shooter - Action 1-2 0 16 0 - + msbp12.zip The Magic School Bus (Prototype, 19950112) - The Magic School Bus (Prototype, 19950112) - - us - msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -89305,31 +65217,22 @@ Each of the four Isla Sorna sites contains three missions. Once you have complet SEGA Educational - Platform 1 0 7 0 - + msbp11.zip The Magic School Bus (Prototype, 19950202) - The Magic School Bus (Prototype, 19950202) - - us - msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -89337,31 +65240,22 @@ Each of the four Isla Sorna sites contains three missions. Once you have complet SEGA Educational - Platform 1 0 7 0 - + msbp10.zip The Magic School Bus (Prototype, 19950217) - The Magic School Bus (Prototype, 19950217) - - us - msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -89369,31 +65263,22 @@ Each of the four Isla Sorna sites contains three missions. Once you have complet SEGA Educational - Platform 1 0 7 0 - + msbp09.zip The Magic School Bus (Prototype, 19950307) - The Magic School Bus (Prototype, 19950307) - - us - msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -89401,31 +65286,22 @@ Each of the four Isla Sorna sites contains three missions. Once you have complet SEGA Educational - Platform 1 0 7 0 - + msbp08.zip The Magic School Bus (Prototype, 19950314) - The Magic School Bus (Prototype, 19950314) - - us - msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -89433,31 +65309,22 @@ Each of the four Isla Sorna sites contains three missions. Once you have complet SEGA Educational - Platform 1 0 7 0 - + msbp07.zip The Magic School Bus (Prototype, 19950327) - The Magic School Bus (Prototype, 19950327) - - us - msb.zip Megadrive Blast off on a field trip to the solar system, where every adventure happens on a different planet! Scholastic's THE MAGIC SCHOOL BUS game is based on the best-selling book series and hit PBS TV show. Hitch a ride with zany Ms. Frizzle and Liz the Lizard on an ever-expanding space mission... and you're the pilot! Snap photos for your space journal. Learn about satellites, rockets, asteroids, comets and... hey, what's that baseball doing up here? Apply your fascinating discoveries to solving puzzles. Even build your own solar system! - - media/video/msb.mp4 - media/mixrbv2/msb.png - 1995 @@ -89465,7 +65332,6 @@ Each of the four Isla Sorna sites contains three missions. Once you have complet SEGA Educational - Platform 1 0 @@ -89476,42 +65342,33 @@ Each of the four Isla Sorna sites contains three missions. Once you have complet miraclep.zip The Miracle Piano Teaching System (USA) - The Miracle Piano Teaching System (USA) - - us - 0 Megadrive The Miracle Piano Teaching System teaches piano to beginning / intermediate players using a combination of scripted lessons, dynamically created lessons, and piano-themed video games. The original version came bundled with a custom piano keyboard. Later versions work with any MIDI keyboard. - media/video/miraclep.mp4 - media/mixrbv2/miraclep.png + media/video/miraclep.mp4 + media/mixrbv2/miraclep.png - 1992 1992 The Software Toolworks The Software Toolworks Music and Dance - Educational - Various 1 0 0 0 - + tnzsac.zip The New Zealand Story (Hack, Arcade Colors) - The New Zealand Story (Hack, Arcade Colors) - The New Zealand Story (Hack, Arcade Colors) tnzs.zip Megadrive @@ -89522,31 +65379,23 @@ If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water. - - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png - 1990 - 1990 Taito Taito Action - Platform 1 0 13 0 - + tnzss.zip The New Zealand Story (Hack, Spanish) - The New Zealand Story (Hack, Spanish) - The New Zealand Story (Hack, Spanish) tnzs.zip Megadrive @@ -89557,19 +65406,13 @@ If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water. - - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png - 1990 - 1990 Taito Taito Action - Platform 1 0 @@ -89580,12 +65423,7 @@ In some levels, a few areas are located further up than just left or right, and tnzs.zip The New Zealand Story (Jpn) - The New Zealand Story (Jpn) - The New Zealand Story (Jpn) - - jp - 0 Megadrive @@ -89596,18 +65434,16 @@ If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water. - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png + media/video/tnzs.mp4 + media/mixrbv2/tnzs.png 1990 - 1990 Taito Taito Action - Platform 1 0 @@ -89618,9 +65454,6 @@ In some levels, a few areas are located further up than just left or right, and ooze.zip The Ooze (Euro) - The Ooze (Euro) - The Ooze (Euro) - The Ooze (Euro) 0 Megadrive @@ -89630,14 +65463,10 @@ In some levels, a few areas are located further up than just left or right, and The game is played from top-down perspective and you move around the level fighting enemies and solving puzzles. You can pick up more ooze and other items as you go which can help you get through each level. - media/video/ooze.mp4 - media/mixrbv2/ooze.png + media/video/ooze.mp4 + media/mixrbv2/ooze.png - 1995 - 1995 - 1995 - 1995 1995 SEGA @@ -89650,17 +65479,11 @@ The game is played from top-down perspective and you move around the level fight 14 0 - + oozep01.zip The Ooze (Euro, Prototype, 19950728) - The Ooze (Euro, Prototype, 19950728) - The Ooze (Euro, Prototype, 19950728) - The Ooze (Euro, Prototype, 19950728) - - eu - ooze.zip Megadrive @@ -89668,15 +65491,7 @@ The game is played from top-down perspective and you move around the level fight The game is played from top-down perspective and you move around the level fighting enemies and solving puzzles. You can pick up more ooze and other items as you go which can help you get through each level. - - media/video/ooze.mp4 - media/mixrbv2/ooze.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA @@ -89689,18 +65504,11 @@ The game is played from top-down perspective and you move around the level fight 14 0 - + oozeju.zip The Ooze (Jpn, USA) - The Ooze (Jpn, USA) - The Ooze (Jpn, USA) - The Ooze (Jpn, USA) - - - jp - us - + ooze.zip Megadrive @@ -89708,15 +65516,7 @@ The game is played from top-down perspective and you move around the level fight The game is played from top-down perspective and you move around the level fighting enemies and solving puzzles. You can pick up more ooze and other items as you go which can help you get through each level. - - media/video/ooze.mp4 - media/mixrbv2/ooze.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA @@ -89729,17 +65529,11 @@ The game is played from top-down perspective and you move around the level fight 14 0 - + oozep05.zip The Ooze (Prototype 104, 19950622) - The Ooze (Prototype 104, 19950622) - The Ooze (Prototype 104, 19950622) - The Ooze (Prototype 104, 19950622) - - us - ooze.zip Megadrive @@ -89747,15 +65541,7 @@ The game is played from top-down perspective and you move around the level fight The game is played from top-down perspective and you move around the level fighting enemies and solving puzzles. You can pick up more ooze and other items as you go which can help you get through each level. - - media/video/ooze.mp4 - media/mixrbv2/ooze.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA @@ -89768,17 +65554,11 @@ The game is played from top-down perspective and you move around the level fight 14 0 - + oozep04.zip The Ooze (Prototype 112, 19950626) - The Ooze (Prototype 112, 19950626) - The Ooze (Prototype 112, 19950626) - The Ooze (Prototype 112, 19950626) - - us - ooze.zip Megadrive @@ -89786,15 +65566,7 @@ The game is played from top-down perspective and you move around the level fight The game is played from top-down perspective and you move around the level fighting enemies and solving puzzles. You can pick up more ooze and other items as you go which can help you get through each level. - - media/video/ooze.mp4 - media/mixrbv2/ooze.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA @@ -89807,17 +65579,11 @@ The game is played from top-down perspective and you move around the level fight 14 0 - + oozep07.zip The Ooze (Prototype, 19950615) - The Ooze (Prototype, 19950615) - The Ooze (Prototype, 19950615) - The Ooze (Prototype, 19950615) - - us - ooze.zip Megadrive @@ -89825,15 +65591,7 @@ The game is played from top-down perspective and you move around the level fight The game is played from top-down perspective and you move around the level fighting enemies and solving puzzles. You can pick up more ooze and other items as you go which can help you get through each level. - - media/video/ooze.mp4 - media/mixrbv2/ooze.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA @@ -89846,17 +65604,11 @@ The game is played from top-down perspective and you move around the level fight 14 0 - + oozep06.zip The Ooze (Prototype, 19950619) - The Ooze (Prototype, 19950619) - The Ooze (Prototype, 19950619) - The Ooze (Prototype, 19950619) - - us - ooze.zip Megadrive @@ -89864,15 +65616,7 @@ The game is played from top-down perspective and you move around the level fight The game is played from top-down perspective and you move around the level fighting enemies and solving puzzles. You can pick up more ooze and other items as you go which can help you get through each level. - - media/video/ooze.mp4 - media/mixrbv2/ooze.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA @@ -89885,17 +65629,11 @@ The game is played from top-down perspective and you move around the level fight 14 0 - + oozep02.zip The Ooze (Prototype, 19950629) - The Ooze (Prototype, 19950629) - The Ooze (Prototype, 19950629) - The Ooze (Prototype, 19950629) - - us - ooze.zip Megadrive @@ -89903,15 +65641,7 @@ The game is played from top-down perspective and you move around the level fight The game is played from top-down perspective and you move around the level fighting enemies and solving puzzles. You can pick up more ooze and other items as you go which can help you get through each level. - - media/video/ooze.mp4 - media/mixrbv2/ooze.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA @@ -89924,17 +65654,11 @@ The game is played from top-down perspective and you move around the level fight 14 0 - + oozep03.zip The Ooze (Prototype, 19950629-B) - The Ooze (Prototype, 19950629-B) - The Ooze (Prototype, 19950629-B) - The Ooze (Prototype, 19950629-B) - - us - ooze.zip Megadrive @@ -89942,15 +65666,7 @@ The game is played from top-down perspective and you move around the level fight The game is played from top-down perspective and you move around the level fighting enemies and solving puzzles. You can pick up more ooze and other items as you go which can help you get through each level. - - media/video/ooze.mp4 - media/mixrbv2/ooze.png - - 1995 - 1995 - 1995 - 1995 1995 SEGA @@ -89967,13 +65683,7 @@ The game is played from top-down perspective and you move around the level fight ottifant.zip The Ottifants (Euro) - The Ottifants (Euro) - The Ottifants (Euro) - The Ottifants (Euro) - - eu - 0 Megadrive @@ -89984,36 +65694,27 @@ The Ottifants for the SEGA Game Gear is a 2D side-scrolling platformer where the Picking up jelly babies, blasting enemies and collecting papers gives points and raises Bruno's score up to a fixed value of 9,999 pts. There are several entrances to secret rooms hidden in the five worlds. But, unlike the Genesis-version, the rooms are quite small and basic and there is no 1,000 point reward by completing them. On the whole there are two different tunes backing your journey through the game: one for the stages and one for the boss enemies. The varied background music and sound effects of the Genesis-game are completely missing, as is one entire world: The Garden. - media/video/ottifant.mp4 - media/mixrbv2/ottifant.png + media/video/ottifant.mp4 + media/mixrbv2/ottifant.png 1993 - 1993 Graftgold SEGA Platform - Action 1 0 14 0 - + ottifantg.zip The Ottifants (Ger, Prototype) - The Ottifants (Ger, Prototype) - The Ottifants (Ger, Prototype) - The Ottifants (Ger, Prototype) - - - de - eu - + ottifant.zip Megadrive @@ -90023,19 +65724,13 @@ The Ottifants for the SEGA Game Gear is a 2D side-scrolling platformer where the Picking up jelly babies, blasting enemies and collecting papers gives points and raises Bruno's score up to a fixed value of 9,999 pts. There are several entrances to secret rooms hidden in the five worlds. But, unlike the Genesis-version, the rooms are quite small and basic and there is no 1,000 point reward by completing them. On the whole there are two different tunes backing your journey through the game: one for the stages and one for the boss enemies. The varied background music and sound effects of the Genesis-game are completely missing, as is one entire world: The Garden. - - media/video/ottifant.mp4 - media/mixrbv2/ottifant.png - 1993 - 1993 Graftgold SEGA Platform - Action 1 0 @@ -90046,115 +65741,80 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and pagemstr.zip The Pagemaster (Euro) - The Pagemaster (Euro) - The Pagemaster (Euro) - - eu - 0 Megadrive The Pagemaster was released in conjunction with the Macaulay Culkin part action/part cartoon feature film released in 1994. Guide your character through a selection of levels based around themed books, ranging from Horror to Adventure and Fantasy worlds. You can use magic and stomp enemies to death by jumping on their head. Enemies include bats, flying books, giant hands, ghosts, pirates and many more. - media/video/pagemstr.mp4 - media/mixrbv2/pagemstr.png + media/video/pagemstr.mp4 + media/mixrbv2/pagemstr.png 1994 - 1994 Probe Software Fox Interactive Action - Platform 1 0 18 0 - + pagemstru.zip The Pagemaster (USA) - The Pagemaster (USA) - The Pagemaster (USA) - - us - pagemstr.zip Megadrive The Pagemaster was released in conjunction with the Macaulay Culkin part action/part cartoon feature film released in 1994. Guide your character through a selection of levels based around themed books, ranging from Horror to Adventure and Fantasy worlds. You can use magic and stomp enemies to death by jumping on their head. Enemies include bats, flying books, giant hands, ghosts, pirates and many more. - - media/video/pagemstr.mp4 - media/mixrbv2/pagemstr.png - 1994 - 1994 Probe Software Fox Interactive Action - Platform 1 0 18 0 - + pagemstrup.zip The Pagemaster (USA, Prototype) - The Pagemaster (USA, Prototype) - The Pagemaster (USA, Prototype) - - us - pagemstr.zip Megadrive The Pagemaster was released in conjunction with the Macaulay Culkin part action/part cartoon feature film released in 1994. Guide your character through a selection of levels based around themed books, ranging from Horror to Adventure and Fantasy worlds. You can use magic and stomp enemies to death by jumping on their head. Enemies include bats, flying books, giant hands, ghosts, pirates and many more. - - media/video/pagemstr.mp4 - media/mixrbv2/pagemstr.png - 1994 - 1994 Probe Software Fox Interactive Action - Platform 1 0 18 0 - + piratedw1.zip The Pirates of Dark Water (Euro, USA, May 1994) - The Pirates of Dark Water (Euro, USA, May 1994) - The Pirates of Dark Water (Euro, USA, May 1994) - - eu - us - piratedw.zip Megadrive @@ -90164,32 +65824,23 @@ Based on the cartoon by the same name, The Pirates of Dark Water is a side scrol You take control of either Ren, Ioz or Tula who can jump, climb, attack and throw enemies. In most levels you are required to find keys to unlock doors and talk to NPCs who will give you hints. You will also find numerous useful items including throwing weapons, food to replenish your health, potions that have different effects such as temporary invincibility, money that is needed to pay certain NPCs and melons that can be fed to Niddler who will take you back to the map screen in turn. - - media/video/piratedw.mp4 - media/mixrbv2/piratedw.png - 1994 - 1994 - 1994 Iguana Entertainment Sunsoft Adventure - Platform 1 0 12 0 - + piratedws.zip The Pirates of Dark Water (Hack, Spanish) - The Pirates of Dark Water (Hack, Spanish) - The Pirates of Dark Water (Hack, Spanish) piratedw.zip Megadrive @@ -90200,20 +65851,13 @@ Based on the cartoon by the same name, The Pirates of Dark Water is a side scrol You take control of either Ren, Ioz or Tula who can jump, climb, attack and throw enemies. In most levels you are required to find keys to unlock doors and talk to NPCs who will give you hints. You will also find numerous useful items including throwing weapons, food to replenish your health, potions that have different effects such as temporary invincibility, money that is needed to pay certain NPCs and melons that can be fed to Niddler who will take you back to the map screen in turn. - - media/video/piratedw.mp4 - media/mixrbv2/piratedw.png - 1994 - 1994 - 1994 Iguana Entertainment Sunsoft Adventure - Platform 1 0 @@ -90224,12 +65868,7 @@ You take control of either Ren, Ioz or Tula who can jump, climb, attack and thro piratedw.zip The Pirates of Dark Water (USA, January 1994) - The Pirates of Dark Water (USA, January 1994) - The Pirates of Dark Water (USA, January 1994) - - us - 0 Megadrive @@ -90240,19 +65879,16 @@ Based on the cartoon by the same name, The Pirates of Dark Water is a side scrol You take control of either Ren, Ioz or Tula who can jump, climb, attack and throw enemies. In most levels you are required to find keys to unlock doors and talk to NPCs who will give you hints. You will also find numerous useful items including throwing weapons, food to replenish your health, potions that have different effects such as temporary invincibility, money that is needed to pay certain NPCs and melons that can be fed to Niddler who will take you back to the map screen in turn. - media/video/piratedw.mp4 - media/mixrbv2/piratedw.png + media/video/piratedw.mp4 + media/mixrbv2/piratedw.png 1994 - 1994 - 1994 Iguana Entertainment Sunsoft Adventure - Platform 1 0 @@ -90263,8 +65899,6 @@ You take control of either Ren, Ioz or Tula who can jump, climb, attack and thro punisher.zip The Punisher (Euro) - The Punisher (Euro) - The Punisher (Euro) 0 Megadrive @@ -90274,31 +65908,26 @@ You take control of either Ren, Ioz or Tula who can jump, climb, attack and thro The game plays as a standard side-scrolling beat 'em up with your objective being to clear all stages of enemies by attacking them with your arsenal of attacks or whatever weapons you can find. Features single and 2-player cooperative gameplay. - media/video/punisher.mp4 - media/mixrbv2/punisher.png + media/video/punisher.mp4 + media/mixrbv2/punisher.png 1994 - 1995 - 1994 Capcom Capcom Beat'em Up - Action 1-2 0 15 0 - + punishers.zip The Punisher (Hack, Spanish) - The Punisher (Hack, Spanish) - The Punisher (Hack, Spanish) punisher.zip Megadrive @@ -90307,36 +65936,24 @@ The game plays as a standard side-scrolling beat 'em up with your objective bein The game plays as a standard side-scrolling beat 'em up with your objective being to clear all stages of enemies by attacking them with your arsenal of attacks or whatever weapons you can find. Features single and 2-player cooperative gameplay. - - media/video/punisher.mp4 - media/mixrbv2/punisher.png - 1994 - 1995 - 1994 Capcom Capcom Beat'em Up - Action 1-2 0 15 0 - + punisheru.zip The Punisher (USA) - The Punisher (USA) - The Punisher (USA) - - us - punisher.zip Megadrive @@ -90344,39 +65961,24 @@ The game plays as a standard side-scrolling beat 'em up with your objective bein The game plays as a standard side-scrolling beat 'em up with your objective being to clear all stages of enemies by attacking them with your arsenal of attacks or whatever weapons you can find. Features single and 2-player cooperative gameplay. - - media/video/punisher.mp4 - media/mixrbv2/punisher.png - 1994 - 1995 - 1994 Capcom Capcom Beat'em Up - Action 1-2 0 15 0 - + revshin2.zip The Revenge of Shinobi (Euro, USA) - The Revenge of Shinobi (Euro, USA) - The Revenge of Shinobi (Euro, USA) - The Revenge of Shinobi (Euro, USA) - The Revenge of Shinobi (Euro, USA) - - - eu - us - + revshin.zip Megadrive @@ -90384,40 +65986,24 @@ The game plays as a standard side-scrolling beat 'em up with your objective bein Attack with a ninja sword and shurikens! Somersault over fences while hurling deadly knives! Ward off bullets, death stars and junked cars by leaping, twisting and kicking! Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 treacherous scenes. The Neo Zeed are masters of disguise. But you are Shinobi, a master in the art of stealth. And you have a secret weapon - ninja magic! - - media/video/revshin.mp4 - media/mixrbv2/revshin.png - 1989 - 1989 - 1989 - 1990 SEGA SEGA Action - Platform 1 0 15 0 - + revshin1.zip The Revenge of Shinobi (Euro, USA, Rev. A) - The Revenge of Shinobi (Euro, USA, Rev. A) - The Revenge of Shinobi (Euro, USA, Rev. A) - The Revenge of Shinobi (Euro, USA, Rev. A) - The Revenge of Shinobi (Euro, USA, Rev. A) - - - eu - us - + revshin.zip Megadrive @@ -90425,21 +66011,13 @@ Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 Attack with a ninja sword and shurikens! Somersault over fences while hurling deadly knives! Ward off bullets, death stars and junked cars by leaping, twisting and kicking! Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 treacherous scenes. The Neo Zeed are masters of disguise. But you are Shinobi, a master in the art of stealth. And you have a secret weapon - ninja magic! - - media/video/revshin.mp4 - media/mixrbv2/revshin.png - 1989 - 1989 - 1989 - 1990 SEGA SEGA Action - Platform 1 0 @@ -90450,15 +66028,7 @@ Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 revshin.zip The Revenge of Shinobi (Euro, USA, Rev. B) - The Revenge of Shinobi (Euro, USA, Rev. B) - The Revenge of Shinobi (Euro, USA, Rev. B) - The Revenge of Shinobi (Euro, USA, Rev. B) - The Revenge of Shinobi (Euro, USA, Rev. B) - - eu - us - 0 Megadrive @@ -90467,39 +66037,27 @@ Attack with a ninja sword and shurikens! Somersault over fences while hurling de Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 treacherous scenes. The Neo Zeed are masters of disguise. But you are Shinobi, a master in the art of stealth. And you have a secret weapon - ninja magic! - media/video/revshin.mp4 - media/mixrbv2/revshin.png + media/video/revshin.mp4 + media/mixrbv2/revshin.png 1989 - 1989 - 1989 - 1990 SEGA SEGA Action - Platform 1 0 15 0 - + revshins.zip The Revenge of Shinobi (Hack, Spanish) - The Revenge of Shinobi (Hack, Spanish) - The Revenge of Shinobi (Hack, Spanish) - The Revenge of Shinobi (Hack, Spanish) - The Revenge of Shinobi (Hack, Spanish) - - - eu - us - + revshin.zip Megadrive @@ -90507,39 +66065,24 @@ Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 Attack with a ninja sword and shurikens! Somersault over fences while hurling deadly knives! Ward off bullets, death stars and junked cars by leaping, twisting and kicking! Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 treacherous scenes. The Neo Zeed are masters of disguise. But you are Shinobi, a master in the art of stealth. And you have a secret weapon - ninja magic! - - media/video/revshin.mp4 - media/mixrbv2/revshin.png - 1989 - 1989 - 1989 - 1990 SEGA SEGA Action - Platform 1 0 15 0 - + revshinp1.zip The Revenge of Shinobi (Prototype, 19890821) - The Revenge of Shinobi (Prototype, 19890821) - The Revenge of Shinobi (Prototype, 19890821) - The Revenge of Shinobi (Prototype, 19890821) - The Revenge of Shinobi (Prototype, 19890821) - - - jp - + revshin.zip Megadrive @@ -90547,40 +66090,24 @@ Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 Attack with a ninja sword and shurikens! Somersault over fences while hurling deadly knives! Ward off bullets, death stars and junked cars by leaping, twisting and kicking! Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 treacherous scenes. The Neo Zeed are masters of disguise. But you are Shinobi, a master in the art of stealth. And you have a secret weapon - ninja magic! - - media/video/revshin.mp4 - media/mixrbv2/revshin.png - 1989 - 1989 - 1989 - 1990 SEGA SEGA Action - Platform 1 0 15 0 - + revshinp2.zip The Revenge of Shinobi (Prototype, 19900201) - The Revenge of Shinobi (Prototype, 19900201) - The Revenge of Shinobi (Prototype, 19900201) - The Revenge of Shinobi (Prototype, 19900201) - The Revenge of Shinobi (Prototype, 19900201) - - - eu - us - + revshin.zip Megadrive @@ -90588,62 +66115,36 @@ Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 Attack with a ninja sword and shurikens! Somersault over fences while hurling deadly knives! Ward off bullets, death stars and junked cars by leaping, twisting and kicking! Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 treacherous scenes. The Neo Zeed are masters of disguise. But you are Shinobi, a master in the art of stealth. And you have a secret weapon - ninja magic! - - media/video/revshin.mp4 - media/mixrbv2/revshin.png - 1989 - 1989 - 1989 - 1990 SEGA SEGA Action - Platform 1 0 15 0 - + tsfss.zip The S Factor - Sonia And Silver (Hack) - The S Factor - Sonia And Silver (Hack) - The S Factor - Sonia And Silver (Hack) - The S Factor - Sonia And Silver (Hack) - The S Factor - Sonia And Silver (Hack) - The S Factor - Sonia And Silver (Hack) - The S Factor - Sonia And Silver (Hack) - - - us - + sonic.zip Megadrive Sonic the Hedgehog is the first of many games starring Sega's premier rodent Sonic. It's a side scrolling platform game with a difference: speed. Sonic rushes through levels with incredible speed, allowing him to traverse loops and jumps with ease. The evil Dr. Robotnik has captured many of Sonic's animal friends and trapped them inside robots. Sonic can free his friends by destroying the robots with his spin attack. Meanwhile, Dr. Robotnik is trying to control the all-powerful chaos emeralds and Sonic must grab them before he does in the 3D rotating bonus levels. Sonic's weapon is his spin attack; while jumping, Sonic destroys hostile robots by touch. Throughout the platforming levels Sonic collects numerous rings. If Sonic is hit by an enemy, all the rings he's carrying fall out and scatter around; Sonic can quickly grab the rings back before they disappear. If Sonic is hit while not carrying any rings, he dies. Collecting 100 rings gives Sonic an extra life. There is also an invincibility bonus which temporarily protects Sonic from all attacks. The game is divided into several "zones", each of them containing three levels. At the end of each zone Sonic confronts Dr. Robotnik in a boss fight. Sonic the Hedgehog is a significant game because it gave Sega it's first real mascot, and established the Genesis as the video game system with "attitude." - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - - 1991 - 1991 - 1991 1991 - 1991 SEGA SEGA Action - Platform 1 0 @@ -90654,12 +66155,7 @@ Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 seconds.zip The Second Samurai (Euro) - The Second Samurai (Euro) - The Second Samurai (Euro) - - eu - 0 Megadrive @@ -90668,31 +66164,26 @@ Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode. - media/video/seconds.mp4 - media/mixrbv2/seconds.png + media/video/seconds.mp4 + media/mixrbv2/seconds.png 1994 - 1994 - 1994 Vivid Image Psygnosis Adventure - Platform 1-2 0 14 0 - + secondss.zip The Second Samurai (Hack, Spanish) - The Second Samurai (Hack, Spanish) - The Second Samurai (Hack, Spanish) seconds.zip Megadrive @@ -90701,40 +66192,24 @@ As in the first game, you start without weaponry but can pick up swords and dagg As in the first game, you start without weaponry but can pick up swords and daggers as you progress through the levels. There are lots of hidden sections as you progress, which open up more of the end sequence to you, as well as several subgames including a shoot 'em up mode. - - media/video/seconds.mp4 - media/mixrbv2/seconds.png - 1994 - 1994 - 1994 Vivid Image Psygnosis Adventure - Platform 1-2 0 14 0 - + bartvssm1.zip The Simpsons - Bart Vs The Space Mutants (Euro, USA) - The Simpsons - Bart Vs The Space Mutants (Euro, USA) - The Simpsons - Bart Vs The Space Mutants (Euro, USA) - The Simpsons - Bart Vs The Space Mutants (Euro, USA) - The Simpsons - Bart Vs The Space Mutants (Euro, USA) - - - eu - us - wor - + bartvssm.zip Megadrive @@ -90747,23 +66222,13 @@ The ways Bart can get rid of those objects sought by the Space Mutants are numer Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game. - - media/video/bartvssm.mp4 - media/mixrbv2/bartvssm.png - - 1992 - 1992 1992 - 1992 + Arc Developments Flying Edge Platform - Fight - Sports - Action - Puzzle-Game 1 0 @@ -90774,16 +66239,7 @@ Bart also has some coins that can be used in many ways throughout the game, like bartvssm.zip The Simpsons - Bart Vs The Space Mutants (Euro, USA, Rev. A) - The Simpsons - Bart Vs The Space Mutants (Euro, USA, Rev. A) - The Simpsons - Bart Vs The Space Mutants (Euro, USA, Rev. A) - The Simpsons - Bart Vs The Space Mutants (Euro, USA, Rev. A) - The Simpsons - Bart Vs The Space Mutants (Euro, USA, Rev. A) - - eu - us - wor - 0 Megadrive @@ -90797,41 +66253,27 @@ Bart also has some coins that can be used in many ways throughout the game, like - media/video/bartvssm.mp4 - media/mixrbv2/bartvssm.png + media/video/bartvssm.mp4 + media/mixrbv2/bartvssm.png - 1992 - 1992 1992 - 1992 + Arc Developments Flying Edge Platform - Fight - Sports - Action - Puzzle-Game 1 0 10 0 - + bartvssms.zip The Simpsons - Bart Vs The Space Mutants (Hack, Spanish) - The Simpsons - Bart Vs The Space Mutants (Hack, Spanish) - The Simpsons - Bart Vs The Space Mutants (Hack, Spanish) - The Simpsons - Bart Vs The Space Mutants (Hack, Spanish) - The Simpsons - Bart Vs The Space Mutants (Hack, Spanish) - - - eu - us - + bartvssm.zip Megadrive @@ -90844,23 +66286,13 @@ The ways Bart can get rid of those objects sought by the Space Mutants are numer Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game. - - media/video/bartvssm.mp4 - media/mixrbv2/bartvssm.png - - 1992 - 1992 1992 - 1992 + Arc Developments Flying Edge Platform - Fight - Sports - Action - Puzzle-Game 1 0 @@ -90871,15 +66303,7 @@ Bart also has some coins that can be used in many ways throughout the game, like bartnigh.zip The Simpsons - Bart's Nightmare (Euro, USA) - The Simpsons - Bart's Nightmare (Euro, USA) - The Simpsons - Bart's Nightmare (Euro, USA) - The Simpsons - Bart's Nightmare (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -90887,21 +66311,16 @@ Bart also has some coins that can be used in many ways throughout the game, like - media/video/bartnigh.mp4 - media/mixrbv2/bartnigh.png + media/video/bartnigh.mp4 + media/mixrbv2/bartnigh.png - 1993 - 1992 - 1993 1993 - 1993 Sculptured Software Acclaim Platform - Action 1 0 @@ -90912,18 +66331,7 @@ Bart also has some coins that can be used in many ways throughout the game, like smurfs.zip The Smurfs (Euro, Rev. A) - The Smurfs (Euro, Rev. A) - The Smurfs (Euro, Rev. A) - The Smurfs (Euro, Rev. A) - The Smurfs (Euro, Rev. A) - The Smurfs (Euro, Rev. A) - The Smurfs (Euro, Rev. A) - The Smurfs (Euro, Rev. A) - - eu - wor - 0 Megadrive @@ -90933,12 +66341,10 @@ All of the classic SMURF characters are along for the adventure, guaranteeing yo - media/video/smurfs.mp4 - media/mixrbv2/smurfs.png + media/video/smurfs.mp4 + media/mixrbv2/smurfs.png - 1994 - 1994 1995 Infogrames @@ -90955,15 +66361,7 @@ All of the classic SMURF characters are along for the adventure, guaranteeing yo smurfstw.zip The Smurfs Travel the World (Euro) - The Smurfs Travel the World (Euro) - The Smurfs Travel the World (Euro) - The Smurfs Travel the World (Euro) - The Smurfs Travel the World (Euro) - The Smurfs Travel the World (Euro) - - eu - 0 Megadrive @@ -90973,12 +66371,11 @@ A classic platformer, this title allows the player to choose between Inquisitive - media/video/smurfstw.mp4 - media/mixrbv2/smurfstw.png + media/video/smurfstw.mp4 + media/mixrbv2/smurfstw.png 1996 - 1996 Virtual Studio Infogrames @@ -90990,14 +66387,10 @@ A classic platformer, this title allows the player to choose between Inquisitive 7 0 - + steelemps.zip The Steel Empire (Hack, Spanish) - The Steel Empire (Hack, Spanish) - The Steel Empire (Hack, Spanish) - The Steel Empire (Hack, Spanish) - The Steel Empire (Hack, Spanish) empsteel.zip Megadrive @@ -91006,24 +66399,13 @@ A classic platformer, this title allows the player to choose between Inquisitive - - media/video/empsteel.mp4 - media/mixrbv2/empsteel.png - - 1992 - 1992 - 1992 1992 - 1992 Flying Edge Hot-B Shoot'em Up - Shoot'em up / Horizontal - Action - Puzzle-Game 1 0 @@ -91034,29 +66416,18 @@ A classic platformer, this title allows the player to choose between Inquisitive thor.zip The Story of Thor (Euro) - The Story of Thor (Euro) - The Story of Thor (Euro) - The Story of Thor (Euro) - The Story of Thor (Euro) - The Story of Thor (Euro) - The Story of Thor (Euro) - - eu - 0 Megadrive In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. - media/video/thor.mp4 - media/mixrbv2/thor.png + media/video/thor.mp4 + media/mixrbv2/thor.png 1995 - 1994 - 1995 SEGA SEGA @@ -91068,33 +66439,18 @@ A classic platformer, this title allows the player to choose between Inquisitive 17 0 - + thorg.zip The Story of Thor (German) - The Story of Thor (German) - The Story of Thor (German) - The Story of Thor (German) - The Story of Thor (German) - The Story of Thor (German) - The Story of Thor (German) - - - de - + thor.zip Megadrive In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. - - media/video/thor.mp4 - media/mixrbv2/thor.png - 1995 - 1994 - 1995 SEGA SEGA @@ -91106,34 +66462,18 @@ A classic platformer, this title allows the player to choose between Inquisitive 17 0 - + thorjp.zip The Story of Thor (Jpn, Prototype) - The Story of Thor (Jpn, Prototype) - The Story of Thor (Jpn, Prototype) - The Story of Thor (Jpn, Prototype) - The Story of Thor (Jpn, Prototype) - The Story of Thor (Jpn, Prototype) - The Story of Thor (Jpn, Prototype) - - - jp - wor - + thor.zip Megadrive In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. - - media/video/thor.mp4 - media/mixrbv2/thor.png - 1995 - 1994 - 1995 SEGA SEGA @@ -91145,33 +66485,18 @@ A classic platformer, this title allows the player to choose between Inquisitive 17 0 - + thork.zip The Story of Thor (Kor) - The Story of Thor (Kor) - The Story of Thor (Kor) - The Story of Thor (Kor) - The Story of Thor (Kor) - The Story of Thor (Kor) - The Story of Thor (Kor) - - - kr - + thor.zip Megadrive In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. - - media/video/thor.mp4 - media/mixrbv2/thor.png - 1995 - 1994 - 1995 SEGA SEGA @@ -91183,33 +66508,18 @@ A classic platformer, this title allows the player to choose between Inquisitive 17 0 - + thors.zip The Story of Thor (Spanish) - The Story of Thor (Spanish) - The Story of Thor (Spanish) - The Story of Thor (Spanish) - The Story of Thor (Spanish) - The Story of Thor (Spanish) - The Story of Thor (Spanish) - - - sp - + thor.zip Megadrive In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. - - media/video/thor.mp4 - media/mixrbv2/thor.png - 1995 - 1994 - 1995 SEGA SEGA @@ -91221,33 +66531,18 @@ A classic platformer, this title allows the player to choose between Inquisitive 17 0 - + thorp2.zip The Story of Thor (USA, Prototype, 19941004) - The Story of Thor (USA, Prototype, 19941004) - The Story of Thor (USA, Prototype, 19941004) - The Story of Thor (USA, Prototype, 19941004) - The Story of Thor (USA, Prototype, 19941004) - The Story of Thor (USA, Prototype, 19941004) - The Story of Thor (USA, Prototype, 19941004) - - - eu - + thor.zip Megadrive In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. - - media/video/thor.mp4 - media/mixrbv2/thor.png - 1995 - 1994 - 1995 SEGA SEGA @@ -91259,33 +66554,18 @@ A classic platformer, this title allows the player to choose between Inquisitive 17 0 - + thorp1.zip The Story of Thor (USA, Prototype, 19941017) - The Story of Thor (USA, Prototype, 19941017) - The Story of Thor (USA, Prototype, 19941017) - The Story of Thor (USA, Prototype, 19941017) - The Story of Thor (USA, Prototype, 19941017) - The Story of Thor (USA, Prototype, 19941017) - The Story of Thor (USA, Prototype, 19941017) - - - eu - + thor.zip Megadrive In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. - - media/video/thor.mp4 - media/mixrbv2/thor.png - 1995 - 1994 - 1995 SEGA SEGA @@ -91297,49 +66577,41 @@ A classic platformer, this title allows the player to choose between Inquisitive 17 0 - + thorf.zip - The Story of Thor - A Successor of The Light (French) + The Story of Thor - A Successor of The Light (French) - thor - + thor.zip + Megadrive + + In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. + - 1995 + 1995 - Sega - Sega + SEGA + SEGA + + Role playing games + + 1 0 - 0 + 17 0 - + thorj.zip The Story of Thor - Hikari o Tsugumono (Jpn) - The Story of Thor - Hikari o Tsugumono (Jpn) - The Story of Thor - Hikari o Tsugumono (Jpn) - The Story of Thor - Hikari o Tsugumono (Jpn) - The Story of Thor - Hikari o Tsugumono (Jpn) - The Story of Thor - Hikari o Tsugumono (Jpn) - The Story of Thor - Hikari o Tsugumono (Jpn) - - - jp - + thor.zip Megadrive In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. - - media/video/thor.mp4 - media/mixrbv2/thor.png - 1995 - 1994 - 1995 SEGA SEGA @@ -91351,33 +66623,18 @@ A classic platformer, this title allows the player to choose between Inquisitive 17 0 - + thorc.zip The Story of Thor - Hikari o Tsugumono (T-Chi) - The Story of Thor - Hikari o Tsugumono (T-Chi) - The Story of Thor - Hikari o Tsugumono (T-Chi) - The Story of Thor - Hikari o Tsugumono (T-Chi) - The Story of Thor - Hikari o Tsugumono (T-Chi) - The Story of Thor - Hikari o Tsugumono (T-Chi) - The Story of Thor - Hikari o Tsugumono (T-Chi) - - - jp - + thor.zip Megadrive In 'Beyond Oasis' a character by the name of Prince Ali is your protagonist, who wields a golden armlet with the power of fire, water, plant and shadow. You must travel your lands in search of the holder of the silver armlet, which had been hidden for generations. Recently unearthed it holds the power of chaos and destruction. You must stop them before it's too late. - - media/video/thor.mp4 - media/mixrbv2/thor.png - 1995 - 1994 - 1995 SEGA SEGA @@ -91389,19 +66646,11 @@ A classic platformer, this title allows the player to choose between Inquisitive 17 0 - + supshin.zip The Super Shinobi (Jpn) - The Super Shinobi (Jpn) - The Super Shinobi (Jpn) - The Super Shinobi (Jpn) - The Super Shinobi (Jpn) - - - jp - wor - + revshin.zip Megadrive @@ -91409,40 +66658,24 @@ A classic platformer, this title allows the player to choose between Inquisitive Attack with a ninja sword and shurikens! Somersault over fences while hurling deadly knives! Ward off bullets, death stars and junked cars by leaping, twisting and kicking! Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 treacherous scenes. The Neo Zeed are masters of disguise. But you are Shinobi, a master in the art of stealth. And you have a secret weapon - ninja magic! - - media/video/revshin.mp4 - media/mixrbv2/revshin.png - 1989 - 1989 - 1989 - 1990 SEGA SEGA Action - Platform 1 0 15 0 - + supshin2.zip The Super Shinobi II (Jpn, Kor) - The Super Shinobi II (Jpn, Kor) - The Super Shinobi II (Jpn, Kor) - The Super Shinobi II (Jpn, Kor) - The Super Shinobi II (Jpn, Kor) - - - jp - kr - + shinobi3.zip Megadrive @@ -91451,15 +66684,8 @@ Stalk ninjas, musclemen, Kung Fu gangs and armies of machine gunners through 24 In normal Shinobi style, you are presented with side-scrolling playfields which you must slash and shuriken your way through, to meet the end boss of each round. - - media/video/shinobi3.mp4 - media/mixrbv2/shinobi3.png - 1993 - 1993 - 1993 - 1993 Megasoft SEGA @@ -91471,18 +66697,11 @@ In normal Shinobi style, you are presented with side-scrolling playfields which 18 0 - + supshin2p1.zip The Super Shinobi II (Jpn, Prototype) - The Super Shinobi II (Jpn, Prototype) - The Super Shinobi II (Jpn, Prototype) - The Super Shinobi II (Jpn, Prototype) - The Super Shinobi II (Jpn, Prototype) - - - jp - + shinobi3.zip Megadrive @@ -91491,15 +66710,8 @@ In normal Shinobi style, you are presented with side-scrolling playfields which In normal Shinobi style, you are presented with side-scrolling playfields which you must slash and shuriken your way through, to meet the end boss of each round. - - media/video/shinobi3.mp4 - media/mixrbv2/shinobi3.png - 1993 - 1993 - 1993 - 1993 Megasoft SEGA @@ -91511,18 +66723,11 @@ In normal Shinobi style, you are presented with side-scrolling playfields which 18 0 - + supshin2p2.zip The Super Shinobi II (Jpn, Prototype, Earlier) - The Super Shinobi II (Jpn, Prototype, Earlier) - The Super Shinobi II (Jpn, Prototype, Earlier) - The Super Shinobi II (Jpn, Prototype, Earlier) - The Super Shinobi II (Jpn, Prototype, Earlier) - - - jp - + shinobi3.zip Megadrive @@ -91531,15 +66736,8 @@ In normal Shinobi style, you are presented with side-scrolling playfields which In normal Shinobi style, you are presented with side-scrolling playfields which you must slash and shuriken your way through, to meet the end boss of each round. - - media/video/shinobi3.mp4 - media/mixrbv2/shinobi3.png - 1993 - 1993 - 1993 - 1993 Megasoft SEGA @@ -91551,14 +66749,10 @@ In normal Shinobi style, you are presented with side-scrolling playfields which 18 0 - + supshin2c.zip The Super Shinobi II (T-Chi) - The Super Shinobi II (T-Chi) - The Super Shinobi II (T-Chi) - The Super Shinobi II (T-Chi) - The Super Shinobi II (T-Chi) shinobi3.zip Megadrive @@ -91568,15 +66762,8 @@ In normal Shinobi style, you are presented with side-scrolling playfields which In normal Shinobi style, you are presented with side-scrolling playfields which you must slash and shuriken your way through, to meet the end boss of each round. - - media/video/shinobi3.mp4 - media/mixrbv2/shinobi3.png - 1993 - 1993 - 1993 - 1993 Megasoft SEGA @@ -91592,12 +66779,7 @@ In normal Shinobi style, you are presented with side-scrolling playfields which termintr.zip The Terminator (Euro) - The Terminator (Euro) - The Terminator (Euro) - - eu - 0 Megadrive @@ -91606,31 +66788,26 @@ In normal Shinobi style, you are presented with side-scrolling playfields which Because the game follows the movie so closely, the first mission which involves blowing up the SkyNet computer and escaping through time is one of the hardest and something that most players remember with love/hate. - media/video/termintr.mp4 - media/mixrbv2/termintr.png + media/video/termintr.mp4 + media/mixrbv2/termintr.png 1992 - 1992 Probe Software Virgin Platform - Platform / Shooter Scrolling - Action 1 0 13 0 - + termintrs.zip The Terminator (Hack, Spanish) - The Terminator (Hack, Spanish) - The Terminator (Hack, Spanish) termintr.zip Megadrive @@ -91639,36 +66816,24 @@ Because the game follows the movie so closely, the first mission which involves Because the game follows the movie so closely, the first mission which involves blowing up the SkyNet computer and escaping through time is one of the hardest and something that most players remember with love/hate. - - media/video/termintr.mp4 - media/mixrbv2/termintr.png - 1992 - 1992 Probe Software Virgin Platform - Platform / Shooter Scrolling - Action 1 0 13 0 - + termintru.zip The Terminator (USA) - The Terminator (USA) - The Terminator (USA) - - us - termintr.zip Megadrive @@ -91676,47 +66841,48 @@ Because the game follows the movie so closely, the first mission which involves Because the game follows the movie so closely, the first mission which involves blowing up the SkyNet computer and escaping through time is one of the hardest and something that most players remember with love/hate. - - media/video/termintr.mp4 - media/mixrbv2/termintr.png - 1992 - 1992 Probe Software Virgin Platform - Platform / Shooter Scrolling - Action 1 0 13 0 - + termintruh.zip - The Terminator - Remastered Edition (Hack, USA) + The Terminator - Remastered Edition (Hack, USA) - termintr - + termintr.zip + Megadrive + + The Terminator licensed game for the Sega consoles was a fairly standard side-scrolling platform game. However, the game's six levels mirror the story-line of The Terminator movie very closely as you take on the role of Kyle Reese and his quest to save Sarah Connor from termination. + +Because the game follows the movie so closely, the first mission which involves blowing up the SkyNet computer and escaping through time is one of the hardest and something that most players remember with love/hate. + - 2020 + 1992 - Linkuei - Linkuei + Probe Software + Virgin + + Platform + + 1 0 - 0 + 13 0 tick.zip The Tick (USA) - The Tick (USA) 0 Megadrive @@ -91725,8 +66891,8 @@ Because the game follows the movie so closely, the first mission which involves call Arthur to help defeat any enemies that are on-screen. The game is presented in a normal 2D platformer view when you're just jumping from building to building, but changes to a semi-isometric view when you start fighting. You'll probably like it if you like Streets of Rage. - media/video/tick.mp4 - media/mixrbv2/tick.png + media/video/tick.mp4 + media/mixrbv2/tick.png 1994 @@ -91735,8 +66901,6 @@ call Arthur to help defeat any enemies that are on-screen. The game is presented Fox Interactive Beat'em Up - Action - Sports 1 0 @@ -91747,11 +66911,7 @@ call Arthur to help defeat any enemies that are on-screen. The game is presented youngind.zip The Young Indiana Jones Chronicles (USA, Prototype) - The Young Indiana Jones Chronicles (USA, Prototype) - - us - 0 Megadrive @@ -91762,17 +66922,16 @@ The mission takes young Indy to India, Tibet, Egypt, and England before come fin There are three difficulty levels. The number of lives can be adjusted. - media/video/youngind.mp4 - media/mixrbv2/youngind.png + media/video/youngind.mp4 + media/mixrbv2/youngind.png 1994 - 1994 + Brian A. Rice, Inc LucasArts Platform - Action 1 0 @@ -91783,15 +66942,7 @@ There are three difficulty levels. The number of lives can be adjusted.themeprk.zip Theme Park (Euro, USA) - Theme Park (Euro, USA) - Theme Park (Euro, USA) - Theme Park (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -91804,20 +66955,16 @@ You are competing against other Theme Parks, so don't let them get an advantage It can be played in three modes - Sandbox level lets you concentrate on the park design elements, while Sim and Full add more strategic features. - media/video/themeprk.mp4 - media/mixrbv2/themeprk.png + media/video/themeprk.mp4 + media/mixrbv2/themeprk.png - 1995 - 1995 1995 - 1995 Bullfrog Bullfrog Strategy - Simulation 1 0 @@ -91828,19 +66975,15 @@ It can be played in three modes - Sandbox level lets you concentrate on the park thomas.zip Thomas the Tank Engine & Friends (USA) - Thomas the Tank Engine & Friends (USA) - - us - 0 Megadrive Control Thomas the Tank Engine as he's got to take special trips he has to organise: Take children to the seaside, medicine to the hospital or deliver the mail. Beware of dead ends, level crossings, other trains and vehicles through your route! Based on the famous television and railway series, this game is designed for ages 3 and up. - media/video/thomas.mp4 - media/mixrbv2/thomas.png + media/video/thomas.mp4 + media/mixrbv2/thomas.png 1993 @@ -91859,14 +67002,7 @@ It can be played in three modes - Sandbox level lets you concentrate on the park tf2.zip Thunder Force II (Euro, USA) - Thunder Force II (Euro, USA) - Thunder Force II (Euro, USA) - Thunder Force II (Euro, USA) - - us - eu - 0 Megadrive @@ -91875,38 +67011,27 @@ It can be played in three modes - Sandbox level lets you concentrate on the park In the top down levels you can only travel in cardinal directions and cannot maneuver around obstacles easily or slow down. The control in the side scrolling levels is reminiscent of R-Type or Gradius, but with more basic weapons systems. In future incarnations of the series the top down aspect would be abandoned. - media/video/tf2.mp4 - media/mixrbv2/tf2.png + media/video/tf2.mp4 + media/mixrbv2/tf2.png 1989 - 1989 - 1990 - 1989 Technosoft SEGA Shoot'em Up - Action 1 0 16 0 - + tf2s.zip Thunder Force II (Hack. Spanish) - Thunder Force II (Hack. Spanish) - Thunder Force II (Hack. Spanish) - Thunder Force II (Hack. Spanish) - - - us - eu - + tf2.zip Megadrive @@ -91914,38 +67039,24 @@ In the top down levels you can only travel in cardinal directions and cannot man In the top down levels you can only travel in cardinal directions and cannot maneuver around obstacles easily or slow down. The control in the side scrolling levels is reminiscent of R-Type or Gradius, but with more basic weapons systems. In future incarnations of the series the top down aspect would be abandoned. - - media/video/tf2.mp4 - media/mixrbv2/tf2.png - 1989 - 1989 - 1990 - 1989 Technosoft SEGA Shoot'em Up - Action 1 0 16 0 - + tf2j.zip Thunder Force II MD (Jpn) - Thunder Force II MD (Jpn) - Thunder Force II MD (Jpn) - Thunder Force II MD (Jpn) - - jp - tf2.zip Megadrive @@ -91953,39 +67064,24 @@ In the top down levels you can only travel in cardinal directions and cannot man In the top down levels you can only travel in cardinal directions and cannot maneuver around obstacles easily or slow down. The control in the side scrolling levels is reminiscent of R-Type or Gradius, but with more basic weapons systems. In future incarnations of the series the top down aspect would be abandoned. - - media/video/tf2.mp4 - media/mixrbv2/tf2.png - 1989 - 1989 - 1990 - 1989 Technosoft SEGA Shoot'em Up - Action 1 0 16 0 - + tf3s.zip Thunder Force III (Hack, Spanish) - Thunder Force III (Hack, Spanish) - Thunder Force III (Hack, Spanish) - Thunder Force III (Hack, Spanish) - - - jp - us - + tf3.zip Megadrive @@ -91994,23 +67090,13 @@ In the top down levels you can only travel in cardinal directions and cannot man What made Thunder Force stand apart from the other shooters, the ability to switch weapons on the fly, hasn't changed a bit. However, the original mix of side-scrolling and top-view levels that was present in Thunder Force II has been dropped; only the side-scrolling levels remain. - - media/video/tf3.mp4 - media/mixrbv2/tf3.png - - 1990 - 1990 - 1990 1990 - 1992 Technosoft SEGA Action - Puzzle-Game - Shoot'em Up 1 0 @@ -92021,14 +67107,7 @@ However, the original mix of side-scrolling and top-view levels that was present tf3.zip Thunder Force III (Jpn, USA) - Thunder Force III (Jpn, USA) - Thunder Force III (Jpn, USA) - Thunder Force III (Jpn, USA) - - us - jp - 0 Megadrive @@ -92038,40 +67117,27 @@ What made Thunder Force stand apart from the other shooters, the ability to swit However, the original mix of side-scrolling and top-view levels that was present in Thunder Force II has been dropped; only the side-scrolling levels remain. - media/video/tf3.mp4 - media/mixrbv2/tf3.png + media/video/tf3.mp4 + media/mixrbv2/tf3.png - 1990 - 1990 - 1990 1990 - 1992 Technosoft SEGA Action - Puzzle-Game - Shoot'em Up 1 0 17 0 - + tf3p.zip Thunder Force III (Prototype, 19900801) - Thunder Force III (Prototype, 19900801) - Thunder Force III (Prototype, 19900801) - Thunder Force III (Prototype, 19900801) - - - us - jp - + tf3.zip Megadrive @@ -92080,23 +67146,13 @@ However, the original mix of side-scrolling and top-view levels that was present What made Thunder Force stand apart from the other shooters, the ability to switch weapons on the fly, hasn't changed a bit. However, the original mix of side-scrolling and top-view levels that was present in Thunder Force II has been dropped; only the side-scrolling levels remain. - - media/video/tf3.mp4 - media/mixrbv2/tf3.png - - 1990 - 1990 - 1990 1990 - 1992 Technosoft SEGA Action - Puzzle-Game - Shoot'em Up 1 0 @@ -92107,123 +67163,80 @@ However, the original mix of side-scrolling and top-view levels that was present tf4.zip Thunder Force IV (Euro) - Thunder Force IV (Euro) - Thunder Force IV (Euro) - Thunder Force IV (Euro) - - eu - 0 Megadrive Thunder Force IV, known in North America as Lightening Force: Quest for the Darkstar [sic], is a 1992 side-scrolling shoot 'em up video game developed and published by Technosoft for the Sega Genesis as the fourth installment of the Thunder Force series. The game was released in Japan on July 24, 1992, in North America in September 1992 and in Europe in December 1992. - media/video/tf4.mp4 - media/mixrbv2/tf4.png + media/video/tf4.mp4 + media/mixrbv2/tf4.png 1992 - 1992 - 1992 - 1992 Technosoft SEGA Action - Shoot'em Up 1 0 18 0 - + tf4s.zip Thunder Force IV (Hack, Spanish) - Thunder Force IV (Hack, Spanish) - Thunder Force IV (Hack, Spanish) - Thunder Force IV (Hack, Spanish) - - eu - tf4.zip Megadrive Thunder Force IV, known in North America as Lightening Force: Quest for the Darkstar [sic], is a 1992 side-scrolling shoot 'em up video game developed and published by Technosoft for the Sega Genesis as the fourth installment of the Thunder Force series. The game was released in Japan on July 24, 1992, in North America in September 1992 and in Europe in December 1992. - - media/video/tf4.mp4 - media/mixrbv2/tf4.png - 1992 - 1992 - 1992 - 1992 Technosoft SEGA Action - Shoot'em Up 1 0 18 0 - + tf4j.zip Thunder Force IV (Jpn) - Thunder Force IV (Jpn) - Thunder Force IV (Jpn) - Thunder Force IV (Jpn) - - jp - tf4.zip Megadrive Thunder Force IV, known in North America as Lightening Force: Quest for the Darkstar [sic], is a 1992 side-scrolling shoot 'em up video game developed and published by Technosoft for the Sega Genesis as the fourth installment of the Thunder Force series. The game was released in Japan on July 24, 1992, in North America in September 1992 and in Europe in December 1992. - - media/video/tf4.mp4 - media/mixrbv2/tf4.png - 1992 - 1992 - 1992 - 1992 Technosoft SEGA Action - Shoot'em Up 1 0 18 0 - + tfoxs.zip Thunder Fox (Hack, Spanish) - Thunder Fox (Hack, Spanish) - Thunder Fox (Hack, Spanish) - - us - tfox.zip Megadrive @@ -92231,35 +67244,24 @@ However, the original mix of side-scrolling and top-view levels that was present Walk through the levels and destroy enemies using your knife and defeat the end-of-level bosses. Various weapons are at your disposal, including flamethrowers, bazookas, machine guns, and grenades. You can also pistol-whip enemies as well. Smash open crates for 500 points, 1000 points, and extra life + 5000 points. - - media/video/tfox.mp4 - media/mixrbv2/tfox.png - 1991 - 1991 Aisystem Tokyo Taito Platform - Action 1 0 12 0 - + tfoxj.zip Thunder Fox (Jpn) - Thunder Fox (Jpn) - Thunder Fox (Jpn) - - jp - tfox.zip Megadrive @@ -92267,19 +67269,13 @@ Walk through the levels and destroy enemies using your knife and defeat the end- Walk through the levels and destroy enemies using your knife and defeat the end-of-level bosses. Various weapons are at your disposal, including flamethrowers, bazookas, machine guns, and grenades. You can also pistol-whip enemies as well. Smash open crates for 500 points, 1000 points, and extra life + 5000 points. - - media/video/tfox.mp4 - media/mixrbv2/tfox.png - 1991 - 1991 Aisystem Tokyo Taito Platform - Action 1 0 @@ -92290,12 +67286,7 @@ Walk through the levels and destroy enemies using your knife and defeat the end- tfox.zip Thunder Fox (USA) - Thunder Fox (USA) - Thunder Fox (USA) - - us - 0 Megadrive @@ -92304,18 +67295,16 @@ Walk through the levels and destroy enemies using your knife and defeat the end- Walk through the levels and destroy enemies using your knife and defeat the end-of-level bosses. Various weapons are at your disposal, including flamethrowers, bazookas, machine guns, and grenades. You can also pistol-whip enemies as well. Smash open crates for 500 points, 1000 points, and extra life + 5000 points. - media/video/tfox.mp4 - media/mixrbv2/tfox.png + media/video/tfox.mp4 + media/mixrbv2/tfox.png 1991 - 1991 Aisystem Tokyo Taito Platform - Action 1 0 @@ -92326,11 +67315,7 @@ Walk through the levels and destroy enemies using your knife and defeat the end- tpwres.zip Thunder Pro Wrestling Retsuden (Jpn) - Thunder Pro Wrestling Retsuden (Jpn) - - jp - 0 Megadrive @@ -92338,37 +67323,42 @@ Walk through the levels and destroy enemies using your knife and defeat the end- - media/video/tpwres.mp4 - media/mixrbv2/tpwres.png + media/video/tpwres.mp4 + media/mixrbv2/tpwres.png 1992 - 1992 Human Human Sports / Wrestling - Sports - Action 1 0 0 0 - + tpwresen.zip - Thunder Pro Wrestling Story (Hack, English) + Thunder Pro Wrestling Story (Hack, English) - tpwres - + tpwres.zip + Megadrive + + Thunder Pro Wrestling Retsuden is a spinoff of Human's popular Fire Pro Wrestling series, and the only title in the series to appear on the Mega Drive. Like the other Fire Pro games, it is an arcade-style wrestling game featuring a roster of fictional wrestlers. The game includes a standard World Championship mode where the player picks a wrestler and fights his way to win the title. There is also an "Exciting" mode in which one or two players can play an exhibition singles or tag match against the computer or each other, an Elimination mode where each player picks a team of five wrestlers, and a "Handicap" mode where one fighter must alone take on a tag team. + + - 2021 + 1992 - Human - Human + Human + Human + + Sports / Wrestling + + 1 0 0 0 @@ -92377,11 +67367,7 @@ Walk through the levels and destroy enemies using your knife and defeat the end- tbolt2.zip Thunderbolt II (Prototype) - Thunderbolt II (Prototype) - - tw - 0 Megadrive @@ -92389,8 +67375,8 @@ Walk through the levels and destroy enemies using your knife and defeat the end- - media/video/tbolt2.mp4 - media/mixrbv2/tbolt2.png + media/video/tbolt2.mp4 + media/mixrbv2/tbolt2.png 1995 @@ -92398,8 +67384,6 @@ Walk through the levels and destroy enemies using your knife and defeat the end- Ming Super Chip Electronic Shoot'em Up - Shoot'em up / Vertical - Shooter 0 0 @@ -92409,7 +67393,6 @@ Walk through the levels and destroy enemies using your knife and defeat the end- tbolt2a.zip Thunderbolt II (Unprotected, Prototype) - Thunderbolt II (Unprotected, Prototype) 0 Megadrive @@ -92418,8 +67401,8 @@ Walk through the levels and destroy enemies using your knife and defeat the end- - media/video/tbolt2a.mp4 - media/mixrbv2/tbolt2a.png + media/video/tbolt2a.mp4 + media/mixrbv2/tbolt2a.png 1995 @@ -92427,25 +67410,16 @@ Walk through the levels and destroy enemies using your knife and defeat the end- Ming Super Chip Electronic Shoot'em Up - Shoot'em up / Vertical - Shooter 0 0 0 - + timedom.zip Time Dominator 1st (Jpn, Kor) - Time Dominator 1st (Jpn, Kor) - Time Dominator 1st (Jpn, Kor) - Time Dominator 1st (Jpn, Kor) - - - jp - kr - + socket.zip Megadrive @@ -92457,19 +67431,13 @@ There are seven different themed zones, each with four separate parts. First up The game also features a sound test mode and a time trial mode, where the High Speed Zone stages can be played without any enemies present with times being recorded. - - media/video/socket.mp4 - media/mixrbv2/socket.png - 1994 - 1994 Vic Tokai Corporation Tokai Engineering Action - Platform 1 0 @@ -92480,12 +67448,7 @@ The game also features a sound test mode and a time trial mode, where the High S timekill.zip Time Killers (Euro) - Time Killers (Euro) - Time Killers (Euro) - - eu - 0 Megadrive @@ -92498,33 +67461,27 @@ There are eight selectable characters, and each one has unique weapons and attri In the single player game, if you manage to defeat all standard opponents, you can face off against Death himself. - media/video/timekill.mp4 - media/mixrbv2/timekill.png + media/video/timekill.mp4 + media/mixrbv2/timekill.png 1996 - 1996 + Black Pearl Software Black Pearl Software Action - Fight 1-2 0 8 0 - + timekillu.zip Time Killers (USA) - Time Killers (USA) - Time Killers (USA) - - us - timekill.zip Megadrive @@ -92536,33 +67493,24 @@ There are eight selectable characters, and each one has unique weapons and attri In the single player game, if you manage to defeat all standard opponents, you can face off against Death himself. - - media/video/timekill.mp4 - media/mixrbv2/timekill.png - 1996 - 1996 + Black Pearl Software Black Pearl Software Action - Fight 1-2 0 8 0 - + tinheads.zip TinHead (Hack, Spanish) - TinHead (Hack, Spanish) - - us - tinhead.zip Megadrive @@ -92570,20 +67518,13 @@ In the single player game, if you manage to defeat all standard opponents, you c The gameplay is somewhat different than your typical platformer. There is some exploration required to find the exit or if you want to get health or points. You attack your enemies by shooting them with small metal orbs that come out of TinHead's head. You can shoot them in three different directions: diagonal upward, straight, or just let them jump out and bounce over the ground. The direction is chosen by using a specific button. - - media/video/tinhead.mp4 - media/mixrbv2/tinhead.png - 1994 - 1993 MicroProse MicroProse Action - Adventure - Platform 1 0 @@ -92594,7 +67535,6 @@ The gameplay is somewhat different than your typical platformer. There is some e tinhead.zip TinHead (USA) - TinHead (USA) 0 Megadrive @@ -92604,19 +67544,16 @@ The gameplay is somewhat different than your typical platformer. There is some e The gameplay is somewhat different than your typical platformer. There is some exploration required to find the exit or if you want to get health or points. You attack your enemies by shooting them with small metal orbs that come out of TinHead's head. You can shoot them in three different directions: diagonal upward, straight, or just let them jump out and bounce over the ground. The direction is chosen by using a specific button. - media/video/tinhead.mp4 - media/mixrbv2/tinhead.png + media/video/tinhead.mp4 + media/mixrbv2/tinhead.png 1994 - 1993 MicroProse MicroProse Action - Adventure - Platform 1 0 @@ -92627,12 +67564,7 @@ The gameplay is somewhat different than your typical platformer. There is some e tintin.zip Tintin au Tibet (Euro) - Tintin au Tibet (Euro) - Tintin au Tibet (Euro) - - eu - 0 Megadrive @@ -92640,12 +67572,11 @@ The gameplay is somewhat different than your typical platformer. There is some e - media/video/tintin.mp4 - media/mixrbv2/tintin.png + media/video/tintin.mp4 + media/mixrbv2/tintin.png 1996 - 1996 Infogrames Infogrames @@ -92657,56 +67588,39 @@ The gameplay is somewhat different than your typical platformer. There is some e 11 0 - + ttoonbhtk.zip Tiny Toon Adventures (Kor) - Tiny Toon Adventures (Kor) - Tiny Toon Adventures (Kor) - Tiny Toon Adventures (Kor) - - kr - ttoonbht.zip Megadrive - Tiny Toon Adventures: Acme All-Stars features all the usual characters from the Tiny Toon Adventures animated series. + While cleaning up Acme Looniversity, Buster discovers a map leading to a secret treasure! But Montana Max swipes the map, and goes after the treasure himself. He also gets Dr. Gene Splicer to brainwash most of Buster's friends, and kidnaps the rest of them! Buster has to reclaim his map, his treasure, and save everyone while he's at it! -There are several different game options. The main two games are Soccer and Basketball. Both of these options allow you to pick your own team of 4 characters and to choose their playing positions. You can then pick from 5 different sporting arenas. Play against the CPU or against a friend. The Story Mode sees a predetermined team competing at several different events at the Acme Looniversity Tournament. +Buster's Hidden Treasure is a platform game starring Buster and many other Tiny Toons characters. As Buster, players run through each level, jumping on enemies to defeat them. Buster can also pick up carrots - for every fifty he collects, he gets a helper friend which can be used to destroy all enemies on the screen. Although Buster only starts the game with three hearts, his health meter can be increased by collecting bells. -Finally there are three smaller games to play: Obstacle Course, 10 Pin Bowling, and Montana Hitting (like the "hit the pop up monsters with a hammer" machines that you see in amusement arcades). +The goal of each level is to find Gogo Dodo, who will let Buster exit the level. Similar to Super Mario World, Buster's Hidden Treasure has a world map that you can select your level from. Also similar to Mario World, some levels contain hidden exits, creating shortcuts, or granting players access to tougher levels. - - media/video/ttoonbht.mp4 - media/mixrbv2/ttoonbht.png - - 1994 - 1994 + 1993 Konami Konami - Sports + Platform - 1-4 + 1 0 - 13 + 16 0 ttacme.zip Tiny Toon Adventures - Acme All-Stars (Euro) - Tiny Toon Adventures - Acme All-Stars (Euro) - Tiny Toon Adventures - Acme All-Stars (Euro) - Tiny Toon Adventures - Acme All-Stars (Euro) - - eu - 0 Megadrive @@ -92718,12 +67632,11 @@ Finally there are three smaller games to play: Obstacle Course, 10 Pin Bowling, - media/video/ttacme.mp4 - media/mixrbv2/ttacme.png + media/video/ttacme.mp4 + media/mixrbv2/ttacme.png 1994 - 1994 Konami Konami @@ -92735,19 +67648,11 @@ Finally there are three smaller games to play: Obstacle Course, 10 Pin Bowling, 13 0 - + ttacmes.zip Tiny Toon Adventures - Acme All-Stars (Hack, Spanish) - Tiny Toon Adventures - Acme All-Stars (Hack, Spanish) - Tiny Toon Adventures - Acme All-Stars (Hack, Spanish) - Tiny Toon Adventures - Acme All-Stars (Hack, Spanish) - - - eu - kr - us - + ttacme.zip Megadrive @@ -92758,13 +67663,8 @@ There are several different game options. The main two games are Soccer and Bask Finally there are three smaller games to play: Obstacle Course, 10 Pin Bowling, and Montana Hitting (like the "hit the pop up monsters with a hammer" machines that you see in amusement arcades). - - media/video/ttacme.mp4 - media/mixrbv2/ttacme.png - 1994 - 1994 Konami Konami @@ -92776,18 +67676,11 @@ Finally there are three smaller games to play: Obstacle Course, 10 Pin Bowling, 13 0 - + ttacmeu.zip Tiny Toon Adventures - Acme All-Stars (USA, Kor) - Tiny Toon Adventures - Acme All-Stars (USA, Kor) - Tiny Toon Adventures - Acme All-Stars (USA, Kor) - Tiny Toon Adventures - Acme All-Stars (USA, Kor) - - - us - kr - + ttacme.zip Megadrive @@ -92798,13 +67691,8 @@ There are several different game options. The main two games are Soccer and Bask Finally there are three smaller games to play: Obstacle Course, 10 Pin Bowling, and Montana Hitting (like the "hit the pop up monsters with a hammer" machines that you see in amusement arcades). - - media/video/ttacme.mp4 - media/mixrbv2/ttacme.png - 1994 - 1994 Konami Konami @@ -92820,12 +67708,7 @@ Finally there are three smaller games to play: Obstacle Course, 10 Pin Bowling, ttoonbht.zip Tiny Toon Adventures - Buster's Hidden Treasure (Euro) - Tiny Toon Adventures - Buster's Hidden Treasure (Euro) - Tiny Toon Adventures - Buster's Hidden Treasure (Euro) - - eu - 0 Megadrive @@ -92837,13 +67720,11 @@ The goal of each level is to find Gogo Dodo, who will let Buster exit the level. - media/video/ttoonbht.mp4 - media/mixrbv2/ttoonbht.png + media/video/ttoonbht.mp4 + media/mixrbv2/ttoonbht.png 1993 - 1993 - 1993 Konami Konami @@ -92855,16 +67736,11 @@ The goal of each level is to find Gogo Dodo, who will let Buster exit the level. 16 0 - + ttoonbhts.zip Tiny Toon Adventures - Buster's Hidden Treasure (Hack, Spanish) - Tiny Toon Adventures - Buster's Hidden Treasure (Hack, Spanish) - Tiny Toon Adventures - Buster's Hidden Treasure (Hack, Spanish) - - eu - ttoonbht.zip Megadrive @@ -92875,14 +67751,8 @@ Buster's Hidden Treasure is a platform game starring Buster and many other Tiny The goal of each level is to find Gogo Dodo, who will let Buster exit the level. Similar to Super Mario World, Buster's Hidden Treasure has a world map that you can select your level from. Also similar to Mario World, some levels contain hidden exits, creating shortcuts, or granting players access to tougher levels. - - media/video/ttoonbht.mp4 - media/mixrbv2/ttoonbht.png - 1993 - 1993 - 1993 Konami Konami @@ -92894,16 +67764,11 @@ The goal of each level is to find Gogo Dodo, who will let Buster exit the level. 16 0 - + ttoonbhtu.zip Tiny Toon Adventures - Buster's Hidden Treasure (USA) - Tiny Toon Adventures - Buster's Hidden Treasure (USA) - Tiny Toon Adventures - Buster's Hidden Treasure (USA) - - us - ttoonbht.zip Megadrive @@ -92914,14 +67779,8 @@ Buster's Hidden Treasure is a platform game starring Buster and many other Tiny The goal of each level is to find Gogo Dodo, who will let Buster exit the level. Similar to Super Mario World, Buster's Hidden Treasure has a world map that you can select your level from. Also similar to Mario World, some levels contain hidden exits, creating shortcuts, or granting players access to tougher levels. - - media/video/ttoonbht.mp4 - media/mixrbv2/ttoonbht.png - 1993 - 1993 - 1993 Konami Konami @@ -92933,28 +67792,20 @@ The goal of each level is to find Gogo Dodo, who will let Buster exit the level. 16 0 - + ttoon3.zip Tiny Toon Adventures 3 (Tw, Cracked) - Tiny Toon Adventures 3 (Tw, Cracked) - - ru - tw - - 0 Megadrive The game consists of five stages, each usually composed of four screens each and then a boss. Following with the story, you free different types of animals each stage, trapped in what appear to be either little cages or trash bins, jumping on the cages will release them and will destroy all enemies currently as well as adding to your score. In the game, the graphics in stages three and four are based off those from Super Mario World. Stage three appears to outright lift level graphics straight from the SNES game, while stage four uses what appear to be original graphics based on the Super Mario World style. Unlike stage three though, stage four also has enemy sprites that are based off of Super Mario World enemies, including Koopas and Chargin' Chuck, and pigs that fly with parachutes, much like Para-bombs. - media/video/ttoon3.mp4 - media/mixrbv2/ttoon3.png + media/video/ttoon3.mp4 + media/mixrbv2/ttoon3.png - - - + Gamtec Gamtec @@ -92968,11 +67819,7 @@ The goal of each level is to find Gogo Dodo, who will let Buster exit the level. tnnbass.zip TNN Bass Tournament of Champions (USA) - TNN Bass Tournament of Champions (USA) - - us - 0 Megadrive @@ -92981,8 +67828,8 @@ The goal of each level is to find Gogo Dodo, who will let Buster exit the level. Casting is done using a power meter to determine the distance. As the bait sinks, a monitor can be checked for nearby fish. There are also visual clues through splashing water. The player can check the depth and reel in when needed. When a fish has been caught, it becomes a sensitive play with the line tension to make sure it does not snap shown through the side-view of the fisher. At the end of the day the boat can go back to the weighing area to determine the results. Money earned in the tournaments can be used to acquire new spin reels, bait reels, boats, lines and lures. - media/video/tnnbass.mp4 - media/mixrbv2/tnnbass.png + media/video/tnnbass.mp4 + media/mixrbv2/tnnbass.png 1994 @@ -92991,8 +67838,6 @@ Casting is done using a power meter to determine the distance. As the bait sinks American Softworks Hunting and Fishing - Fishing - Sports 1 0 @@ -93003,19 +67848,15 @@ Casting is done using a power meter to determine the distance. As the bait sinks tnnout.zip TNN Outdoors Bass Tournament '96 (USA) - TNN Outdoors Bass Tournament '96 (USA) - - us - 0 Megadrive TNN Outdoors Bass Tournament '96 is the sequel to TNN Bass Tournament of Champions. It shares many elements with the PC game of the same name, but that version has an isometric-style map and a full 3D view for the fishing sequences. Just like the original game it is a fishing simulator that allows the player to access a free fishing mode or to participate in a fishing tournament. First, equipment needs to be bought. It consists of lures, rods, reels, lines and boats. Better items can only be acquired by winning money in tournaments. - media/video/tnnout.mp4 - media/mixrbv2/tnnout.png + media/video/tnnout.mp4 + media/mixrbv2/tnnout.png 1996 @@ -93024,24 +67865,17 @@ Casting is done using a power meter to determine the distance. As the bait sinks American Softworks Hunting and Fishing - Fishing - Sports 1 0 0 0 - + slimews.zip Todd's Adventures in Slime World (Hack, Spanish) - Todd's Adventures in Slime World (Hack, Spanish) - Todd's Adventures in Slime World (Hack, Spanish) - - us - slimew.zip Megadrive @@ -93049,18 +67883,12 @@ Casting is done using a power meter to determine the distance. As the bait sinks The basis of the game is exploration, with varying game modes further focusing on competition, puzzle solving, speed, exploration, or cooperation. - - media/video/slimew.mp4 - media/mixrbv2/slimew.png - 1991 - 1992 - Micro World + Micro World Action - Platform 1-2 0 @@ -93071,12 +67899,7 @@ The basis of the game is exploration, with varying game modes further focusing o slimew.zip Todd's Adventures in Slime World (USA) - Todd's Adventures in Slime World (USA) - Todd's Adventures in Slime World (USA) - - us - 0 Megadrive @@ -93085,33 +67908,26 @@ The basis of the game is exploration, with varying game modes further focusing o The basis of the game is exploration, with varying game modes further focusing on competition, puzzle solving, speed, exploration, or cooperation. - media/video/slimew.mp4 - media/mixrbv2/slimew.png + media/video/slimew.mp4 + media/mixrbv2/slimew.png 1991 - 1992 - Micro World + Micro World Action - Platform 1-2 0 12 0 - + toejams.zip Toe Jam & Earl (Hack, Spanish) - Toe Jam & Earl (Hack, Spanish) - Toe Jam & Earl (Hack, Spanish) - - wor - toejam.zip Megadrive @@ -93124,38 +67940,24 @@ The power up items that TJ and E can pick up come in the form of wrapped present The game features a dynamic screen splitting - screen joining 2-player mode. Players start the game close to each other. If one gets away from the other, the screen vertically splits to allow each player to move freely. When players are close again, the screens join together to become one single screen. - - media/video/toejam.mp4 - media/mixrbv2/toejam.png - 1992 - 1992 - 1992 - 1991 SEGA SEGA Action - Platform 1-2 0 15 0 - + toejama.zip Toe Jam & Earl (World) - Toe Jam & Earl (World) - Toe Jam & Earl (World) - - wor - us - toejam.zip Megadrive @@ -93168,21 +67970,13 @@ The power up items that TJ and E can pick up come in the form of wrapped present The game features a dynamic screen splitting - screen joining 2-player mode. Players start the game close to each other. If one gets away from the other, the screen vertically splits to allow each player to move freely. When players are close again, the screens join together to become one single screen. - - media/video/toejam.mp4 - media/mixrbv2/toejam.png - 1992 - 1992 - 1992 - 1991 SEGA SEGA Action - Platform 1-2 0 @@ -93193,13 +67987,7 @@ Players start the game close to each other. If one gets away from the other, the toejam.zip Toe Jam & Earl (World, Rev. A) - Toe Jam & Earl (World, Rev. A) - Toe Jam & Earl (World, Rev. A) - - wor - jp - 0 Megadrive @@ -93213,38 +68001,27 @@ The game features a dynamic screen splitting - screen joining 2-player mode. Players start the game close to each other. If one gets away from the other, the screen vertically splits to allow each player to move freely. When players are close again, the screens join together to become one single screen. - media/video/toejam.mp4 - media/mixrbv2/toejam.png + media/video/toejam.mp4 + media/mixrbv2/toejam.png 1992 - 1992 - 1992 - 1991 SEGA SEGA Action - Platform 1-2 0 15 0 - + toejam2g.zip Toe Jam & Earl in Panic auf Funkotron (Ger) - Toe Jam & Earl in Panic auf Funkotron (Ger) - Toe Jam & Earl in Panic auf Funkotron (Ger) - Toe Jam & Earl in Panic auf Funkotron (Ger) - Toe Jam & Earl in Panic auf Funkotron (Ger) - - - de - + toejam2.zip Megadrive @@ -93257,16 +68034,8 @@ The earthlings come in all sorts of surprising forms, kids running around, const You meet other Funkotron inhabitants and interact with them, things like helping them find stuff or ringing their doorbell and running away! All these people will help you in getting the job done and preventing Funkotron from losing its funky-ness. - - media/video/toejam2.mp4 - media/mixrbv2/toejam2.png - 1993 - 1993 - 1993 - 1993 - 1993 SEGA SEGA @@ -93282,14 +68051,7 @@ You meet other Funkotron inhabitants and interact with them, things like helping toejam2.zip Toe Jam & Earl in Panic on Funkotron (Euro) - Toe Jam & Earl in Panic on Funkotron (Euro) - Toe Jam & Earl in Panic on Funkotron (Euro) - Toe Jam & Earl in Panic on Funkotron (Euro) - Toe Jam & Earl in Panic on Funkotron (Euro) - - eu - 0 Megadrive @@ -93303,15 +68065,11 @@ You meet other Funkotron inhabitants and interact with them, things like helping - media/video/toejam2.mp4 - media/mixrbv2/toejam2.png + media/video/toejam2.mp4 + media/mixrbv2/toejam2.png 1993 - 1993 - 1993 - 1993 - 1993 SEGA SEGA @@ -93323,19 +68081,11 @@ You meet other Funkotron inhabitants and interact with them, things like helping 16 0 - + toejam2s.zip Toe Jam & Earl in Panic on Funkotron (Hack, Spanish) - Toe Jam & Earl in Panic on Funkotron (Hack, Spanish) - Toe Jam & Earl in Panic on Funkotron (Hack, Spanish) - Toe Jam & Earl in Panic on Funkotron (Hack, Spanish) - Toe Jam & Earl in Panic on Funkotron (Hack, Spanish) - - - eu - us - + toejam2.zip Megadrive @@ -93348,16 +68098,8 @@ The earthlings come in all sorts of surprising forms, kids running around, const You meet other Funkotron inhabitants and interact with them, things like helping them find stuff or ringing their doorbell and running away! All these people will help you in getting the job done and preventing Funkotron from losing its funky-ness. - - media/video/toejam2.mp4 - media/mixrbv2/toejam2.png - 1993 - 1993 - 1993 - 1993 - 1993 SEGA SEGA @@ -93369,18 +68111,11 @@ You meet other Funkotron inhabitants and interact with them, things like helping 16 0 - + toejam2j.zip Toe Jam & Earl in Panic on Funkotron (Jpn) - Toe Jam & Earl in Panic on Funkotron (Jpn) - Toe Jam & Earl in Panic on Funkotron (Jpn) - Toe Jam & Earl in Panic on Funkotron (Jpn) - Toe Jam & Earl in Panic on Funkotron (Jpn) - - - jp - + toejam2.zip Megadrive @@ -93393,16 +68128,8 @@ The earthlings come in all sorts of surprising forms, kids running around, const You meet other Funkotron inhabitants and interact with them, things like helping them find stuff or ringing their doorbell and running away! All these people will help you in getting the job done and preventing Funkotron from losing its funky-ness. - - media/video/toejam2.mp4 - media/mixrbv2/toejam2.png - 1993 - 1993 - 1993 - 1993 - 1993 SEGA SEGA @@ -93414,18 +68141,11 @@ You meet other Funkotron inhabitants and interact with them, things like helping 16 0 - + toejam2u.zip Toe Jam & Earl in Panic on Funkotron (USA) - Toe Jam & Earl in Panic on Funkotron (USA) - Toe Jam & Earl in Panic on Funkotron (USA) - Toe Jam & Earl in Panic on Funkotron (USA) - Toe Jam & Earl in Panic on Funkotron (USA) - - - us - + toejam2.zip Megadrive @@ -93438,16 +68158,8 @@ The earthlings come in all sorts of surprising forms, kids running around, const You meet other Funkotron inhabitants and interact with them, things like helping them find stuff or ringing their doorbell and running away! All these people will help you in getting the job done and preventing Funkotron from losing its funky-ness. - - media/video/toejam2.mp4 - media/mixrbv2/toejam2.png - 1993 - 1993 - 1993 - 1993 - 1993 SEGA SEGA @@ -93459,35 +68171,38 @@ You meet other Funkotron inhabitants and interact with them, things like helping 16 0 - + tokis.zip - Toki - Going Ape Spit ~ JuJu Densetsu (Hack, Spanish) + Toki - Going Ape Spit ~ JuJu Densetsu (Hack, Spanish) - toki - + toki.zip + Megadrive + + The hero of the game is a young jungle-man named Toki. One day the evil wizard Dr. Stark kidnaps his girlfriend Wanda. When Toki tries to save her, he is turned into a monkey! Now Toki has to find Dr. Stark in his palace, to rescue Wanda, and to become a human being again! + +It is a platform game with a lot of various levels: jungle, underwater, volcanic caves, on the ice... Toki's only weapons are spitting on the enemies or jumping on them and crashing them. There are many possibilities to upgrade his spitting "weapon"; for example, if he finds an upgrade, he can spit fireballs. + +This game is ported from an older arcade version. + - 2017 + 1991 - Sega - Sega + Tad Corporation + Taito + + Action + + 1-2 0 - 0 + 11 0 - + toki1.zip Toki - Going Ape Spit ~ JuJu Densetsu (World) - Toki - Going Ape Spit ~ JuJu Densetsu (World) - Toki - Going Ape Spit ~ JuJu Densetsu (World) - Toki - Going Ape Spit ~ JuJu Densetsu (World) - Toki - Going Ape Spit ~ JuJu Densetsu (World) - - - wor - jp - + toki.zip Megadrive @@ -93497,21 +68212,13 @@ It is a platform game with a lot of various levels: jungle, underwater, volcanic This game is ported from an older arcade version. - - media/video/toki.mp4 - media/mixrbv2/toki.png - - 1989 - 1992 - 1992 1991 Tad Corporation Taito Action - Platform 1-2 0 @@ -93522,10 +68229,6 @@ This game is ported from an older arcade version. toki.zip Toki - Going Ape Spit ~ JuJu Densetsu (World, Rev. A) - Toki - Going Ape Spit ~ JuJu Densetsu (World, Rev. A) - Toki - Going Ape Spit ~ JuJu Densetsu (World, Rev. A) - Toki - Going Ape Spit ~ JuJu Densetsu (World, Rev. A) - Toki - Going Ape Spit ~ JuJu Densetsu (World, Rev. A) 0 Megadrive @@ -93537,49 +68240,35 @@ It is a platform game with a lot of various levels: jungle, underwater, volcanic This game is ported from an older arcade version. - media/video/toki.mp4 - media/mixrbv2/toki.png + media/video/toki.mp4 + media/mixrbv2/toki.png - 1989 - 1992 - 1992 1991 Tad Corporation Taito Action - Platform 1-2 0 11 0 - + tomjerryim.zip Tom and Jerry - Frantic Antics (Hack, Improvement v2) - Tom and Jerry - Frantic Antics (Hack, Improvement v2) - Tom and Jerry - Frantic Antics (Hack, Improvement v2) - - us - tomjerry.zip Megadrive Tom and Jerry, the famous cartoon cat-and-mouse duo, have stopped fighting each other for a change. Their friend, the young girl Robyn, has been kidnapped, and it's up to them to rescue her. Starting out in the suburbs, the cat and mouse team must make their way through eight stages of platform action, moving through the city and into the mountains, all the while collecting fish and cheese, and finding occasional footballs to take out their enemies. The game can be played single-player, solo as Tom, or two-player simultaneous with Tom and Jerry teaming up. - - media/video/tomjerry.mp4 - media/mixrbv2/tomjerry.png - 1993 - 1994 Beam Software Hi Tech Expressions @@ -93595,12 +68284,7 @@ This game is ported from an older arcade version. tomjerry.zip Tom and Jerry - Frantic Antics (USA, 1993) - Tom and Jerry - Frantic Antics (USA, 1993) - Tom and Jerry - Frantic Antics (USA, 1993) - - us - 0 Megadrive @@ -93608,12 +68292,11 @@ This game is ported from an older arcade version. - media/video/tomjerry.mp4 - media/mixrbv2/tomjerry.png + media/video/tomjerry.mp4 + media/mixrbv2/tomjerry.png 1993 - 1994 Beam Software Hi Tech Expressions @@ -93625,29 +68308,19 @@ This game is ported from an older arcade version. 0 0 - + tomjerry1.zip Tom and Jerry - Frantic Antics (USA, 1994) - Tom and Jerry - Frantic Antics (USA, 1994) - Tom and Jerry - Frantic Antics (USA, 1994) - - us - tomjerry.zip Megadrive Tom and Jerry, the famous cartoon cat-and-mouse duo, have stopped fighting each other for a change. Their friend, the young girl Robyn, has been kidnapped, and it's up to them to rescue her. Starting out in the suburbs, the cat and mouse team must make their way through eight stages of platform action, moving through the city and into the mountains, all the while collecting fish and cheese, and finding occasional footballs to take out their enemies. The game can be played single-player, solo as Tom, or two-player simultaneous with Tom and Jerry teaming up. - - media/video/tomjerry.mp4 - media/mixrbv2/tomjerry.png - 1993 - 1994 Beam Software Hi Tech Expressions @@ -93663,11 +68336,7 @@ This game is ported from an older arcade version. tomclown.zip Tom Clown (Tw) - Tom Clown (Tw) - - tw - 0 Megadrive @@ -93675,26 +68344,21 @@ This game is ported from an older arcade version. The game is a re-imagining of the Atari 2600 game Circus ? move the teeter-board back and forth to bounce the clowns upwards and pop balloons. Power-ups will pass by overhead and give the player extra chances or clear certain colored balloons. After clearing the stage, the player moves onto the next round. - media/video/tomclown.mp4 - media/mixrbv2/tomclown.png + media/video/tomclown.mp4 + media/mixrbv2/tomclown.png - - - + AV Artisan Realtec - - - + 0 0 0 - + dinohirep3.zip Tom Mason's Dinosaurs for Hire (Prototype, 19930426) - Tom Mason's Dinosaurs for Hire (Prototype, 19930426) dinohire.zip Megadrive @@ -93702,10 +68366,6 @@ The game is a re-imagining of the Atari 2600 game Circus ? move the teeter-board "Dinosaurs For Hire" does not really have a plot. Unknown monsters and weird robotic creatures attack the Earth. For some reason, the only ones who can stop the invasion are the three Dinosaurs for Hire: Archie, a tyrannosaurus rex and their leader; the triceratops Lorenzo, lover of fine food, fine wine, and fine clothes, and the one-eyed, unpredictable stegosaurus Reese. Each dino has its own strengths and weaknesses. You guide the dinosaur of your choice through the platform levels of the game. You are equipped with a gun: tons of enemies will attack you from all the sides, so your best bet will be walking with the fire button pressed down. You can shoot to all the directions and also engage in melee combat when the enemy is too close. Each level has a boss enemy waiting for you in the end. There is also a cooperative two-player mode. - - media/video/dinohire.mp4 - media/mixrbv2/dinohire.png - 1993 @@ -93719,11 +68379,10 @@ The game is a re-imagining of the Atari 2600 game Circus ? move the teeter-board 19 0 - + dinohirep2.zip Tom Mason's Dinosaurs for Hire (Prototype, 19930427) - Tom Mason's Dinosaurs for Hire (Prototype, 19930427) dinohire.zip Megadrive @@ -93731,10 +68390,6 @@ The game is a re-imagining of the Atari 2600 game Circus ? move the teeter-board "Dinosaurs For Hire" does not really have a plot. Unknown monsters and weird robotic creatures attack the Earth. For some reason, the only ones who can stop the invasion are the three Dinosaurs for Hire: Archie, a tyrannosaurus rex and their leader; the triceratops Lorenzo, lover of fine food, fine wine, and fine clothes, and the one-eyed, unpredictable stegosaurus Reese. Each dino has its own strengths and weaknesses. You guide the dinosaur of your choice through the platform levels of the game. You are equipped with a gun: tons of enemies will attack you from all the sides, so your best bet will be walking with the fire button pressed down. You can shoot to all the directions and also engage in melee combat when the enemy is too close. Each level has a boss enemy waiting for you in the end. There is also a cooperative two-player mode. - - media/video/dinohire.mp4 - media/mixrbv2/dinohire.png - 1993 @@ -93748,11 +68403,10 @@ The game is a re-imagining of the Atari 2600 game Circus ? move the teeter-board 19 0 - + dinohirep1.zip Tom Mason's Dinosaurs for Hire (Prototype, 19930502) - Tom Mason's Dinosaurs for Hire (Prototype, 19930502) dinohire.zip Megadrive @@ -93760,10 +68414,6 @@ The game is a re-imagining of the Atari 2600 game Circus ? move the teeter-board "Dinosaurs For Hire" does not really have a plot. Unknown monsters and weird robotic creatures attack the Earth. For some reason, the only ones who can stop the invasion are the three Dinosaurs for Hire: Archie, a tyrannosaurus rex and their leader; the triceratops Lorenzo, lover of fine food, fine wine, and fine clothes, and the one-eyed, unpredictable stegosaurus Reese. Each dino has its own strengths and weaknesses. You guide the dinosaur of your choice through the platform levels of the game. You are equipped with a gun: tons of enemies will attack you from all the sides, so your best bet will be walking with the fire button pressed down. You can shoot to all the directions and also engage in melee combat when the enemy is too close. Each level has a boss enemy waiting for you in the end. There is also a cooperative two-player mode. - - media/video/dinohire.mp4 - media/mixrbv2/dinohire.png - 1993 @@ -93781,11 +68431,7 @@ The game is a re-imagining of the Atari 2600 game Circus ? move the teeter-board dinohire.zip Tom Mason's Dinosaurs for Hire (USA) - Tom Mason's Dinosaurs for Hire (USA) - - us - 0 Megadrive @@ -93793,8 +68439,8 @@ The game is a re-imagining of the Atari 2600 game Circus ? move the teeter-board - media/video/dinohire.mp4 - media/mixrbv2/dinohire.png + media/video/dinohire.mp4 + media/mixrbv2/dinohire.png 1993 @@ -93809,17 +68455,11 @@ The game is a re-imagining of the Atari 2600 game Circus ? move the teeter-board 19 0 - + lasorda.zip Tommy Lasorda Baseball (USA) - Tommy Lasorda Baseball (USA) - Tommy Lasorda Baseball (USA) - Tommy Lasorda Baseball (USA) - - us - suprleag.zip Megadrive @@ -93831,22 +68471,13 @@ Batters in the game are rated according to batting average, home runs, running s The option screen enables you to decide how tough your computer opponent will be. You can play a pitcher's duel, a batter's slug fest, or a normal game. Decide whether there'll be fielding errors and determine how the wind will affect the hit balls. This game covers about every detail, right down to umps who shout "safe" or "out." - - media/video/suprleag.mp4 - media/mixrbv2/suprleag.png - 1989 - 1990 - 1989 - 1989 - 1989 SEGA SEGA Sports / Baseball - Sports 1-2 0 @@ -93857,20 +68488,15 @@ The option screen enables you to decide how tough your computer opponent will be larussa.zip Tony La Russa Baseball (USA, Oceania) - Tony La Russa Baseball (USA, Oceania) - Tony La Russa Baseball (USA, Oceania) - - us - 0 Megadrive Tony La Russa's Baseball features over 500 real players, keeps statistics with 14 categories and gives players the option to watch, manage or play a game. The game has supported of STATS (Sports Team Analysis & Tracking Systems) to compile statistics, along with a digitized pitcher and batter animations to make it seem more realistic. - media/video/larussa.mp4 - media/mixrbv2/larussa.png + media/video/larussa.mp4 + media/mixrbv2/larussa.png 1993 @@ -93879,8 +68505,6 @@ The option screen enables you to decide how tough your computer opponent will be Strategic Simulations Sports / Baseball - Sports - Action 1-2 0 @@ -93891,12 +68515,7 @@ The option screen enables you to decide how tough your computer opponent will be topfight.zip Top Fighter 2000 MK VIII - Top Fighter 2000 MK VIII - Top Fighter 2000 MK VIII - - tw - 0 Megadrive @@ -93907,18 +68526,14 @@ This is a fighting game with 8 opponents and no repeats between them. Each chara Each fight lasts until one fighter wins 1 or 3 rounds and each round can last for up to 30, 60 or 99 seconds, depending on the settings. The hit detection is poor, with many attacks that miss the opponent when they're supposed to hit them. The endings are minimal, with a portrait of your character on a simple "YOU ARE BEST. GAME OVER" (sic) screen. - media/video/topfight.mp4 - media/mixrbv2/topfight.png + media/video/topfight.mp4 + media/mixrbv2/topfight.png - - - + X BOY X BOY Action - Fight - Fight / 2D 0 0 @@ -93928,12 +68543,7 @@ Each fight lasts until one fighter wins 1 or 3 rounds and each round can last fo topf2k5.zip Top Fighter 2005 - Top Fighter 2005 - Top Fighter 2005 - - tw - 0 Megadrive @@ -93944,18 +68554,14 @@ This is a fighting game with 8 opponents and no repeats between them. Each chara Each fight lasts until one fighter wins 1 or 3 rounds and each round can last for up to 30, 60 or 99 seconds, depending on the settings. The hit detection is poor, with many attacks that miss the opponent when they're supposed to hit them. The endings are minimal, with a portrait of your character on a simple "YOU ARE BEST. GAME OVER" (sic) screen. - media/video/topf2k5.mp4 - media/mixrbv2/topf2k5.png + media/video/topf2k5.mp4 + media/mixrbv2/topf2k5.png - - - + X BOY X BOY Action - Fight - Fight / 2D 0 0 @@ -93965,11 +68571,7 @@ Each fight lasts until one fighter wins 1 or 3 rounds and each round can last fo topgear2.zip Top Gear 2 (USA) - Top Gear 2 (USA) - - us - 0 Megadrive @@ -93980,12 +68582,11 @@ These four-race blocks each represent their own mini-championship, in which you You get a set amount of nitro boost to use during each race, although bonus nitros, money and instant speed-up token appear on many tracks. Hazards such as puddles, barriers and ramps are also frequent. - media/video/topgear2.mp4 - media/mixrbv2/topgear2.png + media/video/topgear2.mp4 + media/mixrbv2/topgear2.png 1993 - 1994 Gremlin Interactive Kemco @@ -94001,19 +68602,15 @@ You get a set amount of nitro boost to use during each race, although bonus nitr topgolf.zip Top Pro Golf (Jpn) - Top Pro Golf (Jpn) - - jp - 0 Megadrive Top Pro Golf, just like its sequel, is a no-frills golf simulator. The game plays just like its successor and offers one fictional course, several golfers to choose from, stroke and match play against the computer or a friend, and a tournament mode for two players. - media/video/topgolf.mp4 - media/mixrbv2/topgolf.png + media/video/topgolf.mp4 + media/mixrbv2/topgolf.png 1992 @@ -94022,23 +68619,17 @@ You get a set amount of nitro boost to use during each race, although bonus nitr Soft Vision Sports / Golf - Sports 1-2 0 14 0 - + topgolf2.zip Top Pro Golf 2 (Jpn) - Top Pro Golf 2 (Jpn) - Top Pro Golf 2 (Jpn) - - jp - chichi.zip Megadrive @@ -94046,19 +68637,13 @@ You get a set amount of nitro boost to use during each race, although bonus nitr The game lets the player choose whether to play on a US or Japanese golf course. Once out on the course, the player must choose which golf club to use, where to make contact with the ball, and where to aim in the direction they want the ball to go. Once that's decided the player fills a swing meter and hits the ball trying to get the ball into the hole. - - media/video/chichi.mp4 - media/mixrbv2/chichi.png - 1993 - 1993 Virgin Virgin Sports - Sports / Golf 1-4 0 @@ -94069,11 +68654,7 @@ The game lets the player choose whether to play on a US or Japanese golf course. totlfoot.zip Total Football (Euro) - Total Football (Euro) - - eu - 0 Megadrive @@ -94084,18 +68665,16 @@ Featuring a low-angle isometric view (not compensated by the d-pad, meaning pres Options include the usual in the genre: half length (3,5,10,20 and 45 minutes), weather conditions (sunny, rainy, overcast, indoors), referee strictness (full, no cards, no fouls), time stoppages, tie decision (shootout or overtime) and sound (music and sfx, only one of them or none). - media/video/totlfoot.mp4 - media/mixrbv2/totlfoot.png + media/video/totlfoot.mp4 + media/mixrbv2/totlfoot.png 1995 - 1995 Domark Acclaim Sports / Soccer - Sports 1-2 0 @@ -94106,15 +68685,7 @@ Options include the usual in the genre: half length (3,5,10,20 and 45 minutes), toughman.zip Toughman Contest (Euro, USA) - Toughman Contest (Euro, USA) - Toughman Contest (Euro, USA) - Toughman Contest (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -94123,35 +68694,27 @@ Options include the usual in the genre: half length (3,5,10,20 and 45 minutes), The boxing action is viewed from behind the back of fighter you control. Your fighter is rendered as an outline, so you can see what your opponent is up to and react accordingly. Toughman matches consist of three one minute rounds. Your goal is to KO your opponent by causing their stamina meter to decrease to the point where they fall down, or beating on them enough that you are scored the winner at end of the third round. - media/video/toughman.mp4 - media/mixrbv2/toughman.png + media/video/toughman.mp4 + media/mixrbv2/toughman.png - 1995 - 1995 1995 EA Sports Electronic Arts Sports - Fight 1-2 0 12 0 - + kingcole.zip Tougiou King Colossus (Hack, English) - Tougiou King Colossus (Hack, English) - Tougiou King Colossus (Hack, English) - - jp - kingcol.zip Megadrive @@ -94160,10 +68723,6 @@ The boxing action is viewed from behind the back of fighter you control. Your f "King Colossus" is a top-down adventure with action combat and light RPG elements. You fight monsters by equipping weapons and swinging them in real time. There is a variety of accessories and items to find in the game, as well as different obstacles to overcome in the dungeons. - - media/video/kingcol.mp4 - media/mixrbv2/kingcol.png - 1992 @@ -94177,16 +68736,11 @@ The boxing action is viewed from behind the back of fighter you control. Your f 16 0 - + kingcols.zip Tougiou King Colossus (Hack, Spanish) - Tougiou King Colossus (Hack, Spanish) - Tougiou King Colossus (Hack, Spanish) - - jp - kingcol.zip Megadrive @@ -94195,10 +68749,6 @@ The boxing action is viewed from behind the back of fighter you control. Your f "King Colossus" is a top-down adventure with action combat and light RPG elements. You fight monsters by equipping weapons and swinging them in real time. There is a variety of accessories and items to find in the game, as well as different obstacles to overcome in the dungeons. - - media/video/kingcol.mp4 - media/mixrbv2/kingcol.png - 1992 @@ -94216,12 +68766,7 @@ The boxing action is viewed from behind the back of fighter you control. Your f kingcol.zip Tougiou King Colossus (Jpn) - Tougiou King Colossus (Jpn) - Tougiou King Colossus (Jpn) - - jp - 0 Megadrive @@ -94231,8 +68776,8 @@ The boxing action is viewed from behind the back of fighter you control. Your f - media/video/kingcol.mp4 - media/mixrbv2/kingcol.png + media/video/kingcol.mp4 + media/mixrbv2/kingcol.png 1992 @@ -94247,12 +68792,12 @@ The boxing action is viewed from behind the back of fighter you control. Your f 16 0 - + tourmaline.zip Tourmaline (HB) - + Megadrive 2021 @@ -94262,15 +68807,11 @@ The boxing action is viewed from behind the back of fighter you control. Your f 0 0 - + toxiccs.zip Toxic Crusaders (Hack, Spanish) - Toxic Crusaders (Hack, Spanish) - - us - toxicc.zip Megadrive @@ -94278,10 +68819,6 @@ The boxing action is viewed from behind the back of fighter you control. Your f The game is action-oriented. Toxie's only abilities are to jump and to punch his way through enemies. He initially starts with a mop weapon, which can be easily lost. - - media/video/toxicc.mp4 - media/mixrbv2/toxicc.png - 1992 @@ -94289,7 +68826,6 @@ The game is action-oriented. Toxie's only abilities are to jump and to punch his Infogrames Action - Beat'em Up 1-2 0 @@ -94300,11 +68836,7 @@ The game is action-oriented. Toxie's only abilities are to jump and to punch his toxicc.zip Toxic Crusaders (USA) - Toxic Crusaders (USA) - - us - 0 Megadrive @@ -94313,8 +68845,8 @@ The game is action-oriented. Toxie's only abilities are to jump and to punch his The game is action-oriented. Toxie's only abilities are to jump and to punch his way through enemies. He initially starts with a mop weapon, which can be easily lost. - media/video/toxicc.mp4 - media/mixrbv2/toxicc.png + media/video/toxicc.mp4 + media/mixrbv2/toxicc.png 1992 @@ -94323,7 +68855,6 @@ The game is action-oriented. Toxie's only abilities are to jump and to punch his Infogrames Action - Beat'em Up 1-2 0 @@ -94334,13 +68865,7 @@ The game is action-oriented. Toxie's only abilities are to jump and to punch his toystory.zip Toy Story (Euro) - Toy Story (Euro) - Toy Story (Euro) - - eu - us - 0 Megadrive @@ -94348,20 +68873,16 @@ The game is action-oriented. Toxie's only abilities are to jump and to punch his - media/video/toystory.mp4 - media/mixrbv2/toystory.png + media/video/toystory.mp4 + media/mixrbv2/toystory.png 1996 - 1996 - 1996 - 1996 Disney Interactive Disney Interactive Platform - Action 1 0 @@ -94372,71 +68893,44 @@ The game is action-oriented. Toxie's only abilities are to jump and to punch his toystorys.zip Toy Story (Hack, Spanish) - Toy Story (Hack, Spanish) - Toy Story (Hack, Spanish) - - eu - us - toystory.zip Megadrive This game is based on the movie "Toy Story". It sets you as the character of Woody as you jump, swing, and drive to the end of each level. Each level contains familar scenes from the movie. The gameplay consists of the platformsidescrolling kind. You use Woody's pullstring to defeat enemies like sharks, Mr. Potatohead, and Ham. After each level, you are treated to still images from the movie. - - media/video/toystory.mp4 - media/mixrbv2/toystory.png - 1996 - 1996 - 1996 - 1996 Disney Interactive Disney Interactive Platform - Action 1 0 18 0 - + toystoryu.zip Toy Story (USA) - Toy Story (USA) - Toy Story (USA) - - us - toystory.zip Megadrive This game is based on the movie "Toy Story". It sets you as the character of Woody as you jump, swing, and drive to the end of each level. Each level contains familar scenes from the movie. The gameplay consists of the platformsidescrolling kind. You use Woody's pullstring to defeat enemies like sharks, Mr. Potatohead, and Ham. After each level, you are treated to still images from the movie. - - media/video/toystory.mp4 - media/mixrbv2/toystory.png - 1996 - 1996 - 1996 - 1996 Disney Interactive Disney Interactive Platform - Action 1 0 @@ -94447,7 +68941,6 @@ The game is action-oriented. Toxie's only abilities are to jump and to punch his toys.zip Toys (USA) - Toys (USA) 0 Megadrive @@ -94457,8 +68950,8 @@ The game is action-oriented. Toxie's only abilities are to jump and to punch his There are four stages in the entire game, each with their own assortment of enemies such as grenade balloons pogo bears and exploding Elvis dolls, but you also have your own weapons such as race cars, wind-up ducks, bowling balls, water balloons and even pies. - media/video/toys.mp4 - media/mixrbv2/toys.png + media/video/toys.mp4 + media/mixrbv2/toys.png 1993 @@ -94467,7 +68960,6 @@ There are four stages in the entire game, each with their own assortment of enem Absolute Entertainment Action - Platform 1 0 @@ -94478,11 +68970,7 @@ There are four stages in the entire game, each with their own assortment of enem trampter.zip Trampoline Terror! (USA) - Trampoline Terror! (USA) - - us - 0 Megadrive @@ -94490,8 +68978,8 @@ There are four stages in the entire game, each with their own assortment of enem - media/video/trampter.mp4 - media/mixrbv2/trampter.png + media/video/trampter.mp4 + media/mixrbv2/trampter.png 1990 @@ -94500,26 +68988,17 @@ There are four stages in the entire game, each with their own assortment of enem DreamWorks Action / Labyrinth - Various - Action 1 0 0 0 - + transf3.zip Transformers 3 (Hack, Rus) - Transformers 3 (Hack, Rus) - Transformers 3 (Hack, Rus) - Transformers 3 (Hack, Rus) - Transformers 3 (Hack, Rus) - - - ru - + mazinwar.zip Megadrive @@ -94529,20 +69008,13 @@ The gameplay is a hack-n-slash game, where the player controls the suit by using There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided into three stages with a mini-boss and a main boss the player must defeat to advance to the next level. There are also items scattered throughout the levels that will give the player extra points, health refills, an extra life and even a brief stint of invincibility. - - media/video/mazinwar.mp4 - media/mixrbv2/mazinwar.png - 1993 - 1993 - 1993 Almanic Corp. Vic Tokai Beat'em Up - Action 1 0 @@ -94553,8 +69025,6 @@ There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided i traysia.zip Traysia (USA) - Traysia (USA) - Traysia (USA) 0 Megadrive @@ -94564,12 +69034,11 @@ There are five levels in all (Tokyo, Asia, Europe, New York and Egypt) divided i The game is a party-based RPG with randomly encountered enemies. The combat is somewhat similar to early Ultima games. When an enemy appears, you enter a battle screen on which your party is positioned in the lower part, the enemies in the upper part. You can attack if you are close enough to the enemy, otherwise you'll just move towards him. Magic spells should be cast to an appropriate direction to hurt the enemy. - media/video/traysia.mp4 - media/mixrbv2/traysia.png + media/video/traysia.mp4 + media/mixrbv2/traysia.png 1992 - 1992 Renovation Products Telenet @@ -94585,19 +69054,15 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s tplay96.zip Triple Play '96 (USA) - Triple Play '96 (USA) - - us - 0 Megadrive Triple Play 96 is one of the earliest entries in EA's Triple Play series that featured a full MLB and MLBPA license with many of the top players of the 1995 season along with authentic stadiums from all 28 MLB teams along with 2,500 frames of animation to give the game a more realistic feel. Many of the standard options are present such as exhibition, season, playoffs, etc. along with a battery back-up that can keep extensive track on 25 different stat categories and has 12 unique pitches that can be chosen during the game. Players can also create their own baseball player and use them in the game or go against four friends. - media/video/tplay96.mp4 - media/mixrbv2/tplay96.png + media/video/tplay96.mp4 + media/mixrbv2/tplay96.png 1995 @@ -94606,7 +69071,6 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s EA Sports Sports / Baseball - Sports 1-4 0 @@ -94617,11 +69081,7 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s tplaygld.zip Triple Play Gold (USA) - Triple Play Gold (USA) - - us - 0 Megadrive @@ -94629,8 +69089,8 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s - media/video/tplaygld.mp4 - media/mixrbv2/tplaygld.png + media/video/tplaygld.mp4 + media/mixrbv2/tplaygld.png 1996 @@ -94639,32 +69099,23 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s Electronic Arts Sports / Baseball - Sports 1-4 0 0 0 - + tplayglda.zip Triple Play Gold (USA, Alt) - Triple Play Gold (USA, Alt) - - us - tplaygld.zip Megadrive Triple Play: Gold Edition is an update of the previous year's title. It looks and plays very much like the previous title, including the close-up batting view and extensive stat tracking. The game features an MLBPA license, with a full 1996 season roster and stats based on the 1995 season. Additionally, this update adds a new "pro" difficulty level for experienced players, and just like the previous title also allows for up to four players to play. - - media/video/tplaygld.mp4 - media/mixrbv2/tplaygld.png - 1996 @@ -94672,19 +69123,18 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s Electronic Arts Sports / Baseball - Sports 1-4 0 0 0 - + tronow.zip Tro-Now (HB) - + Megadrive 2015 @@ -94694,34 +69144,23 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s 0 0 - + troubshts.zip Trouble Shooter (Hack, Spanish) - Trouble Shooter (Hack, Spanish) - Trouble Shooter (Hack, Spanish) - - us - troubsht.zip Megadrive King Frederick's son and heir to the throne, Prince Eldon, has been kidnapped by Blackball, an evil military weapons genius. Just as international disaster seems imminent, Colonel Patch calls in the "Trouble Shooter" to take care of Blackball and his evil robot minions. Play as Madison and her faithful sidekick Crystal in this action side-scrolling adventure which takes you through 5 levels of Blackball's domain to the very mastermind himself. Will Madison be able to defeat Blackball and rescue Prince Eldon in time? - - media/video/troubsht.mp4 - media/mixrbv2/troubsht.png - 1991 - 1992 Tokai Engineering Tokai Engineering Action - Shoot'em Up 1 0 @@ -94732,30 +69171,23 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s troubsht.zip Trouble Shooter (USA) - Trouble Shooter (USA) - Trouble Shooter (USA) - - us - 0 Megadrive King Frederick's son and heir to the throne, Prince Eldon, has been kidnapped by Blackball, an evil military weapons genius. Just as international disaster seems imminent, Colonel Patch calls in the "Trouble Shooter" to take care of Blackball and his evil robot minions. Play as Madison and her faithful sidekick Crystal in this action side-scrolling adventure which takes you through 5 levels of Blackball's domain to the very mastermind himself. Will Madison be able to defeat Blackball and rescue Prince Eldon in time? - media/video/troubsht.mp4 - media/mixrbv2/troubsht.png + media/video/troubsht.mp4 + media/mixrbv2/troubsht.png 1991 - 1992 Tokai Engineering Tokai Engineering Action - Shoot'em Up 1 0 @@ -94766,11 +69198,7 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s troyaik.zip Troy Aikman NFL Football (USA) - Troy Aikman NFL Football (USA) - - us - 0 Megadrive @@ -94779,8 +69207,8 @@ The game is a party-based RPG with randomly encountered enemies. The combat is s Pick from 3 play modes: Pre-season, Season, or Custom Generated (editable) season. There are also three skill levels: Rookie, Pro and Veteran. You can design your own plays, customize your team, and save your team's stats. True-to-life playing surfaces have an effect on how your team performs and include grass, mud, dirt, snow, rain and turf. Listen to the roar of the crowd and other authentic stadium sounds as your plays are followed through. - media/video/troyaik.mp4 - media/mixrbv2/troyaik.png + media/video/troyaik.mp4 + media/mixrbv2/troyaik.png 1994 @@ -94789,38 +69217,30 @@ Pick from 3 play modes: Pre-season, Season, or Custom Generated (editable) seaso Tradewest Sports / Football - Sports 1-2 0 0 0 - + truco96.zip Truco '96 (Arg) - - br - 0 Megadrive Truco '96 is a virtually unknown unlicensed table card game for Sega Mega Drive, originating from an electronics company, Miky, located in Argentina. The game itself came out sometime between 1995 and 1996; the company's website just says "copyright 1995". While the game and graphics appear to be entirely original, the music is stolen from Battle Mania Daiginjou. The game is an implementation of the South American card game Truco. The player assumes the role of the character Tito. The controls are in Spanish "Letter 1" for button A, "Letter 2" for button B and "Letter 3" for button C. - media/video/truco96.mp4 - media/mixrbv2/truco96.png + media/video/truco96.mp4 + media/mixrbv2/truco96.png - - - + Miky Miky - - - + 1 0 0 @@ -94830,33 +69250,20 @@ Pick from 3 play modes: Pre-season, Season, or Custom Generated (editable) seaso trueliess.zip True Lies (Hack, Spanish) - True Lies (Hack, Spanish) - - wor - truelies.zip Megadrive Take charge of gun toting Arnie in this top down omni-scrolling action shooter. Arnie takes on the terrorists using a variety of weapons in all the locations from the movie of the same name. In each location you have a mission such as retrieve data or capture a terrorist.This usually involves searching around for your goal while dispatching enemies and trying to minimise civilian casualties. The emphasis is on action and weapons, in particular Arnold's favourites: flame thrower and the uzi. He also has a diving roll to help him dodge the enemies bullets and come back guns blazing.. - - media/video/truelies.mp4 - media/mixrbv2/truelies.png - - 1995 - 1995 - 1995 1994 - 1995 Acclaim Acclaim Shooter - Action 1 0 @@ -94867,11 +69274,7 @@ In each location you have a mission such as retrieve data or capture a terrorist truelies.zip True Lies (World) - True Lies (World) - - wor - 0 Megadrive @@ -94879,21 +69282,16 @@ In each location you have a mission such as retrieve data or capture a terrorist In each location you have a mission such as retrieve data or capture a terrorist.This usually involves searching around for your goal while dispatching enemies and trying to minimise civilian casualties. The emphasis is on action and weapons, in particular Arnold's favourites: flame thrower and the uzi. He also has a diving roll to help him dodge the enemies bullets and come back guns blazing.. - media/video/truelies.mp4 - media/mixrbv2/truelies.png + media/video/truelies.mp4 + media/mixrbv2/truelies.png - 1995 - 1995 - 1995 1994 - 1995 Acclaim Acclaim Shooter - Action 1 0 @@ -94904,14 +69302,6 @@ In each location you have a mission such as retrieve data or capture a terrorist truxton.zip Truxton (Euro, USA) ~ Tatsujin (Jpn) - Truxton (Euro, USA) ~ Tatsujin (Jpn) - Truxton (Euro, USA) ~ Tatsujin (Jpn) - Truxton (Euro, USA) ~ Tatsujin (Jpn) - Truxton (Euro, USA) ~ Tatsujin (Jpn) - Truxton (Euro, USA) ~ Tatsujin (Jpn) - Truxton (Euro, USA) ~ Tatsujin (Jpn) - Truxton (Euro, USA) ~ Tatsujin (Jpn) - Truxton (Euro, USA) ~ Tatsujin (Jpn) 0 Megadrive @@ -94921,22 +69311,16 @@ In each location you have a mission such as retrieve data or capture a terrorist The game features the usual vertical scrolling backdrops, multiple rounds/stages, myriads of enemy fighters, BIG guns and power-ups. - media/video/truxton.mp4 - media/mixrbv2/truxton.png + media/video/truxton.mp4 + media/mixrbv2/truxton.png - 1989 - 1990 - 1990 - 1989 1989 Toaplan SEGA Shoot'em up / Vertical - Action - Shoot'em Up 1 0 @@ -94947,14 +69331,6 @@ The game features the usual vertical scrolling backdrops, multiple rounds/stages truxtons.zip Truxton (Hack, Spanish) - Truxton (Hack, Spanish) - Truxton (Hack, Spanish) - Truxton (Hack, Spanish) - Truxton (Hack, Spanish) - Truxton (Hack, Spanish) - Truxton (Hack, Spanish) - Truxton (Hack, Spanish) - Truxton (Hack, Spanish) truxton.zip Megadrive @@ -94963,49 +69339,29 @@ The game features the usual vertical scrolling backdrops, multiple rounds/stages The game features the usual vertical scrolling backdrops, multiple rounds/stages, myriads of enemy fighters, BIG guns and power-ups. - - media/video/truxton.mp4 - media/mixrbv2/truxton.png - - 1989 - 1990 - 1990 - 1989 1989 Toaplan SEGA Shoot'em up / Vertical - Action - Shoot'em Up 1 0 15 0 - + tunshi1.zip Tun Shi Tian Di III (Chi) - Tun Shi Tian Di III (Chi) - Tun Shi Tian Di III (Chi) - Tun Shi Tian Di III (Chi) - - cn - tunshi.zip Megadrive The game's story is based on "Romance of the Three Kingdoms" and "Tenchi o Kurau series (But unrelated of story)". The game evidently is based on the same engine as that of Ya-se Chuan Shuo and Barver Battle Saga: Tai Kong Zhan Shi, with the exceptions of a different battle view. - - media/video/tunshi.mp4 - media/mixrbv2/tunshi.png - 2003 @@ -95022,21 +69378,15 @@ The game features the usual vertical scrolling backdrops, multiple rounds/stages tunshi.zip Tun Shi Tian Di III (China, Simple Chinese) - Tun Shi Tian Di III (China, Simple Chinese) - Tun Shi Tian Di III (China, Simple Chinese) - Tun Shi Tian Di III (China, Simple Chinese) - - cn - 0 Megadrive The game's story is based on "Romance of the Three Kingdoms" and "Tenchi o Kurau series (But unrelated of story)". The game evidently is based on the same engine as that of Ya-se Chuan Shuo and Barver Battle Saga: Tai Kong Zhan Shi, with the exceptions of a different battle view. - media/video/tunshi.mp4 - media/mixrbv2/tunshi.png + media/video/tunshi.mp4 + media/mixrbv2/tunshi.png 2003 @@ -95054,12 +69404,7 @@ The game features the usual vertical scrolling backdrops, multiple rounds/stages toutrun.zip Turbo OutRun (Euro, Jpn) - Turbo OutRun (Euro, Jpn) - - jp - eu - 0 Megadrive @@ -95069,12 +69414,10 @@ There are 16 stages set across the US, gradually moving from east to west, all d - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png + media/video/toutrun.mp4 + media/mixrbv2/toutrun.png - 1992 - 1992 1992 AM2 @@ -95087,16 +69430,11 @@ There are 16 stages set across the US, gradually moving from east to west, all d 11 0 - + toutrunch.zip Turbo OutRun (Hack, Color Improvement) - Turbo OutRun (Hack, Color Improvement) - - jp - eu - toutrun.zip Megadrive @@ -95105,13 +69443,7 @@ There are 16 stages set across the US, gradually moving from east to west, all d There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one. - - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - - 1992 - 1992 1992 AM2 @@ -95124,16 +69456,11 @@ There are 16 stages set across the US, gradually moving from east to west, all d 11 0 - + toutruns.zip Turbo OutRun (Hack, Spanish) - Turbo OutRun (Hack, Spanish) - - jp - eu - toutrun.zip Megadrive @@ -95142,13 +69469,7 @@ There are 16 stages set across the US, gradually moving from east to west, all d There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one. - - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - - 1992 - 1992 1992 AM2 @@ -95161,16 +69482,11 @@ There are 16 stages set across the US, gradually moving from east to west, all d 11 0 - + toutrunp.zip Turbo OutRun (Prototype, 19911209) - Turbo OutRun (Prototype, 19911209) - - eu - jp - toutrun.zip Megadrive @@ -95179,13 +69495,7 @@ There are 16 stages set across the US, gradually moving from east to west, all d There are 16 stages set across the US, gradually moving from east to west, all depicted differently visually. After every 4 levels, you go into a shop screen, with a choice of upgrades. As the title implies, you now have a turbo booster installed, which speeds up the car, although over-use can cause the engine to overheat, and it is not recharged until each shop section. You have 5 continues, and failure to complete the course within the time limit costs you one. - - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png - - 1992 - 1992 1992 AM2 @@ -95198,55 +69508,37 @@ There are 16 stages set across the US, gradually moving from east to west, all d 11 0 - + turmamon.zip Turma da Monica na Terra dos Monstros (Bra) - Turma da Monica na Terra dos Monstros (Bra) - - br - wboymw.zip Megadrive - Mônica went to visit her friends in País da Fantasia (Fantasy Land), but when she arrived, she had a surprise: the land was invaded by a monster army! Only she can beat them! - -Turma da Mônica na Terra dos Monstros (which translates "Mônica's Gang in Monster Land") is a modified version of Wonder Boy in Monster World, with Wonder Boy's hero, Shion, replaced by Mônica, a famous Brazilian comic character. - -Mônica will stride through Terra dos Monstros in a side-scrolling perspective, attacking her enemies (by pressing B) and jumping (by pressing C). She can also cast spells and use special items. To do so, you must select it (in the inventory screen, brought by the START button) and choose a slot (right or left one). After selecting the slot, to cast the spell or use the item, you must press A and the slot direction (right or left). - -As in the previous Turma da Mônica games, Mônica will get gold from killing her enemies, allowing her to buy items and new equipment. She can buy armor, shields, boots and stuffed rabbits. Some rabbits wont allow her to wield shields (in Wonder Boy in Monster World, it was due the kind of weapon, swords - one handed - and spears - two handed), but she will be able to spin her rabbit in order to cover herself. + "Monster World was once a peaceful region. Then, the peace was shattered by an invading army of monsters. A young man named Shion vowed to defeat them and make his land peaceful again." -She will also encounter many of her gang friends, such as Cebolinha, Anjinho and Magali, for instance. She will also be aided by some travel companions, such as a fairy and the dog Bidu. Each travel companion will help her in a different way, attacking enemies, giving her items, breaking walls, etc. +Wonder Boy In Monster World puts you in control of Shion in his quest to save Monster World from the evil hands of BioMeka. It controls like your standard platform game - run, jump, and kill enemies. The game is filled with RPG elements such as talking to townsfolk, collecting money to buy items, upgrading your life, and equipping a variety of armor and weapons - staying very close to the "Zelda format". You can save your game to continue your quest at a later time. -The game features a one slot battery backed RAM save, available at the inns throughout the game. All the text in game is in Portuguese. - +Wonder Boy In Monster World is the third game in the Monster World spin-off series. In Japan the game is called Wonder Boy 5: Monster World 3. - - media/video/wboymw.mp4 - media/mixrbv2/wboymw.png - - 1994 - 1994 + 1991 - Westone Co., Ltd. - Tec Toy + Westone + SEGA - Platform + Adventure 1 0 - 16 + 14 0 turrican.zip Turrican (Euro, USA) - Turrican (Euro, USA) - Turrican (Euro, USA) 0 Megadrive @@ -95256,36 +69548,27 @@ The game features a one slot battery backed RAM save, available at the inns thro Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect. - media/video/turrican.mp4 - media/mixrbv2/turrican.png + media/video/turrican.mp4 + media/mixrbv2/turrican.png 1991 - 1991 The Code Monkeys Accolade Platform - Platform / Shooter Scrolling - Action 1 0 14 0 - + turricanf.zip Turrican (Hack, Colors and Lifebar Fix) - Turrican (Hack, Colors and Lifebar Fix) - Turrican (Hack, Colors and Lifebar Fix) - - eu - us - turrican.zip Megadrive @@ -95293,37 +69576,24 @@ Gameplay is conceptually simple: just jump, shoot and explore. However, this gam Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect. - - media/video/turrican.mp4 - media/mixrbv2/turrican.png - 1991 - 1991 The Code Monkeys Accolade Platform - Platform / Shooter Scrolling - Action 1 0 14 0 - + turricans.zip Turrican (Hack, Spanish) - Turrican (Hack, Spanish) - Turrican (Hack, Spanish) - - eu - us - turrican.zip Megadrive @@ -95331,37 +69601,24 @@ Gameplay is conceptually simple: just jump, shoot and explore. However, this gam Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect. - - media/video/turrican.mp4 - media/mixrbv2/turrican.png - 1991 - 1991 The Code Monkeys Accolade Platform - Platform / Shooter Scrolling - Action 1 0 14 0 - + twincobrgfx.zip Twin Cobra (Hack, Arcade GFX v2.0) - Twin Cobra (Hack, Arcade GFX v2.0) - Twin Cobra (Hack, Arcade GFX v2.0) - Twin Cobra (Hack, Arcade GFX v2.0) - - us - twincobr.zip Megadrive @@ -95373,36 +69630,24 @@ You will fight small helicopters, tanks and stationary guns, defeat the large he At the end of each section, you land on a carrier ship and count up your bonuses. - - media/video/twincobr.mp4 - media/mixrbv2/twincobr.png - 1991 - 1991 Toaplan SEGA Action - Shoot'em Up 1 0 14 0 - + twincobrs.zip Twin Cobra (Hack, Spanish) - Twin Cobra (Hack, Spanish) - Twin Cobra (Hack, Spanish) - Twin Cobra (Hack, Spanish) - - us - twincobr.zip Megadrive @@ -95414,19 +69659,13 @@ You will fight small helicopters, tanks and stationary guns, defeat the large he At the end of each section, you land on a carrier ship and count up your bonuses. - - media/video/twincobr.mp4 - media/mixrbv2/twincobr.png - 1991 - 1991 Toaplan SEGA Action - Shoot'em Up 1 0 @@ -95437,13 +69676,7 @@ At the end of each section, you land on a carrier ship and count up your bonuses twincobr.zip Twin Cobra (USA) - Twin Cobra (USA) - Twin Cobra (USA) - Twin Cobra (USA) - - us - 0 Megadrive @@ -95456,18 +69689,16 @@ You will fight small helicopters, tanks and stationary guns, defeat the large he At the end of each section, you land on a carrier ship and count up your bonuses. - media/video/twincobr.mp4 - media/mixrbv2/twincobr.png + media/video/twincobr.mp4 + media/mixrbv2/twincobr.png 1991 - 1991 Toaplan SEGA Action - Shoot'em Up 1 0 @@ -95478,14 +69709,7 @@ At the end of each section, you land on a carrier ship and count up your bonuses twinhawkgfx.zip Twin Hawk (Arcade GFX) - Twin Hawk (Arcade GFX) - Twin Hawk (Arcade GFX) - Twin Hawk (Arcade GFX) - - - jp - eu - + twinhawk.zip Megadrive @@ -95493,21 +69717,13 @@ At the end of each section, you land on a carrier ship and count up your bonuses Along the way you get the chance to collect power-ups by shooting transport trucks. When these are destroyed they release a power-up. There are 3 types. First is the weapon upgrade, with this you get a wider and more powerful shot. Second, you get more calls for helper planes. And third are extra lives. - - media/video/twinhawk.mp4 - media/mixrbv2/twinhawk.png - - 1990 - 1990 - 1990 1990 Toaplan SEGA Action - Shoot'em Up 1 0 @@ -95518,14 +69734,7 @@ Along the way you get the chance to collect power-ups by shooting transport truc twinhawk.zip Twin Hawk (Euro) ~ Daisenpuu (Jpn) - Twin Hawk (Euro) ~ Daisenpuu (Jpn) - Twin Hawk (Euro) ~ Daisenpuu (Jpn) - Twin Hawk (Euro) ~ Daisenpuu (Jpn) - - jp - eu - 0 Megadrive @@ -95534,20 +69743,16 @@ Along the way you get the chance to collect power-ups by shooting transport truc Along the way you get the chance to collect power-ups by shooting transport trucks. When these are destroyed they release a power-up. There are 3 types. First is the weapon upgrade, with this you get a wider and more powerful shot. Second, you get more calls for helper planes. And third are extra lives. - media/video/twinhawk.mp4 - media/mixrbv2/twinhawk.png + media/video/twinhawk.mp4 + media/mixrbv2/twinhawk.png - 1990 - 1990 - 1990 1990 Toaplan SEGA Action - Shoot'em Up 1 0 @@ -95558,14 +69763,7 @@ Along the way you get the chance to collect power-ups by shooting transport truc twinhawks.zip Twin Hawk (Hack, Spanish) - Twin Hawk (Hack, Spanish) - Twin Hawk (Hack, Spanish) - Twin Hawk (Hack, Spanish) - - - jp - eu - + twinhawk.zip Megadrive @@ -95573,36 +69771,24 @@ Along the way you get the chance to collect power-ups by shooting transport truc Along the way you get the chance to collect power-ups by shooting transport trucks. When these are destroyed they release a power-up. There are 3 types. First is the weapon upgrade, with this you get a wider and more powerful shot. Second, you get more calls for helper planes. And third are extra lives. - - media/video/twinhawk.mp4 - media/mixrbv2/twinhawk.png - - 1990 - 1990 - 1990 1990 Toaplan SEGA Action - Shoot'em Up 1 0 12 0 - + twinklete.zip Twinkle Tale (Hack, English) - Twinkle Tale (Hack, English) - - jp - twinklet.zip Megadrive @@ -95612,10 +69798,6 @@ The game is played from an overhead perspective, with Saria having complete free Saria's offensive weapons come pre-defined as three different spells, which you can freely switch to at any time and level-up by collecting power stars, as well as screen-clearing bombs. - - media/video/twinklet.mp4 - media/mixrbv2/twinklet.png - 1992 @@ -95623,22 +69805,17 @@ Saria's offensive weapons come pre-defined as three different spells, which you Wonder Amusement Studio Action - Shoot'em Up 1 0 14 0 - + twinklets.zip Twinkle Tale (Hack, Spanish) - Twinkle Tale (Hack, Spanish) - - jp - twinklet.zip Megadrive @@ -95648,10 +69825,6 @@ The game is played from an overhead perspective, with Saria having complete free Saria's offensive weapons come pre-defined as three different spells, which you can freely switch to at any time and level-up by collecting power stars, as well as screen-clearing bombs. - - media/video/twinklet.mp4 - media/mixrbv2/twinklet.png - 1992 @@ -95659,7 +69832,6 @@ Saria's offensive weapons come pre-defined as three different spells, which you Wonder Amusement Studio Action - Shoot'em Up 1 0 @@ -95670,11 +69842,7 @@ Saria's offensive weapons come pre-defined as three different spells, which you twinklet.zip Twinkle Tale (Jpn) - Twinkle Tale (Jpn) - - jp - 0 Megadrive @@ -95685,8 +69853,8 @@ The game is played from an overhead perspective, with Saria having complete free Saria's offensive weapons come pre-defined as three different spells, which you can freely switch to at any time and level-up by collecting power stars, as well as screen-clearing bombs. - media/video/twinklet.mp4 - media/mixrbv2/twinklet.png + media/video/twinklet.mp4 + media/mixrbv2/twinklet.png 1992 @@ -95695,31 +69863,17 @@ Saria's offensive weapons come pre-defined as three different spells, which you Wonder Amusement Studio Action - Shoot'em Up 1 0 14 0 - + twistedf.zip Twisted Flipper (USA, Prototype) - Twisted Flipper (USA, Prototype) - Twisted Flipper (USA, Prototype) - Twisted Flipper (USA, Prototype) - Twisted Flipper (USA, Prototype) - Twisted Flipper (USA, Prototype) - Twisted Flipper (USA, Prototype) - Twisted Flipper (USA, Prototype) - Twisted Flipper (USA, Prototype) - Twisted Flipper (USA, Prototype) - - - us - wor - + crueball.zip Megadrive @@ -95730,14 +69884,7 @@ The main pinball table is three screens high. The goal of the game is to knock o Four players can play in a round, with each player taking turns. There's also a bonus game where you play pong versus freaky exploding skeleton things. - - media/video/crueball.mp4 - media/mixrbv2/crueball.png - - 1991 - 1992 - 1993 1992 Electronic Arts @@ -95754,13 +69901,7 @@ Four players can play in a round, with each player taking turns. There's also a twocrude.zip Two Crude Dudes (Euro) - Two Crude Dudes (Euro) - Two Crude Dudes (Euro) - Two Crude Dudes (Euro) - - eu - 0 Megadrive @@ -95769,37 +69910,27 @@ Four players can play in a round, with each player taking turns. There's also a As one of these Crude Dudes, you must travel through tough streets and take out Big Valley's people, destroying their vehicles and avoiding the force of their weaponry. Foes include werewolves, skeletons and hunchbacks. Gameplay is essentially Streets of Rage-style beat 'em up driven, with bosses on each level. - media/video/twocrude.mp4 - media/mixrbv2/twocrude.png + media/video/twocrude.mp4 + media/mixrbv2/twocrude.png 1992 - 1992 - 1992 Data East Data East Action - Beat'em Up 1-2 0 16 0 - + twocrudes.zip Two Crude Dudes (Hack, Spanish) - Two Crude Dudes (Hack, Spanish) - Two Crude Dudes (Hack, Spanish) - Two Crude Dudes (Hack, Spanish) - - - eu - us - + twocrude.zip Megadrive @@ -95807,37 +69938,24 @@ As one of these Crude Dudes, you must travel through tough streets and take out As one of these Crude Dudes, you must travel through tough streets and take out Big Valley's people, destroying their vehicles and avoiding the force of their weaponry. Foes include werewolves, skeletons and hunchbacks. Gameplay is essentially Streets of Rage-style beat 'em up driven, with bosses on each level. - - media/video/twocrude.mp4 - media/mixrbv2/twocrude.png - 1992 - 1992 - 1992 Data East Data East Action - Beat'em Up 1-2 0 16 0 - + twocrudeu.zip Two Crude Dudes (USA) - Two Crude Dudes (USA) - Two Crude Dudes (USA) - Two Crude Dudes (USA) - - us - twocrude.zip Megadrive @@ -95845,20 +69963,13 @@ As one of these Crude Dudes, you must travel through tough streets and take out As one of these Crude Dudes, you must travel through tough streets and take out Big Valley's people, destroying their vehicles and avoiding the force of their weaponry. Foes include werewolves, skeletons and hunchbacks. Gameplay is essentially Streets of Rage-style beat 'em up driven, with bosses on each level. - - media/video/twocrude.mp4 - media/mixrbv2/twocrude.png - 1992 - 1992 - 1992 Data East Data East Action - Beat'em Up 1-2 0 @@ -95869,11 +69980,7 @@ As one of these Crude Dudes, you must travel through tough streets and take out twotribe.zip Two Tribes - Populous II (Euro) - Two Tribes - Populous II (Euro) - - eu - 0 Megadrive @@ -95883,12 +69990,11 @@ The gameplay mechanics are similar to Populous, but PII features a wider array o - media/video/twotribe.mp4 - media/mixrbv2/twotribe.png + media/video/twotribe.mp4 + media/mixrbv2/twotribe.png 1993 - 1992 Bullfrog Bullfrog @@ -95900,21 +70006,11 @@ The gameplay mechanics are similar to Populous, but PII features a wider array o 19 0 - + tyrant.zip Tyrants - Fight through Time (USA) - Tyrants - Fight through Time (USA) - Tyrants - Fight through Time (USA) - Tyrants - Fight through Time (USA) - Tyrants - Fight through Time (USA) - Tyrants - Fight through Time (USA) - Tyrants - Fight through Time (USA) - Tyrants - Fight through Time (USA) - - - us - + megalo.zip Megadrive @@ -95933,21 +70029,13 @@ The main thing as it always is in strategy games is to be the sole survivor and You can do the battling only in a certain quadrant, but don't be long as your men will automatically start building the fort, and it will be at the bottom of age level and you'll need to invent everything for that one again. - - media/video/megalo.mp4 - media/mixrbv2/megalo.png - 1993 - 1993 - 1993 - 1993 Sensible Software Virgin Strategy - Sports 1 0 @@ -95958,11 +70046,7 @@ You can do the battling only in a certain quadrant, but don't be long as your me gomora.zip Uchuu Senkan Gomora (Jpn) - Uchuu Senkan Gomora (Jpn) - - jp - 0 Megadrive @@ -95974,12 +70058,11 @@ The game features 9 stages, each with a boss at the end, as well as one or two-p - media/video/gomora.mp4 - media/mixrbv2/gomora.png + media/video/gomora.mp4 + media/mixrbv2/gomora.png 1991 - 1991 Aisystem Tokyo UPL @@ -95991,48 +70074,67 @@ The game features 9 stages, each with a boss at the end, as well as one or two-p 15 0 - + Euro2004.zip - UEFA Euro 2004 Portugal (ISSDX, Hack) + UEFA Euro 2004 Portugal (ISSDX, Hack) - issdx - + issdx.zip + Megadrive + + This is the sequel to International Superstar Soccer, Konami's saga of soccer games. This Deluxe version was published first to the SNES, then the Mega Drive and Playstation. + +ISS Deluxe has realistic animations and player sprites. You can compete with 36 national teams with recognizable celebrity players (like Valderrama, Baggio, Ravanelli, Petkov...), but their names are fictitious. You can choose too from 16 formations and 8 strategies to win. + +The competitions available are: International Cup, World Series (League), Scenario Mode and customizable mini-cups/leagues. + - 2004 + 1995 - Glorysun - Glorysun + Konami + Konami + + Sports / Soccer + + 1-8 0 - 0 + 13 0 - + ultgargoyle.zip - Ultimate Gargoyles (Hack) + Ultimate Gargoyles (Hack) - gargoyle - + gargoyle.zip + Megadrive + + Gargoyles is based on the Disney Afternoon TV series of the same name that ran from 1994-1997. + +In this 18 level, side-scrolling platform game, players take control of the gargoyle's leader, Goliath, as he sets out to take on a looming threat that could mean the end of the world: an ancient and mysterious relic known as the Eye of Odin. + +When the sun sets, Goliath awakens to travel the world through 1,000 years of time to destroy this evil artifact, facing enemies ranging from vikings, to robotic foes such as Raptorbots, Spiderbots, and Waspbots. + +Throughout the adventure, Goliath can climb huge, gothic buildings to avoid enemy fire and projectiles, attack and claw foes in mid-air and on the ground, or somersault to break crumbling walls. + - 2021 + 1995 - BillyTime! Games - BillyTime! Games + Buena Vista Interactive + Disney Interactive + + Platform + + 1 0 - 0 + 16 0 umk3.zip Ultimate Mortal Kombat 3 (Euro) - Ultimate Mortal Kombat 3 (Euro) - Ultimate Mortal Kombat 3 (Euro) - - eu - 0 Megadrive @@ -96045,36 +70147,27 @@ Players can go against the computer one-on-one, two-on-two, or take part in the The DS version has a wireless one-one-one multiplayer mode and includes the Puzzle Kombat mini-game from Mortal Kombat: Deception. - media/video/umk3.mp4 - media/mixrbv2/umk3.png + media/video/umk3.mp4 + media/mixrbv2/umk3.png 1995 - 1996 - 1996 - 1996 Midway Acclaim Action - Fight 1-2 0 14 0 - + umk3u.zip Ultimate Mortal Kombat 3 (USA) - Ultimate Mortal Kombat 3 (USA) - Ultimate Mortal Kombat 3 (USA) - - us - umk3.zip Megadrive @@ -96086,80 +70179,96 @@ Players can go against the computer one-on-one, two-on-two, or take part in the The DS version has a wireless one-one-one multiplayer mode and includes the Puzzle Kombat mini-game from Mortal Kombat: Deception. - - media/video/umk3.mp4 - media/mixrbv2/umk3.png - 1995 - 1996 - 1996 - 1996 Midway Acclaim Action - Fight 1-2 0 14 0 - + umk3h.zip - Ultimate Mortal Kombat 3 Arcade (Hack, v0.71) + Ultimate Mortal Kombat 3 Arcade (Hack, v0.71) - umk3 - + umk3.zip + Megadrive + + Ultimate Mortal Kombat 3 combines the best of all the Mortal Kombats into a single cartridge. 23 playable characters are immediately available, such as Reptile, Cyrax, Scorpion, Sub-Zero, Jax, Katana, Sonya, and more. There are two bosses that are unlockable, as well as additional characters. + +There is a variety of new levels, some of which are interactive. Characters can uppercut someone, causing them to hit the ground hard and crash through to the bottom floor, or they can knocked someone off a bridge, landing in a pit of spikes. + +Players can go against the computer one-on-one, two-on-two, or take part in the 8-fighter tournament. + +The DS version has a wireless one-one-one multiplayer mode and includes the Puzzle Kombat mini-game from Mortal Kombat: Deception. + - 2012? + 1995 - Nemesis_c - Nemesis_c + Midway + Acclaim + + Action + + 1-2 0 - 0 + 14 0 - + umk3mh.zip - Ultimate Mortal Kombat 3 Mini (Hack, v13) + Ultimate Mortal Kombat 3 Mini (Hack, v13) - umk3 - + umk3.zip + Megadrive + + Ultimate Mortal Kombat 3 combines the best of all the Mortal Kombats into a single cartridge. 23 playable characters are immediately available, such as Reptile, Cyrax, Scorpion, Sub-Zero, Jax, Katana, Sonya, and more. There are two bosses that are unlockable, as well as additional characters. + +There is a variety of new levels, some of which are interactive. Characters can uppercut someone, causing them to hit the ground hard and crash through to the bottom floor, or they can knocked someone off a bridge, landing in a pit of spikes. + +Players can go against the computer one-on-one, two-on-two, or take part in the 8-fighter tournament. + +The DS version has a wireless one-one-one multiplayer mode and includes the Puzzle Kombat mini-game from Mortal Kombat: Deception. + - 2011 + 1995 - Nemesis_c, r57shell - Nemesis_c, r57shell + Midway + Acclaim + + Action + + 1-2 0 - 0 + 14 0 - + umk3t.zip Ultimate Mortal Kombat Trilogy (Hack, rev.5149) - Ultimate Mortal Kombat Trilogy (Hack, rev.5149) - 0 Megadrive This is a hack by KABAL_MK of Ultimate Mortal Kombat 3 for the Sega Genesis. It adds nearly all playable characters from the Genesis/MegaDrive versions of Mortal Kombat 1, 2, and 3 -including the absent Sheeva, and also adds new backgrounds, specials, combos, finishing moves, and missing audio samples. - media/video/umk3t.mp4 - media/mixrbv2/umk3t.png + media/video/umk3t.mp4 + media/mixrbv2/umk3t.png 2014 KABAL_MK + KABAL_MK - Fight Fight / 2D 1-2 @@ -96167,35 +70276,23 @@ The DS version has a wireless one-one-one multiplayer mode and includes the Puzz 17 0 - + ultqixs.zip Ultimate Qix (Hack, Spanish) - Ultimate Qix (Hack, Spanish) - Ultimate Qix (Hack, Spanish) - Ultimate Qix (Hack, Spanish) - - us - ultqix.zip Megadrive Taking place in another galaxy, a space pilot is returning to his home world of Volfied, only to discover that it is under attack by an unknown alien force. The few remaining Volfied inhabitants are in an underground location of the planet and signal the pilot to their aide. The pilot flies to Volfied using his ship's defensive weapons in order to eliminate the alien threat and save his people. - - media/video/ultqix.mp4 - media/mixrbv2/ultqix.png - 1991 - 1991 Taito Taito Action - Puzzle-Game 1 0 @@ -96206,31 +70303,23 @@ The DS version has a wireless one-one-one multiplayer mode and includes the Puzz ultqix.zip Ultimate Qix (USA) - Ultimate Qix (USA) - Ultimate Qix (USA) - Ultimate Qix (USA) - - us - 0 Megadrive Taking place in another galaxy, a space pilot is returning to his home world of Volfied, only to discover that it is under attack by an unknown alien force. The few remaining Volfied inhabitants are in an underground location of the planet and signal the pilot to their aide. The pilot flies to Volfied using his ship's defensive weapons in order to eliminate the alien threat and save his people. - media/video/ultqix.mp4 - media/mixrbv2/ultqix.png + media/video/ultqix.mp4 + media/mixrbv2/ultqix.png 1991 - 1991 Taito Taito Action - Puzzle-Game 1 0 @@ -96241,94 +70330,77 @@ The DS version has a wireless one-one-one multiplayer mode and includes the Puzz ultsoccr.zip Ultimate Soccer (Euro) - Ultimate Soccer (Euro) - - eu - 0 Megadrive - Ultimate Soccer is a football (European) game composed by 64 (unlicensed) international teams, each with it's own values for running, ball control and strength. There are five game modes (friendly, penalty shootout, tournament, playoff and league), but the lack of password or built-in battery means each one of them must be completed in one sitting. - -The gameplay can be tweaked for the players' preference by changing several key aspects of the physics engine, such as wind strength and direction, ball weight (lighter balls travel higher, faster and farther but are more prone to be deflected by winds than heavy balls, who barely lift of the ground and are slowed down by wet grass), tightness of ball control and players speed and momentum. A five-a-side mode, where the ball is never out of play is also included. Thanks to the many options regarding the physics, the game allows a lot of flexibility in playmaking, from building up the play with small passes from the midfield to belting the ball upwards in hope of a goalmouth deflection. - -Graphically, the game is similar to EA's Madden NFL series, with pseudo-3D effects allowing the view to be tilted up to show more detail up front or tilted down to show more of the field. - -The series later continued with Striker on the same console and Striker' 96 on PC, Saturn and PlayStation. + Ultimate Soccer is a football (European) game composed by 64 (unlicensed) international teams, each with it's own values for running, ball control and strength. There are five game modes (friendly, penalty shootout, tournament, playoff and league), but the lack of password or built-in battery means each one of them must be completed in one sitting.Striker' 96 on PC, Saturn and PlayStation. - media/video/ultsoccr.mp4 - media/mixrbv2/ultsoccr.png + media/video/ultsoccr.mp4 + media/mixrbv2/ultsoccr.png 1993 - 1993 SEGA SEGA Sports / Soccer - Sports 1-8 0 14 0 - + ultsoccrp.zip Ultimate Soccer (Euro, Prototype) - Ultimate Soccer (Euro, Prototype) - - eu - ultsoccr.zip Megadrive - Ultimate Soccer is a football (European) game composed by 64 (unlicensed) international teams, each with it's own values for running, ball control and strength. There are five game modes (friendly, penalty shootout, tournament, playoff and league), but the lack of password or built-in battery means each one of them must be completed in one sitting. - -The gameplay can be tweaked for the players' preference by changing several key aspects of the physics engine, such as wind strength and direction, ball weight (lighter balls travel higher, faster and farther but are more prone to be deflected by winds than heavy balls, who barely lift of the ground and are slowed down by wet grass), tightness of ball control and players speed and momentum. A five-a-side mode, where the ball is never out of play is also included. Thanks to the many options regarding the physics, the game allows a lot of flexibility in playmaking, from building up the play with small passes from the midfield to belting the ball upwards in hope of a goalmouth deflection. - -Graphically, the game is similar to EA's Madden NFL series, with pseudo-3D effects allowing the view to be tilted up to show more detail up front or tilted down to show more of the field. - -The series later continued with Striker on the same console and Striker' 96 on PC, Saturn and PlayStation. + Ultimate Soccer is a football (European) game composed by 64 (unlicensed) international teams, each with it's own values for running, ball control and strength. There are five game modes (friendly, penalty shootout, tournament, playoff and league), but the lack of password or built-in battery means each one of them must be completed in one sitting.Striker' 96 on PC, Saturn and PlayStation. - - media/video/ultsoccr.mp4 - media/mixrbv2/ultsoccr.png - 1993 - 1993 SEGA SEGA Sports / Soccer - Sports 1-8 0 14 0 - + uxmen.zip - Ultimate X-Men (Hack, Enhanced) + Ultimate X-Men (Hack, Enhanced) - xmen - + xmen.zip + Megadrive + + This is a Genesis-exclusive game based on the very popular comic hero team. + +Professor X's Danger Room is a training facility that can fully re-create environments in which the X-Men can practice their powers. It's kind of like the holodeck on Star Trek. One day, the danger room starts to go crazy, and randomly loading up dangerous simulations. It turns out Magneto has loaded a virus into the Danger Room's computer, and now the X-Men have to stop it. + +In this side scrolling action game, you can control one of 4 playable characters: Gambit, Nightcrawler, Wolverine, or Cyclops. In addition, you can call upon 4 other X-Men in when necessary. + - 2021 + 1993 - Sega - Sega + Western Technologies + SEGA + + Platform + + 1-2 0 - 0 + 14 0 @@ -96342,8 +70414,8 @@ The series later continued with Striker on the same console and Striker' 96 on P An aftermarket release based on Hardcore, which was licensed for release by Sega back in the day but went unreleased by the original publisher, Psygnosis. - media/video/ultracore.mp4 - media/mixrbv2/ultracore.png + media/video/ultracore.mp4 + media/mixrbv2/ultracore.png 2019 @@ -96352,7 +70424,6 @@ The series later continued with Striker on the same console and Striker' 96 on P Strictly Limited Games Shooter - Shooter / Run and Gun 1 0 @@ -96363,7 +70434,6 @@ The series later continued with Striker on the same console and Striker' 96 on P ultraman.zip Ultraman (Jpn) - Ultraman (Jpn) 0 Megadrive @@ -96373,8 +70443,8 @@ The series later continued with Striker on the same console and Striker' 96 on P Based on the popular television show from 1967, Ultraman directly follows the story of its source material. Cast in the role of the titular Ultraman, the player must defeat many of the same monsters that appeared in the original series. Taking the appearance of a 1-on-1 fighting game, Ultraman can punch, kick, and grapple his opponent, as well as use a variety of various special moves that must be charged. However, in order to actually defeat his opponent, Ultraman must deplete their continually-recharging life bar, and at that moment hit with his most powerful special attack: the Specium Beam. As the game continues, different enemies may even find ways to avoid this most formidable attack, and Ultraman must adapt... Each stage has a time limit of only three minutes, and there are three lives and no continues. - media/video/ultraman.mp4 - media/mixrbv2/ultraman.png + media/video/ultraman.mp4 + media/mixrbv2/ultraman.png 1993 @@ -96383,7 +70453,6 @@ Based on the popular television show from 1967, Ultraman directly follows the st Human Action - Fight 1-8 0 @@ -96394,12 +70463,7 @@ Based on the popular television show from 1967, Ultraman directly follows the st unchartd.zip Uncharted Waters (USA) - Uncharted Waters (USA) - Uncharted Waters (USA) - - us - 0 Megadrive @@ -96410,33 +70474,27 @@ Uncharted Waters is a sailing and trading simulation. Your goal is initially to All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents. - media/video/unchartd.mp4 - media/mixrbv2/unchartd.png + media/video/unchartd.mp4 + media/mixrbv2/unchartd.png 1992 - 1992 Koei Koei Role playing games - Adventure 1 0 0 0 - + undeade.zip Undead Line (Hack, English) - Undead Line (Hack, English) - - jp - undead.zip Megadrive @@ -96446,10 +70504,6 @@ The six levels available are presented in a menu and can be selected and played Chests with power-ups are scattered throughout the levels. They open when shot, and in the Genesis version it is possible to cycle through the available power-ups by keeping firing at them. The power-ups include armor and speed boosts, and several types of projectiles. - - media/video/undead.mp4 - media/mixrbv2/undead.png - 1991 @@ -96457,7 +70511,6 @@ Chests with power-ups are scattered throughout the levels. They open when shot, PALSOFT Action - Shoot'em Up 1 0 @@ -96468,11 +70521,7 @@ Chests with power-ups are scattered throughout the levels. They open when shot, undead.zip Undead Line (Jpn) - Undead Line (Jpn) - - jp - 0 Megadrive @@ -96483,8 +70532,8 @@ The six levels available are presented in a menu and can be selected and played Chests with power-ups are scattered throughout the levels. They open when shot, and in the Genesis version it is possible to cycle through the available power-ups by keeping firing at them. The power-ups include armor and speed boosts, and several types of projectiles. - media/video/undead.mp4 - media/mixrbv2/undead.png + media/video/undead.mp4 + media/mixrbv2/undead.png 1991 @@ -96493,7 +70542,6 @@ Chests with power-ups are scattered throughout the levels. They open when shot, PALSOFT Action - Shoot'em Up 1 0 @@ -96504,15 +70552,7 @@ Chests with power-ups are scattered throughout the levels. They open when shot, univsold.zip Universal Soldier (Euro, USA) - Universal Soldier (Euro, USA) - Universal Soldier (Euro, USA) - Universal Soldier (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -96521,38 +70561,27 @@ Chests with power-ups are scattered throughout the levels. They open when shot, This game uses the Turrican engine. It's basically the same as Turrican, but with different graphics and levels. - media/video/univsold.mp4 - media/mixrbv2/univsold.png + media/video/univsold.mp4 + media/mixrbv2/univsold.png - 1992 - 1992 1992 The Code Monkeys Accolade Platform - Platform / Shooter Scrolling - Action 1 0 16 0 - + univsolds.zip Universal Soldier (Hack, Spanish) - Universal Soldier (Hack, Spanish) - Universal Soldier (Hack, Spanish) - Universal Soldier (Hack, Spanish) - - - eu - us - + univsold.zip Megadrive @@ -96560,33 +70589,25 @@ This game uses the Turrican engine. It's basically the same as Turrican, but wit This game uses the Turrican engine. It's basically the same as Turrican, but with different graphics and levels. - - media/video/univsold.mp4 - media/mixrbv2/univsold.png - - 1992 - 1992 1992 The Code Monkeys Accolade Platform - Platform / Shooter Scrolling - Action 1 0 16 0 - + unknown2.zip Unknown Game 2 (Rockman-related?) - + Megadrive 199? @@ -96600,12 +70621,7 @@ This game uses the Turrican engine. It's basically the same as Turrican, but wit unnecess.zip Unnecessary Roughness 95 (USA) - Unnecessary Roughness 95 (USA) - - us - eu - 0 Megadrive @@ -96614,8 +70630,8 @@ This game uses the Turrican engine. It's basically the same as Turrican, but wit The main attraction to the game however is a "Construction Set" option which allows you to create everything for your own team, to your playbook and tournaments. You can even do your own team's logo and import/export your creations to trade with your friends. - media/video/unnecess.mp4 - media/mixrbv2/unnecess.png + media/video/unnecess.mp4 + media/mixrbv2/unnecess.png 1994 @@ -96624,19 +70640,18 @@ The main attraction to the game however is a "Construction Set" option which all Accolade Sports / Football - Sports 1-4 0 0 0 - + uspknight.zip Unstoppable Knight (HB) - + Megadrive 2021 @@ -96650,15 +70665,7 @@ The main attraction to the game however is a "Construction Set" option which all ustrike.zip Urban Strike (Euro, USA) - Urban Strike (Euro, USA) - Urban Strike (Euro, USA) - Urban Strike (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -96667,21 +70674,16 @@ The main attraction to the game however is a "Construction Set" option which all Urban Strike is the first, and only, game in the Strike series to feature non-vehicular combat. In some levels you will leave your helicopter and proceed on foot. - media/video/ustrike.mp4 - media/mixrbv2/ustrike.png + media/video/ustrike.mp4 + media/mixrbv2/ustrike.png - 1994 - 1994 - 1994 1994 Electronic Arts Electronic Arts Shooter - Shoot'em Up - Action 1 0 @@ -96692,16 +70694,7 @@ Urban Strike is the first, and only, game in the Strike series to feature non-ve teamusa.zip USA Basketball World Challenge (Euro, USA) - USA Basketball World Challenge (Euro, USA) - USA Basketball World Challenge (Euro, USA) - USA Basketball World Challenge (Euro, USA) - USA Basketball World Challenge (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -96712,38 +70705,27 @@ In addition to the US team there are 13 other national teams with real team rost The game engine and gameplay mechanics are reused from the previous games in the NBA Playoffs series. There are new signature moves and the game features the international rules. - media/video/teamusa.mp4 - media/mixrbv2/teamusa.png + media/video/teamusa.mp4 + media/mixrbv2/teamusa.png - 1992 - 1992 - 1992 1992 Electronic Arts Electronic Arts Sports / Basketball - Sports 1-2 0 16 0 - + dreamteam.zip USA Basketball World Challenge (Jpn) - USA Basketball World Challenge (Jpn) - USA Basketball World Challenge (Jpn) - USA Basketball World Challenge (Jpn) - USA Basketball World Challenge (Jpn) - - - jp - + teamusa.zip Megadrive @@ -96753,21 +70735,13 @@ In addition to the US team there are 13 other national teams with real team rost The game engine and gameplay mechanics are reused from the previous games in the NBA Playoffs series. There are new signature moves and the game features the international rules. - - media/video/teamusa.mp4 - media/mixrbv2/teamusa.png - - 1992 - 1992 - 1992 1992 Electronic Arts Electronic Arts Sports / Basketball - Sports 1-2 0 @@ -96778,12 +70752,7 @@ The game engine and gameplay mechanics are reused from the previous games in the uwol.zip UWOL Quest for Money (HB) - UWOL Quest for Money (HB) - UWOL Quest for Money (HB) - - wor - 0 Megadrive @@ -96794,12 +70763,10 @@ After gathering precious prizes following the steps of his favourite classic vid The problem is that it won't be very easy? The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That's what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task. - media/video/uwol.mp4 - media/mixrbv2/uwol.png + media/video/uwol.mp4 + media/mixrbv2/uwol.png - - - + Platform @@ -96812,23 +70779,18 @@ The problem is that it won't be very easy? The cellar of Storm Palace are quite uzukeo.zip Uzu Keobukseon (Kor) - Uzu Keobukseon (Kor) - - kr - 0 Megadrive Uzu Keobukseon is a 1992 shoot-'em-up by Samsung released exclusively in Korea for the Sega Mega Drive. It is the only first-party Mega Drive title produced by Samsung, who was Sega's hardware distributor and software translator in Korea. - media/video/uzukeo.mp4 - media/mixrbv2/uzukeo.png + media/video/uzukeo.mp4 + media/mixrbv2/uzukeo.png 1992 - 1992 Samsung Samsung @@ -96839,16 +70801,11 @@ The problem is that it won't be very easy? The cellar of Storm Palace are quite 16 0 - + vfive.zip V-Five (Jpn) - V-Five (Jpn) - V-Five (Jpn) - - jp - grindst.zip Megadrive @@ -96858,36 +70815,24 @@ In this hectic, top-down, vertically-scrolling shooter where the screen is const The game difficulty, amount of lives and continues can be set in the options. After using a continue, the player immediately receives a "Special" power-up granting four wingmen. - - media/video/grindst.mp4 - media/mixrbv2/grindst.png - 1994 - 1994 - 1994 Toaplan Tengen Action - Shoot'em Up 1 0 15 0 - + valiss.zip Valis (Hack, Spanish) - Valis (Hack, Spanish) - Valis (Hack, Spanish) - - us - valis.zip Megadrive @@ -96896,19 +70841,13 @@ The game difficulty, amount of lives and continues can be set in the options. Af Valis has the same story and basic genre (platform action) as the original first game in the series; however, it is a different game with different locations, regular enemies and bosses, new cut scenes, etc. Defeating the numerous enemies populating the game world requires precise usage of jumping and ducking abilities, and attack timing. Yuko can jump very high and attack while jumping. Various power-ups are scattered through the game, many of which enhance the performance of Yuko's sword. Acting as a melee weapon in the beginning, it can be customized with power-ups and turn into a medium-range weapon, firing shots at the enemies - with proper power-ups, also in different directions. Boss enemies typically have different attack patterns and require different strategies to defeat them. - - media/video/valis.mp4 - media/mixrbv2/valis.png - 1991 - 1991 Riot Renovation Products Role playing games - Platform 1 0 @@ -96919,8 +70858,6 @@ Valis has the same story and basic genre (platform action) as the original firs valis.zip Valis (USA) - Valis (USA) - Valis (USA) 0 Megadrive @@ -96931,34 +70868,27 @@ Valis has the same story and basic genre (platform action) as the original firs - media/video/valis.mp4 - media/mixrbv2/valis.png + media/video/valis.mp4 + media/mixrbv2/valis.png 1991 - 1991 Riot Renovation Products Role playing games - Platform 1 0 17 0 - + valis3s.zip Valis III (Hack, Spanish) - Valis III (Hack, Spanish) - Valis III (Hack, Spanish) - - us - valis3.zip Megadrive @@ -96973,13 +70903,8 @@ Yuko must now help Cham defeat Glames before the three worlds are torn apart! New improvements over the previous two Valis games include 3 playable characters, 3 unique weapons for each character, and greater, more powerful magic spells. - - media/video/valis3.mp4 - media/mixrbv2/valis3.png - 1992 - 1991 Telenet Telenet @@ -96991,16 +70916,11 @@ New improvements over the previous two Valis games include 3 playable characters 16 0 - + valis3j.zip Valis III (Jpn, Rev. A) - Valis III (Jpn, Rev. A) - Valis III (Jpn, Rev. A) - - jp - valis3.zip Megadrive @@ -97015,13 +70935,8 @@ Yuko must now help Cham defeat Glames before the three worlds are torn apart! New improvements over the previous two Valis games include 3 playable characters, 3 unique weapons for each character, and greater, more powerful magic spells. - - media/video/valis3.mp4 - media/mixrbv2/valis3.png - 1992 - 1991 Telenet Telenet @@ -97037,12 +70952,7 @@ New improvements over the previous two Valis games include 3 playable characters valis3.zip Valis III (USA) - Valis III (USA) - Valis III (USA) - - us - 0 Megadrive @@ -97058,12 +70968,11 @@ New improvements over the previous two Valis games include 3 playable characters - media/video/valis3.mp4 - media/mixrbv2/valis3.png + media/video/valis3.mp4 + media/mixrbv2/valis3.png 1992 - 1991 Telenet Telenet @@ -97075,16 +70984,11 @@ New improvements over the previous two Valis games include 3 playable characters 16 0 - + vaportrec.zip Vapor Trail (Hack, Enhanced Colors) - Vapor Trail (Hack, Enhanced Colors) - Vapor Trail (Hack, Enhanced Colors) - - us - vaportr.zip Megadrive @@ -97095,35 +70999,24 @@ As a counter-offense, a special forces air unit is called in by the president of The game is a vertically scrolling shoot 'em up. You can choose between 3 planes; the fast but weak plane: Seylen. The mediocre all around: Silph; and the slow but very strong: Valkyrie. During the game you can pick up various items. These items include: Speed-up, power-up and extra lives. An extra useful feature is the spin-dash which makes you invulnerable for a few seconds. For this feature you have to wait until your power is restored to full by waiting some time. You also get more than one boss per level. - - media/video/vaportr.mp4 - media/mixrbv2/vaportr.png - 1991 - 1991 Data East Data East Action - Shoot'em Up 1-2 0 15 0 - + vaportrs.zip Vapor Trail (Hack, Spanish) - Vapor Trail (Hack, Spanish) - Vapor Trail (Hack, Spanish) - - us - vaportr.zip Megadrive @@ -97134,19 +71027,13 @@ As a counter-offense, a special forces air unit is called in by the president of The game is a vertically scrolling shoot 'em up. You can choose between 3 planes; the fast but weak plane: Seylen. The mediocre all around: Silph; and the slow but very strong: Valkyrie. During the game you can pick up various items. These items include: Speed-up, power-up and extra lives. An extra useful feature is the spin-dash which makes you invulnerable for a few seconds. For this feature you have to wait until your power is restored to full by waiting some time. You also get more than one boss per level. - - media/video/vaportr.mp4 - media/mixrbv2/vaportr.png - 1991 - 1991 Data East Data East Action - Shoot'em Up 1-2 0 @@ -97157,12 +71044,7 @@ During the game you can pick up various items. These items include: Speed-up, po vaportr.zip Vapor Trail (USA) - Vapor Trail (USA) - Vapor Trail (USA) - - us - 0 Megadrive @@ -97174,18 +71056,16 @@ The game is a vertically scrolling shoot 'em up. You can choose between 3 planes During the game you can pick up various items. These items include: Speed-up, power-up and extra lives. An extra useful feature is the spin-dash which makes you invulnerable for a few seconds. For this feature you have to wait until your power is restored to full by waiting some time. You also get more than one boss per level. - media/video/vaportr.mp4 - media/mixrbv2/vaportr.png + media/video/vaportr.mp4 + media/mixrbv2/vaportr.png 1991 - 1991 Data East Data East Action - Shoot'em Up 1-2 0 @@ -97196,15 +71076,7 @@ During the game you can pick up various items. These items include: Speed-up, po vecman.zip Vectorman (Euro, USA) - Vectorman (Euro, USA) - Vectorman (Euro, USA) - Vectorman (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -97213,39 +71085,27 @@ During the game you can pick up various items. These items include: Speed-up, po Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth. - media/video/vecman.mp4 - media/mixrbv2/vecman.png + media/video/vecman.mp4 + media/mixrbv2/vecman.png - 1995 - 1995 - 1995 1995 BlueSky Software, Inc. SEGA Platform - Puzzle-Game - Action 1 0 16 0 - + vecmanp1.zip Vectorman (Prototype) - Vectorman (Prototype) - Vectorman (Prototype) - Vectorman (Prototype) - - - us - wor - + vecman.zip Megadrive @@ -97253,40 +71113,24 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth. - - media/video/vecman.mp4 - media/mixrbv2/vecman.png - - 1995 - 1995 - 1995 1995 BlueSky Software, Inc. SEGA Platform - Puzzle-Game - Action 1 0 16 0 - + vecmanp3.zip Vectorman (Prototype, 19950724) - Vectorman (Prototype, 19950724) - Vectorman (Prototype, 19950724) - Vectorman (Prototype, 19950724) - - - eu - us - + vecman.zip Megadrive @@ -97294,40 +71138,24 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth. - - media/video/vecman.mp4 - media/mixrbv2/vecman.png - - 1995 - 1995 - 1995 1995 BlueSky Software, Inc. SEGA Platform - Puzzle-Game - Action 1 0 16 0 - + vecmanp2.zip Vectorman (Prototype, Alt) - Vectorman (Prototype, Alt) - Vectorman (Prototype, Alt) - Vectorman (Prototype, Alt) - - - eu - us - + vecman.zip Megadrive @@ -97335,46 +71163,29 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply discharging it into the sun. As he lands on Earth after his last trip, he finds chaos and confusion. Because all the other Orbots are controlled by Warhead (Vectorman having not been affected because he was away), Vectorman takes it upon himself to destroy the errant orbot and restore peace to Earth. - - media/video/vecman.mp4 - media/mixrbv2/vecman.png - - 1995 - 1995 - 1995 1995 BlueSky Software, Inc. SEGA Platform - Puzzle-Game - Action 1 0 16 0 - + vecman2s.zip Vectorman 2 (Hack, Spanish) - Vectorman 2 (Hack, Spanish) - - us - vecman2.zip Megadrive This is a sequel to Vectorman. This time, the super-powerful little robot was attacked while coming back to earth in his spaceship. He falls down on the earth only to discover dark locations full of hostile creatures and to participate in a platformer full of fast and furious action. Fight your enemies, collect photons, jump over obstacles, find weapons, morph into other creatures, and climb walls as the green "orbot" Vectorman. - - media/video/vecman2.mp4 - media/mixrbv2/vecman2.png - 1996 @@ -97382,31 +71193,22 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply SEGA Action - Platform 1 0 18 0 - + vecman2p1.zip Vectorman 2 (Prototype) - Vectorman 2 (Prototype) - - us - vecman2.zip Megadrive This is a sequel to Vectorman. This time, the super-powerful little robot was attacked while coming back to earth in his spaceship. He falls down on the earth only to discover dark locations full of hostile creatures and to participate in a platformer full of fast and furious action. Fight your enemies, collect photons, jump over obstacles, find weapons, morph into other creatures, and climb walls as the green "orbot" Vectorman. - - media/video/vecman2.mp4 - media/mixrbv2/vecman2.png - 1996 @@ -97414,31 +71216,22 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply SEGA Action - Platform 1 0 18 0 - + vecman2p6.zip Vectorman 2 (Prototype, 19960815) - Vectorman 2 (Prototype, 19960815) - - us - vecman2.zip Megadrive This is a sequel to Vectorman. This time, the super-powerful little robot was attacked while coming back to earth in his spaceship. He falls down on the earth only to discover dark locations full of hostile creatures and to participate in a platformer full of fast and furious action. Fight your enemies, collect photons, jump over obstacles, find weapons, morph into other creatures, and climb walls as the green "orbot" Vectorman. - - media/video/vecman2.mp4 - media/mixrbv2/vecman2.png - 1996 @@ -97446,31 +71239,22 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply SEGA Action - Platform 1 0 18 0 - + vecman2p5.zip Vectorman 2 (Prototype, 19960816) - Vectorman 2 (Prototype, 19960816) - - us - vecman2.zip Megadrive This is a sequel to Vectorman. This time, the super-powerful little robot was attacked while coming back to earth in his spaceship. He falls down on the earth only to discover dark locations full of hostile creatures and to participate in a platformer full of fast and furious action. Fight your enemies, collect photons, jump over obstacles, find weapons, morph into other creatures, and climb walls as the green "orbot" Vectorman. - - media/video/vecman2.mp4 - media/mixrbv2/vecman2.png - 1996 @@ -97478,31 +71262,22 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply SEGA Action - Platform 1 0 18 0 - + vecman2p4.zip Vectorman 2 (Prototype, 19960819) - Vectorman 2 (Prototype, 19960819) - - us - vecman2.zip Megadrive This is a sequel to Vectorman. This time, the super-powerful little robot was attacked while coming back to earth in his spaceship. He falls down on the earth only to discover dark locations full of hostile creatures and to participate in a platformer full of fast and furious action. Fight your enemies, collect photons, jump over obstacles, find weapons, morph into other creatures, and climb walls as the green "orbot" Vectorman. - - media/video/vecman2.mp4 - media/mixrbv2/vecman2.png - 1996 @@ -97510,31 +71285,22 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply SEGA Action - Platform 1 0 18 0 - + vecman2p3.zip Vectorman 2 (Prototype, 19960826) - Vectorman 2 (Prototype, 19960826) - - us - vecman2.zip Megadrive This is a sequel to Vectorman. This time, the super-powerful little robot was attacked while coming back to earth in his spaceship. He falls down on the earth only to discover dark locations full of hostile creatures and to participate in a platformer full of fast and furious action. Fight your enemies, collect photons, jump over obstacles, find weapons, morph into other creatures, and climb walls as the green "orbot" Vectorman. - - media/video/vecman2.mp4 - media/mixrbv2/vecman2.png - 1996 @@ -97542,31 +71308,22 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply SEGA Action - Platform 1 0 18 0 - + vecman2p2.zip Vectorman 2 (Prototype, 19960827) - Vectorman 2 (Prototype, 19960827) - - us - vecman2.zip Megadrive This is a sequel to Vectorman. This time, the super-powerful little robot was attacked while coming back to earth in his spaceship. He falls down on the earth only to discover dark locations full of hostile creatures and to participate in a platformer full of fast and furious action. Fight your enemies, collect photons, jump over obstacles, find weapons, morph into other creatures, and climb walls as the green "orbot" Vectorman. - - media/video/vecman2.mp4 - media/mixrbv2/vecman2.png - 1996 @@ -97574,7 +71331,6 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply SEGA Action - Platform 1 0 @@ -97585,19 +71341,15 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply vecman2.zip Vectorman 2 (USA) - Vectorman 2 (USA) - - us - 0 Megadrive This is a sequel to Vectorman. This time, the super-powerful little robot was attacked while coming back to earth in his spaceship. He falls down on the earth only to discover dark locations full of hostile creatures and to participate in a platformer full of fast and furious action. Fight your enemies, collect photons, jump over obstacles, find weapons, morph into other creatures, and climb walls as the green "orbot" Vectorman. - media/video/vecman2.mp4 - media/mixrbv2/vecman2.png + media/video/vecman2.mp4 + media/mixrbv2/vecman2.png 1996 @@ -97606,7 +71358,6 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply SEGA Action - Platform 1 0 @@ -97617,13 +71368,7 @@ Enter Vectorman, a humble robot in charge of cleaning up toxic sludge by simply venom.zip Venom & Spider-Man - Separation Anxiety (Euro, USA) - Venom & Spider-Man - Separation Anxiety (Euro, USA) - Venom & Spider-Man - Separation Anxiety (Euro, USA) - - eu - us - 0 Megadrive @@ -97633,13 +71378,11 @@ The game lets you punch, kick, swing and do combos throughout streets, the woods - media/video/venom.mp4 - media/mixrbv2/venom.png + media/video/venom.mp4 + media/mixrbv2/venom.png 1995 - 1995 - 1995 Software Creations Acclaim @@ -97651,17 +71394,11 @@ The game lets you punch, kick, swing and do combos throughout streets, the woods 11 0 - + venoms.zip Venom & Spider-Man - Separation Anxiety (Hack, Spanish) - Venom & Spider-Man - Separation Anxiety (Hack, Spanish) - Venom & Spider-Man - Separation Anxiety (Hack, Spanish) - - eu - us - venom.zip Megadrive @@ -97670,14 +71407,8 @@ The game lets you punch, kick, swing and do combos throughout streets, the woods The game lets you punch, kick, swing and do combos throughout streets, the woods and underground complexes towards your goal. Throughout the game the player can pick up superhero icons. This icons will help you by summoning help from some of Spiderman's greatest allies like Daredevil, Ghost Rider, Hawkeye and Captain America - - media/video/venom.mp4 - media/mixrbv2/venom.png - 1995 - 1995 - 1995 Software Creations Acclaim @@ -97689,18 +71420,11 @@ The game lets you punch, kick, swing and do combos throughout streets, the woods 11 0 - + vermilj.zip Vermilion (Jpn) - Vermilion (Jpn) - Vermilion (Jpn) - Vermilion (Jpn) - Vermilion (Jpn) - - - jp - + vermil.zip Megadrive @@ -97710,22 +71434,13 @@ A third-person, top-down perspective is used to move around towns. A first-pers The player is cast in the role of an ordinary young man who discovers that he is really a prince, and the son of the deceased good King Erik. He is charged with traveling around the land of Excalabria to collect the eight magic Rings of Good, defeating a number of boss enemies on the way to confronting the evil King Tsarkon. - - media/video/vermil.mp4 - media/mixrbv2/vermil.png - - 1990 - 1991 - 1989 1991 SEGA SEGA Role playing games - Action - Fight 1 0 @@ -97736,11 +71451,7 @@ The player is cast in the role of an ordinary young man who discovers that he is verytex.zip Verytex (Jpn) - Verytex (Jpn) - - jp - 0 Megadrive @@ -97749,18 +71460,16 @@ The player is cast in the role of an ordinary young man who discovers that he is Verytex is a vertically scrolling space shooter with vague organic themes. There are six stages and three different weapon types: Normal Shot, a standard multidirectional cannon; Beam Laser, a powerful forward-shooting weapon; and Boomerang Laser, a wide-range forward shot. Each weapon type can be upgraded to three increasing levels of power. Also available are homing missiles, which are also upgradeable, as well as smart bombs and shield pickups. - media/video/verytex.mp4 - media/mixrbv2/verytex.png + media/video/verytex.mp4 + media/mixrbv2/verytex.png 1991 - 1991 Asmik Asmik Action - Shoot'em Up 1 0 @@ -97771,11 +71480,7 @@ Verytex is a vertically scrolling space shooter with vague organic themes. There viewpoin.zip Viewpoint (USA) - Viewpoint (USA) - - us - 0 Megadrive @@ -97784,33 +71489,27 @@ Verytex is a vertically scrolling space shooter with vague organic themes. There One or two players (in hot-seat or cooperative mode) control a spaceship equipped with a laser cannon which can be charged (by holding the shooting button down) for a stronger blast. Besides the main weapon, three special weapons are available: a wall of fire which wipes the screen up in a wave, a nova-like blast and a circle of spherical-green homing missiles. - media/video/viewpoin.mp4 - media/mixrbv2/viewpoin.png + media/video/viewpoin.mp4 + media/mixrbv2/viewpoin.png 1994 - 1994 Sammy Studios SEGA Action - Shoot'em Up 1-2 0 11 0 - + viewpoinp.zip Viewpoint (USA, Prototype) - Viewpoint (USA, Prototype) - - us - viewpoin.zip Megadrive @@ -97818,19 +71517,13 @@ One or two players (in hot-seat or cooperative mode) control a spaceship equippe One or two players (in hot-seat or cooperative mode) control a spaceship equipped with a laser cannon which can be charged (by holding the shooting button down) for a stronger blast. Besides the main weapon, three special weapons are available: a wall of fire which wipes the screen up in a wave, a nova-like blast and a circle of spherical-green homing missiles. - - media/video/viewpoin.mp4 - media/mixrbv2/viewpoin.png - 1994 - 1994 Sammy Studios SEGA Action - Shoot'em Up 1-2 0 @@ -97841,16 +71534,7 @@ One or two players (in hot-seat or cooperative mode) control a spaceship equippe vf2.zip Virtua Fighter 2 - Genesis (Euro, USA) - Virtua Fighter 2 - Genesis (Euro, USA) - Virtua Fighter 2 - Genesis (Euro, USA) - Virtua Fighter 2 - Genesis (Euro, USA) - Virtua Fighter 2 - Genesis (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -97861,54 +71545,54 @@ Sharing the name with the second title in Sega's seminal 3D fighter series, this While the fully polygonal environment of the arcade/saturn version were scratched in favor of regular sprites and side-scrolling camera due to obvious technological constraints (plus manufacturing costs ruling out the SVP chip used in Virtua Racing) and featuring only the 8 original characters in the series, the rest was directly taken or inspired by it's bigger brother. The arenas are all drawn according to the to the 32-bit titles (and even feature a small parallax scrolling trick to provide a slight 3D illusion), so are the characters, and the also features a lot of the same sound effects and music. Gameplay is also inspired by the original version, with many button combinations remaining unchanged. - media/video/vf2.mp4 - media/mixrbv2/vf2.png + media/video/vf2.mp4 + media/mixrbv2/vf2.png - 1997 - 1997 1996 - 1997 SEGA SEGA Action - Fight 1-2 0 10 0 - + vf2s.zip - Virtua Fighter 2 - Genesis (Hack, Spanish) + Virtua Fighter 2 - Genesis (Hack, Spanish) - vf2 - + vf2.zip + Megadrive + + One year after the first edition of the World Fighting Tournament, won by Lau Chan, invitations are sent once again, this time to the second edition of the Tournament. Will Akira's new techniques be enough to beat Wolf? Can Lau defend his title against his daughter Pai? Will Jacky rescue his sister Sarah, who has been brainwashed to kill him? Will Jeffry make enough money to track down the Satan Shark? And Kage, will he uncover if the mysterious Judgement 6 cartel is behind the tournament? All is yet to be seen... + +Sharing the name with the second title in Sega's seminal 3D fighter series, this 16-bit version brings the game to the world of 2D fighters. + +While the fully polygonal environment of the arcade/saturn version were scratched in favor of regular sprites and side-scrolling camera due to obvious technological constraints (plus manufacturing costs ruling out the SVP chip used in Virtua Racing) and featuring only the 8 original characters in the series, the rest was directly taken or inspired by it's bigger brother. The arenas are all drawn according to the to the 32-bit titles (and even feature a small parallax scrolling trick to provide a slight 3D illusion), so are the characters, and the also features a lot of the same sound effects and music. Gameplay is also inspired by the original version, with many button combinations remaining unchanged. + - 2020 + 1996 - Sega - Sega + SEGA + SEGA + + Action + + 1-2 0 - 0 + 10 0 - + vf2k.zip Virtua Fighter 2 - Genesis (Kor) - Virtua Fighter 2 - Genesis (Kor) - Virtua Fighter 2 - Genesis (Kor) - Virtua Fighter 2 - Genesis (Kor) - Virtua Fighter 2 - Genesis (Kor) - - - kr - + vf2.zip Megadrive @@ -97918,40 +71602,24 @@ Sharing the name with the second title in Sega's seminal 3D fighter series, this While the fully polygonal environment of the arcade/saturn version were scratched in favor of regular sprites and side-scrolling camera due to obvious technological constraints (plus manufacturing costs ruling out the SVP chip used in Virtua Racing) and featuring only the 8 original characters in the series, the rest was directly taken or inspired by it's bigger brother. The arenas are all drawn according to the to the 32-bit titles (and even feature a small parallax scrolling trick to provide a slight 3D illusion), so are the characters, and the also features a lot of the same sound effects and music. Gameplay is also inspired by the original version, with many button combinations remaining unchanged. - - media/video/vf2.mp4 - media/mixrbv2/vf2.png - - 1997 - 1997 1996 - 1997 SEGA SEGA Action - Fight 1-2 0 10 0 - + vf2p5.zip Virtua Fighter 2 - Genesis (Prototype, 19960819) - Virtua Fighter 2 - Genesis (Prototype, 19960819) - Virtua Fighter 2 - Genesis (Prototype, 19960819) - Virtua Fighter 2 - Genesis (Prototype, 19960819) - Virtua Fighter 2 - Genesis (Prototype, 19960819) - - - eu - us - + vf2.zip Megadrive @@ -97961,40 +71629,24 @@ Sharing the name with the second title in Sega's seminal 3D fighter series, this While the fully polygonal environment of the arcade/saturn version were scratched in favor of regular sprites and side-scrolling camera due to obvious technological constraints (plus manufacturing costs ruling out the SVP chip used in Virtua Racing) and featuring only the 8 original characters in the series, the rest was directly taken or inspired by it's bigger brother. The arenas are all drawn according to the to the 32-bit titles (and even feature a small parallax scrolling trick to provide a slight 3D illusion), so are the characters, and the also features a lot of the same sound effects and music. Gameplay is also inspired by the original version, with many button combinations remaining unchanged. - - media/video/vf2.mp4 - media/mixrbv2/vf2.png - - 1997 - 1997 1996 - 1997 SEGA SEGA Action - Fight 1-2 0 10 0 - + vf2p4.zip Virtua Fighter 2 - Genesis (Prototype, 19960830) - Virtua Fighter 2 - Genesis (Prototype, 19960830) - Virtua Fighter 2 - Genesis (Prototype, 19960830) - Virtua Fighter 2 - Genesis (Prototype, 19960830) - Virtua Fighter 2 - Genesis (Prototype, 19960830) - - - eu - us - + vf2.zip Megadrive @@ -98004,40 +71656,24 @@ Sharing the name with the second title in Sega's seminal 3D fighter series, this While the fully polygonal environment of the arcade/saturn version were scratched in favor of regular sprites and side-scrolling camera due to obvious technological constraints (plus manufacturing costs ruling out the SVP chip used in Virtua Racing) and featuring only the 8 original characters in the series, the rest was directly taken or inspired by it's bigger brother. The arenas are all drawn according to the to the 32-bit titles (and even feature a small parallax scrolling trick to provide a slight 3D illusion), so are the characters, and the also features a lot of the same sound effects and music. Gameplay is also inspired by the original version, with many button combinations remaining unchanged. - - media/video/vf2.mp4 - media/mixrbv2/vf2.png - - 1997 - 1997 1996 - 1997 SEGA SEGA Action - Fight 1-2 0 10 0 - + vf2p3.zip Virtua Fighter 2 - Genesis (Prototype, 19960913) - Virtua Fighter 2 - Genesis (Prototype, 19960913) - Virtua Fighter 2 - Genesis (Prototype, 19960913) - Virtua Fighter 2 - Genesis (Prototype, 19960913) - Virtua Fighter 2 - Genesis (Prototype, 19960913) - - - eu - us - + vf2.zip Megadrive @@ -98047,40 +71683,24 @@ Sharing the name with the second title in Sega's seminal 3D fighter series, this While the fully polygonal environment of the arcade/saturn version were scratched in favor of regular sprites and side-scrolling camera due to obvious technological constraints (plus manufacturing costs ruling out the SVP chip used in Virtua Racing) and featuring only the 8 original characters in the series, the rest was directly taken or inspired by it's bigger brother. The arenas are all drawn according to the to the 32-bit titles (and even feature a small parallax scrolling trick to provide a slight 3D illusion), so are the characters, and the also features a lot of the same sound effects and music. Gameplay is also inspired by the original version, with many button combinations remaining unchanged. - - media/video/vf2.mp4 - media/mixrbv2/vf2.png - - 1997 - 1997 1996 - 1997 SEGA SEGA Action - Fight 1-2 0 10 0 - + vf2p2.zip Virtua Fighter 2 - Genesis (Prototype, 19960920) - Virtua Fighter 2 - Genesis (Prototype, 19960920) - Virtua Fighter 2 - Genesis (Prototype, 19960920) - Virtua Fighter 2 - Genesis (Prototype, 19960920) - Virtua Fighter 2 - Genesis (Prototype, 19960920) - - - eu - us - + vf2.zip Megadrive @@ -98090,40 +71710,24 @@ Sharing the name with the second title in Sega's seminal 3D fighter series, this While the fully polygonal environment of the arcade/saturn version were scratched in favor of regular sprites and side-scrolling camera due to obvious technological constraints (plus manufacturing costs ruling out the SVP chip used in Virtua Racing) and featuring only the 8 original characters in the series, the rest was directly taken or inspired by it's bigger brother. The arenas are all drawn according to the to the 32-bit titles (and even feature a small parallax scrolling trick to provide a slight 3D illusion), so are the characters, and the also features a lot of the same sound effects and music. Gameplay is also inspired by the original version, with many button combinations remaining unchanged. - - media/video/vf2.mp4 - media/mixrbv2/vf2.png - - 1997 - 1997 1996 - 1997 SEGA SEGA Action - Fight 1-2 0 10 0 - + vf2p1.zip Virtua Fighter 2 - Genesis (Prototype, 19960927) - Virtua Fighter 2 - Genesis (Prototype, 19960927) - Virtua Fighter 2 - Genesis (Prototype, 19960927) - Virtua Fighter 2 - Genesis (Prototype, 19960927) - Virtua Fighter 2 - Genesis (Prototype, 19960927) - - - eu - us - + vf2.zip Megadrive @@ -98133,37 +71737,24 @@ Sharing the name with the second title in Sega's seminal 3D fighter series, this While the fully polygonal environment of the arcade/saturn version were scratched in favor of regular sprites and side-scrolling camera due to obvious technological constraints (plus manufacturing costs ruling out the SVP chip used in Virtua Racing) and featuring only the 8 original characters in the series, the rest was directly taken or inspired by it's bigger brother. The arenas are all drawn according to the to the 32-bit titles (and even feature a small parallax scrolling trick to provide a slight 3D illusion), so are the characters, and the also features a lot of the same sound effects and music. Gameplay is also inspired by the original version, with many button combinations remaining unchanged. - - media/video/vf2.mp4 - media/mixrbv2/vf2.png - - 1997 - 1997 1996 - 1997 SEGA SEGA Action - Fight 1-2 0 10 0 - + vf2tek.zip Virtua Fighter 2 vs Tekken 2 - Virtua Fighter 2 vs Tekken 2 - Virtua Fighter 2 vs Tekken 2 - - tw - 0 Megadrive @@ -98171,15 +71762,12 @@ While the fully polygonal environment of the arcade/saturn version were scratche As the name suggests, it is a crossover between characters from Sega AM2's Virtua Fighter 2 and Namco's Tekken 2, though for unknown reasons Bahn and Honey from Fighting Vipers are also playable. As expected, it is heavily influenced by Virtua Fighter 2 and Tekken 2, mimicking many of the stages and borrowing many sounds and music tracks. It does not, however, pull content from the Mega Drive port of Virtua Fighter 2 - only the Sega Saturn/Sega Model 2 version. - media/video/vf2tek.mp4 - media/mixrbv2/vf2tek.png + media/video/vf2tek.mp4 + media/mixrbv2/vf2tek.png - - - + Fight - Fight / 2D 0 0 @@ -98189,13 +71777,7 @@ As the name suggests, it is a crossover between characters from Sega AM2's Virtu vbart.zip Virtual Bart (World) - Virtual Bart (World) - Virtual Bart (World) - Virtual Bart (World) - - wor - 0 Megadrive @@ -98205,14 +71787,11 @@ The game consists of three side-scrolling platform stages and three stages that - media/video/vbart.mp4 - media/mixrbv2/vbart.png + media/video/vbart.mp4 + media/mixrbv2/vbart.png - 1994 1994 - 1994 - 1995 Sculptured Software Acclaim @@ -98228,49 +71807,34 @@ The game consists of three side-scrolling platform stages and three stages that vpinball.zip Virtual Pinball (Euro, USA) - Virtual Pinball (Euro, USA) - Virtual Pinball (Euro, USA) - Virtual Pinball (Euro, USA) - - eu - us - wor - 0 Megadrive Virtual Pinball is the spiritual successor to Bill Budge's classic Pinball Construction Set. Programmed by Bill Budge, this Sega Genesis game allows the player to try different pre-built pinball tables and additionally create, save and play custom tables. - media/video/vpinball.mp4 - media/mixrbv2/vpinball.png + media/video/vpinball.mp4 + media/mixrbv2/vpinball.png - 1993 - 1994 1993 Headgames Electronic Arts Simulation - Pinball 1-4 0 17 0 - + vixen357e.zip Vixen 357 (Hack, English) - Vixen 357 (Hack, English) - - jp - vixen357.zip Megadrive @@ -98278,10 +71842,6 @@ The game consists of three side-scrolling platform stages and three stages that "Vixen 357" is an animé-style strategy/RPG game with mech combat. You control your robots by moving them over the battle map, and fighting enemies with long-ranged or melée attacks. An animated battle sequence is shown when you and enemy robots attack each other. You can switch pilots in the robots and repair them during battles. Your pilots level up by gaining experience points, and you'll be able to acquire new robots and weapons during the game. - - media/video/vixen357.mp4 - media/mixrbv2/vixen357.png - 1992 @@ -98289,8 +71849,6 @@ The game consists of three side-scrolling platform stages and three stages that NCS Corporation Role playing games - Tactical RPG - Strategy 1 0 @@ -98301,11 +71859,7 @@ The game consists of three side-scrolling platform stages and three stages that vixen357s.zip Vixen 357 (Hack, Spanish) - Vixen 357 (Hack, Spanish) - - jp - vixen357.zip Megadrive @@ -98313,10 +71867,6 @@ The game consists of three side-scrolling platform stages and three stages that "Vixen 357" is an animé-style strategy/RPG game with mech combat. You control your robots by moving them over the battle map, and fighting enemies with long-ranged or melée attacks. An animated battle sequence is shown when you and enemy robots attack each other. You can switch pilots in the robots and repair them during battles. Your pilots level up by gaining experience points, and you'll be able to acquire new robots and weapons during the game. - - media/video/vixen357.mp4 - media/mixrbv2/vixen357.png - 1992 @@ -98324,8 +71874,6 @@ The game consists of three side-scrolling platform stages and three stages that NCS Corporation Role playing games - Tactical RPG - Strategy 1 0 @@ -98336,11 +71884,7 @@ The game consists of three side-scrolling platform stages and three stages that vixen357.zip Vixen 357 (Jpn) - Vixen 357 (Jpn) - - jp - 0 Megadrive @@ -98349,8 +71893,8 @@ The game consists of three side-scrolling platform stages and three stages that "Vixen 357" is an animé-style strategy/RPG game with mech combat. You control your robots by moving them over the battle map, and fighting enemies with long-ranged or melée attacks. An animated battle sequence is shown when you and enemy robots attack each other. You can switch pilots in the robots and repair them during battles. Your pilots level up by gaining experience points, and you'll be able to acquire new robots and weapons during the game. - media/video/vixen357.mp4 - media/mixrbv2/vixen357.png + media/video/vixen357.mp4 + media/mixrbv2/vixen357.png 1992 @@ -98359,20 +71903,18 @@ The game consists of three side-scrolling platform stages and three stages that NCS Corporation Role playing games - Tactical RPG - Strategy 1 0 12 0 - + virak.zip Voina Irak (Pirate) - + Megadrive 199? @@ -98382,35 +71924,23 @@ The game consists of three side-scrolling platform stages and three stages that 0 0 - + volfied.zip Volfied (Jpn) - Volfied (Jpn) - Volfied (Jpn) - Volfied (Jpn) - - jp - ultqix.zip Megadrive Taking place in another galaxy, a space pilot is returning to his home world of Volfied, only to discover that it is under attack by an unknown alien force. The few remaining Volfied inhabitants are in an underground location of the planet and signal the pilot to their aide. The pilot flies to Volfied using his ship's defensive weapons in order to eliminate the alien threat and save his people. - - media/video/ultqix.mp4 - media/mixrbv2/ultqix.png - 1991 - 1991 Taito Taito Action - Puzzle-Game 1 0 @@ -98421,15 +71951,7 @@ The game consists of three side-scrolling platform stages and three stages that vrtroop.zip VR Troopers (Euro, USA) - VR Troopers (Euro, USA) - VR Troopers (Euro, USA) - VR Troopers (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -98438,13 +71960,10 @@ The game consists of three side-scrolling platform stages and three stages that The gameplay is the standard fighting game, using one of the three different Troopers to kick, punch and use special abilities to defeat a fighter to advance to the next one. Each Trooper has their own strengths, weaknesses and special moves and each has their own separate stages, depending on which the player chooses. It also has multi player capabilities that lets two friends battle head-to-head in a Duel Mode. - media/video/vrtroop.mp4 - media/mixrbv2/vrtroop.png + media/video/vrtroop.mp4 + media/mixrbv2/vrtroop.png - 1995 - 1995 - 1995 1995 Syrox Developments, Ltd. @@ -98461,13 +71980,7 @@ The gameplay is the standard fighting game, using one of the three different Tro wackyrac.zip Wacky Races (USA, Prototype) - Wacky Races (USA, Prototype) - Wacky Races (USA, Prototype) - - us - eu - 0 Megadrive @@ -98477,8 +71990,8 @@ You take on the role of Dastardly and Mutley from the Hanna-Barbera cartoon seri This game was never officially released on the Genesis. - media/video/wackyrac.mp4 - media/mixrbv2/wackyrac.png + media/video/wackyrac.mp4 + media/mixrbv2/wackyrac.png 2000 @@ -98493,24 +72006,16 @@ This game was never officially released on the Genesis. 0 0 - + wworldsp3.zip Wacky Worlds (Prototype, 19940808) - Wacky Worlds (Prototype, 19940808) - - us - wworlds.zip Megadrive In the educational title Wacky Worlds Creativity Studio, players use any combination of 40 stickers to place animating objects into any of 6 wacky world environments. Stickers include Sonic the Hedgehog, Tails, Ecco the Dolphin, and many other SEGA characters. Then the players paint objects in any color they like. Once the Wacky World has been populated, music can be composed using up to 40 music stickers in the robot musician music factory. The game comes bundled with the Mega Mouse and mouse pad. - - media/video/wworlds.mp4 - media/mixrbv2/wworlds.png - 1994 @@ -98524,24 +72029,16 @@ This game was never officially released on the Genesis. 12 0 - + wworldsp2.zip Wacky Worlds (Prototype, 19940817) - Wacky Worlds (Prototype, 19940817) - - us - wworlds.zip Megadrive In the educational title Wacky Worlds Creativity Studio, players use any combination of 40 stickers to place animating objects into any of 6 wacky world environments. Stickers include Sonic the Hedgehog, Tails, Ecco the Dolphin, and many other SEGA characters. Then the players paint objects in any color they like. Once the Wacky World has been populated, music can be composed using up to 40 music stickers in the robot musician music factory. The game comes bundled with the Mega Mouse and mouse pad. - - media/video/wworlds.mp4 - media/mixrbv2/wworlds.png - 1994 @@ -98555,24 +72052,16 @@ This game was never officially released on the Genesis. 12 0 - + wworldsp1.zip Wacky Worlds (Prototype, 19940819) - Wacky Worlds (Prototype, 19940819) - - us - wworlds.zip Megadrive In the educational title Wacky Worlds Creativity Studio, players use any combination of 40 stickers to place animating objects into any of 6 wacky world environments. Stickers include Sonic the Hedgehog, Tails, Ecco the Dolphin, and many other SEGA characters. Then the players paint objects in any color they like. Once the Wacky World has been populated, music can be composed using up to 40 music stickers in the robot musician music factory. The game comes bundled with the Mega Mouse and mouse pad. - - media/video/wworlds.mp4 - media/mixrbv2/wworlds.png - 1994 @@ -98590,19 +72079,15 @@ This game was never officially released on the Genesis. wworlds.zip Wacky Worlds (USA) - Wacky Worlds (USA) - - us - 0 Megadrive In the educational title Wacky Worlds Creativity Studio, players use any combination of 40 stickers to place animating objects into any of 6 wacky world environments. Stickers include Sonic the Hedgehog, Tails, Ecco the Dolphin, and many other SEGA characters. Then the players paint objects in any color they like. Once the Wacky World has been populated, music can be composed using up to 40 music stickers in the robot musician music factory. The game comes bundled with the Mega Mouse and mouse pad. - media/video/wworlds.mp4 - media/mixrbv2/wworlds.png + media/video/wworlds.mp4 + media/mixrbv2/wworlds.png 1994 @@ -98621,11 +72106,7 @@ This game was never officially released on the Genesis. waniwani.zip Wani Wani World (Jpn) - Wani Wani World (Jpn) - - jp - 0 Megadrive @@ -98634,8 +72115,8 @@ This game was never officially released on the Genesis. There are five worlds, each with several screens and large boss at the end, as well as a minigame between worlds where bonus items can be earned. The game can be played alone or two-player cooperatively. - media/video/waniwani.mp4 - media/mixrbv2/waniwani.png + media/video/waniwani.mp4 + media/mixrbv2/waniwani.png 1992 @@ -98644,23 +72125,17 @@ There are five worlds, each with several screens and large boss at the end, as w Kaneko Action - Platform 1-2 0 15 0 - + wardners.zip Wardner (Hack, Spanish) - Wardner (Hack, Spanish) - Wardner (Hack, Spanish) - - us - wardner.zip Megadrive @@ -98670,20 +72145,13 @@ The game contains 6 stages: The forest entrance, house of tricks, forest of the Dover uses a magic fireball as his main weapon. Defeating enemies turns them into money. This money can be used at the end of each stage where there are shops that sell items that will help Dover on his journey. Some of the items in the game are the magical cape, thread and needle, magical clock, magical flute, and the highjump shoes. - - media/video/wardner.mp4 - media/mixrbv2/wardner.png - 1987 - 1991 - 1991 Mentrix Software Toaplan Action - Platform 1 0 @@ -98694,8 +72162,6 @@ Dover uses a magic fireball as his main weapon. Defeating enemies turns them int wardner.zip Wardner (USA) - Wardner (USA) - Wardner (USA) 0 Megadrive @@ -98707,35 +72173,27 @@ The game contains 6 stages: The forest entrance, house of tricks, forest of the Dover uses a magic fireball as his main weapon. Defeating enemies turns them into money. This money can be used at the end of each stage where there are shops that sell items that will help Dover on his journey. Some of the items in the game are the magical cape, thread and needle, magical clock, magical flute, and the highjump shoes. - media/video/wardner.mp4 - media/mixrbv2/wardner.png + media/video/wardner.mp4 + media/mixrbv2/wardner.png 1987 - 1991 - 1991 Mentrix Software Toaplan Action - Platform 1 0 18 0 - + wardnerj.zip Wardner no Mori Special (Jpn) - Wardner no Mori Special (Jpn) - Wardner no Mori Special (Jpn) - - jp - wardner.zip Megadrive @@ -98745,52 +72203,36 @@ The game contains 6 stages: The forest entrance, house of tricks, forest of the Dover uses a magic fireball as his main weapon. Defeating enemies turns them into money. This money can be used at the end of each stage where there are shops that sell items that will help Dover on his journey. Some of the items in the game are the magical cape, thread and needle, magical clock, magical flute, and the highjump shoes. - - media/video/wardner.mp4 - media/mixrbv2/wardner.png - 1987 - 1991 - 1991 Mentrix Software Toaplan Action - Platform 1 0 18 0 - + wario3.zip Wario Land 3 (Rus) - Wario Land 3 (Rus) - Wario Land 3 (Rus) puggsy.zip Megadrive Puggsy is a platform game with a combination of action and puzzle-solving elements. You control the the creature Puggsy, who has crash landed on an alien planet and had his spaceship stolen. Your goal is find the spaceship so you can get off the planet and return home. To do this, you will need to make your way from the start to the exit of numerous levels which take place in a variety of environments. Throughout each level are a variety of objects which you can pick up; on many of the levels you will need to figure out how to use the objects available to you in order to reach the exit. Some objects can used (like a gun or keys), and objects may be thrown, moved around and stacked. Of course, each level will also have a variety of bad guys wandering about which will cost Puggsy one of his lives if he's caught. On your quest there will also be six evil guardians which will need to be defeated before you get your spaceship back! - - media/video/puggsy.mp4 - media/mixrbv2/puggsy.png - 1993 - 1993 - 1994 Travellers Tales Psygnosis Action - Platform 1 0 @@ -98801,9 +72243,6 @@ Dover uses a magic fireball as his main weapon. Defeating enemies turns them int warlock.zip Warlock (Euro, USA) - Warlock (Euro, USA) - Warlock (Euro, USA) - Warlock (Euro, USA) 0 Megadrive @@ -98813,39 +72252,27 @@ Dover uses a magic fireball as his main weapon. Defeating enemies turns them int The gameplay is simple. You go through different stages fighting of creatures and then finding the runestones. You fight off enemies by simply blasting them with this energy, using this orb you have with you, or you can use a spell to kill them. There are some puzzles in the game too. Some of the battles with the tougher enemies require some strategy to defeat them. - media/video/warlock.mp4 - media/mixrbv2/warlock.png + media/video/warlock.mp4 + media/mixrbv2/warlock.png - 1995 - 1995 - 1995 1994 - 1995 Realtime Associates Acclaim Adventure - Platform 1 0 12 0 - + warlocks.zip Warlock (Hack, Spanish) - Warlock (Hack, Spanish) - Warlock (Hack, Spanish) - Warlock (Hack, Spanish) - - - eu - us - + warlock.zip Megadrive @@ -98853,40 +72280,24 @@ The gameplay is simple. You go through different stages fighting of creatures a The gameplay is simple. You go through different stages fighting of creatures and then finding the runestones. You fight off enemies by simply blasting them with this energy, using this orb you have with you, or you can use a spell to kill them. There are some puzzles in the game too. Some of the battles with the tougher enemies require some strategy to defeat them. - - media/video/warlock.mp4 - media/mixrbv2/warlock.png - - 1995 - 1995 - 1995 1994 - 1995 Realtime Associates Acclaim Adventure - Platform 1 0 12 0 - + warlockp.zip Warlock (USA, Prototype) - Warlock (USA, Prototype) - Warlock (USA, Prototype) - Warlock (USA, Prototype) - - - us - wor - + warlock.zip Megadrive @@ -98894,22 +72305,13 @@ The gameplay is simple. You go through different stages fighting of creatures a The gameplay is simple. You go through different stages fighting of creatures and then finding the runestones. You fight off enemies by simply blasting them with this energy, using this orb you have with you, or you can use a spell to kill them. There are some puzzles in the game too. Some of the battles with the tougher enemies require some strategy to defeat them. - - media/video/warlock.mp4 - media/mixrbv2/warlock.png - - 1995 - 1995 - 1995 1994 - 1995 Realtime Associates Acclaim Adventure - Platform 1 0 @@ -98920,11 +72322,7 @@ The gameplay is simple. You go through different stages fighting of creatures a warpsped.zip Warpspeed (USA) - Warpspeed (USA) - - us - 0 Megadrive @@ -98933,18 +72331,16 @@ The gameplay is simple. You go through different stages fighting of creatures a The starfighter ships come equipped with a computer, engine, shield, weapons, and missiles which can be damaged from enemy combatants or space debris like asteroids. The ship also comes with a Long Range Scanner, which shows the locations of enemies on the map. The map itself is made up of 64 square sections. Finally, the ship also has a Hyperwave Reciever, that lets the player communicate with both the aliens and the player's base. - media/video/warpsped.mp4 - media/mixrbv2/warpsped.png + media/video/warpsped.mp4 + media/mixrbv2/warpsped.png 1993 - 1993 Accolade Accolade Action - Shoot'em Up 1 0 @@ -98955,28 +72351,18 @@ The starfighter ships come equipped with a computer, engine, shield, weapons, an warrior.zip Warrior of Rome (USA) - Warrior of Rome (USA) - Warrior of Rome (USA) - Warrior of Rome (USA) - Warrior of Rome (USA) - Warrior of Rome (USA) - Warrior of Rome (USA) - - us - 0 Megadrive The player had four maps (based in Egypt) to command their troops over. Players are given control over each unit of troops on the Section Map. The player can select six different options for each troop unit including approach speed, retreat to allow the unit to regain strength or setting traps. Once the troops have encountered an enemy unit, the Battle Screen appears showing a side shot of the player's troops in combat. The player can save their game progress or use a password system at the end of a completed stage. - media/video/warrior.mp4 - media/mixrbv2/warrior.png + media/video/warrior.mp4 + media/mixrbv2/warrior.png 1991 - 1991 Micronet Micronet @@ -98992,12 +72378,7 @@ The starfighter ships come equipped with a computer, engine, shield, weapons, an warrior2.zip Warrior of Rome II (USA) - Warrior of Rome II (USA) - Warrior of Rome II (USA) - - us - 0 Megadrive @@ -99010,12 +72391,11 @@ The starfighter ships come equipped with a computer, engine, shield, weapons, an - 3 different game play modes - media/video/warrior2.mp4 - media/mixrbv2/warrior2.png + media/video/warrior2.mp4 + media/mixrbv2/warrior2.png 1992 - 1992 Micronet Caesar No Yabou 2 @@ -99027,35 +72407,23 @@ The starfighter ships come equipped with a computer, engine, shield, weapons, an 13 0 - + warsongs.zip Warsong (Hack, Spanish) - Warsong (Hack, Spanish) - Warsong (Hack, Spanish) - - us - warsong.zip Megadrive Warsong is the only title of a series of famous strategy games, known as Langrisser in Japan, to ever see an official release outside of Japan. It is set in a typical medieval fantasy setting and features traditional turn-based combat. The player controls several generals who can command up to eight different units ranging from ordinary soldiers and archers to more exotic creatures like mermen or lizards.The generals fight alongside their units, however they are much more powerful and are able to use more diverse commands than just moving and attacking, like recovering a small amount of HP or casting spells. Each unit has certain strengths and weaknesses; for example soldiers are good against archers but weak against cavalry etc. Combat is also influenced heavily by terrain types. When two units engage in combat a small animation, similar to those seen in Advance Wars or Fire Emblem, is shown. - - media/video/warsong.mp4 - media/mixrbv2/warsong.png - 1992 - 1991 - 1992 Masaya Games Treco Strategy - Role playing games 1 0 @@ -99066,8 +72434,6 @@ The starfighter ships come equipped with a computer, engine, shield, weapons, an warsong.zip Warsong (USA) - Warsong (USA) - Warsong (USA) 0 Megadrive @@ -99075,19 +72441,16 @@ The starfighter ships come equipped with a computer, engine, shield, weapons, an Warsong is the only title of a series of famous strategy games, known as Langrisser in Japan, to ever see an official release outside of Japan. It is set in a typical medieval fantasy setting and features traditional turn-based combat. The player controls several generals who can command up to eight different units ranging from ordinary soldiers and archers to more exotic creatures like mermen or lizards.The generals fight alongside their units, however they are much more powerful and are able to use more diverse commands than just moving and attacking, like recovering a small amount of HP or casting spells. Each unit has certain strengths and weaknesses; for example soldiers are good against archers but weak against cavalry etc. Combat is also influenced heavily by terrain types. When two units engage in combat a small animation, similar to those seen in Advance Wars or Fire Emblem, is shown. - media/video/warsong.mp4 - media/mixrbv2/warsong.png + media/video/warsong.mp4 + media/mixrbv2/warsong.png 1992 - 1991 - 1992 Masaya Games Treco Strategy - Role playing games 1 0 @@ -99098,19 +72461,15 @@ The starfighter ships come equipped with a computer, engine, shield, weapons, an wmargin.zip Water Margin - A Tale of Clouds and Wind (HB, USA) - Water Margin - A Tale of Clouds and Wind (HB, USA) - - us - 0 Megadrive Water Margin: The Tale of Winds and Clouds, also known as Shui Hu Feng Yun Zhuan, is an unlicensed beat 'em up game for the Sega Genesis that was originally released in China, Taiwan, and Hong Kong markets in 1996. The game is based off the classical Chinese novel of the same name and was heavily inspired by the likes of classic arcade beat 'em ups such as Golden Axe and Knights of the Round as one or two players can choose between one of three outlaw warriors as they battle against armies of enemies with medieval weaponry and collect items to cast powerful magic attacks. In 2015, Piko Interactive has published an official English localization of the game for Sega Genesis and later re-released the game through Steam in 2019. - media/video/wmargin.mp4 - media/mixrbv2/wmargin.png + media/video/wmargin.mp4 + media/mixrbv2/wmargin.png 2015 @@ -99129,23 +72488,18 @@ The starfighter ships come equipped with a computer, engine, shield, weapons, an waterwld.zip WaterWorld (Euro, Prototype) - WaterWorld (Euro, Prototype) - - eu - 0 Megadrive Waterworld is a platform action game developed by Ocean Software for the Sega Mega Drive, Sega 32X and Sega Saturn based upon the 1995 Waterworld film. The game was set for release in September 1995, but was cancelled for unknown reasons. Development for the game was completed, with releases for the SNES, PC, Game Boy and Virtual Boy. - media/video/waterwld.mp4 - media/mixrbv2/waterwld.png + media/video/waterwld.mp4 + media/mixrbv2/waterwld.png 1995 - 1995 Ocean Ocean @@ -99161,15 +72515,7 @@ The starfighter ships come equipped with a computer, engine, shield, weapons, an wayneg.zip Wayne Gretzky and the NHLPA All-Stars (Euro, USA) - Wayne Gretzky and the NHLPA All-Stars (Euro, USA) - Wayne Gretzky and the NHLPA All-Stars (Euro, USA) - Wayne Gretzky and the NHLPA All-Stars (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -99178,21 +72524,16 @@ The starfighter ships come equipped with a computer, engine, shield, weapons, an The gameplay is similar to many other hockey games with the standard modes such as Exhibition, Season, Playoffs or even a "Just Play" option that instantly took the player to a random game. There is also a "Simulation Mode" that gives the game an authentic feel complete with penalties or an "Arcade Mode" that was more action oriented and with less rules. A battery back-up keeps extensive track of stats and has a two-player option as well. - media/video/wayneg.mp4 - media/mixrbv2/wayneg.png + media/video/wayneg.mp4 + media/mixrbv2/wayneg.png - 1995 - 1995 - 1995 1995 - 1995 Time Warner Interactive Time Warner Interactive Sports / Hockey - Sports 1-4 0 @@ -99203,11 +72544,7 @@ The gameplay is similar to many other hockey games with the standard modes such waynewld.zip Wayne's World (USA) - Wayne's World (USA) - - us - 0 Megadrive @@ -99218,8 +72555,8 @@ It's Friday, it's 10:30 and like usual, Wayne and Garth are presenting their TV Not to be confused with the DOS license, this Wayne's World is a platform- style game. You must jump, fight and rock your way through 4 different levels which include Kramer's Music Store, Stan Mikita's Donut Store, Gas Works and Surburbia. Using Wayne's guitar as your sonic weapon, it's most excellent noise will bring death to various enemies. Will you save Garth from the evil purple clutches of Zantar? SCHWING! - media/video/waynewld.mp4 - media/mixrbv2/waynewld.png + media/video/waynewld.mp4 + media/mixrbv2/waynewld.png 1993 @@ -99228,7 +72565,6 @@ Not to be confused with the DOS license, this Wayne's World is a platform- style THQ Action - Platform 1 0 @@ -99239,29 +72575,23 @@ Not to be confused with the DOS license, this Wayne's World is a platform- style weaponld.zip Weaponlord (USA) - Weaponlord (USA) - - us - 0 Megadrive A barbarian battleground. Seven different warriors, eached armed with a unique weapon set forth on a fighting game quest where they will clash and conflict with one another in this fighting game from Namco. Their ultimate foe is the mysterious Demonlord. An early relative of the popular Soul Calibur series, the main claim to fame of this game is the weapon play. Blocking and combos are present along with special "frenzies" of increased attack and death combos. The backgrounds are all hand drawn and meticulously detailed. Each character carries their own storyline with them between arenas, jungles and firey mountains on a quest to oppose the Demonlord. - media/video/weaponld.mp4 - media/mixrbv2/weaponld.png + media/video/weaponld.mp4 + media/mixrbv2/weaponld.png 1995 - 1995 Visual Concepts Namco Action - Fight 1-2 0 @@ -99272,32 +72602,23 @@ Not to be confused with the DOS license, this Wayne's World is a platform- style whacacri.zip Whac-a-Critter (USA) - Whac-a-Critter (USA) - Whac-a-Critter (USA) - Whac-a-Critter (USA) - - us - 0 Megadrive The princess has been kidnapped by a strange creature! What to do? Grab a mallet and bash heads in until you can get her back, that's what! Mallet Legend's Whac-A-Critter is based on the classic coin-operated redemption game Whac-A-Mole. Each stage has nine holes, out of which various creatures appear. The player must hit as many of the "bad" creatures as possible, while leaving the princess and the dog untouched. Some creatures wear helmets and must be hit several times to be defeated. Between each stage, there are minigames where bonus points can be earned, and there are six stages total. Also supported is a special nine-button "Smash Controller" specific to this game. - media/video/whacacri.mp4 - media/mixrbv2/whacacri.png + media/video/whacacri.mp4 + media/mixrbv2/whacacri.png - 1993 - 1993 1993 AV Artisan Realtec Platform - Action 1 0 @@ -99308,19 +72629,15 @@ Not to be confused with the DOS license, this Wayne's World is a platform- style wheelfor.zip Wheel of Fortune (USA) - Wheel of Fortune (USA) - - us - 0 Megadrive A very basic translation of the popular game show Wheel Of Fortune, where you guess letters until you can guess the phrase. This CGA version has three old-school rounds of Wheel of Fortune (where the puzzles are simply "Phrase", "Title", "Person", etc.) and then a bonus round. You can compete against 2 computer players or up to three people can play against each other. - media/video/wheelfor.mp4 - media/mixrbv2/wheelfor.png + media/video/wheelfor.mp4 + media/mixrbv2/wheelfor.png 1992 @@ -99329,25 +72646,17 @@ Not to be confused with the DOS license, this Wayne's World is a platform- style GameTek Quiz - Board game - Puzzle-Game 1-3 0 0 0 - + carmnwldb.zip Where in the World Is Carmen Sandiego? (Bra) - Where in the World Is Carmen Sandiego? (Bra) - Where in the World Is Carmen Sandiego? (Bra) - Where in the World Is Carmen Sandiego? (Bra) - - br - carmnwld.zip Megadrive @@ -99356,19 +72665,13 @@ Not to be confused with the DOS license, this Wayne's World is a platform- style Remake of the original Where in the World is Carmen Sandiego?. Features enhanced VGA graphics, sound effects, and joystick support. - - media/video/carmnwld.mp4 - media/mixrbv2/carmnwld.png - 1992 - 1992 Broderbund Software Electronic Arts Educational - Adventure 1 0 @@ -99379,14 +72682,7 @@ Remake of the original Where in the World is Carmen Sandiego?. Features enhanced carmnwld.zip Where in the World Is Carmen Sandiego? (Euro, USA) - Where in the World Is Carmen Sandiego? (Euro, USA) - Where in the World Is Carmen Sandiego? (Euro, USA) - Where in the World Is Carmen Sandiego? (Euro, USA) - - us - eu - 0 Megadrive @@ -99396,48 +72692,34 @@ Remake of the original Where in the World is Carmen Sandiego?. Features enhanced - media/video/carmnwld.mp4 - media/mixrbv2/carmnwld.png + media/video/carmnwld.mp4 + media/mixrbv2/carmnwld.png 1992 - 1992 Broderbund Software Electronic Arts Educational - Adventure 1 0 13 0 - + carmntimb.zip Where in Time Is Carmen Sandiego? (Bra) - Where in Time Is Carmen Sandiego? (Bra) - Where in Time Is Carmen Sandiego? (Bra) - Where in Time Is Carmen Sandiego? (Bra) - - br - carmntim.zip Megadrive Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time round the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!). - - media/video/carmntim.mp4 - media/mixrbv2/carmntim.png - 1992 - 1992 - 1995 Broderbund Software Electronic Arts @@ -99453,27 +72735,18 @@ Remake of the original Where in the World is Carmen Sandiego?. Features enhanced carmntim.zip Where in Time Is Carmen Sandiego? (Euro, USA) - Where in Time Is Carmen Sandiego? (Euro, USA) - Where in Time Is Carmen Sandiego? (Euro, USA) - Where in Time Is Carmen Sandiego? (Euro, USA) - - us - eu - 0 Megadrive Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time round the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!). - media/video/carmntim.mp4 - media/mixrbv2/carmntim.png + media/video/carmntim.mp4 + media/mixrbv2/carmntim.png 1992 - 1992 - 1995 Broderbund Software Electronic Arts @@ -99489,12 +72762,7 @@ Remake of the original Where in the World is Carmen Sandiego?. Features enhanced whiprushs.zip Whip Rush (Hack, Spanish) - Whip Rush (Hack, Spanish) - Whip Rush (Hack, Spanish) - - us - whiprush.zip Megadrive @@ -99510,19 +72778,13 @@ Laser is forward firing only but is rapid and strong, missiles can shoot back an Unlike most other games, your ship has variable speed, which comes in handy when negotiating different kinds of obstacles and enemies. - - media/video/whiprush.mp4 - media/mixrbv2/whiprush.png - 1990 - 1990 Vic Tokai Corporation Tokai Engineering Action - Shoot'em Up 1 0 @@ -99533,12 +72795,7 @@ Unlike most other games, your ship has variable speed, which comes in handy when whiprush.zip Whip Rush (USA) - Whip Rush (USA) - Whip Rush (USA) - - us - 0 Megadrive @@ -99555,34 +72812,27 @@ Laser is forward firing only but is rapid and strong, missiles can shoot back an Unlike most other games, your ship has variable speed, which comes in handy when negotiating different kinds of obstacles and enemies. - media/video/whiprush.mp4 - media/mixrbv2/whiprush.png + media/video/whiprush.mp4 + media/mixrbv2/whiprush.png 1990 - 1990 Vic Tokai Corporation Tokai Engineering Action - Shoot'em Up 1 0 14 0 - + whiprushj.zip Whip Rush - Wakusei Voltegas no Nazo (Jpn) - Whip Rush - Wakusei Voltegas no Nazo (Jpn) - Whip Rush - Wakusei Voltegas no Nazo (Jpn) - - jp - whiprush.zip Megadrive @@ -99598,19 +72848,13 @@ Laser is forward firing only but is rapid and strong, missiles can shoot back an Unlike most other games, your ship has variable speed, which comes in handy when negotiating different kinds of obstacles and enemies. - - media/video/whiprush.mp4 - media/mixrbv2/whiprush.png - 1990 - 1990 Vic Tokai Corporation Tokai Engineering Action - Shoot'em Up 1 0 @@ -99621,11 +72865,7 @@ Unlike most other games, your ship has variable speed, which comes in handy when wildsnak.zip Wild Snake (USA, Prototype) - Wild Snake (USA, Prototype) - - us - 0 Megadrive @@ -99634,8 +72874,8 @@ Unlike most other games, your ship has variable speed, which comes in handy when Advertising saw Tetris creator Alexey Pajitnov lend his name to the game, however Pajitnov was not involved in its development. - media/video/wildsnak.mp4 - media/mixrbv2/wildsnak.png + media/video/wildsnak.mp4 + media/mixrbv2/wildsnak.png 1994 @@ -99649,16 +72889,11 @@ Advertising saw Tetris creator Alexey Pajitnov lend his name to the game, howeve 0 0 - + arcadeghu.zip Williams Arcade's Greatest Hits (USA) - Williams Arcade's Greatest Hits (USA) - Williams Arcade's Greatest Hits (USA) - - us - arcadegh.zip Megadrive @@ -99669,14 +72904,8 @@ Joust Robotron 2084 Sinistar - - media/video/arcadegh.mp4 - media/mixrbv2/arcadegh.png - 1996 - 1996 - 1996 Williams Williams @@ -99692,13 +72921,7 @@ Sinistar wimbled.zip Wimbledon Championship Tennis (Euro) - Wimbledon Championship Tennis (Euro) - Wimbledon Championship Tennis (Euro) - Wimbledon Championship Tennis (Euro) - - eu - 0 Megadrive @@ -99706,181 +72929,123 @@ Sinistar - media/video/wimbled.mp4 - media/mixrbv2/wimbled.png + media/video/wimbled.mp4 + media/mixrbv2/wimbled.png 1993 - 1993 SEGA SEGA Sports / Tennis - Sports 1-4 0 14 0 - + wimbleds.zip Wimbledon Championship Tennis (Hack, Spanish) - Wimbledon Championship Tennis (Hack, Spanish) - Wimbledon Championship Tennis (Hack, Spanish) - Wimbledon Championship Tennis (Hack, Spanish) - - - eu - us - + wimbled.zip Megadrive The oldest of the four Grand Slam tournaments, held in London on grass every July, is the basis for this tennis game. The ball comes off the grass surface fast and low, reflecting the surface's reputation for providing the most exciting tennis. It's viewed in the typical third person perspective, although with quite a distinct 3D effect and with shadows. You can play standard 1 or 2 player matches, or play the full tournament from the quarter-final stages onwards. You can play standard shots as well as lobs and drop shots, and full service rules are featured. You can select your character and build up their skills as the game progresses. - - media/video/wimbled.mp4 - media/mixrbv2/wimbled.png - 1993 - 1993 SEGA SEGA Sports / Tennis - Sports 1-4 0 14 0 - + wimbledj.zip Wimbledon Championship Tennis (Jpn) - Wimbledon Championship Tennis (Jpn) - Wimbledon Championship Tennis (Jpn) - Wimbledon Championship Tennis (Jpn) - - jp - wimbled.zip Megadrive The oldest of the four Grand Slam tournaments, held in London on grass every July, is the basis for this tennis game. The ball comes off the grass surface fast and low, reflecting the surface's reputation for providing the most exciting tennis. It's viewed in the typical third person perspective, although with quite a distinct 3D effect and with shadows. You can play standard 1 or 2 player matches, or play the full tournament from the quarter-final stages onwards. You can play standard shots as well as lobs and drop shots, and full service rules are featured. You can select your character and build up their skills as the game progresses. - - media/video/wimbled.mp4 - media/mixrbv2/wimbled.png - 1993 - 1993 SEGA SEGA Sports / Tennis - Sports 1-4 0 14 0 - + wimbledu.zip Wimbledon Championship Tennis (USA) - Wimbledon Championship Tennis (USA) - Wimbledon Championship Tennis (USA) - Wimbledon Championship Tennis (USA) - - us - wimbled.zip Megadrive The oldest of the four Grand Slam tournaments, held in London on grass every July, is the basis for this tennis game. The ball comes off the grass surface fast and low, reflecting the surface's reputation for providing the most exciting tennis. It's viewed in the typical third person perspective, although with quite a distinct 3D effect and with shadows. You can play standard 1 or 2 player matches, or play the full tournament from the quarter-final stages onwards. You can play standard shots as well as lobs and drop shots, and full service rules are featured. You can select your character and build up their skills as the game progresses. - - media/video/wimbled.mp4 - media/mixrbv2/wimbled.png - 1993 - 1993 SEGA SEGA Sports / Tennis - Sports 1-4 0 14 0 - + wimbledup.zip Wimbledon Championship Tennis (USA, Prototype) - Wimbledon Championship Tennis (USA, Prototype) - Wimbledon Championship Tennis (USA, Prototype) - Wimbledon Championship Tennis (USA, Prototype) - - us - wimbled.zip Megadrive The oldest of the four Grand Slam tournaments, held in London on grass every July, is the basis for this tennis game. The ball comes off the grass surface fast and low, reflecting the surface's reputation for providing the most exciting tennis. It's viewed in the typical third person perspective, although with quite a distinct 3D effect and with shadows. You can play standard 1 or 2 player matches, or play the full tournament from the quarter-final stages onwards. You can play standard shots as well as lobs and drop shots, and full service rules are featured. You can select your character and build up their skills as the game progresses. - - media/video/wimbled.mp4 - media/mixrbv2/wimbled.png - 1993 - 1993 SEGA SEGA Sports / Tennis - Sports 1-4 0 14 0 - + wingswor.zip Wings of Wor (USA) - Wings of Wor (USA) - Wings of Wor (USA) - Wings of Wor (USA) - Wings of Wor (USA) - - - us - + gynoug.zip Megadrive @@ -99889,23 +73054,13 @@ The home planet of these people, Iccus, has been taken over by a virus that has Gynoug consists of 6 levels with no check points, instead you continue right where you died if you have any lifes left. Each level (except the last) has a mid-boss and a large end-boss. There are three types of shots, one that fires in a triangular fashion, one that fires more concentrated in a corridor and a bit to the back and above/below you, and one that fires to the front and back simultaneously. You can power them up in two ways, by shooting more bullets and by strengthening them. Also, feathers can increase your speed like in Gradius. - - media/video/gynoug.mp4 - media/mixrbv2/gynoug.png - - 1991 - 1991 - 1991 - 1992 1993 - 1991 Masaya Games DreamWorks Action - Shoot'em Up 1 0 @@ -99916,15 +73071,7 @@ Gynoug consists of 6 levels with no check points, instead you continue right whe wintchal.zip Winter Challenge (Euro, USA, Rev. 1) - Winter Challenge (Euro, USA, Rev. 1) - Winter Challenge (Euro, USA, Rev. 1) - Winter Challenge (Euro, USA, Rev. 1) - - eu - us - wor - 0 Megadrive @@ -99934,13 +73081,10 @@ The game features a basic 3D engine which allows to simulate slopes with ease, w - media/video/wintchal.mp4 - media/mixrbv2/wintchal.png + media/video/wintchal.mp4 + media/mixrbv2/wintchal.png - 1992 - 1992 - 1992 1992 MindSpan @@ -99953,17 +73097,11 @@ The game features a basic 3D engine which allows to simulate slopes with ease, w 9 0 - + wintchalp.zip Winter Challenge (Prototype) - Winter Challenge (Prototype) - Winter Challenge (Prototype) - Winter Challenge (Prototype) - - us - wintchal.zip Megadrive @@ -99972,14 +73110,7 @@ The game features a basic 3D engine which allows to simulate slopes with ease, w The game features a basic 3D engine which allows to simulate slopes with ease, which enhances the gameplay of some events such as the Downhill. Gameplay, as expected from a Winter sports game, relies on finding the faster trajectories in most events (Downhill, Giant Slalom, Luge and Bobsled), pacing the run correctly (Cross Country and Biathlon), skill and timing (Ski Jump), with button mashing reserved for just one (speed skating). The player (up to ten) can select his (or her) competitor face and nationality from one of 16 possible choices, and by selecting different difficulty settings, different computer controlled athletes take part in the competition along the player. - - media/video/wintchal.mp4 - media/mixrbv2/wintchal.png - - 1992 - 1992 - 1992 1992 MindSpan @@ -99992,17 +73123,11 @@ The game features a basic 3D engine which allows to simulate slopes with ease, w 9 0 - + wintolu.zip Winter Olympic Games (USA) - Winter Olympic Games (USA) - Winter Olympic Games (USA) - Winter Olympic Games (USA) - - us - wintol.zip Megadrive @@ -100011,15 +73136,8 @@ The game features a basic 3D engine which allows to simulate slopes with ease, w It includes 5 different types of sports - biathlon, alpine skiing (downhill, slalom, giant slalom and Super-G), ski jumping (90 m, 120 m), bobsleigh (2/4 men bob, 1/2 men luge) and skating (elimination, pursuit, time trial). The events use 3D views - - media/video/wintol.mp4 - media/mixrbv2/wintol.png - 1994 - 1994 - 1993 - 1993 U.S. Gold Tiertex @@ -100035,13 +73153,7 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla wintol.zip Winter Olympics (Euro) - Winter Olympics (Euro) - Winter Olympics (Euro) - Winter Olympics (Euro) - - eu - 0 Megadrive @@ -100051,14 +73163,11 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla - media/video/wintol.mp4 - media/mixrbv2/wintol.png + media/video/wintol.mp4 + media/mixrbv2/wintol.png 1994 - 1994 - 1993 - 1993 U.S. Gold Tiertex @@ -100070,17 +73179,11 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla 8 0 - + wintolj.zip Winter Olympics (Jpn) - Winter Olympics (Jpn) - Winter Olympics (Jpn) - Winter Olympics (Jpn) - - jp - wintol.zip Megadrive @@ -100089,15 +73192,8 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla It includes 5 different types of sports - biathlon, alpine skiing (downhill, slalom, giant slalom and Super-G), ski jumping (90 m, 120 m), bobsleigh (2/4 men bob, 1/2 men luge) and skating (elimination, pursuit, time trial). The events use 3D views - - media/video/wintol.mp4 - media/mixrbv2/wintol.png - 1994 - 1994 - 1993 - 1993 U.S. Gold Tiertex @@ -100109,63 +73205,69 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla 8 0 - + winx.zip Winx - Shkola Volshyebnits (Rus) - Winx - Shkola Volshyebnits (Rus) valis.zip Megadrive - - - media/mixrbv2/valis.png - + + Yuko Asou is an ordinary Japanese teenager with an ordinary life - until one day she is attacked by a monster on the street. Out of nowhere, a sword appears in her hands. She fights the monsters who have suddenly invaded the city, and is summoned to the parallel world known as Vecanti, which is ruled by a cruel tyrant named Rogles, whose actions disrupt the balance of the the worlds. Wielding the legendary Valis sword, Yuko must defeat Rogles and restore the balance. + +Valis has the same story and basic genre (platform action) as the original first game in the series; however, it is a different game with different locations, regular enemies and bosses, new cut scenes, etc. Defeating the numerous enemies populating the game world requires precise usage of jumping and ducking abilities, and attack timing. Yuko can jump very high and attack while jumping. Various power-ups are scattered through the game, many of which enhance the performance of Yuko's sword. Acting as a melee weapon in the beginning, it can be customized with power-ups and turn into a medium-range weapon, firing shots at the enemies - with proper power-ups, also in different directions. Boss enemies typically have different attack patterns and require different strategies to defeat them. + + - + 1991 + Riot + Renovation Products - + Role playing games + 1 0 - 0 + 17 0 - + winx3d.zip Winx 3D Volshebnoe Priklyuchenie (Rus) - Winx 3D Volshebnoe Priklyuchenie (Rus) - - ru - valis3.zip Megadrive - - - media/mixrbv2/valis3.png - + + Somewhere in the Dark World, evil rears its ugly head once again... + +A black-hearted man named Glames, possessor of a sword named Leethus, threatens the Human World, the Dream World, and the Dark World with complete and utter destruction. A young girl from the Dark World named Cham escapes from Glames, and seeks help to destroy him. + +She comes to the Human World, searching for the Valis Warrior, Yuko Ahso, and more importantly, the Valis Sword. + +Yuko must now help Cham defeat Glames before the three worlds are torn apart! + +New improvements over the previous two Valis games include 3 playable characters, 3 unique weapons for each character, and greater, more powerful magic spells. + + - + 1992 + Telenet + Telenet - + Platform + 1 0 - 0 + 16 0 - + wiznlizu.zip Wiz'n'Liz (USA) - Wiz'n'Liz (USA) - Wiz'n'Liz (USA) - - us - wiznliz.zip Megadrive @@ -100174,14 +73276,8 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla Catch all the wabbits in tons of levels in several difficulty settings. Create magical words and mix ingredients for extra lives, bonus levels and other surprises. Features a password save system so you can take off where you left. - - media/video/wiznliz.mp4 - media/mixrbv2/wiznliz.png - 1993 - 1993 - 1993 Psygnosis Bizarre Creations @@ -100197,13 +73293,7 @@ Catch all the wabbits in tons of levels in several difficulty settings. Create m wiznliz.zip Wiz'n'Liz - The Frantic Wabbit Wescue (Euro) - Wiz'n'Liz - The Frantic Wabbit Wescue (Euro) - Wiz'n'Liz - The Frantic Wabbit Wescue (Euro) - - eu - us - 0 Megadrive @@ -100213,13 +73303,11 @@ Catch all the wabbits in tons of levels in several difficulty settings. Create m - media/video/wiznliz.mp4 - media/mixrbv2/wiznliz.png + media/video/wiznliz.mp4 + media/mixrbv2/wiznliz.png 1993 - 1993 - 1993 Psygnosis Bizarre Creations @@ -100231,16 +73319,11 @@ Catch all the wabbits in tons of levels in several difficulty settings. Create m 17 0 - + wiznlizs.zip Wiz'n'Liz - The Frantic Wabbit Wescue (Hack, Spanish) - Wiz'n'Liz - The Frantic Wabbit Wescue (Hack, Spanish) - Wiz'n'Liz - The Frantic Wabbit Wescue (Hack, Spanish) - - eu - wiznliz.zip Megadrive @@ -100249,14 +73332,8 @@ Catch all the wabbits in tons of levels in several difficulty settings. Create m Catch all the wabbits in tons of levels in several difficulty settings. Create magical words and mix ingredients for extra lives, bonus levels and other surprises. Features a password save system so you can take off where you left. - - media/video/wiznliz.mp4 - media/mixrbv2/wiznliz.png - 1993 - 1993 - 1993 Psygnosis Bizarre Creations @@ -100268,18 +73345,11 @@ Catch all the wabbits in tons of levels in several difficulty settings. Create m 17 0 - + immortalj.zip Wizard of the Immortal (Jpn) - Wizard of the Immortal (Jpn) - Wizard of the Immortal (Jpn) - Wizard of the Immortal (Jpn) - Wizard of the Immortal (Jpn) - - - jp - + immortal.zip Megadrive @@ -100292,14 +73362,8 @@ The Immortal is the prototype of a trial-and-error game. Progress is made by enc The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, The Immortal surprises with a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. The dungeon isn't empty: some friedlies may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, of course, but you may restart each level as often as you like. Levels can be skipped by entering passwords. - - media/video/immortal.mp4 - media/mixrbv2/immortal.png - 1991 - 1991 - 1993 Sandcastle Electronic Arts @@ -100311,15 +73375,11 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo 16 0 - + wolfchlds.zip Wolfchild (Hack,Spanish) - Wolfchild (Hack,Spanish) - - us - wolfchld.zip Megadrive @@ -100327,10 +73387,6 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies. - - media/video/wolfchld.mp4 - media/mixrbv2/wolfchld.png - 1993 @@ -100338,7 +73394,6 @@ As Saul, it is your job to traverse five different areas on your way to Draxx. W Core Design Action - Platform 1 0 @@ -100349,11 +73404,7 @@ As Saul, it is your job to traverse five different areas on your way to Draxx. W wolfchld.zip Wolfchild (USA) - Wolfchild (USA) - - us - 0 Megadrive @@ -100362,8 +73413,8 @@ As Saul, it is your job to traverse five different areas on your way to Draxx. W As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies. - media/video/wolfchld.mp4 - media/mixrbv2/wolfchld.png + media/video/wolfchld.mp4 + media/mixrbv2/wolfchld.png 1993 @@ -100372,59 +73423,84 @@ As Saul, it is your job to traverse five different areas on your way to Draxx. W Core Design Action - Platform 1 0 14 0 - + wolfstn3d.zip - Wolfenstein 3D (HB, fv11 fix) Wolfenstein 3D (HB, fv11 fix) - - us - + Megadrive + + 2015 + + gasega68k + gasega68k + 0 + 0 + 0 + + + wolverin.zip + + Wolverine - Adamantium Rage (Euro, USA) + 0 - Megadrive 32X + Megadrive - In Wolfenstein 3D, the player assumes the role of Allied spy William "B.J." Blazkowicz during World War II as he escapes from the Nazi German prison Castle Wolfenstein and carries out a series of crucial missions against the Nazis. The player traverses through each of the game's levels to find an elevator to the next level or kill a final boss, fighting Nazi soldiers, dogs, and other enemies with knives, pistols, and other guns. + Side scrolling platform beat-em-up. Wolverine, aka Logan, searches desperately for clues about his past and his identify. Using the computers of the X-Men mansion, Wolverine soon receives coordinates to somewhere in Canada and is told to come alone. As the missions and levels progress he finds clues which lead him inevitably on to the next level. + +The main character has a very large selection of combat moves, and also has great agility and the ability to climb walls using his wrist-spikes. Bonus pickups are provided in the level maps. Many of them are hidden very thoroughly which invites the player to use Wolverine's agility and climbing abilities to explore every corner. + +Levels include: + The Secret Lab, + The ninja training camp, + Tokyo, + Hallucinogenic world, + The inner circle, + The mysterious underworld + +Some characters and enemies encountered are : + The Black Queen, + Bloodscream, + The crystal dragon, + Cyber, + Destroyer program, + Elsie Dee, + Fugue, + Geist, + Lady Deathstrike, + Shinobi Shaw, + Trifusion. + - media/video/wolfstn3d.mp4 - media/mixrbv2/wolfstn3d.png + media/video/wolverin.mp4 + media/mixrbv2/wolverin.png - + 1994 - JLF65 - JLF65 + Teeny Weeny Games + Acclaim - Shooter / 1st person - Shooter + Platform 1 0 - 0 + 13 0 - wolverin.zip + wolverinredux.zip - Wolverine - Adamantium Rage (Euro, USA) - Wolverine - Adamantium Rage (Euro, USA) - Wolverine - Adamantium Rage (Euro, USA) - Wolverine - Adamantium Rage (Euro, USA) + Wolverine - Adamantium Redux (Hack) - - eu - us - wor - - 0 + wolverin.zip Megadrive Side scrolling platform beat-em-up. Wolverine, aka Logan, searches desperately for clues about his past and his identify. Using the computers of the X-Men mansion, Wolverine soon receives coordinates to somewhere in Canada and is told to come alone. As the missions and levels progress he finds clues which lead him inevitably on to the next level. @@ -100453,56 +73529,24 @@ Some characters and enemies encountered are : Trifusion. - - media/video/wolverin.mp4 - media/mixrbv2/wolverin.png - - 1994 1994 - 1994 Teeny Weeny Games Acclaim Platform - Action 1 0 13 0 - - wolverinredux.zip - - Wolverine - Adamantium Redux (Hack) - - wolverin - - - 2021 - - BillyTime! Games - BillyTime! Games - 0 - 0 - 0 - wboy3.zip Wonder Boy III - Monster Lair (Euro) ~ Monster Lair (Jpn) - Wonder Boy III - Monster Lair (Euro) ~ Monster Lair (Jpn) - Wonder Boy III - Monster Lair (Euro) ~ Monster Lair (Jpn) - Wonder Boy III - Monster Lair (Euro) ~ Monster Lair (Jpn) - Wonder Boy III - Monster Lair (Euro) ~ Monster Lair (Jpn) - - jp - eu - wor - 0 Megadrive @@ -100516,39 +73560,27 @@ If your vitality gets low in each scene, you'll lose a life. You can also choose - media/video/wboy3.mp4 - media/mixrbv2/wboy3.png + media/video/wboy3.mp4 + media/mixrbv2/wboy3.png - 1991 1990 - 1991 - 1990 Westone SEGA Adventure - Action 1-2 0 13 0 - + wboy3ac.zip Wonder Boy III - Monster Lair (Hack, Arcade Colors) - Wonder Boy III - Monster Lair (Hack, Arcade Colors) - Wonder Boy III - Monster Lair (Hack, Arcade Colors) - Wonder Boy III - Monster Lair (Hack, Arcade Colors) - Wonder Boy III - Monster Lair (Hack, Arcade Colors) - - - jp - eu - + wboy3.zip Megadrive @@ -100561,40 +73593,24 @@ In the shooter scenes, you ride your pink friend as you make your way through th If your vitality gets low in each scene, you'll lose a life. You can also choose to have Wonder Girl join you, as two players can play the game. - - media/video/wboy3.mp4 - media/mixrbv2/wboy3.png - - 1991 1990 - 1991 - 1990 Westone SEGA Adventure - Action 1-2 0 13 0 - + wboy3s.zip Wonder Boy III - Monster Lair (Hack, Spanish) - Wonder Boy III - Monster Lair (Hack, Spanish) - Wonder Boy III - Monster Lair (Hack, Spanish) - Wonder Boy III - Monster Lair (Hack, Spanish) - Wonder Boy III - Monster Lair (Hack, Spanish) - - - jp - eu - + wboy3.zip Megadrive @@ -100607,21 +73623,13 @@ In the shooter scenes, you ride your pink friend as you make your way through th If your vitality gets low in each scene, you'll lose a life. You can also choose to have Wonder Girl join you, as two players can play the game. - - media/video/wboy3.mp4 - media/mixrbv2/wboy3.png - - 1991 1990 - 1991 - 1990 Westone SEGA Adventure - Action 1-2 0 @@ -100632,17 +73640,7 @@ If your vitality gets low in each scene, you'll lose a life. You can also choose wboymw.zip Wonder Boy in Monster World (Euro, USA) - Wonder Boy in Monster World (Euro, USA) - Wonder Boy in Monster World (Euro, USA) - Wonder Boy in Monster World (Euro, USA) - Wonder Boy in Monster World (Euro, USA) - Wonder Boy in Monster World (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -100653,42 +73651,27 @@ Wonder Boy In Monster World puts you in control of Shion in his quest to save Mo Wonder Boy In Monster World is the third game in the Monster World spin-off series. In Japan the game is called Wonder Boy 5: Monster World 3. - media/video/wboymw.mp4 - media/mixrbv2/wboymw.png + media/video/wboymw.mp4 + media/mixrbv2/wboymw.png - 1992 - 1992 - 1991 1991 - 1992 Westone SEGA Adventure - Platform - Role playing games 1 0 14 0 - + wboymwi.zip Wonder Boy in Monster World (Hack, Italian) - Wonder Boy in Monster World (Hack, Italian) - Wonder Boy in Monster World (Hack, Italian) - Wonder Boy in Monster World (Hack, Italian) - Wonder Boy in Monster World (Hack, Italian) - Wonder Boy in Monster World (Hack, Italian) - - - us - eu - + wboymw.zip Megadrive @@ -100698,43 +73681,24 @@ Wonder Boy In Monster World puts you in control of Shion in his quest to save Mo Wonder Boy In Monster World is the third game in the Monster World spin-off series. In Japan the game is called Wonder Boy 5: Monster World 3. - - media/video/wboymw.mp4 - media/mixrbv2/wboymw.png - - 1992 - 1992 - 1991 1991 - 1992 Westone SEGA Adventure - Platform - Role playing games 1 0 14 0 - + wboy5.zip Wonder Boy V - Monster World III (Jpn, Kor) - Wonder Boy V - Monster World III (Jpn, Kor) - Wonder Boy V - Monster World III (Jpn, Kor) - Wonder Boy V - Monster World III (Jpn, Kor) - Wonder Boy V - Monster World III (Jpn, Kor) - Wonder Boy V - Monster World III (Jpn, Kor) - - - jp - kr - + wboymw.zip Megadrive @@ -100744,23 +73708,13 @@ Wonder Boy In Monster World puts you in control of Shion in his quest to save Mo Wonder Boy In Monster World is the third game in the Monster World spin-off series. In Japan the game is called Wonder Boy 5: Monster World 3. - - media/video/wboymw.mp4 - media/mixrbv2/wboymw.png - - 1992 - 1992 - 1991 1991 - 1992 Westone SEGA Adventure - Platform - Role playing games 1 0 @@ -100771,23 +73725,17 @@ Wonder Boy In Monster World is the third game in the Monster World spin-off seri wondlib.zip Wonder Library (Jpn) - Wonder Library (Jpn) - Wonder Library (Jpn) - - jp - 0 Megadrive Wonder Library is a very rare Sega Mega Drive cartridge which shipped with some variants of the Japanese Wondermega. When hooked up to a Mega Drive connected to the Sega Mega-CD (or a Wondermega), a specific but presently unknown (possibly Sony-made, JVC-made, or Aplix-made) type of book-on-CD can be played. As with other Wondermega-related products, the cartridge features Wonder Dog heavily. It is unknown whether or not any emulator can use a cart-boot feature to run this game (some do support Flux, which works similarly, so it is possible). - media/mixrbv2/wondlib.png + media/mixrbv2/wondlib.png 1995 - 1993 Victor Entertainment Victor Entertainment @@ -100798,19 +73746,11 @@ Wonder Boy In Monster World is the third game in the Monster World spin-off seri 0 0 - + wcsb.zip World Championship Soccer (USA) ~ World Cup Soccer (Jpn) - World Championship Soccer (USA) ~ World Cup Soccer (Jpn) - World Championship Soccer (USA) ~ World Cup Soccer (Jpn) - World Championship Soccer (USA) ~ World Cup Soccer (Jpn) - World Championship Soccer (USA) ~ World Cup Soccer (Jpn) - - - us - jp - + wcup90.zip Megadrive @@ -100820,41 +73760,24 @@ Once you pick your team you can also select which players you want on the field, The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. Whereas later sports games often carry heavy focus on the attention to detail, this game is rather simplified -- you can only control the player closest to the ball, for example, and it is missing many of the rules of soccer such as penalty flags and offsides. - - media/video/wcup90.mp4 - media/mixrbv2/wcup90.png - - 1990 1989 - 1990 - 1989 - 1989 SEGA SEGA Sports - Sports / Soccer 1-2 0 12 0 - + wcs.zip World Championship Soccer (USA, Rev. B) ~ World Cup Soccer (Jpn, Rev. B) - World Championship Soccer (USA, Rev. B) ~ World Cup Soccer (Jpn, Rev. B) - World Championship Soccer (USA, Rev. B) ~ World Cup Soccer (Jpn, Rev. B) - World Championship Soccer (USA, Rev. B) ~ World Cup Soccer (Jpn, Rev. B) - World Championship Soccer (USA, Rev. B) ~ World Cup Soccer (Jpn, Rev. B) - - - us - jp - + wcup90.zip Megadrive @@ -100864,41 +73787,24 @@ Once you pick your team you can also select which players you want on the field, The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. Whereas later sports games often carry heavy focus on the attention to detail, this game is rather simplified -- you can only control the player closest to the ball, for example, and it is missing many of the rules of soccer such as penalty flags and offsides. - - media/video/wcup90.mp4 - media/mixrbv2/wcup90.png - - 1990 1989 - 1990 - 1989 - 1989 SEGA SEGA Sports - Sports / Soccer 1-2 0 12 0 - + wcsa.zip World Championship Soccer (USA, v1.2) ~ World Cup Soccer (Jpn, v1.2) - World Championship Soccer (USA, v1.2) ~ World Cup Soccer (Jpn, v1.2) - World Championship Soccer (USA, v1.2) ~ World Cup Soccer (Jpn, v1.2) - World Championship Soccer (USA, v1.2) ~ World Cup Soccer (Jpn, v1.2) - World Championship Soccer (USA, v1.2) ~ World Cup Soccer (Jpn, v1.2) - - - us - jp - + wcup90.zip Megadrive @@ -100908,22 +73814,13 @@ Once you pick your team you can also select which players you want on the field, The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. Whereas later sports games often carry heavy focus on the attention to detail, this game is rather simplified -- you can only control the player closest to the ball, for example, and it is missing many of the rules of soccer such as penalty flags and offsides. - - media/video/wcup90.mp4 - media/mixrbv2/wcup90.png - - 1990 1989 - 1990 - 1989 - 1989 SEGA SEGA Sports - Sports / Soccer 1-2 0 @@ -100934,13 +73831,7 @@ The action is viewed from above with large player sprites. Violent play is encou wcs2.zip World Championship Soccer II (Euro) - World Championship Soccer II (Euro) - World Championship Soccer II (Euro) - - eu - us - 0 Megadrive @@ -100950,36 +73841,27 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png + media/video/wcs2.mp4 + media/mixrbv2/wcs2.png 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p18.zip World Championship Soccer II (Prototype G, 19940222) - World Championship Soccer II (Prototype G, 19940222) - World Championship Soccer II (Prototype G, 19940222) - - us - wcs2.zip Megadrive @@ -100988,37 +73870,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p16.zip World Championship Soccer II (Prototype J, 19940228) - World Championship Soccer II (Prototype J, 19940228) - World Championship Soccer II (Prototype J, 19940228) - - us - wcs2.zip Megadrive @@ -101027,37 +73896,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p15.zip World Championship Soccer II (Prototype N, 19940303) - World Championship Soccer II (Prototype N, 19940303) - World Championship Soccer II (Prototype N, 19940303) - - us - wcs2.zip Megadrive @@ -101066,37 +73922,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p14.zip World Championship Soccer II (Prototype O, 19940303) - World Championship Soccer II (Prototype O, 19940303) - World Championship Soccer II (Prototype O, 19940303) - - us - wcs2.zip Megadrive @@ -101105,37 +73948,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p13.zip World Championship Soccer II (Prototype P, 19940304) - World Championship Soccer II (Prototype P, 19940304) - World Championship Soccer II (Prototype P, 19940304) - - us - wcs2.zip Megadrive @@ -101144,37 +73974,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p11.zip World Championship Soccer II (Prototype R, 19940309) - World Championship Soccer II (Prototype R, 19940309) - World Championship Soccer II (Prototype R, 19940309) - - us - wcs2.zip Megadrive @@ -101183,37 +74000,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p10.zip World Championship Soccer II (Prototype U, 19940314) - World Championship Soccer II (Prototype U, 19940314) - World Championship Soccer II (Prototype U, 19940314) - - us - wcs2.zip Megadrive @@ -101222,37 +74026,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p09.zip World Championship Soccer II (Prototype Y, 19940318) - World Championship Soccer II (Prototype Y, 19940318) - World Championship Soccer II (Prototype Y, 19940318) - - us - wcs2.zip Megadrive @@ -101261,37 +74052,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p17.zip World Championship Soccer II (Prototype, 19940223) - World Championship Soccer II (Prototype, 19940223) - World Championship Soccer II (Prototype, 19940223) - - us - wcs2.zip Megadrive @@ -101300,37 +74078,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p12.zip World Championship Soccer II (Prototype, 19940309) - World Championship Soccer II (Prototype, 19940309) - World Championship Soccer II (Prototype, 19940309) - - us - wcs2.zip Megadrive @@ -101339,37 +74104,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p08.zip World Championship Soccer II (Prototype, 19940323) - World Championship Soccer II (Prototype, 19940323) - World Championship Soccer II (Prototype, 19940323) - - us - wcs2.zip Megadrive @@ -101378,37 +74130,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p07.zip World Championship Soccer II (Prototype, 19940324) - World Championship Soccer II (Prototype, 19940324) - World Championship Soccer II (Prototype, 19940324) - - us - wcs2.zip Megadrive @@ -101417,37 +74156,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p06.zip World Championship Soccer II (Prototype, 19940325) - World Championship Soccer II (Prototype, 19940325) - World Championship Soccer II (Prototype, 19940325) - - us - wcs2.zip Megadrive @@ -101456,37 +74182,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p05.zip World Championship Soccer II (Prototype, 19940326) - World Championship Soccer II (Prototype, 19940326) - World Championship Soccer II (Prototype, 19940326) - - us - wcs2.zip Megadrive @@ -101495,37 +74208,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p04.zip World Championship Soccer II (Prototype, 19940327) - World Championship Soccer II (Prototype, 19940327) - World Championship Soccer II (Prototype, 19940327) - - us - wcs2.zip Megadrive @@ -101534,37 +74234,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p02.zip World Championship Soccer II (Prototype, 19940329) - World Championship Soccer II (Prototype, 19940329) - World Championship Soccer II (Prototype, 19940329) - - us - wcs2.zip Megadrive @@ -101573,37 +74260,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p03.zip World Championship Soccer II (Prototype, 19940329-B) - World Championship Soccer II (Prototype, 19940329-B) - World Championship Soccer II (Prototype, 19940329-B) - - us - wcs2.zip Megadrive @@ -101612,37 +74286,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2p01.zip World Championship Soccer II (Prototype, 19940330) - World Championship Soccer II (Prototype, 19940330) - World Championship Soccer II (Prototype, 19940330) - - us - wcs2.zip Megadrive @@ -101651,37 +74312,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2u.zip World Championship Soccer II (USA) - World Championship Soccer II (USA) - World Championship Soccer II (USA) - - us - wcs2.zip Megadrive @@ -101690,37 +74338,24 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 0 0 - + wcs2up.zip World Championship Soccer II (USA, Prototype) - World Championship Soccer II (USA, Prototype) - World Championship Soccer II (USA, Prototype) - - us - wcs2.zip Megadrive @@ -101729,21 +74364,13 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam It does not feature the FIFA logo or license and is more of a violent soccer game without yellow cards and penalties. - - media/video/wcs2.mp4 - media/mixrbv2/wcs2.png - 1994 - 1994 - 1994 SEGA SEGA Sports - Sports / Soccer - N/A 1-4 0 @@ -101754,12 +74381,7 @@ It does not feature the FIFA logo or license and is more of a violent soccer gam wclead.zip World Class Leaderboard Golf (Euro) - World Class Leaderboard Golf (Euro) - World Class Leaderboard Golf (Euro) - - eu - 0 Megadrive @@ -101770,34 +74392,27 @@ A course editor is provided. The courses provided include real courses like St. The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented "RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the gameplay. - media/video/wclead.mp4 - media/mixrbv2/wclead.png + media/video/wclead.mp4 + media/mixrbv2/wclead.png 1992 - 1992 U.S. Gold Access Games Sports / Golf - Sports 1-4 0 12 0 - + wcleadu.zip World Class Leaderboard Golf (USA) - World Class Leaderboard Golf (USA) - World Class Leaderboard Golf (USA) - - us - wclead.zip Megadrive @@ -101807,19 +74422,13 @@ A course editor is provided. The courses provided include real courses like St. The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented "RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the gameplay. - - media/video/wclead.mp4 - media/mixrbv2/wclead.png - 1992 - 1992 U.S. Gold Access Games Sports / Golf - Sports 1-4 0 @@ -101830,14 +74439,7 @@ The PC version revolutionized the use of the PC speaker to reproduce voice sampl wcup90.zip World Cup Italia '90 (Euro) - World Cup Italia '90 (Euro) - World Cup Italia '90 (Euro) - World Cup Italia '90 (Euro) - World Cup Italia '90 (Euro) - - eu - 0 Megadrive @@ -101848,21 +74450,16 @@ Once you pick your team you can also select which players you want on the field, The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. Whereas later sports games often carry heavy focus on the attention to detail, this game is rather simplified -- you can only control the player closest to the ball, for example, and it is missing many of the rules of soccer such as penalty flags and offsides. - media/video/wcup90.mp4 - media/mixrbv2/wcup90.png + media/video/wcup90.mp4 + media/mixrbv2/wcup90.png - 1990 1989 - 1990 - 1989 - 1989 SEGA SEGA Sports - Sports / Soccer 1-2 0 @@ -101873,52 +74470,34 @@ The action is viewed from above with large player sprites. Violent play is encou wcup94.zip World Cup USA 94 (Euro, USA, Kor) - World Cup USA 94 (Euro, USA, Kor) - World Cup USA 94 (Euro, USA, Kor) - World Cup USA 94 (Euro, USA, Kor) - - eu - us - wor - 0 Megadrive For the third World Cup in succession, US Gold had the license to produce the official game. They entrusted Tiertex with the task, who produced a top-down game recreating the full tournament. As well as the 24 teams who qualified for the tournament, other significant footballing nations like England, France and Denmark could be drafted in. The presentation of the menus is largely icon-based, with the official mascot featuring prominently. Tackling is difficult and passing is easy, making for a flowing end-to-end style of play. - media/video/wcup94.mp4 - media/mixrbv2/wcup94.png + media/video/wcup94.mp4 + media/mixrbv2/wcup94.png - 1994 - 1994 - 1994 1994 U.S. Gold Tiertex Sports / Soccer - Sports 1-4 0 13 0 - + whs.zip World Heroes (Hack, Spanish) - World Heroes (Hack, Spanish) - World Heroes (Hack, Spanish) - World Heroes (Hack, Spanish) - - us - wh.zip Megadrive @@ -101926,36 +74505,24 @@ The action is viewed from above with large player sprites. Violent play is encou Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whj.zip World Heroes (Jpn) - World Heroes (Jpn) - World Heroes (Jpn) - World Heroes (Jpn) - - jp - wh.zip Megadrive @@ -101963,36 +74530,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whjp5.zip World Heroes (Jpn, Prototype, 19940330) - World Heroes (Jpn, Prototype, 19940330) - World Heroes (Jpn, Prototype, 19940330) - World Heroes (Jpn, Prototype, 19940330) - - asi - wh.zip Megadrive @@ -102000,36 +74555,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whjp4.zip World Heroes (Jpn, Prototype, 19940408) - World Heroes (Jpn, Prototype, 19940408) - World Heroes (Jpn, Prototype, 19940408) - World Heroes (Jpn, Prototype, 19940408) - - asi - wh.zip Megadrive @@ -102037,36 +74580,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whjp3.zip World Heroes (Jpn, Prototype, 19940415) - World Heroes (Jpn, Prototype, 19940415) - World Heroes (Jpn, Prototype, 19940415) - World Heroes (Jpn, Prototype, 19940415) - - asi - wh.zip Megadrive @@ -102074,36 +74605,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whjp1.zip World Heroes (Jpn, Prototype, 19940420, broken - C05 missing) - World Heroes (Jpn, Prototype, 19940420, broken - C05 missing) - World Heroes (Jpn, Prototype, 19940420, broken - C05 missing) - World Heroes (Jpn, Prototype, 19940420, broken - C05 missing) - - asi - wh.zip Megadrive @@ -102111,36 +74630,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whjp2.zip World Heroes (Jpn, Prototype, 19940420-B) - World Heroes (Jpn, Prototype, 19940420-B) - World Heroes (Jpn, Prototype, 19940420-B) - World Heroes (Jpn, Prototype, 19940420-B) - - asi - wh.zip Megadrive @@ -102148,19 +74655,13 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 @@ -102171,13 +74672,7 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, wh.zip World Heroes (USA) - World Heroes (USA) - World Heroes (USA) - World Heroes (USA) - - us - 0 Megadrive @@ -102186,35 +74681,27 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - media/video/wh.mp4 - media/mixrbv2/wh.png + media/video/wh.mp4 + media/mixrbv2/wh.png 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp13.zip World Heroes (USA, Prototype, 19940223) - World Heroes (USA, Prototype, 19940223) - World Heroes (USA, Prototype, 19940223) - World Heroes (USA, Prototype, 19940223) - - us - wh.zip Megadrive @@ -102222,36 +74709,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp12.zip World Heroes (USA, Prototype, 19940303) - World Heroes (USA, Prototype, 19940303) - World Heroes (USA, Prototype, 19940303) - World Heroes (USA, Prototype, 19940303) - - us - wh.zip Megadrive @@ -102259,36 +74734,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp11.zip World Heroes (USA, Prototype, 19940307) - World Heroes (USA, Prototype, 19940307) - World Heroes (USA, Prototype, 19940307) - World Heroes (USA, Prototype, 19940307) - - us - wh.zip Megadrive @@ -102296,36 +74759,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp10.zip World Heroes (USA, Prototype, 19940309) - World Heroes (USA, Prototype, 19940309) - World Heroes (USA, Prototype, 19940309) - World Heroes (USA, Prototype, 19940309) - - us - wh.zip Megadrive @@ -102333,36 +74784,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp09.zip World Heroes (USA, Prototype, 19940315) - World Heroes (USA, Prototype, 19940315) - World Heroes (USA, Prototype, 19940315) - World Heroes (USA, Prototype, 19940315) - - us - wh.zip Megadrive @@ -102370,36 +74809,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp08.zip World Heroes (USA, Prototype, 19940316) - World Heroes (USA, Prototype, 19940316) - World Heroes (USA, Prototype, 19940316) - World Heroes (USA, Prototype, 19940316) - - us - wh.zip Megadrive @@ -102407,36 +74834,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp07.zip World Heroes (USA, Prototype, 19940318) - World Heroes (USA, Prototype, 19940318) - World Heroes (USA, Prototype, 19940318) - World Heroes (USA, Prototype, 19940318) - - us - wh.zip Megadrive @@ -102444,36 +74859,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp06.zip World Heroes (USA, Prototype, 19940322, broken - C07 missing) - World Heroes (USA, Prototype, 19940322, broken - C07 missing) - World Heroes (USA, Prototype, 19940322, broken - C07 missing) - World Heroes (USA, Prototype, 19940322, broken - C07 missing) - - us - wh.zip Megadrive @@ -102481,36 +74884,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp05.zip World Heroes (USA, Prototype, 19940323) - World Heroes (USA, Prototype, 19940323) - World Heroes (USA, Prototype, 19940323) - World Heroes (USA, Prototype, 19940323) - - us - wh.zip Megadrive @@ -102518,36 +74909,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp04.zip World Heroes (USA, Prototype, 19940324) - World Heroes (USA, Prototype, 19940324) - World Heroes (USA, Prototype, 19940324) - World Heroes (USA, Prototype, 19940324) - - us - wh.zip Megadrive @@ -102555,36 +74934,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp03.zip World Heroes (USA, Prototype, 19940330) - World Heroes (USA, Prototype, 19940330) - World Heroes (USA, Prototype, 19940330) - World Heroes (USA, Prototype, 19940330) - - us - wh.zip Megadrive @@ -102592,36 +74959,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp01.zip World Heroes (USA, Prototype, 19940331) - World Heroes (USA, Prototype, 19940331) - World Heroes (USA, Prototype, 19940331) - World Heroes (USA, Prototype, 19940331) - - us - wh.zip Megadrive @@ -102629,36 +74984,24 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + whp02.zip World Heroes (USA, Prototype, 19940331-B) - World Heroes (USA, Prototype, 19940331-B) - World Heroes (USA, Prototype, 19940331-B) - World Heroes (USA, Prototype, 19940331-B) - - us - wh.zip Megadrive @@ -102666,141 +75009,82 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, you'll fight your way through standard-fare one-on-one matches or take on an opponent in a Deathmatch, where spiked walls and landmines add to the danger. - - media/video/wh.mp4 - media/mixrbv2/wh.png - 1994 - 1994 ADK SEGA Action - Fight 1-2 0 12 0 - + worldillj.zip World of Illusion - Fushigi na Magic Box (Jpn) - World of Illusion - Fushigi na Magic Box (Jpn) - World of Illusion - Fushigi na Magic Box (Jpn) - World of Illusion - Fushigi na Magic Box (Jpn) - World of Illusion - Fushigi na Magic Box (Jpn) - World of Illusion - Fushigi na Magic Box (Jpn) - - - jp - + worldill.zip Megadrive World of Illusion is sort of a follow-up to Castle of Illusion. Mickey Mouse and Donald Duck are taken to a magic world and have to get back home. In order to do that, they can play magical tricks and interact to each other in a 2-player mode. Like other Disney games for SEGA consoles of the same period, the game has cartoon-like graphics and is played as a side-scrolling platformer. - - media/video/worldill.mp4 - media/mixrbv2/worldill.png - - 1992 - 1992 - 1992 - 1992 1992 SEGA SEGA Action - Platform 1-2 0 15 0 - + worldilljp1.zip World of Illusion - Fushigi na Magic Box (Jpn, Prototype A) - World of Illusion - Fushigi na Magic Box (Jpn, Prototype A) - World of Illusion - Fushigi na Magic Box (Jpn, Prototype A) - World of Illusion - Fushigi na Magic Box (Jpn, Prototype A) - World of Illusion - Fushigi na Magic Box (Jpn, Prototype A) - World of Illusion - Fushigi na Magic Box (Jpn, Prototype A) - - - jp - wor - + worldill.zip Megadrive World of Illusion is sort of a follow-up to Castle of Illusion. Mickey Mouse and Donald Duck are taken to a magic world and have to get back home. In order to do that, they can play magical tricks and interact to each other in a 2-player mode. Like other Disney games for SEGA consoles of the same period, the game has cartoon-like graphics and is played as a side-scrolling platformer. - - media/video/worldill.mp4 - media/mixrbv2/worldill.png - - 1992 - 1992 - 1992 - 1992 1992 SEGA SEGA Action - Platform 1-2 0 15 0 - + worldilljp2.zip World of Illusion - Fushigi na Magic Box (Jpn, Prototype B) - World of Illusion - Fushigi na Magic Box (Jpn, Prototype B) - World of Illusion - Fushigi na Magic Box (Jpn, Prototype B) - World of Illusion - Fushigi na Magic Box (Jpn, Prototype B) - World of Illusion - Fushigi na Magic Box (Jpn, Prototype B) - World of Illusion - Fushigi na Magic Box (Jpn, Prototype B) - - - kr - us - + worldill.zip Megadrive World of Illusion is sort of a follow-up to Castle of Illusion. Mickey Mouse and Donald Duck are taken to a magic world and have to get back home. In order to do that, they can play magical tricks and interact to each other in a 2-player mode. Like other Disney games for SEGA consoles of the same period, the game has cartoon-like graphics and is played as a side-scrolling platformer. - - media/video/worldill.mp4 - media/mixrbv2/worldill.png - - 1992 - 1992 - 1992 - 1992 1992 SEGA SEGA Action - Platform 1-2 0 @@ -102811,119 +75095,69 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, worldill.zip World of Illusion Starring Mickey Mouse and Donald Duck (Euro) - World of Illusion Starring Mickey Mouse and Donald Duck (Euro) - World of Illusion Starring Mickey Mouse and Donald Duck (Euro) - World of Illusion Starring Mickey Mouse and Donald Duck (Euro) - World of Illusion Starring Mickey Mouse and Donald Duck (Euro) - World of Illusion Starring Mickey Mouse and Donald Duck (Euro) - - eu - 0 Megadrive World of Illusion is sort of a follow-up to Castle of Illusion. Mickey Mouse and Donald Duck are taken to a magic world and have to get back home. In order to do that, they can play magical tricks and interact to each other in a 2-player mode. Like other Disney games for SEGA consoles of the same period, the game has cartoon-like graphics and is played as a side-scrolling platformer. - media/video/worldill.mp4 - media/mixrbv2/worldill.png + media/video/worldill.mp4 + media/mixrbv2/worldill.png - 1992 - 1992 - 1992 - 1992 1992 SEGA SEGA Action - Platform 1-2 0 15 0 - + worldills.zip World of Illusion Starring Mickey Mouse and Donald Duck (Hack, Spanish) - World of Illusion Starring Mickey Mouse and Donald Duck (Hack, Spanish) - World of Illusion Starring Mickey Mouse and Donald Duck (Hack, Spanish) - World of Illusion Starring Mickey Mouse and Donald Duck (Hack, Spanish) - World of Illusion Starring Mickey Mouse and Donald Duck (Hack, Spanish) - World of Illusion Starring Mickey Mouse and Donald Duck (Hack, Spanish) - - - eu - kr - us - + worldill.zip Megadrive World of Illusion is sort of a follow-up to Castle of Illusion. Mickey Mouse and Donald Duck are taken to a magic world and have to get back home. In order to do that, they can play magical tricks and interact to each other in a 2-player mode. Like other Disney games for SEGA consoles of the same period, the game has cartoon-like graphics and is played as a side-scrolling platformer. - - media/video/worldill.mp4 - media/mixrbv2/worldill.png - - 1992 - 1992 - 1992 - 1992 1992 SEGA SEGA Action - Platform 1-2 0 15 0 - + worldillu.zip World of Illusion Starring Mickey Mouse and Donald Duck (USA, Kor) - World of Illusion Starring Mickey Mouse and Donald Duck (USA, Kor) - World of Illusion Starring Mickey Mouse and Donald Duck (USA, Kor) - World of Illusion Starring Mickey Mouse and Donald Duck (USA, Kor) - World of Illusion Starring Mickey Mouse and Donald Duck (USA, Kor) - World of Illusion Starring Mickey Mouse and Donald Duck (USA, Kor) - - - us - kr - + worldill.zip Megadrive World of Illusion is sort of a follow-up to Castle of Illusion. Mickey Mouse and Donald Duck are taken to a magic world and have to get back home. In order to do that, they can play magical tricks and interact to each other in a 2-player mode. Like other Disney games for SEGA consoles of the same period, the game has cartoon-like graphics and is played as a side-scrolling platformer. - - media/video/worldill.mp4 - media/mixrbv2/worldill.png - - 1992 - 1992 - 1992 - 1992 1992 SEGA SEGA Action - Platform 1-2 0 @@ -102934,19 +75168,15 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, wsb95.zip World Series Baseball '95 (USA) - World Series Baseball '95 (USA) - - us - 0 Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png + media/video/wsb95.mp4 + media/mixrbv2/wsb95.png 1995 @@ -102955,32 +75185,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p23.zip World Series Baseball '95 (USA, Prototype, 19941208) - World Series Baseball '95 (USA, Prototype, 19941208) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -102988,32 +75208,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p22.zip World Series Baseball '95 (USA, Prototype, 19941214) - World Series Baseball '95 (USA, Prototype, 19941214) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103021,32 +75231,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p21.zip World Series Baseball '95 (USA, Prototype, 19941228-SB) - World Series Baseball '95 (USA, Prototype, 19941228-SB) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103054,32 +75254,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p20.zip World Series Baseball '95 (USA, Prototype, 19950101-TST) - World Series Baseball '95 (USA, Prototype, 19950101-TST) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103087,32 +75277,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p19.zip World Series Baseball '95 (USA, Prototype, 19950103-TST) - World Series Baseball '95 (USA, Prototype, 19950103-TST) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103120,32 +75300,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p18.zip World Series Baseball '95 (USA, Prototype, 19950105) - World Series Baseball '95 (USA, Prototype, 19950105) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103153,32 +75323,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p17.zip World Series Baseball '95 (USA, Prototype, 19950109-TST) - World Series Baseball '95 (USA, Prototype, 19950109-TST) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103186,32 +75346,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p16.zip World Series Baseball '95 (USA, Prototype, 19950110) - World Series Baseball '95 (USA, Prototype, 19950110) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103219,32 +75369,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p15.zip World Series Baseball '95 (USA, Prototype, 19950114-RM) - World Series Baseball '95 (USA, Prototype, 19950114-RM) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103252,32 +75392,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p14.zip World Series Baseball '95 (USA, Prototype, 19950116) - World Series Baseball '95 (USA, Prototype, 19950116) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103285,32 +75415,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p13.zip World Series Baseball '95 (USA, Prototype, 19950118-RM) - World Series Baseball '95 (USA, Prototype, 19950118-RM) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103318,32 +75438,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p12.zip World Series Baseball '95 (USA, Prototype, 19950120) - World Series Baseball '95 (USA, Prototype, 19950120) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103351,32 +75461,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p11.zip World Series Baseball '95 (USA, Prototype, 19950125) - World Series Baseball '95 (USA, Prototype, 19950125) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103384,32 +75484,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p10.zip World Series Baseball '95 (USA, Prototype, 19950130) - World Series Baseball '95 (USA, Prototype, 19950130) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103417,32 +75507,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p09.zip World Series Baseball '95 (USA, Prototype, 19950202) - World Series Baseball '95 (USA, Prototype, 19950202) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103450,32 +75530,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p08.zip World Series Baseball '95 (USA, Prototype, 19950203) - World Series Baseball '95 (USA, Prototype, 19950203) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103483,32 +75553,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p07.zip World Series Baseball '95 (USA, Prototype, 19950207) - World Series Baseball '95 (USA, Prototype, 19950207) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103516,32 +75576,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p05.zip World Series Baseball '95 (USA, Prototype, 19950209) - World Series Baseball '95 (USA, Prototype, 19950209) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103549,32 +75599,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p06.zip World Series Baseball '95 (USA, Prototype, 19950209-B) - World Series Baseball '95 (USA, Prototype, 19950209-B) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103582,32 +75622,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p04.zip World Series Baseball '95 (USA, Prototype, 19950211) - World Series Baseball '95 (USA, Prototype, 19950211) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103615,32 +75645,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p03.zip World Series Baseball '95 (USA, Prototype, 19950212) - World Series Baseball '95 (USA, Prototype, 19950212) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103648,32 +75668,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p02.zip World Series Baseball '95 (USA, Prototype, 19950213) - World Series Baseball '95 (USA, Prototype, 19950213) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103681,32 +75691,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 16 0 - + wsb95p01.zip World Series Baseball '95 (USA, Prototype, 19950214) - World Series Baseball '95 (USA, Prototype, 19950214) - - us - wsb95.zip Megadrive A standard update from the previous game, World Series Baseball, the 1995 edition features updated rosters with 700 players. All 28 teams are present and the stadiums they play in show digitized players and animations. The game supports battery back-up and the ability to play as legends such as Dizzy Dean, Lou Gehrig and Ty Cobb. - - media/video/wsb95.mp4 - media/mixrbv2/wsb95.png - 1995 @@ -103714,8 +75714,6 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports - Action 1-2 0 @@ -103726,19 +75724,15 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, wsb96.zip World Series Baseball '96 (USA) - World Series Baseball '96 (USA) - - us - 0 Megadrive World Series Baseball '96 is a follow-up to the previous two Genesis games in the series with the rosters and stats of the 1995 MLB season as well as the schedule for the 1996 season. It has all 700 players and 28 teams and stadiums. The game types include Exhibition, League, Playoffs, Batting Practice, Homerun Derby, and Classic Homerun Derby. There is also a possibility to play an All-Star game. Trading can be enabled or disabled and the season length options are 13, 26, 52, 104 and 162. - media/video/wsb96.mp4 - media/mixrbv2/wsb96.png + media/video/wsb96.mp4 + media/mixrbv2/wsb96.png 1996 @@ -103747,8 +75741,6 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports - Sports / Baseball - Action 1-2 0 @@ -103759,19 +75751,15 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, wsb98.zip World Series Baseball '98 (USA) - World Series Baseball '98 (USA) - - us - 0 Megadrive World Series Baseball 98 is the fourth Genesis game in the baseball series. This entry has the rosters and stats of the 1997 MLB season (including interleague play) as well as updated statistics for the 1996 season featured in the previous game. Once again all 28 teams are featured. The game types are identical to before: Exhibition, League, Playoffs, Batting Practice, Homerun Derby, and Classic Homerun Derby, along with All-Star games. Trading can be enabled or disabled. The gameplay and visuals are identical to the previous game. A new feature is that statistics are tracked through 27 categories and next to the overall progress in a league for instance, league leaders, team leaders, team statistics and team standings are saved to the cartridge battery. - media/video/wsb98.mp4 - media/mixrbv2/wsb98.png + media/video/wsb98.mp4 + media/mixrbv2/wsb98.png 1997 @@ -103780,8 +75768,6 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports - Sports / Baseball - Action 1-2 0 @@ -103792,19 +75778,15 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, wsb.zip World Series Baseball (USA) - World Series Baseball (USA) - - us - 0 Megadrive World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box. - media/video/wsb.mp4 - media/mixrbv2/wsb.png + media/video/wsb.mp4 + media/mixrbv2/wsb.png 1994 @@ -103813,31 +75795,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports 1-2 0 18 0 - + wsbp10.zip World Series Baseball (USA, Prototype, 19931001) - World Series Baseball (USA, Prototype, 19931001) - - us - wsb.zip Megadrive World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box. - - media/video/wsb.mp4 - media/mixrbv2/wsb.png - 1994 @@ -103845,31 +75818,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports 1-2 0 18 0 - + wsbp09.zip World Series Baseball (USA, Prototype, 19931222) - World Series Baseball (USA, Prototype, 19931222) - - us - wsb.zip Megadrive World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box. - - media/video/wsb.mp4 - media/mixrbv2/wsb.png - 1994 @@ -103877,31 +75841,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports 1-2 0 18 0 - + wsbp08.zip World Series Baseball (USA, Prototype, 19931226) - World Series Baseball (USA, Prototype, 19931226) - - us - wsb.zip Megadrive World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box. - - media/video/wsb.mp4 - media/mixrbv2/wsb.png - 1994 @@ -103909,31 +75864,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports 1-2 0 18 0 - + wsbp07.zip World Series Baseball (USA, Prototype, 19931229) - World Series Baseball (USA, Prototype, 19931229) - - us - wsb.zip Megadrive World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box. - - media/video/wsb.mp4 - media/mixrbv2/wsb.png - 1994 @@ -103941,31 +75887,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports 1-2 0 18 0 - + wsbp06.zip World Series Baseball (USA, Prototype, 19940103) - World Series Baseball (USA, Prototype, 19940103) - - us - wsb.zip Megadrive World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box. - - media/video/wsb.mp4 - media/mixrbv2/wsb.png - 1994 @@ -103973,31 +75910,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports 1-2 0 18 0 - + wsbp05.zip World Series Baseball (USA, Prototype, 19940106) - World Series Baseball (USA, Prototype, 19940106) - - us - wsb.zip Megadrive World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box. - - media/video/wsb.mp4 - media/mixrbv2/wsb.png - 1994 @@ -104005,31 +75933,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports 1-2 0 18 0 - + wsbp04.zip World Series Baseball (USA, Prototype, 19940116) - World Series Baseball (USA, Prototype, 19940116) - - us - wsb.zip Megadrive World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box. - - media/video/wsb.mp4 - media/mixrbv2/wsb.png - 1994 @@ -104037,31 +75956,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports 1-2 0 18 0 - + wsbp03.zip World Series Baseball (USA, Prototype, 19940218) - World Series Baseball (USA, Prototype, 19940218) - - us - wsb.zip Megadrive World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box. - - media/video/wsb.mp4 - media/mixrbv2/wsb.png - 1994 @@ -104069,31 +75979,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports 1-2 0 18 0 - + wsbp02.zip World Series Baseball (USA, Prototype, 19940304) - World Series Baseball (USA, Prototype, 19940304) - - us - wsb.zip Megadrive World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box. - - media/video/wsb.mp4 - media/mixrbv2/wsb.png - 1994 @@ -104101,31 +76002,22 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports 1-2 0 18 0 - + wsbp01.zip World Series Baseball (USA, Prototype, 19940527) - World Series Baseball (USA, Prototype, 19940527) - - us - wsb.zip Megadrive World Series Baseball is the first game in the long-running SEGA series. With all 28 teams it featured the then brand new 6 division alignment and had all 700 players. It has a play-by-play feature, the Home Run Derby and players are able to play a 162-game season and are able to keep full statistics for every player, thanks to a battery backup. It also allows players to use the first-person perspective view from the batters box. - - media/video/wsb.mp4 - media/mixrbv2/wsb.png - 1994 @@ -104133,79 +76025,52 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, SEGA Sports / Baseball - Sports 1-2 0 18 0 - + worldtss.zip World Trophy Soccer (Hack, Spanish) - World Trophy Soccer (Hack, Spanish) - World Trophy Soccer (Hack, Spanish) - World Trophy Soccer (Hack, Spanish) - - us - euroclub.zip Megadrive European Club Soccer has dozens of teams from all across Europe (around 170), and each country is represented by at least two teams. In addition to correct club names, it also has recognizable imitations of team badges and kits; although more elaborate kits (such as those worn by Juventus, FC Porto or Celtic F.C.) are simplified (Juventus have a silver shirt, Porto blue and Celtic green). Player names, on the other hand, were made by mixing names found on real squads. Portuguese teams, for instance, had a large number of Yugoslavian players in the early 1990s, and that was reflected by players with names such as Valentim Ivic (of Valentim Loureiro and Tomislav Ivic, then Boavista FC chairman and S.L. Benfica manager, respectively). Names could not be changed, and since the game lacked a battery, it does not store changes done to kits and passwords were used to resume tournaments (example of a password sheet). Rotherham United are included amongst the English clubs despite never playing in the top tier of English football, this is due to the developer, Krisalis Software, being based in Rotherham. All other clubs have played in their own country's top tier. - - media/video/euroclub.mp4 - media/mixrbv2/euroclub.png - 1992 - 1993 - 1992 Krisalis Software Krisalis Software Sports / Soccer - Sports 1-2 0 18 0 - + worldts.zip World Trophy Soccer (USA) - World Trophy Soccer (USA) - World Trophy Soccer (USA) - World Trophy Soccer (USA) - - us - euroclub.zip Megadrive European Club Soccer has dozens of teams from all across Europe (around 170), and each country is represented by at least two teams. In addition to correct club names, it also has recognizable imitations of team badges and kits; although more elaborate kits (such as those worn by Juventus, FC Porto or Celtic F.C.) are simplified (Juventus have a silver shirt, Porto blue and Celtic green). Player names, on the other hand, were made by mixing names found on real squads. Portuguese teams, for instance, had a large number of Yugoslavian players in the early 1990s, and that was reflected by players with names such as Valentim Ivic (of Valentim Loureiro and Tomislav Ivic, then Boavista FC chairman and S.L. Benfica manager, respectively). Names could not be changed, and since the game lacked a battery, it does not store changes done to kits and passwords were used to resume tournaments (example of a password sheet). Rotherham United are included amongst the English clubs despite never playing in the top tier of English football, this is due to the developer, Krisalis Software, being based in Rotherham. All other clubs have played in their own country's top tier. - - media/video/euroclub.mp4 - media/mixrbv2/euroclub.png - 1992 - 1993 - 1992 Krisalis Software Krisalis Software Sports / Soccer - Sports 1-2 0 @@ -104216,7 +76081,6 @@ Featuring a cast of characters ranging from ninjas to a cybernetic supersoldier, worms.zip Worms (Euro) - Worms (Euro) 0 Megadrive @@ -104230,12 +76094,11 @@ There's a lot of weapons available - the standard ones as bazookas (which is aff There are 10 styles of terrain, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). Shots leave craters in the ground, and complex tunnels can be formed. - media/video/worms.mp4 - media/mixrbv2/worms.png + media/video/worms.mp4 + media/mixrbv2/worms.png 1994 - 1996 Ocean Team 17 @@ -104247,15 +76110,11 @@ There are 10 styles of terrain, ranging from forests and deserts to Candy land a 13 0 - + wormsp.zip Worms (Euro, Prototype) - Worms (Euro, Prototype) - - eu - worms.zip Megadrive @@ -104267,13 +76126,8 @@ There's a lot of weapons available - the standard ones as bazookas (which is aff There are 10 styles of terrain, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). Shots leave craters in the ground, and complex tunnels can be formed. - - media/video/worms.mp4 - media/mixrbv2/worms.png - 1994 - 1996 Ocean Team 17 @@ -104289,16 +76143,7 @@ There are 10 styles of terrain, ranging from forests and deserts to Candy land a wrestwar.zip Wrestle War (Euro, Jpn) - Wrestle War (Euro, Jpn) - Wrestle War (Euro, Jpn) - Wrestle War (Euro, Jpn) - Wrestle War (Euro, Jpn) - - jp - eu - wor - 0 Megadrive @@ -104307,38 +76152,27 @@ There are 10 styles of terrain, ranging from forests and deserts to Candy land a The ring is done in pseudo 3D. The graphics are sprites, but you can move along the Z and X axes and the ring will instantly rotate 90 degrees to give a better view of the action if you are blocked in. Your available moves are punch, kick, and grab. You must try to wear down your opponent's life bar, then pin them. - media/video/wrestwar.mp4 - media/mixrbv2/wrestwar.png + media/video/wrestwar.mp4 + media/mixrbv2/wrestwar.png - 1991 - 1991 1991 SEGA SEGA Sports - Fight 1-2 0 13 0 - + wrestwarp.zip Wrestle War (Jpn, Prototype) - Wrestle War (Jpn, Prototype) - Wrestle War (Jpn, Prototype) - Wrestle War (Jpn, Prototype) - Wrestle War (Jpn, Prototype) - - - jp - wor - + wrestwar.zip Megadrive @@ -104346,77 +76180,47 @@ The ring is done in pseudo 3D. The graphics are sprites, but you can move along The ring is done in pseudo 3D. The graphics are sprites, but you can move along the Z and X axes and the ring will instantly rotate 90 degrees to give a better view of the action if you are blocked in. Your available moves are punch, kick, and grab. You must try to wear down your opponent's life bar, then pin them. - - media/video/wrestwar.mp4 - media/mixrbv2/wrestwar.png - - 1991 - 1991 1991 SEGA SEGA Sports - Fight 1-2 0 13 0 - + wrstball.zip Wrestleball (Jpn) - Wrestleball (Jpn) - Wrestleball (Jpn) - Wrestleball (Jpn) - Wrestleball (Jpn) - Wrestleball (Jpn) - Wrestleball (Jpn) - - - jp - + powerbal.zip Megadrive In this game you take on the role of 1 out of 8 teams who represent various nations vying to become the Powerball champions. Powerball is a game consisting of a hybrid of sports such as American football, soccer and rugby. You play on an 100 yard field trying to score on the opposing team. Scoring consists of either running into your opponent's end zone holding the powerball for a touchdown or kicking the ball into your opponent's net to score a goal. Goals are worth 1 point, and touchdowns are worth 3 points. The game modes are 1 or 2 player exhibition play, and 1 or 2 player league play. League play allows you to use bonus points, and distribute them to your teammates to improve their statistics. - - media/video/powerbal.mp4 - media/mixrbv2/powerbal.png - 1991 - 1991 Namco Namco Sports / Rugby - Sports 1-2 0 0 0 - + wukong.zip Wu Kong Wai Zhuan (Chi) - Wu Kong Wai Zhuan (Chi) - Wu Kong Wai Zhuan (Chi) - Wu Kong Wai Zhuan (Chi) - Wu Kong Wai Zhuan (Chi) - Wu Kong Wai Zhuan (Chi) - - cn - 0 Megadrive @@ -104425,8 +76229,8 @@ The ring is done in pseudo 3D. The graphics are sprites, but you can move along After putting the finishing touches on his new time machine, the prestigious Dr. Tang steps back to admire his life's work only to see it vanish before his very eyes. Waking up hundreds of years in the past, the doctor's young and careless neighbor soon realizes the shocking mistake he made while playing around in the laboratory. Pursued by hordes of fierce demons, will he survive long enough to retrieve the time machine and return home? - media/video/wukong.mp4 - media/mixrbv2/wukong.png + media/video/wukong.mp4 + media/mixrbv2/wukong.png 1998 @@ -104445,11 +76249,7 @@ After putting the finishing touches on his new time machine, the prestigious Dr. wwfraw.zip WWF Raw (World) - WWF Raw (World) - - wor - 0 Megadrive @@ -104460,21 +76260,16 @@ In this game, you attempt to pin your opponent to the mat by reducing his power This game supports up to 4 simultaneous players, and has the following game modes: One-on-One, Tag Team, Bedlam, Survivor Series, Royal Rumble, Raw Endurance Match, and Rematch. - media/video/wwfraw.mp4 - media/mixrbv2/wwfraw.png + media/video/wwfraw.mp4 + media/mixrbv2/wwfraw.png - 1995 - 1994 - 1995 1994 Sculptured Software Acclaim Sports / Wrestling - Sports - Fight 1-4 0 @@ -104485,32 +76280,23 @@ This game supports up to 4 simultaneous players, and has the following game mode wwfroyal.zip WWF Royal Rumble (World) - WWF Royal Rumble (World) - - wor - 0 Megadrive Control one of twelve World Wrestling Federation stars in a "no holds barred brawl" -- in other words, do whatever moves you want, from choke holds, piledrivers, and even chair slams, until your opponent is knocked out. You can even go outside the ring if you like. Several modes of play are available, including one-on-one, tag team (two-on-two), and three-on-three tag team. You can play as the following WWF wresters: Bret Hart, Razor Ramon, Randy Savage, Shawn Michaels, The Undertaker, Tatanka, Mr. Perfect, Crush, Ric Flair, Yokozuna, Ted Dibiase, and Lex Luger. - media/video/wwfroyal.mp4 - media/mixrbv2/wwfroyal.png + media/video/wwfroyal.mp4 + media/mixrbv2/wwfroyal.png - 1993 1993 - 1993 - 1994 Sculptured Software Acclaim Sports / Wrestling - Sports - Fight 1-2 0 @@ -104521,35 +76307,23 @@ This game supports up to 4 simultaneous players, and has the following game mode wwfsup.zip WWF Super WrestleMania (Euro, USA) - WWF Super WrestleMania (Euro, USA) - WWF Super WrestleMania (Euro, USA) - WWF Super WrestleMania (Euro, USA) - - eu - us - wor - 0 Megadrive This was the first ever WWF licensed game for the SNES and Sega Genesis consoles. It featured one-on-one, tag team, and Survivor Series matches. The two versions were not identical because they featured some different characters for each console. The Genesis had: Hulk Hogan, Papa Shango, Ultimate Warrior, Macho Man, British Bulldog, IRS, Ted Dibiase, Shawn Michaels. Meanwhile the SNES had: Macho Man, Undertaker, Jake The Snake, Hulk Hogan, Earthquake, The Road Warriors, Typhoon, Ted Dibiase, and Sid Justice. - media/video/wwfsup.mp4 - media/mixrbv2/wwfsup.png + media/video/wwfsup.mp4 + media/mixrbv2/wwfsup.png - 1992 1992 - 1992 Flying Edge Acclaim Sports / Wrestling - Sports - Fight 1-2 0 @@ -104560,13 +76334,7 @@ This game supports up to 4 simultaneous players, and has the following game mode wwfag.zip WWF WrestleMania - The Arcade Game (Euro, USA) - WWF WrestleMania - The Arcade Game (Euro, USA) - WWF WrestleMania - The Arcade Game (Euro, USA) - - eu - us - 0 Megadrive @@ -104576,35 +76344,27 @@ Although it is a wrestling title, this game is structured a lot like a one-on-on - media/video/wwfag.mp4 - media/mixrbv2/wwfag.png + media/video/wwfag.mp4 + media/mixrbv2/wwfag.png 1995 - 1995 Sculptured Software Acclaim Sports / Wrestling - Sports - Fight 1-2 0 10 0 - + wwfagp.zip WWF WrestleMania - The Arcade Game (USA, Prototype) - WWF WrestleMania - The Arcade Game (USA, Prototype) - WWF WrestleMania - The Arcade Game (USA, Prototype) - - us - wwfag.zip Megadrive @@ -104613,20 +76373,13 @@ Although it is a wrestling title, this game is structured a lot like a one-on-on Although it is a wrestling title, this game is structured a lot like a one-on-one fighter. It is very fast-paced, and features crazy special moves. Also, each match is divided into a series of rounds, much like a fighting game. Instead of each round ending in a KO, each round simply ends when you force the other wrestler(s) to fall by reducing their energy meter. Game modes include single player arcade mode, tournament mode, and vs mode for 1-on-1 multiplayer. - - media/video/wwfag.mp4 - media/mixrbv2/wwfag.png - 1995 - 1995 Sculptured Software Acclaim Sports / Wrestling - Sports - Fight 1-2 0 @@ -104637,8 +76390,6 @@ Although it is a wrestling title, this game is structured a lot like a one-on-on xmen.zip X-Men (Euro) - X-Men (Euro) - X-Men (Euro) 0 Megadrive @@ -104650,12 +76401,11 @@ Professor X's Danger Room is a training facility that can fully re-create enviro In this side scrolling action game, you can control one of 4 playable characters: Gambit, Nightcrawler, Wolverine, or Cyclops. In addition, you can call upon 4 other X-Men in when necessary. - media/video/xmen.mp4 - media/mixrbv2/xmen.png + media/video/xmen.mp4 + media/mixrbv2/xmen.png 1993 - 1993 Western Technologies SEGA @@ -104667,16 +76417,11 @@ In this side scrolling action game, you can control one of 4 playable characters 14 0 - + xmenu.zip X-Men (USA) - X-Men (USA) - X-Men (USA) - - us - xmen.zip Megadrive @@ -104686,13 +76431,8 @@ Professor X's Danger Room is a training facility that can fully re-create enviro In this side scrolling action game, you can control one of 4 playable characters: Gambit, Nightcrawler, Wolverine, or Cyclops. In addition, you can call upon 4 other X-Men in when necessary. - - media/video/xmen.mp4 - media/mixrbv2/xmen.png - 1993 - 1993 Western Technologies SEGA @@ -104708,15 +76448,7 @@ In this side scrolling action game, you can control one of 4 playable characters xmen2.zip X-Men 2 - Clone Wars (Euro, USA) - X-Men 2 - Clone Wars (Euro, USA) - X-Men 2 - Clone Wars (Euro, USA) - X-Men 2 - Clone Wars (Euro, USA) - - eu - us - wor - 0 Megadrive @@ -104726,12 +76458,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png + media/video/xmen2.mp4 + media/mixrbv2/xmen2.png 1995 - 1995 Headgames SEGA @@ -104743,18 +76474,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2s.zip X-Men 2 - Clone Wars (Hack, Spanish) - X-Men 2 - Clone Wars (Hack, Spanish) - X-Men 2 - Clone Wars (Hack, Spanish) - X-Men 2 - Clone Wars (Hack, Spanish) - - - eu - us - + xmen2.zip Megadrive @@ -104763,13 +76487,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -104781,18 +76500,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p19.zip X-Men 2 - Clone Wars (Prototype, 19940506) - X-Men 2 - Clone Wars (Prototype, 19940506) - X-Men 2 - Clone Wars (Prototype, 19940506) - X-Men 2 - Clone Wars (Prototype, 19940506) - - - eu - us - + xmen2.zip Megadrive @@ -104801,13 +76513,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -104819,18 +76526,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p18.zip X-Men 2 - Clone Wars (Prototype, 19940510) - X-Men 2 - Clone Wars (Prototype, 19940510) - X-Men 2 - Clone Wars (Prototype, 19940510) - X-Men 2 - Clone Wars (Prototype, 19940510) - - - eu - us - + xmen2.zip Megadrive @@ -104839,13 +76539,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -104857,18 +76552,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p17.zip X-Men 2 - Clone Wars (Prototype, 19941018) - X-Men 2 - Clone Wars (Prototype, 19941018) - X-Men 2 - Clone Wars (Prototype, 19941018) - X-Men 2 - Clone Wars (Prototype, 19941018) - - - eu - us - + xmen2.zip Megadrive @@ -104877,13 +76565,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -104895,18 +76578,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p16.zip X-Men 2 - Clone Wars (Prototype, 19941117) - X-Men 2 - Clone Wars (Prototype, 19941117) - X-Men 2 - Clone Wars (Prototype, 19941117) - X-Men 2 - Clone Wars (Prototype, 19941117) - - - eu - us - + xmen2.zip Megadrive @@ -104915,13 +76591,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -104933,18 +76604,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p15.zip X-Men 2 - Clone Wars (Prototype, 19941123) - X-Men 2 - Clone Wars (Prototype, 19941123) - X-Men 2 - Clone Wars (Prototype, 19941123) - X-Men 2 - Clone Wars (Prototype, 19941123) - - - eu - us - + xmen2.zip Megadrive @@ -104953,13 +76617,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -104971,18 +76630,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p14.zip X-Men 2 - Clone Wars (Prototype, 19941128) - X-Men 2 - Clone Wars (Prototype, 19941128) - X-Men 2 - Clone Wars (Prototype, 19941128) - X-Men 2 - Clone Wars (Prototype, 19941128) - - - eu - us - + xmen2.zip Megadrive @@ -104991,13 +76643,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105009,18 +76656,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p13.zip X-Men 2 - Clone Wars (Prototype, 19941130) - X-Men 2 - Clone Wars (Prototype, 19941130) - X-Men 2 - Clone Wars (Prototype, 19941130) - X-Men 2 - Clone Wars (Prototype, 19941130) - - - eu - us - + xmen2.zip Megadrive @@ -105029,13 +76669,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105047,18 +76682,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p12.zip X-Men 2 - Clone Wars (Prototype, 19941202) - X-Men 2 - Clone Wars (Prototype, 19941202) - X-Men 2 - Clone Wars (Prototype, 19941202) - X-Men 2 - Clone Wars (Prototype, 19941202) - - - eu - us - + xmen2.zip Megadrive @@ -105067,13 +76695,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105085,18 +76708,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p11.zip X-Men 2 - Clone Wars (Prototype, 19941203) - X-Men 2 - Clone Wars (Prototype, 19941203) - X-Men 2 - Clone Wars (Prototype, 19941203) - X-Men 2 - Clone Wars (Prototype, 19941203) - - - eu - us - + xmen2.zip Megadrive @@ -105105,13 +76721,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105123,18 +76734,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p10.zip X-Men 2 - Clone Wars (Prototype, 19941206) - X-Men 2 - Clone Wars (Prototype, 19941206) - X-Men 2 - Clone Wars (Prototype, 19941206) - X-Men 2 - Clone Wars (Prototype, 19941206) - - - eu - us - + xmen2.zip Megadrive @@ -105143,13 +76747,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105161,18 +76760,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p09.zip X-Men 2 - Clone Wars (Prototype, 19941207) - X-Men 2 - Clone Wars (Prototype, 19941207) - X-Men 2 - Clone Wars (Prototype, 19941207) - X-Men 2 - Clone Wars (Prototype, 19941207) - - - eu - us - + xmen2.zip Megadrive @@ -105181,13 +76773,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105199,18 +76786,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p08.zip X-Men 2 - Clone Wars (Prototype, 19941208) - X-Men 2 - Clone Wars (Prototype, 19941208) - X-Men 2 - Clone Wars (Prototype, 19941208) - X-Men 2 - Clone Wars (Prototype, 19941208) - - - eu - us - + xmen2.zip Megadrive @@ -105219,13 +76799,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105237,18 +76812,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p07.zip X-Men 2 - Clone Wars (Prototype, 19941209) - X-Men 2 - Clone Wars (Prototype, 19941209) - X-Men 2 - Clone Wars (Prototype, 19941209) - X-Men 2 - Clone Wars (Prototype, 19941209) - - - eu - us - + xmen2.zip Megadrive @@ -105257,13 +76825,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105275,18 +76838,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p06.zip X-Men 2 - Clone Wars (Prototype, 19941210) - X-Men 2 - Clone Wars (Prototype, 19941210) - X-Men 2 - Clone Wars (Prototype, 19941210) - X-Men 2 - Clone Wars (Prototype, 19941210) - - - eu - us - + xmen2.zip Megadrive @@ -105295,13 +76851,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105313,18 +76864,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p04.zip X-Men 2 - Clone Wars (Prototype, 19941211) - X-Men 2 - Clone Wars (Prototype, 19941211) - X-Men 2 - Clone Wars (Prototype, 19941211) - X-Men 2 - Clone Wars (Prototype, 19941211) - - - eu - us - + xmen2.zip Megadrive @@ -105333,13 +76877,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105351,18 +76890,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p05.zip X-Men 2 - Clone Wars (Prototype, 19941211-A) - X-Men 2 - Clone Wars (Prototype, 19941211-A) - X-Men 2 - Clone Wars (Prototype, 19941211-A) - X-Men 2 - Clone Wars (Prototype, 19941211-A) - - - eu - us - + xmen2.zip Megadrive @@ -105371,13 +76903,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105389,18 +76916,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p03.zip X-Men 2 - Clone Wars (Prototype, 19941214) - X-Men 2 - Clone Wars (Prototype, 19941214) - X-Men 2 - Clone Wars (Prototype, 19941214) - X-Men 2 - Clone Wars (Prototype, 19941214) - - - eu - us - + xmen2.zip Megadrive @@ -105409,13 +76929,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105427,18 +76942,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p02.zip X-Men 2 - Clone Wars (Prototype, 19941215) - X-Men 2 - Clone Wars (Prototype, 19941215) - X-Men 2 - Clone Wars (Prototype, 19941215) - X-Men 2 - Clone Wars (Prototype, 19941215) - - - eu - us - + xmen2.zip Megadrive @@ -105447,13 +76955,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105465,18 +76968,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xmen2p01.zip X-Men 2 - Clone Wars (Prototype, 19941216) - X-Men 2 - Clone Wars (Prototype, 19941216) - X-Men 2 - Clone Wars (Prototype, 19941216) - X-Men 2 - Clone Wars (Prototype, 19941216) - - - eu - us - + xmen2.zip Megadrive @@ -105485,13 +76981,8 @@ The gameplay of this adventure is similar to side-scrolling action of the previo The gameplay of this adventure is similar to side-scrolling action of the previous title. You have more playable characters this time: Beast, Gambit, Nightcrawler, Psylocke, Wolverine, Cyclops and even Magneto. - - media/video/xmen2.mp4 - media/mixrbv2/xmen2.png - 1995 - 1995 Headgames SEGA @@ -105503,15 +76994,11 @@ The gameplay of this adventure is similar to side-scrolling action of the previo 18 0 - + xpertsp.zip X-perts (Prototype) - X-perts (Prototype) - - us - xperts.zip Megadrive @@ -105535,10 +77022,6 @@ The game modeled all 20 levels of the lab in real time, so even when you left a The game was broken down into chapters (save points) and each chapter remembered the status of the entire lab environment (enemies, flooded areas, broken power grids, hacked computers, active forcefields.) - - media/video/xperts.mp4 - media/mixrbv2/xperts.png - 1996 @@ -105546,7 +77029,6 @@ The game was broken down into chapters (save points) and each chapter remembered SEGA Adventure - Beat'em Up 1 0 @@ -105557,11 +77039,7 @@ The game was broken down into chapters (save points) and each chapter remembered xperts.zip X-perts (USA) - X-perts (USA) - - us - 0 Megadrive @@ -105586,8 +77064,8 @@ The game modeled all 20 levels of the lab in real time, so even when you left a The game was broken down into chapters (save points) and each chapter remembered the status of the entire lab environment (enemies, flooded areas, broken power grids, hacked computers, active forcefields.) - media/video/xperts.mp4 - media/mixrbv2/xperts.png + media/video/xperts.mp4 + media/mixrbv2/xperts.png 1996 @@ -105596,32 +77074,23 @@ The game was broken down into chapters (save points) and each chapter remembered SEGA Adventure - Beat'em Up 1 0 5 0 - + xdrs.zip XDR - X Dazedly Ray (Hack, Spanish) - XDR - X Dazedly Ray (Hack, Spanish) - - jp - xdr.zip Megadrive XDR is a horizontal scrolling shooter in the mold of Gradius, featuring upgradable weapons and six stages of shooting action. The game features a vague science fiction theme, and includes six stages with a boss at the end of each. There are three difficulty settings. - - media/video/xdr.mp4 - media/mixrbv2/xdr.png - 1990 @@ -105639,11 +77108,7 @@ The game was broken down into chapters (save points) and each chapter remembered xdr.zip XDR - X Dazedly Ray (Jpn) - XDR - X Dazedly Ray (Jpn) - - jp - 0 Megadrive @@ -105651,8 +77116,8 @@ The game was broken down into chapters (save points) and each chapter remembered - media/video/xdr.mp4 - media/mixrbv2/xdr.png + media/video/xdr.mp4 + media/mixrbv2/xdr.png 1990 @@ -105671,19 +77136,15 @@ The game was broken down into chapters (save points) and each chapter remembered xenocrisis.zip Xeno Crisis (HB, World) - Xeno Crisis (HB, World) - - wor - 0 Megadrive Xeno Crisis is an arena shooter in which up to two players enter a ravaged research outpost to confront an alien menace and get out alive! Run and gun your way through thousands of adversaries as you search for the source of the deadly alien outbreak. - media/video/xenocrisis.mp4 - media/mixrbv2/xenocrisis.png + media/video/xenocrisis.mp4 + media/mixrbv2/xenocrisis.png 2019 @@ -105692,7 +77153,6 @@ The game was broken down into chapters (save points) and each chapter remembered Bitmap Bureau Action - Shooter 1-2 0 @@ -105703,11 +77163,7 @@ The game was broken down into chapters (save points) and each chapter remembered xenon2.zip Xenon 2 - Megablast (Euro) - Xenon 2 - Megablast (Euro) - - eu - 0 Megadrive @@ -105719,8 +77175,8 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B - media/video/xenon2.mp4 - media/mixrbv2/xenon2.png + media/video/xenon2.mp4 + media/mixrbv2/xenon2.png 1992 @@ -105735,15 +77191,11 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B 16 0 - + xenon2ac.zip Xenon 2 - Megablast (Hack, Amiga Colors) - Xenon 2 - Megablast (Hack, Amiga Colors) - - eu - xenon2.zip Megadrive @@ -105754,10 +77206,6 @@ The first part of the game has an organic feel to it, while the second part of t A typical Bitmap Brothers smash, the game is also famous for its soundtrack by British electronica group Bomb The Bass. - - media/video/xenon2.mp4 - media/mixrbv2/xenon2.png - 1992 @@ -105771,15 +77219,11 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B 16 0 - + xenon2s.zip Xenon 2 - Megablast (Hack, Spanish) - Xenon 2 - Megablast (Hack, Spanish) - - eu - xenon2.zip Megadrive @@ -105790,10 +77234,6 @@ The first part of the game has an organic feel to it, while the second part of t A typical Bitmap Brothers smash, the game is also famous for its soundtrack by British electronica group Bomb The Bass. - - media/video/xenon2.mp4 - media/mixrbv2/xenon2.png - 1992 @@ -105811,19 +77251,15 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B xiaomo.zip Xiao Monv - Magic Girl (Chi) - Xiao Monv - Magic Girl (Chi) - - cn - 0 Megadrive ALAH NEEDS A SAVIOR! Deep within the vast expanse of the universe, the people of Planet Alah enjoyed a peaceful and prosperous existence. As with any flourishing culture, there have been those who have been jealous of Alah's success, watching, waiting and waiting for their moment ... In an evil fleet, reaching the depths of a nearby black hole, catches the planet's inhabitants unconscious and soon subdues them. Merciless monsters ravage villages, causing panic and destruction ... The sudden and unexpected assaults devastated entire communities, destroying families and inciting chaos. A very special young woman, trained in the art of magic, can survive. Realizing that your family and friends are gone, your heart fills with sadness and anger. Driven by these intense feelings, she promises to defeat the invaders and restore peace in her world. Facing such a powerful evil, can she, Ling Ling, face the attacks alone and emerge victorious? - media/video/xiaomo.mp4 - media/mixrbv2/xiaomo.png + media/video/xiaomo.mp4 + media/mixrbv2/xiaomo.png 1993 @@ -105841,19 +77277,7 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B xinqig.zip Xin Qi Gai Wang Zi (Chi) - Xin Qi Gai Wang Zi (Chi) - Xin Qi Gai Wang Zi (Chi) - Xin Qi Gai Wang Zi (Chi) - Xin Qi Gai Wang Zi (Chi) - Xin Qi Gai Wang Zi (Chi) - Xin Qi Gai Wang Zi (Chi) - Xin Qi Gai Wang Zi (Chi) - Xin Qi Gai Wang Zi (Chi) - - cn - tw - 0 Megadrive @@ -105862,12 +77286,11 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B The game is conceived in the tradition of Japanese RPGs. You navigate the prince on the world map and around towns, fighting random enemies and descending into dungeons. The battles are turn-based and are viewed from an isometric perspective. You can attack physically or use a variety of magic spells, classified in types. In the beginning of you turn you have a full SP bar; each action reduces it, and when it is depleted, your turn ends. You can for example heal, cast magic, and physically attack different enemies during the same turn. Your enemies utilize the same system and can unleash multiple attacks on you. - media/video/xinqig.mp4 - media/mixrbv2/xinqig.png + media/video/xinqig.mp4 + media/mixrbv2/xinqig.png 1996 - 1996 Computer & Entertainment Inc. C&E @@ -105879,23 +77302,11 @@ The game is conceived in the tradition of Japanese RPGs. You navigate the prince 14 0 - + xinqig1.zip Xin Qi Gai Wang Zi (Chi, Alt) - Xin Qi Gai Wang Zi (Chi, Alt) - Xin Qi Gai Wang Zi (Chi, Alt) - Xin Qi Gai Wang Zi (Chi, Alt) - Xin Qi Gai Wang Zi (Chi, Alt) - Xin Qi Gai Wang Zi (Chi, Alt) - Xin Qi Gai Wang Zi (Chi, Alt) - Xin Qi Gai Wang Zi (Chi, Alt) - Xin Qi Gai Wang Zi (Chi, Alt) - - - cn - tw - + xinqig.zip Megadrive @@ -105903,13 +77314,8 @@ The game is conceived in the tradition of Japanese RPGs. You navigate the prince The game is conceived in the tradition of Japanese RPGs. You navigate the prince on the world map and around towns, fighting random enemies and descending into dungeons. The battles are turn-based and are viewed from an isometric perspective. You can attack physically or use a variety of magic spells, classified in types. In the beginning of you turn you have a full SP bar; each action reduces it, and when it is depleted, your turn ends. You can for example heal, cast magic, and physically attack different enemies during the same turn. Your enemies utilize the same system and can unleash multiple attacks on you. - - media/video/xinqig.mp4 - media/mixrbv2/xinqig.png - 1996 - 1996 Computer & Entertainment Inc. C&E @@ -105921,12 +77327,12 @@ The game is conceived in the tradition of Japanese RPGs. You navigate the prince 14 0 - + xump2.zip Xump2 (HB, rev2017) - + Megadrive 2017 @@ -105940,26 +77346,18 @@ The game is conceived in the tradition of Japanese RPGs. You navigate the prince yasech.zip Ya Se Chuan Shuo (Chi) - Ya Se Chuan Shuo (Chi) - Ya Se Chuan Shuo (Chi) - Ya Se Chuan Shuo (Chi) - - cn - tw - 0 Megadrive A beautifull Chinese RPG. Also known as Di Guo Wang Zhao or The Story of Arthur - media/video/yasech.mp4 - media/mixrbv2/yasech.png + media/video/yasech.mp4 + media/mixrbv2/yasech.png 1995 - 1995 Chuanpu Chuanpu @@ -105975,13 +77373,7 @@ The game is conceived in the tradition of Japanese RPGs. You navigate the prince yangji.zip Yang Jia Jiang - Yang Warrior Family (Chi) - Yang Jia Jiang - Yang Warrior Family (Chi) - Yang Jia Jiang - Yang Warrior Family (Chi) - Yang Jia Jiang - Yang Warrior Family (Chi) - - cn - 0 Megadrive @@ -105989,14 +77381,11 @@ The game is conceived in the tradition of Japanese RPGs. You navigate the prince As members of the Yang family, it is your job to push back the Lao Dynasty and Wester Xia, who have come to invade your country. Choose your hero and face their terrible army, alone or with the help of a friend. With bare hands or stabbing, every move is allowed to defeat your opponents. - media/video/yangji.mp4 - media/mixrbv2/yangji.png + media/video/yangji.mp4 + media/mixrbv2/yangji.png 1990 - 1990 - 1990 - 2017 Taiwan Information Corporation Piko Interactive @@ -106013,9 +77402,6 @@ As members of the Yang family, it is your job to push back the Lao Dynasty and W Yazzie (HB) - - wor - 0 Megadrive @@ -106024,8 +77410,8 @@ As members of the Yang family, it is your job to push back the Lao Dynasty and W Good Luck! - media/video/yazzie.mp4 - media/mixrbv2/yazzie.png + media/video/yazzie.mp4 + media/mixrbv2/yazzie.png 2020 @@ -106034,7 +77420,6 @@ Good Luck! RetroSouls Action - Action / Labyrinth 1 0 @@ -106045,16 +77430,14 @@ Good Luck! yiearkf.zip Yie Ar Kung-Fu (HB) - Yie Ar Kung-Fu (HB) - Yie Ar Kung-Fu (HB) Megadrive Yi Ar Kung-Fu is a versus fighting game developed by Konami for the arcades. A Russian developer released an unlicensed version for the Mega Drive. It is based on the MSX version of the game. - media/video/yiearkf.mp4 - media/mixrbv2/yiearkf.png + media/video/yiearkf.mp4 + media/mixrbv2/yiearkf.png 2008 @@ -106073,11 +77456,7 @@ Good Luck! yogibear.zip Yogi Bear's Cartoon Capers (Euro) - Yogi Bear's Cartoon Capers (Euro) - - eu - 0 Megadrive @@ -106085,8 +77464,8 @@ Good Luck! - media/video/yogibear.mp4 - media/mixrbv2/yogibear.png + media/video/yogibear.mp4 + media/mixrbv2/yogibear.png 1994 @@ -106101,45 +77480,34 @@ Good Luck! 12 0 - + ysonic2.zip Yoshi in Sonic the Hedgehog 2 (Hack, Beta) sonic2.zip - Megadrive - Sonic The Hedgehog 2 Hacks + Megadrive - Yoshi in Sonic The Hedgehog 2 is a hack rom made by Xenowhirl, it's based on the games Sonic the Hedgehog 2 and Yoshi's Island. -The game brings several modifications, including new enemies and adaptations in the phases. The integration of Yoshi entails changes in playable elements, since he has introduced his own abilities, such as his ability to eat enemies and throw eggs. -When he is hit, Sonic flies off in a bubble (in the style of Super Mario World 2: Yoshi's Island with Baby Mario). Likewise, you have to look for red rings through the phases, thus emulating the search for red coins in the aforementioned Yoshi's Island. + Sonic the Hedgehog 2 is a side-scrolling platformer based around speed, and the sequel to Sonic the Hedgehog. Players run through different worlds called "Zones", each with a specific theme. There are two Acts in nearly all of the 10 Zones, and at the end of each Zone's last Act is a machine that Robotnik controls, which you must defeat to progress. Sonic and Tails can collect rings which are scattered throughout all of the levels. When the player collects 100 rings they earn an extra life. The rings also act as protection - if Sonic is hurt when he is carrying rings, they scatter everywhere and he is briefly invincible. If he is hit again when he has no rings, he'll lose a life. If the player reaches a continue point lamppost with 50 or more rings, they'll be able to access the Special Stage. In this stage, you must gather a set amount of rings in a halfpipe-like stage before you reach a checkpoint. Complete all the checkpoints and you'll earn one of the seven Chaos Emeralds. The game also includes the ability to play the game co-op with a friend - at any time, a player can plug in a second controller and take over the AI controlled Tails. Tails has infinite lives and the camera remains focused on Sonic, meaning that Tails will not hinder play. Sonic (and Tails) can now also get speed from a standing start by holding down and repeatedly pressing the jump button for a "Spin Dash". This is useful when stuck near steep slopes or other areas where you need some momentum. The game also features a 2-player versus mode. This mode is a horizontally split-screen race through levels based on three of the zones in the single player game. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 2017 + 1992 - Xenowhirl - Xenowhirl + SEGA + SEGA - Platform + Action - 1 + 1-2 0 - 18 + 17 0 - + ys3j.zip Ys - Wanderers from Ys (Jpn) - Ys - Wanderers from Ys (Jpn) - Ys - Wanderers from Ys (Jpn) - - jp - ys3.zip Megadrive @@ -106148,22 +77516,13 @@ When he is hit, Sonic flies off in a bubble (in the style of Super Mario World 2 Ys III breaks away from the "bumping into enemies" battle system of the first two games and allows Adol to control his sword in a variety of directions. As well as changing the battle system, the game is now side scrolling instead of the previous games top-down view. Adol also now has the ability to jump. Not new to the series is the use of magical rings which give Adol different powering up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story. - - media/video/ys3.mp4 - media/mixrbv2/ys3.png - 1991 - 1991 Nihon Falcom Nihon Falcom Action - Role playing games - Action / Adventure - Action RPG - Puzzle-Game 1 0 @@ -106174,12 +77533,7 @@ Ys III breaks away from the "bumping into enemies" battle system of the first tw ys3.zip Ys III (USA) - Ys III (USA) - Ys III (USA) - - us - 0 Megadrive @@ -106189,89 +77543,62 @@ Ys III breaks away from the "bumping into enemies" battle system of the first tw - media/video/ys3.mp4 - media/mixrbv2/ys3.png + media/video/ys3.mp4 + media/mixrbv2/ys3.png 1991 - 1991 Nihon Falcom Nihon Falcom Action - Role playing games - Action / Adventure - Action RPG - Puzzle-Game 1 0 19 0 - + yuyumte.zip Yu Yu Hakusho - Makyou Toitsusen (Hack, English) - Yu Yu Hakusho - Makyou Toitsusen (Hack, English) - Yu Yu Hakusho - Makyou Toitsusen (Hack, English) - - jp - yuyusf.zip Megadrive Yusuke Urameshi and his friends are invited to a tournament by Makyou Toitsusen, a mysterious martial arts society. In this tournament they are gonna face again some demons who fought them in the past, and decide who are the strongest. - - media/video/yuyusf.mp4 - media/mixrbv2/yuyusf.png - 1994 - 1999 Treasure SEGA Fight - Action 1-4 0 17 0 - + yuyumt.zip Yu Yu Hakusho - Makyou Toitsusen (Jpn) - Yu Yu Hakusho - Makyou Toitsusen (Jpn) - Yu Yu Hakusho - Makyou Toitsusen (Jpn) - - jp - yuyusf.zip Megadrive Yusuke Urameshi and his friends are invited to a tournament by Makyou Toitsusen, a mysterious martial arts society. In this tournament they are gonna face again some demons who fought them in the past, and decide who are the strongest. - - media/video/yuyusf.mp4 - media/mixrbv2/yuyusf.png - 1994 - 1999 Treasure SEGA Fight - Action 1-4 0 @@ -106282,64 +77609,46 @@ Ys III breaks away from the "bumping into enemies" battle system of the first tw yuyusf.zip Yu Yu Hakusho - Sunset Fighters (Bra) - Yu Yu Hakusho - Sunset Fighters (Bra) - Yu Yu Hakusho - Sunset Fighters (Bra) - - br - 0 Megadrive Yusuke Urameshi and his friends are invited to a tournament by Makyou Toitsusen, a mysterious martial arts society. In this tournament they are gonna face again some demons who fought them in the past, and decide who are the strongest. - media/video/yuyusf.mp4 - media/mixrbv2/yuyusf.png + media/video/yuyusf.mp4 + media/mixrbv2/yuyusf.png 1994 - 1999 Treasure SEGA Fight - Action 1-4 0 17 0 - + yuyusfs.zip Yu Yu Hakusho - Sunset Fighters (Hack, Spanish) - Yu Yu Hakusho - Sunset Fighters (Hack, Spanish) - Yu Yu Hakusho - Sunset Fighters (Hack, Spanish) - - br - yuyusf.zip Megadrive Yusuke Urameshi and his friends are invited to a tournament by Makyou Toitsusen, a mysterious martial arts society. In this tournament they are gonna face again some demons who fought them in the past, and decide who are the strongest. - - media/video/yuyusf.mp4 - media/mixrbv2/yuyusf.png - 1994 - 1999 Treasure SEGA Fight - Action 1-4 0 @@ -106350,12 +77659,7 @@ Ys III breaks away from the "bumping into enemies" battle system of the first tw yuyug.zip Yu Yu Hakusho Gaiden (Jpn) - Yu Yu Hakusho Gaiden (Jpn) - Yu Yu Hakusho Gaiden (Jpn) - - jp - 0 Megadrive @@ -106365,8 +77669,8 @@ You must play the individual chapters of the four playable characters (Yuusuke, - media/video/yuyug.mp4 - media/mixrbv2/yuyug.png + media/video/yuyug.mp4 + media/mixrbv2/yuyug.png 1994 @@ -106385,11 +77689,7 @@ You must play the individual chapters of the four playable characters (Yuusuke, zanyasha.zip Zan Yasha Enbukyoku (Jpn) - Zan Yasha Enbukyoku (Jpn) - - jp - 0 Megadrive @@ -106400,8 +77700,8 @@ The background for the game's events is the ongoing battle between noble warrior The player has to manage his army, deploying units for protection and attack, as well as negotiating with other rulers. Events such as earthquakes, plagues, etc. occur randomly. Diplomacy doesn't always work, so battles against enemy armies occupy a large portion of the game. The battles are somewhat similar to those of turn-based RPGs (though the game has no RPG elements): the player chooses commands from a menu, such as attack, use magic, use special technique, use a battle formation, etc. There is no active movement during the battles. The outcome of the battle depends on the chosen commands as well as on the strength of the units. - media/video/zanyasha.mp4 - media/mixrbv2/zanyasha.png + media/video/zanyasha.mp4 + media/mixrbv2/zanyasha.png 1991 @@ -106416,38 +77716,23 @@ The player has to manage his army, deploying units for protection and attack, as 0 0 - + zanygolf1.zip Zany Golf (Euro, USA) - Zany Golf (Euro, USA) - Zany Golf (Euro, USA) - Zany Golf (Euro, USA) - - - eu - us - wor - + zanygolf.zip Megadrive At the beginning of the first hole, all players are given five strokes. On completing each hole, the remaining players are given more strokes equal to the par of the next hole. If a player runs out of strokes, he or she is eliminated and the other players are allowed to continue. The game ends when all players are eliminated or when the last hole is completed, and the scorecard is displayed. - - media/video/zanygolf.mp4 - media/mixrbv2/zanygolf.png - 1990 - 1990 - 1990 Sandcastle Electronic Arts Sports / Golf - Sports 1-4 0 @@ -106458,33 +77743,23 @@ The player has to manage his army, deploying units for protection and attack, as zanygolf.zip Zany Golf (Euro, USA, v1.1) - Zany Golf (Euro, USA, v1.1) - Zany Golf (Euro, USA, v1.1) - Zany Golf (Euro, USA, v1.1) - - eu - us - 0 Megadrive At the beginning of the first hole, all players are given five strokes. On completing each hole, the remaining players are given more strokes equal to the par of the next hole. If a player runs out of strokes, he or she is eliminated and the other players are allowed to continue. The game ends when all players are eliminated or when the last hole is completed, and the scorecard is displayed. - media/video/zanygolf.mp4 - media/mixrbv2/zanygolf.png + media/video/zanygolf.mp4 + media/mixrbv2/zanygolf.png 1990 - 1990 - 1990 Sandcastle Electronic Arts Sports / Golf - Sports 1-4 0 @@ -106495,121 +77770,80 @@ The player has to manage his army, deploying units for protection and attack, as zero.zip Zero the Kamikaze Squirrel (Euro) - Zero the Kamikaze Squirrel (Euro) - Zero the Kamikaze Squirrel (Euro) - - eu - 0 Megadrive A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-top platformer that plays much like Sonic the Hedgehog. In the Aero the Acrobat games, Zero is one of the villains. However, this time around Zero is fighting to save his homeland from an evil lumberjack. - media/video/zero.mp4 - media/mixrbv2/zero.png + media/video/zero.mp4 + media/mixrbv2/zero.png 1994 - 1994 - 1994 Iguana Entertainment Iguana Entertainment Action - Platform 1 0 10 0 - + zeros.zip Zero the Kamikaze Squirrel (Hack, Spanish) - Zero the Kamikaze Squirrel (Hack, Spanish) - Zero the Kamikaze Squirrel (Hack, Spanish) - - eu - us - zero.zip Megadrive A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-top platformer that plays much like Sonic the Hedgehog. In the Aero the Acrobat games, Zero is one of the villains. However, this time around Zero is fighting to save his homeland from an evil lumberjack. - - media/video/zero.mp4 - media/mixrbv2/zero.png - 1994 - 1994 - 1994 Iguana Entertainment Iguana Entertainment Action - Platform 1 0 10 0 - + zerou.zip Zero the Kamikaze Squirrel (USA) - Zero the Kamikaze Squirrel (USA) - Zero the Kamikaze Squirrel (USA) - - us - zero.zip Megadrive A spinoff of the Aero the Acrobat games, Zero the Kamikaze Squirrel is an over-the-top platformer that plays much like Sonic the Hedgehog. In the Aero the Acrobat games, Zero is one of the villains. However, this time around Zero is fighting to save his homeland from an evil lumberjack. - - media/video/zero.mp4 - media/mixrbv2/zero.png - 1994 - 1994 - 1994 Iguana Entertainment Iguana Entertainment Action - Platform 1 0 10 0 - + zerotol.zip Zero Tolerance (Euro, USA) - Zero Tolerance (Euro, USA) - Zero Tolerance (Euro, USA) - Zero Tolerance (Euro, USA) - - eu - us - - 0 Megadrive The space station Europe-1 has been overrun by aliens. During one of the fights the nuclear cooling system has been damaged, resulting in a meltdown within hours. Your mission, as a team of five of the toughest persons in the Corps, is to infiltrate and gain control of Europe-1. You must sweep the entire station clean of aliens. @@ -106617,20 +77851,15 @@ The player has to manage his army, deploying units for protection and attack, as One of a few first-person-shooters on this console. It is required that you kill every single alien on each of the levels (hence the name). The five members of your team, who have different skills, start out with different weapons, are your five chances of seeing this through. This adds a level of strategy to the game. - media/video/zerotol.mp4 - media/mixrbv2/zerotol.png + media/video/zerotol.mp4 + media/mixrbv2/zerotol.png - 1994 - 1994 - 1994 1994 Accolade Accolade - Shooter / 1st person - Shooter Action 1 @@ -106642,11 +77871,7 @@ One of a few first-person-shooters on this console. It is required that you kill zerowing.zip Zero Wing (Euro) - Zero Wing (Euro) - - eu - 0 Megadrive @@ -106657,18 +77882,16 @@ Like most games in the genre, there are three color-coded weapons: red (scatter) The game (or the European PAL version) is best known for being the origin of the infamous "All Your Base" 2001 Internet meme. - media/video/zerowing.mp4 - media/mixrbv2/zerowing.png + media/video/zerowing.mp4 + media/mixrbv2/zerowing.png 1991 - 1992 Toaplan Toaplan Shoot'em up / Horizontal - Shoot'em Up 1 0 @@ -106679,11 +77902,7 @@ The game (or the European PAL version) is best known for being the origin of the zerowings.zip Zero Wing (Hack, Spanish) - Zero Wing (Hack, Spanish) - - eu - zerowing.zip Megadrive @@ -106693,34 +77912,24 @@ Like most games in the genre, there are three color-coded weapons: red (scatter) The game (or the European PAL version) is best known for being the origin of the infamous "All Your Base" 2001 Internet meme. - - media/video/zerowing.mp4 - media/mixrbv2/zerowing.png - 1991 - 1992 Toaplan Toaplan Shoot'em up / Horizontal - Shoot'em Up 1 0 12 0 - + zerowingj.zip Zero Wing (Jpn) - Zero Wing (Jpn) - - jp - zerowing.zip Megadrive @@ -106730,19 +77939,13 @@ Like most games in the genre, there are three color-coded weapons: red (scatter) The game (or the European PAL version) is best known for being the origin of the infamous "All Your Base" 2001 Internet meme. - - media/video/zerowing.mp4 - media/mixrbv2/zerowing.png - 1991 - 1992 Toaplan Toaplan Shoot'em up / Horizontal - Shoot'em Up 1 0 @@ -106753,11 +77956,7 @@ The game (or the European PAL version) is best known for being the origin of the zerowingc.zip Zero Wing (T-Chi) - Zero Wing (T-Chi) - - eu - zerowing.zip Megadrive @@ -106767,19 +77966,13 @@ Like most games in the genre, there are three color-coded weapons: red (scatter) The game (or the European PAL version) is best known for being the origin of the infamous "All Your Base" 2001 Internet meme. - - media/video/zerowing.mp4 - media/mixrbv2/zerowing.png - 1991 - 1992 Toaplan Toaplan Shoot'em up / Horizontal - Shoot'em Up 1 0 @@ -106790,23 +77983,17 @@ The game (or the European PAL version) is best known for being the origin of the zhanqichess.zip Zhan Qi Chinese Battle Chess - Zhan Qi Chinese Battle Chess - - tw - 0 Megadrive Zhan Qi Chinese Battle Chess is an original unlicensed Megadrive chess game, taking a more Chinese approach to both the game rules and the presentation.nnUsing a Chinese variation of chess, pieces such as the queen and bishop are replaced by advisors, ministers and cannons. The pieces behave differently than their European counterparts and even the board is configured differently. Two things remain the same: the ultimate goal of putting the opposing player's king in check and the animated Battlechess-like battles that occur when two pieces compete for the same spot on the board. - media/video/zhanqichess.mp4 - media/mixrbv2/zhanqichess.png + media/video/zhanqichess.mp4 + media/mixrbv2/zhanqichess.png - - - + Strategy @@ -106819,20 +78006,15 @@ The game (or the European PAL version) is best known for being the origin of the zhuogu.zip Zhuo Gui Da Shi - Ghost Hunter (Chi) - Zhuo Gui Da Shi - Ghost Hunter (Chi) - Zhuo Gui Da Shi - Ghost Hunter (Chi) - - cn - 0 Megadrive Zhuo Gui Da Shi is a plateform game where you can shoot bubble to destroy them. It's a clone from the Arcade game Pang. - media/video/zhuogu.mp4 - media/mixrbv2/zhuogu.png + media/video/zhuogu.mp4 + media/mixrbv2/zhuogu.png 1994 @@ -106851,20 +78033,15 @@ The game (or the European PAL version) is best known for being the origin of the zombhigh.zip Zombie High (USA, Prototype) - Zombie High (USA, Prototype) - Zombie High (USA, Prototype) - - us - 0 Megadrive Zombie High is a prototype plateform game from EA where you shoot zombie in a school. - media/video/zombhigh.mp4 - media/mixrbv2/zombhigh.png + media/video/zombhigh.mp4 + media/mixrbv2/zombhigh.png 1994 @@ -106883,66 +78060,46 @@ The game (or the European PAL version) is best known for being the origin of the zombies.zip Zombies (Euro) - Zombies (Euro) - Zombies (Euro) - Zombies (Euro) - - eu - 0 Megadrive In the game you are a male or female protagonist (Zeke or Julia), fighting the vampires, mummies, zombies, etc. on over 50 levels (not including secrets) and saving all of the people you find. There are defined number of neighbors you save on every level. When they are free then "Exit" door opens and you jump on next level.The levels differ from mall and grocery store to beaches and football fields. Using different weapons such as bazooka or water gun you have to kill the bosses such as huge babies, dragons or ants at the end of levels. You can play the game with two players cooperatively. - media/video/zombies.mp4 - media/mixrbv2/zombies.png + media/video/zombies.mp4 + media/mixrbv2/zombies.png 1994 - 1993 LucasArts Konami Shooter - Action 1-2 0 14 0 - + zombiesu.zip Zombies Ate My Neighbors (USA) - Zombies Ate My Neighbors (USA) - Zombies Ate My Neighbors (USA) - Zombies Ate My Neighbors (USA) - - us - zombies.zip Megadrive In the game you are a male or female protagonist (Zeke or Julia), fighting the vampires, mummies, zombies, etc. on over 50 levels (not including secrets) and saving all of the people you find. There are defined number of neighbors you save on every level. When they are free then "Exit" door opens and you jump on next level.The levels differ from mall and grocery store to beaches and football fields. Using different weapons such as bazooka or water gun you have to kill the bosses such as huge babies, dragons or ants at the end of levels. You can play the game with two players cooperatively. - - media/video/zombies.mp4 - media/mixrbv2/zombies.png - 1994 - 1993 LucasArts Konami Shooter - Action 1-2 0 @@ -106953,9 +78110,6 @@ The game (or the European PAL version) is best known for being the origin of the zool.zip Zool (Euro) - Zool (Euro) - Zool (Euro) - Zool (Euro) 0 Megadrive @@ -106967,36 +78121,27 @@ In this platformer, you can run, jump, climb walls and shoot the enemies. In the In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk). - media/video/zool.mp4 - media/mixrbv2/zool.png + media/video/zool.mp4 + media/mixrbv2/zool.png 1994 - 1994 - 1993 Gremlin Interactive Electronic Arts Action - Platform 1 0 12 0 - + zools.zip Zool (Hack, Spanish) - Zool (Hack, Spanish) - Zool (Hack, Spanish) - Zool (Hack, Spanish) - - eu - zool.zip Megadrive @@ -107006,37 +78151,24 @@ In this platformer, you can run, jump, climb walls and shoot the enemies. In the In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk). - - media/video/zool.mp4 - media/mixrbv2/zool.png - 1994 - 1994 - 1993 Gremlin Interactive Electronic Arts Action - Platform 1 0 12 0 - + zoolu.zip Zool (USA) - Zool (USA) - Zool (USA) - Zool (USA) - - us - zool.zip Megadrive @@ -107046,20 +78178,13 @@ In this platformer, you can run, jump, climb walls and shoot the enemies. In the In the options you can change the difficulty and the game-speed two times, the continues and the background music (Rock or Funk). - - media/video/zool.mp4 - media/mixrbv2/zool.png - 1994 - 1994 - 1993 Gremlin Interactive Electronic Arts Action - Platform 1 0 @@ -107070,10 +78195,6 @@ In the options you can change the difficulty and the game-speed two times, the c zoom.zip Zoom! (World) - Zoom! (World) - Zoom! (World) - Zoom! (World) - Zoom! (World) 0 Megadrive @@ -107082,13 +78203,10 @@ In the options you can change the difficulty and the game-speed two times, the c - media/video/zoom.mp4 - media/mixrbv2/zoom.png + media/video/zoom.mp4 + media/mixrbv2/zoom.png - 1990 - 1990 - 1990 1990 Sigma Pro-Tech @@ -107101,12 +78219,12 @@ In the options you can change the difficulty and the game-speed two times, the c 12 0 - + zoomsecr.zip Zooming Secretary (HB) - + Megadrive 2017 @@ -107120,10 +78238,6 @@ In the options you can change the difficulty and the game-speed two times, the c zoop.zip Zoop (Euro) - Zoop (Euro) - Zoop (Euro) - Zoop (Euro) - Zoop (Euro) 0 Megadrive @@ -107133,36 +78247,27 @@ In the options you can change the difficulty and the game-speed two times, the c In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape. - media/video/zoop.mp4 - media/mixrbv2/zoop.png + media/video/zoop.mp4 + media/mixrbv2/zoop.png 1995 - 1995 Viacom New Media Viacom New Media Strategy - Puzzle-Game 1 0 12 0 - + zoopu.zip Zoop (USA) - Zoop (USA) - Zoop (USA) - Zoop (USA) - Zoop (USA) - - - us - + zoop.zip Megadrive @@ -107170,37 +78275,24 @@ In order to eliminate the other shapes, you must point your piece at it and 'fir In order to eliminate the other shapes, you must point your piece at it and 'fire'. If the shape is the same color as your piece, the shape is eliminated, as well as all of the shapes of the same color behind it, until your piece hits a piece of a different color. If the shape is of a different color, or it is hit when collecting a line of similar shapes, your piece exchanges colors with the shape. - - media/video/zoop.mp4 - media/mixrbv2/zoop.png - 1995 - 1995 Viacom New Media Viacom New Media Strategy - Puzzle-Game 1 0 12 0 - + zouzou.zip Zou! Zou! Zou! Rescue Daisakusen (Jpn) - Zou! Zou! Zou! Rescue Daisakusen (Jpn) - Zou! Zou! Zou! Rescue Daisakusen (Jpn) - Zou! Zou! Zou! Rescue Daisakusen (Jpn) - Zou! Zou! Zou! Rescue Daisakusen (Jpn) - - - jp - + rolo.zip Megadrive @@ -107210,21 +78302,13 @@ You play the role of Rolo the elephant who escaped from the circus. As you find Eventually, Rolo will find his way home. - - media/video/rolo.mp4 - media/mixrbv2/rolo.png - - 1992 - 1993 - 1993 1992 Vectordean Electronic Arts Platform - Action 1 0 diff --git a/pfbneo/data/common/romfs/gamelist_msx.xml b/pfbneo/data/common/romfs/gamelist_msx.xml index 3b8e326d..54f698bc 100644 --- a/pfbneo/data/common/romfs/gamelist_msx.xml +++ b/pfbneo/data/common/romfs/gamelist_msx.xml @@ -1,49 +1,26 @@ - + lic2kill.zip - 007 - Licence to Kill (Euro) - 007 - Licence to Kill (Euro) 007 - Licence to Kill (Euro) - 007 - Licence to Kill (Euro) - 0 MSX - - A "James Bond" action/arcade game based on the movie with the same name. Your aim is to avenge the death of Felix Leiter, who was killed by the drug baron Sanchez. - -Technically the game consists of several different vertical scrolling action sequences. In each stage you must fly, drive or walk through a preset terrain. While doing that, you have to shoot enemies, avoid their shots and collect items (mainly ammunition). Some levels rely more on shooting, while others test your reflexes. There are 6 levels to be completed. - - - media/video/lic2kill.mp4 - media/mixrbv2/lic2kill.png - 1989 - Domark - Domark - - Shoot'em Up - Shoot'em up / Vertical - Action - - 1 + Domark + Domark 0 - 16 + 0 0 - + 007tld.zip 007 - The Living Daylights (Euro) - 007 - The Living Daylights (Euro) - 007 - The Living Daylights (Euro) - 007 - The Living Daylights (Euro) - 0 MSX The Living Daylights is a side-scrolling action game which features eight levels of gameplay, centered around the Timothy Dalton movie of the same name. Beginning with a "training" mission in Gibraltar, Bond then assists General Koskov's defection to the West, rescues a Bond girl, fights off henchmen, and takes on an evil weapons dealer. @@ -51,8 +28,8 @@ Technically the game consists of several different vertical scrolling action seq Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blaster) and take out enemies with his trusted Walther PPK. - media/video/007tld.mp4 - media/mixrbv2/007tld.png + media/video/007tld.mp4 + media/mixrbv2/007tld.png 1987 @@ -60,8 +37,6 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas Walking Circles Software Domark - Shooter - Shooter / Run and Gun Action 1 @@ -73,11 +48,7 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas 10yard.zip 10-Yard Fight (Jpn) - 10-Yard Fight (Jpn) - - jp - 0 MSX @@ -93,11 +64,10 @@ Other rules on the field include getting a 1st down to add time to the clock. If In a 2 player game, the second player plays defense until it's their turn to play offense. - media/video/10yard.mp4 - media/mixrbv2/10yard.png + media/video/10yard.mp4 + media/mixrbv2/10yard.png - 1986 1986 Irem @@ -110,15 +80,11 @@ In a 2 player game, the second player plays defense until it's their turn to pla 13 0 - + 10yarda.zip 10-Yard Fight (Jpn, Alt) - 10-Yard Fight (Jpn, Alt) - - jp - 10yard.zip MSX @@ -133,12 +99,7 @@ Other rules on the field include getting a 1st down to add time to the clock. If In a 2 player game, the second player plays defense until it's their turn to play offense. - - media/video/10yard.mp4 - media/mixrbv2/10yard.png - - 1986 1986 Irem @@ -155,11 +116,7 @@ In a 2 player game, the second player plays defense until it's their turn to pla 180.zip 180 Degrees - 180 Degrees - - uk - 0 MSX @@ -170,18 +127,16 @@ Two player game has you playing another player with a starting score of 101, 301 The dart boards are seen from a 1st person perspective shown on the whole screen. To throw a dart, a line moves below the board and when a key is pressed, it stops the line and shows the position the length on the board the dart will land. Another line now appears to the left of the board and when stopped this shows the height the dart will land. - media/video/180.mp4 - media/mixrbv2/180.png + media/video/180.mp4 + media/mixrbv2/180.png - 1987 1984 - Mastertronic + Mastertronic M.A.D. Sports - Sports / Darts 1-2 0 @@ -192,7 +147,6 @@ The dart boards are seen from a 1st person perspective shown on the whole screen 1942.zip 1942 (Jpn) - 1942 (Jpn) 0 MSX @@ -200,101 +154,72 @@ The dart boards are seen from a 1st person perspective shown on the whole screen 1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival. You can also make your plane roll to avoid enemy attacks 3 times per life. There are 24 levels, the first being Midway and the last The Final Area. - media/video/1942.mp4 - media/mixrbv2/1942.png + media/video/1942.mp4 + media/mixrbv2/1942.png - 1987 - 1986 1986 Capcom ASCII Corporation Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 13 0 - + 1942a.zip 1942 (Jpn, Alt) - 1942 (Jpn, Alt) - - jp - 1942.zip MSX 1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival. You can also make your plane roll to avoid enemy attacks 3 times per life. There are 24 levels, the first being Midway and the last The Final Area. - - media/video/1942.mp4 - media/mixrbv2/1942.png - - 1987 - 1986 1986 Capcom ASCII Corporation Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 13 0 - + 1942k.zip 1942 (Kor) - 1942 (Kor) - - jp - 1942.zip MSX 1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival. You can also make your plane roll to avoid enemy attacks 3 times per life. There are 24 levels, the first being Midway and the last The Final Area. - - media/video/1942.mp4 - media/mixrbv2/1942.png - - 1987 - 1986 1986 Capcom ASCII Corporation Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 13 0 - + 3dknockout.zip 3D Knockout (Euro) - 3D Knockout (Euro) 0 MSX @@ -305,30 +230,28 @@ Score, rounds, and time are displayed large enough above the play window to let - media/video/3dknockout.mp4 - media/mixrbv2/3dknockout.png + media/video/3dknockout.mp4 + media/mixrbv2/3dknockout.png - 1985 1982 Microcomputer Games, Inc. Alligata Software Sports - Sports / Boxing 1-2 0 0 0 - + 50metres.zip 50 Metres (HB) - + MSX 2018 @@ -338,18 +261,25 @@ Score, rounds, and time are displayed large enough above the play window to let 0 0 - + m36e.zip - A Life Planet - M36 - Mother Brain has been aliving (English) + A Life Planet - M36 - Mother Brain has been aliving (English) - m36 - + m36.zip + MSX + + M36: A Life Planet - Mother Brain has Been Aliving is an action adventure game for the MSX. You have been sent by your superiors on Earth to the planet M36 to find out if it is suitable for a human colony. However you soon find out that around 200 years ago a great war took place and the planet has been headed downhill ever since due to an evil creature known as Mother Brain. You'll need to navigate the harsh terrain, caves, and labs to find out what went wrong and hopefully put an end to Mother Brain's reign of terror. Along the way you'll encounter villages with helpful citizens, shops to buy weapons, armor and items, and inn's to rest in. + - 1987-2017 + 1987 - Pixel - Hubz - Pixel - Hubz + Pixel + Pixel + + Platform + + 1 0 0 0 @@ -358,19 +288,15 @@ Score, rounds, and time are displayed large enough above the play window to let m36.zip A Life Planet - M36 - Mother Brain has been aliving (Jpn) - A Life Planet - M36 - Mother Brain has been aliving (Jpn) - - jp - 0 MSX M36: A Life Planet - Mother Brain has Been Aliving is an action adventure game for the MSX. You have been sent by your superiors on Earth to the planet M36 to find out if it is suitable for a human colony. However you soon find out that around 200 years ago a great war took place and the planet has been headed downhill ever since due to an evil creature known as Mother Brain. You'll need to navigate the harsh terrain, caves, and labs to find out what went wrong and hopefully put an end to Mother Brain's reign of terror. Along the way you'll encounter villages with helpful citizens, shops to buy weapons, armor and items, and inn's to rest in. - media/video/m36.mp4 - media/mixrbv2/m36.png + media/video/m36.mp4 + media/mixrbv2/m36.png 1987 @@ -379,7 +305,6 @@ Score, rounds, and time are displayed large enough above the play window to let Pixel Platform - Platform / Shooter Scrolling 1 0 @@ -390,14 +315,13 @@ Score, rounds, and time are displayed large enough above the play window to let anaza.zip A Na Za - Kaleidoscope Special (Jpn) - A Na Za - Kaleidoscope Special (Jpn) 0 MSX - media/video/anaza.mp4 - media/mixrbv2/anaza.png + media/video/anaza.mp4 + media/mixrbv2/anaza.png 1987 @@ -405,7 +329,6 @@ Score, rounds, and time are displayed large enough above the play window to let Hot-B Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -416,7 +339,6 @@ Score, rounds, and time are displayed large enough above the play window to let ae.zip A.E. (Jpn) - A.E. (Jpn) 0 MSX @@ -428,40 +350,32 @@ You control a laser cannon that moves horizontally at the bottom of the screen. The game becomes more challenging when you progress in the game as the alien swarm splits up and attack you from several sides. - media/video/ae.mp4 - media/mixrbv2/ae.png + media/video/ae.mp4 + media/mixrbv2/ae.png - 1984 - 1983 1984 Programmers-3 Inc. Toshiba EMI Shoot'em Up - Action 1 0 9 0 - + a1spirit.zip A1 Spirit - The Way to Formula-1 (Jpn) - A1 Spirit - The Way to Formula-1 (Jpn) f1spirit.zip MSX - A special version of the original F-1 Spirit, A1 Spirit: The Way To Formula-1, was released as a pack-in with Panasonic's "Joy Handle" game controller. The chief differences is that it features futuristic vehicles instead of racing cars, different passwords (e.g. "PANASONIC" to see the ending demo), and some bugfixes. + F-1 Spirit: The Way To Formula-1 is a top down Formula One Racing game, developed and published by Konami, which was released for the MSX in Japan and Europe in 1987. The game engine is very similar to Konami's Road Fighter. It also features Konami's custom sound chip called Konami SCC (a five-channel chip that compliments the three-channel PSG chip of the MSX computer system, or in other words, a sound custom chip that brings five voices more to the three voices of the PSG sound chip on the system), and great MSX1 graphics to go with it. It was one of the first ROM on MSX with this sound feature. Together with its "3D" spinoff (F-1 Spirit: 3D Special), F-1 Spirit: The Way To Formula-1 was the most extended racing game Konami released for the MSX. - - media/video/f1spirit.mp4 - media/mixrbv2/f1spirit.png - 1987 @@ -469,20 +383,17 @@ The game becomes more challenging when you progress in the game as the alien swa Konami Race, Driving - Race, Driving / Race - 2 + 1 0 - 0 + 16 0 - + aaargh.zip Aaargh! (Spanish) - Aaargh! (Spanish) - 0 MSX What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. @@ -492,8 +403,8 @@ This is located inside a building, and to find the right one you must continuous Once you have located the egg, a one-on-one beat 'em up battle with your rival ensues - win five of these to finally win the game. - media/video/aaargh.mp4 - media/mixrbv2/aaargh.png + media/video/aaargh.mp4 + media/mixrbv2/aaargh.png 1989 @@ -501,7 +412,6 @@ Once you have located the egg, a one-on-one beat 'em up battle with your rival e Binary Design Melbourne House - Fight Fight / 2.5D 1-2 @@ -513,7 +423,6 @@ Once you have located the egg, a one-on-one beat 'em up battle with your rival e abusimbel.zip Abu Simbel Profanation (Spanish) - Abu Simbel Profanation (Spanish) 0 MSX @@ -525,30 +434,28 @@ In order to get rid of the curse he is forced to travel to Egypt to the pyramid As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is. - media/video/abusimbel.mp4 - media/mixrbv2/abusimbel.png + media/video/abusimbel.mp4 + media/mixrbv2/abusimbel.png - 1985 1985 Dinamic Software Dinamic Software Platform - Platform / Run Jump 1 0 15 0 - + acegun.zip Ace Gun (HB) - + MSX 2020 @@ -562,7 +469,6 @@ As logical, the pyramid is filled of traps and strange creatures who will suppos actman.zip Actman (Jpn) - Actman (Jpn) 0 MSX @@ -570,8 +476,8 @@ As logical, the pyramid is filled of traps and strange creatures who will suppos Jump and avoid dangers with Actman, bring arcade style action to your MSX home computer. Get the high score, challenge your friends to beat it. - media/video/actman.mp4 - media/mixrbv2/actman.png + media/video/actman.mp4 + media/mixrbv2/actman.png 1984 @@ -586,24 +492,16 @@ As logical, the pyramid is filled of traps and strange creatures who will suppos 14 0 - + actmana.zip Actman (Jpn, Alt) - Actman (Jpn, Alt) - - jp - actman.zip MSX Jump and avoid dangers with Actman, bring arcade style action to your MSX home computer. Get the high score, challenge your friends to beat it. - - media/video/actman.mp4 - media/mixrbv2/actman.png - 1984 @@ -617,13 +515,11 @@ As logical, the pyramid is filled of traps and strange creatures who will suppos 14 0 - + addictbl.zip Addictaball (Euro) - Addictaball (Euro) - 0 MSX Addicta Ball is a Breakout clone with a twist. Players control a paddle to break down a wall of different block by bouncing a ball against them, but instead of removing them to clear a level, players need to make a path for the paddle to pass through. As time goes on, the bricks move lower down the screen so the path needs to be created as long as there is an opportunity. The game is over when the bricks hit the paddle. @@ -631,34 +527,29 @@ As logical, the pyramid is filled of traps and strange creatures who will suppos There are different kinds of power-ups, weapons, a thruster to move over the screen, and a barrier at the bottom of the screen that prevents the ball from disappearing, but it degrades over time. There are also some vehicles at the bottom of the screen that can be hit. Cooperative games for two players are supported. - media/video/addictbl.mp4 - media/mixrbv2/addictbl.png + media/video/addictbl.mp4 + media/mixrbv2/addictbl.png 1987 - 1988 Alligata Software Alligata Software - - - + 0 0 0 - + adel.zip Adel (Spanish) - Adel (Spanish) - 0 MSX - media/video/adel.mp4 - media/mixrbv2/adel.png + media/video/adel.mp4 + media/mixrbv2/adel.png 1987 @@ -666,9 +557,6 @@ There are different kinds of power-ups, weapons, a thruster to move over the scr Mind Games Espana Mind Games Espana - Action - Platform - Platform / Run Jump Action / Labyrinth 1 @@ -680,7 +568,6 @@ There are different kinds of power-ups, weapons, a thruster to move over the scr advenkid.zip Adventure Kid - Adventure Kid 0 MSX @@ -688,8 +575,8 @@ There are different kinds of power-ups, weapons, a thruster to move over the scr The game is described as a Wonder Boy / Adventure Island 2 clone. It takes the scenario and gameplay elements like dinosaur mounts from Adventure Island II, but also features vertical stages where one has to get from the bottom to the top or vice versa and new boss fights in every 2nd of its eight worlds, which have 4 stages each. There's also secret bonus stages, which can accessed by finding hidden, invisible keys. - media/video/advenkid.mp4 - media/mixrbv2/advenkid.png + media/video/advenkid.mp4 + media/mixrbv2/advenkid.png 1993 @@ -698,19 +585,18 @@ There are different kinds of power-ups, weapons, a thruster to move over the scr Open Production Platform - Platform / Run Jump 1 0 0 0 - + aerial.zip Aerial (HB) - + MSX 2021 @@ -720,23 +606,18 @@ There are different kinds of power-ups, weapons, a thruster to move over the scr 0 0 - + aburner.zip After Burner (Euro) - After Burner (Euro) - - us - - 0 MSX The game allows the player to control a F-14 Tomcat jet, which must destroy a series of enemy jets throughout 18 stages. At the start of the game, the player takes off from an aircraft carrier called the Sega Enterprise, which shares a similar name to the one used in the 1986 film Top Gun. - media/video/aburner.mp4 - media/mixrbv2/aburner.png + media/video/aburner.mp4 + media/mixrbv2/aburner.png 1988 @@ -744,7 +625,6 @@ There are different kinds of power-ups, weapons, a thruster to move over the scr SEGA Activision - Shooter Shooter / Plane, 1st person 1 @@ -752,12 +632,12 @@ There are different kinds of power-ups, weapons, a thruster to move over the scr 0 0 - + afterthewar1.zip After the War - Part 1 (Spanish) - + MSX 1989 @@ -767,13 +647,13 @@ There are different kinds of power-ups, weapons, a thruster to move over the scr 0 0 - + afterthewar2.zip After the War - Part 2 (Spanish) - afterthewar1 - + afterthewar1.zip + MSX 1989 @@ -783,11 +663,10 @@ There are different kinds of power-ups, weapons, a thruster to move over the scr 0 0 - + afteroids.zip Afteroids (Spanish) - Afteroids (Spanish) 0 MSX @@ -796,8 +675,8 @@ There are different kinds of power-ups, weapons, a thruster to move over the scr However, shooting the meteors will cause them to fragment into several smaller meteors. - media/video/afteroids.mp4 - media/mixrbv2/afteroids.png + media/video/afteroids.mp4 + media/mixrbv2/afteroids.png 1988 @@ -806,23 +685,17 @@ However, shooting the meteors will cause them to fragment into several smaller m Zigurat Shooter - Shooter / Plane - Shoot'em Up 1 0 0 0 - + albatros.zip Albatross (Jpn) - Albatross (Jpn) - - jp - 0 MSX @@ -830,50 +703,36 @@ However, shooting the meteors will cause them to fragment into several smaller m The gameplay options include single player stroke play, multi player stroke play, or multi player match play. - media/video/albatros.mp4 - media/mixrbv2/albatros.png + media/video/albatros.mp4 + media/mixrbv2/albatros.png - 1986 1986 Telenet Telenet - - - + 0 0 0 - + albatrosa.zip Albatross (Jpn, Alt) - Albatross (Jpn, Alt) - - jp - albatros.zip MSX Albatross is a top view golf game that consists of an 18 holes course. You can select your own clubs from 14 drivers, irons and a putter. Further you can adjust your stance, how you hit the ball and your swing. It features a split screen with two views, an overhead view of the entire hole and a more detailed zoom of your ball's current position. The screen also contains a status bar with all necessary information. The gameplay options include single player stroke play, multi player stroke play, or multi player match play. - - media/video/albatros.mp4 - media/mixrbv2/albatros.png - - 1986 1986 Telenet Telenet - - - + 0 0 0 @@ -882,7 +741,6 @@ The gameplay options include single player stroke play, multi player stroke play alcazar.zip Alcazar - the Forgetten Fortress - Alcazar - the Forgetten Fortress 0 MSX @@ -903,11 +761,10 @@ The game gives you clues and tells, for example, which monsters are nearby. Som The game can be played at four difficulty levels. - media/video/alcazar.mp4 - media/mixrbv2/alcazar.png + media/video/alcazar.mp4 + media/mixrbv2/alcazar.png - 1985 1985 Activision @@ -919,11 +776,10 @@ The game can be played at four difficulty levels. 0 0 - + alehop.zip Ale Hop! (Spanish) - Ale Hop! (Spanish) 0 MSX @@ -931,26 +787,23 @@ The game can be played at four difficulty levels. We were in a small planet (perfectly round), called "Balloon", inhabited by the Pelotos Amarillos, also spherical. All was peace and tranquillity in this planet, until one day, there arrived strange visitors who subdued all its inhabitants. Reunited the council of the Pelotos Ancianos, they determined to send an intrepid soldier to finish with the tyranny of the invaders. You, "Ale Hop!", are the chosen one. You must be able infiltrate in the enemy base to thus end with the domination. But it will not be easy, because for it, you must cross six complexes of galleries that precede to the base. You also have a limited number of seconds, during which you will have to cross each complex, and of course, all of them will be filled with traps that will try to block your movement. - media/video/alehop.mp4 - media/mixrbv2/alehop.png + media/video/alehop.mp4 + media/mixrbv2/alehop.png 1988 Topo Soft Erbe Software - - - + 0 0 0 - + alibaba.zip Alibaba and 40 Thieves (Jpn) - Alibaba and 40 Thieves (Jpn) 0 MSX @@ -958,11 +811,10 @@ The game can be played at four difficulty levels. Alibaba and 40 Thieves is a Pac-Man style game. Your goal is to catch the thieves... while being chased by the Chief Of Thieves! You have to catch the thieves before they disappear in the bottom of the screen 'cause then they are transformed into a bag of money. The money can be collected for extra points. Occasionally four question marks will appear in the maze. If you catch one of these question marks you will be granted specialties like bonus points, double speed or invulnerability. - media/video/alibaba.mp4 - media/mixrbv2/alibaba.png + media/video/alibaba.mp4 + media/mixrbv2/alibaba.png - 1984 1984 ICM @@ -975,27 +827,17 @@ The game can be played at four difficulty levels. 16 0 - + alibabab.zip Alibaba and 40 Thieves (Jpn, Alt 2) - Alibaba and 40 Thieves (Jpn, Alt 2) - - jp - wor - alibaba.zip MSX Alibaba and 40 Thieves is a Pac-Man style game. Your goal is to catch the thieves... while being chased by the Chief Of Thieves! You have to catch the thieves before they disappear in the bottom of the screen 'cause then they are transformed into a bag of money. The money can be collected for extra points. Occasionally four question marks will appear in the maze. If you catch one of these question marks you will be granted specialties like bonus points, double speed or invulnerability. - - media/video/alibaba.mp4 - media/mixrbv2/alibaba.png - - 1984 1984 ICM @@ -1008,27 +850,17 @@ The game can be played at four difficulty levels. 16 0 - + alibabaa.zip Alibaba and 40 Thieves (Jpn, Alt) - Alibaba and 40 Thieves (Jpn, Alt) - - jp - wor - alibaba.zip MSX Alibaba and 40 Thieves is a Pac-Man style game. Your goal is to catch the thieves... while being chased by the Chief Of Thieves! You have to catch the thieves before they disappear in the bottom of the screen 'cause then they are transformed into a bag of money. The money can be collected for extra points. Occasionally four question marks will appear in the maze. If you catch one of these question marks you will be granted specialties like bonus points, double speed or invulnerability. - - media/video/alibaba.mp4 - media/mixrbv2/alibaba.png - - 1984 1984 ICM @@ -1045,11 +877,7 @@ The game can be played at four difficulty levels. alien8.zip Alien 8 (Jpn) - Alien 8 (Jpn) - - jp - 0 MSX @@ -1063,12 +891,10 @@ There are several types of enemies such as Dalek-like mice and clockwork mice. B You might need a valve to climb over some walls. - media/video/alien8.mp4 - media/mixrbv2/alien8.png + media/video/alien8.mp4 + media/mixrbv2/alien8.png - 1987 - 1985 1987 Ashby Computers and Graphics @@ -1081,16 +907,11 @@ You might need a valve to climb over some walls. 13 0 - + alien8h.zip Alien 8 (Jpn, Hacked?) - Alien 8 (Jpn, Hacked?) - - jp - uk - alien8.zip MSX @@ -1103,13 +924,7 @@ There are several types of enemies such as Dalek-like mice and clockwork mice. B You might need a valve to climb over some walls. - - media/video/alien8.mp4 - media/mixrbv2/alien8.png - - 1987 - 1985 1987 Ashby Computers and Graphics @@ -1122,15 +937,15 @@ You might need a valve to climb over some walls. 13 0 - + alienattack.zip Alien Attack (HB, v1.06) - alienattackv35 - + alienattackv35.zip + MSX - 2020 + 2021 Marcos Daniel Marcos Daniel @@ -1138,12 +953,12 @@ You might need a valve to climb over some walls. 0 0 - + alienattackv35.zip Alien Attack (HB, v3.5) - + MSX 2021 @@ -1153,20 +968,18 @@ You might need a valve to climb over some walls. 0 0 - + aliensynd.zip Alien Syndrome (Euro) - Alien Syndrome (Euro) - 0 MSX Alien Syndrome is a scrolling shooter. Your job is to run around and rescue all the captives and make it to the escape hatch before the time bomb explodes. Then face the mother alien at the end of the level. - media/video/aliensynd.mp4 - media/mixrbv2/aliensynd.png + media/video/aliensynd.mp4 + media/mixrbv2/aliensynd.png 1988 @@ -1181,20 +994,18 @@ You might need a valve to climb over some walls. 0 0 - + alienseu.zip Aliens (Euro) - Aliens (Euro) - 0 MSX Aliens: Alien 2 is an arcade platformer (or run'n'gun if you like) featuring Ripley on a planet infested with aliens. Armed with only a basic gun at first, she faces facehuggers that come out of alien eggs. After having dispatched a face hugger, the egg may be shot to reveal an item. Items may be hand grenades, stronger guns or wing items which make her jump longer. For some reason, the planet is infested not only with aliens and their offspring, but also with snakes. After clearing the surface level, Ripley enters a complex where the first boss, a giant, full-grown alien resides. The following level takes place within the complex. - media/video/alienseu.mp4 - media/mixrbv2/alienseu.png + media/video/alienseu.mp4 + media/mixrbv2/alienseu.png 1987 @@ -1209,11 +1020,10 @@ You might need a valve to climb over some walls. 0 0 - + aliens.zip Aliens - Alien 2 (Jpn) - Aliens - Alien 2 (Jpn) 0 MSX @@ -1221,8 +1031,8 @@ You might need a valve to climb over some walls. Aliens: Alien 2 is an arcade platformer (or run'n'gun if you like) featuring Ripley on a planet infested with aliens. Armed with only a basic gun at first, she faces facehuggers that come out of alien eggs. After having dispatched a face hugger, the egg may be shot to reveal an item. Items may be hand grenades, stronger guns or wing items which make her jump longer. For some reason, the planet is infested not only with aliens and their offspring, but also with snakes. After clearing the surface level, Ripley enters a complex where the first boss, a giant, full-grown alien resides. The following level takes place within the complex. - media/video/aliens.mp4 - media/mixrbv2/aliens.png + media/video/aliens.mp4 + media/mixrbv2/aliens.png 1987 @@ -1237,75 +1047,56 @@ You might need a valve to climb over some walls. 0 0 - + aliensb.zip Aliens - Alien 2 (Jpn, Alt 2) - Aliens - Alien 2 (Jpn, Alt 2) - Aliens - Alien 2 (Jpn, Alt 2) - - jp - aliens.zip MSX - Whereas most platforms, including the MSX, received their own versions of Activision's Aliens, Square gave Japanese MSX users a unique spin-off. - -Aliens: Alien 2 is an arcade platformer (or run'n'gun if you like) featuring Ripley on a planet infested with aliens. Armed with only a basic gun at first, she faces facehuggers that come out of alien eggs. After having dispatched a face hugger, the egg may be shot to reveal an item. Items may be hand grenades, stronger guns or wing items which make her jump longer. For some reason, the planet is infested not only with aliens and their offspring, but also with snakes. After clearing the surface level, Ripley enters a complex where the first boss, a giant, full-grown alien resides. The following level takes place within the complex. + Aliens: Alien 2 is an arcade platformer (or run'n'gun if you like) featuring Ripley on a planet infested with aliens. Armed with only a basic gun at first, she faces facehuggers that come out of alien eggs. After having dispatched a face hugger, the egg may be shot to reveal an item. Items may be hand grenades, stronger guns or wing items which make her jump longer. For some reason, the planet is infested not only with aliens and their offspring, but also with snakes. After clearing the surface level, Ripley enters a complex where the first boss, a giant, full-grown alien resides. The following level takes place within the complex. - - media/video/aliens.mp4 - media/mixrbv2/aliens.png - - 1987 + 1987 - Square + Mr. Micro Ltd. + Electric Dreams Software - + Action + 1 0 0 0 - + aliensa.zip Aliens - Alien 2 (Jpn, Alt) - Aliens - Alien 2 (Jpn, Alt) - Aliens - Alien 2 (Jpn, Alt) - - jp - aliens.zip MSX - Whereas most platforms, including the MSX, received their own versions of Activision's Aliens, Square gave Japanese MSX users a unique spin-off. - -Aliens: Alien 2 is an arcade platformer (or run'n'gun if you like) featuring Ripley on a planet infested with aliens. Armed with only a basic gun at first, she faces facehuggers that come out of alien eggs. After having dispatched a face hugger, the egg may be shot to reveal an item. Items may be hand grenades, stronger guns or wing items which make her jump longer. For some reason, the planet is infested not only with aliens and their offspring, but also with snakes. After clearing the surface level, Ripley enters a complex where the first boss, a giant, full-grown alien resides. The following level takes place within the complex. + Aliens: Alien 2 is an arcade platformer (or run'n'gun if you like) featuring Ripley on a planet infested with aliens. Armed with only a basic gun at first, she faces facehuggers that come out of alien eggs. After having dispatched a face hugger, the egg may be shot to reveal an item. Items may be hand grenades, stronger guns or wing items which make her jump longer. For some reason, the planet is infested not only with aliens and their offspring, but also with snakes. After clearing the surface level, Ripley enters a complex where the first boss, a giant, full-grown alien resides. The following level takes place within the complex. - - media/video/aliens.mp4 - media/mixrbv2/aliens.png - - 1987 + 1987 - Square + Mr. Micro Ltd. + Electric Dreams Software - + Action + 1 0 0 0 - + alphablaster.zip Alpha Blaster - Alpha Blaster 0 MSX @@ -1317,17 +1108,15 @@ Prepare to defend the earth from alien forces in direct combat. Blast your way t The main goal of the game is to reach a high-score. It awards 100 points for aliens, 200 for descending aliens, 10 for fuel and a mystery bonus for docking with the mother ship. - media/video/alphablaster.mp4 - media/mixrbv2/alphablaster.png + media/video/alphablaster.mp4 + media/mixrbv2/alphablaster.png 1984 LiveWire Software UK Aackosoft - - - + 0 0 0 @@ -1336,12 +1125,7 @@ The main goal of the game is to reach a high-score. It awards 100 points for ali aroid.zip Alpha Roid (Jpn) - Alpha Roid (Jpn) - Alpha Roid (Jpn) - - jp - 0 MSX @@ -1350,31 +1134,24 @@ The main goal of the game is to reach a high-score. It awards 100 points for ali After flying through space you must perform hand-to-hand combat with an equally determined enemy in order to get your weapon upgrades. - media/video/aroid.mp4 - media/mixrbv2/aroid.png + media/video/aroid.mp4 + media/mixrbv2/aroid.png 1986 Pony Canyon Pony Canyon - - - + 0 0 0 - + aroida.zip Alpha Roid (Jpn, Alt) - Alpha Roid (Jpn, Alt) - Alpha Roid (Jpn, Alt) - - jp - aroid.zip MSX @@ -1382,18 +1159,12 @@ After flying through space you must perform hand-to-hand combat with an equally After flying through space you must perform hand-to-hand combat with an equally determined enemy in order to get your weapon upgrades. - - media/video/aroid.mp4 - media/mixrbv2/aroid.png - 1986 Pony Canyon Pony Canyon - - - + 0 0 0 @@ -1402,19 +1173,15 @@ After flying through space you must perform hand-to-hand combat with an equally asquadron.zip Alpha Squadron (Jpn) - Alpha Squadron (Jpn) - - jp - 0 MSX - media/video/asquadron.mp4 - media/mixrbv2/asquadron.png + media/video/asquadron.mp4 + media/mixrbv2/asquadron.png 1985 @@ -1433,7 +1200,6 @@ After flying through space you must perform hand-to-hand combat with an equally alpineski.zip Alpine Ski - Alpine Ski 0 MSX @@ -1447,27 +1213,25 @@ The second level ratchets up the difficulty with a slalom course, which tests bo The final level represents an opportunity for bonus points on the ski jumping hill. Players must use the radar provided to maximize their jump distance, being careful not to land and crash into a tree. - media/video/alpineski.mp4 - media/mixrbv2/alpineski.png + media/video/alpineski.mp4 + media/mixrbv2/alpineski.png 1982 Taito Taito - - - + 0 0 0 - + alterego.zip Alter Ego (HB) - + MSX 2011 @@ -1481,7 +1245,6 @@ The final level represents an opportunity for bonus points on the ski jumping hi alteredbeast.zip Altered Beast (Euro) - Altered Beast (Euro) 0 MSX @@ -1493,8 +1256,8 @@ The Altered Beast title refers to your shapeshifting abilities. In this platform The game can be played in single player mode, or in same-screen multiplayer co-op mode. - media/video/alteredbeast.mp4 - media/mixrbv2/alteredbeast.png + media/video/alteredbeast.mp4 + media/mixrbv2/alteredbeast.png 1989 @@ -1503,20 +1266,18 @@ The game can be played in single player mode, or in same-screen multiplayer co-o MCM Software Platform - Platform / Fighter Scrolling - Beat'em Up 1 0 0 0 - + amadeuscb.zip Amadeus Classical Beats (HB) - + MSX 2021 @@ -1530,23 +1291,17 @@ The game can be played in single player mode, or in same-screen multiplayer co-o amtrucka.zip American Truck (Jpn) - American Truck (Jpn) - - jp - 0 MSX American Truck is a top view race and driving game. In each stage you 'll have to reach the finish line before you run out of gasoline or time. Additional gasoline can be acquired by picking up the gasoline items that do appear randomly on the road, but be careful, bombs appear randomly too. Further, you have to avoid crashes with other traffic like cars and trucks and don't get off the road or crash into walls. - media/video/amtrucka.mp4 - media/mixrbv2/amtrucka.png + media/video/amtrucka.mp4 + media/mixrbv2/amtrucka.png - 1985 - 1986 1985 Telenet @@ -1559,63 +1314,50 @@ The game can be played in single player mode, or in same-screen multiplayer co-o 0 0 - + amomundo.zip - Amo del Mundo (Spanish) Amo del Mundo (Spanish) - 0 MSX - - - media/video/amomundo.mp4 - media/mixrbv2/amomundo.png - - 1990 + 1990 - Positive - Positive - - - + Positive + Positive 0 0 0 - + amotopuf.zip Amoto's Puf (Spanish) - 0 MSX Your life was quiet, with your job as a messenger, in your small town. But that tranquility ended for you the day that Rockers panda arrived on the town with their bikes and they did nothing but bother you, maybe because they did not like your appearance, or, who knows, maybe what they disliked was that you rode better than them on a motorcycle. You could not do anything, until you remembered that saying: "If you can not defeat your enemy, join him." And so you sent your request to the head of the group. The answer was affirmative, but yes, you had to go through a tough test that had already passed some of them, as lame Johnny, who lost his leg in the test. You should go through a circuit prepared by them without hitting Larry «Kamikaze». If you manage to complete it, your problems will end. Luck!!! Objective: Playing with this typical arcade is very simple. You must eliminate all the luminous points of the screen, passing over them with your blue colored motorcycle, trying not to hit the motorcycle that circulates in the opposite direction and that is violet. For this you can change the track and use the accelerator. If you manage to complete the circuit you will receive a bonus on your marker and you can easily get extra life if you manage to collide with the violet bike in a time limit. Of course, here you can not use the accelerator. The game has 20 levels, with fewer doors as you progress level. - media/video/amotopuf.mp4 - media/mixrbv2/amotopuf.png + media/video/amotopuf.mp4 + media/mixrbv2/amotopuf.png 1988 SPE System 4 - - - + 0 0 0 - + amurisus.zip Amurisus (HB, Tech-demo) - + MSX 2013 @@ -1625,12 +1367,12 @@ The game can be played in single player mode, or in same-screen multiplayer co-o 0 0 - + anchors.zip Anchors Aweigh (HB, v1.1) - + MSX 2020 @@ -1640,13 +1382,13 @@ The game can be played in single player mode, or in same-screen multiplayer co-o 0 0 - + anexoes.zip Anexo 1, El Algoritmo (Spanish) (HB) - anexoen - + anexoen.zip + MSX 2018 @@ -1660,7 +1402,6 @@ The game can be played in single player mode, or in same-screen multiplayer co-o angelo.zip Angelo (Jpn) - Angelo (Jpn) 0 MSX @@ -1668,8 +1409,8 @@ The game can be played in single player mode, or in same-screen multiplayer co-o Angelo is an Action game, developed by Mass Tael LTD and published by ASCII Entertainment, which was released in Japan in 1985. - media/video/angelo.mp4 - media/mixrbv2/angelo.png + media/video/angelo.mp4 + media/mixrbv2/angelo.png 1984 @@ -1684,24 +1425,16 @@ The game can be played in single player mode, or in same-screen multiplayer co-o 13 0 - + angeloa.zip Angelo (Jpn, Alt) - Angelo (Jpn, Alt) - - jp - angelo.zip MSX Angelo is an Action game, developed by Mass Tael LTD and published by ASCII Entertainment, which was released in Japan in 1985. - - media/video/angelo.mp4 - media/mixrbv2/angelo.png - 1984 @@ -1715,11 +1448,10 @@ The game can be played in single player mode, or in same-screen multiplayer co-o 13 0 - + angleball.zip Angleball - Angleball 0 MSX @@ -1729,54 +1461,40 @@ The game can be played in single player mode, or in same-screen multiplayer co-o The game can be played by one or two players, with the one-player game consisting of a sequence of 20 different table layouts, each requiring its own style to win. Two-player games can take place on any of these layouts or one of your own design using the inbult table editor. Shot direction, speed and spin can be set on a general level. - media/video/angleball.mp4 - media/mixrbv2/angleball.png + media/video/angleball.mp4 + media/mixrbv2/angleball.png 1987 - Mastertronic + Mastertronic M.A.D. - - - + 0 0 0 - + animland.zip - Animal Land Satsujin Jiken (Jpn) - Animal Land Satsujin Jiken (Jpn) + Animal Land Satsujin Jiken (Jpn) - 0 MSX - - Enix kickstarted the whole mystery Japanese adventure game craze of the 80s with Portopia Satsujin Renzoku Jiken, which was followed up by two sequels, all three of which were helmed by star developer Yuji Horii. Lesser known is this game, Animal Land Satsujin Jiken (“Animal Land Murder Case”), despite following the same mold…except all of the characters are anthropomorphic animals. The story puts you in the shoes of a rookie canine shamus named Oidon, as he investigates the murder of Gonkichi, a fox and owner of a jewelry store. The story gets even darker when the case interweaves with the suicide a panda named Linlin. - - - media/video/animland.mp4 - media/mixrbv2/animland.png - - 1987 + 1987 - Enix - Enix - - Puzzle-Game - + Enix + Enix 0 0 0 - + anexoen.zip Annex 1, The Algorithm (English) (HB) - + MSX 2018 @@ -1790,135 +1508,92 @@ The game can be played by one or two players, with the one-player game consistin antarct.zip Antarctic Adventure (Euro) - Antarctic Adventure (Euro) - Antarctic Adventure (Euro) - - eu - jp - 0 MSX As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards. - media/video/antarct.mp4 - media/mixrbv2/antarct.png + media/video/antarct.mp4 + media/mixrbv2/antarct.png - 1983 - 1984 1983 Konami Konami Action / Adventure - Action 1 0 14 0 - + antarcta.zip Antarctic Adventure (Euro, Alt) - Antarctic Adventure (Euro, Alt) - Antarctic Adventure (Euro, Alt) - - eu - jp - antarct.zip MSX As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards. - - media/video/antarct.mp4 - media/mixrbv2/antarct.png - - 1983 - 1984 1983 Konami Konami Action / Adventure - Action 1 0 14 0 - + antarctj.zip Antarctic Adventure (Jpn) - Antarctic Adventure (Jpn) - Antarctic Adventure (Jpn) - - jp - antarct.zip MSX As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards. - - media/video/antarct.mp4 - media/mixrbv2/antarct.png - - 1983 - 1984 1983 Konami Konami Action / Adventure - Action 1 0 14 0 - + antarctk.zip Antarctic Adventure (Kor) - Antarctic Adventure (Kor) - Antarctic Adventure (Kor) antarct.zip MSX As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards. - - media/video/antarct.mp4 - media/mixrbv2/antarct.png - - 1983 - 1984 1983 Konami Konami Action / Adventure - Action 1 0 @@ -1929,7 +1604,6 @@ The game can be played by one or two players, with the one-player game consistin anty.zip Anty (Jpn) - Anty (Jpn) 0 MSX @@ -1937,8 +1611,8 @@ The game can be played by one or two players, with the one-player game consistin - media/video/anty.mp4 - media/mixrbv2/anty.png + media/video/anty.mp4 + media/mixrbv2/anty.png 1984 @@ -1953,24 +1627,16 @@ The game can be played by one or two players, with the one-player game consistin 0 0 - + antya.zip Anty (Jpn, Alt) - Anty (Jpn, Alt) - - jp - anty.zip MSX - - media/video/anty.mp4 - media/mixrbv2/anty.png - 1984 @@ -1988,27 +1654,21 @@ The game can be played by one or two players, with the one-player game consistin aquasos.zip Aqua Polis SOS (Jpn) - Aqua Polis SOS (Jpn) - - jp - 0 MSX - media/video/aquasos.mp4 - media/mixrbv2/aquasos.png + media/video/aquasos.mp4 + media/mixrbv2/aquasos.png 1983 General - - - + 0 0 0 @@ -2017,11 +1677,7 @@ The game can be played by one or two players, with the one-player game consistin aquatack.zip Aquattack (Jpn) - Aquattack (Jpn) - - jp - 0 MSX @@ -2032,12 +1688,10 @@ Aquattack is an action game with four levels which partly have varying gameplay After beating all four levels, they loop with more difficult enemies and faster playing speed. The player can take nine hits and the overall goal is to earn as many points as possible before the unavoidable final death occurs. - media/video/aquatack.mp4 - media/mixrbv2/aquatack.png + media/video/aquatack.mp4 + media/mixrbv2/aquatack.png - 1984 - 1984 1984 Interphase Technologies Inc. @@ -2054,7 +1708,6 @@ After beating all four levels, they loop with more difficult enemies and faster aramo.zip Aramo (Jpn) - Aramo (Jpn) 0 MSX @@ -2062,8 +1715,8 @@ After beating all four levels, they loop with more difficult enemies and faster Far away from galaxy. It's possible exit in safety from the labyrinth? - media/video/aramo.mp4 - media/mixrbv2/aramo.png + media/video/aramo.mp4 + media/mixrbv2/aramo.png 1986 @@ -2078,12 +1731,12 @@ After beating all four levels, they loop with more difficult enemies and faster 0 0 - + arcomage.zip Arcomage (HB) - + MSX 2015 @@ -2097,7 +1750,6 @@ After beating all four levels, they loop with more difficult enemies and faster arkanoid.zip Arkanoid (Euro?) - Arkanoid (Euro?) 0 MSX @@ -2109,35 +1761,27 @@ The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bol By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down. - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png + media/video/arkanoid.mp4 + media/mixrbv2/arkanoid.png - 1987 - 1986 1987 Taito Taito Puzzle-Game - Puzzle-Game / Throw - Action 1 0 16 0 - + arkanoida.zip Arkanoid (Euro?, Alt) - Arkanoid (Euro?, Alt) - - jp - arkanoid.zip MSX @@ -2147,36 +1791,24 @@ The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bol By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down. - - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - - 1987 - 1986 1987 Taito Taito Puzzle-Game - Puzzle-Game / Throw - Action 1 0 16 0 - + arkanoidj.zip Arkanoid (Jpn) - Arkanoid (Jpn) - - jp - arkanoid.zip MSX @@ -2186,37 +1818,24 @@ The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bol By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down. - - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - - 1987 - 1986 1987 Taito Taito Puzzle-Game - Puzzle-Game / Throw - Action 1 0 16 0 - + arkanoidja.zip Arkanoid (Jpn, Alt) - Arkanoid (Jpn, Alt) - - jp - wor - arkanoid.zip MSX @@ -2226,21 +1845,13 @@ The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bol By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down. - - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - - 1987 - 1986 1987 Taito Taito Puzzle-Game - Puzzle-Game / Throw - Action 1 0 @@ -2251,7 +1862,6 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano arkanoidk.zip Arkanoid (Kor) - Arkanoid (Kor) arkanoid.zip MSX @@ -2262,33 +1872,25 @@ The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bol By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the bolt down. - - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png - - 1987 - 1986 1987 Taito Taito Puzzle-Game - Puzzle-Game / Throw - Action 1 0 16 0 - + armymoves1.zip Army Moves - Part 1 (Euro) - + MSX 1987 @@ -2298,13 +1900,13 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano 0 0 - + armymoves2.zip Army Moves - Part 2 (Euro) - armymoves1 - + armymoves1.zip + MSX 1987 @@ -2314,12 +1916,12 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano 0 0 - + arnodash.zip Arno Dash (HB) - + MSX 2021 @@ -2329,20 +1931,18 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano 0 0 - + arquimedes.zip Arquimedes XXI (Spanish) - Arquimedes XXI (Spanish) - 0 MSX Archimedes XXI is an enemy base that manufactures biological memories for the android army from the black galaxy Yantzar. Your mision is to plant a particle-beam bomb that will explode in a very short time and destroy the threat for the free world. - media/video/arquimedes.mp4 - media/mixrbv2/arquimedes.png + media/video/arquimedes.mp4 + media/mixrbv2/arquimedes.png 1987 @@ -2350,7 +1950,6 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano Dinamic Software Dinamic Software - Adventure Adventure / Text 1 @@ -2358,12 +1957,12 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano 0 0 - + arya.zip Arya (HB) - + MSX 2021 @@ -2373,47 +1972,33 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano 0 0 - + aspargp.zip - Aspar GP Master (Spanish) Aspar GP Master (Spanish) - 0 MSX - - Grand Prix Master is a viewed-from-above, motor cycle racing game in which you find yourself taking part in the 80cc World Motor Cycle Racing Championship. It's a game of points-tables, racetracks and bikes that look like tadpoles in which you get to play the Spanish Motorcyle Champion Jorge Martinez 'Aspar'. The aim of the game is to compete against the other motorcyclists inthe championship in an attempt to win it. So zip up your leathers, sit astride and prepare to race. - - - media/video/aspargp.mp4 - media/mixrbv2/aspargp.png - - 1988 + 1988 - Dinamic Software - Dinamic Software - - - + Dinamic Software + Dinamic Software 0 0 0 - + astrobls.zip Astro Blaster (Euro) - Astro Blaster (Euro) - 0 MSX Astro Blaster is an one or two player arcade game where you have to blast various waves of different alien ships who appear above your ship. On each screen a wave of aliens will appear and you have to destroy them all to move onto the next screen and a different wave. Each wave move in different formations and fire lasers at you but you also have a laser and can fire back as you move your ship left and right at the bottom of the screen. The ability to warp is also included which slows down the enemy for a short space of time. You need to keep an eye out on your laser temperature gauge, fire too much and it overheats disabling the ability to fire for a short time. Another gauge to be aware off is your fuel gauge which slowly decreases. To fill it you have to dock with your mother ship. This appears after every four waves so the quicker you destroy the waves the quicker you can dock. You have to line up your ship as it approaches. The ship is controlled by a rotary joystick and it is game over if you lose your three lives or run out of fuel. - media/video/astrobls.mp4 - media/mixrbv2/astrobls.png + media/video/astrobls.mp4 + media/mixrbv2/astrobls.png 1981 @@ -2421,7 +2006,6 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano Gremlin Interactive Gremlin Interactive - Shoot'em Up Shoot'em up / Vertical 1 @@ -2429,11 +2013,10 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano 0 0 - + amc.zip Astro Marine Corps (Spanish) - Astro Marine Corps (Spanish) 0 MSX @@ -2443,28 +2026,24 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano You have three lives and each life has an energy bar which is depleted by contact with aliens and can be replenished by picking up the 'E' powerup. Other powerups include three way fire and an overhead shield. There are various instant death hazards you must avoid such as a plant which smothers you and a dragon which devours you and spits out your bones. - media/video/amc.mp4 - media/mixrbv2/amc.png + media/video/amc.mp4 + media/mixrbv2/amc.png 1989 Dinamic Software Dinamic Software - - - + 0 0 0 - + astroplm.zip Astro Plumber (Euro) - Astro Plumber (Euro) - 0 MSX You play the game as a repair man equipped with a jetpack and an upwards firing plasma laser. Your mission is to repair all the leaking air pipes which supply the Colony research station on the surface of the Moon. @@ -2479,18 +2058,15 @@ Finally you must keep an eye on your ever decreasing air supply. You can refill - media/video/astroplm.mp4 - media/mixrbv2/astroplm.png + media/video/astroplm.mp4 + media/mixrbv2/astroplm.png 1986 - 1985 Blue Ribbon Software Blue Ribbon Software Ltd. - - - + 0 0 0 @@ -2499,19 +2075,15 @@ Finally you must keep an eye on your ever decreasing air supply. You can refill athlball.zip Athletic Ball (Jpn) - Athletic Ball (Jpn) - - jp - 0 MSX - media/video/athlball.mp4 - media/mixrbv2/athlball.png + media/video/athlball.mp4 + media/mixrbv2/athlball.png 1984 @@ -2530,12 +2102,7 @@ Finally you must keep an eye on your ever decreasing air supply. You can refill athland.zip Athletic Land (Jpn) - Athletic Land (Jpn) - Athletic Land (Jpn) - - jp - 0 MSX @@ -2544,36 +2111,27 @@ Your physical prowess is tested to the limit as you leap, duck, turn and twist t There are several screens with different combinations of obstacles. - media/video/athland.mp4 - media/mixrbv2/athland.png + media/video/athland.mp4 + media/mixrbv2/athland.png - 1984 1984 - 1984 Konami Konami Platform - Platform / Run Jump - Action 1-2 0 9 0 - + athlanda.zip Athletic Land (Jpn, Alt) - Athletic Land (Jpn, Alt) - Athletic Land (Jpn, Alt) - - jp - athland.zip MSX @@ -2581,38 +2139,24 @@ There are several screens with different combinations of obstacles. Your physical prowess is tested to the limit as you leap, duck, turn and twist to avoid all hazards. There are several screens with different combinations of obstacles. - - media/video/athland.mp4 - media/mixrbv2/athland.png - - 1984 1984 - 1984 Konami Konami Platform - Platform / Run Jump - Action 1-2 0 9 0 - + athlandp.zip Athletic Land (Jpn, Prototype) - Athletic Land (Jpn, Prototype) - Athletic Land (Jpn, Prototype) - - jp - wor - athland.zip MSX @@ -2620,33 +2164,25 @@ There are several screens with different combinations of obstacles. Your physical prowess is tested to the limit as you leap, duck, turn and twist to avoid all hazards. There are several screens with different combinations of obstacles. - - media/video/athland.mp4 - media/mixrbv2/athland.png - - 1984 1984 - 1984 Konami Konami Platform - Platform / Run Jump - Action 1-2 0 9 0 - + atsarias.zip Atsarias (HB, Tech-demo) - + MSX 2013 @@ -2660,37 +2196,31 @@ There are several screens with different combinations of obstacles. attack4.zip Attack 4 Women Volleyball (Jpn) - Attack 4 Women Volleyball (Jpn) - - jp - 0 MSX - media/video/attack4.mp4 - media/mixrbv2/attack4.png + media/video/attack4.mp4 + media/mixrbv2/attack4.png 1986 Pax Softonica - - - + 0 0 0 - + mosquiton.zip Attack Mosquiton - + MSX 1986 @@ -2704,7 +2234,6 @@ There are several screens with different combinations of obstacles. attacked.zip Attacked - Attacked 0 MSX @@ -2712,27 +2241,23 @@ There are several screens with different combinations of obstacles. - media/video/attacked.mp4 - media/mixrbv2/attacked.png + media/video/attacked.mp4 + media/mixrbv2/attacked.png - - - + Tynesoft Micro Value Shooter - Shooter / Plane, 1st person 0 0 0 - + awmonty.zip Auf Wiedersehen Monty (v1.7 special s/l rom) - Auf Wiedersehen Monty (v1.7 special s/l rom) 0 MSX @@ -2742,16 +2267,14 @@ There are several screens with different combinations of obstacles. The player controls Monty as he travels around Europe collecting money in order to buy a Greek island - Montos, where he can safely retire. Gameplay is in the style of a flick-screen platform game, similar to many such games of the 1980s such as Technician Ted and Jet Set Willy. Some screens (such as those representing the Eiffel Tower and the Pyrenees) bear some relation to their real-life counterparts but most are just typical platform game screens. - media/video/awmonty.mp4 - media/mixrbv2/awmonty.png + media/video/awmonty.mp4 + media/mixrbv2/awmonty.png 1987 Gremlin Graphics Software - - - + 0 0 0 @@ -2760,7 +2283,6 @@ The player controls Monty as he travels around Europe collecting money in order avenger.zip Avenger (Euro) - Avenger (Euro) 0 MSX @@ -2768,54 +2290,48 @@ The player controls Monty as he travels around Europe collecting money in order - media/video/avenger.mp4 - media/mixrbv2/avenger.png + media/video/avenger.mp4 + media/mixrbv2/avenger.png 1986 Gremlin Graphics Software Gremlin Graphics Software - - - + 0 0 0 - + averno.zip Averno (Spanish) - Averno (Spanish) - 0 MSX - media/video/averno.mp4 - media/mixrbv2/averno.png + media/video/averno.mp4 + media/mixrbv2/averno.png 1989 PJ Soft Proein Soft Line - - - + 0 0 0 - + a8bitjam.zip Azzurro 8bit Jam (HB, v1.1) - + MSX 2011 @@ -2829,19 +2345,15 @@ The player controls Monty as he travels around Europe collecting money in order bcquest.zip B.C.'s Quest for Tires (Jpn) - B.C.'s Quest for Tires (Jpn) - - jp - 0 MSX B.C.'s Quest for Tires is a 1983 video game designed by Rick Banks and Michael Bate and published by Sierra On-Line. It was released for the Commodore 64, Atari 8-bit family, ColecoVision, ZX Spectrum, MSX, and Apple II. The game is based on the comic strip B.C. by Johnny Hart, with the title being a play on the title of the contemporaneous film Quest for Fire. - media/video/bcquest.mp4 - media/mixrbv2/bcquest.png + media/video/bcquest.mp4 + media/mixrbv2/bcquest.png 1985 @@ -2850,31 +2362,22 @@ The player controls Monty as he travels around Europe collecting money in order Toshiba EMI Race, Driving - Action 1 0 13 0 - + bcquesta.zip B.C.'s Quest for Tires (Jpn, Alt) - B.C.'s Quest for Tires (Jpn, Alt) - - jp - bcquest.zip MSX B.C.'s Quest for Tires is a 1983 video game designed by Rick Banks and Michael Bate and published by Sierra On-Line. It was released for the Commodore 64, Atari 8-bit family, ColecoVision, ZX Spectrum, MSX, and Apple II. The game is based on the comic strip B.C. by Johnny Hart, with the title being a play on the title of the contemporaneous film Quest for Fire. - - media/video/bcquest.mp4 - media/mixrbv2/bcquest.png - 1985 @@ -2882,7 +2385,6 @@ The player controls Monty as he travels around Europe collecting money in order Toshiba EMI Race, Driving - Action 1 0 @@ -2893,13 +2395,7 @@ The player controls Monty as he travels around Europe collecting money in order grogrev.zip B.C.'s Quest for Tires II - Grog's Revenge (Jpn) - B.C.'s Quest for Tires II - Grog's Revenge (Jpn) - B.C.'s Quest for Tires II - Grog's Revenge (Jpn) - B.C.'s Quest for Tires II - Grog's Revenge (Jpn) - - jp - 0 MSX @@ -2911,35 +2407,27 @@ Out of the cave, watch out for Grog, who saves clams from Thor. Thor also has contend with rocks, potholes and pterodactyls (they'll eat his wheel) in his Quest for Clams and the Meaning of Life. - media/video/grogrev.mp4 - media/mixrbv2/grogrev.png + media/video/grogrev.mp4 + media/mixrbv2/grogrev.png - 1985 1985 Sierra On-Line Comptiq Race, Driving - Action 1-2 0 12 0 - + grogreva.zip B.C.'s Quest for Tires II - Grog's Revenge (Jpn, Alt) - B.C.'s Quest for Tires II - Grog's Revenge (Jpn, Alt) - B.C.'s Quest for Tires II - Grog's Revenge (Jpn, Alt) - B.C.'s Quest for Tires II - Grog's Revenge (Jpn, Alt) - - jp - grogrev.zip MSX @@ -2950,19 +2438,13 @@ The only way to Peter and the toll bridge is through the "real scary caves". The Out of the cave, watch out for Grog, who saves clams from Thor. Thor also has contend with rocks, potholes and pterodactyls (they'll eat his wheel) in his Quest for Clams and the Meaning of Life. - - media/video/grogrev.mp4 - media/mixrbv2/grogrev.png - - 1985 1985 Sierra On-Line Comptiq Race, Driving - Action 1-2 0 @@ -2973,7 +2455,6 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe dooly.zip Baby Dinosaur Dooly (Kor) - Baby Dinosaur Dooly (Kor) 0 MSX @@ -2981,8 +2462,8 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe - media/video/dooly.mp4 - media/mixrbv2/dooly.png + media/video/dooly.mp4 + media/mixrbv2/dooly.png 1991 @@ -2991,7 +2472,6 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe Daou Shooter - Shooter / Run and Gun 1 0 @@ -3002,12 +2482,7 @@ Thor also has contend with rocks, potholes and pterodactyls (they'll eat his whe backgamj.zip Back Gammon (Jpn) - Back Gammon (Jpn) - Back Gammon (Jpn) - - jp - 0 MSX @@ -3052,33 +2527,24 @@ Games five through eight are acey deucey Games 1, 2, 5, and 6 have a doubling cube. - media/video/backgamj.mp4 - media/mixrbv2/backgamj.png + media/video/backgamj.mp4 + media/mixrbv2/backgamj.png - 1985 - 1984 1979 Atari Atari - - - + 0 0 0 - + backgamja.zip Back Gammon (Jpn, Alt) - Back Gammon (Jpn, Alt) - Back Gammon (Jpn, Alt) - - jp - backgamj.zip MSX @@ -3122,20 +2588,12 @@ Games five through eight are acey deucey Games 1, 2, 5, and 6 have a doubling cube. - - media/video/backgamj.mp4 - media/mixrbv2/backgamj.png - - 1985 - 1984 1979 Atari Atari - - - + 0 0 0 @@ -3144,11 +2602,7 @@ Games 1, 2, 5, and 6 have a doubling cube. backtof.zip Back to the Future (Jpn) - Back to the Future (Jpn) - - jp - 0 MSX @@ -3159,12 +2613,11 @@ LJN's game differs completely from the computer versions, and plays as a literal Street running sections lead to three minigames. In these, Marty must sling milkshakes at oncoming bullies, deflect kisses (shown as hearts) from his mother, and collect notes to rock out on stage at the high school dance. The final stage resembles the street sections, as the player must control the DeLorean time machine and collect enough energy to travel through time (shown as lightning bolts instead of clocks). - media/video/backtof.mp4 - media/mixrbv2/backtof.png + media/video/backtof.mp4 + media/mixrbv2/backtof.png 1986 - 1985 Beam Software @@ -3175,15 +2628,11 @@ Street running sections lead to three minigames. In these, Marty must sling milk 6 0 - + backtofa.zip Back to the Future (Jpn, Alt) - Back to the Future (Jpn, Alt) - - jp - backtof.zip MSX @@ -3193,13 +2642,8 @@ LJN's game differs completely from the computer versions, and plays as a literal Street running sections lead to three minigames. In these, Marty must sling milkshakes at oncoming bullies, deflect kisses (shown as hearts) from his mother, and collect notes to rock out on stage at the high school dance. The final stage resembles the street sections, as the player must control the DeLorean time machine and collect enough energy to travel through time (shown as lightning bolts instead of clocks). - - media/video/backtof.mp4 - media/mixrbv2/backtof.png - 1986 - 1985 Beam Software @@ -3210,12 +2654,12 @@ Street running sections lead to three minigames. In these, Marty must sling milk 6 0 - + gantan.zip Back to the Gantan - Year of the Rat (HB) - + MSX 2020 @@ -3236,8 +2680,8 @@ Street running sections lead to three minigames. In these, Marty must sling milk In this play you are BAGMAN, are captured of an underground bank in your task is to take all of the yellow bags of money and to put them on the red cariola in other to the right, to take a bag press fire on the joystick or the space from the keyboard, to leave it on the cariola press still fire on the joystick or space from the keyboard. You should fight against the time, to the expiration of the time it lose a life. Reached every 40000 points it is obtained an extra life bonus, the game has 9 different levels between them. - media/video/bagman.mp4 - media/mixrbv2/bagman.png + media/video/bagman.mp4 + media/mixrbv2/bagman.png 2007 @@ -3246,19 +2690,18 @@ Street running sections lead to three minigames. In these, Marty must sling milk MSXdev Action - Action / Labyrinth 1 0 0 0 - + bakerman.zip Bakerman (HB) - + MSX 2008 @@ -3272,8 +2715,6 @@ Street running sections lead to three minigames. In these, Marty must sling milk balance.zip Balance (Jpn) - Balance (Jpn) - Balance (Jpn) 0 MSX @@ -3283,8 +2724,8 @@ Street running sections lead to three minigames. In these, Marty must sling milk Balance uses vector graphics to draw flat, untextured fields on which the ball rolls. The plane is tilted with the mouse. Every few levels, you get a password to jump directly to that map. Even so, Balance is extremely difficult and only recommended for players with *a lot* of patience. - media/video/balance.mp4 - media/mixrbv2/balance.png + media/video/balance.mp4 + media/mixrbv2/balance.png 1985 @@ -3299,16 +2740,11 @@ Balance uses vector graphics to draw flat, untextured fields on which the ball r 14 0 - + balance2.zip Balance (Jpn, Alt 2) - Balance (Jpn, Alt 2) - Balance (Jpn, Alt 2) - - jp - balance.zip MSX @@ -3316,10 +2752,6 @@ Balance uses vector graphics to draw flat, untextured fields on which the ball r Balance uses vector graphics to draw flat, untextured fields on which the ball rolls. The plane is tilted with the mouse. Every few levels, you get a password to jump directly to that map. Even so, Balance is extremely difficult and only recommended for players with *a lot* of patience. - - media/video/balance.mp4 - media/mixrbv2/balance.png - 1985 @@ -3333,16 +2765,11 @@ Balance uses vector graphics to draw flat, untextured fields on which the ball r 14 0 - + balance1.zip Balance (Jpn, Alt) - Balance (Jpn, Alt) - Balance (Jpn, Alt) - - jp - balance.zip MSX @@ -3350,10 +2777,6 @@ Balance uses vector graphics to draw flat, untextured fields on which the ball r Balance uses vector graphics to draw flat, untextured fields on which the ball rolls. The plane is tilted with the mouse. Every few levels, you get a password to jump directly to that map. Even so, Balance is extremely difficult and only recommended for players with *a lot* of patience. - - media/video/balance.mp4 - media/mixrbv2/balance.png - 1985 @@ -3371,11 +2794,7 @@ Balance uses vector graphics to draw flat, untextured fields on which the ball r ballblzr.zip Ballblazer (Jpn) - Ballblazer (Jpn) - - jp - 0 MSX @@ -3397,8 +2816,8 @@ A player winning 10 consecutive points automatically wins the game. - media/video/ballblzr.mp4 - media/mixrbv2/ballblzr.png + media/video/ballblzr.mp4 + media/mixrbv2/ballblzr.png 1987 @@ -3407,7 +2826,6 @@ A player winning 10 consecutive points automatically wins the game. Proein Soft Line Race, Driving - Race 1st Pers. view 1-2 0 @@ -3418,7 +2836,6 @@ A player winning 10 consecutive points automatically wins the game. balloonpunch.zip Balloon Punch - Balloon Punch 0 MSX @@ -3426,8 +2843,8 @@ A player winning 10 consecutive points automatically wins the game. - media/video/balloonpunch.mp4 - media/mixrbv2/balloonpunch.png + media/video/balloonpunch.mp4 + media/mixrbv2/balloonpunch.png 1989 @@ -3436,7 +2853,6 @@ A player winning 10 consecutive points automatically wins the game. Satico Action - Action / Breakout games 1 0 @@ -3447,7 +2863,6 @@ A player winning 10 consecutive points automatically wins the game. banana.zip Banana (Jpn) - Banana (Jpn) 0 MSX @@ -3457,18 +2872,16 @@ A player winning 10 consecutive points automatically wins the game. On every level, there is also various food scattered around, primarily bananas. You'll be able to complete a level if you have gathered enough of those fruits. You'll also gain superpowers from bananas that will allow you to skip level sections that you find too difficult. The entire game is played only with the four directional buttons. There are no enemies and you cannot die - although you can get irrevocably stuck, in which case you'll have to restart a level. - media/video/banana.mp4 - media/mixrbv2/banana.png + media/video/banana.mp4 + media/mixrbv2/banana.png 1984 - 1984 Victor Entertainment Victor Entertainment Puzzle-Game - Action 1 0 @@ -3479,11 +2892,7 @@ On every level, there is also various food scattered around, primarily bananas. bankp.zip Bank Panic (Jpn) - Bank Panic (Jpn) - - jp - 0 MSX @@ -3498,12 +2907,10 @@ At other times, a cowboy will appear with a stack of hats. Shooting off all the There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless of what round you're on, there is a time limit. - media/video/bankp.mp4 - media/mixrbv2/bankp.png + media/video/bankp.mp4 + media/mixrbv2/bankp.png - 1985 - 1985 1986 Sanritsu Denki @@ -3516,15 +2923,11 @@ There are more than ten rounds in Bank Panic, and each one ends when a person be 11 0 - + bankpa.zip Bank Panic (Jpn, Alt) - Bank Panic (Jpn, Alt) - - jp - bankp.zip MSX @@ -3538,13 +2941,7 @@ At other times, a cowboy will appear with a stack of hats. Shooting off all the There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless of what round you're on, there is a time limit. - - media/video/bankp.mp4 - media/mixrbv2/bankp.png - - 1985 - 1985 1986 Sanritsu Denki @@ -3557,11 +2954,10 @@ There are more than ten rounds in Bank Panic, and each one ends when a person be 11 0 - + bankpk.zip Bank Panic (Kor) - Bank Panic (Kor) bankp.zip MSX @@ -3576,13 +2972,7 @@ At other times, a cowboy will appear with a stack of hats. Shooting off all the There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless of what round you're on, there is a time limit. - - media/video/bankp.mp4 - media/mixrbv2/bankp.png - - 1985 - 1985 1986 Sanritsu Denki @@ -3595,21 +2985,19 @@ There are more than ten rounds in Bank Panic, and each one ends when a person be 11 0 - + barb.zip Barbarian (Euro) - Barbarian (Euro) - 0 MSX In this game you play the role of a barbarian who must navigate his way through dangerous dungeons. The game is played from a third person side scrolling perspective and also has platform jumping parts to it. The barbarian is controlled by using left and right on the joystick to move and up and down is used to scroll through the various commands at the bottom of the screen. When a command is highlighted pressing fire will perform that action thus saving on extra buttons being needed to play. There are two weapons at your disposal. A sword which you start the game with and later a bow which is handy for long range attacks. There are many traps to avoid and various monsters who have different attack patterns. - media/video/barb.mp4 - media/mixrbv2/barb.png + media/video/barb.mp4 + media/mixrbv2/barb.png 1988 @@ -3617,7 +3005,6 @@ When a command is highlighted pressing fire will perform that action thus saving Psygnosis Melbourne House - Platform Platform / Fighter Scrolling 1 @@ -3625,73 +3012,41 @@ When a command is highlighted pressing fire will perform that action thus saving 0 0 - + barb2.zip - Barbarian II - The Dungeon of Drax (Euro) Barbarian II - The Dungeon of Drax (Euro) - 0 MSX - - Barbarian II: The Dungeon of Drax is an action video game released in 1988 for various personal computer platforms, such as Commodore 64 and MS-DOS. It is the sequel to Barbarian: The Ultimate Warrior (released in 1987), which offers sword fighting action to one or two players. Unlike its predecessor, Barbarian II features only a single-player mode, in which the player assumes the role of either sword-wielding Princess Mariana or the titular savage, who is armed with a battleaxe. Their common quest is to pursue the evil wizard Drax, who has fled to his dungeon hideout after his defeat in the first game. The player characters battle their way through an inhospitable wasteland, a system of caves, and a dungeon before facing Drax in his inner sanctum for a showdown. - - - media/video/barb2.mp4 - media/mixrbv2/barb2.png - - 1989 + 1988 - Palace - Erbe Software - - Platform - Platform / Fighter Scrolling - - 1 + Palace Software + Palace Software 0 0 0 - + barnstrm.zip - Barn Stormer (Euro) Barn Stormer (Euro) - 0 MSX - - You are a stunt pilot who are supposed to crash into a water tower, but your path is blocked by a multitude of hot-air balloons. To get them out of way, you must hit their baskets with flour bombs thrown out of your plane. While your plane can fly both up, down, left and right, it has a great inertia, and thus you risk at all times to run into one of the balloons or into the borders of the screen at an uncontrollable speed. Your speed also makes the bombs fall at different paths, which means that hitting the small baskets requires both precision and timing. The air is also filled with clouds that can release deadly bolts of lightning. Once all balloons are grounded, you should fly to the beginning of the screen and then pick up your speed so that you can smash straight through the water tower at the far end of the screen. - - - media/video/barnstrm.mp4 - media/mixrbv2/barnstrm.png - - 1985 + 1985 - Electric Software - Electric Software - - Shooter - Shooter / Plane - - 1 + Electric Software + Electric Software 0 0 0 - + batmaneu.zip Batman (Euro) - Batman (Euro) - - jp - batman.zip MSX @@ -3701,19 +3056,13 @@ The game consists of five stages based on the movie: the Streets of Gotham, Flug Batman can attack his enemies with his Batarang. Through the levels, he will collect items which will upgrade his speed and give his Batarang a longer range and multiple shots. - - media/video/batman.mp4 - media/mixrbv2/batman.png - 1987 - 1986 Sunsoft Sunsoft Action - Adventure 1 0 @@ -3724,7 +3073,6 @@ Batman can attack his enemies with his Batarang. Through the levels, he will col batman.zip Batman (Jpn) - Batman (Jpn) 0 MSX @@ -3736,18 +3084,16 @@ The game consists of five stages based on the movie: the Streets of Gotham, Flug Batman can attack his enemies with his Batarang. Through the levels, he will collect items which will upgrade his speed and give his Batarang a longer range and multiple shots. - media/video/batman.mp4 - media/mixrbv2/batman.png + media/video/batman.mp4 + media/mixrbv2/batman.png 1987 - 1986 Sunsoft Sunsoft Action - Adventure 1 0 @@ -3758,7 +3104,6 @@ Batman can attack his enemies with his Batarang. Through the levels, he will col batman10.zip Batman (v1.0 special s/l rom) - Batman (v1.0 special s/l rom) batman.zip MSX @@ -3769,32 +3114,24 @@ The game consists of five stages based on the movie: the Streets of Gotham, Flug Batman can attack his enemies with his Batarang. Through the levels, he will collect items which will upgrade his speed and give his Batarang a longer range and multiple shots. - - media/video/batman.mp4 - media/mixrbv2/batman.png - 1987 - 1986 Sunsoft Sunsoft Action - Adventure 1 0 16 0 - + batmanmv.zip Batman - The Movie (Euro) - Batman - The Movie (Euro) - 0 MSX Batman also known as Batman: The Movie is an action video game developed by Ocean Software based on the 1989 film of the same name. It was released in 1989 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum and MSX. The game is also known as Batman: The Movie. @@ -3804,18 +3141,15 @@ Batman can attack his enemies with his Batarang. Through the levels, he will col The game consists of five stages based on events from the movie. Each stage has a time limit and a health gauge (represented by Batman's face turning into the Joker's), with Batman losing a life if he runs out of either. - media/video/batmanmv.mp4 - media/mixrbv2/batmanmv.png + media/video/batmanmv.mp4 + media/mixrbv2/batmanmv.png - 1989 1989 Ocean Ocean - Platform - Platform / Shooter Scrolling Action 1 @@ -3823,25 +3157,16 @@ The game consists of five stages based on events from the movie. Each stage has 0 0 - + btanukia.zip Batten Tanuki no Daibouken (Jpn) - Batten Tanuki no Daibouken (Jpn) - - jp - wor - btanuki.zip MSX - - media/video/btanuki.mp4 - media/mixrbv2/btanuki.png - 1986 @@ -3855,25 +3180,16 @@ The game consists of five stages based on events from the movie. Each stage has 0 0 - + btanukib.zip Batten Tanuki no Daibouken (Jpn, Alt) - Batten Tanuki no Daibouken (Jpn, Alt) - - jp - wor - btanuki.zip MSX - - media/video/btanuki.mp4 - media/mixrbv2/btanuki.png - 1986 @@ -3891,19 +3207,15 @@ The game consists of five stages based on events from the movie. Each stage has btanuki.zip Batten Tanuki no Daibouken (Jpn, v1.03) - Batten Tanuki no Daibouken (Jpn, v1.03) - - jp - 0 MSX - media/video/btanuki.mp4 - media/mixrbv2/btanuki.png + media/video/btanuki.mp4 + media/mixrbv2/btanuki.png 1986 @@ -3922,7 +3234,6 @@ The game consists of five stages based on events from the movie. Each stage has battlechopper.zip Battle Chopper (Euro) - Battle Chopper (Euro) 0 MSX @@ -3930,17 +3241,15 @@ The game consists of five stages based on events from the movie. Each stage has Battle Chopper is a helicopter shooter where the aim is to destroy as many tanks on the ground as you can before you are destroyed. The screen is split into three parts with the main screen showing you looking at your helicopter from behind at a 3rd person perspective flying into the screen showing any tanks on the ground. Another part shows your damage status and score, and finally the third part is where you play and control the game. This part is a radar and it shows the tanks coming down the screen and you control two bars up, down, left or right, and where the bars meet is where your weapon will hit. The tanks will fire missiles upwards at you and you can be hit three times before it is game and this is shown by your helicopter changing colour in your damage status. You have two weapons and they are cannon and missile and you can switch between either. - media/video/battlechopper.mp4 - media/mixrbv2/battlechopper.png + media/video/battlechopper.mp4 + media/mixrbv2/battlechopper.png 1987 Methodic Solutions Methodic Solutions - - - + 0 0 0 @@ -3949,31 +3258,23 @@ The game consists of five stages based on events from the movie. Each stage has battlex.zip Battle Cross (Jpn) - Battle Cross (Jpn) - - jp - 0 MSX A basic shooter where you fly a space ship and have to shoot fleets of ships that fly in from both sides of the screen and loop around in formation. While battling space ships you must avoid crashing on to a rock formations. - media/video/battlex.mp4 - media/mixrbv2/battlex.png + media/video/battlex.mp4 + media/mixrbv2/battlex.png - 1984 - 1984 1984 Omori Electronics Corporation Sony Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -3984,20 +3285,15 @@ The game consists of five stages based on events from the movie. Each stage has clapton2.zip Battleship Clapton II (Jpn) - Battleship Clapton II (Jpn) - Battleship Clapton II (Jpn) - - jp - 0 MSX In this basic, top-down shoot-em-up set in space the player can move the ship anywhere on the screen to shoot the incoming enemy ships. There are also static mines that do not attack the player but explode when collided with. As time goes on different types of enemy ship target the player and more of them to shoot. - media/video/clapton2.mp4 - media/mixrbv2/clapton2.png + media/video/clapton2.mp4 + media/mixrbv2/clapton2.png 1984 @@ -4006,32 +3302,22 @@ The game consists of five stages based on events from the movie. Each stage has T&E Soft Shoot'em Up - Shoot'em up / Vertical 1 0 7 0 - + clapton2a.zip Battleship Clapton II (Jpn, Alt) - Battleship Clapton II (Jpn, Alt) - Battleship Clapton II (Jpn, Alt) - - jp - clapton2.zip MSX In this basic, top-down shoot-em-up set in space the player can move the ship anywhere on the screen to shoot the incoming enemy ships. There are also static mines that do not attack the player but explode when collided with. As time goes on different types of enemy ship target the player and more of them to shoot. - - media/video/clapton2.mp4 - media/mixrbv2/clapton2.png - 1984 @@ -4039,19 +3325,18 @@ The game consists of five stages based on events from the movie. Each stage has T&E Soft Shoot'em Up - Shoot'em up / Vertical 1 0 7 0 - + battlot.zip Battlot (HB) - + MSX 2021 @@ -4065,12 +3350,7 @@ The game consists of five stages based on events from the movie. Each stage has beachead.zip Beach-Head (Euro) - Beach-Head (Euro) - - eu - uk - 0 MSX @@ -4084,19 +3364,15 @@ Upon reaching the Beach-Head level, tanks roll out and the player must keep thes The port for C16 and Plus/4 computers only contains the General Quarters, Battle Stations and Final Battle sequences. - media/video/beachead.mp4 - media/mixrbv2/beachead.png + media/video/beachead.mp4 + media/mixrbv2/beachead.png - 1987 - 1985 1987 Access Games Eaglesoft - - - + 1-2 0 0 @@ -4106,19 +3382,15 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle beamridr.zip Beam Rider (Jpn) - Beam Rider (Jpn) - - jp - 0 MSX Beamrider takes place above Earth's atmosphere, where a large alien shield called the Restrictor Shield surrounds the Earth. The player's objective is to clear the Shield's 99 sectors of alien craft while piloting the Beamrider ship. The Beamrider is equipped with a short-range laser lariat and a limited supply of torpedoes. The player is given three at the start of each sector. - media/video/beamridr.mp4 - media/mixrbv2/beamridr.png + media/video/beamridr.mp4 + media/mixrbv2/beamridr.png 1984 @@ -4127,8 +3399,6 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle Activision Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 @@ -4139,7 +3409,6 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle becky.zip Becky (Jpn) - Becky (Jpn) 0 MSX @@ -4147,8 +3416,8 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle - media/video/becky.mp4 - media/mixrbv2/becky.png + media/video/becky.mp4 + media/mixrbv2/becky.png 1983 @@ -4163,24 +3432,16 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle 9 0 - + beckyb.zip Becky (Jpn, Alt 2) - Becky (Jpn, Alt 2) - - jp - becky.zip MSX - - media/video/becky.mp4 - media/mixrbv2/becky.png - 1983 @@ -4194,24 +3455,16 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle 9 0 - + beckya.zip Becky (Jpn, Alt) - Becky (Jpn, Alt) - - jp - becky.zip MSX - - media/video/becky.mp4 - media/mixrbv2/becky.png - 1983 @@ -4225,25 +3478,19 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle 9 0 - + beeflowr.zip Bee & Flower (Jpn) - Bee & Flower (Jpn) - Bee & Flower (Jpn) - - jp - wor - 0 MSX - media/video/beeflowr.mp4 - media/mixrbv2/beeflowr.png + media/video/beeflowr.mp4 + media/mixrbv2/beeflowr.png 1983 @@ -4258,26 +3505,16 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle 0 0 - + beeflowrb.zip Bee & Flower (Jpn, Alt 2) - Bee & Flower (Jpn, Alt 2) - Bee & Flower (Jpn, Alt 2) - - jp - wor - beeflowr.zip MSX - - media/video/beeflowr.mp4 - media/mixrbv2/beeflowr.png - 1983 @@ -4291,26 +3528,16 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle 0 0 - + beeflowra.zip Bee & Flower (Jpn, Alt) - Bee & Flower (Jpn, Alt) - Bee & Flower (Jpn, Alt) - - jp - wor - beeflowr.zip MSX - - media/video/beeflowr.mp4 - media/mixrbv2/beeflowr.png - 1983 @@ -4324,12 +3551,12 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle 0 0 - + bee.zip Bee (HB) - + MSX 2016 @@ -4339,12 +3566,12 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle 0 0 - + beez.zip BeeZ (HB) - + MSX 2006 @@ -4354,13 +3581,11 @@ The port for C16 and Plus/4 computers only contains the General Quarters, Battle 0 0 - + bestwarr.zip Bestial Warrior (Spanish) - Bestial Warrior (Spanish) - 0 MSX Sagar, the biggest fortress ever known to man, had become a challenge for most of the mercenaries. Many had already died in the attempt to access Sagar. @@ -4374,27 +3599,25 @@ During the tour you can find objects that give greater power to your weapon, ext The enemies are of different types, all fairly heavy and aggressive, specially these known as Bartoks, which guard the exists of the different sectors and require a lot of shots to be definitely killed. - media/video/bestwarr.mp4 - media/mixrbv2/bestwarr.png + media/video/bestwarr.mp4 + media/mixrbv2/bestwarr.png 1989 Zeus Software Dinamic Software - - - + 0 0 0 - + betiled.zip Betiled! (HB) - + MSX 2007 @@ -4408,21 +3631,15 @@ The enemies are of different types, all fairly heavy and aggressive, specially t binarylnd.zip Binary Land (Jpn) - Binary Land (Jpn) - Binary Land (Jpn) - - jp - uk - 0 MSX In this game, you have to guide two penguins, one male and one female, through top-down vertical levels. The penguins are in love with each other and must be re-united! The penguins start on opposite sides, separated by walls, bricks, and other obstacles. You take control of one of the penguins. The other makes exactly the same movements as you, but in the opposite direction. So if for example you see an enemy to the left of the penguin you are not controlling, you have to fire to the right in order to hit it. You have to reach the top of the level in such a way that the two penguins will arrive at the top square at the same time, coming from opposite sides. Enemies such as spiders will put web on your way or attack you. You can kill them for points. There are various power-ups that appear randomly on the levels. You should also be careful not to run out of time. - media/video/binarylnd.mp4 - media/mixrbv2/binarylnd.png + media/video/binarylnd.mp4 + media/mixrbv2/binarylnd.png 1984 @@ -4431,19 +3648,18 @@ The enemies are of different types, all fairly heavy and aggressive, specially t Kuma Computers Puzzle-Game - Strategy 1 0 2 0 - + birdchairs.zip Bird & Chairs (HB) - + MSX 2017 @@ -4453,12 +3669,12 @@ The enemies are of different types, all fairly heavy and aggressive, specially t 0 0 - + bitlogic.zip BitLogic a Cyberpunk Arcade Adventure (HB) - + MSX 2015 @@ -4472,7 +3688,6 @@ The enemies are of different types, all fairly heavy and aggressive, specially t blackbeard.zip Blackbeard (Spanish) - Blackbeard (Spanish) 0 MSX @@ -4480,8 +3695,8 @@ The enemies are of different types, all fairly heavy and aggressive, specially t Red Beard, an old pal of Black Beard has stolen Black Beard's treasure map. You as Black Beard are furious about this and you enter Red Beard his ship. On board you have to roam around looking for the map. To open chests you must fire a bullet. You can collect several special potions that will give you new ammo, extra life etc. To prevent Red Beard's pirates to enter the ship you must use the torch to light the cannon and then you will find the map in the last chest. - media/video/blackbeard.mp4 - media/mixrbv2/blackbeard.png + media/video/blackbeard.mp4 + media/mixrbv2/blackbeard.png 1988 @@ -4496,12 +3711,12 @@ The enemies are of different types, all fairly heavy and aggressive, specially t 6 0 - + blaggerenh.zip Blagger Enhanced (HB) - + MSX 2013 @@ -4515,7 +3730,6 @@ The enemies are of different types, all fairly heavy and aggressive, specially t blagger.zip Blagger MSX (Jpn) - Blagger MSX (Jpn) 0 MSX @@ -4523,13 +3737,11 @@ The enemies are of different types, all fairly heavy and aggressive, specially t In this game, players control Rodger the Dodger (aka: Blagger), a burglar whose task is to collect a series of keys in a certain location, then use them to open the safe. There are 30 levels to be completed. Blagger must perform these tasks under a time limit while avoiding hazards such as cacti, cars, aliens, mad hatters, giant mouths, and chinamen. Blagger has no weapon to shoot these, but must rely on his jumping skills. He loses a life if he comes into contact with a hazard or falls long distances, or if he runs out of time. As usual, the game ends when all lives are lost. If Blagger successfully grabs the keys and makes his way to the safe, he proceeds to the next location. - media/video/blagger.mp4 - media/mixrbv2/blagger.png + media/video/blagger.mp4 + media/mixrbv2/blagger.png - 1984 1984 - 1986 Alligata Software Alligata Software @@ -4541,11 +3753,10 @@ The enemies are of different types, all fairly heavy and aggressive, specially t 11 0 - + blasteroids.zip Blasteroids (Euro) - Blasteroids (Euro) 0 MSX @@ -4556,17 +3767,15 @@ In this case the Asteroids are protecting Mukor, an evil being who is poisoning Each level is split into either 9 or 16 sub-levels, which are chosen through a square in which any remaining level which is adjacent to the last level completed can be selected. There are 3 different ships (Speeder, Fighter and Warrior), which can be switched between at any time. Power-ups (including improved weapons, shield recharges and a faster thrust) can be collected by flying into them. - media/video/blasteroids.mp4 - media/mixrbv2/blasteroids.png + media/video/blasteroids.mp4 + media/mixrbv2/blasteroids.png 1989 Atari Image Works - - - + 0 0 0 @@ -4575,11 +3784,7 @@ Each level is split into either 9 or 16 sub-levels, which are chosen through a s blockhol.zip Block Hole (Kor) - Block Hole (Kor) - - kr - 0 MSX @@ -4588,11 +3793,10 @@ Each level is split into either 9 or 16 sub-levels, which are chosen through a s You can move only from right to left while the screen scrolls down. The playing field is filled with different blocks and your aim is to fill them in so they form complete rectangles or squares. Only when you succeed in this mission, the concerned blocks will disappear. New 'unformed' blocks appear while the playing field scrolls down making you play into full action at all times. As soon as a line of blocks reaches the bottom line, it is Game Over. - media/video/blockhol.mp4 - media/mixrbv2/blockhol.png + media/video/blockhol.mp4 + media/mixrbv2/blockhol.png - 1990 1990 Zemina @@ -4605,12 +3809,12 @@ You can move only from right to left while the screen scrolls down. The playing 0 0 - + blpuzzle.zip Block Puzzle (HB, v1.2) - + MSX 2020 @@ -4624,23 +3828,17 @@ You can move only from right to left while the screen scrolls down. The playing blockrun.zip Blockade Runner (Jpn) - Blockade Runner (Jpn) - - jp - 0 MSX A 3D shoot 'em up. You have to guide a fleet of four merchant space freighters to Earth with vital supplies. Hostile aliens have sighted you and forced you enter a dangerous asteroid belt. And now, you must try to avoid these asteroids, to destroy the Robot mines and alien space ships and also contend with fuel shortages and prevent the deflector shields from over-heating. - media/video/blockrun.mp4 - media/mixrbv2/blockrun.png + media/video/blockrun.mp4 + media/mixrbv2/blockrun.png - 1984 - 1984 1984 Interphase Technologies Inc. @@ -4653,12 +3851,12 @@ You can move only from right to left while the screen scrolls down. The playing 8 0 - + bbuster.zip Blockbuster (HB) - + MSX 2021 @@ -4668,18 +3866,16 @@ You can move only from right to left while the screen scrolls down. The playing 0 0 - + bloody.zip Bloody (Spanish) - Bloody (Spanish) - 0 MSX - media/video/bloody.mp4 - media/mixrbv2/bloody.png + media/video/bloody.mp4 + media/mixrbv2/bloody.png 1987 @@ -4687,7 +3883,6 @@ You can move only from right to left while the screen scrolls down. The playing Genesis Software PJ Soft - Platform Platform / Run Jump Scrolling 1 @@ -4695,11 +3890,10 @@ You can move only from right to left while the screen scrolls down. The playing 13 0 - + blowup.zip Blow Up (Euro) - Blow Up (Euro) 0 MSX @@ -4711,46 +3905,30 @@ Along the way, Joe will encounter various enemies. There are grabbers who will j Joe can fight back by dropping rocks onto them, or by shooting them or by using mines to blow up enemies or walls. - media/video/blowup.mp4 - media/mixrbv2/blowup.png + media/video/blowup.mp4 + media/mixrbv2/blowup.png 1987 Eurosoft Eurosoft - - - + 0 0 0 - + bmxsim.zip - BMX Simulator (Euro) BMX Simulator (Euro) - 0 MSX - - This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. Each course has a time limit you must complete 3 laps of the course within, or it's game over. The further inside the time limit you are, the more points you score. - -There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can be viewed in slow motion. - - - media/video/bmxsim.mp4 - media/mixrbv2/bmxsim.png - 1987 - Codemasters - Codemasters - - - + Codemasters + Codemasters 0 0 0 @@ -4759,11 +3937,7 @@ There's a computer opponent, but the scoring isn't affected by whether you beat boggy84.zip Boggy '84 (Jpn) - Boggy '84 (Jpn) - - jp - 0 MSX @@ -4772,11 +3946,10 @@ There's a computer opponent, but the scoring isn't affected by whether you beat You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though. - media/video/boggy84.mp4 - media/mixrbv2/boggy84.png + media/video/boggy84.mp4 + media/mixrbv2/boggy84.png - 1984 1984 Nippon Columbia @@ -4788,16 +3961,11 @@ You are a man who must collect a set of keys on a level with several floors. You 9 0 - + boggy84b.zip Boggy '84 (Jpn, Alt 2) - Boggy '84 (Jpn, Alt 2) - - jp - wor - boggy84.zip MSX @@ -4805,12 +3973,7 @@ You are a man who must collect a set of keys on a level with several floors. You You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though. - - media/video/boggy84.mp4 - media/mixrbv2/boggy84.png - - 1984 1984 Nippon Columbia @@ -4822,16 +3985,11 @@ You are a man who must collect a set of keys on a level with several floors. You 9 0 - + boggy84a.zip Boggy '84 (Jpn, Alt) - Boggy '84 (Jpn, Alt) - - jp - wor - boggy84.zip MSX @@ -4839,12 +3997,7 @@ You are a man who must collect a set of keys on a level with several floors. You You are a man who must collect a set of keys on a level with several floors. You can jump between floors using springboards, which gives you an advantage over your enemies, who must use the ladders to climb between floors. You must also use those in order to descend to a lower floor, mind you. Later levels add touches such as a a ski slope which you must ascend while avoiding the baddies. Hitting them from below will put them out of action, though. - - media/video/boggy84.mp4 - media/mixrbv2/boggy84.png - - 1984 1984 Nippon Columbia @@ -4860,28 +4013,22 @@ You are a man who must collect a set of keys on a level with several floors. You boing2.zip Boing Boing (Spanish) - Boing Boing (Spanish) - - sp - 0 MSX In Fraction Fever, the player's goal is to advance floors up to the twentieth with the help of his pogo stick and the Fraction Elevators located on each floor. To find them, the player needs to look for the correct fraction pictures, matching what is shown at the top of the screen, while a radar shows the layout of floors at the bottom. Incorrect fractions can be knocked down for scoring points, but this leaves holes in the floors. When the player doesn't manage to jump over these and falls down far enough or several times, the game will end. There is also a time limit to look out for, if the clock reaches zero the Fraction Elevator of the current floor cannot be reached, and the player has to jump down a floor to be able to try again. - media/video/boing2.mp4 - media/mixrbv2/boing2.png + media/video/boing2.mp4 + media/mixrbv2/boing2.png 1985 Spinnaker Software Corporation Idealogic - - - + 0 0 0 @@ -4890,7 +4037,6 @@ You are a man who must collect a set of keys on a level with several floors. You bokosuka.zip Bokosuka Wars (Jpn) - Bokosuka Wars (Jpn) 0 MSX @@ -4900,12 +4046,10 @@ You are a man who must collect a set of keys on a level with several floors. You In this strategy game, your goal sounds simple ? just walk a distance of 600 meters and defeat king Ogreth. But to do that is not simple at all. Bumping into trees and rocks, king Suren can bring his soldiers to life. Once there are some knights in his small army, he will also be able to free imprisoned soldiers. King Ogreth's units will constantly attack you on the way. The results of the battles are calculated automatically, according to the strength of your units. So before you engage in a battle, you have to be sure you have the upper hand (you have gathered enough soldiers, they have trained in easier battles, etc.). If king Suren dies in a battle, the game is over - you'll have to start from the beginning no matter how near you were to your goal. - media/video/bokosuka.mp4 - media/mixrbv2/bokosuka.png + media/video/bokosuka.mp4 + media/mixrbv2/bokosuka.png - 1984 - 1984 1984 ASCII Corporation @@ -4917,15 +4061,11 @@ In this strategy game, your goal sounds simple ? just walk a distance of 600 met 14 0 - + bokosukaa.zip Bokosuka Wars (Jpn, Alt) - Bokosuka Wars (Jpn, Alt) - - jp - bokosuka.zip MSX @@ -4933,13 +4073,7 @@ In this strategy game, your goal sounds simple ? just walk a distance of 600 met In this strategy game, your goal sounds simple ? just walk a distance of 600 meters and defeat king Ogreth. But to do that is not simple at all. Bumping into trees and rocks, king Suren can bring his soldiers to life. Once there are some knights in his small army, he will also be able to free imprisoned soldiers. King Ogreth's units will constantly attack you on the way. The results of the battles are calculated automatically, according to the strength of your units. So before you engage in a battle, you have to be sure you have the upper hand (you have gathered enough soldiers, they have trained in easier battles, etc.). If king Suren dies in a battle, the game is over - you'll have to start from the beginning no matter how near you were to your goal. - - media/video/bokosuka.mp4 - media/mixrbv2/bokosuka.png - - 1984 - 1984 1984 ASCII Corporation @@ -4951,12 +4085,12 @@ In this strategy game, your goal sounds simple ? just walk a distance of 600 met 14 0 - + bold.zip Bold (HB, Tech-demo) - + MSX 2009 @@ -4966,12 +4100,12 @@ In this strategy game, your goal sounds simple ? just walk a distance of 600 met 0 0 - + bombbattle.zip Bomber Battle (HB) - + MSX 2021 @@ -4985,11 +4119,7 @@ In this strategy game, your goal sounds simple ? just walk a distance of 600 met bombking.zip Bomber King (Jpn) - Bomber King (Jpn) - - jp - 0 MSX @@ -4998,16 +4128,14 @@ In this strategy game, your goal sounds simple ? just walk a distance of 600 met RoboWarrior comprises five level formats. In one, the player must obtain a key before the time limit expires. In another, the key is unavailable until the player acquires a crystal or chalice. Some levels are cast in darkness, rendering obstructions invisible unless the player has a lit lamp. Still other levels are mazes in which a player must find and blast-through weak points in walls to proceed. Periodically, a player engages a boss level. - media/video/bombking.mp4 - media/mixrbv2/bombking.png + media/video/bombking.mp4 + media/mixrbv2/bombking.png 1988 Hudson - - - + 0 0 0 @@ -5016,7 +4144,6 @@ RoboWarrior comprises five level formats. In one, the player must obtain a key b bombman.zip Bomber Man (Jpn) - Bomber Man (Jpn) 0 MSX @@ -5024,81 +4151,55 @@ RoboWarrior comprises five level formats. In one, the player must obtain a key b In Bomb Man, which has no relation to Hudson's famous Bomberman, you play as a hat-clad yellow man who must disarm the bombs placed on the screen by a green man. The green man hunts you as you go around the screen, and if you don't move in a careful fashion, he will corner you. Bushes may slow down the green man's steps. Sometimes, the green man will tire, and you will have a bonus screen where you can go about disarming bombs at your own pace. - media/video/bombman.mp4 - media/mixrbv2/bombman.png + media/video/bombman.mp4 + media/mixrbv2/bombman.png 2005 AG Software MSXdev - - - + 0 0 0 - + bombmank1.zip Bomber Man (Kor) - Bomber Man (Kor) - Bomber Man (Kor) - Bomber Man (Kor) - Bomber Man (Kor) - Bomber Man (Kor) - Bomber Man (Kor) bombman.zip MSX - Bomber Man (爆弾男 Bakudan Otoko) is a maze-based video game developed by Hudson Soft and released only for home computers. While it is often overlooked, it is a distinct title and the first entry in the Bomberman series. The MSX and ZX Spectrum versions were localized in Europe as Eric and the Floaters. + In Bomb Man, which has no relation to Hudson's famous Bomberman, you play as a hat-clad yellow man who must disarm the bombs placed on the screen by a green man. The green man hunts you as you go around the screen, and if you don't move in a careful fashion, he will corner you. Bushes may slow down the green man's steps. Sometimes, the green man will tire, and you will have a bonus screen where you can go about disarming bombs at your own pace. - - media/video/bombman.mp4 - media/mixrbv2/bombman.png - - 1983 + 2005 - Hudson - Hudson - - - + AG Software + MSXdev + 0 0 0 - + bombmank2.zip Bomber Man (Kor, Alt) - Bomber Man (Kor, Alt) - Bomber Man (Kor, Alt) - Bomber Man (Kor, Alt) - Bomber Man (Kor, Alt) - Bomber Man (Kor, Alt) - Bomber Man (Kor, Alt) bombman.zip MSX - Bomber Man (爆弾男 Bakudan Otoko) is a maze-based video game developed by Hudson Soft and released only for home computers. While it is often overlooked, it is a distinct title and the first entry in the Bomberman series. The MSX and ZX Spectrum versions were localized in Europe as Eric and the Floaters. + In Bomb Man, which has no relation to Hudson's famous Bomberman, you play as a hat-clad yellow man who must disarm the bombs placed on the screen by a green man. The green man hunts you as you go around the screen, and if you don't move in a careful fashion, he will corner you. Bushes may slow down the green man's steps. Sometimes, the green man will tire, and you will have a bonus screen where you can go about disarming bombs at your own pace. - - media/video/bombman.mp4 - media/mixrbv2/bombman.png - - 1983 + 2005 - Hudson - Hudson - - - + AG Software + MSXdev + 0 0 0 @@ -5107,11 +4208,7 @@ RoboWarrior comprises five level formats. In one, the player must obtain a key b bombmnsp.zip Bomber Man Special (Jpn) - Bomber Man Special (Jpn) - - jp - 0 MSX @@ -5120,53 +4217,30 @@ RoboWarrior comprises five level formats. In one, the player must obtain a key b The first of the Bomberman series, Bomberman is a single-player game with a top down view and simplistic controls. In fact, in addition to movement, the player only has a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (four directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. The goal on each level is to destroy all enemies and escape through the exit before the time limit is up. Hitting the exit with a bomb blast releases more enemies which must also be destroyed. - media/video/bombmnsp.mp4 - media/mixrbv2/bombmnsp.png + media/video/bombmnsp.mp4 + media/mixrbv2/bombmnsp.png 1986 Hudson Hudson - - - + 0 0 0 - + boogaboo.zip - Booga-Boo (Euro) Booga-Boo (Euro) - Booga-Boo (Euro) MSX - - The game begins with an animation depicting Bugaboo, a small, yellow creature with two extremely long legs, jumping around on a colourful planet before accidentally falling through a crack in the planet's surface and falling to the bottom of a cavern. - -The player must control Bugaboo and guide him back to the top of the cavern, and out to the safety of the planet's surface. - -There are only two control keys: left and right. When a key is held down a gauge at the bottom of the screen begins to fill up. When the key is released, Bugaboo will jump in that direction, with the strength of the jump being determined by how long the key was held down. The cavern is made up of various rocky ledges which Bugaboo may land on; however he can only stand on a flat area and, if a jump is mistimed, Bugaboo may end up on an angled area of rock, or miss the ledge altogether, which will cause him to fall straight down, landing on whatever is below. - -Bugaboo may fall from any distance without dying. The only way for the player to lose a life is for Bugaboo to make contact with the large, yellow dragon which wanders around the cave. Bugaboo can escape the dragon by carefully leaping away, or by taking refuge inside one of the smaller caverns that are located around the play area. - - - media/video/boogaboo.mp4 - media/mixrbv2/boogaboo.png - - 1983 - 1983 - 1983 + 1986 - Indescomp - Quicksilva - - Platform - - 1 + QuickSilva + QuickSilva 0 0 0 @@ -5175,88 +4249,62 @@ Bugaboo may fall from any distance without dying. The only way for the player to boogie.zip Boogie Woogi Jungle (Jpn) - Boogie Woogi Jungle (Jpn) - - jp - 0 MSX - media/video/boogie.mp4 - media/mixrbv2/boogie.png + media/video/boogie.mp4 + media/mixrbv2/boogie.png 1985 Ample Software Ample Software - - - + 0 0 0 - + boogie2.zip Boogie Woogi Jungle (Jpn, Alt 2) - Boogie Woogi Jungle (Jpn, Alt 2) - - jp - boogie.zip MSX - - media/video/boogie.mp4 - media/mixrbv2/boogie.png - 1985 Ample Software Ample Software - - - + 0 0 0 - + boogie1.zip Boogie Woogi Jungle (Jpn, Alt) - Boogie Woogi Jungle (Jpn, Alt) - - jp - boogie.zip MSX - - media/video/boogie.mp4 - media/mixrbv2/boogie.png - 1985 Ample Software Ample Software - - - + 0 0 0 @@ -5265,23 +4313,17 @@ Bugaboo may fall from any distance without dying. The only way for the player to boomrang.zip Boomerang (Jpn) - Boomerang (Jpn) - - jp - 0 MSX You control a boy walking through a platform maze trying to collect items while being chased by enemies. They can be killed by using the boomerang. The boomerang has a limited range and, if thrown, must always picked up. It will not return to you. - media/video/boomrang.mp4 - media/mixrbv2/boomrang.png + media/video/boomrang.mp4 + media/mixrbv2/boomrang.png - 1984 - 1984 1984 Sunsoft @@ -5294,27 +4336,17 @@ Bugaboo may fall from any distance without dying. The only way for the player to 0 0 - + boomranga.zip Boomerang (Jpn, Alt) - Boomerang (Jpn, Alt) - - jp - boomrang.zip MSX You control a boy walking through a platform maze trying to collect items while being chased by enemies. They can be killed by using the boomerang. The boomerang has a limited range and, if thrown, must always picked up. It will not return to you. - - media/video/boomrang.mp4 - media/mixrbv2/boomrang.png - - 1984 - 1984 1984 Sunsoft @@ -5327,13 +4359,11 @@ Bugaboo may fall from any distance without dying. The only way for the player to 0 0 - + booty.zip Booty (Euro) - Booty (Euro) - 0 MSX Like any good pirate ship, the old vessel upon which Booty is set is overloading with treasure and so the player takes the role of Jim the Cabin Boy as he tries to collect as much of it as he can. The ship is viewed side-on in a platform-type perspective, and contains 20 holds, each of which is split across 8 screens of treasure. Once the player has cleared each one they have 45 seconds to escape the hold and prepare for the next one. @@ -5341,60 +4371,58 @@ Bugaboo may fall from any distance without dying. The only way for the player to The levels all feature lots of doors, each of which has its own key to open it - these are numbered. As only one key can be held at a time (pick another up and the first one returns to its original location), and many of the enemies are located behind doors, a great deal of strategy as to which order the keys are collected is required. - media/video/booty.mp4 - media/mixrbv2/booty.png + media/video/booty.mp4 + media/mixrbv2/booty.png 1984 Eurosoft Firebird - - - + 0 0 0 - + bop.zip Bop! (Euro) - Bop! (Euro) - 0 MSX - media/video/bop.mp4 - media/mixrbv2/bop.png + media/video/bop.mp4 + media/mixrbv2/bop.png 1986 Bug-Byte Software Bug-Byte Software - - - + 0 0 0 - + borfese.zip - Borfes and the Five Demons (T-Eng) + Borfes and the Five Demons (T-Eng) - borfes - + borfes.zip + MSX + + + - 1987-2008 + 1987 - hap - hap + Xtalsoft + Xtalsoft + 0 0 0 @@ -5403,29 +4431,22 @@ The levels all feature lots of doors, each of which has its own key to open it - borfes.zip Borfes to 5-nin no Akuma - An Adventure Story (Jpn) - Borfes to 5-nin no Akuma - An Adventure Story (Jpn) - Borfes to 5-nin no Akuma - An Adventure Story (Jpn) - - jp - 0 MSX - media/video/borfes.mp4 - media/mixrbv2/borfes.png + media/video/borfes.mp4 + media/mixrbv2/borfes.png 1987 Xtalsoft Xtalsoft - - - + 0 0 0 @@ -5434,60 +4455,40 @@ The levels all feature lots of doors, each of which has its own key to open it - dota.zip Bouken Roman - Dota (Jpn) - Bouken Roman - Dota (Jpn) - Bouken Roman - Dota (Jpn) - Bouken Roman - Dota (Jpn) - - jp - 0 MSX - media/video/dota.mp4 - media/mixrbv2/dota.png + media/video/dota.mp4 + media/mixrbv2/dota.png 1986 System Soft - - - + 0 0 0 - + dotaa.zip Bouken Roman - Dota (Jpn, Alt) - Bouken Roman - Dota (Jpn, Alt) - Bouken Roman - Dota (Jpn, Alt) - Bouken Roman - Dota (Jpn, Alt) - - jp - dota.zip MSX - - media/video/dota.mp4 - media/mixrbv2/dota.png - 1986 System Soft - - - + 0 0 0 @@ -5496,12 +4497,7 @@ The levels all feature lots of doors, each of which has its own key to open it - bdash.zip Boulder Dash (Jpn) - Boulder Dash (Jpn) - Boulder Dash (Jpn) - - jp - 0 MSX @@ -5510,70 +4506,49 @@ The levels all feature lots of doors, each of which has its own key to open it - There are 16 levels to be completed and five different skill levels available, which affect the number of jewels which must be collected and the time limit. - media/video/bdash.mp4 - media/mixrbv2/bdash.png + media/video/bdash.mp4 + media/mixrbv2/bdash.png - 1985 1985 First Star Software Orpheus Ltd Puzzle-Game - Action 1-2 0 12 0 - + bdash2.zip - Boulder Dash II - Rockford's Riot (Euro) - Boulder Dash II - Rockford's Riot (Euro) - Boulder Dash II - Rockford's Riot (Euro) - Boulder Dash II - Rockford's Riot (Euro) + Boulder Dash II - Rockford's Riot (Euro) - 0 MSX - - In part two of the Boulder Dash series the overall game design hasn't changed compared to the original, but sixteen new levels have been created. The basis of the game is the same, you still have to mine diamonds while avoiding falling rocks and cave monsters of all sorts. As in part one, later levels become more difficult because many puzzle elements are added. - - - - media/video/bdash2.mp4 - media/mixrbv2/bdash2.png - - 1985 + 1986 - First Star Software - First Star Software - - Puzzle-Game - Action - - 1-2 + Databyte + Databyte 0 0 0 - + bounce.zip Bounce (Euro) - Bounce (Euro) - 0 MSX Bounce! is a puzzle game in which you have shoot a ball from a toy gun, from a first-person perspective, with the goal of clearing several tasks in each level. The ball must traverse from platform to platform and go through ring-shaped goals across over 28 different levels. There are three additional challenge modes and 50 collectible treasures. - media/video/bounce.mp4 - media/mixrbv2/bounce.png + media/video/bounce.mp4 + media/mixrbv2/bounce.png 1987 @@ -5581,8 +4556,6 @@ There are 16 levels to be completed and five different skill levels available, w Double Brain! Race Away Game Studio - Action - Action / Breakout games Puzzle-Game 1 @@ -5594,37 +4567,30 @@ There are 16 levels to be completed and five different skill levels available, w bouncblock.zip Bouncing Block (Spanish) - Bouncing Block (Spanish) - - sp - 0 MSX - media/video/bouncblock.mp4 - media/mixrbv2/bouncblock.png + media/video/bouncblock.mp4 + media/mixrbv2/bouncblock.png 1988 Idealogic Idealogic - - - + 0 0 0 - + bounder.zip Bounder (Euro) - Bounder (Euro) 0 MSX @@ -5636,17 +4602,15 @@ The player has to move the ball around between two bounces so it lands on friend The 174 screens are divided into 10 levels - at the end of each of these there's a bonus screen. - media/video/bounder.mp4 - media/mixrbv2/bounder.png + media/video/bounder.mp4 + media/mixrbv2/bounder.png 1986 Gremlin Graphics Software Gremlin Graphics Software - - - + 0 0 0 @@ -5655,12 +4619,7 @@ The 174 screens are divided into 10 levels - at the end of each of these there's breakinj.zip Break In (Jpn) - Break In (Jpn) - Break In (Jpn) - - jp - 0 MSX @@ -5671,19 +4630,16 @@ Each level is a bank, consisting of several rooms. You can only leave a room aft As in all post-Arkanoids, powerups are available, in the shape of a circle that bounces across the screen, all the while changing colours. Depending on which colour it is when you pick it up with your paddle, you get one bonus out of a range which corresponds to the basics of most games in the genre, such as wider paddle, sticky paddle, multiball and firepower. - media/video/breakinj.mp4 - media/mixrbv2/breakinj.png + media/video/breakinj.mp4 + media/mixrbv2/breakinj.png - 1987 - 1987 1987 The Bytebusters The Bytebusters Action / Breakout games - Action 1 0 @@ -5694,19 +4650,15 @@ As in all post-Arkanoids, powerups are available, in the shape of a circle that breakout.zip Break Out (Jpn) - Break Out (Jpn) - - jp - 0 MSX Break-Out is a Break Out variant. The player controls a paddle at the bottom of the screen and must prevent a ball from hitting the floor and at the same time destroy bricks at the top of the screen by hitting them with said ball. Each destroyed brick scores points. - media/video/breakout.mp4 - media/mixrbv2/breakout.png + media/video/breakout.mp4 + media/mixrbv2/breakout.png 1983 @@ -5715,7 +4667,6 @@ As in all post-Arkanoids, powerups are available, in the shape of a circle that ASCII Corporation Action - Action / Breakout games 1 0 @@ -5726,19 +4677,15 @@ As in all post-Arkanoids, powerups are available, in the shape of a circle that breakoutt.zip Break Out! - The Great Computer Adventure (Jpn) - Break Out! - The Great Computer Adventure (Jpn) - - jp - 0 MSX Break-Out is a Break Out variant. The player controls a paddle at the bottom of the screen and must prevent a ball from hitting the floor and at the same time destroy bricks at the top of the screen by hitting them with said ball. Each destroyed brick scores points. - media/video/breakoutt.mp4 - media/mixrbv2/breakoutt.png + media/video/breakoutt.mp4 + media/mixrbv2/breakoutt.png 1983 @@ -5747,7 +4694,6 @@ As in all post-Arkanoids, powerups are available, in the shape of a circle that ASCII Corporation Action - Action / Breakout games 1 0 @@ -5758,9 +4704,6 @@ As in all post-Arkanoids, powerups are available, in the shape of a circle that breaker.zip Breaker Breaker (Euro) - Breaker Breaker (Euro) - Breaker Breaker (Euro) - Breaker Breaker (Euro) 0 MSX2 @@ -5774,28 +4717,25 @@ There are five different stones; the first one is the familiar, colorful type; d In the configuration screen the player(s) can set up the number of players and the controls; joystick, keyboard or mouse. The entire screen can also be moved with the controls. - media/mixrbv2/breaker.png + media/mixrbv2/breaker.png 1987 - 1988 Radarsoft BV Philips Action - Action / Breakout games 1-2 0 0 0 - + britishbob.zip British Bob (HB) - British Bob (HB) 0 MSX @@ -5803,8 +4743,8 @@ In the configuration screen the player(s) can set up the number of players and t Bob to the rescue! The Queen has summoned you to her palace to ask for your help. A gang of thieves has stolen all tea biscuits from the United Kingdom! This is pretty bad news, as you must recover them before tea time. If you succeed you will get a present from the Queen herself! Good luck as your quest is about to begin! - media/video/britishbob.mp4 - media/mixrbv2/britishbob.png + media/video/britishbob.mp4 + media/mixrbv2/britishbob.png 2009 @@ -5813,25 +4753,22 @@ In the configuration screen the player(s) can set up the number of players and t MSXdev Platform - Platform / Run Jump 1 0 0 0 - + bronx.zip Bronx (Spanish) - Bronx (Spanish) - 0 MSX - media/video/bronx.mp4 - media/mixrbv2/bronx.png + media/video/bronx.mp4 + media/mixrbv2/bronx.png 1989 @@ -5839,7 +4776,6 @@ In the configuration screen the player(s) can set up the number of players and t Animagic MCM Software - Fight Fight / 2D 1 @@ -5851,11 +4787,7 @@ In the configuration screen the player(s) can set up the number of players and t brosadv.zip Brother Adventure - Hyeongje Moheom (Kor) - Brother Adventure - Hyeongje Moheom (Kor) - - kr - 0 MSX @@ -5866,12 +4798,10 @@ The platform puzzle which first introduced Luigi to the world has both single an For the two player mode, the first to collect the set amount of coins wins. - media/video/brosadv.mp4 - media/mixrbv2/brosadv.png + media/video/brosadv.mp4 + media/mixrbv2/brosadv.png - 1987 - 1987 1987 Nintendo @@ -5884,15 +4814,11 @@ For the two player mode, the first to collect the set amount of coins wins.0 0 - + brosadva.zip Brother Adventure - Hyeongje Moheom (Kor, Alt) - Brother Adventure - Hyeongje Moheom (Kor, Alt) - - kr - brosadv.zip MSX @@ -5902,13 +4828,7 @@ The platform puzzle which first introduced Luigi to the world has both single an For the two player mode, the first to collect the set amount of coins wins. - - media/video/brosadv.mp4 - media/mixrbv2/brosadv.png - - 1987 - 1987 1987 Nintendo @@ -5925,11 +4845,7 @@ For the two player mode, the first to collect the set amount of coins wins.brucelee.zip Bruce Lee (Jpn) - Bruce Lee (Jpn) - - jp - 0 MSX @@ -5942,12 +4858,10 @@ On the way, you'll fight two enemies - a ninja and a green sumo warrior named Ya There are lots of hazards to avoid by either walking round or jumping - walls of electrical charge and exploding bushes for example. - media/video/brucelee.mp4 - media/mixrbv2/brucelee.png + media/video/brucelee.mp4 + media/mixrbv2/brucelee.png - 1985 - 1985 1985 Datasoft @@ -5960,11 +4874,10 @@ There are lots of hazards to avoid by either walking round or jumping - walls of 14 0 - + bubbler.zip Bubbler (Euro) - Bubbler (Euro) 0 MSX @@ -5976,17 +4889,15 @@ His former assistant Kintor has given you the ability to move and created magica The player controls a blob or bubble that can roll, jump, use chutes and elevators to move around a 3D system of platforms, towers and slopes. Enemies can be shot with mini bubbles, crabs spawn from generators and bubbles come from the bottles, five of which have to be corked on each level allowing the player to exit it. Since the player bubble has no features, a directional gauge is used to determine the facing of the bubble to show movement direction. - media/video/bubbler.mp4 - media/mixrbv2/bubbler.png + media/video/bubbler.mp4 + media/mixrbv2/bubbler.png 1987 Ashby Computers and Graphics Ultimate - - - + 0 0 0 @@ -5995,19 +4906,15 @@ The player controls a blob or bubble that can roll, jump, use chutes and elevato buckrog.zip Buck Rogers - Planet of Zoom (Jpn) - Buck Rogers - Planet of Zoom (Jpn) - - jp - 0 MSX Loosely based on the Buck Rogers comic strips, Buck Rogers: Planet of Zoom is a fast-paced arcade racing game taking place on a futuristic racetrack. Guide your spaceship between pylons and shoot down other enemy racers. - media/video/buckrog.mp4 - media/mixrbv2/buckrog.png + media/video/buckrog.mp4 + media/mixrbv2/buckrog.png 1983 @@ -6022,12 +4929,12 @@ The player controls a blob or bubble that can roll, jump, use chutes and elevato 0 0 - + bdg110.zip Buddhagillie (HB, v1.1) - + MSX 2018 @@ -6041,7 +4948,6 @@ The player controls a blob or bubble that can roll, jump, use chutes and elevato budokan.zip Budokan (Euro) - Budokan (Euro) 0 MSX @@ -6051,32 +4957,27 @@ The player controls a blob or bubble that can roll, jump, use chutes and elevato You can practice your skills alone, or spar against the instructors or your friends. Finally, when you feel you are ready, you can travel to the martial arts world championship tournament at Budokan. - media/video/budokan.mp4 - media/mixrbv2/budokan.png + media/video/budokan.mp4 + media/mixrbv2/budokan.png 1989 - 1989 Electronic Arts Dro Soft Sports - Sports / Fighting - Fight 1 0 0 0 - + bugyrang.zip Buggy Ranger (Spanish) - Buggy Ranger (Spanish) - 0 MSX Year 2019, in a post-apocalyptic world, we must fight versus the evil machines that destroy our planet... This is the plot of Buggy Ranger, a side-scrolling shoot'em up, very similar to the "jeep stage" of one of the most famous titles of Dinamic, Army Moves. @@ -6084,27 +4985,25 @@ You can practice your skills alone, or spar against the instructors or your frie The main difference, is that in this case, the turret of our vehicle, can fly and shoot in the air at the enemies. - media/video/bugyrang.mp4 - media/mixrbv2/bugyrang.png + media/video/bugyrang.mp4 + media/mixrbv2/bugyrang.png 1990 Iron Byte Dinamic Software - - - + 0 0 0 - + bumprace.zip Bumper Ship Racing (HB, v1.1) - + MSX 2018 @@ -6114,13 +5013,11 @@ The main difference, is that in this case, the turret of our vehicle, can fly an 0 0 - + bumpyspa.zip Bumpy (Grupo de Trabajo) (Spanish) - Bumpy (Grupo de Trabajo) (Spanish) - 0 MSX The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, in a similar fashion to Mappy. You have to move across a series of bouncy platforms and pick up all items on the screen. Once all items are collected, the exit will appear so that you can go on to the next screen. @@ -6130,8 +5027,8 @@ While most platforms are perfectly harmless, some have additional qualities, suc Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC. - media/video/bumpyspa.mp4 - media/mixrbv2/bumpyspa.png + media/video/bumpyspa.mp4 + media/mixrbv2/bumpyspa.png 1989 @@ -6146,13 +5043,11 @@ Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more 16 0 - + bumpy.zip Bumpy (Loriciels) (Euro) - Bumpy (Loriciels) (Euro) - 0 MSX The first game in the Bumpy series is, just like its sequels, about a head that can bump a lot. You control whether the head shall bump left or right, and how far up it will bounce, in a similar fashion to Mappy. You have to move across a series of bouncy platforms and pick up all items on the screen. Once all items are collected, the exit will appear so that you can go on to the next screen. @@ -6162,8 +5057,8 @@ While most platforms are perfectly harmless, some have additional qualities, suc Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more to the Amstrad CPC. - media/video/bumpy.mp4 - media/mixrbv2/bumpy.png + media/video/bumpy.mp4 + media/mixrbv2/bumpy.png 1989 @@ -6182,11 +5077,7 @@ Bumpy was remade for 16-bit platforms as Pop-Up, and then ported back once more btime.zip Burgertime (Jpn) - Burgertime (Jpn) - - jp - 0 MSX @@ -6197,12 +5088,10 @@ To properly make a hamburger you must assemble all of the ingredients together, Higher levels result in new level design, faster enemies and more ingredients to assemble. - media/video/btime.mp4 - media/mixrbv2/btime.png + media/video/btime.mp4 + media/mixrbv2/btime.png - 1986 - 1986 1986 Data East @@ -6215,12 +5104,12 @@ Higher levels result in new level design, faster enemies and more ingredients to 14 0 - + burnusv2.zip Burn Us (HB, v2) - + MSX 2018 @@ -6230,29 +5119,21 @@ Higher levels result in new level design, faster enemies and more ingredients to 0 0 - + inspecteurz.zip Buru to Marty Kikiippatsu - Inspecteur Z (English) - Buru to Marty Kikiippatsu - Inspecteur Z (English) - Buru to Marty Kikiippatsu - Inspecteur Z (English) bullmigt.zip MSX Former Green Berets Commando, Inspector Z assisted by his Deputy KOJI is tasked with retrieving a stolen secret document. This document is hidden in a 5-storey building, defended by well-armed Kamikaze enemy spies. - - media/video/bullmigt.mp4 - media/mixrbv2/bullmigt.png - 1986 HAL Laboratory - - - + 0 0 0 @@ -6261,52 +5142,35 @@ Higher levels result in new level design, faster enemies and more ingredients to bullmigt.zip Buru to Marty Kikiippatsu - Inspecteur Z (Jpn) - Buru to Marty Kikiippatsu - Inspecteur Z (Jpn) - Buru to Marty Kikiippatsu - Inspecteur Z (Jpn) - - jp - 0 MSX Former Green Berets Commando, Inspector Z assisted by his Deputy KOJI is tasked with retrieving a stolen secret document. This document is hidden in a 5-storey building, defended by well-armed Kamikaze enemy spies. - media/video/bullmigt.mp4 - media/mixrbv2/bullmigt.png + media/video/bullmigt.mp4 + media/mixrbv2/bullmigt.png 1986 HAL Laboratory - - - + 0 0 0 - + butampanb.zip Butam Pants (Jpn, Alt 2) - Butam Pants (Jpn, Alt 2) - Butam Pants (Jpn, Alt 2) - Butam Pants (Jpn, Alt 2) - - jp - butampan.zip MSX Our hero is a piglet named Pig Mock. He has to catch all the eggs that mean Thunder Pants hurl at him and throw back only the red eggs. But if Pig Mock is too absorbed in hurling back the eggs, here comes Uncle Dust Pan to clean up the mess. You must jump to avoid being swept up together with the broken egg shells. It's a thrilling, exciting game for you! - - media/video/butampan.mp4 - media/mixrbv2/butampan.png - 1983 @@ -6320,26 +5184,16 @@ Higher levels result in new level design, faster enemies and more ingredients to 13 0 - + butampana.zip Butam Pants (Jpn, Alt) - Butam Pants (Jpn, Alt) - Butam Pants (Jpn, Alt) - Butam Pants (Jpn, Alt) - - jp - butampan.zip MSX Our hero is a piglet named Pig Mock. He has to catch all the eggs that mean Thunder Pants hurl at him and throw back only the red eggs. But if Pig Mock is too absorbed in hurling back the eggs, here comes Uncle Dust Pan to clean up the mess. You must jump to avoid being swept up together with the broken egg shells. It's a thrilling, exciting game for you! - - media/video/butampan.mp4 - media/mixrbv2/butampan.png - 1983 @@ -6357,21 +5211,15 @@ Higher levels result in new level design, faster enemies and more ingredients to butampan.zip Butamaru Pants. Pig Mock (Jpn) - Butamaru Pants. Pig Mock (Jpn) - Butamaru Pants. Pig Mock (Jpn) - Butamaru Pants. Pig Mock (Jpn) - - jp - 0 MSX Our hero is a piglet named Pig Mock. He has to catch all the eggs that mean Thunder Pants hurl at him and throw back only the red eggs. But if Pig Mock is too absorbed in hurling back the eggs, here comes Uncle Dust Pan to clean up the mess. You must jump to avoid being swept up together with the broken egg shells. It's a thrilling, exciting game for you! - media/video/butampan.mp4 - media/mixrbv2/butampan.png + media/video/butampan.mp4 + media/mixrbv2/butampan.png 1983 @@ -6390,7 +5238,6 @@ Higher levels result in new level design, faster enemies and more ingredients to buzzoff.zip Buzz Off! (Euro) - Buzz Off! (Euro) 0 MSX @@ -6402,17 +5249,15 @@ You control Bertie across the screen and must collect pieces of fruit. When you' There are ten levels of difficulty ranging from 0 to 9. When the easiest difficulty level is selected the web of the spider is not visible at the start of a game. The higher difficulty level you select the more visible will the spiders web be.(Moby Games) - media/video/buzzoff.mp4 - media/mixrbv2/buzzoff.png + media/video/buzzoff.mp4 + media/mixrbv2/buzzoff.png 1984 Electric Software Electric Software - - - + 0 0 0 @@ -6421,7 +5266,6 @@ There are ten levels of difficulty ranging from 0 to 9. When the easiest difficu cso.zip C_So! (Jpn) - C_So! (Jpn) 0 MSX @@ -6434,12 +5278,11 @@ by using a hand spike. Each level also contains elastic beds and doors. The beds Before you can continue to the next level all items must have been collected and all monsters killed. - media/video/cso.mp4 - media/mixrbv2/cso.png + media/video/cso.mp4 + media/mixrbv2/cso.png 1985 - 1985 Compile Pony Canyon @@ -6451,11 +5294,10 @@ Before you can continue to the next level all items must have been collected and 0 0 - + csok.zip C_So! (Kor) - C_So! (Kor) cso.zip MSX @@ -6467,13 +5309,8 @@ by using a hand spike. Each level also contains elastic beds and doors. The beds Before you can continue to the next level all items must have been collected and all monsters killed. - - media/video/cso.mp4 - media/mixrbv2/cso.png - 1985 - 1985 Compile Pony Canyon @@ -6489,20 +5326,15 @@ Before you can continue to the next level all items must have been collected and cabbagep.zip Cabbage Patch Kids (Jpn) - Cabbage Patch Kids (Jpn) - Cabbage Patch Kids (Jpn) - - jp - 0 MSX Cabbage Patch Kids is a 1984 action/platform game based on the Cabbage Patch Kids franchise. It is the first and only game in the Cabbage Patch Kids Adventures series. - media/video/cabbagep.mp4 - media/mixrbv2/cabbagep.png + media/video/cabbagep.mp4 + media/mixrbv2/cabbagep.png 1984 @@ -6511,32 +5343,22 @@ Before you can continue to the next level all items must have been collected and Konami Platform - Platform / Run Jump 1-2 0 10 0 - + cabbagepa.zip Cabbage Patch Kids (Jpn, Older?) - Cabbage Patch Kids (Jpn, Older?) - Cabbage Patch Kids (Jpn, Older?) - - jp - cabbagep.zip MSX Cabbage Patch Kids is a 1984 action/platform game based on the Cabbage Patch Kids franchise. It is the first and only game in the Cabbage Patch Kids Adventures series. - - media/video/cabbagep.mp4 - media/mixrbv2/cabbagep.png - 1984 @@ -6544,29 +5366,22 @@ Before you can continue to the next level all items must have been collected and Konami Platform - Platform / Run Jump 1-2 0 10 0 - + cabbagepk.zip Cabbage Patch Kids (Kor) - Cabbage Patch Kids (Kor) - Cabbage Patch Kids (Kor) cabbagep.zip MSX Cabbage Patch Kids is a 1984 action/platform game based on the Cabbage Patch Kids franchise. It is the first and only game in the Cabbage Patch Kids Adventures series. - - media/video/cabbagep.mp4 - media/mixrbv2/cabbagep.png - 1984 @@ -6574,7 +5389,6 @@ Before you can continue to the next level all items must have been collected and Konami Platform - Platform / Run Jump 1-2 0 @@ -6585,7 +5399,6 @@ Before you can continue to the next level all items must have been collected and camelotw.zip Camelot Warriors (Spanish) - Camelot Warriors (Spanish) 0 MSX @@ -6595,8 +5408,8 @@ Before you can continue to the next level all items must have been collected and Camelot Warriors is an action game with platforming elements. You must travel through four different worlds populated by many enemies. Forests, lakes, caverns and finally, the Castle of Camelot are awaiting you. - media/video/camelotw.mp4 - media/mixrbv2/camelotw.png + media/video/camelotw.mp4 + media/mixrbv2/camelotw.png 1986 @@ -6605,7 +5418,6 @@ Camelot Warriors is an action game with platforming elements. You must travel th Dinamic Software Adventure - Platform 1 0 @@ -6616,12 +5428,7 @@ Camelot Warriors is an action game with platforming elements. You must travel th candoon.zip Candoo Ninja (Jpn) - Candoo Ninja (Jpn) - Candoo Ninja (Jpn) - - jp - 0 MSX @@ -6630,8 +5437,8 @@ Camelot Warriors is an action game with platforming elements. You must travel th The game is very similar to more well-known ninja games such as Ninja Gaiden and Shinobi; however, it predates both games. - media/video/candoon.mp4 - media/mixrbv2/candoon.png + media/video/candoon.mp4 + media/mixrbv2/candoon.png 1983 @@ -6646,16 +5453,11 @@ The game is very similar to more well-known ninja games such as Ninja Gaiden and 10 0 - + candoona.zip Candoo Ninja (Jpn, Alt) - Candoo Ninja (Jpn, Alt) - Candoo Ninja (Jpn, Alt) - - jp - candoon.zip MSX @@ -6663,10 +5465,6 @@ The game is very similar to more well-known ninja games such as Ninja Gaiden and The game is very similar to more well-known ninja games such as Ninja Gaiden and Shinobi; however, it predates both games. - - media/video/candoon.mp4 - media/mixrbv2/candoon.png - 1983 @@ -6684,11 +5482,7 @@ The game is very similar to more well-known ninja games such as Ninja Gaiden and cannonbl.zip Cannon Ball (Jpn) - Cannon Ball (Jpn) - - jp - 0 MSX @@ -6696,12 +5490,10 @@ The game is very similar to more well-known ninja games such as Ninja Gaiden and The gameplay is straightforward, you can only move from left to right and can shoot straight up. Don't get hit by the bouncing balls! - media/video/cannonbl.mp4 - media/mixrbv2/cannonbl.png + media/video/cannonbl.mp4 + media/mixrbv2/cannonbl.png - 1983 - 1983 1984 Hudson @@ -6714,28 +5506,18 @@ The gameplay is straightforward, you can only move from left to right and can sh 0 0 - + cannonbla.zip Cannon Ball (Jpn, Alt) - Cannon Ball (Jpn, Alt) - - jp - cannonbl.zip MSX You are the Cannon Man and you have to shoot the bouncing ball. When you hit the ball it will fall apart in two or three smaller balls and If you hit those smaller balls, they will also fall apart into two or three smaller balls. And if you hit the smallest balls again they will disappear. The gameplay is straightforward, you can only move from left to right and can shoot straight up. Don't get hit by the bouncing balls! - - media/video/cannonbl.mp4 - media/mixrbv2/cannonbl.png - - 1983 - 1983 1984 Hudson @@ -6752,27 +5534,21 @@ The gameplay is straightforward, you can only move from left to right and can sh cannonfgt.zip Cannon Fighter (Jpn) - Cannon Fighter (Jpn) - - jp - 0 MSX - media/video/cannonfgt.mp4 - media/mixrbv2/cannonfgt.png + media/video/cannonfgt.mp4 + media/mixrbv2/cannonfgt.png 1984 Policy - - - + 0 0 0 @@ -6781,7 +5557,6 @@ The gameplay is straightforward, you can only move from left to right and can sh cannont.zip Cannon Turbo (Jpn) - Cannon Turbo (Jpn) 0 MSX @@ -6789,8 +5564,8 @@ The gameplay is straightforward, you can only move from left to right and can sh - media/video/cannont.mp4 - media/mixrbv2/cannont.png + media/video/cannont.mp4 + media/mixrbv2/cannont.png 1987 @@ -6808,7 +5583,6 @@ The gameplay is straightforward, you can only move from left to right and can sh caos.zip Caos Begins (HB) - Caos Begins (HB) 0 MSX @@ -6817,8 +5591,8 @@ The gameplay is straightforward, you can only move from left to right and can sh During his adventure, King Zineus will find Chests containing Key Objects. This objects are of crucial importance to explore the world. By pressing F1, the Key Object selection window appears and King Zineus is able to select any of the obtained objects. - media/video/caos.mp4 - media/mixrbv2/caos.png + media/video/caos.mp4 + media/mixrbv2/caos.png 2007 @@ -6827,20 +5601,16 @@ During his adventure, King Zineus will find Chests containing Key Objects. This MSXdev Action - Platform - Action / Adventure - Platform / Fighter Scrolling 1 0 18 0 - + ctrueno.zip Capitan Trueno, El (Spanish) - Capitan Trueno, El (Spanish) 0 MSX @@ -6850,17 +5620,15 @@ During his adventure, King Zineus will find Chests containing Key Objects. This The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of his friend Abbot Estanislao de Castiglione. Along the way, the Capitán will have to face giant spiders, skeleton soldiers, enormous rats and a plethora of imaginative creatures such as the Abbot transformed into a demonic goat. The Capitán strives to triumph over all these opponents with the assistance of his friends sturdy Goliath, who though immobile can lash out with meaty fists and jump in place to cause earthquakes, and nimble Crispín, a man who can shimmy up a rope of any length. - media/video/ctrueno.mp4 - media/mixrbv2/ctrueno.png + media/video/ctrueno.mp4 + media/mixrbv2/ctrueno.png 1989 Dinamic Software Dinamic Software - - - + 0 0 0 @@ -6869,28 +5637,21 @@ The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of h captchef.zip Captain Chef (Jpn) - Captain Chef (Jpn) - - jp - wor - 0 MSX - media/video/captchef.mp4 - media/mixrbv2/captchef.png + media/video/captchef.mp4 + media/mixrbv2/captchef.png 1984 Nippon Columbia - - - + 0 0 0 @@ -6899,11 +5660,7 @@ The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of h carfight.zip Car Fighter (Jpn) - Car Fighter (Jpn) - - jp - 0 MSX @@ -6911,12 +5668,10 @@ The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of h All cars do change lanes but especially avoid the purple cars! - media/video/carfight.mp4 - media/mixrbv2/carfight.png + media/video/carfight.mp4 + media/mixrbv2/carfight.png - 1985 - 1985 1985 Casio @@ -6933,11 +5688,7 @@ All cars do change lanes but especially avoid the purple cars! carjamb.zip Car Jamboree (Jpn) - Car Jamboree (Jpn) - - jp - 0 MSX @@ -6949,12 +5700,10 @@ In some levels the arena can contain a ramp, which can be used to jump on other All this has to be done before you run out of fuel. If any fuel left then you'll receive bonus points. - media/video/carjamb.mp4 - media/mixrbv2/carjamb.png + media/video/carjamb.mp4 + media/mixrbv2/carjamb.png - 1983 - 1984 1983 Omori Electronics Corporation @@ -6967,15 +5716,11 @@ All this has to be done before you run out of fuel. If any fuel left then you'll 0 0 - + carjamba.zip Car Jamboree (Jpn, Alt) - Car Jamboree (Jpn, Alt) - - jp - carjamb.zip MSX @@ -6986,13 +5731,7 @@ In some levels the arena can contain a ramp, which can be used to jump on other All this has to be done before you run out of fuel. If any fuel left then you'll receive bonus points. - - media/video/carjamb.mp4 - media/mixrbv2/carjamb.png - - 1983 - 1984 1983 Omori Electronics Corporation @@ -7009,22 +5748,17 @@ All this has to be done before you run out of fuel. If any fuel left then you'll carrace.zip Car-Race (Jpn) - Car-Race (Jpn) - - jp - 0 MSX Car Race is a simple racing game. The objective of the game is to race on a single track, evading other cars and collecting fuel on the ground. The longer the player can last, the higher the score. - media/video/carrace.mp4 - media/mixrbv2/carrace.png + media/video/carrace.mp4 + media/mixrbv2/carrace.png - 1983 1983 Ample Software @@ -7035,26 +5769,17 @@ All this has to be done before you run out of fuel. If any fuel left then you'll 0 0 - + carraceb.zip Car-Race (Jpn, Alt 2) - Car-Race (Jpn, Alt 2) - - jp - carrace.zip MSX Car Race is a simple racing game. The objective of the game is to race on a single track, evading other cars and collecting fuel on the ground. The longer the player can last, the higher the score. - - media/video/carrace.mp4 - media/mixrbv2/carrace.png - - 1983 1983 Ample Software @@ -7065,26 +5790,17 @@ All this has to be done before you run out of fuel. If any fuel left then you'll 0 0 - + carracea.zip Car-Race (Jpn, Alt) - Car-Race (Jpn, Alt) - - jp - carrace.zip MSX Car Race is a simple racing game. The objective of the game is to race on a single track, evading other cars and collecting fuel on the ground. The longer the player can last, the higher the score. - - media/video/carrace.mp4 - media/mixrbv2/carrace.png - - 1983 1983 Ample Software @@ -7095,12 +5811,12 @@ All this has to be done before you run out of fuel. If any fuel left then you'll 0 0 - + csainz.zip Carlos Sainz - Campeonato del Mundo (Spanish) - + MSX 1990 @@ -7114,53 +5830,40 @@ All this has to be done before you run out of fuel. If any fuel left then you'll wrldopen.zip Casio Worldopen (Jpn) - Casio Worldopen (Jpn) - - jp - 0 MSX - media/video/wrldopen.mp4 - media/mixrbv2/wrldopen.png + media/video/wrldopen.mp4 + media/mixrbv2/wrldopen.png 1985 Casio - - - + 0 0 0 - + wrldopenk.zip Casio Worldopen (Kor) - Casio Worldopen (Kor) wrldopen.zip MSX - - media/video/wrldopen.mp4 - media/mixrbv2/wrldopen.png - 1985 Casio - - - + 0 0 0 @@ -7169,11 +5872,7 @@ All this has to be done before you run out of fuel. If any fuel left then you'll castlex.zip Castle Excellent (Jpn) - Castle Excellent (Jpn) - - jp - 0 MSX @@ -7185,12 +5884,11 @@ In each room you have to collect keys and items like rings and gold bars. The ke The main difference with the original The Castle game is that the castle rooms are completely redesigned and contain many new challenges. The game play has not changed. - media/video/castlex.mp4 - media/mixrbv2/castlex.png + media/video/castlex.mp4 + media/mixrbv2/castlex.png 1986 - 1986 ASCII Corporation ASCII Corporation @@ -7202,15 +5900,11 @@ The main difference with the original The Castle game is that the castle rooms a 18 0 - + castlexa.zip Castle Excellent (Jpn, Alt) - Castle Excellent (Jpn, Alt) - - jp - castlex.zip MSX @@ -7221,13 +5915,8 @@ In each room you have to collect keys and items like rings and gold bars. The ke The main difference with the original The Castle game is that the castle rooms are completely redesigned and contain many new challenges. The game play has not changed. - - media/video/castlex.mp4 - media/mixrbv2/castlex.png - 1986 - 1986 ASCII Corporation ASCII Corporation @@ -7243,8 +5932,6 @@ The main difference with the original The Castle game is that the castle rooms a castle.zip Castle, The (Jpn) - Castle, The (Jpn) - Castle, The (Jpn) 0 MSX @@ -7252,8 +5939,8 @@ The main difference with the original The Castle game is that the castle rooms a In the puzzle and platform game The Castle the player controls a prince that has to save the princess. To find his princess he must explore the castle, which has a hundred different rooms. Each room is a puzzle on its own as the prince must avoid enemy knights, fat Tiroler men, hazardous objects and has to use objects to get to the next door. In each room the prince has to collect keys and items, such as rings, gold bars and bottles. The bottles will give the prince an additional life. The keys may have different colors and only opens doors with the corresponding key color. - media/video/castle.mp4 - media/mixrbv2/castle.png + media/video/castle.mp4 + media/mixrbv2/castle.png 1986 @@ -7268,22 +5955,16 @@ The main difference with the original The Castle game is that the castle rooms a 17 0 - + castlek.zip Castle, The (Kor) - Castle, The (Kor) - Castle, The (Kor) castle.zip MSX In the puzzle and platform game The Castle the player controls a prince that has to save the princess. To find his princess he must explore the castle, which has a hundred different rooms. Each room is a puzzle on its own as the prince must avoid enemy knights, fat Tiroler men, hazardous objects and has to use objects to get to the next door. In each room the prince has to collect keys and items, such as rings, gold bars and bottles. The bottles will give the prince an additional life. The keys may have different colors and only opens doors with the corresponding key color. - - media/video/castle.mp4 - media/mixrbv2/castle.png - 1986 @@ -7297,12 +5978,12 @@ The main difference with the original The Castle game is that the castle rooms a 17 0 - + cat.zip Cat (HB) - + MSX 2018 @@ -7312,12 +5993,12 @@ The main difference with the original The Castle game is that the castle rooms a 0 0 - + catspots.zip CatsPots (HB, v1.2) - + MSX 2021 @@ -7327,46 +6008,32 @@ The main difference with the original The Castle game is that the castle rooms a 0 0 - + caverndeath.zip - Cavern of Death (Spanish) - Cavern of Death (Spanish) + Cavern of Death (Spanish) - 0 MSX - - - media/video/caverndeath.mp4 - media/mixrbv2/caverndeath.png - - 1987 + 1987 - Juliet Software - Discovery Informatic - - Action - Puzzle-Game - Action / Climbing - - 1 + Dro Soft + Dro Soft 0 - 12 + 0 0 - + caverns.zip Caverns of Titan (HB) - Caverns of Titan (HB) 0 MSX - media/video/caverns.mp4 - media/mixrbv2/caverns.png + media/video/caverns.mp4 + media/mixrbv2/caverns.png 1987 @@ -7375,20 +6042,18 @@ The main difference with the original The Castle game is that the castle rooms a Discovery Informatic Action - Puzzle-Game - Action / Climbing 1 0 12 0 - + cavit.zip Cavit (HB) - + MSX 2021 @@ -7402,11 +6067,7 @@ The main difference with the original The Castle game is that the castle rooms a chackn.zip Chack'n Pop (Jpn) - Chack'n Pop (Jpn) - - jp - 0 MSX @@ -7419,12 +6080,10 @@ Chack'n uses bombs to blow up the Monstas and their eggs and he also uses them t Most versions of the game contain 14 levels to play through, however the Famicom version only includes 9. - media/video/chackn.mp4 - media/mixrbv2/chackn.png + media/video/chackn.mp4 + media/mixrbv2/chackn.png - 1984 - 1984 1984 Taito @@ -7437,16 +6096,11 @@ Most versions of the game contain 14 levels to play through, however the Famicom 16 0 - + chackna.zip Chack'n Pop (Jpn, Alt) - Chack'n Pop (Jpn, Alt) - - jp - wor - chackn.zip MSX @@ -7458,13 +6112,7 @@ Chack'n uses bombs to blow up the Monstas and their eggs and he also uses them t Most versions of the game contain 14 levels to play through, however the Famicom version only includes 9. - - media/video/chackn.mp4 - media/mixrbv2/chackn.png - - 1984 - 1984 1984 Taito @@ -7477,12 +6125,12 @@ Most versions of the game contain 14 levels to play through, however the Famicom 16 0 - + chthyrea.zip Chambers of Thyrea (HB) - + MSX 2019-20 @@ -7492,27 +6140,21 @@ Most versions of the game contain 14 levels to play through, however the Famicom 0 0 - + champbox.zip Champion Boxing (Jpn) - Champion Boxing (Jpn) - - jp - 0 MSX A straightforward championship boxing game from Sega. You can select several punches during a boxing match: straight, jab or upper. Don't get cornered and if you get hit then get up your defenses or step back. The matches can be played at four different levels of difficulty. In the game there is a referee, who counts when your opponent or you are down. The matches can be set at four difficulty levels. - media/video/champbox.mp4 - media/mixrbv2/champbox.png + media/video/champbox.mp4 + media/mixrbv2/champbox.png - 1985 - 1985 1985 SEGA @@ -7529,11 +6171,7 @@ Most versions of the game contain 14 levels to play through, however the Famicom champice.zip Champion Ice Hockey (Jpn) - Champion Ice Hockey (Jpn) - - jp - 0 MSX @@ -7541,12 +6179,10 @@ Most versions of the game contain 14 levels to play through, however the Famicom You can play an ice hockey match at three difficulty levels: amateur, semi-professional and professional. A referee is present at the start and during foul play. A match takes 20 minutes, this duration can not be altered. - media/video/champice.mp4 - media/mixrbv2/champice.png + media/video/champice.mp4 + media/mixrbv2/champice.png - 1986 - 1986 1986 SEGA @@ -7559,60 +6195,43 @@ You can play an ice hockey match at three difficulty levels: amateur, semi-profe 0 0 - + champken.zip Champion Kendou (Jpn) - Champion Kendou (Jpn) - - jp - - 0 MSX - media/video/champken.mp4 - media/mixrbv2/champken.png + media/video/champken.mp4 + media/mixrbv2/champken.png 1986 Pony Canyon - - - + 0 0 0 - + champkena.zip Champion Kendou (Jpn, Alt) - Champion Kendou (Jpn, Alt) - - jp - champken.zip MSX - - media/video/champken.mp4 - media/mixrbv2/champken.png - 1986 Pony Canyon - - - + 0 0 0 @@ -7621,11 +6240,7 @@ You can play an ice hockey match at three difficulty levels: amateur, semi-profe champpwr.zip Champion Pro Wrestling (Jpn) - Champion Pro Wrestling (Jpn) - - jp - 0 MSX @@ -7636,12 +6251,10 @@ During a match several moves can be selected: chop, kick, pile driver, dropkick. The referee does a countdown when your opponent or you are down. - media/video/champpwr.mp4 - media/mixrbv2/champpwr.png + media/video/champpwr.mp4 + media/mixrbv2/champpwr.png - 1985 - 1985 1985 SEGA @@ -7654,15 +6267,11 @@ The referee does a countdown when your opponent or you are down. 0 0 - + champpwrb.zip Champion Pro Wrestling (Jpn, Alt 2) - Champion Pro Wrestling (Jpn, Alt 2) - - jp - champpwr.zip MSX @@ -7672,13 +6281,7 @@ To play for a rank you 'll have to fight three matches. Winning two out of thre During a match several moves can be selected: chop, kick, pile driver, dropkick. The referee does a countdown when your opponent or you are down. - - media/video/champpwr.mp4 - media/mixrbv2/champpwr.png - - 1985 - 1985 1985 SEGA @@ -7691,15 +6294,11 @@ The referee does a countdown when your opponent or you are down. 0 0 - + champpwra.zip Champion Pro Wrestling (Jpn, Alt) - Champion Pro Wrestling (Jpn, Alt) - - jp - champpwr.zip MSX @@ -7709,13 +6308,7 @@ To play for a rank you 'll have to fight three matches. Winning two out of thre During a match several moves can be selected: chop, kick, pile driver, dropkick. The referee does a countdown when your opponent or you are down. - - media/video/champpwr.mp4 - media/mixrbv2/champpwr.png - - 1985 - 1985 1985 SEGA @@ -7732,11 +6325,7 @@ The referee does a countdown when your opponent or you are down. champscr.zip Champion Soccer (Jpn) - Champion Soccer (Jpn) - - jp - 0 MSX @@ -7744,12 +6333,10 @@ The referee does a countdown when your opponent or you are down. The duration of match can not be set, a match takes ten minutes. - media/video/champscr.mp4 - media/mixrbv2/champscr.png + media/video/champscr.mp4 + media/mixrbv2/champscr.png - 1984 - 1985 1984 SEGA @@ -7766,23 +6353,17 @@ The duration of match can not be set, a match takes ten minutes. cloderun.zip Championship Lode Runner (Jpn) - Championship Lode Runner (Jpn) - - jp - 0 MSX A follow-up to the original Lode Runner, with identical gameplay. This package contained 50 of the most challenging levels ever designed, and was intended for expert players only. It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored). - media/video/cloderun.mp4 - media/mixrbv2/cloderun.png + media/video/cloderun.mp4 + media/mixrbv2/cloderun.png - 1986 - 1985 1986 Broderbund Software @@ -7795,11 +6376,10 @@ The duration of match can not be set, a match takes ten minutes. 0 0 - + chasehq.zip Chase H.Q. (Euro) - Chase H.Q. (Euro) 0 MSX @@ -7811,35 +6391,31 @@ However, once you've caught up with your suspect, you are given more time. Your - media/video/chasehq.mp4 - media/mixrbv2/chasehq.png + media/video/chasehq.mp4 + media/mixrbv2/chasehq.png 1989 Taito Ocean - - - + 0 0 0 - + cheatwives.zip Cheating Wives (HB) - Cheating Wives (HB) - 0 MSX This time is for real... you've been told that your wife is cheating you. But now you're going to catch her in the act... Keeping that in mind, there's nothing better than accepting the help of the neighbors. The housewives that live in the buildings that are visited by your wife can be a great help... - media/video/cheatwives.mp4 - media/mixrbv2/cheatwives.png + media/video/cheatwives.mp4 + media/mixrbv2/cheatwives.png 2005 @@ -7857,27 +6433,21 @@ However, once you've caught up with your suspect, you are given more time. Your tantan.zip Checkers in Tan Tan Tanuki (Jpn) - Checkers in Tan Tan Tanuki (Jpn) - - jp - 0 MSX - media/video/tantan.mp4 - media/mixrbv2/tantan.png + media/video/tantan.mp4 + media/mixrbv2/tantan.png 1985 Pony Canyon - - - + 0 0 0 @@ -7886,26 +6456,21 @@ However, once you've caught up with your suspect, you are given more time. Your chess.zip Chess (Jpn) - Chess (Jpn) - Chess (Jpn) MSX Play against the computer on twelve different levels. During the game you can take back a move, save and load the game status, set up or change of position, change level or even switch sides! The moves of the computer become more complex with each level. - media/video/chess.mp4 - media/mixrbv2/chess.png + media/video/chess.mp4 + media/mixrbv2/chess.png 1984 - 1985 B.U.G. Inc. Sony - - - + 0 0 0 @@ -7923,53 +6488,45 @@ However, once you've caught up with your suspect, you are given more time. Your Gameplay is side-view and takes place on a number of vertical levels, with a feel similar to Green Beret. Jump and duck to target and avoid crooks. Later you spend time inside a car, and can lean out of the window to shoot people. Watch out for enemy cars, which can only be destroyed using grenades. - media/video/chicago30s.mp4 - media/mixrbv2/chicago30s.png + media/video/chicago30s.mp4 + media/mixrbv2/chicago30s.png 1988 Topo Soft Topo Soft - - - + 0 0 0 - + chickfighter.zip Chick Fighter. Hiyoko Fighter (Jpn) - Chick Fighter. Hiyoko Fighter (Jpn) - 0 MSX - media/mixrbv2/chickfighter.png + media/mixrbv2/chickfighter.png 1983 Hudson Soft - - - + 0 0 0 - + chicken.zip Chicken Chase (Euro) - Chicken Chase (Euro) - 0 MSX This single-screen action strategy game puts you in control of a chicken farm. There is a procedural element to the gameplay - you throw seeds which the chickens eat, which cause them to lay eggs, money (and, in the case of the magic eggs encountered later, valuable gems). Grab the coins; the eggs can either be hatched or taken for further money. Hens can be bought (though it is more efficient to hatch your own, once you have a few hatching hens) or sold on. After the first few levels, upgrades gradually become available - a mouse wandering around the scren picking up coins is perhaps the most useful. @@ -7979,16 +6536,14 @@ There are further complications to contend with - at random intervals a hen will Each level has a different victory criterea - on some you msut make a certain sum of money, while on others you must have a certain number of hens (with limits imposed on how many you can buy) and on others you keep a target number of a particular variety of egg. Some of these are played against a time limit. - media/mixrbv2/chicken.png + media/mixrbv2/chicken.png 1986 Jawx Bug-Byte Software - - - + 0 0 0 @@ -7997,7 +6552,6 @@ Each level has a different victory criterea - on some you msut make a certain su chiller.zip Chiller (Euro) - Chiller (Euro) 0 MSX @@ -8005,17 +6559,15 @@ Each level has a different victory criterea - on some you msut make a certain su Chiller is a first person shooter for one or two players. Back in the middle ages a castle on the outskirts of town has been invaded by an evil force which is causing the dead to come back to life! You need to stop this force before it can create a large army and take over the town. As you make your way to and eventually inside the castle, numerous dead creatures will be trying to stop you. Each level has a monster counter, and you need to shoot this many monsters before the timer runs out to continue on. Each level also has 8 talismans hidden in it; you need to find and destroy these to stop the monsters from appearing. If you complete a level without destroying all of the talisman, you will need to return to the level later on. There are 32 talisman in all that need to be destroyed in order to rid the town of the monsters! - media/video/chiller.mp4 - media/mixrbv2/chiller.png + media/video/chiller.mp4 + media/mixrbv2/chiller.png 1986 Exidy, Inc. Exidy, Inc. - - - + 0 0 0 @@ -8024,12 +6576,7 @@ Each level has a different victory criterea - on some you msut make a certain su choplift.zip Choplifter (Jpn) - Choplifter (Jpn) - - jp - wor - 0 MSX @@ -8038,8 +6585,8 @@ Each level has a different victory criterea - on some you msut make a certain su Originally released for Apple II home computers, Choplifter! was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow. - media/video/choplift.mp4 - media/mixrbv2/choplift.png + media/video/choplift.mp4 + media/mixrbv2/choplift.png 1985 @@ -8054,16 +6601,11 @@ Originally released for Apple II home computers, Choplifter! was later ported to 0 0 - + chopliftb.zip Choplifter (Jpn, Alt 2) - Choplifter (Jpn, Alt 2) - - jp - wor - choplift.zip MSX @@ -8071,10 +6613,6 @@ Originally released for Apple II home computers, Choplifter! was later ported to Originally released for Apple II home computers, Choplifter! was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow. - - media/video/choplift.mp4 - media/mixrbv2/choplift.png - 1985 @@ -8088,16 +6626,11 @@ Originally released for Apple II home computers, Choplifter! was later ported to 0 0 - + choplifta.zip Choplifter (Jpn, Alt) - Choplifter (Jpn, Alt) - - jp - wor - choplift.zip MSX @@ -8105,10 +6638,6 @@ Originally released for Apple II home computers, Choplifter! was later ported to Originally released for Apple II home computers, Choplifter! was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow. - - media/video/choplift.mp4 - media/mixrbv2/choplift.png - 1985 @@ -8122,11 +6651,10 @@ Originally released for Apple II home computers, Choplifter! was later ported to 0 0 - + chopper.zip Chopper - Chopper 0 MSX @@ -8134,8 +6662,8 @@ Originally released for Apple II home computers, Choplifter! was later ported to - media/video/chopper.mp4 - media/mixrbv2/chopper.png + media/video/chopper.mp4 + media/mixrbv2/chopper.png 1986 @@ -8144,29 +6672,24 @@ Originally released for Apple II home computers, Choplifter! was later ported to Eaglesoft Shooter - Shoot'em Up - Shooter / Plane, 3rd person - Shoot'em up / Diagonal 1 0 0 0 - + chopper1.zip Chopper One (Euro) - Chopper One (Euro) - 0 MSX - media/video/chopper1.mp4 - media/mixrbv2/chopper1.png + media/video/chopper1.mp4 + media/mixrbv2/chopper1.png 1988 @@ -8174,9 +6697,6 @@ Originally released for Apple II home computers, Choplifter! was later ported to Eurosoft Premium III Software Distribution - Shooter - Shoot'em Up - Shooter / Plane, 3rd person Shoot'em up / Diagonal 1 @@ -8188,7 +6708,6 @@ Originally released for Apple II home computers, Choplifter! was later ported to choroq.zip Choro Q (Jpn) - Choro Q (Jpn) 0 MSX @@ -8196,12 +6715,10 @@ Originally released for Apple II home computers, Choplifter! was later ported to The Choro Q video game is based on Takara's Choro Q cars (also known as Penny Racers). In each level of this platform game you - a Choro Q car - have to build two other cars. The components from which a car must be built are chassis, engine and coachwork, what of course must occur in the correct order. During your attempt to build cars you are pursued by hostile cars and tanks. When the first car is assembled entirely it then will change into a coin. Collecting that coin gives you temporarily invulnerability, so you can chase the hostile cars and tanks for bonuses. Don't drive too fast or you will fall from the platform or crash into the wall. - media/video/choroq.mp4 - media/mixrbv2/choroq.png + media/video/choroq.mp4 + media/mixrbv2/choroq.png - 1984 - 1984 1984 Taito @@ -8214,27 +6731,17 @@ Originally released for Apple II home computers, Choplifter! was later ported to 13 0 - + choroqa.zip Choro Q (Jpn, Alt) - Choro Q (Jpn, Alt) - - jp - choroq.zip MSX The Choro Q video game is based on Takara's Choro Q cars (also known as Penny Racers). In each level of this platform game you - a Choro Q car - have to build two other cars. The components from which a car must be built are chassis, engine and coachwork, what of course must occur in the correct order. During your attempt to build cars you are pursued by hostile cars and tanks. When the first car is assembled entirely it then will change into a coin. Collecting that coin gives you temporarily invulnerability, so you can chase the hostile cars and tanks for bonuses. Don't drive too fast or you will fall from the platform or crash into the wall. - - media/video/choroq.mp4 - media/mixrbv2/choroq.png - - 1984 - 1984 1984 Taito @@ -8247,27 +6754,17 @@ Originally released for Apple II home computers, Choplifter! was later ported to 13 0 - + choroqk.zip Choro Q (Kor) - Choro Q (Kor) - - jp - choroq.zip MSX The Choro Q video game is based on Takara's Choro Q cars (also known as Penny Racers). In each level of this platform game you - a Choro Q car - have to build two other cars. The components from which a car must be built are chassis, engine and coachwork, what of course must occur in the correct order. During your attempt to build cars you are pursued by hostile cars and tanks. When the first car is assembled entirely it then will change into a coin. Collecting that coin gives you temporarily invulnerability, so you can chase the hostile cars and tanks for bonuses. Don't drive too fast or you will fall from the platform or crash into the wall. - - media/video/choroq.mp4 - media/mixrbv2/choroq.png - - 1984 - 1984 1984 Taito @@ -8284,19 +6781,15 @@ Originally released for Apple II home computers, Choplifter! was later ported to zaider.zip Chou Senshi Zaider - Battle of Peguss (Jpn) - Chou Senshi Zaider - Battle of Peguss (Jpn) - - jp - 0 MSX - media/video/zaider.mp4 - media/mixrbv2/zaider.png + media/video/zaider.mp4 + media/mixrbv2/zaider.png 1986 @@ -8309,24 +6802,16 @@ Originally released for Apple II home computers, Choplifter! was later ported to 0 0 - + zaidera.zip Chou Senshi Zaider - Battle of Peguss (Jpn, Alt) - Chou Senshi Zaider - Battle of Peguss (Jpn, Alt) - - jp - zaider.zip MSX - - media/video/zaider.mp4 - media/mixrbv2/zaider.png - 1986 @@ -8342,7 +6827,6 @@ Originally released for Apple II home computers, Choplifter! was later ported to macross.zip Choujikuu Yousai Macross (Jpn) - Choujikuu Yousai Macross (Jpn) 0 MSX @@ -8350,50 +6834,38 @@ Originally released for Apple II home computers, Choplifter! was later ported to Macross: Countdown (released outside of Japan as just Macross) is a side-scrolling shoot'em up based on the classic anime series. Players control a Valkyrie fighter that launches from the Macross to rescue Lynn Minmay from the Zentradi. Many waves of enemies must be overcome by evading or shooting at them. A radar at the bottom of the screen displays incoming enemies and obstacles. As in the series, the Valkyrie can transform into one of three different modes, but cannot fire any weapons while transforming: in Fighter mode, it is fast and maneuverable. Speed and maneuverability are lower in Gerwalk mode, which can be useful for getting through tight spots. In Battroid mode, the Valkyrie's projectiles are self-seeking. Only in Fighter and Gerwalk modes, the Valkyrie can launch a powerful missile spread that can take out a lot of enemies at once. The spread is limited to three firings per wave, though. - media/video/macross.mp4 - media/mixrbv2/macross.png + media/video/macross.mp4 + media/mixrbv2/macross.png - 1985 1985 Bothtec Bothtec Action - Shooter 0 0 0 - + macrossa.zip Choujikuu Yousai Macross (Jpn, Alt) - Choujikuu Yousai Macross (Jpn, Alt) - - jp - macross.zip MSX Macross: Countdown (released outside of Japan as just Macross) is a side-scrolling shoot'em up based on the classic anime series. Players control a Valkyrie fighter that launches from the Macross to rescue Lynn Minmay from the Zentradi. Many waves of enemies must be overcome by evading or shooting at them. A radar at the bottom of the screen displays incoming enemies and obstacles. As in the series, the Valkyrie can transform into one of three different modes, but cannot fire any weapons while transforming: in Fighter mode, it is fast and maneuverable. Speed and maneuverability are lower in Gerwalk mode, which can be useful for getting through tight spots. In Battroid mode, the Valkyrie's projectiles are self-seeking. Only in Fighter and Gerwalk modes, the Valkyrie can launch a powerful missile spread that can take out a lot of enemies at once. The spread is limited to three firings per wave, though. - - media/video/macross.mp4 - media/mixrbv2/macross.png - - 1985 1985 Bothtec Bothtec Action - Shooter 0 0 @@ -8403,7 +6875,6 @@ Originally released for Apple II home computers, Choplifter! was later ported to chubbygristle.zip Chubby Gristle - Chubby Gristle 0 MSX @@ -8411,28 +6882,24 @@ Originally released for Apple II home computers, Choplifter! was later ported to Chubby Gristle the car park attendant is on a mission to get as much food into him as possible, and avoid any visits to the health farm or gym. You play Chubby in this Monty Mole-inspired platform game. The screens contain bonus foods to be collected - burgers, chocolate and similar. Progress through the flick-screen levels is achieved by jumping onto platforms, scaling up ropes and using moving ledges.Large falls or contact with the pre-programmed hazards costs you a life. - media/video/chubbygristle.mp4 - media/mixrbv2/chubbygristle.png + media/video/chubbygristle.mp4 + media/mixrbv2/chubbygristle.png 1988 Teque Grandslam Entertainment Ltd. - - - + 0 0 0 - + chuckie.zip Chuckie Egg (Euro) - Chuckie Egg (Euro) - 0 MSX In the game you play Hen House Harry who has to collect 12 (a dozen) eggs from each level, while avoiding the ducklings. The levels each occupy a single screen, and are made up of platforms, ladders and lifts (or elevators), and are thus similar to those in classic platform game Donkey Kong. Corn can also be collected, which stops the time limit from ticking down and also stops the bonus, collected when the level is completed, from decreasing. The ducklings also eat the corn, however. @@ -8440,8 +6907,8 @@ Originally released for Apple II home computers, Choplifter! was later ported to There are only 8 distinct levels. The ninth level is a copy of level 1, the tenth is a copy of level 2, and so on. However, on the second time around the ducklings that can use the platforms and ladders are replaced by the Mother Duck, who can fly around the level going through the platforms and ladders. On the third time around, you have to face both the Mother Duck and the ducklings, and similarly on subsequent goes round, when there are more ducklings. - media/video/chuckie.mp4 - media/mixrbv2/chuckie.png + media/video/chuckie.mp4 + media/mixrbv2/chuckie.png 1984 @@ -8449,7 +6916,6 @@ There are only 8 distinct levels. The ninth level is a copy of level 1, the ten A&F Software A&F Software - Platform Platform / Run Jump 1-4 @@ -8461,18 +6927,14 @@ There are only 8 distinct levels. The ninth level is a copy of level 1, the ten chuheib1.zip Chuugaku Hisshuu Eibunpou 1 (Jpn) - Chuugaku Hisshuu Eibunpou 1 (Jpn) - - jp - 0 MSX English grammar required for middle school 1 - media/mixrbv2/chuheib1.png + media/mixrbv2/chuheib1.png 1987 @@ -8490,12 +6952,7 @@ There are only 8 distinct levels. The ninth level is a copy of level 1, the ten circusc.zip Circus Charlie (Jpn) - Circus Charlie (Jpn) - Circus Charlie (Jpn) - - jp - 0 MSX @@ -8514,20 +6971,16 @@ Stunt #5: Finally, trapeze from swing to swing for 50 meters. If you miss, make Once you have completed all five stunts, you have to do them again and hopefully, more points will be awarded. - media/video/circusc.mp4 - media/mixrbv2/circusc.png + media/video/circusc.mp4 + media/mixrbv2/circusc.png - 1984 - 1984 1984 Konami Konami Platform - Platform / Run Jump - Action 1-2 0 @@ -8538,24 +6991,17 @@ Once you have completed all five stunts, you have to do them again and hopefully citycon.zip City Connection (Jpn) - City Connection (Jpn) - City Connection (Jpn) - - jp - 0 MSX In City Connection you must drive along on roads, painting them a different color. When you have all the roads painted, you go on to the next level. Cops are frequent along the roads, but oil cans will quickly stop them in their tracks. Avoid cats and spikes, and collect balloons to warp to further levels. - media/video/citycon.mp4 - media/mixrbv2/citycon.png + media/video/citycon.mp4 + media/mixrbv2/citycon.png - 1986 - 1986 1986 Hect Co. Ltd. @@ -8568,28 +7014,17 @@ Once you have completed all five stunts, you have to do them again and hopefully 11 0 - + citycona.zip City Connection (Jpn, Alt) - City Connection (Jpn, Alt) - City Connection (Jpn, Alt) - - jp - citycon.zip MSX In City Connection you must drive along on roads, painting them a different color. When you have all the roads painted, you go on to the next level. Cops are frequent along the roads, but oil cans will quickly stop them in their tracks. Avoid cats and spikes, and collect balloons to warp to further levels. - - media/video/citycon.mp4 - media/mixrbv2/citycon.png - - 1986 - 1986 1986 Hect Co. Ltd. @@ -8606,24 +7041,17 @@ Once you have completed all five stunts, you have to do them again and hopefully coastrac.zip Coaster Race (Jpn) - Coaster Race (Jpn) - Coaster Race (Jpn) - - jp - 0 MSX Race game on a coaster ramp. Use your driving skills to make it through the steeply banked turns and the great 360° loop. Your on your way to beat the current fastest time! - media/video/coastrac.mp4 - media/mixrbv2/coastrac.png + media/video/coastrac.mp4 + media/mixrbv2/coastrac.png - 1986 - 1986 1986 Sony @@ -8636,28 +7064,17 @@ Once you have completed all five stunts, you have to do them again and hopefully 16 0 - + coastracb.zip Coaster Race (Jpn, Alt 2) - Coaster Race (Jpn, Alt 2) - Coaster Race (Jpn, Alt 2) - - jp - coastrac.zip MSX Race game on a coaster ramp. Use your driving skills to make it through the steeply banked turns and the great 360° loop. Your on your way to beat the current fastest time! - - media/video/coastrac.mp4 - media/mixrbv2/coastrac.png - - 1986 - 1986 1986 Sony @@ -8670,28 +7087,17 @@ Once you have completed all five stunts, you have to do them again and hopefully 16 0 - + coastraca.zip Coaster Race (Jpn, Alt) - Coaster Race (Jpn, Alt) - Coaster Race (Jpn, Alt) - - jp - coastrac.zip MSX Race game on a coaster ramp. Use your driving skills to make it through the steeply banked turns and the great 360° loop. Your on your way to beat the current fastest time! - - media/video/coastrac.mp4 - media/mixrbv2/coastrac.png - - 1986 - 1986 1986 Sony @@ -8704,12 +7110,12 @@ Once you have completed all five stunts, you have to do them again and hopefully 16 0 - + cocoamsx.zip Cocoa and the Time Machine (HB) - + MSX 2020 @@ -8719,12 +7125,12 @@ Once you have completed all five stunts, you have to do them again and hopefully 0 0 - + coldblood.zip Cold Blood (HB) - + MSX 2010 @@ -8734,11 +7140,10 @@ Once you have completed all five stunts, you have to do them again and hopefully 0 0 - + coliseum.zip Coliseum (Spanish) - Coliseum (Spanish) 0 MSX @@ -8748,8 +7153,8 @@ Once you have completed all five stunts, you have to do them again and hopefully You must complete four hazardous races in each of which you'll have to complete four laps, avoiding the obstacles and fighting off your opponents. They will carry weapons of increasing deadliness with which they'll try to reduce your energy, these could be hatchets (the basic weapon), but also swords, mallets, tridents, nets or lances. You can obtain anyone of them when beating its carrier. - media/video/coliseum.mp4 - media/mixrbv2/coliseum.png + media/video/coliseum.mp4 + media/mixrbv2/coliseum.png 1988 @@ -8758,7 +7163,6 @@ You must complete four hazardous races in each of which you'll have to complete Kixx Race, Driving - Action 1 0 @@ -8769,7 +7173,6 @@ You must complete four hazardous races in each of which you'll have to complete colony.zip Colony - Colony MSX @@ -8780,17 +7183,15 @@ As you approach the planet, your ship comes in contact with a gravity well, and After putting on your Power Armor, navigating the planet's surface and stepping into the Colony itself, you must uncover what has happened to the colonists, restore power to your ship, and, optionally, rescue the colonist's children. - media/video/colony.mp4 - media/mixrbv2/colony.png + media/video/colony.mp4 + media/mixrbv2/colony.png 1987 - Mastertronic + Mastertronic Bulldog - - - + 0 0 0 @@ -8799,106 +7200,73 @@ After putting on your Power Armor, navigating the planet's surface and stepping colball.zip Color Ball (Jpn) - Color Ball (Jpn) - Color Ball (Jpn) - Color Ball (Jpn) - - jp - 0 MSX - media/video/colball.mp4 - media/mixrbv2/colball.png + media/video/colball.mp4 + media/mixrbv2/colball.png - 1983 1984 Hudson Soft Hudson Action - Action / Breakout games 1 0 0 0 - + colballb.zip Color Ball (Jpn, Alt 2) - Color Ball (Jpn, Alt 2) - Color Ball (Jpn, Alt 2) - Color Ball (Jpn, Alt 2) - - jp - colball.zip MSX - - media/video/colball.mp4 - media/mixrbv2/colball.png - - 1983 1984 Hudson Soft Hudson Action - Action / Breakout games 1 0 0 0 - + colballa.zip Color Ball (Jpn, Alt) - Color Ball (Jpn, Alt) - Color Ball (Jpn, Alt) - Color Ball (Jpn, Alt) - - jp - colball.zip MSX - - media/video/colball.mp4 - media/mixrbv2/colball.png - - 1983 1984 Hudson Soft Hudson Action - Action / Breakout games 1 0 0 0 - + colt36.zip Colt 36 (Spanish) - Colt 36 (Spanish) 0 MSX @@ -8906,8 +7274,8 @@ After putting on your Power Armor, navigating the planet's surface and stepping The game with a western atmosphere is based on 4 phases (the warehouse, the canyon, the mine and the saloon) with progressive difficulty of pointing your colt36 with the crosshairs and eliminating the enemies that appear before you get shot. There are also different objects that will give you points if you hit them but the number of bullets is limited. As a clue for where the enemies are coming from, at the bottom of the screen you can see a very nice cowboy who appears looking where the next aggressor is going to appear. - media/video/colt36.mp4 - media/mixrbv2/colt36.png + media/video/colt36.mp4 + media/mixrbv2/colt36.png 1987 @@ -8916,43 +7284,23 @@ After putting on your Power Armor, navigating the planet's surface and stepping Erbe Software Shooter - Shooter / 1st person 1 0 0 0 - + cotracer.zip - Comando Tracer (Spanish) - Comando Tracer (Spanish) - Comando Tracer (Spanish) + Comando Tracer (Spanish) - 0 MSX - - In the year 2046, the Industry of Intelligent Androids (MOXAT) has created the DERGON system, a revolutionary artificial intelligence standard based on human thoughts. - -Contrary to what was expected, the new system is going to be a catastrophe for mankind: those intelligent machines spread throughout the entire confederation of planets XATOR sowing death and desolation. - -The only way to stop them is to destroy the planets in which they are located. With this purpose, MOXAT has been placing high-powered explosive charges for more than two years in the affected planets, and now it is time for you to detonate them. - -"Comando Tracer" is an arcade game in which we control a spaceship that is able to wear weapons and ionic piles, which we will need to detonate the explosives of each planet, before we arrive to the transport platform in order to go to the next planet/level. - - - media/video/cotracer.mp4 - media/mixrbv2/cotracer.png - - 1988 + 1988-89 - Zeus Software - Dinamic Software - - - + Zeus Soft - Dinamic Software + Zeus Soft - Dinamic Software 0 0 0 @@ -8961,12 +7309,7 @@ The only way to stop them is to destroy the planets in which they are located. W picot.zip Come On! Picot (Jpn) - Come On! Picot (Jpn) - Come On! Picot (Jpn) - - jp - 0 MSX @@ -8974,16 +7317,14 @@ The only way to stop them is to destroy the planets in which they are located. W Picot is very versatile and can be used in a variety of ways to take on the many enemies you'll encounter as you attempt to reach the top of the tower. - media/video/picot.mp4 - media/mixrbv2/picot.png + media/video/picot.mp4 + media/mixrbv2/picot.png 1986 Pony Canyon - - - + 0 0 0 @@ -8992,27 +7333,21 @@ Picot is very versatile and can be used in a variety of ways to take on the many cometail.zip Comet Tail (Jpn) - Comet Tail (Jpn) - - jp - 0 MSX - media/video/cometail.mp4 - media/mixrbv2/cometail.png + media/video/cometail.mp4 + media/mixrbv2/cometail.png 1983 ASCII Corporation - - - + 0 0 0 @@ -9021,11 +7356,7 @@ Picot is very versatile and can be used in a variety of ways to take on the many comicbak.zip Comic Bakery (Jpn) - Comic Bakery (Jpn) - - jp - 0 MSX @@ -9033,89 +7364,64 @@ Picot is very versatile and can be used in a variety of ways to take on the many Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to switch off your machines. You have to keep your machinery running and also scaring away the raccoons. If you do that your delivery truck will be loaded with bread and drive off. - media/video/comicbak.mp4 - media/mixrbv2/comicbak.png + media/video/comicbak.mp4 + media/mixrbv2/comicbak.png - 1984 - 1984 1984 Konami Konami Action - Strategy 1-2 0 12 0 - + comicbakb.zip Comic Bakery (Jpn, Alt 2) - Comic Bakery (Jpn, Alt 2) - - jp - comicbak.zip MSX A baker tries to bake and deliver bread while fighting raccoons. Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to switch off your machines. You have to keep your machinery running and also scaring away the raccoons. If you do that your delivery truck will be loaded with bread and drive off. - - media/video/comicbak.mp4 - media/mixrbv2/comicbak.png - - 1984 - 1984 1984 Konami Konami Action - Strategy 1-2 0 12 0 - + comicbaka.zip Comic Bakery (Jpn, Alt) - Comic Bakery (Jpn, Alt) - - jp - comicbak.zip MSX A baker tries to bake and deliver bread while fighting raccoons. Pieces of bread are moving along a factory line. The raccoons try to eat your bread and also try to switch off your machines. You have to keep your machinery running and also scaring away the raccoons. If you do that your delivery truck will be loaded with bread and drive off. - - media/video/comicbak.mp4 - media/mixrbv2/comicbak.png - - 1984 - 1984 1984 Konami Konami Action - Strategy 1-2 0 @@ -9126,11 +7432,7 @@ Pieces of bread are moving along a factory line. The raccoons try to eat your br cbilliar.zip Computer Billiards (Jpn) - Computer Billiards (Jpn) - - jp - 0 MSX @@ -9139,16 +7441,14 @@ Pieces of bread are moving along a factory line. The raccoons try to eat your br Computer Billiards is a pool simulations game. Pocket ball, one of the most famous versions of billiards in the world, is now available on your computer screen. Discover the excitement of balls colliding, the silence and concentration of the billiard room. This game has a dual player mode. - media/video/cbilliar.mp4 - media/mixrbv2/cbilliar.png + media/video/cbilliar.mp4 + media/mixrbv2/cbilliar.png 1985 Sony - - - + 0 0 0 @@ -9157,54 +7457,40 @@ Computer Billiards is a pool simulations game. Pocket ball, one of the most famo cnyumon.zip Computer Nyuumon (Jpn) - Computer Nyuumon (Jpn) - - jp - 0 MSX - media/mixrbv2/cnyumon.png + media/mixrbv2/cnyumon.png - - - - - - + + 0 0 0 - + cpachi.zip Computer Pachinko (Jpn) - Computer Pachinko (Jpn) - - jp - 0 MSX - media/video/cpachi.mp4 - media/mixrbv2/cpachi.png + media/video/cpachi.mp4 + media/mixrbv2/cpachi.png 1984 Sony - - - + 0 0 0 @@ -9213,85 +7499,59 @@ Computer Billiards is a pool simulations game. Pocket ball, one of the most famo condori.zip Con-Dori (Jpn) - Con-Dori (Jpn) - - jp - 0 MSX - media/video/condori.mp4 - media/mixrbv2/condori.png + media/video/condori.mp4 + media/mixrbv2/condori.png 1983 Cross Talk - - - + 0 0 0 - + condorib.zip Con-Dori (Jpn, Alt 2) - Con-Dori (Jpn, Alt 2) - - jp - condori.zip MSX - - media/video/condori.mp4 - media/mixrbv2/condori.png - 1983 Cross Talk - - - + 0 0 0 - + condoria.zip Con-Dori (Jpn, Alt) - Con-Dori (Jpn, Alt) - - jp - condori.zip MSX - - media/video/condori.mp4 - media/mixrbv2/condori.png - 1983 Cross Talk - - - + 0 0 0 @@ -9300,11 +7560,7 @@ Computer Billiards is a pool simulations game. Pocket ball, one of the most famo confused.zip Confused? (Euro) - Confused? (Euro) - - eu - 0 MSX @@ -9315,10 +7571,9 @@ There are ten puzzles to choose from, and these can be divided into anything fro As you play the puzzle, your score starts to count down, and the rate of the countdown is heightened when you execute moves, turn the pieces or use the special features which will reveal a glimpse of the finished puzzle, automatically lay out pieces, or halt the animation. If the score reaches zero, the game is over. - media/mixrbv2/confused.png + media/mixrbv2/confused.png - 1986 1986 The Bytebusters @@ -9331,41 +7586,34 @@ As you play the puzzle, your score starts to count down, and the rate of the cou 0 0 - + congobongo.zip Congo Bongo (Jpn) - Congo Bongo (Jpn) - - jp - 0 MSX Congo Bongo is an arcade platform game similar in many ways to Donkey Kong, but with an isometric perspective. The player takes control of a safari hunter who is searching for an ape named Bongo, determined to punish him for setting the hunter's tent on fire. The game consists of four one-screen stages, each with an objective to jump on platforms and reach the top. Various animals will try to stop the protagonist: for example, in the first level a large gorilla throws coconuts at him. The hero has no offensive abilities and must jump or otherwise avoid enemy attacks. Stages may contain obstacles or hazardous spots that would kill off the main character. - media/video/congobongo.mp4 - media/mixrbv2/congobongo.png + media/video/congobongo.mp4 + media/mixrbv2/congobongo.png 1983 SEGA SEGA - - - + 0 0 0 - + corsarios.zip Corsarios (Spanish) - Corsarios (Spanish) 0 MSX @@ -9375,8 +7623,8 @@ As you play the puzzle, your score starts to count down, and the rate of the cou The second part, to which we can access without the need of finishing the first one, takes place in a pirate galleon. There we will have to represent the role of the hero once again and we should try to rescue the beautiful damsel. Now the game system is quite different from the first part, because we will be no longer able to directly blow our enemies, but we will have to use a sword to finish with all of them. The objective consists in ascending to the pirate flags which are in the different masts of the ship and, in the end, to arrive where the girl is before she ends being food for sharks. - media/video/corsarios.mp4 - media/mixrbv2/corsarios.png + media/video/corsarios.mp4 + media/mixrbv2/corsarios.png 1989 @@ -9385,27 +7633,24 @@ The second part, to which we can access without the need of finishing the first Opera Soft Beat'em Up - Action 1 0 0 0 - + cosanost.zip Cosa Nostra (Spanish) - Cosa Nostra (Spanish) - 0 MSX Mike Bronco, a super detective of great world-wide prestige, has been contracted by the Mayor of Chicago, with the purpose of fighting and eliminating the organized crime that in the 20's is threatening the city. But in spite of Mike's category, it's a really difficult work, because he must face hand-to-hand the five great Heads and their respective partisans, whom have all the city dominated and terrified. - media/video/cosanost.mp4 - media/mixrbv2/cosanost.png + media/video/cosanost.mp4 + media/mixrbv2/cosanost.png 1986 @@ -9413,7 +7658,6 @@ The second part, to which we can access without the need of finishing the first Opera Soft Opera Soft - Action Action / Adventure 1 @@ -9421,13 +7665,11 @@ The second part, to which we can access without the need of finishing the first 0 0 - + csheriff.zip Cosmic Sheriff (Spanish) - Cosmic Sheriff (Spanish) - 0 MSX Cosmic Sheriff is a shoot 'm up game and you control Peter Jones, the Cosmic Sheriff who has to take out the rebels on a remote moon and shut down the pumps. @@ -9451,8 +7693,8 @@ Locked doors can be opened by firing on them and contain a digital indicator on Beware, the base station is filled with all sorts of enemies. Aliens, called Maiketrons and the cause panic, invaders that carry laser guns. Androids, called Teeas. Tanks that equipped with revolving turrets. Mercenary soldiers from the planet Zorak called Lagartrones. They fight for the rebels. - media/video/csheriff.mp4 - media/mixrbv2/csheriff.png + media/video/csheriff.mp4 + media/mixrbv2/csheriff.png 1989 @@ -9460,7 +7702,6 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai Dinamic Software Dinamic Software - Shooter Shooter / 1st person 1 @@ -9472,56 +7713,40 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai cosmo.zip Cosmo (Jpn) - Cosmo (Jpn) - - jp - 0 MSX - media/video/cosmo.mp4 - media/mixrbv2/cosmo.png + media/video/cosmo.mp4 + media/mixrbv2/cosmo.png 1984 ASCII Corporation - - - + 0 0 0 - + cosmoa.zip Cosmo (Jpn, Alt) - Cosmo (Jpn, Alt) - - jp - cosmo.zip MSX - - media/video/cosmo.mp4 - media/mixrbv2/cosmo.png - 1984 ASCII Corporation - - - + 0 0 0 @@ -9530,56 +7755,40 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai cosmoexp.zip Cosmo-Explorer (Jpn) - Cosmo-Explorer (Jpn) - - jp - 0 MSX - media/video/cosmoexp.mp4 - media/mixrbv2/cosmoexp.png + media/video/cosmoexp.mp4 + media/mixrbv2/cosmoexp.png 1985 Sony - - - + 0 0 0 - + cosmoexpa.zip Cosmo-Explorer (Jpn, Alt) - Cosmo-Explorer (Jpn, Alt) - - jp - cosmoexp.zip MSX - - media/video/cosmoexp.mp4 - media/mixrbv2/cosmoexp.png - 1985 Sony - - - + 0 0 0 @@ -9588,14 +7797,13 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai cow.zip Cow Abductors (HB) - Cow Abductors (HB) 0 MSX - media/video/cow.mp4 - media/mixrbv2/cow.png + media/video/cow.mp4 + media/mixrbv2/cow.png 2009 @@ -9604,7 +7812,6 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai MSXdev Shoot'em Up - Shoot'em up / Horizontal 1-2 0 @@ -9615,7 +7822,6 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai craze.zip Craze (Jpn) - Craze (Jpn) 0 MSX @@ -9623,8 +7829,8 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai The story of CRAZE takes place 300 years after a catastrophic nuclear war nearly wiped out mankind from the face of the Earth. Today overseer by a giant super computer humanity has rebuild itself into a new utopic society but at the cost of the people's individual rights, is a side-scrolling shooting game set in huge multi-floored maze-like stages which are presented in quarter (isometric) view perspective. Your vehicle is a cool cyberpunk-ish air bike that can be upgraded multiple times by locating the special parts scattered around the stages. - media/video/craze.mp4 - media/mixrbv2/craze.png + media/video/craze.mp4 + media/mixrbv2/craze.png 1988 @@ -9639,11 +7845,10 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai 0 0 - + crazy.zip Crazy Buggy (HB) - Crazy Buggy (HB) 0 MSX @@ -9651,8 +7856,8 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai A story? In this kind of game? hahahahaha :) Reach the top of the screen, jump, avoid the bombs... what else do you want? - media/video/crazy.mp4 - media/mixrbv2/crazy.png + media/video/crazy.mp4 + media/mixrbv2/crazy.png 2005 @@ -9661,7 +7866,6 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai MSXdev Platform - Platform / Run Jump 1 0 @@ -9672,27 +7876,21 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai crazybul.zip Crazy Bullet (Jpn) - Crazy Bullet (Jpn) - - jp - 0 MSX - media/video/crazybul.mp4 - media/mixrbv2/crazybul.png + media/video/crazybul.mp4 + media/mixrbv2/crazybul.png 1983 ASCII Corporation - - - + 0 0 0 @@ -9701,24 +7899,17 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai crazycar.zip Crazy Cars (Euro) - Crazy Cars (Euro) - - eu - uk - 0 MSX Starting Titus' racing series of third-person perspective racing games, Crazy Cars encompasses the American Cross Country Prestige Cars Race. This takes in several parts of the USA, in several powerful cars. Initially you have a Porsche 911 Turbo in your hands, but this can later be upgraded to a Lamborghini and then a Ferrari. There are other cars on the road, which you must avoid contact with. Bumps and divots in the road throws the car off course, as does contact with any of the roadside barriers. Each race must be completed within the time limit. - media/video/crazycar.mp4 - media/mixrbv2/crazycar.png + media/video/crazycar.mp4 + media/mixrbv2/crazycar.png - 1988 - 1988 1988 Titus @@ -9735,23 +7926,17 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai crazytrn.zip Crazy Train (Jpn) - Crazy Train (Jpn) - - jp - 0 MSX The player is a lineman for the Crazy Train railroad. The player has to switch the tracks before the train derails or crashes. Further more, the player must avoid enemy trains and try to get them crash head-on. - media/video/crazytrn.mp4 - media/mixrbv2/crazytrn.png + media/video/crazytrn.mp4 + media/mixrbv2/crazytrn.png - 1983 - 1983 1983 Konami @@ -9764,27 +7949,17 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai 0 0 - + crazytrna.zip Crazy Train (Jpn, Alt) - Crazy Train (Jpn, Alt) - - jp - crazytrn.zip MSX The player is a lineman for the Crazy Train railroad. The player has to switch the tracks before the train derails or crashes. Further more, the player must avoid enemy trains and try to get them crash head-on. - - media/video/crazytrn.mp4 - media/mixrbv2/crazytrn.png - - 1983 - 1983 1983 Konami @@ -9801,19 +7976,15 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai crossblm.zip Cross Blaim (Jpn) - Cross Blaim (Jpn) - - jp - 0 MSX In this horizontal scrolling action game, your controlling a robot and face varies enemies. Your walking around with a type of laser gun and can shot at opponents. If they touch you they get destroyed, but it drains your energy. When you shoot enemies they will often drop gold coins which you can use to upgrade your weapons and equipment at shops in the game. There are also items to collect such as keys to open doors. There are also hidden doors, passages and elevators that you first need to open with hand grandes. - media/video/crossblm.mp4 - media/mixrbv2/crossblm.png + media/video/crossblm.mp4 + media/mixrbv2/crossblm.png 1986 @@ -9832,7 +8003,6 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai crusader.zip Crusader (Jpn) - Crusader (Jpn) 0 MSX @@ -9840,74 +8010,52 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai Crusader: Adventure Out of Time, also known as Crusader: A Conspiracy in the Kingdom of Jerusalem is a 1997 video game, developed by Index+ and published by Europress. The game was published for Windows and Mac OS X. - media/video/crusader.mp4 - media/mixrbv2/crusader.png + media/video/crusader.mp4 + media/mixrbv2/crusader.png 1985 Pony Canyon - - - + 0 0 0 - + crusaderb.zip Crusader (Jpn, Alt 2) - Crusader (Jpn, Alt 2) - - jp - crusader.zip MSX Crusader: Adventure Out of Time, also known as Crusader: A Conspiracy in the Kingdom of Jerusalem is a 1997 video game, developed by Index+ and published by Europress. The game was published for Windows and Mac OS X. - - media/video/crusader.mp4 - media/mixrbv2/crusader.png - 1985 Pony Canyon - - - + 0 0 0 - + crusadera.zip Crusader (Jpn, Alt) - Crusader (Jpn, Alt) - - jp - crusader.zip MSX Crusader: Adventure Out of Time, also known as Crusader: A Conspiracy in the Kingdom of Jerusalem is a 1997 video game, developed by Index+ and published by Europress. The game was published for Windows and Mac OS X. - - media/video/crusader.mp4 - media/mixrbv2/crusader.png - 1985 Pony Canyon - - - + 0 0 0 @@ -9916,34 +8064,27 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai crusaderk.zip Crusader (Kor) - Crusader (Kor) crusader.zip MSX Crusader: Adventure Out of Time, also known as Crusader: A Conspiracy in the Kingdom of Jerusalem is a 1997 video game, developed by Index+ and published by Europress. The game was published for Windows and Mac OS X. - - media/video/crusader.mp4 - media/mixrbv2/crusader.png - 1985 Pony Canyon - - - + 0 0 0 - + cuncuna.zip Cuncuna (HB) - + MSX 2020 @@ -9953,12 +8094,10 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai 0 0 - + currojimenez.zip Curro Jimenez (Spanish) - Curro Jimenez (Spanish) - Curro Jimenez (Spanish) 0 MSX @@ -9966,17 +8105,15 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai In 19th century Spain, the French army is occupying large parts of the country. Now they have amassed enough firepower to destroy the entire country ? but one warrior, Curro Jiménez, has the courage to confront and defeat the French single-handedly! You must travel on foot, on horseback, and even on a hot air balloon, through towns and across countryside to reach the French army camp. You are armed with a gun to shoot the French invaders, and along the way, you need to collect treasure chests to obtain dynamite; some chests may give you an extra life instead. - media/video/currojimenez.mp4 - media/mixrbv2/currojimenez.png + media/video/currojimenez.mp4 + media/mixrbv2/currojimenez.png 1989 Arcadia Software Zigurat - - - + 0 0 0 @@ -9985,14 +8122,13 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai cyberbig.zip Cyberbig (Spanish) - Cyberbig (Spanish) 0 MSX - media/video/cyberbig.mp4 - media/mixrbv2/cyberbig.png + media/video/cyberbig.mp4 + media/mixrbv2/cyberbig.png 1989 @@ -10001,7 +8137,6 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai MCM Software Platform - Platform / Shooter Scrolling 1 0 @@ -10012,7 +8147,6 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai cyberun.zip Cyberun (Euro) - Cyberun (Euro) 0 MSX @@ -10022,8 +8156,8 @@ Beware, the base station is filled with all sorts of enemies. Aliens, called Mai All this boils down to a Jetpac-influenced game where you fly your ship around a hostile planet, at first picking up pieces of your ship in order to make it fully functional, then finding resources. You have a laser gun and a plasma weapon at your disposal to fight the enemies which float around or are actively hunting you. The sky is also filled with dangers such as acid rain clouds, hovering lasers and meteor showers. The undulating terrain is equally dangerous. - media/video/cyberun.mp4 - media/mixrbv2/cyberun.png + media/video/cyberun.mp4 + media/mixrbv2/cyberun.png 1986 @@ -10032,19 +8166,18 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a Ultimate Shooter - Shooter / Horizontal 1-2 0 0 0 - + cyborgz.zip Cyborg Z (Kor) - + MSX 1991 @@ -10058,7 +8191,6 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a dday.zip D-Day (Jpn) - D-Day (Jpn) 0 MSX @@ -10066,12 +8198,11 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a Relive the events of D-Day in Digital Reality's World War 2 collection. Like Digital Reality's last game, Desert Rats VS Afrika Korps, players will prepare troops for battle, create combat strategies, and execute one of the largest military invasions in wartime history. The 12 campaigns historically recreates the D-Day events. the game boasts over 60 different units including rifleman, paratroopers, artillery, tanks, transports, and planes. The game features the standard death match and team death match multiplayer. The game includes a map editor for skirmish and multiplayer games. The game is powered by the Walker 2 engine previously seen in Desert Rats VS Afrika Korps. - media/video/dday.mp4 - media/mixrbv2/dday.png + media/video/dday.mp4 + media/mixrbv2/dday.png 1984 - 1984 Digital Reality Software Kft O3 Entertainment @@ -10082,27 +8213,18 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a 0 0 - + ddayb.zip D-Day (Jpn, Alt 2) - D-Day (Jpn, Alt 2) - - jp - dday.zip MSX Relive the events of D-Day in Digital Reality's World War 2 collection. Like Digital Reality's last game, Desert Rats VS Afrika Korps, players will prepare troops for battle, create combat strategies, and execute one of the largest military invasions in wartime history. The 12 campaigns historically recreates the D-Day events. the game boasts over 60 different units including rifleman, paratroopers, artillery, tanks, transports, and planes. The game features the standard death match and team death match multiplayer. The game includes a map editor for skirmish and multiplayer games. The game is powered by the Walker 2 engine previously seen in Desert Rats VS Afrika Korps. - - media/video/dday.mp4 - media/mixrbv2/dday.png - 1984 - 1984 Digital Reality Software Kft O3 Entertainment @@ -10113,27 +8235,18 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a 0 0 - + ddayc.zip D-Day (Jpn, Alt 3) - D-Day (Jpn, Alt 3) - - jp - dday.zip MSX Relive the events of D-Day in Digital Reality's World War 2 collection. Like Digital Reality's last game, Desert Rats VS Afrika Korps, players will prepare troops for battle, create combat strategies, and execute one of the largest military invasions in wartime history. The 12 campaigns historically recreates the D-Day events. the game boasts over 60 different units including rifleman, paratroopers, artillery, tanks, transports, and planes. The game features the standard death match and team death match multiplayer. The game includes a map editor for skirmish and multiplayer games. The game is powered by the Walker 2 engine previously seen in Desert Rats VS Afrika Korps. - - media/video/dday.mp4 - media/mixrbv2/dday.png - 1984 - 1984 Digital Reality Software Kft O3 Entertainment @@ -10144,27 +8257,18 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a 0 0 - + ddaya.zip D-Day (Jpn, Alt) - D-Day (Jpn, Alt) - - jp - dday.zip MSX Relive the events of D-Day in Digital Reality's World War 2 collection. Like Digital Reality's last game, Desert Rats VS Afrika Korps, players will prepare troops for battle, create combat strategies, and execute one of the largest military invasions in wartime history. The 12 campaigns historically recreates the D-Day events. the game boasts over 60 different units including rifleman, paratroopers, artillery, tanks, transports, and planes. The game features the standard death match and team death match multiplayer. The game includes a map editor for skirmish and multiplayer games. The game is powered by the Walker 2 engine previously seen in Desert Rats VS Afrika Korps. - - media/video/dday.mp4 - media/mixrbv2/dday.png - 1984 - 1984 Digital Reality Software Kft O3 Entertainment @@ -10175,24 +8279,18 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a 0 0 - + ddayk.zip D-Day (Kor) - D-Day (Kor) dday.zip MSX Relive the events of D-Day in Digital Reality's World War 2 collection. Like Digital Reality's last game, Desert Rats VS Afrika Korps, players will prepare troops for battle, create combat strategies, and execute one of the largest military invasions in wartime history. The 12 campaigns historically recreates the D-Day events. the game boasts over 60 different units including rifleman, paratroopers, artillery, tanks, transports, and planes. The game features the standard death match and team death match multiplayer. The game includes a map editor for skirmish and multiplayer games. The game is powered by the Walker 2 engine previously seen in Desert Rats VS Afrika Korps. - - media/video/dday.mp4 - media/mixrbv2/dday.png - 1984 - 1984 Digital Reality Software Kft O3 Entertainment @@ -10207,37 +8305,31 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a devilhvn.zip D.H. - Devil's Heaven (Jpn) - D.H. - Devil's Heaven (Jpn) - - jp - 0 MSX - media/video/devilhvn.mp4 - media/mixrbv2/devilhvn.png + media/video/devilhvn.mp4 + media/mixrbv2/devilhvn.png 1984 Paxon - - - + 0 0 0 - + daedalian.zip Daedalian Opus (HB) - + MSX 2006 @@ -10251,7 +8343,6 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a daidasso.zip Dai Dassou (Jpn) - Dai Dassou (Jpn) 0 MSX @@ -10259,16 +8350,14 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a - media/video/daidasso.mp4 - media/mixrbv2/daidasso.png + media/video/daidasso.mp4 + media/mixrbv2/daidasso.png 1985 Carry Lab - - - + 0 0 0 @@ -10277,28 +8366,21 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a dskeiba.zip Dai Shougai Keiba (Jpn) - Dai Shougai Keiba (Jpn) - Dai Shougai Keiba (Jpn) - - jp - 0 MSX - media/video/dskeiba.mp4 - media/mixrbv2/dskeiba.png + media/video/dskeiba.mp4 + media/mixrbv2/dskeiba.png 1984 Casio - - - + 0 0 0 @@ -10307,41 +8389,30 @@ All this boils down to a Jetpac-influenced game where you fly your ship around a daiva4.zip Daiva Story 4 - Asura's Bloodfeud (Jpn) - Daiva Story 4 - Asura's Bloodfeud (Jpn) - - jp - 0 MSX - media/video/daiva4.mp4 - media/mixrbv2/daiva4.png + media/video/daiva4.mp4 + media/mixrbv2/daiva4.png 1987 T&E Soft - - - + 0 0 0 - + dambustra.zip Dam Busters, The (Euro) - Dam Busters, The (Euro) - Dam Busters, The (Euro) - - jp - dambustr.zip MSX @@ -10351,17 +8422,11 @@ This task is not easy, as en route you will face heavy opposition forces. Fortun When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell! - - media/video/dambustr.mp4 - media/mixrbv2/dambustr.png - 1985 Comptiq - - - + 0 0 0 @@ -10370,12 +8435,7 @@ When the time comes, you will have to bomb the target manually. So, get ready to dambustr.zip Dam Busters, The (Jpn) - Dam Busters, The (Jpn) - Dam Busters, The (Jpn) - - jp - 0 MSX @@ -10386,26 +8446,24 @@ This task is not easy, as en route you will face heavy opposition forces. Fortun When the time comes, you will have to bomb the target manually. So, get ready to unload the cargo and give them hell! - media/video/dambustr.mp4 - media/mixrbv2/dambustr.png + media/video/dambustr.mp4 + media/mixrbv2/dambustr.png 1985 Comptiq - - - + 0 0 0 - + dgtrooper.zip Dangan Trooper (HB, v0.8) - + MSX 2021 @@ -10415,12 +8473,12 @@ When the time comes, you will have to bomb the target manually. So, get ready to 0 0 - + dangertower.zip Danger Tower (HB) - + MSX 2009 @@ -10434,95 +8492,69 @@ When the time comes, you will have to bomb the target manually. So, get ready to dangerx4.zip Danger X4 (Jpn) - Danger X4 (Jpn) - - jp - 0 MSX - media/video/dangerx4.mp4 - media/mixrbv2/dangerx4.png + media/video/dangerx4.mp4 + media/mixrbv2/dangerx4.png 1984 ASCII Corporation - - - + 0 0 0 - + dangerx4b.zip Danger X4 (Jpn, Alt 2) - Danger X4 (Jpn, Alt 2) - - jp - dangerx4.zip MSX - - media/video/dangerx4.mp4 - media/mixrbv2/dangerx4.png - 1984 ASCII Corporation - - - + 0 0 0 - + dangerx4a.zip Danger X4 (Jpn, Alt) - Danger X4 (Jpn, Alt) - - jp - dangerx4.zip MSX - - media/video/dangerx4.mp4 - media/mixrbv2/dangerx4.png - 1984 ASCII Corporation - - - + 0 0 0 - + daqidar.zip DAQ Lord of Idar (HB) - + MSX 2010 @@ -10536,18 +8568,14 @@ When the time comes, you will have to bomb the target manually. So, get ready to dawnpatr.zip Dawn Patrol (Jpn) - Dawn Patrol (Jpn) - - jp - 0 MSX Having simulated modern-day planes with Flight of the Intruder, and World War 2 with Overlord, Rowan brought World War 1 to life in this flight simulation. It is structured around an illustrated book with pilot biographies, all of which modify as the game goes on and events unfold. 150 missions are featured, each with fully inter-linked briefings. There are 13 different fighter planes to fly, both Allied and German (Fokker Dr.I, Fokker Eindecker, Fokker D.VII, Albatros D.I, D.II, D.III, Royal Aircraft Factory SE.5a, Airco DH.2, Sopwith Pup, Sopwith Camel, Sopwith Triplane, Nieuport Scout, SPAD VII). - media/mixrbv2/dawnpatr.png + media/mixrbv2/dawnpatr.png 1986 @@ -10561,11 +8589,10 @@ When the time comes, you will have to bomb the target manually. So, get ready to 0 0 - + deathwish3.zip Death Wish 3 (Euro) - Death Wish 3 (Euro) 0 MSX @@ -10577,17 +8604,15 @@ The upper half of the screen shows you the side-view of the street or building y When you enter a building, you can fire out the window for higher points but beware of enemies that may come up behind you. - media/video/deathwish3.mp4 - media/mixrbv2/deathwish3.png + media/video/deathwish3.mp4 + media/mixrbv2/deathwish3.png 1987 Gremlin Graphics Software Gremlin Graphics Software - - - + 0 0 0 @@ -10596,11 +8621,7 @@ When you enter a building, you can fire out the window for higher points but bew decathln.zip Decathlon (Jpn) - Decathlon (Jpn) - - jp - 0 MSX @@ -10622,8 +8643,8 @@ After a single race, the player gets the option of trying again, or ending the e In a full decathlon, a points table is filled in as the events progress. - media/video/decathln.mp4 - media/mixrbv2/decathln.png + media/video/decathln.mp4 + media/mixrbv2/decathln.png 1984 @@ -10638,12 +8659,12 @@ In a full decathlon, a points table is filled in as the events progress.0 0 - + dcraider.zip Deep Core Raider (HB) - + MSX 2020 @@ -10657,18 +8678,14 @@ In a full decathlon, a points table is filled in as the events progress.deepdng.zip Deep Dungeon (Jpn) - Deep Dungeon (Jpn) - - jp - 0 MSX - media/mixrbv2/deepdng.png + media/mixrbv2/deepdng.png 1988 @@ -10677,18 +8694,17 @@ In a full decathlon, a points table is filled in as the events progress.Scaptrust Role playing games - Japanese RPG 0 0 0 - + deepdun.zip Deep Dungeon Adventure (HB) - + MSX 2013 @@ -10702,11 +8718,7 @@ In a full decathlon, a points table is filled in as the events progress.deepdng2.zip Deep Dungeon II - Yuushi no Monshou (Jpn) - Deep Dungeon II - Yuushi no Monshou (Jpn) - - jp - 0 MSX @@ -10715,7 +8727,7 @@ In a full decathlon, a points table is filled in as the events progress. - media/mixrbv2/deepdng2.png + media/mixrbv2/deepdng2.png 1988 @@ -10724,7 +8736,6 @@ The game consists of an eight level tower, four of which are underground, while Scaptrust Role playing games - Japanese RPG 0 0 @@ -10734,12 +8745,7 @@ The game consists of an eight level tower, four of which are underground, while demoncrystl.zip Demon Crystal, The - Demon Crystal, The - Demon Crystal, The - - jp - 0 MSX @@ -10748,16 +8754,14 @@ The game consists of an eight level tower, four of which are underground, while Demon Crystal is an action puzzle game. Scattered around the stage are numerous keys which help open locked areas. The goal is to find the big key which is needed to open the exit and advance to the next stage. Ares' only weapon is a limited number of bombs, which explode in a flame and can kill multiple enemies at once. The game consists of 30 stages (houses). - media/video/demoncrystl.mp4 - media/mixrbv2/demoncrystl.png + media/video/demoncrystl.mp4 + media/mixrbv2/demoncrystl.png 1986 Radio Wave Newspaper Publisher - - - + 0 0 0 @@ -10766,7 +8770,6 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous demonia.zip Demonia - Demonia 0 MSX @@ -10774,27 +8777,23 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous - media/video/demonia.mp4 - media/mixrbv2/demonia.png + media/video/demonia.mp4 + media/mixrbv2/demonia.png 1986 Microïds - - - + 0 0 0 - + desolatr.zip Desolator (Euro) - Desolator (Euro) - 0 MSX Desolator is best described as Defender without the little men. What is still there is the fast horizontally scrolling landscape, the green aliens (also known as the Gargoans), the radar and, to a certain extent, the rescue objectives. For lack of humans to rescue, you must instead capture the "Energiser"; an object which certain enemies will try to steal. @@ -10802,27 +8801,23 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous The game has, just like other Defender-like games, several types of enemies, from the rather dumb basic aliens, to stationary objects with high firepower, and quick hunters which might crash into you. Each level has a specific objective, though it is usually finished by killing everything that moves. As a last-ditch effort, you can activate the "desolator", which is a fancy name for a smart bomb device, killing everything on-screen. - media/video/desolatr.mp4 - media/mixrbv2/desolatr.png + media/video/desolatr.mp4 + media/mixrbv2/desolatr.png 1986 Gremlin Graphics Software Erbe Software - - - + 0 0 0 - + desperado.zip Desperado (Spanish) - Desperado (Spanish) - Desperado (Spanish) 0 MSX @@ -10834,8 +8829,8 @@ Although it largely takes place on foot, the gameplay resembles Commando, with i On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this. - media/video/desperado.mp4 - media/mixrbv2/desperado.png + media/video/desperado.mp4 + media/mixrbv2/desperado.png 1985 @@ -10844,18 +8839,16 @@ On the NES you can tap the A button to fire up and right, the B button to fire u Erbe Software Shoot'em Up - Shoot'em up / Vertical 1 0 0 0 - + desperado2.zip Desperado 2 (Spanish) - Desperado 2 (Spanish) 0 MSX @@ -10865,8 +8858,8 @@ On the NES you can tap the A button to fire up and right, the B button to fire u The game is divided into two parts. The first one is a side-scrolling run'n gun game in the style of Sunset Riders. The second part is set in a saloon, and is a first-person shooting game like the Lethal Enforcers games. - media/video/desperado2.mp4 - media/mixrbv2/desperado2.png + media/video/desperado2.mp4 + media/mixrbv2/desperado2.png 1991 @@ -10875,8 +8868,6 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun Topo Soft Shooter / Run and Gun - Shooter - Shooter / 1st person 1 0 @@ -10887,14 +8878,13 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun destroyer.zip Destroyer (HB) - Destroyer (HB) 0 MSX - media/video/destroyer.mp4 - media/mixrbv2/destroyer.png + media/video/destroyer.mp4 + media/mixrbv2/destroyer.png 1986 @@ -10908,18 +8898,16 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + destroyr.zip Destroyer (Spanish) - Destroyer (Spanish) - 0 MSX - media/video/destroyr.mp4 - media/mixrbv2/destroyr.png + media/video/destroyr.mp4 + media/mixrbv2/destroyr.png 1986 @@ -10933,12 +8921,12 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + dwtoomsxen.zip Devwill Too MSX (English) (HB) - + MSX 2021 @@ -10948,13 +8936,13 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + dwtoomsxpt.zip Devwill Too MSX (Portuguese) (HB) - dwtoomsxen - + dwtoomsxen.zip + MSX 2021 @@ -10968,11 +8956,7 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun digdug.zip Dig Dug (Jpn) - Dig Dug (Jpn) - - jp - 0 MSX @@ -10980,114 +8964,84 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun - media/video/digdug.mp4 - media/mixrbv2/digdug.png + media/video/digdug.mp4 + media/mixrbv2/digdug.png - 1984 - 1984 1984 Namco Namco Action / Labyrinth - Action 1-2 0 10 0 - + digduga.zip Dig Dug (Jpn, Alt) - Dig Dug (Jpn, Alt) - - jp - digdug.zip MSX Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves). Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points. - - media/video/digdug.mp4 - media/mixrbv2/digdug.png - - 1984 - 1984 1984 Namco Namco Action / Labyrinth - Action 1-2 0 10 0 - + megamit.zip Digital Devil Monogatari - Megami Tensei (Jpn) - Digital Devil Monogatari - Megami Tensei (Jpn) - - jp - 0 MSX This version of Megami Tensei has little to do with the Famicom (NES) version (and with Megaten RPGs in general) gameplay-wise. It is an action game with RPG elements, in which you must fight your way through a series of mazes infested with demons, whom you must defeat in real time combat. You find many items and become stronger as the game progresses, but the emphasis of the game is not on character development but on action-oriented combat and exploration of the dungeons. - media/video/megamit.mp4 - media/mixrbv2/megamit.png + media/video/megamit.mp4 + media/mixrbv2/megamit.png 1987 Telenet - - - + 0 0 0 - + megamita.zip Digital Devil Monogatari - Megami Tensei (Jpn, Alt) - Digital Devil Monogatari - Megami Tensei (Jpn, Alt) - - jp - megamit.zip MSX This version of Megami Tensei has little to do with the Famicom (NES) version (and with Megaten RPGs in general) gameplay-wise. It is an action game with RPG elements, in which you must fight your way through a series of mazes infested with demons, whom you must defeat in real time combat. You find many items and become stronger as the game progresses, but the emphasis of the game is not on character development but on action-oriented combat and exploration of the dungeons. - - media/video/megamit.mp4 - media/mixrbv2/megamit.png - 1987 Telenet - - - + 0 0 0 @@ -11096,7 +9050,6 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun jinj2.zip Dinj 2 - Belmonte's Revenge (HB) - Dinj 2 - Belmonte's Revenge (HB) 0 MSX @@ -11104,8 +9057,8 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun Something tells you that the meat pulp with eyes that you've seen lying around in a corner of the professor's study, must be the professor himself. After exiting the mansion, you've met a multitude of horrible beings around its surroundings. So the professor most probably invoked the evil forces and they thanked him by using his bones for a barbecue. Another guy would pack his bag and go home or drinking, but that's not the kind of person you are. The only way you can think about to stop the evil forces, is putting the scroll to fire. But the musical notes went out flying and something tells you that it will be worthless if you burn the scroll without those notes. So you're prepared to collect all music notes and put them back into the scroll. And then you'll take it back to the same forge where the professor invoked the beings for the beyond. The bad news is that you have no idea where the notes have fallen, and the good news is that the scroll's treble clef will signal their proximity. - media/video/jinj2.mp4 - media/mixrbv2/jinj2.png + media/video/jinj2.mp4 + media/mixrbv2/jinj2.png 2012 @@ -11114,40 +9067,32 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun MSXdev Action - Action / Adventure 1 0 16 0 - + dinosour.zip Dino Sourcers (Jpn) - Dino Sourcers (Jpn) - Dino Sourcers (Jpn) - - jp - 0 MSX - media/video/dinosour.mp4 - media/mixrbv2/dinosour.png + media/video/dinosour.mp4 + media/mixrbv2/dinosour.png 1984 Bandai Namco Bandai Namco - - - + 0 0 0 @@ -11156,54 +9101,44 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun dipdip.zip Dip Dip (Spanish) - Dip Dip (Spanish) - - sp - 0 MSX - media/video/dipdip.mp4 - media/mixrbv2/dipdip.png + media/video/dipdip.mp4 + media/mixrbv2/dipdip.png 1985 Indescomp - - - + 0 0 0 - + discwarr.zip Disc Warrior (Euro) - Disc Warrior (Euro) - 0 MSX - media/video/discwarr.mp4 - media/mixrbv2/discwarr.png + media/video/discwarr.mp4 + media/mixrbv2/discwarr.png 1985 Alligata Software Alligata Software - - - + 0 0 0 @@ -11212,7 +9147,6 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun dizzyballoon.zip Dizzy Balloon (Jpn) - Dizzy Balloon (Jpn) 0 MSX @@ -11220,25 +9154,21 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun - media/video/dizzyballoon.mp4 - media/mixrbv2/dizzyballoon.png + media/video/dizzyballoon.mp4 + media/mixrbv2/dizzyballoon.png - - - - - - + + 0 0 0 - + dothesame.zip Do the Same (HB, v1.1) - + MSX 2021 @@ -11248,12 +9178,12 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + dgnraven.zip Dodgin Raven (HB) - + MSX 2009 @@ -11263,31 +9193,25 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + dogfight.zip Dog Fighter (Euro) - Dog Fighter (Euro) - Dog Fighter (Euro) - Dog Fighter (Euro) - 0 MSX - media/video/dogfight.mp4 - media/mixrbv2/dogfight.png + media/video/dogfight.mp4 + media/mixrbv2/dogfight.png 1985 - 1984 Hudson Hudson - Shooter Shooter / Plane 1 @@ -11299,22 +9223,17 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun dokidoki.zip Doki Doki Penguin Land (Jpn) - Doki Doki Penguin Land (Jpn) - - jp - 0 MSX In Penguin Land, you must control a penguin trying to get his (her?) egg down to the bottom of the level, while tunneling through ice to get there. Special egg and penguin blocks may make things easier, while polar bears and falling rocks will almost certainly slow you down. - media/video/dokidoki.mp4 - media/mixrbv2/dokidoki.png + media/video/dokidoki.mp4 + media/mixrbv2/dokidoki.png - 1985 1985 SEGA @@ -11327,26 +9246,17 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 16 0 - + dokidokia.zip Doki Doki Penguin Land (Jpn, Alt) - Doki Doki Penguin Land (Jpn, Alt) - - jp - dokidoki.zip MSX In Penguin Land, you must control a penguin trying to get his (her?) egg down to the bottom of the level, while tunneling through ice to get there. Special egg and penguin blocks may make things easier, while polar bears and falling rocks will almost certainly slow you down. - - media/video/dokidoki.mp4 - media/mixrbv2/dokidoki.png - - 1985 1985 SEGA @@ -11359,12 +9269,12 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 16 0 - + donquijote1.zip Don Quijote - Parte I (Spanish) - + MSX 1987 @@ -11374,13 +9284,13 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + donquijote2.zip Don Quijote - Parte II (Spanish) - donquijote1 - + donquijote1.zip + MSX 1987 @@ -11390,13 +9300,11 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + dkongeu.zip Donkey Kong (Euro) - Donkey Kong (Euro) - 0 MSX Released in the arcades in 1981, Donkey Kong was not only Nintendo's first real smash hit for the company, but marked the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. @@ -11408,8 +9316,8 @@ Along the way, Mario must dodge a constant stream of barrels, "living" fireballs Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story. It should also be noted that in many conversions of the original coin-op game for early 1980's consoles and computer-systems, Donkey Kong only used two or three of the original levels, with the cement factory most often omitted. - media/video/dkongeu.mp4 - media/mixrbv2/dkongeu.png + media/video/dkongeu.mp4 + media/mixrbv2/dkongeu.png 1986 @@ -11417,7 +9325,6 @@ Donkey Kong is also notable for being one of the first complete narratives in vi Nintendo Ocean - Platform Platform / Run Jump 1-2 @@ -11425,20 +9332,18 @@ Donkey Kong is also notable for being one of the first complete narratives in vi 0 0 - + donpan.zip Donpan (Jpn) - Donpan (Jpn) - 0 MSX - media/video/donpan.mp4 - media/mixrbv2/donpan.png + media/video/donpan.mp4 + media/mixrbv2/donpan.png 1983 @@ -11446,8 +9351,6 @@ Donkey Kong is also notable for being one of the first complete narratives in vi Tomy Company, Ltd. Colpax - Platform - Platform / Shooter Scrolling Platform / Run Jump Scrolling 1-2 @@ -11459,11 +9362,7 @@ Donkey Kong is also notable for being one of the first complete narratives in vi doordoor.zip Doordoor (Jpn) - Doordoor (Jpn) - - jp - 0 MSX @@ -11472,8 +9371,8 @@ Donkey Kong is also notable for being one of the first complete narratives in vi Door Door is a platform game in which Chun has to lock up the alien creatures that pursue him. Chun can attempt to lock as many aliens as he can behind each door that is available on a particular stage. Chun can slide open a door, wait for the alien(s) to enter and then he has to quickly shut the door, because if he waits to long the captured aliens will walk out and pursue him again. Each stage is completed when all the enemy aliens are trapped behind doors. - media/video/doordoor.mp4 - media/mixrbv2/doordoor.png + media/video/doordoor.mp4 + media/mixrbv2/doordoor.png 1985 @@ -11492,7 +9391,6 @@ Door Door is a platform game in which Chun has to lock up the alien creatures th dorodon.zip Dorodon (Jpn) - Dorodon (Jpn) 0 MSX @@ -11500,12 +9398,10 @@ Door Door is a platform game in which Chun has to lock up the alien creatures th You are in control of a guy wearing blue pants that attempts to run around in an pac-man style maze collecting question marks, fruits and other items and avoiding monsters. The walls of the maze can flip and you can avoid the monsters or locking them in. All walls will flip if you grab one of the whirlwind symbols. Don't get caught in the fire. - media/video/dorodon.mp4 - media/mixrbv2/dorodon.png + media/video/dorodon.mp4 + media/mixrbv2/dorodon.png - 1984 - 1984 1984 UPL @@ -11518,12 +9414,12 @@ Door Door is a platform game in which Chun has to lock up the alien creatures th 10 0 - + dotattack.zip Dot Attack (HB) - + MSX 2020 @@ -11537,11 +9433,7 @@ Door Door is a platform game in which Chun has to lock up the alien creatures th ddragon.zip Double Dragon (Kor) - Double Dragon (Kor) - - kr - 0 MSX @@ -11552,35 +9444,27 @@ Using whatever techniques they have at their disposal, from the basic punches an The NES version of this game also has an additional VS. fighting mode for one or two players. Players choose from a field of six different characters (Billy and 5 of the enemy characters) and enter into a one-on-one fighting match. Players have to punch, kick, jumpkick, and even use a weapon against their opponents until someone's health bar is fully drained. The winner is the last one standing. - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png + media/video/ddragon.mp4 + media/mixrbv2/ddragon.png - 1990 1990 - 1988 Dro Soft Melbourne House Beat'em Up - Action 1 0 13 0 - + ddragon1.zip Double Dragon (Spanish) - Double Dragon (Spanish) - - kr - - 0 MSX Set in a post-apocalyptic New York, Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the &quot;Black Warriors&quot;, a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian. @@ -11590,32 +9474,27 @@ Using whatever techniques they have at their disposal, from the basic punches an The NES version of this game also has an additional VS. fighting mode for one or two players. Players choose from a field of six different characters (Billy and 5 of the enemy characters) and enter into a one-on-one fighting match. Players have to punch, kick, jumpkick, and even use a weapon against their opponents until someone's health bar is fully drained. The winner is the last one standing. - media/video/ddragon1.mp4 - media/mixrbv2/ddragon1.png + media/video/ddragon1.mp4 + media/mixrbv2/ddragon1.png - 1990 1990 - 1988 Dro Soft Melbourne House - Beat'em Up Action - 1 + 1-2 0 13 0 - + ddragon2.zip Double Dragon II - The Revenge (Spanish) - Double Dragon II - The Revenge (Spanish) - 0 MSX The lovely Marian was rescued from the clutches of the Black Warriors gang by Billy & Jimmy Lee in the first Double Dragon game, but now the gang has killed her in retaliation of their early defeat. The Dragons must now embark on a mission to avenge her death and defeat the Black Warriors for the second and final time. @@ -11627,16 +9506,15 @@ The NES version offered new stages, new moves and illustrated cut-scenes, as wel The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions. - media/video/ddragon2.mp4 - media/mixrbv2/ddragon2.png + media/video/ddragon2.mp4 + media/mixrbv2/ddragon2.png 1989 Dro Soft - Virgin Mastertronic + Virgin - Beat'em Up Action 1-2 @@ -11644,12 +9522,12 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni 0 0 - + drpill.zip Dr. Pill (HB) - + MSX 2009 @@ -11659,12 +9537,12 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni 0 0 - + draconic.zip Draconic Throne (HB, v1.1.2) - + MSX 2017 @@ -11678,74 +9556,56 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni drgnatck.zip Dragon Attack (Jpn) - Dragon Attack (Jpn) - - jp - 0 MSX - media/video/drgnatck.mp4 - media/mixrbv2/drgnatck.png + media/video/drgnatck.mp4 + media/mixrbv2/drgnatck.png 1983 HAL Laboratory - - - + 0 0 0 - + drgnatcka.zip Dragon Attack (Jpn, Alt) - Dragon Attack (Jpn, Alt) - - jp - drgnatck.zip MSX - - media/video/drgnatck.mp4 - media/mixrbv2/drgnatck.png - 1983 HAL Laboratory - - - + 0 0 0 - + dninja.zip Dragon Ninja (Euro) - Dragon Ninja (Euro) - 0 MSX Dragon Ninja (aka Bad Dudes) is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky. - media/video/dninja.mp4 - media/mixrbv2/dninja.png + media/video/dninja.mp4 + media/mixrbv2/dninja.png 1988 @@ -11764,11 +9624,7 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni dquest.zip Dragon Quest (Jpn) - Dragon Quest (Jpn) - - jp - 0 MSX2 @@ -11776,8 +9632,8 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni - media/video/dquest.mp4 - media/mixrbv2/dquest.png + media/video/dquest.mp4 + media/mixrbv2/dquest.png 1986 @@ -11792,24 +9648,16 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni 0 0 - + dquest2a.zip Dragon Quest II (Jpn, Alt) - Dragon Quest II (Jpn, Alt) - Dragon Quest II (Jpn, Alt) - - jp - dquest2.zip MSX2 Long ago, a descendant of Erdrick the Great defeated the Dragonlord and recovered the mystical ball of light in Alefgard. Under the rule of his children and their descendants there was prosperity throughout the land for generations. One day, however, this peace was shattered by the wicked Sorcerer Hargon. Now it is time for you to claim your birthright as the Prince of Midenhall, for Erdrick's blood also flows through your veins. With the Prince of Cannock and the Princess of Moonbrooke by your side, you are about to embark on a most adventurous journey. Use your strength and cunning for you are about to enter the world of Dragon Quest II. - - media/mixrbv2/dquest2.png - 1988 @@ -11827,19 +9675,14 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni dquest2.zip Dragon Quest II - Akuryou no Kamigami (Jpn) - Dragon Quest II - Akuryou no Kamigami (Jpn) - Dragon Quest II - Akuryou no Kamigami (Jpn) - - jp - 0 MSX2 Long ago, a descendant of Erdrick the Great defeated the Dragonlord and recovered the mystical ball of light in Alefgard. Under the rule of his children and their descendants there was prosperity throughout the land for generations. One day, however, this peace was shattered by the wicked Sorcerer Hargon. Now it is time for you to claim your birthright as the Prince of Midenhall, for Erdrick's blood also flows through your veins. With the Prince of Cannock and the Princess of Moonbrooke by your side, you are about to embark on a most adventurous journey. Use your strength and cunning for you are about to enter the world of Dragon Quest II. - media/mixrbv2/dquest2.png + media/mixrbv2/dquest2.png 1988 @@ -11858,11 +9701,7 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni dslayer.zip Dragon Slayer (Jpn) - Dragon Slayer (Jpn) - - jp - 0 MSX @@ -11871,12 +9710,10 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni The player can collect power stones and coins during the journey; the power stones increase the hero's strength, while the coins increase his hit points (health). Defeating enemies also yields experience points, which determine the amount of maximum HP the hero is able to receive. The knight is able to cast magic spells, though they are mostly used outside of combat, for example breaking walls, teleporting, or creating a map of the area. - media/video/dslayer.mp4 - media/mixrbv2/dslayer.png + media/video/dslayer.mp4 + media/mixrbv2/dslayer.png - 1985 - 1985 1985 Nihon Falcom @@ -11893,12 +9730,7 @@ The player can collect power stones and coins during the journey; the power ston dslayer4.zip Dragon Slayer IV - Drasle Family (Jpn) - Dragon Slayer IV - Drasle Family (Jpn) - Dragon Slayer IV - Drasle Family (Jpn) - - jp - 0 MSX2 @@ -11908,8 +9740,8 @@ The player chooses a character from among five different members of the Drasle f The object of the game is to enter the large dungeon, itself divided into 5 areas, collecting a variety of items (which as mentioned, can only be used by particular characters) and use them to progress through the dungeon, defeating monsters. Power-ups dropped by monsters include gold, keys, health-restoring bread, magic-restoring potions and health-damaging poison. Gold can be spent on items and other power-ups that are available at various shops hidden inside the dungeon. The player must eventually defeat the four bosses guarding the crowns that seal the Dragon Slayer and then use that weapon to defeat the Kress. - media/video/dslayer4.mp4 - media/mixrbv2/dslayer4.png + media/video/dslayer4.mp4 + media/mixrbv2/dslayer4.png 1987 @@ -11928,7 +9760,6 @@ The object of the game is to enter the large dungeon, itself divided into 5 area drainer.zip Drainer (Jpn) - Drainer (Jpn) 0 MSX @@ -11936,27 +9767,25 @@ The object of the game is to enter the large dungeon, itself divided into 5 area - media/video/drainer.mp4 - media/mixrbv2/drainer.png + media/video/drainer.mp4 + media/mixrbv2/drainer.png 1987 Fun Project Victor Entertainment - - - + 0 0 0 - + drakkar.zip Drakkar (Spanish) - + MSX 1989 @@ -11966,15 +9795,11 @@ The object of the game is to enter the large dungeon, itself divided into 5 area 0 0 - + drillertnk.zip Driller Tanks (Jpn) - Driller Tanks (Jpn) - - jp - 0 MSX @@ -11983,17 +9808,15 @@ The object of the game is to enter the large dungeon, itself divided into 5 area You must walk through a particular section of maze to make it accessible for this, as any shot fired into the initial blue barriers will have no effect. At all times you must watch to ensure that none of the Mammuts reach the palace by travelling to the top of the screen. The Skorks are less harmful, but contact with them in their unfrozen state is still fatal, and they refill areas you have cleared. - media/video/drillertnk.mp4 - media/mixrbv2/drillertnk.png + media/video/drillertnk.mp4 + media/mixrbv2/drillertnk.png 1983 Hudson Hudson - - - + 0 0 0 @@ -12002,7 +9825,6 @@ You must walk through a particular section of maze to make it accessible for thi drinkit.zip Drink It (HB) - Drink It (HB) 0 MSX @@ -12010,8 +9832,8 @@ You must walk through a particular section of maze to make it accessible for thi - media/video/drinkit.mp4 - media/mixrbv2/drinkit.png + media/video/drinkit.mp4 + media/mixrbv2/drinkit.png 2006 @@ -12020,47 +9842,42 @@ You must walk through a particular section of maze to make it accessible for thi Crappysoft Puzzle-Game - Puzzle-Game / Fall 1 0 0 0 - + drome.zip Drome (Euro) - Drome (Euro) - 0 MSX - media/video/drome.mp4 - media/mixrbv2/drome.png + media/video/drome.mp4 + media/mixrbv2/drome.png 1987 The Bytebusters Eaglesoft - - - + 1 0 0 0 - + duckstroma.zip Duckstroma (HB) - + MSX 2020 @@ -12074,23 +9891,17 @@ You must walk through a particular section of maze to make it accessible for thi dngnhntr.zip Dungeon Hunter (Jpn) - Dungeon Hunter (Jpn) - - jp - 0 MSX Dungeon Hunter is a First Person Shooter dungeon horror game that is played using a gun joystick. There were three different levels, or settings, that you play in. You travel your way through forests, dungeons, and caverns, and some graveyards at the end of a level. Each setting offered a slightly different variety of enemies. Enemies encountered are of the standard type found in most early games of the genre, such as bats and skeletons. To help navigate through the maze-like levels, a map is available for access. The entire game is played using the gun joystick so that movement is also done by shooting on the arrows onscreen. - media/video/dngnhntr.mp4 - media/mixrbv2/dngnhntr.png + media/video/dngnhntr.mp4 + media/mixrbv2/dngnhntr.png - 1989 - 1989 1989 ASCII Corporation @@ -12107,11 +9918,7 @@ You must walk through a particular section of maze to make it accessible for thi dunkshot.zip Dunk Shot (Jpn) - Dunk Shot (Jpn) - - jp - 0 MSX @@ -12130,29 +9937,23 @@ Are you ready for DUNKSHOT? (gamesdatabase.org) - media/video/dunkshot.mp4 - media/mixrbv2/dunkshot.png + media/video/dunkshot.mp4 + media/mixrbv2/dunkshot.png 1986 HAL Laboratory - - - + 0 0 0 - + dunkshota.zip Dunk Shot (Jpn, Alt) - Dunk Shot (Jpn, Alt) - - jp - dunkshot.zip MSX @@ -12170,28 +9971,20 @@ Are you ready for DUNKSHOT? (gamesdatabase.org) - - media/video/dunkshot.mp4 - media/mixrbv2/dunkshot.png - 1986 HAL Laboratory - - - + 0 0 0 - + dustin.zip Dustin (Spanish) - Dustin (Spanish) - 0 MSX Dustin?s life of crime has caught up with him; he?s been incarcerated in the high-security WADRAS prison. In this arcade adventure, it is your job to get him out, within three hours. Getting into fight with guards, or spending too long in the restricted areas to the north, incurs a twenty-minute penalty and returns you to the opening room. @@ -12199,8 +9992,8 @@ Are you ready for DUNKSHOT? The task involves avoiding guards and manipulating valuable objects. The prison is split into three horizontal corridors, each with many rooms containing prisoners. The player can often trade objects with these prisoners, or simply beat them up instead. Once outside you can escape into safety, by crossing a ditch and then navigating a harsh rural area. The game is viewed from a forced perspective, which takes on a 3D effect while outdoors in the open. - media/video/dustin.mp4 - media/mixrbv2/dustin.png + media/video/dustin.mp4 + media/mixrbv2/dustin.png 1987 @@ -12208,7 +10001,6 @@ The task involves avoiding guards and manipulating valuable objects. The prison Dinamic Software Dinamic Software - Action Action / Adventure 1 @@ -12216,15 +10008,11 @@ The task involves avoiding guards and manipulating valuable objects. The prison 0 0 - + dynabowl.zip Dynamite Bowl (Jpn) - Dynamite Bowl (Jpn) - - jp - 0 MSX2 @@ -12233,32 +10021,27 @@ The game has two difficulty levels. Game variables that can be controlled are: your position at the lane, set the strength of the throw and control the loft and curve of the bowling ball. - media/video/dynabowl.mp4 - media/mixrbv2/dynabowl.png + media/video/dynabowl.mp4 + media/mixrbv2/dynabowl.png - 1987 - 1988 1987 Softvision Co., Ltd. Toshiba EMI Sports / Bowling - Sports 1-5 0 13 0 - + dynadan.zip Dynamite Dan (Euro) - Dynamite Dan (Euro) - 0 MSX You are secret agent Dynamite Dan and you have been chosen to save the world from the evil Dr Blitzen and his assistant Donna. After landing your Zeppelin on top of his house, you must explore the house and find 8 sticks of dynamite (left behind by a previous agent) and blow up the Doctors vault to get the plans for a Mega-Ray. The house is full of baddies and obstacles to deplete your energy bar. Your energy bar also depletes slowly so food must be found to keep it topped up. Points are awarded for various objects scattered around the house. @@ -12267,26 +10050,24 @@ Dynamite Dan is a flick-screen platform game similar to Jet Set Willy where the - media/video/dynadan.mp4 - media/mixrbv2/dynadan.png + media/video/dynadan.mp4 + media/mixrbv2/dynadan.png 1986 Mirrorsoft - - - + 0 0 0 - + dyngogo.zip Dynamite Go! Go! (HB) - + MSX 2021 @@ -12300,19 +10081,15 @@ Dynamite Dan is a flick-screen platform game similar to Jet Set Willy where the exainnov.zip E.I. - Exa Innova (Jpn) - E.I. - Exa Innova (Jpn) - - jp - 0 MSX I believe this is Compile's first vertically scrolling shooting game, and contains many elements they'd later incorporate into the Zanac / Aleste series. The title screen credits "Programmers-3" but I have seen re-releases crediting Compile. Plus, the sprite for the enemy that splits into two halves is exactly the same as the one in Zanac! - media/video/exainnov.mp4 - media/mixrbv2/exainnov.png + media/video/exainnov.mp4 + media/mixrbv2/exainnov.png 1984 @@ -12326,24 +10103,16 @@ Dynamite Dan is a flick-screen platform game similar to Jet Set Willy where the 10 0 - + exainnov1.zip E.I. - Exa Innova (Jpn, Alt) - E.I. - Exa Innova (Jpn, Alt) - - jp - exainnov.zip MSX I believe this is Compile's first vertically scrolling shooting game, and contains many elements they'd later incorporate into the Zanac / Aleste series. The title screen credits "Programmers-3" but I have seen re-releases crediting Compile. Plus, the sprite for the enemy that splits into two halves is exactly the same as the one in Zanac! - - media/video/exainnov.mp4 - media/mixrbv2/exainnov.png - 1984 @@ -12360,11 +10129,7 @@ Dynamite Dan is a flick-screen platform game similar to Jet Set Willy where the eaglefgt.zip Eagle Fighter (Jpn) - Eagle Fighter (Jpn) - - jp - 0 MSX @@ -12375,12 +10140,10 @@ Once airborne, you can shoot all aliens. But remember, there is only a limited s After you've shot all aliens you have to get your space craft back on the ground to refuel for another mission. - media/video/eaglefgt.mp4 - media/mixrbv2/eaglefgt.png + media/video/eaglefgt.mp4 + media/mixrbv2/eaglefgt.png - 1985 - 1985 1985 Casio @@ -12393,15 +10156,11 @@ After you've shot all aliens you have to get your space craft back on the ground 0 0 - + eaglefgta.zip Eagle Fighter (Jpn, Alt) - Eagle Fighter (Jpn, Alt) - - jp - eaglefgt.zip MSX @@ -12411,13 +10170,7 @@ What this game makes different from many other shooters is that before you can s Once airborne, you can shoot all aliens. But remember, there is only a limited supply of fuel on board! You must shoot all aliens before you run out of fuel. After you've shot all aliens you have to get your space craft back on the ground to refuel for another mission. - - media/video/eaglefgt.mp4 - media/mixrbv2/eaglefgt.png - - 1985 - 1985 1985 Casio @@ -12434,7 +10187,6 @@ After you've shot all aliens you have to get your space craft back on the ground eagle5.zip Eagles 5 (Kor) - Eagles 5 (Kor) 0 MSX @@ -12442,41 +10194,32 @@ After you've shot all aliens you have to get your space craft back on the ground Eagles 5 is a vertically scrolling shoot-em-up loosely based on the Japanese anime series Gatchaman. Characters from the anime are featured on the game's cover and in the background story; however, in the game itself the player controls a spaceship flying through deep space levels with identical background. The ship is protected by a shield, which effectively grants it a HP bar. Power-ups that upgrade the ship's weaponry can be found in the stages. However, the weapon reverts to its default shape when the ship is hit by the enemy. There are no continues in the game: when the ship's hit points are depleted, the game must be restarted from the beginning. - media/video/eagle5.mp4 - media/mixrbv2/eagle5.png + media/video/eagle5.mp4 + media/mixrbv2/eagle5.png - - - + Zemina - - - + 0 0 0 - + earthatk.zip Earth Attack (HB) - Earth Attack (HB) - 0 MSX Turbo R - media/video/earthatk.mp4 - media/mixrbv2/earthatk.png + media/video/earthatk.mp4 + media/mixrbv2/earthatk.png - - - + TheGeps of Phaze101 - Shooter Shooter / Space Invaders Like 1 @@ -12488,7 +10231,6 @@ After you've shot all aliens you have to get your space craft back on the ground eatblue.zip Eat Blue! (HB) - Eat Blue! (HB) 0 MSX @@ -12496,17 +10238,15 @@ After you've shot all aliens you have to get your space craft back on the ground - media/video/eatblue.mp4 - media/mixrbv2/eatblue.png + media/video/eatblue.mp4 + media/mixrbv2/eatblue.png 2004 Paxanga Soft MSXdev - - - + 0 0 0 @@ -12515,8 +10255,6 @@ After you've shot all aliens you have to get your space craft back on the ground eatit.zip Eat It - Eat It - Eat It MSX @@ -12526,7 +10264,7 @@ The player wanders around a maze eating pills and being chased by ghosts and, w The game has a high score table and optional sound effects, it is keyboard controlled. - media/mixrbv2/eatit.png + media/mixrbv2/eatit.png 1986 @@ -12534,7 +10272,6 @@ The game has a high score table and optional sound effects, it is keyboard contr Aackosoft Aackosoft - Action Action / Labyrinth 1 @@ -12542,13 +10279,11 @@ The game has a high score table and optional sound effects, it is keyboard contr 0 0 - + ekjumpch.zip Eddie Kidd Jump Challenge (Euro) - Eddie Kidd Jump Challenge (Euro) - 0 MSX Licensed around stunt legend Eddie Kidd, this game gives you the chance to recreate his death-defying feats. You start off attempting to jump oil barrels on a bicycle, with the bigger feats of jumping a motorbike over cars come later. @@ -12558,16 +10293,14 @@ You get no speedometer to help you judge speeds, but you can learn to gauge exac You can position the start of your run-up, with wind needing to be factored in as an affect on the distance. Wheelies can be practices on the approach ramp. The further on you land, the better the score. - media/mixrbv2/ekjumpch.png + media/mixrbv2/ekjumpch.png 1986 Martech Games Martech Games - - - + 0 0 0 @@ -12576,12 +10309,7 @@ You can position the start of your run-up, with wind needing to be factored in a eggerlnd.zip Eggerland Mystery (Jpn) - Eggerland Mystery (Jpn) - Eggerland Mystery (Jpn) - - jp - 0 MSX @@ -12590,12 +10318,10 @@ You must guide Lolo through a room of tiles and collect all of the Heart Framers There are other types of obstacles in the levels, as well, such as water and Emerald Framers (green blocks that Lolo may push around freely). - media/video/eggerlnd.mp4 - media/mixrbv2/eggerlnd.png + media/video/eggerlnd.mp4 + media/mixrbv2/eggerlnd.png - 1985 - 1985 1985 HAL Laboratory @@ -12608,12 +10334,12 @@ There are other types of obstacles in the levels, as well, such as water and Eme 16 0 - + eggerlnd2.zip Eggerland Mystery 2- Meikyushinwa (Jpn) - + MSX 1986 @@ -12623,16 +10349,11 @@ There are other types of obstacles in the levels, as well, such as water and Eme 0 0 - + eggy.zip Eggy (Jpn) - Eggy (Jpn) - - jp - - 0 MSX EGGY is an action game that won the Excellence Award at Bothtec's first programming contest and was inspired by Choplifter. In this game players take the role of Ena, a robot which has to collect goods that are dropped from the sky with parachutes. @@ -12644,7 +10365,7 @@ The robot can only shoot diagonally after jumping and the location of the enemie To complete each level, players need to collect a set amount of goods indicated at the top-right part of the screen. - media/mixrbv2/eggy.png + media/mixrbv2/eggy.png 1985 @@ -12658,12 +10379,12 @@ To complete each level, players need to collect a set amount of goods indicated 0 0 - + sideral.zip El Motorista Sideral (Spanish) - + MSX 1986 @@ -12673,30 +10394,17 @@ To complete each level, players need to collect a set amount of goods indicated 0 0 - + mundoper.zip - El Mundo Perdido (Spanish) - El Mundo Perdido (Spanish) + El Mundo Perdido (Spanish) MSX - - - media/video/mundoper.mp4 - media/mixrbv2/mundoper.png - 1988 - Topo Soft - Topo Soft - - Action - Platform - Action / Adventure - Platform / Run Jump - - 1 + Topo Soft + Topo Soft 0 0 0 @@ -12705,11 +10413,7 @@ To complete each level, players need to collect a set amount of goods indicated elevator.zip Elevator Action (Jpn) - Elevator Action (Jpn) - - jp - 0 MSX @@ -12731,12 +10435,10 @@ Otto must go into the rooms with red doors to collect the top secret documents. If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator. - media/video/elevator.mp4 - media/mixrbv2/elevator.png + media/video/elevator.mp4 + media/mixrbv2/elevator.png - 1985 - 1985 1985 Taito @@ -12749,13 +10451,11 @@ If Otto takes too much time to collect the documents, the alarm will go off, and 13 0 - + elidon.zip Elidon (Euro) - Elidon (Euro) - 0 MSX Winter has gone and Spring is upon us. To celebrate, the Faerie Queen of Elidon is to be crowned by placing a garland of seven flowers called Finvarra on her head. The only problem is that the flowers have yet to bloom and will be needed by dusk. The only solution is to get seven potions to pour onto each flower but they are scattered all over the land. You are the Faerie tasked to explore the land and find all seven potions. @@ -12763,26 +10463,24 @@ If Otto takes too much time to collect the documents, the alarm will go off, and Elidon is a flick-screen platform game where you control the Faerie. She can walk and fly on each screen but must avoid the nasties and obstacles which drain an energy bar. A wand can also be used to remove the nasties. There are items that can be picked up to help in your quest but you can only carry three items at a time and this includes the potions themselves as well. A joystick or keyboard is used to control the Faerie. - media/mixrbv2/elidon.png + media/mixrbv2/elidon.png 1985 Orpheus Ltd Aackosoft - - - + 0 0 0 - + entombed.zip Entombed (HB, v1.1) - + MSX 2021 @@ -12792,12 +10490,12 @@ Elidon is a flick-screen platform game where you control the Faerie. She can wal 0 0 - + eruka.zip Eruka Fan Book (HB) - + MSX 2016 @@ -12807,12 +10505,12 @@ Elidon is a flick-screen platform game where you control the Faerie. She can wal 0 0 - + estapantano.zip Esta en el Pantano (HB) - + MSX 2009 @@ -12822,12 +10520,12 @@ Elidon is a flick-screen platform game where you control the Faerie. She can wal 0 0 - + estacaja.zip Esta en la Caja (HB, v1.1) - + MSX 2009 @@ -12837,76 +10535,65 @@ Elidon is a flick-screen platform game where you control the Faerie. She can wal 0 0 - + gabalinen.zip - Evil Mansion - Goblin (T-Eng) + Evil Mansion - Goblin (T-Eng) - gabalin - + gabalin.zip + MSX + - 1987-2008 + 1987 - hap & Zan - hap & Zan + Pony Canyon + Pony Canyon + + Action + + 1 0 - 0 + 12 0 exchangr.zip Exchanger (Jpn) - Exchanger (Jpn) - - jp - 0 MSX - media/video/exchangr.mp4 - media/mixrbv2/exchangr.png + media/video/exchangr.mp4 + media/mixrbv2/exchangr.png 1983 ASCII Corporation - - - + 0 0 0 - + exchangra.zip Exchanger (Jpn, Alt) - Exchanger (Jpn, Alt) - - jp - exchangr.zip MSX - - media/video/exchangr.mp4 - media/mixrbv2/exchangr.png - 1983 ASCII Corporation - - - + 0 0 0 @@ -12915,12 +10602,7 @@ Elidon is a flick-screen platform game where you control the Faerie. She can wal exerion.zip Exerion (Jpn) - Exerion (Jpn) - Exerion (Jpn) - - jp - 0 MSX @@ -12930,35 +10612,27 @@ With each enemy hit by the slow cannon you get one shot added to the fast cannon A challenge stage follows each stage in which you can build up your fast-shot bullet supply. - media/video/exerion.mp4 - media/mixrbv2/exerion.png + media/video/exerion.mp4 + media/mixrbv2/exerion.png - 1984 - 1984 1984 Jaleco Dempa Shinbunsha Shoot'em Up - Action 1-2 0 12 0 - + exerionb.zip Exerion (Jpn, Alt 2) - Exerion (Jpn, Alt 2) - Exerion (Jpn, Alt 2) - - jp - exerion.zip MSX @@ -12967,36 +10641,24 @@ There are dozens of enemies and two types of shooting: slow and fast. Two weapon With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. A challenge stage follows each stage in which you can build up your fast-shot bullet supply. - - media/video/exerion.mp4 - media/mixrbv2/exerion.png - - 1984 - 1984 1984 Jaleco Dempa Shinbunsha Shoot'em Up - Action 1-2 0 12 0 - + exeriona.zip Exerion (Jpn, Alt) - Exerion (Jpn, Alt) - Exerion (Jpn, Alt) - - jp - exerion.zip MSX @@ -13005,20 +10667,13 @@ There are dozens of enemies and two types of shooting: slow and fast. Two weapon With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. A challenge stage follows each stage in which you can build up your fast-shot bullet supply. - - media/video/exerion.mp4 - media/mixrbv2/exerion.png - - 1984 - 1984 1984 Jaleco Dempa Shinbunsha Shoot'em Up - Action 1-2 0 @@ -13029,12 +10684,7 @@ A challenge stage follows each stage in which you can build up your fast-shot bu exerionk.zip Exerion (Kor) - Exerion (Kor) - Exerion (Kor) - - jp - exerion.zip MSX @@ -13043,20 +10693,13 @@ There are dozens of enemies and two types of shooting: slow and fast. Two weapon With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. A challenge stage follows each stage in which you can build up your fast-shot bullet supply. - - media/video/exerion.mp4 - media/mixrbv2/exerion.png - - 1984 - 1984 1984 Jaleco Dempa Shinbunsha Shoot'em Up - Action 1-2 0 @@ -13067,8 +10710,6 @@ A challenge stage follows each stage in which you can build up your fast-shot bu exerion2.zip Exerion II - Zorni (Jpn) - Exerion II - Zorni (Jpn) - Exerion II - Zorni (Jpn) 0 MSX @@ -13076,46 +10717,33 @@ A challenge stage follows each stage in which you can build up your fast-shot bu This is a shoot-em-up game is the sequel to Exerion again with parallax effects in the background. It does have a simulation of inertia in the control of the ship. There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon. With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. A challenge stage follows each stage in which you can build up your fast-shot bullet supply. - media/video/exerion2.mp4 - media/mixrbv2/exerion2.png + media/video/exerion2.mp4 + media/mixrbv2/exerion2.png 1984 Jaleco - - - + 0 0 0 - + exerion2a.zip Exerion II - Zorni (Jpn, Alt) - Exerion II - Zorni (Jpn, Alt) - Exerion II - Zorni (Jpn, Alt) - - jp - exerion2.zip MSX This is a shoot-em-up game is the sequel to Exerion again with parallax effects in the background. It does have a simulation of inertia in the control of the ship. There are dozens of enemies and two types of shooting: slow and fast. Two weapon systems: one slow double-shot cannon and one fast single-shot cannon. With each enemy hit by the slow cannon you get one shot added to the fast cannon ammunition supply. A challenge stage follows each stage in which you can build up your fast-shot bullet supply. - - media/video/exerion2.mp4 - media/mixrbv2/exerion2.png - 1984 Jaleco - - - + 0 0 0 @@ -13124,7 +10752,6 @@ A challenge stage follows each stage in which you can build up your fast-shot bu exoidez.zip Exoide-Z (Jpn) - Exoide-Z (Jpn) 0 MSX @@ -13132,87 +10759,62 @@ A challenge stage follows each stage in which you can build up your fast-shot bu You begin the game as a robot, but immediately transform into a space ship. It is a straight top down, vertical scrolling shooter where you control a space ship and need to shoot down alien ships and bases. In the beginning your weapon shoots a kind of bullets only, but later in the game this can be upgraded to dual bullets and a laser. There are several levels and at the end of each level there is a "boss" fight. - media/video/exoidez.mp4 - media/mixrbv2/exoidez.png + media/video/exoidez.mp4 + media/mixrbv2/exoidez.png - 1986 1986 Casio Casio Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 13 0 - + exoidezb.zip Exoide-Z (Jpn, Alt 2) - Exoide-Z (Jpn, Alt 2) - - jp - exoidez.zip MSX You begin the game as a robot, but immediately transform into a space ship. It is a straight top down, vertical scrolling shooter where you control a space ship and need to shoot down alien ships and bases. In the beginning your weapon shoots a kind of bullets only, but later in the game this can be upgraded to dual bullets and a laser. There are several levels and at the end of each level there is a "boss" fight. - - media/video/exoidez.mp4 - media/mixrbv2/exoidez.png - - 1986 1986 Casio Casio Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 13 0 - + exoideza.zip Exoide-Z (Jpn, Alt) - Exoide-Z (Jpn, Alt) - - jp - exoidez.zip MSX You begin the game as a robot, but immediately transform into a space ship. It is a straight top down, vertical scrolling shooter where you control a space ship and need to shoot down alien ships and bases. In the beginning your weapon shoots a kind of bullets only, but later in the game this can be upgraded to dual bullets and a laser. There are several levels and at the end of each level there is a "boss" fight. - - media/video/exoidez.mp4 - media/mixrbv2/exoidez.png - - 1986 1986 Casio Casio Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 @@ -13223,74 +10825,57 @@ A challenge stage follows each stage in which you can build up your fast-shot bu exoidez5.zip Exoide-Z Area 5 (Jpn) - Exoide-Z Area 5 (Jpn) - - jp - 0 MSX This game is a sequel to Exoide-Z. It is a straight top down, vertical scrolling shooter where you control a space ship and need to shoot down alien ships and bases. In the beginning your weapon shots a kind of bullets only, but later in the game this can be upgraded to dual bullets and a laser. There are several levels and at the end of each level there is a &quot;boss&quot; fight. - media/video/exoidez5.mp4 - media/mixrbv2/exoidez5.png + media/video/exoidez5.mp4 + media/mixrbv2/exoidez5.png - 1986 1986 Casio Casio Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 13 0 - + exoidez5k.zip Exoide-Z Area 5 (Kor) - Exoide-Z Area 5 (Kor) exoidez5.zip MSX - You begin the game as a robot, but immediately transform into a space ship. It is a straight top down, vertical scrolling shooter where you control a space ship and need to shoot down alien ships and bases. In the beginning your weapon shoots a kind of bullets only, but later in the game this can be upgraded to dual bullets and a laser. There are several levels and at the end of each level there is a "boss" fight. + This game is a sequel to Exoide-Z. It is a straight top down, vertical scrolling shooter where you control a space ship and need to shoot down alien ships and bases. In the beginning your weapon shots a kind of bullets only, but later in the game this can be upgraded to dual bullets and a laser. There are several levels and at the end of each level there is a &quot;boss&quot; fight. - - media/video/exoidez5.mp4 - media/mixrbv2/exoidez5.png - - 1986 1986 Casio Casio Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 13 0 - + extermin.zip Exterminator (Euro) - Exterminator (Euro) - 0 MSX The Exterminator is essentially a clone of the arcade game Centipede. A centipede forms from the top of the screen and gradually moves down it, changing direction when striking the many barriers it hits. If it reaches the bottom of the screen, it wins. You control a small droid, which can move up the screen shooting out the centipede, cutting it shorter each time). You can also shoot the barriers, which take multiple hits to remove - the less barriers there are, the longer it will take for the centipede to reach the bottom. @@ -13298,16 +10883,14 @@ A challenge stage follows each stage in which you can build up your fast-shot bu Occasionally a phoenix will appear, either moving horizontally towards the bottom of the screen, or vertically down from the top, to shoot for a points bonus or avoid. You have three lives, but on losing one you gain points for any remaining pieces of centipede. The high score is updated constantly once you pass it, and (unusually for the time) an attract mode demos the game. - media/video/extermin.mp4 - media/mixrbv2/extermin.png + media/video/extermin.mp4 + media/mixrbv2/extermin.png 1987 Bubble Bus Software - - - + 0 0 0 @@ -13316,8 +10899,6 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto f1spirit.zip F-1 Spirit - The Way to Formula-1 (Jpn) - F-1 Spirit - The Way to Formula-1 (Jpn) - F-1 Spirit - The Way to Formula-1 (Jpn) 0 MSX @@ -13325,8 +10906,8 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto F-1 Spirit: The Way To Formula-1 is a top down Formula One Racing game, developed and published by Konami, which was released for the MSX in Japan and Europe in 1987. The game engine is very similar to Konami's Road Fighter. It also features Konami's custom sound chip called Konami SCC (a five-channel chip that compliments the three-channel PSG chip of the MSX computer system, or in other words, a sound custom chip that brings five voices more to the three voices of the PSG sound chip on the system), and great MSX1 graphics to go with it. It was one of the first ROM on MSX with this sound feature. Together with its "3D" spinoff (F-1 Spirit: 3D Special), F-1 Spirit: The Way To Formula-1 was the most extended racing game Konami released for the MSX. - media/video/f1spirit.mp4 - media/mixrbv2/f1spirit.png + media/video/f1spirit.mp4 + media/mixrbv2/f1spirit.png 1987 @@ -13341,25 +10922,16 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto 16 0 - + f1spirita.zip F-1 Spirit - The Way to Formula-1 (Jpn, Alt) - F-1 Spirit - The Way to Formula-1 (Jpn, Alt) - F-1 Spirit - The Way to Formula-1 (Jpn, Alt) - - jp - f1spirit.zip MSX F-1 Spirit: The Way To Formula-1 is a top down Formula One Racing game, developed and published by Konami, which was released for the MSX in Japan and Europe in 1987. The game engine is very similar to Konami's Road Fighter. It also features Konami's custom sound chip called Konami SCC (a five-channel chip that compliments the three-channel PSG chip of the MSX computer system, or in other words, a sound custom chip that brings five voices more to the three voices of the PSG sound chip on the system), and great MSX1 graphics to go with it. It was one of the first ROM on MSX with this sound feature. Together with its "3D" spinoff (F-1 Spirit: 3D Special), F-1 Spirit: The Way To Formula-1 was the most extended racing game Konami released for the MSX. - - media/video/f1spirit.mp4 - media/mixrbv2/f1spirit.png - 1987 @@ -13373,22 +10945,16 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto 16 0 - + f1spiritk.zip F-1 Spirit - The Way to Formula-1 (Kor) - F-1 Spirit - The Way to Formula-1 (Kor) - F-1 Spirit - The Way to Formula-1 (Kor) f1spirit.zip MSX F-1 Spirit: The Way To Formula-1 is a top down Formula One Racing game, developed and published by Konami, which was released for the MSX in Japan and Europe in 1987. The game engine is very similar to Konami's Road Fighter. It also features Konami's custom sound chip called Konami SCC (a five-channel chip that compliments the three-channel PSG chip of the MSX computer system, or in other words, a sound custom chip that brings five voices more to the three voices of the PSG sound chip on the system), and great MSX1 graphics to go with it. It was one of the first ROM on MSX with this sound feature. Together with its "3D" spinoff (F-1 Spirit: 3D Special), F-1 Spirit: The Way To Formula-1 was the most extended racing game Konami released for the MSX. - - media/video/f1spirit.mp4 - media/mixrbv2/f1spirit.png - 1987 @@ -13402,23 +10968,19 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto 16 0 - + fatetris.zip FA Tetris (Kor) - FA Tetris (Kor) - - kr - 0 MSX - media/video/fatetris.mp4 - media/mixrbv2/fatetris.png + media/video/fatetris.mp4 + media/mixrbv2/fatetris.png 1989 @@ -13427,28 +10989,22 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto FA Soft Puzzle-Game / Fall - Puzzle-Game 1 0 0 0 - + fatetrisb.zip FA Tetris (Kor, Alt 2) - FA Tetris (Kor, Alt 2) fatetris.zip MSX - - media/video/fatetris.mp4 - media/mixrbv2/fatetris.png - 1989 @@ -13456,28 +11012,22 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto FA Soft Puzzle-Game / Fall - Puzzle-Game 1 0 0 0 - + fatetrisa.zip FA Tetris (Kor, Alt) - FA Tetris (Kor, Alt) fatetris.zip MSX - - media/video/fatetris.mp4 - media/mixrbv2/fatetris.png - 1989 @@ -13485,7 +11035,6 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto FA Soft Puzzle-Game / Fall - Puzzle-Game 1 0 @@ -13496,7 +11045,6 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto factory.zip Factory Infection (HB) - Factory Infection (HB) 0 MSX @@ -13504,27 +11052,24 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto - media/video/factory.mp4 - media/mixrbv2/factory.png + media/video/factory.mp4 + media/mixrbv2/factory.png 2004 Karoshi Corporation MSXdev - - - + 1 0 13 0 - + fairy.zip Fairy (Jpn) - Fairy (Jpn) 0 MSX @@ -13532,12 +11077,10 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto In this catch-them-or-they-will-catch-you platform game you control a fairy that has to catch snails, mice, spiders and aliens. The mice and the spiders can be killed with your shoe, the snails bottles with a poisoned substance and the aliens with your magic. - media/video/fairy.mp4 - media/mixrbv2/fairy.png + media/video/fairy.mp4 + media/mixrbv2/fairy.png - 1985 - 1985 1985 ZAP Corporation @@ -13554,66 +11097,50 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto flstory.zip Fairyland Story, The (Jpn) - Fairyland Story, The (Jpn) - - jp - 0 MSX The Fairyland Story puts the player in control of Ptolemy the witch, who must make her way through 101 single-screen rounds and defeat the evil purple dragon Dracolisk to retrieve the holy diamond and return peace to the land. Ptolemy's main weapon is her magic attack, which turns enemies into cakes for a short while, then the enemies can be either destroyed by further magic attacks or by being dropped off a platform, possibly squashing other enemies below. - media/video/flstory.mp4 - media/mixrbv2/flstory.png + media/video/flstory.mp4 + media/mixrbv2/flstory.png 1987 Hot-B - - - + 0 0 0 - + flstorya.zip Fairyland Story, The (Jpn, Alt) - Fairyland Story, The (Jpn, Alt) - - jp - flstory.zip MSX The Fairyland Story puts the player in control of Ptolemy the witch, who must make her way through 101 single-screen rounds and defeat the evil purple dragon Dracolisk to retrieve the holy diamond and return peace to the land. Ptolemy's main weapon is her magic attack, which turns enemies into cakes for a short while, then the enemies can be either destroyed by further magic attacks or by being dropped off a platform, possibly squashing other enemies below. - - media/video/flstory.mp4 - media/mixrbv2/flstory.png - 1987 Hot-B - - - + 0 0 0 - + prometheus.zip Fall Of Prometheus, The (HB) - + MSX 2021 @@ -13623,18 +11150,15 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto 0 0 - + fankypun.zip Fanky Punky (Spanish) - Fanky Punky (Spanish) - Fanky Punky (Spanish) - 0 MSX - media/mixrbv2/fankypun.png + media/mixrbv2/fankypun.png 1987 @@ -13642,8 +11166,6 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto Genesis Software Grupo Editorial SYGRAN - Action - Platform Action / Adventure 1 @@ -13651,12 +11173,12 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto 14 0 - + fantfootball.zip Fantastic Football (HB) - + MSX 2021 @@ -13670,11 +11192,7 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto fantzone.zip Fantasy Zone (Jpn) - Fantasy Zone (Jpn) - - jp - 0 MSX @@ -13683,35 +11201,27 @@ Occasionally a phoenix will appear, either moving horizontally towards the botto Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png + media/video/fantzone.mp4 + media/mixrbv2/fantzone.png - 1987 - 1986 1987 SEGA Pony Canyon Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 0 0 - + fantzonek.zip Fantasy Zone (Kor) - Fantasy Zone (Kor) - - jp - fantzone.zip MSX @@ -13719,33 +11229,25 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. - - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png - - 1987 - 1986 1987 SEGA Pony Canyon Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 0 0 - + fartypig.zip Farty Pig (HB) - + MSX 2020 @@ -13755,24 +11257,19 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d 0 0 - + fathom.zip Fathom (Jpn) - Fathom (Jpn) - Fathom (Jpn) - - jp - 0 MSX Neptina, Neptune's daughter, has been imprisoned at the bottom of the sea by Titans. Your goal is to rescue her by locating the scattered pieces of a magical trident! You will need to take the form of a dolphin and a bird in order to locate the pieces that are hidden in the ocean and clouds. When flying in the air, there are several screens that have clouds flying by. Touch all of the clouds, and the trident piece appears! Other birds which are flying around will cause you to lose energy if you touch them accidentally. Underwater, trident pieces can be found by touching the sea horses. Octopuses, sharks, and a deadly maze of seaweed will get in your way and cause you to lose energy if caught! When you have located all of the trident pieces, the cage holding Neptina can be unlocked, but if you run out of energy first the game will be over. - media/video/fathom.mp4 - media/mixrbv2/fathom.png + media/video/fathom.mp4 + media/mixrbv2/fathom.png 1985 @@ -13781,18 +11278,16 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d Toshiba EMI Action - Action / Adventure 1 0 0 0 - + feud.zip Feud (Euro) - Feud (Euro) 0 MSX @@ -13803,17 +11298,15 @@ Collecting herbs to cast spells is the main basis of the game. There are 24 herb - media/video/feud.mp4 - media/mixrbv2/feud.png + media/video/feud.mp4 + media/mixrbv2/feud.png 1987 Binary Design Bulldog Software - - - + 0 0 0 @@ -13822,11 +11315,7 @@ Collecting herbs to cast spells is the main basis of the game. There are 24 herb fjustice.zip Final Justice (Jpn) - Final Justice (Jpn) - - jp - 0 MSX @@ -13835,12 +11324,10 @@ Collecting herbs to cast spells is the main basis of the game. There are 24 herb At the end of each round an end boss has to be defeated before you can continue to the next round. - media/video/fjustice.mp4 - media/mixrbv2/fjustice.png + media/video/fjustice.mp4 + media/mixrbv2/fjustice.png - 1985 - 1985 1985 Compile @@ -13853,15 +11340,11 @@ At the end of each round an end boss has to be defeated before you can continue 0 0 - + fjusticeb.zip Final Justice (Jpn, Alt 2) - Final Justice (Jpn, Alt 2) - - jp - fjustice.zip MSX @@ -13869,13 +11352,7 @@ At the end of each round an end boss has to be defeated before you can continue At the end of each round an end boss has to be defeated before you can continue to the next round. - - media/video/fjustice.mp4 - media/mixrbv2/fjustice.png - - 1985 - 1985 1985 Compile @@ -13888,15 +11365,11 @@ At the end of each round an end boss has to be defeated before you can continue 0 0 - + fjusticea.zip Final Justice (Jpn, Alt) - Final Justice (Jpn, Alt) - - jp - fjustice.zip MSX @@ -13904,13 +11377,7 @@ At the end of each round an end boss has to be defeated before you can continue At the end of each round an end boss has to be defeated before you can continue to the next round. - - media/video/fjustice.mp4 - media/mixrbv2/fjustice.png - - 1985 - 1985 1985 Compile @@ -13927,11 +11394,7 @@ At the end of each round an end boss has to be defeated before you can continue fzone.zip Final Zone (Jpn) - Final Zone (Jpn) - - jp - 0 MSX @@ -13940,11 +11403,10 @@ At the end of each round an end boss has to be defeated before you can continue The gameplay is sluggish, and your team members take a fixed formation which is actually a hindrance to get past obstacles as they will not get out of formation and prevent you from moving forward. The enemies seem to be being spawned at random, as such it is critical to keep moving forward as fast as possible avoiding them as much as you can. - media/video/fzone.mp4 - media/mixrbv2/fzone.png + media/video/fzone.mp4 + media/mixrbv2/fzone.png - 1986 1986 Wolf Team @@ -13957,11 +11419,10 @@ The gameplay is sluggish, and your team members take a fixed formation which is 0 0 - + fzonek.zip Final Zone (Kor) - Final Zone (Kor) fzone.zip MSX @@ -13970,12 +11431,7 @@ The gameplay is sluggish, and your team members take a fixed formation which is The gameplay is sluggish, and your team members take a fixed formation which is actually a hindrance to get past obstacles as they will not get out of formation and prevent you from moving forward. The enemies seem to be being spawned at random, as such it is critical to keep moving forward as fast as possible avoiding them as much as you can. - - media/video/fzone.mp4 - media/mixrbv2/fzone.png - - 1986 1986 Wolf Team @@ -13988,13 +11444,11 @@ The gameplay is sluggish, and your team members take a fixed formation which is 0 0 - + findkeep.zip Finders Keepers (Euro) - Finders Keepers (Euro) - 0 MSX The King of Isbisima has entrusted you, Magic Knight, with the task of getting a present for his daughter. He sends you into the castle of Spiteland, which is overloading with treasures to uncover. Whether you return with them to please the King, or simply flee with everything you can get, is up to you. @@ -14002,16 +11456,14 @@ The gameplay is sluggish, and your team members take a fixed formation which is Either way, the gameplay is platform-based, with enemies floating around to rob you of energy on contact. There are also scrolling mazes to move through. As you collect objects (often by using some of the other items you collect, to create chemical reactions of sorts and adding an element of lateral thinking), you must try to trade them for the most valuable items you can get. - media/video/findkeep.mp4 - media/mixrbv2/findkeep.png + media/video/findkeep.mp4 + media/mixrbv2/findkeep.png 1986 - Mastertronic - - - + Mastertronic + 0 0 0 @@ -14020,11 +11472,7 @@ Either way, the gameplay is platform-based, with enemies floating around to rob fireresc.zip Fire Rescue (Jpn) - Fire Rescue (Jpn) - - jp - 0 MSX @@ -14037,12 +11485,10 @@ You progress to the next level when you have left the building. The shape of the platform changes each level and also fire balls will appear making it more difficult to you to rescue the mice. When a fire burns too long on a particular part of floor that floor will disappear and don't get caught by the fire or you'll lose a life. - media/video/fireresc.mp4 - media/mixrbv2/fireresc.png + media/video/fireresc.mp4 + media/mixrbv2/fireresc.png - 1984 - 1984 1984 Hudson @@ -14055,15 +11501,11 @@ The shape of the platform changes each level and also fire balls will appear mak 11 0 - + fireresca.zip Fire Rescue (Jpn, Alt) - Fire Rescue (Jpn, Alt) - - jp - fireresc.zip MSX @@ -14075,13 +11517,7 @@ You progress to the next level when you have left the building. The shape of the platform changes each level and also fire balls will appear making it more difficult to you to rescue the mice. When a fire burns too long on a particular part of floor that floor will disappear and don't get caught by the fire or you'll lose a life. - - media/video/fireresc.mp4 - media/mixrbv2/fireresc.png - - 1984 - 1984 1984 Hudson @@ -14098,7 +11534,6 @@ The shape of the platform changes each level and also fire balls will appear mak firehawk.zip Firehawk (Euro) - Firehawk (Euro) 0 MSX @@ -14110,7 +11545,7 @@ Each stage is timed. The ship will run low on fuel but additional fuel can be pi - media/mixrbv2/firehawk.png + media/mixrbv2/firehawk.png 1987 @@ -14119,7 +11554,6 @@ Each stage is timed. The ship will run low on fuel but additional fuel can be pi Players Software Shoot'em Up - Shoot'em up / Horizontal 0 0 @@ -14129,11 +11563,7 @@ Each stage is timed. The ship will run low on fuel but additional fuel can be pi flappy.zip Flappy (Jpn) - Flappy (Jpn) - - jp - 0 MSX @@ -14142,34 +11572,27 @@ Each stage is timed. The ship will run low on fuel but additional fuel can be pi Red Stones are placed in key locations across the levels. They can be pushed, stacked on top of each other, and even destroyed. Flappy must strategically take advantage of the gravity and the Red Stones in order to clear the path for pushing the Blue Stone. Three different types of enemies will try to prevent Flappy from clearing the level, so you must either avoid the enemies, crush them from above with the Stones, or pick up Sleeping Mushrooms to knock them out temporarily. - media/video/flappy.mp4 - media/mixrbv2/flappy.png + media/video/flappy.mp4 + media/mixrbv2/flappy.png - 1984 - 1985 1984 DB Soft DB Soft Puzzle-Game - Strategy 1 0 0 0 - + flappya.zip Flappy (Jpn, Alt) - Flappy (Jpn, Alt) - - jp - flappy.zip MSX @@ -14177,20 +11600,13 @@ Red Stones are placed in key locations across the levels. They can be pushed, s Red Stones are placed in key locations across the levels. They can be pushed, stacked on top of each other, and even destroyed. Flappy must strategically take advantage of the gravity and the Red Stones in order to clear the path for pushing the Blue Stone. Three different types of enemies will try to prevent Flappy from clearing the level, so you must either avoid the enemies, crush them from above with the Stones, or pick up Sleeping Mushrooms to knock them out temporarily. - - media/video/flappy.mp4 - media/mixrbv2/flappy.png - - 1984 - 1985 1984 DB Soft DB Soft Puzzle-Game - Strategy 1 0 @@ -14201,11 +11617,7 @@ Red Stones are placed in key locations across the levels. They can be pushed, s flappy85.zip Flappy - Limited 85 (Jpn) - Flappy - Limited 85 (Jpn) - - jp - 0 MSX @@ -14214,8 +11626,8 @@ Red Stones are placed in key locations across the levels. They can be pushed, s Red Stones are placed in key locations across the levels. They can be pushed, stacked on top of each other, and even destroyed. Flappy must strategically take advantage of the gravity and the Red Stones in order to clear the path for pushing the Blue Stone. Three different types of enemies will try to prevent Flappy from clearing the level, so you must either avoid the enemies, crush them from above with the Stones, or pick up Sleeping Mushrooms to knock them out temporarily. - media/video/flappy85.mp4 - media/mixrbv2/flappy85.png + media/video/flappy85.mp4 + media/mixrbv2/flappy85.png 1985 @@ -14230,13 +11642,11 @@ Red Stones are placed in key locations across the levels. They can be pushed, st 12 0 - + flashgor.zip Flash Gordon (Euro) - Flash Gordon (Euro) - 0 MSX From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the holes. The top half of the screen displays the action, while the bottom half displays a map. @@ -14244,16 +11654,14 @@ Red Stones are placed in key locations across the levels. They can be pushed, st The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and energy gates to pass through in order to replenish before finally taking Ming out. - media/video/flashgor.mp4 - media/mixrbv2/flashgor.png + media/video/flashgor.mp4 + media/mixrbv2/flashgor.png 1987 M.A.D. - Shooter - Shooter / Horizontal Action 0 @@ -14264,23 +11672,17 @@ The Cave of Barin is his target, with the aim of taking on Barin in combat using fsplash.zip Flash Splash (Jpn) - Flash Splash (Jpn) - - jp - 0 MSX Flash Splash is a vertical shooter. In this game, the player does not have to protect the Earth from an alien invasion. No, the goal is to just shoot through various objects, such as tennis balls, pigs, Walkmans, and various other objects. This game can be played by up to three players. - media/video/fsplash.mp4 - media/mixrbv2/fsplash.png + media/video/fsplash.mp4 + media/mixrbv2/fsplash.png - 1984 - 1984 1984 Isoco @@ -14297,12 +11699,7 @@ The Cave of Barin is his target, with the aim of taking on Barin in combat using fpoint.zip Flashpoint (Kor) - Flashpoint (Kor) - Flashpoint (Kor) - - kr - 0 MSX @@ -14313,30 +11710,23 @@ The gameplay is divided in two main screens. The first screen is the city map, w The tank is controlled using both joysticks, one for movement and one for shooting in all eight possible directions. The game was released with a frame to hold both joysticks together. The player has 3 lives and one extra life is earned for each 30,000 points scored. The game has also a high score table. - media/video/fpoint.mp4 - media/mixrbv2/fpoint.png + media/video/fpoint.mp4 + media/mixrbv2/fpoint.png 1990 Classic Consoles Center - - - + 0 0 0 - + fpointa.zip Flashpoint (Kor, Alt) - Flashpoint (Kor, Alt) - Flashpoint (Kor, Alt) - - kr - fpoint.zip MSX @@ -14346,26 +11736,19 @@ The gameplay is divided in two main screens. The first screen is the city map, w The tank is controlled using both joysticks, one for movement and one for shooting in all eight possible directions. The game was released with a frame to hold both joysticks together. The player has 3 lives and one extra life is earned for each 30,000 points scored. The game has also a high score table. - - media/video/fpoint.mp4 - media/mixrbv2/fpoint.png - 1990 Classic Consoles Center - - - + 0 0 0 - + flicky.zip Flicky (Jpn) - Flicky (Jpn) 0 MSX @@ -14375,12 +11758,10 @@ Each level offers about a dozen objects like watering cans, hammers, and cups, t The next level starts when all chicks are returned home safely. - media/video/flicky.mp4 - media/mixrbv2/flicky.png + media/video/flicky.mp4 + media/mixrbv2/flicky.png - 1986 - 1985 1986 SEGA @@ -14397,19 +11778,15 @@ The next level starts when all chicks are returned home safely. flideck.zip Flight Deck (Jpn) - Flight Deck (Jpn) - - jp - 0 MSX This is almost the same as Flight Deck I which was released one year earlier. Only this time a woman's voice was used and the maps are a bit larger. - media/video/flideck.mp4 - media/mixrbv2/flideck.png + media/video/flideck.mp4 + media/mixrbv2/flideck.png 1986 @@ -14423,30 +11800,23 @@ The next level starts when all chicks are returned home safely. 0 0 - + flidecka.zip Flight Deck (Jpn, Alt) - Flight Deck (Jpn, Alt) - - jp - flideck.zip MSX - + This is almost the same as Flight Deck I which was released one year earlier. Only this time a woman's voice was used and the maps are a bit larger. - - media/video/flideck.mp4 - media/mixrbv2/flideck.png - 1986 - Aackosoft + Aackosoft + Pony Canyon - + Simulation 0 0 @@ -14456,11 +11826,7 @@ The next level starts when all chicks are returned home safely. fsim.zip Flight Simulator - Gyorai Kougeki (Jpn) - Flight Simulator - Gyorai Kougeki (Jpn) - - jp - 0 MSX @@ -14473,8 +11839,8 @@ Both the Apple ][ and TRS-80 versions originally came on cassette tape. The App Note that the first PC version, Microsoft Flight Simulator (v1.0), was released two years later and is more similar to the 8-bit versions of Flight Simulator II. - media/video/fsim.mp4 - media/mixrbv2/fsim.png + media/video/fsim.mp4 + media/mixrbv2/fsim.png 1986 @@ -14488,33 +11854,17 @@ Note that the first PC version, Microsoft Flight Simulator (v1.0), was released 0 0 - + flintstones.zip - Flintstones, The (Euro) Flintstones, The (Euro) - Flintstones, The (Euro) - 0 MSX - - The Flintstones is a video game based on the 1960s television series of the same name. The game was developed by Teque Software Development and published by Grandslam Entertainments. The game was released in Europe in 1988, for Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX2, and ZX Spectrum. A version for the Sega Master System was released in 1991. -(Wikipedia) - - - media/video/flintstones.mp4 - media/mixrbv2/flintstones.png - - 1987 + 1988 - Grandslam Entertainments - Grandslam Entertainments - - Action - Action / Adventure - - 1 + Grandslam Entertainments + Grandslam Entertainments 0 0 0 @@ -14523,19 +11873,15 @@ Note that the first PC version, Microsoft Flight Simulator (v1.0), was released flipper.zip Flipper Slipper (Jpn) - Flipper Slipper (Jpn) - - jp - 0 MSX - media/video/flipper.mp4 - media/mixrbv2/flipper.png + media/video/flipper.mp4 + media/mixrbv2/flipper.png 1984 @@ -14548,24 +11894,16 @@ Note that the first PC version, Microsoft Flight Simulator (v1.0), was released 0 0 - + flippera.zip Flipper Slipper (Jpn, Alt) - Flipper Slipper (Jpn, Alt) - - jp - flipper.zip MSX - - media/video/flipper.mp4 - media/mixrbv2/flipper.png - 1984 @@ -14577,12 +11915,12 @@ Note that the first PC version, Microsoft Flight Simulator (v1.0), was released 0 0 - + flyguy.zip FlyGuy (HB) - + MSX 2021 @@ -14592,12 +11930,12 @@ Note that the first PC version, Microsoft Flight Simulator (v1.0), was released 0 0 - + foggy.zip Foggy Quest (HB) - + MSX 2017 @@ -14607,29 +11945,25 @@ Note that the first PC version, Microsoft Flight Simulator (v1.0), was released 0 0 - + ffruit.zip Forbidden Fruit (Spanish) - Forbidden Fruit (Spanish) - 0 MSX A freak storm has destroyed fruit farmer Fred's crop and the only solution from being ruined is to enter Castle Kadenza in Trasylvania and collect as much fruit as possible in the dark cellars. Forbidden Fruit is a top view single screen maze game where you move Fred around the screen collecting the fruit or just leave the fruit and exit each screen. Each fruit if collected is collected in order and you are told which fruit is next and when you want to leave the screen then a key must be collected before leaving by a locked door. Also on the screen are various creatures and monsters and these can be avoided or shot with your laser but you can only fire left or right. If you touch a creature or allow a timer to reach zero then you lose one of three lives. - media/video/ffruit.mp4 - media/mixrbv2/ffruit.png + media/video/ffruit.mp4 + media/mixrbv2/ffruit.png 1985 Krypton Force  Mind Games Espana - - - + 0 0 0 @@ -14638,11 +11972,7 @@ Note that the first PC version, Microsoft Flight Simulator (v1.0), was released formatz.zip Formation Z (Jpn) - Formation Z (Jpn) - - jp - 0 MSX @@ -14651,12 +11981,10 @@ Note that the first PC version, Microsoft Flight Simulator (v1.0), was released The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insist on aerial battling. Your time in the Aero Fighter is limited by its fuel requirement. - media/video/formatz.mp4 - media/mixrbv2/formatz.png + media/video/formatz.mp4 + media/mixrbv2/formatz.png - 1985 - 1985 1985 Hect Co. Ltd. @@ -14669,15 +11997,11 @@ The player can hold down the Jump button to transform back and forth between a M 0 0 - + formatza.zip Formation Z (Jpn, Alt) - Formation Z (Jpn, Alt) - - jp - formatz.zip MSX @@ -14685,13 +12009,7 @@ The player can hold down the Jump button to transform back and forth between a M The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insist on aerial battling. Your time in the Aero Fighter is limited by its fuel requirement. - - media/video/formatz.mp4 - media/mixrbv2/formatz.png - - 1985 - 1985 1985 Hect Co. Ltd. @@ -14704,12 +12022,12 @@ The player can hold down the Jump button to transform back and forth between a M 0 0 - + fredhard1.zip Freddy Hardest - Part 1 (Spanish) - + MSX 1987 @@ -14719,13 +12037,13 @@ The player can hold down the Jump button to transform back and forth between a M 0 0 - + fredhard2.zip Freddy Hardest - Part 2 (Spanish) - fredhard1 - + fredhard1.zip + MSX 1987 @@ -14735,13 +12053,11 @@ The player can hold down the Jump button to transform back and forth between a M 0 0 - + fredhardsm.zip Freddy Hardest in South Manhattan (Spanish) - Freddy Hardest in South Manhattan (Spanish) - 0 MSX In the future NYC has become inhospitable and depraved, with thugs lining every street waiting to pounce on ordinary civilians. Thankfully Freddy Hardest is on hand to face up to the baseball bats and knives, in a side-scrolling beat 'em up game. @@ -14749,8 +12065,8 @@ The player can hold down the Jump button to transform back and forth between a M As with any Dinamic title, the difficulty level is set high. A few kicks and punches are available to you, and you have one life with energy which depletes as you get hit, but can be recharged by finding a safe space to stand still. - media/video/fredhardsm.mp4 - media/mixrbv2/fredhardsm.png + media/video/fredhardsm.mp4 + media/mixrbv2/fredhardsm.png 1989 @@ -14765,12 +12081,12 @@ As with any Dinamic title, the difficulty level is set high. A few kicks and pun 0 0 - + freefight.zip Freedom Fighter (HB) - + MSX 2020 @@ -14780,21 +12096,19 @@ As with any Dinamic title, the difficulty level is set high. A few kicks and pun 0 0 - + frog.zip Frog (Spanish) - Frog (Spanish) - 0 MSX In this game, the player controls a frog who must eat bugs to survive. This can be done by using the 1-9 keys to control the frog's mouth and width of his tongue. The farther he has to reach, the more energy he uses. There are ten skill levels. The higher the skill level, the faster the bugs will travel and the more energy the frog consumes. The game is over when the frog loses all its energy. - media/video/frog.mp4 - media/mixrbv2/frog.png + media/video/frog.mp4 + media/mixrbv2/frog.png 1985 @@ -14813,7 +12127,6 @@ As with any Dinamic title, the difficulty level is set high. A few kicks and pun frogger.zip Frogger (Jpn) - Frogger (Jpn) 0 MSX @@ -14823,12 +12136,10 @@ As with any Dinamic title, the difficulty level is set high. A few kicks and pun The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level. - media/video/frogger.mp4 - media/mixrbv2/frogger.png + media/video/frogger.mp4 + media/mixrbv2/frogger.png - 1983 - 1983 1983 Konami @@ -14841,15 +12152,11 @@ The road is full of cars and trucks, at variable speeds. The river water itself 12 0 - + froggera.zip Frogger (Jpn, Alt) - Frogger (Jpn, Alt) - - jp - frogger.zip MSX @@ -14857,13 +12164,7 @@ The road is full of cars and trucks, at variable speeds. The river water itself The road is full of cars and trucks, at variable speeds. The river water itself is fatal, as are the snakes which hover within on later levels. Frogger must use the arrangement of logs, turtles (which are only there for a short time) and alligators (but stay away from their faces), and then jump into one of the open home-cells, ideally one containing a fly for extra points. Once all holes have been filled, you move onto the next, harder, level. - - media/video/frogger.mp4 - media/mixrbv2/frogger.png - - 1983 - 1983 1983 Konami @@ -14876,12 +12177,12 @@ The road is full of cars and trucks, at variable speeds. The river water itself 12 0 - + frogadvs.zip Frogger's Adventures (HB) - + MSX 2021 @@ -14895,23 +12196,17 @@ The road is full of cars and trucks, at variable speeds. The river water itself frontlin.zip Front Line (Jpn) - Front Line (Jpn) - - jp - 0 MSX Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available. - media/video/frontlin.mp4 - media/mixrbv2/frontlin.png + media/video/frontlin.mp4 + media/mixrbv2/frontlin.png - 1984 - 1984 1984 Taito @@ -14924,27 +12219,17 @@ The road is full of cars and trucks, at variable speeds. The river water itself 0 0 - + frontlinb.zip Front Line (Jpn, Alt 2) - Front Line (Jpn, Alt 2) - - jp - frontlin.zip MSX Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available. - - media/video/frontlin.mp4 - media/mixrbv2/frontlin.png - - 1984 - 1984 1984 Taito @@ -14957,27 +12242,17 @@ The road is full of cars and trucks, at variable speeds. The river water itself 0 0 - + frontlina.zip Front Line (Jpn, Alt) - Front Line (Jpn, Alt) - - jp - frontlin.zip MSX Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available. - - media/video/frontlin.mp4 - media/mixrbv2/frontlin.png - - 1984 - 1984 1984 Taito @@ -14994,11 +12269,7 @@ The road is full of cars and trucks, at variable speeds. The river water itself fruitpanic.zip Fruit Panic (Jpn) - Fruit Panic (Jpn) - - jp - 0 MSX @@ -15007,16 +12278,14 @@ The road is full of cars and trucks, at variable speeds. The river water itself Fruit Panic has been remade in 1990 as the Game Boy game Tasmania Story. - media/video/fruitpanic.mp4 - media/mixrbv2/fruitpanic.png + media/video/fruitpanic.mp4 + media/mixrbv2/fruitpanic.png 1984 Philips Export B.V. - - - + 0 0 0 @@ -15025,56 +12294,40 @@ Fruit Panic has been remade in 1990 as the Game Boy game Tasmania Story.fruitsrc.zip Fruit Search (Jpn) - Fruit Search (Jpn) - - jp - 0 MSX - media/video/fruitsrc.mp4 - media/mixrbv2/fruitsrc.png + media/video/fruitsrc.mp4 + media/mixrbv2/fruitsrc.png 1983 HAL Laboratory - - - + 0 0 0 - + fruitsrca.zip Fruit Search (Jpn, Alt) - Fruit Search (Jpn, Alt) - - jp - fruitsrc.zip MSX - - media/video/fruitsrc.mp4 - media/mixrbv2/fruitsrc.png - 1983 HAL Laboratory - - - + 0 0 0 @@ -15083,23 +12336,17 @@ Fruit Panic has been remade in 1990 as the Game Boy game Tasmania Story.funmouse.zip Funky Mouse (Jpn) - Funky Mouse (Jpn) - - jp - 0 MSX In this platform game you control a mouse that lives in a house and that collects pieces of cheese while chased by a couple of cats. On some floors you will find poison which must not be touched! To make it even more challenging not all stairs will lead to the next floor (up or down stairs). When all pieces of cheese have been collected you enter the next level. - media/video/funmouse.mp4 - media/mixrbv2/funmouse.png + media/video/funmouse.mp4 + media/mixrbv2/funmouse.png - 1984 - 1984 1984 ZAP Corporation @@ -15112,13 +12359,11 @@ Fruit Panic has been remade in 1990 as the Game Boy game Tasmania Story.0 0 - + futknight.zip Future Knight (Euro) - Future Knight (Euro) - 0 MSX You control Future Knight and your space craft has crashed on a remote and hostile planet and the aliens took your love interest hostage. @@ -15128,27 +12373,25 @@ The aliens have already invaded your space craft and are now wandering through y Eventually if you find your way out of the ship you set foot on the planet's surface. Fight and defeat the huge robot aliens and rescue your love interest. - media/video/futknight.mp4 - media/mixrbv2/futknight.png + media/video/futknight.mp4 + media/mixrbv2/futknight.png 1986 Gremlin Graphics Software Gremlin Graphics Software - - - + 0 0 0 - + gmonkey.zip G-Monkey (HB) - + MSX 2008 @@ -15162,8 +12405,6 @@ Eventually if you find your way out of the ship you set foot on the planet's sur galaga.zip Galaga (Jpn) - Galaga (Jpn) - Galaga (Jpn) 0 MSX @@ -15177,31 +12418,26 @@ Certain aliens have tractor beams they can use to capture one of your ships. If A summary screen appears when the game is over, giving you both your final score and you final &quot;hit ratio&quot;--the number of missiles fired, enemies destroyed, and the percentage of targets hit. - media/video/galaga.mp4 - media/mixrbv2/galaga.png + media/video/galaga.mp4 + media/mixrbv2/galaga.png - 1984 - 1984 1984 Namco Bug-Byte Software Shoot'em up / Vertical - Shoot'em Up - Action 1-2 0 14 0 - + galaxia.zip Galaxia - Galaxia 0 MSX @@ -15209,30 +12445,26 @@ A summary screen appears when the game is over, giving you both your final score Galaxia is an arcade style shooter. You control a spaceship and need to earn as many points as possible by shooting the various enemies that appear on the screen. Unlike many similar games (such as Demon Attack or Phoenix) your ship can move about the entire screen and is not limited to horizontal only movement. On each level has there is a timer; if time runs out and you haven't finished destroying all of the enemies, the next level will begin, however all of the remaining enemies from the previous level will remain on the screen (so you now have two sets of enemies to destroy at once). There are many different types of enemies to destroy which become faster and more numerous as the levels progress. - media/video/galaxia.mp4 - media/mixrbv2/galaxia.png + media/video/galaxia.mp4 + media/mixrbv2/galaxia.png 1983 - 1985 Steven and Sean Wallis Kuma Computers Shoot'em Up - Shoot'em up / Horizontal 1 0 0 0 - + galaxian.zip Galaxian (Jpn) - Galaxian (Jpn) - Galaxian (Jpn) 0 MSX @@ -15240,89 +12472,62 @@ A summary screen appears when the game is over, giving you both your final score Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated. - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png + media/video/galaxian.mp4 + media/mixrbv2/galaxian.png - 1984 - 1984 1984 Namco Bug-Byte Software Shoot'em Up - Action 1 0 13 0 - + galaxianb.zip Galaxian (Jpn, Alt 2) - Galaxian (Jpn, Alt 2) - Galaxian (Jpn, Alt 2) - - jp - galaxian.zip MSX Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated. - - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - - 1984 - 1984 1984 Namco Bug-Byte Software Shoot'em Up - Action 1 0 13 0 - + galaxiana.zip Galaxian (Jpn, Alt) - Galaxian (Jpn, Alt) - Galaxian (Jpn, Alt) - - jp - galaxian.zip MSX Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated. - - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png - - 1984 - 1984 1984 Namco Bug-Byte Software Shoot'em Up - Action 1 0 @@ -15333,19 +12538,15 @@ A summary screen appears when the game is over, giving you both your final score galforce.zip Gall Force - Defense of Chaos (Jpn) - Gall Force - Defense of Chaos (Jpn) - - jp - 0 MSX Vertical scrolling, top-down, shoot 'em up. You can select between seven characters when to begin the game, depending on the character you will have a different ship, weapons and upgrades. During the game you can at select times switch to one of the other characters. The game plays both in space and flying over planets, where you have to destroy alien ships and installations and collect upgrades. - media/video/galforce.mp4 - media/mixrbv2/galforce.png + media/video/galforce.mp4 + media/mixrbv2/galforce.png 1986 @@ -15354,31 +12555,22 @@ A summary screen appears when the game is over, giving you both your final score Sony Shoot'em Up - Shoot'em up / Vertical 1 0 11 0 - + galforcea.zip Gall Force - Defense of Chaos (Jpn, Alt) - Gall Force - Defense of Chaos (Jpn, Alt) - - jp - galforce.zip MSX Vertical scrolling, top-down, shoot 'em up. You can select between seven characters when to begin the game, depending on the character you will have a different ship, weapons and upgrades. During the game you can at select times switch to one of the other characters. The game plays both in space and flying over planets, where you have to destroy alien ships and installations and collect upgrades. - - media/video/galforce.mp4 - media/mixrbv2/galforce.png - 1986 @@ -15386,7 +12578,6 @@ A summary screen appears when the game is over, giving you both your final score Sony Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -15397,27 +12588,21 @@ A summary screen appears when the game is over, giving you both your final score gambler.zip Gambler Jikochuushinha (Jpn) - Gambler Jikochuushinha (Jpn) - - jp - 0 MSX - media/mixrbv2/gambler.png + media/mixrbv2/gambler.png 1988 Game Arts Game Arts - - - + 0 0 0 @@ -15426,7 +12611,6 @@ A summary screen appears when the game is over, giving you both your final score gameover.zip Game Over (Spanish) - Game Over (Spanish) 0 MSX @@ -15436,8 +12620,8 @@ A summary screen appears when the game is over, giving you both your final score As far as the game in itself, it's frenetic arcade divided in two parts, in which when it stops to arrive at second, you needed a key access that you obtained at the end of first. - media/video/gameover.mp4 - media/mixrbv2/gameover.png + media/video/gameover.mp4 + media/mixrbv2/gameover.png 1987 @@ -15446,19 +12630,18 @@ As far as the game in itself, it's frenetic arcade divided in two parts, in whic Dinamic Software Shoot'em Up - Shoot'em up / Horizontal 1 0 0 0 - + gameover21.zip Game Over II - Part 1 (Euro) - + MSX 1988 @@ -15468,13 +12651,13 @@ As far as the game in itself, it's frenetic arcade divided in two parts, in whic 0 0 - + gameover22.zip Game Over II - Part 2 (Euro) - gameover21 - + gameover21.zip + MSX 1988 @@ -15484,44 +12667,25 @@ As far as the game in itself, it's frenetic arcade divided in two parts, in whic 0 0 - + gameswintered.zip - Games, The - Winter Edition (Euro) Games, The - Winter Edition (Euro) - 0 MSX - - The Games - Winter Edition is the follower of Winter Games. Epyx has chosen a new selection of events. Some events were already available in Winter Games, while others are new in The Games. Together with the Winter Games is The Games a nice collection of Olympic disciplines. As it was common with sports games of that time, there are some disciplines that call on the player to destroy the joystick by jolting it too much. -The game is designed for up to 8 players. The players receive points for successfully ending a discipline. For each gold medal you get 5 points, for each silver medal 3 points and one point for each bronze medal. The player with the most points wins the game. -Epyx has secured a license from the Olympic Commitee of the United States for The Games - Winter Edition and The Games - Summer Edition. -The disciplines are partially divided into several sections in which the player has to do another action with the joystick.(igdb.com) - - - media/video/gameswintered.mp4 - media/mixrbv2/gameswintered.png - - 1988 + 1988 - Epyx - Erbe Software - - - + U.S. Gold - Epyx Inc. + U.S. Gold - Epyx Inc. 0 0 0 - + gangman.zip Gang Man (Euro) - Gang Man (Euro) - Gang Man (Euro) - Gang Man (Euro) - Gang Man (Euro) 0 MSX @@ -15529,8 +12693,8 @@ The disciplines are partially divided into several sections in which the player - media/video/gangman.mp4 - media/mixrbv2/gangman.png + media/video/gangman.mp4 + media/mixrbv2/gangman.png 1984 @@ -15539,7 +12703,6 @@ The disciplines are partially divided into several sections in which the player Toshiba Shooter - Shooter / Vehicle, 3rd person 0 0 @@ -15549,20 +12712,12 @@ The disciplines are partially divided into several sections in which the player gangmanj.zip Gang Man (Jpn) - Gang Man (Jpn) - Gang Man (Jpn) - Gang Man (Jpn) - Gang Man (Jpn) gangman.zip MSX - - media/video/gangman.mp4 - media/mixrbv2/gangman.png - 1984 @@ -15570,7 +12725,6 @@ The disciplines are partially divided into several sections in which the player Toshiba Shooter - Shooter / Vehicle, 3rd person 0 0 @@ -15580,7 +12734,6 @@ The disciplines are partially divided into several sections in which the player gauntlet.zip Gauntlet (Euro) - Gauntlet (Euro) 0 MSX @@ -15595,8 +12748,8 @@ Keys are needed to open the many doors within the levels, and in some situations Treasure is abundant throughout the levels and adds to the player's score. - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png + media/video/gauntlet.mp4 + media/mixrbv2/gauntlet.png 1986 @@ -15605,7 +12758,6 @@ Treasure is abundant throughout the levels and adds to the player's score.U.S. Gold Action - Action / Labyrinth 1-2 0 @@ -15616,7 +12768,6 @@ Treasure is abundant throughout the levels and adds to the player's score.genesis.zip Genesis: dawn of a new day (HB) - Genesis: dawn of a new day (HB) 0 MSX @@ -15626,8 +12777,8 @@ Treasure is abundant throughout the levels and adds to the player's score. - media/video/genesis.mp4 - media/mixrbv2/genesis.png + media/video/genesis.mp4 + media/mixrbv2/genesis.png 2012 @@ -15636,54 +12787,40 @@ Your mission is quite simple: kill as many enemies as possible, while trying to RetroWorks Shoot'em Up - Shoot'em up / Horizontal 1 0 0 0 - + ghost.zip Ghost (Spanish) - Ghost (Spanish) - Ghost (Spanish) - 0 MSX - + + + - media/video/ghost.mp4 - media/mixrbv2/ghost.png + media/video/ghost.mp4 + media/mixrbv2/ghost.png - 1989 + 1984 - Mind Games Espana - Mind Games Espana - Platform - Shooter - Platform / Shooter Scrolling - Shooter / Run and Gun + Action / Labyrinth - 1 0 - 13 + 0 0 ghostbst.zip Ghostbusters (Jpn) - Ghostbusters (Jpn) - Ghostbusters (Jpn) - - jp - eu - 0 MSX @@ -15694,12 +12831,10 @@ Ghostbusters is an action game that features an overhead-view and a side-view. F As the game progresses, the PK energy in the city increases. The Ghostbusters must keep it under critical levels by being constantly successful at busting ghosts. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer. - media/video/ghostbst.mp4 - media/mixrbv2/ghostbst.png + media/video/ghostbst.mp4 + media/mixrbv2/ghostbst.png - 1985 - 1985 1985 Activision @@ -15712,48 +12847,27 @@ As the game progresses, the PK energy in the city increases. The Ghostbusters mu 16 0 - + ghostbs2.zip - Ghostbusters II (Euro) Ghostbusters II (Euro) - Ghostbusters II (Euro) - - us - - 0 MSX - - It's been five years since the Ghostbusters roasted the 30 story marshmallow menacing downtown Manhattan. The Ghostbusters sent a huge bill to the city and the city sent back an even bigger bill for damages. Both declared bankruptcy and the now retired Ghostbusters have since moved on. Unknown to the former Ghostbusters, a river of slime has been amassing underneath the city, feeding on all the negative energy of the denizens of New York. Meanwhile a new occupant of the Museum of Art, a 300 year old painting of Vigo the Carpathian and its immortal soul, has arrived and is waiting to get out, eager to use the approaching slime as its medium of escape. - -The game starts with the Ghostbusters in trial, with escaped ghosts wrecking havoc in the courtroom. A battle ensues and the player must attempt to vaporize the flying ghost in a sidescrolling environment while dodging ectoplasm thrown by the ghost. Victory or defeat in this battle as well as future battles with ghosts, will be summarized by a newspaper editorial at the end of the battle. - -After the courtroom battle, the main game starts in the office of the Ghostbusters. Here the player choose various activities, such as: attempt to gain money by answering distress calls to hunt down ghosts, collect slime from the sewers, test slime (if successfully collected from the sewers), and check the duty rooster. - - - media/video/ghostbs2.mp4 - media/mixrbv2/ghostbs2.png - 1989 - Dynamix - Activision - - Action - - 1 + Activision + Activision 0 0 0 - + gng.zip Ghosts'n Goblins (HB, v1.1) - + MSX 2008 @@ -15763,13 +12877,11 @@ After the courtroom battle, the main game starts in the office of the Ghostbuste 0 0 - + glass.zip Glass (Spanish) - Glass (Spanish) - 0 MSX Glass is a 3D arcade shooter where the player controls a starfighter simulator and has to clear 14 levels of action to achieve Game Lord status. @@ -15780,17 +12892,15 @@ Your planet has been invaded by aliens and they have built three citadels that a - media/video/glass.mp4 - media/mixrbv2/glass.png + media/video/glass.mp4 + media/mixrbv2/glass.png 1985 Channel 8 Software Quicksilva - - - + 0 0 0 @@ -15799,7 +12909,6 @@ Your planet has been invaded by aliens and they have built three citadels that a glider.zip Glider (Jpn) - Glider (Jpn) 0 MSX @@ -15807,49 +12916,35 @@ Your planet has been invaded by aliens and they have built three citadels that a Glider puts the player in control of a paper airplane. The game consists of fifteen rooms and the player's task is to fly the plane through all of them. Each room is one screen in size and are viewed from the side. Controls are simple with only two keys used to move the glider: backward and forward. Since the airplane naturally seeks the floor it is necessary to use the wind coming from floor vents to gain height. Obstacles that have to be avoided include tables, candles and electrical outlets. Good items to touch are clocks which give points and sheets of paper which give extra gliders. If touching any obstacles the glider is lost. The number of gliders available is by default four but can be set from one to six. - media/video/glider.mp4 - media/mixrbv2/glider.png + media/video/glider.mp4 + media/mixrbv2/glider.png - 1985 1989 Soft Dorothy Software Soft Dorothy Software - - - + 0 0 0 - + glidera.zip Glider (Jpn, Alt) - Glider (Jpn, Alt) - - jp - glider.zip MSX Glider puts the player in control of a paper airplane. The game consists of fifteen rooms and the player's task is to fly the plane through all of them. Each room is one screen in size and are viewed from the side. Controls are simple with only two keys used to move the glider: backward and forward. Since the airplane naturally seeks the floor it is necessary to use the wind coming from floor vents to gain height. Obstacles that have to be avoided include tables, candles and electrical outlets. Good items to touch are clocks which give points and sheets of paper which give extra gliders. If touching any obstacles the glider is lost. The number of gliders available is by default four but can be set from one to six. - - media/video/glider.mp4 - media/mixrbv2/glider.png - - 1985 1989 Soft Dorothy Software Soft Dorothy Software - - - + 0 0 0 @@ -15858,12 +12953,7 @@ Your planet has been invaded by aliens and they have built three citadels that a godzilla.zip Godzilla (Jpn) - Godzilla (Jpn) - Godzilla (Jpn) - - jp - 0 MSX @@ -15874,8 +12964,8 @@ Megalon will dig holes in the ground and come up to the surface to get Godzilla. The 2-Player mode is the same as the one player mode except that two players can alternate between each life, each with their own lives and score meters. (godzilla.wikia.com) - media/video/godzilla.mp4 - media/mixrbv2/godzilla.png + media/video/godzilla.mp4 + media/mixrbv2/godzilla.png 1985 @@ -15884,41 +12974,35 @@ The 2-Player mode is the same as the one player mode except that two players can Toho Company Action / Labyrinth - Puzzle-Game - Action 1 0 0 0 - + godzillaa.zip Godzilla (Jpn, Hacked?) - Godzilla (Jpn, Hacked?) - Godzilla (Jpn, Hacked?) - - jp - godzilla.zip MSX - + Once the player gets past the title screen, the game will begin. The movement of Godzilla is in three dimensions, and Godzilla's only weapon is his atomic breath, which can be aimed. Godzilla has four lives, which are depleted by either the enemies touching Godzilla, hitting Godzilla with their attacks, or Godzilla falling into a hole. + +Megalon will dig holes in the ground and come up to the surface to get Godzilla. After defeating Megalon, Kumongas will come up from the holes and fire at Godzilla with one of two weapons; a string shot or a color-changing projectile. After defeating several Kumongas, King Ghidorah appears and Godzilla has to defend Minilla. King Ghidorah shoots his gravity beams near himself, and if Minilla touches King Ghidorah, Godzilla loses a life. After defeating Ghidorah, the game restarts. + +The 2-Player mode is the same as the one player mode except that two players can alternate between each life, each with their own lives and score meters. (godzilla.wikia.com) - - media/video/godzilla.mp4 - media/mixrbv2/godzilla.png - - 1984 + 1985 - Bandai Namco - Bandai Namco + Compile + Toho Company - + Action / Labyrinth + 1 0 0 0 @@ -15927,12 +13011,7 @@ The 2-Player mode is the same as the one player mode except that two players can godzikun.zip Godzilla-kun (Jpn) - Godzilla-kun (Jpn) - Godzilla-kun (Jpn) - - jp - 0 MSX @@ -15943,8 +13022,8 @@ Megalon will dig holes in the ground and come up to the surface to get Godzilla. The 2-Player mode is the same as the one player mode except that two players can alternate between each life, each with their own lives and score meters. (godzilla.wikia.com) - media/video/godzikun.mp4 - media/mixrbv2/godzikun.png + media/video/godzikun.mp4 + media/mixrbv2/godzikun.png 1985 @@ -15953,24 +13032,17 @@ The 2-Player mode is the same as the one player mode except that two players can Toho Company Action / Labyrinth - Puzzle-Game - Action 1 0 0 0 - + godzikuna.zip Godzilla-kun (Jpn, Alt) - Godzilla-kun (Jpn, Alt) - Godzilla-kun (Jpn, Alt) - - jp - godzikun.zip MSX @@ -15980,10 +13052,6 @@ Megalon will dig holes in the ground and come up to the surface to get Godzilla. The 2-Player mode is the same as the one player mode except that two players can alternate between each life, each with their own lives and score meters. (godzilla.wikia.com) - - media/video/godzikun.mp4 - media/mixrbv2/godzikun.png - 1985 @@ -15991,8 +13059,6 @@ The 2-Player mode is the same as the one player mode except that two players can Toho Company Action / Labyrinth - Puzzle-Game - Action 1 0 @@ -16003,27 +13069,21 @@ The 2-Player mode is the same as the one player mode except that two players can gokiburi.zip Gokiburi Daisakusen. Bug Bomb (Jpn) - Gokiburi Daisakusen. Bug Bomb (Jpn) - - jp - 0 MSX - media/video/gokiburi.mp4 - media/mixrbv2/gokiburi.png + media/video/gokiburi.mp4 + media/mixrbv2/gokiburi.png 1983 Magic Software - - - + 0 0 0 @@ -16032,27 +13092,21 @@ The 2-Player mode is the same as the one player mode except that two players can golfgame.zip Golf Game (Jpn) - Golf Game (Jpn) - - jp - 0 MSX - media/video/golfgame.mp4 - media/mixrbv2/golfgame.png + media/video/golfgame.mp4 + media/mixrbv2/golfgame.png 1983 ASCII Corporation - - - + 0 0 0 @@ -16061,12 +13115,7 @@ The 2-Player mode is the same as the one player mode except that two players can golvell.zip Golvellius (Jpn) - Golvellius (Jpn) - Golvellius (Jpn) - - jp - 0 MSX @@ -16074,8 +13123,8 @@ The 2-Player mode is the same as the one player mode except that two players can The scenario is the same in all the three different versions of Golvellius. The ending promised a sequel, which was never developed/released. - media/video/golvell.mp4 - media/mixrbv2/golvell.png + media/video/golvell.mp4 + media/mixrbv2/golvell.png 1987 @@ -16083,19 +13132,18 @@ The scenario is the same in all the three different versions of Golvellius. The Compile Action - Action / Adventure 1 0 12 0 - + gommydx.zip Gommy - Medieval Dedender (Deluxe Version) (HB) - + MSX 2013 @@ -16105,45 +13153,34 @@ The scenario is the same in all the three different versions of Golvellius. The 0 0 - + gommyen.zip - Gommy - Medieval Defender (English) (HB) Gommy - Medieval Defender (English) (HB) gommydx.zip MSX - - - - - media/video/gommydx.mp4 - media/mixrbv2/gommydx.png - - + 2013 - Nenefranz - MSXdev - - - + Retroworks + Retroworks 0 0 0 - + gommyes.zip Gommy - Medieval Defender (Spanish) (HB) - gommydx - + gommydx.zip + MSX 2013 - Retroworks/Dimension Z/Nenefranz - Retroworks/Dimension Z/Nenefranz + Retroworks + Retroworks 0 0 0 @@ -16152,56 +13189,40 @@ The scenario is the same in all the three different versions of Golvellius. The gomokuna.zip Gomoku Narabe (Jpn) - Gomoku Narabe (Jpn) - - jp - 0 MSX - media/video/gomokuna.mp4 - media/mixrbv2/gomokuna.png + media/video/gomokuna.mp4 + media/mixrbv2/gomokuna.png 1984 Toshiba EMI - - - + 0 0 0 - + gomokunaa.zip Gomoku Narabe (Jpn, Alt) - Gomoku Narabe (Jpn, Alt) - - jp - gomokuna.zip MSX - - media/video/gomokuna.mp4 - media/mixrbv2/gomokuna.png - 1984 Toshiba EMI - - - + 0 0 0 @@ -16210,7 +13231,6 @@ The scenario is the same in all the three different versions of Golvellius. The gonzzalezz.zip Gonzzalezz (Spanish) - Gonzzalezz (Spanish) 0 MSX @@ -16224,8 +13244,8 @@ The scenario is the same in all the three different versions of Golvellius. The ? In the second load, Gonzalez must find his hammock while avoiding the dangers of a stereotypical Mexican landscape (Indian tribes, wild animals, etc). Weapons and ammunition are scattered in one large level divided in sections. He can collect or drop these by crouching with the A key and can use them with the SPACE bar. - media/video/gonzzalezz.mp4 - media/mixrbv2/gonzzalezz.png + media/video/gonzzalezz.mp4 + media/mixrbv2/gonzzalezz.png 1989 @@ -16234,28 +13254,24 @@ The scenario is the same in all the three different versions of Golvellius. The Opera Soft Platform - Platform / Run Jump - Action 1-8 0 0 0 - + goody.zip Goody (Spanish) - Goody (Spanish) - 0 MSX In Goody you are a thief with a mission to break into a Spanish bank. In order to accomplish that you need the appropriate tools, such as a torch and pincers. On the way toward the bank you must avoid policemen, gorillas, kung-fu experts, women sweeping the street, paper airplanes, and other hazards. The game is a platformer with light puzzle-solving which requires usage of the correct object in the correct place, similar to Jet Set Willy. - media/video/goody.mp4 - media/mixrbv2/goody.png + media/video/goody.mp4 + media/mixrbv2/goody.png 1988 @@ -16263,8 +13279,6 @@ The scenario is the same in all the three different versions of Golvellius. The Opera Soft Opera Soft - Platform - Platform / Run Jump Strategy 1-2 @@ -16276,8 +13290,6 @@ The scenario is the same in all the three different versions of Golvellius. The goonies.zip Goonies, The (Jpn) - Goonies, The (Jpn) - Goonies, The (Jpn) 0 MSX @@ -16285,8 +13297,8 @@ The scenario is the same in all the three different versions of Golvellius. The While this MSX version of The Goonies borrows the basic concept from the Famicom (NES) version, it features completely different levels and enemies. Rather than play Mikey and save the remaining Goonies, you play as Sloth who must rescue all the Goonies, meaning you need to rescue seven Goonies per stage instead of just one so the stages are significantly longer and more complicated. To open doors you need to use keys instead of bombs, and you can only carry one key at a time. There's also an experience meter that increases every time you kill an enemy. - media/video/goonies.mp4 - media/mixrbv2/goonies.png + media/video/goonies.mp4 + media/mixrbv2/goonies.png 1986 @@ -16295,32 +13307,22 @@ The scenario is the same in all the three different versions of Golvellius. The Konami Action - Action / Adventure 1 0 17 0 - + gooniesb.zip Goonies, The (Jpn, Alt 2) - Goonies, The (Jpn, Alt 2) - Goonies, The (Jpn, Alt 2) - - jp - goonies.zip MSX While this MSX version of The Goonies borrows the basic concept from the Famicom (NES) version, it features completely different levels and enemies. Rather than play Mikey and save the remaining Goonies, you play as Sloth who must rescue all the Goonies, meaning you need to rescue seven Goonies per stage instead of just one so the stages are significantly longer and more complicated. To open doors you need to use keys instead of bombs, and you can only carry one key at a time. There's also an experience meter that increases every time you kill an enemy. - - media/video/goonies.mp4 - media/mixrbv2/goonies.png - 1986 @@ -16328,32 +13330,22 @@ The scenario is the same in all the three different versions of Golvellius. The Konami Action - Action / Adventure 1 0 17 0 - + gooniesa.zip Goonies, The (Jpn, Alt) - Goonies, The (Jpn, Alt) - Goonies, The (Jpn, Alt) - - jp - goonies.zip MSX While this MSX version of The Goonies borrows the basic concept from the Famicom (NES) version, it features completely different levels and enemies. Rather than play Mikey and save the remaining Goonies, you play as Sloth who must rescue all the Goonies, meaning you need to rescue seven Goonies per stage instead of just one so the stages are significantly longer and more complicated. To open doors you need to use keys instead of bombs, and you can only carry one key at a time. There's also an experience meter that increases every time you kill an enemy. - - media/video/goonies.mp4 - media/mixrbv2/goonies.png - 1986 @@ -16361,7 +13353,6 @@ The scenario is the same in all the three different versions of Golvellius. The Konami Action - Action / Adventure 1 0 @@ -16372,7 +13363,6 @@ The scenario is the same in all the three different versions of Golvellius. The ggeftsdp.zip Gorgeous Gemma in Escape from the Space Disposal Planet (HB) - Gorgeous Gemma in Escape from the Space Disposal Planet (HB) 0 MSX @@ -16380,8 +13370,8 @@ The scenario is the same in all the three different versions of Golvellius. The Help Gorgeous Gemma to clean the planet Illud from radioactive waste. - media/video/ggeftsdp.mp4 - media/mixrbv2/ggeftsdp.png + media/video/ggeftsdp.mp4 + media/mixrbv2/ggeftsdp.png 2014 @@ -16400,19 +13390,15 @@ The scenario is the same in all the three different versions of Golvellius. The gpworld.zip GP World (Jpn) - GP World (Jpn) - - jp - 0 MSX World Grand Prix has a simple premise: the player must race against the clock and computer-controlled Formula 1 opponents in a series of races. Along the way, the player will earn points to upgrade various aspects of his machine, including acceleration, top speed and handling. The game also includes a track editor, which allows players to create their own courses. - media/video/gpworld.mp4 - media/mixrbv2/gpworld.png + media/video/gpworld.mp4 + media/mixrbv2/gpworld.png 1985 @@ -16427,12 +13413,12 @@ The scenario is the same in all the three different versions of Golvellius. The 13 0 - + gravitica.zip Gravitica (HB) - + MSX 2018 @@ -16446,13 +13432,7 @@ The scenario is the same in all the three different versions of Golvellius. The gberet.zip Green Beret (Euro) - Green Beret (Euro) - Green Beret (Euro) - - eu - jp - 0 MSX @@ -16461,8 +13441,8 @@ The scenario is the same in all the three different versions of Golvellius. The There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters. - media/video/gberet.mp4 - media/mixrbv2/gberet.png + media/video/gberet.mp4 + media/mixrbv2/gberet.png 1986 @@ -16477,17 +13457,11 @@ There are four distinct sections of gameplay, taking in a Missile Base, a Harbou 2 0 - + gbereta.zip Green Beret (Euro, Alt) - Green Beret (Euro, Alt) - Green Beret (Euro, Alt) - - eu - jp - gberet.zip MSX @@ -16495,10 +13469,6 @@ There are four distinct sections of gameplay, taking in a Missile Base, a Harbou There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters. - - media/video/gberet.mp4 - media/mixrbv2/gberet.png - 1986 @@ -16512,12 +13482,10 @@ There are four distinct sections of gameplay, taking in a Missile Base, a Harbou 2 0 - + gberetk.zip Green Beret (Kor) - Green Beret (Kor) - Green Beret (Kor) gberet.zip MSX @@ -16526,10 +13494,6 @@ There are four distinct sections of gameplay, taking in a Missile Base, a Harbou There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters. - - media/video/gberet.mp4 - media/mixrbv2/gberet.png - 1986 @@ -16543,13 +13507,11 @@ There are four distinct sections of gameplay, taking in a Missile Base, a Harbou 2 0 - + gremlins2.zip Gremlins 2 - La Nueva Generacion (Spanish) - Gremlins 2 - La Nueva Generacion (Spanish) - 0 MSX As Billy, you set off to rescue Gizmo the Gremlin from Clamp Tower skyscraper, where Dr. Catheter plans to viciously experiment with him. Unfortunately, Catheter gets word of your plans, and mixes up a whole new batch of vicious gremlins. As a result, your mission is now one of destruction and avoidance. @@ -16557,8 +13519,8 @@ There are four distinct sections of gameplay, taking in a Missile Base, a Harbou Elite's implementation of this is a five-level side-view action game, in which you run around avoiding or shooting the gremlins. Each level has a secret object which must be collected. Bonus items such as extra lives and time can be collected, as can improved weapons, and credits to spend on a new weapon after each level. - media/video/gremlins2.mp4 - media/mixrbv2/gremlins2.png + media/video/gremlins2.mp4 + media/mixrbv2/gremlins2.png 1990 @@ -16566,7 +13528,6 @@ Elite's implementation of this is a five-level side-view action game, in which y Topo Soft Topo Soft - Shoot'em Up Shoot'em up / Horizontal 0 @@ -16577,7 +13538,6 @@ Elite's implementation of this is a five-level side-view action game, in which y gridtrap.zip Grid Trap (Euro) - Grid Trap (Euro) 0 MSX @@ -16587,8 +13547,8 @@ Elite's implementation of this is a five-level side-view action game, in which y Rows of squares can be moved to make paths if there are no more squares to move on but skulls and flags cannot be moved off screen. If you move off the edge of the screen then you appear on the other side. - media/video/gridtrap.mp4 - media/mixrbv2/gridtrap.png + media/video/gridtrap.mp4 + media/mixrbv2/gridtrap.png 1985 @@ -16607,7 +13567,6 @@ Rows of squares can be moved to make paths if there are no more squares to move gridwars.zip Grid Wars (HB) - Grid Wars (HB) 0 MSX @@ -16615,8 +13574,8 @@ Rows of squares can be moved to make paths if there are no more squares to move In a galaxy far, far away, scientists discovered a new planet called Zilok-eti. The planet was unusual, for it was covered with strong grid-like energy fields. As your ship touched down on the planet surface, you discovered also different kinds of energon cubes, that could help you to escape from the forces of the grid. Unfortunately cybernetic war machines guard the energy cubes, and will try to to blast you into smithereens. And so the grid wars begin! - media/video/gridwars.mp4 - media/mixrbv2/gridwars.png + media/video/gridwars.mp4 + media/mixrbv2/gridwars.png 2006 @@ -16625,7 +13584,6 @@ Rows of squares can be moved to make paths if there are no more squares to move MSXdev Shooter - Shooter / Horizontal 1 0 @@ -16636,7 +13594,6 @@ Rows of squares can be moved to make paths if there are no more squares to move griel.zip Griel's Quest for the Sangraal (HB) - Griel's Quest for the Sangraal (HB) 0 MSX @@ -16652,8 +13609,8 @@ Only one magical object may be carried at any one time, and it cannot be dropped This adaptation was made for the MSXdev '05 coding contest. - media/video/griel.mp4 - media/mixrbv2/griel.png + media/video/griel.mp4 + media/mixrbv2/griel.png 2005 @@ -16668,11 +13625,10 @@ This adaptation was made for the MSXdev '05 coding contest. 0 0 - + grielex.zip Griel's Quest for the Sangraal (HB, Extended Version) - Griel's Quest for the Sangraal (HB, Extended Version) griel.zip MSX @@ -16687,10 +13643,6 @@ Only one magical object may be carried at any one time, and it cannot be dropped This adaptation was made for the MSXdev '05 coding contest. - - media/video/griel.mp4 - media/mixrbv2/griel.png - 2005 @@ -16708,7 +13660,6 @@ This adaptation was made for the MSXdev '05 coding contest. guardic.zip Guardic (Jpn) - Guardic (Jpn) 0 MSX @@ -16716,54 +13667,39 @@ This adaptation was made for the MSXdev '05 coding contest. Guardic is a top-down 2d shooter based on the classic premise of pitting a single starfighter against a horde of enemies with the fate of the galaxy at hand. A particularly interesting touch in Guardic is that instead of fighting through a scrolling field filled with enemies, the game places your ship in &quot;rooms&quot; with a fixed amount of opponents that take up the most part of the screen. After defeating every enemy on screen you advance to the next room and so on... Power ups are not activated until you reach the next room (with some exceptions) and even then you have to choose which ones to activate before you enter the fight, which gives the game an additional strategic touch. - media/video/guardic.mp4 - media/mixrbv2/guardic.png + media/video/guardic.mp4 + media/mixrbv2/guardic.png - 1986 1986 Compile Compile Shoot'em Up - Shoot'em up / Vertical - Action 1 0 14 0 - + guardica.zip Guardic (Jpn, Alt) - Guardic (Jpn, Alt) - - jp - wor - guardic.zip MSX Guardic is a top-down 2d shooter based on the classic premise of pitting a single starfighter against a horde of enemies with the fate of the galaxy at hand. A particularly interesting touch in Guardic is that instead of fighting through a scrolling field filled with enemies, the game places your ship in &quot;rooms&quot; with a fixed amount of opponents that take up the most part of the screen. After defeating every enemy on screen you advance to the next room and so on... Power ups are not activated until you reach the next room (with some exceptions) and even then you have to choose which ones to activate before you enter the fight, which gives the game an additional strategic touch. - - media/video/guardic.mp4 - media/mixrbv2/guardic.png - - 1986 1986 Compile Compile Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -16774,7 +13710,6 @@ This adaptation was made for the MSXdev '05 coding contest. gulkave.zip Gulkave (Jpn) - Gulkave (Jpn) 0 MSX @@ -16784,35 +13719,27 @@ This adaptation was made for the MSXdev '05 coding contest. The game was released for both the MSX and Sega's SG-1000 console, the latter version having two levels less. - media/video/gulkave.mp4 - media/mixrbv2/gulkave.png + media/video/gulkave.mp4 + media/mixrbv2/gulkave.png - 1986 - 1986 1986 Compile Pony Canyon Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 17 0 - + gulkavea.zip Gulkave (Jpn, Alt) - Gulkave (Jpn, Alt) - - jp - gulkave.zip MSX @@ -16820,36 +13747,24 @@ The game was released for both the MSX and Sega's SG-1000 console, the latter ve The game was released for both the MSX and Sega's SG-1000 console, the latter version having two levels less. - - media/video/gulkave.mp4 - media/mixrbv2/gulkave.png - - 1986 - 1986 1986 Compile Pony Canyon Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 17 0 - + gulkavek.zip Gulkave (Kor) - Gulkave (Kor) - - jp - gulkave.zip MSX @@ -16857,36 +13772,24 @@ The game was released for both the MSX and Sega's SG-1000 console, the latter ve The game was released for both the MSX and Sega's SG-1000 console, the latter version having two levels less. - - media/video/gulkave.mp4 - media/mixrbv2/gulkave.png - - 1986 - 1986 1986 Compile Pony Canyon Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 17 0 - + gunfrght.zip Gun Fright (Jpn) - Gun Fright (Jpn) - - jp - 0 MSX @@ -16895,25 +13798,22 @@ The game was released for both the MSX and Sega's SG-1000 console, the latter ve The main game then takes place in an isometric scrolling play-field that is similar to previous Ultimate Filmation titles. The objective is to collect a bounty by finding and eliminating wanted criminals that are harassing the town. Innocent bystanders will point to the direction of the criminal, shooting them will result in a fine reducing your score. A horse can be obtained to speed up the chase. Once the wanted criminal is encountered, the game again switches to a first person cross hair view, where the first to draw will be the winner. Taking out the criminal will give you a reward that helps you with future expenditures as the cost of ammo and horses changes as the game goes along. Your final tally will become your score at the game's end. - media/video/gunfrght.mp4 - media/mixrbv2/gunfrght.png + media/video/gunfrght.mp4 + media/mixrbv2/gunfrght.png 1986 Nippon Dexter - - - + 0 0 0 - + gunfrghta.zip Gun Fright (Jpn, Hacked?) - Gun Fright (Jpn, Hacked?) gunfrght.zip MSX @@ -16922,27 +13822,19 @@ The main game then takes place in an isometric scrolling play-field that is simi The main game then takes place in an isometric scrolling play-field that is similar to previous Ultimate Filmation titles. The objective is to collect a bounty by finding and eliminating wanted criminals that are harassing the town. Innocent bystanders will point to the direction of the criminal, shooting them will result in a fine reducing your score. A horse can be obtained to speed up the chase. Once the wanted criminal is encountered, the game again switches to a first person cross hair view, where the first to draw will be the winner. Taking out the criminal will give you a reward that helps you with future expenditures as the cost of ammo and horses changes as the game goes along. Your final tally will become your score at the game's end. - - media/video/gunfrght.mp4 - media/mixrbv2/gunfrght.png - 1986 Nippon Dexter - - - + 0 0 0 - + gunsmoke.zip Gun.Smoke (Kor) - Gun.Smoke (Kor) - Gun.Smoke (Kor) 0 MSX @@ -16954,8 +13846,8 @@ Although it largely takes place on foot, the gameplay resembles Commando, with i On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this. - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png + media/video/gunsmoke.mp4 + media/mixrbv2/gunsmoke.png 1985 @@ -16964,27 +13856,24 @@ On the NES you can tap the A button to fire up and right, the B button to fire u Erbe Software Shoot'em Up - Shoot'em up / Vertical 1 0 0 0 - + gurulogic.zip Guru Logic (HB, v2) - Guru Logic (HB, v2) - 0 MSX When Guru Logic Champ was released for the Gameboy Advance, it soon became apparent that the game was simple enough in concept to be ported to much simpler systems. One Spanish programmer took it upon himself to port the title to the humble MSX1, and released it as part of the MSXdev'03 contest. However, he never asked the then-defunct Compile for permission. The game uses the exact same rules and even the same puzzles as the GBA original, as well as the original sprites. The graphics make good use of the limited power of the MSX, with many colours, and even renders the player character using multicolour sprites. Due to the limitations in the number of sprites that may be displayed, only one duck is responsible for shooting the blocks that fill in the picture that is to be completed for each level (the GBA original uses two ducks). - media/video/gurulogic.mp4 - media/mixrbv2/gurulogic.png + media/video/gurulogic.mp4 + media/mixrbv2/gurulogic.png 2003 @@ -16999,20 +13888,18 @@ On the NES you can tap the A button to fire up and right, the B button to fire u 0 0 - + guttblst.zip Guttblaster (Euro) - Guttblaster (Euro) - 0 MSX - media/video/guttblst.mp4 - media/mixrbv2/guttblst.png + media/video/guttblst.mp4 + media/mixrbv2/guttblst.png 1988 @@ -17020,7 +13907,6 @@ On the NES you can tap the A button to fire up and right, the B button to fire u Eurosoft Premium III Software Distribution - Shoot'em Up Shoot'em up / Vertical 1 @@ -17032,19 +13918,15 @@ On the NES you can tap the A button to fire up and right, the B button to fire u gyroadv.zip Gyro Adventure (Jpn) - Gyro Adventure (Jpn) - - jp - 0 MSX - media/video/gyroadv.mp4 - media/mixrbv2/gyroadv.png + media/video/gyroadv.mp4 + media/mixrbv2/gyroadv.png 1984 @@ -17053,7 +13935,6 @@ On the NES you can tap the A button to fire up and right, the B button to fire u Colpax Shoot'em Up - Shoot'em up / Horizontal 1 0 @@ -17064,7 +13945,6 @@ On the NES you can tap the A button to fire up and right, the B button to fire u gyrodine.zip Gyrodine (Jpn) - Gyrodine (Jpn) 0 MSX @@ -17072,20 +13952,16 @@ On the NES you can tap the A button to fire up and right, the B button to fire u Gyrodine is a basic vertical scrolling shooter. You pilot a helicopter and have to shoot as many enemies as you can. You will fight against enemy helicopters, bunkers, tanks and fighter jets above different terrains like water, desserts and military camps. There is no background story and there are no levels. - media/video/gyrodine.mp4 - media/mixrbv2/gyrodine.png + media/video/gyrodine.mp4 + media/mixrbv2/gyrodine.png - 1986 - 1986 1986 Crux Taito Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -17096,28 +13972,19 @@ On the NES you can tap the A button to fire up and right, the B button to fire u gyrodinek.zip Gyrodine (Kor) - Gyrodine (Kor) gyrodine.zip MSX Gyrodine is a basic vertical scrolling shooter. You pilot a helicopter and have to shoot as many enemies as you can. You will fight against enemy helicopters, bunkers, tanks and fighter jets above different terrains like water, desserts and military camps. There is no background story and there are no levels. - - media/video/gyrodine.mp4 - media/mixrbv2/gyrodine.png - - 1986 - 1986 1986 Crux Taito Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -17128,7 +13995,6 @@ On the NES you can tap the A button to fire up and right, the B button to fire u gyruss.zip Gyruss - Gyruss 0 MSX @@ -17138,8 +14004,8 @@ On the NES you can tap the A button to fire up and right, the B button to fire u On your MSX in a cartridge with original SN76489 sound chip, for a game with 6 sound channels. Enhanced version of the Original Coleco game. - media/video/gyruss.mp4 - media/mixrbv2/gyruss.png + media/video/gyruss.mp4 + media/mixrbv2/gyruss.png 2017 @@ -17158,8 +14024,6 @@ On your MSX in a cartridge with original SN76489 sound chip, for a game with 6 s hero.zip H.E.R.O. (Jpn) - H.E.R.O. (Jpn) - H.E.R.O. (Jpn) 0 MSX @@ -17167,37 +14031,33 @@ On your MSX in a cartridge with original SN76489 sound chip, for a game with 6 s There is trouble in the mines! Volcanic activity has trapped numerous miners, and it is your job to save them. As Roderick Hero, you need to make your way through the dangerous mineshaft avoiding the dangerous creatures and lava, and find out where the miners are located before you run out of energy. To help on your mission, Roderick Hero has several useful types of equipment. A prop pack will allow you to hover and fly around the mineshaft and (hopefully) avoid the many dangers within. Your helmet features a short range microlaser beam which can be used to destroy the bats, spiders, snakes, and other creatures you'll encounter in the mines. From time to time, your path through the mine may be blocked by stone or lava walls. You begin each mission with six sticks of dynamite which can be used to destroy these obstacles (be careful you don't blow yourself up, though!). If you run out of dynamite, your laser beam can also be used to destroy the walls, though this will take longer and use up more energy. As the levels progress, the mine shaft will become longer and more maze-like, creatures will more frequently block the path, and lava walls and pools will appear which are dangerous to the touch. - media/video/hero.mp4 - media/mixrbv2/hero.png + media/video/hero.mp4 + media/mixrbv2/hero.png - 1984 - 1984 1984 Activision Activision Action / Adventure - Action 1 0 15 0 - + habilit.zip Habilit (Spanish) - Habilit (Spanish) 0 MSX - media/video/habilit.mp4 - media/mixrbv2/habilit.png + media/video/habilit.mp4 + media/mixrbv2/habilit.png 1988 @@ -17212,13 +14072,11 @@ On your MSX in a cartridge with original SN76489 sound chip, for a game with 6 s 0 0 - + hammboy.zip Hammer Boy (Spanish) - Hammer Boy (Spanish) - 0 MSX Hammer Boy is an arcade game that plays like a cross between Kaboom! and Whac-A-Mole. @@ -17226,8 +14084,8 @@ On your MSX in a cartridge with original SN76489 sound chip, for a game with 6 s Armed with a big hammer, your job is to prevent the American Indians from reaching the tower behind your fort by hitting them on the head and putting out the fires that are thrown from the side. That's really it to the game -- new levels bring different backgrounds (battleship, castle and space base) with corresponding enemies (pirates, knights and aliens), but essentially the same gameplay. - media/video/hammboy.mp4 - media/mixrbv2/hammboy.png + media/video/hammboy.mp4 + media/mixrbv2/hammboy.png 1991 @@ -17246,110 +14104,81 @@ Armed with a big hammer, your job is to prevent the American Indians from reachi hangon.zip Hang-On (Jpn) - Hang-On (Jpn) - - jp - 0 MSX Hang-On is an arcade racing game, also bundled with the Master System and reminiscent of Pole Position, but with bikes. The player races against time, battling an unlimited amount of opponents on a highway. While the clock ticks down, he should try to maneuver past his opponents and to steer clear of obstacles on the side of the road. Beating the clock extends the time and draws a new backdrop to race in. - media/video/hangon.mp4 - media/mixrbv2/hangon.png + media/video/hangon.mp4 + media/mixrbv2/hangon.png - 1986 - 1986 1986 SEGA Pony Canyon Race, Driving / Motorcycle - Race, Driving 1 0 10 0 - + hangonb.zip Hang-On (Jpn, Alt 2) - Hang-On (Jpn, Alt 2) - - jp - hangon.zip MSX Hang-On is an arcade racing game, also bundled with the Master System and reminiscent of Pole Position, but with bikes. The player races against time, battling an unlimited amount of opponents on a highway. While the clock ticks down, he should try to maneuver past his opponents and to steer clear of obstacles on the side of the road. Beating the clock extends the time and draws a new backdrop to race in. - - media/video/hangon.mp4 - media/mixrbv2/hangon.png - - 1986 - 1986 1986 SEGA Pony Canyon Race, Driving / Motorcycle - Race, Driving 1 0 10 0 - + hangona.zip Hang-On (Jpn, Alt) - Hang-On (Jpn, Alt) - - jp - hangon.zip MSX Hang-On is an arcade racing game, also bundled with the Master System and reminiscent of Pole Position, but with bikes. The player races against time, battling an unlimited amount of opponents on a highway. While the clock ticks down, he should try to maneuver past his opponents and to steer clear of obstacles on the side of the road. Beating the clock extends the time and draws a new backdrop to race in. - - media/video/hangon.mp4 - media/mixrbv2/hangon.png - - 1986 - 1986 1986 SEGA Pony Canyon Race, Driving / Motorcycle - Race, Driving 1 0 10 0 - + hansadv.zip Hans' Adventure (HB) - + MSX 2010 @@ -17363,17 +14192,13 @@ Armed with a big hammer, your job is to prevent the American Indians from reachi happyfret.zip Happy Fret (Jpn) - Happy Fret (Jpn) - - jp - 0 MSX - media/video/happyfret.mp4 - media/mixrbv2/happyfret.png + media/video/happyfret.mp4 + media/mixrbv2/happyfret.png 1985 @@ -17382,7 +14207,6 @@ Armed with a big hammer, your job is to prevent the American Indians from reachi Philips Platform - Platform / Run Jump 1 0 @@ -17393,38 +14217,30 @@ Armed with a big hammer, your job is to prevent the American Indians from reachi harapeko.zip Harapeko Pakkun (Jpn) - Harapeko Pakkun (Jpn) - - jp - 0 MSX - media/video/harapeko.mp4 - media/mixrbv2/harapeko.png + media/video/harapeko.mp4 + media/mixrbv2/harapeko.png 1984 ASCII Corporation - - - + 0 0 0 - + hardboil.zip Hard Boiled (Euro) - Hard Boiled (Euro) - 0 MSX Hard Boiled is a mix of futuristic hovercar action with a traditional, albeit 3D, shoot em up genre. It looks somewhat similar in concept to New York Race based on The Fifth Element movie. The car is always on the move, and while you can speed up or slow down - you can't stop it and also you can't go back, only maneuver across the screen - just like in a typical shmup title. Your vehicle is armed with some basic projectile type guns and you could pick up other types of weapons floating around the levels. @@ -17433,8 +14249,8 @@ The game story is based on the same name comic book by Frank Miller and Geof Dar - media/video/hardboil.mp4 - media/mixrbv2/hardboil.png + media/video/hardboil.mp4 + media/mixrbv2/hardboil.png 1987 @@ -17442,9 +14258,6 @@ The game story is based on the same name comic book by Frank Miller and Geof Dar Methodic Solutions Methodic Solutions - Action - Platform - Action / Adventure Platform / Shooter Scrolling 1 @@ -17456,18 +14269,14 @@ The game story is based on the same name comic book by Frank Miller and Geof Dar hfox.zip Harry Fox MSX Special (Jpn) - Harry Fox MSX Special (Jpn) - - jp - 0 MSX - media/mixrbv2/hfox.png + media/mixrbv2/hfox.png 1986 @@ -17476,27 +14285,24 @@ The game story is based on the same name comic book by Frank Miller and Geof Dar Microcabin Adventure - Adventure / Graphics 1 0 0 0 - + showjumph.zip Harvey Smith's Showjumper (Euro, Hacked Protection) - Harvey Smith's Showjumper (Euro, Hacked Protection) - 0 MSX - media/video/showjumph.mp4 - media/mixrbv2/showjumph.png + media/video/showjumph.mp4 + media/mixrbv2/showjumph.png 1985 @@ -17504,7 +14310,6 @@ The game story is based on the same name comic book by Frank Miller and Geof Dar Software Projects Software Projects - Sports with Animals Horses race 1 @@ -17512,13 +14317,11 @@ The game story is based on the same name comic book by Frank Miller and Geof Dar 0 0 - + hhouse.zip Haunted House (Euro) - Haunted House (Euro) - 0 MSX Hidden throughout a haunted mansion are three pieces of a magical urn, and your goal is to enter the mansion and retrieve all three before you lose your nine lives! The game is played from an overhead point of view where you see only your eyeballs as you explore the four floors of the maze-like mansion. To make your mission even more difficult, there are various creatures wandering throughout. Tarantulas, giant vampire bats, and one fast moving ghost will all cause you to lose a life if encountered too closely. As a defense against the creatures, a magical scepter can be found in the mansion which will make you immune to its inhabitants. @@ -17528,8 +14331,8 @@ The mansion contains many doors, some of which may be locked; to explore all the You are only allowed to carry one object at a time so you will need to create a strategy for exploring the mansion; to unlock a door or move a piece of the urn, you will need to put down the scepter. You win the game when all three pieces of the urn are assembled and you make it out of the mansion. The game keeps track of how many matches you have used on your mission, and the fewer matches the better the score. - media/video/hhouse.mp4 - media/mixrbv2/hhouse.png + media/video/hhouse.mp4 + media/mixrbv2/hhouse.png 1988 @@ -17537,7 +14340,6 @@ You are only allowed to carry one object at a time so you will need to create a Eurosoft Premium III Software Distribution - Platform Platform / Run Jump 1 @@ -17545,11 +14347,10 @@ You are only allowed to carry one object at a time so you will need to create a 0 0 - + headheels.zip Head over Heels (Euro) - Head over Heels (Euro) 0 MSX @@ -17559,8 +14360,8 @@ You are only allowed to carry one object at a time so you will need to create a The game is presented from an isometric perspective, and presents the characters with a number of puzzles involving switches, jumps and climbs. The levels are 3 dimensional, and the characters must collect crowns as they progress. Objects can be picked up and manipulated as necessary. - media/video/headheels.mp4 - media/mixrbv2/headheels.png + media/video/headheels.mp4 + media/mixrbv2/headheels.png 1987 @@ -17569,19 +14370,18 @@ The game is presented from an isometric perspective, and presents the characters Ocean Action - Action / Labyrinth 1 0 0 0 - + heartst2.zip Heart Stealer 2 (HB) - + MSX 2021 @@ -17591,19 +14391,16 @@ The game is presented from an isometric perspective, and presents the characters 0 0 - + heatseek.zip Heat Seeker - Missil (Spanish) - Heat Seeker - Missil (Spanish) - Heat Seeker - Missil (Spanish) - 0 MSX - media/video/heatseek.mp4 - media/mixrbv2/heatseek.png + media/video/heatseek.mp4 + media/mixrbv2/heatseek.png 1988 @@ -17611,7 +14408,6 @@ The game is presented from an isometric perspective, and presents the characters Mind Games Espana Mind Games Espana - Shoot'em Up Shoot'em up / Vertical 1 @@ -17623,19 +14419,15 @@ The game is presented from an isometric perspective, and presents the characters heavybox.zip Heavy Boxing (Jpn) - Heavy Boxing (Jpn) - - jp - 0 MSX The gong has rung! A three-dimensional spectacle, breath-taking battle now starts in the ring! Right hook, left blow, body, or straight punch into the face... you are free to use any blow or style, footwork, or ducking techniques to win the match. In how many rounds will you be able to knock down your opponent? This is a realistic breath-taking game. - media/video/heavybox.mp4 - media/mixrbv2/heavybox.png + media/video/heavybox.mp4 + media/mixrbv2/heavybox.png 1983 @@ -17654,19 +14446,15 @@ The game is presented from an isometric perspective, and presents the characters helitank.zip Helitank (Jpn) - Helitank (Jpn) - - jp - 0 MSX - media/video/helitank.mp4 - media/mixrbv2/helitank.png + media/video/helitank.mp4 + media/mixrbv2/helitank.png 1984 @@ -17684,16 +14472,14 @@ The game is presented from an isometric perspective, and presents the characters hercules.zip Hercules - Slayer of the Damned (Euro) - Hercules - Slayer of the Damned (Euro) - Hercules - Slayer of the Damned (Euro) MSX - media/video/hercules.mp4 - media/mixrbv2/hercules.png + media/video/hercules.mp4 + media/mixrbv2/hercules.png 1984 @@ -17702,20 +14488,16 @@ The game is presented from an isometric perspective, and presents the characters Infogrames Action - Shooter - Shooter / 3rd person - Action / Labyrinth 1 0 0 0 - + heroesarena.zip Heroes Arena (HB) - Heroes Arena (HB) 0 MSX @@ -17729,8 +14511,8 @@ In order to win a round, the player must direct the ball by hitting it with his The length of rounds is also limited by time (it can be disabled at OPTIONS menu). If time expires before any of the players manages to achieve the victory, the one who has more capsules left in play will be declared the winner of the round. When both players have an equal amount of capsules left, it will be considered as a draw round. The first player winning two rounds will be the winner of the battle. - media/video/heroesarena.mp4 - media/mixrbv2/heroesarena.png + media/video/heroesarena.mp4 + media/mixrbv2/heroesarena.png 2010 @@ -17739,7 +14521,6 @@ The length of rounds is also limited by time (it can be disabled at OPTIONS menu MSXdev Action - Action / Breakout games 1-8 0 @@ -17750,12 +14531,7 @@ The length of rounds is also limited by time (it can be disabled at OPTIONS menu highway.zip High Way Star (Jpn) - High Way Star (Jpn) - High Way Star (Jpn) - - jp - 0 MSX @@ -17766,12 +14542,11 @@ When driving you will find several items as money bags and fuel barrels which ca To put the picked up fuel barrels to use, and to refill your gas tank you 'll have to drive to the gas station. - media/video/highway.mp4 - media/mixrbv2/highway.png + media/video/highway.mp4 + media/mixrbv2/highway.png 1984 - 1988 Iber Soft Conosis @@ -17783,17 +14558,11 @@ To put the picked up fuel barrels to use, and to refill your gas tank you 'll ha 14 0 - + highwayk.zip High Way Star (Kor) - High Way Star (Kor) - High Way Star (Kor) - - kr - wor - highway.zip MSX @@ -17803,13 +14572,8 @@ When driving you will find several items as money bags and fuel barrels which ca To put the picked up fuel barrels to use, and to refill your gas tank you 'll have to drive to the gas station. - - media/video/highway.mp4 - media/mixrbv2/highway.png - 1984 - 1988 Iber Soft Conosis @@ -17821,13 +14585,11 @@ To put the picked up fuel barrels to use, and to refill your gas tank you 'll ha 14 0 - + highwayen.zip Highway Encounter (Spanish) - Highway Encounter (Spanish) - 0 MSX In this isometric 3D action-strategy game, the player uses a Vorton droid to push a bomb to the end of the highway into an alien base. There are 30 screens, most of them filled with hazards trying to block (like barrels) or destroy (mines and aliens) your bomb. @@ -17835,8 +14597,8 @@ To put the picked up fuel barrels to use, and to refill your gas tank you 'll ha The perspective and guidance concept are not the game's only original features; there are 4 more bombs with you, representing your extra lives - pushing you forward on your mission. If these other Vortons are destroyed, one of your extra lives is lost without the player being able to use it. - media/video/highwayen.mp4 - media/mixrbv2/highwayen.png + media/video/highwayen.mp4 + media/mixrbv2/highwayen.png 1985 @@ -17844,7 +14606,6 @@ The perspective and guidance concept are not the game's only original features; Vortex Software Vortex Software - Shooter Shooter / Vehicle, Diagonal 1 @@ -17852,32 +14613,25 @@ The perspective and guidance concept are not the game's only original features; 0 0 - + hitsuji.zip Hitsuji-Ya (Jpn) - Hitsuji-Ya (Jpn) - Hitsuji-Ya (Jpn) - - jp - 0 MSX - media/video/hitsuji.mp4 - media/mixrbv2/hitsuji.png + media/video/hitsuji.mp4 + media/mixrbv2/hitsuji.png 1984 Hudson - - - + 0 0 0 @@ -17886,20 +14640,15 @@ The perspective and guidance concept are not the game's only original features; holein1.zip Hole in One (Jpn) - Hole in One (Jpn) - Hole in One (Jpn) - - jp - 0 MSX In this Golf Simulator you can choose field, course, tournament, player and go outdoors. Here is ordinary golf equipment, as usually you can choose your power and direction. But camera may be placed everywhere. Background landscapes are pixel-video. - media/video/holein1.mp4 - media/mixrbv2/holein1.png + media/video/holein1.mp4 + media/mixrbv2/holein1.png 1984 @@ -17908,33 +14657,22 @@ The perspective and guidance concept are not the game's only original features; HAL Laboratory Simulation - Sports / Golf - Sports 1-2 0 13 0 - + holein1b.zip Hole in One (Jpn, Alt 2) - Hole in One (Jpn, Alt 2) - Hole in One (Jpn, Alt 2) - - jp - holein1.zip MSX In this Golf Simulator you can choose field, course, tournament, player and go outdoors. Here is ordinary golf equipment, as usually you can choose your power and direction. But camera may be placed everywhere. Background landscapes are pixel-video. - - media/video/holein1.mp4 - media/mixrbv2/holein1.png - 1984 @@ -17942,33 +14680,22 @@ The perspective and guidance concept are not the game's only original features; HAL Laboratory Simulation - Sports / Golf - Sports 1-2 0 13 0 - + holein1c.zip Hole in One (Jpn, Alt 3) - Hole in One (Jpn, Alt 3) - Hole in One (Jpn, Alt 3) - - jp - holein1.zip MSX In this Golf Simulator you can choose field, course, tournament, player and go outdoors. Here is ordinary golf equipment, as usually you can choose your power and direction. But camera may be placed everywhere. Background landscapes are pixel-video. - - media/video/holein1.mp4 - media/mixrbv2/holein1.png - 1984 @@ -17976,33 +14703,22 @@ The perspective and guidance concept are not the game's only original features; HAL Laboratory Simulation - Sports / Golf - Sports 1-2 0 13 0 - + holein1a.zip Hole in One (Jpn, Alt) - Hole in One (Jpn, Alt) - Hole in One (Jpn, Alt) - - jp - holein1.zip MSX In this Golf Simulator you can choose field, course, tournament, player and go outdoors. Here is ordinary golf equipment, as usually you can choose your power and direction. But camera may be placed everywhere. Background landscapes are pixel-video. - - media/video/holein1.mp4 - media/mixrbv2/holein1.png - 1984 @@ -18010,8 +14726,6 @@ The perspective and guidance concept are not the game's only original features; HAL Laboratory Simulation - Sports / Golf - Sports 1-2 0 @@ -18022,11 +14736,7 @@ The perspective and guidance concept are not the game's only original features; holein1p.zip Hole in One Professional (Jpn) - Hole in One Professional (Jpn) - - jp - 0 MSX @@ -18035,34 +14745,27 @@ The perspective and guidance concept are not the game's only original features; In addition to stroke and match play, players can obtain passwords that allow a replay of any spectacular shots that are made (eagles, holes-in-one, and double-eagles). - media/video/holein1p.mp4 - media/mixrbv2/holein1p.png + media/video/holein1p.mp4 + media/mixrbv2/holein1p.png - 1986 - 1986 1986 HAL Laboratory HAL Laboratory Sports - Action 1-2 0 15 0 - + holein1pa.zip Hole in One Professional (Jpn, Alt) - Hole in One Professional (Jpn, Alt) - - jp - holein1p.zip MSX @@ -18070,20 +14773,13 @@ In addition to stroke and match play, players can obtain passwords that allow a In addition to stroke and match play, players can obtain passwords that allow a replay of any spectacular shots that are made (eagles, holes-in-one, and double-eagles). - - media/video/holein1p.mp4 - media/mixrbv2/holein1p.png - - 1986 - 1986 1986 HAL Laboratory HAL Laboratory Sports - Action 1-2 0 @@ -18094,25 +14790,17 @@ In addition to stroke and match play, players can obtain passwords that allow a hopper.zip Hopper (Euro) - Hopper (Euro) - Hopper (Euro) - - eu - kw - 0 MSX Hopper borrows the Frogger style of gameplay, for one of many games inspired by the arcade hit. The road has six lanes to cross, each very densely populated with traffic. Permanent logs and temporary turtles are used to get across the river, and reach one of the five home cells. After filling all of them the game moves up to a higher difficulty level. A range of keys can be used for each control function. - media/video/hopper.mp4 - media/mixrbv2/hopper.png + media/video/hopper.mp4 + media/mixrbv2/hopper.png - 1986 - 1986 1986 Aackosoft @@ -18129,8 +14817,6 @@ In addition to stroke and match play, players can obtain passwords that allow a hostages.zip Hostages (Spanish, Hacked by Martos) - Hostages (Spanish, Hacked by Martos) - Hostages (Spanish, Hacked by Martos) 0 MSX @@ -18138,8 +14824,8 @@ In addition to stroke and match play, players can obtain passwords that allow a Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission. - media/video/hostages.mp4 - media/mixrbv2/hostages.png + media/video/hostages.mp4 + media/mixrbv2/hostages.png 1990 @@ -18148,7 +14834,6 @@ In addition to stroke and match play, players can obtain passwords that allow a Infogrames Beat'em Up - Action 1 0 @@ -18159,7 +14844,6 @@ In addition to stroke and match play, players can obtain passwords that allow a hotshoe.zip Hot Shoe (Euro) - Hot Shoe (Euro) 0 MSX @@ -18167,8 +14851,8 @@ In addition to stroke and match play, players can obtain passwords that allow a - media/video/hotshoe.mp4 - media/mixrbv2/hotshoe.png + media/video/hotshoe.mp4 + media/mixrbv2/hotshoe.png 1984 @@ -18177,43 +14861,23 @@ In addition to stroke and match play, players can obtain passwords that allow a Eclipse Action - Shooter - Action / Adventure - Shooter / Plane, 3rd person 1 0 0 0 - + howardduck.zip - Howard the Duck Howard the Duck - - us - - 0 MSX - - Your two best friends Phil and Beverly have been captured by a dark overlord! He is keeping them captive in an active volcano, and you need to rescue them. As Howard the Duck, master of Quack Fu, you need to make your way through the maze-like landscapes, and jump or fight the many obstacles blocking the path using kicks and punches. Water must be navigated around, because this 'superhero' duck can't swim. Or fly without the parachute you regularly use. - -Quicksand, enemy mutants and more will all get in your way before you can finally parachute into the volcano and defeat the dark overlord! Howard the Duck is based on 'Escape From Volcano island', a cartoon featuring Howard, but was released to tie in with the movie of the same name. - - - media/video/howardduck.mp4 - media/mixrbv2/howardduck.png - - 1986 + 1987 - Activision - Activision - - - + Activision + Activision 0 0 0 @@ -18231,7 +14895,7 @@ Quicksand, enemy mutants and more will all get in your way before you can finall Humphrey is a Q*Bert variant. Like in Q*Bert, Humphrey hops from block to block, changing the color of any block he lands on. When all the block's colors are changed, he moves to the next level. Making life difficult are atomic bombs that start at the top and bounce down the board. When they drop off the bottom, they reappear at the top. If Humphrey hits or is hit by an atomic bomb, he loses a life and the current level resets to the beginning. When all lives are gone, the game is over. Unlike Q*Bert, enemies only move down, not up. As the game progresses, there will be more bombs and they will have more bounces. - media/mixrbv2/humphrey.png + media/mixrbv2/humphrey.png 1984 @@ -18246,21 +14910,18 @@ Humphrey is a Q*Bert variant. Like in Q*Bert, Humphrey hops from block to block, 0 0 - + hnchback.zip Hunchback (Euro) - Hunchback (Euro) - Hunchback (Euro) - 0 MSX Victor Hugo never could have expected that his creation Quasimodo, the Hunchback of Notre Dame, would run such an obstacle course as is dished up in this game, dodging fireballs and arrows while leaping over pits and pikemen, sometimes with the help of a swinging bell-pull rope, in hopes of rescuing his beloved Esmeralda from the top tower -- all while being slow-but-steady chased across the castle parapets by an invincible knight in full armour. Once you get the hang of any individual obstacle, the game starts throwing them at you in tandem, until toward the end you're tracking the swing of the rope, the thrust of the lance, the approach of the arrow and the advance of the knight all simultaneously. Succeed, against all odds, and you get to do it again, but faster! Even an able-bodied protagonist would have a hard time juggling all these threats, but the player must succeed controlling a handicapped person. - media/video/hnchback.mp4 - media/mixrbv2/hnchback.png + media/video/hnchback.mp4 + media/mixrbv2/hnchback.png 1985 @@ -18268,7 +14929,6 @@ Humphrey is a Q*Bert variant. Like in Q*Bert, Humphrey hops from block to block, Century Electronics Tomo Soft International - Platform Action 1 @@ -18276,13 +14936,11 @@ Humphrey is a Q*Bert variant. Like in Q*Bert, Humphrey hops from block to block, 0 0 - + hundra.zip Hundra (Spanish) - Hundra (Spanish) - 0 MSX Jorund, king of the Vikings, and father of our protagonist, has fallen for the deceits of Loki, Viking God of the lie. This deceit had as consequence the confinement of Jorund in the kingdom of Lukx, from where nobody has ever returned. @@ -18296,8 +14954,8 @@ But Hundra was not resigned to that her father died in that exile, and therefore Decided to change the fate of her father, she went to the Viking Mount Olympus where she convinced the Gods that her father had been deceived. They admitted their mistake, and saw that the punishment had been excessive; but their decisions were irrevocable and there was no way to save Jorund from his terrible end. Hundra offered to go to the kingdom of Lukx, and gather three sacred gems, stolen a long time ago from the Gods, to rescue her father. - media/video/hundra.mp4 - media/mixrbv2/hundra.png + media/video/hundra.mp4 + media/mixrbv2/hundra.png 1988 @@ -18305,7 +14963,6 @@ Decided to change the fate of her father, she went to the Viking Mount Olympus w Zeus Software Dinamic Software - Platform Platform / Fighter Scrolling 1 @@ -18317,11 +14974,7 @@ Decided to change the fate of her father, she went to the Viking Mount Olympus w hustle.zip Hustle! Chumy (Jpn) - Hustle! Chumy (Jpn) - - jp - 0 MSX @@ -18332,12 +14985,11 @@ In order to get his cheese, Chumy must go between platforms connected by ladders This game has also been included, in a slightly revised form, on Compile's Disk Station #0. - media/video/hustle.mp4 - media/mixrbv2/hustle.png + media/video/hustle.mp4 + media/mixrbv2/hustle.png 1984 - 1983 Compile NISSO Corporation @@ -18349,15 +15001,11 @@ This game has also been included, in a slightly revised form, on Compile's Disk 0 0 - + hustlea.zip Hustle! Chumy (Jpn, Alt) - Hustle! Chumy (Jpn, Alt) - - jp - hustle.zip MSX @@ -18367,13 +15015,8 @@ In order to get his cheese, Chumy must go between platforms connected by ladders This game has also been included, in a slightly revised form, on Compile's Disk Station #0. - - media/video/hustle.mp4 - media/mixrbv2/hustle.png - 1984 - 1983 Compile NISSO Corporation @@ -18389,11 +15032,7 @@ This game has also been included, in a slightly revised form, on Compile's Disk hydlide.zip Hydlide (Jpn) - Hydlide (Jpn) - - jp - 0 MSX @@ -18402,12 +15041,10 @@ This game has also been included, in a slightly revised form, on Compile's Disk Hydlide is an action game with strong role-playing elements. The player has to explore vast wilderness areas, descending into dungeons and eliminating enemies on the way. Combat system is similar to the one implemented in Ys series: attacking enemies requires the player to &quot;bump&quot; into them, at the same time preventing them from attacking the playable character from the sides and the back. The player can change between defensive and offensive stances by pressing a single button. Magic spells can also be used to dispose of the enemies. The player character grows stronger and gains better parameters as he advances in the game. - media/video/hydlide.mp4 - media/mixrbv2/hydlide.png + media/video/hydlide.mp4 + media/mixrbv2/hydlide.png - 1985 - 1985 1985 T&E Soft @@ -18424,7 +15061,6 @@ Hydlide is an action game with strong role-playing elements. The player has to e hydlide3.zip Hydlide 3 - The Space Memories (Jpn) - Hydlide 3 - The Space Memories (Jpn) 0 MSX2 @@ -18432,17 +15068,15 @@ Hydlide is an action game with strong role-playing elements. The player has to e The third entry in the Hydlide series, continuing its action RPG legacy. Character creation allows the player to choose one of the four character classes: Warrior, Thief, Priest, and Monk. In combat, the protagonist uses melee or long-ranged weapons or casts magic spells. Unlike the previous games in the series, the player is required to press the attack button during melee combat, instead of simply "bumping" into the enemies. There is an internal clock in the game, which makes it necessary for the protagonist to sleep periodically and regain his strength. The main character also has to eat from time to time, otherwise his hit points will gradually decrease. The morality system from the previous game returns: killing friendly creatures will reduce the player's morality level, which will eventually have an effect on one of the game's most decisive battles. - media/video/hydlide3.mp4 - media/mixrbv2/hydlide3.png + media/video/hydlide3.mp4 + media/mixrbv2/hydlide3.png 1987 T&E Soft T&E Soft - - - + 0 0 0 @@ -18451,8 +15085,6 @@ Hydlide is an action game with strong role-playing elements. The player has to e hydlide2.zip Hydlide II - Shine of Darkness (Jpn) - Hydlide II - Shine of Darkness (Jpn) - Hydlide II - Shine of Darkness (Jpn) 0 MSX @@ -18466,30 +15098,23 @@ The monks were one of the first who noticed this and warned the people about it The player controls the innocent boy, who must roam the lands of Fairy Land and free it from evil. The player has to create a character before beginning the quest, customizing his parameters - life, strength, and magic. As in the previous game, the player slays enemies by "bumping" into them or using magical spells. It is possible to change between attacking and defensive stances on the fly. The hero can become stronger and gain additional powers. In the villages there are shops where the protagonist can buy and sell weapons, armor, and items. - media/video/hydlide2.mp4 - media/mixrbv2/hydlide2.png + media/video/hydlide2.mp4 + media/mixrbv2/hydlide2.png 1986 T&E Soft - - - + 0 0 0 - + hydlide2a.zip Hydlide II - Shine of Darkness (Jpn, Alt) - Hydlide II - Shine of Darkness (Jpn, Alt) - Hydlide II - Shine of Darkness (Jpn, Alt) - - jp - hydlide2.zip MSX @@ -18501,17 +15126,11 @@ The monks were one of the first who noticed this and warned the people about it The player controls the innocent boy, who must roam the lands of Fairy Land and free it from evil. The player has to create a character before beginning the quest, customizing his parameters - life, strength, and magic. As in the previous game, the player slays enemies by "bumping" into them or using magical spells. It is possible to change between attacking and defensive stances on the fly. The hero can become stronger and gain additional powers. In the villages there are shops where the protagonist can buy and sell weapons, armor, and items. - - media/video/hydlide2.mp4 - media/mixrbv2/hydlide2.png - 1986 T&E Soft - - - + 0 0 0 @@ -18520,7 +15139,6 @@ The player controls the innocent boy, who must roam the lands of Fairy Land and hype.zip Hype - Hype 0 MSX @@ -18528,8 +15146,8 @@ The player controls the innocent boy, who must roam the lands of Fairy Land and A very, very fast vertical shoot'em up game. The goal is to destroy the various hordes of enemies in space using the simple or special shots that are picked up. The game is not separated by levels or big bosses, it is played straight from the beginning until all lives run out, accompanied by fast-paced music. - media/video/hype.mp4 - media/mixrbv2/hype.png + media/video/hype.mp4 + media/mixrbv2/hype.png 1987 @@ -18538,24 +15156,17 @@ The player controls the innocent boy, who must roam the lands of Fairy Land and Methodic Solutions Shoot'em Up - Shoot'em up / Vertical - Action 1 0 0 0 - + hyperol1.zip Hyper Olympic 1 (Jpn) - Hyper Olympic 1 (Jpn) - Hyper Olympic 1 (Jpn) - - jp - trackfld.zip MSX @@ -18567,10 +15178,6 @@ The Famicom version loses the hammer throw and the high jump, but the NES versio If the player wants to go to the next event or round then they will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns. - - media/video/trackfld.mp4 - media/mixrbv2/trackfld.png - 1984 @@ -18584,12 +15191,10 @@ If the player wants to go to the next event or round then they will have to qual 16 0 - + hyperol1k.zip Hyper Olympic 1 (Kor) - Hyper Olympic 1 (Kor) - Hyper Olympic 1 (Kor) trackfld.zip MSX @@ -18602,10 +15207,6 @@ The Famicom version loses the hammer throw and the high jump, but the NES versio If the player wants to go to the next event or round then they will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns. - - media/video/trackfld.mp4 - media/mixrbv2/trackfld.png - 1984 @@ -18619,26 +15220,16 @@ If the player wants to go to the next event or round then they will have to qual 16 0 - + hyperol2.zip Hyper Olympic 2 (Jpn) - Hyper Olympic 2 (Jpn) - Hyper Olympic 2 (Jpn) - Hyper Olympic 2 (Jpn) - - jp - trackfl2.zip MSX The greatest athletes from around the world have gathered for the grandest sporting spectacle since the golden age of Greece. This pressure-packed competition is as fierce as a starved lion. Surviving is a matter of sweat and concentration in Taekwondo, pole vaulting, canoeing, skeet shooting, hammer throwing, high diving, archery, hurdles, gymnastics, hang gliding, pistol firing, arm wrestling, fencing, triple jumping and swimming... Whew! Wears you out just to read them all. The odds in Vegas say you don't have enough strength, stamina or skill, but you know better. And as long as you win, you're the crowd favorite. But lose, and you might as well turn in your jockstrap and joystick. - - media/video/trackfl2.mp4 - media/mixrbv2/trackfl2.png - 1984 @@ -18656,25 +15247,17 @@ If the player wants to go to the next event or round then they will have to qual hyprally.zip Hyper Rally (Jpn) - Hyper Rally (Jpn) - Hyper Rally (Jpn) - - jp - 0 MSX A basic racing game in which you have to finish within the time limit and reach the finish with a given ranking. You 'll start as the last driver in the field and you will have to fight your way forward by over taking your competitors. The number of cars you 'll have to pass will increase each stage. The car has two gears, low and high and tends to slip in curves. - media/video/hyprally.mp4 - media/mixrbv2/hyprally.png + media/video/hyprally.mp4 + media/mixrbv2/hyprally.png - 1985 - 1985 - 1985 1985 Konami @@ -18687,29 +15270,17 @@ If the player wants to go to the next event or round then they will have to qual 15 0 - + hyprallyb.zip Hyper Rally (Jpn, Alt 2) - Hyper Rally (Jpn, Alt 2) - Hyper Rally (Jpn, Alt 2) - - jp - hyprally.zip MSX A basic racing game in which you have to finish within the time limit and reach the finish with a given ranking. You 'll start as the last driver in the field and you will have to fight your way forward by over taking your competitors. The number of cars you 'll have to pass will increase each stage. The car has two gears, low and high and tends to slip in curves. - - media/video/hyprally.mp4 - media/mixrbv2/hyprally.png - - 1985 - 1985 - 1985 1985 Konami @@ -18722,29 +15293,17 @@ If the player wants to go to the next event or round then they will have to qual 15 0 - + hyprallyc.zip Hyper Rally (Jpn, Alt 3) - Hyper Rally (Jpn, Alt 3) - Hyper Rally (Jpn, Alt 3) - - jp - hyprally.zip MSX A basic racing game in which you have to finish within the time limit and reach the finish with a given ranking. You 'll start as the last driver in the field and you will have to fight your way forward by over taking your competitors. The number of cars you 'll have to pass will increase each stage. The car has two gears, low and high and tends to slip in curves. - - media/video/hyprally.mp4 - media/mixrbv2/hyprally.png - - 1985 - 1985 - 1985 1985 Konami @@ -18757,29 +15316,17 @@ If the player wants to go to the next event or round then they will have to qual 15 0 - + hyprallya.zip Hyper Rally (Jpn, Alt) - Hyper Rally (Jpn, Alt) - Hyper Rally (Jpn, Alt) - - jp - hyprally.zip MSX A basic racing game in which you have to finish within the time limit and reach the finish with a given ranking. You 'll start as the last driver in the field and you will have to fight your way forward by over taking your competitors. The number of cars you 'll have to pass will increase each stage. The car has two gears, low and high and tends to slip in curves. - - media/video/hyprally.mp4 - media/mixrbv2/hyprally.png - - 1985 - 1985 - 1985 1985 Konami @@ -18796,12 +15343,7 @@ If the player wants to go to the next event or round then they will have to qual hyperspt.zip Hyper Sports 1 (Jpn) - Hyper Sports 1 (Jpn) - Hyper Sports 1 (Jpn) - - jp - 0 MSX @@ -18814,12 +15356,11 @@ Swimming involves moving left and right as fast as possible, while pressing fire If the player wants to go to the next event or round, they will have to qualify by beating increasingly difficult maximum times or minimum targets. - media/video/hyperspt.mp4 - media/mixrbv2/hyperspt.png + media/video/hyperspt.mp4 + media/mixrbv2/hyperspt.png 1984 - 1984 Konami Konami @@ -18831,16 +15372,11 @@ If the player wants to go to the next event or round, they will have to qualify 17 0 - + hyperspta.zip Hyper Sports 1 (Jpn, Alt) - Hyper Sports 1 (Jpn, Alt) - Hyper Sports 1 (Jpn, Alt) - - jp - hyperspt.zip MSX @@ -18852,13 +15388,8 @@ Swimming involves moving left and right as fast as possible, while pressing fire If the player wants to go to the next event or round, they will have to qualify by beating increasingly difficult maximum times or minimum targets. - - media/video/hyperspt.mp4 - media/mixrbv2/hyperspt.png - 1984 - 1984 Konami Konami @@ -18874,23 +15405,17 @@ If the player wants to go to the next event or round, they will have to qualify hypersp2.zip Hyper Sports 2 (Jpn) - Hyper Sports 2 (Jpn) - Hyper Sports 2 (Jpn) - - jp - 0 MSX Three tough events await in this joystick-waggling action game. The full sequence of events is - skeet shooting, archery and weightlifting. You must complete each event in order to be allowed onto the next one. - media/video/hypersp2.mp4 - media/mixrbv2/hypersp2.png + media/video/hypersp2.mp4 + media/mixrbv2/hypersp2.png - 1984 1984 Konami @@ -18903,24 +15428,17 @@ If the player wants to go to the next event or round, they will have to qualify 14 0 - + hypersp2k.zip Hyper Sports 2 (Kor) - Hyper Sports 2 (Kor) - Hyper Sports 2 (Kor) hypersp2.zip MSX Three tough events await in this joystick-waggling action game. The full sequence of events is - skeet shooting, archery and weightlifting. You must complete each event in order to be allowed onto the next one. - - media/video/hypersp2.mp4 - media/mixrbv2/hypersp2.png - - 1984 1984 Konami @@ -18937,24 +15455,17 @@ If the player wants to go to the next event or round, they will have to qualify hypersp3.zip Hyper Sports 3 (Jpn) - Hyper Sports 3 (Jpn) - Hyper Sports 3 (Jpn) - - jp - 0 MSX Four new challenging sports events await in this third and last installment of the Hyper Sports series. The sports to play in this edition are cycling, the triple jump, curling and pole jumping. To continue to the next event you must complete each event within the events qualification criteria. - media/video/hypersp3.mp4 - media/mixrbv2/hypersp3.png + media/video/hypersp3.mp4 + media/mixrbv2/hypersp3.png - 1985 - 1985 1985 Konami @@ -18967,28 +15478,17 @@ If the player wants to go to the next event or round, they will have to qualify 15 0 - + hypersp3b.zip Hyper Sports 3 (Jpn, Alt 2) - Hyper Sports 3 (Jpn, Alt 2) - Hyper Sports 3 (Jpn, Alt 2) - - jp - hypersp3.zip MSX Four new challenging sports events await in this third and last installment of the Hyper Sports series. The sports to play in this edition are cycling, the triple jump, curling and pole jumping. To continue to the next event you must complete each event within the events qualification criteria. - - media/video/hypersp3.mp4 - media/mixrbv2/hypersp3.png - - 1985 - 1985 1985 Konami @@ -19001,28 +15501,17 @@ If the player wants to go to the next event or round, they will have to qualify 15 0 - + hypersp3a.zip Hyper Sports 3 (Jpn, Alt) - Hyper Sports 3 (Jpn, Alt) - Hyper Sports 3 (Jpn, Alt) - - jp - hypersp3.zip MSX Four new challenging sports events await in this third and last installment of the Hyper Sports series. The sports to play in this edition are cycling, the triple jump, curling and pole jumping. To continue to the next event you must complete each event within the events qualification criteria. - - media/video/hypersp3.mp4 - media/mixrbv2/hypersp3.png - - 1985 - 1985 1985 Konami @@ -19035,11 +15524,10 @@ If the player wants to go to the next event or round, they will have to qualify 15 0 - + hyperviper.zip Hyper Viper - Hyper Viper 0 MSX @@ -19047,17 +15535,15 @@ If the player wants to go to the next event or round, they will have to qualify Hyper Viper is a Snake game. The player controlled snake has to eat all the mushrooms that are found around the screen. As more mushrooms are eaten the snake grows longer. The screen is also full of rocks and these need to be avoided. Colliding with a rock, the walls or the snake's body leads to a lost life. Some mushrooms are flashing which means that they are about to be transformed into a rock. After eating a flashing mushroom the snake is able to eat one rock. Once all mushrooms have been eaten the player moves on to the next level. Later levels have more advanced layout with more walls to collide with. There are five levels in total. - media/video/hyperviper.mp4 - media/mixrbv2/hyperviper.png + media/video/hyperviper.mp4 + media/mixrbv2/hyperviper.png 1985 Steven Wallis Kuma Computers - - - + 0 0 0 @@ -19066,19 +15552,15 @@ If the player wants to go to the next event or round, they will have to qualify iceworld.zip Ice World (Jpn) - Ice World (Jpn) - - jp - 0 MSX - media/video/iceworld.mp4 - media/mixrbv2/iceworld.png + media/video/iceworld.mp4 + media/mixrbv2/iceworld.png 1985 @@ -19093,52 +15575,34 @@ If the player wants to go to the next event or round, they will have to qualify 13 0 - + icebreak.zip - Ice-Breaker (Spanish) - Ice-Breaker (Spanish) + Ice-Breaker (Spanish) - 0 MSX - - Take to the bobsleigh and whizz your way through the twists and turns of each course before your time runs out. This is no ordinary bobsleigh run, though, because it's filled with hazards such as spikes, mines and ramps, and other bobsleighs are competing, too. However, your bobsleigh is armed with a gun (I told you this was out of the ordinary!), although you'll need to keep both your fuel and ammunition topped up by shooting the right icons. - - - media/video/icebreak.mp4 - media/mixrbv2/icebreak.png - - 1990 + 1990 - Topo Soft - Topo Soft - - Race, Driving - Race 3rd Pers. view - - 1 + Topo Soft + Topo Soft 0 0 0 - + iganinpo.zip Iga Ninpouchou (Jpn) - Iga Ninpouchou (Jpn) - - jp - 0 MSX Original Translated Title: Handbook of Iga's technique (Iga ninpo choui) - media/video/iganinpo.mp4 - media/mixrbv2/iganinpo.png + media/video/iganinpo.mp4 + media/mixrbv2/iganinpo.png 1985 @@ -19157,19 +15621,15 @@ If the player wants to go to the next event or round, they will have to qualify iganinp2.zip Iga Ninpouchou - Mangetsujou no Tatakai (Jpn) - Iga Ninpouchou - Mangetsujou no Tatakai (Jpn) - - jp - 0 MSX Original Translated Title: Handbook of Iga's technique: the Fight of Full Moon Castle ( Iga Ninpou Chou Mangetsujou no Tatakai) - media/video/iganinp2.mp4 - media/mixrbv2/iganinp2.png + media/video/iganinp2.mp4 + media/mixrbv2/iganinp2.png 1986 @@ -19184,12 +15644,12 @@ If the player wants to go to the next event or round, they will have to qualify 14 0 - + impetus.zip Impetus (HB) - + MSX 2021 @@ -19199,20 +15659,18 @@ If the player wants to go to the next event or round, they will have to qualify 0 0 - + inca.zip Inca (Euro) - Inca (Euro) - 0 MSX - media/video/inca.mp4 - media/mixrbv2/inca.png + media/video/inca.mp4 + media/mixrbv2/inca.png 1987 @@ -19220,8 +15678,6 @@ If the player wants to go to the next event or round, they will have to qualify Double Brain! Eaglesoft - Action - Action / Adventure Platform 1-2 @@ -19233,91 +15689,53 @@ If the player wants to go to the next event or round, they will have to qualify indianb.zip Indian no Bouken (Jpn) - Indian no Bouken (Jpn) - - jp - 0 MSX - media/video/indianb.mp4 - media/mixrbv2/indianb.png + media/video/indianb.mp4 + media/mixrbv2/indianb.png 1984 Action - Action / Labyrinth 1 0 10 0 - + indy3.zip - Indiana Jones and the Last Crusade (Spanish) Indiana Jones and the Last Crusade (Spanish) - Indiana Jones and the Last Crusade (Spanish) - 0 MSX - - As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. - -This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria. - - - media/video/indy3.mp4 - media/mixrbv2/indy3.png - - 1989 + 1989 - Lucasfilm Games - Erbe Software - - - + U.S. Gold - Erbe Software + U.S. Gold - Erbe Software 0 0 0 - + indy.zip - Indiana Jones and the Temple of Doom (Euro) Indiana Jones and the Temple of Doom (Euro) - 0 MSX - - The computer versions of Indiana Jones and the Temple of Doom are conversions of the Atari arcade game based on the second movie in the series. As Indy, the player must complete several cycles of the following three types of levels: - -Mine level: Whip your way through a mine in order to free children that are held captive. Use your whip to swing across chasms, climb ladders, ride along conveyor belts and defend yourself against attacks from Thuggee guards, bats, snakes and the fireball-throwing Mola ram. Escape with the mine cart after you've freed all children. -Mine cart level: Pick the right route through a network of tracks while riding in a mine cart. Avoid potholes, broken tracks & guards in carts and safely reach the end of the track. -Temple level: Make your way to the altar and grab the Sankara stone while Mola Ram, bats and Thuggee guards attack you. Watch out for that lava. -With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge. - - - media/video/indy.mp4 - media/mixrbv2/indy.png - - 1985 + 1987 - Atari - Erbe Software - - - - 1 + U.S. Gold + U.S. Gold 0 0 0 @@ -19326,33 +15744,30 @@ With every cycle the mine & mine cart levels become more complex, the layout infernalminer.zip Infernal Miner - Infernal Miner 0 MSX - media/video/infernalminer.mp4 - media/mixrbv2/infernalminer.png + media/video/infernalminer.mp4 + media/mixrbv2/infernalminer.png 1985 Loriciels Loriciels - - - + 0 0 0 - + ink.zip INK - Exxon Surfing (HB) - + MSX 2006 @@ -19362,12 +15777,12 @@ With every cycle the mine & mine cart levels become more complex, the layout 0 0 - + inqsuq.zip Inq & Suq vs Nightmare (HB) - + MSX 2018 @@ -19377,20 +15792,18 @@ With every cycle the mine & mine cart levels become more complex, the layout 0 0 - + ik.zip International Karate (Euro) - International Karate (Euro) - 0 MSX The objective of International Karate is to get the highest possible dan (karate grade, determined by belt colour) and become the world champion - and of course, to get the highest score. Karate fighters compete against each other on side-view screens, the scenery representing real world locations (New York, Egypt, Japan, etc.). In between the fighting stages, there are short action sequences, during which the player can gather bonus points. These include deflecting bouncing balls, breaking wooden planks, and others. - media/video/ik.mp4 - media/mixrbv2/ik.png + media/video/ik.mp4 + media/mixrbv2/ik.png 1986 @@ -19398,7 +15811,6 @@ With every cycle the mine & mine cart levels become more complex, the layout Endurance Games Endurance Games - Sports Sports / Fighting 2 @@ -19406,27 +15818,22 @@ With every cycle the mine & mine cart levels become more complex, the layout 0 0 - + invrevenge.zip Invaders Revenge - Invaders Revenge - 0 MSX - media/video/invrevenge.mp4 - media/mixrbv2/invrevenge.png + media/video/invrevenge.mp4 + media/mixrbv2/invrevenge.png - - - + MMG Software - Shooter Shooter / Space Invaders Like 1 @@ -19438,7 +15845,6 @@ With every cycle the mine & mine cart levels become more complex, the layout invasion.zip Invasion of the big pixels (HB, Tech-demo) - Invasion of the big pixels (HB, Tech-demo) 0 MSX @@ -19448,8 +15854,8 @@ With every cycle the mine & mine cart levels become more complex, the layout The action is viewed from above, and you use a cursor to direct units, and automatically target and attack enemy units. Once you blow up the weather control tower, by exploding at least 2 bombs next to it, you must flee the planet ASAP. Protecting all your units is important and requires a tactical overview approach, but the bombs are particularly vital. - media/video/invasion.mp4 - media/mixrbv2/invasion.png + media/video/invasion.mp4 + media/mixrbv2/invasion.png 1987 @@ -19468,7 +15874,6 @@ The action is viewed from above, and you use a cursor to direct units, and autom invazm.zip Invasion of the Zombie Monsters (HB, RLV904) - Invasion of the Zombie Monsters (HB, RLV904) 0 MSX @@ -19480,8 +15885,8 @@ Suddenly, a thunderbolt felt from the sky and hit Ned's car. When Ned managed to But when the evil forces rise over the good ones, the moon cast its spell on the hero, the chosen one, the one designed to save us all. And the moon threw its power beam on Ned, he felt strange and full of power again! Now, with his new powers, he will start his quest to save to save his girlfriend and destroy the Evil One. Are you brave enough to face your destiny? - media/video/invazm.mp4 - media/mixrbv2/invazm.png + media/video/invazm.mp4 + media/mixrbv2/invazm.png 2010 @@ -19490,19 +15895,18 @@ But when the evil forces rise over the good ones, the moon cast its spell on the RELEVO Videogames Platform - Platform / Fighter Scrolling 1 0 17 0 - + isitar7.zip Isitar 7 (HB) - + MSX 2019 @@ -19512,12 +15916,12 @@ But when the evil forces rise over the good ones, the moon cast its spell on the 0 0 - + isopong.zip Isometric Pong (HB) - + MSX 2020 @@ -19531,11 +15935,7 @@ But when the evil forces rise over the good ones, the moon cast its spell on the issun.zip Issunboushi no Donnamondai (Jpn) - Issunboushi no Donnamondai (Jpn) - - jp - 0 MSX @@ -19543,57 +15943,44 @@ But when the evil forces rise over the good ones, the moon cast its spell on the While trying to deflect the attacks on the river, enemies are running on land. - media/video/issun.mp4 - media/mixrbv2/issun.png + media/video/issun.mp4 + media/mixrbv2/issun.png 1987 Casio Casio - - - + 0 0 0 - + issuna.zip Issunboushi no Donnamondai (Jpn, Alt) - Issunboushi no Donnamondai (Jpn, Alt) - - jp - issun.zip MSX You are a little samurai guiding a boat in a stream where piranhas, trunks of trees pass and you can jump the obstacles and use your sword. While trying to deflect the attacks on the river, enemies are running on land. - - media/video/issun.mp4 - media/mixrbv2/issun.png - 1987 Casio Casio - - - + 0 0 0 - + issunh.zip Issunboushi no Donnamondai (Jpn, Hacked?) - Issunboushi no Donnamondai (Jpn, Hacked?) issun.zip MSX @@ -19601,18 +15988,12 @@ While trying to deflect the attacks on the river, enemies are running on land.You are a little samurai guiding a boat in a stream where piranhas, trunks of trees pass and you can jump the obstacles and use your sword. While trying to deflect the attacks on the river, enemies are running on land. - - media/video/issun.mp4 - media/mixrbv2/issun.png - 1987 Casio Casio - - - + 0 0 0 @@ -19621,7 +16002,6 @@ While trying to deflect the attacks on the river, enemies are running on land.jetpac.zip J.E.T.P.A.C. (HB) - J.E.T.P.A.C. (HB) 0 MSX @@ -19629,8 +16009,8 @@ While trying to deflect the attacks on the river, enemies are running on land.This story takes place in the year 2059. Since the Earth's limited resources have been wasted by the human race, 5 Drilleroids were sent to Jupiter to extract minerals which would provide us with new energy. After some unexpected problems with the Drilleroids, the mission J.E.T.P.A.C. is launched to solve them. Fly into the caves of the Jupiter moons with the help of your jetpac, getting rid of the dangerous creatures with your mid-range laser gun, dodging through a way full of twists and turns... - media/video/jetpac.mp4 - media/mixrbv2/jetpac.png + media/video/jetpac.mp4 + media/mixrbv2/jetpac.png 2009 @@ -19639,7 +16019,6 @@ While trying to deflect the attacks on the river, enemies are running on land.MSX Cartridge Shop Shoot'em Up - Shoot'em up / Horizontal 1 0 @@ -19650,28 +16029,22 @@ While trying to deflect the attacks on the river, enemies are running on land.jpwinkle.zip J.P. Winkle (Jpn) - J.P. Winkle (Jpn) - - jp - 0 MSX - media/video/jpwinkle.mp4 - media/mixrbv2/jpwinkle.png + media/video/jpwinkle.mp4 + media/mixrbv2/jpwinkle.png 1986 MSX Magazine ASCII Corporation - - - + 0 0 0 @@ -19680,38 +16053,28 @@ While trying to deflect the attacks on the river, enemies are running on land.jpwinklek.zip J.P. Winkle (Kor) - J.P. Winkle (Kor) - - jp - jpwinkle.zip MSX - - media/video/jpwinkle.mp4 - media/mixrbv2/jpwinkle.png - 1986 MSX Magazine ASCII Corporation - - - + 0 0 0 - + jaasta.zip Jaasta (HB, v1.2) - + MSX 2020 @@ -19721,11 +16084,10 @@ While trying to deflect the attacks on the river, enemies are running on land.0 0 - + nipper.zip Jack the Nipper (Euro) - Jack the Nipper (Euro) 0 MSX @@ -19746,17 +16108,15 @@ The game comes to an end as the naughtyometer reaches 100%. Cause as much trouble as you can... but don't get spanked for it by grown-ups! - media/video/nipper.mp4 - media/mixrbv2/nipper.png + media/video/nipper.mp4 + media/mixrbv2/nipper.png 1986 Gremlin Graphics Software Gremlin Graphics Software - - - + 0 0 0 @@ -19765,7 +16125,6 @@ Cause as much trouble as you can... but don't get spanked for it by grown-ups!nipper2.zip Jack the Nipper II - In Coconut Capers (Euro) - Jack the Nipper II - In Coconut Capers (Euro) 0 MSX @@ -19777,27 +16136,23 @@ The jungle is full of snakes, rhinos, birds and all manner of other creatures, a As well as simply completing the game and amassing as many points as possible, you can aim to be as naughty as possible, which is gauged by a 'Naughty-O-Meter' next to the score, with numerous objects available for that purpose (one can be carried at a time, alongside one weapon). - media/video/nipper2.mp4 - media/mixrbv2/nipper2.png + media/video/nipper2.mp4 + media/mixrbv2/nipper2.png 1987 Gremlin Graphics Software Gremlin Graphics Software - - - + 0 0 0 - + projecta.zip Jackie Chan in Project A (Jpn) - Jackie Chan in Project A (Jpn) - Jackie Chan in Project A (Jpn) 0 MSX @@ -19805,8 +16160,8 @@ As well as simply completing the game and amassing as many points as possible, y Jackie Chan no Project A is a side-scrolling beat-em-up based on the 1983 Jackie Chan kung-fu film of the same name. At the start of each level, the protagonist has just rowed a boat to the entrance of a pirate's lair. The goal is to enter the cave and defeat the pirate leader. The entrance to the cave is infested with bats. Further inside the cavern are some red henchmen before the final confrontation with the blue pirate king. The hero has a number of special moves such as punch, forwards and backwards kicks, flying kick and a downwards punch to enemies that have been floored. Fighting involves repeatedly hitting your opponent until they fall down, and then delivering a special knockout blow. Each move drains the player's energy, as does being hit by your opponents. At other times, energy is constantly replenished. Running out of energy causes the loss of one of your three lives, and loss of all lives ends the game. - media/video/projecta.mp4 - media/mixrbv2/projecta.png + media/video/projecta.mp4 + media/mixrbv2/projecta.png 1984 @@ -19815,8 +16170,6 @@ As well as simply completing the game and amassing as many points as possible, y Pony, Inc. Sports - Sports / Fighting - Action 1 0 @@ -19827,7 +16180,6 @@ As well as simply completing the game and amassing as many points as possible, y spartanx.zip Jackie Chan in Spartan X (Jpn) - Jackie Chan in Spartan X (Jpn) 0 MSX @@ -19835,8 +16187,8 @@ As well as simply completing the game and amassing as many points as possible, y Help Jackie and Yuen save Sylvia from her evil uncle! - media/video/spartanx.mp4 - media/mixrbv2/spartanx.png + media/video/spartanx.mp4 + media/mixrbv2/spartanx.png 1985 @@ -19845,7 +16197,6 @@ As well as simply completing the game and amassing as many points as possible, y Pony Canyon Sports - Sports / Running trails 1 0 @@ -19856,58 +16207,40 @@ As well as simply completing the game and amassing as many points as possible, y policest.zip Jackie Chan in The Police Story (Jpn) - Jackie Chan in The Police Story (Jpn) - Jackie Chan in The Police Story (Jpn) - - jp - 0 MSX Chan Ka-Kui is Hong Kong's supercop, and he is going after the evil underground gang to take them down once and for all. - media/video/policest.mp4 - media/mixrbv2/policest.png + media/video/policest.mp4 + media/mixrbv2/policest.png 1985 Pony Canyon - - - + 0 0 0 - + policesta.zip Jackie Chan in The Police Story (Jpn, Alt) - Jackie Chan in The Police Story (Jpn, Alt) - Jackie Chan in The Police Story (Jpn, Alt) - - jp - policest.zip MSX Chan Ka-Kui is Hong Kong's supercop, and he is going after the evil underground gang to take them down once and for all. - - media/video/policest.mp4 - media/mixrbv2/policest.png - 1985 Pony Canyon - - - + 0 0 0 @@ -19916,40 +16249,31 @@ As well as simply completing the game and amassing as many points as possible, y protectr.zip Jackie Chan in The Protector (Jpn) - Jackie Chan in The Protector (Jpn) - Jackie Chan in The Protector (Jpn) - - jp - 0 MSX Billy Wong fights the New York underworld. Guide him through all the dangers! - media/video/protectr.mp4 - media/mixrbv2/protectr.png + media/video/protectr.mp4 + media/mixrbv2/protectr.png 1985 Pony Canyon Pony Canyon - - - + 0 0 0 - + jackcity.zip Jackson City (Spanish) - Jackson City (Spanish) - 0 MSX Jackson City is a vertically scrolling space shoot'em-up game. The player, as spaceship pilot, must fight along the game levels versus hordes of aliens and (quite surrealistic) fruits. @@ -19957,8 +16281,8 @@ As well as simply completing the game and amassing as many points as possible, y Also, there are, along the levels, power-ups that improve the firepower, the speed of the player's spaceship or the amount of fuel. At the end of each level there is a final boss that must be defeated. - media/video/jackcity.mp4 - media/mixrbv2/jackcity.png + media/video/jackcity.mp4 + media/mixrbv2/jackcity.png 1990 @@ -19966,7 +16290,6 @@ Also, there are, along the levels, power-ups that improve the firepower, the spe Diabolic Software G.LL. Software - Shoot'em Up Shoot'em up / Vertical 0 @@ -19977,7 +16300,6 @@ Also, there are, along the levels, power-ups that improve the firepower, the spe jagur.zip Jagur (Jpn) - Jagur (Jpn) 0 MSX @@ -19985,55 +16307,43 @@ Also, there are, along the levels, power-ups that improve the firepower, the spe - media/video/jagur.mp4 - media/mixrbv2/jagur.png + media/video/jagur.mp4 + media/mixrbv2/jagur.png 1987 Hudson - - - + 0 0 0 - + jagura.zip Jagur (Jpn, Alt) - Jagur (Jpn, Alt) - - jp - jagur.zip MSX - - media/video/jagur.mp4 - media/mixrbv2/jagur.png - 1987 Hudson - - - + 0 0 0 - + jawbrk2.zip Jaw Breaker 2 (HB) - + MSX 2014 @@ -20043,14 +16353,11 @@ Also, there are, along the levels, power-ups that improve the firepower, the spe 0 0 - + jaws.zip Jaws (Euro) - Jaws (Euro) - Jaws (Euro) - 0 MSX Loosely based on the fourth movie &quot;Jaws: the Revenge&quot;, players take control of a ship to sail the ocean in the search for the killer shark. Along the way, the ship will stop to allow a diver to swim out and kill baby sharks, jellyfish and manta rays to find conch shells. The conch shells are used to buy upgrades for the boat. Extra conch shells can be earned in bonus rounds where a sea plane flies over the water to bomb jellyfish (think the bonus rounds of Galaga with reversed perspective). @@ -20060,8 +16367,8 @@ The diver will battle Jaws several times in an attempt to wear down his life met If the diver manages to wear down Jaws' energy, they take back to the boat again, launching strobes into the water in an attempt to lure the shark out of the water. If close enough, the player can use the boat to ram Jaws in an attempt to kill him and win the game. - media/video/jaws.mp4 - media/mixrbv2/jaws.png + media/video/jaws.mp4 + media/mixrbv2/jaws.png 1989 @@ -20069,7 +16376,6 @@ If the diver manages to wear down Jaws' energy, they take back to the boat again Intelligent Design Screen 7 - Shoot'em Up Shoot'em up / Horizontal 1 @@ -20077,20 +16383,18 @@ If the diver manages to wear down Jaws' energy, they take back to the boat again 0 0 - + jetbomb.zip Jet Bomber (Euro) - Jet Bomber (Euro) - 0 MSX - media/video/jetbomb.mp4 - media/mixrbv2/jetbomb.png + media/video/jetbomb.mp4 + media/mixrbv2/jetbomb.png 1986 @@ -20098,7 +16402,6 @@ If the diver manages to wear down Jaws' energy, they take back to the boat again The Bytebusters Aackosoft - Shoot'em Up Shoot'em up / Diagonal 1 @@ -20106,29 +16409,25 @@ If the diver manages to wear down Jaws' energy, they take back to the boat again 0 0 - + jetfight.zip Jet Fighter (Euro) - Jet Fighter (Euro) - 0 MSX In Jet Fighter, two planes fly around with the goal of shooting the other as many times as possible in a dogfight within the time limit. When a plane is hit, an explosion occurs, and the plane recovers after a few seconds. As with many Atari games of the era, if the plane flies off the side of the screen, it comes back on the opposite side. - media/video/jetfight.mp4 - media/mixrbv2/jetfight.png + media/video/jetfight.mp4 + media/mixrbv2/jetfight.png 1975 Atari Atari - - - + 0 0 0 @@ -20137,13 +16436,7 @@ If the diver manages to wear down Jaws' energy, they take back to the boat again jetsetw.zip Jet Set Willy (Jpn) - Jet Set Willy (Jpn) - Jet Set Willy (Jpn) - Jet Set Willy (Jpn) - - jp - 0 MSX @@ -20152,37 +16445,27 @@ If the diver manages to wear down Jaws' energy, they take back to the boat again Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers. - media/video/jetsetw.mp4 - media/mixrbv2/jetsetw.png + media/video/jetsetw.mp4 + media/mixrbv2/jetsetw.png - 1985 - 1985 1985 Software Projects Ltd. Software Projects Ltd. Action - Adventure 1 0 0 0 - + jetsetwa.zip Jet Set Willy (Jpn, Alt) - Jet Set Willy (Jpn, Alt) - Jet Set Willy (Jpn, Alt) - Jet Set Willy (Jpn, Alt) - - - jp - uk - + jetsetw.zip MSX @@ -20190,59 +16473,40 @@ Each room has its own hazards, such as spikes, revolving razors and ropes. The r Each room has its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers. - - media/video/jetsetw.mp4 - media/mixrbv2/jetsetw.png - - 1985 - 1985 1985 Software Projects Ltd. Software Projects Ltd. Action - Adventure 1 0 0 0 - + jsw2.zip - Jet Set Willy II - The Final Frontier Jet Set Willy II - The Final Frontier - 0 MSX - - This platform game is the sequel of Jet Set Willy and basically just an extension of the previous game, adding 40 rooms to the existing 64 rooms of its predecessor. Each room its own hazards, such as spikes, revolving razors and ropes. The route through the house must be navigated carefully, due to the multiple entrances to some rooms - this is perhaps the first action game where mapping is an advantage. Another innovation, to the chagrin of players everywhere, is manual protection - a sheet of colour-coded numbers. When the game was loaded the user was given a reference to the sheet and had to enter the four colours shown there. - - - media/video/jsw2.mp4 - media/mixrbv2/jsw2.png - 1985 - Software Projects Ltd. - Software Projects Ltd. - - Action - + Software Projects + Software Projects 0 0 0 - + jewels.zip Jewels (HB) - + MSX 2020 @@ -20252,11 +16516,10 @@ Each room has its own hazards, such as spikes, revolving razors and ropes. The r 0 0 - + joeblade.zip Joe Blade (Euro) - Joe Blade (Euro) 0 MSX @@ -20266,8 +16529,8 @@ Each room has its own hazards, such as spikes, revolving razors and ropes. The r Joe Blade is viewed side-on and uses flick-screen progression. The bombs are deactivated by arranging letters into alphabetical order, but the bulk of the gameplay involves shooting and maze navigation. The screens are linked in various ways, and contain a number of keys which must be used correctly. - media/video/joeblade.mp4 - media/mixrbv2/joeblade.png + media/video/joeblade.mp4 + media/mixrbv2/joeblade.png 1986 @@ -20276,23 +16539,17 @@ Joe Blade is viewed side-on and uses flick-screen progression. The bombs are dea Players Software Action - Action / Adventure 1 0 0 0 - + jumpzs.zip Jump (Euro) - Jump (Euro) - - jp - - 0 MSX This arcade game is a cross between Breakout and Space Invaders. Player controls an electromechanical robot, who walks along the top of a wall consisting of bricks and jumps on it. A line of bugs is coming to him from the bottom of the screen in vertical direction, while the bomb is flying in horizontal direction in the center. Bugs may be killed by jumping on the wall, which results in a brick falling from its bottom. The number of jumps is equal to the bottom brick's distance from the robot. Flying bomb may eliminate the brick until it reaches the bug, but if the bug is killed, its bad or good soul will fly to the top, where robot may collect it and make influence on his mood. After the bug is eliminated, another one will start to crawl from the bottom. There is a snail moving in horizontal direction at the very bottom of the screen, which is mostly covered by the bugs crawling to the top, and it may be hit by brick in case of success also. @@ -20300,8 +16557,8 @@ Joe Blade is viewed side-on and uses flick-screen progression. The bombs are dea The player is transferred to another level after necessary quantity of the bugs is killed. But beware! Robot's energy is exhausted, when bug is crawling upon him, and the robot becomes non-functional if the bugs reached the very top of the screen or if the robot falls off the wall. - media/video/jumpzs.mp4 - media/mixrbv2/jumpzs.png + media/video/jumpzs.mp4 + media/mixrbv2/jumpzs.png 1985 @@ -20320,7 +16577,6 @@ The player is transferred to another level after necessary quantity of the bugs jump.zip Jump (Jpn) - Jump (Jpn) 0 MSX @@ -20330,8 +16586,8 @@ The player is transferred to another level after necessary quantity of the bugs The player is transferred to another level after necessary quantity of the bugs is killed. But beware! Robot's energy is exhausted, when bug is crawling upon him, and the robot becomes non-functional if the bugs reached the very top of the screen or if the robot falls off the wall. - media/video/jump.mp4 - media/mixrbv2/jump.png + media/video/jump.mp4 + media/mixrbv2/jump.png 1985 @@ -20350,23 +16606,17 @@ The player is transferred to another level after necessary quantity of the bugs jumpcstr.zip Jump Coaster (Jpn) - Jump Coaster (Jpn) - - jp - wor - 0 MSX You control a caped man who attempts to rescue his girlfriend while attempting to avoid running men and girls on roller coasters. Two scenes make up one round . Pick up all gold bags in both scenes and your off to the next round. - media/video/jumpcstr.mp4 - media/mixrbv2/jumpcstr.png + media/video/jumpcstr.mp4 + media/mixrbv2/jumpcstr.png - 1984 1984 Nippon Columbia @@ -20379,23 +16629,19 @@ The player is transferred to another level after necessary quantity of the bugs 17 0 - + jumpland.zip Jump Land (Jpn) - Jump Land (Jpn) - - jp - 0 MSX - media/video/jumpland.mp4 - media/mixrbv2/jumpland.png + media/video/jumpland.mp4 + media/mixrbv2/jumpland.png 1985 @@ -20404,65 +16650,38 @@ The player is transferred to another level after necessary quantity of the bugs Microbyte Platform - Platform / Run Jump Scrolling 1 0 0 0 - + jumping.zip - JumpinG (HB) - JumpinG (HB) + JumpinG (HB) - 0 MSX - - - - - media/video/jumping.mp4 - media/mixrbv2/jumping.png - - 1984 + 2011 - MIA - - - + DimensionZ + DimensionZ 0 0 0 - + jumpjack.zip - Jumping Jack (Euro) Jumping Jack (Euro) - 0 MSX - - A Frogger clone from Livewire Software. As usual, your goal is to safely guide the frog across the road, avoiding the cars, jumping on the turtles and tree trunks across the river and land safely in one of the five slots on the other shore. - -The MSX version add a pseudo-isometric effect to the graphics, as well as a female frog and an insect to be eaten for bonus points. After all five slots are filled up, the gameplay repeats, but faster. - - - media/video/jumpjack.mp4 - media/mixrbv2/jumpjack.png - - 1986 + 1986 - Livewire - Livewire - - Puzzle-Game - - 1 + Livewire Software + Livewire Software 0 0 0 @@ -20471,38 +16690,30 @@ The MSX version add a pseudo-isometric effect to the graphics, as well as a fema jrabbit.zip Jumping Rabbit (Jpn) - Jumping Rabbit (Jpn) - - jp - 0 MSX - media/video/jrabbit.mp4 - media/mixrbv2/jrabbit.png + media/video/jrabbit.mp4 + media/mixrbv2/jrabbit.png 1984 MIA - - - + 0 0 0 - + jungwarr.zip Jungle Warrior (Spanish) - Jungle Warrior (Spanish) - 0 MSX The aim of the game is to rescue a girl tied to a stake on one side of the landscape. Starting off from base camp there are many location to be visited and creatures to avoid before she can be set free. @@ -20512,42 +16723,34 @@ Doors(looking like two standing stones) can be used to explore the levels furthe The game can be divided into three stages: the jungle, the temple and the caves. From the caves you will again get into the jungle, but this time on the other side of the cliff. - media/video/jungwarr.mp4 - media/mixrbv2/jungwarr.png + media/video/jungwarr.mp4 + media/mixrbv2/jungwarr.png 1990 True Soft Zigurat - - - + 0 0 0 - + junofrst.zip Juno First (Jpn) - Juno First (Jpn) - - jp - 0 MSX This game is a 2D shooter. You have to destroy the enemy's Magnet Power Station with your gun. There are only a few moments before the atomic turbine missile encounters the enemy. As a pilot of a space fighter you have to shoot your way through waves of aliens. You can escape the danger by using warps and special objects - to be collected en route. The aliens will mutate into more dangerous forms the longer they live so don't let the aliens survive. - media/video/junofrst.mp4 - media/mixrbv2/junofrst.png + media/video/junofrst.mp4 + media/mixrbv2/junofrst.png - 1983 - 1983 1983 Konami @@ -20564,28 +16767,22 @@ The game can be divided into three stages: the jungle, the temple and the caves legkage.zip Kage no Densetsu - The Legend of Kage (Jpn) - Kage no Densetsu - The Legend of Kage (Jpn) - - jp - 0 MSX You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi. Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task. Levels include the forest, moat, inside and outside of the castle. These levels repeat as the seasons change. The gameplay is side scrolling. Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken. The game can be challenging at times though because the player dies in one hit. 2-players are supported, but must take turns.(Moby Game) - media/video/legkage.mp4 - media/mixrbv2/legkage.png + media/video/legkage.mp4 + media/mixrbv2/legkage.png 1986 Taito Nidecom - - - + 0 0 0 @@ -20594,7 +16791,6 @@ The game can be divided into three stages: the jungle, the temple and the caves karamaru.zip Karamaru - Chindou Chuu (Jpn) - Karamaru - Chindou Chuu (Jpn) 0 MSX @@ -20602,16 +16798,14 @@ The game can be divided into three stages: the jungle, the temple and the caves - media/video/karamaru.mp4 - media/mixrbv2/karamaru.png + media/video/karamaru.mp4 + media/mixrbv2/karamaru.png 1984 HAL Laboratory - - - + 0 0 0 @@ -20620,27 +16814,21 @@ The game can be divided into three stages: the jungle, the temple and the caves stonewis.zip Kenja no Ishi - The Stone of Wisdom (Jpn) - Kenja no Ishi - The Stone of Wisdom (Jpn) - - jp - 0 MSX AKA: The Stone of Wisdom - media/video/stonewis.mp4 - media/mixrbv2/stonewis.png + media/video/stonewis.mp4 + media/mixrbv2/stonewis.png 1986 Casio - - - + 0 0 0 @@ -20649,23 +16837,17 @@ The game can be divided into three stages: the jungle, the temple and the caves keykaper.zip Keystone Kapers (Jpn) - Keystone Kapers (Jpn) - - jp - 0 MSX The notorious thief Harry Hooligan is on the loose! You play the part of Officer Keystone Kelly, sent in to capture Harry. Harry is trapped in a four story mall, and is running as fast as he can to reach the exit at the top. Your job is to catch up to him and send him to prison. You will need to use either the escalators at the end of each floor, or the elevator in the middle to go from floor to floor. The escalators may be further away, but the elevator moves pretty slowly so you will need to decide which route will be faster in getting you closer to your goal. If Harry can make it to the top before you catch him, you will have to retry that level. Harry has no intention of letting you catch him easily, and is hurling everything he can find in an attempt to slow you down. Shopping carts, bouncing balls, biplanes, and more will all be flying past on the screen and will either slow you down or send you back to the beginning if you get hit. As the levels progress, Harry will run faster and faster, and more objects will be tossed your way to duck and jump over. - media/video/keykaper.mp4 - media/mixrbv2/keykaper.png + media/video/keykaper.mp4 + media/mixrbv2/keykaper.png - 1984 - 1984 1984 Activision @@ -20678,52 +16860,36 @@ The game can be divided into three stages: the jungle, the temple and the caves 0 0 - + khazzad.zip - Khazzad-Dum (Spanish) Khazzad-Dum (Spanish) - 0 MSX - - - media/video/khazzad.mp4 - media/mixrbv2/khazzad.png - - + 1989 - - Platform - Platform / Run Jump Scrolling - + System 4 + System 4 0 - 14 + 0 0 kickit.zip Kick It (Jpn) - Kick It (Jpn) - - jp - nl - 0 MSX You are a pair of trousers. The screen is filled with a board game that has been subdivided into blue tiles. You can walk over them, but only once! The will disappear when you've walked over them. Remember that! You have to collect them all... and don't get stuck! The randomly placed green rolling dam stones-like objects are also to be collected. But that's not all. The board contains three types of hazards. The first ones are the purple monsters, don't step on them or you 'll get killed. The second hazard is the Man With The Hat, who is moving around the board. Don't let him catch you! The third danger are the randomly placed bombs on the board. You have thirty seconds to disarm them by grabbing them. If all tiles have been collected and you didn't get stuck: congratulations! Your off to the next level! The game contains digitized speech, which you will hear when the game starts, when your walked into an hazard and at Game Over. - media/video/kickit.mp4 - media/mixrbv2/kickit.png + media/video/kickit.mp4 + media/mixrbv2/kickit.png - 1987 - 1986 1987 Aackosoft @@ -20736,28 +16902,17 @@ The game can be divided into three stages: the jungle, the temple and the caves 0 0 - + kickita.zip Kick It (Jpn, Alt) - Kick It (Jpn, Alt) - - jp - nl - kickit.zip MSX You are a pair of trousers. The screen is filled with a board game that has been subdivided into blue tiles. You can walk over them, but only once! The will disappear when you've walked over them. Remember that! You have to collect them all... and don't get stuck! The randomly placed green rolling dam stones-like objects are also to be collected. But that's not all. The board contains three types of hazards. The first ones are the purple monsters, don't step on them or you 'll get killed. The second hazard is the Man With The Hat, who is moving around the board. Don't let him catch you! The third danger are the randomly placed bombs on the board. You have thirty seconds to disarm them by grabbing them. If all tiles have been collected and you didn't get stuck: congratulations! Your off to the next level! The game contains digitized speech, which you will hear when the game starts, when your walked into an hazard and at Game Over. - - media/video/kickit.mp4 - media/mixrbv2/kickit.png - - 1987 - 1986 1987 Aackosoft @@ -20774,7 +16929,6 @@ The game can be divided into three stages: the jungle, the temple and the caves killmice.zip Kill Mice (HB) - Kill Mice (HB) 0 MSX @@ -20782,8 +16936,8 @@ The game can be divided into three stages: the jungle, the temple and the caves You are a likeable plumber, and you are in a factory pipe, but this factory is infested with enormous rats, the so-called "sewer rats". If you touch them you'll lose a life. You can throw a wrench to free the passage and get the diamonds. You will receive 300 points for each rat killed and 100 points for each diamond recovered. To kill mice, just pull the wrench by pressing the Fire 2 or from the keyboard by pressing GRPH. The plumber can also jump from one bank to another and may up and down the stairs of the factory floors. Once you've killed all the mice will pass to the next level and also receive a bonus score, fording BONUS STAGE CLEAR. - media/video/killmice.mp4 - media/mixrbv2/killmice.png + media/video/killmice.mp4 + media/mixrbv2/killmice.png 2011 @@ -20791,7 +16945,6 @@ The game can be divided into three stages: the jungle, the temple and the caves GameCast Entertainment Platform - Puzzle-Game 1 0 @@ -20802,24 +16955,18 @@ The game can be divided into three stages: the jungle, the temple and the caves kingball.zip King & Balloon (Jpn) - King & Balloon (Jpn) - King & Balloon (Jpn) - - jp - 0 MSX You control a crossbowman that protects his king from being taken by enemy hot-air balloons. You must protect the king and prevent him from being captured and carried far up into the sky by one of the balloons by firing arrows at squads of descending hot air balloons. If the king is actually picked up he will scream "Help", and if he disappears he will say "Bye, bye". Each round is completed when all 42 balloons have been destroyed. - media/video/kingball.mp4 - media/mixrbv2/kingball.png + media/video/kingball.mp4 + media/mixrbv2/kingball.png 1984 - 1984 Namco Namcot @@ -20831,28 +16978,18 @@ The game can be divided into three stages: the jungle, the temple and the caves 17 0 - + kingballa.zip King & Balloon (Jpn, Alt) - King & Balloon (Jpn, Alt) - King & Balloon (Jpn, Alt) - - jp - kingball.zip MSX You control a crossbowman that protects his king from being taken by enemy hot-air balloons. You must protect the king and prevent him from being captured and carried far up into the sky by one of the balloons by firing arrows at squads of descending hot air balloons. If the king is actually picked up he will scream "Help", and if he disappears he will say "Bye, bye". Each round is completed when all 42 balloons have been destroyed. - - media/video/kingball.mp4 - media/mixrbv2/kingball.png - 1984 - 1984 Namco Namcot @@ -20864,28 +17001,24 @@ The game can be divided into three stages: the jungle, the temple and the caves 17 0 - + kingleon.zip King Leonard (Spanish) - King Leonard (Spanish) - 0 MSX - media/video/kingleon.mp4 - media/mixrbv2/kingleon.png + media/video/kingleon.mp4 + media/mixrbv2/kingleon.png 1986 Omega System - - - + 0 0 0 @@ -20894,11 +17027,7 @@ The game can be divided into three stages: the jungle, the temple and the caves kingkngt.zip King's Knight (Jpn) - King's Knight (Jpn) - - jp - 0 MSX @@ -20911,29 +17040,23 @@ Ray Jack, the Knight, who possesses strong attacking power; Kaliva, the Wizard, It is necessary to keep all four heroes alive for the fifth and final stage, because there are certain points that the group cannot get past if one of the party members has died. - media/video/kingkngt.mp4 - media/mixrbv2/kingkngt.png + media/video/kingkngt.mp4 + media/mixrbv2/kingkngt.png 1986 Square - - - + 0 0 0 - + kingkngtb.zip King's Knight (Jpn, Alt 2) - King's Knight (Jpn, Alt 2) - - jp - kingkngt.zip MSX @@ -20945,30 +17068,20 @@ Ray Jack, the Knight, who possesses strong attacking power; Kaliva, the Wizard, It is necessary to keep all four heroes alive for the fifth and final stage, because there are certain points that the group cannot get past if one of the party members has died. - - media/video/kingkngt.mp4 - media/mixrbv2/kingkngt.png - 1986 Square - - - + 0 0 0 - + kingkngta.zip King's Knight (Jpn, Alt) - King's Knight (Jpn, Alt) - - jp - kingkngt.zip MSX @@ -20980,17 +17093,11 @@ Ray Jack, the Knight, who possesses strong attacking power; Kaliva, the Wizard, It is necessary to keep all four heroes alive for the fifth and final stage, because there are certain points that the group cannot get past if one of the party members has died. - - media/video/kingkngt.mp4 - media/mixrbv2/kingkngt.png - 1986 Square - - - + 0 0 0 @@ -20999,24 +17106,17 @@ It is necessary to keep all four heroes alive for the fifth and final stage, bec kingval.zip King's Valley (Euro, Jpn) - King's Valley (Euro, Jpn) - - jp - eu - 0 MSX King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. You'll then have to play the whole level over again. - media/video/kingval.mp4 - media/mixrbv2/kingval.png + media/video/kingval.mp4 + media/mixrbv2/kingval.png - 1985 - 1985 1985 Konami @@ -21029,28 +17129,17 @@ It is necessary to keep all four heroes alive for the fifth and final stage, bec 14 0 - + kingvalb.zip King's Valley (Euro, Jpn, Alt 2) - King's Valley (Euro, Jpn, Alt 2) - - jp - eu - kingval.zip MSX King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. You'll then have to play the whole level over again. - - media/video/kingval.mp4 - media/mixrbv2/kingval.png - - 1985 - 1985 1985 Konami @@ -21063,28 +17152,17 @@ It is necessary to keep all four heroes alive for the fifth and final stage, bec 14 0 - + kingvalc.zip King's Valley (Euro, Jpn, Alt 3) - King's Valley (Euro, Jpn, Alt 3) - - jp - eu - kingval.zip MSX King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. You'll then have to play the whole level over again. - - media/video/kingval.mp4 - media/mixrbv2/kingval.png - - 1985 - 1985 1985 Konami @@ -21097,28 +17175,17 @@ It is necessary to keep all four heroes alive for the fifth and final stage, bec 14 0 - + kingvald.zip King's Valley (Euro, Jpn, Alt 4) - King's Valley (Euro, Jpn, Alt 4) - - jp - eu - kingval.zip MSX King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. You'll then have to play the whole level over again. - - media/video/kingval.mp4 - media/mixrbv2/kingval.png - - 1985 - 1985 1985 Konami @@ -21131,28 +17198,17 @@ It is necessary to keep all four heroes alive for the fifth and final stage, bec 14 0 - + kingvala.zip King's Valley (Euro, Jpn, Alt) - King's Valley (Euro, Jpn, Alt) - - jp - eu - kingval.zip MSX King's Valley is a puzzle game in which you need to collect all the treasures by drilling and cutting your way through the pyramids. But beware of the mummies that haunt the pyramids. If you use the limited available cutting and drilling equipment in the wrong order you'll eventually get stuck. You'll then have to play the whole level over again. - - media/video/kingval.mp4 - media/mixrbv2/kingval.png - - 1985 - 1985 1985 Konami @@ -21169,22 +17225,15 @@ It is necessary to keep all four heroes alive for the fifth and final stage, bec kingval2.zip King's Valley II (Euro) ~ Ouke no Tani - El Giza no Fuuin (Jpn) - King's Valley II (Euro) ~ Ouke no Tani - El Giza no Fuuin (Jpn) - King's Valley II (Euro) ~ Ouke no Tani - El Giza no Fuuin (Jpn) - King's Valley II (Euro) ~ Ouke no Tani - El Giza no Fuuin (Jpn) - - jp - eu - 0 MSX Far, far into the future, inter-planetary archaeologist Vick XIII, makes a choking discovery. The pyramids on earth are malfunctioning devices of alien origin with enough energy to destroy earth. And it's up to Vick to switch off the core functions of El GizaThe game consists of six pyramids each with its own wall engravings and color pattern; every pyramid contains 10 levels. The idea of the game is to collect crystals called soul stones in each level by solving the different puzzles and evading or killing the enemies using the many tools and weapons available to unlock the exit door that will take you to the next level.King's Valley II: The Seal of El Giza is an Action game, published by Konami, which was released in Europe in 1988. - media/video/kingval2.mp4 - media/mixrbv2/kingval2.png + media/video/kingval2.mp4 + media/mixrbv2/kingval2.png 1988 @@ -21203,110 +17252,75 @@ It is necessary to keep all four heroes alive for the fifth and final stage, bec kinnikum.zip Kinnikuman - Colosseum Deathmatch (Jpn) - Kinnikuman - Colosseum Deathmatch (Jpn) - Kinnikuman - Colosseum Deathmatch (Jpn) - - jp - 0 MSX Kinnikuman Colosseum Deathmatch is a Fighting game, developed and published by Bandai, which was released in Japan in 1985. - media/video/kinnikum.mp4 - media/mixrbv2/kinnikum.png + media/video/kinnikum.mp4 + media/mixrbv2/kinnikum.png 1985 Bandai Namco - - - + 0 0 0 - + kinnikuma.zip Kinnikuman - Colosseum Deathmatch (Jpn, Alt) - Kinnikuman - Colosseum Deathmatch (Jpn, Alt) - Kinnikuman - Colosseum Deathmatch (Jpn, Alt) - - jp - kinnikum.zip MSX Kinnikuman Colosseum Deathmatch is a Fighting game, developed and published by Bandai, which was released in Japan in 1985. - - media/video/kinnikum.mp4 - media/mixrbv2/kinnikum.png - 1985 Bandai Namco - - - + 0 0 0 - + kinnikumk.zip Kinnikuman - Colosseum Deathmatch (Kor) - Kinnikuman - Colosseum Deathmatch (Kor) kinnikum.zip MSX - A straightforward Pro Wrestling game from Sega in the Champion sport series. You always start at -rank C and have to fight your way up to rank B and A. -To play for a rank you 'll have to fight three matches. Winning two out of three matches promotes you to an higher rank. -During a match several moves can be selected: chop, kick, pile driver, dropkick. -The referee does a countdown when your opponent or you are down. + Kinnikuman Colosseum Deathmatch is a Fighting game, developed and published by Bandai, which was released in Japan in 1985. - - media/video/kinnikum.mp4 - media/mixrbv2/kinnikum.png - - 1985 1985 - 1985 - SEGA - Pony Canyon - - Sports - - 1-2 + Bandai Namco + 0 0 0 - + klax.zip Klax (Euro) - Klax (Euro) - 0 MSX An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses. - media/video/klax.mp4 - media/mixrbv2/klax.png + media/video/klax.mp4 + media/mixrbv2/klax.png 1990 @@ -21321,12 +17335,12 @@ The referee does a countdown when your opponent or you are down. 0 0 - + ksolitaire.zip Klondike Solitaire (HB) - + MSX 2021 @@ -21340,13 +17354,7 @@ The referee does a countdown when your opponent or you are down. knightlr.zip Knight Lore (Jpn) - Knight Lore (Jpn) - Knight Lore (Jpn) - Knight Lore (Jpn) - - jp - 0 MSX @@ -21355,11 +17363,10 @@ The referee does a countdown when your opponent or you are down. The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instructions in favor of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts. - media/video/knightlr.mp4 - media/mixrbv2/knightlr.png + media/video/knightlr.mp4 + media/mixrbv2/knightlr.png - 1985 1986 Ashby Computers and Graphics @@ -21376,20 +17383,15 @@ The game uses the isometric viewpoint in a manner similar to the later Head Over knightmr.zip Knightmare - Majou Densetsu (Jpn) - Knightmare - Majou Densetsu (Jpn) - Knightmare - Majou Densetsu (Jpn) - - jp - 0 MSX Plunge into the saga of romance and bloodcurling adventure - in a castle full of surrealistic knightmare monsters right out of greek mythology! For experts only : this is a game adventure of super-high level difficulty! - media/video/knightmr.mp4 - media/mixrbv2/knightmr.png + media/video/knightmr.mp4 + media/mixrbv2/knightmr.png 1986 @@ -21398,35 +17400,22 @@ The game uses the isometric viewpoint in a manner similar to the later Head Over Konami Shoot'em Up - Shoot'em up / Vertical - Shooter - Shooter / Vertical - Lightgun Shooter 1 0 14 0 - + knightmrb.zip Knightmare - Majou Densetsu (Jpn, Alt 2) - Knightmare - Majou Densetsu (Jpn, Alt 2) - Knightmare - Majou Densetsu (Jpn, Alt 2) - - jp - knightmr.zip MSX Plunge into the saga of romance and bloodcurling adventure - in a castle full of surrealistic knightmare monsters right out of greek mythology! For experts only : this is a game adventure of super-high level difficulty! - - media/video/knightmr.mp4 - media/mixrbv2/knightmr.png - 1986 @@ -21434,35 +17423,22 @@ The game uses the isometric viewpoint in a manner similar to the later Head Over Konami Shoot'em Up - Shoot'em up / Vertical - Shooter - Shooter / Vertical - Lightgun Shooter 1 0 14 0 - + knightmra.zip Knightmare - Majou Densetsu (Jpn, Alt) - Knightmare - Majou Densetsu (Jpn, Alt) - Knightmare - Majou Densetsu (Jpn, Alt) - - jp - knightmr.zip MSX Plunge into the saga of romance and bloodcurling adventure - in a castle full of surrealistic knightmare monsters right out of greek mythology! For experts only : this is a game adventure of super-high level difficulty! - - media/video/knightmr.mp4 - media/mixrbv2/knightmr.png - 1986 @@ -21470,32 +17446,22 @@ The game uses the isometric viewpoint in a manner similar to the later Head Over Konami Shoot'em Up - Shoot'em up / Vertical - Shooter - Shooter / Vertical - Lightgun Shooter 1 0 14 0 - + knightmrk.zip Knightmare - Majou Densetsu (Kor) - Knightmare - Majou Densetsu (Kor) - Knightmare - Majou Densetsu (Kor) knightmr.zip MSX Plunge into the saga of romance and bloodcurling adventure - in a castle full of surrealistic knightmare monsters right out of greek mythology! For experts only : this is a game adventure of super-high level difficulty! - - media/video/knightmr.mp4 - media/mixrbv2/knightmr.png - 1986 @@ -21503,10 +17469,6 @@ The game uses the isometric viewpoint in a manner similar to the later Head Over Konami Shoot'em Up - Shoot'em up / Vertical - Shooter - Shooter / Vertical - Lightgun Shooter 1 0 @@ -21517,12 +17479,7 @@ The game uses the isometric viewpoint in a manner similar to the later Head Over knightm2.zip Knightmare II - The Maze of Galious (Jpn) - Knightmare II - The Maze of Galious (Jpn) - Knightmare II - The Maze of Galious (Jpn) - - jp - 0 MSX @@ -21538,8 +17495,8 @@ to complete certain tasks. Maze of Galious stays true to its name with its huge and sometimes confusing maze-like worlds to be explored.Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and published by Konami, which was released in Japan in 1987. - media/video/knightm2.mp4 - media/mixrbv2/knightm2.png + media/video/knightm2.mp4 + media/mixrbv2/knightm2.png 1987 @@ -21548,21 +17505,16 @@ and sometimes confusing maze-like worlds to be explored.Majou Densetsu II: Daima Konami Platform - Platform / Fighter Scrolling - Action - Action / Adventure 1 0 17 0 - + knightm2k.zip Knightmare II - The Maze of Galious (Kor) - Knightmare II - The Maze of Galious (Kor) - Knightmare II - The Maze of Galious (Kor) knightm2.zip MSX @@ -21578,10 +17530,6 @@ time there are some RPG elements included such as having to find certain items to complete certain tasks. Maze of Galious stays true to its name with its huge and sometimes confusing maze-like worlds to be explored.Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and published by Konami, which was released in Japan in 1987. - - media/video/knightm2.mp4 - media/mixrbv2/knightm2.png - 1987 @@ -21589,9 +17537,6 @@ and sometimes confusing maze-like worlds to be explored.Majou Densetsu II: Daima Konami Platform - Platform / Fighter Scrolling - Action - Action / Adventure 1 0 @@ -21602,12 +17547,7 @@ and sometimes confusing maze-like worlds to be explored.Majou Densetsu II: Daima knightm3.zip Knightmare III - Shalom (Jpn) - Knightmare III - Shalom (Jpn) - Knightmare III - Shalom (Jpn) - - jp - 0 MSX @@ -21616,8 +17556,8 @@ and sometimes confusing maze-like worlds to be explored.Majou Densetsu II: Daima Shalom is the third entry in Konami's Knightmare series. Unlike the previous games, it is much less heavy on action and is structured primarily like an adventure game with emphasis on interaction with characters and exploration. You navigate your hero through a large top-down world, interacting with characters along the way. The interaction is done via a command menu with verbs such as "Look", "Talk", "Take", etc. From time to time you'll have to fight enemies. The battles take place on a separate screen, and you attack the enemy with your weapons in real time. - media/video/knightm3.mp4 - media/mixrbv2/knightm3.png + media/video/knightm3.mp4 + media/mixrbv2/knightm3.png 1987 @@ -21625,29 +17565,24 @@ Shalom is the third entry in Konami's Knightmare series. Unlike the previous gam Konami Adventure - Adventure / Text 0 0 0 - + knithers.zip Knither Special (Jpn) - Knither Special (Jpn) - - jp - 0 MSX Knither is the sequel to Demon Crystal. The gameplay is similar - collect keys to open locked areas, find the big key and then the exit, only now you also have to collect 3 passwords per world, otherwise you cannot advance to the next world. In addition to the fire ball, there's also thunder sword, wave of fire, cracker and spark flash, which kills all enemies on screen. The game features 5 worlds with 10 stages each, plus the last stage where you battle the witch, for a total of 51 stages. - media/video/knithers.mp4 - media/mixrbv2/knithers.png + media/video/knithers.mp4 + media/mixrbv2/knithers.png 1987 @@ -21666,7 +17601,6 @@ Shalom is the third entry in Konami's Knightmare series. Unlike the previous gam knucklej.zip Knuckle Joe (Kor) - Knuckle Joe (Kor) 0 MSX @@ -21676,8 +17610,8 @@ Shalom is the third entry in Konami's Knightmare series. Unlike the previous gam The controls consistsof an 8-way direction lever and two action buttons. We can move to the left, to the right, jump (very fast), punch, kick and block (pressing both buttons). - media/video/knucklej.mp4 - media/mixrbv2/knucklej.png + media/video/knucklej.mp4 + media/mixrbv2/knucklej.png 1989 @@ -21686,17 +17620,15 @@ The controls consistsof an 8-way direction lever and two action buttons. We can Prosoft Platform - Platform / Fighter Scrolling 0 0 0 - + kobashi.zip Kobashi (HB) - Kobashi (HB) 0 MSX @@ -21704,16 +17636,14 @@ The controls consistsof an 8-way direction lever and two action buttons. We can Kobashi is a one and two player game. The objective is to survive as a fish by eating fish food. - media/video/kobashi.mp4 - media/mixrbv2/kobashi.png + media/video/kobashi.mp4 + media/mixrbv2/kobashi.png 2004 Desire in Envy - - - + 1-2 0 0 @@ -21723,7 +17653,6 @@ The controls consistsof an 8-way direction lever and two action buttons. We can koedoli.zip Koedoli (Kor) - Koedoli (Kor) 0 MSX @@ -21731,8 +17660,8 @@ The controls consistsof an 8-way direction lever and two action buttons. We can - media/video/koedoli.mp4 - media/mixrbv2/koedoli.png + media/video/koedoli.mp4 + media/mixrbv2/koedoli.png 1988 @@ -21741,7 +17670,6 @@ The controls consistsof an 8-way direction lever and two action buttons. We can Aproman Platform - Puzzle-Game 1 0 @@ -21752,64 +17680,46 @@ The controls consistsof an 8-way direction lever and two action buttons. We can konbball.zip Konami's Baseball (Jpn) - Konami's Baseball (Jpn) - - jp - 0 MSX &quot;Baseball&quot; is a game where you can pitch, hit, field, and run just like in a real baseball game. You can choose between USA and Japan modes, two different teams, and among a lineup of unique players. In the 1-player game, you play against the computer, and the in the 2-player game, your friend is your opponent. - media/video/konbball.mp4 - media/mixrbv2/konbball.png + media/video/konbball.mp4 + media/mixrbv2/konbball.png - 1985 - 1984 1985 Konami Konami Sports / Baseball - Sports 1-2 0 10 0 - + konbballa.zip Konami's Baseball (Jpn, Alt) - Konami's Baseball (Jpn, Alt) - - jp - konbball.zip MSX &quot;Baseball&quot; is a game where you can pitch, hit, field, and run just like in a real baseball game. You can choose between USA and Japan modes, two different teams, and among a lineup of unique players. In the 1-player game, you play against the computer, and the in the 2-player game, your friend is your opponent. - - media/video/konbball.mp4 - media/mixrbv2/konbball.png - - 1985 - 1984 1985 Konami Konami Sports / Baseball - Sports 1-2 0 @@ -21820,13 +17730,7 @@ The controls consistsof an 8-way direction lever and two action buttons. We can konbill.zip Konami's Billiards (Euro) - Konami's Billiards (Euro) - Konami's Billiards (Euro) - - eu - jp - 0 MSX @@ -21835,8 +17739,8 @@ You'll discover the excitement of balls colliding. The silence and concentration of the billiard room, as well as the enthusiasm of the players will all be there for you. - media/video/konbill.mp4 - media/mixrbv2/konbill.png + media/video/konbill.mp4 + media/mixrbv2/konbill.png 1984 @@ -21845,7 +17749,6 @@ The silence and concentration of the billiard room, as well as the enthusiasm of Konami Sports / Pool - Sports 2 0 @@ -21856,12 +17759,7 @@ The silence and concentration of the billiard room, as well as the enthusiasm of konboxin.zip Konami's Boxing (Jpn) - Konami's Boxing (Jpn) - Konami's Boxing (Jpn) - - jp - 0 MSX @@ -21870,35 +17768,27 @@ Each punch weakens your opponent's strength, although going long enough without - media/video/konboxin.mp4 - media/mixrbv2/konboxin.png + media/video/konboxin.mp4 + media/mixrbv2/konboxin.png - 1985 - 1985 1985 Konami Konami Sports / Boxing - Sports 1-2 0 13 0 - + konboxinb.zip Konami's Boxing (Jpn, Alt 2) - Konami's Boxing (Jpn, Alt 2) - Konami's Boxing (Jpn, Alt 2) - - jp - konboxin.zip MSX @@ -21906,36 +17796,24 @@ Each punch weakens your opponent's strength, although going long enough without Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down. There is a referee. The game has a two player option. - - media/video/konboxin.mp4 - media/mixrbv2/konboxin.png - - 1985 - 1985 1985 Konami Konami Sports / Boxing - Sports 1-2 0 13 0 - + konboxina.zip Konami's Boxing (Jpn, Alt) - Konami's Boxing (Jpn, Alt) - Konami's Boxing (Jpn, Alt) - - jp - konboxin.zip MSX @@ -21943,20 +17821,13 @@ Each punch weakens your opponent's strength, although going long enough without Each punch weakens your opponent's strength, although going long enough without being hit can see this begin to recover. A rain of blows can produce a quick knockout, but in general you must hit him many times, and then with a knockout blow, to see him go down. There is a referee. The game has a two player option. - - media/video/konboxin.mp4 - media/mixrbv2/konboxin.png - - 1985 - 1985 1985 Konami Konami Sports / Boxing - Sports 1-2 0 @@ -21967,18 +17838,13 @@ Each punch weakens your opponent's strength, although going long enough without konfootb.zip Konami's Football (Euro) - Konami's Football (Euro) - - eu - jp - 0 MSX - media/video/konfootb.mp4 - media/mixrbv2/konfootb.png + media/video/konfootb.mp4 + media/mixrbv2/konfootb.png 1985 @@ -21987,30 +17853,20 @@ Each punch weakens your opponent's strength, although going long enough without Konami Sports - Sports / Soccer 2 0 0 0 - + konfootbb.zip Konami's Football (Euro, Alt 2) - Konami's Football (Euro, Alt 2) - - eu - jp - konfootb.zip MSX - - media/video/konfootb.mp4 - media/mixrbv2/konfootb.png - 1985 @@ -22018,30 +17874,20 @@ Each punch weakens your opponent's strength, although going long enough without Konami Sports - Sports / Soccer 2 0 0 0 - + konfootba.zip Konami's Football (Euro, Alt) - Konami's Football (Euro, Alt) - - eu - jp - konfootb.zip MSX - - media/video/konfootb.mp4 - media/mixrbv2/konfootb.png - 1985 @@ -22049,7 +17895,6 @@ Each punch weakens your opponent's strength, although going long enough without Konami Sports - Sports / Soccer 2 0 @@ -22060,11 +17905,7 @@ Each punch weakens your opponent's strength, although going long enough without kongolf.zip Konami's Golf (Jpn) - Konami's Golf (Jpn) - - jp - 0 MSX @@ -22073,34 +17914,27 @@ Each punch weakens your opponent's strength, although going long enough without The game features a split screen with two views, one an overhead view of the entire hole, and the other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play. - media/video/kongolf.mp4 - media/mixrbv2/kongolf.png + media/video/kongolf.mp4 + media/mixrbv2/kongolf.png - 1985 - 1985 1985 Konami Konami Sports / Golf - Sports 1-2 0 16 0 - + kongolfb.zip Konami's Golf (Jpn, Alt 2) - Konami's Golf (Jpn, Alt 2) - - jp - kongolf.zip MSX @@ -22108,35 +17942,24 @@ The game features a split screen with two views, one an overhead view of the ent The game features a split screen with two views, one an overhead view of the entire hole, and the other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play. - - media/video/kongolf.mp4 - media/mixrbv2/kongolf.png - - 1985 - 1985 1985 Konami Konami Sports / Golf - Sports 1-2 0 16 0 - + kongolfa.zip Konami's Golf (Jpn, Alt) - Konami's Golf (Jpn, Alt) - - jp - kongolf.zip MSX @@ -22144,20 +17967,13 @@ The game features a split screen with two views, one an overhead view of the ent The game features a split screen with two views, one an overhead view of the entire hole, and the other a 3-D view from your balls current location. The gameplay options include 1 player stroke play, 2 player stroke play, or 2 player match play. - - media/video/kongolf.mp4 - media/mixrbv2/kongolf.png - - 1985 - 1985 1985 Konami Konami Sports / Golf - Sports 1-2 0 @@ -22168,20 +17984,15 @@ The game features a split screen with two views, one an overhead view of the ent pingpong.zip Konami's Ping-Pong (Jpn) - Konami's Ping-Pong (Jpn) - Konami's Ping-Pong (Jpn) - - jp - 0 MSX Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin. - media/video/pingpong.mp4 - media/mixrbv2/pingpong.png + media/video/pingpong.mp4 + media/mixrbv2/pingpong.png 1985 @@ -22190,32 +18001,22 @@ The game features a split screen with two views, one an overhead view of the ent Konami Sports / Table tennis - Sports 1-2 0 17 0 - + pingpongb.zip Konami's Ping-Pong (Jpn, Alt 2) - Konami's Ping-Pong (Jpn, Alt 2) - Konami's Ping-Pong (Jpn, Alt 2) - - jp - pingpong.zip MSX Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin. - - media/video/pingpong.mp4 - media/mixrbv2/pingpong.png - 1985 @@ -22223,32 +18024,22 @@ The game features a split screen with two views, one an overhead view of the ent Konami Sports / Table tennis - Sports 1-2 0 17 0 - + pingpongc.zip Konami's Ping-Pong (Jpn, Alt 3) - Konami's Ping-Pong (Jpn, Alt 3) - Konami's Ping-Pong (Jpn, Alt 3) - - jp - pingpong.zip MSX Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin. - - media/video/pingpong.mp4 - media/mixrbv2/pingpong.png - 1985 @@ -22256,32 +18047,22 @@ The game features a split screen with two views, one an overhead view of the ent Konami Sports / Table tennis - Sports 1-2 0 17 0 - + pingponga.zip Konami's Ping-Pong (Jpn, Alt) - Konami's Ping-Pong (Jpn, Alt) - Konami's Ping-Pong (Jpn, Alt) - - jp - pingpong.zip MSX Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin. - - media/video/pingpong.mp4 - media/mixrbv2/pingpong.png - 1985 @@ -22289,29 +18070,22 @@ The game features a split screen with two views, one an overhead view of the ent Konami Sports / Table tennis - Sports 1-2 0 17 0 - + pingpongk.zip Konami's Ping-Pong (Kor) - Konami's Ping-Pong (Kor) - Konami's Ping-Pong (Kor) pingpong.zip MSX Ping Pong recreates the fast-paced sport of table tennis. To win each match you must get to 10 points with a 2 point lead - if the scores reach 10-9 the game goes on until someone has a 2 point lead or reaches 15, in a similar manner to tennis. There are nine skill levels to beat, with increasing abilities as the game goes on. The human player has the advantage of serving first, and as the serve reverses every five points, you are guaranteed to have more chances to serve than your opponent (remember the significance of 10 and 15 in the scoring). The points system rewards long rallies and large winning margins, as you get points for each hit, for each point won, and for each point of the winning margin. - - media/video/pingpong.mp4 - media/mixrbv2/pingpong.png - 1985 @@ -22319,239 +18093,163 @@ The game features a split screen with two views, one an overhead view of the ent Konami Sports / Table tennis - Sports 1-2 0 17 0 - + konsoccr.zip Konami's Soccer (Jpn) - Konami's Soccer (Jpn) - - jp - konfootb.zip MSX - - Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action. - - - media/video/konfootb.mp4 - media/mixrbv2/konfootb.png - + - 1985 1985 - 1985 Konami Konami - Sports / Soccer Sports - 1-2 + 2 0 - 14 + 0 0 - + konsoccrb.zip Konami's Soccer (Jpn, Alt 2) - Konami's Soccer (Jpn, Alt 2) - - jp - konfootb.zip MSX - - Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action. - - - media/video/konfootb.mp4 - media/mixrbv2/konfootb.png - + - 1985 1985 - 1985 Konami Konami - Sports / Soccer Sports - 1-2 + 2 0 - 14 + 0 0 - + konsoccrc.zip Konami's Soccer (Jpn, Alt 3) - Konami's Soccer (Jpn, Alt 3) - - jp - konfootb.zip MSX - - Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action. - - - media/video/konfootb.mp4 - media/mixrbv2/konfootb.png - + - 1985 1985 - 1985 Konami Konami - Sports / Soccer Sports - 1-2 + 2 0 - 14 + 0 0 - + konsoccra.zip Konami's Soccer (Jpn, Alt) - Konami's Soccer (Jpn, Alt) - - jp - konfootb.zip MSX - - Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action. - - - media/video/konfootb.mp4 - media/mixrbv2/konfootb.png - + - 1985 1985 - 1985 Konami Konami - Sports / Soccer Sports - 1-2 + 2 0 - 14 + 0 0 kontenn.zip Konami's Tennis (Jpn) - Konami's Tennis (Jpn) - - jp - 0 MSX Tennis is Konami's version of the sport for the MSX platform. One or two players can play against computer or two players can compete each other . The game follows standard tennis rules and allows you to hit a variety of forehand and backhand shots to any location on the court. - media/video/kontenn.mp4 - media/mixrbv2/kontenn.png + media/video/kontenn.mp4 + media/mixrbv2/kontenn.png 1984 - 1984 Konami Konami Sports / Tennis - Sports 2 0 16 0 - + kontenna.zip Konami's Tennis (Jpn, Alt) - Konami's Tennis (Jpn, Alt) - - jp - kontenn.zip MSX Tennis is Konami's version of the sport for the MSX platform. One or two players can play against computer or two players can compete each other . The game follows standard tennis rules and allows you to hit a variety of forehand and backhand shots to any location on the court. - - media/video/kontenn.mp4 - media/mixrbv2/kontenn.png - 1984 - 1984 Konami Konami Sports / Tennis - Sports 2 0 16 0 - + kontennk.zip Konami's Tennis (Kor) - Konami's Tennis (Kor) kontenn.zip MSX Tennis is Konami's version of the sport for the MSX platform. One or two players can play against computer or two players can compete each other . The game follows standard tennis rules and allows you to hit a variety of forehand and backhand shots to any location on the court. - - media/video/kontenn.mp4 - media/mixrbv2/kontenn.png - 1984 - 1984 Konami Konami Sports / Tennis - Sports 2 0 @@ -22562,38 +18260,31 @@ The game features a split screen with two views, one an overhead view of the ent koneko.zip Koneko no Daibouken - Chibi-chan ga Iku (Jpn) - Koneko no Daibouken - Chibi-chan ga Iku (Jpn) - Koneko no Daibouken - Chibi-chan ga Iku (Jpn) - - jp - 0 MSX - media/video/koneko.mp4 - media/mixrbv2/koneko.png + media/video/koneko.mp4 + media/mixrbv2/koneko.png 1986 Casio - - - + 0 0 0 - + kongrevp1.zip Kong's Revenge - Part 1 (Spanish) - + MSX 1991 @@ -22603,13 +18294,13 @@ The game features a split screen with two views, one an overhead view of the ent 0 0 - + kongrevp2.zip Kong's Revenge - Part 2 (Spanish) - kongrevp1 - + kongrevp1.zip + MSX 1991 @@ -22623,7 +18314,6 @@ The game features a split screen with two views, one an overhead view of the ent krakout.zip Krakout (Euro) - Krakout (Euro) 0 MSX @@ -22635,8 +18325,8 @@ There are a number of types of special bricks, but unlike e.g. Arkanoid, they do The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze, some actually chew and eat your ball and spit out the core back at you! - media/video/krakout.mp4 - media/mixrbv2/krakout.png + media/video/krakout.mp4 + media/mixrbv2/krakout.png 1987 @@ -22645,43 +18335,32 @@ The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze Gremlin Graphics Software Action - Action / Breakout games 1 0 0 0 - + ktetrisv2.zip - Kralizec Tetris v2 (HB) Kralizec Tetris v2 (HB) MSX - - - - - media/mixrbv2/ktetrisv2.png - - + 2005 - - - + Kralizec + Kralizec 0 0 0 - + kubus.zip Kubus (Euro) - Kubus (Euro) - 0 MSX Kubus is a basic vertical scrolling arcade game in which you, as an astronaut, have to collect the purple dots in a maze-like and cube shaped floor while avoiding enemy objects. @@ -22693,8 +18372,8 @@ You have only a limited amount of oxygen to collect all the dots and if you fail It's only possible to move and jump diagonal. The game can be played at two different difficulty levels. - media/video/kubus.mp4 - media/mixrbv2/kubus.png + media/video/kubus.mp4 + media/mixrbv2/kubus.png 1985 @@ -22702,7 +18381,6 @@ It's only possible to move and jump diagonal. The game can be played at two diff Simon K. Overy Kuma Computers - Strategy Action 1 @@ -22714,11 +18392,7 @@ It's only possible to move and jump diagonal. The game can be played at two diff kungfum.zip Kung Fu Master (Jpn) - Kung Fu Master (Jpn) - - jp - 0 MSX @@ -22729,33 +18403,27 @@ Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu maste Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself. - media/video/kungfum.mp4 - media/mixrbv2/kungfum.png + media/video/kungfum.mp4 + media/mixrbv2/kungfum.png - 1984 1985 Mass Tael ASCII Corporation Beat'em Up - Action 1 0 0 0 - + kungfumb.zip Kung Fu Master (Jpn, Alt 2) - Kung Fu Master (Jpn, Alt 2) - - jp - kungfum.zip MSX @@ -22765,34 +18433,24 @@ Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu maste Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself. - - media/video/kungfum.mp4 - media/mixrbv2/kungfum.png - - 1984 1985 Mass Tael ASCII Corporation Beat'em Up - Action 1 0 0 0 - + kungfuma.zip Kung Fu Master (Jpn, Alt) - Kung Fu Master (Jpn, Alt) - - jp - kungfum.zip MSX @@ -22802,19 +18460,13 @@ Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu maste Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself. - - media/video/kungfum.mp4 - media/mixrbv2/kungfum.png - - 1984 1985 Mass Tael ASCII Corporation Beat'em Up - Action 1 0 @@ -22825,11 +18477,7 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro seikacho.zip Kung Fu Master - Seiken Achou (Jpn) - Kung Fu Master - Seiken Achou (Jpn) - - jp - 0 MSX @@ -22840,8 +18488,8 @@ Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu maste Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself. - media/video/seikacho.mp4 - media/mixrbv2/seikacho.png + media/video/seikacho.mp4 + media/mixrbv2/seikacho.png 1985 @@ -22856,15 +18504,11 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro 0 0 - + seikachoa.zip Kung Fu Master - Seiken Achou (Jpn, Alt) - Kung Fu Master - Seiken Achou (Jpn, Alt) - - jp - seikacho.zip MSX @@ -22874,10 +18518,6 @@ Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu maste Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself. - - media/video/seikacho.mp4 - media/mixrbv2/seikacho.png - 1985 @@ -22891,11 +18531,10 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro 0 0 - + seikachok.zip Kung Fu Master - Seiken Achou (Kor) - Kung Fu Master - Seiken Achou (Kor) seikacho.zip MSX @@ -22906,10 +18545,6 @@ Mr. X has captured the pickpocket Sylvia and it is up to Thomas, a kung-fu maste Thomas is able to move left and right, jump, duck, and punch and kick. Enemy projectiles such as knives can be kicked in the air to rebound them towards the enemy. On the top floor resides Mr. X himself. - - media/video/seikacho.mp4 - media/mixrbv2/seikacho.png - 1985 @@ -22927,90 +18562,69 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro kungfut.zip Kung-Fu Taikun (Jpn) - Kung-Fu Taikun (Jpn) - - jp - 0 MSX - media/video/kungfut.mp4 - media/mixrbv2/kungfut.png + media/video/kungfut.mp4 + media/mixrbv2/kungfut.png 1985 Toshiba EMI - - - + 0 0 0 - + kungfuta.zip Kung-Fu Taikun (Jpn, Alt) - Kung-Fu Taikun (Jpn, Alt) - - jp - kungfut.zip MSX - - media/video/kungfut.mp4 - media/mixrbv2/kungfut.png - 1985 Toshiba EMI - - - + 0 0 0 - + kungfutk.zip Kung-Fu Taikun (Kor) - Kung-Fu Taikun (Kor) kungfut.zip MSX - - media/mixrbv2/kungfut.png - - + 1985 - - - + Toshiba EMI + 0 0 0 - + labbaye.zip L'Abbaye des Morts (HB, v1.2) - + MSX 2020 @@ -23020,41 +18634,27 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro 0 0 - + abadcrim.zip - La Abadia del Crimen (Spanish) - La Abadia del Crimen (Spanish) + La Abadia del Crimen (Spanish) MSX - - The abbey of crime is an adventure title with 3D isometric graphics, where a Franciscan friar, William of Occam (William of Baskerville in the book) and his young novice Adso have to discover the perpetrator of a series of murders in a medieval Italian abbey. - -If players disobey any orders, or are late for services, etc., then their obsequium level, indicated on the bottom right-hand-side of the screen, will drop (obsequium is Latin for subservience or obedience). Once this obsequium level drops to zero, the abbot will not tolerate their disrespect any longer, and players would have to leave the abbey. This would result in the game being over. Some actions, such as missing a prayer office altogether or being caught wandering around at night, result in immediate expulsion and the end of the game. - - - media/video/abadcrim.mp4 - media/mixrbv2/abadcrim.png - - 1987 + 1988 - Opera Soft - Opera Soft - - Adventure - - 1 + Opera Soft + Opera Soft 0 0 0 - + lacorona.zip La Corona Encantada (HB) - + MSX 2009 @@ -23064,12 +18664,12 @@ If players disobey any orders, or are late for services, etc., then their obsequ 0 0 - + reliquia.zip La Reliquia (HB) - + MSX 2020 @@ -23083,44 +18683,38 @@ If players disobey any orders, or are late for services, etc., then their obsequ laptick2.zip Laptick 2 (Jpn) - Laptick 2 (Jpn) - - jp - 0 MSX - media/video/laptick2.mp4 - media/mixrbv2/laptick2.png + media/video/laptick2.mp4 + media/mixrbv2/laptick2.png 1986 DB Soft - - - + 0 0 0 - + lastmission.zip Last Mission (Spanish) - Last Mission (Spanish) + 0 MSX Following a robot rebellion, humans have fled the Earth for the planet Nova. They have sent the robot OR-CABE-3 back to Earth to obtain the secret defense plans of the enemy robot base. The player takes control of OR-CABE-3 as it attempts to escape the enemy base with the plans and board a spacecraft for Nova. - media/video/lastmission.mp4 - media/mixrbv2/lastmission.png + media/video/lastmission.mp4 + media/mixrbv2/lastmission.png 1987 @@ -23129,18 +18723,16 @@ If players disobey any orders, or are late for services, etc., then their obsequ Opera Soft Shoot'em Up - Shoot'em up / Horizontal 1 0 0 0 - + lazyjones.zip Lazy Jones (Euro) - Lazy Jones (Euro) 0 MSX @@ -23148,16 +18740,14 @@ If players disobey any orders, or are late for services, etc., then their obsequ Welcome to the World of Lazy Jones. You play the role of a janitor in this game, a lazy janitor that sneaks into back rooms and plays computer games. You can move around from floor to floor, and go into the back rooms and play the old (and I mean old) computer games that are in these rooms. Be careful you wouldn't want to get caught by security guards that are roaming the floors. There are 18 rooms to choose from, there are 3 that actually aren't games, and of course everyones favorite, the one that isn't a classic game, but you are just trying to get drinks off of the bartender, while avoiding the drunk. - media/video/lazyjones.mp4 - media/mixrbv2/lazyjones.png + media/video/lazyjones.mp4 + media/mixrbv2/lazyjones.png 1985 Terminal Software - - - + 0 0 0 @@ -23166,11 +18756,7 @@ If players disobey any orders, or are late for services, etc., then their obsequ legendk.zip Legendly Knight - Daemaseong (Kor) - Legendly Knight - Daemaseong (Kor) - - kr - 0 MSX @@ -23181,30 +18767,24 @@ Legendly Knight is a Korean-made action game with platforming elements. The game The knight has a health bar measured by hearts. He is armed with a small sword in the beginning, but later can find throwing weapons and magic spells. Items include armor, a scuba suit, health-restoring potions, and a ring that grants temporary invincibility. Keys must be obtained in order to access the boss room. All these items are invisible, and their exact location must be revealed by attacking spots in the stage. It is possible to find and equip glasses that would show the exact location of the keys. - media/video/legendk.mp4 - media/mixrbv2/legendk.png + media/video/legendk.mp4 + media/mixrbv2/legendk.png 1988 Topia Topia - - - + 0 0 0 - + legendka.zip Legendly Knight - Daemaseong (Kor, Alt) - Legendly Knight - Daemaseong (Kor, Alt) - - kr - legendk.zip MSX @@ -23214,27 +18794,20 @@ Legendly Knight is a Korean-made action game with platforming elements. The game The knight has a health bar measured by hearts. He is armed with a small sword in the beginning, but later can find throwing weapons and magic spells. Items include armor, a scuba suit, health-restoring potions, and a ring that grants temporary invincibility. Keys must be obtained in order to access the boss room. All these items are invisible, and their exact location must be revealed by attacking spots in the stage. It is possible to find and equip glasses that would show the exact location of the keys. - - media/video/legendk.mp4 - media/mixrbv2/legendk.png - 1988 Topia Topia - - - + 0 0 0 - + lifefastln.zip Life in the Fast Lane (Euro) - Life in the Fast Lane (Euro) 0 MSX @@ -23246,8 +18819,8 @@ Your task is simple: Travel as far as you can on the road inside your rolling sp The ground has holes in it. If you miscalculate a leap, and fall into a black hole, you are dropped into something very much like Tempest, with your sphere moving across the outer edge of a space tunnel, shooting at the things that come out of it. If you fall into a water-filled hole, you fall through the road and find that it runs above a river. Here, you are attacked by fish, but luckily you can shoot back at them (something you cannot do on the ground). The next time there is a whole in the ground, you have a chance to resurface. All the while, you must make sure not to expend your jumping and shooting power bars, or you will be left vulnerable.(Moby Games) - media/video/lifefastln.mp4 - media/mixrbv2/lifefastln.png + media/video/lifefastln.mp4 + media/mixrbv2/lifefastln.png 1987 @@ -23256,19 +18829,18 @@ The ground has holes in it. If you miscalculate a leap, and fall into a black ho Methodic Solutions Race, Driving - Race 3rd Pers. view 1 0 0 0 - + lift.zip Lift (HB) - + MSX 2021 @@ -23278,12 +18850,12 @@ The ground has holes in it. If you miscalculate a leap, and fall into a black ho 0 0 - + linez.zip Linez (HB) - + MSX 2018 @@ -23293,12 +18865,12 @@ The ground has holes in it. If you miscalculate a leap, and fall into a black ho 0 0 - + litterbox.zip Litter Box (HB) - + MSX 2020 @@ -23308,16 +18880,11 @@ The ground has holes in it. If you miscalculate a leap, and fall into a black ho 0 0 - + livingstone.zip Livingstone Supongo (Spanish) - Livingstone Supongo (Spanish) - Livingstone Supongo (Spanish) - - sp - 0 MSX @@ -23326,8 +18893,8 @@ The ground has holes in it. If you miscalculate a leap, and fall into a black ho The name of the game indicates a tour around each of the searches of David Livingstone that carry out the journalist Henry Morton Stanley in Africa in the 19th century. There the resemblance to reality ends and turns into a platform game. - media/video/livingstone.mp4 - media/mixrbv2/livingstone.png + media/video/livingstone.mp4 + media/mixrbv2/livingstone.png 1986 @@ -23336,20 +18903,16 @@ The name of the game indicates a tour around each of the searches of David Livin Opera Soft Platform - Platform / Run Jump - Adventure 1 0 0 0 - + livingstone2.zip Livingstone Supongo II (Spanish) - Livingstone Supongo II (Spanish) - Livingstone Supongo II (Spanish) 0 MSX @@ -23359,8 +18922,8 @@ The name of the game indicates a tour around each of the searches of David Livin Livingstone Supongo 2 starts where you finalized the first game, and that as I said before, you must surpass the 2 levels to find the place where Dr. Livingstone is prisoner. In this sequel you must take some important objects to pass to next level. - media/video/livingstone2.mp4 - media/mixrbv2/livingstone2.png + media/video/livingstone2.mp4 + media/mixrbv2/livingstone2.png 1989 @@ -23369,21 +18932,18 @@ Livingstone Supongo 2 starts where you finalized the first game, and that as I s Opera Soft Action - Platform - Platform / Run Jump - Action / Adventure 1 0 0 0 - + lizwilly.zip Lizard Willy (HB) - + MSX 2016 @@ -23397,11 +18957,7 @@ Livingstone Supongo 2 starts where you finalized the first game, and that as I s ldrun.zip Lode Runner (Jpn) - Lode Runner (Jpn) - - jp - 0 MSX @@ -23412,12 +18968,10 @@ The Empire has sent robotic guards down to protect the gold, and contact with an This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill. - media/video/ldrun.mp4 - media/mixrbv2/ldrun.png + media/video/ldrun.mp4 + media/mixrbv2/ldrun.png - 1983 - 1984 1984 Broderbund Software @@ -23430,15 +18984,11 @@ This was one of the earliest games to include a level editor, allowing the creat 12 0 - + ldruna.zip Lode Runner (Jpn, Alt) - Lode Runner (Jpn, Alt) - - jp - ldrun.zip MSX @@ -23448,13 +18998,7 @@ The Empire has sent robotic guards down to protect the gold, and contact with an This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill. - - media/video/ldrun.mp4 - media/mixrbv2/ldrun.png - - 1983 - 1984 1984 Broderbund Software @@ -23471,12 +19015,7 @@ This was one of the earliest games to include a level editor, allowing the creat ldrun2.zip Lode Runner II (Jpn) - Lode Runner II (Jpn) - Lode Runner II (Jpn) - - jp - 0 MSX @@ -23488,8 +19027,8 @@ Like in Jazz Jackrabbit 2, this sequel has also added a companion (Jane) to its - media/video/ldrun2.mp4 - media/mixrbv2/ldrun2.png + media/video/ldrun2.mp4 + media/mixrbv2/ldrun2.png 1985 @@ -23503,12 +19042,12 @@ Like in Jazz Jackrabbit 2, this sequel has also added a companion (Jane) to its 0 0 - + logicrmd.zip Logic Remastered (HB, v1.2) - + MSX 2021 @@ -23518,41 +19057,33 @@ Like in Jazz Jackrabbit 2, this sequel has also added a companion (Jane) to its 0 0 - + lordover.zip Lord Over (Jpn) - Lord Over (Jpn) - - jp - 0 MSX - media/mixrbv2/lordover.png + media/mixrbv2/lordover.png 1983 ASCII Corporation - - - + 0 0 0 - + lorna.zip Lorna (Spanish) - Lorna (Spanish) - 0 MSX Lorna is the typical sexy heroine who fights against the foreign aliens in a distant place. @@ -23562,27 +19093,25 @@ This game follows the standard style of &quot;go ahead and kill all anything This game is based on the popular Alfonso Aspiriz's comic book. - media/video/lorna.mp4 - media/mixrbv2/lorna.png + media/video/lorna.mp4 + media/mixrbv2/lorna.png 1990 Topo Soft Erbe Software - - - + 0 0 0 - + jardineszwz.zip Los Jardines de Zee Wang Zu (HB) - + MSX 2006 @@ -23592,15 +19121,11 @@ This game is based on the popular Alfonso Aspiriz's comic book. 0 0 - + lotlot.zip Lot Lot (Jpn) - Lot Lot (Jpn) - - jp - 0 MSX @@ -23621,19 +19146,16 @@ Now the goal is to manipulate the balls in such a way that they will fall into In the bottom left of the screen there is a section that has a thin red line at the bottom. Never move the balls in that section because if any balls enter that section a crab will appear and cut the red line with its razor sharp claws, causing the balls to disappear in the pit labeled 'OUT' and resulting in the player losing a life. - media/video/lotlot.mp4 - media/mixrbv2/lotlot.png + media/video/lotlot.mp4 + media/mixrbv2/lotlot.png - 1985 - 1985 1985 Irem Technopolis Soft Puzzle-Game - Strategy 1-2 0 @@ -23644,7 +19166,6 @@ In the bottom left of the screen there is a section that has a thin red line at lotusf3.zip Lotus F3 (HB) - Lotus F3 (HB) 0 MSX @@ -23652,7 +19173,7 @@ In the bottom left of the screen there is a section that has a thin red line at - media/mixrbv2/lotusf3.png + media/mixrbv2/lotusf3.png 2007 @@ -23661,7 +19182,6 @@ In the bottom left of the screen there is a section that has a thin red line at MSXdev Race, Driving - Race 3rd Pers. view 0 0 @@ -23671,23 +19191,18 @@ In the bottom left of the screen there is a section that has a thin red line at lunarbal.zip Lunar Ball (Jpn) - Lunar Ball (Jpn) - - jp - 0 MSX Lunar Ball is a futuristic pool simulation with space age balls and tables. There are 32 different tables set ups to practice your skills on. Unlike normal pool, the tables are designed in several different shapes and sizes, in a miniature golf fashion. You can practice your skills alone or go head to head with another player. - media/video/lunarbal.mp4 - media/mixrbv2/lunarbal.png + media/video/lunarbal.mp4 + media/mixrbv2/lunarbal.png 1985 - 1985 Compile Pony Canyon @@ -23699,29 +19214,17 @@ In the bottom left of the screen there is a section that has a thin red line at 0 0 - + mdroid.zip - M-Droid (Euro) M-Droid (Euro) - 0 MSX - - You control a robot recovery unit. Your job is to retrieve damaged android units in the central complex. However, the normal defenses against foreign infiltration cannot be switched off, and they will zap you as well as any unauthorized units. The only defense you have is a transmat which is activated when a beam hits you. It returns you to the start point. - - - media/mixrbv2/mdroid.png - - 1986 + 1986 - Blue Ribbon Software - Blue Ribbon Software - - Platform - - 1 + Blue Ribbon Software + Blue Ribbon Software 0 0 0 @@ -23730,7 +19233,6 @@ In the bottom left of the screen there is a section that has a thin red line at mtanks.zip M-Tanks (HB) - M-Tanks (HB) 0 MSX @@ -23738,17 +19240,14 @@ In the bottom left of the screen there is a section that has a thin red line at The arena in M-Tanks has buildings to hide behind, and you are to shoot tanks. Naturally, being 2012 and being MSX, this game is colourful and features a catchy tune. M-Tanks has quite a few interesting game play options such as different game types and power ups. - media/video/mtanks.mp4 - media/mixrbv2/mtanks.png + media/video/mtanks.mp4 + media/mixrbv2/mtanks.png - - - + Assembler MSXdev Shooter - Shooter / Vehicle, Horizontal 1-4 0 @@ -23759,19 +19258,15 @@ In the bottom left of the screen there is a section that has a thin red line at mgunjoe.zip Machinegun Joe vs The Mafia (Jpn) - Machinegun Joe vs The Mafia (Jpn) - - jp - 0 MSX - media/video/mgunjoe.mp4 - media/mixrbv2/mgunjoe.png + media/video/mgunjoe.mp4 + media/mixrbv2/mgunjoe.png 1984 @@ -23784,12 +19279,12 @@ In the bottom left of the screen there is a section that has a thin red line at 0 0 - + magmag.zip Mag the Magician (HB) - + MSX 2019 @@ -23799,18 +19294,16 @@ In the bottom left of the screen there is a section that has a thin red line at 0 0 - + magpinball.zip Magic Pinball (Spanish) - Magic Pinball (Spanish) - 0 MSX - media/video/magpinball.mp4 - media/mixrbv2/magpinball.png + media/video/magpinball.mp4 + media/mixrbv2/magpinball.png 1987 @@ -23825,12 +19318,12 @@ In the bottom left of the screen there is a section that has a thin red line at 6 0 - + magtower.zip Magic Tower Adventure (HB) - + MSX 2017 @@ -23844,19 +19337,15 @@ In the bottom left of the screen there is a section that has a thin red line at mkidwiz.zip Magical Kid Wiz (Jpn) - Magical Kid Wiz (Jpn) - - jp - 0 MSX Magical Kid Wiz is an Action game, developed by Seibu Kaihatsu and published by SCEI, which was released in Europe in 1986. - media/video/mkidwiz.mp4 - media/mixrbv2/mkidwiz.png + media/video/mkidwiz.mp4 + media/mixrbv2/mkidwiz.png 1986 @@ -23871,24 +19360,16 @@ In the bottom left of the screen there is a section that has a thin red line at 8 0 - + mkidwizb.zip Magical Kid Wiz (Jpn, Alt 2) - Magical Kid Wiz (Jpn, Alt 2) - - jp - mkidwiz.zip MSX Magical Kid Wiz is an Action game, developed by Seibu Kaihatsu and published by SCEI, which was released in Europe in 1986. - - media/video/mkidwiz.mp4 - media/mixrbv2/mkidwiz.png - 1986 @@ -23902,24 +19383,16 @@ In the bottom left of the screen there is a section that has a thin red line at 8 0 - + mkidwiza.zip Magical Kid Wiz (Jpn, Alt) - Magical Kid Wiz (Jpn, Alt) - - jp - mkidwiz.zip MSX Magical Kid Wiz is an Action game, developed by Seibu Kaihatsu and published by SCEI, which was released in Europe in 1986. - - media/video/mkidwiz.mp4 - media/mixrbv2/mkidwiz.png - 1986 @@ -23937,7 +19410,6 @@ In the bottom left of the screen there is a section that has a thin red line at magical.zip Magical Stones (HB) - Magical Stones (HB) 0 MSX @@ -23949,8 +19421,8 @@ Play with the magic and destroy all colorful magical stones up you can rowing an Admire the smooth felling down stones and its precision on movements. They are real magical objects, do you see? Play with them and feel the Magical Stones! - media/video/magical.mp4 - media/mixrbv2/magical.png + media/video/magical.mp4 + media/mixrbv2/magical.png 2005 @@ -23959,7 +19431,6 @@ Admire the smooth felling down stones and its precision on movements. They are r MSXdev Puzzle-Game - Puzzle-Game / Fall 1 0 @@ -23970,64 +19441,46 @@ Admire the smooth felling down stones and its precision on movements. They are r magtree.zip Magical Tree (Jpn) - Magical Tree (Jpn) - - jp - 0 MSX Magical Tree is a platform game where the player's objective is to reach the tree's top, some 2,000 meters above the ground. You play the little indian and you have to avoid several enemies, like bees and owls while climbing towards the top of the tree. Collect fruits and special items as diamonds on your way to the top of the tree. - media/video/magtree.mp4 - media/mixrbv2/magtree.png + media/video/magtree.mp4 + media/mixrbv2/magtree.png - 1984 - 1984 1984 Konami Konami Action / Climbing - Action 1-2 0 13 0 - + magtreea.zip Magical Tree (Jpn, Alt) - Magical Tree (Jpn, Alt) - - jp - magtree.zip MSX Magical Tree is a platform game where the player's objective is to reach the tree's top, some 2,000 meters above the ground. You play the little indian and you have to avoid several enemies, like bees and owls while climbing towards the top of the tree. Collect fruits and special items as diamonds on your way to the top of the tree. - - media/video/magtree.mp4 - media/mixrbv2/magtree.png - - 1984 - 1984 1984 Konami Konami Action / Climbing - Action 1-2 0 @@ -24038,78 +19491,57 @@ Admire the smooth felling down stones and its precision on movements. They are r empcity.zip Magnum Kiki Ippatsu - Empire City 1931 (Jpn) - Magnum Kiki Ippatsu - Empire City 1931 (Jpn) - - jp - 0 MSX - media/video/empcity.mp4 - media/mixrbv2/empcity.png + media/video/empcity.mp4 + media/mixrbv2/empcity.png 1988 Toshiba EMI - - - + 0 0 0 - + empcitya.zip Magnum Kiki Ippatsu - Empire City 1931 (Jpn, Alt) - Magnum Kiki Ippatsu - Empire City 1931 (Jpn, Alt) - - jp - empcity.zip MSX - - media/video/empcity.mp4 - media/mixrbv2/empcity.png - 1988 Toshiba EMI - - - + 0 0 0 - + mjdojo.zip Mahjong Dojo (Jpn) - Mahjong Dojo (Jpn) - Mahjong Dojo (Jpn) - - jp - 0 MSX A basic computer simulation of the popular board game Mahjong. You play mahjong against three computer opponents at three different levels of difficulty. - media/video/mjdojo.mp4 - media/mixrbv2/mjdojo.png + media/video/mjdojo.mp4 + media/mixrbv2/mjdojo.png 1984 @@ -24118,21 +19550,18 @@ Admire the smooth felling down stones and its precision on movements. They are r Konami Puzzle-Game - Asiatic board game - Casino - Casino / Cards 1 0 0 0 - + msolitaire.zip Mahjong Solitaire (HB) - + MSX 2021 @@ -24142,12 +19571,12 @@ Admire the smooth felling down stones and its precision on movements. They are r 0 0 - + majikazo.zip Majikazo (HB) - + MSX 2006 @@ -24157,12 +19586,12 @@ Admire the smooth felling down stones and its precision on movements. They are r 0 0 - + makethemfall.zip Make Them Fall (HB) - + MSX 2021 @@ -24172,12 +19601,12 @@ Admire the smooth felling down stones and its precision on movements. They are r 0 0 - + makethemjump.zip Make Them Jump (HB) - + MSX 2021 @@ -24191,7 +19620,6 @@ Admire the smooth felling down stones and its precision on movements. They are r malaika12.zip Malaika (HB, v1.2) - Malaika (HB, v1.2) 0 MSX @@ -24203,8 +19631,8 @@ Malaika's attack is based on the bone in her hair: she can shoot it to a certain There are lots of hidden items at every scenario. Try to find where they are located, as they are pretty useful! Most of them gives you points, but some of them can feature certain effects. - media/video/malaika12.mp4 - media/mixrbv2/malaika12.png + media/video/malaika12.mp4 + media/mixrbv2/malaika12.png 2013 @@ -24213,7 +19641,6 @@ There are lots of hidden items at every scenario. Try to find where they are loc MSXdev Platform - Platform / Run Jump 1 0 @@ -24224,7 +19651,6 @@ There are lots of hidden items at every scenario. Try to find where they are loc malaikapq13.zip Malaika Prehistoric Quest (HB, v1.3) - Malaika Prehistoric Quest (HB, v1.3) 0 MSX @@ -24236,8 +19662,8 @@ You, as Malaika, will start every stage from the left, and you must proceed all You must reach the final stage and fight the Alien Slime King for the last time in order to beat the game and finish your mission. - media/video/malaikapq13.mp4 - media/mixrbv2/malaikapq13.png + media/video/malaikapq13.mp4 + media/mixrbv2/malaikapq13.png 2006 @@ -24246,7 +19672,6 @@ You must reach the final stage and fight the Alien Slime King for the last time MSXdev Platform - Platform / Run Jump Scrolling 1 0 @@ -24257,8 +19682,6 @@ You must reach the final stage and fight the Alien Slime King for the last time manes.zip Manes (Jpn) - Manes (Jpn) - Manes (Jpn) 0 MSX @@ -24266,92 +19689,62 @@ You must reach the final stage and fight the Alien Slime King for the last time In this platform game your goal is to reach the bottom right of the screen where the exit to the next level is located. The levels are all build different but are all maze-like and not every way will lead to the exit. To make it more complicated to reach the exit to the next level you have to avoid rolling stones, jump water passages, not get hit by ice or similar objects. - media/video/manes.mp4 - media/mixrbv2/manes.png + media/video/manes.mp4 + media/mixrbv2/manes.png - 1984 1984 ZAP Corporation ASCII Corporation Platform - Platform / Run Jump Scrolling - Action / Labyrinth - Action 1 0 0 0 - + manesb.zip Manes (Jpn, Alt 2) - Manes (Jpn, Alt 2) - Manes (Jpn, Alt 2) - - jp - manes.zip MSX In this platform game your goal is to reach the bottom right of the screen where the exit to the next level is located. The levels are all build different but are all maze-like and not every way will lead to the exit. To make it more complicated to reach the exit to the next level you have to avoid rolling stones, jump water passages, not get hit by ice or similar objects. - - media/video/manes.mp4 - media/mixrbv2/manes.png - - 1984 1984 ZAP Corporation ASCII Corporation Platform - Platform / Run Jump Scrolling - Action / Labyrinth - Action 1 0 0 0 - + manesa.zip Manes (Jpn, Alt) - Manes (Jpn, Alt) - Manes (Jpn, Alt) - - jp - manes.zip MSX In this platform game your goal is to reach the bottom right of the screen where the exit to the next level is located. The levels are all build different but are all maze-like and not every way will lead to the exit. To make it more complicated to reach the exit to the next level you have to avoid rolling stones, jump water passages, not get hit by ice or similar objects. - - media/video/manes.mp4 - media/mixrbv2/manes.png - - 1984 1984 ZAP Corporation ASCII Corporation Platform - Platform / Run Jump Scrolling - Action / Labyrinth - Action 1 0 @@ -24362,7 +19755,6 @@ You must reach the final stage and fight the Alien Slime King for the last time manicminer.zip Manic Miner (Euro) - Manic Miner (Euro) 0 MSX @@ -24370,8 +19762,8 @@ You must reach the final stage and fight the Alien Slime King for the last time You play the role of Miner Willy, a bold explorer and adventurer. He discovers a network of underground caverns used by an advanced but now extinct civilization, and realizes that the mines contain lucrative metal ores. Through 20 caverns, you must collect all treasures before all time (air) runs out, watching out for the nasty guardians, the obstacles, dead falls, quicksands and all elements to be found in a classic platform game. - media/video/manicminer.mp4 - media/mixrbv2/manicminer.png + media/video/manicminer.mp4 + media/mixrbv2/manicminer.png 1985 @@ -24390,7 +19782,6 @@ You must reach the final stage and fight the Alien Slime King for the last time mappy.zip Mappy (Jpn) - Mappy (Jpn) 0 MSX @@ -24401,12 +19792,10 @@ Points are earned by recovering stolen goods. Other ways of earning points are b - media/video/mappy.mp4 - media/mixrbv2/mappy.png + media/video/mappy.mp4 + media/mixrbv2/mappy.png - 1984 - 1984 1984 Namco @@ -24419,15 +19808,11 @@ Points are earned by recovering stolen goods. Other ways of earning points are b 13 0 - + mappyb.zip Mappy (Jpn, Alt 2) - Mappy (Jpn, Alt 2) - - jp - mappy.zip MSX @@ -24436,13 +19821,7 @@ Points are earned by recovering stolen goods. Other ways of earning points are b Points are earned by recovering stolen goods. Other ways of earning points are bouncing on a trampoline, putting cats in the microwave, striking a cat with a door, striking cats with a bell, retrieving a treasure from the Boss cat Goro or dropping cats through a hole in the floor. - - media/video/mappy.mp4 - media/mixrbv2/mappy.png - - 1984 - 1984 1984 Namco @@ -24455,15 +19834,11 @@ Points are earned by recovering stolen goods. Other ways of earning points are b 13 0 - + mappya.zip Mappy (Jpn, Alt) - Mappy (Jpn, Alt) - - jp - mappy.zip MSX @@ -24472,13 +19847,7 @@ Points are earned by recovering stolen goods. Other ways of earning points are b Points are earned by recovering stolen goods. Other ways of earning points are bouncing on a trampoline, putting cats in the microwave, striking a cat with a door, striking cats with a bell, retrieving a treasure from the Boss cat Goro or dropping cats through a hole in the floor. - - media/video/mappy.mp4 - media/mixrbv2/mappy.png - - 1984 - 1984 1984 Namco @@ -24495,7 +19864,6 @@ Points are earned by recovering stolen goods. Other ways of earning points are b marchen.zip Marchen Veil I (Jpn) - Marchen Veil I (Jpn) 0 MSX2 @@ -24503,14 +19871,10 @@ Points are earned by recovering stolen goods. Other ways of earning points are b - media/mixrbv2/marchen.png + media/mixrbv2/marchen.png - - - - - - + + 0 0 0 @@ -24519,19 +19883,15 @@ Points are earned by recovering stolen goods. Other ways of earning points are b marinbat.zip Marine Battle (Jpn) - Marine Battle (Jpn) - - jp - 0 MSX - media/video/marinbat.mp4 - media/mixrbv2/marinbat.png + media/video/marinbat.mp4 + media/mixrbv2/marinbat.png 1983 @@ -24550,20 +19910,15 @@ Points are earned by recovering stolen goods. Other ways of earning points are b mars2.zip Mars II (Jpn) - Mars II (Jpn) - - jp - wor - 0 MSX - media/video/mars2.mp4 - media/mixrbv2/mars2.png + media/video/mars2.mp4 + media/mixrbv2/mars2.png 1990 @@ -24572,27 +19927,24 @@ Points are earned by recovering stolen goods. Other ways of earning points are b Nagi-P Soft Shoot'em Up - Shoot'em up / Horizontal 1 0 0 0 - + marsland.zip Mars Lander (HB) - Mars Lander (HB) - 0 MSX - media/video/marsland.mp4 - media/mixrbv2/marsland.png + media/video/marsland.mp4 + media/mixrbv2/marsland.png 2006 @@ -24600,7 +19952,6 @@ Points are earned by recovering stolen goods. Other ways of earning points are b Crappysoft MSXdev - Simulation Simulation / SciFi 1 @@ -24612,7 +19963,6 @@ Points are earned by recovering stolen goods. Other ways of earning points are b martianoids.zip Martianoids (Euro) - Martianoids (Euro) 0 MSX @@ -24622,17 +19972,15 @@ Points are earned by recovering stolen goods. Other ways of earning points are b Your mission is to defend the Markon brain from the infestation using a defence droid that has to guide programs from a transmitter to a receiver to activate the ships defences. When all nine sectors are activated, the brain is safe. The droid is equipped with lasers as a weapon against enemies, and there is a console displaying messages and a map. - media/video/martianoids.mp4 - media/mixrbv2/martianoids.png + media/video/martianoids.mp4 + media/mixrbv2/martianoids.png 1987 A.C.G. A.C.G. - - - + 0 0 0 @@ -24641,17 +19989,13 @@ Your mission is to defend the Markon brain from the infestation using a defence gabalin.zip Mashou no Yakata - Gabalin (Jpn) - Mashou no Yakata - Gabalin (Jpn) - - jp - 0 MSX - media/video/gabalin.mp4 - media/mixrbv2/gabalin.png + media/video/gabalin.mp4 + media/mixrbv2/gabalin.png 1987 @@ -24660,29 +20004,20 @@ Your mission is to defend the Markon brain from the infestation using a defence Pony Canyon Action - Action / Adventure 1 0 12 0 - + gabalina.zip Mashou no Yakata - Gabalin (Jpn, Alt) - Mashou no Yakata - Gabalin (Jpn, Alt) - - jp - gabalin.zip MSX - - media/video/gabalin.mp4 - media/mixrbv2/gabalin.png - 1987 @@ -24690,153 +20025,101 @@ Your mission is to defend the Markon brain from the infestation using a defence Pony Canyon Action - Action / Adventure 1 0 12 0 - + mask2.zip Mask II (Euro) - Mask II (Euro) - 0 MSX - MASK II is a single player side scrolling shoot-em-up and is the second game in the M.A.S.K (Mobile Armored Strike Kommand) series that was based on a TV series / comic / toy license of the mid 1980's. -The M.A.S.K organisation is once again battling the bad guys in the form of the criminal V.E.N.O.M. (Vicious Evil Network of Mayhem) organisation in their transformer like vehicles. This game consists of three missions: -Mission one is about destroying an oil refinery that V.E.N.O.M. have set up in the middle east as part of their bid to control oil prices. - + VENOM Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third game to be based on the popular MASK comics, TV series, and books of the mid 1980's. + +The M.A.S.K., Mobile Armored Strike Kommand, organisation led by Matt Trakker, are battling the criminal organization known as V.E.N.O.M., Vicious Evil Network of Mayhem. Combat in the previous two games has been based around the transformer like vehicles used by M.A.S.K., not so in this game. In this game Matt's son has been kidnapped by V.E.N.O.M. and has been taken to the moon. Matt has been given an ultimatum, disband M.A.S.K. and leave the world at the mercy of V.E.N.O.M., or never see his son alive again. + +Matt sets out for the moon where he must overcome the defences of V.E.N.O.M.'s base, rescue his son and steal a rocket back to earth. In his quest he is helped by special masks that give him special powers. For example one mask will give Matt the ability to shoot bullets others will allow him to fly, pass through solid objects, float across bodies of water, have temporary invulnerability and so on. However, Matt can only carry four masks and can only use one mask at a time. Each mask has just 99 units of energy, or bullets, and this number is reduced each time the mask is used so eventually the mask will need replacing. + +At the end of each level as Matt progresses to the next the player gets a code word. This codeword can be typed in when the game is re-loaded allowing the player to restart at the new level.(Moby Games) - media/video/mask2.mp4 - media/mixrbv2/mask2.png + media/video/mask2.mp4 + media/mixrbv2/mask2.png - 1987 + 1988 Gremlin Graphics Software Gremlin Graphics Software - Action + Shoot'em up / Horizontal + 1 0 0 0 - + mask3.zip - Mask III - Venom Strikes Back (Euro) Mask III - Venom Strikes Back (Euro) - 0 MSX - - VENOM Strikes Back is a single player side scrolling, two dimensional, shoot-em-up. It is the third game to be based on the popular MASK comics, TV series, and books of the mid 1980's. - -The M.A.S.K., Mobile Armored Strike Kommand, organisation led by Matt Trakker, are battling the criminal organization known as V.E.N.O.M., Vicious Evil Network of Mayhem. Combat in the previous two games has been based around the transformer like vehicles used by M.A.S.K., not so in this game. In this game Matt's son has been kidnapped by V.E.N.O.M. and has been taken to the moon. Matt has been given an ultimatum, disband M.A.S.K. and leave the world at the mercy of V.E.N.O.M., or never see his son alive again. - -Matt sets out for the moon where he must overcome the defences of V.E.N.O.M.'s base, rescue his son and steal a rocket back to earth. In his quest he is helped by special masks that give him special powers. For example one mask will give Matt the ability to shoot bullets others will allow him to fly, pass through solid objects, float across bodies of water, have temporary invulnerability and so on. However, Matt can only carry four masks and can only use one mask at a time. Each mask has just 99 units of energy, or bullets, and this number is reduced each time the mask is used so eventually the mask will need replacing. - -At the end of each level as Matt progresses to the next the player gets a code word. This codeword can be typed in when the game is re-loaded allowing the player to restart at the new level.(Moby Games) - - - media/video/mask3.mp4 - media/mixrbv2/mask3.png - 1988 - Gremlin Graphics Software - Gremlin Graphics Software - - Shoot'em Up - Shoot'em up / Horizontal - - 1 + Gremlin Graphics + Gremlin Graphics 0 0 0 - + mastlamp.zip - Master of the Lamps (Euro) Master of the Lamps (Euro) - - us - - 0 MSX - - Master of the Lamps casts you as an Eastern prince hoping to become King. There are two distinct gameplay sections, through which he must prove his worthiness. Firstly, you must ride a magic carpet, flying through a series of diamonds which twists and turns more as you move through the 41 levels. - -Alternating with this, you are in front of a row of pipes. Hit a gong 3 times to summon a genie, who will play a sequence of notes. Once the last one has been played, they fly towards you in order, and their colour equivalent on the row must be hit (the number of times they are played), before the flying note can hurt you. Complete this and a piece of lamp is granted. - - - media/video/mastlamp.mp4 - media/mixrbv2/mastlamp.png - 1985 - Activision - Pony Canyon - - Action - + Activision + Activision 0 0 0 - + masters.zip - Masters of the Universe - The Movie (Euro) Masters of the Universe - The Movie (Euro) - 0 MSX - - The Cosmic Key has fallen through time and space and landed on Earth. Find it before Skeletor does or Eternia and the universe will suffer. - -This is an adaption of the motion picture Masters of the Universe. You, as He-Man, must find the eight chords to the Cosmic Key. Along the way, you must fight Skeletor's minions. First, you fight in the streets and try to find a chord hidden in the streets. After you enter the scrapyard, you will meet and fight Blade and Karg to the death in a hand to hand beat 'em up to get another key. In Charlie's Electronics Store, you aim your cross-hair to shoot oncoming enemies who guard a chord. Later, make your way to the rooftops and fight a laser battle on a flying disk. After all eight chords are retrieved, go mano-a-mano with Skeletor in the final battle.(Moby Games) - - - media/video/masters.mp4 - media/mixrbv2/masters.png - 1987 - Gremlin Graphics Software - Gremlin Graphics Software - - - + Gremlin Graphics + Gremlin Graphics 0 0 0 - + maxima.zip Maxima (Euro) - Maxima (Euro) - 0 MSX The Ultra are an evil race of mutant aliens and in this game they invite the player to a challenge in outer space. The game is a fixed-screen shoot 'em up that consists of 16 levels. Each level has its own type of enemies with its own movement pattern. Like in other shooters the player's controls are limited to moving left and right along the bottom of the screen and blasting away at the aliens above. Too much shooting leads the weapon to overheat and the player has to wait for it to cool down. The objective is simple: to clear the whole screen and then advance to the next level. For each of the first eight levels the points increase starting with ten in the first and twenty in the second. At 2,000 and 10,000 points bonus lives are awarded. When starting out the player has five lives. - media/video/maxima.mp4 - media/mixrbv2/maxima.png + media/video/maxima.mp4 + media/mixrbv2/maxima.png 1984 @@ -24849,11 +20132,10 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma 0 0 - + mayhem.zip Mayhem - Mayhem 0 MSX @@ -24861,8 +20143,8 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma - media/video/mayhem.mp4 - media/mixrbv2/mayhem.png + media/video/mayhem.mp4 + media/mixrbv2/mayhem.png 1985 @@ -24881,7 +20163,6 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma mazemax.zip Maze Max (French) - Maze Max (French) 0 MSX @@ -24889,8 +20170,8 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma Maze Max is a racing game similar to the arcade game Rally-X. Like in the arcade game the players is in control of a racing car and has to drive it through a maze in search for flags. There are ten flags in the maze and they all have to be collected in order to complete the level. At the same time it is necessary to watch out for the AI controlled cars that are pursuing and trying to crash into the player's car. In addition to flags there are fuel tanks that have to be collected to avoid running out of gas. Crashing with a chasing car or running out of fuel leads to a life being lost and the player has three at the start. After a level has been completed the player moves on to the next which has one additional chasing car. The main difference from Rally-X is that it is not possible to use smoke screens to distract the cars. - media/video/mazemax.mp4 - media/mixrbv2/mazemax.png + media/video/mazemax.mp4 + media/mixrbv2/mazemax.png 1985 @@ -24905,12 +20186,12 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma 0 0 - + mazy.zip Mazy (HB) - + MSX 2021 @@ -24924,7 +20205,6 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma mecha8.zip Mecha-8 (HB) - Mecha-8 (HB) 0 MSX @@ -24934,8 +20214,8 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma Use cursor keys and SPACE to shoot or use joystick 1 with primary button. Launch your devastation attack using 'M' key or joystick secondary button, you'll need to fill gauge for this weapon. Collect capsules containing energy, power-ups and extra speed. - media/video/mecha8.mp4 - media/mixrbv2/mecha8.png + media/video/mecha8.mp4 + media/mixrbv2/mecha8.png 2012 @@ -24943,7 +20223,6 @@ Use cursor keys and SPACE to shoot or use joystick 1 with primary button. Launch Óscar Toledo Gutiérrez Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -24954,94 +20233,67 @@ Use cursor keys and SPACE to shoot or use joystick 1 with primary button. Launch megalsos.zip Megalopolis SOS (Jpn) - Megalopolis SOS (Jpn) - - jp - 0 MSX - media/video/megalsos.mp4 - media/mixrbv2/megalsos.png + media/video/megalsos.mp4 + media/mixrbv2/megalsos.png 1983 Compile - - - + 0 0 0 - + megalsosb.zip Megalopolis SOS (Jpn, Alt 2) - Megalopolis SOS (Jpn, Alt 2) - - jp - megalsos.zip MSX - - media/video/megalsos.mp4 - media/mixrbv2/megalsos.png - 1983 Compile - - - + 0 0 0 - + megalsosa.zip Megalopolis SOS (Jpn, Alt) - Megalopolis SOS (Jpn, Alt) - - jp - megalsos.zip MSX - - media/video/megalsos.mp4 - media/mixrbv2/megalsos.png - 1983 Compile - - - + 0 0 0 - + meganova.zip Meganova (Spanish) - Meganova (Spanish) 0 MSX @@ -25049,17 +20301,15 @@ Use cursor keys and SPACE to shoot or use joystick 1 with primary button. Launch Hi, my name is Philip Sunset, but my friends call me &quot;long hands&quot; and my office is one of the best remunerated of the galaxy, I am an illegal appropriator of objects that I do not own, although there are people who vulgarly call it &quot;thief&quot;. And this time I am involved in a very undesirable situation. The thing is that I took the Sprocket System &quot;landed&quot;, apparently one of the most secret treasures of the Drowhar army. But, as usual, these boys are not very happy and have decided to convert me into cosmic phosphate, something that wouldn't be so easy for them. I was contracted as a pilot by the Terra-1 confederation interstellar forces, although it wouldn't be bad at all if you could help me... - media/video/meganova.mp4 - media/mixrbv2/meganova.png + media/video/meganova.mp4 + media/mixrbv2/meganova.png 1988 Dinamic Software Dinamic Software - - - + 0 0 0 @@ -25068,7 +20318,6 @@ Use cursor keys and SPACE to shoot or use joystick 1 with primary button. Launch megaphoenix.zip Megaphoenix (Euro) - Megaphoenix (Euro) 0 MSX @@ -25078,8 +20327,8 @@ Use cursor keys and SPACE to shoot or use joystick 1 with primary button. Launch The first waves consist of several small alien beings in a set pattern, which move down from the fleet towards the player at random intervals- contacts with these kills the player. Deadly phoenixes firing at you come next, followed by the Mega Phoenix itself and then a final boss, before it all repeats with higher difficulty. - media/video/megaphoenix.mp4 - media/mixrbv2/megaphoenix.png + media/video/megaphoenix.mp4 + media/mixrbv2/megaphoenix.png 1991 @@ -25098,12 +20347,7 @@ The first waves consist of several small alien beings in a set pattern, which mo meikyusha.zip Meikyuu Shinwa (Jpn, Alt) - Meikyuu Shinwa (Jpn, Alt) - Meikyuu Shinwa (Jpn, Alt) - - jp - 0 MSX @@ -25111,11 +20355,10 @@ The first waves consist of several small alien beings in a set pattern, which mo To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtained by collecting certain Heart Framers. There are numerous types of obstacles in the rooms. Emerald Framers are green blocks that Lolo may push around freely. To make it all more challenging there are also numerous terrain obstacles, like water, sand and grass which have all different drawbacks for Lolo. - media/video/meikyusha.mp4 - media/mixrbv2/meikyusha.png + media/video/meikyusha.mp4 + media/mixrbv2/meikyusha.png - 1986 1988 HAL Laboratory @@ -25127,28 +20370,28 @@ To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtain 0 0 - + melodyparty.zip Melody Party (HB) - melodypartyex - + melodypartyex.zip + MSX - 2020 + 2021 - Moai King - Moai King + Clube MSX + Clube MSX 0 0 0 - + melodypartyex.zip Melody Party Ex (HB) - + MSX 2021 @@ -25162,7 +20405,6 @@ To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtain menace.zip Menace (HB) - Menace (HB) 0 MSX @@ -25170,8 +20412,8 @@ To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtain In a distant galaxy, far far away, not the one with the asthmatic dark helmet pal, another one more further... There is an alien alliance lead by a civilization of women called Red Bikini who want´s the invasion of our galaxy. On earth there is no weapon more powerful than atomic missiles, but nuclear disarmament has left almost no arms to our planet, only remains to reassemble some old missiles of the Cold War '60s. Communications sound the alert, our space colonies are under attack. Soon the alien army coming to our beautiful blue planet. - media/video/menace.mp4 - media/mixrbv2/menace.png + media/video/menace.mp4 + media/mixrbv2/menace.png 2009 @@ -25186,15 +20428,15 @@ To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtain 0 0 - + mtriton.zip Menace from Triton, the (HB, v1.1) - mtritonc - + mtritonc.zip + MSX - 2020 + 2021 Brain Games Brain Games @@ -25202,12 +20444,12 @@ To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtain 0 0 - + mtritonc.zip Menace from Triton, the (HB, v1.2) - + MSX 2021 @@ -25217,12 +20459,12 @@ To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtain 0 0 - + merlin.zip Merlin (Spanish) - + MSX 1987 @@ -25232,11 +20474,10 @@ To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtain 0 0 - + metropolis.zip Metropolis (Spanish) - Metropolis (Spanish) 0 MSX @@ -25246,12 +20487,11 @@ To fight the monsters Lolo has a weapon: the Magic Shot. Two shots can be obtain The game is largely conversation-driven, with a 20,000 word spoken vocabulary and advanced artificial intelligence. - media/video/metropolis.mp4 - media/mixrbv2/metropolis.png + media/video/metropolis.mp4 + media/mixrbv2/metropolis.png 1987 - 1989 Topo Soft Topo Soft @@ -25267,56 +20507,40 @@ The game is largely conversation-driven, with a 20,000 word spoken vocabulary an midbros.zip Midnight Brothers (Jpn) - Midnight Brothers (Jpn) - - jp - 0 MSX - media/video/midbros.mp4 - media/mixrbv2/midbros.png + media/video/midbros.mp4 + media/mixrbv2/midbros.png 1986 Sony - - - + 0 0 0 - + midbrosa.zip Midnight Brothers (Jpn, Alt) - Midnight Brothers (Jpn, Alt) - - jp - midbros.zip MSX - - media/video/midbros.mp4 - media/mixrbv2/midbros.png - 1986 Sony - - - + 0 0 0 @@ -25325,11 +20549,7 @@ The game is largely conversation-driven, with a 20,000 word spoken vocabulary an midbuild.zip Midnight Building (Jpn) - Midnight Building (Jpn) - - jp - 0 MSX @@ -25342,19 +20562,16 @@ Now it becomes your goal to collect all the keys, open the vault with the collec There are at least three hostile green men running around in the labyrinth who are trying to catch you. You'll loose a life when they catch you. - media/video/midbuild.mp4 - media/mixrbv2/midbuild.png + media/video/midbuild.mp4 + media/mixrbv2/midbuild.png - 1983 - 1984 1983 Way Limit ASCII Corporation Action / Labyrinth - Action 1 0 @@ -25365,27 +20582,21 @@ There are at least three hostile green men running around in the labyrinth who a midway.zip Midway (Jpn) - Midway (Jpn) - - jp - 0 MSX Below your fighter, you have spotted a fleet of enemy warships. Your airfleet has only three fighters. You find yourself preparing for a life or death battle that can only begin right now. The enemy battleship has already begun to attack with full power. How much success will you have in defeating the enemy fleet? - media/video/midway.mp4 - media/mixrbv2/midway.png + media/video/midway.mp4 + media/mixrbv2/midway.png 1983 Magic Software - - - + 0 0 0 @@ -25394,7 +20605,6 @@ There are at least three hostile green men running around in the labyrinth who a mikie.zip Mikie. Shinnyuushain Tooru-Kun. - Mikie. Shinnyuushain Tooru-Kun. 0 MSX @@ -25402,16 +20612,12 @@ There are at least three hostile green men running around in the labyrinth who a - media/video/mikie.mp4 - media/mixrbv2/mikie.png + media/video/mikie.mp4 + media/mixrbv2/mikie.png - - - + Muffie - - - + 0 0 0 @@ -25420,7 +20626,6 @@ There are at least three hostile green men running around in the labyrinth who a milkrace.zip Milk Race (Euro) - Milk Race (Euro) 0 MSX @@ -25433,29 +20638,27 @@ You cant cycle at full pelt for the whole event and you need to make efficient u - media/video/milkrace.mp4 - media/mixrbv2/milkrace.png + media/video/milkrace.mp4 + media/mixrbv2/milkrace.png 1987 Icon Design - Mastertronic + Mastertronic Sports / Cycling - Sports - Simulation 0 0 0 - + minimagos.zip MiniMagos (HB) - + MSX 2017 @@ -25469,7 +20672,6 @@ You cant cycle at full pelt for the whole event and you need to make efficient u mirai.zip Mirai (Jpn) - Mirai (Jpn) 0 MSX @@ -25477,8 +20679,8 @@ You cant cycle at full pelt for the whole event and you need to make efficient u - media/video/mirai.mp4 - media/mixrbv2/mirai.png + media/video/mirai.mp4 + media/mixrbv2/mirai.png 1987 @@ -25487,7 +20689,6 @@ You cant cycle at full pelt for the whole event and you need to make efficient u XAIN Soft Role playing games - Japanese RPG 1 0 @@ -25498,20 +20699,15 @@ You cant cycle at full pelt for the whole event and you need to make efficient u mitsumgt.zip Mitsume Ga Tooru - The Three-Eyed One Comes Here (Jpn) - Mitsume Ga Tooru - The Three-Eyed One Comes Here (Jpn) - Mitsume Ga Tooru - The Three-Eyed One Comes Here (Jpn) - - jp - 0 MSX - media/video/mitsumgt.mp4 - media/mixrbv2/mitsumgt.png + media/video/mitsumgt.mp4 + media/mixrbv2/mitsumgt.png 1989 @@ -25528,11 +20724,7 @@ You cant cycle at full pelt for the whole event and you need to make efficient u moaihiho.zip Moai no Hihou (Jpn) - Moai no Hihou (Jpn) - - jp - 0 MSX @@ -25546,8 +20738,8 @@ The rocks can be destroyed with the hammer that you carry. When destroying rock The game contains bonus stages in which you have to collect as much diamonds as you can within the time limit. (Moby Games) - media/video/moaihiho.mp4 - media/mixrbv2/moaihiho.png + media/video/moaihiho.mp4 + media/mixrbv2/moaihiho.png 1986 @@ -25562,15 +20754,11 @@ The game contains bonus stages in which you have to collect as much diamonds as 16 0 - + moaihihok.zip Moai no Hihou (Kor) - Moai no Hihou (Kor) - - jp - moaihiho.zip MSX @@ -25583,10 +20771,6 @@ The rocks can be destroyed with the hammer that you carry. When destroying rock The game contains bonus stages in which you have to collect as much diamonds as you can within the time limit. (Moby Games) - - media/video/moaihiho.mp4 - media/mixrbv2/moaihiho.png - 1986 @@ -25600,24 +20784,19 @@ The game contains bonus stages in which you have to collect as much diamonds as 16 0 - + suthir.zip Mobile Planet Suthirus - Approach from the Westgate (Jpn) - Mobile Planet Suthirus - Approach from the Westgate (Jpn) - Mobile Planet Suthirus - Approach from the Westgate (Jpn) - - jp - 0 MSX - media/video/suthir.mp4 - media/mixrbv2/suthir.png + media/video/suthir.mp4 + media/mixrbv2/suthir.png 1986 @@ -25626,9 +20805,6 @@ The game contains bonus stages in which you have to collect as much diamonds as HAL Laboratory Shooter - Action - Action / Adventure - Shooter / 3rd person 0 0 @@ -25638,7 +20814,6 @@ The game contains bonus stages in which you have to collect as much diamonds as gundam.zip Mobile-Suit Gundam - Last Shooting (Jpn) - Mobile-Suit Gundam - Last Shooting (Jpn) 0 MSX @@ -25646,45 +20821,33 @@ The game contains bonus stages in which you have to collect as much diamonds as - media/video/gundam.mp4 - media/mixrbv2/gundam.png + media/video/gundam.mp4 + media/mixrbv2/gundam.png 1984 Bandai Namco - - - + 0 0 0 - + gundama.zip Mobile-Suit Gundam - Last Shooting (Jpn, Alt) - Mobile-Suit Gundam - Last Shooting (Jpn, Alt) - - jp - gundam.zip MSX - - media/video/gundam.mp4 - media/mixrbv2/gundam.png - 1984 Bandai Namco - - - + 0 0 0 @@ -25693,24 +20856,17 @@ The game contains bonus stages in which you have to collect as much diamonds as gundamk.zip Mobile-Suit Gundam - Last Shooting (Kor) - Mobile-Suit Gundam - Last Shooting (Kor) gundam.zip MSX - - media/video/gundam.mp4 - media/mixrbv2/gundam.png - 1984 Bandai Namco - - - + 0 0 0 @@ -25719,28 +20875,22 @@ The game contains bonus stages in which you have to collect as much diamonds as mokarima.zip Mokari Makka? Bochibochi Denna! (Jpn) - Mokari Makka? Bochibochi Denna! (Jpn) - - jp - 0 MSX - media/video/mokarima.mp4 - media/mixrbv2/mokarima.png + media/video/mokarima.mp4 + media/mixrbv2/mokarima.png 1986 Leben Pro Leben Pro - - - + 0 0 0 @@ -25749,7 +20899,6 @@ The game contains bonus stages in which you have to collect as much diamonds as mole.zip Mole (Jpn) - Mole (Jpn) 0 MSX @@ -25757,47 +20906,33 @@ The game contains bonus stages in which you have to collect as much diamonds as Mole is a whack-a-mole type of game where the objective is to hit on the head of colored moles as they emerge from 8 holes situated in cardinal and ordinal directions from the center of the field. However, the color of the mallet changes frequently and the player has to respond to it because hitting a mole of the same color as the mallet will result in decrease of the score bar. If the player is unable to fill the score in time (indicated by a timer bar), the game is lost. There are 9 difficulty levels, with higher difficulty featuring more frequent appearance of moles of the same color as the mallet, thus requiring more attention of the player. - media/video/mole.mp4 - media/mixrbv2/mole.png + media/video/mole.mp4 + media/mixrbv2/mole.png - 1983 1983 ASCII Corporation - - - + 0 0 0 - + molee.zip Mole (T-Eng) - Mole (T-Eng) - - jp - mole.zip MSX Mole is a whack-a-mole type of game where the objective is to hit on the head of colored moles as they emerge from 8 holes situated in cardinal and ordinal directions from the center of the field. However, the color of the mallet changes frequently and the player has to respond to it because hitting a mole of the same color as the mallet will result in decrease of the score bar. If the player is unable to fill the score in time (indicated by a timer bar), the game is lost. There are 9 difficulty levels, with higher difficulty featuring more frequent appearance of moles of the same color as the mallet, thus requiring more attention of the player. - - media/video/mole.mp4 - media/mixrbv2/mole.png - - 1983 1983 ASCII Corporation - - - + 0 0 0 @@ -25806,7 +20941,6 @@ The game contains bonus stages in which you have to collect as much diamonds as molemol.zip Mole Mole (Bra) - Mole Mole (Bra) 0 MSX @@ -25818,8 +20952,8 @@ The mole can climb the stairs scattered around the levels, or dig tunnels in any The player can start from any of the 45 levels, arranged in order of ascending difficulty. There is also an editor that allows the players to create their own levels. - media/video/molemol.mp4 - media/mixrbv2/molemol.png + media/video/molemol.mp4 + media/mixrbv2/molemol.png 1985 @@ -25838,43 +20972,34 @@ The player can start from any of the 45 levels, arranged in order of ascending d molemol2.zip Mole Mole 2 (Jpn) - Mole Mole 2 (Jpn) - - jp - 0 MSX The follow-up to Mole Mole plays exactly like the original, which means that it is very close to Boulder Dash but at a slower pace, since each move requires planning, whereas falling boulders won't kill you. Three difficulty levels are on offer: Selections, Children and Experts. Your mole, while digging tunnels in the earth to collect each and every item on-screen before proceeding to the exit, can neither jump nor dig upwards, which is what makes careful planning of your tunnels necessary. To your aid, you have a map screen which shows the entire level in a zoomed-out format. The same screen is also used for the built-in level editor. - media/video/molemol2.mp4 - media/mixrbv2/molemol2.png + media/video/molemol2.mp4 + media/mixrbv2/molemol2.png - 1987 - 1987 1987 Cross Media Soft Cross Media Soft Puzzle-Game - Action 1 0 10 0 - + molecman.zip Molecule Man - Molecule Man - 0 MSX Molecule Man is trapped inside a radioactive maze of 256 screens, and it's your job to get him out. To do this you must collect 16 circuits which are located at extreme points of the levels. You must regularly consume radiation tablets to fend off certain poisoning, and your initial supply of 20 is totally inadequate. @@ -25884,17 +21009,15 @@ Fortunately, there are coins dotted around the levels, as well as ant-radiation Viewed isometrically, the screen designs are intentionally surreal, each taking on an unlikely distorted real-world theme. If you find the initial level layouts too easy, too hard or too dull, you can design a new set with the bundled maze editor. - media/video/molecman.mp4 - media/mixrbv2/molecman.png + media/video/molecman.mp4 + media/mixrbv2/molecman.png 1986 - Mastertronic - Mastertronic + Mastertronic + Mastertronic - Action - Action / Labyrinth Adventure 1 @@ -25906,12 +21029,7 @@ Viewed isometrically, the screen designs are intentionally surreal, each taking monkeyac.zip Monkey Academy (Jpn) - Monkey Academy (Jpn) - Monkey Academy (Jpn) - - jp - 0 MSX @@ -25922,11 +21040,10 @@ Some monkeys are minding their own business when they see a number missing from Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and earn bonus points! - media/video/monkeyac.mp4 - media/mixrbv2/monkeyac.png + media/video/monkeyac.mp4 + media/mixrbv2/monkeyac.png - 1984 1983 Konami @@ -25939,16 +21056,11 @@ Guide your monkey across the screen and up and down platform levels. Watch out f 10 0 - + monkeyacb.zip Monkey Academy (Jpn, Alt 2) - Monkey Academy (Jpn, Alt 2) - Monkey Academy (Jpn, Alt 2) - - jp - monkeyac.zip MSX @@ -25958,12 +21070,7 @@ Some monkeys are minding their own business when they see a number missing from Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and earn bonus points! - - media/video/monkeyac.mp4 - media/mixrbv2/monkeyac.png - - 1984 1983 Konami @@ -25976,16 +21083,11 @@ Guide your monkey across the screen and up and down platform levels. Watch out f 10 0 - + monkeyacc.zip Monkey Academy (Jpn, Alt 3) - Monkey Academy (Jpn, Alt 3) - Monkey Academy (Jpn, Alt 3) - - jp - monkeyac.zip MSX @@ -25995,12 +21097,7 @@ Some monkeys are minding their own business when they see a number missing from Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and earn bonus points! - - media/video/monkeyac.mp4 - media/mixrbv2/monkeyac.png - - 1984 1983 Konami @@ -26013,16 +21110,11 @@ Guide your monkey across the screen and up and down platform levels. Watch out f 10 0 - + monkeyaca.zip Monkey Academy (Jpn, Alt) - Monkey Academy (Jpn, Alt) - Monkey Academy (Jpn, Alt) - - jp - monkeyac.zip MSX @@ -26032,12 +21124,7 @@ Some monkeys are minding their own business when they see a number missing from Guide your monkey across the screen and up and down platform levels. Watch out for the crab! If its claws bite you, you lose a monkey. Jump up and pull down shades to find the missing number. When you find it, catch the number bar. Then send it up to your helper monkey. Find three missing numbers and earn bonus points! - - media/video/monkeyac.mp4 - media/mixrbv2/monkeyac.png - - 1984 1983 Konami @@ -26054,7 +21141,6 @@ Guide your monkey across the screen and up and down platform levels. Watch out f monsterhunter.zip Monster Hunter (HB) - Monster Hunter (HB) 0 MSX @@ -26062,8 +21148,8 @@ Guide your monkey across the screen and up and down platform levels. Watch out f You are a hunter of monsters who without wanting has finished it his search in earth where he cannot leave. It needs to find the king and to ask for a safe-conduct that allows him to return to its true home. In its search it will have to draw for to an accumulation of adventures and feats that without a doubt will make speak of him not only in this kingdom but in other many. - media/video/monsterhunter.mp4 - media/mixrbv2/monsterhunter.png + media/video/monsterhunter.mp4 + media/mixrbv2/monsterhunter.png 2006 @@ -26072,21 +21158,18 @@ Guide your monkey across the screen and up and down platform levels. Watch out f MSXdev Action - Role playing games - Action RPG - Action / Adventure 1 0 17 0 - + monsteronrun.zip Monster On The Run (HB) - + MSX 2021 @@ -26100,27 +21183,21 @@ Guide your monkey across the screen and up and down platform levels. Watch out f mnstfair.zip Monster's Fair (Jpn) - Monster's Fair (Jpn) - - jp - 0 MSX - media/video/mnstfair.mp4 - media/mixrbv2/mnstfair.png + media/video/mnstfair.mp4 + media/mixrbv2/mnstfair.png 1984 Toho Company - - - + 0 0 0 @@ -26129,7 +21206,6 @@ Guide your monkey across the screen and up and down platform levels. Watch out f montanajohn.zip Montana John and the Templar's Treasure (HB) - Montana John and the Templar's Treasure (HB) 0 MSX @@ -26141,8 +21217,8 @@ The Templars were a famous Christian military order in the Middle Ages. Their ta Montana John sets out on a journey to the Templar's temples located in a dark forest. During his adventure, supernatural forces and creepy animals try their best to prevent Montana to get to the treasure chamber. If that wasn't enough already, the temples feature fiendish puzzles. Will Montana make it to the treasure room alive..? - media/video/montanajohn.mp4 - media/mixrbv2/montanajohn.png + media/video/montanajohn.mp4 + media/mixrbv2/montanajohn.png 2008 @@ -26150,9 +21226,6 @@ Montana John sets out on a journey to the Templar's temples located in a dark fo Infinite Action - Platform - Platform / Fighter Scrolling - Action / Adventure 1 0 @@ -26163,11 +21236,7 @@ Montana John sets out on a journey to the Templar's temples located in a dark fo mpatrol.zip Moon Patrol (Jpn) - Moon Patrol (Jpn) - - jp - 0 MSX @@ -26178,12 +21247,10 @@ Dangers on the Moon include rocks (small and big ones) which can be shot to piec After completing the first course (the &quot;Beginner Course&quot;) the player can try his skill on the harder Champion Course. - media/video/mpatrol.mp4 - media/mixrbv2/mpatrol.png + media/video/mpatrol.mp4 + media/mixrbv2/mpatrol.png - 1984 - 1984 1984 Irem @@ -26196,11 +21263,10 @@ After completing the first course (the &quot;Beginner Course&quot;) the 11 0 - + mpatrolk.zip Moon Patrol (Kor) - Moon Patrol (Kor) mpatrol.zip MSX @@ -26211,13 +21277,7 @@ Dangers on the Moon include rocks (small and big ones) which can be shot to piec After completing the first course (the &quot;Beginner Course&quot;) the player can try his skill on the harder Champion Course. - - media/video/mpatrol.mp4 - media/mixrbv2/mpatrol.png - - 1984 - 1984 1984 Irem @@ -26230,31 +21290,23 @@ After completing the first course (the &quot;Beginner Course&quot;) the 11 0 - + moonridr.zip Moon Rider (Euro) - Moon Rider (Euro) starbugg.zip MSX - The object of the game is to drive your moon buggy across the moon surface to complete the levels.You must jump over craters and small rocks and shoot the big rocks so you can continue.If that wasn`t enough you have aliens above you,one shoots at you, the other throws bombs in front on you.If you get hit by the aliens or fall into a crater or hit one of the rocks you go back to the last restore point that you passed.(Moby Games) + Cross the treacherous lunar wastes in your Special Missions Vehicle. Your goal is to survive the hazards of these Lone Mountains and ensure your cargo and passengers get to the safety of Federation Checkpoints. Jump crevasses in your path and destroy or avoid alien life-forms and rock-falls. Fast times between Checkpoints leads to a higher Bonus Score. - - media/video/starbugg.mp4 - media/mixrbv2/starbugg.png - - 1986 + 1988 - The Bytebusters - Eaglesoft + Eurosoft + Premium III Software Distribution - Shooter - Platform - Shooter / Vehicle, Horizontal - Platform / Run Jump Scrolling + Shoot'em up / Horizontal 1 0 @@ -26265,23 +21317,17 @@ After completing the first course (the &quot;Beginner Course&quot;) the moonswep.zip Moonsweeper (Jpn) - Moonsweeper (Jpn) - - jp - 0 MSX In Moonsweeper your goal is to rescue miners from the moons in Star Quadrant Jupiter. You begin your mission in space where you must avoid deadly aurora flares, photon torches and space bullets from the sun in this quadrant. From time to time you will see a moon pass by, and by flying near it you can descend to the surface. As you sweep along the surface, you will see stranded miners which need to be rescued by flying over them. Also on the moons surface are various obstacles which must be avoided or destroyed, such as towers and lunar satellites as well as alien surface destroyers. Should you survive and rescue six miners (the maximum your ship can carry), then you may take off from the surface by using the accelerator rings. There are several different types of moons found in this quadrant, each with a different level of difficulty. To help out, your ship is equipped with photon torpedoes and shields (though you will lose points while using the shield). - media/video/moonswep.mp4 - media/mixrbv2/moonswep.png + media/video/moonswep.mp4 + media/mixrbv2/moonswep.png - 1985 - 1985 1985 Imagic @@ -26293,11 +21339,10 @@ After completing the first course (the &quot;Beginner Course&quot;) the 0 0 - + moonwalker.zip Moonwalker - The Computer Game (Euro) - Moonwalker - The Computer Game (Euro) 0 MSX @@ -26309,8 +21354,8 @@ Level 3 has you defending yourself in Club 30 against Mr Big's task force. And the final level has you in an arena fighting Mr Big's Storm Troopers and plasma cannon as Moonwalker himself - survive and save the children. - media/video/moonwalker.mp4 - media/mixrbv2/moonwalker.png + media/video/moonwalker.mp4 + media/mixrbv2/moonwalker.png 1989 @@ -26319,7 +21364,6 @@ And the final level has you in an arena fighting Mr Big's Storm Troopers and pla U.S. Gold Shooter - Shooter / 3rd person 1 0 @@ -26330,8 +21374,6 @@ And the final level has you in an arena fighting Mr Big's Storm Troopers and pla mopirang.zip Mopiranger (Jpn) - Mopiranger (Jpn) - Mopiranger (Jpn) 0 MSX @@ -26339,8 +21381,8 @@ And the final level has you in an arena fighting Mr Big's Storm Troopers and pla The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in... - media/video/mopirang.mp4 - media/mixrbv2/mopirang.png + media/video/mopirang.mp4 + media/mixrbv2/mopirang.png 1985 @@ -26349,32 +21391,22 @@ And the final level has you in an arena fighting Mr Big's Storm Troopers and pla Konami Action / Labyrinth - Action 1 0 16 0 - + mopirangb.zip Mopiranger (Jpn, Alt 2) - Mopiranger (Jpn, Alt 2) - Mopiranger (Jpn, Alt 2) - - jp - mopirang.zip MSX The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in... - - media/video/mopirang.mp4 - media/mixrbv2/mopirang.png - 1985 @@ -26382,32 +21414,22 @@ And the final level has you in an arena fighting Mr Big's Storm Troopers and pla Konami Action / Labyrinth - Action 1 0 16 0 - + mopirangc.zip Mopiranger (Jpn, Alt 3) - Mopiranger (Jpn, Alt 3) - Mopiranger (Jpn, Alt 3) - - jp - mopirang.zip MSX The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in... - - media/video/mopirang.mp4 - media/mixrbv2/mopirang.png - 1985 @@ -26415,32 +21437,22 @@ And the final level has you in an arena fighting Mr Big's Storm Troopers and pla Konami Action / Labyrinth - Action 1 0 16 0 - + mopirangd.zip Mopiranger (Jpn, Alt 4) - Mopiranger (Jpn, Alt 4) - Mopiranger (Jpn, Alt 4) - - jp - mopirang.zip MSX The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in... - - media/video/mopirang.mp4 - media/mixrbv2/mopirang.png - 1985 @@ -26448,32 +21460,22 @@ And the final level has you in an arena fighting Mr Big's Storm Troopers and pla Konami Action / Labyrinth - Action 1 0 16 0 - + mopiranga.zip Mopiranger (Jpn, Alt) - Mopiranger (Jpn, Alt) - Mopiranger (Jpn, Alt) - - jp - mopirang.zip MSX The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in... - - media/video/mopirang.mp4 - media/mixrbv2/mopirang.png - 1985 @@ -26481,7 +21483,6 @@ And the final level has you in an arena fighting Mr Big's Storm Troopers and pla Konami Action / Labyrinth - Action 1 0 @@ -26492,18 +21493,12 @@ And the final level has you in an arena fighting Mr Big's Storm Troopers and pla mopirangk.zip Mopiranger (Kor) - Mopiranger (Kor) - Mopiranger (Kor) mopirang.zip MSX The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in... - - media/video/mopirang.mp4 - media/mixrbv2/mopirang.png - 1985 @@ -26511,7 +21506,6 @@ And the final level has you in an arena fighting Mr Big's Storm Troopers and pla Konami Action / Labyrinth - Action 1 0 @@ -26522,37 +21516,29 @@ And the final level has you in an arena fighting Mr Big's Storm Troopers and pla moritaot.zip Morita Kazuo no Othello (Jpn) - Morita Kazuo no Othello (Jpn) - - jp - 0 MSX - media/video/moritaot.mp4 - media/mixrbv2/moritaot.png + media/video/moritaot.mp4 + media/mixrbv2/moritaot.png 1986 Toshiba EMI - - - + 0 0 0 - + mortadelo.zip Mortadelo y Filemon (Spanish) - Mortadelo y Filemon (Spanish) - Mortadelo y Filemon (Spanish) 0 MSX @@ -26564,8 +21550,8 @@ The main part of the game takes place on the city map which is shown from a top- Another important resource is money which is used to buy items, disguises and food. The latter is essential for survival because a hunger value constantly rises when the heroes don't eat. Money is either earned by illegal activities like burglary or forging checks or by playing mini games like flipping coins or a snail race (Clever participating himself in disguise). - media/video/mortadelo.mp4 - media/mixrbv2/mortadelo.png + media/video/mortadelo.mp4 + media/mixrbv2/mortadelo.png 1988 @@ -26574,7 +21560,6 @@ Another important resource is money which is used to buy items, disguises and fo Dro Soft Action - Action / Adventure 1 0 @@ -26585,7 +21570,6 @@ Another important resource is money which is used to buy items, disguises and fo mortadelo2.zip Mortadelo y Filemon II - Safari Callejero (Spanish) - Mortadelo y Filemon II - Safari Callejero (Spanish) 0 MSX @@ -26595,28 +21579,26 @@ Another important resource is money which is used to buy items, disguises and fo Is the sequel of the first game dedicated to the famous Ibañez's comicbook saga, "Mortadelo y Filemón", known as "Clever & Smart" or "Flip & Flop" outside Spain. - media/video/mortadelo2.mp4 - media/mixrbv2/mortadelo2.png + media/video/mortadelo2.mp4 + media/mixrbv2/mortadelo2.png 1989 Animagic Dro Soft - - - + 1 0 0 0 - + motintro.zip Mot - Intro (Spanish) - + MSX 1989 @@ -26626,13 +21608,13 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa 0 0 - + motpart1.zip Mot - Part 1 (Spanish) - motintro - + motintro.zip + MSX 1989 @@ -26642,13 +21624,13 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa 0 0 - + motpart2.zip Mot - Part 2 (Spanish) - motintro - + motintro.zip + MSX 1989 @@ -26658,13 +21640,13 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa 0 0 - + motpart3.zip Mot - Part 3 (Spanish) - motintro - + motintro.zip + MSX 1989 @@ -26678,7 +21660,6 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa mouser.zip Mouser (Jpn) - Mouser (Jpn) 0 MSX @@ -26686,12 +21667,10 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa Mouser is a maze game with an overhead view similar to Pac-Man. The object of the game is to help the farmer rid his farm of mice. To do this the player must move the walls of the maze around to corner the mice, allowing their cat to take care of them. If a female mouse gets to a piece of cheese, it will reproduce and the player will have even more mice! - media/video/mouser.mp4 - media/mixrbv2/mouser.png + media/video/mouser.mp4 + media/mixrbv2/mouser.png - 1983 - 1983 1983 Gebelli Software, Inc. @@ -26708,8 +21687,6 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa mrchin.zip Mr. Chin (Jpn) - Mr. Chin (Jpn) - Mr. Chin (Jpn) 0 MSX @@ -26717,8 +21694,8 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa Mr. Chin is a Chinese circus performer who specializes in balancing spinning plates on poles. Each stage consists of three levels with seven poles on each level, and Mr. Chin must demonstrate his acrobatic skills by spinning dishes on all of the poles at once. An unappreciative critic tries to thwart Mr.Chin by throwing cutlery at him from off-stage which he must avoid by either jumping or ducking. The frequency at which these objects are thrown increases for later stages. From stage 4, gaps in the floor appear and move about which will cause the circus star to fall. From stage 10, the levels wrap back to the beginning. - media/video/mrchin.mp4 - media/mixrbv2/mrchin.png + media/video/mrchin.mp4 + media/mixrbv2/mrchin.png 1984 @@ -26727,7 +21704,6 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa HAL Laboratory Platform - Platform / Run Jump 1 0 @@ -26738,18 +21714,12 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa mrchink.zip Mr. Chin (Kor) - Mr. Chin (Kor) - Mr. Chin (Kor) mrchin.zip MSX Mr. Chin is a Chinese circus performer who specializes in balancing spinning plates on poles. Each stage consists of three levels with seven poles on each level, and Mr. Chin must demonstrate his acrobatic skills by spinning dishes on all of the poles at once. An unappreciative critic tries to thwart Mr.Chin by throwing cutlery at him from off-stage which he must avoid by either jumping or ducking. The frequency at which these objects are thrown increases for later stages. From stage 4, gaps in the floor appear and move about which will cause the circus star to fall. From stage 10, the levels wrap back to the beginning. - - media/video/mrchin.mp4 - media/mixrbv2/mrchin.png - 1984 @@ -26757,7 +21727,6 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa HAL Laboratory Platform - Platform / Run Jump 1 0 @@ -26768,14 +21737,13 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa mrcrack.zip Mr. Cracksman (HB) - Mr. Cracksman (HB) 0 MSX - media/video/mrcrack.mp4 - media/mixrbv2/mrcrack.png + media/video/mrcrack.mp4 + media/mixrbv2/mrcrack.png 2013 @@ -26784,7 +21752,6 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa RELEVO Videogames Action - Action / Labyrinth 1-2 0 @@ -26795,7 +21762,6 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa mrdo.zip Mr. Do (Jpn) - Mr. Do (Jpn) 0 MSX @@ -26805,8 +21771,8 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook sa The mobile version of the game includes the original arcade version, as well as an enhanced mode with new levels, power-ups and graphics. - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png + media/video/mrdo.mp4 + media/mixrbv2/mrdo.png 1984 @@ -26815,17 +21781,15 @@ The mobile version of the game includes the original arcade version, as well as Colpax Action - Action / Labyrinth 0 0 0 - + mrdok.zip Mr. Do (Kor) - Mr. Do (Kor) mrdo.zip MSX @@ -26834,10 +21798,6 @@ The mobile version of the game includes the original arcade version, as well as The mobile version of the game includes the original arcade version, as well as an enhanced mode with new levels, power-ups and graphics. - - media/video/mrdo.mp4 - media/mixrbv2/mrdo.png - 1984 @@ -26845,7 +21805,6 @@ The mobile version of the game includes the original arcade version, as well as Colpax Action - Action / Labyrinth 0 0 @@ -26855,11 +21814,7 @@ The mobile version of the game includes the original arcade version, as well as mrdovsun.zip Mr. Do! vs Unicorns (Jpn) - Mr. Do! vs Unicorns (Jpn) - - jp - 0 MSX @@ -26870,8 +21825,8 @@ There are two ways to complete a castle; you can either destroy all of the deadl The last type of block you'll encounter has a skull on it. If you knock out two skull blocks, all of the blocks between them will also be knocked out and replaced with a bridge. As the castles progress, the castle layout will become trickier and the unicorns become faster and more numerous. (Moby Games) - media/video/mrdovsun.mp4 - media/mixrbv2/mrdovsun.png + media/video/mrdovsun.mp4 + media/mixrbv2/mrdovsun.png 1984 @@ -26885,57 +21840,38 @@ The last type of block you'll encounter has a skull on it. If you knock out two 13 0 - + mrdowild.zip Mr. Do's Wild Ride (Jpn) - - jp - wor - 0 MSX - media/video/mrdowild.mp4 - media/mixrbv2/mrdowild.png + media/video/mrdowild.mp4 + media/mixrbv2/mrdowild.png - - - - - - + + 0 0 0 - + mrdowildh.zip Mr. Do's Wild Ride (Jpn, Hacked?) - - jp - mrdowild.zip MSX - - media/video/mrdowild.mp4 - media/mixrbv2/mrdowild.png - - - - - - - + + 0 0 0 @@ -26944,7 +21880,6 @@ The last type of block you'll encounter has a skull on it. If you knock out two mrmole.zip Mr. Mole (HB) - Mr. Mole (HB) 0 MSX @@ -26952,29 +21887,21 @@ The last type of block you'll encounter has a skull on it. If you knock out two - media/video/mrmole.mp4 - media/mixrbv2/mrmole.png + media/video/mrmole.mp4 + media/mixrbv2/mrmole.png - - - + Nerlaska Studio - - - + 0 0 0 - + mrwong.zip Mr. Wong's Loopy Laundry (Euro) - Mr. Wong's Loopy Laundry (Euro) - Mr. Wong's Loopy Laundry (Euro) - Mr. Wong's Loopy Laundry (Euro) - 0 MSX Mr. Wong's Loopy Laundry is a platform game with static scenarios. Each scenario corresponds to a different level with increased difficulty and is divided by floors connected by ladders. @@ -26984,12 +21911,11 @@ Mr. Wong, the character the player will incarnate, is the owner of this laundry As a weapon of defence, Mr. Wong has a limited quantity of starch which can be charged against his obstacles, temporarily paralysing them. When it'll ran out, the player can recharge it by picking new bags of starch which will randomly materialize just a few moments after. - media/video/mrwong.mp4 - media/mixrbv2/mrwong.png + media/video/mrwong.mp4 + media/mixrbv2/mrwong.png 1984 - 1988 Artic Computing Ltd Artic Computing @@ -27005,79 +21931,57 @@ As a weapon of defence, Mr. Wong has a limited quantity of starch which can be c msxbball.zip MSX Baseball (Jpn) - MSX Baseball (Jpn) - - jp - 0 MSX Baseball can be played by one or two players against the computer at two different difficulty levels. In this baseball game you can pitch, hit, field and try to hit a home run, steal bases, and throw several types of pitches from a fast ball to a curve ball. - media/video/msxbball.mp4 - media/mixrbv2/msxbball.png + media/video/msxbball.mp4 + media/mixrbv2/msxbball.png - 1984 - 1984 1984 - Matsushita - Matsushita + Panasonic + Panasonic Sports / Baseball - Sports 1-2 0 0 0 - + msxbballa.zip MSX Baseball (Jpn, Alt) - MSX Baseball (Jpn, Alt) - - jp - msxbball.zip MSX Baseball can be played by one or two players against the computer at two different difficulty levels. In this baseball game you can pitch, hit, field and try to hit a home run, steal bases, and throw several types of pitches from a fast ball to a curve ball. - - media/video/msxbball.mp4 - media/mixrbv2/msxbball.png - - 1984 - 1984 1984 - Matsushita - Matsushita + Panasonic + Panasonic Sports / Baseball - Sports 1-2 0 0 0 - + msxbbal2.zip MSX Baseball II National (Jpn) - MSX Baseball II National (Jpn) - - jp - 0 MSX @@ -27088,8 +21992,8 @@ In MSX Baseball II you can change the name of the team you are playing and edit MSX Baseball II can be played by one or two players against the computer or each other.(Moby Games) - media/video/msxbbal2.mp4 - media/mixrbv2/msxbbal2.png + media/video/msxbbal2.mp4 + media/mixrbv2/msxbbal2.png 1986 @@ -27097,7 +22001,6 @@ MSX Baseball II can be played by one or two players against the computer or each Panasoft Sports - Sports / Baseball 0 0 @@ -27107,11 +22010,7 @@ MSX Baseball II can be played by one or two players against the computer or each msxrugby.zip MSX Rugby (Jpn) - MSX Rugby (Jpn) - - jp - 0 MSX @@ -27120,34 +22019,27 @@ The game play is vertical scrolling and a top-down view and follows the traditio MSX Rugby has no referee or tournament mode and the duration of the match can not be altered. - media/video/msxrugby.mp4 - media/mixrbv2/msxrugby.png + media/video/msxrugby.mp4 + media/mixrbv2/msxrugby.png - 1985 - 1985 1985 Panasoft - Matsushita + Panasonic Sports / Rugby - Sports 1-2 0 0 0 - + msxsoccr.zip MSX Soccer (Jpn) - MSX Soccer (Jpn) - - jp - 0 MSX @@ -27156,15 +22048,13 @@ MSX Rugby has no referee or tournament mode and the duration of the match can no There is no tournament mode and the duration of match can not be set. - media/mixrbv2/msxsoccr.png + media/mixrbv2/msxsoccr.png - 1985 - 1985 1985 Panasoft - Matsushita + Panasonic Sports @@ -27173,15 +22063,11 @@ There is no tournament mode and the duration of match can not be set. 0 0 - + msxsoccra.zip MSX Soccer (Jpn, Alt) - MSX Soccer (Jpn, Alt) - - jp - msxsoccr.zip MSX @@ -27189,16 +22075,11 @@ There is no tournament mode and the duration of match can not be set. There is no tournament mode and the duration of match can not be set. - - media/mixrbv2/msxsoccr.png - - 1985 - 1985 1985 Panasoft - Matsushita + Panasonic Sports @@ -27207,11 +22088,10 @@ There is no tournament mode and the duration of match can not be set. 0 0 - + msxsoccrk.zip MSX Soccer (Kor) - MSX Soccer (Kor) msxsoccr.zip MSX @@ -27220,16 +22100,11 @@ There is no tournament mode and the duration of match can not be set. There is no tournament mode and the duration of match can not be set. - - media/mixrbv2/msxsoccr.png - - 1985 - 1985 1985 Panasoft - Matsushita + Panasonic Sports @@ -27242,8 +22117,6 @@ There is no tournament mode and the duration of match can not be set. sokoban.zip MSX Soukoban (Jpn) - MSX Soukoban (Jpn) - MSX Soukoban (Jpn) 0 MSX @@ -27251,8 +22124,8 @@ There is no tournament mode and the duration of match can not be set. Soko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance. - media/video/sokoban.mp4 - media/mixrbv2/sokoban.png + media/video/sokoban.mp4 + media/mixrbv2/sokoban.png 1984 @@ -27261,32 +22134,22 @@ There is no tournament mode and the duration of match can not be set. ASCII Corporation Puzzle-Game - Puzzle-Game / Glide 1 0 0 0 - + sokobanb.zip MSX Soukoban (Jpn, Alt 2) - MSX Soukoban (Jpn, Alt 2) - MSX Soukoban (Jpn, Alt 2) - - jp - sokoban.zip MSX Soko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance. - - media/video/sokoban.mp4 - media/mixrbv2/sokoban.png - 1984 @@ -27294,32 +22157,22 @@ There is no tournament mode and the duration of match can not be set. ASCII Corporation Puzzle-Game - Puzzle-Game / Glide 1 0 0 0 - + sokobana.zip MSX Soukoban (Jpn, Alt) - MSX Soukoban (Jpn, Alt) - MSX Soukoban (Jpn, Alt) - - jp - sokoban.zip MSX Soko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance. - - media/video/sokoban.mp4 - media/mixrbv2/sokoban.png - 1984 @@ -27327,7 +22180,6 @@ There is no tournament mode and the duration of match can not be set. ASCII Corporation Puzzle-Game - Puzzle-Game / Glide 1 0 @@ -27338,11 +22190,7 @@ There is no tournament mode and the duration of match can not be set. suptenn.zip MSX Super Tennis (Jpn) - MSX Super Tennis (Jpn) - - jp - 0 MSX @@ -27351,8 +22199,8 @@ There is no tournament mode and the duration of match can not be set. The circuit mode is the meat of the game. Here, using a password save system, you play a selection of tournaments all around the world. The more games you play and win, the more points you receive. These points go towards your rank in the world tour rankings. There are 4 major tournaments (as in real life) and many minor tournaments to play. - media/video/suptenn.mp4 - media/mixrbv2/suptenn.png + media/video/suptenn.mp4 + media/mixrbv2/suptenn.png 1984 @@ -27361,7 +22209,6 @@ The circuit mode is the meat of the game. Here, using a password save system, yo Sony Sports - Sports / Tennis 1-2 0 @@ -27372,7 +22219,6 @@ The circuit mode is the meat of the game. Here, using a password save system, yo unleashed.zip MSX Unleashed (HB, Tech-demo) - MSX Unleashed (HB, Tech-demo) 0 MSX @@ -27380,24 +22226,20 @@ The circuit mode is the meat of the game. Here, using a password save system, yo - media/mixrbv2/unleashed.png + media/mixrbv2/unleashed.png - - - - - - + + 0 0 0 - + msx.zip MSX1 System BIOS - + MSX 1982 @@ -27411,65 +22253,50 @@ The circuit mode is the meat of the game. Here, using a password save system, yo valis.zip Mugen Senshi Valis (Jpn) - Mugen Senshi Valis (Jpn) - Mugen Senshi Valis (Jpn) - - jp - 0 MSX Yuuko Asou starts another school day as normal. When school ends, it suddenly starts to rain, so Yuuko tries to find refuge. In doing so, she encounters a fellow student, Reiko Kirishima, who talks with her and leaves her with many unanswered questions. Inmediately afterward, Yuuko is attacked by a monster but a sword appears which she uses to protect herself. She tries to run home only to see that the entire city is being attacked by monsters. After defeating them, queen Valia appears in front of Yuuko telling her that the sword named Valis summoned her to save the dream world, Vecanti, from the claws of the evil emperor Rogles, so she can also save the human world. - media/video/valis.mp4 - media/mixrbv2/valis.png + media/video/valis.mp4 + media/mixrbv2/valis.png 1986 Telenet - - - + 0 0 0 - + valisk.zip Mugen Senshi Valis (Kor) - Mugen Senshi Valis (Kor) - Mugen Senshi Valis (Kor) valis.zip MSX Yuuko Asou starts another school day as normal. When school ends, it suddenly starts to rain, so Yuuko tries to find refuge. In doing so, she encounters a fellow student, Reiko Kirishima, who talks with her and leaves her with many unanswered questions. Inmediately afterward, Yuuko is attacked by a monster but a sword appears which she uses to protect herself. She tries to run home only to see that the entire city is being attacked by monsters. After defeating them, queen Valia appears in front of Yuuko telling her that the sword named Valis summoned her to save the dream world, Vecanti, from the claws of the evil emperor Rogles, so she can also save the human world. - - media/video/valis.mp4 - media/mixrbv2/valis.png - 1986 Telenet - - - + 0 0 0 - + mutanzone1.zip Mutan Zone - Part 1 (Spanish) - + MSX 1989 @@ -27479,13 +22306,13 @@ The circuit mode is the meat of the game. Here, using a password save system, yo 0 0 - + mutanzone2.zip Mutan Zone - Part 2 (Spanish) - mutanzone1 - + mutanzone1.zip + MSX 1989 @@ -27499,7 +22326,6 @@ The circuit mode is the meat of the game. Here, using a password save system, yo mumonty.zip Mutant Monty - Mutant Monty 0 MSX @@ -27507,26 +22333,24 @@ The circuit mode is the meat of the game. Here, using a password save system, yo You are Monty and you are about to attempt to fulfill your life's ambitions, become rich and be a hero. You have the opportunity to rescue a Princess while collecting gold nuggets on the way. The game consists of 40 single screen rooms viewed from above at an elevated angle, and to leave each room you must collect all the gold nuggets scattered around within a time limit, and once all the gold is collected then you can leave by the opened door. Moving around each room are various creatures and if you touch any, then you lose one of five lives, and failing also to complete the room within the time limit also loses a life. The joystick is used to control Monty and once you move him in a direction he keeps moving until he hits an object but he can change direction as he moves. Also to note is that the longer you hold the joystick in a direction the faster Monty moves. - media/video/mumonty.mp4 - media/mixrbv2/mumonty.png + media/video/mumonty.mp4 + media/mixrbv2/mumonty.png 1986 Artic Computing Ltd - - - + 0 0 0 - + mutdeep.zip Mutants From The Deep (HB) - + MSX 2021 @@ -27540,7 +22364,6 @@ The circuit mode is the meat of the game. Here, using a password save system, yo mystical.zip Mystical (Euro) - Mystical (Euro) 0 MSX @@ -27552,8 +22375,8 @@ In this vertical scrolling action you should avoid the contact with enemies and The best scores will be written in High Scores table. - media/video/mystical.mp4 - media/mixrbv2/mystical.png + media/video/mystical.mp4 + media/mixrbv2/mystical.png 1991 @@ -27562,20 +22385,17 @@ The best scores will be written in High Scores table. Infogrames Shooter - Shooter / 3rd person 1-2 0 16 0 - + mythos.zip Mythos (Euro) - Mythos (Euro) - 0 MSX After Ulises, Mythos is the second game published by Opera Soft based on the Greek mythology. @@ -27583,22 +22403,20 @@ The best scores will be written in High Scores table. Mythos is a side-scrolling action game. In the game the player controls an archer centaur called Ahyzar, who must recover the seven lost magic coins of his god Krosar. To accomplish this the player must go through the Olympus. With only three lives to find the coins the player must try to avoid or destroy, all the mythological creatures that cross Ahyzar's path. - media/video/mythos.mp4 - media/mixrbv2/mythos.png + media/video/mythos.mp4 + media/mixrbv2/mythos.png 1990 Comix Opera Soft - - - + 0 0 0 - + namake.zip Namake's Bridgedrome (HB) @@ -27609,8 +22427,8 @@ Mythos is a side-scrolling action game. In the game the player controls an arche Once upon a time, there was a lazy penguin called Namake. His life was divided between watching tv and napping over his favorite pillow... until today. Someone got into Namake's home and stoled his beloved pillow. The pillow was hidden inside the Bridgedrome, a big labyrinth inside an ice cave. Help Namake reaching the end of the Bridgedrome and recovering the pillow. - media/video/namake.mp4 - media/mixrbv2/namake.png + media/video/namake.mp4 + media/mixrbv2/namake.png 2005 @@ -27629,7 +22447,6 @@ Mythos is a side-scrolling action game. In the game the player controls an arche nausicaa.zip Nausicaa - Nausicaa 0 MSX @@ -27637,8 +22454,8 @@ Mythos is a side-scrolling action game. In the game the player controls an arche A shooting game that kills bugs and protects the peace of the Valley of the Wind (?). It's far from the movie world. - media/video/nausicaa.mp4 - media/mixrbv2/nausicaa.png + media/video/nausicaa.mp4 + media/mixrbv2/nausicaa.png 1984 @@ -27647,19 +22464,18 @@ Mythos is a side-scrolling action game. In the game the player controls an arche Tecnopolis Soft Shoot'em Up - Shoot'em up / Horizontal 1 0 0 0 - + navymoves1.zip Navy Moves - Part 1 (Euro) - + MSX 1988 @@ -27669,13 +22485,13 @@ Mythos is a side-scrolling action game. In the game the player controls an arche 0 0 - + navymoves2.zip Navy Moves - Part 2 (Euro) - navymoves1 - + navymoves1.zip + MSX 1988 @@ -27689,7 +22505,6 @@ Mythos is a side-scrolling action game. In the game the player controls an arche nayade.zip Nayade Resistance (HB) - Nayade Resistance (HB) 0 MSX @@ -27697,8 +22512,8 @@ Mythos is a side-scrolling action game. In the game the player controls an arche Pentacour is bringing us a shooter in a Gradius way, but adding some puzzles to the mix. - media/video/nayade.mp4 - media/mixrbv2/nayade.png + media/video/nayade.mp4 + media/mixrbv2/nayade.png 2014 @@ -27707,7 +22522,6 @@ Mythos is a side-scrolling action game. In the game the player controls an arche MSXdev Shoot'em Up - Shoot'em up / Horizontal 1 0 @@ -27718,9 +22532,6 @@ Mythos is a side-scrolling action game. In the game the player controls an arche gradius.zip Nemesis (Euro) ~ Gradius (Jpn) - Nemesis (Euro) ~ Gradius (Jpn) - Nemesis (Euro) ~ Gradius (Jpn) - Nemesis (Euro) ~ Gradius (Jpn) 0 MSX @@ -27732,8 +22543,8 @@ The cycling Gradius power-up system is reused here: collected power ups advance The game allows players to start in any of the five levels and even to set the number of lives to a maximum of 99. - media/video/gradius.mp4 - media/mixrbv2/gradius.png + media/video/gradius.mp4 + media/mixrbv2/gradius.png 1986 @@ -27742,26 +22553,17 @@ The game allows players to start in any of the five levels and even to set the n Ultra Games Shoot'em Up - Shoot'em up / Horizontal - Shooter 2 0 16 0 - + gradiusa.zip Nemesis (Euro) ~ Gradius (Jpn) (Alt) - Nemesis (Euro) ~ Gradius (Jpn) (Alt) - Nemesis (Euro) ~ Gradius (Jpn) (Alt) - Nemesis (Euro) ~ Gradius (Jpn) (Alt) - - - jp - eu - + gradius.zip MSX @@ -27771,10 +22573,6 @@ The cycling Gradius power-up system is reused here: collected power ups advance The game allows players to start in any of the five levels and even to set the number of lives to a maximum of 99. - - media/video/gradius.mp4 - media/mixrbv2/gradius.png - 1986 @@ -27782,8 +22580,6 @@ The game allows players to start in any of the five levels and even to set the n Ultra Games Shoot'em Up - Shoot'em up / Horizontal - Shooter 2 0 @@ -27794,8 +22590,6 @@ The game allows players to start in any of the five levels and even to set the n gradius2.zip Nemesis 2 (Euro) ~ Gradius 2 (Jpn) - Nemesis 2 (Euro) ~ Gradius 2 (Jpn) - Nemesis 2 (Euro) ~ Gradius 2 (Jpn) 0 MSX @@ -27805,36 +22599,27 @@ The game allows players to start in any of the five levels and even to set the n Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is for the most part similar to that of Gradius. The player-controlled ship can alternate between three main weapons: Missile, Double, and Laser. Extra weapons such as various types of lasers, napalm missiles, reflex ring, and back beam can be collected as power-ups and equipped. In addition, special power-ups can be acquired, their effects ranging from slowing down enemies to turning the Metalion into an invincible drill-like machine for a brief amount of time. Boss battles are followed by optional mini-stages, which grant the player new weapons if completed successfully. - media/video/gradius2.mp4 - media/mixrbv2/gradius2.png + media/video/gradius2.mp4 + media/mixrbv2/gradius2.png - 1987 1987 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 17 0 - + gradius2a.zip Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (Alt) - Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (Alt) - Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (Alt) - - jp - eu - gradius2.zip MSX @@ -27842,37 +22627,24 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is for the most part similar to that of Gradius. The player-controlled ship can alternate between three main weapons: Missile, Double, and Laser. Extra weapons such as various types of lasers, napalm missiles, reflex ring, and back beam can be collected as power-ups and equipped. In addition, special power-ups can be acquired, their effects ranging from slowing down enemies to turning the Metalion into an invincible drill-like machine for a brief amount of time. Boss battles are followed by optional mini-stages, which grant the player new weapons if completed successfully. - - media/video/gradius2.mp4 - media/mixrbv2/gradius2.png - - 1987 1987 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 17 0 - + gradius2d.zip Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (Demo) - Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (Demo) - Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (Demo) - - jp - wor - gradius2.zip MSX @@ -27880,38 +22652,24 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is for the most part similar to that of Gradius. The player-controlled ship can alternate between three main weapons: Missile, Double, and Laser. Extra weapons such as various types of lasers, napalm missiles, reflex ring, and back beam can be collected as power-ups and equipped. In addition, special power-ups can be acquired, their effects ranging from slowing down enemies to turning the Metalion into an invincible drill-like machine for a brief amount of time. Boss battles are followed by optional mini-stages, which grant the player new weapons if completed successfully. - - media/video/gradius2.mp4 - media/mixrbv2/gradius2.png - - 1987 1987 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 17 0 - + gradius2p.zip Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (Prototype) - Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (Prototype) - Nemesis 2 (Euro) ~ Gradius 2 (Jpn) (Prototype) - - - jp - eu - wor - + gradius2.zip MSX @@ -27919,45 +22677,32 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is for the most part similar to that of Gradius. The player-controlled ship can alternate between three main weapons: Missile, Double, and Laser. Extra weapons such as various types of lasers, napalm missiles, reflex ring, and back beam can be collected as power-ups and equipped. In addition, special power-ups can be acquired, their effects ranging from slowing down enemies to turning the Metalion into an invincible drill-like machine for a brief amount of time. Boss battles are followed by optional mini-stages, which grant the player new weapons if completed successfully. - - media/video/gradius2.mp4 - media/mixrbv2/gradius2.png - - 1987 1987 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 17 0 - + nemesis3.zip Nemesis 3 - The Eve of Destruction (Euro) ~ Gopher no Yabou - Episode II (Jpn) - Nemesis 3 - The Eve of Destruction (Euro) ~ Gopher no Yabou - Episode II (Jpn) - Nemesis 3 - The Eve of Destruction (Euro) ~ Gopher no Yabou - Episode II (Jpn) - - jp - eu - 0 MSX Gofer no Yabou: Episode II (ゴーファーの野望エピソードII lit. Gofer's Ambition Episode II) is a side-scrolling shooter developed and published by Konami for the MSX home computer in 1988. It was published in Europe as Nemesis 3: The Eve of Destruction later on the same year. The game is part of the long running Gradius series, and is a spin-off of the arcade game Gradius II: Gofer no Yabou. It is the second game of the series to be released exclusively for the MSX after Gradius 2. In terms of the story; the game is a sequel to Gradius II and Salamander. The game takes place almost 200 years after the crisis with Dr. Venom and James Burton has died in the year 6718. The Vic Viper is replaced by a new ship called the Vixen (4 classes); piloted by David Burton, a direct descendent of James who is assisted by his AI Gaudie. - media/video/nemesis3.mp4 - media/mixrbv2/nemesis3.png + media/video/nemesis3.mp4 + media/mixrbv2/nemesis3.png 1988 @@ -27966,33 +22711,22 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 - + nemesis3b.zip Nemesis 3 - The Eve of Destruction (Euro) ~ Gopher no Yabou - Episode II (Jpn) (Alt 2) - Nemesis 3 - The Eve of Destruction (Euro) ~ Gopher no Yabou - Episode II (Jpn) (Alt 2) - Nemesis 3 - The Eve of Destruction (Euro) ~ Gopher no Yabou - Episode II (Jpn) (Alt 2) - - jp - eu - nemesis3.zip MSX Gofer no Yabou: Episode II (ゴーファーの野望エピソードII lit. Gofer's Ambition Episode II) is a side-scrolling shooter developed and published by Konami for the MSX home computer in 1988. It was published in Europe as Nemesis 3: The Eve of Destruction later on the same year. The game is part of the long running Gradius series, and is a spin-off of the arcade game Gradius II: Gofer no Yabou. It is the second game of the series to be released exclusively for the MSX after Gradius 2. In terms of the story; the game is a sequel to Gradius II and Salamander. The game takes place almost 200 years after the crisis with Dr. Venom and James Burton has died in the year 6718. The Vic Viper is replaced by a new ship called the Vixen (4 classes); piloted by David Burton, a direct descendent of James who is assisted by his AI Gaudie. - - media/video/nemesis3.mp4 - media/mixrbv2/nemesis3.png - 1988 @@ -28000,33 +22734,22 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 18 0 - + nemesis3a.zip Nemesis 3 - The Eve of Destruction (Euro) ~ Gopher no Yabou - Episode II (Jpn) (Alt) - Nemesis 3 - The Eve of Destruction (Euro) ~ Gopher no Yabou - Episode II (Jpn) (Alt) - Nemesis 3 - The Eve of Destruction (Euro) ~ Gopher no Yabou - Episode II (Jpn) (Alt) - - jp - eu - nemesis3.zip MSX Gofer no Yabou: Episode II (ゴーファーの野望エピソードII lit. Gofer's Ambition Episode II) is a side-scrolling shooter developed and published by Konami for the MSX home computer in 1988. It was published in Europe as Nemesis 3: The Eve of Destruction later on the same year. The game is part of the long running Gradius series, and is a spin-off of the arcade game Gradius II: Gofer no Yabou. It is the second game of the series to be released exclusively for the MSX after Gradius 2. In terms of the story; the game is a sequel to Gradius II and Salamander. The game takes place almost 200 years after the crisis with Dr. Venom and James Burton has died in the year 6718. The Vic Viper is replaced by a new ship called the Vixen (4 classes); piloted by David Burton, a direct descendent of James who is assisted by his AI Gaudie. - - media/video/nemesis3.mp4 - media/mixrbv2/nemesis3.png - 1988 @@ -28034,7 +22757,6 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is Konami Shoot'em Up - Shoot'em up / Horizontal 1-2 0 @@ -28045,20 +22767,15 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is nkoshien.zip Nessen Koushien (Jpn) - Nessen Koushien (Jpn) - Nessen Koushien (Jpn) - - jp - 0 MSX - media/video/nkoshien.mp4 - media/mixrbv2/nkoshien.png + media/video/nkoshien.mp4 + media/mixrbv2/nkoshien.png 1984 @@ -28066,18 +22783,17 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is Casio Sports - Sports / Baseball 0 0 0 - + neuras.zip Neuras (HB) - + MSX 2021 @@ -28091,7 +22807,6 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is nightcity.zip Night City (HB) - Night City (HB) 0 MSX @@ -28099,8 +22814,8 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is In this arcade adventure game, you run through the streets of the bleak city infested with rats, angry policemen and evil ghosts, looking for your belongings. The streets scroll from left to right, and going up or down takes you to another street. You've got a gun with which to kill the enemies, but they respawn quickly, and when you've run out of bullets, you can only rely on kicks, or try to avoid the ghosts' rays by ducking. At some spots, you can replenish your energy and ammunition. - media/video/nightcity.mp4 - media/mixrbv2/nightcity.png + media/video/nightcity.mp4 + media/mixrbv2/nightcity.png 2006 @@ -28109,18 +22824,17 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is MSXdev Action - Action / Adventure 0 0 0 - + nightdriver.zip Night Driver (HB) - + MSX 2007 @@ -28130,11 +22844,10 @@ Nemesis 2 (Gradius 2 in Japan) is a side-scrolling shoot-em-up. The gameplay is 0 0 - + nightflight.zip Night Flight (Jpn) - Night Flight (Jpn) 0 MSX @@ -28146,8 +22859,8 @@ The game scrolls to the left allowing you to fly around the screen that is avail The game can be accessed by scanning the long dot-code on the Pokemon-e Skyridge cards, Zubat (117/144) and Golbat (60/144). Or in Japan the Pokémon e-Card expansion 2 cards, Zubat (1/88) and Golbat (3/88). - media/video/nightflight.mp4 - media/mixrbv2/nightflight.png + media/video/nightflight.mp4 + media/mixrbv2/nightflight.png 1982 @@ -28162,7 +22875,7 @@ The game can be accessed by scanning the long dot-code on the Pokemon-e Skyridge 0 0 - + nightknight.zip Night Knight (HB, v1.0.3) @@ -28177,8 +22890,8 @@ Armed with your trusty sword, enter the dangerous World of Magica where things a This is a mission to find what happened to your friend, starting deep in the Black Forest and exploring 5 different areas, from the perilous Rocky Mountains to the dark corridors of Bluestone Keep. - media/video/nightknight.mp4 - media/mixrbv2/nightknight.png + media/video/nightknight.mp4 + media/mixrbv2/nightknight.png 2019 @@ -28197,13 +22910,7 @@ This is a mission to find what happened to your friend, starting deep in the Bla nightshd.zip Night Shade (Jpn) - Night Shade (Jpn) - Night Shade (Jpn) - Night Shade (Jpn) - - jp - 0 MSX @@ -28214,8 +22921,8 @@ Nightshade is an arcade adventure in scrolling isometric 3D (an advance on earli The map is made up of medieval-style buildings, which are visible while you are on the outside but whose roofs lift when you enter them, to ensure full visibility. There are four super-villains to destroy (a mad monk, a skeleton, a ghost, and Mr Grimreaper), and you must find the right objects to do this.(Moby Games) - media/video/nightshd.mp4 - media/mixrbv2/nightshd.png + media/video/nightshd.mp4 + media/mixrbv2/nightshd.png 1985 @@ -28230,44 +22937,34 @@ The map is made up of medieval-style buildings, which are visible while you are 0 0 - + ninja2.zip Ninja II (Kor) - Ninja II (Kor) iganinp2.zip MSX - Ninja-kun is a simple game featuring a ninja, plenty of treasures and patrolling guards. The player controls the ninja by either moving left or right. Upon reaching the end of a horizontal plane, the ninja ascends to the next. When the player is successful in maneuvering the ninja through the guards and manages to collect all the treasures by reaching the top, a new level with a different colour palette begins. The ninja has no weapons or abilities. Avoiding the guards is the only way to win, touching the enemy guard means death.(Moby Games) + Original Translated Title: Handbook of Iga's technique: the Fight of Full Moon Castle ( Iga Ninpou Chou Mangetsujou no Tatakai) - - media/video/iganinp2.mp4 - media/mixrbv2/iganinp2.png - - 1983 + 1986 - Microcabin - Toshiba + Casio + Casio - + Action 1 0 - 0 + 14 0 ninjajaj.zip Ninja Jajamaru-kun (Jpn) - Ninja Jajamaru-kun (Jpn) - Ninja Jajamaru-kun (Jpn) - - jp - 0 MSX @@ -28297,12 +22994,10 @@ Bombs: These two bombs can appear when a ceiling is cracked open. If the player Trusty Frog: The trusty frog is Jajamaru-kun's trusty steed, by getting three different items, or by gaining four lives, the frog will appear. - media/video/ninjajaj.mp4 - media/mixrbv2/ninjajaj.png + media/video/ninjajaj.mp4 + media/mixrbv2/ninjajaj.png - 1986 - 1986 1986 Jaleco @@ -28315,12 +23010,10 @@ Trusty Frog: The trusty frog is Jajamaru-kun's trusty steed, by getting three di 0 0 - + ninjajajk.zip Ninja Jajamaru-kun (Kor) - Ninja Jajamaru-kun (Kor) - Ninja Jajamaru-kun (Kor) ninjajaj.zip MSX @@ -28350,13 +23043,7 @@ Bombs: These two bombs can appear when a ceiling is cracked open. If the player Trusty Frog: The trusty frog is Jajamaru-kun's trusty steed, by getting three different items, or by gaining four lives, the frog will appear. - - media/video/ninjajaj.mp4 - media/mixrbv2/ninjajaj.png - - 1986 - 1986 1986 Jaleco @@ -28373,60 +23060,42 @@ Trusty Frog: The trusty frog is Jajamaru-kun's trusty steed, by getting three di ninjapri.zip Ninja Princess (Jpn) - Ninja Princess (Jpn) - - jp - 0 MSX Ninja Princess is an action shooter. You play as a female ninja as you fight your way through hordes of enemies on your quest to recapture territories and to take back the Castle all of which have been captured and occupied by the enemy forces. Throwing knives and shuriken are your weapons as you shoot your way through enemy occupied territory. Coming into contact with any enemies or any of their thrown projectile weapons equals instant death. Unlike the original arcade machine, the SG-1000 and MSX ports contain only 13 levels instead of 16. - media/video/ninjapri.mp4 - media/mixrbv2/ninjapri.png + media/video/ninjapri.mp4 + media/mixrbv2/ninjapri.png - 1986 1986 SEGA Pony Canyon - - - + 0 0 0 - + ninjapria.zip Ninja Princess (Jpn, Alt) - Ninja Princess (Jpn, Alt) - - jp - ninjapri.zip MSX Ninja Princess is an action shooter. You play as a female ninja as you fight your way through hordes of enemies on your quest to recapture territories and to take back the Castle all of which have been captured and occupied by the enemy forces. Throwing knives and shuriken are your weapons as you shoot your way through enemy occupied territory. Coming into contact with any enemies or any of their thrown projectile weapons equals instant death. Unlike the original arcade machine, the SG-1000 and MSX ports contain only 13 levels instead of 16. - - media/video/ninjapri.mp4 - media/mixrbv2/ninjapri.png - - 1986 1986 SEGA Pony Canyon - - - + 0 0 0 @@ -28435,8 +23104,6 @@ Trusty Frog: The trusty frog is Jajamaru-kun's trusty steed, by getting three di ninjasav.zip Ninja Savior (HB) - Ninja Savior (HB) - Ninja Savior (HB) 0 MSX @@ -28447,8 +23114,8 @@ One terrible night, the town was attacked by deadly ghosts and monsters. To defeat them all and bring peace again, the Ninja Savior was summoned fornnhim to defeat the evil forces and save the village from destruction. - media/video/ninjasav.mp4 - media/mixrbv2/ninjasav.png + media/video/ninjasav.mp4 + media/mixrbv2/ninjasav.png 2015 @@ -28457,8 +23124,6 @@ To defeat them all and bring peace again, the Ninja Savior was summoned fornnhim MSXdev Action - Action / Climbing - Puzzle-Game 1 0 @@ -28469,28 +23134,22 @@ To defeat them all and bring peace again, the Ninja Savior was summoned fornnhim ninjakun.zip Ninja-kun (Jpn) - Ninja-kun (Jpn) - - jp - 0 MSX Ninja-kun is a simple game featuring a ninja, plenty of treasures and patrolling guards. The player controls the ninja by either moving left or right. Upon reaching the end of a horizontal plane, the ninja ascends to the next. When the player is successful in maneuvering the ninja through the guards and manages to collect all the treasures by reaching the top, a new level with a different colour palette begins. The ninja has no weapons or abilities. Avoiding the guards is the only way to win, touching the enemy guard means death.(Moby Games) - media/video/ninjakun.mp4 - media/mixrbv2/ninjakun.png + media/video/ninjakun.mp4 + media/mixrbv2/ninjakun.png 1983 Microcabin Toshiba - - - + 1 0 0 @@ -28500,12 +23159,7 @@ To defeat them all and bring peace again, the Ninja Savior was summoned fornnhim ninjakmb.zip Ninja-kun - Majou no Bouken (Jpn) - Ninja-kun - Majou no Bouken (Jpn) - Ninja-kun - Majou no Bouken (Jpn) - - jp - 0 MSX @@ -28514,16 +23168,14 @@ To defeat them all and bring peace again, the Ninja Savior was summoned fornnhim The game is a vertical platformer where the player can jump up to higher platforms and fall down to lower platforms. The goal of each stage is to eliminate every enemy before the time limit runs out. Players can throw shurikens to defeat enemies. Defeated enemies leave behind scrolls which when collected increase the players score.(Moby Games) - media/video/ninjakmb.mp4 - media/mixrbv2/ninjakmb.png + media/video/ninjakmb.mp4 + media/mixrbv2/ninjakmb.png 1985 Nippon Dexter - - - + 0 0 0 @@ -28532,19 +23184,15 @@ The game is a vertical platformer where the player can jump up to higher platfor ninjakag.zip Ninjya Kage (Jpn) - Ninjya Kage (Jpn) - - jp - 0 MSX The game is to get to the top of a castle overrun by ninja. You start off at the bottom at the moat. You must kill 10 enemies to continue on to next level. On the way you must run backwards and forwards to kill the ninja; you can also pick up special powers which will only last a little while. Get to the top and the game repeats itself but a lot harder and even more ninja to kill.(Moby Games) - media/video/ninjakag.mp4 - media/mixrbv2/ninjakag.png + media/video/ninjakag.mp4 + media/mixrbv2/ninjakag.png 1984 @@ -28557,24 +23205,16 @@ The game is a vertical platformer where the player can jump up to higher platfor 14 0 - + ninjakaga.zip Ninjya Kage (Jpn, Alt) - Ninjya Kage (Jpn, Alt) - - jp - ninjakag.zip MSX The game is to get to the top of a castle overrun by ninja. You start off at the bottom at the moat. You must kill 10 enemies to continue on to next level. On the way you must run backwards and forwards to kill the ninja; you can also pick up special powers which will only last a little while. Get to the top and the game repeats itself but a lot harder and even more ninja to kill.(Moby Games) - - media/video/ninjakag.mp4 - media/mixrbv2/ninjakag.png - 1984 @@ -28586,12 +23226,12 @@ The game is a vertical platformer where the player can jump up to higher platfor 14 0 - + no.zip No (Jpn) - + MSX 19?? @@ -28601,12 +23241,12 @@ The game is a vertical platformer where the player can jump up to higher platfor 0 0 - + nobackdown.zip No Back Down (HB) - + MSX 2021 @@ -28616,12 +23256,12 @@ The game is a vertical platformer where the player can jump up to higher platfor 0 0 - + nogals.zip Nogalious (HB) - + MSX 2019 @@ -28631,15 +23271,15 @@ The game is a vertical platformer where the player can jump up to higher platfor 0 0 - + nogalsdemo.zip Nogalious Demo (HB) - nogals - + nogals.zip + MSX - 2018 + 2019 LuegoLu3go LuegoLu3go @@ -28647,12 +23287,12 @@ The game is a vertical platformer where the player can jump up to higher platfor 0 0 - + nohzdyve.zip Nohzdyve (HB) - + MSX 2019 @@ -28666,7 +23306,6 @@ The game is a vertical platformer where the player can jump up to higher platfor nonamed.zip Nonamed (Spanish) - Nonamed (Spanish) 0 MSX @@ -28678,17 +23317,15 @@ My boy, you'll be locked in the Castle with no name. You've to survive the night This was one of the first games by Dinamic. It's a challenging side-scrolling game with Ghosts N' Goblins style gameplay, with some strange monsters (you know, the Castle was previously owned by Alucard!) and potions that can help you a bit. By the way... you can climb ropes, and will frequently need to. - media/video/nonamed.mp4 - media/mixrbv2/nonamed.png + media/video/nonamed.mp4 + media/mixrbv2/nonamed.png 1986 Dinamic Software Dinamic Software - - - + 0 0 0 @@ -28697,7 +23334,6 @@ This was one of the first games by Dinamic. It's a challenging side-scrolling ga norseman.zip Norseman (HB) - Norseman (HB) 0 MSX @@ -28721,8 +23357,8 @@ Game 8: As game 6, but with 3 helmets. Game 9: This variety combines all handicaps of the previous nine varieties: 3 helmets, monsters coming from all directs and the flashing red monsters. - media/video/norseman.mp4 - media/mixrbv2/norseman.png + media/video/norseman.mp4 + media/mixrbv2/norseman.png 1984 @@ -28737,43 +23373,25 @@ Game 9: This variety combines all handicaps of the previous nine varieties: 3 he 0 0 - + northnsouth.zip - North & South (Euro, M3) North & South (Euro, M3) - 0 MSX - - Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides. - -In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train. - -The game also offers a two-player-mode.(Moby Games) - - - media/video/northnsouth.mp4 - media/mixrbv2/northnsouth.png - - + 1991 - Infogrames - ERBE - - Strategy - - 2 + Infogrames + Infogrames 0 0 0 - + nuclearbowls.zip Nuclear Bowls (Spanish) - Nuclear Bowls (Spanish) 0 MSX @@ -28781,8 +23399,8 @@ The game also offers a two-player-mode.(Moby Games) We play as a hero who has to go inside the abandoned nuclear power station on the edge of a meltdown to shut the reactor off and to prevent a major catastrophe. We have to find and/or fight our way through the robotic guards gone crazy and many other strange creatures that probably got influenced by a high radiation level. The hero has a laser pistol, but the ammo is limited, so that we should shoot on special occasions only. Instead, we have to look for and use several objects, like poison bottles, floppy disks, keys etc. - carried one at a time, they can help us to overcome the many obstacles. - media/video/nuclearbowls.mp4 - media/mixrbv2/nuclearbowls.png + media/video/nuclearbowls.mp4 + media/mixrbv2/nuclearbowls.png 1986 @@ -28800,7 +23418,6 @@ The game also offers a two-player-mode.(Moby Games) nutsmilk.zip Nuts & Milk (Jpn) - Nuts & Milk (Jpn) 0 MSX @@ -28808,8 +23425,8 @@ The game also offers a two-player-mode.(Moby Games) Unlike the Famicom version, the home computer version of Nuts & Milk is viewed from a top-down perspective and the character (Milk) can walk in four directions. As such, all platforming elements are removed from the game and the emphasis is more on puzzle-solving. The overall goal is the same - collect all fruit onscreen while avoiding baddies, and after that collect the heart to end the level. There are different types of terrain, and the enemies can only traverse blue type of terrain. Unfortunately, the protagonist leaves behind a blue trail, so the player needs to use strategy to successfully complete his task. - media/video/nutsmilk.mp4 - media/mixrbv2/nutsmilk.png + media/video/nutsmilk.mp4 + media/mixrbv2/nutsmilk.png 1984 @@ -28818,7 +23435,6 @@ The game also offers a two-player-mode.(Moby Games) Hudson Action - Action / Labyrinth 0 0 @@ -28828,19 +23444,15 @@ The game also offers a two-player-mode.(Moby Games) omacfarm.zip O'Mac Farmer (Jpn) - O'Mac Farmer (Jpn) - - jp - 0 MSX - media/video/omacfarm.mp4 - media/mixrbv2/omacfarm.png + media/video/omacfarm.mp4 + media/mixrbv2/omacfarm.png 1984 @@ -28848,7 +23460,6 @@ The game also offers a two-player-mode.(Moby Games) ASCII Corporation Action / Labyrinth - Action 0 0 @@ -28858,7 +23469,6 @@ The game also offers a two-player-mode.(Moby Games) oberon69.zip Oberon 69 (Spanish) - Oberon 69 (Spanish) 0 MSX @@ -28870,8 +23480,8 @@ Without wasting any more second, you decide to go to Oberon to save the few babi Oberon 69 is an arcade platformer where you will have to use your pistol to kill larvae, tentacles, robots, alien queens and her eggs, with the advantage that you can make frontal or vertical shots. - media/video/oberon69.mp4 - media/mixrbv2/oberon69.png + media/video/oberon69.mp4 + media/mixrbv2/oberon69.png 1990 @@ -28880,20 +23490,17 @@ Oberon 69 is an arcade platformer where you will have to use your pistol to kill G.LL. Software Platform - Platform / Shooter Scrolling 1 0 0 0 - + obliter.zip Obliterator (Spanish) - Obliterator (Spanish) - 0 MSX You play Drak, the last of the Obliterators (genetically enhanced machines bio engineered for otherwise impossible missions.) Your mission is to save the Federation from an alien spacecraft. @@ -28901,8 +23508,8 @@ Oberon 69 is an arcade platformer where you will have to use your pistol to kill Obliterator is an arcade style platform action game. The game screens are static (instead of scrolling, though you can optionally turn on scrolling transitions between screens.) and can be maze like at times with many locations to search. Armed with a variety of weapons, you have to board the alien spacecraft, disable its weapons, plasma drives and shields, then escape. - media/video/obliter.mp4 - media/mixrbv2/obliter.png + media/video/obliter.mp4 + media/mixrbv2/obliter.png 1989 @@ -28917,12 +23524,12 @@ Obliterator is an arcade style platform action game. The game screens are static 0 0 - + oceano.zip Oceano (HB) - + MSX 2015 @@ -28936,7 +23543,6 @@ Obliterator is an arcade style platform action game. The game screens are static ohmummy.zip Oh Mummy!! (Euro) - Oh Mummy!! (Euro) 0 MSX @@ -28946,8 +23552,8 @@ Obliterator is an arcade style platform action game. The game screens are static In this game you play an archaeologist, and mummies are after you. You have to run through a matrix (inside a pyramid), and make sure you unveil every treasure by walking around all 4 sides of each square. It's presented in a 2D top down view.(Moby Games) - media/video/ohmummy.mp4 - media/mixrbv2/ohmummy.png + media/video/ohmummy.mp4 + media/mixrbv2/ohmummy.png 1984 @@ -28956,20 +23562,17 @@ In this game you play an archaeologist, and mummies are after you. You have to r Longman Action / Labyrinth - Action 1 0 0 0 - + ohshit.zip Oh Shit! (Euro) - Oh Shit! (Euro) - 0 MSX This game is a Pac-Man clone for the MSX platform featuring graphics, sound, levels, ghosts and bonus fruits exactly as the real Pac-Man. Gameplay is familiar -- gobble dots for points, dodge ghosts (unless you have recently grabbed one of the special dots that allows you to eat them) and catch fruit for bonus points. The game encourages improvement and competition by storing high scores. The main difference is that this Pac-Man clone contains digitized speech. If a monster catches you then the computer screams 'Oh Shit!'. @@ -28977,8 +23580,8 @@ In this game you play an archaeologist, and mummies are after you. You have to r A non-offensive version of this game was released under the name Oh No!. - media/video/ohshit.mp4 - media/mixrbv2/ohshit.png + media/video/ohshit.mp4 + media/mixrbv2/ohshit.png 1985 @@ -28986,7 +23589,6 @@ A non-offensive version of this game was released under the name Oh No!.Aackosoft Aackosoft - Action Action / Labyrinth 1 @@ -28998,84 +23600,64 @@ A non-offensive version of this game was released under the name Oh No!.oilswell.zip Oil's Well (Jpn) - Oil's Well (Jpn) - - jp - 0 MSX Guide your drilling bit through the underground tunnels and collect the dots of oil. Be sure to avoid the underground pests in the eight levels and beyond. With each completed level you get to see a small movie of Slater the &quot;Petrosaur&quot; in his antics in this remake of the original. - media/video/oilswell.mp4 - media/mixrbv2/oilswell.png + media/video/oilswell.mp4 + media/mixrbv2/oilswell.png - 1985 - 1985 1990 Banana Development, Inc. Sierra On-Line Action - Action / Labyrinth 1-2 0 13 0 - + oilswella.zip Oil's Well (Jpn, Alt) - Oil's Well (Jpn, Alt) - - jp - oilswell.zip MSX Guide your drilling bit through the underground tunnels and collect the dots of oil. Be sure to avoid the underground pests in the eight levels and beyond. With each completed level you get to see a small movie of Slater the &quot;Petrosaur&quot; in his antics in this remake of the original. - - media/video/oilswell.mp4 - media/mixrbv2/oilswell.png - - 1985 - 1985 1990 Banana Development, Inc. Sierra On-Line Action - Action / Labyrinth 1-2 0 13 0 - + ole.zip Ole! (Spanish) - Ole! (Spanish) - 0 MSX This is one of the few bullfighting games made outside Spain. Once in, players must first type their name in order to let the computer know who will be the "future matador". The action takes place in the round scenario of a Plaza in which players have total freedom of movement (just like the bull), the objective being to score as much points as possible by passing the animal with the best arts. Players will also have the possibility to take off the "capote" (cloth) in order to run faster and distract the beast in one of those moments of maximum danger. But in case the bull does attack, no problem, the player just has to wake up and take the capote again. - media/video/ole.mp4 - media/mixrbv2/ole.png + media/video/ole.mp4 + media/mixrbv2/ole.png 1986 @@ -29090,12 +23672,12 @@ A non-offensive version of this game was released under the name Oh No!.0 0 - + openwide.zip Open Wide! (HB) - + MSX 2021 @@ -29105,13 +23687,11 @@ A non-offensive version of this game was released under the name Oh No!.0 0 - + opwolfos.zip Operation Wolf (Euro) - Operation Wolf (Euro) - 0 MSX You have been recruited for Operation Wolf, a desperate attempt to rescue prisoners from the enemy. Through a series of missions, you'll engage a variety of enemies, from soldiers to ninjas, patrol boats to helicopters, and more. Can you carry the day? @@ -29123,8 +23703,8 @@ You'll be pummelled by a LOT of enemies. Some will be shooting, others will be t Bosses appear at the end of some levels, and each has a specific weakness you need to exploit. - media/video/opwolfos.mp4 - media/mixrbv2/opwolfos.png + media/video/opwolfos.mp4 + media/mixrbv2/opwolfos.png 1988 @@ -29132,7 +23712,6 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne Taito Ocean - Shooter Shooter / 1st person 1 @@ -29151,8 +23730,8 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne Here you are a completely new 32K MSX1 game in rom format. It's a conversion of Taito classic 'Operation Wolf'. - media/video/opwolf.mp4 - media/mixrbv2/opwolf.png + media/video/opwolf.mp4 + media/mixrbv2/opwolf.png 2006 @@ -29161,7 +23740,6 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne MSXdev Shooter - Shooter / 1st person 1 0 @@ -29172,7 +23750,6 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne othello.zip Othello (Jpn, Pony Canyon) - Othello (Jpn, Pony Canyon) 0 MSX @@ -29180,8 +23757,8 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne Othello is a conversion of the board game. Each player tries to fill the game board with as many discs of his color as possible. On each turn the player places a disc on the board by selecting a location where the opponents discs will become trapped between two of his discs. The trapped discs are flipped over to the players color. The game ends when the board is filled or time runs out, and the player with the greatest number of his color discs on the board wins. Two players can play against each other, or one player against the computer. - media/video/othello.mp4 - media/mixrbv2/othello.png + media/video/othello.mp4 + media/mixrbv2/othello.png 1985 @@ -29200,7 +23777,6 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne outrun.zip Out Run (Euro) - Out Run (Euro) 0 MSX2 @@ -29210,8 +23786,8 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne Gameplay is viewed from just above and behind the car. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose the player's time. On each section of track there is a fork in the road, allowing the player to choose which direction he or she wishes to go in. The player has to to complete five track sections in total, out of the fifteen in the game. - media/video/outrun.mp4 - media/mixrbv2/outrun.png + media/video/outrun.mp4 + media/mixrbv2/outrun.png 1988 @@ -29220,18 +23796,16 @@ Gameplay is viewed from just above and behind the car. The roads are full of sha Pony Canyon Race 3rd Pers. view - Race, Driving 1 0 0 0 - + outroyd.zip Outroyd (Jpn) - Outroyd (Jpn) 0 MSX @@ -29241,8 +23815,8 @@ Gameplay is viewed from just above and behind the car. The roads are full of sha The game is played on an 8x8 overworld map showing a birds-eye view of the armoured player. The overworld is tiled with various sort of terrain such as grass and concrete, impenetrable walls, as well as traps of various sort which may zap the player with electricity, blast them with lasers or send them falling into an endless abyss. There are also squares with water, magnetic plates and aerial rails, which may only be traversed once you have found the appropriate upgrades for your armoured suit. - media/video/outroyd.mp4 - media/mixrbv2/outroyd.png + media/video/outroyd.mp4 + media/mixrbv2/outroyd.png 1985 @@ -29251,31 +23825,25 @@ The game is played on an 8x8 overworld map showing a birds-eye view of the armou MagicalZoo Role playing games - Tactical RPG - Shooter 1 0 0 0 - + oyotango.zip Oyoide Tango (Jpn) - Oyoide Tango (Jpn) - - jp - 0 MSX - media/video/oyotango.mp4 - media/mixrbv2/oyotango.png + media/video/oyotango.mp4 + media/mixrbv2/oyotango.png 1985 @@ -29290,12 +23858,12 @@ The game is played on an 8x8 overworld map showing a birds-eye view of the armou 0 0 - + pac01.zip PAC-01 (HB) - + MSX 2021 @@ -29305,11 +23873,10 @@ The game is played on an 8x8 overworld map showing a birds-eye view of the armou 0 0 - + pacland.zip Pac-Land (Euro) - Pac-Land (Euro) 0 MSX @@ -29319,8 +23886,8 @@ The game is played on an 8x8 overworld map showing a birds-eye view of the armou There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him. - media/video/pacland.mp4 - media/mixrbv2/pacland.png + media/video/pacland.mp4 + media/mixrbv2/pacland.png 1989 @@ -29329,7 +23896,6 @@ There are sixteen rounds to complete, with four trips each. During each round, h Grandslam Entertainment Ltd. Platform - Platform / Run Jump 1-2 0 @@ -29340,13 +23906,7 @@ There are sixteen rounds to complete, with four trips each. During each round, h pacman.zip Pac-Man (Jpn) - Pac-Man (Jpn) - Pac-Man (Jpn) - Pac-Man (Jpn) - - jp - 0 MSX @@ -29359,35 +23919,27 @@ Pac-Man can turn the tables on his pursuers by eating of the four Energizers loc Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts. - media/video/pacman.mp4 - media/mixrbv2/pacman.png + media/video/pacman.mp4 + media/mixrbv2/pacman.png - 1984 1984 Namco Bug-Byte Software Action / Labyrinth - Action 1-2 0 16 0 - + pacmanb.zip Pac-Man (Jpn, Alt 2) - Pac-Man (Jpn, Alt 2) - Pac-Man (Jpn, Alt 2) - Pac-Man (Jpn, Alt 2) - - jp - pacman.zip MSX @@ -29399,36 +23951,24 @@ Pac-Man can turn the tables on his pursuers by eating of the four Energizers loc Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts. - - media/video/pacman.mp4 - media/mixrbv2/pacman.png - - 1984 1984 Namco Bug-Byte Software Action / Labyrinth - Action 1-2 0 16 0 - + pacmana.zip Pac-Man (Jpn, Alt) - Pac-Man (Jpn, Alt) - Pac-Man (Jpn, Alt) - Pac-Man (Jpn, Alt) - - jp - pacman.zip MSX @@ -29440,19 +23980,13 @@ Pac-Man can turn the tables on his pursuers by eating of the four Energizers loc Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts. - - media/video/pacman.mp4 - media/mixrbv2/pacman.png - - 1984 1984 Namco Bug-Byte Software Action / Labyrinth - Action 1-2 0 @@ -29463,7 +23997,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pacmania.zip Pac-Mania (Euro) - Pac-Mania (Euro) 0 MSX @@ -29471,8 +24004,8 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision! - media/video/pacmania.mp4 - media/mixrbv2/pacmania.png + media/video/pacmania.mp4 + media/mixrbv2/pacmania.png 1988 @@ -29481,7 +24014,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Grandslam Entertainment Ltd. Action / Labyrinth - Action 1 0 @@ -29492,7 +24024,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pachicom.zip Pachi Com (Jpn) - Pachi Com (Jpn) 0 MSX @@ -29504,25 +24035,22 @@ The game contains over 200 different board layouts to choose from. At the main m The gameplay is mainly passive. Players can only adjust the shooting pressure knob which effects the speed and location of where the balls will land.(Moby Games) - media/video/pachicom.mp4 - media/mixrbv2/pachicom.png + media/video/pachicom.mp4 + media/mixrbv2/pachicom.png 1985 Toshiba EMI - - - + 0 0 0 - + pachicomk.zip Pachi Com (Kor) - Pachi Com (Kor) pachicom.zip MSX @@ -29533,30 +24061,20 @@ The game contains over 200 different board layouts to choose from. At the main m The gameplay is mainly passive. Players can only adjust the shooting pressure knob which effects the speed and location of where the balls will land.(Moby Games) - - media/video/pachicom.mp4 - media/mixrbv2/pachicom.png - 1985 Toshiba EMI - - - + 0 0 0 - + pachiufo.zip Pachinko-U.F.O. (Jpn) - Pachinko-U.F.O. (Jpn) - - jp - 0 MSX @@ -29566,16 +24084,14 @@ The control mechanism is similar to golf games, in that the longer you press the (Moby Games) - media/video/pachiufo.mp4 - media/mixrbv2/pachiufo.png + media/video/pachiufo.mp4 + media/mixrbv2/pachiufo.png 1984 Casio - - - + 0 0 0 @@ -29584,34 +24100,29 @@ The control mechanism is similar to golf games, in that the longer you press the pacific.zip Pacific (HB, v1.2.4) - Pacific (HB, v1.2.4) - Pacific (HB, v1.2.4) - 0 MSX2 Teitoku no Ketsudan is another military sim from KOEI. In this game you can choose to be either Japan or the Allies. By managing your fleets and ordering new warships you can control many different sides of the conflict (Ship development, Base defense, Fleet arrangement, Direct battle control, Economic decisions). There are many different options of play in Teitoku no Ketsudan, you can choose to play from one of many different famous battles or you can play the campaign. You can control one side or both. There are also limited controls on victory conditions. - media/mixrbv2/pacific.png + media/mixrbv2/pacific.png 1991 Koei - - - + 0 0 0 - + pacobomb.zip Paco el Bombas REDUX (HB) - + MSX 2021 @@ -29625,27 +24136,21 @@ The control mechanism is similar to golf games, in that the longer you press the paipanic.zip Pai Panic (Jpn) - Pai Panic (Jpn) - - jp - 0 MSX - media/video/paipanic.mp4 - media/mixrbv2/paipanic.png + media/video/paipanic.mp4 + media/mixrbv2/paipanic.png 1983 ASCII Corporation - - - + 0 0 0 @@ -29654,7 +24159,6 @@ The control mechanism is similar to golf games, in that the longer you press the pairlogic.zip Pair Logic (HB) - Pair Logic (HB) 0 MSX @@ -29662,7 +24166,7 @@ The control mechanism is similar to golf games, in that the longer you press the - media/mixrbv2/pairlogic.png + media/mixrbv2/pairlogic.png 2005 @@ -29681,7 +24185,6 @@ The control mechanism is similar to golf games, in that the longer you press the pairs.zip Pairs (Jpn) - Pairs (Jpn) 0 MSX @@ -29691,34 +24194,27 @@ The control mechanism is similar to golf games, in that the longer you press the The game uses a 20-card deck that contains one wild card (a dog). There are monsters that pursuit you. - media/video/pairs.mp4 - media/mixrbv2/pairs.png + media/video/pairs.mp4 + media/mixrbv2/pairs.png - 1983 - 1983 1983 ASCII Corporation ASCII Corporation Puzzle-Game - Strategy 1-2 0 17 0 - + pairsa.zip Pairs (Jpn, Alt) - Pairs (Jpn, Alt) - - jp - pairs.zip MSX @@ -29726,20 +24222,13 @@ The game uses a 20-card deck that contains one wild card (a dog). There are mons The game uses a 20-card deck that contains one wild card (a dog). There are monsters that pursuit you. - - media/video/pairs.mp4 - media/mixrbv2/pairs.png - - 1983 - 1983 1983 ASCII Corporation ASCII Corporation Puzzle-Game - Strategy 1-2 0 @@ -29750,7 +24239,6 @@ The game uses a 20-card deck that contains one wild card (a dog). There are mons panther.zip Panther (Jpn) - Panther (Jpn) 0 MSX @@ -29758,20 +24246,16 @@ The game uses a 20-card deck that contains one wild card (a dog). There are mons Your steer a tank at the bottom of the screen. You have to defend the city, which is behind you. From the top of the screen enemy tanks run down into your direction and try to destroy the city. - media/video/panther.mp4 - media/mixrbv2/panther.png + media/video/panther.mp4 + media/mixrbv2/panther.png - 1986 - 1986 1986 Irem Irem Shooter - Shooter / Vehicle, Vertical - Action 1 0 @@ -29782,7 +24266,6 @@ The game uses a 20-card deck that contains one wild card (a dog). There are mons pjoe.zip Parachuteless Joe (HB) - Parachuteless Joe (HB) 0 MSX @@ -29792,8 +24275,8 @@ The game uses a 20-card deck that contains one wild card (a dog). There are mons But Joe is a clear-ideas man. He thinks that life is for living it as it comes and even if you smash against floor in the end, it is better to do it with style and guts. So he does not need a parachute. If he smashes several times, doing more and more positions and proving agility and reflex he will be remembered as a real macho man and will become part of history. He will be, or course, the best skysurfer ever too. Besides a new era will start with him, the behaviour study and human philosophy. You can believe it or not, but it will happen. - media/video/pjoe.mp4 - media/mixrbv2/pjoe.png + media/video/pjoe.mp4 + media/mixrbv2/pjoe.png 2005 @@ -29802,18 +24285,16 @@ But Joe is a clear-ideas man. He thinks that life is for living it as it comes a MSXdev Sports - Sports / Skydiving 1-2 0 0 0 - + parodiuse.zip Parodius - Tako Saves Earth (English) - Parodius - Tako Saves Earth (English) parodius.zip MSX @@ -29823,20 +24304,13 @@ The gameplay is very similar to the Gradius games, with other aspects from games The player can play as either Takosuke, an octopus, the Penguin (father of Pentarou) from Antarctic Adventure and the exclusive MSX game Penguin Adventure, Goemon from the Ganbare Goemon series, the Popolon knight from the MSX game Knightmare or the Vic Viper spaceship from Gradius. The game is composed of six stages consisting of various obstacles and enemies such as penguins and bees, as well as more traditional Gradius enemies such as moai. As with Gradius, the game utilizes a similar selection-bar based power-up system. - - media/video/parodius.mp4 - media/mixrbv2/parodius.png - 1988 - 1988 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -29847,11 +24321,7 @@ The player can play as either Takosuke, an octopus, the Penguin (father of Penta parodius.zip Parodius - Tako wa Chikyuu wo Sukuu (Jpn) - Parodius - Tako wa Chikyuu wo Sukuu (Jpn) - - jp - 0 MSX @@ -29861,34 +24331,27 @@ The gameplay is very similar to the Gradius games, with other aspects from games The player can play as either Takosuke, an octopus, the Penguin (father of Pentarou) from Antarctic Adventure and the exclusive MSX game Penguin Adventure, Goemon from the Ganbare Goemon series, the Popolon knight from the MSX game Knightmare or the Vic Viper spaceship from Gradius. The game is composed of six stages consisting of various obstacles and enemies such as penguins and bees, as well as more traditional Gradius enemies such as moai. As with Gradius, the game utilizes a similar selection-bar based power-up system. - media/video/parodius.mp4 - media/mixrbv2/parodius.png + media/video/parodius.mp4 + media/mixrbv2/parodius.png 1988 - 1988 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 12 0 - + parodiusa.zip Parodius - Tako wa Chikyuu wo Sukuu (Jpn, Alt) - Parodius - Tako wa Chikyuu wo Sukuu (Jpn, Alt) - - jp - parodius.zip MSX @@ -29897,20 +24360,13 @@ The gameplay is very similar to the Gradius games, with other aspects from games The player can play as either Takosuke, an octopus, the Penguin (father of Pentarou) from Antarctic Adventure and the exclusive MSX game Penguin Adventure, Goemon from the Ganbare Goemon series, the Popolon knight from the MSX game Knightmare or the Vic Viper spaceship from Gradius. The game is composed of six stages consisting of various obstacles and enemies such as penguins and bees, as well as more traditional Gradius enemies such as moai. As with Gradius, the game utilizes a similar selection-bar based power-up system. - - media/video/parodius.mp4 - media/mixrbv2/parodius.png - 1988 - 1988 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -29921,12 +24377,7 @@ The player can play as either Takosuke, an octopus, the Penguin (father of Penta pastfind.zip Pastfinder (Jpn) - Pastfinder (Jpn) - Pastfinder (Jpn) - - jp - 0 MSX @@ -29939,20 +24390,16 @@ Finally you will be able to explore the planets surface in the sector you have s The game ends when you have lost all of your ships; additional ships can occasionally be found on the planet's surface and are also earned every 5000 points. - media/video/pastfind.mp4 - media/mixrbv2/pastfind.png + media/video/pastfind.mp4 + media/mixrbv2/pastfind.png - 1984 - 1984 1984 Activision Activision Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -29963,7 +24410,6 @@ The game ends when you have lost all of your ships; additional ships can occasio payload.zip Payload (Jpn) - Payload (Jpn) 0 MSX @@ -29971,8 +24417,8 @@ The game ends when you have lost all of your ships; additional ships can occasio In this driving game you control a freelance Japanese lorry driver. Who is responsible for his own freight and only gets payed at delivery. In this game it's all about control and management. You can choose your own contracts. You have to deliver your good on time. Any delay will be deducted from your commission. Delivering the goods on time can be quite a challenge. If you overload your truck the police will fine you if they order you to stop. The police will also fine you if you exceed the speed limit or don't stop at a traffic light when it's red. The gasoline and truck repairs - in case of an accident - are expensive.(Moby Games) - media/video/payload.mp4 - media/mixrbv2/payload.png + media/video/payload.mp4 + media/mixrbv2/payload.png 1985 @@ -29981,7 +24427,6 @@ The game ends when you have lost all of your ships; additional ships can occasio Sony Simulation - Simulation / Vehicle 1 0 @@ -29992,7 +24437,6 @@ The game ends when you have lost all of your ships; additional ships can occasio peetan.zip Peetan (Jpn) - Peetan (Jpn) 0 MSX @@ -30000,8 +24444,8 @@ The game ends when you have lost all of your ships; additional ships can occasio - media/video/peetan.mp4 - media/mixrbv2/peetan.png + media/video/peetan.mp4 + media/mixrbv2/peetan.png 1984 @@ -30020,7 +24464,6 @@ The game ends when you have lost all of your ships; additional ships can occasio pegasus.zip Pegasus (Jpn) - Pegasus (Jpn) 0 MSX @@ -30038,8 +24481,8 @@ After every world, you get a password, letting you continue from the same place - media/video/pegasus.mp4 - media/mixrbv2/pegasus.png + media/video/pegasus.mp4 + media/mixrbv2/pegasus.png 1986 @@ -30048,7 +24491,6 @@ After every world, you get a password, letting you continue from the same place Victor Entertainment Platform - Platform / Run Jump Scrolling 1 0 @@ -30059,13 +24501,7 @@ After every world, you get a password, letting you continue from the same place pengadv.zip Penguin Adventure (Euro) - Yume Tairiku Adventure (Jpn) - Penguin Adventure (Euro) - Yume Tairiku Adventure (Jpn) - Penguin Adventure (Euro) - Yume Tairiku Adventure (Jpn) - - jp - eu - 0 MSX @@ -30074,12 +24510,10 @@ After every world, you get a password, letting you continue from the same place In this action packed game, you take control of the male penguin and travel across the lands and seas in search of the Golden Apple, fighting different types of enemies including bats, thunder-striking clouds, and environmental obstacles such as rocks, until finally reaching the princess. The stages feature different types of landscapes such as forests, mountains, caves, and water stages. As you fight your way through, you can also catch flying fish which you can trade at the different types of shops for new equipments and a weapon. - media/video/pengadv.mp4 - media/mixrbv2/pengadv.png + media/video/pengadv.mp4 + media/mixrbv2/pengadv.png - 1986 - 1986 1986 Konami @@ -30092,28 +24526,35 @@ In this action packed game, you take control of the male penguin and travel acro 17 0 - + pengadvk2.zip - Penguin Adventure - Yume Tairiku Adventure (Kor, Screen) + Penguin Adventure - Yume Tairiku Adventure (Kor, Screen) - pengadv - + pengadv.zip + MSX + + Penguin Adventure: the main character - a male penguin - must save the penguin princess from a sickness that has spread across the penguin world. The cure to the sickness can be found in the Golden Apple of the Golden Apple Tree. + +In this action packed game, you take control of the male penguin and travel across the lands and seas in search of the Golden Apple, fighting different types of enemies including bats, thunder-striking clouds, and environmental obstacles such as rocks, until finally reaching the princess. The stages feature different types of landscapes such as forests, mountains, caves, and water stages. As you fight your way through, you can also catch flying fish which you can trade at the different types of shops for new equipments and a weapon. + - 1988 + 1986 - Screen Software - Screen Software + Konami + Konami + + Action + + 1 0 - 0 + 17 0 - + pengadvk1.zip Penguin Adventure - Yume Tairiku Adventure (Kor, Zemina) - Penguin Adventure - Yume Tairiku Adventure (Kor, Zemina) - Penguin Adventure - Yume Tairiku Adventure (Kor, Zemina) pengadv.zip MSX @@ -30122,13 +24563,7 @@ In this action packed game, you take control of the male penguin and travel acro In this action packed game, you take control of the male penguin and travel across the lands and seas in search of the Golden Apple, fighting different types of enemies including bats, thunder-striking clouds, and environmental obstacles such as rocks, until finally reaching the princess. The stages feature different types of landscapes such as forests, mountains, caves, and water stages. As you fight your way through, you can also catch flying fish which you can trade at the different types of shops for new equipments and a weapon. - - media/video/pengadv.mp4 - media/mixrbv2/pengadv.png - - 1986 - 1986 1986 Konami @@ -30141,17 +24576,16 @@ In this action packed game, you take control of the male penguin and travel acro 17 0 - + penguincafe.zip Penguin Cafe (HB) - Penguin Cafe (HB) 0 MSX - media/mixrbv2/penguincafe.png + media/mixrbv2/penguincafe.png 2006 @@ -30160,7 +24594,6 @@ In this action packed game, you take control of the male penguin and travel acro MSXdev Puzzle-Game - Puzzle-Game / Throw 1 0 @@ -30171,7 +24604,6 @@ In this action packed game, you take control of the male penguin and travel acro pengmind.zip Penguin Mind (HB) - Penguin Mind (HB) 0 MSX @@ -30179,7 +24611,7 @@ In this action packed game, you take control of the male penguin and travel acro Our small Penguin has fall in love! But the hearth of his girlfriend will not be easy to conquer. She invented a game to test her future lover. Only the best one who will succeed in reaching this challenge with its address, its speed and its logic should win her love. - media/mixrbv2/pengmind.png + media/mixrbv2/pengmind.png 2007 @@ -30194,13 +24626,11 @@ In this action packed game, you take control of the male penguin and travel acro 0 0 - + pengrace.zip Penguin Race (HB) - Penguin Race (HB) - 0 MSX MODE 1: The best of five. The players have to bet for a penguin from 1 to 3. The winner will be given a white square in one of his/her three empty boxes. The one who gets three white squares is the winner. The player (human) can play against a friend (human) or against the MSX (MSX1). @@ -30208,17 +24638,15 @@ In this action packed game, you take control of the male penguin and travel acro MODE 2: Bet your fish. It's a only two players mode. You have to play against a friend of yours. You both are given 25 fish to start with. Then, again, you have to bet for a penguin but, firstly, you are asked for betting some fish; you can bet from 1 to 4 fish. The one has no fish left loses and the one who has 83 fish wins. I decided to set 83 as the maximum because the MSX was created in 1983, 20 years ago, which is the leitmotiv of this competition. - media/video/pengrace.mp4 - media/mixrbv2/pengrace.png + media/video/pengrace.mp4 + media/mixrbv2/pengrace.png 2003 Dioniso MSXdev - - - + 1-2 0 0 @@ -30228,74 +24656,56 @@ MODE 2: Bet your fish. It's a only two players mode. You have to play against a penguinw.zip Penguin-kun Wars (Jpn) - Penguin-kun Wars (Jpn) - - jp - 0 MSX A penguin rolls spheres across a table attempting to knock its opponent out for points. The character with the fewest spheres on its side of the table at the end of the timed match is the winner. - media/video/penguinw.mp4 - media/mixrbv2/penguinw.png + media/video/penguinw.mp4 + media/mixrbv2/penguinw.png - 1985 - 1985 1985 ASCII Corporation ASCII Corporation Sports - Sports / Dodgeball - Action 1 0 18 0 - + penguinwk.zip Penguin-kun Wars (Kor) - Penguin-kun Wars (Kor) penguinw.zip MSX A penguin rolls spheres across a table attempting to knock its opponent out for points. The character with the fewest spheres on its side of the table at the end of the timed match is the winner. - - media/video/penguinw.mp4 - media/mixrbv2/penguinw.png - - 1985 - 1985 1985 ASCII Corporation ASCII Corporation Sports - Sports / Dodgeball - Action 1 0 18 0 - + pentagram.zip Pentagram - Pentagram 0 MSX @@ -30306,26 +24716,24 @@ Using his magic wand, Sabreman must find the four parts of the Pentagram and use Pentagram is the final Sabreman Filmation title by Ultimate Play the Game, the gameplay and the isometric graphics are very similar to Knight Lore and Alien 8, with the addition that Sabreman can hurl magical projectiles at the denizens of the forest. The player must solve environmental puzzles to proceed and uncover objectives. - media/mixrbv2/pentagram.png + media/mixrbv2/pentagram.png 1986 Ultimate Ultimate - - - + 0 0 0 - + perezthemouse.zip Perez the Mouse (HB, V1.1) - + MSX 2011 @@ -30335,12 +24743,12 @@ Pentagram is the final Sabreman Filmation title by Ultimate Play the Game, the g 0 0 - + perfectfit.zip Perfect Fit (HB) - + MSX 2008 @@ -30354,7 +24762,6 @@ Pentagram is the final Sabreman Filmation title by Ultimate Play the Game, the g perspective.zip Perspective (Jpn, v1.1) - Perspective (Jpn, v1.1) 0 MSX @@ -30370,8 +24777,8 @@ Progress can be tracked through a level map that shows the goals and all importa The game contains an online cooperative game mode, arcade levels, and separate cooperative challenges unlocked through the singleplayer mode. - media/video/perspective.mp4 - media/mixrbv2/perspective.png + media/video/perspective.mp4 + media/mixrbv2/perspective.png 1989 @@ -30385,12 +24792,12 @@ The game contains an online cooperative game mode, arcade levels, and separate c 0 0 - + phantis1.zip Phantis - Part 1 (Spanish) - + MSX 1987 @@ -30400,13 +24807,13 @@ The game contains an online cooperative game mode, arcade levels, and separate c 0 0 - + phantis2.zip Phantis - Part 2 (Spanish) - phantis1 - + phantis1.zip + MSX 1987 @@ -30416,12 +24823,10 @@ The game contains an online cooperative game mode, arcade levels, and separate c 0 0 - + phantom2.zip Phantomas 2 (Spanish) - Phantomas 2 (Spanish) - Phantomas 2 (Spanish) vampire.zip MSX @@ -30430,10 +24835,6 @@ The game contains an online cooperative game mode, arcade levels, and separate c The second part of the mission consists in opening the six magical counter-windows pressing the suitable switches. Finally, search for the hammer and the stake and walk quickly to the superior part of the castle to take the cross. At this moment the player will be teleported to the space to get rid of the final confrontation in which the player will be able to use the laser weapon and the self-propelled knapsack. - - media/video/vampire.mp4 - media/mixrbv2/vampire.png - 1987 @@ -30447,12 +24848,12 @@ The second part of the mission consists in opening the six magical counter-windo 17 0 - + phantsaga.zip Phantomas Saga Infinity (HB) - + MSX 2006 @@ -30462,12 +24863,11 @@ The second part of the mission consists in opening the six magical counter-windo 0 0 - + pharaoh.zip Pharaoh's Revenge (Euro) - 0 MSX Pharaoh's Revenge is a fast action computer game in the arcade tradition. Using the keyboard or joystick the player must attempt to evade an opponent (computer or human) while solving a complex maze that, when solved, leads to safety. @@ -30475,8 +24875,8 @@ The second part of the mission consists in opening the six magical counter-windo There are 200 levels in the main game, with 50 advanced levels that become available after the player completes the original 200. In addition, there is a construction set for creating additional levels which can then be shared with friends. - media/video/pharaoh.mp4 - media/mixrbv2/pharaoh.png + media/video/pharaoh.mp4 + media/mixrbv2/pharaoh.png 1988 @@ -30484,7 +24884,6 @@ There are 200 levels in the main game, with 50 advanced levels that become avail Eurosoft MCM Software - Action Action / Labyrinth 1 @@ -30492,12 +24891,12 @@ There are 200 levels in the main game, with 50 advanced levels that become avail 0 0 - + pickinx.zip PickinX (HB) - + MSX 2021 @@ -30511,19 +24910,15 @@ There are 200 levels in the main game, with 50 advanced levels that become avail picopico.zip Pico Pico (Jpn) - Pico Pico (Jpn) - - jp - 0 MSX Pico Pico is primarily an action game set on a single screen which shows a top-down view of you and your "house". This is a loose collection of bricks that can be shifted by pushing them or firing into them. Suck spiders start invading from the edge of your property, and you must shoot them before they shoot you. The spider's dead bodies can provide extra material for your house. After the first wave of 30 spiders has been killed, your bride arrives, and you receive bonus points for the size of your house. The next wave of spiders then arrives, but now you must also protect your wife. This can be done by surrounding her with bricks, dead spiders, and "stoppers" which you can drop in an empty space in front of you. If you or your wife get shot, you lose a life. After every 30 spiders killed, you receive a bonus, as well as a small amount of time to prepare for the next wave. - media/video/picopico.mp4 - media/mixrbv2/picopico.png + media/video/picopico.mp4 + media/mixrbv2/picopico.png 1983 @@ -30540,11 +24935,7 @@ There are 200 levels in the main game, with 50 advanced levels that become avail picpuzzle.zip Picture Puzzle (Jpn) - Picture Puzzle (Jpn) - - jp - 0 MSX @@ -30553,31 +24944,28 @@ They can only move one piece at the time and only towards the missing piece. The It can be played by one or two players. - media/video/picpuzzle.mp4 - media/mixrbv2/picpuzzle.png + media/video/picpuzzle.mp4 + media/mixrbv2/picpuzzle.png - 1983 - 1983 1983 HAL Laboratory HAL Laboratory Puzzle-Game - Strategy 1-2 0 0 0 - + picpuzzle2.zip Picture Puzzle 2nd version (HB) - + MSX 2004 @@ -30591,77 +24979,54 @@ It can be played by one or two players. pillbox.zip Pillbox (Jpn) - Pillbox (Jpn) - Pillbox (Jpn) - - jp - 0 MSX - media/video/pillbox.mp4 - media/mixrbv2/pillbox.png + media/video/pillbox.mp4 + media/mixrbv2/pillbox.png 1983 Magic Software - - - + 0 0 0 - + pillboxa.zip Pillbox (Jpn, Alt) - Pillbox (Jpn, Alt) - Pillbox (Jpn, Alt) - - jp - pillbox.zip MSX - - media/video/pillbox.mp4 - media/mixrbv2/pillbox.png - 1983 Magic Software - - - + 0 0 0 - + pinblast.zip Pinball Blaster (Euro) - Pinball Blaster (Euro) - - eu - - 0 MSX - media/video/pinblast.mp4 - media/mixrbv2/pinblast.png + media/video/pinblast.mp4 + media/mixrbv2/pinblast.png 1988 @@ -30680,13 +25045,7 @@ It can be played by one or two players. pineappl.zip Pine Applin (Jpn) - Pine Applin (Jpn) - Pine Applin (Jpn) - Pine Applin (Jpn) - - jp - 0 MSX @@ -30694,58 +25053,40 @@ It can be played by one or two players. When he has collected five pine apples he has to go to the wooden bridge that then will appear. That bridge will lead him to the next level. - media/video/pineappl.mp4 - media/mixrbv2/pineappl.png + media/video/pineappl.mp4 + media/mixrbv2/pineappl.png - 1984 - 1984 1984 ZAP Corporation ZAP Corporation Platform - Platform / Run Jump Scrolling - Action 1 0 0 0 - + pineappla.zip Pine Applin (Jpn, Alt) - Pine Applin (Jpn, Alt) - Pine Applin (Jpn, Alt) - Pine Applin (Jpn, Alt) - - jp - pineappl.zip MSX In this platform game you control a man that collects pine apples and he's being chased by snakes, rodents and bats. When he has collected five pine apples he has to go to the wooden bridge that then will appear. That bridge will lead him to the next level. - - media/video/pineappl.mp4 - media/mixrbv2/pineappl.png - - 1984 - 1984 1984 ZAP Corporation ZAP Corporation Platform - Platform / Run Jump Scrolling - Action 1 0 @@ -30756,20 +25097,15 @@ When he has collected five pine apples he has to go to the wooden bridge that th pinkychs.zip Pinky Chase (Jpn) - Pinky Chase (Jpn) - - jp - wor - 0 MSX - media/video/pinkychs.mp4 - media/mixrbv2/pinkychs.png + media/video/pinkychs.mp4 + media/mixrbv2/pinkychs.png 1984 @@ -30778,7 +25114,6 @@ When he has collected five pine apples he has to go to the wooden bridge that th Colpax Action - Action / Labyrinth 1 0 @@ -30789,8 +25124,6 @@ When he has collected five pine apples he has to go to the wooden bridge that th pipi.zip Pipi (Jpn) - Pipi (Jpn) - Pipi (Jpn) 0 MSX @@ -30798,8 +25131,8 @@ When he has collected five pine apples he has to go to the wooden bridge that th - media/video/pipi.mp4 - media/mixrbv2/pipi.png + media/video/pipi.mp4 + media/mixrbv2/pipi.png 1985 @@ -30808,18 +25141,17 @@ When he has collected five pine apples he has to go to the wooden bridge that th Nippon Dexter Action - Action / Labyrinth 0 17 0 - + pippo.zip Pippo La Scopa Ficcanaso (HB) - + MSX 2021 @@ -30833,8 +25165,6 @@ When he has collected five pine apples he has to go to the wooden bridge that th pippols.zip Pippols (Jpn) - Pippols (Jpn) - Pippols (Jpn) 0 MSX @@ -30845,11 +25175,10 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who - media/video/pippols.mp4 - media/mixrbv2/pippols.png + media/video/pippols.mp4 + media/mixrbv2/pippols.png - 1985 1985 Konami @@ -30862,16 +25191,11 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who 14 0 - + pippolsb.zip Pippols (Jpn, Alt 2) - Pippols (Jpn, Alt 2) - Pippols (Jpn, Alt 2) - - jp - pippols.zip MSX @@ -30880,12 +25204,7 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who Pippols is a vertically scrolling shooter in which you take control of a lad who navigates what seems to be a garden and shoots hearts at enemies. The screen is divided into five vertical paths by rows of flowers (or other shrubbery and obstacles in later stages). Within the path the protagonist can move freely up and down, but to change the path he needs to jump left or right if there is an opening. You can collect coins and various power-ups as you go. At the end of a stage you can choose one of the branching paths to advance to a different stage. - - media/video/pippols.mp4 - media/mixrbv2/pippols.png - - 1985 1985 Konami @@ -30898,16 +25217,11 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who 14 0 - + pippolsc.zip Pippols (Jpn, Alt 3) - Pippols (Jpn, Alt 3) - Pippols (Jpn, Alt 3) - - jp - pippols.zip MSX @@ -30916,12 +25230,7 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who Pippols is a vertically scrolling shooter in which you take control of a lad who navigates what seems to be a garden and shoots hearts at enemies. The screen is divided into five vertical paths by rows of flowers (or other shrubbery and obstacles in later stages). Within the path the protagonist can move freely up and down, but to change the path he needs to jump left or right if there is an opening. You can collect coins and various power-ups as you go. At the end of a stage you can choose one of the branching paths to advance to a different stage. - - media/video/pippols.mp4 - media/mixrbv2/pippols.png - - 1985 1985 Konami @@ -30934,16 +25243,11 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who 14 0 - + pippolsa.zip Pippols (Jpn, Alt) - Pippols (Jpn, Alt) - Pippols (Jpn, Alt) - - jp - pippols.zip MSX @@ -30952,12 +25256,7 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who Pippols is a vertically scrolling shooter in which you take control of a lad who navigates what seems to be a garden and shoots hearts at enemies. The screen is divided into five vertical paths by rows of flowers (or other shrubbery and obstacles in later stages). Within the path the protagonist can move freely up and down, but to change the path he needs to jump left or right if there is an opening. You can collect coins and various power-ups as you go. At the end of a stage you can choose one of the branching paths to advance to a different stage. - - media/video/pippols.mp4 - media/mixrbv2/pippols.png - - 1985 1985 Konami @@ -30970,12 +25269,12 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who 14 0 - + pitstop.zip Pit Stop - + MSX 1983 @@ -30989,8 +25288,6 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who pitfall2.zip Pitfall II - Lost Caverns (Jpn) - Pitfall II - Lost Caverns (Jpn) - Pitfall II - Lost Caverns (Jpn) 0 MSX @@ -30998,52 +25295,39 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who Pitfall II is the sequel to Pitfall!, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will be sent back to the most recently crossed checkpoint. - media/video/pitfall2.mp4 - media/mixrbv2/pitfall2.png + media/video/pitfall2.mp4 + media/mixrbv2/pitfall2.png - 1985 1984 Activision Activision Platform - Platform / Run Jump Scrolling 1 0 14 0 - + pitfall2a.zip Pitfall II - Lost Caverns (Jpn, Alt) - Pitfall II - Lost Caverns (Jpn, Alt) - Pitfall II - Lost Caverns (Jpn, Alt) - - jp - pitfall2.zip MSX Pitfall II is the sequel to Pitfall!, the original platform game. Gameplay has remained pretty much the same, with each screen presenting a side view of obstacles to get past, and potentially treasures to collect. The landscape is more maze like, with a variety of paths and dead ends to search. Along the way there are checkpoints the player will encounter. When the player dies, Pitfall Harry will be sent back to the most recently crossed checkpoint. - - media/video/pitfall2.mp4 - media/mixrbv2/pitfall2.png - - 1985 1984 Activision Activision Platform - Platform / Run Jump Scrolling 1 0 @@ -31054,7 +25338,6 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who pitfall.zip Pitfall! (Jpn) - Pitfall! (Jpn) 0 MSX @@ -31062,87 +25345,62 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long! - media/video/pitfall.mp4 - media/mixrbv2/pitfall.png + media/video/pitfall.mp4 + media/mixrbv2/pitfall.png 1983 - 1984 Activision Activision Platform - Platform / Run Jump Scrolling - Action 1 0 14 0 - + pitfallb.zip Pitfall! (Jpn, Alt 2) - Pitfall! (Jpn, Alt 2) - - jp - pitfall.zip MSX Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long! - - media/video/pitfall.mp4 - media/mixrbv2/pitfall.png - 1983 - 1984 Activision Activision Platform - Platform / Run Jump Scrolling - Action 1 0 14 0 - + pitfalla.zip Pitfall! (Jpn, Alt) - Pitfall! (Jpn, Alt) - - jp - pitfall.zip MSX Pitfall! is a platform action game. You play Pitfall Harry who is on a quest to locate treasure deep in the jungle. With a little luck you'll be able to find money bags, silver bars, gold bars, and diamond rings. But many obstacles will get in the way, some of which merely deduct points from your score, while others are fatal. Rolling logs and falling down a hole will deduct points, and scorpions, alligators, snakes, bottomless pits, swamps, and fires will cause Pitfall Harry to lose a life. You have 20 minutes to try to collect all of the treasures on the numerous screens, if you can live that long! - - media/video/pitfall.mp4 - media/mixrbv2/pitfall.png - 1983 - 1984 Activision Activision Platform - Platform / Run Jump Scrolling - Action 1 0 @@ -31153,21 +25411,19 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who pitman.zip Pitman (HB) - Pitman (HB) MSX - media/mixrbv2/pitman.png + media/mixrbv2/pitman.png 1985 Laurent Itti - Action Action / Labyrinth 1 @@ -31179,8 +25435,6 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who playball.zip Play Ball (Jpn) - Play Ball (Jpn) - Play Ball (Jpn) 0 MSX @@ -31188,8 +25442,8 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who The thrill of baseball! Realistic sound effects and voices brings you the action to the MSX! - media/video/playball.mp4 - media/mixrbv2/playball.png + media/video/playball.mp4 + media/mixrbv2/playball.png 1986 @@ -31198,20 +25452,17 @@ Pippols is a vertically scrolling shooter in which you take control of a lad who Sony Sports - Sports / Baseball 2 0 0 0 - + strippoker.zip Playhouse Strippoker (Euro) - Playhouse Strippoker (Euro) - 0 MSX European answer to American Artworx Strip Poker, this game introduces one girl in MSX1 original version and two girls with different names and slightly different looks in other versions (Amiga, Atari ST, DOS versus MSX2). @@ -31221,7 +25472,7 @@ The playmate welcomes you in her apartment and proposes a card game. The game is The graphics in original MSX1 game is different, but other versions tries to keep conceptual design of original. - media/mixrbv2/strippoker.png + media/mixrbv2/strippoker.png 1988 @@ -31229,20 +25480,16 @@ The graphics in original MSX1 game is different, but other versions tries to kee Eurosoft Premium III Software Distribution - Casino - Casino / Cards Adult 0 0 0 - + podero.zip Poder Oscuro, El (Spanish) - Poder Oscuro, El (Spanish) - Poder Oscuro, El (Spanish) 0 MSX @@ -31254,8 +25501,8 @@ Forty years ago, the Light, represented by human being, prevailed in the latest D'ark is a very simple solo first-person dungeon crawler. As Dulldeek, the player navigates maze-like pseudo-3D dungeons (with auto-mapping), encountering randomly appearing enemies and fighting them in turn-based combat to gain experience points and level up. The magic system is very basic, the sole choice being "attack spell" or "healing spell", both of which consume magic points. A somewhat unusual feature is the option to turn off random encounters completely at any time. - media/video/podero.mp4 - media/mixrbv2/podero.png + media/video/podero.mp4 + media/mixrbv2/podero.png 1988 @@ -31264,20 +25511,17 @@ D'ark is a very simple solo first-person dungeon crawler. As Dulldeek, the playe Zigurat Platform - Platform / Shooter Scrolling 1 0 0 0 - + polstar.zip Polar Star (Jpn) - Polar Star (Jpn) - 0 MSX Humanity's last outpost is under attack. Our only hope is a desperate strike against the alien foe to destroy as many of their fortresses as possible. @@ -31286,7 +25530,7 @@ Polar Star is a shoot-em-up game with a repetitive series of levels. Each level - media/mixrbv2/polstar.png + media/mixrbv2/polstar.png 1984 @@ -31294,29 +25538,24 @@ Polar Star is a shoot-em-up game with a repetitive series of levels. Each level Hyo-Kin Soft Microcabin - Shooter - Shoot'em Up - Shooter / Plane, 3rd person Action 0 0 0 - + polacad.zip Police Academy (Euro) - Police Academy (Euro) - 0 MSX - media/video/polacad.mp4 - media/mixrbv2/polacad.png + media/video/polacad.mp4 + media/mixrbv2/polacad.png 1986 @@ -31324,7 +25563,6 @@ Polar Star is a shoot-em-up game with a repetitive series of levels. Each level The Bytebusters Eaglesoft - Shooter Shooter / 1st person 1 @@ -31332,20 +25570,18 @@ Polar Star is a shoot-em-up game with a repetitive series of levels. Each level 0 0 - + polacad2.zip Police Academy II (Euro) - Police Academy II (Euro) - 0 MSX - media/video/polacad2.mp4 - media/mixrbv2/polacad2.png + media/video/polacad2.mp4 + media/mixrbv2/polacad2.png 1987 @@ -31353,7 +25589,6 @@ Polar Star is a shoot-em-up game with a repetitive series of levels. Each level Methodic Solutions Methodic Solutions - Shooter Shooter / 1st person 1 @@ -31361,12 +25596,10 @@ Polar Star is a shoot-em-up game with a repetitive series of levels. Each level 0 0 - + poogaboo.zip Poogaboo (Spanish) - Poogaboo (Spanish) - Poogaboo (Spanish) 0 MSX @@ -31374,8 +25607,8 @@ Polar Star is a shoot-em-up game with a repetitive series of levels. Each level "Poogaboo: La Pulga 2" is the sequel to Indescomp's Bugaboo (The Flea). Conserving the same gaming style and argument of his predecessor, now, you will find a lot of enemies: flies, spiders, flying dragons..., etc etc; the dragon only can be avoided, but the flies can be eaten and as a result, your time to abandon the cave will be increased. The caves are filled of randomly placed rocks and you can jump to left, right or up to jump on them and manage to find the exit. - media/video/poogaboo.mp4 - media/mixrbv2/poogaboo.png + media/video/poogaboo.mp4 + media/mixrbv2/poogaboo.png 1991 @@ -31384,7 +25617,6 @@ Polar Star is a shoot-em-up game with a repetitive series of levels. Each level Opera Soft Platform - Platform / Run Jump Scrolling 1-2 0 @@ -31395,7 +25627,6 @@ Polar Star is a shoot-em-up game with a repetitive series of levels. Each level pooyan.zip Pooyan (Jpn) - Pooyan (Jpn) 0 MSX @@ -31409,19 +25640,16 @@ The wolves shoot acorns at the pig. But Mrs. Pig has a food based weapon too. The second scene takes place at the wolves lair. Here the wolves have reinforced balloons--it takes multiple hits to make them fall. Here they float upwards toward a big rock, which they push on top of Mrs. Pig, when seven wolves are present. Additionally, an alpha wolf (wolf leader) appears and summons wolves in packs. - media/video/pooyan.mp4 - media/mixrbv2/pooyan.png + media/video/pooyan.mp4 + media/mixrbv2/pooyan.png - 1985 - 1985 1985 Konami Hudson Shooter - Action 1-2 0 @@ -31432,19 +25660,15 @@ The second scene takes place at the wolves lair. Here the wolves have reinforce poppaq.zip Poppaq the Fish (Jpn) - Poppaq the Fish (Jpn) - - jp - 0 MSX - media/video/poppaq.mp4 - media/mixrbv2/poppaq.png + media/video/poppaq.mp4 + media/mixrbv2/poppaq.png 1986 @@ -31459,21 +25683,16 @@ The second scene takes place at the wolves lair. Here the wolves have reinforce 8 0 - + poppaqk.zip Poppaq the Fish (Kor) - Poppaq the Fish (Kor) poppaq.zip MSX - - media/video/poppaq.mp4 - media/mixrbv2/poppaq.png - 1986 @@ -31491,7 +25710,6 @@ The second scene takes place at the wolves lair. Here the wolves have reinforce postmortem.zip Post Mortem (Spanish) - Post Mortem (Spanish) 0 MSX @@ -31501,8 +25719,8 @@ The second scene takes place at the wolves lair. Here the wolves have reinforce Post Mortem is a Spanish adventure game with an icon-based interface similar to the one in Cobra's Arc. - media/video/postmortem.mp4 - media/mixrbv2/postmortem.png + media/video/postmortem.mp4 + media/mixrbv2/postmortem.png 1988 @@ -31521,7 +25739,6 @@ Post Mortem is a Spanish adventure game with an icon-based interface similar to prettykngdm.zip Pretty Kingdom (HB) - Pretty Kingdom (HB) 0 MSX @@ -31529,8 +25746,8 @@ Post Mortem is a Spanish adventure game with an icon-based interface similar to Nerlaska enter MSXdev'14 with Pretty Kingdom, a puzzle game reminiscent of Eggerland, Skooter and Pixess. The objective? Find all treasure on each floor to unlock the door to the next level. - media/video/prettykngdm.mp4 - media/mixrbv2/prettykngdm.png + media/video/prettykngdm.mp4 + media/mixrbv2/prettykngdm.png 2014 @@ -31539,8 +25756,6 @@ Post Mortem is a Spanish adventure game with an icon-based interface similar to MSXdev Action - Puzzle-Game - Action / Labyrinth 1 0 @@ -31551,26 +25766,20 @@ Post Mortem is a Spanish adventure game with an icon-based interface similar to pricemag.zip Price of Magik, The (Euro) - Price of Magik, The (Euro) - - eu - 0 MSX - media/video/pricemag.mp4 - media/mixrbv2/pricemag.png + media/video/pricemag.mp4 + media/mixrbv2/pricemag.png 1986 - - - + 0 0 0 @@ -31579,7 +25788,6 @@ Post Mortem is a Spanish adventure game with an icon-based interface similar to princessquest.zip Princess Quest (HB) - Princess Quest (HB) 0 MSX @@ -31589,8 +25797,8 @@ Post Mortem is a Spanish adventure game with an icon-based interface similar to A young and courageous lad known to all as the Knight, had been a close friend of the Princess since early childhood, and was seen as the most likely to marry her and the logical choice as the next heir to the throne. But the Princess, the woman he loved, was now in jeopardy. The Knight wasted no time in volunteering to go to the Evil King's kingdom and rescue his beloved. - media/video/princessquest.mp4 - media/mixrbv2/princessquest.png + media/video/princessquest.mp4 + media/mixrbv2/princessquest.png 2012 @@ -31599,31 +25807,25 @@ A young and courageous lad known to all as the Knight, had been a close friend o Matra Platform - Platform / Run Jump Scrolling - Platform / Shooter Scrolling 1 0 0 0 - + profbb.zip Professional Baseball (Jpn) - Professional Baseball (Jpn) - - jp - 0 MSX - media/video/profbb.mp4 - media/mixrbv2/profbb.png + media/video/profbb.mp4 + media/mixrbv2/profbb.png 1986 @@ -31632,28 +25834,22 @@ A young and courageous lad known to all as the Knight, had been a close friend o Tecnopolis Soft Sports - Sports / Baseball 0 0 0 - + psyched.zip Psychedelia (Euro) - Psychedelia (Euro) - - eu - - 0 MSX - media/mixrbv2/psyched.png + media/mixrbv2/psyched.png 1984 @@ -31661,8 +25857,6 @@ A young and courageous lad known to all as the Knight, had been a close friend o Llamasoft Aackosoft - Various - Music and Dance Various / Utilities 1 @@ -31670,41 +25864,26 @@ A young and courageous lad known to all as the Knight, had been a close friend o 0 0 - + psychpig.zip - Psycho Pig U.X.B. (Euro) Psycho Pig U.X.B. (Euro) - 0 MSX - - The object of Psycho Pigs UXB is to eliminate your opponents (who are pigs) by throwing bombs at them. When thrown, the bombs will count down from the number shown on the bomb, exploding when they reach zero or when they hit their target, whichever comes first. Items can be picked up along the way that will help you defeat opponents, like a knapsack that allows you to carry more than one bomb at a time. After certain levels, a bonus game appears, and the object of this game is to attempt to kiss the lady pigs as they pop in and out of holes. - - - media/video/psychpig.mp4 - media/mixrbv2/psychpig.png - - 1988 + 1988 - Jaleco - U.S. Gold - - Beat'em Up - - 2 + U.S. Gold + U.S. Gold 0 0 0 - + punchy.zip Punchy (Euro) - Punchy (Euro) - 0 MSX Punchy is set, as the name might suggest, in a theater setting. It is an adaptation of "Punch & Judy": you are the hunchback Bobby, your goal is to make your way across sixteen theater stages to rescue the beautiful Judy from the Punch. Each stage is filled with the typical hazards of a traditional play, like crocodiles, custard pies and rotten tomatoes, as well as the pits that must be crossed via moving platforms. You'll sometimes have the chance to catch a sausage flying around in the air as you move along. @@ -31712,8 +25891,8 @@ A young and courageous lad known to all as the Knight, had been a close friend o Even though it is a rather early game, the Spectrum version features some interesting speech samples using a technique that was very uncommon at that time. - media/video/punchy.mp4 - media/mixrbv2/punchy.png + media/video/punchy.mp4 + media/mixrbv2/punchy.png 1984 @@ -31721,7 +25900,6 @@ Even though it is a rather early game, the Spectrum version features some intere Mr. Micro Ltd. Mr. Micro Ltd. - Platform Platform / Run Jump 1 @@ -31729,12 +25907,12 @@ Even though it is a rather early game, the Spectrum version features some intere 0 0 - + puznic.zip Puznic (Kor) - + MSX 1990 @@ -31748,11 +25926,7 @@ Even though it is a rather early game, the Spectrum version features some intere puzpanic.zip Puzzle Panic (Jpn) - Puzzle Panic (Jpn) - - jp - 0 MSX @@ -31765,8 +25939,8 @@ The player begins the game in a room filled with question marks. There are two d When the games are played in order rather than by the menu selection, they are (in reality) part of a larger puzzle, where each puzzle is actually represented by its own symbol, and interaction with the gates at the end of each is integral. In fact, the final puzzle requires the player to select the symbol that represents each level, as well as the order they were played in sequence. The final puzzle was known as "Metasequence," Ken Uston's "ultimate challenge." This larger puzzle was originally intended to be part of a real life contest, where players who managed to complete the puzzle in time (by August 31, 1984) won a trip to Atlantic City with Ken Uston.(Giant Bomb) - media/video/puzpanic.mp4 - media/mixrbv2/puzpanic.png + media/video/puzpanic.mp4 + media/mixrbv2/puzpanic.png 1986 @@ -31780,12 +25954,12 @@ When the games are played in order rather than by the menu selection, they are ( 0 0 - + puzzybox.zip PuzzyBox (HB) - + MSX 2021 @@ -31795,12 +25969,12 @@ When the games are played in order rather than by the menu selection, they are ( 0 0 - + pwnd.zip PWND (HB) - + MSX 2009 @@ -31814,11 +25988,7 @@ When the games are played in order rather than by the menu selection, they are ( pyramidw.zip Pyramid Warp (Jpn) - Pyramid Warp (Jpn) - - jp - 0 MSX @@ -31828,8 +25998,8 @@ Are you forced into a corner, try one of the pyramid secret escape routes, and y Each pyramid contains 16 rooms. - media/video/pyramidw.mp4 - media/mixrbv2/pyramidw.png + media/video/pyramidw.mp4 + media/mixrbv2/pyramidw.png 1983 @@ -31838,20 +26008,18 @@ Each pyramid contains 16 rooms. T&E Soft Action - Action / Labyrinth - Adventure 1 0 0 0 - + pyramidwex.zip Pyramid Warp Enhanced (HB) - + MSX 2021 @@ -31865,7 +26033,6 @@ Each pyramid contains 16 rooms. pyroman.zip Pyro-Man (Euro) - Pyro-Man (Euro) 0 MSX @@ -31873,12 +26040,11 @@ Each pyramid contains 16 rooms. - media/video/pyroman.mp4 - media/mixrbv2/pyroman.png + media/video/pyroman.mp4 + media/mixrbv2/pyroman.png 1985 - 1987 Nice Ideas Nice Ideas @@ -31894,19 +26060,15 @@ Each pyramid contains 16 rooms. qbert.zip Q*bert (Jpn) - Q*bert (Jpn) - - jp - 0 MSX Despite it's name, this Q*Bert installment is not a port of the first game, rather it's based on Q*Bert's Qubes. The player doesn't even control Q*Bert, but rather the dragon Wrappy. The gameplay is still focused on forming lines of blocks that match a target color, while enemies constantly enter the playfield. However there are now many different layouts in 50 different stages. Also added are differently colored blobs that function as power-ups when touched. Blue ones for example grant invincibility. - media/video/qbert.mp4 - media/mixrbv2/qbert.png + media/video/qbert.mp4 + media/mixrbv2/qbert.png 1986 @@ -31915,31 +26077,22 @@ Each pyramid contains 16 rooms. Konami Puzzle-Game - Action 1-2 0 11 0 - + qberta.zip Q*bert (Jpn, Alt) - Q*bert (Jpn, Alt) - - jp - qbert.zip MSX Despite it's name, this Q*Bert installment is not a port of the first game, rather it's based on Q*Bert's Qubes. The player doesn't even control Q*Bert, but rather the dragon Wrappy. The gameplay is still focused on forming lines of blocks that match a target color, while enemies constantly enter the playfield. However there are now many different layouts in 50 different stages. Also added are differently colored blobs that function as power-ups when touched. Blue ones for example grant invincibility. - - media/video/qbert.mp4 - media/mixrbv2/qbert.png - 1986 @@ -31947,19 +26100,18 @@ Each pyramid contains 16 rooms. Konami Puzzle-Game - Action 1-2 0 11 0 - + qbiqs.zip QBIQS (HB) - + MSX 2010 @@ -31969,13 +26121,13 @@ Each pyramid contains 16 rooms. 0 0 - + quartet.zip Quartet (HB, v1.2) - quartetx - + quartetx.zip + MSX 2019 @@ -31985,12 +26137,12 @@ Each pyramid contains 16 rooms. 0 0 - + quartetx.zip Quartet (HB, v1.3) - + MSX 2019 @@ -32004,7 +26156,6 @@ Each pyramid contains 16 rooms. quebert.zip Quebert (Euro) - Quebert (Euro) 0 MSX @@ -32012,8 +26163,8 @@ Each pyramid contains 16 rooms. A Q*Bert clone, not straying very far from the original implementation. The pyramid is here, unlike many other clones, a proper pyramid, and the bouncy little Fuzzball must jump from block to block, changing its colour, while avoiding the balls that come dropping down the pyramid. After a while, a purple ball enters the game, that ball hatching a dangerous snake that will not just drop down, but can also jump up on the pyramid, hunting the Fuzzball. Outside of the pyramid are discs, which can be used as emergency lifts which drop you on the top of the pyramid again. - media/video/quebert.mp4 - media/mixrbv2/quebert.png + media/video/quebert.mp4 + media/mixrbv2/quebert.png 1988 @@ -32030,11 +26181,7 @@ Each pyramid contains 16 rooms. queenglf.zip Queen's Golf (Jpn) - Queen's Golf (Jpn) - - jp - 0 MSX @@ -32043,34 +26190,27 @@ Each pyramid contains 16 rooms. The player can select a golf club type, the course of the ball, and the power to hit the ball. - media/video/queenglf.mp4 - media/mixrbv2/queenglf.png + media/video/queenglf.mp4 + media/mixrbv2/queenglf.png - 1984 - 1984 1984 Marionette Co., Ltd. ASCII Corporation Simulation - Sports 1-2 0 0 0 - + queenglfa.zip Queen's Golf (Jpn, Alt) - Queen's Golf (Jpn, Alt) - - jp - queenglf.zip MSX @@ -32078,35 +26218,24 @@ The player can select a golf club type, the course of the ball, and the power to The player can select a golf club type, the course of the ball, and the power to hit the ball. - - media/video/queenglf.mp4 - media/mixrbv2/queenglf.png - - 1984 - 1984 1984 Marionette Co., Ltd. ASCII Corporation Simulation - Sports 1-2 0 0 0 - + queenglfb.zip Queen's Golf (Jpn, Hacked?) - Queen's Golf (Jpn, Hacked?) - - jp - queenglf.zip MSX @@ -32114,20 +26243,13 @@ The player can select a golf club type, the course of the ball, and the power to The player can select a golf club type, the course of the ball, and the power to hit the ball. - - media/video/queenglf.mp4 - media/mixrbv2/queenglf.png - - 1984 - 1984 1984 Marionette Co., Ltd. ASCII Corporation Simulation - Sports 1-2 0 @@ -32138,12 +26260,7 @@ The player can select a golf club type, the course of the ball, and the power to rtype.zip R-Type (Jpn) - R-Type (Jpn) - R-Type (Jpn) - - jp - 0 MSX @@ -32154,36 +26271,27 @@ The R-9 comes equipped as standard with a small gun which can only take down the The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius. - media/video/rtype.mp4 - media/mixrbv2/rtype.png + media/video/rtype.mp4 + media/mixrbv2/rtype.png - 1988 - 1988 1988 Irem Irem Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 8 0 - + rtypea.zip R-Type (Jpn, Alt) - R-Type (Jpn, Alt) - R-Type (Jpn, Alt) - - jp - rtype.zip MSX @@ -32193,34 +26301,24 @@ The R-9 comes equipped as standard with a small gun which can only take down the The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius. - - media/video/rtype.mp4 - media/mixrbv2/rtype.png - - 1988 - 1988 1988 Irem Irem Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 8 0 - + ram.zip R.A.M. (Spanish) - R.A.M. (Spanish) - 0 MSX RAM! is a simulation of combat using Triremes. Triremes were the war ships used in ancient Greece. The game takes place during the Peloponnesian War, which was a conflict between Athens and Sparta. These boats were meant to ram and sink the others using oar power. @@ -32228,17 +26326,15 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G RAM! is based on the board game Trireme (also by Avalon Hill). - media/video/ram.mp4 - media/mixrbv2/ram.png + media/video/ram.mp4 + media/mixrbv2/ram.png 1985 - 1990 Topo Soft Erbe Software - Action Simulation 1 @@ -32250,8 +26346,6 @@ RAM! is based on the board game Trireme (also by Avalon Hill). racecity.zip Race City (Spanish) - Race City (Spanish) - Race City (Spanish) 0 MSX @@ -32263,12 +26357,11 @@ When driving you will find several items as money bags and fuel barrels which ca To put the picked up fuel barrels to use, and to refill your gas tank you 'll have to drive to the gas station. - media/video/racecity.mp4 - media/mixrbv2/racecity.png + media/video/racecity.mp4 + media/mixrbv2/racecity.png 1984 - 1988 Iber Soft Conosis @@ -32284,30 +26377,23 @@ To put the picked up fuel barrels to use, and to refill your gas tank you 'll ha raidbung.zip Raid on Bungeling Bay (Jpn) - Raid on Bungeling Bay (Jpn) - - jp - 0 MSX Raid on Bungeling Bay has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship. - media/video/raidbung.mp4 - media/mixrbv2/raidbung.png + media/video/raidbung.mp4 + media/mixrbv2/raidbung.png - 1985 - 1985 1985 Broderbund Software Broderbund Software Shooter - Action 1-2 0 @@ -32318,11 +26404,7 @@ To put the picked up fuel barrels to use, and to refill your gas tank you 'll ha rallyx.zip Rally-X (Jpn) - Rally-X (Jpn) - - jp - 0 MSX @@ -32330,12 +26412,10 @@ To put the picked up fuel barrels to use, and to refill your gas tank you 'll ha The right bottom corner of the screen shows a radar map that shows your position (black dot), the location of the hostile cars (red dots) and the position of the flags (green dots). Not shown on the map are the special red flags marked with an S. Collect those for bonus points. - media/video/rallyx.mp4 - media/mixrbv2/rallyx.png + media/video/rallyx.mp4 + media/mixrbv2/rallyx.png - 1984 - 1984 1984 Namco @@ -32348,28 +26428,18 @@ The right bottom corner of the screen shows a radar map that shows your position 16 0 - + rallyxb.zip Rally-X (Jpn, Alt 2) - Rally-X (Jpn, Alt 2) - - jp - rallyx.zip MSX You control a small car running around in a maze. What you have to is to pick up the ten green flags to get more points. While you try to collect the flags you are chased by hostile cars that try to crash your car. So dodge them by using your smoke screen. Other factors to take into account are a time limit, fuel gauge and that some roads are blocked by an rock! The right bottom corner of the screen shows a radar map that shows your position (black dot), the location of the hostile cars (red dots) and the position of the flags (green dots). Not shown on the map are the special red flags marked with an S. Collect those for bonus points. - - media/video/rallyx.mp4 - media/mixrbv2/rallyx.png - - 1984 - 1984 1984 Namco @@ -32382,28 +26452,18 @@ The right bottom corner of the screen shows a radar map that shows your position 16 0 - + rallyxa.zip Rally-X (Jpn, Alt) - Rally-X (Jpn, Alt) - - jp - rallyx.zip MSX You control a small car running around in a maze. What you have to is to pick up the ten green flags to get more points. While you try to collect the flags you are chased by hostile cars that try to crash your car. So dodge them by using your smoke screen. Other factors to take into account are a time limit, fuel gauge and that some roads are blocked by an rock! The right bottom corner of the screen shows a radar map that shows your position (black dot), the location of the hostile cars (red dots) and the position of the flags (green dots). Not shown on the map are the special red flags marked with an S. Collect those for bonus points. - - media/video/rallyx.mp4 - media/mixrbv2/rallyx.png - - 1984 - 1984 1984 Namco @@ -32416,11 +26476,10 @@ The right bottom corner of the screen shows a radar map that shows your position 16 0 - + rallyxk.zip Rally-X (Kor) - Rally-X (Kor) rallyx.zip MSX @@ -32428,13 +26487,7 @@ The right bottom corner of the screen shows a radar map that shows your position You control a small car running around in a maze. What you have to is to pick up the ten green flags to get more points. While you try to collect the flags you are chased by hostile cars that try to crash your car. So dodge them by using your smoke screen. Other factors to take into account are a time limit, fuel gauge and that some roads are blocked by an rock! The right bottom corner of the screen shows a radar map that shows your position (black dot), the location of the hostile cars (red dots) and the position of the flags (green dots). Not shown on the map are the special red flags marked with an S. Collect those for bonus points. - - media/video/rallyx.mp4 - media/mixrbv2/rallyx.png - - 1984 - 1984 1984 Namco @@ -32451,7 +26504,6 @@ The right bottom corner of the screen shows a radar map that shows your position rambo.zip Rambo (Jpn) - Rambo (Jpn) 0 MSX @@ -32461,33 +26513,25 @@ The right bottom corner of the screen shows a radar map that shows your position You start out with only a knife in this game, but as you progress you will end up with several different weapons, including a rocket launcher. There are some "puzzles" in the game where you have to figure out how to get across to a certain area without putting yourself in fatal danger. You fight riflemen, archers, snakes, and other baddies. A few different endings are offered in this game depending on how you choose to rescue the girl, the best ending - being able to escape with the girl safely. - media/video/rambo.mp4 - media/mixrbv2/rambo.png + media/video/rambo.mp4 + media/mixrbv2/rambo.png - 1985 - 1985 1985 Cases Computer Simulations Pack In Video - - - + 1 0 0 0 - + rambob.zip Rambo (Jpn, Alt 2) - Rambo (Jpn, Alt 2) - - jp - rambo.zip MSX @@ -32495,34 +26539,22 @@ You start out with only a knife in this game, but as you progress you will end u You start out with only a knife in this game, but as you progress you will end up with several different weapons, including a rocket launcher. There are some "puzzles" in the game where you have to figure out how to get across to a certain area without putting yourself in fatal danger. You fight riflemen, archers, snakes, and other baddies. A few different endings are offered in this game depending on how you choose to rescue the girl, the best ending - being able to escape with the girl safely. - - media/video/rambo.mp4 - media/mixrbv2/rambo.png - - 1985 - 1985 1985 Cases Computer Simulations Pack In Video - - - + 1 0 0 0 - + ramboc.zip Rambo (Jpn, Alt 3) - Rambo (Jpn, Alt 3) - - jp - rambo.zip MSX @@ -32530,34 +26562,22 @@ You start out with only a knife in this game, but as you progress you will end u You start out with only a knife in this game, but as you progress you will end up with several different weapons, including a rocket launcher. There are some "puzzles" in the game where you have to figure out how to get across to a certain area without putting yourself in fatal danger. You fight riflemen, archers, snakes, and other baddies. A few different endings are offered in this game depending on how you choose to rescue the girl, the best ending - being able to escape with the girl safely. - - media/video/rambo.mp4 - media/mixrbv2/rambo.png - - 1985 - 1985 1985 Cases Computer Simulations Pack In Video - - - + 1 0 0 0 - + ramboa.zip Rambo (Jpn, Alt) - Rambo (Jpn, Alt) - - jp - rambo.zip MSX @@ -32565,32 +26585,22 @@ You start out with only a knife in this game, but as you progress you will end u You start out with only a knife in this game, but as you progress you will end up with several different weapons, including a rocket launcher. There are some "puzzles" in the game where you have to figure out how to get across to a certain area without putting yourself in fatal danger. You fight riflemen, archers, snakes, and other baddies. A few different endings are offered in this game depending on how you choose to rescue the girl, the best ending - being able to escape with the girl safely. - - media/video/rambo.mp4 - media/mixrbv2/rambo.png - - 1985 - 1985 1985 Cases Computer Simulations Pack In Video - - - + 1 0 0 0 - + rambo3.zip Rambo III (Euro) - Rambo III (Euro) - 0 MSX Rambo's mission is set deep in Afghanistan, in the days when the Soviets occupied it, and America was putting this right (we won't mention who they enlisted to do so). Colonel Trautman has been kidnapped by the Soviets, and you've gone in there to rescuing him. Doing so is a three-part operation approximately following the plot of the film. @@ -32600,26 +26610,23 @@ In the first part, you explore the building Trautman could be in, through a top- Section two is identical to the first, except that it is located outside, the enemy are onto you from the start, and there are no traps. The final section changes to an Operation Wolf-style shoot 'em up, with a horde of tanks, foot soldiers and helicopters to face. Your gun can jam, which adds to the challenge of finally getting out alive. - media/video/rambo3.mp4 - media/mixrbv2/rambo3.png + media/video/rambo3.mp4 + media/mixrbv2/rambo3.png 1988 Ocean Ocean - - - + 0 0 0 - + raththa.zip Rath-Tha (Spanish) - Rath-Tha (Spanish) 0 MSX @@ -32627,8 +26634,8 @@ Section two is identical to the first, except that it is located outside, the en Rath-Tha is a vertically-scrolling shoot-'em-up. In the far future the human race built a long tube that absorbed all of the rubbish generated by the planets in the system. T'ufo - a planet notorious for its dirtiness - has sent a rat-shaped ship called Rath-Tha to destroy the tube. The game commands a ship to destroy Rath-Tha. The game consists of four phases. Starting off inside the tube, the player fights off swarms of enemies. The ship can be moved to any part of the screen while shooting. Next, there is an area with megatronic generators. In the third phase the ship leaves the tube and reaches outer space. It needs to avoid torrents of waste that are immune to shots. The chemical substance alters the ship's controls. Finally, the ship reaches Rath-Tha and needs to fight inside to destroy the core. There are bonuses such as metal waste that restores shield, trash bags to regain energy, and radioactive canisters for temporary immunity. The player also carries three CODA codes to destroy barriers inside Rath-Tha. - media/video/raththa.mp4 - media/mixrbv2/raththa.png + media/video/raththa.mp4 + media/mixrbv2/raththa.png 1989 @@ -32637,18 +26644,17 @@ Section two is identical to the first, except that it is located outside, the en Positive Shoot'em Up - Shoot'em up / Vertical 0 0 0 - + raven.zip Raven (HB) - + MSX 2021 @@ -32662,31 +26668,23 @@ Section two is identical to the first, except that it is located outside, the en realtenn.zip Real Tennis (Jpn) - Real Tennis (Jpn) - - jp - 0 MSX Real Tennis is a simplistic computer game conversion of the sport. The game can be played as one player vs the computer or two players competing against each other. The game follows standard tennis rules. - media/video/realtenn.mp4 - media/mixrbv2/realtenn.png + media/video/realtenn.mp4 + media/mixrbv2/realtenn.png - 1983 - 1983 1983 Takara Takara Sports - Simulation - Sports / Tennis 0 0 @@ -32696,19 +26694,15 @@ Section two is identical to the first, except that it is located outside, the en redzone.zip Red Zone (Jpn) - Red Zone (Jpn) - - jp - 0 MSX - media/video/redzone.mp4 - media/mixrbv2/redzone.png + media/video/redzone.mp4 + media/mixrbv2/redzone.png 1985 @@ -32723,24 +26717,16 @@ Section two is identical to the first, except that it is located outside, the en 0 0 - + redzonea.zip Red Zone (Jpn, Alt) - Red Zone (Jpn, Alt) - - jp - redzone.zip MSX - - media/video/redzone.mp4 - media/mixrbv2/redzone.png - 1985 @@ -32754,12 +26740,12 @@ Section two is identical to the first, except that it is located outside, the en 0 0 - + reflexion.zip Reflexion (HB) - + MSX 2021 @@ -32773,7 +26759,6 @@ Section two is identical to the first, except that it is located outside, the en relics.zip Relics (Jpn) - Relics (Jpn) 0 MSX2 @@ -32781,8 +26766,8 @@ Section two is identical to the first, except that it is located outside, the en Relics is an Action game, developed and published by Bothtec, which was released in Japan in 1986. - media/video/relics.mp4 - media/mixrbv2/relics.png + media/video/relics.mp4 + media/mixrbv2/relics.png 1986 @@ -32797,41 +26782,26 @@ Section two is identical to the first, except that it is located outside, the en 0 0 - + renegad3.zip - Renegade III - The Final Chapter (Euro) Renegade III - The Final Chapter (Euro) - 0 MSX - - Renegade III was the third and last in the Imagine's series, based on the original coin-op by Taito. The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the finish, as this is all the time the time-travel portal is available for. There are many surface hazards to avoid, as well as multi-layered Green Beret-style areas. You can kick and punch at different heights, allowing you to deal with each of the diverse foes. - - - media/video/renegad3.mp4 - media/mixrbv2/renegad3.png - - 1989 + 1989 - Ocean - Erbe Software - - Action - - 1 + Imagine Software + Imagine Software 0 0 0 - + rescatl.zip Rescate Atlantida (Spanish) - Rescate Atlantida (Spanish) - 0 MSX The advanced civilization of the planet Somerset built a gigantic exploratory spaceship called Atlantis, and sent it to research the planet Earth. After the completion of its task, the ship submerged to an oceanic abyss. The D.A.G. ("giant-looking depredators"), a war-mongering civilization, took possession of Atlantis with the intention of conquering Somerset and the universe. Somerset sends a hero to rescue Atlantis from the enemy, and return it home. @@ -32847,17 +26817,15 @@ The final load sees the bathysphere entering Atlantis. The ship is a mechanical The game has a password system: after solving each load, an alphanumeric code is displayed on the screen. The code is generated based on the actions accomplished. The second and third load require this code to start. It is possible to reach an unwinnable situation by failing to collect or assemble the necessary objects for the completion of a later level. - media/video/rescatl.mp4 - media/mixrbv2/rescatl.png + media/video/rescatl.mp4 + media/mixrbv2/rescatl.png 1989 - 1989 Dinamic Software Dinamic Software - Action Action / Adventure 1 @@ -32865,12 +26833,12 @@ The game has a password system: after solving each load, an alphanumeric code is 0 0 - + retaliot.zip Retaliot (HB) - + MSX 2009 @@ -32884,11 +26852,7 @@ The game has a password system: after solving each load, an alphanumeric code is risedung.zip Rise Out from Dungeons (Jpn) - Rise Out from Dungeons (Jpn) - - jp - 0 MSX @@ -32900,33 +26864,27 @@ The objective in each dungeon is simply to &quot;rise out&quot; from the - media/video/risedung.mp4 - media/mixrbv2/risedung.png + media/video/risedung.mp4 + media/mixrbv2/risedung.png - 1983 1983 ASCII Corporation ASCII Corporation Action - Action / Labyrinth 1-4 0 0 0 - + risedunga.zip Rise Out from Dungeons (Jpn, Alt) - Rise Out from Dungeons (Jpn, Alt) - - jp - risedung.zip MSX @@ -32937,19 +26895,13 @@ As in Lode Runner, you must collect several objects all over the level while avo The objective in each dungeon is simply to &quot;rise out&quot; from them, and that can be done by climbing a stair which passes through the dungeon ceiling. - - media/video/risedung.mp4 - media/mixrbv2/risedung.png - - 1983 1983 ASCII Corporation ASCII Corporation Action - Action / Labyrinth 1-4 0 @@ -32960,11 +26912,7 @@ The objective in each dungeon is simply to &quot;rise out&quot; from the riveraid.zip River Raid (Jpn) - River Raid (Jpn) - - jp - 0 MSX @@ -32973,20 +26921,16 @@ The objective in each dungeon is simply to &quot;rise out&quot; from the The plane is armed with a cannon with unlimited ammo. It can be used to destroy the enemy vehicles and bridges, but a careless player can accidentally destroy a fuel station. Colliding with the riverbanks or with the enemy aircraft destroys your plane and makes you lose a life. - media/video/riveraid.mp4 - media/mixrbv2/riveraid.png + media/video/riveraid.mp4 + media/mixrbv2/riveraid.png - 1984 - 1984 1984 Activision Activision Shoot'em Up - Shoot'em up / Vertical - Action 2 0 @@ -32997,7 +26941,6 @@ The plane is armed with a cannon with unlimited ammo. It can be used to destroy riyadh.zip Riyadh (HB, Tech-demo) - Riyadh (HB, Tech-demo) 0 MSX @@ -33005,14 +26948,10 @@ The plane is armed with a cannon with unlimited ammo. It can be used to destroy - media/mixrbv2/riyadh.png + media/mixrbv2/riyadh.png - - - - - - + + 0 0 0 @@ -33021,24 +26960,17 @@ The plane is armed with a cannon with unlimited ammo. It can be used to destroy roadfght.zip Road Fighter (Jpn) - Road Fighter (Jpn) - Road Fighter (Jpn) - - jp - 0 MSX A top view racing game. You have to reach the finish line before time runs out. Don't crash into the wall, cars or trucks. Because if you do you will lose gasoline. You can get additional gasoline by picking up fuel items. Especially avoid the purple cars, they do change lanes! And remember... oil makes road slippery... - media/video/roadfght.mp4 - media/mixrbv2/roadfght.png + media/video/roadfght.mp4 + media/mixrbv2/roadfght.png - 1985 - 1985 1985 Konami @@ -33051,28 +26983,17 @@ The plane is armed with a cannon with unlimited ammo. It can be used to destroy 19 0 - + roadfghta.zip Road Fighter (Jpn, Alt) - Road Fighter (Jpn, Alt) - Road Fighter (Jpn, Alt) - - jp - roadfght.zip MSX A top view racing game. You have to reach the finish line before time runs out. Don't crash into the wall, cars or trucks. Because if you do you will lose gasoline. You can get additional gasoline by picking up fuel items. Especially avoid the purple cars, they do change lanes! And remember... oil makes road slippery... - - media/video/roadfght.mp4 - media/mixrbv2/roadfght.png - - 1985 - 1985 1985 Konami @@ -33085,11 +27006,10 @@ The plane is armed with a cannon with unlimited ammo. It can be used to destroy 19 0 - + robocop.zip Robocop (Euro) - Robocop (Euro) 0 MSX @@ -33102,17 +27022,15 @@ Amiga and Atari ST versions are faithful to the original level design of the Arc - media/video/robocop.mp4 - media/mixrbv2/robocop.png + media/video/robocop.mp4 + media/mixrbv2/robocop.png 1988 Data East Data East - - - + 1-2 0 0 @@ -33122,7 +27040,6 @@ Amiga and Atari ST versions are faithful to the original level design of the Arc seicorobocop.zip RoboCop (Jpn) - RoboCop (Jpn) 0 MSX @@ -33130,8 +27047,8 @@ Amiga and Atari ST versions are faithful to the original level design of the Arc - media/video/seicorobocop.mp4 - media/mixrbv2/seicorobocop.png + media/video/seicorobocop.mp4 + media/mixrbv2/seicorobocop.png 1992 @@ -33140,7 +27057,6 @@ Amiga and Atari ST versions are faithful to the original level design of the Arc Screen Software Platform - Platform / Fighter Scrolling 1 0 @@ -33151,19 +27067,15 @@ Amiga and Atari ST versions are faithful to the original level design of the Arc robofrog.zip Robofrog (Jpn) - Robofrog (Jpn) - - jp - 0 MSX - media/video/robofrog.mp4 - media/mixrbv2/robofrog.png + media/video/robofrog.mp4 + media/mixrbv2/robofrog.png 1985 @@ -33172,31 +27084,22 @@ Amiga and Atari ST versions are faithful to the original level design of the Arc Mass Tael Puzzle-Game - Platform 1-2 0 0 0 - + robofroga.zip Robofrog (Jpn, Alt) - Robofrog (Jpn, Alt) - - jp - robofrog.zip MSX - - media/video/robofrog.mp4 - media/mixrbv2/robofrog.png - 1985 @@ -33204,20 +27107,17 @@ Amiga and Atari ST versions are faithful to the original level design of the Arc Mass Tael Puzzle-Game - Platform 1-2 0 0 0 - + robotwar.zip Robot Wars (Euro) - Robot Wars (Euro) - 0 MSX The player controls a human that battles with enemy robots that pursue and attack in maze like constructed levels. @@ -33228,8 +27128,8 @@ Occasionally a bouncing smiley appears and you can not shoot it for bonus points Digitized speech is another feature of this game. - media/video/robotwar.mp4 - media/mixrbv2/robotwar.png + media/video/robotwar.mp4 + media/mixrbv2/robotwar.png 1986 @@ -33237,8 +27137,6 @@ Digitized speech is another feature of this game. Eaglesoft Aackosoft - Action - Shooter Action / Labyrinth 1 @@ -33246,29 +27144,25 @@ Digitized speech is another feature of this game. 0 0 - + roboy.zip Roboy (Euro) - Roboy (Euro) - 0 MSX - media/video/roboy.mp4 - media/mixrbv2/roboy.png + media/video/roboy.mp4 + media/mixrbv2/roboy.png 1987 - 1988 Double Brain! Methodic Solutions - Action Action / Breakout games 1-2 @@ -33287,12 +27181,11 @@ Digitized speech is another feature of this game. Rock'n Roller is a game similar to the game Rally X, in Rock'N Roller the player takes control of a buggy, that must find, in each of the 30 stages, the six parts of a prototype car, that are hidden in the stages. In each stage there are three enemy types: speed cars, armed jeeps, and a giant helicopter equipped with missiles. Additionally there are varied traps (like dangerous bridges, oil spots, mines, red semaphores, etc.) that must be avoided and a limited amount of fuel that must be taken into consideration. - media/video/rocknroller.mp4 - media/mixrbv2/rocknroller.png + media/video/rocknroller.mp4 + media/mixrbv2/rocknroller.png 1988 - 1988 Topo Soft Topo Soft @@ -33315,12 +27208,11 @@ Digitized speech is another feature of this game. Rock'n Roller is a game similar to the game Rally X, in Rock'N Roller the player takes control of a buggy, that must find, in each of the 30 stages, the six parts of a prototype car, that are hidden in the stages. In each stage there are three enemy types: speed cars, armed jeeps, and a giant helicopter equipped with missiles. Additionally there are varied traps (like dangerous bridges, oil spots, mines, red semaphores, etc.) that must be avoided and a limited amount of fuel that must be taken into consideration. - media/video/rockroll.mp4 - media/mixrbv2/rockroll.png + media/video/rockroll.mp4 + media/mixrbv2/rockroll.png 1988 - 1988 Topo Soft Topo Soft @@ -33336,19 +27228,15 @@ Digitized speech is another feature of this game. rockbolt.zip Rock'n Bolt (Jpn) - Rock'n Bolt (Jpn) - - jp - 0 MSX Louie The constructor struts pieces to their location. The Girders are constantly moving back and forth. It is your job to lock them down, and then get back to where you started the level. There are 100 levels, and two types of levels. One is just locking down, the others you have to put them in a specific location. There are three levels of difficulty to choose from, you just get paid more the harder the level, and you have less time to complete the level. - media/video/rockbolt.mp4 - media/mixrbv2/rockbolt.png + media/video/rockbolt.mp4 + media/mixrbv2/rockbolt.png 1985 @@ -33357,20 +27245,17 @@ Digitized speech is another feature of this game. Pony Canyon Platform - Puzzle-Game 1 0 13 0 - + rocky.zip Rocky (Spanish) - Rocky (Spanish) - 0 MSX Based on the famous movie series of the same name about good boxer Rocky Balboa (played by Sylvester Stallone). @@ -33379,8 +27264,8 @@ The boxing simulator game has several modes, including Movie Mode, Exhibition an Each character has personal weaknesses. Also you can train Rocky prior to each fight. - media/video/rocky.mp4 - media/mixrbv2/rocky.png + media/video/rocky.mp4 + media/mixrbv2/rocky.png 1985 @@ -33388,7 +27273,6 @@ Each character has personal weaknesses. Also you can train Rocky prior to each f Dinamic Software Erbe Software - Sports Sports / Boxing 1 @@ -33396,12 +27280,12 @@ Each character has personal weaknesses. Also you can train Rocky prior to each f 0 0 - + rodman.zip Rodman (HB, v1.2) - + MSX 2018 @@ -33411,70 +27295,50 @@ Each character has personal weaknesses. Also you can train Rocky prior to each f 0 0 - + rogerrub.zip Roger Rubbish (Euro) - Roger Rubbish (Euro) - - eu - uk - 0 MSX - media/video/rogerrub.mp4 - media/mixrbv2/rogerrub.png + media/video/rogerrub.mp4 + media/mixrbv2/rogerrub.png 1985 - 1985 - 1985 Spectravideo Spectravideo Shoot'em Up - Shoot'em up / Horizontal 1 0 0 0 - + rogerruba.zip Roger Rubbish (Euro, Alt) - Roger Rubbish (Euro, Alt) - - eu - uk - rogerrub.zip MSX - - media/video/rogerrub.mp4 - media/mixrbv2/rogerrub.png - 1985 - 1985 - 1985 Spectravideo Spectravideo Shoot'em Up - Shoot'em up / Horizontal 1 0 @@ -33485,19 +27349,15 @@ Each character has personal weaknesses. Also you can train Rocky prior to each f rollerbl.zip Roller Ball (Jpn) - Roller Ball (Jpn) - - jp - 0 MSX Rollerball is a pinball simulation for one to two players. - media/video/rollerbl.mp4 - media/mixrbv2/rollerbl.png + media/video/rollerbl.mp4 + media/mixrbv2/rollerbl.png 1984 @@ -33505,50 +27365,38 @@ Each character has personal weaknesses. Also you can train Rocky prior to each f HAL Laboratory Pinball - Puzzle-Game 1 0 0 0 - + rollerbla.zip Roller Ball (Jpn, Alt) - Roller Ball (Jpn, Alt) - - jp - rollerbl.zip MSX Rollerball is a pinball simulation for one to two players. - - media/video/rollerbl.mp4 - media/mixrbv2/rollerbl.png - 1984 HAL Laboratory Pinball - Puzzle-Game 1 0 0 0 - + romancia.zip Romancia (Jpn) - Romancia (Jpn) - Romancia (Jpn) 0 MSX2 @@ -33560,8 +27408,8 @@ In Romancia: Dragon Slayer Jr., you are a young warrior whom the king sends on a The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends more towards medieval-themed platformer action. The hero has hit points, can buy items and weapons, use magic, and stay in inns to recover health. However, instead of receiving experience points and becoming stronger, you simply must attack quicker (by bumping into your opponent on platform levels) and jump higher. - media/video/romancia.mp4 - media/mixrbv2/romancia.png + media/video/romancia.mp4 + media/mixrbv2/romancia.png 1987 @@ -33580,7 +27428,6 @@ The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends rotors.zip Rotors (Jpn) - Rotors (Jpn) 0 MSX @@ -33588,54 +27435,50 @@ The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends - media/video/rotors.mp4 - media/mixrbv2/rotors.png + media/video/rotors.mp4 + media/mixrbv2/rotors.png 1984 ASCII Corporation - - - + 0 0 0 - + runner.zip Runner (French) - Runner (French) - 0 MSX - Runner is a single screen platform game with various levels, where you control a spaceman with a jet-pac who must traverse over platforms and up ladders to reach the top of each screen and collect three keys. Once all three keys are collected you move to the next level. On each level there are nasties that roam around each screen and you will lose one of four lives when a nasty is touched but you can use your jet-pac to fly over them and it can also help you jump gaps. When the jet-pac is being used its fuel decreases but the fuel increases when not in use. Falling from a certain height will also lose a life and when all are gone it's game over. + A 3D shoot 'em up. You have to guide a fleet of four merchant space freighters to Earth with vital supplies. Hostile aliens have sighted you and forced you enter a dangerous asteroid belt. And now, you must try to avoid these asteroids, to destroy the Robot mines and alien space ships and also contend with fuel shortages and prevent the deflector shields from over-heating. - media/video/runner.mp4 - media/mixrbv2/runner.png + media/video/runner.mp4 + media/mixrbv2/runner.png - 1985 + 1984 - Loriciels - Firebird + Interphase Technologies Inc. + Toshiba EMI - Platform + Action 1 0 - 0 + 8 0 - + rnff.zip Running Naked in a Field of Flowers (HB) - + MSX 2006 @@ -33645,12 +27488,12 @@ The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends 0 0 - + ruptus.zip Ruptus (HB) - + MSX 2021 @@ -33660,69 +27503,41 @@ The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends 0 0 - + soloen.zip - S.o.L.o. (English) (HB) S.o.L.o. (English) (HB) - 0 MSX - - You're Carlitos, the usual school boy who still has to hear the recommendations of his mother. Everything was going fine until someday you left your home and found a deserted street, but almost instantly you heard the sound of a grenade exploding, and some bad guys with a shotgun. You think of it as a nightmare, but then a bullet almost hits you. Just then you find a pistol in your bag, if these dudes are real, why shouldn't it be real too? - -Solo is another of the Opera games designed to be used with the Gun Stick, quite similar on its development to Opera's Trigger. Also, in spite of this game's solitary name, there will be the option to play a 2 players cooperative mode. - - - media/mixrbv2/soloen.png - - 1989 + 2021 - Opera Soft - Opera Soft - - Lightgun Shooter - - 1-2 + Angel Colaso + Angel Colaso 0 - 16 + 0 0 - + soloes.zip - S.o.L.o. (Spanish) (HB) S.o.L.o. (Spanish) (HB) soloen.zip MSX - - You're Carlitos, the usual school boy who still has to hear the recommendations of his mother. Everything was going fine until someday you left your home and found a deserted street, but almost instantly you heard the sound of a grenade exploding, and some bad guys with a shotgun. You think of it as a nightmare, but then a bullet almost hits you. Just then you find a pistol in your bag, if these dudes are real, why shouldn't it be real too? - -Solo is another of the Opera games designed to be used with the Gun Stick, quite similar on its development to Opera's Trigger. Also, in spite of this game's solitary name, there will be the option to play a 2 players cooperative mode. - - - media/mixrbv2/soloen.png - - 1989 + 2021 - Opera Soft - Opera Soft - - Lightgun Shooter - - 1-2 + Angel Colaso + Angel Colaso 0 - 16 + 0 0 - + sabotaje.zip Sabotaje (Spanish) - Sabotaje (Spanish) 0 MSX @@ -33730,8 +27545,8 @@ Solo is another of the Opera games designed to be used with the Gun Stick, quite In Sabotaje you are a forklift looking for switches and keys to move through a warehouse filled with enemies, lasers, and traps. Your fuel level is constantly dropping, so you must keep moving and look for canisters to replenish your stock. The ultimate goal is to use the forklift to locate a missile and bring it back to the first screen of the game. - media/video/sabotaje.mp4 - media/mixrbv2/sabotaje.png + media/video/sabotaje.mp4 + media/mixrbv2/sabotaje.png 1988 @@ -33746,11 +27561,10 @@ Solo is another of the Opera games designed to be used with the Gun Stick, quite 0 0 - + smzoom.zip Saimazoom (HB) - Saimazoom (HB) 0 MSX @@ -33760,8 +27574,8 @@ Solo is another of the Opera games designed to be used with the Gun Stick, quite The map has 100 screens that we must cross if we want to find the four coats. Nevertheless, it's necessary to consider that at least one of them is always located inside the cave, which we will only be able to open if previously we found the key. There are also many objects distributed on the way that can help us: boats to cross rivers, tips to break rocks, machetes to cut to the vegetation, etc. - media/video/smzoom.mp4 - media/mixrbv2/smzoom.png + media/video/smzoom.mp4 + media/mixrbv2/smzoom.png 2005 @@ -33769,20 +27583,17 @@ The map has 100 screens that we must cross if we want to find the four coats. Ne Karoshi Corporation Action - Action / Adventure 1 0 0 0 - + stdragon.zip Saint Dragon (Euro) - Saint Dragon (Euro) - 0 MSX Cyborg Monsters have taken over the galaxy, reducing race after race into slavery. Being designed by man these beings have superior firepower and attack capabilities, and can only really be beaten by one of their own. St. Dragon the Cyborg Warrior chooses to fight back against this tyranny, and that is the role you take in this horizontally scrolling shoot 'em up. @@ -33790,8 +27601,8 @@ The map has 100 screens that we must cross if we want to find the four coats. Ne Five R-Type-style levels await, with a wide variety of weapons on offer. When you lose a life (even your last life; there are continues on offer as well) you don't lose any of your power-up weaponry, but the restart points are quite far apart. The game's main unique feature is the armoured tail you have, which can be used to ward off attackers and can do considerable damage on its own if well-used. - media/video/stdragon.mp4 - media/mixrbv2/stdragon.png + media/video/stdragon.mp4 + media/mixrbv2/stdragon.png 1990 @@ -33799,7 +27610,6 @@ Five R-Type-style levels await, with a wide variety of weapons on offer. When yo Storm Dro Soft - Shoot'em Up Shoot'em up / Horizontal 1 @@ -33811,20 +27621,15 @@ Five R-Type-style levels await, with a wide variety of weapons on offer. When yo salamand.zip Salamander (Jpn) - Salamander (Jpn) - Salamander (Jpn) - - jp - 0 MSX In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action packed shooter based on the arcade game. There are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. - media/video/salamand.mp4 - media/mixrbv2/salamand.png + media/video/salamand.mp4 + media/mixrbv2/salamand.png 1987 @@ -33833,30 +27638,22 @@ Five R-Type-style levels await, with a wide variety of weapons on offer. When yo Konami Shoot'em Up - Shoot'em up / Horizontal - Shooter 2 0 16 0 - + salamandk.zip Salamander - Operation X (Kor) - Salamander - Operation X (Kor) - Salamander - Operation X (Kor) salamand.zip MSX In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action packed shooter based on the arcade game. There are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. - - media/video/salamand.mp4 - media/mixrbv2/salamand.png - 1987 @@ -33864,8 +27661,6 @@ Five R-Type-style levels await, with a wide variety of weapons on offer. When yo Konami Shoot'em Up - Shoot'em up / Horizontal - Shooter 2 0 @@ -33876,7 +27671,6 @@ Five R-Type-style levels await, with a wide variety of weapons on offer. When yo sasa.zip Sasa (Jpn) - Sasa (Jpn) 0 MSX @@ -33886,31 +27680,24 @@ Five R-Type-style levels await, with a wide variety of weapons on offer. When yo The twist of the game is in the movement: instead of simply flying around, you must shoot into the direction opposite of the desired movement. For example, if you shoot several times to the left, you'll be thrown to the right. Everything is built around the reactive force of your gun and the gravity force, which will slowly make you descend onto the ground if you don't shoot continuously. Preserving the precious energy points and trying to propel yourself exactly to the obstacles which you must destroy on your way to the energy packs is the only way to successfully complete the game. - media/video/sasa.mp4 - media/mixrbv2/sasa.png + media/video/sasa.mp4 + media/mixrbv2/sasa.png - 1983 1984 Mass Tael Co., Ltd. ASCII Corporation - - - + 0 0 0 - + sasaa.zip Sasa (Jpn, Alt) - Sasa (Jpn, Alt) - - jp - sasa.zip MSX @@ -33918,30 +27705,21 @@ The twist of the game is in the movement: instead of simply flying around, you m The twist of the game is in the movement: instead of simply flying around, you must shoot into the direction opposite of the desired movement. For example, if you shoot several times to the left, you'll be thrown to the right. Everything is built around the reactive force of your gun and the gravity force, which will slowly make you descend onto the ground if you don't shoot continuously. Preserving the precious energy points and trying to propel yourself exactly to the obstacles which you must destroy on your way to the energy packs is the only way to successfully complete the game. - - media/video/sasa.mp4 - media/mixrbv2/sasa.png - - 1983 1984 Mass Tael Co., Ltd. ASCII Corporation - - - + 0 0 0 - + satan.zip Satan (Euro) - Satan (Euro) - 0 MSX Three magic scrolls must be found in the first part of the scrolling hack 'n' slash game, before you can make the journey to defeat your foes and rescue the other wizards in the second part. As with so many Dinamic games, the two parts are loaded separately, but the second can't be accessed until a password (provided at the end of part one) is input. @@ -33949,8 +27727,8 @@ The twist of the game is in the movement: instead of simply flying around, you m Contact with the enemies en route (which are mostly mutant demons) drains your limited energy, and you are also working against a time limit on each section. As well as your magical powers (which are stronger in part two), you can collect swords to attack, as well as lightning bolts which can be collected to destroy all enemies on screen. In part two vanquished foes release coins, which can be spent at shop sections on rechargers, shields and teleporters amongst other things. - media/video/satan.mp4 - media/mixrbv2/satan.png + media/video/satan.mp4 + media/mixrbv2/satan.png 1989 @@ -33958,7 +27736,6 @@ Contact with the enemies en route (which are mostly mutant demons) drains your l Dinamic Software Dinamic Software - Platform Platform / Shooter Scrolling 1 @@ -33966,24 +27743,19 @@ Contact with the enemies en route (which are mostly mutant demons) drains your l 0 0 - + saurus.zip Saurusland (Jpn) - Saurusland (Jpn) - - jp - wor - 0 MSX Saurusland is an early simulator of life in the paleolithic age, putting you as a blocky-pixeled caveman in a (non-scrolling) landscape filled with volatile volcanos, moles, mammoths and tyrannosaurs. Dodge the animals, or use your club to kill them for points. After a minute of play, the volcanos erupt, and you must dodge the falling lava. - media/video/saurus.mp4 - media/mixrbv2/saurus.png + media/video/saurus.mp4 + media/mixrbv2/saurus.png 1982 @@ -34000,7 +27772,6 @@ Contact with the enemies en route (which are mostly mutant demons) drains your l scarlet7.zip Scarlet 7 - The Mightiest Women (Jpn) - Scarlet 7 - The Mightiest Women (Jpn) 0 MSX @@ -34008,16 +27779,14 @@ Contact with the enemies en route (which are mostly mutant demons) drains your l - media/video/scarlet7.mp4 - media/mixrbv2/scarlet7.png + media/video/scarlet7.mp4 + media/mixrbv2/scarlet7.png 1986 Toshiba EMI - - - + 0 0 0 @@ -34026,7 +27795,6 @@ Contact with the enemies en route (which are mostly mutant demons) drains your l scentipede.zip Scentipede - Scentipede 0 MSX @@ -34041,34 +27809,30 @@ In addition to the creature the player must avoid spiders that randomly track ac - media/mixrbv2/scentipede.png + media/mixrbv2/scentipede.png 1985 Aackosoft Eaglesoft - - - + 0 0 0 - + scifi.zip Science Fiction (Euro) - Science Fiction (Euro) - 0 MSX - media/video/scifi.mp4 - media/mixrbv2/scifi.png + media/video/scifi.mp4 + media/mixrbv2/scifi.png 1986 @@ -34076,9 +27840,6 @@ In addition to the creature the player must avoid spiders that randomly track ac The Bytebusters Eaglesoft - Action - Shooter - Shooter / Space Invaders Like Action / Breakout games 1 @@ -34090,7 +27851,6 @@ In addition to the creature the player must avoid spiders that randomly track ac scion.zip Scion (Jpn) - Scion (Jpn) 0 MSX @@ -34098,12 +27858,10 @@ In addition to the creature the player must avoid spiders that randomly track ac Scion is a vertical scrolling shooter. Players have to shoot the alien space ships while destroying the ground structures. In order to continue on to the next scene, the ground structures need to be completely destroyed. - media/video/scion.mp4 - media/mixrbv2/scion.png + media/video/scion.mp4 + media/mixrbv2/scion.png - 1985 - 1985 1985 Seibu Denshi @@ -34120,7 +27878,6 @@ In addition to the creature the player must avoid spiders that randomly track ac scopeon.zip Scope On - Fight in Space (Jpn) - Scope On - Fight in Space (Jpn) 0 MSX @@ -34128,25 +27885,22 @@ In addition to the creature the player must avoid spiders that randomly track ac - media/video/scopeon.mp4 - media/mixrbv2/scopeon.png + media/video/scopeon.mp4 + media/mixrbv2/scopeon.png 1983 ASCII Corporation - - - + 0 0 0 - + score3020.zip Score 3020 (Spanish) - Score 3020 (Spanish) 0 MSX @@ -34154,17 +27908,15 @@ In addition to the creature the player must avoid spiders that randomly track ac This game consists in disputing an exciting pinball game against a computer. But not a normal one, since its resources are unlimited and arranges of a huge army of mechanical exterminators ready to finish with us. The game objective is to lead a radioactive ball through 20 different boards full of dangers each one. On the left part of the screen we will find an indicator of radioactive energy that will be very important throughout the game, because, while the indicator is over half, we will be able to destroy the movable enemies when hitting against them, but if it is below this limit will not only not destroy the enemies, but in addition the firings of these will repel the trajectory of our ball. All the elements of the game have a specific utility and its knowledge is fundamental for trying to complete the route that will lead us to the last board. - media/video/score3020.mp4 - media/mixrbv2/score3020.png + media/video/score3020.mp4 + media/mixrbv2/score3020.png 1988 Topo Soft Topo Soft - - - + 0 0 0 @@ -34173,23 +27925,17 @@ In addition to the creature the player must avoid spiders that randomly track ac scramegg.zip Scramble Eggs (Jpn) - Scramble Eggs (Jpn) - - jp - 0 MSX In this straightforward shooter you control gun and you have to shoot as many eggs as possible. There are two types of eggs with different colors. If you shoot the white eggs they will break, but if you try to shoot the purple eggs they will not break. The latter shoot be avoided. There are no levels in this game. - media/video/scramegg.mp4 - media/mixrbv2/scramegg.png + media/video/scramegg.mp4 + media/mixrbv2/scramegg.png - 1983 - 1983 1983 Ample Software @@ -34202,20 +27948,18 @@ In addition to the creature the player must avoid spiders that randomly track ac 0 0 - + scrspirit.zip Scramble Spirits (Euro) - Scramble Spirits (Euro) - 0 MSX Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your fighter plane is aged and under-powered, yet you must face down large planes, tanks and ground targets to achieve victory. Each level ends with a close-viewed section of particular intensity before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is provided. - media/video/scrspirit.mp4 - media/mixrbv2/scrspirit.png + media/video/scrspirit.mp4 + media/mixrbv2/scrspirit.png 1990 @@ -34223,7 +27967,6 @@ In addition to the creature the player must avoid spiders that randomly track ac SEGA Grandslam Entertainment Ltd. - Shoot'em Up Shoot'em up / Vertical 1-2 @@ -34231,24 +27974,19 @@ In addition to the creature the player must avoid spiders that randomly track ac 0 0 - + seahuntr.zip Sea Hunter (Euro) - Sea Hunter (Euro) - - eu - uk - 0 MSX - media/video/seahuntr.mp4 - media/mixrbv2/seahuntr.png + media/video/seahuntr.mp4 + media/mixrbv2/seahuntr.png 1985 @@ -34263,11 +28001,10 @@ In addition to the creature the player must avoid spiders that randomly track ac 0 0 - + seaking.zip Sea King (Euro) - Sea King (Euro) 0 MSX @@ -34275,8 +28012,8 @@ In addition to the creature the player must avoid spiders that randomly track ac This game is a lot harder then it looks.The player takes off from your aircraft carrier looking for stranded airmen on the rocks. As you set off , you must miss the missiles that come up from the sea, and an enemy aircraft which flies from left to right at random times. When you do get to a stranded airman you release a rope by pressing the fire button or space bar, so that he can climb up to the helicopter. Once he is on board you must fly back to the air craft and drop him off to the ambulance,then do it all over again - there are 25 airmen to collect. - media/video/seaking.mp4 - media/mixrbv2/seaking.png + media/video/seaking.mp4 + media/mixrbv2/seaking.png 1986 @@ -34291,12 +28028,12 @@ In addition to the creature the player must avoid spiders that randomly track ac 0 0 - + searchformum.zip Search for Mum - + MSX 1991 @@ -34306,12 +28043,12 @@ In addition to the creature the player must avoid spiders that randomly track ac 0 0 - + sekaikei.zip Sekaikei Girl (HB) - + MSX 2020 @@ -34325,7 +28062,6 @@ In addition to the creature the player must avoid spiders that randomly track ac seleniak.zip Seleniak (HB) - Seleniak (HB) 0 MSX @@ -34333,8 +28069,8 @@ In addition to the creature the player must avoid spiders that randomly track ac Erika Seleniak, the cutest astronaut girl of the galaxy, has been rocketed to the moon to defeat the hosts of alien creatures sent by the infamous Ciggy Starlust. - media/video/seleniak.mp4 - media/mixrbv2/seleniak.png + media/video/seleniak.mp4 + media/mixrbv2/seleniak.png 2004 @@ -34343,33 +28079,26 @@ In addition to the creature the player must avoid spiders that randomly track ac MSXdev Shoot'em Up - Shoot'em up / Vertical 0 0 0 - + senjokam.zip Senjou no Ookami (Jpn) - Senjou no Ookami (Jpn) - Senjou no Ookami (Jpn) - - jp - 0 MSX Several levels await your super-tough Commando in this vertical scrolling game. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots. - media/video/senjokam.mp4 - media/mixrbv2/senjokam.png + media/video/senjokam.mp4 + media/mixrbv2/senjokam.png - 1987 1987 Capcom @@ -34386,7 +28115,6 @@ In addition to the creature the player must avoid spiders that randomly track ac senjyo.zip Senjyo (Jpn) - Senjyo (Jpn) 0 MSX @@ -34394,63 +28122,51 @@ In addition to the creature the player must avoid spiders that randomly track ac Senjyo is an arcade conversion and a basic vertical shooter. The player controls a tank that can only move left or right and has to shoot at aliens on the horizon. The aliens are moving towards the tank while shooting fire balls. On the right side of the screen the player can see how many aliens he has to shoot in a round to continue to the next. - media/video/senjyo.mp4 - media/mixrbv2/senjyo.png + media/video/senjyo.mp4 + media/mixrbv2/senjyo.png 1984 - 1984 Tehkan Ltd. Sony Action - Simulation 1-2 0 0 0 - + senjyoa.zip Senjyo (Jpn, Alt) - Senjyo (Jpn, Alt) - - jp - senjyo.zip MSX Senjyo is an arcade conversion and a basic vertical shooter. The player controls a tank that can only move left or right and has to shoot at aliens on the horizon. The aliens are moving towards the tank while shooting fire balls. On the right side of the screen the player can see how many aliens he has to shoot in a round to continue to the next. - - media/video/senjyo.mp4 - media/mixrbv2/senjyo.png - 1984 - 1984 Tehkan Ltd. Sony Action - Simulation 1-2 0 0 0 - + sensha.zip Sensha (HB) - + MSX 2021 @@ -34464,11 +28180,7 @@ In addition to the creature the player must avoid spiders that randomly track ac sewersam.zip Sewer Sam (Jpn) - Sewer Sam (Jpn) - - jp - 0 MSX @@ -34488,12 +28200,10 @@ The ultimate nasties are the Russian submarines. They are located only in water The more nasty elements you shoot, the higher you'll score. - media/video/sewersam.mp4 - media/mixrbv2/sewersam.png + media/video/sewersam.mp4 + media/mixrbv2/sewersam.png - 1984 - 1984 1984 Interphase Technologies Inc. @@ -34506,13 +28216,11 @@ The more nasty elements you shoot, the higher you'll score. 0 0 - + sharkh.zip Shark Hunter (Euro) - Shark Hunter (Euro) - 0 MSX In Shark Hunter the player controls an Eskimo protecting fish stocks from the attack of sharks. @@ -34522,8 +28230,8 @@ The Eskimo starts standing on a small island in the middle of the river. He must The fish are held by six rows of nets. The sharks will eat those nets to get the fish, and if an entire row is destroyed, more sharks will come from the sea. The Eskimo can repair the nets by swimming to the place where they were destroyed. The more nets destroyed, the less fish is kept. A stage will end when all sharks are killed. At the end of each stage the remaining fish will be counted and added to the player's score. As the game progresses, sharks become more abundant and destroy the nets faster. The game ends when the Eskimo gets eaten by a shark. - media/video/sharkh.mp4 - media/mixrbv2/sharkh.png + media/video/sharkh.mp4 + media/mixrbv2/sharkh.png 1984 @@ -34531,7 +28239,6 @@ The fish are held by six rows of nets. The sharks will eat those nets to get the Electric Software Electric Software - Platform Hunting and Fishing 1 @@ -34543,7 +28250,6 @@ The fish are held by six rows of nets. The sharks will eat those nets to get the shmup11.zip Shmup! (HB, v1.1) - Shmup! (HB, v1.1) 0 MSX @@ -34555,8 +28261,8 @@ You control two spaceships simultaneously, which can switch between two differen Along your way, you will find some containers which drop a fusion capsule after being destroyed. Collect 3 capsules with each of your spaceships and they will fuse together, getting an unique spaceship with a greater attacking power. The fusion state will last for some time (check the fusion indicator) or until the fused spaceship gets hit. - media/video/shmup11.mp4 - media/mixrbv2/shmup11.png + media/video/shmup11.mp4 + media/mixrbv2/shmup11.png 2013 @@ -34565,26 +28271,23 @@ Along your way, you will find some containers which drop a fusion capsule after MSXdev Shoot'em Up - Shoot'em up / Vertical 1 0 0 0 - + shnax.zip Shnax (Euro) - Shnax (Euro) - 0 MSX - media/mixrbv2/shnax.png + media/mixrbv2/shnax.png 1985 @@ -34592,7 +28295,6 @@ Along your way, you will find some containers which drop a fusion capsule after Jon Sawyer Kuma Computers - Action Action / Labyrinth 1 @@ -34604,7 +28306,6 @@ Along your way, you will find some containers which drop a fusion capsule after shouganai11.zip Shouganai (HB) - Shouganai (HB) 0 MSX @@ -34612,12 +28313,10 @@ Along your way, you will find some containers which drop a fusion capsule after Your mission is to get all the diamonds you can find around 24 different game zones. For that, you have some little ship that can move over the blue walls of the game area. There's also some red walls that you can't move over. The diamonds are all around the game area. There's a limited number of them in every stage, and you can see the number of diamonds left at the upper right part of the screen. When you get a diamond, a new one will appear randomly. When you get them all, you can access next area. - media/video/shouganai11.mp4 - media/mixrbv2/shouganai11.png + media/video/shouganai11.mp4 + media/mixrbv2/shouganai11.png - - - + Paxanga Soft MSXdev @@ -34628,32 +28327,26 @@ Along your way, you will find some containers which drop a fusion capsule after 0 0 - + shogun.zip Shougun (Jpn) - Shougun (Jpn) - - jp - 0 MSX - media/video/shogun.mp4 - media/mixrbv2/shogun.png + media/video/shogun.mp4 + media/mixrbv2/shogun.png 1987 Nippon Dexter Nippon Dexter - - - + 0 0 0 @@ -34662,38 +28355,30 @@ Along your way, you will find some containers which drop a fusion capsule after shoutmat.zip Shout Match (Jpn) - Shout Match (Jpn) - - jp - 0 MSX - media/video/shoutmat.mp4 - media/mixrbv2/shoutmat.png + media/video/shoutmat.mp4 + media/mixrbv2/shoutmat.png 1987 Victor Entertainment - - - + 0 0 0 - + sshadow.zip Silent Shadow (Euro) - Silent Shadow (Euro) - 0 MSX Silent Shadow is an arcade with a small aerofighter as protagonist. The objective of the game is to get unharmed with maximum discretion a huge bomber to destroy the enemy fleet in the Persian Gulf. To do so the player has a modern and sophisticated fighter whose power, speed and ability can get to create false images on the radar, making it worthy of the Silent Shadow nickname. @@ -34701,8 +28386,8 @@ Along your way, you will find some containers which drop a fusion capsule after To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and the enemy fleet). The idea is not to depart too much from the bomber to avoid being hit by enemy fire, being destroyed and ending the game, but neither should you go too slow because you could clash with the bomber, then losing the few opportunities you have. Expansionary pumps are available that can destroy all enemies in sight. The game allows collaborative game where up to 2 players can take one aerofighter. - media/video/sshadow.mp4 - media/mixrbv2/sshadow.png + media/video/sshadow.mp4 + media/mixrbv2/sshadow.png 1988 @@ -34710,7 +28395,6 @@ To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and t Topo Soft Kixx - Shoot'em Up Shoot'em up / Vertical 1-2 @@ -34722,7 +28406,6 @@ To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and t sinbad.zip Sinbad - Nanatsu no Bouken (Jpn) - Sinbad - Nanatsu no Bouken (Jpn) 0 MSX @@ -34735,11 +28418,10 @@ There are six skill levels ? not only do they increase the number of Trogs and A - media/video/sinbad.mp4 - media/mixrbv2/sinbad.png + media/video/sinbad.mp4 + media/mixrbv2/sinbad.png - 1986 1984 Casio @@ -34756,7 +28438,6 @@ There are six skill levels ? not only do they increase the number of Trogs and A sinkking.zip Sink King (HB) - Sink King (HB) 0 MSX @@ -34766,15 +28447,13 @@ There are six skill levels ? not only do they increase the number of Trogs and A Move Brushnan across the screen, washing the kitchen utensils by rubbing them with fire button pressed. Pick soap bottles to replenish your soap reserves, food for extra score and.. poison carafes if you don't want to lose your precious soap! You are required to wash 32 utensils to clear each round. - media/mixrbv2/sinkking.png + media/mixrbv2/sinkking.png 2004 MSXdev - - - + 0 0 0 @@ -34783,7 +28462,6 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi sirfred.zip Sir Fred (Spanish) - Sir Fred (Spanish) 0 MSX @@ -34791,8 +28469,8 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi Sir Fred is a platform game in which the titular character must infiltrate the great castle of Beni-Gómez in order to rescue his beloved princess. The player guides Sir Fred through the different rooms of the castle until he completes his quest. The protagonist must avoid many hazards on his way, and use various objects that would help him to reach his destination. - media/video/sirfred.mp4 - media/mixrbv2/sirfred.png + media/video/sirfred.mp4 + media/mixrbv2/sirfred.png 1986 @@ -34801,9 +28479,6 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi Made in Spain Action - Platform - Action / Adventure - Platform / Run Jump 0 0 @@ -34813,7 +28488,6 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi skateair.zip Skate Air (HB) - Skate Air (HB) 0 MSX @@ -34821,8 +28495,8 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi A new type of Skate has been designed, the SKATE AIR , a skate that moves for the air. To observe its performances, it will be carried out several trips for some streets with different obstacles. The aim is to pick up a series of pennants distributed by the streets, before the time ends. - media/video/skateair.mp4 - media/mixrbv2/skateair.png + media/video/skateair.mp4 + media/mixrbv2/skateair.png 2006 @@ -34830,7 +28504,6 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi Germán Gómez Herrera Sports - Sports / Skateboard 1 0 @@ -34841,20 +28514,15 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi skicomm.zip Ski Command (Jpn) - Ski Command (Jpn) - Ski Command (Jpn) - - jp - 0 MSX A ski command that hits a secret base hidden in a snowy mountain. Dodge persistent obstructions and glide while shooting. - media/video/skicomm.mp4 - media/mixrbv2/skicomm.png + media/video/skicomm.mp4 + media/mixrbv2/skicomm.png 1984 @@ -34863,29 +28531,22 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi Casio Shooter - Shooter / 3rd person 1 0 0 0 - + skicommk1.zip Ski Command (Kor, Aproman) - Ski Command (Kor, Aproman) - Ski Command (Kor, Aproman) skicomm.zip MSX A ski command that hits a secret base hidden in a snowy mountain. Dodge persistent obstructions and glide while shooting. - - media/video/skicomm.mp4 - media/mixrbv2/skicomm.png - 1984 @@ -34893,29 +28554,22 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi Casio Shooter - Shooter / 3rd person 1 0 0 0 - + skicommk2.zip Ski Command (Kor, Prosoft) - Ski Command (Kor, Prosoft) - Ski Command (Kor, Prosoft) skicomm.zip MSX A ski command that hits a secret base hidden in a snowy mountain. Dodge persistent obstructions and glide while shooting. - - media/video/skicomm.mp4 - media/mixrbv2/skicomm.png - 1984 @@ -34923,7 +28577,6 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi Casio Shooter - Shooter / 3rd person 1 0 @@ -34934,7 +28587,6 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi skooter.zip Skooter (Jpn) - Skooter (Jpn) 0 MSX @@ -34942,60 +28594,46 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi - media/video/skooter.mp4 - media/mixrbv2/skooter.png + media/video/skooter.mp4 + media/mixrbv2/skooter.png 1987 Eaglesoft - - - + 0 0 0 - + skootera.zip Skooter (Jpn, Alt) - Skooter (Jpn, Alt) - - jp - skooter.zip MSX - - media/video/skooter.mp4 - media/mixrbv2/skooter.png - 1987 Eaglesoft - - - + 0 0 0 - + skulexil.zip Skull Exilon (Spanish) - Skull Exilon (Spanish) - 0 MSX - media/mixrbv2/skulexil.png + media/mixrbv2/skulexil.png 1988 @@ -35003,7 +28641,6 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi Genesis Software Iber Soft - Shoot'em Up Shoot'em up / Vertical 1 @@ -35015,7 +28652,6 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi skydiver.zip Sky Diver (Jpn) - Sky Diver (Jpn) 0 MSX @@ -35023,8 +28659,8 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi - media/video/skydiver.mp4 - media/mixrbv2/skydiver.png + media/video/skydiver.mp4 + media/mixrbv2/skydiver.png 1984 @@ -35033,7 +28669,6 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi Hudson Soft Sports - Sports / Skydiving 1 0 @@ -35044,77 +28679,58 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi skyjag.zip Sky Jaguar (Jpn) - Sky Jaguar (Jpn) - Sky Jaguar (Jpn) - - jp - 0 MSX Vertical shooter. When a weakened and vulnerable Earth is invaded by the vicious Zephyr army, the planet's only hope is a fleet of powerful ships, the Sky Jaguars. It'll take sharp reflexes and amazing skills to survive the Zephyrians' unrelenting assault... can you last long enough to discover and destroy the enemy's hidden headquarters? - media/video/skyjag.mp4 - media/mixrbv2/skyjag.png + media/video/skyjag.mp4 + media/mixrbv2/skyjag.png - 1984 - 1984 1984 Konami Konami Shoot'em Up - Shoot'em up / Vertical - Action 1 0 15 0 - + skyjagk.zip Sky Jaguar (Kor) - Sky Jaguar (Kor) - Sky Jaguar (Kor) skyjag.zip MSX Vertical shooter. When a weakened and vulnerable Earth is invaded by the vicious Zephyr army, the planet's only hope is a fleet of powerful ships, the Sky Jaguars. It'll take sharp reflexes and amazing skills to survive the Zephyrians' unrelenting assault... can you last long enough to discover and destroy the enemy's hidden headquarters? - - media/video/skyjag.mp4 - media/mixrbv2/skyjag.png - - 1984 - 1984 1984 Konami Konami Shoot'em Up - Shoot'em up / Vertical - Action 1 0 15 0 - + skyfox.zip SkyFox - Paina (HB) - + MSX 1989 @@ -35124,40 +28740,33 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi 0 0 - + skygaldo.zip Skygaldo (Jpn) - Skygaldo (Jpn) - - jp - 0 MSX - media/video/skygaldo.mp4 - media/mixrbv2/skygaldo.png + media/video/skygaldo.mp4 + media/mixrbv2/skygaldo.png 1986 Magical Zoo - - - + 0 0 0 - + skyhawk.zip Skyhawk (Euro) - Skyhawk (Euro) 0 MSX @@ -35165,8 +28774,8 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi Falcon Patrol is a two-way side-scrolling shooter. Players fly a jet across a looping area and must shoot down attacking aircraft. A small radar at the bottom of the screen shows the enemies' position. Fuel and rockets are limited, but there are several landing platforms where the jet can be refueled and resupplied. Before the jet is able to land however, it needs to be brought to a full halt right above the platform, leaving it vulnerable to attacks. Landing platforms can also be destroyed if they are bombed or enemy planes crash into them. As the game progresses, enemies attack in increasingly large and difficult waves. - media/video/skyhawk.mp4 - media/mixrbv2/skyhawk.png + media/video/skyhawk.mp4 + media/mixrbv2/skyhawk.png 1986 @@ -35175,7 +28784,6 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi Bug-Byte Software Shoot'em Up - Shoot'em up / Horizontal 0 0 @@ -35185,8 +28793,6 @@ Move Brushnan across the screen, washing the kitchen utensils by rubbing them wi slapshot.zip Slapshot (Euro) - Slapshot (Euro) - Slapshot (Euro) 0 MSX @@ -35225,32 +28831,27 @@ During each match some players may have some additional missions (for example to Chatting before, after and during the game is possible and allows to understand the desires and mood of each game participant. - media/video/slapshot.mp4 - media/mixrbv2/slapshot.png + media/video/slapshot.mp4 + media/mixrbv2/slapshot.png 1985 - 1985 - 1985 Indescomp Anirog Sports / Hockey - Sports 1-2 0 0 0 - + smackwac.zip Smack Wacker (Euro) - Smack Wacker (Euro) - 0 MSX Smack Wacker puts you into the role of a pair of false teeth, stuck in a maze filled with fluour pills, and nasty mouth bacteria. So this is a Pac-Man-like maze gobbler. @@ -35258,8 +28859,8 @@ Chatting before, after and during the game is possible and allows to understand Unlike the intricate mazes and smart ghosts of Pac-Man, Smack Wacker is very mechanical. The maze is made up of smaller and smaller squares inside each other, thereby forming corridors. The openings between the corridors move around the edges of the boxes, and the mouth bacteria move singlemindedly around and around in their respective corridors. You tell the false teeth to move clockwise or counter-clockwise in a corridor, or to stop and wait for the opening to the adjacent corridor to pass by. Colliding with the mouth bacteria, which mirror your own movement, doesn't instantly kill you, since you have a power bar. - media/video/smackwac.mp4 - media/mixrbv2/smackwac.png + media/video/smackwac.mp4 + media/mixrbv2/smackwac.png 1986 @@ -35267,8 +28868,6 @@ Unlike the intricate mazes and smart ghosts of Pac-Man, Smack Wacker is very mec The Bytebusters Eaglesoft - Action - Puzzle-Game Action / Labyrinth 1 @@ -35276,12 +28875,12 @@ Unlike the intricate mazes and smart ghosts of Pac-Man, Smack Wacker is very mec 0 0 - + snailmaze.zip Snail Maze (HB) - + MSX 2004 @@ -35291,57 +28890,47 @@ Unlike the intricate mazes and smart ghosts of Pac-Man, Smack Wacker is very mec 0 0 - + snake.zip Snake (HB) - Snake (HB) - Snake (HB) - 0 MSX - + You maneuver a snake across the screen eating clovers that make it grow. At the the same time you have to avoid obstacles like it's own tail, poisoned mushrooms and the screen edge. For each object you eat a round object will appear, which you also have to eat but it won't make your tail grow. Hearts may move around the screen and can be eaten for bonuses. You 'll enter the next round when all objects are cleared. - media/video/snake.mp4 - media/mixrbv2/snake.png + media/video/snake.mp4 + media/mixrbv2/snake.png - 1985 + 1986 - UPL - Nippon Dexter + Eaglesoft + Aackosoft Action - Action / Labyrinth + 1 0 - 17 + 15 0 snakeit.zip Snake It (Euro) - Snake It (Euro) - Snake It (Euro) - - eu - 0 MSX You maneuver a snake across the screen eating clovers that make it grow. At the the same time you have to avoid obstacles like it's own tail, poisoned mushrooms and the screen edge. For each object you eat a round object will appear, which you also have to eat but it won't make your tail grow. Hearts may move around the screen and can be eaten for bonuses. You 'll enter the next round when all objects are cleared. - media/video/snakeit.mp4 - media/mixrbv2/snakeit.png + media/video/snakeit.mp4 + media/mixrbv2/snakeit.png - 1986 - 1986 1986 Eaglesoft @@ -35354,12 +28943,12 @@ Unlike the intricate mazes and smart ghosts of Pac-Man, Smack Wacker is very mec 15 0 - + snowboard.zip Snowboarding (HB, v1.01) - + MSX 2020 @@ -35369,30 +28958,17 @@ Unlike the intricate mazes and smart ghosts of Pac-Man, Smack Wacker is very mec 0 0 - + snowman.zip - Snowman, The (Euro) Snowman, The (Euro) - 0 MSX - - The Snowman is a fixed screen platform game based on the book by Raymond Briggs. The objective of the game is to build a snowman which is done by collecting various items and then dropping them off at the right location. This includes snow, clothes, toys and ice. At the same time it's necessary to eat food to stay awake and avoid gas flames which melt the carried snow and ice. It's possible to freeze gas flames by picking up an ice lolly. There are also sleep monsters who send the player to bed if an alarm clock is not carried. The game contains four stages with different items that needs to be collected. - - - media/video/snowman.mp4 - media/mixrbv2/snowman.png - 1984 - Quicksilva - Quicksilva - - Platform - - 1 + Quicksilva + Quicksilva 0 0 0 @@ -35401,7 +28977,6 @@ Unlike the intricate mazes and smart ghosts of Pac-Man, Smack Wacker is very mec sofia.zip Sofia (Jpn) - Sofia (Jpn) 0 MSX @@ -35411,28 +28986,25 @@ Unlike the intricate mazes and smart ghosts of Pac-Man, Smack Wacker is very mec Sofia is a non-scrolling 2D platformer: when Sofia reaches the end of the screen, she emerges on the left side of the next screen. As life (hearts) decrease over time, you need to pick up recovery items, such as apples and red mushrooms. - media/video/sofia.mp4 - media/mixrbv2/sofia.png + media/video/sofia.mp4 + media/mixrbv2/sofia.png - 1988 1988 YMCAT Dempa Shinbunsha - - - + 0 0 0 - + solnegro1.zip Sol Negro - Part 1 (Spanish) - + MSX 1989 @@ -35442,13 +29014,13 @@ Sofia is a non-scrolling 2D platformer: when Sofia reaches the end of the screen 0 0 - + solnegro2.zip Sol Negro - Part 2 (Spanish) - solnegro1 - + solnegro1.zip + MSX 1989 @@ -35458,35 +29030,17 @@ Sofia is a non-scrolling 2D platformer: when Sofia reaches the end of the screen 0 0 - + soldlight.zip - Soldier of Light (Spanish) Soldier of Light (Spanish) - 0 MSX - - You play as Xain, the Soldier of Light, who must visit a number of invaded planets and wipe out the evil hordes that have attacked the human populations. The main bulk of the gameplay is a horizontally scrolling run and gun game, while some stages put you in an horizontal shoot 'em up scenario. You take control of Xain, who can jump or duck to avoid enemies and jump up to higher ledges. Lots of extra weaponry can be collected along the way, although this is lost when one of your five lives is lost. Each time you defeat a planet's boss, you control Xain's spaceship and have to go through a short horizontal shmup level, before selecting your next target planet. - -The planets Cleemalt Soa, Lagto Soa, Cleedos Soa, Kworal Soa and Guwld Soa are all available for selection immediately. These each have their own settings ? Cleedos Soa is desert, Cleemalt Soa is moon-like, Lagto Soa is lush and verdant, Kworal Soa is cold and underwater-like and Guwld Soa is a red-hot-steaming Mars type of place. When you clear all planets (plus their respective shmup sections) you gain access to a final planet which resembles the death star from Star Wars. After that,the game is over and you save the planets from the empire invasion. - - - media/video/soldlight.mp4 - media/mixrbv2/soldlight.png - 1989 - Taito - Dro Soft - - Shooter - Shoot'em Up - Shoot'em up / Horizontal - Shooter / Run and Gun - - 1 + Animagic + Animagic 0 0 0 @@ -35495,7 +29049,6 @@ The planets Cleemalt Soa, Lagto Soa, Cleedos Soa, Kworal Soa and Guwld Soa are a sorcery.zip Sorcery (Euro) - Sorcery (Euro) 0 MSX @@ -35505,8 +29058,8 @@ The planets Cleemalt Soa, Lagto Soa, Cleedos Soa, Kworal Soa and Guwld Soa are a The player must fly through 17 screens including wastelands, a river and the woods, collecting items and keys to access other screens. Avoid evil ghosts and sorcerers, as they will drain your limited (but replenishable) energy. The final destination is Stonehenge, where the player must kill Necromancer using one of the three potential objects discovered during your journey. - media/video/sorcery.mp4 - media/mixrbv2/sorcery.png + media/video/sorcery.mp4 + media/mixrbv2/sorcery.png 1985 @@ -35515,29 +29068,22 @@ The player must fly through 17 screens including wastelands, a river and the woo Virgin Platform - Platform / Run Jump 1 0 0 0 - + sokobank.zip Soukoban (Kor) - Soukoban (Kor) - Soukoban (Kor) sokoban.zip MSX Soko-Ban is a classic puzzle game, the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance. - - media/video/sokoban.mp4 - media/mixrbv2/sokoban.png - 1984 @@ -35545,19 +29091,18 @@ The player must fly through 17 screens including wastelands, a river and the woo ASCII Corporation Puzzle-Game - Puzzle-Game / Glide 1 0 0 0 - + sokobanpe.zip Soukoban Pocket Edition (HB) - + MSX 2004 @@ -35567,13 +29112,11 @@ The player must fly through 17 screens including wastelands, a river and the woo 0 0 - + soviet.zip Soviet (Euro) - Soviet (Euro) - 0 MSX Set during the collapse of the Soviet Union, this arcade style game puts the player in control of a Soviet tank. This tank must explore the areas of Vilnius and Baku and rescue all Russian citizens. Meanwhile, the rebel armies will attack with everything they have. @@ -35581,8 +29124,8 @@ The player must fly through 17 screens including wastelands, a river and the woo The game uses an overhead view of the battlefield and multi-directional scroll. The gameplay is reminiscent of games like SWIV, but the need to rescue a certain number of hostages to complete the level adds a limited strategy element: the goal of the game is not to defeat the enemies, a task literally impossible as they re-spawn within seconds, but to rescue the hostages before being blown up. - media/video/soviet.mp4 - media/mixrbv2/soviet.png + media/video/soviet.mp4 + media/mixrbv2/soviet.png 1990 @@ -35590,7 +29133,6 @@ The game uses an overhead view of the battlefield and multi-directional scroll. Opera Soft Opera Soft - Shooter Shooter / Vehicle, 3rd person 1 @@ -35598,12 +29140,12 @@ The game uses an overhead view of the battlefield and multi-directional scroll. 16 0 - + sp8inv.zip Sp8 Invaders (HB) - + MSX 2009 @@ -35617,11 +29159,7 @@ The game uses an overhead view of the battlefield and multi-directional scroll. spacecmp.zip Space Camp (Jpn) - Space Camp (Jpn) - - jp - 0 MSX @@ -35630,12 +29168,10 @@ The game uses an overhead view of the battlefield and multi-directional scroll. After the vertically scrolling space sequence, you jump out the ship and explore a space station. The control method is the same, and like before, you must keep an eye on oxygen and energy. Apart from said resources, the space stations have hidden treasures hidden below certain panels. Find treasure by gliding across the panels and pushing the joystick button. Certain panels will lead you to hidden treasure chambers. All the while, you must watch out for the space station's guardian, which moves in your direction when you activate your thrusters or press the button. As long as you just glide, the guardian stays put. - media/video/spacecmp.mp4 - media/mixrbv2/spacecmp.png + media/video/spacecmp.mp4 + media/mixrbv2/spacecmp.png - 1986 - 1986 1986 Pack In Video @@ -35648,15 +29184,11 @@ After the vertically scrolling space sequence, you jump out the ship and explore 9 0 - + spacecmpa.zip Space Camp (Jpn, Alt) - Space Camp (Jpn, Alt) - - jp - spacecmp.zip MSX @@ -35664,13 +29196,7 @@ After the vertically scrolling space sequence, you jump out the ship and explore After the vertically scrolling space sequence, you jump out the ship and explore a space station. The control method is the same, and like before, you must keep an eye on oxygen and energy. Apart from said resources, the space stations have hidden treasures hidden below certain panels. Find treasure by gliding across the panels and pushing the joystick button. Certain panels will lead you to hidden treasure chambers. All the while, you must watch out for the space station's guardian, which moves in your direction when you activate your thrusters or press the button. As long as you just glide, the guardian stays put. - - media/video/spacecmp.mp4 - media/mixrbv2/spacecmp.png - - 1986 - 1986 1986 Pack In Video @@ -35683,12 +29209,12 @@ After the vertically scrolling space sequence, you jump out the ship and explore 9 0 - + sharrier2.zip Space Harrier II (Euro) - + MSX 1990 @@ -35702,11 +29228,7 @@ After the vertically scrolling space sequence, you jump out the ship and explore spaceinv.zip Space Invaders (Jpn) - Space Invaders (Jpn) - - jp - 0 MSX @@ -35717,8 +29239,8 @@ Space Invaders is yet another classic arcade game remake by Activision (see Batt You can play either one or two players against the Invaders, who march down the screen in orderly rows and columns, at one of three skill levels. You'll start at Pluto and work your way through the Solar System to Mars, then Venus, and finally Earth. There are four common aliens (red, green, blue, and yellow), plus seven more less common ones. You receive special one shot power-ups by shooting four of the same type of Invaders in a row. As in the original game, there are also Mother Ships that fly above the action, but in this version if you hit them you can pick up other useful power-ups like shields or double shots. Plus, after fighting off several waves on each planet, you'll face a unique boss. If you manage to finish the game, you'll be able to play a reproduction of the original coin-op. - media/video/spaceinv.mp4 - media/mixrbv2/spaceinv.png + media/video/spaceinv.mp4 + media/mixrbv2/spaceinv.png 1985 @@ -35737,107 +29259,81 @@ You can play either one or two players against the Invaders, who march down the spacmaze.zip Space Maze Attack (Jpn) - Space Maze Attack (Jpn) - - jp - 0 MSX Space Maze Attack is a top-down shooter in which the player navigates a white spaceship in search of treasure through claustrophobic mazes that are infested with hostile aliens. The spacecraft is equipped with a simple peashooter and has limited energy. When the energy runs out, the spaceship explodes. Upon finding a treasure, the unused energy is converted to points and a new level starts. There is also a 2-player mode where two people can take turns in order to find out who can amass the highest score. - media/video/spacmaze.mp4 - media/mixrbv2/spacmaze.png + media/video/spacmaze.mp4 + media/mixrbv2/spacmaze.png - 1983 1983 HAL Laboratory HAL Laboratory Action - Action / Labyrinth 1-2 0 0 0 - + spacmazeb.zip Space Maze Attack (Jpn, Alt 2) - Space Maze Attack (Jpn, Alt 2) - - jp - spacmaze.zip MSX Space Maze Attack is a top-down shooter in which the player navigates a white spaceship in search of treasure through claustrophobic mazes that are infested with hostile aliens. The spacecraft is equipped with a simple peashooter and has limited energy. When the energy runs out, the spaceship explodes. Upon finding a treasure, the unused energy is converted to points and a new level starts. There is also a 2-player mode where two people can take turns in order to find out who can amass the highest score. - - media/video/spacmaze.mp4 - media/mixrbv2/spacmaze.png - - 1983 1983 HAL Laboratory HAL Laboratory Action - Action / Labyrinth 1-2 0 0 0 - + spacmazea.zip Space Maze Attack (Jpn, Alt) - Space Maze Attack (Jpn, Alt) - - jp - spacmaze.zip MSX Space Maze Attack is a top-down shooter in which the player navigates a white spaceship in search of treasure through claustrophobic mazes that are infested with hostile aliens. The spacecraft is equipped with a simple peashooter and has limited energy. When the energy runs out, the spaceship explodes. Upon finding a treasure, the unused energy is converted to points and a new level starts. There is also a 2-player mode where two people can take turns in order to find out who can amass the highest score. - - media/video/spacmaze.mp4 - media/mixrbv2/spacmaze.png - - 1983 1983 HAL Laboratory HAL Laboratory Action - Action / Labyrinth 1-2 0 0 0 - + spacemouse.zip Space Mouse (HB) - + MSX 201x @@ -35847,13 +29343,11 @@ You can play either one or two players against the Invaders, who march down the 0 0 - + srescue.zip Space Rescue (Euro) - Space Rescue (Euro) - 0 MSX Welcome aboard! We've just received a distress call from our deep space science station, the Argonaut. They've encountered an asteroid field and are in big trouble! The ship's hull has been breached and it's crew is spilling into the ravages of space! @@ -35862,8 +29356,8 @@ Your mission is to save these helpless lives. Your years at the Space Rescue Ac - media/video/srescue.mp4 - media/mixrbv2/srescue.png + media/video/srescue.mp4 + media/mixrbv2/srescue.png 1988 @@ -35871,7 +29365,6 @@ Your mission is to save these helpless lives. Your years at the Space Rescue Ac Eurosoft Eaglesoft - Shooter Shooter / Missile Command Like 1 @@ -35883,11 +29376,7 @@ Your mission is to save these helpless lives. Your years at the Space Rescue Ac spacetrb.zip Space Trouble (Jpn) - Space Trouble (Jpn) - - jp - 0 MSX @@ -35896,12 +29385,10 @@ Your mission is to save these helpless lives. Your years at the Space Rescue Ac When you've passed four different fields, you encounter a mother ship. Docking with the ship requires minute precision, or you will crash and die. The ship teleports you to the next level, which is much like the first. - media/video/spacetrb.mp4 - media/mixrbv2/spacetrb.png + media/video/spacetrb.mp4 + media/mixrbv2/spacetrb.png - 1984 - 1984 1984 HAL Laboratory @@ -35914,30 +29401,23 @@ When you've passed four different fields, you encounter a mother ship. Docking w 11 0 - + spacewlk.zip Space Walk (Euro) - Space Walk (Euro) - - eu - - 0 MSX In this space game the player steers an astronaut to collect the stray satellite that is roaming in space. To do this he has to avoid or shoot the asteroids and other spacemen. Once it has been collected, the player has to keep his finger on the trigger to take the item to the spaceship. The level is completed when the satellite is inside the ship and the game then moves on to the next level, where the asteroids and other spacemen become a little faster. - media/video/spacewlk.mp4 - media/mixrbv2/spacewlk.png + media/video/spacewlk.mp4 + media/mixrbv2/spacewlk.png - 1985 - 1985 1985 - Mastertronic Ltd. + Mastertronic Action @@ -35950,7 +29430,6 @@ When you've passed four different fields, you encounter a mother ship. Docking w sparkie.zip Sparkie (Jpn) - Sparkie (Jpn) 0 MSX @@ -35958,11 +29437,10 @@ When you've passed four different fields, you encounter a mother ship. Docking w Sparkie is a action game where you need to clear a level to get to the next. Each screen is one level. To clear the level you either need to make the entire level blue, which you do simply by walking around, or eradicate all fiery enemies that can spark your fuse. For this your able to shoot water at them. The small flames can be quickly extinguished, but new ones keep appearing as long as you do not extinguish the fires they come out of. The larger enemies require several hits. Also pay attention to blocks changing colour to red, that means it is about to combust and an enemy will appear there. - media/video/sparkie.mp4 - media/mixrbv2/sparkie.png + media/video/sparkie.mp4 + media/mixrbv2/sparkie.png - 1983 1983 Konami @@ -35978,7 +29456,6 @@ When you've passed four different fields, you encounter a mother ship. Docking w speedking.zip Speed King (Euro) - Speed King (Euro) 0 MSX @@ -35988,43 +29465,37 @@ When you've passed four different fields, you encounter a mother ship. Docking w The C16 version is restricted to four tracks, a set five laps, no skill level and you don't control the speed, just adjust the gears. - media/video/speedking.mp4 - media/mixrbv2/speedking.png + media/video/speedking.mp4 + media/mixrbv2/speedking.png 1986 - Mastertronic - Mastertronic + Mastertronic + Mastertronic Race, Driving - Motorcycle Race, 3rd Pers. 1 0 0 0 - + sbracer.zip Speedboat Racer (Euro) - Speedboat Racer (Euro) - 0 MSX - media/video/sbracer.mp4 - media/mixrbv2/sbracer.png + media/video/sbracer.mp4 + media/mixrbv2/sbracer.png - - - + The Bytebusters Methodic Solutions - Race, Driving Race, Driving / Boat 1 @@ -36036,23 +29507,17 @@ The C16 version is restricted to four tracks, a set five laps, no skill level an spelunkr.zip Spelunker (Jpn) - Spelunker (Jpn) - - jp - wor - 0 MSX In this game, you are a spelunker who climbs deep down mountain caves in search for treasure. The levels consist of many platforms, connected to each other by a riding cart, ladders, ropes, etc. You'll have to time your jumping well, because a slight fall will lead to your death, and the abyss is near! You should jump over various obstacles, avoid ghost-like enemies, climb on ropes, and use inventory items such as dynamite to create obstacle-destroying explosions that will bring you nearer to the desired treasure. - media/video/spelunkr.mp4 - media/mixrbv2/spelunkr.png + media/video/spelunkr.mp4 + media/mixrbv2/spelunkr.png - 1986 1986 Micro Graphic Image @@ -36065,27 +29530,17 @@ The C16 version is restricted to four tracks, a set five laps, no skill level an 16 0 - + spelunkra.zip Spelunker (Jpn, Alt) - Spelunker (Jpn, Alt) - - jp - wor - spelunkr.zip MSX In this game, you are a spelunker who climbs deep down mountain caves in search for treasure. The levels consist of many platforms, connected to each other by a riding cart, ladders, ropes, etc. You'll have to time your jumping well, because a slight fall will lead to your death, and the abyss is near! You should jump over various obstacles, avoid ghost-like enemies, climb on ropes, and use inventory items such as dynamite to create obstacle-destroying explosions that will bring you nearer to the desired treasure. - - media/video/spelunkr.mp4 - media/mixrbv2/spelunkr.png - - 1986 1986 Micro Graphic Image @@ -36102,7 +29557,6 @@ The C16 version is restricted to four tracks, a set five laps, no skill level an spirits.zip Spirits (Spanish) - Spirits (Spanish) 0 MSX @@ -36114,64 +29568,58 @@ Once we get started, our immediate goal will consist in the following: In the fi Here it is where the graphical innovations of the program will occupy the an important place in the game. All these monitorings above mentioned are possible because the screen is divided in two zones. In the superior part we will see the adventures of our personage. Simultaneously, in the inferior zone, there will appear the exact place of the castle in which the object or personage we are looking for is located. - media/video/spirits.mp4 - media/mixrbv2/spirits.png + media/video/spirits.mp4 + media/mixrbv2/spirits.png 1987 Topo Soft Topo Soft - - - + 1 0 17 0 - + splash.zip Splash (Spanish) - Splash (Spanish) - 0 MSX - + + Flash Splash is a vertical shooter. In this game, the player does not have to protect the Earth from an alien invasion. No, the goal is to just shoot through various objects, such as tennis balls, pigs, Walkmans, and various other objects. This game can be played by up to three players. + - media/video/splash.mp4 - media/mixrbv2/splash.png + media/video/splash.mp4 + media/mixrbv2/splash.png - 1986 - 1988 + 1984 - Artificial Intelligence Products - Mind Games Espana + Isoco + Toshiba EMI - Puzzle-Game - Platform + Action - 1 + 1-3 0 0 0 - + spooksl.zip Spooks & Ladders (Euro) - Spooks & Ladders (Euro) - 0 MSX Here's Spooks And Ladders, a platform game, published in 1985 by Kuma on tape format. It's a kind of mix of Lode Runner with Pac-Man! - media/video/spooksl.mp4 - media/mixrbv2/spooksl.png + media/video/spooksl.mp4 + media/mixrbv2/spooksl.png 1985 @@ -36186,17 +29634,11 @@ Here it is where the graphical innovations of the program will occupy the an imp 0 0 - + spyvssp2.zip Spy vs Spy II - The Island Caper (Euro) - Spy vs Spy II - The Island Caper (Euro) - Spy vs Spy II - The Island Caper (Euro) - - eu - - 0 MSX A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect three pieces of a missile and escape from the island in a waiting submarine before a volcano erupts. There are a few pitfalls to avoid such as quicksand and sharks. There are also new traps (hidden pits, napalm, snares and a pistol) and hand-to-hand combat is done with swords instead of clubs. @@ -36204,8 +29646,8 @@ Here it is where the graphical innovations of the program will occupy the an imp There are seven difficulty levels which affect how much time will elapse before the volcano erupts and the size of the playing area. - media/video/spyvssp2.mp4 - media/mixrbv2/spyvssp2.png + media/video/spyvssp2.mp4 + media/mixrbv2/spyvssp2.png 1987 @@ -36213,7 +29655,6 @@ There are seven difficulty levels which affect how much time will elapse before First Star Software, Inc. Databyte - Strategy Action 1-2 @@ -36221,41 +29662,35 @@ There are seven difficulty levels which affect how much time will elapse before 0 0 - + squardan.zip Square Dancer (Jpn) - Square Dancer (Jpn) - - jp - 0 MSX - media/video/squardan.mp4 - media/mixrbv2/squardan.png + media/video/squardan.mp4 + media/mixrbv2/squardan.png 1984 Toshiba EMI - - - + 0 0 0 - + squareball.zip SquareBall (HB) - + MSX 2021 @@ -36269,65 +29704,48 @@ There are seven difficulty levels which affect how much time will elapse before squishem.zip Squish'em (Jpn) - Squish'em (Jpn) - - jp - 0 MSX - media/video/squishem.mp4 - media/mixrbv2/squishem.png + media/video/squishem.mp4 + media/mixrbv2/squishem.png 1984 ASCII Corporation - - - + 0 0 0 - + squishema.zip Squish'em (Jpn, Alt) - Squish'em (Jpn, Alt) - - jp - squishem.zip MSX - - media/video/squishem.mp4 - media/mixrbv2/squishem.png - 1984 ASCII Corporation - - - + 0 0 0 - + staravng.zip Star Avenger (Euro) - Star Avenger (Euro) 0 MSX @@ -36335,8 +29753,8 @@ There are seven difficulty levels which affect how much time will elapse before - media/video/staravng.mp4 - media/mixrbv2/staravng.png + media/video/staravng.mp4 + media/mixrbv2/staravng.png 1984 @@ -36345,7 +29763,6 @@ There are seven difficulty levels which affect how much time will elapse before Kuma Computers Shoot'em Up - Shoot'em up / Horizontal 1 0 @@ -36356,11 +29773,7 @@ There are seven difficulty levels which affect how much time will elapse before starblaz.zip Star Blazer (Jpn) - Star Blazer (Jpn) - - jp - 0 MSX @@ -36368,12 +29781,10 @@ There are seven difficulty levels which affect how much time will elapse before Furthermore, your jet has a limited amount of fuel which can be refueled by picking up a parachute dropped out of another plane. - media/video/starblaz.mp4 - media/mixrbv2/starblaz.png + media/video/starblaz.mp4 + media/mixrbv2/starblaz.png - 1983 - 1985 1983 StarCraft, Inc. @@ -36386,28 +29797,18 @@ Furthermore, your jet has a limited amount of fuel which can be refueled by pick 0 0 - + starblazb.zip Star Blazer (Jpn, Alt 2) - Star Blazer (Jpn, Alt 2) - - jp - starblaz.zip MSX Star Blazer is a side-scrolling shooter similar in style to Konami's Super Cobra. You are a fighter pilot on several hazardous missions. In each level you have to fulfill one mission like bomb the radar, destroy the tank etc. The scenery as buildings and warehouses and airborne objects as jets and rockets can all destroy your jet. Your fighter jet is armed with a limited supply of bullets for a on board machine gun and with bombs, also with limited supply. Bombs can only be dropped from very low altitude. Furthermore, your jet has a limited amount of fuel which can be refueled by picking up a parachute dropped out of another plane. - - media/video/starblaz.mp4 - media/mixrbv2/starblaz.png - - 1983 - 1985 1983 StarCraft, Inc. @@ -36420,28 +29821,18 @@ Furthermore, your jet has a limited amount of fuel which can be refueled by pick 0 0 - + starblaza.zip Star Blazer (Jpn, Alt) - Star Blazer (Jpn, Alt) - - jp - starblaz.zip MSX Star Blazer is a side-scrolling shooter similar in style to Konami's Super Cobra. You are a fighter pilot on several hazardous missions. In each level you have to fulfill one mission like bomb the radar, destroy the tank etc. The scenery as buildings and warehouses and airborne objects as jets and rockets can all destroy your jet. Your fighter jet is armed with a limited supply of bullets for a on board machine gun and with bombs, also with limited supply. Bombs can only be dropped from very low altitude. Furthermore, your jet has a limited amount of fuel which can be refueled by picking up a parachute dropped out of another plane. - - media/video/starblaz.mp4 - media/mixrbv2/starblaz.png - - 1983 - 1985 1983 StarCraft, Inc. @@ -36458,14 +29849,13 @@ Furthermore, your jet has a limited amount of fuel which can be refueled by pick starbowls.zip Star Bowls (Spanish) - Star Bowls (Spanish) 0 MSX - media/video/starbowls.mp4 - media/mixrbv2/starbowls.png + media/video/starbowls.mp4 + media/mixrbv2/starbowls.png 1991 @@ -36474,7 +29864,6 @@ Furthermore, your jet has a limited amount of fuel which can be refueled by pick Zigurat Shooter - Shooter / Run and Gun 1 0 @@ -36485,11 +29874,7 @@ Furthermore, your jet has a limited amount of fuel which can be refueled by pick bosco.zip Star Destroyer Bosconian (Jpn) - Star Destroyer Bosconian (Jpn) - - jp - 0 MSX @@ -36499,12 +29884,10 @@ Often the enemy will try to destroy you by launching attack waves. Keep your eye - media/video/bosco.mp4 - media/mixrbv2/bosco.png + media/video/bosco.mp4 + media/mixrbv2/bosco.png - 1984 - 1984 1984 Namcot @@ -36517,15 +29900,11 @@ Often the enemy will try to destroy you by launching attack waves. Keep your eye 17 0 - + boscob.zip Star Destroyer Bosconian (Jpn, Alt 2) - Star Destroyer Bosconian (Jpn, Alt 2) - - jp - bosco.zip MSX @@ -36534,13 +29913,7 @@ Often the enemy will try to destroy you by launching attack waves. Keep your eye Often the enemy will try to destroy you by launching attack waves. Keep your eyes out for the enemy spy ship, if it escapes your fire, you are really in for it. - - media/video/bosco.mp4 - media/mixrbv2/bosco.png - - 1984 - 1984 1984 Namcot @@ -36553,15 +29926,11 @@ Often the enemy will try to destroy you by launching attack waves. Keep your eye 17 0 - + boscoa.zip Star Destroyer Bosconian (Jpn, Alt) - Star Destroyer Bosconian (Jpn, Alt) - - jp - bosco.zip MSX @@ -36570,13 +29939,7 @@ Often the enemy will try to destroy you by launching attack waves. Keep your eye Often the enemy will try to destroy you by launching attack waves. Keep your eyes out for the enemy spy ship, if it escapes your fire, you are really in for it. - - media/video/bosco.mp4 - media/mixrbv2/bosco.png - - 1984 - 1984 1984 Namcot @@ -36593,64 +29956,46 @@ Often the enemy will try to destroy you by launching attack waves. Keep your eye starfrce.zip Star Force (Jpn) - Star Force (Jpn) - - jp - 0 MSX You are a spaceship pilot shooting enemy spacecraft and ground targets. Pick up the special letter symbols for bonuses and additional power-ups. Levels or areas are named after the Greek letter alphabet and the end boss at the end of each area must be defeated before you can continue to the next area. - media/video/starfrce.mp4 - media/mixrbv2/starfrce.png + media/video/starfrce.mp4 + media/mixrbv2/starfrce.png - 1985 - 1985 1985 Tehkan Ltd. Hudson Shoot'em Up - Shoot'em up / Vertical 1 0 0 0 - + starfrcea.zip Star Force (Jpn, Alt) - Star Force (Jpn, Alt) - - jp - starfrce.zip MSX You are a spaceship pilot shooting enemy spacecraft and ground targets. Pick up the special letter symbols for bonuses and additional power-ups. Levels or areas are named after the Greek letter alphabet and the end boss at the end of each area must be defeated before you can continue to the next area. - - media/video/starfrce.mp4 - media/mixrbv2/starfrce.png - - 1985 - 1985 1985 Tehkan Ltd. Hudson Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -36661,84 +30006,64 @@ Often the enemy will try to destroy you by launching attack waves. Keep your eye starsold.zip Star Soldier (Jpn) - Star Soldier (Jpn) - - jp - 0 MSX Starbrain, a giant super computer programmed for destruction, is threatening the Galactic Empire. As a skillful and experienced star soldier, you need to pilot the Caesar into the space station Starbrain has occupied. The space station is heavily guarded by enemy ships and strange robotic creatures. You will be able to find different weapons along the way to power up the Caesar and increase chances of a successful mission. Star Soldier is an arcade style vertically scrolling shooter for one player. - media/video/starsold.mp4 - media/mixrbv2/starsold.png + media/video/starsold.mp4 + media/mixrbv2/starsold.png - 1987 - 1986 1987 Hudson Hudson Shoot'em Up - Shoot'em up / Vertical 1 0 14 0 - + starsolda.zip Star Soldier (Jpn, Alt) - Star Soldier (Jpn, Alt) - - jp - starsold.zip MSX Starbrain, a giant super computer programmed for destruction, is threatening the Galactic Empire. As a skillful and experienced star soldier, you need to pilot the Caesar into the space station Starbrain has occupied. The space station is heavily guarded by enemy ships and strange robotic creatures. You will be able to find different weapons along the way to power up the Caesar and increase chances of a successful mission. Star Soldier is an arcade style vertically scrolling shooter for one player. - - media/video/starsold.mp4 - media/mixrbv2/starsold.png - - 1987 - 1986 1987 Hudson Hudson Shoot'em Up - Shoot'em up / Vertical 1 0 14 0 - + starbugg.zip Starbuggy (Euro) - Starbuggy (Euro) - 0 MSX Cross the treacherous lunar wastes in your Special Missions Vehicle. Your goal is to survive the hazards of these Lone Mountains and ensure your cargo and passengers get to the safety of Federation Checkpoints. Jump crevasses in your path and destroy or avoid alien life-forms and rock-falls. Fast times between Checkpoints leads to a higher Bonus Score. - media/video/starbugg.mp4 - media/mixrbv2/starbugg.png + media/video/starbugg.mp4 + media/mixrbv2/starbugg.png 1988 @@ -36746,7 +30071,6 @@ Often the enemy will try to destroy you by launching attack waves. Keep your eye Eurosoft Premium III Software Distribution - Shoot'em Up Shoot'em up / Horizontal 1 @@ -36758,14 +30082,13 @@ Often the enemy will try to destroy you by launching attack waves. Keep your eye stardust.zip Stardust (Spanish) - Stardust (Spanish) 0 MSX - media/video/stardust.mp4 - media/mixrbv2/stardust.png + media/video/stardust.mp4 + media/mixrbv2/stardust.png 1993 @@ -36774,20 +30097,17 @@ Often the enemy will try to destroy you by launching attack waves. Keep your eye ERBE Shoot'em Up - Shoot'em up / Vertical 1 0 16 0 - + starquak.zip Starquake (Euro) - Starquake (Euro) - 0 MSX As BLOB, the Bio-Logically Operated Being, you are sent into an unstable planet and charged with the task of preventing it from exploding. This involves collecting various items (the exact combination is different every time you load the game) and taking them to the planet's core. @@ -36797,8 +30117,8 @@ The game is an arcade adventure viewed from the side, with 512 screens arranged The creatures to avoid are intelligent, getting tougher to predict as you get closer to the centre, but you are armed with a gun and can also try to avoid them. BLOB has a set of platforms which can be used to allow limited vertical movement, but these disappear after a few seconds each use. - media/video/starquak.mp4 - media/mixrbv2/starquak.png + media/video/starquak.mp4 + media/mixrbv2/starquak.png 1986 @@ -36806,7 +30126,6 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl Bubblebus Software Bubble Bus Software - Platform Action 1 @@ -36818,56 +30137,40 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl starship.zip Starship Simulator (Jpn) - Starship Simulator (Jpn) - - jp - 0 MSX - media/video/starship.mp4 - media/mixrbv2/starship.png + media/video/starship.mp4 + media/mixrbv2/starship.png 1984 ASCII Corporation - - - + 0 0 0 - + starshipa.zip Starship Simulator (Jpn, Alt) - Starship Simulator (Jpn, Alt) - - jp - starship.zip MSX - - media/video/starship.mp4 - media/mixrbv2/starship.png - 1984 ASCII Corporation - - - + 0 0 0 @@ -36876,21 +30179,16 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl step.zip Step (HB, v1.2) - Step (HB, v1.2) - Step (HB, v1.2) - 0 MSX Step Up is a platform game in which you control an alien that has to reach his space ship at the roof of the building. To get there you have to climb the ladders but you are chased by mice, bats, cats, and spiders... Don't let them get you or you will never see your home planet again. - media/video/step.mp4 - media/mixrbv2/step.png + media/video/step.mp4 + media/mixrbv2/step.png - 1983 - 1983 1983 Marvel Soft @@ -36907,8 +30205,6 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl stepup.zip Step Up (Jpn) - Step Up (Jpn) - Step Up (Jpn) 0 MSX @@ -36916,12 +30212,10 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl Step Up is a platform game in which you control an alien that has to reach his space ship at the roof of the building. To get there you have to climb the ladders but you are chased by mice, bats, cats, and spiders... Don't let them get you or you will never see your home planet again. - media/video/stepup.mp4 - media/mixrbv2/stepup.png + media/video/stepup.mp4 + media/mixrbv2/stepup.png - 1983 - 1983 1983 Marvel Soft @@ -36934,28 +30228,17 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl 9 0 - + stepupa.zip Step Up (Jpn, Alt) - Step Up (Jpn, Alt) - Step Up (Jpn, Alt) - - jp - stepup.zip MSX Step Up is a platform game in which you control an alien that has to reach his space ship at the roof of the building. To get there you have to climb the ladders but you are chased by mice, bats, cats, and spiders... Don't let them get you or you will never see your home planet again. - - media/video/stepup.mp4 - media/mixrbv2/stepup.png - - 1983 - 1983 1983 Marvel Soft @@ -36972,21 +30255,13 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl stepupk.zip Step Up (Kor) - Step Up (Kor) - Step Up (Kor) stepup.zip MSX Step Up is a platform game in which you control an alien that has to reach his space ship at the roof of the building. To get there you have to climb the ladders but you are chased by mice, bats, cats, and spiders... Don't let them get you or you will never see your home planet again. - - media/video/stepup.mp4 - media/mixrbv2/stepup.png - - 1983 - 1983 1983 Marvel Soft @@ -37003,7 +30278,6 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl stepper.zip Stepper (Jpn) - Stepper (Jpn) 0 MSX @@ -37011,8 +30285,8 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl - media/video/stepper.mp4 - media/mixrbv2/stepper.png + media/video/stepper.mp4 + media/mixrbv2/stepper.png 1985 @@ -37027,12 +30301,12 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl 7 0 - + stevedore.zip Stevedore (HB, v1.2) - + MSX 2021 @@ -37042,15 +30316,15 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl 0 0 - + stevedored.zip Stevedore Demo (HB) - stevedore - + stevedore.zip + MSX - 2020 + 2021 theNestruo & Wonder theNestruo & Wonder @@ -37058,70 +30332,33 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl 0 0 - + bousousos.zip - Stop the Express. Bousou Tokkyuu SOS (Jpn) - Stop the Express. Bousou Tokkyuu SOS (Jpn) Stop the Express. Bousou Tokkyuu SOS (Jpn) - Stop the Express. Bousou Tokkyuu SOS (Jpn) - 0 MSX - - The ITA Express is under the control of the vicious Redmen, and cannot be allowed to continue its momentum. This is where you come in as a Security Guard, as you start on top of the final carriage of the train and must walk across it, jumping over the gaps, to reach the front. Redmen must be kicked into oblivion with a precise contact before they can throw you off the train; they will also throw knives, which must be ducked. - -You can turn the tables thanks to the Snakebird, which will pick you up if you jump into it, and allow you to drop on top of a Redman. You have a limited amount of time to reach the front, indicated by the ground moving backwards as the train moves forwards. In the second part of the game you are inside the train, trying to survive long enough for the whole thing to begin again with increased difficulty. - - - media/video/bousousos.mp4 - media/mixrbv2/bousousos.png - - 1984 + 1985 - Hudson - Hudson - - Platform - Platform / Run Jump Scrolling - Action - - 1 + Hudson Soft + Hudson Soft 0 0 0 - + bousousosa.zip - Stop the Express. Bousou Tokkyuu SOS (Jpn, Alt) - Stop the Express. Bousou Tokkyuu SOS (Jpn, Alt) Stop the Express. Bousou Tokkyuu SOS (Jpn, Alt) - Stop the Express. Bousou Tokkyuu SOS (Jpn, Alt) bousousos.zip MSX - - The ITA Express is under the control of the vicious Redmen, and cannot be allowed to continue its momentum. This is where you come in as a Security Guard, as you start on top of the final carriage of the train and must walk across it, jumping over the gaps, to reach the front. Redmen must be kicked into oblivion with a precise contact before they can throw you off the train; they will also throw knives, which must be ducked. - -You can turn the tables thanks to the Snakebird, which will pick you up if you jump into it, and allow you to drop on top of a Redman. You have a limited amount of time to reach the front, indicated by the ground moving backwards as the train moves forwards. In the second part of the game you are inside the train, trying to survive long enough for the whole thing to begin again with increased difficulty. - - - media/video/bousousos.mp4 - media/mixrbv2/bousousos.png - - 1984 + 1985 - Hudson - Hudson - - Platform - Platform / Run Jump Scrolling - Action - - 1 + Hudson Soft + Hudson Soft 0 0 0 @@ -37130,7 +30367,6 @@ You can turn the tables thanks to the Snakebird, which will pick you up if you j stormbringer.zip Stormbringer (Euro) - Stormbringer (Euro) 0 MSX @@ -37140,13 +30376,13 @@ You can turn the tables thanks to the Snakebird, which will pick you up if you j As with the rest of the series, the game uses a largely visual system, in which a press of the fire button calls up a menu of options, such as 'examine', 'pick up' or 'cast spell. Selecting these calls up a sub-menu to choose what should be examined or thrown, which objects to combine, which spells to cast, and so on. The objects to be used include a chicken, a disguise, and eggs. One new feature is that bolts of lightning are fired down at Magic Knight from the sky, and these must be avoided. - media/video/stormbringer.mp4 - media/mixrbv2/stormbringer.png + media/video/stormbringer.mp4 + media/mixrbv2/stormbringer.png 1987 - Mastertronic + Mastertronic M.A.D. Adventure @@ -37160,11 +30396,7 @@ As with the rest of the series, the game uses a largely visual system, in which stranglp.zip Strange Loop (Jpn) - Strange Loop (Jpn) - - jp - 0 MSX @@ -37173,12 +30405,10 @@ As with the rest of the series, the game uses a largely visual system, in which To take over control of the factory, the protagonist has to reach the central Control Room; but to get there he has to overcome many obstacles and collect several objects. These objects can be used to perform several tasks of which some must be done before the player takes over the computer by stopping it. Fuel and patches for the suit can be picked up and retrieve items such as rings and spanners, which are given out by robots or just left around on the floor. The game has an option to save and load the current game status. - media/video/stranglp.mp4 - media/mixrbv2/stranglp.png + media/video/stranglp.mp4 + media/mixrbv2/stranglp.png - 1987 - 1987 1987 Virgin @@ -37191,31 +30421,17 @@ To take over control of the factory, the protagonist has to reach the central Co 0 0 - + stratos2.zip - StratoS (HB, v2) StratoS (HB, v2) MSX - - Stratos is an MSX 8K ROM game specifically made in order to compete MSXdev'04 challenge. It's an Arcade / maze game that joins action and strategy. - -The objective is to obtain all the diamonds in each labyrinth and to leave it in a limited time. You must be able to use the available elements. - - - media/video/stratos2.mp4 - media/mixrbv2/stratos2.png - - 2004 + 2005 - CEZ GS - MSXdev - - Puzzle-Game - - 1 + CEZ GS + CEZ GS 0 0 0 @@ -37224,7 +30440,6 @@ The objective is to obtain all the diamonds in each labyrinth and to leave it in straycat.zip Stray Cat (HB) - Stray Cat (HB) 0 MSX @@ -37236,8 +30451,8 @@ Flash has 7 lives, as all cats have, and he will inevitably loose one by receivi He needs to be really fast if he wants to get to the date on time... so if he hits an obstacle and gets out of the screen, he will have to restart the current stage from the beginning. - media/video/straycat.mp4 - media/mixrbv2/straycat.png + media/video/straycat.mp4 + media/mixrbv2/straycat.png 2009 @@ -37246,19 +30461,18 @@ He needs to be really fast if he wants to get to the date on time... so if he hi MSXdev Platform - Platform / Run Jump Scrolling 1 0 0 0 - + strtmast.zip Street Master (Kor) - + MSX 1992 @@ -37268,12 +30482,12 @@ He needs to be really fast if he wants to get to the date on time... so if he hi 0 0 - + stupmart.zip Stupid Martians (HB, v1.1) - + MSX 2020 @@ -37287,7 +30501,6 @@ He needs to be really fast if he wants to get to the date on time... so if he hi subacuatic.zip Subacuatic (HB) - Subacuatic (HB) 0 MSX @@ -37299,8 +30512,8 @@ To recover it you whether go to the surface to breathe or find bubbles. Each bub Inside the ship you'll find levers which can be activated to make some gates inside the ship to open. - media/video/subacuatic.mp4 - media/mixrbv2/subacuatic.png + media/video/subacuatic.mp4 + media/mixrbv2/subacuatic.png 2012 @@ -37309,19 +30522,18 @@ Inside the ship you'll find levers which can be activated to make some gates ins MSXdev Action - Action / Labyrinth 1 0 0 0 - + subcmdr.zip Subcommander (HB, v1.02) - + MSX 2020 @@ -37335,19 +30547,15 @@ Inside the ship you'll find levers which can be activated to make some gates ins suparobo.zip Suparobo (Jpn) - Suparobo (Jpn) - - jp - 0 MSX - media/video/suparobo.mp4 - media/mixrbv2/suparobo.png + media/video/suparobo.mp4 + media/mixrbv2/suparobo.png 1984 @@ -37356,7 +30564,6 @@ Inside the ship you'll find levers which can be activated to make some gates ins Spectravideo Action - Action / Labyrinth 1-2 0 @@ -37367,11 +30574,7 @@ Inside the ship you'll find levers which can be activated to make some gates ins sbillard.zip Super Billiards (Jpn) - Super Billiards (Jpn) - - jp - 0 MSX @@ -37380,12 +30583,10 @@ Discover the excitement of balls colliding, the silence and concentration of the The direction of the ball can be set as can the strength of the shot. This game can be played by one or two players. - media/video/sbillard.mp4 - media/mixrbv2/sbillard.png + media/video/sbillard.mp4 + media/mixrbv2/sbillard.png - 1983 - 1983 1983 HAL Laboratory @@ -37402,28 +30603,22 @@ The direction of the ball can be set as can the strength of the shot. This game sbioman4.zip Super Bioman 4 (Kor) - Super Bioman 4 (Kor) - - kr - 0 MSX - media/video/sbioman4.mp4 - media/mixrbv2/sbioman4.png + media/video/sbioman4.mp4 + media/mixrbv2/sbioman4.png 1985 Segye-ro Electronics Zemina - - - + 0 0 0 @@ -37432,11 +30627,7 @@ The direction of the ball can be set as can the strength of the shot. This game sboy3.zip Super Boy 3 (Kor) - Super Boy 3 (Kor) - - kr - 0 MSX @@ -37445,26 +30636,23 @@ The direction of the ball can be set as can the strength of the shot. This game Unlike those two games, however, Super Boy III has completely linear levels that must be traversed in a particular order. There are no special levels such as castles, no familiar bonuses, and no power-ups besides those that were introduced in the first Mario game. Mario also walks and runs significantly slower than in Nintendo games. At the end of each stage Mario has to defeat a Hammer Brother. - media/video/sboy3.mp4 - media/mixrbv2/sboy3.png + media/video/sboy3.mp4 + media/mixrbv2/sboy3.png 1991 Zemina Zemina - - - + 0 0 0 - + sboy3a.zip Super Boy 3 (Kor, Alt) - Super Boy 3 (Kor, Alt) sboy3.zip MSX @@ -37473,18 +30661,12 @@ Unlike those two games, however, Super Boy III has completely linear levels tha Unlike those two games, however, Super Boy III has completely linear levels that must be traversed in a particular order. There are no special levels such as castles, no familiar bonuses, and no power-ups besides those that were introduced in the first Mario game. Mario also walks and runs significantly slower than in Nintendo games. At the end of each stage Mario has to defeat a Hammer Brother. - - media/video/sboy3.mp4 - media/mixrbv2/sboy3.png - 1991 Zemina Zemina - - - + 0 0 0 @@ -37493,11 +30675,7 @@ Unlike those two games, however, Super Boy III has completely linear levels tha sboy1.zip Super Boy I (Kor) - Super Boy I (Kor) - - kr - 0 MSX @@ -37506,8 +30684,8 @@ Unlike those two games, however, Super Boy III has completely linear levels tha This version omits much of the material found in Super Mario Bros.. There are no power-ups except the mushroom (which is placed randomly); no warp points; no bonus levels; no cave or underwater areas. Falling platforms replace elevators; pipes cannot be entered. Castles can be completed without defeating the guarding Bowsers. In the castle's final area the player is greeted by the words &quot;Sorry Nothing&quot;. The princess is not mentioned at all. - media/video/sboy1.mp4 - media/mixrbv2/sboy1.png + media/video/sboy1.mp4 + media/mixrbv2/sboy1.png 1989 @@ -37526,19 +30704,15 @@ This version omits much of the material found in Super Mario Bros.. There are no sboy2.zip Super Boy II. (Kor) - Super Boy II. (Kor) - - kr - 0 MSX Super Boy II is a pirated clone of Super Mario Bros., made by Zemina. The game is notable for its poor physics and randomized items. - media/video/sboy2.mp4 - media/mixrbv2/sboy2.png + media/video/sboy2.mp4 + media/mixrbv2/sboy2.png 1989 @@ -37553,24 +30727,16 @@ This version omits much of the material found in Super Mario Bros.. There are no 0 0 - + sboy2a.zip Super Boy II. (Kor, Alt) - Super Boy II. (Kor, Alt) - - kr - sboy2.zip MSX Super Boy II is a pirated clone of Super Mario Bros., made by Zemina. The game is notable for its poor physics and randomized items. - - media/video/sboy2.mp4 - media/mixrbv2/sboy2.png - 1989 @@ -37588,68 +30754,46 @@ This version omits much of the material found in Super Mario Bros.. There are no scobra.zip Super Cobra (Jpn) - Super Cobra (Jpn) - Super Cobra (Jpn) - - jp - 0 MSX Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate. - media/video/scobra.mp4 - media/mixrbv2/scobra.png + media/video/scobra.mp4 + media/mixrbv2/scobra.png - 1983 - 1983 1983 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 16 0 - + scobraa.zip Super Cobra (Jpn, Alt) - Super Cobra (Jpn, Alt) - Super Cobra (Jpn, Alt) - - jp - scobra.zip MSX Super Cobra is a side-scrolling shooter based on the arcade game. You're a chopper pilot on a surveillance mission in enemy territory; your goal is to make it through the various obstacle courses alive and score as many points as possible. Tall buildings, mountains, narrow tunnels, and various enemies (such as tanks, rockets, mines, and more) can all get in the way and destroy your chopper if you aren't careful. To help defend yourself, the chopper is armed with a machine gun and bombs which can be used to destroy the enemy tanks and rockets. To make the task more difficult, your chopper has a limited amount of fuel. Throughout the landscapes are fuel tanks; if one of these is shot or bombed, you will be awarded extra fuel. As the levels progress, the enemies become more aggressive, fuel becomes more scarce, and the landscape becomes trickier to navigate. - - media/video/scobra.mp4 - media/mixrbv2/scobra.png - - 1983 - 1983 1983 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -37660,12 +30804,7 @@ This version omits much of the material found in Super Mario Bros.. There are no supercol.zip Super Columns (Kor) - Super Columns (Kor) - - jp - wor - 0 MSX @@ -37676,8 +30815,8 @@ An evil sorcerer by the name of Surhand has stolen a mystical amulet which bring The Flash Mode also returns to this version as well as the new Endless Mode where the main objective is to score as many points as possible before the timer runs out. There are also special columns throughout these modes such as Glitter Columns which eliminates all blocks of the same color on the screen at once as well as Stone Block Columns which can only be eliminated through magic power-ups that can be obtained by eliminating the base blocks. - media/video/supercol.mp4 - media/mixrbv2/supercol.png + media/video/supercol.mp4 + media/mixrbv2/supercol.png 1990 @@ -37695,31 +30834,23 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher superxf.zip Super Cross Force (Euro) - Super Cross Force (Euro) - Super Cross Force (Euro) - - eu - uk - 0 MSX - media/video/superxf.mp4 - media/mixrbv2/superxf.png + media/video/superxf.mp4 + media/mixrbv2/superxf.png 1983 - 1983 Spectravideo Spectravideo Shooter - Shooter / Missile Command Like 1-2 0 @@ -37730,23 +30861,17 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher supdrink.zip Super Drinker (Jpn) - Super Drinker (Jpn) - - jp - 0 MSX You are in control of a man that loves to drink. In this platform game you have to collect the all bottles but you are chased by men who don't want you to drink. The levels are maze-like and have recognizable shapes like a house, a telephone, a turtle and so on... - media/video/supdrink.mp4 - media/mixrbv2/supdrink.png + media/video/supdrink.mp4 + media/mixrbv2/supdrink.png - 1983 - 1983 1983 Ample Software @@ -37763,19 +30888,15 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher superglf.zip Super Golf (Jpn) - Super Golf (Jpn) - - jp - 0 MSX Super Golf is an overhead golf game with one complete course of 18 holes. The controls follow the traditional two-click system: the power of the hit and the swerve are determined after pressing a button twice with the correct timing. The used club and the basic direction is set before the hit. Together with the used golfer's talents (putting, power, accuracy and luck) this is used to calculate the result of the hit. There are always four athletes competing; either human or AI controlled. - media/video/superglf.mp4 - media/mixrbv2/superglf.png + media/video/superglf.mp4 + media/mixrbv2/superglf.png 1985 @@ -37784,19 +30905,18 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher Sony Sports - Sports / Golf 1-2 0 0 0 - + ilevan.zip Super Ilevan (Jpn) - + MSX 1987 @@ -37810,19 +30930,15 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher slaydock.zip Super Laydock - Mission Striker (Jpn) - Super Laydock - Mission Striker (Jpn) - - jp - 0 MSX - media/video/slaydock.mp4 - media/mixrbv2/slaydock.png + media/video/slaydock.mp4 + media/mixrbv2/slaydock.png 1987 @@ -37831,28 +30947,22 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher T&E Soft Shoot'em Up - Shoot'em up / Vertical 1-2 0 0 0 - + slaydockk.zip Super Laydock - Mission Striker (Kor) - Super Laydock - Mission Striker (Kor) slaydock.zip MSX - - media/video/slaydock.mp4 - media/mixrbv2/slaydock.png - 1987 @@ -37860,40 +30970,32 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher T&E Soft Shoot'em Up - Shoot'em up / Vertical 1-2 0 0 0 - + suppachi.zip Super Pachinko (Jpn) - Super Pachinko (Jpn) - - jp - wor - 0 MSX - media/video/suppachi.mp4 - media/mixrbv2/suppachi.png + media/video/suppachi.mp4 + media/mixrbv2/suppachi.png 1985 Colpax Colpax - - - + 0 0 0 @@ -37902,7 +31004,6 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher spenguin.zip Super Penguin (Kor) - Super Penguin (Kor) 0 MSX2 @@ -37910,17 +31011,14 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher - media/video/spenguin.mp4 - media/mixrbv2/spenguin.png + media/video/spenguin.mp4 + media/mixrbv2/spenguin.png - - - + Sieco Screen Software Platform - Platform / Run Jump Scrolling 0 0 @@ -37930,23 +31028,17 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher supsnake.zip Super Snake (Jpn) - Super Snake (Jpn) - - jp - 0 MSX You maneuver a snake across the screen eating boxed objects that make it's tail grow. At the the same time you have to avoid obstacles like it's own tail, monsters and the screen edge. The screen edge will open occasionally and that gives you the opportunity to enter the screen on the opposing side.Question marks may appear on the screen and can be eaten for bonuses. You 'll enter the next round when all objects are cleared. - media/video/supsnake.mp4 - media/mixrbv2/supsnake.png + media/video/supsnake.mp4 + media/mixrbv2/supsnake.png - 1983 - 1983 1983 HAL Laboratory @@ -37959,27 +31051,17 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher 0 0 - + supsnakeb.zip Super Snake (Jpn, Alt 2) - Super Snake (Jpn, Alt 2) - - jp - supsnake.zip MSX You maneuver a snake across the screen eating boxed objects that make it's tail grow. At the the same time you have to avoid obstacles like it's own tail, monsters and the screen edge. The screen edge will open occasionally and that gives you the opportunity to enter the screen on the opposing side.Question marks may appear on the screen and can be eaten for bonuses. You 'll enter the next round when all objects are cleared. - - media/video/supsnake.mp4 - media/mixrbv2/supsnake.png - - 1983 - 1983 1983 HAL Laboratory @@ -37992,27 +31074,17 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher 0 0 - + supsnakea.zip Super Snake (Jpn, Alt) - Super Snake (Jpn, Alt) - - jp - supsnake.zip MSX You maneuver a snake across the screen eating boxed objects that make it's tail grow. At the the same time you have to avoid obstacles like it's own tail, monsters and the screen edge. The screen edge will open occasionally and that gives you the opportunity to enter the screen on the opposing side.Question marks may appear on the screen and can be eaten for bonuses. You 'll enter the next round when all objects are cleared. - - media/video/supsnake.mp4 - media/mixrbv2/supsnake.png - - 1983 - 1983 1983 HAL Laboratory @@ -38029,43 +31101,35 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher supsoccr.zip Super Soccer (Jpn) - Super Soccer (Jpn) - Super Soccer (Jpn) - - jp - 0 MSX Super Soccer is a soccer (football) game for two players or one player against the computer. The game features throw-ins, goal kicks, corner kicks, penalty kicks and a side-on view of the field which scrolls to follow the action. There is a referee but no tournament mode and the duration of match can not be set. - media/video/supsoccr.mp4 - media/mixrbv2/supsoccr.png + media/video/supsoccr.mp4 + media/mixrbv2/supsoccr.png - 1985 - 1985 1985 Takara Sony Sports / Soccer - Sports 1-2 0 0 0 - + suwanggi.zip Super Suwanggi - Super Altered Beast (Kor) - + MSX 1990 @@ -38079,18 +31143,13 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher suptrip.zip Supertripper (Spanish) - Supertripper (Spanish) - Supertripper (Spanish) - - sp - 0 MSX - media/video/suptrip.mp4 - media/mixrbv2/suptrip.png + media/video/suptrip.mp4 + media/mixrbv2/suptrip.png 1985 @@ -38099,25 +31158,23 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher Indescomp Platform - Platform / Run Jump 1 0 14 0 - + survivor.zip Survivor (Spanish) - Survivor (Spanish) 0 MSX - media/video/survivor.mp4 - media/mixrbv2/survivor.png + media/video/survivor.mp4 + media/mixrbv2/survivor.png 1987 @@ -38126,9 +31183,6 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher Erbe Software Platform - Action - Platform / Run Jump Scrolling - Action / Adventure 1 0 @@ -38139,19 +31193,15 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher sweetacr.zip Sweet Acorn (Jpn) - Sweet Acorn (Jpn) - - jp - 0 MSX - media/video/sweetacr.mp4 - media/mixrbv2/sweetacr.png + media/video/sweetacr.mp4 + media/mixrbv2/sweetacr.png 1985 @@ -38160,31 +31210,22 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher Nidecom Action - Action / Breakout games 1 0 0 0 - + sweetacra.zip Sweet Acorn (Jpn, Alt) - Sweet Acorn (Jpn, Alt) - - jp - sweetacr.zip MSX - - media/video/sweetacr.mp4 - media/mixrbv2/sweetacr.png - 1985 @@ -38192,18 +31233,16 @@ The Flash Mode also returns to this version as well as the new Endless Mode wher Nidecom Action - Action / Breakout games 1 0 0 0 - + swing.zip Swing (Jpn) - Swing (Jpn) 0 MSX @@ -38215,12 +31254,11 @@ While washing the windows of the skyscrapers you are pursued by several hostile When all windows are cleaned you have to enter the skyscraper through the front door to go to the next round. - media/video/swing.mp4 - media/mixrbv2/swing.png + media/video/swing.mp4 + media/mixrbv2/swing.png 1985 - 1985 Compile Pony Canyon @@ -38232,15 +31270,11 @@ When all windows are cleaned you have to enter the skyscraper through the front 14 0 - + swinga.zip Swing (Jpn, Alt) - Swing (Jpn, Alt) - - jp - swing.zip MSX @@ -38250,13 +31284,8 @@ The skycraper's windows form a sort of maze-like pattern as you can only climb u While washing the windows of the skyscrapers you are pursued by several hostile monsters and if they catch you, you 'll lose a life. When all windows are cleaned you have to enter the skyscraper through the front door to go to the next round. - - media/video/swing.mp4 - media/mixrbv2/swing.png - 1985 - 1985 Compile Pony Canyon @@ -38272,7 +31301,6 @@ When all windows are cleaned you have to enter the skyscraper through the front tvirus.zip T-Virus (HB) - T-Virus (HB) 0 MSX @@ -38280,8 +31308,8 @@ When all windows are cleaned you have to enter the skyscraper through the front The main purpose of this game is to kill all the viruses all along 8 stages. Every stage consists of a particular T-Virus and go through a meteorites shower. In every stage you'll have to kill a certain number of viruses, which will be harder and harder to kill. On the contrary, you'll have to avoid the meteorites, that will fall faster and faster in every stage, and its number will grow as well. Every time a T-Virus or a meteorite hits you, or every time a T-Virus escapes (crosses the bottom of the screen) your energy will decrease (from 6 to 0). You die when you run out of energy. - media/video/tvirus.mp4 - media/mixrbv2/tvirus.png + media/video/tvirus.mp4 + media/mixrbv2/tvirus.png 2004 @@ -38290,23 +31318,17 @@ When all windows are cleaned you have to enter the skyscraper through the front MSXdev Shoot'em Up - Shoot'em up / Vertical 1 0 0 0 - + takameija.zip Takahashi Meijin no Boukenjima (Jpn, Alt) - Takahashi Meijin no Boukenjima (Jpn, Alt) - Takahashi Meijin no Boukenjima (Jpn, Alt) - - jp - takameij.zip MSX @@ -38314,29 +31336,20 @@ When all windows are cleaned you have to enter the skyscraper through the front The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself. - - media/video/takameij.mp4 - media/mixrbv2/takameij.png - - 1986 1986 Hudson Hudson - - - + 0 0 0 - + takameijk1.zip Takahashi Meijin no Boukenjima (Kor, Star Frontiers) - Takahashi Meijin no Boukenjima (Kor, Star Frontiers) - Takahashi Meijin no Boukenjima (Kor, Star Frontiers) takameij.zip MSX @@ -38345,33 +31358,21 @@ The game is a side scroller, Master Higgins moves across the screen from left to The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself. - - media/video/takameij.mp4 - media/mixrbv2/takameij.png - - 1986 1986 Hudson Hudson - - - + 0 0 0 - + takameijk2.zip Takahashi Meijin no Boukenjima (Kor, Zemina) - Takahashi Meijin no Boukenjima (Kor, Zemina) - Takahashi Meijin no Boukenjima (Kor, Zemina) - - kr - takameij.zip MSX @@ -38379,19 +31380,12 @@ The game is a side scroller, Master Higgins moves across the screen from left to The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself. - - media/video/takameij.mp4 - media/mixrbv2/takameij.png - - 1986 1986 Hudson Hudson - - - + 0 0 0 @@ -38400,20 +31394,15 @@ The game is a side scroller, Master Higgins moves across the screen from left to takeru.zip Takeru Densetsu (Jpn) - Takeru Densetsu (Jpn) - Takeru Densetsu (Jpn) - - jp - 0 MSX - media/video/takeru.mp4 - media/mixrbv2/takeru.png + media/video/takeru.mp4 + media/mixrbv2/takeru.png 1987 @@ -38422,19 +31411,18 @@ The game is a side scroller, Master Higgins moves across the screen from left to Brother Industries Platform - Platform / Fighter Scrolling 1 0 0 0 - + top.zip Tales of Popolon (HB) - + MSX 2017 @@ -38448,23 +31436,17 @@ The game is a side scroller, Master Higgins moves across the screen from left to tankbatt.zip Tank Battalion (Jpn) - Tank Battalion (Jpn) - - jp - 0 MSX In Tank Battalion, you control a tank in a maze. One after another, enemy tanks enter the maze, and you must shoot them all before they reach and destroy your base. The maze walls can be shot and destroyed. After all white tanks are destroyed, you proceed to the next level. Each level layout calls for different tactics, depending on the formations of the walls. Some spots on certain levels make for perfect ambush tactics, on other levels you must rally back and forth to eradicate the enemy tanks. Occasionally a red tank appears, shoot it for bonus points. - media/video/tankbatt.mp4 - media/mixrbv2/tankbatt.png + media/video/tankbatt.mp4 + media/mixrbv2/tankbatt.png - 1984 - 1984 1984 Namco @@ -38481,7 +31463,6 @@ The game is a side scroller, Master Higgins moves across the screen from left to tatica.zip Tatica (Jpn) - Tatica (Jpn) 0 MSX @@ -38489,16 +31470,14 @@ The game is a side scroller, Master Higgins moves across the screen from left to - media/video/tatica.mp4 - media/mixrbv2/tatica.png + media/video/tatica.mp4 + media/mixrbv2/tatica.png 1984 Mass Tael - - - + 0 0 0 @@ -38507,85 +31486,59 @@ The game is a side scroller, Master Higgins moves across the screen from left to tawarakn.zip Tawara-kun (Jpn) - Tawara-kun (Jpn) - - jp - 0 MSX - media/video/tawarakn.mp4 - media/mixrbv2/tawarakn.png + media/video/tawarakn.mp4 + media/mixrbv2/tawarakn.png 1984 ASCII Corporation - - - + 0 0 0 - + tawaraknb.zip Tawara-kun (Jpn, Alt 2) - Tawara-kun (Jpn, Alt 2) - - jp - tawarakn.zip MSX - - media/video/tawarakn.mp4 - media/mixrbv2/tawarakn.png - 1984 ASCII Corporation - - - + 0 0 0 - + tawarakna.zip Tawara-kun (Jpn, Alt) - Tawara-kun (Jpn, Alt) - - jp - tawarakn.zip MSX - - media/video/tawarakn.mp4 - media/mixrbv2/tawarakn.png - 1984 ASCII Corporation - - - + 0 0 0 @@ -38594,39 +31547,30 @@ The game is a side scroller, Master Higgins moves across the screen from left to tearnile.zip Tear of Nile (Jpn) - Tear of Nile (Jpn) - - jp - 0 MSX - media/video/tearnile.mp4 - media/mixrbv2/tearnile.png + media/video/tearnile.mp4 + media/mixrbv2/tearnile.png 1986 Victor Entertainment - - - + 0 0 0 - + tmht.zip Teenage Mutant Hero Turtles - Teenage Mutant Hero Turtles - Teenage Mutant Hero Turtles - 0 MSX With April O'Neil held hostage by The Shredder's thugs, Bebop and Rocksteady, once again, it's up to the Teenage Mutant Ninja Turtles to come to her rescue! Play as all four of the turtle heroes, rescue April, and then rescue your sensei Splinter from Mecha-Turtles clutches, and then go after The Shredder deep in the bowels of The Technodrome itself. @@ -38636,8 +31580,8 @@ Teenage Mutant Ninja Turtles is an action game based on the late eighties/early Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use. - media/video/tmht.mp4 - media/mixrbv2/tmht.png + media/video/tmht.mp4 + media/mixrbv2/tmht.png 1990 @@ -38645,8 +31589,6 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar Konami Image Works - Platform - Platform / Fighter Scrolling Action 0 @@ -38657,65 +31599,48 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar telebunn.zip Telebunnie (Jpn) - Telebunnie (Jpn) - - jp - 0 MSX - media/video/telebunn.mp4 - media/mixrbv2/telebunn.png + media/video/telebunn.mp4 + media/mixrbv2/telebunn.png 1983 ASCII Corporation - - - + 0 0 0 - + telebunna.zip Telebunnie (Jpn, Alt) - Telebunnie (Jpn, Alt) - - jp - telebunn.zip MSX - - media/video/telebunn.mp4 - media/mixrbv2/telebunn.png - 1983 ASCII Corporation - - - + 0 0 0 - + temptations.zip Temptations (Spanish) - Temptations (Spanish) 0 MSX @@ -38725,8 +31650,8 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar Temptations is a Spanish flick-screen platform game. The game is divided in a series of levels, each with a series of screens. The player controls the monk's movements with the ARROW KEYS or the JOYSTICK. Pressing the SPACE BAR or the FIRE BUTTON shoots the projectile weapon he is carrying. The friar is killed if he touches the demons or some of the screen objects. His movement has inertia: after landing on a platform he usually keeps sliding forward (that is something that must be taken on account when planning how to move from one screen to the other). Shooting choice spots on the screen reveals hidden power-ups that can be collected, and some screens require the use of a specific power-up to reach their exit. The game starts with 10 lives and has no form of saving progress. - media/video/temptations.mp4 - media/mixrbv2/temptations.png + media/video/temptations.mp4 + media/mixrbv2/temptations.png 1988 @@ -38735,7 +31660,6 @@ Temptations is a Spanish flick-screen platform game. The game is divided in a se Topo Soft Platform - Platform / Run Jump Scrolling 1 0 @@ -38746,27 +31670,21 @@ Temptations is a Spanish flick-screen platform game. The game is divided in a se tensaird.zip Tensai Rabbian Daifunsen (Jpn) - Tensai Rabbian Daifunsen (Jpn) - - jp - 0 MSX - media/video/tensaird.mp4 - media/mixrbv2/tensaird.png + media/video/tensaird.mp4 + media/mixrbv2/tensaird.png 1986 Toshiba EMI - - - + 0 0 0 @@ -38775,19 +31693,15 @@ Temptations is a Spanish flick-screen platform game. The game is divided in a se tension.zip Tension (Spanish) - Tension (Spanish) - - sp - 0 MSX - media/video/tension.mp4 - media/mixrbv2/tension.png + media/video/tension.mp4 + media/mixrbv2/tension.png 1988 @@ -38796,26 +31710,25 @@ Temptations is a Spanish flick-screen platform game. The game is divided in a se System 4 Platform - Platform / Run Jump 1 0 0 0 - + teodoro.zip Teodoro No Sabe Volar (English) (HB) - Teodoro No Sabe Volar (English) (HB) + 0 MSX The CORNEJAL kingdom was living its golden days with parties, banquets, tournaments, theater festivals, games and laughs, lots of laughs. A haven of peace in the world. Despite that they had an army, because on some occasion of their history they had to fight against invaders. The army was an elite that only those who could fly could access. For the rest were the rest of jobs. TEODORO couldn't fly and he became the jester, regardless of the fact that he always wanted to be a soldier. - media/video/teodoro.mp4 - media/mixrbv2/teodoro.png + media/video/teodoro.mp4 + media/mixrbv2/teodoro.png 2012 @@ -38830,21 +31743,16 @@ Temptations is a Spanish flick-screen platform game. The game is divided in a se 0 0 - + teodoroes.zip Teodoro No Sabe Volar (Spanish) (HB) - Teodoro No Sabe Volar (Spanish) (HB) teodoro.zip MSX The CORNEJAL kingdom was living its golden days with parties, banquets, tournaments, theater festivals, games and laughs, lots of laughs. A haven of peace in the world. Despite that they had an army, because on some occasion of their history they had to fight against invaders. The army was an elite that only those who could fly could access. For the rest were the rest of jobs. TEODORO couldn't fly and he became the jester, regardless of the fact that he always wanted to be a soldier. - - media/video/teodoro.mp4 - media/mixrbv2/teodoro.png - 2012 @@ -38858,30 +31766,17 @@ Temptations is a Spanish flick-screen platform game. The game is divided in a se 0 0 - + terminus.zip - Terminus - Prison Planet (Euro) Terminus - Prison Planet (Euro) - 0 MSX - - Throughout the known universe, a lifestyle of constant education and minimal pleasure is being enforced by the System. The Wanglers are the main group of rebels to this, and their leader Brains has been imprisoned in the empire's compound. A team of four Wanglers, each with distinct characteristics with affect gameplay - the flying Mobod and Xann, climbing expert Magno, and the bouncing Spex - come to the rescue - -The compound is split into 512 screens, and you can switch between the four characters when you come to a teleport. Each has limited battery power for the special suits which protect them - fortunately this can be recharged. There are plenty of guards to take out - - - media/video/terminus.mp4 - media/mixrbv2/terminus.png - 1987 - M.A.D. - - - + Mastertronic Added Dimension + Mastertronic Added Dimension 0 0 0 @@ -38890,7 +31785,6 @@ The compound is split into 512 screens, and you can switch between the four char terramex.zip Terramex (Euro) - Terramex (Euro) 0 MSX @@ -38905,8 +31799,8 @@ Use the joystick and the appropriate keys to maneuver the Adventurer across the To look at what each bearer has, type 1 or 2 to scroll through the bearers. The Adventurer can exchange the item held (press S) with a bearer that is closest to him. Its trial and error time. Good luck. The game comes with cheats and a map for those that require a little help. - media/video/terramex.mp4 - media/mixrbv2/terramex.png + media/video/terramex.mp4 + media/mixrbv2/terramex.png 1988 @@ -38915,7 +31809,6 @@ To look at what each bearer has, type 1 or 2 to scroll through the bearers. The Grandslam Entertainment Ltd. Platform - Platform / Run Jump Scrolling 1 0 @@ -38926,7 +31819,6 @@ To look at what each bearer has, type 1 or 2 to scroll through the bearers. The terrorpods.zip Terrorpods - Terrorpods 0 MSX @@ -38940,8 +31832,8 @@ The action is viewed from your DSV, as you move and shoot at any encroaching Ter As all this action unfolds, you are trying to ensure that enough components can be produced in the mines, and can be retrieved in order to go towards the Federation's own building efforts. Collect the resultant products to attach them to your DSV. - media/video/terrorpods.mp4 - media/mixrbv2/terrorpods.png + media/video/terrorpods.mp4 + media/mixrbv2/terrorpods.png 1989 @@ -38950,40 +31842,23 @@ As all this action unfolds, you are trying to ensure that enough components can Dro Soft Shooter - Shooter / 1st person 1 0 0 0 - + testdrive2.zip - Test Drive II - The Duel (Euro) Test Drive II - The Duel (Euro) - 0 MSX - - In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to avoid.Each stage has a different setting, including forests and mountains, with a wide range of hazards to dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas station by yourself, which allows you to refuel. - - - media/video/testdrive2.mp4 - media/mixrbv2/testdrive2.png - 1989 - Accolade - Dro Soft - - Race, Driving - Race 1st Pers. view - Simulation - Simulation / Vehicle - - 1 + Dro Soft + Dro Soft 0 0 0 @@ -38992,11 +31867,7 @@ As all this action unfolds, you are trying to ensure that enough components can tetrahor.zip Tetra Horror (Jpn) - Tetra Horror (Jpn) - - jp - 0 MSX @@ -39011,34 +31882,27 @@ In the third and final stage the setting is identical to the first, but now ther The game features three possible skill levels to start with. With each recovered treasure the player starts anew but on a higher difficulty. - media/video/tetrahor.mp4 - media/mixrbv2/tetrahor.png + media/video/tetrahor.mp4 + media/mixrbv2/tetrahor.png - 1984 1984 Mass Tael Spectravideo Platform - Platform / Run Jump - Action 1 0 8 0 - + tetrahora.zip Tetra Horror (Jpn, Alt) - Tetra Horror (Jpn, Alt) - - jp - tetrahor.zip MSX @@ -39052,31 +31916,23 @@ In the third and final stage the setting is identical to the first, but now ther The game features three possible skill levels to start with. With each recovered treasure the player starts anew but on a higher difficulty. - - media/video/tetrahor.mp4 - media/mixrbv2/tetrahor.png - - 1984 1984 Mass Tael Spectravideo Platform - Platform / Run Jump - Action 1 0 8 0 - + tetris.zip Tetris (Kor) - Tetris (Kor) 0 MSX @@ -39084,76 +31940,50 @@ The game features three possible skill levels to start with. With each recovered The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game. Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears. If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over. Difficulty increases by dropping the pieces faster and faster over time. - media/video/tetris.mp4 - media/mixrbv2/tetris.png + media/video/tetris.mp4 + media/mixrbv2/tetris.png 1989 - 1988 Andromeda Software Mirrorsoft - - - + 0 11 0 - + tetrisa.zip Tetris (Kor, Alt) - Tetris (Kor, Alt) tetris.zip MSX - + The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game. Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears. If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over. Difficulty increases by dropping the pieces faster and faster over time. - - media/video/tetris.mp4 - media/mixrbv2/tetris.png - - 1989 + 1989 - Uttum - Zemina - - Puzzle-Game - Puzzle-Game / Fall - - 1-2 + Andromeda Software + Mirrorsoft + 0 - 0 + 11 0 - + tetris2.zip - Tetris II (Kor) - Tetris II (Kor) + Tetris II (Kor) - 0 MSX - - - - - media/video/tetris2.mp4 - media/mixrbv2/tetris2.png - - 1989 + 1989 - FA Soft - FA Soft - - Puzzle-Game / Fall - Puzzle-Game - - 1 + Prosoft + Prosoft 0 0 0 @@ -39162,7 +31992,6 @@ The game features three possible skill levels to start with. With each recovered tetsuman.zip Tetsuman (Jpn) - Tetsuman (Jpn) 0 MSX @@ -39170,8 +31999,8 @@ The game features three possible skill levels to start with. With each recovered - media/video/tetsuman.mp4 - media/mixrbv2/tetsuman.png + media/video/tetsuman.mp4 + media/mixrbv2/tetsuman.png 1985 @@ -39180,30 +32009,21 @@ The game features three possible skill levels to start with. With each recovered HAL Laboratory Mahjong - Asiatic board game 0 0 0 - + tetsumana.zip Tetsuman (Jpn, Alt) - Tetsuman (Jpn, Alt) - - jp - tetsuman.zip MSX - - media/video/tetsuman.mp4 - media/mixrbv2/tetsuman.png - 1985 @@ -39211,7 +32031,6 @@ The game features three possible skill levels to start with. With each recovered HAL Laboratory Mahjong - Asiatic board game 0 0 @@ -39221,7 +32040,6 @@ The game features three possible skill levels to start with. With each recovered apeman.zip The Apeman Strikes Again - The Apeman Strikes Again MSX @@ -39230,8 +32048,8 @@ The game features three possible skill levels to start with. With each recovered The game contains all 4 levels. - media/video/apeman.mp4 - media/mixrbv2/apeman.png + media/video/apeman.mp4 + media/mixrbv2/apeman.png 1985 @@ -39239,23 +32057,18 @@ The game contains all 4 levels. The Bytebusters Eaglesoft - + Platform / Run Jump 1 0 0 0 - + blckonyx.zip The Black Onyx (Jpn) - The Black Onyx (Jpn) - The Black Onyx (Jpn) - - jp - 0 MSX @@ -39264,8 +32077,8 @@ The game contains all 4 levels. The sequel to Black Onyx is very similar to its predecessor, graphically as well as gameplay-wise. You build a party of up to five adventurers and take them to fight in first-person 3D dungeons. You encounter random enemies as well as fellow adventurers, whom you can recruit to your party if it is not full. - media/video/blckonyx.mp4 - media/mixrbv2/blckonyx.png + media/video/blckonyx.mp4 + media/mixrbv2/blckonyx.png 1985 @@ -39279,12 +32092,10 @@ The sequel to Black Onyx is very similar to its predecessor, graphically as well 0 0 - + blckonyxen.zip The Black Onyx (T-Eng, v1.2) - The Black Onyx (T-Eng, v1.2) - The Black Onyx (T-Eng, v1.2) blckonyx.zip MSX @@ -39293,10 +32104,6 @@ The sequel to Black Onyx is very similar to its predecessor, graphically as well The sequel to Black Onyx is very similar to its predecessor, graphically as well as gameplay-wise. You build a party of up to five adventurers and take them to fight in first-person 3D dungeons. You encounter random enemies as well as fellow adventurers, whom you can recruit to your party if it is not full. - - media/video/blckonyx.mp4 - media/mixrbv2/blckonyx.png - 1985 @@ -39313,11 +32120,7 @@ The sequel to Black Onyx is very similar to its predecessor, graphically as well blckony2.zip The Black Onyx II - Search For The Fire Crystal (Jpn) - The Black Onyx II - Search For The Fire Crystal (Jpn) - - jp - 0 MSX @@ -39326,8 +32129,8 @@ The sequel to Black Onyx is very similar to its predecessor, graphically as well The sequel to Black Onyx is very similar to its predecessor, graphically as well as gameplay-wise. You build a party of up to five adventurers and take them to fight in first-person 3D dungeons. You encounter random enemies as well as fellow adventurers, whom you can recruit to your party if it is not full. - media/video/blckony2.mp4 - media/mixrbv2/blckony2.png + media/video/blckony2.mp4 + media/mixrbv2/blckony2.png 1986 @@ -39346,7 +32149,6 @@ The sequel to Black Onyx is very similar to its predecessor, graphically as well thecure.zip The Cure (HB) - The Cure (HB) 0 MSX @@ -39360,8 +32162,8 @@ Equipped only with a whip, the hero must choose his battles. However, strewn acr The Cure features a soundtrack with several pieces throughout, swap-screen "scrolling" and both hardware and plotted sprites.(Moby Games) - media/video/thecure.mp4 - media/mixrbv2/thecure.png + media/video/thecure.mp4 + media/mixrbv2/thecure.png 2005 @@ -39370,7 +32172,6 @@ The Cure features a soundtrack with several pieces throughout, swap-screen "scro MSXdev Platform - Platform / Fighter Scrolling 1 0 @@ -39381,12 +32182,7 @@ The Cure features a soundtrack with several pieces throughout, swap-screen "scro dcrystal.zip The Demon Crystal (Jpn) - The Demon Crystal (Jpn) - The Demon Crystal (Jpn) - - jp - 0 MSX @@ -39395,54 +32191,37 @@ The Cure features a soundtrack with several pieces throughout, swap-screen "scro Demon Crystal is an action puzzle game. Scattered around the stage are numerous keys which help open locked areas. The goal is to find the big key which is needed to open the exit and advance to the next stage. Ares' only weapon is a limited number of bombs, which explode in a flame and can kill multiple enemies at once. The game consists of 30 stages (houses). - media/video/dcrystal.mp4 - media/mixrbv2/dcrystal.png + media/video/dcrystal.mp4 + media/mixrbv2/dcrystal.png 1986 Radio Wave Newspaper Publisher - - - + 0 0 0 - + theghost.zip - The Ghost - The Ghost + The Ghost - 0 MSX - - - - - media/video/theghost.mp4 - media/mixrbv2/theghost.png - - 1984 + 1987 - ASCII Corporation - ASCII Corporation - - Action - - 1 + Teruhiko Matsubara + Teruhiko Matsubara 0 - 8 + 0 0 heist.zip The Heist (Jpn) - The Heist (Jpn) - The Heist (Jpn) 0 MSX @@ -39450,16 +32229,14 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous - media/video/heist.mp4 - media/mixrbv2/heist.png + media/video/heist.mp4 + media/mixrbv2/heist.png 1985 Comptiq - - - + 0 0 0 @@ -39468,15 +32245,14 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous iceking.zip The Ice King (Euro) - The Ice King (Euro) MSX - media/video/iceking.mp4 - media/mixrbv2/iceking.png + media/video/iceking.mp4 + media/mixrbv2/iceking.png 1986 @@ -39484,9 +32260,6 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous CDS Software CDS Software - Platform - Action - Platform / Run Jump Scrolling Action / Adventure 1 @@ -39494,13 +32267,13 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous 0 0 - + relic.zip The Relic (HB) - reliquia - + reliquia.zip + MSX 2020 @@ -39514,20 +32287,15 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous spider.zip The Spider (Jpn) - The Spider (Jpn) - The Spider (Jpn) - - jp - 0 MSX - media/video/spider.mp4 - media/mixrbv2/spider.png + media/video/spider.mp4 + media/mixrbv2/spider.png 1983 @@ -39546,21 +32314,15 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous wreck.zip The Wreck (Euro) - The Wreck (Euro) - The Wreck (Euro) - - eu - uk - 0 MSX - media/video/wreck.mp4 - media/mixrbv2/wreck.png + media/video/wreck.mp4 + media/mixrbv2/wreck.png 1984 @@ -39569,7 +32331,6 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous Electric Software Action - Action / Adventure 1 0 @@ -39580,14 +32341,13 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous theseus.zip Theseus - Iligks I (Jpn) - Theseus - Iligks I (Jpn) 0 MSX - media/video/theseus.mp4 - media/mixrbv2/theseus.png + media/video/theseus.mp4 + media/mixrbv2/theseus.png 1984 @@ -39596,29 +32356,20 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous ASCII Corporation Action - Action / Labyrinth 1 0 12 0 - + theseusa.zip Theseus - Iligks I (Jpn, Alt) - Theseus - Iligks I (Jpn, Alt) - - jp - theseus.zip MSX - - media/video/theseus.mp4 - media/mixrbv2/theseus.png - 1984 @@ -39626,7 +32377,6 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous ASCII Corporation Action - Action / Labyrinth 1 0 @@ -39637,15 +32387,10 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous theseusk.zip Theseus - Iligks I (Kor) - Theseus - Iligks I (Kor) theseus.zip MSX - - media/video/theseus.mp4 - media/mixrbv2/theseus.png - 1984 @@ -39653,7 +32398,6 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous ASCII Corporation Action - Action / Labyrinth 1 0 @@ -39664,7 +32408,6 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous thexder.zip Thexder (Jpn) - Thexder (Jpn) 0 MSX @@ -39672,133 +32415,88 @@ Demon Crystal is an action puzzle game. Scattered around the stage are numerous A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy. - media/video/thexder.mp4 - media/mixrbv2/thexder.png + media/video/thexder.mp4 + media/mixrbv2/thexder.png - 1986 - 1986 1986 Game Arts Game Arts Shooter - Action 1 0 0 0 - + thexderb.zip Thexder (Jpn, Alt 2) - Thexder (Jpn, Alt 2) - - jp - thexder.zip MSX A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy. - - media/video/thexder.mp4 - media/mixrbv2/thexder.png - - 1986 - 1986 1986 Game Arts Game Arts Shooter - Action 1 0 0 0 - + thexdera.zip Thexder (Jpn, Alt) - Thexder (Jpn, Alt) - - jp - thexder.zip MSX A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargeable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy. - - media/video/thexder.mp4 - media/mixrbv2/thexder.png - - 1986 - 1986 1986 Game Arts Game Arts Shooter - Action 1 0 0 0 - + tbback.zip - Thing Bounces Back (Euro) Thing Bounces Back (Euro) - 0 MSX - - The star of Thing on a Spring returns in this sequel. The evil Toy Goblin is up to his old tricks, with his giant toy factory producing thousands of evil toys. In order to shut down the factory, Thing must travel through the factory's 11 different levels and collect the tape, floppy disk, listing paper and ROM chip scattered throughout. - -The levels are filled with slopes, conveyor belts, interconnected pipework (years before Sonic the Hedgehog), and lots of foes to avoid. Question mark times have variable effects: stepping onto them reveals bonus points, objects, or a large weight that squashes Thing flat. - -As Thing takes damage from enemies or weights, his oil level is reduced. When Thing runs out of oil, he becomes rusted and the game ends. To move between levels, Thing must enter the pipework through a vent and bounce around the pipes to find an exit. - - - media/video/tbback.mp4 - media/mixrbv2/tbback.png - 1987 - Gremlin Graphics Software - Gremlin Graphics Software - - Platform - Platform / Run Jump Scrolling - - 1 + Gremlin Graphics Software + Gremlin Graphics Software 0 0 0 - + thor.zip Thor (Spanish) - Thor (Spanish) - 0 MSX The kingdom of Asgard is in danger and only one of its Gods has the sufficient power to save it: Thor, the God of the thunder. The origin of this danger has been the death of Balder, son of Odin, God of Gods, who died by means of a dagger involved in green leafs. But in this kind of mystical histories there is always a bad guy, Loki, who was the one in charge to order this murder after knowing the prophecy: the death of Balder would bring the decline of the Gods, that would be attacked by a litter of rabid wolves without mercy. And that is indeed what our protagonist must prevent. @@ -39806,8 +32504,8 @@ As Thing takes damage from enemies or weights, his oil level is reduced. When Th For it, he must destroy a series of eggs, where the components of the litter of wolves are being developed, which are located in a castle (where the game will take place) in the distant territories of Vendha, where the children of the devil Surtur guard them jealously awaiting for your arrival. Your means to end with them as well as with other smaller enemies, will be to project thunders against them, the blows of your magic hammer, and of course, your ability with the keyboard. - media/video/thor.mp4 - media/mixrbv2/thor.png + media/video/thor.mp4 + media/mixrbv2/thor.png 1988 @@ -39815,7 +32513,6 @@ For it, he must destroy a series of eggs, where the components of the litter of Proein Soft Line Proein Soft Line - Platform Platform / Fighter Scrolling 1 @@ -39827,7 +32524,6 @@ For it, he must destroy a series of eggs, where the components of the litter of 3dragon.zip Three Dragon Story, The (Kor) - Three Dragon Story, The (Kor) 0 MSX @@ -39835,14 +32531,12 @@ For it, he must destroy a series of eggs, where the components of the litter of - media/mixrbv2/3dragon.png + media/mixrbv2/3dragon.png 1984 - - - + 0 0 0 @@ -39851,66 +32545,50 @@ For it, he must destroy a series of eggs, where the components of the litter of thndrbal.zip Thunder Ball (Jpn) - Thunder Ball (Jpn) - - jp - 0 MSX - media/video/thndrbal.mp4 - media/mixrbv2/thndrbal.png + media/video/thndrbal.mp4 + media/mixrbv2/thndrbal.png 1985 ASCII Corporation - - - + 0 0 0 - + thndrbala.zip Thunder Ball (Jpn, Alt) - Thunder Ball (Jpn, Alt) - - jp - thndrbal.zip MSX - - media/video/thndrbal.mp4 - media/mixrbv2/thndrbal.png - 1985 ASCII Corporation - - - + 0 0 0 - + tbirds1a.zip Thunderbirds - Mission 1: Mine Menace (Euro) - + MSX 1989 @@ -39920,13 +32598,13 @@ For it, he must destroy a series of eggs, where the components of the litter of 0 0 - + tbirdst1b.zip Thunderbirds - Mission 2: Sub Crash (Euro) - tbirds1a - + tbirds1a.zip + MSX 1989 @@ -39936,13 +32614,13 @@ For it, he must destroy a series of eggs, where the components of the litter of 0 0 - + tbirdst2a.zip Thunderbirds - Mission 3: Bank Job (Euro) - tbirds1a - + tbirds1a.zip + MSX 1989 @@ -39952,13 +32630,13 @@ For it, he must destroy a series of eggs, where the components of the litter of 0 0 - + tbirdst2b.zip Thunderbirds - Mission 4: Evil Hood (Euro) - tbirds1a - + tbirds1a.zip + MSX 1989 @@ -39972,104 +32650,69 @@ For it, he must destroy a series of eggs, where the components of the litter of thndbolt.zip Thunderbolt (Jpn) - Thunderbolt (Jpn) - Thunderbolt (Jpn) - - jp - 0 MSX The final computer, the Zeta 9000, shows the "second doomsday factor". The battle across time and space continues. - media/video/thndbolt.mp4 - media/mixrbv2/thndbolt.png + media/video/thndbolt.mp4 + media/mixrbv2/thndbolt.png - 1986 1987 Pixel Pixel Role playing games - Japanese RPG - Action - Action / Adventure 1 0 0 0 - + thndboltb.zip Thunderbolt (Jpn, Alt 2) - Thunderbolt (Jpn, Alt 2) - Thunderbolt (Jpn, Alt 2) - - jp - thndbolt.zip MSX The final computer, the Zeta 9000, shows the "second doomsday factor". The battle across time and space continues. - - media/video/thndbolt.mp4 - media/mixrbv2/thndbolt.png - - 1986 1987 Pixel Pixel Role playing games - Japanese RPG - Action - Action / Adventure 1 0 0 0 - + thndbolta.zip Thunderbolt (Jpn, Alt) - Thunderbolt (Jpn, Alt) - Thunderbolt (Jpn, Alt) - - jp - thndbolt.zip MSX The final computer, the Zeta 9000, shows the "second doomsday factor". The battle across time and space continues. - - media/video/thndbolt.mp4 - media/mixrbv2/thndbolt.png - - 1986 1987 Pixel Pixel Role playing games - Japanese RPG - Action - Action / Adventure 1 0 @@ -40080,7 +32723,6 @@ For it, he must destroy a series of eggs, where the components of the litter of titipang.zip Ti Ti! Pang Pang! (Kor) - Ti Ti! Pang Pang! (Kor) 0 MSX @@ -40088,8 +32730,8 @@ For it, he must destroy a series of eggs, where the components of the litter of - media/video/titipang.mp4 - media/mixrbv2/titipang.png + media/video/titipang.mp4 + media/mixrbv2/titipang.png 1989 @@ -40098,7 +32740,6 @@ For it, he must destroy a series of eggs, where the components of the litter of Aproman Platform - Platform / Run Jump Scrolling 1 0 @@ -40109,7 +32750,6 @@ For it, he must destroy a series of eggs, where the components of the litter of timebomb.zip Time Bomb (Euro) - Time Bomb (Euro) 0 MSX @@ -40120,8 +32760,8 @@ In this implementation the player has ten guesses to identify a four digit seque The game is timed and the player can choose between three settings, one, two or five minutes. The game is entirely mouse controlled - media/video/timebomb.mp4 - media/mixrbv2/timebomb.png + media/video/timebomb.mp4 + media/mixrbv2/timebomb.png 1987 @@ -40130,8 +32770,6 @@ The game is timed and the player can choose between three settings, one, two or Methodic Solutions Platform - Platform / Run Jump - Puzzle-Game 1-2 0 @@ -40142,77 +32780,56 @@ The game is timed and the player can choose between three settings, one, two or timeplt.zip Time Pilot (Jpn) - Time Pilot (Jpn) - Time Pilot (Jpn) - - jp - 0 MSX Time Pilot is an arcade style shooter. Piloting your trusty spaceship, you need to destroy the squadrons of enemy craft that are attacking! On each level you have a quota of enemies that need to be destroyed. After fulfilling your quota, a final boss of the level will appear; when destroyed, you will move on to the next level. The game begins in the year 1910, and each time a level is completed you advance in time. In 1910 you only have to face relatively unarmed biplanes, but as the levels advance so does the technology. Each new level brings with it tougher, more heavily armed aircraft including jets, helicopters, and even flying saucers! From time to time, you will encounter a parachute; if you run into this, you will earn bonus points. - media/video/timeplt.mp4 - media/mixrbv2/timeplt.png + media/video/timeplt.mp4 + media/mixrbv2/timeplt.png - 1983 - 1983 1983 Konami Konami Shoot'em Up - Action 1-2 0 16 0 - + timeplta.zip Time Pilot (Jpn, Alt) - Time Pilot (Jpn, Alt) - Time Pilot (Jpn, Alt) - - jp - timeplt.zip MSX Time Pilot is an arcade style shooter. Piloting your trusty spaceship, you need to destroy the squadrons of enemy craft that are attacking! On each level you have a quota of enemies that need to be destroyed. After fulfilling your quota, a final boss of the level will appear; when destroyed, you will move on to the next level. The game begins in the year 1910, and each time a level is completed you advance in time. In 1910 you only have to face relatively unarmed biplanes, but as the levels advance so does the technology. Each new level brings with it tougher, more heavily armed aircraft including jets, helicopters, and even flying saucers! From time to time, you will encounter a parachute; if you run into this, you will earn bonus points. - - media/video/timeplt.mp4 - media/mixrbv2/timeplt.png - - 1983 - 1983 1983 Konami Konami Shoot'em Up - Action 1-2 0 16 0 - + timetrax.zip Time Trax (Euro) - Time Trax (Euro) 0 MSX @@ -40222,30 +32839,28 @@ The game is timed and the player can choose between three settings, one, two or All of this is played out in a combination of side-view action and icon-based object manipulation. Starting in your living room as you search for a weapon and its bullets, you move along a network of levels and ladders, avoiding or shooting the many foes you encounter. Pressing down and fire together brings up a menu allowing you to pick up items, swap them with Guardians, and cast spells (with the chance to test them first). - media/video/timetrax.mp4 - media/mixrbv2/timetrax.png + media/video/timetrax.mp4 + media/mixrbv2/timetrax.png 1987 - 1986 Binary Design Bug-Byte Software Platform - Puzzle-Game 1 0 0 0 - + tinasadv.zip Tina's Adventure Island (HB) - + MSX 2017 @@ -40255,11 +32870,10 @@ All of this is played out in a combination of side-view action and icon-based ob 0 0 - + titanic.zip Titanic (Spanish) - Titanic (Spanish) 0 MSX @@ -40269,12 +32883,11 @@ All of this is played out in a combination of side-view action and icon-based ob Fight against all kind of sea lifeforms to make your way to the Titanic. Find the secret that was lost with the ship. - media/video/titanic.mp4 - media/mixrbv2/titanic.png + media/video/titanic.mp4 + media/mixrbv2/titanic.png 1988 - 1988 Topo Soft Erbe Software @@ -40290,7 +32903,6 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th togk.zip Tomb of Genghis Khan (HB) - Tomb of Genghis Khan (HB) 0 MSX @@ -40298,8 +32910,8 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th While an excavation near Badalona, our hero, Johnny Jones fall into a dirty hole. An ancient cave appears in front of him. This seems to be a passage to Genghis Khan's tomb, full of secrets, traps and suberb treasures. Your quest start here. - media/video/togk.mp4 - media/mixrbv2/togk.png + media/video/togk.mp4 + media/mixrbv2/togk.png 2008 @@ -40308,7 +32920,6 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th MSXdev Platform - Platform / Run Jump 1 0 @@ -40319,41 +32930,33 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th toobin.zip Toobin' (Euro) - Toobin' (Euro) - - eu - uk - 0 MSX Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed. - media/video/toobin.mp4 - media/mixrbv2/toobin.png + media/video/toobin.mp4 + media/mixrbv2/toobin.png - 1989 1988 Domark Sports - Sports / Swimming - Shooter 0 0 0 - + toolblocks.zip Tool Blocks (HB) - + MSX 2021 @@ -40367,29 +32970,22 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th toprollr.zip Top Roller! (Jpn) - Top Roller! (Jpn) - - jp - 0 MSX You are in control of a roller skater that takes part in a roller skating race against the clock for 1 or 2 players. You have to reach the finish line and must try to bump opposing roller skaters of the track, they certainly try to bump you off! You also have to avoid several obstacles, water passages, traffic and bombing helicopters. - media/video/toprollr.mp4 - media/mixrbv2/toprollr.png + media/video/toprollr.mp4 + media/mixrbv2/toprollr.png - 1984 1984 E.L.S. Jaleco - - - + 0 0 0 @@ -40398,11 +32994,7 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th topzip.zip Topple Zip (Jpn) - Topple Zip (Jpn) - - jp - 0 MSX @@ -40413,27 +33005,25 @@ Power-ups exist in various types, including defensive and offensive such as givi The goal of the game is to locate a key which is necessary to access the warp which leads to the eight and final level. Collect it from whichever level it is hidden inside of, and access the eighth level before any of your competitors. - media/video/topzip.mp4 - media/mixrbv2/topzip.png + media/video/topzip.mp4 + media/mixrbv2/topzip.png 1986 MiCROViSion Inc. Bothtec - - - + 0 0 0 - + tortillaen.zip Tortilla Sunrise (English) (HB, v1.1) - + MSX 2021 @@ -40443,13 +33033,13 @@ The goal of the game is to locate a key which is necessary to access the warp wh 0 0 - + tortillaes.zip Tortilla Sunrise (Spanish) (HB, v1.1) - tortillaen - + tortillaen.zip + MSX 2021 @@ -40459,23 +33049,19 @@ The goal of the game is to locate a key which is necessary to access the warp wh 0 0 - + druaga.zip Tower of Druaga, The (Jpn) - Tower of Druaga, The (Jpn) - - jp - 0 MSX - media/video/druaga.mp4 - media/mixrbv2/druaga.png + media/video/druaga.mp4 + media/mixrbv2/druaga.png 1986 @@ -40493,12 +33079,7 @@ The goal of the game is to locate a key which is necessary to access the warp wh trackfld.zip Track & Field 1 (Euro) - Track & Field 1 (Euro) - Track & Field 1 (Euro) - - eu - 0 MSX @@ -40511,8 +33092,8 @@ The Famicom version loses the hammer throw and the high jump, but the NES versio If the player wants to go to the next event or round then they will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns. - media/video/trackfld.mp4 - media/mixrbv2/trackfld.png + media/video/trackfld.mp4 + media/mixrbv2/trackfld.png 1984 @@ -40531,22 +33112,15 @@ If the player wants to go to the next event or round then they will have to qual trackfl2.zip Track & Field 2 (Euro) - Track & Field 2 (Euro) - Track & Field 2 (Euro) - Track & Field 2 (Euro) - - eu - jp - 0 MSX The greatest athletes from around the world have gathered for the grandest sporting spectacle since the golden age of Greece. This pressure-packed competition is as fierce as a starved lion. Surviving is a matter of sweat and concentration in Taekwondo, pole vaulting, canoeing, skeet shooting, hammer throwing, high diving, archery, hurdles, gymnastics, hang gliding, pistol firing, arm wrestling, fencing, triple jumping and swimming... Whew! Wears you out just to read them all. The odds in Vegas say you don't have enough strength, stamina or skill, but you know better. And as long as you win, you're the crowd favorite. But lose, and you might as well turn in your jockstrap and joystick. - media/video/trackfl2.mp4 - media/mixrbv2/trackfl2.png + media/video/trackfl2.mp4 + media/mixrbv2/trackfl2.png 1984 @@ -40561,11 +33135,10 @@ If the player wants to go to the next event or round then they will have to qual 16 0 - + traffic.zip Traffic (Jpn) - Traffic (Jpn) 0 MSX @@ -40573,66 +33146,50 @@ If the player wants to go to the next event or round then they will have to qual Traffic is a simple game where the player has to guide cars, motorbikes and buses through busy London streets by changing the traffic lights from red to green. The objective in order to advance to the next level is to get a preset number of vehicles through the screen, although it does not matter which exit you direct them through. Cars continue to queue off the edges of the screen (with numbers next to them if there are queued cars beyond your vision) and if the queue reach more than five cars, it's game over. A warning sound is given when five cars are queued; you must hope there are not also queues on surrounding roads. Cars always stay on their side of the road, and collisions are not possible. - media/video/traffic.mp4 - media/mixrbv2/traffic.png + media/video/traffic.mp4 + media/mixrbv2/traffic.png - 1986 - 1986 1986 Andromeda Software Sony Puzzle-Game - Strategy 1-4 0 14 0 - + traffica.zip Traffic (Jpn, Alt) - Traffic (Jpn, Alt) - - jp - traffic.zip MSX Traffic is a simple game where the player has to guide cars, motorbikes and buses through busy London streets by changing the traffic lights from red to green. The objective in order to advance to the next level is to get a preset number of vehicles through the screen, although it does not matter which exit you direct them through. Cars continue to queue off the edges of the screen (with numbers next to them if there are queued cars beyond your vision) and if the queue reach more than five cars, it's game over. A warning sound is given when five cars are queued; you must hope there are not also queues on surrounding roads. Cars always stay on their side of the road, and collisions are not possible. - - media/video/traffic.mp4 - media/mixrbv2/traffic.png - - 1986 - 1986 1986 Andromeda Software Sony Puzzle-Game - Strategy 1-4 0 14 0 - + trafcjam.zip Traffic Jam (HB) - Traffic Jam (HB) - 0 MSX Summer time is coming and, as every year, the mayor of your city has decided this is the best time to make some works on the main streets of the city... what causes the unavoidable TRAFFIC JAM!! @@ -40640,8 +33197,8 @@ If the player wants to go to the next event or round then they will have to qual You're Sandy Olson, a young and beautiful traffic policewoman in charge of helping every morning hundreds of drivers trying to get to their place of work in time. - media/video/trafcjam.mp4 - media/mixrbv2/trafcjam.png + media/video/trafcjam.mp4 + media/mixrbv2/trafcjam.png 2006 @@ -40649,7 +33206,6 @@ You're Sandy Olson, a young and beautiful traffic policewoman in charge of helpi Imanok MSXdev - Puzzle-Game Puzzle-Game / Glide 1 @@ -40657,20 +33213,18 @@ You're Sandy Olson, a young and beautiful traffic policewoman in charge of helpi 0 0 - + trailblz.zip Trailblazer (Euro) - Trailblazer (Euro) - 0 MSX An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump and thus avoid these holes, although you have a limited number of them for each level, and it's possible to adjust the speed through joystick or keyboard control. You also face a time limit on each of the levels, although your time is boosted every time you complete one. - media/video/trailblz.mp4 - media/mixrbv2/trailblz.png + media/video/trailblz.mp4 + media/mixrbv2/trailblz.png 1986 @@ -40678,7 +33232,6 @@ You're Sandy Olson, a young and beautiful traffic policewoman in charge of helpi Mr Chip Software Gremlin Graphics Software - Action Action / Breakout games 1 @@ -40690,7 +33243,6 @@ You're Sandy Olson, a young and beautiful traffic policewoman in charge of helpi transball.zip Transball (HB, v1.3.2) - Transball (HB, v1.3.2) 0 MSX @@ -40702,35 +33254,31 @@ An opportunist civilization has stolen all the charged spheres from your home pl In each level of Transball, the goal is to find the energy sphere, capture it and carry it to the upper part of the level. The main obstacle is the gravity, that pulls you towards the ground. But many other obstacles such as canons, tanks, doors, etc. will make your journey harder than it seems. - media/video/transball.mp4 - media/mixrbv2/transball.png + media/video/transball.mp4 + media/mixrbv2/transball.png 2016 BrainGames - - - + 0 0 0 - + trantor.zip Trantor - The Last Stormtrooper (Euro) - Trantor - The Last Stormtrooper (Euro) - 0 MSX In this game you play the role of a man who has been stranded on an alien planet after his space ship explodes and you must find pieces of it to rebuild it. The gameplay involves you jumping across platforms and shooting at droids and aliens but also ducking to avoid high flying robots. The game is played from a side scrolling perspective. The baddies come thick and fast and the only way to cope is to keep moving. - media/video/trantor.mp4 - media/mixrbv2/trantor.png + media/video/trantor.mp4 + media/mixrbv2/trantor.png 1987 @@ -40738,7 +33286,6 @@ explodes and you must find pieces of it to rebuild it. The gameplay involves you Probe Software Go! - Shooter Shooter / Run and Gun 1 @@ -40750,72 +33297,61 @@ explodes and you must find pieces of it to rebuild it. The gameplay involves you trialski.zip Trial Ski (Jpn) - Trial Ski (Jpn) - - jp - 0 MSX - media/video/trialski.mp4 - media/mixrbv2/trialski.png + media/video/trialski.mp4 + media/mixrbv2/trialski.png 1984 ASCII Corporation - - - + 0 0 0 - + triton.zip Triton (Jpn) - Triton (Jpn) - Triton (Jpn) + 0 MSX - media/video/triton.mp4 - media/mixrbv2/triton.png + media/video/triton.mp4 + media/mixrbv2/triton.png 1986 Sein-Soft XAIN Soft - - - + 0 0 0 - + tuma7.zip Tuma 7 (Spanish) - Tuma 7 (Spanish) - 0 MSX Tuma-7 is a run-and-gun platformer split into two parts. The first part sees you riding a motorbike at breakneck speeds in an alien-type world combatting various different creatures in a platform environment. In the second part, you lose the motorbike and you take on more human-like enemies face to face, again in a platform environment. - media/video/tuma7.mp4 - media/mixrbv2/tuma7.png + media/video/tuma7.mp4 + media/mixrbv2/tuma7.png 1990 @@ -40823,8 +33359,6 @@ explodes and you must find pieces of it to rebuild it. The gameplay involves you Delta Software Delta Software - Shooter - Shooter / Run and Gun Shooter / Vehicle, Horizontal 1 @@ -40832,11 +33366,10 @@ explodes and you must find pieces of it to rebuild it. The gameplay involves you 10 0 - + turbogirl.zip Turbo Girl (Spanish) - Turbo Girl (Spanish) 0 MSX @@ -40846,17 +33379,15 @@ explodes and you must find pieces of it to rebuild it. The gameplay involves you Cross the different levels avoiding to be demolished by the ship-robots and finish every "Elder" which all of them are protecting. The game consists of three levels very differentiated, and each one is divided as well in several parts that will allow you to continue from one of them when beaten. - media/video/turbogirl.mp4 - media/mixrbv2/turbogirl.png + media/video/turbogirl.mp4 + media/mixrbv2/turbogirl.png 1988 Gamesoft Dinamic Software - - - + 0 0 0 @@ -40865,7 +33396,6 @@ Cross the different levels avoiding to be demolished by the ship-robots and fini turboat.zip Turboat (Jpn) - Turboat (Jpn) 0 MSX @@ -40873,12 +33403,10 @@ Cross the different levels avoiding to be demolished by the ship-robots and fini What do you get if you cross River Raid with Zaxxon? You get an early isometric motorboating game. You must travel in your turboat along a river infested with enemy patrol boats which shoot at you. Unlike the above-mentioned games, you can turn your boat with a fair amount of precision. This is absolutely necessary in order to avoid the enemy shots which come not only from ships, but from turrets on the shore as well. You must also avoid contact with ground, such as the small islands which float in the river. Luckily, you can shoot back at the enemy, but don't forget to look where you're going! - media/video/turboat.mp4 - media/mixrbv2/turboat.png + media/video/turboat.mp4 + media/mixrbv2/turboat.png - 1984 - 1984 1984 Mass Tael Co., Ltd. @@ -40891,16 +33419,11 @@ Cross the different levels avoiding to be demolished by the ship-robots and fini 12 0 - + turmoilbb.zip Turmoil (Bug-Byte Soft.) - Turmoil (Bug-Byte Soft.) - - jp - - 0 MSX Turmoil is a fast-paced shooter. You pilot a ship that is trapped within a chamber of seven tunnels. Your ship can only move up and down along a vertical corridor connecting the tunnels. You are not alone, however. A variety of enemies travel along these tunnels, focused on destroying you. Therefore, the ultimate objective of ?Turmoil? is to zoom up and down the center alley and blast aliens as they streak by. Keep shooting and keep moving, and you will survive to live another day! As you move quickly up and down, you must also fire your own weapons into to the left or right side. Part of the intensity of this game is driven by the fact that you can't stay in one place for too long. If you do, an indestructible enemy will come flying at you, forcing to move onward once more. @@ -40910,12 +33433,10 @@ The enemy ships you will encounter in each of the seven tunnels travel at a vari When you start a game of Turmoil, you are given five ships. If you can blast all of the aliens in a level, you'll receive a bonus ship. In addition to your current ship, you can hold as many as six reserve ships at one time. You will loose a ship if you make contact with any of the passing aliens. There are nine levels to the game, each with multiple waves to complete, and each one faster and more challenging then the previous level. This is considered by many to be one of 20th Century Fox's best games. - media/video/turmoilbb.mp4 - media/mixrbv2/turmoilbb.png + media/video/turmoilbb.mp4 + media/mixrbv2/turmoilbb.png - 1983 - 1984 1983 Sirius Publishing, Inc. @@ -40932,7 +33453,6 @@ When you start a game of Turmoil, you are given five ships. If you can blast al turmoil.zip Turmoil (Jpn) - Turmoil (Jpn) 0 MSX @@ -40944,12 +33464,10 @@ The enemy ships you will encounter in each of the seven tunnels travel at a vari When you start a game of Turmoil, you are given five ships. If you can blast all of the aliens in a level, you'll receive a bonus ship. In addition to your current ship, you can hold as many as six reserve ships at one time. You will loose a ship if you make contact with any of the passing aliens. There are nine levels to the game, each with multiple waves to complete, and each one faster and more challenging then the previous level. This is considered by many to be one of 20th Century Fox's best games. - media/video/turmoil.mp4 - media/mixrbv2/turmoil.png + media/video/turmoil.mp4 + media/mixrbv2/turmoil.png - 1983 - 1984 1983 Sirius Publishing, Inc. @@ -40962,11 +33480,10 @@ When you start a game of Turmoil, you are given five ships. If you can blast al 0 0 - + turmoilk.zip Turmoil (Kor) - Turmoil (Kor) turmoil.zip MSX @@ -40977,13 +33494,7 @@ The enemy ships you will encounter in each of the seven tunnels travel at a vari When you start a game of Turmoil, you are given five ships. If you can blast all of the aliens in a level, you'll receive a bonus ship. In addition to your current ship, you can hold as many as six reserve ships at one time. You will loose a ship if you make contact with any of the passing aliens. There are nine levels to the game, each with multiple waves to complete, and each one faster and more challenging then the previous level. This is considered by many to be one of 20th Century Fox's best games. - - media/video/turmoil.mp4 - media/mixrbv2/turmoil.png - - 1983 - 1984 1983 Sirius Publishing, Inc. @@ -41000,8 +33511,6 @@ When you start a game of Turmoil, you are given five ships. If you can blast al twinbee.zip Twin Bee (Jpn) - Twin Bee (Jpn) - Twin Bee (Jpn) 0 MSX @@ -41023,8 +33532,8 @@ One shot in the middle section of the craft will destroy it. Shots which hit one In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the same speed and they can join "hand-to-hand" and fire a super blast. Also in two player mode, if one craft is hit by the other from behind, it will fire four multi-directional shots. - media/video/twinbee.mp4 - media/mixrbv2/twinbee.png + media/video/twinbee.mp4 + media/mixrbv2/twinbee.png 1986 @@ -41033,24 +33542,17 @@ In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the sam Konami Shoot'em Up - Shoot'em up / Vertical - Shooter 2 0 16 0 - + twinbeeb.zip Twin Bee (Jpn, Alt 2) - Twin Bee (Jpn, Alt 2) - Twin Bee (Jpn, Alt 2) - - jp - twinbee.zip MSX @@ -41070,10 +33572,6 @@ One shot in the middle section of the craft will destroy it. Shots which hit one In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the same speed and they can join "hand-to-hand" and fire a super blast. Also in two player mode, if one craft is hit by the other from behind, it will fire four multi-directional shots. - - media/video/twinbee.mp4 - media/mixrbv2/twinbee.png - 1986 @@ -41081,24 +33579,17 @@ In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the sam Konami Shoot'em Up - Shoot'em up / Vertical - Shooter 2 0 16 0 - + twinbeec.zip Twin Bee (Jpn, Alt 3) - Twin Bee (Jpn, Alt 3) - Twin Bee (Jpn, Alt 3) - - jp - twinbee.zip MSX @@ -41118,10 +33609,6 @@ One shot in the middle section of the craft will destroy it. Shots which hit one In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the same speed and they can join "hand-to-hand" and fire a super blast. Also in two player mode, if one craft is hit by the other from behind, it will fire four multi-directional shots. - - media/video/twinbee.mp4 - media/mixrbv2/twinbee.png - 1986 @@ -41129,24 +33616,17 @@ In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the sam Konami Shoot'em Up - Shoot'em up / Vertical - Shooter 2 0 16 0 - + twinbeea.zip Twin Bee (Jpn, Alt) - Twin Bee (Jpn, Alt) - Twin Bee (Jpn, Alt) - - jp - twinbee.zip MSX @@ -41166,10 +33646,6 @@ One shot in the middle section of the craft will destroy it. Shots which hit one In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the same speed and they can join "hand-to-hand" and fire a super blast. Also in two player mode, if one craft is hit by the other from behind, it will fire four multi-directional shots. - - media/video/twinbee.mp4 - media/mixrbv2/twinbee.png - 1986 @@ -41177,8 +33653,6 @@ In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the sam Konami Shoot'em Up - Shoot'em up / Vertical - Shooter 2 0 @@ -41189,20 +33663,15 @@ In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the sam twinhamm.zip Twin Hammer (Euro) - Twin Hammer (Euro) - - eu - wor - 0 MSX - media/video/twinhamm.mp4 - media/mixrbv2/twinhamm.png + media/video/twinhamm.mp4 + media/mixrbv2/twinhamm.png 1989 @@ -41217,12 +33686,12 @@ In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the sam 0 0 - + twinlight.zip Twinlight (HB) - + MSX 2019 @@ -41236,7 +33705,6 @@ In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the sam txupi.zip Txupinazo! (HB) - Txupinazo! (HB) 0 MSX @@ -41246,17 +33714,15 @@ In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the sam So, after saving some money by working very hard, you manage to buy a flight ticket to Spain. Everything is ready to start your journey, following Hemingway's steps. The 'fiesta' awaits you!! - media/video/txupi.mp4 - media/mixrbv2/txupi.png + media/video/txupi.mp4 + media/mixrbv2/txupi.png 2007 Imanok MSXdev - - - + 0 16 0 @@ -41265,19 +33731,15 @@ So, after saving some money by working very hard, you manage to buy a flight tic tzr.zip TZR - GrandPrix Rider (Jpn) - TZR - GrandPrix Rider (Jpn) - - jp - 0 MSX - media/video/tzr.mp4 - media/mixrbv2/tzr.png + media/video/tzr.mp4 + media/mixrbv2/tzr.png 1986 @@ -41286,19 +33748,18 @@ So, after saving some money by working very hard, you manage to buy a flight tic ASCII Corporation Race, Driving - Motorcycle Race, 1st Pers. 1 0 0 0 - + ugamma.zip Uchusen Gamma (HB) - + MSX 2019 @@ -41308,13 +33769,11 @@ So, after saving some money by working very hard, you manage to buy a flight tic 0 0 - + ulises.zip Ulises (Spanish) - Ulises (Spanish) - 0 MSX The witch Circe imprisoned twelve virgins for a ritual sacrifice. Ulysses, the Greek hero, recently washed away on the beach after a storm destroyed his ship and its crew, is summoned by the populace to rescue the kidnapped women. In exchange, they promise to help him return to Itaca, his home. To aid in his quest, he receives from a wise elder a magical hammer. @@ -41322,17 +33781,15 @@ So, after saving some money by working very hard, you manage to buy a flight tic Ulises is a side-scrolling platform game from Spain. Although Spanish, the game has almost no text. The Ulysses character moves from left to right throwing hammers to kill an incessant wave of enemies. The game doesn't have levels, but sections within one expansive level. Precise jumps are required to clear abysses and gorges, and to avoid collision with dangerous objects. Ulysses can also crouch. The game starts with three lives, and each rescued damsel adds an extra one. There isn't any form of saving progress. - media/video/ulises.mp4 - media/mixrbv2/ulises.png + media/video/ulises.mp4 + media/mixrbv2/ulises.png 1989 Opera Soft Opera Soft - - - + 0 0 0 @@ -41341,7 +33798,6 @@ Ulises is a side-scrolling platform game from Spain. Although Spanish, the game ultraman.zip Ultraman (Jpn) - Ultraman (Jpn) 0 MSX @@ -41351,43 +33807,40 @@ Ulises is a side-scrolling platform game from Spain. Although Spanish, the game Based on the popular television show from 1967, Ultraman directly follows the story of its source material. Cast in the role of the titular Ultraman, the player must defeat many of the same monsters that appeared in the original series. Taking the appearance of a 1-on-1 fighting game, Ultraman can punch, kick, and grapple his opponent, as well as use a variety of various special moves that must be charged. However, in order to actually defeat his opponent, Ultraman must deplete their continually-recharging life bar, and at that moment hit with his most powerful special attack: the Specium Beam. As the game continues, different enemies may even find ways to avoid this most formidable attack, and Ultraman must adapt... Each stage has a time limit of only three minutes, and there are three lives and no continues. - media/video/ultraman.mp4 - media/mixrbv2/ultraman.png + media/video/ultraman.mp4 + media/mixrbv2/ultraman.png 1984 Bandai Namco Bandai Namco - - - + 0 0 0 - + undergnd.zip Underground (Spanish) - Underground (Spanish) - 0 MSX - Underground is a platform game which style slightly reminds to Dinamic's Abu Simbel Profanation. The objective of our protagonist is to gather eight objects distributed by the extensive mapping of the game, in a correct and logical order, otherwise they will tansform into deadly weapons if you touch them when you shouldn't. Unlike in other programs of its kind there's not an only way to cross, there are many and it's up to your intuition, which in most of cases will not give with the correct way. There are three kinds of enemies, who together with the traps and the obstacles distributed by all the structure will increase the difficulty and also the addiction. + Zork: The Great Underground Empire - Part I, later known as Zork I, is an interactive fiction computer game written by Marc Blank, Dave Lebling, Bruce Daniels and Tim Anderson and published by Infocom in 1980. It was the first game in the popular Zork trilogy and was released for a wide range of computer systems, followed by Zork II and Zork III. It was Infocom's first game, and sold more than 400,000 copiesnnPLOT:nnThe game takes place in the Zork calendar year 948 GUE (although the passage of time is not notable in gameplay). The player steps into the deliberately vague role of an "adventurer". The game begins near a white house in a small, self-contained area. Although the player is given little instruction, the house provides an obvious point of interest. - media/mixrbv2/undergnd.png + media/mixrbv2/undergnd.png - 1988 + 1982 - System 4 - System 4 + Infocom + Infocom - + Adventure / Text + 1 0 0 0 @@ -41396,7 +33849,6 @@ Based on the popular television show from 1967, Ultraman directly follows the st univunk.zip Universe Unknown (HB) - Universe Unknown (HB) 0 MSX @@ -41404,8 +33856,8 @@ Based on the popular television show from 1967, Ultraman directly follows the st Jim Benson is a test-pilot who's working for the S.T.A.R. company. When Jim's testing the trans-dimensional drive, things go wrong, very wrong! Jim ends-up in a completely unknown universe with massive dangers waiting for him. The goal of the game is to survive these dangers across 7 stages and bring Jim back home. - media/video/univunk.mp4 - media/mixrbv2/univunk.png + media/video/univunk.mp4 + media/mixrbv2/univunk.png 2005 @@ -41414,7 +33866,6 @@ Based on the popular television show from 1967, Ultraman directly follows the st MSXdev Shoot'em Up - Shoot'em up / Horizontal 1 0 @@ -41425,15 +33876,14 @@ Based on the popular television show from 1967, Ultraman directly follows the st uridium.zip Uridium (HB) - Uridium (HB) MSX Uridium is a science fiction side-scrolling shoot 'em up originally designed by Andrew Braybrook for the Commodore 64, and later ported to other 8-bit machines. It consists of fifteen levels, each named after a metal element, with the last level being called Uridium (a fictional metallic element, not to be confused with the real metallic element iridium). The manual quotes Robert Orchard, who invented the name as saying "I really thought it existed." Uridium was later released for the Nintendo Entertainment System in 1990. Mindscape purchased a license to release a game based on the film The Last Starfighter. Rather than program a new game, however, Mindscape decided to take an easier route by recycling an older, relatively obscure game. The title screen, sprites, and soundtrack were modified, but the levels and gameplay were identical. And now the game has been made available on the MSX computer thanks to Trilobyte and Toni Galvez! - media/video/uridium.mp4 - media/mixrbv2/uridium.png + media/video/uridium.mp4 + media/mixrbv2/uridium.png 2014 @@ -41442,20 +33892,17 @@ Based on the popular television show from 1967, Ultraman directly follows the st MSXdev Shoot'em Up - Shoot'em up / Horizontal 1 0 0 0 - + valkyr.zip Valkyr (Euro) - Valkyr (Euro) - 0 MSX In Valkyr the player is in control of a spaceship which can be moved left and right. The aim is to shoot the aliens flying around and collect the precious metal they are carrying. You are up against the clock and from flying UFOs . You must shoot loads of aliens to go to the next level, if you run out of time the `head` alien comes at you and kills you! @@ -41463,8 +33910,8 @@ Based on the popular television show from 1967, Ultraman directly follows the st There are three different stages. On the first two, the player must shoot as many aliens, while on the third the craft must be landed. The game then loops, - media/video/valkyr.mp4 - media/mixrbv2/valkyr.png + media/video/valkyr.mp4 + media/mixrbv2/valkyr.png 1986 @@ -41483,8 +33930,6 @@ There are three different stages. On the first two, the player must shoot as man vampire.zip Vampire (Euro) - Vampire (Euro) - Vampire (Euro) 0 MSX @@ -41494,8 +33939,8 @@ There are three different stages. On the first two, the player must shoot as man The second part of the mission consists in opening the six magical counter-windows pressing the suitable switches. Finally, search for the hammer and the stake and walk quickly to the superior part of the castle to take the cross. At this moment the player will be teleported to the space to get rid of the final confrontation in which the player will be able to use the laser weapon and the self-propelled knapsack. - media/video/vampire.mp4 - media/mixrbv2/vampire.png + media/video/vampire.mp4 + media/mixrbv2/vampire.png 1987 @@ -41510,11 +33955,10 @@ The second part of the mission consists in opening the six magical counter-windo 17 0 - + vaxol.zip Vaxol (Jpn) - Vaxol (Jpn) 0 MSX @@ -41522,8 +33966,8 @@ The second part of the mission consists in opening the six magical counter-windo - media/video/vaxol.mp4 - media/mixrbv2/vaxol.png + media/video/vaxol.mp4 + media/mixrbv2/vaxol.png 1987 @@ -41538,12 +33982,12 @@ The second part of the mission consists in opening the six magical counter-windo 0 0 - + venganza.zip Venganza - La Sierva de la Muerte (Spanish) (HB) - + MSX 2019 @@ -41557,7 +34001,6 @@ The second part of the mission consists in opening the six magical counter-windo vesikauhu.zip Vesikauhu (HB, Tech-demo) - Vesikauhu (HB, Tech-demo) 0 MSX @@ -41565,23 +34008,18 @@ The second part of the mission consists in opening the six magical counter-windo - media/mixrbv2/vesikauhu.png + media/mixrbv2/vesikauhu.png - - - - - - + + 0 0 0 - + vestron.zip Vestron (Euro) - Vestron (Euro) 0 MSX @@ -41593,8 +34031,8 @@ The game is made up of two different screens. On the static screen, you fly arou After having retrieved the crystals on the static screen, you progress to a scrolling screen which takes you to the next crystal site. In order to get through this screen, you must avoid all the Amstradian ships which attack in a kamikaze fashion. Reflexes are a requirement, since the enemies move very quickly and track all your movements. - media/video/vestron.mp4 - media/mixrbv2/vestron.png + media/video/vestron.mp4 + media/mixrbv2/vestron.png 1986 @@ -41607,12 +34045,12 @@ After having retrieved the crystals on the static screen, you progress to a scro 11 0 - + vexed.zip Vexed (HB) - + MSX 2020 @@ -41622,13 +34060,11 @@ After having retrieved the crystals on the static screen, you progress to a scro 0 0 - + viajecentro.zip Viaje al Centro de la Tierra (Spanish) - Viaje al Centro de la Tierra (Spanish) - 0 MSX In this Jules Verne inspired game you are gonna take a journey to the center of the earth. @@ -41641,8 +34077,8 @@ In the third part you have to choose one of the three ways to get to the surface Each route is different and has its own dangers like tigers, carnivorous plants and quick sand. - media/video/viajecentro.mp4 - media/mixrbv2/viajecentro.png + media/video/viajecentro.mp4 + media/mixrbv2/viajecentro.png 1989 @@ -41650,7 +34086,6 @@ Each route is different and has its own dangers like tigers, carnivorous plants Topo Soft Topo Soft - Action Action / Adventure 1 @@ -41658,55 +34093,36 @@ Each route is different and has its own dangers like tigers, carnivorous plants 0 0 - + hustler.zip Video Hustler (Jpn) - Video Hustler (Jpn) - Video Hustler (Jpn) konbill.zip MSX - Minnesota Fats' Pool Challenge is an overhead pool table view allowing one or two players to shoot six different configurations of pocket pool, or billiards, for score. The game requires a joystick and key commands to Shoot, break, or bank cue ball shots against an opponent, or the table. - -The six play templates are as follows: - 1. One player, any ball, any pocket. - 2. One player, balls in order. - 3. One player, ball in specific pocket. - 4. Two player, Score the pockets. - 5. Two player, Mini Pool. - 6. Two player,lowest and highest numbered ball. - + "Pocket bal", one of the most famous versions of billiards in the world is now on your computer screen. +You'll discover the excitement of balls colliding. +The silence and concentration of the billiard room, as well as the enthusiasm of the players will all be there for you. - - media/video/konbill.mp4 - media/mixrbv2/konbill.png - - 1984 + 1984 - Bubble Bus - Bubble Bus Software + Konami + Konami - Sports Sports / Pool - 1 + 2 0 - 0 + 16 0 - + hustlera.zip Video Hustler (Jpn, Alt) - Video Hustler (Jpn, Alt) - Video Hustler (Jpn, Alt) - - jp - konbill.zip MSX @@ -41714,10 +34130,6 @@ The six play templates are as follows: You'll discover the excitement of balls colliding. The silence and concentration of the billiard room, as well as the enthusiasm of the players will all be there for you. - - media/video/konbill.mp4 - media/mixrbv2/konbill.png - 1984 @@ -41725,7 +34137,6 @@ The silence and concentration of the billiard room, as well as the enthusiasm of Konami Sports / Pool - Sports 2 0 @@ -41736,7 +34147,6 @@ The silence and concentration of the billiard room, as well as the enthusiasm of vigilant.zip Vigilante (Kor) - Vigilante (Kor) 0 MSX @@ -41744,8 +34154,8 @@ The silence and concentration of the billiard room, as well as the enthusiasm of Vigilante is a side-scrolling beat-em-up. It features an anonymous tough hero that roams the streets to beat up The Rogues gang that kidnapped his girlfriend Maria. The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain, with a regular stance, crouched and jumping attacks. Each level features an end boss which requires a specific tactic in order to progress. Enemies keep spawning continuously from the left and the right side of the screen until the boss is reached, so a steady pace forward is required to reach the end of the level before time runs out. When enemies come too close they will grab the character and quick presses left and right are need to set him free, as he is then vulnerable to incoming attacks. - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png + media/video/vigilant.mp4 + media/mixrbv2/vigilant.png 1990 @@ -41760,12 +34170,12 @@ The silence and concentration of the billiard room, as well as the enthusiasm of 0 0 - + viruslqp.zip Virus LQP-79 (HB, v1.2) - + MSX 2018 @@ -41775,36 +34185,17 @@ The silence and concentration of the billiard room, as well as the enthusiasm of 0 0 - + voidrun.zip - Void Runner (Euro) Void Runner (Euro) - 0 MSX - - The final conflict in the droid wars is up ahead in Jeff Minter's Voidrunner, the second sequel to Gridrunner. After the defeat in the Matrix wars the droids are out for revenge, preparing a nuke to destroy the earth. Therefore a corps of pilots are sent to the droid home planet with the objective to eliminate every single droid. - -Gameplay is similar to Gridrunner. Like in Centipede, the enemies move in a pattern down the screen and the player have to shoot them before they reach the ship. There's also the zapper, a vertically moving line, that occasionally pulses. If the player ship is on the same line when this happen, it will die. - -The enemies come in many different flavours. The most common ones just explodes when hit, bouncing predictable around the screen. We also have the Gridrunner style aliens that when hit leaves a pod that needs to be destroyed. Typical for a Minter games, you'll also fight furry animals like camels and goats. - -New in Voidrunner is that you don't just have one ship, but four. In early levels the ships will move around in a cluster. Later in the game some of your ships will have inverted motion. Some of these formations will have the ships shooting in different directions. Handy when you have enemies coming in from behind. - - - media/video/voidrun.mp4 - media/mixrbv2/voidrun.png - 1987 - Mastertronic - M.A.D. - - Shoot'em Up - - 1 + Mastertronic + Mastertronic 0 0 0 @@ -41813,7 +34204,6 @@ New in Voidrunner is that you don't just have one ship, but four. In early level volguard.zip Volguard (Jpn) - Volguard (Jpn) 0 MSX @@ -41821,46 +34211,37 @@ New in Voidrunner is that you don't just have one ship, but four. In early level Volguard is a traditional shoot-'em-up. You fly a plane over a parallax-scrolling landscape, filled with enemy installations which you must bomb. An easy task, if it weren't for the enemy attack waves. Most waves consist of planes flying in a straight line across the screen, without even shooting at you. Others bounce across the screen, and some are more dangerous, as they are flying in intricate patterns and firing multiple shot. Of course, you can fire back, but keep that at a minimum. The power bar at the bottom of the screen is depleted by your cannon, and when it has reached zero, your firing rate is very low. After a while, a route comrade will join you as a kind of power-up. When a third plane joins, you may merge your fighters into a flying robot. - media/video/volguard.mp4 - media/mixrbv2/volguard.png + media/video/volguard.mp4 + media/mixrbv2/volguard.png - 1985 - 1985 1985 DB Soft DB Soft Shoot'em Up - Shoot'em up / Horizontal 1 0 14 0 - + vortraid.zip Vortex Raider (Euro) - Vortex Raider (Euro) - 0 MSX - media/video/vortraid.mp4 - media/mixrbv2/vortraid.png + media/video/vortraid.mp4 + media/mixrbv2/vortraid.png - - - - - - + + 0 0 0 @@ -41869,13 +34250,12 @@ New in Voidrunner is that you don't just have one ship, but four. In early level wampcola.zip Wamp Cola (Spanish) - Wamp Cola (Spanish) 0 MSX - media/mixrbv2/wampcola.png + media/mixrbv2/wampcola.png 1989 @@ -41884,19 +34264,18 @@ New in Voidrunner is that you don't just have one ship, but four. In early level Iber Soft Action - Action / Adventure 1 0 7 0 - + warbeyond.zip War From Beyond (HB) - + MSX 2020 @@ -41910,8 +34289,6 @@ New in Voidrunner is that you don't just have one ship, but four. In early level warpwarp.zip Warp & Warp (Jpn) - Warp & Warp (Jpn) - Warp & Warp (Jpn) 0 MSX @@ -41919,25 +34296,22 @@ New in Voidrunner is that you don't just have one ship, but four. In early level - media/video/warpwarp.mp4 - media/mixrbv2/warpwarp.png + media/video/warpwarp.mp4 + media/mixrbv2/warpwarp.png 1984 Namcot - - - + 0 0 0 - + warroid.zip Warroid (Jpn) - Warroid (Jpn) 0 MSX @@ -41947,12 +34321,10 @@ New in Voidrunner is that you don't just have one ship, but four. In early level A menu (called up by pressing the escape key) will let the player customize the game so as to set handicap and the colours of the player's warroids. - media/video/warroid.mp4 - media/mixrbv2/warroid.png + media/video/warroid.mp4 + media/mixrbv2/warroid.png - 1985 - 1985 1985 Yellow Horn @@ -41965,15 +34337,11 @@ A menu (called up by pressing the escape key) will let the player customize the 0 0 - + warroida.zip Warroid (Jpn, Alt) - Warroid (Jpn, Alt) - - jp - warroid.zip MSX @@ -41981,13 +34349,7 @@ A menu (called up by pressing the escape key) will let the player customize the A menu (called up by pressing the escape key) will let the player customize the game so as to set handicap and the colours of the player's warroids. - - media/video/warroid.mp4 - media/mixrbv2/warroid.png - - 1985 - 1985 1985 Yellow Horn @@ -42004,56 +34366,36 @@ A menu (called up by pressing the escape key) will let the player customize the waterdrv.zip Water Driver (Jpn) - Water Driver (Jpn) - - jp - 0 MSX - media/video/waterdrv.mp4 - media/mixrbv2/waterdrv.png + media/video/waterdrv.mp4 + media/mixrbv2/waterdrv.png 1984 Soft Pro International - - - + 0 0 0 - + wecleman.zip - WEC Le Mans (Euro) WEC Le Mans (Euro) - 0 MSX - - Recreating the famous Le Mans 24 race, although fortunately not in real-time. Although you're racing against the other cars, you must make each checkpoint in the required amount of time in order to complete the game. The lap is split into three sections, so the fourth section is identical to the first, the fifth to the second, and so on. - -As the game goes on, the bonus time offered for each section drops, so you have to drive better as the game goes on to stay in. Night is represented as well, with everything darkened and the need for headlights. The circuit features barriers and trackside trees, so avoid contact with these, and try not to stray onto the grass as this slows you down. - - - media/video/wecleman.mp4 - media/mixrbv2/wecleman.png - 1988 - Coreland - Imagine Software - - - + Imagine Software + Imagine Software 0 0 0 @@ -42062,7 +34404,6 @@ As the game goes on, the bonus time offered for each section drops, so you have wbells.zip Wedding Bells (Jpn) - Wedding Bells (Jpn) 0 MSX @@ -42070,8 +34411,8 @@ As the game goes on, the bonus time offered for each section drops, so you have - media/video/wbells.mp4 - media/mixrbv2/wbells.png + media/video/wbells.mp4 + media/mixrbv2/wbells.png 1984 @@ -42080,28 +34421,22 @@ As the game goes on, the bonus time offered for each section drops, so you have Sony Action - Action / Labyrinth 1 0 0 0 - + wbellsa.zip Wedding Bells (Jpn, Alt) - Wedding Bells (Jpn, Alt) wbells.zip MSX - - media/video/wbells.mp4 - media/mixrbv2/wbells.png - 1984 @@ -42109,19 +34444,18 @@ As the game goes on, the bonus time offered for each section drops, so you have Sony Action - Action / Labyrinth 1 0 0 0 - + westhouse.zip Westen House (English) (HB, v1.3.1) - + MSX 2021 @@ -42131,13 +34465,13 @@ As the game goes on, the bonus time offered for each section drops, so you have 0 0 - + westhousep.zip Westen House (Portuguese) (HB, v1.3.1) - westhouse - + westhouse.zip + MSX 2021 @@ -42147,13 +34481,13 @@ As the game goes on, the bonus time offered for each section drops, so you have 0 0 - + westhouses.zip Westen House (Spanish) (HB, v1.3.1) - westhouse - + westhouse.zip + MSX 2021 @@ -42163,12 +34497,12 @@ As the game goes on, the bonus time offered for each section drops, so you have 0 0 - + whereisit.zip Where Is it - The Quest For the 10th Island (HB) - + MSX 2021 @@ -42182,8 +34516,6 @@ As the game goes on, the bonus time offered for each section drops, so you have whodares.zip Who Dares Wins II (Euro) - Who Dares Wins II (Euro) - Who Dares Wins II (Euro) 0 MSX @@ -42193,8 +34525,8 @@ As the game goes on, the bonus time offered for each section drops, so you have Extra supplies are dropped in as you progress through the game, as are extra lives in addition to your starting 5. - media/video/whodares.mp4 - media/mixrbv2/whodares.png + media/video/whodares.mp4 + media/mixrbv2/whodares.png 1987 @@ -42203,20 +34535,17 @@ Extra supplies are dropped in as you progress through the game, as are extra liv Alligata Software Shooter - Shooter / 3rd person 1 0 0 0 - + whopper.zip Whopper Chase (Spanish) - Whopper Chase (Spanish) - 0 MSX The year is 2025. Thanks to hard work and dedication, Burger King® has created a Whopper® that you don't need to go get, it will come to you. Of course, others want a Whopper® and some ingredients want to be extra on a Whopper®. But there is a hungry patron waiting so you must soldier on. @@ -42226,8 +34555,8 @@ In this game, you are the Whopper®. You must make your way to the right past al The game was given away to people that ordered a Whopper® meal at Burger King® in 1987 in Spain as a promotion. - media/video/whopper.mp4 - media/mixrbv2/whopper.png + media/video/whopper.mp4 + media/mixrbv2/whopper.png 1987 @@ -42235,9 +34564,6 @@ The game was given away to people that ordered a Whopper® meal at Burger King® Erbe Software Erbe Software - Shooter - Platform - Shooter / Run and Gun Platform / Run Jump Scrolling 1 @@ -42249,18 +34575,14 @@ The game was given away to people that ordered a Whopper® meal at Burger King® wingman2.zip Wing Man 2 - Kitakura no Fukkatsu (Jpn) - Wing Man 2 - Kitakura no Fukkatsu (Jpn) - - jp - 0 MSX - media/mixrbv2/wingman2.png + media/mixrbv2/wingman2.png 1987 @@ -42269,27 +34591,24 @@ The game was given away to people that ordered a Whopper® meal at Burger King® Enix Adventure - Adventure / Graphics 1 0 0 0 - + wingwarrdx.zip Wing Warriors (2020 version) (HB) - Wing Warriors (2020 version) (HB) - 0 MSX Here comes the arcade shooter WING WARRIORS. This is the story about three great Wing Warriors (Kai, Gaia and Raiden) who are in fight with the Black Emperor. Enjoy this game with successful air combats. Top quality graphics and sound. Hordes of enemies and different weapons. 3 long levels, 3 deadly bosses. Three characters following epic storylines. Select your character and begin the wonderful combats of WING WARRIORS. Prepare for battle! - media/video/wingwarrdx.mp4 - media/mixrbv2/wingwarrdx.png + media/video/wingwarrdx.mp4 + media/mixrbv2/wingwarrdx.png 2016 @@ -42297,7 +34616,6 @@ The game was given away to people that ordered a Whopper® meal at Burger King® Kitmaker Entertainment Inc. MSXdev - Shoot'em Up Shoot'em up / Vertical 1 @@ -42305,28 +34623,22 @@ The game was given away to people that ordered a Whopper® meal at Burger King® 17 0 - + wingwarr.zip Wing Warriors (HB) - Wing Warriors (HB) wingwarrdx.zip MSX Here comes the arcade shooter WING WARRIORS. This is the story about three great Wing Warriors (Kai, Gaia and Raiden) who are in fight with the Black Emperor. Enjoy this game with successful air combats. Top quality graphics and sound. Hordes of enemies and different weapons. 3 long levels, 3 deadly bosses. Three characters following epic storylines. Select your character and begin the wonderful combats of WING WARRIORS. Prepare for battle! - - media/video/wingwarrdx.mp4 - media/mixrbv2/wingwarrdx.png - 2016 Kitmaker Entertainment Inc. MSXdev - Shoot'em Up Shoot'em up / Vertical 1 @@ -42334,39 +34646,36 @@ The game was given away to people that ordered a Whopper® meal at Burger King® 17 0 - + winthawk.zip Winterhawk (Euro) - Winterhawk (Euro) - 0 MSX - media/video/winthawk.mp4 - media/mixrbv2/winthawk.png + media/video/winthawk.mp4 + media/mixrbv2/winthawk.png 1988 Eurosoft - Shoot'em Up Shoot'em up / Vertical 0 0 0 - + witches.zip Witches (HB) - + MSX 2019 @@ -42376,12 +34685,11 @@ The game was given away to people that ordered a Whopper® meal at Burger King® 0 0 - + wizlair.zip Wizard's Lair (Euro) - 0 MSX Building on the basic gameplay and visual ideas of Ultimate's Atic Atac, Wizard's Lair stars an explorer named Pothole Pete, who is stuck in the Lair unless he can find all four pieces of the Golden Lion. The game is viewed slightly top-down, with indoor rooms bordered by line drawn vectors rather than the fuller jungle graphics. @@ -42389,8 +34697,8 @@ The game was given away to people that ordered a Whopper® meal at Burger King® The pace of the game is quite fast, and the challenge of the action elements is increased by not having infinite weaponry. The route through the game is non-linear, with multiple exits and secret rooms commonplace. Although the screens always contain a particular area, rather than the sections of different areas viewed in Atic Atac (meaning that the player would often have to work out how to reach some sections via other screens), a river is a central aspect of the layout, delimiting some sections of the screens. - media/video/wizlair.mp4 - media/mixrbv2/wizlair.png + media/video/wizlair.mp4 + media/mixrbv2/wizlair.png 1986 @@ -42398,8 +34706,6 @@ The pace of the game is quite fast, and the challenge of the action elements is Bubble Bus Software Bubble Bus Software - Action - Action / Adventure Action / Labyrinth 1 @@ -42411,12 +34717,7 @@ The pace of the game is quite fast, and the challenge of the action elements is takameij.zip Wonder Boy. Takahashi Meijin no Boukenjima (Jpn) - Wonder Boy. Takahashi Meijin no Boukenjima (Jpn) - Wonder Boy. Takahashi Meijin no Boukenjima (Jpn) - - jp - 0 MSX @@ -42425,28 +34726,25 @@ The pace of the game is quite fast, and the challenge of the action elements is The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself. - media/video/takameij.mp4 - media/mixrbv2/takameij.png + media/video/takameij.mp4 + media/mixrbv2/takameij.png - 1986 1986 Hudson Hudson - - - + 0 0 0 - + wonsiin.zip Wonsiin (Kor) - + MSX 1991 @@ -42460,23 +34758,17 @@ The game is a side scroller, Master Higgins moves across the screen from left to wrangler.zip Wrangler (Spanish) - Wrangler (Spanish) - - sp - 0 MSX Wrangler is a Spanish-made side-scrolling shooter in which the player controls a jet pilot whose mission is to protect the city from unknown enemies. The enemies' goal is to destroy the energy centers of the city, and the brave pilot must stop them at all costs. The gameplay is similar to that of Falcon Patrol: player-controlled jet moves in four directions, destroying enemies with missiles, and needs to recharge fuel and ammunition at specific points, where it becomes particularly vulnerable to enemy attacks. - media/video/wrangler.mp4 - media/mixrbv2/wrangler.png + media/video/wrangler.mp4 + media/mixrbv2/wrangler.png - 1985 - 1985 1985 Indescomp @@ -42488,12 +34780,10 @@ The game is a side scroller, Master Higgins moves across the screen from left to 0 0 - + xanadu.zip Xanadu - Dragon Slayer II (Jpn) - Xanadu - Dragon Slayer II (Jpn) - Xanadu - Dragon Slayer II (Jpn) 0 MSX2 @@ -42507,27 +34797,23 @@ Experience points are awarded for defeating enemies. There are two types of expe Money can be found in the dungeon or dropped by enemies, and later spent to purchase equipment and items in shops. The player must also regularly feed the hero, as he will get weak and eventually die without food. The game features a "karma" system, which keeps track of the alignment of the enemies killed by the protagonist. If he kills too many "good" enemies, temples might refuse to level him up. - media/video/xanadu.mp4 - media/mixrbv2/xanadu.png + media/video/xanadu.mp4 + media/mixrbv2/xanadu.png 1987 Nihon Falcom - - - + 0 0 0 - + xenon.zip Xenon (Spanish) - Xenon (Spanish) - 0 MSX In this game the player assumes the role of a space pilot named Darrian. One day, he receives a report from a nebula space station, from which he learns that nearby human colonies have been attacked by mysterious aliens known as Xenites. Darrian wastes no time, and sets off to protect the humans and stop the aliens. @@ -42537,8 +34823,8 @@ Xenon is an overhead shooter, in which the player controls a vehicle that is abl The game features a 3D playfield (some enemies, for example, will be mounted on hills of sort, where the tank can't shoot them). To combat these, the player needs to transform its tank into a plane. The game then switches to the more familiar gameplay style as seen in other vertically scrolling shooters. The plane has to transform back into a tank again to combat most ground units. Upgrades can be taken from destroyed enemies. - media/video/xenon.mp4 - media/mixrbv2/xenon.png + media/video/xenon.mp4 + media/mixrbv2/xenon.png 1988 @@ -42546,7 +34832,6 @@ The game features a 3D playfield (some enemies, for example, will be mounted on The Bitmap Brothers Melbourne House - Shooter Shooter / Vertical 1 @@ -42554,12 +34839,12 @@ The game features a 3D playfield (some enemies, for example, will be mounted on 0 0 - + xor2021.zip XOR 2021 (HB) - + MSX 2021 @@ -42580,8 +34865,8 @@ The game features a 3D playfield (some enemies, for example, will be mounted on XRacing is an arcade-simulation racing game where you play the role of a driver trying to become Formula 1 world champion. To achieve your goal, you will have to first prove you are worthy of driving in Formula 1 though! Before you can compete in Formula 1, you will have to play through two previous seasons: stock cars and endurance cars. Each season being harder than the previous one as your car gets faster and faster, and it's harder to control! You will also have to manage yur cash, as you will have to pay entry fees to every race, and also you will have to save money to buy better cars. Luckily, you have an agent that represents you and can give you some advise. - media/video/xracing.mp4 - media/mixrbv2/xracing.png + media/video/xracing.mp4 + media/mixrbv2/xracing.png 2019 @@ -42608,8 +34893,8 @@ The game features a 3D playfield (some enemies, for example, will be mounted on Being a game inspired by Spelunky, the game levels are procedurally generated. So, each time you play, you will have to face different challenges, and might encounter different subsets of equipment. Make sure you collect as much equipment as you can in order to face the later stages of the game where difficulty grows rapidly, and you might need to use larger amounts of items to complete the levels. - media/video/xspelunk.mp4 - media/mixrbv2/xspelunk.png + media/video/xspelunk.mp4 + media/mixrbv2/xspelunk.png 2017 @@ -42617,7 +34902,6 @@ Being a game inspired by Spelunky, the game levels are procedurally generated. S Santi Ontañón Villar Santi Ontañón Villar - Platform Platform / Run Jump 1 @@ -42625,13 +34909,11 @@ Being a game inspired by Spelunky, the game levels are procedurally generated. S 14 0 - + xybots.zip Xybots (Euro) - Xybots (Euro) - 0 MSX Xybots is a sci-fi shooter with pseudo-3D environments explored from a third-person perspective. The game can be played by one or two players; the two-player mode takes place on a split screen. The hero(es) must move through a series of Gauntlet-style underground mazes, killing the bad guys and collecting health and other bonuses from flying saucers. It's designed to be played co-operatively, although bullets from one player can harm the other. @@ -42639,8 +34921,8 @@ Being a game inspired by Spelunky, the game levels are procedurally generated. S The Xybots are out to stop the protagonists, and many have advanced attack patterns as well as bullets to fire at them. Being able to view round corners is useful, allowing the player to plan a strategy - often it's good to send one player forward and let the other play the waiting game, similarly to the tactics often employed in Gauntlet. - media/video/xybots.mp4 - media/mixrbv2/xybots.png + media/video/xybots.mp4 + media/mixrbv2/xybots.png 1989 @@ -42648,9 +34930,6 @@ The Xybots are out to stop the protagonists, and many have advanced attack patte Tengen Inc. Domark - Shooter - Action - Shooter / 3rd person Action / Adventure 1-2 @@ -42662,17 +34941,15 @@ The Xybots are out to stop the protagonists, and many have advanced attack patte xyzolog.zip Xyzolog (Jpn) - Xyzolog (Jpn) - Xyzolog (Jpn) - Xyzolog (Jpn) + 0 MSX XYZOLOG is a top-down arcade-style ball game. The main screen is divided into small areas that have varying levels of elevation with obstacles placed on them. Each area contains one or more flashing red points. Your goal is to roll the ball over the flashing points and if you do that point will stop flashing. You will enter the next level when all points have been rolled over. But beware, you are pursuit by star-shaped objects and if they touch you it's game over... - media/video/xyzolog.mp4 - media/mixrbv2/xyzolog.png + media/video/xyzolog.mp4 + media/mixrbv2/xyzolog.png 1984 @@ -42687,26 +34964,16 @@ The Xybots are out to stop the protagonists, and many have advanced attack patte 9 0 - + xyzologa.zip Xyzolog (Jpn, Alt) - Xyzolog (Jpn, Alt) - Xyzolog (Jpn, Alt) - Xyzolog (Jpn, Alt) - - jp - xyzolog.zip MSX XYZOLOG is a top-down arcade-style ball game. The main screen is divided into small areas that have varying levels of elevation with obstacles placed on them. Each area contains one or more flashing red points. Your goal is to roll the ball over the flashing points and if you do that point will stop flashing. You will enter the next level when all points have been rolled over. But beware, you are pursuit by star-shaped objects and if they touch you it's game over... - - media/video/xyzolog.mp4 - media/mixrbv2/xyzolog.png - 1984 @@ -42724,20 +34991,15 @@ The Xybots are out to stop the protagonists, and many have advanced attack patte yakyukyo.zip Yakyu Kyo (Jpn) - Yakyu Kyo (Jpn) - Yakyu Kyo (Jpn) - - jp - 0 MSX - media/video/yakyukyo.mp4 - media/mixrbv2/yakyukyo.png + media/video/yakyukyo.mp4 + media/mixrbv2/yakyukyo.png 1984 @@ -42746,30 +35008,25 @@ The Xybots are out to stop the protagonists, and many have advanced attack patte Hudson Sports - Sports / Baseball 1-2 0 0 0 - + hades.zip Yami no Ryuuou - Hades no Monshou (Jpn) - Yami no Ryuuou - Hades no Monshou (Jpn) - - jp - 0 MSX - media/video/hades.mp4 - media/mixrbv2/hades.png + media/video/hades.mp4 + media/mixrbv2/hades.png 1986 @@ -42784,24 +35041,16 @@ The Xybots are out to stop the protagonists, and many have advanced attack patte 9 0 - + hadesa.zip Yami no Ryuuou - Hades no Monshou (Jpn, Alt) - Yami no Ryuuou - Hades no Monshou (Jpn, Alt) - - jp - hades.zip MSX - - media/video/hades.mp4 - media/mixrbv2/hades.png - 1986 @@ -42815,43 +35064,28 @@ The Xybots are out to stop the protagonists, and many have advanced attack patte 9 0 - + yazzie.zip - Yazzie (HB) + Yazzie (HB) yazzier.zip MSX - - Help the gold seeker collect all the gold from the strange mansion, whilst avoiding the enemies. -Collect pickaxes to dig through the brick floors. - -Dig/Activate with button A. -Restart level with button START (when you're stuck!) - - - media/video/yazzier.mp4 - media/mixrbv2/yazzier.png - - 2019 + 2020 - RetroSouls - MSXdev - - Platform - - 1 + RetroSouls + RetroSouls 0 - 17 + 0 0 - + yazzier.zip Yazzie Remastered (HB) - + MSX 2020 @@ -42865,23 +35099,17 @@ Restart level with button START (when you're stuck!) yellowsb.zip Yellow Submarine (Jpn) - Yellow Submarine (Jpn) - - jp - 0 MSX Yellow Submarine is a variant of the submarine game, one of the oldest versions of which is the Atari 2600 game Air-Sea Battle(1977). The premise is that the player, as captain on a submarine, must shoot at mine-releasing surface ships and sub-hunting planes, all the while avoiding enemy submarines and their torpedoes. The key to playing the game correctly is to properly time the missiles/torpedoes, as well as taking their trajectory into account. - media/video/yellowsb.mp4 - media/mixrbv2/yellowsb.png + media/video/yellowsb.mp4 + media/mixrbv2/yellowsb.png - 1987 - 1987 1987 E.L.S. @@ -42898,104 +35126,69 @@ Restart level with button START (when you're stuck!) yiear.zip Yie Ar Kung-Fu (Jpn) - Yie Ar Kung-Fu (Jpn) - Yie Ar Kung-Fu (Jpn) - Yie Ar Kung-Fu (Jpn) - - jp - 0 MSX Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop the hero, including sumo-style leaping motions, shuriken-throwing, nunchaku-swinging, etc. - media/video/yiear.mp4 - media/mixrbv2/yiear.png + media/video/yiear.mp4 + media/mixrbv2/yiear.png - 1985 - 1985 1985 Konami Konami Fight - Fight / 2D - Action 1 0 7 0 - + yieara.zip Yie Ar Kung-Fu (Jpn, Alt) - Yie Ar Kung-Fu (Jpn, Alt) - Yie Ar Kung-Fu (Jpn, Alt) - Yie Ar Kung-Fu (Jpn, Alt) - - jp - yiear.zip MSX Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop the hero, including sumo-style leaping motions, shuriken-throwing, nunchaku-swinging, etc. - - media/video/yiear.mp4 - media/mixrbv2/yiear.png - - 1985 - 1985 1985 Konami Konami Fight - Fight / 2D - Action 1 0 7 0 - + yieark.zip Yie Ar Kung-Fu (Kor) - Yie Ar Kung-Fu (Kor) - Yie Ar Kung-Fu (Kor) - Yie Ar Kung-Fu (Kor) yiear.zip MSX Yie Ar Kung-Fu follows the quest of a martial artist named Oolong to become the Grand Master of Kung-Fu, honoring the memory of his illustrious father. To do that, Oolong will have to face some of the most skillful martial artists in one-on-one battles. The battles take place on side-view screens. The hero has two moves at his disposal: punching and kicking. These moves must be executed by pressing a corresponding button together with a directional button or arrow key. Oolong also has the advantage of being able to jump higher than most of his opponents. The latter utilize unique moves to stop the hero, including sumo-style leaping motions, shuriken-throwing, nunchaku-swinging, etc. - - media/video/yiear.mp4 - media/mixrbv2/yiear.png - - 1985 - 1985 1985 Konami Konami Fight - Fight / 2D - Action 1 0 @@ -43006,20 +35199,15 @@ Restart level with button START (when you're stuck!) yiear2.zip Yie Ar Kung-Fu II - The Emperor Yie-Gah (Jpn) - Yie Ar Kung-Fu II - The Emperor Yie-Gah (Jpn) - Yie Ar Kung-Fu II - The Emperor Yie-Gah (Jpn) - - jp - 0 MSX Yie Ar Kung-Fu 2: The Emperor Yie-Gah is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks. - media/video/yiear2.mp4 - media/mixrbv2/yiear2.png + media/video/yiear2.mp4 + media/mixrbv2/yiear2.png 1985 @@ -43028,32 +35216,22 @@ Restart level with button START (when you're stuck!) Konami Fight - Fight / 2D 1-2 0 17 0 - + yiear2b.zip Yie Ar Kung-Fu II - The Emperor Yie-Gah (Jpn, Alt 2) - Yie Ar Kung-Fu II - The Emperor Yie-Gah (Jpn, Alt 2) - Yie Ar Kung-Fu II - The Emperor Yie-Gah (Jpn, Alt 2) - - jp - yiear2.zip MSX Yie Ar Kung-Fu 2: The Emperor Yie-Gah is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks. - - media/video/yiear2.mp4 - media/mixrbv2/yiear2.png - 1985 @@ -43061,32 +35239,22 @@ Restart level with button START (when you're stuck!) Konami Fight - Fight / 2D 1-2 0 17 0 - + yiear2a.zip Yie Ar Kung-Fu II - The Emperor Yie-Gah (Jpn, Alt) - Yie Ar Kung-Fu II - The Emperor Yie-Gah (Jpn, Alt) - Yie Ar Kung-Fu II - The Emperor Yie-Gah (Jpn, Alt) - - jp - yiear2.zip MSX Yie Ar Kung-Fu 2: The Emperor Yie-Gah is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks. - - media/video/yiear2.mp4 - media/mixrbv2/yiear2.png - 1985 @@ -43094,7 +35262,6 @@ Restart level with button START (when you're stuck!) Konami Fight - Fight / 2D 1-2 0 @@ -43105,49 +35272,38 @@ Restart level with button START (when you're stuck!) chima.zip Youkai Tantei Chima Chima (Jpn) - Youkai Tantei Chima Chima (Jpn) - Youkai Tantei Chima Chima (Jpn) - - jp - 0 MSX - media/video/chima.mp4 - media/mixrbv2/chima.png + media/video/chima.mp4 + media/mixrbv2/chima.png 1985 Bothtec - - - + 0 0 0 - + youkaiya.zip Youkai Yashiki - Ghost House (Jpn) - Youkai Yashiki - Ghost House (Jpn) - - jp - 0 MSX Yōkai Yashiki (妖怪屋敷 "Monster House") is a Japanese horror platform game developed by Casio for the MSX home computer. The game is comprised of five haunted house-like stages. The player earns points by blasting monsters with bursts from his flashlight. Each game level concludes with a boss battle. - media/video/youkaiya.mp4 - media/mixrbv2/youkaiya.png + media/video/youkaiya.mp4 + media/mixrbv2/youkaiya.png 1986 @@ -43162,28 +35318,35 @@ Restart level with button START (when you're stuck!) 9 0 - + youkaiyarmd.zip - Youkai Yashiki - Ghost House Remastered (HB) + Youkai Yashiki - Ghost House Remastered (HB) - youkaiya - + youkaiya.zip + MSX + + Yōkai Yashiki (妖怪屋敷 "Monster House") is a Japanese horror platform game developed by Casio for the MSX home computer. The game is comprised of five haunted house-like stages. The player earns points by blasting monsters with bursts from his flashlight. Each game level concludes with a boss battle. + - 2021 + 1986 - Yazioh & theNestruo - Yazioh & theNestruo + Casio + Casio + + Action + + 1 0 - 0 + 9 0 - + zmazingo.zip Z - Mazin Go (HB) - + MSX 2018 @@ -43197,15 +35360,14 @@ Restart level with button START (when you're stuck!) zambeze.zip Zambeze (HB) - Zambeze (HB) MSX - media/video/zambeze.mp4 - media/mixrbv2/zambeze.png + media/video/zambeze.mp4 + media/mixrbv2/zambeze.png 2006 @@ -43214,9 +35376,6 @@ Restart level with button START (when you're stuck!) Pentacour Action - Platform - Action / Adventure - Platform / Run Jump Scrolling 0 0 @@ -43226,7 +35385,6 @@ Restart level with button START (when you're stuck!) zanac.zip Zanac (Jpn) - Zanac (Jpn) 0 MSX @@ -43234,8 +35392,8 @@ Restart level with button START (when you're stuck!) Zanac (ザナック) is an arcade-style shoot 'em up video game designed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the System—a part-organic, part-mechanical entity bent on destroying Mankind. - media/video/zanac.mp4 - media/mixrbv2/zanac.png + media/video/zanac.mp4 + media/mixrbv2/zanac.png 1986 @@ -43244,32 +35402,22 @@ Restart level with button START (when you're stuck!) Pony Canyon Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 14 0 - + zanaca.zip Zanac (Jpn, Alt) - Zanac (Jpn, Alt) - - jp - zanac.zip MSX Zanac (ザナック) is an arcade-style shoot 'em up video game designed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the System—a part-organic, part-mechanical entity bent on destroying Mankind. - - media/video/zanac.mp4 - media/mixrbv2/zanac.png - 1986 @@ -43277,8 +35425,6 @@ Restart level with button START (when you're stuck!) Pony Canyon Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 @@ -43289,19 +35435,15 @@ Restart level with button START (when you're stuck!) zanac2.zip Zanac 2nd Version (Jpn) - Zanac 2nd Version (Jpn) - - jp - 0 MSX Zanac (ザナック) is an arcade-style shoot 'em up video game designed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the System—a part-organic, part-mechanical entity bent on destroying Mankind. - media/video/zanac2.mp4 - media/mixrbv2/zanac2.png + media/video/zanac2.mp4 + media/mixrbv2/zanac2.png 1986 @@ -43310,32 +35452,22 @@ Restart level with button START (when you're stuck!) Pony Canyon Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 14 0 - + zanac2a.zip Zanac 2nd Version (Jpn, Alt) - Zanac 2nd Version (Jpn, Alt) - - jp - zanac2.zip MSX Zanac (ザナック) is an arcade-style shoot 'em up video game designed by Compile and published in Japan by Pony Canyon and in North America by FCI. It was released for the MSX computer, the Family Computer Disk System, the Nintendo Entertainment System, and for the Virtual Console. It was reworked for the MSX2 computer as Zanac EX and for the PlayStation as Zanac X Zanac. Players fly a lone starfighter, dubbed the AFX-6502 Zanac, through twelve levels; their goal is to destroy the System—a part-organic, part-mechanical entity bent on destroying Mankind. - - media/video/zanac2.mp4 - media/mixrbv2/zanac2.png - 1986 @@ -43343,8 +35475,6 @@ Restart level with button START (when you're stuck!) Pony Canyon Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 @@ -43364,20 +35494,16 @@ Restart level with button START (when you're stuck!) Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation. - media/video/zaxxones.mp4 - media/mixrbv2/zaxxones.png + media/video/zaxxones.mp4 + media/mixrbv2/zaxxones.png - 1985 - 1985 1985 Electric Software Philips Shoot'em Up - Shoot'em up / Diagonal - Action 1-2 0 @@ -43388,7 +35514,6 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail zaxxon.zip Zaxxon (Jpn) - Zaxxon (Jpn) 0 MSX @@ -43398,35 +35523,27 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation. - media/video/zaxxon.mp4 - media/mixrbv2/zaxxon.png + media/video/zaxxon.mp4 + media/mixrbv2/zaxxon.png - 1985 - 1985 1985 SEGA Philips Export B.V. Shoot'em Up - Shoot'em up / Diagonal - Action 1-2 0 15 0 - + zaxxona.zip Zaxxon (Jpn, Alt) - Zaxxon (Jpn, Alt) - - jp - zaxxon.zip MSX @@ -43434,33 +35551,25 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail Stage two is a space shoot out against hordes of enemy aircraft - those you failed to destroy in the first part of the task. Complete this and you reach the final battle with Zaxxon, the game looping with increased difficulty if you can survive the first time. There are three distinct skill levels, while controls involve using forward to dive and back to climb, in the manner of flight simulation. - - media/video/zaxxon.mp4 - media/mixrbv2/zaxxon.png - - 1985 - 1985 1985 SEGA Philips Export B.V. Shoot'em Up - Shoot'em up / Diagonal - Action 1-2 0 15 0 - + baduk.zip Zemmix Baduk Gyosil (Kor) - + MSX 19?? @@ -43474,7 +35583,6 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail zenji.zip Zenji (Jpn) - Zenji (Jpn) 0 MSX @@ -43482,12 +35590,10 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail Zenji is an action/strategy game where you control a rolling face throughout a maze. Each section of the maze can be rotated by the face. The goal is to turn the entire maze green by connecting each section of the maze to the source at the center of the screen. After all sections of the maze have been connected, you can move on to the next, more challenging level. In addition to having a time limit to complete your task, you need to avoid the flames and sparks which wander about the maze. From time to time a number will appear in a maze section and count down from 9 to 0. If you touch the number before it disappears, bonus points are earned. As the levels progress, the mazes become larger, trickier and more flames will appear. - media/video/zenji.mp4 - media/mixrbv2/zenji.png + media/video/zenji.mp4 + media/mixrbv2/zenji.png - 1984 - 1984 1984 Activision @@ -43500,12 +35606,12 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail 0 0 - + zerocis.zip ZERO and the Castle of Infinite Sadness (HB) - + MSX 2014-16 @@ -43515,33 +35621,17 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail 0 0 - + zerofighter.zip - Zero Fighter (Jpn) - Zero Fighter (Jpn) - Zero Fighter (Jpn) - Zero Fighter (Jpn) + Zero Fighter (Jpn) MSX - - - - - media/video/zerofighter.mp4 - media/mixrbv2/zerofighter.png - - 1985 - 1984 + 1984 - Hudson - Hudson - - Shooter - Shooter / Plane - - 1 + Hudson Soft + Hudson Soft 0 0 0 @@ -43550,19 +35640,15 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail zexasltd.zip Zexas Limited (Jpn) - Zexas Limited (Jpn) - - jp - 0 MSX - media/video/zexasltd.mp4 - media/mixrbv2/zexasltd.png + media/video/zexasltd.mp4 + media/mixrbv2/zexasltd.png 1985 @@ -43571,32 +35657,22 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail DB Soft Shooter - Shooter / Plane, 3rd person - Shoot'em Up 1-2 0 0 0 - + zexasltdb.zip Zexas Limited (Jpn, Alt 2) - Zexas Limited (Jpn, Alt 2) - - jp - zexasltd.zip MSX - - media/video/zexasltd.mp4 - media/mixrbv2/zexasltd.png - 1985 @@ -43604,32 +35680,22 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail DB Soft Shooter - Shooter / Plane, 3rd person - Shoot'em Up 1-2 0 0 0 - + zexasltda.zip Zexas Limited (Jpn, Alt) - Zexas Limited (Jpn, Alt) - - jp - zexasltd.zip MSX - - media/video/zexasltd.mp4 - media/mixrbv2/zexasltd.png - 1985 @@ -43637,46 +35703,40 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail DB Soft Shooter - Shooter / Plane, 3rd person - Shoot'em Up 1-2 0 0 0 - + zipper.zip Zipper (Jpn) - Zipper (Jpn) - 0 MSX Zipper is a fixed screen shoot 'em up. It plays similarly to other games of its kind but instead of vicious aliens the enemies here are ordinary objects such as flowers, apples and umbrellas. Each wave have different enemies and they move back and forth across the screen while firing their projectiles at the player who controls a spaceship along the bottom of the screen. The ship has a limited amount of gas but it can be refuelled by shooting gas canisters that at times fall from the sky. Lives are lost when gas runs out, or when hit by either enemy fire or a falling gas canister. The player has five lives when starting out. - media/video/zipper.mp4 - media/mixrbv2/zipper.png + media/video/zipper.mp4 + media/mixrbv2/zipper.png 1983 Scandsoft - - - + 0 0 0 - + zcalavera.zip Zombie Calavera Prologue (HB) - + MSX 2021 @@ -43690,7 +35750,6 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail zombieinc.zip Zombie Incident (HB, v1.3) - Zombie Incident (HB, v1.3) 0 MSX @@ -43700,7 +35759,7 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail Join our heroine to explore the citadel, find the eight golden stars, and run away from there! - media/mixrbv2/zombieinc.png + media/mixrbv2/zombieinc.png 2012 @@ -43709,7 +35768,6 @@ Join our heroine to explore the citadel, find the eight golden stars, and run aw MSXdev Platform - Platform / Run Jump Scrolling 1 0 @@ -43720,7 +35778,6 @@ Join our heroine to explore the citadel, find the eight golden stars, and run aw zombienear11.zip Zombie Near (HB) - Zombie Near (HB) 0 MSX @@ -43728,8 +35785,8 @@ Join our heroine to explore the citadel, find the eight golden stars, and run aw Welcome to ZOMBIE NEAR, fight for your life inside laboratories filled with zombies with a taste for your flesh, you have unlimited ammo for your handgun. Find the keys to open access to more floors of the laboratory, take life packs to recover your energy and save some scientists for extra points. There are rumors about zombie bosses waiting to crush you! - media/video/zombienear11.mp4 - media/mixrbv2/zombienear11.png + media/video/zombienear11.mp4 + media/mixrbv2/zombienear11.png 2010 @@ -43738,38 +35795,31 @@ Join our heroine to explore the citadel, find the eight golden stars, and run aw MSXdev Shooter - Action - Shooter / 3rd person - Action / Labyrinth 1-2 0 0 0 - + zona0.zip Zona 0 (Spanish) - Zona 0 (Spanish) - 0 MSX A directly TRON-inspired (though unlicensed) variety of the snake game, Zona 0 puts the player in control of a "light cycle" that zooms across an enclosed grid with other bikes, each leaving impassable lines in their wake. As the play field gets cluttered up with these trails, it gets more and more difficult to avoid accidentally driving in to one, veering sharply with 90-degree turns. The player's goal is to outlast the computer-operated light bikes, proceeding to the next level. - media/video/zona0.mp4 - media/mixrbv2/zona0.png + media/video/zona0.mp4 + media/mixrbv2/zona0.png 1991 Topo Soft Topo Soft - - - + 0 0 0 @@ -43778,11 +35828,7 @@ Join our heroine to explore the citadel, find the eight golden stars, and run aw zoom909.zip Zoom 909 (Jpn) - Zoom 909 (Jpn) - - jp - 0 MSX @@ -43791,25 +35837,22 @@ Join our heroine to explore the citadel, find the eight golden stars, and run aw Though most home ports of the game are based on Planet of Zoom, Zoom 909 was brought to the Japanese MSX in 1983 and SG-1000 in 1985. These versions take more liberties with the formula, introducing a top-down stage as level 3. - media/video/zoom909.mp4 - media/mixrbv2/zoom909.png + media/video/zoom909.mp4 + media/mixrbv2/zoom909.png 1985 SEGA - - - + 0 0 0 - + zoom909k.zip Zoom 909 (Kor) - Zoom 909 (Kor) zoom909.zip MSX @@ -43818,27 +35861,21 @@ Though most home ports of the game are based on Planet of Zoom, Zoom 909 was bro Though most home ports of the game are based on Planet of Zoom, Zoom 909 was brought to the Japanese MSX in 1983 and SG-1000 in 1985. These versions take more liberties with the formula, introducing a top-down stage as level 3. - - media/video/zoom909.mp4 - media/mixrbv2/zoom909.png - 1985 SEGA - - - + 0 0 0 - + zorrico.zip Zorrico (English) (HB) - + MSX 2020 @@ -43848,13 +35885,13 @@ Though most home ports of the game are based on Planet of Zoom, Zoom 909 was bro 0 0 - + zorricoit.zip Zorrico (Italian) (HB) - zorrico - + zorrico.zip + MSX 2020 @@ -43864,13 +35901,13 @@ Though most home ports of the game are based on Planet of Zoom, Zoom 909 was bro 0 0 - + zorricoes.zip Zorrico (Spanish) (HB) - zorrico - + zorrico.zip + MSX 2020 diff --git a/pfbneo/data/common/romfs/gamelist_nes.xml b/pfbneo/data/common/romfs/gamelist_nes.xml index 165150b6..1ce250ac 100755 --- a/pfbneo/data/common/romfs/gamelist_nes.xml +++ b/pfbneo/data/common/romfs/gamelist_nes.xml @@ -5,9 +5,6 @@ 10yardfight.zip 10-Yard Fight (USA) - 10-Yard Fight (USA) - 10-Yard Fight (USA) - 10-Yard Fight (USA) 0 NES @@ -17,19 +14,16 @@ Gameplay is top-down and vertical-scrolling. There are no plays or formations to select from before the action begins; the player can take the snap as quarterback or choose one of two players on defense. On offense, the player can either keep the ball on the run, toss it to one of the two running backs, or throw long to the receiver; an interception turns the ball over to the other team. If a touchdown can't be scored, then the directional kicking system can be used to punt the ball or try for a field goal. One game consists (accelerated real-time) 30-minute halves of play to decide who wins this 10-Yard Fight. - media/video/10yardfight.mp4 - media/mixrbv2/10yardfight.png + media/video/10yardfight.mp4 + media/mixrbv2/10yardfight.png 1985 - 1985 - 1985 Irem Nintendo Sports / Football - Sports 1-2 0 @@ -40,32 +34,23 @@ Gameplay is top-down and vertical-scrolling. There are no plays or formations to 1942.zip 1942 (Japan, USA) - 1942 (Japan, USA) - - us - jp - 0 NES A conversion of the arcade game, 1942 is a vertically scrolling shooter for one or two players. The year is 1942, and you are a daring fighter pilot "Super Ace". You begin and end each of the numerous levels on an aircraft carrier and then fly your plane into battle against the enemy over both sea and land. After destroying certain plane formations you can collect several different power ups to increase your fire power and chances of survival. - media/video/1942.mp4 - media/mixrbv2/1942.png + media/video/1942.mp4 + media/mixrbv2/1942.png - 1985 - 1986 - 1985 1985 Capcom Capcom Action - Shoot'em Up 1-2 0 @@ -76,12 +61,7 @@ Gameplay is top-down and vertical-scrolling. There are no plays or formations to 1943.zip 1943 - The Battle of Midway (USA) - 1943 - The Battle of Midway (USA) - 1943 - The Battle of Midway (USA) - - us - 0 NES @@ -91,12 +71,11 @@ Updates to the gameplay include an energy bar, which can be run down by either b - media/video/1943.mp4 - media/mixrbv2/1943.png + media/video/1943.mp4 + media/mixrbv2/1943.png 1988 - 1989 Capcom Capcom @@ -108,53 +87,26 @@ Updates to the gameplay include an energy bar, which can be run down by either b 14 0 - + 2010.zip - 2010 - Street Fighter (Japan) - 2010 - Street Fighter (Japan) - 2010 - Street Fighter (Japan) 2010 - Street Fighter (Japan) - - jp - - 0 NES - - The player is Ken, the hero of the Street Fighter series. It's been 25 years since he last participated in a fighting tournament. He has become a scientist and has developed a powerful medicine together with his friend Troy. But an unknown fiend breaks into his laboratory, kills Troy, and steals the invention. It's time to recall the good old days and to embark on a quest for revenge! - -Despite the US title, the game has little to do with the Street Fighter or the Final Fight games. This is an action platformer in which the player navigates Ken around, trying to avoid or kill the enemies by shooting at them with ranged weapons, adjusting the direction of the shot, or kicking and punching them. Ken is very agile and can jump high and climb walls. - - - - media/video/2010.mp4 - media/mixrbv2/2010.png - - 1990 - 1990 + 1990 - Capcom - Capcom - - Platform - Action - - 1 + Capcom + Capcom 0 - 8 + 0 0 3dbatworru.zip 3-D Battles of World Runner, The (USA) - 3-D Battles of World Runner, The (USA) - - us - 0 NES @@ -163,8 +115,8 @@ Despite the US title, the game has little to do with the Street Fighter or the F 3-D WorldRunner is a 3rd person game, behind the player, moving "forwards" towards the screen and away from you. Your only skill is the ability to jump. Jump over holes, enemies and on top of columns. Bonus items are found in the air, on top of columns and laying on the ground. Additionally the game is viewable in 3-D with a pair of 3-D glasses (included in the original box). - media/video/3dbatworru.mp4 - media/mixrbv2/3dbatworru.png + media/video/3dbatworru.mp4 + media/mixrbv2/3dbatworru.png 1987 @@ -173,8 +125,6 @@ Despite the US title, the game has little to do with the Street Fighter or the F Acclaim Shoot'em Up - Platform - Platform / Run Jump 1 0 @@ -185,19 +135,15 @@ Despite the US title, the game has little to do with the Street Fighter or the F 3dblock.zip 3D Block (Unl) - 3D Block (Unl) - - asi - 0 NES 3D Block is a pirated port of Blockout, made for the Famicom by Hwang Shinwei in 1989. There are three versions: a 1989 version credited to Hwang Shinwei and a 1990 version credited to "RCM Group" with a slightly different title screen. A 1991 version exists on some multicarts and credits both. This is an adaptation of Blockout, which in itself is a 3D version of Tetris. This is emphasized with the cartridge itself, having the artwork ripped from the original game. In this version the well is 5x5x10 cubes large and the size never changes, unlike the official versions. The controls are somewhat unorthodox, as unlike most other games, the Select button pauses the game while Start speeds up the block so that it moves to the bottom of the well faster. The block designs themselves are the same as in the arcade version of Blockout. - media/video/3dblock.mp4 - media/mixrbv2/3dblock.png + media/video/3dblock.mp4 + media/mixrbv2/3dblock.png 1989 @@ -216,11 +162,7 @@ Despite the US title, the game has little to do with the Street Fighter or the F 720degrees.zip 720 Degrees (USA) - 720 Degrees (USA) - - us - 0 NES @@ -228,8 +170,8 @@ Despite the US title, the game has little to do with the Street Fighter or the F - media/video/720degrees.mp4 - media/mixrbv2/720degrees.png + media/video/720degrees.mp4 + media/mixrbv2/720degrees.png 1989 @@ -238,7 +180,6 @@ Despite the US title, the game has little to do with the Street Fighter or the F Mindscape Sports / Skateboard - Sports 1 0 @@ -249,42 +190,35 @@ Despite the US title, the game has little to do with the Street Fighter or the F 8eyes.zip 8 Eyes (USA) - 8 Eyes (USA) - 8 Eyes (USA) - - us - 0 NES 8 Eyes chronicles the adventures of Orin, the falconer, who must visit 8 different houses in 8 different lands and defeat 8 different guardians in order to collect 8 different jewels called eyes. It is a side-scrolling action/adventure game where the lead character can attack with a sword of somewhat limited reach. However, that is not the most powerful tool at his disposal - Orin also has his trusty falcon that he can send around the room to attack enemies or trigger remote switches. In single-player mode, the player controls both the falconer and the falcon. However, the game also offers a cooperative mode where the first player controls Orin and the second player controls his falcon in a mode which offers greater flight capability. - media/video/8eyes.mp4 - media/mixrbv2/8eyes.png + media/video/8eyes.mp4 + media/mixrbv2/8eyes.png 1990 - 1988 Thinking Rabbit Taxan USA Corp. Adventure - Action 1-2 0 9 0 - + 8bitpics.zip 8-bit Illustrations (HB) - + NES 2015 @@ -294,12 +228,12 @@ Despite the US title, the game has little to do with the Street Fighter or the F 0 0 - + 8bitmusic.zip 8-bit Music Power (HB) - + NES 2017 @@ -309,13 +243,13 @@ Despite the US title, the game has little to do with the Street Fighter or the F 0 0 - + 8bitmusice.zip 8-bit Music Power ENCORE (HB) - 8bitmusic - + 8bitmusic.zip + NES 2017 @@ -325,12 +259,12 @@ Despite the US title, the game has little to do with the Street Fighter or the F 0 0 - + 8bitrhylan.zip 8-Bit Rhythm Land (HB) - + NES 2018 @@ -340,78 +274,42 @@ Despite the US title, the game has little to do with the Street Fighter or the F 0 0 - + atrainj.zip - A Ressha de Ikou (Japan) - A Ressha de Ikou (Japan) + A Ressha de Ikou (Japan) - - jp - atrain.zip NES - - A Ressha de Ikou is a simulation construction game. The title translates to "Let's Take the A-Train". Players must use the resources available to them in order to create a bustling railway center and increase their profits as they go. - - - media/video/atrain.mp4 - media/mixrbv2/atrain.png - - 1991 + 201? - Artdink - Pony Canyon - - Simulation - - 1 + Pony Canyon + Pony Canyon 0 - 10 + 0 0 - + atrain.zip - A Ressha de Ikou (T-Eng) - A Ressha de Ikou (T-Eng) + A Ressha de Ikou (T-Eng) - - jp - - 0 NES - - A Ressha de Ikou is a simulation construction game. The title translates to "Let's Take the A-Train". Players must use the resources available to them in order to create a bustling railway center and increase their profits as they go. - - - media/video/atrain.mp4 - media/mixrbv2/atrain.png - - 1991 + 201? - Artdink - Pony Canyon - - Simulation - - 1 + Pony Canyon + Pony Canyon 0 - 10 + 0 0 abadox.zip Abadox - The Deadly Inner War (USA) - Abadox - The Deadly Inner War (USA) - Abadox - The Deadly Inner War (USA) - - us - 0 NES @@ -420,18 +318,16 @@ Despite the US title, the game has little to do with the Street Fighter or the F Abadox is a side-scrolling shooter. You must fire upon various enemies that travel across the screen and destroy their bosses as well. One button controls your shooting and another controls your shield ability. - media/video/abadox.mp4 - media/mixrbv2/abadox.png + media/video/abadox.mp4 + media/mixrbv2/abadox.png 1989 - 1990 Natsume Milton Bradley Co. Action - Shoot'em Up 1 0 @@ -442,12 +338,7 @@ Abadox is a side-scrolling shooter. You must fire upon various enemies that trav action52.zip Action 52 (USA) - Action 52 (USA) - Action 52 (USA) - - us - 0 NES @@ -506,31 +397,28 @@ Fire Breathers 52. The Cheetahmen (The Action Gamemaster) - media/video/action52.mp4 - media/mixrbv2/action52.png + media/video/action52.mp4 + media/mixrbv2/action52.png 1992 - 1992 Active Enterprises Active Enterprises Compilation - Action - Various 1-2 0 2 0 - + actio53vol1stbu.zip Action 53 vol 1 Streemerz Bundle (HB) - + NES 20XX? @@ -540,28 +428,17 @@ Fire Breathers 0 0 - + actio53vol2doac.zip - Action 53 vol 2 Double Action (HB) + Action 53 vol 2 Double Action (HB) - 0 NES - - The fun has been doubled with 16 brand new action-packed games and 3 tubular toys for the NES. Have a friend grab the second controller to tackle many of the multiplayer games featured here in Double Action 53: Volume 2! -Will you fight back-to-back against waves of baddies in Double Action Blaster Guys? Compete in the ultimate home decoration challenge in RHDE: Furniture Fight? Conclude an interstellar conflict in Solar Wars? Or enter the four-player free-for-all in Super PakPak? -It's not all multiplayer mayhem, though. Face a demon, suffer the horrors of war, challenge a god, or test your NES knowledge in our single-player epics. You can even just kick back and play a few casual rounds in modern-day classics like 2048 and robotfindskitten. - - - media/video/actio53vol2doac.mp4 - media/mixrbv2/actio53vol2doac.png - - + 20XX? - - Compilation - + Nintendo? + Nintendo? 0 0 0 @@ -570,7 +447,6 @@ It's not all multiplayer mayhem, though. Face a demon, suffer the horrors of war actio53vol3retw.zip Action 53 vol 3 Revenge of the Twins (HB) - Action 53 vol 3 Revenge of the Twins (HB) 0 NES @@ -582,12 +458,10 @@ Then you need Action 53 Volume 3: Revenge of the Twins! Featuring games developed for the NesDev 2016 Coding Competition, as well as numerous other contributions, this jam-packed multicart is sure to provide hours of fun for even the most discerning NES enthusiasts! - media/video/actio53vol3retw.mp4 - media/mixrbv2/actio53vol3retw.png + media/video/actio53vol3retw.mp4 + media/mixrbv2/actio53vol3retw.png - - - + Compilation @@ -596,18 +470,11 @@ Featuring games developed for the NesDev 2016 Coding Competition, as well as num 0 0 - + actioinnewyor.zip Action in New York (Europe) - Action in New York (Europe) - Action in New York (Europe) - Action in New York (Europe) - Action in New York (Europe) - - - eu - + scat.zip NES @@ -616,15 +483,8 @@ Featuring games developed for the NesDev 2016 Coding Competition, as well as num The heroes are equipped with a jet pack and two orbiting cannons. These can be set to fire in one direction or in a fixed pattern. You can fly in all directions and use power-ups to gain new types of weapons or to restore health. Only seven lives per mission are provided, but there is an unlimited amount of continues. - - media/video/scat.mp4 - media/mixrbv2/scat.png - 1992 - 1991 - 1990 - 1991 Natsume Natsume @@ -640,12 +500,7 @@ The heroes are equipped with a jet pack and two orbiting cannons. These can be s addamfam.zip Addams Family, The (USA) - Addams Family, The (USA) - Addams Family, The (USA) - - us - 0 NES @@ -654,35 +509,27 @@ The heroes are equipped with a jet pack and two orbiting cannons. These can be s The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying. - media/video/addamfam.mp4 - media/mixrbv2/addamfam.png + media/video/addamfam.mp4 + media/mixrbv2/addamfam.png 1992 - 1992 - 1992 Ocean Ocean Platform - Action 1 0 12 0 - + addamfamc.zip Addams Family, The (USA) - Castellano v1.0 - Addams Family, The (USA) - Castellano v1.0 - Addams Family, The (USA) - Castellano v1.0 - - eu - addamfam.zip NES @@ -690,20 +537,13 @@ The main difference to the other versions of this game is a unique level design. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying. - - media/video/addamfam.mp4 - media/mixrbv2/addamfam.png - 1992 - 1992 - 1992 Ocean Ocean Platform - Action 1 0 @@ -714,12 +554,7 @@ The main difference to the other versions of this game is a unique level design. addamfampugsschu.zip Addams Family, The - Pugsley's Scavenger Hunt (USA) - Addams Family, The - Pugsley's Scavenger Hunt (USA) - Addams Family, The - Pugsley's Scavenger Hunt (USA) - - us - 0 NES @@ -728,34 +563,27 @@ The main difference to the other versions of this game is a unique level design. This version of the game is heavily based on the SNES version of The Addams Family - it features the same storyline with another main character and almost identical level design. Another difference to the SNES version of this game is that Pugsley can only take two hits before dying - but there is an additional power-up that makes him faster and gives him an extra hit. - media/video/addamfampugsschu.mp4 - media/mixrbv2/addamfampugsschu.png + media/video/addamfampugsschu.mp4 + media/mixrbv2/addamfampugsschu.png 1993 - 1993 Ocean Ocean Platform - Action 1 0 10 0 - + addamfampugsschuc.zip Addams Family, The - Pugsley's Scavenger Hunt (USA) - Castellano v1.1 - Addams Family, The - Pugsley's Scavenger Hunt (USA) - Castellano v1.1 - Addams Family, The - Pugsley's Scavenger Hunt (USA) - Castellano v1.1 - - eu - addamfampugsschu.zip NES @@ -763,19 +591,13 @@ This version of the game is heavily based on the SNES version of The Addams Fami This version of the game is heavily based on the SNES version of The Addams Family - it features the same storyline with another main character and almost identical level design. Another difference to the SNES version of this game is that Pugsley can only take two hits before dying - but there is an additional power-up that makes him faster and gives him an extra hit. - - media/video/addamfampugsschu.mp4 - media/mixrbv2/addamfampugsschu.png - 1993 - 1993 Ocean Ocean Platform - Action 1 0 @@ -786,11 +608,7 @@ This version of the game is heavily based on the SNES version of The Addams Fami advddds.zip Advanced Dungeons & Dragons - Dragon Strike (USA) - Advanced Dungeons & Dragons - Dragon Strike (USA) - - us - 0 NES @@ -801,8 +619,8 @@ At the start of the game, one of three dragons can be selected (Bronze, Silver a In two-player mode, the second player (who can select a different dragon) can continue in the mission where the previous player failed. - media/video/advddds.mp4 - media/mixrbv2/advddds.png + media/video/advddds.mp4 + media/mixrbv2/advddds.png 1992 @@ -811,22 +629,17 @@ In two-player mode, the second player (who can select a different dragon) can co FCI Shooter - Action 1-2 0 10 0 - + advdddsc.zip Advanced Dungeons & Dragons - Dragon Strike (USA) - Castellano v1.0 - Advanced Dungeons & Dragons - Dragon Strike (USA) - Castellano v1.0 - - us - advddds.zip NES @@ -836,10 +649,6 @@ At the start of the game, one of three dragons can be selected (Bronze, Silver a In two-player mode, the second player (who can select a different dragon) can continue in the mission where the previous player failed. - - media/video/advddds.mp4 - media/mixrbv2/advddds.png - 1992 @@ -847,23 +656,17 @@ In two-player mode, the second player (who can select a different dragon) can co FCI Shooter - Action 1-2 0 10 0 - + advdddfj.zip Advanced Dungeons & Dragons - Dragons of Flame (Japan) - Advanced Dungeons & Dragons - Dragons of Flame (Japan) - Advanced Dungeons & Dragons - Dragons of Flame (Japan) - - jp - advdddf.zip NES @@ -871,13 +674,8 @@ In two-player mode, the second player (who can select a different dragon) can co You take control of one character at a time, with each hero having different abilities. - - media/video/advdddf.mp4 - media/mixrbv2/advdddf.png - 1989 - 1992 Pony Canyon U.S. Gold @@ -893,12 +691,7 @@ You take control of one character at a time, with each hero having different abi advdddf.zip Advanced Dungeons & Dragons - Dragons of Flame (T-Eng, v1.03) - Advanced Dungeons & Dragons - Dragons of Flame (T-Eng, v1.03) - Advanced Dungeons & Dragons - Dragons of Flame (T-Eng, v1.03) - - jp - 0 NES @@ -907,12 +700,11 @@ You take control of one character at a time, with each hero having different abi You take control of one character at a time, with each hero having different abilities. - media/video/advdddf.mp4 - media/mixrbv2/advdddf.png + media/video/advdddf.mp4 + media/mixrbv2/advdddf.png 1989 - 1992 Pony Canyon U.S. Gold @@ -928,13 +720,7 @@ You take control of one character at a time, with each hero having different abi advddhl.zip Advanced Dungeons & Dragons - Heroes of the Lance (USA) - Advanced Dungeons & Dragons - Heroes of the Lance (USA) - Advanced Dungeons & Dragons - Heroes of the Lance (USA) - Advanced Dungeons & Dragons - Heroes of the Lance (USA) - - us - 0 NES @@ -945,37 +731,27 @@ The gameplay consists of horizontal fighting with a maze like map using doors to One of the AD&D games that takes a break from the usual RPG style. - media/video/advddhl.mp4 - media/mixrbv2/advddhl.png + media/video/advddhl.mp4 + media/mixrbv2/advddhl.png 1990 - 1991 - 1991 Strategic Simulations FCI Action / Adventure - Role playing games - Action 1 0 2 0 - + advddhlc.zip Advanced Dungeons & Dragons - Heroes of the Lance (USA) - Castellano v1.0 - Advanced Dungeons & Dragons - Heroes of the Lance (USA) - Castellano v1.0 - Advanced Dungeons & Dragons - Heroes of the Lance (USA) - Castellano v1.0 - Advanced Dungeons & Dragons - Heroes of the Lance (USA) - Castellano v1.0 - - jp - advddhl.zip NES @@ -985,21 +761,13 @@ The gameplay consists of horizontal fighting with a maze like map using doors to One of the AD&D games that takes a break from the usual RPG style. - - media/video/advddhl.mp4 - media/mixrbv2/advddhl.png - 1990 - 1991 - 1991 Strategic Simulations FCI Action / Adventure - Role playing games - Action 1 0 @@ -1010,13 +778,7 @@ One of the AD&D games that takes a break from the usual RPG style.advddhllfr.zip Advanced Dungeons & Dragons - Hillsfar (USA) - Advanced Dungeons & Dragons - Hillsfar (USA) - Advanced Dungeons & Dragons - Hillsfar (USA) - Advanced Dungeons & Dragons - Hillsfar (USA) - - us - 0 NES @@ -1037,12 +799,11 @@ Locking picking doors and chests (1st Person Perspective) Unlike most RPGs, there isn't any "randomly generated monster combat" in Hillsfar. RPG combat only occurs in the Arena. - media/video/advddhllfr.mp4 - media/mixrbv2/advddhllfr.png + media/video/advddhllfr.mp4 + media/mixrbv2/advddhllfr.png 1991 - 1993 Westwood Associates FCI @@ -1058,12 +819,7 @@ Unlike most RPGs, there isn't any "randomly generated monster combat" in Hillsfa advddpor.zip Advanced Dungeons & Dragons - Pool of Radiance (USA) - Advanced Dungeons & Dragons - Pool of Radiance (USA) - Advanced Dungeons & Dragons - Pool of Radiance (USA) - - us - 0 NES @@ -1076,12 +832,10 @@ Exploration of the town and hostile areas (dungeons) is viewed from a first-pers The NES version was substantially different from other versions. It removed references to the Adventure's Journal and some of the more complex features of the computer versions, like different currency units. Battles were significantly reduced in size, the graphics were overhauled and redesigned so that the game could be controlled with a control pad, and music was written for it. A randomly generated dungeon feature was also removed. - media/video/advddpor.mp4 - media/mixrbv2/advddpor.png + media/video/advddpor.mp4 + media/mixrbv2/advddpor.png - 1992 - 1991 1992 Strategic Simulations @@ -1098,10 +852,6 @@ The NES version was substantially different from other versions. It removed refe adventureisland.zip Adventure Island (USA) - Adventure Island (USA) - Adventure Island (USA) - Adventure Island (USA) - Adventure Island (USA) 0 NES @@ -1111,38 +861,27 @@ The NES version was substantially different from other versions. It removed refe The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself. - media/video/adventureisland.mp4 - media/mixrbv2/adventureisland.png + media/video/adventureisland.mp4 + media/mixrbv2/adventureisland.png 1992 - 1988 - 1986 - 1991 Hudson Hudson Platform - Action 1 0 12 0 - + adventureislandc.zip Adventure Island (USA) - Castellano v1.0 - Adventure Island (USA) - Castellano v1.0 - Adventure Island (USA) - Castellano v1.0 - Adventure Island (USA) - Castellano v1.0 - Adventure Island (USA) - Castellano v1.0 - - - us - + adventureisland.zip NES @@ -1150,21 +889,13 @@ The game is a side scroller, Master Higgins moves across the screen from left to The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself. - - media/video/adventureisland.mp4 - media/mixrbv2/adventureisland.png - 1992 - 1988 - 1986 - 1991 Hudson Hudson Platform - Action 1 0 @@ -1175,12 +906,7 @@ The game is a side scroller, Master Higgins moves across the screen from left to advenisl3.zip Adventure Island 3 (USA) - Adventure Island 3 (USA) - Adventure Island 3 (USA) - - us - 0 NES @@ -1190,18 +916,16 @@ The gameplay and the design haven't much changed since Adventure Island II: Alie - media/video/advenisl3.mp4 - media/mixrbv2/advenisl3.png + media/video/advenisl3.mp4 + media/mixrbv2/advenisl3.png 1992 - 1992 Now Production Hudson Platform - Action 1 0 @@ -1212,12 +936,7 @@ The gameplay and the design haven't much changed since Adventure Island II: Alie advenisl3c.zip Adventure Island 3 (USA) - Castellano v1.1 - Adventure Island 3 (USA) - Castellano v1.1 - Adventure Island 3 (USA) - Castellano v1.1 - - us - advenisl3.zip NES @@ -1226,19 +945,13 @@ The gameplay and the design haven't much changed since Adventure Island II: Alie The gameplay and the design haven't much changed since Adventure Island II: Aliens in Paradise: there is a world map, you can choose items before starting a level, the levels themselves are quite short (unlike Adventure Island, where each large level contained several stages). You perform standard "adventure island" activities: ride various types of dinosaurs, throw boomerangs at snails, birds, snakes, and skulls, collect grapes and apples, jump over stones, and of course, ride your old trusty skateboard. - - media/video/advenisl3.mp4 - media/mixrbv2/advenisl3.png - 1992 - 1992 Now Production Hudson Platform - Action 1 0 @@ -1249,13 +962,7 @@ The gameplay and the design haven't much changed since Adventure Island II: Alie advenislii.zip Adventure Island II (USA) - Adventure Island II (USA) - Adventure Island II (USA) - Adventure Island II (USA) - - us - 0 NES @@ -1265,37 +972,27 @@ A big addition are dinosaurs which serve as mount and offer different abilities, - media/video/advenislii.mp4 - media/mixrbv2/advenislii.png + media/video/advenislii.mp4 + media/mixrbv2/advenislii.png 1992 - 1991 - 1991 - 1992 Now Production Hudson Platform - Action 1 0 18 0 - + advenisliiu.zip Adventure Island II (USA) (Beta) - Adventure Island II (USA) (Beta) - Adventure Island II (USA) (Beta) - Adventure Island II (USA) (Beta) - - us - advenislii.zip NES @@ -1304,21 +1001,13 @@ A big addition are dinosaurs which serve as mount and offer different abilities, A big addition are dinosaurs which serve as mount and offer different abilities, e.g. flying or shooting fireballs. Like all power ups these don't have to be used instantly but can be saved for later: before every level the player can choose the power ups he wants to bring with him. There are overall eight worlds with different themes which are represented by a overhead map. Sometimes there are different paths with other level and at the end of a world Master Higgins has to fight a boss. - - media/video/advenislii.mp4 - media/mixrbv2/advenislii.png - 1992 - 1991 - 1991 - 1992 Now Production Hudson Platform - Action 1 0 @@ -1329,13 +1018,7 @@ A big addition are dinosaurs which serve as mount and offer different abilities, advenisliic.zip Adventure Island II (USA) - Castellano v1.0 - Adventure Island II (USA) - Castellano v1.0 - Adventure Island II (USA) - Castellano v1.0 - Adventure Island II (USA) - Castellano v1.0 - - us - advenislii.zip NES @@ -1344,142 +1027,71 @@ A big addition are dinosaurs which serve as mount and offer different abilities, A big addition are dinosaurs which serve as mount and offer different abilities, e.g. flying or shooting fireballs. Like all power ups these don't have to be used instantly but can be saved for later: before every level the player can choose the power ups he wants to bring with him. There are overall eight worlds with different themes which are represented by a overhead map. Sometimes there are different paths with other level and at the end of a world Master Higgins has to fight a boss. - - media/video/advenislii.mp4 - media/mixrbv2/advenislii.png - 1992 - 1991 - 1991 - 1992 Now Production Hudson Platform - Action 1 0 18 0 - + advenislivj.zip - Adventure Island IV (Japan) - Adventure Island IV (Japan) + Adventure Island IV (Japan) - - jp - advenisliv.zip NES - - Master Higgins and his lover Tina were having a good time with their dinosaur friends on the peaceful Adventure Island. One day, suddenly a suspicious shadow appeared in the sky and kidnapped the dinosaur friends one after another. The animals of the island were brainwashed by the suspicious shadows, and the terrain of the island was completely changed. Master Higgins embarks on an adventure to rescue the kidnapped dinosaurs and restore the peace of the island. - -Adventure Island IV marks a notable departure from previous games in regards to the gameplay, ditching the linear arcade-style platforming in favor of a more open-ended, exploration-oriented game with light RPG elements, more closely resembling later games in the Monster World series. - - - - media/video/advenisliv.mp4 - media/mixrbv2/advenisliv.png - - 1994 + 1989? - Hudson - Hudson - - Action - Platform - - 1 + Nintendo + Nintendo 0 - 16 + 0 0 - + advenislivc.zip - Adventure Island IV (Japan) - Castellano v1.0 - Adventure Island IV (Japan) - Castellano v1.0 + Adventure Island IV (Japan) - Castellano v1.0 - - jp - advenisliv.zip NES - - Master Higgins and his lover Tina were having a good time with their dinosaur friends on the peaceful Adventure Island. One day, suddenly a suspicious shadow appeared in the sky and kidnapped the dinosaur friends one after another. The animals of the island were brainwashed by the suspicious shadows, and the terrain of the island was completely changed. Master Higgins embarks on an adventure to rescue the kidnapped dinosaurs and restore the peace of the island. - -Adventure Island IV marks a notable departure from previous games in regards to the gameplay, ditching the linear arcade-style platforming in favor of a more open-ended, exploration-oriented game with light RPG elements, more closely resembling later games in the Monster World series. - - - - media/video/advenisliv.mp4 - media/mixrbv2/advenisliv.png - - 1994 + 1989? - Hudson - Hudson - - Action - Platform - - 1 + Nintendo + Nintendo 0 - 16 + 0 0 - + advenisliv.zip - Adventure Island IV (T-Eng) - Adventure Island IV (T-Eng) + Adventure Island IV (T-Eng) - - jp - - 0 NES - - Master Higgins and his lover Tina were having a good time with their dinosaur friends on the peaceful Adventure Island. One day, suddenly a suspicious shadow appeared in the sky and kidnapped the dinosaur friends one after another. The animals of the island were brainwashed by the suspicious shadows, and the terrain of the island was completely changed. Master Higgins embarks on an adventure to rescue the kidnapped dinosaurs and restore the peace of the island. - -Adventure Island IV marks a notable departure from previous games in regards to the gameplay, ditching the linear arcade-style platforming in favor of a more open-ended, exploration-oriented game with light RPG elements, more closely resembling later games in the Monster World series. - - - - media/video/advenisliv.mp4 - media/mixrbv2/advenisliv.png - - 1994 + 1989? - Hudson - Hudson - - Action - Platform - - 1 + Nintendo + Nintendo 0 - 16 + 0 0 adveninmagkin.zip Adventures in the Magic Kingdom (USA) - Adventures in the Magic Kingdom (USA) - Adventures in the Magic Kingdom (USA) - - us - 0 NES @@ -1488,19 +1100,16 @@ Answer Disney trivia questions to gain access to the attractions. Become the eng What other adventures await you in the Magic Kingdom? You'll just have to find out for yourself! - media/video/adveninmagkin.mp4 - media/mixrbv2/adveninmagkin.png + media/video/adveninmagkin.mp4 + media/mixrbv2/adveninmagkin.png 1990 - 1990 - 1992 Capcom Capcom Platform - Action 1 0 @@ -1511,32 +1120,23 @@ What other adventures await you in the Magic Kingdom? You'll just have to find o advenbaybil.zip Adventures of Bayou Billy, The (USA) - Adventures of Bayou Billy, The (USA) - Adventures of Bayou Billy, The (USA) - - us - 0 NES Your best girl Annabelle has been kidnapped by the evil Gordon, the "gangster king of Bourbon Street", and as Bayou Billy it is your job to get her back! Bayou Billy is an arcade action game with three different types of gameplay: fighting, shooting, and driving. The fighting sections take place in both swamps and cities, where you can punch, kick, and jump kick the numerous enemies (and swamp creatures!) you will encounter. The shooting section can be played with either the Nintendo Light Zapper or the controller. You have a limited amount of ammo to get through the level, and if you run out you lose a life. In the driving section your jeep is armed with machine guns and grenades to help get past the many enemy vehicles on the way to your destination. There is a total of nine levels, or you can play in the practice mode which lets you choose to play a fighting, shooting, or driving round individually. - media/video/advenbaybil.mp4 - media/mixrbv2/advenbaybil.png + media/video/advenbaybil.mp4 + media/mixrbv2/advenbaybil.png 1991 - 1989 - 1991 - 1988 Konami Konami Beat'em Up - Race, Driving 1 0 @@ -1547,12 +1147,7 @@ What other adventures await you in the Magic Kingdom? You'll just have to find o advendinrik.zip Adventures of Dino Riki (USA) - Adventures of Dino Riki (USA) - Adventures of Dino Riki (USA) - - us - 0 NES @@ -1560,13 +1155,11 @@ What other adventures await you in the Magic Kingdom? You'll just have to find o - media/video/advendinrik.mp4 - media/mixrbv2/advendinrik.png + media/video/advendinrik.mp4 + media/mixrbv2/advendinrik.png 1989 - 1987 - 1989 Hudson Nintendo @@ -1582,11 +1175,7 @@ What other adventures await you in the Magic Kingdom? You'll just have to find o advengilsisl.zip Adventures of Gilligan's Island, The (USA) - Adventures of Gilligan's Island, The (USA) - - us - 0 NES @@ -1597,12 +1186,11 @@ Despite the name, you'll be playing as the Skipper. Gilligan follows you around There are also a lot of dangers which have to be faced: wild animals and headhunters can be fought with your bare hands and fallen rocks or obstacles on the ground have to be avoided. A common nuisance are holes in the ground which lead to the underground caves: Gilligan is likely to fall into these. If this happens Skipper has two minutes to get Gilligan back. There are three items which help Skipper on his quest: bananas replenish his health, hourglasses give extra time and the rope is used to get Gilligan back instantly. - media/video/advengilsisl.mp4 - media/mixrbv2/advengilsisl.png + media/video/advengilsisl.mp4 + media/mixrbv2/advengilsisl.png 1990 - 1990 Human Bandai Namco @@ -1618,11 +1206,7 @@ There are also a lot of dangers which have to be faced: wild animals and headhun advenlol.zip Adventures of Lolo (USA) - Adventures of Lolo (USA) - - us - 0 NES @@ -1633,21 +1217,16 @@ Adventures of Lolo is a puzzle game, and each level is a castle room. The goal i The difficulty level increases with each room, and after a few levels there is an especially hard room with tougher enemies. - media/video/advenlol.mp4 - media/mixrbv2/advenlol.png + media/video/advenlol.mp4 + media/mixrbv2/advenlol.png 1991 - 1989 - 1989 - 1988 HAL Laboratory HAL Laboratory Strategy - Action - Puzzle-Game 1 0 @@ -1658,31 +1237,23 @@ The difficulty level increases with each room, and after a few levels there is a advenlol2.zip Adventures of Lolo 2 (USA) - Adventures of Lolo 2 (USA) - - us - 0 NES Adventures of Lolo 2 is a sequel to Adventures of Lolo (NES). Once again, the brave blue ball-like Lolo has to save the princess from the evil demons, who kidnapped her and imprisoned her in a high tower. Solve puzzles to proceed from room to room. Push tiles, eat hearts, turn green dragons into white eggs, and protect yourself from enemies firing at you and chasing you all over the room. - media/video/advenlol2.mp4 - media/mixrbv2/advenlol2.png + media/video/advenlol2.mp4 + media/mixrbv2/advenlol2.png 1991 - 1990 - 1990 - 1990 HAL Laboratory HAL Laboratory Strategy - Puzzle-Game 1 0 @@ -1693,11 +1264,7 @@ The difficulty level increases with each room, and after a few levels there is a advenlol3.zip Adventures of Lolo 3 (USA) - Adventures of Lolo 3 (USA) - - us - 0 NES @@ -1706,31 +1273,28 @@ The difficulty level increases with each room, and after a few levels there is a The gameplay is very similar to the one of the two previous games. You have to collect all the hearts in each room. Enemies will prevent you from doing that, and others will appear once you have eaten all the hearts and are hurrying towards the exit. The puzzles involve mostly pushing things to prevent enemies from stopping you. - media/video/advenlol3.mp4 - media/mixrbv2/advenlol3.png + media/video/advenlol3.mp4 + media/mixrbv2/advenlol3.png 1992 - 1991 - 1990 HAL Laboratory HAL Laboratory Strategy - Puzzle-Game 1 0 14 0 - + advpanzer.zip Adventures of Panzer, The (HB, v1.3) - + NES 2021 @@ -1744,11 +1308,7 @@ The gameplay is very similar to the one of the two previous games. You have to c advenradgra.zip Adventures of Rad Gravity, The (USA) - Adventures of Rad Gravity, The (USA) - - us - 0 NES @@ -1758,12 +1318,11 @@ The game is a platformer and on each world you must fight your way past many ene - media/video/advenradgra.mp4 - media/mixrbv2/advenradgra.png + media/video/advenradgra.mp4 + media/mixrbv2/advenradgra.png 1990 - 1991 Activision Interplay @@ -1779,11 +1338,7 @@ The game is a platformer and on each world you must fight your way past many ene advenrocandbulandfr.zip Adventures of Rocky and Bullwinkle and Friends, The (USA) - Adventures of Rocky and Bullwinkle and Friends, The (USA) - - us - 0 NES @@ -1793,8 +1348,8 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr - media/video/advenrocandbulandfr.mp4 - media/mixrbv2/advenrocandbulandfr.png + media/video/advenrocandbulandfr.mp4 + media/mixrbv2/advenrocandbulandfr.png 1992 @@ -1813,12 +1368,7 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr adventomsaw.zip Adventures of Tom Sawyer (USA) - Adventures of Tom Sawyer (USA) - Adventures of Tom Sawyer (USA) - - us - 0 NES @@ -1827,19 +1377,16 @@ Bullwinkle and Rocky must track down the stolen artifacts and return order to Fr Control in this typical platform game consists of jumping and throwing rocks. Avoid many obstacles such as rolling barrels; defeat persistent enemies such as pirates, mice, and even a giant octopus. Help Tom navigate down the Mississippi River, through forests, haunted houses, and the sky above. - media/video/adventomsaw.mp4 - media/mixrbv2/adventomsaw.png + media/video/adventomsaw.mp4 + media/mixrbv2/adventomsaw.png - 1989 - 1989 1989 SETA Corporation SETA Corporation Platform - Action 1-2 0 @@ -1850,12 +1397,7 @@ Control in this typical platform game consists of jumping and throwing rocks. A afterburner.zip After Burner (USA) - After Burner (USA) - After Burner (USA) - - wor - 0 NES @@ -1864,35 +1406,27 @@ Control in this typical platform game consists of jumping and throwing rocks. A The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles. - media/video/afterburner.mp4 - media/mixrbv2/afterburner.png + media/video/afterburner.mp4 + media/mixrbv2/afterburner.png 1989 - 1989 - 1989 Tengen SEGA Shooter - Action 1 0 13 0 - + afterburnerii.zip After Burner II (Japan) - After Burner II (Japan) - After Burner II (Japan) - - jp - 0 NES @@ -1901,19 +1435,16 @@ The game is viewed from behind the plane with you fighting wave after wave of en The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. Sometimes you come across a friendly supply plane and if you dock with it you can replenish your missiles. - media/video/afterburnerii.mp4 - media/mixrbv2/afterburnerii.png + media/video/afterburnerii.mp4 + media/mixrbv2/afterburnerii.png 1989 - 1989 - 1989 Tengen SEGA Shooter - Action 1 0 @@ -1924,12 +1455,7 @@ The game is viewed from behind the plane with you fighting wave after wave of en airfortress.zip Air Fortress (USA) - Air Fortress (USA) - Air Fortress (USA) - - us - 0 NES @@ -1940,138 +1466,100 @@ The game is made up of two parts. The first part is a side-scrolling shooter on Power-ups to increase Energy or Bombs can be found in each part of the game. Additionally, Super-bombs (clear screen of enemies) and Invulnerability can be found while flying the lightship. - media/video/airfortress.mp4 - media/mixrbv2/airfortress.png + media/video/airfortress.mp4 + media/mixrbv2/airfortress.png - 1989 - 1987 - 1989 1989 HAL Laboratory HAL Laboratory Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 14 0 - + airwolfj.zip Airwolf (Japan) - Airwolf (Japan) - - jp - airwolf.zip NES - Airwolf is an horizontal shooter by Kyugo Boueki and based on the popular American television series aired in the 1980s. The player takes control of a super helicopter codenamed Airwolf, a military aircraft capable of supersonic speeds and stealth capabilities, and embarks on perilous undercover missions. + Airwolf is a from the cockpit view flight simulator based upon the 1980s TV series with the titular super helicopter. Archangel gives you the mission (always the same; rescue people) after which the mission starts; half the screen is cockpit and map, the rest your view through the window. Get to the icons on the map as fast as possible, hold your fire buttons and hope for the best. The key to victory is planning the optimal route. - - media/video/airwolf.mp4 - media/mixrbv2/airwolf.png - - 1988 + 1989 - Kyugo Boueki - Kyugo Boueki + Acclaim + Acclaim - Shoot'em Up - Shoot'em up / Horizontal + Shooter 1 0 - 0 + 10 0 - + airwolft.zip Airwolf (T-eng) - Airwolf (T-eng) - - jp - airwolf.zip NES - Airwolf is an horizontal shooter by Kyugo Boueki and based on the popular American television series aired in the 1980s. The player takes control of a super helicopter codenamed Airwolf, a military aircraft capable of supersonic speeds and stealth capabilities, and embarks on perilous undercover missions. + Airwolf is a from the cockpit view flight simulator based upon the 1980s TV series with the titular super helicopter. Archangel gives you the mission (always the same; rescue people) after which the mission starts; half the screen is cockpit and map, the rest your view through the window. Get to the icons on the map as fast as possible, hold your fire buttons and hope for the best. The key to victory is planning the optimal route. - - media/video/airwolf.mp4 - media/mixrbv2/airwolf.png - - 1988 + 1989 - Kyugo Boueki - Kyugo Boueki + Acclaim + Acclaim - Shoot'em Up - Shoot'em up / Horizontal + Shooter 1 0 - 0 + 10 0 airwolf.zip Airwolf (USA) - Airwolf (USA) - Airwolf (USA) - - us - 0 NES Airwolf is a from the cockpit view flight simulator based upon the 1980s TV series with the titular super helicopter. Archangel gives you the mission (always the same; rescue people) after which the mission starts; half the screen is cockpit and map, the rest your view through the window. Get to the icons on the map as fast as possible, hold your fire buttons and hope for the best. The key to victory is planning the optimal route. - media/video/airwolf.mp4 - media/mixrbv2/airwolf.png + media/video/airwolf.mp4 + media/mixrbv2/airwolf.png - 1989 - 1989 1989 Acclaim Acclaim Shooter - Shooter / Plane, 1st person - Fight - Fight / 2D - Action 1 0 10 0 - + akiraj.zip Akira (Japan) - Akira (Japan) - - jp - akira.zip NES @@ -2079,12 +1567,7 @@ Power-ups to increase Energy or Bombs can be found in each part of the game. Add The game is a traditional Japanese adventure. Instead of a menu with set commands, you have different options on each screen. After watching a cutscene or scrolling through a dialogue, you have several options to choose from. In many situations, some options will lead to Kaneda's death or imprisonment, which is Game Over. There are no real puzzles or anything of the sort, but if you choose the "examine" option which is available on most screens, you can move the cursor around the screen and choose what exactly you want to examine. - - media/video/akira.mp4 - media/mixrbv2/akira.png - - 1988 1994 Taito @@ -2101,7 +1584,6 @@ The game is a traditional Japanese adventure. Instead of a menu with set command akira.zip Akira (T-Eng) - Akira (T-Eng) 0 NES @@ -2111,11 +1593,10 @@ The game is a traditional Japanese adventure. Instead of a menu with set command The game is a traditional Japanese adventure. Instead of a menu with set commands, you have different options on each screen. After watching a cutscene or scrolling through a dialogue, you have several options to choose from. In many situations, some options will lead to Kaneda's death or imprisonment, which is Game Over. There are no real puzzles or anything of the sort, but if you choose the "examine" option which is available on most screens, you can move the cursor around the screen and choose what exactly you want to examine. - media/video/akira.mp4 - media/mixrbv2/akira.png + media/video/akira.mp4 + media/mixrbv2/akira.png - 1988 1994 Taito @@ -2128,17 +1609,11 @@ The game is a traditional Japanese adventure. Instead of a menu with set command 16 0 - + akumadenj.zip Akumajou Densetsu (Japan) - Akumajou Densetsu (Japan) - Akumajou Densetsu (Japan) - Akumajou Densetsu (Japan) - - jp - castliii.zip NES @@ -2148,38 +1623,24 @@ Castlevania III: Dracula's Curse is a side-scrolling platform game. The gameplay At the end of certain levels, the player may encounter a companion which can be recruited. Only one companion can accompany Trevor at any time; accepting a new companion means rejecting the existing one. Once recruited, Trevor can change between his own form and that of the companion. Each companion has an independent life meter and has unique abilities such as powerful magic, the ability to climb walls or flight. These abilities may also affect the types of power-ups that appear in candles and the exact function of special weapons. - - media/video/castliii.mp4 - media/mixrbv2/castliii.png - 1992 - 1989 - 1990 - 1992 Konami Konami Action - Action / Adventure 1 0 18 0 - + akumadenjc.zip Akumajou Densetsu (Japan) - Castellano v1.1 - Akumajou Densetsu (Japan) - Castellano v1.1 - Akumajou Densetsu (Japan) - Castellano v1.1 - Akumajou Densetsu (Japan) - Castellano v1.1 - - jp - castliii.zip NES @@ -2189,38 +1650,24 @@ Castlevania III: Dracula's Curse is a side-scrolling platform game. The gameplay At the end of certain levels, the player may encounter a companion which can be recruited. Only one companion can accompany Trevor at any time; accepting a new companion means rejecting the existing one. Once recruited, Trevor can change between his own form and that of the companion. Each companion has an independent life meter and has unique abilities such as powerful magic, the ability to climb walls or flight. These abilities may also affect the types of power-ups that appear in candles and the exact function of special weapons. - - media/video/castliii.mp4 - media/mixrbv2/castliii.png - 1992 - 1989 - 1990 - 1992 Konami Konami Action - Action / Adventure 1 0 18 0 - + akumadenc.zip Akumajou Densetsu (T-Chi, v2.3) - Akumajou Densetsu (T-Chi, v2.3) - Akumajou Densetsu (T-Chi, v2.3) - Akumajou Densetsu (T-Chi, v2.3) - - jp - castliii.zip NES @@ -2230,38 +1677,24 @@ Castlevania III: Dracula's Curse is a side-scrolling platform game. The gameplay At the end of certain levels, the player may encounter a companion which can be recruited. Only one companion can accompany Trevor at any time; accepting a new companion means rejecting the existing one. Once recruited, Trevor can change between his own form and that of the companion. Each companion has an independent life meter and has unique abilities such as powerful magic, the ability to climb walls or flight. These abilities may also affect the types of power-ups that appear in candles and the exact function of special weapons. - - media/video/castliii.mp4 - media/mixrbv2/castliii.png - 1992 - 1989 - 1990 - 1992 Konami Konami Action - Action / Adventure 1 0 18 0 - + akumaden.zip Akumajou Densetsu (T-Eng) - Akumajou Densetsu (T-Eng) - Akumajou Densetsu (T-Eng) - Akumajou Densetsu (T-Eng) - - jp - castliii.zip NES @@ -2271,38 +1704,24 @@ Castlevania III: Dracula's Curse is a side-scrolling platform game. The gameplay At the end of certain levels, the player may encounter a companion which can be recruited. Only one companion can accompany Trevor at any time; accepting a new companion means rejecting the existing one. Once recruited, Trevor can change between his own form and that of the companion. Each companion has an independent life meter and has unique abilities such as powerful magic, the ability to climb walls or flight. These abilities may also affect the types of power-ups that appear in candles and the exact function of special weapons. - - media/video/castliii.mp4 - media/mixrbv2/castliii.png - 1992 - 1989 - 1990 - 1992 Konami Konami Action - Action / Adventure 1 0 18 0 - + akumajoudracula.zip Akumajou Dracula (Japan) - Akumajou Dracula (Japan) - Akumajou Dracula (Japan) - Akumajou Dracula (Japan) - - jp - castlevania.zip NES @@ -2310,39 +1729,24 @@ At the end of certain levels, the player may encounter a companion which can be Castlevania is a side-scrolling platform action game. The player taking the role of Simon Belmont is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip. Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself. - - media/video/castlevania.mp4 - media/mixrbv2/castlevania.png - - 1988 - 1993 - 1988 - 1987 1987 Konami Konami Action - Action / Adventure 1 0 16 0 - + akumajoudraculac.zip Akumajou Dracula (T-Chi) - Akumajou Dracula (T-Chi) - Akumajou Dracula (T-Chi) - Akumajou Dracula (T-Chi) - - jp - castlevania.zip NES @@ -2350,39 +1754,24 @@ Castlevania is a side-scrolling platform action game. The player taking the role Castlevania is a side-scrolling platform action game. The player taking the role of Simon Belmont is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip. Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself. - - media/video/castlevania.mp4 - media/mixrbv2/castlevania.png - - 1988 - 1993 - 1988 - 1987 1987 Konami Konami Action - Action / Adventure 1 0 16 0 - + akumaspe.zip Akumajou Special - Boku Dracula-kun (Japan) - Akumajou Special - Boku Dracula-kun (Japan) - Akumajou Special - Boku Dracula-kun (Japan) - Akumajou Special - Boku Dracula-kun (Japan) - - jp - kiddracula.zip NES @@ -2393,10 +1782,6 @@ You have been woken up from your sleep by the evil demon Garamos, who's been wre Gameplay consists of very standard jump and shoot platform action. As you progress through the 8 levels, you gain the ability to perform spells, such as turning into a bat, and different special attacks, such as a spread / homing attack. You can also spend the coins you get when you defeat enemies in one of several mini-games that show up when you're between levels. - - media/video/kiddracula.mp4 - media/mixrbv2/kiddracula.png - 1990 @@ -2404,7 +1789,6 @@ Gameplay consists of very standard jump and shoot platform action. As you progr Konami Adventure - Action 1 0 @@ -2415,13 +1799,7 @@ Gameplay consists of very standard jump and shoot platform action. As you progr alunsjrturra.zip Al Unser Jr. Turbo Racing (USA) - Al Unser Jr. Turbo Racing (USA) - Al Unser Jr. Turbo Racing (USA) - Al Unser Jr. Turbo Racing (USA) - - us - 0 NES @@ -2430,19 +1808,16 @@ Gameplay consists of very standard jump and shoot platform action. As you progr While the game features manual gear switching, it tends more to an action oriented gameplay than a simulation: pit stops (needed when the car gets nearly destroyed after accidents) stop the time for every driver and players can use a limited amount of turbo boosts. Players can start their own racing team or play as Al Unser Jr., which results in always having the best car possible. - media/video/alunsjrturra.mp4 - media/mixrbv2/alunsjrturra.png + media/video/alunsjrturra.mp4 + media/mixrbv2/alunsjrturra.png 1990 - 1991 - 1989 Data East Data East Action - Race, Driving 1 0 @@ -2453,12 +1828,7 @@ While the game features manual gear switching, it tends more to an action orient aladdin.zip Aladdin (Europe) - Aladdin (Europe) - Aladdin (Europe) - - eu - 0 NES @@ -2470,19 +1840,16 @@ The game's humorous animations were created by Walt Disney Feature Animation. - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png + media/video/aladdin.mp4 + media/mixrbv2/aladdin.png 1994 - 1995 - 1995 NMS Software Virgin Platform - Action 1 0 @@ -2493,11 +1860,7 @@ The game's humorous animations were created by Walt Disney Feature Animation. aladdin4.zip Aladdin 4 (Unl) - Aladdin 4 (Unl) - - asi - 0 NES @@ -2505,18 +1868,15 @@ The game's humorous animations were created by Walt Disney Feature Animation. This game is a port of the SNES Aladdin. It has all the stages from the original and it even has the bonus game (although the genie is missing due to the NES lacking Mode 7). The game lacks Abu following you, guards being able to throw barrels at you and civilians. Also the huge snake is missing at the end when fighting Jafar. The physics are similarly programmed to that of Somari, making some of the later levels more difficult. There's also a considerable amount of sprite flicker in the genie level. - media/video/aladdin4.mp4 - media/mixrbv2/aladdin4.png + media/video/aladdin4.mp4 + media/mixrbv2/aladdin4.png 1996 - 1995 Hummer Team J.Y. Company - - - + 0 0 0 @@ -2525,12 +1885,7 @@ This game is a port of the SNES Aladdin. It has all the stages from the original alfommagla.zip Alfombra Magica, La (Spain) (Rev 1) (Gluk Video) (Unl) - Alfombra Magica, La (Spain) (Rev 1) (Gluk Video) (Unl) - Alfombra Magica, La (Spain) (Rev 1) (Gluk Video) (Unl) - - sp - 0 NES @@ -2541,29 +1896,27 @@ Oddly for a shooter, this game does not have a score system whatsoever and the l This game was later hacked in 1995 to produce Aladdin III, which is identical apart from the title screen which removes the company name and logo, as well as decreasing protagonist's minimal speed. This one appears on several multicarts. It is also unrelated to the Hummer Team pirate. - media/video/alfommagla.mp4 - media/mixrbv2/alfommagla.png + media/video/alfommagla.mp4 + media/mixrbv2/alfommagla.png 1995 - 1991 Mega Soft (NTDEC) Gluk Video Shoot'em Up - Shoot'em up / Horizontal 0 0 0 - + alfonsarcadv.zip Alfonzo's Arctic Adventure (HB) - + NES 2018 @@ -2577,12 +1930,7 @@ This game was later hacked in 1995 to produce Aladdin III, which is identical ap alfredchicken.zip Alfred Chicken (USA) - Alfred Chicken (USA) - Alfred Chicken (USA) - - us - 0 NES @@ -2591,18 +1939,16 @@ This game was later hacked in 1995 to produce Aladdin III, which is identical ap Alfred cannot fly, but he can use ramps to jump up and hit enemies with his bionic beak - this kills them, but any other contact will hurt Alfred. Watch out for spiked snails though. Other enemies include whales armed with guns, and stray bombs. - media/video/alfredchicken.mp4 - media/mixrbv2/alfredchicken.png + media/video/alfredchicken.mp4 + media/mixrbv2/alfredchicken.png 1994 - 1994 Twilight Mindscape Platform - Action 1 0 @@ -2613,12 +1959,7 @@ Alfred cannot fly, but he can use ramps to jump up and hit enemies with his bion alien3.zip Alien 3 (USA) - Alien 3 (USA) - Alien 3 (USA) - - us - 0 NES @@ -2634,35 +1975,27 @@ After every two levels, a guardian level follows, in which an especially tough a - media/video/alien3.mp4 - media/mixrbv2/alien3.png + media/video/alien3.mp4 + media/mixrbv2/alien3.png 1993 - 1993 Probe Software Acclaim Platform - Platform / Shooter Scrolling - Shooter 1 0 16 0 - + alien3c.zip Alien 3 (USA) - Castellano v1.1 - Alien 3 (USA) - Castellano v1.1 - Alien 3 (USA) - Castellano v1.1 - - eu - alien3.zip NES @@ -2677,20 +2010,13 @@ Next to health packs, Ripley can also find a radar. The radar indicates both mov After every two levels, a guardian level follows, in which an especially tough alien must be defeated to continue. - - media/video/alien3.mp4 - media/mixrbv2/alien3.png - 1993 - 1993 Probe Software Acclaim Platform - Platform / Shooter Scrolling - Shooter 1 0 @@ -2701,12 +2027,7 @@ After every two levels, a guardian level follows, in which an especially tough a aliensyndrome.zip Alien Syndrome (USA) - Alien Syndrome (USA) - Alien Syndrome (USA) - - jp - 0 NES @@ -2717,31 +2038,28 @@ Your job is to run around and rescue all the captives and make it to the escape You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.) - media/video/aliensyndrome.mp4 - media/mixrbv2/aliensyndrome.png + media/video/aliensyndrome.mp4 + media/mixrbv2/aliensyndrome.png - 1988 - 1989 1989 SEGA Tengen Action - Shooter 1-2 0 12 0 - + almosthero.zip Almost Hero (HB) - + NES 2016 @@ -2755,12 +2073,7 @@ You can play as a single player or two people, taking turns. (Player 2 starts th alphamission.zip Alpha Mission (USA) - Alpha Mission (USA) - Alpha Mission (USA) - - us - 0 NES @@ -2769,18 +2082,16 @@ You can play as a single player or two people, taking turns. (Player 2 starts th Using your defense ship 'Syd,' you must destroy the invading forces and ground targets with bombs. Obtain power-ups to gain energy for ship upgrades that allow you to transform to a more powerful machine. The game itself is a vertical shooter, moving continuously up towards the top of the screen. - media/video/alphamission.mp4 - media/mixrbv2/alphamission.png + media/video/alphamission.mp4 + media/mixrbv2/alphamission.png 1987 - 1986 SNK SNK Shoot'em Up - Action 1 0 @@ -2791,19 +2102,15 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t alterego.zip Alter Ego (HB) - Alter Ego (HB) - - wor - 0 NES You control a hero who has a phantom twin, his alter ego. When the hero moves, the alter ego moves too in a mirrored fashion. In some levels the movements are mirrored horizontally, in other ones they are mirrored vertically. You can switch between the hero and his alter ego limited number of times in a level. - media/video/alterego.mp4 - media/mixrbv2/alterego.png + media/video/alterego.mp4 + media/mixrbv2/alterego.png 2011 @@ -2817,12 +2124,12 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t 0 0 - + altercation.zip Altercation (HB, v0.1) - + NES 2021 @@ -2836,31 +2143,23 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t amagon.zip Amagon (USA) - Amagon (USA) - Amagon (USA) - - us - 0 NES In Amagon, your mission is to investigate a dangerous, monster-infested island. As Amagon, you begin the game with only a machine gun and a limited amount of ammo to protect yourself from the inhabitants of the island. Gameplay is an arcade style platform game with six levels, each with a variety of creatures and a large boss at the end. When you destroy an enemy, a power up will sometimes be left behind. Collecting these can give you extra points, an extra life, more ammo, or a mega key. If you have enough points and collect a mega key, you then have the ability to transform into Megagon. In this form, you are larger in size, can jump further, and have increased strength. You start the transformation with an amount of mega points; each time a creature injures you, points are lost. When all of the mega points are gone you will transform back into your normal size. - media/video/amagon.mp4 - media/mixrbv2/amagon.png + media/video/amagon.mp4 + media/mixrbv2/amagon.png 1989 - 1988 Aicom Sammy Platform - Platform / Shooter Scrolling - Action 1 0 @@ -2871,16 +2170,12 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t amazorundiej.zip Amazons Running Diet (HB, Japan) - Amazons Running Diet (HB, Japan) amazorundie.zip NES The mythical Ancient Corp. studio, founded by the equally legendary Yuzo Koshiro, created a small homebrew game dedicated to the NES and the Famicom. - - media/mixrbv2/amazorundie.png - 2017 @@ -2888,7 +2183,6 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t Ancient Platform - Platform / Run Jump Scrolling 1 0 @@ -2899,7 +2193,6 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t amazorundie.zip Amazons Running Diet (HB, USA) - Amazons Running Diet (HB, USA) 0 NES @@ -2907,7 +2200,7 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t The mythical Ancient Corp. studio, founded by the equally legendary Yuzo Koshiro, created a small homebrew game dedicated to the NES and the Famicom. - media/mixrbv2/amazorundie.png + media/mixrbv2/amazorundie.png 2017 @@ -2916,7 +2209,6 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t Ancient Platform - Platform / Run Jump Scrolling 1 0 @@ -2927,20 +2219,12 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t americandreamj.zip American Dream (Japan) - American Dream (Japan) - - jp - americandream.zip NES In this casino game, you can choose one of two game modes: "game" and simulation. In the simulation mode, your character, a funny-looking egg-like creature, directly walks into a casino where he can exchange money for tokens and try his (its?) luck at the slot machines. In the "game mode", you are brought in a helicopter onto a top-down "world map" area. You are told that this is Brooklyn, New York, and begin to roam the area, gradually gaining access to different casino houses. There are also random encounters, during which you'll be able to bet some money and operate a slot machine directly from the world map. - - media/video/americandream.mp4 - media/mixrbv2/americandream.png - 1989 @@ -2948,7 +2232,6 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t Coconuts Japan Adventure - Simulation 1 0 @@ -2959,19 +2242,15 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t americandream.zip American Dream (T-Eng) - American Dream (T-Eng) - - jp - 0 NES In this casino game, you can choose one of two game modes: "game" and simulation. In the simulation mode, your character, a funny-looking egg-like creature, directly walks into a casino where he can exchange money for tokens and try his (its?) luck at the slot machines. In the "game mode", you are brought in a helicopter onto a top-down "world map" area. You are told that this is Brooklyn, New York, and begin to roam the area, gradually gaining access to different casino houses. There are also random encounters, during which you'll be able to bet some money and operate a slot machine directly from the world map. - media/video/americandream.mp4 - media/mixrbv2/americandream.png + media/video/americandream.mp4 + media/mixrbv2/americandream.png 1989 @@ -2980,7 +2259,6 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t Coconuts Japan Adventure - Simulation 1 0 @@ -2991,11 +2269,7 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t amerigla.zip American Gladiators (USA) - American Gladiators (USA) - - us - 0 NES @@ -3004,30 +2278,27 @@ Using your defense ship 'Syd,' you must destroy the invading forces and ground t In total there are seven events, all viewed from third-person views. The final one is the Eliminator assault course., in which you compete directly against an opponent. - media/video/amerigla.mp4 - media/mixrbv2/amerigla.png + media/video/amerigla.mp4 + media/mixrbv2/amerigla.png - 1991 1991 GameTek Action - Simulation - Sports 1-2 0 8 0 - + anguna.zip Anguna - Scourge of the Goblin King (HB) - + NES 2021 @@ -3041,19 +2312,15 @@ In total there are seven events, all viewed from third-person views. The final o antaradv.zip Antarctic Adventure (Japan) - Antarctic Adventure (Japan) - - jp - 0 NES As a penguin, you must travel around Antarctica, making your way between bases before time runs out. This sounds easy, right? Wrong. Hindering your progress will be ice crevices and leopard seals. You can jump over the crevices, but jumping over the leopard seals may be difficult. You can speed up or slow down the penguin to avoid both of these hazards. The bases include Australia, France, New Zealand, USA, Argentina, UK, and Japan. You can collect flags and eat fish for points. Collecting a flashing flag will allow you to wear a propeller that enable you to fly over those hazards. - media/video/antaradv.mp4 - media/mixrbv2/antaradv.png + media/video/antaradv.mp4 + media/mixrbv2/antaradv.png 1985 @@ -3068,12 +2335,12 @@ In total there are seven events, all viewed from third-person views. The final o 10 0 - + antenna.zip Antenna Antics (HB) - + NES 2021 @@ -3087,11 +2354,7 @@ In total there are seven events, all viewed from third-person views. The final o anticipation.zip Anticipation (USA) - Anticipation (USA) - - us - 0 NES @@ -3100,8 +2363,8 @@ In total there are seven events, all viewed from third-person views. The final o Each game will choose four categories from the various options, which include: tools, man made, clothing, food, math, office, travel, music, things, natural, leisure, and many others. After you've mastered the easier skill levels, the difficulty can be increased which will present more complicated pictures, remove some of the dots from the picture, or eliminate the dots entirely. - media/video/anticipation.mp4 - media/mixrbv2/anticipation.png + media/video/anticipation.mp4 + media/mixrbv2/anticipation.png 1988 @@ -3116,12 +2379,12 @@ Each game will choose four categories from the various options, which include: t 14 0 - + ao.zip AO (HB) - + NES 2016 @@ -3131,13 +2394,13 @@ Each game will choose four categories from the various options, which include: t 0 0 - + aod.zip AO (HB, Digital Edition) - ao - + ao.zip + NES 2016 @@ -3151,30 +2414,23 @@ Each game will choose four categories from the various options, which include: t archriv.zip Arch Rivals - A Basketbrawl! (USA) - Arch Rivals - A Basketbrawl! (USA) - Arch Rivals - A Basketbrawl! (USA) - - us - 0 NES Arch Rivals is a conversion of the hit Midway arcade game. It's a 2-on-2 basketball game that stands out from the crowd for its "no rules" approach. Fouling out other players is more than accepted, it's encouraged. Choose from twelve different teams and eight players, each with their own traits and personalities. - media/video/archriv.mp4 - media/mixrbv2/archriv.png + media/video/archriv.mp4 + media/mixrbv2/archriv.png 1990 - 1991 Midway Acclaim Sports / Basketball - Sports 1-2 0 @@ -3185,11 +2441,7 @@ Each game will choose four categories from the various options, which include: t archon.zip Archon (USA) - Archon (USA) - - us - 0 NES @@ -3204,8 +2456,8 @@ The Sorceress has no fear of the massive, boulder-heaving Golem. One of her powe Explosive battles! Fire an arrow, cast a lightning bolt, or scorch your opponent with a fire ball. Seven magic spells! Imprison the enemy, heal your creature's wounds, reverse the flow of time and more. Summon the Elementals! Air, Water, Fire and Earth are all at your command. One or two-player action! Challenge the computer or test your skills against a friend. - media/video/archon.mp4 - media/mixrbv2/archon.png + media/video/archon.mp4 + media/mixrbv2/archon.png 1989 @@ -3220,35 +2472,23 @@ Explosive battles! Fire an arrow, cast a lightning bolt, or scorch your opponent 9 0 - + argosnosenshic.zip Argos no Senshi (T-Chi, v1.11) - Argos no Senshi (T-Chi, v1.11) - Argos no Senshi (T-Chi, v1.11) - - jp - rygar.zip NES A hero has arrived to defeat the forces of evil in the land of Argool, and you are this hero. Do you have what it takes? This game was one of the first adventures to hit the NES and the remarkable aspect on top of this was the multiple viewpoints the games offers. When you are in an action zone, the game is a side-scrolling action game; however, then you are travelling between zones, the game takes on an overhead view that can also lead to combat situations. - - media/video/rygar.mp4 - media/mixrbv2/rygar.png - 1987 - 1987 - 1990 Tecmo Tecmo Platform - Action 1 0 @@ -3259,11 +2499,7 @@ Explosive battles! Fire an arrow, cast a lightning bolt, or scorch your opponent argus.zip Argus (Japan) - Argus (Japan) - - jp - 0 NES @@ -3272,8 +2508,8 @@ Explosive battles! Fire an arrow, cast a lightning bolt, or scorch your opponent The game scrolls upward as waves of enemies attempt to impede your progress, shooting slow and fast moving bullets at your ship. Armed with air-to-air and air-to-ground missiles, blast your way forward while looking for bonuses. Crudely drawn buildings must be shot or avoided since it is possible to crash into them. While moving forward the game allows your ship to move as far left or right as necessary. Finally, at the end of each level you will have to destroy a large enemy. - media/video/argus.mp4 - media/mixrbv2/argus.png + media/video/argus.mp4 + media/mixrbv2/argus.png 1986 @@ -3281,21 +2517,18 @@ The game scrolls upward as waves of enemies attempt to impede your progress, sho Jaleco Shoot'em Up - Shoot'em up / Vertical - Action - Shooter 1-2 0 12 0 - + arkaderush.zip Arkade Rush (HB) - + NES 2021 @@ -3309,12 +2542,7 @@ The game scrolls upward as waves of enemies attempt to impede your progress, sho arkanoid.zip Arkanoid (USA) - Arkanoid (USA) - Arkanoid (USA) - - us - 0 NES @@ -3325,19 +2553,16 @@ The game's plot redefines the bat as a Vaus spaceship, the ball as an energy bol By the mid-80s, power-ups were popular in most types of arcade games, and Arkanoid features them. They are caught by positioning the bat below them as they fall (meaning that you risk missing the ball if you go for them at the wrong time). The power-ups include lasers (which are mounted to each side of the ship and allow you to shoot out the blocks), a catching device (so as to be able to fire the ball off at a different angle every time you hit it) and one that slows the ball.... sorry, bolt.... down. Needless to say, the game inspired tonnes of clones, few of which added anything else. - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png + media/video/arkanoid.mp4 + media/mixrbv2/arkanoid.png 1987 - 1987 - 1986 Taito Taito Action / Breakout games - Action 1-2 0 @@ -3348,11 +2573,7 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano arkanoidii.zip Arkanoid II (Japan) - Arkanoid II (Japan) - - jp - 0 NES @@ -3364,18 +2585,16 @@ A long time period passed and the dimension controlling force Doh has again come - media/video/arkanoidii.mp4 - media/mixrbv2/arkanoidii.png + media/video/arkanoidii.mp4 + media/mixrbv2/arkanoidii.png 1988 - 1988 Taito Taito Action / Breakout games - Action 1-2 0 @@ -3386,11 +2605,7 @@ A long time period passed and the dimension controlling force Doh has again come arkistasring.zip Arkista's Ring (USA) - Arkista's Ring (USA) - - us - 0 NES @@ -3402,8 +2617,8 @@ Beating the entire game requires successful progression through 125 stages. - media/video/arkistasring.mp4 - media/mixrbv2/arkistasring.png + media/video/arkistasring.mp4 + media/mixrbv2/arkistasring.png 1990 @@ -3422,11 +2637,7 @@ Beating the entire game requires successful progression through 125 stages. armadilloj.zip Armadillo (Japan) - Armadillo (Japan) - - jp - armadillo.zip NES @@ -3434,10 +2645,6 @@ Beating the entire game requires successful progression through 125 stages. In this game, you move Armadillo around an area map composed of squares. Some of them are empty, while others represent locations. Once you enter a location, you find yourself on a platform level, that often contains several sub-levels. There are sometimes branching ways on the area map, and you are not obliged to access all the locations to clear an area. On the platform levels, Armadillo can either walk and jump in his normal form (dies from single enemy hit), or turn into a ball, which is invulnerable to enemies' attacks, but is hard to control: the ball follows realistic physics, bounces of walls, and takes time to stop rolling. During the game, Armadillo will also be able to find upgrades that will allow him to take an animal's form for a short time. - - media/video/armadillo.mp4 - media/mixrbv2/armadillo.png - 1991 @@ -3445,7 +2652,6 @@ In this game, you move Armadillo around an area map composed of squares. Some of IGS Adventure - Action 1-2 0 @@ -3456,11 +2662,7 @@ In this game, you move Armadillo around an area map composed of squares. Some of armadillo.zip Armadillo (T-eng) - Armadillo (T-eng) - - jp - 0 NES @@ -3469,8 +2671,8 @@ In this game, you move Armadillo around an area map composed of squares. Some of In this game, you move Armadillo around an area map composed of squares. Some of them are empty, while others represent locations. Once you enter a location, you find yourself on a platform level, that often contains several sub-levels. There are sometimes branching ways on the area map, and you are not obliged to access all the locations to clear an area. On the platform levels, Armadillo can either walk and jump in his normal form (dies from single enemy hit), or turn into a ball, which is invulnerable to enemies' attacks, but is hard to control: the ball follows realistic physics, bounces of walls, and takes time to stop rolling. During the game, Armadillo will also be able to find upgrades that will allow him to take an animal's form for a short time. - media/video/armadillo.mp4 - media/mixrbv2/armadillo.png + media/video/armadillo.mp4 + media/mixrbv2/armadillo.png 1991 @@ -3479,91 +2681,49 @@ In this game, you move Armadillo around an area map composed of squares. Some of IGS Adventure - Action 1-2 0 0 0 - + armeddrafanvilj.zip - Armed Dragon Fantasy Villgust (Japan) - Armed Dragon Fantasy Villgust (Japan) + Armed Dragon Fantasy Villgust (Japan) - - jp - armeddrafanvil.zip NES - - In this game, you control Murobo, a kobold fighter. One day the queen tells you an evil demon is preparing to conquer the land of Villgust and to being death and destruction to all people. You are the only one who can save the world, but you need to be strong and to find comrades, such as cat-like fighters from a nearby town, to help you on your difficult quest. - -Loosely based on an animé series Villgust, the game is a mixture of traditional RPG with platform fighting. Every time you encounter an enemy, you have two options: combat and auto-combat. Auto-combat makes you and the enemies attack in turn-based style, without you being able to interfere. If you choose the combat option, a platform pops out, on which you and your enemies appear. Both your party and the foes can jump and attack in close combat and from a distance. - - - - media/video/armeddrafanvil.mp4 - media/mixrbv2/armeddrafanvil.png - - 1993 - 1993 + 1989? - Plex - Angel - - Role playing games - Adventure - - 1-2 + Nintendo + Nintendo 0 0 0 - + armeddrafanvil.zip - Armed Dragon Fantasy Villgust (T-Eng) - Armed Dragon Fantasy Villgust (T-Eng) + Armed Dragon Fantasy Villgust (T-Eng) - - jp - - 0 NES - - In this game, you control Murobo, a kobold fighter. One day the queen tells you an evil demon is preparing to conquer the land of Villgust and to being death and destruction to all people. You are the only one who can save the world, but you need to be strong and to find comrades, such as cat-like fighters from a nearby town, to help you on your difficult quest. - -Loosely based on an animé series Villgust, the game is a mixture of traditional RPG with platform fighting. Every time you encounter an enemy, you have two options: combat and auto-combat. Auto-combat makes you and the enemies attack in turn-based style, without you being able to interfere. If you choose the combat option, a platform pops out, on which you and your enemies appear. Both your party and the foes can jump and attack in close combat and from a distance. - - - - media/video/armeddrafanvil.mp4 - media/mixrbv2/armeddrafanvil.png - - 1993 - 1993 + 1989? - Plex - Angel - - Role playing games - Adventure - - 1-2 + Nintendo + Nintendo 0 0 0 - + armedbat.zip Armed for Battle (HB) - + NES 2014 @@ -3577,11 +2737,7 @@ Loosely based on an animé series Villgust, the game is a mixture of traditional asmikkunland.zip Asmik-kun Land (Japan) - Asmik-kun Land (Japan) - - jp - 0 NES @@ -3590,8 +2746,8 @@ Loosely based on an animé series Villgust, the game is a mixture of traditional This is a traditional action platform game. Asmik can jump and exhale steam from his nostrils to turn all his enemies into eggs. Those eggs can be eaten and later used for various purposes (during boss battles, acquiring upgrades at a shop that becomes available once you have completed a stage, etc.). Asmik dies if he comes into close contact with an enemy. Boss battles differ from the rest of the game, each one being a mini-game of its own, for example a rock-paper-scissors game during which Asmik uses his correct choices to gain time to proceed to the next stage. - media/video/asmikkunland.mp4 - media/mixrbv2/asmikkunland.png + media/video/asmikkunland.mp4 + media/mixrbv2/asmikkunland.png 1991 @@ -3606,12 +2762,12 @@ This is a traditional action platform game. Asmik can jump and exhale steam from 0 0 - + aspectstarn.zip Aspect Star N (HB) - + NES 2019 @@ -3625,19 +2781,15 @@ This is a traditional action platform game. Asmik can jump and exhale steam from assimilate.zip Assimilate (HB) - Assimilate (HB) - - us - 0 NES Assimilate itself is a very simple retro-style game, in the mold of the NES's earliest titles which were mostly ports from the arcades. You control an alien spaceship named Ossan. The goal of each level is to maneuver Ossan around a series of deadly projectiles and enemies while kidnapping and assimilating the humans below. Scoop up a human with your tractor beam and use one of four tools to convert them into your alien slave. Then, plant them back in the same building from which you picked them up without dropping them. The level is completed when you have assimilated 100% of the humans in the level. - media/video/assimilate.mp4 - media/mixrbv2/assimilate.png + media/video/assimilate.mp4 + media/mixrbv2/assimilate.png 2012 @@ -3645,7 +2797,6 @@ This is a traditional action platform game. Asmik can jump and exhale steam from Retrozone Shooter - Action 1 0 @@ -3656,11 +2807,7 @@ This is a traditional action platform game. Asmik can jump and exhale steam from asterix.zip Asterix (Europe) - Asterix (Europe) - - eu - 0 NES @@ -3669,33 +2816,27 @@ This is a traditional action platform game. Asmik can jump and exhale steam from Astérix is a platform game based on the eponymous comic books, where the short and mustached Gaul has to progress through levels located all across Europe, fighting Romans and various aggressive animals along the way, to rescue his friend Obelix before Caesar throws him to the lions.... - media/video/asterix.mp4 - media/mixrbv2/asterix.png + media/video/asterix.mp4 + media/mixrbv2/asterix.png 1993 - 1993 Bit Managers Infogrames Platform - Action 1 0 15 0 - + astrofanj.zip Astro Fang - Super Machine (Japan) - Astro Fang - Super Machine (Japan) - - jp - astrofan.zip NES @@ -3704,14 +2845,8 @@ Astérix is a platform game based on the eponymous comic books, where the short In this racing game, you drive your car on the highway through pseudo-3D environments. The opponents will not hesitate to push you outside the road. You can either squeeze between them (pressing the Down button will make your car smaller), or shoot at them with a limited amount of missiles. On the way there will be shops where you'll be able to repair and upgrade your car. - - media/video/astrofan.mp4 - media/mixrbv2/astrofan.png - 1990 - 1990 - 1990 A Wave Inc A Wave Inc @@ -3727,11 +2862,7 @@ In this racing game, you drive your car on the highway through pseudo-3D environ astrofan.zip Astro Fang - Super Machine (T-eng) - Astro Fang - Super Machine (T-eng) - - jp - 0 NES @@ -3741,13 +2872,11 @@ In this racing game, you drive your car on the highway through pseudo-3D environ - media/video/astrofan.mp4 - media/mixrbv2/astrofan.png + media/video/astrofan.mp4 + media/mixrbv2/astrofan.png 1990 - 1990 - 1990 A Wave Inc A Wave Inc @@ -3759,12 +2888,12 @@ In this racing game, you drive your car on the highway through pseudo-3D environ 0 0 - + astronm.zip Astro Ninja Man (HB) - + NES 2020 @@ -3778,11 +2907,7 @@ In this racing game, you drive your car on the highway through pseudo-3D environ astrorobosasa.zip Astro Robo Sasa (Japan) - Astro Robo Sasa (Japan) - - jp - 0 NES @@ -3791,8 +2916,8 @@ In this racing game, you drive your car on the highway through pseudo-3D environ The twist of the game is in the movement: instead of simply flying around, you must shoot into the direction opposite of the desired movement. For example, if you shoot several times to the left, you'll be thrown to the right. Everything is built around the reactive force of your gun and the gravity force, which will slowly make you descend onto the ground if you don't shoot continuously. Preserving the precious energy points and trying to propel yourself exactly to the obstacles which you must destroy on your way to the energy packs is the only way to successfully complete the game. - media/video/astrorobosasa.mp4 - media/mixrbv2/astrorobosasa.png + media/video/astrorobosasa.mp4 + media/mixrbv2/astrorobosasa.png 1985 @@ -3801,7 +2926,6 @@ The twist of the game is in the movement: instead of simply flying around, you m ASCII Corporation Action - Shooter 1-2 0 @@ -3812,13 +2936,7 @@ The twist of the game is in the movement: instead of simply flying around, you m astyanax.zip Astyanax (USA) - Astyanax (USA) - Astyanax (USA) - Astyanax (USA) - - us - 0 NES @@ -3827,19 +2945,16 @@ The twist of the game is in the movement: instead of simply flying around, you m Yes, this is your typical fantasy story setting. You must save the realm from Blackhorn's evil horde! Along the way you'll find powerups that will make you stronger, and upgrade your weapon; and you can also unleash magical attacks that hit all enemies on the screen. - media/video/astyanax.mp4 - media/mixrbv2/astyanax.png + media/video/astyanax.mp4 + media/mixrbv2/astyanax.png 1990 - 1998 - 1989 Jaleco Jaleco Adventure - Action 1 0 @@ -3850,54 +2965,39 @@ Yes, this is your typical fantasy story setting. You must save the realm from Bl athena.zip Athena (USA) - Athena (USA) - Athena (USA) - - us - 0 NES Athena, the Goddess of Wisdom, has grown tired of her life within the castle and ventures into the Fantasy World beyond the castle walls. Strange and fearsome creatures will attack you at every turn, but you will find weapons along the way: a ball and chain, a bow and arrow, and a mighty sword. You can also put on wings and take to the sky, or become a mermaid to explore the ocean depths. - media/video/athena.mp4 - media/mixrbv2/athena.png + media/video/athena.mp4 + media/mixrbv2/athena.png 1987 - 1987 SNK SNK Platform - Action 1 0 5 0 - + atlantisnonazoj.zip Atlantis no Nazo (Japan) - Atlantis no Nazo (Japan) - - jp - atlantisnonazo.zip NES In "Atlantis no Nazo", you play a nameless archaeologist who must descend into the dangerous caverns of the lost continent Atlantis, and eventually find his way to the inner sanctum with the legendary treasure. The game plays like a standard action-based platformer. The levels feature plenty of enemies and gaps you must jump over. Your only weapon are sticks of dynamite. When you throw a stick, it will bounce off the floor and explode only after a couple of seconds, so very precise aiming and timing are needed to defeat the enemies. Many levels contain optional treasure chests as well as hidden doors that lead to bonus levels. Sometimes level progression is non-linear, i.e. you can jump straight to a high-numbered zone if you find the correspondent door on the level. All the levels are timed. The protagonist dies when he falls into a pit, touches an enemy, or runs out of time. - - media/video/atlantisnonazo.mp4 - media/mixrbv2/atlantisnonazo.png - 1986 @@ -3905,7 +3005,6 @@ Yes, this is your typical fantasy story setting. You must save the realm from Bl Sunsoft Adventure - Action 1 0 @@ -3916,19 +3015,15 @@ Yes, this is your typical fantasy story setting. You must save the realm from Bl atlantisnonazo.zip Atlantis no Nazo (T-Eng) - Atlantis no Nazo (T-Eng) - - jp - 0 NES In "Atlantis no Nazo", you play a nameless archaeologist who must descend into the dangerous caverns of the lost continent Atlantis, and eventually find his way to the inner sanctum with the legendary treasure. The game plays like a standard action-based platformer. The levels feature plenty of enemies and gaps you must jump over. Your only weapon are sticks of dynamite. When you throw a stick, it will bounce off the floor and explode only after a couple of seconds, so very precise aiming and timing are needed to defeat the enemies. Many levels contain optional treasure chests as well as hidden doors that lead to bonus levels. Sometimes level progression is non-linear, i.e. you can jump straight to a high-numbered zone if you find the correspondent door on the level. All the levels are timed. The protagonist dies when he falls into a pit, touches an enemy, or runs out of time. - media/video/atlantisnonazo.mp4 - media/mixrbv2/atlantisnonazo.png + media/video/atlantisnonazo.mp4 + media/mixrbv2/atlantisnonazo.png 1986 @@ -3937,31 +3032,22 @@ Yes, this is your typical fantasy story setting. You must save the realm from Bl Sunsoft Adventure - Action 1 0 0 0 - + attacanigakj.zip Attack Animal Gakuen (Japan) - Attack Animal Gakuen (Japan) - - jp - attacanigak.zip NES Attack Animal School is more than a little inspired by Sega's popular Space Harrier, but with a cuter setting. As in its role model, you fly towards the screen or run on the ground, rendered in a checkered 3D field. The hero has been replaced with a uniform-clad schoolgirl, who must shoot down enemies which come flying, jumping or crawling towards her. The enemies are no longer spaceships, asteroids or dragons. Instead, they are various cute and furry animals, such as kangaroos, cacti with sweatbands, turtles and flies. The end-of-level dragons are also decidedly cuter, with the first level boss being a fluffy koala. Attack Animal Gakuen is one of few Famicom games to support the 3D glasses (like Space Harrier 3D for the Master System), though it is perfectly playable without glasses. - - media/video/attacanigak.mp4 - media/mixrbv2/attacanigak.png - 1987 @@ -3969,7 +3055,6 @@ Yes, this is your typical fantasy story setting. You must save the realm from Bl Pony Canyon Shooter - Action 1 0 @@ -3980,19 +3065,15 @@ Yes, this is your typical fantasy story setting. You must save the realm from Bl attacanigak.zip Attack Animal Gakuen (T-eng) - Attack Animal Gakuen (T-eng) - - jp - 0 NES Attack Animal School is more than a little inspired by Sega's popular Space Harrier, but with a cuter setting. As in its role model, you fly towards the screen or run on the ground, rendered in a checkered 3D field. The hero has been replaced with a uniform-clad schoolgirl, who must shoot down enemies which come flying, jumping or crawling towards her. The enemies are no longer spaceships, asteroids or dragons. Instead, they are various cute and furry animals, such as kangaroos, cacti with sweatbands, turtles and flies. The end-of-level dragons are also decidedly cuter, with the first level boss being a fluffy koala. Attack Animal Gakuen is one of few Famicom games to support the 3D glasses (like Space Harrier 3D for the Master System), though it is perfectly playable without glasses. - media/video/attacanigak.mp4 - media/mixrbv2/attacanigak.png + media/video/attacanigak.mp4 + media/mixrbv2/attacanigak.png 1987 @@ -4001,7 +3082,6 @@ Yes, this is your typical fantasy story setting. You must save the realm from Bl Pony Canyon Shooter - Action 1 0 @@ -4012,11 +3092,7 @@ Yes, this is your typical fantasy story setting. You must save the realm from Bl attackiltom.zip Attack of the Killer Tomatoes (USA) - Attack of the Killer Tomatoes (USA) - - us - 0 NES @@ -4025,41 +3101,34 @@ Yes, this is your typical fantasy story setting. You must save the realm from Bl The game is a side-scrolling platform jumping game where the main method of stopping the killer tomatoes is to jump on them. From that they'll either splatter, run away or transform into smaller tomato bits. Energy Power-ups exist to refill Chad's health. - media/video/attackiltom.mp4 - media/mixrbv2/attackiltom.png + media/video/attackiltom.mp4 + media/mixrbv2/attackiltom.png 1992 - 1992 Imagineer THQ Platform - Action 1 0 6 0 - + avmahjongclubc.zip AV Mahjong Club (T-Chi) (Unl) - AV Mahjong Club (T-Chi) (Unl) - - asi - - 0 NES AV Mahjong Club is an unlicensed mahjong game, developed by C&E and published by Hacker International in 1991. As with many other Hacker International games, it fits in the play-for-porn category, where successful rounds are rewarded with images of nude/semi-nude women. - media/video/avmahjongclubc.mp4 - media/mixrbv2/avmahjongclubc.png + media/video/avmahjongclubc.mp4 + media/mixrbv2/avmahjongclubc.png 1991 @@ -4067,7 +3136,6 @@ The game is a side-scrolling platform jumping game where the main method of stop C&E Hacker International - Asiatic board game Mahjong 1 @@ -4079,19 +3147,15 @@ The game is a side-scrolling platform jumping game where the main method of stop avpregirfig.zip AV Pretty Girl Fight (Unl) - AV Pretty Girl Fight (Unl) - - asi - 0 NES Fighting game running on the Street Fighter II engine. It reuses many resources from Street Fighter IV and Kart Fighter with some Street Fighter II content mixed. As well as this, most of the girls are based on characters from Ranma 1/2, Chnai Gekit-hen and Bishjo Senshi Sailor Moon Fighting. Chun-Li in the game is taken directly from Street Fighter II and Marry is Bunny/Tracy from Street Fighter IV. You are awarded with hentai every time you beat a round when the difficulty is on 3 or above. These are backported from Ten Sen Nyan Nyan, a PC98 H-game made in 1992. - media/video/avpregirfig.mp4 - media/mixrbv2/avpregirfig.png + media/video/avpregirfig.mp4 + media/mixrbv2/avpregirfig.png 1994 @@ -4100,7 +3164,6 @@ The game is a side-scrolling platform jumping game where the main method of stop Ge De Industry Co. Fight - Fight / Versus 1-2 0 @@ -4111,19 +3174,15 @@ The game is a side-scrolling platform jumping game where the main method of stop bwings.zip B-Wings (Japan) - B-Wings (Japan) - - jp - 0 NES B-Wings is based on the popular arcade game Battle Wings. It is a vertically scrolling space shooter that owes its name to the space fighter from Star Wars movies. You have a wide variety of weapons at your disposal: Fire, Cannons, Jump, Hammer, etc. Each weapon has its own advantages and disadvantages. For example, Cannon fires powerful and rapid blasts, but you can only shoot directly in front of you; Van covers several directions, but has slow speed; Anti builds a protective shield around you each time you shoot, but its range is very small, and so on. You can change the weapons every time you are killed, before you run out of lives and lose the game. Typically, at the end of a level you'll have to face a boss enemy. - media/video/bwings.mp4 - media/mixrbv2/bwings.png + media/video/bwings.mp4 + media/mixrbv2/bwings.png 1986 @@ -4142,19 +3201,15 @@ The game is a side-scrolling platform jumping game where the main method of stop babelnotou.zip Babel no Tou (Japan) - Babel no Tou (Japan) - - jp - 0 NES Babel no Tou is a Japanese puzzle game in which you must move pieces to reach the exit. - media/video/babelnotou.mp4 - media/mixrbv2/babelnotou.png + media/video/babelnotou.mp4 + media/mixrbv2/babelnotou.png 1986 @@ -4163,7 +3218,6 @@ The game is a side-scrolling platform jumping game where the main method of stop Namco Platform - Action 1 0 @@ -4174,19 +3228,15 @@ The game is a side-scrolling platform jumping game where the main method of stop babyboomer.zip Baby Boomer (USA) - Baby Boomer (USA) - - us - 0 NES One day while nobody was looking, Baby Boomer climbed out of his crib and headed into the woods. Little did he realize that while he's enjoying this adventurous journey into the unknown, there are many dangers awaiting him! Your job is to use your Zapper to protect Baby Boomer and help him find his way home to his mother. Unlike other Zapper games, you can shoot just about anything you see in Baby Boomer. Some things give extra points, while others give extra lives, open secret passages, control something in another part of the world or clear a safe route for Baby Boomer to follow. - media/video/babyboomer.mp4 - media/mixrbv2/babyboomer.png + media/video/babyboomer.mp4 + media/mixrbv2/babyboomer.png 1989 @@ -4205,11 +3255,7 @@ The game is a side-scrolling platform jumping game where the main method of stop backfut.zip Back to the Future (USA) - Back to the Future (USA) - - us - 0 NES @@ -4220,8 +3266,8 @@ LJN's game differs completely from the computer versions, and plays as a literal Street running sections lead to three minigames. In these, Marty must sling milkshakes at oncoming bullies, deflect kisses (shown as hearts) from his mother, and collect notes to rock out on stage at the high school dance. The final stage resembles the street sections, as the player must control the DeLorean time machine and collect enough energy to travel through time (shown as lightning bolts instead of clocks). - media/video/backfut.mp4 - media/mixrbv2/backfut.png + media/video/backfut.mp4 + media/mixrbv2/backfut.png 1989 @@ -4240,19 +3286,15 @@ Street running sections lead to three minigames. In these, Marty must sling milk backfutpariiiii.zip Back to the Future Part II & III (USA) - Back to the Future Part II & III (USA) - - us - 0 NES A long adventure game based on the movie Back to the future Part 2 and Part 3. The object of the games is to collect misplaced object from various time periods like 1955, 1985 and 2015 and bring them back to their proper time period. A hard but fun game. - media/video/backfutpariiiii.mp4 - media/mixrbv2/backfutpariiiii.png + media/video/backfutpariiiii.mp4 + media/mixrbv2/backfutpariiiii.png 1990 @@ -4261,19 +3303,18 @@ Street running sections lead to three minigames. In these, Marty must sling milk LJN Adventure - Action 1 0 11 0 - + badapple.zip Bad Apple (HB, Tech-Demo) - + NES 2015 @@ -4287,13 +3328,7 @@ Street running sections lead to three minigames. In these, Marty must sling milk baddudes.zip Bad Dudes (USA) - Bad Dudes (USA) - Bad Dudes (USA) - Bad Dudes (USA) - - us - 0 NES @@ -4301,13 +3336,11 @@ Street running sections lead to three minigames. In these, Marty must sling milk - media/video/baddudes.mp4 - media/mixrbv2/baddudes.png + media/video/baddudes.mp4 + media/mixrbv2/baddudes.png 1990 - 1989 - 1990 Data East Data East @@ -4323,12 +3356,7 @@ Street running sections lead to three minigames. In these, Marty must sling milk badnewbas.zip Bad News Baseball (USA) - Bad News Baseball (USA) - Bad News Baseball (USA) - - us - 0 NES @@ -4337,18 +3365,16 @@ Street running sections lead to three minigames. In these, Marty must sling milk Bad News Baseball is a Japanese import for a younger audience. The game has two leagues - the Ultra and Super leagues - with 12 teams that represent major league cities which use fictional team and player names. There are several modes to choose from at the start of the game. You can play a One Player tournament versus the computer: pick a team and play against every other team once. Or, you can play a three-game series against a friend. There's also an all-star mode, which enables you to build a 23-player team from the rosters of one of the leagues. And if you want to watch a game, there's a spectator mode. - media/video/badnewbas.mp4 - media/mixrbv2/badnewbas.png + media/video/badnewbas.mp4 + media/mixrbv2/badnewbas.png 1990 - 1989 Tecmo Tecmo Sports / Baseball - Sports 1-2 0 @@ -4359,11 +3385,7 @@ Bad News Baseball is a Japanese import for a younger audience. The game has two badstrbra.zip Bad Street Brawler (USA) - Bad Street Brawler (USA) - - us - 0 NES @@ -4372,8 +3394,8 @@ Bad News Baseball is a Japanese import for a younger audience. The game has two Kicks and punches are your basic moves at first, but as the game progresses and you advance levels, new moves and attacks become available, and new people to beat up as well. It's public mayhem way before the likes of Grand Theft Auto. - media/video/badstrbra.mp4 - media/mixrbv2/badstrbra.png + media/video/badstrbra.mp4 + media/mixrbv2/badstrbra.png 1989 @@ -4392,30 +3414,19 @@ Kicks and punches are your basic moves at first, but as the game progresses and ballsto.zip Ball Story - Jong Yuk Chuen Suet Fa Jong II (China) - Ball Story - Jong Yuk Chuen Suet Fa Jong II (China) - Ball Story - Jong Yuk Chuen Suet Fa Jong II (China) - Ball Story - Jong Yuk Chuen Suet Fa Jong II (China) - Ball Story - Jong Yuk Chuen Suet Fa Jong II (China) - - cn - asi - 0 NES Zhuang Qiu Chuan Shuo Hua Zhuang II or Ball Story (aka Jong Yuk Chuen Suet Fa Jong II) is a 1993 chinese top down minigolf style game for the NES developed by Sun Team Electronic Co.,Ltd. The goal is that you have to get the ball through each stage by getting past the obstacles and reaching the goal which is hidden within a breakable tile near a windmill. - media/video/ballsto.mp4 - media/mixrbv2/ballsto.png + media/video/ballsto.mp4 + media/mixrbv2/ballsto.png - - - + Sports - Sports / Golf 0 0 @@ -4425,11 +3436,7 @@ Kicks and punches are your basic moves at first, but as the game progresses and ballblazer.zip Ballblazer (Japan) - Ballblazer (Japan) - - jp - 0 NES @@ -4451,8 +3458,8 @@ The total combined score of both players cannot accede more than 10 points. A player winning 10 consecutive points automatically wins the game. - media/video/ballblazer.mp4 - media/mixrbv2/ballblazer.png + media/video/ballblazer.mp4 + media/mixrbv2/ballblazer.png 1988 @@ -4471,33 +3478,23 @@ A player winning 10 consecutive points automatically wins the game. balloonfight.zip Balloon Fight (USA) - Balloon Fight (USA) - Balloon Fight (USA) - - us - 0 NES In Balloon Fight you need to fly around with the aid of two balloons and try to pop your opponents balloons before they pop yours. Landing on top of your opponents will cause their balloon to pop and they will use a parachute to fall to safety. You then need to destroy the fallen opponent by running into it before it can blow up a new balloon and rejoin the battle. Should both of your balloons get popped, you will fall into the water below and lose a life. There is also a second game variation called "balloon trip" where you need to collect as many balloons as possible while avoiding the ocean below and lightning which forms maze like walls. - media/video/balloonfight.mp4 - media/mixrbv2/balloonfight.png + media/video/balloonfight.mp4 + media/mixrbv2/balloonfight.png - 1986 - 1986 - 1985 - 1986 1984 Nintendo Nintendo Platform - Action 1-2 0 @@ -4508,8 +3505,6 @@ A player winning 10 consecutive points automatically wins the game. balloonmonster.zip Balloon Monster (Unl) - Balloon Monster (Unl) - Balloon Monster (Unl) 0 NES @@ -4517,8 +3512,8 @@ A player winning 10 consecutive points automatically wins the game. Balloon Monster is an Action game, developed by Mega Soft and published by NTDEC, which was released in Asia in 1991. - media/video/balloonmonster.mp4 - media/mixrbv2/balloonmonster.png + media/video/balloonmonster.mp4 + media/mixrbv2/balloonmonster.png 1992 @@ -4527,7 +3522,6 @@ A player winning 10 consecutive points automatically wins the game. NTDEC Shooter - Action 1 0 @@ -4538,19 +3532,15 @@ A player winning 10 consecutive points automatically wins the game. baltron.zip Baltron (Japan) - Baltron (Japan) - - jp - 0 NES In the space year of 2999, the powerful Bismark Empire has decided to launch an attack on the planet Earth. First however, they must occupy a small planet named Star Lenion so they can use it as a launching point for their main attack on the planet Earth. - media/video/baltron.mp4 - media/mixrbv2/baltron.png + media/video/baltron.mp4 + media/mixrbv2/baltron.png 1986 @@ -4569,11 +3559,7 @@ A player winning 10 consecutive points automatically wins the game. banana.zip Banana (Japan) - Banana (Japan) - - jp - 0 NES @@ -4582,8 +3568,8 @@ A player winning 10 consecutive points automatically wins the game. On every level, there is also various food scattered around, primarily bananas. You'll be able to complete a level if you have gathered enough of those fruits. You'll also gain superpowers from bananas that will allow you to skip level sections that you find too difficult. The entire game is played only with the four directional buttons. There are no enemies and you cannot die - although you can get irrevocably stuck, in which case you'll have to restart a level. - media/video/banana.mp4 - media/mixrbv2/banana.png + media/video/banana.mp4 + media/mixrbv2/banana.png 1986 @@ -4592,7 +3578,6 @@ On every level, there is also various food scattered around, primarily bananas. Victor Entertainment Strategy - Puzzle-Game 1 0 @@ -4603,12 +3588,7 @@ On every level, there is also various food scattered around, primarily bananas. bananaprinceg.zip Banana Prince (Germany) - Banana Prince (Germany) - Banana Prince (Germany) - - de - bananaprince.zip NES @@ -4616,36 +3596,24 @@ On every level, there is also various food scattered around, primarily bananas. "Banana Prince" in an action platformer. You travel between locations on the world map in a linear fashion, entering various platform levels - forests, caves, towers, etc. The Prince will find various weapons during his journey and use them to take care of the numerous enemies. You can also collect rings scattered everywhere and use them as currency in shops, where you can acquire various items. - - media/video/bananaprince.mp4 - media/mixrbv2/bananaprince.png - 1992 - 1991 - 1992 Kindle Imagine Develop Takara Adventure - Action 1 0 14 0 - + bananaprincej.zip Banana Prince (Japan) - Banana Prince (Japan) - Banana Prince (Japan) - - jp - bananaprince.zip NES @@ -4653,20 +3621,13 @@ On every level, there is also various food scattered around, primarily bananas. "Banana Prince" in an action platformer. You travel between locations on the world map in a linear fashion, entering various platform levels - forests, caves, towers, etc. The Prince will find various weapons during his journey and use them to take care of the numerous enemies. You can also collect rings scattered everywhere and use them as currency in shops, where you can acquire various items. - - media/video/bananaprince.mp4 - media/mixrbv2/bananaprince.png - 1992 - 1991 - 1992 Kindle Imagine Develop Takara Adventure - Action 1 0 @@ -4677,12 +3638,7 @@ On every level, there is also various food scattered around, primarily bananas. bananaprince.zip Banana Prince (T-Eng) - Banana Prince (T-Eng) - Banana Prince (T-Eng) - - de - 0 NES @@ -4691,19 +3647,16 @@ On every level, there is also various food scattered around, primarily bananas. "Banana Prince" in an action platformer. You travel between locations on the world map in a linear fashion, entering various platform levels - forests, caves, towers, etc. The Prince will find various weapons during his journey and use them to take care of the numerous enemies. You can also collect rings scattered everywhere and use them as currency in shops, where you can acquire various items. - media/video/bananaprince.mp4 - media/mixrbv2/bananaprince.png + media/video/bananaprince.mp4 + media/mixrbv2/bananaprince.png 1992 - 1991 - 1992 Kindle Imagine Develop Takara Adventure - Action 1 0 @@ -4714,12 +3667,7 @@ On every level, there is also various food scattered around, primarily bananas. bandikinancchi.zip Bandit Kings of Ancient China (USA) - Bandit Kings of Ancient China (USA) - Bandit Kings of Ancient China (USA) - - us - 0 NES @@ -4728,12 +3676,11 @@ On every level, there is also various food scattered around, primarily bananas. The game is a military strategy game, like most of Koei's games, but instead of conquering a country, the goal is to depose the despotic ruler of China. You start out lowly, and have to work your way up by conquering smaller prefectures, forming alliances, and fighting small battles. You have to earn the right to attack Gao Qiu's home prefecture, though- he is off limits until you are powerful. - media/video/bandikinancchi.mp4 - media/mixrbv2/bandikinancchi.png + media/video/bandikinancchi.mp4 + media/mixrbv2/bandikinancchi.png 1990 - 1990 Koei Koei @@ -4745,12 +3692,12 @@ The game is a military strategy game, like most of Koei's games, but instead of 10 0 - + bmetal2.zip Bare Metal 2.0 (HB) - + NES 2021 @@ -4764,30 +3711,23 @@ The game is a military strategy game, like most of Koei's games, but instead of barkebilstrish.zip Barker Bill's Trick Shooting (USA) - Barker Bill's Trick Shooting (USA) - - us - 0 NES Pull out the Zapper Light Gun, and blast a variety of objects in Barker Bill's Trick Shooting. The game starts out simple enough; shoot rising balloons while avoiding the happy-go-lucky dog. As you get through each stage, the challenges become more difficult. Each level offers a new challenge, including Balloon Saloon, Flying Saucers, Window Pains (pun or translation error?) and Fun Follies. - media/video/barkebilstrish.mp4 - media/mixrbv2/barkebilstrish.png + media/video/barkebilstrish.mp4 + media/mixrbv2/barkebilstrish.png 1991 - 1990 Nintendo Nintendo Lightgun Shooter - Action - Shooter 1 0 @@ -4798,11 +3738,7 @@ The game is a military strategy game, like most of Koei's games, but instead of basewars.zip Base Wars (USA) - Base Wars (USA) - - us - 0 NES @@ -4810,8 +3746,8 @@ The game is a military strategy game, like most of Koei's games, but instead of - media/video/basewars.mp4 - media/mixrbv2/basewars.png + media/video/basewars.mp4 + media/mixrbv2/basewars.png 1991 @@ -4820,7 +3756,6 @@ The game is a military strategy game, like most of Koei's games, but instead of Konami Sports / Baseball - Sports 1-2 0 @@ -4831,12 +3766,7 @@ The game is a military strategy game, like most of Koei's games, but instead of basebsim1000.zip Baseball Simulator 1.000 (USA) - Baseball Simulator 1.000 (USA) - Baseball Simulator 1.000 (USA) - - us - 0 NES @@ -4847,18 +3777,16 @@ As the manager you build up your team by allocating a set bunch of points for ba You can also play in the Ultra League. Ultra League play enables you to give your hitters and pitchers special skills, such as the ability to pitch balls that zig zag, or hit balls that explode on contact. - media/video/basebsim1000.mp4 - media/mixrbv2/basebsim1000.png + media/video/basebsim1000.mp4 + media/mixrbv2/basebsim1000.png 1989 - 1990 Culture Brain Culture Brain Sports / Baseball - Sports 1-2 0 @@ -4869,12 +3797,7 @@ You can also play in the Ultra League. Ultra League play enables you to give you baseballstars.zip Baseball Stars (USA) - Baseball Stars (USA) - Baseball Stars (USA) - - us - 0 NES @@ -4883,18 +3806,16 @@ You can also play in the Ultra League. Ultra League play enables you to give you There are eight already-created gimmick teams that you can also play with, including the American Dreams, Lovely Ladies, and the Ghastly Monsters. You can set up a custom league which will keep complete stats on all players in the league. All games are played in the famous SNK Stadium. - media/video/baseballstars.mp4 - media/mixrbv2/baseballstars.png + media/video/baseballstars.mp4 + media/mixrbv2/baseballstars.png 1989 - 1989 SNK SNK Sports / Baseball - Sports 1-2 0 @@ -4905,11 +3826,7 @@ There are eight already-created gimmick teams that you can also play with, inclu basebstaii.zip Baseball Stars II (USA) - Baseball Stars II (USA) - - us - 0 NES @@ -4918,8 +3835,8 @@ This sequel contains 12 pre-made teams and 6 slots for user created teams. There - media/video/basebstaii.mp4 - media/mixrbv2/basebstaii.png + media/video/basebstaii.mp4 + media/mixrbv2/basebstaii.png 1992 @@ -4928,7 +3845,6 @@ This sequel contains 12 pre-made teams and 6 slots for user created teams. There Romstar Incorporated Sports / Baseball - Sports 1-2 0 @@ -4939,30 +3855,23 @@ This sequel contains 12 pre-made teams and 6 slots for user created teams. There basesloaded.zip Bases Loaded (USA) - Bases Loaded (USA) - Bases Loaded (USA) - - us - 0 NES Bases Loaded is a baseball action game for one or two players featuring a large variety of options and realistic graphics and sound. You can select from twelve different teams and choose a lineup for each team. Each team has 30 players with different characteristics to learn. During gameplay you can control all of the positions in the field and pitch everything from a fast ball to curve ball. When at bat you can try to hit a homerun, bunt, or steal bases. Play can be a single game or a complete pennant. - media/video/basesloaded.mp4 - media/mixrbv2/basesloaded.png + media/video/basesloaded.mp4 + media/mixrbv2/basesloaded.png 1987 - 1988 TOSE Jaleco Sports / Baseball - Sports 1-2 0 @@ -4973,30 +3882,23 @@ This sequel contains 12 pre-made teams and 6 slots for user created teams. There basesloaded3.zip Bases Loaded 3 (USA) - Bases Loaded 3 (USA) - Bases Loaded 3 (USA) - - us - 0 NES Bases Loaded 3 was Jaleco's latest entry into the popular baseball series in 1991. Changes over the previous title included slightly more detailed fielders, a new field perspective (home plate at the top of the screen, center field at the bottom), an editable team, and a new goal: to play the perfect game of baseball against the computer. Simply winning the game was no longer enough; the gamer now had to avoid common baseball missteps such as making an error and striking out, in order to earn a perfect rating. Against the very clever computer pitching, this could prove quite difficult. - media/video/basesloaded3.mp4 - media/mixrbv2/basesloaded3.png + media/video/basesloaded3.mp4 + media/mixrbv2/basesloaded3.png 1990 - 1991 TOSE Jaleco Sports / Baseball - Sports 1-2 0 @@ -5007,12 +3909,7 @@ This sequel contains 12 pre-made teams and 6 slots for user created teams. There basesloaded4.zip Bases Loaded 4 (USA) - Bases Loaded 4 (USA) - Bases Loaded 4 (USA) - - us - 0 NES @@ -5021,18 +3918,16 @@ This sequel contains 12 pre-made teams and 6 slots for user created teams. There Geared more toward faced-paced arcade gameplay than simulation, Bases Loaded 4 was not licensed by Major League Baseball or the Major League Baseball Players' Association. Therefore, it did not feature real American (or Japanese, for that matter) teams or players. - media/video/basesloaded4.mp4 - media/mixrbv2/basesloaded4.png + media/video/basesloaded4.mp4 + media/mixrbv2/basesloaded4.png 1993 - 1991 Jaleco Jaleco Sports / Baseball - Sports 1-2 0 @@ -5043,12 +3938,7 @@ Geared more toward faced-paced arcade gameplay than simulation, Bases Loaded 4 w basesloaii.zip Bases Loaded II - Second Season (USA) - Bases Loaded II - Second Season (USA) - Bases Loaded II - Second Season (USA) - - us - 0 NES @@ -5058,18 +3948,16 @@ Choose from six teams in each division. Once you take your place in the dugout y Bases Loaded II also features similar realistic on-field action that was present in the first game of the series. - media/video/basesloaii.mp4 - media/mixrbv2/basesloaii.png + media/video/basesloaii.mp4 + media/mixrbv2/basesloaii.png 1990 - 1988 Jaleco Jaleco Sports / Baseball - Sports 1-2 0 @@ -5080,12 +3968,7 @@ Bases Loaded II also features similar realistic on-field action that was present bashibaz.zip Bashi Bazook - Morphoid Masher (USA) (Proto) - Bashi Bazook - Morphoid Masher (USA) (Proto) - Bashi Bazook - Morphoid Masher (USA) (Proto) - - us - 0 NES @@ -5094,18 +3977,16 @@ Bases Loaded II also features similar realistic on-field action that was present The game is an action platformer with more emphasis on exploration than on "jump & run" gameplay. You don't die immediately if a monster touches you, but have a life bar that gets gradually depleted as you are hit. Defeated enemies bring you energy points, which you can spend to buy upgrades. You start with a sword, but later obtain other weapons as well. The game's structure is not entirely linear; many areas have different doors leading to different places. - media/video/bashibaz.mp4 - media/mixrbv2/bashibaz.png + media/video/bashibaz.mp4 + media/mixrbv2/bashibaz.png 1987 - 1988 Atlus Jaleco Adventure - Action 1 0 @@ -5116,15 +3997,14 @@ The game is an action platformer with more emphasis on exploration than on "jump bassedefadv.zip Basse Def Adventures (HB) - Basse Def Adventures (HB) NES Simon and Ludo, two longtime nerd friends, find themselves sucked into "Basse Def", a mysterious video game. They'll have to be clever to fight against the alien invasion and the lurking demons ... - media/video/bassedefadv.mp4 - media/mixrbv2/bassedefadv.png + media/video/bassedefadv.mp4 + media/mixrbv2/bassedefadv.png 2019 @@ -5139,12 +4019,12 @@ The game is an action platformer with more emphasis on exploration than on "jump 0 0 - + batlizard.zip Bat Lizard Bonanza (HB) - + NES 2020 @@ -5158,13 +4038,7 @@ The game is an action platformer with more emphasis on exploration than on "jump batmaretjok.zip Batman - Return of the Joker (USA) - Batman - Return of the Joker (USA) - Batman - Return of the Joker (USA) - Batman - Return of the Joker (USA) - - us - 0 NES @@ -5181,13 +4055,11 @@ This game is one of the few Batman games that was not based directly on a movie - media/video/batmaretjok.mp4 - media/mixrbv2/batmaretjok.png + media/video/batmaretjok.mp4 + media/mixrbv2/batmaretjok.png 1992 - 1991 - 1991 Sunsoft Sunsoft @@ -5199,18 +4071,11 @@ This game is one of the few Batman games that was not based directly on a movie 15 0 - + batmavidgamj.zip Batman - The Video Game (Japan) - Batman - The Video Game (Japan) - Batman - The Video Game (Japan) - Batman - The Video Game (Japan) - Batman - The Video Game (Japan) - - - jp - + batmavidgam.zip NES @@ -5223,38 +4088,24 @@ Besides his ever trusting punches, Batman has plenty of weapons in his utility b Batman can also perform a "wall jump": he'll grab a wall when jumping toward it, allowing him to escalate some narrow passages. Batman has three lives and unlimited continues. - - media/video/batmavidgam.mp4 - media/mixrbv2/batmavidgam.png - 1990 - 1989 - 1990 Sunsoft Sunsoft Platform - Action 1 0 18 0 - + batmavidgamc.zip Batman - The Video Game (T-Chi) - Batman - The Video Game (T-Chi) - Batman - The Video Game (T-Chi) - Batman - The Video Game (T-Chi) - Batman - The Video Game (T-Chi) - - - eu - + batmavidgam.zip NES @@ -5267,20 +4118,13 @@ Besides his ever trusting punches, Batman has plenty of weapons in his utility b Batman can also perform a "wall jump": he'll grab a wall when jumping toward it, allowing him to escalate some narrow passages. Batman has three lives and unlimited continues. - - media/video/batmavidgam.mp4 - media/mixrbv2/batmavidgam.png - 1990 - 1989 - 1990 Sunsoft Sunsoft Platform - Action 1 0 @@ -5291,14 +4135,7 @@ Batman can also perform a "wall jump": he'll grab a wall when jumping toward it, batmavidgam.zip Batman - The Video Game (USA) - Batman - The Video Game (USA) - Batman - The Video Game (USA) - Batman - The Video Game (USA) - Batman - The Video Game (USA) - - us - 0 NES @@ -5312,19 +4149,16 @@ Batman can also perform a "wall jump": he'll grab a wall when jumping toward it, - media/video/batmavidgam.mp4 - media/mixrbv2/batmavidgam.png + media/video/batmavidgam.mp4 + media/mixrbv2/batmavidgam.png 1990 - 1989 - 1990 Sunsoft Sunsoft Platform - Action 1 0 @@ -5335,12 +4169,7 @@ Batman can also perform a "wall jump": he'll grab a wall when jumping toward it, batmanreturns.zip Batman Returns (USA) - Batman Returns (USA) - Batman Returns (USA) - - us - 0 NES @@ -5353,12 +4182,11 @@ Each of the six levels in the game concludes with a boss fight against one or mo The Batmobile is armed with machine guns and bat discs, used to dispatch the enemy bikes and cars in the driving level. The Batskiboat section is similar, except that there are no enemies and the only goal is to collect coins for extra points. - media/video/batmanreturns.mp4 - media/mixrbv2/batmanreturns.png + media/video/batmanreturns.mp4 + media/mixrbv2/batmanreturns.png 1993 - 1993 Konami Konami @@ -5374,11 +4202,7 @@ The Batmobile is armed with machine guns and bat discs, used to dispatch the ene batsuterii.zip Batsu & Terii (Japan) - Batsu & Terii (Japan) - - jp - 0 NES @@ -5389,8 +4213,8 @@ The goal is to simply reach the end of the stage before the timer runs out. Most The game has a reputation as a "kusoge" (endearing term for a crappy game), explicable given its background as a quickie license cash-in. It has the subtitle Makyou no Tetsujin Rasu, which roughly translates as "Ironman Race of Demon World". - media/video/batsuterii.mp4 - media/mixrbv2/batsuterii.png + media/video/batsuterii.mp4 + media/mixrbv2/batsuterii.png 1987 @@ -5399,19 +4223,18 @@ The game has a reputation as a "kusoge" (endearing term for a crappy game), expl Use Corporation Platform - Action 1 0 8 0 - + batterychad.zip Battery Chad - Shock the World (HB) - + NES 2019 @@ -5425,19 +4248,15 @@ The game has a reputation as a "kusoge" (endearing term for a crappy game), expl battlebaseball.zip Battle Baseball (Japan) - Battle Baseball (Japan) - - jp - 0 NES Battle Baseball is a Sports game, developed by Minato Giken and published by Banpresto, which was released in Japan in 1993. - media/video/battlebaseball.mp4 - media/mixrbv2/battlebaseball.png + media/video/battlebaseball.mp4 + media/mixrbv2/battlebaseball.png 1993 @@ -5455,11 +4274,7 @@ The game has a reputation as a "kusoge" (endearing term for a crappy game), expl battlechess.zip Battle Chess (USA) - Battle Chess (USA) - - us - 0 NES @@ -5470,11 +4285,10 @@ The game's opening library includes 30,000 different moves, ensuring a variety o Multi-player support can be extended to modem and/or serial port play. - media/video/battlechess.mp4 - media/mixrbv2/battlechess.png + media/video/battlechess.mp4 + media/mixrbv2/battlechess.png - 1990 1990 Data East @@ -5491,13 +4305,7 @@ Multi-player support can be extended to modem and/or serial port play.battleformula.zip Battle Formula (Japan) - Battle Formula (Japan) - Battle Formula (Japan) - Battle Formula (Japan) - - jp - 0 NES @@ -5506,12 +4314,11 @@ Multi-player support can be extended to modem and/or serial port play. - media/video/battleformula.mp4 - media/mixrbv2/battleformula.png + media/video/battleformula.mp4 + media/mixrbv2/battleformula.png 1992 - 1991 Sunsoft Sunsoft @@ -5523,82 +4330,41 @@ The Super Spy Hunter has a super spy car. It's actually a well-armed car that ca 12 0 - + battlkid.zip - Battle Kid - Fortress of Peril (HB, Japan) Battle Kid - Fortress of Peril (HB, Japan) - - jp - - 0 NES - - Battle Kid: Fortress Of Peril is a homebrew 2D platform video game, released in February 2010 for the Nintendo Entertainment System, created by American developer Sivak Games, and published through Retrozone with the cover art designed by Larry Bundy Jr. Unlike most games in the modern era, Battle Kid is available for purchase only on a physical NES cartridge. While there has been a demand for a downloadable version, the developer has stated that the game is currently not planned to be released on any other formats due to a contract with Retrozone. - - - media/video/battlkid.mp4 - media/mixrbv2/battlkid.png - - 2010 2010 - Sivak Games - Homebrew - - Platform - - 1 + Sivak + Sivak 0 0 0 - + battlkid2.zip - Battle Kid 2 - Mountain of Torment (HB, USA) Battle Kid 2 - Mountain of Torment (HB, USA) - - us - - 0 NES - - Battle Kid 2 is a homebrew developed for Sivak Games that mixes the concepts of “I Wanna Be The Guy” (for the design of the hero and his pistol and for the “Die and Retry” mechanics), and Mega Man (for the boss battles) . -The hero dies as soon as he is hit, but the player has infinite continues. -There are 500 rooms, 30 different types of enemies and multiple difficulty options. -The second opus added new features like new types of ice block, enemies and mud, an improved "Wall-Grip", a death counter and an introduction level. - - - media/video/battlkid2.mp4 - media/mixrbv2/battlkid2.png - 2012 - Sivak Games - Sivak Games - - Platform - - 1 + Sivak + Sivak 0 0 0 - + battlolyc.zip Battle of Olympus, The (Europe) - Castellano v1.1 - Battle of Olympus, The (Europe) - Castellano v1.1 - Battle of Olympus, The (Europe) - Castellano v1.1 - - eu - battloly.zip NES @@ -5608,21 +4374,13 @@ Just like in Zelda II, there is a top-down map of Greece with towns and other lo The monsters of the game are also based on the Greek mythology and it is pretty entertaining to confront cyclopes, minotaurs and pegasuses. - - media/video/battloly.mp4 - media/mixrbv2/battloly.png - 1990 - 1989 - 1991 - 1988 Infinity Ward Broderbund Software Adventure - Action 1 0 @@ -5633,12 +4391,7 @@ The monsters of the game are also based on the Greek mythology and it is pretty battloly.zip Battle of Olympus, The (USA) - Battle of Olympus, The (USA) - Battle of Olympus, The (USA) - - us - 0 NES @@ -5649,20 +4402,16 @@ Just like in Zelda II, there is a top-down map of Greece with towns and other lo The monsters of the game are also based on the Greek mythology and it is pretty entertaining to confront cyclopes, minotaurs and pegasuses. - media/video/battloly.mp4 - media/mixrbv2/battloly.png + media/video/battloly.mp4 + media/mixrbv2/battloly.png 1990 - 1989 - 1991 - 1988 Infinity Ward Broderbund Software Adventure - Action 1 0 @@ -5673,11 +4422,7 @@ The monsters of the game are also based on the Greek mythology and it is pretty battletank.zip Battle Tank (USA) - Battle Tank (USA) - - us - 0 NES @@ -5688,8 +4433,8 @@ Mission objectives.can be anything from eliminating the enemies to destroying th However, many strategic elements are involved. The first-person mode offers a limited view of the battlefield, and if players push the tank into overdrive it can miss the target and rush into a nest of tanks or a minefield. Turret angle, ammunition, and tank fuel remaining must all be taken into account by the player. To add to this, certain guns on the tank (there's 4 of them) will only hurt certain enemies. But don't expect any help here! Six hits and your tank is cooked! - media/video/battletank.mp4 - media/mixrbv2/battletank.png + media/video/battletank.mp4 + media/mixrbv2/battletank.png 1990 @@ -5698,7 +4443,6 @@ However, many strategic elements are involved. The first-person mode offers a l Absolute Entertainment Shooter / Vehicle, 1st person - Shooter 1 0 @@ -5709,11 +4453,7 @@ However, many strategic elements are involved. The first-person mode offers a l battlecity.zip BattleCity (Japan) - BattleCity (Japan) - - jp - 0 NES @@ -5722,8 +4462,8 @@ However, many strategic elements are involved. The first-person mode offers a l The NES game includes a construction mode, so you can make your own levels when you have played through all the 35 original levels. - media/video/battlecity.mp4 - media/mixrbv2/battlecity.png + media/video/battlecity.mp4 + media/mixrbv2/battlecity.png 1985 @@ -5732,19 +4472,18 @@ The NES game includes a construction mode, so you can make your own levels when Namco Shooter - Action 1-2 0 15 0 - + battler.zip Battler (HB) - + NES 2015 @@ -5758,24 +4497,18 @@ The NES game includes a construction mode, so you can make your own levels when battleship.zip Battleship (USA) - Battleship (USA) - Battleship (USA) - - us - 0 NES Battleship for the NES is like the pen and paper battleship game with a few notable differences. The changes include the grid size that is 12 by 8 instead of the standard 10 by 10, the 3-grid unit long submarine has been removed, and only one shot can be made per turn regardless of if it hits or not. The most notable difference is that multiple weapons can be used. Each ship carries a special weapon that can fire many missiles many points across a set grid, for instance in an X pattern. The bigger the ship, the larger the grid area. Each ship can only shoot the special missile once per game and if the ship carrying the weapon is destroyed then the weapon becomes unusable. - media/video/battleship.mp4 - media/mixrbv2/battleship.png + media/video/battleship.mp4 + media/mixrbv2/battleship.png 1993 - 1993 Milton Bradley Co. Mindscape @@ -5787,28 +4520,18 @@ The NES game includes a construction mode, so you can make your own levels when 14 0 - + battleshipc.zip Battleship (USA) - Castellano v1.0 - Battleship (USA) - Castellano v1.0 - Battleship (USA) - Castellano v1.0 - - eu - battleship.zip NES Battleship for the NES is like the pen and paper battleship game with a few notable differences. The changes include the grid size that is 12 by 8 instead of the standard 10 by 10, the 3-grid unit long submarine has been removed, and only one shot can be made per turn regardless of if it hits or not. The most notable difference is that multiple weapons can be used. Each ship carries a special weapon that can fire many missiles many points across a set grid, for instance in an X pattern. The bigger the ship, the larger the grid area. Each ship can only shoot the special missile once per game and if the ship carrying the weapon is destroyed then the weapon becomes unusable. - - media/video/battleship.mp4 - media/mixrbv2/battleship.png - 1993 - 1993 Milton Bradley Co. Mindscape @@ -5824,11 +4547,7 @@ The NES game includes a construction mode, so you can make your own levels when battletoads.zip Battletoads (USA) - Battletoads (USA) - - us - 0 NES @@ -5837,20 +4556,16 @@ The NES game includes a construction mode, so you can make your own levels when You will control a battletoad through various levels. Some are side-scrolling beat-em-ups, other are vertical drops down a shaft, fighting as you go, others have you riding a rocket or surfboard, shooting or avoiding enemies. At the end of each area, there is a boss. In some areas, about half-way through, you may have a mini-boss. - media/video/battletoads.mp4 - media/mixrbv2/battletoads.png + media/video/battletoads.mp4 + media/mixrbv2/battletoads.png 1993 - 1991 - 1991 - 1993 Rareware Tradewest Action - Beat'em Up 1-2 0 @@ -5861,13 +4576,7 @@ You will control a battletoad through various levels. Some are side-scrolling be battldoudra.zip Battletoads-Double Dragon (USA) - Battletoads-Double Dragon (USA) - Battletoads-Double Dragon (USA) - Battletoads-Double Dragon (USA) - - us - 0 NES @@ -5877,12 +4586,11 @@ The Battletoads, who are well aware of evil forces in the galaxy, join forces wi - media/video/battldoudra.mp4 - media/mixrbv2/battldoudra.png + media/video/battldoudra.mp4 + media/mixrbv2/battldoudra.png 1993 - 1993 Rareware Tradewest @@ -5898,13 +4606,7 @@ The Battletoads, who are well aware of evil forces in the galaxy, join forces wi beautandbea.zip Beauty and the Beast (Europe) - Beauty and the Beast (Europe) - Beauty and the Beast (Europe) - Beauty and the Beast (Europe) - - eu - 0 NES @@ -5913,8 +4615,8 @@ The Battletoads, who are well aware of evil forces in the galaxy, join forces wi The levels feature various power-ups that can be collected (such as hearts which earn the player extra life and a magnifying glass which shows the player an upcoming piece of the level) which can be and on the way the player must watch out for pit traps and various enemies. - media/video/beautandbea.mp4 - media/mixrbv2/beautandbea.png + media/video/beautandbea.mp4 + media/mixrbv2/beautandbea.png 1994 @@ -5923,7 +4625,6 @@ The levels feature various power-ups that can be collected (such as hearts which Hudson Platform - Action 1 0 @@ -5934,19 +4635,15 @@ The levels feature various power-ups that can be collected (such as hearts which bee52.zip Bee 52 (USA) (Unl) - Bee 52 (USA) (Unl) - - us - 0 NES You are bee number 52, and you need to collect enough honey every day to fill your quota. But the backyard can be a dangerous place for a bee! Spiders, grasshoppers, assorted bugs, and even lawn sprinklers are all over the place and try to stop bee 52 from reaching the many flowers where honey can be collected. Even after collecting honey, you may need to defend your nest against ants who will try to sneek in and steal honey from you. Bee 52 is armed, however, and can sting or shoot many of the enemies that get in the way. Some levels even have bugs that, when shot, will provide bee 52 with more powerful firepower temporarily. Bee 52 is a side scrolling shooter which can be played by one or two players. - media/video/bee52.mp4 - media/mixrbv2/bee52.png + media/video/bee52.mp4 + media/mixrbv2/bee52.png 1992 @@ -5955,19 +4652,18 @@ The levels feature various power-ups that can be collected (such as hearts which Codemasters Shooter - Action 1-2 0 14 0 - + beerslinger.zip BeerSlinger (HB) - + NES 2018 @@ -5981,19 +4677,15 @@ The levels feature various power-ups that can be collected (such as hearts which beetlejuice.zip Beetlejuice (USA) - Beetlejuice (USA) - - us - 0 NES Based on the 1988 Michael Keaton movie, Beetlejuice follows the rough storyline of the movie. A ghoul named Beetlejuice is hired by a recently deceased couple to scare away the new occupants of their old home. The game is a side scrolling action game where the lead character can run, jump, and stomp his way through the house while collecting "scare points" to help in his ultimate goal. The house is equipped with all manner of traps including incinerating lasers, and even the torches hurt. - media/video/beetlejuice.mp4 - media/mixrbv2/beetlejuice.png + media/video/beetlejuice.mp4 + media/mixrbv2/beetlejuice.png 1991 @@ -6002,19 +4694,18 @@ The levels feature various power-ups that can be collected (such as hearts which LJN Platform - Action 1 0 13 0 - + berserk.zip Berserk (HB) - + NES 2019 @@ -6028,11 +4719,7 @@ The levels feature various power-ups that can be collected (such as hearts which bibleadventures.zip Bible Adventures (Unl) - Bible Adventures (Unl) - - us - 0 NES @@ -6043,8 +4730,8 @@ The first game is Noah's Ark. Here the player needs to search forests, caverns, The game features scripture taken from the Holy Bible, New International Version to provide clues or information. - media/video/bibleadventures.mp4 - media/mixrbv2/bibleadventures.png + media/video/bibleadventures.mp4 + media/mixrbv2/bibleadventures.png 1991 @@ -6053,7 +4740,6 @@ The game features scripture taken from the Holy Bible, New International Version Wisdom Tree Platform - Action 1 0 @@ -6064,11 +4750,7 @@ The game features scripture taken from the Holy Bible, New International Version biblebuffet.zip Bible Buffet (Unl) - Bible Buffet (Unl) - - us - 0 NES @@ -6083,8 +4765,8 @@ When you take a quiz, if you answer all three questions right, you get a star. At the end of the game, a bonus is awarded to the player who got to the end first and/or got the most pop quiz stars and/or collected the most food then all the points are shown for each player. - media/video/biblebuffet.mp4 - media/mixrbv2/biblebuffet.png + media/video/biblebuffet.mp4 + media/mixrbv2/biblebuffet.png 1993 @@ -6093,7 +4775,6 @@ At the end of the game, a bonus is awarded to the player who got to the end firs Wisdom Tree Casual Game - Board game 1-4 0 @@ -6104,19 +4785,15 @@ At the end of the game, a bonus is awarded to the player who got to the end firs bignosfreout.zip Big Nose Freaks Out (USA) - Big Nose Freaks Out (USA) - - us - 0 NES On a Tuesday afternoon sometime in 17 million BC, Big Nose the caveman was on his way to the Savings and Bones to deposit a large amount of savings. But before he got there, Leroy the Lizardman knocked out Big Nose and stole his savings. When Big Nose woke up and realized his savings were gone, he freaked out! Now he created a wheel with a platform on it and is out to get Leroy. Big Nose Freaks Out is a side scrolling platform action game. There are five sections of gameplay each with four levels to clear. At the end of each section Leroy will be waiting with a large monster. To fight back Big Nose has his trusty club with him. Also, rocks can be found along the way and the club used to bat them at enemies. There are many hidden treasures, hidden levels, and even some level warps to search for. - media/video/bignosfreout.mp4 - media/mixrbv2/bignosfreout.png + media/video/bignosfreout.mp4 + media/mixrbv2/bignosfreout.png 1992 @@ -6125,7 +4802,6 @@ At the end of the game, a bonus is awarded to the player who got to the end firs Camerica Platform - Action 1-2 0 @@ -6136,11 +4812,7 @@ At the end of the game, a bonus is awarded to the player who got to the end firs bignoscav.zip Big Nose the Caveman (USA) - Big Nose the Caveman (USA) - - us - 0 NES @@ -6149,8 +4821,8 @@ At the end of the game, a bonus is awarded to the player who got to the end firs In this platform action game, you guide Big Nose through prehistoric levels, fighting prehistoric animals of various kinds. Big Nose starts out with his club, but will gain other, more powerful weapons. During your quest you can collect bones, which are the currency of the game. There are shops in which you can buy weapons and various spells that you'll be able to cast. - media/video/bignoscav.mp4 - media/mixrbv2/bignoscav.png + media/video/bignoscav.mp4 + media/mixrbv2/bignoscav.png 1991 @@ -6159,8 +4831,6 @@ In this platform action game, you guide Big Nose through prehistoric levels, fig Camerica Adventure - Platform - Action 1-2 0 @@ -6171,11 +4841,7 @@ In this platform action game, you guide Big Nose through prehistoric levels, fig bigfoot.zip Bigfoot (USA) - Bigfoot (USA) - - us - 0 NES @@ -6186,13 +4852,11 @@ At every stop, you first drive a qualification round against your opponent, whic The game is supported to play 2 players. - media/video/bigfoot.mp4 - media/mixrbv2/bigfoot.png + media/video/bigfoot.mp4 + media/mixrbv2/bigfoot.png 1991 - 1990 - 1991 Beam Software Acclaim @@ -6208,11 +4872,7 @@ The game is supported to play 2 players. billtedsexcvigaad.zip Bill & Ted's Excellent Video Game Adventure (USA) - Bill & Ted's Excellent Video Game Adventure (USA) - - us - 0 NES @@ -6225,8 +4885,8 @@ Once in the target time period, the player controls Bill or Ted through an isome The player must also locate an item of "historical bait," appropriate to the target, to get them to follow. Once the historical dude has been baited and bagged, the player switches to the other member of the titular duo to rescue a new historical celebrity. The process repeats until time is corrected. - media/video/billtedsexcvigaad.mp4 - media/mixrbv2/billtedsexcvigaad.png + media/video/billtedsexcvigaad.mp4 + media/mixrbv2/billtedsexcvigaad.png 1991 @@ -6235,7 +4895,6 @@ The player must also locate an item of "historical bait," appropriate to the tar LJN Adventure - Action 1 0 @@ -6246,19 +4905,15 @@ The player must also locate an item of "historical bait," appropriate to the tar binaryland.zip Binary Land (Japan) - Binary Land (Japan) - - jp - 0 NES In this game, you have to guide two penguins, one male and one female, through top-down vertical levels. The penguins are in love with each other and must be re-united! The penguins start on opposite sides, separated by walls, bricks, and other obstacles. You take control of one of the penguins. The other makes exactly the same movements as you, but in the opposite direction. So if for example you see an enemy to the left of the penguin you are not controlling, you have to fire to the right in order to hit it. You have to reach the top of the level in such a way that the two penguins will arrive at the top square at the same time, coming from opposite sides. Enemies such as spiders will put web on your way or attack you. You can kill them for points. There are various power-ups that appear randomly on the levels. You should also be careful not to run out of time. - media/video/binaryland.mp4 - media/mixrbv2/binaryland.png + media/video/binaryland.mp4 + media/mixrbv2/binaryland.png 1985 @@ -6277,19 +4932,15 @@ The player must also locate an item of "historical bait," appropriate to the tar bioforceape.zip Bio Force Ape (Japan) (En) (Proto) - Bio Force Ape (Japan) (En) (Proto) - - jp - 0 NES Bio Force Ape allows you to play as a pet chimpanzee who must rescue his family by taking the mysterious Bio Force serum and mutating into a pro wrestler. It was the recipient of an extremely positive profile in Nintendo Power - "extremely positive" being NP's default setting back in the day - but then vanished, presumably never to be seen again. Last week, though, the archivists at Lost Levels not only acquired the long-lost prototype cartridge, but uploaded a playable version of it to the Internet. - media/video/bioforceape.mp4 - media/mixrbv2/bioforceape.png + media/video/bioforceape.mp4 + media/mixrbv2/bioforceape.png 1991 @@ -6298,7 +4949,6 @@ The player must also locate an item of "historical bait," appropriate to the tar Lost Levels Platform - Action 1 0 @@ -6309,11 +4959,7 @@ The player must also locate an item of "historical bait," appropriate to the tar biohazardc.zip Bio Hazard (China) - Bio Hazard (China) - - cn - biohazard.zip NES @@ -6321,10 +4967,6 @@ The player must also locate an item of "historical bait," appropriate to the tar There are two ROMs available; one of them freezes and makes the gameplay almost impossible in most emulators, but the second one (extracted from a WXN pack) doesn't freeze and works only in selected emulators. Also, the original cartridge doesn't have many bugs and the gameplay is completely viable. Unlike the original game, this port removes the Black Widow and Giant Snake boss battles. However, the Plant 42 boss is intact. A Zapper or a generic pistol can be used to shoot the enemies during the battle screen. - - media/video/biohazard.mp4 - media/mixrbv2/biohazard.png - 2003 @@ -6332,7 +4974,6 @@ A Zapper or a generic pistol can be used to shoot the enemies during the battle Waixing Action - Action / Adventure 1 0 @@ -6343,11 +4984,7 @@ A Zapper or a generic pistol can be used to shoot the enemies during the battle biohazard.zip Bio Hazard (T-Eng) - Bio Hazard (T-Eng) - - cn - 0 NES @@ -6356,8 +4993,8 @@ There are two ROMs available; one of them freezes and makes the gameplay almost A Zapper or a generic pistol can be used to shoot the enemies during the battle screen. - media/video/biohazard.mp4 - media/mixrbv2/biohazard.png + media/video/biohazard.mp4 + media/mixrbv2/biohazard.png 2003 @@ -6366,7 +5003,6 @@ A Zapper or a generic pistol can be used to shoot the enemies during the battle Waixing Action - Action / Adventure 1 0 @@ -6377,19 +5013,15 @@ A Zapper or a generic pistol can be used to shoot the enemies during the battle biomirbokupa.zip Bio Miracle Bokutte Upa (Japan) - Bio Miracle Bokutte Upa (Japan) - - jp - 0 NES In this game, you control a little baby! The baby crawls through imaginary worlds, made of candy, chocolate, toys, and other things a baby would dream of. It has to traverse those platform levels to defeat or avoid various enemies. The way the baby deals with the enemies is quite unusual: it inflates them. When inflated, the enemies lose control and begin to float, until they finally explode. The baby can use this to its advantage, riding the enemies while they are floating, kicking them to various directions, making them bounce off walls, using them as projectiles to hit other enemies, etc. Such strategies are necessary when dealing with the bosses you encounter. There are various items scattered through the levels, such as milk, which restores your health completely. - media/video/biomirbokupa.mp4 - media/mixrbv2/biomirbokupa.png + media/video/biomirbokupa.mp4 + media/mixrbv2/biomirbokupa.png 1993 @@ -6398,7 +5030,6 @@ A Zapper or a generic pistol can be used to shoot the enemies during the battle Konami Platform - Action 1 0 @@ -6409,12 +5040,7 @@ A Zapper or a generic pistol can be used to shoot the enemies during the battle biosendan.zip Bio Senshi Dan - Increaser Tono Tatakai (Japan) - Bio Senshi Dan - Increaser Tono Tatakai (Japan) - Bio Senshi Dan - Increaser Tono Tatakai (Japan) - - jp - 0 NES @@ -6423,31 +5049,26 @@ A Zapper or a generic pistol can be used to shoot the enemies during the battle The game is an action platformer with more emphasis on exploration than on "jump & run" gameplay. You don't die immediately if a monster touches you, but have a life bar that gets gradually depleted as you are hit. Defeated enemies bring you energy points, which you can spend to buy upgrades. You start with a sword, but later obtain other weapons as well. The game's structure is not entirely linear; many areas have different doors leading to different places. - media/video/biosendan.mp4 - media/mixrbv2/biosendan.png + media/video/biosendan.mp4 + media/mixrbv2/biosendan.png 1987 - 1988 Atlus Jaleco Adventure - Action 1 0 13 0 - + bioniccommandoc.zip Bionic Commando (Japan) - Castellano v1.03 - Bionic Commando (Japan) - Castellano v1.03 - Bionic Commando (Japan) - Castellano v1.03 - Bionic Commando (Japan) - Castellano v1.03 bioniccommando.zip NES @@ -6459,22 +5080,13 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su After most levels the Bionic Commando will recieve items. Often these items are required to successfully complete other levels. Additionally, each level will require a different colored communicator in order to make sense of message traffic - - media/video/bioniccommando.mp4 - media/mixrbv2/bioniccommando.png - 1990 - 1988 - 1988 - 1990 Capcom Capcom Platform - Platform / Shooter Scrolling - Action 1 0 @@ -6485,13 +5097,7 @@ After most levels the Bionic Commando will recieve items. Often these items are bioniccommando.zip Bionic Commando (USA) - Bionic Commando (USA) - Bionic Commando (USA) - Bionic Commando (USA) - - us - 0 NES @@ -6503,60 +5109,63 @@ After most levels the Bionic Commando will recieve items. Often these items are - media/video/bioniccommando.mp4 - media/mixrbv2/bioniccommando.png + media/video/bioniccommando.mp4 + media/mixrbv2/bioniccommando.png 1990 - 1988 - 1988 - 1990 Capcom Capcom Platform - Platform / Shooter Scrolling - Action 1 0 18 0 - + bionicom.zip - Bionic Commando - Return of Hitler (Hack) + Bionic Commando - Return of Hitler (Hack) - bioniccommando - + bioniccommando.zip + NES + + You play a soldier with a bionic arm that extends and contracts. Your arm allows you to grab on to fixed objects to swing around and climb up levels -- no jumping allowed! The arm also grabs opponents and pull them towards you. + +Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years. + +After most levels the Bionic Commando will recieve items. Often these items are required to successfully complete other levels. Additionally, each level will require a different colored communicator in order to make sense of message traffic + + - 1989? + 1990 - Nintendo - Nintendo + Capcom + Capcom + + Platform + + 1 0 - 0 + 18 0 birdweek.zip Bird Week (Japan) - Bird Week (Japan) - - jp - 0 NES In "Bird Week", you control a mother bird, and your goal is to find food for your baby birds. The two babies are sitting on a branch, while you fly around and try to catch some butterflies or other things to feed your children. There are also hostile birds flying around, who try to kill you or take away your food. Once you have given your children enough food, you proceed to the next level. - media/video/birdweek.mp4 - media/mixrbv2/birdweek.png + media/video/birdweek.mp4 + media/mixrbv2/birdweek.png 1986 @@ -6571,16 +5180,11 @@ After most levels the Bionic Commando will recieve items. Often these items are 0 0 - + blackbas2j.zip Black Bass 2, The (Japan) - Black Bass 2, The (Japan) - Black Bass 2, The (Japan) - - jp - blackbas2.zip NES @@ -6588,19 +5192,13 @@ After most levels the Bionic Commando will recieve items. Often these items are To help you have many lures to choose from (more been unlocked as you progress though the game) as well as a guide to tell you how good you currently selected location is. You have one day in game time to catch the biggest Black Bass you can find as at the end of the day the average weight of you caught Black Bass improves or reduces you rating as well overall position. Your rating determines how far you progress in the tournament unlocking new lakes (lakes: Lake Amada, Japan Lake, Lake More, San Lake). - - media/video/blackbas2.mp4 - media/mixrbv2/blackbas2.png - 1989 - 1988 Another Ltd. Hot-B Hunting and Fishing - Sports 1 0 @@ -6611,12 +5209,7 @@ To help you have many lures to choose from (more been unlocked as you progress t blackbas2.zip Black Bass 2, The (USA) - Black Bass 2, The (USA) - Black Bass 2, The (USA) - - us - 0 NES @@ -6625,63 +5218,57 @@ To help you have many lures to choose from (more been unlocked as you progress t To help you have many lures to choose from (more been unlocked as you progress though the game) as well as a guide to tell you how good you currently selected location is. You have one day in game time to catch the biggest Black Bass you can find as at the end of the day the average weight of you caught Black Bass improves or reduces you rating as well overall position. Your rating determines how far you progress in the tournament unlocking new lakes (lakes: Lake Amada, Japan Lake, Lake More, San Lake). - media/video/blackbas2.mp4 - media/mixrbv2/blackbas2.png + media/video/blackbas2.mp4 + media/mixrbv2/blackbas2.png 1989 - 1988 Another Ltd. Hot-B Hunting and Fishing - Sports 1 0 14 0 - + blackbassthe.zip Black Bass, The (Japan) - Black Bass, The (Japan) - - jp - 0 NES - The objective is for the player to catch as many black bass as possible from sunrise to sunset. The player may select a beginner's game or ranking game. A ranking game requires a password. From here, a player may select a location on the lake to start at and begin fishing. Simply tossing a lure out with the desired power will start the process. A fish can be lured in by moving the lure around and if it bites, then the player can try reeling it in. Too much constant reeling leads to the line breaking and the loss of both the fish and the lure. -Between casting rounds, the player can make certain selections. Among the selections available is the option to change the type and or color of lure being used. + In The Black Bass you are an angular in a Black Bass fishing tournament. In this tournament, you start out on Lake Amanda as a rating C class angular in 200th position. You must find a good position on the lake to fish as the size, type (fish types: Black Bass, Brown Trout, Rainbow Trout, and Pike), quantity of fish, and obstacles vary depending on were you are on the lake. Once you selected your ideal location, you cast out the lure using a power meter and as you slowly reel it back in. You must try to attract the interested fish by wiggling the lure in the water and if the fish grabs the lure you must reel the fish back in making sure that the line does not snap as well as avoiding any obstacles in the way. + +To help you have many lures to choose from (more been unlocked as you progress though the game) as well as a guide to tell you how good you currently selected location is. You have one day in game time to catch the biggest Black Bass you can find as at the end of the day the average weight of you caught Black Bass improves or reduces you rating as well overall position. Your rating determines how far you progress in the tournament unlocking new lakes (lakes: Lake Amada, Japan Lake, Lake More, San Lake). - media/video/blackbassthe.mp4 - media/mixrbv2/blackbassthe.png + media/video/blackbassthe.mp4 + media/mixrbv2/blackbassthe.png - + 1989 - Gamu + Another Ltd. Hot-B Hunting and Fishing - Fishing 1 0 - 0 + 14 0 - + blackboxcha.zip Black Box Challenge (HB) - + NES 2017 @@ -6691,12 +5278,12 @@ Between casting rounds, the player can make certain selections. Among the select 0 0 - + blackhol.zip Black Hole - Czarna Dziura (HB, v0.20) - + NES 2021 @@ -6710,7 +5297,6 @@ Between casting rounds, the player can make certain selections. Among the select bladebuster.zip Blade Buster (HB) - Blade Buster (HB) 0 NES @@ -6718,8 +5304,8 @@ Between casting rounds, the player can make certain selections. Among the select Blade Buster is a new homebrew NES shoot'em up by the doujin group High Level Challenge. The game is based on the two time attack modes from the 1990 Turbografx-16 vertical shoot'em up Super Star Soldier, in which you try to achieve the highest possible score in either 2 or 5 minutes. So there are only two short stages in the game, with the boss battles at the end of each one. Aside from the standard enemies, boxes, and gems, there are various hidden bonuses you can get for extra points. - media/video/bladebuster.mp4 - media/mixrbv2/bladebuster.png + media/video/bladebuster.mp4 + media/mixrbv2/bladebuster.png 2010 @@ -6728,7 +5314,6 @@ Between casting rounds, the player can make certain selections. Among the select High Level Challenge Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -6739,30 +5324,23 @@ Between casting rounds, the player can make certain selections. Among the select bladesofsteel.zip Blades of Steel (USA) - Blades of Steel (USA) - - us - 0 NES Based on the arcade game, Blades Of Steel is a hockey arcade action game (gameplay doesn't require the need to worry about statistics or provide the ability to customize teams.) Two players can play against each other, or one player against the computer. In one player mode there are single game and tournament mode options. From time to time a fight may break out, which will provide a close up view of the two players. The player has control during the miniature fight game sequence, with the loser having to spend time in the penalty box. The referee will break up fights that go on too long, and calls a few penalties such as icing. Several short clips of digitized voices are also featured. - media/video/bladesofsteel.mp4 - media/mixrbv2/bladesofsteel.png + media/video/bladesofsteel.mp4 + media/mixrbv2/bladesofsteel.png 1990 - 1988 - 1990 Konami Konami Sports / Hockey - Sports 1-2 0 @@ -6773,78 +5351,58 @@ Between casting rounds, the player can make certain selections. Among the select blastermaster.zip Blaster Master (USA) - Blaster Master (USA) - Blaster Master (USA) - - us - 0 NES The classic story of a boy and his frog who runs away, becomes radioactive and jumps into a hole. More importantly however, it's the story about a boy who finds a fully functional battletank, SOFIA the 3rd, and goes adventuring around the underground. His mission... to find new weapons and add-on parts to the battletank which will in turn allow him to explore more areas until eventually he finds that freedom-loving mutant frog. And while he's down there he might as well defeat the Evil Plutonium Boss who wishes to threaten the Earth. - media/video/blastermaster.mp4 - media/mixrbv2/blastermaster.png + media/video/blastermaster.mp4 + media/mixrbv2/blastermaster.png 1988 - 1988 - 1991 Sunsoft Sunsoft Platform - Action 1 0 15 0 - + blastermasterc.zip Blaster Master (USA) - Castellano v1.0 - Blaster Master (USA) - Castellano v1.0 - Blaster Master (USA) - Castellano v1.0 - - eu - blastermaster.zip NES The classic story of a boy and his frog who runs away, becomes radioactive and jumps into a hole. More importantly however, it's the story about a boy who finds a fully functional battletank, SOFIA the 3rd, and goes adventuring around the underground. His mission... to find new weapons and add-on parts to the battletank which will in turn allow him to explore more areas until eventually he finds that freedom-loving mutant frog. And while he's down there he might as well defeat the Evil Plutonium Boss who wishes to threaten the Earth. - - media/video/blastermaster.mp4 - media/mixrbv2/blastermaster.png - 1988 - 1988 - 1991 Sunsoft Sunsoft Platform - Action 1 0 15 0 - + blazrang.zip Blazing Rangers (HB) - + NES 2021 @@ -6854,12 +5412,12 @@ Between casting rounds, the player can make certain selections. Among the select 0 0 - + blobman.zip Blob Man (Unl) - + NES 1989? @@ -6869,12 +5427,12 @@ Between casting rounds, the player can make certain selections. Among the select 0 0 - + blobquest.zip Blob Quest (HB) - + NES 2021 @@ -6888,23 +5446,17 @@ Between casting rounds, the player can make certain selections. Among the select blockout.zip Block Out (USA) - Block Out (USA) - - us - 0 NES Random 3-D shapes come faster and faster... twist and tumble them to build complete layers and make them disappear! Create your own puzzles - your biggest challenger may be yourself! Side-by-side two-player competition. Complete a layer and dump it on your opponent! Featuring a unique 3-D perspective - BLOCKOUT releases the power of your 16-bit Genesis. 11 difficulty levels - novice to advanced. Customize block sets and wells for 750 different starting combinations! Despite the other known console ports of Blockout, there were also two for NES: the first is an official unreleased prototype developed in 1990 by Technos Japan Corp. under the name "Block Out", while the second is an unauthorized clone programmed by Hwang Shinwei and published by both himself and RCM Group in 1989/1990 (titled 3D Block). - media/video/blockout.mp4 - media/mixrbv2/blockout.png + media/video/blockout.mp4 + media/mixrbv2/blockout.png - - - + California Dreams Technos Japan Corp. @@ -6915,12 +5467,12 @@ Between casting rounds, the player can make certain selections. Among the select 0 0 - + blockage.zip Blockage (HB, v0.3.2) - + NES 2019 @@ -6934,19 +5486,15 @@ Between casting rounds, the player can make certain selections. Among the select blodilan.zip Blodia Land - Puzzle Quest (Japan) - Blodia Land - Puzzle Quest (Japan) - - jp - 0 NES Blodia Land: Puzzle Quest is a colorful, active slide-puzzler with the emphasis more on fun than abstract brain-crunching. Each level has a twisting path, which vanishes as the little lost dragon-duck walks forward. If the player shuffles tiles wrong, the dragon spins and dies. Eight diverse SMB-style maze worlds with ten-plus levels each and mini-games in dead-ends make for one of the most colorful, expansive puzzle games the NES has to offer. - media/video/blodilan.mp4 - media/mixrbv2/blodilan.png + media/video/blodilan.mp4 + media/mixrbv2/blodilan.png 1990 @@ -6961,12 +5509,12 @@ Between casting rounds, the player can make certain selections. Among the select 14 0 - + bloodfall.zip Bloodfall (HB) - + NES 2019 @@ -6976,78 +5524,43 @@ Between casting rounds, the player can make certain selections. Among the select 0 0 - + bloodwarj.zip - Bloody Warriors - Shan-Go no Gyakushuu (Japan) - Bloody Warriors - Shan-Go no Gyakushuu (Japan) + Bloody Warriors - Shan-Go no Gyakushuu (Japan) - - jp - bloodwar.zip NES - - In "Bloody Warriors", you play the role of a nameless young man from an ancient village, which suffers from attacks by a vicious monster. You are assigned to find the monster's lair and to defeat it. However, upon your return to the village you find out some people were abducted by the imperial troops. Now you have to find out the Empries's true motives and to solve a grand mystery. - -The gameplay in "Bloody Warriors" is similar to Dragon Quest series: you travel on the world map, fighting random monsters in turn-based, first-person-perspective battles, and visiting towns and dungeons. The major difference is the addition of strategy battles. At certain points you'll have to recruit knights and to fight whole armies of enemies. - - - media/video/bloodwar.mp4 - media/mixrbv2/bloodwar.png - - 1990 + 1990 - Micronics - Toei Animation - - Role playing games - - 1 + Toei Animation + Toei Animation 0 0 0 - + bloodwar.zip - Bloody Warriors - Shan-Go no Gyakushuu (T-Eng) - Bloody Warriors - Shan-Go no Gyakushuu (T-Eng) + Bloody Warriors - Shan-Go no Gyakushuu (T-Eng) - - jp - - 0 NES - - In "Bloody Warriors", you play the role of a nameless young man from an ancient village, which suffers from attacks by a vicious monster. You are assigned to find the monster's lair and to defeat it. However, upon your return to the village you find out some people were abducted by the imperial troops. Now you have to find out the Empries's true motives and to solve a grand mystery. - -The gameplay in "Bloody Warriors" is similar to Dragon Quest series: you travel on the world map, fighting random monsters in turn-based, first-person-perspective battles, and visiting towns and dungeons. The major difference is the addition of strategy battles. At certain points you'll have to recruit knights and to fight whole armies of enemies. - - - media/video/bloodwar.mp4 - media/mixrbv2/bloodwar.png - - 1990 + 1990 - Micronics - Toei Animation - - Role playing games - - 1 + Toei Animation + Toei Animation 0 0 0 - + blowemout.zip Blow'Em Out! (HB) - + NES 2018 @@ -7061,11 +5574,7 @@ The gameplay in "Bloody Warriors" is similar to Dragon Quest series: you travel bluemarlinthe.zip Blue Marlin, The (USA) - Blue Marlin, The (USA) - - us - 0 NES @@ -7074,36 +5583,27 @@ The gameplay in "Bloody Warriors" is similar to Dragon Quest series: you travel "The Blue Marlin" is a fishing simulation. You start out in Florida and work your way through various fishing stages in Florida and Hawaii. Each stage contains three different locations. You navigate your boat from a top-down view, choose an appropriate place, and then start fishing. You can choose the length of the line, how deep you put it into water, what lure you use, etc. The more you fish, and the better fish you catch, the better stats you gain. - media/video/bluemarlinthe.mp4 - media/mixrbv2/bluemarlinthe.png + media/video/bluemarlinthe.mp4 + media/mixrbv2/bluemarlinthe.png 1992 - 1991 Hot-B Hot-B Hunting and Fishing - Fishing - Sports 1 0 17 0 - + blueshadow.zip Blue Shadow (Europe) - Blue Shadow (Europe) - Blue Shadow (Europe) - Blue Shadow (Europe) - - eu - shadonin.zip NES @@ -7116,20 +5616,13 @@ Kaede and Hayate can not only jump; as ninjas, they can hang from platforms and The game allowed two players to play cooperatively, a rare feature for action games outside of the Contra series. - - media/video/shadonin.mp4 - media/mixrbv2/shadonin.png - 1990 - 1990 - 1991 Natsume Natsume Platform - Action 1-2 0 @@ -7140,100 +5633,65 @@ The game allowed two players to play cooperatively, a rare feature for action ga bluesbro.zip Blues Brothers, The (USA) - Blues Brothers, The (USA) - - us - 0 NES The Blues Brothers are on the run from the law. Take control of either bulky Jake or nippy Elwood in this five-level platform game. You must cross a prison, a river and the big city to reach freedom. You also must find your missing records and collect these. Everything and everyone is against you, but you can pick up and throw warehouse crates to defeat your opponents. - media/video/bluesbro.mp4 - media/mixrbv2/bluesbro.png + media/video/bluesbro.mp4 + media/mixrbv2/bluesbro.png 1992 - 1992 Titus Titus Platform - Adventure 1-2 0 13 0 - + bobl.zip - BoBL (HB, v1.1) BoBL (HB, v1.1) boblv2.zip NES - - You're a bubble, water is your friend and solid tiles kill you. Hold A to dive, then release and let buoyancy handle the rest. Let's find all the lost duckies! - - - media/video/boblv2.mp4 - media/mixrbv2/boblv2.png - - 2019 + 2021 - Morphcat Games - Morphcat Games - - Platform - - 1 + Morphcat Games + Morphcat Games 0 - 14 + 0 0 - + boblv2.zip - BoBL (HB, v1.2) BoBL (HB, v1.2) - 0 NES - - You're a bubble, water is your friend and solid tiles kill you. Hold A to dive, then release and let buoyancy handle the rest. Let's find all the lost duckies! - - - media/video/boblv2.mp4 - media/mixrbv2/boblv2.png - - 2019 + 2021 - Morphcat Games - Morphcat Games - - Platform - - 1 + Morphcat Games + Morphcat Games 0 - 14 + 0 0 bokosukawars.zip Bokosuka Wars (Japan) - Bokosuka Wars (Japan) - - jp - 0 NES @@ -7242,8 +5700,8 @@ The game allowed two players to play cooperatively, a rare feature for action ga In this strategy game, your goal sounds simple – just walk a distance of 600 meters and defeat king Ogreth. But to do that is not simple at all. Bumping into trees and rocks, king Suren can bring his soldiers to life. Once there are some knights in his small army, he will also be able to free imprisoned soldiers. King Ogreth's units will constantly attack you on the way. The results of the battles are calculated automatically, according to the strength of your units. So before you engage in a battle, you have to be sure you have the upper hand (you have gathered enough soldiers, they have trained in easier battles, etc.). If king Suren dies in a battle, the game is over - you'll have to start from the beginning no matter how near you were to your goal. - media/video/bokosukawars.mp4 - media/mixrbv2/bokosukawars.png + media/video/bokosukawars.mp4 + media/mixrbv2/bokosukawars.png 1985 @@ -7262,7 +5720,6 @@ In this strategy game, your goal sounds simple – just walk a distance of 600 m bombsweeper.zip Bomb Sweeper (HB) - Bomb Sweeper (HB) 0 NES @@ -7270,15 +5727,14 @@ In this strategy game, your goal sounds simple – just walk a distance of 600 m Bomb Sweeper is a clone of Nintendo's Game & Watch "BombSweeper" from 1987. It's a simple, addictive puzzler. You are John Solver, fearless bomb squad person, who has to save the city from Jack, a demented criminal who is trying to blow it all up with his bombs. - media/video/bombsweeper.mp4 - media/mixrbv2/bombsweeper.png + media/video/bombsweeper.mp4 + media/mixrbv2/bombsweeper.png 1987 Puzzle-Game - Action 1 0 @@ -7289,11 +5745,7 @@ In this strategy game, your goal sounds simple – just walk a distance of 600 m bomberman.zip Bomberman (USA) - Bomberman (USA) - - us - 0 NES @@ -7302,30 +5754,28 @@ In this strategy game, your goal sounds simple – just walk a distance of 600 m The first of the Bomberman series. Bomberman is a single player game with a top down view and simplistic controls. In fact, in addition to movement, you only have a single ability: placing bombs. Each bomb explodes into a cross-shaped blast (4 directions) which can destroy either enemies or blocks. Power-ups may be found to increase the size of the blast, place additional bombs, increase the speed of the Bomberman or to walk through walls. Your goal on each level is to destroy all enemies and escape through the exit before the time limit is up.. Hitting the exit with a bomb blast releases more enemies which must also be destroyed. - media/video/bomberman.mp4 - media/mixrbv2/bomberman.png + media/video/bomberman.mp4 + media/mixrbv2/bomberman.png 1985 - 1989 Hudson Hudson Action / Labyrinth - Action 1 0 14 0 - + bomberboxart.zip Bomberman - BoxArt (HB, v1.02) - + NES 2017 @@ -7339,14 +5789,7 @@ The first of the Bomberman series. Bomberman is a single player game with a top bombermanii.zip Bomberman II (USA) - Bomberman II (USA) - Bomberman II (USA) - Bomberman II (USA) - Bomberman II (USA) - - us - 0 NES @@ -7358,19 +5801,16 @@ In addition to the single Player game, Bomberman II introduces a Versus Mode for - media/video/bombermanii.mp4 - media/mixrbv2/bombermanii.png + media/video/bombermanii.mp4 + media/mixrbv2/bombermanii.png 1991 - 1992 - 1993 Hudson Hudson Action / Labyrinth - Action 1-3 0 @@ -7381,12 +5821,7 @@ In addition to the single Player game, Bomberman II introduces a Versus Mode for bonksadventure.zip Bonk's Adventure (USA) - Bonk's Adventure (USA) - Bonk's Adventure (USA) - - us - 0 NES @@ -7397,18 +5832,16 @@ The game is very similar to every other platform game you have ever played, but If you have ever played chuck rock then you know what to expect from this, a bog standard platform game with a prehistoric theme. - media/video/bonksadventure.mp4 - media/mixrbv2/bonksadventure.png + media/video/bonksadventure.mp4 + media/mixrbv2/bonksadventure.png 1994 - 1993 Red Company Hudson Platform - Action 1 0 @@ -7419,19 +5852,15 @@ If you have ever played chuck rock then you know what to expect from this, a bog boobykids.zip Booby Kids (Japan) - Booby Kids (Japan) - - jp - 0 NES The game is set in a pre-historic environment, complete with cavemen and dinosaurs. You play as a little boy who has to collect treasure without being killed by those ferocious creatures. The only thing you can do to immobilize the enemies is setting a trap right before they approach you. This gives you an opportunity to gain some valuable time. The enemies will pop out of the traps a few seconds later. The game is divided into levels with increasing difficulty. At each level, your goal is to collect all the treasure before you can proceed. You die if you allow an enemy to touch you. - media/video/boobykids.mp4 - media/mixrbv2/boobykids.png + media/video/boobykids.mp4 + media/mixrbv2/boobykids.png 1987 @@ -7440,7 +5869,6 @@ If you have ever played chuck rock then you know what to expect from this, a bog Nichibutsu Adventure - Action 1-2 0 @@ -7451,11 +5879,7 @@ If you have ever played chuck rock then you know what to expect from this, a bog boogerman.zip Boogerman (Unl) - Boogerman (Unl) - - ru - 0 NES @@ -7464,8 +5888,8 @@ If you have ever played chuck rock then you know what to expect from this, a bog Like many of Super Game's other bootlegs, this game has no ending; after the player defeats the third boss, the game merely resets. - media/video/boogerman.mp4 - media/mixrbv2/boogerman.png + media/video/boogerman.mp4 + media/mixrbv2/boogerman.png 1997 @@ -7474,7 +5898,6 @@ Like many of Super Game's other bootlegs, this game has no ending; after the pla Super Game Platform - Action 1 0 @@ -7485,19 +5908,15 @@ Like many of Super Game's other bootlegs, this game has no ending; after the pla bookyman.zip Bookyman (Unl) - Bookyman (Unl) - - sp - 0 NES in this community lived a rat, a beetle called Booky Man, two lizards and a bug. Booky Man, the beetle, liked to have everything clean and promised the rat to help her clean the streets, but the two lizards are always chasing Booky. Booky must go through the tunnels to avoid the attacks of the lizards or use the sweeping brush to chase the Lizards home and kill the bug, who dirties the streets. - media/video/bookyman.mp4 - media/mixrbv2/bookyman.png + media/video/bookyman.mp4 + media/mixrbv2/bookyman.png 1991 @@ -7512,12 +5931,12 @@ Like many of Super Game's other bootlegs, this game has no ending; after the pla 0 0 - + mojontwiboo.zip Bootee (HB) - Bootee (HB) + 0 NES The Three Legendary Stars of Power! OF POWERRRR!!! ? Everybody shouted. Because those stars were so powerful that you only could talk about them shouting. And Cheril heard. @@ -7531,7 +5950,7 @@ And not knowing exactly how, Cheril found herself enclosed up to her armpits in ?But how are I supposed to control thi?? ? shouted, as she disappeared leaping into the horizon? - media/mixrbv2/mojontwiboo.png + media/mixrbv2/mojontwiboo.png 2018 @@ -7550,63 +5969,62 @@ And not knowing exactly how, Cheril found herself enclosed up to her armpits in boulderdash.zip Boulder Dash (USA) - Boulder Dash (USA) - Boulder Dash (USA) - - us - 0 NES You're Rockford and have to dig through monster infested caves in search of diamonds. In each level you must collect a certain number of these diamonds, in order to open a portal to the next stage. Enemies can be squashed by falling boulders, which are released when the ground below them is removed or they are pushed onto empty ground, but be careful because these can also squash you. In later levels, difficulty is increased by many puzzle elements and shorter time limits. - media/video/boulderdash.mp4 - media/mixrbv2/boulderdash.png + media/video/boulderdash.mp4 + media/mixrbv2/boulderdash.png 1990 - 1990 - 1990 SAS Sakata JVC Puzzle-Game - Action 1-2 0 13 0 - + bowsette2.zip - Bowsette 2 (Hack, Red version) + Bowsette 2 (Hack, Red version) - smb2 - + smb2.zip + NES + + One night Mario has a strange dream, where he opens a door to another world filled with even stranger creatures and lands then those in his last adventure against Bowser. Amazingly, the next day, Mario, Luigi, Toad, and the Princess stumble upon a cave, which leads to the world that was in Mario's dream. + +Subcon, the land of dreams, is under an evil spell thanks to Wart, so Mario and the gang must save the day. New creatures to defeat and plenty of nasty surprises await. + +Choose from the four characters, each differing in speed and jumping ability, and head on through 7 levels each filled with puzzles, bosses, bonus money, the always helpful mushroom, and invincible star, plus bombs and magic potions. +After each level, depending on the coins you collect, you can use them in the bonus game to collect extra lives. + - 2019 + 1988 - Zynk Oxhyde - Zynk Oxhyde + Nintendo + Nintendo + + Platform + + 1 0 - 0 + 16 0 bramstosdra.zip Bram Stoker's Dracula (USA) - Bram Stoker's Dracula (USA) - Bram Stoker's Dracula (USA) - - us - 0 NES @@ -7615,35 +6033,27 @@ And not knowing exactly how, Cheril found herself enclosed up to her armpits in Jonathan Harker can move left and right, jump and attack with a weapon, the most basic of which is a knife. The status display on the screen shows Harker's health bar, countdown timer to complete the level and currently held weapon. Throughout the levels question mark boxes (similar to the Mario games) can be found, attacking these will reveal power ups which include health restoration, timer increase and new weapons. Among these new weapons are axes, daggers and a shotgun. Question mark boxes can also be used as platforms to reach other areas and enemies. Each stage is divided into two sections: the "Daytime" and the "Nighttime". These are entirely different levels comparable to stage 1-a and 1-b. Harker must jump to various platforms and obstacles and defeat minor enemies throughout the levels. The end of a Nighttime level is usually guarded by a boss creature who must be defeated to progress. - media/video/bramstosdra.mp4 - media/mixrbv2/bramstosdra.png + media/video/bramstosdra.mp4 + media/mixrbv2/bramstosdra.png - 1993 - 1993 1993 Sony Psygnosis Platform - Action 1 0 13 0 - + bramstosdrac.zip Bram Stoker's Dracula (USA) - Castellano v1.0 - Bram Stoker's Dracula (USA) - Castellano v1.0 - Bram Stoker's Dracula (USA) - Castellano v1.0 - - eu - bramstosdra.zip NES @@ -7651,20 +6061,13 @@ Jonathan Harker can move left and right, jump and attack with a weapon, the most Jonathan Harker can move left and right, jump and attack with a weapon, the most basic of which is a knife. The status display on the screen shows Harker's health bar, countdown timer to complete the level and currently held weapon. Throughout the levels question mark boxes (similar to the Mario games) can be found, attacking these will reveal power ups which include health restoration, timer increase and new weapons. Among these new weapons are axes, daggers and a shotgun. Question mark boxes can also be used as platforms to reach other areas and enemies. Each stage is divided into two sections: the "Daytime" and the "Nighttime". These are entirely different levels comparable to stage 1-a and 1-b. Harker must jump to various platforms and obstacles and defeat minor enemies throughout the levels. The end of a Nighttime level is usually guarded by a boss creature who must be defeated to progress. - - media/video/bramstosdra.mp4 - media/mixrbv2/bramstosdra.png - - 1993 - 1993 1993 Sony Psygnosis Platform - Action 1 0 @@ -7675,19 +6078,15 @@ Jonathan Harker can move left and right, jump and attack with a weapon, the most breakthru.zip BreakThru (USA) - BreakThru (USA) - - us - 0 NES BreakThru is a 2D side-scrolling vehicle shooter. Your mission: race, jump, and blast your way through five levels (mountains, bridge, plains, city, and airfield) of enemy defenses to recapture the stolen jet fighter. A host of enemy soldiers, mines, vehicles, and aircraft will try to stop you, though. Oh yeah... and don't forget to watch out for those rocket attacks and falling rocks! - media/video/breakthru.mp4 - media/mixrbv2/breakthru.png + media/video/breakthru.mp4 + media/mixrbv2/breakthru.png 1987 @@ -7706,21 +6105,15 @@ Jonathan Harker can move left and right, jump and attack with a weapon, the most bbbabes.zip Bubble Bath Babes (USA) (Unl) - Bubble Bath Babes (USA) (Unl) - Bubble Bath Babes (USA) (Unl) - Bubble Bath Babes (USA) (Unl) - - us - 0 NES This is a tetris variant with an adult theme. On the bottom of the play field, a naked woman is bathing, sending up bubbles of different colors. Your task is to arrange those bubbles on the top of the play field in such a way that they create a line of several bubbles of the same color. When you succeed, the bubbles of the same color will disappear. When the whole play field is filled by bubbles, you lose. There are two types of gameplay (one grants you powerups which allow you to clear quickly a large amount of bubbles), with four stages each. You'll get various mildly erotic scenes after completing the stages, and a "reward" in the end. There is also a two-player mode. - media/video/bbbabes.mp4 - media/mixrbv2/bbbabes.png + media/video/bbbabes.mp4 + media/mixrbv2/bbbabes.png 1991 @@ -7739,11 +6132,7 @@ Jonathan Harker can move left and right, jump and attack with a weapon, the most bubblebobble.zip Bubble Bobble (USA) - Bubble Bobble (USA) - - us - 0 NES @@ -7752,12 +6141,11 @@ Jonathan Harker can move left and right, jump and attack with a weapon, the most Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player. - media/video/bubblebobble.mp4 - media/mixrbv2/bubblebobble.png + media/video/bubblebobble.mp4 + media/mixrbv2/bubblebobble.png 1988 - 1990 Taito Taito @@ -7769,32 +6157,36 @@ Bubble Bobble is a platform game, with each level being a single screen. The ene 16 0 - + bubblebobbledx.zip - Bubble Bobble Deluxe (Hack, HB) + Bubble Bobble Deluxe (Hack, HB) - bubblebobble - + bubblebobble.zip + NES + + Bubble Bobble is the story of two humans, Bub and Bob who wander into the mysterious cave of monsters and magically turn into dinosaurs. The only way to transform back is to reach the end of the cave... + +Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player. + - 2018 + 1988 - Polar Hacker - Polar Hacker + Taito + Taito + + Platform + + 1-2 0 - 0 + 16 0 bubblbobpar2.zip Bubble Bobble Part 2 (USA) - Bubble Bobble Part 2 (USA) - Bubble Bobble Part 2 (USA) - - us - 0 NES @@ -7804,12 +6196,11 @@ The game plays much like the original game: You use a dinosaur that spits bubble - media/video/bubblbobpar2.mp4 - media/mixrbv2/bubblbobpar2.png + media/video/bubblbobpar2.mp4 + media/mixrbv2/bubblbobpar2.png 1993 - 1993 ITL Taito @@ -7825,7 +6216,6 @@ The game plays much like the original game: You use a dinosaur that spits bubble buckyohare.zip Bucky O'Hare (USA) - Bucky O'Hare (USA) 0 NES @@ -7835,48 +6225,34 @@ The game plays much like the original game: You use a dinosaur that spits bubble Buck O'Hare is a side-scroller game based off of the cartoon of the same name. Bucky's main abilities are a jump and a blaster weapon, which he can charge up to make an even more powerful jump. Life and Weapon bars are displayed at the bottom of the screen. Bucky can obtain new weapons throughout the game from his crew members. - media/video/buckyohare.mp4 - media/mixrbv2/buckyohare.png + media/video/buckyohare.mp4 + media/mixrbv2/buckyohare.png - 1992 - 1992 - 1993 1992 Konami Konami Platform - Action 1 0 15 0 - + buggypopper.zip Buggy Popper (Japan) - Buggy Popper (Japan) - Buggy Popper (Japan) - - jp - bumpnjump.zip NES Bump 'N' Jump is an action racing game played from a top down point of view. As you race through the treacherous and ever changing roadways, the numerous enemy cars will be trying to bump you off the road. You need to make sure you bump the cars out of the way before you get bumped and crash into the sides yourself! Your car also has the ability to jump quite high if you have enough speed. This is useful to jump over enemy cars if there are too many in the way, and must also be used to jump gaps in the roadway and other highway obstacles. As the levels progress, the road becomes narrower with more obstacles in the way, and the other cars increase in number and in aggressiveness. - - media/video/bumpnjump.mp4 - media/mixrbv2/bumpnjump.png - 1988 - 1986 Tokai Engineering Data East @@ -7892,13 +6268,7 @@ Buck O'Hare is a side-scroller game based off of the cartoon of the same name. B bugsbunbirblo.zip Bugs Bunny Birthday Blowout, The (USA) - Bugs Bunny Birthday Blowout, The (USA) - Bugs Bunny Birthday Blowout, The (USA) - Bugs Bunny Birthday Blowout, The (USA) - - us - 0 NES @@ -7907,19 +6277,16 @@ Buck O'Hare is a side-scroller game based off of the cartoon of the same name. B A Warner Bros licensed game, The Bugs Bunny Birthday Blowout is a 2d side-scrolling platform game. Bugs can jump over and on some enemies and try to collect as many carrots as possible. Bugs can use his hammer in order to smash enemies as well as to find some secrets. - media/video/bugsbunbirblo.mp4 - media/mixrbv2/bugsbunbirblo.png + media/video/bugsbunbirblo.mp4 + media/mixrbv2/bugsbunbirblo.png 1990 - 1990 - 1990 Kemco Kemco Adventure - Platform 1 0 @@ -7930,19 +6297,15 @@ A Warner Bros licensed game, The Bugs Bunny Birthday Blowout is a 2d side-scroll bugsbuncracas.zip Bugs Bunny Crazy Castle, The (USA) - Bugs Bunny Crazy Castle, The (USA) - - us - 0 NES This game is the first in the Crazy Castle series of Bugs Bunny games for the Game Boy. The object of this game is to move Bugs around the 80 levels of a castle and collect all of the carrots. Preventing Bugs' progress are the usual Warner Bros. characters, such as Daffy Duck, Yosemite Sam, and Sylvester. Bugs himself does not have any attack moves, but you can find various objects like anvils and boxing gloves to thwart your enemies. - media/video/bugsbuncracas.mp4 - media/mixrbv2/bugsbuncracas.png + media/video/bugsbuncracas.mp4 + media/mixrbv2/bugsbuncracas.png 1989 @@ -7951,8 +6314,6 @@ A Warner Bros licensed game, The Bugs Bunny Birthday Blowout is a 2d side-scroll Kemco Strategy - Platform - Action 1 0 @@ -7963,24 +6324,18 @@ A Warner Bros licensed game, The Bugs Bunny Birthday Blowout is a 2d side-scroll bumpnjump.zip Bump'n'Jump (USA) - Bump'n'Jump (USA) - Bump'n'Jump (USA) - - us - 0 NES Bump 'N' Jump is an action racing game played from a top down point of view. As you race through the treacherous and ever changing roadways, the numerous enemy cars will be trying to bump you off the road. You need to make sure you bump the cars out of the way before you get bumped and crash into the sides yourself! Your car also has the ability to jump quite high if you have enough speed. This is useful to jump over enemy cars if there are too many in the way, and must also be used to jump gaps in the roadway and other highway obstacles. As the levels progress, the road becomes narrower with more obstacles in the way, and the other cars increase in number and in aggressiveness. - media/video/bumpnjump.mp4 - media/mixrbv2/bumpnjump.png + media/video/bumpnjump.mp4 + media/mixrbv2/bumpnjump.png 1988 - 1986 Tokai Engineering Data East @@ -7992,16 +6347,11 @@ A Warner Bros licensed game, The Bugs Bunny Birthday Blowout is a 2d side-scroll 13 0 - + buraifighterj.zip Burai Fighter (Japan) - Burai Fighter (Japan) - Burai Fighter (Japan) - - jp - buraifighter.zip NES @@ -8011,14 +6361,8 @@ Burai Fighter is an arcade shooter with two modes of play. Most levels are side Burai Fighter uses a slightly different gameplay mechanic when compared to other shooters. You can shoot in 8 directions, and when you hold down the fire button you keep shooting in that direction. - - media/video/buraifighter.mp4 - media/mixrbv2/buraifighter.png - 1990 - 1990 - 1990 Taxan USA Corp. Taxan USA Corp. @@ -8034,12 +6378,7 @@ Burai Fighter uses a slightly different gameplay mechanic when compared to other buraifighter.zip Burai Fighter (USA) - Burai Fighter (USA) - Burai Fighter (USA) - - us - 0 NES @@ -8050,13 +6389,11 @@ Burai Fighter is an arcade shooter with two modes of play. Most levels are side Burai Fighter uses a slightly different gameplay mechanic when compared to other shooters. You can shoot in 8 directions, and when you hold down the fire button you keep shooting in that direction. - media/video/buraifighter.mp4 - media/mixrbv2/buraifighter.png + media/video/buraifighter.mp4 + media/mixrbv2/buraifighter.png 1990 - 1990 - 1990 Taxan USA Corp. Taxan USA Corp. @@ -8072,23 +6409,18 @@ Burai Fighter uses a slightly different gameplay mechanic when compared to other burgertime.zip BurgerTime (USA) - BurgerTime (USA) - - us - 0 NES As Chef Peter Pepper, you must fend off the Food Foes while making perfect burgers! Use pinches of pepper to stun Mr. Hot Dog, Mr. Egg and Mr. Pickle, or lure them onto or under burger buns, lettuce, cheese or tomatoes to escape their clutches! Making perfect burgers gets progressively tougher through the six screens of BurgerTime! - media/video/burgertime.mp4 - media/mixrbv2/burgertime.png + media/video/burgertime.mp4 + media/mixrbv2/burgertime.png 1985 - 1987 Data East Data East @@ -8104,12 +6436,7 @@ Burai Fighter uses a slightly different gameplay mechanic when compared to other buzzwaldog.zip Buzz & Waldog (USA) (Proto) (Unl) - Buzz & Waldog (USA) (Proto) (Unl) - Buzz & Waldog (USA) (Proto) (Unl) - - us - 0 NES @@ -8117,8 +6444,8 @@ Burai Fighter uses a slightly different gameplay mechanic when compared to other - media/video/buzzwaldog.mp4 - media/mixrbv2/buzzwaldog.png + media/video/buzzwaldog.mp4 + media/mixrbv2/buzzwaldog.png 1993 @@ -8127,7 +6454,6 @@ Burai Fighter uses a slightly different gameplay mechanic when compared to other Daou Infosys Platform - Action 1-2 0 @@ -8138,11 +6464,7 @@ Burai Fighter uses a slightly different gameplay mechanic when compared to other cabal.zip Cabal (USA) - Cabal (USA) - - us - 0 NES @@ -8151,8 +6473,8 @@ Burai Fighter uses a slightly different gameplay mechanic when compared to other The enemies throughout the five levels come thick and fast and there are many of them. They include normal foot soldiers, tanks, helicopters and end of level bosses such as submarines and war machines. Just about everything on the screen can be blown up or shot. There are bonus points to be picked up for destroying buildings and weapons to be picked up from the enemy, such as machine guns and shotguns. Two-player mode is available. - media/video/cabal.mp4 - media/mixrbv2/cabal.png + media/video/cabal.mp4 + media/mixrbv2/cabal.png 1990 @@ -8161,19 +6483,18 @@ The enemies throughout the five levels come thick and fast and there are many of Milton Bradley Co. Shooter - Action 1-2 0 14 0 - + cadaverion.zip Cadaverion (HB) - + NES 2018 @@ -8187,11 +6508,7 @@ The enemies throughout the five levels come thick and fast and there are many of californiagames.zip California Games (USA) - California Games (USA) - - us - 0 NES @@ -8200,14 +6517,11 @@ The enemies throughout the five levels come thick and fast and there are many of The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event. - media/video/californiagames.mp4 - media/mixrbv2/californiagames.png + media/video/californiagames.mp4 + media/mixrbv2/californiagames.png 1989 - 1989 - 1988 - 1990 Rareware Milton Bradley Co. @@ -8223,13 +6537,7 @@ The Atari versions (2600 and Lynx) of the game omit the flying disc and roller s caltron6in1.zip Caltron 6-in-1 (USA) - Caltron 6-in-1 (USA) - Caltron 6-in-1 (USA) - Caltron 6-in-1 (USA) - - us - 0 NES @@ -8248,8 +6556,8 @@ Porter is a puzzle game similar to the game Soko-Ban. In this game, you have to Bookyman: is similar to the arcade game Make Trax where you are a bug and you have to paint the entire maze before you are caught by the other enemies. This game contains 8 different levels to play through, with enemies getting increasingly faster the higher the level. - media/video/caltron6in1.mp4 - media/mixrbv2/caltron6in1.png + media/video/caltron6in1.mp4 + media/mixrbv2/caltron6in1.png 1992 @@ -8268,7 +6576,6 @@ Bookyman: is similar to the arcade game Make Trax where you are a bug and you ha caltron9in1.zip Caltron 9-in-1 (USA) - Caltron 9-in-1 (USA) 0 NES @@ -8289,7 +6596,7 @@ This game was discovered when a prototype went up for sale on Ebay - Hit Marmot - media/mixrbv2/caltron9in1.png + media/mixrbv2/caltron9in1.png 1992 @@ -8307,25 +6614,18 @@ This game was discovered when a prototype went up for sale on Ebay capcosgolmedch92.zip Capcom's Gold Medal Challenge '92 (USA) - Capcom's Gold Medal Challenge '92 (USA) - Capcom's Gold Medal Challenge '92 (USA) - - us - 0 NES Catch the spirit of world-class competition with Capcom's Gold Medal Challenge '92! Train and compete with up to seven friends in 18 pulse-pounding events. Now's the time to really pump up and get physical! Out muscle your friends in Weightlifting and leave them in the dust in the 100 Meter Dash. Make a huge splash in the swim meets and leave everyone else in your wake. Earn a perfect 10 in the Vault and watch as the crowd goes wild! With Capcom's Gold Medal Challenge '92, all the thrills and excitement of world-class competition are right at your fingertips! - media/video/capcosgolmedch92.mp4 - media/mixrbv2/capcosgolmedch92.png + media/video/capcosgolmedch92.mp4 + media/mixrbv2/capcosgolmedch92.png 1992 - 1992 - 1993 Capcom Capcom @@ -8341,11 +6641,7 @@ This game was discovered when a prototype went up for sale on Ebay captaameandave.zip Captain America and the Avengers (USA) - Captain America and the Avengers (USA) - - us - 0 NES @@ -8366,8 +6662,8 @@ In the battle mode, this is a two player, one-on-one battle. Player one chooses You fight each other until one player has won three rounds. - media/video/captaameandave.mp4 - media/mixrbv2/captaameandave.png + media/video/captaameandave.mp4 + media/mixrbv2/captaameandave.png 1991 @@ -8376,7 +6672,6 @@ You fight each other until one player has won three rounds. Data East Platform - Action 1-2 0 @@ -8387,12 +6682,7 @@ You fight each other until one player has won three rounds. captacom.zip Captain Comic - The Adventure (USA) - Captain Comic - The Adventure (USA) - Captain Comic - The Adventure (USA) - - us - 0 NES @@ -8403,18 +6693,16 @@ Captain Comic is a platformer featuring a huge nonlinear playfield divided into There are many different paths that are available from the start, but without the right item or weapon, it can be impossible to progress through certain paths, or even to commit suicide. It's up to the player to decide the correct route to take, and which places to return to at a later time. - media/video/captacom.mp4 - media/mixrbv2/captacom.png + media/video/captacom.mp4 + media/mixrbv2/captacom.png 1989 - 1990 Color Dreams Color Dreams Platform - Action 1 0 @@ -8425,19 +6713,15 @@ There are many different paths that are available from the start, but without th captained.zip Captain ED (Japan) - Captain ED (Japan) - - jp - 0 NES Captain ED is a vertically scrolling shoot-em-up. Players pilot a ship through seven different levels of outer space in order to rescue their friends from captivity and to defeat Doguma. Players must shoot down enemy ships to earn money. The main character (not necessarily named Ed) must fight his way through space (represented by multi-colored tiles) in order to destroy the "7 Masters of Space". Periodically he will have to stop and buy gas or other items. The seven lucky Gods make an appearance as opposites to the 7 Masters. - media/video/captained.mp4 - media/mixrbv2/captained.png + media/video/captained.mp4 + media/mixrbv2/captained.png 1989 @@ -8456,11 +6740,7 @@ There are many different paths that are available from the start, but without th captaplaandpla.zip Captain Planet and the Planeteers (USA) - Captain Planet and the Planeteers (USA) - - us - 0 NES @@ -8471,35 +6751,27 @@ Captain Planet and the Planeteers is an action sidescroller game divided into tw Inside levels summon Captain Planet himself, who can punch or turn himself into a swirling version of any of the five elements. Captain Planet can also move/fly in any of eight directions and also can only take one hit before dying. Power-ups can also be found on these levels. - media/video/captaplaandpla.mp4 - media/mixrbv2/captaplaandpla.png + media/video/captaplaandpla.mp4 + media/mixrbv2/captaplaandpla.png 1992 - 1992 - 1992 Chris Gray Enterprises Mindscape Platform - Action 1 0 6 0 - + captainsaver.zip Captain Saver (Japan) - Captain Saver (Japan) - Captain Saver (Japan) - - jp - powerblade2.zip NES @@ -8512,19 +6784,13 @@ Power Blade 2 has six stages which involves you running through the level, while At the end of each stage, you fight a different boss. However, in the end, you must fight all the bosses you fought before before you get to fight the alien leader. - - media/video/powerblade2.mp4 - media/mixrbv2/powerblade2.png - 1992 - 1992 Natsume Taito Platform - Action 1 0 @@ -8535,11 +6801,7 @@ At the end of each stage, you fight a different boss. However, in the end, you m captainsilver.zip Captain Silver (Japan) - Captain Silver (Japan) - - jp - 0 NES @@ -8552,8 +6814,8 @@ Jim may only use his sword to start off with, but once he collects a fairy that There is a boss in each scene, which he must defeat in order to proceed to the next round. There is also a certain time limit, which Jim must complete the scene before it expires. If he does not, then he will lose a life. - media/video/captainsilver.mp4 - media/mixrbv2/captainsilver.png + media/video/captainsilver.mp4 + media/mixrbv2/captainsilver.png 1988 @@ -8562,7 +6824,6 @@ There is a boss in each scene, which he must defeat in order to proceed to the n Data East Platform - Action 1 0 @@ -8573,50 +6834,34 @@ There is a boss in each scene, which he must defeat in order to proceed to the n captainskyhawk.zip Captain Skyhawk (USA) (Rev A) - Captain Skyhawk (USA) (Rev A) - - us - 0 NES The Earth has been invaded by aliens and it is up to you to stop them. Piloting a plane through several levels, you must blow up enemy artillery and planes before taking on one of four large bases. The action is from a top down perspective, but the landscape is 3D rather than flat as in similar games. Your plane can be upgraded at space stations between levels, and you even have to accurately pilot your plane into the space station. After successfully completing all the levels you have to destroy the final alien boss. - media/video/captainskyhawk.mp4 - media/mixrbv2/captainskyhawk.png + media/video/captainskyhawk.mp4 + media/mixrbv2/captainskyhawk.png 1989 - 1990 - 1994 Rareware Milton Bradley Co. Shoot'em Up - Shoot'em up / Vertical - Action 1 0 15 0 - + captaintsubasa.zip Captain Tsubasa (Japan) - Captain Tsubasa (Japan) - Captain Tsubasa (Japan) - Captain Tsubasa (Japan) - Captain Tsubasa (Japan) - Captain Tsubasa (Japan) - - - jp - + tecmocup.zip NES @@ -8625,43 +6870,29 @@ There is a boss in each scene, which he must defeat in order to proceed to the n Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress, Robin and his teammates will get better. The matches itself consists of numerous choices what to do at each moment. If you are attacking, you have options to pass, shoot or to dribble. And when you are defending, you can either tackle, cut pass/shoot, or mark the opposition player with ball. - - media/video/tecmocup.mp4 - media/mixrbv2/tecmocup.png - 1992 - 1988 Tecmo Tecmo Sports / Soccer - Sports 1 0 19 0 - + captatsuvoliij.zip Captain Tsubasa Vol. II - Super Striker (Japan) - Captain Tsubasa Vol. II - Super Striker (Japan) - - jp - captatsuvolii.zip NES Captain Tsubasa Vol. II: Super Striker is the second game in the Captain Tsubasa series, role-playing soccer games based off the anime of the same name. Super Striker was released on July 20, 1990 in Japan for the Famicom, published and developed by Tecmo. The game allows players to make choices, and then watch how they play out in the field. - - media/video/captatsuvolii.mp4 - media/mixrbv2/captatsuvolii.png - 1990 @@ -8669,31 +6900,22 @@ Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress Tecmo Sports / Soccer - Sports 1 0 16 0 - + captatsuvoliic.zip Captain Tsubasa Vol. II - Super Striker (Japan) - Castellano v1.0 - Captain Tsubasa Vol. II - Super Striker (Japan) - Castellano v1.0 - - jp - captatsuvolii.zip NES Captain Tsubasa Vol. II: Super Striker is the second game in the Captain Tsubasa series, role-playing soccer games based off the anime of the same name. Super Striker was released on July 20, 1990 in Japan for the Famicom, published and developed by Tecmo. The game allows players to make choices, and then watch how they play out in the field. - - media/video/captatsuvolii.mp4 - media/mixrbv2/captatsuvolii.png - 1990 @@ -8701,7 +6923,6 @@ Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress Tecmo Sports / Soccer - Sports 1 0 @@ -8712,19 +6933,15 @@ Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress captatsuvolii.zip Captain Tsubasa Vol. II - Super Striker (T-eng) - Captain Tsubasa Vol. II - Super Striker (T-eng) - - jp - 0 NES Captain Tsubasa Vol. II: Super Striker is the second game in the Captain Tsubasa series, role-playing soccer games based off the anime of the same name. Super Striker was released on July 20, 1990 in Japan for the Famicom, published and developed by Tecmo. The game allows players to make choices, and then watch how they play out in the field. - media/video/captatsuvolii.mp4 - media/mixrbv2/captatsuvolii.png + media/video/captatsuvolii.mp4 + media/mixrbv2/captatsuvolii.png 1990 @@ -8733,19 +6950,18 @@ Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress Tecmo Sports / Soccer - Sports 1 0 16 0 - + carpetshark.zip Carpet Shark (HB) - + NES 2021 @@ -8759,30 +6975,23 @@ Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress casinokid.zip Casino Kid (USA) - Casino Kid (USA) - Casino Kid (USA) - - us - 0 NES You are Casino Kid, a nameless youth who has 500$ in his pocket and is ready to face the best poker and blackjack players in the casino to increase this amount significantly. You move around a large casino room and talk to people. Some people will just chat with you, while others will challenge you to a game: either blackjack or poker. In the beginning, most people won't agree to play with you. You'll have to defeat the opponents in a particular order in order to be able to win all blackjack and poker games and to face the Final Opponent. - media/video/casinokid.mp4 - media/mixrbv2/casinokid.png + media/video/casinokid.mp4 + media/mixrbv2/casinokid.png 1989 - 1989 SOFEL Co., Ltd. SOFEL Co., Ltd. Casino - Strategy 1 0 @@ -8793,7 +7002,6 @@ Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress casinokid2.zip Casino Kid 2 (USA) - Casino Kid 2 (USA) 0 NES @@ -8803,8 +7011,8 @@ Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress Unlike the first game, you can tackle your opponents in any order (except the toughest ones, which require you defeating somebody else). You travel all over the world, facing the great gamblers. In addition to blackjack and poker, you can also play roulette in this game. - media/video/casinokid2.mp4 - media/mixrbv2/casinokid2.png + media/video/casinokid2.mp4 + media/mixrbv2/casinokid2.png 1993 @@ -8813,7 +7021,6 @@ Unlike the first game, you can tackle your opponents in any order (except the to SOFEL Co., Ltd. Casino - Strategy 1 0 @@ -8824,33 +7031,23 @@ Unlike the first game, you can tackle your opponents in any order (except the to castelian.zip Castelian (USA) - Castelian (USA) - Castelian (USA) - Castelian (USA) - Castelian (USA) - - us - 0 NES Julius is his name. Demolition is his game. Eight colossal towers that almost crack the sky! You and Julius - the Anurian Hybrid - are charged with the task of collapsing the alien towers. As Julius climbs and leaps across the face of each tower, he is confronted by potent and very deadly adversaries. Roving Hexalons, scanning I-Balls, orbiting Spheroids and dissolving pathways threaten you at every turn. Their mere touch will cost you your life! Yet, somehow, you must reach the tower's top in order to detonate your powerful D-bombs! Your courage, skill and determination will guide you to the summit of Castelian. Fire your Carbonobombs, catch the high-speed elevator, and escape into the doorways of the unknown. The island's future depends upon you and Julius. Watch him, learn his secrets and demolition will become your game! - media/video/castelian.mp4 - media/mixrbv2/castelian.png + media/video/castelian.mp4 + media/mixrbv2/castelian.png 1992 - 1993 - 1991 Bits Studios Triffix Platform - Action 1 0 @@ -8861,12 +7058,7 @@ Unlike the first game, you can tackle your opponents in any order (except the to castleexcellent.zip Castle Excellent (Japan) - Castle Excellent (Japan) - Castle Excellent (Japan) - - jp - 0 NES @@ -8875,19 +7067,16 @@ Unlike the first game, you can tackle your opponents in any order (except the to To find your princess you have to explore the castle, which has 100 different rooms. Each room is a puzzle on its own as you have to avoid enemy knights, fat Tiroler men, hazardous objects and have to use objects to get to the next door. In each room you have to collect keys and items like rings and gold bars. The keys may have different colors and only opens doors with the corresponding key color. - media/video/castleexcellent.mp4 - media/mixrbv2/castleexcellent.png + media/video/castleexcellent.mp4 + media/mixrbv2/castleexcellent.png 1986 - 1989 ASCII Corporation NEXOFT Corporation Adventure - Role playing games - Action 1 0 @@ -8898,11 +7087,7 @@ To find your princess you have to explore the castle, which has 100 different ro castleofdeceit.zip Castle of Deceit (USA) - Castle of Deceit (USA) - - us - 0 NES @@ -8911,8 +7096,8 @@ To find your princess you have to explore the castle, which has 100 different ro This is a side scrolling platform game. You must fight through enemies and jump onto ledges to grab keys to unlock doors. After you unlock the last door in your area, you must defeat the castle's Head Master, boss, in other words, and grab the Rune of Guarding that they had. After you have gotten all the Runes, your world will be safe. - media/video/castleofdeceit.mp4 - media/mixrbv2/castleofdeceit.png + media/video/castleofdeceit.mp4 + media/mixrbv2/castleofdeceit.png 1990 @@ -8921,8 +7106,6 @@ This is a side scrolling platform game. You must fight through enemies and jump Bunch Games Adventure - Platform - Action 1 0 @@ -8933,13 +7116,7 @@ This is a side scrolling platform game. You must fight through enemies and jump castleofdragon.zip Castle of Dragon (USA) - Castle of Dragon (USA) - Castle of Dragon (USA) - Castle of Dragon (USA) - - us - 0 NES @@ -8948,18 +7125,16 @@ This is a side scrolling platform game. You must fight through enemies and jump Castle of Dragon is a side-scrolling action adventure in which Geraden must hack and slash his way through the kingdom and destroy legions on Darklarza's forces. Initially equipped with a sword and a shield, plus the armor on his back, Geraden can upgrade to more powerful offensive and defensive options, as well as obtain various powerful magic spells. - media/video/castleofdragon.mp4 - media/mixrbv2/castleofdragon.png + media/video/castleofdragon.mp4 + media/mixrbv2/castleofdragon.png 1990 - 1990 Athena SETA Corporation Beat'em Up - Action 1 0 @@ -8970,9 +7145,6 @@ Castle of Dragon is a side-scrolling action adventure in which Geraden must hack castlevania.zip Castlevania (USA) - Castlevania (USA) - Castlevania (USA) - Castlevania (USA) 0 NES @@ -8982,38 +7154,27 @@ Castle of Dragon is a side-scrolling action adventure in which Geraden must hack Castlevania is a side-scrolling platform action game. The player taking the role of Simon Belmont is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip. Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself. - media/video/castlevania.mp4 - media/mixrbv2/castlevania.png + media/video/castlevania.mp4 + media/mixrbv2/castlevania.png - 1988 - 1993 - 1988 - 1987 1987 Konami Konami Action - Action / Adventure 1 0 16 0 - + castlevaniac.zip Castlevania (USA) - Castellano 1.0 - Castlevania (USA) - Castellano 1.0 - Castlevania (USA) - Castellano 1.0 - Castlevania (USA) - Castellano 1.0 - - eu - castlevania.zip NES @@ -9021,38 +7182,24 @@ Castlevania is a side-scrolling platform action game. The player taking the role Castlevania is a side-scrolling platform action game. The player taking the role of Simon Belmont is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip. Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself. - - media/video/castlevania.mp4 - media/mixrbv2/castlevania.png - - 1988 - 1993 - 1988 - 1987 1987 Konami Konami Action - Action / Adventure 1 0 16 0 - + castliih.zip Castlevania II - Simon's Quest (Hack, ReTrans+Map) - Castlevania II - Simon's Quest (Hack, ReTrans+Map) - Castlevania II - Simon's Quest (Hack, ReTrans+Map) - - eu - castlii.zip NES @@ -9061,19 +7208,13 @@ Castlevania is a side-scrolling platform action game. The player taking the role Unlike most of the other Castlevania games, Simon's Quest does not feature the traditional stages but allows you to freely roam the land of Transylvania in the style of Nintendo's Metroid. In several towns Simon can talk with NPC's and buy items in shops, adding a touch of role-playing. - - media/video/castlii.mp4 - media/mixrbv2/castlii.png - 1988 - 1990 Nintendo Konami Adventure - Action 1 0 @@ -9084,12 +7225,7 @@ Unlike most of the other Castlevania games, Simon's Quest does not feature the t castlii.zip Castlevania II - Simon's Quest (USA) - Castlevania II - Simon's Quest (USA) - Castlevania II - Simon's Quest (USA) - - us - 0 NES @@ -9099,34 +7235,27 @@ Unlike most of the other Castlevania games, Simon's Quest does not feature the t - media/video/castlii.mp4 - media/mixrbv2/castlii.png + media/video/castlii.mp4 + media/mixrbv2/castlii.png 1988 - 1990 Nintendo Konami Adventure - Action 1 0 16 0 - + castliic.zip Castlevania II - Simon's Quest (USA) - Castellano v2.0 - Castlevania II - Simon's Quest (USA) - Castellano v2.0 - Castlevania II - Simon's Quest (USA) - Castellano v2.0 - - eu - castlii.zip NES @@ -9135,19 +7264,13 @@ Unlike most of the other Castlevania games, Simon's Quest does not feature the t Unlike most of the other Castlevania games, Simon's Quest does not feature the traditional stages but allows you to freely roam the land of Transylvania in the style of Nintendo's Metroid. In several towns Simon can talk with NPC's and buy items in shops, adding a touch of role-playing. - - media/video/castlii.mp4 - media/mixrbv2/castlii.png - 1988 - 1990 Nintendo Konami Adventure - Action 1 0 @@ -9158,13 +7281,7 @@ Unlike most of the other Castlevania games, Simon's Quest does not feature the t castliii.zip Castlevania III - Dracula's Curse (USA) - Castlevania III - Dracula's Curse (USA) - Castlevania III - Dracula's Curse (USA) - Castlevania III - Dracula's Curse (USA) - - us - 0 NES @@ -9175,132 +7292,84 @@ Castlevania III: Dracula's Curse is a side-scrolling platform game. The gameplay At the end of certain levels, the player may encounter a companion which can be recruited. Only one companion can accompany Trevor at any time; accepting a new companion means rejecting the existing one. Once recruited, Trevor can change between his own form and that of the companion. Each companion has an independent life meter and has unique abilities such as powerful magic, the ability to climb walls or flight. These abilities may also affect the types of power-ups that appear in candles and the exact function of special weapons. - media/video/castliii.mp4 - media/mixrbv2/castliii.png + media/video/castliii.mp4 + media/mixrbv2/castliii.png 1992 - 1989 - 1990 - 1992 Konami Konami Action - Action / Adventure 1 0 18 0 - + castlsim.zip - Castlevania Simplified (Hack) + Castlevania Simplified (Hack) - castlevania - + castlevania.zip + NES + + Every hundred years, the dark vampire known as Dracula resurrects and terrorizes the land. A vampire hunter named Simon Belmont bravely ventures into the Count's mansion in order to defeat him. Along the way he'll have to defeat skeletons, bats, fishmen, medusa heads and other evil creatures. + +Castlevania is a side-scrolling platform action game. The player taking the role of Simon Belmont is able to jump and crack his whip directly in front of him. Power-ups can be obtained by defeating enemies or by whipping candles that appear in the castle. One such power-up increases the power and length of Simon's whip. Different weapons can be gathered which consume hearts when used, these hearts can also be collected from monsters and candles. Additionally, some walls will hide secrets such as the health-restorative turkey or the Double and Triple shot abilities for the weapons Simon has collected. At the end of each section of the castle is a boss, which must be defeated. Progression through the castle eventually leads to a confrontation with Count Dracula himself. + - 1989? + 1987 - Nintendo - Nintendo + Konami + Konami + + Action + + 1 0 - 0 + 16 0 - + catninteyj.zip - Cat Ninden Teyandee (Japan) - Cat Ninden Teyandee (Japan) + Cat Ninden Teyandee (Japan) - - jp - catnintey.zip NES - - Edoropolis is home to a race of Animaloids, anthropomorphic animals which are a combination of flesh and cybernetic body parts. They are ruled by Shogun Tokugawa Lei Lei and his daughter, Tokugawa Usako. Unfortunately for them, the Prime Minister Kitsunezuka Ko'on No Kami is actively trying to depose both of them and wants to assume power by force! He's always got a plan up his sleeves, usually involving attacking the city using an army of Ninja Crows, led by Karamaru and Karasu Gennarisai (who also serves as Ko'on No Kami's advisor). - -It's here where Inuyama Wanko-no-Kami, Chief of the Palace guard, steps in - by bringing in the Secret Ninja Team Nyankii! Whenever Wanko-No-Kami hears that Ko'on No Kami is plotting something, he dispatches the Nyankiis from their secret base at the Pizza Cat Restaurant so they can stop him before he is successful. - -However, there are rumors that a foreign scientist called Dr. Purple is aiding Ko'on No Kami... but for what purpose? What could Ko'on No Kami be planning this time? - -Kyatto Ninden Teyandee is a side-scrolling action game in the tradition of Ninja Gaiden, and it is based off the Japanese TV show produced in 1990 by Tatsunoko Productions and Sotsu agency. There are eleven stages in total, and you can play as any of the three main Secret Ninja Team Nyankii members: Yattaro, leader of the team, who uses his Cat's Eye Sword as his main weapon; Pururun, the only female on the team, who attacks with projectiles and her razor-sharp nails; and Sukashii, who uses an umbrella to dispatch his enemies. - -By pausing the game, you can switch out and change places with one of the four Rescue Team members in order to use their special abilities: Rikinoshin can break boulders, Mietoru can fly for a limited time, Gotton can drill through certain walls, and Nekkii can swim easily and use water attacks. You can only use their abilities for a limited amount of time, which can be recovered by picking up items with a cat paw printed on it. - -All seven playable characters have an upgradable special move, which can be used by pressing Up + B. Each move is more devastating than the last, but can only be used a certain amount of times, until the Ninpo bar is drained. - - - media/video/catnintey.mp4 - media/mixrbv2/catnintey.png - - 1991 + 1989? - Tecmo - Tecmo - - Platform - Action - - 1 + Nintendo + Nintendo 0 - 19 + 0 0 - + catnintey.zip - Cat Ninden Teyandee (T-eng) - Cat Ninden Teyandee (T-eng) + Cat Ninden Teyandee (T-eng) - - jp - - 0 NES - - Edoropolis is home to a race of Animaloids, anthropomorphic animals which are a combination of flesh and cybernetic body parts. They are ruled by Shogun Tokugawa Lei Lei and his daughter, Tokugawa Usako. Unfortunately for them, the Prime Minister Kitsunezuka Ko'on No Kami is actively trying to depose both of them and wants to assume power by force! He's always got a plan up his sleeves, usually involving attacking the city using an army of Ninja Crows, led by Karamaru and Karasu Gennarisai (who also serves as Ko'on No Kami's advisor). - -It's here where Inuyama Wanko-no-Kami, Chief of the Palace guard, steps in - by bringing in the Secret Ninja Team Nyankii! Whenever Wanko-No-Kami hears that Ko'on No Kami is plotting something, he dispatches the Nyankiis from their secret base at the Pizza Cat Restaurant so they can stop him before he is successful. - -However, there are rumors that a foreign scientist called Dr. Purple is aiding Ko'on No Kami... but for what purpose? What could Ko'on No Kami be planning this time? - -Kyatto Ninden Teyandee is a side-scrolling action game in the tradition of Ninja Gaiden, and it is based off the Japanese TV show produced in 1990 by Tatsunoko Productions and Sotsu agency. There are eleven stages in total, and you can play as any of the three main Secret Ninja Team Nyankii members: Yattaro, leader of the team, who uses his Cat's Eye Sword as his main weapon; Pururun, the only female on the team, who attacks with projectiles and her razor-sharp nails; and Sukashii, who uses an umbrella to dispatch his enemies. - -By pausing the game, you can switch out and change places with one of the four Rescue Team members in order to use their special abilities: Rikinoshin can break boulders, Mietoru can fly for a limited time, Gotton can drill through certain walls, and Nekkii can swim easily and use water attacks. You can only use their abilities for a limited amount of time, which can be recovered by picking up items with a cat paw printed on it. - -All seven playable characters have an upgradable special move, which can be used by pressing Up + B. Each move is more devastating than the last, but can only be used a certain amount of times, until the Ninpo bar is drained. - - - media/video/catnintey.mp4 - media/mixrbv2/catnintey.png - - 1991 + 1989? - Tecmo - Tecmo - - Platform - Action - - 1 + Nintendo + Nintendo 0 - 19 + 0 0 - + cave.zip Cave (HB) - + NES 2017 @@ -9314,11 +7383,7 @@ All seven playable characters have an upgradable special move, which can be used chacknpop.zip Chack'n Pop (Japan) - Chack'n Pop (Japan) - - jp - 0 NES @@ -9329,8 +7394,8 @@ Chack'n uses bombs to release the en-caged hearts and to blow up the Monstas. Wh After 14 levels there's a wedding between Mr. and Mrs. Chack'n. - media/video/chacknpop.mp4 - media/mixrbv2/chacknpop.png + media/video/chacknpop.mp4 + media/mixrbv2/chacknpop.png 1985 @@ -9339,7 +7404,6 @@ After 14 levels there's a wedding between Mr. and Mrs. Chack'n. Taito Action / Labyrinth - Action 1-2 0 @@ -9350,23 +7414,18 @@ After 14 levels there's a wedding between Mr. and Mrs. Chack'n. challdra.zip Challenge of the Dragon (USA) - Challenge of the Dragon (USA) - - us - 0 NES In the land of Lorin, Lady Ninita has been kidnapped by the evil necromancer Demiwind. Sir Burkelot has to fight his way through ten levels to be reunited with his lover. Having mastered the ancient art of Dragon Style Kung Fu, he has many types of attack at his disposal: a sword attack, knee to the chest for close range, a side kick for far range, a flying dragon kick and a shoulder butt. He can also pick up potions to launch magic. - media/video/challdra.mp4 - media/mixrbv2/challdra.png + media/video/challdra.mp4 + media/mixrbv2/challdra.png 1990 - 1990 Color Dreams Color Dreams @@ -9382,11 +7441,7 @@ After 14 levels there's a wedding between Mr. and Mrs. Chack'n. challenger.zip Challenger (Japan) - Challenger (Japan) - - jp - 0 NES @@ -9397,8 +7452,8 @@ The first level (or "scene") has you racing the clock to get to the front of a t Scene 2 places you in an overhead, maze-like environment, where you once again have to fight the clock. This time though, you have to navigate your way through the area, in search of all the different "keywords", which are placed in different caves. Once you have cleared all the caves, the path will be open to the boss' final lair. - media/video/challenger.mp4 - media/mixrbv2/challenger.png + media/video/challenger.mp4 + media/mixrbv2/challenger.png 1985 @@ -9417,11 +7472,7 @@ Scene 2 places you in an overhead, maze-like environment, where you once again h champbow.zip Championship Bowling (USA) - Championship Bowling (USA) - - us - 0 NES @@ -9430,18 +7481,16 @@ Scene 2 places you in an overhead, maze-like environment, where you once again h After picking a lane (5 different designs), a character (4 different characters), and the weight of the bowling ball they will be using, the player is placed on the lane. To bowl the player first picks the location that the bower will bowl from and then, using the ‘Control’ panel, the player must time it correctly to stop the ball at the desired angle and finally, time it correctly to stop the ‘Power’ bar at the desired power. The power, and the weight of the ball determine how much effect the control has. Up to four players can play using the NES Four Score accessory with all players taking turns to bowl. - media/video/champbow.mp4 - media/mixrbv2/champbow.png + media/video/champbow.mp4 + media/mixrbv2/champbow.png 1989 - 1991 Another Ltd. Romstar Incorporated Sports / Bowling - Sports 1-4 0 @@ -9452,30 +7501,23 @@ After picking a lane (5 different designs), a character (4 different characters) champlodrun.zip Championship Lode Runner (Japan) - Championship Lode Runner (Japan) - - jp - 0 NES A follow-up to the original Lode Runner, with identical gameplay. This package contained 50 of the most challenging levels ever designed, and was intended for expert players only. It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored). - media/video/champlodrun.mp4 - media/mixrbv2/champlodrun.png + media/video/champlodrun.mp4 + media/mixrbv2/champlodrun.png 1985 - 1985 Broderbund Software Broderbund Software Platform - Platform / Run Jump - Strategy 1 0 @@ -9486,11 +7528,7 @@ After picking a lane (5 different designs), a character (4 different characters) chaosworldj.zip Chaos World (Japan) - Chaos World (Japan) - - jp - chaosworld.zip NES @@ -9498,10 +7536,6 @@ After picking a lane (5 different designs), a character (4 different characters) "Chaos World" allows you to customize your character by choosing one of the several classes, gender, and statistics (you can allocate available skill points at your wish in the beginning of the game). Up to fourteen characters can join your party, and you can recruit people in adventurer guilds. The game also features a day/night cycle. - - media/video/chaosworld.mp4 - media/mixrbv2/chaosworld.png - 1991 @@ -9519,11 +7553,7 @@ After picking a lane (5 different designs), a character (4 different characters) chaosworld.zip Chaos World (T-eng) - Chaos World (T-eng) - - jp - 0 NES @@ -9532,8 +7562,8 @@ After picking a lane (5 different designs), a character (4 different characters) "Chaos World" allows you to customize your character by choosing one of the several classes, gender, and statistics (you can allocate available skill points at your wish in the beginning of the game). Up to fourteen characters can join your party, and you can recruit people in adventurer guilds. The game also features a day/night cycle. - media/video/chaosworld.mp4 - media/mixrbv2/chaosworld.png + media/video/chaosworld.mp4 + media/mixrbv2/chaosworld.png 1991 @@ -9552,41 +7582,35 @@ After picking a lane (5 different designs), a character (4 different characters) chase.zip Chase (HB) - Chase (HB) - - wor - 0 NES You play as a green faced thief and must move around in a Pacman like maze collecting all the golden gems to finish the level. Just watch out for the enemy police around you that increase in number with each level, or it's a life lost! - media/video/chase.mp4 - media/mixrbv2/chase.png + media/video/chase.mp4 + media/mixrbv2/chase.png - 2012 2014 Shiru Shiru Action - Action / Labyrinth 1 0 0 0 - + cheman.zip Che-Man (HB) - + NES 2018 @@ -9609,8 +7633,8 @@ After picking a lane (5 different designs), a character (4 different characters) In easy mode just jump on top of the baddies to clean every stage. In resonators mode, you'll have to activate a resonator to freeze the baddies for a while before you can jump on top of them to kil them all. - media/video/cherilpc.mp4 - media/mixrbv2/cherilpc.png + media/video/cherilpc.mp4 + media/mixrbv2/cherilpc.png 2020 @@ -9619,19 +7643,18 @@ In easy mode just jump on top of the baddies to clean every stage. In resonators Mojontwins Platform - Platform / Run Jump 1 0 15 0 - + mojontwichegod.zip Cheril The Goddess (HB) - + NES 2017 @@ -9641,12 +7664,12 @@ In easy mode just jump on top of the baddies to clean every stage. In resonators 0 0 - + mojontwichewri.zip Cheril The Writer (HB) - + NES 2018 @@ -9656,62 +7679,32 @@ In easy mode just jump on top of the baddies to clean every stage. In resonators 0 0 - + chestfie.zip - Chester Field - Ankoku Shin e no Chousen (Japan) - Chester Field - Ankoku Shin e no Chousen (Japan) + Chester Field - Ankoku Shin e no Chousen (Japan) - - jp - - 0 NES - - Episode II: -Once upon a time there was the kingdom of Guldred, that had been reigned by Gulse I. All his glory brought peace and joy to people.One day, the assassination of Gulse I changed the land of peace into the battleground. That was plotted by General Guemon. It was the critical moment of the Guldred kingdom. -Under the circumstances, Gazem, an old knight advised Queen Liza and Princess Karen to ask Backviser for help. Backviser was King Gulse's old friend, who lived in the island of Chester Field. Liza and Karen decided to go there with Gazem. -On their way to the island, unfortunately, their ship was attacked by Guemon's men. Gazem fought bravely against the pirates in vain; he got badly wounded and Liza was killed, and what is worse, Princess Karen was imprisoned somewhere in the island of Chester Field. -The wounded knight drifted to the island, where he was treated by a young man named Kein. Gazem, however, breathed his last and after he told Kein all of his story. -Deeply moved by his story, Kein decided to go on a journey to reconstruct the Guldred kingdom. He had to rescue Princess Karen from the hand of the enemy and to fight against Guemon. -And then, the story of the young knight was beginning with the island of Chester Field.... - - - media/video/chestfie.mp4 - media/mixrbv2/chestfie.png - - 1987 + 1987 - Vic Tokai Corporation - Vic Tokai Corporation - - Role playing games - - 1 + Vic Tokai + Vic Tokai 0 0 0 - + chiisobaj.zip Chiisana Obake - Acchi Socchi Kocchi (Japan) - Chiisana Obake - Acchi Socchi Kocchi (Japan) - - jp - chiisoba.zip NES Atchi, Kotchi and Sotchi must run around eating all the apples. When all the boxes are empty, you win the level. Collect the power-ups before they disappear. - - media/video/chiisoba.mp4 - media/mixrbv2/chiisoba.png - 1992 @@ -9729,11 +7722,7 @@ Collect the power-ups before they disappear. chiisoba.zip Chiisana Obake - Acchi Socchi Kocchi (T-Eng) - Chiisana Obake - Acchi Socchi Kocchi (T-Eng) - - jp - 0 NES @@ -9741,8 +7730,8 @@ Collect the power-ups before they disappear. Collect the power-ups before they disappear. - media/video/chiisoba.mp4 - media/mixrbv2/chiisoba.png + media/video/chiisoba.mp4 + media/mixrbv2/chiisoba.png 1992 @@ -9757,16 +7746,11 @@ Collect the power-ups before they disappear. 0 0 - + chikichimacmoura.zip Chiki Chiki Machine Mou Race (Japan) - Chiki Chiki Machine Mou Race (Japan) - Chiki Chiki Machine Mou Race (Japan) - - jp - wackyraces.zip NES @@ -9774,19 +7758,13 @@ Collect the power-ups before they disappear. Muttley has to complete those levels in a rather standard platformer fashion, moving from left to right, jumping, overcoming obstacles and fighting various creatures and boss enemies from the cartoon movie. The dog's primary weapon is, unsurprisingly, his own mouth - biting regular enemies will usually lead to their instant death. Muttley can also collect bones scattered across the levels, which will grant him powerful weapons and skills of limited use, such as a bomb, a projectile attack, and the ability to heal. - - media/video/wackyraces.mp4 - media/mixrbv2/wackyraces.png - 1991 - 1992 Atlus Atlus Platform - Action 1-2 0 @@ -9797,7 +7775,6 @@ Muttley has to complete those levels in a rather standard platformer fashion, mo chiller.zip Chiller (USA) - Chiller (USA) 0 NES @@ -9805,19 +7782,16 @@ Muttley has to complete those levels in a rather standard platformer fashion, mo Chiller is a first person shooter for one or two players. Back in the middle ages a castle on the outskirts of town has been invaded by an evil force which is causing the dead to come back to life! You need to stop this force before it can create a large army and take over the town. As you make your way to and eventually inside the castle, numerous dead creatures will be trying to stop you. Each level has a monster counter, and you need to shoot this many monsters before the timer runs out to continue on. Each level also has 8 talismans hidden in it; you need to find and destroy these to stop the monsters from appearing. If you complete a level without destroying all of the talisman, you will need to return to the level later on. There are 32 talisman in all that need to be destroyed in order to rid the town of the monsters! - media/video/chiller.mp4 - media/mixrbv2/chiller.png + media/video/chiller.mp4 + media/mixrbv2/chiller.png 1990 - 1990 - 1990 Exidy, Inc. American Game Cartridges Lightgun Shooter - Action 1-2 0 @@ -9828,18 +7802,14 @@ Muttley has to complete those levels in a rather standard platformer fashion, mo chinarabbab.zip China Rabbit Baby (Unl) - China Rabbit Baby (Unl) - - asi - 0 NES China Rabbit Baby is an hack of Mickey Mania 7, which is itself a pirated port of Mickey Mania: The Timeless Adventures of Mickey Mouse, released on the Famicom. The only difference in China Rabbit Baby is the main character, who is replaced by Buster Bunny from Tiny Toon Adventures, probably from the SNES title Tiny Toon Adventures: Buster Busts Loose!. The hitbox was updated to match the new sprite of the main character. Also, one of the animations with the pencil is not used anymore, only the walking animation is present (Mickey looking at his watch in Mickey Mania 7). - media/mixrbv2/chinarabbab.png + media/mixrbv2/chinarabbab.png 1996 @@ -9857,15 +7827,7 @@ Muttley has to complete those levels in a rather standard platformer fashion, mo chipndalresra.zip Chip 'n Dale - Rescue Rangers (USA) - Chip 'n Dale - Rescue Rangers (USA) - Chip 'n Dale - Rescue Rangers (USA) - Chip 'n Dale - Rescue Rangers (USA) - Chip 'n Dale - Rescue Rangers (USA) - Chip 'n Dale - Rescue Rangers (USA) - - us - 0 NES @@ -9873,13 +7835,11 @@ Muttley has to complete those levels in a rather standard platformer fashion, mo - media/video/chipndalresra.mp4 - media/mixrbv2/chipndalresra.png + media/video/chipndalresra.mp4 + media/mixrbv2/chipndalresra.png 1990 - 1990 - 1991 Capcom Capcom @@ -9891,33 +7851,19 @@ Muttley has to complete those levels in a rather standard platformer fashion, mo 17 0 - + chipndalresrac.zip Chip 'n Dale - Rescue Rangers (USA) - Castellano v0.9 - Chip 'n Dale - Rescue Rangers (USA) - Castellano v0.9 - Chip 'n Dale - Rescue Rangers (USA) - Castellano v0.9 - Chip 'n Dale - Rescue Rangers (USA) - Castellano v0.9 - Chip 'n Dale - Rescue Rangers (USA) - Castellano v0.9 - Chip 'n Dale - Rescue Rangers (USA) - Castellano v0.9 - - - eu - + chipndalresra.zip NES The rescue rangers are tiny heroes. Consisting of two chipmunks, two mice and a fly... these heroes may be small but there's no case too big for them to take on. This game starts out simply enough, with a mission to rescue a small kitten, but soon escalates into a wider plot that pits the rescue rangers against their arch-nemesis, the feline kingpin, Fat Cat. - - media/video/chipndalresra.mp4 - media/mixrbv2/chipndalresra.png - 1990 - 1990 - 1991 Capcom Capcom @@ -9933,15 +7879,7 @@ Muttley has to complete those levels in a rather standard platformer fashion, mo chipndalresra2.zip Chip 'n Dale - Rescue Rangers 2 (USA) - Chip 'n Dale - Rescue Rangers 2 (USA) - Chip 'n Dale - Rescue Rangers 2 (USA) - Chip 'n Dale - Rescue Rangers 2 (USA) - Chip 'n Dale - Rescue Rangers 2 (USA) - Chip 'n Dale - Rescue Rangers 2 (USA) - - us - 0 NES @@ -9951,38 +7889,27 @@ Like the previous game, Chip & Dale's Rescue Rangers 2 is a side-scrolling a - media/video/chipndalresra2.mp4 - media/mixrbv2/chipndalresra2.png + media/video/chipndalresra2.mp4 + media/mixrbv2/chipndalresra2.png 1992 - 1994 - 1993 Capcom Capcom Platform - Action 1-2 0 17 0 - + chipndalresra2c.zip Chip 'n Dale - Rescue Rangers 2 (USA) - Castellano v0.99 - Chip 'n Dale - Rescue Rangers 2 (USA) - Castellano v0.99 - Chip 'n Dale - Rescue Rangers 2 (USA) - Castellano v0.99 - Chip 'n Dale - Rescue Rangers 2 (USA) - Castellano v0.99 - Chip 'n Dale - Rescue Rangers 2 (USA) - Castellano v0.99 - Chip 'n Dale - Rescue Rangers 2 (USA) - Castellano v0.99 - - - eu - + chipndalresra2.zip NES @@ -9991,20 +7918,13 @@ Like the previous game, Chip & Dale's Rescue Rangers 2 is a side-scrolling a Like the previous game, Chip & Dale's Rescue Rangers 2 is a side-scrolling action game where 2 players can play simultaneously as Chip & Dale, or 1 player can control either chipmunk. Our heroes must conquer a series of oversized (from their perspective) stages in order to thwart Fatcat's nefarious schemes. For example, the first stage has the chipmunks hopping across the tables, chairs, and counters of a restaurant, and on through the kitchen. Many enemies try to slow the player's progress. The chipmunks' offensive ability is to pick up any of the copious blocks that litter the landscape and toss it in any of 5 directions (sideways, up, and diagonal-up). Along the way, there are scattered RR blocks for the heroes to collect. The other members of the Rescue Rangers -- Monty, Gadget, and Zipper -- are on hand to lend help out at key junctures. - - media/video/chipndalresra2.mp4 - media/mixrbv2/chipndalresra2.png - 1992 - 1994 - 1993 Capcom Capcom Platform - Action 1-2 0 @@ -10015,66 +7935,40 @@ Like the previous game, Chip & Dale's Rescue Rangers 2 is a side-scrolling a chitesenvaz.zip Chitei Senkuu Vazolder (Japan) - Chitei Senkuu Vazolder (Japan) - Chitei Senkuu Vazolder (Japan) - - jp - 0 NES In the year 1999, the world is suddenly facing intensive natural disasters. Scientists are perplexed and decide that research on the inside of the earth is needed. To this end, an underground vehicle is constructed to explore the underworld. They call it the VZR, but the crew know it more commonly as a Wurm. Four different Wurms have already been dispatched and mysteriously disappeared, so a fifth Wurm vehicle is ready to launch crewed by the best and the brightest. Crew Chief Moby has been chosen to lead the mission, even though she has lost both her love and father on previous Wurm missions. It will be up to her and the crew to figure out this mystery and rescue the other Wurm members. There's also a matter of mysterious crystals that have been found underground... - media/video/chitesenvaz.mp4 - media/mixrbv2/chitesenvaz.png + media/video/chitesenvaz.mp4 + media/mixrbv2/chitesenvaz.png 1991 - 1991 Cyclone System SOFEL Co., Ltd. Shooter - Action 1 0 14 0 - + chiyonoooi.zip - Chiyonofuji no Ooichou (Japan) - Chiyonofuji no Ooichou (Japan) + Chiyonofuji no Ooichou (Japan) - - jp - - 0 NES - - The player is able to customize their own sumo wrestler by giving him a unique appearance. Characters have a chibi appearance to them. - -Items that can be added include are the eyes, ears, mouth, and nose. Once the customized wrestler is created, he must fight against other sumo wrestlers for the title of Yokozuna. There are two bars for each player that allow the player to fend off and deliver attacks. A tutorial mode is added that allows players to practice their moves against an AI opponent that is lower in intellect that the actual game's AI. - - - media/video/chiyonoooi.mp4 - media/mixrbv2/chiyonoooi.png - - 1990 + 1990 - ARC - FACE - - Sports - Sports / Sumo - - 1 + Face + Face 0 0 0 @@ -10083,11 +7977,7 @@ Items that can be added include are the eyes, ears, mouth, and nose. Once the cu choplifter.zip Choplifter (Japan) - Choplifter (Japan) - - jp - 0 NES @@ -10096,8 +7986,8 @@ Items that can be added include are the eyes, ears, mouth, and nose. Once the cu Originally released for Apple II home computers, Choplifter was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow. - media/video/choplifter.mp4 - media/mixrbv2/choplifter.png + media/video/choplifter.mp4 + media/mixrbv2/choplifter.png 1986 @@ -10106,7 +7996,6 @@ Originally released for Apple II home computers, Choplifter was later ported to Jaleco Shooter - Action 1-2 0 @@ -10117,11 +8006,7 @@ Originally released for Apple II home computers, Choplifter was later ported to choujyou.zip Choujikuu Yousai - Macross (Japan) - Choujikuu Yousai - Macross (Japan) - - jp - 0 NES @@ -10132,8 +8017,8 @@ The players Valkyrie can change its appearance and abilities by switching betwee During the game, players will come across power-up icons to collect. Power-ups can lend aid to the player, such as restoring lost power, restoring their missile supply, give them bonus points, and add an extra life. - media/video/choujyou.mp4 - media/mixrbv2/choujyou.png + media/video/choujyou.mp4 + media/mixrbv2/choujyou.png 1985 @@ -10148,15 +8033,11 @@ During the game, players will come across power-up icons to collect. Power-ups c 12 0 - + choujsenjetj.zip Choujin Sentai Jetman (Japan) - Choujin Sentai Jetman (Japan) - - jp - choujsenjet.zip NES @@ -10167,18 +8048,12 @@ The game was developed by Natsume and plays quite similar to their other title - The game features four difficulty levels (2 hidden), a password system, and a "Battle mode" in which the player can practice fighting against any of the bosses. - - media/video/choujsenjet.mp4 - media/mixrbv2/choujsenjet.png - 1991 Natsume Angel - Platform - Platform / Fighter Scrolling Action 1 @@ -10186,16 +8061,11 @@ The game features four difficulty levels (2 hidden), a password system, and a " 14 0 - + choujsenjet.zip Choujin Sentai Jetman (T-eng) - Choujin Sentai Jetman (T-eng) - - jp - - 0 NES Choujin Sentai Jetman is based on the Japanese TV show which resembles the Mighty Morphin Power Rangers. @@ -10206,8 +8076,8 @@ The game features four difficulty levels (2 hidden), a password system, and a " - media/video/choujsenjet.mp4 - media/mixrbv2/choujsenjet.png + media/video/choujsenjet.mp4 + media/mixrbv2/choujsenjet.png 1991 @@ -10215,8 +8085,6 @@ The game features four difficulty levels (2 hidden), a password system, and a " Natsume Angel - Platform - Platform / Fighter Scrolling Action 1 @@ -10224,17 +8092,11 @@ The game features four difficulty levels (2 hidden), a password system, and a " 14 0 - + choujsenwar.zip Choujinrou Senki Warwolf (Japan) - Choujinrou Senki Warwolf (Japan) - Choujinrou Senki Warwolf (Japan) - Choujinrou Senki Warwolf (Japan) - - jp - werew.zip NES @@ -10244,31 +8106,25 @@ You start the game in human form. The human can punch, jump, move and shoot a po There are 5 stages in all. Each with a boss who moves in a distinct pattern. - - media/video/werew.mp4 - media/mixrbv2/werew.png - 1991 - 1990 Data East Data East Platform - Action 1-2 0 13 0 - + chknight.zip Chrono Knight (HB) - + NES 2020 @@ -10282,42 +8138,35 @@ There are 5 stages in all. Each with a boss who moves in a distinct pattern.chubbycherub.zip Chubby Cherub (USA) - Chubby Cherub (USA) - Chubby Cherub (USA) - - us - 0 NES You play as a cherub on a mission to rescue his friends. Your point of view is from the side as you scroll the screen horizontally. You fly through the levels eating several different food items to keep your flight meter powered. You also have to dodge various enemies such as dogs,birds, and balloons. You can also shoot the dog type enemies with hearts from the cherub's Gau-Gau cannon. - media/video/chubbycherub.mp4 - media/mixrbv2/chubbycherub.png + media/video/chubbycherub.mp4 + media/mixrbv2/chubbycherub.png 1986 - 1985 TOSE Bandai Namco Platform - Action 1-2 0 7 0 - + chumleeadv.zip Chumlee's Adventure - the quest for Pinky (HB) - + NES 2020 @@ -10331,12 +8180,7 @@ There are 5 stages in all. Each with a boss who moves in a distinct pattern.chuukataisen.zip Chuuka Taisen (Japan) - Chuuka Taisen (Japan) - Chuuka Taisen (Japan) - - jp - 0 NES @@ -10345,8 +8189,8 @@ There are 5 stages in all. Each with a boss who moves in a distinct pattern. - media/video/chuukataisen.mp4 - media/mixrbv2/chuukataisen.png + media/video/chuukataisen.mp4 + media/mixrbv2/chuukataisen.png 1989 @@ -10355,8 +8199,6 @@ This is one of the only games ever made which features flying noodle bowls and b Taito Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -10367,12 +8209,7 @@ This is one of the only games ever made which features flying noodle bowls and b circuscaper.zip Circus Caper (USA) - Circus Caper (USA) - Circus Caper (USA) - - us - 0 NES @@ -10381,18 +8218,16 @@ This is one of the only games ever made which features flying noodle bowls and b The game is a platformer, you must get past many clowns, tight rope artists, and make it over water by jumping on top of alligators. You can also go into small tents to play mini-games. - media/video/circuscaper.mp4 - media/mixrbv2/circuscaper.png + media/video/circuscaper.mp4 + media/mixrbv2/circuscaper.png 1990 - 1989 Toho Company Toho Company Platform - Action 1 0 @@ -10403,11 +8238,7 @@ The game is a platformer, you must get past many clowns, tight rope artists, and circuscharlie.zip Circus Charlie (Japan) - Circus Charlie (Japan) - - jp - 0 NES @@ -10426,8 +8257,8 @@ Stunt #5: Finally, trapeze from swing to swing for 50 meters. If you miss, make Once you have completed all five stunts, you have to do them again and hopefully, more points will be awarded. - media/video/circuscharlie.mp4 - media/mixrbv2/circuscharlie.png + media/video/circuscharlie.mp4 + media/mixrbv2/circuscharlie.png 1986 @@ -10446,24 +8277,18 @@ Once you have completed all five stunts, you have to do them again and hopefully cityconnection.zip City Connection (USA) - City Connection (USA) - City Connection (USA) - - us - 0 NES Based on the arcade hit, you must drive along on roads, painting them a different color. When you have all the roads painted, you go on to the next level. Cops are frequent along the roads, but oil cans will quickly stop them in their tracks. Avoid cats and spikes, and collect balloons to warp to further levels. - media/video/cityconnection.mp4 - media/mixrbv2/cityconnection.png + media/video/cityconnection.mp4 + media/mixrbv2/cityconnection.png 1988 - 1985 Jaleco Jaleco @@ -10475,12 +8300,12 @@ Once you have completed all five stunts, you have to do them again and hopefully 13 0 - + citytrouble.zip City Trouble (HB) - + NES 2016 @@ -10494,12 +8319,7 @@ Once you have completed all five stunts, you have to do them again and hopefully clashatdem.zip Clash at Demonhead (USA) - Clash at Demonhead (USA) - Clash at Demonhead (USA) - - us - 0 NES @@ -10508,18 +8328,16 @@ As Sergeant Billy "Big Bang" Blitz of the special Assault Brigade for Real Emerg This is a "typical" sidescroller with Role playing elements. the various enemies you meet with leave behind cash which can then be used to buy equipment. You'll need a diving suit to swim underwater, a jetpack to get to those hard to reach areas and don't forget the shop card that can be used to call the shop no matter where you are. - media/video/clashatdem.mp4 - media/mixrbv2/clashatdem.png + media/video/clashatdem.mp4 + media/mixrbv2/clashatdem.png 1990 - 1989 Tokai Engineering Tokai Engineering Platform - Action 1 0 @@ -10530,29 +8348,23 @@ This is a "typical" sidescroller with Role playing elements. the various enemies cliffhanger.zip Cliffhanger (USA) - Cliffhanger (USA) - - us - 0 NES Cliffhanger is based on the 1993 Sylvester Stallone movie. The lead character, Gabe Walker, is an expert in high mountain search and rescue and receives a distress signal from a plane that has crashed nearby. However, the plane is actually loaded with terrorists who hijacked a large shipment of cash. The game consists of side-scrolling action. The hero can walk, run, jump, punch, and kick while jumping. Further, he can perform special feats as the situation requires, such as crossing a rope suspended from 2 cliffs. One of the biggest threats in this game is nature as Gabe must defend against wolves and birds, snow falling off cliffs and structures, and falling rocks. - media/video/cliffhanger.mp4 - media/mixrbv2/cliffhanger.png + media/video/cliffhanger.mp4 + media/mixrbv2/cliffhanger.png 1992 - 1993 Malibu Games Sony Electronic Publishing Platform - Action 1 0 @@ -10563,25 +8375,18 @@ This is a "typical" sidescroller with Role playing elements. the various enemies clucluland.zip Clu Clu Land (World) - Clu Clu Land (World) - - wor - 0 NES A unique puzzle game in which you play a fish like creature who must explore the many play fields collecting gold bars that form a picture. Enemies litter the field, which you can blast away with a wave of energy, removing them for a short amount of time from the game. You also need to grab onto the posts and walls to turn into the gaps on the field, adding an element of timing to the game. - media/video/clucluland.mp4 - media/mixrbv2/clucluland.png + media/video/clucluland.mp4 + media/mixrbv2/clucluland.png - 1985 1984 - 1984 - 1987 Nintendo Nintendo @@ -10597,7 +8402,6 @@ This is a "typical" sidescroller with Role playing elements. the various enemies cmc80sdemo.zip CMC 80's Demo (HB) - CMC 80's Demo (HB) 0 NES @@ -10605,14 +8409,10 @@ This is a "typical" sidescroller with Role playing elements. the various enemies - media/mixrbv2/cmc80sdemo.png + media/mixrbv2/cmc80sdemo.png - - - - - - + + 0 0 0 @@ -10621,11 +8421,7 @@ This is a "typical" sidescroller with Role playing elements. the various enemies cobracommand.zip Cobra Command (USA) - Cobra Command (USA) - - us - 0 NES @@ -10634,19 +8430,16 @@ This is a "typical" sidescroller with Role playing elements. the various enemies Along the way, you can acquire upgrades for your guns, missiles, armor, engines, and rescue equipment (ropes, ladders). You'll need them, as swarms of enemy soldiers, artillery, tanks, choppers, jet fighters, and warships stand in your way. - media/video/cobracommand.mp4 - media/mixrbv2/cobracommand.png + media/video/cobracommand.mp4 + media/mixrbv2/cobracommand.png 1988 - 1988 Data East Data East Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -10657,28 +8450,21 @@ Along the way, you can acquire upgrades for your guns, missiles, armor, engines, cobramission.zip Cobra Mission (Asia) - Cobra Mission (Asia) - - asi - 0 NES A top-down shooter where the player uses a helicopter to fight off enemy forces. It was originally released in Australia under the name Sidewinder. - media/video/cobramission.mp4 - media/mixrbv2/cobramission.png + media/video/cobramission.mp4 + media/mixrbv2/cobramission.png - - - + Ancient Ancient Platform - Action 0 0 @@ -10688,11 +8474,7 @@ Along the way, you can acquire upgrades for your guns, missiles, armor, engines, cobratriangle.zip Cobra Triangle (USA) - Cobra Triangle (USA) - - us - 0 NES @@ -10716,12 +8498,11 @@ Along the way, you can acquire upgrades for your guns, missiles, armor, engines, The entire game consists of repeating these types of levels for a grand total of 25 stages. The later stages are much more difficult than the first. They're filled with additional obstacles like icebergs, more mines, more enemies, and longer courses. There are even speed-ramps that let you take small short-cuts in later racing levels. - media/video/cobratriangle.mp4 - media/mixrbv2/cobratriangle.png + media/video/cobratriangle.mp4 + media/mixrbv2/cobratriangle.png 1989 - 1989 Rareware Nintendo @@ -10733,24 +8514,16 @@ The entire game consists of repeating these types of levels for a grand total of 13 0 - + cocoronj.zip Cocoron (Japan) - Cocoron (Japan) - - jp - cocoron.zip NES Tapir, an enigmatic blue wizard in spotted pajamas from the Dream World, sends the player on a quest to rescue princess Rua. But things quickly become more complicated and the player soon has to rescue other characters along the way, such as Santa Claus, the king of Trump castle and the blue fairy Cocoron. Tapir can manipulate people's dreams and this ability gives Cocoron an unique twist - the player can assemble his own character by combining one of the eight available heads to one of the eight available bodies (which both include several designs to choose from, resulting in literally hundreds of combinations! ). More than a mere physical appearance, each part also defines the character's attributes, such as his health, speed, how high he can jump and so forth. - - media/video/cocoron.mp4 - media/mixrbv2/cocoron.png - 1991 @@ -10758,7 +8531,6 @@ The entire game consists of repeating these types of levels for a grand total of Sur de Wave Platform - Action 1 0 @@ -10769,7 +8541,6 @@ The entire game consists of repeating these types of levels for a grand total of cocoron.zip Cocoron (T-eng) - Cocoron (T-eng) 0 NES @@ -10777,8 +8548,8 @@ The entire game consists of repeating these types of levels for a grand total of Tapir, an enigmatic blue wizard in spotted pajamas from the Dream World, sends the player on a quest to rescue princess Rua. But things quickly become more complicated and the player soon has to rescue other characters along the way, such as Santa Claus, the king of Trump castle and the blue fairy Cocoron. Tapir can manipulate people's dreams and this ability gives Cocoron an unique twist - the player can assemble his own character by combining one of the eight available heads to one of the eight available bodies (which both include several designs to choose from, resulting in literally hundreds of combinations! ). More than a mere physical appearance, each part also defines the character's attributes, such as his health, speed, how high he can jump and so forth. - media/video/cocoron.mp4 - media/mixrbv2/cocoron.png + media/video/cocoron.mp4 + media/mixrbv2/cocoron.png 1991 @@ -10787,7 +8558,6 @@ The entire game consists of repeating these types of levels for a grand total of Sur de Wave Platform - Action 1 0 @@ -10798,12 +8568,7 @@ The entire game consists of repeating these types of levels for a grand total of codenam.zip Code Name - Viper (USA) - Code Name - Viper (USA) - Code Name - Viper (USA) - - us - 0 NES @@ -10811,18 +8576,16 @@ The entire game consists of repeating these types of levels for a grand total of - media/video/codenam.mp4 - media/mixrbv2/codenam.png + media/video/codenam.mp4 + media/mixrbv2/codenam.png 1990 - 1990 Capcom Capcom Platform - Action 1 0 @@ -10833,19 +8596,15 @@ The entire game consists of repeating these types of levels for a grand total of coloradinosaur.zip Color A Dinosaur (USA) - Color A Dinosaur (USA) - - us - 0 NES Color a Dinosaur is an electronic coloring book designed for kids ages 3 to 6. The game provides 16 different dinosaurs which can be colored in with a variety of colors and patterns. There are two coloring modes available: free form mode where you control a pencil and select the region to be colored, or automatic mode where the computer selects a region and you only have to select a color. - media/video/coloradinosaur.mp4 - media/mixrbv2/coloradinosaur.png + media/video/coloradinosaur.mp4 + media/mixrbv2/coloradinosaur.png 1993 @@ -10864,31 +8623,23 @@ The entire game consists of repeating these types of levels for a grand total of commando.zip Commando (USA) - Commando (USA) - Commando (USA) - - us - 0 NES Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots. - media/video/commando.mp4 - media/mixrbv2/commando.png + media/video/commando.mp4 + media/mixrbv2/commando.png 1986 - 1986 - 1986 Capcom Capcom Shooter - Action 1-2 0 @@ -10899,11 +8650,7 @@ The entire game consists of repeating these types of levels for a grand total of conan.zip Conan (USA) - Conan (USA) - - us - 0 NES @@ -10914,8 +8661,8 @@ The entire game consists of repeating these types of levels for a grand total of Also available is a multiplayer Arena mode in which you can duke it out mano-a-mano with other human players as Conan or a selection of original characters. Features the original licensed soundtrack from the Conan movies by Basil Poledouris. - media/video/conan.mp4 - media/mixrbv2/conan.png + media/video/conan.mp4 + media/mixrbv2/conan.png 1991 @@ -10924,7 +8671,6 @@ Also available is a multiplayer Arena mode in which you can duke it out mano-a-m Mindscape Platform - Action 1 0 @@ -10935,12 +8681,7 @@ Also available is a multiplayer Arena mode in which you can duke it out mano-a-m conflict.zip Conflict (USA) - Conflict (USA) - Conflict (USA) - - us - 0 NES @@ -10954,12 +8695,11 @@ By capturing towns and winning battles, the player gains &quot;fame&quot Winning any one of the first 15 scenarios yields a letter of the alphabet; together, the letters spell out the password that must be entered in order to play the final scenario. - media/video/conflict.mp4 - media/mixrbv2/conflict.png + media/video/conflict.mp4 + media/mixrbv2/conflict.png 1990 - 1989 Tokai Engineering Tokai Engineering @@ -10975,46 +8715,34 @@ Winning any one of the first 15 scenarios yields a letter of the alphabet; toget conqucrypal.zip Conquest of the Crystal Palace (USA) - Conquest of the Crystal Palace (USA) - Conquest of the Crystal Palace (USA) - - us - 0 NES Long ago the Crystal Palace was a thriving kingdom, however the evil war spirit Zaras appeared one day and brought destruction to the lands! The people of the Crystal Palace left as Zaras and his henchman took over, changing the kingdom into a maze of many dangers. You control Farron, the hero of the story who needs to enter the Crystal Palace and destroy the bad guys in order to restore peace. The game is an action platform game that scrolls both horizontally and vertically. On each of five stages you'll need to fight various enemies throughout the varied terrain, and finally defeat the boss at the end. You'll start with just a simple sword, but additional weapons can be found or bought in order to help you out. If you get into trouble, you can also call your dog Zap onto the screen; he'll jump around causing damage to the enemies giving you a chance to escape. You may also come across Kim's shops along your journey. Here you can buy various items, including additional lives, replenish your health, more powerful weapons, and other useful items. To purchase items, you'll need money which can be collected after defeating enemies in battle. - media/video/conqucrypal.mp4 - media/mixrbv2/conqucrypal.png + media/video/conqucrypal.mp4 + media/mixrbv2/conqucrypal.png - 1990 - 1990 1990 Asmik Quest Platform - Action 1 0 10 0 - + contraj.zip Contra (Japan) - Contra (Japan) - - jp - contra.zip NES @@ -11022,38 +8750,24 @@ Winning any one of the first 15 scenarios yields a letter of the alphabet; toget As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot. - - media/video/contra.mp4 - media/mixrbv2/contra.png - 1988 - 1988 - 1990 Konami Konami Shooter - Shooter / Run and Gun - Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 16 0 - + contrac.zip Contra (T-Chi) - Contra (T-Chi) - - jp - contra.zip NES @@ -11061,38 +8775,24 @@ As either, Bill (player 1) or Lance (player 2), the player must get to the end o As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot. - - media/video/contra.mp4 - media/mixrbv2/contra.png - 1988 - 1988 - 1990 Konami Konami Shooter - Shooter / Run and Gun - Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 16 0 - + contrat.zip Contra (T-Eng) - Contra (T-Eng) - - jp - contra.zip NES @@ -11100,23 +8800,13 @@ As either, Bill (player 1) or Lance (player 2), the player must get to the end o As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot. - - media/video/contra.mp4 - media/mixrbv2/contra.png - 1988 - 1988 - 1990 Konami Konami Shooter - Shooter / Run and Gun - Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -11127,11 +8817,7 @@ As either, Bill (player 1) or Lance (player 2), the player must get to the end o contra.zip Contra (USA) - Contra (USA) - - us - 0 NES @@ -11140,37 +8826,27 @@ As either, Bill (player 1) or Lance (player 2), the player must get to the end o As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot. - media/video/contra.mp4 - media/mixrbv2/contra.png + media/video/contra.mp4 + media/mixrbv2/contra.png 1988 - 1988 - 1990 Konami Konami Shooter - Shooter / Run and Gun - Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 16 0 - + contracast.zip Contra (USA) - Castellano v1.0 - Contra (USA) - Castellano v1.0 - - jp - contra.zip NES @@ -11178,50 +8854,48 @@ As either, Bill (player 1) or Lance (player 2), the player must get to the end o As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot. - - media/video/contra.mp4 - media/mixrbv2/contra.png - 1988 - 1988 - 1990 Konami Konami Shooter - Shooter / Run and Gun - Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 16 0 - + contrredfalwar.zip - Contra - Red Falcon War (USA) + Contra - Red Falcon War (USA) - contra - + contra.zip + NES + + In the year 2631, a small meteorite has fallen into the Galuga archipelago, located 20km northeast off the coast of New Zealand. Two years later, a terrorist group known as Red Falcon has seized the island in preparation for an alien invasion. The earth's marines sent two members of their elite Contra unit, Bill Rizer and Lance Bean, to neutralize the terrorists. + +As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot. + - 1989? + 1988 - Nintendo - Nintendo + Konami + Konami + + Shooter + + 1-2 0 - 0 + 16 0 - + contrrevredfal.zip Contra - Revenge of the Red Falcon (USA) - Contra - Revenge of the Red Falcon (USA) contra.zip NES @@ -11230,35 +8904,25 @@ As either, Bill (player 1) or Lance (player 2), the player must get to the end o As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot. - - media/video/contra.mp4 - media/mixrbv2/contra.png - 1988 - 1988 - 1990 Konami Konami Shooter - Shooter / Run and Gun - Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 16 0 - + contra168in1.zip Contra 168-in-1 (Unl) - + NES 1989? @@ -11272,11 +8936,7 @@ As either, Bill (player 1) or Lance (player 2), the player must get to the end o contraforcec.zip Contra Force (2nd option, T-Chi) - Contra Force (2nd option, T-Chi) - - us - contraforce.zip NES @@ -11284,21 +8944,13 @@ As either, Bill (player 1) or Lance (player 2), the player must get to the end o This is the third Contra game for the NES (and was released just after Contra III: The Alien Wars for SNES). There are five missions, involving both side-scrolling and overhead shooting levels. Switch between the four commandos and find secret passages, not to mention a large arsenal of weapons: rocket launchers, flame throwers, bazookas, land mines, rifles, time bombs. For one or two players. - - media/video/contraforce.mp4 - media/mixrbv2/contraforce.png - - 1992 - 1992 1992 Konami Konami Shooter - Shooter / Run and Gun - Action 1-2 0 @@ -11309,11 +8961,7 @@ This is the third Contra game for the NES (and was released just after Contra II contraforce.zip Contra Force (USA) - Contra Force (USA) - - us - 0 NES @@ -11322,20 +8970,16 @@ This is the third Contra game for the NES (and was released just after Contra II This is the third Contra game for the NES (and was released just after Contra III: The Alien Wars for SNES). There are five missions, involving both side-scrolling and overhead shooting levels. Switch between the four commandos and find secret passages, not to mention a large arsenal of weapons: rocket launchers, flame throwers, bazookas, land mines, rifles, time bombs. For one or two players. - media/video/contraforce.mp4 - media/mixrbv2/contraforce.png + media/video/contraforce.mp4 + media/mixrbv2/contraforce.png - 1992 - 1992 1992 Konami Konami Shooter - Shooter / Run and Gun - Action 1-2 0 @@ -11346,7 +8990,6 @@ This is the third Contra game for the NES (and was released just after Contra II contraspirits.zip Contra Spirits (Unl) - Contra Spirits (Unl) 0 NES @@ -11354,8 +8997,8 @@ This is the third Contra game for the NES (and was released just after Contra II Contra Spirits (also named Super Contra 3) is a pirated Famicom port of Contra III: The Alien Wars (Contra Spirits in Japan) for the SNES, made by Ei-How Yang (and possibly others) in 1995 and rereleased in 1996. - media/video/contraspirits.mp4 - media/mixrbv2/contraspirits.png + media/video/contraspirits.mp4 + media/mixrbv2/contraspirits.png 1995 @@ -11364,7 +9007,6 @@ This is the third Contra game for the NES (and was released just after Contra II J.Y. Company Shooter - Shooter / Run and Gun 1-2 0 @@ -11375,11 +9017,7 @@ This is the third Contra game for the NES (and was released just after Contra II coolworld.zip Cool World (USA) - Cool World (USA) - - us - 0 NES @@ -11394,8 +9032,8 @@ Gameplay is set by 4 World with 4 levels each. Same as the movie, the game is based in cartoon graphics. - media/video/coolworld.mp4 - media/mixrbv2/coolworld.png + media/video/coolworld.mp4 + media/mixrbv2/coolworld.png 1993 @@ -11404,7 +9042,6 @@ Same as the movie, the game is based in cartoon graphics. Ocean Platform - Action 1 0 @@ -11415,11 +9052,7 @@ Same as the movie, the game is based in cartoon graphics. correbenny.zip Corre Benny (Spain) - Corre Benny (Spain) - - sp - 0 NES @@ -11428,8 +9061,8 @@ Same as the movie, the game is based in cartoon graphics. A horizontal shoot em up in which you control a bee, there are power ups that upgrade the shot and the speed. - media/video/correbenny.mp4 - media/mixrbv2/correbenny.png + media/video/correbenny.mp4 + media/mixrbv2/correbenny.png 1992 @@ -11438,8 +9071,6 @@ A horizontal shoot em up in which you control a bee, there are power ups that up NTDEC Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -11450,19 +9081,15 @@ A horizontal shoot em up in which you control a bee, there are power ups that up cosmicepsilon.zip Cosmic Epsilon (Japan) - Cosmic Epsilon (Japan) - - jp - 0 NES An alien menace from the Epsilon Empire threatens to destroy life on Earth as you know it! Take flight and blast your enemies down in this rail shooter that is reminiscent of Space Harrier. Cosmic Epsilon puts the NES through its paces with a stereoscopic 3D mode and advanced background scaling. - media/video/cosmicepsilon.mp4 - media/mixrbv2/cosmicepsilon.png + media/video/cosmicepsilon.mp4 + media/mixrbv2/cosmicepsilon.png 1989 @@ -11477,16 +9104,11 @@ A horizontal shoot em up in which you control a bee, there are power ups that up 0 0 - + cosmogenesis.zip Cosmo Genesis (Japan) - Cosmo Genesis (Japan) - Cosmo Genesis (Japan) - - jp - starvoyager.zip NES @@ -11494,34 +9116,24 @@ A horizontal shoot em up in which you control a bee, there are power ups that up Star Voyager's gameplay requires the player to venture through various sectors of the galaxy in search of different alien fleets so they can be defeated. Fuel stations are placed around sporadically and help if fuel is running low. There are several different planets that are either empty or have people that can upgrade the player's equipment to fight off the enemy fleets. These upgrades include the super laser, improved shields, and engines that enhance the ship's warping ability. Warping is a vital part of the gameplay. If players do not warp to different sectors wisely, they might end up lost, run into dangerous sectors such as the black hole or the asteroid field, or run out of fuel. The game ends if enemy ships destroy the CosmoStation Noah. - - media/video/starvoyager.mp4 - media/mixrbv2/starvoyager.png - 1986 - 1987 ASCII Corporation Acclaim Shooter - Strategy 1 0 7 0 - + cosmopolgalj.zip Cosmo Police Galivan (Japan) - Cosmo Police Galivan (Japan) - - jp - cosmopolgal.zip NES @@ -11529,10 +9141,6 @@ Star Voyager's gameplay requires the player to venture through various sectors o The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well. - - media/video/cosmopolgal.mp4 - media/mixrbv2/cosmopolgal.png - 1988 @@ -11540,7 +9148,6 @@ The game's world is a network of caves that the player can explore for necessary Nichibutsu Platform - Action 1 0 @@ -11551,11 +9158,7 @@ The game's world is a network of caves that the player can explore for necessary cosmopolgal.zip Cosmo Police Galivan (T-eng) - Cosmo Police Galivan (T-eng) - - jp - 0 NES @@ -11564,8 +9167,8 @@ The game's world is a network of caves that the player can explore for necessary The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well. - media/video/cosmopolgal.mp4 - media/mixrbv2/cosmopolgal.png + media/video/cosmopolgal.mp4 + media/mixrbv2/cosmopolgal.png 1988 @@ -11574,7 +9177,6 @@ The game's world is a network of caves that the player can explore for necessary Nichibutsu Platform - Action 1 0 @@ -11585,30 +9187,23 @@ The game's world is a network of caves that the player can explore for necessary cowboykid.zip Cowboy Kid (USA) - Cowboy Kid (USA) - Cowboy Kid (USA) - - us - 0 NES In this game you play the role of a young gunslinger who travels the land fighting baddies and playing mini games. The main game play involves you moving around the towns horizontally collecting gold by hitting chest whilst at the same time killing the bad guys before they kill you. There is also an RPG element to it where you have to visit people in the towns in order to proceed like at the very beginning where you need to first acquire a knife and you are then able to smash the chest and get money in order to buy a key which in turn allows you to enter the Sheriffs building. Once you are made sheriff you can go to various towns hunting down an outlaw for the bounty money. There are also mini-games such as the shooting range where you have to shoot the bad guy targets whilst avoiding shooting the innocent bystander targets. - media/video/cowboykid.mp4 - media/mixrbv2/cowboykid.png + media/video/cowboykid.mp4 + media/mixrbv2/cowboykid.png 1992 - 1991 Romstar Incorporated Romstar Incorporated Role playing games - Adventure 1-2 0 @@ -11619,7 +9214,6 @@ The game's world is a network of caves that the player can explore for necessary cowligam2ndadv.zip Cowlitz Gamers 2nd Adventure (HB) - Cowlitz Gamers 2nd Adventure (HB) 0 NES @@ -11627,8 +9221,8 @@ The game's world is a network of caves that the player can explore for necessary Cowlitz Gamers' Adventure 2 is a new arcade-style cooperative platformer game for the NES. In it, you help Kaylee and her brother, Justice, collect gold and diamonds from dangerous mines and a treacherous tower. - media/video/cowligam2ndadv.mp4 - media/mixrbv2/cowligam2ndadv.png + media/video/cowligam2ndadv.mp4 + media/mixrbv2/cowligam2ndadv.png 2017 @@ -11643,12 +9237,12 @@ The game's world is a network of caves that the player can explore for necessary 0 0 - + cowligamadv.zip Cowlitz Gamers Adventure (HB) - + NES 2016 @@ -11658,12 +9252,12 @@ The game's world is a network of caves that the player can explore for necessary 0 0 - + cowligamlostadv.zip Cowlitz Gamers Lost Adventure (HB) - + NES 2020 @@ -11673,12 +9267,12 @@ The game's world is a network of caves that the player can explore for necessary 0 0 - + crapjob.zip Crap Job (HB) - + NES 2021 @@ -11692,12 +9286,7 @@ The game's world is a network of caves that the player can explore for necessary crashnboy.zip Crash 'n' the Boys - Street Challenge (USA) - Crash 'n' the Boys - Street Challenge (USA) - Crash 'n' the Boys - Street Challenge (USA) - - us - 0 NES @@ -11709,12 +9298,11 @@ Depending on the player's performance in each event they may earn medals that ca - media/video/crashnboy.mp4 - media/mixrbv2/crashnboy.png + media/video/crashnboy.mp4 + media/mixrbv2/crashnboy.png 1992 - 1992 Technos Japan Corp. Arc System Works @@ -11730,19 +9318,15 @@ Depending on the player's performance in each event they may earn medals that ca crayoshicha.zip Crayon Shin-chan - Ora to Poi Poi (Japan) - Crayon Shin-chan - Ora to Poi Poi (Japan) - - jp - 0 NES The game is a simple card game with a Tetris element. The layout is similar to a Tennis court with both players on either sides defending their goal, while stacks of cards are positioned in the center. Players must move Shin up and down sliding cards, in two's, to the center pile matching up symbols and push each stack back to the opponent's side in an attempt to over take their goal. - media/video/crayoshicha.mp4 - media/mixrbv2/crayoshicha.png + media/video/crayoshicha.mp4 + media/mixrbv2/crayoshicha.png 1993 @@ -11751,7 +9335,6 @@ Depending on the player's performance in each event they may earn medals that ca Bandai Namco Puzzle-Game - Action 1-2 0 @@ -11762,11 +9345,7 @@ Depending on the player's performance in each event they may earn medals that ca crazyclimber.zip Crazy Climber (Japan) - Crazy Climber (Japan) - - jp - 0 NES @@ -11785,8 +9364,8 @@ The climber must try to avoid or overcome each of those hazards which he will en Crazy Climber is awarded a bonus score on each building every time after getting carried off by the helicopter. However, each bonus score will decrease by every ten seconds that the climber will spend scaling each building as he attempts reach the top. Somewhere in the game, there is "The Lucky Balloon", which can lift Climber about ten stories and raise the player's bonus score if he catches it. - media/video/crazyclimber.mp4 - media/mixrbv2/crazyclimber.png + media/video/crazyclimber.mp4 + media/mixrbv2/crazyclimber.png 1986 @@ -11801,12 +9380,12 @@ Crazy Climber is awarded a bonus score on each building every time after getting 10 0 - + creepybrawlers.zip Creepy Brawlers (HB) - + NES 2017 @@ -11820,7 +9399,6 @@ Crazy Climber is awarded a bonus score on each building every time after getting crimebusters.zip Crime Busters (USA) - Crime Busters (USA) 0 NES @@ -11828,8 +9406,8 @@ Crazy Climber is awarded a bonus score on each building every time after getting Crime Busters is a light gun game in which the players takes the role of a police officer and has to shoot bandits. The game consists in three stages: the street outside of a bank, a warehouse and the inside of a bank. - media/video/crimebusters.mp4 - media/mixrbv2/crimebusters.png + media/video/crimebusters.mp4 + media/mixrbv2/crimebusters.png 1989 @@ -11848,11 +9426,7 @@ Crazy Climber is awarded a bonus score on each building every time after getting crisisforcej.zip Crisis Force (Japan) - Crisis Force (Japan) - - jp - crisisforce.zip NES @@ -11866,10 +9440,6 @@ When a weapon is upgraded it also acts as a shield so the ship can take an enemy Crisis Force was only released in Japan. - - media/video/crisisforce.mp4 - media/mixrbv2/crisisforce.png - 1991 @@ -11887,11 +9457,7 @@ Crisis Force was only released in Japan. crisisforce.zip Crisis Force (T-Eng) - Crisis Force (T-Eng) - - jp - 0 NES @@ -11906,8 +9472,8 @@ When a weapon is upgraded it also acts as a shield so the ship can take an enemy Crisis Force was only released in Japan. - media/video/crisisforce.mp4 - media/mixrbv2/crisisforce.png + media/video/crisisforce.mp4 + media/mixrbv2/crisisforce.png 1991 @@ -11926,42 +9492,35 @@ Crisis Force was only released in Japan. crossfire.zip Cross Fire (Japan) - Cross Fire (Japan) - - jp - 0 NES The narcotics triangle is a zone dominated by evil where powerful drug cartels prevail. Colombia in South America, Mongolia in Asia, and Iran in the Middle East - these are the countries in which the world's three largest drug producers are based. Because of these crime-ridden groups, the world is experiencing unprecedented corruption and danger toward the end of the 20th century, people are the world are addicted to drugs, and are losing all motivation to continue their jobs. As a united group, the three major drug organizations are secretly scheming to take advantage of the chaos and invade and conquer the world. Sharing this common goal, the three groups combine their evil ideas and begin to carry out their plans. Heads of state are kidnapped and held hostage at the organization headquarters. Seeing the seriousness of the situation, Billy finally decides to take action and sets out to destroy the evil drug empire. - media/video/crossfire.mp4 - media/mixrbv2/crossfire.png + media/video/crossfire.mp4 + media/mixrbv2/crossfire.png 1990 - 1990 Kyugo Boueki Kyugo Boueki Platform - Platform / Shooter Scrolling - Action 1 0 0 0 - + crypto.zip Crypto (HB) - + NES 2016 @@ -11975,12 +9534,7 @@ Crisis Force was only released in Japan. crystalis.zip Crystalis (USA) - Crystalis (USA) - Crystalis (USA) - - us - 0 NES @@ -11989,12 +9543,11 @@ Crisis Force was only released in Japan. Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the player takes the role of a mysterious hero who must uncover the mystery of the tower. The character may equip weapons, armor, shields and globe/bracelets on his body and a single item from his inventory for use in the field. To aid in the hero's goal. he will meet up with the four wise people and learn their magic, while also obtaining the four elemental swords which will help him progress. Players gain experience and gold from defeating monsters. The experience is used to gain levels and improve statistics, however a minimum level is required before one can do damage to specific bosses. Gold is used to purchase items in shops. - media/video/crystalis.mp4 - media/mixrbv2/crystalis.png + media/video/crystalis.mp4 + media/mixrbv2/crystalis.png 1990 - 1990 SNK SNK @@ -12006,16 +9559,11 @@ Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the pla 16 0 - + crystalisc.zip Crystalis (USA) - Castellano v1.0 - Crystalis (USA) - Castellano v1.0 - Crystalis (USA) - Castellano v1.0 - - us - crystalis.zip NES @@ -12023,13 +9571,8 @@ Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the pla Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the player takes the role of a mysterious hero who must uncover the mystery of the tower. The character may equip weapons, armor, shields and globe/bracelets on his body and a single item from his inventory for use in the field. To aid in the hero's goal. he will meet up with the four wise people and learn their magic, while also obtaining the four elemental swords which will help him progress. Players gain experience and gold from defeating monsters. The experience is used to gain levels and improve statistics, however a minimum level is required before one can do damage to specific bosses. Gold is used to purchase items in shops. - - media/video/crystalis.mp4 - media/mixrbv2/crystalis.png - 1990 - 1990 SNK SNK @@ -12045,11 +9588,7 @@ Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the pla cyberstaser.zip Cyber Stadium Series - Base Wars (USA) - Cyber Stadium Series - Base Wars (USA) - - us - 0 NES @@ -12057,8 +9596,8 @@ Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the pla - media/video/cyberstaser.mp4 - media/mixrbv2/cyberstaser.png + media/video/cyberstaser.mp4 + media/mixrbv2/cyberstaser.png 1991 @@ -12067,7 +9606,6 @@ Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the pla Konami Sports / Baseball - Sports 1-2 0 @@ -12078,11 +9616,7 @@ Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the pla cyber.zip Cybernoid - The Fighting Machine (USA) - Cybernoid - The Fighting Machine (USA) - - us - 0 NES @@ -12092,18 +9626,16 @@ Cybernoid is an arcade style action game for one player. You can choose from thr - media/video/cyber.mp4 - media/mixrbv2/cyber.png + media/video/cyber.mp4 + media/mixrbv2/cyber.png 1988 - 1989 Hewson Hewson Shooter - Action 1 0 @@ -12114,11 +9646,7 @@ Cybernoid is an arcade style action game for one player. You can choose from thr cyclerac.zip Cycle Race - Road Man (Japan) - Cycle Race - Road Man (Japan) - - jp - 0 NES @@ -12129,8 +9657,8 @@ The race is 4,000 kilometers long (2485.5 miles). Players must traverse the coun Players are always given the exact altitude of each section; they are also shown how far in a stage the player has to advance in order to reach the finish line. - media/video/cyclerac.mp4 - media/mixrbv2/cyclerac.png + media/video/cyclerac.mp4 + media/mixrbv2/cyclerac.png 1988 @@ -12149,11 +9677,7 @@ Players are always given the exact altitude of each section; they are also shown dai2jisuprotaj.zip Dai-2-ji Super Robot Taisen (Japan) - Dai-2-ji Super Robot Taisen (Japan) - - jp - dai2jisuprota.zip NES @@ -12161,10 +9685,6 @@ Players are always given the exact altitude of each section; they are also shown The story begins when a magnificent scientist discovers that Earth is being threatened, and he decides to construct the world's mightiest robot in order to combat the threat. In order to support his plan, he sets up a secret organization called Divine Crusaders (D.C.), which embarks on a conquest of the entire planet. Only a few heroic robot pilots from popular animated TV series stand in the way of D.C. - - media/video/dai2jisuprota.mp4 - media/mixrbv2/dai2jisuprota.png - 1991 @@ -12178,15 +9698,11 @@ The story begins when a magnificent scientist discovers that Earth is being thre 13 0 - + dai2jisuprotajc.zip Dai-2-ji Super Robot Taisen (Japan) - Castellano v1.0 - Dai-2-ji Super Robot Taisen (Japan) - Castellano v1.0 - - jp - dai2jisuprota.zip NES @@ -12194,10 +9710,6 @@ The story begins when a magnificent scientist discovers that Earth is being thre The story begins when a magnificent scientist discovers that Earth is being threatened, and he decides to construct the world's mightiest robot in order to combat the threat. In order to support his plan, he sets up a secret organization called Divine Crusaders (D.C.), which embarks on a conquest of the entire planet. Only a few heroic robot pilots from popular animated TV series stand in the way of D.C. - - media/video/dai2jisuprota.mp4 - media/mixrbv2/dai2jisuprota.png - 1991 @@ -12215,11 +9727,7 @@ The story begins when a magnificent scientist discovers that Earth is being thre dai2jisuprotaji.zip Dai-2-ji Super Robot Taisen (Japan) - Italian v0.98 - Dai-2-ji Super Robot Taisen (Japan) - Italian v0.98 - - jp - dai2jisuprota.zip NES @@ -12227,10 +9735,6 @@ The story begins when a magnificent scientist discovers that Earth is being thre The story begins when a magnificent scientist discovers that Earth is being threatened, and he decides to construct the world's mightiest robot in order to combat the threat. In order to support his plan, he sets up a secret organization called Divine Crusaders (D.C.), which embarks on a conquest of the entire planet. Only a few heroic robot pilots from popular animated TV series stand in the way of D.C. - - media/video/dai2jisuprota.mp4 - media/mixrbv2/dai2jisuprota.png - 1991 @@ -12248,11 +9752,7 @@ The story begins when a magnificent scientist discovers that Earth is being thre dai2jisuprota.zip Dai-2-ji Super Robot Taisen (T-eng) - Dai-2-ji Super Robot Taisen (T-eng) - - jp - 0 NES @@ -12261,8 +9761,8 @@ The story begins when a magnificent scientist discovers that Earth is being thre The story begins when a magnificent scientist discovers that Earth is being threatened, and he decides to construct the world's mightiest robot in order to combat the threat. In order to support his plan, he sets up a secret organization called Divine Crusaders (D.C.), which embarks on a conquest of the entire planet. Only a few heroic robot pilots from popular animated TV series stand in the way of D.C. - media/video/dai2jisuprota.mp4 - media/mixrbv2/dai2jisuprota.png + media/video/dai2jisuprota.mp4 + media/mixrbv2/dai2jisuprota.png 1991 @@ -12281,12 +9781,7 @@ The story begins when a magnificent scientist discovers that Earth is being thre daikunogensan.zip Daiku no Gen-san (Japan) - Daiku no Gen-san (Japan) - Daiku no Gen-san (Japan) - - jp - 0 NES @@ -12295,19 +9790,16 @@ The story begins when a magnificent scientist discovers that Earth is being thre There are four environments in which Harry needs to get through: construction sites, sewer, ship, and the mansion where Harry meets the leader who ordered the demolition of his house. At the end of each environment, a boss needs to be defeated in order to proceed to the next environment. In between these, there are bonus stages in which you have to destroy a number of enemies before time runs out. - media/video/daikunogensan.mp4 - media/mixrbv2/daikunogensan.png + media/video/daikunogensan.mp4 + media/mixrbv2/daikunogensan.png 1992 - 1991 - 1994 Irem Irem Platform - Action 1 0 @@ -12318,12 +9810,7 @@ There are four environments in which Harry needs to get through: construction si daikunogensanc.zip Daiku no Gen-san (T-Chi) - Daiku no Gen-san (T-Chi) - Daiku no Gen-san (T-Chi) - - jp - daikunogensan.zip NES @@ -12331,20 +9818,13 @@ There are four environments in which Harry needs to get through: construction si There are four environments in which Harry needs to get through: construction sites, sewer, ship, and the mansion where Harry meets the leader who ordered the demolition of his house. At the end of each environment, a boss needs to be defeated in order to proceed to the next environment. In between these, there are bonus stages in which you have to destroy a number of enemies before time runs out. - - media/video/daikunogensan.mp4 - media/mixrbv2/daikunogensan.png - 1992 - 1991 - 1994 Irem Irem Platform - Action 1 0 @@ -12355,19 +9835,15 @@ There are four environments in which Harry needs to get through: construction si daikunogensan2.zip Daiku no Gen-san 2 - Akage no Dan no Gyakushuu (Japan) - Daiku no Gen-san 2 - Akage no Dan no Gyakushuu (Japan) - - jp - 0 NES Daiku no Gen-San 2: Akage no Dan no Gyakushuu is an Action game, developed by Micronics and published by Irem, which was released in Japan in 1993. - media/video/daikunogensan2.mp4 - media/mixrbv2/daikunogensan2.png + media/video/daikunogensan2.mp4 + media/mixrbv2/daikunogensan2.png 1993 @@ -12386,20 +9862,12 @@ There are four environments in which Harry needs to get through: construction si daikunogensan2c.zip Daiku no Gen-san 2 - Akage no Dan no Gyakushuu (T-Chi) - Daiku no Gen-san 2 - Akage no Dan no Gyakushuu (T-Chi) - - jp - daikunogensan2.zip NES Daiku no Gen-San 2: Akage no Dan no Gyakushuu is an Action game, developed by Micronics and published by Irem, which was released in Japan in 1993. - - media/video/daikunogensan2.mp4 - media/mixrbv2/daikunogensan2.png - 1993 @@ -12417,11 +9885,7 @@ There are four environments in which Harry needs to get through: construction si dannysulsindhe.zip Danny Sullivan's Indy Heat (USA) - Danny Sullivan's Indy Heat (USA) - - us - 0 NES @@ -12430,8 +9894,8 @@ There are four environments in which Harry needs to get through: construction si The player has limited fuel, and will run slowly if supplies run out, and the car can be damaged, although both are repairable in the pits. They get a turbo to use sparingly, which can also be recharged in the pits if they have bought more. After each race the player will get money (slightly more for a higher finish), which can be spent on upgrades such as improved power, brakes or more turbos. - media/video/dannysulsindhe.mp4 - media/mixrbv2/dannysulsindhe.png + media/video/dannysulsindhe.mp4 + media/mixrbv2/dannysulsindhe.png 1992 @@ -12450,21 +9914,15 @@ The player has limited fuel, and will run slowly if supplies run out, and the ca daoshuai.zip Dao Shuai (Asia) (Unl) - Dao Shuai (Asia) (Unl) - Dao Shuai (Asia) (Unl) - Dao Shuai (Asia) (Unl) - - asi - 0 NES The legendary Siamese-Twin Shiva (god of destruction) has cursed your village with evil spirits. After repeated attempts to drive out the evil spirits failed, Master Hu has turned into a drunkard. Now Master Chu must search through hostile palaces and temples to find and destroy Shiva. On each level there are 8 symbols of harmony which must be found. After all symbols on a level are located, you may challenge the boss and then move on to the next level. Master Chu and the Drunkard Hu is a platform action game for one player or two players simultaneously. - media/video/daoshuai.mp4 - media/mixrbv2/daoshuai.png + media/video/daoshuai.mp4 + media/mixrbv2/daoshuai.png 1989 @@ -12473,46 +9931,52 @@ The player has limited fuel, and will run slowly if supplies run out, and the ca Color Dreams Platform - Action 1-2 0 8 0 - + dgimmick.zip - Dark Gimmick (HB, v1.1) + Dark Gimmick (HB, v1.1) - gimmick - + gimmick.zip + NES + + Mr. Gimmick is a little doll with a life of its own, that's given to a girl for her birthday. The girl's other toys quickly become jealous of the attention given to Mr. Gimmick, and they decide to carry her away to a mystical land. Mr. Gimmick goes after them to bring his owner back. + +The game Mr. Gimmick is a platform game where you take control of Mr. Gimmick over the course of six levels. You defend yourself by throwing bouncing stars that take a second to form and are then thrown downward. You can also ride the stars thrown to gain access to higher platforms. The inventory you have allows you to store bombs, potions, and fireballs. + +The game has two endings. The easier way is to just run through all of the levels. Each level has a treasure hidden that can be a bit difficult to get, and finding all of these gives access to an extra level. But if you lose all of your lives and have to continue, the game will take all of your treasures away, and not allow you to get to the final level. + - 2014 + 1992 - Berion - Dizzy9 - Berion - Dizzy9 + Sunsoft + Sunsoft + + Platform + + 1 0 - 0 + 17 0 - + darklord.zip Dark Lord (Japan) - Dark Lord (Japan) - - jp - 0 NES Dark Lord seems inspired by the Dragon Knight series, of which we got a random handful translated into English such as Legacy of the Wizard and Sorcerian. Dark Lord is really a lot like Sorcerian, it just swaps clunky action-based side-scrolling combat for clunky overhead-view RPGing with Shining Force-style battles. - media/video/darklord.mp4 - media/mixrbv2/darklord.png + media/video/darklord.mp4 + media/mixrbv2/darklord.png 1991 @@ -12531,19 +9995,15 @@ The player has limited fuel, and will run slowly if supplies run out, and the ca darkman.zip Darkman (USA) - Darkman (USA) - - us - 0 NES Based on the film by Sam Raimi. You play Peyton Westlake, returned from the dead as the many faced "Darkman", seeking your revenge against mobster Robert G.Durant. Live through all the high spots of the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death as you swing into heaving freeway traffic dangling from a helicopter. - media/video/darkman.mp4 - media/mixrbv2/darkman.png + media/video/darkman.mp4 + media/mixrbv2/darkman.png 1991 @@ -12552,31 +10012,22 @@ The player has limited fuel, and will run slowly if supplies run out, and the ca Ocean Platform - Action 1-2 0 13 0 - + darkmanc.zip Darkman (USA) - Castellano v1.0 - Darkman (USA) - Castellano v1.0 - - eu - darkman.zip NES Based on the film by Sam Raimi. You play Peyton Westlake, returned from the dead as the many faced "Darkman", seeking your revenge against mobster Robert G.Durant. Live through all the high spots of the movie - the breathtaking helicopter fight sequence - the skyscraper shoot-out - dice with death as you swing into heaving freeway traffic dangling from a helicopter. - - media/video/darkman.mp4 - media/mixrbv2/darkman.png - 1991 @@ -12584,7 +10035,6 @@ The player has limited fuel, and will run slowly if supplies run out, and the ca Ocean Platform - Action 1-2 0 @@ -12595,30 +10045,19 @@ The player has limited fuel, and will run slowly if supplies run out, and the ca darkwingduckc.zip Darkwing Duck (T-Chi) - Darkwing Duck (T-Chi) - - eu - darkwingduck.zip NES The kingpins of crime are at it again! The mysterious criminal organization F.O.W.L. has hatched a plan to take control of the peaceful city of St. Canard. Six of their most heinous henchmen are running rampant through the city and only the daring Darkwing Duck can bring them to justice! Join Darkwing as he explores the woods to weed out Bushroot's evil plan. Search the warehouses along the wharf for Mega Volt and pull the plug on an electrifying scheme. Track down all six of FOWL's crafty criminals and then prepare yourself as Darkwing squares off against the sinister Steelbeak in his fiendish floating fortress! - - media/video/darkwingduck.mp4 - media/mixrbv2/darkwingduck.png - - 1992 - 1993 1992 Capcom Capcom Platform - Action 1 0 @@ -12629,30 +10068,23 @@ The player has limited fuel, and will run slowly if supplies run out, and the ca darkwingduck.zip Darkwing Duck (USA) - Darkwing Duck (USA) - - eu - 0 NES The kingpins of crime are at it again! The mysterious criminal organization F.O.W.L. has hatched a plan to take control of the peaceful city of St. Canard. Six of their most heinous henchmen are running rampant through the city and only the daring Darkwing Duck can bring them to justice! Join Darkwing as he explores the woods to weed out Bushroot's evil plan. Search the warehouses along the wharf for Mega Volt and pull the plug on an electrifying scheme. Track down all six of FOWL's crafty criminals and then prepare yourself as Darkwing squares off against the sinister Steelbeak in his fiendish floating fortress! - media/video/darkwingduck.mp4 - media/mixrbv2/darkwingduck.png + media/video/darkwingduck.mp4 + media/mixrbv2/darkwingduck.png - 1992 - 1993 1992 Capcom Capcom Platform - Action 1 0 @@ -12663,29 +10095,23 @@ The player has limited fuel, and will run slowly if supplies run out, and the ca dashgalinalias.zip Dash Galaxy in the Alien Asylum (USA) - Dash Galaxy in the Alien Asylum (USA) - - us - 0 NES You are Dash Galaxy, a fearless space explorer. You have just landed on a strange, alien planet thousands of light years from Earth. Your mission is to make your way though the maze of rooms and return safely to your ship. To do this you will need to enter every room and collect all of the objects that can be found in it. Your oxygen supply is limited, though, so be sure to hurry! Throughout this world there are many aliens which will deplete your oxygen even faster if you come into contact with them. Occasionally you will find bombs or keys which can be used to reach previously inaccessable rooms on a floor. The game is played from two points of view; top down when in an elevator shaft, or side scrolling when in one of the many rooms. Some levels contain hidden rooms with many bonuses, or even an express elevator to get you to your destination faster (or it might take you back down a few levels.) - media/video/dashgalinalias.mp4 - media/mixrbv2/dashgalinalias.png + media/video/dashgalinalias.mp4 + media/mixrbv2/dashgalinalias.png 1990 - 1990 Data East Beam Software Platform - Action 1 0 @@ -12696,12 +10122,7 @@ The player has limited fuel, and will run slowly if supplies run out, and the ca dashyarou.zip Dash Yarou (Japan) - Dash Yarou (Japan) - Dash Yarou (Japan) - - jp - 0 NES @@ -12714,36 +10135,27 @@ Occasionally during a race a helicopter will fly by dropping items that the play If the player places in the top ten in a race, they are able to tune up their bike with better equipment. The player can upgrade their bike's engine (either 2 cycle type or 4 cycle type) and its tires(either rain, brock, or stick). - media/video/dashyarou.mp4 - media/mixrbv2/dashyarou.png + media/video/dashyarou.mp4 + media/mixrbv2/dashyarou.png 1990 - 1990 - 1990 Toaplan Romstar Incorporated Race, Driving - Race, Driving / Motorcycle - Sports 1-2 0 6 0 - + datsugoku.zip Datsugoku (Japan) - Datsugoku (Japan) - Datsugoku (Japan) - - jp - pow.zip NES @@ -12754,19 +10166,13 @@ In P.O.W., the player is a soldier who has been imprisoned in a Prisoner of War To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on the ground, in rooms, or dropped by enemies. These weapons include a knife, which can be used to stab or be thrown, guns and grenades. - - media/video/pow.mp4 - media/mixrbv2/pow.png - 1989 - 1989 SNK SNK Beat'em Up - Action 1 0 @@ -12777,35 +10183,23 @@ To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on davidcrasaboyandhis.zip David Crane's A Boy and His Blob - Trouble on Blobolonia (USA) - David Crane's A Boy and His Blob - Trouble on Blobolonia (USA) - David Crane's A Boy and His Blob - Trouble on Blobolonia (USA) - David Crane's A Boy and His Blob - Trouble on Blobolonia (USA) - David Crane's A Boy and His Blob - Trouble on Blobolonia (USA) - David Crane's A Boy and His Blob - Trouble on Blobolonia (USA) - - us - 0 NES Blob has come from the distant planet Blobolonia in search of an earth boy to help him save his world. Join him on this fantastic adventure in mysterious caverns beneath the earth searching for treasure. then travel to Blobolonia to battle the evil emperor. Discover Blob's amazing appetite for jellybeans and the different transformations that occur with each flavor. Learn to use these shapes to overcome even the most outrageous obstacles. - media/video/davidcrasaboyandhis.mp4 - media/mixrbv2/davidcrasaboyandhis.png + media/video/davidcrasaboyandhis.mp4 + media/mixrbv2/davidcrasaboyandhis.png 1991 - 1990 - 1990 - 1990 Imagineer Absolute Entertainment Action - Platform 1 0 @@ -12816,11 +10210,7 @@ To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on daydredav.zip Day Dreamin' Davey (USA) - Day Dreamin' Davey (USA) - - us - 0 NES @@ -12828,8 +10218,8 @@ To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on - media/video/daydredav.mp4 - media/mixrbv2/daydredav.png + media/video/daydredav.mp4 + media/mixrbv2/daydredav.png 1992 @@ -12838,7 +10228,6 @@ To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on HAL Laboratory Adventure - Action 1 0 @@ -12849,11 +10238,7 @@ To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on daysofthunder.zip Days of Thunder (USA) - Days of Thunder (USA) - - us - 0 NES @@ -12866,13 +10251,10 @@ From times to times you'll have to pull into the pit stop area. When doing so, y The NES version has 3rd-Person perspective only. - media/video/daysofthunder.mp4 - media/mixrbv2/daysofthunder.png + media/video/daysofthunder.mp4 + media/mixrbv2/daysofthunder.png - 1990 - 1990 - 1991 1990 Mindscape @@ -12885,47 +10267,36 @@ The NES version has 3rd-Person perspective only. 6 0 - + deadfox.zip Dead Fox (Japan) - Dead Fox (Japan) - Dead Fox (Japan) - - jp - codenam.zip NES Set against the backdrop of the war on drugs from the late 1980s/early 1990s, Code Name: Viper directly confronts the drug cartel at their bases in South America. You play an American secret agent who must infiltrate the cartel drug bases and mansions, free hostages and informants, and piece together clues about who the kingpin is-- and inevitably bring him down. Equip yourself with a progressively more powerful arsenal as the game progresses in standard NES side-scroller fashion. - - media/video/codenam.mp4 - media/mixrbv2/codenam.png - 1990 - 1990 Capcom Capcom Platform - Action 1 0 14 0 - + deadtomb.zip Dead Tomb (HB) - + NES 2020 @@ -12939,12 +10310,7 @@ The NES version has 3rd-Person perspective only. deadlytowers.zip Deadly Towers (USA) - Deadly Towers (USA) - Deadly Towers (USA) - - us - 0 NES @@ -12953,18 +10319,16 @@ The NES version has 3rd-Person perspective only. This is an action-adventure game with RPG elements. On every screen there are hordes of enemies for you to dispatch, by throwing your sword at them. The gameplay style is similar to Zelda series. - media/video/deadlytowers.mp4 - media/mixrbv2/deadlytowers.png + media/video/deadlytowers.mp4 + media/mixrbv2/deadlytowers.png 1987 - 1986 Broderbund Software Irem Role playing games - Action 1 0 @@ -12975,11 +10339,7 @@ This is an action-adventure game with RPG elements. On every screen there are ho deathrace.zip Death Race (USA) (Unl) - Death Race (USA) (Unl) - - us - 0 NES @@ -12988,19 +10348,16 @@ This is an action-adventure game with RPG elements. On every screen there are ho The player has a certain amount of money to begin with and earns more money for completing the races alive. This money can be used to upgrade the engine, steering, tires, chassis, or weapon systems on the car. - media/video/deathrace.mp4 - media/mixrbv2/deathrace.png + media/video/deathrace.mp4 + media/mixrbv2/deathrace.png - 1990 - 1991 1990 American Game Cartridges American Game Cartridges Action - Race, Driving 1-2 0 @@ -13011,11 +10368,7 @@ The player has a certain amount of money to begin with and earns more money for deathbots.zip Deathbots (USA) (Rev 1) (Unl) - Deathbots (USA) (Rev 1) (Unl) - - us - 0 NES @@ -13024,8 +10377,8 @@ The player has a certain amount of money to begin with and earns more money for Gameplay is from an overhead point of view; you'll need to find your way through the various passageways to reach the gamma bomb (located on the 8th level) and diffuse it. In addition to doorways and walls, transporters can also be found in the maze. These will instantly teleport you to a new location, and on many levels you will need to figure how to use them correctly to get past otherwise dead ends. Different types of Deathbots guard the passages; and you'll need to use the various weapons you find lying about to get past them, before they destroy you. You have a limited amount of energy. Each time you are hit by enemy fire or by a Deathbot, your energy depletes. Lose all of of your energy and a life is lost. And of course, each level ends with a large boss Deathbot. Good luck on your mission! - media/video/deathbots.mp4 - media/mixrbv2/deathbots.png + media/video/deathbots.mp4 + media/mixrbv2/deathbots.png 1990 @@ -13034,7 +10387,6 @@ Gameplay is from an overhead point of view; you'll need to find your way throug American Video Entertainment Shooter - Action 1 0 @@ -13045,19 +10397,15 @@ Gameplay is from an overhead point of view; you'll need to find your way throug deblock.zip Deblock (Japan) - Deblock (Japan) - - jp - 0 NES De-Block is a puzzle game that can be most easily explained as a 4-way Tetris. The player controls a block in the center of the screen which can move and rotate freely. Larger blocks move inward from each side of the screen and attach to the center block, then change color depending on their distance from the center. If the player completes a colored ring, that layer and all the blocks inside of it are cleared, and all the ones outside are moved inward. Play ends if a newly-appearing block overlaps with the player's structure. - media/video/deblock.mp4 - media/mixrbv2/deblock.png + media/video/deblock.mp4 + media/mixrbv2/deblock.png 1991 @@ -13076,32 +10424,23 @@ Gameplay is from an overhead point of view; you'll need to find your way throug defenderii.zip Defender II (USA) - Defender II (USA) - Defender II (USA) - - us - 0 NES This sequel adds new enemy ships to the alien fleet such as firebombers, Yllabian Space Guppies (note that Yllabian is based on "Yllab", the word "Bally" spelled backwards, a friendly poke at Williams' then-competitor, Bally Midway), Dynamos and Space Hums. The Defender ship is now equipped with an Inviso cloaking device, which renders the ship invulnerable when activated, but has a limited charge. A Stargate will transport the ship to any humanoid in trouble. There are now two special stages, the Firebomber Showdown and the Yllabian Dogfight, that occur every fifth and tenth wave. As in the first game, if all the humans are captured the planet explodes and turns all the landers into mutants. - media/video/defenderii.mp4 - media/mixrbv2/defenderii.png + media/video/defenderii.mp4 + media/mixrbv2/defenderii.png 1987 - 1988 - 1987 HAL Laboratory HAL Laboratory Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -13112,11 +10451,7 @@ Gameplay is from an overhead point of view; you'll need to find your way throug defencro.zip Defender of the Crown (USA) - Defender of the Crown (USA) - - us - 0 NES @@ -13129,13 +10464,11 @@ The game has several different styles: You may either engage in a jousting conte The game was originally created on the Amiga platform in 1986 by Cinemaware with wonderful graphics by James D. Sachs and great music by Jim Cuomo, then ported to the PC whilst keeping its original appeal and quality. - media/video/defencro.mp4 - media/mixrbv2/defencro.png + media/video/defencro.mp4 + media/mixrbv2/defencro.png 1991 - 1989 - 1991 Ultra Games Palcom @@ -13151,11 +10484,7 @@ The game was originally created on the Amiga platform in 1986 by Cinemaware with defendyncit.zip Defenders of Dynatron City (USA) - Defenders of Dynatron City (USA) - - us - 0 NES @@ -13165,18 +10494,16 @@ You are a group of repairman, who are superheroes now because of coca-cola produ When the game starts you choose your character and some others join you in your case. If your character will be captured you can choose another one, while nobody is left. - media/video/defendyncit.mp4 - media/mixrbv2/defendyncit.png + media/video/defendyncit.mp4 + media/mixrbv2/defendyncit.png 1992 - 1992 JVC LucasArts Shooter - Action 1-2 0 @@ -13187,9 +10514,6 @@ When the game starts you choose your character and some others join you in your dejavu.zip Deja Vu (USA) - Deja Vu (USA) - Deja Vu (USA) - Deja Vu (USA) 0 NES @@ -13202,32 +10526,28 @@ In 1991 a remake of this game was made for Windows 3.x, featuring improved graph - media/video/dejavu.mp4 - media/mixrbv2/dejavu.png + media/video/dejavu.mp4 + media/mixrbv2/dejavu.png 1992 - 1990 - 1988 - 1992 Seika Corporation Kemco Adventure / Point and Click - Adventure 1 0 14 0 - + demondistrict.zip Demon District (HB) - + NES 2019 @@ -13241,46 +10561,34 @@ In 1991 a remake of this game was made for Windows 3.x, featuring improved graph demonsword.zip Demon Sword (USA) - Demon Sword (USA) - Demon Sword (USA) - - us - 0 NES In Demon Sword you play the part of the noble fighter Victar. Victar carries with him a sword which was used long ago to defeat the evil Dark Fiend who took over the land. Now he is back, and Victar must use the sword to defeat him once again. The game is an arcade style platform game. You begin with just part of the demon sword, and after defeating a large monster at the end of each level an additional section of the sword is restored. After all six missing parts of the sword are found, you can attempt the final level to defeat the Dark Fiend. In addition to the sword pieces, there are other items which can be found during the levels to help out; these include keys to open mystic doors, spheres to restore life, and different types of weapons. - media/video/demonsword.mp4 - media/mixrbv2/demonsword.png + media/video/demonsword.mp4 + media/mixrbv2/demonsword.png 1990 - 1988 Taito Nintendo Platform - Action 1 0 12 0 - + dengeki.zip Dengeki - Big Bang! (Japan) - Dengeki - Big Bang! (Japan) - Dengeki - Big Bang! (Japan) - - jp - clashatdem.zip NES @@ -13288,19 +10596,13 @@ In 1991 a remake of this game was made for Windows 3.x, featuring improved graph As Sergeant Billy "Big Bang" Blitz of the special Assault Brigade for Real Emergencies(S.A.B.R.E) your mission is to foil the LAWBREAKERS plan. To do this, you must find the shortest route to the summit of Demonhead mountain, where the professor is being held. Rescue the professor and save the world from total destruction. This is a "typical" sidescroller with Role playing elements. the various enemies you meet with leave behind cash which can then be used to buy equipment. You'll need a diving suit to swim underwater, a jetpack to get to those hard to reach areas and don't forget the shop card that can be used to call the shop no matter where you are. - - media/video/clashatdem.mp4 - media/mixrbv2/clashatdem.png - 1990 - 1989 Tokai Engineering Tokai Engineering Platform - Action 1 0 @@ -13311,11 +10613,7 @@ This is a "typical" sidescroller with Role playing elements. the various enemies destiear.zip Destination Earthstar (USA) - Destination Earthstar (USA) - - us - 0 NES @@ -13324,8 +10622,8 @@ This is a "typical" sidescroller with Role playing elements. the various enemies The gameplay is divided into two parts. You begin in the simulation mode, controlling your ship from first-person perspective. You can change your altitude, speed, and weapons, at the same time paying attention to the fuel you have left. Once you have defeated enough enemies and landed on a planet, the game turns into a side-scrolling shooter in which you must navigate your ship through arcade sequences. - media/video/destiear.mp4 - media/mixrbv2/destiear.png + media/video/destiear.mp4 + media/mixrbv2/destiear.png 1990 @@ -13344,24 +10642,18 @@ The gameplay is divided into two parts. You begin in the simulation mode, contro destianemp.zip Destiny of an Emperor (USA) - Destiny of an Emperor (USA) - Destiny of an Emperor (USA) - - us - 0 NES A role-playing game for the NES set within the Romance of the Three Kingdoms mythos that has spawned games on nearly every platform imaginable. A party is formed by selecting up to five officers from a huge pool, many of whom would only join you after be bribed or defeated in combat. Officers in turn each had a certain amount of soldiers, which essentially acted as hit points (i.e. Si Ma Ye leads 40000 men, and when he is hit by Zhang Bao, he loses 5000 men, so his manpower is now at 35000). One of the first games on the NES to attempt to simulate large scale combat between different forces, although obviously in a very limited way. - media/video/destianemp.mp4 - media/mixrbv2/destianemp.png + media/video/destianemp.mp4 + media/mixrbv2/destianemp.png 1990 - 1989 Capcom Capcom @@ -13377,16 +10669,15 @@ The gameplay is divided into two parts. You begin in the simulation mode, contro destroyer.zip Destroyer (Unlicensed) - Destroyer (Unlicensed) - Destroyer (Unlicensed) + 0 NES In 3001 A.D., the earth is close to being destroyed. The human race travels to Mars, but under the attack of terrorists, the human race sent out its space fighting elite, DESTRUCTOR, to attack again. Your challenge is to go through the meteor shower to destroy the enemy barracks. - media/video/destroyer.mp4 - media/mixrbv2/destroyer.png + media/video/destroyer.mp4 + media/mixrbv2/destroyer.png 1992 @@ -13401,23 +10692,19 @@ The gameplay is divided into two parts. You begin in the simulation mode, contro 0 0 - + destructorel.zip Destructor, El (Spain) (Gluk Video) (Unl) - Destructor, El (Spain) (Gluk Video) (Unl) - Destructor, El (Spain) (Gluk Video) (Unl) - - sp - + 0 NES In 3001 A.D., the earth is close to being destroyed. The human race travels to Mars, but under the attack of terrorists, the human race sent out its space fighting elite, DESTRUCTOR, to attack again. Your challenge is to go through the meteor shower to destroy the enemy barracks. - media/video/destructorel.mp4 - media/mixrbv2/destructorel.png + media/video/destructorel.mp4 + media/mixrbv2/destructorel.png 1992 @@ -13436,20 +10723,12 @@ The gameplay is divided into two parts. You begin in the simulation mode, contro devilmanj.zip Devil Man (Japan) - Devil Man (Japan) - - jp - devilman.zip NES Go Nagai's Devilman comes to life in this graphic and text action-adventure game for the Famicom/NES. High atop the Himalayas, ancient devils are stirring beneath the ice after ten thousand years of imprisonment. Archdemon Xenon, their four-faced master unleashes them upon the Earth much to the chagrin of humanity. You are Akira Fudo who combines with a powerful ancient demon named Amon to become Devilman! Six levels of fire, ice, water, secret demon research labs, Tokyo ruins, and much more to explore as Devilman, Akira, his friends, or girlfriend Miki! - - media/video/devilman.mp4 - media/mixrbv2/devilman.png - 1989 @@ -13457,7 +10736,6 @@ The gameplay is divided into two parts. You begin in the simulation mode, contro Namco Action - Action / Adventure 1 0 @@ -13468,19 +10746,15 @@ The gameplay is divided into two parts. You begin in the simulation mode, contro devilman.zip Devil Man (T-eng) - Devil Man (T-eng) - - jp - 0 NES Go Nagai's Devilman comes to life in this graphic and text action-adventure game for the Famicom/NES. High atop the Himalayas, ancient devils are stirring beneath the ice after ten thousand years of imprisonment. Archdemon Xenon, their four-faced master unleashes them upon the Earth much to the chagrin of humanity. You are Akira Fudo who combines with a powerful ancient demon named Amon to become Devilman! Six levels of fire, ice, water, secret demon research labs, Tokyo ruins, and much more to explore as Devilman, Akira, his friends, or girlfriend Miki! - media/video/devilman.mp4 - media/mixrbv2/devilman.png + media/video/devilman.mp4 + media/mixrbv2/devilman.png 1989 @@ -13489,7 +10763,6 @@ The gameplay is divided into two parts. You begin in the simulation mode, contro Namco Action - Action / Adventure 1 0 @@ -13500,62 +10773,40 @@ The gameplay is divided into two parts. You begin in the simulation mode, contro devilworld.zip Devil World (Japan) (Rev A) - Devil World (Japan) (Rev A) - Devil World (Japan) (Rev A) - - jp - 0 NES Devil World is a scrolling maze game, strikingly similar to the classic Pac-Man, only with an undeniable religious bent. Collect dots in an automatically-scrolling maze directed by the devil himself, use crosses to power up and destroy his minions, and be careful not to get crushed by the walls. After collecting all the dots, you must collect bibles to seal up the source of the enemies and make the devil temporarily retreat. After this, there is a timed bonus stage where the player can control the scrolling, then the next round starts the cycle over from the beginning. - media/video/devilworld.mp4 - media/mixrbv2/devilworld.png + media/video/devilworld.mp4 + media/mixrbv2/devilworld.png 1987 - 1984 - 1987 Nintendo Nintendo Action / Labyrinth - Action 1-2 0 10 0 - + diabloii.zip - Diablo II (Hack) Diablo II (Hack) - Diablo II (Hack) - 0 NES - - An Hei Po Huai Shen, also known as Diablo or Diablo II, is a backport of Diablo to the NES by Shenzhen Nanjing. The game is a turn based RPG unlike the real Diablo. The game's music has been taken from games such as Golden Sun. - -Like almost all of Shenzhen Nanjing's games, dying in a battle will result in you going back to the title screen. - - - media/mixrbv2/diabloii.png - - + 1989? - Shenzhen Nanjing - Shenzhen Nanjing - - Role playing games - + Nintendo + Nintendo 0 0 0 @@ -13564,12 +10815,7 @@ Like almost all of Shenzhen Nanjing's games, dying in a battle will result in yo diehard.zip Die Hard (USA) - Die Hard (USA) - Die Hard (USA) - - us - 0 NES @@ -13584,37 +10830,27 @@ The missions are time limited. There about four minutes before one of the six lo Like its counterparts, the game features cinematic sequences, which change the story depending on which actions are taken. - media/video/diehard.mp4 - media/mixrbv2/diehard.png + media/video/diehard.mp4 + media/mixrbv2/diehard.png - 1992 - 1992 - 1991 - 1991 1989 Pack In Video Activision Shooter - Action 1 0 13 0 - + diehardc.zip Die Hard (USA) - Castellano v1.1 - Die Hard (USA) - Castellano v1.1 - Die Hard (USA) - Castellano v1.1 - - eu - diehard.zip NES @@ -13628,22 +10864,13 @@ The missions are time limited. There about four minutes before one of the six lo Like its counterparts, the game features cinematic sequences, which change the story depending on which actions are taken. - - media/video/diehard.mp4 - media/mixrbv2/diehard.png - - 1992 - 1992 - 1991 - 1991 1989 Pack In Video Activision Shooter - Action 1 0 @@ -13654,23 +10881,18 @@ Like its counterparts, the game features cinematic sequences, which change the s digdug.zip Dig Dug (Japan) - Dig Dug (Japan) - - jp - 0 NES Dig Dug is a 1-2 player arcade game in which you have to use your shovel to dig your way through the earth. Stopping you from doing this are two monsters, called Pooka and Fygar, who will continually chase you around. The only weapon that you carry is an air pump, which you can use to inflate the monsters to the point where they explode. (if you start to inflate them but stop doing so, the monsters will get turned back to their normal selves.) Furthermore, rocks are scattered throughout the earth, and you can use these rocks to squash them. If the monsters do not find you for several seconds, they will eventually get turned into ghosts, which are able to walk through the earth. They are invincible and cannot be killed. From time to time, vegetables will appear in the center, and you can get these for points. - media/video/digdug.mp4 - media/mixrbv2/digdug.png + media/video/digdug.mp4 + media/mixrbv2/digdug.png 1989 - 1985 Namco Namco @@ -13686,12 +10908,7 @@ Like its counterparts, the game features cinematic sequences, which change the s digdugii.zip Dig Dug II (Japan) - Dig Dug II (Japan) - Dig Dug II (Japan) - - jp - 0 NES @@ -13699,13 +10916,11 @@ Like its counterparts, the game features cinematic sequences, which change the s - media/video/digdugii.mp4 - media/mixrbv2/digdugii.png + media/video/digdugii.mp4 + media/mixrbv2/digdugii.png 1989 - 1986 - 1989 Namco Namco @@ -13721,12 +10936,7 @@ Like its counterparts, the game features cinematic sequences, which change the s digdugiitroinpa.zip Dig Dug II - Trouble in Paradise (USA) - Dig Dug II - Trouble in Paradise (USA) - Dig Dug II - Trouble in Paradise (USA) - - us - 0 NES @@ -13734,13 +10944,11 @@ Like its counterparts, the game features cinematic sequences, which change the s - media/video/digdugiitroinpa.mp4 - media/mixrbv2/digdugiitroinpa.png + media/video/digdugiitroinpa.mp4 + media/mixrbv2/digdugiitroinpa.png 1989 - 1986 - 1989 Namco Namco @@ -13756,54 +10964,39 @@ Like its counterparts, the game features cinematic sequences, which change the s digger.zip Digger - The Legend of the Lost City (USA) - Digger - The Legend of the Lost City (USA) - Digger - The Legend of the Lost City (USA) - - us - 0 NES Digger T. Rock, a brave little miner who dares to dig where no shovel has gone before! He just loves to uncover underground wonders. And he dreams of discovering a buried city bursting with golden treasures and ancient relics. On this very morning, deep within a craggy, slippery cave, Digger stumbles upon a half-hidden sign pointing way, way down...to a Lost City! - media/video/digger.mp4 - media/mixrbv2/digger.png + media/video/digger.mp4 + media/mixrbv2/digger.png 1990 - 1991 Rareware Milton Bradley Co. Puzzle-Game - Action 1-2 0 14 0 - + digitdevmonmegtej.zip Digital Devil Monogatari - Megami Tensei (Japan) - Digital Devil Monogatari - Megami Tensei (Japan) - - jp - digitdevmonmegte.zip NES A high-school student and skillful computer programmer named Akemi Nakajima created a software called "Devil Summoning Program". At first Nakajima intended to use the software to gain revenge on a classmate who bullied him. However, things went out of control and Nakajima summoned malicious demons. Together with his friend Yumiko Shirasagi, a transfer student, he now must fight the demons he unleashed! - - media/video/digitdevmonmegte.mp4 - media/mixrbv2/digitdevmonmegte.png - 1987 @@ -13821,7 +11014,6 @@ Like its counterparts, the game features cinematic sequences, which change the s digitdevmonmegte.zip Digital Devil Monogatari - Megami Tensei (T-eng) - Digital Devil Monogatari - Megami Tensei (T-eng) 0 NES @@ -13829,8 +11021,8 @@ Like its counterparts, the game features cinematic sequences, which change the s A high-school student and skillful computer programmer named Akemi Nakajima created a software called "Devil Summoning Program". At first Nakajima intended to use the software to gain revenge on a classmate who bullied him. However, things went out of control and Nakajima summoned malicious demons. Together with his friend Yumiko Shirasagi, a transfer student, he now must fight the demons he unleashed! - media/video/digitdevmonmegte.mp4 - media/mixrbv2/digitdevmonmegte.png + media/video/digitdevmonmegte.mp4 + media/mixrbv2/digitdevmonmegte.png 1987 @@ -13845,46 +11037,28 @@ Like its counterparts, the game features cinematic sequences, which change the s 12 0 - + digitdevmonmegteiij.zip - Digital Devil Monogatari - Megami Tensei II (Japan) - Digital Devil Monogatari - Megami Tensei II (Japan) + Digital Devil Monogatari - Megami Tensei II (Japan) - - jp - digitdevmonmegteii.zip NES - - In year 199X, a terrible disaster occurred. An atomic explosion destroyed large parts of the Earth and opened the way to a demonic invasion. The world lies in ruins, and the demons are ripping it apart. You control a group known as Devil Busters. Your mission is to prevent the demonic minions and their evil lord from dominating the entire planet. - -In the beginning of the game, you create a party and allocate available skill points at your wish (upgrading strength, stamina, magic, etc.). When you level up, you can also distribute the gained points the way you like. Upon meeting a hostile creature, you can talk your way out of the battle or even convince a demon to fight for you. The game world is viewed partly from top-down perspective, and party from first-person perspective (in dungeons and battles). - - - - media/video/digitdevmonmegteii.mp4 - media/mixrbv2/digitdevmonmegteii.png - - 1990 + 1989? - Atlus - Namco - - Role playing games - - 1 + Nintendo + Nintendo 0 - 14 + 0 0 - + digitdevmonmegteii.zip Digital Devil Monogatari - Megami Tensei II (T-eng) - + NES 1989? @@ -13898,7 +11072,6 @@ In the beginning of the game, you create a party and allocate available skill po dirtyhar.zip Dirty Harry - The War Against Drugs (USA) - Dirty Harry - The War Against Drugs (USA) 0 NES @@ -13908,8 +11081,8 @@ In the beginning of the game, you create a party and allocate available skill po This is not a one-way side-scroller, however. There are some adventure elements as well, such as being able to walk through alleys to other streets and going through doors to enter building. Entering buildings provides even greater challenges, like snakes and laser flooring. Dirty Harry even takes the fight down to the sewer. - media/video/dirtyhar.mp4 - media/mixrbv2/dirtyhar.png + media/video/dirtyhar.mp4 + media/mixrbv2/dirtyhar.png 1990 @@ -13918,35 +11091,46 @@ This is not a one-way side-scroller, however. There are some adventure elements Mindscape Adventure - Action 1 0 12 0 - + aladdinc.zip - Disney's Aladdin (Europe) - Castellano v1.0 + Disney's Aladdin (Europe) - Castellano v1.0 - aladdin - + aladdin.zip + NES + + The game from Virgin based on the 1992 animated Disney film is a side-scrolling platformer. + +The player controls Aladdin, who must make his way through several levels based on locations from the movie: from the streets and rooftops of Agrabah, the Cave of Wonders and the Sultan's dungeon to the final confrontation in Grand Vizier Jafar's palace. The Sultan's guards and also animals of the desert want to hinder Aladdin in his way. He can defend himself with his sword or by throwing apples. Next to apples, Aladdin can also collect gems which can be traded for lives and continues with a traveling trader. Finding Genie or Abu icons enables bonus rounds. The Genie bonus round is a game of luck played for apples, gems or extra lives. In Abu's bonus round, the player controls the little monkey who has to catch bonus items that fall from the sky, but without touching any of the unwanted objects like rocks and pots. + +The game's humorous animations were created by Walt Disney Feature Animation. + + - 2018 + 1994 - Wave - Wave + NMS Software + Virgin + + Platform + + 1 0 - 0 + 13 0 - + diveman.zip Dive Man (Unl) - + NES 1989? @@ -13960,7 +11144,6 @@ This is not a one-way side-scroller, however. There are some adventure elements dizzyadv.zip Dizzy The Adventurer (USA) - Dizzy The Adventurer (USA) 0 NES @@ -13968,8 +11151,8 @@ This is not a one-way side-scroller, however. There are some adventure elements Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together. - media/video/dizzyadv.mp4 - media/mixrbv2/dizzyadv.png + media/video/dizzyadv.mp4 + media/mixrbv2/dizzyadv.png 1993 @@ -13978,94 +11161,48 @@ This is not a one-way side-scroller, however. There are some adventure elements Codemasters Action - Platform 1 0 12 0 - + dokidokyuuj.zip - Doki!Doki! Yuuenchi - Crazy Land Daisakusen (Japan) - Doki!Doki! Yuuenchi - Crazy Land Daisakusen (Japan) - Doki!Doki! Yuuenchi - Crazy Land Daisakusen (Japan) + Doki!Doki! Yuuenchi - Crazy Land Daisakusen (Japan) - - jp - dokidokyuu.zip NES - - Players control a boy with a helmet who kicks balls at enemies in an attempt to save his girlfriend from a unknown force inside an amusement park. The more damage he takes the more damage he does to enemies. - - -The game was renamed The Trolls in Crazyland for release on the NES by American Softworks. It was previously scheduled to be released as Crazyland, but was then changed to feature the popular Troll dolls. That version was only released in Italy(PAL-A), and Eastern Europe(PAL-B). - - - media/video/dokidokyuu.mp4 - media/mixrbv2/dokidokyuu.png - - 1991 + 1989? - Kindle Imagine Develop - Vap Inc. - - Platform - Action - - 1 + Nintendo + Nintendo 0 - 16 + 0 0 - + dokidokyuu.zip - Doki!Doki! Yuuenchi - Crazy Land Daisakusen (T-Eng) - Doki!Doki! Yuuenchi - Crazy Land Daisakusen (T-Eng) - Doki!Doki! Yuuenchi - Crazy Land Daisakusen (T-Eng) + Doki!Doki! Yuuenchi - Crazy Land Daisakusen (T-Eng) - - jp - - 0 NES - - Players control a boy with a helmet who kicks balls at enemies in an attempt to save his girlfriend from a unknown force inside an amusement park. The more damage he takes the more damage he does to enemies. - - -The game was renamed The Trolls in Crazyland for release on the NES by American Softworks. It was previously scheduled to be released as Crazyland, but was then changed to feature the popular Troll dolls. That version was only released in Italy(PAL-A), and Eastern Europe(PAL-B). - - - media/video/dokidokyuu.mp4 - media/mixrbv2/dokidokyuu.png - - 1991 + 1989? - Kindle Imagine Develop - Vap Inc. - - Platform - Action - - 1 + Nintendo + Nintendo 0 - 16 + 0 0 dondokodon.zip Don Doko Don (Japan) - Don Doko Don (Japan) - - jp - 0 NES @@ -14077,8 +11214,8 @@ If you happen to carry the blue hammer, you are able to throw it through walls, There are five areas that consist of ten levels each. At the end of each area, you have to defeat a boss in order to proceed further. - media/video/dondokodon.mp4 - media/mixrbv2/dondokodon.png + media/video/dondokodon.mp4 + media/mixrbv2/dondokodon.png 1990 @@ -14087,22 +11224,17 @@ There are five areas that consist of ten levels each. At the end of each area, y Taito Platform - Action 1-2 0 16 0 - + dondokodon2j.zip Don Doko Don 2 (Japan) - Don Doko Don 2 (Japan) - - jp - dondokodon2.zip NES @@ -14112,10 +11244,6 @@ To do this, you must go through five lands infested by wildlife. Like the origin You exit an area by entering through an open doorway, but some doors are locked and must be opened with a key. At the end of each land, you encounter a boss that requires quite a number of hits to kill before you can proceed to the next land. - - media/video/dondokodon2.mp4 - media/mixrbv2/dondokodon2.png - 1992 @@ -14123,7 +11251,6 @@ You exit an area by entering through an open doorway, but some doors are locked Taito Platform - Action 1 0 @@ -14134,11 +11261,7 @@ You exit an area by entering through an open doorway, but some doors are locked dondokodon2.zip Don Doko Don 2 (T-Eng) - Don Doko Don 2 (T-Eng) - - jp - 0 NES @@ -14149,8 +11272,8 @@ To do this, you must go through five lands infested by wildlife. Like the origin You exit an area by entering through an open doorway, but some doors are locked and must be opened with a key. At the end of each land, you encounter a boss that requires quite a number of hits to kill before you can proceed to the next land. - media/video/dondokodon2.mp4 - media/mixrbv2/dondokodon2.png + media/video/dondokodon2.mp4 + media/mixrbv2/dondokodon2.png 1992 @@ -14159,7 +11282,6 @@ You exit an area by entering through an open doorway, but some doors are locked Taito Platform - Action 1 0 @@ -14170,12 +11292,7 @@ You exit an area by entering through an open doorway, but some doors are locked donaldduck.zip Donald Duck (Japan) - Donald Duck (Japan) - Donald Duck (Japan) - - jp - 0 NES @@ -14192,8 +11309,8 @@ River Jump: Pole Vault over the river (actually sticking the pole into the river The Japanese version of this game uses a Donald Duck license rather than a Snoopy license (changing many of the character names above), but gameplay remains the same. - media/video/donaldduck.mp4 - media/mixrbv2/donaldduck.png + media/video/donaldduck.mp4 + media/mixrbv2/donaldduck.png 1988 @@ -14212,11 +11329,7 @@ The Japanese version of this game uses a Donald Duck license rather than a Snoop donaldland.zip Donald Land (Japan) - Donald Land (Japan) - - jp - 0 NES @@ -14224,8 +11337,8 @@ The Japanese version of this game uses a Donald Duck license rather than a Snoop - media/video/donaldland.mp4 - media/mixrbv2/donaldland.png + media/video/donaldland.mp4 + media/mixrbv2/donaldland.png 1988 @@ -14234,7 +11347,6 @@ The Japanese version of this game uses a Donald Duck license rather than a Snoop Data East Action - Platform 1 0 @@ -14245,32 +11357,23 @@ The Japanese version of this game uses a Donald Duck license rather than a Snoop donkeykong.zip Donkey Kong (World) (Rev A) - Donkey Kong (World) (Rev A) - Donkey Kong (World) (Rev A) - - wor - 0 NES Can you save Mario's girlfriend from Donkey Kong's clutches? You must help Mario free Pauline before it's too late. You'll have to dodge booby-trapped barrels, fireballs and anything else Donkey Kong throws at you to try and stop you. So if you're looking for action, stop the antics! - media/video/donkeykong.mp4 - media/mixrbv2/donkeykong.png + media/video/donkeykong.mp4 + media/mixrbv2/donkeykong.png - 1986 - 1986 - 1983 1983 Nintendo Nintendo Platform - Action 1-2 0 @@ -14281,11 +11384,7 @@ The Japanese version of this game uses a Donald Duck license rather than a Snoop donkeykong3.zip Donkey Kong 3 (USA) - Donkey Kong 3 (USA) - - wor - 0 NES @@ -14300,20 +11399,16 @@ Once Stanley pushes Donkey Kong high enough, a can of super bugspray will become Once Donkey Kong is sent through the three levels of the greenhouse, Donkey Kong will end up with a beehive on his head, and the levels start all over again. - media/video/donkeykong3.mp4 - media/mixrbv2/donkeykong3.png + media/video/donkeykong3.mp4 + media/mixrbv2/donkeykong3.png - 1987 - 1986 - 1984 1984 Nintendo Nintendo Platform - Action 1-2 0 @@ -14324,29 +11419,23 @@ Once Donkey Kong is sent through the three levels of the greenhouse, Donkey Kong donkekoncou4.zip Donkey Kong Country 4 (Unl) - Donkey Kong Country 4 (Unl) - - asi - 0 NES Donkey Kong Country 4 is a pirated port of Donkey Kong Country on the SNES, made by Hummer Team in 1997. The gameplay, graphics and sound are similar to Donkey Kong Country on the SNES, albeit downgraded to work on the Famicom. It is considered to be significantly better than other pirates based off the series. - media/video/donkekoncou4.mp4 - media/mixrbv2/donkekoncou4.png + media/video/donkekoncou4.mp4 + media/mixrbv2/donkekoncou4.png - 1999 1997 Hummer Team JY Company Platform - Action 1-2 0 @@ -14357,42 +11446,35 @@ Once Donkey Kong is sent through the three levels of the greenhouse, Donkey Kong donkeykongjr.zip Donkey Kong Jr. (World) (Rev A) - Donkey Kong Jr. (World) (Rev A) - - wor - 0 NES Mario as a villain, who would have thought it? But this is the unlikely scenario of Donkey Kong Jr. on NES. Yes, the mustachioed villain has locked Donkey Kong in a cage and it's up to his offspring to get him out of the clutches of this devious plumber. Our friendly primate will have to climb along lianas to reach the top of the board, while avoiding the various objects that Mario sees fit to throw at his face. - media/video/donkeykongjr.mp4 - media/mixrbv2/donkeykongjr.png + media/video/donkeykongjr.mp4 + media/mixrbv2/donkeykongjr.png - 1987 - 1986 1983 Nintendo Nintendo Platform - Action 1-2 0 14 0 - + doodleworld.zip Doodle World (HB) - + NES 2020 @@ -14406,19 +11488,15 @@ Once Donkey Kong is sent through the three levels of the greenhouse, Donkey Kong doolybravoland.zip Dooly Bravo Land (Korea) - Dooly Bravo Land (Korea) - - kr - 0 NES Dooly Bravo Land is a South Korean Famicom platformer developed and released by Daou Infosys in 1992. It features Dooly the Little Dinosaur who was a popular cartoon character at that time in the country. - media/video/doolybravoland.mp4 - media/mixrbv2/doolybravoland.png + media/video/doolybravoland.mp4 + media/mixrbv2/doolybravoland.png 1992 @@ -14437,19 +11515,15 @@ Once Donkey Kong is sent through the three levels of the greenhouse, Donkey Kong doordoor.zip Door Door (Japan) - Door Door (Japan) - - jp - 0 NES DoorDoor is platform game in which you have to lock up the monster creatures that pursue you. Only one creature can be locked up behind one door. Don't forget to close the door or the creatures will walk out and pursue you again. - media/video/doordoor.mp4 - media/mixrbv2/doordoor.png + media/video/doordoor.mp4 + media/mixrbv2/doordoor.png 1986 @@ -14458,7 +11532,6 @@ Once Donkey Kong is sent through the three levels of the greenhouse, Donkey Kong Enix Platform - Action 1-2 0 @@ -14469,11 +11542,7 @@ Once Donkey Kong is sent through the three levels of the greenhouse, Donkey Kong doraemon.zip Doraemon (Japan) (Rev A) - Doraemon (Japan) (Rev A) - - jp - 0 NES @@ -14482,8 +11551,8 @@ Once Donkey Kong is sent through the three levels of the greenhouse, Donkey Kong There are numerous items to be found throughout the game that will increase Doraemon's abilities, including increasing his maximum health (which can be refilled be collecting his favorite food Dorapan) and enhancing his offensive capabilities. - media/video/doraemon.mp4 - media/mixrbv2/doraemon.png + media/video/doraemon.mp4 + media/mixrbv2/doraemon.png 1986 @@ -14492,23 +11561,17 @@ There are numerous items to be found throughout the game that will increase Dora Hudson Platform - Platform / Shooter Scrolling - Action 1 0 14 0 - + doraej.zip Doraemon - Giga Zombie no Gyakushuu (Japan) - Doraemon - Giga Zombie no Gyakushuu (Japan) - - jp - dorae.zip NES @@ -14518,10 +11581,6 @@ Some time ago, Giga Zombie revived dead kings in order to conquer the world. Dor The game is a traditional top-down RPG with turn-based party combat viewed from first person perspective. The unusual part is the time traveling. You and your party can travel to different time periods, change the present and discover many secrets. - - media/video/dorae.mp4 - media/mixrbv2/dorae.png - 1990 @@ -14529,7 +11588,6 @@ The game is a traditional top-down RPG with turn-based party combat viewed from Epoch Role playing games - Adventure 1-2 0 @@ -14540,11 +11598,7 @@ The game is a traditional top-down RPG with turn-based party combat viewed from dorae.zip Doraemon - Giga Zombie no Gyakushuu (T-eng) - Doraemon - Giga Zombie no Gyakushuu (T-eng) - - jp - 0 NES @@ -14555,8 +11609,8 @@ Some time ago, Giga Zombie revived dead kings in order to conquer the world. Dor The game is a traditional top-down RPG with turn-based party combat viewed from first person perspective. The unusual part is the time traveling. You and your party can travel to different time periods, change the present and discover many secrets. - media/video/dorae.mp4 - media/mixrbv2/dorae.png + media/video/dorae.mp4 + media/mixrbv2/dorae.png 1990 @@ -14565,7 +11619,6 @@ The game is a traditional top-down RPG with turn-based party combat viewed from Epoch Role playing games - Adventure 1-2 0 @@ -14576,19 +11629,15 @@ The game is a traditional top-down RPG with turn-based party combat viewed from doubledare.zip Double Dare (USA) - Double Dare (USA) - - us - 0 NES Double Dare is the computer version of the game show originally hosted by Marc Summers. Like the TV show, the game is basically a trivia game with the added enhancement of being able to answer the question, or take a dare. Dares consist of the Toss-up Challenge, the Physical Challenge, and in the last round, the Obstacle Course. Questions are varied, and in large enough number to avoid excessive repetition even over several games worth of play. - media/video/doubledare.mp4 - media/mixrbv2/doubledare.png + media/video/doubledare.mp4 + media/mixrbv2/doubledare.png 1990 @@ -14597,7 +11646,6 @@ The game is a traditional top-down RPG with turn-based party combat viewed from GameTek Quiz - Strategy 1-2 0 @@ -14608,13 +11656,7 @@ The game is a traditional top-down RPG with turn-based party combat viewed from doubledragon.zip Double Dragon (USA) - Double Dragon (USA) - Double Dragon (USA) - Double Dragon (USA) - - us - 0 NES @@ -14623,14 +11665,11 @@ The game is a traditional top-down RPG with turn-based party combat viewed from Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy. - media/video/doubledragon.mp4 - media/mixrbv2/doubledragon.png + media/video/doubledragon.mp4 + media/mixrbv2/doubledragon.png 1988 - 1988 - 1988 - 1994 Technos Japan Corp. Tradewest @@ -14642,17 +11681,11 @@ Using whatever techniques they have at their disposal, from the basic punches an 15 0 - + doubledragonc.zip Double Dragon (USA) - Castellano v1.1 - Double Dragon (USA) - Castellano v1.1 - Double Dragon (USA) - Castellano v1.1 - Double Dragon (USA) - Castellano v1.1 - - wor - doubledragon.zip NES @@ -14660,15 +11693,8 @@ Using whatever techniques they have at their disposal, from the basic punches an Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy. - - media/video/doubledragon.mp4 - media/mixrbv2/doubledragon.png - 1988 - 1988 - 1988 - 1994 Technos Japan Corp. Tradewest @@ -14684,14 +11710,7 @@ Using whatever techniques they have at their disposal, from the basic punches an doubldraii.zip Double Dragon II - The Revenge (USA) - Double Dragon II - The Revenge (USA) - Double Dragon II - The Revenge (USA) - Double Dragon II - The Revenge (USA) - Double Dragon II - The Revenge (USA) - - us - 0 NES @@ -14705,38 +11724,27 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni - media/video/doubldraii.mp4 - media/mixrbv2/doubldraii.png + media/video/doubldraii.mp4 + media/mixrbv2/doubldraii.png 1990 - 1990 - 1989 - 1990 Technos Japan Corp. Acclaim Beat'em Up - Action 1-2 0 18 0 - + doubldraiic.zip Double Dragon II - The Revenge (USA) (Rev A) - Castellano v1.0 - Double Dragon II - The Revenge (USA) (Rev A) - Castellano v1.0 - Double Dragon II - The Revenge (USA) (Rev A) - Castellano v1.0 - Double Dragon II - The Revenge (USA) (Rev A) - Castellano v1.0 - Double Dragon II - The Revenge (USA) (Rev A) - Castellano v1.0 - - - eu - + doubldraii.zip NES @@ -14749,21 +11757,13 @@ The NES version offered new stages, new moves and illustrated cut-scenes, as wel The Game Boy version of "Double Dragon II" is an English localization of a "Kunio-kun" game (the Japanese franchise which inspired "Renegade" and "River City Ransom" and has nothing to do with the arcade and NES versions. - - media/video/doubldraii.mp4 - media/mixrbv2/doubldraii.png - 1990 - 1990 - 1989 - 1990 Technos Japan Corp. Acclaim Beat'em Up - Action 1-2 0 @@ -14774,14 +11774,7 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni doubldraiii.zip Double Dragon III - The Sacred Stones (USA) - Double Dragon III - The Sacred Stones (USA) - Double Dragon III - The Sacred Stones (USA) - Double Dragon III - The Sacred Stones (USA) - Double Dragon III - The Sacred Stones (USA) - - us - 0 NES @@ -14798,38 +11791,27 @@ The character graphics have changed, moving away from cartoon style graphics to - media/video/doubldraiii.mp4 - media/mixrbv2/doubldraiii.png + media/video/doubldraiii.mp4 + media/mixrbv2/doubldraiii.png 1991 - 1991 - 1991 - 1994 Technos Japan Corp. Acclaim Beat'em Up - Action 1-2 0 16 0 - + doubldraiiic.zip Double Dragon III - The Sacred Stones (USA) - Castellano v1.0 - Double Dragon III - The Sacred Stones (USA) - Castellano v1.0 - Double Dragon III - The Sacred Stones (USA) - Castellano v1.0 - Double Dragon III - The Sacred Stones (USA) - Castellano v1.0 - Double Dragon III - The Sacred Stones (USA) - Castellano v1.0 - - - eu - + doubldraiii.zip NES @@ -14845,21 +11827,13 @@ Power-ups make Billy and Jimmy twice their size, increasing their damage done an The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters. - - media/video/doubldraiii.mp4 - media/mixrbv2/doubldraiii.png - 1991 - 1991 - 1991 - 1994 Technos Japan Corp. Acclaim Beat'em Up - Action 1-2 0 @@ -14870,46 +11844,34 @@ The character graphics have changed, moving away from cartoon style graphics to doubledribble.zip Double Dribble (USA) - Double Dribble (USA) - Double Dribble (USA) - - us - 0 NES Based on the arcade game, Double Dribble is a basketball action game for one or two players. You can select different time limits for games, select teams, and begin playing! Gameplay is entirely action, so no time needs to be spent customizing the teams or with statistics. You control each player on the team one at a time (the player with or about to receive the ball will be human controlled, with the computer taking over the other players temporarily.) Some versions feature a small amount of digitized sound effects, and close ups of slam dunks. - media/video/doubledribble.mp4 - media/mixrbv2/doubledribble.png + media/video/doubledribble.mp4 + media/mixrbv2/doubledribble.png 1989 - 1987 - 1989 Konami Konami Sports / Soccer - Sports 1-2 0 14 0 - + doublmoodenj.zip Double Moon Densetsu (Japan) - Double Moon Densetsu (Japan) - - jp - doublmooden.zip NES @@ -14917,10 +11879,6 @@ The character graphics have changed, moving away from cartoon style graphics to This game is a traditional console-style RPG. Yuuru and his friends travel on the continents of Double Moon, visiting towns, castles, and dungeons, and fighting monsters in turn-based battles viewed from first person perspective. - - media/video/doublmooden.mp4 - media/mixrbv2/doublmooden.png - 1992 @@ -14934,16 +11892,11 @@ This game is a traditional console-style RPG. Yuuru and his friends travel on th 0 0 - + doublmooden.zip Double Moon Densetsu (T-Eng) - Double Moon Densetsu (T-Eng) - - jp - - 0 NES The world of sword and magic, Double Moon, with its two continents - Northern and Southern - was created by the benevolent deity Fatima. However, the evil demon Samoirenko plans to destroy this world by summoning the mysterious dark Dragon. You take control of a young boy named Yuuru, whose father was abducted by Samoirenko long time ago. You discover that you also had a twin sister who has disappeared. Now you feel ready to find your father and to confront Samoirenko - you leave your home village and begin a dangerous journey, during which you'll meet many friends and many foes. @@ -14951,8 +11904,8 @@ This game is a traditional console-style RPG. Yuuru and his friends travel on th This game is a traditional console-style RPG. Yuuru and his friends travel on the continents of Double Moon, visiting towns, castles, and dungeons, and fighting monsters in turn-based battles viewed from first person perspective. - media/video/doublmooden.mp4 - media/mixrbv2/doublmooden.png + media/video/doublmooden.mp4 + media/mixrbv2/doublmooden.png 1992 @@ -14971,13 +11924,7 @@ This game is a traditional console-style RPG. Yuuru and his friends travel on th doublestrike.zip Double Strike (Unl) - Double Strike (Unl) - Double Strike (Unl) - Double Strike (Unl) - - us - 0 NES @@ -14985,8 +11932,8 @@ This game is a traditional console-style RPG. Yuuru and his friends travel on th - media/video/doublestrike.mp4 - media/mixrbv2/doublestrike.png + media/video/doublestrike.mp4 + media/mixrbv2/doublestrike.png 1990 @@ -14995,8 +11942,6 @@ This game is a traditional console-style RPG. Yuuru and his friends travel on th American Video Entertainment Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -15007,11 +11952,7 @@ This game is a traditional console-style RPG. Yuuru and his friends travel on th doughboy.zip Dough Boy (Japan) - Dough Boy (Japan) - - jp - 0 NES @@ -15020,8 +11961,8 @@ This game is a traditional console-style RPG. Yuuru and his friends travel on th The game consist of five different timed maps which make up the battlefield. Gameplay itself is viewed from a top down perspective of the war torn battlefield, which is filled with trenches and other obstacles, not to mention the enemy guards. Scattered among the battlefield are items which the player can collect to add to their inventory. Items include TNT, fuses, ladders, mines, keys, and wire cutters. These items will be needed to overcome obstacles to get through the battlefield and rescue the prisoner. The soldier is also equipped with a gun that can fire bullets at any incoming enemy soldiers. - media/video/doughboy.mp4 - media/mixrbv2/doughboy.png + media/video/doughboy.mp4 + media/mixrbv2/doughboy.png 1985 @@ -15036,128 +11977,56 @@ The game consist of five different timed maps which make up the battlefield. Gam 0 0 - + downtnekkousorda.zip - Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan) - Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan) + Downtown - Nekketsu Koushinkyoku - Soreyuke Daiundoukai (Japan) - - jp - - 0 NES - - Another day at Nekketsu High, another gang tournament... but this time its different! A wealthy school principal has placed a challenge for all the school gangs to compete in a special obstacle course composed of 4 different challenges that you and your team must overcome. First in line is a race across the city streets (and rooftops), next is an obstacle course filled with dangerous hazards, then a jumping challenge in which you have to break a series of metal balls, and finally an all-out fighting tournament. - -The game uses the same engine and basic gameplay mechanics featured in other Nekketsu High games, with the only change being the goals you must complete to clear each stage. Seeing as how the characters are gang members, fighting and beating your opponents can be a viable way of winning the challenges, so several weapons and power-ups can also be found in the courses - - - media/video/downtnekkousorda.mp4 - media/mixrbv2/downtnekkousorda.png - - 1990 + 1990 - Technos Japan Corp. - Technos Japan Corp. - - Beat'em Up - Action - - 1-4 + Technos + Technos 0 0 0 - + downtnekmon.zip - Downtown - Nekketsu Monogatari (Japan) - Downtown - Nekketsu Monogatari (Japan) - Downtown - Nekketsu Monogatari (Japan) - Downtown - Nekketsu Monogatari (Japan) + Downtown - Nekketsu Monogatari (Japan) - - jp - - 0 NES - - The evil Slick has kidnapped Ryan's girlfriend and taken over the high school. The player is cast as either Ryan or Alex (second player) and has to fight his way through River City's merciless gangs before confronting Slick and freeing his girl. - -River City Ransom is a side-scrolling beat-em-up similar to Double Dragon. The player, or players, travel through the locations of River City, encountering various gangs along the way. Gang members can be defeated with punches and kicks, or beaten up with objects scattered around. Upon their defeat, gang members drop money which Alex and Ryan can spend in malls to buy items that restore health and improve their combat abilities. The main characters have RPG-like numerical stats that can be improved this way, and can also buy books to learn combat manoeuvres. To finish the game, the player(s) have to find and defeat all the bosses. - - - media/video/downtnekmon.mp4 - media/mixrbv2/downtnekmon.png - - 1991 - 1990 - 1989 - 1991 + 1989? - Technos Japan Corp. - Infogrames - - Beat'em Up - Action - - 1-2 + Nintendo + Nintendo 0 - 16 + 0 0 - + downtspekunkunnojid.zip - Downtown Special - Kunio-kun no Jidaigeki Da yo Zenin Shuugou! (Japan) - Downtown Special - Kunio-kun no Jidaigeki Da yo Zenin Shuugou! (Japan) + Downtown Special - Kunio-kun no Jidaigeki Da yo Zenin Shuugou! (Japan) - - jp - - 0 NES - - Downtown Special: Kunio-kun no Jidaigeki da yo - Zenin Shugo! is a Japanese-only sequel to the classic beat 'em up/rpg hybrid Downtown Nekketsu Monogatari aka River City Ransom. - -The game takes place in the Edo period of Japan, making it a prequel really, as you take control of an ancestor of Kunio (also named Kunimasa) tasked with saving the life of his ill friend. Kunimasa must traverse the Japanese countryside beating the collection of gang members and other assorted baddies in the same way as in River City Ransom. Each location is represented by a side scrolling level filled with enemies, which you must take down using a collection of attacks and special moves that can be purchased from shops scattered through the levels. - -The game uses the same engine and Super-Deformed character design, only changing the sprites to reflect the new setting. Unlike RCR, you can freely select which stage to tackle at any time, making it a more non-linear experience. And while money is still used to buy items, weapons and moves, you now also gain experience directly by defeating enemies, which is used to enhance Kunio's base stats. - -A two-player mode is available and, even if you play the game solo, the game provides help in the form of an AI-controlled partner who can be change as you gain more allies thorough the game (including former enemies). - - - - media/video/downtspekunkunnojid.mp4 - media/mixrbv2/downtspekunkunnojid.png - - 1991 + 1991 - Million - Technos Japan Corp. - - Beat'em Up - Role playing games - Various - - 1-2 + Technos + Technos 0 - 14 + 0 0 drchaos.zip Dr. Chaos (USA) - Dr. Chaos (USA) - - us - 0 NES @@ -15167,18 +12036,16 @@ The game takes place as a platform game where you must use various weapons (knif - media/video/drchaos.mp4 - media/mixrbv2/drchaos.png + media/video/drchaos.mp4 + media/mixrbv2/drchaos.png - 1988 1988 Marionette FCI Platform - Action 1 0 @@ -15189,12 +12056,7 @@ The game takes place as a platform game where you must use various weapons (knif drjekandmrhy.zip Dr. Jekyll and Mr. Hyde (USA) - Dr. Jekyll and Mr. Hyde (USA) - Dr. Jekyll and Mr. Hyde (USA) - - us - 0 NES @@ -15203,8 +12065,8 @@ The game takes place as a platform game where you must use various weapons (knif In the game, Jekyll must make his way from his home to the church where he is to marry his sweetheart Miss Millicent. He's got to keep his life bar and "Jekyll to Hyde" meter in check, or he'll find himself changed into the nefarious Mr. Hyde. If this happens, Hyde must then defeat enough baddies to raise the meter back up and allow the good doctor to continue his quest. - media/video/drjekandmrhy.mp4 - media/mixrbv2/drjekandmrhy.png + media/video/drjekandmrhy.mp4 + media/mixrbv2/drjekandmrhy.png 1989 @@ -15223,13 +12085,7 @@ In the game, Jekyll must make his way from his home to the church where he is to drmario.zip Dr. Mario (Japan, USA) (Rev A) - Dr. Mario (Japan, USA) (Rev A) - Dr. Mario (Japan, USA) (Rev A) - - us - jp - 0 NES @@ -15238,20 +12094,16 @@ In the game, Jekyll must make his way from his home to the church where he is to Included in the game is the normal mode, a time trial, and a two player battle mode to see who can remove the most viruses. - media/video/drmario.mp4 - media/mixrbv2/drmario.png + media/video/drmario.mp4 + media/mixrbv2/drmario.png - 1990 - 1990 - 1991 1990 Nintendo Nintendo Puzzle-Game - Strategy 1-2 0 @@ -15262,11 +12114,7 @@ Included in the game is the normal mode, a time trial, and a two player battle m dracsnightout.zip Drac's Night Out (USA) (Prototype) - Drac's Night Out (USA) (Prototype) - - us - 0 NES @@ -15275,8 +12123,8 @@ Included in the game is the normal mode, a time trial, and a two player battle m In the game the player controlled the infamous Count Dracula who, while wearing Reebok Pumps, had to first work his way down his castle while avoiding the hostile villagers. This could be accomplished by hypnotizing the villagers with your vampiric gaze, or by pulling a lever to spring one of many Rube Goldberg-esque hidden traps. - media/video/dracsnightout.mp4 - media/mixrbv2/dracsnightout.png + media/video/dracsnightout.mp4 + media/mixrbv2/dracsnightout.png 1991 @@ -15291,15 +12139,11 @@ In the game the player controlled the infamous Count Dracula who, while wearing 0 0 - + dragobaldaimaofuj.zip Dragon Ball - Dai Maou Fukkatsu (Japan) - Dragon Ball - Dai Maou Fukkatsu (Japan) - - jp - dragobaldaimaofu.zip NES @@ -15308,10 +12152,6 @@ In the game the player controlled the infamous Count Dracula who, while wearing The game introduces the card RPG concept that was later used in Dragon Ball Z RPG series. All your movements in the game depend on your choices of cards that are shown at the bottom of the screen. You move around by choosing cards with appropriate numbers and talking steps on a line of squares. In battles, you choose offensive and defensive cards that will determine the outcome of the fight. You can train with the Master, visit various locations and explore the environments in "Japanese adventure"-fashion. - - media/video/dragobaldaimaofu.mp4 - media/mixrbv2/dragobaldaimaofu.png - 1988 @@ -15319,7 +12159,6 @@ The game introduces the card RPG concept that was later used in Dragon Ball Z RP Bandai Namco Role playing games - Playing cards 1-2 0 @@ -15330,11 +12169,7 @@ The game introduces the card RPG concept that was later used in Dragon Ball Z RP dragobaldaimaofu.zip Dragon Ball - Dai Maou Fukkatsu (T-Eng) - Dragon Ball - Dai Maou Fukkatsu (T-Eng) - - jp - 0 NES @@ -15344,8 +12179,8 @@ The game introduces the card RPG concept that was later used in Dragon Ball Z RP - media/video/dragobaldaimaofu.mp4 - media/mixrbv2/dragobaldaimaofu.png + media/video/dragobaldaimaofu.mp4 + media/mixrbv2/dragobaldaimaofu.png 1988 @@ -15354,37 +12189,24 @@ The game introduces the card RPG concept that was later used in Dragon Ball Z RP Bandai Namco Role playing games - Playing cards 1-2 0 9 0 - + dragobalshelonnonaj.zip Dragon Ball - Shen Long no Nazo (Japan) - Dragon Ball - Shen Long no Nazo (Japan) - Dragon Ball - Shen Long no Nazo (Japan) - Dragon Ball - Shen Long no Nazo (Japan) - - jp - dragonpower.zip NES Dragon Power is an action-adventure game developed and published by Bandai for the Nintendo Entertainment System on March 3, 1988. It is a heavily localized version of the Japanese game Dragon Ball: Shenron no Nazo (translated to Dragon Ball: Mystery of the Dragon God), originally released on November 27, 1986. Although some of the European releases retain the Dragon Ball assets (under the title Dragon Ball), the North American release removes most references to the franchise. The game follows the first two volumes of the Dragon Ball manga, as the young monkey-tailed boy Goku (along with his teenage friend, Bulma, known in the North American version as Nora), embark on a quest to find all seven Dragon Balls (Crystal Balls in the NA version), in which it is believed that collecting them grants the user any wish they desire. Along the way, they encounter various characters, including turtle hermit Master Roshi (Hermit in the NA version), shapeshifting anthropomorphic pig Oolong (Pudgy in the NA version) and desert bandit Yamcha (Lancer in the NA version). - - media/video/dragonpower.mp4 - media/mixrbv2/dragonpower.png - 1988 - 1988 - 1986 Bandai Namco Bandai Namco @@ -15396,30 +12218,18 @@ The game introduces the card RPG concept that was later used in Dragon Ball Z RP 8 0 - + dragobalshelonnona.zip Dragon Ball - Shen Long no Nazo (T-Eng) - Dragon Ball - Shen Long no Nazo (T-Eng) - Dragon Ball - Shen Long no Nazo (T-Eng) - Dragon Ball - Shen Long no Nazo (T-Eng) - - jp - dragonpower.zip NES Dragon Power is an action-adventure game developed and published by Bandai for the Nintendo Entertainment System on March 3, 1988. It is a heavily localized version of the Japanese game Dragon Ball: Shenron no Nazo (translated to Dragon Ball: Mystery of the Dragon God), originally released on November 27, 1986. Although some of the European releases retain the Dragon Ball assets (under the title Dragon Ball), the North American release removes most references to the franchise. The game follows the first two volumes of the Dragon Ball manga, as the young monkey-tailed boy Goku (along with his teenage friend, Bulma, known in the North American version as Nora), embark on a quest to find all seven Dragon Balls (Crystal Balls in the NA version), in which it is believed that collecting them grants the user any wish they desire. Along the way, they encounter various characters, including turtle hermit Master Roshi (Hermit in the NA version), shapeshifting anthropomorphic pig Oolong (Pudgy in the NA version) and desert bandit Yamcha (Lancer in the NA version). - - media/video/dragonpower.mp4 - media/mixrbv2/dragonpower.png - 1988 - 1988 - 1986 Bandai Namco Bandai Namco @@ -15435,11 +12245,7 @@ The game introduces the card RPG concept that was later used in Dragon Ball Z RP dragobal3gokden.zip Dragon Ball 3 - Gokuu Den (Japan) - Dragon Ball 3 - Gokuu Den (Japan) - - jp - 0 NES @@ -15449,8 +12255,8 @@ You control Son Goku and his friends Krillin and Yamcha in this game. The gamepl - media/video/dragobal3gokden.mp4 - media/mixrbv2/dragobal3gokden.png + media/video/dragobal3gokden.mp4 + media/mixrbv2/dragobal3gokden.png 1989 @@ -15465,89 +12271,42 @@ You control Son Goku and his friends Krillin and Yamcha in this game. The gamepl 0 0 - + dragobalzkyosajinj.zip - Dragon Ball Z - Kyoushuu! Saiya Jin (Japan) - Dragon Ball Z - Kyoushuu! Saiya Jin (Japan) - Dragon Ball Z - Kyoushuu! Saiya Jin (Japan) Dragon Ball Z - Kyoushuu! Saiya Jin (Japan) - - jp - dragobalzkyosajin.zip NES - - The game is based on the popular Japanese manga series "Dragon Ball" - more precisely, its Saiyajin Saga part. It follows the events that occur after the evil Radditz tells Son Goku, the series' main hero, about his true origin as a Saiyajin, and suggests uniting their powers. As Son Goku refuses, a battle takes place, and the defeated Radditz threatens to harm Son Goku's son, Son Gohan. Many friends come to help Son Goku, and even his rival Piccolo joins forces with him. But the quest leads them much further - to the ultimate battle against the leader of Saiyajin... - -In this fighting/RPG game, you control multiple characters from the series: Son Goku, Piccolo, Krillin, Yamcha, Tienshinhan, Chao-Zu, and Son Gohan. You have to train each character by taking him to battles. All the movements in the game, in battle as well as on the field, occur by collecting and choosing cards of various strength. You move around by selecting a card, and can advance a certain amount of fields depending on its value. You train characters in special training stations before taking them to fights. Once you have trained your character and chose the cards, the battles flow automatically, as cinematic sequences that show Son Goku and his foes exchanging blows while flying. - - - - media/video/dragobalzkyosajin.mp4 - media/mixrbv2/dragobalzkyosajin.png - - 1990 + 1989? - Bandai Namco - Bandai Namco - - Strategy - Role playing games - - 1-2 + Nintendo + Nintendo 0 - 13 + 0 0 - + dragobalzkyosajin.zip - Dragon Ball Z - Kyoushuu! Saiya Jin (T-Eng) - Dragon Ball Z - Kyoushuu! Saiya Jin (T-Eng) - Dragon Ball Z - Kyoushuu! Saiya Jin (T-Eng) Dragon Ball Z - Kyoushuu! Saiya Jin (T-Eng) - - jp - - 0 NES - - The game is based on the popular Japanese manga series "Dragon Ball" - more precisely, its Saiyajin Saga part. It follows the events that occur after the evil Radditz tells Son Goku, the series' main hero, about his true origin as a Saiyajin, and suggests uniting their powers. As Son Goku refuses, a battle takes place, and the defeated Radditz threatens to harm Son Goku's son, Son Gohan. Many friends come to help Son Goku, and even his rival Piccolo joins forces with him. But the quest leads them much further - to the ultimate battle against the leader of Saiyajin... - -In this fighting/RPG game, you control multiple characters from the series: Son Goku, Piccolo, Krillin, Yamcha, Tienshinhan, Chao-Zu, and Son Gohan. You have to train each character by taking him to battles. All the movements in the game, in battle as well as on the field, occur by collecting and choosing cards of various strength. You move around by selecting a card, and can advance a certain amount of fields depending on its value. You train characters in special training stations before taking them to fights. Once you have trained your character and chose the cards, the battles flow automatically, as cinematic sequences that show Son Goku and his foes exchanging blows while flying. - - - - media/video/dragobalzkyosajin.mp4 - media/mixrbv2/dragobalzkyosajin.png - - 1990 + 1989? - Bandai Namco - Bandai Namco - - Strategy - Role playing games - - 1-2 + Nintendo + Nintendo 0 - 13 + 0 0 - + dragobalzsupbu2j.zip Dragon Ball Z - Super Butouden 2 (Japan) - Dragon Ball Z - Super Butouden 2 (Japan) - - asi - dragobalzsupbu2.zip NES @@ -15555,10 +12314,6 @@ In this fighting/RPG game, you control multiple characters from the series: Son This is one of many pirated fighting games on the Famicom. NES to use the Street Fighter II Engine. Unlike most Hummer Team games, it is in full Japanese as opposed to English. The story was completely removed from this version. However, the arcade, versus and CPU vs CPU modes are present. The characters are fought in a random order, and are always fought in certain areas. The graphics and music are taken from the original game and simplified, with some characters sharing stages. Many of the stages themselves use multi-layered scrolling. - - media/video/dragobalzsupbu2.mp4 - media/mixrbv2/dragobalzsupbu2.png - 1994 @@ -15572,16 +12327,11 @@ The graphics and music are taken from the original game and simplified, with som 0 0 - + dragobalzsupbu2.zip Dragon Ball Z - Super Butouden 2 (T-Eng) - Dragon Ball Z - Super Butouden 2 (T-Eng) - - asi - - 0 NES Dragon Ball Z - Super Butoden 2 is a port of the SNES game . @@ -15589,8 +12339,8 @@ This is one of many pirated fighting games on the Famicom. NES to use the Street The graphics and music are taken from the original game and simplified, with some characters sharing stages. Many of the stages themselves use multi-layered scrolling. - media/video/dragobalzsupbu2.mp4 - media/mixrbv2/dragobalzsupbu2.png + media/video/dragobalzsupbu2.mp4 + media/mixrbv2/dragobalzsupbu2.png 1994 @@ -15605,15 +12355,11 @@ The graphics and music are taken from the original game and simplified, with som 0 0 - + dragobalzsupbu2c.zip Dragon Ball Z - Super Butouden 2 (Unl) - Castellano v1.1 - Dragon Ball Z - Super Butouden 2 (Unl) - Castellano v1.1 - - asi - dragobalzsupbu2.zip NES @@ -15621,10 +12367,6 @@ The graphics and music are taken from the original game and simplified, with som This is one of many pirated fighting games on the Famicom. NES to use the Street Fighter II Engine. Unlike most Hummer Team games, it is in full Japanese as opposed to English. The story was completely removed from this version. However, the arcade, versus and CPU vs CPU modes are present. The characters are fought in a random order, and are always fought in certain areas. The graphics and music are taken from the original game and simplified, with some characters sharing stages. Many of the stages themselves use multi-layered scrolling. - - media/video/dragobalzsupbu2.mp4 - media/mixrbv2/dragobalzsupbu2.png - 1994 @@ -15642,18 +12384,14 @@ The graphics and music are taken from the original game and simplified, with som dragonballz5.zip Dragon Ball Z 5 (China) - Dragon Ball Z 5 (China) - - cn - 0 NES Dragon Ball Z 5 is a pirated platform game for the Famicom, based on the anime of the same name. The game's story cutscenes loosely retell the events of Dragon Ball Z up to the Cell Saga, featuring screencaps of the show converted into an 8 bit slideshow. The soundtrack featured is an 8-bit rendition of the Saint Seiya theme song, the character select theme sounds similar to the song One Way or Another from Blondie. - media/mixrbv2/dragonballz5.png + media/mixrbv2/dragonballz5.png 1995 @@ -15668,152 +12406,73 @@ The graphics and music are taken from the original game and simplified, with som 0 0 - + dragobalzgaisajinzeje.zip - Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (Japan) - Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (Japan) + Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (Japan) - - jp - dragobalzgaisajinze.zip NES - - One of the last games made for the NES console, this Gaiden (side-story) to the Dragon Ball Z card-RPG series features many characters from the famous manga series, but comes with its own original story. An unknown force has released a toxic gas all over the Earth. The series' hero Son Goku and his friends have to find out who or what has caused this disaster. During their quest, they meet an old scientists who had survived a cosmic battle many years ago, and must face their ultimate enemy. - -You control five various Dragon Ball characters in this game: Son Goku, Son Gohan, Piccolo, Vegeta, and Mirai Trunks. The game is based on training your characters, and fighting with them. The outcomes of the fights are determined by the player choosing different cards he has at his disposal, and combining them to create various attacks. - - - - media/video/dragobalzgaisajinze.mp4 - media/mixrbv2/dragobalzgaisajinze.png - - 1993 + 1989? - Bandai Namco - Bandai Namco - - Role playing games - - 1-2 + Nintendo + Nintendo 0 - 11 + 0 0 - + dragobalzgaisajinze.zip - Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (T-Eng) - Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (T-Eng) + Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (T-Eng) - - jp - - 0 NES - - One of the last games made for the NES console, this Gaiden (side-story) to the Dragon Ball Z card-RPG series features many characters from the famous manga series, but comes with its own original story. An unknown force has released a toxic gas all over the Earth. The series' hero Son Goku and his friends have to find out who or what has caused this disaster. During their quest, they meet an old scientists who had survived a cosmic battle many years ago, and must face their ultimate enemy. - -You control five various Dragon Ball characters in this game: Son Goku, Son Gohan, Piccolo, Vegeta, and Mirai Trunks. The game is based on training your characters, and fighting with them. The outcomes of the fights are determined by the player choosing different cards he has at his disposal, and combining them to create various attacks. - - - - media/video/dragobalzgaisajinze.mp4 - media/mixrbv2/dragobalzgaisajinze.png - - 1993 + 1989? - Bandai Namco - Bandai Namco - - Role playing games - - 1-2 + Nintendo + Nintendo 0 - 11 + 0 0 - + dragobalziigefrj.zip - Dragon Ball Z II - Gekishin Freeza!! (Japan) - Dragon Ball Z II - Gekishin Freeza!! (Japan) + Dragon Ball Z II - Gekishin Freeza!! (Japan) - - jp - dragobalziigefr.zip NES - - The second in the Dragon Ball Z RPG series, "Freezer the Planet Destroyer", as it is often unofficially translated, follows closely the popular manga series and continues the story of the first Dragon Ball Z RPG, Assault of Saiyajins. After the fight against the Saiyajin leader Vegeta, Son Goku, the series' main hero, is heavily wounded, while his ally Piccolo is dead. Son Goku's son Son Gohan and his friends go to the planet Namek to find the magical Dragon Balls that would bring Piccolo back to life. The trouble is, Vegeta is heading to the planet, and so does the evil Freezer, who is also after the Dragon Balls... - -You control both Son Gohan's and Son Goku's parties, including popular characters like Krillin, Yamcha, and others. The gameplay is pretty much the same as in the first game. Locations are composed of squares, and you move through them in a board-game-like fashion, drawing cards that will determine the amount of moves you can make. Random cards will also make you participate in battles, heal your party, add extra cards, etc. In battles you also depend on cards - your choice determines the strength of the move and the outcome of the automatic battle. - - - - media/video/dragobalziigefr.mp4 - media/mixrbv2/dragobalziigefr.png - - 1991 + 1991 - Bandai Namco - Bandai Namco - - Role playing games - - 1-2 + Bandai + Bandai 0 - 14 + 0 0 - + dragobalziigefr.zip - Dragon Ball Z II - Gekishin Freeza!! (T-Eng) - Dragon Ball Z II - Gekishin Freeza!! (T-Eng) + Dragon Ball Z II - Gekishin Freeza!! (T-Eng) - - jp - - 0 NES - - The second in the Dragon Ball Z RPG series, "Freezer the Planet Destroyer", as it is often unofficially translated, follows closely the popular manga series and continues the story of the first Dragon Ball Z RPG, Assault of Saiyajins. After the fight against the Saiyajin leader Vegeta, Son Goku, the series' main hero, is heavily wounded, while his ally Piccolo is dead. Son Goku's son Son Gohan and his friends go to the planet Namek to find the magical Dragon Balls that would bring Piccolo back to life. The trouble is, Vegeta is heading to the planet, and so does the evil Freezer, who is also after the Dragon Balls... - -You control both Son Gohan's and Son Goku's parties, including popular characters like Krillin, Yamcha, and others. The gameplay is pretty much the same as in the first game. Locations are composed of squares, and you move through them in a board-game-like fashion, drawing cards that will determine the amount of moves you can make. Random cards will also make you participate in battles, heal your party, add extra cards, etc. In battles you also depend on cards - your choice determines the strength of the move and the outcome of the automatic battle. - - - - media/video/dragobalziigefr.mp4 - media/mixrbv2/dragobalziigefr.png - - 1991 + 1991 - Bandai Namco - Bandai Namco - - Role playing games - - 1-2 + Bandai + Bandai 0 - 14 + 0 0 - + dragobalziiirejinij.zip Dragon Ball Z III - Ressen Jinzou Ningen (Japan) - Dragon Ball Z III - Ressen Jinzou Ningen (Japan) - Dragon Ball Z III - Ressen Jinzou Ningen (Japan) - - jp - dragobalziiirejini.zip NES @@ -15822,10 +12481,6 @@ You control both Son Gohan's and Son Goku's parties, including popular character In this game, you control many characters from the animé series, including Son Goku, Son Gohan, Krillin, Piccolo, Yamcha, Trunk, and even the archrival Vegeta, who has now joined the team. In battles, you have three active characters, but you can switch and train them in between. The RPG system is similar to the one used in the first two games: your movements on the field and during battles are determined by the type of cards you choose from several available ones. The cinematic battle sequences are now more fast-paced, and there are many mini-games to speed up the leveling up. - - media/video/dragobalziiirejini.mp4 - media/mixrbv2/dragobalziiirejini.png - 1992 @@ -15839,16 +12494,11 @@ In this game, you control many characters from the animé series, including Son 14 0 - + dragobalziiirejinic.zip Dragon Ball Z III - Ressen Jinzou Ningen (Japan) - Castellano v1.0a - Dragon Ball Z III - Ressen Jinzou Ningen (Japan) - Castellano v1.0a - Dragon Ball Z III - Ressen Jinzou Ningen (Japan) - Castellano v1.0a - - jp - dragobalziiirejini.zip NES @@ -15857,10 +12507,6 @@ In this game, you control many characters from the animé series, including Son In this game, you control many characters from the animé series, including Son Goku, Son Gohan, Krillin, Piccolo, Yamcha, Trunk, and even the archrival Vegeta, who has now joined the team. In battles, you have three active characters, but you can switch and train them in between. The RPG system is similar to the one used in the first two games: your movements on the field and during battles are determined by the type of cards you choose from several available ones. The cinematic battle sequences are now more fast-paced, and there are many mini-games to speed up the leveling up. - - media/video/dragobalziiirejini.mp4 - media/mixrbv2/dragobalziiirejini.png - 1992 @@ -15878,8 +12524,6 @@ In this game, you control many characters from the animé series, including Son dragobalziiirejini.zip Dragon Ball Z III - Ressen Jinzou Ningen (T-Eng) - Dragon Ball Z III - Ressen Jinzou Ningen (T-Eng) - Dragon Ball Z III - Ressen Jinzou Ningen (T-Eng) 0 NES @@ -15890,8 +12534,8 @@ In this game, you control many characters from the animé series, including Son - media/video/dragobalziiirejini.mp4 - media/mixrbv2/dragobalziiirejini.png + media/video/dragobalziiirejini.mp4 + media/mixrbv2/dragobalziiirejini.png 1992 @@ -15910,19 +12554,15 @@ In this game, you control many characters from the animé series, including Son dragonbuster.zip Dragon Buster (Japan) - Dragon Buster (Japan) - - jp - 0 NES "Dragon Buster" is a conversion of Namco's arcade game from 1984. The game is composed of several large levels, each one containing various stages: a cave, a tower, a castle, etc. Your goal in every level is to reach the final stage where you face the level boss. There are often several ways to reach the final stages, and not all stages are necessary to visit. Equipped with a sword, you move through the platform-like stages, clearing them of diverse monsters, collecting power-ups and trying to stay in good health until the level boss, since you can't heal your character between the stages. - media/video/dragonbuster.mp4 - media/mixrbv2/dragonbuster.png + media/video/dragonbuster.mp4 + media/mixrbv2/dragonbuster.png 1987 @@ -15931,7 +12571,6 @@ In this game, you control many characters from the animé series, including Son Namco Platform - Action 1 0 @@ -15942,20 +12581,12 @@ In this game, you control many characters from the animé series, including Son dragonbusterc.zip Dragon Buster (Japan) - Castellano v1.0 - Dragon Buster (Japan) - Castellano v1.0 - - jp - dragonbuster.zip NES "Dragon Buster" is a conversion of Namco's arcade game from 1984. The game is composed of several large levels, each one containing various stages: a cave, a tower, a castle, etc. Your goal in every level is to reach the final stage where you face the level boss. There are often several ways to reach the final stages, and not all stages are necessary to visit. Equipped with a sword, you move through the platform-like stages, clearing them of diverse monsters, collecting power-ups and trying to stay in good health until the level boss, since you can't heal your character between the stages. - - media/video/dragonbuster.mp4 - media/mixrbv2/dragonbuster.png - 1987 @@ -15963,22 +12594,17 @@ In this game, you control many characters from the animé series, including Son Namco Platform - Action 1 0 15 0 - + dragobusiij.zip Dragon Buster II - Yami no Fuuin (Japan) - Dragon Buster II - Yami no Fuuin (Japan) - - jp - dragobusii.zip NES @@ -15986,10 +12612,6 @@ In this game, you control many characters from the animé series, including Son Unlike the first game, you are not restricted to a platform here, but can move freely to any direction. You have to go through the maze-like dungeons, find a key, and then get to the exit. After that, the dungeon disappears and makes it possible for you to progress to the next one. You fight enemies with your bow. You have a limited supply of arrows, but you can find quivers among other items in the dungeons. - - media/video/dragobusii.mp4 - media/mixrbv2/dragobusii.png - 1989 @@ -15997,7 +12619,6 @@ Unlike the first game, you are not restricted to a platform here, but can move f Namco Adventure - Action 1 0 @@ -16008,11 +12629,7 @@ Unlike the first game, you are not restricted to a platform here, but can move f dragobusii.zip Dragon Buster II - Yami no Fuuin (T-eng) - Dragon Buster II - Yami no Fuuin (T-eng) - - jp - 0 NES @@ -16021,8 +12638,8 @@ Unlike the first game, you are not restricted to a platform here, but can move f Unlike the first game, you are not restricted to a platform here, but can move freely to any direction. You have to go through the maze-like dungeons, find a key, and then get to the exit. After that, the dungeon disappears and makes it possible for you to progress to the next one. You fight enemies with your bow. You have a limited supply of arrows, but you can find quivers among other items in the dungeons. - media/video/dragobusii.mp4 - media/mixrbv2/dragobusii.png + media/video/dragobusii.mp4 + media/mixrbv2/dragobusii.png 1989 @@ -16031,7 +12648,6 @@ Unlike the first game, you are not restricted to a platform here, but can move f Namco Adventure - Action 1 0 @@ -16042,11 +12658,7 @@ Unlike the first game, you are not restricted to a platform here, but can move f dragonfighter.zip Dragon Fighter (USA) - Dragon Fighter (USA) - - us - 0 NES @@ -16055,18 +12667,16 @@ Unlike the first game, you are not restricted to a platform here, but can move f The game features six levels of action-- a snow level, a cave level, a water level, an industrial level, and a haunted castle level. The sixth and final level is fought entirely as a dragon with unlimited flight capability. - media/video/dragonfighter.mp4 - media/mixrbv2/dragonfighter.png + media/video/dragonfighter.mp4 + media/mixrbv2/dragonfighter.png 1992 - 1990 Natsume SOFEL Co., Ltd. Platform - Action 1 0 @@ -16077,9 +12687,6 @@ The game features six levels of action-- a snow level, a cave level, a water lev dragonknifec.zip Dragon Knife (Chinese) - Dragon Knife (Chinese) - Dragon Knife (Chinese) - Dragon Knife (Chinese) dragonknife.zip NES @@ -16088,15 +12695,8 @@ The game features six levels of action-- a snow level, a cave level, a water lev Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy. - - media/video/dragonknife.mp4 - media/mixrbv2/dragonknife.png - 1988 - 1988 - 1988 - 1994 Technos Japan Corp. Tradewest @@ -16112,9 +12712,6 @@ Using whatever techniques they have at their disposal, from the basic punches an dragonknife.zip Dragon Knife (T-Eng) - Dragon Knife (T-Eng) - Dragon Knife (T-Eng) - Dragon Knife (T-Eng) 0 NES @@ -16124,14 +12721,11 @@ Using whatever techniques they have at their disposal, from the basic punches an Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy. - media/video/dragonknife.mp4 - media/mixrbv2/dragonknife.png + media/video/dragonknife.mp4 + media/mixrbv2/dragonknife.png 1988 - 1988 - 1988 - 1994 Technos Japan Corp. Tradewest @@ -16147,26 +12741,18 @@ Using whatever techniques they have at their disposal, from the basic punches an dragonpower.zip Dragon Power (USA) - Dragon Power (USA) - Dragon Power (USA) - Dragon Power (USA) - - us - 0 NES Dragon Power is an action-adventure game developed and published by Bandai for the Nintendo Entertainment System on March 3, 1988. It is a heavily localized version of the Japanese game Dragon Ball: Shenron no Nazo (translated to Dragon Ball: Mystery of the Dragon God), originally released on November 27, 1986. Although some of the European releases retain the Dragon Ball assets (under the title Dragon Ball), the North American release removes most references to the franchise. The game follows the first two volumes of the Dragon Ball manga, as the young monkey-tailed boy Goku (along with his teenage friend, Bulma, known in the North American version as Nora), embark on a quest to find all seven Dragon Balls (Crystal Balls in the NA version), in which it is believed that collecting them grants the user any wish they desire. Along the way, they encounter various characters, including turtle hermit Master Roshi (Hermit in the NA version), shapeshifting anthropomorphic pig Oolong (Pudgy in the NA version) and desert bandit Yamcha (Lancer in the NA version). - media/video/dragonpower.mp4 - media/mixrbv2/dragonpower.png + media/video/dragonpower.mp4 + media/mixrbv2/dragonpower.png 1988 - 1988 - 1986 Bandai Namco Bandai Namco @@ -16178,12 +12764,12 @@ Using whatever techniques they have at their disposal, from the basic punches an 8 0 - + dragonrunning.zip Dragon Running (Unl) - + NES 1989? @@ -16197,11 +12783,7 @@ Using whatever techniques they have at their disposal, from the basic punches an dragoscr.zip Dragon Scroll - Yomigaerishi Maryuu (Japan) - Dragon Scroll - Yomigaerishi Maryuu (Japan) - - jp - 0 NES @@ -16211,8 +12793,8 @@ Hundreds of years later, three thieves stumbled upon the desert tower, and found Now it is up to him, to find the Magic Books and put the Chrome Dragon to sleep again. - media/video/dragoscr.mp4 - media/mixrbv2/dragoscr.png + media/video/dragoscr.mp4 + media/mixrbv2/dragoscr.png 1987 @@ -16221,7 +12803,6 @@ Now it is up to him, to find the Magic Books and put the Chrome Dragon to sleep Konami Action - Role playing games 1 0 @@ -16232,12 +12813,7 @@ Now it is up to him, to find the Magic Books and put the Chrome Dragon to sleep dragosla4.zip Dragon Slayer 4 - Drasle Family (Japan) - Dragon Slayer 4 - Drasle Family (Japan) - Dragon Slayer 4 - Drasle Family (Japan) - - jp - 0 NES @@ -16248,18 +12824,16 @@ Legacy of the Wizard is an side-scrolling action platform game with role-playing The object of the game is to enter the large dungeon, itself divided into 5 areas, collecting a variety of items (which as mentioned, can only be used by particular characters) and use them to progress through the dungeon, defeating monsters. Power-ups dropped by monsters include gold, keys, health-restoring bread, magic-resoring potions and health-damaging poison. Gold can be spent on items and other power-ups that are available at various shops hidden inside the dungeon. The player must eventually defeat the four bosses guarding the crowns that seal the Dragon Slayer and then use that weapon to defeat the Kress. - media/video/dragosla4.mp4 - media/mixrbv2/dragosla4.png + media/video/dragosla4.mp4 + media/mixrbv2/dragosla4.png 1994 - 1987 Broderbund Software Nihon Falcom Role playing games - Action 1 0 @@ -16270,12 +12844,7 @@ The object of the game is to enter the large dungeon, itself divided into 5 area dragospiaraden.zip Dragon Spirit - Aratanaru Densetsu (Japan) - Dragon Spirit - Aratanaru Densetsu (Japan) - Dragon Spirit - Aratanaru Densetsu (Japan) - - jp - 0 NES @@ -16287,18 +12856,15 @@ Fly around and destroy everything in your path. At the end of each stage, you w - media/video/dragospiaraden.mp4 - media/mixrbv2/dragospiaraden.png + media/video/dragospiaraden.mp4 + media/mixrbv2/dragospiaraden.png 1990 - 1989 - 1990 Namco Bandai Namco - Action Shoot'em Up 1 @@ -16310,12 +12876,7 @@ Fly around and destroy everything in your path. At the end of each stage, you w dragospinewleg.zip Dragon Spirit - The New Legend (USA) - Dragon Spirit - The New Legend (USA) - Dragon Spirit - The New Legend (USA) - - us - 0 NES @@ -16327,18 +12888,15 @@ Fly around and destroy everything in your path. At the end of each stage, you w - media/video/dragospinewleg.mp4 - media/mixrbv2/dragospinewleg.png + media/video/dragospinewleg.mp4 + media/mixrbv2/dragospinewleg.png 1990 - 1989 - 1990 Namco Bandai Namco - Action Shoot'em Up 1 @@ -16350,12 +12908,7 @@ Fly around and destroy everything in your path. At the end of each stage, you w dragonwarrior.zip Dragon Warrior (USA) - Dragon Warrior (USA) - Dragon Warrior (USA) - - us - 0 NES @@ -16368,12 +12921,11 @@ When wandering around in the wilderness, you occasionally encounter enemies, and Like in later RPGs, you have limited hit points, lose them when you are attacked by enemies, and die when you run out of them. When your character dies in a battle, he is automatically restored in a nearby town. - media/video/dragonwarrior.mp4 - media/mixrbv2/dragonwarrior.png + media/video/dragonwarrior.mp4 + media/mixrbv2/dragonwarrior.png 1989 - 1986 Enix Nintendo @@ -16389,12 +12941,7 @@ Like in later RPGs, you have limited hit points, lose them when you are attacked dragonwarriorc.zip Dragon Warrior (USA) (Rev A) - Castellano v1.0 - Dragon Warrior (USA) (Rev A) - Castellano v1.0 - Dragon Warrior (USA) (Rev A) - Castellano v1.0 - - us - dragonwarrior.zip NES @@ -16406,13 +12953,8 @@ When wandering around in the wilderness, you occasionally encounter enemies, and Like in later RPGs, you have limited hit points, lose them when you are attacked by enemies, and die when you run out of them. When your character dies in a battle, he is automatically restored in a nearby town. - - media/video/dragonwarrior.mp4 - media/mixrbv2/dragonwarrior.png - 1989 - 1986 Enix Nintendo @@ -16428,12 +12970,7 @@ Like in later RPGs, you have limited hit points, lose them when you are attacked dragowarii.zip Dragon Warrior II (USA) - Dragon Warrior II (USA) - Dragon Warrior II (USA) - - us - 0 NES @@ -16442,12 +12979,11 @@ Like in later RPGs, you have limited hit points, lose them when you are attacked Unlike the first game, Dragon Warrior II allows the player to join forces with two other characters, a magic-using princess and a wizard-warrior prince. Also including expanded monster battles involving up to 6 creatures and a much larger world, Dragon Warrior II is an important step in the evolution of the Dragon Warrior series. - media/video/dragowarii.mp4 - media/mixrbv2/dragowarii.png + media/video/dragowarii.mp4 + media/mixrbv2/dragowarii.png 1990 - 1987 Enix Enix @@ -16463,12 +12999,7 @@ Unlike the first game, Dragon Warrior II allows the player to join forces with t dragowariii.zip Dragon Warrior III (USA) - Dragon Warrior III (USA) - Dragon Warrior III (USA) - - us - 0 NES @@ -16481,12 +13012,11 @@ You begin with control of just the main character but can quickly recruit three The game has a unique job system, giving you the ability to switch your hired characters' classes after they have achieved at least level 20 in their base class. Characters can switch to the other beginning classes, as well as the sage class, which is not available at the beginning. When a character switches classes, they lose all earned experience points, and half of their stats, but retain all of the abilities of the previous class. In this way, you can create powerful combination characters that are able to cast spells and fight effectively. - media/video/dragowariii.mp4 - media/mixrbv2/dragowariii.png + media/video/dragowariii.mp4 + media/mixrbv2/dragowariii.png 1992 - 1988 Enix Enix @@ -16502,12 +13032,7 @@ The game has a unique job system, giving you the ability to switch your hired ch dragowariiic.zip Dragon Warrior III (USA) - Castellano v0.9 - Dragon Warrior III (USA) - Castellano v0.9 - Dragon Warrior III (USA) - Castellano v0.9 - - us - dragowariii.zip NES @@ -16519,13 +13044,8 @@ You begin with control of just the main character but can quickly recruit three The game has a unique job system, giving you the ability to switch your hired characters' classes after they have achieved at least level 20 in their base class. Characters can switch to the other beginning classes, as well as the sage class, which is not available at the beginning. When a character switches classes, they lose all earned experience points, and half of their stats, but retain all of the abilities of the previous class. In this way, you can create powerful combination characters that are able to cast spells and fight effectively. - - media/video/dragowariii.mp4 - media/mixrbv2/dragowariii.png - 1992 - 1988 Enix Enix @@ -16541,12 +13061,7 @@ The game has a unique job system, giving you the ability to switch your hired ch dragowariv.zip Dragon Warrior IV (USA) - Dragon Warrior IV (USA) - Dragon Warrior IV (USA) - - us - 0 NES @@ -16555,12 +13070,11 @@ The game has a unique job system, giving you the ability to switch your hired ch Also new in Dragon Warrior 4 is the introduction of battle tactics where the lineup of the characters is important to how much damage they deal. The player is even given the opportunity to swap a character from reserve into the battle to add a whole new depth of strategy. - media/video/dragowariv.mp4 - media/mixrbv2/dragowariv.png + media/video/dragowariv.mp4 + media/mixrbv2/dragowariv.png 1992 - 1990 Chunsoft Enix @@ -16576,12 +13090,7 @@ The game has a unique job system, giving you the ability to switch your hired ch dragowarivc.zip Dragon Warrior IV (USA) - Castellano v1.0 - Dragon Warrior IV (USA) - Castellano v1.0 - Dragon Warrior IV (USA) - Castellano v1.0 - - us - dragowariv.zip NES @@ -16589,13 +13098,8 @@ The game has a unique job system, giving you the ability to switch your hired ch The first four chapters are played from the viewpoint of one character per chapter, who will all meet up in the fifth chapter. From a soldier to a merchant, the game weaves an intriguing story that ties all four characters together in the end. Also new in Dragon Warrior 4 is the introduction of battle tactics where the lineup of the characters is important to how much damage they deal. The player is even given the opportunity to swap a character from reserve into the battle to add a whole new depth of strategy. - - media/video/dragowariv.mp4 - media/mixrbv2/dragowariv.png - 1992 - 1990 Chunsoft Enix @@ -16611,12 +13115,7 @@ The game has a unique job system, giving you the ability to switch your hired ch dragonslair.zip Dragon's Lair (USA) - Dragon's Lair (USA) - Dragon's Lair (USA) - - us - 0 NES @@ -16631,38 +13130,27 @@ Although Dirk has a life bar, he will instantly die if takes damage from the mos The game can be played by 2 players taking turns. The PAL version has faster gameplay, additional enemies (including level bosses), death animations and splash screens in between the levels. - media/video/dragonslair.mp4 - media/mixrbv2/dragonslair.png + media/video/dragonslair.mp4 + media/mixrbv2/dragonslair.png - 1990 - 1990 - 1991 - 1992 1983 Nintendo Nintendo Adventure - Action - Platform 1-2 0 7 0 - + dragonslairc.zip Dragon's Lair (USA) - Castellano v1.0 - Dragon's Lair (USA) - Castellano v1.0 - Dragon's Lair (USA) - Castellano v1.0 - - eu - dragonslair.zip NES @@ -16676,35 +13164,25 @@ Although Dirk has a life bar, he will instantly die if takes damage from the mos The game can be played by 2 players taking turns. The PAL version has faster gameplay, additional enemies (including level bosses), death animations and splash screens in between the levels. - - media/video/dragonslair.mp4 - media/mixrbv2/dragonslair.png - - 1990 - 1990 - 1991 - 1992 1983 Nintendo Nintendo Adventure - Action - Platform 1-2 0 7 0 - + draiocht.zip Draiocht (HB) - + NES 2019 @@ -16718,7 +13196,6 @@ The game can be played by 2 players taking turns. The PAL version has faster gam dreamworldpogie.zip Dreamworld Pogie (Prototype) - Dreamworld Pogie (Prototype) 0 NES @@ -16727,12 +13204,11 @@ The game can be played by 2 players taking turns. The PAL version has faster gam The game is a colourful sideways arcade adventure where collecting stars is the name of the game. - media/video/dreamworldpogie.mp4 - media/mixrbv2/dreamworldpogie.png + media/video/dreamworldpogie.mp4 + media/mixrbv2/dreamworldpogie.png 1993 - 2016 Codemasters Camerica @@ -16748,22 +13224,17 @@ The game is a colourful sideways arcade adventure where collecting stars is the driar.zip Driar (HB) - Driar (HB) - - eu - 0 NES You move the Driar the dinosaur through the levels, completing them when you collect all the stars. You avoid the stationary obstacles and enemies that move in a fixed path aided only by your jump and sprint buttons. The one thing of note (and not apparent from the screenshots) is that the levels wrap around left-right and sometimes you'll need to utilise this - the most difficult occurrences being when you have to judge a jump from one side of the screen to the other. - media/video/driar.mp4 - media/mixrbv2/driar.png + media/video/driar.mp4 + media/mixrbv2/driar.png - 2012 2012 Stefan Adolfsson @@ -16776,12 +13247,12 @@ The game is a colourful sideways arcade adventure where collecting stars is the 0 0 - + dringle.zip Dringle (Unl) - + NES 1989? @@ -16795,11 +13266,7 @@ The game is a colourful sideways arcade adventure where collecting stars is the dropzone.zip Dropzone (Europe) - Dropzone (Europe) - - eu - 0 NES @@ -16810,20 +13277,16 @@ The player controls a spaceman with a jet-pack, flying across a barren landscape Planters and Nemesites will try to pickup the small men walking on the surface, who must then be rescued. The player has to shoot down the alien, while avoiding to hit the man. Sometimes, the aliens will carry an android, which is similar to the human but deadly. Care must be taken so as to not pick up the androids. All men must be transported to a surface base, where they are put in safety - this is the Dropzone. - media/video/dropzone.mp4 - media/mixrbv2/dropzone.png + media/video/dropzone.mp4 + media/mixrbv2/dropzone.png - 1992 - 1992 1992 Eurocom Mindscape Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -16834,12 +13297,7 @@ Planters and Nemesites will try to pickup the small men walking on the surface, druaganotou.zip Druaga no Tou (Japan) - Druaga no Tou (Japan) - Druaga no Tou (Japan) - - jp - 0 NES @@ -16848,8 +13306,8 @@ You move from floor to floor, which are constructed as mazes, searching for the Items can be found by killing (all) enemies. - media/video/druaganotou.mp4 - media/mixrbv2/druaganotou.png + media/video/druaganotou.mp4 + media/mixrbv2/druaganotou.png 1985 @@ -16858,7 +13316,6 @@ Items can be found by killing (all) enemies. Namco Role playing games - Action 1 0 @@ -16869,11 +13326,7 @@ Items can be found by killing (all) enemies. duckhunt.zip Duck Hunt (USA) - Duck Hunt (USA) - - wor - 0 NES @@ -16882,19 +13335,16 @@ Items can be found by killing (all) enemies. Mode C features target practice on clay pigeons rather than ducks. The perspective and rules here are the same, with only three shots to destroy two clay pigeons before they disappear off the horizon. Destroy enough clay pigeons to move on to the next, tougher round. - media/video/duckhunt.mp4 - media/mixrbv2/duckhunt.png + media/video/duckhunt.mp4 + media/mixrbv2/duckhunt.png - 1985 - 1984 1984 Nintendo Nintendo Lightgun Shooter - Sports 1 0 @@ -16905,31 +13355,23 @@ Mode C features target practice on clay pigeons rather than ducks. The perspecti duckmaze.zip Duck Maze (USA) - Duck Maze (USA) - Duck Maze (USA) - - au - 0 NES Jack the duck is no ordinary quacker. He is witty and rather clever, but this is not enough to get his precious egg to safety. He needs your help and ingenuity to get through the 20 mind-boggling mazes! Beware of the hidden dangers: the foxes, the traps. But most of all, let those sleeping bulldogs lie. Start your adventure in level 1 and challenge your way through to level 20, or if you are feeling vigorous, go straight into a higher level. But whatever you do, DON'T CRACK THE EGG! - media/video/duckmaze.mp4 - media/mixrbv2/duckmaze.png + media/video/duckmaze.mp4 + media/mixrbv2/duckmaze.png 1990 - 1987 - 1990 Bit Corp. Home Entertainment Suppliers Platform - Puzzle-Game 1 0 @@ -16940,15 +13382,7 @@ Mode C features target practice on clay pigeons rather than ducks. The perspecti ducktales.zip DuckTales (USA) - DuckTales (USA) - DuckTales (USA) - DuckTales (USA) - DuckTales (USA) - DuckTales (USA) - - eu - 0 NES @@ -16960,20 +13394,16 @@ The game features a 2D side-scrolling platform gameplay very similar to Mega Man - media/video/ducktales.mp4 - media/mixrbv2/ducktales.png + media/video/ducktales.mp4 + media/mixrbv2/ducktales.png 1990 - 1989 - 1990 - 1990 Capcom Capcom Action - Platform 1 0 @@ -16984,15 +13414,7 @@ The game features a 2D side-scrolling platform gameplay very similar to Mega Man ducktalesc.zip DuckTales (USA) - Castellano v1.1 - DuckTales (USA) - Castellano v1.1 - DuckTales (USA) - Castellano v1.1 - DuckTales (USA) - Castellano v1.1 - DuckTales (USA) - Castellano v1.1 - DuckTales (USA) - Castellano v1.1 - - - eu - + ducktales.zip NES @@ -17003,52 +13425,31 @@ Each one of them reserves the old duck lots of adventure, different enemies and The game features a 2D side-scrolling platform gameplay very similar to Mega Man. Graphics are colorful and cartoonish, music remembers players of the TV series and controls are very simple. - - media/video/ducktales.mp4 - media/mixrbv2/ducktales.png - 1990 - 1989 - 1990 - 1990 Capcom Capcom Action - Platform 1 0 17 0 - + ducktales2c.zip DuckTales 2 (T-Chi, v1.1) - DuckTales 2 (T-Chi, v1.1) - DuckTales 2 (T-Chi, v1.1) - DuckTales 2 (T-Chi, v1.1) - DuckTales 2 (T-Chi, v1.1) - - - eu - + ducktales2.zip NES Scrooge McDuck is hot on the trail of the richest adventure ever. Pieces to the map of the Lost Treasure of McDuck have been scattered across the globe, and Scrooge must find them before the greedy Flintheart Glomgold grabs them. It's going to be a race to the finish as both of them try to find the treasure and become the richest duck in the world! Join Scrooge and his nephews as they explore the ancient pyramids of Egypt and do battle with swash-buckling pirates in the Bermuda Triangle. Help them search the haunted halls of an ancient Scottish castle and scale the watery heights of Niagara Falls. Aid Scrooge in his quest for the secret of the island of Mu and you'll gain the final clue to unravel the hidden location of the Lost Treasure of McDuck! - - media/video/ducktales2.mp4 - media/mixrbv2/ducktales2.png - 1993 - 1993 - 1993 Capcom Capcom @@ -17064,27 +13465,18 @@ The game features a 2D side-scrolling platform gameplay very similar to Mega Man ducktales2.zip DuckTales 2 (USA) - DuckTales 2 (USA) - DuckTales 2 (USA) - DuckTales 2 (USA) - DuckTales 2 (USA) - - us - 0 NES Scrooge McDuck is hot on the trail of the richest adventure ever. Pieces to the map of the Lost Treasure of McDuck have been scattered across the globe, and Scrooge must find them before the greedy Flintheart Glomgold grabs them. It's going to be a race to the finish as both of them try to find the treasure and become the richest duck in the world! Join Scrooge and his nephews as they explore the ancient pyramids of Egypt and do battle with swash-buckling pirates in the Bermuda Triangle. Help them search the haunted halls of an ancient Scottish castle and scale the watery heights of Niagara Falls. Aid Scrooge in his quest for the secret of the island of Mu and you'll gain the final clue to unravel the hidden location of the Lost Treasure of McDuck! - media/video/ducktales2.mp4 - media/mixrbv2/ducktales2.png + media/video/ducktales2.mp4 + media/mixrbv2/ducktales2.png 1993 - 1993 - 1993 Capcom Capcom @@ -17096,31 +13488,18 @@ The game features a 2D side-scrolling platform gameplay very similar to Mega Man 16 0 - + ducktales2cast.zip DuckTales 2 (USA) - Castellano v1.1 - DuckTales 2 (USA) - Castellano v1.1 - DuckTales 2 (USA) - Castellano v1.1 - DuckTales 2 (USA) - Castellano v1.1 - DuckTales 2 (USA) - Castellano v1.1 - - - eu - + ducktales2.zip NES Scrooge McDuck is hot on the trail of the richest adventure ever. Pieces to the map of the Lost Treasure of McDuck have been scattered across the globe, and Scrooge must find them before the greedy Flintheart Glomgold grabs them. It's going to be a race to the finish as both of them try to find the treasure and become the richest duck in the world! Join Scrooge and his nephews as they explore the ancient pyramids of Egypt and do battle with swash-buckling pirates in the Bermuda Triangle. Help them search the haunted halls of an ancient Scottish castle and scale the watery heights of Niagara Falls. Aid Scrooge in his quest for the secret of the island of Mu and you'll gain the final clue to unravel the hidden location of the Lost Treasure of McDuck! - - media/video/ducktales2.mp4 - media/mixrbv2/ducktales2.png - 1993 - 1993 - 1993 Capcom Capcom @@ -17136,19 +13515,15 @@ The game features a 2D side-scrolling platform gameplay very similar to Mega Man dudeswitatt.zip Dudes With Attitude (Unl) - Dudes With Attitude (Unl) - - us - 0 NES The dudes with attitudes are on a mission to uncover buried jewels on Caribbean islands. These dudes being referred to are emoticon looking characters who go by the names of Dude, Happy, Patch, Bozo, Babe and Foxy. In this puzzle game, you control one of the dudes as they bounce back and forth across the screen trying to acquire the jewels on the playfield. The one caveat is that your dude has to match the color of the jewel he or she is trying to collect. To become the correct color to snatch up the jewels, you have to bounce across a paint can (an attitude converter) that will change your dude to that of the same color as the paint can. The object in each puzzle is to retrieve all the treasures in a room without their character falling prey to the various enemies in rooms or running out of time. This is an unlicensed game. - media/video/dudeswitatt.mp4 - media/mixrbv2/dudeswitatt.png + media/video/dudeswitatt.mp4 + media/mixrbv2/dudeswitatt.png 1990 @@ -17167,12 +13542,7 @@ The game features a 2D side-scrolling platform gameplay very similar to Mega Man dungemag.zip Dungeon Magic - Sword of the Elements (USA) - Dungeon Magic - Sword of the Elements (USA) - Dungeon Magic - Sword of the Elements (USA) - - us - 0 NES @@ -17182,12 +13552,11 @@ The game features a 2D side-scrolling platform gameplay very similar to Mega Man - media/video/dungemag.mp4 - media/mixrbv2/dungemag.png + media/video/dungemag.mp4 + media/mixrbv2/dungemag.png 1990 - 1989 Natsume Taito @@ -17199,12 +13568,12 @@ The game features a 2D side-scrolling platform gameplay very similar to Mega Man 2 0 - + dungdoom.zip Dungeons & Doomknights (HB) - + NES 2021 @@ -17214,12 +13583,12 @@ The game features a 2D side-scrolling platform gameplay very similar to Mega Man 0 0 - + dushlan.zip Dushlan (HB) - + NES 2016 @@ -17233,12 +13602,7 @@ The game features a 2D side-scrolling platform gameplay very similar to Mega Man dustydiasallstso.zip Dusty Diamond's All-Star Softball (USA) - Dusty Diamond's All-Star Softball (USA) - Dusty Diamond's All-Star Softball (USA) - - us - 0 NES @@ -17253,35 +13617,27 @@ In fast pitch, you hurl that baby in three speeds. But stay alert, base runners With six softball fields to choose from, including the Sandlot, the Cliff, and a Professional field, there's some great action. Get ready to take yourself out to the softball park. - media/video/dustydiasallstso.mp4 - media/mixrbv2/dustydiasallstso.png + media/video/dustydiasallstso.mp4 + media/mixrbv2/dustydiasallstso.png 1990 - 1989 Tonkin House Broderbund Software Sports / Baseball - Sports 1-2 0 15 0 - + dynamitebatman.zip Dynamite Batman (Japan) - Dynamite Batman (Japan) - Dynamite Batman (Japan) - Dynamite Batman (Japan) - - jp - batmaretjok.zip NES @@ -17297,14 +13653,8 @@ Levels include a snowy landscape, moving train, military base, and sewers. Two l This game is one of the few Batman games that was not based directly on a movie or television series. - - media/video/batmaretjok.mp4 - media/mixrbv2/batmaretjok.png - 1992 - 1991 - 1991 Sunsoft Sunsoft @@ -17320,11 +13670,7 @@ This game is one of the few Batman games that was not based directly on a movie dynamitebowl.zip Dynamite Bowl (Japan) - Dynamite Bowl (Japan) - - jp - 0 NES @@ -17333,8 +13679,8 @@ The game has two difficulty levels. Game variables that can be controlled are: your position at the lane, set the strength of the throw and control the loft and curve of the bowling ball. - media/video/dynamitebowl.mp4 - media/mixrbv2/dynamitebowl.png + media/video/dynamitebowl.mp4 + media/mixrbv2/dynamitebowl.png 1987 @@ -17343,7 +13689,6 @@ Game variables that can be controlled are: your position at the lane, set the st Toshiba EMI Sports / Bowling - Sports 1-5 0 @@ -17354,11 +13699,7 @@ Game variables that can be controlled are: your position at the lane, set the st dynow.zip Dynowarz - Destruction of Spondylus (USA) - Dynowarz - Destruction of Spondylus (USA) - - us - 0 NES @@ -17368,8 +13709,8 @@ Gameplay consists of getting into your robosaur, tromping across the surface of - media/video/dynow.mp4 - media/mixrbv2/dynow.png + media/video/dynow.mp4 + media/mixrbv2/dynow.png 1990 @@ -17378,19 +13719,18 @@ Gameplay consists of getting into your robosaur, tromping across the surface of Bandai Namco Platform - Action 1 0 8 0 - + et.zip E.T. - The Extra Terrestrial (HB) - + NES 2014 @@ -17400,18 +13740,18 @@ Gameplay consists of getting into your robosaur, tromping across the surface of 0 0 - + etdx.zip E.T. - The Extra Terrestrial DX (HB) - et - + et.zip + NES - 2019 + 2014 - Khan Games -pacnsacdave - Khan Games -pacnsacdave + Khan Games + Khan Games 0 0 0 @@ -17420,24 +13760,14 @@ Gameplay consists of getting into your robosaur, tromping across the surface of earthboundc.zip Earth Bound (USA) (Proto) - Castellano v2.2 - Earth Bound (USA) (Proto) - Castellano v2.2 - Earth Bound (USA) (Proto) - Castellano v2.2 - - us - earthbound.zip NES Mother is a first person role playing game on Nes. You play as a young boy whose house is possessed by a tortured spirit. You soon discover that a tragedy has taken place there. With three other companions, you go on an adventure to understand the ins and outs of this mystery. Encounters with enemies are random and you can use special psychic powers to destroy them. - - media/video/earthbound.mp4 - media/mixrbv2/earthbound.png - 1989 - 1991 Ape Studios Nintendo @@ -17449,28 +13779,18 @@ Gameplay consists of getting into your robosaur, tromping across the surface of 16 0 - + earthboundzero.zip Earth Bound Zero (USA) - Earth Bound Zero (USA) - Earth Bound Zero (USA) - - us - earthbound.zip NES Mother is a first person role playing game on Nes. You play as a young boy whose house is possessed by a tortured spirit. You soon discover that a tragedy has taken place there. With three other companions, you go on an adventure to understand the ins and outs of this mystery. Encounters with enemies are random and you can use special psychic powers to destroy them. - - media/video/earthbound.mp4 - media/mixrbv2/earthbound.png - 1989 - 1991 Ape Studios Nintendo @@ -17482,28 +13802,18 @@ Gameplay consists of getting into your robosaur, tromping across the surface of 16 0 - + earthboundzeroc.zip Earth Bound Zero (USA) - Castellano v0.99 - Earth Bound Zero (USA) - Castellano v0.99 - Earth Bound Zero (USA) - Castellano v0.99 - - us - earthbound.zip NES Mother is a first person role playing game on Nes. You play as a young boy whose house is possessed by a tortured spirit. You soon discover that a tragedy has taken place there. With three other companions, you go on an adventure to understand the ins and outs of this mystery. Encounters with enemies are random and you can use special psychic powers to destroy them. - - media/video/earthbound.mp4 - media/mixrbv2/earthbound.png - 1989 - 1991 Ape Studios Nintendo @@ -17519,24 +13829,18 @@ Gameplay consists of getting into your robosaur, tromping across the surface of earthbound.zip Earthbound (USA) (Prototype) - Earthbound (USA) (Prototype) - Earthbound (USA) (Prototype) - - us - 0 NES Mother is a first person role playing game on Nes. You play as a young boy whose house is possessed by a tortured spirit. You soon discover that a tragedy has taken place there. With three other companions, you go on an adventure to understand the ins and outs of this mystery. Encounters with enemies are random and you can use special psychic powers to destroy them. - media/video/earthbound.mp4 - media/mixrbv2/earthbound.png + media/video/earthbound.mp4 + media/mixrbv2/earthbound.png 1989 - 1991 Ape Studios Nintendo @@ -17548,12 +13852,12 @@ Gameplay consists of getting into your robosaur, tromping across the surface of 16 0 - + eeeaaaooo.zip EEEAAAOOO (HB) - + NES 2020 @@ -17563,15 +13867,11 @@ Gameplay consists of getting into your robosaur, tromping across the surface of 0 0 - + egyptj.zip Egypt (Japan) - Egypt (Japan) - - jp - egypt.zip NES @@ -17581,10 +13881,6 @@ You as adventurer inside blue jewel should solve the board puzzles. Moving the j Story mode, where story is described between levels, and Free Play mode, where the puzzles may be replayed are available as well as three difficulty levels. - - media/video/egypt.mp4 - media/mixrbv2/egypt.png - 1991 @@ -17602,7 +13898,6 @@ Story mode, where story is described between levels, and Free Play mode, where t egypt.zip Egypt (T-Eng) - Egypt (T-Eng) 0 NES @@ -17614,8 +13909,8 @@ You as adventurer inside blue jewel should solve the board puzzles. Moving the j Story mode, where story is described between levels, and Free Play mode, where the puzzles may be replayed are available as well as three difficulty levels. - media/video/egypt.mp4 - media/mixrbv2/egypt.png + media/video/egypt.mp4 + media/mixrbv2/egypt.png 1991 @@ -17634,12 +13929,7 @@ Story mode, where story is described between levels, and Free Play mode, where t elevatoraction.zip Elevator Action (USA) - Elevator Action (USA) - Elevator Action (USA) - - us - 0 NES @@ -17663,35 +13953,27 @@ Otto must go into the rooms with red doors to collect the top secret documents. If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator. - media/video/elevatoraction.mp4 - media/mixrbv2/elevatoraction.png + media/video/elevatoraction.mp4 + media/mixrbv2/elevatoraction.png - 1985 - 1987 1985 Micronics Taito Shooter - Action 1-2 0 12 0 - + elevatoractionc.zip Elevator Action (USA) - Castellano v1.0 - Elevator Action (USA) - Castellano v1.0 - Elevator Action (USA) - Castellano v1.0 - - jp - elevatoraction.zip NES @@ -17714,20 +13996,13 @@ Otto must go into the rooms with red doors to collect the top secret documents. If Otto takes too much time to collect the documents, the alarm will go off, and he will have trouble controlling the elevators, which will take time to react. Bad guys will be especially aggressive. The alarm doesn't go off when Otto loses a life, it only resets after finishing a building. Besides ducking, bad guys may also drop themselves and lay flat on the floor. It's virtually impossible for Otto to shoot bad guys when they do this. Also, Otto cannot duck when in an elevator. - - media/video/elevatoraction.mp4 - media/mixrbv2/elevatoraction.png - - 1985 - 1987 1985 Micronics Taito Shooter - Action 1-2 0 @@ -17738,11 +14013,7 @@ If Otto takes too much time to collect the documents, the alarm will go off, and elimiboadue.zip Eliminator Boat Duel (USA) - Eliminator Boat Duel (USA) - - us - 0 NES @@ -17751,13 +14022,11 @@ If Otto takes too much time to collect the documents, the alarm will go off, and A race finishes back in the side-scrolling view. If the boats come through too close together, the bikini models on the sidelines act confused and request a slo-mo replay, which the game subsequently provides. Prize money is then awarded with which the players may use to repair and upgrade their boats with faster engines, tougher hulls, and better steering. - media/video/elimiboadue.mp4 - media/mixrbv2/elimiboadue.png + media/video/elimiboadue.mp4 + media/mixrbv2/elimiboadue.png 1993 - 1991 - 1993 Sculptured Software Electro Brain Corp. @@ -17773,7 +14042,6 @@ A race finishes back in the side-scrolling view. If the boats come through too c elite.zip Elite (Europe) - Elite (Europe) 0 NES @@ -17781,14 +14049,11 @@ A race finishes back in the side-scrolling view. If the boats come through too c You have a ship with virtually no equipment. Take her and trade among the different star systems. You can be safe and trade on razor-thin margins among the safe systems, or take some risks and trade with anarchic systems while watching out for pirates. You can save on fuel costs by buying a fuel scoop and fly near the sun, but again, watch out for pirates! Or be a pirate yourself and raid other ships... Don't get a bad rep as the police will come after you... Dock with space stations and do your trades (some may take contraband...) Upgrade your ship with your proceeds with better weapons, shields, and other equipment. With 8 different galaxies, each with HUNDREDS of planets, there are plenty of room for exploration! Can you make your reputation all the way up to "elite"? - media/video/elite.mp4 - media/mixrbv2/elite.png + media/video/elite.mp4 + media/mixrbv2/elite.png - 1991 - 1991 1992 - 1992 David Braben Imagineer @@ -17804,19 +14069,15 @@ A race finishes back in the side-scrolling view. If the boats come through too c elnarknozaihou.zip Elnark no Zaihou (Japan) - Elnark no Zaihou (Japan) - - jp - 0 NES Erunaaku No Zaihou is a simplistic arcade game played from an overhead view. The player controls a man who wants to go upriver. This man can move up, down, left and right. On his travels, he is assaulted by all kinds of enemy creatures. His means of attack is to throw sais (daggers) directly in front of him which destroy the enemies. Various power-ups are also scattered around, many of which restore life or defense. - media/video/elnarknozaihou.mp4 - media/mixrbv2/elnarknozaihou.png + media/video/elnarknozaihou.mp4 + media/mixrbv2/elnarknozaihou.png 1987 @@ -17825,7 +14086,6 @@ A race finishes back in the side-scrolling view. If the boats come through too c Towa Chiki Shooter - Action 1 0 @@ -17836,11 +14096,7 @@ A race finishes back in the side-scrolling view. If the boats come through too c empircit.zip Empire City - 1931 (Japan) - Empire City - 1931 (Japan) - - jp - 0 NES @@ -17854,30 +14110,28 @@ Firing your gun is done with fire button 1 and deflecting bullets by pressing th - media/video/empircit.mp4 - media/mixrbv2/empircit.png + media/video/empircit.mp4 + media/mixrbv2/empircit.png 1987 - 1987 Seibu Kaihatsu Toshiba EMI Lightgun Shooter - Action 1 0 0 0 - + enigmacore.zip Enigmacore (HB) - + NES 2015 @@ -17891,20 +14145,15 @@ Firing your gun is done with fire button 1 and deflecting bullets by pressing th escapfroatl.zip Escape From Atlantis, The (Prototype) - Escape From Atlantis, The (Prototype) - Escape From Atlantis, The (Prototype) - - us - 0 NES The Escape from Atlantis is an Action Adventure game, developed and published by Color Dreams, which was cancelled before it was released. - media/video/escapfroatl.mp4 - media/mixrbv2/escapfroatl.png + media/video/escapfroatl.mp4 + media/mixrbv2/escapfroatl.png 1990 @@ -17913,19 +14162,18 @@ Firing your gun is done with fire button 1 and deflecting bullets by pressing th Color Dreams Action / Adventure - Action 1 0 0 0 - + eskimbobdeledi.zip Eskimo Bob Deluxe Edition (HB) - + NES 2019 @@ -17939,11 +14187,7 @@ Firing your gun is done with fire button 1 and deflecting bullets by pressing th esperboukentai.zip Esper Bouken Tai (Japan) - Esper Bouken Tai (Japan) - - jp - 0 NES @@ -17951,8 +14195,8 @@ Firing your gun is done with fire button 1 and deflecting bullets by pressing th Akio, being a member of the Esper Corps organization which supposedly fights Evil all over the world. His task is quite simple - save his friends and somebody else from the Devil's Castle with his formidable hammer and... enormously jumpy feet... (you'll see what I mean when you play it). The game is quite lengthy and mazy at places, so do talk to strange dwellers of that place (don't be afraid to use the START button to talk). - media/video/esperboukentai.mp4 - media/mixrbv2/esperboukentai.png + media/video/esperboukentai.mp4 + media/mixrbv2/esperboukentai.png 1987 @@ -17967,15 +14211,11 @@ Akio, being a member of the Esper Corps organization which supposedly fights Evi 0 0 - + esperdre2j.zip Esper Dream 2 - Aratanaru Tatakai (Japan) - Esper Dream 2 - Aratanaru Tatakai (Japan) - - jp - esperdre2.zip NES @@ -17985,10 +14225,6 @@ This sequel to Esper Dream takes you as Mamoru on a mystical journey through 4 a The game ends when Mamoru's HP reaches 0 - or when you have saved the Book Worlds. - - media/video/esperdre2.mp4 - media/mixrbv2/esperdre2.png - 1992 @@ -18006,11 +14242,7 @@ The game ends when Mamoru's HP reaches 0 - or when you have saved the Book World esperdre2.zip Esper Dream 2 - Aratanaru Tatakai (T-Eng) - Esper Dream 2 - Aratanaru Tatakai (T-Eng) - - jp - 0 NES @@ -18021,8 +14253,8 @@ This sequel to Esper Dream takes you as Mamoru on a mystical journey through 4 a The game ends when Mamoru's HP reaches 0 - or when you have saved the Book Worlds. - media/video/esperdre2.mp4 - media/mixrbv2/esperdre2.png + media/video/esperdre2.mp4 + media/mixrbv2/esperdre2.png 1992 @@ -18037,12 +14269,12 @@ The game ends when Mamoru's HP reaches 0 - or when you have saved the Book World 0 0 - + espitene.zip Espitene (HB) - + NES 2018 @@ -18052,12 +14284,12 @@ The game ends when Mamoru's HP reaches 0 - or when you have saved the Book World 0 0 - + espitundherpim.zip Espitenen und herr pimponen (HB) - + NES 2019 @@ -18071,7 +14303,6 @@ The game ends when Mamoru's HP reaches 0 - or when you have saved the Book World evildead.zip Evil Dead - Ash lives! (Hack) - Evil Dead - Ash lives! (Hack) 0 NES @@ -18079,14 +14310,10 @@ The game ends when Mamoru's HP reaches 0 - or when you have saved the Book World Evil Dead is a rom hack of Zelda 2 - The Adventure of Link. It replaces the game's plot, map and sprites to loosely follow the movies. - media/mixrbv2/evildead.png + media/mixrbv2/evildead.png - - - - - - + + 0 0 0 @@ -18095,12 +14322,7 @@ The game ends when Mamoru's HP reaches 0 - or when you have saved the Book World excitebike.zip Excitebike (Japan, USA) - Excitebike (Japan, USA) - - us - jp - 0 NES @@ -18109,21 +14331,16 @@ The game ends when Mamoru's HP reaches 0 - or when you have saved the Book World Create your own tracks by placing jumps and obstacles of all different sizes and shapes on the track and choosing how many laps each race will have, then race against the clock or other riders to see how your track fares in competition. - media/video/excitebike.mp4 - media/mixrbv2/excitebike.png + media/video/excitebike.mp4 + media/mixrbv2/excitebike.png - 1986 - 1985 - 1984 2002 - 1986 Nintendo Nintendo Race, Driving - Sports 1 0 @@ -18134,19 +14351,15 @@ Create your own tracks by placing jumps and obstacles of all different sizes and excitingboxing.zip Exciting Boxing (Japan) - Exciting Boxing (Japan) - - jp - 0 NES Exciting Boxing is a very unusual game in that it was sold packaged with a special controller. This controller was actually a plastic inflatable stand with the image of a boxer depicted in the front, and several sensors located on the inside. To play the game, players must inflate the stand, and literally punch the boxer on the front. The sensors inside would register the hits and transfer the information to the game, where the results of the player's punches would be shown on the screen. - media/video/excitingboxing.mp4 - media/mixrbv2/excitingboxing.png + media/video/excitingboxing.mp4 + media/mixrbv2/excitingboxing.png 1987 @@ -18155,7 +14368,6 @@ Create your own tracks by placing jumps and obstacles of all different sizes and Konami Sports - Sports / Boxing 1 0 @@ -18166,13 +14378,7 @@ Create your own tracks by placing jumps and obstacles of all different sizes and excitral.zip Exciting Rally - World Rally Championship (Japan) - Exciting Rally - World Rally Championship (Japan) - Exciting Rally - World Rally Championship (Japan) - Exciting Rally - World Rally Championship (Japan) - - jp - 0 NES @@ -18181,18 +14387,16 @@ Create your own tracks by placing jumps and obstacles of all different sizes and Not released in North America. - media/video/excitral.mp4 - media/mixrbv2/excitral.png + media/video/excitral.mp4 + media/mixrbv2/excitral.png 1992 - 1991 Human HAL Laboratory Sports - Race, Driving 1 0 @@ -18203,11 +14407,7 @@ Not released in North America. exerion.zip Exerion (Japan) - Exerion (Japan) - - jp - 0 NES @@ -18217,19 +14417,16 @@ With each enemy hit by the slow cannon you get one shot added to the fast cannon A challenge stage follows each stage in which you can build up your fast-shot bullet supply. - media/video/exerion.mp4 - media/mixrbv2/exerion.png + media/video/exerion.mp4 + media/mixrbv2/exerion.png 1983 - 1985 Jaleco Taito Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -18240,19 +14437,15 @@ A challenge stage follows each stage in which you can build up your fast-shot bu exodus.zip Exodus - Journey to the Promised Land (USA) (Unl) - Exodus - Journey to the Promised Land (USA) (Unl) - - us - 0 NES In Exodus you need to guide Moses through 100 different levels in order to reach the promised land. The gameplay features an action/strategy part similar to Boulder Dash, and a question part. In the action part, you need to collect five question marks and enough Manna to open the exit of the maze-like screens. There are a variety of boulders, walls, dirt, and other obstacles in the way. Some obstacles can be destroyed when moses uses his staff to say the word of god, other obstacles can be pushed out of the way, and some you must find a way around. You need to be careful when navigating around the screens, if you cause any boulders to fall and they land on you a life is lost. Also wandering about are a variety of enemies which can be destroyed or avoided, but will cost you one life if you get caught. When you find all the question marks and manna you need, the exit appears and you can move on to the question phase. Here you will be asked five multiple choice questions about the book of Exodus. Answering the questions correctly will reward you with bonuses, such as extra lives. - media/video/exodus.mp4 - media/mixrbv2/exodus.png + media/video/exodus.mp4 + media/mixrbv2/exodus.png 1991 @@ -18261,19 +14454,18 @@ A challenge stage follows each stage in which you can build up your fast-shot bu Wisdom Tree Educational - Puzzle-Game 1 0 13 0 - + expedition.zip Expedition (HB) - + NES 2017 @@ -18287,28 +14479,17 @@ A challenge stage follows each stage in which you can build up your fast-shot bu explodingfistpi.zip Exploding Fist (HB) - Exploding Fist (HB) - - us - explodingfist.zip NES EXPLODING FIST is as close to the real thing as you'll ever see! Become a master of this mysterious ancient art; progress from novice to Tenth Dan and test your strength and discipline. 18 different manoeuvres including blocks. flying kicks. leg sweeps. roundhouse and even somersaults! Unreleased until leaked in 2012. - - media/video/explodingfist.mp4 - media/mixrbv2/explodingfist.png - - - - + Beam Software Tradewest Sports - Sports / Fighting 0 0 @@ -18318,39 +14499,32 @@ A challenge stage follows each stage in which you can build up your fast-shot bu explodingfist.zip Exploding Fist (USA, Prototype) - Exploding Fist (USA, Prototype) - - us - 0 NES EXPLODING FIST is as close to the real thing as you'll ever see! Become a master of this mysterious ancient art; progress from novice to Tenth Dan and test your strength and discipline. 18 different manoeuvres including blocks. flying kicks. leg sweeps. roundhouse and even somersaults! Unreleased until leaked in 2012. - media/video/explodingfist.mp4 - media/mixrbv2/explodingfist.png + media/video/explodingfist.mp4 + media/mixrbv2/explodingfist.png - - - + Beam Software Tradewest Sports - Sports / Fighting 0 0 0 - + eyra.zip Eyra - The Crow Maiden (HB) - + NES 2020 @@ -18364,12 +14538,7 @@ A challenge stage follows each stage in which you can build up your fast-shot bu f1hero.zip F-1 Hero (Japan) - F-1 Hero (Japan) - F-1 Hero (Japan) - - jp - 0 NES @@ -18378,12 +14547,11 @@ United States, France, England, West Germany, Hungary, Belgium, Italy, Portugal, - media/video/f1hero.mp4 - media/mixrbv2/f1hero.png + media/video/f1hero.mp4 + media/mixrbv2/f1hero.png 1990 - 1988 Human Sammy @@ -18399,19 +14567,15 @@ United States, France, England, West Germany, Hungary, Belgium, Italy, Portugal, f1hero2.zip F-1 Hero 2 (Japan) - F-1 Hero 2 (Japan) - - jp - 0 NES Nakajima Satoru F-1 Hero 2 is Japan-exclusive Family Computer Formula One video game. It is the sequel to Japanese Family Computer game "Nakajima Satoru: F-1 Hero" (released as "Michael Andretti's World GP" in USA), and is based on the 1991 Formula One season. There are 16 rounds and only four cars to choose from. - media/video/f1hero2.mp4 - media/mixrbv2/f1hero2.png + media/video/f1hero2.mp4 + media/mixrbv2/f1hero2.png 1991 @@ -18429,11 +14593,7 @@ United States, France, England, West Germany, Hungary, Belgium, Italy, Portugal, f1race.zip F-1 Race (Japan) - F-1 Race (Japan) - - jp - 0 NES @@ -18441,8 +14601,8 @@ United States, France, England, West Germany, Hungary, Belgium, Italy, Portugal, - media/video/f1race.mp4 - media/mixrbv2/f1race.png + media/video/f1race.mp4 + media/mixrbv2/f1race.png 1984 @@ -18461,12 +14621,7 @@ United States, France, England, West Germany, Hungary, Belgium, Italy, Portugal, f1sensation.zip F-1 Sensation (Japan) - F-1 Sensation (Japan) - F-1 Sensation (Japan) - - jp - 0 NES @@ -18475,13 +14630,11 @@ United States, France, England, West Germany, Hungary, Belgium, Italy, Portugal, You can select the F1 race track you want to race. Cars are custom made you can select the body type of the car, the body color, the chassis. You can even select your rival drivers. - media/video/f1sensation.mp4 - media/mixrbv2/f1sensation.png + media/video/f1sensation.mp4 + media/mixrbv2/f1sensation.png 1993 - 1993 - 1993 Konami Konami @@ -18497,19 +14650,15 @@ You can select the F1 race track you want to race. Cars are custom made you can f117stefig.zip F-117A Stealth Fighter (USA) - F-117A Stealth Fighter (USA) - - us - 0 NES F-117A Stealth Fighter is a flight simulator where the player is in the cockpit of the game's eponymous jet fighter. The game revolves around flying solo punitive strike missions against various rogue nations. For example, the first mission has the player launching from a base in Sicily to strike targets in Libya. Watch out for enemy jets, of course. The 8-bit NES's input capabilities are a bit limited so this flight simulator depends on many button combinations in order to carry out various complicated actions. - media/video/f117stefig.mp4 - media/mixrbv2/f117stefig.png + media/video/f117stefig.mp4 + media/mixrbv2/f117stefig.png 1992 @@ -18518,7 +14667,6 @@ You can select the F1 race track you want to race. Cars are custom made you can MicroProse Action - Simulation 1-2 0 @@ -18529,11 +14677,7 @@ You can select the F1 race track you want to race. Cars are custom made you can f15citywar.zip F-15 City War (USA) (Unl) - F-15 City War (USA) (Unl) - - us - 0 NES @@ -18541,8 +14685,8 @@ You can select the F1 race track you want to race. Cars are custom made you can - media/video/f15citywar.mp4 - media/mixrbv2/f15citywar.png + media/video/f15citywar.mp4 + media/mixrbv2/f15citywar.png 1990 @@ -18551,8 +14695,6 @@ You can select the F1 race track you want to race. Cars are custom made you can American Video Entertainment Shooter - Shooter / Plane, 3rd person - Action 1 0 @@ -18563,25 +14705,18 @@ You can select the F1 race track you want to race. Cars are custom made you can f15streag.zip F-15 Strike Eagle (USA) - F-15 Strike Eagle (USA) - F-15 Strike Eagle (USA) - - us - 0 NES The seven missions featured in this simulation of F-15 flight are all real-life missions the plane was originally used in. They take in the Middle East and Asia in the 1970s and early 1980s, and have air and ground targets to destroy. You have machine guns, guided missiles and bombs at your disposal. There is an arcade mode and 3 further difficulty levels. The game features 3 enemy aircraft and 3 types of enemy SAMs. - media/video/f15streag.mp4 - media/mixrbv2/f15streag.png + media/video/f15streag.mp4 + media/mixrbv2/f15streag.png 1993 - 1992 - 1992 MicroProse MicroProse @@ -18593,12 +14728,12 @@ You can select the F1 race track you want to race. Cars are custom made you can 13 0 - + ftheta.zip F-Theta (HB) - + NES 2021 @@ -18612,11 +14747,7 @@ You can select the F1 race track you want to race. Cars are custom made you can f1circusj.zip F1 Circus (Japan) - F1 Circus (Japan) - - jp - f1circus.zip NES @@ -18624,10 +14755,6 @@ You can select the F1 race track you want to race. Cars are custom made you can A total of 15 courses are on offer, and there is a World Championship mode, as well as a &quot;Constructors&quot; mode for one or two players where the player can take the role of team manager while the computer does the actual racing. The Famicom release also adds a Time Attack mode for practicing and perfecting each course. - - media/video/f1circus.mp4 - media/mixrbv2/f1circus.png - 1992 @@ -18645,11 +14772,7 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w f1circus.zip F1 Circus (T-Eng) - F1 Circus (T-Eng) - - jp - 0 NES @@ -18658,8 +14781,8 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w A total of 15 courses are on offer, and there is a World Championship mode, as well as a &quot;Constructors&quot; mode for one or two players where the player can take the role of team manager while the computer does the actual racing. The Famicom release also adds a Time Attack mode for practicing and perfecting each course. - media/video/f1circus.mp4 - media/mixrbv2/f1circus.png + media/video/f1circus.mp4 + media/mixrbv2/f1circus.png 1992 @@ -18674,12 +14797,12 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w 0 0 - + fallingtiles.zip Falling Tiles (HB, rev.B) - + NES 2020 @@ -18693,11 +14816,7 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w famicjum.zip Famicom Jump - Eiyuu Retsuden (Japan) - Famicom Jump - Eiyuu Retsuden (Japan) - - jp - 0 NES @@ -18705,8 +14824,8 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w The game is set in a world that brings together many of the long-running titles, which include stories of the past and present at the time of their release, that had appeared in the magazine. The game consists of a main character wandering and encountering the many Jump heroes as they try to save the world from an alliance of many of the most powerful and evil of the Jump villains. - media/video/famicjum.mp4 - media/mixrbv2/famicjum.png + media/video/famicjum.mp4 + media/mixrbv2/famicjum.png 1989 @@ -18720,53 +14839,26 @@ The game is set in a world that brings together many of the long-running titles, 0 0 - + famicjumii.zip - Famicom Jump II - Saikyou no 7 Nin (Japan) - Famicom Jump II - Saikyou no 7 Nin (Japan) + Famicom Jump II - Saikyou no 7 Nin (Japan) - - jp - - 0 NES - - Famicom Jump II: Saiky no Shichinin (Famikon Janpu Ts Saiky no Shichinin, lit. "Famicom Jump II: The Strongest Seven") is a 1991 RPG for the Family Computer published by Bandai. The sequel to Famicom Jump: Hero Retsuden, the game features seven main characters (as the subtitle indicates) from different Weekly Sh?nen Jump manga serialized at the time. Only four of the 16 represented titles from the original are brought back, while the remaining three are new to the sequel. There would not be another crossover game until the release of Jump Super Stars and Jump Ultimate Stars (of which six of these series would be represented, the only one not being Magical Tarurto-kun). -The player may begin the game with any of these seven characters. The player character chosen reflects the path the player will take through the characters' universes- starting from the selected character's home universe. -Son Goku (Dragon Ball) -Ryotsu Kankichi (Kochira Katsushika-ku Kameari K?en-mae Hashutsujo) -Momotaro Tsurugi (Sakigake!! Otokojuku) -Jotaro Kujo (JoJo's Bizarre Adventure, replaces Joseph Joestar) -Ta-chan (Jungle King Tar-chan) -Taruruto (Magical Taluluto) -Maeda Taison (Rokudenashi Blues) - - - media/video/famicjumii.mp4 - media/mixrbv2/famicjumii.png - - 1991 + 1991 - Chunsoft - Bandai Namco - - Role playing games - + Bandai + Bandai 0 0 0 - + famicomwarsj.zip Famicom Wars (Japan) - Famicom Wars (Japan) - - jp - famicomwars.zip NES @@ -18776,10 +14868,6 @@ Famicom Wars is a turn-based strategy game. The player takes the role of command Famicom Wars features 17 maps total to battle across. - - media/video/famicomwars.mp4 - media/mixrbv2/famicomwars.png - 1988 @@ -18797,7 +14885,6 @@ Famicom Wars features 17 maps total to battle across. famicomwars.zip Famicom Wars (T-Eng) - Famicom Wars (T-Eng) 0 NES @@ -18809,8 +14896,8 @@ Famicom Wars is a turn-based strategy game. The player takes the role of command Famicom Wars features 17 maps total to battle across. - media/video/famicomwars.mp4 - media/mixrbv2/famicomwars.png + media/video/famicomwars.mp4 + media/mixrbv2/famicomwars.png 1988 @@ -18829,55 +14916,42 @@ Famicom Wars features 17 maps total to battle across. familyboxing.zip Family Boxing (Japan) - Family Boxing (Japan) - Family Boxing (Japan) - - jp - 0 NES Ring King is a port of an arcade game by the same name. Box your way from the lowest ranks up through the circuits, on your way to become world champion. Build your fighter up in training mode, or take on another player's boxer in a 2-player battle. - media/video/familyboxing.mp4 - media/mixrbv2/familyboxing.png + media/video/familyboxing.mp4 + media/mixrbv2/familyboxing.png 1987 - 1987 - 1987 Namco Data East Sports / Boxing - Sports 1-2 0 10 0 - + familcir91.zip Family Circuit '91 (Japan) - Family Circuit '91 (Japan) - - jp - - 0 NES Family Circuit '91 is a follow-up to the racing game Family Circuit. Like the previous game, it offers plenty of customizable options for the player to take account of. Players have the options of setting the color of the car, can tune the engine to their liking, can adjust the car's transmission, suspension, brake, and steering settings, set the angle of the wing, and choose the softness or hardness of the tires. The game also features 24 different tracks from around the world to race on. - media/video/familcir91.mp4 - media/mixrbv2/familcir91.png + media/video/familcir91.mp4 + media/mixrbv2/familcir91.png 1991 @@ -18896,11 +14970,7 @@ Famicom Wars features 17 maps total to battle across. familycircuitj.zip Family Circuit (Japan) - Family Circuit (Japan) - - jp - familycircuit.zip NES @@ -18915,10 +14985,6 @@ Four racing modes are available: As you bump into things or push the car too far, you must pit in, where you will be given statistics for each part of the car and may choose to fix it. Some of this realism is however forfeited by the fact that cars can never collide. Racing straight through an opponent with both cars undamaged is perfectly possible. - - media/video/familycircuit.mp4 - media/mixrbv2/familycircuit.png - 1988 @@ -18936,11 +15002,7 @@ As you bump into things or push the car too far, you must pit in, where you will familycircuit.zip Family Circuit (T-Eng) - Family Circuit (T-Eng) - - jp - 0 NES @@ -18956,8 +15018,8 @@ Four racing modes are available: As you bump into things or push the car too far, you must pit in, where you will be given statistics for each part of the car and may choose to fix it. Some of this realism is however forfeited by the fact that cars can never collide. Racing straight through an opponent with both cars undamaged is perfectly possible. - media/video/familycircuit.mp4 - media/mixrbv2/familycircuit.png + media/video/familycircuit.mp4 + media/mixrbv2/familycircuit.png 1988 @@ -18972,12 +15034,12 @@ As you bump into things or push the car too far, you must pit in, where you will 0 0 - + familypicross.zip Family Picross! (HB) - + NES 2018 @@ -18991,12 +15053,7 @@ As you bump into things or push the car too far, you must pit in, where you will familypinball.zip Family Pinball (Japan) - Family Pinball (Japan) - Family Pinball (Japan) - - jp - 0 NES @@ -19004,18 +15061,16 @@ As you bump into things or push the car too far, you must pit in, where you will - media/video/familypinball.mp4 - media/mixrbv2/familypinball.png + media/video/familypinball.mp4 + media/mixrbv2/familypinball.png 1990 - 1989 Kindle Imagine Develop NTVIC Pinball - Action 1-4 0 @@ -19026,11 +15081,7 @@ As you bump into things or push the car too far, you must pit in, where you will famista89.zip Famista '89 (Japan) - Famista '89 (Japan) - - jp - 0 NES @@ -19039,8 +15090,8 @@ As you bump into things or push the car too far, you must pit in, where you will As with all previous Family Stadium sequels, Famista maintains the series' trademark "chibi" look and baseball mechanics while updating the rosters for the current year (in this case, 1989). - media/video/famista89.mp4 - media/mixrbv2/famista89.png + media/video/famista89.mp4 + media/mixrbv2/famista89.png 1989 @@ -19049,7 +15100,6 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade Namco Sports - Sports / Basketball 1-2 0 @@ -19060,19 +15110,15 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade famista90.zip Famista '90 (Japan) - Famista '90 (Japan) - - jp - 0 NES Absolutely ordinary baseball simulator. Everything, as in the majority of games such: a look because of a back beating off at a throw-in. Then a look in the field from above at capture of a ball. A possibility of the choice from several teams. Minimum of planning and settings. - media/video/famista90.mp4 - media/mixrbv2/famista90.png + media/video/famista90.mp4 + media/mixrbv2/famista90.png 1989 @@ -19081,7 +15127,6 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade Namco Sports - Sports / Baseball 1-2 0 @@ -19092,19 +15137,15 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade famista91.zip Famista '91 (Japan) - Famista '91 (Japan) - - jp - 0 NES "Famista '91": The most common and standard baseball simulator from the company "Namco", which forms part of the namesake series of 6 games, released for Famicom from 1989 to 1993 exclusively for the Japanese market. - media/video/famista91.mp4 - media/mixrbv2/famista91.png + media/video/famista91.mp4 + media/mixrbv2/famista91.png 1990 @@ -19112,7 +15153,6 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade Namco Sports - Sports / Baseball 0 0 @@ -19122,19 +15162,15 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade famista92.zip Famista '92 (Japan) - Famista '92 (Japan) - - jp - 0 NES Absolutely ordinary baseball simulator. Everything, as in the majority of games such: a look because of a back beating off at a throw-in. Then a look in the field from above at capture of a ball. A possibility of the choice from several teams. Minimum of planning and settings. A game practically did not undergo changes in a game part, but changed a little, in comparison with a usual look, in initial menus. - media/video/famista92.mp4 - media/mixrbv2/famista92.png + media/video/famista92.mp4 + media/mixrbv2/famista92.png 1991 @@ -19143,7 +15179,6 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade Namco Sports - Sports / Baseball 0 0 @@ -19153,27 +15188,18 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade famista93e.zip Famista '93 (Hack - T-Eng) - Famista '93 (Hack - T-Eng) - - jp - famista93.zip NES Absolutely ordinary baseball simulator. Everything, as in the majority of games such: a look because of a back beating off at a throw-in. Then a look in the field from above at capture of a ball. A possibility of the choice from several teams. Minimum of planning and settings. The type of a game continues to please (to irritate?) the constancy. A little quality of graphics and music improved. - - media/video/famista93.mp4 - media/mixrbv2/famista93.png - 1992 Namco Sports - Sports / Baseball 0 0 @@ -19183,19 +15209,15 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade famista93.zip Famista '93 (Japan) - Famista '93 (Japan) - - jp - 0 NES Absolutely ordinary baseball simulator. Everything, as in the majority of games such: a look because of a back beating off at a throw-in. Then a look in the field from above at capture of a ball. A possibility of the choice from several teams. Minimum of planning and settings. The type of a game continues to please (to irritate?) the constancy. A little quality of graphics and music improved. - media/video/famista93.mp4 - media/mixrbv2/famista93.png + media/video/famista93.mp4 + media/mixrbv2/famista93.png 1992 @@ -19203,7 +15225,6 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade Namco Sports - Sports / Baseball 0 0 @@ -19213,19 +15234,15 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade famista94.zip Famista '94 (Japan) - Famista '94 (Japan) - - jp - 0 NES Absolutely ordinary baseball simulator. Everything, as in the majority of games such: a look because of a back beating off at a throw-in. Then a look in the field from above at capture of a ball. A possibility of the choice from several teams. Minimum of planning and settings. The type of a game continues to please (to irritate?) the constancy. - media/video/famista94.mp4 - media/mixrbv2/famista94.png + media/video/famista94.mp4 + media/mixrbv2/famista94.png 1993 @@ -19233,7 +15250,6 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade Namco Sports - Sports / Baseball 0 0 @@ -19243,19 +15259,15 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade fantaadvdiz.zip Fantastic Adventures of Dizzy, The (USA) - Fantastic Adventures of Dizzy, The (USA) - - us - 0 NES The evil wizard Zaks casts a spell on the Yolkfolk and kidnaps Dizzy's girlfriend Daisy. It is up to Dizzy to undo Zak's doings and rescue Daisy from the castle in the clouds. - media/video/fantaadvdiz.mp4 - media/mixrbv2/fantaadvdiz.png + media/video/fantaadvdiz.mp4 + media/mixrbv2/fantaadvdiz.png 1991 @@ -19269,16 +15281,11 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade 14 0 - + fantasyzonej.zip Fantasy Zone (Japan) - Fantasy Zone (Japan) - Fantasy Zone (Japan) - - jp - fantasyzone.zip NES @@ -19286,20 +15293,13 @@ As with all previous Family Stadium sequels, Famista maintains the series' trade Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. - - media/video/fantasyzone.mp4 - media/mixrbv2/fantasyzone.png - 1987 - 1989 SEGA Tengen Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -19310,8 +15310,6 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d fantasyzone.zip Fantasy Zone (Tengen) (USA) - Fantasy Zone (Tengen) (USA) - Fantasy Zone (Tengen) (USA) 0 NES @@ -19321,19 +15319,16 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. - media/video/fantasyzone.mp4 - media/mixrbv2/fantasyzone.png + media/video/fantasyzone.mp4 + media/mixrbv2/fantasyzone.png 1987 - 1989 SEGA Tengen Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -19344,11 +15339,7 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d fantazonii.zip Fantasy Zone II - Opa-Opa no Namida (Japan) - Fantasy Zone II - Opa-Opa no Namida (Japan) - - jp - 0 NES @@ -19357,8 +15348,8 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d More often than not, some large creatures will reveal a warp gate rather than a dollar bill. You can go through the warp gate to get to another part of the land, and destroy more large creatures. Only one of them will have a warp gate in the form of a 'stop' sign - that is your ticket to the round boss, but you must defeat all large creatures in order to pass through it. Also like in the original can you walk on the ground to avoid approaching enemies, and spend money in the shop to get new weapons (but they only last for a limited time). - media/video/fantazonii.mp4 - media/mixrbv2/fantazonii.png + media/video/fantazonii.mp4 + media/mixrbv2/fantazonii.png 1988 @@ -19367,8 +15358,6 @@ More often than not, some large creatures will reveal a warp gate rather than a Sunsoft Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -19379,12 +15368,7 @@ More often than not, some large creatures will reveal a warp gate rather than a faria.zip Faria - A World of Mystery & Danger! (USA) - Faria - A World of Mystery & Danger! (USA) - Faria - A World of Mystery & Danger! (USA) - - us - 0 NES @@ -19395,13 +15379,11 @@ Fast-forward to three months later. You are a nameless young adventurer, looking "Faria" is a combination of console-style RPG exploration and character development (like in Final Fantasy or Dragon Quest) with real-time battles. On the world map, you are randomly attacked by enemies, and have to eliminate them running around the battle field and attacking them physically or casting spells. In the complex, maze-like towers the enemies appear everywhere. There is also a good deal of puzzles to solve in the dungeons. - media/video/faria.mp4 - media/mixrbv2/faria.png + media/video/faria.mp4 + media/mixrbv2/faria.png 1991 - 1989 - 1991 Game Arts NEXOFT Corporation @@ -19413,16 +15395,11 @@ Fast-forward to three months later. You are a nameless young adventurer, looking 14 0 - + faxanaduj.zip Faxanadu (Japan) - Faxanadu (Japan) - Faxanadu (Japan) - - jp - faxanadu.zip NES @@ -19434,15 +15411,8 @@ There are many places you must visit during your quest including the medieval to As areas are completed by defeating enemies, your character rises up in “levels” and achieves a new “rank” which is tied directly to the restore password (called a “mantra” in the game). The higher your “rank”, the more gold you start out with. Saving a game can only be done in a shrine or temple with a priest. This is also where you are transported when you restart the game - or if you die. - - media/video/faxanadu.mp4 - media/mixrbv2/faxanadu.png - 1990 - 1987 - 1990 - 1989 Nihon Falcom Nintendo @@ -19454,16 +15424,11 @@ As areas are completed by defeating enemies, your character rises up in “level 14 0 - + faxanadut.zip Faxanadu (T-Eng) - Faxanadu (T-Eng) - Faxanadu (T-Eng) - - eu - faxanadu.zip NES @@ -19475,15 +15440,8 @@ There are many places you must visit during your quest including the medieval to As areas are completed by defeating enemies, your character rises up in “levels” and achieves a new “rank” which is tied directly to the restore password (called a “mantra” in the game). The higher your “rank”, the more gold you start out with. Saving a game can only be done in a shrine or temple with a priest. This is also where you are transported when you restart the game - or if you die. - - media/video/faxanadu.mp4 - media/mixrbv2/faxanadu.png - 1990 - 1987 - 1990 - 1989 Nihon Falcom Nintendo @@ -19499,12 +15457,7 @@ As areas are completed by defeating enemies, your character rises up in “level faxanadu.zip Faxanadu (USA) (Rev A) - Faxanadu (USA) (Rev A) - Faxanadu (USA) (Rev A) - - us - 0 NES @@ -19517,14 +15470,11 @@ There are many places you must visit during your quest including the medieval to As areas are completed by defeating enemies, your character rises up in “levels” and achieves a new “rank” which is tied directly to the restore password (called a “mantra” in the game). The higher your “rank”, the more gold you start out with. Saving a game can only be done in a shrine or temple with a priest. This is also where you are transported when you restart the game - or if you die. - media/video/faxanadu.mp4 - media/mixrbv2/faxanadu.png + media/video/faxanadu.mp4 + media/mixrbv2/faxanadu.png 1990 - 1987 - 1990 - 1989 Nihon Falcom Nintendo @@ -19536,16 +15486,11 @@ As areas are completed by defeating enemies, your character rises up in “level 14 0 - + faxanaduc.zip Faxanadu (USA) (Rev A) - Castellano v0.7 - Faxanadu (USA) (Rev A) - Castellano v0.7 - Faxanadu (USA) (Rev A) - Castellano v0.7 - - eu - faxanadu.zip NES @@ -19557,15 +15502,8 @@ There are many places you must visit during your quest including the medieval to As areas are completed by defeating enemies, your character rises up in “levels” and achieves a new “rank” which is tied directly to the restore password (called a “mantra” in the game). The higher your “rank”, the more gold you start out with. Saving a game can only be done in a shrine or temple with a priest. This is also where you are transported when you restart the game - or if you die. - - media/video/faxanadu.mp4 - media/mixrbv2/faxanadu.png - 1990 - 1987 - 1990 - 1989 Nihon Falcom Nintendo @@ -19581,12 +15519,7 @@ As areas are completed by defeating enemies, your character rises up in “level felixthecat.zip Felix the Cat (USA) - Felix the Cat (USA) - Felix the Cat (USA) - - us - 0 NES @@ -19609,18 +15542,16 @@ Throughout all levels, Felix can collect cat symbols to improve his weapons. Aft The Game Boy version plays virtually identically to the NES version, but features less levels. - media/video/felixthecat.mp4 - media/mixrbv2/felixthecat.png + media/video/felixthecat.mp4 + media/mixrbv2/felixthecat.png 1992 - 1992 Hudson Hudson Platform - Action 1 0 @@ -19631,27 +15562,18 @@ The Game Boy version plays virtually identically to the NES version, but feature ferragrapricha.zip Ferrari Grand Prix Challenge (USA) - Ferrari Grand Prix Challenge (USA) - Ferrari Grand Prix Challenge (USA) - Ferrari Grand Prix Challenge (USA) - - us - 0 NES The player takes the role of a Ferrari team driver who's objective is to become an F1 Champion during the standard 16 round season. The player competes against 25 computer opponents representing different F1 teams. Every round consists of a qualification race (1 lap) and a main race (5 laps). The qualification race determines where the players vehicle will be placed at the beginning of the main race. The player is rewarded points which determine their standings at the end of a main race with more points being given for the higher position finished in the race. Also during a race, the player can make a pit stop to change their worn down tires and to refuel, which involves playing a minigame. There is also a practice mode, where the player can choose the number of practice laps they wish to practice. - media/video/ferragrapricha.mp4 - media/mixrbv2/ferragrapricha.png + media/video/ferragrapricha.mp4 + media/mixrbv2/ferragrapricha.png 1992 - 1992 - 1992 - 1992 System 3 Software Acclaim @@ -19667,11 +15589,7 @@ The Game Boy version plays virtually identically to the NES version, but feature festersquest.zip Fester's Quest (USA) - Fester's Quest (USA) - - us - 0 NES @@ -19680,19 +15598,16 @@ The Game Boy version plays virtually identically to the NES version, but feature Fester's Quest is an overhead-view game in which Uncle Fester uses his gun, or later, a whip to attack enemies near him. Enemies drop money and power-ups. The money can be used at Hot Dog stands to replenish health. A variety of items can be collected, each with a different effect. Fester and the rest of the Addams family are based on their characters from the popular 1960s TV show (this game was made before the remakes in both series and movie form). - media/video/festersquest.mp4 - media/mixrbv2/festersquest.png + media/video/festersquest.mp4 + media/mixrbv2/festersquest.png - 1990 - 1989 1989 Sunsoft Sunsoft Shooter - Action 1 0 @@ -19703,11 +15618,7 @@ Fester's Quest is an overhead-view game in which Uncle Fester uses his gun, or l fieldcombat.zip Field Combat (Japan) - Field Combat (Japan) - - jp - 0 NES @@ -19718,8 +15629,8 @@ The game's battlefield is viewed from a top down perspective. The Genesis has a At the end of each battlefield is an exit that is defended by enemy turrets which most be destroyed in order to leave the battlefield. The game contains six distinct battlefields that loop back to the beginning when conquered, however the enemies will be more numerous and aggressive on the second time around. - media/video/fieldcombat.mp4 - media/mixrbv2/fieldcombat.png + media/video/fieldcombat.mp4 + media/mixrbv2/fieldcombat.png 1985 @@ -19728,7 +15639,6 @@ At the end of each battlefield is an exit that is defended by enemy turrets whic Jaleco Shooter - Action 1-2 0 @@ -19739,12 +15649,7 @@ At the end of each battlefield is an exit that is defended by enemy turrets whic fightinggolf.zip Fighting Golf (Japan) - Fighting Golf (Japan) - Fighting Golf (Japan) - - jp - 0 NES @@ -19770,18 +15675,16 @@ Super Mex - All-around player with average distance, accuracy and swing speed. Miracle Chosuke - Less power than Super Mex but good at putting and unequalled accuracy. He can hit a "Reverse Miracle Putt." - media/video/fightinggolf.mp4 - media/mixrbv2/fightinggolf.png + media/video/fightinggolf.mp4 + media/mixrbv2/fightinggolf.png 1988 - 1988 SNK SNK Sports / Golf - Sports 1-4 0 @@ -19792,20 +15695,15 @@ Miracle Chosuke - Less power than Super Mex but good at putting and unequalled a fightinghero.zip Fighting Hero (Unl) - Fighting Hero (Unl) - Fighting Hero (Unl) - - asi - 0 NES Fighting Hero is an unlicensed fighting game created by NTDEC in 1991, based off Street Fighter. The controls are similar to the original Street Fighter in that A punches and B kicks. However, the controls are often criticized because attacks initiate once the player lets go of the button. You're also unable to walk while holding a button. If you let go of the button too quick, Leon will only move for about a frame and the attack won't come out. Jump attacks preform a bit differently: you must hold the button and then jump. Leon will preform the attack a certain point in the air. For whatever reason, you're unable to preform special moves unless you have a cheat code. - media/video/fightinghero.mp4 - media/mixrbv2/fightinghero.png + media/video/fightinghero.mp4 + media/mixrbv2/fightinghero.png 1991 @@ -19824,11 +15722,7 @@ Miracle Chosuke - Less power than Super Mex but good at putting and unequalled a fightheriii.zip Fighting Hero III (Unl) - Fighting Hero III (Unl) - - asi - 0 NES @@ -19837,16 +15731,14 @@ The cast consists of 10 original characters. Each character has two duplicates w Much like the first Fighting Hero, the game has a high difficulty level that cannot be changed, although the player is given nine continues. - media/video/fightheriii.mp4 - media/mixrbv2/fightheriii.png + media/video/fightheriii.mp4 + media/mixrbv2/fightheriii.png 1993 NTDEC - - - + 0 0 0 @@ -19855,11 +15747,7 @@ Much like the first Fighting Hero, the game has a high difficulty level that can fightingroadj.zip Fighting Road (Japan) - Fighting Road (Japan) - - jp - fightingroad.zip NES @@ -19867,10 +15755,6 @@ Much like the first Fighting Hero, the game has a high difficulty level that can The game plays from a non-scrolling side view and plays like most one-on-one fighters: you move around the screen avoiding your opponent's attacks and then unleash your own with combinations of your attack buttons and directional arrows. Additionally the game features special moves in the form of specific combinations of directional moves that trigger unique attacks. These moves however deplete your stamina bar which can leave you defenseless against enemy attacks. - - media/video/fightingroad.mp4 - media/mixrbv2/fightingroad.png - 1988 @@ -19878,7 +15762,6 @@ The game plays from a non-scrolling side view and plays like most one-on-one fig Toei Animation Fight - Action 1 0 @@ -19889,11 +15772,7 @@ The game plays from a non-scrolling side view and plays like most one-on-one fig fightingroad.zip Fighting Road (T-Eng) - Fighting Road (T-Eng) - - jp - 0 NES @@ -19902,8 +15781,8 @@ The game plays from a non-scrolling side view and plays like most one-on-one fig The game plays from a non-scrolling side view and plays like most one-on-one fighters: you move around the screen avoiding your opponent's attacks and then unleash your own with combinations of your attack buttons and directional arrows. Additionally the game features special moves in the form of specific combinations of directional moves that trigger unique attacks. These moves however deplete your stamina bar which can leave you defenseless against enemy attacks. - media/video/fightingroad.mp4 - media/mixrbv2/fightingroad.png + media/video/fightingroad.mp4 + media/mixrbv2/fightingroad.png 1988 @@ -19912,19 +15791,18 @@ The game plays from a non-scrolling side view and plays like most one-on-one fig Toei Animation Fight - Action 1 0 0 0 - + filthyktcn.zip Filthy Kitchen (HB) - + NES 2016 @@ -19938,30 +15816,23 @@ The game plays from a non-scrolling side view and plays like most one-on-one fig finalcombat.zip Final Combat (Asia) (NTSC) (Unl) - Final Combat (Asia) (NTSC) (Unl) - - asi - us - 0 NES Johnson and Berry are good fellows in the battlefield. They have experienced numerous small and large battles without fail. But this time they've been given the most difficult mission ever: their commander asked for reinforcement support for the war emergency, but the enemy's frontier military post is located along the shortcut of the reinforced army's movement. Time is urgent! The commander decided to send a guerilla soldier to destroy the enemy's frontier military post in order for the reinforcements to pass through. Johnson and Berry are the storm-troopers who are the only team with a chance for success and survival! - media/video/finalcombat.mp4 - media/mixrbv2/finalcombat.png + media/video/finalcombat.mp4 + media/mixrbv2/finalcombat.png 1992 - 1992 Thin Chen Enterprises Thin Chen Enterprises Shooter - Action 1 0 @@ -19972,12 +15843,7 @@ The game plays from a non-scrolling side view and plays like most one-on-one fig finalfantasy.zip Final Fantasy (USA) - Final Fantasy (USA) - Final Fantasy (USA) - - jp - 0 NES @@ -19992,12 +15858,11 @@ In the game, the party walks around in a top-down world, visits cities, caves, p Spells are bought in cities in special shops. The spells are divided into two categories - white magic and black magic. White Mages can only use white magic, Black Mages can only use black magic, and Red Mages can use both. Casting spells in battle uses up magic points, which, like hit points, can be restored by resting in inns. - media/video/finalfantasy.mp4 - media/mixrbv2/finalfantasy.png + media/video/finalfantasy.mp4 + media/mixrbv2/finalfantasy.png 1990 - 1987 Square Enix Square Enix @@ -20013,12 +15878,7 @@ Spells are bought in cities in special shops. The spells are divided into two ca finalfantasyc.zip Final Fantasy (USA) - Castellano v1.0 - Final Fantasy (USA) - Castellano v1.0 - Final Fantasy (USA) - Castellano v1.0 - - jp - finalfantasy.zip NES @@ -20032,13 +15892,8 @@ In the game, the party walks around in a top-down world, visits cities, caves, p Spells are bought in cities in special shops. The spells are divided into two categories - white magic and black magic. White Mages can only use white magic, Black Mages can only use black magic, and Red Mages can use both. Casting spells in battle uses up magic points, which, like hit points, can be restored by resting in inns. - - media/video/finalfantasy.mp4 - media/mixrbv2/finalfantasy.png - 1990 - 1987 Square Enix Square Enix @@ -20050,93 +15905,42 @@ Spells are bought in cities in special shops. The spells are divided into two ca 14 0 - + finalfan12j.zip - Final Fantasy 1 & 2 (Japan) - Final Fantasy 1 & 2 (Japan) + Final Fantasy 1 & 2 (Japan) - - jp - finalfan12.zip NES - - Two great adventures collected in one game! - --Final Fantasy I- -And so their journey began. The four Warriors of Light felt overwhelmed by the great task destiny had placed upon them. They did not know the true significance of the four crystals they held in their hands... The crystal that once, long ago, shone with a light so brilliant. The time for their journey had come. The time to cast off the veil of darkness and bring the world once more into the light... - --Final Fantasy II- -In a far off land... A long peace has ended. The Palamecia Empire has summoned Hellspawn in hopes to rule the world... The people of Fynn fought bravely for their kingdom... And lost. Now four of Fynn's youth must flee to Altair, with the enemy just behind... - - - media/video/finalfan12.mp4 - media/mixrbv2/finalfan12.png - - 1994 - 1990 - 1990 + 1989? - Square - Square - - Role playing games - Compilation - - 1 + Nintendo + Nintendo 0 - 18 + 0 0 - + finalfan12.zip - Final Fantasy 1 & 2 (T-eng) - Final Fantasy 1 & 2 (T-eng) Final Fantasy 1 & 2 (T-eng) - 0 NES - - Hironobu Sakaguchi's Final Fantasy... the first of one of the longest role-playing game series known to mankind. Final Fantasy is the game for the NES console that started it all. - -The world is veiled in darkness. Winds don't blow, the seas are stormy, and the earth rots. All people can hope for is that the ancient prophecy will be finally fulfilled. "When the world is veiled in darkness, four warriors will come..." And indeed, they come - the four characters you have previously chosen. Their first quest is to free a princess from the evil Garland, and then the real journey begins... - -Final Fantasy is played with an adventuring party rather than with a single character. Before the game starts, the player chooses four characters from six different classes: Fighter, Thief, Black Belt, White Mage, Red Mage, and Black Mage. Which four classes the player chooses for his characters is entirely up to him. He also gives the characters names. - -In the game, the party walks around in a top-down world, visits cities, caves, palaces and other places to buy equipment, rest and get hints and new quests, and fights baddies when they are encountered. Final Fantasy uses a turn-based combat system; the ATB (active-time battle) system from the later installments is not used. In battle, the player gives each character in order a command (attack a particular enemy, cast a spell, use an item, or try to run.) Then the characters and the enemies act in a random order. Attacked enemies and party members lose hit points, dying when they reach zero HP. When all the enemies are defeated, living party members receive experience, eventually gaining a level and improving their stats when enough experience is accumulated. Slain party members can be revived in towns for a price. - -Spells are bought in cities in special shops. The spells are divided into two categories - white magic and black magic. White Mages can only use white magic, Black Mages can only use black magic, and Red Mages can use both. Casting spells in battle uses up magic points, which, like hit points, can be restored by resting in inns. - - - media/video/finalfan12.mp4 - media/mixrbv2/finalfan12.png - - 1990 - 1987 + 1989? - Square Enix - Square Enix - - Role playing games - - 1 + Nintendo + Nintendo 0 - 14 + 0 0 - + finalfantasyiic.zip Final Fantasy II (Japan) (Headered) - Castellano v1.0 - Final Fantasy II (Japan) (Headered) - Castellano v1.0 - - jp - finalfantasyii.zip NES @@ -20144,13 +15948,8 @@ Spells are bought in cities in special shops. The spells are divided into two ca Final Fantasy II (not to be mistaken with Final Fantasy IV, released in USA as "Final Fantasy II"), like its predecessor, is a top-down role-playing game where you travel through the overworld, fighting baddies and buying things and resting in cities. It features round-based combat (you input menu commands for the whole party, and then watch the combat round unfold). It has an unusual character-building system: there are no classes and also no levels, but characters grow stronger by performing the same action over and over. Get hit a lot and your HP will increase; cast more spells and your intelligence will raise (but your physical power might decrease), and so on. Weapons and spells, on the other side, can be leveled up. The more you use a certain type of level, the more proficient the character who uses this weapon becomes; the more you cast a certain magic spell, the more damage it does. - - media/video/finalfantasyii.mp4 - media/mixrbv2/finalfantasyii.png - 1988 - 1991 Square Enix Square Enix @@ -20166,11 +15965,7 @@ Final Fantasy II (not to be mistaken with Final Fantasy IV, released in USA as " finalfantasyii.zip Final Fantasy II (USA) (Proto) - Final Fantasy II (USA) (Proto) - - us - 0 NES @@ -20179,12 +15974,11 @@ Final Fantasy II (not to be mistaken with Final Fantasy IV, released in USA as " Final Fantasy II (not to be mistaken with Final Fantasy IV, released in USA as "Final Fantasy II"), like its predecessor, is a top-down role-playing game where you travel through the overworld, fighting baddies and buying things and resting in cities. It features round-based combat (you input menu commands for the whole party, and then watch the combat round unfold). It has an unusual character-building system: there are no classes and also no levels, but characters grow stronger by performing the same action over and over. Get hit a lot and your HP will increase; cast more spells and your intelligence will raise (but your physical power might decrease), and so on. Weapons and spells, on the other side, can be leveled up. The more you use a certain type of level, the more proficient the character who uses this weapon becomes; the more you cast a certain magic spell, the more damage it does. - media/video/finalfantasyii.mp4 - media/mixrbv2/finalfantasyii.png + media/video/finalfantasyii.mp4 + media/mixrbv2/finalfantasyii.png 1988 - 1991 Square Enix Square Enix @@ -20196,87 +15990,47 @@ Final Fantasy II (not to be mistaken with Final Fantasy IV, released in USA as " 12 0 - + finalfaniii.zip - Final Fantasy III (Japan) - Final Fantasy III (Japan) + Final Fantasy III (Japan) - - jp - - 0 NES - - In a remote village of Ur, four orphan boys were raised by the priest Topapa. Once, the Crystal of Wind, guarded by the people of Ur, sank deep into the earth. The four boys decided to retrieve it from there and went down into an underground cave. But when they found the crystal, it spoke to them and from its words they understood they were chosen for a much more important and world-embracing mission... - - - media/video/finalfaniii.mp4 - media/mixrbv2/finalfaniii.png - - 1990 + 1990 - Square - Square - - Role playing games - - 1 + Square + Square 0 - 12 + 0 0 - + finalfaniiic.zip - Final Fantasy III (Japan) - Castellano v1.0 - Final Fantasy III (Japan) - Castellano v1.0 + Final Fantasy III (Japan) - Castellano v1.0 - - jp - finalfaniii.zip NES - - In a remote village of Ur, four orphan boys were raised by the priest Topapa. Once, the Crystal of Wind, guarded by the people of Ur, sank deep into the earth. The four boys decided to retrieve it from there and went down into an underground cave. But when they found the crystal, it spoke to them and from its words they understood they were chosen for a much more important and world-embracing mission... - - - media/video/finalfaniii.mp4 - media/mixrbv2/finalfaniii.png - - 1990 + 1990 - Square - Square - - Role playing games - - 1 + Square + Square 0 - 12 + 0 0 - + finalfanvii.zip Final Fantasy VII (China) - Final Fantasy VII (China) - Final Fantasy VII (China) - - cn - finalfanviiadvch.zip NES Final Fantasy VII is a Chinese unofficial, unlicensed remake of the 1997 console role playing game Final Fantasy VII, originally developed by Square for the PlayStation. The port was developed and published by the Chinese company Shenzhen Nanjing Technology Co., Ltd. - - media/video/finalfanviiadvch.mp4 - media/mixrbv2/finalfanviiadvch.png - 2013 @@ -20294,20 +16048,15 @@ Final Fantasy II (not to be mistaken with Final Fantasy IV, released in USA as " finalfanviiadvch.zip Final Fantasy VII - Advent Children (T-Eng) - Final Fantasy VII - Advent Children (T-Eng) - Final Fantasy VII - Advent Children (T-Eng) - - cn - 0 NES Final Fantasy VII is a Chinese unofficial, unlicensed remake of the 1997 console role playing game Final Fantasy VII, originally developed by Square for the PlayStation. The port was developed and published by the Chinese company Shenzhen Nanjing Technology Co., Ltd. - media/video/finalfanviiadvch.mp4 - media/mixrbv2/finalfanviiadvch.png + media/video/finalfanviiadvch.mp4 + media/mixrbv2/finalfanviiadvch.png 2013 @@ -20326,11 +16075,7 @@ Final Fantasy II (not to be mistaken with Final Fantasy IV, released in USA as " finalfight3.zip Final Fight 3 (Unl) - Final Fight 3 (Unl) - - asi - 0 NES @@ -20341,8 +16086,8 @@ Metro City is under attack, and this time a new crime organization is claiming r Mayor Mike Haggar returns with the potent Guy at his side. And with help from Cody's pal Lucia, and Dean, a revenge-seeking fighting machine, the Final Fight team will ambush the enemy at their next move. Choose to play one of the 4 characters, each with thier own fighting style and "SUPER" knock out techniques. Have a friend join in for a double assault on the city's scum and crush any punk that gets in your way! - media/video/finalfight3.mp4 - media/mixrbv2/finalfight3.png + media/video/finalfight3.mp4 + media/mixrbv2/finalfight3.png 1998 @@ -20361,11 +16106,7 @@ Mayor Mike Haggar returns with the potent Guy at his side. And with help from Co finallap.zip Final Lap (Japan) - Final Lap (Japan) - - jp - 0 NES @@ -20374,8 +16115,8 @@ Mayor Mike Haggar returns with the potent Guy at his side. And with help from Co The initial race takes place on an oval track in New York while subsequent tracks with more challenging turns and corners will take players all over the world; from Mexico to Monaco. Each car can be upgraded before a race with allotted points to customize the tires, engine, brakes, and nitro. Nitro is kicked in by pressing up on the control pad. Colliding into competitors will bump your car back but sliding into billboards on the side can cause your vehicle to spin out. - media/video/finallap.mp4 - media/mixrbv2/finallap.png + media/video/finallap.mp4 + media/mixrbv2/finallap.png 1988 @@ -20390,18 +16131,11 @@ The initial race takes place on an oval track in New York while subsequent track 13 0 - + finalmissionj.zip Final Mission (Japan) - Final Mission (Japan) - Final Mission (Japan) - Final Mission (Japan) - Final Mission (Japan) - - - jp - + scat.zip NES @@ -20410,15 +16144,8 @@ The initial race takes place on an oval track in New York while subsequent track The heroes are equipped with a jet pack and two orbiting cannons. These can be set to fire in one direction or in a fixed pattern. You can fly in all directions and use power-ups to gain new types of weapons or to restore health. Only seven lives per mission are provided, but there is an unlimited amount of continues. - - media/video/scat.mp4 - media/mixrbv2/scat.png - 1992 - 1991 - 1990 - 1991 Natsume Natsume @@ -20430,18 +16157,11 @@ The heroes are equipped with a jet pack and two orbiting cannons. These can be s 15 0 - + finalmission.zip Final Mission (T-Eng) - Final Mission (T-Eng) - Final Mission (T-Eng) - Final Mission (T-Eng) - Final Mission (T-Eng) - - - jp - + scat.zip NES @@ -20450,15 +16170,8 @@ The heroes are equipped with a jet pack and two orbiting cannons. These can be s The heroes are equipped with a jet pack and two orbiting cannons. These can be set to fire in one direction or in a fixed pattern. You can fly in all directions and use power-ups to gain new types of weapons or to restore health. Only seven lives per mission are provided, but there is an unlimited amount of continues. - - media/video/scat.mp4 - media/mixrbv2/scat.png - 1992 - 1991 - 1990 - 1991 Natsume Natsume @@ -20474,10 +16187,6 @@ The heroes are equipped with a jet pack and two orbiting cannons. These can be s firenice.zip Fire 'n Ice (USA) - Fire 'n Ice (USA) - Fire 'n Ice (USA) - Fire 'n Ice (USA) - Fire 'n Ice (USA) 0 NES @@ -20487,14 +16196,11 @@ The heroes are equipped with a jet pack and two orbiting cannons. These can be s Fire 'n Ice is a puzzle game seen from a side-view perspective. The goal in each level is to extinguish all flames by pushing or dropping blocks onto them. The player takes control of Dana who can create or destroy ice blocks, climb blocks and push loose blocks. Ice is created diagonally below Dana in the direction that he is facing, if there is already an ice block there, it will be destroyed. However, ice blocks cannot be created on a spot that is already occupied by a flame, so that the player will often have to find a way to create ice blocks next to or above a flame so that they can be pushed or dropped onto it. If an ice block is created next to another object or wall it will stick to it, meaning it can't be moved and won't fall down. It is therefor also possible to create ice bridges to get over chasms. When a loose ice block is pushed, it slides above the ground until it hits another object. Rocks can also be used to extinguish flames, but they are indestructible and only move one space when pushed (unless they are on an icy surface). - media/video/firenice.mp4 - media/mixrbv2/firenice.png + media/video/firenice.mp4 + media/mixrbv2/firenice.png 1993 - 1993 - 1992 - 1993 Tecmo Tecmo @@ -20506,12 +16212,12 @@ Fire 'n Ice is a puzzle game seen from a side-view perspective. The goal in each 15 0 - + firerescue.zip Fire and Rescue (HB, v1.1) - + NES 2021 @@ -20525,116 +16231,61 @@ Fire 'n Ice is a puzzle game seen from a side-view perspective. The goal in each firedragon.zip Fire Dragon (Asia) - Fire Dragon (Asia) - - asi - 0 NES Fire Dragon is a Snake clone developed by Gamtec. - media/video/firedragon.mp4 - media/mixrbv2/firedragon.png + media/video/firedragon.mp4 + media/mixrbv2/firedragon.png - - - + Gamtec BIC - - - + 1 0 0 0 - + fireembj.zip - Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (Japan) - Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (Japan) - Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (Japan) + Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (Japan) - - jp - fireemb.zip NES - - Dark Forces have attacked the land of Aritia. You're controlling some of the members of the Aritan's forces that escaped from their country and came on the island of Tamis for safety. Unfortunately, a group of pirates is invading the Tamis, and it's up to you to control the island again. - -Fire Emblem is a strategy game where you have to move your units on a map. You can control the blue units while the red ones are enemies. You have to attack enemies from various ranges, in function of the weapon you're using. Usually, you have to be one or two squares next to the enemy. When a battle is set, you see both characters; allies in blue on the right and the opponent in red on the left with a detailed animation. The enemy will counterattack if he can, and either you or the enemy may also do one more hit to close the battle. When you've finished, it's the computer's turn and it will do the same with its units. Once the HP (Health Points) of any unit reaches 0, they are definitely out of battle and can't return again, whether it's an enemy or an ally. - - - - media/video/fireemb.mp4 - media/mixrbv2/fireemb.png - - 1990 + 1989? - Intelligent Systems - Nintendo - - Tactical RPG - Role playing games - Strategy - - 1 + Nintendo + Nintendo 0 - 19 + 0 0 - + fireemb.zip - Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (T-Eng) - Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (T-Eng) - Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (T-Eng) + Fire Emblem - Ankoku Ryuu to Hikari no Tsurugi (T-Eng) - - jp - - 0 NES - - Dark Forces have attacked the land of Aritia. You're controlling some of the members of the Aritan's forces that escaped from their country and came on the island of Tamis for safety. Unfortunately, a group of pirates is invading the Tamis, and it's up to you to control the island again. - -Fire Emblem is a strategy game where you have to move your units on a map. You can control the blue units while the red ones are enemies. You have to attack enemies from various ranges, in function of the weapon you're using. Usually, you have to be one or two squares next to the enemy. When a battle is set, you see both characters; allies in blue on the right and the opponent in red on the left with a detailed animation. The enemy will counterattack if he can, and either you or the enemy may also do one more hit to close the battle. When you've finished, it's the computer's turn and it will do the same with its units. Once the HP (Health Points) of any unit reaches 0, they are definitely out of battle and can't return again, whether it's an enemy or an ally. - - - - media/video/fireemb.mp4 - media/mixrbv2/fireemb.png - - 1990 + 1989? - Intelligent Systems - Nintendo - - Tactical RPG - Role playing games - Strategy - - 1 + Nintendo + Nintendo 0 - 19 + 0 0 - + fireembgaij.zip Fire Emblem Gaiden (Japan) - Fire Emblem Gaiden (Japan) - - jp - fireembgai.zip NES @@ -20642,10 +16293,6 @@ Fire Emblem is a strategy game where you have to move your units on a map. You c Game takes place on battle maps in which the player moves all characters in his turn (or lets them assault/group via menu). If the characters enter close combat the display changes to a side view and the characters attacks the enemy once or multiple times (usually provoking a counter attack) for which the character receive experience points. - - media/video/fireembgai.mp4 - media/mixrbv2/fireembgai.png - 1992 @@ -20659,16 +16306,11 @@ Game takes place on battle maps in which the player moves all characters in his 8 0 - + fireembgai.zip Fire Emblem Gaiden (T-Eng) - Fire Emblem Gaiden (T-Eng) - - jp - - 0 NES In a coup d'etat, a general deposes the king and it's up to a young hero, Alm, to join up with a rebel army and fight against this unjust rule. @@ -20676,8 +16318,8 @@ Game takes place on battle maps in which the player moves all characters in his Game takes place on battle maps in which the player moves all characters in his turn (or lets them assault/group via menu). If the characters enter close combat the display changes to a side view and the characters attacks the enemy once or multiple times (usually provoking a counter attack) for which the character receive experience points. - media/video/fireembgai.mp4 - media/mixrbv2/fireembgai.png + media/video/fireembgai.mp4 + media/mixrbv2/fireembgai.png 1992 @@ -20696,19 +16338,15 @@ Game takes place on battle maps in which the player moves all characters in his firehawk.zip Fire Hawk (USA) (Unl) - Fire Hawk (USA) (Unl) - - us - 0 NES The President of the United States has put you in charge of stopping the trafficking of drugs into the United States. To accomplish this, you pilot a Firehawk helicopter gunship through seven missions that involve rescuing agents and destroying drug producing facilities. When flying you survey the whole landscape from a top down view. However, this view changes to a 3rd person perspective when you are extracting an agent with your helicopter winch. - media/video/firehawk.mp4 - media/mixrbv2/firehawk.png + media/video/firehawk.mp4 + media/mixrbv2/firehawk.png 1991 @@ -20717,7 +16355,6 @@ Game takes place on battle maps in which the player moves all characters in his Camerica Shooter - Action 1 0 @@ -20728,11 +16365,7 @@ Game takes place on battle maps in which the player moves all characters in his firehouserescue.zip Firehouse Rescue (USA) - Firehouse Rescue (USA) - - us - 0 NES @@ -20742,11 +16375,10 @@ While the first level confines the entire neighborhood to a one-screen maze, lat - media/video/firehouserescue.mp4 - media/mixrbv2/firehouserescue.png + media/video/firehouserescue.mp4 + media/mixrbv2/firehouserescue.png - 1992 1992 GameTek @@ -20759,12 +16391,12 @@ While the first level confines the entire neighborhood to a one-screen maze, lat 3 0 - + fishstory.zip Fish Story (Unl) - + NES 1989? @@ -20778,12 +16410,7 @@ While the first level confines the entire neighborhood to a one-screen maze, lat fistnorsta.zip Fist of the North Star (USA) - Fist of the North Star (USA) - Fist of the North Star (USA) - - us - 0 NES @@ -20792,31 +16419,28 @@ While the first level confines the entire neighborhood to a one-screen maze, lat This is in fact the second game in the series; the first one was never released outside of Japan. - media/video/fistnorsta.mp4 - media/mixrbv2/fistnorsta.png + media/video/fistnorsta.mp4 + media/mixrbv2/fistnorsta.png 1989 - 1987 Shouei System Taxan USA Corp. Platform - Platform / Fighter Scrolling - Action 1 0 3 0 - + fivedays.zip Five Days (Unl) - + NES 1989? @@ -20830,11 +16454,7 @@ This is in fact the second game in the series; the first one was never released flappy.zip Flappy (Japan) - Flappy (Japan) - - jp - 0 NES @@ -20843,8 +16463,8 @@ This is in fact the second game in the series; the first one was never released Red Stones are placed in key locations across the levels. They can be pushed, stacked on top of each other, and even destroyed. Flappy must strategically take advantage of the gravity and the Red Stones in order to clear the path for pushing the Blue Stone. Three different types of enemies will try to prevent Flappy from clearing the level, so you must either avoid the enemies, crush them from above with the Stones, or pick up Sleeping Mushrooms to knock them out temporarily. - media/video/flappy.mp4 - media/mixrbv2/flappy.png + media/video/flappy.mp4 + media/mixrbv2/flappy.png 1985 @@ -20863,7 +16483,6 @@ Red Stones are placed in key locations across the levels. They can be pushed, s flappybird.zip Flappy Bird (HB) - Flappy Bird (HB) 0 NES @@ -20873,8 +16492,8 @@ Red Stones are placed in key locations across the levels. They can be pushed, s Red Stones are placed in key locations across the levels. They can be pushed, stacked on top of each other, and even destroyed. Flappy must strategically take advantage of the gravity and the Red Stones in order to clear the path for pushing the Blue Stone. Three different types of enemies will try to prevent Flappy from clearing the level, so you must either avoid the enemies, crush them from above with the Stones, or pick up Sleeping Mushrooms to knock them out temporarily. - media/video/flappybird.mp4 - media/mixrbv2/flappybird.png + media/video/flappybird.mp4 + media/mixrbv2/flappybird.png 1985 @@ -20889,12 +16508,12 @@ Red Stones are placed in key locations across the levels. They can be pushed, s 15 0 - + flea.zip FLEA! (HB) - + NES 2020 @@ -20904,15 +16523,15 @@ Red Stones are placed in key locations across the levels. They can be pushed, s 0 0 - + fleademo.zip FLEA! demo (HB) - flea - + flea.zip + NES - 2019 + 2020 Lowtek Lowtek @@ -20924,45 +16543,34 @@ Red Stones are placed in key locations across the levels. They can be pushed, s flighint.zip Flight of the Intruder (USA) - Flight of the Intruder (USA) - Flight of the Intruder (USA) - - us - 0 NES Join "Tiger" Cole and "Cool Hands" Grafton as you command the US Naval Aviators over Vietnam. Take on MiGs, AAA, and SAM, and the unforgiving nature of carrier aviation. Configure each plane's loadout for your mission, plan your mission package, then fly your missions. Command multiple sections of planes and switch among them at will. When you're done, you can even try your hand at LANDING on an aircraft carrier. - media/video/flighint.mp4 - media/mixrbv2/flighint.png + media/video/flighint.mp4 + media/mixrbv2/flighint.png 1991 - 1991 Imagineer Mindscape Shooter - Simulation 1 0 6 0 - + flintresdinhopj.zip Flintstones, The - The Rescue of Dino & Hoppy (Japan) - Flintstones, The - The Rescue of Dino & Hoppy (Japan) - - jp - flintresdinhop.zip NES @@ -20973,21 +16581,13 @@ The Flintstones: The Rescue of Dino & Hoppy is a side-scrolling platformer f After completing the first level, the player is presented with an overworld map that allows you to choose which level you'd like to go to. There are also basketball courts on the map - if you beat your opponent in a game of basketball, you can earn one of the special abilities which are required for use later. - - media/video/flintresdinhop.mp4 - media/mixrbv2/flintresdinhop.png - 1992 - 1991 - 1992 - 1994 Taito Nintendo Platform - Sports 1 0 @@ -20998,11 +16598,7 @@ After completing the first level, the player is presented with an overworld map flintresdinhop.zip Flintstones, The - The Rescue of Dino & Hoppy (USA) - Flintstones, The - The Rescue of Dino & Hoppy (USA) - - us - 0 NES @@ -21014,20 +16610,16 @@ After completing the first level, the player is presented with an overworld map - media/video/flintresdinhop.mp4 - media/mixrbv2/flintresdinhop.png + media/video/flintresdinhop.mp4 + media/mixrbv2/flintresdinhop.png 1992 - 1991 - 1992 - 1994 Taito Nintendo Platform - Sports 1 0 @@ -21038,11 +16630,7 @@ After completing the first level, the player is presented with an overworld map flintsuratdinpe.zip Flintstones, The - The Surprise at Dinosaur Peak! (USA) - Flintstones, The - The Surprise at Dinosaur Peak! (USA) - - us - 0 NES @@ -21052,18 +16640,16 @@ The Surprise at Dinosaur Peak is the second Flintstones-licensed game for the NE - media/video/flintsuratdinpe.mp4 - media/mixrbv2/flintsuratdinpe.png + media/video/flintsuratdinpe.mp4 + media/mixrbv2/flintsuratdinpe.png 1994 - 1994 Taito Taito Platform - Action 1 0 @@ -21074,19 +16660,15 @@ The Surprise at Dinosaur Peak is the second Flintstones-licensed game for the NE flipull.zip Flipull - An Exciting Cube Game (Japan) - Flipull - An Exciting Cube Game (Japan) - - jp - 0 NES Flipull: An Exciting Cube Game is a Puzzle game, developed by Daiei Seisakusho and published by Taito Corporation, which was released in Japan in 1989. - media/video/flipull.mp4 - media/mixrbv2/flipull.png + media/video/flipull.mp4 + media/mixrbv2/flipull.png 1989 @@ -21101,12 +16683,12 @@ The Surprise at Dinosaur Peak is the second Flintstones-licensed game for the NE 0 0 - + fluffy.zip Fluffy Space Escape (HB) - + NES 2018 @@ -21120,12 +16702,7 @@ The Surprise at Dinosaur Peak is the second Flintstones-licensed game for the NE flyindra.zip Flying Dragon - The Secret Scroll (USA) - Flying Dragon - The Secret Scroll (USA) - Flying Dragon - The Secret Scroll (USA) - - us - 0 NES @@ -21135,19 +16712,16 @@ The player controls Ryuhi. During the side-scrolling portion of the game the pla - media/video/flyindra.mp4 - media/mixrbv2/flyindra.png + media/video/flyindra.mp4 + media/mixrbv2/flyindra.png 1989 - 1987 Culture Brain Culture Brain Platform - Platform / Fighter Scrolling - Action 1 0 @@ -21158,19 +16732,15 @@ The player controls Ryuhi. During the side-scrolling portion of the game the pla flyinghero.zip Flying Hero (Japan) - Flying Hero (Japan) - - jp - 0 NES An action game involving trampolining firefighters, developed for the Famicom by Aicom - media/video/flyinghero.mp4 - media/mixrbv2/flyinghero.png + media/video/flyinghero.mp4 + media/mixrbv2/flyinghero.png 1989 @@ -21189,11 +16759,7 @@ The player controls Ryuhi. During the side-scrolling portion of the game the pla flyingwarriors.zip Flying Warriors (USA) - Flying Warriors (USA) - - us - 0 NES @@ -21202,8 +16768,8 @@ The player controls Ryuhi. During the side-scrolling portion of the game the pla There is also a tournament mode, where up to 8 players can compete to win the championship. You can choose your characters fighting style from six different choices; kung fu, boxing, karate, wrestling, kick boxing, and martial arts. - media/video/flyingwarriors.mp4 - media/mixrbv2/flyingwarriors.png + media/video/flyingwarriors.mp4 + media/mixrbv2/flyingwarriors.png 1991 @@ -21222,11 +16788,7 @@ There is also a tournament mode, where up to 8 players can compete to win the ch formationz.zip Formation Z (Japan) (Rev A) - Formation Z (Japan) (Rev A) - - jp - 0 NES @@ -21235,8 +16797,8 @@ There is also a tournament mode, where up to 8 players can compete to win the ch The player can hold down the Jump button to transform back and forth between a Mobile Robot or an Aero Fighter. Some sections have confrontations on both ground and air; others insist on aerial battling. Your time in the Aero Fighter is limited by its fuel requirement. - media/video/formationz.mp4 - media/mixrbv2/formationz.png + media/video/formationz.mp4 + media/mixrbv2/formationz.png 1985 @@ -21245,7 +16807,6 @@ The player can hold down the Jump button to transform back and forth between a M Jaleco Shoot'em Up - Action 1-2 0 @@ -21256,11 +16817,7 @@ The player can hold down the Jump button to transform back and forth between a M formuone.zip Formula One - Built To Win (USA) - Formula One - Built To Win (USA) - - us - 0 NES @@ -21269,8 +16826,8 @@ The player can hold down the Jump button to transform back and forth between a M The primary game is the "Normal Mode" of the game. The game's main menu also offers a "Free Mode" which allows the player to freely choose any of the 4 cars in the game to race on a selection of courses, without any obstruction from other cars, - media/video/formuone.mp4 - media/mixrbv2/formuone.png + media/video/formuone.mp4 + media/mixrbv2/formuone.png 1990 @@ -21289,11 +16846,7 @@ The primary game is the "Normal Mode" of the game. The game's main menu also off frank.zip Frankenstein - The Monster Returns (USA) - Frankenstein - The Monster Returns (USA) - - us - 0 NES @@ -21303,8 +16856,8 @@ Frankenstein is a side scroller adventure against all sorts of nightmarish creat - media/video/frank.mp4 - media/mixrbv2/frank.png + media/video/frank.mp4 + media/mixrbv2/frank.png 1991 @@ -21313,7 +16866,6 @@ Frankenstein is a side scroller adventure against all sorts of nightmarish creat Bandai Namco Adventure - Action 1 0 @@ -21324,19 +16876,15 @@ Frankenstein is a side scroller adventure against all sorts of nightmarish creat freefall.zip Free Fall (USA) (Proto) - Free Fall (USA) (Proto) - - us - 0 NES Free Fall is an Action game, developed and published by Color Dreams, which was cancelled before it was released. You control a hand who must catch falling things and then throw them back up to safety. - media/video/freefall.mp4 - media/mixrbv2/freefall.png + media/video/freefall.mp4 + media/mixrbv2/freefall.png 1992 @@ -21345,7 +16893,6 @@ Frankenstein is a side scroller adventure against all sorts of nightmarish creat Piko Interactive Puzzle-Game - Action 0 0 @@ -21355,19 +16902,15 @@ Frankenstein is a side scroller adventure against all sorts of nightmarish creat freedomforce.zip Freedom Force (USA) - Freedom Force (USA) - - us - 0 NES In Freedom Force, Rad Rex and his partner Manic Jackson are part of an elite counter terrorism unit. Their mission is to save the hostages in a hijacked plane by killing all the Bagmen. After they successfully take back control of the plane they must work there way back though the airport and streets to take out the guerrillas hideout to get to their leader, Eugene Extreme. - media/video/freedomforce.mp4 - media/mixrbv2/freedomforce.png + media/video/freedomforce.mp4 + media/mixrbv2/freedomforce.png 1988 @@ -21376,19 +16919,18 @@ Frankenstein is a side scroller adventure against all sorts of nightmarish creat Sunsoft Lightgun Shooter - Action 1-2 0 17 0 - + frenzy.zip Frenzy A7800 (HB) - + NES 2016 @@ -21402,11 +16944,7 @@ Frankenstein is a side scroller adventure against all sorts of nightmarish creat fridaythe13th.zip Friday the 13th (USA) - Friday the 13th (USA) - - us - 0 NES @@ -21417,8 +16955,8 @@ To get to Jason, you must run around a camp, killing zombie ghouls and collectin To save time, you can switch between all six counselors, depending on where you are. Once you enter the house that Jason is in, the game switches to a 3D-esque maze in which you have to hurt Jason with the items you collected. Once he's been damaged enough, he'll run away, only to sound another alarm later and enter another house. - media/video/fridaythe13th.mp4 - media/mixrbv2/fridaythe13th.png + media/video/fridaythe13th.mp4 + media/mixrbv2/fridaythe13th.png 1989 @@ -21437,11 +16975,7 @@ To save time, you can switch between all six counselors, depending on where you fridaythe13thc.zip Friday the 13th (USA) - Castellano v1.1 - Friday the 13th (USA) - Castellano v1.1 - - us - fridaythe13th.zip NES @@ -21451,10 +16985,6 @@ To get to Jason, you must run around a camp, killing zombie ghouls and collectin To save time, you can switch between all six counselors, depending on where you are. Once you enter the house that Jason is in, the game switches to a 3D-esque maze in which you have to hurt Jason with the items you collected. Once he's been damaged enough, he'll run away, only to sound another alarm later and enter another house. - - media/video/fridaythe13th.mp4 - media/mixrbv2/fridaythe13th.png - 1989 @@ -21468,12 +16998,12 @@ To save time, you can switch between all six counselors, depending on where you 9 0 - + frog.zip Frog (HB) - + NES 2020 @@ -21487,7 +17017,6 @@ To save time, you can switch between all six counselors, depending on where you frombelow.zip From Below (HB, v1.0) - From Below (HB, v1.0) 0 NES @@ -21506,8 +17035,8 @@ With no ammunition left, the city itself moves from a barricade, to a weapon! - media/video/frombelow.mp4 - media/mixrbv2/frombelow.png + media/video/frombelow.mp4 + media/mixrbv2/frombelow.png 2020 @@ -21524,19 +17053,15 @@ With no ammunition left, the city itself moves from a barricade, to a weapon! frontline.zip Front Line (Japan) - Front Line (Japan) - - jp - 0 NES Front Line is a vertically scrolling action game. Your mission is to infiltrate enemy territory and destroy their fortress. To reach the fortress, you will have to make your way through varied and dangerous terrain. Jungles, deserts, brush, and rocks all slow your progress, plus each area has numerous enemy fighters and tanks trying to stop you. To help get past these obstacles, you are armed with a machine gun and grenades; at some points in the game you may even come across an abandoned tank which you can control to increase your odds of survival. When you reach the end of the level and successfully destroy the fortress, the game will repeat at a higher level of difficulty. Gameplay is for one or two players, and four different skill levels are available. - media/video/frontline.mp4 - media/mixrbv2/frontline.png + media/video/frontline.mp4 + media/mixrbv2/frontline.png 1985 @@ -21545,42 +17070,29 @@ With no ammunition left, the city itself moves from a barricade, to a weapon! Taito Shooter - Shooter / Run and Gun - Action 1-2 0 8 0 - + fudoumyououden.zip Fudou Myouou Den (Japan) - Fudou Myouou Den (Japan) - Fudou Myouou Den (Japan) - - jp - demonsword.zip NES In Demon Sword you play the part of the noble fighter Victar. Victar carries with him a sword which was used long ago to defeat the evil Dark Fiend who took over the land. Now he is back, and Victar must use the sword to defeat him once again. The game is an arcade style platform game. You begin with just part of the demon sword, and after defeating a large monster at the end of each level an additional section of the sword is restored. After all six missing parts of the sword are found, you can attempt the final level to defeat the Dark Fiend. In addition to the sword pieces, there are other items which can be found during the levels to help out; these include keys to open mystic doors, spheres to restore life, and different types of weapons. - - media/video/demonsword.mp4 - media/mixrbv2/demonsword.png - 1990 - 1988 Taito Nintendo Platform - Action 1 0 @@ -21591,11 +17103,7 @@ With no ammunition left, the city itself moves from a barricade, to a weapon! funhouse.zip Fun House (USA) - Fun House (USA) - - us - 0 NES @@ -21610,8 +17118,8 @@ The player starts with three lives, but can earn more by collecting 25 silver co Other helpful items the player can collect are glop clocks, with the small ones adding 8 seconds, and the large ones adding 15 seconds to the game clock. There are also sneakers which will temporarily increase the player's speed. There are also starbursts, which increase the players score and warp cubes, which will send the player to another part of the Fun House. - media/video/funhouse.mp4 - media/mixrbv2/funhouse.png + media/video/funhouse.mp4 + media/mixrbv2/funhouse.png 1991 @@ -21620,8 +17128,6 @@ Other helpful items the player can collect are glop clocks, with the small ones HiTech Software Shooter - Shooter / Run and Gun - Action 1 0 @@ -21632,11 +17138,7 @@ Other helpful items the player can collect are glop clocks, with the small ones fuzzicalfighterj.zip Fuzzical Fighter (Japan) - Fuzzical Fighter (Japan) - - jp - fuzzicalfighter.zip NES @@ -21646,10 +17148,6 @@ The main gameplay involves flying the Fuzzical Fighter through several side-scro Between stages, the player visits different towns where they can spend the gold they have earned on different items in the various shops. Players can buy different weapons, engines, and shields for their Fuzzical Fighter to equip. Players can also restore the Fuzzical Fighter's health and magic points too. - - media/video/fuzzicalfighter.mp4 - media/mixrbv2/fuzzicalfighter.png - 1991 @@ -21657,7 +17155,6 @@ Between stages, the player visits different towns where they can spend the gold Sigma Enterprises Adventure - Action 1 0 @@ -21668,11 +17165,7 @@ Between stages, the player visits different towns where they can spend the gold fuzzicalfighter.zip Fuzzical Fighter (T-Eng) - Fuzzical Fighter (T-Eng) - - jp - 0 NES @@ -21683,8 +17176,8 @@ The main gameplay involves flying the Fuzzical Fighter through several side-scro Between stages, the player visits different towns where they can spend the gold they have earned on different items in the various shops. Players can buy different weapons, engines, and shields for their Fuzzical Fighter to equip. Players can also restore the Fuzzical Fighter's health and magic points too. - media/video/fuzzicalfighter.mp4 - media/mixrbv2/fuzzicalfighter.png + media/video/fuzzicalfighter.mp4 + media/mixrbv2/fuzzicalfighter.png 1991 @@ -21693,7 +17186,6 @@ Between stages, the player visits different towns where they can spend the gold Sigma Enterprises Adventure - Action 1 0 @@ -21704,13 +17196,7 @@ Between stages, the player visits different towns where they can spend the gold gijoeareamhe.zip G.I. Joe - A Real American Hero (USA) - G.I. Joe - A Real American Hero (USA) - G.I. Joe - A Real American Hero (USA) - G.I. Joe - A Real American Hero (USA) - - us - 0 NES @@ -21726,8 +17212,8 @@ Duke (Tiger Force first sergeant/squad leader), Rock & Roll (gatling gunner) - media/video/gijoeareamhe.mp4 - media/mixrbv2/gijoeareamhe.png + media/video/gijoeareamhe.mp4 + media/mixrbv2/gijoeareamhe.png 1991 @@ -21736,7 +17222,6 @@ Duke (Tiger Force first sergeant/squad leader), Rock & Roll (gatling gunner) Taxan USA Corp. Platform - Action 1 0 @@ -21747,21 +17232,15 @@ Duke (Tiger Force first sergeant/squad leader), Rock & Roll (gatling gunner) gijoeatlfa.zip G.I. Joe - The Atlantis Factor (USA) - G.I. Joe - The Atlantis Factor (USA) - G.I. Joe - The Atlantis Factor (USA) - G.I. Joe - The Atlantis Factor (USA) - - us - 0 NES Cobra, the evil villain, previous encounter with G.I. Joe ended with Cobra's base been destroyed (as played in G.I. Joe: A Real American Hero). But this time Cobra has unlocked the secret of Atlantis. Using an ancient power source Cobra has managed to raise Atlantis out of the bottom of the ocean and now is rebuilding his forces set to destroy the world. It is up to General Hawk and his friends, all part of the Joe Team, to save the day again. - media/video/gijoeatlfa.mp4 - media/mixrbv2/gijoeatlfa.png + media/video/gijoeatlfa.mp4 + media/mixrbv2/gijoeatlfa.png 1992 @@ -21770,7 +17249,6 @@ Duke (Tiger Force first sergeant/squad leader), Rock & Roll (gatling gunner) Capcom Platform - Action 1 0 @@ -21781,23 +17259,18 @@ Duke (Tiger Force first sergeant/squad leader), Rock & Roll (gatling gunner) gaiapolis.zip Gaiapolis (Asia) - Gaiapolis (Asia) - - asi - 0 NES Prince Gerard Himerce seeks vengeance against the Zar Harc Empire for the destruction of his homeland, the Kingdom of Avalon. Joined by the half-human fairy Elaine, last survivor of the Shee clan, and the dragon warrior Galahad, the exiled duke from the land of the dragons, the Prince goes on a journey to the flying citadel of Gaiapolis to prevent King Darkness, the leader of the Zar Harc Empire, from reviving an ancient demon. Along the way, they are guided by a mysterious spirit known as the Warrior of Flame, who tells them that in order to reach Gaiapolis they must seek the three keys to the city that have been scattered around the world. - media/video/gaiapolis.mp4 - media/mixrbv2/gaiapolis.png + media/video/gaiapolis.mp4 + media/mixrbv2/gaiapolis.png 1990 - 1994 Thin Chen Enterprises Sachen @@ -21813,14 +17286,7 @@ Duke (Tiger Force first sergeant/squad leader), Rock & Roll (gatling gunner) galaccru.zip Galactic Crusader (USA) (Unl) - Galactic Crusader (USA) (Unl) - Galactic Crusader (USA) (Unl) - Galactic Crusader (USA) (Unl) - Galactic Crusader (USA) (Unl) - - us - 0 NES @@ -21829,20 +17295,16 @@ Duke (Tiger Force first sergeant/squad leader), Rock & Roll (gatling gunner) This is basically a scrolling, shoot-it-if-it-moves, action game. As your ship scrolls up the screen, you fire on ships coming from the top of the screen. Occasionally, after ships have been destroyed, you can pick up a power up to increase you firing ability. At the end of each level is a boss you must defeat to move onward. - media/video/galaccru.mp4 - media/mixrbv2/galaccru.png + media/video/galaccru.mp4 + media/mixrbv2/galaccru.png 1989 - 1990 - 1990 Sachen Bunch Games Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -21853,14 +17315,7 @@ This is basically a scrolling, shoot-it-if-it-moves, action game. As your ship s galaga.zip Galaga - Demons of Death (USA) - Galaga - Demons of Death (USA) - Galaga - Demons of Death (USA) - Galaga - Demons of Death (USA) - Galaga - Demons of Death (USA) - - us - 0 NES @@ -21873,21 +17328,16 @@ Certain aliens have tractor beams they can use to capture one of your ships. If A summary screen appears when the game is over, giving you both your final score and you final "hit ratio"--the number of missiles fired, enemies destroyed, and the percentage of targets hit. - media/video/galaga.mp4 - media/mixrbv2/galaga.png + media/video/galaga.mp4 + media/mixrbv2/galaga.png 1981 - 1985 - 1988 - 1988 Namco Namco Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -21898,30 +17348,23 @@ A summary screen appears when the game is over, giving you both your final score galaxian.zip Galaxian (Japan) - Galaxian (Japan) - - jp - 0 NES Galaxian is a shoot 'em up in which the player is at the bottom of the screen, with an arrangement of aliens at the top. The player moves left and right to aim at an alien, then shoots a bullet up the screen, and the alien it hits is killed. The aliens are classed as Drones, Emissaries, Hornets and Commanders, with those higher up the screen scoring more points when destroyed. At set intervals an enemy will move down the screen towards you, escorting a bomber, which is a moment of high danger. Clear a wave and another is generated. - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png + media/video/galaxian.mp4 + media/mixrbv2/galaxian.png 1984 - 1984 Namco Namco Shoot'em up / Vertical - Shoot'em Up - Action 1-2 0 @@ -21932,12 +17375,7 @@ A summary screen appears when the game is over, giving you both your final score galaxy5000.zip Galaxy 5000 (USA) - Galaxy 5000 (USA) - Galaxy 5000 (USA) - - us - 0 NES @@ -21946,30 +17384,28 @@ A summary screen appears when the game is over, giving you both your final score A notable item about this game is its use of squeaky, comical, digitized voices for exclamations when colliding with another player (&quot;Hey!&quot;, &quot;Excuse me!&quot;, &quot;Watch it!&quot;). There are also 2 completely different control schemes that a player can adopt for cruising around the course. The first scheme rotates and drives the ship in the direction that the control pad is being pressed. The second scheme uses left and right to rotate the ship and up to thrust in the direction the nose is pointing. - media/video/galaxy5000.mp4 - media/mixrbv2/galaxy5000.png + media/video/galaxy5000.mp4 + media/mixrbv2/galaxy5000.png 1991 - 1991 Activision Activision Action - Race, Driving 1-2 0 14 0 - + galf.zip Galf (HB) - + NES 2018 @@ -21983,19 +17419,15 @@ A notable item about this game is its use of squeaky, comical, digitized voices gameparty.zip Game Party (Japan) - Game Party (Japan) - - jp - 0 NES Game Party allows you to play 5 different games on one cartridge. The games involved are Air Hockey, Hockey, Pinball, Basketball, and Mind-Q. So grab a friend and start playing some good multiplayer games! - media/video/gameparty.mp4 - media/mixrbv2/gameparty.png + media/video/gameparty.mp4 + media/mixrbv2/gameparty.png 1990 @@ -22004,7 +17436,6 @@ A notable item about this game is its use of squeaky, comical, digitized voices Coconuts Japan Sports - Puzzle-Game 0 0 @@ -22014,11 +17445,7 @@ A notable item about this game is its use of squeaky, comical, digitized voices ganbaregoemon2j.zip Ganbare Goemon 2 (Japan) - Ganbare Goemon 2 (Japan) - - jp - ganbaregoemon2.zip NES @@ -22026,10 +17453,6 @@ A notable item about this game is its use of squeaky, comical, digitized voices - - media/video/ganbaregoemon2.mp4 - media/mixrbv2/ganbaregoemon2.png - 1989 @@ -22047,11 +17470,7 @@ A notable item about this game is its use of squeaky, comical, digitized voices ganbaregoemon2c.zip Ganbare Goemon 2 (Japan) - Castellano v0.99 - Ganbare Goemon 2 (Japan) - Castellano v0.99 - - jp - ganbaregoemon2.zip NES @@ -22059,10 +17478,6 @@ A notable item about this game is its use of squeaky, comical, digitized voices - - media/video/ganbaregoemon2.mp4 - media/mixrbv2/ganbaregoemon2.png - 1989 @@ -22080,11 +17495,7 @@ A notable item about this game is its use of squeaky, comical, digitized voices ganbaregoemon2.zip Ganbare Goemon 2 (T-Eng) - Ganbare Goemon 2 (T-Eng) - - jp - 0 NES @@ -22093,8 +17504,8 @@ A notable item about this game is its use of squeaky, comical, digitized voices - media/video/ganbaregoemon2.mp4 - media/mixrbv2/ganbaregoemon2.png + media/video/ganbaregoemon2.mp4 + media/mixrbv2/ganbaregoemon2.png 1989 @@ -22109,15 +17520,11 @@ A notable item about this game is its use of squeaky, comical, digitized voices 0 0 - + ganbagoegaij.zip Ganbare Goemon Gaiden - Kieta Ougon Kiseru (Japan) - Ganbare Goemon Gaiden - Kieta Ougon Kiseru (Japan) - - jp - ganbagoegai.zip NES @@ -22125,10 +17532,6 @@ A notable item about this game is its use of squeaky, comical, digitized voices Like most console-style RPGs of the time, "Goemon Gaiden" utilizes a simple turn-based battle system. You talk to town people to gather information, buy weapons, armor and items, fight random enemies, descend into dungeons and find treasures. - - media/video/ganbagoegai.mp4 - media/mixrbv2/ganbagoegai.png - 1990 @@ -22136,22 +17539,17 @@ Like most console-style RPGs of the time, "Goemon Gaiden" utilizes a simple turn Konami Role playing games - Adventure 1-2 0 0 0 - + ganbagoegaic.zip Ganbare Goemon Gaiden - Kieta Ougon Kiseru (Japan) - Castellano v0.99 - Ganbare Goemon Gaiden - Kieta Ougon Kiseru (Japan) - Castellano v0.99 - - jp - ganbagoegai.zip NES @@ -22159,10 +17557,6 @@ Like most console-style RPGs of the time, "Goemon Gaiden" utilizes a simple turn Like most console-style RPGs of the time, "Goemon Gaiden" utilizes a simple turn-based battle system. You talk to town people to gather information, buy weapons, armor and items, fight random enemies, descend into dungeons and find treasures. - - media/video/ganbagoegai.mp4 - media/mixrbv2/ganbagoegai.png - 1990 @@ -22170,7 +17564,6 @@ Like most console-style RPGs of the time, "Goemon Gaiden" utilizes a simple turn Konami Role playing games - Adventure 1-2 0 @@ -22181,12 +17574,7 @@ Like most console-style RPGs of the time, "Goemon Gaiden" utilizes a simple turn ganbagoegai.zip Ganbare Goemon Gaiden - Kieta Ougon Kiseru (T-eng) - Ganbare Goemon Gaiden - Kieta Ougon Kiseru (T-eng) - - jp - us - 0 NES @@ -22195,8 +17583,8 @@ Like most console-style RPGs of the time, "Goemon Gaiden" utilizes a simple turn Like most console-style RPGs of the time, "Goemon Gaiden" utilizes a simple turn-based battle system. You talk to town people to gather information, buy weapons, armor and items, fight random enemies, descend into dungeons and find treasures. - media/video/ganbagoegai.mp4 - media/mixrbv2/ganbagoegai.png + media/video/ganbagoegai.mp4 + media/mixrbv2/ganbagoegai.png 1990 @@ -22205,90 +17593,48 @@ Like most console-style RPGs of the time, "Goemon Gaiden" utilizes a simple turn Konami Role playing games - Adventure 1-2 0 0 0 - + ganbagoegai2j.zip - Ganbare Goemon Gaiden 2 - Tenka no Zaihou (Japan) - Ganbare Goemon Gaiden 2 - Tenka no Zaihou (Japan) + Ganbare Goemon Gaiden 2 - Tenka no Zaihou (Japan) - - jp - ganbagoegai2.zip NES - - This is a sequel to the first Ganbare Goemon Gaiden (side-story) RPG. Goemon, a cunning thief and an avid treasure hunting, has nothing to do and sits in his house, bored. But his trusty friend Ebisumaru has good news: there is a big treasure to find somewhere in a big city across the sea. Of course the treasure won't be just given to Goemon: he'll have to perform a dangerous mission before. The two friends board a ship and thus the journey begins... - -The game is very similar to its predecessor, as well as to most other console-style RPGs of the period. You talk to people in towns, buy various equipment, descend into dungeons, and fight random enemies and bosses in turn-based combat. The combat perspective is slightly changed in this sequel (over-the-shoulder view of the battle instead of semi-animated pictures). - - - media/video/ganbagoegai2.mp4 - media/mixrbv2/ganbagoegai2.png - - 1992 + 1992 - Konami - Konami - - Role playing games - Action - - 1-2 + Konami + Konami 0 0 0 - + ganbagoegai2.zip - Ganbare Goemon Gaiden 2 - Tenka no Zaihou (T-eng) - Ganbare Goemon Gaiden 2 - Tenka no Zaihou (T-eng) + Ganbare Goemon Gaiden 2 - Tenka no Zaihou (T-eng) - - jp - - 0 NES - - This is a sequel to the first Ganbare Goemon Gaiden (side-story) RPG. Goemon, a cunning thief and an avid treasure hunting, has nothing to do and sits in his house, bored. But his trusty friend Ebisumaru has good news: there is a big treasure to find somewhere in a big city across the sea. Of course the treasure won't be just given to Goemon: he'll have to perform a dangerous mission before. The two friends board a ship and thus the journey begins... - -The game is very similar to its predecessor, as well as to most other console-style RPGs of the period. You talk to people in towns, buy various equipment, descend into dungeons, and fight random enemies and bosses in turn-based combat. The combat perspective is slightly changed in this sequel (over-the-shoulder view of the battle instead of semi-animated pictures). - - - media/video/ganbagoegai2.mp4 - media/mixrbv2/ganbagoegai2.png - - 1992 + 1992 - Konami - Konami - - Role playing games - Action - - 1-2 + Konami + Konami 0 0 0 - + ganbagoej.zip Ganbare Goemon! - Karakuri Douchuu (Japan) - Ganbare Goemon! - Karakuri Douchuu (Japan) - - jp - ganbagoe.zip NES @@ -22297,10 +17643,6 @@ The game is very similar to its predecessor, as well as to most other console-st The game is played as a side-scrolling beat 'em up, but with the added challenge of having to find the exit for the maze-like stages besides beating all the baddies. Goemon fights using his smoking pipe, but he can upgrade his weapon with power-ups found in the game or bought at several shops using the money collected from fallen enemies à la River City Ransom. Features hot-seat alternating 2 player gameplay. - - media/video/ganbagoe.mp4 - media/mixrbv2/ganbagoe.png - 1986 @@ -22308,22 +17650,17 @@ The game is played as a side-scrolling beat 'em up, but with the added challenge Konami Adventure - Action 1-2 0 2 0 - + ganbagoec.zip Ganbare Goemon! - Karakuri Douchuu (Japan) - Castellano v1.0 - Ganbare Goemon! - Karakuri Douchuu (Japan) - Castellano v1.0 - - jp - ganbagoe.zip NES @@ -22332,10 +17669,6 @@ The game is played as a side-scrolling beat 'em up, but with the added challenge The game is played as a side-scrolling beat 'em up, but with the added challenge of having to find the exit for the maze-like stages besides beating all the baddies. Goemon fights using his smoking pipe, but he can upgrade his weapon with power-ups found in the game or bought at several shops using the money collected from fallen enemies à la River City Ransom. Features hot-seat alternating 2 player gameplay. - - media/video/ganbagoe.mp4 - media/mixrbv2/ganbagoe.png - 1986 @@ -22343,7 +17676,6 @@ The game is played as a side-scrolling beat 'em up, but with the added challenge Konami Adventure - Action 1-2 0 @@ -22354,11 +17686,7 @@ The game is played as a side-scrolling beat 'em up, but with the added challenge ganbagoe.zip Ganbare Goemon! - Karakuri Douchuu (T-Eng) - Ganbare Goemon! - Karakuri Douchuu (T-Eng) - - jp - 0 NES @@ -22368,8 +17696,8 @@ The game is played as a side-scrolling beat 'em up, but with the added challenge - media/video/ganbagoe.mp4 - media/mixrbv2/ganbagoe.png + media/video/ganbagoe.mp4 + media/mixrbv2/ganbagoe.png 1986 @@ -22378,7 +17706,6 @@ The game is played as a side-scrolling beat 'em up, but with the added challenge Konami Adventure - Action 1-2 0 @@ -22389,11 +17716,7 @@ The game is played as a side-scrolling beat 'em up, but with the added challenge ganbapenrac.zip Ganbare Pennant Race! (Japan) - Ganbare Pennant Race! (Japan) - - jp - 0 NES @@ -22401,8 +17724,8 @@ The game is played as a side-scrolling beat 'em up, but with the added challenge Other fictional teams include: Donuts, Gyruss, Caps, Swimmers, Walls, Targets, Lighters, Bubbles, Harps, Flowers, Brains, Olives and Konami Kurokotai. - media/video/ganbapenrac.mp4 - media/mixrbv2/ganbapenrac.png + media/video/ganbapenrac.mp4 + media/mixrbv2/ganbapenrac.png 1989 @@ -22411,30 +17734,21 @@ Other fictional teams include: Donuts, Gyruss, Caps, Swimmers, Walls, Targets, L Konami Sports - Sports / Baseball 0 0 0 - + gansosaij.zip Ganso Saiyuuki - Super Monkey Daibouken (Japan) - Ganso Saiyuuki - Super Monkey Daibouken (Japan) - - jp - gansosai.zip NES This game is based on the Chinese novel Journey to the West. The goal of the game is to survive the long and arduous journey from China to India.Players take control of Sun Wukong, the Monkey King, as he helps guide Xuanzang, a Buddhist monk, on his quest - - media/video/gansosai.mp4 - media/mixrbv2/gansosai.png - 1986 @@ -22448,23 +17762,18 @@ Other fictional teams include: Donuts, Gyruss, Caps, Swimmers, Walls, Targets, L 0 0 - + gansosai.zip Ganso Saiyuuki - Super Monkey Daibouken (T-Eng) - Ganso Saiyuuki - Super Monkey Daibouken (T-Eng) - - jp - - 0 NES This game is based on the Chinese novel Journey to the West. The goal of the game is to survive the long and arduous journey from China to India.Players take control of Sun Wukong, the Monkey King, as he helps guide Xuanzang, a Buddhist monk, on his quest - media/video/gansosai.mp4 - media/mixrbv2/gansosai.png + media/video/gansosai.mp4 + media/mixrbv2/gansosai.png 1986 @@ -22492,25 +17801,23 @@ Other fictional teams include: Donuts, Gyruss, Caps, Swimmers, Walls, Targets, L The official NES port of the arcade game was released in 2020 as a bonus game in Namco Museum Archives Vol. 2. - media/video/gaplus.mp4 - media/mixrbv2/gaplus.png + media/video/gaplus.mp4 + media/mixrbv2/gaplus.png 2020 - - - + 0 0 0 - + gardenwar.zip Garden War (Unl) - + NES 1989? @@ -22524,12 +17831,7 @@ The official NES port of the arcade game was released in 2020 as a bonus game in garfi.zip Garfield - A Week of Garfield (Japan) - Garfield - A Week of Garfield (Japan) - Garfield - A Week of Garfield (Japan) - - jp - 0 NES @@ -22540,8 +17842,8 @@ A Week of Garfield is a side-scrolling platform game based on the comic strip by The game is divided into seven stages, each representing a day of the week, and each with several sections. At the end of each section is a door, and Garfield must find the key hidden somewhere on the screen to unlock the door and continue. At the last door of each stage, there is a boss that must be defeated before Garfield can find the key. Each stage also has a strict time limit to keep him from dawdling, and between stages, Jon will appear to encourage Garfield or give him some advice. - media/video/garfi.mp4 - media/mixrbv2/garfi.png + media/video/garfi.mp4 + media/mixrbv2/garfi.png 1989 @@ -22550,7 +17852,6 @@ The game is divided into seven stages, each representing a day of the week, and Towa Chiki Platform - Action 1-2 0 @@ -22561,14 +17862,7 @@ The game is divided into seven stages, each representing a day of the week, and gargosqueii.zip Gargoyle's Quest II (USA) - Gargoyle's Quest II (USA) - Gargoyle's Quest II (USA) - Gargoyle's Quest II (USA) - Gargoyle's Quest II (USA) - - us - 0 NES @@ -22577,20 +17871,16 @@ The game is divided into seven stages, each representing a day of the week, and As in its predecessor, gameplay in Gargoyle's Quest II is divided into an adventure and an action part. During the adventure parts, Firebrand explores a world map and several villages from a top-down perspective, talking to his fellow ghouls and zombies to advance the story or receive important items. Action parts are seen from a side-scrolling perspective. In these parts of the game, Firebrand has the ability to jump, cling to walls, fly for a limited amount of time and shoot fireballs at his enemies. As the game progresses, Firebrand becomes more and more powerful, receiving items that improve his agility, armor or attack power. - media/video/gargosqueii.mp4 - media/mixrbv2/gargosqueii.png + media/video/gargosqueii.mp4 + media/mixrbv2/gargosqueii.png 1993 - 1992 - 1992 - 1993 Capcom Capcom Action - Adventure 1 0 @@ -22601,7 +17891,6 @@ As in its predecessor, gameplay in Gargoyle's Quest II is divided into an advent gauntlet.zip Gauntlet (USA) - Gauntlet (USA) 0 NES @@ -22616,18 +17905,16 @@ Keys are needed to open the many doors within the levels, and in some situations Treasure is abundant throughout the levels and adds to your score. - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png + media/video/gauntlet.mp4 + media/mixrbv2/gauntlet.png - 1989 1985 Tengen Tengen Action / Labyrinth - Action 1-2 0 @@ -22638,30 +17925,23 @@ Treasure is abundant throughout the levels and adds to your score. gauntletii.zip Gauntlet II (USA) - Gauntlet II (USA) - Gauntlet II (USA) - - us - 0 NES Based on the arcade game, Gauntlet II is very similar to the original. Up to four players (a wizard, a warrior, an elf, and a valkyrie) make their way through various mazes, collect treasures and magic potions, and fend off assorted creatures and ghosts. - media/video/gauntletii.mp4 - media/mixrbv2/gauntletii.png + media/video/gauntletii.mp4 + media/mixrbv2/gauntletii.png 1990 - 1991 Tengen Mindscape Action / Labyrinth - Action 1-4 0 @@ -22672,12 +17952,7 @@ Treasure is abundant throughout the levels and adds to your score. gegegnokit.zip Gegege no Kitarou - Youkai Daimakyou (Japan) - Gegege no Kitarou - Youkai Daimakyou (Japan) - Gegege no Kitarou - Youkai Daimakyou (Japan) - - jp - 0 NES @@ -22688,18 +17963,16 @@ The game begins in an overhead map that allows the player to wander into various In Japan, this game was known as Gegege no Kitaro: Yokaidaimakyo, based on an animated TV series. - media/video/gegegnokit.mp4 - media/mixrbv2/gegegnokit.png + media/video/gegegnokit.mp4 + media/mixrbv2/gegegnokit.png 1986 - 1986 TOSE Bandai Namco Platform - Action 1 0 @@ -22710,11 +17983,7 @@ In Japan, this game was known as Gegege no Kitaro: Yokaidaimakyo, based on an an geimos.zip Geimos (Japan) - Geimos (Japan) - - jp - 0 NES @@ -22725,8 +17994,8 @@ The game contains two different game modes. "Mode A" keeps the games camera pers Mode B is similar to Mode A, but now the camera follows the players ship's movements instead. This mode also features a fixed target reticle in front of the player's ship to help with aiming their fire. - media/video/geimos.mp4 - media/mixrbv2/geimos.png + media/video/geimos.mp4 + media/mixrbv2/geimos.png 1985 @@ -22735,24 +18004,17 @@ Mode B is similar to Mode A, but now the camera follows the players ship's movem ASCII Corporation Shoot'em Up - Action 1-2 0 0 0 - + gekikninden.zip Gekikame Ninja Den (Japan) - Gekikame Ninja Den (Japan) - Gekikame Ninja Den (Japan) - Gekikame Ninja Den (Japan) - - jp - tmnt.zip NES @@ -22762,16 +18024,8 @@ Teenage Mutant Ninja Turtles is an action game based on the late eighties/early Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use. - - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 - 1989 - 1990 - 1990 - 1990 Konami Konami @@ -22787,19 +18041,15 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar gekityonbat.zip Gekitotsu Yonku Battle (Japan) - Gekitotsu Yonku Battle (Japan) - - jp - 0 NES Gekitotsu Shiku Battle is a Japan-exclusive video game of the vehicular combat game genre released in 1989 by Irem for the Family Computer. - media/video/gekityonbat.mp4 - media/mixrbv2/gekityonbat.png + media/video/gekityonbat.mp4 + media/mixrbv2/gekityonbat.png 1989 @@ -22808,7 +18058,6 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar Irem Race, Driving - Action 1 0 @@ -22819,12 +18068,7 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar gemfire.zip Gemfire (USA) - Gemfire (USA) - Gemfire (USA) - - us - 0 NES @@ -22835,12 +18079,11 @@ Six magicians, each trapped inside a magical gem, are liberated from the crown G Players select one of these noblemen and seek to unite all the provinces under their banner through a combination of warfare and diplomacy. - media/video/gemfire.mp4 - media/mixrbv2/gemfire.png + media/video/gemfire.mp4 + media/mixrbv2/gemfire.png 1992 - 1991 Koei Koei @@ -22856,12 +18099,7 @@ Players select one of these noblemen and seek to unite all the provinces under t genghiskhan.zip Genghis Khan (USA) - Genghis Khan (USA) - Genghis Khan (USA) - - us - 0 NES @@ -22870,13 +18108,11 @@ You have two options: Mongol conquest or World conquest. In the first campaign a In the second campaign, you can be one of four characters. As in the first campaign, you must unite all the countries. - media/video/genghiskhan.mp4 - media/mixrbv2/genghiskhan.png + media/video/genghiskhan.mp4 + media/mixrbv2/genghiskhan.png 1991 - 1989 - 1990 Koei Infogrames @@ -22888,13 +18124,13 @@ In the second campaign, you can be one of four characters. As in the first campa 14 0 - + genuinemonkeyc.zip Genuine Monkey (China) - genuinemonkey - + genuinemonkey.zip + NES 1989? @@ -22904,12 +18140,12 @@ In the second campaign, you can be one of four characters. As in the first campa 0 0 - + genuinemonkey.zip Genuine Monkey (T-Eng) - + NES 1989? @@ -22923,11 +18159,7 @@ In the second campaign, you can be one of four characters. As in the first campa georgforskobo.zip George Foreman's KO Boxing (USA) - George Foreman's KO Boxing (USA) - - us - 0 NES @@ -22940,30 +18172,28 @@ By avoiding punches and hitting them, a superpunch often becomes available, infl All versions, except for the Game Boy, can be played with two players. A password system is used to save the progress. - media/video/georgforskobo.mp4 - media/mixrbv2/georgforskobo.png + media/video/georgforskobo.mp4 + media/mixrbv2/georgforskobo.png 1992 - 1992 Beam Software Acclaim Sports / Boxing - Sports 1-2 0 9 0 - + getemgary.zip Get'Em Gary (HB) - + NES 2016 @@ -22973,62 +18203,38 @@ All versions, except for the Game Boy, can be played with two players. A passwor 0 0 - + getsufuumaden.zip - Getsu Fuuma Den (Japan) - Getsu Fuuma Den (Japan) + Getsu Fuuma Den (Japan) - - jp - legenfum.zip NES - - In the first years of the Demon Age, a horrible demon named "Dragon Master" was revived by his minions in hell. To protect the peace of the overworld, the two eldest Fuuma brothers fought the Dragon Master. Both were unable to defeat him and were killed, losing their legendary Wave Swords, also called Hadoukens. To avenge their deaths, the last of the Fuuma brothers vowed to slay the Dragon Master, and take back the Hadoukens. - -Getsufuma Den is an action game with slight RPG elements. You travel through the overworld on pre-determined paths, which branch most of the time, leading you to shops, places where you can encounter other characters, and dungeons. Once you descend into a dungeon, you navigate your character on a platform, jumping and fighting enemies with your sword or other weapons. There are also a few first-person dungeons later in the game. In the dungeons you can collect money and then use it to buy weapons and other accessories on the overworld. - - - media/video/legenfum.mp4 - media/mixrbv2/legenfum.png - - 1987 + 1989? - Konami - Konami - - Action - Role playing games - - 1 + Nintendo + Nintendo 0 - 15 + 0 0 ghostlion.zip Ghost Lion (USA) - Ghost Lion (USA) - Ghost Lion (USA) - - us - 0 NES Legend of the Ghost Lion is a Dragon Quest style turn-based role-playing video game. It is an adaptation of a 1988 Japanese movie, "Piramiddo no Kanata ni Howaito Raion Densetsu". The legend of the White Lion tells that one day, a Lion attacked and ravaged the village. The lion was wounded by the spear of a brave soldier and disappeared in a cave. One day, the parents of a young girl named Maria, decided to go and solve the mystery of the White Lion, leaving her alone. They never returned. While searching for her parents, Maria falls into a river and wakes up in a fantasy world. - media/video/ghostlion.mp4 - media/mixrbv2/ghostlion.png + media/video/ghostlion.mp4 + media/mixrbv2/ghostlion.png 1992 - 1989 Kemco Kemco @@ -23044,12 +18250,7 @@ Getsufuma Den is an action game with slight RPG elements. You travel through the ghostbusters.zip Ghostbusters (USA) - Ghostbusters (USA) - Ghostbusters (USA) - - us - 0 NES @@ -23060,12 +18261,11 @@ Ghostbusters is an action game that combines an overhead view and a side-view. F As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer. - media/video/ghostbusters.mp4 - media/mixrbv2/ghostbusters.png + media/video/ghostbusters.mp4 + media/mixrbv2/ghostbusters.png 1988 - 1986 Bits Studios Activision @@ -23081,42 +18281,35 @@ As the game progresses, the PK energy of the city increases. Ghostbusters must k ghostbustersii.zip Ghostbusters II (USA) - Ghostbusters II (USA) - Ghostbusters II (USA) - - eu - 0 NES Ghostbusters II is a single-player side-scrolling game. Generally, the player controls a ghostbuster as he explores levels based on the film. The character's goal is to make his way to the museum before time runs out. Two levels involve riding around in the heroes' famous car. In another level the player controls the Statue of Liberty, shooting fireballs. The ghostbuster character is armed with unlimited supplies of slime that can be shot out of a cannon and ghost traps. - media/video/ghostbustersii.mp4 - media/mixrbv2/ghostbustersii.png + media/video/ghostbustersii.mp4 + media/mixrbv2/ghostbustersii.png 1990 - 1990 Kemco Activision Action - Race, Driving 1-2 0 12 0 - + ghostbrm.zip Ghostbusters Remastered (HB, v1.1) - + NES 2019 @@ -23130,9 +18323,6 @@ As the game progresses, the PK energy of the city increases. Ghostbusters must k ghostsngoblins.zip Ghosts'n Goblins (USA) - Ghosts'n Goblins (USA) - Ghosts'n Goblins (USA) - Ghosts'n Goblins (USA) 0 NES @@ -23145,36 +18335,27 @@ As in most games in this genre, the player can pick up power-ups such as daggers - media/video/ghostsngoblins.mp4 - media/mixrbv2/ghostsngoblins.png + media/video/ghostsngoblins.mp4 + media/mixrbv2/ghostsngoblins.png 1986 - 1989 - 1986 Capcom Capcom Platform - Action 1-2 0 15 0 - + ghostsngoblinsh.zip Ghosts'n Goblins (USA)(Hack, Very Easy Mode v2.0) - Ghosts'n Goblins (USA)(Hack, Very Easy Mode v2.0) - Ghosts'n Goblins (USA)(Hack, Very Easy Mode v2.0) - Ghosts'n Goblins (USA)(Hack, Very Easy Mode v2.0) - - us - ghostsngoblins.zip NES @@ -23185,32 +18366,25 @@ Arthur the brave knight must rescue his beloved Princess from the Demon King Ast As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower. - - media/video/ghostsngoblins.mp4 - media/mixrbv2/ghostsngoblins.png - 1986 - 1989 - 1986 Capcom Capcom Platform - Action 1-2 0 15 0 - + ghoulgrind.zip Ghoul Grind Night of the Necromancer (HB) - + NES 2021 @@ -23224,11 +18398,7 @@ As in most games in this genre, the player can pick up power-ups such as daggers ghoulschool.zip Ghoul School (USA) - Ghoul School (USA) - - us - 0 NES @@ -23243,8 +18413,8 @@ Spike begins his quest with only his trusty baseball bat and battered sneakers, Get going! You have 129 rooms to explore and Samantha is counting on you. Good luck. - media/video/ghoulschool.mp4 - media/mixrbv2/ghoulschool.png + media/video/ghoulschool.mp4 + media/mixrbv2/ghoulschool.png 1992 @@ -23253,7 +18423,6 @@ Get going! You have 129 rooms to explore and Samantha is counting on you. Good l Electro Brain Corp. Platform - Action 1 0 @@ -23264,13 +18433,7 @@ Get going! You have 129 rooms to explore and Samantha is counting on you. Good l gimmick.zip Gimmick! (Japan) - Gimmick! (Japan) - Gimmick! (Japan) - Gimmick! (Japan) - - jp - 0 NES @@ -23281,18 +18444,16 @@ The game Mr. Gimmick is a platform game where you take control of Mr. Gimmick ov The game has two endings. The easier way is to just run through all of the levels. Each level has a treasure hidden that can be a bit difficult to get, and finding all of these gives access to an extra level. But if you lose all of your lives and have to continue, the game will take all of your treasures away, and not allow you to get to the final level. - media/video/gimmick.mp4 - media/mixrbv2/gimmick.png + media/video/gimmick.mp4 + media/mixrbv2/gimmick.png 1992 - 1993 Sunsoft Sunsoft Platform - Action 1 0 @@ -23303,20 +18464,15 @@ The game has two endings. The easier way is to just run through all of the level glukthuwar.zip Gluk the Thunder Warrior (Spain) (Gluk Video) (Unl) - Gluk the Thunder Warrior (Spain) (Gluk Video) (Unl) - Gluk the Thunder Warrior (Spain) (Gluk Video) (Unl) - - sp - 0 NES The ARCA DORADA, the most sacred relic to the people of Tibet, has been stolen during the celebration of the New Year. This relic contains the spirit of the force. The Tibetan people's lives are in the hands of the ruthless thieves. GLUK must retrieve the ark. The sacred monks of Tibet have given you the power of thunder to help you succeed in your mission. There is no time To lose. The adventure begins. - media/video/glukthuwar.mp4 - media/mixrbv2/glukthuwar.png + media/video/glukthuwar.mp4 + media/mixrbv2/glukthuwar.png 1992 @@ -23333,7 +18489,6 @@ The game has two endings. The easier way is to just run through all of the level gobenny.zip Go! Benny! (Unl) - Go! Benny! (Unl) 0 NES @@ -23343,8 +18498,8 @@ The game has two endings. The easier way is to just run through all of the level A horizontal shoot em up in which you control a bee, there are power ups that upgrade the shot and the speed. - media/video/gobenny.mp4 - media/mixrbv2/gobenny.png + media/video/gobenny.mp4 + media/mixrbv2/gobenny.png 1992 @@ -23353,8 +18508,6 @@ A horizontal shoot em up in which you control a bee, there are power ups that up NTDEC Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -23365,13 +18518,7 @@ A horizontal shoot em up in which you control a bee, there are power ups that up goal.zip Goal! (USA) - Goal! (USA) - Goal! (USA) - Goal! (USA) - - us - 0 NES @@ -23379,37 +18526,27 @@ A horizontal shoot em up in which you control a bee, there are power ups that up - media/video/goal.mp4 - media/mixrbv2/goal.png + media/video/goal.mp4 + media/mixrbv2/goal.png 1989 - 1988 - 1989 Jaleco Jaleco Sports / Soccer - Sports 1-2 0 9 0 - + goaltwo.zip Goal! Two (USA) - Goal! Two (USA) - Goal! Two (USA) - Goal! Two (USA) - Goal! Two (USA) - - us - 0 NES @@ -23419,19 +18556,16 @@ Eight additional teams have been added, increasing the roster to 24, but some cl - media/video/goaltwo.mp4 - media/mixrbv2/goaltwo.png + media/video/goaltwo.mp4 + media/mixrbv2/goaltwo.png 1992 - 1992 - 1992 Jaleco Jaleco Sports / Soccer - Sports 1-2 0 @@ -23442,12 +18576,7 @@ Eight additional teams have been added, increasing the roster to 24, but some cl godsla.zip God Slayer - Haruka Tenkuu no Sonata (Japan) - God Slayer - Haruka Tenkuu no Sonata (Japan) - God Slayer - Haruka Tenkuu no Sonata (Japan) - - jp - 0 NES @@ -23456,12 +18585,11 @@ Eight additional teams have been added, increasing the roster to 24, but some cl Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the player takes the role of a mysterious hero who must uncover the mystery of the tower. The character may equip weapons, armor, shields and globe/bracelets on his body and a single item from his inventory for use in the field. To aid in the hero's goal. he will meet up with the four wise people and learn their magic, while also obtaining the four elemental swords which will help him progress. Players gain experience and gold from defeating monsters. The experience is used to gain levels and improve statistics, however a minimum level is required before one can do damage to specific bosses. Gold is used to purchase items in shops. - media/video/godsla.mp4 - media/mixrbv2/godsla.png + media/video/godsla.mp4 + media/mixrbv2/godsla.png 1990 - 1990 SNK SNK @@ -23477,28 +18605,18 @@ Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the pla godzi.zip Godzilla - Monster of Monsters! (USA) - Godzilla - Monster of Monsters! (USA) - Godzilla - Monster of Monsters! (USA) - Godzilla - Monster of Monsters! (USA) - Godzilla - Monster of Monsters! (USA) - - us - 0 NES In the year 2XXX A.D., Earth is under attack from the aliens of Planet X. Armed with monsters of terrible destructive force, the invaders establish bases on every planet of the solar system. These monsters include the foes Gezora, Moguera, Baragon, Varan, Hedorah, Gigan, Mecha-Godzilla and King Ghidora. To combat the menace, Earth sends two of it's own monsters, Godzilla and Mothra, in order to drive back the invaders of Planet X. - media/video/godzi.mp4 - media/mixrbv2/godzi.png + media/video/godzi.mp4 + media/mixrbv2/godzi.png 1990 - 1989 - 1988 - 1989 Toho Company Toho Company @@ -23514,11 +18632,7 @@ Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the pla godzi2.zip Godzilla 2 - War of the Monsters (USA) - Godzilla 2 - War of the Monsters (USA) - - us - 0 NES @@ -23526,8 +18640,8 @@ Crystalis is a top-down action RPG. Starting from the cryogenic chamber, the pla Beware Godzilla! - media/video/godzi2.mp4 - media/mixrbv2/godzi2.png + media/video/godzi2.mp4 + media/mixrbv2/godzi2.png 1992 @@ -23542,12 +18656,12 @@ Beware Godzilla! 14 0 - + gggg.zip Gold Guardian Gun Girl (HB) - + NES 2020 @@ -23557,12 +18671,12 @@ Beware Godzilla! 0 0 - + goldenaxeiii.zip Golden Axe III (Unl) - + NES 1989? @@ -23572,12 +18686,12 @@ Beware Godzilla! 0 0 - + goldenfive.zip Golden Five (Pegasus 5-in-1)(Unl) - + NES 1989? @@ -23591,33 +18705,23 @@ Beware Godzilla! golf.zip Golf (USA) - Golf (USA) - Golf (USA) - - us - 0 NES Golf features two challenging 18 hole courses where players are able to play a round of golf, and allows players to choose a club, adjust stance and control the swing. The game features three alternating views; an overhead long-range view of the entire hole, an overhead medium-range view from the ball's current location, and an overhead close-range view of the green. Gameplay modes include 1 player, or 2 player play with a link cable. - media/video/golf.mp4 - media/mixrbv2/golf.png + media/video/golf.mp4 + media/mixrbv2/golf.png 1986 - 1985 - 1984 - 1986 - 1984 Nintendo Nintendo Sports / Golf - Sports 1-2 0 @@ -23628,12 +18732,7 @@ Beware Godzilla! golgo13.zip Golgo 13 - Top Secret Episode (USA) - Golgo 13 - Top Secret Episode (USA) - Golgo 13 - Top Secret Episode (USA) - - us - 0 NES @@ -23643,18 +18742,16 @@ This is a traditionial side-scrolling game that uses a third-person view in cuts - media/video/golgo13.mp4 - media/mixrbv2/golgo13.png + media/video/golgo13.mp4 + media/mixrbv2/golgo13.png 1988 - 1988 Tokai Engineering Tokai Engineering Shooter - Action 1 0 @@ -23665,12 +18762,7 @@ This is a traditionial side-scrolling game that uses a third-person view in cuts golgo13c.zip Golgo 13 - Top Secret Episode (USA) - Castellano v1.0 - Golgo 13 - Top Secret Episode (USA) - Castellano v1.0 - Golgo 13 - Top Secret Episode (USA) - Castellano v1.0 - - us - golgo13.zip NES @@ -23679,19 +18771,13 @@ This is a traditionial side-scrolling game that uses a third-person view in cuts This is a traditionial side-scrolling game that uses a third-person view in cutscenes. - - media/video/golgo13.mp4 - media/mixrbv2/golgo13.png - 1988 - 1988 Tokai Engineering Tokai Engineering Shooter - Action 1 0 @@ -23702,12 +18788,7 @@ This is a traditionial side-scrolling game that uses a third-person view in cuts goonies.zip Goonies (Japan) - Goonies (Japan) - Goonies (Japan) - - jp - 0 NES @@ -23718,12 +18799,10 @@ The game consists of six levels. In each level, you must collect three keys to a Unlike the sequel, the Famicom version was never released outside of Japan. - media/video/goonies.mp4 - media/mixrbv2/goonies.png + media/video/goonies.mp4 + media/mixrbv2/goonies.png - 1986 - 1986 1986 Konami @@ -23740,12 +18819,7 @@ Unlike the sequel, the Famicom version was never released outside of Japan.gooniesc.zip Goonies (Japan) - Castellano v1.0 - Goonies (Japan) - Castellano v1.0 - Goonies (Japan) - Castellano v1.0 - - jp - goonies.zip NES @@ -23755,13 +18829,7 @@ The game consists of six levels. In each level, you must collect three keys to a Unlike the sequel, the Famicom version was never released outside of Japan. - - media/video/goonies.mp4 - media/mixrbv2/goonies.png - - 1986 - 1986 1986 Konami @@ -23778,12 +18846,7 @@ Unlike the sequel, the Famicom version was never released outside of Japan.gooniesiithe.zip Goonies II, The (USA) - Goonies II, The (USA) - Goonies II, The (USA) - - us - 0 NES @@ -23796,36 +18859,27 @@ Upon starting the game, Mikie is armed only with a yo-yo and the ability to jump There is more than typical side-scrolling action, although there’s certainly a multitude of that. Seventeen magic implements and many secret messages await you. When Mikie enters a room he can talk to NPCs and try to find hidden items and doors by hitting the walls. A password lets you keep your possessions for the next game. - media/video/gooniesiithe.mp4 - media/mixrbv2/gooniesiithe.png + media/video/gooniesiithe.mp4 + media/mixrbv2/gooniesiithe.png 1988 - 1987 - 1988 - 1987 Konami Konami Platform - Adventure 1 0 13 0 - + gooniesiithec.zip Goonies II, The (USA) - Castellano v1.1 - Goonies II, The (USA) - Castellano v1.1 - Goonies II, The (USA) - Castellano v1.1 - - eu - gooniesiithe.zip NES @@ -23837,21 +18891,13 @@ Upon starting the game, Mikie is armed only with a yo-yo and the ability to jump There is more than typical side-scrolling action, although there’s certainly a multitude of that. Seventeen magic implements and many secret messages await you. When Mikie enters a room he can talk to NPCs and try to find hidden items and doors by hitting the walls. A password lets you keep your possessions for the next game. - - media/video/gooniesiithe.mp4 - media/mixrbv2/gooniesiithe.png - 1988 - 1987 - 1988 - 1987 Konami Konami Platform - Adventure 1 0 @@ -23862,11 +18908,7 @@ There is more than typical side-scrolling action, although there’s certainly a gorbynopipdai.zip Gorby no Pipeline Daisakusen (Japan) - Gorby no Pipeline Daisakusen (Japan) - - jp - 0 NES @@ -23878,8 +18920,8 @@ The game starts with a water leak at the bottom right of the screen and it's you - media/video/gorbynopipdai.mp4 - media/mixrbv2/gorbynopipdai.png + media/video/gorbynopipdai.mp4 + media/mixrbv2/gorbynopipdai.png 1991 @@ -23888,7 +18930,6 @@ The game starts with a water leak at the bottom right of the screen and it's you Tokuma Shoten Puzzle-Game - Strategy 1 0 @@ -23899,11 +18940,7 @@ The game starts with a water leak at the bottom right of the screen and it's you gotcha.zip Gotcha! - The Sport! (USA) - Gotcha! - The Sport! (USA) - - us - 0 NES @@ -23914,8 +18951,8 @@ One hand controls the Zapper while the other must hold the controller, since the The game contains three difficulty levels and three different zones (woods, city, snowfield) which cycle until you lose all of your lives. Numbers of enemies and their reaction time increase with each cycle. Aside from additional ammo, there are no powerups, no teammates, just you against the computer for a beat-your-highest-score challenge. - media/video/gotcha.mp4 - media/mixrbv2/gotcha.png + media/video/gotcha.mp4 + media/mixrbv2/gotcha.png 1987 @@ -23924,43 +18961,29 @@ The game contains three difficulty levels and three different zones (woods, city LJN Lightgun Shooter - Sports 1 0 6 0 - + gradiusj.zip Gradius (Japan) - Gradius (Japan) - Gradius (Japan) - - jp - gradius.zip NES The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating. - - media/video/gradius.mp4 - media/mixrbv2/gradius.png - 1986 - 1986 - 1988 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -23971,32 +18994,23 @@ The game contains three difficulty levels and three different zones (woods, city gradius.zip Gradius (USA) - Gradius (USA) - Gradius (USA) - - us - 0 NES The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating. - media/video/gradius.mp4 - media/mixrbv2/gradius.png + media/video/gradius.mp4 + media/mixrbv2/gradius.png 1986 - 1986 - 1988 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -24007,11 +19021,7 @@ The game contains three difficulty levels and three different zones (woods, city gradiusii.zip Gradius II (Japan) - Gradius II (Japan) - - jp - 0 NES @@ -24019,8 +19029,8 @@ The game contains three difficulty levels and three different zones (woods, city Like it's predecessor, you can collect power up from enemies and chose which ones to use when. This time, this system is enhanced because you can chose between 4 different power-up sequences, allowing you to use differents types of weapons against your enemies. There is also the possibility to gain options, which are mysterious balls of fire that follows your spaceship closely and mimic all its movements (including shots). While you only could have 2 of them in Gradius, you now can have up to 4 of them. - media/video/gradiusii.mp4 - media/mixrbv2/gradiusii.png + media/video/gradiusii.mp4 + media/mixrbv2/gradiusii.png 1988 @@ -24029,8 +19039,6 @@ Like it's predecessor, you can collect power up from enemies and chose which one Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -24041,7 +19049,6 @@ Like it's predecessor, you can collect power up from enemies and chose which one granavesubla.zip Gran Aventura Submarina, La (Spain) - Gran Aventura Submarina, La (Spain) 0 NES @@ -24051,8 +19058,8 @@ Like it's predecessor, you can collect power up from enemies and chose which one You control the ocean! - media/video/granavesubla.mp4 - media/mixrbv2/granavesubla.png + media/video/granavesubla.mp4 + media/mixrbv2/granavesubla.png 1992 @@ -24061,8 +19068,6 @@ You control the ocean! Mega Soft Shoot'em Up - Shoot'em up / Horizontal - Shooter 1 0 @@ -24073,11 +19078,7 @@ You control the ocean! grandmasterj.zip Grand Master (Japan) - Grand Master (Japan) - - jp - grandmaster.zip NES @@ -24086,10 +19087,6 @@ The game itself plays from a top-down perspective, a bit like The Legend of Zeld The game makes use of a branching path system that's based on the order in which you clear all the stages. If certain events are not triggered, you will get a bad ending. The optimal order is as follows:Castle, Ice Temple, Cave, Pyramid, Tower. If you enter the Tower before the Cave level, you will get the bad ending.If you enter the Pyramid before the Cave level, you will get an alternate story branch. - - media/video/grandmaster.mp4 - media/mixrbv2/grandmaster.png - 1991 @@ -24097,7 +19094,6 @@ get the bad ending.If you enter the Pyramid before the Cave level, you will get Varie Corporation Action - Action / Adventure 0 0 @@ -24107,11 +19103,7 @@ get the bad ending.If you enter the Pyramid before the Cave level, you will get grandmasterjc.zip Grand Master (Japan) - Castellano v1.0 - Grand Master (Japan) - Castellano v1.0 - - jp - grandmaster.zip NES @@ -24120,10 +19112,6 @@ The game itself plays from a top-down perspective, a bit like The Legend of Zeld The game makes use of a branching path system that's based on the order in which you clear all the stages. If certain events are not triggered, you will get a bad ending. The optimal order is as follows:Castle, Ice Temple, Cave, Pyramid, Tower. If you enter the Tower before the Cave level, you will get the bad ending.If you enter the Pyramid before the Cave level, you will get an alternate story branch. - - media/video/grandmaster.mp4 - media/mixrbv2/grandmaster.png - 1991 @@ -24131,7 +19119,6 @@ get the bad ending.If you enter the Pyramid before the Cave level, you will get Varie Corporation Action - Action / Adventure 0 0 @@ -24141,11 +19128,7 @@ get the bad ending.If you enter the Pyramid before the Cave level, you will get grandmasterc.zip Grand Master (T-Chi, v1.1) - Grand Master (T-Chi, v1.1) - - jp - grandmaster.zip NES @@ -24154,10 +19137,6 @@ The game itself plays from a top-down perspective, a bit like The Legend of Zeld The game makes use of a branching path system that's based on the order in which you clear all the stages. If certain events are not triggered, you will get a bad ending. The optimal order is as follows:Castle, Ice Temple, Cave, Pyramid, Tower. If you enter the Tower before the Cave level, you will get the bad ending.If you enter the Pyramid before the Cave level, you will get an alternate story branch. - - media/video/grandmaster.mp4 - media/mixrbv2/grandmaster.png - 1991 @@ -24165,7 +19144,6 @@ get the bad ending.If you enter the Pyramid before the Cave level, you will get Varie Corporation Action - Action / Adventure 0 0 @@ -24175,11 +19153,7 @@ get the bad ending.If you enter the Pyramid before the Cave level, you will get grandmaster.zip Grand Master (T-Eng) - Grand Master (T-Eng) - - jp - 0 NES @@ -24189,8 +19163,8 @@ The game makes use of a branching path system that's based on the order in which get the bad ending.If you enter the Pyramid before the Cave level, you will get an alternate story branch. - media/video/grandmaster.mp4 - media/mixrbv2/grandmaster.png + media/video/grandmaster.mp4 + media/mixrbv2/grandmaster.png 1991 @@ -24199,7 +19173,6 @@ get the bad ending.If you enter the Pyramid before the Cave level, you will get Varie Corporation Action - Action / Adventure 0 0 @@ -24209,19 +19182,15 @@ get the bad ending.If you enter the Pyramid before the Cave level, you will get greatbatcyb.zip Great Battle Cyber (Japan) - Great Battle Cyber (Japan) - - jp - 0 NES Great Battle Cyber is an action game based on SD Gundam universe. The playable roster consists of Kamen Rider Black, Victory Gundam, and Ultraman Taro. The differences between each character aren't as pronounced as you would think: Kamen Rider actually has the longest reach despite fighting with his bare hands. The Victory Gundam's sword attacks in an arc which allows it to deflect airborne attacks and hit flying enemies from the ground. Ultraman?..you know what there's nothing unique about him. To some extent he occupies a middle ground between the others but that leaves little reason to ever use him. - media/video/greatbatcyb.mp4 - media/mixrbv2/greatbatcyb.png + media/video/greatbatcyb.mp4 + media/mixrbv2/greatbatcyb.png 1992 @@ -24235,17 +19204,11 @@ get the bad ending.If you enter the Pyramid before the Cave level, you will get 0 0 - + greatbox.zip Great Boxing - Rush Up (Japan) - Great Boxing - Rush Up (Japan) - Great Boxing - Rush Up (Japan) - Great Boxing - Rush Up (Japan) - - jp - worldchamp.zip NES @@ -24253,57 +19216,37 @@ get the bad ending.If you enter the Pyramid before the Cave level, you will get Gameplay consists of each boxer moving around the ring trying to land jabs, hooks, and uppercuts. The goal is to either knock your opponent out for a 10-count or have the most points on the scorecard at the end of the allotted amount of rounds. - - media/video/worldchamp.mp4 - media/mixrbv2/worldchamp.png - - 1991 - 1990 - 1992 1990 Pixel Romstar Incorporated Sports / Boxing - Sports 1-8 0 10 0 - + greattank.zip Great Tank (Japan) - Great Tank (Japan) - Great Tank (Japan) - Great Tank (Japan) - - jp - irontan.zip NES In 1944 the United Forces are preparing their final assault on the Normandy coast. The mission is to break through the front lines and destroy enemy headquarters. To spearhead the invasion, they have chose Paul from Command Unit 88, also known as Iron Snake. To succeed in his mission, Paul will need all the firepower of the mightiest fighting vehicle, the Iron Tank. Iron Tank is played from an overhead view with a scrolling screen. You need to control the Iron Tank and it's varied weapons and power ups to rescue hostages and defeat enemy forces. - - media/video/irontan.mp4 - media/mixrbv2/irontan.png - 1988 - 1988 SNK SNK Shooter - Action 1 0 @@ -24314,11 +19257,7 @@ Gameplay consists of each boxer moving around the ring trying to land jabs, hook greatwalsea.zip Great Waldo Search, The (USA) - Great Waldo Search, The (USA) - - us - 0 NES @@ -24329,8 +19268,8 @@ Each picture consists of 6 adjacent screens containing a continuous theme. The t In all of the stages the player must find both Waldo and a scroll to complete the stage. Waldo must be found before the scroll in order to complete the stage. Waldo's dog Woof is also in each of these stages (except for the Land of Waldos) and by finding him players get to play a small bonus stage where they collect points as they control the dog on a flying carpet. - media/video/greatwalsea.mp4 - media/mixrbv2/greatwalsea.png + media/video/greatwalsea.mp4 + media/mixrbv2/greatwalsea.png 1992 @@ -24349,14 +19288,7 @@ In all of the stages the player must find both Waldo and a scroll to complete th greml2.zip Gremlins 2 - The New Batch (USA) - Gremlins 2 - The New Batch (USA) - Gremlins 2 - The New Batch (USA) - Gremlins 2 - The New Batch (USA) - Gremlins 2 - The New Batch (USA) - - us - 0 NES @@ -24364,32 +19296,28 @@ In all of the stages the player must find both Waldo and a scroll to complete th - media/video/greml2.mp4 - media/mixrbv2/greml2.png + media/video/greml2.mp4 + media/mixrbv2/greml2.png 1991 - 1990 - 1990 - 1991 Sunsoft Sunsoft Shooter - Action 1 0 17 0 - + gruni.zip Gruniozerca (HB) - + NES 2017 @@ -24399,12 +19327,12 @@ In all of the stages the player must find both Waldo and a scroll to complete th 0 0 - + gruni2.zip Gruniozerca 2 - The Great Cavy Rescue! (HB) - + NES 2019 @@ -24414,12 +19342,12 @@ In all of the stages the player must find both Waldo and a scroll to complete th 0 0 - + gruni3.zip Gruniozerca 3 - The Great Cavy Clean-Up! (HB) - + NES 2019 @@ -24433,12 +19361,7 @@ In all of the stages the player must find both Waldo and a scroll to complete th guardleg.zip Guardian Legend, The (USA) - Guardian Legend, The (USA) - Guardian Legend, The (USA) - - us - 0 NES @@ -24447,37 +19370,27 @@ In all of the stages the player must find both Waldo and a scroll to complete th You take the role of the guardian. Your mission is to activate the station's self-destruct and destroy it before it collides with Earth. As you travel through the station NAJU, you'll find increased armor and better weapons to help you defeat waves of enemies. You'll battle through the station in a human form and also as a jet in certain areas. - media/video/guardleg.mp4 - media/mixrbv2/guardleg.png + media/video/guardleg.mp4 + media/mixrbv2/guardleg.png 1992 - 1989 - 1988 Irem Compile Shoot'em Up - Shoot'em up / Vertical - Adventure - Action 1 0 15 0 - + guardicgaiden.zip Guardic Gaiden (Japan) - Guardic Gaiden (Japan) - Guardic Gaiden (Japan) - - jp - guardleg.zip NES @@ -24485,38 +19398,24 @@ You take the role of the guardian. Your mission is to activate the station's se You take the role of the guardian. Your mission is to activate the station's self-destruct and destroy it before it collides with Earth. As you travel through the station NAJU, you'll find increased armor and better weapons to help you defeat waves of enemies. You'll battle through the station in a human form and also as a jet in certain areas. - - media/video/guardleg.mp4 - media/mixrbv2/guardleg.png - 1992 - 1989 - 1988 Irem Compile Shoot'em Up - Shoot'em up / Vertical - Adventure - Action 1 0 15 0 - + guardicgaidenc.zip Guardic Gaiden (T-Chi, v1.1) - Guardic Gaiden (T-Chi, v1.1) - Guardic Gaiden (T-Chi, v1.1) - - jp - guardleg.zip NES @@ -24524,22 +19423,13 @@ You take the role of the guardian. Your mission is to activate the station's se You take the role of the guardian. Your mission is to activate the station's self-destruct and destroy it before it collides with Earth. As you travel through the station NAJU, you'll find increased armor and better weapons to help you defeat waves of enemies. You'll battle through the station in a human form and also as a jet in certain areas. - - media/video/guardleg.mp4 - media/mixrbv2/guardleg.png - 1992 - 1989 - 1988 Irem Compile Shoot'em Up - Shoot'em up / Vertical - Adventure - Action 1 0 @@ -24550,14 +19440,7 @@ You take the role of the guardian. Your mission is to activate the station's se guerrillawar.zip Guerrilla War (USA) - Guerrilla War (USA) - Guerrilla War (USA) - Guerrilla War (USA) - Guerrilla War (USA) - - eu - 0 NES @@ -24566,36 +19449,27 @@ You take the role of the guardian. Your mission is to activate the station's se The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off, either using your gun or the grenades. There are also hostages carried by some soldiers, with points bonuses for not shooting these but shooting their captors. Each level ends with a boss. - media/video/guerrillawar.mp4 - media/mixrbv2/guerrillawar.png + media/video/guerrillawar.mp4 + media/mixrbv2/guerrillawar.png 1989 - 1988 SNK SNK Shooter - Action 1-2 0 16 0 - + guevara.zip Guevara (Japan) - Guevara (Japan) - Guevara (Japan) - Guevara (Japan) - Guevara (Japan) - - - jp - + guerrillawar.zip NES @@ -24603,19 +19477,13 @@ The game scrolls vertically, as you move up the screen shooting enemies, finding The game scrolls vertically, as you move up the screen shooting enemies, finding good strategic firing points and collecting powerups. As the enemy soldiers come towards you in groups, some care is required when picking them off, either using your gun or the grenades. There are also hostages carried by some soldiers, with points bonuses for not shooting these but shooting their captors. Each level ends with a boss. - - media/video/guerrillawar.mp4 - media/mixrbv2/guerrillawar.png - 1989 - 1988 SNK SNK Shooter - Action 1-2 0 @@ -24626,7 +19494,6 @@ The game scrolls vertically, as you move up the screen shooting enemies, finding gumshoe.zip Gumshoe (USA) - Gumshoe (USA) 0 NES @@ -24634,34 +19501,27 @@ The game scrolls vertically, as you move up the screen shooting enemies, finding Your daughter, Jennifer, has been kidnapped! You have to help Mr. Stevenson who is on a mission to rescue her. Throughout the levels there are five diamonds you must collect which are needed to complete the final level and rescue Jennifer, with plenty of obstacles and enemies to get in the way. During the game Mr. Stevenson continuously walks to the right and you have to use the light gun to save him from any obstacles blocking his path. Some obstacles can be destroyed with the light gun, others Mr. Stevenson will need to jump over (shooting him with the light gun will cause him to jump.) You have a limited amount of ammo, but more can be obtained by popping the balloons which are scattered throughout the levels. - media/video/gumshoe.mp4 - media/mixrbv2/gumshoe.png + media/video/gumshoe.mp4 + media/mixrbv2/gumshoe.png - 1986 1986 Nintendo Nintendo Lightgun Shooter - Shoot'em Up 1 0 12 0 - + gunnacj.zip Gun Nac (Japan) - Gun Nac (Japan) - Gun Nac (Japan) - - jp - gunnac.zip NES @@ -24669,38 +19529,24 @@ The game scrolls vertically, as you move up the screen shooting enemies, finding Gun-Nac is a top down shooter in which the player controls the Federation starfighter. Power ups and genre mechanics are as could be expected from a &quot;shmup&quot;. now with collectible money that allows you to shop for different weapons and bombs to complement your standard main gun in the inter-level weapons market. Directional weapons, attachments and up to four bomb types can also be bought to increase your survival chances, further aided by player control over the speed at which your ship moves through the levels. Single player only. - - media/video/gunnac.mp4 - media/mixrbv2/gunnac.png - - 1990 - 1990 - 1991 1990 Compile ASCII Corporation Shoot'em Up - Shoot'em up / Vertical - Action 1 0 18 0 - + gunnacc.zip Gun Nac (T-Chi) - Gun Nac (T-Chi) - Gun Nac (T-Chi) - - jp - gunnac.zip NES @@ -24708,38 +19554,24 @@ Gun-Nac is a top down shooter in which the player controls the Federation starfi Gun-Nac is a top down shooter in which the player controls the Federation starfighter. Power ups and genre mechanics are as could be expected from a &quot;shmup&quot;. now with collectible money that allows you to shop for different weapons and bombs to complement your standard main gun in the inter-level weapons market. Directional weapons, attachments and up to four bomb types can also be bought to increase your survival chances, further aided by player control over the speed at which your ship moves through the levels. Single player only. - - media/video/gunnac.mp4 - media/mixrbv2/gunnac.png - - 1990 - 1990 - 1991 1990 Compile ASCII Corporation Shoot'em Up - Shoot'em up / Vertical - Action 1 0 18 0 - + gunnact.zip Gun Nac (T-Eng) - Gun Nac (T-Eng) - Gun Nac (T-Eng) - - jp - gunnac.zip NES @@ -24747,22 +19579,13 @@ Gun-Nac is a top down shooter in which the player controls the Federation starfi Gun-Nac is a top down shooter in which the player controls the Federation starfighter. Power ups and genre mechanics are as could be expected from a &quot;shmup&quot;. now with collectible money that allows you to shop for different weapons and bombs to complement your standard main gun in the inter-level weapons market. Directional weapons, attachments and up to four bomb types can also be bought to increase your survival chances, further aided by player control over the speed at which your ship moves through the levels. Single player only. - - media/video/gunnac.mp4 - media/mixrbv2/gunnac.png - - 1990 - 1990 - 1991 1990 Compile ASCII Corporation Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -24773,12 +19596,7 @@ Gun-Nac is a top down shooter in which the player controls the Federation starfi gunnac.zip Gun Nac (USA) - Gun Nac (USA) - Gun Nac (USA) - - us - 0 NES @@ -24787,21 +19605,16 @@ Gun-Nac is a top down shooter in which the player controls the Federation starfi Gun-Nac is a top down shooter in which the player controls the Federation starfighter. Power ups and genre mechanics are as could be expected from a &quot;shmup&quot;. now with collectible money that allows you to shop for different weapons and bombs to complement your standard main gun in the inter-level weapons market. Directional weapons, attachments and up to four bomb types can also be bought to increase your survival chances, further aided by player control over the speed at which your ship moves through the levels. Single player only. - media/video/gunnac.mp4 - media/mixrbv2/gunnac.png + media/video/gunnac.mp4 + media/mixrbv2/gunnac.png - 1990 - 1990 - 1991 1990 Compile ASCII Corporation Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -24812,12 +19625,7 @@ Gun-Nac is a top down shooter in which the player controls the Federation starfi gunsight.zip Gun Sight (Japan) - Gun Sight (Japan) - Gun Sight (Japan) - - jp - 0 NES @@ -24828,34 +19636,27 @@ The game is a compilation of familiar types of gameplay. The first stage is a he The game plays out in four levels. - media/video/gunsight.mp4 - media/mixrbv2/gunsight.png + media/video/gunsight.mp4 + media/mixrbv2/gunsight.png 1991 - 1991 Konami Konami Shooter - Action 1 0 11 0 - + gundecj.zip Gun-Dec (Japan) - Gun-Dec (Japan) - Gun-Dec (Japan) - - jp - vice.zip NES @@ -24866,13 +19667,8 @@ Vice: Project Doom is a game that features both overhead driving modes and side- During both of these sequences, Hart must fight and maneuver his way past enemy foes to confront a boss. By destroying the boss and completing the level, Hart progresses and learns a bit more about the origins of the neon gel and what Project Doom is all about. Cinematics dialog between the levels tell the tale in a style similar to that of Ninja Gaiden. - - media/video/vice.mp4 - media/mixrbv2/vice.png - 1991 - 1991 Aicom Sammy @@ -24884,16 +19680,11 @@ During both of these sequences, Hart must fight and maneuver his way past enemy 15 0 - + gundecc.zip Gun-Dec (T-Chi) - Gun-Dec (T-Chi) - Gun-Dec (T-Chi) - - jp - vice.zip NES @@ -24904,13 +19695,8 @@ Vice: Project Doom is a game that features both overhead driving modes and side- During both of these sequences, Hart must fight and maneuver his way past enemy foes to confront a boss. By destroying the boss and completing the level, Hart progresses and learns a bit more about the origins of the neon gel and what Project Doom is all about. Cinematics dialog between the levels tell the tale in a style similar to that of Ninja Gaiden. - - media/video/vice.mp4 - media/mixrbv2/vice.png - 1991 - 1991 Aicom Sammy @@ -24922,16 +19708,11 @@ During both of these sequences, Hart must fight and maneuver his way past enemy 15 0 - + gundec.zip Gun-Dec (T-Eng) - Gun-Dec (T-Eng) - Gun-Dec (T-Eng) - - jp - vice.zip NES @@ -24942,13 +19723,8 @@ Vice: Project Doom is a game that features both overhead driving modes and side- During both of these sequences, Hart must fight and maneuver his way past enemy foes to confront a boss. By destroying the boss and completing the level, Hart progresses and learns a bit more about the origins of the neon gel and what Project Doom is all about. Cinematics dialog between the levels tell the tale in a style similar to that of Ninja Gaiden. - - media/video/vice.mp4 - media/mixrbv2/vice.png - 1991 - 1991 Aicom Sammy @@ -24960,16 +19736,11 @@ During both of these sequences, Hart must fight and maneuver his way past enemy 15 0 - + gunsmokec.zip Gun.Smoke (T-Chi) - Gun.Smoke (T-Chi) - Gun.Smoke (T-Chi) - - eu - gunsmoke.zip NES @@ -24979,22 +19750,13 @@ Although it largely takes place on foot, the gameplay resembles Commando, with i On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this. - - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png - - 1988 - 1988 - 1989 1988 Capcom Capcom Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -25005,12 +19767,7 @@ On the NES you can tap the A button to fire up and right, the B button to fire u gunsmoke.zip Gun.Smoke (USA) - Gun.Smoke (USA) - Gun.Smoke (USA) - - us - 0 NES @@ -25021,21 +19778,16 @@ Although it largely takes place on foot, the gameplay resembles Commando, with i On the NES you can tap the A button to fire up and right, the B button to fire up and left, or A and B simultaneously to fire straight ahead. One-button control systems mimic all this. - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png + media/video/gunsmoke.mp4 + media/mixrbv2/gunsmoke.png - 1988 - 1988 - 1989 1988 Capcom Capcom Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -25046,12 +19798,7 @@ On the NES you can tap the A button to fire up and right, the B button to fire u gunhed.zip Gunhed - Aratanaru Tatakai (Japan) - Gunhed - Aratanaru Tatakai (Japan) - Gunhed - Aratanaru Tatakai (Japan) - - jp - 0 NES @@ -25060,8 +19807,8 @@ On the NES you can tap the A button to fire up and right, the B button to fire u A previous war zone, the island is littered with the wreckage of past battles. You're able to search the island for parts to upgrade your forces, and usable items which can give you an advantage. According to the readme you “assemble about 30 mechs in order to be able to assault Kyron's hideout” once you have a mech of a high enough level. - media/video/gunhed.mp4 - media/mixrbv2/gunhed.png + media/video/gunhed.mp4 + media/mixrbv2/gunhed.png 1990 @@ -25079,19 +19826,15 @@ A previous war zone, the island is littered with the wreckage of past battles. Y gyrodine.zip Gyrodine (Japan) - Gyrodine (Japan) - - jp - 0 NES Gyrodine is basic vertical shooter based on Taito's arcade game with the same name. You pilot a helicopter and have to shoot as many enemies you can. You will fight against enemy helicopters, bunkers, tanks and fighter jets above different terrains like water, desserts and military camps. There is no background story and there are no levels. - media/video/gyrodine.mp4 - media/mixrbv2/gyrodine.png + media/video/gyrodine.mp4 + media/mixrbv2/gyrodine.png 1986 @@ -25100,8 +19843,6 @@ A previous war zone, the island is littered with the wreckage of past battles. Y Taito Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -25112,7 +19853,6 @@ A previous war zone, the island is littered with the wreckage of past battles. Y gyromite.zip Gyromite (USA) - Gyromite (USA) 0 NES @@ -25120,12 +19860,10 @@ A previous war zone, the island is littered with the wreckage of past battles. Y In Gyromite, you need to help a mad scientist deactivate all of the dynamite in his laboratory before time runs out! ROB the robot will assist you in this game by moving the red and blue pillars blocking the way. Just in case finding your way through the laboratory wasn't enough, be sure to watch out for the deadly Smicks who wander about trying to prevent success of your mission. If you find a radish, pick it up and feed it to the Smicks so you can safely get past them. There is also a second game variation where you need to clear the way for a sleepwalking mad scientist so he can get home safely. - media/video/gyromite.mp4 - media/mixrbv2/gyromite.png + media/video/gyromite.mp4 + media/mixrbv2/gyromite.png - 1985 - 1985 1985 Nintendo @@ -25138,39 +19876,42 @@ A previous war zone, the island is littered with the wreckage of past battles. Y 12 0 - + gyromitese.zip - Gyromite Special Edition (Hack) + Gyromite Special Edition (Hack) - gyromite - + gyromite.zip + NES + + In Gyromite, you need to help a mad scientist deactivate all of the dynamite in his laboratory before time runs out! ROB the robot will assist you in this game by moving the red and blue pillars blocking the way. Just in case finding your way through the laboratory wasn't enough, be sure to watch out for the deadly Smicks who wander about trying to prevent success of your mission. If you find a radish, pick it up and feed it to the Smicks so you can safely get past them. There is also a second game variation where you need to clear the way for a sleepwalking mad scientist so he can get home safely. + - 2014 + 1985 - the Jabu - the Jabu + Nintendo + Nintendo + + Strategy + + 1-2 0 - 0 + 12 0 gyruss.zip Gyruss (USA) - Gyruss (USA) - - us - 0 NES The entire solar system is being attacked by the vicious Gyrusians, and it's up to you to save the day! You will need to fly your spaceship to each of the nine planets and then clear three stages of enemies to rid that planet of the Gyrusians. You start the game with a single canon, and can gain a double canon after shooting a power up satelite. After clearing each planet, there is another bonus stage where additional weapons and bonus points can be collected. Gyruss is an arcade action shooter, however instead of piloting your spaceship horizontally or vertically, you move in a circle around the perimeter of the screen. The NES version of Gyruss adds to the original arcade version additional music, additional weapons, new enemies, and a large boss at the end of each level. - media/video/gyruss.mp4 - media/mixrbv2/gyruss.png + media/video/gyruss.mp4 + media/mixrbv2/gyruss.png 1989 @@ -25179,19 +19920,18 @@ A previous war zone, the island is littered with the wreckage of past battles. Y Konami Shoot'em Up - Action 1 0 14 0 - + hackmatch.zip Hack Match (HB) - + NES 2021 @@ -25201,12 +19941,12 @@ A previous war zone, the island is littered with the wreckage of past battles. Y 0 0 - + halloween86.zip Halloween'86 (HB) - + NES 2016 @@ -25216,13 +19956,13 @@ A previous war zone, the island is littered with the wreckage of past battles. Y 0 0 - + halloween86a.zip Halloween'86 (HB, alt) - halloween86 - + halloween86.zip + NES 2016 @@ -25232,16 +19972,11 @@ A previous war zone, the island is littered with the wreckage of past battles. Y 0 0 - + hammerinharry.zip Hammerin' Harry (Europe) - Hammerin' Harry (Europe) - Hammerin' Harry (Europe) - - eu - daikunogensan.zip NES @@ -25249,20 +19984,13 @@ A previous war zone, the island is littered with the wreckage of past battles. Y There are four environments in which Harry needs to get through: construction sites, sewer, ship, and the mansion where Harry meets the leader who ordered the demolition of his house. At the end of each environment, a boss needs to be defeated in order to proceed to the next environment. In between these, there are bonus stages in which you have to destroy a number of enemies before time runs out. - - media/video/daikunogensan.mp4 - media/mixrbv2/daikunogensan.png - 1992 - 1991 - 1994 Irem Irem Platform - Action 1 0 @@ -25273,40 +20001,31 @@ There are four environments in which Harry needs to get through: construction si happycamper.zip Happy Camper (USA) (Proto) - Happy Camper (USA) (Proto) - Happy Camper (USA) (Proto) - - eu - asi - 0 NES Happy Pairs will introduce you to see the landscapes of 18 countries around the world. As soon as you finish each level of pairs match, the beautiful landscape of the country will come to your eyes. Match the same figures with the same colors in a certain time, as fast as possible, but be careful not to be tricked when attempting to make a matching selection. Wrong selection of the objects will prevent you from completing the map. Don't worry, you will surely make the proper choices and succeed! - media/video/happycamper.mp4 - media/mixrbv2/happycamper.png + media/video/happycamper.mp4 + media/mixrbv2/happycamper.png 1991 - 1991 Sachen - - - + 0 0 0 - + haradiuszero.zip Haradius Zero (HB) - + NES 2019 @@ -25320,41 +20039,35 @@ There are four environments in which Harry needs to get through: construction si harleglo.zip Harlem Globetrotters (USA) - Harlem Globetrotters (USA) - - us - 0 NES This game allows you to play as either the Harlem Globetrotters or their rivals, the Generals, in an exhibition basketball game. The player can choose to have the quarters last from one minute to twelve minutes. Also, if you are playing as the Harlem Globetrotters you are able to pull off special maneuvers such as a behind the back pass, slam dunk, and a piggy back slam. At certain moments during the game the Harlem Globetrotters team can also interfere with the referee by pulling down his pants and tripping him. - media/video/harleglo.mp4 - media/mixrbv2/harleglo.png + media/video/harleglo.mp4 + media/mixrbv2/harleglo.png 1991 - 1991 Softie GameTek Sports / Basketball - Sports 1-4 0 8 0 - + harrydwarf.zip Harry Dwarf (HB) - + NES 2019 @@ -25368,24 +20081,18 @@ There are four environments in which Harry needs to get through: construction si hatris.zip Hatris (USA) - Hatris (USA) - Hatris (USA) - - us - 0 NES In Hatris, the falling blocks of Tetris are replaced by falling hats which are top hats, cowboy hats, baseball caps, derbys, party hats and crowns. The setting is a hat factory, where hats are dropped down from a conveyor belt two at a time and must be stacked on one of six mannequin heads. Once five hats of the same kind have been stacked on top of each other, they fall down onto another conveyor belt below and are shipped out of the factory, rewarding the player with a cash bonus. (The game keeps track of score as money, not simply points.) Once you ship out enough hats out of the shop, you go up a level to the next shop. The higher shop number you get to, the more types of hats start appearing to make it more difficult for you to accomplish your task. The game ends when one of your stacks of hats reaches the top of the screen. - media/video/hatris.mp4 - media/mixrbv2/hatris.png + media/video/hatris.mp4 + media/mixrbv2/hatris.png 1990 - 1992 Bullet Proof Software Bullet Proof Software @@ -25397,12 +20104,12 @@ There are four environments in which Harry needs to get through: construction si 12 0 - + halloween85.zip Haunted Halloween'85 (HB) - + NES 2015 @@ -25412,12 +20119,12 @@ There are four environments in which Harry needs to get through: construction si 0 0 - + hauntedadv.zip Haunted House Adventure (HB) - + NES 2019 @@ -25431,31 +20138,23 @@ There are four environments in which Harry needs to get through: construction si heavybarrel.zip Heavy Barrel (USA) - Heavy Barrel (USA) - Heavy Barrel (USA) - - us - 0 NES Heavy Barrel is a shooter with a top-down view similar to Commando and Ikari Warriors. Terrorists have seized the underground control complex of a nuclear missile site. It is up to the player to infiltrate the installation and eliminate the leader of the terrorist army before they can launch the missiles. To stop the terrorists you will need the powerful weapon Heavy Barrel. The problem is that the weapon still is in the installation. Before the fortress fell the weapon was taken apart and locked in six different storage lockers. To defeat the terrorists you must collect all keys and reassemble the weapon. The game supports co-op for two players. - media/video/heavybarrel.mp4 - media/mixrbv2/heavybarrel.png + media/video/heavybarrel.mp4 + media/mixrbv2/heavybarrel.png 1990 - 1990 - 1990 Data East Data East Shooter - Action 1-2 0 @@ -25466,12 +20165,7 @@ There are four environments in which Harry needs to get through: construction si heavyshreddin.zip Heavy Shreddin' (USA) - Heavy Shreddin' (USA) - Heavy Shreddin' (USA) - - us - 0 NES @@ -25482,8 +20176,8 @@ You also earn points by executing various stunts along the way. Stunts you can p There are three different peaks, each featuring a couple different runs. The mountain ranges consist of Poseur Peak, Scary Summit, and Mt. Mortified. - media/video/heavyshreddin.mp4 - media/mixrbv2/heavyshreddin.png + media/video/heavyshreddin.mp4 + media/mixrbv2/heavyshreddin.png 1990 @@ -25492,23 +20186,17 @@ There are three different peaks, each featuring a couple different runs. The mou Parker Brothers Sports / Skiing - Sports 1 0 - 0 + 10 0 - + heberekej.zip Hebereke (Japan) - Hebereke (Japan) - Hebereke (Japan) - - jp - ufouria.zip NES @@ -25517,14 +20205,8 @@ There are three different peaks, each featuring a couple different runs. The mou The world in which you interact is free form, meaning that you can wander around as you please. To get to new areas you will need to get power-ups and/or new characters with their own abilities. Character switching is done as needed, not defined by levels. Sections of the game have bosses and mini-bosses which include the characters which have not had their memory returned yet. - - media/video/ufouria.mp4 - media/mixrbv2/ufouria.png - 1992 - 1991 - 1992 Sunsoft Sunsoft @@ -25536,16 +20218,11 @@ The world in which you interact is free form, meaning that you can wander around 18 0 - + heberekec.zip Hebereke (T-Chi, v1.2) - Hebereke (T-Chi, v1.2) - Hebereke (T-Chi, v1.2) - - jp - ufouria.zip NES @@ -25554,14 +20231,8 @@ The world in which you interact is free form, meaning that you can wander around The world in which you interact is free form, meaning that you can wander around as you please. To get to new areas you will need to get power-ups and/or new characters with their own abilities. Character switching is done as needed, not defined by levels. Sections of the game have bosses and mini-bosses which include the characters which have not had their memory returned yet. - - media/video/ufouria.mp4 - media/mixrbv2/ufouria.png - 1992 - 1991 - 1992 Sunsoft Sunsoft @@ -25573,16 +20244,11 @@ The world in which you interact is free form, meaning that you can wander around 18 0 - + hebereke.zip Hebereke (T-Eng) - Hebereke (T-Eng) - Hebereke (T-Eng) - - jp - ufouria.zip NES @@ -25591,14 +20257,8 @@ The world in which you interact is free form, meaning that you can wander around The world in which you interact is free form, meaning that you can wander around as you please. To get to new areas you will need to get power-ups and/or new characters with their own abilities. Character switching is done as needed, not defined by levels. Sections of the game have bosses and mini-bosses which include the characters which have not had their memory returned yet. - - media/video/ufouria.mp4 - media/mixrbv2/ufouria.png - 1992 - 1991 - 1992 Sunsoft Sunsoft @@ -25614,12 +20274,7 @@ The world in which you interact is free form, meaning that you can wander around hector87.zip Hector '87 (Japan) - Hector '87 (Japan) - Hector '87 (Japan) - - jp - 0 NES @@ -25628,34 +20283,27 @@ The world in which you interact is free form, meaning that you can wander around Your ship is equipped with both a standard laser and an independently fired ground weapon, which you must coordinate to defeat ground and aerial enemies. A shield bar keeps track of your damage and you can replenish it by defeating certain enemies, but otherwise its just you, your ship and several stages of alien enemies that alternate between top-down and side-scrolling perspectives. - media/video/hector87.mp4 - media/mixrbv2/hector87.png + media/video/hector87.mp4 + media/mixrbv2/hector87.png 1987 - 1990 Hudson Hudson Shoot'em Up - Shoot'em up / Vertical - Action 1 0 12 0 - + heisetenbakj.zip Heisei Tensai Bakabon (Japan) - Heisei Tensai Bakabon (Japan) - - jp - heisetenbak.zip NES @@ -25663,10 +20311,6 @@ Your ship is equipped with both a standard laser and an independently fired grou The Genius Bakabon is based on the anime and manga ?Heisei Tensai Bakabon?. The game is a platform game vaguely of the classic Prince of Persia variety. You move carefully to avoid dangers, taking care not to make huge falls. Each world of the game is four levels, plus a minigame-style boss round - - media/video/heisetenbak.mp4 - media/mixrbv2/heisetenbak.png - 1991 @@ -25678,16 +20322,11 @@ The Genius Bakabon is based on the anime and manga ?Heisei Tensai Bakabon?. The 0 0 - + heisetenbak.zip Heisei Tensai Bakabon (T-Eng) - Heisei Tensai Bakabon (T-Eng) - - jp - - 0 NES Heisei Tensai Bakabon is an Action game, developed and published by Namco, which was released in Japan in 1991. @@ -25695,8 +20334,8 @@ The Genius Bakabon is based on the anime and manga ?Heisei Tensai Bakabon?. The The Genius Bakabon is based on the anime and manga ?Heisei Tensai Bakabon?. The game is a platform game vaguely of the classic Prince of Persia variety. You move carefully to avoid dangers, taking care not to make huge falls. Each world of the game is four levels, plus a minigame-style boss round - media/video/heisetenbak.mp4 - media/mixrbv2/heisetenbak.png + media/video/heisetenbak.mp4 + media/mixrbv2/heisetenbak.png 1991 @@ -25713,12 +20352,7 @@ The Genius Bakabon is based on the anime and manga ?Heisei Tensai Bakabon?. The hellfighter.zip Hell Fighter (Asia) (PAL) (Unl) - Hell Fighter (Asia) (PAL) (Unl) - - eu - asi - 0 NES @@ -25727,8 +20361,8 @@ On the day the devil crystal ball fell, the world changes, with the evil power o Finally, the young man is on his way to destroy Satan and the devils. - media/video/hellfighter.mp4 - media/mixrbv2/hellfighter.png + media/video/hellfighter.mp4 + media/mixrbv2/hellfighter.png 1991 @@ -25746,11 +20380,7 @@ Finally, the young man is on his way to destroy Satan and the devils. hellokitnooha.zip Hello Kitty no Ohanabatake (Japan) - Hello Kitty no Ohanabatake (Japan) - - jp - 0 NES @@ -25758,8 +20388,8 @@ Finally, the young man is on his way to destroy Satan and the devils. She can defend herself with the use of a large mallet. Running into enemies will make her cry, which causes Kitty to get angry and lose a life. Points in the game are collected as money for the cash register. Allowing the time limit to expire will also cause the player to lose a life. However, there are infinite continues and losing the game score is the only penalty for "game overs." There are 18 stages in the game and the game does not repeat itself after the 18th stage. While the second half of the game is more difficult then the first nine levels, they can be cleared once the player is accustomed to the game controls. - media/video/hellokitnooha.mp4 - media/mixrbv2/hellokitnooha.png + media/video/hellokitnooha.mp4 + media/mixrbv2/hellokitnooha.png 1992 @@ -25777,11 +20407,7 @@ She can defend herself with the use of a large mallet. Running into enemies will hellokitwor.zip Hello Kitty World (Japan) - Hello Kitty World (Japan) - - jp - 0 NES @@ -25792,8 +20418,8 @@ Hello Kitty World is quite similar to Balloon Kid – a forced side-scrolling pl Throughout the levels, Tippy has dropped balloons that can be picked up for points. If twenty balloons are picked up in succession, they turn into double balloons worth more points. Enemies come both in the airbourne and ground-based varieties, along with some fish that can surprisingly jump out of the water. Some enemies can only fly by holding balloons, and just like in Balloon Fight, these can be disposed of by touching their balloons. - media/video/hellokitwor.mp4 - media/mixrbv2/hellokitwor.png + media/video/hellokitwor.mp4 + media/mixrbv2/hellokitwor.png 1992 @@ -25808,24 +20434,16 @@ Throughout the levels, Tippy has dropped balloons that can be picked up for poin 13 0 - + heroqueste.zip Hero Quest (Europe) (Prototype) - Hero Quest (Europe) (Prototype) - - eu - heroquest.zip NES HeroQuest, the best-selling role playing game has now been developed into an absorbing fantasy adventure game for your Nintendo Entertainment System. Take up the challenge to become a Hero and enter the underground realm of the evil wizard Morcar. But beware, the unlit tunnels hold many dangers - terrible monsters, deadly traps and mysterious rooms. Prototype leaked in 2009. - - media/video/heroquest.mp4 - media/mixrbv2/heroquest.png - 1991 @@ -25843,19 +20461,15 @@ Throughout the levels, Tippy has dropped balloons that can be picked up for poin heroquest.zip Hero Quest (USA) (Prototype) - Hero Quest (USA) (Prototype) - - eu - 0 NES HeroQuest, the best-selling role playing game has now been developed into an absorbing fantasy adventure game for your Nintendo Entertainment System. Take up the challenge to become a Hero and enter the underground realm of the evil wizard Morcar. But beware, the unlit tunnels hold many dangers - terrible monsters, deadly traps and mysterious rooms. Prototype leaked in 2009. - media/video/heroquest.mp4 - media/mixrbv2/heroquest.png + media/video/heroquest.mp4 + media/mixrbv2/heroquest.png 1991 @@ -25874,12 +20488,7 @@ Throughout the levels, Tippy has dropped balloons that can be picked up for poin higem.zip Higemaru - Makai-jima - Nanatsu no Shima Daibouken (Japan) - Higemaru - Makai-jima - Nanatsu no Shima Daibouken (Japan) - Higemaru - Makai-jima - Nanatsu no Shima Daibouken (Japan) - - jp - 0 NES @@ -25888,8 +20497,8 @@ In Higemaru Makaijima, the hero from Pirate Ship Higemaru named Momotaru must no Once Momotaru has collected a key from a pirate ship, he must then sail around the islands in search of the correct dock gate which the key corresponds to. Once there, the player embarks on an exploration of the island to find items, defeat a boss, and collect treasures before heading off in search of another island key. The island exploration sections are extremely reminiscent of dungeon exploration aspects of The Legend of Zelda, to which the game is often compared to. - media/video/higem.mp4 - media/mixrbv2/higem.png + media/video/higem.mp4 + media/mixrbv2/higem.png 1987 @@ -25898,7 +20507,6 @@ Once Momotaru has collected a key from a pirate ship, he must then sail around t Capcom Adventure - Action 1 0 @@ -25909,60 +20517,41 @@ Once Momotaru has collected a key from a pirate ship, he must then sail around t highspeed.zip High Speed (USA) - High Speed (USA) - - us - 0 NES High Speed is a conversion of the Williams Electronics pinball game of the same name. The game recreates the pinball table and gameplay from the arcade version and also adds some video game features, such as lightning bombs, attacking enemies, magnetic helicopters, and rust balls which dissolve your flipper. The bottom part of the screen remains on the bottom set of flippers, while the top half scrolls over the whole pinball table to follow the action. Gameplay is for one to four players alternating. - media/video/highspeed.mp4 - media/mixrbv2/highspeed.png + media/video/highspeed.mp4 + media/mixrbv2/highspeed.png 1991 - 1994 Rareware Tradewest Pinball - Simulation 1-4 0 16 0 - + highwaystar.zip Highway Star (Japan) - Highway Star (Japan) - Highway Star (Japan) - Highway Star (Japan) - - jp - radracer.zip NES Rad Racer is an arcade style 3-D racing game. The object of the game is to race to the goal within the given time limit. Along each course are several checkpoints which will increase the amount of time you have to reach the final destination. There are eight different stages with increasingly difficult roads, changing weather conditions, and a variety of opponents who tend to get in the way. Included with the game is an optional pair of red-blue 3-D glasses which can be used to give the game an even more 3-D appearance. - - media/video/radracer.mp4 - media/mixrbv2/radracer.png - 1987 - 1987 - 1987 - 1988 Square SEGA @@ -25974,88 +20563,47 @@ Once Momotaru has collected a key from a pirate ship, he must then sail around t 14 0 - + hikarnosenphoulgaonjlea.zip - Hikari no Senshi Photon - The Ultimate Game on Planet Earth (Japan) - Hikari no Senshi Photon - The Ultimate Game on Planet Earth (Japan) + Hikari no Senshi Photon - The Ultimate Game on Planet Earth (Japan) - - jp - hikarnosenphoulgaon.zip NES - - In the video game, you play a soldier who must navigate through several different floors of a dungeon which contains items and traps. The player must figure out how to maneuver through the dungeon in an effort to collect various items that will expand his ability to search, and find various disks which contain hints and messages to further aid the player. The game is played from a third-person behind-the-shoulder perspective and contains pseudo-3D visuals. - - - media/video/hikarnosenphoulgaon.mp4 - media/mixrbv2/hikarnosenphoulgaon.png - - 1987 + 1987 - Advance Communication Company - Takara - - Adventure - Action - - 1 + Takara + Takara 0 0 0 - + hikarnosenphoulgaon.zip - Hikari no Senshi Photon - The Ultimate Game on Planet Earth (T-Eng) - Hikari no Senshi Photon - The Ultimate Game on Planet Earth (T-Eng) + Hikari no Senshi Photon - The Ultimate Game on Planet Earth (T-Eng) - - jp - - 0 NES - - In the video game, you play a soldier who must navigate through several different floors of a dungeon which contains items and traps. The player must figure out how to maneuver through the dungeon in an effort to collect various items that will expand his ability to search, and find various disks which contain hints and messages to further aid the player. The game is played from a third-person behind-the-shoulder perspective and contains pseudo-3D visuals. - - - media/video/hikarnosenphoulgaon.mp4 - media/mixrbv2/hikarnosenphoulgaon.png - - 1987 + 1987 - Advance Communication Company - Takara - - Adventure - Action - - 1 + Takara + Takara 0 0 0 - + hinothouhenj.zip Hinotori Houou Hen - Gaou no Bouken (Japan) - Hinotori Houou Hen - Gaou no Bouken (Japan) - - jp - hinothouhen.zip NES Based on the Osamu Tezuka's manga "Phoenix", this platformer is mostly based on the fifth volume, "Hō-ō" (later called "Karma" when it reached North America in May 2004). Here you play as the bandit Gaou, who lost an arm and eye as a baby and as such was scorned by his peers. Since then he has resorted to various tactics, not least murder, to survive. However, one day he fought a monk who encouraged him to change his ways and follow his unfound natural talent to sculpt, which is thus put to good use in a variety of sculptures unique in their raw emotion. And then, he meets a fellow sculptor, Akanemaru, who once was attacked by him, and the two engage in encounters with a phoenix, who, it is said, will grant to those who drink its blood eternal life - and the rest is history. - - media/video/hinothouhen.mp4 - media/mixrbv2/hinothouhen.png - 1987 @@ -26063,7 +20611,6 @@ Once Momotaru has collected a key from a pirate ship, he must then sail around t Konami Platform - Action 1 0 @@ -26074,19 +20621,15 @@ Once Momotaru has collected a key from a pirate ship, he must then sail around t hinothouhen.zip Hinotori Houou Hen - Gaou no Bouken (T-Eng) - Hinotori Houou Hen - Gaou no Bouken (T-Eng) - - jp - 0 NES Based on the Osamu Tezuka's manga "Phoenix", this platformer is mostly based on the fifth volume, "Hō-ō" (later called "Karma" when it reached North America in May 2004). Here you play as the bandit Gaou, who lost an arm and eye as a baby and as such was scorned by his peers. Since then he has resorted to various tactics, not least murder, to survive. However, one day he fought a monk who encouraged him to change his ways and follow his unfound natural talent to sculpt, which is thus put to good use in a variety of sculptures unique in their raw emotion. And then, he meets a fellow sculptor, Akanemaru, who once was attacked by him, and the two engage in encounters with a phoenix, who, it is said, will grant to those who drink its blood eternal life - and the rest is history. - media/video/hinothouhen.mp4 - media/mixrbv2/hinothouhen.png + media/video/hinothouhen.mp4 + media/mixrbv2/hinothouhen.png 1987 @@ -26095,7 +20638,6 @@ Once Momotaru has collected a key from a pirate ship, he must then sail around t Konami Platform - Action 1 0 @@ -26106,12 +20648,7 @@ Once Momotaru has collected a key from a pirate ship, he must then sail around t hiryunoken.zip Hiryuu no Ken - Ougi no Sho (Japan) - Hiryuu no Ken - Ougi no Sho (Japan) - Hiryuu no Ken - Ougi no Sho (Japan) - - jp - 0 NES @@ -26121,19 +20658,16 @@ The player controls Ryuhi. During the side-scrolling portion of the game the pla - media/video/hiryunoken.mp4 - media/mixrbv2/hiryunoken.png + media/video/hiryunoken.mp4 + media/mixrbv2/hiryunoken.png 1989 - 1987 Culture Brain Culture Brain Platform - Platform / Fighter Scrolling - Action 1 0 @@ -26144,19 +20678,15 @@ The player controls Ryuhi. During the side-scrolling portion of the game the pla hiryunokenii.zip Hiryuu no Ken II - Dragon no Tsubasa (Japan) - Hiryuu no Ken II - Dragon no Tsubasa (Japan) - - jp - 0 NES The Tusk Soldiers again threaten peace and stability, and the world needs the power of the Flying Dragon scroll and Ryuhi to defeat them. - media/video/hiryunokenii.mp4 - media/mixrbv2/hiryunokenii.png + media/video/hiryunokenii.mp4 + media/mixrbv2/hiryunokenii.png 1988 @@ -26175,19 +20705,15 @@ The player controls Ryuhi. During the side-scrolling portion of the game the pla hiryunokeniii.zip Hiryuu no Ken III - 5 Nin no Ryuu Senshi (Japan) - Hiryuu no Ken III - 5 Nin no Ryuu Senshi (Japan) - - jp - 0 NES This game in the series focuses on five warriors who set out on their quest to defeat an evil force. The fighting system in the Hiryu no Ken games is unique since it involves hitting/defending targets on your enemy or yourself, and that is the only way to carry out many of the battles. - media/video/hiryunokeniii.mp4 - media/mixrbv2/hiryunokeniii.png + media/video/hiryunokeniii.mp4 + media/mixrbv2/hiryunokeniii.png 1990 @@ -26205,11 +20731,7 @@ The player controls Ryuhi. During the side-scrolling portion of the game the pla hiryunokenspe.zip Hiryuu no Ken Special - Fighting Wars (Japan) - Hiryuu no Ken Special - Fighting Wars (Japan) - - jp - 0 NES @@ -26217,8 +20739,8 @@ The player controls Ryuhi. During the side-scrolling portion of the game the pla It focuses on tournament-style fighting, with characters from a wide variety of technical fighting backgrounds. This gives you the option of going with a fighting style that you prefer or find interesting. Japanese wrestling superstar Jushin Thunder Liger appears as a guest character. - media/video/hiryunokenspe.mp4 - media/mixrbv2/hiryunokenspe.png + media/video/hiryunokenspe.mp4 + media/mixrbv2/hiryunokenspe.png 1991 @@ -26233,17 +20755,11 @@ It focuses on tournament-style fighting, with characters from a wide variety of 0 0 - + hitlenofukc.zip Hitler no Fukkatsu - Top Secret (China) - Hitler no Fukkatsu - Top Secret (China) - Hitler no Fukkatsu - Top Secret (China) - Hitler no Fukkatsu - Top Secret (China) - - jp - bioniccommando.zip NES @@ -26254,39 +20770,24 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su After most levels the Bionic Commando will recieve items. Often these items are required to successfully complete other levels. Additionally, each level will require a different colored communicator in order to make sense of message traffic - - media/video/bioniccommando.mp4 - media/mixrbv2/bioniccommando.png - 1990 - 1988 - 1988 - 1990 Capcom Capcom Platform - Platform / Shooter Scrolling - Action 1 0 18 0 - + hitlenofuk.zip Hitler no Fukkatsu - Top Secret (Japan) - Hitler no Fukkatsu - Top Secret (Japan) - Hitler no Fukkatsu - Top Secret (Japan) - Hitler no Fukkatsu - Top Secret (Japan) - - jp - bioniccommando.zip NES @@ -26297,22 +20798,13 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su After most levels the Bionic Commando will recieve items. Often these items are required to successfully complete other levels. Additionally, each level will require a different colored communicator in order to make sense of message traffic - - media/video/bioniccommando.mp4 - media/mixrbv2/bioniccommando.png - 1990 - 1988 - 1988 - 1990 Capcom Capcom Platform - Platform / Shooter Scrolling - Action 1 0 @@ -26323,7 +20815,6 @@ After most levels the Bionic Commando will recieve items. Often these items are hogansalley.zip Hogan's Alley (USA) - Hogan's Alley (USA) 0 NES @@ -26331,20 +20822,16 @@ After most levels the Bionic Commando will recieve items. Often these items are This game involves the use of the Nintendo Light Zapper, and has, truly, no plot. You are in the police station doing target practice, either with three targets at a time with at least one innocent person, or in an alley with both good and bad targets in windows and walking on the sidewalk. Then there's Trick Shot, where you shoot the cans, trying to make them land in a slot for points, or at least not let them fall to the ground. - media/video/hogansalley.mp4 - media/mixrbv2/hogansalley.png + media/video/hogansalley.mp4 + media/mixrbv2/hogansalley.png - 1987 - 1984 1984 - 1985 Nintendo Nintendo Lightgun Shooter - Action 1 0 @@ -26355,19 +20842,15 @@ After most levels the Bionic Commando will recieve items. Often these items are hokutonoken.zip Hokuto no Ken (Japan) - Hokuto no Ken (Japan) - - jp - 0 NES This is a side-scrolling Beat-'Em-Up based on the animé series of the same name. You control Kenshirou, the series' main character, trying to rescue your girlfriend Julia. Advancing from right to left, you'll notice various doors you can enter. At some of those doors you'll see Julia's image that will point out the correct way for you. Other than entering doors, you'll be busy punching and kicking punk-like enemies that attack you closely or with projectiles. The game features gory animation for the deaths of your foes: their heads get torn away from the bodies and explode. - media/video/hokutonoken.mp4 - media/mixrbv2/hokutonoken.png + media/video/hokutonoken.mp4 + media/mixrbv2/hokutonoken.png 1986 @@ -26376,7 +20859,6 @@ After most levels the Bionic Commando will recieve items. Often these items are Toei Animation Beat'em Up - Action 1-2 0 @@ -26387,12 +20869,7 @@ After most levels the Bionic Commando will recieve items. Often these items are hokutonoken2.zip Hokuto no Ken 2 (Japan) - Hokuto no Ken 2 (Japan) - Hokuto no Ken 2 (Japan) - - jp - 0 NES @@ -26401,19 +20878,16 @@ After most levels the Bionic Commando will recieve items. Often these items are This is in fact the second game in the series; the first one was never released outside of Japan. - media/video/hokutonoken2.mp4 - media/mixrbv2/hokutonoken2.png + media/video/hokutonoken2.mp4 + media/mixrbv2/hokutonoken2.png 1989 - 1987 Shouei System Taxan USA Corp. Platform - Platform / Fighter Scrolling - Action 1 0 @@ -26424,12 +20898,7 @@ This is in fact the second game in the series; the first one was never released hokutonoken2c.zip Hokuto no Ken 2 (Japan) - Castellano v1.1 - Hokuto no Ken 2 (Japan) - Castellano v1.1 - Hokuto no Ken 2 (Japan) - Castellano v1.1 - - jp - hokutonoken2.zip NES @@ -26437,20 +20906,13 @@ This is in fact the second game in the series; the first one was never released This is in fact the second game in the series; the first one was never released outside of Japan. - - media/video/hokutonoken2.mp4 - media/mixrbv2/hokutonoken2.png - 1989 - 1987 Shouei System Taxan USA Corp. Platform - Platform / Fighter Scrolling - Action 1 0 @@ -26461,12 +20923,7 @@ This is in fact the second game in the series; the first one was never released hokutonoken3.zip Hokuto no Ken 3 - Shin Seiki Souzou Seiken Restuden (Japan) - Hokuto no Ken 3 - Shin Seiki Souzou Seiken Restuden (Japan) - Hokuto no Ken 3 - Shin Seiki Souzou Seiken Restuden (Japan) - - jp - 0 NES @@ -26476,8 +20933,8 @@ Roaming the wasteland, visiting towns and dangerous dungeons, Kenshirou and his - media/video/hokutonoken3.mp4 - media/mixrbv2/hokutonoken3.png + media/video/hokutonoken3.mp4 + media/mixrbv2/hokutonoken3.png 1989 @@ -26486,23 +20943,17 @@ Roaming the wasteland, visiting towns and dangerous dungeons, Kenshirou and his Toei Animation Role playing games - Adventure 1-2 0 0 0 - + hokutonoken3c.zip Hokuto no Ken 3 - Shin Seiki Souzou Seiken Restuden (Japan) - Castellano v1.0 - Hokuto no Ken 3 - Shin Seiki Souzou Seiken Restuden (Japan) - Castellano v1.0 - Hokuto no Ken 3 - Shin Seiki Souzou Seiken Restuden (Japan) - Castellano v1.0 - - jp - hokutonoken3.zip NES @@ -26511,10 +20962,6 @@ Roaming the wasteland, visiting towns and dangerous dungeons, Kenshirou and his Roaming the wasteland, visiting towns and dangerous dungeons, Kenshirou and his friends will encounter various enemies whom they will have to defeat in turn-based battles. The battle screen shows both parties as animé-style pictures. In boss battles Kenshirou will have to defeat his foes one-on-one. - - media/video/hokutonoken3.mp4 - media/mixrbv2/hokutonoken3.png - 1989 @@ -26522,7 +20969,6 @@ Roaming the wasteland, visiting towns and dangerous dungeons, Kenshirou and his Toei Animation Role playing games - Adventure 1-2 0 @@ -26533,11 +20979,7 @@ Roaming the wasteland, visiting towns and dangerous dungeons, Kenshirou and his hokutonoken4.zip Hokuto no Ken 4 - Shichisei Haken Den (Japan) - Hokuto no Ken 4 - Shichisei Haken Den (Japan) - - jp - 0 NES @@ -26546,8 +20988,8 @@ Roaming the wasteland, visiting towns and dangerous dungeons, Kenshirou and his The gameplay is pretty similar to Dragon Quest: you interact with things and people by choosing commands from a menu, wander around the world map and fight random enemies from first-person perspective. The enemies and your team members are shown as animé-style pictures during battles. - media/video/hokutonoken4.mp4 - media/mixrbv2/hokutonoken4.png + media/video/hokutonoken4.mp4 + media/mixrbv2/hokutonoken4.png 1991 @@ -26566,11 +21008,7 @@ The gameplay is pretty similar to Dragon Quest: you interact with things and pe holydiverj.zip Holy Diver (Japan) - Holy Diver (Japan) - - jp - holydiver.zip NES @@ -26580,10 +21018,6 @@ Holy Diver is an action game much in the vein of Castlevania. The player control Though scheduled for release in North America, the game never went beyond its release in Japan. - - media/video/holydiver.mp4 - media/mixrbv2/holydiver.png - 1989 @@ -26591,7 +21025,6 @@ Though scheduled for release in North America, the game never went beyond its re Irem Platform - Action 1-2 0 @@ -26602,11 +21035,7 @@ Though scheduled for release in North America, the game never went beyond its re holydiver.zip Holy Diver (T-Eng) - Holy Diver (T-Eng) - - jp - 0 NES @@ -26617,8 +21046,8 @@ Holy Diver is an action game much in the vein of Castlevania. The player control Though scheduled for release in North America, the game never went beyond its release in Japan. - media/video/holydiver.mp4 - media/mixrbv2/holydiver.png + media/video/holydiver.mp4 + media/mixrbv2/holydiver.png 1989 @@ -26627,7 +21056,6 @@ Though scheduled for release in North America, the game never went beyond its re Irem Platform - Action 1-2 0 @@ -26638,11 +21066,7 @@ Though scheduled for release in North America, the game never went beyond its re homealone.zip Home Alone (USA) (Rev A) - Home Alone (USA) (Rev A) - - us - 0 NES @@ -26651,19 +21075,16 @@ Though scheduled for release in North America, the game never went beyond its re Home Alone is a side scroller. Controlling Kevin, the player must wander around Kevin's house picking up icons representing different kinds of traps. He then drops these icons onto the ground, in the path of one of the burglars, stunning them and earning a score. Once stunned, Kevin can walk past them and continue collecting trap icons. - media/video/homealone.mp4 - media/mixrbv2/homealone.png + media/video/homealone.mp4 + media/mixrbv2/homealone.png - 1992 - 1991 1991 Bethesda Softworks Altron Adventure - Action 1 0 @@ -26674,12 +21095,7 @@ Home Alone is a side scroller. Controlling Kevin, the player must wander around homealo2.zip Home Alone 2 - Lost in New York (USA) - Home Alone 2 - Lost in New York (USA) - Home Alone 2 - Lost in New York (USA) - - us - 0 NES @@ -26689,18 +21105,16 @@ Home Alone 2 is a side scroller. Controlling Kevin McAllister, the player will n - media/video/homealo2.mp4 - media/mixrbv2/homealo2.png + media/video/homealo2.mp4 + media/mixrbv2/homealo2.png 1992 - 1993 Imagineer THQ Adventure - Action 1 0 @@ -26711,12 +21125,7 @@ Home Alone 2 is a side scroller. Controlling Kevin McAllister, the player will n hook.zip Hook (USA) - Hook (USA) - Hook (USA) - - us - 0 NES @@ -26725,21 +21134,16 @@ Home Alone 2 is a side scroller. Controlling Kevin McAllister, the player will n This particular interpretation is a side-scrolling action game, in which players must hack their way past Hook's denizens through 11 levels. These include forests, icy regions, and towns which Peter will have to jump, climb, and swim through. Magic items such as apples and pixie dust can be collected for special powers. When enemies are attacked, they simply put their hands up in surrender rather than dying, so as to make the game more child-friendly. - media/video/hook.mp4 - media/mixrbv2/hook.png + media/video/hook.mp4 + media/mixrbv2/hook.png - 1992 - 1992 - 1992 - 1992 1992 Painting by Numbers Ocean Platform - Action 1 0 @@ -26757,44 +21161,27 @@ This particular interpretation is a side-scrolling action game, in which players Hoppin' Mad is an action game released in 1988 by Elite Systems for the Amstrad CPC, Commodore 64, and ZX Spectrum. The game takes place over 12 levels. On each level, the player has to guide a group of bouncing balls from the right edge of the level to the left edge. The balls are constantly bouncing, and the player can only alter their travel speed (by moving the joystick left or right) or make them bounce higher (by pressing the fire button). Various different dangers appear on the levels, including sharp rocks, venus flytraps, hedgehogs and flying birds. The balls can also collect balloons for bonus points. The game starts with four balls, and each time the balls collide with a dangerous object, one ball bursts. If all four balls are burst, the player loses a life. Elite Systems developed this NES version which was never released. - media/video/hoppinmad.mp4 - media/mixrbv2/hoppinmad.png + media/video/hoppinmad.mp4 + media/mixrbv2/hoppinmad.png - - - - - - + + 0 0 0 - + hosta.zip Hostages - The Embassy Mission (Japan) - Hostages - The Embassy Mission (Japan) - Hostages - The Embassy Mission (Japan) - Hostages - The Embassy Mission (Japan) - - jp - rescue.zip NES Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission. - - media/video/rescue.mp4 - media/mixrbv2/rescue.png - 1989 - 1989 - 1990 - 1991 Kemco Infogrames @@ -26810,19 +21197,15 @@ This particular interpretation is a side-scrolling action game, in which players hottanochitan.zip Hottaaman no Chitei Tanken (Japan) - Hottaaman no Chitei Tanken (Japan) - - jp - 0 NES Players get to dig up dirt beneath the surface, find keys behind four doors, and then find the door to the next level. The most obvious game to compare it to is Dig Dug, but without the boulders and with various devices like teleporting doors, speed, dynamite, and a wet suit. There are 15 levels in the entire game; which repeat themselves after the 15th level is finished. Lava can spew out at a vertical direction towards the player and kill him; it does not reset itself even after the players loses a life (but it does reset itself after a game over) Passwords are activated by pressing a certain button combination on the password screen. Several passwords results in cheat codes that does certain things; such as deactivating the lava in all levels of the game. Certain type of blocks are worth different points once they are dug up; ranging from common dirt to destructible blocks. The game features an instant death clause where players die in a single hit. Killed enemies reappear at the same location where they were killed the first time. - media/video/hottanochitan.mp4 - media/mixrbv2/hottanochitan.png + media/video/hottanochitan.mp4 + media/mixrbv2/hottanochitan.png 1986 @@ -26841,24 +21224,17 @@ This particular interpretation is a side-scrolling action game, in which players huangdi.zip Huang Di (Asia) (Unl) - Huang Di (Asia) (Unl) - Huang Di (Asia) (Unl) - - asi - 0 NES Huang Di is an action platformer where you can choose from two different characters to play as. These characters play exactly the same, so the difference between them is merely cosmetic. There is a 2 player option as well, but no cooperative mode. - media/video/huangdi.mp4 - media/mixrbv2/huangdi.png + media/video/huangdi.mp4 + media/mixrbv2/huangdi.png - - - + Asder Asder @@ -26873,33 +21249,23 @@ This particular interpretation is a side-scrolling action game, in which players hudsonhawk.zip Hudson Hawk (USA) - Hudson Hawk (USA) - Hudson Hawk (USA) - - us - 0 NES Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of course, getting all these items will not be as easy as it sounds. Not only does Hawk face security guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can either punch enemies, or throw a ball at them. - media/video/hudsonhawk.mp4 - media/mixrbv2/hudsonhawk.png + media/video/hudsonhawk.mp4 + media/mixrbv2/hudsonhawk.png - 1991 - 1991 - 1991 - 1992 1991 Special FX Ltd. Sony Platform - Action 1 0 @@ -26910,20 +21276,15 @@ This particular interpretation is a side-scrolling action game, in which players hugeinsect.zip Huge Insect (Asia) (Unl) - Huge Insect (Asia) (Unl) - Huge Insect (Asia) (Unl) - - asi - 0 NES Huge Insect is a Galaga-style game with a wildlife theme, produced in 1993 but released in 2002. - media/video/hugeinsect.mp4 - media/mixrbv2/hugeinsect.png + media/video/hugeinsect.mp4 + media/mixrbv2/hugeinsect.png 1993 @@ -26932,7 +21293,6 @@ This particular interpretation is a side-scrolling action game, in which players Sachen Shooter - Shooter / Space Invaders Like 0 0 @@ -26942,13 +21302,7 @@ This particular interpretation is a side-scrolling action game, in which players huntredoct.zip Hunt for Red October, The (USA) - Hunt for Red October, The (USA) - Hunt for Red October, The (USA) - Hunt for Red October, The (USA) - - us - 0 NES @@ -26957,18 +21311,16 @@ This particular interpretation is a side-scrolling action game, in which players You control the Red October during its run for freedom. The game plays as an underwater sidescroller. The Red October submarine can move in any of four directions. The A button fires torpedoes horizontally towards the right and the B button fires missiles vertically, upwards. Additionally, the Caterpillar drive (invisibility) may be activated for short periods of time. The player may also activate a ECM blast that will destroy all nearby offensive weapons. On the screen at all times are displays for Armor (health) and Power (fuel); should either run low, the Red October in danger of being destroyed. Power-Ups to increase or decrease the power of missiles and torpedoes may be found by destroying enemies. - media/video/huntredoct.mp4 - media/mixrbv2/huntredoct.png + media/video/huntredoct.mp4 + media/mixrbv2/huntredoct.png 1991 - 1991 HiTech Software HiTech Software Shooter - Action 1 0 @@ -26979,8 +21331,6 @@ You control the Red October during its run for freedom. The game plays as an und hydlide.zip Hydlide (USA) - Hydlide (USA) - Hydlide (USA) 0 NES @@ -26990,13 +21340,11 @@ You control the Red October during its run for freedom. The game plays as an und The fighting is a little more in-depth than hack and slash. You can either fight with a defensive or offensive stance, or you can use magic spells. - media/video/hydlide.mp4 - media/mixrbv2/hydlide.png + media/video/hydlide.mp4 + media/mixrbv2/hydlide.png 1989 - 1989 - 1986 FCI FCI @@ -27008,16 +21356,11 @@ The fighting is a little more in-depth than hack and slash. You can either figh 6 0 - + hydlidec.zip Hydlide (USA) - Castellano v1.0 - Hydlide (USA) - Castellano v1.0 - Hydlide (USA) - Castellano v1.0 - - us - hydlide.zip NES @@ -27025,14 +21368,8 @@ The fighting is a little more in-depth than hack and slash. You can either figh The fighting is a little more in-depth than hack and slash. You can either fight with a defensive or offensive stance, or you can use magic spells. - - media/video/hydlide.mp4 - media/mixrbv2/hydlide.png - 1989 - 1989 - 1986 FCI FCI @@ -27044,16 +21381,11 @@ The fighting is a little more in-depth than hack and slash. You can either figh 6 0 - + hydlidej.zip Hydlide Special (Japan) - Hydlide Special (Japan) - Hydlide Special (Japan) - - jp - hydlide.zip NES @@ -27061,14 +21393,8 @@ The fighting is a little more in-depth than hack and slash. You can either figh The fighting is a little more in-depth than hack and slash. You can either fight with a defensive or offensive stance, or you can use magic spells. - - media/video/hydlide.mp4 - media/mixrbv2/hydlide.png - 1989 - 1989 - 1986 FCI FCI @@ -27084,31 +21410,23 @@ The fighting is a little more in-depth than hack and slash. You can either figh iceclimber.zip Ice Climber (USA, Europe) - Ice Climber (USA, Europe) - - us - eu - 0 NES In Ice Climber one or two players need to climb their way to the top of 32 different mountains. Each mountain is broken up into eight levels of platforms along with a bonus stage at the top. Attempting to stop you from making upward progress are different creatures ranging from polar bears to condors as well as treacherous landscapes with falling icicles, moving platforms, and icy floors. To help out, your only weapon is a mallet which can be used to knock out enemies as well as bust away bricks in the platforms to give you some room to jump up to the next level. When you finally reach the top, it's time to move on to the next, more difficult level. - media/video/iceclimber.mp4 - media/mixrbv2/iceclimber.png + media/video/iceclimber.mp4 + media/mixrbv2/iceclimber.png - 1986 1985 - 1985 Nintendo Nintendo Platform - Action 1-2 0 @@ -27119,29 +21437,23 @@ The fighting is a little more in-depth than hack and slash. You can either figh icehockey.zip Ice Hockey (USA) - Ice Hockey (USA) - - us - 0 NES Ice Hockey is an action game for one or two players. Start of by selecting a team and customizing your players. Each team member can be one of three player types: small and skinny (very fast, but not good at checking or shooting), very large (slow, but with a strong body check and outstanding shooting strength) or average (medium speed, with average checking and shooting strength). After the teams are set up, it's time to play some ice hockey! Gameplay features a scrolling screen to follow the action, and lets you choose which of the players you wish to control when on defense (on offense you always control the player with the puck). Fights can break out between players, and the loser may end up in the penalty box. There are five different speed settings for the game, and periods can be either 7, 10, or 15 minutes long. - media/video/icehockey.mp4 - media/mixrbv2/icehockey.png + media/video/icehockey.mp4 + media/mixrbv2/icehockey.png 1988 - 1988 Nintendo Nintendo Sports / Hockey - Sports 1-2 0 @@ -27152,19 +21464,15 @@ The fighting is a little more in-depth than hack and slash. You can either figh iceicehoccha.zip Ice Ice! Hockey Challenge (T-Eng) - Ice Ice! Hockey Challenge (T-Eng) - - jp - 0 NES Hey there, this is the Nekketsu High School Paper. Our own Kunio has become famous as a leader. With him we won both the dodge ball and soccer championships. They competed and won at the world stage, it is truly amazing. But did you know, Nekketsu High also has an ice hockey club? Sadly, our team is very weak... We probably won't even make the playoffs in the next national championship. Perhaps Kunio can lead our ice hockey team to victory as well. With him, would it become a successful team, or still be in the minor leagues? Passionate ice hockey spirit! Good luck everyone! - media/video/iceicehoccha.mp4 - media/mixrbv2/iceicehoccha.png + media/video/iceicehoccha.mp4 + media/mixrbv2/iceicehoccha.png 1992 @@ -27173,8 +21481,6 @@ The fighting is a little more in-depth than hack and slash. You can either figh Technos Japan Corp. Sports / Hockey - Sports - Various 4 0 @@ -27185,32 +21491,23 @@ The fighting is a little more in-depth than hack and slash. You can either figh ikariwarriors.zip Ikari Warriors (USA) (Rev A) - Ikari Warriors (USA) (Rev A) - Ikari Warriors (USA) (Rev A) - - us - 0 NES A conversion of the arcade game, Ikari Warriors is a vertically scrolling action game. One or two players fight their way through a variety of terrain, such as jungles, rivers, and ruins. Along the way different weapons can be found, including machine guns, grenades, and rocket launchers. - media/video/ikariwarriors.mp4 - media/mixrbv2/ikariwarriors.png + media/video/ikariwarriors.mp4 + media/mixrbv2/ikariwarriors.png 1987 - 1986 - 1989 - 1987 SNK Tradewest Shooter - Action 1-2 0 @@ -27221,12 +21518,7 @@ The fighting is a little more in-depth than hack and slash. You can either figh ikariwarii.zip Ikari Warriors II - Victory Road (USA) - Ikari Warriors II - Victory Road (USA) - Ikari Warriors II - Victory Road (USA) - - us - 0 NES @@ -27236,18 +21528,16 @@ This time, the Ikari Warriors take on more cosmic foes, battling rock-headed bea - media/video/ikariwarii.mp4 - media/mixrbv2/ikariwarii.png + media/video/ikariwarii.mp4 + media/mixrbv2/ikariwarii.png 1988 - 1988 SNK SNK Shooter - Action 1-2 0 @@ -27258,12 +21548,7 @@ This time, the Ikari Warriors take on more cosmic foes, battling rock-headed bea ikariwariii.zip Ikari Warriors III - The Rescue (USA) - Ikari Warriors III - The Rescue (USA) - Ikari Warriors III - The Rescue (USA) - - us - 0 NES @@ -27271,42 +21556,32 @@ This time, the Ikari Warriors take on more cosmic foes, battling rock-headed bea - media/video/ikariwariii.mp4 - media/mixrbv2/ikariwariii.png + media/video/ikariwariii.mp4 + media/mixrbv2/ikariwariii.png 1991 - 1990 SNK SNK Beat'em Up - Action 1-2 0 15 0 - + ikeikenekhocbu.zip Ike Ike! Nekketsu Hockey-bu - Subette Koronde Dairantou (Japan) - Ike Ike! Nekketsu Hockey-bu - Subette Koronde Dairantou (Japan) - - jp - iceicehoccha.zip NES Hey there, this is the Nekketsu High School Paper. Our own Kunio has become famous as a leader. With him we won both the dodge ball and soccer championships. They competed and won at the world stage, it is truly amazing. But did you know, Nekketsu High also has an ice hockey club? Sadly, our team is very weak... We probably won't even make the playoffs in the next national championship. Perhaps Kunio can lead our ice hockey team to victory as well. With him, would it become a successful team, or still be in the minor leagues? Passionate ice hockey spirit! Good luck everyone! - - media/video/iceicehoccha.mp4 - media/mixrbv2/iceicehoccha.png - 1992 @@ -27314,8 +21589,6 @@ This time, the Ikari Warriors take on more cosmic foes, battling rock-headed bea Technos Japan Corp. Sports / Hockey - Sports - Various 4 0 @@ -27326,11 +21599,7 @@ This time, the Ikari Warriors take on more cosmic foes, battling rock-headed bea ikki.zip Ikki (Japan) - Ikki (Japan) - - jp - 0 NES @@ -27338,8 +21607,8 @@ This time, the Ikari Warriors take on more cosmic foes, battling rock-headed bea The game consists of four different levels, with the fifth level being an alternate version of the first, the sixth being an alternate version of the second, and so on. The difficulty gradually increases as the game progresses, and the game levels loop infinitely. There is no ending screen for the game, and completion of level 99 brings the player to level 00, which is an alternate version of the fourth level. The player returns to level 01 after completing level 00. A "secret letter" appears on-screen after each of the first 8 levels in the Famicom version. The secret letters displayed are E, R, A, W, T, F, O, S, in order, and if the letters are read backwards as indicated in the game's instruction manual, they form the word "SOFTWARE." This code word was required for the gift campaign that was conducted during the game's initial release. - media/video/ikki.mp4 - media/mixrbv2/ikki.png + media/video/ikki.mp4 + media/mixrbv2/ikki.png 1985 @@ -27348,7 +21617,6 @@ The game consists of four different levels, with the fifth level being an altern Sunsoft Shooter - Action 1-2 0 @@ -27359,12 +21627,7 @@ The game consists of four different levels, with the fifth level being an altern imagefight.zip Image Fight (USA) - Image Fight (USA) - Image Fight (USA) - - us - 0 NES @@ -27373,18 +21636,16 @@ The game consists of four different levels, with the fifth level being an altern Image Fight is a top-down vertically scrolling space shooter. On every level there will be enemy ships, turrets, robots, and other machines shooting projectiles or trying to ram you. But there are also power-ups scattered around in small green containers. You must destroy these containers before you can obtain the power-up. Those power-ups include pods that add extra attack power or speed, new kinds of weapons, the ability to fire in different directions, etc. - media/video/imagefight.mp4 - media/mixrbv2/imagefight.png + media/video/imagefight.mp4 + media/mixrbv2/imagefight.png 1990 - 1990 Irem Irem Action - Shoot'em Up 1-2 0 @@ -27395,11 +21656,7 @@ Image Fight is a top-down vertically scrolling space shooter. On every level the immortalthe.zip Immortal, The (USA) - Immortal, The (USA) - - us - 0 NES @@ -27413,8 +21670,8 @@ The Immortal is the prototype of a trial-and-error game. Progress is made by enc The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, The Immortal surprises with a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. The dungeon isn't empty: some friedlies may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, of course, but you may restart each level as often as you like. Levels can be skipped by entering passwords. - media/video/immortalthe.mp4 - media/mixrbv2/immortalthe.png + media/video/immortalthe.mp4 + media/mixrbv2/immortalthe.png 1990 @@ -27423,7 +21680,6 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo Electronic Arts Adventure - Action 1 0 @@ -27434,11 +21690,7 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo immortalthec.zip Immortal, The (USA) - Castellano v1.0 - Immortal, The (USA) - Castellano v1.0 - - us - immortalthe.zip NES @@ -27451,10 +21703,6 @@ The Immortal is the prototype of a trial-and-error game. Progress is made by enc The puzzles range from simple avoidance of traps to the correct use of items; you collect objects in an inventory. Every now and then, The Immortal surprises with a special challenge. For example, you've got to ride a magic carpet through a hallway full of fire traps, or ride a barrel on an underground river. The dungeon isn't empty: some friedlies may have valuable information or trade items, the nasty sort of guys will attack. Combat is fought man-to-man on a special screen. Your adversary indicates his next attack a few seconds before he executes it, so you've got time to react appropriately. You can dodge to the left or the right, as well as attack from these two directions. There is no save option in the game, of course, but you may restart each level as often as you like. Levels can be skipped by entering passwords. - - media/video/immortalthe.mp4 - media/mixrbv2/immortalthe.png - 1990 @@ -27462,7 +21710,6 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo Electronic Arts Adventure - Action 1 0 @@ -27473,29 +21720,23 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo imposmisii.zip Impossible Mission II (USA) - Impossible Mission II (USA) - - us - 0 NES You have 8 hours to prevent Elvin, a psychotic genius from destroying the world in this sequel to the highly successful Impossible Mission. Enter Elvin's tower fortress, avoid his robots, assemble security combinations for each tower, recover musical sequences and tie them together into a full melody to reach Elvin's central control room. - media/video/imposmisii.mp4 - media/mixrbv2/imposmisii.png + media/video/imposmisii.mp4 + media/mixrbv2/imposmisii.png - 1990 1989 Novotrade Novotrade Platform - Action 1 0 @@ -27506,11 +21747,7 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo increcradum.zip Incredible Crash Dummies, The (USA) - Incredible Crash Dummies, The (USA) - - us - 0 NES @@ -27519,8 +21756,8 @@ The puzzles range from simple avoidance of traps to the correct use of items; yo In The Incredible Crash Dummies the player alternates between Slick and Spin as they go through five levels with each level containing 2 stages (except for the 4th level which only consists of one). One of the Dummies' legs has been replaced with a wheel while the other Dummy has his legs intact. So the main difference in gameplay is that in some stages the player either rolls throughout it or walks throughout it. The Dummies' arsenal includes an air gun which stuns enemies at close range and an oil gun which shoots and kills enemies at a far range. There are also a few powerups scattered throughout the stages such as the arrow, balloon, and arm powerup. - media/video/increcradum.mp4 - media/mixrbv2/increcradum.png + media/video/increcradum.mp4 + media/mixrbv2/increcradum.png 1994 @@ -27529,58 +21766,46 @@ In The Incredible Crash Dummies the player alternates between Slick and Spin as LJN Platform - Action 1-2 0 15 0 - + indiajonandlascrt.zip Indiana Jones and the Last Crusade (USA) (Taito) - Indiana Jones and the Last Crusade (USA) (Taito) - - us - indiajonandlascr.zip NES - As in the movie (and the more famous graphic adventure), your task is to find the Holy Grail. Before this can be done you must find the Cross of Coronado, a shield and a diary. + Indiana Jones and the Last Crusade differs from the two other games with the same name as it is a hybrid of various genres such as platform action, motorcycle racing, puzzle solving and even some adventure elements. -This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria. - +In Indiana Jones and the Last Crusade you play Indy's role in his search for the Holy Grail, but this time it is you who chooses which step he will take at each part of his quest. For example, in the very beginning you receive a diary about the Grail from Indy's father, who is in Venice. At the same time, you receive a telegram from Marcus saying that the Cross of Coronado is in Portugal on a ship called Coronado, and that he'll meet Indy there. So you have to choose what you'll do first: go to Venice and check about the Grail and your father, or go to Portugal to find Marcus and the Cross of Coronado. + +In the entire game you'll be prompted with these choices, each one leading to different stages throughout the game. Each stage presents different game genres. For example, in Venice you find a scrambled picture of the Grail, and you have to try to put it back together, just like you'd do with the pieces of a puzzle. Besides, in the platform stages, Indy has plenty of movements, as he can punch, kick, walk, run, jump and use his whip. + +The game presents bitmapped pictures of the real movie actors, such as Harrison Ford and Sean Connery. - - media/video/indiajonandlascr.mp4 - media/mixrbv2/indiajonandlascr.png - - 1991 + 1993 - Software Creations - Taito + NMS Software + Ubisoft - Platform Action 1 0 - 8 + 17 0 indiajonandlascr.zip Indiana Jones and the Last Crusade (USA) (UBI Soft) - Indiana Jones and the Last Crusade (USA) (UBI Soft) - Indiana Jones and the Last Crusade (USA) (UBI Soft) - - us - 0 NES @@ -27593,12 +21818,11 @@ In the entire game you'll be prompted with these choices, each one leading to di The game presents bitmapped pictures of the real movie actors, such as Harrison Ford and Sean Connery. - media/video/indiajonandlascr.mp4 - media/mixrbv2/indiajonandlascr.png + media/video/indiajonandlascr.mp4 + media/mixrbv2/indiajonandlascr.png 1993 - 1994 NMS Software Ubisoft @@ -27614,11 +21838,7 @@ The game presents bitmapped pictures of the real movie actors, such as Harrison indiajonandtemdo.zip Indiana Jones and the Temple of Doom (USA) (Rev A) - Indiana Jones and the Temple of Doom (USA) (Rev A) - - us - 0 NES @@ -27628,30 +21848,28 @@ The game presents bitmapped pictures of the real movie actors, such as Harrison With every cycle the mine & mine cart levels become more complex, the layout of the temple levels is always the same. After several cycles there's a showdown with Mola Ram on the rope bridge. - media/video/indiajonandtemdo.mp4 - media/mixrbv2/indiajonandtemdo.png + media/video/indiajonandtemdo.mp4 + media/mixrbv2/indiajonandtemdo.png 1988 - 1988 Atari Tengen Platform - Action 1 0 9 0 - + indivisible.zip Indivisible (HB) - + NES 201x @@ -27665,23 +21883,17 @@ With every cycle the mine & mine cart levels become more complex, the layout infiltrator.zip Infiltrator (USA) - Infiltrator (USA) - - us - 0 NES You're Captain Johnny "Jimbo-Baby" McGibbits - The Infiltrator: Ace helicopter pilot, ballistics expert, rock star, motorcycle racer, and all-around good guy. Your assignment: Stop the Mad Leader before he fulfills his life-long goal of total world destruction. Fly through enemy airspace in your Gizmo DHX-3 Attack Chopper, better known as "The Snuffmaster." If hostile aircraft try to stop you, let 'em have it with a few rounds of cannon fire or a heat-seeking missile. Locate your target area, then land your Chopper and carry out the specified ground mission before time runs out. The fate of the free world is in your hands! - media/video/infiltrator.mp4 - media/mixrbv2/infiltrator.png + media/video/infiltrator.mp4 + media/mixrbv2/infiltrator.png - 1989 - 1990 1986 Chris Gray Enterprises @@ -27698,11 +21910,7 @@ With every cycle the mine & mine cart levels become more complex, the layout insectorx.zip Insector X (Japan) - Insector X (Japan) - - jp - 0 NES @@ -27711,8 +21919,8 @@ With every cycle the mine & mine cart levels become more complex, the layout There are three skill levels, with more enemies on the higher ones, and each level ends with a boss. As well as your main weapon, who can collect power-up tokens for special weapons, which are made available randomly. - media/video/insectorx.mp4 - media/mixrbv2/insectorx.png + media/video/insectorx.mp4 + media/mixrbv2/insectorx.png 1990 @@ -27731,19 +21939,15 @@ There are three skill levels, with more enemies on the higher ones, and each lev intercri.zip International Cricket (Australia) - International Cricket (Australia) - - au - 0 NES HOWZAT!!? Your teammates let out a loud cry of appeal to the umpire. It seems like an eternity before he raises his arm to indicate the batsman is out. Out LBW for a duck! Your fast bowlers have been deadly accurate. Let's hope your batsmen can perform as well when it's your team's turn to bat. Warning! This is not a spectator sport. International Cricket puts you in total control of bowling, batting and fielding skills. Choose your team from the international line-up, select the best players for the day and may the best team win. International Cricket is a multi-player game that allows you to choose to play a single match or series of matches. Practice in the nets or go straight into the game. Whether you are batting or fielding, your skills will make the difference between winning and losing. - media/video/intercri.mp4 - media/mixrbv2/intercri.png + media/video/intercri.mp4 + media/mixrbv2/intercri.png 1992 @@ -27762,13 +21966,7 @@ There are three skill levels, with more enemies on the higher ones, and each lev irontan.zip Iron Tank - The Invasion of Normandy (USA) - Iron Tank - The Invasion of Normandy (USA) - Iron Tank - The Invasion of Normandy (USA) - Iron Tank - The Invasion of Normandy (USA) - - us - 0 NES @@ -27776,18 +21974,16 @@ There are three skill levels, with more enemies on the higher ones, and each lev - media/video/irontan.mp4 - media/mixrbv2/irontan.png + media/video/irontan.mp4 + media/mixrbv2/irontan.png 1988 - 1988 SNK SNK Shooter - Action 1 0 @@ -27798,13 +21994,7 @@ There are three skill levels, with more enemies on the higher ones, and each lev irons.zip Ironsword - Wizards & Warriors II (USA) - Ironsword - Wizards & Warriors II (USA) - Ironsword - Wizards & Warriors II (USA) - Ironsword - Wizards & Warriors II (USA) - - us - 0 NES @@ -27814,19 +22004,16 @@ Malkil has now taken the shape of the four elements, water, wind, air and fire. - media/video/irons.mp4 - media/mixrbv2/irons.png + media/video/irons.mp4 + media/mixrbv2/irons.png 1991 - 1989 - 1991 Rareware Acclaim Platform - Action 1 0 @@ -27837,15 +22024,7 @@ Malkil has now taken the shape of the four elements, water, wind, air and fire. isolatedwarrior.zip Isolated Warrior (USA) - Isolated Warrior (USA) - Isolated Warrior (USA) - Isolated Warrior (USA) - Isolated Warrior (USA) - Isolated Warrior (USA) - - us - 0 NES @@ -27854,21 +22033,16 @@ Malkil has now taken the shape of the four elements, water, wind, air and fire. Isolated Warrior is a constantly-moving shoot-em-up, or shmup, where the hero is always walking or flying forward from an isometric overhead perspective. The hero has a basic laser gun to start with but collects powerups that can allow the gun to fire in multiple directions. He can also collect bombs that can be launched in multiple directions while jumping, as well as shield powerups. - media/video/isolatedwarrior.mp4 - media/mixrbv2/isolatedwarrior.png + media/video/isolatedwarrior.mp4 + media/mixrbv2/isolatedwarrior.png 1991 - 1991 - 1991 - 1991 NTVIC Vap Inc. Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -27879,11 +22053,7 @@ Isolated Warrior is a constantly-moving shoot-em-up, or shmup, where the hero is ivanirostessuoffro.zip Ivan 'Ironman' Stewart's Super Off Road (USA) - Ivan 'Ironman' Stewart's Super Off Road (USA) - - us - 0 NES @@ -27892,13 +22062,11 @@ Isolated Warrior is a constantly-moving shoot-em-up, or shmup, where the hero is Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits. - media/video/ivanirostessuoffro.mp4 - media/mixrbv2/ivanirostessuoffro.png + media/video/ivanirostessuoffro.mp4 + media/mixrbv2/ivanirostessuoffro.png 1990 - 1991 - 1990 Leland Corporation Tradewest @@ -27910,34 +22078,17 @@ Successful races bring more money, which can be used to soup up their machine. B 15 0 - + jleafigsoc.zip - J.League Fighting Soccer - The King of Ace Strikers (Japan) - J.League Fighting Soccer - The King of Ace Strikers (Japan) + J.League Fighting Soccer - The King of Ace Strikers (Japan) - - jp - - 0 NES - - J.League Fighting Soccer is a soccer game based on the inaugural season of the Japanese J. League. The player can choose among 16 teams and either participate in the league, a tournament, an exhibition match or a two-player game (via link cable). The player can also choose the tactical approach of the team. During the match the field is shown from an angled side view and scrolls from left to right. The player either controls the athlete at the ball or the nearest defender; they can pass, shoot and tackle. - - - media/video/jleafigsoc.mp4 - media/mixrbv2/jleafigsoc.png - - 1993 + 1989? - Graphic Research Co., Ltd. - IGS - - Sports / Soccer - Sports - - 1-2 + Nintendo + Nintendo 0 0 0 @@ -27946,19 +22097,15 @@ Successful races bring more money, which can be used to soup up their machine. B jleawingoa.zip J.League Winning Goal (Japan) - J.League Winning Goal (Japan) - - jp - 0 NES J-League Winning Goal is a soccer game released for the Game Boy and Family Computer that revolves around the J-League. There is an exhibition, a season mode, a playoff mode, and a practice mode. The object in the game is to win the championship so that the player's chosen team can be called the greatest team in all of Japan. - media/video/jleawingoa.mp4 - media/mixrbv2/jleawingoa.png + media/video/jleawingoa.mp4 + media/mixrbv2/jleawingoa.png 1994 @@ -27967,7 +22114,6 @@ Successful races bring more money, which can be used to soup up their machine. B Electronic Arts Sports - Sports / Soccer 1-2 0 @@ -27978,44 +22124,34 @@ Successful races bring more money, which can be used to soup up their machine. B jacknicgre18homachg.zip Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (USA) - Jack Nicklaus' Greatest 18 Holes of Major Championship Golf (USA) - - us - 0 NES Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3-D golf simulation featuring an 18 Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can be either stroke play or a skins game. - media/video/jacknicgre18homachg.mp4 - media/mixrbv2/jacknicgre18homachg.png + media/video/jacknicgre18homachg.mp4 + media/mixrbv2/jacknicgre18homachg.png 1990 - 1991 Sculptured Software Konami Sports / Golf - Sports 1-4 0 15 0 - + jackalc.zip Jackal (T-Chi, v1.1) - Jackal (T-Chi, v1.1) - - us - jackal.zip NES @@ -28023,12 +22159,7 @@ Successful races bring more money, which can be used to soup up their machine. B Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your gernades (upgradable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress. - - media/video/jackal.mp4 - media/mixrbv2/jackal.png - - 1988 1988 Konami @@ -28045,11 +22176,7 @@ Jackal is an overhead view jeep game for up to 2 players. The controller moves i jackal.zip Jackal (USA) - Jackal (USA) - - us - 0 NES @@ -28058,11 +22185,10 @@ Jackal is an overhead view jeep game for up to 2 players. The controller moves i Jackal is an overhead view jeep game for up to 2 players. The controller moves in four directions, button A fires your gernades (upgradable to bazooka) and button B your machine gun which ALWAYS fires to the top of the screen. Your mission is to locate facilities where soldiers are being held prisoner, rescue as many as possible, and escort them to a safe landing zone where they will be air transported away. After that, you'll need to fight a boss battle against the enemy to progress. - media/video/jackal.mp4 - media/mixrbv2/jackal.png + media/video/jackal.mp4 + media/mixrbv2/jackal.png - 1988 1988 Konami @@ -28079,13 +22205,7 @@ Jackal is an overhead view jeep game for up to 2 players. The controller moves i jackiechanj.zip Jackie Chan (Japan) - Jackie Chan (Japan) - Jackie Chan (Japan) - Jackie Chan (Japan) - - jp - jackiechan.zip NES @@ -28093,22 +22213,13 @@ Jackal is an overhead view jeep game for up to 2 players. The controller moves i Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's controls are one button to jump and another one to attack or be used in combination with a direction for a special attack. On his quest, Jackie must punch and kick his way past frogs, ninjas, birds and other enemies. Jackie can acquire special-moves such as the Tornado attack, the 180 degree spin kick, the 360 degree spin kick and the Sky Attack. Other power-ups include energy refills and bonus points. - - media/video/jackiechan.mp4 - media/mixrbv2/jackiechan.png - - 1991 - 1990 - 1991 - 1991 1990 Hudson Hudson Platform - Action 1 0 @@ -28119,13 +22230,7 @@ Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's control jackiechan.zip Jackie Chan (USA) - Jackie Chan (USA) - Jackie Chan (USA) - Jackie Chan (USA) - - jp - 0 NES @@ -28134,96 +22239,58 @@ Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's control Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's controls are one button to jump and another one to attack or be used in combination with a direction for a special attack. On his quest, Jackie must punch and kick his way past frogs, ninjas, birds and other enemies. Jackie can acquire special-moves such as the Tornado attack, the 180 degree spin kick, the 360 degree spin kick and the Sky Attack. Other power-ups include energy refills and bonus points. - media/video/jackiechan.mp4 - media/mixrbv2/jackiechan.png + media/video/jackiechan.mp4 + media/mixrbv2/jackiechan.png - 1991 - 1990 - 1991 - 1991 1990 Hudson Hudson Platform - Action 1 0 16 0 - + jajamgekj.zip - Jajamaru Gekimaden - Maboroshi no Kinmajou (Japan) - Jajamaru Gekimaden - Maboroshi no Kinmajou (Japan) + Jajamaru Gekimaden - Maboroshi no Kinmajou (Japan) - - jp - jajamgek.zip NES - - JaJaMaru Gekimaden is an action role-playing game, with gameplay similar to The Legend of the Zelda. Players control the protagonist character through towns, dungeons, and a world map. Each different type of map features top-down exploration. When moving through a dungeon, the protagonist will gradually recover health. The protagonist can equip different types of weapons and items that he can buy or find and use them during combat. Dungeons are made up of several rooms with enemies inside. Occasionally, an enemy will drop money when defeated, which can be used to buy items or heal health points at an inn. - - - media/video/jajamgek.mp4 - media/mixrbv2/jajamgek.png - - 1990 + 1990 - Jaleco - Jaleco - - Role playing games - + Jaleco + Jaleco 0 0 0 - + jajamgek.zip - Jajamaru Gekimaden - Maboroshi no Kinmajou (T-Eng) - Jajamaru Gekimaden - Maboroshi no Kinmajou (T-Eng) + Jajamaru Gekimaden - Maboroshi no Kinmajou (T-Eng) - - jp - - 0 NES - - JaJaMaru Gekimaden is an action role-playing game, with gameplay similar to The Legend of the Zelda. Players control the protagonist character through towns, dungeons, and a world map. Each different type of map features top-down exploration. When moving through a dungeon, the protagonist will gradually recover health. The protagonist can equip different types of weapons and items that he can buy or find and use them during combat. Dungeons are made up of several rooms with enemies inside. Occasionally, an enemy will drop money when defeated, which can be used to buy items or heal health points at an inn. - - - media/video/jajamgek.mp4 - media/mixrbv2/jajamgek.png - - 1990 + 1990 - Jaleco - Jaleco - - Role playing games - + Jaleco + Jaleco 0 0 0 - + jajamninchoj.zip Jajamaru Ninpou Chou (Japan) - Jajamaru Ninpou Chou (Japan) - - jp - jajamnincho.zip NES @@ -28231,13 +22298,8 @@ Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's control Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field there are two enemies on each tier. The tiers have weak brick ceilings that Jajamaru-kun can break by jumping into them. Once a passage is made Jajamaru-kun can move through them as can enemies. To clear a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, the only weapon available without a power-up, some need to be stunned either by falling through a hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill Jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra points. - - media/video/jajamnincho.mp4 - media/mixrbv2/jajamnincho.png - 1989 - 1990 Jaleco Jaleco @@ -28252,11 +22314,7 @@ Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each le jajamnincho.zip Jajamaru Ninpou Chou (T-Eng) - Jajamaru Ninpou Chou (T-Eng) - - jp - 0 NES @@ -28265,12 +22323,11 @@ Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each le Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each level of this field there are two enemies on each tier. The tiers have weak brick ceilings that Jajamaru-kun can break by jumping into them. Once a passage is made Jajamaru-kun can move through them as can enemies. To clear a level all enemies must be defeated, most enemies can be killed by having a shuriken thrown at them, the only weapon available without a power-up, some need to be stunned either by falling through a hole in a tier or by being jumped on. Enemy projectiles can also be canceled out by the shuriken. Being touched by an enemy projectile, or in a few cases an enemies body, will instantly kill Jajamaru-kun. After an enemy has been killed its spirit will ascend, you can grab this for extra points. - media/video/jajamnincho.mp4 - media/mixrbv2/jajamnincho.png + media/video/jajamnincho.mp4 + media/mixrbv2/jajamnincho.png 1989 - 1990 Jaleco Jaleco @@ -28285,11 +22342,7 @@ Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each le jajamnodai.zip Jajamaru no Daibouken (Japan) - Jajamaru no Daibouken (Japan) - - jp - 0 NES @@ -28298,8 +22351,8 @@ Jajamaru-kun begins on the bottom of a three tiered horizontal field. On each le The concept of the game is that the player controls a red ninja as he progress through a series of Japanesque levels defeating evil spirits that have spread across the land. The player can even ride his faithful frog if he can recover it from hiding. - media/video/jajamnodai.mp4 - media/mixrbv2/jajamnodai.png + media/video/jajamnodai.mp4 + media/mixrbv2/jajamnodai.png 1986 @@ -28308,7 +22361,6 @@ The concept of the game is that the player controls a red ninja as he progress t Jaleco Platform - Action 1 0 @@ -28319,11 +22371,7 @@ The concept of the game is that the player controls a red ninja as he progress t jamesbondjr.zip James Bond Jr (USA) - James Bond Jr (USA) - - us - 0 NES @@ -28332,32 +22380,28 @@ The concept of the game is that the player controls a red ninja as he progress t The gameplay is a side scroller similar to Contra. - media/video/jamesbondjr.mp4 - media/mixrbv2/jamesbondjr.png + media/video/jamesbondjr.mp4 + media/mixrbv2/jamesbondjr.png - 1992 - 1992 - 1993 1992 Eurocom THQ Adventure - Action 1-4 0 9 0 - + jamg.zip JAMG - The Lost Coins (HB) - + NES 2018 @@ -28371,26 +22415,18 @@ The gameplay is a side scroller similar to Contra. janggunuiadeul.zip Janggun-ui Adeul (Korea) (Unl) - Janggun-ui Adeul (Korea) (Unl) - - kr - 0 NES The General's Son (Janggun ui adeul) is a 1-on-1 fighting game and based on the Korean gangster movie of the same name. Kim Du-han lost his mother at the age of eight, and he survives on the streets as a singing beggar. His natural-born fighting skills places him on the mean streets of Jongno with the kisaeng house Wumigwan at the center. He is soon recognized for his incredible strength and ability. He finds out through Shin Ma-jeok, the head of a student gang, that he is the son of General Kim Jwa-jin who fought against the Japanese army. Meanwhile, the Yakuzas expand their sphere of influence and try to take over the Jongno streets but Du-han protects the Korean vendors of Jongno and wins their respect. When the head of Wumigwan, Kim Gi-hwan is arrested, Du-han becomes the leader of the Jongno gang. - media/video/janggunuiadeul.mp4 - media/mixrbv2/janggunuiadeul.png + media/video/janggunuiadeul.mp4 + media/mixrbv2/janggunuiadeul.png - - - - - - + + 0 0 0 @@ -28399,11 +22435,7 @@ The gameplay is a side scroller similar to Contra. jaws.zip Jaws (USA) - Jaws (USA) - - us - 0 NES @@ -28414,30 +22446,28 @@ The diver will battle Jaws several times in an attempt to wear down his life met If the diver manages to wear down Jaws' energy, they take back to the boat again, launching strobes into the water in an attempt to lure the shark out of the water. If close enough, the player can use the boat to ram Jaws in an attempt to kill him and win the game. - media/video/jaws.mp4 - media/mixrbv2/jaws.png + media/video/jaws.mp4 + media/mixrbv2/jaws.png - 1987 1987 Westone LJN Adventure - Action 1 0 8 0 - + jaysilent.zip Jay and Silent Bob Mall Brawl (HB) - + NES 2020 @@ -28447,15 +22477,11 @@ If the diver manages to wear down Jaws' energy, they take back to the boat again 0 0 - + jesusj.zip Jesus - Kyoufu no Bio Monster (Japan) - Jesus - Kyoufu no Bio Monster (Japan) - - jp - jesus.zip NES @@ -28464,10 +22490,6 @@ If the diver manages to wear down Jaws' energy, they take back to the boat again Jesus is a Japanese-style adventure game. Each area is shown with an image, and you have the option of several commands. The player takes the role of Japanese pilot Hayao Musou, a member of the crew, and attempts to solve the mystery surrounding Comet and Halley's Comet. - - media/video/jesus.mp4 - media/mixrbv2/jesus.png - 1989 @@ -28485,7 +22507,6 @@ Jesus is a Japanese-style adventure game. Each area is shown with an image, and jesus.zip Jesus - Kyoufu no Bio Monster (T-eng) - Jesus - Kyoufu no Bio Monster (T-eng) 0 NES @@ -28496,8 +22517,8 @@ Jesus is a Japanese-style adventure game. Each area is shown with an image, and - media/video/jesus.mp4 - media/mixrbv2/jesus.png + media/video/jesus.mp4 + media/mixrbv2/jesus.png 1989 @@ -28516,37 +22537,25 @@ Jesus is a Japanese-style adventure game. Each area is shown with an image, and jetpaco.zip Jet-Paco (HB) - Jet-Paco (HB) - - eu - 0 NES - media/video/jetpaco.mp4 - media/mixrbv2/jetpaco.png + media/video/jetpaco.mp4 + media/mixrbv2/jetpaco.png - - - - - - + + 0 0 0 - + jetsonsj.zip Jetsons, The - Cogswell's Caper! (Japan) - Jetsons, The - Cogswell's Caper! (Japan) - - eu - jetsons.zip NES @@ -28555,20 +22564,13 @@ Jesus is a Japanese-style adventure game. Each area is shown with an image, and Cogswell's Caper is a side-scrolling action game where George Jetson can walk, crouch, and jump (actually, he's too lazy to jump and a jet pack handles the jumping duty for short bursts). Each level is littered with crates and other items that George can pick up and toss at enemies, while finding useful items (and occasionally even more enemies) underneath them. Since the game is set in the futuristic world of the Jetsons, there are also copious switches on walls which activate all kinds of features of the surroundings, such as a switch that reverses gravity for a brief time. - - media/video/jetsons.mp4 - media/mixrbv2/jetsons.png - 1992 - 1993 - 1993 Natsume Taito Platform - Action 1 0 @@ -28579,11 +22581,7 @@ Cogswell's Caper is a side-scrolling action game where George Jetson can walk, c jetsons.zip Jetsons, The - Cogswell's Caper! (USA) - Jetsons, The - Cogswell's Caper! (USA) - - eu - 0 NES @@ -28593,118 +22591,82 @@ Cogswell's Caper is a side-scrolling action game where George Jetson can walk, c - media/video/jetsons.mp4 - media/mixrbv2/jetsons.png + media/video/jetsons.mp4 + media/mixrbv2/jetsons.png 1992 - 1993 - 1993 Natsume Taito Platform - Action 1 0 15 0 - + jigokgokmar.zip Jigoku Gokuraku Maru (Japan) - Jigoku Gokuraku Maru (Japan) - Jigoku Gokuraku Maru (Japan) - Jigoku Gokuraku Maru (Japan) - - jp - kabuki.zip NES In this futuristic platform game, a computer virus has affected the Earth's defense systems. A lone warrior is transferred into digital data and sent inside the mainframe, where he becomes a Kabuki warrior. Gameplay is similar to other ninja-platformers (such as Ninja Gaiden) but with some interesting modifications, such as using your long red hair as a whip to attack enemies! - - media/video/kabuki.mp4 - media/mixrbv2/kabuki.png - 1991 - 1990 - 1991 - 1992 Human HAL Laboratory Platform - Action 1 0 18 0 - + jigokgokmarc.zip Jigoku Gokuraku Maru (T-Chi) - Jigoku Gokuraku Maru (T-Chi) - Jigoku Gokuraku Maru (T-Chi) - Jigoku Gokuraku Maru (T-Chi) - - jp - kabuki.zip NES In this futuristic platform game, a computer virus has affected the Earth's defense systems. A lone warrior is transferred into digital data and sent inside the mainframe, where he becomes a Kabuki warrior. Gameplay is similar to other ninja-platformers (such as Ninja Gaiden) but with some interesting modifications, such as using your long red hair as a whip to attack enemies! - - media/video/kabuki.mp4 - media/mixrbv2/kabuki.png - 1991 - 1990 - 1991 - 1992 Human HAL Laboratory Platform - Action 1 0 18 0 - + jikuuyuu.zip Jikuu Yuuden - Debias (Japan) - Jikuu Yuuden - Debias (Japan) - - jp - - 0 NES The main character is the reincarnation of the legendary warrior Debias, who must save the Arumata kingdom from the rule of the Devil and three Gorgons. - media/video/jikuuyuu.mp4 - media/mixrbv2/jikuuyuu.png + media/video/jikuuyuu.mp4 + media/mixrbv2/jikuuyuu.png 1987 @@ -28718,12 +22680,12 @@ Cogswell's Caper is a side-scrolling action game where George Jetson can walk, c 0 0 - + jimpower.zip Jim Power - The Lost Dimension (HB) - + NES 2020 @@ -28737,11 +22699,7 @@ Cogswell's Caper is a side-scrolling action game where George Jetson can walk, c jimmyconten.zip Jimmy Connors Tennis (USA) - Jimmy Connors Tennis (USA) - - us - 0 NES @@ -28753,19 +22711,16 @@ It is very accurate when it comes to playing on different surfaces such as hard - media/video/jimmyconten.mp4 - media/mixrbv2/jimmyconten.png + media/video/jimmyconten.mp4 + media/mixrbv2/jimmyconten.png 1993 - 1993 - 1993 NMS Software Ubisoft Sports / Tennis - Sports 1-2 0 @@ -28776,19 +22731,15 @@ It is very accurate when it comes to playing on different surfaces such as hard jj.zip JJ (Japan) - JJ (Japan) - - jp - 0 NES JJ is an action game developed and published by Square for the Famicom in 1987. In English, it is sometimes referred to by its long form, Jumpin' Jack, or by its subtitle, Tobidase Daisakusen Part II. The game was only released in Japan. The sequel to Tobidase Daisakusen (known in North America as 3-D WorldRunner), JJ is a typical scrolling shooter, but it incorporates a third-person view, where the camera angle is positioned behind the main character. As in the previous title, the main character Jack must travel through various worlds, armed with his laser cannon and jumping ability, to defeat the serpentbeasts who have overrun the planets. JJ was the last game by Square to utilize the "3D mode" and 3D glasses, and was Square's last work before the inception of the popular Final Fantasy franchise. The soundtrack of JJ consists of eight tracks, and all of them are either remixed or reused from the game's prequel, 3-D WorldRunner. The game was scored by Nobuo Uematsu, and is Uematsu's 16th work of video game music composition. - media/video/jj.mp4 - media/mixrbv2/jj.png + media/video/jj.mp4 + media/mixrbv2/jj.png 1987 @@ -28807,30 +22758,23 @@ It is very accurate when it comes to playing on different surfaces such as hard joemac.zip Joe & Mac (USA) - Joe & Mac (USA) - Joe & Mac (USA) - - us - 0 NES It started out as a warm, peaceful summer day. Joe was lying in the green grass daydreaming about brontosaurus burgers while Mac was away hunting for dinosaurs. Hungry and relaxed, Joe returns to the village... BUT WAIT! Where are all the cavewomen? And where is all the food? That bogus bunch of Neanderthal nerds must have kidnapped the cavewomen and eaten the food! With no time to lose, Joe must single-handedly rescue the beloved cavewomen... and find some dinner along the way! - media/video/joemac.mp4 - media/mixrbv2/joemac.png + media/video/joemac.mp4 + media/mixrbv2/joemac.png 1992 - 1991 Elite Systems Data East Platform - Action 1-2 0 @@ -28841,19 +22785,15 @@ It is very accurate when it comes to playing on different surfaces such as hard johnelwsqua.zip John Elway's Quarterback (USA) - John Elway's Quarterback (USA) - - us - 0 NES In John Elway's Quarterback, it's one player vs. the computer or two human players going head-to-head in single-game American football action. Select your team's home city (there is no NFL or NFLPA license, so there are no real teams or players) and then battle the opposing team for four 15-minute (accelerated real-time) quarters. Graphics are simple: one team has blue uniforms, the other team red ones. The human player gets control of the quarterback on offense and the middle linebacker on defense. The play perspective is top-down and vertical-scrolling. Choose from 9 offensive--mostly passing--plays and 6 defensive plays. Teams have 9 players each. - media/video/johnelwsqua.mp4 - media/mixrbv2/johnelwsqua.png + media/video/johnelwsqua.mp4 + media/mixrbv2/johnelwsqua.png 1989 @@ -28862,7 +22802,6 @@ It is very accurate when it comes to playing on different surfaces such as hard Tradewest Sports / Football - Sports 1-2 0 @@ -28873,25 +22812,19 @@ It is very accurate when it comes to playing on different surfaces such as hard jongbou.zip Jongbou (Japan) - Jongbou (Japan) - - jp - 0 NES - media/video/jongbou.mp4 - media/mixrbv2/jongbou.png + media/video/jongbou.mp4 + media/mixrbv2/jongbou.png 1987 SNK - - - + 0 0 0 @@ -28900,11 +22833,7 @@ It is very accurate when it comes to playing on different surfaces such as hard jordavsbir.zip Jordan vs Bird - One On One (USA) - Jordan vs Bird - One On One (USA) - - us - 0 NES @@ -28916,8 +22845,8 @@ While they are two completely different players, they can still go one-on-one on - media/video/jordavsbir.mp4 - media/mixrbv2/jordavsbir.png + media/video/jordavsbir.mp4 + media/mixrbv2/jordavsbir.png 1989 @@ -28926,7 +22855,6 @@ While they are two completely different players, they can still go one-on-one on Milton Bradley Co. Sports / Basketball - Sports 1-2 0 @@ -28937,19 +22865,15 @@ While they are two completely different players, they can still go one-on-one on joshubatjer.zip Joshua & the Battle of Jericho (USA) - Joshua & the Battle of Jericho (USA) - - us - 0 NES You play Joshua, the leader of God's people after Moses. You must lead God's people into the Promised Land, but there are many puzzles and obstacles that stand in your way - falling rocks, bad soldiers and other things. Using your horn and other special weapons to defeat enemies, you will face ancient biblical baddies like the Hitties, the Amorites, the Gibeonites, and the Gezerites. - media/video/joshubatjer.mp4 - media/mixrbv2/joshubatjer.png + media/video/joshubatjer.mp4 + media/mixrbv2/joshubatjer.png 1992 @@ -28958,7 +22882,6 @@ While they are two completely different players, they can still go one-on-one on Wisdom Tree Puzzle-Game - Educational 1-2 0 @@ -28969,42 +22892,35 @@ While they are two completely different players, they can still go one-on-one on journsil.zip Journey to Silius (USA) - Journey to Silius (USA) - Journey to Silius (USA) - - us - 0 NES The year is 0373 in the new space age calendar. The earth's population is growing rapidly, and people are now forced to start space colonies. Jay McCray is among those leaving earth and heading to the colony in the Silius solar system. Unfortunately, terrorists have destroyed a research colony there. Jay's father was killed in this attack, and now Jay vows to destroy the terrorists responsible and to continue the research his father was working on. Journey To Silius is a side scrolling platform game. On each level there are a wide variety of robot enemies guarding the terrorist's fortress, along with several weapons to find which make your mission easier. There are a total of six stages, each ending with a very large boss. - media/video/journsil.mp4 - media/mixrbv2/journsil.png + media/video/journsil.mp4 + media/mixrbv2/journsil.png 1990 - 1990 Sunsoft Sunsoft Platform - Action 1 0 15 0 - + journeyal.zip Journey to the Center of the Alien (HB) - + NES 2019 @@ -29018,12 +22934,7 @@ While they are two completely different players, they can still go one-on-one on joust.zip Joust (USA) - Joust (USA) - Joust (USA) - - us - 0 NES @@ -29034,18 +22945,16 @@ Players must flap their steed's wings to hit the enemy from a higher jousting po The game was novel for its time for being one of the few two-player simultaneous games in the arcade. - media/video/joust.mp4 - media/mixrbv2/joust.png + media/video/joust.mp4 + media/mixrbv2/joust.png 1988 - 1987 Williams Williams Platform - Action 1-2 0 @@ -29056,13 +22965,7 @@ The game was novel for its time for being one of the few two-player simultaneous jovialrace.zip Jovial Race (Unl) - Jovial Race (Unl) - Jovial Race (Unl) - - eu - asi - 0 NES @@ -29071,12 +22974,11 @@ The game was novel for its time for being one of the few two-player simultaneous Asia release - media/video/jovialrace.mp4 - media/mixrbv2/jovialrace.png + media/video/jovialrace.mp4 + media/mixrbv2/jovialrace.png 1989 - 1989 Thin Chen Sachen @@ -29091,11 +22993,7 @@ Asia release joymechfightj.zip Joy Mech Fight (Japan) - Joy Mech Fight (Japan) - - jp - joymechfight.zip NES @@ -29106,10 +23004,6 @@ Joy Mecha Fight is a one-on-one 2D fighter, in which you control a robot and att The game features story, instant fight, and Vs modes. In the story mode you start with the Sukapon robot, and as you defeat other robots they become available for selection as you advance through the story with all moves being explained via a pre-fight tutorial if you want to. - - media/video/joymechfight.mp4 - media/mixrbv2/joymechfight.png - 1993 @@ -29117,7 +23011,6 @@ The game features story, instant fight, and Vs modes. In the story mode you star Nintendo Fight - Action 1-2 0 @@ -29128,11 +23021,7 @@ The game features story, instant fight, and Vs modes. In the story mode you star joymechfight.zip Joy Mech Fight (T-eng) - Joy Mech Fight (T-eng) - - jp - 0 NES @@ -29144,8 +23033,8 @@ The game features story, instant fight, and Vs modes. In the story mode you star - media/video/joymechfight.mp4 - media/mixrbv2/joymechfight.png + media/video/joymechfight.mp4 + media/mixrbv2/joymechfight.png 1993 @@ -29154,23 +23043,17 @@ The game features story, instant fight, and Vs modes. In the story mode you star Nintendo Fight - Action 1-2 0 13 0 - + jujudensetsu.zip JuJu Densetsu (Japan) - JuJu Densetsu (Japan) - JuJu Densetsu (Japan) - - jp - toki.zip NES @@ -29180,14 +23063,7 @@ It is a platform game with a lot of various levels: jungle, underwater, volcanic This game is ported from an older arcade version. - - media/video/toki.mp4 - media/mixrbv2/toki.png - - 1991 - 1991 - 1991 1991 Tad Corporation @@ -29204,11 +23080,7 @@ This game is ported from an older arcade version. jumboozanoholinonep.zip Jumbo Ozaki no Hole in One Professional (Japan) - Jumbo Ozaki no Hole in One Professional (Japan) - - jp - 0 NES @@ -29217,8 +23089,8 @@ This game is ported from an older arcade version. In addition to stroke and match play, players can obtain passwords that allow a replay of any spectacular shots that are made (eagles, holes-in-one, and double-eagles). - media/video/jumboozanoholinonep.mp4 - media/mixrbv2/jumboozanoholinonep.png + media/video/jumboozanoholinonep.mp4 + media/mixrbv2/jumboozanoholinonep.png 1988 @@ -29227,19 +23099,18 @@ In addition to stroke and match play, players can obtain passwords that allow a HAL Laboratory Sports / Golf - Sports 1-2 0 13 0 - + jumpjump.zip Jump-Jump (Unl) - + NES 1989? @@ -29253,11 +23124,7 @@ In addition to stroke and match play, players can obtain passwords that allow a jumpikid.zip Jumpin' Kid - Jack to Mame no Ki Monogatari (Japan) - Jumpin' Kid - Jack to Mame no Ki Monogatari (Japan) - - jp - 0 NES @@ -29266,8 +23133,8 @@ In addition to stroke and match play, players can obtain passwords that allow a This video game is a variation of the famous fairy tale, Jack and the Beanstalk. It is a challenging platform game that plays similar to Mega Man. Beans help to improve the player's attack, while springs are used to improve his jumping height. - media/video/jumpikid.mp4 - media/mixrbv2/jumpikid.png + media/video/jumpikid.mp4 + media/mixrbv2/jumpikid.png 1990 @@ -29276,44 +23143,29 @@ This video game is a variation of the famous fairy tale, Jack and the Beanstalk. Asmik Platform - Action 1 0 0 0 - + junglebooktheb.zip Jungle Book, The (Brightness fix) - Jungle Book, The (Brightness fix) - Jungle Book, The (Brightness fix) - Jungle Book, The (Brightness fix) - Jungle Book, The (Brightness fix) - Jungle Book, The (Brightness fix) - - - eu - + junglebookthe.zip NES Get down to the bare necessities of life... and escort Mowgli through the jungle to the safety of the human village. Fight the boggle-eyed snake, Kaa, and defeat Shere Khan the hungry tiger in this exciting adventure based on Disney's classic! It'll drive you ape crazy! - - media/video/junglebookthe.mp4 - media/mixrbv2/junglebookthe.png - 1994 - 1994 Eurocom Virgin Interactive Platform - Action 1 0 @@ -29324,70 +23176,46 @@ This video game is a variation of the famous fairy tale, Jack and the Beanstalk. junglebookthe.zip Jungle Book, The (USA) - Jungle Book, The (USA) - Jungle Book, The (USA) - Jungle Book, The (USA) - Jungle Book, The (USA) - Jungle Book, The (USA) - - us - 0 NES Get down to the bare necessities of life... and escort Mowgli through the jungle to the safety of the human village. Fight the boggle-eyed snake, Kaa, and defeat Shere Khan the hungry tiger in this exciting adventure based on Disney's classic! It'll drive you ape crazy! - media/video/junglebookthe.mp4 - media/mixrbv2/junglebookthe.png + media/video/junglebookthe.mp4 + media/mixrbv2/junglebookthe.png 1994 - 1994 Eurocom Virgin Interactive Platform - Action 1 0 14 0 - + junglebookthec.zip Jungle Book, The (USA) - Castellano v1.0 - Jungle Book, The (USA) - Castellano v1.0 - Jungle Book, The (USA) - Castellano v1.0 - Jungle Book, The (USA) - Castellano v1.0 - Jungle Book, The (USA) - Castellano v1.0 - Jungle Book, The (USA) - Castellano v1.0 - - - eu - + junglebookthe.zip NES Get down to the bare necessities of life... and escort Mowgli through the jungle to the safety of the human village. Fight the boggle-eyed snake, Kaa, and defeat Shere Khan the hungry tiger in this exciting adventure based on Disney's classic! It'll drive you ape crazy! - - media/video/junglebookthe.mp4 - media/mixrbv2/junglebookthe.png - 1994 - 1994 Eurocom Virgin Interactive Platform - Action 1 0 @@ -29398,19 +23226,15 @@ This video game is a variation of the famous fairy tale, Jack and the Beanstalk. jurassicboy.zip Jurassic Boy (Asia) (Unl) - Jurassic Boy (Asia) (Unl) - - asi - 0 NES In the year 2193, '"Dinosaur" becomes a popular subject again. Scientists all work for making dinosaur revive. 'Nevertheless, they still lack of a special gene. This causes the dinosaurs they cultivate are all incomplete. 'Many countries then intend to buy dinosaurian fossil at high prices in order to get the gene. 'But it seems that it's not so easy. 'No one can do anything to this problem until Dr. Crachi invents a "Time Space" machine in the year 2197. - media/video/jurassicboy.mp4 - media/mixrbv2/jurassicboy.png + media/video/jurassicboy.mp4 + media/mixrbv2/jurassicboy.png 1994 @@ -29428,11 +23252,7 @@ This video game is a variation of the famous fairy tale, Jack and the Beanstalk. jurassicpark.zip Jurassic Park (USA) - Jurassic Park (USA) - - us - 0 NES @@ -29445,19 +23265,16 @@ Naturally, the levels are full of hostile dinosaurs. Dr. Grant can fend them off Some levels end in boss encounters, including a Triceratops stampede and a fight against the Tyrannosaurus Rex. - media/video/jurassicpark.mp4 - media/mixrbv2/jurassicpark.png + media/video/jurassicpark.mp4 + media/mixrbv2/jurassicpark.png - 1993 - 1993 1993 Ocean Ocean Adventure - Action 1-2 0 @@ -29468,11 +23285,7 @@ Some levels end in boss encounters, including a Triceratops stampede and a fight justbreedj.zip Just Breed (Japan) - Just Breed (Japan) - - jp - justbreed.zip NES @@ -29480,10 +23293,6 @@ Some levels end in boss encounters, including a Triceratops stampede and a fight Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or Final Fantasy, and strategy RPG. During confrontations with the enemies, the battle screen occupies the entire location, and large parties of allies and enemies fight each other in turn-based style, moving on the field to perform physical attacks (melee as well as ranged) or to cast magic spells. - - media/video/justbreed.mp4 - media/mixrbv2/justbreed.png - 1992 @@ -29501,11 +23310,7 @@ Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or F justbreedc.zip Just Breed (Japan) - Castellano v2.0 - Just Breed (Japan) - Castellano v2.0 - - jp - justbreed.zip NES @@ -29513,10 +23318,6 @@ Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or F Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or Final Fantasy, and strategy RPG. During confrontations with the enemies, the battle screen occupies the entire location, and large parties of allies and enemies fight each other in turn-based style, moving on the field to perform physical attacks (melee as well as ranged) or to cast magic spells. - - media/video/justbreed.mp4 - media/mixrbv2/justbreed.png - 1992 @@ -29534,11 +23335,7 @@ Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or F justbreed.zip Just Breed (T-Eng) - Just Breed (T-Eng) - - jp - 0 NES @@ -29547,8 +23344,8 @@ Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or F Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or Final Fantasy, and strategy RPG. During confrontations with the enemies, the battle screen occupies the entire location, and large parties of allies and enemies fight each other in turn-based style, moving on the field to perform physical attacks (melee as well as ranged) or to cast magic spells. - media/video/justbreed.mp4 - media/mixrbv2/justbreed.png + media/video/justbreed.mp4 + media/mixrbv2/justbreed.png 1992 @@ -29563,12 +23360,12 @@ Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or F 18 0 - + justice.zip Justice (HB) - + NES 2020 @@ -29578,12 +23375,12 @@ Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or F 0 0 - + justiceduel.zip Justice Duel (HB) - + NES 2019 @@ -29597,20 +23394,12 @@ Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or F juuoukij.zip Juuouki (Japan) - Juuouki (Japan) - - jp - juuouki.zip NES Zeus has called upon you! Only a brave and fearless warrior can save his beloved daughter, Athena, from the cunning clutches of Nelf, evil Lord of the Underworld. Risen from the grave, you are presented with supernatural powers beyond this world. Collect the mystical spirit balls and transform into an awesome array of creatures - as Strongman, punch and kick harder than ever before, as WereWolf and WereTiger, rip the flesh of the demons of hell, and as Bear, knock out your enemies with one bad breath! You hear the distant cries of the beautiful Athena and as the terrors of the Underworld tighten their grasp, the beast within you rises to face the final battle! - - media/video/juuouki.mp4 - media/mixrbv2/juuouki.png - 1990 @@ -29618,7 +23407,6 @@ Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or F Asmik Beat'em Up - Action 0 0 @@ -29628,19 +23416,15 @@ Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or F juuouki.zip Juuouki (T-eng) - Juuouki (T-eng) - - jp - 0 NES Zeus has called upon you! Only a brave and fearless warrior can save his beloved daughter, Athena, from the cunning clutches of Nelf, evil Lord of the Underworld. Risen from the grave, you are presented with supernatural powers beyond this world. Collect the mystical spirit balls and transform into an awesome array of creatures - as Strongman, punch and kick harder than ever before, as WereWolf and WereTiger, rip the flesh of the demons of hell, and as Bear, knock out your enemies with one bad breath! You hear the distant cries of the beautiful Athena and as the terrors of the Underworld tighten their grasp, the beast within you rises to face the final battle! - media/video/juuouki.mp4 - media/mixrbv2/juuouki.png + media/video/juuouki.mp4 + media/mixrbv2/juuouki.png 1990 @@ -29649,57 +23433,31 @@ Just Breed is a hybrid of traditional console-style RPG like Dragon Warrior or F Asmik Beat'em Up - Action 0 0 0 - + juurysoumetsto.zip - Juuryoku Soukou Metal Storm (Japan) - Juuryoku Soukou Metal Storm (Japan) - Juuryoku Soukou Metal Storm (Japan) + Juuryoku Soukou Metal Storm (Japan) - - jp - - 0 NES - - Metal Storm is an action game in which the player takes control of the giant mecha M-308 Gunner in order to put a stop to a malfunctioning computer menace. - -To save it from becoming another generic action game, innovation is shown through fast paced gameplay and the "gravity flip" ability, which enables the character to freely switch between moving along the floor or ceiling. While the game is only seven levels long, the difficulty ramps up quickly, so mastery of the gravity technique and memorization of the levels become absolute necessities for survival. - - - media/video/juurysoumetsto.mp4 - media/mixrbv2/juurysoumetsto.png - - 1991 - 1992 + 1992 - Tamtex - Irem - - Platform - Action - - 1 + Irem + Irem 0 - 17 + 0 0 - + juveiquestj.zip Juvei Quest (Japan) - Juvei Quest (Japan) - - jp - juveiquest.zip NES @@ -29707,10 +23465,6 @@ To save it from becoming another generic action game, innovation is shown throug The story itself unfolds in the Age of Sengoku of Ancient Japan attacked by some demonic force called "The Demonic Horde", being quite a loose interpretation of the famous one-eyed samurai - Yagyuu Juubei, one of the most romanticized figures in Japanese history who presumably lived during the second Shogun Tokugawa's rule. - - media/video/juveiquest.mp4 - media/mixrbv2/juveiquest.png - 1991 @@ -29727,11 +23481,7 @@ The story itself unfolds in the Age of Sengoku of Ancient Japan attacked by some juveiquest.zip Juvei Quest (T-Eng) - Juvei Quest (T-Eng) - - jp - 0 NES @@ -29740,8 +23490,8 @@ The story itself unfolds in the Age of Sengoku of Ancient Japan attacked by some The story itself unfolds in the Age of Sengoku of Ancient Japan attacked by some demonic force called "The Demonic Horde", being quite a loose interpretation of the famous one-eyed samurai - Yagyuu Juubei, one of the most romanticized figures in Japanese history who presumably lived during the second Shogun Tokugawa's rule. - media/video/juveiquest.mp4 - media/mixrbv2/juveiquest.png + media/video/juveiquest.mp4 + media/mixrbv2/juveiquest.png 1991 @@ -29755,12 +23505,12 @@ The story itself unfolds in the Age of Sengoku of Ancient Japan attacked by some 0 0 - + jy45in1.zip JY 45-in-1 (Unl) - + NES 1989? @@ -29774,13 +23524,7 @@ The story itself unfolds in the Age of Sengoku of Ancient Japan attacked by some kabuki.zip Kabuki - Quantum Fighter (USA) - Kabuki - Quantum Fighter (USA) - Kabuki - Quantum Fighter (USA) - Kabuki - Quantum Fighter (USA) - - us - 0 NES @@ -29788,68 +23532,57 @@ The story itself unfolds in the Age of Sengoku of Ancient Japan attacked by some - media/video/kabuki.mp4 - media/mixrbv2/kabuki.png + media/video/kabuki.mp4 + media/mixrbv2/kabuki.png 1991 - 1990 - 1991 - 1992 Human HAL Laboratory Platform - Action 1 0 18 0 - + kage.zip Kage (Japan) - Kage (Japan) - Kage (Japan) shadonin.zip NES - You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi. Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task. Levels include the forest, moat, inside and outside of the castle. These levels repeat as the seasons change. The gameplay is side scrolling. Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken. The game can be challenging at times though because the player dies in one hit. 2-players are supported, but must take turns. + In the 21st century, the evil Emperor Garuda has taken over the city of New York, killing many of its inhabitants. You play as either Hayate or Kaede, two ninjas who are attempting to free the city from Garuda's control. + +Shadow of the Ninja is a typical side-scrolling action game, consisting of running, slashing and jumping through 5 levels, each with 4 sub-stages with numerous and varied foes, and a boss enemy at their end. + +Kaede and Hayate can not only jump; as ninjas, they can hang from platforms and make swift saltomortals between floors. Sometimes, canisters containing powerups can be found. Typical powerups extend range of the default sword, or they may be additional weapons such as throwing stars and a ninja weapon that looks like a big grappling hook on a string. + +The game allowed two players to play cooperatively, a rare feature for action games outside of the Contra series. + - - media/video/shadonin.mp4 - media/mixrbv2/shadonin.png - - 1987 - 1986 + 1990 - Taito - Taito + Natsume + Natsume Platform - Action 1-2 0 - 10 + 16 0 - + kagec.zip Kage (T-Chi, v2.0) - Kage (T-Chi, v2.0) - Kage (T-Chi, v2.0) - Kage (T-Chi, v2.0) - - jp - shadonin.zip NES @@ -29862,54 +23595,36 @@ Kaede and Hayate can not only jump; as ninjas, they can hang from platforms and The game allowed two players to play cooperatively, a rare feature for action games outside of the Contra series. - - media/video/shadonin.mp4 - media/mixrbv2/shadonin.png - 1990 - 1990 - 1991 Natsume Natsume Platform - Action 1-2 0 16 0 - + kagenodensetsu.zip Kage no Densetsu (Japan) - Kage no Densetsu (Japan) - Kage no Densetsu (Japan) - - jp - legenkag.zip NES You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi. Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task. Levels include the forest, moat, inside and outside of the castle. These levels repeat as the seasons change. The gameplay is side scrolling. Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken. The game can be challenging at times though because the player dies in one hit. 2-players are supported, but must take turns. - - media/video/legenkag.mp4 - media/mixrbv2/legenkag.png - 1987 - 1986 Taito Taito Platform - Action 1-2 0 @@ -29920,19 +23635,15 @@ The game allowed two players to play cooperatively, a rare feature for action ga kageroudensetsu.zip Kagerou Densetsu (Japan) - Kagerou Densetsu (Japan) - - jp - 0 NES Kagerou Densetsu is an RPG adventure with side-scrolling battles where players take control of 4 ninja on a journey to defeat the leader of four daevas threatening the world. - media/video/kageroudensetsu.mp4 - media/mixrbv2/kageroudensetsu.png + media/video/kageroudensetsu.mp4 + media/mixrbv2/kageroudensetsu.png 1990 @@ -29947,49 +23658,34 @@ The game allowed two players to play cooperatively, a rare feature for action ga 0 0 - + kaikeyanmar.zip Kaiketsu Yancha Maru (Japan) - Kaiketsu Yancha Maru (Japan) - Kaiketsu Yancha Maru (Japan) - - jp - kidnik.zip NES In this side scrolling action game, Kid Niki must rescue his beloved Princess Margo who has been kidnapped by the Stone Wizard. You are equipped with a Spinning Sword to clear any minions that stand in your way. You can also find a Golden Bell, whose chime slays from a distance, a Silver Bell, which creates an impenetrable shield of sound around you, a Mini-Niki, which grants you an extra life, and a Mini-Princess, which averts one death. There are seven realms you must traverse which each having a boss at the end. The seven bosses are Death Breath, Spike, the Stone Buddha, the Horned Witch, the Green Grub, the Mad Monk, the Samurai Guard, and the Stone Wizard, - - media/video/kidnik.mp4 - media/mixrbv2/kidnik.png - 1987 - 1987 Irem Data East Platform - Action 1-2 0 8 0 - + kaikeyanmar2j.zip Kaiketsu Yancha Maru 2 - Karakuri Land (Japan) - Kaiketsu Yancha Maru 2 - Karakuri Land (Japan) - - jp - kaikeyanmar2.zip NES @@ -29997,17 +23693,12 @@ The game allowed two players to play cooperatively, a rare feature for action ga Kaiketsu Yanchamaru 2 is the sequel to Kid Niki, and once again stars the big-headed, sword-spinning, headband-sporting fighter Yanchamaru. Each stage is based around a theme, such as a world built from cakes and a world built from volcanoes, and each is filled with animatronic enemies, with a boss at the end. Yanchamaru has his trusty spinning sword, and can also find bonus items to improve his abilities and increase his score. - - media/video/kaikeyanmar2.mp4 - media/mixrbv2/kaikeyanmar2.png - 1991 Irem Irem - Platform Action 1 @@ -30015,16 +23706,11 @@ Kaiketsu Yanchamaru 2 is the sequel to Kid Niki, and once again stars the big-he 0 0 - + kaikeyanmar2.zip Kaiketsu Yancha Maru 2 - Karakuri Land (T-Eng) - Kaiketsu Yancha Maru 2 - Karakuri Land (T-Eng) - - jp - - 0 NES One day, a mysterious theme park called Karakuri Land appeared in Edo. In it were various mechanical attractions, built around different themes. Many people went to visit, and the park was very popular. The princess asked Yanchamaru if he would like to go with her, but since he was busy with his training, she went by herself. However, she didn't come back, and so Yanchamaru must make his way through the oddly-aggressive attractions to find and rescue the princess! @@ -30032,8 +23718,8 @@ Kaiketsu Yanchamaru 2 is the sequel to Kid Niki, and once again stars the big-he Kaiketsu Yanchamaru 2 is the sequel to Kid Niki, and once again stars the big-headed, sword-spinning, headband-sporting fighter Yanchamaru. Each stage is based around a theme, such as a world built from cakes and a world built from volcanoes, and each is filled with animatronic enemies, with a boss at the end. Yanchamaru has his trusty spinning sword, and can also find bonus items to improve his abilities and increase his score. - media/video/kaikeyanmar2.mp4 - media/mixrbv2/kaikeyanmar2.png + media/video/kaikeyanmar2.mp4 + media/mixrbv2/kaikeyanmar2.png 1991 @@ -30041,7 +23727,6 @@ Kaiketsu Yanchamaru 2 is the sequel to Kid Niki, and once again stars the big-he Irem Irem - Platform Action 1 @@ -30053,11 +23738,7 @@ Kaiketsu Yanchamaru 2 is the sequel to Kid Niki, and once again stars the big-he kaikeyanmar3.zip Kaiketsu Yancha Maru 3 - Taiketsu! Zouringen (Japan) - Kaiketsu Yancha Maru 3 - Taiketsu! Zouringen (Japan) - - jp - 0 NES @@ -30069,8 +23750,8 @@ Each stage contains numerous keys and locked doors. Any key will open any door, - media/video/kaikeyanmar3.mp4 - media/mixrbv2/kaikeyanmar3.png + media/video/kaikeyanmar3.mp4 + media/mixrbv2/kaikeyanmar3.png 1993 @@ -30079,7 +23760,6 @@ Each stage contains numerous keys and locked doors. Any key will open any door, Irem Platform - Action 1 0 @@ -30090,12 +23770,7 @@ Each stage contains numerous keys and locked doors. Any key will open any door, kakefkunnojumte.zip Kakefu-kun no Jump Tengoku - Speed Jigoku (Japan) - Kakefu-kun no Jump Tengoku - Speed Jigoku (Japan) - Kakefu-kun no Jump Tengoku - Speed Jigoku (Japan) - - jp - 0 NES @@ -30106,18 +23781,16 @@ Unlike most platformers, momentum is very important in Kid Kool. He takes sever Kool faces a variety of enemies. They can be defeated by jumping on their heads. The first jump drives them into the ground and the second eliminates them. They also can be beaten with a furry companion that Kool can pick up by running fast enough past the appropriate spots. He can be thrown with the B button, then retrieved by standing near him. He also affords some protection as if Kool is hit while holding him, he will only lose his companion, not a life. - media/video/kakefkunnojumte.mp4 - media/mixrbv2/kakefkunnojumte.png + media/video/kakefkunnojumte.mp4 + media/mixrbv2/kakefkunnojumte.png 1990 - 1988 Tokai Engineering Tokai Engineering Platform - Action 1 0 @@ -30128,12 +23801,7 @@ Kool faces a variety of enemies. They can be defeated by jumping on their heads kamenoong.zip Kame no Ongaeshi - Urashima Densetsu (Japan) - Kame no Ongaeshi - Urashima Densetsu (Japan) - Kame no Ongaeshi - Urashima Densetsu (Japan) - - jp - 0 NES @@ -30146,18 +23814,16 @@ At the end of this sequence you will leave the Cyborg Rider, and step onto a flo - media/video/kamenoong.mp4 - media/mixrbv2/kamenoong.png + media/video/kamenoong.mp4 + media/mixrbv2/kamenoong.png 1988 - 1990 Atlus Hudson Platform - Action 1 0 @@ -30168,19 +23834,15 @@ At the end of this sequence you will leave the Cyborg Rider, and step onto a flo kamennoninaka.zip Kamen no Ninja - Akakage (Japan) - Kamen no Ninja - Akakage (Japan) - - jp - 0 NES Akakage is a ninja who wears a red-and-black costume and a stylized red mask. He was created by Japanese manga artist Mitsuteru Yokoyama. His adventures are set in Feudal Japan, where Akakage and his ninja sidekicks, Aokage (?? Blue Shadow, a little boy) and Shirokage (?? White Shadow, an old man) fight evil warlords. The ninjas use their superhuman fighting powers and high-tech gadgets to defeat these warlords in a genre referred to as daikaiju, in which protagonists combat a range of humanoid monsters. - media/video/kamennoninaka.mp4 - media/mixrbv2/kamennoninaka.png + media/video/kamennoninaka.mp4 + media/mixrbv2/kamennoninaka.png 1988 @@ -30199,19 +23861,15 @@ At the end of this sequence you will leave the Cyborg Rider, and step onto a flo kamennoninhan.zip Kamen no Ninja - Hanamaru (Japan) - Kamen no Ninja - Hanamaru (Japan) - - jp - 0 NES Kamen no Ninja Hanamaru is a side-scrolling platform game by Capcom. Hanamaru, a ninja boy in training, is sent on a mission to investigate bizarre happenings and disappearances. In a local theme park called Leisure Island, children have been mysteriously disappearing and these disappearances are being attributed to a ruthless rival gang of ninjas. Equipped with his red mask and a mechanical hawk, it is up to the brave Hanamaru to journey throughout the park's fourteen areas and to rescue the captive children. The young ninja can run, jump or allow his hawk companion to attack enemies at long range. He can also collect special scrolls to increase his magic powers and cast various spells (press Down and B to activate them) - they range from lightning attack (kills all enemies on screen), ground shake (kills all enemies on the ground), Fire Hawk (unleashes the hawk super dive attack) and super jump (increases jumping speed for a short amount of time). Various special items are also available throughout the game, such as extra lives, invincibility and battle cards. Battle cards are a very important part of the gameplay - every now and then, Hanamaru encounters a boss that he must fight in a really unusual way (and apparently loosely based on the traditional Japanese disciplines of Ninjutsu). Boss battles are round based, and the player must pick a card with a higher face value than his opponent, and the difference represents how much damage the player (or the boss) takes. Thankfully, Hanamaru can collect special battle cards along the way - some can double or triple the face value of a card, whereas others prevent the boss from being able to attack for a round, or help Hanamaru regain some life. Although most of the game offers traditional side scrolling platformer action, several levels try out very different gameplay styles (Hanamaru can ride a Skateboard in some stages, or fly through the air with the help of his hawk companion). - media/video/kamennoninhan.mp4 - media/mixrbv2/kamennoninhan.png + media/video/kamennoninhan.mp4 + media/mixrbv2/kamennoninhan.png 1990 @@ -30230,27 +23888,21 @@ At the end of this sequence you will leave the Cyborg Rider, and step onto a flo kamenriderclub.zip Kamen Rider Club (Japan) - Kamen Rider Club (Japan) - - jp - 0 NES Kamen Rider Club: Gekitotsu Shocker Land is an action adventure game developed for the Famicom and published by Bandai in Japan on February 3, 1988. It is based on Bandai's Kamen Rider franchise, a weekly science fiction story created by Japanese manga artist Shotaro Ishinomori which was published in Sh?nen Magazine, as well as being aired on television. The story takes place in a world plagued by Shocker, a mysterious terrorist organization. To further its plans for world domination, Shocker recruited its agents through kidnapping, turning their victims into mutant cyborgs and, ultimately, brainwashing them. However, one victim named Takeshi Hongo escaped just before the final brainwashing. With his sanity and moral conscience intact, Hongo battled Shocker's minions as the grasshopper-themed altered human superhero Kamen Rider. Another of Shocker's victims, freelance photographer Hayato Ichimonji, had also been given cyborg implants, but was saved by Kamen Rider from the brainwashing process to become Kamen Rider #2. Assisted by motorcycle race team manager Tobei Tachibana and FBI agent Kazuya Taki, the Kamen Riders fought in both solo and partnered missions against both Shocker and its successor organization Gel-Shocker. - media/video/kamenriderclub.mp4 - media/mixrbv2/kamenriderclub.png + media/video/kamenriderclub.mp4 + media/mixrbv2/kamenriderclub.png 1988 Bandai Namco - - - + 0 0 0 @@ -30259,11 +23911,7 @@ At the end of this sequence you will leave the Cyborg Rider, and step onto a flo kanshnagkannotogots.zip Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (Japan) - Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi (Japan) - - jp - 0 NES @@ -30272,8 +23920,8 @@ At the end of this sequence you will leave the Cyborg Rider, and step onto a flo Tokaido Gojuusan Tsugi is a horizontally scrolling action game developed by Sunsoft in 1986. It was never released outside of Japan. On June 29, 2001, the game was released for the Windows platform as part of Sunsoft Classic Games 2 along with Ikki (which was itself rereleased as a budget title in 2004). On December 27, 2001, the game was released on the PlayStation as part of Memorial Series: Sunsoft Vol. 3 along with The Wing of Madoola. - media/video/kanshnagkannotogots.mp4 - media/mixrbv2/kanshnagkannotogots.png + media/video/kanshnagkannotogots.mp4 + media/mixrbv2/kanshnagkannotogots.png 1986 @@ -30282,7 +23930,6 @@ Tokaido Gojuusan Tsugi is a horizontally scrolling action game developed by Suns Sunsoft Platform - Action 1-2 0 @@ -30293,11 +23940,7 @@ Tokaido Gojuusan Tsugi is a horizontally scrolling action game developed by Suns karakkendenmuslo.zip Karakuri Kengou Den Musashi Lord - Karakuribito Hashiru (Japan) - Karakuri Kengou Den Musashi Lord - Karakuribito Hashiru (Japan) - - jp - 0 NES @@ -30306,8 +23949,8 @@ Tokaido Gojuusan Tsugi is a horizontally scrolling action game developed by Suns In the anime Musashi, the main (robot) character venture to become top martial artist. The game is a classic bird's-eye view Zelda-style action game, but with many RPG elements and level-up progression. It is divided in four chapters (+a bonus one) with different main characters, and you may choose at the beginning which one to play. It is one of the first games to have multiple scenarios with different characters that converge into a single story. - media/video/karakkendenmuslo.mp4 - media/mixrbv2/karakkendenmuslo.png + media/video/karakkendenmuslo.mp4 + media/mixrbv2/karakkendenmuslo.png 1991 @@ -30324,19 +23967,15 @@ In the anime Musashi, the main (robot) character venture to become top martial a karatechamp.zip Karate Champ (USA) (Rev A) - Karate Champ (USA) (Rev A) - - us - 0 NES Karate Champ is an action fighting game for one or two players. The players compete against each other at nine different locations to see who has the best karate skills! To win a match, the player must win two of three rounds by knocking down his opponent with a wide variety of karate moves. A full point or half a point is awarded for knocking your opponent down and the first player to gain a two point lead wins the round. Should the 30 second time limit for a round end, the player who has the most points wins. At the end of each match is a bonus round where the victor can earn extra points by knocking down flying objects that are tossed his way. - media/video/karatechamp.mp4 - media/mixrbv2/karatechamp.png + media/video/karatechamp.mp4 + media/mixrbv2/karatechamp.png 1986 @@ -30345,7 +23984,6 @@ In the anime Musashi, the main (robot) character venture to become top martial a Data East Fight - Action 1-2 0 @@ -30356,11 +23994,7 @@ In the anime Musashi, the main (robot) character venture to become top martial a karatekidthe.zip Karate Kid, The (USA) - Karate Kid, The (USA) - - us - 0 NES @@ -30369,19 +24003,16 @@ In the anime Musashi, the main (robot) character venture to become top martial a There are different kinds of stages, from the fighting style game (similar to Street Fighter) to the platform type like Kung Fu for NES, it also has some bonus in which the player's ability is tested. - media/video/karatekidthe.mp4 - media/mixrbv2/karatekidthe.png + media/video/karatekidthe.mp4 + media/mixrbv2/karatekidthe.png 1987 - 1987 LJN LJN Platform - Platform / Fighter Scrolling - Action 1-2 0 @@ -30392,11 +24023,7 @@ There are different kinds of stages, from the fighting style game (similar to St karatekidthec.zip Karate Kid, The (USA) - Castellano v1.0 - Karate Kid, The (USA) - Castellano v1.0 - - us - karatekidthe.zip NES @@ -30404,20 +24031,13 @@ There are different kinds of stages, from the fighting style game (similar to St There are different kinds of stages, from the fighting style game (similar to Street Fighter) to the platform type like Kung Fu for NES, it also has some bonus in which the player's ability is tested. - - media/video/karatekidthe.mp4 - media/mixrbv2/karatekidthe.png - 1987 - 1987 LJN LJN Platform - Platform / Fighter Scrolling - Action 1-2 0 @@ -30428,11 +24048,7 @@ There are different kinds of stages, from the fighting style game (similar to St karateka.zip Karateka (Japan) - Karateka (Japan) - - jp - 0 NES @@ -30441,8 +24057,8 @@ There are different kinds of stages, from the fighting style game (similar to St The game is viewed from the side and features a succession of increasingly-difficult opponents. All the standard karate kicks and punches are available to both you and your foes. The game's design was serious and realistic, and the game featured lots of cutscenes to develop the story. - media/video/karateka.mp4 - media/mixrbv2/karateka.png + media/video/karateka.mp4 + media/mixrbv2/karateka.png 1985 @@ -30451,22 +24067,17 @@ The game is viewed from the side and features a succession of increasingly-diffi Broderbund Software Fight - Action 1 0 9 0 - + karatekac.zip Karateka (Japan) - Castellano v1.0 - Karateka (Japan) - Castellano v1.0 - - jp - karateka.zip NES @@ -30474,10 +24085,6 @@ The game is viewed from the side and features a succession of increasingly-diffi The game is viewed from the side and features a succession of increasingly-difficult opponents. All the standard karate kicks and punches are available to both you and your foes. The game's design was serious and realistic, and the game featured lots of cutscenes to develop the story. - - media/video/karateka.mp4 - media/mixrbv2/karateka.png - 1985 @@ -30485,7 +24092,6 @@ The game is viewed from the side and features a succession of increasingly-diffi Broderbund Software Fight - Action 1 0 @@ -30496,30 +24102,23 @@ The game is viewed from the side and features a succession of increasingly-diffi karnov.zip Karnov (USA) - Karnov (USA) - Karnov (USA) - - us - 0 NES Karnov, the fire-breathing Russian, is seeking the Lost Treasure of Babylon. He runs, swims, jumps, climbs, and flies through nine levels of gameplay. - media/video/karnov.mp4 - media/mixrbv2/karnov.png + media/video/karnov.mp4 + media/mixrbv2/karnov.png 1988 - 1987 Data East Data East Platform - Action 1 0 @@ -30530,7 +24129,6 @@ The game is viewed from the side and features a succession of increasingly-diffi kartfighter.zip Kart Fighter (Unl) - Kart Fighter (Unl) 0 NES @@ -30544,8 +24142,8 @@ The game has original sprites and music, although some graphics were obviously r Like in many games based on the same engine (along with NES Street Fighter II port by the same developers), this has the two-player mode, apart from the contrary belief, by pressing the A button on the second gamepad during player select sequence. - media/video/kartfighter.mp4 - media/mixrbv2/kartfighter.png + media/video/kartfighter.mp4 + media/mixrbv2/kartfighter.png 1993 @@ -30554,31 +24152,22 @@ Like in many games based on the same engine (along with NES Street Fighter II po Ge De Industry Co. Fight - Action 1 0 14 0 - + kerokerkernodaj.zip Kero Kero Keroppi no Daibouken (Japan) - Kero Kero Keroppi no Daibouken (Japan) - - jp - kerokerkernoda.zip NES Kero Kero Keroppi no Daibouken (Keroppi's Big Adventure) is based on the popular Sanrio character Keroppi. It is a children's puzzle game where Keroppi must rescue his girlfriend Keroleen who is locked up in a castle. To do so, he must solve the action based puzzles in seven differently themed worlds with four different types of stages (the surface of the maze, flying a plane, a Reversi-like level, and through a field of lava). All the items in the game are pre-determined; there is a need to memorize the pattern for each playthrough so that a player may advance through the levels more quickly once they have achieved a degree of expertise in the game. - - media/video/kerokerkernoda.mp4 - media/mixrbv2/kerokerkernoda.png - 1991 @@ -30595,19 +24184,15 @@ Like in many games based on the same engine (along with NES Street Fighter II po kerokerkernoda.zip Kero Kero Keroppi no Daibouken (T-eng) - Kero Kero Keroppi no Daibouken (T-eng) - - jp - 0 NES Kero Kero Keroppi no Daibouken (Keroppi's Big Adventure) is based on the popular Sanrio character Keroppi. It is a children's puzzle game where Keroppi must rescue his girlfriend Keroleen who is locked up in a castle. To do so, he must solve the action based puzzles in seven differently themed worlds with four different types of stages (the surface of the maze, flying a plane, a Reversi-like level, and through a field of lava). All the items in the game are pre-determined; there is a need to memorize the pattern for each playthrough so that a player may advance through the levels more quickly once they have achieved a degree of expertise in the game. - media/video/kerokerkernoda.mp4 - media/mixrbv2/kerokerkernoda.png + media/video/kerokerkernoda.mp4 + media/mixrbv2/kerokerkernoda.png 1991 @@ -30621,25 +24206,17 @@ Like in many games based on the same engine (along with NES Street Fighter II po 0 0 - + kerokerkernoda2j.zip Kero Kero Keroppi no Daibouken 2 - Donuts Ike wa Oosawagi! (Japan) - Kero Kero Keroppi no Daibouken 2 - Donuts Ike wa Oosawagi! (Japan) - - jp - kerokerkernoda2.zip NES This video game has Sanrio's character searching for lost children who have been kidnapped by monsters. Essentially a standard Super Mario Bros. clone, the player controlling the cartoon frog has to leap around platforms jumping on baddies or killing them with his croak weapon. Each bonus level involves matching characters from the Sanrio franchise in a format similar to the card game Concentration. Intermission screens show the progress of the character throughout the game. Levels range from the forest to a seaside setting. - - media/video/kerokerkernoda2.mp4 - media/mixrbv2/kerokerkernoda2.png - 1993 @@ -30647,21 +24224,16 @@ Levels range from the forest to a seaside setting. Character Soft Platform - Action 0 0 0 - + kerokerkernoda2.zip Kero Kero Keroppi no Daibouken 2 - Donuts Ike wa Oosawagi! (T-eng) - Kero Kero Keroppi no Daibouken 2 - Donuts Ike wa Oosawagi! (T-eng) - - jp - 0 NES @@ -30669,8 +24241,8 @@ Levels range from the forest to a seaside setting. Levels range from the forest to a seaside setting. - media/video/kerokerkernoda2.mp4 - media/mixrbv2/kerokerkernoda2.png + media/video/kerokerkernoda2.mp4 + media/mixrbv2/kerokerkernoda2.png 1993 @@ -30679,7 +24251,6 @@ Levels range from the forest to a seaside setting. Character Soft Platform - Action 0 0 @@ -30689,11 +24260,7 @@ Levels range from the forest to a seaside setting. keropkernosplbo.zip Keroppi to Keroriinu no Splash Bomb! (Japan) - Keroppi to Keroriinu no Splash Bomb! (Japan) - - jp - 0 NES @@ -30701,8 +24268,8 @@ Levels range from the forest to a seaside setting. Two player mode features simultaneous play, which can work to your advantage in single player mode. - media/video/keropkernosplbo.mp4 - media/mixrbv2/keropkernosplbo.png + media/video/keropkernosplbo.mp4 + media/mixrbv2/keropkernosplbo.png 1993 @@ -30711,7 +24278,6 @@ Two player mode features simultaneous play, which can work to your advantage in Character Soft Action / Labyrinth - Action 0 0 @@ -30721,11 +24287,7 @@ Two player mode features simultaneous play, which can work to your advantage in kickmaster.zip Kick Master (USA) - Kick Master (USA) - - us - 0 NES @@ -30734,8 +24296,8 @@ Two player mode features simultaneous play, which can work to your advantage in Kick Master is a side-scrolling platformer in which enemies are defeated by using various kicks and spells. Defeated enemies drop three items that refill Thoalon's health or magic, grant an extra life, damage him or increase his experience. When Thoalan gains a level, his maximum MP is increased and he learns new kicks, such as sliding, flying, roundhouse or butterfly kicks. Along the way, he can also pick up different spells that damage his enemies, protect him or refill his health. - media/video/kickmaster.mp4 - media/mixrbv2/kickmaster.png + media/video/kickmaster.mp4 + media/mixrbv2/kickmaster.png 1992 @@ -30744,7 +24306,6 @@ Kick Master is a side-scrolling platformer in which enemies are defeated by usin Taito Beat'em Up - Action 1 0 @@ -30755,29 +24316,22 @@ Kick Master is a side-scrolling platformer in which enemies are defeated by usin kickoff.zip Kick Off (Europe) - Kick Off (Europe) - - eu - 0 NES Kick Off was the first football game of its kind, having a top down view and unlike other football games of that time the ball was not glued to the feet of the players. Playing Kick Off requires skills in boll control. There is an option to learn these skills without being harassed by the opposition. The set pieces like corner kicks, passing, sliding tackles and dribbling can be practiced to perfection. Each player on the pitch has a unique combination of 4 attributes, namely Pace, Stamina, Accuracy and Aggression. As you progress you will need to adapt to to different types of players. You can play in a league consisting of 8 teams. The teams in the league are on the whole evenly matched but have different styles of play with players attribute to match that style. There is 12 different referees in the game. - media/video/kickoff.mp4 - media/mixrbv2/kickoff.png + media/video/kickoff.mp4 + media/mixrbv2/kickoff.png - 1991 - 1992 1991 Imagineer Sports / Soccer - Sports 1 0 @@ -30788,13 +24342,7 @@ Kick Master is a side-scrolling platformer in which enemies are defeated by usin kicklecubicle.zip Kickle Cubicle (USA) - Kickle Cubicle (USA) - Kickle Cubicle (USA) - Kickle Cubicle (USA) - - us - 0 NES @@ -30818,13 +24366,11 @@ Hammer: Changes ice cube direction and hits enemies. Power Rock: Hit this and all enemies will freeze. - media/video/kicklecubicle.mp4 - media/mixrbv2/kicklecubicle.png + media/video/kicklecubicle.mp4 + media/mixrbv2/kicklecubicle.png 1990 - 1990 - 1990 Irem Nintendo @@ -30840,13 +24386,7 @@ Power Rock: Hit this and all enemies will freeze. kiddracula.zip Kid Dracula (English) - Kid Dracula (English) - Kid Dracula (English) - Kid Dracula (English) - - eu - 0 NES @@ -30858,8 +24398,8 @@ Gameplay consists of very standard jump and shoot platform action. As you progr - media/video/kiddracula.mp4 - media/mixrbv2/kiddracula.png + media/video/kiddracula.mp4 + media/mixrbv2/kiddracula.png 1990 @@ -30868,7 +24408,6 @@ Gameplay consists of very standard jump and shoot platform action. As you progr Konami Adventure - Action 1 0 @@ -30879,12 +24418,7 @@ Gameplay consists of very standard jump and shoot platform action. As you progr kidicarus.zip Kid Icarus (USA, Europe) - Kid Icarus (USA, Europe) - - us - eu - 0 NES @@ -30901,20 +24435,16 @@ Pit earns experience as he defeats enemies, and he gains levels from this experi Hearts taken from enemies are used in shops to buy various items and power-ups. Items include a protective shield which harms enemies, a more powerful bow, a mallet which allows you to smash the poor Palutena's warriors turned to stone who will later help you to fight a boss, a torch to see yourself in dark areas and others. - media/video/kidicarus.mp4 - media/mixrbv2/kidicarus.png + media/video/kidicarus.mp4 + media/mixrbv2/kidicarus.png - 1987 1986 - 1986 - 1987 Nintendo Nintendo Platform - Action 1 0 @@ -30925,11 +24455,7 @@ Hearts taken from enemies are used in shops to buy various items and power-ups. kidkloinnigmawo.zip Kid Klown in Night Mayor World (USA) - Kid Klown in Night Mayor World (USA) - - us - 0 NES @@ -30942,18 +24468,16 @@ There are various items to be picked up as well, including bonus lifes, health p After every completed stage, a bonus game can be played in which Kid Klown may win items by throwing balloons at them. The number of balloons available depends on the number of strawberries collected in the previous stage. - media/video/kidkloinnigmawo.mp4 - media/mixrbv2/kidkloinnigmawo.png + media/video/kidkloinnigmawo.mp4 + media/mixrbv2/kidkloinnigmawo.png 1993 - 1993 Kemco Kemco Platform - Action 1 0 @@ -30964,12 +24488,7 @@ After every completed stage, a bonus game can be played in which Kid Klown may w kidkooandquesewohe.zip Kid Kool and the Quest for the Seven Wonder Herbs (USA) - Kid Kool and the Quest for the Seven Wonder Herbs (USA) - Kid Kool and the Quest for the Seven Wonder Herbs (USA) - - us - 0 NES @@ -30980,18 +24499,16 @@ Unlike most platformers, momentum is very important in Kid Kool. He takes sever Kool faces a variety of enemies. They can be defeated by jumping on their heads. The first jump drives them into the ground and the second eliminates them. They also can be beaten with a furry companion that Kool can pick up by running fast enough past the appropriate spots. He can be thrown with the B button, then retrieved by standing near him. He also affords some protection as if Kool is hit while holding him, he will only lose his companion, not a life. - media/video/kidkooandquesewohe.mp4 - media/mixrbv2/kidkooandquesewohe.png + media/video/kidkooandquesewohe.mp4 + media/mixrbv2/kidkooandquesewohe.png 1990 - 1988 Tokai Engineering Tokai Engineering Platform - Action 1 0 @@ -31002,8 +24519,6 @@ Kool faces a variety of enemies. They can be defeated by jumping on their heads kidnik.zip Kid Niki - Radical Ninja (USA) (Rev A) - Kid Niki - Radical Ninja (USA) (Rev A) - Kid Niki - Radical Ninja (USA) (Rev A) 0 NES @@ -31011,18 +24526,16 @@ Kool faces a variety of enemies. They can be defeated by jumping on their heads In this side scrolling action game, Kid Niki must rescue his beloved Princess Margo who has been kidnapped by the Stone Wizard. You are equipped with a Spinning Sword to clear any minions that stand in your way. You can also find a Golden Bell, whose chime slays from a distance, a Silver Bell, which creates an impenetrable shield of sound around you, a Mini-Niki, which grants you an extra life, and a Mini-Princess, which averts one death. There are seven realms you must traverse which each having a boss at the end. The seven bosses are Death Breath, Spike, the Stone Buddha, the Horned Witch, the Green Grub, the Mad Monk, the Samurai Guard, and the Stone Wizard, - media/video/kidnik.mp4 - media/mixrbv2/kidnik.png + media/video/kidnik.mp4 + media/mixrbv2/kidnik.png 1987 - 1987 Irem Data East Platform - Action 1-2 0 @@ -31033,14 +24546,7 @@ Kool faces a variety of enemies. They can be defeated by jumping on their heads kiddysuninfan.zip Kiddy Sun in Fantasia (Taiwan) - Kiddy Sun in Fantasia (Taiwan) - Kiddy Sun in Fantasia (Taiwan) - Kiddy Sun in Fantasia (Taiwan) - Kiddy Sun in Fantasia (Taiwan) - - tw - 0 NES @@ -31049,20 +24555,16 @@ Kool faces a variety of enemies. They can be defeated by jumping on their heads The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself. - media/video/kiddysuninfan.mp4 - media/mixrbv2/kiddysuninfan.png + media/video/kiddysuninfan.mp4 + media/mixrbv2/kiddysuninfan.png 1992 - 1988 - 1986 - 1991 Hudson Hudson Platform - Action 1 0 @@ -31073,11 +24575,7 @@ The game is a side scroller, Master Higgins moves across the screen from left to kidousenzgun.zip Kidou Senshi Z Gundam - Hot Scramble (Japan) - Kidou Senshi Z Gundam - Hot Scramble (Japan) - - jp - 0 NES @@ -31086,8 +24584,8 @@ The game is a side scroller, Master Higgins moves across the screen from left to Aside from the much later Famicom Mini release, there were two versions of the game: the original release; and a special release of the central location test version, sometimes dubbed Final Version. Only 1000 copies of this second version were ever released, making it among the rarest video games in history. - media/video/kidousenzgun.mp4 - media/mixrbv2/kidousenzgun.png + media/video/kidousenzgun.mp4 + media/mixrbv2/kidousenzgun.png 1986 @@ -31102,15 +24600,11 @@ Aside from the much later Famicom Mini release, there were two versions of the g 0 0 - + kidousenzgunj.zip Kidou Senshi Z Gundam - Hot Scramble (Japan) (Final Version) - Kidou Senshi Z Gundam - Hot Scramble (Japan) (Final Version) - - jp - kidousenzgun.zip NES @@ -31118,10 +24612,6 @@ Aside from the much later Famicom Mini release, there were two versions of the g Aside from the much later Famicom Mini release, there were two versions of the game: the original release; and a special release of the central location test version, sometimes dubbed Final Version. Only 1000 copies of this second version were ever released, making it among the rarest video games in history. - - media/video/kidousenzgun.mp4 - media/mixrbv2/kidousenzgun.png - 1986 @@ -31139,20 +24629,12 @@ Aside from the much later Famicom Mini release, there were two versions of the g kingkon2j.zip King Kong 2 - Ikari no Megaton Punch (Japan) - King Kong 2 - Ikari no Megaton Punch (Japan) - - jp - kingkon2.zip NES Based on The movie "King Kong Lives" (called King Kong 2 in Japan), the player takes control of King Kong in a quest to rescue Lady Kong from evil forces. This is an action adventure game where you must travel to several different worlds in order to defeat bosses and earn keys that are needed to save Lady Kong from her imprisonment. King Kong's main attacks are either punching, hopping on, or throwing boulders at all his various enemies. - - media/video/kingkon2.mp4 - media/mixrbv2/kingkon2.png - 1986 @@ -31160,7 +24642,6 @@ Aside from the much later Famicom Mini release, there were two versions of the g Konami Adventure - Action 1 0 @@ -31171,19 +24652,15 @@ Aside from the much later Famicom Mini release, there were two versions of the g kingkon2.zip King Kong 2 - Ikari no Megaton Punch (T-eng) - King Kong 2 - Ikari no Megaton Punch (T-eng) - - jp - 0 NES Based on The movie "King Kong Lives" (called King Kong 2 in Japan), the player takes control of King Kong in a quest to rescue Lady Kong from evil forces. This is an action adventure game where you must travel to several different worlds in order to defeat bosses and earn keys that are needed to save Lady Kong from her imprisonment. King Kong's main attacks are either punching, hopping on, or throwing boulders at all his various enemies. - media/video/kingkon2.mp4 - media/mixrbv2/kingkon2.png + media/video/kingkon2.mp4 + media/mixrbv2/kingkon2.png 1986 @@ -31192,7 +24669,6 @@ Aside from the much later Famicom Mini release, there were two versions of the g Konami Adventure - Action 1 0 @@ -31203,19 +24679,15 @@ Aside from the much later Famicom Mini release, there were two versions of the g kingofkings.zip King of Kings (Japan) - King of Kings (Japan) - - jp - 0 NES A fantasy-themed strategy. It plays something like Famicom/Advance Wars or Daisenryaku, where the goal is to quickly conquer locations by producing a lot of units each turn and sending them against enemy forces. As with those games, there is also a little close-up graphic of the two units whenever they meet for battle, which shows how the two sides are faring in the conflict. - media/video/kingofkings.mp4 - media/mixrbv2/kingofkings.png + media/video/kingofkings.mp4 + media/mixrbv2/kingofkings.png 1988 @@ -31234,11 +24706,7 @@ Aside from the much later Famicom Mini release, there were two versions of the g kingkin.zip King of Kings, The (USA) (v5.0) (Unl) - King of Kings, The (USA) (v5.0) (Unl) - - us - 0 NES @@ -31248,12 +24716,11 @@ In The Wise Men, you are the camel taking the wise men to Bethlehem to see the b - media/video/kingkin.mp4 - media/mixrbv2/kingkin.png + media/video/kingkin.mp4 + media/mixrbv2/kingkin.png 1991 - 1988 Wisdom Tree Wisdom Tree @@ -31269,11 +24736,7 @@ In The Wise Men, you are the camel taking the wise men to Bethlehem to see the b kingsknight.zip King's Knight (USA) - King's Knight (USA) - - us - 0 NES @@ -31289,19 +24752,16 @@ Toby, the Thief, who can move swiftly. It is necessary to keep all four heroes alive for the fifth and final stage, because there are certain points that the group cannot get past if one of the party members has died. - media/video/kingsknight.mp4 - media/mixrbv2/kingsknight.png + media/video/kingsknight.mp4 + media/mixrbv2/kingsknight.png 1986 - 1989 Square Square Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -31312,11 +24772,7 @@ It is necessary to keep all four heroes alive for the fifth and final stage, bec kingsquestv.zip King's Quest V (USA) - King's Quest V (USA) - - us - 0 NES @@ -31325,12 +24781,10 @@ It is necessary to keep all four heroes alive for the fifth and final stage, bec This version removes most alternate solutions to puzzles and does not allow many actions that would render the game unwinnable. It also shortens and eliminates several scenes; for example, it is impossible to revisit the wizard in the first house. A few locations (such as the desert) are smaller. Some death sequences have been removed or modified not to include words related to death; also, some text descriptions were altered. - media/video/kingsquestv.mp4 - media/mixrbv2/kingsquestv.png + media/video/kingsquestv.mp4 + media/mixrbv2/kingsquestv.png - 1992 - 1992 1992 Novotrade @@ -31347,11 +24801,7 @@ This version removes most alternate solutions to puzzles and does not allow many kingsbea.zip Kings of the Beach (USA) - Kings of the Beach (USA) - - us - 0 NES @@ -31360,8 +24810,8 @@ This version removes most alternate solutions to puzzles and does not allow many There are 15 levels and 20 challengers to beat, on famous beaches like Rio, Hawaii and Sydney, in order to be crowned King of the Beach. Both cooperative and competitive multiplayer (non-networked) are also supported. - media/video/kingsbea.mp4 - media/mixrbv2/kingsbea.png + media/video/kingsbea.mp4 + media/mixrbv2/kingsbea.png 1990 @@ -31370,7 +24820,6 @@ There are 15 levels and 20 challengers to beat, on famous beaches like Rio, Hawa Ultra Games Sports / Volleyball - Sports 1-4 0 @@ -31381,12 +24830,7 @@ There are 15 levels and 20 challengers to beat, on famous beaches like Rio, Hawa kinni.zip Kinnikuman - Muscle Tag Match (Japan) - Kinnikuman - Muscle Tag Match (Japan) - Kinnikuman - Muscle Tag Match (Japan) - - jp - 0 NES @@ -31394,76 +24838,48 @@ There are 15 levels and 20 challengers to beat, on famous beaches like Rio, Hawa - media/video/kinni.mp4 - media/mixrbv2/kinni.png + media/video/kinni.mp4 + media/mixrbv2/kinni.png 1986 - 1985 TOSE Bandai Namco Sports / Wrestling - Sports 1-2 0 6 0 - + kirakirstanigac.zip - Kira Kira Star Night AC (HB) - Kira Kira Star Night AC (HB) + Kira Kira Star Night AC (HB) NES - - Fami-chan was stomping about her room, fuming. Paso-kun was late. And she did not like being kept waiting. "'I'll bring you something nice,' he says, and then no word for hours! What sort of trouble did he get himself into this time?" she wondered aloud. "What do I see in him, anyway?" From her window, Fami-chan absently watched the sun slowly sink beneath the horizon. As the last slice of sun disappeared, an unnatural darkness fell like a curtain across the land. She gasped at the suddenness of it. Above her head, the night sky was a solid, unbroken black. "What's going on!" she cried. Where was the moonlight? Where was the starlight? Fami-chan leaned out her window, peering up at the featureless black sky. A sudden bright pinpoint of light appeared, flashing through the darkness. It rocketed across the sky toward her, zipping past her head and into her room like a miniature meteor. She let out a surprised yelp and turned. On her bedroom floor she saw, of all things, a tiny, strange looking mouse. - - - media/video/kirakirstanigac.mp4 - media/mixrbv2/kirakirstanigac.png - - 2016 + 2017 - Riki - Columbus Circle - - Music and Dance - Rhythm - - 1 + RIKI + RIKI 0 0 0 - + kirakirstanigdx.zip - Kira Kira Star Night DX (HB) - Kira Kira Star Night DX (HB) + Kira Kira Star Night DX (HB) NES - - Fami-chan was stomping about her room, fuming. Paso-kun was late. And she did not like being kept waiting. "'I'll bring you something nice,' he says, and then no word for hours! What sort of trouble did he get himself into this time?" she wondered aloud. "What do I see in him, anyway?" From her window, Fami-chan absently watched the sun slowly sink beneath the horizon. As the last slice of sun disappeared, an unnatural darkness fell like a curtain across the land. She gasped at the suddenness of it. Above her head, the night sky was a solid, unbroken black. "What's going on!" she cried. Where was the moonlight? Where was the starlight? Fami-chan leaned out her window, peering up at the featureless black sky. A sudden bright pinpoint of light appeared, flashing through the darkness. It rocketed across the sky toward her, zipping past her head and into her room like a miniature meteor. She let out a surprised yelp and turned. On her bedroom floor she saw, of all things, a tiny, strange looking mouse. - - - media/video/kirakirstanigdx.mp4 - media/mixrbv2/kirakirstanigdx.png - - 2016 + 2016 - Riki - Columbus Circle - - Music and Dance - Rhythm - - 1 + RIKI + RIKI 0 0 0 @@ -31472,15 +24888,14 @@ There are 15 levels and 20 challengers to beat, on famous beaches like Rio, Hawa kirakirstaniggo.zip Kira Kira Star Night GOLD (HB) - Kira Kira Star Night GOLD (HB) NES Fami-chan was stomping about her room, fuming. Paso-kun was late. And she did not like being kept waiting. "'I'll bring you something nice,' he says, and then no word for hours! What sort of trouble did he get himself into this time?" she wondered aloud. "What do I see in him, anyway?" From her window, Fami-chan absently watched the sun slowly sink beneath the horizon. As the last slice of sun disappeared, an unnatural darkness fell like a curtain across the land. She gasped at the suddenness of it. Above her head, the night sky was a solid, unbroken black. "What's going on!" she cried. Where was the moonlight? Where was the starlight? Fami-chan leaned out her window, peering up at the featureless black sky. A sudden bright pinpoint of light appeared, flashing through the darkness. It rocketed across the sky toward her, zipping past her head and into her room like a miniature meteor. She let out a surprised yelp and turned. On her bedroom floor she saw, of all things, a tiny, strange looking mouse. - media/video/kirakirstaniggo.mp4 - media/mixrbv2/kirakirstaniggo.png + media/video/kirakirstaniggo.mp4 + media/mixrbv2/kirakirstaniggo.png 2016 @@ -31489,7 +24904,6 @@ There are 15 levels and 20 challengers to beat, on famous beaches like Rio, Hawa Columbus Circle Music and Dance - Rhythm 1 0 @@ -31500,13 +24914,7 @@ There are 15 levels and 20 challengers to beat, on famous beaches like Rio, Hawa kirbysadv.zip Kirby's Adventure (USA) (Rev A) - Kirby's Adventure (USA) (Rev A) - Kirby's Adventure (USA) (Rev A) - Kirby's Adventure (USA) (Rev A) - - us - 0 NES @@ -31515,22 +24923,16 @@ There are 15 levels and 20 challengers to beat, on famous beaches like Rio, Hawa Kirby's Adventure is an action/adventure side scrolling platform game. As the pink puffball Kirby you will explore numerous, colorful lands with a variety of enemies to defeat. To help out on his journey, Kirby has the ability to eat enemies and spit them out as projectiles. With certain enemies Kirby can capture their abilities and e.g. gain a sword, shoot lasers, or even fly around the level. There are seven different stages, each broken up into multiple levels, and sometimes also containing a couple of bonus mini-games. The game cartridge features a battery backup allowing games to be saved without the need for passwords. - media/video/kirbysadv.mp4 - media/mixrbv2/kirbysadv.png + media/video/kirbysadv.mp4 + media/mixrbv2/kirbysadv.png 1993 - 1993 - 1993 - 1993 - 1993 - 1993 HAL Laboratory Nintendo Platform - Action 1 0 @@ -31541,11 +24943,7 @@ Kirby's Adventure is an action/adventure side scrolling platform game. As the pi kiterdai.zip Kiteretsu Daihyakka (Japan) - Kiteretsu Daihyakka (Japan) - - jp - 0 NES @@ -31556,8 +24954,8 @@ Kiteretsu made a Dream World traveling machine, the Dream Mirror. But it went ha The game features standard platforming with an additional feature where the player can walk and jump upside down. The player also needs to find blueprints used to create new inventions to progress through the game. - media/video/kiterdai.mp4 - media/mixrbv2/kiterdai.png + media/video/kiterdai.mp4 + media/mixrbv2/kiterdai.png 1990 @@ -31575,11 +24973,7 @@ The game features standard platforming with an additional feature where the play kittyscatch.zip Kitty's Catch (USA) - Kitty's Catch (USA) - - us - 0 NES @@ -31587,15 +24981,11 @@ The game features standard platforming with an additional feature where the play Kitty's Catch is a two-player game where players control cats named Pitter and Patter, and have to catch fish with their tails. The first player to fill their bucket with fish gets a shell, and the player with the most shells at the end of the time limit wins. There are also several power-ups obtained by collecting tin cans, such as larger hooks. - media/video/kittyscatch.mp4 - media/mixrbv2/kittyscatch.png + media/video/kittyscatch.mp4 + media/mixrbv2/kittyscatch.png - - - - - - + + 0 0 0 @@ -31604,12 +24994,7 @@ Kitty's Catch is a two-player game where players control cats named Pitter and P kiwikra.zip Kiwi Kraze - A Bird-Brained Adventure! (USA) - Kiwi Kraze - A Bird-Brained Adventure! (USA) - Kiwi Kraze - A Bird-Brained Adventure! (USA) - - us - 0 NES @@ -31620,34 +25005,27 @@ If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water. - media/video/kiwikra.mp4 - media/mixrbv2/kiwikra.png + media/video/kiwikra.mp4 + media/mixrbv2/kiwikra.png 1991 - 1991 - 1991 Taito Taito Platform - Action 1 0 8 0 - + klashball.zip KlashBall (USA) - KlashBall (USA) - - us - 0 NES @@ -31656,12 +25034,11 @@ In some levels, a few areas are located further up than just left or right, and Before each match you can bribe the referee into awarding you a head-start or strengthening the abilities of your players. You compete in a simple knockout cup tournament, or in individual 2-player games. - media/video/klashball.mp4 - media/mixrbv2/klashball.png + media/video/klashball.mp4 + media/mixrbv2/klashball.png 1991 - 1991 SOFEL Co., Ltd. SOFEL Co., Ltd. @@ -31677,29 +25054,23 @@ Before each match you can bribe the referee into awarding you a head-start or st klax.zip Klax (USA) (Unl) - Klax (USA) (Unl) - - us - 0 NES An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses. - media/video/klax.mp4 - media/mixrbv2/klax.png + media/video/klax.mp4 + media/mixrbv2/klax.png 1990 - 1990 Atari Tengen Puzzle-Game - Strategy 1-2 0 @@ -31710,11 +25081,7 @@ Before each match you can bribe the referee into awarding you a head-start or st knightrider.zip Knight Rider (USA) - Knight Rider (USA) - - us - 0 NES @@ -31723,13 +25090,11 @@ Before each match you can bribe the referee into awarding you a head-start or st Riding in KITT down the highways, you'll be trying to beat the clock to reach your destinations mostly. KITT, however is the car of the future and doesn't go about unarmed. A Gun weapon, Missiles, Laser and a Jumping ability will all help you. KITT absorbs damage in it's internal shielding and once that's gone, you lose a life. However Devon has contacted other agents of FLAG who will be on the same roadways and will drop power-ups to restore ammo and shields to KITT. - media/video/knightrider.mp4 - media/mixrbv2/knightrider.png + media/video/knightrider.mp4 + media/mixrbv2/knightrider.png 1990 - 1989 - 1988 Pack In Video Acclaim @@ -31741,26 +25106,17 @@ Riding in KITT down the highways, you'll be trying to beat the clock to reach yo 8 0 - + kokoadventure.zip Koko Adventure (Korea) - Koko Adventure (Korea) - Koko Adventure (Korea) - - kr - buzzwaldog.zip NES Koko Adventure is a Korean-made platformer similar in style and presentation to Super Mario Bros.. The player controls a kid named Buzz or his partner, as they traverse predominantly outdoor areas with various themes (plains, forests, ice world, etc.). The protagonist does not use weapons and defeats enemies by performing a spinning movement. The same ability is also used to crush blocks from four directions. - - media/video/buzzwaldog.mp4 - media/mixrbv2/buzzwaldog.png - 1993 @@ -31768,7 +25124,6 @@ Riding in KITT down the highways, you'll be trying to beat the clock to reach yo Daou Infosys Platform - Action 1-2 0 @@ -31779,11 +25134,7 @@ Riding in KITT down the highways, you'll be trying to beat the clock to reach yo konamhypsoc.zip Konami Hyper Soccer (Europe) - Konami Hyper Soccer (Europe) - - eu - 0 NES @@ -31795,19 +25146,16 @@ You can choose from several different national teams, select the start formation Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action. - media/video/konamhypsoc.mp4 - media/mixrbv2/konamhypsoc.png + media/video/konamhypsoc.mp4 + media/mixrbv2/konamhypsoc.png - 1992 - 1992 1992 Konami Konami Sports / Soccer - Sports 1-2 0 @@ -31818,27 +25166,18 @@ Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhe konamspoinseo.zip Konamic Sports in Seoul (Japan) - Konamic Sports in Seoul (Japan) - Konamic Sports in Seoul (Japan) - Konamic Sports in Seoul (Japan) - - jp - 0 NES Track & Field II is a game that allows the player to have an experience based around the Summer Olympic games. Playable events include fencing, the triple jump, swimming, diving, skeet shooting, pole vaulting, Tae Kwon Do, hammer throwing, canoing, archery, hurdles, and the horizontal bar. - media/video/konamspoinseo.mp4 - media/mixrbv2/konamspoinseo.png + media/video/konamspoinseo.mp4 + media/mixrbv2/konamspoinseo.png 1989 - 1989 - 1988 - 1989 Konami Konami @@ -31850,12 +25189,12 @@ Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhe 11 0 - + kosatak.zip Kosmity Atakujo (HB, v10.07.2020) - + NES 2020 @@ -31869,19 +25208,15 @@ Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhe krazykreatures.zip Krazy Kreatures (USA) (Unl) - Krazy Kreatures (USA) (Unl) - - us - 0 NES Krazy Kreatures is an action strategy game for one or two players. Critters of all sorts will fill up the game board and you need to move them around to line up creatures of the same type before the entire board becomes filled. Depending on the type of creature, you will need to line up 3, 4, 5, or 6 of the same type of creature for them to disappear. After you have cleared a certain number of creatures, the board will stop filling up and you have a limited amount of time to try to clear as many creatures as possible for bonus points. As the levels progress the game board changes shape and will fill up faster and faster with different creatures. - media/video/krazykreatures.mp4 - media/mixrbv2/krazykreatures.png + media/video/krazykreatures.mp4 + media/mixrbv2/krazykreatures.png 1990 @@ -31900,12 +25235,7 @@ Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhe krioncon.zip Krion Conquest, The (USA) - Krion Conquest, The (USA) - Krion Conquest, The (USA) - - us - 0 NES @@ -31914,18 +25244,16 @@ Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhe The gameplay and artistic style are heavily influenced by the NES Mega Man games (some contend the elements are "borrowed" or "stolen", in fact). The game is a side scroller in which the heroine can wield a variety of different offensive capabilities (all available from the start of the game), selectable via a subscreen in her quest to wipe out wave after wave of robot invaders throughout the four levels. You also have a limited range broomstick at your disposal for riding across chasms and such. - media/video/krioncon.mp4 - media/mixrbv2/krioncon.png + media/video/krioncon.mp4 + media/mixrbv2/krioncon.png 1991 - 1990 Tokai Engineering Vic Tokai Platform - Action 1 0 @@ -31936,12 +25264,7 @@ The gameplay and artistic style are heavily influenced by the NES Mega Man games krustsfunhou.zip Krusty's Fun House (USA) - Krusty's Fun House (USA) - Krusty's Fun House (USA) - - us - 0 NES @@ -31950,35 +25273,27 @@ The gameplay and artistic style are heavily influenced by the NES Mega Man games The trap machines are operated by other recognizable Simpson's characters: Bart, Homer, Sideshow Mel, and Corporal Punishment. - media/video/krustsfunhou.mp4 - media/mixrbv2/krustsfunhou.png + media/video/krustsfunhou.mp4 + media/mixrbv2/krustsfunhou.png 1992 - 1992 - 1992 Audiogenic Software Ltd. Acclaim Puzzle-Game - Action 1 0 10 0 - + krustsfunhouc.zip Krusty's Fun House (USA) - Castellano v1.0 - Krusty's Fun House (USA) - Castellano v1.0 - Krusty's Fun House (USA) - Castellano v1.0 - - eu - krustsfunhou.zip NES @@ -31986,20 +25301,13 @@ The trap machines are operated by other recognizable Simpson's characters: Bart The trap machines are operated by other recognizable Simpson's characters: Bart, Homer, Sideshow Mel, and Corporal Punishment. - - media/video/krustsfunhou.mp4 - media/mixrbv2/krustsfunhou.png - 1992 - 1992 - 1992 Audiogenic Software Ltd. Acclaim Puzzle-Game - Action 1 0 @@ -32010,33 +25318,23 @@ The trap machines are operated by other recognizable Simpson's characters: Bart kungfu.zip Kung Fu (Japan, USA) - Kung Fu (Japan, USA) - Kung Fu (Japan, USA) - Kung Fu (Japan, USA) - - us - jp - 0 NES You'll need lightning fast reactions to knock out the Knife Thrower, stop the Stick Fighter, and trip up the evil Tom Tom Brothers in this action-packed martial arts contest! Are you sure you're tough enough? Because it'll take all your strength and skill to master the moves in KUNG FU, beat your opponents, and rescue the fair Sylvia who's held captive on the top floor! The action is non-stop, and just when you think you've got your enemies licked there's always a Giant, a Snake, or a fire-breathing Dragon to contend with in KUNG FU! - media/video/kungfu.mp4 - media/mixrbv2/kungfu.png + media/video/kungfu.mp4 + media/mixrbv2/kungfu.png - 1987 - 1985 - 1985 1985 Irem Nintendo - Beat'em Up + Fight 2 0 @@ -32047,12 +25345,7 @@ The trap machines are operated by other recognizable Simpson's characters: Bart kungfuheroes.zip Kung-Fu Heroes (USA) - Kung-Fu Heroes (USA) - Kung-Fu Heroes (USA) - - us - 0 NES @@ -32062,18 +25355,16 @@ Chinese Hero is a top-down action game for one or two players, both playing on t - media/video/kungfuheroes.mp4 - media/mixrbv2/kungfuheroes.png + media/video/kungfuheroes.mp4 + media/mixrbv2/kungfuheroes.png 1989 - 1986 Nihon Game Culture Brain Fight - Action 1-2 0 @@ -32084,11 +25375,7 @@ Chinese Hero is a top-down action game for one or two players, both playing on t kuniokunnoneksole.zip Kunio-kun no Nekketsu Soccer League (Japan) - Kunio-kun no Nekketsu Soccer League (Japan) - - jp - 0 NES @@ -32099,8 +25386,8 @@ The game looks and plays pretty much as the original with you controlling a lead New graphic features include weather effects and different courts to play in. As with the original the game supports 4-player gameplay and includes a league mode (1P tournament), Vs and a special penalty shootout vs mode. - media/video/kuniokunnoneksole.mp4 - media/mixrbv2/kuniokunnoneksole.png + media/video/kuniokunnoneksole.mp4 + media/mixrbv2/kuniokunnoneksole.png 1993 @@ -32109,22 +25396,17 @@ New graphic features include weather effects and different courts to play in. As Technos Japan Corp. Sports / Soccer - Sports 1-4 0 18 0 - + kyoursenjuuj.zip Kyouryuu Sentai Juuranger (Japan) - Kyouryuu Sentai Juuranger (Japan) - - jp - kyoursenjuu.zip NES @@ -32134,10 +25416,6 @@ The player begins the game as Boi in the first stage, followed by Mei, Dan, Gous Between stages, the player will be challenged to one of three possible minigames by Burai the Dragonranger. These consist of a trivia game where Bandora will ask the player a question related to the TV series, a Pong-style game between DaiZyujin and the Dragon Caesar, and a hot potato-style game between GōryÅ«zin and Lamy. These minigames are also accessible from the main menu and can be played with a second player. - - media/video/kyoursenjuu.mp4 - media/mixrbv2/kyoursenjuu.png - 1992 @@ -32145,7 +25423,6 @@ Between stages, the player will be challenged to one of three possible minigames Toei Animation Platform - Action 1 0 @@ -32156,11 +25433,7 @@ Between stages, the player will be challenged to one of three possible minigames kyoursenjuu.zip Kyouryuu Sentai Juuranger (T-Eng) - Kyouryuu Sentai Juuranger (T-Eng) - - jp - 0 NES @@ -32171,8 +25444,8 @@ The player begins the game as Boi in the first stage, followed by Mei, Dan, Gous Between stages, the player will be challenged to one of three possible minigames by Burai the Dragonranger. These consist of a trivia game where Bandora will ask the player a question related to the TV series, a Pong-style game between DaiZyujin and the Dragon Caesar, and a hot potato-style game between GōryÅ«zin and Lamy. These minigames are also accessible from the main menu and can be played with a second player. - media/video/kyoursenjuu.mp4 - media/mixrbv2/kyoursenjuu.png + media/video/kyoursenjuu.mp4 + media/mixrbv2/kyoursenjuu.png 1992 @@ -32181,23 +25454,17 @@ Between stages, the player will be challenged to one of three possible minigames Toei Animation Platform - Action 1 0 0 0 - + kyuukyokutiger.zip Kyuukyoku Tiger (Japan) - Kyuukyoku Tiger (Japan) - Kyuukyoku Tiger (Japan) - - jp - twincobra.zip NES @@ -32209,31 +25476,25 @@ You will fight small helicopters, tanks and stationary guns, defeat the large he At the end of each section, you land on a carrier ship and count up your bonuses. - - media/video/twincobra.mp4 - media/mixrbv2/twincobra.png - 1990 - 1989 Micronics Sammy Shoot'em Up - Shoot'em up / Vertical 1 0 16 0 - + labbaye.zip L'Abbaye des Morts (HB) - + NES 2021 @@ -32243,15 +25504,11 @@ At the end of each section, you land on a carrier ship and count up your bonuses 0 0 - + lagrangepointj.zip Lagrange Point (Japan) - Lagrange Point (Japan) - - jp - lagrangepoint.zip NES @@ -32259,10 +25516,6 @@ At the end of each section, you land on a carrier ship and count up your bonuses "LaGrange Point" is one of the few old-school console-style RPGs to be set in a science fiction environment and to feature space flights. The combat system requires you to use special points (called BP) in order to perform simple attacks, cast spells, and use various techniques that will cost you your HP. You fight random monsters and bosses in turn-based combat viewed from first-person perspective, like in Phantasy Star series. - - media/video/lagrangepoint.mp4 - media/mixrbv2/lagrangepoint.png - 1991 @@ -32280,11 +25533,7 @@ At the end of each section, you land on a carrier ship and count up your bonuses lagrangepoint.zip Lagrange Point (T-eng) - Lagrange Point (T-eng) - - jp - 0 NES @@ -32293,8 +25542,8 @@ At the end of each section, you land on a carrier ship and count up your bonuses "LaGrange Point" is one of the few old-school console-style RPGs to be set in a science fiction environment and to feature space flights. The combat system requires you to use special points (called BP) in order to perform simple attacks, cast spells, and use various techniques that will cost you your HP. You fight random monsters and bosses in turn-based combat viewed from first-person perspective, like in Phantasy Star series. - media/video/lagrangepoint.mp4 - media/mixrbv2/lagrangepoint.png + media/video/lagrangepoint.mp4 + media/mixrbv2/lagrangepoint.png 1991 @@ -32309,12 +25558,12 @@ At the end of each section, you land on a carrier ship and count up your bonuses 16 0 - + lalathemagical.zip Lala the Magical (HB) - + NES 2016 @@ -32324,12 +25573,12 @@ At the end of each section, you land on a carrier ship and count up your bonuses 0 0 - + larry.zip Larry (HB) - + NES 2014 @@ -32339,13 +25588,13 @@ At the end of each section, you land on a carrier ship and count up your bonuses 0 0 - + larrya.zip Larry (HB, alt) - larry - + larry.zip + NES 2014 @@ -32359,12 +25608,7 @@ At the end of each section, you land on a carrier ship and count up your bonuses laserinvasion.zip Laser Invasion (USA) - Laser Invasion (USA) - Laser Invasion (USA) - - us - 0 NES @@ -32375,18 +25619,16 @@ The game is a compilation of familiar types of gameplay. The first stage is a he The game plays out in four levels. - media/video/laserinvasion.mp4 - media/mixrbv2/laserinvasion.png + media/video/laserinvasion.mp4 + media/mixrbv2/laserinvasion.png 1991 - 1991 Konami Konami Shooter - Action 1 0 @@ -32397,11 +25639,7 @@ The game plays out in four levels. lastactionhero.zip Last Action Hero (USA) - Last Action Hero (USA) - - us - 0 NES @@ -32410,20 +25648,16 @@ The game plays out in four levels. The game, based on the film of the same name, starring Arnold Schwarzenegger, is very different for each platform. For most of them, the gameplay can be split up into two parts: side-scrolling fighting levels and wild car chases on the streets. - media/video/lastactionhero.mp4 - media/mixrbv2/lastactionhero.png + media/video/lastactionhero.mp4 + media/mixrbv2/lastactionhero.png - 1993 1994 Teeny Weeny Games Sony Platform - Platform / Fighter Scrolling - Race, Driving - Action 1 0 @@ -32434,11 +25668,7 @@ The game, based on the film of the same name, starring Arnold Schwarzenegger, is lastarmageddon.zip Last Armageddon (Japan) - Last Armageddon (Japan) - - jp - 0 NES @@ -32449,8 +25679,8 @@ Last Armageddon can be described as a post-apocalyptic Final Fantasy. Instead o Dungeon areas are done in pseudo-3D and are viewed from first-person perspective. The player is able to set and use multiple parties of demons, some of which have unique skills. For example, a flying demon can take the party quicker to some locations, avoiding random encounters. - media/video/lastarmageddon.mp4 - media/mixrbv2/lastarmageddon.png + media/video/lastarmageddon.mp4 + media/mixrbv2/lastarmageddon.png 1990 @@ -32469,19 +25699,15 @@ Dungeon areas are done in pseudo-3D and are viewed from first-person perspective lastninjathe.zip Last Ninja, The (USA) - Last Ninja, The (USA) - - us - 0 NES In The Last Ninja, you assume the role of Armakuni as he searches Manhattan for the elusive Kunitoki. Through six 3D stages, you'll have to use both your ninja skills as a fighter and a thinker to take on your enemies and solve the puzzles impeding your progress. You'll amass many types of weapons and objects along the way, but their ultimate use may differ from the obvious. In the end, you'll have to show Kunitoki who's boss in any century. Show him what it means to be The Last Ninja. - media/video/lastninjathe.mp4 - media/mixrbv2/lastninjathe.png + media/video/lastninjathe.mp4 + media/mixrbv2/lastninjathe.png 1991 @@ -32500,11 +25726,7 @@ Dungeon areas are done in pseudo-3D and are viewed from first-person perspective laststa.zip Last Starfighter, The (USA) - Last Starfighter, The (USA) - - us - 0 NES @@ -32513,8 +25735,8 @@ Dungeon areas are done in pseudo-3D and are viewed from first-person perspective The game also features a 2-player mode where each player takes turns fighting the armada. - media/video/laststa.mp4 - media/mixrbv2/laststa.png + media/video/laststa.mp4 + media/mixrbv2/laststa.png 1990 @@ -32523,76 +25745,39 @@ The game also features a 2-player mode where each player takes turns fighting th Mindscape Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 5 0 - + lawestj.zip - Law of the West (Japan) - Law of the West (Japan) + Law of the West (Japan) - - jp - laweste.zip NES - - The West is out of control and a new sheriff is in town. As you wander through the dusty streets of this cowboy town keeping law in order, you are encountered by many characters ranging from gunslingers to the ladies. - -You must use your conversation skills to get through each character and if thats unsuccessful, you may have to use your quick draw skills and lay the law down. - - - media/video/laweste.mp4 - media/mixrbv2/laweste.png - - 1987 + 1987-2020 - Accolade - Pony Canyon - - Adventure - - 1 + Pony Canyon - GAFF Translations + Pony Canyon - GAFF Translations 0 0 0 - + laweste.zip - Law of the West (T-Eng) - Law of the West (T-Eng) + Law of the West (T-Eng) - - jp - - 0 NES - - The West is out of control and a new sheriff is in town. As you wander through the dusty streets of this cowboy town keeping law in order, you are encountered by many characters ranging from gunslingers to the ladies. - -You must use your conversation skills to get through each character and if thats unsuccessful, you may have to use your quick draw skills and lay the law down. - - - media/video/laweste.mp4 - media/mixrbv2/laweste.png - - 1987 + 1987-2020 - Accolade - Pony Canyon - - Adventure - - 1 + Pony Canyon - GAFF Translations + Pony Canyon - GAFF Translations 0 0 0 @@ -32601,22 +25786,17 @@ You must use your conversation skills to get through each character and if thats lawnmower.zip Lawn Mower (HB) - Lawn Mower (HB) - - wor - 0 NES Lawn Mower is a homebrew, published by The NES Dump, which was released in the United States of America for the Nintendo NES.The goal of this game is to mow all the grass before you run out of gas. Collect gas cans to keep yourself from running on empty. - media/video/lawnmower.mp4 - media/mixrbv2/lawnmower.png + media/video/lawnmower.mp4 + media/mixrbv2/lawnmower.png - 2011 2011 Shiru @@ -32626,18 +25806,14 @@ You must use your conversation skills to get through each character and if thats 1 0 - 0 + 15 0 - + laylaj.zip Layla (Japan) - Layla (Japan) - - jp - layla.zip NES @@ -32645,10 +25821,6 @@ You must use your conversation skills to get through each character and if thats Gameplay mainly involves controlling LayLa through the cavernous maze-like asteroids shooting at the enemies who get in her way. Also of utmost importance is the collection of password disks that are found in each asteroid (they are needed in order to beat the game). Each asteroid contains several elevators that take LayLa to the different areas of the asteroid she is currently in. At the end of each asteroid is a boss monster that LayLa must defeat in order to leave the asteroid. - - media/video/layla.mp4 - media/mixrbv2/layla.png - 1986 @@ -32656,7 +25828,6 @@ Gameplay mainly involves controlling LayLa through the cavernous maze-like aster DB Soft Platform - Action 1 0 @@ -32667,7 +25838,6 @@ Gameplay mainly involves controlling LayLa through the cavernous maze-like aster layla.zip Layla (T-Eng) - Layla (T-Eng) 0 NES @@ -32677,8 +25847,8 @@ Gameplay mainly involves controlling LayLa through the cavernous maze-like aster Gameplay mainly involves controlling LayLa through the cavernous maze-like asteroids shooting at the enemies who get in her way. Also of utmost importance is the collection of password disks that are found in each asteroid (they are needed in order to beat the game). Each asteroid contains several elevators that take LayLa to the different areas of the asteroid she is currently in. At the end of each asteroid is a boss monster that LayLa must defeat in order to leave the asteroid. - media/video/layla.mp4 - media/mixrbv2/layla.png + media/video/layla.mp4 + media/mixrbv2/layla.png 1986 @@ -32687,7 +25857,6 @@ Gameplay mainly involves controlling LayLa through the cavernous maze-like aster DB Soft Platform - Action 1 0 @@ -32698,12 +25867,7 @@ Gameplay mainly involves controlling LayLa through the cavernous maze-like aster leetresfiggo.zip Lee Trevino's Fighting Golf (USA) - Lee Trevino's Fighting Golf (USA) - Lee Trevino's Fighting Golf (USA) - - us - 0 NES @@ -32729,18 +25893,16 @@ Super Mex - All-around player with average distance, accuracy and swing speed. Miracle Chosuke - Less power than Super Mex but good at putting and unequalled accuracy. He can hit a "Reverse Miracle Putt." - media/video/leetresfiggo.mp4 - media/mixrbv2/leetresfiggo.png + media/video/leetresfiggo.mp4 + media/mixrbv2/leetresfiggo.png 1988 - 1988 SNK SNK Sports / Golf - Sports 1-4 0 @@ -32751,12 +25913,7 @@ Miracle Chosuke - Less power than Super Mex but good at putting and unequalled a legacwiz.zip Legacy of the Wizard (USA) - Legacy of the Wizard (USA) - Legacy of the Wizard (USA) - - us - 0 NES @@ -32767,18 +25924,16 @@ Legacy of the Wizard is an side-scrolling action platform game with role-playing The object of the game is to enter the large dungeon, itself divided into 5 areas, collecting a variety of items (which as mentioned, can only be used by particular characters) and use them to progress through the dungeon, defeating monsters. Power-ups dropped by monsters include gold, keys, health-restoring bread, magic-resoring potions and health-damaging poison. Gold can be spent on items and other power-ups that are available at various shops hidden inside the dungeon. The player must eventually defeat the four bosses guarding the crowns that seal the Dragon Slayer and then use that weapon to defeat the Kress. - media/video/legacwiz.mp4 - media/mixrbv2/legacwiz.png + media/video/legacwiz.mp4 + media/mixrbv2/legacwiz.png 1994 - 1987 Broderbund Software Nihon Falcom Role playing games - Action 1 0 @@ -32789,12 +25944,7 @@ The object of the game is to enter the large dungeon, itself divided into 5 area legacwizc.zip Legacy of the Wizard (USA) - Castellano v1.0 - Legacy of the Wizard (USA) - Castellano v1.0 - Legacy of the Wizard (USA) - Castellano v1.0 - - us - legacwiz.zip NES @@ -32804,43 +25954,29 @@ Legacy of the Wizard is an side-scrolling action platform game with role-playing The object of the game is to enter the large dungeon, itself divided into 5 areas, collecting a variety of items (which as mentioned, can only be used by particular characters) and use them to progress through the dungeon, defeating monsters. Power-ups dropped by monsters include gold, keys, health-restoring bread, magic-resoring potions and health-damaging poison. Gold can be spent on items and other power-ups that are available at various shops hidden inside the dungeon. The player must eventually defeat the four bosses guarding the crowns that seal the Dragon Slayer and then use that weapon to defeat the Kress. - - media/video/legacwiz.mp4 - media/mixrbv2/legacwiz.png - 1994 - 1987 Broderbund Software Nihon Falcom Role playing games - Action 1 0 14 0 - + legenbalj.zip Legend of Balubalouk (Japan) - Legend of Balubalouk (Japan) - - jp - legenbal.zip NES Aigiina No Yogen: Balubalouk Non Densetsu Yori follows Jason's scenic adventures as he crosses Balba in search of Aura-Stars, magical objects created by King Aighina. His adventures take him through six dungeons of different sizes in his quest to rid the country of evil. Along the way, Jason must also find Princess Laira, the daughter of King Aighina and the only one who knows how to use the Aura-Stars. - - media/video/legenbal.mp4 - media/mixrbv2/legenbal.png - 1986 @@ -32848,7 +25984,6 @@ The object of the game is to enter the large dungeon, itself divided into 5 area Vic Tokai Corporation Adventure - Action 1 0 @@ -32859,19 +25994,15 @@ The object of the game is to enter the large dungeon, itself divided into 5 area legenbal.zip Legend of Balubalouk (T-Eng) - Legend of Balubalouk (T-Eng) - - jp - 0 NES Aigiina No Yogen: Balubalouk Non Densetsu Yori follows Jason's scenic adventures as he crosses Balba in search of Aura-Stars, magical objects created by King Aighina. His adventures take him through six dungeons of different sizes in his quest to rid the country of evil. Along the way, Jason must also find Princess Laira, the daughter of King Aighina and the only one who knows how to use the Aura-Stars. - media/video/legenbal.mp4 - media/mixrbv2/legenbal.png + media/video/legenbal.mp4 + media/mixrbv2/legenbal.png 1986 @@ -32880,7 +26011,6 @@ The object of the game is to enter the large dungeon, itself divided into 5 area Vic Tokai Corporation Adventure - Action 1 0 @@ -32891,45 +26021,38 @@ The object of the game is to enter the large dungeon, itself divided into 5 area legenkag.zip Legend of Kage, The (USA) - Legend of Kage, The (USA) - Legend of Kage, The (USA) - - us - 0 NES You play Kage, a skillful ninja in search of rescuing Princess Kiri from the hands of the warlord Yoshi. Armed only with a sword and 'star knives', you must fight your way through countless henchmen and the occasional boss to complete your task. Levels include the forest, moat, inside and outside of the castle. These levels repeat as the seasons change. The gameplay is side scrolling. Kage's moves include the ability jump extremely high in the air, grab and climb trees, block and attack with his sword, and throw shuriken. The game can be challenging at times though because the player dies in one hit. 2-players are supported, but must take turns. - media/video/legenkag.mp4 - media/mixrbv2/legenkag.png + media/video/legenkag.mp4 + media/mixrbv2/legenkag.png 1987 - 1986 Taito Taito Platform - Action 1-2 0 10 0 - + legwnsdx.zip Legend of Weed N' Stiff DX, The (HB) - legwnssdx - + legwnssdx.zip + NES - 2020 + 2021 CalGames CalGames @@ -32937,12 +26060,12 @@ The object of the game is to enter the large dungeon, itself divided into 5 area 0 0 - + legwnssdx.zip Legend of Weed N' Stiff SDX, The (HB) - + NES 2021 @@ -32952,15 +26075,15 @@ The object of the game is to enter the large dungeon, itself divided into 5 area 0 0 - + legwns.zip Legend of Weed N' Stiff, The (HB) - legwnssdx - + legwnssdx.zip + NES - 2020 + 2021 CalGames CalGames @@ -32968,89 +26091,79 @@ The object of the game is to enter the large dungeon, itself divided into 5 area 0 0 - + triforcegc.zip - Legend of Zelda - Triforce of the Gods (China) + Legend of Zelda - Triforce of the Gods (China) triforceg.zip NES - - This is the chinese version of The Legend of Zelda - A Link to the Past. -The game plays similar to the original, although more limited. For example, the player can't move diagonally and the sword's range is marginally more limited than in the original. Some of the elements in the game (such as the bosses) were changed, likely due to hardware constraints. There's new original music featured in the game (without counting the title theme, which is extended), which changes in a set order every time you move to a different screen. - - - media/mixrbv2/triforceg.png - - + 2018 - Waixing - Waixing - - Role playing games - Action RPG - - 1 + pacnsacdave + pacnsacdave 0 0 0 - + triforceg.zip - Legend of Zelda - Triforce of the Gods (T-Eng) + Legend of Zelda - Triforce of the Gods (T-Eng) - 0 NES - - This is the chinese version of The Legend of Zelda - A Link to the Past. -The game plays similar to the original, although more limited. For example, the player can't move diagonally and the sword's range is marginally more limited than in the original. Some of the elements in the game (such as the bosses) were changed, likely due to hardware constraints. There's new original music featured in the game (without counting the title theme, which is extended), which changes in a set order every time you move to a different screen. - - - media/mixrbv2/triforceg.png - - + 2018 - Waixing - Waixing - - Role playing games - Action RPG - - 1 + pacnsacdave + pacnsacdave 0 0 0 - + legenzeldx.zip - Legend of Zelda DX, The (HB, Graphics Hack) + Legend of Zelda DX, The (HB, Graphics Hack) - legenzel - + legenzel.zip + NES + + In one of the darkest times in the Kingdom of Hyrule, a young, pointy-eared boy named Link takes on an epic quest to restore the fragmented Triforce of Wisdom and save the Princess Zelda from the clutches of the evil, power-hungry Ganon. + +The Legend of Zelda for the NES marks the first action-adventure title of the popular Nintendo series. Players must make their way through the various forests, graveyards, plains, and deserts of the Overworld to find the secret entrances of the eight dungeons in an attempt to piece together the broken Triforce. Once all pieces are joined, Link will be able to gain entry to Death Mountain, home of Ganon, and prison of Princess Zelda. + +The game is drawn in a top-down perspective. Link begins his quest in the Overworld, which features forests, mountains and lakes and is divided into several screens. Link can explore the Overworld freely, though when he enters a screen, he will encounter several enemies. He can attack them with his sword. If link is at full health, he can toss his sword to attack enemies from afar, but when he is hurt, even slightly, he can only fight in melee range. + +Link's health is represented by hearts; initially he can have a maximum of three hearts, but as he progresses in the game, he will find heart containers that increase his maximum health. The enemies are varied - some attack from up close, some shoot projectiles. When killed, they often leave behind an item - a heart to restore energy, rupees that function as money (and can be used to buy stuff in various shops in the Overworld), or bombs which can be picked up and set down to attack enemies or destroy some walls. When enemies are killed, they stay dead and will not re-appear once the screen is entered again. + +There are other items to find in the game; some function as weapons, while others are used to solve puzzles. + +To find the Triforce pieces, Link must explore dungeons. Once he finds an entrance to the dungeon and goes in, he must explore the rooms, fight enemies and collect keys until he finds the boss monster he must defeat. He will then be able to pick up a Triforce piece. Once he does so, however, all the monsters in the Overworld come back to life. + +If Link dies on his quest, he can continue it; he will go back to his start position in the Overworld, but with the items he managed to collect so far. When Link finishes his quest, the pl;ayer can choose to play the "2nd quest", which is essentially a harder version of the game. + +The Legend of Zelda is known for several factors that were revolutionary at the time: A full world that could be freely explored, power-ups that would permanently enhance your character's abilities, and a battery back-up save feature that allowed players to retain their progress instead of having to start over. The gameplay balanced out frequent action sequences with discovery, secrets, and exploration. + - 2014 + 1994 - pacnsacdave - pacnsacdave + Nintendo + Nintendo + + Role playing games + + 1 0 - 0 + 18 0 - + legenzeli.zip Legend of Zelda, The (Europe) - Italian v1.0 - Legend of Zelda, The (Europe) - Italian v1.0 - Legend of Zelda, The (Europe) - Italian v1.0 - Legend of Zelda, The (Europe) - Italian v1.0 - - eu - legenzel.zip NES @@ -33070,20 +26183,13 @@ If Link dies on his quest, he can continue it; he will go back to his start posi The Legend of Zelda is known for several factors that were revolutionary at the time: A full world that could be freely explored, power-ups that would permanently enhance your character's abilities, and a battery back-up save feature that allowed players to retain their progress instead of having to start over. The gameplay balanced out frequent action sequences with discovery, secrets, and exploration. - - media/video/legenzel.mp4 - media/mixrbv2/legenzel.png - 1994 - 1987 - 1987 Nintendo Nintendo Role playing games - Action 1 0 @@ -33094,13 +26200,7 @@ The Legend of Zelda is known for several factors that were revolutionary at the legenzel.zip Legend of Zelda, The (USA) (Rev A) - Legend of Zelda, The (USA) (Rev A) - Legend of Zelda, The (USA) (Rev A) - Legend of Zelda, The (USA) (Rev A) - - us - 0 NES @@ -33121,19 +26221,16 @@ If Link dies on his quest, he can continue it; he will go back to his start posi The Legend of Zelda is known for several factors that were revolutionary at the time: A full world that could be freely explored, power-ups that would permanently enhance your character's abilities, and a battery back-up save feature that allowed players to retain their progress instead of having to start over. The gameplay balanced out frequent action sequences with discovery, secrets, and exploration. - media/video/legenzel.mp4 - media/mixrbv2/legenzel.png + media/video/legenzel.mp4 + media/mixrbv2/legenzel.png 1994 - 1987 - 1987 Nintendo Nintendo Role playing games - Action 1 0 @@ -33144,11 +26241,7 @@ The Legend of Zelda is known for several factors that were revolutionary at the legendarywings.zip Legendary Wings (USA) - Legendary Wings (USA) - - us - 0 NES @@ -33159,8 +26252,8 @@ The primary gameplay mode is a top-down, vertical-scrolling shooter similar to X Several secondary gameplay modes (Danger, Lucky, and Palace) are also triggered at key points in the vertical-scrolling mode. All of the secondary modes are side-scrolling shooters. The Danger stage requires you to face a gauntlet of enemies, while the Lucky stage is full of powerups, game continues, and other bonuses. The Palace stage is triggered when you defeat a mini-boss; you must get past the palace defenses before you can face the end-of-stage boss. And, oh yeah...don't get crushed by those walls! - media/video/legendarywings.mp4 - media/mixrbv2/legendarywings.png + media/video/legendarywings.mp4 + media/mixrbv2/legendarywings.png 1988 @@ -33169,8 +26262,6 @@ Several secondary gameplay modes (Danger, Lucky, and Palace) are also triggered Capcom Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -33181,7 +26272,6 @@ Several secondary gameplay modes (Danger, Lucky, and Palace) are also triggered legendsofowlia.zip Legends of Owlia (HB) - Legends of Owlia (HB) 0 NES @@ -33193,8 +26283,8 @@ Once upon a time. On a world far beyond imagining. Six great owls brought forth Guide heroine Adlanniel and her owl friend Tyto to free the great owls and defeat Mermon king of the Mermen!! - media/video/legendsofowlia.mp4 - media/mixrbv2/legendsofowlia.png + media/video/legendsofowlia.mp4 + media/mixrbv2/legendsofowlia.png 2016 @@ -33203,19 +26293,18 @@ Guide heroine Adlanniel and her owl friend Tyto to free the great owls and defea Gradual Games Action - Action / Adventure 1 0 0 0 - + leglutliv.zip Leggite Luta Livre (HB) - + NES 2021 @@ -33229,7 +26318,6 @@ Guide heroine Adlanniel and her owl friend Tyto to free the great owls and defea leidiahuabikaqiuchs.zip Lei Dian Huang Bi Ka Qiu Chuan Shuo (China) - Lei Dian Huang Bi Ka Qiu Chuan Shuo (China) 0 NES @@ -33237,11 +26325,9 @@ Guide heroine Adlanniel and her owl friend Tyto to free the great owls and defea - media/mixrbv2/leidiahuabikaqiuchs.png + media/mixrbv2/leidiahuabikaqiuchs.png - - - + Mars Production Role playing games @@ -33255,11 +26341,7 @@ Guide heroine Adlanniel and her owl friend Tyto to free the great owls and defea lemmings.zip Lemmings (USA) - Lemmings (USA) - - us - 0 NES @@ -33268,12 +26350,11 @@ Guide heroine Adlanniel and her owl friend Tyto to free the great owls and defea You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress. - media/video/lemmings.mp4 - media/mixrbv2/lemmings.png + media/video/lemmings.mp4 + media/mixrbv2/lemmings.png 1992 - 1993 DMA Design Sunsoft @@ -33289,13 +26370,7 @@ You are in control not of any individual Lemming, but of a cross-hair, which can lethalweapon.zip Lethal Weapon (USA) - Lethal Weapon (USA) - Lethal Weapon (USA) - Lethal Weapon (USA) - - us - 0 NES @@ -33304,18 +26379,16 @@ You are in control not of any individual Lemming, but of a cross-hair, which can Firstly, you have to stop drug dealers who want to transport their money from the dock, where you infiltrate. Secondly, you have to stop suicidal terrorists, who entered the subway. Thirdly, you have to defuse a bomb, planted by another terrorist group in the mall. Fourthly, you have to sneak into an office complex to free a hostage, Leo Getz. And finally, you have to find out and stop an ex-police sergeant, who is supplying armor-piercing bullets to local criminals. - media/video/lethalweapon.mp4 - media/mixrbv2/lethalweapon.png + media/video/lethalweapon.mp4 + media/mixrbv2/lethalweapon.png 1993 - 1993 Eurocom Ocean Beat'em Up - Action 1 0 @@ -33326,13 +26399,7 @@ Firstly, you have to stop drug dealers who want to transport their money from th lifeforce.zip Life Force (USA) - Life Force (USA) - Life Force (USA) - Life Force (USA) - - us - 0 NES @@ -33340,21 +26407,16 @@ Firstly, you have to stop drug dealers who want to transport their money from th - media/video/lifeforce.mp4 - media/mixrbv2/lifeforce.png + media/video/lifeforce.mp4 + media/mixrbv2/lifeforce.png 1989 - 1988 - 1987 - 1989 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -33365,59 +26427,45 @@ Firstly, you have to stop drug dealers who want to transport their money from th linusspascoscr.zip Linus Spacehead's Cosmic Crusade (USA) - Linus Spacehead's Cosmic Crusade (USA) - Linus Spacehead's Cosmic Crusade (USA) - - us - 0 NES Linus needs your help! He has no money, no car and no respect from his fellow Linomen! The trouble is, no one believed his tale of discovering a far away planet called "Earth" so it's your job to help him get back there and take some handy snaps! - media/video/linusspascoscr.mp4 - media/mixrbv2/linusspascoscr.png + media/video/linusspascoscr.mp4 + media/mixrbv2/linusspascoscr.png 1993 - 1992 - 1993 Codemasters Codemasters Adventure - Platform 1 0 10 0 - + lionkinlegc.zip Lion King Legend, The (China) - Lion King Legend, The (China) lionkinleg.zip NES The Lion King Legeng is a pirate port of The Lion King game for SNES and Sega Genesis, released by Fuzhou Waixing Computer Science & Technology Co.,LTD in February 1997. The sprites and most of graphics was used from Super Lion King developed by Super Game. - - media/mixrbv2/lionkinleg.png - 1997 Waixing Waixing - - - + 0 0 0 @@ -33426,7 +26474,6 @@ Firstly, you have to stop drug dealers who want to transport their money from th lionkinleg.zip Lion King Legend, The (T-Eng) - Lion King Legend, The (T-Eng) 0 NES @@ -33434,16 +26481,14 @@ Firstly, you have to stop drug dealers who want to transport their money from th The Lion King Legeng is a pirate port of The Lion King game for SNES and Sega Genesis, released by Fuzhou Waixing Computer Science & Technology Co.,LTD in February 1997. The sprites and most of graphics was used from Super Lion King developed by Super Game. - media/mixrbv2/lionkinleg.png + media/mixrbv2/lionkinleg.png 1997 Waixing Waixing - - - + 0 0 0 @@ -33452,31 +26497,23 @@ Firstly, you have to stop drug dealers who want to transport their money from th lionkingthe.zip Lion King, The (Europe) - Lion King, The (Europe) - Lion King, The (Europe) - Lion King, The (Europe) - - eu - 0 NES The 1994 Disney film The Lion King received a unique adaptation on Nintendo 8-bit systems. While based on the 16-bit version, it adapts only a few of that game's levels directly, while others are completely new or just based on the general concept.Players - media/video/lionkingthe.mp4 - media/mixrbv2/lionkingthe.png + media/video/lionkingthe.mp4 + media/mixrbv2/lionkingthe.png 1994 - 1995 Virgin Virgin Action - Platform 1 0 @@ -33487,43 +26524,31 @@ Firstly, you have to stop drug dealers who want to transport their money from th lionkingthec.zip Lion King, The (Europe) - Castellano v1.0 - Lion King, The (Europe) - Castellano v1.0 - Lion King, The (Europe) - Castellano v1.0 - Lion King, The (Europe) - Castellano v1.0 - - eu - lionkingthe.zip NES The 1994 Disney film The Lion King received a unique adaptation on Nintendo 8-bit systems. While based on the 16-bit version, it adapts only a few of that game's levels directly, while others are completely new or just based on the general concept.Players - - media/video/lionkingthe.mp4 - media/mixrbv2/lionkingthe.png - 1994 - 1995 Virgin Virgin Action - Platform 1 0 11 0 - + littlelanc.zip Little Lancelot (HB) - + NES 2019 @@ -33533,12 +26558,12 @@ Firstly, you have to stop drug dealers who want to transport their money from th 0 0 - + littlemedusa.zip Little Medusa (HB) - + NES 2018 @@ -33548,16 +26573,11 @@ Firstly, you have to stop drug dealers who want to transport their money from th 0 0 - + littlmerj.zip Little Mermaid, The (Japan) - Little Mermaid, The (Japan) - Little Mermaid, The (Japan) - - jp - littlmer.zip NES @@ -33570,14 +26590,8 @@ The game takes place from a side view and Ariel (Swimming most of the time, but The treasure she finds in the sand is usually just bonus points, but the treasure you find in chests will increase your bubble's power and range. - - media/video/littlmer.mp4 - media/mixrbv2/littlmer.png - 1991 - 1991 - 1991 Capcom Capcom @@ -33593,12 +26607,7 @@ The treasure she finds in the sand is usually just bonus points, but the treasur littlmer.zip Little Mermaid, The (USA) - Little Mermaid, The (USA) - Little Mermaid, The (USA) - - us - 0 NES @@ -33612,13 +26621,11 @@ The treasure she finds in the sand is usually just bonus points, but the treasur - media/video/littlmer.mp4 - media/mixrbv2/littlmer.png + media/video/littlmer.mp4 + media/mixrbv2/littlmer.png 1991 - 1991 - 1991 Capcom Capcom @@ -33634,14 +26641,7 @@ The treasure she finds in the sand is usually just bonus points, but the treasur littlnem.zip Little Nemo - The Dream Master (USA) - Little Nemo - The Dream Master (USA) - Little Nemo - The Dream Master (USA) - Little Nemo - The Dream Master (USA) - Little Nemo - The Dream Master (USA) - - us - 0 NES @@ -33649,20 +26649,16 @@ The treasure she finds in the sand is usually just bonus points, but the treasur - media/video/littlnem.mp4 - media/mixrbv2/littlnem.png + media/video/littlnem.mp4 + media/mixrbv2/littlnem.png 1991 - 1990 - 1991 - 1990 Capcom Capcom Platform - Action 1 0 @@ -33673,13 +26669,7 @@ The treasure she finds in the sand is usually just bonus points, but the treasur littlninbro.zip Little Ninja Brothers (USA) - Little Ninja Brothers (USA) - Little Ninja Brothers (USA) - Little Ninja Brothers (USA) - - us - 0 NES @@ -33692,14 +26682,10 @@ When bosses are encountered, the gameplay changes to a turn-based system. Each t Little Ninja Brothers also features a field meeting mode where Jack and Ryu compete in a variety of sports themed events themed around a foot race. The different modes available for this competition include: a regular Dash, Popping Baloons, Athletic Obstacle Course, Finding a treasure hidden inside rocks, Eating food attached to balloons and finally, Shooting targets with projectiles. - media/video/littlninbro.mp4 - media/mixrbv2/littlninbro.png + media/video/littlninbro.mp4 + media/mixrbv2/littlninbro.png - 1991 - 1990 - 1989 - 1991 1990 Culture Brain @@ -33712,16 +26698,11 @@ Little Ninja Brothers also features a field meeting mode where Jack and Ryu comp 14 0 - + littlesamsonh.zip Little Samson (Restoration & Sound Hack) - Little Samson (Restoration & Sound Hack) - Little Samson (Restoration & Sound Hack) - - eu - littlesamson.zip NES @@ -33739,21 +26720,13 @@ The first part of Little Samson has each of the 4 characters journeying from his When all 4 characters reach the emperor's palace, they all jump into Samson's bell. Actually, Gamm and K.O. quietly jump into Samson's bell; Kikira initially refuses. After a brief fight (with the player controlling Samson), Kikira joins the effort. Throughout the rest of the game, the player can switch between any of the 4 characters by entering the sub-screen. Each character has their own power meter. However, all the characters share lives. If the presently selected character loses all of his or her power, then one life is lost. The player must swap between all 4 characters in order to complete the journey. - - media/video/littlesamson.mp4 - media/mixrbv2/littlesamson.png - 1993 - 1992 - 1992 - 1993 Taito Sur de Wave Platform - Action 1 0 @@ -33764,8 +26737,6 @@ When all 4 characters reach the emperor's palace, they all jump into Samson's be littlesamson.zip Little Samson (USA) - Little Samson (USA) - Little Samson (USA) 0 NES @@ -33785,20 +26756,16 @@ The first part of Little Samson has each of the 4 characters journeying from his When all 4 characters reach the emperor's palace, they all jump into Samson's bell. Actually, Gamm and K.O. quietly jump into Samson's bell; Kikira initially refuses. After a brief fight (with the player controlling Samson), Kikira joins the effort. Throughout the rest of the game, the player can switch between any of the 4 characters by entering the sub-screen. Each character has their own power meter. However, all the characters share lives. If the presently selected character loses all of his or her power, then one life is lost. The player must swap between all 4 characters in order to complete the journey. - media/video/littlesamson.mp4 - media/mixrbv2/littlesamson.png + media/video/littlesamson.mp4 + media/mixrbv2/littlesamson.png 1993 - 1992 - 1992 - 1993 Taito Sur de Wave Platform - Action 1 0 @@ -33810,7 +26777,6 @@ When all 4 characters reach the emperor's palace, they all jump into Samson's be Lizard (HB) - 0 NES Put on a lizard and go for an adventure! @@ -33820,8 +26786,8 @@ Choose your lizard carefully. You can find six different ones scattered across t You'll need these abilities as you make your difficult journey through many dangerous places. Carefully hop your way to the top of an active volcano. Surf down a surging river. Swim an underwater lake. Ascend a snowy mountaintop. What kind of strange creatures will you meet? Can you unravel the mysteries of Lizard? - media/video/lizard.mp4 - media/mixrbv2/lizard.png + media/video/lizard.mp4 + media/mixrbv2/lizard.png 2018 @@ -33840,12 +26806,7 @@ You'll need these abilities as you make your difficult journey through many dang loderunner.zip Lode Runner (USA) - Lode Runner (USA) - Lode Runner (USA) - - us - 0 NES @@ -33856,30 +26817,28 @@ The Empire has sent robotic guards down to protect the gold, and contact with an This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill. - media/video/loderunner.mp4 - media/mixrbv2/loderunner.png + media/video/loderunner.mp4 + media/mixrbv2/loderunner.png 1987 - 1984 Broderbund Software Broderbund Software Platform - Action 1-2 0 11 0 - + logjammers.zip Log Jammers (HB) - + NES 2017 @@ -33893,11 +26852,7 @@ This was one of the earliest games to include a level editor, allowing the creat lonerangerthe.zip Lone Ranger, The (USA) - Lone Ranger, The (USA) - - us - 0 NES @@ -33909,8 +26864,8 @@ with a different objective, all of which brings you closer to your nemesis, Butc Each bad guy you kill is worth money. You can use money to buy more bullets, dynamite, rifles or a patch up from a doctor. For example, you start with a short barreled gun which you can upgrade to either a medium or long barreled gun. Your gun shoots standard bullets but can also fire silver bullets which are stronger than the standard ones. - media/video/lonerangerthe.mp4 - media/mixrbv2/lonerangerthe.png + media/video/lonerangerthe.mp4 + media/mixrbv2/lonerangerthe.png 1991 @@ -33919,7 +26874,6 @@ Each bad guy you kill is worth money. You can use money to buy more bullets, dyn Konami Adventure - Action 1 0 @@ -33930,11 +26884,7 @@ Each bad guy you kill is worth money. You can use money to buy more bullets, dyn loopz.zip Loopz (USA) - Loopz (USA) - - us - 0 NES @@ -33943,8 +26893,8 @@ Each bad guy you kill is worth money. You can use money to buy more bullets, dyn Any pieces which are not part of the finished loop when a level is completed are left on the screen, so there is value in playing towards 2 distinct loops, to ensure that you have options depending on which pieces are drawn - unlike Pipe Dream there are no clues as to which pieces are coming next.. - media/video/loopz.mp4 - media/mixrbv2/loopz.png + media/video/loopz.mp4 + media/mixrbv2/loopz.png 1990 @@ -33953,7 +26903,6 @@ Any pieces which are not part of the finished loop when a level is completed are Audiogenic Software Ltd. Puzzle-Game - Strategy 1-2 0 @@ -33964,11 +26913,7 @@ Any pieces which are not part of the finished loop when a level is completed are lotlot.zip Lot Lot (Japan) - Lot Lot (Japan) - - jp - 0 NES @@ -33990,8 +26935,8 @@ Now you have to manipulate the balls in such a way that they will generating poi In the bottom left of the screen there is a section that has a thin red line at the bottom. Never move the balls in that section because if any balls enter that section a crab will appear and cut the red line with it's razor sharp claws. The balls will disappear in the pit labeled 'OUT' and you loose a life. - media/video/lotlot.mp4 - media/mixrbv2/lotlot.png + media/video/lotlot.mp4 + media/mixrbv2/lotlot.png 1985 @@ -34010,13 +26955,7 @@ In the bottom left of the screen there is a section that has a thin red line at lowgman.zip Low G Man - The Low Gravity Man (USA) - Low G Man - The Low Gravity Man (USA) - Low G Man - The Low Gravity Man (USA) - Low G Man - The Low Gravity Man (USA) - - us - 0 NES @@ -34024,31 +26963,28 @@ In the bottom left of the screen there is a section that has a thin red line at - media/video/lowgman.mp4 - media/mixrbv2/lowgman.png + media/video/lowgman.mp4 + media/mixrbv2/lowgman.png 1991 - 1990 - 1990 Taxan USA Corp. Nintendo Platform - Action 1 0 18 0 - + luckypenguin.zip Lucky Penguin (HB) - + NES 2019 @@ -34058,12 +26994,12 @@ In the bottom left of the screen there is a section that has a thin red line at 0 0 - + lunarlimit.zip Lunar Limit (HB) - + NES 2017 @@ -34077,13 +27013,7 @@ In the bottom left of the screen there is a section that has a thin red line at lunarpool.zip Lunar Pool (USA) - Lunar Pool (USA) - Lunar Pool (USA) - Lunar Pool (USA) - - us - 0 NES @@ -34092,117 +27022,65 @@ In the bottom left of the screen there is a section that has a thin red line at You can set the power of each shot, though not the spin. In one-player mode you must clear the table without missing more than more than 3 times. There are 60 different tables, and 255 levels in total to play through in sequence, and you can also alter the friction level. You can also go head to head with another player. - media/video/lunarpool.mp4 - media/mixrbv2/lunarpool.png + media/video/lunarpool.mp4 + media/mixrbv2/lunarpool.png 1987 - 1987 Blue Pony FCI Sports / Pool - Simulation - Sports 1-2 0 12 0 - + lupinsanj.zip - Lupin Sansei - Pandora no Isan (Japan) - Lupin Sansei - Pandora no Isan (Japan) + Lupin Sansei - Pandora no Isan (Japan) - - jp - lupinsan.zip NES - - Lupin Sansei: Pandora no Isan, "Lupin the Third: Legacy of Pandora" is a video game for the Family Computer based on the popular Lupin III series by Monkey Punch and is a sequel of sorts to the film The Castle of Cagliostro. It was developed by TOSE and released by Namco under their Namcot label on November 6, 1987 in Japan only. - -The game is somewhat similar to Namco's earlier released arcade title, Rolling Thunder, with the addition of multiple gadgets and the ability to switch between the three main characters. Lupin and his allies can find other characters in each stage who can be bribed for information. The persistent Zenigata also makes an appearance, present in each stage, attempting to arrest Lupin. - - - media/video/lupinsan.mp4 - media/mixrbv2/lupinsan.png - - 1987 + 1987 - TOSE - Namco - - Action - + Namco + Namco 0 0 0 - + lupinsanc.zip - Lupin Sansei - Pandora no Isan (Japan) - Castellano v1.0 - Lupin Sansei - Pandora no Isan (Japan) - Castellano v1.0 + Lupin Sansei - Pandora no Isan (Japan) - Castellano v1.0 - - jp - lupinsan.zip NES - - Lupin Sansei: Pandora no Isan, "Lupin the Third: Legacy of Pandora" is a video game for the Family Computer based on the popular Lupin III series by Monkey Punch and is a sequel of sorts to the film The Castle of Cagliostro. It was developed by TOSE and released by Namco under their Namcot label on November 6, 1987 in Japan only. - -The game is somewhat similar to Namco's earlier released arcade title, Rolling Thunder, with the addition of multiple gadgets and the ability to switch between the three main characters. Lupin and his allies can find other characters in each stage who can be bribed for information. The persistent Zenigata also makes an appearance, present in each stage, attempting to arrest Lupin. - - - media/video/lupinsan.mp4 - media/mixrbv2/lupinsan.png - - 1987 + 1987 - TOSE - Namco - - Action - + Namco + Namco 0 0 0 - + lupinsan.zip - Lupin Sansei - Pandora no Isan (T-eng) - Lupin Sansei - Pandora no Isan (T-eng) + Lupin Sansei - Pandora no Isan (T-eng) - - jp - - 0 NES - - Lupin Sansei: Pandora no Isan, "Lupin the Third: Legacy of Pandora" is a video game for the Family Computer based on the popular Lupin III series by Monkey Punch and is a sequel of sorts to the film The Castle of Cagliostro. It was developed by TOSE and released by Namco under their Namcot label on November 6, 1987 in Japan only. - -The game is somewhat similar to Namco's earlier released arcade title, Rolling Thunder, with the addition of multiple gadgets and the ability to switch between the three main characters. Lupin and his allies can find other characters in each stage who can be bribed for information. The persistent Zenigata also makes an appearance, present in each stage, attempting to arrest Lupin. - - - media/video/lupinsan.mp4 - media/mixrbv2/lupinsan.png - - 1987 + 1987 - TOSE - Namco - - Action - + Namco + Namco 0 0 0 @@ -34211,14 +27089,7 @@ The game is somewhat similar to Namco's earlier released arcade title, Rolling T mckids.zip M.C. Kids (USA) - M.C. Kids (USA) - M.C. Kids (USA) - M.C. Kids (USA) - M.C. Kids (USA) - - us - 0 NES @@ -34227,20 +27098,16 @@ The game is somewhat similar to Namco's earlier released arcade title, Rolling T To kill the many animal enemies you will find, you must collect bricks and throw them. In some sections you will travel along water in a dinghy; also watch for moving platforms and bonus sections, The game features seven different worlds with over 30 main levels and nine bonus levels. - media/video/mckids.mp4 - media/mixrbv2/mckids.png + media/video/mckids.mp4 + media/mixrbv2/mckids.png 1993 - 1992 - 1993 - 1992 Virgin Virgin Interactive Platform - Action 1 0 @@ -34251,11 +27118,7 @@ To kill the many animal enemies you will find, you must collect bricks and throw mule.zip M.U.L.E. (USA) - M.U.L.E. (USA) - - us - 0 NES @@ -34286,8 +27149,8 @@ M.U.L.E always has four players, with 1-4 human players possible and the rest pl M.U.L.E is a very finely tuned game where rewards, penalties, time to use for various tasks etc. have been perfectly fine tuned to keep the game balanced. Rules and the random events mean that no two games are the same. - media/video/mule.mp4 - media/mixrbv2/mule.png + media/video/mule.mp4 + media/mixrbv2/mule.png 1990 @@ -34306,8 +27169,6 @@ M.U.L.E is a very finely tuned game where rewards, penalties, time to use for va muscle.zip M.U.S.C.L.E. (USA) - M.U.S.C.L.E. (USA) - M.U.S.C.L.E. (USA) 0 NES @@ -34316,18 +27177,16 @@ M.U.L.E is a very finely tuned game where rewards, penalties, time to use for va - media/video/muscle.mp4 - media/mixrbv2/muscle.png + media/video/muscle.mp4 + media/mixrbv2/muscle.png 1986 - 1985 TOSE Bandai Namco Sports / Wrestling - Sports 1-2 0 @@ -34338,11 +27197,7 @@ M.U.L.E is a very finely tuned game where rewards, penalties, time to use for va machrider.zip Mach Rider (USA) - Mach Rider (USA) - - eu - 0 NES @@ -34357,15 +27212,11 @@ On the Endurance and Solo Courses, there is a certain distance that must be gone There is also a level editor (similar to the one in Excitebike) that allows creation of Endurance Course tracks, which are erased once the NES is turned off. - media/video/machrider.mp4 - media/mixrbv2/machrider.png + media/video/machrider.mp4 + media/mixrbv2/machrider.png - 1987 - 1985 - 1985 1985 - 1987 Nintendo Nintendo @@ -34377,12 +27228,12 @@ There is also a level editor (similar to the one in Excitebike) that allows crea 7 0 - + machinecave.zip Machine Cave (HB, v1.9) - + NES 2018 @@ -34392,108 +27243,69 @@ There is also a level editor (similar to the one in Excitebike) that allows crea 0 0 - + madcityj.zip Mad City (Japan) - Mad City (Japan) - Mad City (Japan) - - jp - advenbaybil.zip NES Your best girl Annabelle has been kidnapped by the evil Gordon, the "gangster king of Bourbon Street", and as Bayou Billy it is your job to get her back! Bayou Billy is an arcade action game with three different types of gameplay: fighting, shooting, and driving. The fighting sections take place in both swamps and cities, where you can punch, kick, and jump kick the numerous enemies (and swamp creatures!) you will encounter. The shooting section can be played with either the Nintendo Light Zapper or the controller. You have a limited amount of ammo to get through the level, and if you run out you lose a life. In the driving section your jeep is armed with machine guns and grenades to help get past the many enemy vehicles on the way to your destination. There is a total of nine levels, or you can play in the practice mode which lets you choose to play a fighting, shooting, or driving round individually. - - media/video/advenbaybil.mp4 - media/mixrbv2/advenbaybil.png - 1991 - 1989 - 1991 - 1988 Konami Konami Beat'em Up - Race, Driving 1 0 12 0 - + madcityc.zip Mad City (T-Chi, v2) - Mad City (T-Chi, v2) - Mad City (T-Chi, v2) - - jp - advenbaybil.zip NES Your best girl Annabelle has been kidnapped by the evil Gordon, the "gangster king of Bourbon Street", and as Bayou Billy it is your job to get her back! Bayou Billy is an arcade action game with three different types of gameplay: fighting, shooting, and driving. The fighting sections take place in both swamps and cities, where you can punch, kick, and jump kick the numerous enemies (and swamp creatures!) you will encounter. The shooting section can be played with either the Nintendo Light Zapper or the controller. You have a limited amount of ammo to get through the level, and if you run out you lose a life. In the driving section your jeep is armed with machine guns and grenades to help get past the many enemy vehicles on the way to your destination. There is a total of nine levels, or you can play in the practice mode which lets you choose to play a fighting, shooting, or driving round individually. - - media/video/advenbaybil.mp4 - media/mixrbv2/advenbaybil.png - 1991 - 1989 - 1991 - 1988 Konami Konami Beat'em Up - Race, Driving 1 0 12 0 - + madcity.zip Mad City (T-Eng) - Mad City (T-Eng) - Mad City (T-Eng) - - jp - advenbaybil.zip NES Your best girl Annabelle has been kidnapped by the evil Gordon, the "gangster king of Bourbon Street", and as Bayou Billy it is your job to get her back! Bayou Billy is an arcade action game with three different types of gameplay: fighting, shooting, and driving. The fighting sections take place in both swamps and cities, where you can punch, kick, and jump kick the numerous enemies (and swamp creatures!) you will encounter. The shooting section can be played with either the Nintendo Light Zapper or the controller. You have a limited amount of ammo to get through the level, and if you run out you lose a life. In the driving section your jeep is armed with machine guns and grenades to help get past the many enemy vehicles on the way to your destination. There is a total of nine levels, or you can play in the practice mode which lets you choose to play a fighting, shooting, or driving round individually. - - media/video/advenbaybil.mp4 - media/mixrbv2/advenbaybil.png - 1991 - 1989 - 1991 - 1988 Konami Konami Beat'em Up - Race, Driving 1 0 @@ -34504,11 +27316,7 @@ There is also a level editor (similar to the one in Excitebike) that allows crea madmax.zip Mad Max (USA) - Mad Max (USA) - - us - 0 NES @@ -34517,19 +27325,16 @@ The game introduction is the speech from the beginning of the movie Mad Max 2 (a The game is played in a top-down view where you move your car to attack enemy cars and pick up fuel tanks (if run run out of fuel the game is over). - media/video/madmax.mp4 - media/mixrbv2/madmax.png + media/video/madmax.mp4 + media/mixrbv2/madmax.png - 1990 1990 Mindscape Mindscape Action - Action / Adventure - Race, Driving 1 0 @@ -34540,12 +27345,7 @@ The game is played in a top-down view where you move your car to attack enemy ca mafatcon.zip Mafat Conspiracy - Golgo 13 (USA) - Mafat Conspiracy - Golgo 13 (USA) - Mafat Conspiracy - Golgo 13 (USA) - - us - 0 NES @@ -34557,34 +27357,27 @@ While Golgo is outdoors, the game is a side-scrolling romp where the player can - media/video/mafatcon.mp4 - media/mixrbv2/mafatcon.png + media/video/mafatcon.mp4 + media/mixrbv2/mafatcon.png 1990 - 1990 Tokai Engineering Tokai Engineering Adventure - Action 1 0 11 0 - + mafatconc.zip Mafat Conspiracy - Golgo 13 (USA) - Castellano v1.1 - Mafat Conspiracy - Golgo 13 (USA) - Castellano v1.1 - Mafat Conspiracy - Golgo 13 (USA) - Castellano v1.1 - - us - mafatcon.zip NES @@ -34595,19 +27388,13 @@ The Mafat Conspiracy is the sequel to the NES game Top Secret Episode. In this c While Golgo is outdoors, the game is a side-scrolling romp where the player can fire and jump. This changes when Golgo enters a building, at which point the game switches to a first person 3D maze. Navigating past soldiers and between floors, Golgo collects various clues to advance the storyline. There is also a driving sequence, and several sniper sequences in which precision aiming is required. - - media/video/mafatcon.mp4 - media/mixrbv2/mafatcon.png - 1990 - 1990 Tokai Engineering Tokai Engineering Adventure - Action 1 0 @@ -34618,9 +27405,6 @@ While Golgo is outdoors, the game is a side-scrolling romp where the player can magicblock.zip Magic Block (Mega Soft) - Magic Block (Mega Soft) - Magic Block (Mega Soft) - Magic Block (Mega Soft) 0 NES @@ -34628,8 +27412,8 @@ While Golgo is outdoors, the game is a side-scrolling romp where the player can Magic Block on Nes is a very addictive puzzle game. Colored bricks are continually falling from the top of the screen and you have to stack them. When placed, the bricks of the same color disappear. It's up to you to resist as long as possible while the scrolling speed continues to increase. - media/video/magicblock.mp4 - media/mixrbv2/magicblock.png + media/video/magicblock.mp4 + media/mixrbv2/magicblock.png 1991 @@ -34648,12 +27432,7 @@ While Golgo is outdoors, the game is a side-scrolling romp where the player can magiccar100.zip Magic Carpet 1001 (Unl) - Magic Carpet 1001 (Unl) - Magic Carpet 1001 (Unl) - - asi - 0 NES @@ -34664,18 +27443,16 @@ Oddly for a shooter, this game does not have a score system whatsoever and the l This game was later hacked in 1995 to produce Aladdin III, which is identical apart from the title screen which removes the company name and logo, as well as decreasing protagonist's minimal speed. This one appears on several multicarts. It is also unrelated to the Hummer Team pirate. - media/video/magiccar100.mp4 - media/mixrbv2/magiccar100.png + media/video/magiccar100.mp4 + media/mixrbv2/magiccar100.png 1995 - 1991 Mega Soft (NTDEC) Gluk Video Shoot'em Up - Shoot'em up / Horizontal 0 0 @@ -34685,12 +27462,7 @@ This game was later hacked in 1995 to produce Aladdin III, which is identical ap magicdarts.zip Magic Darts (USA) - Magic Darts (USA) - Magic Darts (USA) - - us - 0 NES @@ -34702,33 +27474,27 @@ In Round the Clock, players must try to hit the numbers one through twelve in s In Half It, players begin with 40 points. Players have three chances to hit the assigned numbers to add to their own score. If the player is unable to hit all assigned numbers, their point total will be cut in half. The player with the highest score wins. The assigned numbers are 16, double ring, 17, 18,triple ring, 19, 20 and the bullseye. - media/video/magicdarts.mp4 - media/mixrbv2/magicdarts.png + media/video/magicdarts.mp4 + media/mixrbv2/magicdarts.png 1991 - 1991 Romstar Incorporated SETA Corporation Sports / Darts - Sports 1-4 0 10 0 - + magicdragon.zip Magic Dragon (Japan) - Magic Dragon (Japan) - - asi - 0 NES @@ -34736,8 +27502,8 @@ In Half It, players begin with 40 points. Players have three chances to hit the The graphics and music are based off the original R-Type's, although they're considerably downgraded for this game. As well as this, the font is almost identical to Star Force's. The ending is the ship landing in a base, followed by an "End of game" message. - media/video/magicdragon.mp4 - media/mixrbv2/magicdragon.png + media/video/magicdragon.mp4 + media/mixrbv2/magicdragon.png 1994 @@ -34755,11 +27521,7 @@ The graphics and music are based off the original R-Type's, although they're con magicjewelry.zip Magic Jewelry (Unl) - Magic Jewelry (Unl) - - asi - 0 NES @@ -34768,8 +27530,8 @@ The graphics and music are based off the original R-Type's, although they're con This title is common on pirate Famicom multicarts and systems; for example, it's built into the Dynavision and Power Player Super Joy III but existed also two hacked versions, called respectively Abacus and Coin Tetris (the first only on N-Joypad). - media/video/magicjewelry.mp4 - media/mixrbv2/magicjewelry.png + media/video/magicjewelry.mp4 + media/mixrbv2/magicjewelry.png 1990 @@ -34788,24 +27550,18 @@ This title is common on pirate Famicom multicarts and systems; for example, it's magicjewelry2.zip Magic Jewelry 2 (Unl) - Magic Jewelry 2 (Unl) - Magic Jewelry 2 (Unl) - - asi - 0 NES This game is a basic rip off of Columns, Sequel to Magic Jewelry, it adds a menu screen allowing the player to start on any of the first 9 stages, make it so that certain colors of jewelry don't give you points, start a 2 player mode which has an optional time limit (the option is called "Flash" for unknown reasons,) and turn the music off. There are more music tracks than the original, and there is an indecipherable voice when you start a game. The title screen for this game is ripped from one of Columns' title screens. As well as this, some of the menu graphics are taken from Hatris and the ones in the 2 player mode bear a resemblance to those from Columns. - media/video/magicjewelry2.mp4 - media/mixrbv2/magicjewelry2.png + media/video/magicjewelry2.mp4 + media/mixrbv2/magicjewelry2.png 1991 - 1991 Hwang Shinwei RCM @@ -34816,16 +27572,11 @@ This title is common on pirate Famicom multicarts and systems; for example, it's 0 0 - + magicjohn.zip Magic John (Japan) - Magic John (Japan) - Magic John (Japan) - - jp - totallyrad.zip NES @@ -34835,20 +27586,13 @@ This game is a side-scrolling one, with the basic controls common to many of tho Totally Rad, as the name points out, is a game full of slang, with the constant use of words like totally, gnarly, dude, excellent, decent, righteous, etc. - - media/video/totallyrad.mp4 - media/mixrbv2/totallyrad.png - 1991 - 1990 - 1991 Aicom Jaleco Adventure - Action 1 0 @@ -34859,11 +27603,7 @@ Totally Rad, as the name points out, is a game full of slang, with the constant magicjohsfasbr.zip Magic Johnson's Fast Break (USA) - Magic Johnson's Fast Break (USA) - - us - 0 NES @@ -34876,8 +27616,8 @@ Each game lasts four three-minute, real-life quarters. In between quarters, you You control one player at a time. An arrow appears on-screen above the head of the player you're running. Just hit B to switch players. You can play against the computer or up to three friends. - media/video/magicjohsfasbr.mp4 - media/mixrbv2/magicjohsfasbr.png + media/video/magicjohsfasbr.mp4 + media/mixrbv2/magicjohsfasbr.png 1990 @@ -34886,7 +27626,6 @@ You control one player at a time. An arrow appears on-screen above the head of t Tradewest Sports / Basketball - Sports 1-4 0 @@ -34897,11 +27636,7 @@ You control one player at a time. An arrow appears on-screen above the head of t magickidgoogoo.zip Magic Kid GooGoo (Unl) - Magic Kid GooGoo (Unl) - - kr - 0 NES @@ -34916,16 +27651,14 @@ World 6: EAGLE World 7: MOUTH - media/video/magickidgoogoo.mp4 - media/mixrbv2/magickidgoogoo.png + media/video/magickidgoogoo.mp4 + media/mixrbv2/magickidgoogoo.png 1992 Zemina - - - + 0 0 0 @@ -34934,12 +27667,7 @@ World 7: MOUTH magicsch.zip Magic of Scheherazade, The (USA) - Magic of Scheherazade, The (USA) - Magic of Scheherazade, The (USA) - - us - 0 NES @@ -34948,12 +27676,11 @@ World 7: MOUTH "Magic of Scheherazade" is a mixture of action- and turn-based combat RPG styles. Wandering through Arabia, you'll encounter enemies whom you'll fight in real time, using various weapons. You'll also be attacked by enemies with whom you'll engage in strategic, party-vs.-party combat. You can choose from three character classes: Fighter, Saint, and Magician. Each class has its own special abilities that you'll use in battles as well as during your exploration of the game world. - media/video/magicsch.mp4 - media/mixrbv2/magicsch.png + media/video/magicsch.mp4 + media/mixrbv2/magicsch.png 1989 - 1987 Culture Brain Culture Brain @@ -34969,12 +27696,7 @@ World 7: MOUTH magicschc.zip Magic of Scheherazade, The (USA) - Castellano v0.99 - Magic of Scheherazade, The (USA) - Castellano v0.99 - Magic of Scheherazade, The (USA) - Castellano v0.99 - - us - magicsch.zip NES @@ -34982,13 +27704,8 @@ World 7: MOUTH "Magic of Scheherazade" is a mixture of action- and turn-based combat RPG styles. Wandering through Arabia, you'll encounter enemies whom you'll fight in real time, using various weapons. You'll also be attacked by enemies with whom you'll engage in strategic, party-vs.-party combat. You can choose from three character classes: Fighter, Saint, and Magician. Each class has its own special abilities that you'll use in battles as well as during your exploration of the game world. - - media/video/magicsch.mp4 - media/mixrbv2/magicsch.png - 1989 - 1987 Culture Brain Culture Brain @@ -35004,12 +27721,7 @@ World 7: MOUTH magickidsdor.zip Magical Kid's Doropie (Japan) - Magical Kid's Doropie (Japan) - Magical Kid's Doropie (Japan) - - jp - 0 NES @@ -35018,18 +27730,16 @@ World 7: MOUTH The gameplay and artistic style are heavily influenced by the NES Mega Man games (some contend the elements are "borrowed" or "stolen", in fact). The game is a side scroller in which the heroine can wield a variety of different offensive capabilities (all available from the start of the game), selectable via a subscreen in her quest to wipe out wave after wave of robot invaders throughout the four levels. You also have a limited range broomstick at your disposal for riding across chasms and such. - media/video/magickidsdor.mp4 - media/mixrbv2/magickidsdor.png + media/video/magickidsdor.mp4 + media/mixrbv2/magickidsdor.png 1991 - 1990 Tokai Engineering Vic Tokai Platform - Action 1 0 @@ -35040,19 +27750,15 @@ The gameplay and artistic style are heavily influenced by the NES Mega Man games magictarkun.zip Magical Taruruuto-kun - Fantastic World!! (Japan) - Magical Taruruuto-kun - Fantastic World!! (Japan) - - jp - 0 NES First release in the Magical Taruruuto-kun inspired action games on the Famicom, developed by TOSE and published by Bandai, which was released in Japan in 1991. In this first act, you play as our hero fighting the enemies with his tongue. You must finish a succession of small levels collecting eggs that will give you bonuses (additional life, evolution ...). Reminiscent of Super Mario Bros. 3. Magical Taruruuto-kun is a Japanese manga series by Tatsuya Egawa, published in Shueisha's Weekly Shonen Jump from 1988 to 1992, spanning a 21-volume collected edition. It was adapted into an anime television series that lasted 87 episodes and three feature films from 1990 through 1992. - media/video/magictarkun.mp4 - media/mixrbv2/magictarkun.png + media/video/magictarkun.mp4 + media/mixrbv2/magictarkun.png 1991 @@ -35070,19 +27776,15 @@ The gameplay and artistic style are heavily influenced by the NES Mega Man games magictarkun2.zip Magical Taruruuto-kun 2 - Mahou Daibouken (Japan) - Magical Taruruuto-kun 2 - Mahou Daibouken (Japan) - - jp - 0 NES Second release in the Magical Taruruuto-kun inspired action games on the Famicom, developed by TOSE and published by Bandai, which was released in Japan in 1992. This time our hero fights with his hands, unlike the first act in which he fought the enemy with his tongue. Travel through many worlds with many levels trying not to be touched by the many enemies that occupy them.Magical Taruruuto-kun is a Japanese manga series by Tatsuya Egawa, published in Shueisha's Weekly Shonen Jump from 1988 to 1992, spanning a 21-volume collected edition. It was adapted into an anime television series that lasted 87 episodes and three feature films from 1990 through 1992. - media/video/magictarkun2.mp4 - media/mixrbv2/magictarkun2.png + media/video/magictarkun2.mp4 + media/mixrbv2/magictarkun2.png 1992 @@ -35100,11 +27802,7 @@ The gameplay and artistic style are heavily influenced by the NES Mega Man games magician.zip Magician (USA) - Magician (USA) - - us - 0 NES @@ -35113,8 +27811,8 @@ The gameplay and artistic style are heavily influenced by the NES Mega Man games Magician is a 2D, side-scrolling action RPG. As Paul, you must travel through towns, have conversations with non-player characters, acquire and manage inventory (food, water, weapons, potions, etc.), learn magic spells, fight battles, and solve puzzles. Your ultimate goal: collect each of the four elemental vials -- earth, air, fire, and water -- and combine them to create the Ultimate Potion. Only then can you hope to vanquish the evil wizard Abadon! - media/video/magician.mp4 - media/mixrbv2/magician.png + media/video/magician.mp4 + media/mixrbv2/magician.png 1991 @@ -35133,12 +27831,7 @@ Magician is a 2D, side-scrolling action RPG. As Paul, you must travel through to magmax.zip Magmax (USA) - Magmax (USA) - Magmax (USA) - - us - 0 NES @@ -35148,31 +27841,28 @@ Mag Max is a side-scrolling shooter game. At the beginning, Mag Max is only a ti - media/video/magmax.mp4 - media/mixrbv2/magmax.png + media/video/magmax.mp4 + media/mixrbv2/magmax.png 1988 - 1986 Nichibutsu FCI Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 11 0 - + magnilocase.zip Magnilo Case, The (HB) - + NES 2021 @@ -35182,15 +27872,11 @@ Mag Max is a side-scrolling shooter game. At the beginning, Mag Max is only a ti 0 0 - + maharajaj.zip Maharaja (Japan) - Maharaja (Japan) - - jp - maharaja.zip NES @@ -35202,10 +27888,6 @@ Maharaja features an adventure game interface with a small viewing window for wh The game was never officially localized into English nor was it ever released outside of Japan. A fan translation was created in 2009, however. - - media/video/maharaja.mp4 - media/mixrbv2/maharaja.png - 1989 @@ -35222,7 +27904,6 @@ The game was never officially localized into English nor was it ever released ou maharaja.zip Maharaja (T-eng) - Maharaja (T-eng) 0 NES @@ -35236,8 +27917,8 @@ Maharaja features an adventure game interface with a small viewing window for wh The game was never officially localized into English nor was it ever released outside of Japan. A fan translation was created in 2009, however. - media/video/maharaja.mp4 - media/mixrbv2/maharaja.png + media/video/maharaja.mp4 + media/mixrbv2/maharaja.png 1989 @@ -35255,27 +27936,21 @@ The game was never officially localized into English nor was it ever released ou majorleague.zip Major League (Japan) - Major League (Japan) - - jp - 0 NES That best comedy Baseball movie is here translated into a family computer game! Hot fights among 14 teams from the U.S. major leagues and Japanese leagues! Many synthesizing IC's make you feel as if you were really in the stadium. - media/video/majorleague.mp4 - media/mixrbv2/majorleague.png + media/video/majorleague.mp4 + media/mixrbv2/majorleague.png 1989 Irem - - - + 0 0 0 @@ -35284,11 +27959,7 @@ The game was never officially localized into English nor was it ever released ou majorleabas.zip Major League Baseball (USA) (Rev A) - Major League Baseball (USA) (Rev A) - - us - 0 NES @@ -35301,8 +27972,8 @@ Before each game begins, you set your lineup and starting pitcher from your chos Gameplay is the standard behind-the-catcher viewpoint for pitching and batting, switching to different views after the ball is hit. - media/video/majorleabas.mp4 - media/mixrbv2/majorleabas.png + media/video/majorleabas.mp4 + media/mixrbv2/majorleabas.png 1988 @@ -35311,7 +27982,6 @@ Gameplay is the standard behind-the-catcher viewpoint for pitching and batting, LJN Sports / Baseball - Sports 1-2 0 @@ -35322,11 +27992,7 @@ Gameplay is the standard behind-the-catcher viewpoint for pitching and batting, majoudenii.zip Majou Densetsu II - Daimashikyou Galious (Japan) - Majou Densetsu II - Daimashikyou Galious (Japan) - - jp - 0 NES @@ -35335,8 +28001,8 @@ Gameplay is the standard behind-the-catcher viewpoint for pitching and batting, Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and published by Konami, which was released in Japan in 1987. - media/video/majoudenii.mp4 - media/mixrbv2/majoudenii.png + media/video/majoudenii.mp4 + media/mixrbv2/majoudenii.png 1987 @@ -35345,7 +28011,6 @@ Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and pu Konami Platform - Action 1 0 @@ -35356,11 +28021,7 @@ Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and pu majoudeniic.zip Majou Densetsu II - Daimashikyou Galious (T-Chi, v2.2) - Majou Densetsu II - Daimashikyou Galious (T-Chi, v2.2) - - jp - majoudenii.zip NES @@ -35368,10 +28029,6 @@ Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and pu Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and published by Konami, which was released in Japan in 1987. - - media/video/majoudenii.mp4 - media/mixrbv2/majoudenii.png - 1987 @@ -35379,24 +28036,17 @@ Majou Densetsu II: Daimashikyou Galious is a Role-Playing game, developed and pu Konami Platform - Action 1 0 14 0 - + makaimura.zip Makaimura (Japan) - Makaimura (Japan) - Makaimura (Japan) - Makaimura (Japan) - - jp - ghostsngoblins.zip NES @@ -35407,52 +28057,52 @@ Arthur the brave knight must rescue his beloved Princess from the Demon King Ast As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower. - - media/video/ghostsngoblins.mp4 - media/mixrbv2/ghostsngoblins.png - 1986 - 1989 - 1986 Capcom Capcom Platform - Action 1-2 0 15 0 - + makaimuraarcade.zip - Makaimura Arcade (Japan) + Makaimura Arcade (Japan) - ghostsngoblins - + ghostsngoblins.zip + NES + + Ghosts'n Goblins is a sideways scrolling action platformer spread over six levels, each of which must be completed within three minutes (or a life is lost), taking in forest, village, mountain and cavern settings with increasing difficulty. + +Arthur the brave knight must rescue his beloved Princess from the Demon King Astaroth and his forces - amongst them are the various undead (ghosts, zombies), bats, ogres and goblins. Other challenges include moving platforms, ladders and water/fire hazards. + +As in most games in this genre, the player can pick up power-ups such as daggers and bombs during the course of the game, giving the player greater firepower. + + - 1989? + 1986 - Nintendo - Nintendo + Capcom + Capcom + + Platform + + 1-2 0 - 0 + 15 0 - + maniacmansione.zip Maniac Mansion (Europe) - Maniac Mansion (Europe) - Maniac Mansion (Europe) - - eu - maniacmansion.zip NES @@ -35460,18 +28110,8 @@ As in most games in this genre, the player can pick up power-ups such as daggers Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom. - - media/video/maniacmansion.mp4 - media/mixrbv2/maniacmansion.png - 1992 - 1990 - 1988 - 1992 - 1992 - 1992 - 1992 Realtime Associates Jaleco @@ -35483,16 +28123,11 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an 15 0 - + maniacmansionf.zip Maniac Mansion (France) - Maniac Mansion (France) - Maniac Mansion (France) - - fr - maniacmansion.zip NES @@ -35500,18 +28135,8 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom. - - media/video/maniacmansion.mp4 - media/mixrbv2/maniacmansion.png - 1992 - 1990 - 1988 - 1992 - 1992 - 1992 - 1992 Realtime Associates Jaleco @@ -35523,16 +28148,11 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an 15 0 - + maniacmansiong.zip Maniac Mansion (Germany) - Maniac Mansion (Germany) - Maniac Mansion (Germany) - - de - maniacmansion.zip NES @@ -35540,18 +28160,8 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom. - - media/video/maniacmansion.mp4 - media/mixrbv2/maniacmansion.png - 1992 - 1990 - 1988 - 1992 - 1992 - 1992 - 1992 Realtime Associates Jaleco @@ -35563,16 +28173,11 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an 15 0 - + maniacmansioni.zip Maniac Mansion (Italy) - Maniac Mansion (Italy) - Maniac Mansion (Italy) - - il - maniacmansion.zip NES @@ -35580,18 +28185,8 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom. - - media/video/maniacmansion.mp4 - media/mixrbv2/maniacmansion.png - 1992 - 1990 - 1988 - 1992 - 1992 - 1992 - 1992 Realtime Associates Jaleco @@ -35603,16 +28198,11 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an 15 0 - + maniacmansionj.zip Maniac Mansion (Japan) - Maniac Mansion (Japan) - Maniac Mansion (Japan) - - jp - maniacmansion.zip NES @@ -35620,18 +28210,8 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom. - - media/video/maniacmansion.mp4 - media/mixrbv2/maniacmansion.png - 1992 - 1990 - 1988 - 1992 - 1992 - 1992 - 1992 Realtime Associates Jaleco @@ -35643,16 +28223,11 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an 15 0 - + maniacmansions.zip Maniac Mansion (Spain) - Maniac Mansion (Spain) - Maniac Mansion (Spain) - - sp - maniacmansion.zip NES @@ -35660,18 +28235,8 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom. - - media/video/maniacmansion.mp4 - media/mixrbv2/maniacmansion.png - 1992 - 1990 - 1988 - 1992 - 1992 - 1992 - 1992 Realtime Associates Jaleco @@ -35683,17 +28248,11 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an 15 0 - + maniacmansionsw.zip Maniac Mansion (Sweden) - Maniac Mansion (Sweden) - Maniac Mansion (Sweden) - - se - us - maniacmansion.zip NES @@ -35701,18 +28260,8 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom. - - media/video/maniacmansion.mp4 - media/mixrbv2/maniacmansion.png - 1992 - 1990 - 1988 - 1992 - 1992 - 1992 - 1992 Realtime Associates Jaleco @@ -35728,12 +28277,7 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an maniacmansion.zip Maniac Mansion (USA) - Maniac Mansion (USA) - Maniac Mansion (USA) - - us - 0 NES @@ -35742,17 +28286,11 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom. - media/video/maniacmansion.mp4 - media/mixrbv2/maniacmansion.png + media/video/maniacmansion.mp4 + media/mixrbv2/maniacmansion.png 1992 - 1990 - 1988 - 1992 - 1992 - 1992 - 1992 Realtime Associates Jaleco @@ -35764,16 +28302,11 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an 15 0 - + maniacmansionuproto.zip Maniac Mansion (USA) (Prototype) - Maniac Mansion (USA) (Prototype) - Maniac Mansion (USA) (Prototype) - - us - maniacmansion.zip NES @@ -35781,18 +28314,8 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom. - - media/video/maniacmansion.mp4 - media/mixrbv2/maniacmansion.png - 1992 - 1990 - 1988 - 1992 - 1992 - 1992 - 1992 Realtime Associates Jaleco @@ -35804,16 +28327,11 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an 15 0 - + mancmansuproc.zip Maniac Mansion (USA) (Prototype) - Castellano v1.0 - Maniac Mansion (USA) (Prototype) - Castellano v1.0 - Maniac Mansion (USA) (Prototype) - Castellano v1.0 - - eu - maniacmansion.zip NES @@ -35821,18 +28339,8 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom. - - media/video/maniacmansion.mp4 - media/mixrbv2/maniacmansion.png - 1992 - 1990 - 1988 - 1992 - 1992 - 1992 - 1992 Realtime Associates Jaleco @@ -35844,31 +28352,36 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an 15 0 - + maniacmanunc.zip - Maniac Mansion Uncensored (Hack) + Maniac Mansion Uncensored (Hack) - maniacmansion - + maniacmansion.zip + NES + + The Edison mansion has always been a creepy old house on the edge of town. There have been rumors of strange experiments going on and of odd creatures living amongst the Edison family. There is even a story that a meteorite once crashed near the home nearly 20 years ago. More immediately, a girl named Sandy has gone missing from the local highschool and her boyfriend Dave swears that he saw Dr. Fred abducting her. Dave knows that he cannot do it alone and will need help from two other students if he has any hope of infiltrating the mansion and rescuing Sandy. + +Players start by choosing 2 students to accompany Dave to the Edison mansion, and can then switch between these three characters at will. Most actions are carried out by selecting verbs on the screen and applying them to an object (such as "OPEN Door"). Each character maintains a separate personality and may have a different way to solve a problem from his classmates. Thus many of the puzzles can be overcome in different ways depending on the character being used. If any one of the kids are captured by the Edisons, they are thrown into the dungeon and must be rescued themselves by any character who still has their freedom. + - 2020 + 1992 - Gzip - Gzip + Realtime Associates + Jaleco + + Adventure + + 1 0 - 0 + 15 0 mappy.zip Mappy (Japan) - Mappy (Japan) - - jp - 0 NES @@ -35876,18 +28389,16 @@ Players start by choosing 2 students to accompany Dave to the Edison mansion, an Points are earned by recovering stolen goods. Other ways of earning points are bouncing on a trampoline, putting cats in the microwave, striking a cat with a door, striking cats with a bell, retrieving a treasures from the Boss cat Goro or dropping cats through a hole in the floor. - media/video/mappy.mp4 - media/mixrbv2/mappy.png + media/video/mappy.mp4 + media/mixrbv2/mappy.png 1984 - 1984 Namco Namco Platform - Action 1-2 0 @@ -35898,11 +28409,7 @@ Points are earned by recovering stolen goods. Other ways of earning points are b mappykids.zip Mappy Kids (Japan) - Mappy Kids (Japan) - - jp - 0 NES @@ -35917,8 +28424,8 @@ After the minigame is over, Happy goes to a shop, where he can purchase items fo The two player game has both players, (one playing as Happy, the other as his brother Rappy), competing against each other to collect the most assets to prove their worth as a suitable husband. - media/video/mappykids.mp4 - media/mixrbv2/mappykids.png + media/video/mappykids.mp4 + media/mixrbv2/mappykids.png 1989 @@ -35927,7 +28434,6 @@ The two player game has both players, (one playing as Happy, the other as his br Namco Platform - Action 1-2 0 @@ -35938,11 +28444,7 @@ The two player game has both players, (one playing as Happy, the other as his br mappykidsc.zip Mappy Kids (T-Chi, v1.1) - Mappy Kids (T-Chi, v1.1) - - jp - mappykids.zip NES @@ -35956,10 +28458,6 @@ After the minigame is over, Happy goes to a shop, where he can purchase items fo The two player game has both players, (one playing as Happy, the other as his brother Rappy), competing against each other to collect the most assets to prove their worth as a suitable husband. - - media/video/mappykids.mp4 - media/mixrbv2/mappykids.png - 1989 @@ -35967,7 +28465,6 @@ The two player game has both players, (one playing as Happy, the other as his br Namco Platform - Action 1-2 0 @@ -35978,12 +28475,7 @@ The two player game has both players, (one playing as Happy, the other as his br mappyland.zip Mappy-Land (USA) - Mappy-Land (USA) - Mappy-Land (USA) - - us - 0 NES @@ -35991,18 +28483,16 @@ The two player game has both players, (one playing as Happy, the other as his br - media/video/mappyland.mp4 - media/mixrbv2/mappyland.png + media/video/mappyland.mp4 + media/mixrbv2/mappyland.png 1989 - 1986 Taxan USA Corp. Namco Platform - Action 1 0 @@ -36013,42 +28503,33 @@ The two player game has both players, (one playing as Happy, the other as his br marblemadness.zip Marble Madness (USA) - Marble Madness (USA) - - us - 0 NES A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock. - media/video/marblemadness.mp4 - media/mixrbv2/marblemadness.png + media/video/marblemadness.mp4 + media/mixrbv2/marblemadness.png - 1989 - 1989 1989 Milton Bradley Co. Atari Action / Labyrinth - Action 1-2 0 14 0 - + marioadventure.zip Mario Adventure (Hack) - Mario Adventure (Hack) - Mario Adventure (Hack) smb3.zip NES @@ -36060,14 +28541,8 @@ It's up to Mario and Luigi to get back the magic wands, defeat Bowser, and save Old and new power-ups abound in each level for the Mario Brothers, including the return of the Super Mushroom and Fire Flower, plus the new power-ups including the frog suit, the warp flute, and the most important of all, the leaf, which allows the player to fly and attack enemies with your tail. - - media/video/smb3.mp4 - media/mixrbv2/smb3.png - 1990 - 1988 - 1991 Nintendo Nintendo @@ -36083,80 +28558,71 @@ Old and new power-ups abound in each level for the Mario Brothers, including the mariobros.zip Mario Bros. (World) - Mario Bros. (World) - - wor - jp - 0 NES Mario and Luigi are doing some underground plumbing when all sorts of weird creatures come flying out of the pipes. Turtles, crabs - even fighterflies - attack the helpless Mario Bros. It's up to you to kick, punch, and knock out these sewer pests before time runs out! But beware. Just when you think you got rid of them, they come back for more! Play against the computer, or with a friend - either way, this is one underground classic you'll want to play time and time again! - media/video/mariobros.mp4 - media/mixrbv2/mariobros.png + media/video/mariobros.mp4 + media/mixrbv2/mariobros.png 1986 - 1985 - 1983 - 1993 Nintendo Nintendo Platform - Action 1-2 0 14 0 - + mariokart.zip - Mario Kart (HB, GlobalHack) + Mario Kart (HB, GlobalHack) - rcproam - + rcproam.zip + NES + + Guide your radio controlled car to victory in this racing game. You have to beat your 3 opponents on 32 tracks while avoiding obstacles like water and oil puddles and collecting bonus items like better engines and tires. +You can also collect a variety of weapons to blast your opponents out of the way. + + + - 2017 + 1988 - pacnsacdave - pacnsacdave + Rareware + Nintendo + + Race, Driving + + 1 0 - 0 + 15 0 - + mashieiydenwatgaj.zip Mashin Eiyuu Den Wataru Gaiden (Japan) - Mashin Eiyuu Den Wataru Gaiden (Japan) - - jp - mashieiydenwatga.zip NES In this game you travel the world trying to save Wataru from the evil antagonist Darkdar. The main overworld display is the standard top down view of most JRPG's, complete with random battles. Once you engage your enemy the perspective switches to a side view where you pilot your mech and battle against monsters. It's fast and fluid and all played out in real time, with jump and attack mapped to your A & B buttons. - - media/video/mashieiydenwatga.mp4 - media/mixrbv2/mashieiydenwatga.png - 1990 West One Hudson - - - + 1 0 0 @@ -36166,28 +28632,22 @@ Old and new power-ups abound in each level for the Mario Brothers, including the mashieiydenwatga.zip Mashin Eiyuu Den Wataru Gaiden (T-eng) - Mashin Eiyuu Den Wataru Gaiden (T-eng) - - jp - 0 NES In this game you travel the world trying to save Wataru from the evil antagonist Darkdar. The main overworld display is the standard top down view of most JRPG's, complete with random battles. Once you engage your enemy the perspective switches to a side view where you pilot your mech and battle against monsters. It's fast and fluid and all played out in real time, with jump and attack mapped to your A & B buttons. - media/video/mashieiydenwatga.mp4 - media/mixrbv2/mashieiydenwatga.png + media/video/mashieiydenwatga.mp4 + media/mixrbv2/mashieiydenwatga.png 1990 West One Hudson - - - + 1 0 0 @@ -36197,21 +28657,15 @@ Old and new power-ups abound in each level for the Mario Brothers, including the mastechuanddruhu.zip Master Chu and the Drunkard Hu (USA) (Unl) - Master Chu and the Drunkard Hu (USA) (Unl) - Master Chu and the Drunkard Hu (USA) (Unl) - Master Chu and the Drunkard Hu (USA) (Unl) - - us - 0 NES The legendary Siamese-Twin Shiva (god of destruction) has cursed your village with evil spirits. After repeated attempts to drive out the evil spirits failed, Master Hu has turned into a drunkard. Now Master Chu must search through hostile palaces and temples to find and destroy Shiva. On each level there are 8 symbols of harmony which must be found. After all symbols on a level are located, you may challenge the boss and then move on to the next level. Master Chu and the Drunkard Hu is a platform action game for one player or two players simultaneously. - media/video/mastechuanddruhu.mp4 - media/mixrbv2/mastechuanddruhu.png + media/video/mastechuanddruhu.mp4 + media/mixrbv2/mastechuanddruhu.png 1989 @@ -36220,7 +28674,6 @@ Old and new power-ups abound in each level for the Mario Brothers, including the Color Dreams Platform - Action 1-2 0 @@ -36231,28 +28684,22 @@ Old and new power-ups abound in each level for the Mario Brothers, including the mastershooter.zip Master Shooter (Unl) - Master Shooter (Unl) - - asi - 0 NES A unlicensed Chinese game to play with the NES Zapper - media/video/mastershooter.mp4 - media/mixrbv2/mastershooter.png + media/video/mastershooter.mp4 + media/mixrbv2/mastershooter.png 1993 Mega Soft NTDEC - - - + 0 0 0 @@ -36261,31 +28708,23 @@ Old and new power-ups abound in each level for the Mario Brothers, including the matendouji.zip Matendouji (Japan) - Matendouji (Japan) - Matendouji (Japan) - - jp - 0 NES Long ago the Crystal Palace was a thriving kingdom, however the evil war spirit Zaras appeared one day and brought destruction to the lands! The people of the Crystal Palace left as Zaras and his henchman took over, changing the kingdom into a maze of many dangers. You control Farron, the hero of the story who needs to enter the Crystal Palace and destroy the bad guys in order to restore peace. The game is an action platform game that scrolls both horizontally and vertically. On each of five stages you'll need to fight various enemies throughout the varied terrain, and finally defeat the boss at the end. You'll start with just a simple sword, but additional weapons can be found or bought in order to help you out. If you get into trouble, you can also call your dog Zap onto the screen; he'll jump around causing damage to the enemies giving you a chance to escape. You may also come across Kim's shops along your journey. Here you can buy various items, including additional lives, replenish your health, more powerful weapons, and other useful items. To purchase items, you'll need money which can be collected after defeating enemies in battle. - media/video/matendouji.mp4 - media/mixrbv2/matendouji.png + media/video/matendouji.mp4 + media/mixrbv2/matendouji.png - 1990 - 1990 1990 Asmik Quest Platform - Action 1 0 @@ -36296,15 +28735,7 @@ Old and new power-ups abound in each level for the Mario Brothers, including the maxwar.zip Max Warrior - Wakusei Kaigenrei (Japan) - Max Warrior - Wakusei Kaigenrei (Japan) - Max Warrior - Wakusei Kaigenrei (Japan) - Max Warrior - Wakusei Kaigenrei (Japan) - Max Warrior - Wakusei Kaigenrei (Japan) - Max Warrior - Wakusei Kaigenrei (Japan) - - jp - 0 NES @@ -36313,21 +28744,16 @@ Old and new power-ups abound in each level for the Mario Brothers, including the Isolated Warrior is a constantly-moving shoot-em-up, or shmup, where the hero is always walking or flying forward from an isometric overhead perspective. The hero has a basic laser gun to start with but collects powerups that can allow the gun to fire in multiple directions. He can also collect bombs that can be launched in multiple directions while jumping, as well as shield powerups. - media/video/maxwar.mp4 - media/mixrbv2/maxwar.png + media/video/maxwar.mp4 + media/mixrbv2/maxwar.png 1991 - 1991 - 1991 - 1991 NTVIC Vap Inc. Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -36338,11 +28764,7 @@ Isolated Warrior is a constantly-moving shoot-em-up, or shmup, where the hero is mechaatt.zip Mechanized Attack (USA) - Mechanized Attack (USA) - - us - 0 NES @@ -36351,8 +28773,8 @@ Isolated Warrior is a constantly-moving shoot-em-up, or shmup, where the hero is While the arcade version of Mechanized Attack had a miniature machine gun replica for the player to use, this NES adaptation attempts to reproduce the feel by allowing the player to hold down a game pad button or the Light Zapper trigger for automatic fire. Extra ammo is plentiful so be sure to fire at those power-up boxes to grab as much as you can. There are also more powerful grenades which are in much shorter supply than the bullets. - media/video/mechaatt.mp4 - media/mixrbv2/mechaatt.png + media/video/mechaatt.mp4 + media/mixrbv2/mechaatt.png 1990 @@ -36361,7 +28783,6 @@ While the arcade version of Mechanized Attack had a miniature machine gun replic SNK Lightgun Shooter - Action 1 0 @@ -36372,13 +28793,7 @@ While the arcade version of Mechanized Attack had a miniature machine gun replic megaman.zip Mega Man (USA) - Mega Man (USA) - Mega Man (USA) - Mega Man (USA) - - us - 0 NES @@ -36389,19 +28804,16 @@ Mega Man is a side-scrolling platformer. Mega Man has the ability to jump and fi Travelling throughout these levels, Mega Man is confronted by an army of lesser robot creations. Destroying these usually yields energy capsules (for refilling Mega Man's Energy), weapon capsules (for refilling Mega Man's special robot weapons), and extra lives shaped like Mega Man's head. - media/video/megaman.mp4 - media/mixrbv2/megaman.png + media/video/megaman.mp4 + media/mixrbv2/megaman.png 1987 - 1987 - 1989 Capcom Capcom Platform - Action 1 0 @@ -36412,13 +28824,7 @@ Travelling throughout these levels, Mega Man is confronted by an army of lesser megaman2.zip Mega Man 2 (USA) - Mega Man 2 (USA) - Mega Man 2 (USA) - Mega Man 2 (USA) - - us - 0 NES @@ -36429,19 +28835,16 @@ Mega Man 2 is the sequel to the NES game Mega Man. In this game, Metal Man, Air Other additions to the game include the 'E-Tank' - an item that can be used at any time to completely refill Mega Man's energy, and a Password System, which allows players to continue their game by recording which Robot Masters have been defeated and how many E-Tanks they have. Mega Man 2 also removes the scoring system from the original game. - media/video/megaman2.mp4 - media/mixrbv2/megaman2.png + media/video/megaman2.mp4 + media/mixrbv2/megaman2.png 1989 - 1988 - 1990 Capcom Capcom Platform - Action 1 0 @@ -36452,13 +28855,7 @@ Other additions to the game include the 'E-Tank' - an item that can be used at a megaman3.zip Mega Man 3 (USA) - Mega Man 3 (USA) - Mega Man 3 (USA) - Mega Man 3 (USA) - - us - 0 NES @@ -36473,70 +28870,89 @@ How do those work, you ask? When you defeat the boss at the end of a level you g Enemies will often supply you with both energy and ammo refills. You can also collect Energy Tanks which can only be used once but will entirely restore your health. You'll definitely want some of these for Dr. Wily's fortress, if not for the levels before it, since you start the game with only 3 lives. There are even Surprise Boxes lying around for you to find. And, of course, you do get infinite continues and a password feature to resume play at the beginning of any level. - media/video/megaman3.mp4 - media/mixrbv2/megaman3.png + media/video/megaman3.mp4 + media/mixrbv2/megaman3.png 1992 - 1990 - 1990 - 1991 Capcom Capcom Platform - Action 1 0 16 0 - + megaman3imp.zip - Mega Man 3 Improvement (Hack v2.22) + Mega Man 3 Improvement (Hack v2.22) - megaman3 - + megaman3.zip + NES + + "Calling Mega Man! Calling Mega Man! Come in please! ...." + +This is a traditional action-platformer: you jump from brick to brick while avoiding pits and shooting robots. It's quite similar, in all respects, to other Mega Man games; however, this is the first time that you get a sidekick. It's also the first time you're allowed to slide instead of merely walking. Also, there is a mysterious character called Protoman who may or may not be your friend. + +Rush is your dog who helps out by offering other modes of transportation when you need it. He starts out with the 'Rush Coil' ability to launch you to the top of the screen like a springboard; later he acquires the 'Rush Jet' ability to turn into a guided, floating platform to carry you wherever you need to go; and he also gets the 'Rush Marine' ability which is a submarine that works just like the jet except underwater and with the added ability to hop around out of the water(you can actually jump while on the jet but the jet continues to hover beneath you whereas you stay inside the submarine). All of these abilities function just like boss weapons. + +How do those work, you ask? When you defeat the boss at the end of a level you gain his power - or at least a similar power. You may pause the game at any time and switch to any single power you have. It supplants your regular Arm Cannon with a limited - but superior - ability. The weapon ammo is displayed next to your energy meter. There are 8 of these, corresponding to the 8 main levels, even though there are 21 levels in the entire game. The bosses are as follows: Snake Man, Gemini Man, Needle Man, Shadow Man, Spark Man, Top Man, Magnet Man, &amp; Hard Man. + +Enemies will often supply you with both energy and ammo refills. You can also collect Energy Tanks which can only be used once but will entirely restore your health. You'll definitely want some of these for Dr. Wily's fortress, if not for the levels before it, since you start the game with only 3 lives. There are even Surprise Boxes lying around for you to find. And, of course, you do get infinite continues and a password feature to resume play at the beginning of any level. + - 1989? + 1992 - Nintendo - Nintendo + Capcom + Capcom + + Platform + + 1 0 - 0 + 16 0 - + megaman3rev.zip - Mega Man 3 Revamped (Hack v1.1) + Mega Man 3 Revamped (Hack v1.1) - megaman3 - + megaman3.zip + NES + + "Calling Mega Man! Calling Mega Man! Come in please! ...." + +This is a traditional action-platformer: you jump from brick to brick while avoiding pits and shooting robots. It's quite similar, in all respects, to other Mega Man games; however, this is the first time that you get a sidekick. It's also the first time you're allowed to slide instead of merely walking. Also, there is a mysterious character called Protoman who may or may not be your friend. + +Rush is your dog who helps out by offering other modes of transportation when you need it. He starts out with the 'Rush Coil' ability to launch you to the top of the screen like a springboard; later he acquires the 'Rush Jet' ability to turn into a guided, floating platform to carry you wherever you need to go; and he also gets the 'Rush Marine' ability which is a submarine that works just like the jet except underwater and with the added ability to hop around out of the water(you can actually jump while on the jet but the jet continues to hover beneath you whereas you stay inside the submarine). All of these abilities function just like boss weapons. + +How do those work, you ask? When you defeat the boss at the end of a level you gain his power - or at least a similar power. You may pause the game at any time and switch to any single power you have. It supplants your regular Arm Cannon with a limited - but superior - ability. The weapon ammo is displayed next to your energy meter. There are 8 of these, corresponding to the 8 main levels, even though there are 21 levels in the entire game. The bosses are as follows: Snake Man, Gemini Man, Needle Man, Shadow Man, Spark Man, Top Man, Magnet Man, &amp; Hard Man. + +Enemies will often supply you with both energy and ammo refills. You can also collect Energy Tanks which can only be used once but will entirely restore your health. You'll definitely want some of these for Dr. Wily's fortress, if not for the levels before it, since you start the game with only 3 lives. There are even Surprise Boxes lying around for you to find. And, of course, you do get infinite continues and a password feature to resume play at the beginning of any level. + - 1989? + 1992 - Nintendo - Nintendo + Capcom + Capcom + + Platform + + 1 0 - 0 + 16 0 megaman4.zip Mega Man 4 (USA) (Rev A) - Mega Man 4 (USA) (Rev A) - Mega Man 4 (USA) (Rev A) - Mega Man 4 (USA) (Rev A) - Mega Man 4 (USA) (Rev A) - - us - 0 NES @@ -36549,19 +28965,16 @@ Rockman must now battle with Cossack's fiendish Robot Masters and find Cossack's Originally for the NES, Mega Man 4 was also released for the PSX in Japan as the fourth installment in the Rockman Complete Works series. - media/video/megaman4.mp4 - media/mixrbv2/megaman4.png + media/video/megaman4.mp4 + media/mixrbv2/megaman4.png 1992 - 1991 - 1993 Capcom Capcom Platform - Action 1 0 @@ -36572,13 +28985,7 @@ Originally for the NES, Mega Man 4 was also released for the PSX in Japan as the megaman5.zip Mega Man 5 (USA) - Mega Man 5 (USA) - Mega Man 5 (USA) - Mega Man 5 (USA) - - us - 0 NES @@ -36591,19 +28998,16 @@ Could Rockman's supposed brother, the strange but good-hearted Blues, be the one Like the other early Rockman / Mega Man games, the Playstation version was only released in Japan, as part of the Complete Works series. - media/video/megaman5.mp4 - media/mixrbv2/megaman5.png + media/video/megaman5.mp4 + media/mixrbv2/megaman5.png 1992 - 1992 - 1993 Capcom Capcom Platform - Action 1 0 @@ -36614,13 +29018,7 @@ Like the other early Rockman / Mega Man games, the Playstation version was only megaman6.zip Mega Man 6 (USA) - Mega Man 6 (USA) - Mega Man 6 (USA) - Mega Man 6 (USA) - - us - 0 NES @@ -36633,18 +29031,16 @@ Mr. X declares to Rockman that he had been using Dr. Wily as a puppet the entire The Rockman Complete Works series was only released in Japan. - media/video/megaman6.mp4 - media/mixrbv2/megaman6.png + media/video/megaman6.mp4 + media/mixrbv2/megaman6.png 1994 - 1993 Capcom Capcom Platform - Action 1 0 @@ -36655,9 +29051,6 @@ The Rockman Complete Works series was only released in Japan. megamancx.zip Mega Man CX (USA) - Mega Man CX (USA) - Mega Man CX (USA) - Mega Man CX (USA) 0 NES @@ -36669,36 +29062,27 @@ Mega Man 2 is the sequel to the NES game Mega Man. In this game, Metal Man, Air Other additions to the game include the 'E-Tank' - an item that can be used at any time to completely refill Mega Man's energy, and a Password System, which allows players to continue their game by recording which Robot Masters have been defeated and how many E-Tanks they have. Mega Man 2 also removes the scoring system from the original game. - media/video/megamancx.mp4 - media/mixrbv2/megamancx.png + media/video/megamancx.mp4 + media/mixrbv2/megamancx.png 1989 - 1988 - 1990 Capcom Capcom Platform - Action 1 0 16 0 - + megamanc.zip Megaman (USA) - Castellano v1.0 - Megaman (USA) - Castellano v1.0 - Megaman (USA) - Castellano v1.0 - Megaman (USA) - Castellano v1.0 - - eu - megaman.zip NES @@ -36708,37 +29092,24 @@ Mega Man is a side-scrolling platformer. Mega Man has the ability to jump and fi Travelling throughout these levels, Mega Man is confronted by an army of lesser robot creations. Destroying these usually yields energy capsules (for refilling Mega Man's Energy), weapon capsules (for refilling Mega Man's special robot weapons), and extra lives shaped like Mega Man's head. - - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1987 - 1987 - 1989 Capcom Capcom Platform - Action 1 0 14 0 - + megaman2c.zip Megaman II (USA) - Castellano v1.0 - Megaman II (USA) - Castellano v1.0 - Megaman II (USA) - Castellano v1.0 - Megaman II (USA) - Castellano v1.0 - - us - megaman2.zip NES @@ -36748,37 +29119,24 @@ Mega Man 2 is the sequel to the NES game Mega Man. In this game, Metal Man, Air Other additions to the game include the 'E-Tank' - an item that can be used at any time to completely refill Mega Man's energy, and a Password System, which allows players to continue their game by recording which Robot Masters have been defeated and how many E-Tanks they have. Mega Man 2 also removes the scoring system from the original game. - - media/video/megaman2.mp4 - media/mixrbv2/megaman2.png - 1989 - 1988 - 1990 Capcom Capcom Platform - Action 1 0 16 0 - + megaman3c.zip Megaman III (USA) - Castellano v1.0 - Megaman III (USA) - Castellano v1.0 - Megaman III (USA) - Castellano v1.0 - Megaman III (USA) - Castellano v1.0 - - us - megaman3.zip NES @@ -36792,39 +29150,24 @@ How do those work, you ask? When you defeat the boss at the end of a level you g Enemies will often supply you with both energy and ammo refills. You can also collect Energy Tanks which can only be used once but will entirely restore your health. You'll definitely want some of these for Dr. Wily's fortress, if not for the levels before it, since you start the game with only 3 lives. There are even Surprise Boxes lying around for you to find. And, of course, you do get infinite continues and a password feature to resume play at the beginning of any level. - - media/video/megaman3.mp4 - media/mixrbv2/megaman3.png - 1992 - 1990 - 1990 - 1991 Capcom Capcom Platform - Action 1 0 16 0 - + megaman4c.zip Megaman IV (USA) (Rev A) - Castellano v1.0 - Megaman IV (USA) (Rev A) - Castellano v1.0 - Megaman IV (USA) (Rev A) - Castellano v1.0 - Megaman IV (USA) (Rev A) - Castellano v1.0 - Megaman IV (USA) (Rev A) - Castellano v1.0 - - - us - + megaman4.zip NES @@ -36836,37 +29179,24 @@ Rockman must now battle with Cossack's fiendish Robot Masters and find Cossack's Originally for the NES, Mega Man 4 was also released for the PSX in Japan as the fourth installment in the Rockman Complete Works series. - - media/video/megaman4.mp4 - media/mixrbv2/megaman4.png - 1992 - 1991 - 1993 Capcom Capcom Platform - Action 1 0 14 0 - + megaman5c.zip Megaman V (USA) - Castellano v1.0 - Megaman V (USA) - Castellano v1.0 - Megaman V (USA) - Castellano v1.0 - Megaman V (USA) - Castellano v1.0 - - us - megaman5.zip NES @@ -36878,37 +29208,24 @@ Could Rockman's supposed brother, the strange but good-hearted Blues, be the one Like the other early Rockman / Mega Man games, the Playstation version was only released in Japan, as part of the Complete Works series. - - media/video/megaman5.mp4 - media/mixrbv2/megaman5.png - 1992 - 1992 - 1993 Capcom Capcom Platform - Action 1 0 15 0 - + megaman6c.zip Megaman VI (USA) - Castellano v1.1 - Megaman VI (USA) - Castellano v1.1 - Megaman VI (USA) - Castellano v1.1 - Megaman VI (USA) - Castellano v1.1 - - us - megaman6.zip NES @@ -36920,19 +29237,13 @@ Mr. X declares to Rockman that he had been using Dr. Wily as a puppet the entire The Rockman Complete Works series was only released in Japan. - - media/video/megaman6.mp4 - media/mixrbv2/megaman6.png - 1994 - 1993 Capcom Capcom Platform - Action 1 0 @@ -36943,13 +29254,7 @@ The Rockman Complete Works series was only released in Japan. meikyuujima.zip Meikyuu-jima (Japan) - Meikyuu-jima (Japan) - Meikyuu-jima (Japan) - Meikyuu-jima (Japan) - - jp - 0 NES @@ -36973,13 +29278,11 @@ Hammer: Changes ice cube direction and hits enemies. Power Rock: Hit this and all enemies will freeze. - media/video/meikyuujima.mp4 - media/mixrbv2/meikyuujima.png + media/video/meikyuujima.mp4 + media/mixrbv2/meikyuujima.png 1990 - 1990 - 1990 Irem Nintendo @@ -36991,15 +29294,11 @@ Power Rock: Hit this and all enemies will freeze. 18 0 - + menacebeach.zip Menace Beach (USA) (Unl) - Menace Beach (USA) (Unl) - - us - 0 NES @@ -37008,8 +29307,8 @@ Power Rock: Hit this and all enemies will freeze. To help, and sometime hinder you, a man randomly throws ketchup bottles, wrenches, and bombs out of widows and random holes in the sewer walls. These items can be picked up and thrown at your enemies to defeat them far better than your fists ever will. - media/video/menacebeach.mp4 - media/mixrbv2/menacebeach.png + media/video/menacebeach.mp4 + media/mixrbv2/menacebeach.png 1990 @@ -37018,7 +29317,6 @@ To help, and sometime hinder you, a man randomly throws ketchup bottles, wrenche Color Dreams Platform - Action 1 0 @@ -37029,24 +29327,18 @@ To help, and sometime hinder you, a man randomly throws ketchup bottles, wrenche mendelpalace.zip Mendel Palace (USA) - Mendel Palace (USA) - Mendel Palace (USA) - - us - 0 NES In Mendel Palace, you are Bun-Bun and you have to rescue your girlfriend Candy, who has fallen asleep and is now trapped in her dream. To progress, you have to go through various areas that feature dolls as enemies. Games are played on a board of 7x5 sliding tiles, using an overhead view. By sliding floor tiles, you'll be able to put them off balance and make the crash in the wall, leading to their destruction. - media/video/mendelpalace.mp4 - media/mixrbv2/mendelpalace.png + media/video/mendelpalace.mp4 + media/mixrbv2/mendelpalace.png 1990 - 1989 Game Freak Hudson @@ -37062,34 +29354,23 @@ To help, and sometime hinder you, a man randomly throws ketchup bottles, wrenche metalfighter.zip Metal Fighter (Asia) (Sachen) (Unl) - Metal Fighter (Asia) (Sachen) (Unl) - Metal Fighter (Asia) (Sachen) (Unl) - Metal Fighter (Asia) (Sachen) (Unl) - Metal Fighter (Asia) (Sachen) (Unl) - - asi - 0 NES Metal Fighter is an arcade style shooter for one player. You control an MCS-920 in an attempt to free planet H17 from alien invaders. Along the way you can improve your fighters weapons and speed by shooting certain enemies and collecting the power ups left behind. Improved weapons don't come easy though; each time you collect a weapon power up you will need to fight another metal fighter and win to be able to claim the new weapon. Each of the numerous, colorful levels contains a variety of enemies trying to stop you, along with a large boss at the end that will need to be defeated before moving on. - media/video/metalfighter.mp4 - media/mixrbv2/metalfighter.png + media/video/metalfighter.mp4 + media/mixrbv2/metalfighter.png 1989 - 1989 - 1989 Joy Van Color Dreams Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -37100,7 +29381,6 @@ To help, and sometime hinder you, a man randomly throws ketchup bottles, wrenche metalforce.zip Metal Force (Korea) (Unl) - Metal Force (Korea) (Unl) 0 NES @@ -37108,8 +29388,8 @@ To help, and sometime hinder you, a man randomly throws ketchup bottles, wrenche Metal Force is a Korean game with Rockman/Mega Man style, but the character doesn't use enemy's weapons, only his own. - media/video/metalforce.mp4 - media/mixrbv2/metalforce.png + media/video/metalforce.mp4 + media/mixrbv2/metalforce.png 1994 @@ -37127,12 +29407,7 @@ To help, and sometime hinder you, a man randomly throws ketchup bottles, wrenche metalgear.zip Metal Gear (USA) - Metal Gear (USA) - Metal Gear (USA) - - us - 0 NES @@ -37145,14 +29420,11 @@ Until you find and destroy Metal Gear, ending CaTaffy's reign of terror. For one player only. - media/video/metalgear.mp4 - media/mixrbv2/metalgear.png + media/video/metalgear.mp4 + media/mixrbv2/metalgear.png 1988 - 1988 - 1987 - 1989 Konami Konami @@ -37164,16 +29436,11 @@ For one player only. 15 0 - + metalgearc.zip Metal Gear (USA) - Castellano v1.0 - Metal Gear (USA) - Castellano v1.0 - Metal Gear (USA) - Castellano v1.0 - - eu - metalgear.zip NES @@ -37185,15 +29452,8 @@ Plus you gottamaintain radio contact with Commander South, who'll feed you you c Until you find and destroy Metal Gear, ending CaTaffy's reign of terror. For one player only. - - media/video/metalgear.mp4 - media/mixrbv2/metalgear.png - 1988 - 1988 - 1987 - 1989 Konami Konami @@ -37209,11 +29469,7 @@ For one player only. metalmaxj.zip Metal Max (Japan) - Metal Max (Japan) - - jp - metalmax.zip NES @@ -37221,10 +29477,6 @@ For one player only. The game is a console-style RPG with random encounters and turn-based combat viewed from third-person perspective, like in Final Fantasy. You can also pilot various vehicles. You can participate in battles while riding those vehicles, performing various special techniques. You also upgrade the vehicles and get equipment for them. - - media/video/metalmax.mp4 - media/mixrbv2/metalmax.png - 1991 @@ -37242,11 +29494,7 @@ The game is a console-style RPG with random encounters and turn-based combat vie metalmax.zip Metal Max (T-Eng) - Metal Max (T-Eng) - - jp - 0 NES @@ -37255,8 +29503,8 @@ The game is a console-style RPG with random encounters and turn-based combat vie The game is a console-style RPG with random encounters and turn-based combat viewed from third-person perspective, like in Final Fantasy. You can also pilot various vehicles. You can participate in battles while riding those vehicles, performing various special techniques. You also upgrade the vehicles and get equipment for them. - media/video/metalmax.mp4 - media/mixrbv2/metalmax.png + media/video/metalmax.mp4 + media/mixrbv2/metalmax.png 1991 @@ -37275,12 +29523,7 @@ The game is a console-style RPG with random encounters and turn-based combat vie metalmec.zip Metal Mech - Man & Machine (USA) - Metal Mech - Man & Machine (USA) - Metal Mech - Man & Machine (USA) - - us - 0 NES @@ -37288,33 +29531,27 @@ The game is a console-style RPG with random encounters and turn-based combat vie - media/video/metalmec.mp4 - media/mixrbv2/metalmec.png + media/video/metalmec.mp4 + media/mixrbv2/metalmec.png 1991 - 1990 Sculptured Software Jaleco Platform - Action 1 0 10 0 - + metalslagloj.zip Metal Slader Glory (Japan) - Metal Slader Glory (Japan) - - jp - metalslaglo.zip NES @@ -37322,10 +29559,6 @@ The game is a console-style RPG with random encounters and turn-based combat vie The game takes place eight years after a great war was waged between colonies in outer space, and peace has finally settled back onto the Earth. The main character, a 17-year-old war orphan named Tadashi Himukai, purchases a used worker-mech in order to start a construction business with his girlfriend, Elina Furfa. However, when he first activates it, the worker-mech disguise falls away, revealing a combat model Metal Slader, which were all supposedly dismantled after the war, and an enigmatic message is displayed in the cockpit: "EARTH IN PERIL... SEEK THE CREATOR". Prompted by this warning, Tadashi, his sister Azusa, and Elina head out into space to find the answers behind it. It was the final game released by HAL Laboratory as an independent third-party developer before their buy-out by Nintendo. The game's story and character designs were done by manga artist Yoshimiru Hoshi, who loosely based the game on his 1984 manga Akûtensô Fixallia - - media/video/metalslaglo.mp4 - media/mixrbv2/metalslaglo.png - 1991 @@ -37333,7 +29566,6 @@ It was the final game released by HAL Laboratory as an independent third-party d HAL Laboratory Adventure / Visual Novel - Adventure 1 0 @@ -37344,11 +29576,7 @@ It was the final game released by HAL Laboratory as an independent third-party d metalslaglo.zip Metal Slader Glory (T-Eng) - Metal Slader Glory (T-Eng) - - jp - 0 NES @@ -37357,8 +29585,8 @@ The game takes place eight years after a great war was waged between colonies in It was the final game released by HAL Laboratory as an independent third-party developer before their buy-out by Nintendo. The game's story and character designs were done by manga artist Yoshimiru Hoshi, who loosely based the game on his 1984 manga Akûtensô Fixallia - media/video/metalslaglo.mp4 - media/mixrbv2/metalslaglo.png + media/video/metalslaglo.mp4 + media/mixrbv2/metalslaglo.png 1991 @@ -37367,7 +29595,6 @@ It was the final game released by HAL Laboratory as an independent third-party d HAL Laboratory Adventure / Visual Novel - Adventure 1 0 @@ -37378,12 +29605,7 @@ It was the final game released by HAL Laboratory as an independent third-party d metalstorm.zip Metal Storm (USA) - Metal Storm (USA) - Metal Storm (USA) - - us - 0 NES @@ -37392,18 +29614,16 @@ It was the final game released by HAL Laboratory as an independent third-party d To save it from becoming another generic action game, innovation is shown through fast paced gameplay and the "gravity flip" ability, which enables the character to freely switch between moving along the floor or ceiling. While the game is only seven levels long, the difficulty ramps up quickly, so mastery of the gravity technique and memorization of the levels become absolute necessities for survival. - media/video/metalstorm.mp4 - media/mixrbv2/metalstorm.png + media/video/metalstorm.mp4 + media/mixrbv2/metalstorm.png 1991 - 1992 Tamtex Irem Platform - Action 1 0 @@ -37414,11 +29634,7 @@ To save it from becoming another generic action game, innovation is shown throug metrocross.zip Metro-Cross (Japan) - Metro-Cross (Japan) - - jp - 0 NES @@ -37427,8 +29643,8 @@ To save it from becoming another generic action game, innovation is shown throug You can skate up or down in the screen, or even jump, to be safe from the pipes you encounter on the way. As the game progresses, obstacles are more frequent and more challenging, but the essence is the same. Timing is everything in this game. - media/video/metrocross.mp4 - media/mixrbv2/metrocross.png + media/video/metrocross.mp4 + media/mixrbv2/metrocross.png 1986 @@ -37437,7 +29653,6 @@ You can skate up or down in the screen, or even jump, to be safe from the pipes Namco Sports / Skateboard - Sports 1 0 @@ -37448,12 +29663,7 @@ You can skate up or down in the screen, or even jump, to be safe from the pipes metroid.zip Metroid (USA) - Metroid (USA) - Metroid (USA) - - us - 0 NES @@ -37462,35 +29672,27 @@ You can skate up or down in the screen, or even jump, to be safe from the pipes Using the cybernetic enhancements of her Power Suit, Samus can use a range of weapons and defenses to destroy the enemy. She can also absorb enemies powers into her Power Suit to increase her defense and chance of survival. Using her weapons and special abilities, she must find her way to the central chamber of Tourian and destroy the Mother Brain, the mysterious leader behind the Space Pirates. - media/video/metroid.mp4 - media/mixrbv2/metroid.png + media/video/metroid.mp4 + media/mixrbv2/metroid.png 1988 - 1988 - 1986 Nintendo Nintendo Platform - Action 1 0 16 0 - + metroidc.zip Metroid (USA) - Castellano v1.0 - Metroid (USA) - Castellano v1.0 - Metroid (USA) - Castellano v1.0 - - eu - metroid.zip NES @@ -37498,98 +29700,100 @@ Using the cybernetic enhancements of her Power Suit, Samus can use a range of we Using the cybernetic enhancements of her Power Suit, Samus can use a range of weapons and defenses to destroy the enemy. She can also absorb enemies powers into her Power Suit to increase her defense and chance of survival. Using her weapons and special abilities, she must find her way to the central chamber of Tourian and destroy the Mother Brain, the mysterious leader behind the Space Pirates. - - media/video/metroid.mp4 - media/mixrbv2/metroid.png - 1988 - 1988 - 1986 Nintendo Nintendo Platform - Action 1 0 16 0 - + metroorienh.zip - Metroid - Origin Enhanced (USA) + Metroid - Origin Enhanced (USA) - metroid - + metroid.zip + NES + + In the future, the Galactic Federation and the pirates of planet Zebes are at war. Pirates have stolen an unknown life-form, recently discovered on the planet SR388. The life-form, designated "Metroid", is in a state of suspended animation and, according to analysis, was the cause of the complete destruction of SR388. If the Metroid ever got loose, the alien could destroy countless other systems. It is up to the space bounty hunter Samus Aran to land on Zebes and find her way through the perilous terrains of Brinstar and Norfair, destroy the Pirates, as well as their alien enforcers, Ridley and Kraid, and rid the planet of the alien life form before the pirates complete their plans of world destruction. + +Using the cybernetic enhancements of her Power Suit, Samus can use a range of weapons and defenses to destroy the enemy. She can also absorb enemies powers into her Power Suit to increase her defense and chance of survival. Using her weapons and special abilities, she must find her way to the central chamber of Tourian and destroy the Mother Brain, the mysterious leader behind the Space Pirates. + - 1989? + 1988 - Nintendo - Nintendo + Nintendo + Nintendo + + Platform + + 1 0 - 0 + 16 0 - + metrorogdaw.zip Metroid - Rogue Dawn (USA) - Metroid - Rogue Dawn (USA) - - us - metroid.zip NES - Metroid: Rogue Dawn is an unofficial prequel to the original Metroid game released in 1986. 30 years later, we bring you the events that unfolded before Samus's famous "zero" mission on planet Zebes. -The original Metroid manual tells us about a deep-space research ship that was attacked. The Space Pirates seized a capsule said to contain a previously unknown life form in a state of suspended animation. Rogue Dawn surrounds these events that led up to the theft of the capsule, which ultimately placed the Metroids under the control of Ridley and the Mother Brain. The mission to acquire the capsule was placed in the hands of one of Ridley's best-kept secrets: a rogue human agent, trained and manipulated by Ridley from a young age? -Taken as a child from a Galactic Federation colony obliterated by Ridley's faction, she was initially just another test subject slated to undergo horrific experiments. Ridley decided to instead manipulate and mold her into a weapon, his first human servant and dark agent. Primed yet untested, she is sent out on her own "zero" mission. She will retrieve a newly-discovered biological specimen in the possession of a Federation research crew orbiting planet SR388 and prove her worth. -Her name is Dawn Aran. + In the future, the Galactic Federation and the pirates of planet Zebes are at war. Pirates have stolen an unknown life-form, recently discovered on the planet SR388. The life-form, designated "Metroid", is in a state of suspended animation and, according to analysis, was the cause of the complete destruction of SR388. If the Metroid ever got loose, the alien could destroy countless other systems. It is up to the space bounty hunter Samus Aran to land on Zebes and find her way through the perilous terrains of Brinstar and Norfair, destroy the Pirates, as well as their alien enforcers, Ridley and Kraid, and rid the planet of the alien life form before the pirates complete their plans of world destruction. + +Using the cybernetic enhancements of her Power Suit, Samus can use a range of weapons and defenses to destroy the enemy. She can also absorb enemies powers into her Power Suit to increase her defense and chance of survival. Using her weapons and special abilities, she must find her way to the central chamber of Tourian and destroy the Mother Brain, the mysterious leader behind the Space Pirates. - - media/video/metroid.mp4 - media/mixrbv2/metroid.png - - 2017 + 1988 - Grimlock, Optomon, snarfblam - ROMhacking.net + Nintendo + Nintendo - Action + Platform 1 0 - 0 + 16 0 - + metroidmother.zip - Metroid Mother (Hack) + Metroid Mother (Hack) - metroid - + metroid.zip + NES + + In the future, the Galactic Federation and the pirates of planet Zebes are at war. Pirates have stolen an unknown life-form, recently discovered on the planet SR388. The life-form, designated "Metroid", is in a state of suspended animation and, according to analysis, was the cause of the complete destruction of SR388. If the Metroid ever got loose, the alien could destroy countless other systems. It is up to the space bounty hunter Samus Aran to land on Zebes and find her way through the perilous terrains of Brinstar and Norfair, destroy the Pirates, as well as their alien enforcers, Ridley and Kraid, and rid the planet of the alien life form before the pirates complete their plans of world destruction. + +Using the cybernetic enhancements of her Power Suit, Samus can use a range of weapons and defenses to destroy the enemy. She can also absorb enemies powers into her Power Suit to increase her defense and chance of survival. Using her weapons and special abilities, she must find her way to the central chamber of Tourian and destroy the Mother Brain, the mysterious leader behind the Space Pirates. + - 1989? + 1988 - Nintendo - Nintendo + Nintendo + Nintendo + + Platform + + 1 0 - 0 + 16 0 - + micemission.zip Mice Mission (Unl) - + NES 1989? @@ -37603,12 +29807,7 @@ Her name is Dawn Aran. michaandsworgrpr.zip Michael Andretti's World Grand Prix (USA) - Michael Andretti's World Grand Prix (USA) - Michael Andretti's World Grand Prix (USA) - - us - 0 NES @@ -37617,12 +29816,11 @@ United States, France, England, West Germany, Hungary, Belgium, Italy, Portugal, - media/video/michaandsworgrpr.mp4 - media/mixrbv2/michaandsworgrpr.png + media/video/michaandsworgrpr.mp4 + media/mixrbv2/michaandsworgrpr.png 1990 - 1988 Human Sammy @@ -37634,24 +29832,18 @@ United States, France, England, West Germany, Hungary, Belgium, Italy, Portugal, 15 0 - + mickeymania7.zip Mickey Mania 7 (Unl) - Mickey Mania 7 (Unl) chinarabbab.zip NES - Mickey Mania 7 is a pirated port of Mickey Mania: The Timeless Adventures of Mickey Mouse, released on the Famicom. -The game includes 5 stages, each one taken from the original game, divided into 10 sequences. However, some sequences are missing. + China Rabbit Baby is an hack of Mickey Mania 7, which is itself a pirated port of Mickey Mania: The Timeless Adventures of Mickey Mouse, released on the Famicom. The only difference in China Rabbit Baby is the main character, who is replaced by Buster Bunny from Tiny Toon Adventures, probably from the SNES title Tiny Toon Adventures: Buster Busts Loose!. The hitbox was updated to match the new sprite of the main character. Also, one of the animations with the pencil is not used anymore, only the walking animation is present (Mickey looking at his watch in Mickey Mania 7). - - media/video/chinarabbab.mp4 - media/mixrbv2/chinarabbab.png - - 1998 + 1996 Ei-How Yang J.Y. Company @@ -37662,111 +29854,70 @@ The game includes 5 stages, each one taken from the original game, divided into 0 0 - + mickemouiiij.zip - Mickey Mouse III - Yume Fuusen (Japan) - Mickey Mouse III - Yume Fuusen (Japan) - Mickey Mouse III - Yume Fuusen (Japan) + Mickey Mouse III - Yume Fuusen (Japan) - - jp - mickemouiii.zip NES - - Mickey Mouse is working part-time selling balloons in order to buy a present for Minnie, whose birthday is a few days away. He gets news from Pluto that Minnie cannot wake up. He sets off to visit her, only to find that she has been trapped in a nightmare. Now, Mickey must journey into Minnie's mind in order to free her from the nightmare. - - - media/video/mickemouiii.mp4 - media/mixrbv2/mickemouiii.png - - 1992 + 1992 - Kemco - Kemco - - Platform - + Kemco + Kemco 0 - 14 + 0 0 - + mickemouiii.zip - Mickey Mouse III - Yume Fuusen (T-Eng) - Mickey Mouse III - Yume Fuusen (T-Eng) - Mickey Mouse III - Yume Fuusen (T-Eng) + Mickey Mouse III - Yume Fuusen (T-Eng) - - jp - - 0 NES - - Mickey Mouse is working part-time selling balloons in order to buy a present for Minnie, whose birthday is a few days away. He gets news from Pluto that Minnie cannot wake up. He sets off to visit her, only to find that she has been trapped in a nightmare. Now, Mickey must journey into Minnie's mind in order to free her from the nightmare. - - - media/video/mickemouiii.mp4 - media/mixrbv2/mickemouiii.png - - 1992 + 1992 - Kemco - Kemco - - Platform - + Kemco + Kemco 0 - 14 + 0 0 mickemou.zip Mickey Mousecapade (USA) - Mickey Mousecapade (USA) - Mickey Mousecapade (USA) - - us - 0 NES One of Mickey's friends is in trouble, and Mickey and Minnie Mouse are on a rescue mission! Mickey Mousecapade is an action platform game. In order to reach your goal (and find out which of Mickey's friends is in trouble), you'll need to jump and climb your way through various levels which take place in different locations (including a fun house, a treacherous sea side, a pirate ship, and a castle). Each screen has numerous obstacles and enemies which will drain your energy if you come in contact; lose all of your energy, and a life is lost and the game ends when you have no lives left. You control Mickey Mouse and Minnie follows along. You'll need to make sure Minnie stays safe as you make your way through the levels (for example, if you mistime a jump and Mickey lands safely but Minnie doesn't a life will be lost). In addition to avoiding obstacles, there is also some occasional puzzle solving (such as locating a key to open locked doors, or finding your way out of the woods). - media/video/mickemou.mp4 - media/mixrbv2/mickemou.png + media/video/mickemou.mp4 + media/mixrbv2/mickemou.png - 1988 - 1988 1988 - 1987 Hudson Capcom Platform - Various - Action 1 0 14 0 - + mkrotfs.zip Micro Knight - Revenge of the Four Skulls (HB) - + NES 2017 @@ -37780,23 +29931,18 @@ The game includes 5 stages, each one taken from the original game, divided into micromachines.zip Micro Machines (USA) (Unl) - Micro Machines (USA) (Unl) - - us - 0 NES Choose your vehicle and go! Feel the power, feel the traction - excellent! Performance sports cars, Formula One racing cars, Power boats, Combat Monster trucks & Turbo Wheels. Absolutely Brilliant!! - media/video/micromachines.mp4 - media/mixrbv2/micromachines.png + media/video/micromachines.mp4 + media/mixrbv2/micromachines.png 1991 - 1992 Camerica Codemasters @@ -37812,11 +29958,7 @@ The game includes 5 stages, each one taken from the original game, divided into micromages.zip Micro Mages (HB) - Micro Mages (HB) - - wor - 0 NES @@ -37832,8 +29974,8 @@ Ancient secrets Password function allows you to continue your game - media/video/micromages.mp4 - media/mixrbv2/micromages.png + media/video/micromages.mp4 + media/mixrbv2/micromages.png 2019 @@ -37848,12 +29990,12 @@ Password function allows you to continue your game 15 0 - + miedow.zip Miedow (HB) - + NES 2018 @@ -37867,19 +30009,15 @@ Password function allows you to continue your game mig29.zip MiG 29 - Soviet Fighter (USA) (Unl) - MiG 29 - Soviet Fighter (USA) (Unl) - - us - 0 NES The closest comparison to this action game would be Afterburner, a game which was overdue a decent home computer re-creation. You view the game slightly behind your plane, which must shoot out enemy planes, tanks and installations while avoiding their fire. You are armed with different kinds of weapons including downward bombs, air-to-air missiles and a nuclear bomb. More of each of these can be picked up by collecting the parachutes which are dropped into your path. There are mountain ranges, deserts and arctic scenes to clear along the way, with big boss planes to face. - media/video/mig29.mp4 - media/mixrbv2/mig29.png + media/video/mig29.mp4 + media/mixrbv2/mig29.png 1992 @@ -37898,12 +30036,7 @@ Password function allows you to continue your game mightybombjack.zip Mighty Bomb Jack (USA) - Mighty Bomb Jack (USA) - Mighty Bomb Jack (USA) - - us - 0 NES @@ -37915,19 +30048,16 @@ The game now features new scenarios like clouds and forests, as well as the usua - media/video/mightybombjack.mp4 - media/mixrbv2/mightybombjack.png + media/video/mightybombjack.mp4 + media/mixrbv2/mightybombjack.png 1992 - 1987 - 1986 Tecmo Tecmo Platform - Action 1 0 @@ -37938,12 +30068,7 @@ The game now features new scenarios like clouds and forests, as well as the usua mightfinfig.zip Mighty Final Fight (USA) - Mighty Final Fight (USA) - Mighty Final Fight (USA) - - us - 0 NES @@ -37952,35 +30077,27 @@ The game now features new scenarios like clouds and forests, as well as the usua The game is a side-scrolling beat 'em up and a one-player only game (unlike other Final Fight ports). Also exclusive to this particular Final Fight game is the experience system which allows gaining levels to learn additional moves, similar to the first Double Dragon game. The characters have all been squished down to super-deformed 8-bit likenesses. Graphically this looks similar to River City Ransom. Each character has a button for attack and a button for jumping. Pressing the two together unleashes a character-specific super-move. Various grabbing moves and throws can also be done by moving the player near an enemy. - media/video/mightfinfig.mp4 - media/mixrbv2/mightfinfig.png + media/video/mightfinfig.mp4 + media/mixrbv2/mightfinfig.png 1993 - 1993 - 1993 Capcom Capcom Beat'em Up - Action 1 0 13 0 - + mightfinfigc.zip Mighty Final Fight (USA) - Castellano v1.0 - Mighty Final Fight (USA) - Castellano v1.0 - Mighty Final Fight (USA) - Castellano v1.0 - - eu - mightfinfig.zip NES @@ -37988,20 +30105,13 @@ The game is a side-scrolling beat 'em up and a one-player only game (unlike othe The game is a side-scrolling beat 'em up and a one-player only game (unlike other Final Fight ports). Also exclusive to this particular Final Fight game is the experience system which allows gaining levels to learn additional moves, similar to the first Double Dragon game. The characters have all been squished down to super-deformed 8-bit likenesses. Graphically this looks similar to River City Ransom. Each character has a button for attack and a button for jumping. Pressing the two together unleashes a character-specific super-move. Various grabbing moves and throws can also be done by moving the player near an enemy. - - media/video/mightfinfig.mp4 - media/mixrbv2/mightfinfig.png - 1993 - 1993 - 1993 Capcom Capcom Beat'em Up - Action 1 0 @@ -38012,13 +30122,7 @@ The game is a side-scrolling beat 'em up and a one-player only game (unlike othe miketysspunout.zip Mike Tyson's Punch-Out!! (Japan, USA) (Rev A) - Mike Tyson's Punch-Out!! (Japan, USA) (Rev A) - Mike Tyson's Punch-Out!! (Japan, USA) (Rev A) - - us - jp - 0 NES @@ -38032,21 +30136,16 @@ Once you're in the ring you'll have to beat your opponent with smart fighting. U - media/video/miketysspunout.mp4 - media/mixrbv2/miketysspunout.png + media/video/miketysspunout.mp4 + media/mixrbv2/miketysspunout.png - 1987 - 1987 - 1987 - 1987 1987 Nintendo Nintendo Sports - Sports / Boxing 1 0 @@ -38057,12 +30156,7 @@ Once you're in the ring you'll have to beat your opponent with smart fighting. U millipede.zip Millipede (USA) - Millipede (USA) - Millipede (USA) - - us - 0 NES @@ -38071,34 +30165,27 @@ Once you're in the ring you'll have to beat your opponent with smart fighting. U Millipede is the sequel to Centipede, and features similar gameplay, but with a new swarm of insects! The goal is to destroy the multi-segmented millipede as it traverses its way through the mushroom forest towards the bottom of the screen. When all millipede segments have been destroyed, the player will progress to the next, more difficult level. Millipedes and other creatures are all worth a different amount of points. Occasionally dynamite will appear on the screen, which will explode if shot by the bug zapper. With a well timed shot, numerous millipede segments (and other insects as well) can be taken out as they pass by. - media/video/millipede.mp4 - media/mixrbv2/millipede.png + media/video/millipede.mp4 + media/mixrbv2/millipede.png 1987 - 1988 Atari HAL Laboratory Shooter - Action 1-2 0 11 0 - + milli.zip Millipede - Kyodai Konchuu no Gyakushuu (Japan) - Millipede - Kyodai Konchuu no Gyakushuu (Japan) - Millipede - Kyodai Konchuu no Gyakushuu (Japan) - - jp - millipede.zip NES @@ -38106,31 +30193,25 @@ Millipede is the sequel to Centipede, and features similar gameplay, but with a Millipede is the sequel to Centipede, and features similar gameplay, but with a new swarm of insects! The goal is to destroy the multi-segmented millipede as it traverses its way through the mushroom forest towards the bottom of the screen. When all millipede segments have been destroyed, the player will progress to the next, more difficult level. Millipedes and other creatures are all worth a different amount of points. Occasionally dynamite will appear on the screen, which will explode if shot by the bug zapper. With a well timed shot, numerous millipede segments (and other insects as well) can be taken out as they pass by. - - media/video/millipede.mp4 - media/mixrbv2/millipede.png - 1987 - 1988 Atari HAL Laboratory Shooter - Action 1-2 0 11 0 - + mnmayhem.zip Mine Mayhem (HB) - + NES 2021 @@ -38140,15 +30221,11 @@ Millipede is the sequel to Centipede, and features similar gameplay, but with a 0 0 - + minelsagj.zip Minelvaton Saga - Ragon no Fukkatsu (Japan) - Minelvaton Saga - Ragon no Fukkatsu (Japan) - - jp - minelsag.zip NES @@ -38158,10 +30235,6 @@ Fundamentally, the game plays and looks like Dragon Quest. The player is given c Another unique feature is the battle system. Like a typical RPG, there are random battles, but actual combat resembles a sort of action RPG. In battle, the player starts at the bottom of the screen facing the enemies that are at the top. In order to defeat enemies, the player must run into one in order to exchange blows. The closest analog to this unusual system is the MMORPG, or the MMORPG-ish single player game Final Fantasy XII. Beyond that, the basic plot and some of the battle system concept seems to have been co-opted by Sega's Sword of Vermilion. - - media/video/minelsag.mp4 - media/mixrbv2/minelsag.png - 1987 @@ -38174,16 +30247,11 @@ Beyond that, the basic plot and some of the battle system concept seems to have 0 0 - + minelsag.zip Minelvaton Saga - Ragon no Fukkatsu (T-Eng) - Minelvaton Saga - Ragon no Fukkatsu (T-Eng) - - jp - - 0 NES Minelvaton Saga: Ragon no Fukkatsu is a Role Playing Game first in the Minelvaton series, being followed by Silva Saga and ending with Silva Saga II: The Legend of Light and Darkness. @@ -38193,8 +30261,8 @@ Another unique feature is the battle system. Like a typical RPG, there are rando Beyond that, the basic plot and some of the battle system concept seems to have been co-opted by Sega's Sword of Vermilion. - media/video/minelsag.mp4 - media/mixrbv2/minelsag.png + media/video/minelsag.mp4 + media/mixrbv2/minelsag.png 1987 @@ -38208,12 +30276,12 @@ Beyond that, the basic plot and some of the battle system concept seems to have 0 0 - + minibrix.zip Mini Brix Battle (HB) - + NES 2016 @@ -38227,11 +30295,7 @@ Beyond that, the basic plot and some of the battle system concept seems to have miniputt.zip Mini Putt (Japan) - Mini Putt (Japan) - - jp - 0 NES @@ -38240,8 +30304,8 @@ Beyond that, the basic plot and some of the battle system concept seems to have To make a shot, using the joystick, move the crosshair in the approximate direction and distance where you wish the ball to go. When you are ready to shoot, hit the fire button. You will notice the level rise in the power bar. When the bar reaches the desired distance, press the fire button again. When you release the fire button, the bar starts to move back down. The mark where you stopped the bar moving indicates the power with which you hit the ball. When the bar reaches the bottom of the power bar, it moves horizontally on the accuracy bar. In the middle of the accuracy bar is the center line. Too much to the left of center, it pulls to the left. Too much to the right of center, it pulls to the right. Press the fire button at the right moment to hit the ball. If the course proves to be too tough, visit the Practice course option. Not all of us can be a pro. - media/video/miniputt.mp4 - media/mixrbv2/miniputt.png + media/video/miniputt.mp4 + media/mixrbv2/miniputt.png 1991 @@ -38250,7 +30314,6 @@ To make a shot, using the joystick, move the crosshair in the approximate direct A Wave Inc Sports / Golf - Sports 1-4 0 @@ -38261,11 +30324,7 @@ To make a shot, using the joystick, move the crosshair in the approximate direct miracrops.zip Miracle Ropit's - 2100 Nen no Daibouken (Japan) - Miracle Ropit's - 2100 Nen no Daibouken (Japan) - - jp - 0 NES @@ -38273,8 +30332,8 @@ To make a shot, using the joystick, move the crosshair in the approximate direct - media/video/miracrops.mp4 - media/mixrbv2/miracrops.png + media/video/miracrops.mp4 + media/mixrbv2/miracrops.png 1987 @@ -38283,30 +30342,21 @@ To make a shot, using the joystick, move the crosshair in the approximate direct King Records Platform - Action 0 0 0 - + miraisenj.zip Mirai Senshi - Lios (Japan) - Mirai Senshi - Lios (Japan) - - jp - miraisen.zip NES Future Wars: Lios is a turn-based strategy game developed and published by Pack-In-Video, the same developers who brought us Die Hard (NES). In this game, you play as Cecilia and her army of robots. You must make it to Goinkia's castle and stop him from taking over. To do this, you must travel the overworld and select a location. Once you do, you must take out the enemy's commander robot and then the enemy's base. Then you will win and will be allowed to progress. Sometimes defeating enemies unlocks new weapons. - - media/video/miraisen.mp4 - media/mixrbv2/miraisen.png - 1989 @@ -38324,19 +30374,15 @@ To make a shot, using the joystick, move the crosshair in the approximate direct miraisen.zip Mirai Senshi - Lios (T-Eng) - Mirai Senshi - Lios (T-Eng) - - jp - 0 NES Future Wars: Lios is a turn-based strategy game developed and published by Pack-In-Video, the same developers who brought us Die Hard (NES). In this game, you play as Cecilia and her army of robots. You must make it to Goinkia's castle and stop him from taking over. To do this, you must travel the overworld and select a location. Once you do, you must take out the enemy's commander robot and then the enemy's base. Then you will win and will be allowed to progress. Sometimes defeating enemies unlocks new weapons. - media/video/miraisen.mp4 - media/mixrbv2/miraisen.png + media/video/miraisen.mp4 + media/mixrbv2/miraisen.png 1989 @@ -38355,14 +30401,7 @@ To make a shot, using the joystick, move the crosshair in the approximate direct missioncobra.zip Mission Cobra (USA) (Unl) - Mission Cobra (USA) (Unl) - Mission Cobra (USA) (Unl) - Mission Cobra (USA) (Unl) - Mission Cobra (USA) (Unl) - - us - 0 NES @@ -38371,19 +30410,16 @@ To make a shot, using the joystick, move the crosshair in the approximate direct This is a basic if-it-moves-shoot-it scrolling action game.You, and your partner in two player games, must fight your way through wave after wave of enemy aircraft to reach the end stage boss, whom you must destroy. Along the way, you can pick up items to refuel you, make you invulnerable for a short time and increase your fire power. You lose energy each time you are hit. If you lose all your energy, you die and the game is over. - media/video/missioncobra.mp4 - media/mixrbv2/missioncobra.png + media/video/missioncobra.mp4 + media/mixrbv2/missioncobra.png 1990 - 1989 Sachen Bunch Games Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -38394,11 +30430,7 @@ This is a basic if-it-moves-shoot-it scrolling action game.You, and your partner missiimp.zip Mission Impossible (USA) - Mission Impossible (USA) - - us - 0 NES @@ -38416,13 +30448,11 @@ This game will self destruct in five seconds. - media/video/missiimp.mp4 - media/mixrbv2/missiimp.png + media/video/missiimp.mp4 + media/mixrbv2/missiimp.png 1991 - 1990 - 1991 Nintendo Nintendo @@ -38434,24 +30464,16 @@ This game will self destruct in five seconds. 13 0 - + missisatjikj.zip Mississippi Satsujin Jiken (Japan) - Mississippi Satsujin Jiken (Japan) - - jp - missisatjik.zip NES Murder on the Mississippi, fully titled as Murder on the Mississippi: The Adventures of Sir Charles Foxworth, is a 1986 detective adventure game developed and published by Activision for the Commodore 64, Commodore 128 and the Apple II computers. It was also licensed for release exclusively in Japan by Jaleco, who ported the game to the Nintendo Famicom and the MSX2 as Mississippi Satsujin Jiken. It is an adventure game in which the player must solve a murder mystery on the luxury ship "Delta Princess". While heading to New Orleans from St. Louis on the ship "Delta Princess", detective Sir Charles and Watson are caught up in the midst of a murder case by chance, that they must solve. - - media/video/missisatjik.mp4 - media/mixrbv2/missisatjik.png - 1986 @@ -38469,19 +30491,15 @@ This game will self destruct in five seconds. missisatjik.zip Mississippi Satsujin Jiken (T-Eng) - Mississippi Satsujin Jiken (T-Eng) - - jp - 0 NES Murder on the Mississippi, fully titled as Murder on the Mississippi: The Adventures of Sir Charles Foxworth, is a 1986 detective adventure game developed and published by Activision for the Commodore 64, Commodore 128 and the Apple II computers. It was also licensed for release exclusively in Japan by Jaleco, who ported the game to the Nintendo Famicom and the MSX2 as Mississippi Satsujin Jiken. It is an adventure game in which the player must solve a murder mystery on the luxury ship "Delta Princess". While heading to New Orleans from St. Louis on the ship "Delta Princess", detective Sir Charles and Watson are caught up in the midst of a murder case by chance, that they must solve. - media/video/missisatjik.mp4 - media/mixrbv2/missisatjik.png + media/video/missisatjik.mp4 + media/mixrbv2/missisatjik.png 1986 @@ -38500,51 +30518,37 @@ This game will self destruct in five seconds. mitokou.zip Mito Koumon - Sekai Manyuu Ki (Japan) - Mito Koumon - Sekai Manyuu Ki (Japan) - - jp - 0 NES Mito Koumon II: Sekai Manyuuki (lit. Mito Koumon's World Tour Chronicle) is an adventure game. It is the sequel to Tenka no Goikenban: Mito Koumon and is very similar in appearance and gameplay. As in that game, the player controls one of Mitsukini Tokugawa's retainers as they gather clues and evidence of crimes in the area while either avoiding or fighting off hostile NPCs. Unlike the first game, which was set entirely within Japan, Tokugawa crosses the world solving problems instead. The first stage is America (specifically the Wild West, as would be chronologically accurate for the 17th century) though there are plenty of other locations to visit across the world as well, including Transylvania. - media/video/mitokou.mp4 - media/mixrbv2/mitokou.png + media/video/mitokou.mp4 + media/mixrbv2/mitokou.png 1988 Sunsoft Sunsoft - - - + 0 0 0 - + mitsumegatooruj.zip Mitsume ga Tooru (Japan) - Mitsume ga Tooru (Japan) - - jp - mitsumegatooru.zip NES Mitsume ga Tooru (translates to The Three-Eyed One) is based on the manga and anime of the same name. You control Hosuke Sharaku - a boy with a third eye on his forehead and of terrifying power. This power is unleashed when his third eye is open so he is wearing a bandage to seal his power and remove any memories of his true nature. In the game, another three-eyed man with great powers appears and attacks a city. He also kidnaps Sharaku's friend Wato who watches unable to do anything. Sharaku then, with the bandage removed, begins his quest to save Wato from this man. - - media/video/mitsumegatooru.mp4 - media/mixrbv2/mitsumegatooru.png - 1992 @@ -38552,32 +30556,23 @@ In the game, another three-eyed man with great powers appears and attacks a city Tomy Adventure - Action 1 0 17 0 - + mitsumegatooruc.zip Mitsume ga Tooru (T-Chi) - Mitsume ga Tooru (T-Chi) - - jp - mitsumegatooru.zip NES Mitsume ga Tooru (translates to The Three-Eyed One) is based on the manga and anime of the same name. You control Hosuke Sharaku - a boy with a third eye on his forehead and of terrifying power. This power is unleashed when his third eye is open so he is wearing a bandage to seal his power and remove any memories of his true nature. In the game, another three-eyed man with great powers appears and attacks a city. He also kidnaps Sharaku's friend Wato who watches unable to do anything. Sharaku then, with the bandage removed, begins his quest to save Wato from this man. - - media/video/mitsumegatooru.mp4 - media/mixrbv2/mitsumegatooru.png - 1992 @@ -38585,7 +30580,6 @@ In the game, another three-eyed man with great powers appears and attacks a city Tomy Adventure - Action 1 0 @@ -38596,7 +30590,6 @@ In the game, another three-eyed man with great powers appears and attacks a city mitsumegatooru.zip Mitsume ga Tooru (T-Eng) - Mitsume ga Tooru (T-Eng) 0 NES @@ -38605,8 +30598,8 @@ In the game, another three-eyed man with great powers appears and attacks a city In the game, another three-eyed man with great powers appears and attacks a city. He also kidnaps Sharaku's friend Wato who watches unable to do anything. Sharaku then, with the bandage removed, begins his quest to save Wato from this man. - media/video/mitsumegatooru.mp4 - media/mixrbv2/mitsumegatooru.png + media/video/mitsumegatooru.mp4 + media/mixrbv2/mitsumegatooru.png 1992 @@ -38615,7 +30608,6 @@ In the game, another three-eyed man with great powers appears and attacks a city Tomy Adventure - Action 1 0 @@ -38626,11 +30618,7 @@ In the game, another three-eyed man with great powers appears and attacks a city moaikun.zip Moai-kun (Japan) - Moai-kun (Japan) - - jp - 0 NES @@ -38639,18 +30627,16 @@ In the game, another three-eyed man with great powers appears and attacks a city The goal of the game is to collect other Moai-like statues and reach the door leading to the next level before the time runs out. In order to make your way to the statues and finally to the exit you have to move and destroy the rocks blocking your way and avoid getting killed by enemies. - media/video/moaikun.mp4 - media/mixrbv2/moaikun.png + media/video/moaikun.mp4 + media/mixrbv2/moaikun.png 1990 - 1990 Konami Konami Puzzle-Game - Strategy 1 0 @@ -38661,12 +30647,7 @@ The goal of the game is to collect other Moai-like statues and reach the door le moerotwi.zip Moero TwinBee - Cinnamon Hakase o Sukue! (Japan) - Moero TwinBee - Cinnamon Hakase o Sukue! (Japan) - Moero TwinBee - Cinnamon Hakase o Sukue! (Japan) - - jp - 0 NES @@ -38677,35 +30658,27 @@ In this vertical and horizontal scrolling shooter, blast away unusual creatures In the two-player mode, if TwinBee (cyan craft) and GwinBee (green craft) align their flights (one behind the other) they can turn their guns into a ripple laser. The Japanese version features a three players mode, with the addition of WinBee (the magenta craft, which was removed from the US version). - media/video/moerotwi.mp4 - media/mixrbv2/moerotwi.png + media/video/moerotwi.mp4 + media/mixrbv2/moerotwi.png 1987 - 1993 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-3 0 16 0 - + moeroproten.zip Moero!! Pro Tennis (Japan) - Moero!! Pro Tennis (Japan) - Moero!! Pro Tennis (Japan) - - jp - racketattack.zip NES @@ -38715,33 +30688,25 @@ Once you've selected your mode of play decide between men's and women's tennis a Once you've picked your player, it's time to select your court surface. The game features hard, clay, and grass courts. Then it's time to serve it up. Play follows the regular rules of tennis. Win your match by winning two out of three sets. - - media/video/racketattack.mp4 - media/mixrbv2/racketattack.png - 1988 - 1988 - 1988 - 1994 TOSE Jaleco Sports / Tennis - Sports 1-2 0 12 0 - + mojontwimul.zip Mojon Twins Multicart (HB) - + NES 2016 @@ -38755,32 +30720,23 @@ Once you've picked your player, it's time to select your court surface. The game monopoly.zip Monopoly (USA) - Monopoly (USA) - Monopoly (USA) - - us - 0 NES This time, a Monopoly game on your computer, as good as it knows to be in your reality. Every move of yours can be in 3D animation, or off if you don't want to see animations. There can be up to 6 players at once, and it can be played over the Internet. Music is in midi format, and the sound quality is at the wav format. Roll, spin, and don't miss to give us a grin. - media/video/monopoly.mp4 - media/mixrbv2/monopoly.png + media/video/monopoly.mp4 + media/mixrbv2/monopoly.png - 1991 - 1991 - 1991 1995 Parker Brothers Arcadia Systems, Inc. Board game - Strategy 1-8 0 @@ -38791,12 +30747,7 @@ Once you've picked your player, it's time to select your court surface. The game monstinmypoc.zip Monster in My Pocket (USA) - Monster in My Pocket (USA) - Monster in My Pocket (USA) - - us - 0 NES @@ -38809,20 +30760,16 @@ The game features classic platforming action. The player only has one all-purpos The game is based on the Monster In My Pocket toy franchise. The package also included a limited edition Monster in My Pocket toy, Blemmyea (#81), which was only available with this game. - media/video/monstinmypoc.mp4 - media/mixrbv2/monstinmypoc.png + media/video/monstinmypoc.mp4 + media/mixrbv2/monstinmypoc.png 1990 - 1992 - 1990 - 1992 Konami Palcom Platform - Action 1-2 0 @@ -38833,12 +30780,7 @@ The game is based on the Monster In My Pocket toy franchise. The package also in monsterparty.zip Monster Party (USA) - Monster Party (USA) - Monster Party (USA) - - us - 0 NES @@ -38847,8 +30789,8 @@ The game is based on the Monster In My Pocket toy franchise. The package also in This is a side scrolling adventure, similar in play to Super Mario Bros., but with monsters and skulls. The game itself is infamous for its outlandish quotes. - media/video/monsterparty.mp4 - media/mixrbv2/monsterparty.png + media/video/monsterparty.mp4 + media/mixrbv2/monsterparty.png 1989 @@ -38857,7 +30799,6 @@ This is a side scrolling adventure, similar in play to Super Mario Bros., but wi Bandai Namco Platform - Action 1 0 @@ -38868,11 +30809,7 @@ This is a side scrolling adventure, similar in play to Super Mario Bros., but wi monsttrural.zip Monster Truck Rally (USA) - Monster Truck Rally (USA) - - us - 0 NES @@ -38883,33 +30820,27 @@ In the hill climb, players race on a track comprised mainly of steep hills. The Players can also create your own track or have the game create one at random. - media/video/monsttrural.mp4 - media/mixrbv2/monsttrural.png + media/video/monsttrural.mp4 + media/mixrbv2/monsttrural.png 1991 - 1991 Realtime Associates Intv Corp Race, Driving - Sports 1-2 0 11 0 - + mooncrystalj.zip Moon Crystal (Japan) - Moon Crystal (Japan) - - jp - mooncrystal.zip NES @@ -38919,10 +30850,6 @@ There are 7 stages, each ending with a boss fight. The themes of the stages foll The game is notable for its fluid animations and rich graphic cut scenes which moves the story forward. It was never officially released outside of Japan, but an unofficial English translation patch exists. - - media/video/mooncrystal.mp4 - media/mixrbv2/mooncrystal.png - 1992 @@ -38930,7 +30857,6 @@ The game is notable for its fluid animations and rich graphic cut scenes which m Hect Co. Ltd. Adventure - Action 1 0 @@ -38941,7 +30867,6 @@ The game is notable for its fluid animations and rich graphic cut scenes which m mooncrystal.zip Moon Crystal (T-eng) - Moon Crystal (T-eng) 0 NES @@ -38953,8 +30878,8 @@ There are 7 stages, each ending with a boss fight. The themes of the stages foll The game is notable for its fluid animations and rich graphic cut scenes which moves the story forward. It was never officially released outside of Japan, but an unofficial English translation patch exists. - media/video/mooncrystal.mp4 - media/mixrbv2/mooncrystal.png + media/video/mooncrystal.mp4 + media/mixrbv2/mooncrystal.png 1992 @@ -38963,7 +30888,6 @@ The game is notable for its fluid animations and rich graphic cut scenes which m Hect Co. Ltd. Adventure - Action 1 0 @@ -38974,11 +30898,7 @@ The game is notable for its fluid animations and rich graphic cut scenes which m moonranger.zip Moon Ranger (USA) (Unl) - Moon Ranger (USA) (Unl) - - us - 0 NES @@ -38987,8 +30907,8 @@ The game is notable for its fluid animations and rich graphic cut scenes which m You must fly through space, destroying meteors and aliens then you land and enter the first alien base. You must fight your way through and recover a piece of the gamma bomb that can destroy the aliens. After you get the gamma bomb piece, it is off to the next base. Gather all the gamma bomb parts to destroy the alien menace. - media/video/moonranger.mp4 - media/mixrbv2/moonranger.png + media/video/moonranger.mp4 + media/mixrbv2/moonranger.png 1990 @@ -38997,39 +30917,29 @@ You must fly through space, destroying meteors and aliens then you land and ente Bunch Games Shooter - Action 1 0 5 0 - + mortakom3.zip Mortal Kombat 3 - Special 56 Peoples (Unl) - Mortal Kombat 3 - Special 56 Peoples (Unl) - - asi - mortakomiispe.zip NES - Mortal Kombat is a pirated fighting game that was developed by Hummer Team. The game is based on Mortal Kombat 3. + Mortal Kombat II is a pirated port of Mortal Kombat made by Hummer Team. Despite the title, this game is actually a port of the first Mortal Kombat. - - media/video/mortakomiispe.mp4 - media/mixrbv2/mortakomiispe.png - - - - - Hummer Team - Ka Sheng + + Midway + Acclaim Fight + 2 0 0 0 @@ -39038,23 +30948,13 @@ You must fly through space, destroying meteors and aliens then you land and ente mortalkombat4h.zip Mortal Kombat 4 (Hack, UMK3) - Mortal Kombat 4 (Hack, UMK3) - - asi - mortalkombat4.zip NES Thousands of years before the setting of the first game, Shinnok, one of the Elder Gods who control the six realms in the Mortal Kombat universe, attempted to become the conqueror of them all. The thunder god Raiden fought and defeated Shinnok in a war that spanned hundreds of years, sending him to the Netherrealm, where he would be trapped forever. Now, Shinnok has managed to escape from the Netherrealm with help from the sorcerer Quan Chi, and seeks vengeance against the Elder Gods who banished him. In his plan, he first conquers the realm of Edenia, with the aid of a traitor, Tanya, while he prepares to attack the Elder Gods. In order to stop Shinnok's menace, Raiden requests help from the Earthrealm warriors who saved the realms from Emperor Shao Kahn in previous titles. - - media/video/mortalkombat4.mp4 - media/mixrbv2/mortalkombat4.png - - - - + Fight @@ -39066,23 +30966,17 @@ You must fly through space, destroying meteors and aliens then you land and ente mortalkombat4.zip Mortal Kombat 4 (Unl) - Mortal Kombat 4 (Unl) - - asi - 0 NES Thousands of years before the setting of the first game, Shinnok, one of the Elder Gods who control the six realms in the Mortal Kombat universe, attempted to become the conqueror of them all. The thunder god Raiden fought and defeated Shinnok in a war that spanned hundreds of years, sending him to the Netherrealm, where he would be trapped forever. Now, Shinnok has managed to escape from the Netherrealm with help from the sorcerer Quan Chi, and seeks vengeance against the Elder Gods who banished him. In his plan, he first conquers the realm of Edenia, with the aid of a traitor, Tanya, while he prepares to attack the Elder Gods. In order to stop Shinnok's menace, Raiden requests help from the Earthrealm warriors who saved the realms from Emperor Shao Kahn in previous titles. - media/video/mortalkombat4.mp4 - media/mixrbv2/mortalkombat4.png + media/video/mortalkombat4.mp4 + media/mixrbv2/mortalkombat4.png - - - + Fight @@ -39090,11 +30984,10 @@ You must fly through space, destroying meteors and aliens then you land and ente 0 0 - + mortakomiispe.zip Mortal Kombat II Special (Unl) - Mortal Kombat II Special (Unl) 0 NES @@ -39102,12 +30995,10 @@ You must fly through space, destroying meteors and aliens then you land and ente Mortal Kombat II is a pirated port of Mortal Kombat made by Hummer Team. Despite the title, this game is actually a port of the first Mortal Kombat. - media/video/mortakomiispe.mp4 - media/mixrbv2/mortakomiispe.png + media/video/mortakomiispe.mp4 + media/mixrbv2/mortakomiispe.png - - - + Midway Acclaim @@ -39118,58 +31009,39 @@ You must fly through space, destroying meteors and aliens then you land and ente 0 0 - + mortakomiiispe.zip Mortal Kombat III Special (Unl) - Mortal Kombat III Special (Unl) - - asi - mortakomiispe.zip NES - Mortal Kombat is a pirated fighting game that was developed by Hummer Team. The game is based on Mortal Kombat 3. + Mortal Kombat II is a pirated port of Mortal Kombat made by Hummer Team. Despite the title, this game is actually a port of the first Mortal Kombat. - - media/video/mortakomiispe.mp4 - media/mixrbv2/mortakomiispe.png - - - - - Hummer Team - Ka Sheng + + Midway + Acclaim Fight + 2 0 0 0 - + mother.zip Mother (Japan) - Mother (Japan) - Mother (Japan) - - jp - earthbound.zip NES Mother is a first person role playing game on Nes. You play as a young boy whose house is possessed by a tortured spirit. You soon discover that a tragedy has taken place there. With three other companions, you go on an adventure to understand the ins and outs of this mystery. Encounters with enemies are random and you can use special psychic powers to destroy them. - - media/video/earthbound.mp4 - media/mixrbv2/earthbound.png - 1989 - 1991 Ape Studios Nintendo @@ -39181,40 +31053,39 @@ You must fly through space, destroying meteors and aliens then you land and ente 16 0 - + mothe25tannedi.zip - Mother - 25th Anniversay Edition (Hack) + Mother - 25th Anniversay Edition (Hack) - earthbound - + earthbound.zip + NES + + Mother is a first person role playing game on Nes. You play as a young boy whose house is possessed by a tortured spirit. You soon discover that a tragedy has taken place there. With three other companions, you go on an adventure to understand the ins and outs of this mystery. Encounters with enemies are random and you can use special psychic powers to destroy them. + - 1989? + 1989 - Nintendo - Nintendo + Ape Studios + Nintendo + + Role playing games + + 1 0 - 0 + 16 0 - + motocchaj.zip Motocross Champion (Japan) - Motocross Champion (Japan) - - jp - motoccha.zip NES This is pure insanity. And to take the checkered flag, you'll need sheer intensity to throttle past hundreds of obstacles, including the Head Spinning Loop and the Sky Riding Ramp. You'll also need precision skills to refuel with Nitro Turbo Boosts that'll power you to victory! There are 8 championship tracks and 3 ultra-challenging levels (Rookie, World Class and Daredevil) to choose from. You can even race against the clock or computer. - - media/video/motoccha.mp4 - media/mixrbv2/motoccha.png - 1989 @@ -39222,7 +31093,6 @@ You must fly through space, destroying meteors and aliens then you land and ente Konami Race, Driving - Race, Driving / Motorcycle 1 0 @@ -39233,19 +31103,15 @@ You must fly through space, destroying meteors and aliens then you land and ente motoccha.zip Motocross Champion (T-eng) - Motocross Champion (T-eng) - - jp - 0 NES This is pure insanity. And to take the checkered flag, you'll need sheer intensity to throttle past hundreds of obstacles, including the Head Spinning Loop and the Sky Riding Ramp. You'll also need precision skills to refuel with Nitro Turbo Boosts that'll power you to victory! There are 8 championship tracks and 3 ultra-challenging levels (Rookie, World Class and Daredevil) to choose from. You can even race against the clock or computer. - media/video/motoccha.mp4 - media/mixrbv2/motoccha.png + media/video/motoccha.mp4 + media/mixrbv2/motoccha.png 1989 @@ -39254,7 +31120,6 @@ You must fly through space, destroying meteors and aliens then you land and ente Konami Race, Driving - Race, Driving / Motorcycle 1 0 @@ -39265,11 +31130,7 @@ You must fly through space, destroying meteors and aliens then you land and ente motorcitpat.zip Motor City Patrol (USA) - Motor City Patrol (USA) - - us - 0 NES @@ -39278,8 +31139,8 @@ You must fly through space, destroying meteors and aliens then you land and ente Gameplay consists of driving your squad car around the city, pulling over speeders, by flashing the siren, and stopping random robberies, by shooting the getaway car. Larger crimes will pop up, which lead to capturing whoever the current Public Enemy No. 1 is. The game ends when you fail in a mission, or when you total your police cruiser. - media/video/motorcitpat.mp4 - media/mixrbv2/motorcitpat.png + media/video/motorcitpat.mp4 + media/mixrbv2/motorcitpat.png 1992 @@ -39298,11 +31159,7 @@ Gameplay consists of driving your squad car around the city, pulling over speede mottoabudek.zip Mottomo Abunai Deka (Japan) - Mottomo Abunai Deka (Japan) - - jp - 0 NES @@ -39317,8 +31174,8 @@ The original name of the game is Mottomo Abunai Deka, which has been retitled as All of the text has been translated to the best of my knowledge. The main issue with the text is that there is a scrolling issue that has been worked out as best as possible for now. - media/video/mottoabudek.mp4 - media/mixrbv2/mottoabudek.png + media/video/mottoabudek.mp4 + media/mixrbv2/mottoabudek.png 1990 @@ -39327,22 +31184,17 @@ All of the text has been translated to the best of my knowledge. The main issue Toei Animation Platform - Action 1 0 0 0 - + mourysenmadj.zip Mouryou Senki Madara (Japan) - Mouryou Senki Madara (Japan) - - jp - mourysenmad.zip NES @@ -39350,10 +31202,6 @@ All of the text has been translated to the best of my knowledge. The main issue Mouryou Senki Madara is an RPG in which players control a party consisting of up two four characters exploring towns, dungeons and a world map from a top-down perspective. Battles occur randomly and the characters move and fight autonomously, although it is possible to pause battles at any time and order characters to fight, defend, use magic or items or flee. Furthermore, a basic battle strategy (attack, defend, stop or flee) can be selected from a tactics menu, where it is also possible to change the characters' starting formation. - - media/video/mourysenmad.mp4 - media/mixrbv2/mourysenmad.png - 1990 @@ -39371,11 +31219,7 @@ Mouryou Senki Madara is an RPG in which players control a party consisting of up mourysenmad.zip Mouryou Senki Madara (T-eng) - Mouryou Senki Madara (T-eng) - - jp - 0 NES @@ -39384,8 +31228,8 @@ Mouryou Senki Madara is an RPG in which players control a party consisting of up Mouryou Senki Madara is an RPG in which players control a party consisting of up two four characters exploring towns, dungeons and a world map from a top-down perspective. Battles occur randomly and the characters move and fight autonomously, although it is possible to pause battles at any time and order characters to fight, defend, use magic or items or flee. Furthermore, a basic battle strategy (attack, defend, stop or flee) can be selected from a tactics menu, where it is also possible to change the characters' starting formation. - media/video/mourysenmad.mp4 - media/mixrbv2/mourysenmad.png + media/video/mourysenmad.mp4 + media/mixrbv2/mourysenmad.png 1990 @@ -39400,17 +31244,11 @@ Mouryou Senki Madara is an RPG in which players control a party consisting of up 0 0 - + mrgimmick.zip Mr. Gimmick (Europe) - Mr. Gimmick (Europe) - Mr. Gimmick (Europe) - Mr. Gimmick (Europe) - - eu - gimmick.zip NES @@ -39420,31 +31258,25 @@ The game Mr. Gimmick is a platform game where you take control of Mr. Gimmick ov The game has two endings. The easier way is to just run through all of the levels. Each level has a treasure hidden that can be a bit difficult to get, and finding all of these gives access to an extra level. But if you lose all of your lives and have to continue, the game will take all of your treasures away, and not allow you to get to the final level. - - media/video/gimmick.mp4 - media/mixrbv2/gimmick.png - 1992 - 1993 Sunsoft Sunsoft Platform - Action 1 0 17 0 - + mrsplash.zip Mr. Splash (HB) - + NES 2008 @@ -39454,15 +31286,11 @@ The game has two endings. The easier way is to just run through all of the level 0 0 - + mspacmanu.zip Ms. Pac-Man (USA)(Namco) - Ms. Pac-Man (USA)(Namco) - - us - mspacman.zip NES @@ -39474,20 +31302,13 @@ Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energi Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior". - - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png - - 1990 - 1993 1990 Namco Namco Action / Labyrinth - Action 1-2 0 @@ -39498,11 +31319,7 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int mspacman.zip Ms. Pac-Man (USA)(Tengen) - Ms. Pac-Man (USA)(Tengen) - - eu - 0 NES @@ -39515,19 +31332,16 @@ Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energi Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior". - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png + media/video/mspacman.mp4 + media/mixrbv2/mspacman.png - 1990 - 1993 1990 Namco Namco Action / Labyrinth - Action 1-2 0 @@ -39538,24 +31352,16 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int multidude.zip Multidude (HB) - Multidude (HB) - - wor - 0 NES - media/video/multidude.mp4 - media/mixrbv2/multidude.png + media/video/multidude.mp4 + media/mixrbv2/multidude.png - - - - - - + + 0 0 0 @@ -39564,11 +31370,7 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int muppeadv.zip Muppet Adventure - Chaos at the Carnival (USA) - Muppet Adventure - Chaos at the Carnival (USA) - - us - 0 NES @@ -39589,8 +31391,8 @@ The versions for the four platforms differ strongly; see the trivia section for - media/video/muppeadv.mp4 - media/mixrbv2/muppeadv.png + media/video/muppeadv.mp4 + media/mixrbv2/muppeadv.png 1990 @@ -39599,7 +31401,6 @@ The versions for the four platforms differ strongly; see the trivia section for HiTech Software Casual Game - Action 1 0 @@ -39610,11 +31411,7 @@ The versions for the four platforms differ strongly; see the trivia section for musasnoken.zip Musashi no Ken - Tadaima Shugyou Chuu (Japan) - Musashi no Ken - Tadaima Shugyou Chuu (Japan) - - jp - 0 NES @@ -39624,8 +31421,8 @@ There are two different modes: single player and two player VS. mode. On single On two player vs. mode, each player selects from a roster of competitors, and selects them secretly by pressing different inputs on the control pad. The selections are revealed once five selections have been made. Each player then squares off in a Kendo match with each of their selections. Whoever gets three or more victories wins the game. - media/video/musasnoken.mp4 - media/mixrbv2/musasnoken.png + media/video/musasnoken.mp4 + media/mixrbv2/musasnoken.png 1986 @@ -39634,7 +31431,6 @@ On two player vs. mode, each player selects from a roster of competitors, and se Taito Platform - Action 1-2 0 @@ -39645,19 +31441,15 @@ On two player vs. mode, each player selects from a roster of competitors, and se mutanvir.zip Mutant Virus, The (USA) - Mutant Virus, The (USA) - - us - 0 NES In The Mutant Virus you play the part of Ron Trainer, the best of the best at the elite corps of Computer Master Debuggers. And just recently, something has gone terribly wrong. CPI, the Central Programming Institute, controls all the computers in the city which in turn control everything in the city itself. There are some bugs in this system and it's your job to get rid of them and find out how they got there. You will be miniaturized and sent into the computer with a vacine. Gameplay is from an overhead view where you will need to visit all the infected computer systems and use the vacine to contain the virus. - media/video/mutanvir.mp4 - media/mixrbv2/mutanvir.png + media/video/mutanvir.mp4 + media/mixrbv2/mutanvir.png 1992 @@ -39666,7 +31458,6 @@ On two player vs. mode, each player selects from a roster of competitors, and se American Softworks Action / Labyrinth - Action 1 0 @@ -39677,11 +31468,7 @@ On two player vs. mode, each player selects from a roster of competitors, and se mysteryquest.zip Mystery Quest (USA) - Mystery Quest (USA) - - us - 0 NES @@ -39692,19 +31479,16 @@ The player's character has only one type of magic attack that can be upgraded on The game takes place in three types of areas, outside, inside the castles and underground. - media/video/mysteryquest.mp4 - media/mixrbv2/mysteryquest.png + media/video/mysteryquest.mp4 + media/mixrbv2/mysteryquest.png - 1989 1988 - 1987 Carry Lab Taxan USA Corp. Platform - Action 1 0 @@ -39715,39 +31499,32 @@ The game takes place in three types of areas, outside, inside the castles and un mystewordiz.zip Mystery World Dizzy (HB) - Mystery World Dizzy (HB) - - eu - 0 NES A Nintendo Entertainment System version of Fantasy World Dizzy titled Mystery World Dizzy was developed in April 1993 but was not released until 24 years later in April 2017. It's available free on the official Dizzy website. - media/video/mystewordiz.mp4 - media/mixrbv2/mystewordiz.png + media/video/mystewordiz.mp4 + media/mixrbv2/mystewordiz.png - - - + Team Yolkfolk The Oliver Twins Action - Action / Adventure 0 18 0 - + mysticorigins.zip Mystic Origins (HB) - + NES 2019 @@ -39757,12 +31534,12 @@ The game takes place in three types of areas, outside, inside the castles and un 0 0 - + nalleland.zip Nalle Land (HB, v0.4.0) - + NES 2020 @@ -39776,19 +31553,15 @@ The game takes place in three types of areas, outside, inside the castles and un namcoclassic.zip Namco Classic (Japan) - Namco Classic (Japan) - - jp - 0 NES Namco Classic is a golf game developed by Namco and published for the Famicom in 1988. The game features Round Play, which you can use to practice the course in the game or compete with friends, or Tournament mode, where you play against a computer opponent in an effort to win a large amount of prize money. The game was also released for the Game Boy in 1991. The Game Boy version features a different course but is very similar in many respects. In 1996, that version was also included in the compilation title, Namco Gallery Vol. 1. - media/video/namcoclassic.mp4 - media/mixrbv2/namcoclassic.png + media/video/namcoclassic.mp4 + media/mixrbv2/namcoclassic.png 1988 @@ -39797,7 +31570,6 @@ The game takes place in three types of areas, outside, inside the castles and un Namco Sports - Sports / Golf 1 0 @@ -39808,19 +31580,15 @@ The game takes place in three types of areas, outside, inside the castles and un namcoclassicii.zip Namco Classic II (Japan) - Namco Classic II (Japan) - - jp - 0 NES Namco Classic II is a golf game released only in Japan for the Nintendo Famicom - media/video/namcoclassicii.mp4 - media/mixrbv2/namcoclassicii.png + media/video/namcoclassicii.mp4 + media/mixrbv2/namcoclassicii.png 1992 @@ -39829,21 +31597,16 @@ The game takes place in three types of areas, outside, inside the castles and un Namco Sports - Sports / Golf 0 0 0 - + nantebasj.zip Nantettatte!! Baseball (Japan) - Nantettatte!! Baseball (Japan) - - jp - nantebas.zip NES @@ -39851,10 +31614,6 @@ The game takes place in three types of areas, outside, inside the castles and un Each of the sixteen teams, just like actual baseball teams, have strengths and weaknesses. Seven of the teams also have designated hitters, who replace pitchers when it's their turn at bat. All teams also have eight starters, who can be switched out at any point (but cannot be switched back). The teams can play in either one of four stadiums, which all are basically the same. - - media/video/nantebas.mp4 - media/mixrbv2/nantebas.png - 1990 @@ -39868,16 +31627,11 @@ Each of the sixteen teams, just like actual baseball teams, have strengths and w 0 0 - + nantebas.zip Nantettatte!! Baseball (T-eng) - Nantettatte!! Baseball (T-eng) - - jp - - 0 NES In Nantettatte!! Baseball you control one of 16 cartoon-styled teams and try to lead them on to victory. The gameplay is simple and similar to many other baseball games released on the NES, with five ways to play. You can play a versus mode against either the computer or a partner, take a team through a season of between 30 and 130 games in hopes of winning the pennant, play a multiplayer tournament, or play a home run derby and try to knock as many balls as you can out of the park. There's also an edit mode where you can configure your team for the Pennant Mode, and a "Watch" mode where you can watch a CPU-controlled match. @@ -39885,8 +31639,8 @@ Each of the sixteen teams, just like actual baseball teams, have strengths and w Each of the sixteen teams, just like actual baseball teams, have strengths and weaknesses. Seven of the teams also have designated hitters, who replace pitchers when it's their turn at bat. All teams also have eight starters, who can be switched out at any point (but cannot be switched back). The teams can play in either one of four stadiums, which all are basically the same. - media/video/nantebas.mp4 - media/mixrbv2/nantebas.png + media/video/nantebas.mp4 + media/mixrbv2/nantebas.png 1990 @@ -39905,11 +31659,7 @@ Each of the sixteen teams, just like actual baseball teams, have strengths and w napoleonsenki.zip Napoleon Senki (Japan) - Napoleon Senki (Japan) - - jp - 0 NES @@ -39918,16 +31668,14 @@ Each of the sixteen teams, just like actual baseball teams, have strengths and w This video game allows the player to re-enact the Napoleonic Wars using a bird's-eye view. Starting with earliest battles against the Holy Roman Empire to grab territory for the fledging French Republic during the French Revolutionary Wars in the year 1796, Napoleon would guide the French Revolutionary Wars until they ended in 1802. All the nations that were a participant in the Napoleonic Wars were included like Czarist Russia, Great Britain, and the Spanish Empire. Napoleon's first in-game battle would located in present-day Italy; making the battle equally important in Italian history as it was in French history. There are also battles in what would now considered to be the Arab Republic of Egypt against the Ottoman Empire along with various other conquests in Europe. - media/video/napoleonsenki.mp4 - media/mixrbv2/napoleonsenki.png + media/video/napoleonsenki.mp4 + media/mixrbv2/napoleonsenki.png 1988 Irem - - - + 0 0 0 @@ -39936,11 +31684,7 @@ This video game allows the player to re-enact the Napoleonic Wars using a bird's narc.zip NARC (USA) - NARC (USA) - - us - 0 NES @@ -39951,37 +31695,35 @@ Your mission ain't going to be easy, as you will come face-to-face with enemies More often than not, when you blow up enemies, you can pick up several items that they drop, including drugs, money, ammunition, missile launchers, and if you're lucky, safe cards. Even if you got the safe card and can pass the level, you can keep blowing up enemies to score more points. According to the game, this game is for training purposes only, so you will not get employed by your local DEA office. Is this what the DEA does every day: go on rampages? - media/video/narc.mp4 - media/mixrbv2/narc.png + media/video/narc.mp4 + media/mixrbv2/narc.png 1990 - 1990 Williams Acclaim Shooter - Action 1-2 0 14 0 - + nebsanddebs.zip Nebs and Debs (HB) - Nebs and Debs (HB) + 0 NES Run, jump, and dash your way through 12 levels as you search for the missing parts of Debs's ship to escape the hostile alien planet Vespasian 7MV! - media/video/nebsanddebs.mp4 - media/mixrbv2/nebsanddebs.png + media/video/nebsanddebs.mp4 + media/mixrbv2/nebsanddebs.png 2018 @@ -39996,15 +31738,11 @@ More often than not, when you blow up enemies, you can pick up several items tha 14 0 - + nekkekakdenj.zip Nekketsu Kakutou Densetsu (Japan) - Nekketsu Kakutou Densetsu (Japan) - - jp - nekkekakden.zip NES @@ -40015,20 +31753,13 @@ Kakuto Densetsu is another 2d side scrolling beat'em up in Nekketsu High series, Backgrounds have a major role in the fights, with several hazard zones and unique features, and the game also encourages teamwork as many special moves can be unlocked only by combining both of your characters (depending on their compatibility) - - media/video/nekkekakden.mp4 - media/mixrbv2/nekkekakden.png - 1999 - 1992 Technos Japan Corp. Technos Japan Corp. Fight - Action - Various 1-2 0 @@ -40039,11 +31770,7 @@ Backgrounds have a major role in the fights, with several hazard zones and uniqu nekkekakden.zip Nekketsu Kakutou Densetsu (T-eng) - Nekketsu Kakutou Densetsu (T-eng) - - jp - 0 NES @@ -40055,19 +31782,16 @@ Backgrounds have a major role in the fights, with several hazard zones and uniqu - media/video/nekkekakden.mp4 - media/mixrbv2/nekkekakden.png + media/video/nekkekakden.mp4 + media/mixrbv2/nekkekakden.png 1999 - 1992 Technos Japan Corp. Technos Japan Corp. Fight - Action - Various 1-2 0 @@ -40078,24 +31802,18 @@ Backgrounds have a major role in the fights, with several hazard zones and uniqu nekkekoukunkun.zip Nekketsu Kouha Kunio-kun (Japan) - Nekketsu Kouha Kunio-kun (Japan) - Nekketsu Kouha Kunio-kun (Japan) - - jp - 0 NES This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way. - media/video/nekkekoukunkun.mp4 - media/mixrbv2/nekkekoukunkun.png + media/video/nekkekoukunkun.mp4 + media/mixrbv2/nekkekoukunkun.png 1988 - 1987 Technos Japan Corp. Taito @@ -40111,11 +31829,7 @@ Backgrounds have a major role in the fights, with several hazard zones and uniqu nekkestrbas.zip Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan) - Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan) - - jp - 0 NES @@ -40124,8 +31838,8 @@ Backgrounds have a major role in the fights, with several hazard zones and uniqu The game uses the same base engine and graphics as the other games in the series, featuring super-deformed sprites moving across a side-scrolling stage trying to defeat the opposing team. You can pass the ball, shoot it, and attempt super dunks for added points. As with other Nekketsu games you can choose to play foul and beat the hell out of your opponents with your bare hands or any weapon you can find in the stages, and there are many other rule-bending features such as double and triple hoops that score extra points. - media/video/nekkestrbas.mp4 - media/mixrbv2/nekkestrbas.png + media/video/nekkestrbas.mp4 + media/mixrbv2/nekkestrbas.png 1993 @@ -40134,7 +31848,6 @@ The game uses the same base engine and graphics as the other games in the series Technos Japan Corp. Sports / Basketball - Sports 1-2 0 @@ -40145,11 +31858,7 @@ The game uses the same base engine and graphics as the other games in the series nekkestrbascastc.zip Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan) - Castellano v1.0 - Nekketsu! Street Basket - Ganbare Dunk Heroes (Japan) - Castellano v1.0 - - jp - nekkestrbas.zip NES @@ -40157,10 +31866,6 @@ The game uses the same base engine and graphics as the other games in the series The game uses the same base engine and graphics as the other games in the series, featuring super-deformed sprites moving across a side-scrolling stage trying to defeat the opposing team. You can pass the ball, shoot it, and attempt super dunks for added points. As with other Nekketsu games you can choose to play foul and beat the hell out of your opponents with your bare hands or any weapon you can find in the stages, and there are many other rule-bending features such as double and triple hoops that score extra points. - - media/video/nekkestrbas.mp4 - media/mixrbv2/nekkestrbas.png - 1993 @@ -40168,7 +31873,6 @@ The game uses the same base engine and graphics as the other games in the series Technos Japan Corp. Sports / Basketball - Sports 1-2 0 @@ -40179,11 +31883,7 @@ The game uses the same base engine and graphics as the other games in the series nekkestrbasc.zip Nekketsu! Street Basket - Ganbare Dunk Heroes (T-Chi, v2) - Nekketsu! Street Basket - Ganbare Dunk Heroes (T-Chi, v2) - - jp - nekkestrbas.zip NES @@ -40191,10 +31891,6 @@ The game uses the same base engine and graphics as the other games in the series The game uses the same base engine and graphics as the other games in the series, featuring super-deformed sprites moving across a side-scrolling stage trying to defeat the opposing team. You can pass the ball, shoot it, and attempt super dunks for added points. As with other Nekketsu games you can choose to play foul and beat the hell out of your opponents with your bare hands or any weapon you can find in the stages, and there are many other rule-bending features such as double and triple hoops that score extra points. - - media/video/nekkestrbas.mp4 - media/mixrbv2/nekkestrbas.png - 1993 @@ -40202,19 +31898,18 @@ The game uses the same base engine and graphics as the other games in the series Technos Japan Corp. Sports / Basketball - Sports 1-2 0 0 0 - + neoheiali.zip NEO Heiankyo Alien (HB) - + NES 2017 @@ -40228,42 +31923,35 @@ The game uses the same base engine and graphics as the other games in the series nesopetougol.zip NES Open Tournament Golf (USA) - NES Open Tournament Golf (USA) - NES Open Tournament Golf (USA) - - us - 0 NES In NES Open Tournament Golf, you can play a round of golf on one of three different courses. One or two players can play in the U.S., Japan, or the U.K. and choose a stroke or match play game. Gameplay is from two point of views, starting with an overhead view allowing you to set up the shot and choose a club, then switching to a 3-D point of view. Hitting the ball uses the common power meter where tapping the button starts the meter, tap the button a second time to select the amount of power in the shot, then tap the button a third time to select the amount of slice or hook. If you are unable to finish a round in one play, NES Open Tournament Golf features a battery back-up allowing you to save the game and continue later. - media/video/nesopetougol.mp4 - media/mixrbv2/nesopetougol.png + media/video/nesopetougol.mp4 + media/mixrbv2/nesopetougol.png 1991 - 1991 Nintendo Nintendo Sports / Golf - Sports 1-2 0 15 0 - + nescape.zip NEScape (HB) - + NES 2019 @@ -40273,12 +31961,12 @@ The game uses the same base engine and graphics as the other games in the series 0 0 - + nesertgolf.zip NESert Golfing (HB) - + NES 2019 @@ -40288,13 +31976,13 @@ The game uses the same base engine and graphics as the other games in the series 0 0 - + nesertgolfte.zip NESert Golfing - Tournament Edition (HB) - nesertgolf - + nesertgolf.zip + NES 2019 @@ -40304,12 +31992,12 @@ The game uses the same base engine and graphics as the other games in the series 0 0 - + nessyrobot.zip Nessy the NES Robot (HB, v1.25) - + NES 2021 @@ -40323,11 +32011,7 @@ The game uses the same base engine and graphics as the other games in the series newghoii.zip New Ghostbusters II (Japan) - New Ghostbusters II (Japan) - - jp - 0 NES @@ -40343,36 +32027,27 @@ The game contains six levels, inspired by the movie:The Courthouse 6. Vigo's Altar - media/video/newghoii.mp4 - media/mixrbv2/newghoii.png + media/video/newghoii.mp4 + media/mixrbv2/newghoii.png 1990 - 1990 - 1990 HAL Laboratory HAL Laboratory Race, Driving - Action 1 0 15 0 - + newyornya.zip New York Nyankies (Japan) - New York Nyankies (Japan) - New York Nyankies (Japan) - New York Nyankies (Japan) - - jp - rockinkats.zip NES @@ -40392,36 +32067,24 @@ He can also buy attachments that will make his gun more powerful, such as the Bo Rockin' Kats is so cartoonish that you might expect to see it on Saturday morning TV. - - media/video/rockinkats.mp4 - media/mixrbv2/rockinkats.png - 1991 - 1991 - 1992 Atlus Atlus Adventure - Action 1 0 17 0 - + newzeasto.zip New Zealand Story, The (Europe) - New Zealand Story, The (Europe) - New Zealand Story, The (Europe) - - eu - kiwikra.zip NES @@ -40431,20 +32094,13 @@ If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water. - - media/video/kiwikra.mp4 - media/mixrbv2/kiwikra.png - 1991 - 1991 - 1991 Taito Taito Platform - Action 1 0 @@ -40455,12 +32111,7 @@ In some levels, a few areas are located further up than just left or right, and nigelmansworchch.zip Nigel Mansell's World Championship Challenge (USA) - Nigel Mansell's World Championship Challenge (USA) - Nigel Mansell's World Championship Challenge (USA) - - us - 0 NES @@ -40469,19 +32120,16 @@ In some levels, a few areas are located further up than just left or right, and Before each race you can customize wing downforce, gear ratio, tyre selection and fuel load choices – pitstops are a standard feature of the longer races. The 16-bit versions include a unique 'Improve With Mansell' mode, in which a digitized version of Nigel's head appears in the top corner of the screen, offering instructions and praise. - media/video/nigelmansworchch.mp4 - media/mixrbv2/nigelmansworchch.png + media/video/nigelmansworchch.mp4 + media/mixrbv2/nigelmansworchch.png 1993 - 1993 - 1993 Gremlin Interactive GameTek Race, Driving - Sports 1 0 @@ -40492,11 +32140,7 @@ Before each race you can customize wing downforce, gear ratio, tyre selection an nightonelmstra.zip Nightmare on Elm Street, A (USA) - Nightmare on Elm Street, A (USA) - - us - 0 NES @@ -40509,18 +32153,16 @@ Players can find and collect three different icons in the dream world to become Nightmare is compatible with the NES Four Score accessory, allowing up to four players to play at once using the same screen. - media/video/nightonelmstra.mp4 - media/mixrbv2/nightonelmstra.png + media/video/nightonelmstra.mp4 + media/mixrbv2/nightonelmstra.png - 1990 1989 Rareware LJN Platform - Action 1-4 0 @@ -40531,11 +32173,7 @@ Nightmare is compatible with the NES Four Score accessory, allowing up to four p nightshade.zip Nightshade (USA) - Nightshade (USA) - - us - 0 NES @@ -40544,8 +32182,8 @@ Nightmare is compatible with the NES Four Score accessory, allowing up to four p Nightshade is a humorous adventure game, with a menu that allows the protagonist to perform various actions, such as look, take, talk, etc. Also included are some one-on-one fight scenes, which differ from the standard controls and in which Nightshade is able to jump, kick, punch and duck. - media/video/nightshade.mp4 - media/mixrbv2/nightshade.png + media/video/nightshade.mp4 + media/mixrbv2/nightshade.png 1992 @@ -40554,19 +32192,18 @@ Nightshade is a humorous adventure game, with a menu that allows the protagonist Ultra Games Action - Adventure 1 0 14 0 - + nimnom.zip Nim & Nom (HB, v1.2) - + NES 2018 @@ -40576,35 +32213,24 @@ Nightshade is a humorous adventure game, with a menu that allows the protagonist 0 0 - + deadfoxc.zip Ningen Heiki - Dead Fox (T-Chi, v2.0) - Ningen Heiki - Dead Fox (T-Chi, v2.0) - Ningen Heiki - Dead Fox (T-Chi, v2.0) - - jp - codenam.zip NES Set against the backdrop of the war on drugs from the late 1980s/early 1990s, Code Name: Viper directly confronts the drug cartel at their bases in South America. You play an American secret agent who must infiltrate the cartel drug bases and mansions, free hostages and informants, and piece together clues about who the kingpin is-- and inevitably bring him down. Equip yourself with a progressively more powerful arsenal as the game progresses in standard NES side-scroller fashion. - - media/video/codenam.mp4 - media/mixrbv2/codenam.png - 1990 - 1990 Capcom Capcom Platform - Action 1 0 @@ -40615,31 +32241,23 @@ Nightshade is a humorous adventure game, with a menu that allows the protagonist ninjacopsaizou.zip Ninja Cop Saizou (Japan) - Ninja Cop Saizou (Japan) - Ninja Cop Saizou (Japan) - - jp - 0 NES The Big Apple is being overrun with crime, and the cities children have been mysteriously disappearing. It is up to the Black Manta to rescue the children and stop whomever is behind this. In addition to your ninja skills, you will be able to find additional powers (including invisibility and teleportation) to help you out against the numerous and well armed villians. Wrath of the Black Manta is a side scrolling arcade style action game with five different levels. Throughout each level you may come across various clues to help you find where to go next or lead you to a hidden location. Some of the bad guys you come across may also possess useful knowledge and can be interrogated (if they don't kill you first that is!) - media/video/ninjacopsaizou.mp4 - media/mixrbv2/ninjacopsaizou.png + media/video/ninjacopsaizou.mp4 + media/mixrbv2/ninjacopsaizou.png 1990 - 1989 - 1991 AI Taito Platform - Action 1 0 @@ -40650,12 +32268,7 @@ Nightshade is a humorous adventure game, with a menu that allows the protagonist ninjacrusaders.zip Ninja Crusaders (USA) - Ninja Crusaders (USA) - Ninja Crusaders (USA) - - us - 0 NES @@ -40664,18 +32277,16 @@ Nightshade is a humorous adventure game, with a menu that allows the protagonist Ninja Crusaders is a side-scrolling action game that can be played alone or with 2 players fighting side by side. A ninja player can jump quite high and begins the game with a ninja throwing star weapon that can travel the length of the screen, although it's not very powerful. Other weapons are available for the taking throughout the levels, each with considerably less range than the stars but with more power. These weapons include a chain whip, a sword, and a bo staff. Battle your way past vistas of a post-apocalyptic world but try not to get hit because one enemy strike will take care of your ninja. - media/video/ninjacrusaders.mp4 - media/mixrbv2/ninjacrusaders.png + media/video/ninjacrusaders.mp4 + media/mixrbv2/ninjacrusaders.png 1990 - 1990 NMK Sammy Studios Platform - Action 1-2 0 @@ -40686,13 +32297,7 @@ Ninja Crusaders is a side-scrolling action game that can be played alone or with ninjagaiden.zip Ninja Gaiden (USA) - Ninja Gaiden (USA) - Ninja Gaiden (USA) - Ninja Gaiden (USA) - - us - 0 NES @@ -40703,19 +32308,16 @@ Ninja Gaiden is a side scrolling game where Ryu the ninja can run, jump, and sla Ryu will battle through urban city settings, forests, jungles, snow covered castles, underground railroads, and ancient castles. A major feature in Ninja Gaiden are the cinematic scenes -- sometimes fullscreen -- through which the storyline unfolds. - media/video/ninjagaiden.mp4 - media/mixrbv2/ninjagaiden.png + media/video/ninjagaiden.mp4 + media/mixrbv2/ninjagaiden.png 1989 - 1988 - 1991 Tecmo Tecmo Platform - Action 1 0 @@ -40726,13 +32328,7 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast ninjagaidenc.zip Ninja Gaiden (USA) - Castellano v1.01 + Addendum - Ninja Gaiden (USA) - Castellano v1.01 + Addendum - Ninja Gaiden (USA) - Castellano v1.01 + Addendum - Ninja Gaiden (USA) - Castellano v1.01 + Addendum - - us - ninjagaiden.zip NES @@ -40742,20 +32338,13 @@ Ninja Gaiden is a side scrolling game where Ryu the ninja can run, jump, and sla Ryu will battle through urban city settings, forests, jungles, snow covered castles, underground railroads, and ancient castles. A major feature in Ninja Gaiden are the cinematic scenes -- sometimes fullscreen -- through which the storyline unfolds. - - media/video/ninjagaiden.mp4 - media/mixrbv2/ninjagaiden.png - 1989 - 1988 - 1991 Tecmo Tecmo Platform - Action 1 0 @@ -40766,68 +32355,46 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast ninjagaiii.zip Ninja Gaiden II - The Dark Sword of Chaos (USA) - Ninja Gaiden II - The Dark Sword of Chaos (USA) - Ninja Gaiden II - The Dark Sword of Chaos (USA) - Ninja Gaiden II - The Dark Sword of Chaos (USA) - - us - 0 NES A year after the events of the original Ninja Gaiden, a new villain named Ashtar receives word of Jaquio's defeat. Ashtar uses this opportunity to hatch a new plan to plunge the world into darkness. The ninja, Ryu Hayabusa, hits the trail to destroy all. - media/video/ninjagaiii.mp4 - media/mixrbv2/ninjagaiii.png + media/video/ninjagaiii.mp4 + media/mixrbv2/ninjagaiii.png 1990 - 1990 - 1994 Tecmo Tecmo Action - Beat'em Up 1 0 19 0 - + ninjagaiiic.zip Ninja Gaiden II - The Dark Sword of Chaos (USA) - Castellano v1.0 + Addendum - Ninja Gaiden II - The Dark Sword of Chaos (USA) - Castellano v1.0 + Addendum - Ninja Gaiden II - The Dark Sword of Chaos (USA) - Castellano v1.0 + Addendum - Ninja Gaiden II - The Dark Sword of Chaos (USA) - Castellano v1.0 + Addendum - - us - ninjagaiii.zip NES A year after the events of the original Ninja Gaiden, a new villain named Ashtar receives word of Jaquio's defeat. Ashtar uses this opportunity to hatch a new plan to plunge the world into darkness. The ninja, Ryu Hayabusa, hits the trail to destroy all. - - media/video/ninjagaiii.mp4 - media/mixrbv2/ninjagaiii.png - 1990 - 1990 - 1994 Tecmo Tecmo Action - Beat'em Up 1 0 @@ -40838,12 +32405,7 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast ninjagaiiii.zip Ninja Gaiden III - The Ancient Ship of Doom (USA) - Ninja Gaiden III - The Ancient Ship of Doom (USA) - Ninja Gaiden III - The Ancient Ship of Doom (USA) - - us - 0 NES @@ -40857,34 +32419,27 @@ The Lynx port is the second Ninja Gaiden game on the platform, the first being a - media/video/ninjagaiiii.mp4 - media/mixrbv2/ninjagaiiii.png + media/video/ninjagaiiii.mp4 + media/mixrbv2/ninjagaiiii.png 1991 - 1991 Tecmo Tecmo Platform - Action 1 0 14 0 - + ninjagaiiiic.zip Ninja Gaiden III - The Ancient Ship of Doom (USA) - Castellano v1.0 + Addendum - Ninja Gaiden III - The Ancient Ship of Doom (USA) - Castellano v1.0 + Addendum - Ninja Gaiden III - The Ancient Ship of Doom (USA) - Castellano v1.0 + Addendum - - us - ninjagaiiii.zip NES @@ -40897,69 +32452,39 @@ As stated, this was the last game in the regular series produced for the NES. It The Lynx port is the second Ninja Gaiden game on the platform, the first being a port from the Arcade Version. This port is identical to the NES game, but the in-game picture is compressed for the smaller screen of the Lynx. - - media/video/ninjagaiiii.mp4 - media/mixrbv2/ninjagaiiii.png - 1991 - 1991 Tecmo Tecmo Platform - Action 1 0 14 0 - + ninjahatkun.zip - Ninja Hattori-kun - Ninja wa Syugyou de Gozaru (Japan) - Ninja Hattori-kun - Ninja wa Syugyou de Gozaru (Japan) + Ninja Hattori-kun - Ninja wa Syugyou de Gozaru (Japan) - - jp - - 0 NES - - Ninja Hattori-kun (lit. "Little Ninja Hattori") is a 1986 video game software developed and published by Hudson Soft for the Nintendo Family Computer exclusively in Japan. It is based on Fujiko Fujio A's (the pen name of Motoo Abiko) Japanese manga series of the same name, which later became an anime series and Asian franchise. The game was released around the same time the anime was aired. It was the fifth best selling Famicom game released in 1986, selling approximately 1,500,000 copies in its lifetime. -The plot begins when a young ninja name Kanzo Hattori was in search of his master in order to complete his training. While searching for his master, he encountered a young 10-year-old boy name Ken (Ken'ichi) Mitsobahis and made him his temporary replacement master, in order to develop Ken's confidence, while they went on many adventures together. It was aimed at a young audience the same way as the manga and anime it is based on. -In the game, player controls Kanzo Hattori in a side-scrolling action game. Hattori must run to the right over various terrains, but primarily through the woods. In addition to using throwing stars, Hattori can access one of the other ninja techniques, like Kagebashin, Happou no Shuriken, etc. In fact, he learns a total of 11 ninpou; however, he must first collect scrolls that provide those abilities before he can use them. Due to sluggish controls, it can be difficult to clear some of the obstacles that he will face without the ninja abilities to enhance his mobility. - - - media/video/ninjahatkun.mp4 - media/mixrbv2/ninjahatkun.png - - 1986 + 1986 - Hudson - Hudson - - Platform - Action - - 1 + Hudson Soft + Hudson Soft 0 0 0 - + ninjajajj.zip Ninja Jajamaru - Ginga Daisakusen (Japan) - Ninja Jajamaru - Ginga Daisakusen (Japan) - Ninja Jajamaru - Ginga Daisakusen (Japan) - - jp - ninjajaj.zip NES @@ -40969,13 +32494,8 @@ It seems that King Kale needs the pair's help to prevent six worlds from being d Our two heroes, then, set off on an adventure to save the kings imprisoned by the boss guardians on each of the six worlds. This being a platform game, each world has its own theme and pitfalls that need to be dealt with. These include the anti-gravity of the Space Fortress, fire pits of the Hot Pepper Planet, black holes of the Star-Spngled [sic] Squash, and requisite icy madness of the Frozen Vegetable Section. There is also a seventh world where the final battle with Vegetron takes place. - - media/video/ninjajaj.mp4 - media/mixrbv2/ninjajaj.png - 1991 - 1991 Jaleco Jaleco @@ -40990,12 +32510,7 @@ Our two heroes, then, set off on an adventure to save the kings imprisoned by th ninjajaj.zip Ninja Jajamaru - Ginga Daisakusen (T-eng) - Ninja Jajamaru - Ginga Daisakusen (T-eng) - Ninja Jajamaru - Ginga Daisakusen (T-eng) - - jp - 0 NES @@ -41006,12 +32521,11 @@ It seems that King Kale needs the pair's help to prevent six worlds from being d Our two heroes, then, set off on an adventure to save the kings imprisoned by the boss guardians on each of the six worlds. This being a platform game, each world has its own theme and pitfalls that need to be dealt with. These include the anti-gravity of the Space Fortress, fire pits of the Hot Pepper Planet, black holes of the Star-Spngled [sic] Squash, and requisite icy madness of the Frozen Vegetable Section. There is also a seventh world where the final battle with Vegetron takes place. - media/video/ninjajaj.mp4 - media/mixrbv2/ninjajaj.png + media/video/ninjajaj.mp4 + media/mixrbv2/ninjajaj.png 1991 - 1991 Jaleco Jaleco @@ -41026,11 +32540,7 @@ Our two heroes, then, set off on an adventure to save the kings imprisoned by th ninjajajkun.zip Ninja Jajamaru-kun (Japan) - Ninja Jajamaru-kun (Japan) - - jp - 0 NES @@ -41062,8 +32572,8 @@ The items in this game are: 7. Trusty Frog: The trusty frog is Jajamaru-kun's trusty steed, by getting three different items, or by gaining four lives, the frog will appear. - media/video/ninjajajkun.mp4 - media/mixrbv2/ninjajajkun.png + media/video/ninjajajkun.mp4 + media/mixrbv2/ninjajajkun.png 1985 @@ -41072,7 +32582,6 @@ The items in this game are: Jaleco Platform - Action 1-2 0 @@ -41083,12 +32592,7 @@ The items in this game are: ninjakid.zip Ninja Kid (USA) - Ninja Kid (USA) - Ninja Kid (USA) - - us - 0 NES @@ -41099,30 +32603,28 @@ The game begins in an overhead map that allows the player to wander into various In Japan, this game was known as Gegege no Kitaro: Yokaidaimakyo, based on an animated TV series. - media/video/ninjakid.mp4 - media/mixrbv2/ninjakid.png + media/video/ninjakid.mp4 + media/mixrbv2/ninjakid.png 1986 - 1986 TOSE Bandai Namco Platform - Action 1 0 6 0 - + ninja4s.zip Ninja of the 4 Seasons (HB) - + NES 2021 @@ -41132,17 +32634,11 @@ In Japan, this game was known as Gegege no Kitaro: Yokaidaimakyo, based on an an 0 0 - + ninjaryuden.zip Ninja Ryuuken Den (Japan) - Ninja Ryuuken Den (Japan) - Ninja Ryuuken Den (Japan) - Ninja Ryuuken Den (Japan) - - jp - ninjagaiden.zip NES @@ -41152,37 +32648,24 @@ Ninja Gaiden is a side scrolling game where Ryu the ninja can run, jump, and sla Ryu will battle through urban city settings, forests, jungles, snow covered castles, underground railroads, and ancient castles. A major feature in Ninja Gaiden are the cinematic scenes -- sometimes fullscreen -- through which the storyline unfolds. - - media/video/ninjagaiden.mp4 - media/mixrbv2/ninjagaiden.png - 1989 - 1988 - 1991 Tecmo Tecmo Platform - Action 1 0 16 0 - + ninjaryudenc.zip Ninja Ryuuken Den (T-Chi) - Ninja Ryuuken Den (T-Chi) - Ninja Ryuuken Den (T-Chi) - Ninja Ryuuken Den (T-Chi) - - jp - ninjagaiden.zip NES @@ -41192,108 +32675,70 @@ Ninja Gaiden is a side scrolling game where Ryu the ninja can run, jump, and sla Ryu will battle through urban city settings, forests, jungles, snow covered castles, underground railroads, and ancient castles. A major feature in Ninja Gaiden are the cinematic scenes -- sometimes fullscreen -- through which the storyline unfolds. - - media/video/ninjagaiden.mp4 - media/mixrbv2/ninjagaiden.png - 1989 - 1988 - 1991 Tecmo Tecmo Platform - Action 1 0 16 0 - + ninjaryudenii.zip Ninja Ryuuken Den II - Ankoku no Jashin Ken (Japan) - Ninja Ryuuken Den II - Ankoku no Jashin Ken (Japan) - Ninja Ryuuken Den II - Ankoku no Jashin Ken (Japan) - Ninja Ryuuken Den II - Ankoku no Jashin Ken (Japan) - - jp - ninjagaiii.zip NES A year after the events of the original Ninja Gaiden, a new villain named Ashtar receives word of Jaquio's defeat. Ashtar uses this opportunity to hatch a new plan to plunge the world into darkness. The ninja, Ryu Hayabusa, hits the trail to destroy all. - - media/video/ninjagaiii.mp4 - media/mixrbv2/ninjagaiii.png - 1990 - 1990 - 1994 Tecmo Tecmo Action - Beat'em Up 1 0 19 0 - + ninjaryudeniic.zip Ninja Ryuuken Den II - Ankoku no Jashin Ken (T-Chi) - Ninja Ryuuken Den II - Ankoku no Jashin Ken (T-Chi) - Ninja Ryuuken Den II - Ankoku no Jashin Ken (T-Chi) - Ninja Ryuuken Den II - Ankoku no Jashin Ken (T-Chi) - - jp - ninjagaiii.zip NES A year after the events of the original Ninja Gaiden, a new villain named Ashtar receives word of Jaquio's defeat. Ashtar uses this opportunity to hatch a new plan to plunge the world into darkness. The ninja, Ryu Hayabusa, hits the trail to destroy all. - - media/video/ninjagaiii.mp4 - media/mixrbv2/ninjagaiii.png - 1990 - 1990 - 1994 Tecmo Tecmo Action - Beat'em Up 1 0 19 0 - + ninjaryudeniii.zip Ninja Ryuuken Den III - Yomi no Hakobune (Japan) - Ninja Ryuuken Den III - Yomi no Hakobune (Japan) - Ninja Ryuuken Den III - Yomi no Hakobune (Japan) - - jp - ninjagaiiii.zip NES @@ -41306,35 +32751,24 @@ As stated, this was the last game in the regular series produced for the NES. It The Lynx port is the second Ninja Gaiden game on the platform, the first being a port from the Arcade Version. This port is identical to the NES game, but the in-game picture is compressed for the smaller screen of the Lynx. - - media/video/ninjagaiiii.mp4 - media/mixrbv2/ninjagaiiii.png - 1991 - 1991 Tecmo Tecmo Platform - Action 1 0 14 0 - + ninjaryudeniiic.zip Ninja Ryuuken Den III - Yomi no Hakobune (T-Chi) - Ninja Ryuuken Den III - Yomi no Hakobune (T-Chi) - Ninja Ryuuken Den III - Yomi no Hakobune (T-Chi) - - jp - ninjagaiiii.zip NES @@ -41347,83 +32781,45 @@ As stated, this was the last game in the regular series produced for the NES. It The Lynx port is the second Ninja Gaiden game on the platform, the first being a port from the Arcade Version. This port is identical to the NES game, but the in-game picture is compressed for the smaller screen of the Lynx. - - media/video/ninjagaiiii.mp4 - media/mixrbv2/ninjagaiiii.png - 1991 - 1991 Tecmo Tecmo Platform - Action 1 0 14 0 - + ninjakunashnosh.zip - Ninja-kun - Ashura no Shou (Japan) - Ninja-kun - Ashura no Shou (Japan) + Ninja-kun - Ashura no Shou (Japan) - - jp - - 0 NES - - Ashura no Shou expands upon the basic gameplay introduced in Ninja-kun, by introducing new exploration concepts and challenging the player to complete 31 stages of action, with branching levels, larger enemies, and boss battles. The game was ported to the MSX and published by HAL Laboratory. It was also ported to the Famicom in 1988. A US release for the NES was planned under the name Ninja Taro, but ultimately cancelled. The Famicom port was released on the Wii Virtual Console in Japan in 2009. - - - media/video/ninjakunashnosh.mp4 - media/mixrbv2/ninjakunashnosh.png - - 1988 + 1989? - Micronics - UPL - - Platform - + Nintendo + Nintendo 0 0 0 - + ninjakunmajnobo.zip - Ninja-kun - Majou no Bouken (Japan) (Rev 1) - Ninja-kun - Majou no Bouken (Japan) (Rev 1) + Ninja-kun - Majou no Bouken (Japan) (Rev 1) - - jp - - 0 NES - - Ninja-kun is on a mission. He alone must climb the mountain and enter Demon Castle and clear out its evil inhabitants. He will face enemies along the way, and must eliminate them before he can progress to the second mountain, and on to the castle. When he succeeds, he must start over at the bottom of the mountain against a tougher group of foes. - - - media/video/ninjakunmajnobo.mp4 - media/mixrbv2/ninjakunmajnobo.png - - 1985 + 1985 - UPL - Jaleco - - Platform - Action - - 1-2 + Jaleco + Jaleco 0 0 0 @@ -41432,20 +32828,12 @@ The Lynx port is the second Ninja Gaiden game on the platform, the first being a ninjarahoij.zip Ninjara Hoi! (Japan) - Ninjara Hoi! (Japan) - - jp - ninjarahoi.zip NES A very funny RPG in feudal Japan using same classical RPG system from Dragon Quest. - - media/video/ninjarahoi.mp4 - media/mixrbv2/ninjarahoi.png - 1990 @@ -41462,19 +32850,15 @@ The Lynx port is the second Ninja Gaiden game on the platform, the first being a ninjarahoi.zip Ninjara Hoi! (T-eng) - Ninjara Hoi! (T-eng) - - jp - 0 NES A very funny RPG in feudal Japan using same classical RPG system from Dragon Quest. - media/video/ninjarahoi.mp4 - media/mixrbv2/ninjarahoi.png + media/video/ninjarahoi.mp4 + media/mixrbv2/ninjarahoi.png 1990 @@ -41492,14 +32876,7 @@ The Lynx port is the second Ninja Gaiden game on the platform, the first being a ninteworcup.zip Nintendo World Cup (USA) - Nintendo World Cup (USA) - Nintendo World Cup (USA) - Nintendo World Cup (USA) - Nintendo World Cup (USA) - - us - 0 NES @@ -41510,33 +32887,28 @@ When you play a one player game you play the world cup as one of the top soccer In the game you always steer only one character, which you choose before the match starts. You can then give simple orders to you team-mates, like pass, tackle and shoot. Your moves are also limited to these moves. The game is totally lawless, so feel free to make elbow tackles without a wink from the referee. Probably it was made this way to be funnier to play against friends. - media/video/ninteworcup.mp4 - media/mixrbv2/ninteworcup.png + media/video/ninteworcup.mp4 + media/mixrbv2/ninteworcup.png - 1991 - 1990 - 1990 - 1991 1990 Technos Japan Corp. Nintendo Sports / Soccer - Sports 1-4 0 14 0 - + nixrelic.zip Nix: the Paradox Relic (HB, v1.9) - + NES 2020 @@ -41550,11 +32922,7 @@ In the game you always steer only one character, which you choose before the mat noahsark.zip Noah's Ark (Europe) - Noah's Ark (Europe) - - eu - 0 NES @@ -41563,8 +32931,8 @@ In the game you always steer only one character, which you choose before the mat Noah's Ark is a side scrolling action game. The player, as Noah, must choose which level from several world locations to play. Once in a level, Noah can move left right, duck, jump and fire pellets directly in front of him. These pellets can be used to defeat enemy creatures and uncover hidden items. At the end of each level, Noah will encounter a stronger enemy creature who must be defeated. Noah's ultimate goal is to rescue the designated captive animals listed for each level. - media/video/noahsark.mp4 - media/mixrbv2/noahsark.png + media/video/noahsark.mp4 + media/mixrbv2/noahsark.png 1992 @@ -41573,7 +32941,6 @@ Noah's Ark is a side scrolling action game. The player, as Noah, must choose whi Konami Platform - Action 1 0 @@ -41584,28 +32951,20 @@ Noah's Ark is a side scrolling action game. The player, as Noah, must choose whi nomolos.zip Nomolos (HB) - Nomolos (HB) - - us - 0 NES Two cats, Solomon and his friend Snow, are enjoying a beautiful day together when a mysterious portal opens before them. An enormous purple arm shoots out and grabs Snow by the scruff of the neck and disappears. Solomon decides to follow Snow into the portal. Upon arriving on the other side, he becomes Nomolos, the fierce feline warrior, fully equipped with humanoid physique and armor. He decides to follow the huge purple form that is quickly retreating to the Catsle with Snow. - media/video/nomolos.mp4 - media/mixrbv2/nomolos.png + media/video/nomolos.mp4 + media/mixrbv2/nomolos.png - - - + Gradual Games Retrozone - - - + 0 0 0 @@ -41614,13 +32973,7 @@ Noah's Ark is a side scrolling action game. The player, as Noah, must choose whi northsouth.zip North & South (USA) - North & South (USA) - North & South (USA) - North & South (USA) - - eu - 0 NES @@ -41632,14 +32985,11 @@ The game also offers a two-player-mode. - media/video/northsouth.mp4 - media/mixrbv2/northsouth.png + media/video/northsouth.mp4 + media/mixrbv2/northsouth.png 1990 - 1992 - 1990 - 1990 Kemco Infogrames @@ -41655,13 +33005,7 @@ The game also offers a two-player-mode. northsouthc.zip North & South (USA) - Castellano v2.0 - North & South (USA) - Castellano v2.0 - North & South (USA) - Castellano v2.0 - North & South (USA) - Castellano v2.0 - - eu - northsouth.zip NES @@ -41672,15 +33016,8 @@ In the strategy part of the game, you can move your troops on a map of the US. I The game also offers a two-player-mode. - - media/video/northsouth.mp4 - media/mixrbv2/northsouth.png - 1990 - 1992 - 1990 - 1990 Kemco Infogrames @@ -41696,13 +33033,7 @@ The game also offers a two-player-mode. northsouthi.zip North & South (USA) - Italian v2.0 - North & South (USA) - Italian v2.0 - North & South (USA) - Italian v2.0 - North & South (USA) - Italian v2.0 - - eu - northsouth.zip NES @@ -41713,15 +33044,8 @@ In the strategy part of the game, you can move your troops on a map of the US. I The game also offers a two-player-mode. - - media/video/northsouth.mp4 - media/mixrbv2/northsouth.png - 1990 - 1992 - 1990 - 1990 Kemco Infogrames @@ -41755,8 +33079,8 @@ The game also offers a two-player-mode. Bonus game: Double Action Blaster Guys. - media/video/novasqu.mp4 - media/mixrbv2/novasqu.png + media/video/novasqu.mp4 + media/mixrbv2/novasqu.png 2019 @@ -41765,7 +33089,6 @@ The game also offers a two-player-mode. NovaSquirrel Platform - Platform / Run Jump 1 0 @@ -41776,11 +33099,7 @@ The game also offers a two-player-mode. nutsmilk.zip Nuts & Milk (Japan) - Nuts & Milk (Japan) - - jp - 0 NES @@ -41789,8 +33108,8 @@ The game also offers a two-player-mode. Points are earned by obtaining the fruit, jumping over Nuts and completing the level in the shortest amount of time (obtaining the Bonus score value). Two game modes are included as well as a level editor. - media/video/nutsmilk.mp4 - media/mixrbv2/nutsmilk.png + media/video/nutsmilk.mp4 + media/mixrbv2/nutsmilk.png 1984 @@ -41799,56 +33118,32 @@ Points are earned by obtaining the fruit, jumping over Nuts and completing the l Hudson Platform - Action 1-2 0 12 0 - + obakenoqtar.zip - Obake no Q Tarou - Wanwan Panic (Japan) - Obake no Q Tarou - Wanwan Panic (Japan) - Obake no Q Tarou - Wanwan Panic (Japan) + Obake no Q Tarou - Wanwan Panic (Japan) - - jp - - 0 NES - - You play as a cherub on a mission to rescue his friends. Your point of view is from the side as you scroll the screen horizontally. You fly through the levels eating several different food items to keep your flight meter powered. You also have to dodge various enemies such as dogs,birds, and balloons. You can also shoot the dog type enemies with hearts from the cherub's Gau-Gau cannon. - - - media/video/obakenoqtar.mp4 - media/mixrbv2/obakenoqtar.png - - 1986 - 1985 + 1985 - TOSE - Bandai Namco - - Platform - Action - - 1-2 + Bandai + Bandai 0 - 7 + 0 0 onyankotown.zip Onyanko Town (Japan) - Onyanko Town (Japan) - - jp - 0 NES @@ -41857,8 +33152,8 @@ Points are earned by obtaining the fruit, jumping over Nuts and completing the l Unlike the Teenage Mutant Ninja Turtles series of video games (especially the first NES release which would come out four years later in 1989), open manholes kill the player instead of helping her evade the roaming dogs. Sewer snakes also come out to kill the player with its poisonous venom. Triangle cones can momentarily block progress for the player. The game was targeted to a much younger audience than was considered to be "average" in the Nintendo Entertainment System community during that era. Using the classical music song Ballet des poussins dans leurs coques (composed by Modest Mussorgsky) as the background music, there is a common theme throughout the game of "dog catches cat; cat catches fish" - emulating the food chain. - media/video/onyankotown.mp4 - media/mixrbv2/onyankotown.png + media/video/onyankotown.mp4 + media/mixrbv2/onyankotown.png 1985 @@ -41867,19 +33162,18 @@ Unlike the Teenage Mutant Ninja Turtles series of video games (especially the fi Pony Canyon Action / Labyrinth - Action 1-2 0 0 0 - + oozerdx.zip Ooze Redux (HB) - + NES 2021 @@ -41893,12 +33187,7 @@ Unlike the Teenage Mutant Ninja Turtles series of video games (especially the fi operationwolf.zip Operation Wolf (USA) - Operation Wolf (USA) - Operation Wolf (USA) - - eu - 0 NES @@ -41911,20 +33200,16 @@ You'll be pummelled by a LOT of enemies. Some will be shooting, others will be t Bosses appear at the end of some levels, and each has a specific weakness you need to exploit. - media/video/operationwolf.mp4 - media/mixrbv2/operationwolf.png + media/video/operationwolf.mp4 + media/mixrbv2/operationwolf.png 1989 - 1989 - 1989 - 1992 Taito Taito Lightgun Shooter - Action 1 0 @@ -41935,11 +33220,7 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne outlandersj.zip Outlanders (Japan) - Outlanders (Japan) - - jp - outlanders.zip NES @@ -41949,10 +33230,6 @@ They decide that if they were to get married, the two planets would no longer be Outlanders is an action RPG based on the manga by Joji Manabe. Tetsuya, being just a regular guy, isn't a particularly able fighter, and at first is only equipped with a sword, though he can eventually find other weapons including a gun. At the beginning, Tetsuya's only companion is the brown, cloaked alien Nao, who helps him escape the holding cell, but eventually he will find others who will help him. Other standard RPG features are also present: items can be found and stored, and some characters can learn magic. The game uses a password system to save progress. - - media/video/outlanders.mp4 - media/mixrbv2/outlanders.png - 1987 @@ -41970,11 +33247,7 @@ Outlanders is an action RPG based on the manga by Joji Manabe. Tetsuya, being ju outlanders.zip Outlanders (T-Eng) - Outlanders (T-Eng) - - jp - 0 NES @@ -41985,8 +33258,8 @@ They decide that if they were to get married, the two planets would no longer be Outlanders is an action RPG based on the manga by Joji Manabe. Tetsuya, being just a regular guy, isn't a particularly able fighter, and at first is only equipped with a sword, though he can eventually find other weapons including a gun. At the beginning, Tetsuya's only companion is the brown, cloaked alien Nao, who helps him escape the holding cell, but eventually he will find others who will help him. Other standard RPG features are also present: items can be found and stored, and some characters can learn magic. The game uses a password system to save progress. - media/video/outlanders.mp4 - media/mixrbv2/outlanders.png + media/video/outlanders.mp4 + media/mixrbv2/outlanders.png 1987 @@ -42005,12 +33278,7 @@ Outlanders is an action RPG based on the manga by Joji Manabe. Tetsuya, being ju overhorizon.zip Over Horizon (Japan) - Over Horizon (Japan) - Over Horizon (Japan) - - eu - 0 NES @@ -42019,20 +33287,16 @@ Outlanders is an action RPG based on the manga by Joji Manabe. Tetsuya, being ju The "Edit Mode" presents an unusual feature. In it, players can determine the options positions (which can be changed by pressing the A and B button simultaneously), as well as the properties of the weapons. It is, for example, possible to have the laser behave like homing missiles or the homing missiles like bombs. - media/video/overhorizon.mp4 - media/mixrbv2/overhorizon.png + media/video/overhorizon.mp4 + media/mixrbv2/overhorizon.png 1991 - 1991 - 1992 Hot-B Hot-B Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -42043,11 +33307,7 @@ The "Edit Mode" presents an unusual feature. In it, players can determine the op overlord.zip Overlord (USA) - Overlord (USA) - - us - 0 NES @@ -42062,8 +33322,8 @@ The player cannot retreat from battle, as the only way to shut down the hyperspa Blood will have to be shed for supremacy of the hyperspace planets, and for the player to become Overlord of these four new dimensions plus their own. - media/video/overlord.mp4 - media/mixrbv2/overlord.png + media/video/overlord.mp4 + media/mixrbv2/overlord.png 1993 @@ -42082,8 +33342,6 @@ Blood will have to be shed for supremacy of the hyperspace planets, and for the pow.zip P.O.W. - Prisoners of War (USA) - P.O.W. - Prisoners of War (USA) - P.O.W. - Prisoners of War (USA) 0 NES @@ -42096,34 +33354,27 @@ To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on - media/video/pow.mp4 - media/mixrbv2/pow.png + media/video/pow.mp4 + media/mixrbv2/pow.png 1989 - 1989 SNK SNK Beat'em Up - Action 1 0 13 0 - + powc.zip P.O.W. - Prisoners of War (USA) - Castellano v1.0 - P.O.W. - Prisoners of War (USA) - Castellano v1.0 - P.O.W. - Prisoners of War (USA) - Castellano v1.0 - - eu - pow.zip NES @@ -42134,19 +33385,13 @@ In P.O.W., the player is a soldier who has been imprisoned in a Prisoner of War To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on the ground, in rooms, or dropped by enemies. These weapons include a knife, which can be used to stab or be thrown, guns and grenades. - - media/video/pow.mp4 - media/mixrbv2/pow.png - 1989 - 1989 SNK SNK Beat'em Up - Action 1 0 @@ -42157,11 +33402,7 @@ To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on pacland.zip Pac-Land (Japan) - Pac-Land (Japan) - - jp - 0 NES @@ -42170,8 +33411,8 @@ To fight back, you can use hand-to-hand, and pick up weapon power-ups, found on There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him. - media/video/pacland.mp4 - media/mixrbv2/pacland.png + media/video/pacland.mp4 + media/mixrbv2/pacland.png 1985 @@ -42180,7 +33421,6 @@ There are sixteen rounds to complete, with four trips each. During each round, h Namco Platform - Action 1 0 @@ -42191,12 +33431,7 @@ There are sixteen rounds to complete, with four trips each. During each round, h pacman.zip Pac-Man (USA) (Namco) - Pac-Man (USA) (Namco) - Pac-Man (USA) (Namco) - - us - 0 NES @@ -42209,21 +33444,16 @@ Pac-Man can turn the tables on his pursuers by eating of the four Energizers loc Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts. - media/video/pacman.mp4 - media/mixrbv2/pacman.png + media/video/pacman.mp4 + media/mixrbv2/pacman.png - 1993 - 1993 - 1984 - 1993 1989 Namco Namco Action / Labyrinth - Action 1-2 0 @@ -42243,8 +33473,8 @@ However, there are several major differences from its original counterpart, maki - media/video/pacmance.mp4 - media/mixrbv2/pacmance.png + media/video/pacmance.mp4 + media/mixrbv2/pacmance.png 2020 @@ -42252,19 +33482,18 @@ However, there are several major differences from its original counterpart, maki M2 Bandai Namco Entertainment - Action Action / Labyrinth 0 18 0 - + pacmanx.zip Pac-Man Xtreme (Hack) - + NES 2016 @@ -42278,30 +33507,23 @@ However, there are several major differences from its original counterpart, maki pacmania.zip Pac-Mania (USA) (Unl) - Pac-Mania (USA) (Unl) - - us - 0 NES Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision! - media/video/pacmania.mp4 - media/mixrbv2/pacmania.png + media/video/pacmania.mp4 + media/mixrbv2/pacmania.png - 1990 - 1991 1990 Namco Tengen Action / Labyrinth - Action 1-2 0 @@ -42312,12 +33534,7 @@ However, there are several major differences from its original counterpart, maki palamedes.zip Palamedes (USA) - Palamedes (USA) - Palamedes (USA) - - us - 0 NES @@ -42326,67 +33543,43 @@ However, there are several major differences from its original counterpart, maki There are three modes of play: The standard single player mode, which requires the player to destroy a set number of lines in order to advance to the next stage; a tournament mode in which the player has to duel a number of CPU-controlled opponents and a two player mode. - media/video/palamedes.mp4 - media/mixrbv2/palamedes.png + media/video/palamedes.mp4 + media/mixrbv2/palamedes.png 1990 - 1990 Hot-B Hot-B Puzzle-Game - Strategy 1-2 0 16 0 - + palamii.zip - Palamedes II - Star Twinkle, Hoshi no Mabataki (Japan) - Palamedes II - Star Twinkle, Hoshi no Mabataki (Japan) - Palamedes II - Star Twinkle, Hoshi no Mabataki (Japan) + Palamedes II - Star Twinkle, Hoshi no Mabataki (Japan) - - jp - - 0 NES - - Palamedes II can be described as "its predecessor, turned upside down". As before, your goal is to rearrange a set of dice and put them in a row for elimination. Only series of dice such as 4-4-4-4-4 or 1-2-3-4-5 can be eliminated, and depending on the series, this will result in one or several rows of dice to be eliminated from the screen. Unlike the original Palamedes, this time your character stands on top of the dice, and the growing pile of dice will crush him unless he makes the correct combinations to eliminate the pile. It's a bit like Tetris, and a bit like Klax. - -Two modes are available: Mode 1 puts your player on top of a growing pile which must be eliminated. It can be played alone (single), against another human (match) or in a quest against the computer. - -Mode 2 puts your player on an already well-stocked pile, but unlike mode 1, the stacks can't be rearranged in order to reach the desired dice, so you have to make do with what is in the top layer to match whatever dice is shown on top of the playfield. An opposing player does the same, and the first one to reach the bottom wins. If both players run out of matching dice, a countdown begins to reveal a new dice, and it's necessary to react quickly to find the matching one in your pile. Due to the nature of mode 2, it can't be played alone, only in match or quest mode. - - - media/video/palamii.mp4 - media/mixrbv2/palamii.png - - 1991 + 1991 - Hot-B - Hot-B - - Puzzle-Game - Strategy - - 1-2 + HOT・B + HOT・B 0 0 0 - + pandababy.zip Panda Baby (Unl) - + NES 1989? @@ -42401,9 +33594,6 @@ Mode 2 puts your player on an already well-stocked pile, but unlike mode 1, the Panic Dizzy (HB) - - eu - 0 NES @@ -42412,12 +33602,10 @@ Mode 2 puts your player on an already well-stocked pile, but unlike mode 1, the Panic! Dizzy features 5 puzzles games each with single and 2 players modes. - media/video/panicdizzy.mp4 - media/mixrbv2/panicdizzy.png + media/video/panicdizzy.mp4 + media/mixrbv2/panicdizzy.png - - - + Puzzle-Game @@ -42430,16 +33618,7 @@ Panic! Dizzy features 5 puzzles games each with single and 2 players modes.panicrestaurant.zip Panic Restaurant (USA) - Panic Restaurant (USA) - Panic Restaurant (USA) - Panic Restaurant (USA) - Panic Restaurant (USA) - Panic Restaurant (USA) - Panic Restaurant (USA) - - us - 0 NES @@ -42450,19 +33629,16 @@ It is a fairly basic platform game. You run and jump, and enemies are placed all The game contains 6 stages, each in a separate location in the restaurant, such as the kitchen, freezer and basement. At the end of each level you are faced with a boss. In between each level is a bonus game where you play a slot machine to try and win some extra health and lives. - media/video/panicrestaurant.mp4 - media/mixrbv2/panicrestaurant.png + media/video/panicrestaurant.mp4 + media/mixrbv2/panicrestaurant.png 1994 - 1992 - 1992 EIM Taito Platform - Action 1 0 @@ -42473,31 +33649,23 @@ The game contains 6 stages, each in a separate location in the restaurant, such paperboy.zip Paperboy (USA) - Paperboy (USA) - - us - 0 NES Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado. - media/video/paperboy.mp4 - media/mixrbv2/paperboy.png + media/video/paperboy.mp4 + media/mixrbv2/paperboy.png 1988 - 1988 - 1991 Atari Mindscape Sports / Cycling - Action - Sports 1-2 0 @@ -42508,29 +33676,23 @@ The game contains 6 stages, each in a separate location in the restaurant, such paperboy2.zip Paperboy 2 (USA) - Paperboy 2 (USA) - - us - 0 NES You're a paper boy. Get on your bicycle. Avoid obstacles on the road, such as dogs, cars, and basically everything you can imagine. Hell, some people shoot cannon balls at you! And you'd better be very sure to only throw papers at the right houses! (and at people, that's fun :) - media/video/paperboy2.mp4 - media/mixrbv2/paperboy2.png + media/video/paperboy2.mp4 + media/mixrbv2/paperboy2.png 1991 - 1992 Tengen Mindscape Sports / Cycling - Sports 1-2 0 @@ -42541,14 +33703,7 @@ The game contains 6 stages, each in a separate location in the restaurant, such papillongals.zip Papillon Gals (Japan) (Unl) - Papillon Gals (Japan) (Unl) - Papillon Gals (Japan) (Unl) - Papillon Gals (Japan) (Unl) - Papillon Gals (Japan) (Unl) - - jp - 0 NES @@ -42557,20 +33712,16 @@ The game contains 6 stages, each in a separate location in the restaurant, such This is basically a scrolling, shoot-it-if-it-moves, action game. As your ship scrolls up the screen, you fire on ships coming from the top of the screen. Occasionally, after ships have been destroyed, you can pick up a power up to increase you firing ability. At the end of each level is a boss you must defeat to move onward. - media/video/papillongals.mp4 - media/mixrbv2/papillongals.png + media/video/papillongals.mp4 + media/mixrbv2/papillongals.png 1989 - 1990 - 1990 Sachen Bunch Games Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -42581,11 +33732,7 @@ This is basically a scrolling, shoot-it-if-it-moves, action game. As your ship s parallelworld.zip Parallel World (Japan) - Parallel World (Japan) - - jp - 0 NES @@ -42596,8 +33743,8 @@ The castle itself consists of a total of twenty worlds consisting of five stages This game may be played with either one or two players (simultaneous play). Player One controls the boy. Player Two gets to be the girl. Both must have their wits about them to make it past the hoards of springs, crazy rollers, witches, zombies, and more to make it home in one piece. - media/video/parallelworld.mp4 - media/mixrbv2/parallelworld.png + media/video/parallelworld.mp4 + media/mixrbv2/parallelworld.png 1990 @@ -42616,11 +33763,7 @@ This game may be played with either one or two players (simultaneous play). Play parasolhenbee.zip Parasol Henbee (Japan) - Parasol Henbee (Japan) - - jp - 0 NES @@ -42628,8 +33771,8 @@ This game may be played with either one or two players (simultaneous play). Play The Red-Oni Aliens invades Fairtale Land and its up to Henbee to save the day - media/video/parasolhenbee.mp4 - media/mixrbv2/parasolhenbee.png + media/video/parasolhenbee.mp4 + media/mixrbv2/parasolhenbee.png 1991 @@ -42647,12 +33790,7 @@ The Red-Oni Aliens invades Fairtale Land and its up to Henbee to save the dayparasstaraiislii.zip Parasol Stars - Rainbow Islands II (Europe) - Parasol Stars - Rainbow Islands II (Europe) - Parasol Stars - Rainbow Islands II (Europe) - - eu - 0 NES @@ -42664,42 +33802,32 @@ But this time they're armed with umbrellas! Oh, okay then, parasols... - media/video/parasstaraiislii.mp4 - media/mixrbv2/parasstaraiislii.png + media/video/parasstaraiislii.mp4 + media/mixrbv2/parasstaraiislii.png 1992 - 1992 Ocean Taito Platform - Action 1-2 0 14 0 - + parisdakralspej.zip Paris-Dakar Rally Special (Japan) - Paris-Dakar Rally Special (Japan) - - jp - parisdakralspe.zip NES Paris-Dakar is an imaginative racing game with platformer and action-adventure elements. It features Dakar Rally cars that could fire bullets, a driver with the ability to exit the car and go exploring to lower a bridge or bypass other obstacles, underwater driving sections, and at times having avoid a fleet of tanks and fighter jets. Each stage features its own unique twist. - - media/video/parisdakralspe.mp4 - media/mixrbv2/parisdakralspe.png - 1988 @@ -42716,19 +33844,15 @@ But this time they're armed with umbrellas! Oh, okay then, parasols... parisdakralspe.zip Paris-Dakar Rally Special (T-Eng) - Paris-Dakar Rally Special (T-Eng) - - jp - 0 NES Paris-Dakar is an imaginative racing game with platformer and action-adventure elements. It features Dakar Rally cars that could fire bullets, a driver with the ability to exit the car and go exploring to lower a bridge or bypass other obstacles, underwater driving sections, and at times having avoid a fleet of tanks and fighter jets. Each stage features its own unique twist. - media/video/parisdakralspe.mp4 - media/mixrbv2/parisdakralspe.png + media/video/parisdakralspe.mp4 + media/mixrbv2/parisdakralspe.png 1988 @@ -42742,16 +33866,11 @@ But this time they're armed with umbrellas! Oh, okay then, parasols... 0 0 - + parodius.zip Parodius (Europe) - Parodius (Europe) - Parodius (Europe) - - eu - parodiusda.zip NES @@ -42759,21 +33878,13 @@ But this time they're armed with umbrellas! Oh, okay then, parasols... The game is a right-to-left scrolling shoot-em-up. You can choose from 4 different flying creatures, with different weapons. You must finish 7 stages, each having a boss at the end. You may start at either one, but must complete every level to advance to the final stage. - - media/video/parodiusda.mp4 - media/mixrbv2/parodiusda.png - 1990 - 1991 - 1990 Konami Palcom Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -42784,12 +33895,7 @@ The game is a right-to-left scrolling shoot-em-up. You can choose from 4 differe parodiusdaj.zip Parodius Da! (Japan) - Parodius Da! (Japan) - Parodius Da! (Japan) - - jp - parodiusda.zip NES @@ -42797,21 +33903,13 @@ The game is a right-to-left scrolling shoot-em-up. You can choose from 4 differe The game is a right-to-left scrolling shoot-em-up. You can choose from 4 different flying creatures, with different weapons. You must finish 7 stages, each having a boss at the end. You may start at either one, but must complete every level to advance to the final stage. - - media/video/parodiusda.mp4 - media/mixrbv2/parodiusda.png - 1990 - 1991 - 1990 Konami Palcom Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -42822,12 +33920,7 @@ The game is a right-to-left scrolling shoot-em-up. You can choose from 4 differe parodiusdac.zip Parodius Da! (Japan) - Castellano v1.1 - Parodius Da! (Japan) - Castellano v1.1 - Parodius Da! (Japan) - Castellano v1.1 - - jp - parodiusda.zip NES @@ -42835,21 +33928,13 @@ The game is a right-to-left scrolling shoot-em-up. You can choose from 4 differe The game is a right-to-left scrolling shoot-em-up. You can choose from 4 different flying creatures, with different weapons. You must finish 7 stages, each having a boss at the end. You may start at either one, but must complete every level to advance to the final stage. - - media/video/parodiusda.mp4 - media/mixrbv2/parodiusda.png - 1990 - 1991 - 1990 Konami Palcom Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -42860,12 +33945,7 @@ The game is a right-to-left scrolling shoot-em-up. You can choose from 4 differe parodiusda.zip Parodius Da! (T-Eng) - Parodius Da! (T-Eng) - Parodius Da! (T-Eng) - - jp - 0 NES @@ -42874,20 +33954,16 @@ The game is a right-to-left scrolling shoot-em-up. You can choose from 4 differe The game is a right-to-left scrolling shoot-em-up. You can choose from 4 different flying creatures, with different weapons. You must finish 7 stages, each having a boss at the end. You may start at either one, but must complete every level to advance to the final stage. - media/video/parodiusda.mp4 - media/mixrbv2/parodiusda.png + media/video/parodiusda.mp4 + media/mixrbv2/parodiusda.png 1990 - 1991 - 1990 Konami Palcom Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -42898,24 +33974,17 @@ The game is a right-to-left scrolling shoot-em-up. You can choose from 4 differe peekaboopoker.zip Peek-A-Boo Poker (Unl) - Peek-A-Boo Poker (Unl) - Peek-A-Boo Poker (Unl) - Peek-A-Boo Poker (Unl) - - asi - 0 NES This is a simulation of strip poker. You play a standard five-cards poker (change one time, must call or drop if the bet was raised) against one of the three girls: Full House Francine, Double Dealing Debbie, or Pok-er Penny. After the girls have lost enough money, they will bet their clothes. If they lose those, you get to see some erotic images of the girls and hear sexy comments from them. - media/video/peekaboopoker.mp4 - media/mixrbv2/peekaboopoker.png + media/video/peekaboopoker.mp4 + media/mixrbv2/peekaboopoker.png - 1991 1991 Hacker International @@ -42932,17 +34001,13 @@ The game is a right-to-left scrolling shoot-em-up. You can choose from 4 differe peepartime.zip Peepar Time (Japan) - Peepar Time (Japan) - - jp - 0 NES - media/video/peepartime.mp4 - media/mixrbv2/peepartime.png + media/video/peepartime.mp4 + media/mixrbv2/peepartime.png 1990 @@ -42960,13 +34025,7 @@ The game is a right-to-left scrolling shoot-em-up. You can choose from 4 differe pengusea.zip Penguin & Seal, The (Unl) - Penguin & Seal, The (Unl) - Penguin & Seal, The (Unl) - - tw - au - 0 NES @@ -42976,19 +34035,16 @@ You must collect all the diamonds and stash them safely in your igloo. Watch out Hang on! This is only round No. 1. Now let's try getting through to round No. 50. If you manage to get through all of that, how about constructing your own personal custom-tailored round. Good luck! - media/video/pengusea.mp4 - media/mixrbv2/pengusea.png + media/video/pengusea.mp4 + media/mixrbv2/pengusea.png 1989 - 1989 Thin Chen Enterprise Home Entertainment Suppliers Puzzle-Game - Various - Action 1-2 0 @@ -42999,19 +34055,15 @@ Hang on! This is only round No. 1. Now let's try getting through to round No. 50 penguinkunwars.zip Penguin-kun Wars (Japan) - Penguin-kun Wars (Japan) - - jp - 0 NES A penguin rolls spheres across a table attempting to knock its opponent out for points. The character with the fewest spheres on its side of the table at the end of the timed match is the winner. - media/video/penguinkunwars.mp4 - media/mixrbv2/penguinkunwars.png + media/video/penguinkunwars.mp4 + media/mixrbv2/penguinkunwars.png 1985 @@ -43020,8 +34072,6 @@ Hang on! This is only round No. 1. Now let's try getting through to round No. 50 ASCII Corporation Sports - Sports / Dodgeball - Action 1-8 0 @@ -43032,11 +34082,7 @@ Hang on! This is only round No. 1. Now let's try getting through to round No. 50 perfectbowling.zip Perfect Bowling (Japan) - Perfect Bowling (Japan) - - jp - 0 NES @@ -43045,8 +34091,8 @@ Hang on! This is only round No. 1. Now let's try getting through to round No. 50 The game allows for a lot of precision-based options in order to bowl effectively. This includes rotating the ball to put spin on it, selecting the power and hitting the power gauge just right. The player can also select which hand they favor and the weight of the ball during the character creation process. - media/video/perfectbowling.mp4 - media/mixrbv2/perfectbowling.png + media/video/perfectbowling.mp4 + media/mixrbv2/perfectbowling.png 1989 @@ -43055,19 +34101,18 @@ The game allows for a lot of precision-based options in order to bowl effectivel Tonkin House Sports - Sports / Bowling 1 0 0 0 - + perfectpair.zip Perfect Pair (HB) - + NES 2016 @@ -43081,11 +34126,7 @@ The game allows for a lot of precision-based options in order to bowl effectivel perman.zip Perman (Japan) - Perman (Japan) - - jp - 0 NES @@ -43094,8 +34135,8 @@ Birdman's space saucer was stolen by Dr. Mad and its up to Perman to recover it The game features standard platforming and has two playable characters, Perman and Booby the monkey. There is also the boss battle that resembles a boardgame. - media/video/perman.mp4 - media/mixrbv2/perman.png + media/video/perman.mp4 + media/mixrbv2/perman.png 1990 @@ -43114,11 +34155,7 @@ The game features standard platforming and has two playable characters, Perman a permapar2.zip Perman Part 2 - Himitsu Kessha Madoodan o Taose! (Japan) - Perman Part 2 - Himitsu Kessha Madoodan o Taose! (Japan) - - jp - 0 NES @@ -43126,8 +34163,8 @@ The game features standard platforming and has two playable characters, Perman a There's a side view, where you can fly, like what I was just talking about, and there's a top view, where you walk around inside of buildings and stuff. You can't fly though, but you can jump, which is pretty useless. What's cool about this game is the sheer amount of fun crazy bonus rooms you can go into and sometimes at the end of these rooms you can earn neat stuff, like new weapons or weapon upgrades. - media/video/permapar2.mp4 - media/mixrbv2/permapar2.png + media/video/permapar2.mp4 + media/mixrbv2/permapar2.png 1991 @@ -43146,11 +34183,7 @@ There's a side view, where you can fly, like what I was just talking about, and pesterminator.zip Pesterminator (USA) (Unl) - Pesterminator (USA) (Unl) - - us - 0 NES @@ -43159,8 +34192,8 @@ There's a side view, where you can fly, like what I was just talking about, and The nine levels are pretty straightforward side-scrolling platform stages, with a nice twist in level 5, 7 and 8.1 (a helicopter, underwater and moon surface level respectively). While playing, you can view a status report with the remaining bugs to be found. Some defeated enemies leave behind hearts (extra lives) and the final level introduces an adventure element when you have to find a key card to open the door to Ronnie's lair. - media/video/pesterminator.mp4 - media/mixrbv2/pesterminator.png + media/video/pesterminator.mp4 + media/mixrbv2/pesterminator.png 1990 @@ -43169,7 +34202,6 @@ The nine levels are pretty straightforward side-scrolling platform stages, with Color Dreams Platform - Action 1 0 @@ -43180,11 +34212,7 @@ The nine levels are pretty straightforward side-scrolling platform stages, with peterpanpir.zip Peter Pan & The Pirates (USA) - Peter Pan & The Pirates (USA) - - us - 0 NES @@ -43193,8 +34221,8 @@ The nine levels are pretty straightforward side-scrolling platform stages, with The player controls Peter, whose weapon is a sword. You start with 3 lives and you can increase your life meter by collecting treasure chests or Tinkerbell fairies throughout a level. You also can collect bags of fairy dust to temporarily fly. You must defeat all the pirates present on one level to get to the next level. - media/video/peterpanpir.mp4 - media/mixrbv2/peterpanpir.png + media/video/peterpanpir.mp4 + media/mixrbv2/peterpanpir.png 1991 @@ -43203,7 +34231,6 @@ The player controls Peter, whose weapon is a sword. You start with 3 lives and y THQ Platform - Action 1 0 @@ -43214,30 +34241,23 @@ The player controls Peter, whose weapon is a sword. You start with 3 lives and y phantomfighter.zip Phantom Fighter (USA) - Phantom Fighter (USA) - Phantom Fighter (USA) - - us - 0 NES Based on the 1985 Hong Kong movie, "Mr. Vampire", Phantom Fighter puts the player in the role of a Chinese warrior who walks with your pupil through several Chinese towns taken by phantoms. Enter each house and beat 'em up using a variety of kung-fu moves. After defeating a phantom, you'll receive a special gift that recovers your energy or enhances your fighting skills. During the game, you talk to different people who help you to understand what's going on. - media/video/phantomfighter.mp4 - media/mixrbv2/phantomfighter.png + media/video/phantomfighter.mp4 + media/mixrbv2/phantomfighter.png 1990 - 1988 Marionette Co., Ltd. FCI Fight - Action 1 0 @@ -43248,11 +34268,7 @@ The player controls Peter, whose weapon is a sword. You start with 3 lives and y pictionary.zip Pictionary (USA) - Pictionary (USA) - - us - 0 NES @@ -43267,8 +34283,8 @@ The alternative game allows the player to draw the picture for other players to Drawing practice lets the player practice their drawing technique without the pressure of a timer. - media/video/pictionary.mp4 - media/mixrbv2/pictionary.png + media/video/pictionary.mp4 + media/mixrbv2/pictionary.png 1990 @@ -43277,7 +34293,6 @@ Drawing practice lets the player practice their drawing technique without the pr LJN Board game - Strategy 1 0 @@ -43288,31 +34303,23 @@ Drawing practice lets the player practice their drawing technique without the pr pinbot.zip Pin Bot (USA) - Pin Bot (USA) - Pin Bot (USA) - - us - 0 NES Pin-Bot is a conversion of the arcade pinball game by Williams Electronics. The game is played with a split screen; the bottom half of the screen remains on your flippers, while the top half scrolls to follow the ball(s) on the table. In addition to recreating the pinball game's table, lights, and sounds several video game elements have been added, such as monsters that like to eat pinballs. Up to four players can compete against Pin-Bot! - media/video/pinbot.mp4 - media/mixrbv2/pinbot.png + media/video/pinbot.mp4 + media/mixrbv2/pinbot.png 1990 - 1990 - 1990 Rareware Nintendo Pinball - Simulation 1-4 0 @@ -43323,11 +34330,7 @@ Drawing practice lets the player practice their drawing technique without the pr pinball.zip Pinball (USA) - Pinball (USA) - - eu - 0 NES @@ -43336,70 +34339,68 @@ Drawing practice lets the player practice their drawing technique without the pr Bank off bumpers, flip double flippers, even win a bonus round in Nintendo's lightning fast PINBALL! You'll have the time of your life as you flip from upper to lower game screens, rack up points to beat your opponent, and, if you're lucky, progress to the bonus round where you'll save the falling maiden in this video version of the real thing! - media/video/pinball.mp4 - media/mixrbv2/pinball.png + media/video/pinball.mp4 + media/mixrbv2/pinball.png - 1985 2002 - 1986 Nintendo Nintendo Pinball - Action 1-2 0 12 0 - + pinbacvbyred.zip - Pinball CV by Redrum (Hack) + Pinball CV by Redrum (Hack) - pinball - + pinball.zip + NES + + Be a pinball wizard, right in your own home! + +Bank off bumpers, flip double flippers, even win a bonus round in Nintendo's lightning fast PINBALL! You'll have the time of your life as you flip from upper to lower game screens, rack up points to beat your opponent, and, if you're lucky, progress to the bonus round where you'll save the falling maiden in this video version of the real thing! + - 1989? + 2002 - Nintendo - Nintendo + Nintendo + Nintendo + + Pinball + + 1-2 0 - 0 + 12 0 pinballquest.zip Pinball Quest (USA) - Pinball Quest (USA) - Pinball Quest (USA) - - us - 0 NES Billed as a pinball role-playing game, though the term is used loosely, as you only earn gold to buy stoppers and more powerful flippers. Actually, there are four different modes of play. The RPG-mode has six, multi-screen pinball tables, where you use your flippers to knock the pinball into enemies, find keys, and eventually rescue Princess Bali. The other modes, POP!POP!, Viva Golf, and Circus, are each specialized multi-screen pinball tables involving sports, golf, and the circus. The latter has a slot machine and a bonus game in which you throw balls at animals to save the girl they are chasing. - media/video/pinballquest.mp4 - media/mixrbv2/pinballquest.png + media/video/pinballquest.mp4 + media/mixrbv2/pinballquest.png 1989 - 1990 - 1990 Jaleco Jaleco Pinball - Role playing games 1-2 0 @@ -43410,11 +34411,7 @@ Bank off bumpers, flip double flippers, even win a bonus round in Nintendo's lig pizzapopj.zip Pizza Pop! (Japan) - Pizza Pop! (Japan) - - jp - pizzapop.zip NES @@ -43422,10 +34419,6 @@ Bank off bumpers, flip double flippers, even win a bonus round in Nintendo's lig In Pizza Pop!, the player fights through seven crazy neighborhoods populated by a whole host of pizza-hungry characters. The player can, however, defeat his enemies by jumping on them, or whacking them with his pizza pan. The player can also run through the level or use motor vehicles to get around, but he can't run for too long or else he'll get tired - unless he jumps while running. In addition, there are two pizza-stacking mini-games which can earn the player points and extra lives. - - media/video/pizzapop.mp4 - media/mixrbv2/pizzapop.png - 1992 @@ -43443,11 +34436,7 @@ In Pizza Pop!, the player fights through seven crazy neighborhoods populated by pizzapop.zip Pizza Pop! (T-Eng) - Pizza Pop! (T-Eng) - - jp - 0 NES @@ -43456,8 +34445,8 @@ In Pizza Pop!, the player fights through seven crazy neighborhoods populated by In Pizza Pop!, the player fights through seven crazy neighborhoods populated by a whole host of pizza-hungry characters. The player can, however, defeat his enemies by jumping on them, or whacking them with his pizza pan. The player can also run through the level or use motor vehicles to get around, but he can't run for too long or else he'll get tired - unless he jumps while running. In addition, there are two pizza-stacking mini-games which can earn the player points and extra lives. - media/video/pizzapop.mp4 - media/mixrbv2/pizzapop.png + media/video/pizzapop.mp4 + media/mixrbv2/pizzapop.png 1992 @@ -43476,20 +34465,12 @@ In Pizza Pop!, the player fights through seven crazy neighborhoods populated by plasmaballj.zip Plasma Ball (Japan) - Plasma Ball (Japan) - - jp - plasmaball.zip NES Plasma Ball is an action game in which you play a robot in an arena in order to fight an opponent. The fight is done with a bouncing ball that ricochets on all the walls of the environment of the decoration. You can either repel it with your shield, or grab it to charge it, and try to hit your opponent once the energy in it is at its maximum. The app offers several arenas and the choice between several fighters. Alone or two, you will fight hard battles. - - media/video/plasmaball.mp4 - media/mixrbv2/plasmaball.png - 1992 @@ -43502,23 +34483,19 @@ In Pizza Pop!, the player fights through seven crazy neighborhoods populated by 0 0 - + plasmaball.zip Plasma Ball (T-eng) - Plasma Ball (T-eng) - - jp - 0 NES Plasma Ball is an action game in which you play a robot in an arena in order to fight an opponent. The fight is done with a bouncing ball that ricochets on all the walls of the environment of the decoration. You can either repel it with your shield, or grab it to charge it, and try to hit your opponent once the energy in it is at its maximum. The app offers several arenas and the choice between several fighters. Alone or two, you will fight hard battles. - media/video/plasmaball.mp4 - media/mixrbv2/plasmaball.png + media/video/plasmaball.mp4 + media/mixrbv2/plasmaball.png 1992 @@ -43536,11 +34513,7 @@ In Pizza Pop!, the player fights through seven crazy neighborhoods populated by platoon.zip Platoon (USA) - Platoon (USA) - - us - 0 NES @@ -43555,8 +34528,8 @@ After escaping this you settle in a bunker overnight, and have a limited amount Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 5 times whilst trapped in a foxhole to prevent him wiping you out. - media/video/platoon.mp4 - media/mixrbv2/platoon.png + media/video/platoon.mp4 + media/mixrbv2/platoon.png 1988 @@ -43565,19 +34538,18 @@ Finally you face the treacherous Sergeant Barnes, and must hit him with grenades Sunsoft Shooter - Action 1 0 11 0 - + ploid.zip Ploid (HB) - + NES 2020 @@ -43587,12 +34559,12 @@ Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 0 0 - + plumchal.zip Plummet Challenge Game (HB) - + NES 2021 @@ -43606,20 +34578,15 @@ Finally you face the treacherous Sergeant Barnes, and must hit him with grenades popoteam.zip Po Po Team (Taiwan) - Po Po Team (Taiwan) - Po Po Team (Taiwan) - - asi - 0 NES Earth, 200X. A lack of morality has led people to produce garbage everywhere in the world. The pollution in our environment has turned on a red light of warning! Dr. Po Po Lung has been living in this polluted world and is very upset seeing the sight of our poor earth. Therefore, he decides to change and restore our earth into a clean and beautiful world. He spent three months inventing a machine called "Chi Chi Po" which can automatically trace the dirty garbage in the world. He has also organized and trained a "Po Po Team" to collect the garbage. Now, Dr. Po Po Lung, his Chi Chi Po and the Po Po Team are on their way to complete his great project... Join them and save the planet! - media/video/popoteam.mp4 - media/mixrbv2/popoteam.png + media/video/popoteam.mp4 + media/mixrbv2/popoteam.png 1992 @@ -43633,44 +34600,27 @@ Finally you face the treacherous Sergeant Barnes, and must hit him with grenades 0 0 - + pockezau.zip - Pocket Zaurus - Juu Ouken no Nazo (Japan) - Pocket Zaurus - Juu Ouken no Nazo (Japan) + Pocket Zaurus - Juu Ouken no Nazo (Japan) - - jp - - 0 NES - - Pocket Zaurus: Ju Ouken no Nazo (possibly translated as "Pocket Zaurus: Mystery of Ten Kings Swords", the Ten Kings are the ten judges of hell who review the conduct of the recently deceased) is an action game developed by Bandai and published in February 1987. At the time of this game's release, Bandai produced a line of dinosaur pens, stationary, and similarly theme school supplied under the label Pocket Zaurus. As such, the game itself has a slight educational aspect to it. -The game is a horizontally scrolling action game. You control Hashimoto-Zaurus, named after Hashimoto, an employee of Bandai who presumably invented the concept of Pocket Zaurus. Despite sharing the name with the product line, characters which resemble those used in the product are hardly ever seen, and the enemies are not at all related either. The idea for the game was submitted by a reader of the game magazine "Family computer Magazine," which was published by Tokuma Shoten. - - - media/video/pockezau.mp4 - media/mixrbv2/pockezau.png - - 1987 + 1987 - TOSE - Bandai Namco - - Platform - Action - + Bandai + Bandai 0 0 0 - + pogocats.zip Pogo Cats (HB) - + NES 2012 @@ -43684,26 +34634,18 @@ The game is a horizontally scrolling action game. You control Hashimoto-Zaurus, policeman.zip Policeman (Unl) - Policeman (Unl) - - sp - 0 NES A arcade game with lateral scroll of two policemen that have to recover on every stage the objects stolen by the thieves. - media/video/policeman.mp4 - media/mixrbv2/policeman.png + media/video/policeman.mp4 + media/mixrbv2/policeman.png - - - - - - + + 0 0 0 @@ -43712,11 +34654,7 @@ The game is a horizontally scrolling action game. You control Hashimoto-Zaurus, pooyan.zip Pooyan (Japan) - Pooyan (Japan) - - jp - 0 NES @@ -43729,8 +34667,8 @@ The wolves shoot acorns at the pig. But Mrs. Pig has a food based weapon too. The second scene takes place at the wolves lair. Here the wolves have reinforced balloons--it takes multiple hits to make them fall. Here they float upwards toward a big rock, which they push on top of Mrs. Pig, when seven wolves are present. Additionally, an alpha wolf (wolf leader) appears and summons wolves in packs. - media/video/pooyan.mp4 - media/mixrbv2/pooyan.png + media/video/pooyan.mp4 + media/mixrbv2/pooyan.png 1985 @@ -43739,7 +34677,6 @@ The second scene takes place at the wolves lair. Here the wolves have reinforce Konami Shooter - Action 1-2 0 @@ -43750,19 +34687,15 @@ The second scene takes place at the wolves lair. Here the wolves have reinforce popeye.zip Popeye (World) (Rev A) - Popeye (World) (Rev A) - - wor - 0 NES Popeye is a conversion of the arcade action/platform game. As Popeye, you are trying to win Olive Oyl's love! She is at the top of the screen dropping tokens of her love, and you need to collect them before they hit the ground. After you have collected the required number of items, you can move on to the next, more difficult level. There are many obstacles trying to stop you from completing your task, though! Brutus wanders around the screen and is constantly trying to catch you. If you collect a can of spinach, you can temporarily knock him out, otherwise Brutus will knock you out. Other objects such as bottles or birds are also flying around the screen and will cause you to lose one of your lives if you are hit. Each level features a different layout of platforms and ladders, and will have you collecting different items as they float towards the bottom of the screen! - media/video/popeye.mp4 - media/mixrbv2/popeye.png + media/video/popeye.mp4 + media/mixrbv2/popeye.png 1983 @@ -43777,12 +34710,12 @@ The second scene takes place at the wolves lair. Here the wolves have reinforce 12 0 - + porunchan.zip Porun-chan No Onigiri Daisuki (HB, v1.1) - + NES 2019 @@ -43796,11 +34729,7 @@ The second scene takes place at the wolves lair. Here the wolves have reinforce powerblade.zip Power Blade (USA) - Power Blade (USA) - - us - 0 NES @@ -43813,18 +34742,16 @@ You must get through each sector before time runs out. You can leave a sector wi Power Blade is the significantly altered US Version of Power Blazer - media/video/powerblade.mp4 - media/mixrbv2/powerblade.png + media/video/powerblade.mp4 + media/mixrbv2/powerblade.png 1991 - 1992 Natsume Taito Platform - Action 1 0 @@ -43835,12 +34762,7 @@ Power Blade is the significantly altered US Version of Power Blazer powerblade2.zip Power Blade 2 (USA) - Power Blade 2 (USA) - Power Blade 2 (USA) - - us - 0 NES @@ -43854,43 +34776,33 @@ At the end of each stage, you fight a different boss. However, in the end, you m - media/video/powerblade2.mp4 - media/mixrbv2/powerblade2.png + media/video/powerblade2.mp4 + media/mixrbv2/powerblade2.png 1992 - 1992 Natsume Taito Platform - Action 1 0 18 0 - + powerblazerj.zip Power Blazer (Japan) - Power Blazer (Japan) - - jp - powerblazer.zip NES Power Blazer is an action/platform game by Taito. In the 21st century, the whole world is handled by a super-computer called the Brain Master. But one day, all systems start to inexplicably shut down at once. Humans have to accept the evidence, Brain Master has taken over the once gladdened Earth and plunged it into chaos. The player takes control of Steve Treiber, a highly trained soldier on a lone mission behind enemy lines. He is the only one capable of taking Brain Master offline and to save the world. Our young hero is armed with a powerful combat-boomerang called the 'Power Blazer'. Stages are fairly large and most of them have different routes to the finish line. The American (and European) version of the game, called Power Blade, is significantly different than the Japanese version. - - media/video/powerblazer.mp4 - media/mixrbv2/powerblazer.png - 1990 @@ -43904,23 +34816,20 @@ The American (and European) version of the game, called Power Blade, is signific 0 0 - + powerblazer.zip Power Blazer (T-Eng) - Power Blazer (T-Eng) - - jp - + 0 NES Power Blazer is an action/platform game by Taito. In the 21st century, the whole world is handled by a super-computer called the Brain Master. But one day, all systems start to inexplicably shut down at once. Humans have to accept the evidence, Brain Master has taken over the once gladdened Earth and plunged it into chaos. The player takes control of Steve Treiber, a highly trained soldier on a lone mission behind enemy lines. He is the only one capable of taking Brain Master offline and to save the world. Our young hero is armed with a powerful combat-boomerang called the 'Power Blazer'. Stages are fairly large and most of them have different routes to the finish line. The American (and European) version of the game, called Power Blade, is significantly different than the Japanese version. - media/video/powerblazer.mp4 - media/mixrbv2/powerblazer.png + media/video/powerblazer.mp4 + media/mixrbv2/powerblazer.png 1990 @@ -43939,11 +34848,7 @@ The American (and European) version of the game, called Power Blade, is signific powerpunchii.zip Power Punch II (USA) - Power Punch II (USA) - - us - 0 NES @@ -43952,8 +34857,8 @@ The American (and European) version of the game, called Power Blade, is signific Power Punch 2 is a one-on-one boxing game à la Punch Out, in which you control Mark as he battles all of the alien contenders in hopes of getting the galactic boxing belt. The game is played from a 3rd person perspective from which you see both fighters as they fight. You have rudimentary movement controls but the basic mechanics involve dodging and timing your attacks so that you can break the enemies patterns. Between fights you get to train in a gym, which involve taking part in a series of mini-games with the rewards being upgraded strength, speed or health for you upcoming bout. - media/video/powerpunchii.mp4 - media/mixrbv2/powerpunchii.png + media/video/powerpunchii.mp4 + media/mixrbv2/powerpunchii.png 1992 @@ -43962,7 +34867,6 @@ Power Punch 2 is a one-on-one boxing game à la Punch Out, in which you control Beam Software Sports / Boxing - Sports 1 0 @@ -43973,19 +34877,15 @@ Power Punch 2 is a one-on-one boxing game à la Punch Out, in which you control powerraniii.zip Power Rangers III (Unl) - Power Rangers III (Unl) - - asi - 0 NES - media/video/powerraniii.mp4 - media/mixrbv2/powerraniii.png + media/video/powerraniii.mp4 + media/mixrbv2/powerraniii.png 1998 @@ -43999,29 +34899,23 @@ Power Punch 2 is a one-on-one boxing game à la Punch Out, in which you control 0 0 - + powerrangersiv.zip Power Rangers IV (Unl) - Power Rangers IV (Unl) - - asi - 0 NES - media/mixrbv2/powerrangersiv.png + media/mixrbv2/powerrangersiv.png 1998 - - - + 0 0 0 @@ -44030,19 +34924,15 @@ Power Punch 2 is a one-on-one boxing game à la Punch Out, in which you control powersoccer.zip Power Soccer (Japan) - Power Soccer (Japan) - - jp - 0 NES A simplified soccer game with 6 players per team. The player chooses one of two teams, then plays a series of 5 games against computer-controlled teams, or one game against a second player. Before each game, the player can choose between a left-oriented or right-oriented formation. Gameplay uses a top-down view on a vertical field, switching to a close-up view when the ball is near the goal. - media/video/powersoccer.mp4 - media/mixrbv2/powersoccer.png + media/video/powersoccer.mp4 + media/mixrbv2/powersoccer.png 1990 @@ -44051,7 +34941,6 @@ Power Punch 2 is a one-on-one boxing game à la Punch Out, in which you control Tokuma Shoten Sports - Sports / Soccer 1-2 0 @@ -44062,11 +34951,7 @@ Power Punch 2 is a one-on-one boxing game à la Punch Out, in which you control predator.zip Predator (USA) - Predator (USA) - - us - 0 NES @@ -44075,35 +34960,27 @@ Power Punch 2 is a one-on-one boxing game à la Punch Out, in which you control In Jungle Mode, the object of the game is to survive the dangers of the jungle while you shoot down guerillas and wildlife using a variety of weapons including machine guns, laser rays, and grenades (all with unlimited ammo). You exit the stage by entering a cave to proceed to the next level. Sometimes there is more than one cave, and you will be warped to another stage other than the next one, depending on what cave you enter. - media/video/predator.mp4 - media/mixrbv2/predator.png + media/video/predator.mp4 + media/mixrbv2/predator.png - 1989 - 1989 1987 Activision Activision Platform - Action 1 0 7 0 - + princeofpersiae.zip Prince of Persia (Europe) - Prince of Persia (Europe) - Prince of Persia (Europe) - - eu - princeofpersia.zip NES @@ -44113,35 +34990,24 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/princeofpersia.mp4 - media/mixrbv2/princeofpersia.png - 1992 - 1992 Broderbund Software Virgin Interactive Platform - Action 1 0 14 0 - + princeofpersiaf.zip Prince of Persia (France) - Prince of Persia (France) - Prince of Persia (France) - - fr - princeofpersia.zip NES @@ -44151,35 +35017,24 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/princeofpersia.mp4 - media/mixrbv2/princeofpersia.png - 1992 - 1992 Broderbund Software Virgin Interactive Platform - Action 1 0 14 0 - + princeofpersiag.zip Prince of Persia (Germany) - Prince of Persia (Germany) - Prince of Persia (Germany) - - de - princeofpersia.zip NES @@ -44189,35 +35044,24 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/princeofpersia.mp4 - media/mixrbv2/princeofpersia.png - 1992 - 1992 Broderbund Software Virgin Interactive Platform - Action 1 0 14 0 - + princeofpersiar.zip Prince of Persia (Russia) - Prince of Persia (Russia) - Prince of Persia (Russia) - - eu - princeofpersia.zip NES @@ -44227,35 +35071,24 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/princeofpersia.mp4 - media/mixrbv2/princeofpersia.png - 1992 - 1992 Broderbund Software Virgin Interactive Platform - Action 1 0 14 0 - + princeofpersias.zip Prince of Persia (Spain) - Prince of Persia (Spain) - Prince of Persia (Spain) - - sp - princeofpersia.zip NES @@ -44265,19 +35098,13 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/princeofpersia.mp4 - media/mixrbv2/princeofpersia.png - 1992 - 1992 Broderbund Software Virgin Interactive Platform - Action 1 0 @@ -44288,12 +35115,7 @@ The Game Boy Color and SNES versions of the game feature additional levels and n princeofpersia.zip Prince of Persia (USA) - Prince of Persia (USA) - Prince of Persia (USA) - - us - 0 NES @@ -44304,34 +35126,27 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - media/video/princeofpersia.mp4 - media/mixrbv2/princeofpersia.png + media/video/princeofpersia.mp4 + media/mixrbv2/princeofpersia.png 1992 - 1992 Broderbund Software Virgin Interactive Platform - Action 1 0 14 0 - + princeofpersiac.zip Prince of Persia (USA) - Castellano v1.0 - Prince of Persia (USA) - Castellano v1.0 - Prince of Persia (USA) - Castellano v1.0 - - eu - princeofpersia.zip NES @@ -44341,35 +35156,24 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/princeofpersia.mp4 - media/mixrbv2/princeofpersia.png - 1992 - 1992 Broderbund Software Virgin Interactive Platform - Action 1 0 14 0 - + princtominsalkij.zip Princess Tomato in Salad Kingdom (Japan) - Princess Tomato in Salad Kingdom (Japan) - Princess Tomato in Salad Kingdom (Japan) - - jp - princtominsalki.zip NES @@ -44377,13 +35181,8 @@ The Game Boy Color and SNES versions of the game feature additional levels and n Princess Tomato is an adventure game in which you interact with the environment by choosing commands from a menu, such as the traditional "check" or "give", and the less traditional "praise" or "percy". Percy is a little persimmon who will be your trusty side-kick throughout your quest and who will help you on many occasions. The puzzles are on the simple side, and are primarily based on talking to characters, finding items and giving them. - - media/video/princtominsalki.mp4 - media/mixrbv2/princtominsalki.png - 1991 - 1988 Hudson Hudson @@ -44395,16 +35194,11 @@ Princess Tomato is an adventure game in which you interact with the environment 14 0 - + princtominsalkit.zip Princess Tomato in Salad Kingdom (T-Eng) - Princess Tomato in Salad Kingdom (T-Eng) - Princess Tomato in Salad Kingdom (T-Eng) - - us - princtominsalki.zip NES @@ -44412,13 +35206,8 @@ Princess Tomato is an adventure game in which you interact with the environment Princess Tomato is an adventure game in which you interact with the environment by choosing commands from a menu, such as the traditional "check" or "give", and the less traditional "praise" or "percy". Percy is a little persimmon who will be your trusty side-kick throughout your quest and who will help you on many occasions. The puzzles are on the simple side, and are primarily based on talking to characters, finding items and giving them. - - media/video/princtominsalki.mp4 - media/mixrbv2/princtominsalki.png - 1991 - 1988 Hudson Hudson @@ -44434,12 +35223,7 @@ Princess Tomato is an adventure game in which you interact with the environment princtominsalki.zip Princess Tomato in Salad Kingdom (USA) - Princess Tomato in Salad Kingdom (USA) - Princess Tomato in Salad Kingdom (USA) - - us - 0 NES @@ -44448,12 +35232,11 @@ Princess Tomato is an adventure game in which you interact with the environment Princess Tomato is an adventure game in which you interact with the environment by choosing commands from a menu, such as the traditional "check" or "give", and the less traditional "praise" or "percy". Percy is a little persimmon who will be your trusty side-kick throughout your quest and who will help you on many occasions. The puzzles are on the simple side, and are primarily based on talking to characters, finding items and giving them. - media/video/princtominsalki.mp4 - media/mixrbv2/princtominsalki.png + media/video/princtominsalki.mp4 + media/mixrbv2/princtominsalki.png 1991 - 1988 Hudson Hudson @@ -44469,46 +35252,34 @@ Princess Tomato is an adventure game in which you interact with the environment prowrestling.zip Pro Wrestling (USA) - Pro Wrestling (USA) - Pro Wrestling (USA) - - us - eu - 0 NES Pro Wrestling is an action wrestling game for one or two players. By using different controller combinations you can perform a wide variety of moves to try and beat your opponent in a 5 minute match. In the one player version, you need to fight your way to first place (but the game will be over if you fall below 6th place). There are seven different wrestlers to fight before you can be declared the Video Wrestling Association champion! - media/video/prowrestling.mp4 - media/mixrbv2/prowrestling.png + media/video/prowrestling.mp4 + media/mixrbv2/prowrestling.png 1986 - 1987 Nintendo Nintendo Sports / Wrestling - Sports 1-2 0 13 0 - + probotector.zip Probotector (Europe) - Probotector (Europe) - - eu - contra.zip NES @@ -44516,33 +35287,24 @@ Princess Tomato is an adventure game in which you interact with the environment As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot. - - media/video/contra.mp4 - media/mixrbv2/contra.png - - 1991 - 1990 + 1988 Konami Konami - Action + Shooter - 2 + 1-2 0 - 18 + 16 0 - + probotectorc.zip Probotector (Europe) - Castellano v1.0 - Probotector (Europe) - Castellano v1.0 - - eu - contra.zip NES @@ -44550,62 +35312,46 @@ As either, Bill (player 1) or Lance (player 2), the player must get to the end o As either, Bill (player 1) or Lance (player 2), the player must get to the end of each stage, shooting everything in sight, while avoiding enemy fire themselves. The player can upgrade their standard-issue rifle into one of four different weapons, including the powerful spread shot. - - media/video/contra.mp4 - media/mixrbv2/contra.png - - 1991 - 1990 + 1988 Konami Konami - Action + Shooter - 2 + 1-2 0 - 18 + 16 0 - + probotectorretc.zip Probotector II - Return of the Evil Forces (Europe) - Castellano v1.0 - Probotector II - Return of the Evil Forces (Europe) - Castellano v1.0 - - eu - superc.zip NES - After losing a confrontation against Super Commandos Mad Dog and Scorpion, the juices of destruction drip from the spiked tongue of the vile alien warmonger - Red Falcon. Now, he's coming back stronger than ever, with a sinister plan that includes having his intergalactic warriors seep into the brains of the U.S. Army. To support his disguised forces of doom, he's recruited Jagger Froid, a demented alien from the Black Hole Galaxy. He's also shuttled in The Babula Destructoid Mechanism with its Beam of Death. With torrential terror about to rain down upon civilization, Earth's only hope rests with you, Scorpion, and your pal, the Dogster. And if your spread guns, lasers, flame throwers and mega shells fail to destroy Red Falcon's eight levels of terror, including radioactive lava fields, it's all over but for the shouting, the screaming and the cries from a disintegrating world! + The alien Red Falcon is back, and planning on taking over the planet Earth. Now it's up to Scorpion and Mad Dog to battle through five levels and save the planet. Based on the arcade game, Super C is the sequel to Contra. Gameplay is a combination of side scrolling/platform and top down view. There is a wide variety of enemies to defeat, starting with earthly locations, and progressing to more alien. To help out, weapon upgrades can be found as the game progresses. Two players can play simultaneously, or one player can attempt to take on Red Falcon himself. - - media/video/superc.mp4 - media/mixrbv2/superc.png - - 1990 - 1992 + 1990 Konami Konami - Platform - Platform / Shooter Scrolling + Shooter 1-2 0 - 17 + 16 0 projectblue.zip Project Blue (HB) - Project Blue (HB) 0 NES @@ -44614,8 +35360,8 @@ As either, Bill (player 1) or Lance (player 2), the player must get to the end o Avoid robots, lasers, pools of toxic waste, and more as you fight your way out of a research facility and exact revenge upon your captors. - media/video/projectblue.mp4 - media/mixrbv2/projectblue.png + media/video/projectblue.mp4 + media/mixrbv2/projectblue.png 2019 @@ -44630,12 +35376,12 @@ Avoid robots, lasers, pools of toxic waste, and more as you fight your way out o 0 0 - + pulveration.zip Pulveration (Unl) - + NES 1989? @@ -44649,12 +35395,7 @@ Avoid robots, lasers, pools of toxic waste, and more as you fight your way out o punchout.zip Punch-Out!! (USA) - Punch-Out!! (USA) - Punch-Out!! (USA) - - us - 0 NES @@ -44663,21 +35404,16 @@ Due to Mr. Dream being a simple head-swap and recolor of Mike Tyson, Mr. Dream f - media/video/punchout.mp4 - media/mixrbv2/punchout.png + media/video/punchout.mp4 + media/mixrbv2/punchout.png - 1991 - 1990 - 1990 1990 - 1991 Nintendo Nintendo Sports / Boxing - Sports 1 0 @@ -44688,11 +35424,7 @@ Due to Mr. Dream being a simple head-swap and recolor of Mike Tyson, Mr. Dream f punisherthe.zip Punisher, The (USA) - Punisher, The (USA) - - us - 0 NES @@ -44701,8 +35433,8 @@ Due to Mr. Dream being a simple head-swap and recolor of Mike Tyson, Mr. Dream f The game features six "missions" with a number of varying environments and levels within them. Standard pickups of armor and increased firepower are present, as well as grenades which can be launched with the B button. Earning a 100% kill rating (as The Punisher would surely try to do) gives an unlimited "Super Gun" upgrade for the next stage. - media/video/punisherthe.mp4 - media/mixrbv2/punisherthe.png + media/video/punisherthe.mp4 + media/mixrbv2/punisherthe.png 1990 @@ -44711,19 +35443,18 @@ The game features six "missions" with a number of varying environments and level Beam Software Shooter - Action 1 0 13 0 - + purplecapeman.zip Purple Cape Man (HB) - + NES 2015 @@ -44737,11 +35468,7 @@ The game features six "missions" with a number of varying environments and level pussnboo.zip Puss 'n Boots - Pero's Great Adventure (USA) - Puss 'n Boots - Pero's Great Adventure (USA) - - us - 0 NES @@ -44752,8 +35479,8 @@ Puss N Boots: Pero's Great Adventure is an action/adventure title that doesn't s Toei, the Japanese publisher, is best known as an anime studio, Puss N Boots is based on one of their earliest films and Pero is their mascot. - media/video/pussnboo.mp4 - media/mixrbv2/pussnboo.png + media/video/pussnboo.mp4 + media/mixrbv2/pussnboo.png 1990 @@ -44762,7 +35489,6 @@ Toei, the Japanese publisher, is best known as an anime studio, Puss N Boots is Electro Brain Corp. Platform - Action 1 0 @@ -44773,19 +35499,15 @@ Toei, the Japanese publisher, is best known as an anime studio, Puss N Boots is puyopuyo.zip Puyo Puyo (Japan) - Puyo Puyo (Japan) - - jp - 0 NES This is a falling pieces puzzle, Puyo Puyo originated on the MSX system and was later turned into an arcade hall version. Get four same-colored puyos touching each other to make them disappear. If more puyos of the same color are connected then they will disappear too. This game can be played simultaneously by two players for a competitive gameplay. Hinder your opponent by making multiple puyo combinations. - media/video/puyopuyo.mp4 - media/mixrbv2/puyopuyo.png + media/video/puyopuyo.mp4 + media/mixrbv2/puyopuyo.png 1993 @@ -44794,7 +35516,6 @@ Toei, the Japanese publisher, is best known as an anime studio, Puss N Boots is Tokuma Shoten Puzzle-Game - Strategy 1-2 0 @@ -44805,20 +35526,12 @@ Toei, the Japanese publisher, is best known as an anime studio, Puss N Boots is puyopuyoc.zip Puyo Puyo (Japan) - Castellano v1.1 - Puyo Puyo (Japan) - Castellano v1.1 - - jp - puyopuyo.zip NES This is a falling pieces puzzle, Puyo Puyo originated on the MSX system and was later turned into an arcade hall version. Get four same-colored puyos touching each other to make them disappear. If more puyos of the same color are connected then they will disappear too. This game can be played simultaneously by two players for a competitive gameplay. Hinder your opponent by making multiple puyo combinations. - - media/video/puyopuyo.mp4 - media/mixrbv2/puyopuyo.png - 1993 @@ -44826,7 +35539,6 @@ Toei, the Japanese publisher, is best known as an anime studio, Puss N Boots is Tokuma Shoten Puzzle-Game - Strategy 1-2 0 @@ -44837,19 +35549,15 @@ Toei, the Japanese publisher, is best known as an anime studio, Puss N Boots is puzslot.zip Puzslot (Japan) - Puzslot (Japan) - - jp - 0 NES Puzslot is a falling blocks puzzle game with a unique slot machine mechanic. Blocks fall in pairs and can be rotated with the A button (similar to Puyo Puyo), and a line of 3 or more matching blocks in any direction will vanish (similar to Columns). The unique element is that the falling blocks cycle through every picture, stopping when the block lands or the player presses the B button. Points are awarded based on which picture is matched (7 and BAR are worth much more), the number of blocks in a cleared line, and for chain combos. Each level has a score goal that the player must clear before the block counter reaches 0. - media/video/puzslot.mp4 - media/mixrbv2/puzslot.png + media/video/puzslot.mp4 + media/mixrbv2/puzslot.png 1992 @@ -44867,7 +35575,6 @@ Toei, the Japanese publisher, is best known as an anime studio, Puss N Boots is puzznic.zip Puzznic (USA) - Puzznic (USA) 0 NES @@ -44879,34 +35586,27 @@ There are many complications in terms of solving the levels. Moving platforms me The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives. - media/video/puzznic.mp4 - media/mixrbv2/puzznic.png + media/video/puzznic.mp4 + media/mixrbv2/puzznic.png 1990 - 1991 - 1991 Taito Nintendo Puzzle-Game - Strategy 1 0 13 0 - + pyokonodai.zip Pyokotan no Daimeiro (Japan) - Pyokotan no Daimeiro (Japan) - - jp - 0 NES @@ -44918,8 +35618,8 @@ Update from V0.99 to V1.0 - corrected the issues with the level names on the pau Enjoy! - media/video/pyokonodai.mp4 - media/mixrbv2/pyokonodai.png + media/video/pyokonodai.mp4 + media/mixrbv2/pyokonodai.png 1993 @@ -44937,8 +35637,6 @@ Enjoy! pyramid.zip Pyramid (Unl) - Pyramid (Unl) - Pyramid (Unl) 0 NES @@ -44946,18 +35644,16 @@ Enjoy! Pyramid is an action puzzle game similar to Tetris. Stones of various shapes and sizes fall from the top of the screen, and you need to move and rotate the stones so they fill complete lines at the bottom of the screen. Should the stones reach the top of the screen the game is over. If you get in trouble, there are a limited number of bombs that can be used to clear a small section of stones at the bottom hopefully giving you more room to work with. Unlike the square and rectangular shaped pieces found in Tetris, each of the shapes in Pyramid have one or more angles to them making complete lines more difficult to form. - media/video/pyramid.mp4 - media/mixrbv2/pyramid.png + media/video/pyramid.mp4 + media/mixrbv2/pyramid.png 1990 - 1990 Sachen American Video Entertainment Puzzle-Game - Strategy 1 0 @@ -44968,20 +35664,15 @@ Enjoy! pyramidii.zip Pyramid II (Unl) - Pyramid II (Unl) - - eu - asi - 0 NES Pyramid II is a Puzzle game, developed by Thin Chen Enterprises and published by Sachen, which was released in Asia in 1990. - media/video/pyramidii.mp4 - media/mixrbv2/pyramidii.png + media/video/pyramidii.mp4 + media/mixrbv2/pyramidii.png 1990 @@ -44990,19 +35681,18 @@ Enjoy! American Video Entertainment Puzzle-Game - Strategy 1-2 0 0 0 - + pyramidsra.zip Pyramids of Ra (HB) - + NES 2019 @@ -45016,24 +35706,18 @@ Enjoy! qboy.zip Q Boy (Asia) (Unl) - Q Boy (Asia) (Unl) - Q Boy (Asia) (Unl) - - asi - 0 NES Q-Boy is an unlicensed platform video game developed and published by Sachen / Thin Chen Enterprise. It is not to be confused with the Famiclone game console of the same title. Despite being graphically themed after the Kirby series, the gameplay itself is entirely original. Originally titled 'Puff Kid', but this was changed by the time of its release. Pausing the game and pressing Select during gameplay changes the player's sprite from Q-Boy into Mario-like character. - media/video/qboy.mp4 - media/mixrbv2/qboy.png + media/video/qboy.mp4 + media/mixrbv2/qboy.png 1994 - 1994 Thin Chen Enterprises Sachen @@ -45048,59 +35732,44 @@ Enjoy! qbert.zip Q-bert (USA) - Q-bert (USA) - - us - 0 NES Q*bert is a conversion of the popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times! Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top. - media/video/qbert.mp4 - media/mixrbv2/qbert.png + media/video/qbert.mp4 + media/mixrbv2/qbert.png 1989 - 1989 Konami Ultra Games Puzzle-Game - Action 1-2 0 16 0 - + qiwan.zip Qi Wang - Chinese Chess (China, MGC-001) - Qi Wang - Chinese Chess (China, MGC-001) - - asi - - 0 NES Chinese Chess also known as Shogi or Game of Generals in Japan, is a board game simulation. Developed by TXC Corp and published by Micro Genius, which was released in Asia in 1991. - media/video/qiwan.mp4 - media/mixrbv2/qiwan.png + media/video/qiwan.mp4 + media/mixrbv2/qiwan.png - - - - - - + + 0 0 0 @@ -45109,19 +35778,15 @@ Enjoy! qix.zip QIX (USA) - QIX (USA) - - us - 0 NES In this game, you guide a marker which must draw rectangles and other weird objects in order to claim your territory, and you can either draw these rectangles fast or slow. Drawing the rectangles using the "slow" method awards you the most points. Once a rectangle has been made, it will be colored in to show that you have claimed your territory. While drawing the rectangles, you need to watch out for Qix (pronounced "kicks"), a series of colored lines that crawl the screen. In addition to Qix, you also need to avoid the Sparks who travel around the border, as well as any lines that you have made, as well as The Fuse, who travels along the line that you are drawing. Once you have claimed enough territory, you proceed to the next level. - media/video/qix.mp4 - media/mixrbv2/qix.png + media/video/qix.mp4 + media/mixrbv2/qix.png 1991 @@ -45140,19 +35805,15 @@ Enjoy! quarth.zip Quarth (Japan) - Quarth (Japan) - - jp - 0 NES Quarth is a typical puzzle/arcade game. Quarth can be moved from right to left while the screen scrolls down. The playing field is filled with different blocks and your aim is to fill them in so they form complete rectangles or squares. Only when you succeed in this mission, the concerned blocks will disappear. New 'unformed' blocks appear while the playing field scrolls down making you play into full action at all times. As soon as a line of blocks reaches the bottom line, it is Game Over. Then you 'll be granted 10 seconds to decide if you want continue the level. Each Level consists of 9 Areas and you progress to the next level once you've cleared the last area. The Battle mode is a dual player mode. - media/video/quarth.mp4 - media/mixrbv2/quarth.png + media/video/quarth.mp4 + media/mixrbv2/quarth.png 1990 @@ -45161,7 +35822,6 @@ Enjoy! Konami Puzzle-Game - Action 1-2 0 @@ -45172,13 +35832,7 @@ Enjoy! quattadv.zip Quattro Adventure (USA) (Unl) - Quattro Adventure (USA) (Unl) - Quattro Adventure (USA) (Unl) - Quattro Adventure (USA) (Unl) - - us - 0 NES @@ -45197,19 +35851,16 @@ Dizzy has set out on his new boat, the HMS Eggwhite, for a short vacation. After Linus has crash landed on a distant planet called Earth. Unfortunetly, the landing has broken his radio so he can't radio home for help. Linus needs to locate all the radio parts that have been scattered throughout this strange world. Many dangerous creatures and alien landscapes make this a challenging task! - media/video/quattadv.mp4 - media/mixrbv2/quattadv.png + media/video/quattadv.mp4 + media/mixrbv2/quattadv.png - 1993 - 1992 1993 Camerica Codemasters Adventure - Action 1 0 @@ -45220,11 +35871,7 @@ Linus has crash landed on a distant planet called Earth. Unfortunetly, the landi quattroarcade.zip Quattro Arcade (USA) (Unl) - Quattro Arcade (USA) (Unl) - - us - 0 NES @@ -45241,12 +35888,11 @@ Linus has crash landed on a distant planet called Earth. Unfortunetly, the landi All of the games feature 2-player modes. This is an unlicensed NES game. - media/video/quattroarcade.mp4 - media/mixrbv2/quattroarcade.png + media/video/quattroarcade.mp4 + media/mixrbv2/quattroarcade.png 1992 - 1992 Camerica Codemasters @@ -45262,12 +35908,7 @@ All of the games feature 2-player modes. This is an unlicensed NES game.quattrosports.zip Quattro Sports (USA) (Unl) - Quattro Sports (USA) (Unl) - Quattro Sports (USA) (Unl) - - us - 0 NES @@ -45290,13 +35931,10 @@ Play tennis on grass, clay, or gravel courts. Hit volleys, lobs, smashes and mor Bike racing on three different terrains (dirt, desert, and quarry). Gameplay is from an overhead point of view of the racetrack. There are 15 different racetracks of varying skill levels, each with it's own set of jumps, bumps, ramps and other obstacles. - media/video/quattrosports.mp4 - media/mixrbv2/quattrosports.png + media/video/quattrosports.mp4 + media/mixrbv2/quattrosports.png - 1993 - 1992 - 1992 1993 Codemasters @@ -45313,7 +35951,6 @@ Bike racing on three different terrains (dirt, desert, and quarry). Gameplay is questforge.zip Quest Forge (HB) - Quest Forge (HB) 0 NES @@ -45325,8 +35962,8 @@ Bike racing on three different terrains (dirt, desert, and quarry). Gameplay is - Search for the eight magical artifacts that will enhance Nils' abilities. - media/video/questforge.mp4 - media/mixrbv2/questforge.png + media/video/questforge.mp4 + media/mixrbv2/questforge.png 2015 @@ -45341,15 +35978,11 @@ Bike racing on three different terrains (dirt, desert, and quarry). Gameplay is 0 0 - + questofkithej.zip Quest of Ki, The (Japan) - Quest of Ki, The (Japan) - - jp - questofkithe.zip NES @@ -45359,10 +35992,6 @@ The player controls Ki in her way up the 60 tower's levels. As in the original g Ki will also find chests with items to help her (like warps to higher levels of the tower or wings that will help her control her "floating), which effects will last only until she leaves the floor where she found them. - - media/video/questofkithe.mp4 - media/mixrbv2/questofkithe.png - 1988 @@ -45380,11 +36009,7 @@ Ki will also find chests with items to help her (like warps to higher levels of questofkithe.zip Quest of Ki, The (T-eng) - Quest of Ki, The (T-eng) - - jp - 0 NES @@ -45395,8 +36020,8 @@ The player controls Ki in her way up the 60 tower's levels. As in the original g Ki will also find chests with items to help her (like warps to higher levels of the tower or wings that will help her control her "floating), which effects will last only until she leaves the floor where she found them. - media/video/questofkithe.mp4 - media/mixrbv2/questofkithe.png + media/video/questofkithe.mp4 + media/mixrbv2/questofkithe.png 1988 @@ -45411,28 +36036,18 @@ Ki will also find chests with items to help her (like warps to higher levels of 0 0 - + quinty.zip Quinty (Japan) - Quinty (Japan) - Quinty (Japan) - - jp - mendelpalace.zip NES In Mendel Palace, you are Bun-Bun and you have to rescue your girlfriend Candy, who has fallen asleep and is now trapped in her dream. To progress, you have to go through various areas that feature dolls as enemies. Games are played on a board of 7x5 sliding tiles, using an overhead view. By sliding floor tiles, you'll be able to put them off balance and make the crash in the wall, leading to their destruction. - - media/video/mendelpalace.mp4 - media/mixrbv2/mendelpalace.png - 1990 - 1989 Game Freak Hudson @@ -45448,12 +36063,7 @@ Ki will also find chests with items to help her (like warps to higher levels of rbibaseball.zip R.B.I. Baseball (USA) - R.B.I. Baseball (USA) - R.B.I. Baseball (USA) - - us - 0 NES @@ -45462,19 +36072,16 @@ Ki will also find chests with items to help her (like warps to higher levels of The teams you can choose from include Detroit, California, Houston, San Francisco, and even the American and National League All-Star teams. In One-Player mode you compete with the computer for the pennant in a nine game season. If you want to go head-to-head with a friend, you can each pick your favorite team and then compete in your own best-of-seven series. - media/video/rbibaseball.mp4 - media/mixrbv2/rbibaseball.png + media/video/rbibaseball.mp4 + media/mixrbv2/rbibaseball.png 1988 - 1988 - 1986 Midway Namco Sports / Baseball - Sports 1-2 0 @@ -45485,12 +36092,7 @@ The teams you can choose from include Detroit, California, Houston, San Francisc rbibas2.zip R.B.I. Baseball 2 (USA) - R.B.I. Baseball 2 (USA) - R.B.I. Baseball 2 (USA) - - us - 0 NES @@ -45501,20 +36103,16 @@ The game features One Player and Two Player options as well as a Password mode t This second version is similar to the original game in terms of gameplay. This time around the game uses the teams and statistics from the 1989 season. Just as in the original, you get to see what it's like to step up to the plate as Ricky Henderson, pitch the ball like Nolan Ryan, and catch a line drive like Ozzie Smith. - media/video/rbibas2.mp4 - media/mixrbv2/rbibas2.png + media/video/rbibas2.mp4 + media/mixrbv2/rbibas2.png - 1990 - 1990 - 1987 1990 Atari Tengen Sports / Baseball - Sports 1-2 0 @@ -45525,11 +36123,7 @@ This second version is similar to the original game in terms of gameplay. This t rbibas3.zip R.B.I. Baseball 3 (USA) - R.B.I. Baseball 3 (USA) - - us - 0 NES @@ -45540,18 +36134,16 @@ The game was licensed by the Major League Baseball Players' Association; thus, r Game mechanics remain unchanged from R.B.I. Baseball 2, focusing more on arcade fun than realistic gameplay. - media/video/rbibas3.mp4 - media/mixrbv2/rbibas3.png + media/video/rbibas3.mp4 + media/mixrbv2/rbibas3.png 1991 - 1988 Tengen Atari Sports / Baseball - Sports 1-2 0 @@ -45562,7 +36154,6 @@ Game mechanics remain unchanged from R.B.I. Baseball 2, focusing more on arcade rcproam.zip R.C. Pro-Am (USA) (Rev A) - R.C. Pro-Am (USA) (Rev A) 0 NES @@ -45573,13 +36164,11 @@ You can also collect a variety of weapons to blast your opponents out of the way - media/video/rcproam.mp4 - media/mixrbv2/rcproam.png + media/video/rcproam.mp4 + media/mixrbv2/rcproam.png 1988 - 1988 - 1993 Rareware Nintendo @@ -45595,24 +36184,17 @@ You can also collect a variety of weapons to blast your opponents out of the way rcproamii.zip R.C. Pro-Am II (USA) - R.C. Pro-Am II (USA) - R.C. Pro-Am II (USA) - - us - 0 NES This second Pro-Am racing game for NES introduces some innovations compared to its predecessor. Once again, you have to bring your red radio-controlled car to victory, score points, hit turbo speed lines, and leave no chance to your blue, green, and yellow adversaries. But you can also upgrade your engine and tires - if you can afford it, which means you'll have to think seriously about gathering those dollar signs scattered on the track. The tracks themselves have more variety, some have unusual enemies (little planes bombing you from above), and more kinds of obstacles. You also have several lives and don't die immediately if you arrived last. - media/video/rcproamii.mp4 - media/mixrbv2/rcproamii.png + media/video/rcproamii.mp4 + media/mixrbv2/rcproamii.png - 1993 - 1992 1992 Rareware @@ -45629,12 +36211,7 @@ You can also collect a variety of weapons to blast your opponents out of the way racketattack.zip Racket Attack (USA) - Racket Attack (USA) - Racket Attack (USA) - - us - 0 NES @@ -45645,20 +36222,16 @@ Once you've selected your mode of play decide between men's and women's tennis a Once you've picked your player, it's time to select your court surface. The game features hard, clay, and grass courts. Then it's time to serve it up. Play follows the regular rules of tennis. Win your match by winning two out of three sets. - media/video/racketattack.mp4 - media/mixrbv2/racketattack.png + media/video/racketattack.mp4 + media/mixrbv2/racketattack.png 1988 - 1988 - 1988 - 1994 TOSE Jaleco Sports / Tennis - Sports 1-2 0 @@ -45669,19 +36242,15 @@ Once you've picked your player, it's time to select your court surface. The game racketsrivals.zip Rackets & Rivals (Europe) - Rackets & Rivals (Europe) - - eu - 0 NES Rackets & Rivals is a typical tennis game in which the player controls an athlete on the court. A variety of actions like volley or lob can be performed by pressing buttons with the correct timing in relation to the ball movement. Besides a tournament with several matches against more and more experienced opponents and the training mode, the player can also participate in a free match. Here the match parameters can be set beforehand, e.g. the court surface or the number of sets (one or best of three). One special feature is that the player can complain to the referee. - media/video/racketsrivals.mp4 - media/mixrbv2/racketsrivals.png + media/video/racketsrivals.mp4 + media/mixrbv2/racketsrivals.png 1993 @@ -45690,8 +36259,6 @@ Once you've picked your player, it's time to select your court surface. The game Palcom Sports / Tennis - Various - Sports 1-4 0 @@ -45702,27 +36269,18 @@ Once you've picked your player, it's time to select your court surface. The game radracer.zip Rad Racer (USA) - Rad Racer (USA) - Rad Racer (USA) - Rad Racer (USA) - - us - 0 NES Rad Racer is an arcade style 3-D racing game. The object of the game is to race to the goal within the given time limit. Along each course are several checkpoints which will increase the amount of time you have to reach the final destination. There are eight different stages with increasingly difficult roads, changing weather conditions, and a variety of opponents who tend to get in the way. Included with the game is an optional pair of red-blue 3-D glasses which can be used to give the game an even more 3-D appearance. - media/video/radracer.mp4 - media/mixrbv2/radracer.png + media/video/radracer.mp4 + media/mixrbv2/radracer.png 1987 - 1987 - 1987 - 1988 Square SEGA @@ -45738,11 +36296,7 @@ Once you've picked your player, it's time to select your court surface. The game radracerii.zip Rad Racer II (USA) - Rad Racer II (USA) - - us - 0 NES @@ -45750,12 +36304,11 @@ Once you've picked your player, it's time to select your court surface. The game - media/video/radracerii.mp4 - media/mixrbv2/radracerii.png + media/video/radracerii.mp4 + media/mixrbv2/radracerii.png 1990 - 1990 Square Square @@ -45771,19 +36324,15 @@ Once you've picked your player, it's time to select your court surface. The game radrac.zip Rad Racket - Deluxe Tennis II (USA) - Rad Racket - Deluxe Tennis II (USA) - - us - 0 NES Six of the best international tennis players have gathered to compete for cash and the Rad Racket trophy in this unlicensed game. Each player has his or her own special expertise such as net play, ground strokes, volleys, and smashes. There are three different types of tennis courts to play on; grass, clay, and hard. - media/video/radrac.mp4 - media/mixrbv2/radrac.png + media/video/radrac.mp4 + media/mixrbv2/radrac.png 1992 @@ -45792,23 +36341,17 @@ Once you've picked your player, it's time to select your court surface. The game American Video Entertainment Sports / Tennis - Sports 1-2 0 10 0 - + radiasenj.zip Radia Senki - Reimei Hen (Japan) - Radia Senki - Reimei Hen (Japan) - Radia Senki - Reimei Hen (Japan) - - jp - radiasen.zip NES @@ -45816,10 +36359,6 @@ Once you've picked your player, it's time to select your court surface. The game Radia Senki is set in a semi-modern, semi-medieval environment, and introduces an unusual blend between action and strategic RPG. During the pre-set (not random) battles, your party and the enemies can freely move around the battle screen. You control the main character by attacking in real time, but you can pause at any time and give a command to other party members: attack a specified enemy, be offensive in general, use a healing or other technique, pretend to be dead, etc. - - media/video/radiasen.mp4 - media/mixrbv2/radiasen.png - 1991 @@ -45837,12 +36376,7 @@ Radia Senki is set in a semi-modern, semi-medieval environment, and introduces a radiasen.zip Radia Senki - Reimei Hen (T-eng) - Radia Senki - Reimei Hen (T-eng) - Radia Senki - Reimei Hen (T-eng) - - jp - 0 NES @@ -45851,8 +36385,8 @@ Radia Senki is set in a semi-modern, semi-medieval environment, and introduces a Radia Senki is set in a semi-modern, semi-medieval environment, and introduces an unusual blend between action and strategic RPG. During the pre-set (not random) battles, your party and the enemies can freely move around the battle screen. You control the main character by attacking in real time, but you can pause at any time and give a command to other party members: attack a specified enemy, be offensive in general, use a healing or other technique, pretend to be dead, etc. - media/video/radiasen.mp4 - media/mixrbv2/radiasen.png + media/video/radiasen.mp4 + media/mixrbv2/radiasen.png 1991 @@ -45867,34 +36401,23 @@ Radia Senki is set in a semi-modern, semi-medieval environment, and introduces a 18 0 - + rafworld.zip Raf World (Japan) - Raf World (Japan) - Raf World (Japan) - - jp - journsil.zip NES The year is 0373 in the new space age calendar. The earth's population is growing rapidly, and people are now forced to start space colonies. Jay McCray is among those leaving earth and heading to the colony in the Silius solar system. Unfortunately, terrorists have destroyed a research colony there. Jay's father was killed in this attack, and now Jay vows to destroy the terrorists responsible and to continue the research his father was working on. Journey To Silius is a side scrolling platform game. On each level there are a wide variety of robot enemies guarding the terrorist's fortress, along with several weapons to find which make your mission easier. There are a total of six stages, each ending with a very large boss. - - media/video/journsil.mp4 - media/mixrbv2/journsil.png - 1990 - 1990 Sunsoft Sunsoft Platform - Action 1 0 @@ -45905,19 +36428,15 @@ Radia Senki is set in a semi-modern, semi-medieval environment, and introduces a raid2020.zip Raid 2020 (USA) (Unl) - Raid 2020 (USA) (Unl) - - us - 0 NES It's the year 2020 and the Earth is under control of the evil druglord Pit Bull and his multitude of brainwashed servants. You play as Shadow, an elite narc on a mission to save the future. Raid 2020 is a side scrolling action game for one player. Using the different weapons that can be found, you need to fight off the many servants of Pit Bull and avoid exploding mines, lasers, and other obstacles throughout different locations before taking on Pit Bull himself to become victorious. - media/video/raid2020.mp4 - media/mixrbv2/raid2020.png + media/video/raid2020.mp4 + media/mixrbv2/raid2020.png 1989 @@ -45926,7 +36445,6 @@ Radia Senki is set in a semi-modern, semi-medieval environment, and introduces a Color Dreams Shooter - Action 1 0 @@ -45937,11 +36455,7 @@ Radia Senki is set in a semi-modern, semi-medieval environment, and introduces a raidonbunbay.zip Raid on Bungeling Bay (USA) - Raid on Bungeling Bay (USA) - - us - 0 NES @@ -45950,12 +36464,11 @@ Radia Senki is set in a semi-modern, semi-medieval environment, and introduces a The game has the player controlling a helicopter which is on a mission to destroy everything that moves. The only ally is the carrier, which is where the player begins at each level and may return to for repair and pick up bombs, as long as the player manages to protect it from being destroyed. The main goal in each level is to destroy a factory, which requires a steady increasing amount of bombs. Enemy forces include ships, planes, tanks, anti-air guns, and eventually, a large battleship. - media/video/raidonbunbay.mp4 - media/mixrbv2/raidonbunbay.png + media/video/raidonbunbay.mp4 + media/mixrbv2/raidonbunbay.png 1987 - 1985 Broderbund Software Broderbund Software @@ -45971,19 +36484,15 @@ The game has the player controlling a helicopter which is on a mission to destro rainbisloce.zip Rainbow Islands - Ocean (Europe) - Rainbow Islands - Ocean (Europe) - - eu - 0 NES There's trouble in the Rainbow Sea, home of Bubby and many other peaceful people. An old monster named Krabo has cast an evil spell over the land. Only Bubby, with his ability to create magical rainbows, can stop Krabo and save the Rainbow Sea. In Rainbow Islands, you control Bubby on his quest to stop Krabo. Your power to create rainbows will help you climb obstacles and destroy enemies. There are seven levels for you to complete, each with its own level-ending boss. After you have defeated each boss and claimed the Rainbow Diamond for the stage you will have saved the Rainbow Sea from Krabo's treachery. - media/video/rainbisloce.mp4 - media/mixrbv2/rainbisloce.png + media/video/rainbisloce.mp4 + media/mixrbv2/rainbisloce.png 1991 @@ -45998,16 +36507,11 @@ The game has the player controlling a helicopter which is on a mission to destro 11 0 - + rainbisltaij.zip Rainbow Islands - Taito (Japan) - Rainbow Islands - Taito (Japan) - Rainbow Islands - Taito (Japan) - - jp - rainbisltai.zip NES @@ -46017,14 +36521,7 @@ Using the power to cast rainbows, trapping anything underneath, the boys must as By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows. - - media/video/rainbisltai.mp4 - media/mixrbv2/rainbisltai.png - - 1991 - 1991 - 1988 1992 Taito @@ -46041,12 +36538,7 @@ By trapping beasts under your rainbows, then jumping on them to break them you c rainbisltai.zip Rainbow Islands - Taito (USA) - Rainbow Islands - Taito (USA) - Rainbow Islands - Taito (USA) - - us - 0 NES @@ -46057,13 +36549,10 @@ Using the power to cast rainbows, trapping anything underneath, the boys must as By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows. - media/video/rainbisltai.mp4 - media/mixrbv2/rainbisltai.png + media/video/rainbisltai.mp4 + media/mixrbv2/rainbisltai.png - 1991 - 1991 - 1988 1992 Taito @@ -46080,12 +36569,7 @@ By trapping beasts under your rainbows, then jumping on them to break them you c rallybike.zip Rally Bike (USA) - Rally Bike (USA) - Rally Bike (USA) - - us - 0 NES @@ -46098,36 +36582,27 @@ Occasionally during a race a helicopter will fly by dropping items that the play If the player places in the top ten in a race, they are able to tune up their bike with better equipment. The player can upgrade their bike's engine (either 2 cycle type or 4 cycle type) and its tires(either rain, brock, or stick). - media/video/rallybike.mp4 - media/mixrbv2/rallybike.png + media/video/rallybike.mp4 + media/mixrbv2/rallybike.png 1990 - 1990 - 1990 Toaplan Romstar Incorporated Race, Driving - Race, Driving / Motorcycle - Sports 1-2 0 6 0 - + ramboc.zip Rambo (USA) (Rev 1) - Castellano v1.0 - Rambo (USA) (Rev 1) - Castellano v1.0 - Rambo (USA) (Rev 1) - Castellano v1.0 - - jp - rambo.zip NES @@ -46135,20 +36610,13 @@ If the player places in the top ten in a race, they are able to tune up their bi Rambo is a side scrolling platform game where the player controls Rambo with his mission to Vietnam. The game starts at the military base before getting sent to Vietnam. In Vietnam, Rambo has to fight animals in the jungles, swamps, and caves like wasps, snakes, fish, tigers, bats, spiders, birds, apes and flamingos. Before making his way to the POW camp he has to fight guards and mercenaries that can kick and shoot him, all wearing different color shirts depending on how powerful they are. The game also requires the player to navigate a complex map requiring the player to find North and South points on the ground to go up and down levels as well as East and West by moving Rambo to the edge of the screen. There are 6 different weapons that Rambo can pick up that are knife, throwing knife, bow and arrow, bow and exploring arrow, gun, and hand grenade. All the weapons but the knife has limited ammo which is collected from killed enemies. There is also health vile that restores health as well as mission specific items that Rambo must find to complete some missions. The game uses password save that can be retrieved when talking to any person. - - media/video/rambo.mp4 - media/mixrbv2/rambo.png - - 1988 - 1987 1985 Pack In Video Acclaim Platform - Action 1 0 @@ -46159,12 +36627,7 @@ Rambo is a side scrolling platform game where the player controls Rambo with his rambo.zip Rambo (USA) (Rev A) - Rambo (USA) (Rev A) - Rambo (USA) (Rev A) - - us - 0 NES @@ -46173,19 +36636,16 @@ Rambo is a side scrolling platform game where the player controls Rambo with his Rambo is a side scrolling platform game where the player controls Rambo with his mission to Vietnam. The game starts at the military base before getting sent to Vietnam. In Vietnam, Rambo has to fight animals in the jungles, swamps, and caves like wasps, snakes, fish, tigers, bats, spiders, birds, apes and flamingos. Before making his way to the POW camp he has to fight guards and mercenaries that can kick and shoot him, all wearing different color shirts depending on how powerful they are. The game also requires the player to navigate a complex map requiring the player to find North and South points on the ground to go up and down levels as well as East and West by moving Rambo to the edge of the screen. There are 6 different weapons that Rambo can pick up that are knife, throwing knife, bow and arrow, bow and exploring arrow, gun, and hand grenade. All the weapons but the knife has limited ammo which is collected from killed enemies. There is also health vile that restores health as well as mission specific items that Rambo must find to complete some missions. The game uses password save that can be retrieved when talking to any person. - media/video/rambo.mp4 - media/mixrbv2/rambo.png + media/video/rambo.mp4 + media/mixrbv2/rambo.png - 1988 - 1987 1985 Pack In Video Acclaim Platform - Action 1 0 @@ -46196,11 +36656,7 @@ Rambo is a side scrolling platform game where the player controls Rambo with his rampage.zip Rampage (USA) - Rampage (USA) - - us - 0 NES @@ -46209,18 +36665,16 @@ Rambo is a side scrolling platform game where the player controls Rambo with his Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human. - media/video/rampage.mp4 - media/mixrbv2/rampage.png + media/video/rampage.mp4 + media/mixrbv2/rampage.png 1988 - 1988 Bally Midway Data East Fight - Action 1-2 0 @@ -46231,11 +36685,7 @@ Smashing at the edges of the buildings for long enough will make them collapse. rampart.zip Rampart (USA) - Rampart (USA) - - us - 0 NES @@ -46248,13 +36698,11 @@ But the reality of RAMPART is far more complex. The key to victory lies in how q Whether you're facing an onslaught from the computer's armada, or pitting your castle cannons against another player's, there's only one way out. Defend... or perish. - media/video/rampart.mp4 - media/mixrbv2/rampart.png + media/video/rampart.mp4 + media/mixrbv2/rampart.png 1992 - 1992 - 1991 Jaleco Jaleco @@ -46270,14 +36718,7 @@ Whether you're facing an onslaught from the computer's armada, or pitting your c redarremerii.zip Red Arremer II (Japan) - Red Arremer II (Japan) - Red Arremer II (Japan) - Red Arremer II (Japan) - Red Arremer II (Japan) - - jp - 0 NES @@ -46286,32 +36727,28 @@ Whether you're facing an onslaught from the computer's armada, or pitting your c As in its predecessor, gameplay in Gargoyle's Quest II is divided into an adventure and an action part. During the adventure parts, Firebrand explores a world map and several villages from a top-down perspective, talking to his fellow ghouls and zombies to advance the story or receive important items. Action parts are seen from a side-scrolling perspective. In these parts of the game, Firebrand has the ability to jump, cling to walls, fly for a limited amount of time and shoot fireballs at his enemies. As the game progresses, Firebrand becomes more and more powerful, receiving items that improve his agility, armor or attack power. - media/video/redarremerii.mp4 - media/mixrbv2/redarremerii.png + media/video/redarremerii.mp4 + media/mixrbv2/redarremerii.png 1993 - 1992 - 1992 - 1993 Capcom Capcom Action - Adventure 1 0 16 0 - + reknum2.zip Reknum - Souls Adventure (HB) - + NES 2021 @@ -46321,12 +36758,12 @@ As in its predecessor, gameplay in Gargoyle's Quest II is divided into an advent 0 0 - + reknum1.zip Reknum - The Awakening (HB) - + NES 2019 @@ -46340,11 +36777,7 @@ As in its predecessor, gameplay in Gargoyle's Quest II is divided into an advent renstisho.zip Ren & Stimpy Show, The - Buckeroo$! (USA) - Ren & Stimpy Show, The - Buckeroo$! (USA) - - us - 0 NES @@ -46359,8 +36792,8 @@ Out West pits Three-Fingered Hoek and Stimpy the Kid, in the role of horse thiev During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with trusty bow and turkey baster, you must make your way through the village and rescue the fair Maid Moron from the clutches of the evil sheriff, who is holding the maiden captive in his castle. - media/video/renstisho.mp4 - media/mixrbv2/renstisho.png + media/video/renstisho.mp4 + media/mixrbv2/renstisho.png 1993 @@ -46369,7 +36802,6 @@ During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with THQ Platform - Action 1 0 @@ -46380,24 +36812,18 @@ During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with renegade.zip Renegade (USA) - Renegade (USA) - Renegade (USA) - - us - 0 NES This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way. - media/video/renegade.mp4 - media/mixrbv2/renegade.png + media/video/renegade.mp4 + media/mixrbv2/renegade.png 1988 - 1987 Technos Japan Corp. Taito @@ -46409,28 +36835,18 @@ During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with 11 0 - + renegadec.zip Renegade (USA) - Castellano v1.0 - Renegade (USA) - Castellano v1.0 - Renegade (USA) - Castellano v1.0 - - eu - renegade.zip NES This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way. - - media/video/renegade.mp4 - media/mixrbv2/renegade.png - 1988 - 1987 Technos Japan Corp. Taito @@ -46446,27 +36862,18 @@ During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with rescue.zip Rescue - The Embassy Mission (USA) - Rescue - The Embassy Mission (USA) - Rescue - The Embassy Mission (USA) - Rescue - The Embassy Mission (USA) - - us - 0 NES Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission. - media/video/rescue.mp4 - media/mixrbv2/rescue.png + media/video/rescue.mp4 + media/mixrbv2/rescue.png 1989 - 1989 - 1990 - 1991 Kemco Infogrames @@ -46478,31 +36885,18 @@ During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with 12 0 - + rescuec.zip Rescue - The Embassy Mission (USA) - Castellano v1.0 - Rescue - The Embassy Mission (USA) - Castellano v1.0 - Rescue - The Embassy Mission (USA) - Castellano v1.0 - Rescue - The Embassy Mission (USA) - Castellano v1.0 - - eu - rescue.zip NES Terrorists have overrun an embassy and hold the people inside as hostages. You control six counter-terrorists whose mission is to eliminate the terrorists. In the first part of the game, you have to bring three men into position so they can snipe the building. The second part involves entering the building with the other three men to kill the terrorists and rescue the hostages. Depending on how well you positioned your snipers, you can use them to assist you on that mission. - - media/video/rescue.mp4 - media/mixrbv2/rescue.png - 1989 - 1989 - 1990 - 1991 Kemco Infogrames @@ -46518,31 +36912,23 @@ During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with ringking.zip Ring King (USA) - Ring King (USA) - Ring King (USA) - - us - 0 NES Ring King is a port of an arcade game by the same name. Box your way from the lowest ranks up through the circuits, on your way to become world champion. Build your fighter up in training mode, or take on another player's boxer in a 2-player battle. - media/video/ringking.mp4 - media/mixrbv2/ringking.png + media/video/ringking.mp4 + media/mixrbv2/ringking.png 1987 - 1987 - 1987 Namco Data East Sports / Boxing - Sports 1-2 0 @@ -46553,13 +36939,7 @@ During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with rivercitran.zip River City Ransom (USA) - River City Ransom (USA) - River City Ransom (USA) - River City Ransom (USA) - - us - 0 NES @@ -46568,20 +36948,16 @@ During Robin Hoek, Ren is the finest archer in all of Logwood Forest. Armed with River City Ransom is a side-scrolling beat-em-up similar to Double Dragon. The player, or players, travel through the locations of River City, encountering various gangs along the way. Gang members can be defeated with punches and kicks, or beaten up with objects scattered around. Upon their defeat, gang members drop money which Alex and Ryan can spend in malls to buy items that restore health and improve their combat abilities. The main characters have RPG-like numerical stats that can be improved this way, and can also buy books to learn combat manoeuvres. To finish the game, the player(s) have to find and defeat all the bosses. - media/video/rivercitran.mp4 - media/mixrbv2/rivercitran.png + media/video/rivercitran.mp4 + media/mixrbv2/rivercitran.png 1991 - 1990 - 1989 - 1991 Technos Japan Corp. Infogrames Beat'em Up - Action 1-2 0 @@ -46592,12 +36968,7 @@ River City Ransom is a side-scrolling beat-em-up similar to Double Dragon. The p roadfighter.zip Road Fighter (Japan) - Road Fighter (Japan) - Road Fighter (Japan) - - jp - 0 NES @@ -46606,13 +36977,11 @@ River City Ransom is a side-scrolling beat-em-up similar to Double Dragon. The p You drive a racing machine at speeds of 400 km/h. As you start, the sound of your engine roars through the quiet residential area. you have entered the tough world of racing. It's a hectic rally as your rival attempts to block your way to victory. It is a race of limited time and fuel. You'll encounter oil slicks on the road and big tractor-trailers blocking your path. Only your driving skill can get you by these obstacles. If you go into a spin, you must immediately cut the steering wheel in the opposite direction. Getting a bonus car along the way replenishes your fuel supply. Good luck in your race across the bridge, along the coastal highway, and around the steep and narrow mountain course! - media/video/roadfighter.mp4 - media/mixrbv2/roadfighter.png + media/video/roadfighter.mp4 + media/mixrbv2/roadfighter.png 1992 - 1985 - 1992 Konami Konami @@ -46628,11 +36997,7 @@ You drive a racing machine at speeds of 400 km/h. As you start, the sound of you roadrunner.zip Road Runner (USA) (Unl) - Road Runner (USA) (Unl) - - us - 0 NES @@ -46645,31 +37010,28 @@ You can get points for eating birdseed and making Wile E. get hit by trucks, fal The Amstrad CPC, Commodore 64 and ZX Spectrum versions are one player only. The Atari 2600 version is one or two player, alternating. The Atari 2600 version also has another difference in that you don't HAVE to eat the birdseed but you can for the points. This may have been due to programming constraints on the Atari 2600. - media/video/roadrunner.mp4 - media/mixrbv2/roadrunner.png + media/video/roadrunner.mp4 + media/mixrbv2/roadrunner.png - 1989 - 1989 1989 Tengen Tengen Action - Race, Driving 1 0 10 0 - + roadworker.zip Road Worker (Unl) - + NES 1989? @@ -46683,11 +37045,7 @@ The Amstrad CPC, Commodore 64 and ZX Spectrum versions are one player only. The roadblasters.zip RoadBlasters (USA) - RoadBlasters (USA) - - us - 0 NES @@ -46696,12 +37054,11 @@ The Amstrad CPC, Commodore 64 and ZX Spectrum versions are one player only. The Your vehicle is equipped with a machine gun to help you out, and occasionally a weapons plane will fly in and drop additional power ups that can be collected. Some of these are the U.Z. canon, cruise missiles, and speed boost. Your car has a very limited amount of fuel, however more can be picked up along the way by crossing the halfway point of a level, or by collecting the red and green fuel spheres that appear in the road or after destroying certain enemies. On many levels collecting fuel is critical otherwise you won't be able to reach the finish line. - media/video/roadblasters.mp4 - media/mixrbv2/roadblasters.png + media/video/roadblasters.mp4 + media/mixrbv2/roadblasters.png 1999 - 1990 Atari Mindscape @@ -46717,13 +37074,7 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a robinhoo.zip Robin Hood - Prince of Thieves (USA) - Robin Hood - Prince of Thieves (USA) - Robin Hood - Prince of Thieves (USA) - Robin Hood - Prince of Thieves (USA) - - us - 0 NES @@ -46737,19 +37088,16 @@ Now its all up to you. Set yourself free, find friends in Sherwood forest, rescu - media/video/robinhoo.mp4 - media/mixrbv2/robinhoo.png + media/video/robinhoo.mp4 + media/mixrbv2/robinhoo.png 1992 - 1991 - 1992 Sculptured Software Virgin Adventure - Role playing games 1 0 @@ -46760,12 +37108,7 @@ Now its all up to you. Set yourself free, find friends in Sherwood forest, rescu robowarrior.zip Robo Warrior (USA) - Robo Warrior (USA) - Robo Warrior (USA) - - us - 0 NES @@ -46776,19 +37119,16 @@ Controlling ZED from an overhead view, the player is able to move in any of 4 di Additionally some levels contain keys, which unlock doors and Chalices which prevent the level from running on endlessly. Secret areas such as a Well of Hope and a Room of Idols may also be found. Altogether, there are eight different "worlds" for ZED to conquer, containing numerous stages and guarded by a vicious boss monster. - media/video/robowarrior.mp4 - media/mixrbv2/robowarrior.png + media/video/robowarrior.mp4 + media/mixrbv2/robowarrior.png 1989 - 1988 - 1987 Jaleco Hudson Shooter - Action 1 0 @@ -46799,11 +37139,7 @@ Additionally some levels contain keys, which unlock doors and Chalices which pre roboccowars.zip Robocco Wars (Japan) - Robocco Wars (Japan) - - jp - 0 NES @@ -46812,8 +37148,8 @@ Additionally some levels contain keys, which unlock doors and Chalices which pre The player has three lives and three continues as he struggles to liberate the world of Robocco from evil. - media/video/roboccowars.mp4 - media/mixrbv2/roboccowars.png + media/video/roboccowars.mp4 + media/mixrbv2/roboccowars.png 1991 @@ -46822,8 +37158,6 @@ The player has three lives and three continues as he struggles to liberate the w IGS Platform - Platform / Shooter Scrolling - Action 0 0 @@ -46833,12 +37167,7 @@ The player has three lives and three continues as he struggles to liberate the w robocop.zip RoboCop (USA) - RoboCop (USA) - RoboCop (USA) - - us - 0 NES @@ -46847,37 +37176,27 @@ The player has three lives and three continues as he struggles to liberate the w Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round. - media/video/robocop.mp4 - media/mixrbv2/robocop.png + media/video/robocop.mp4 + media/mixrbv2/robocop.png - 1989 - 1989 - 1994 1988 Data East Data East Platform - Platform / Shooter Scrolling - Action 1 0 12 0 - + robocopc.zip RoboCop (USA) - Castellano v0.91 - RoboCop (USA) - Castellano v0.91 - RoboCop (USA) - Castellano v0.91 - - eu - robocop.zip NES @@ -46885,22 +37204,13 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R Based on the 1987 movie of the same name, RoboCop allows the player to control RoboCop. The majority of the game is a side scroller. RoboCop can punch unarmed citizens and shoot armed citizens. He can move left, right and duck but can not jump. Different weapons can be picked up from enemies, and power-ups to restore health and/or energy. Following levels, RoboCop will have to match a criminal's face to the proper mugshot and engage in a first-person shooting bonus round. - - media/video/robocop.mp4 - media/mixrbv2/robocop.png - - 1989 - 1989 - 1994 1988 Data East Data East Platform - Platform / Shooter Scrolling - Action 1 0 @@ -46911,33 +37221,23 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R robocop2.zip RoboCop 2 (USA) - RoboCop 2 (USA) - RoboCop 2 (USA) - - eu - 0 NES RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump. - media/video/robocop2.mp4 - media/mixrbv2/robocop2.png + media/video/robocop2.mp4 + media/mixrbv2/robocop2.png 1991 - 1991 - 1991 - 1991 Data East Ocean Platform - Platform / Shooter Scrolling - Action 1-2 0 @@ -46948,33 +37248,19 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R robocop2c.zip RoboCop 2 (USA) (Rev 1) - Castellano v0.93 - RoboCop 2 (USA) (Rev 1) - Castellano v0.93 - RoboCop 2 (USA) (Rev 1) - Castellano v0.93 - - eu - robocop2.zip NES RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump. - - media/video/robocop2.mp4 - media/mixrbv2/robocop2.png - 1991 - 1991 - 1991 - 1991 Data East Ocean Platform - Platform / Shooter Scrolling - Action 1-2 0 @@ -46985,33 +37271,19 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R robocop2h.zip RoboCop 2 (USA)(Hack, Responsive Controls v1.1) - RoboCop 2 (USA)(Hack, Responsive Controls v1.1) - RoboCop 2 (USA)(Hack, Responsive Controls v1.1) - - eu - robocop2.zip NES RoboCop 2 is a mission-based platform game. Missions have various objectives, such as destroying nukes or killing all the enemies. If you didn't destroy/kill enough, you'll be transported to a training mission, which is a first-person perspective shoot 'em up. Should you also fail the training, you must go to the beginning of the previous mission. Successfully completed mission or enough points scored by training allow you to proceed to the next stage. Unlike in the first RoboCop, there's no time limit, and you are able to jump. - - media/video/robocop2.mp4 - media/mixrbv2/robocop2.png - 1991 - 1991 - 1991 - 1991 Data East Ocean Platform - Platform / Shooter Scrolling - Action 1-2 0 @@ -47022,91 +37294,65 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R robocop3.zip RoboCop 3 (USA) - RoboCop 3 (USA) - RoboCop 3 (USA) - - us - 0 NES RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies. - media/video/robocop3.mp4 - media/mixrbv2/robocop3.png + media/video/robocop3.mp4 + media/mixrbv2/robocop3.png 1992 - 1992 - 1992 Ocean Ocean Platform - Platform / Shooter Scrolling - Action 1 0 10 0 - + robocop3c.zip Robocop 3 (USA) - Castellano v0.9 - Robocop 3 (USA) - Castellano v0.9 - Robocop 3 (USA) - Castellano v0.9 - - eu - robocop3.zip NES RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies. - - media/video/robocop3.mp4 - media/mixrbv2/robocop3.png - 1992 - 1992 - 1992 Ocean Ocean Platform - Platform / Shooter Scrolling - Action 1 0 10 0 - + robocvster.zip RoboCop Vs The Terminator (USA) - RoboCop Vs The Terminator (USA) - - us - 0 NES In the future, human soldiers of John Connor's resistance force against the machines are fighting a losing war against Skynet and its robot forces. Discovering that one of the foundation technologies for Skynet is the cybernetics technology used in the creation of cyborg police officer RoboCop, Flo, a resistance soldier, is sent back in time to destroy RoboCop and stop Skynet from being built. However, Skynet learns of the time travel attempt and sends Terminators to stop Flo. RoboCop soon meets up with Flo and must engage in battle against Terminators, the forces of OCP and several obstacles. - media/video/robocvster.mp4 - media/mixrbv2/robocvster.png + media/video/robocvster.mp4 + media/mixrbv2/robocvster.png 1993 @@ -47115,8 +37361,6 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R Virgin Platform - Platform / Shooter Scrolling - Action 1 0 @@ -47127,11 +37371,7 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R robodemons.zip Robodemons (USA) (Unl) - Robodemons (USA) (Unl) - - us - 0 NES @@ -47140,8 +37380,8 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R Audibly, the game makes liberal use of digitized voices, a rarity for 8-bit NES games. - media/video/robodemons.mp4 - media/mixrbv2/robodemons.png + media/video/robodemons.mp4 + media/mixrbv2/robodemons.png 1990 @@ -47150,7 +37390,6 @@ Audibly, the game makes liberal use of digitized voices, a rarity for 8-bit NES Color Dreams Shoot'em Up - Shoot'em up / Horizontal 1 0 @@ -47161,12 +37400,7 @@ Audibly, the game makes liberal use of digitized voices, a rarity for 8-bit NES rocknball.zip Rock 'n' Ball (USA) - Rock 'n' Ball (USA) - Rock 'n' Ball (USA) - - us - 0 NES @@ -47174,18 +37408,16 @@ Audibly, the game makes liberal use of digitized voices, a rarity for 8-bit NES - media/video/rocknball.mp4 - media/mixrbv2/rocknball.png + media/video/rocknball.mp4 + media/mixrbv2/rocknball.png 1990 - 1989 Kindle Imagine Develop NTVIC Pinball - Action 1-4 0 @@ -47196,19 +37428,15 @@ Audibly, the game makes liberal use of digitized voices, a rarity for 8-bit NES rockball.zip Rockball (Asia) (Unl) - Rockball (Asia) (Unl) - - asi - 0 NES When the world was in Chaos, there was a big fight between the God of Heaven and Evils of Hell. The Evils were captured by the God of Heaven and restrained in four towers with four magic Balls. People have now lived peacefully for thousands of years. As time passed, the magic Balls were affected by the magnetic field and have become loose. At this moment, the Abbot of Sou-Lin Temple senses the crisis, then orders Pan-zo and Pan-lo to recapture the Evils with the four magic Balls - media/video/rockball.mp4 - media/mixrbv2/rockball.png + media/video/rockball.mp4 + media/mixrbv2/rockball.png 1993 @@ -47226,11 +37454,7 @@ Audibly, the game makes liberal use of digitized voices, a rarity for 8-bit NES rocketranger.zip Rocket Ranger (USA) - Rocket Ranger (USA) - - us - 0 NES @@ -47239,8 +37463,8 @@ Audibly, the game makes liberal use of digitized voices, a rarity for 8-bit NES The game fits the Cinemaware template closely, with a string of action sequences linked by cinematic animation sequences to set the scene. There's also a strategic element, as you move your spies around to gain information and avoid detection, and decide how much Lunarium to use at each stage of the game. Action sequences include hand-to-hand combat with a Nazi guard, and flying through the air shooting either hordes of enemy planes or the Zeppelin itself. - media/video/rocketranger.mp4 - media/mixrbv2/rocketranger.png + media/video/rocketranger.mp4 + media/mixrbv2/rocketranger.png 1990 @@ -47249,7 +37473,6 @@ The game fits the Cinemaware template closely, with a string of action sequences Kemco Shooter - Strategy 1 0 @@ -47260,11 +37483,7 @@ The game fits the Cinemaware template closely, with a string of action sequences rocketeerthe.zip Rocketeer, The (USA) - Rocketeer, The (USA) - - us - 0 NES @@ -47273,30 +37492,28 @@ The game fits the Cinemaware template closely, with a string of action sequences The Rocketeer is a side-scrolling, run-and-jump (and sometimes fly) game. About halfway through the first stage, the Rocketeer is able to scavenge jet fuel power-ups, in addition to health and ammo power-ups. The fuel power-ups allow him to use his namesake power and fly for short distances. The Rocketeer has 6 offensive options available from the start of the game, limited only by the amount of ammunition points he has in reserve: A punch (requires no ammo points and is therefore unlimited), pistol (1 ammo point per fire), tommygun (2 ammo points), spread gun (3 ammo points), grenade (5 ammo points), and a bazooka (20 ammo points). - media/video/rocketeerthe.mp4 - media/mixrbv2/rocketeerthe.png + media/video/rocketeerthe.mp4 + media/mixrbv2/rocketeerthe.png 1991 - 1991 Realtime Associates Bandai Namco Platform - Action 1 0 8 0 - + rocketman.zip Rocketman (Unl) - + NES 1989? @@ -47310,13 +37527,7 @@ The Rocketeer is a side-scrolling, run-and-jump (and sometimes fly) game. About rockinkats.zip Rockin' Kats (USA) - Rockin' Kats (USA) - Rockin' Kats (USA) - Rockin' Kats (USA) - - us - 0 NES @@ -47337,36 +37548,27 @@ He can also buy attachments that will make his gun more powerful, such as the Bo Rockin' Kats is so cartoonish that you might expect to see it on Saturday morning TV. - media/video/rockinkats.mp4 - media/mixrbv2/rockinkats.png + media/video/rockinkats.mp4 + media/mixrbv2/rockinkats.png 1991 - 1991 - 1992 Atlus Atlus Adventure - Action 1 0 17 0 - + rockman.zip Rockman (Japan) - Rockman (Japan) - Rockman (Japan) - Rockman (Japan) - - jp - megaman.zip NES @@ -47376,37 +37578,24 @@ Mega Man is a side-scrolling platformer. Mega Man has the ability to jump and fi Travelling throughout these levels, Mega Man is confronted by an army of lesser robot creations. Destroying these usually yields energy capsules (for refilling Mega Man's Energy), weapon capsules (for refilling Mega Man's special robot weapons), and extra lives shaped like Mega Man's head. - - media/video/megaman.mp4 - media/mixrbv2/megaman.png - 1987 - 1987 - 1989 Capcom Capcom Platform - Action 1 0 14 0 - + rockm2.zip Rockman 2 - Dr. Wily no Nazo (Japan) - Rockman 2 - Dr. Wily no Nazo (Japan) - Rockman 2 - Dr. Wily no Nazo (Japan) - Rockman 2 - Dr. Wily no Nazo (Japan) - - jp - megaman2.zip NES @@ -47416,37 +37605,24 @@ Mega Man 2 is the sequel to the NES game Mega Man. In this game, Metal Man, Air Other additions to the game include the 'E-Tank' - an item that can be used at any time to completely refill Mega Man's energy, and a Password System, which allows players to continue their game by recording which Robot Masters have been defeated and how many E-Tanks they have. Mega Man 2 also removes the scoring system from the original game. - - media/video/megaman2.mp4 - media/mixrbv2/megaman2.png - 1989 - 1988 - 1990 Capcom Capcom Platform - Action 1 0 16 0 - + rockm3.zip Rockman 3 - Dr. Wily no Saigo! (Japan) - Rockman 3 - Dr. Wily no Saigo! (Japan) - Rockman 3 - Dr. Wily no Saigo! (Japan) - Rockman 3 - Dr. Wily no Saigo! (Japan) - - jp - megaman3.zip NES @@ -47460,39 +37636,24 @@ How do those work, you ask? When you defeat the boss at the end of a level you g Enemies will often supply you with both energy and ammo refills. You can also collect Energy Tanks which can only be used once but will entirely restore your health. You'll definitely want some of these for Dr. Wily's fortress, if not for the levels before it, since you start the game with only 3 lives. There are even Surprise Boxes lying around for you to find. And, of course, you do get infinite continues and a password feature to resume play at the beginning of any level. - - media/video/megaman3.mp4 - media/mixrbv2/megaman3.png - 1992 - 1990 - 1990 - 1991 Capcom Capcom Platform - Action 1 0 16 0 - + rockm4.zip Rockman 4 - Aratanaru Yabou!! (Japan) - Rockman 4 - Aratanaru Yabou!! (Japan) - Rockman 4 - Aratanaru Yabou!! (Japan) - Rockman 4 - Aratanaru Yabou!! (Japan) - Rockman 4 - Aratanaru Yabou!! (Japan) - - - jp - + megaman4.zip NES @@ -47504,53 +37665,53 @@ Rockman must now battle with Cossack's fiendish Robot Masters and find Cossack's Originally for the NES, Mega Man 4 was also released for the PSX in Japan as the fourth installment in the Rockman Complete Works series. - - media/video/megaman4.mp4 - media/mixrbv2/megaman4.png - 1992 - 1991 - 1993 Capcom Capcom Platform - Action 1 0 14 0 - + rockm4mi.zip - Rockman 4 - Minus Infinity (Hack) + Rockman 4 - Minus Infinity (Hack) - megaman4 - + megaman4.zip + NES + + In Mega Man 4, Dr. Wily is declared as having been killed by the explosion of Gamma. A year passes and Rock, Roll, and Dr. Light are living in peace. But soon, the peace is broken by a new threat. + +A supposed colleague of Dr. Light's, the mysterious Dr. Cossack, has sent out eight of his own Robot Masters to find Mega Man, whom Cossack blames for the kidnapping of his daughter. Mega Man, hoping to clear his name, sets out to find Dr. Cossack, this time armed with a powerful new weapon: the Rock Buster!! + +Rockman must now battle with Cossack's fiendish Robot Masters and find Cossack's daughter before it's too late! + +Originally for the NES, Mega Man 4 was also released for the PSX in Japan as the fourth installment in the Rockman Complete Works series. + - 2016 + 1992 - Puresabe - Puresabe + Capcom + Capcom + + Platform + + 1 0 - 0 + 14 0 - + rockm5.zip Rockman 5 - Blues no Wana! (Japan) - Rockman 5 - Blues no Wana! (Japan) - Rockman 5 - Blues no Wana! (Japan) - Rockman 5 - Blues no Wana! (Japan) - - jp - megaman5.zip NES @@ -47562,53 +37723,53 @@ Could Rockman's supposed brother, the strange but good-hearted Blues, be the one Like the other early Rockman / Mega Man games, the Playstation version was only released in Japan, as part of the Complete Works series. - - media/video/megaman5.mp4 - media/mixrbv2/megaman5.png - 1992 - 1992 - 1993 Capcom Capcom Platform - Action 1 0 15 0 - + rockm5mp.zip - Rockman 5 - Metropolis (Hack, HB) + Rockman 5 - Metropolis (Hack, HB) - megaman5 - + megaman5.zip + NES + + Dr. Cossack, humbled by his defeat and his allowing of Dr. Wily to influence his ways, decides to help Dr. Light by providing him and Rockman with tools and weapons to help foil Dr. Wily for good. All seems calm and peaceful, until... + +A sudden rampage breaks out, and the cause is found to be a group of robots, led by a mysterious figure. As Dr. Light begins to investigate this rampage and attempts to find a way to stop it, he is kidnapped by the leader of the robots. Rockman hurries to save Dr. Light, but is too late...the only thing he can find at the scene is a yellow scarf...one that almost seems to belong to...Blues!? + +Could Rockman's supposed brother, the strange but good-hearted Blues, be the one who kidnapped Dr. Light? Is Blues the one responsible for the rampages? With these questions racing through his mind, Rockman sets off to find Blues and get the answers he wants. + +Like the other early Rockman / Mega Man games, the Playstation version was only released in Japan, as part of the Complete Works series. + - 2021 + 1992 - Stalkermaestro - Stalkermaestro + Capcom + Capcom + + Platform + + 1 0 - 0 + 15 0 - + rockm6.zip Rockman 6 - Shijou Saidai no Tatakai!! (Japan) - Rockman 6 - Shijou Saidai no Tatakai!! (Japan) - Rockman 6 - Shijou Saidai no Tatakai!! (Japan) - Rockman 6 - Shijou Saidai no Tatakai!! (Japan) - - jp - megaman6.zip NES @@ -47620,19 +37781,13 @@ Mr. X declares to Rockman that he had been using Dr. Wily as a puppet the entire The Rockman Complete Works series was only released in Japan. - - media/video/megaman6.mp4 - media/mixrbv2/megaman6.png - 1994 - 1993 Capcom Capcom Platform - Action 1 0 @@ -47643,13 +37798,7 @@ The Rockman Complete Works series was only released in Japan. rodlande.zip Rod Land (Europe) - Rod Land (Europe) - Rod Land (Europe) - Rod Land (Europe) - - eu - rodland.zip NES @@ -47657,21 +37806,13 @@ The Rockman Complete Works series was only released in Japan. There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way. - - media/video/rodland.mp4 - media/mixrbv2/rodland.png - 1992 - 1992 - 1992 - 1993 Jaleco Jaleco Platform - Action 1-4 0 @@ -47682,13 +37823,7 @@ There are 40 screens to clear, all full of baddies, who are disposed of by grabb rodland.zip Rod Land (Japan) - Rod Land (Japan) - Rod Land (Japan) - Rod Land (Japan) - - eu - 0 NES @@ -47697,20 +37832,16 @@ There are 40 screens to clear, all full of baddies, who are disposed of by grabb There are 40 screens to clear, all full of baddies, who are disposed of by grabbing them with a stick, and flipping them from side to side to inflict damage. The hits needn't all be inflicted at the same time, as it's possible to release them to move them out of the way. - media/video/rodland.mp4 - media/mixrbv2/rodland.png + media/video/rodland.mp4 + media/mixrbv2/rodland.png 1992 - 1992 - 1992 - 1993 Jaleco Jaleco Platform - Action 1-4 0 @@ -47721,12 +37852,7 @@ There are 40 screens to clear, all full of baddies, who are disposed of by grabb rollerball.zip Rollerball (USA) - Rollerball (USA) - Rollerball (USA) - - us - 0 NES @@ -47735,18 +37861,16 @@ There are 40 screens to clear, all full of baddies, who are disposed of by grabb There are two different game variations included. The first is Skyscraper, which is a four screen tall pinball table where each player competes individually for the highest score. The second is called Matchplay. In this game two players compete against each other to see who can reduce his opponents score to zero first. Each player has a set of flippers and a ball in play, and points are awarded or taken away by hitting the various targets in the playfield. - media/video/rollerball.mp4 - media/mixrbv2/rollerball.png + media/video/rollerball.mp4 + media/mixrbv2/rollerball.png 1988 - 1990 HAL Laboratory HAL Laboratory Pinball - Simulation 1-4 0 @@ -47757,19 +37881,15 @@ There are two different game variations included. The first is Skyscraper, which rollerac.zip Rollerblade Racer (USA) - Rollerblade Racer (USA) - - us - 0 NES In Rollerblade Racer your goal is to enter (and hopefully win!) the super rollerblade challenge. In order to enter the race, you will first need to qualify by earning 5,000 points and completing several obstacle courses. As you rollerblade through the suburbs, city streets, beaches, and parks you can earn points by performing a variety of tricks and jumps. Additional points are earned by completing the course under the time limit. There are also several bonus rounds where you need to navigate through (or jump over) obstacles such as barrels or cones. In order to place in the super rollerblade challenge, you need to complete all of the events and the challenge with 10,000 points for third place, 15,000 for second, or 20,000 for first! If you crash too many times during an event or run out of time, the game will be over. The game allows you to select one of two characters, and features an isometric overhead point of view which scrolls to follow the action. - media/video/rollerac.mp4 - media/mixrbv2/rollerac.png + media/video/rollerac.mp4 + media/mixrbv2/rollerac.png 1993 @@ -47788,11 +37908,7 @@ There are two different game variations included. The first is Skyscraper, which rollergames.zip Rollergames (USA) - Rollergames (USA) - - us - 0 NES @@ -47805,12 +37921,11 @@ You can choose between three different gangs, one is all-around, one is fast and The game also suffers from trial and error; you must learn the courses if you want to master them. Luckily, the game has unlimited continues. - media/video/rollergames.mp4 - media/mixrbv2/rollergames.png + media/video/rollergames.mp4 + media/mixrbv2/rollergames.png 1990 - 1990 Konami Konami @@ -47822,12 +37937,12 @@ The game also suffers from trial and error; you must learn the courses if you wa 13 0 - + rollie.zip Rollie (HB) - + NES 2019 @@ -47837,33 +37952,23 @@ The game also suffers from trial and error; you must learn the courses if you wa 0 0 - + rollingthunderj.zip Rolling Thunder (Japan) - Rolling Thunder (Japan) - - jp - rollingthunder.zip NES Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side scrolling action based on the arcade game. - - media/video/rollingthunder.mp4 - media/mixrbv2/rollingthunder.png - - 1989 1989 Tengen Namco Platform - Action 1 0 @@ -47874,29 +37979,23 @@ The game also suffers from trial and error; you must learn the courses if you wa rollingthunder.zip Rolling Thunder (USA) (Unl) - Rolling Thunder (USA) (Unl) - - us - 0 NES Rolling Thunder is the worlds most powerful secret police force and you are its best agent. Your mission is to stop an underground conspiracy to conquer the world and to save agent Leila, who has been captured. Starting out armed only with a handgun, you have to make your way through heavily guarded hallways and secret passages to find Leila and stop the enemy. Rolling Thunder features side scrolling action based on the arcade game. - media/video/rollingthunder.mp4 - media/mixrbv2/rollingthunder.png + media/video/rollingthunder.mp4 + media/mixrbv2/rollingthunder.png - 1989 1989 Tengen Namco Platform - Action 1 0 @@ -47907,11 +38006,7 @@ The game also suffers from trial and error; you must learn the courses if you wa romanciaj.zip Romancia (Japan) - Romancia (Japan) - - jp - romancia.zip NES @@ -47919,10 +38014,6 @@ The game also suffers from trial and error; you must learn the courses if you wa The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends more towards medieval-themed platformer action. The hero has hit points, can buy items and weapons, use magic, and stay in inns to recover health. However, instead of receiving experience points and becoming stronger, you simply must attack quicker (by bumping into your opponent on platform levels) and jump higher. - - media/video/romancia.mp4 - media/mixrbv2/romancia.png - 1987 @@ -47930,7 +38021,6 @@ The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends Tokyo Shoseki Adventure - Action 1-8 0 @@ -47941,11 +38031,7 @@ The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends romancia.zip Romancia (T-Eng) - Romancia (T-Eng) - - jp - 0 NES @@ -47954,8 +38040,8 @@ The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends more towards medieval-themed platformer action. The hero has hit points, can buy items and weapons, use magic, and stay in inns to recover health. However, instead of receiving experience points and becoming stronger, you simply must attack quicker (by bumping into your opponent on platform levels) and jump higher. - media/video/romancia.mp4 - media/mixrbv2/romancia.png + media/video/romancia.mp4 + media/mixrbv2/romancia.png 1987 @@ -47964,7 +38050,6 @@ The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends Tokyo Shoseki Adventure - Action 1-8 0 @@ -47975,12 +38060,7 @@ The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends rushnattack.zip Rush'n Attack (USA) - Rush'n Attack (USA) - Rush'n Attack (USA) - - eu - 0 NES @@ -47989,20 +38069,16 @@ The game is a departure from Dragon Slayer RPG-oriented gameplay style. It tends There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters - media/video/rushnattack.mp4 - media/mixrbv2/rushnattack.png + media/video/rushnattack.mp4 + media/mixrbv2/rushnattack.png - 1987 - 1987 - 1989 1987 Konami Konami Platform - Action 1-2 0 @@ -48013,12 +38089,7 @@ There are four distinct sections of gameplay, taking in a Missile Base, a Harbou rushnattackc.zip Rush'n Attack (USA) - Castellano v1.1 - Rush'n Attack (USA) - Castellano v1.1 - Rush'n Attack (USA) - Castellano v1.1 - - eu - rushnattack.zip NES @@ -48026,21 +38097,13 @@ There are four distinct sections of gameplay, taking in a Missile Base, a Harbou There are four distinct sections of gameplay, taking in a Missile Base, a Harbour, a Bridge, and an enemy Prison Camp. Extra weapons with limited ammunition can be collected along the way, which will make the task a lot easier. The level is divided into 3 horizontal levels, which can be moved between either by jumping or using ladders, and this gives a chance to avoid the more threatening mobs of enemy fighters - - media/video/rushnattack.mp4 - media/mixrbv2/rushnattack.png - - 1987 - 1987 - 1989 1987 Konami Konami Platform - Action 1-2 0 @@ -48051,31 +38114,23 @@ There are four distinct sections of gameplay, taking in a Missile Base, a Harbou rygar.zip Rygar (USA) (Rev A) - Rygar (USA) (Rev A) - Rygar (USA) (Rev A) - - us - 0 NES A hero has arrived to defeat the forces of evil in the land of Argool, and you are this hero. Do you have what it takes? This game was one of the first adventures to hit the NES and the remarkable aspect on top of this was the multiple viewpoints the games offers. When you are in an action zone, the game is a side-scrolling action game; however, then you are travelling between zones, the game takes on an overhead view that can also lead to combat situations. - media/video/rygar.mp4 - media/mixrbv2/rygar.png + media/video/rygar.mp4 + media/mixrbv2/rygar.png 1987 - 1987 - 1990 Tecmo Tecmo Platform - Action 1 0 @@ -48086,14 +38141,7 @@ There are four distinct sections of gameplay, taking in a Missile Base, a Harbou scat.zip S.C.A.T. - Special Cybernetic Attack Team (USA) - S.C.A.T. - Special Cybernetic Attack Team (USA) - S.C.A.T. - Special Cybernetic Attack Team (USA) - S.C.A.T. - Special Cybernetic Attack Team (USA) - S.C.A.T. - Special Cybernetic Attack Team (USA) - - us - 0 NES @@ -48103,14 +38151,11 @@ The heroes are equipped with a jet pack and two orbiting cannons. These can be s - media/video/scat.mp4 - media/mixrbv2/scat.png + media/video/scat.mp4 + media/mixrbv2/scat.png 1992 - 1991 - 1990 - 1991 Natsume Natsume @@ -48126,11 +38171,7 @@ The heroes are equipped with a jet pack and two orbiting cannons. These can be s saintsaitiamahuxi.zip Saint Saiya - Tian Ma Huan Xiang (China) - Saint Saiya - Tian Ma Huan Xiang (China) - - cn - 0 NES @@ -48139,8 +38180,8 @@ The heroes are equipped with a jet pack and two orbiting cannons. These can be s The graphics are similar to the Game Boy version and the combat system is closer to the Pokémon (without capturing Mr. Green monsters) and all in Chinese unfortunately. - media/video/saintsaitiamahuxi.mp4 - media/mixrbv2/saintsaitiamahuxi.png + media/video/saintsaitiamahuxi.mp4 + media/mixrbv2/saintsaitiamahuxi.png 2003 @@ -48155,68 +38196,46 @@ The graphics are similar to the Game Boy version and the combat system is closer 0 0 - + saintseiougdenj.zip Saint Seiya - Ougon Densetsu (Japan) - Saint Seiya - Ougon Densetsu (Japan) - Saint Seiya - Ougon Densetsu (Japan) - - jp - saintseiougden.zip NES The fight has just begun... You will play the role of Seiya, the Knight of Zodiac. You should challenge the Galaxian Wars, the Silver Knights or the Gold Knights to get the sacred armour of Sagittarius. Go, Seiya! Fight against the evil for the sake of Justice!!! - - media/video/saintseiougden.mp4 - media/mixrbv2/saintseiougden.png - 1987 - 1987 TOSE Bandai Namco Role playing games - Adventure 1-2 0 11 0 - + saintseiyaodc.zip Saint Seiya - Ougon Densetsu (T-Chi, v2.0) - Saint Seiya - Ougon Densetsu (T-Chi, v2.0) - Saint Seiya - Ougon Densetsu (T-Chi, v2.0) - - jp - saintseiougden.zip NES The fight has just begun... You will play the role of Seiya, the Knight of Zodiac. You should challenge the Galaxian Wars, the Silver Knights or the Gold Knights to get the sacred armour of Sagittarius. Go, Seiya! Fight against the evil for the sake of Justice!!! - - media/video/saintseiougden.mp4 - media/mixrbv2/saintseiougden.png - 1987 - 1987 TOSE Bandai Namco Role playing games - Adventure 1-2 0 @@ -48227,62 +38246,57 @@ The graphics are similar to the Game Boy version and the combat system is closer saintseiougden.zip Saint Seiya - Ougon Densetsu (T-Eng) - Saint Seiya - Ougon Densetsu (T-Eng) - Saint Seiya - Ougon Densetsu (T-Eng) - - fr - jp - 0 NES The fight has just begun... You will play the role of Seiya, the Knight of Zodiac. You should challenge the Galaxian Wars, the Silver Knights or the Gold Knights to get the sacred armour of Sagittarius. Go, Seiya! Fight against the evil for the sake of Justice!!! - media/video/saintseiougden.mp4 - media/mixrbv2/saintseiougden.png + media/video/saintseiougden.mp4 + media/mixrbv2/saintseiougden.png 1987 - 1987 TOSE Bandai Namco Role playing games - Adventure 1-2 0 11 0 - + saintseiougdenc.zip - Saint Seiya - Ougon Densetsu - Castellano v1.0.nes + Saint Seiya - Ougon Densetsu - Castellano v1.0.nes - saintseiougden - + saintseiougden.zip + NES + + The fight has just begun... You will play the role of Seiya, the Knight of Zodiac. You should challenge the Galaxian Wars, the Silver Knights or the Gold Knights to get the sacred armour of Sagittarius. Go, Seiya! Fight against the evil for the sake of Justice!!! + - 2004 + 1987 - Juan - Juan + TOSE + Bandai Namco + + Role playing games + + 1-2 0 - 0 + 11 0 - + saintseiougdenkahenj.zip Saint Seiya - Ougon Densetsu Kanketsu Hen (Japan) - Saint Seiya - Ougon Densetsu Kanketsu Hen (Japan) - - jp - saintseiougdenkahen.zip NES @@ -48290,34 +38304,24 @@ The graphics are similar to the Game Boy version and the combat system is closer The gameplay is split into side-scrolling action and RPG-like turn-based fights. During the side-view sequences you travel through short levels, beating up goons who are trying to stop you, jumping and trying not to fall into the abyss. You accumulate experience points, called "Seven Senses", which you can then distribute to raise your HP or Cosmo Power. Cosmo is a kind of energy you need to perform an attack, and it decreases the more you fight. In the end of a level, a boss usually awaits you, whom you fight in turn-based style, performing punches and kicks. - - media/video/saintseiougdenkahen.mp4 - media/mixrbv2/saintseiougdenkahen.png - 1988 - 1987 TOSE Bandai Namco Adventure - Role playing games 1 0 14 0 - + saintseiyaodkhc.zip Saint Seiya - Ougon Densetsu Kanketsu Hen (T-Chi) - Saint Seiya - Ougon Densetsu Kanketsu Hen (T-Chi) - - jp - saintseiougdenkahen.zip NES @@ -48325,19 +38329,13 @@ The gameplay is split into side-scrolling action and RPG-like turn-based fights. The gameplay is split into side-scrolling action and RPG-like turn-based fights. During the side-view sequences you travel through short levels, beating up goons who are trying to stop you, jumping and trying not to fall into the abyss. You accumulate experience points, called "Seven Senses", which you can then distribute to raise your HP or Cosmo Power. Cosmo is a kind of energy you need to perform an attack, and it decreases the more you fight. In the end of a level, a boss usually awaits you, whom you fight in turn-based style, performing punches and kicks. - - media/video/saintseiougdenkahen.mp4 - media/mixrbv2/saintseiougdenkahen.png - 1988 - 1987 TOSE Bandai Namco Adventure - Role playing games 1 0 @@ -48348,11 +38346,7 @@ The gameplay is split into side-scrolling action and RPG-like turn-based fights. saintseiougdenkahen.zip Saint Seiya - Ougon Densetsu Kanketsu Hen (T-Eng) - Saint Seiya - Ougon Densetsu Kanketsu Hen (T-Eng) - - jp - 0 NES @@ -48361,18 +38355,16 @@ The gameplay is split into side-scrolling action and RPG-like turn-based fights. The gameplay is split into side-scrolling action and RPG-like turn-based fights. During the side-view sequences you travel through short levels, beating up goons who are trying to stop you, jumping and trying not to fall into the abyss. You accumulate experience points, called "Seven Senses", which you can then distribute to raise your HP or Cosmo Power. Cosmo is a kind of energy you need to perform an attack, and it decreases the more you fight. In the end of a level, a boss usually awaits you, whom you fight in turn-based style, performing punches and kicks. - media/video/saintseiougdenkahen.mp4 - media/mixrbv2/saintseiougdenkahen.png + media/video/saintseiougdenkahen.mp4 + media/mixrbv2/saintseiougdenkahen.png 1988 - 1987 TOSE Bandai Namco Adventure - Role playing games 1 0 @@ -48383,19 +38375,15 @@ The gameplay is split into side-scrolling action and RPG-like turn-based fights. saiyuukiworld.zip Saiyuuki World (Japan) - Saiyuuki World (Japan) - - jp - 0 NES Saiyuuki World is a Journey to the West-inspired action platformer for Famicom by NMK/Jaleco. A good game which requires you to use your items/attacks wisely. And, strangely enough, it feels almost like a clone of Bikkuriman World for the PC-Engine. Not really much else to say about it. Go play it now! Have fun. :-) - media/video/saiyuukiworld.mp4 - media/mixrbv2/saiyuukiworld.png + media/video/saiyuukiworld.mp4 + media/mixrbv2/saiyuukiworld.png 1988 @@ -48413,20 +38401,12 @@ The gameplay is split into side-scrolling action and RPG-like turn-based fights. saiyuukiworldc.zip Saiyuuki World (T-Chi, v1.04) - Saiyuuki World (T-Chi, v1.04) - - jp - saiyuukiworld.zip NES Saiyuuki World is a Journey to the West-inspired action platformer for Famicom by NMK/Jaleco. A good game which requires you to use your items/attacks wisely. And, strangely enough, it feels almost like a clone of Bikkuriman World for the PC-Engine. Not really much else to say about it. Go play it now! Have fun. :-) - - media/video/saiyuukiworld.mp4 - media/mixrbv2/saiyuukiworld.png - 1988 @@ -48439,16 +38419,11 @@ The gameplay is split into side-scrolling action and RPG-like turn-based fights. 0 0 - + saiyuwor2.zip Saiyuuki World 2 - Tenjoukai no Majin (Japan) - Saiyuuki World 2 - Tenjoukai no Majin (Japan) - Saiyuuki World 2 - Tenjoukai no Majin (Japan) - - jp - whompem.zip NES @@ -48458,35 +38433,24 @@ Whomp 'Em is a side scrolling action platformer. The hero can run, jump, and att Soaring Eagle must first conquer a bossless, introductory level. From there, he is free to choose from among 6 different lands to explore: Fire test, ice ritual, secret cliff, water test, magic forest, and sacred woods. Each level is highly unique with its own dangerous enemies and lethal boss. After completing these 6 areas and collecting the associated totems, Soaring Eagle is whisked off to a cloud realm where he must use all of his accumulated power to defeat a much larger enemy. - - media/video/whompem.mp4 - media/mixrbv2/whompem.png - 1991 - 1990 Jaleco Jaleco Platform - Action 1 0 12 0 - + saiyuwor2c.zip Saiyuuki World 2 - Tenjoukai no Majin (T-Chi) - Saiyuuki World 2 - Tenjoukai no Majin (T-Chi) - Saiyuuki World 2 - Tenjoukai no Majin (T-Chi) - - jp - whompem.zip NES @@ -48496,19 +38460,13 @@ Whomp 'Em is a side scrolling action platformer. The hero can run, jump, and att Soaring Eagle must first conquer a bossless, introductory level. From there, he is free to choose from among 6 different lands to explore: Fire test, ice ritual, secret cliff, water test, magic forest, and sacred woods. Each level is highly unique with its own dangerous enemies and lethal boss. After completing these 6 areas and collecting the associated totems, Soaring Eagle is whisked off to a cloud realm where he must use all of his accumulated power to defeat a much larger enemy. - - media/video/whompem.mp4 - media/mixrbv2/whompem.png - 1991 - 1990 Jaleco Jaleco Platform - Action 1 0 @@ -48519,13 +38477,7 @@ Soaring Eagle must first conquer a bossless, introductory level. From there, he salamander.zip Salamander (Japan) - Salamander (Japan) - Salamander (Japan) - Salamander (Japan) - - jp - 0 NES @@ -48533,21 +38485,16 @@ Soaring Eagle must first conquer a bossless, introductory level. From there, he - media/video/salamander.mp4 - media/mixrbv2/salamander.png + media/video/salamander.mp4 + media/mixrbv2/salamander.png 1989 - 1988 - 1987 - 1989 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -48558,35 +38505,20 @@ Soaring Eagle must first conquer a bossless, introductory level. From there, he salamanderc.zip Salamander (T-Chi, v1.2) - Salamander (T-Chi, v1.2) - Salamander (T-Chi, v1.2) - Salamander (T-Chi, v1.2) - - jp - salamander.zip NES In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Life Force is an action packed shooter based on the arcade game. There are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously. - - media/video/salamander.mp4 - media/mixrbv2/salamander.png - 1989 - 1988 - 1987 - 1989 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-2 0 @@ -48597,7 +38529,6 @@ Soaring Eagle must first conquer a bossless, introductory level. From there, he samuraispirits.zip Samurai Spirits (Unl) - Samurai Spirits (Unl) 0 NES @@ -48606,12 +38537,10 @@ Soaring Eagle must first conquer a bossless, introductory level. From there, he First version has only Nakoruru, Ukyo, Haohmaru, and Charlotte. Then last version adds Jubei, Kyoshiro, Galford, and Wan-Fu. - media/video/samuraispirits.mp4 - media/mixrbv2/samuraispirits.png + media/video/samuraispirits.mp4 + media/mixrbv2/samuraispirits.png - - - + Rex Soft SuperTone Electronics @@ -48621,15 +38550,11 @@ First version has only Nakoruru, Ukyo, Haohmaru, and Charlotte. Then last versio 0 0 - + sansaranagaj.zip Sansara Naga (Japan) - Sansara Naga (Japan) - - jp - sansaranaga.zip NES @@ -48638,18 +38563,12 @@ The story revolves around a Boy/Girl that steals a treasured Ostrich egg from th Sansara Naga's gameplay and gameplay mechanics are similar to those of Dragon Quest I, Pokémon and Earthbound. The Silver Mountains are also referred to as Heaven. - - media/video/sansaranaga.mp4 - media/mixrbv2/sansaranaga.png - 1990 Advance Communication Company Victor Interactive - - - + 0 0 0 @@ -48658,11 +38577,7 @@ The Silver Mountains are also referred to as Heaven. sansaranaga.zip Sansara Naga (T-eng) - Sansara Naga (T-eng) - - jp - 0 NES @@ -48672,27 +38587,25 @@ Sansara Naga's gameplay and gameplay mechanics are similar to those of Dragon Qu The Silver Mountains are also referred to as Heaven. - media/video/sansaranaga.mp4 - media/mixrbv2/sansaranaga.png + media/video/sansaranaga.mp4 + media/mixrbv2/sansaranaga.png 1990 Advance Communication Company Victor Interactive - - - + 0 0 0 - + saturnsmash.zip Saturn Smash (HB) - + NES 2019 @@ -48706,23 +38619,20 @@ The Silver Mountains are also referred to as Heaven. scramble.zip Scramble (HB) - Scramble (HB) - 0 NES Among other minor changes, Accolade had simply replaced the title screen, erased the FCI “eye” logos from the field and modified the cheerleader graphic (she was originally a Playboy Bunny, complete with bow tie, cuffs and bunny ears). - media/video/scramble.mp4 - media/mixrbv2/scramble.png + media/video/scramble.mp4 + media/mixrbv2/scramble.png 1989 Pony Canyon - Sports Sports / Football 0 @@ -48733,19 +38643,15 @@ The Silver Mountains are also referred to as Heaven. sdbttloozumou.zip SD Battle Oozumou - Heisei Hero Basho (Japan) - SD Battle Oozumou - Heisei Hero Basho (Japan) - - jp - 0 NES SD Battle Oozumou: Heisei Hero Basho is a sumo wrestling game starring characters from Gundam, Kamen Rider, and Ultraman. - media/video/sdbttloozumou.mp4 - media/mixrbv2/sdbttloozumou.png + media/video/sdbttloozumou.mp4 + media/mixrbv2/sdbttloozumou.png 1990 @@ -48753,7 +38659,6 @@ The Silver Mountains are also referred to as Heaven. Banpresto Sports - Sports / Sumo 0 0 @@ -48763,19 +38668,15 @@ The Silver Mountains are also referred to as Heaven. sdgundgs2.zip SD Gundam - Gachapon Senshi 2 - Capsule Senki (Japan) - SD Gundam - Gachapon Senshi 2 - Capsule Senki (Japan) - - jp - 0 NES This game is the second in a series of strategy games for the Famicom based on Gundam. Your goal is to lead your mech army to defeat your enemies and conquer lands. This time around, up to 12 units can move in one turn. Also, up to seven occupied factorie - media/video/sdgundgs2.mp4 - media/mixrbv2/sdgundgs2.png + media/video/sdgundgs2.mp4 + media/mixrbv2/sdgundgs2.png 1989 @@ -48789,24 +38690,16 @@ The Silver Mountains are also referred to as Heaven. 0 0 - + sdgundgs2c.zip SD Gundam - Gachapon Senshi 2 - Capsule Senki (Japan) - Castellano v1.0 - SD Gundam - Gachapon Senshi 2 - Capsule Senki (Japan) - Castellano v1.0 - - jp - sdgundgs2.zip NES This game is the second in a series of strategy games for the Famicom based on Gundam. Your goal is to lead your mech army to defeat your enemies and conquer lands. This time around, up to 12 units can move in one turn. Also, up to seven occupied factorie - - media/video/sdgundgs2.mp4 - media/mixrbv2/sdgundgs2.png - 1989 @@ -48823,11 +38716,7 @@ The Silver Mountains are also referred to as Heaven. sdgundgs3.zip SD Gundam - Gachapon Senshi 3 - Eiyuu Senki (Japan) - SD Gundam - Gachapon Senshi 3 - Eiyuu Senki (Japan) - - jp - 0 NES @@ -48840,8 +38729,8 @@ The second allows you to launch your units to attack enemy units. There are 4 types of units which also correspond to stages: that of the ground, the space ones, Sengokuden and Gaiden. There are 10 scenarios for each stage. - media/video/sdgundgs3.mp4 - media/mixrbv2/sdgundgs3.png + media/video/sdgundgs3.mp4 + media/mixrbv2/sdgundgs3.png 1990 @@ -48859,19 +38748,15 @@ There are 4 types of units which also correspond to stages: that of the ground, sdgundgs4.zip SD Gundam - Gachapon Senshi 4 - New Type Story (Japan) - SD Gundam - Gachapon Senshi 4 - New Type Story (Japan) - - jp - 0 NES SD Gundam World Gachapon Senshi 4 is based on the popular SD Gundam series. It's a standard turn-based game where you have to take over the opponent's base to win. You have many types of fighting robots at your disposal to achieve this goal. The interesting part about this game is the level of customization; before each game, you can set options such as how much money each player has, if they start with a small / large number of units on the battlefield, and if the players are human or computer controlled. This game improves upon previous games in the series, as there are now set campaign battles to participate in, as well as the usual matchmaking maps that you can select from. - media/video/sdgundgs4.mp4 - media/mixrbv2/sdgundgs4.png + media/video/sdgundgs4.mp4 + media/mixrbv2/sdgundgs4.png 1991 @@ -48889,25 +38774,19 @@ There are 4 types of units which also correspond to stages: that of the ground, sdgachapon5.zip SD Gundam - Gachapon Senshi 5 - Battle of Universal Century (Japan) - SD Gundam - Gachapon Senshi 5 - Battle of Universal Century (Japan) - - jp - 0 NES - media/video/sdgachapon5.mp4 - media/mixrbv2/sdgachapon5.png + media/video/sdgachapon5.mp4 + media/mixrbv2/sdgachapon5.png 1992 Yutaka - - - + 0 0 0 @@ -48916,19 +38795,15 @@ There are 4 types of units which also correspond to stages: that of the ground, sdgunkgm.zip SD Gundam Gaiden - Knight Gundam Monogatari (Japan) (V1.0) (T-Eng) - SD Gundam Gaiden - Knight Gundam Monogatari (Japan) (V1.0) (T-Eng) - - jp - 0 NES SD Gundam Gaiden: Knight Gundam Monogatari is a role-playing game based around the SD Gundam Gaiden Sieg Zion Hen project, taking place 10 years after the conclusion of SD Gundam Gaiden: Kik?shin Densetsu. Following his father's death, Zero Gundam goes on a journey to recover the Thunder Clan's Holy Skills and defeat his father's enemy, Vice Gundam. - media/video/sdgunkgm.mp4 - media/mixrbv2/sdgunkgm.png + media/video/sdgunkgm.mp4 + media/mixrbv2/sdgunkgm.png 1990 @@ -48943,24 +38818,16 @@ There are 4 types of units which also correspond to stages: that of the ground, 0 0 - + sdgunkgmj.zip SD Gundam Gaiden - Knight Gundam Monogatari (Japan) (V1.1) - SD Gundam Gaiden - Knight Gundam Monogatari (Japan) (V1.1) - - jp - sdgunkgm.zip NES SD Gundam Gaiden: Knight Gundam Monogatari is a role-playing game based around the SD Gundam Gaiden Sieg Zion Hen project, taking place 10 years after the conclusion of SD Gundam Gaiden: Kik?shin Densetsu. Following his father's death, Zero Gundam goes on a journey to recover the Thunder Clan's Holy Skills and defeat his father's enemy, Vice Gundam. - - media/video/sdgunkgm.mp4 - media/mixrbv2/sdgunkgm.png - 1990 @@ -48978,19 +38845,15 @@ There are 4 types of units which also correspond to stages: that of the ground, sdgunkgm2.zip SD Gundam Gaiden - Knight Gundam Monogatari 2 - Hikari no Kishi (Japan) - SD Gundam Gaiden - Knight Gundam Monogatari 2 - Hikari no Kishi (Japan) - - jp - 0 NES SD Gundam Gaiden: Knight Gundam Monogatari 2: Hikari no Kishi is the second installment in the Knight Gundam series. It takes place in a universe in which the Gundam characters are reimagined as knights, wizards, kings and other medieval type characters. This game is a direct sequel to the first game, so you ought to play through the first one first. It may seem unrelated at first, but the story converges with the first game's eventually. - media/video/sdgunkgm2.mp4 - media/mixrbv2/sdgunkgm2.png + media/video/sdgunkgm2.mp4 + media/mixrbv2/sdgunkgm2.png 1991 @@ -49009,18 +38872,13 @@ There are 4 types of units which also correspond to stages: that of the ground, sdgunkgm3.zip SD Gundam Gaiden - Knight Gundam Monogatari 3 - Densetsu no Kishi Dan (Japan) - SD Gundam Gaiden - Knight Gundam Monogatari 3 - Densetsu no Kishi Dan (Japan) - - jp - wor - 0 NES - media/video/sdgunkgm3.mp4 - media/mixrbv2/sdgunkgm3.png + media/video/sdgunkgm3.mp4 + media/mixrbv2/sdgunkgm3.png 1992 @@ -49039,11 +38897,7 @@ There are 4 types of units which also correspond to stages: that of the ground, sdhstang.zip SD Hero Soukessen - Taose! Aku no Gundan (Japan) - SD Hero Soukessen - Taose! Aku no Gundan (Japan) - - jp - 0 NES @@ -49051,8 +38905,8 @@ There are 4 types of units which also correspond to stages: that of the ground, this is the same Emmy from the Great Battle and Super Robot Wars OG series. - media/video/sdhstang.mp4 - media/mixrbv2/sdhstang.png + media/video/sdhstang.mp4 + media/mixrbv2/sdhstang.png 1990 @@ -49071,21 +38925,13 @@ this is the same Emmy from the Great Battle and Super Robot Wars OG series.sdhstangc.zip SD Hero Soukessen - Taose! Aku no Gundan (Japan) - Castellano v1.0 - SD Hero Soukessen - Taose! Aku no Gundan (Japan) - Castellano v1.0 - - jp - sdhstang.zip NES One day, Emmy was taking care of her gashapon machine (those claw prize machines), when she and her machine were abducted by the evil Dark Brain. However, the gashapons of the legendary heroes Ultraman, Gundam, Shaider and Kamen Rider, were freed from the machine. Now the heroes have to rescue Emmy from Dark Brain. this is the same Emmy from the Great Battle and Super Robot Wars OG series. - - media/video/sdhstang.mp4 - media/mixrbv2/sdhstang.png - 1990 @@ -49103,11 +38949,7 @@ this is the same Emmy from the Great Battle and Super Robot Wars OG series.secretties.zip Secret Ties (USA) (Proto) - Secret Ties (USA) (Proto) - - us - 0 NES @@ -49116,8 +38958,8 @@ music is good! it plays much like Ninja Gaidan. Very fast pace. You can climb wa - media/video/secretties.mp4 - media/mixrbv2/secretties.png + media/video/secretties.mp4 + media/mixrbv2/secretties.png 1992 @@ -49126,7 +38968,6 @@ music is good! it plays much like Ninja Gaidan. Very fast pace. You can climb wa Tokai Engineering Adventure - Action 0 0 @@ -49136,11 +38977,7 @@ music is good! it plays much like Ninja Gaidan. Very fast pace. You can climb wa sectionz.zip Section-Z (USA) - Section-Z (USA) - - us - 0 NES @@ -49151,12 +38988,11 @@ Section-Z is a side-scrolling shooter where the player must travel through the m Certain sections of Balangool are blocked until a generator can be found and destroyed. There are four different boss creatures that must be defeated when encountered. - media/video/sectionz.mp4 - media/mixrbv2/sectionz.png + media/video/sectionz.mp4 + media/mixrbv2/sectionz.png 1987 - 1989 Capcom Capcom @@ -49172,11 +39008,7 @@ Certain sections of Balangool are blocked until a generator can be found and des seicross.zip Seicross (USA) - Seicross (USA) - - us - 0 NES @@ -49185,13 +39017,11 @@ Certain sections of Balangool are blocked until a generator can be found and des Seicross is a side-scroller. Controlling the Gilgitt Petras, the player must race across the screen, collecting Petra survivors and fuel power-ups. The single weapon and ability available is the ability to fire straight ahead. - media/video/seicross.mp4 - media/mixrbv2/seicross.png + media/video/seicross.mp4 + media/mixrbv2/seicross.png 1988 - 1986 - 1988 Nichibutsu Pony Canyon @@ -49207,11 +39037,7 @@ Seicross is a side-scroller. Controlling the Gilgitt Petras, the player must rac seikima2.zip Seikima II - Akuma no Gyakushuu (Japan) - Seikima II - Akuma no Gyakushuu (Japan) - - jp - 0 NES @@ -49220,8 +39046,8 @@ Players take control of Demon Kogure, a member of the real life Japanese heavy m - media/video/seikima2.mp4 - media/mixrbv2/seikima2.png + media/video/seikima2.mp4 + media/mixrbv2/seikima2.png 1986 @@ -49230,23 +39056,17 @@ Players take control of Demon Kogure, a member of the real life Japanese heavy m CBS Sony Group Platform - Action 1 0 0 0 - + seiredenlic.zip Seirei Densetsu Lickle (Japan) - Seirei Densetsu Lickle (Japan) - Seirei Densetsu Lickle (Japan) - - jp - littlesamson.zip NES @@ -49264,21 +39084,13 @@ The first part of Little Samson has each of the 4 characters journeying from his When all 4 characters reach the emperor's palace, they all jump into Samson's bell. Actually, Gamm and K.O. quietly jump into Samson's bell; Kikira initially refuses. After a brief fight (with the player controlling Samson), Kikira joins the effort. Throughout the rest of the game, the player can switch between any of the 4 characters by entering the sub-screen. Each character has their own power meter. However, all the characters share lives. If the presently selected character loses all of his or her power, then one life is lost. The player must swap between all 4 characters in order to complete the journey. - - media/video/littlesamson.mp4 - media/mixrbv2/littlesamson.png - 1993 - 1992 - 1992 - 1993 Taito Sur de Wave Platform - Action 1 0 @@ -49289,31 +39101,23 @@ When all 4 characters reach the emperor's palace, they all jump into Samson's be senjounoookami.zip Senjou no Ookami (Japan) - Senjou no Ookami (Japan) - Senjou no Ookami (Japan) - - jp - 0 NES Several levels await your super-tough Commando in this arcade conversion. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill form distance and thus avoid some enemy shots. - media/video/senjounoookami.mp4 - media/mixrbv2/senjounoookami.png + media/video/senjounoookami.mp4 + media/mixrbv2/senjounoookami.png 1986 - 1986 - 1986 Capcom Capcom Shooter - Action 1-2 0 @@ -49324,28 +39128,20 @@ When all 4 characters reach the emperor's palace, they all jump into Samson's be sgthel.zip Sgt. Helmet - Training Day (HB) - Sgt. Helmet - Training Day (HB) - - eu - 0 NES You control Sgt. Helmet ? your mission is collecting 5 bombs, setting them in the DULL computer, and then return to the base. Use keycards to open closed gates and kill every clone soldier if he stands in your way. You can destroy the barbed wire to progress (but avoid touching them!) as well. But beware! Bullets are prized and you better save them. You can refill your ammo with the magazines you will find across the map ? but you better be savvy. Use boulders to block lasers so your ass doesn't get burned and? GOOD LUCK! - media/video/sgthel.mp4 - media/mixrbv2/sgthel.png + media/video/sgthel.mp4 + media/mixrbv2/sgthel.png - - - + The Mojon Twins The Mojon Twins - - - + 0 0 0 @@ -49354,13 +39150,7 @@ When all 4 characters reach the emperor's palace, they all jump into Samson's be shadonin.zip Shadow of the Ninja (USA) - Shadow of the Ninja (USA) - Shadow of the Ninja (USA) - Shadow of the Ninja (USA) - - us - 0 NES @@ -49374,36 +39164,27 @@ The game allowed two players to play cooperatively, a rare feature for action ga - media/video/shadonin.mp4 - media/mixrbv2/shadonin.png + media/video/shadonin.mp4 + media/mixrbv2/shadonin.png 1990 - 1990 - 1991 Natsume Natsume Platform - Action 1-2 0 16 0 - + shadowwarriors.zip Shadow Warriors (Europe) - Shadow Warriors (Europe) - Shadow Warriors (Europe) - Shadow Warriors (Europe) - - eu - ninjagaiden.zip NES @@ -49413,56 +39194,36 @@ Ninja Gaiden is a side scrolling game where Ryu the ninja can run, jump, and sla Ryu will battle through urban city settings, forests, jungles, snow covered castles, underground railroads, and ancient castles. A major feature in Ninja Gaiden are the cinematic scenes -- sometimes fullscreen -- through which the storyline unfolds. - - media/video/ninjagaiden.mp4 - media/mixrbv2/ninjagaiden.png - 1989 - 1988 - 1991 Tecmo Tecmo Platform - Action 1 0 16 0 - + shadowarepiii.zip Shadow Warriors Episode II - The Dark Sword of Chaos (Europe) - Shadow Warriors Episode II - The Dark Sword of Chaos (Europe) - Shadow Warriors Episode II - The Dark Sword of Chaos (Europe) - Shadow Warriors Episode II - The Dark Sword of Chaos (Europe) - - eu - ninjagaiii.zip NES A year after the events of the original Ninja Gaiden, a new villain named Ashtar receives word of Jaquio's defeat. Ashtar uses this opportunity to hatch a new plan to plunge the world into darkness. The ninja, Ryu Hayabusa, hits the trail to destroy all. - - media/video/ninjagaiii.mp4 - media/mixrbv2/ninjagaiii.png - 1990 - 1990 - 1994 Tecmo Tecmo Action - Beat'em Up 1 0 @@ -49473,12 +39234,7 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast shadowgate.zip Shadowgate (USA) - Shadowgate (USA) - Shadowgate (USA) - - eu - 0 NES @@ -49489,15 +39245,11 @@ Unlike Deja Vu, death comes at you suddenly, unexpectedly, and most of all OFTEN A Windows 3.x update to this game was created in 1991. - media/video/shadowgate.mp4 - media/mixrbv2/shadowgate.png + media/video/shadowgate.mp4 + media/mixrbv2/shadowgate.png 1991 - 1989 - 1989 - 1990 - 1991 ICOM Simulations Kemco @@ -49513,11 +39265,7 @@ A Windows 3.x update to this game was created in 1991. shanghai.zip Shanghai (Japan) - Shanghai (Japan) - - jp - 0 NES @@ -49528,8 +39276,8 @@ The gameplay involves 144 tiles, each depicting different images, which have to This computer implementation can generate a random board layout to take on and features five preset challenges, some of which have time limits of five or ten minutes, as well as a multiplayer mode. - media/video/shanghai.mp4 - media/mixrbv2/shanghai.png + media/video/shanghai.mp4 + media/mixrbv2/shanghai.png 1987 @@ -49544,12 +39292,12 @@ This computer implementation can generate a random board layout to take on and f 0 0 - + sharkshark.zip Shark! Shark! (HB) - + NES 2014 @@ -49563,12 +39311,7 @@ This computer implementation can generate a random board layout to take on and f shatterhand.zip Shatterhand (USA) - Shatterhand (USA) - Shatterhand (USA) - - us - 0 NES @@ -49579,32 +39322,28 @@ Additional help can be given from any of the eight hovering satellite robots, ea The game has seven stages. The first and the last must be played first and last respectively, but the five middle stages can be played in any order. The path to the final showdown with General Grover leads through a factory, a refinery, an anti-gravity research facility, a submarine, a burning subway, a filtration plant and finally to General Grover’s missile launch complex. - media/video/shatterhand.mp4 - media/mixrbv2/shatterhand.png + media/video/shatterhand.mp4 + media/mixrbv2/shatterhand.png 1991 - 1991 - 1992 - 1991 Natsume Jaleco Platform - Action 1 0 16 0 - + shera.zip Shera & the 40 Thieves (HB) - + NES 2021 @@ -49618,27 +39357,21 @@ The game has seven stages. The first and the last must be played first and last shin4ninuchma.zip Shin 4 Nin Uchi Mahjong (Japan) - Shin 4 Nin Uchi Mahjong (Japan) - - jp - 0 NES The sole installment of the Yakuman series on the Famicom. - media/video/shin4ninuchma.mp4 - media/mixrbv2/shin4ninuchma.png + media/video/shin4ninuchma.mp4 + media/mixrbv2/shin4ninuchma.png 1991 Nintendo - - - + 0 0 0 @@ -49647,7 +39380,6 @@ The game has seven stages. The first and the last must be played first and last shinsamspi2.zip Shin Samurai Spirits 2 - Haoumaru Jigoku Hen (China) - Shin Samurai Spirits 2 - Haoumaru Jigoku Hen (China) 0 NES @@ -49655,16 +39387,14 @@ The game has seven stages. The first and the last must be played first and last Shin Samurai Spirits 2 is a port of the PlayStation port of the original game under the same name released in 1993 by SNK. Compared to the original, about half of the roster is missing which only contains Haohmaru, Charlotte, Hanzo, Ukyo, Nakoruru, Nicotine, Jubei, Cham-Cham, and Mizuki. - media/video/shinsamspi2.mp4 - media/mixrbv2/shinsamspi2.png + media/video/shinsamspi2.mp4 + media/mixrbv2/shinsamspi2.png 1996 J.Y. Company - - - + 0 0 0 @@ -49673,11 +39403,7 @@ The game has seven stages. The first and the last must be played first and last shinobi.zip Shinobi (USA) (Unl) - Shinobi (USA) (Unl) - - us - 0 NES @@ -49688,19 +39414,16 @@ Each level is broken down into smaller scenes and hostages are guarded by big bl Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships. - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png + media/video/shinobi.mp4 + media/mixrbv2/shinobi.png - 1989 - 1989 1989 Tengen Tengen Platform - Action 1 0 @@ -49711,23 +39434,18 @@ Reaching the end of each level will find you battling it out with a boss. These shockwave.zip Shockwave (USA) - Shockwave (USA) - - us - 0 NES In Shockwave you need to retrieve powerful crystals left behind by the Tarian race. The Rastons are after the crystals also, which places a short time limit on the mission. You are armed only with a spacesuit and a shockwave pistol. To retrieve the crystals, you will need to find your way through numerous mazes. Blocks in the maze can be moved with the shockwave pistol. When you hit a block with the pistol, this will move blocks adjacent to the block hit rather than the block itself. If numerous blocks are lined up, the shockwave will continue to travel through the blocks until the path is clear and a block can be moved. Some blocks are indestructable and immovable, while others can be moved, and some completely destroyed. Teleportation doors, force fields and other special items can be found in some mazes. To complete most of the levels the blocks will need to be moved about in the proper order to avoid leaving a critical path permanently blocked. If you do get stuck, there is an option to restart a maze (this feature becomes more and more useful as the game progresses.) Wandering about many of the levels are FireStars which will weaken your spacesuit and eventually destroy it. Each level has a time limit in which to solve the maze and retrieve all of the crystals. - media/video/shockwave.mp4 - media/mixrbv2/shockwave.png + media/video/shockwave.mp4 + media/mixrbv2/shockwave.png 1990 - 1991 American Game Cartridges American Game Cartridges @@ -49739,12 +39457,12 @@ Reaching the end of each level will find you battling it out with a boss. These 18 0 - + shootufo.zip Shoot UFO (HB) - + NES 2015 @@ -49758,11 +39476,7 @@ Reaching the end of each level will find you battling it out with a boss. These shootingrange.zip Shooting Range (USA) - Shooting Range (USA) - - us - 0 NES @@ -49771,8 +39485,8 @@ Items you can shoot during the game include an hourglass which extends ti The game contains three stages that involve a western, ghost house, and a space theme. There is also a bonus stage where you try to shoot as many bottles as possible. In the party game mode, you compete to have the highest score. - media/video/shootingrange.mp4 - media/mixrbv2/shootingrange.png + media/video/shootingrange.mp4 + media/mixrbv2/shootingrange.png 1989 @@ -49791,11 +39505,7 @@ The game contains three stages that involve a western, ghost house, and a space shufflepuckcafej.zip Shufflepuck Cafe (Japan) - Shufflepuck Cafe (Japan) - - jp - shufflepuckcafe.zip NES @@ -49803,10 +39513,6 @@ The game contains three stages that involve a western, ghost house, and a space There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first. - - media/video/shufflepuckcafe.mp4 - media/mixrbv2/shufflepuckcafe.png - 1990 @@ -49814,7 +39520,6 @@ There are several competitors, from which some of them definitely cheat, so be p Pony Canyon Sports / Shuffleboard - Sports 1 0 @@ -49825,11 +39530,7 @@ There are several competitors, from which some of them definitely cheat, so be p shufflepuckcafe.zip Shufflepuck Cafe (T-Eng) - Shufflepuck Cafe (T-Eng) - - jp - 0 NES @@ -49838,8 +39539,8 @@ There are several competitors, from which some of them definitely cheat, so be p There are several competitors, from which some of them definitely cheat, so be prepared to be laughed at. However, you can cheat as well, as you can resize your stick to fill the whole table width, or add one in the middle, and see who breaks glass first. There are single plays or the tournament where you play opponents in order of difficulty. The winner is the one who reaches 15 glassbreaks first. - media/video/shufflepuckcafe.mp4 - media/mixrbv2/shufflepuckcafe.png + media/video/shufflepuckcafe.mp4 + media/mixrbv2/shufflepuckcafe.png 1990 @@ -49848,7 +39549,6 @@ There are several competitors, from which some of them definitely cheat, so be p Pony Canyon Sports / Shuffleboard - Sports 1 0 @@ -49859,11 +39559,7 @@ There are several competitors, from which some of them definitely cheat, so be p sidepocket.zip Side Pocket (USA) - Side Pocket (USA) - - us - 0 NES @@ -49874,19 +39570,16 @@ The game also comes with modes for 2 players with two variants: 2P Pocket Game ( After each stage completed (and some luck), a bonus stage will appear, as well as the chance to earn extra balls. You will only need a good target in the parquet block! - media/video/sidepocket.mp4 - media/mixrbv2/sidepocket.png + media/video/sidepocket.mp4 + media/mixrbv2/sidepocket.png 1987 - 1987 - 1987 Data East Data East Sports / Pool - Sports 1-2 0 @@ -49897,15 +39590,7 @@ After each stage completed (and some luck), a bonus stage will appear, as well a sidewinder.zip Sidewinder (USA) - Sidewinder (USA) - Sidewinder (USA) - Sidewinder (USA) - Sidewinder (USA) - - eu - asi - 0 NES @@ -49914,19 +39599,16 @@ After each stage completed (and some luck), a bonus stage will appear, as well a This is a basic if-it-moves-shoot-it scrolling action game.You, and your partner in two player games, must fight your way through wave after wave of enemy aircraft to reach the end stage boss, whom you must destroy. Along the way, you can pick up items to refuel you, make you invulnerable for a short time and increase your fire power. You lose energy each time you are hit. If you lose all your energy, you die and the game is over. - media/video/sidewinder.mp4 - media/mixrbv2/sidewinder.png + media/video/sidewinder.mp4 + media/mixrbv2/sidewinder.png 1990 - 1989 Sachen Bunch Games Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -49937,12 +39619,7 @@ This is a basic if-it-moves-shoot-it scrolling action game.You, and your partner silentservice.zip Silent Service (USA) - Silent Service (USA) - Silent Service (USA) - - eu - 0 NES @@ -49953,13 +39630,11 @@ You can choose among practice run against some old hulks, recreate historical co How well will you do when matched against history? - media/video/silentservice.mp4 - media/mixrbv2/silentservice.png + media/video/silentservice.mp4 + media/mixrbv2/silentservice.png 1990 - 1989 - 1990 Rareware Konami @@ -49975,11 +39650,7 @@ How well will you do when matched against history? silkwormc.zip Silk Worm (T-Chi, v1.1) - Silk Worm (T-Chi, v1.1) - - us - silkworm.zip NES @@ -49987,19 +39658,13 @@ How well will you do when matched against history? Player 1 would play as a helicopter, but if a second player joined the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even during the end of level baddie!). - - media/video/silkworm.mp4 - media/mixrbv2/silkworm.png - 1990 - 1990 Tecmo Sammy Shoot'em Up - Shoot'em up / Horizontal 1-2 0 @@ -50010,11 +39675,7 @@ Player 1 would play as a helicopter, but if a second player joined the game, the silkworm.zip Silk Worm (USA) - Silk Worm (USA) - - us - 0 NES @@ -50023,18 +39684,16 @@ Player 1 would play as a helicopter, but if a second player joined the game, the Player 1 would play as a helicopter, but if a second player joined the game, they would play as a jeep. Both players would have to protect each other as well as themselves. After a certain number of kills, a "goose" helicopter would form on the screen. If the players managed to destroy it they would get a weapons powerup. This would go on throughout the entire game (a "goose" could appear even during the end of level baddie!). - media/video/silkworm.mp4 - media/mixrbv2/silkworm.png + media/video/silkworm.mp4 + media/mixrbv2/silkworm.png 1990 - 1990 Tecmo Sammy Shoot'em Up - Shoot'em up / Horizontal 1-2 0 @@ -50045,21 +39704,13 @@ Player 1 would play as a helicopter, but if a second player joined the game, the silvasagaj.zip Silva Saga (Japan) - Silva Saga (Japan) - - jp - silvasaga.zip NES Silva Saga is notable for being a very Dragon Quest like game in the look of the game, but it does feel like a very different design philosophy. Minelvaton Saga, Silva Saga and Silva Saga II (Tthis third episode was on SNES) are all part of the same series. Silva Saga is a game that would be boring to someone who doesn't like the Dragon Quest games on the NES. After all, the game is basically Dragon Quest, with some easier mechanics and a different design philosophy. If you do like the Dragon Quest games, however, you get less grinding, some pretty nice music, pleasant graphics, and a new world to explore. - - media/video/silvasaga.mp4 - media/mixrbv2/silvasaga.png - 1992 @@ -50076,11 +39727,7 @@ Silva Saga is a game that would be boring to someone who doesn't like the Dragon silvasaga.zip Silva Saga (T-Eng) - Silva Saga (T-Eng) - - jp - 0 NES @@ -50088,8 +39735,8 @@ Silva Saga is a game that would be boring to someone who doesn't like the Dragon Silva Saga is a game that would be boring to someone who doesn't like the Dragon Quest games on the NES. After all, the game is basically Dragon Quest, with some easier mechanics and a different design philosophy. If you do like the Dragon Quest games, however, you get less grinding, some pretty nice music, pleasant graphics, and a new world to explore. - media/video/silvasaga.mp4 - media/mixrbv2/silvasaga.png + media/video/silvasaga.mp4 + media/mixrbv2/silvasaga.png 1992 @@ -50107,30 +39754,23 @@ Silva Saga is a game that would be boring to someone who doesn't like the Dragon silvereagle.zip Silver Eagle (Taiwan) - Silver Eagle (Taiwan) - - eu - asi - 0 NES Silver Eagle is a 2D overhead action game reminiscent of Metal Gear with less stealth and more action, in which you walk around a dungeon shooting down enemies as an US American soldier. Worlds are divided on rooms, each one with several medals which you have to collect before advancing to another one. Rooms are filled up with various types of enemies (shooter, grenadier, bomber, etc.) and labyrinths, providing a gradual challenge on medal collect. You can walk and shoot only on the four basic cardinal points, having a special power (grenade), which damages and kills all enemies on the screen. - media/video/silvereagle.mp4 - media/mixrbv2/silvereagle.png + media/video/silvereagle.mp4 + media/mixrbv2/silvereagle.png - 1993 1994 Sachen Sachen Shooter - Action 1 0 @@ -50141,11 +39781,7 @@ Silva Saga is a game that would be boring to someone who doesn't like the Dragon silversurfer.zip Silver Surfer (USA) - Silver Surfer (USA) - - us - 0 NES @@ -50154,8 +39790,8 @@ Silva Saga is a game that would be boring to someone who doesn't like the Dragon Silver Surfer is a shooter game, with some levels taking place vertically and some horizontally. The Surfer's only ability is to move around on the screen and to shoot directly in front of him. Power-ups that can be picked up include: the letter "F" (Firepower) which will increase the number and power of his projectiles, Smart bombs which destroy everything on the screen, the letter "S" (Speedup) which increases the surfer's movement and Orbs which will also fire the Surfer's weapon. Orbs are special in that two can be obtained (only 1 is shown on horizontal scrolling levels) and they can be positioned to fire forwards, backwards or sideways. - media/video/silversurfer.mp4 - media/mixrbv2/silversurfer.png + media/video/silversurfer.mp4 + media/mixrbv2/silversurfer.png 1990 @@ -50174,23 +39810,17 @@ Silver Surfer is a shooter game, with some levels taking place vertically and so simcity.zip Sim City (Prototype) - Sim City (Prototype) - - us - 0 NES It's up to you to design, build and manage your own dream city, but that's only the beginning! It could all be a nightmare if you don't manage everything properly. You said you always wanted to be in total control. - media/video/simcity.mp4 - media/mixrbv2/simcity.png + media/video/simcity.mp4 + media/mixrbv2/simcity.png - - - + Maxis Software Nintendo @@ -50205,11 +39835,7 @@ Silver Surfer is a shooter game, with some levels taking place vertically and so simpsbarvsspamu.zip Simpsons, The - Bart vs. the Space Mutants (USA) (Rev A) - Simpsons, The - Bart vs. the Space Mutants (USA) (Rev A) - - us - 0 NES @@ -50223,18 +39849,16 @@ Bart also has some coins that can be used in many ways throughout the game, like - media/video/simpsbarvsspamu.mp4 - media/mixrbv2/simpsbarvsspamu.png + media/video/simpsbarvsspamu.mp4 + media/mixrbv2/simpsbarvsspamu.png 1991 - 1991 Imagineer Acclaim Platform - Action 1 0 @@ -50245,11 +39869,7 @@ Bart also has some coins that can be used in many ways throughout the game, like simpsbarvswor.zip Simpsons, The - Bart vs. the World (USA) - Simpsons, The - Bart vs. the World (USA) - - us - 0 NES @@ -50257,18 +39877,16 @@ Bart also has some coins that can be used in many ways throughout the game, like - media/video/simpsbarvswor.mp4 - media/mixrbv2/simpsbarvswor.png + media/video/simpsbarvswor.mp4 + media/mixrbv2/simpsbarvswor.png 1991 - 1991 Imagineer Acclaim Platform - Sports 1 0 @@ -50279,11 +39897,7 @@ Bart also has some coins that can be used in many ways throughout the game, like simpsbarmeeradman.zip Simpsons, The - Bartman Meets Radioactive Man (USA) - Simpsons, The - Bartman Meets Radioactive Man (USA) - - us - 0 NES @@ -50293,31 +39907,28 @@ Players control Bartman through 2D side-scrolling platform levels. He needs to d - media/video/simpsbarmeeradman.mp4 - media/mixrbv2/simpsbarmeeradman.png + media/video/simpsbarmeeradman.mp4 + media/mixrbv2/simpsbarmeeradman.png 1992 - 1991 - 1991 Imagineer Acclaim Platform - Action 1 0 9 0 - + sinkingfeeling.zip Sinking Feeling (HB) - + NES 2017 @@ -50331,11 +39942,7 @@ Players control Bartman through 2D side-scrolling platform levels. He needs to d sirababol.zip Sir Ababol (HB) - Sir Ababol (HB) - - wor - 0 NES @@ -50343,8 +39950,8 @@ Players control Bartman through 2D side-scrolling platform levels. He needs to d Control Sir Ababol accross the Monegrian fields and gather 24 ababol flowers. To be able to progress in your journey you'll need some keys you will be able to use to open several doors to gain access to different sections. You can jump on the baddies to get rid of them, too. Be patient, think before you jump, and you'll be successful! - media/video/sirababol.mp4 - media/mixrbv2/sirababol.png + media/video/sirababol.mp4 + media/mixrbv2/sirababol.png 2013 @@ -50359,31 +39966,35 @@ Control Sir Ababol accross the Monegrian fields and gather 24 ababol flowers. To 14 0 - + sirababolr.zip - Sir Ababol Remastered Edition (HB) + Sir Ababol Remastered Edition (HB) - sirababol - + sirababol.zip + NES + + At the end of the 11th Century, a young crusader named Sir Ababol from Manchester City traveled accross the ever green prairies in the French Britain, climbed the infinite heights at the Pirineos and arrived to the Alcoraz River. There, he witnessed completely astonished how St. George from Capadocia, also known as the dragon guy, helped Christians conquer territories held by the infidels. +Control Sir Ababol accross the Monegrian fields and gather 24 ababol flowers. To be able to progress in your journey you'll need some keys you will be able to use to open several doors to gain access to different sections. You can jump on the baddies to get rid of them, too. Be patient, think before you jump, and you'll be successful! + - 2016 + 2013 - The Mojon Twins - The Mojon Twins + Shiru + The Mojon Twins + + Platform + + 1 0 - 0 + 14 0 skateboy.zip Skate Boy (Spain) (Gluk Video) (Unl) - Skate Boy (Spain) (Gluk Video) (Unl) - - sp - 0 NES @@ -50392,15 +40003,11 @@ Control Sir Ababol accross the Monegrian fields and gather 24 ababol flowers. To Who is the fastest guy on the street? "The Party of the Street Skateboard" is celebrated in malls, avenues and promenades. It guarantees a good view. You need to take as little time as possible. Besides the obstacles along the way there are treasures. Get rid of obstacles with flying saucers. Do you want to be the fastest guy? Keep practicing and get ready to go - media/video/skateboy.mp4 - media/mixrbv2/skateboy.png + media/video/skateboy.mp4 + media/mixrbv2/skateboy.png - - - - - - + + 0 0 0 @@ -50409,11 +40016,7 @@ Who is the fastest guy on the street? "The Party of the Street Skateboard" is ce skateordie.zip Skate or Die (USA) - Skate or Die (USA) - - us - 0 NES @@ -50426,20 +40029,16 @@ The downhill events are overhead-view races. In the Downhill Race you simply try The pool joust is more of a one-on-one beat em up using a stick, set within a pit to skate around. - media/video/skateordie.mp4 - media/mixrbv2/skateordie.png + media/video/skateordie.mp4 + media/mixrbv2/skateordie.png - 1988 - 1988 - 1990 1988 Konami Ultra Games Sports / Skateboard - Sports 1-8 0 @@ -50450,11 +40049,7 @@ The pool joust is more of a one-on-one beat em up using a stick, set within a pi skateordie2.zip Skate or Die 2 - The Search for Double Trouble (USA) - Skate or Die 2 - The Search for Double Trouble (USA) - - us - 0 NES @@ -50462,8 +40057,8 @@ The pool joust is more of a one-on-one beat em up using a stick, set within a pi - media/video/skateordie2.mp4 - media/mixrbv2/skateordie2.png + media/video/skateordie2.mp4 + media/mixrbv2/skateordie2.png 1990 @@ -50472,7 +40067,6 @@ The pool joust is more of a one-on-one beat em up using a stick, set within a pi Electronic Arts Sports / Skateboard - Sports 1 0 @@ -50483,11 +40077,7 @@ The pool joust is more of a one-on-one beat em up using a stick, set within a pi skiordie.zip Ski or Die (USA) - Ski or Die (USA) - - us - 0 NES @@ -50506,12 +40096,10 @@ The pool joust is more of a one-on-one beat em up using a stick, set within a pi Practice a single event or try the tournament. The tournament mode has hot-seat multiplayer support. - media/video/skiordie.mp4 - media/mixrbv2/skiordie.png + media/video/skiordie.mp4 + media/mixrbv2/skiordie.png - 1990 - 1988 1990 Electronic Arts @@ -50528,11 +40116,7 @@ Practice a single event or try the tournament. The tournament mode has hot-seat skullcro.zip Skull & Crossbones (USA) (Unl) - Skull & Crossbones (USA) (Unl) - - us - 0 NES @@ -50540,8 +40124,8 @@ Practice a single event or try the tournament. The tournament mode has hot-seat Pirate One Eye must battles pirates, ninjas and undead in 6 levels to rescue a princess and steal a wizard's powers. - media/video/skullcro.mp4 - media/mixrbv2/skullcro.png + media/video/skullcro.mp4 + media/mixrbv2/skullcro.png 1990 @@ -50550,8 +40134,6 @@ Pirate One Eye must battles pirates, ninjas and undead in 6 levels to rescue a p Tengen Platform - Platform / Shooter Scrolling - Action 1-2 0 @@ -50562,19 +40144,15 @@ Pirate One Eye must battles pirates, ninjas and undead in 6 levels to rescue a p skydestroyer.zip Sky Destroyer (Japan) - Sky Destroyer (Japan) - - jp - 0 NES Sky Destroyer is an aerial combat game. Players take the role of a warplane that has to defeat various enemy combatants in the air and in the sea. The player's warplane is equipped with machine guns and can also fire off torpedoes. The main goal is to destroy a fortified island at the end of each scene by firing a torpedo at it. - media/video/skydestroyer.mp4 - media/mixrbv2/skydestroyer.png + media/video/skydestroyer.mp4 + media/mixrbv2/skydestroyer.png 1985 @@ -50593,11 +40171,7 @@ Pirate One Eye must battles pirates, ninjas and undead in 6 levels to rescue a p skykid.zip Sky Kid (USA) - Sky Kid (USA) - - us - 0 NES @@ -50606,18 +40180,16 @@ Pirate One Eye must battles pirates, ninjas and undead in 6 levels to rescue a p You can only shoot horizontally and diagonally by tilting the plane's nose. When in trouble, perform an aerial loop with the secondary button, this often destroys other planes and avoids bullets. There is a co-op mode with the character Max as well. - media/video/skykid.mp4 - media/mixrbv2/skykid.png + media/video/skykid.mp4 + media/mixrbv2/skykid.png 1987 - 1986 Namco Namco Shoot'em Up - Shoot'em up / Horizontal 1-2 0 @@ -50628,19 +40200,15 @@ You can only shoot horizontally and diagonally by tilting the plane's nose. When skyshark.zip Sky Shark (USA) (Rev 0A) - Sky Shark (USA) (Rev 0A) - - us - 0 NES Sky Shark is a top-down shooter similar to Raiden. You start off with four lives and three bombs. With that (you can get more lives at certain point intervals, and more bombs can be found), you, the "Sky Shark" of your squadron, blast through five levels of enemy-infested battlefields with as many as six gun upgrades. (Aside from the bombs and the gun upgrade, there are no other weapons to be found at all.) Includes three difficulty levels and two-player support. - media/video/skyshark.mp4 - media/mixrbv2/skyshark.png + media/video/skyshark.mp4 + media/mixrbv2/skyshark.png 1989 @@ -50649,7 +40217,6 @@ You can only shoot horizontally and diagonally by tilting the plane's nose. When Taito Shoot'em Up - Action 1-2 0 @@ -50660,41 +40227,35 @@ You can only shoot horizontally and diagonally by tilting the plane's nose. When slalom.zip Slalom (USA) - Slalom (USA) - - us - 0 NES In Slalom you need to ski down different trails and beat the clock to move on to the next of the 24 trails. Other skiers, trees, snowmen, sledders, and moguls will get in your way and slow you down if you crash into them. Slalom flags are located throughout the trails, and skiing on the wrong side of these will cause your player to snowplow momentarily and lose speed, so to get the best times you need to make sure none of the flags are missed. - media/video/slalom.mp4 - media/mixrbv2/slalom.png + media/video/slalom.mp4 + media/mixrbv2/slalom.png 1987 - 1987 Rareware Nintendo Sports / Skiing - Sports 1-2 0 11 0 - + slowmole.zip Slow Mole (HB, v1.1) - + NES 2021 @@ -50708,11 +40269,7 @@ You can only shoot horizontally and diagonally by tilting the plane's nose. When smashtv.zip Smash T.V. (USA) - Smash T.V. (USA) - - us - 0 NES @@ -50721,13 +40278,11 @@ You can only shoot horizontally and diagonally by tilting the plane's nose. When Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode. - media/video/smashtv.mp4 - media/mixrbv2/smashtv.png + media/video/smashtv.mp4 + media/mixrbv2/smashtv.png 1991 - 1991 - 1991 Williams Acclaim @@ -50739,15 +40294,11 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of 14 0 - + smashtvc.zip Smash T.V. (USA) - Castellano v1.0 - Smash T.V. (USA) - Castellano v1.0 - - eu - smashtv.zip NES @@ -50755,14 +40306,8 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode. - - media/video/smashtv.mp4 - media/mixrbv2/smashtv.png - 1991 - 1991 - 1991 Williams Acclaim @@ -50778,10 +40323,6 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of smurfs.zip Smurfs, The (Europe) - Smurfs, The (Europe) - Smurfs, The (Europe) - Smurfs, The (Europe) - Smurfs, The (Europe) 0 NES @@ -50792,18 +40333,16 @@ On each level you must collect five stars in order to get access to the bonus le - media/video/smurfs.mp4 - media/mixrbv2/smurfs.png + media/video/smurfs.mp4 + media/mixrbv2/smurfs.png 1994 - 1994 Infogrames Infogrames Action - Platform 1 0 @@ -50814,11 +40353,7 @@ On each level you must collect five stars in order to get access to the bonus le snakeratnrol.zip Snake Rattle n Roll (USA) - Snake Rattle n Roll (USA) - - us - 0 NES @@ -50833,19 +40368,16 @@ Gobble up Nibbley Pibbleys to gain enough weight to advance to the next level. D Play alone or with a friend, and get ready to Snake Rattle N Roll! - media/video/snakeratnrol.mp4 - media/mixrbv2/snakeratnrol.png + media/video/snakeratnrol.mp4 + media/mixrbv2/snakeratnrol.png - 1990 - 1991 1990 Rareware Nintendo Platform - Action 1-2 0 @@ -50856,11 +40388,7 @@ Play alone or with a friend, and get ready to Snake Rattle N Roll! snakesrevenge.zip Snake's Revenge (USA) - Snake's Revenge (USA) - - us - 0 NES @@ -50869,34 +40397,27 @@ Play alone or with a friend, and get ready to Snake Rattle N Roll! The player once again assume the role of Snake. The objective is similar to the previous game, as the player must avoid any kind of visual contact (even moreso than the first game), while collecting weapons and equipment on-site. There is a greater variety of areas such as a jungle, a warehouse, a train, a couple of prisons and even a cargo ship containing the mass-produced Metal Gears. The player must also overcome new traps such as searchlights, soldiers in gyrocopters, door-sealing devices and even suicide bombers. The player must also interrogate captured enemy officers by injecting them with a truth serum to increase their rank, in addition to saving hostages like in the first game. Side-scrolling areas are also included in addition to the main overhead game, where the game takes a more action-oriented route (while still maintaining the stealth premise). - media/video/snakesrevenge.mp4 - media/mixrbv2/snakesrevenge.png + media/video/snakesrevenge.mp4 + media/mixrbv2/snakesrevenge.png 1992 - 1990 - 1992 Konami Ultra Games Adventure - Action 1 0 13 0 - + snakesrevengec.zip Snake's Revenge (USA) - Castellano v1.0 - Snake's Revenge (USA) - Castellano v1.0 - - eu - snakesrevenge.zip NES @@ -50904,20 +40425,13 @@ The player once again assume the role of Snake. The objective is similar to the The player once again assume the role of Snake. The objective is similar to the previous game, as the player must avoid any kind of visual contact (even moreso than the first game), while collecting weapons and equipment on-site. There is a greater variety of areas such as a jungle, a warehouse, a train, a couple of prisons and even a cargo ship containing the mass-produced Metal Gears. The player must also overcome new traps such as searchlights, soldiers in gyrocopters, door-sealing devices and even suicide bombers. The player must also interrogate captured enemy officers by injecting them with a truth serum to increase their rank, in addition to saving hostages like in the first game. Side-scrolling areas are also included in addition to the main overhead game, where the game takes a more action-oriented route (while still maintaining the stealth premise). - - media/video/snakesrevenge.mp4 - media/mixrbv2/snakesrevenge.png - 1992 - 1990 - 1992 Konami Ultra Games Adventure - Action 1 0 @@ -50928,11 +40442,7 @@ The player once again assume the role of Snake. The objective is similar to the snoopssilsposp.zip Snoopy's Silly Sports Spectacular (USA) - Snoopy's Silly Sports Spectacular (USA) - - us - 0 NES @@ -50950,8 +40460,8 @@ The Japanese version of this game uses a Donald Duck license rather than a Snoop - media/video/snoopssilsposp.mp4 - media/mixrbv2/snoopssilsposp.png + media/video/snoopssilsposp.mp4 + media/mixrbv2/snoopssilsposp.png 1990 @@ -50970,12 +40480,7 @@ The Japanese version of this game uses a Donald Duck license rather than a Snoop snowbrothers.zip Snow Brothers (USA) - Snow Brothers (USA) - Snow Brothers (USA) - - us - 0 NES @@ -50985,35 +40490,27 @@ Snow Bros. is a fixed-screen platform game where players must defeat all enemies - media/video/snowbrothers.mp4 - media/mixrbv2/snowbrothers.png + media/video/snowbrothers.mp4 + media/mixrbv2/snowbrothers.png 1991 - 1991 - 1991 Toaplan Capcom Platform - Action 1-2 0 16 0 - + snowbrothersc.zip Snow Brothers (USA) - Castellano v1.0 - Snow Brothers (USA) - Castellano v1.0 - Snow Brothers (USA) - Castellano v1.0 - - eu - snowbrothers.zip NES @@ -51022,20 +40519,13 @@ Snow Bros. is a fixed-screen platform game where players must defeat all enemies Snow Bros. is a fixed-screen platform game where players must defeat all enemies on each level (screen), 50 altogether. The Snow Bros use snow as their weapon, throwing it at the enemies to stun them. When lots of snow is thrown at an enemy, it becomes covered in a flurry and unable to move. These can be rolled into giant snowballs and pushed or kicked into other enemies. If left alone, enemies will eventually defrost and become angry at the player. The enemy filled snowballs are a much stronger weapon then the regular handful of snow and are the only effective weapon Nick and Tom have against the bosses. - - media/video/snowbrothers.mp4 - media/mixrbv2/snowbrothers.png - 1991 - 1991 - 1991 Toaplan Capcom Platform - Action 1-2 0 @@ -51046,7 +40536,6 @@ Snow Bros. is a fixed-screen platform game where players must defeat all enemies soccer.zip Soccer (USA) - Soccer (USA) 0 NES @@ -51054,21 +40543,16 @@ Snow Bros. is a fixed-screen platform game where players must defeat all enemies Soccer is an action game for two players or one player against the computer. You can play the game in one of five skill levels, choose from several different teams, and select the amount of time the match will take. Soccer features throw-ins, goal kicks, corner kicks, penalty kicks and an overhead view of the field which scrolls to follow the action. - media/video/soccer.mp4 - media/mixrbv2/soccer.png + media/video/soccer.mp4 + media/mixrbv2/soccer.png - 1987 - 1987 - 1985 1985 - 1987 Nintendo Nintendo Sports / Soccer - Sports 1-2 0 @@ -51079,19 +40563,15 @@ Snow Bros. is a fixed-screen platform game where players must defeat all enemies soccelea.zip Soccer League - Winner's Cup (Japan) - Soccer League - Winner's Cup (Japan) - - jp - 0 NES Soccer League - Winner's Cupis a soccer game developed by SAS Sakata for the Famicom, and published by Data East in 1988. During game play, field scrolls horizontally across the screen. Players select one of eight international teams and attempt to win the World Cup. The teams that the player can select include: Japan, Germany, Brazil, France, South Korea, England, Argentina, and the USA. Players may choose to play solo against the computer, or compete head to head with another player. Although the game was never released outside of Japan, most of the options are written in English. - media/video/soccelea.mp4 - media/mixrbv2/soccelea.png + media/video/soccelea.mp4 + media/mixrbv2/soccelea.png 1988 @@ -51100,7 +40580,6 @@ Snow Bros. is a fixed-screen platform game where players must defeat all enemies Data East Sports - Sports / Soccer 0 0 @@ -51110,14 +40589,7 @@ Snow Bros. is a fixed-screen platform game where players must defeat all enemies solarjet.zip Solar Jetman - Hunt for the Golden Warpship (USA) - Solar Jetman - Hunt for the Golden Warpship (USA) - Solar Jetman - Hunt for the Golden Warpship (USA) - Solar Jetman - Hunt for the Golden Warpship (USA) - Solar Jetman - Hunt for the Golden Warpship (USA) - - us - 0 NES @@ -51127,12 +40599,11 @@ At the beginning of each world, Solar Jetman starts out at the mother ship and e - media/video/solarjet.mp4 - media/mixrbv2/solarjet.png + media/video/solarjet.mp4 + media/mixrbv2/solarjet.png 1990 - 1991 Rareware Nintendo @@ -51148,33 +40619,23 @@ At the beginning of each world, Solar Jetman starts out at the mother ship and e solomonskey.zip Solomon's Key (USA) - Solomon's Key (USA) - Solomon's Key (USA) - Solomon's Key (USA) - - us - 0 NES Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed. - media/video/solomonskey.mp4 - media/mixrbv2/solomonskey.png + media/video/solomonskey.mp4 + media/mixrbv2/solomonskey.png 1990 - 1987 - 1986 - 1990 Tecmo Tecmo Puzzle-Game - Strategy 1 0 @@ -51185,13 +40646,7 @@ At the beginning of each world, Solar Jetman starts out at the mother ship and e solstice.zip Solstice (Japan) - Solstice (Japan) - Solstice (Japan) - Solstice (Japan) - - jp - 0 NES @@ -51199,20 +40654,16 @@ At the beginning of each world, Solar Jetman starts out at the mother ship and e - media/video/solstice.mp4 - media/mixrbv2/solstice.png + media/video/solstice.mp4 + media/mixrbv2/solstice.png 1989 - 1990 - 1990 - 1990 Software Creations Nintendo Adventure - Action 1 0 @@ -51223,13 +40674,7 @@ At the beginning of each world, Solar Jetman starts out at the mother ship and e solst.zip Solstice - The Quest for the Staff of Demnos (USA) - Solstice - The Quest for the Staff of Demnos (USA) - Solstice - The Quest for the Staff of Demnos (USA) - Solstice - The Quest for the Staff of Demnos (USA) - - us - 0 NES @@ -51237,20 +40682,16 @@ At the beginning of each world, Solar Jetman starts out at the mother ship and e - media/video/solst.mp4 - media/mixrbv2/solst.png + media/video/solst.mp4 + media/mixrbv2/solst.png 1989 - 1990 - 1990 - 1990 Software Creations Nintendo Adventure - Action 1 0 @@ -51261,7 +40702,6 @@ At the beginning of each world, Solar Jetman starts out at the mother ship and e somari.zip Somari (Unlicensed) - Somari (Unlicensed) 0 NES @@ -51273,8 +40713,8 @@ Overall, the gameplay is quite faithful to the original game, though Somari can The level sequence is faithful to the original game, with the exception of the Scrap Brain level, which wasn't finished and thus was removed from the final product. The level design ins't faithful to the original version, with constant changes throughout the game. The items and monsters are the same found in the original game, and the music is as faithfully translated to the NES as possible, with some tempo variations. - media/video/somari.mp4 - media/mixrbv2/somari.png + media/video/somari.mp4 + media/mixrbv2/somari.png 1994 @@ -51283,7 +40723,6 @@ The level sequence is faithful to the original game, with the exception of the S Ge De Industry Co. Platform - Adventure 1 0 @@ -51294,11 +40733,7 @@ The level sequence is faithful to the original game, with the exception of the S sonson.zip Son Son (Japan) - Son Son (Japan) - - jp - 0 NES @@ -51308,12 +40743,11 @@ The story is heavily based upon &quot;Journey To The West&quot;; the pla - media/video/sonson.mp4 - media/mixrbv2/sonson.png + media/video/sonson.mp4 + media/mixrbv2/sonson.png 1984 - 1986 Capcom Capcom @@ -51325,7 +40759,7 @@ The story is heavily based upon &quot;Journey To The West&quot;; the pla 16 0 - + sonic.zip Sonic the Hedgehog (Hack) @@ -51333,42 +40767,38 @@ The story is heavily based upon &quot;Journey To The West&quot;; the pla somari.zip NES - Sonic the Hedgehog is a ROM hack made for Somari for NES. It was first created by the jabu in November 20th 2016. It was then improved upon by Ti and re-released December 1st, 2016. The game play was improved and the sound effects will no longer interrupt the music. -An unlicensed recreation of Sega's 1991 Sega Genesis game Sonic the Hedgehog, the game was sold primarily around Asia, Russia, and other regions where pirated NES cartridges were distributed. Like the original, players venture to defeat the mad scientist Doctor Robotnik, who plots to turn the animal population of the fictional South Island into evil robots. + Somari the Adventurer is a Sonic the Hedgehog port for the NES, with a twist. Instead of Sonic, the player controls Somari, which can be described as Mario in Sonic's shoes, literally. + +Overall, the gameplay is quite faithful to the original game, though Somari can spindash (by pressing down and A or B), a feature fist introduced in Sonic the Hedgehog 2. Somari has to collect rings, but unlike in Sonic, if he's hit by an enemy, only three rings will fly out of him, no matter how many rings he's currently carrying. + +The level sequence is faithful to the original game, with the exception of the Scrap Brain level, which wasn't finished and thus was removed from the final product. The level design ins't faithful to the original version, with constant changes throughout the game. The items and monsters are the same found in the original game, and the music is as faithfully translated to the NES as possible, with some tempo variations. - - media/video/somari.mp4 - media/mixrbv2/somari.png - - 2016 + 1994 - the jabu + Somari Team + Ge De Industry Co. Platform 1 0 - 0 + 10 0 spaceharrier.zip Space Harrier (Japan) - Space Harrier (Japan) - - jp - 0 NES Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses! - media/video/spaceharrier.mp4 - media/mixrbv2/spaceharrier.png + media/video/spaceharrier.mp4 + media/mixrbv2/spaceharrier.png 1989 @@ -51387,22 +40817,17 @@ An unlicensed recreation of Sega's 1991 Sega Genesis game Sonic the Hedgehog, th spacehunter.zip Space Hunter (Japan) - Space Hunter (Japan) - - jp - 0 NES Space Hunter is an action game by Namco. In the year 2199 AD and after a devastating nuclear war, all of humanity relies upon cyborgs and robots to survive. But a group of cyborgs is now leading a revolt against their masters and the Earth is under extremely heavy bombardment from space. A 16-year-old female cyborg named Altiana is sent to eradicate the threat - she is on a mission to explore six maze-like planets and to defeat their ferocious guardians one by one in order to unlock and access the final and seventh level, the enemy space-fortress. All six planets can be accessed from the beginning of the game and each one is made up of a large grid of inter-connected screens. - media/video/spacehunter.mp4 - media/mixrbv2/spacehunter.png + media/video/spacehunter.mp4 + media/mixrbv2/spacehunter.png - 1986 1985 Kemco @@ -51419,19 +40844,15 @@ An unlicensed recreation of Sega's 1991 Sega Genesis game Sonic the Hedgehog, th spaceinvaders.zip Space Invaders (Japan) - Space Invaders (Japan) - - jp - 0 NES Earth is under attack from rows of bomb dropping aliens, and you need to defend it! The rows of aliens begin at the top of the screen, and you control a laser cannon at the bottom of the screen. Your goal is to earn points by shooting the aliens before they can land. The aliens march back and forth, and each time the end of the screen is reached they will drop one row closer to the bottom. Shoot them all, and you move on to the next (tougher) level, but if even one of them lands the game is over. From time to time a flying saucer will pass by along the top of the screen; shoot this to earn extra points. Just above your laser canon are three shields; these can be used to hide from the alien's bombs, but will also block your own shots. You begin the game with a limited number of laser canons, and if all of them are bombed the game ends. - media/video/spaceinvaders.mp4 - media/mixrbv2/spaceinvaders.png + media/video/spaceinvaders.mp4 + media/mixrbv2/spaceinvaders.png 1985 @@ -51440,22 +40861,18 @@ An unlicensed recreation of Sega's 1991 Sega Genesis game Sonic the Hedgehog, th Taito Shooter - Shooter / Space Invaders Like - Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 12 0 - + spacegulls.zip Spacegulls (HB, v1.1) - + NES 2021 @@ -51469,32 +40886,23 @@ An unlicensed recreation of Sega's 1991 Sega Genesis game Sonic the Hedgehog, th spartanx.zip Spartan X (Japan) - Spartan X (Japan) - Spartan X (Japan) - Spartan X (Japan) - - jp - 0 NES You'll need lightning fast reactions to knock out the Knife Thrower, stop the Stick Fighter, and trip up the evil Tom Tom Brothers in this action-packed martial arts contest! Are you sure you're tough enough? Because it'll take all your strength and skill to master the moves in KUNG FU, beat your opponents, and rescue the fair Sylvia who's held captive on the top floor! The action is non-stop, and just when you think you've got your enemies licked there's always a Giant, a Snake, or a fire-breathing Dragon to contend with in KUNG FU! - media/video/spartanx.mp4 - media/mixrbv2/spartanx.png + media/video/spartanx.mp4 + media/mixrbv2/spartanx.png - 1987 - 1985 - 1985 1985 Irem Nintendo - Beat'em Up + Fight 2 0 @@ -51505,11 +40913,7 @@ An unlicensed recreation of Sega's 1991 Sega Genesis game Sonic the Hedgehog, th spartanx2j.zip Spartan X 2 (Japan) - Spartan X 2 (Japan) - - jp - spartanx2.zip NES @@ -51519,10 +40923,6 @@ Spartan X 2 is an expanded version of the original Spartan X game (aka Kung-Fu). Story cutscenes are displayed between each level, where Thomas contacts other characters through use of a computer. - - media/video/spartanx2.mp4 - media/mixrbv2/spartanx2.png - 1991 @@ -51530,7 +40930,6 @@ Story cutscenes are displayed between each level, where Thomas contacts other ch Irem Beat'em Up - Action 1 0 @@ -51541,11 +40940,7 @@ Story cutscenes are displayed between each level, where Thomas contacts other ch spartanx2.zip Spartan X 2 (T-Eng) - Spartan X 2 (T-Eng) - - jp - 0 NES @@ -51556,8 +40951,8 @@ Spartan X 2 is an expanded version of the original Spartan X game (aka Kung-Fu). Story cutscenes are displayed between each level, where Thomas contacts other characters through use of a computer. - media/video/spartanx2.mp4 - media/mixrbv2/spartanx2.png + media/video/spartanx2.mp4 + media/mixrbv2/spartanx2.png 1991 @@ -51566,7 +40961,6 @@ Story cutscenes are displayed between each level, where Thomas contacts other ch Irem Beat'em Up - Action 1 0 @@ -51577,19 +40971,15 @@ Story cutscenes are displayed between each level, where Thomas contacts other ch spelunker.zip Spelunker (USA) - Spelunker (USA) - - us - 0 NES In this game, you are a spelunker who climbs deep down mountain caves in search for treasure. The levels consist of many platforms, connected to each other by a riding cart, ladders, ropes, etc. You'll have to time your jumping well, because a slight fall will lead to your death, and the abyss is near! You should jump over various obstacles, avoid ghost-like enemies, climb on ropes, and use inventory items such as bombs to create little explosions that will bring you nearer to the desired treasure. - media/video/spelunker.mp4 - media/mixrbv2/spelunker.png + media/video/spelunker.mp4 + media/mixrbv2/spelunker.png 1987 @@ -51598,22 +40988,17 @@ Story cutscenes are displayed between each level, where Thomas contacts other ch Broderbund Software Platform - Action 1 0 10 0 - + speluiij.zip Spelunker II - Yuusha e no Chousen (Japan) - Spelunker II - Yuusha e no Chousen (Japan) - - jp - speluii.zip NES @@ -51622,10 +41007,6 @@ Story cutscenes are displayed between each level, where Thomas contacts other ch The gameplay is platform action with some RPG elements (such as the ability to use different weapons or to follow a specific style or behavior). You travel overworld through forests, fields, and mountains, whacking or shooting enemies, facing ferocious bosses, and descending underground, searching for treasure. There are many hazards that await you on your journey, including lava fields, pits, etc. - - media/video/speluii.mp4 - media/mixrbv2/speluii.png - 1987 @@ -51639,15 +41020,11 @@ The gameplay is platform action with some RPG elements (such as the ability to u 18 0 - + speluii.zip Spelunker II - Yuusha e no Chousen (T-eng) - Spelunker II - Yuusha e no Chousen (T-eng) - - jp - 0 NES @@ -51657,8 +41034,8 @@ The gameplay is platform action with some RPG elements (such as the ability to u - media/video/speluii.mp4 - media/mixrbv2/speluii.png + media/video/speluii.mp4 + media/mixrbv2/speluii.png 1987 @@ -51677,11 +41054,7 @@ The gameplay is platform action with some RPG elements (such as the ability to u spideman.zip Spider-Man - Return of the Sinister Six (USA) - Spider-Man - Return of the Sinister Six (USA) - - us - 0 NES @@ -51695,12 +41068,11 @@ Spider-Man: Return of the Sinister Six is a side-scrolling game which puts you i Although hard to die, Spidey has only one life, there are no items to recharge life (but killing some guys will do so) and only one continue. - media/video/spideman.mp4 - media/mixrbv2/spideman.png + media/video/spideman.mp4 + media/mixrbv2/spideman.png 1992 - 1993 B.I.T.S. LJN @@ -51712,12 +41084,12 @@ Although hard to die, Spidey has only one life, there are no items to recharge l 11 0 - + spiritimpel.zip Spirit Impel (HB) - + NES 2020 @@ -51731,11 +41103,7 @@ Although hard to die, Spidey has only one life, there are no items to recharge l splathou.zip Splatter House - Wanpaku Graffiti (Japan) - Splatter House - Wanpaku Graffiti (Japan) - - jp - 0 NES @@ -51745,8 +41113,8 @@ Although the game is not as gory as the other titles, there is still plenty of d - media/video/splathou.mp4 - media/mixrbv2/splathou.png + media/video/splathou.mp4 + media/mixrbv2/splathou.png 1989 @@ -51755,19 +41123,18 @@ Although the game is not as gory as the other titles, there is still plenty of d Namco Beat'em Up - Action 1 0 15 0 - + splitsecond.zip Split Second (HB) - + NES 2019 @@ -51781,9 +41148,6 @@ Although the game is not as gory as the other titles, there is still plenty of d spot.zip Spot (USA) - Spot (USA) - Spot (USA) - Spot (USA) 0 NES @@ -51793,18 +41157,16 @@ Although the game is not as gory as the other titles, there is still plenty of d When a piece lands next to one of another colour, that piece changes colour into that of their opponent. The winner of each round is either the last player with any pieces left, or the player who has the most pieces left when the level is full. - media/video/spot.mp4 - media/mixrbv2/spot.png + media/video/spot.mp4 + media/mixrbv2/spot.png 1990 - 1992 Arcadia Systems, Inc. Arcadia Systems, Inc. Puzzle-Game - Strategy 1-4 0 @@ -51815,23 +41177,18 @@ When a piece lands next to one of another colour, that piece changes colour into spyhunter.zip Spy Hunter (USA) - Spy Hunter (USA) - - us - 0 NES A conversion of the arcade game, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles.) At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!) The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limmo, or dropping bombs from a helicopter. - media/video/spyhunter.mp4 - media/mixrbv2/spyhunter.png + media/video/spyhunter.mp4 + media/mixrbv2/spyhunter.png 1987 - 1987 Bally Midway Sunsoft @@ -51847,12 +41204,7 @@ When a piece lands next to one of another colour, that piece changes colour into spyvsspy.zip Spy vs Spy (USA) - Spy vs Spy (USA) - Spy vs Spy (USA) - - us - 0 NES @@ -51864,35 +41216,27 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro - media/video/spyvsspy.mp4 - media/mixrbv2/spyvsspy.png + media/video/spyvsspy.mp4 + media/mixrbv2/spyvsspy.png 1988 - 1986 - 1990 First Star Software Kemco Strategy - Action 1-2 0 15 0 - + spyvsspyc.zip Spy Vs Spy (USA) - Castellano v1.0 - Spy Vs Spy (USA) - Castellano v1.0 - Spy Vs Spy (USA) - Castellano v1.0 - - jp - spyvsspy.zip NES @@ -51903,65 +41247,41 @@ The black crow and the white crow are out to beat each other before the time bel Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other. - - media/video/spyvsspy.mp4 - media/mixrbv2/spyvsspy.png - 1988 - 1986 - 1990 First Star Software Kemco Strategy - Action 1-2 0 15 0 - + spyvsspyislcaj.zip - Spy vs Spy - The Island Caper (Japan) - Spy vs Spy - The Island Caper (Japan) + Spy vs Spy - The Island Caper (Japan) - - jp - spyvsspyislca.zip NES - - A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect three pieces of a missile and escape from the island in a waiting submarine before a volcano erupts. There are a few pitfalls to avoid such as quicksand and sharks. There are also new traps (hidden pits, napalm, snares and a pistol) and hand-to-hand combat is done with swords instead of clubs. - -There are seven difficulty levels which affect how much time will elapse before the volcano erupts and the size of the playing area. - - - media/video/spyvsspyislca.mp4 - media/mixrbv2/spyvsspyislca.png - - 1987 + 1989? - First Star Software - Kemco - - Strategy - - 1-2 + Nintendo + Nintendo 0 0 0 - + spyvsspyislca.zip Spy vs Spy - The Island Caper (T-Eng) - + NES 1989? @@ -51975,12 +41295,7 @@ There are seven difficulty levels which affect how much time will elapse before sqoon.zip Sqoon (USA) - Sqoon (USA) - Sqoon (USA) - - us - 0 NES @@ -51991,18 +41306,16 @@ The plan goes perfectly. The leaders of earth's nations are taken completely by In this side-scrolling shooter, you control Narikeen's sub, Sqoon. Sqoon is equipped with two weapons; an upgradable missile launcher which shoots straight ahead to take out the weird Neptunian enemies and an ice-bomb which shoots horizontally downwards to blow up factories and other installations. Destroying these buildings releases the humans inside, who then float out so you can rescue them. When you have nine people on-board, a small mobile island will appear on the surface, allowing you to drop off the humans and re-fuel. You'll need to save a lot of people and re-fuel regularly, as your sub only lasts about 60 seconds on one tank of gas. There are eight levels in the game, each set in a different (sunken) country. - media/video/sqoon.mp4 - media/mixrbv2/sqoon.png + media/video/sqoon.mp4 + media/mixrbv2/sqoon.png 1986 - 1987 Home Data Irem Shoot'em Up - Shoot'em up / Horizontal 1 0 @@ -52013,12 +41326,7 @@ In this side-scrolling shooter, you control Narikeen's sub, Sqoon. Sqoon is equi squashed.zip Squashed (USA) (Proto) - Squashed (USA) (Proto) - Squashed (USA) (Proto) - - us - 0 NES @@ -52029,12 +41337,11 @@ It seems that King Kale needs the pair's help to prevent six worlds from being d Our two heroes, then, set off on an adventure to save the kings imprisoned by the boss guardians on each of the six worlds. This being a platform game, each world has its own theme and pitfalls that need to be dealt with. These include the anti-gravity of the Space Fortress, fire pits of the Hot Pepper Planet, black holes of the Star-Spngled [sic] Squash, and requisite icy madness of the Frozen Vegetable Section. There is also a seventh world where the final battle with Vegetron takes place. - media/video/squashed.mp4 - media/mixrbv2/squashed.png + media/video/squashed.mp4 + media/mixrbv2/squashed.png 1991 - 1991 Jaleco Jaleco @@ -52049,11 +41356,7 @@ Our two heroes, then, set off on an adventure to save the kings imprisoned by th stanley.zip Stanley - The Search for Dr. Livingston (USA) - Stanley - The Search for Dr. Livingston (USA) - - us - 0 NES @@ -52064,8 +41367,8 @@ The game takes you to Congo, where you can move from location to location on a " - media/video/stanley.mp4 - media/mixrbv2/stanley.png + media/video/stanley.mp4 + media/mixrbv2/stanley.png 1992 @@ -52080,12 +41383,12 @@ The game takes you to Congo, where you can move from location to location on a " 6 0 - + starevil.zip Star Evil (HB) - + NES 2018 @@ -52099,24 +41402,18 @@ The game takes you to Congo, where you can move from location to location on a " starforce.zip Star Force (USA) - Star Force (USA) - Star Force (USA) - - us - 0 NES You are a spaceship pilot shooting enemy spacecraft and ground targets. Pick up the special letter symbols for bonuses and additional power-ups. Levels or areas are named after the Greek letter alphabet and the end boss at the end of each area must be defeated before you can continue to the next area. - media/video/starforce.mp4 - media/mixrbv2/starforce.png + media/video/starforce.mp4 + media/mixrbv2/starforce.png 1985 - 1987 Tehkan Ltd. Tecmo @@ -52132,32 +41429,23 @@ The game takes you to Congo, where you can move from location to location on a " stargate.zip Star Gate (Japan) - Star Gate (Japan) - Star Gate (Japan) - - jp - 0 NES This sequel adds new enemy ships to the alien fleet such as firebombers, Yllabian Space Guppies (note that Yllabian is based on "Yllab", the word "Bally" spelled backwards, a friendly poke at Williams' then-competitor, Bally Midway), Dynamos and Space Hums. The Defender ship is now equipped with an Inviso cloaking device, which renders the ship invulnerable when activated, but has a limited charge. A Stargate will transport the ship to any humanoid in trouble. There are now two special stages, the Firebomber Showdown and the Yllabian Dogfight, that occur every fifth and tenth wave. As in the first game, if all the humans are captured the planet explodes and turns all the landers into mutants. - media/video/stargate.mp4 - media/mixrbv2/stargate.png + media/video/stargate.mp4 + media/mixrbv2/stargate.png 1987 - 1988 - 1987 HAL Laboratory HAL Laboratory Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -52168,19 +41456,15 @@ The game takes you to Congo, where you can move from location to location on a " starluster.zip Star Luster (Japan) - Star Luster (Japan) - - jp - 0 NES In Star Luster, the player controls Dan Heinick, a pilot of the starfighter Gaia. He is tasked with having to fight the evil being Battura and its minions, who are bent on controlling the entire universe.The game is played from an inside the cockpit view. - media/video/starluster.mp4 - media/mixrbv2/starluster.png + media/video/starluster.mp4 + media/mixrbv2/starluster.png 1985 @@ -52199,30 +41483,23 @@ The game takes you to Congo, where you can move from location to location on a " starsoldier.zip Star Soldier (USA) - Star Soldier (USA) - Star Soldier (USA) - - us - 0 NES Starbrain, a giant super computer programmed for destruction, is threatening the Galactic Empire. As a skillful and experienced star soldier, you need to pilot the Caesar into the space station Starbrain has occupied. The space station is heavily guarded by enemy ships and strange robotic creatures. You will be able to find different weapons along the way to power up the Caesar and increase chances of a successful mission. Star Soldier is an arcade style vertically scrolling shooter for one player. - media/video/starsoldier.mp4 - media/mixrbv2/starsoldier.png + media/video/starsoldier.mp4 + media/mixrbv2/starsoldier.png 1989 - 1986 Konami Konami Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -52233,11 +41510,7 @@ The game takes you to Congo, where you can move from location to location on a " startre25tann.zip Star Trek - 25th Anniversary (USA) - Star Trek - 25th Anniversary (USA) - - us - 0 NES @@ -52248,8 +41521,8 @@ These away missions make up the major part of the game and play very much like o - media/video/startre25tann.mp4 - media/mixrbv2/startre25tann.png + media/video/startre25tann.mp4 + media/mixrbv2/startre25tann.png 1992 @@ -52258,7 +41531,6 @@ These away missions make up the major part of the game and play very much like o Ultra Games Adventure - Action 1 0 @@ -52269,11 +41541,7 @@ These away missions make up the major part of the game and play very much like o startrenexgen.zip Star Trek - The Next Generation (USA) - Star Trek - The Next Generation (USA) - - us - 0 NES @@ -52283,12 +41551,11 @@ Star Trek: The Next Generation is divided into a series of missions. Players wil - media/video/startrenexgen.mp4 - media/mixrbv2/startrenexgen.png + media/video/startrenexgen.mp4 + media/mixrbv2/startrenexgen.png 1994 - 1993 Absolute Entertainment Absolute Entertainment @@ -52304,11 +41571,7 @@ Star Trek: The Next Generation is divided into a series of missions. Players wil startrevfinfr.zip Star Trek V - The Final Frontier (Prototype) - Star Trek V - The Final Frontier (Prototype) - - us - 0 NES @@ -52319,8 +41582,8 @@ In 2006, a four-stage prototype version was leaked online as a ROM image file th The first two stages and final stage were in the form of a side-to-side shooter. The third stage entailed space combat in which the player took the USS Enterprise-A through an asteroid field and then into battle against a Klingon cruiser near the "creation planet". - media/video/startrevfinfr.mp4 - media/mixrbv2/startrevfinfr.png + media/video/startrevfinfr.mp4 + media/mixrbv2/startrevfinfr.png 1989 @@ -52334,12 +41597,12 @@ The first two stages and final stage were in the form of a side-to-side shooter. 0 0 - + starversus.zip Star Versus (HB) - + NES 2015 @@ -52353,12 +41616,7 @@ The first two stages and final stage were in the form of a side-to-side shooter. starvoyager.zip Star Voyager (USA) - Star Voyager (USA) - Star Voyager (USA) - - us - 0 NES @@ -52367,191 +41625,135 @@ The first two stages and final stage were in the form of a side-to-side shooter. Star Voyager's gameplay requires the player to venture through various sectors of the galaxy in search of different alien fleets so they can be defeated. Fuel stations are placed around sporadically and help if fuel is running low. There are several different planets that are either empty or have people that can upgrade the player's equipment to fight off the enemy fleets. These upgrades include the super laser, improved shields, and engines that enhance the ship's warping ability. Warping is a vital part of the gameplay. If players do not warp to different sectors wisely, they might end up lost, run into dangerous sectors such as the black hole or the asteroid field, or run out of fuel. The game ends if enemy ships destroy the CosmoStation Noah. - media/video/starvoyager.mp4 - media/mixrbv2/starvoyager.png + media/video/starvoyager.mp4 + media/mixrbv2/starvoyager.png 1986 - 1987 ASCII Corporation Acclaim Shooter - Strategy 1 0 7 0 - + starwarsjc.zip Star Wars (Japan) (Namco) - Castellano v1.0 - Star Wars (Japan) (Namco) - Castellano v1.0 - Star Wars (Japan) (Namco) - Castellano v1.0 - - eu - starwars.zip NES Only the people who made the movie could bring you this much action and adventure... Control your favorite Star Wars heroes - Luke Skywalker, Han Solo, Princess Leia. Enlist the help of Obi-Wan Kenobi, C-3PO, and R2-D2. Outfight and outsmart the intergalactic bad guys - stormtroopers, jawas, Banthas, bounty hunters, sinister droids, and more. Explore the spectacular worlds of Star Wars - from the Tatooine Desert to the Mos Eisley Spaceport to inside the Death Star. And if you get very, very good... destroy the Death Star and save the Rebel Alliance from Darth Vader! - - media/video/starwars.mp4 - media/mixrbv2/starwars.png - 1992 - 1991 - 1991 - 1992 Beam Software JVC Platform - Adventure - Action 1 0 13 0 - + starwarsj.zip Star Wars (Namco) (Japan) - Star Wars (Namco) (Japan) - - jp - starwars.zip NES - Released only in Japan. This game is a side-scrolling platformer that has Luke begin his travels on Tatooine. While Luke eventually travels to the Death Star and Yavin IV, he travels to other planets such as Kessell, Iscalon, and Hoth to rescue his imprisoned friends before he flies his X-Wing fighter during the final Death Star trench run. Along the way, he fights against Tusken Raiders, Stormtroopers, Boba Fett, and rides in vehicles such as his Landspeeder... or a whale on Hoth. + Only the people who made the movie could bring you this much action and adventure... Control your favorite Star Wars heroes - Luke Skywalker, Han Solo, Princess Leia. Enlist the help of Obi-Wan Kenobi, C-3PO, and R2-D2. Outfight and outsmart the intergalactic bad guys - stormtroopers, jawas, Banthas, bounty hunters, sinister droids, and more. Explore the spectacular worlds of Star Wars - from the Tatooine Desert to the Mos Eisley Spaceport to inside the Death Star. And if you get very, very good... destroy the Death Star and save the Rebel Alliance from Darth Vader! - - media/video/starwars.mp4 - media/mixrbv2/starwars.png - - 1987 + 1992 - Namco - Namco + Beam Software + JVC - Action + Platform 1 0 - 10 + 13 0 - + starwarst.zip Star Wars (Namco) (T-eng) - Star Wars (Namco) (T-eng) - - jp - starwars.zip NES - Released only in Japan. This game is a side-scrolling platformer that has Luke begin his travels on Tatooine. While Luke eventually travels to the Death Star and Yavin IV, he travels to other planets such as Kessell, Iscalon, and Hoth to rescue his imprisoned friends before he flies his X-Wing fighter during the final Death Star trench run. Along the way, he fights against Tusken Raiders, Stormtroopers, Boba Fett, and rides in vehicles such as his Landspeeder... or a whale on Hoth. + Only the people who made the movie could bring you this much action and adventure... Control your favorite Star Wars heroes - Luke Skywalker, Han Solo, Princess Leia. Enlist the help of Obi-Wan Kenobi, C-3PO, and R2-D2. Outfight and outsmart the intergalactic bad guys - stormtroopers, jawas, Banthas, bounty hunters, sinister droids, and more. Explore the spectacular worlds of Star Wars - from the Tatooine Desert to the Mos Eisley Spaceport to inside the Death Star. And if you get very, very good... destroy the Death Star and save the Rebel Alliance from Darth Vader! - - media/video/starwars.mp4 - media/mixrbv2/starwars.png - - 1987 + 1992 - Namco - Namco + Beam Software + JVC - Action + Platform 1 0 - 10 + 13 0 starwars.zip Star Wars (USA) - Star Wars (USA) - Star Wars (USA) - - us - 0 NES Only the people who made the movie could bring you this much action and adventure... Control your favorite Star Wars heroes - Luke Skywalker, Han Solo, Princess Leia. Enlist the help of Obi-Wan Kenobi, C-3PO, and R2-D2. Outfight and outsmart the intergalactic bad guys - stormtroopers, jawas, Banthas, bounty hunters, sinister droids, and more. Explore the spectacular worlds of Star Wars - from the Tatooine Desert to the Mos Eisley Spaceport to inside the Death Star. And if you get very, very good... destroy the Death Star and save the Rebel Alliance from Darth Vader! - media/video/starwars.mp4 - media/mixrbv2/starwars.png + media/video/starwars.mp4 + media/mixrbv2/starwars.png 1992 - 1991 - 1991 - 1992 Beam Software JVC Platform - Adventure - Action 1 0 13 0 - + starwarsc.zip Star Wars (USA) - Castellano v1.0 - Star Wars (USA) - Castellano v1.0 - Star Wars (USA) - Castellano v1.0 - - eu - starwars.zip NES Only the people who made the movie could bring you this much action and adventure... Control your favorite Star Wars heroes - Luke Skywalker, Han Solo, Princess Leia. Enlist the help of Obi-Wan Kenobi, C-3PO, and R2-D2. Outfight and outsmart the intergalactic bad guys - stormtroopers, jawas, Banthas, bounty hunters, sinister droids, and more. Explore the spectacular worlds of Star Wars - from the Tatooine Desert to the Mos Eisley Spaceport to inside the Death Star. And if you get very, very good... destroy the Death Star and save the Rebel Alliance from Darth Vader! - - media/video/starwars.mp4 - media/mixrbv2/starwars.png - 1992 - 1991 - 1991 - 1992 Beam Software JVC Platform - Adventure - Action 1 0 @@ -52562,12 +41764,7 @@ Star Voyager's gameplay requires the player to venture through various sectors o starwaresb.zip Star Wars - The Empire Strikes Back (USA) - Star Wars - The Empire Strikes Back (USA) - Star Wars - The Empire Strikes Back (USA) - - us - 0 NES @@ -52575,67 +41772,74 @@ Star Voyager's gameplay requires the player to venture through various sectors o - media/video/starwaresb.mp4 - media/mixrbv2/starwaresb.png + media/video/starwaresb.mp4 + media/mixrbv2/starwaresb.png - 1992 1992 - 1993 Sculptured Software JVC Platform - Action 1 0 14 0 - + starwaresbeas.zip - Star Wars - The Empire Strikes Back Easy (Hack) + Star Wars - The Empire Strikes Back Easy (Hack) - starwaresb - + starwaresb.zip + NES + + Based on the movie, so the storyline is basically the same. You play as Luke Skywalker, and using your blaster, lightsaber and force power skills, you must journey through Hoth, Echo Base, Dagobah, Bespin and Cloud City. Enemies such as Darth Vader and Boba Fett will appear along the way, while R2, Yoda and Obi-Wan appear to give you tips on enemy weakness. Also keep and eye out for things you won't see in the movie, such as trying to beat Slave 1 (Boba Fett's ship) and fighting Cloud Cars. + + - 1989? + 1992 - Nintendo - Nintendo + Sculptured Software + JVC + + Platform + + 1 0 - 0 + 14 0 - + starwarseasy.zip - Star Wars Easy (Hack) + Star Wars Easy (Hack) - starwars - + starwars.zip + NES + + Only the people who made the movie could bring you this much action and adventure... Control your favorite Star Wars heroes - Luke Skywalker, Han Solo, Princess Leia. Enlist the help of Obi-Wan Kenobi, C-3PO, and R2-D2. Outfight and outsmart the intergalactic bad guys - stormtroopers, jawas, Banthas, bounty hunters, sinister droids, and more. Explore the spectacular worlds of Star Wars - from the Tatooine Desert to the Mos Eisley Spaceport to inside the Death Star. And if you get very, very good... destroy the Death Star and save the Rebel Alliance from Darth Vader! + - 1989? + 1992 - Nintendo - Nintendo + Beam Software + JVC + + Platform + + 1 0 - 0 + 13 0 starshiphector.zip Starship Hector (USA) - Starship Hector (USA) - Starship Hector (USA) - - us - 0 NES @@ -52644,19 +41848,16 @@ Star Voyager's gameplay requires the player to venture through various sectors o Your ship is equipped with both a standard laser and an independently fired ground weapon, which you must coordinate to defeat ground and aerial enemies. A shield bar keeps track of your damage and you can replenish it by defeating certain enemies, but otherwise its just you, your ship and several stages of alien enemies that alternate between top-down and side-scrolling perspectives. - media/video/starshiphector.mp4 - media/mixrbv2/starshiphector.png + media/video/starshiphector.mp4 + media/mixrbv2/starshiphector.png 1987 - 1990 Hudson Hudson Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -52667,30 +41868,23 @@ Your ship is equipped with both a standard laser and an independently fired grou startropics.zip StarTropics (USA) - StarTropics (USA) - - us - 0 NES In StarTropics, you play the part of Michael Jones. Mike's uncle (Dr. Jones, a famous archaeologist) is on C-Island looking for some lost ruins and has invited Mike to come visit him. However, shortly after arriving on the island Mike learns from Chief Coralcola that Dr. Jones has recently been abducted! Now it is up to Mike to locate Dr. Jones and find out why he was abducted. StarTropics is a combination of an adventure and action game played from an overhead point of view. Starting out with just an island yo-yo, Mike will need to search the island for Dr. Jones. The villagers may be able to offer some clues, there are many dangerous enemies to defeat, and along the way there are a variety of new weapons and other items to be found which will help Mike on his quest. The cartridge uses a battery backup to allow games to be saved. - media/video/startropics.mp4 - media/mixrbv2/startropics.png + media/video/startropics.mp4 + media/mixrbv2/startropics.png 1992 - 1990 - 1992 Nintendo Nintendo Adventure - Action 1 0 @@ -52701,19 +41895,15 @@ Your ship is equipped with both a standard laser and an independently fired grou startii.zip Startropics II - Zoda's Revenge (USA) - Startropics II - Zoda's Revenge (USA) - - us - 0 NES You are Mike Jones, the main character in the game. One day at Dr. Jones' office, the Oxford Wonder Word is opened and while saying the magic words; a time rift opens up and you fall in. This game is a journey through time and space, going through 8 different time shifts, and meeting some of the historical figures from the past. Your mission is to get the mystical tetrads that are located in these time periods. You run into the alien creature Zoda who is out to steal and destroy the tetrads. - media/video/startii.mp4 - media/mixrbv2/startii.png + media/video/startii.mp4 + media/mixrbv2/startii.png 1994 @@ -52722,22 +41912,17 @@ Your ship is equipped with both a standard laser and an independently fired grou Nintendo Adventure - Action 1 0 17 0 - + stedj.zip Sted - Iseki Wakusei no Yabou (Japan) - Sted - Iseki Wakusei no Yabou (Japan) - - jp - sted.zip NES @@ -52745,10 +41930,6 @@ Your ship is equipped with both a standard laser and an independently fired grou The game features a turn-based combat viewed from 1st-Person in which only the current attacking/attacked enemy is visible. In Towns the characters can buy weapons (including energy based weapons which have a need to be recharged), items, protective gears, magics (called ESP), or treat their injuries (different body parts can take damage),. - - media/video/sted.mp4 - media/mixrbv2/sted.png - 1990 @@ -52766,7 +41947,6 @@ The game features a turn-based combat viewed from 1st-Person in which only the c sted.zip Sted - Iseki Wakusei no Yabou (T-eng) - Sted - Iseki Wakusei no Yabou (T-eng) 0 NES @@ -52776,8 +41956,8 @@ The game features a turn-based combat viewed from 1st-Person in which only the c The game features a turn-based combat viewed from 1st-Person in which only the current attacking/attacked enemy is visible. In Towns the characters can buy weapons (including energy based weapons which have a need to be recharged), items, protective gears, magics (called ESP), or treat their injuries (different body parts can take damage),. - media/video/sted.mp4 - media/mixrbv2/sted.png + media/video/sted.mp4 + media/mixrbv2/sted.png 1990 @@ -52803,17 +41983,15 @@ The game features a turn-based combat viewed from 1st-Person in which only the c - media/video/steinsgate.mp4 - media/mixrbv2/steinsgate.png + media/video/steinsgate.mp4 + media/mixrbv2/steinsgate.png 2019 Spike Chunsoft Spike Chunsoft - - - + 1 0 0 @@ -52823,11 +42001,7 @@ The game features a turn-based combat viewed from 1st-Person in which only the c stickhun.zip Stick Hunter - Exciting Ice Hockey (Japan) - Stick Hunter - Exciting Ice Hockey (Japan) - - jp - 0 NES @@ -52840,8 +42014,8 @@ Playing as a character who has possession of the puck, the character could not o As in the real-world sport of hockey, the object is to score more goals than the opposing team. - media/video/stickhun.mp4 - media/mixrbv2/stickhun.png + media/video/stickhun.mp4 + media/mixrbv2/stickhun.png 1987 @@ -52850,23 +42024,17 @@ As in the real-world sport of hockey, the object is to score more goals than the K. Amusement Leasing Co. Sports / Hockey - Sports 1-2 0 0 0 - + stinger.zip Stinger (USA) - Stinger (USA) - Stinger (USA) - - us - moerotwi.zip NES @@ -52876,20 +42044,13 @@ In this vertical and horizontal scrolling shooter, blast away unusual creatures In the two-player mode, if TwinBee (cyan craft) and GwinBee (green craft) align their flights (one behind the other) they can turn their guns into a ripple laser. The Japanese version features a three players mode, with the addition of WinBee (the magenta craft, which was removed from the US version). - - media/video/moerotwi.mp4 - media/mixrbv2/moerotwi.png - 1987 - 1993 Konami Konami Shoot'em Up - Shoot'em up / Horizontal - Action 1-3 0 @@ -52900,13 +42061,7 @@ In the two-player mode, if TwinBee (cyan craft) and GwinBee (green craft) align streefig201.zip Street Fighter 2010 - The Final Fight (USA) - Street Fighter 2010 - The Final Fight (USA) - Street Fighter 2010 - The Final Fight (USA) - Street Fighter 2010 - The Final Fight (USA) - - us - 0 NES @@ -52916,35 +42071,27 @@ Despite the US title, the game has little to do with the Street Fighter or the F - media/video/streefig201.mp4 - media/mixrbv2/streefig201.png + media/video/streefig201.mp4 + media/mixrbv2/streefig201.png 1990 - 1990 Capcom Capcom Platform - Action 1 0 8 0 - + streefig201c.zip Street Fighter 2010 - The Final Fight (USA) - Castellano v1.0 - Street Fighter 2010 - The Final Fight (USA) - Castellano v1.0 - Street Fighter 2010 - The Final Fight (USA) - Castellano v1.0 - Street Fighter 2010 - The Final Fight (USA) - Castellano v1.0 - - us - streefig201.zip NES @@ -52953,72 +42100,62 @@ Despite the US title, the game has little to do with the Street Fighter or the F Despite the US title, the game has little to do with the Street Fighter or the Final Fight games. This is an action platformer in which the player navigates Ken around, trying to avoid or kill the enemies by shooting at them with ranged weapons, adjusting the direction of the shot, or kicking and punching them. Ken is very agile and can jump high and climb walls. - - media/video/streefig201.mp4 - media/mixrbv2/streefig201.png - 1990 - 1990 Capcom Capcom Platform - Action 1 0 8 0 - + streefigii.zip - Street Fighter II - The World Warrior (Unl) - Street Fighter II - The World Warrior (Unl) + Street Fighter II - The World Warrior (Unl) - 0 NES - - Street Fighter II: The World Warrior is an unlicensed port of the fighting game of the same name. The game is a simplified version of the original Street Fighter II. The player can choose from 4 characters: Ryu, Chun-Li, Guile and Zangief. There is also Vega (M. Bison in Western territories) as the final boss, although his name is misspelled as "Viga" in this game. They all have their moves (although Zangief's Spinning Piledriver seems to be missing). Like in the original version, the player fights through the other selectable characters (here in a preset order), eventually reaching the final battle with M.Bison/Vega. The player only gets one continue, unlike the official game. - - - media/video/streefigii.mp4 - media/mixrbv2/streefigii.png - - 1992 - 1997 + 1989? - Cony Soft - Cony Soft - - Fight - - 1-2 + Nintendo + Nintendo 0 0 0 - + streefigiic.zip - Street Fighter II - The World Warrior (Unl) - Castellano v1.0 - Street Fighter II - The World Warrior (Unl) - Castellano v1.0 + Street Fighter II - The World Warrior (Unl) - Castellano v1.0 streefigii.zip NES + + 1989? + + Nintendo + Nintendo + 0 + 0 + 0 + + + streefigiihac.zip + + Street Fighter II Hack (Hack of SFIII) + + streefigiii.zip + NES Street Fighter II: The World Warrior is an unlicensed port of the fighting game of the same name. The game is a simplified version of the original Street Fighter II. The player can choose from 4 characters: Ryu, Chun-Li, Guile and Zangief. There is also Vega (M. Bison in Western territories) as the final boss, although his name is misspelled as "Viga" in this game. They all have their moves (although Zangief's Spinning Piledriver seems to be missing). Like in the original version, the player fights through the other selectable characters (here in a preset order), eventually reaching the final battle with M.Bison/Vega. The player only gets one continue, unlike the official game. - - media/video/streefigii.mp4 - media/mixrbv2/streefigii.png - 1992 - 1997 Cony Soft Cony Soft @@ -53030,43 +42167,22 @@ Despite the US title, the game has little to do with the Street Fighter or the F 0 0 - - streefigiihac.zip - - Street Fighter II Hack (Hack of SFIII) - - streefigiii - - - 1989? - - Nintendo - Nintendo - 0 - 0 - 0 - streefigiii.zip Street Fighter III (Unl) - Street Fighter III (Unl) - - asi - 0 NES Street Fighter II: The World Warrior is an unlicensed port of the fighting game of the same name. The game is a simplified version of the original Street Fighter II. The player can choose from 4 characters: Ryu, Chun-Li, Guile and Zangief. There is also Vega (M. Bison in Western territories) as the final boss, although his name is misspelled as "Viga" in this game. They all have their moves (although Zangief's Spinning Piledriver seems to be missing). Like in the original version, the player fights through the other selectable characters (here in a preset order), eventually reaching the final battle with M.Bison/Vega. The player only gets one continue, unlike the official game. - media/video/streefigiii.mp4 - media/mixrbv2/streefigiii.png + media/video/streefigiii.mp4 + media/mixrbv2/streefigiii.png 1992 - 1997 Cony Soft Cony Soft @@ -53082,11 +42198,7 @@ Despite the US title, the game has little to do with the Street Fighter or the F streetheroes.zip Street Heroes (Taiwan) - Street Heroes (Taiwan) - - asi - 0 NES @@ -53094,8 +42206,8 @@ Despite the US title, the game has little to do with the Street Fighter or the F Now, the best warriors - Rex, Malcolm, Roger, Big Whale, Daphe, Ned, Rock Tiger and Dark Moon get together for a race. However, there is some scheming behind the race... - media/video/streetheroes.mp4 - media/mixrbv2/streetheroes.png + media/video/streetheroes.mp4 + media/mixrbv2/streetheroes.png 1994 @@ -53114,12 +42226,7 @@ Now, the best warriors - Rex, Malcolm, Roger, Big Whale, Daphe, Ned, Rock Tiger strider.zip Strider (USA) - Strider (USA) - Strider (USA) - - us - 0 NES @@ -53130,20 +42237,16 @@ Hiryu is one of the top striders. He is given the task by Vice-Director Matic, o Strider is a platform game where Hiryu must fight his way past enemies and uncover keys, characters and data disks (which can be analysed aboard the Blue Dragon) to find out what's going on. His primary weapon is his jumping ability and sword, the Cypher, which he uses to strike with great speed. At some point in the game, the Cypher may be modified to shoot plasma arrows. Hiryu also has a various set of "skills" which he learns as he gains levels. Examples of skills are a healing ability (Medical), a jumping ability (Jump), some additional attacks (Spark, Fire, Sp-Ball) and the ability to leave an area (Warp). - media/video/strider.mp4 - media/mixrbv2/strider.png + media/video/strider.mp4 + media/mixrbv2/strider.png - 1991 - 1989 1989 Capcom Capcom Platform - Action - Role playing games 1 0 @@ -53154,7 +42257,6 @@ Strider is a platform game where Hiryu must fight his way past enemies and uncov strikewolf.zip Strike Wolf (USA) - Strike Wolf (USA) 0 NES @@ -53162,8 +42264,8 @@ Strider is a platform game where Hiryu must fight his way past enemies and uncov Strike Wolf is a Famicom light gun (not required) game similar to Taito's Operation Wolf. The stage scrolls slowly and enemy soldiers shoot at you. Each stage has its boss. Published in 1992 by TXC for their Micro Genius lineup. - media/video/strikewolf.mp4 - media/mixrbv2/strikewolf.png + media/video/strikewolf.mp4 + media/mixrbv2/strikewolf.png 1992 @@ -53181,19 +42283,15 @@ Strider is a platform game where Hiryu must fight his way past enemies and uncov stuntkids.zip Stunt Kids (USA) (Unl) - Stunt Kids (USA) (Unl) - - us - 0 NES Stunt Kids is an unlicensed head-to-head dirt bike racing game featuring a pair of helmeted, yet clearly wide-eyed children. Two human players can compete head to head, or a computer can control the second player, as the kids race dirt bikes through increasingly difficult obstacle courses whilst collecting power-ups. The dirt bikes can jump and lean and the player needs to take advantage of the bike's abilities in order to avoid being thrown clear. - media/video/stuntkids.mp4 - media/mixrbv2/stuntkids.png + media/video/stuntkids.mp4 + media/mixrbv2/stuntkids.png 1992 @@ -53202,22 +42300,17 @@ Strider is a platform game where Hiryu must fight his way past enemies and uncov Camerica Race, Driving - Sports 1-2 0 9 0 - + sugorquej.zip Sugoro Quest - Dice no Senshitachi (Japan) - Sugoro Quest - Dice no Senshitachi (Japan) - - jp - sugorque.zip NES @@ -53227,10 +42320,6 @@ The back-story is fairly simple. The Kingdom of Siland is plagued with various p The four Dice Heroes are your basic stock-issue fantasy characters. There's the fighter, he's got a moderately high amount of strength, and a decent balance of everything. There's the dwarf, who's got plenty of strength and endurance, but he's dumb as a brick. There's the elf, who's really good at magic but has no HP and very little strength. Then there's the half-elf, who's fair and balanced. You must pick one of these characters before each level, and you're stuck with them until you finish. - - media/video/sugorque.mp4 - media/mixrbv2/sugorque.png - 1991 @@ -53248,11 +42337,7 @@ The four Dice Heroes are your basic stock-issue fantasy characters. There's the sugorque.zip Sugoro Quest - Dice no Senshitachi (T-eng) - Sugoro Quest - Dice no Senshitachi (T-eng) - - jp - 0 NES @@ -53263,8 +42348,8 @@ The back-story is fairly simple. The Kingdom of Siland is plagued with various p The four Dice Heroes are your basic stock-issue fantasy characters. There's the fighter, he's got a moderately high amount of strength, and a decent balance of everything. There's the dwarf, who's got plenty of strength and endurance, but he's dumb as a brick. There's the elf, who's really good at magic but has no HP and very little strength. Then there's the half-elf, who's fair and balanced. You must pick one of these characters before each level, and you're stuck with them until you finish. - media/video/sugorque.mp4 - media/mixrbv2/sugorque.png + media/video/sugorque.mp4 + media/mixrbv2/sugorque.png 1991 @@ -53283,20 +42368,12 @@ The four Dice Heroes are your basic stock-issue fantasy characters. There's the sukebandeka3j.zip Sukeban Deka 3 (Japan) - Sukeban Deka 3 (Japan) - - jp - sukebandeka3.zip NES Yui Kazama, a delinquent schoolgirl, is taken in by the government and forced to fight crime to redeem herself. She is given the codename "Saki Asamiya" and a metal yo-yo that doubled as a badge and made to infiltrate high schools around Japan to investigate and stop criminal activities. - - media/video/sukebandeka3.mp4 - media/mixrbv2/sukebandeka3.png - 1988 @@ -53313,19 +42390,15 @@ The four Dice Heroes are your basic stock-issue fantasy characters. There's the sukebandeka3.zip Sukeban Deka 3 (T-Eng) - Sukeban Deka 3 (T-Eng) - - jp - 0 NES Yui Kazama, a delinquent schoolgirl, is taken in by the government and forced to fight crime to redeem herself. She is given the codename "Saki Asamiya" and a metal yo-yo that doubled as a badge and made to infiltrate high schools around Japan to investigate and stop criminal activities. - media/video/sukebandeka3.mp4 - media/mixrbv2/sukebandeka3.png + media/video/sukebandeka3.mp4 + media/mixrbv2/sukebandeka3.png 1988 @@ -53343,19 +42416,15 @@ The four Dice Heroes are your basic stock-issue fantasy characters. There's the summecar92.zip Summer Carnival '92 - Recca (Japan) - Summer Carnival '92 - Recca (Japan) - - jp - 0 NES Conceived as an entry for a game development competition, this game would later be published by Naxat Soft in 1992. This frenetic shoot-'em-up taxes the Famicom system and the player's reflexes with huge quantities of enemies while maintaining smooth, fast gameplay! In addition to a single player campaign, there are also score attack and time attack modes available. - media/video/summecar92.mp4 - media/mixrbv2/summecar92.png + media/video/summecar92.mp4 + media/mixrbv2/summecar92.png 1992 @@ -53364,57 +42433,41 @@ The four Dice Heroes are your basic stock-issue fantasy characters. There's the Naxat Soft Shoot'em Up - Shoot'em up / Vertical - Action 1 0 20 0 - + sundafun.zip Sunday Funday - The Ride (USA) (Unl) - Sunday Funday - The Ride (USA) (Unl) - - us - menacebeach.zip NES - This unlicensed title contains three different games, not released separately: Sunday Funday, Fishfall and 4HIM: The Ride. - -Sunday Funday is an adaptation of the game Menace Beach, and contains a changed storyline and some graphical changes. The storyline now deals with a boy trying to make his way to Sunday school. Gameplay consists of riding a skateboard through various obstacles and defeating enemies who try to hinder the player's progress. - -Fishfall is a game where the player controls a hand trying to catch as many freefalling fish as possible and then throwing them upwards toward a moving basket in order to meet a quota. + In Menace Beach, you play as a random guy whose girlfriend was kidnapped by Demon Dan on her way to meet you at the malt shop. To free her, you must travel on a skateboard thorough multiple town and sewer levels and battle evil clowns, Elvis impersonators, and randomly appearing Ninjas. -4HIM: The Ride isn't a game per se, but a sing-a-long of a song by Christian pop band 4Him. +To help, and sometime hinder you, a man randomly throws ketchup bottles, wrenches, and bombs out of widows and random holes in the sewer walls. These items can be picked up and thrown at your enemies to defeat them far better than your fists ever will. - - media/video/menacebeach.mp4 - media/mixrbv2/menacebeach.png - - 1995 + 1990 - Wisdom Tree - Wisdom Tree + Color Dreams + Color Dreams - Compilation - Action + Platform 1 0 - 2 + 10 0 sunman.zip Sunman (Europe) (Prototype) - Sunman (Europe) (Prototype) 0 NES @@ -53424,8 +42477,8 @@ Fishfall is a game where the player controls a hand trying to catch as many free The game features a superhero, named Sunman. He is very reminiscent of Superman with his cape, and flying abilities, as well as the games title screen seems to match that of the Superman logo. Sunsoft's involvement with other DC Comics character licenses lead some to speculate that Sunman was intended to be a Superman game, but DC for whatever reason decided not to go along and the game had some changes made to lose the likeness. In an interview with planner/director Kenji Eno, it was confirmed that this was originally intended to be a Superman game. - media/video/sunman.mp4 - media/mixrbv2/sunman.png + media/video/sunman.mp4 + media/mixrbv2/sunman.png 1992 @@ -53434,8 +42487,6 @@ The game features a superhero, named Sunman. He is very reminiscent of Superman Sunsoft Platform - Platform / Fighter Scrolling - Action 0 0 @@ -53445,11 +42496,7 @@ The game features a superhero, named Sunman. He is very reminiscent of Superman superarabian.zip Super Arabian (Japan) - Super Arabian (Japan) - - jp - 0 NES @@ -53458,8 +42505,8 @@ The game features a superhero, named Sunman. He is very reminiscent of Superman It doesn't matter about the order in which you collect the pots. However, each pot has a different letter on it, and if you collect the pots in the order that they appear at the top-right of the screen, you will receive a whopping 5000 points. After you collect the pots, you move on to the next level. There are four levels in each part (section), and each part has a theme to them. In Part 1, Level 1, for instance, you have to collect the letters that make up the word ANIMAL. In subsequent levels, you have to create words that are actual animals (HORSE, RABBIT, MONKEY). Also, if you take too long to complete the level, a red genie will emerge from one of the pots and will attack you. - media/video/superarabian.mp4 - media/mixrbv2/superarabian.png + media/video/superarabian.mp4 + media/mixrbv2/superarabian.png 1985 @@ -53468,25 +42515,25 @@ It doesn't matter about the order in which you collect the pots. However, each p Sunsoft Platform - Action 1-2 0 9 0 - + superbatpun.zip Super Bat Puncher (HB, Demo) + 0 NES Super Bat Puncher is an original homebrew game for the NES console. Explore the dark caverns of a mysterious planet and find out about the plague that threatens Earth. - media/video/superbatpun.mp4 - media/mixrbv2/superbatpun.png + media/video/superbatpun.mp4 + media/mixrbv2/superbatpun.png 2011 @@ -53501,12 +42548,10 @@ It doesn't matter about the order in which you collect the pots. However, each p 15 0 - + superc.zip Super C (USA) - Super C (USA) - Super C (USA) 0 NES @@ -53514,20 +42559,16 @@ It doesn't matter about the order in which you collect the pots. However, each p The alien Red Falcon is back, and planning on taking over the planet Earth. Now it's up to Scorpion and Mad Dog to battle through five levels and save the planet. Based on the arcade game, Super C is the sequel to Contra. Gameplay is a combination of side scrolling/platform and top down view. There is a wide variety of enemies to defeat, starting with earthly locations, and progressing to more alien. To help out, weapon upgrades can be found as the game progresses. Two players can play simultaneously, or one player can attempt to take on Red Falcon himself. - media/video/superc.mp4 - media/mixrbv2/superc.png + media/video/superc.mp4 + media/mixrbv2/superc.png 1990 - 1990 Konami Konami Shooter - Shooter / Run and Gun - Action - Beat'em Up 1-2 0 @@ -53538,19 +42579,15 @@ It doesn't matter about the order in which you collect the pots. However, each p supercars.zip Super Cars (USA) - Super Cars (USA) - - us - 0 NES Get ready for some high-speed racing action! Select your car and strap on the extras, then power your way through 27 stages of highway horror, engaging in mile after mile of awesome motorized combat! Do you have the driving skills necessary to come out on top? - media/video/supercars.mp4 - media/mixrbv2/supercars.png + media/video/supercars.mp4 + media/mixrbv2/supercars.png 1991 @@ -53565,52 +42602,52 @@ It doesn't matter about the order in which you collect the pots. However, each p 10 0 - + superchii.zip - Super Chinese II - Dragon Kid (T-Chi, v1.4) + Super Chinese II - Dragon Kid (T-Chi, v1.4) - littlninbro - + littlninbro.zip + NES + + Blu Boltar, lord of the Yoma clan has invaded Chinaland and captured the Emperor. Sending out a TV broadcast across the realm, Blu Boltar declares himself the ruler. Jack and Ryu are the ninja masters of Chinaland, training under their mentor at Mt. Epin. Having heard the news of the Emperor's capture they set out to defeat Blu Boltar and his Yoma Clan. + +Little Ninja Brothers is the second game in the Super Chinese series and the first to be a role-playing game. Players, controlling either Jack or Ryu, explore the world map in an overhead view. Random encounters with monsters will give the option to flee or to fight. During combat, gameplay resembles the first Super Chinese game, where players move their character up, down, left and right... and can either punch or do a somersault jump to damage enemies. Additional power-ups, can also be found during the course of battles. Successfully defeating enemies awards experience points and Sen money. Jack and Ryu share experience points so they remain at the same level. A second player can join in at any time and share the experience level of the first player. Sen is the currency of the world and can be spent in the convenience store of each town to increase abilities and buy new weapons. Some of these include throwing stars, special martial arts techniques, swords, projectile attacks and other special powers. Towns also contain people who will give clues and information to Jack & Ryu. + +When bosses are encountered, the gameplay changes to a turn-based system. Each turn, commands are given to Jack & Ryu, which include usage of special items and skills acquired during the game, who then perform actions based on those commands. The enemy's turn takes place the same way. The battle ends when one side of the conflict runs out of hitpoints. + +Little Ninja Brothers also features a field meeting mode where Jack and Ryu compete in a variety of sports themed events themed around a foot race. The different modes available for this competition include: a regular Dash, Popping Baloons, Athletic Obstacle Course, Finding a treasure hidden inside rocks, Eating food attached to balloons and finally, Shooting targets with projectiles. + - 2019 + 1990 - Han Hua Ni Mei Team - Han Hua Ni Mei Team + Culture Brain + Culture Brain + + Role playing games + + 1-2 0 - 0 + 14 0 - + supercontrac.zip Super Contra (T-Chi) - Super Contra (T-Chi) - Super Contra (T-Chi) - - jp - superc.zip NES The alien Red Falcon is back, and planning on taking over the planet Earth. Now it's up to Scorpion and Mad Dog to battle through five levels and save the planet. Based on the arcade game, Super C is the sequel to Contra. Gameplay is a combination of side scrolling/platform and top down view. There is a wide variety of enemies to defeat, starting with earthly locations, and progressing to more alien. To help out, weapon upgrades can be found as the game progresses. Two players can play simultaneously, or one player can attempt to take on Red Falcon himself. - - media/video/superc.mp4 - media/mixrbv2/superc.png - 1990 - 1990 Konami Konami Shooter - Shooter / Run and Gun - Action - Beat'em Up 1-2 0 @@ -53621,12 +42658,7 @@ It doesn't matter about the order in which you collect the pots. However, each p superdodgeball.zip Super Dodge Ball (USA) - Super Dodge Ball (USA) - Super Dodge Ball (USA) - - us - 0 NES @@ -53639,30 +42671,28 @@ Or you can challenge a friend in Versus mode and go head to head with whatever t Or, if you just feel like cutting loose, you can play Bean Ball mode which is just a free-for-all every-man-for-himself romp in the school yard. Be the last man standing. You can play this alone or with a friend, but the computer will control the remaining 4-5 players. - media/video/superdodgeball.mp4 - media/mixrbv2/superdodgeball.png + media/video/superdodgeball.mp4 + media/mixrbv2/superdodgeball.png 1989 - 1988 Million Sony Imagesoft Sports / Dodgeball - Sports 1-4 0 16 0 - + supergun.zip Super Gun (USA) - + NES 1989? @@ -53672,12 +42702,12 @@ Or, if you just feel like cutting loose, you can play Bean Ball mode which is ju 0 0 - + superhomwar.zip Super Homebrew War (HB) - + NES 2019 @@ -53687,12 +42717,12 @@ Or, if you just feel like cutting loose, you can play Bean Ball mode which is ju 0 0 - + supermarioallst.zip Super Mario All Stars NES (Hack) - + NES 2020 @@ -53702,85 +42732,44 @@ Or, if you just feel like cutting loose, you can play Bean Ball mode which is ju 0 0 - + smb8en.zip - Super Mario Bros 8 (English) (Hack) Super Mario Bros 8 (English) (Hack) - 0 NES - - The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day. - -The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility. - -Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - - - media/video/smb8en.mp4 - media/mixrbv2/smb8en.png - - 1987 - 1985 - 1985 - 1985 - 1987 + 2021 - Nintendo - Nintendo - - Platform - - 1-2 + Crying Onion + Crying Onion 0 - 16 + 0 0 - + smb8es.zip - Super Mario Bros 8 (Spanish) (Hack) Super Mario Bros 8 (Spanish) (Hack) smb8en.zip NES - - The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day. - -The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility. - -Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - - - media/video/smb8en.mp4 - media/mixrbv2/smb8en.png - - 1987 - 1985 - 1985 - 1985 - 1987 + 2021 - Nintendo - Nintendo - - Platform - - 1-2 + Crying Onion + Crying Onion 0 - 16 + 0 0 - + smb8se.zip Super Mario Bros 8 Special Edition (Hack) - smb8en - + smb8en.zip + NES 2021 @@ -53790,42 +42779,38 @@ Each level includes a bonus section filled with coins plus a shortcut through th 0 0 - + smbdx.zip Super Mario Bros DX (HB, v3.4) - Super Mario Bros DX (HB, v3.4) smb.zip NES - Super Mario 14 is a hack to the Japan-exclusive Famicom title Kaiketsu Yanchamaru 3: Taiketsu! Zouringen, the second follow-up to Kid Niki: Radical Ninja. Its title screen suggests it was published in 1993. Super Mario 14 has a nearly identical PCB to Super Bros. 11. + The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day. + +The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility. + +Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - - media/mixrbv2/smb.png - - 1993 - 2011 - 1993 + 1985 - Remz Lab + Nintendo + Nintendo - + Platform + 1-2 0 - 0 + 16 0 smb.zip Super Mario Bros. (World) - Super Mario Bros. (World) - - wor - 0 NES @@ -53836,15 +42821,11 @@ The first ever platform adventure for the Mario Brothers has the player explorin Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - media/video/smb.mp4 - media/mixrbv2/smb.png + media/video/smb.mp4 + media/mixrbv2/smb.png - 1987 - 1985 - 1985 1985 - 1987 Nintendo Nintendo @@ -53856,15 +42837,11 @@ Each level includes a bonus section filled with coins plus a shortcut through th 16 0 - + smbc.zip Super Mario Bros. (World) - Castellano v1.0 - Super Mario Bros. (World) - Castellano v1.0 - - wor - smb.zip NES @@ -53874,16 +42851,8 @@ The first ever platform adventure for the Mario Brothers has the player explorin Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - - media/video/smb.mp4 - media/mixrbv2/smb.png - - 1987 - 1985 - 1985 1985 - 1987 Nintendo Nintendo @@ -53895,17 +42864,11 @@ Each level includes a bonus section filled with coins plus a shortcut through th 16 0 - + smb2c.zip Super Mario Bros. 2 (USA) (Rev 1) - Castellano v1.0 - Super Mario Bros. 2 (USA) (Rev 1) - Castellano v1.0 - Super Mario Bros. 2 (USA) (Rev 1) - Castellano v1.0 - Super Mario Bros. 2 (USA) (Rev 1) - Castellano v1.0 - - eu - smb2.zip NES @@ -53916,14 +42879,8 @@ Subcon, the land of dreams, is under an evil spell thanks to Wart, so Mario and Choose from the four characters, each differing in speed and jumping ability, and head on through 7 levels each filled with puzzles, bosses, bonus money, the always helpful mushroom, and invincible star, plus bombs and magic potions. After each level, depending on the coins you collect, you can use them in the bonus game to collect extra lives. - - media/video/smb2.mp4 - media/mixrbv2/smb2.png - 1988 - 1989 - 1992 Nintendo Nintendo @@ -53939,13 +42896,7 @@ After each level, depending on the coins you collect, you can use them in the bo smb2.zip Super Mario Bros. 2 (USA) (Rev A) - Super Mario Bros. 2 (USA) (Rev A) - Super Mario Bros. 2 (USA) (Rev A) - Super Mario Bros. 2 (USA) (Rev A) - - us - 0 NES @@ -53957,13 +42908,11 @@ Choose from the four characters, each differing in speed and jumping ability, an After each level, depending on the coins you collect, you can use them in the bonus game to collect extra lives. - media/video/smb2.mp4 - media/mixrbv2/smb2.png + media/video/smb2.mp4 + media/mixrbv2/smb2.png 1988 - 1989 - 1992 Nintendo Nintendo @@ -53975,52 +42924,26 @@ After each level, depending on the coins you collect, you can use them in the bo 16 0 - + smb2j.zip - Super Mario Bros. 2 J (Japan, MMC3 Conversion) Super Mario Bros. 2 J (Japan, MMC3 Conversion) - 0 NES - - The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day. - -The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility. - -Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - - - media/video/smb2j.mp4 - media/mixrbv2/smb2j.png - - 1987 - 1985 - 1985 - 1985 - 1987 + 1989? - Nintendo - Nintendo - - Platform - - 1-2 + Nintendo + Nintendo 0 - 16 + 0 0 - + smb3c.zip Super Mario Bros. 3 (T-Chi) - Super Mario Bros. 3 (T-Chi) - Super Mario Bros. 3 (T-Chi) - - eu - smb3.zip NES @@ -54031,14 +42954,8 @@ It's up to Mario and Luigi to get back the magic wands, defeat Bowser, and save Old and new power-ups abound in each level for the Mario Brothers, including the return of the Super Mushroom and Fire Flower, plus the new power-ups including the frog suit, the warp flute, and the most important of all, the leaf, which allows the player to fly and attack enemies with your tail. - - media/video/smb3.mp4 - media/mixrbv2/smb3.png - 1990 - 1988 - 1991 Nintendo Nintendo @@ -54050,16 +42967,11 @@ Old and new power-ups abound in each level for the Mario Brothers, including the 17 0 - + smb3cast.zip Super Mario Bros. 3 (USA) (Rev 1) - Castellano v1.0 - Super Mario Bros. 3 (USA) (Rev 1) - Castellano v1.0 - Super Mario Bros. 3 (USA) (Rev 1) - Castellano v1.0 - - eu - smb3.zip NES @@ -54070,14 +42982,8 @@ It's up to Mario and Luigi to get back the magic wands, defeat Bowser, and save Old and new power-ups abound in each level for the Mario Brothers, including the return of the Super Mushroom and Fire Flower, plus the new power-ups including the frog suit, the warp flute, and the most important of all, the leaf, which allows the player to fly and attack enemies with your tail. - - media/video/smb3.mp4 - media/mixrbv2/smb3.png - 1990 - 1988 - 1991 Nintendo Nintendo @@ -54093,12 +42999,7 @@ Old and new power-ups abound in each level for the Mario Brothers, including the smb3.zip Super Mario Bros. 3 (USA) (Rev A) - Super Mario Bros. 3 (USA) (Rev A) - Super Mario Bros. 3 (USA) (Rev A) - - us - 0 NES @@ -54110,13 +43011,11 @@ It's up to Mario and Luigi to get back the magic wands, defeat Bowser, and save Old and new power-ups abound in each level for the Mario Brothers, including the return of the Super Mushroom and Fire Flower, plus the new power-ups including the frog suit, the warp flute, and the most important of all, the leaf, which allows the player to fly and attack enemies with your tail. - media/video/smb3.mp4 - media/mixrbv2/smb3.png + media/video/smb3.mp4 + media/mixrbv2/smb3.png 1990 - 1988 - 1991 Nintendo Nintendo @@ -54128,31 +43027,23 @@ Old and new power-ups abound in each level for the Mario Brothers, including the 17 0 - + smb3defedi.zip Super Mario Bros. 3 Definitive Edition (Hack) - Super Mario Bros. 3 Definitive Edition (Hack) smb3.zip NES - The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day. + Bowser is back, and along with the Bowser kids, he's out to spoil Mario's day once again. -The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility. +This time, along with nabbing the Princess, the Bowser crew have also taken the magic wands from the Kings of each land and turned them into creatures. +It's up to Mario and Luigi to get back the magic wands, defeat Bowser, and save the Princess all before the day is done. -Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. +Old and new power-ups abound in each level for the Mario Brothers, including the return of the Super Mushroom and Fire Flower, plus the new power-ups including the frog suit, the warp flute, and the most important of all, the leaf, which allows the player to fly and attack enemies with your tail. - - media/video/smb3.mp4 - media/mixrbv2/smb3.png - - 1987 - 1985 - 1985 - 1985 - 1987 + 1990 Nintendo Nintendo @@ -54161,41 +43052,41 @@ Each level includes a bonus section filled with coins plus a shortcut through th 1-2 0 - 16 + 17 0 - + smb3mi.zip Super Mario Bros. 3Mix (Hack) - Super Mario Bros. 3Mix (Hack) smb3.zip NES - Super Mario Bros. 3 Mix is a large-scale hack that changes and adds lots of features to Super Mario Bros. 3, and pays homage to many past and (relative) FUTURE Mario titles, while attempting to remain faithful in spirit to the look and feel of Super Mario Bros. 3. + Bowser is back, and along with the Bowser kids, he's out to spoil Mario's day once again. + +This time, along with nabbing the Princess, the Bowser crew have also taken the magic wands from the Kings of each land and turned them into creatures. +It's up to Mario and Luigi to get back the magic wands, defeat Bowser, and save the Princess all before the day is done. + +Old and new power-ups abound in each level for the Mario Brothers, including the return of the Super Mushroom and Fire Flower, plus the new power-ups including the frog suit, the warp flute, and the most important of all, the leaf, which allows the player to fly and attack enemies with your tail. - - media/video/smb3.mp4 - media/mixrbv2/smb3.png - - 2014 + 1990 - Captain Southbird - Captain Southbird + Nintendo + Nintendo Platform + 1-2 0 - 18 + 17 0 - + smbchredi.zip Super Mario Bros. Christmas Edition (Hack) - Super Mario Bros. Christmas Edition (Hack) smb.zip NES @@ -54206,16 +43097,8 @@ The first ever platform adventure for the Mario Brothers has the player explorin Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - - media/video/smb.mp4 - media/mixrbv2/smb.png - - 1987 - 1985 - 1985 1985 - 1987 Nintendo Nintendo @@ -54227,11 +43110,10 @@ Each level includes a bonus section filled with coins plus a shortcut through th 16 0 - + smbendssmbha1.zip Super Mario Bros. Ende's SMB Hack 1 (Hack) - Super Mario Bros. Ende's SMB Hack 1 (Hack) smb.zip NES @@ -54242,16 +43124,8 @@ The first ever platform adventure for the Mario Brothers has the player explorin Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - - media/video/smb.mp4 - media/mixrbv2/smb.png - - 1987 - 1985 - 1985 1985 - 1987 Nintendo Nintendo @@ -54263,11 +43137,10 @@ Each level includes a bonus section filled with coins plus a shortcut through th 16 0 - + smbspeh.zip Super Mario Bros. Special (Hack, Triforce89) - Super Mario Bros. Special (Hack, Triforce89) smb.zip NES @@ -54278,16 +43151,8 @@ The first ever platform adventure for the Mario Brothers has the player explorin Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - - media/video/smb.mp4 - media/mixrbv2/smb.png - - 1987 - 1985 - 1985 1985 - 1987 Nintendo Nintendo @@ -54299,27 +43164,37 @@ Each level includes a bonus section filled with coins plus a shortcut through th 16 0 - + smbspe.zip - Super Mario Bros. Special (Hack, v1.0-rc1) + Super Mario Bros. Special (Hack, v1.0-rc1) - smb - + smb.zip + NES + + The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day. + +The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility. + +Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. + - 1989? + 1985 - Nintendo - Nintendo + Nintendo + Nintendo + + Platform + + 1-2 0 - 0 + 16 0 - + smbspex1.zip Super Mario Bros. Special X1 (Hack) - Super Mario Bros. Special X1 (Hack) smb.zip NES @@ -54330,16 +43205,8 @@ The first ever platform adventure for the Mario Brothers has the player explorin Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - - media/video/smb.mp4 - media/mixrbv2/smb.png - - 1987 - 1985 - 1985 1985 - 1987 Nintendo Nintendo @@ -54351,11 +43218,10 @@ Each level includes a bonus section filled with coins plus a shortcut through th 16 0 - + smbtwopla.zip Super Mario Bros. Two Players (Hack) - Super Mario Bros. Two Players (Hack) smb.zip NES @@ -54366,16 +43232,8 @@ The first ever platform adventure for the Mario Brothers has the player explorin Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - - media/video/smb.mp4 - media/mixrbv2/smb.png - - 1987 - 1985 - 1985 1985 - 1987 Nintendo Nintendo @@ -54387,12 +43245,12 @@ Each level includes a bonus section filled with coins plus a shortcut through th 16 0 - + smunlimdx.zip Super Mario Unlimited Deluxe (GlobalHack, v2.4) - + NES 2021 @@ -54402,39 +43260,46 @@ Each level includes a bonus section filled with coins plus a shortcut through th 0 0 - + smbunldlx.zip - Super Mario Unlimited Deluxe (Hack) + Super Mario Unlimited Deluxe (Hack) - smb - + smb.zip + NES + + The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day. + +The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility. + +Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. + - 2020 + 1985 - Frantik - Frantik + Nintendo + Nintendo + + Platform + + 1-2 0 - 0 + 16 0 supermarwor.zip Super Mario World (Unl) - Super Mario World (Unl) - - asi - 0 NES Super Mario World is a bootleg port of the SNES launch title of the same name, developed by Hummer Team and released in 1995. This is one of the more well-known examples of pirate ports to the NES, as it comparatively manages to retain most of the elements that defined the SNES original without sacrificing too much quality. - media/video/supermarwor.mp4 - media/mixrbv2/supermarwor.png + media/video/supermarwor.mp4 + media/mixrbv2/supermarwor.png 1995 @@ -54444,37 +43309,31 @@ Each level includes a bonus section filled with coins plus a shortcut through th Platform + 1 0 - 0 + 11 0 - + smaruo.zip Super Maruo - Super Maruo - - jp - - 0 NES Super Maruo is an unlicensed game released in Japan in 1986. Although very rare, this game is the first unlicensed Famicom game and the first unlicensed adult Famicom game as well. Despite the name, it has no relation to Mario at all. (with the exception of the main character being an edit of Mario from Super Mario Bros.). The gameplay is very simple. You're a man and you have to go after the woman running around on the screen. At the same time, you have to avoid the dog that is chasing you around. After grabbing the woman, you are awarded a scene of her stripping or posing. Later, your character and the woman also begin to lose their clothes during gameplay. If you grab the woman for the second time, the game will display an erotic animation of the woman in sexual practices. After that, you have to repeat the whole process again. There are currently four erotic animations within the game. - media/video/smaruo.mp4 - media/mixrbv2/smaruo.png + media/video/smaruo.mp4 + media/mixrbv2/smaruo.png 1986 Showa Tsusho Showa Tsusho - - - + 1 0 0 @@ -54484,24 +43343,16 @@ The gameplay is very simple. You're a man and you have to go after the woman run superpainter.zip Super Painter (HB) - Super Painter (HB) - - wor - 0 NES - media/video/superpainter.mp4 - media/mixrbv2/superpainter.png + media/video/superpainter.mp4 + media/mixrbv2/superpainter.png - - - - - - + + 0 0 0 @@ -54510,20 +43361,15 @@ The gameplay is very simple. You're a man and you have to go after the woman run superpang.zip Super Pang (Taiwan) - Super Pang (Taiwan) - - eu - asi - 0 NES Super Pang was originally an arcade game released by Mitchell in 1990 in Japan. The game was then ported to the SNES console by Capcom, and released as Super Buster Bros. in 1992. Before that happened, Sachen and Thin Chen Enterprise released this unlicensed port, manufactured and distributed by themselves for the Famicom system in 1991. Unlike the original arcade game and its licensed port, the game does not feature co-op play, as the players simply take turns. Also missing from the original are the different modes of play (Panic mode and Tour mode). - media/video/superpang.mp4 - media/mixrbv2/superpang.png + media/video/superpang.mp4 + media/mixrbv2/superpang.png 1991 @@ -54532,7 +43378,6 @@ The gameplay is very simple. You're a man and you have to go after the woman run Sachen Shooter - Shoot'em Up 1-2 0 @@ -54543,20 +43388,15 @@ The gameplay is very simple. You're a man and you have to go after the woman run superpang2.zip Super Pang 2 (Taiwan) - Super Pang 2 (Taiwan) - Super Pang 2 (Taiwan) - - asi - 0 NES Famicom sequel to Super Pang/Super Buster Bros. released only in Asian regions. - media/video/superpang2.mp4 - media/mixrbv2/superpang2.png + media/video/superpang2.mp4 + media/mixrbv2/superpang2.png 1992 @@ -54565,7 +43405,6 @@ The gameplay is very simple. You're a man and you have to go after the woman run Sachen Shooter - Shoot'em Up 1-2 0 @@ -54576,11 +43415,7 @@ The gameplay is very simple. You're a man and you have to go after the woman run superpinball.zip Super Pinball (Japan) - Super Pinball (Japan) - - jp - 0 NES @@ -54589,8 +43424,8 @@ The gameplay is very simple. You're a man and you have to go after the woman run The game was published by Coconuts Japan, a company best known for publishing the Pachio-kun pachinko games. Pachio-kun himself makes a brief cameo on Super Pinball's title screen. - media/video/superpinball.mp4 - media/mixrbv2/superpinball.png + media/video/superpinball.mp4 + media/mixrbv2/superpinball.png 1988 @@ -54608,11 +43443,7 @@ The game was published by Coconuts Japan, a company best known for publishing th superpitfall.zip Super Pitfall (USA) - Super Pitfall (USA) - - us - 0 NES @@ -54621,30 +43452,28 @@ The game was published by Coconuts Japan, a company best known for publishing th Now armed with a gun, Harry must navigate some 270 screens of 8-bit action-platforming. Valuable items will be collected along the way to aid your quest, but beware: dangers also abound, from snakes and spiders to falling rocks and boiling lava! - media/video/superpitfall.mp4 - media/mixrbv2/superpitfall.png + media/video/superpitfall.mp4 + media/mixrbv2/superpitfall.png 1987 - 1986 Micronics Activision Platform - Action 1-2 0 6 0 - + superpit30t.zip Super Pitfall 30th Anniversary Ed.(HB) - + NES 2016 @@ -54654,39 +43483,46 @@ Now armed with a gun, Harry must navigate some 270 screens of 8-bit action-platf 0 0 - + srp.zip - Super Royal Pals (Hack) + Super Royal Pals (Hack) - smb - + smb.zip + NES + + The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day. + +The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility. + +Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. + - 2020 + 1985 - QUXNLADY - QUXNLADY + Nintendo + Nintendo + + Platform + + 1-2 0 - 0 + 16 0 superrugby.zip Super Rugby (Japan) - Super Rugby (Japan) - - jp - 0 NES Super Rugby is a Sports game, developed by Zap and published by TSS, which was released in Japan in 1989. - media/video/superrugby.mp4 - media/mixrbv2/superrugby.png + media/video/superrugby.mp4 + media/mixrbv2/superrugby.png 1989 @@ -54695,19 +43531,18 @@ Now armed with a gun, Harry must navigate some 270 screens of 8-bit action-platf TSS Sports - Sports / Rugby 1-2 0 10 0 - + srroulette.zip Super Russian Roulette (HB) - + NES 2017 @@ -54721,28 +43556,21 @@ Now armed with a gun, Harry must navigate some 270 screens of 8-bit action-platf supershi.zip Super Shinobi, The (Unl) - Super Shinobi, The (Unl) - - asi - 0 NES The Super Shinobi is a port of Shinobi III: Return of the Ninja Master from Megadrive/Genesis system, (rather than The Revenge of Shinobi which was sold in Japan under this game's title.) made for the Famicom by Super Game. - media/video/supershi.mp4 - media/mixrbv2/supershi.png + media/video/supershi.mp4 + media/mixrbv2/supershi.png - - - + Super Game Realtec Platform - Action 0 0 @@ -54752,13 +43580,7 @@ Now armed with a gun, Harry must navigate some 270 screens of 8-bit action-platf superspivbal.zip Super Spike V'Ball (USA) - Super Spike V'Ball (USA) - Super Spike V'Ball (USA) - Super Spike V'Ball (USA) - - us - 0 NES @@ -54777,20 +43599,16 @@ Now you can play on sand courts from Daytona to Los Angeles. Face off internatio Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball or World Class fun! - media/video/superspivbal.mp4 - media/mixrbv2/superspivbal.png + media/video/superspivbal.mp4 + media/mixrbv2/superspivbal.png 1992 - 1990 - 1990 - 1989 Technos Japan Corp. Nintendo Sports / Volleyball - Sports 1-4 0 @@ -54801,24 +43619,18 @@ Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball supersprint.zip Super Sprint (USA) - Super Sprint (USA) - - jp - 0 NES A conversion of the arcade game, Super Sprint is a racing game for one or two players. Gameplay is from an overhead view of the racetrack. The racetracks start simple and gradually get more complicated, and may also feature obstacles ranging from traffic cones to tornadoes. Occasionally wrenches will appear in the roadway, and when collected they can be used after a race to power up your car with better tires, better acceleration or a higher top speed. - media/video/supersprint.mp4 - media/mixrbv2/supersprint.png + media/video/supersprint.mp4 + media/mixrbv2/supersprint.png 1989 - 1989 - 1991 Tengen Atari @@ -54834,13 +43646,7 @@ Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball superspyhunter.zip Super Spy Hunter (USA) - Super Spy Hunter (USA) - Super Spy Hunter (USA) - Super Spy Hunter (USA) - - us - 0 NES @@ -54849,12 +43655,11 @@ Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball The Super Spy Hunter has a super spy car. It's actually a well-armed car that can turn into a boat or a plane at opportune times. The action is fast vertical scrolling as the vehicle faces all manner of powerful vehicle threats from a well-funded terrorist enemy -- cars, trucks, helicopters, etc. Luckily, there are many powerups to collect along the way, both defensive and offensive. - media/video/superspyhunter.mp4 - media/mixrbv2/superspyhunter.png + media/video/superspyhunter.mp4 + media/mixrbv2/superspyhunter.png 1992 - 1991 Sunsoft Sunsoft @@ -54870,11 +43675,7 @@ The Super Spy Hunter has a super spy car. It's actually a well-armed car that ca superstarforce.zip Super Star Force (Japan) - Super Star Force (Japan) - - jp - 0 NES @@ -54885,8 +43686,8 @@ Gameplay involves flying in a vertically scrolling shooter defeating various ene The player can also find buildings to enter into. The game turns from being a vertical scrolling shoot-'em-up to an isometric dungeon exploration shooter. The main objective in these areas is to locate one of the seven time stones. - media/video/superstarforce.mp4 - media/mixrbv2/superstarforce.png + media/video/superstarforce.mp4 + media/mixrbv2/superstarforce.png 1986 @@ -54895,19 +43696,18 @@ The player can also find buildings to enter into. The game turns from being a ve Tecmo Shoot'em Up - Action 1 0 0 0 - + supertiltbro.zip Super Tilt Bro (HB) - + NES 1989? @@ -54921,11 +43721,7 @@ The player can also find buildings to enter into. The game turns from being a ve superturrican.zip Super Turrican (Europe) - Super Turrican (Europe) - - eu - 0 NES @@ -54936,8 +43732,8 @@ Despite carrying the same name as one of its big brothers, Super Turrican for th Apart from different/new level design, there are other notable changes: Holding down the fire button let's Turrican run, there is no time limit to levels anymore, energy wheel usage is limitless and the shield isn't time based anymore, but can sustain a certain number of hits. - media/video/superturrican.mp4 - media/mixrbv2/superturrican.png + media/video/superturrican.mp4 + media/mixrbv2/superturrican.png 1993 @@ -54946,18 +43742,16 @@ Apart from different/new level design, there are other notable changes: Holding Imagineer Platform - Action 1 0 18 0 - + superuwol.zip Super UWOL (HB) - Super UWOL (HB) 0 NES @@ -54967,8 +43761,8 @@ Apart from different/new level design, there are other notable changes: Holding That's why they decide to head back over to the new and refurnished Storm Palace to regain the lost fortune. But it won't be easy? the new basement is deep and full of dark corners. Besides, the intrincate disposition of rooms makes it easy to get lost and walk in circles. And that's what happened: Uwol and Meemaid got lost and reached in the deepest side of the labyrinth ? where Vampy, Franky, Fanty and Wolfy, plus the death murderer and the children's favourite Cthulhy dwell. So you may guess it won't be an easy task to escape with the money! - media/video/superuwol.mp4 - media/mixrbv2/superuwol.png + media/video/superuwol.mp4 + media/mixrbv2/superuwol.png 2016 @@ -54982,16 +43776,11 @@ That's why they decide to head back over to the new and refurnished Storm Palace 0 0 - + superxev.zip Super Xevious - Gump no Nazo (Japan) - Super Xevious - Gump no Nazo (Japan) - - jp - - 0 NES Super Xevious is a 2D shoot 'm up by Namco and is part of the Xevious series. Xevious is known as one of the hardest and fastest shooters around and Super Xevious is even harder and faster! @@ -55008,8 +43797,8 @@ The upgrade option gives you the possibility to upgrade your bombs, lasers and s - media/video/superxev.mp4 - media/mixrbv2/superxev.png + media/video/superxev.mp4 + media/mixrbv2/superxev.png 1986 @@ -55018,7 +43807,6 @@ The upgrade option gives you the possibility to upgrade your bombs, lasers and s Namco Shoot'em Up - Action 1 0 @@ -55029,12 +43817,7 @@ The upgrade option gives you the possibility to upgrade your bombs, lasers and s superman.zip Superman (USA) - Superman (USA) - Superman (USA) - - us - 0 NES @@ -55043,30 +43826,26 @@ The upgrade option gives you the possibility to upgrade your bombs, lasers and s You start the game as Clark Kent, but as long as you have enough energy, you can change into Superman. Apart from jumping and punching, Superman can also use different super powers such as Heat Vision, X-Ray Vision (makes certain enemies visible), two kinds of Super Breaths (one that freezes certain enemies) and Super Flight which takes him to different locations. - media/video/superman.mp4 - media/mixrbv2/superman.png + media/video/superman.mp4 + media/mixrbv2/superman.png - 1988 - 1987 1988 Seika Corporation Kemco Platform - Action 1 0 4 0 - + super16in1.zip Supervision 16-in-1 (Unl) - Supervision 16-in-1 (Unl) 0 NES @@ -55074,15 +43853,11 @@ You start the game as Clark Kent, but as long as you have enough energy, you can Super Cartridge Version 1: 4-in-1: Bingo 75, Lucky 777, Honey Peach, Chess Academy. - media/video/super16in1.mp4 - media/mixrbv2/super16in1.png + media/video/super16in1.mp4 + media/mixrbv2/super16in1.png - - - - - - + + 0 0 0 @@ -55091,11 +43866,7 @@ You start the game as Clark Kent, but as long as you have enough energy, you can swampthing.zip Swamp Thing (USA) - Swamp Thing (USA) - - us - 0 NES @@ -55104,8 +43875,8 @@ You start the game as Clark Kent, but as long as you have enough energy, you can The game is a side-scrolling platform game. Swamp thing can punch (but not duck and punch) and jump a short distance. Health powerups will be needed to keep him alive and additionally ball powerups can be found to give him a projectile weapon. - media/video/swampthing.mp4 - media/mixrbv2/swampthing.png + media/video/swampthing.mp4 + media/mixrbv2/swampthing.png 1992 @@ -55114,22 +43885,17 @@ The game is a side-scrolling platform game. Swamp thing can punch (but not duck THQ Platform - Action 1 0 9 0 - + sweethomee.zip Sweet Home (Eng Hack) - Sweet Home (Eng Hack) - - jp - sweethome.zip NES @@ -55140,10 +43906,6 @@ an investigation group: Kazuo, Akiko, Taro, Asuka, and Emi. The famous painter M The game was never released outside of Japan. - - media/video/sweethome.mp4 - media/mixrbv2/sweethome.png - 1989 @@ -55161,11 +43923,7 @@ The game was never released outside of Japan. sweethome.zip Sweet Home (Japan) - Sweet Home (Japan) - - jp - 0 NES @@ -55177,8 +43935,8 @@ an investigation group: Kazuo, Akiko, Taro, Asuka, and Emi. The famous painter M The game was never released outside of Japan. - media/video/sweethome.mp4 - media/mixrbv2/sweethome.png + media/video/sweethome.mp4 + media/mixrbv2/sweethome.png 1989 @@ -55197,12 +43955,7 @@ The game was never released outside of Japan. swordmaster.zip Sword Master (USA) - Sword Master (USA) - Sword Master (USA) - - us - 0 NES @@ -55211,13 +43964,11 @@ The game was never released outside of Japan. It is a parallax side-scrolling action game in which the player must use sword and shield to battle through 7 game levels, from the forest, to a cursed town, to multiple levels of the villain's castle lair. The player will encounter giant bats, wolves, skeleton warriors, evil knights, wizards, lizard men, gargoyles, and other fierce enemies on his quest. The Sword Master can swing his sword, defend with his shield, and gather power-ups which enable him to change his form; for example, the Sword Master can transform into a magic user himself and cast offensive magic spells. - media/video/swordmaster.mp4 - media/mixrbv2/swordmaster.png + media/video/swordmaster.mp4 + media/mixrbv2/swordmaster.png 1992 - 1990 - 1993 Athena Athena @@ -55229,16 +43980,11 @@ It is a parallax side-scrolling action game in which the player must use sword a 16 0 - + swordmasterc.zip Sword Master (USA) - Castellano v1.0 - Sword Master (USA) - Castellano v1.0 - Sword Master (USA) - Castellano v1.0 - - eu - swordmaster.zip NES @@ -55246,14 +43992,8 @@ It is a parallax side-scrolling action game in which the player must use sword a It is a parallax side-scrolling action game in which the player must use sword and shield to battle through 7 game levels, from the forest, to a cursed town, to multiple levels of the villain's castle lair. The player will encounter giant bats, wolves, skeleton warriors, evil knights, wizards, lizard men, gargoyles, and other fierce enemies on his quest. The Sword Master can swing his sword, defend with his shield, and gather power-ups which enable him to change his form; for example, the Sword Master can transform into a magic user himself and cast offensive magic spells. - - media/video/swordmaster.mp4 - media/mixrbv2/swordmaster.png - 1992 - 1990 - 1993 Athena Athena @@ -55265,16 +44005,11 @@ It is a parallax side-scrolling action game in which the player must use sword a 16 0 - + swordmasterh.zip Sword Master (USA)(Hack Sample Fix) - Sword Master (USA)(Hack Sample Fix) - Sword Master (USA)(Hack Sample Fix) - - eu - swordmaster.zip NES @@ -55282,14 +44017,8 @@ It is a parallax side-scrolling action game in which the player must use sword a It is a parallax side-scrolling action game in which the player must use sword and shield to battle through 7 game levels, from the forest, to a cursed town, to multiple levels of the villain's castle lair. The player will encounter giant bats, wolves, skeleton warriors, evil knights, wizards, lizard men, gargoyles, and other fierce enemies on his quest. The Sword Master can swing his sword, defend with his shield, and gather power-ups which enable him to change his form; for example, the Sword Master can transform into a magic user himself and cast offensive magic spells. - - media/video/swordmaster.mp4 - media/mixrbv2/swordmaster.png - 1992 - 1990 - 1993 Athena Athena @@ -55305,11 +44034,7 @@ It is a parallax side-scrolling action game in which the player must use sword a swordandser.zip Swords and Serpents (USA) - Swords and Serpents (USA) - - us - 0 NES @@ -55320,13 +44045,10 @@ Swords and Serpents is a first-person, party-based CRPG in the tradition of Wiza Teleporters and &quot;zoom tubes&quot; speed up your travels. Temples provide safe havens for your party to restore health and mana. An auto-map feature helps the player keep track of what locations you have visited. A password system allows you to save your progress as you travel deeper into the darkness. - media/video/swordandser.mp4 - media/mixrbv2/swordandser.png + media/video/swordandser.mp4 + media/mixrbv2/swordandser.png - 1991 - 1990 - 1991 1990 Activision @@ -55343,11 +44065,7 @@ Teleporters and &quot;zoom tubes&quot; speed up your travels. Temples p tc2.zip T&C 2 - Thrilla's Surfari (USA) - T&C 2 - Thrilla's Surfari (USA) - - us - 0 NES @@ -55358,12 +44076,11 @@ The game features 7 worlds each containing 5 stages (except for the 1st and 3rd There is also a shell game between stages which allows the player to obtain extra lives. The game also contains powerups throughout its levels such as a banana which restores health. - media/video/tc2.mp4 - media/mixrbv2/tc2.png + media/video/tc2.mp4 + media/mixrbv2/tc2.png 1992 - 1992 Sculptured Software LJN @@ -55375,11 +44092,10 @@ There is also a shell game between stages which allows the player to obtain extr 12 0 - + tcsurfdesign.zip T&C Surf Design (USA) - T&C Surf Design (USA) 0 NES @@ -55387,8 +44103,8 @@ There is also a shell game between stages which allows the player to obtain extr T&C Surf Designs features both skateboarding and surfing games. The skating section (called Street Skate Session) is a side scrolling action game where you need to navigate through an obstacle course within the given time limit. Ideally you want to earn as many points as possible by performing tricks, jumping over items, and collecting bonuses. If you crash too many times (or fall into a hole, run out of time, etc...) then the game will be over. In the surfing section (called Big Wave Encounter) you need to surf a giant wave all the way to the beach. As with skating, you can earn points by performing tricks and collecting bonuses; likewise the game ends if you crash too many times. You can choose to play either game individually, or alternate between the two (the Wood & Water Rage option). You can select several T&C Surf Designs characters to play as, including Thrilla Gorilla, Kool Kat, Joe Cool, and Tiki Man. - media/video/tcsurfdesign.mp4 - media/mixrbv2/tcsurfdesign.png + media/video/tcsurfdesign.mp4 + media/mixrbv2/tcsurfdesign.png 1988 @@ -55407,7 +44123,6 @@ There is also a shell game between stages which allows the player to obtain extr taboo.zip Taboo - The Sixth Sense (USA) - Taboo - The Sixth Sense (USA) 0 NES @@ -55415,8 +44130,8 @@ There is also a shell game between stages which allows the player to obtain extr Turn the Nintendo Entertainment System into a tarot card deck with Taboo: The Sixth Sense. Write down a questions via the controller, and after a shuffling of cards, the game will attempt to predict your future. Some fortunes may be positive, offering wealth, fame and power. Other fortunes may warn the player to take care and use caution in future events. After the final card is revealed, the player has an option to choose their lucky numbers. Obviously, Taboo: The Sixth Sense is meant for entertainment purposes only, and should be taken as such. - media/video/taboo.mp4 - media/mixrbv2/taboo.png + media/video/taboo.mp4 + media/mixrbv2/taboo.png 1989 @@ -55425,7 +44140,6 @@ There is also a shell game between stages which allows the player to obtain extr Tradewest Various - Simulation 1 0 @@ -55436,12 +44150,7 @@ There is also a shell game between stages which allows the player to obtain extr tagteawre.zip Tag Team Wrestling (USA) - Tag Team Wrestling (USA) - Tag Team Wrestling (USA) - - us - 0 NES @@ -55452,18 +44161,16 @@ Attack your opponents with Body Slams, Drop Kicks, Backbreakers, Flying Head But Nothing can match the super excitement as the crowd cheers over this mania on the mat. Prepare yourself for Tag Team Wrestling! Data East brings you arcade realism at home! - media/video/tagteawre.mp4 - media/mixrbv2/tagteawre.png + media/video/tagteawre.mp4 + media/mixrbv2/tagteawre.png 1986 - 1986 Technos Japan Corp. Data East Sports / Wrestling - Sports 1-2 0 @@ -55474,13 +44181,7 @@ Nothing can match the super excitement as the crowd cheers over this mania on th tagindragon.zip Tagin' Dragon (Unl) - Tagin' Dragon (Unl) - Tagin' Dragon (Unl) - Tagin' Dragon (Unl) - - us - 0 NES @@ -55489,18 +44190,16 @@ Nothing can match the super excitement as the crowd cheers over this mania on th The dragon is only vulnerable from the rear so you need to sneak up on your opponent to tag him. Be careful, though, that your opponent does not sneak up on you and do the same to you. In a one player game, it is you versus three computer controlled dragons. In a vs. mode game, it is you versus another player controlled dragon. In a double player game, it is you versus another player and three computer controlled dragons in a wild free-for-all. - media/video/tagindragon.mp4 - media/mixrbv2/tagindragon.png + media/video/tagindragon.mp4 + media/mixrbv2/tagindragon.png 1989 - 1990 Sachen Bunch Games Strategy - Action 1-2 0 @@ -55511,11 +44210,7 @@ The dragon is only vulnerable from the rear so you need to sneak up on your oppo taitochasehq.zip Taito Chase H.Q. (Japan) - Taito Chase H.Q. (Japan) - - jp - 0 NES @@ -55524,34 +44219,27 @@ The dragon is only vulnerable from the rear so you need to sneak up on your oppo However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion". - media/video/taitochasehq.mp4 - media/mixrbv2/taitochasehq.png + media/video/taitochasehq.mp4 + media/mixrbv2/taitochasehq.png 1990 - 1989 - 1989 Taito Taito Action - Race, Driving 1 0 0 0 - + taitograprij.zip Taito Grand Prix - Eikou e no License (Japan) - Taito Grand Prix - Eikou e no License (Japan) - - jp - taitograpri.zip NES @@ -55559,10 +44247,6 @@ However, once you've caught up with your suspect, you are given more time. Your There are three kinds of music (playing from a pretend cassette tape) and a blank soundtrack. The instrumental songs played in the game were: Offside Way, Crushing Light, and Faraway Dream. On the promotional flyer for this video game, a Formula One racing vehicle was shown with the Ford logo shown on the vehicle. However, there are no actual Ford Motor Company vehicles used in the entire game. - - media/video/taitograpri.mp4 - media/mixrbv2/taitograpri.png - 1987 @@ -55580,11 +44264,7 @@ There are three kinds of music (playing from a pretend cassette tape) and a blan taitograpri.zip Taito Grand Prix - Eikou e no License (T-Eng) - Taito Grand Prix - Eikou e no License (T-Eng) - - jp - 0 NES @@ -55593,8 +44273,8 @@ There are three kinds of music (playing from a pretend cassette tape) and a blan There are three kinds of music (playing from a pretend cassette tape) and a blank soundtrack. The instrumental songs played in the game were: Offside Way, Crushing Light, and Faraway Dream. On the promotional flyer for this video game, a Formula One racing vehicle was shown with the Ford logo shown on the vehicle. However, there are no actual Ford Motor Company vehicles used in the entire game. - media/video/taitograpri.mp4 - media/mixrbv2/taitograpri.png + media/video/taitograpri.mp4 + media/mixrbv2/taitograpri.png 1987 @@ -55609,15 +44289,11 @@ There are three kinds of music (playing from a pretend cassette tape) and a blan 16 0 - + taiyonoyuufirj.zip Taiyou no Yuusha Firebird (Japan) - Taiyou no Yuusha Firebird (Japan) - - jp - taiyonoyuufir.zip NES @@ -55625,10 +44301,6 @@ There are three kinds of music (playing from a pretend cassette tape) and a blan titled after episode 2 of the Brave series, The Brave Fighter of Sun Fighbird. The Brave series was animated by Sunrise and distributed by Nagoya TV. Apparently "Fighbird" really is the correct spelling in Japan. - - media/video/taiyonoyuufir.mp4 - media/mixrbv2/taiyonoyuufir.png - 1992 @@ -55641,15 +44313,11 @@ titled after episode 2 of the Brave series, The Brave Fighter of Sun Fighbird. T 0 0 - + taiyonoyuufir.zip Taiyou no Yuusha Firebird (T-eng) - Taiyou no Yuusha Firebird (T-eng) - - jp - 0 NES @@ -55658,8 +44326,8 @@ titled after episode 2 of the Brave series, The Brave Fighter of Sun Fighbird. T titled after episode 2 of the Brave series, The Brave Fighter of Sun Fighbird. The Brave series was animated by Sunrise and distributed by Nagoya TV. Apparently "Fighbird" really is the correct spelling in Japan. - media/video/taiyonoyuufir.mp4 - media/mixrbv2/taiyonoyuufir.png + media/video/taiyonoyuufir.mp4 + media/mixrbv2/taiyonoyuufir.png 1992 @@ -55677,11 +44345,7 @@ titled after episode 2 of the Brave series, The Brave Fighter of Sun Fighbird. T takahmeinobugho.zip Takahashi Meijin no Bugutte Honey (Japan) - Takahashi Meijin no Bugutte Honey (Japan) - - jp - 0 NES @@ -55689,8 +44353,8 @@ titled after episode 2 of the Brave series, The Brave Fighter of Sun Fighbird. T While the game draws inspiration from the anime (which itself drew inspiration from Adventure Island) the game does not necessarily follow any of the episodes of the show. Instead, the game consists of four stages. In the first stage, you control Bug-tte Honey, who has the ability to fly about the screen. At the end of the first stage, Honey rescues Takahashi by smashing the cage he is being held captive in. From that point forward, the player controls Takahashi (Called Master Higgins in the US/EU version) - media/video/takahmeinobugho.mp4 - media/mixrbv2/takahmeinobugho.png + media/video/takahmeinobugho.mp4 + media/mixrbv2/takahmeinobugho.png 1987 @@ -55708,71 +44372,47 @@ While the game draws inspiration from the anime (which itself drew inspiration f takesnosenfuu.zip Takeshi no Sengoku Fuuunji (Japan) - Takeshi no Sengoku Fuuunji (Japan) - - jp - 0 NES is a board game simulation developed for the Famicom by Taito and released near the end of 1988. It stars Japanese comedian-turned-actor "Beat" Takeshi Kitano, who first appeared on the Famicom in the parody game Takeshi no Chousenjou. Similar to the Game of Life, players move around a board earning money and occasionally encountering events such as a minigame - in which the player can increase their wealth should they succeed - or a penalty. The game has a Sengoku era theme running throughout, from its samurai characters to the tattooed gambler that rolls a dice for determining how many places a player can move around the board that turn. - media/video/takesnosenfuu.mp4 - media/mixrbv2/takesnosenfuu.png + media/video/takesnosenfuu.mp4 + media/mixrbv2/takesnosenfuu.png 1988 Taito - - - + 0 0 0 - + takesschaj.zip - Takeshi's Challenge (Japan) - Takeshi's Challenge (Japan) + Takeshi's Challenge (Japan) - - jp - takesscha.zip NES - - On the surface, Takeshi no Chōsenjō (aka "The Ultimate Challenge from Beat Takeshi") is a side-scrolling adventure game, where the player character can wander the streets and buildings of Tokyo, and later the islands of the South Pacific. Various people and shop-owners can be spoken with, and frequently attacked if the player so chooses. - -Kitano incorporated many of his unique and controversial ideas into the game. For instance, the player can beat up a yakuza gangster at a pachinko gambling establishment, and take the yakuza's money to exchange for prizes. The player can use a hang-glider to fly over into a strange land called the "Red Country" (an amalgam between the Soviet Union and Nazi Germany). The player can gain access to the Red Country if they pass over the four other islands, but a huge mountain blocks the way into the country, and the player will be forced to crash into either the mountain or the ground, resulting in an automatic game over screen. There is also a choice on the password-entry screen ("Punch the old man") which results in an automatic game over, even when the player has not even started the game. Other in-game events include: a game over screen where the player's character is given a funeral, singing karaoke at a pub (using the second-controller's built-in microphone), the main character divorcing his wife and paying a settlement, beating up yakuza, or even punching the main character's wife and children (presumably to death). - - - media/video/takesscha.mp4 - media/mixrbv2/takesscha.png - - 1986 + 1989? - Taito - Taito - - Platform - Action - - 1 + Nintendo + Nintendo 0 0 0 - + takesscha.zip Takeshi's Challenge (T-Eng) - + NES 1989? @@ -55786,12 +44426,7 @@ Kitano incorporated many of his unique and controversial ideas into the game. Fo talespin.zip TaleSpin (USA) - TaleSpin (USA) - TaleSpin (USA) - - us - 0 NES @@ -55801,33 +44436,28 @@ Talespin is a side-scrolling shooter, moving left to right across the screen. Th - media/video/talespin.mp4 - media/mixrbv2/talespin.png + media/video/talespin.mp4 + media/mixrbv2/talespin.png - 1992 - 1991 - 1992 1988 Capcom Capcom Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 15 0 - + tapeworm.zip Tapeworm Disco Puzzle (HB) - + NES 2021 @@ -55837,15 +44467,15 @@ Talespin is a side-scrolling shooter, moving left to right across the screen. Th 0 0 - + tapewormd.zip Tapeworm Disco Puzzle (HB, Demo) - tapeworm - + tapeworm.zip + NES - 2020 + 2021 Lowtek Games Lowtek Games @@ -55857,11 +44487,7 @@ Talespin is a side-scrolling shooter, moving left to right across the screen. Th targetrenegade.zip Target Renegade (USA) - Target Renegade (USA) - - us - 0 NES @@ -55869,8 +44495,8 @@ Talespin is a side-scrolling shooter, moving left to right across the screen. Th - media/video/targetrenegade.mp4 - media/mixrbv2/targetrenegade.png + media/video/targetrenegade.mp4 + media/mixrbv2/targetrenegade.png 1990 @@ -55885,25 +44511,17 @@ Talespin is a side-scrolling shooter, moving left to right across the screen. Th 11 0 - + targetrenegadec.zip Target Renegade (USA) - Castellano v1.0 - Target Renegade (USA) - Castellano v1.0 - - us - targetrenegade.zip NES Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans. Gameplay is an arcade style side scrolling action game for one player. - - media/video/targetrenegade.mp4 - media/mixrbv2/targetrenegade.png - 1990 @@ -55917,24 +44535,18 @@ Talespin is a side-scrolling shooter, moving left to right across the screen. Th 11 0 - + tasac.zip Tasac (Taiwan) - Tasac (Taiwan) - Tasac (Taiwan) - - asi - - 0 NES In the world of Tasac the player is fighting against alien bionic mutants. The problem is that the spaceship you pilot is a generic piece of junk capable of firing three types of shot with button A, according to items released at random by destroyed enemies. You have L (straight shot), F (five-way shot spread) and T (three-way laser spread), the latter being the default weapon. All of them are upgraded slowly by taking the same successive item or faster by collecting the P (power-up). And that's it, there's nothing else to say about the gameplay other than getting familiar with the eight variations for enemies and their recurring naive patterns. - media/video/tasac.mp4 - media/mixrbv2/tasac.png + media/video/tasac.mp4 + media/mixrbv2/tasac.png 1992 @@ -55942,7 +44554,6 @@ Talespin is a side-scrolling shooter, moving left to right across the screen. Th Thin Chen Enterprises Sachen - Shoot'em Up Shoot'em up / Vertical 0 @@ -55953,11 +44564,7 @@ Talespin is a side-scrolling shooter, moving left to right across the screen. Th tashimasnoprigaip.zip Tashiro Masashi no Princess ga Ippai (Japan) - Tashiro Masashi no Princess ga Ippai (Japan) - - jp - 0 NES @@ -55966,8 +44573,8 @@ Talespin is a side-scrolling shooter, moving left to right across the screen. Th The story is about the hero Masashi Tashiro who has to rescue the four princesses in distress. One happy ending and four unhappy endings were used in the game; becoming one of the first video games to have multiple endings. The game was not very successful, but it started appearing frequently and getting high prices on online auction sites like Yahoo! after 2000, when Masashi Tashiro was arrested and convicted several times in connection with voyeurism and drug abuse. - media/video/tashimasnoprigaip.mp4 - media/mixrbv2/tashimasnoprigaip.png + media/video/tashimasnoprigaip.mp4 + media/mixrbv2/tashimasnoprigaip.png 1989 @@ -55986,7 +44593,6 @@ The story is about the hero Masashi Tashiro who has to rescue the four princesse tatakchorobseitr.zip Tatakae! Chou Robot Seimeitai Transformers - Convoy no Nazo (Japan) - Tatakae! Chou Robot Seimeitai Transformers - Convoy no Nazo (Japan) 0 NES @@ -55996,8 +44602,8 @@ The story is about the hero Masashi Tashiro who has to rescue the four princesse Ultra Magnus starts out in robot mode, where he can jump far but his shots travel only halfway across the screen. Press down, and Magnus transforms into a trailer. In trailer mode, he can pass below the planes as well as shoot upwards. When a plane is shot down, it transforms into a robot, which must be killed with the forward-pointing shot. Later on, the game becomes more platform-oriented. - media/video/tatakchorobseitr.mp4 - media/mixrbv2/tatakchorobseitr.png + media/video/tatakchorobseitr.mp4 + media/mixrbv2/tatakchorobseitr.png 1986 @@ -56006,24 +44612,17 @@ Ultra Magnus starts out in robot mode, where he can jump far but his shots trave Takara Platform - Platform / Shooter Scrolling - Action 1-2 0 3 0 - + tatakrahman.zip Tatakae!! Rahmen Man - Sakuretsu Choujin 102 Gei (Japan) - Tatakae!! Rahmen Man - Sakuretsu Choujin 102 Gei (Japan) - - jp - - 0 NES Tatakae!! Ramen-Man: Sakuretsu Choujin 102 Gei is an adventure game developed by Human Entertainment for the Famicom and published by Bandai in 1988. It is based off the Tatakae!! Ramenman series, which itself is a spin-off of the Kinnikuman series, known in the US as M.U.S.C.L.E.. Ramenman is a popular character in the Kinnikuman universe. @@ -56031,8 +44630,8 @@ Ultra Magnus starts out in robot mode, where he can jump far but his shots trave The game follows the eponymous warrior Ramenman as he attempts to track down his father's killers and bring them to justice with his many years of martial arts training. Notably, this game is the first true point-and-click adventure game for the system. While there had been many adventure games made for the NES, such as Portopia Renzoku Satsujin Jiken or Princess Tomato in the Salad Kingdom, they are largely driven by menus. Ramenman is directed by using the cursor to select an area to walk to or interact with instead much like classic Sierra adventure games such as King's Quest. - media/video/tatakrahman.mp4 - media/mixrbv2/tatakrahman.png + media/video/tatakrahman.mp4 + media/mixrbv2/tatakrahman.png 1988 @@ -56046,36 +44645,23 @@ The game follows the eponymous warrior Ramenman as he attempts to track down his 0 0 - + tatakainobanka.zip Tatakai no Banka (Japan) (Rev A) - Tatakai no Banka (Japan) (Rev A) - Tatakai no Banka (Japan) (Rev A) - - jp - trojan.zip NES The world is ruled by a vicious warlord named Achiless and his henchmen. You are Ryu, the master of martial arts and sword-fighting, who has decided that a confrontation with Achilles is in order to bring peace and order back to the world. Your character is equipped with both a sword (for offense) and a shield (for defense). You will go through six stages starting at a ruined city, each with two boss characters (in the middle and at the end). Some enemies are so powerful that you will die the instant you fail to block. You also have to race against time as well, which makes the game that much more difficult. - - media/video/trojan.mp4 - media/mixrbv2/trojan.png - - 1987 - 1986 - 1989 1987 Romstar Incorporated Capcom Beat'em Up - Action 1-2 0 @@ -56086,11 +44672,7 @@ The game follows the eponymous warrior Ramenman as he attempts to track down his tecmobaseball.zip Tecmo Baseball (USA) - Tecmo Baseball (USA) - - us - 0 NES @@ -56099,8 +44681,8 @@ The game follows the eponymous warrior Ramenman as he attempts to track down his Gameplay is similar to the many other baseball released for the NES. The camera angle when batting or pitching is from behind the pitcher. The pitcher can pitch the ball high and low, as well as curve it. Tecmo Baseball includes digitized voices for the umpire. - media/video/tecmobaseball.mp4 - media/mixrbv2/tecmobaseball.png + media/video/tecmobaseball.mp4 + media/mixrbv2/tecmobaseball.png 1989 @@ -56109,7 +44691,6 @@ Gameplay is similar to the many other baseball released for the NES. The camera Tecmo Sports / Baseball - Sports 1-2 0 @@ -56120,11 +44701,7 @@ Gameplay is similar to the many other baseball released for the NES. The camera tecmobowl.zip Tecmo Bowl (USA) - Tecmo Bowl (USA) - - jp - 0 NES @@ -56137,18 +44714,16 @@ There are four plays to choose from on offense--usually two runs and two passes. There are no game or season stats and there is no way to save your season, but there is a password feature allowing you to resume tournament play where you left off. - media/video/tecmobowl.mp4 - media/mixrbv2/tecmobowl.png + media/video/tecmobowl.mp4 + media/mixrbv2/tecmobowl.png 1989 - 1990 Tecmo Tecmo Sports / Football - Sports 1-2 0 @@ -56159,15 +44734,7 @@ There are no game or season stats and there is no way to save your season, but t tecmocup.zip Tecmo Cup - Soccer Game (USA) - Tecmo Cup - Soccer Game (USA) - Tecmo Cup - Soccer Game (USA) - Tecmo Cup - Soccer Game (USA) - Tecmo Cup - Soccer Game (USA) - Tecmo Cup - Soccer Game (USA) - - us - 0 NES @@ -56177,18 +44744,16 @@ Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress - media/video/tecmocup.mp4 - media/mixrbv2/tecmocup.png + media/video/tecmocup.mp4 + media/mixrbv2/tecmocup.png 1992 - 1988 Tecmo Tecmo Sports / Soccer - Sports 1 0 @@ -56199,12 +44764,7 @@ Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress tecmonbabas.zip Tecmo NBA Basketball (USA) - Tecmo NBA Basketball (USA) - Tecmo NBA Basketball (USA) - - us - 0 NES @@ -56213,8 +44773,8 @@ Tecmo Cup is a soccer simulator combined with RPG-elements. As the game progress You can choose between four modes of play: Manual, which enables you to control an individual team; Coach, which turns the play calling (but not the actual playing) over to you; Computer, which gives all the controls to the computer; and Skip, where the results of a computer-played game are posted, without the game ever having taken place. The game also allows you to set the quarter's time from two minutes to 12 minutes. - media/video/tecmonbabas.mp4 - media/mixrbv2/tecmonbabas.png + media/video/tecmonbabas.mp4 + media/mixrbv2/tecmonbabas.png 1992 @@ -56223,7 +44783,6 @@ You can choose between four modes of play: Manual, which enables you to control Tecmo Sports / Basketball - Sports 1-2 0 @@ -56234,11 +44793,7 @@ You can choose between four modes of play: Manual, which enables you to control tecmosuperbowl.zip Tecmo Super Bowl (USA) - Tecmo Super Bowl (USA) - - us - 0 NES @@ -56247,18 +44802,16 @@ You can choose between four modes of play: Manual, which enables you to control Features include: 28 real NFL teams/mascots with real NFL players (circa 1991), 11 players on the field per team, player substitutions, fumbles, improved control over kicks and punts, eight plays to choose from during games, customizable playbooks, arcade/coach/computer simulation options for one or two players, pre-season/regular season/Pro-Bowl games, regular season team standings and rankings, regular season player statistics and rankings, end-of-game boxscores, and a 12-team playoff following the NFL format. - media/video/tecmosuperbowl.mp4 - media/mixrbv2/tecmosuperbowl.png + media/video/tecmosuperbowl.mp4 + media/mixrbv2/tecmosuperbowl.png 1991 - 1991 Tecmo Tecmo Sports / Football - Sports 1-2 0 @@ -56269,30 +44822,23 @@ Features include: 28 real NFL teams/mascots with real NFL players (circa 1991), tecmoworcupsoc.zip Tecmo World Cup Soccer (Japan) - Tecmo World Cup Soccer (Japan) - Tecmo World Cup Soccer (Japan) - - jp - 0 NES Tecmo World Cup Soccer is a NES conversion of the arcade original Tehkan World Cup. At its base, it is a simple soccer game with an overhead view. Only one mode (World Cup) is available, playable by either one player against the computer AI or two players against each other. Any of the sixteen available national teams can be selected by the player; the opponent cannot be chosen manually if controlled by the AI. The game itself allows only basic moves such as passing, shooting, and side-sliding during defense. There is no team management or strategy available, and no options for game rules and conditions. - media/video/tecmoworcupsoc.mp4 - media/mixrbv2/tecmoworcupsoc.png + media/video/tecmoworcupsoc.mp4 + media/mixrbv2/tecmoworcupsoc.png 1990 - 1990 Tecmo Tecmo Sports / Soccer - Sports 1-2 0 @@ -56303,12 +44849,7 @@ Features include: 28 real NFL teams/mascots with real NFL players (circa 1991), tecmoworwre.zip Tecmo World Wrestling (USA) - Tecmo World Wrestling (USA) - Tecmo World Wrestling (USA) - - us - 0 NES @@ -56317,37 +44858,27 @@ Features include: 28 real NFL teams/mascots with real NFL players (circa 1991), Before selected matches you'll be able to beef up you're wrestler's strength with three different exercises. The bottom portion of the screen is where the energetic announcer describes what is going on in the ring, move by move. - media/video/tecmoworwre.mp4 - media/mixrbv2/tecmoworwre.png + media/video/tecmoworwre.mp4 + media/mixrbv2/tecmoworwre.png - 1990 - 1989 - 1990 1990 Tecmo Tecmo Sports / Wrestling - Sports 1-2 0 16 0 - + tmht.zip Teenage Mutant Hero Turtles (Europe) - Teenage Mutant Hero Turtles (Europe) - Teenage Mutant Hero Turtles (Europe) - Teenage Mutant Hero Turtles (Europe) - - eu - tmnt.zip NES @@ -56357,16 +44888,8 @@ Teenage Mutant Ninja Turtles is an action game based on the late eighties/early Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use. - - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 - 1989 - 1990 - 1990 - 1990 Konami Konami @@ -56378,17 +44901,11 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar 13 0 - + tmhtiiarcgam.zip Teenage Mutant Hero Turtles II - The Arcade Game (Europe) - Teenage Mutant Hero Turtles II - The Arcade Game (Europe) - Teenage Mutant Hero Turtles II - The Arcade Game (Europe) - Teenage Mutant Hero Turtles II - The Arcade Game (Europe) - - eu - tmntiiarcgam.zip NES @@ -56399,37 +44916,24 @@ Teenage Mutant Ninja Turtles: The Arcade Game is a port of the popular arcade ga The NES version of the game features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers. - - media/video/tmntiiarcgam.mp4 - media/mixrbv2/tmntiiarcgam.png - 1990 - 1991 - 1990 Konami Konami Beat'em Up - Action 1-2 0 17 0 - + tmntc.zip Teenage Mutant Ninja Turtles (T-Chi, v1.0) - Teenage Mutant Ninja Turtles (T-Chi, v1.0) - Teenage Mutant Ninja Turtles (T-Chi, v1.0) - Teenage Mutant Ninja Turtles (T-Chi, v1.0) - - il - tmnt.zip NES @@ -56439,16 +44943,8 @@ Teenage Mutant Ninja Turtles is an action game based on the late eighties/early Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use. - - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 - 1989 - 1990 - 1990 - 1990 Konami Konami @@ -56464,13 +44960,7 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar tmnt.zip Teenage Mutant Ninja Turtles (USA) - Teenage Mutant Ninja Turtles (USA) - Teenage Mutant Ninja Turtles (USA) - Teenage Mutant Ninja Turtles (USA) - - us - 0 NES @@ -56481,15 +44971,11 @@ Teenage Mutant Ninja Turtles is an action game based on the late eighties/early Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use. - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png + media/video/tmnt.mp4 + media/mixrbv2/tmnt.png 1989 - 1989 - 1990 - 1990 - 1990 Konami Konami @@ -56501,17 +44987,11 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar 13 0 - + tmntcast.zip Teenage Mutant Ninja Turtles (USA) - Castellano v0.9 - Teenage Mutant Ninja Turtles (USA) - Castellano v0.9 - Teenage Mutant Ninja Turtles (USA) - Castellano v0.9 - Teenage Mutant Ninja Turtles (USA) - Castellano v0.9 - - il - tmnt.zip NES @@ -56521,16 +45001,8 @@ Teenage Mutant Ninja Turtles is an action game based on the late eighties/early Gameplay takes place in two perspectives: a top-down view, which lets you run around and explore buildings, sewers and other places. When entering places from the top-down view, the perspective shifts to a side-scrolling view, where most of the battling takes place. In addition to each turtle's main weapon, sub-weapons (such as shuriken) can be acquired, to use at foes - these have a limited use. - - media/video/tmnt.mp4 - media/mixrbv2/tmnt.png - 1989 - 1989 - 1990 - 1990 - 1990 Konami Konami @@ -56542,16 +45014,11 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar 13 0 - + tmnttoufigc.zip Teenage Mutant Ninja Turtles - Tournament Fighters (USA) - Castellano v1.0 - Teenage Mutant Ninja Turtles - Tournament Fighters (USA) - Castellano v1.0 - Teenage Mutant Ninja Turtles - Tournament Fighters (USA) - Castellano v1.0 - - us - tmnttoufig.zip NES @@ -56566,14 +45033,8 @@ Though even people familiar with the turtles will see differences in them. They The game's modes include a story mode, where you can only pick one of the turtles and go on fighting opponents in order to defeat the Shredder, and a tournament mode, where you fight only for the fame and money. - - media/video/tmnttoufig.mp4 - media/mixrbv2/tmnttoufig.png - 1993 - 1994 - 1994 Konami Konami @@ -56585,17 +45046,11 @@ The game's modes include a story mode, where you can only pick one of the turtle 8 0 - + tmntiiarcgamj.zip Teenage Mutant Ninja Turtles II - The Arcade Game (Japan) - Teenage Mutant Ninja Turtles II - The Arcade Game (Japan) - Teenage Mutant Ninja Turtles II - The Arcade Game (Japan) - Teenage Mutant Ninja Turtles II - The Arcade Game (Japan) - - jp - tmntiiarcgam.zip NES @@ -56606,20 +45061,13 @@ Teenage Mutant Ninja Turtles: The Arcade Game is a port of the popular arcade ga The NES version of the game features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers. - - media/video/tmntiiarcgam.mp4 - media/mixrbv2/tmntiiarcgam.png - 1990 - 1991 - 1990 Konami Konami Beat'em Up - Action 1-2 0 @@ -56630,13 +45078,7 @@ The NES version of the game features additional content not present in other ver tmntiiarcgam.zip Teenage Mutant Ninja Turtles II - The Arcade Game (USA) - Teenage Mutant Ninja Turtles II - The Arcade Game (USA) - Teenage Mutant Ninja Turtles II - The Arcade Game (USA) - Teenage Mutant Ninja Turtles II - The Arcade Game (USA) - - us - 0 NES @@ -56648,36 +45090,27 @@ The NES version of the game features additional content not present in other ver - media/video/tmntiiarcgam.mp4 - media/mixrbv2/tmntiiarcgam.png + media/video/tmntiiarcgam.mp4 + media/mixrbv2/tmntiiarcgam.png 1990 - 1991 - 1990 Konami Konami Beat'em Up - Action 1-2 0 17 0 - + tmntiiarcgamc.zip Teenage Mutant Ninja Turtles II - The Arcade Game (USA) - Castellano v0.9 - Teenage Mutant Ninja Turtles II - The Arcade Game (USA) - Castellano v0.9 - Teenage Mutant Ninja Turtles II - The Arcade Game (USA) - Castellano v0.9 - Teenage Mutant Ninja Turtles II - The Arcade Game (USA) - Castellano v0.9 - - au - tmntiiarcgam.zip NES @@ -56688,37 +45121,24 @@ Teenage Mutant Ninja Turtles: The Arcade Game is a port of the popular arcade ga The NES version of the game features additional content not present in other versions of the game: two new levels (Snowy Central Park and The Dojo), new bosses (including Tora, Shogun and Baxter Stockman as a fly), additional music tracks as well as more variations of Foot Soldiers. - - media/video/tmntiiarcgam.mp4 - media/mixrbv2/tmntiiarcgam.png - 1990 - 1991 - 1990 Konami Konami Beat'em Up - Action 1-2 0 17 0 - + tmntiimanpro.zip Teenage Mutant Ninja Turtles II - The Manhattan Project (Japan) - Teenage Mutant Ninja Turtles II - The Manhattan Project (Japan) - Teenage Mutant Ninja Turtles II - The Manhattan Project (Japan) - Teenage Mutant Ninja Turtles II - The Manhattan Project (Japan) - - jp - tmntiii.zip NES @@ -56729,13 +45149,8 @@ The third game in the series is basically the same as the second. The story and The graphics and gameplay were improved. And, if the choice of the turtle depended only on personal taste in the second game (as they were all the same, in different colors), in this third episode they gained individual special moves. - - media/video/tmntiii.mp4 - media/mixrbv2/tmntiii.png - 1992 - 1991 Konami Konami @@ -56751,13 +45166,7 @@ The graphics and gameplay were improved. And, if the choice of the turtle depend tmntiii.zip Teenage Mutant Ninja Turtles III - The Manhattan Project (USA) - Teenage Mutant Ninja Turtles III - The Manhattan Project (USA) - Teenage Mutant Ninja Turtles III - The Manhattan Project (USA) - Teenage Mutant Ninja Turtles III - The Manhattan Project (USA) - - us - 0 NES @@ -56769,12 +45178,11 @@ The graphics and gameplay were improved. And, if the choice of the turtle depend - media/video/tmntiii.mp4 - media/mixrbv2/tmntiii.png + media/video/tmntiii.mp4 + media/mixrbv2/tmntiii.png 1992 - 1991 Konami Konami @@ -56790,13 +45198,7 @@ The graphics and gameplay were improved. And, if the choice of the turtle depend tmntiiic.zip Teenage Mutant Ninja Turtles III - The Manhattan Project (USA) - Castellano v0.91 - Teenage Mutant Ninja Turtles III - The Manhattan Project (USA) - Castellano v0.91 - Teenage Mutant Ninja Turtles III - The Manhattan Project (USA) - Castellano v0.91 - Teenage Mutant Ninja Turtles III - The Manhattan Project (USA) - Castellano v0.91 - - us - tmntiii.zip NES @@ -56807,13 +45209,8 @@ The third game in the series is basically the same as the second. The story and The graphics and gameplay were improved. And, if the choice of the turtle depended only on personal taste in the second game (as they were all the same, in different colors), in this third episode they gained individual special moves. - - media/video/tmntiii.mp4 - media/mixrbv2/tmntiii.png - 1992 - 1991 Konami Konami @@ -56829,12 +45226,7 @@ The graphics and gameplay were improved. And, if the choice of the turtle depend tmnttoufig.zip Teenage Mutant Ninja Turtles Tournament Fighters (USA) - Teenage Mutant Ninja Turtles Tournament Fighters (USA) - Teenage Mutant Ninja Turtles Tournament Fighters (USA) - - us - 0 NES @@ -56850,13 +45242,11 @@ The game's modes include a story mode, where you can only pick one of the turtle - media/video/tmnttoufig.mp4 - media/mixrbv2/tmnttoufig.png + media/video/tmnttoufig.mp4 + media/mixrbv2/tmnttoufig.png 1993 - 1994 - 1994 Konami Konami @@ -56868,11 +45258,10 @@ The game's modes include a story mode, where you can only pick one of the turtle 8 0 - + tekken2.zip Tekken 2 (Unl) - Tekken 2 (Unl) 0 NES @@ -56880,8 +45269,8 @@ The game's modes include a story mode, where you can only pick one of the turtle This is a pirated fighting game based off Tekken. There are 8 characters in total, with a repeat of each one. There are Wang, Heihachi, Nina, Paul, Kazuya, (misspelled Kazuyz on the win screen) Michelle, King and Law. The gameplay is similar to other Kart Fighter engine games, although like in Tekken there are no projectiles and some of the specials are combos. The ending is a simple slideshow of all of the characters' victory poses. - media/video/tekken2.mp4 - media/mixrbv2/tekken2.png + media/video/tekken2.mp4 + media/mixrbv2/tekken2.png 1996 @@ -56900,7 +45289,6 @@ The game's modes include a story mode, where you can only pick one of the turtle tekken3.zip Tekken 3 (Unl) - Tekken 3 (Unl) 0 NES @@ -56908,8 +45296,8 @@ The game's modes include a story mode, where you can only pick one of the turtle This is a pirated fighting game based off Tekken. There are 8 characters in total, with a repeat of each one. There are Wang, Heihachi, Nina, Paul, Kazuya, (misspelled Kazuyz on the win screen) Michelle, King and Law. The gameplay is similar to other Kart Fighter engine games, although like in Tekken there are no projectiles and some of the specials are combos. The ending is a simple slideshow of all of the characters' victory poses. - media/video/tekken3.mp4 - media/mixrbv2/tekken3.png + media/video/tekken3.mp4 + media/mixrbv2/tekken3.png 1996 @@ -56924,28 +45312,18 @@ The game's modes include a story mode, where you can only pick one of the turtle 0 0 - + tenchiwokurau.zip Tenchi wo Kurau (Japan) - Tenchi wo Kurau (Japan) - Tenchi wo Kurau (Japan) - - jp - destianemp.zip NES A role-playing game for the NES set within the Romance of the Three Kingdoms mythos that has spawned games on nearly every platform imaginable. A party is formed by selecting up to five officers from a huge pool, many of whom would only join you after be bribed or defeated in combat. Officers in turn each had a certain amount of soldiers, which essentially acted as hit points (i.e. Si Ma Ye leads 40000 men, and when he is hit by Zhang Bao, he loses 5000 men, so his manpower is now at 35000). One of the first games on the NES to attempt to simulate large scale combat between different forces, although obviously in a very limited way. - - media/video/destianemp.mp4 - media/mixrbv2/destianemp.png - 1990 - 1989 Capcom Capcom @@ -56957,15 +45335,11 @@ The game's modes include a story mode, where you can only pick one of the turtle 14 0 - + tenchwokuriij.zip Tenchi wo Kurau II - Shokatsu Koumei Den (Japan) - Tenchi wo Kurau II - Shokatsu Koumei Den (Japan) - - jp - tenchwokurii.zip NES @@ -56973,10 +45347,6 @@ The game's modes include a story mode, where you can only pick one of the turtle You start the game as Liú Bèi, the one of greatest Chinese heroes, in the mission to restore the power of Han Dynasty. The imperial seal was stolen from Luòyáng's ashes and Yuán Shù claimed the throne. You must bring him to justice. Serving the Emperor of Han Dynasty and Cáo Cao, you complete quests not forgetting your brotherhood with Guan Yu and Zhang Fei. Travelling through China, you may add heroes to your group and meet different opponents, where combat is flowing. The power of group members is estimated in thousands of people. - - media/video/tenchwokurii.mp4 - media/mixrbv2/tenchwokurii.png - 1991 @@ -56984,8 +45354,6 @@ You start the game as Liú Bèi, the one of greatest Chinese heroes, in the miss Capcom Strategy - Role playing games - Adventure 1 0 @@ -56996,11 +45364,7 @@ You start the game as Liú Bèi, the one of greatest Chinese heroes, in the miss tenchwokurii.zip Tenchi wo Kurau II - Shokatsu Koumei Den (T-Eng) - Tenchi wo Kurau II - Shokatsu Koumei Den (T-Eng) - - jp - 0 NES @@ -57009,8 +45373,8 @@ You start the game as Liú Bèi, the one of greatest Chinese heroes, in the miss You start the game as Liú Bèi, the one of greatest Chinese heroes, in the mission to restore the power of Han Dynasty. The imperial seal was stolen from Luòyáng's ashes and Yuán Shù claimed the throne. You must bring him to justice. Serving the Emperor of Han Dynasty and Cáo Cao, you complete quests not forgetting your brotherhood with Guan Yu and Zhang Fei. Travelling through China, you may add heroes to your group and meet different opponents, where combat is flowing. The power of group members is estimated in thousands of people. - media/video/tenchwokurii.mp4 - media/mixrbv2/tenchwokurii.png + media/video/tenchwokurii.mp4 + media/mixrbv2/tenchwokurii.png 1991 @@ -57019,8 +45383,6 @@ You start the game as Liú Bèi, the one of greatest Chinese heroes, in the miss Capcom Strategy - Role playing games - Adventure 1 0 @@ -57031,20 +45393,15 @@ You start the game as Liú Bèi, the one of greatest Chinese heroes, in the miss tenkanogoi.zip Tenka no Goikenban - Mito Koumon (Japan) - Tenka no Goikenban - Mito Koumon (Japan) - Tenka no Goikenban - Mito Koumon (Japan) - - jp - 0 NES It revolves around the historical Japanese figure Mito Koumon who, as a retired governor, traveled across Japan to observe other districts. Where ever he investigated, he found local inhabitants who were experiencing some problem, or observing some corruption in the local government. Mito Koumon would then investigate the situation, disguised as a commoner, only to expose both the corruption and his true identity when the mystery was completely solved. In doing so, he would improve the lives of the local inhabitants, and then move on to another district to look for more problems. The game was only released in Japan, and never translated into English. It had one sequel: Mito Koumon II: Sekai Manyuuki. - media/video/tenkanogoi.mp4 - media/mixrbv2/tenkanogoi.png + media/video/tenkanogoi.mp4 + media/mixrbv2/tenkanogoi.png 1987 @@ -57062,11 +45419,7 @@ You start the game as Liú Bèi, the one of greatest Chinese heroes, in the miss tenkabus.zip Tenkaichi Bushi - Keru Naguuru (Japan) - Tenkaichi Bushi - Keru Naguuru (Japan) - - jp - 0 NES @@ -57077,18 +45430,16 @@ Using 2D side-scrolling graphics with a distinct cartoony design, the player tak Additionally the game includes a story mode in which players can take control of a single martial artist and roam the countryside looking for challengers (the later done from a top-down map view). Starting abilities and health are minimal, but successfully defeating opponents will increase the player's health and allow the fighter to learn new moves and turn into the ultimate combatant. - media/video/tenkabus.mp4 - media/mixrbv2/tenkabus.png + media/video/tenkabus.mp4 + media/mixrbv2/tenkabus.png 1989 - 1989 GAME STUDIO Inc. Namco Action - Role playing games 1 0 @@ -57099,7 +45450,6 @@ Additionally the game includes a story mode in which players can take control of tennis.zip Tennis (USA) - Tennis (USA) 0 NES @@ -57109,22 +45459,16 @@ Additionally the game includes a story mode in which players can take control of Players are controlled by the movement buttons, but while button A indicates a low hit, button B indicates a high one. You have the choice of four levels of computer AI, or two player via Game Boy link cable. - media/video/tennis.mp4 - media/mixrbv2/tennis.png + media/video/tennis.mp4 + media/mixrbv2/tennis.png - 1986 - 1985 - 1984 1984 - 1986 - 1985 Nintendo Nintendo Sports / Tennis - Sports 1-2 0 @@ -57135,11 +45479,7 @@ Players are controlled by the movement buttons, but while button A indicates a l teraonodosooz.zip Terao no Dosukoi Oozumou (Japan) - Terao no Dosukoi Oozumou (Japan) - - jp - 0 NES @@ -57147,17 +45487,15 @@ Players are controlled by the movement buttons, but while button A indicates a l Players name their own sumo wrestler and compete in a series of matches, their station either improving or dropping depending on their win/lose record. The story mode involves walking around a world map, talking to NPCs and getting into random encounters with other wrestlers, leading to impromptu matches. - media/video/teraonodosooz.mp4 - media/mixrbv2/teraonodosooz.png + media/video/teraonodosooz.mp4 + media/mixrbv2/teraonodosooz.png 1989 TOSE Jaleco - - - + 0 0 0 @@ -57166,14 +45504,7 @@ Players name their own sumo wrestler and compete in a series of matches, their s termi2.zip Terminator 2 - Judgment Day (USA) - Terminator 2 - Judgment Day (USA) - Terminator 2 - Judgment Day (USA) - Terminator 2 - Judgment Day (USA) - Terminator 2 - Judgment Day (USA) - - us - 0 NES @@ -57188,39 +45519,27 @@ Level 4: Plant explosive charges to destroy the Cyberdyne building. Level 5: Defeat the T-1000 within the steel mill. - media/video/termi2.mp4 - media/mixrbv2/termi2.png + media/video/termi2.mp4 + media/mixrbv2/termi2.png 1992 - 1992 - 1992 Software Creations LJN Platform - Platform / Shooter Scrolling - Action - Race, Driving 1 0 12 0 - + termi2c.zip Terminator 2 - Judgment Day (USA) - Castellano v1.0 - Terminator 2 - Judgment Day (USA) - Castellano v1.0 - Terminator 2 - Judgment Day (USA) - Castellano v1.0 - Terminator 2 - Judgment Day (USA) - Castellano v1.0 - Terminator 2 - Judgment Day (USA) - Castellano v1.0 - - - eu - + termi2.zip NES @@ -57234,22 +45553,13 @@ Level 3: Locate and rescue Sarah Connor from the Pescadero asylum. Level 4: Plant explosive charges to destroy the Cyberdyne building. Level 5: Defeat the T-1000 within the steel mill. - - media/video/termi2.mp4 - media/mixrbv2/termi2.png - 1992 - 1992 - 1992 Software Creations LJN Platform - Platform / Shooter Scrolling - Action - Race, Driving 1 0 @@ -57260,20 +45570,15 @@ Level 5: Defeat the T-1000 within the steel mill. terminatorthe.zip Terminator, The (USA) - Terminator, The (USA) - - us - eu - 0 NES The Terminator loosely follows the plot of the 1984 Arnold Schwarzenegger film. The game begins in the future, where the hero Kyle Reese must battle through a post-apocalyptic future in order to go back in time to 1984 Los Angeles. Once there, he must progress through various checkpoints as outlined by the main movie plot: Find Sarah Connor, shootout at the police station, and the climax in the factory. The main levels of the game consist of side-scrolling jumping and shooting action. In between levels are car chases where the Terminator attempts to run you down as you race to your next destination. - media/video/terminatorthe.mp4 - media/mixrbv2/terminatorthe.png + media/video/terminatorthe.mp4 + media/mixrbv2/terminatorthe.png 1992 @@ -57282,7 +45587,6 @@ Level 5: Defeat the T-1000 within the steel mill. Mindscape Platform - Race, Driving 1 0 @@ -57293,41 +45597,35 @@ Level 5: Defeat the T-1000 within the steel mill. terracresta.zip Terra Cresta (USA) - Terra Cresta (USA) - - us - 0 NES In the follow-up to Moon Cresta, a well-guarded planet is being invaded. You will have to make a succession of passes over the landscape, shooting out ground turrets and aliens. Numbered bases release power-ups when shot - these can either be used in combination or (by pressing the space bar) in Formation Mode, covering a wider range of shooting positions. Each pass over the planet ends with a boss; the third and final one with a boss who can only be killed if you are at maximum power. Death puts you back to the start of the world. - media/video/terracresta.mp4 - media/mixrbv2/terracresta.png + media/video/terracresta.mp4 + media/mixrbv2/terracresta.png 1986 - 1990 Nichibutsu Nichibutsu Shoot'em Up - Shoot'em up / Vertical 1-2 0 14 0 - + teslavsedison.zip Tesla vs Edison (HB) - + NES 2018 @@ -57341,19 +45639,15 @@ Level 5: Defeat the T-1000 within the steel mill. tetra.zip Tetrastar - The Fighter (Japan) - Tetrastar - The Fighter (Japan) - - jp - 0 NES Tetrastar The Fighter is a 3D shooter by Home Data and published by Taito. In the year 2089, humanity forms an alliance with the intergalactic Baal empire but soon Earth finds out about the alien's true intentions. A group of resistance assembles the project Tetrastar to prepare for the potential upcoming threat. But the project lead by the general Nelson is soon put on hold and a short lived peace settles in. But the whole thing was nothing more than a hostile invasion and the Baal empire finally breaks the alliance and attacks Earth. The player's first mission is to prevent New York to be destroyed and then to retrieve Omega, the faithful robot navigator, to warp to the alien's mother world. The Tetrastar super fighter can move around the screen and fire a standard Vulcan gun. Special weapons become available later in the game from Bombs (WID), Homing Missiles (AAM), Napalm Bombs (NAP) and the powerful Bio Cannon (BIO) - they are accessible via the Select button and triggered by pressing A. They all come in limited quantities and must be refilled by picking up power-pods along the way. Tetrastar features nice stages and cutscenes between them unfold the game's episodic story. - media/video/tetra.mp4 - media/mixrbv2/tetra.png + media/video/tetra.mp4 + media/mixrbv2/tetra.png 1991 @@ -57368,64 +45662,52 @@ Level 5: Defeat the T-1000 within the steel mill. 0 0 - + tetrisj.zip Tetris (BPS) (Japan) - Tetris (BPS) (Japan) - - jp - tetris.zip NES - The version of Tetris that was released in Japan for the Famicom is considerably different from the version of Tetris that was released for the NES around the rest of the world. Developed by Henk Roger's company Bullet Proof Software, it retains the unusual control scheme which makes it one of the least enjoyed conversions of Tetris for the hardware (including the unlicensed Tengen version). In addition to the controls, this version of Tetris is also unique for having "lives" that the player must run out of before the game comes to an end. The player is required to complete 25 lines before advancing to the next level. + This version of Tetris is one of many conversions of the famous block-stacking game, as well as the best-known (but not the only) version on Nintendo's first home console. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which disappear. As rows are cleared, the pace of the game increases, and the game ends if the stack reaches the top of the well. + +The game offers two different modes of play, "Type A" and "Type B". "Type A" is a standard endless mode, where the speed of the game increases every ten lines, with an option for the starting level when beginning the game. "Type B", on the other hand, is a race to clear 25 lines, with options for both drop speed and starting garbage. In both modes, successful play is rewarded with cute animations. There are also three different background songs to choose from. - - media/video/tetris.mp4 - media/mixrbv2/tetris.png - - 1988 + 1987 - Bullet Proof Software - Bullet Proof Software + HiTech Software + Nintendo Puzzle-Game 1 0 - 0 + 16 0 - + tetrisu.zip Tetris (Tengen) (USA) - Tetris (Tengen) (USA) - - us - tetris.zip NES - The drama surrounding Tetris is one of the most storied sagas in the history of the NES. Tengen, an ambitious Atari-associated game developer, began releasing official NES games in 1988. Meanwhile, the company worked rapidly behind the scenes to override Nintendo's infamous lockout device that kept unofficial cartridges from being played on its console. When Tengen released its first unofficial games using its new technology, Nintendo quickly sued. This was just the beginning of the Tengen/Nintendo feud. Ignoring Nintendo's claim to the Tetris name in the US a year later, Tengen released its own version of the world's most famous puzzle game on an unlocked, unofficial cartridge. Tengen's tetris was pulled from shelves almost immediately when it was revealed that Nintendo's hold on the Tetris name stateside was legitimate. Unfortunately, almost everyone agrees that Tengen's version of the game was far superior to Nintendo's, even including a two-player mode which Nintendo's version sorely lacked. Today, the game known as Tengen Tetris is a rare title to have in your collection, but it's a worthwhile play. After all, Tetris is one of the classic games not only on the NES, but of all-time. + This version of Tetris is one of many conversions of the famous block-stacking game, as well as the best-known (but not the only) version on Nintendo's first home console. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which disappear. As rows are cleared, the pace of the game increases, and the game ends if the stack reaches the top of the well. + +The game offers two different modes of play, "Type A" and "Type B". "Type A" is a standard endless mode, where the speed of the game increases every ten lines, with an option for the starting level when beginning the game. "Type B", on the other hand, is a race to clear 25 lines, with options for both drop speed and starting garbage. In both modes, successful play is rewarded with cute animations. There are also three different background songs to choose from. - - media/video/tetris.mp4 - media/mixrbv2/tetris.png - - 1989 + 1987 - Atari - Tengen + HiTech Software + Nintendo Puzzle-Game - 1-2 + 1 0 16 0 @@ -57434,11 +45716,7 @@ Level 5: Defeat the T-1000 within the steel mill. tetris.zip Tetris (USA) - Tetris (USA) - - us - 0 NES @@ -57447,13 +45725,10 @@ Level 5: Defeat the T-1000 within the steel mill. The game offers two different modes of play, "Type A" and "Type B". "Type A" is a standard endless mode, where the speed of the game increases every ten lines, with an option for the starting level when beginning the game. "Type B", on the other hand, is a race to clear 25 lines, with options for both drop speed and starting garbage. In both modes, successful play is rewarded with cute animations. There are also three different background songs to choose from. - media/video/tetris.mp4 - media/mixrbv2/tetris.png + media/video/tetris.mp4 + media/mixrbv2/tetris.png - 1989 - 1988 - 1990 1987 HiTech Software @@ -57470,33 +45745,23 @@ The game offers two different modes of play, "Type A" and "Type B". "Type A" is tetris2.zip Tetris 2 (USA) - Tetris 2 (USA) - Tetris 2 (USA) - Tetris 2 (USA) - - us - 0 NES Unlike the original Tetris, Tetris 2 has you clearing the field of blocks in a different way. Each play field starts with different colored dots (in this case black, gray and white), with one of each color flashing. The blocks are made up of the same three colors, and by matching blocks of the same color over the top or to the side of the dot will clear the dot and those blocks from the screen. If you clear a flashing dot, all the corresponding dots of the same color will be cleared. To complete the round just clear the dots, not the blocks themselves. - media/video/tetris2.mp4 - media/mixrbv2/tetris2.png + media/video/tetris2.mp4 + media/mixrbv2/tetris2.png 1994 - 1993 - 1993 - 1993 Nintendo Nintendo Puzzle-Game - Strategy 1-2 0 @@ -57507,11 +45772,7 @@ The game offers two different modes of play, "Type A" and "Type B". "Type A" is tetri2bom.zip Tetris 2 + Bombliss (Japan) - Tetris 2 + Bombliss (Japan) - - jp - 0 NES @@ -57524,8 +45785,8 @@ BomBliss is slightly different from regular Tetris. In each stage, the well is f BomBliss also includes three different modes of play. Contest mode tasks the player with clearing out a preset field in as few blocks as possible; the top three scores for each stage are saved. Puzzle mode tasks the player with clearing a preset field with a preset sequence of pieces. Last, there is Construction mode, which allows the player to build their own puzzle stages. - media/video/tetri2bom.mp4 - media/mixrbv2/tetri2bom.png + media/video/tetri2bom.mp4 + media/mixrbv2/tetri2bom.png 1991 @@ -57534,7 +45795,6 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla Bullet Proof Software Puzzle-Game - Strategy 1-2 0 @@ -57545,19 +45805,15 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla tetsuwanatom.zip Tetsuwan Atom (Japan) - Tetsuwan Atom (Japan) - - jp - 0 NES The game stars Tetsuwan Atom, a popular early anime character who is better known as Astro Boy outside of Japan. Tetsuwan Atom was originally created in 1951 by Osamu Tezuka. The successful series started as a comic strip and was turned into a black and white animated series in 1963. It was one of the first (if not the first) animated TV series produced in Japan, and has influenced countless Japanese animated series that followed. The little robot-boy is one of Japan's most recognizable character. The story takes place in the future, at a time where humans and robots live together in harmony. The powerful robot-boy Atom lives with Professor Ochanomizu, an old scientist who takes good care of the little robot, and helps him fight crime and injustice. One day, burglars break into Professor Ochanomizu's lab and steal all of his money. It is now Atom's duty to recover the stolen loot. - media/video/tetsuwanatom.mp4 - media/mixrbv2/tetsuwanatom.png + media/video/tetsuwanatom.mp4 + media/mixrbv2/tetsuwanatom.png 1988 @@ -57571,28 +45827,40 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla 0 0 - + beatlesadv.zip - The Beatles Adventures in Pepperland (GlobalHack) + The Beatles Adventures in Pepperland (GlobalHack) - smb2 - + smb2.zip + NES + + One night Mario has a strange dream, where he opens a door to another world filled with even stranger creatures and lands then those in his last adventure against Bowser. Amazingly, the next day, Mario, Luigi, Toad, and the Princess stumble upon a cave, which leads to the world that was in Mario's dream. + +Subcon, the land of dreams, is under an evil spell thanks to Wart, so Mario and the gang must save the day. New creatures to defeat and plenty of nasty surprises await. + +Choose from the four characters, each differing in speed and jumping ability, and head on through 7 levels each filled with puzzles, bosses, bonus money, the always helpful mushroom, and invincible star, plus bombs and magic potions. +After each level, depending on the coins you collect, you can use them in the bonus game to collect extra lives. + - 2021 + 1988 - NesDraug - NesDraug + Nintendo + Nintendo + + Platform + + 1 0 - 0 + 16 0 - + legenfum.zip The Legend of Fuma (T-Eng) - + NES 1989? @@ -57602,12 +45870,12 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla 0 0 - + madwiz.zip The Mad Wizard - A Candelabra Chronicle (HB) - + NES 2014 @@ -57617,12 +45885,12 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla 0 0 - + meating.zip The Meating - Cafeparty (HB, Demo) - + NES 2019 @@ -57632,12 +45900,12 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla 0 0 - + riseamo.zip The Rise of Amondus (HB) - + NES 2015 @@ -57647,23 +45915,19 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla 0 0 - + thexder.zip Thexder (Japan) - Thexder (Japan) - - jp - 0 NES A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a 'mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your 'mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy. - media/video/thexder.mp4 - media/mixrbv2/thexder.png + media/video/thexder.mp4 + media/mixrbv2/thexder.png 1985 @@ -57672,7 +45936,6 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla Square Enix Shooter - Action 1 0 @@ -57683,20 +45946,12 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla thexderc.zip Thexder (Japan) - Castellano v1.0 - Thexder (Japan) - Castellano v1.0 - - jp - thexder.zip NES A platform shooter from Japan, Thexder offers many levels and diverse enemies that gradually increase in difficulty. You pilot a Battletech-style robot capable of switching from a 'mech into a jet at any time. Your weapon auto-aims, but uses up a fixed amount of rechargable energy; if you run out of this energy, you'll have to wait a few seconds before you can fire again. Your 'mech also contains a shield that can be activated to protect you from harm, but this lasts for a few seconds and uses up some of your life energy. - - media/video/thexder.mp4 - media/mixrbv2/thexder.png - 1985 @@ -57704,7 +45959,6 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla Square Enix Shooter - Action 1 0 @@ -57715,19 +45969,15 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla threestooges.zip Three Stooges (USA) - Three Stooges (USA) - - us - 0 NES Stars of television and cinema, and now stars of their own video game. Join Moe, Larry & Curly (in no particular order) who must collect $5000 to try and save an orphanage and the young children who live there from the evil banker, all while keeping pie out of their face. Featuring platform level designs based on classic Stooge scenes from their many TV episodes and movies and level objectives re-living many of their antics plus original Stooge voices and Stooge trivia. - media/video/threestooges.mp4 - media/mixrbv2/threestooges.png + media/video/threestooges.mp4 + media/mixrbv2/threestooges.png 1989 @@ -57736,7 +45986,6 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla Activision Platform - Action 1-2 0 @@ -57747,12 +45996,7 @@ BomBliss also includes three different modes of play. Contest mode tasks the pla thundlig.zip Thunder & Lightning (USA) - Thunder & Lightning (USA) - Thunder & Lightning (USA) - - us - 0 NES @@ -57778,18 +46022,16 @@ Bird: If hit with your ball it will fly out of control smashing through the wall Thunder Warrior: If you hit the Thunder Warrior with your ball he will release a circle of lightning bolts that will fly around him. The lightning bolts will destroy the walls but they will momentarily paralyze Mr. Chin if he is hit. - media/video/thundlig.mp4 - media/mixrbv2/thundlig.png + media/video/thundlig.mp4 + media/mixrbv2/thundlig.png 1991 - 1990 Visco Romstar Incorporated Action / Breakout games - Action 1-2 0 @@ -57800,20 +46042,15 @@ Thunder Warrior: If you hit the Thunder Warrior with your ball he will release a thunderwarrior.zip Thunder Warrior (Asia) (Unl) - Thunder Warrior (Asia) (Unl) - Thunder Warrior (Asia) (Unl) - - asi - 0 NES The ARCA DORADA, the most sacred relic to the people of Tibet, has been stolen during the celebration of the New Year. This relic contains the spirit of the force. The Tibetan people's lives are in the hands of the ruthless thieves. GLUK must retrieve the ark. The sacred monks of Tibet have given you the power of thunder to help you succeed in your mission. There is no time To lose. The adventure begins. - media/video/thunderwarrior.mp4 - media/mixrbv2/thunderwarrior.png + media/video/thunderwarrior.mp4 + media/mixrbv2/thunderwarrior.png 1992 @@ -57830,12 +46067,7 @@ Thunder Warrior: If you hit the Thunder Warrior with your ball he will release a thunderbirds.zip Thunderbirds (USA) - Thunderbirds (USA) - Thunderbirds (USA) - - us - 0 NES @@ -57846,19 +46078,16 @@ The game takes place over North America, the Indian Ocean, and Asia as you fly t Your enemies consists of such exotic fare as poisonous space scorpions, mutant sea worms and even environmental adversaries such as fire spitting volcanoes. By defeating certain enemies, you aircraft can gain powerups such as replenishing delpleted heath, increased firepower, or adding orbital ships to fly by the side of your main ship to assist you in combat. - media/video/thunderbirds.mp4 - media/mixrbv2/thunderbirds.png + media/video/thunderbirds.mp4 + media/mixrbv2/thunderbirds.png 1990 - 1989 Pack In Video Activision Shoot'em Up - Shoot'em up / Vertical - Action 1 0 @@ -57869,26 +46098,18 @@ Your enemies consists of such exotic fare as poisonous space scorpions, mutant s thunderbolt2.zip Thunderbolt 2 (Ch) - Thunderbolt 2 (Ch) - - cn - 0 NES Lei Dian II: Thunderbolt Fighting Plane is an unlicensed shooter. - media/video/thunderbolt2.mp4 - media/mixrbv2/thunderbolt2.png + media/video/thunderbolt2.mp4 + media/mixrbv2/thunderbolt2.png - - - - - - + + 0 0 0 @@ -57897,11 +46118,7 @@ Your enemies consists of such exotic fare as poisonous space scorpions, mutant s thundercade.zip Thundercade (USA) - Thundercade (USA) - - us - 0 NES @@ -57910,8 +46127,8 @@ Your enemies consists of such exotic fare as poisonous space scorpions, mutant s The player controls a motorcycle traveling through four distinct areas; the city, the base, the woodlands and the fortress which contains the final objective which is the nuclear power plant. The motorcycle shoots bullets and can be upgraded by finding powerups which add sidecars to the motorbike, which in turn adds more firepower. Also, you can call in a limited amount of airstrikes to help you clear the screen of enemy tanks and troops. - media/video/thundercade.mp4 - media/mixrbv2/thundercade.png + media/video/thundercade.mp4 + media/mixrbv2/thundercade.png 1989 @@ -57920,8 +46137,6 @@ The player controls a motorcycle traveling through four distinct areas; the city Sammy Shoot'em Up - Shoot'em up / Vertical - Race, Driving 1-2 0 @@ -57932,12 +46147,7 @@ The player controls a motorcycle traveling through four distinct areas; the city tigerheli.zip Tiger-Heli (USA) - Tiger-Heli (USA) - Tiger-Heli (USA) - - us - 0 NES @@ -57946,20 +46156,16 @@ The player controls a motorcycle traveling through four distinct areas; the city You're shooting tanks, ships, aircraft carriers and trains while flying towards the impenetrable military base. You shoot crates to get pickups. If you shoot the crate when it is green you get a bomb pickup, if you shoot it when it is red you get a mini helicopter that attaches to one of your sides shooting sideways, and if you shoot it when it is white you get a mini helicopter shooting forward. If you shoot 10 crates with a yellow diamond shape you get an extra life. - media/video/tigerheli.mp4 - media/mixrbv2/tigerheli.png + media/video/tigerheli.mp4 + media/mixrbv2/tigerheli.png 1987 - 1986 - 1990 Toaplan Acclaim Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -57970,31 +46176,23 @@ You're shooting tanks, ships, aircraft carriers and trains while flying towards timediveonman.zip Time Diver Eon Man (USA) - Time Diver Eon Man (USA) - Time Diver Eon Man (USA) - - asi - us - 0 NES Earth, 60 years into the future. The world is virtually crime free thanks to the Clear System invented by Kane Nelson, scientist extraordinaire. That is, until a secret organization called Romedrux decides to challenge the system by unleashing a plague of crime. In order for them to succeed, they'll need to prevent the Clear System from ever being invented, and that means eliminating Kane or his ancestors. Los Angeles, 1993. Dan Nelson thought he was an ordinary student living in LA until the day he found himself under attack by Romedrux warriors. During the attack, Dan learns about his future son, Kane, and vows to protect his family past, present, and future. It's a race through time in this new sci-fi thriller from Taito! - media/video/timediveonman.mp4 - media/mixrbv2/timediveonman.png + media/video/timediveonman.mp4 + media/mixrbv2/timediveonman.png - 1994 2002 Taito Taito Platform - Action 1 0 @@ -58005,31 +46203,23 @@ You're shooting tanks, ships, aircraft carriers and trains while flying towards timelord.zip Time Lord (USA) - Time Lord (USA) - Time Lord (USA) - - us - 0 NES In this game you play the role of a time lord who has to travel through time in order to stop time travelling aliens from changing the earths history. The Game play involves you fighting off aliens who are dressed like the people from the various time period that you are in. The weapons at your disposal vary depending on what point in time you are in. In order to travel to another time zone you must find 5 orbs which are carefully hidden around each level and require some puzzle solving and platform jumping to get to. Time in this game runs by very fast and you inly have until the year 3000 to complete the game otherwise the world will be blown up. - media/video/timelord.mp4 - media/mixrbv2/timelord.png + media/video/timelord.mp4 + media/mixrbv2/timelord.png 1991 - 1990 - 1990 Rareware Milton Bradley Co. Platform - Action 1 0 @@ -58040,11 +46230,7 @@ You're shooting tanks, ships, aircraft carriers and trains while flying towards timezonej.zip Time Zone (Japan) - Time Zone (Japan) - - jp - timezone.zip NES @@ -58056,10 +46242,6 @@ Your main weapon — your ever-sturdy baseball cap. Just toss it forward and let Combined that with a host of hazardous obstacles so prevalent in platformers and you've got yourself into quite a pickle trying to tackle Professor Time. Pursue and flog him with your cap so that the hero and Haruka can live happily ever after. - - media/video/timezone.mp4 - media/mixrbv2/timezone.png - 1991 @@ -58067,7 +46249,6 @@ Combined that with a host of hazardous obstacles so prevalent in platformers and Sigma Enterprises Platform - Action 1 0 @@ -58078,11 +46259,7 @@ Combined that with a host of hazardous obstacles so prevalent in platformers and timezone.zip Time Zone (T-eng) - Time Zone (T-eng) - - jp - 0 NES @@ -58095,8 +46272,8 @@ Your main weapon — your ever-sturdy baseball cap. Just toss it forward and let Combined that with a host of hazardous obstacles so prevalent in platformers and you've got yourself into quite a pickle trying to tackle Professor Time. Pursue and flog him with your cap so that the hero and Haruka can live happily ever after. - media/video/timezone.mp4 - media/mixrbv2/timezone.png + media/video/timezone.mp4 + media/mixrbv2/timezone.png 1991 @@ -58105,84 +46282,105 @@ Combined that with a host of hazardous obstacles so prevalent in platformers and Sigma Enterprises Platform - Action 1 0 12 0 - + tinasadvisliii.zip - Tina's Advanture Island III (USA) + Tina's Advanture Island III (USA) - advenisl3 - + advenisl3.zip + NES + + Your girlfriend is once again kidnapped by aliens, and you have to rescue her, forcing your way through various levels. + +The gameplay and the design haven't much changed since Adventure Island II: Aliens in Paradise: there is a world map, you can choose items before starting a level, the levels themselves are quite short (unlike Adventure Island, where each large level contained several stages). You perform standard "adventure island" activities: ride various types of dinosaurs, throw boomerangs at snails, birds, snakes, and skulls, collect grapes and apples, jump over stones, and of course, ride your old trusty skateboard. + + - 1989? + 1992 - Nintendo - Nintendo + Now Production + Hudson + + Platform + + 1 0 - 0 + 17 0 - + tinasadvisl.zip - Tina's Adventure Island (USA) + Tina's Adventure Island (USA) - adventureisland - + adventureisland.zip + NES + + In the South Pacific, Master Higgins lives peacefully wearing only a grass skirt and a cap. That is until the Evil Witch Doctor decides to capture the Princess Leilani and hold her as his own. It's up to Master Higgins to gather throwing axes, fireballs and skateboards in order to aid his noble quest. + +The game is a side scroller, Master Higgins moves across the screen from left to right and finds his power-ups in giant eggs. This includes a skateboard which results in a great speed enhancement - until Master Higgins gets hit and loses his power. If he is not on a skateboard a hit means instant death. Another game mechanic is starvation which gets indicated through a meter which steadily decreases. If it hits zero the hero dies and the only way to fill it up is by collecting food on the way. Bosses await him at the end of levels, all the way to the Evil Witch Doctor himself. + - 1989? + 1992 - Nintendo - Nintendo + Hudson + Hudson + + Platform + + 1 0 - 0 + 12 0 - + tinasadvislii.zip - Tina's Adventure Island II (USA) + Tina's Adventure Island II (USA) - advenislii - + advenislii.zip + NES + + In Adventure Island II: Aliens in Paradise the player takes the role of Master Higgins who has to save his cavegirl from aliens which also want to dominate the Earth. The basic gameplay elements are the same as in its predecessor Adventure Island: Master Higgins walks through the levels while fighting against various enemies. One hit results in his untimely death unless he carries one of the various power ups, e.g. weapons or a skateboard which improves his speed. He also needs to collect food to fill up his steadily decreasing starvation bar - death awaits if it hits zero. + +A big addition are dinosaurs which serve as mount and offer different abilities, e.g. flying or shooting fireballs. Like all power ups these don't have to be used instantly but can be saved for later: before every level the player can choose the power ups he wants to bring with him. There are overall eight worlds with different themes which are represented by a overhead map. Sometimes there are different paths with other level and at the end of a world Master Higgins has to fight a boss. + + - 1989? + 1992 - Nintendo - Nintendo + Now Production + Hudson + + Platform + + 1 0 - 0 + 18 0 tinytooadv.zip Tiny Toon Adventures (USA) - Tiny Toon Adventures (USA) - Tiny Toon Adventures (USA) - - us - 0 NES These Tiny Toons have big problems. That's right. The arch enemy of Acme Acres, Montana Max, has kidnapped the ever-so-popular Babs Bunny. Now the furry female's fate rests in the paws of Buster Bunny and his crime fighting pals - Dizzy Devil, Furrball and Plucky Duck. Four kooky buddies with their own special talent. Buster can bounce over bad guys with the best of them. Furrball uses his feline claws to climb walls. Dizzy Devil prefers to spin through them. And Plucky can glide through the air and swim like a fish. Choose which partner you want at the beginning of each level before you face-off against time and goofballs gone bad in 6 zany wonderlands. So you better get jumping or it will be curtains for our playful pals! - media/video/tinytooadv.mp4 - media/mixrbv2/tinytooadv.png + media/video/tinytooadv.mp4 + media/mixrbv2/tinytooadv.png 1991 - 1992 - 1991 Konami Konami @@ -58194,29 +46392,18 @@ Combined that with a host of hazardous obstacles so prevalent in platformers and 14 0 - + tinytooadvc.zip Tiny Toon Adventures (USA) - Castellano v1.0 - Tiny Toon Adventures (USA) - Castellano v1.0 - Tiny Toon Adventures (USA) - Castellano v1.0 - - eu - tinytooadv.zip NES These Tiny Toons have big problems. That's right. The arch enemy of Acme Acres, Montana Max, has kidnapped the ever-so-popular Babs Bunny. Now the furry female's fate rests in the paws of Buster Bunny and his crime fighting pals - Dizzy Devil, Furrball and Plucky Duck. Four kooky buddies with their own special talent. Buster can bounce over bad guys with the best of them. Furrball uses his feline claws to climb walls. Dizzy Devil prefers to spin through them. And Plucky can glide through the air and swim like a fish. Choose which partner you want at the beginning of each level before you face-off against time and goofballs gone bad in 6 zany wonderlands. So you better get jumping or it will be curtains for our playful pals! - - media/video/tinytooadv.mp4 - media/mixrbv2/tinytooadv.png - 1991 - 1992 - 1991 Konami Konami @@ -58228,17 +46415,11 @@ Combined that with a host of hazardous obstacles so prevalent in platformers and 14 0 - + tinytooadv2molaheyo.zip Tiny Toon Adventures 2 - Montana Land he Youkoso (Japan) - Tiny Toon Adventures 2 - Montana Land he Youkoso (Japan) - Tiny Toon Adventures 2 - Montana Land he Youkoso (Japan) - Tiny Toon Adventures 2 - Montana Land he Youkoso (Japan) - - jp - tinytooadv2trinwa.zip NES @@ -58247,20 +46428,13 @@ Combined that with a host of hazardous obstacles so prevalent in platformers and "Trouble in Wackyland" consists of several mini-games which you can complete in no particular order. You have to reach the engine of a train in a standard side-scrolling platformer, keep your balance on a wooden plank while diving down dangerous waterfalls, compete in toy car tournament, etc. Once you gain enough tickets, you can access the Castle, that is standing behind the Amusement Park. - - media/video/tinytooadv2trinwa.mp4 - media/mixrbv2/tinytooadv2trinwa.png - 1993 - 1992 - 1993 Konami Konami Platform - Action 1 0 @@ -58271,13 +46445,7 @@ Combined that with a host of hazardous obstacles so prevalent in platformers and tinytooadv2trinwa.zip Tiny Toon Adventures 2 - Trouble in Wackyland (USA) - Tiny Toon Adventures 2 - Trouble in Wackyland (USA) - Tiny Toon Adventures 2 - Trouble in Wackyland (USA) - Tiny Toon Adventures 2 - Trouble in Wackyland (USA) - - us - 0 NES @@ -58287,19 +46455,16 @@ Combined that with a host of hazardous obstacles so prevalent in platformers and - media/video/tinytooadv2trinwa.mp4 - media/mixrbv2/tinytooadv2trinwa.png + media/video/tinytooadv2trinwa.mp4 + media/mixrbv2/tinytooadv2trinwa.png 1993 - 1992 - 1993 Konami Konami Platform - Action 1 0 @@ -58310,11 +46475,7 @@ Combined that with a host of hazardous obstacles so prevalent in platformers and tinytooadv6.zip Tiny Toon Adventures 6 (Unl) - Tiny Toon Adventures 6 (Unl) - - asi - 0 NES @@ -58322,8 +46483,8 @@ Combined that with a host of hazardous obstacles so prevalent in platformers and As with some other pirate games, this one uses a PCB with a DIP switch on it. The game can check its state and change some of the graphics. In case of Tiny Toon Adventures 6, the game contains two different versions: "Tiny Toon Adventures 6" and "Porky Pig & Daffy Duck" (the latter of which features an alternate title screen with Hamton and Plucky Porky and Daffy). There are no other differences between the games. - media/video/tinytooadv6.mp4 - media/mixrbv2/tinytooadv6.png + media/video/tinytooadv6.mp4 + media/mixrbv2/tinytooadv6.png 1999 @@ -58341,21 +46502,13 @@ As with some other pirate games, this one uses a PCB with a DIP switch on it. Th tinytooadv6c.zip Tiny Toon Adventures 6 (Unl) - Castellano v1.0 - Tiny Toon Adventures 6 (Unl) - Castellano v1.0 - - asi - tinytooadv6.zip NES An unlicensed port of the first Tiny Toon Adventures game for the Game Boy, with music from the first Tiny Toon Adventures game for the NES. Pressing Down, Down, Left, Up, Right, Left, Up, Down will trigger a hidden JY logo screen which uses the full-screen logo and doubles as a password screen. As with some other pirate games, this one uses a PCB with a DIP switch on it. The game can check its state and change some of the graphics. In case of Tiny Toon Adventures 6, the game contains two different versions: "Tiny Toon Adventures 6" and "Porky Pig & Daffy Duck" (the latter of which features an alternate title screen with Hamton and Plucky Porky and Daffy). There are no other differences between the games. - - media/video/tinytooadv6.mp4 - media/mixrbv2/tinytooadv6.png - 1999 @@ -58372,19 +46525,15 @@ As with some other pirate games, this one uses a PCB with a DIP switch on it. Th titan.zip Titan (Japan) - Titan (Japan) - - jp - 0 NES Titan is a 2D arcade game / puzzle game hybrid.For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. - media/video/titan.mp4 - media/mixrbv2/titan.png + media/video/titan.mp4 + media/mixrbv2/titan.png 1990 @@ -58403,19 +46552,15 @@ As with some other pirate games, this one uses a PCB with a DIP switch on it. Th titanwarriors.zip Titan Warriors (USA) (Proto) - Titan Warriors (USA) (Proto) - - us - 0 NES Titan Warriors is a cancelled shoot them up that was developed by Capcom for the NES / Famicom, in 1988. The game was meant to be a sequel of Vulgus, an arcade shooter developed and published by Capcom in Japan in 1984. - media/video/titanwarriors.mp4 - media/mixrbv2/titanwarriors.png + media/video/titanwarriors.mp4 + media/mixrbv2/titanwarriors.png 1988 @@ -58434,19 +46579,15 @@ As with some other pirate games, this one uses a PCB with a DIP switch on it. Th totheearth.zip To The Earth (USA) - To The Earth (USA) - - eu - 0 NES In the year 2050 the Earth has been attacked by the villainous Raggosians and it is your job to save the planet! You will need to pilot your ship, The Tempest, to the planets Uranus, Saturn, Jupiter, and Earth in order to retrieve certain minerals which can be used to fight the Raggosians. The Raggosians will be trying to stop you from reaching these destinations, though, so you need to use the Nintendo zapper to fight back. Numerous (and very fast!) enemy ships will fly by on the screen and attempt to destroy your ship. You need to shoot the ships and incoming missiles before your ship takes too much damage. From time to time a comet will fly by, and if you shoot this a temporary barrier will be formed that protects your ship from enemy fire. Occasionally you can also earn a smart bomb which appears in the bottom of the screen and destroys all enemies if shot. Each level ends with a large boss which will take multiple hits to destroy. - media/video/totheearth.mp4 - media/mixrbv2/totheearth.png + media/video/totheearth.mp4 + media/mixrbv2/totheearth.png 1989 @@ -58455,7 +46596,6 @@ As with some other pirate games, this one uses a PCB with a DIP switch on it. Th Nintendo Lightgun Shooter - Action 1 0 @@ -58466,12 +46606,7 @@ As with some other pirate games, this one uses a PCB with a DIP switch on it. Th toki.zip Toki (USA) - Toki (USA) - Toki (USA) - - us - 0 NES @@ -58482,13 +46617,10 @@ It is a platform game with a lot of various levels: jungle, underwater, volcanic This game is ported from an older arcade version. - media/video/toki.mp4 - media/mixrbv2/toki.png + media/video/toki.mp4 + media/mixrbv2/toki.png - 1991 - 1991 - 1991 1991 Tad Corporation @@ -58501,16 +46633,11 @@ This game is ported from an older arcade version. 16 0 - + tokkyshisolj.zip Tokkyuu Shirei Solbrain (Japan) - Tokkyuu Shirei Solbrain (Japan) - Tokkyuu Shirei Solbrain (Japan) - - jp - shatterhand.zip NES @@ -58520,37 +46647,24 @@ Additional help can be given from any of the eight hovering satellite robots, ea The game has seven stages. The first and the last must be played first and last respectively, but the five middle stages can be played in any order. The path to the final showdown with General Grover leads through a factory, a refinery, an anti-gravity research facility, a submarine, a burning subway, a filtration plant and finally to General Grover’s missile launch complex. - - media/video/shatterhand.mp4 - media/mixrbv2/shatterhand.png - 1991 - 1991 - 1992 - 1991 Natsume Jaleco Platform - Action 1 0 16 0 - + tokkyshisol.zip Tokkyuu Shirei Solbrain (T-Eng) - Tokkyuu Shirei Solbrain (T-Eng) - Tokkyuu Shirei Solbrain (T-Eng) - - jp - shatterhand.zip NES @@ -58560,21 +46674,13 @@ Additional help can be given from any of the eight hovering satellite robots, ea The game has seven stages. The first and the last must be played first and last respectively, but the five middle stages can be played in any order. The path to the final showdown with General Grover leads through a factory, a refinery, an anti-gravity research facility, a submarine, a burning subway, a filtration plant and finally to General Grover’s missile launch complex. - - media/video/shatterhand.mp4 - media/mixrbv2/shatterhand.png - 1991 - 1991 - 1992 - 1991 Natsume Jaleco Platform - Action 1 0 @@ -58585,19 +46691,15 @@ The game has seven stages. The first and the last must be played first and last tokorsannomammosemo.zip Tokoro-san no Mamoru mo Semeru mo (Japan) - Tokoro-san no Mamoru mo Semeru mo (Japan) - - jp - 0 NES Featuring Japanese celebrity "Tokoro-san" as its protagonist, this is a run-of-the-mill jump and run game. In order to save a baby, Tokoro-san must traverse Tokyo, armed only with a water pistol. Cute nasties which look like fantasy creatures run at him and must be shot down. Others come out of holes in the ground beneath collapsing platforms, and certain monsters will, when shot, run away from Tokoro-san and run down all monsters in their path. Shooting the pistol will use up the water reserve, which will decrease the range of the shots. Leaving enemies alone when possible is therefor a good strategy. When Tokoro-san enters a house, a boss battle must be run through before he can choose a path to other districts in the town. When the player is hit too many times by monsters, or the water pistol runs out of water, the game is over. - media/video/tokorsannomammosemo.mp4 - media/mixrbv2/tokorsannomammosemo.png + media/video/tokorsannomammosemo.mp4 + media/mixrbv2/tokorsannomammosemo.png 1987 @@ -58606,7 +46708,6 @@ The game has seven stages. The first and the last must be played first and last Epic - Sony Records Platform - Action 1 0 @@ -58617,13 +46718,7 @@ The game has seven stages. The first and the last must be played first and last tomjerultgamcatandm.zip Tom & Jerry - The Ultimate Game of Cat and Mouse! (USA) - Tom & Jerry - The Ultimate Game of Cat and Mouse! (USA) - Tom & Jerry - The Ultimate Game of Cat and Mouse! (USA) - Tom & Jerry - The Ultimate Game of Cat and Mouse! (USA) - - us - 0 NES @@ -58637,12 +46732,11 @@ Look for cheese power-ups and mouse hole bonus stages along the way. - media/video/tomjerultgamcatandm.mp4 - media/mixrbv2/tomjerultgamcatandm.png + media/video/tomjerultgamcatandm.mp4 + media/mixrbv2/tomjerultgamcatandm.png 1991 - 1992 Software Creations HiTech Software @@ -58654,17 +46748,11 @@ Look for cheese power-ups and mouse hole bonus stages along the way. 16 0 - + tomjerultgamcatandmc.zip Tom & Jerry - The Ultimate Game of Cat and Mouse! (USA) - Castellano v1.0 - Tom & Jerry - The Ultimate Game of Cat and Mouse! (USA) - Castellano v1.0 - Tom & Jerry - The Ultimate Game of Cat and Mouse! (USA) - Castellano v1.0 - Tom & Jerry - The Ultimate Game of Cat and Mouse! (USA) - Castellano v1.0 - - eu - tomjerultgamcatandm.zip NES @@ -58677,13 +46765,8 @@ Jerry's main defense is his unlimited supply of marbles. Pick up other items suc Look for cheese power-ups and mouse hole bonus stages along the way. - - media/video/tomjerultgamcatandm.mp4 - media/mixrbv2/tomjerultgamcatandm.png - 1991 - 1992 Software Creations HiTech Software @@ -58699,45 +46782,34 @@ Look for cheese power-ups and mouse hole bonus stages along the way. toobin.zip Toobin' (USA) - Toobin' (USA) - - us - 0 NES Toobin' involves Biff and Jet racing their way down the rapids of a river, riding on tires. You rotate your tyre left or right, and drift as the current sends you, making sure to avoid the banks of the river, and the dividing lines in the middle. Hazards include crocodiles, stray logs and branches, and fishermen - you are armed with a limited supply of tin cans to take care of these. There are gates to slide through on the way down - these give you a points bonus. Each level has a strict time limit to adhere to, although there's a kickin' party at the end if you succeed. - media/video/toobin.mp4 - media/mixrbv2/toobin.png + media/video/toobin.mp4 + media/mixrbv2/toobin.png 1989 - 1989 Tengen Tengen Sports - Sports / Swimming - Shooter 1-2 0 14 0 - + topgunc.zip Top Gun (USA) (Rev 1) - Castellano v1.0 - Top Gun (USA) (Rev 1) - Castellano v1.0 - - eu - topgun.zip NES @@ -58753,15 +46825,7 @@ Every mission (except the first one) features a final mission target, which can Each mission concludes with a landing attempt on the aircraft carrier. To successfully land, the player's plane must have a certain altitude and speed. Successfully landing gives bonus points, but crashing the plane doesn't end the game - it simply costs a life. - - media/video/topgun.mp4 - media/mixrbv2/topgun.png - - 1987 - 1987 - 1987 - 1988 1986 Konami @@ -58778,11 +46842,7 @@ Each mission concludes with a landing attempt on the aircraft carrier. To succes topgun.zip Top Gun (USA) (Rev A) - Top Gun (USA) (Rev A) - - us - 0 NES @@ -58799,14 +46859,10 @@ Every mission (except the first one) features a final mission target, which can Each mission concludes with a landing attempt on the aircraft carrier. To successfully land, the player's plane must have a certain altitude and speed. Successfully landing gives bonus points, but crashing the plane doesn't end the game - it simply costs a life. - media/video/topgun.mp4 - media/mixrbv2/topgun.png + media/video/topgun.mp4 + media/mixrbv2/topgun.png - 1987 - 1987 - 1987 - 1988 1986 Konami @@ -58823,12 +46879,7 @@ Each mission concludes with a landing attempt on the aircraft carrier. To succes topgunsecmis.zip Top Gun - The Second Mission (USA) - Top Gun - The Second Mission (USA) - Top Gun - The Second Mission (USA) - - us - 0 NES @@ -58842,13 +46893,11 @@ Another interesting detail about the game is that between fighting the aircraft - media/video/topgunsecmis.mp4 - media/mixrbv2/topgunsecmis.png + media/video/topgunsecmis.mp4 + media/mixrbv2/topgunsecmis.png 1990 - 1989 - 1991 Konami Konami @@ -58860,16 +46909,11 @@ Another interesting detail about the game is that between fighting the aircraft 14 0 - + topgunsecmisc.zip Top Gun - The Second Mission (USA) - Castellano v1.0 - Top Gun - The Second Mission (USA) - Castellano v1.0 - Top Gun - The Second Mission (USA) - Castellano v1.0 - - eu - topgunsecmis.zip NES @@ -58882,14 +46926,8 @@ You will have to fight against interesting level bosses such as a giant Tu-160 B Another interesting detail about the game is that between fighting the aircraft and surface opponents you have to dodge between giant trees (yes, you read correctly!!), lightnings and laser attacks. - - media/video/topgunsecmis.mp4 - media/mixrbv2/topgunsecmis.png - 1990 - 1989 - 1991 Konami Konami @@ -58905,11 +46943,7 @@ Another interesting detail about the game is that between fighting the aircraft toprider.zip Top Rider (Japan) - Top Rider (Japan) - - jp - 0 NES @@ -58917,8 +46951,8 @@ Another interesting detail about the game is that between fighting the aircraft The game is notable for its unusual peripheral: An inflatable motorcycle with a special handlebar controller built-in. The player can sit on the peripheral once fully inflated and use the handlebars to control the on-screen bike. - media/video/toprider.mp4 - media/mixrbv2/toprider.png + media/video/toprider.mp4 + media/mixrbv2/toprider.png 1988 @@ -58937,27 +46971,21 @@ The game is notable for its unusual peripheral: An inflatable motorcycle with a topstriker.zip Top Striker (Japan) - Top Striker (Japan) - - jp - 0 NES Being the only title based on the TV Anime Moero! Top Striker, the game is played on a left-right perspective. Unlike in any other common soccer games of its time, it is only possible to control a single soccer player (star player) who possesses a special shot. The teams are based on soccer teams from Italy. These includes Napoli and Milan, for example. There are also national teams like England, Germany and Italy. - media/video/topstriker.mp4 - media/mixrbv2/topstriker.png + media/video/topstriker.mp4 + media/mixrbv2/topstriker.png 1992 Namco - - - + 0 0 0 @@ -58966,11 +46994,7 @@ The game is notable for its unusual peripheral: An inflatable motorcycle with a totalrecall.zip Total Recall (USA) - Total Recall (USA) - - us - 0 NES @@ -58981,35 +47005,27 @@ Players control Doug Quaid as he platform hops across Earth and Mars in search o Sequences in the film are also replicated more tightly than in the PC versions. Quaid will be chased by henchman Richter in the first level, and must battle his wife inside their apartment. The security x-ray scanner takes up a level, as does the subway battle after. The player will also commandeer a Martian taxi for a driving level inside the colony, and windows can be shot out on Mars, sucking out any unfortunate baddies nearby. - media/video/totalrecall.mp4 - media/mixrbv2/totalrecall.png + media/video/totalrecall.mp4 + media/mixrbv2/totalrecall.png - 1990 - 1990 - 1991 1991 Interplay Acclaim Action - Race, Driving 1-2 0 6 0 - + totalrecallc.zip Total Recall (USA) - Castellano v1.0 - Total Recall (USA) - Castellano v1.0 - - eu - totalrecall.zip NES @@ -59019,21 +47035,13 @@ Players control Doug Quaid as he platform hops across Earth and Mars in search o Sequences in the film are also replicated more tightly than in the PC versions. Quaid will be chased by henchman Richter in the first level, and must battle his wife inside their apartment. The security x-ray scanner takes up a level, as does the subway battle after. The player will also commandeer a Martian taxi for a driving level inside the colony, and windows can be shot out on Mars, sucking out any unfortunate baddies nearby. - - media/video/totalrecall.mp4 - media/mixrbv2/totalrecall.png - - 1990 - 1990 - 1991 1991 Interplay Acclaim Action - Race, Driving 1-2 0 @@ -59044,12 +47052,7 @@ Sequences in the film are also replicated more tightly than in the PC versions. totallyrad.zip Totally Rad (USA) - Totally Rad (USA) - Totally Rad (USA) - - us - 0 NES @@ -59060,66 +47063,51 @@ This game is a side-scrolling one, with the basic controls common to many of tho Totally Rad, as the name points out, is a game full of slang, with the constant use of words like totally, gnarly, dude, excellent, decent, righteous, etc. - media/video/totallyrad.mp4 - media/mixrbv2/totallyrad.png + media/video/totallyrad.mp4 + media/mixrbv2/totallyrad.png 1991 - 1990 - 1991 Aicom Jaleco Adventure - Action 1 0 11 0 - + totsumac.zip Totsuzen! Machoman (Japan) - Totsuzen! Machoman (Japan) - Totsuzen! Machoman (Japan) - - jp - amagon.zip NES In Amagon, your mission is to investigate a dangerous, monster-infested island. As Amagon, you begin the game with only a machine gun and a limited amount of ammo to protect yourself from the inhabitants of the island. Gameplay is an arcade style platform game with six levels, each with a variety of creatures and a large boss at the end. When you destroy an enemy, a power up will sometimes be left behind. Collecting these can give you extra points, an extra life, more ammo, or a mega key. If you have enough points and collect a mega key, you then have the ability to transform into Megagon. In this form, you are larger in size, can jump further, and have increased strength. You start the transformation with an amount of mega points; each time a creature injures you, points are lost. When all of the mega points are gone you will transform back into your normal size. - - media/video/amagon.mp4 - media/mixrbv2/amagon.png - 1989 - 1988 Aicom Sammy Platform - Platform / Shooter Scrolling - Action 1 0 10 0 - + touhourououmu.zip Touhou Rououmu - Perfect Cherry Blossom (HB, v0.71) - + NES 2019 @@ -59133,11 +47121,7 @@ Totally Rad, as the name points out, is a game full of slang, with the constant toukonclub.zip Toukon Club (Japan) - Toukon Club (Japan) - - jp - 0 NES @@ -59146,8 +47130,8 @@ Totally Rad, as the name points out, is a game full of slang, with the constant A unique dynamic angle system shows the wrestling action in a brand new and spectacular way, allowing for actions in all corners of the ring! - media/video/toukonclub.mp4 - media/mixrbv2/toukonclub.png + media/video/toukonclub.mp4 + media/mixrbv2/toukonclub.png 1992 @@ -59165,12 +47149,7 @@ A unique dynamic angle system shows the wrestling action in a brand new and spec towerdru.zip Tower of Druaga, The (Japan) - Tower of Druaga, The (Japan) - Tower of Druaga, The (Japan) - - jp - 0 NES @@ -59179,8 +47158,8 @@ You move from floor to floor, which are constructed as mazes, searching for the Items can be found by killing (all) enemies. - media/video/towerdru.mp4 - media/mixrbv2/towerdru.png + media/video/towerdru.mp4 + media/mixrbv2/towerdru.png 1985 @@ -59189,19 +47168,18 @@ Items can be found by killing (all) enemies. Namco Role playing games - Action 1 0 9 0 - + towerofturmoil.zip Tower of Turmoil (HB, v1.03) - + NES 2019 @@ -59215,11 +47193,7 @@ Items can be found by killing (all) enemies. toxiccrusaders.zip Toxic Crusaders (USA) - Toxic Crusaders (USA) - - us - 0 NES @@ -59228,8 +47202,8 @@ Items can be found by killing (all) enemies. The game is action-oriented. Toxie's only abilities are to jump and to punch his way through enemies. He initially starts with a mop weapon, which can be easily lost. - media/video/toxiccrusaders.mp4 - media/mixrbv2/toxiccrusaders.png + media/video/toxiccrusaders.mp4 + media/mixrbv2/toxiccrusaders.png 1992 @@ -59248,13 +47222,7 @@ The game is action-oriented. Toxie's only abilities are to jump and to punch his trackfield.zip Track & Field (USA) - Track & Field (USA) - Track & Field (USA) - Track & Field (USA) - - us - 0 NES @@ -59267,14 +47235,11 @@ The NES version adds skeet shooting, triple jump, javelin throw, high jump, and If you want to go to the next event or round then you will have to qualify, by beating increasingly difficult maximum times or minimum distances. This game contains a two player option, in which the players take it in turns. - media/video/trackfield.mp4 - media/mixrbv2/trackfield.png + media/video/trackfield.mp4 + media/mixrbv2/trackfield.png 1987 - 1985 - 1987 - 1992 Konami Konami @@ -59290,27 +47255,18 @@ If you want to go to the next event or round then you will have to qualify, by b trackfieldii.zip Track & Field II (USA) (Rev A) - Track & Field II (USA) (Rev A) - Track & Field II (USA) (Rev A) - Track & Field II (USA) (Rev A) - - us - 0 NES Track & Field II is a game that allows the player to have an experience based around the Summer Olympic games. Playable events include fencing, the triple jump, swimming, diving, skeet shooting, pole vaulting, Tae Kwon Do, hammer throwing, canoing, archery, hurdles, and the horizontal bar. - media/video/trackfieldii.mp4 - media/mixrbv2/trackfieldii.png + media/video/trackfieldii.mp4 + media/mixrbv2/trackfieldii.png 1989 - 1989 - 1988 - 1989 Konami Konami @@ -59326,11 +47282,7 @@ If you want to go to the next event or round then you will have to qualify, by b treasuremaster.zip Treasure Master (USA) - Treasure Master (USA) - - us - 0 NES @@ -59339,11 +47291,10 @@ If you want to go to the next event or round then you will have to qualify, by b Treasure Master offers the opportunity to collect not only virtual treasure in a video game, but also treasure in the real world. After practicing the game, players had the opportunity to compete for real prizes. - media/video/treasuremaster.mp4 - media/mixrbv2/treasuremaster.png + media/video/treasuremaster.mp4 + media/mixrbv2/treasuremaster.png - 1991 1991 Software Creations @@ -59360,11 +47311,7 @@ Treasure Master offers the opportunity to collect not only virtual treasure in a trog.zip Trog (USA) - Trog (USA) - - us - 0 NES @@ -59374,18 +47321,16 @@ Up to two players can play in a race to gather up the Trog eggs as quickly as po - media/video/trog.mp4 - media/mixrbv2/trog.png + media/video/trog.mp4 + media/mixrbv2/trog.png 1991 - 1992 Bally Midway Acclaim Action - Action / Labyrinth 1-2 0 @@ -59396,44 +47341,35 @@ Up to two players can play in a race to gather up the Trog eggs as quickly as po trojan.zip Trojan (USA) - Trojan (USA) - Trojan (USA) - - us - 0 NES The world is ruled by a vicious warlord named Achiless and his henchmen. You are Ryu, the master of martial arts and sword-fighting, who has decided that a confrontation with Achilles is in order to bring peace and order back to the world. Your character is equipped with both a sword (for offense) and a shield (for defense). You will go through six stages starting at a ruined city, each with two boss characters (in the middle and at the end). Some enemies are so powerful that you will die the instant you fail to block. You also have to race against time as well, which makes the game that much more difficult. - media/video/trojan.mp4 - media/mixrbv2/trojan.png + media/video/trojan.mp4 + media/mixrbv2/trojan.png - 1987 - 1986 - 1989 1987 Romstar Incorporated Capcom Beat'em Up - Action 1-2 0 12 0 - + trophy.zip Trophy (HB) - + NES 2020 @@ -59447,19 +47383,15 @@ Up to two players can play in a race to gather up the Trog eggs as quickly as po tsupparioozumou.zip Tsuppari Oozumou (Japan) - Tsuppari Oozumou (Japan) - - jp - 0 NES Tsuppari Oozumou is a sumo wrestling game. The goal is to wrestle the opponent out of the ring. The opponents get harder as the game progresses. Different moves can be performed depending on button and directional combinations. - media/video/tsupparioozumou.mp4 - media/mixrbv2/tsupparioozumou.png + media/video/tsupparioozumou.mp4 + media/mixrbv2/tsupparioozumou.png 1987 @@ -59468,21 +47400,16 @@ Up to two players can play in a race to gather up the Trog eggs as quickly as po Tecmo Sports / Sumo - Sports 0 0 0 - + tsurikicsanj.zip Tsuri Kichi Sanpei - Blue Marlin Hen (Japan) - Tsuri Kichi Sanpei - Blue Marlin Hen (Japan) - - jp - tsurikicsan.zip NES @@ -59490,10 +47417,6 @@ Up to two players can play in a race to gather up the Trog eggs as quickly as po The series is about a boy who discovers that he has a talent and a huge passion for fishing, and tries to to maximize his potential by entering into different fishing contests. He encounters all kinds of rivals and companions who help him increase his skill. As he faces various challenges, he learns to solve difficult problems and learns from his mistakes to the extent that he is able to fish anything out of the water. In the game, Sanpei is competing for the top prize in the "1988 Famicom International Billfish Tournament" by capturing the largest Blue Marlin possible. - - media/video/tsurikicsan.mp4 - media/mixrbv2/tsurikicsan.png - 1988 @@ -59509,11 +47432,7 @@ In the game, Sanpei is competing for the top prize in the "1988 Famicom Internat tsurikicsan.zip Tsuri Kichi Sanpei - Blue Marlin Hen (T-Eng) - Tsuri Kichi Sanpei - Blue Marlin Hen (T-Eng) - - jp - 0 NES @@ -59522,8 +47441,8 @@ The series is about a boy who discovers that he has a talent and a huge passion In the game, Sanpei is competing for the top prize in the "1988 Famicom International Billfish Tournament" by capturing the largest Blue Marlin possible. - media/video/tsurikicsan.mp4 - media/mixrbv2/tsurikicsan.png + media/video/tsurikicsan.mp4 + media/mixrbv2/tsurikicsan.png 1988 @@ -59540,12 +47459,7 @@ In the game, Sanpei is competing for the top prize in the "1988 Famicom Internat twincobra.zip Twin Cobra (USA) - Twin Cobra (USA) - Twin Cobra (USA) - - us - 0 NES @@ -59558,18 +47472,16 @@ You will fight small helicopters, tanks and stationary guns, defeat the large he At the end of each section, you land on a carrier ship and count up your bonuses. - media/video/twincobra.mp4 - media/mixrbv2/twincobra.png + media/video/twincobra.mp4 + media/mixrbv2/twincobra.png 1990 - 1989 Micronics Sammy Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -59580,7 +47492,6 @@ At the end of each section, you land on a carrier ship and count up your bonuses twindragons.zip Twin Dragons (HB) - Twin Dragons (HB) 0 NES @@ -59588,8 +47499,8 @@ At the end of each section, you land on a carrier ship and count up your bonuses On a far away island, Dinky and Minky, the Twin Dragons, live on top of a mountain with their parents, waiting for their new sibling to hatch out. One day, while their parents went hunting, the sorcerer of the neighboring remote tribe's village decided to steal the egg in order to increase his power. Help Dinky and Minky on their fantastic journey to rescue the Precious ! - media/video/twindragons.mp4 - media/mixrbv2/twindragons.png + media/video/twindragons.mp4 + media/mixrbv2/twindragons.png 2017 @@ -59608,17 +47519,12 @@ At the end of each section, you land on a carrier ship and count up your bonuses twindracomedi.zip Twin Dragons Compo Edition (HB) - Twin Dragons Compo Edition (HB) twindragons.zip NES On a far away island, Dinky and Minky, the Twin Dragons, live on top of a mountain with their parents, waiting for their new sibling to hatch out. One day, while their parents went hunting, the sorcerer of the neighboring remote tribe's village decided to steal the egg in order to increase his power. Help Dinky and Minky on their fantastic journey to rescue the Precious ! - - media/video/twindragons.mp4 - media/mixrbv2/twindragons.png - 2017 @@ -59636,26 +47542,18 @@ At the end of each section, you land on a carrier ship and count up your bonuses twineagle.zip Twin Eagle (USA) - Twin Eagle (USA) - Twin Eagle (USA) - - us - 0 NES Twin Eagle is a vertically scrolling arcade style shooter. You control a helicopter, and need to earn points by shooting or bombing the various (and numerous!) enemies you'll encounter. Planes, helicopters, tanks, anti-aircraft guns, foot soldiers, and more will all be trying to bring your mission to an abrupt end! Occasionally, you may find hostages when a building is destroyed; try to rescue as many of the hostages as you can to earn extra points. Your helicopter has the ability to pick up extra weapons. After destroying certain enemies, a power up will be left behind which can give you one of four different types of firepower (the regular machine gun, canon, two way fire, or missiles). Other power ups that can be found include bombs (which can be used to destroy everything on the screen), extra speed, and weapon power up (increases the capabilities of whatever type of weapon you currently have). - media/video/twineagle.mp4 - media/mixrbv2/twineagle.png + media/video/twineagle.mp4 + media/mixrbv2/twineagle.png 1989 - 1989 - 1991 - 1989 SETA Corporation Romstar Incorporated @@ -59671,11 +47569,7 @@ At the end of each section, you land on a carrier ship and count up your bonuses twinbee.zip TwinBee (Japan) - TwinBee (Japan) - - jp - 0 NES @@ -59696,8 +47590,8 @@ One shot in the middle section of the craft will destroy it. Shots which hit one In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the same speed and they can join "hand-to-hand" and fire a super blast. Also in two player mode, if one craft is hit by the other from behind, it will fire four multi-directional shots. - media/video/twinbee.mp4 - media/mixrbv2/twinbee.png + media/video/twinbee.mp4 + media/mixrbv2/twinbee.png 1986 @@ -59706,22 +47600,17 @@ In the two-player mode, TwinBee (cyan craft) and WinBee (red craft) have the sam Konami Shoot'em Up - Shoot'em up / Vertical 1-2 0 0 0 - + twinb3.zip TwinBee 3 - Poko Poko Daimaou (Japan) - TwinBee 3 - Poko Poko Daimaou (Japan) - - jp - 0 NES @@ -59733,18 +47622,16 @@ If correctly powered-up both ships can join-up to perform a screen-clearing atta - media/video/twinb3.mp4 - media/mixrbv2/twinb3.png + media/video/twinb3.mp4 + media/mixrbv2/twinb3.png 1989 - 1989 Konami Konami Action - Shoot'em Up 1-2 0 @@ -59755,13 +47642,7 @@ If correctly powered-up both ships can join-up to perform a screen-clearing atta uschavba.zip U.S. Championship V'Ball (Japan) - U.S. Championship V'Ball (Japan) - U.S. Championship V'Ball (Japan) - U.S. Championship V'Ball (Japan) - - jp - 0 NES @@ -59780,20 +47661,16 @@ Now you can play on sand courts from Daytona to Los Angeles. Face off internatio Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball or World Class fun! - media/video/uschavba.mp4 - media/mixrbv2/uschavba.png + media/video/uschavba.mp4 + media/mixrbv2/uschavba.png 1992 - 1990 - 1990 - 1989 Technos Japan Corp. Nintendo Sports / Volleyball - Sports 1-4 0 @@ -59804,19 +47681,15 @@ Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball uchuukeisdf.zip Uchuu Keibitai SDF (Japan) - Uchuu Keibitai SDF (Japan) - - jp - 0 NES Space Defence Force SDF is a vertically scrolling space shooter. Though it scrolls vertically, you are granted some movement horizontal movement as well. The action isn't frantic, but the game is still somewhat difficult due to tight enemy attack waves and the possibility of being shot in the back. For this reason, you should not let enemies pass unscathed, since they may shoot back at you from off-screen. At some points, power up capsules will materialize in space. They will grant you not only greater firepower, but also serve as a reconfigurable armor, which is SDF's main selling point. The armor may be moved from your front to your back, and while it is moved in a large arc, it will destroy any enemies it happens to ram. When fastened to your rear, it will also grant a small speed boost. Learning to use the armor is the key to surviving in this game. - media/video/uchuukeisdf.mp4 - media/mixrbv2/uchuukeisdf.png + media/video/uchuukeisdf.mp4 + media/mixrbv2/uchuukeisdf.png 1990 @@ -59825,59 +47698,32 @@ Watch the sand fly! Hear the applause. Soak up the rays! It's Super Spike V'Ball HAL Laboratory Shoot'em Up - Shoot'em up / Vertical 1 0 0 0 - + uchuucoscar.zip - Uchuusen Cosmo Carrier (Japan) - Uchuusen Cosmo Carrier (Japan) + Uchuusen Cosmo Carrier (Japan) - - jp - - 0 NES - - It is the year 1999. Invading aliens are slowly forcing our orbiting moon towards Earth. In one hundred hours all life on Earth will be destroyed. Your mission is to travel from planet to planet in our solar system and intercept the alien fleet. - -Uchuusen: Cosmo Carrier is an action strategy game where you pilot the titular Cosmo Carrier and combat aliens while gaining intelligence on the solar system, the planets and its moons. Information you gather from satellites with your deployable Mechs will help you find the alien force and destroy them. Once deployed your Mechs walk around the surface and fight turrets and find items/clues. - -Your viewscreen is where you target alien space-craft, astronauts, moons, and planets and interact with them. The interactions allowed are: Missile, Beam, Shiled(SIC), Move, Communicate, Computer, Parts, and State. Missile launches a rocket with adjustable strength at your target. Beam shoots a laser weapon at your target. The misspelled Shield function lets you decide if you want your shields on or not. Move button has two different sub selections; Warp and Land. Warp lets you travel from planet to planet while Land lets you deploy one of your Mechs on to the surface of a satellite or enemy cruiser. Communicate lets you do just that, communicate with planets and other vehicles. Computer gives you read-outs on targeted planets and vehicles. The Computer also is where you perform repairs on your ship or Mechs. Parts lets you see what weapons you have loaded. Finally, State, gives you detailed information pertaining to shields, weapons etc of your Cosmo Carrier and three Mechs; Gravity, Blizzard and Field. - - - media/video/uchuucoscar.mp4 - media/mixrbv2/uchuucoscar.png - - 1987 + 1987 - Jaleco - Jaleco - - Strategy - Simulation - - 1 + Jaleco + Jaleco 0 - 12 + 0 0 ufouria.zip Ufouria - The Saga (Europe) - Ufouria - The Saga (Europe) - Ufouria - The Saga (Europe) - - eu - 0 NES @@ -59887,13 +47733,11 @@ The world in which you interact is free form, meaning that you can wander around - media/video/ufouria.mp4 - media/mixrbv2/ufouria.png + media/video/ufouria.mp4 + media/mixrbv2/ufouria.png 1992 - 1991 - 1992 Sunsoft Sunsoft @@ -59909,12 +47753,7 @@ The world in which you interact is free form, meaning that you can wander around ultimaexodus.zip Ultima - Exodus (USA) - Ultima - Exodus (USA) - Ultima - Exodus (USA) - - us - 0 NES @@ -59923,13 +47762,11 @@ The world in which you interact is free form, meaning that you can wander around The story? After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named "Exodus" before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon you the hero to find and stop him. - media/video/ultimaexodus.mp4 - media/mixrbv2/ultimaexodus.png + media/video/ultimaexodus.mp4 + media/mixrbv2/ultimaexodus.png 1987 - 1989 - 1987 FCI FCI @@ -59941,45 +47778,47 @@ The story? After the defeat of the evil wizard Mondain and his mistress Minax in 14 0 - + ultimexorem.zip - Ultima - Exodus Remastered (USA)(Hack) + Ultima - Exodus Remastered (USA)(Hack) - ultimaexodus - + ultimaexodus.zip + NES + + The third title in the Ultima series, this was the first game in the series to feature a party of adventurers instead of a single player. It also had large, detailed towns with many people to talk to, and a separate combat engine where your party fought multiple monsters in a turn-based tile-based system. + +The story? After the defeat of the evil wizard Mondain and his mistress Minax in the previous two Ultimas, peace has returned to the land of Sorsaria. Times passes and eventually geological disruptions and a resurgence of the monster populace occur, and it is soon learned that Mondain and Minax had conceived a child named "Exodus" before their death. Now that child has become an adult with the power to avenge the death of his parents. Obviously, it falls upon you the hero to find and stop him. + - 2020 + 1987 - Fox Cunning - Fox Cunning + FCI + FCI + + Role playing games + + 1 0 - 0 + 14 0 ultimqueava.zip Ultima - Quest of the Avatar (USA) - Ultima - Quest of the Avatar (USA) - Ultima - Quest of the Avatar (USA) - - us - 0 NES Following the defeat of the evil triad in the previous three Ultima games, the world of Sosaria changed beyond recognition: continents rose and sank, and new cities were built, heralding the advent of a different civilization. Unified by the reign of the benevolent monarch Lord British, the new world was renamed Britannia. Lord British wished to base people's well-being on the ethical principles of Truth, Love, and Courage, proclaiming the Eight Virtues (Honesty, Compassion, Valor, Justice, Sacrifice, Honor, Spirituality, and Humility) as the ideal everyone should strive for. The person who could accomplish full understanding and realization of these virtues would serve as a spiritual leader and a moral example for the inhabitants of Britannia; he alone would be able to obtain holy artifacts, descend into the Stygian Abyss, and access the Codex of Ultimate Wisdom. This person is the Avatar. - media/video/ultimqueava.mp4 - media/mixrbv2/ultimqueava.png + media/video/ultimqueava.mp4 + media/mixrbv2/ultimqueava.png 1990 - 1990 - 1989 FCI FCI @@ -59995,11 +47834,7 @@ The story? After the defeat of the evil wizard Mondain and his mistress Minax in ultimwardes.zip Ultima - Warriors of Destiny (USA) - Ultima - Warriors of Destiny (USA) - - us - 0 NES @@ -60009,8 +47844,8 @@ In Ultima V, you, the Avatar and Hero of Britannia, are called back to deal with - media/video/ultimwardes.mp4 - media/mixrbv2/ultimwardes.png + media/video/ultimwardes.mp4 + media/mixrbv2/ultimwardes.png 1993 @@ -60025,12 +47860,12 @@ In Ultima V, you, the Avatar and Hero of Britannia, are called back to deal with 8 0 - + ultimfrocha.zip Ultimate Frogger Champion (HB) - + NES 2019 @@ -60040,17 +47875,11 @@ In Ultima V, you, the Avatar and Hero of Britannia, are called back to deal with 0 0 - + ultimleasoci.zip Ultimate League Soccer (Italy) - Ultimate League Soccer (Italy) - Ultimate League Soccer (Italy) - - il - eu - ultimleasoc.zip NES @@ -60064,20 +47893,13 @@ The game is played from a side-scrolling perspective. While conducting the ball Players can also watch single computer vs. computer matches. - - media/video/ultimleasoc.mp4 - media/mixrbv2/ultimleasoc.png - 1991 - 1992 - 1992 Computer & Entertainment Inc. American Video Entertainment Sports / Soccer - Sports 1-2 0 @@ -60088,12 +47910,7 @@ Players can also watch single computer vs. computer matches. ultimleasoc.zip Ultimate League Soccer (USA) - Ultimate League Soccer (USA) - Ultimate League Soccer (USA) - - us - 0 NES @@ -60108,32 +47925,29 @@ The game is played from a side-scrolling perspective. While conducting the ball Players can also watch single computer vs. computer matches. - media/video/ultimleasoc.mp4 - media/mixrbv2/ultimleasoc.png + media/video/ultimleasoc.mp4 + media/mixrbv2/ultimleasoc.png 1991 - 1992 - 1992 Computer & Entertainment Inc. American Video Entertainment Sports / Soccer - Sports 1-2 0 10 0 - + ultimmorkom3h.zip Ultimate Mortal Kombat 3 (Hack) - ultimmorkom3 - + ultimmorkom3.zip + NES 1989? @@ -60143,12 +47957,12 @@ Players can also watch single computer vs. computer matches. 0 0 - + ultimmorkom3.zip Ultimate Mortal Kombat 3 (Unl) - + NES 1989? @@ -60162,11 +47976,7 @@ Players can also watch single computer vs. computer matches. ultimstu.zip Ultimate Stuntman, The (USA) (Unl) - Ultimate Stuntman, The (USA) (Unl) - - us - 0 NES @@ -60185,8 +47995,8 @@ The climbing stages consist of you climbing a building and shooting enemies with In the bomb disposal stage you must dispose of a bomb before the fuse burns all the way detonating it. You dispose the bomb by unsoldering chips away from each other. The player must use the directional pad to move the cursor from chip to chip keeping an eye on the number on each one. Every time the cursor moves to a certain block, the number on it decreases by one. This creates a puzzle-like scenario, where if the player makes a mistake he must reset the disposal and try again with less time. - media/video/ultimstu.mp4 - media/mixrbv2/ultimstu.png + media/video/ultimstu.mp4 + media/mixrbv2/ultimstu.png 1992 @@ -60205,11 +48015,7 @@ In the bomb disposal stage you must dispose of a bomb before the fuse burns all uncanxmen.zip Uncanny X-Men, The (USA) - Uncanny X-Men, The (USA) - - us - 0 NES @@ -60220,8 +48026,8 @@ The Uncanny X-Men is an over-head view action game. Players begin by choosing tw Power-ups include an "S" which stops time, invincibility for a short time and a health restore. There is also a Magnet (symbol of Magneto) power-down which renders the X-men immobile for a short time. - media/video/uncanxmen.mp4 - media/mixrbv2/uncanxmen.png + media/video/uncanxmen.mp4 + media/mixrbv2/uncanxmen.png 1989 @@ -60240,11 +48046,7 @@ Power-ups include an "S" which stops time, invincibility for a short time and a uncanxmenc.zip Uncanny X-Men, The (USA) - Castellano v1.0 - Uncanny X-Men, The (USA) - Castellano v1.0 - - us - uncanxmen.zip NES @@ -60254,10 +48056,6 @@ The Uncanny X-Men is an over-head view action game. Players begin by choosing tw Power-ups include an "S" which stops time, invincibility for a short time and a health restore. There is also a Magnet (symbol of Magneto) power-down which renders the X-men immobile for a short time. - - media/video/uncanxmen.mp4 - media/mixrbv2/uncanxmen.png - 1989 @@ -60275,12 +48073,7 @@ Power-ups include an "S" which stops time, invincibility for a short time and a unchartedwaters.zip Uncharted Waters (USA) - Uncharted Waters (USA) - Uncharted Waters (USA) - - us - 0 NES @@ -60291,40 +48084,34 @@ Uncharted Waters is a sailing and trading simulation. Your goal is initially to All of the game progresses on an overhead-view, by sea you navigate your fleet by direction and can issue additional orders including landing on any piece of land to search for supplies. A variety of hazards live at sea including storms, other ships, seaweed and simply bad winds and currents. - media/video/unchartedwaters.mp4 - media/mixrbv2/unchartedwaters.png + media/video/unchartedwaters.mp4 + media/mixrbv2/unchartedwaters.png 1991 - 1991 Koei Koei Adventure - Strategy 1 0 13 0 - + underadv.zip Underground Adventure (HB) - - wor - - 0 NES Follow Harry & Jack's adventures in mysterious caves. Collect all gems to complete levels. Escapes monsters and complete all levels to reach the final exit! - media/video/underadv.mp4 - media/mixrbv2/underadv.png + media/video/underadv.mp4 + media/mixrbv2/underadv.png 2019 @@ -60342,12 +48129,7 @@ All of the game progresses on an overhead-view, by sea you navigate your fleet b uninvited.zip Uninvited (USA) - Uninvited (USA) - Uninvited (USA) - - us - 0 NES @@ -60356,12 +48138,11 @@ All of the game progresses on an overhead-view, by sea you navigate your fleet b While driving on a lonely road at night, a strange figure blocks your vision causing you to swerve and crash your car. When you regain consciousness, you find that your brother is missing (in the NES-Version it's your sister who is missing). The only place he could have gone is a creepy old mansion which looms in front of you. With nowhere else to go, you enter the mansion in search of your brother. It turns out the mansion once belonged to an old wizard and his apprentice, and somehow it has become infested with the Undead. - media/video/uninvited.mp4 - media/mixrbv2/uninvited.png + media/video/uninvited.mp4 + media/mixrbv2/uninvited.png 1991 - 1989 Seika Corporation Kemco @@ -60377,7 +48158,6 @@ While driving on a lonely road at night, a strange figure blocks your vision cau univesol.zip Universe Soldiers, The (Ch) - Universe Soldiers, The (Ch) 0 NES @@ -60387,8 +48167,8 @@ While driving on a lonely road at night, a strange figure blocks your vision cau In the game you travel around the universe collecting dots to save the universe. Each world within the game contains 2-3 levels. An ending is also included. - media/video/univesol.mp4 - media/mixrbv2/univesol.png + media/video/univesol.mp4 + media/mixrbv2/univesol.png 1993 @@ -60397,18 +48177,17 @@ In the game you travel around the universe collecting dots to save the universe. GameTek Action - Action / Labyrinth 0 0 0 - + upsadown.zip Upsad Down (HB, v0.6) - + NES 2020 @@ -60422,11 +48201,7 @@ In the game you travel around the universe collecting dots to save the universe. urbanchampion.zip Urban Champion (World) - Urban Champion (World) - - wor - 0 NES @@ -60435,19 +48210,16 @@ In the game you travel around the universe collecting dots to save the universe. This is a very early and simplistic fighting game. As mentioned, each player can only punch the other, trying to knock them off the screen and towards one of the waiting manholes. - media/video/urbanchampion.mp4 - media/mixrbv2/urbanchampion.png + media/video/urbanchampion.mp4 + media/mixrbv2/urbanchampion.png - 1986 - 1984 1984 Nintendo Nintendo Fight - Action 1-2 0 @@ -60458,11 +48230,7 @@ This is a very early and simplistic fighting game. As mentioned, each player can urbanstrike.zip Urban Strike (USA) - Urban Strike (USA) - - asi - 0 NES @@ -60471,57 +48239,33 @@ This is a very early and simplistic fighting game. As mentioned, each player can Along the way, you can acquire upgrades for your guns, missiles, armor, engines, and rescue equipment (ropes, ladders). You'll need them, as swarms of enemy soldiers, artillery, tanks, choppers, jet fighters, and warships stand in your way. - media/video/urbanstrike.mp4 - media/mixrbv2/urbanstrike.png + media/video/urbanstrike.mp4 + media/mixrbv2/urbanstrike.png 1988 - 1988 Data East Data East Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 15 0 - + uruseyat.zip - Urusei Yatsura - Lum no Wedding Bell (Japan) - Urusei Yatsura - Lum no Wedding Bell (Japan) + Urusei Yatsura - Lum no Wedding Bell (Japan) - - jp - - 0 NES - - Players take on the role of Lum, a female alien princess from the anime / manga Urusei Yatsura. The game shows Lum going through different stages of her life (from childhood to adulthood) fighting off alien invaders, until she is finally old enough to marry Ataru. - -Gameplay stages involve climbing up several floors of a building in order to get to a waiting UFO. Lum can't dilly-dally though, as the building she is climbing up is on fire and the flames are constantly rising. Enemies are also in the way to impede Lum's path. Lum can shoot at these enemies with lightning bolts. Lum can also pick up power-ups such as ones that can increase the players score, grant her temporary invincibility, and let her enter a bonus stage where Lum has to shoot down flying enemies. - -This game was also released in the arcades as Momoko 120. However, the graphics were altered because it lacked the Urusei Yatsura license. - - - media/video/uruseyat.mp4 - media/mixrbv2/uruseyat.png - - 1986 + 1986 - Jaleco - Jaleco - - Platform - Action - - 1-2 + Jaleco + Jaleco 0 0 0 @@ -60530,11 +48274,7 @@ This game was also released in the arcades as Momoko 120. However, the graphics utsurundesu.zip Utsurun Desu (Japan) - Utsurun Desu (Japan) - - jp - 0 NES @@ -60543,8 +48283,8 @@ This game was also released in the arcades as Momoko 120. However, the graphics In addition, the character's attack requires the player to hold down the attack button as the game cycles through the possible special moves with the more powerful attacks only highlighted for a short period of time. - media/video/utsurundesu.mp4 - media/mixrbv2/utsurundesu.png + media/video/utsurundesu.mp4 + media/mixrbv2/utsurundesu.png 1992 @@ -60552,7 +48292,6 @@ In addition, the character's attack requires the player to hold down the attack Takara Platform - Platform / Run Jump 0 0 @@ -60562,11 +48301,7 @@ In addition, the character's attack requires the player to hold down the attack valis.zip Valis - The Fantastic Soldier (Japan) - Valis - The Fantastic Soldier (Japan) - - jp - 0 NES @@ -60579,8 +48314,8 @@ Using the sword, Yuko defended herself against the monsters, and was whisked to Go forth, brave Valis Warrior, and destroy the evil known as Rogles! - media/video/valis.mp4 - media/mixrbv2/valis.png + media/video/valis.mp4 + media/mixrbv2/valis.png 1987 @@ -60589,31 +48324,22 @@ Go forth, brave Valis Warrior, and destroy the evil known as Rogles! Tokuma Shoten Platform - Action 1-2 0 0 0 - + valkynobouj.zip Valkyrie no Bouken - Toki no Kagi Densetsu (Japan) - Valkyrie no Bouken - Toki no Kagi Densetsu (Japan) - - jp - valkynobou.zip NES Once upon a time, the Marvel Land was a peaceful place populated by humans and other races. Zouna, a dark wizard who had once threatened the land was securely sealed in a clock tower. One day, the clock stopped working for unknown reason, and a villager who tried to fix it inadvertently dropped the key of time. A catastrophe ensued: Zouna broke free and took the key with him, preventing anyone from sealing him again. The dark minions of Zouna corrupted the hearts of Marvel Land inhabitants. Hatred and chaos descended upon the world. Finally, a savior has arrived - Valkyrie, a maiden from heaven vows to save Marvel Land from evil and defeat Zouna. - - media/video/valkynobou.mp4 - media/mixrbv2/valkynobou.png - 1986 @@ -60621,31 +48347,22 @@ Go forth, brave Valis Warrior, and destroy the evil known as Rogles! Namco Action - Role playing games 1 0 13 0 - + valkynobouc.zip Valkyrie no Bouken - Toki no Kagi Densetsu (Japan) - Castellano v1.0 - Valkyrie no Bouken - Toki no Kagi Densetsu (Japan) - Castellano v1.0 - - jp - valkynobou.zip NES Once upon a time, the Marvel Land was a peaceful place populated by humans and other races. Zouna, a dark wizard who had once threatened the land was securely sealed in a clock tower. One day, the clock stopped working for unknown reason, and a villager who tried to fix it inadvertently dropped the key of time. A catastrophe ensued: Zouna broke free and took the key with him, preventing anyone from sealing him again. The dark minions of Zouna corrupted the hearts of Marvel Land inhabitants. Hatred and chaos descended upon the world. Finally, a savior has arrived - Valkyrie, a maiden from heaven vows to save Marvel Land from evil and defeat Zouna. - - media/video/valkynobou.mp4 - media/mixrbv2/valkynobou.png - 1986 @@ -60653,7 +48370,6 @@ Go forth, brave Valis Warrior, and destroy the evil known as Rogles! Namco Action - Role playing games 1 0 @@ -60664,19 +48380,15 @@ Go forth, brave Valis Warrior, and destroy the evil known as Rogles! valkynobou.zip Valkyrie no Bouken - Toki no Kagi Densetsu (T-eng) - Valkyrie no Bouken - Toki no Kagi Densetsu (T-eng) - - jp - 0 NES Once upon a time, the Marvel Land was a peaceful place populated by humans and other races. Zouna, a dark wizard who had once threatened the land was securely sealed in a clock tower. One day, the clock stopped working for unknown reason, and a villager who tried to fix it inadvertently dropped the key of time. A catastrophe ensued: Zouna broke free and took the key with him, preventing anyone from sealing him again. The dark minions of Zouna corrupted the hearts of Marvel Land inhabitants. Hatred and chaos descended upon the world. Finally, a savior has arrived - Valkyrie, a maiden from heaven vows to save Marvel Land from evil and defeat Zouna. - media/video/valkynobou.mp4 - media/mixrbv2/valkynobou.png + media/video/valkynobou.mp4 + media/mixrbv2/valkynobou.png 1986 @@ -60685,19 +48397,18 @@ Go forth, brave Valis Warrior, and destroy the evil known as Rogles! Namco Action - Role playing games 1 0 13 0 - + vanguard.zip Vanguard (Unl) - + NES 200? @@ -60707,12 +48418,12 @@ Go forth, brave Valis Warrior, and destroy the evil known as Rogles! 0 0 - + veggieinvaders.zip Veggie Invaders (HB) - + NES 2019 @@ -60726,19 +48437,15 @@ Go forth, brave Valis Warrior, and destroy the evil known as Rogles! venicbeavol.zip Venice Beach Volleyball (Unl) - Venice Beach Volleyball (Unl) - - us - 0 NES Venice Beach Volleyball is an action volleyball game which can be played one player against the computer, two players against the computer, or two players against each other. There are three difficulty levels for the game, and you can choose from four different teams each with their own strengths and weaknesses. You can choose for 5, 10, or 15 points to win a set and either one or three sets to win a game. Two scoring rules are available, normal (you must be serving to win the point) or rally (a point can be won when serving or receiving.) - media/video/venicbeavol.mp4 - media/mixrbv2/venicbeavol.png + media/video/venicbeavol.mp4 + media/mixrbv2/venicbeavol.png 1991 @@ -60747,7 +48454,6 @@ Go forth, brave Valis Warrior, and destroy the evil known as Rogles! American Video Entertainment Sports / Volleyball - Sports 1-2 0 @@ -60758,12 +48464,7 @@ Go forth, brave Valis Warrior, and destroy the evil known as Rogles! vice.zip Vice - Project Doom (USA) - Vice - Project Doom (USA) - Vice - Project Doom (USA) - - us - 0 NES @@ -60775,12 +48476,11 @@ During both of these sequences, Hart must fight and maneuver his way past enemy - media/video/vice.mp4 - media/mixrbv2/vice.png + media/video/vice.mp4 + media/mixrbv2/vice.png 1991 - 1991 Aicom Sammy @@ -60796,25 +48496,21 @@ During both of these sequences, Hart must fight and maneuver his way past enemy nesvircle.zip Virus Cleaner (HB) - Virus Cleaner (HB) - 0 NES NES Virus Cleaner is pretty much a spoof of the NES Cleaning Kit. That thing barely helped clean the NES, just as NES Virus Cleaner doesn't do much for removing ?viruses? from your NES. You guide Clik, the hero, around inside your NES and grab viruses in the various spots they are placed. The ultimate goal is to get to the lockout chip and destroy Virii, the main virus. The obstacles in the game are electric bolts, electric sparks, disappearing blocks, a homing missile system, and of course, time. If you run out of time on a certain level, the game is over. If you get hit by an enemy, you will respawn at the point where you picked up the last virus. It's a pretty simple concept overall. I tried to cover everything in the tutorial, but I did in fact miss the part about respawning at the last picked up virus. Oh well, things happen! - media/video/nesvircle.mp4 - media/mixrbv2/nesvircle.png + media/video/nesvircle.mp4 + media/mixrbv2/nesvircle.png 2011 Sly Dog Studios Airwalk Studios - - - + 0 0 0 @@ -60823,11 +48519,7 @@ During both of these sequences, Hart must fight and maneuver his way past enemy volguardii.zip Volguard II (Japan) - Volguard II (Japan) - - jp - 0 NES @@ -60836,8 +48528,8 @@ During both of these sequences, Hart must fight and maneuver his way past enemy Players control a flying craft that has the ability to shoot both bullets and bombs, however bullets are only usable if the craft has enough power to do so. Players can also come across a mech attachment item which will allow them to turn their craft into a mech, which has the ability to walk on the ground and throw punches at enemies and structures. Players also have to keep a close eye on their energy counter. Every time their craft is hit, the counter goes up by 1. If the counter reaches 99, the game will end. - media/video/volguardii.mp4 - media/mixrbv2/volguardii.png + media/video/volguardii.mp4 + media/mixrbv2/volguardii.png 1985 @@ -60846,7 +48538,6 @@ Players control a flying craft that has the ability to shoot both bullets and bo DB Soft Shoot'em Up - Shoot'em up / Horizontal 1 0 @@ -60857,7 +48548,6 @@ Players control a flying craft that has the ability to shoot both bullets and bo volleyball.zip Volleyball (USA) - Volleyball (USA) 0 NES @@ -60865,40 +48555,38 @@ Players control a flying craft that has the ability to shoot both bullets and bo Slam the perfect serve. Spike the game-winning point. Make the save that saves the game! It's all up to you. Because you call the shots in Nintendo VOLLEYBALL. You'll start by selecting a team from the country of your choice. As Captain, you'll lead your team through a fast-paced warm-up round, then quickly move into the heat of real volleyball competition. You'll decide when to spike, when to lob, when to make a diving save - everything just like the captain of a real volleyball team! Play against a friend or challenge the computer. Either way, Nintendo's true-to-life graphics and realistic game play will bring all the fun and excitement of voleyball right into your home! - media/video/volleyball.mp4 - media/mixrbv2/volleyball.png + media/video/volleyball.mp4 + media/mixrbv2/volleyball.png - 1987 1987 Nintendo Nintendo Sports / Volleyball - Sports 1-2 0 9 0 - + vssmbhomedi.zip VS. Super Mario Bros. Home Edition (Hack) - VS. Super Mario Bros. Home Edition (Hack) smb.zip NES - This is a remake of the 1983's NES game "Mario Bros." But, despite to the original, this version have a more refined control and stage intermissions closer to the original Arcade version. This game was released only in Europe as part of the "Classic Series". + The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day. + +The first ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever important starman for a short burst of invincibility. + +Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end of level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which takes the player to higher levels. - - media/mixrbv2/smb.png - - 1993 + 1985 Nintendo Nintendo @@ -60907,19 +48595,14 @@ Players control a flying craft that has the ability to shoot both bullets and bo 1-2 0 - 0 + 16 0 wackyraces.zip Wacky Races (USA) - Wacky Races (USA) - Wacky Races (USA) - - us - 0 NES @@ -60928,33 +48611,27 @@ Players control a flying craft that has the ability to shoot both bullets and bo Muttley has to complete those levels in a rather standard platformer fashion, moving from left to right, jumping, overcoming obstacles and fighting various creatures and boss enemies from the cartoon movie. The dog's primary weapon is, unsurprisingly, his own mouth - biting regular enemies will usually lead to their instant death. Muttley can also collect bones scattered across the levels, which will grant him powerful weapons and skills of limited use, such as a bomb, a projectile attack, and the ability to heal. - media/video/wackyraces.mp4 - media/mixrbv2/wackyraces.png + media/video/wackyraces.mp4 + media/mixrbv2/wackyraces.png 1991 - 1992 Atlus Atlus Platform - Action 1-2 0 9 0 - + wagyanland.zip Wagyan Land (Japan) - Wagyan Land (Japan) - - jp - 0 NES @@ -60965,8 +48642,8 @@ The series stars Wagan, a mysterious creature resembling a green mechanical dino The objective of the game is to reach the end of each action scene by making the best use of Wagan's sound wave attacks and jumping ability. The player must confront a boss at the end of certain stages, but instead of actually fighting the boss in battle, the player is challenged to a mini-game where they must score more points than their opponent. The graphics in this installment featured simple backgrounds with bright colors. The boss theme that was later used in Wagan Land 2 and Super Wagan Land was first used in this installment for the shiritori and concentration mini-games. - media/video/wagyanland.mp4 - media/mixrbv2/wagyanland.png + media/video/wagyanland.mp4 + media/mixrbv2/wagyanland.png 1989 @@ -60984,11 +48661,7 @@ The objective of the game is to reach the end of each action scene by making the wagyanland2.zip Wagyan Land 2 (Japan) - Wagyan Land 2 (Japan) - - jp - 0 NES @@ -61002,8 +48675,8 @@ July 2009 Update The translation is incomplete. Another ending was left untranslated and was even removed if the patch is used (as the author's notes state so). The unofficial addendum released April 2008 only added additional graphics, but the ending is missing. - media/video/wagyanland2.mp4 - media/mixrbv2/wagyanland2.png + media/video/wagyanland2.mp4 + media/mixrbv2/wagyanland2.png 1990 @@ -61021,19 +48694,15 @@ The translation is incomplete. Another ending was left untranslated and was even wagyanland3.zip Wagyan Land 3 (Japan) - Wagyan Land 3 (Japan) - - jp - 0 NES The game configuration changes from Wagan Land: the location changes from previous games to a space city where we meet the " Hisopiso family ", a distant relative of the Wagan family. Due to the change in physics in space, Wagan's jumping ability increases and there are stages where the player can walk upside down or under the roof. This installment also introduces a 2-player mode in which the player can control any of the main characters. The end of this game serves as a cliffhanger for the next installment, Super Wagan Land 2. - media/video/wagyanland3.mp4 - media/mixrbv2/wagyanland3.png + media/video/wagyanland3.mp4 + media/mixrbv2/wagyanland3.png 1992 @@ -61042,7 +48711,6 @@ The translation is incomplete. Another ending was left untranslated and was even Namco Platform - Action 1-2 0 @@ -61053,20 +48721,12 @@ The translation is incomplete. Another ending was left untranslated and was even waiwaiworldj.zip Wai Wai World (Japan) - Wai Wai World (Japan) - - jp - waiwaiworld.zip NES The player starts the game as Konami Man, and can switch between Konami Man and Konami Lady. If two players are gaming, then one will play as Konami Man and the other as Konami Lady. Both players are not able to switch characters until they rescue at least one character from one of the six levels. The player must play through six different selectable levels that take place in different Konami games and save that game's star character with a key who the player can then play as. Each character has different abilities to begin with as well as ones they can eventually gain. The player ventures through these first six levels in a sort on non-linear fashion with gameplay. - - media/video/waiwaiworld.mp4 - media/mixrbv2/waiwaiworld.png - 1988 @@ -61074,7 +48734,6 @@ The translation is incomplete. Another ending was left untranslated and was even Konami Adventure - Action 1 0 @@ -61085,20 +48744,12 @@ The translation is incomplete. Another ending was left untranslated and was even waiwaiworldc.zip Wai Wai World (T-Chi) - Wai Wai World (T-Chi) - - jp - waiwaiworld.zip NES The player starts the game as Konami Man, and can switch between Konami Man and Konami Lady. If two players are gaming, then one will play as Konami Man and the other as Konami Lady. Both players are not able to switch characters until they rescue at least one character from one of the six levels. The player must play through six different selectable levels that take place in different Konami games and save that game's star character with a key who the player can then play as. Each character has different abilities to begin with as well as ones they can eventually gain. The player ventures through these first six levels in a sort on non-linear fashion with gameplay. - - media/video/waiwaiworld.mp4 - media/mixrbv2/waiwaiworld.png - 1988 @@ -61106,7 +48757,6 @@ The translation is incomplete. Another ending was left untranslated and was even Konami Adventure - Action 1 0 @@ -61117,19 +48767,15 @@ The translation is incomplete. Another ending was left untranslated and was even waiwaiworld.zip Wai Wai World (T-Eng) - Wai Wai World (T-Eng) - - jp - 0 NES The player starts the game as Konami Man, and can switch between Konami Man and Konami Lady. If two players are gaming, then one will play as Konami Man and the other as Konami Lady. Both players are not able to switch characters until they rescue at least one character from one of the six levels. The player must play through six different selectable levels that take place in different Konami games and save that game's star character with a key who the player can then play as. Each character has different abilities to begin with as well as ones they can eventually gain. The player ventures through these first six levels in a sort on non-linear fashion with gameplay. - media/video/waiwaiworld.mp4 - media/mixrbv2/waiwaiworld.png + media/video/waiwaiworld.mp4 + media/mixrbv2/waiwaiworld.png 1988 @@ -61138,77 +48784,39 @@ The translation is incomplete. Another ending was left untranslated and was even Konami Adventure - Action 1 0 14 0 - + waiwaiwor2j.zip - Wai Wai World 2 - SOS!! Paseri Jou (Japan) - Wai Wai World 2 - SOS!! Paseri Jou (Japan) + Wai Wai World 2 - SOS!! Paseri Jou (Japan) - - jp - waiwaiwor2.zip NES - - Wai Wai World 2: SOS!! Parsley Jō, lit. "Wai Wai World 2: SOS!! Parsley Castle" is a 1991 Famicom platform game released only in Japan by Konami. It is a sequel to Konami Wai Wai World, and stars various Konami characters. - -The player begins the game by choosing one of four character groups which consist of three different Konami characters. Most of the levels are spoofs of various different levels from Konami games. The gameplay is mostly like a straightforward platform game, similar to Contra. In these levels you start off with the main character Rickle (or Rikkuru), who by collecting a special power-up, can transform temporarily into one of the three different characters the player chose at the beginning of the game. There are also space shooter, driving, and puzzle levels. After certain levels you can choose different paths which consist of different stages. - - - media/video/waiwaiwor2.mp4 - media/mixrbv2/waiwaiwor2.png - - 1991 + 1991 - Konami - Konami - - Platform - Action - - 1-2 + Konami + Konami 0 0 0 - + waiwaiwor2.zip - Wai Wai World 2 - SOS!! Paseri Jou (T-Eng) - Wai Wai World 2 - SOS!! Paseri Jou (T-Eng) + Wai Wai World 2 - SOS!! Paseri Jou (T-Eng) - - jp - - 0 NES - - Wai Wai World 2: SOS!! Parsley Jō, lit. "Wai Wai World 2: SOS!! Parsley Castle" is a 1991 Famicom platform game released only in Japan by Konami. It is a sequel to Konami Wai Wai World, and stars various Konami characters. - -The player begins the game by choosing one of four character groups which consist of three different Konami characters. Most of the levels are spoofs of various different levels from Konami games. The gameplay is mostly like a straightforward platform game, similar to Contra. In these levels you start off with the main character Rickle (or Rikkuru), who by collecting a special power-up, can transform temporarily into one of the three different characters the player chose at the beginning of the game. There are also space shooter, driving, and puzzle levels. After certain levels you can choose different paths which consist of different stages. - - - media/video/waiwaiwor2.mp4 - media/mixrbv2/waiwaiwor2.png - - 1991 + 1991 - Konami - Konami - - Platform - Action - - 1-2 + Konami + Konami 0 0 0 @@ -61217,7 +48825,6 @@ The player begins the game by choosing one of four character groups which consis wall.zip Wall (Demo) (HB, Tech-Demo) - Wall (Demo) (HB, Tech-Demo) 0 NES @@ -61225,14 +48832,10 @@ The player begins the game by choosing one of four character groups which consis - media/mixrbv2/wall.png + media/mixrbv2/wall.png - - - - - - + + 0 0 0 @@ -61241,12 +48844,7 @@ The player begins the game by choosing one of four character groups which consis wallstreetkid.zip Wall Street Kid (USA) - Wall Street Kid (USA) - Wall Street Kid (USA) - - us - 0 NES @@ -61255,12 +48853,11 @@ The player begins the game by choosing one of four character groups which consis The game features a stock trading engine that is fairly simple to jump into. Buy stocks as you see fit, and finish the day. The next morning, you will find out whether your assets grew or not. If they didn't, you most likely need to invest in something else. - media/video/wallstreetkid.mp4 - media/mixrbv2/wallstreetkid.png + media/video/wallstreetkid.mp4 + media/mixrbv2/wallstreetkid.png 1990 - 1989 SOFEL Co., Ltd. SOFEL Co., Ltd. @@ -61276,11 +48873,7 @@ The game features a stock trading engine that is fairly simple to jump into. Buy wallybeanogan.zip Wally Bear & the No Gang (Unl) - Wally Bear & the No Gang (Unl) - - us - 0 NES @@ -61289,8 +48882,8 @@ The game features a stock trading engine that is fairly simple to jump into. Buy Wally Bear and the NO! Gang is a side-scrolling platformer designed to teach kids the dangers of doing drugs, gang banging and hanging out with the wrong crowd. Most obstacles can be avoided, but Wally can also bop enemies on the head with his skateboard. The game features seven levels to traverse and a total of two power ups to find all while racing against the clock to help out your friends. - media/video/wallybeanogan.mp4 - media/mixrbv2/wallybeanogan.png + media/video/wallybeanogan.mp4 + media/mixrbv2/wallybeanogan.png 1992 @@ -61299,22 +48892,21 @@ Wally Bear and the NO! Gang is a side-scrolling platformer designed to teach kid American Video Entertainment Platform - Educational 1-2 0 7 0 - + wampus.zip Wampus (HB) - wampusdx - + wampusdx.zip + NES - 2019 + 2020 John Vanderhoef John Vanderhoef @@ -61322,12 +48914,12 @@ Wally Bear and the NO! Gang is a side-scrolling platformer designed to teach kid 0 0 - + wampusdx.zip Wampus DX (HB) - + NES 2020 @@ -61337,19 +48929,11 @@ Wally Bear and the NO! Gang is a side-scrolling platformer designed to teach kid 0 0 - + wanpakuduck.zip Wanpaku Duck Yume Bouken (T-Chi) - Wanpaku Duck Yume Bouken (T-Chi) - Wanpaku Duck Yume Bouken (T-Chi) - Wanpaku Duck Yume Bouken (T-Chi) - Wanpaku Duck Yume Bouken (T-Chi) - Wanpaku Duck Yume Bouken (T-Chi) - - - jp - + ducktales.zip NES @@ -61360,21 +48944,13 @@ Each one of them reserves the old duck lots of adventure, different enemies and The game features a 2D side-scrolling platform gameplay very similar to Mega Man. Graphics are colorful and cartoonish, music remembers players of the TV series and controls are very simple. - - media/video/ducktales.mp4 - media/mixrbv2/ducktales.png - 1990 - 1989 - 1990 - 1990 Capcom Capcom Action - Platform 1 0 @@ -61385,16 +48961,7 @@ The game features a 2D side-scrolling platform gameplay very similar to Mega Man wanpakoknogouwo.zip Wanpaku Kokkun no Gourmet World (Japan) - Wanpaku Kokkun no Gourmet World (Japan) - Wanpaku Kokkun no Gourmet World (Japan) - Wanpaku Kokkun no Gourmet World (Japan) - Wanpaku Kokkun no Gourmet World (Japan) - Wanpaku Kokkun no Gourmet World (Japan) - Wanpaku Kokkun no Gourmet World (Japan) - - jp - 0 NES @@ -61405,19 +48972,16 @@ It is a fairly basic platform game. You run and jump, and enemies are placed all The game contains 6 stages, each in a separate location in the restaurant, such as the kitchen, freezer and basement. At the end of each level you are faced with a boss. In between each level is a bonus game where you play a slot machine to try and win some extra health and lives. - media/video/wanpakoknogouwo.mp4 - media/mixrbv2/wanpakoknogouwo.png + media/video/wanpakoknogouwo.mp4 + media/mixrbv2/wanpakoknogouwo.png 1994 - 1992 - 1992 EIM Taito Platform - Action 1 0 @@ -61428,11 +48992,7 @@ The game contains 6 stages, each in a separate location in the restaurant, such warinthegulf.zip War in the Gulf (Unl) - War in the Gulf (Unl) - - br - 0 NES @@ -61441,17 +49001,14 @@ Many countries depend on oil for their own economic development. An ambitious politician, to satisfy his desire to control the world, organized an army with extraordinary fighting power and occupied the Persian Gulf. The dependent countries were unable to confronting this domineering, they then set up an organization for world peace protection and sent a helicopter SUPER AH-64 to intervene in enemy battlefield. - media/video/warinthegulf.mp4 - media/mixrbv2/warinthegulf.png + media/video/warinthegulf.mp4 + media/mixrbv2/warinthegulf.png - - - + Megasoft CCE Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -61462,19 +49019,15 @@ An ambitious politician, to satisfy his desire to control the world, organized a wowheels.zip War on Wheels (USA) (Prototype) - War on Wheels (USA) (Prototype) - - us - 0 NES War On Wheels is a two-player skating game developed by Sculptured Software in 1991 that allowed gamers to physically assault anyone they couldn't out-skate. Reviews of the game exist in magazines of the time, though no one seems to have any idea why a title so close to completion was canned. - media/video/wowheels.mp4 - media/mixrbv2/wowheels.png + media/video/wowheels.mp4 + media/mixrbv2/wowheels.png 1991 @@ -61493,12 +49046,7 @@ An ambitious politician, to satisfy his desire to control the world, organized a warioswoods.zip Wario's Woods (USA) - Wario's Woods (USA) - Wario's Woods (USA) - - eu - 0 NES @@ -61510,18 +49058,16 @@ There are 5 different modes of play: a "Round Game" in which Toad has to clear n There are some differences between the SNES and NES versions. Due to a lack of buttons, controls are a little different in the NES version (although all the moves from the SNES version are present). Also, there is no vs. mode against the computer, but the "Round Game" mode features two modes of play: one that includes boss-fights on every level ending with a 9. - media/video/warioswoods.mp4 - media/mixrbv2/warioswoods.png + media/video/warioswoods.mp4 + media/mixrbv2/warioswoods.png 1994 - 1994 Nintendo Nintendo Puzzle-Game - Strategy 1-2 0 @@ -61532,11 +49078,7 @@ There are some differences between the SNES and NES versions. Due to a lack of b warpman.zip Warpman (Japan) - Warpman (Japan) - - jp - 0 NES @@ -61545,8 +49087,8 @@ There are some differences between the SNES and NES versions. Due to a lack of b The game features two types of gameplay. First, players start out in the Space World. Players control the monster fighter from a top down perspective. The player is equipped with a weapon that can be used to fire at the enemy monsters. The monster fighter can only walk in the four cardinal directions and thus only fire straight forward in whatever direction he is currently facing. The objective is to eliminate all the enemy monsters from the playfield to clear a level. Also, eliminating three monsters of the same type and color in a row, will cause a special monster to appear which can be shot for bonus points. Sometimes these special monsters will carry one letter of the word EXTRA. Collecting all five letters of that word will give the player an extra life. - media/video/warpman.mp4 - media/mixrbv2/warpman.png + media/video/warpman.mp4 + media/mixrbv2/warpman.png 1985 @@ -61555,19 +49097,18 @@ The game features two types of gameplay. First, players start out in the Space W Namco Shooter - Action 1-2 0 0 0 - + wartworm.zip Wart Worm Wingding (HB) - + NES 2020 @@ -61581,11 +49122,7 @@ The game features two types of gameplay. First, players start out in the Space W waynesworld.zip Wayne's World (USA) - Wayne's World (USA) - - us - 0 NES @@ -61594,19 +49131,16 @@ The game features two types of gameplay. First, players start out in the Space W You play both Wayne and Garth, and you can switch between them at any time. The plot is simple; In an attempt to save their tv-show, Wayne and Garth decide to hold a pizza-thon (a charity show with a pizza-theme) in order to raise money. In order to be able to hold the pizza-thon Wayne and Garth must embark on several quests to collect items and hire people they need for the show. The adventure includes participating in babe-jeopardy, joining a biker's gang and baking pizza. The graphics are in 2D and the sound contains several samples from the movie. - media/video/waynesworld.mp4 - media/mixrbv2/waynesworld.png + media/video/waynesworld.mp4 + media/mixrbv2/waynesworld.png - 1993 1993 Radical Entertainment THQ Platform - Adventure - Action 1 0 @@ -61617,12 +49151,7 @@ You play both Wayne and Garth, and you can switch between them at any time. The wcwworchawre.zip WCW World Championship Wrestling (USA) - WCW World Championship Wrestling (USA) - WCW World Championship Wrestling (USA) - - us - 0 NES @@ -61633,30 +49162,28 @@ Prior to a match, the player is presented with a menu of eight "moves", of which - media/video/wcwworchawre.mp4 - media/mixrbv2/wcwworchawre.png + media/video/wcwworchawre.mp4 + media/mixrbv2/wcwworchawre.png 1989 - 1990 Nintendo FCI Sports / Wrestling - Sports 1-2 0 12 0 - + weedstiff2.zip Weed N' Stiff 2 Bobsons Revenge (HB) - + NES 2021 @@ -61670,13 +49197,7 @@ Prior to a match, the player is presented with a menu of eight "moves", of which werew.zip Werewolf - The Last Warrior (USA) - Werewolf - The Last Warrior (USA) - Werewolf - The Last Warrior (USA) - Werewolf - The Last Warrior (USA) - - us - 0 NES @@ -61687,30 +49208,28 @@ You start the game in human form. The human can punch, jump, move and shoot a po There are 5 stages in all. Each with a boss who moves in a distinct pattern. - media/video/werew.mp4 - media/mixrbv2/werew.png + media/video/werew.mp4 + media/mixrbv2/werew.png 1991 - 1990 Data East Data East Platform - Action 1-2 0 13 0 - + whatremains.zip What Remains (HB) - + NES 2019 @@ -61724,22 +49243,17 @@ There are 5 stages in all. Each with a boss who moves in a distinct pattern.whereintimiscasa.zip Where in Time is Carmen Sandiego (USA) - Where in Time is Carmen Sandiego (USA) - - us - 0 NES Carmen Sandiego and her gang are loose once again, and it is the players job to capture her! This time round the player not only has to find where she is, but also when she is. Traveling to various locations, they need to assemble clues by questioning witnesses and searching locations to close in and capture Carmen Sandiego. Included with the game is The New America Desk Encyclopedia to help make clues more meaningful (and act as a form of copy protection!). - media/video/whereintimiscasa.mp4 - media/mixrbv2/whereintimiscasa.png + media/video/whereintimiscasa.mp4 + media/mixrbv2/whereintimiscasa.png - 1991 1991 Broderbund Software @@ -61756,11 +49270,7 @@ There are 5 stages in all. Each with a boss who moves in a distinct pattern.whereswaldo.zip Where's Waldo (USA) - Where's Waldo (USA) - - us - 0 NES @@ -61771,8 +49281,8 @@ The pictures are still images the size of the screen in the Easy and Practice le In the Practice level, you have no time limit but only get to play the Train Station, Forest and Caves. The time limit for the other levels varies: Easy=959, Medium=659, Hard=459. - media/video/whereswaldo.mp4 - media/mixrbv2/whereswaldo.png + media/video/whereswaldo.mp4 + media/mixrbv2/whereswaldo.png 1991 @@ -61791,11 +49301,7 @@ In the Practice level, you have no time limit but only get to play the Train Sta whofrarograb.zip Who Framed Roger Rabbit (USA) - Who Framed Roger Rabbit (USA) - - us - 0 NES @@ -61808,18 +49314,16 @@ Level 2 is the Ink &amp; Paint Club. The will is on one of the tables. Roger Level 4 has you in Judge Dooms warehouse trying to save your wife, Jessica from the dip truck. You have to use gags to progress and make the weasels laugh themselves to death, literally! - media/video/whofrarograb.mp4 - media/mixrbv2/whofrarograb.png + media/video/whofrarograb.mp4 + media/mixrbv2/whofrarograb.png - 1989 1988 Rareware LJN Action - Adventure 1 0 @@ -61830,12 +49334,7 @@ Level 4 has you in Judge Dooms warehouse trying to save your wife, Jessica from whompem.zip Whomp 'Em (USA) - Whomp 'Em (USA) - Whomp 'Em (USA) - - us - 0 NES @@ -61846,18 +49345,16 @@ Whomp 'Em is a side scrolling action platformer. The hero can run, jump, and att Soaring Eagle must first conquer a bossless, introductory level. From there, he is free to choose from among 6 different lands to explore: Fire test, ice ritual, secret cliff, water test, magic forest, and sacred woods. Each level is highly unique with its own dangerous enemies and lethal boss. After completing these 6 areas and collecting the associated totems, Soaring Eagle is whisked off to a cloud realm where he must use all of his accumulated power to defeat a much larger enemy. - media/video/whompem.mp4 - media/mixrbv2/whompem.png + media/video/whompem.mp4 + media/mixrbv2/whompem.png 1991 - 1990 Jaleco Jaleco Platform - Action 1 0 @@ -61868,19 +49365,15 @@ Soaring Eagle must first conquer a bossless, introductory level. From there, he widget.zip Widget (USA) - Widget (USA) - - us - 0 NES Widget is a game about a perpetually smiling purple alien who must save earth from a gang of alien invaders. The action consists of side scrolling jumping and shooting. However, Widget has the capacity to transform into a variety of other creatures and objects ("widgets") which have application in different situations. These alternate widget forms include a cannon, a mouse, a rock-man, a bird-man, and a dolphin. Transforming uses up magic points which must be replenished. Widget also communicates with a helper named Mega Brain via a wristwatch device. - media/video/widget.mp4 - media/mixrbv2/widget.png + media/video/widget.mp4 + media/mixrbv2/widget.png 1992 @@ -61889,7 +49382,6 @@ Soaring Eagle must first conquer a bossless, introductory level. From there, he Atlus Platform - Action 1 0 @@ -61900,11 +49392,7 @@ Soaring Eagle must first conquer a bossless, introductory level. From there, he wildgunman.zip Wild Gunman (World) (Rev A) - Wild Gunman (World) (Rev A) - - wor - 0 NES @@ -61913,19 +49401,16 @@ Soaring Eagle must first conquer a bossless, introductory level. From there, he Wild Gunman can be played against one bandit, two bandits or in Gang mode where you shoot them as they appear in the doors and windows of an old saloon. - media/video/wildgunman.mp4 - media/mixrbv2/wildgunman.png + media/video/wildgunman.mp4 + media/mixrbv2/wildgunman.png 1985 - 1984 - 1988 Nintendo Nintendo Lightgun Shooter - Action 1 0 @@ -61936,12 +49421,7 @@ Wild Gunman can be played against one bandit, two bandits or in Gang mode where willow.zip Willow (USA) - Willow (USA) - Willow (USA) - - us - 0 NES @@ -61950,12 +49430,10 @@ Wild Gunman can be played against one bandit, two bandits or in Gang mode where Gameplay is similar to other action RPGs and The Legend of Zelda. Willow is seen from a top down perspective and all enemies are visible on screen. Slaying enemies will give Willow experience points, which will eventually lead to him increasing his stats automatically. New weapons, shields and magic items are found in various treasure chests scattered across the land or given to Willow as part of the plot. Aside from battling minor enemies Willow will also face off against several boss monsters as well as characters from the movie. - media/video/willow.mp4 - media/mixrbv2/willow.png + media/video/willow.mp4 + media/mixrbv2/willow.png - 1989 - 1989 1988 Capcom @@ -61968,31 +49446,36 @@ Gameplay is similar to other action RPGs and The Legend of Zelda. Willow is seen 14 0 - + willownfh.zip - Willow No Flash Hack (v1.1) + Willow No Flash Hack (v1.1) - willow - + willow.zip + NES + + Willow is an action RPG based on the movie with the same name. The player assumes the role of Willow, the chosen one who must restore human form to the benevolent sorceress Fin Raziel and destroy the evil sorceress, Bavmorda. While the game follows the movie's plot somewhat most of the time, it also expands on it and introduces characters, races and enemies not found in the movie. + +Gameplay is similar to other action RPGs and The Legend of Zelda. Willow is seen from a top down perspective and all enemies are visible on screen. Slaying enemies will give Willow experience points, which will eventually lead to him increasing his stats automatically. New weapons, shields and magic items are found in various treasure chests scattered across the land or given to Willow as part of the plot. Aside from battling minor enemies Willow will also face off against several boss monsters as well as characters from the movie. + - 2020 + 1988 - Jigglysaint - Jigglysaint + Capcom + Capcom + + Role playing games + + 1 0 - 0 + 14 0 winlosordra.zip Win, Lose or Draw (USA) - Win, Lose or Draw (USA) - - us - 0 NES @@ -62002,8 +49485,8 @@ In this computerised implementation the drawing phase of the game is handled by - media/video/winlosordra.mp4 - media/mixrbv2/winlosordra.png + media/video/winlosordra.mp4 + media/mixrbv2/winlosordra.png 1990 @@ -62022,19 +49505,15 @@ In this computerised implementation the drawing phase of the game is handled by wingmad.zip Wing of Madoola, The (Japan) - Wing of Madoola, The (Japan) - - jp - 0 NES The Kingdom of Badham was once the host of the legendary Wing of Madoola bird statue. Anyone who possessed the wing would be granted tremendous power. Many wars were caused by nations wanting to have control over this powerful artifact. Thankfully, a king of the Rameru family gained possession of the wing and ordered that it be hidden away in a cave so peace would finally reign between the warring nations, and peace did indeed reign, for a while at least. Hundreds of years later, a descendant of the king, named Darutos, stumbled upon the location of the wing and decided to use it for his own ends. He summoned demons to take over his family's castle to claim it as solely his own. The remaining Rameru family line now have formed an alliance to gain back the castle and put a stop to Darutos. They decided there only hope is a magic wielding warrior named Lucia. - media/video/wingmad.mp4 - media/mixrbv2/wingmad.png + media/video/wingmad.mp4 + media/mixrbv2/wingmad.png 1986 @@ -62043,7 +49522,6 @@ In this computerised implementation the drawing phase of the game is handled by Sunsoft Adventure - Action 1 0 @@ -62054,23 +49532,18 @@ In this computerised implementation the drawing phase of the game is handled by wintergames.zip Winter Games (USA) - Winter Games (USA) - - us - 0 NES Another in the series of Epyx Olympic sports games. Compete in many different sporting events like: Ski Jump, Hot Dog, Biathlon, Bobsled, Free Skating, Figure Skating and more. - media/video/wintergames.mp4 - media/mixrbv2/wintergames.png + media/video/wintergames.mp4 + media/mixrbv2/wintergames.png 1987 - 1987 Action Graphics Acclaim @@ -62086,19 +49559,15 @@ In this computerised implementation the drawing phase of the game is handled by wits.zip Wit's (Japan) - Wit's (Japan) - - jp - 0 NES The console version of Wit's, while playing very similarly to the arcade version, still has a few slight overall differences. While the arcade version has you progress through 99 levels, the console version has, much like the Mega Man series, a stage select screen where you choose the opponent you're to face off against. Each of the five initial levels consists of five rounds and features a different gameplay gimmick that you'll have to master. In addition to the single player game, the game also features various multiplayer modes for up to four players. - media/video/wits.mp4 - media/mixrbv2/wits.png + media/video/wits.mp4 + media/mixrbv2/wits.png 1990 @@ -62107,19 +49576,18 @@ In this computerised implementation the drawing phase of the game is handled by Athena Puzzle-Game - Action 1 0 0 0 - + witchnwiz.zip Witch n' Wiz (HB) - + NES 2021 @@ -62129,15 +49597,15 @@ In this computerised implementation the drawing phase of the game is handled by 0 0 - + witchnwiznd.zip Witch n' Wiz (HB, NESDev Ed.) - witchnwiz - + witchnwiz.zip + NES - 2020-21 + 2021 Matt Hughson Matt Hughson @@ -62149,12 +49617,7 @@ In this computerised implementation the drawing phase of the game is handled by wizarwar.zip Wizards & Warriors (USA) - Wizards & Warriors (USA) - Wizards & Warriors (USA) - - us - 0 NES @@ -62163,20 +49626,16 @@ Legend says that a powerful wizard named Malkil has has gone completely mad duri Malkil has his base on the castle IronSpire where he has imprisoned a young and beautiful princess. It is up to Kuros to save the princess once and for all. - media/video/wizarwar.mp4 - media/mixrbv2/wizarwar.png + media/video/wizarwar.mp4 + media/mixrbv2/wizarwar.png 1990 - 1987 - 1988 - 1990 Rareware Acclaim Platform - Action 1 0 @@ -62187,11 +49646,7 @@ Malkil has his base on the castle IronSpire where he has imprisoned a young and wizarwariii.zip Wizards & Warriors III - Kuros - Visions of Power (USA) - Wizards & Warriors III - Kuros - Visions of Power (USA) - - us - 0 NES @@ -62203,12 +49658,11 @@ The gameplay proceeds up a large vertical city/castle with dangerous, monster-fi - media/video/wizarwariii.mp4 - media/mixrbv2/wizarwariii.png + media/video/wizarwariii.mp4 + media/mixrbv2/wizarwariii.png 1993 - 1992 Rareware Acclaim @@ -62220,15 +49674,11 @@ The gameplay proceeds up a large vertical city/castle with dangerous, monster-fi 18 0 - + wizarwariiic.zip Wizards & Warriors III - Kuros - Visions of Power (USA) - Castellano v1.0 - Wizards & Warriors III - Kuros - Visions of Power (USA) - Castellano v1.0 - - eu - wizarwariii.zip NES @@ -62239,13 +49689,8 @@ The third game in the Wizards & Warriors NES franchise features a similar fe The gameplay proceeds up a large vertical city/castle with dangerous, monster-filled hallways and caverns. Kuros must kill monsters, gather money, buy goods and services, raise his character class levels, rescue a variety of apprehended princesses and gather special jewels, all in a quest to face off with Malkil once again. - - media/video/wizarwariii.mp4 - media/mixrbv2/wizarwariii.png - 1993 - 1992 Rareware Acclaim @@ -62257,12 +49702,12 @@ The gameplay proceeds up a large vertical city/castle with dangerous, monster-fi 18 0 - + wxniao.zip Wo Xiang Niao Niao (HB) - + NES 2016 @@ -62272,12 +49717,12 @@ The gameplay proceeds up a large vertical city/castle with dangerous, monster-fi 0 0 - + wolfspirit.zip Wolf Spirit (HB, Demo) - + NES 2021 @@ -62287,12 +49732,12 @@ The gameplay proceeds up a large vertical city/castle with dangerous, monster-fi 0 0 - + wolfling.zip Wolfling (HB, v1.4) - + NES 2018 @@ -62306,19 +49751,15 @@ The gameplay proceeds up a large vertical city/castle with dangerous, monster-fi wolverine.zip Wolverine (USA) - Wolverine (USA) - - us - 0 NES In this side-scrolling action game, you play as Wolverine, stranded on a remote island by Sabretooth and Magneto, and must fight your way through nine missions, ultimately concluding with battles against Sabretooth and Magneto. Along the way, fellow X-Men Havok, Psylocke and Jubilee can be called upon to aid Wolverine in certain situations. Of course, you can always utilize your adamantium claws and healing factor when the going gets tough. - media/video/wolverine.mp4 - media/mixrbv2/wolverine.png + media/video/wolverine.mp4 + media/mixrbv2/wolverine.png 1991 @@ -62327,7 +49768,6 @@ The gameplay proceeds up a large vertical city/castle with dangerous, monster-fi LJN Platform - Action 1 0 @@ -62338,20 +49778,12 @@ The gameplay proceeds up a large vertical city/castle with dangerous, monster-fi wolverinec.zip Wolverine (USA) - Castellano v1.0 - Wolverine (USA) - Castellano v1.0 - - us - wolverine.zip NES In this side-scrolling action game, you play as Wolverine, stranded on a remote island by Sabretooth and Magneto, and must fight your way through nine missions, ultimately concluding with battles against Sabretooth and Magneto. Along the way, fellow X-Men Havok, Psylocke and Jubilee can be called upon to aid Wolverine in certain situations. Of course, you can always utilize your adamantium claws and healing factor when the going gets tough. - - media/video/wolverine.mp4 - media/mixrbv2/wolverine.png - 1991 @@ -62359,50 +49791,46 @@ The gameplay proceeds up a large vertical city/castle with dangerous, monster-fi LJN Platform - Action 1 0 10 0 - + wonderlanddizzy.zip Wonderland Dizzy (HB) - Wonderland Dizzy (HB) - - us - 0 NES - Hard Drivin' is not just the best game on offer - it's a whole new driving experience. How would you like to test drive a high-powered sports car on a stunt course? Have you ever jumped a drawbridge or driven a loop-the-loop? Now's your chance! Or maybe high-speed driving is your idea of excitement. Step on the gas and try to keep control while skidding around the corners. Weave in and out of the traffic and avoid oncoming cars! This game is easy to learn but hard to master - and will appeal to any age. Take Hard Drivin' for a test drive today! + Wonderland Dizzy For NES HERE AT LAST - its only taken Codemasters (aherm) 20 years to get this bad boy developed and released, well technically NOT Codemasterr... + +While the original game series, which included the first game, its sequels Treasure Island Dizzy and Fantasy World Dizzy, was developed by twins Andrew and Philip Oliver, future sequels came under the wings of Big Red Software. However, the lads didn't just stop with those three Dizzy games, they were also working on a fourth and final game by the name of Wonderland Dizzy which unfortunately was never released. This game was supposed to be released for NES in 1993. - media/video/wonderlanddizzy.mp4 - media/mixrbv2/wonderlanddizzy.png + media/video/wonderlanddizzy.mp4 + media/mixrbv2/wonderlanddizzy.png - + 2015 + Andrew Joseph + The Oliver Twins - + Platform + 1 0 0 0 - + woodypoko.zip Woody Poko (Japan) - Woody Poko (Japan) - - jp - 0 NES @@ -62411,8 +49839,8 @@ The gameplay proceeds up a large vertical city/castle with dangerous, monster-fi He is a hero who has lived in harmony with humans for many years. For This Baggage, the journey is to find the fairy who teaches people to get back to being friendly with wooden dolls. Enemies encountered through the game are strange creatures and bothersome old men. The player attacks by using his fists at them. Players can steal the items in the store. But after stealing, the player's appearance is changed to resemble that of a thief. Hotels and pawn shops can no longer admit the player for the remainder of the game after a theft has taken place. - media/video/woodypoko.mp4 - media/mixrbv2/woodypoko.png + media/video/woodypoko.mp4 + media/mixrbv2/woodypoko.png 1987 @@ -62431,13 +49859,7 @@ He is a hero who has lived in harmony with humans for many years. For This Bagga worldchamp.zip World Champ (USA) - World Champ (USA) - World Champ (USA) - World Champ (USA) - - eu - 0 NES @@ -62446,33 +49868,29 @@ He is a hero who has lived in harmony with humans for many years. For This Bagga Gameplay consists of each boxer moving around the ring trying to land jabs, hooks, and uppercuts. The goal is to either knock your opponent out for a 10-count or have the most points on the scorecard at the end of the allotted amount of rounds. - media/video/worldchamp.mp4 - media/mixrbv2/worldchamp.png + media/video/worldchamp.mp4 + media/mixrbv2/worldchamp.png - 1991 - 1990 - 1992 1990 Pixel Romstar Incorporated Sports / Boxing - Sports 1-8 0 10 0 - + worldwarc.zip World of Warcraft - Demon Hunter (China) - worldwar - + worldwar.zip + NES 1989? @@ -62482,12 +49900,12 @@ Gameplay consists of each boxer moving around the ring trying to land jabs, hook 0 0 - + worldwar.zip World of Warcraft - Demon Hunter (T-Eng) - + NES 1989? @@ -62501,31 +49919,23 @@ Gameplay consists of each boxer moving around the ring trying to land jabs, hook wrathblaman.zip Wrath of the Black Manta (USA) (Rev A) - Wrath of the Black Manta (USA) (Rev A) - Wrath of the Black Manta (USA) (Rev A) - - us - 0 NES The Big Apple is being overrun with crime, and the cities children have been mysteriously disappearing. It is up to the Black Manta to rescue the children and stop whomever is behind this. In addition to your ninja skills, you will be able to find additional powers (including invisibility and teleportation) to help you out against the numerous and well armed villians. Wrath of the Black Manta is a side scrolling arcade style action game with five different levels. Throughout each level you may come across various clues to help you find where to go next or lead you to a hidden location. Some of the bad guys you come across may also possess useful knowledge and can be interrogated (if they don't kill you first that is!) - media/video/wrathblaman.mp4 - media/mixrbv2/wrathblaman.png + media/video/wrathblaman.mp4 + media/mixrbv2/wrathblaman.png 1990 - 1989 - 1991 AI Taito Platform - Action 1 0 @@ -62536,29 +49946,23 @@ Gameplay consists of each boxer moving around the ring trying to land jabs, hook wreckingcrew.zip Wrecking Crew (World) - Wrecking Crew (World) - - wor - 0 NES Wrecking Crew is a platform action game for one or two players. You control Mario and Luigi who need to demolish various buildings. After each wall in the building has been destroyed, you move on to the next (and more difficult) building. Many of the buildings have a puzzle element to them; you may need to find the path to reach all of the walls without becoming trapped at a dead end. Wandering throughout the buildings are dangerous creatures and the construction foreman, all of whom will stop Mario and Luigi from completing their task. The game features 100 levels, or use the construction set and create and play your own buildings. - media/video/wreckingcrew.mp4 - media/mixrbv2/wreckingcrew.png + media/video/wreckingcrew.mp4 + media/mixrbv2/wreckingcrew.png - 1985 1985 Nintendo Nintendo Puzzle-Game - Action 1-2 0 @@ -62569,45 +49973,34 @@ Gameplay consists of each boxer moving around the ring trying to land jabs, hook wurm.zip Wurm - Journey to the Center of the Earth! (USA) - Wurm - Journey to the Center of the Earth! (USA) - Wurm - Journey to the Center of the Earth! (USA) - - us - 0 NES In the year 1999, the world is suddenly facing intensive natural disasters. Scientists are perplexed and decide that research on the inside of the earth is needed. To this end, an underground vehicle is constructed to explore the underworld. They call it the VZR, but the crew know it more commonly as a Wurm. Four different Wurms have already been dispatched and mysteriously disappeared, so a fifth Wurm vehicle is ready to launch crewed by the best and the brightest. Crew Chief Moby has been chosen to lead the mission, even though she has lost both her love and father on previous Wurm missions. It will be up to her and the crew to figure out this mystery and rescue the other Wurm members. There's also a matter of mysterious crystals that have been found underground... - media/video/wurm.mp4 - media/mixrbv2/wurm.png + media/video/wurm.mp4 + media/mixrbv2/wurm.png 1991 - 1991 Cyclone System SOFEL Co., Ltd. Shooter - Action 1 0 14 0 - + xenophobe.zip Xenophobe (USA) - Xenophobe (USA) - - us - 0 NES @@ -62618,8 +50011,8 @@ A small band of engineers has been dispatched to combat the Xeno threat before i Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987. Gameplay premise and setting is heavily inspired/influenced by the movie Aliens. - media/video/xenophobe.mp4 - media/mixrbv2/xenophobe.png + media/video/xenophobe.mp4 + media/mixrbv2/xenophobe.png 1989 @@ -62628,7 +50021,6 @@ Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987. G Sunsoft Shooter - Action 1-2 0 @@ -62639,12 +50031,7 @@ Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987. G xevious.zip Xevious - The Avenger (USA) - Xevious - The Avenger (USA) - Xevious - The Avenger (USA) - - us - 0 NES @@ -62653,20 +50040,16 @@ Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987. G Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same name. It was innovative in that it was the first vertically scrolling shooter to feature dual-level attacks; both ground and air. - media/video/xevious.mp4 - media/mixrbv2/xevious.png + media/video/xevious.mp4 + media/mixrbv2/xevious.png 1988 - 1988 - 1984 - 1989 Bandai Namco Namco Shoot'em Up - Action 1-2 0 @@ -62677,12 +50060,7 @@ Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same xexyz.zip Xexyz (USA) - Xexyz (USA) - Xexyz (USA) - - us - 0 NES @@ -62695,18 +50073,16 @@ At the end of this sequence you will leave the Cyborg Rider, and step onto a flo - media/video/xexyz.mp4 - media/mixrbv2/xexyz.png + media/video/xexyz.mp4 + media/mixrbv2/xexyz.png 1988 - 1990 Atlus Hudson Platform - Action 1 0 @@ -62717,30 +50093,23 @@ At the end of this sequence you will leave the Cyborg Rider, and step onto a flo xiaohonmao.zip Xiao Hong Mao - Little Red Hood (Ch) - Xiao Hong Mao - Little Red Hood (Ch) - - asi - tw - 0 NES This is no ordinary forest. Then again, this is no ordinary Little Red Riding Hood. She can sure throw a kick, and let me tell you, she needs it to get to grandma safely. The forest is filled with wicked goblins, snakes, scorpions, bears and of course, the WOLF. Team up with her faithful dog and help LITTLE RED RIDING HOOD collect fruit, candy and magic potions so that she can fight these evil beasts and save grandma! - media/video/xiaohonmao.mp4 - media/mixrbv2/xiaohonmao.png + media/video/xiaohonmao.mp4 + media/mixrbv2/xiaohonmao.png - 1989 1989 Sachen Sachen Platform - Action 1-2 0 @@ -62751,64 +50120,46 @@ At the end of this sequence you will leave the Cyborg Rider, and step onto a flo yiearkungfu.zip Yie Ar Kung-Fu (Japan) (Rev 1.4) - Yie Ar Kung-Fu (Japan) (Rev 1.4) - - jp - 0 NES Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master. Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D environment. Oolong has a wide range of attacks he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well armed with unique weapons and attacks, so Oolong's task won't be easy. - media/video/yiearkungfu.mp4 - media/mixrbv2/yiearkungfu.png + media/video/yiearkungfu.mp4 + media/mixrbv2/yiearkungfu.png 1985 - 1985 - 1985 Konami Konami Fight - Action 1 0 12 0 - + yiearkungfuc.zip Yie Ar Kung-Fu (Japan) (V1.4) - Castellano v1.0 - Yie Ar Kung-Fu (Japan) (V1.4) - Castellano v1.0 - - jp - yiearkungfu.zip NES Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master. Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D environment. Oolong has a wide range of attacks he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well armed with unique weapons and attacks, so Oolong's task won't be easy. - - media/video/yiearkungfu.mp4 - media/mixrbv2/yiearkungfu.png - 1985 - 1985 - 1985 Konami Konami Fight - Action 1 0 @@ -62819,11 +50170,7 @@ At the end of this sequence you will leave the Cyborg Rider, and step onto a flo yonoid.zip Yo! Noid (USA) - Yo! Noid (USA) - - us - 0 NES @@ -62838,18 +50185,16 @@ Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing -Gobble your way through pizza-eating contests! - media/video/yonoid.mp4 - media/mixrbv2/yonoid.png + media/video/yonoid.mp4 + media/mixrbv2/yonoid.png 1990 - 1990 Now Production Co., Ltd. Capcom Platform - Action 1 0 @@ -62860,27 +50205,18 @@ Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing yoshi.zip Yoshi (USA) - Yoshi (USA) - Yoshi (USA) - Yoshi (USA) - - us - 0 NES An airborne puzzle invasion! It's raining Goombas, Bloobers and Boo Buddies! You have to help Mario cope with the airborne invasion! As the critters fall, catch them on trays. Switch and shuffle to save the day! Stack two of a kind and they both disappear. Or, capture the whole bunch in-between egg shells. When the egg shells match, out hatches Yoshi and up goes your score! The action heats up as the characters fall faster and faster. If your piles get too high, the game is over. Choose your difficulty level and play for a high score or challenge a friend in a head-to-head hatch-off! If you like Dr. Mario, but you're ready for a whole new kind of challenge, you'll love this quick-shuffle action puzzle game! - media/video/yoshi.mp4 - media/mixrbv2/yoshi.png + media/video/yoshi.mp4 + media/mixrbv2/yoshi.png 1992 - 1992 - 1991 - 1992 Game Freak Nintendo @@ -62896,25 +50232,18 @@ Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing yoshiscookie.zip Yoshi's Cookie (USA) - Yoshi's Cookie (USA) - Yoshi's Cookie (USA) - - us - 0 NES Yoshi's Cookie is a fast-paced puzzle game that can be enjoyed by everyone as it is easy to play, but challenging to complete. To play, you move the randomly placed cookies into rows and columns of cookies with similar patterns. When you successfully assemble a row or column of the same cookies, the line will disappear, and you can begin on a new row or column. The "Yoshi" cookie is very special in both the 1-player and the 2-player game. Since the Yoshi Cookie is the key to both games, you must use it wisely. - media/video/yoshiscookie.mp4 - media/mixrbv2/yoshiscookie.png + media/video/yoshiscookie.mp4 + media/mixrbv2/yoshiscookie.png 1993 - 1993 - 1992 Bullet Proof Software Nintendo @@ -62930,19 +50259,15 @@ Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing youkaiclub.zip Youkai Club (Japan) - Youkai Club (Japan) - - jp - 0 NES This is an extremely hard action platform type game. This game is mostly similar to other Mario Bros run and jump variants we are familiar with. This game however, throws in a bit of a Castlevania type theme. You mostly travel upward and not side to side like most similar side scrolling games. This contributes to making the game more difficult than the others. It also has a added twist that you have to work your way around obstacles, lines of fire that come out the floor, and many other things. You collect keys, bombs, and other items of which I am not sure where you use them because I didn't make it that far. All in all it is a fun game, though a very challenging one. - media/video/youkaiclub.mp4 - media/mixrbv2/youkaiclub.png + media/video/youkaiclub.mp4 + media/mixrbv2/youkaiclub.png 1987 @@ -62951,7 +50276,6 @@ Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing Jaleco Platform - Action 1 0 @@ -62962,19 +50286,15 @@ Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing youkaidouchuuki.zip Youkai Douchuuki (Japan) - Youkai Douchuuki (Japan) - - jp - 0 NES The player controls a boy named Tarosuke, who travels through "Jigoku" (the Japanese concept of Hell) fighting off "yokai" (mythical Japanese monsters) on his way to his final fate, as determined by Buddha. He destroys his enemies by firing small Ki bullets, which can be charged to increase their power; however, if overcharged, he is left unable to move or fight for a few seconds. During boss battles, Tarosuke kneels at a shrine to Buddha and prays, summoning "Monmotaro" (not to be confused with "Momotarō"), a spirit which floats in the air and drops energy balls on the boss and any lackeys he has. Once the boss is defeated, Tarosuke goes to the next stage. - media/video/youkaidouchuuki.mp4 - media/mixrbv2/youkaidouchuuki.png + media/video/youkaidouchuuki.mp4 + media/mixrbv2/youkaidouchuuki.png 1988 @@ -62983,18 +50303,17 @@ Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing Namco Platform - Action 0 0 0 - + youkaikurabu.zip Youkai Kurabu (Japan) - + NES 1987 @@ -63008,11 +50327,7 @@ Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing youngindjonchr.zip Young Indiana Jones Chronicles, The (USA) - Young Indiana Jones Chronicles, The (USA) - - us - 0 NES @@ -63021,33 +50336,27 @@ Yo!NOID skips, skates, and scales the skyscrapers, bonking out an ever-changing The game features side-scrolling action where young Indy trots along the ground, jumps, crawls flat, and can collect and wield a variety of weapons against copious enemies in the game. Indy starts with a whip and can find such weapons as throwing knives, grenades, pistols, rifles, and others. He can also collect hat powerups which allow him to sustain more damage. - media/video/youngindjonchr.mp4 - media/mixrbv2/youngindjonchr.png + media/video/youngindjonchr.mp4 + media/mixrbv2/youngindjonchr.png 1992 - 1992 Jaleco LucasArts Platform - Action 1 0 12 0 - + ysj.zip Ys (Japan) - Ys (Japan) - - jp - ys.zip NES @@ -63056,13 +50365,8 @@ The game features side-scrolling action where young Indy trots along the ground, Ys is an action RPG with original combat: instead of pressing the "attack" button, you simply run into the enemies you encounter. You do more damage if you run into them from the back or from the sides - a head-to-head collision might result in Adol's death if the monster is stronger than him. You gain gold and experience points for defeating your foes; once you have gained enough experience, you level up and become stronger. You can buy and equip swords, armor, shields, and other accessories. - - media/video/ys.mp4 - media/mixrbv2/ys.png - 1988 - 1988 Victor Entertainment Nihon Falcom @@ -63074,15 +50378,11 @@ Ys is an action RPG with original combat: instead of pressing the "attack" butto 12 0 - + ysc.zip Ys (Japan) - Castellano v1.1 - Ys (Japan) - Castellano v1.1 - - jp - ys.zip NES @@ -63091,13 +50391,8 @@ Ys is an action RPG with original combat: instead of pressing the "attack" butto Ys is an action RPG with original combat: instead of pressing the "attack" button, you simply run into the enemies you encounter. You do more damage if you run into them from the back or from the sides - a head-to-head collision might result in Adol's death if the monster is stronger than him. You gain gold and experience points for defeating your foes; once you have gained enough experience, you level up and become stronger. You can buy and equip swords, armor, shields, and other accessories. - - media/video/ys.mp4 - media/mixrbv2/ys.png - 1988 - 1988 Victor Entertainment Nihon Falcom @@ -63113,7 +50408,6 @@ Ys is an action RPG with original combat: instead of pressing the "attack" butto ys.zip Ys (T-eng) - Ys (T-eng) 0 NES @@ -63124,12 +50418,11 @@ Ys is an action RPG with original combat: instead of pressing the "attack" butto - media/video/ys.mp4 - media/mixrbv2/ys.png + media/video/ys.mp4 + media/mixrbv2/ys.png 1988 - 1988 Victor Entertainment Nihon Falcom @@ -63141,15 +50434,11 @@ Ys is an action RPG with original combat: instead of pressing the "attack" butto 12 0 - + ysiij.zip Ys II - Ancient Ys Vanished - The Final Chapter (Japan) - Ys II - Ancient Ys Vanished - The Final Chapter (Japan) - - jp - ysii.zip NES @@ -63158,10 +50447,6 @@ Ys is an action RPG with original combat: instead of pressing the "attack" butto This game is a direct sequel to what PC players know as Ancient Land of Ys (of which the original NES version was simply called Ys), and is also the same game (story-wise) as the second part of Ys: Book I & II for TurboGrafx CD. The gameplay utilizes an unusual action RPG combat style, where you don't press any attack button, but run into your enemies in order to cause damage. You should choose the angles and the measure of contact with the enemy carefully, otherwise you'll be dead. You can (and should) level up, perform quests for village people, gather money, and upgrade your weapons and inventory, like in any other RPG. - - media/video/ysii.mp4 - media/mixrbv2/ysii.png - 1990 @@ -63175,15 +50460,11 @@ This game is a direct sequel to what PC players know as Ancient Land of Ys (of 13 0 - + ysiic.zip Ys II - Ancient Ys Vanished - The Final Chapter (Japan) - Castellano v1.0 - Ys II - Ancient Ys Vanished - The Final Chapter (Japan) - Castellano v1.0 - - jp - ysii.zip NES @@ -63192,10 +50473,6 @@ This game is a direct sequel to what PC players know as Ancient Land of Ys (of This game is a direct sequel to what PC players know as Ancient Land of Ys (of which the original NES version was simply called Ys), and is also the same game (story-wise) as the second part of Ys: Book I & II for TurboGrafx CD. The gameplay utilizes an unusual action RPG combat style, where you don't press any attack button, but run into your enemies in order to cause damage. You should choose the angles and the measure of contact with the enemy carefully, otherwise you'll be dead. You can (and should) level up, perform quests for village people, gather money, and upgrade your weapons and inventory, like in any other RPG. - - media/video/ysii.mp4 - media/mixrbv2/ysii.png - 1990 @@ -63213,11 +50490,7 @@ This game is a direct sequel to what PC players know as Ancient Land of Ys (of ysii.zip Ys II - Ancient Ys Vanished - The Final Chapter (T-eng) - Ys II - Ancient Ys Vanished - The Final Chapter (T-eng) - - jp - 0 NES @@ -63227,8 +50500,8 @@ This game is a direct sequel to what PC players know as Ancient Land of Ys (of - media/video/ysii.mp4 - media/mixrbv2/ysii.png + media/video/ysii.mp4 + media/mixrbv2/ysii.png 1990 @@ -63243,15 +50516,11 @@ This game is a direct sequel to what PC players know as Ancient Land of Ys (of 13 0 - + ysiiij.zip Ys III - Wanderers from Ys (Japan) - Ys III - Wanderers from Ys (Japan) - - jp - ysiii.zip NES @@ -63260,13 +50529,8 @@ This game is a direct sequel to what PC players know as Ancient Land of Ys (of Ys III breaks away from the "bumping into enemies" battle system of the first two games and allows Adol to control his sword in a variety of directions. As well as changing the battle system, the game is now side scrolling instead of the previous games top-down view. Adol also now has the ability to jump. Not new to the series is the use of magical rings which give Adol different powering up abilities such as healing and shielding. The game also uses various key items found along the way to solve minor puzzles and progress the story. - - media/video/ysiii.mp4 - media/mixrbv2/ysiii.png - 1991 - 1991 Nihon Falcom Victor Interactive @@ -63282,11 +50546,7 @@ Ys III breaks away from the "bumping into enemies" battle system of the first tw ysiii.zip Ys III - Wanderers from Ys (T-eng) - Ys III - Wanderers from Ys (T-eng) - - jp - 0 NES @@ -63296,12 +50556,11 @@ Ys III breaks away from the "bumping into enemies" battle system of the first tw - media/video/ysiii.mp4 - media/mixrbv2/ysiii.png + media/video/ysiii.mp4 + media/mixrbv2/ysiii.png 1991 - 1991 Nihon Falcom Victor Interactive @@ -63313,15 +50572,11 @@ Ys III breaks away from the "bumping into enemies" battle system of the first tw 12 0 - + yumepenmonj.zip Yume Penguin Monogatari (Japan) - Yume Penguin Monogatari (Japan) - - jp - yumepenmon.zip NES @@ -63329,17 +50584,12 @@ Ys III breaks away from the "bumping into enemies" battle system of the first tw Yume Penguin Monogatari is a platform game in which you must help Penta lose weight. As Penta, you can move faster and jump higher when you're thinner, you also have different attacks at every level... er... shape. When you're chubby, you jump into the air and belly-flop your opponents, when you're normal, you kick things, and when you're thin, you shoot things. - - media/video/yumepenmon.mp4 - media/mixrbv2/yumepenmon.png - 1991 Konami Konami - Platform Action 1 @@ -63347,16 +50597,11 @@ Yume Penguin Monogatari is a platform game in which you must help Penta lose wei 0 0 - + yumepenmon.zip Yume Penguin Monogatari (T-eng) - Yume Penguin Monogatari (T-eng) - - jp - - 0 NES In Yume Penguin Monogatari you play as Penta (short for Pentaro), the penguin, who is trying to capture the heart of Penko. But the problem is, Penta is too fat! Ginji, Penko's current boyfriend, sends his goons out to stop you by throwing food at you! So you must avoiddestroy his goons, collect Fat-B-Gone, and make it to the end of the level in time not to mention you must be thin enough. @@ -63364,8 +50609,8 @@ Yume Penguin Monogatari is a platform game in which you must help Penta lose wei Yume Penguin Monogatari is a platform game in which you must help Penta lose weight. As Penta, you can move faster and jump higher when you're thinner, you also have different attacks at every level... er... shape. When you're chubby, you jump into the air and belly-flop your opponents, when you're normal, you kick things, and when you're thin, you shoot things. - media/video/yumepenmon.mp4 - media/mixrbv2/yumepenmon.png + media/video/yumepenmon.mp4 + media/mixrbv2/yumepenmon.png 1991 @@ -63373,7 +50618,6 @@ Yume Penguin Monogatari is a platform game in which you must help Penta lose wei Konami Konami - Platform Action 1 @@ -63385,7 +50629,6 @@ Yume Penguin Monogatari is a platform game in which you must help Penta lose wei yunr5.zip Yun R5 (HB) - Yun R5 (HB) 0 NES @@ -63396,11 +50639,10 @@ Yun's bubbles are quite resistant. You can hump on them and let them carry you u Besides, there's some points where Yun might need a key to keep going. - media/video/yunr5.mp4 - media/mixrbv2/yunr5.png + media/video/yunr5.mp4 + media/mixrbv2/yunr5.png - 2016 2016 The Mojon Twins @@ -63416,19 +50658,15 @@ Besides, there's some points where Yun might need a key to keep going.yuuyuuhakfin.zip Yuu Yuu Hakusho Final - Makai Saikyou Retsuden (Japan) - Yuu Yuu Hakusho Final - Makai Saikyou Retsuden (Japan) - - asi - 0 NES - media/video/yuuyuuhakfin.mp4 - media/mixrbv2/yuuyuuhakfin.png + media/video/yuuyuuhakfin.mp4 + media/mixrbv2/yuuyuuhakfin.png 1996 @@ -63446,11 +50684,7 @@ Besides, there's some points where Yun might need a key to keep going.zanac.zip Zanac (USA) - Zanac (USA) - - us - 0 NES @@ -63462,8 +50696,8 @@ At the end of each area (level) you'll have to fight the area boss. Area bosses - media/video/zanac.mp4 - media/mixrbv2/zanac.png + media/video/zanac.mp4 + media/mixrbv2/zanac.png 1987 @@ -63472,70 +50706,44 @@ At the end of each area (level) you'll have to fight the area boss. Area bosses Compile Shoot'em Up - Shoot'em up / Vertical - Action 1 0 9 0 - + zdey.zip - Zdey the Game (HB) + Zdey the Game (HB) NES - - You become Zdey – your malicious alter ego – in his Parisian metro quest ! But before reaching the mythic Train Yard, you'll have to bust the grans using rutting cats, avoid pesky rats and bribe less-than-reputable dog handlers. -You've managed to survive all the street pitfalls ? -Now, it's time to confront the final Boss: a hopping mad, bulimic policeman! Keep tossing him doughnuts so you can advance without being apprehended. -It's a race against time to finish your train's masterpiece and inscribe your high score blaze. - - - media/video/zdey.mp4 - media/mixrbv2/zdey.png - - 2021 + 2020 - Dale Coop & Raftronaut - Art'cade - - Platform - - 1 + Art'Cade + Art'Cade 0 0 0 - + zeldaiic.zip Zelda II - The Adventure of Link (Europe) (Rev 2) - Castellano v1.0 - Zelda II - The Adventure of Link (Europe) (Rev 2) - Castellano v1.0 zeldaii.zip NES The land of Hyrule is in chaos. As Link, you'll be sent on a treacherous journey to return six precious Crystals to their origins in six stone statues. Only by defeating the guardians of the six palaces will you gain passage to the seventh palace, take on the ultimate challenge that awaits you, and wake the Princess Zelda from her sleeping spell. On your way, helpful villagers you encounter will offer clues and secret messages invaluable in your quest. As you guide Link through the levels of Hyrule, close-ups and overviews will enhance your video vision. Are you up to the challenge? - - media/video/zeldaii.mp4 - media/mixrbv2/zeldaii.png - - 1988 - 1988 1988 - 1988 Nintendo Nintendo Action - Action / Adventure - Role playing games 1 0 @@ -63546,79 +50754,80 @@ It's a race against time to finish your train's masterpiece and inscribe your hi zeldaii.zip Zelda II - The Adventure of Link (USA) - Zelda II - The Adventure of Link (USA) - - us - 0 NES The land of Hyrule is in chaos. As Link, you'll be sent on a treacherous journey to return six precious Crystals to their origins in six stone statues. Only by defeating the guardians of the six palaces will you gain passage to the seventh palace, take on the ultimate challenge that awaits you, and wake the Princess Zelda from her sleeping spell. On your way, helpful villagers you encounter will offer clues and secret messages invaluable in your quest. As you guide Link through the levels of Hyrule, close-ups and overviews will enhance your video vision. Are you up to the challenge? - media/video/zeldaii.mp4 - media/mixrbv2/zeldaii.png + media/video/zeldaii.mp4 + media/mixrbv2/zeldaii.png - 1988 - 1988 1988 - 1988 Nintendo Nintendo Action - Action / Adventure - Role playing games 1 0 16 0 - + zeldaiiac.zip - Zelda II Amida's Curse (GlobalHack, v1.7) + Zelda II Amida's Curse (GlobalHack, v1.7) - zeldaii - + zeldaii.zip + NES + + The land of Hyrule is in chaos. As Link, you'll be sent on a treacherous journey to return six precious Crystals to their origins in six stone statues. Only by defeating the guardians of the six palaces will you gain passage to the seventh palace, take on the ultimate challenge that awaits you, and wake the Princess Zelda from her sleeping spell. On your way, helpful villagers you encounter will offer clues and secret messages invaluable in your quest. As you guide Link through the levels of Hyrule, close-ups and overviews will enhance your video vision. Are you up to the challenge? + - 2021 + 1988 - Ok Impala! - Ok Impala! + Nintendo + Nintendo + + Action + + 1 0 - 0 + 16 0 - + zeldakong.zip - Zelda Kong (HB, Global Hack) + Zelda Kong (HB, Global Hack) - donkeykong - + donkeykong.zip + NES + + Can you save Mario's girlfriend from Donkey Kong's clutches? You must help Mario free Pauline before it's too late. You'll have to dodge booby-trapped barrels, fireballs and anything else Donkey Kong throws at you to try and stop you. So if you're looking for action, stop the antics! + - 2021 + 1983 - Zero Meaning - Zero Meaning + Nintendo + Nintendo + + Platform + + 1-2 0 - 0 + 14 0 zen.zip Zen - Intergalactic Ninja (USA) - Zen - Intergalactic Ninja (USA) - - us - 0 NES @@ -63630,8 +50839,8 @@ The next stage takes place on an off shore oil rig that is going up in flames. Z - media/video/zen.mp4 - media/mixrbv2/zen.png + media/video/zen.mp4 + media/mixrbv2/zen.png 1993 @@ -63640,7 +50849,6 @@ The next stage takes place on an off shore oil rig that is going up in flames. Z Konami Platform - Action 1 0 @@ -63651,20 +50859,15 @@ The next stage takes place on an off shore oil rig that is going up in flames. Z zhenbenxiyouji.zip Zhen Ben Xi You Ji (Asia) (Unl) - Zhen Ben Xi You Ji (Asia) (Unl) - Zhen Ben Xi You Ji (Asia) (Unl) - - asi - 0 NES Zhen Ben Xi You Ji is the story by Wu Cheng-en based on the ancient Chinese legend tracing the origins of Buddhism. It follows the adventures of Tripitaka and disciples Pigsy, Sandy and of course Monkey, on their journey from China to India to fetch the large vehicle holy scriptures which will save the world. - media/video/zhenbenxiyouji.mp4 - media/mixrbv2/zhenbenxiyouji.png + media/video/zhenbenxiyouji.mp4 + media/mixrbv2/zhenbenxiyouji.png 1994 @@ -63672,7 +50875,6 @@ The next stage takes place on an off shore oil rig that is going up in flames. Z Asder Fight - Fight / 2D 1-2 0 @@ -63683,11 +50885,7 @@ The next stage takes place on an off shore oil rig that is going up in flames. Z zippyrace.zip Zippy Race (Japan) - Zippy Race (Japan) - - jp - 0 NES @@ -63696,8 +50894,8 @@ The next stage takes place on an off shore oil rig that is going up in flames. Z Gameplay consists of the player dodging cars and other roadway hazards on their way to the next checkpoint. Players can either accelerate or hit the brakes on their motorcycle so they can avoid getting into an accident. Accidents cause the player to lose fuel and running out of fuel can end the game. So players must keep an eye out on the fuel gauge, which can be refilled by fuel barrels littered throughout each stage. Each car the player passes betters their ranks which increases their score. - media/video/zippyrace.mp4 - media/mixrbv2/zippyrace.png + media/video/zippyrace.mp4 + media/mixrbv2/zippyrace.png 1985 @@ -63706,19 +50904,18 @@ Gameplay consists of the player dodging cars and other roadway hazards on their Irem Race, Driving - Sports 1-2 0 12 0 - + zombiecalavera.zip Zombie Calavera (HB) - + NES 2016 @@ -63732,12 +50929,7 @@ Gameplay consists of the player dodging cars and other roadway hazards on their zombiehunter.zip Zombie Hunter (Japan) - Zombie Hunter (Japan) - Zombie Hunter (Japan) - - jp - 0 NES @@ -63746,8 +50938,8 @@ Gameplay consists of the player dodging cars and other roadway hazards on their Zombie Hunter is an action role-playing game, somewhat similar to Zelda II with its side-scrolling battles. You receive experience from defeating your enemies and you have an inventory complete with armor and weapons. - media/video/zombiehunter.mp4 - media/mixrbv2/zombiehunter.png + media/video/zombiehunter.mp4 + media/mixrbv2/zombiehunter.png 1987 @@ -63756,8 +50948,6 @@ Zombie Hunter is an action role-playing game, somewhat similar to Zelda II with Hi-Score Media Work Adventure - Action - Role playing games 1 0 @@ -63768,12 +50958,7 @@ Zombie Hunter is an action role-playing game, somewhat similar to Zelda II with zombienation.zip Zombie Nation (USA) - Zombie Nation (USA) - Zombie Nation (USA) - - us - 0 NES @@ -63784,19 +50969,16 @@ What makes this so unusual however is that "great head of the samurai" is to be The game is a side-scrolling shooter in which the player can control Namakubi's movement across the screen and the ability to shoot. Enemies reduce health by varying amounts, health can be restored by increasing the player's score. The game features four distinct stages with 2 difficulty settings. - media/video/zombienation.mp4 - media/mixrbv2/zombienation.png + media/video/zombienation.mp4 + media/mixrbv2/zombienation.png 1991 - 1990 - Kaze + KAZe Meldac Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -63807,19 +50989,15 @@ The game is a side-scrolling shooter in which the player can control Namakubi's zoomisec.zip Zooming Secretary (HB) - Zooming Secretary (HB) - - wor - 0 NES Playing the role of a secretary in her trial period at a new job, you have to work your way through an increasingly difficult week without being fired for failing to answer calls on time. Each single screen level (wrapping on both horizontal and vertical axes) consists of an arrangement of platforms and staircases upon which are placed a number of phones and filing cabinets. When a phone rings, the topic that the call is about is represented by a symbol above the handset - and your task is to run to the matching filing cabinet then answer the call before the phone rings off. It starts of simple enough, with day one based on a symmetrical level with only two phones and two cabinets, but the difficulty soon ramps up with devious platform placement and a variety of obstructive NPC's thrown into the mix. The boss slows you down with his unhelpful remarks (just like in real life) and chatting with the office gossip-girl can leave you confused and swap over the topic currently held in your single-track mind. Then there's the delivery guy knocking people over and the oh-so-essential and distracting office romance - although thankfully there is also a coffee machine to provide you with a caffeine-fuelled speed boost to help you overcome all these obstacles. It's a simple yet compulsive concept that would work equally well as a browser-based casual game or modern console indie title, so to see Zooming Secretary make it's debut on the original 'family computer' is particularly exciting. - media/video/zoomisec.mp4 - media/mixrbv2/zoomisec.png + media/video/zoomisec.mp4 + media/mixrbv2/zoomisec.png 2011 @@ -63828,7 +51006,6 @@ The game is a side-scrolling shooter in which the player can control Namakubi's Shiru Puzzle-Game - Action 1 0 @@ -63839,11 +51016,7 @@ The game is a side-scrolling shooter in which the player can control Namakubi's zunousengal.zip Zunou Senkan Galg (Japan) - Zunou Senkan Galg (Japan) - - jp - 0 NES @@ -63854,8 +51027,8 @@ Like The Tower of Druaga, it is considered a historically important game in Japa Though it was published by dB-Soft, the game was developed by a group named "Team Bioteckers". Galg is their only known video game credit. - media/video/zunousengal.mp4 - media/mixrbv2/zunousengal.png + media/video/zunousengal.mp4 + media/mixrbv2/zunousengal.png 1985 @@ -63864,7 +51037,6 @@ Though it was published by dB-Soft, the game was developed by a group named "Tea DB Soft Shoot'em Up - Action 1-2 0 diff --git a/pfbneo/data/common/romfs/gamelist_ngp.xml b/pfbneo/data/common/romfs/gamelist_ngp.xml index d8663255..8b7a72c4 100644 --- a/pfbneo/data/common/romfs/gamelist_ngp.xml +++ b/pfbneo/data/common/romfs/gamelist_ngp.xml @@ -1,61 +1,39 @@ - + bakumats.zip Bakumatsu Rouman Tokubetsu Hen - Gekka no Kenshi - Tsuki ni Saku Hana, Chiri Yuku Hana (Jpn) - Bakumatsu Rouman Tokubetsu Hen - Gekka no Kenshi - Tsuki ni Saku Hana, Chiri Yuku Hana (Jpn) - Bakumatsu Rouman Tokubetsu Hen - Gekka no Kenshi - Tsuki ni Saku Hana, Chiri Yuku Hana (Jpn) - - jp - lastblad.zip Neo-Geo Pocket Color 1863. History's hidden secret is revealed. During the age known as "Bakumatsu", 135 years ago, chaos rules! It's all yours: A new type of weapon fighting game in which Power and Speed weapons, in addition to various Repel moves can be used to experience a new sensation in video game thrills! - - media/video/lastblad.mp4 - media/mixrbv2/lastblad.png - 2000 - 2000 - 2000 Saurus SNK Action - Fight 1-2 0 15 0 - + bigbang.zip Big Bang Pro Wrestling (Jpn) - Big Bang Pro Wrestling (Jpn) - Big Bang Pro Wrestling (Jpn) - Big Bang Pro Wrestling (Jpn) - - jp - wrestmad.zip Neo-Geo Pocket Color Only a handful of top wrestlers can be show their face on the TV for their fans at home. In the I.E.W mat, this rule is no exception. In an event practiced for 300 years, only the best performances are in demand. This year, the great king of the I.E.W, Joseph Steel, returns to defend his throne. The story of eight top wrestlers competing for the greatest prize on the ring, the I.E.W champion belt, is about to begin... - - media/video/wrestmad.mp4 - media/mixrbv2/wrestmad.png - 2000 @@ -63,7 +41,6 @@ SNK Sports / Wrestling - Sports 2 0 @@ -74,11 +51,7 @@ bikkuri.zip Bikkuriman 2000 - Viva! Pocket Festiva! (Jpn) - Bikkuriman 2000 - Viva! Pocket Festiva! (Jpn) - - jp - 0 Neo-Geo Pocket Color @@ -90,8 +63,8 @@ Besides being used to participate in mini-games, the coins can be spent in slot At first only a few mini-games are available, with more being unlocked by completing objectives. - media/video/bikkuri.mp4 - media/mixrbv2/bikkuri.png + media/video/bikkuri.mp4 + media/mixrbv2/bikkuri.png 2000 @@ -100,7 +73,6 @@ At first only a few mini-games are available, with more being unlocked by comple SEGA Adventure - Action 1 0 @@ -111,12 +83,7 @@ At first only a few mini-games are available, with more being unlocked by comple biomotor.zip BioMotor Unitron (Euro, USA) - BioMotor Unitron (Euro, USA) - - us - eu - 0 Neo-Geo Pocket Color @@ -132,13 +99,10 @@ The battles are like in Pokémon, completely menu based. You pick whatever power - media/video/biomotor.mp4 - media/mixrbv2/biomotor.png + media/video/biomotor.mp4 + media/mixrbv2/biomotor.png - 1999 - 1999 - 1999 1999 Yumekobo @@ -151,15 +115,11 @@ The battles are like in Pokémon, completely menu based. You pick whatever power 14 0 - + biomotorj.zip BioMotor Unitron (Jpn) - BioMotor Unitron (Jpn) - - jp - biomotor.zip Neo-Geo Pocket Color @@ -174,14 +134,7 @@ Beneath the city there are large dungeons where most quests will have to be solv The battles are like in Pokémon, completely menu based. You pick whatever powers you want to use from a drop-down list. - - media/video/biomotor.mp4 - media/mixrbv2/biomotor.png - - 1999 - 1999 - 1999 1999 Yumekobo @@ -194,27 +147,16 @@ The battles are like in Pokémon, completely menu based. You pick whatever power 14 0 - + bamp.zip Bust-A-Move Pocket (Prototype) - Bust-A-Move Pocket (Prototype) - Bust-A-Move Pocket (Prototype) - Bust-A-Move Pocket (Prototype) - Bust-A-Move Pocket (Prototype) - - - us - + pbobble.zip Neo-Geo Pocket Color The classic game Bubble Bobble is the ancestor of Puzzle Bobble. Your aim in each stage is to break all the bubbles, by breaking 3 or more of the same color. The game contains a two-player mode where each player tries to break all bubbles first. - - media/video/pbobble.mp4 - media/mixrbv2/pbobble.png - 1999 @@ -222,34 +164,22 @@ The battles are like in Pokémon, completely menu based. You pick whatever power SNK Strategy - Action 1-2 0 16 0 - + bam.zip Bust-A-Move Pocket (USA) - Bust-A-Move Pocket (USA) - Bust-A-Move Pocket (USA) - Bust-A-Move Pocket (USA) - Bust-A-Move Pocket (USA) - - - us - + pbobble.zip Neo-Geo Pocket Color The classic game Bubble Bobble is the ancestor of Puzzle Bobble. Your aim in each stage is to break all the bubbles, by breaking 3 or more of the same color. The game contains a two-player mode where each player tries to break all bubbles first. - - media/video/pbobble.mp4 - media/mixrbv2/pbobble.png - 1999 @@ -257,7 +187,6 @@ The battles are like in Pokémon, completely menu based. You pick whatever power SNK Strategy - Action 1-2 0 @@ -268,30 +197,23 @@ The battles are like in Pokémon, completely menu based. You pick whatever power coolboar.zip Cool Boarders Pocket (Euro, Jpn) - Cool Boarders Pocket (Euro, Jpn) - - jp - eu - 0 Neo-Geo Pocket Color Cool Boarders Pocket differs to other games in the Cool Boarders series. It features an isometric (overhead) view instead of a third-person perspective. The game features two play modes a free-ride mode where the player navigates an obstacle course with no restrictions until he/she reaches the goal, and a survival mode where the player snowboards through the obstacle course until they run out of health. The game allows the player to choose one of two characters; a female or male snowboarder. - media/video/coolboar.mp4 - media/mixrbv2/coolboar.png + media/video/coolboar.mp4 + media/mixrbv2/coolboar.png - 2000 2000 UEP Systems SNK Sports / Skiing - Sports 1 0 @@ -302,13 +224,7 @@ The battles are like in Pokémon, completely menu based. You pick whatever power coolcool.zip Cool Cool Jam (Euro, USA, Sample) - Cool Cool Jam (Euro, USA, Sample) - Cool Cool Jam (Euro, USA, Sample) - - us - eu - 0 Neo-Geo Pocket Color @@ -333,8 +249,8 @@ Trumpet - The player moves the joystick in four directions to change the pitch t Guitar 2 - Plays the same as the previous Guitar game only upside down. - media/video/coolcool.mp4 - media/mixrbv2/coolcool.png + media/video/coolcool.mp4 + media/mixrbv2/coolcool.png 2000 @@ -343,7 +259,6 @@ Guitar 2 - Plays the same as the previous Guitar game only upside down.SNK Music and Dance - Rhythm 2 0 @@ -354,12 +269,7 @@ Guitar 2 - Plays the same as the previous Guitar game only upside down.coolcoolj.zip Cool Cool Jam (Jpn) - Cool Cool Jam (Jpn) - Cool Cool Jam (Jpn) - - jp - coolcool.zip Neo-Geo Pocket Color @@ -383,10 +293,6 @@ Trumpet - The player moves the joystick in four directions to change the pitch t Guitar 2 - Plays the same as the previous Guitar game only upside down. - - media/video/coolcool.mp4 - media/mixrbv2/coolcool.png - 2000 @@ -394,7 +300,6 @@ Guitar 2 - Plays the same as the previous Guitar game only upside down.SNK Music and Dance - Rhythm 2 0 @@ -405,11 +310,7 @@ Guitar 2 - Plays the same as the previous Guitar game only upside down.crushrol.zip Crush Roller (World) - Crush Roller (World) - - wor - 0 Neo-Geo Pocket Color @@ -424,19 +325,16 @@ Every once in a while another creature will pop up, it will run around leaving b When the entire maze is painted you win the level. Unlike the original arcade version the Neo Geo Pocket Color version has multiple levels. - media/video/crushrol.mp4 - media/mixrbv2/crushrol.png + media/video/crushrol.mp4 + media/mixrbv2/crushrol.png - 1999 - 1999 1999 ADK SNK Action / Labyrinth - Action 1-2 0 @@ -447,13 +345,7 @@ When the entire maze is painted you win the level. Unlike the original arcade ve darkarms.zip Dark Arms - Beast Buster 1999 (Euro, USA) ~ Beast Buster - Yami no Seitai Heiki (Jpn) - Dark Arms - Beast Buster 1999 (Euro, USA) ~ Beast Buster - Yami no Seitai Heiki (Jpn) - Dark Arms - Beast Buster 1999 (Euro, USA) ~ Beast Buster - Yami no Seitai Heiki (Jpn) - Dark Arms - Beast Buster 1999 (Euro, USA) ~ Beast Buster - Yami no Seitai Heiki (Jpn) - - wor - 0 Neo-Geo Pocket Color @@ -464,37 +356,27 @@ Parallel to our world we find the Dark Realm. As the player, you find access to The game features puzzles that have to be solved and a wide array of undead monsters that can be fed to your Dark Arms. - media/video/darkarms.mp4 - media/mixrbv2/darkarms.png + media/video/darkarms.mp4 + media/mixrbv2/darkarms.png - 1999 - 1999 - 1999 1999 Noise Factory SNK Role playing games - Action 1-2 0 15 0 - + darkarmsp.zip Dark Arms - Beast Buster 1999 (Prototype) - Dark Arms - Beast Buster 1999 (Prototype) - Dark Arms - Beast Buster 1999 (Prototype) - Dark Arms - Beast Buster 1999 (Prototype) - - wor - darkarms.zip Neo-Geo Pocket Color @@ -504,21 +386,13 @@ Parallel to our world we find the Dark Realm. As the player, you find access to The game features puzzles that have to be solved and a wide array of undead monsters that can be fed to your Dark Arms. - - media/video/darkarms.mp4 - media/mixrbv2/darkarms.png - - 1999 - 1999 - 1999 1999 Noise Factory SNK Role playing games - Action 1-2 0 @@ -529,19 +403,15 @@ The game features puzzles that have to be solved and a wide array of undead mons deltawrp.zip Delta Warp (Jpn) - Delta Warp (Jpn) - - jp - 0 Neo-Geo Pocket Color Delta Warp is a puzzle game released in 2000 for the Neo Geo Pocket Color. The game involves the player moving triangular shaped tiles across a board whilst avoiding hazards such as ice. Delta Warp was released only in Japan but features English text menus and the simple gameplay style means it can be played by non-Japanese readers. - media/video/deltawrp.mp4 - media/mixrbv2/deltawrp.png + media/video/deltawrp.mp4 + media/mixrbv2/deltawrp.png 2000 @@ -560,12 +430,7 @@ The game features puzzles that have to be solved and a wide array of undead mons ogrebatl.zip Densetsu no Ogre Battle Gaiden - Zenobia no Ouji (Jpn) - Densetsu no Ogre Battle Gaiden - Zenobia no Ouji (Jpn) - Densetsu no Ogre Battle Gaiden - Zenobia no Ouji (Jpn) - - jp - 0 Neo-Geo Pocket Color @@ -574,8 +439,8 @@ The game features puzzles that have to be solved and a wide array of undead mons Much like its predecessor, the game is a unique blend of traditional RPG and strategy gameplay. As the hero of the game, you lead a growing army of troops as you progress through the game in a series of pivotal battles. Before each battle you are given the option to setup your army into distinct groups. Then you are given a mission on the map and you can then set your army out to do your bidding. As your unit groups travel along the map on the way to their given objective, they'll happen along enemy unit groups. When they meet, the game switches to an isometric-view of the automated turn-based battle that ensues. - media/video/ogrebatl.mp4 - media/mixrbv2/ogrebatl.png + media/video/ogrebatl.mp4 + media/mixrbv2/ogrebatl.png 2000 @@ -584,22 +449,18 @@ Much like its predecessor, the game is a unique blend of traditional RPG and str Quest Strategy - Role playing games 1-2 0 14 0 - + dendego2.zip Densha de Go! 2 on Neo Geo Pocket (Jpn) - Densha de Go! 2 on Neo Geo Pocket (Jpn) - - jp - + 0 Neo-Geo Pocket Color The 1998 sequel of the popular Japanese train driving game by Taito has once again been ported to various home systems. For the first time on the PlayStation, it is possible to drive through the snow, and take a seat in the cockpit of a Shinkansen bullet train. @@ -616,8 +477,8 @@ The following routes are available: 6. Kagoshima Main Line from Hakata to Kokura (only in PlayStation and Windows versions) - media/video/dendego2.mp4 - media/mixrbv2/dendego2.png + media/video/dendego2.mp4 + media/mixrbv2/dendego2.png 1999 @@ -631,15 +492,11 @@ The following routes are available: 14 0 - + dendego2p.zip Densha de Go! 2 on Neo Geo Pocket (Jpn, Prototype) - Densha de Go! 2 on Neo Geo Pocket (Jpn, Prototype) - - jp - dendego2.zip Neo-Geo Pocket Color @@ -656,10 +513,6 @@ The following routes are available: 5. Osaka Loop Line from Osaka to Tennoji (not in the Arcade original) 6. Kagoshima Main Line from Hakata to Kokura (only in PlayStation and Windows versions) - - media/video/dendego2.mp4 - media/mixrbv2/dendego2.png - 1999 @@ -672,16 +525,11 @@ The following routes are available: 14 0 - + divealrmj.zip Dive Alert - Barn Hen (Jpn) - Dive Alert - Barn Hen (Jpn) - Dive Alert - Barn Hen (Jpn) - - jp - divealrm.zip Neo-Geo Pocket Color @@ -689,14 +537,8 @@ The following routes are available: Matt's version features different characters, items and boats to Becky's version. These are logged in a device similar to a Pokédex. The battles take place against other ships. A radar view is used to help players guide torpedoes against the enemy. A large part of the game is text based with animated cutscenes. Two players can link-up with the cable to battle, exchange ships and accumulate other data. - - media/video/divealrm.mp4 - media/mixrbv2/divealrm.png - 1999 - 2000 - 2000 Sacnoth SNK @@ -708,16 +550,11 @@ Matt's version features different characters, items and boats to Becky's version 10 0 - + divealrmjp.zip Dive Alert - Barn Hen (Jpn, Prototype) - Dive Alert - Barn Hen (Jpn, Prototype) - Dive Alert - Barn Hen (Jpn, Prototype) - - jp - divealrm.zip Neo-Geo Pocket Color @@ -725,14 +562,8 @@ Matt's version features different characters, items and boats to Becky's version Matt's version features different characters, items and boats to Becky's version. These are logged in a device similar to a Pokédex. The battles take place against other ships. A radar view is used to help players guide torpedoes against the enemy. A large part of the game is text based with animated cutscenes. Two players can link-up with the cable to battle, exchange ships and accumulate other data. - - media/video/divealrm.mp4 - media/mixrbv2/divealrm.png - 1999 - 2000 - 2000 Sacnoth SNK @@ -748,14 +579,7 @@ Matt's version features different characters, items and boats to Becky's version divealrb.zip Dive Alert - Becky's Version (Euro, USA) - Dive Alert - Becky's Version (Euro, USA) - Dive Alert - Becky's Version (Euro, USA) - Dive Alert - Becky's Version (Euro, USA) - - - us - eu - + 0 Neo-Geo Pocket Color @@ -768,12 +592,10 @@ Becky's version features different characters, items and boats from Matt's Versi The game features the ability for two players to link up Neo Geo Pocket Color units to exchanges ships and data, and to battle one on one. The game also features battery back-up and a training mode. - media/video/divealrb.mp4 - media/mixrbv2/divealrb.png + media/video/divealrb.mp4 + media/mixrbv2/divealrb.png - 1999 - 2000 1999 Sacnoth @@ -790,13 +612,7 @@ The game features the ability for two players to link up Neo Geo Pocket Color un divealrm.zip Dive Alert - Matt's Version (Euro, USA) - Dive Alert - Matt's Version (Euro, USA) - Dive Alert - Matt's Version (Euro, USA) - - us - eu - 0 Neo-Geo Pocket Color @@ -805,13 +621,11 @@ The game features the ability for two players to link up Neo Geo Pocket Color un Matt's version features different characters, items and boats to Becky's version. These are logged in a device similar to a Pokédex. The battles take place against other ships. A radar view is used to help players guide torpedoes against the enemy. A large part of the game is text based with animated cutscenes. Two players can link-up with the cable to battle, exchange ships and accumulate other data. - media/video/divealrm.mp4 - media/mixrbv2/divealrm.png + media/video/divealrm.mp4 + media/mixrbv2/divealrm.png 1999 - 2000 - 2000 Sacnoth SNK @@ -823,17 +637,11 @@ Matt's version features different characters, items and boats to Becky's version 10 0 - + divealrbj.zip Dive Alert - Rebecca Hen (Jpn) - Dive Alert - Rebecca Hen (Jpn) - Dive Alert - Rebecca Hen (Jpn) - Dive Alert - Rebecca Hen (Jpn) - - jp - divealrb.zip Neo-Geo Pocket Color @@ -845,13 +653,7 @@ Becky's version features different characters, items and boats from Matt's Versi The game features the ability for two players to link up Neo Geo Pocket Color units to exchanges ships and data, and to battle one on one. The game also features battery back-up and a training mode. - - media/video/divealrb.mp4 - media/mixrbv2/divealrb.png - - 1999 - 2000 1999 Sacnoth @@ -868,17 +670,13 @@ The game features the ability for two players to link up Neo Geo Pocket Color un dokodemo.zip Dokodemo Mahjong (Jpn) - Dokodemo Mahjong (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/dokodemo.mp4 - media/mixrbv2/dokodemo.png + media/video/dokodemo.mp4 + media/mixrbv2/dokodemo.png 1999 @@ -887,7 +685,6 @@ The game features the ability for two players to link up Neo Geo Pocket Color un ADK Asiatic board game - Mahjong 0 12 @@ -897,31 +694,23 @@ The game features the ability for two players to link up Neo Geo Pocket Color un dynaslug.zip Dynamite Slugger (Euro, Jpn) - Dynamite Slugger (Euro, Jpn) - - jp - eu - 0 Neo-Geo Pocket Color Dynamite Slugger is a video game. It was released in 2000 for the Neo Geo Pocket Color handheld game console. The game is similar to other Baseball videogames on the Neo Geo Pocket Color such as Baseball Stars and Baseball Stars Color. Due to Dynamite Slugger being the latest baseball videogame to be released for the Neo Geo Pocket Color it features better graphics than other sports titles. - media/video/dynaslug.mp4 - media/mixrbv2/dynaslug.png + media/video/dynaslug.mp4 + media/mixrbv2/dynaslug.png - 2000 - 2000 2000 ADK SNK Sports / Baseball - Sports 1-2 0 @@ -932,13 +721,7 @@ The game features the ability for two players to link up Neo Geo Pocket Color un evolutn.zip Evolution - Eternal Dungeons (Euro) - Evolution - Eternal Dungeons (Euro) - Evolution - Eternal Dungeons (Euro) - Evolution - Eternal Dungeons (Euro) - - eu - 0 Neo-Geo Pocket Color @@ -949,11 +732,10 @@ The basic premise of the game is to take quests in the town and then assemble yo As expected for a portable version, the gameplay has been significantly downgraded from its original Dreamcast version. Town navigation is menu-driven and all graphics are now top-down 2D sprites, with all dungeons being pre-designed instead of randomly generated. Combat is turn-based using a menu system from which you select your actions for each party member (up to 3) and execute them, but otherwise remains unchanged. - media/video/evolutn.mp4 - media/mixrbv2/evolutn.png + media/video/evolutn.mp4 + media/mixrbv2/evolutn.png - 2000 2000 SEGA @@ -965,16 +747,11 @@ As expected for a portable version, the gameplay has been significantly downgrad 14 0 - + cotton.zip Fantastic Night Dreams Cotton (Euro) - Fantastic Night Dreams Cotton (Euro) - Fantastic Night Dreams Cotton (Euro) - - eu - 0 Neo-Geo Pocket Color @@ -983,36 +760,27 @@ As expected for a portable version, the gameplay has been significantly downgrad The game features an experience-earning system in which the more enemies the player kills the more he can upgrade his weapon by collecting power crystals. Players can also charge their weapon for special attacks and enlist the aid of Silk, Cotton's magical fairy friend who can form up in different "option" configurations. - media/video/cotton.mp4 - media/mixrbv2/cotton.png + media/video/cotton.mp4 + media/mixrbv2/cotton.png - 2000 - 2000 2000 Success SNK Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 15 0 - + cottonj.zip Fantastic Night Dreams Cotton (Jpn) - Fantastic Night Dreams Cotton (Jpn) - Fantastic Night Dreams Cotton (Jpn) - - jp - cotton.zip Neo-Geo Pocket Color @@ -1020,21 +788,13 @@ The game features an experience-earning system in which the more enemies the pla The game features an experience-earning system in which the more enemies the player kills the more he can upgrade his weapon by collecting power crystals. Players can also charge their weapon for special attacks and enlist the aid of Silk, Cotton's magical fairy friend who can form up in different "option" configurations. - - media/video/cotton.mp4 - media/mixrbv2/cotton.png - - 2000 - 2000 2000 Success SNK Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -1045,11 +805,7 @@ The game features an experience-earning system in which the more enemies the pla faselei.zip Faselei! (Euro) - Faselei! (Euro) - - eu - 0 Neo-Geo Pocket Color @@ -1058,11 +814,10 @@ The game features an experience-earning system in which the more enemies the pla Battles are part turn based and part realtime. The player inputs their actions at the beginning of the turn. The amount of actions they can input is dependant on their type of TS. Once they have finished their selection everything is played out in realtime for the duration of the turn. This makes thinking about what your opponents and allies will do in advance essential before taking your turn. - media/video/faselei.mp4 - media/mixrbv2/faselei.png + media/video/faselei.mp4 + media/mixrbv2/faselei.png - 1999 1999 Sacnoth @@ -1075,15 +830,11 @@ Battles are part turn based and part realtime. The player inputs their actions a 17 0 - + faseleij.zip Faselei! (Jpn) - Faselei! (Jpn) - - jp - faselei.zip Neo-Geo Pocket Color @@ -1091,12 +842,7 @@ Battles are part turn based and part realtime. The player inputs their actions a Battles are part turn based and part realtime. The player inputs their actions at the beginning of the turn. The amount of actions they can input is dependant on their type of TS. Once they have finished their selection everything is played out in realtime for the duration of the turn. This makes thinking about what your opponents and allies will do in advance essential before taking your turn. - - media/video/faselei.mp4 - media/mixrbv2/faselei.png - - 1999 1999 Sacnoth @@ -1113,11 +859,7 @@ Battles are part turn based and part realtime. The player inputs their actions a ganbaren.zip Ganbare Neo Poke-kun (Jpn) - Ganbare Neo Poke-kun (Jpn) - - jp - 0 Neo-Geo Pocket Color @@ -1128,8 +870,8 @@ These collection of 30 games form the bulk of the gameplay, and include differen The game has a distinctly bizarre sense of humor with tons of wacky animations played whenever something happens to your Poke-kun, and while some games use basic vector graphics, most use 2D sprites. - media/video/ganbaren.mp4 - media/mixrbv2/ganbaren.png + media/video/ganbaren.mp4 + media/mixrbv2/ganbaren.png 2000 @@ -1138,19 +880,18 @@ The game has a distinctly bizarre sense of humor with tons of wacky animations p SNK Simulation - Action 1-2 0 14 0 - + gearsoffate.zip Gears of Fate (HB) - + Neo-Geo Pocket 2000 @@ -1164,19 +905,15 @@ The game has a distinctly bizarre sense of humor with tons of wacky animations p infinity.zip Infinity Cure (Jpn) - Infinity Cure (Jpn) - - jp - 0 Neo-Geo Pocket Color A port of the visual novel "Infinity" for the Neo-Geo Pocket Color - media/video/infinity.mp4 - media/mixrbv2/infinity.png + media/video/infinity.mp4 + media/mixrbv2/infinity.png 2000 @@ -1195,12 +932,7 @@ The game has a distinctly bizarre sense of humor with tons of wacky animations p kikousei.zip Kikou Seiki Unitron - Sono Tsuide. Hikari Umareru Chi Yori. (Jpn) - Kikou Seiki Unitron - Sono Tsuide. Hikari Umareru Chi Yori. (Jpn) - Kikou Seiki Unitron - Sono Tsuide. Hikari Umareru Chi Yori. (Jpn) - - jp - 0 Neo-Geo Pocket Color @@ -1212,8 +944,8 @@ The game requires the player to upgrade their unitron robot with various weapons Using a link cable two players can pit their unitrons against each other in a head-to-head battle. - media/video/kikousei.mp4 - media/mixrbv2/kikousei.png + media/video/kikousei.mp4 + media/mixrbv2/kikousei.png 2000 @@ -1232,23 +964,18 @@ Using a link cable two players can pit their unitrons against each other in a he kof_mlon.zip King of Fighters R-1 & Melon-chan no Seichou Nikki (Jpn, Prototype) - King of Fighters R-1 & Melon-chan no Seichou Nikki (Jpn, Prototype) - - jp - 0 Neo-Geo Pocket The King of Fighters: R1 marks SNK's first time bringing the KOF series onto a handheld... and what better system than their own Neo Geo Pocket to do just that? 14 of the most well known KOF characters make their appearance in KOF: R-1, along with some recognizable backgrounds and gameplay features based on The King of Fighters '97. Players can choose from "Extra" & "Advance" play modes similar to KOF '97, and most characters play closely to their original versions. - media/video/kof_mlon.mp4 - media/mixrbv2/kof_mlon.png + media/video/kof_mlon.mp4 + media/mixrbv2/kof_mlon.png 1998 - 1999 SNK SNK @@ -1264,17 +991,13 @@ Using a link cable two players can pit their unitrons against each other in a he koikoi.zip Koi Koi Mahjong (Jpn) - Koi Koi Mahjong (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/koikoi.mp4 - media/mixrbv2/koikoi.png + media/video/koikoi.mp4 + media/mixrbv2/koikoi.png 2000 @@ -1283,21 +1006,16 @@ Using a link cable two players can pit their unitrons against each other in a he Visco Asiatic board game - Mahjong 0 10 0 - + magdropjd.zip Magical Drop Pocket (Demo) - Magical Drop Pocket (Demo) - - jp - magdrop.zip Neo-Geo Pocket Color @@ -1307,14 +1025,7 @@ The game features Story, Self Challenge and Friend Challenge; these correspond t Like many other handheld puzzle games of the time, Story does not feature a "true" AI opponent; instead, the player attempts to fill a gauge by creating chains. While the player attempts to fill this gauge, the AI attacks at random intervals. - - media/video/magdrop.mp4 - media/mixrbv2/magdrop.png - - 1999 - 1999 - 2000 1999 SAS Sakata @@ -1331,12 +1042,7 @@ Like many other handheld puzzle games of the time, Story does not feature a "tru magdrop.zip Magical Drop Pocket (Euro, USA) - Magical Drop Pocket (Euro, USA) - - us - eu - 0 Neo-Geo Pocket Color @@ -1347,13 +1053,10 @@ The game features Story, Self Challenge and Friend Challenge; these correspond t Like many other handheld puzzle games of the time, Story does not feature a "true" AI opponent; instead, the player attempts to fill a gauge by creating chains. While the player attempts to fill this gauge, the AI attacks at random intervals. - media/video/magdrop.mp4 - media/mixrbv2/magdrop.png + media/video/magdrop.mp4 + media/mixrbv2/magdrop.png - 1999 - 1999 - 2000 1999 SAS Sakata @@ -1366,15 +1069,11 @@ Like many other handheld puzzle games of the time, Story does not feature a "tru 16 0 - + magdropj.zip Magical Drop Pocket (Jpn) - Magical Drop Pocket (Jpn) - - jp - magdrop.zip Neo-Geo Pocket Color @@ -1384,14 +1083,7 @@ The game features Story, Self Challenge and Friend Challenge; these correspond t Like many other handheld puzzle games of the time, Story does not feature a "true" AI opponent; instead, the player attempts to fill a gauge by creating chains. While the player attempts to fill this gauge, the AI attacks at random intervals. - - media/video/magdrop.mp4 - media/mixrbv2/magdrop.png - - 1999 - 1999 - 2000 1999 SAS Sakata @@ -1408,12 +1100,7 @@ Like many other handheld puzzle games of the time, Story does not feature a "tru melonchn.zip Melon-chan no Seichou Nikki (Jpn) - Melon-chan no Seichou Nikki (Jpn) - Melon-chan no Seichou Nikki (Jpn) - - jp - 0 Neo-Geo Pocket @@ -1422,8 +1109,8 @@ Like many other handheld puzzle games of the time, Story does not feature a "tru The game was released for the Neo Geo Pocket and features monochrome graphics; however the Neo Geo Pocket Color is backwards compatible with the game. - media/video/melonchn.mp4 - media/mixrbv2/melonchn.png + media/video/melonchn.mp4 + media/mixrbv2/melonchn.png 1998 @@ -1442,11 +1129,7 @@ The game was released for the Neo Geo Pocket and features monochrome graphics; h memories.zip Memories Off - Pure (Jpn) - Memories Off - Pure (Jpn) - - jp - 0 Neo-Geo Pocket Color @@ -1455,8 +1138,8 @@ Tomoya and Ayaka are neighbors who communicate with each other through their bed One playthrough of Pure takes about 3-4 hours, but it has replay value through a pair of endings and during subsequent runthroughs to re-experience second-half scenarios from Ayaka's and Yue's points of view. - media/video/memories.mp4 - media/mixrbv2/memories.png + media/video/memories.mp4 + media/mixrbv2/memories.png 2000 @@ -1475,66 +1158,46 @@ One playthrough of Pure takes about 3-4 hours, but it has replay value through a mslug1st.zip Metal Slug - 1st Mission (World) - Metal Slug - 1st Mission (World) - - wor - 0 Neo-Geo Pocket Color As a member of the elite forces squad "Peregrine Falcons," your mission is to eliminate the evil Colonel Bildegaarn. Using the Metal Slug multifunction tank and the Slug Flyer as well as your wits and handgun blast through up to 17 missions in your quest to make the world safe from tyranny. Multiple stage progressions and a gameplay ranking system give reason to play through more than once. In-game save lets the player on the go turn off the Neo Geo Pocket and not lose progress. - media/video/mslug1st.mp4 - media/mixrbv2/mslug1st.png + media/video/mslug1st.mp4 + media/mixrbv2/mslug1st.png - 1999 1999 Ukiyotei SNK Shooter - Shooter / Run and Gun - Action 1 0 15 0 - + mslug2ndd.zip Metal Slug - 2nd Mission (Demo) - Metal Slug - 2nd Mission (Demo) - - wor - mslug2nd.zip Neo-Geo Pocket Color Take control of the Metal Slug tank on the NGPC once again, this time to defeat the rebel strike force "Phantom." Travel through 38 stages in a non-linear battle path defeating enemy troops and rescuing hostages. Pilot the Metal Slug tank, Slug Flyer combat jet, and the Slug Sub submarine and fire the heavy machine gun, rocket launcher, and fire gun. Two unique playable characters, a list of rescued hostages, and a time attack mode add depth to this side-scroller. - - media/video/mslug2nd.mp4 - media/mixrbv2/mslug2nd.png - - 2000 - 2000 - 2000 2000 Ukiyotei SNK Shooter - Shooter / Run and Gun - Action 1 0 @@ -1545,32 +1208,23 @@ One playthrough of Pure takes about 3-4 hours, but it has replay value through a mslug2nd.zip Metal Slug - 2nd Mission (World) - Metal Slug - 2nd Mission (World) - - wor - 0 Neo-Geo Pocket Color Take control of the Metal Slug tank on the NGPC once again, this time to defeat the rebel strike force "Phantom." Travel through 38 stages in a non-linear battle path defeating enemy troops and rescuing hostages. Pilot the Metal Slug tank, Slug Flyer combat jet, and the Slug Sub submarine and fire the heavy machine gun, rocket launcher, and fire gun. Two unique playable characters, a list of rescued hostages, and a time attack mode add depth to this side-scroller. - media/video/mslug2nd.mp4 - media/mixrbv2/mslug2nd.png + media/video/mslug2nd.mp4 + media/mixrbv2/mslug2nd.png - 2000 - 2000 - 2000 2000 Ukiyotei SNK Shooter - Shooter / Run and Gun - Action 1 0 @@ -1581,19 +1235,15 @@ One playthrough of Pure takes about 3-4 hours, but it has replay value through a mezase.zip Mezase! Kanji Ou (Jpn) - Mezase! Kanji Ou (Jpn) - - jp - 0 Neo-Geo Pocket Color A kanji-study game with a quiz-like approach. - media/video/mezase.mp4 - media/mixrbv2/mezase.png + media/video/mezase.mp4 + media/mixrbv2/mezase.png 2000 @@ -1611,19 +1261,15 @@ One playthrough of Pure takes about 3-4 hours, but it has replay value through a mizuki.zip Mizuki Shigeru no Youkai Shashinkan (Jpn) - Mizuki Shigeru no Youkai Shashinkan (Jpn) - - jp - 0 Neo-Geo Pocket Color This is an RPG based on the works of the famous manga artist Shigeru Mizuki, known in Japan for his knowledge of youkai (supernatural ghosts of Japanese folklore). In this game, you explore various areas of Japan, taking pictures of youkai, and using these pictures in card battles. This is a very popular game among Japanese NGPC enthusiasts. - media/video/mizuki.mp4 - media/mixrbv2/mizuki.png + media/video/mizuki.mp4 + media/mixrbv2/mizuki.png 1999 @@ -1642,19 +1288,15 @@ One playthrough of Pure takes about 3-4 hours, but it has replay value through a neoderby.zip Neo Derby Champ Daiyosou (Jpn) - Neo Derby Champ Daiyosou (Jpn) - - jp - 0 Neo-Geo Pocket Color Neo Derby Champ Daiyosou is a Sports game, developed and published by Dyna Corporation, which was released in Japan in 1999. - media/video/neoderby.mp4 - media/mixrbv2/neoderby.png + media/video/neoderby.mp4 + media/mixrbv2/neoderby.png 1999 @@ -1662,9 +1304,6 @@ One playthrough of Pure takes about 3-4 hours, but it has replay value through a Dyna Sports with Animals - Horses race - Casino - Casino / Race 0 0 @@ -1674,48 +1313,31 @@ One playthrough of Pure takes about 3-4 hours, but it has replay value through a ngp.zip NeoGeo Pocket (Bios) - NeoGeo Pocket (Bios) - - jp - eu - 0 Neo-Geo Pocket - media/mixrbv2/ngp.png + media/mixrbv2/ngp.png - - - - - - + + 0 0 0 - + nigeronpe.zip Nige-ron-pa (Hack, English) - Nige-ron-pa (Hack, English) - - jp - nigeronp.zip Neo-Geo Pocket Color A simple handheld RPG mostly made up of side- and fetch quests. As you move through the game you can recruit friends and receive various licenses that function similar to jobs, that allow you to perform more powerful skills and magic attacks. - - media/video/nigeronp.mp4 - media/mixrbv2/nigeronp.png - 2000 @@ -1732,19 +1354,15 @@ One playthrough of Pure takes about 3-4 hours, but it has replay value through a nigeronp.zip Nige-ron-pa (Jpn) - Nige-ron-pa (Jpn) - - jp - 0 Neo-Geo Pocket Color A simple handheld RPG mostly made up of side- and fetch quests. As you move through the game you can recruit friends and receive various licenses that function similar to jobs, that allow you to perform more powerful skills and magic attacks. - media/video/nigeronp.mp4 - media/mixrbv2/nigeronp.png + media/video/nigeronp.mp4 + media/mixrbv2/nigeronp.png 2000 @@ -1758,17 +1376,11 @@ One playthrough of Pure takes about 3-4 hours, but it has replay value through a 6 0 - + oekakip.zip Oekaki Puzzle (Jpn) - Oekaki Puzzle (Jpn) - Oekaki Puzzle (Jpn) - Oekaki Puzzle (Jpn) - - jp - picturep.zip Neo-Geo Pocket Color @@ -1776,13 +1388,8 @@ One playthrough of Pure takes about 3-4 hours, but it has replay value through a Upon completion of a puzzle, the game replaces it with a colored version of the same grid and gives it a title. Especially with the smaller puzzles, this is helpful in that it is sometimes otherwise unclear as to what exactly the completed picture is supposed to be. Because it colorizes them, the game requires the Neo Geo Pocket Color, i.e, it won't run on a monochrome Neo Geo Pocket. - - media/video/picturep.mp4 - media/mixrbv2/picturep.png - 2000 - 2000 Success SNK @@ -1798,11 +1405,7 @@ Upon completion of a puzzle, the game replaces it with a colored version of the pacman.zip Pac-Man (World) - Pac-Man (World) - - wor - 0 Neo-Geo Pocket Color @@ -1815,8 +1418,8 @@ Pac-Man can turn the tables on his pursuers by eating of the four Energizers loc Survive a few rounds of gameplay, and be treated to humorous intermissions between Pac-Man and the ghosts. - media/video/pacman.mp4 - media/mixrbv2/pacman.png + media/video/pacman.mp4 + media/mixrbv2/pacman.png 1999 @@ -1825,7 +1428,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe SNK Action / Labyrinth - Action 1 0 @@ -1836,20 +1438,15 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pslotazt.zip Pachi-Slot Aruze Oukoku Pocket - Azteca (Jpn) - Pachi-Slot Aruze Oukoku Pocket - Azteca (Jpn) - Pachi-Slot Aruze Oukoku Pocket - Azteca (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/pslotazt.mp4 - media/mixrbv2/pslotazt.png + media/video/pslotazt.mp4 + media/mixrbv2/pslotazt.png 2000 @@ -1858,7 +1455,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Aruze Corp Casino - Casino / Slot machine 0 6 @@ -1868,28 +1464,23 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pslotdk2.zip Pachi-Slot Aruze Oukoku Pocket - Dekahel 2 (Jpn) - Pachi-Slot Aruze Oukoku Pocket - Dekahel 2 (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/pslotdk2.mp4 - media/mixrbv2/pslotdk2.png + media/video/pslotdk2.mp4 + media/mixrbv2/pslotdk2.png - 2000 + 2001 Aruze Corp Aruze Corp Casino - Casino / Slot machine 0 0 @@ -1899,20 +1490,15 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pslotds2.zip Pachi-Slot Aruze Oukoku Pocket - Delsol 2 (Jpn) - Pachi-Slot Aruze Oukoku Pocket - Delsol 2 (Jpn) - Pachi-Slot Aruze Oukoku Pocket - Delsol 2 (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/pslotds2.mp4 - media/mixrbv2/pslotds2.png + media/video/pslotds2.mp4 + media/mixrbv2/pslotds2.png 2000 @@ -1921,7 +1507,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Aruze Corp Casino - Casino / Slot machine 0 10 @@ -1931,20 +1516,15 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pslotecp.zip Pachi-Slot Aruze Oukoku Pocket - e-Cup (Jpn) - Pachi-Slot Aruze Oukoku Pocket - e-Cup (Jpn) - Pachi-Slot Aruze Oukoku Pocket - e-Cup (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/pslotecp.mp4 - media/mixrbv2/pslotecp.png + media/video/pslotecp.mp4 + media/mixrbv2/pslotecp.png 2001 @@ -1953,31 +1533,21 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Aruze Corp Casino - Casino / Slot machine 0 12 0 - + pslothana.zip Pachi-Slot Aruze Oukoku Pocket - Hanabi (Jpn, v3) - Pachi-Slot Aruze Oukoku Pocket - Hanabi (Jpn, v3) - Pachi-Slot Aruze Oukoku Pocket - Hanabi (Jpn, v3) - - jp - pslothan.zip Neo-Geo Pocket Color - + Software aimed at capturing the popular pachislot "HANABI". We will support the capture of the actual machine with a full range of functions such as a function to make a note of the actual number of balls in the hall and the amount of income and expenditure, free play, and data analysis. There is also a "delay". - - media/video/pslothan.mp4 - media/mixrbv2/pslothan.png - 1999 @@ -1985,7 +1555,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Aruze Corp Casino - Casino / Slot machine 0 6 @@ -1995,20 +1564,15 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pslothan.zip Pachi-Slot Aruze Oukoku Pocket - Hanabi (Jpn, v5) - Pachi-Slot Aruze Oukoku Pocket - Hanabi (Jpn, v5) - Pachi-Slot Aruze Oukoku Pocket - Hanabi (Jpn, v5) - - jp - 0 Neo-Geo Pocket Color - + Software aimed at capturing the popular pachislot "HANABI". We will support the capture of the actual machine with a full range of functions such as a function to make a note of the actual number of balls in the hall and the amount of income and expenditure, free play, and data analysis. There is also a "delay". - media/video/pslothan.mp4 - media/mixrbv2/pslothan.png + media/video/pslothan.mp4 + media/mixrbv2/pslothan.png 1999 @@ -2017,7 +1581,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Aruze Corp Casino - Casino / Slot machine 0 6 @@ -2027,19 +1590,15 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pslotooh.zip Pachi-Slot Aruze Oukoku Pocket - Oohanabi (Jpn) - Pachi-Slot Aruze Oukoku Pocket - Oohanabi (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/pslotooh.mp4 - media/mixrbv2/pslotooh.png + media/video/pslotooh.mp4 + media/mixrbv2/pslotooh.png 2000 @@ -2047,30 +1606,24 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Aruze Corp Casino - Casino / Slot machine 0 0 0 - + pslotpc2.zip Pachi-Slot Aruze Oukoku Pocket - Porcano 2 (Jpn) - Pachi-Slot Aruze Oukoku Pocket - Porcano 2 (Jpn) - Pachi-Slot Aruze Oukoku Pocket - Porcano 2 (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/pslotpc2.mp4 - media/mixrbv2/pslotpc2.png + media/video/pslotpc2.mp4 + media/mixrbv2/pslotpc2.png 2000 @@ -2079,7 +1632,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Aruze Corp Casino - Casino / Slot machine 0 0 @@ -2089,20 +1641,15 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pslotwrd.zip Pachi-Slot Aruze Oukoku Pocket - Ward of Lights (Jpn) - Pachi-Slot Aruze Oukoku Pocket - Ward of Lights (Jpn) - Pachi-Slot Aruze Oukoku Pocket - Ward of Lights (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/pslotwrd.mp4 - media/mixrbv2/pslotwrd.png + media/video/pslotwrd.mp4 + media/mixrbv2/pslotwrd.png 2000 @@ -2110,7 +1657,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Aruze Corp Casino - Casino / Slot machine 0 12 @@ -2120,20 +1666,15 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pachinko.zip Pachinko Hisshou Guide - Pocket Parlor (Jpn) - Pachinko Hisshou Guide - Pocket Parlor (Jpn) - Pachinko Hisshou Guide - Pocket Parlor (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/pachinko.mp4 - media/mixrbv2/pachinko.png + media/video/pachinko.mp4 + media/mixrbv2/pachinko.png 1999 @@ -2151,58 +1692,42 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe prtymail.zip Party Mail (Jpn) - Party Mail (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/prtymail.mp4 - media/mixrbv2/prtymail.png + media/video/prtymail.mp4 + media/mixrbv2/prtymail.png 1999 ADK SNK - - - + 0 0 0 - + prtymailp.zip Party Mail (Prototype) - Party Mail (Prototype) - - jp - prtymail.zip Neo-Geo Pocket Color - - media/video/prtymail.mp4 - media/mixrbv2/prtymail.png - 1999 ADK SNK - - - + 0 0 0 @@ -2211,14 +1736,7 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe picturep.zip Picture Puzzle (Euro, USA) - Picture Puzzle (Euro, USA) - Picture Puzzle (Euro, USA) - Picture Puzzle (Euro, USA) - - - us - eu - + 0 Neo-Geo Pocket Color @@ -2227,12 +1745,11 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Upon completion of a puzzle, the game replaces it with a colored version of the same grid and gives it a title. Especially with the smaller puzzles, this is helpful in that it is sometimes otherwise unclear as to what exactly the completed picture is supposed to be. Because it colorizes them, the game requires the Neo Geo Pocket Color, i.e, it won't run on a monochrome Neo Geo Pocket. - media/video/picturep.mp4 - media/mixrbv2/picturep.png + media/video/picturep.mp4 + media/mixrbv2/picturep.png 2000 - 2000 Success SNK @@ -2248,7 +1765,6 @@ Upon completion of a puzzle, the game replaces it with a colored version of the neo21.zip Pocket Casino Series - Neo 21 (Euro, USA) - Pocket Casino Series - Neo 21 (Euro, USA) 0 Neo-Geo Pocket Color @@ -2262,13 +1778,10 @@ At the beginning of each hand, the dealer deals each player, including the deale In Neo 21, players engage in a one-on-one match against a CPU dealer, or in the Versus Mode, two players can compete via the link cable, with one acting as the dealer. - media/video/neo21.mp4 - media/mixrbv2/neo21.png + media/video/neo21.mp4 + media/mixrbv2/neo21.png - 1999 - 2000 - 2000 1999 Dyna Corp. @@ -2285,11 +1798,7 @@ In Neo 21, players engage in a one-on-one match against a CPU dealer, or in the neobacca.zip Pocket Casino Series - Neo Baccarat (Euro) - Pocket Casino Series - Neo Baccarat (Euro) - - wor - 0 Neo-Geo Pocket Color @@ -2304,34 +1813,27 @@ Be it American- or European-Style Baccarat, NEOGEO POCKET's got it! To see explanations of game rules, select the "Game Explanation" item in the Option Menu. - media/video/neobacca.mp4 - media/mixrbv2/neobacca.png + media/video/neobacca.mp4 + media/mixrbv2/neobacca.png - 2000 - 2000 2000 Dyna Corp. Dyna Corp. Casino - Casino / Cards 1-2 0 14 0 - + neobaccap.zip Pocket Casino Series - Neo Baccarat (Prototype) - Pocket Casino Series - Neo Baccarat (Prototype) - - wor - neobacca.zip Neo-Geo Pocket Color @@ -2345,20 +1847,13 @@ Be it American- or European-Style Baccarat, NEOGEO POCKET's got it! To see explanations of game rules, select the "Game Explanation" item in the Option Menu. - - media/video/neobacca.mp4 - media/mixrbv2/neobacca.png - - 2000 - 2000 2000 Dyna Corp. Dyna Corp. Casino - Casino / Cards 1-2 0 @@ -2369,20 +1864,15 @@ To see explanations of game rules, select the "Game Explanation" item in the Opt neocher.zip Pocket Casino Series - Neo Cherry Master (Euro, Jpn) - Pocket Casino Series - Neo Cherry Master (Euro, Jpn) - - jp - eu - 0 Neo-Geo Pocket Neo Cherry Master is a virtual slot machine simulator for the Neo Geo Pocket. The game simulates the old fashioned fruit-matching slots (infamously known as one-armed bandits), where the player simply "pulls the lever" and leaves the rest up to chance. The game features two modes, Simple and Original mode, with the only difference being that the latter allows for name entry and the ability to save high scores. - media/video/neocher.mp4 - media/mixrbv2/neocher.png + media/video/neocher.mp4 + media/mixrbv2/neocher.png 1998 @@ -2391,7 +1881,6 @@ To see explanations of game rules, select the "Game Explanation" item in the Opt SNK Casino / Slot machine - Casino 1 0 @@ -2402,11 +1891,7 @@ To see explanations of game rules, select the "Game Explanation" item in the Opt neocherc.zip Pocket Casino Series - Neo Cherry Master Color (World) - Pocket Casino Series - Neo Cherry Master Color (World) - - wor - 0 Neo-Geo Pocket Color @@ -2417,13 +1902,10 @@ To see explanations of game rules, select the "Game Explanation" item in the Opt Includes 2 modes for that tantalizing taste of slot machine gaming! (Original mode for professionals / Simple Mode for beginners) - media/video/neocherc.mp4 - media/mixrbv2/neocherc.png + media/video/neocherc.mp4 + media/mixrbv2/neocherc.png - 1999 - 1999 - 1999 1999 Dyna Corp. @@ -2436,15 +1918,11 @@ Includes 2 modes for that tantalizing taste of slot machine gaming! (Original mo 20 0 - + neochercp.zip Pocket Casino Series - Neo Cherry Master Color (World, Prototype) - Pocket Casino Series - Neo Cherry Master Color (World, Prototype) - - wor - neocherc.zip Neo-Geo Pocket Color @@ -2454,14 +1932,7 @@ Includes 2 modes for that tantalizing taste of slot machine gaming! (Original mo Includes 2 modes for that tantalizing taste of slot machine gaming! (Original mode for professionals / Simple Mode for beginners) - - media/video/neocherc.mp4 - media/mixrbv2/neocherc.png - - 1999 - 1999 - 1999 1999 Dyna Corp. @@ -2474,15 +1945,11 @@ Includes 2 modes for that tantalizing taste of slot machine gaming! (Original mo 20 0 - + neodraga.zip Pocket Casino Series - Neo Dragon's Wild (World, v11) - Pocket Casino Series - Neo Dragon's Wild (World, v11) - - wor - neodrag.zip Neo-Geo Pocket Color @@ -2493,14 +1960,7 @@ The popular casino poker game for NEOGEO POCKET! This system can be enjoyed by e Beginners can select Simple Mode for easier game settings. Skilled players can choose Original Mode to enjoy real poker with authentic feel. - - media/video/neodrag.mp4 - media/mixrbv2/neodrag.png - - 1999 - 1999 - 1999 1999 Dyna Corp. @@ -2517,11 +1977,7 @@ Skilled players can choose Original Mode to enjoy real poker with authentic feel neodrag.zip Pocket Casino Series - Neo Dragon's Wild (World, v13) - Pocket Casino Series - Neo Dragon's Wild (World, v13) - - wor - 0 Neo-Geo Pocket Color @@ -2533,13 +1989,10 @@ Beginners can select Simple Mode for easier game settings. Skilled players can choose Original Mode to enjoy real poker with authentic feel. - media/video/neodrag.mp4 - media/mixrbv2/neodrag.png + media/video/neodrag.mp4 + media/mixrbv2/neodrag.png - 1999 - 1999 - 1999 1999 Dyna Corp. @@ -2556,24 +2009,17 @@ Skilled players can choose Original Mode to enjoy real poker with authentic feel neomystr.zip Pocket Casino Series - Neo Mystery Bonus (World) - Pocket Casino Series - Neo Mystery Bonus (World) - - wor - 0 Neo-Geo Pocket Color Neo Mystery Bonus, while not the most fully featured slots game around, is quick and simple to get into. Like most other slots games You start by placing your bet then spin the slots and test your luck. The graphics are plain and depict the different icons on the machine very clearly. There are no extra modes in the game, just basic slots. - media/video/neomystr.mp4 - media/mixrbv2/neomystr.png + media/video/neomystr.mp4 + media/mixrbv2/neomystr.png - 1999 - 1999 - 1999 1999 Dyna Corp. @@ -2590,12 +2036,7 @@ Skilled players can choose Original Mode to enjoy real poker with authentic feel fatfury.zip Pocket Fighting Series - Garou Densetsu First Contact ~ Fatal Fury F-Contact (World) - Pocket Fighting Series - Garou Densetsu First Contact ~ Fatal Fury F-Contact (World) - Pocket Fighting Series - Garou Densetsu First Contact ~ Fatal Fury F-Contact (World) - - wor - 0 Neo-Geo Pocket Color @@ -2606,13 +2047,10 @@ The game is based on its arcade/console counterpart Real Bout Fatal Fury 2: The Due to NGPC hardware limitations, some characters have been removed from the main cast (as well as the background/foreground battle plane system). With this, the fighters initially available for this contest are: Andy Bogard, Terry Bogard, Joe Higashi, Mai Shiranui, Kim Kaphwan, Ryuji Yamazaki, Rick Strowd, Li Xiangfei, Billy Kane, Wolfgang Krauser and Geese Howard. - media/video/fatfury.mp4 - media/mixrbv2/fatfury.png + media/video/fatfury.mp4 + media/mixrbv2/fatfury.png - 1999 - 1999 - 1999 1999 SNK @@ -2625,16 +2063,11 @@ Due to NGPC hardware limitations, some characters have been removed from the mai 14 0 - + fatfuryd.zip Pocket Fighting Series - Garou Densetsu First Contact ~ Fatal Fury F-Contact (World, Demo) - Pocket Fighting Series - Garou Densetsu First Contact ~ Fatal Fury F-Contact (World, Demo) - Pocket Fighting Series - Garou Densetsu First Contact ~ Fatal Fury F-Contact (World, Demo) - - wor - fatfury.zip Neo-Geo Pocket Color @@ -2644,14 +2077,7 @@ The game is based on its arcade/console counterpart Real Bout Fatal Fury 2: The Due to NGPC hardware limitations, some characters have been removed from the main cast (as well as the background/foreground battle plane system). With this, the fighters initially available for this contest are: Andy Bogard, Terry Bogard, Joe Higashi, Mai Shiranui, Kim Kaphwan, Ryuji Yamazaki, Rick Strowd, Li Xiangfei, Billy Kane, Wolfgang Krauser and Geese Howard. - - media/video/fatfury.mp4 - media/mixrbv2/fatfury.png - - 1999 - 1999 - 1999 1999 SNK @@ -2668,25 +2094,18 @@ Due to NGPC hardware limitations, some characters have been removed from the mai kofr1.zip Pocket Fighting Series - King of Fighters R-1 (Euro, Jpn) - Pocket Fighting Series - King of Fighters R-1 (Euro, Jpn) - - jp - eu - wor - 0 Neo-Geo Pocket The King of Fighters: R1 marks SNK's first time bringing the KOF series onto a handheld... and what better system than their own Neo Geo Pocket to do just that? 14 of the most well known KOF characters make their appearance in KOF: R-1, along with some recognizable backgrounds and gameplay features based on The King of Fighters '97. Players can choose from "Extra" & "Advance" play modes similar to KOF '97, and most characters play closely to their original versions. - media/video/kofr1.mp4 - media/mixrbv2/kofr1.png + media/video/kofr1.mp4 + media/mixrbv2/kofr1.png 1998 - 1999 SNK SNK @@ -2702,11 +2121,7 @@ Due to NGPC hardware limitations, some characters have been removed from the mai kofr2.zip Pocket Fighting Series - King of Fighters R-2 (World) - Pocket Fighting Series - King of Fighters R-2 (World) - - wor - 0 Neo-Geo Pocket Color @@ -2721,8 +2136,8 @@ The teams included in the game were slightly reformulated and now are the follow 3. Orochi Team (Yashiro Nanakase, Shermie and Chris) - media/video/kofr2.mp4 - media/mixrbv2/kofr2.png + media/video/kofr2.mp4 + media/mixrbv2/kofr2.png 1999 @@ -2731,22 +2146,17 @@ The teams included in the game were slightly reformulated and now are the follow SNK Fight - Action 1-2 0 16 0 - + kofr2d2.zip Pocket Fighting Series - King of Fighters R-2 (World, Demo Version 2) - Pocket Fighting Series - King of Fighters R-2 (World, Demo Version 2) - - wor - kofr2.zip Neo-Geo Pocket Color @@ -2760,10 +2170,6 @@ The teams included in the game were slightly reformulated and now are the follow 2. New Southtown Team (Ryo Sakazaki, Mai Shiranui and Terry Bogard) 3. Orochi Team (Yashiro Nanakase, Shermie and Chris) - - media/video/kofr2.mp4 - media/mixrbv2/kofr2.png - 1999 @@ -2771,22 +2177,17 @@ The teams included in the game were slightly reformulated and now are the follow SNK Fight - Action 1-2 0 16 0 - + kofr2d.zip Pocket Fighting Series - King of Fighters R-2 (World, Demo) - Pocket Fighting Series - King of Fighters R-2 (World, Demo) - - wor - kofr2.zip Neo-Geo Pocket Color @@ -2800,10 +2201,6 @@ The teams included in the game were slightly reformulated and now are the follow 2. New Southtown Team (Ryo Sakazaki, Mai Shiranui and Terry Bogard) 3. Orochi Team (Yashiro Nanakase, Shermie and Chris) - - media/video/kofr2.mp4 - media/mixrbv2/kofr2.png - 1999 @@ -2811,7 +2208,6 @@ The teams included in the game were slightly reformulated and now are the follow SNK Fight - Action 1-2 0 @@ -2822,20 +2218,15 @@ The teams included in the game were slightly reformulated and now are the follow samsho2.zip Pocket Fighting Series - Samurai Shodown! 2 (World) - Pocket Fighting Series - Samurai Shodown! 2 (World) - Pocket Fighting Series - Samurai Shodown! 2 (World) - - wor - 0 Neo-Geo Pocket Color One of SNK's legendary fighting game series has made a return! In Samurai Shodown II, you can take on one of the roles of 15 warriors as you fight your way through the land to defeat the evil Mizuki! Slash, kick, and slice your opponents in half...do whatever it takes...live by the sword, and die by its blade. - media/video/samsho2.mp4 - media/mixrbv2/samsho2.png + media/video/samsho2.mp4 + media/mixrbv2/samsho2.png 1999 @@ -2844,7 +2235,6 @@ The teams included in the game were slightly reformulated and now are the follow SNK Fight - Action 1-2 0 @@ -2855,27 +2245,18 @@ The teams included in the game were slightly reformulated and now are the follow samsho.zip Pocket Fighting Series - Samurai Spirit! (Jpn) ~ Samurai Shodown! (Euro) - Pocket Fighting Series - Samurai Spirit! (Jpn) ~ Samurai Shodown! (Euro) - Pocket Fighting Series - Samurai Spirit! (Jpn) ~ Samurai Shodown! (Euro) - Pocket Fighting Series - Samurai Spirit! (Jpn) ~ Samurai Shodown! (Euro) - - - jp - eu - + 0 Neo-Geo Pocket Samurai Shodown! Pocket is essentially a "portable" version of Samurai Shodown 4. Like the other fighting games on the Neo Geo Pocket, the characters are drawn in Super Deformed chibi style (big heads and tiny bodies). This title was also one of the first games for the Neo Geo Pocket, so the game was only in black and white... The gameplay of Samurai Shodown is quite well adapted in the pocket version, but it is not as enjoyable as the Neo Geo classic. The gameplay is very simplified in this version. The characters keep most of their special moves and moves, but the deep strategies of the arcade are almost gone. It's basically a new game that, while not spectacular, is fun. - media/video/samsho.mp4 - media/mixrbv2/samsho.png + media/video/samsho.mp4 + media/mixrbv2/samsho.png 1998 - 1998 - 1999 Saurus SNK @@ -2891,25 +2272,21 @@ The teams included in the game were slightly reformulated and now are the follow poktlove.zip Pocket Love if (Jpn) - Pocket Love if (Jpn) - - jp - 0 Neo-Geo Pocket Color - + + The third in a series that was released up to the second Game Boy. The purpose is to train myself as a high school student and receive a confession from a girl on White Day. With the addition of new characters, the system and production have also been enhanced. + - media/video/poktlove.mp4 - media/mixrbv2/poktlove.png + media/video/poktlove.mp4 + media/mixrbv2/poktlove.png 1999 Kindle Imagine Develop - - - + 0 14 0 @@ -2918,19 +2295,15 @@ The teams included in the game were slightly reformulated and now are the follow pockrev.zip Pocket Reversi (Euro) - Pocket Reversi (Euro) - - eu - 0 Neo-Geo Pocket Color Pocket Reversi is an adaptation by Success of the classic strategy game. In single-player, you must make your way through Tournament Mode, competing against eight progressively difficult opponents. You can also take the 'Ability Level Test' which grades you based on your play. For beginners, 'Reversi Lesson' provides ten short tutorial sessions to teach you the basics of the game. There's also a 'Free Play' mode where you can choose to see all available moves and to even take back your last move. Finally, there's a two-player mode accessible via the link cable. - media/video/pockrev.mp4 - media/mixrbv2/pockrev.png + media/video/pockrev.mp4 + media/mixrbv2/pockrev.png 2000 @@ -2945,24 +2318,16 @@ The teams included in the game were slightly reformulated and now are the follow 10 0 - + pockrevj.zip Pocket Reversi (Jpn) - Pocket Reversi (Jpn) - - jp - pockrev.zip Neo-Geo Pocket Color Pocket Reversi is an adaptation by Success of the classic strategy game. In single-player, you must make your way through Tournament Mode, competing against eight progressively difficult opponents. You can also take the 'Ability Level Test' which grades you based on your play. For beginners, 'Reversi Lesson' provides ten short tutorial sessions to teach you the basics of the game. There's also a 'Free Play' mode where you can choose to see all available moves and to even take back your last move. Finally, there's a two-player mode accessible via the link cable. - - media/video/pockrev.mp4 - media/mixrbv2/pockrev.png - 2000 @@ -2980,31 +2345,23 @@ The teams included in the game were slightly reformulated and now are the follow bstarsc.zip Pocket Sport Series - Baseball Stars Color (World) - Pocket Sport Series - Baseball Stars Color (World) - - wor - 0 Neo-Geo Pocket Color Baseball Stars Color is sports game about baseball. Game is similar to Baseball Stars from NES but has less realistic characters and gameplay's style. You manage own baseball team and play in series of matches. Game has typical baseball rules - one player throws the ball, second hits the ball, someone else grabs it etc. Each character has own statistics - media/video/bstarsc.mp4 - media/mixrbv2/bstarsc.png + media/video/bstarsc.mp4 + media/mixrbv2/bstarsc.png - 1999 - 1999 - 1999 1999 Saurus SNK Sports / Baseball - Sports 1-2 0 @@ -3015,19 +2372,15 @@ The teams included in the game were slightly reformulated and now are the follow neoturfm.zip Pocket Sport Series - Big Tournament Golf ~ Neo Turf Masters (World) - Pocket Sport Series - Big Tournament Golf ~ Neo Turf Masters (World) - - wor - 0 Neo-Geo Pocket Color Neo Turf Masters is a golf game that offers play in three different countries. You can play in the US, Germany, and Japan. There are 18 holes per course, just like in real life, which totals to 54 holes. The game features a two-player versus mode and three single player modes. You can choose from one of six different characters, who each have their own strengths and weaknesses. Like many other golf games, you use an accurate click type of play, where you click in an overhead map where you want to hit the ball, then adjust hook, slice, and power. In Versus mode, you can earn "super-clubs" that can only be used once. These can also be traded between friends. - media/video/neoturfm.mp4 - media/mixrbv2/neoturfm.png + media/video/neoturfm.mp4 + media/mixrbv2/neoturfm.png 1999 @@ -3036,8 +2389,6 @@ The teams included in the game were slightly reformulated and now are the follow SNK Sports / Golf - Sports - Action 1-2 0 @@ -3048,19 +2399,15 @@ The teams included in the game were slightly reformulated and now are the follow neocuppl.zip Pocket Sport Series - Neo Geo Cup '98 Plus (World) - Pocket Sport Series - Neo Geo Cup '98 Plus (World) - - wor - 0 Neo-Geo Pocket Color Neo Geo Cup '98 Plus is a soccer game for the Neo Geo Pocket. The game features single match play, head-to-head play (using a link cable), and story mode. You can choose to play one of 16 international teams. Each team has their own collective stats. On the field you can perform passes, shots, dribbles, slidings and charges. In the story mode you have to win as many matches as possible in a series of tournaments. Before and during matches you can change the field formations and switch players. Each won match gives you prize money, this can be used to buy items for your team. These items usually improve one stat, but decrease another. - media/video/neocuppl.mp4 - media/mixrbv2/neocuppl.png + media/video/neocuppl.mp4 + media/mixrbv2/neocuppl.png 1999 @@ -3069,7 +2416,6 @@ The teams included in the game were slightly reformulated and now are the follow SNK Sports - Sports / Soccer 1 0 @@ -3080,17 +2426,13 @@ The teams included in the game were slightly reformulated and now are the follow neoproyk.zip Pocket Sport Series - Neo Poke Pro Yakyuu (Jpn) - Pocket Sport Series - Neo Poke Pro Yakyuu (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/neoproyk.mp4 - media/mixrbv2/neoproyk.png + media/video/neoproyk.mp4 + media/mixrbv2/neoproyk.png 1999 @@ -3099,7 +2441,6 @@ The teams included in the game were slightly reformulated and now are the follow SNK Sports - Sports / Baseball 0 0 @@ -3109,29 +2450,23 @@ The teams included in the game were slightly reformulated and now are the follow ptennisc.zip Pocket Sport Series - Pocket Tennis Color (World) - Pocket Sport Series - Pocket Tennis Color (World) - - wor - 0 Neo-Geo Pocket Color This sports favorite boasts eight playable characters and enough tennis action to keep any fan happy. Enjoy realistic play that gives you complete array of shots, including lobs, high-speed smashes and more. Exhibition mode sets up a single match against the computer, or, with the NeoGeo Cable Link (sold separately), a friend. Tournament mode pits you against stiff competition to see if you've got what it takes to earn the title. Save your match results so you can brag later. Record mode lets you relax and enjoy your on-court accomplishments by viewing your records and trophies. - media/video/ptennisc.mp4 - media/mixrbv2/ptennisc.png + media/video/ptennisc.mp4 + media/mixrbv2/ptennisc.png - 1999 1999 Yumekobo SNK Sports - Sports / Tennis 1 0 @@ -3142,32 +2477,23 @@ The teams included in the game were slightly reformulated and now are the follow bstars.zip Pocket Sports Series - Baseball Stars (Euro, Jpn) - Pocket Sports Series - Baseball Stars (Euro, Jpn) - Pocket Sports Series - Baseball Stars (Euro, Jpn) - - - jp - eu - wor - + 0 Neo-Geo Pocket Baseball Stars is sports game about baseball. Game is similar to Baseball Stars from NES but has less realistic characters and gameplay's style. You manage own baseball team and play in series of matches. Game has typical baseball rules - one player throws the ball, second hits the ball, someone else grabs it etc. Each character has own statistics, like stamina. - media/video/bstars.mp4 - media/mixrbv2/bstars.png + media/video/bstars.mp4 + media/mixrbv2/bstars.png 1998 - 1999 Saurus SNK Sports / Baseball - Sports 1-2 0 @@ -3178,32 +2504,23 @@ The teams included in the game were slightly reformulated and now are the follow neocup98.zip Pocket Sports Series - Neo Geo Cup '98 (Euro, Jpn) - Pocket Sports Series - Neo Geo Cup '98 (Euro, Jpn) - Pocket Sports Series - Neo Geo Cup '98 (Euro, Jpn) - - - jp - eu - wor - + 0 Neo-Geo Pocket In the story mode you choose a team among the best in the world with the objective of winning the famous Neo Geo Cup. However, this is no easy task and winning the title will require long hours of intense matches. Each match will give you a certain number of points that can be used in the store, which adds a little RPG touch. Buying shorts, cleats, jerseys and many other items from a given selection will increase your team's abilities according to several criteria and make your players faster or more skilled in front of the goal. - media/video/neocup98.mp4 - media/mixrbv2/neocup98.png + media/video/neocup98.mp4 + media/mixrbv2/neocup98.png 1998 - 1999 SNK SNK Sports / Soccer - Sports 1-2 0 @@ -3214,12 +2531,7 @@ The teams included in the game were slightly reformulated and now are the follow ptennis.zip Pocket Sports Series - Pocket Tennis (Euro, Jpn) - Pocket Sports Series - Pocket Tennis (Euro, Jpn) - - jp - eu - 0 Neo-Geo Pocket @@ -3230,44 +2542,33 @@ Exhibition is a single match against computer or human opponent (requires link c Tournament is only against computer. Human player can pick his/her character but not the computer opponent. Also selection of courts and amount of sets is missing. Three games will be played: quarter and semifinals and of course the final. - media/video/ptennis.mp4 - media/mixrbv2/ptennis.png + media/video/ptennis.mp4 + media/mixrbv2/ptennis.png 1998 - 1999 Yumekobo SNK Sports - Sports / Tennis 1-2 0 13 0 - + puyopopa.zip Puyo Pop (World, v5) ~ Puyo Pyuo Tsuu (Jpn, v5) - Puyo Pop (World, v5) ~ Puyo Pyuo Tsuu (Jpn, v5) - - wor - puyopop.zip Neo-Geo Pocket Color The object of this head-to-head puzzle game is to clear your grid of falling patterns called puyos by forming chains of four or more same-colored puyos in a straight line or one of several geometric patterns. What makes this a challenging two-player contest is the fact that when you clear a chain of puyos from your grid, it drops a random piece of filler onto your opponent's grid. The more puyos you clear, the more you fill your opponent's grid, and if you can clutter up his grid enough to fill it to the top, you've won the game. - - media/video/puyopop.mp4 - media/mixrbv2/puyopop.png - - 1999 1999 Compile @@ -3280,26 +2581,21 @@ Tournament is only against computer. Human player can pick his/her character but 15 0 - + puyopop.zip Puyo Pop (World, v6) ~ Puyo Pyuo Tsuu (Jpn, v6) - Puyo Pop (World, v6) ~ Puyo Pyuo Tsuu (Jpn, v6) - - wor - 0 Neo-Geo Pocket Color The object of this head-to-head puzzle game is to clear your grid of falling patterns called puyos by forming chains of four or more same-colored puyos in a straight line or one of several geometric patterns. What makes this a challenging two-player contest is the fact that when you clear a chain of puyos from your grid, it drops a random piece of filler onto your opponent's grid. The more puyos you clear, the more you fill your opponent's grid, and if you can clutter up his grid enough to fill it to the top, you've won the game. - media/video/puyopop.mp4 - media/mixrbv2/puyopop.png + media/video/puyopop.mp4 + media/mixrbv2/puyopop.png - 1999 1999 Compile @@ -3312,28 +2608,16 @@ Tournament is only against computer. Human player can pick his/her character but 15 0 - + pbobbleb.zip Puzzle Bobble Mini (Euro, Jpn, v09 Prototype?) - Puzzle Bobble Mini (Euro, Jpn, v09 Prototype?) - Puzzle Bobble Mini (Euro, Jpn, v09 Prototype?) - Puzzle Bobble Mini (Euro, Jpn, v09 Prototype?) - Puzzle Bobble Mini (Euro, Jpn, v09 Prototype?) - - - jp - eu - + pbobble.zip Neo-Geo Pocket Color The classic game Bubble Bobble is the ancestor of Puzzle Bobble. Your aim in each stage is to break all the bubbles, by breaking 3 or more of the same color. The game contains a two-player mode where each player tries to break all bubbles first. - - media/video/pbobble.mp4 - media/mixrbv2/pbobble.png - 1999 @@ -3341,35 +2625,22 @@ Tournament is only against computer. Human player can pick his/her character but SNK Strategy - Action 1-2 0 16 0 - + pbobblea.zip Puzzle Bobble Mini (Euro, Jpn, v09) - Puzzle Bobble Mini (Euro, Jpn, v09) - Puzzle Bobble Mini (Euro, Jpn, v09) - Puzzle Bobble Mini (Euro, Jpn, v09) - Puzzle Bobble Mini (Euro, Jpn, v09) - - - jp - eu - + pbobble.zip Neo-Geo Pocket Color The classic game Bubble Bobble is the ancestor of Puzzle Bobble. Your aim in each stage is to break all the bubbles, by breaking 3 or more of the same color. The game contains a two-player mode where each player tries to break all bubbles first. - - media/video/pbobble.mp4 - media/mixrbv2/pbobble.png - 1999 @@ -3377,7 +2648,6 @@ Tournament is only against computer. Human player can pick his/her character but SNK Strategy - Action 1-2 0 @@ -3388,23 +2658,15 @@ Tournament is only against computer. Human player can pick his/her character but pbobble.zip Puzzle Bobble Mini (Euro, Jpn, v10) - Puzzle Bobble Mini (Euro, Jpn, v10) - Puzzle Bobble Mini (Euro, Jpn, v10) - Puzzle Bobble Mini (Euro, Jpn, v10) - Puzzle Bobble Mini (Euro, Jpn, v10) - - - jp - eu - + 0 Neo-Geo Pocket Color The classic game Bubble Bobble is the ancestor of Puzzle Bobble. Your aim in each stage is to break all the bubbles, by breaking 3 or more of the same color. The game contains a two-player mode where each player tries to break all bubbles first. - media/video/pbobble.mp4 - media/mixrbv2/pbobble.png + media/video/pbobble.mp4 + media/mixrbv2/pbobble.png 1999 @@ -3413,7 +2675,6 @@ Tournament is only against computer. Human player can pick his/her character but SNK Strategy - Action 1-2 0 @@ -3424,12 +2685,7 @@ Tournament is only against computer. Human player can pick his/her character but puzzlink.zip Puzzle Link (Euro) - Puzzle Link (Euro) - Puzzle Link (Euro) - - eu - 0 Neo-Geo Pocket Color @@ -3438,13 +2694,11 @@ Tournament is only against computer. Human player can pick his/her character but There are three different modes: In "Normal" you have to link two special blocks that appear after some time. If you manage to finish the level within the time limit you will unlock one of 50 collectible cards. In "Clear Mode" you have to clear a given constellation of blocks. "Battle Mode" is a two player link-cable mode. - media/video/puzzlink.mp4 - media/mixrbv2/puzzlink.png + media/video/puzzlink.mp4 + media/mixrbv2/puzzlink.png - 1999 1999 - 1999 Yumekobo SNK @@ -3460,13 +2714,7 @@ There are three different modes: In "Normal" you have to link two special blocks puzzlnk2.zip Puzzle Link 2 (Euro, USA) - Puzzle Link 2 (Euro, USA) - Puzzle Link 2 (Euro, USA) - - us - eu - 0 Neo-Geo Pocket Color @@ -3475,11 +2723,10 @@ There are three different modes: In "Normal" you have to link two special blocks There are new modes in Puzzle Link 2. Like the original, there are the standard challenge and puzzle rounds. But new to the series is the marathon-style game where you continue eliminating pieces as the game gradually increases speed. In this mode, more power-ups appear as the player performs faster. Here, you get three shots that will eliminate the same color tile from the board. The game also has link cable support for two players. - media/video/puzzlnk2.mp4 - media/mixrbv2/puzzlnk2.png + media/video/puzzlnk2.mp4 + media/mixrbv2/puzzlnk2.png - 2000 1999 Yumekobo @@ -3496,20 +2743,15 @@ There are new modes in Puzzle Link 2. Like the original, there are the standard tsunapn.zip Renketsu Puzzle Tsunagete Pon! (Jpn) - Renketsu Puzzle Tsunagete Pon! (Jpn) - Renketsu Puzzle Tsunagete Pon! (Jpn) - - jp - 0 Neo-Geo Pocket Renketsu Puzzle Tsunagete Pon! is a game where blocks have to be dissolved. New blocks constantly scroll into the screen from the top. The game is over when the first blocks reach the bottom of the screen. - media/video/tsunapn.mp4 - media/mixrbv2/tsunapn.png + media/video/tsunapn.mp4 + media/mixrbv2/tsunapn.png 1998 @@ -3524,16 +2766,11 @@ There are new modes in Puzzle Link 2. Like the original, there are the standard 15 0 - + tsunapnc.zip Renketsu Puzzle Tsunagete Pon! Color (Jpn) - Renketsu Puzzle Tsunagete Pon! Color (Jpn) - Renketsu Puzzle Tsunagete Pon! Color (Jpn) - - jp - puzzlink.zip Neo-Geo Pocket Color @@ -3541,14 +2778,8 @@ There are new modes in Puzzle Link 2. Like the original, there are the standard There are three different modes: In "Normal" you have to link two special blocks that appear after some time. If you manage to finish the level within the time limit you will unlock one of 50 collectible cards. In "Clear Mode" you have to clear a given constellation of blocks. "Battle Mode" is a two player link-cable mode. - - media/video/puzzlink.mp4 - media/mixrbv2/puzzlink.png - - 1999 1999 - 1999 Yumekobo SNK @@ -3564,12 +2795,7 @@ There are three different modes: In "Normal" you have to link two special blocks rockmanb.zip Rockman - Battle & Fighters (Jpn) - Rockman - Battle & Fighters (Jpn) - Rockman - Battle & Fighters (Jpn) - - jp - 0 Neo-Geo Pocket Color @@ -3580,8 +2806,8 @@ Each boss is weak to one specific weapon, so the player is encouraged to strateg Two players can use a link cable to transfer database information between systems, but no co-op or versus play is supported. - media/video/rockmanb.mp4 - media/mixrbv2/rockmanb.png + media/video/rockmanb.mp4 + media/mixrbv2/rockmanb.png 2000 @@ -3596,16 +2822,11 @@ Two players can use a link cable to transfer database information between system 16 0 - + rockmanbd.zip Rockman - Battle & Fighters (Jpn, Demo) - Rockman - Battle & Fighters (Jpn, Demo) - Rockman - Battle & Fighters (Jpn, Demo) - - jp - rockmanb.zip Neo-Geo Pocket Color @@ -3615,10 +2836,6 @@ The battles are fought linearly in any order, and after each boss is defeated, a Each boss is weak to one specific weapon, so the player is encouraged to strategize the order in which the bosses are faced. Two players can use a link cable to transfer database information between systems, but no co-op or versus play is supported. - - media/video/rockmanb.mp4 - media/mixrbv2/rockmanb.png - 2000 @@ -3632,15 +2849,11 @@ Two players can use a link cable to transfer database information between system 16 0 - + shanghaipj.zip Shanghai Mini (Jpn, Prototype) - Shanghai Mini (Jpn, Prototype) - - wor - shanghai.zip Neo-Geo Pocket Color @@ -3648,10 +2861,6 @@ Two players can use a link cable to transfer database information between system Included are classic, tournament and dynasty modes. Classic is normal game with six different board layouts. In tournament game player challenges the Tower of Shanghai and tries to beat the Shanghai Master by solving different board layouts within time limit. Dynasty is two player competition - against computer or human (requires link cable) opponent. - - media/video/shanghai.mp4 - media/mixrbv2/shanghai.png - 1999 @@ -3665,15 +2874,11 @@ Included are classic, tournament and dynasty modes. Classic is normal game with 14 0 - + shanghaipu.zip Shanghai Mini (USA, Prototype) - Shanghai Mini (USA, Prototype) - - wor - shanghai.zip Neo-Geo Pocket Color @@ -3681,10 +2886,6 @@ Included are classic, tournament and dynasty modes. Classic is normal game with Included are classic, tournament and dynasty modes. Classic is normal game with six different board layouts. In tournament game player challenges the Tower of Shanghai and tries to beat the Shanghai Master by solving different board layouts within time limit. Dynasty is two player competition - against computer or human (requires link cable) opponent. - - media/video/shanghai.mp4 - media/mixrbv2/shanghai.png - 1999 @@ -3702,11 +2903,7 @@ Included are classic, tournament and dynasty modes. Classic is normal game with shanghai.zip Shanghai Mini (World) - Shanghai Mini (World) - - wor - 0 Neo-Geo Pocket Color @@ -3715,8 +2912,8 @@ Included are classic, tournament and dynasty modes. Classic is normal game with Included are classic, tournament and dynasty modes. Classic is normal game with six different board layouts. In tournament game player challenges the Tower of Shanghai and tries to beat the Shanghai Master by solving different board layouts within time limit. Dynasty is two player competition - against computer or human (requires link cable) opponent. - media/video/shanghai.mp4 - media/mixrbv2/shanghai.png + media/video/shanghai.mp4 + media/mixrbv2/shanghai.png 1999 @@ -3731,17 +2928,11 @@ Included are classic, tournament and dynasty modes. Classic is normal game with 14 0 - + evolutnj.zip Shinki Sekai Evolution - Hateshinai Dungeon (Jpn) - Shinki Sekai Evolution - Hateshinai Dungeon (Jpn) - Shinki Sekai Evolution - Hateshinai Dungeon (Jpn) - Shinki Sekai Evolution - Hateshinai Dungeon (Jpn) - - jp - evolutn.zip Neo-Geo Pocket Color @@ -3751,12 +2942,7 @@ The basic premise of the game is to take quests in the town and then assemble yo As expected for a portable version, the gameplay has been significantly downgraded from its original Dreamcast version. Town navigation is menu-driven and all graphics are now top-down 2D sprites, with all dungeons being pre-designed instead of randomly generated. Combat is turn-based using a menu system from which you select your actions for each party member (up to 3) and execute them, but otherwise remains unchanged. - - media/video/evolutn.mp4 - media/mixrbv2/evolutn.png - - 2000 2000 SEGA @@ -3772,19 +2958,15 @@ As expected for a portable version, the gameplay has been significantly downgrad shougi.zip Shougi no Tatsujin (Jpn) - Shougi no Tatsujin (Jpn) - - jp - 0 Neo-Geo Pocket Shogi is the Japanese equivalent of chess. Indeed, as in chess, the goal of the game is to subdue the opposing king! Nevertheless, there are several differences between the Shogi and our chess game, be it in the nature of the pieces, their positions or their movements. - media/video/shougi.mp4 - media/mixrbv2/shougi.png + media/video/shougi.mp4 + media/mixrbv2/shougi.png 1998 @@ -3793,8 +2975,6 @@ As expected for a portable version, the gameplay has been significantly downgrad SNK Asiatic board game - Shougi - Strategy 1-2 0 @@ -3805,17 +2985,15 @@ As expected for a portable version, the gameplay has been significantly downgrad shougic.zip Shougi no Tatsujin Color (Jpn) - Shougi no Tatsujin Color (Jpn) - - jp - 0 Neo-Geo Pocket Color - + + Neo Geo Pocket version of "Master of Shogi". You can play against 8 unique characters, and you can choose from 3 levels: beginner, intermediate, and advanced. + - media/video/shougic.mp4 - media/mixrbv2/shougic.png + media/video/shougic.mp4 + media/mixrbv2/shougic.png 1999 @@ -3824,7 +3002,6 @@ As expected for a portable version, the gameplay has been significantly downgrad ADK Asiatic board game - Shougi 0 0 @@ -3834,12 +3011,7 @@ As expected for a portable version, the gameplay has been significantly downgrad snkgals.zip SNK Gals' Fighters (Euro, USA) - SNK Gals' Fighters (Euro, USA) - - us - eu - 0 Neo-Geo Pocket Color @@ -3850,8 +3022,8 @@ Behind this simple storyline, the title brings a cast of 8 all-female characters The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run commands), but without SDMs. To increase the replay factor, a power-up mode was included: depending on your combat performance, you'll be favored with several random items (e.g. Start with full MAX gauge, Speed Up etc.) that can be used to improve your character for a while. - media/video/snkgals.mp4 - media/mixrbv2/snkgals.png + media/video/snkgals.mp4 + media/mixrbv2/snkgals.png 2000 @@ -3860,22 +3032,17 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run SNK Fight - Action 1-2 0 16 0 - + snkgalsj.zip SNK Gals' Fighters (Jpn) - SNK Gals' Fighters (Jpn) - - jp - snkgals.zip Neo-Geo Pocket Color @@ -3885,10 +3052,6 @@ Behind this simple storyline, the title brings a cast of 8 all-female characters The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run commands), but without SDMs. To increase the replay factor, a power-up mode was included: depending on your combat performance, you'll be favored with several random items (e.g. Start with full MAX gauge, Speed Up etc.) that can be used to improve your character for a while. - - media/video/snkgals.mp4 - media/mixrbv2/snkgals.png - 2000 @@ -3896,31 +3059,22 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run SNK Fight - Action 1-2 0 16 0 - + svccard2e.zip SNK vs. Capcom - Card Fighters 2 - Expand Edition (Hack, English) - SNK vs. Capcom - Card Fighters 2 - Expand Edition (Hack, English) - - jp - svccard2.zip Neo-Geo Pocket Color SNK vs. Capcom: Card Fighter's Clash 2 Expand Edition continues the mascot packed trading card game action that began with the original. - - media/video/svccard2.mp4 - media/mixrbv2/svccard2.png - 2001 @@ -3938,19 +3092,15 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run svccard2.zip SNK vs. Capcom - Card Fighters 2 - Expand Edition (Jpn) - SNK vs. Capcom - Card Fighters 2 - Expand Edition (Jpn) - - jp - 0 Neo-Geo Pocket Color SNK vs. Capcom: Card Fighter's Clash 2 Expand Edition continues the mascot packed trading card game action that began with the original. - media/video/svccard2.mp4 - media/mixrbv2/svccard2.png + media/video/svccard2.mp4 + media/mixrbv2/svccard2.png 2001 @@ -3969,20 +3119,15 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run svccardc.zip SNK vs. Capcom - Card Fighters' Clash - Capcom Cardfighter's Version (Euro, USA) - SNK vs. Capcom - Card Fighters' Clash - Capcom Cardfighter's Version (Euro, USA) - - us - eu - 0 Neo-Geo Pocket Color Compete in the SC Card Fighters' Clash tournament with your Capcom deck in this NGPC card game. Collect the 300 cards from both SNK and Capcom franchises and duel and trade with your friends using the extensive link mode. With mechanics similar to CCGs such as Yu-Gi-Oh and popular characters from both SNK and Capcom, Card Fighters clash offers both collection and strategy gameplay. This game also allows linking with SNK vs. Capcom: Match of the Millennium to transfer collectible points. - media/video/svccardc.mp4 - media/mixrbv2/svccardc.png + media/video/svccardc.mp4 + media/mixrbv2/svccardc.png 1999 @@ -3991,7 +3136,6 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run Capcom Strategy - Role playing games 1-2 0 @@ -4002,22 +3146,15 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run svccards.zip SNK vs. Capcom - Card Fighters' Clash - SNK Cardfighter's Version (Euro, USA) - SNK vs. Capcom - Card Fighters' Clash - SNK Cardfighter's Version (Euro, USA) - SNK vs. Capcom - Card Fighters' Clash - SNK Cardfighter's Version (Euro, USA) - SNK vs. Capcom - Card Fighters' Clash - SNK Cardfighter's Version (Euro, USA) - - - us - eu - + 0 Neo-Geo Pocket Color Compete in the SC Card Fighters' Clash tournament with your SNK deck in this NGPC card game. Collect the 300 cards from both SNK and Capcom franchises and duel and trade with your friends using the extensive link mode. With mechanics similar to CCGs such as Yu-Gi-Oh and popular characters from both SNK and Capcom, Card Fighters clash offers both collection and strategy gameplay. This game also allows linking with SNK vs. Capcom: Match of the Millennium to transfer collectible points. - media/video/svccards.mp4 - media/mixrbv2/svccards.png + media/video/svccards.mp4 + media/mixrbv2/svccards.png 1999 @@ -4026,91 +3163,68 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run Capcom Strategy - Role playing games 1-2 0 18 0 - + svccardp.zip SNK vs. Capcom - Gekitotsu Card Fighters (Jpn, Demo) - SNK vs. Capcom - Gekitotsu Card Fighters (Jpn, Demo) - - jp - svccards.zip Neo-Geo Pocket Color - + Compete in the SC Card Fighters' Clash tournament with your SNK deck in this NGPC card game. Collect the 300 cards from both SNK and Capcom franchises and duel and trade with your friends using the extensive link mode. With mechanics similar to CCGs such as Yu-Gi-Oh and popular characters from both SNK and Capcom, Card Fighters clash offers both collection and strategy gameplay. This game also allows linking with SNK vs. Capcom: Match of the Millennium to transfer collectible points. - - media/mixrbv2/svccards.png - - + 1999 + SNK + Capcom - + Strategy + 1-2 0 - 0 + 18 0 - + svccardcj.zip SNK vs. Capcom - Gekitotsu Card Fighters - Capcom Supporters Version (Jpn) - SNK vs. Capcom - Gekitotsu Card Fighters - Capcom Supporters Version (Jpn) - - jp - svccardc.zip Neo-Geo Pocket Color - SNK vs. Capcom: Card Fighter's Clash 2 Expand Edition continues the mascot packed trading card game action that began with the original. + Compete in the SC Card Fighters' Clash tournament with your Capcom deck in this NGPC card game. Collect the 300 cards from both SNK and Capcom franchises and duel and trade with your friends using the extensive link mode. With mechanics similar to CCGs such as Yu-Gi-Oh and popular characters from both SNK and Capcom, Card Fighters clash offers both collection and strategy gameplay. This game also allows linking with SNK vs. Capcom: Match of the Millennium to transfer collectible points. - - media/video/svccardc.mp4 - media/mixrbv2/svccardc.png - - 2001 + 1999 SNK - SNK + Capcom - Playing cards + Strategy 1-2 0 - 14 + 18 0 - + svccardsja.zip SNK vs. Capcom - Gekitotsu Card Fighters - SNK Supporters Version (Jpn, v6) - SNK vs. Capcom - Gekitotsu Card Fighters - SNK Supporters Version (Jpn, v6) - SNK vs. Capcom - Gekitotsu Card Fighters - SNK Supporters Version (Jpn, v6) - SNK vs. Capcom - Gekitotsu Card Fighters - SNK Supporters Version (Jpn, v6) - - jp - svccards.zip Neo-Geo Pocket Color Compete in the SC Card Fighters' Clash tournament with your SNK deck in this NGPC card game. Collect the 300 cards from both SNK and Capcom franchises and duel and trade with your friends using the extensive link mode. With mechanics similar to CCGs such as Yu-Gi-Oh and popular characters from both SNK and Capcom, Card Fighters clash offers both collection and strategy gameplay. This game also allows linking with SNK vs. Capcom: Match of the Millennium to transfer collectible points. - - media/video/svccards.mp4 - media/mixrbv2/svccards.png - 1999 @@ -4118,33 +3232,22 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run Capcom Strategy - Role playing games 1-2 0 18 0 - + svccardsj.zip SNK vs. Capcom - Gekitotsu Card Fighters - SNK Supporters Version (Jpn, v7) - SNK vs. Capcom - Gekitotsu Card Fighters - SNK Supporters Version (Jpn, v7) - SNK vs. Capcom - Gekitotsu Card Fighters - SNK Supporters Version (Jpn, v7) - SNK vs. Capcom - Gekitotsu Card Fighters - SNK Supporters Version (Jpn, v7) - - jp - svccards.zip Neo-Geo Pocket Color Compete in the SC Card Fighters' Clash tournament with your SNK deck in this NGPC card game. Collect the 300 cards from both SNK and Capcom franchises and duel and trade with your friends using the extensive link mode. With mechanics similar to CCGs such as Yu-Gi-Oh and popular characters from both SNK and Capcom, Card Fighters clash offers both collection and strategy gameplay. This game also allows linking with SNK vs. Capcom: Match of the Millennium to transfer collectible points. - - media/video/svccards.mp4 - media/mixrbv2/svccards.png - 1999 @@ -4152,31 +3255,25 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run Capcom Strategy - Role playing games 1-2 0 18 0 - + svc.zip SNK vs. Capcom - The Match of the Millennium (World) ~ Choujou Kessen Saikyou Fighters - SNK vs Capcom (Jpn) - SNK vs. Capcom - The Match of the Millennium (World) ~ Choujou Kessen Saikyou Fighters - SNK vs Capcom (Jpn) - SNK vs. Capcom - The Match of the Millennium (World) ~ Choujou Kessen Saikyou Fighters - SNK vs Capcom (Jpn) - - wor - 0 Neo-Geo Pocket Color With 18 starting characters (26 total after unlocking), numerous battle modes and varied minigames, this may be the largest fighting game for the Neo Geo Pocket Color. Choose the fighting style that suits you from the available Single, Tag and Team modes. The SC Olympic mode grants access to minigames from a music game featuring Felicia to a whack-a-mole style game with Jubei. The Olympic mode also allows players to compete for gold, silver and bronze medals in various fighting challenges. Link features include NGPC-to-NGPC battles and NGPC-to-Dreamcast data exchange with other SNK titles. - media/video/svc.mp4 - media/mixrbv2/svc.png + media/video/svc.mp4 + media/mixrbv2/svc.png 1999 @@ -4185,7 +3282,6 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run Capcom Fight - Action 1-2 0 @@ -4196,12 +3292,7 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run sonic.zip Sonic the Hedgehog - Pocket Adventure (World) - Sonic the Hedgehog - Pocket Adventure (World) - Sonic the Hedgehog - Pocket Adventure (World) - - wor - 0 Neo-Geo Pocket Color @@ -4209,84 +3300,64 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run - media/video/sonic.mp4 - media/mixrbv2/sonic.png + media/video/sonic.mp4 + media/mixrbv2/sonic.png 1999 - 2000 - 1999 - 1999 SNK SNK Platform - Action 1-2 0 18 0 - + sonicp2.zip Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) - Sonic the Hedgehog - Pocket Adventure (World, Oct 22 1999 Prototype) - - wor - sonic.zip - Neo-Geo Pocket + Neo-Geo Pocket Color - + Sonic the Hedgehog Pocket Adventure, or Sonic Pocket Adventure for short, is a 1999 platform video game in the Sonic the Hedgehog series developed by SNK. It was released in December 1999 in North America, and May 2000 in Japan, exclusively for the Neo Geo Pocket Color handheld game console. It is also only the second game of the Sonic series ever to be released on a non-Sega video game console, the first being Sonic Jam on the Game.com. The game was praised by critics, receiving perfect scores from multiple reviews. + - - media/mixrbv2/sonic.png - - + 1999 + SNK + SNK - + Platform + 1-2 0 - 0 + 18 0 - + sonicp.zip Sonic the Hedgehog - Pocket Adventure (World, Prototype) - Sonic the Hedgehog - Pocket Adventure (World, Prototype) - Sonic the Hedgehog - Pocket Adventure (World, Prototype) - - wor - sonic.zip Neo-Geo Pocket Color Sonic the Hedgehog Pocket Adventure, or Sonic Pocket Adventure for short, is a 1999 platform video game in the Sonic the Hedgehog series developed by SNK. It was released in December 1999 in North America, and May 2000 in Japan, exclusively for the Neo Geo Pocket Color handheld game console. It is also only the second game of the Sonic series ever to be released on a non-Sega video game console, the first being Sonic Jam on the Game.com. The game was praised by critics, receiving perfect scores from multiple reviews. - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - 1999 - 2000 - 1999 - 1999 SNK SNK Platform - Action 1-2 0 @@ -4297,17 +3368,13 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run hanadojo.zip Soreike!! Hanafuda Doujou (Jpn) - Soreike!! Hanafuda Doujou (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/hanadojo.mp4 - media/mixrbv2/hanadojo.png + media/video/hanadojo.mp4 + media/mixrbv2/hanadojo.png 1999 @@ -4316,7 +3383,6 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run Dyna Asiatic board game - Hanafuda 0 8 @@ -4326,17 +3392,13 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run srmp.zip Super Real Mahjong - Premium Collection (Jpn) - Super Real Mahjong - Premium Collection (Jpn) - - jp - 0 Neo-Geo Pocket Color - media/video/srmp.mp4 - media/mixrbv2/srmp.png + media/video/srmp.mp4 + media/mixrbv2/srmp.png 2001 @@ -4345,7 +3407,6 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run SETA Corporation Asiatic board game - Mahjong 0 16 @@ -4355,12 +3416,7 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run kofpara.zip The King of Fighters - Battle de Paradise (Jpn) - The King of Fighters - Battle de Paradise (Jpn) - The King of Fighters - Battle de Paradise (Jpn) - - jp - 0 Neo-Geo Pocket Color @@ -4369,8 +3425,8 @@ The gameplay is identical to KOF's Advanced Mode (e.g. Emergency Evasion and Run Players roll a dice and move along the board with various squares. Specially marked squares can trigger one of many mini-games for the player's striker to participate in for coins. Mini-games themselves are a collection of memory games, dodging contests, quiz challenges, and other games common to the genre. Some of these mini-games refer to SNK's older games such as T.A.N.K or previous King of Fighters titles. The main goal of the game is to gather coins to buy stars; the player with the most stars wins. - media/video/kofpara.mp4 - media/mixrbv2/kofpara.png + media/video/kofpara.mp4 + media/mixrbv2/kofpara.png 2000 @@ -4389,47 +3445,34 @@ Players roll a dice and move along the board with various squares. Specially mar lastblad.zip The Last Blade - Beyond the Destiny (Euro) - The Last Blade - Beyond the Destiny (Euro) - The Last Blade - Beyond the Destiny (Euro) - - eu - 0 Neo-Geo Pocket Color 1863. History's hidden secret is revealed. During the age known as "Bakumatsu", 135 years ago, chaos rules! It's all yours: A new type of weapon fighting game in which Power and Speed weapons, in addition to various Repel moves can be used to experience a new sensation in video game thrills! - media/video/lastblad.mp4 - media/mixrbv2/lastblad.png + media/video/lastblad.mp4 + media/mixrbv2/lastblad.png 2000 - 2000 - 2000 Saurus SNK Action - Fight 1-2 0 15 0 - + tsunapn2.zip Tsunagete Pon! 2 (Jpn) - Tsunagete Pon! 2 (Jpn) - Tsunagete Pon! 2 (Jpn) - - jp - puzzlnk2.zip Neo-Geo Pocket Color @@ -4437,12 +3480,7 @@ Players roll a dice and move along the board with various squares. Specially mar There are new modes in Puzzle Link 2. Like the original, there are the standard challenge and puzzle rounds. But new to the series is the marathon-style game where you continue eliminating pieces as the game gradually increases speed. In this mode, more power-ups appear as the player performs faster. Here, you get three shots that will eliminate the same color tile from the board. The game also has link cable support for two players. - - media/video/puzzlnk2.mp4 - media/mixrbv2/puzzlnk2.png - - 2000 1999 Yumekobo @@ -4459,24 +3497,15 @@ There are new modes in Puzzle Link 2. Like the original, there are the standard wrestmad.zip Wrestling Madness (Euro, USA, Prototype) - Wrestling Madness (Euro, USA, Prototype) - Wrestling Madness (Euro, USA, Prototype) - Wrestling Madness (Euro, USA, Prototype) - - - us - eu - jp - wor - + 0 Neo-Geo Pocket Color Only a handful of top wrestlers can be show their face on the TV for their fans at home. In the I.E.W mat, this rule is no exception. In an event practiced for 300 years, only the best performances are in demand. This year, the great king of the I.E.W, Joseph Steel, returns to defend his throne. The story of eight top wrestlers competing for the greatest prize on the ring, the I.E.W champion belt, is about to begin... - media/video/wrestmad.mp4 - media/mixrbv2/wrestmad.png + media/video/wrestmad.mp4 + media/mixrbv2/wrestmad.png 2000 @@ -4485,7 +3514,6 @@ There are new modes in Puzzle Link 2. Like the original, there are the standard SNK Sports / Wrestling - Sports 2 0 diff --git a/pfbneo/data/common/romfs/gamelist_pce.xml b/pfbneo/data/common/romfs/gamelist_pce.xml index 08439bd1..b5be9f7c 100644 --- a/pfbneo/data/common/romfs/gamelist_pce.xml +++ b/pfbneo/data/common/romfs/gamelist_pce.xml @@ -5,11 +5,7 @@ 1943kai.zip 1943 Kai - 1943 Kai - - jp - 0 PC Engine @@ -18,18 +14,16 @@ The PC Engine adaptation adds some original levels to those from the arcade version, as well as animated intermissions. - media/video/1943kai.mp4 - media/mixrbv2/1943kai.png + media/video/1943kai.mp4 + media/mixrbv2/1943kai.png 1991 - 1988 Capcom Naxat Soft Action - Shoot'em Up 1-2 0 @@ -40,11 +34,7 @@ The PC Engine adaptation adds some original levels to those from the arcade vers 21emon.zip 21 Emon - Mezase Hotel ou!! - 21 Emon - Mezase Hotel ou!! - - jp - 0 PC Engine @@ -53,8 +43,8 @@ The PC Engine adaptation adds some original levels to those from the arcade vers (From The PC Engine Software Bible website) - media/video/21emon.mp4 - media/mixrbv2/21emon.png + media/video/21emon.mp4 + media/mixrbv2/21emon.png 1994 @@ -73,24 +63,18 @@ The PC Engine adaptation adds some original levels to those from the arcade vers advislnd.zip Adventure Island - Adventure Island - Adventure Island - - jp - 0 PC Engine Poor Hu-Man! he just isn't his old self. Trying to escape from the evil dragon Mecha, he's transformed into the horrific Lizard Man! Get ready to kick some serious dragon tail, because 5 more are waiting to stop you. Each is more vicious than the last. And each turns Hu-Man into a different kind of total gross out! Slash 'em, burn 'em, and blow 'em away! Then capture the Salamander Cross to break the DRAGON'S CURSE. - media/video/advislnd.mp4 - media/mixrbv2/advislnd.png + media/video/advislnd.mp4 + media/mixrbv2/advislnd.png 1990 - 1991 Westone NEC @@ -106,30 +90,23 @@ The PC Engine adaptation adds some original levels to those from the arcade vers aeroblst.zip Aero Blasters - Aero Blasters - - jp - 0 PC Engine Air Buster is a fast side-scrolling shooter. The player controls a small craft through different levels with many enemies. Every level ends with a boss and some sections speed up the gameplay, offering fast obstacle courses both horizontally and vertically scrolling. Flying orange pods release many power-ups at once, enhancing the ships with new or more powerful lasers, wing men and shields. The player can also hold the fire key to charge a blast that removes all enemy bullets from the screen and deals damage to all enemies. With an unforgiving difficulty, every hit is fatal, but the game can be continued from any point as long as there are lives and credits left. The game can be played with two players cooperatively. - media/video/aeroblst.mp4 - media/mixrbv2/aeroblst.png + media/video/aeroblst.mp4 + media/mixrbv2/aeroblst.png - 1990 - 1990 1990 Hudson Hudson Action - Shoot'em Up 1-2 0 @@ -140,11 +117,7 @@ The PC Engine adaptation adds some original levels to those from the arcade vers aburner2.zip After Burner II - After Burner II - - jp - 0 PC Engine @@ -153,8 +126,8 @@ The PC Engine adaptation adds some original levels to those from the arcade vers The game is viewed from behind the plane with you fighting wave after wave of enemy fighters. But at heart it offers the usual shooter mechanics, meaning you spend most of your time dodging and shooting. You also can speed up and slow down to deal with enemies which appear behind you. - media/video/aburner2.mp4 - media/mixrbv2/aburner2.png + media/video/aburner2.mp4 + media/mixrbv2/aburner2.png 1990 @@ -163,7 +136,6 @@ The game is viewed from behind the plane with you fighting wave after wave of en NEC Action - Shooter 1 0 @@ -174,11 +146,7 @@ The game is viewed from behind the plane with you fighting wave after wave of en acrush.zip Alien Crush - Alien Crush - - jp - 0 PC Engine @@ -187,19 +155,16 @@ The game is viewed from behind the plane with you fighting wave after wave of en The main table has numerous moving targets and ball locks and is two screens high. There are at least three bonus games that are accessible from the top screen. Bonus games consist of knocking out moving targets on a separate single-screen bonus table. - media/video/acrush.mp4 - media/mixrbv2/acrush.png + media/video/acrush.mp4 + media/mixrbv2/acrush.png - 1989 - 1988 1989 Compile NEC Action - Pinball 1 0 @@ -210,12 +175,7 @@ The main table has numerous moving targets and ball locks and is two screens hig ankoku.zip Ankoku Densetsu - Ankoku Densetsu - Ankoku Densetsu - - jp - 0 PC Engine @@ -224,19 +184,16 @@ The main table has numerous moving targets and ball locks and is two screens hig This game has you fighting monsters through seven stages with just a sword, but three other weapons can be picked up along the way, and include axes, chain spears, and smart bombs. These weapons can only be obtained by collecting the power-up that a defeated enemy leaves behind. Weapons can be switched along the way. At the end of each level, you must defeat a huge boss in order to go to the next stage. - media/video/ankoku.mp4 - media/mixrbv2/ankoku.png + media/video/ankoku.mp4 + media/mixrbv2/ankoku.png - 1990 - 1990 1990 Atlus NEC Action - Platform 1 0 @@ -247,12 +204,7 @@ This game has you fighting monsters through seven stages with just a sword, but aoiblink.zip Aoi Blink - Aoi Blink - Aoi Blink - - jp - 0 PC Engine @@ -263,8 +215,8 @@ The speciality of this game is that the player can switch between three characte The three characters are based on characters of the series and change depending on the level. The health pool is shared between all characters and losing all hearts results in losing a life. Hearts can be refilled by collecting money which is left behind by killed enemies. - media/video/aoiblink.mp4 - media/mixrbv2/aoiblink.png + media/video/aoiblink.mp4 + media/mixrbv2/aoiblink.png 1990 @@ -273,7 +225,6 @@ The three characters are based on characters of the series and change depending Hudson Platform - Action 1-2 0 @@ -284,19 +235,15 @@ The three characters are based on characters of the series and change depending appgateb.zip Appare! Gateball - Appare! Gateball - - jp - 0 PC Engine Appare! Gateball is a sports game featuring gateball, an Asian sport similar to croquet. The game consists of two teams of five players each. One team plays with a white ball, and one team plays with a red ball. The red team starts first. The goal is to pass the ball through three gates and hit the peg. Included options are playing on either a grass field or sand field, and choosing between 12 players, each with their own stats. - media/video/appgateb.mp4 - media/mixrbv2/appgateb.png + media/video/appgateb.mp4 + media/mixrbv2/appgateb.png 1988 @@ -315,19 +262,15 @@ The three characters are based on characters of the series and change depending armedf.zip Armed Formation F - Armed Formation F - - jp - 0 PC Engine Formation Armed F, or simply Armed F, is a vertically-scrolling shoot 'em up originally developed by Manjyudo and published by Nichibutsu for the Arcade in 1988. It was later ported to the PC Engine by Pack-In-Video in 1990.The Vowger RC30, the most state of the art starfighter in the Milky Way Federation's fleet, is sent to investigate an unusual phenomenon that has engulfed a number of space stations at the edge of the galaxy. The Vowger is capable of adapting itself via numerous power-ups, which often require that the player switch their weapon formations to better target the enemies they must face. - media/video/armedf.mp4 - media/mixrbv2/armedf.png + media/video/armedf.mp4 + media/mixrbv2/armedf.png 1990 @@ -346,19 +289,15 @@ The three characters are based on characters of the series and change depending arttool.zip Artist Tool - Artist Tool - - jp - 0 PC Engine Artist Tool is a basic art creation program for the PC Engine developed by Hudson. It is operated by a drawing tablet peripheral named the "Illust Booster", which allowed users to draw directly onto the screen with a stylus similar to the art tablets of today, and another peripheral the "Print Booster", which allowed users to print their on-screen creations to paper as well the "Photo Reader" which worked as an image scanner. As well as a basic set of drawing tools, the player could switch between three music tracks to listen to as they worked. The game is a particularly rare and thus valuable HuCard to collectors, due to the number of equally rare and pricey peripherals that were sold along with it. Both the game and the peripherals command high prices on auction sites. - media/video/arttool.mp4 - media/mixrbv2/arttool.png + media/video/arttool.mp4 + media/mixrbv2/arttool.png 1989 @@ -373,12 +312,12 @@ The three characters are based on characters of the series and change depending 0 0 - + atlantean.zip Atlantean - + PC Engine 2014 @@ -392,19 +331,15 @@ The three characters are based on characters of the series and change depending atomrobo.zip Atomic Robo-kid Special - Atomic Robo-kid Special - - jp - 0 PC Engine Atomic Robo-Kid Special is a PC Engine adaptation of Atomic Robo-Kid, originally released by UPL for the Arcade in 1988. Unlike the versions released for other systems, which were all straight Arcade conversions, the PC Engine was rebuilt from scratch and thus carries the "Special" modifier in its title.The PC Engine version would never be released outside of Japan. GameplayAs with the standard Atomic Robo-Kid, the eponymous robotic war machine passes through a series of stages to find the exit. Each exit is blocked by a boss enemy, which often needs to be destroyed before the exit becomes accessible. Atomic Robo-Kid can collect up to three weapon upgrades and switch between them: if they lose a life, they lose the presently equipped upgrade but keep the others.The game will switch up how each stage is presented. The first two stages are side-scrollers, while others include a single-screen "duel" with a rival, a maze-like stage that the player explores in various directions and other divergences. - media/video/atomrobo.mp4 - media/mixrbv2/atomrobo.png + media/video/atomrobo.mp4 + media/mixrbv2/atomrobo.png 1990 @@ -423,22 +358,17 @@ The three characters are based on characters of the series and change depending avpoker.zip AV Poker - AV Poker - - jp - 0 PC Engine Unlicensed PC Engine release by Games Express. AV Poker is not a full poker simulator, but a simple gambling game. You choose from Normal, which is a standard game or Special Mode, where you travel around the world to show off your gambling skills. The poker part of the game is extremely simple. You place a bet, get a hand dealt to you, choose which cards to hold, and get a second deal to fill in the discards. If you match any of the standard poker hands, you win. You then get the options of taking the cash or playing a higher-lower game to increase your winnings significantly. Occasionally, you also get a fruit machine style mini-game which gives you the chance of winning 'special' cards that can be used during the game. - media/video/avpoker.mp4 - media/mixrbv2/avpoker.png + media/video/avpoker.mp4 + media/mixrbv2/avpoker.png - 1992 1992 Hacker International @@ -455,29 +385,23 @@ The three characters are based on characters of the series and change depending ballistx.zip Ballistix - Ballistix - - jp - 0 PC Engine Psygnosis' Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode. - media/video/ballistx.mp4 - media/mixrbv2/ballistx.png + media/video/ballistx.mp4 + media/mixrbv2/ballistx.png 1991 - 1992 Reflections Interactive NEC Sports - Action 1-2 0 @@ -488,19 +412,15 @@ The three characters are based on characters of the series and change depending baribari.zip Bari Bari Densetsu - Bari Bari Densetsu - - jp - 0 PC Engine Bari Bari Densetsu is a racing game based on the anime of the same name. The player takes the role of a young athlete who takes part in the motorcycle World Grand Prix. Every race consists of a qualifying and the race itself, the goal of course being to gather a good position in the end. The game also features some basic bike customization in which the player can change the tires, brakes, engine, suspension or mission before a race. The weather influences the bike's performance and handling, depending on the bike parts and the course. Additionally there is a travel mode in which the 16 courses can be chosen freely. - media/video/baribari.mp4 - media/mixrbv2/baribari.png + media/video/baribari.mp4 + media/mixrbv2/baribari.png 1989 @@ -519,11 +439,7 @@ The three characters are based on characters of the series and change depending barunba.zip Barunba - Barunba - - jp - 0 PC Engine @@ -534,8 +450,8 @@ Each level has it's own theme and is quite long and has to bosses: a mid-level b A status bar at the bottom of the screen shows the energy bar of your ship and it's Game Over when that bar has depleted. - media/video/barunba.mp4 - media/mixrbv2/barunba.png + media/video/barunba.mp4 + media/mixrbv2/barunba.png 1990 @@ -544,7 +460,6 @@ A status bar at the bottom of the screen shows the energy bar of your ship and i Namco Action - Shoot'em Up 1 0 @@ -555,11 +470,7 @@ A status bar at the bottom of the screen shows the energy bar of your ship and i batman.zip Batman - Batman - - jp - 0 PC Engine @@ -570,8 +481,8 @@ The game consists of five stages based on the movie: the Streets of Gotham, Flug Batman can attack his enemies with his Batarang. Through the levels, he will collect items which will upgrade his speed and give his Batarang a longer range and multiple shots. - media/video/batman.mp4 - media/mixrbv2/batman.png + media/video/batman.mp4 + media/mixrbv2/batman.png 1990 @@ -580,7 +491,6 @@ Batman can attack his enemies with his Batarang. Through the levels, he will col Sunsoft Action - Platform 1 0 @@ -591,11 +501,7 @@ Batman can attack his enemies with his Batarang. Through the levels, he will col batloder.zip Battle Lode Runner - Battle Lode Runner - - jp - 0 PC Engine @@ -604,8 +510,8 @@ Batman can attack his enemies with his Batarang. Through the levels, he will col The five-player option was new to any incarnation of Lode Runner, and operates in a very similar manner to Bomberman, except with hole drilling instead of bombing. - media/video/batloder.mp4 - media/mixrbv2/batloder.png + media/video/batloder.mp4 + media/mixrbv2/batloder.png 1993 @@ -614,7 +520,6 @@ The five-player option was new to any incarnation of Lode Runner, and operates i Broderbund Software Puzzle-Game - Action 1 0 @@ -625,8 +530,6 @@ The five-player option was new to any incarnation of Lode Runner, and operates i beball.zip Be Ball - Be Ball - Be Ball 0 PC Engine @@ -636,12 +539,11 @@ The five-player option was new to any incarnation of Lode Runner, and operates i Gameplay is something of a Pengo variant, as the single-screen levels are inhabited by enemies, who can be killed by firing one of the balls at them at speed. When it hits one it will continue moving in the same direction, rebounding off walls if neccessary, and pushing you backwards slightly if it comes back to you - but it can be instantaneously brought back under control. Blocks can also be moved at a more casual speed, including round corners. Once a block is placed onto its spot, it can be used again as a weapon. The levels are in a maze style, and parts of this can be opened up. The game also includes a small bonus Kick-Ball game for 2 players, which doubles as practice with the control system. - media/video/beball.mp4 - media/mixrbv2/beball.png + media/video/beball.mp4 + media/mixrbv2/beball.png 1990 - 1990 Now Production NEC @@ -657,11 +559,7 @@ Gameplay is something of a Pengo variant, as the single-screen levels are inhabi benkei.zip Benkei Gaiden - Benkei Gaiden - - jp - 0 PC Engine @@ -670,8 +568,8 @@ Gameplay is something of a Pengo variant, as the single-screen levels are inhabi Benkei Gaiden is a traditional Japanese-style RPG, set in an environment reminiscent of Japan of the feudal epoch, with supernatural elements such as monsters etc. The player navigates Oniwaka on the top-down map, visiting towns, buying equipment (weapons and armor), and fighting randomly appearing enemies in turn-based combat viewed from first-person perspective. Obviously, the game has been heavily influenced by the early Dragon Quest games; the interaction menu is nearly identical (the player has to bring up a menu and choose verb commands such as "Talk" or "Search", rather than perform different actions simply by pressing a button), and the general gameplay system does not deviate from the classic formula. - media/video/benkei.mp4 - media/mixrbv2/benkei.png + media/video/benkei.mp4 + media/mixrbv2/benkei.png 1989 @@ -686,15 +584,11 @@ Benkei Gaiden is a traditional Japanese-style RPG, set in an environment reminis 15 0 - + benkei1.zip Benkei Gaiden (Alt) - Benkei Gaiden (Alt) - - jp - benkei.zip PC Engine @@ -702,10 +596,6 @@ Benkei Gaiden is a traditional Japanese-style RPG, set in an environment reminis Benkei Gaiden is a traditional Japanese-style RPG, set in an environment reminiscent of Japan of the feudal epoch, with supernatural elements such as monsters etc. The player navigates Oniwaka on the top-down map, visiting towns, buying equipment (weapons and armor), and fighting randomly appearing enemies in turn-based combat viewed from first-person perspective. Obviously, the game has been heavily influenced by the early Dragon Quest games; the interaction menu is nearly identical (the player has to bring up a menu and choose verb commands such as "Talk" or "Search", rather than perform different actions simply by pressing a button), and the general gameplay system does not deviate from the classic formula. - - media/video/benkei.mp4 - media/mixrbv2/benkei.png - 1989 @@ -723,11 +613,7 @@ Benkei Gaiden is a traditional Japanese-style RPG, set in an environment reminis bikkuri.zip Bikkuriman World - Bikkuriman World - - jp - 0 PC Engine @@ -739,8 +625,8 @@ There are twelve locations in which Tom-Tom must venture through, including (but - media/video/bikkuri.mp4 - media/mixrbv2/bikkuri.png + media/video/bikkuri.mp4 + media/mixrbv2/bikkuri.png 1987 @@ -749,23 +635,17 @@ There are twelve locations in which Tom-Tom must venture through, including (but Hudson Action - Platform - Action / Adventure 1 0 15 0 - + bikkuri1.zip Bikkuriman World (Alt) - Bikkuriman World (Alt) - - jp - bikkuri.zip PC Engine @@ -776,10 +656,6 @@ Eventually, the peace was broken when a ferocious fire-breathing dragon appeared There are twelve locations in which Tom-Tom must venture through, including (but not limited to): the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health. - - media/video/bikkuri.mp4 - media/mixrbv2/bikkuri.png - 1987 @@ -787,8 +663,6 @@ There are twelve locations in which Tom-Tom must venture through, including (but Hudson Action - Platform - Action / Adventure 1 0 @@ -799,8 +673,6 @@ There are twelve locations in which Tom-Tom must venture through, including (but blodia.zip Blodia - Blodia - Blodia 0 PC Engine @@ -808,13 +680,11 @@ There are twelve locations in which Tom-Tom must venture through, including (but The concept behind Blodia is very simple: 1-You have a screen of pipe-work. 2-There is a ball travelling down the pipe. 3-If the ball drops down a gap in the pipe you have to start again. That's it. So what this all amounts to is you frantically sliding the tiles around block-puzzle style to keep that cursed ball bearing on track. God forbid that you think the ball is moving too slowly, you can even push a button to speed the damn thing up, but you have to wonder why you would ever want to do that. - media/video/blodia.mp4 - media/mixrbv2/blodia.png + media/video/blodia.mp4 + media/mixrbv2/blodia.png 1990 - 1990 - 1990 Hudson NEC @@ -830,11 +700,7 @@ There are twelve locations in which Tom-Tom must venture through, including (but bodycon2.zip Body Conquest II - Body Conquest II - - jp - 0 PC Engine @@ -847,8 +713,8 @@ The one distinguishing feature of this game is the sex appeal of the enemies. Th Scantily clad girls, suggestive poses, and sexual innuendo abound; but no explicit scenes which would warrant an adult rating. - media/video/bodycon2.mp4 - media/mixrbv2/bodycon2.png + media/video/bodycon2.mp4 + media/mixrbv2/bodycon2.png 1993 @@ -866,11 +732,7 @@ Scantily clad girls, suggestive poses, and sexual innuendo abound; but no explic bombman.zip Bomberman - Bomberman - - jp - 0 PC Engine @@ -881,8 +743,8 @@ The range of explosion can be upgraded with time, but if you die, the range rese This top-down action-arcade game consists of nine levels per stage, each tougher than the other, and each final consisting of the boss you'll have to deal with. You can move horizontally and vertically and lay down bombs behind you thus evaporating the enemies, but beware, 'cos you can block yourself with your own bomb, and become a victim of your own tricks if you'll play in a huff. - media/video/bombman.mp4 - media/mixrbv2/bombman.png + media/video/bombman.mp4 + media/mixrbv2/bombman.png 1990 @@ -891,7 +753,6 @@ This top-down action-arcade game consists of nine levels per stage, each tougher Turbo Technologies, Inc. Action / Labyrinth - Action 1-5 0 @@ -902,11 +763,7 @@ This top-down action-arcade game consists of nine levels per stage, each tougher bombmn93.zip Bomberman '93 - Bomberman '93 - - jp - 0 PC Engine @@ -917,73 +774,62 @@ If you manage to reveal the exit before all enemies are destroyed, it remains in Besides this Normal mode, there are two other modes: Battle and Versus. In Battle, you can play against four human- or computer-controlled players in one of seven stages, each with different features like warp holes, conveyor belts, revolving doors, and much more. In Versus, you play head-to-head against a friend using the TurboExpress for non-stop action. Regardless of these two modes, you can still obtain power-ups to give out some punishment against your fellow players, and the maximum number of wins can be set before play. - media/video/bombmn93.mp4 - media/mixrbv2/bombmn93.png + media/video/bombmn93.mp4 + media/mixrbv2/bombmn93.png 1992 - 1993 - 1992 NEC Hudson Action / Labyrinth - Action 1-5 0 18 0 - + bombmn93s.zip Bomberman '93 (Special Version) - - jp - bombmn93.zip PC Engine - This game is a promotion HuCARD in the same spirit as Bomberman Users Battle. -It was offered through the Hudson Soft Fanclub to promote the release of Bomberman '93. This HuCARD is more complete than Bomberman Users Battle since it offers eight arenas and additional items. -2000 copies of this HuCARD were produced. + Black Bomberman has cut power to the galaxy's own power station, which resulted in disputes between seven planets, and it is up to White Bomberman to restore power to the station and bring peace to the planets again. The objective is the same as in Dyna Blaster: use bombs to destroy all enemies in a level. Once you have destroyed them all, find the exit hidden in a block so you can be transported to the next level. A block will also flash yellow to let you know that a power-up can be obtained there. Power-ups include more bombs, manual detonation, extra lives, and extended flames. Occasionally, you also get the ability to walk through bombs or walls, or to kick bombs. + +If you manage to reveal the exit before all enemies are destroyed, it remains in an "inactive" state, meaning that you cannot be transported to the next level until you blow up all the enemies and therefore making it "active". If you accidentally blow up the exit, whether it is active or not, or if time runs out, you will unleash a few enemies that you also need to destroy. After every eighth level, there is a boss that you need to destroy to proceed to the next planet. + +Besides this Normal mode, there are two other modes: Battle and Versus. In Battle, you can play against four human- or computer-controlled players in one of seven stages, each with different features like warp holes, conveyor belts, revolving doors, and much more. In Versus, you play head-to-head against a friend using the TurboExpress for non-stop action. Regardless of these two modes, you can still obtain power-ups to give out some punishment against your fellow players, and the maximum number of wins can be set before play. - - media/video/bombmn93.mp4 - media/mixrbv2/bombmn93.png - - 1993 + 1992 - Hudson + NEC Hudson - Puzzle-Game + Action / Labyrinth + 1-5 0 - 0 + 18 0 bombmn94.zip Bomberman '94 - Bomberman '94 - - jp - 0 PC Engine Never one to leave a good thing to be forgotten, Hudson are back with the third installment of the ever present Bomber Man series, and with this one comes a few changes. Apart from our dumpy little hero having lost a little weight since '93, the gameplay has also been altered significantly. While still retaining the basic bombing action, completing a level now no longer requires you to destroy all enemies on screen. Instead, you have to find and destroy a set of pillars on each level and these will unlock a broken piece of amulet from its protected dome. Collect the piece and all remaining destructible blocks turn into coins and you have about 15 seconds to collect as many as possible. Another major addition is kangaroo-type animals that you can jump on and ride. These have special abilities, like jumping and such and also count as an extra hit in case you walk into an enemy or stupidly blow yourself up. - media/video/bombmn94.mp4 - media/mixrbv2/bombmn94.png + media/video/bombmn94.mp4 + media/mixrbv2/bombmn94.png 1993 @@ -992,7 +838,6 @@ It was offered through the Hudson Soft Fanclub to promote the release of Bomberm Hudson Action / Labyrinth - Action 1-5 0 @@ -1003,19 +848,15 @@ It was offered through the Hudson Soft Fanclub to promote the release of Bomberm bombmnub.zip Bomberman - Users Battle - Bomberman - Users Battle - - jp - 0 PC Engine Users Battle was a limited edition game with approximately only 1,000 copies produced. Some were distributed at Hudson Bomberman tournaments, though its main purpose appears to have been for demonstration purposes in demo kisoks. - media/video/bombmnub.mp4 - media/mixrbv2/bombmnub.png + media/video/bombmnub.mp4 + media/mixrbv2/bombmnub.png 1990 @@ -1034,19 +875,15 @@ It was offered through the Hudson Soft Fanclub to promote the release of Bomberm lostsunh.zip Bouken Danshaku Don - The Lost Sunheart - Bouken Danshaku Don - The Lost Sunheart - - jp - 0 PC Engine Oddball shoot 'em up with the kind of crazy design of the Cho Aniki games. - media/video/lostsunh.mp4 - media/mixrbv2/lostsunh.png + media/video/lostsunh.mp4 + media/mixrbv2/lostsunh.png 1992 @@ -1065,19 +902,15 @@ It was offered through the Hudson Soft Fanclub to promote the release of Bomberm breakin.zip Break In - Break In - - jp - 0 PC Engine Break In is a pool simulator. The game features six different billiard games, including 9 Ball, Rotation, and Carom. It also features different modes: Simulation, Action, and Technique. Up to four players may play. - media/video/breakin.mp4 - media/mixrbv2/breakin.png + media/video/breakin.mp4 + media/mixrbv2/breakin.png 1989 @@ -1086,7 +919,6 @@ It was offered through the Hudson Soft Fanclub to promote the release of Bomberm Naxat Soft Sports / Pool - Sports 1 0 @@ -1097,19 +929,15 @@ It was offered through the Hudson Soft Fanclub to promote the release of Bomberm bubblegm.zip Bubblegum Crash! - Knight Sabers 2034 - Bubblegum Crash! - Knight Sabers 2034 - - jp - 0 PC Engine This is an adventure game based on the sequel to the superb classic cyberpunk anime Bubblegum Crisis. It puts you in the shoes of Nene from the Knight Sabers, a group of women in power suits out to sort out the problems that the AD Police can’t handle. - media/video/bubblegm.mp4 - media/mixrbv2/bubblegm.png + media/video/bubblegm.mp4 + media/mixrbv2/bubblegm.png 1991 @@ -1128,11 +956,7 @@ It was offered through the Hudson Soft Fanclub to promote the release of Bomberm bullfght.zip Bull Fight - Ring no Haja - Bull Fight - Ring no Haja - - jp - 0 PC Engine @@ -1141,8 +965,8 @@ It was offered through the Hudson Soft Fanclub to promote the release of Bomberm Additionally there is also a side-scrolling fighting game included. Here the player walks from left to right and fights enemies in martial arts melee combat. - media/video/bullfght.mp4 - media/mixrbv2/bullfght.png + media/video/bullfght.mp4 + media/mixrbv2/bullfght.png 1989 @@ -1151,8 +975,6 @@ Additionally there is also a side-scrolling fighting game included. Here the pla Cream Action - Sports / Boxing - Sports 1-8 0 @@ -1163,19 +985,15 @@ Additionally there is also a side-scrolling fighting game included. Here the pla burnangl.zip Burning Angels - Burning Angels - - jp - 0 PC Engine The Burning Angels are two scarcely clothed women who fight with space ships. Their current goal is to rescue the head of a science project who was kidnapped by aliens. Now they head into their ships, fly through the vertically scrolling levels and kill everything they see, including several boss enemies. Killed enemies leave behind power ups which reward five extra weapons, e.g. missiles or drones, which can be used simultaneously or a smart bomb equivalent. The player has a health bar which decreases when the ship is hit by enemies and when it is completely empty, the game is over because there are no continues or extra lives. Similarly, the death of one players ends the game when using the co-operational multiplayer mode. - media/video/burnangl.mp4 - media/mixrbv2/burnangl.png + media/video/burnangl.mp4 + media/mixrbv2/burnangl.png 1990 @@ -1184,7 +1002,6 @@ Additionally there is also a side-scrolling fighting game included. Here the pla Naxat Soft Shoot'em up / Vertical - Shoot'em Up 1-2 0 @@ -1195,19 +1012,15 @@ Additionally there is also a side-scrolling fighting game included. Here the pla cyberx.zip Busou Keiji - Cyber Cross - Busou Keiji - Cyber Cross - - jp - 0 PC Engine Rolling Thunder-esque platform beat 'em up which gives you the ability to transform into a brightly coloured Power Suit as you fight crime on the streets. - media/video/cyberx.mp4 - media/mixrbv2/cyberx.png + media/video/cyberx.mp4 + media/mixrbv2/cyberx.png 1989 @@ -1216,8 +1029,6 @@ Additionally there is also a side-scrolling fighting game included. Here the pla FACE Platform - Platform / Fighter Scrolling - Action 1 0 @@ -1228,7 +1039,6 @@ Additionally there is also a side-scrolling fighting game included. Here the pla cadash.zip Cadash - Cadash 0 PC Engine @@ -1238,19 +1048,16 @@ Additionally there is also a side-scrolling fighting game included. Here the pla Cadash is a platform action role-playing game. The player chooses one of the four character classes in the beginning of the game: fighter, priestess, mage, or ninja (the Genesis version has only two characters: fighter and mage). The protagonist fights his or her way through dungeons, attacking physically or casting spells (as priestess or mage). Like in regular platform games, there are places where the player character is required to jump, duck, or climb. The protagonist gains experience for defeating monsters, and their level rises in a true RPG fashion. - media/video/cadash.mp4 - media/mixrbv2/cadash.png + media/video/cadash.mp4 + media/mixrbv2/cadash.png - 1991 - 1991 1991 Taito Working Designs Role playing games - Action 1-2 0 @@ -1261,19 +1068,15 @@ Cadash is a platform action role-playing game. The player chooses one of the fou champwrs.zip Champion Wrestler - Champion Wrestler - - jp - 0 PC Engine Champion Wrestler gained popularity in the arcade, and now it is reborn on the PC Engine! Up to 2 people can play simultaneously as well, and you can also enjoy a large number of wrestlers and tag team. In order to take the TWF championship belt, the game will challenge you with formidable enemy skills. - media/video/champwrs.mp4 - media/mixrbv2/champwrs.png + media/video/champwrs.mp4 + media/mixrbv2/champwrs.png 1990 @@ -1282,7 +1085,6 @@ Cadash is a platform action role-playing game. The player chooses one of the fou Taito Fight - Sports 1-4 0 @@ -1293,28 +1095,22 @@ Cadash is a platform action role-playing game. The player chooses one of the fou chibim.zip Chibi Maruko Chan - Quiz de Piihyara - Chibi Maruko Chan - Quiz de Piihyara - - jp - 0 PC Engine Popular children's character Chibi Maruko-chan makes her way onto the PC Engine with this cleverly presented action/quiz game. Choose your difficulty and set off down the street...but beware as there are birds, cats and nasty robots intent on zapping you. You have as defense your explorer's helmet, and magical stars shoot out of it to dispatch the baddies (jumping on their heads for a quick escape is also an option if you need to). While all this is going on, you are presented with a series of questions at the top of the screen. You have a choice of answers from A-D and to make a selection you have to pick up the corresponding letter from a defeated enemy. Get three wrong and you're out. - media/video/chibim.mp4 - media/mixrbv2/chibim.png + media/video/chibim.mp4 + media/mixrbv2/chibim.png 1992 Namco Namco - - - + 1-2 0 17 @@ -1324,11 +1120,7 @@ Cadash is a platform action role-playing game. The player chooses one of the fou chikuden.zip Chikudenya Toubei - Kubikiri Yakata Yori - Chikudenya Toubei - Kubikiri Yakata Yori - - jp - 0 PC Engine @@ -1337,8 +1129,8 @@ Cadash is a platform action role-playing game. The player chooses one of the fou Referred to as a "digital comic", the game has a number of cutscenes that play out during the more dramatic parts of the game. The game also includes puzzles, including a sequence where the player recreates the face of a victim from memory using a number of facial features like scars and eyebrows. - media/video/chikuden.mp4 - media/mixrbv2/chikuden.png + media/video/chikuden.mp4 + media/mixrbv2/chikuden.png 1990 @@ -1353,15 +1145,11 @@ Referred to as a "digital comic", the game has a number of cutscenes that play o 0 0 - + chikuden1.zip Chikudenya Toubei - Kubikiri Yakata Yori (Alt) - Chikudenya Toubei - Kubikiri Yakata Yori (Alt) - - jp - chikuden.zip PC Engine @@ -1369,10 +1157,6 @@ Referred to as a "digital comic", the game has a number of cutscenes that play o Referred to as a "digital comic", the game has a number of cutscenes that play out during the more dramatic parts of the game. The game also includes puzzles, including a sequence where the player recreates the face of a victim from memory using a number of facial features like scars and eyebrows. - - media/video/chikuden.mp4 - media/mixrbv2/chikuden.png - 1990 @@ -1390,12 +1174,7 @@ Referred to as a "digital comic", the game has a number of cutscenes that play o bravoman.zip Chouzetsu Rinjin - Bravoman - Chouzetsu Rinjin - Bravoman - Chouzetsu Rinjin - Bravoman - - us - 0 PC Engine @@ -1406,18 +1185,16 @@ The game is a side-scrolling action platformer. As Bravoman, you have the power Features 22 stages filled with bizarre settings and enemies, all rendered using colorful 2D graphics. - media/video/bravoman.mp4 - media/mixrbv2/bravoman.png + media/video/bravoman.mp4 + media/mixrbv2/bravoman.png 1990 - 1990 Now Production NEC Action - Beat'em Up 1 0 @@ -1428,11 +1205,7 @@ Features 22 stages filled with bizarre settings and enemies, all rendered using circusld.zip Circus Lido - Circus Lido - - jp - 0 PC Engine @@ -1441,8 +1214,8 @@ Features 22 stages filled with bizarre settings and enemies, all rendered using In Circus Lido impossible to jump, you have to use the other button to stick your tongue out once more in order to pull yourself up via ropes. It follows a rather original handling, but which does not manage to depart from the shadow of Taito's hit. It's a shame, because throughout the levels we take pleasure in finding solutions. Indeed, the game is more of a puzzle game than an action game. Better to think before playing, otherwise you get stuck. - media/video/circusld.mp4 - media/mixrbv2/circusld.png + media/video/circusld.mp4 + media/mixrbv2/circusld.png 1991 @@ -1461,11 +1234,7 @@ In Circus Lido impossible to jump, you have to use the other button to stick you cityhunt.zip City Hunter - City Hunter - - jp - 0 PC Engine @@ -1474,8 +1243,8 @@ In Circus Lido impossible to jump, you have to use the other button to stick you The gameplay is a straightforward side-scrolling shooter with some adventure elements. The game lacks power-ups or variety of weapons and only one item can be carried at a time. The levels are usually designed as vast indoor areas, with many rooms Ryo can enter while solving 3 cases. - media/video/cityhunt.mp4 - media/mixrbv2/cityhunt.png + media/video/cityhunt.mp4 + media/mixrbv2/cityhunt.png 1990 @@ -1490,15 +1259,11 @@ The gameplay is a straightforward side-scrolling shooter with some adventure ele 13 0 - + cityhunte.zip City Hunter (Hack, English) - City Hunter (Hack, English) - - jp - cityhunt.zip PC Engine @@ -1506,10 +1271,6 @@ The gameplay is a straightforward side-scrolling shooter with some adventure ele The gameplay is a straightforward side-scrolling shooter with some adventure elements. The game lacks power-ups or variety of weapons and only one item can be carried at a time. The levels are usually designed as vast indoor areas, with many rooms Ryo can enter while solving 3 cases. - - media/video/cityhunt.mp4 - media/mixrbv2/cityhunt.png - 1990 @@ -1527,7 +1288,6 @@ The gameplay is a straightforward side-scrolling shooter with some adventure ele columns.zip Columns - Columns 0 PC Engine @@ -1537,8 +1297,8 @@ The gameplay is a straightforward side-scrolling shooter with some adventure ele As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place. - media/video/columns.mp4 - media/mixrbv2/columns.png + media/video/columns.mp4 + media/mixrbv2/columns.png 1991 @@ -1547,19 +1307,18 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim Telenet Action - Puzzle-Game 1-2 0 14 0 - + contranes.zip Contra (NES Mod Version 3.0) - + PC Engine 1988 @@ -1573,19 +1332,15 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim coryoon.zip Coryoon - Child of Dragon - Coryoon - Child of Dragon - - jp - 0 PC Engine Horizontal shoot 'em up that casts you as a baby dragon out to free a princess from the clutches of an evil....well, you get the idea. Gameplay is traditional, with power-up weapons that include multi-way shot and 'miniature' mode and a sort of reverse R-Type beam where you don't shoot to power it up. Also contains 2 minute and 5 minute time attack modes. - media/video/coryoon.mp4 - media/mixrbv2/coryoon.png + media/video/coryoon.mp4 + media/mixrbv2/coryoon.png 1991 @@ -1594,31 +1349,22 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim Naxat Soft Shoot'em up / Horizontal - Shoot'em Up 1 0 14 0 - + coryoon1.zip Coryoon - Child of Dragon (Alt) - Coryoon - Child of Dragon (Alt) - - jp - coryoon.zip PC Engine Horizontal shoot 'em up that casts you as a baby dragon out to free a princess from the clutches of an evil....well, you get the idea. Gameplay is traditional, with power-up weapons that include multi-way shot and 'miniature' mode and a sort of reverse R-Type beam where you don't shoot to power it up. Also contains 2 minute and 5 minute time attack modes. - - media/video/coryoon.mp4 - media/mixrbv2/coryoon.png - 1991 @@ -1626,7 +1372,6 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim Naxat Soft Shoot'em up / Horizontal - Shoot'em Up 1 0 @@ -1637,19 +1382,15 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim xwiber.zip Cross Wiber - Cyber Combat Police - Cross Wiber - Cyber Combat Police - - jp - 0 PC Engine Cross Wiber: Cyber-Combat-Police is a sequel to Cyber Cross and follows the adventures of Cross Wiber, an special inspector of the cyber combat police. Several years after the happenings in Cyber Cross, a new threat threatens Earth: Duma and his alien forces. Wiber now starts his counter-attack on Duma. - media/video/xwiber.mp4 - media/mixrbv2/xwiber.png + media/video/xwiber.mp4 + media/mixrbv2/xwiber.png 1990 @@ -1658,8 +1399,6 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim FACE Platform - Platform / Fighter Scrolling - Action 1 0 @@ -1670,23 +1409,18 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim cybrcore.zip Cyber Core - Cyber Core - - jp - 0 PC Engine Cyber-Core is a vertically scrolling shooter in which the player fights insects. The basic idea is traditional: shooting everything before they can shoot/touch the player: after three hits the chitin armor breaks and a life is lost. Besides flying enemies which are disposed of with the standard gun, the player also has to deal with enemies on the ground which need to be hit with one of the unlimited bomb. - media/video/cybrcore.mp4 - media/mixrbv2/cybrcore.png + media/video/cybrcore.mp4 + media/mixrbv2/cybrcore.png 1990 - 1990 Alfa System NEC @@ -1702,19 +1436,15 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim cyberdod.zip Cyber Dodge - Cyber Dodge - - jp - 0 PC Engine Futuristic dodgeball game with a choice of fantastical teams (some suspiciously like certain famous movies) and a varied collection of themed courts. - media/video/cyberdod.mp4 - media/mixrbv2/cyberdod.png + media/video/cyberdod.mp4 + media/mixrbv2/cyberdod.png 1992 @@ -1723,7 +1453,6 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim Tonkin House Sports / Dodgeball - Sports 1-2 0 @@ -1734,11 +1463,7 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim cyknight.zip Cyber Knight - Cyber Knight - - jp - 0 PC Engine @@ -1749,8 +1474,8 @@ Cyber Knight is an RPG with a science-fiction theme of being lost in an alien ga Combat takes place in turn-based combat on a 6x6 squares field. Seen from the side view, the three modules can be positioned in relation to enemies in order to attack, using a variety of melee and long-ranged weaponry. Ammunition is unlimited, but each module also carries a number of "options" that are consumable attacks. Each Module has two sets of hitpoints: one for the pilot and one for the module itself. If either one of these reaches zero, the module is destroyed. In order to heal, the party carries 10 each of repair kits and first aid kits, which must when not in combat. These kits, as well as options and defeated pilots or modules can be restored by returning to the Swordfish. - media/video/cyknight.mp4 - media/mixrbv2/cyknight.png + media/video/cyknight.mp4 + media/mixrbv2/cyknight.png 1990 @@ -1759,7 +1484,6 @@ Combat takes place in turn-based combat on a 6x6 squares field. Seen from the si Tonkin House Role playing games - Adventure 1 0 @@ -1770,7 +1494,6 @@ Combat takes place in turn-based combat on a 6x6 squares field. Seen from the si daisenpu.zip Dai Senpu - Dai Senpu 0 PC Engine @@ -1778,8 +1501,8 @@ Combat takes place in turn-based combat on a 6x6 squares field. Seen from the si Vertically scrolling shoot 'em up, graphically reminiscent of Raiden, with a World War II setting. You set out over various enemy landscapes destroying planes, tanks and boats. Power-ups give you increased weapon damage and you also have a special weapon in the form of a squadron of fighters that comes to your aid. - media/video/daisenpu.mp4 - media/mixrbv2/daisenpu.png + media/video/daisenpu.mp4 + media/mixrbv2/daisenpu.png 1990 @@ -1798,19 +1521,15 @@ Combat takes place in turn-based combat on a 6x6 squares field. Seen from the si donaturl.zip Daichi Kun Crisis - Do Natural - Daichi Kun Crisis - Do Natural - - jp - 0 PC Engine Daichikun Crisis: Do Natural is a 1989 PC Engine game that follows a family of cow anthropomorphs as they cultivate their home of Moo Cow Island. It uses a real-time strategy format where players explore the island and plant various crops. They must also fight off the occasional monster attack from the nearby volcanos, and clear the resulting toxic ash away. - media/video/donaturl.mp4 - media/mixrbv2/donaturl.png + media/video/donaturl.mp4 + media/mixrbv2/donaturl.png 1989 @@ -1829,19 +1548,15 @@ Combat takes place in turn-based combat on a 6x6 squares field. Seen from the si dariusa.zip Darius Alpha - Darius Alpha - - jp - 0 PC Engine One of the rarest games for the PC Engine, Darius Alpha was only offered to those who bought both the CD and HuCard versions of Darius Plus (Which doesn't make much sense, considering how similar the two versions are). People who just couldn't get enough of Darius could now play another variation on the same theme. Darius Alpha is built on the same codebase as Darius Plus, but has been remodeled into a so-called "boss-fight" game, e.g. a game where you only fight the bosses of a game or game series. You start out with an unequipped ship and must take down the boss of the first level, King Fossil. Upon defeating King Fossil, you are granted some slight upgrades and proceed directly to the boss of the next level. And so on. - media/video/dariusa.mp4 - media/mixrbv2/dariusa.png + media/video/dariusa.mp4 + media/mixrbv2/dariusa.png 1990 @@ -1850,7 +1565,6 @@ Combat takes place in turn-based combat on a 6x6 squares field. Seen from the si NEC Action - Shoot'em Up 1 0 @@ -1861,19 +1575,15 @@ Combat takes place in turn-based combat on a 6x6 squares field. Seen from the si dariusp.zip Darius Plus - Darius Plus - - jp - 0 PC Engine Darius Plus when played on the SuperGrafx has enhanced sprite handing features which removes lots of the flickering issues experienced on the standard PC Engine. - media/video/dariusp.mp4 - media/mixrbv2/dariusp.png + media/video/dariusp.mp4 + media/mixrbv2/dariusp.png 1990 @@ -1892,12 +1602,7 @@ Combat takes place in turn-based combat on a 6x6 squares field. Seen from the si deadmoon.zip Dead Moon - Tsuki Sekai no Akumu - Dead Moon - Tsuki Sekai no Akumu - Dead Moon - Tsuki Sekai no Akumu - - jp - 0 PC Engine @@ -1906,19 +1611,16 @@ Combat takes place in turn-based combat on a 6x6 squares field. Seen from the si Dead Moon is a side scrolling shooter with 6 levels that take place on earth, in space, and on the moon. It features 4 different primary weapon types, and several secondary weapon types. Each level features mini-bosses and end of level bosses. - media/video/deadmoon.mp4 - media/mixrbv2/deadmoon.png + media/video/deadmoon.mp4 + media/mixrbv2/deadmoon.png - 1991 - 1992 1992 Studio Ducks Natsume Action - Shoot'em Up 1 0 @@ -1929,24 +1631,18 @@ Dead Moon is a side scrolling shooter with 6 levels that take place on earth, in deepblue.zip Deep Blue - Kaitei Shinwa - Deep Blue - Kaitei Shinwa - Deep Blue - Kaitei Shinwa - - us - 0 PC Engine Aliens are invading the ocean and have mutated the fish and other aquatic beings! But an A.N.G.E.L. Fish Attack Sub is on its way to blast through four scenes of swimming terror and stop the aliens from taking over the sea. Fortunately, the A.N.G.E.L. is helped on its way by a number of power-ups - for instance, Healing Power completely repairs the sub and Speed Power speeds it up. Up to three modes of attack can be used to combat the mutant fish - the starting Pulse Shot, the destructive Swirl Cutter, and the Bubble Beam. But the A.N.G.E.L. is not indestructible. Four colors on the A.N.G.E.L.'s eye indicate the amount of damage the sub has sustained, and when it's had enough and explodes, that's the end of the A.N.G.E.L. and the end of the game. - media/video/deepblue.mp4 - media/mixrbv2/deepblue.png + media/video/deepblue.mp4 + media/mixrbv2/deepblue.png 1989 - 1990 Pack In Video NEC @@ -1962,11 +1658,7 @@ Dead Moon is a side scrolling shooter with 6 levels that take place on earth, in twinbee.zip Detana!! Twinbee - Detana!! Twinbee - - jp - 0 PC Engine @@ -1977,8 +1669,8 @@ Detana!! Introduces for the first time the characters behind the TwinBee & W Power-ups and upgrades can be gained by shooting the colored bells that some enemies leave behind until they stay the color you want them to, with many combinations possible. A new charge-shot feature has been added to your basic arsenal, and the game features single and 2-player cooperative gameplay. - media/video/twinbee.mp4 - media/mixrbv2/twinbee.png + media/video/twinbee.mp4 + media/mixrbv2/twinbee.png 1992 @@ -1987,7 +1679,6 @@ Power-ups and upgrades can be gained by shooting the colored bells that some ene Konami Action - Shoot'em Up 1 0 @@ -1998,24 +1689,18 @@ Power-ups and upgrades can be gained by shooting the colored bells that some ene devlcrsh.zip Devil Crash - Naxat Pinball - Devil Crash - Naxat Pinball - Devil Crash - Naxat Pinball - - jp - 0 PC Engine Imagine an adventure game in the format of pinball, and you get Dragon's Fury. Your hero is a small silver ball, and your battlefield is a three-tiered pinball machine. Using your ball, you can defeat monsters, rack up points, and enter bonus stages. If you play with enough skill, you can trigger all sorts of point-accumulating bonuses. If you get one billion points, you get to fight the final boss and view the ending to the game. - media/video/devlcrsh.mp4 - media/mixrbv2/devlcrsh.png + media/video/devlcrsh.mp4 + media/mixrbv2/devlcrsh.png 1990 - 1990 Compile NEC @@ -2031,19 +1716,15 @@ Power-ups and upgrades can be gained by shooting the colored bells that some ene diehard.zip Die Hard - Die Hard - - jp - 0 PC Engine Terrorists are holding people hostage in Nakatomi Plaza in an attempt to steal $600 million. John McClain decides to visit his wife Holly, who happens to be one of the hostages, and gets involved in the situation. Unlike other versions of Die Hard that are in the MobyGames database, the TurboGrafx-16 version is played from a top-down perspective, and consists of ten stages which has you fighting bad guys from forests, all the way through the Nakatomi Building, and finally on the roof where the final confrontation takes place. Weapons can be picked up by knocking down enemies, and include machine guns, laser shots, and flamethrowers. If you look hard enough, you may even obtain a bullet-proof vest, which may protects you from shots, but can also reduce its life. - media/video/diehard.mp4 - media/mixrbv2/diehard.png + media/video/diehard.mp4 + media/mixrbv2/diehard.png 1990 @@ -2052,8 +1733,6 @@ Power-ups and upgrades can be gained by shooting the colored bells that some ene NEC Shooter - Shooter / Run and Gun - Action 1 0 @@ -2064,19 +1743,15 @@ Power-ups and upgrades can be gained by shooting the colored bells that some ene digichmp.zip Digital Champ - Digital Champ - - jp - 0 PC Engine Set in the near future, DIGITAL CHAMP is a first-person-perspective boxing title that plunges players into the raw intensity of the ring! Determined to thwart Mother Computers plot to conquer mankind, you infiltrate the enemys domain, using your boxing skills to vanquish your foes. Each round is three minutes, with a total of twelve rounds to a match. Advance to the next contest through either a KO or by flattening an opponent three times in a round for a TKO. Utilize an arsenal of left and right jabs, hooks, power-charged crosses, and three different kinds of Devastator punches. Deftly block and slip your opponents attacks, and look for your chance to lay them out. Master these techniques and take down the greatest opponent of them all, DIGITAL CHAMP! - media/video/digichmp.mp4 - media/mixrbv2/digichmp.png + media/video/digichmp.mp4 + media/mixrbv2/digichmp.png 1989 @@ -2085,7 +1760,6 @@ Power-ups and upgrades can be gained by shooting the colored bells that some ene Naxat Soft Sports / Boxing - Sports 0 7 @@ -2095,19 +1769,15 @@ Power-ups and upgrades can be gained by shooting the colored bells that some ene dondoko.zip Don Doko Don! - Don Doko Don! - - jp - 0 PC Engine Don Doko Don is a Japanese action platformer first developed and published for arcades by Taito in 1989. One or two players control bearded dwarves as they make their way through fifty platforming and puzzle-like levels in an attempt to save their kidnapped girlfriend. - media/video/dondoko.mp4 - media/mixrbv2/dondoko.png + media/video/dondoko.mp4 + media/mixrbv2/dondoko.png 1990 @@ -2116,7 +1786,6 @@ Power-ups and upgrades can be gained by shooting the colored bells that some ene Taito Action - Platform 1-2 0 @@ -2127,11 +1796,7 @@ Power-ups and upgrades can be gained by shooting the colored bells that some ene dorams.zip Doraemon - Meikyuu Dai Sakusen - Doraemon - Meikyuu Dai Sakusen - - jp - 0 PC Engine @@ -2142,18 +1807,16 @@ You can also obtain temporary weapon powerups such as rayguns and yo-yos, as wel The Japanese release, Doraemon: Meikyu Daisakusen, features popular children's character Doraemon and his friends. The game is a conversion of the 1987 Nichibutsu coin-op Kid no Hore Hore Daisakusen, which also saw a modified Famicom version called Booby Kids. - media/video/dorams.mp4 - media/mixrbv2/dorams.png + media/video/dorams.mp4 + media/mixrbv2/dorams.png 1990 - 1989 Nichibutsu NEC Action - Strategy 1 0 @@ -2164,19 +1827,15 @@ The Japanese release, Doraemon: Meikyu Daisakusen, features popular children's c dorandn.zip Doraemon - Nobita no Dorabian Night - Doraemon - Nobita no Dorabian Night - - jp - 0 PC Engine Based on the popular Doraemon franchise, Nobita no Dorabian Night follows the adventures of the titular robotic cat, as he tries to rescue his friends from different time periods. How did this happen? Naturally, because of Nobita, Doraemon's best friend and geek extraordinaire. Something went wrong when Nobita was showing his friends a time machine, so they ended up stranded in hostile worlds, and now it's Doraemon's job to save them! - media/video/dorandn.mp4 - media/mixrbv2/dorandn.png + media/video/dorandn.mp4 + media/mixrbv2/dorandn.png 1991 @@ -2185,7 +1844,6 @@ The Japanese release, Doraemon: Meikyu Daisakusen, features popular children's c Hudson Platform - Action 1 0 @@ -2196,11 +1854,7 @@ The Japanese release, Doraemon: Meikyu Daisakusen, features popular children's c ddungw.zip Double Dungeons - W - Double Dungeons - W - - jp - 0 PC Engine @@ -2213,12 +1867,11 @@ The player can find equipment and healing items (which can also be dropped by en There is no narrative in the game; the only story-related information comes in form of very short text intros to the different dungeons, along the lines of "the king wants to retrieve a treasure and sends a warrior into the dungeon" or comparable mission objectives. - media/video/ddungw.mp4 - media/mixrbv2/ddungw.png + media/video/ddungw.mp4 + media/mixrbv2/ddungw.png 1989 - 1990 NCS Corporation Masaya Games @@ -2234,19 +1887,15 @@ There is no narrative in the game; the only story-related information comes in f download.zip Download - Download - - jp - 0 PC Engine Download is a horizontal shoot 'em up set in a dystopian cyberpunk future in which the main character, Syd, is haunted by memories of his friend Ohala falling to a cybernetic menace. Meanwhile, he receives a call from his contact/partner Deva and must rush to her rescue when she is abducted by the Kabukicho police force. The game's story is depicted in a series of animated vignettes before each stage, similar to Ninja Gaiden. Beginning with the mean streets of Kabukicho, Syd will eventually jack into the internet and fights in a similar manner through cyberspace. - media/video/download.mp4 - media/mixrbv2/download.png + media/video/download.mp4 + media/mixrbv2/download.png 1990 @@ -2261,24 +1910,16 @@ There is no narrative in the game; the only story-related information comes in f 14 0 - + download1.zip Download (Alt) - Download (Alt) - - jp - download.zip PC Engine Download is a horizontal shoot 'em up set in a dystopian cyberpunk future in which the main character, Syd, is haunted by memories of his friend Ohala falling to a cybernetic menace. Meanwhile, he receives a call from his contact/partner Deva and must rush to her rescue when she is abducted by the Kabukicho police force. The game's story is depicted in a series of animated vignettes before each stage, similar to Ninja Gaiden. Beginning with the mean streets of Kabukicho, Syd will eventually jack into the internet and fights in a similar manner through cyberspace. - - media/video/download.mp4 - media/mixrbv2/download.png - 1990 @@ -2296,19 +1937,15 @@ There is no narrative in the game; the only story-related information comes in f dragnegg.zip Dragon Egg! - Dragon Egg! - - jp - 0 PC Engine A platformer where the player controls a small girl with an egg in her backpack, which can turn into a dragon. - media/video/dragnegg.mp4 - media/mixrbv2/dragnegg.png + media/video/dragnegg.mp4 + media/mixrbv2/dragnegg.png 1991 @@ -2317,7 +1954,6 @@ There is no narrative in the game; the only story-related information comes in f NCS Corporation Platform - Action 1 0 @@ -2328,19 +1964,15 @@ There is no narrative in the game; the only story-related information comes in f dsaber.zip Dragon Saber - After Story of Dragon Spirit - Dragon Saber - After Story of Dragon Spirit - - jp - 0 PC Engine Whereas Dragon Spirit was a multi-format conversion, only Turbo-Grafx / PC Engine users initially got to play the lesser-known sequel at home. Gameplay-wise, little has changed from the original, as both games are vertically-scrolling shoot 'em ups putting you in control of a dragon. You are flying over built-up land, complete with rivers and their banks. The enemies and waves can be shot or avoided - shooting them reveals extra points as well as the occasional power-up. Ground units are shooting at you but can't be shot back, so be careful which parts of the screen you occupy at which times. - media/video/dsaber.mp4 - media/mixrbv2/dsaber.png + media/video/dsaber.mp4 + media/mixrbv2/dsaber.png 1991 @@ -2355,24 +1987,16 @@ There is no narrative in the game; the only story-related information comes in f 14 0 - + dsaber1.zip Dragon Saber - After Story of Dragon Spirit (Alt) - Dragon Saber - After Story of Dragon Spirit (Alt) - - jp - dsaber.zip PC Engine Whereas Dragon Spirit was a multi-format conversion, only Turbo-Grafx / PC Engine users initially got to play the lesser-known sequel at home. Gameplay-wise, little has changed from the original, as both games are vertically-scrolling shoot 'em ups putting you in control of a dragon. You are flying over built-up land, complete with rivers and their banks. The enemies and waves can be shot or avoided - shooting them reveals extra points as well as the occasional power-up. Ground units are shooting at you but can't be shot back, so be careful which parts of the screen you occupy at which times. - - media/video/dsaber.mp4 - media/mixrbv2/dsaber.png - 1991 @@ -2390,23 +2014,18 @@ There is no narrative in the game; the only story-related information comes in f dspirit.zip Dragon Spirit - Dragon Spirit - - jp - 0 PC Engine Amur, the spirit of the dragon, lives within you. As the winged creature that breathes mega-tons of fire, your mission is revealed. Rescue Princess Alicia from Zowel, Demon of Darkness. So take to the skies and destroy enemy creatures with breath and fireballs. Add dragon heads and incredible power-ups. Confront Zowel in a Super Battle of Beasts. (Careful not to breathe on Alicia). - media/video/dspirit.mp4 - media/mixrbv2/dspirit.png + media/video/dspirit.mp4 + media/mixrbv2/dspirit.png 1988 - 1989 Namco NEC @@ -2422,12 +2041,7 @@ There is no narrative in the game; the only story-related information comes in f droprock.zip Drop Rock Hora Hora - Drop Rock Hora Hora - Drop Rock Hora Hora - - jp - 0 PC Engine @@ -2436,34 +2050,27 @@ There is no narrative in the game; the only story-related information comes in f The plot of the game involves the antagonist character's girlfriend being in a coma. A muse appears and tells the player that his girlfriend is trapped in a nightmare and is possessed by someone. The muse then casts a spell to put the player into her dreams. - media/video/droprock.mp4 - media/mixrbv2/droprock.png + media/video/droprock.mp4 + media/mixrbv2/droprock.png 1990 - 1990 Data East NEC Action - Action / Breakout games 1-2 0 11 0 - + droprock1.zip Drop Rock Hora Hora (Alt) - Drop Rock Hora Hora (Alt) - Drop Rock Hora Hora (Alt) - - jp - droprock.zip PC Engine @@ -2471,19 +2078,13 @@ The plot of the game involves the antagonist character's girlfriend being in a c The plot of the game involves the antagonist character's girlfriend being in a coma. A muse appears and tells the player that his girlfriend is trapped in a nightmare and is possessed by someone. The muse then casts a spell to put the player into her dreams. - - media/video/droprock.mp4 - media/mixrbv2/droprock.png - 1990 - 1990 Data East NEC Action - Action / Breakout games 1-2 0 @@ -2494,11 +2095,7 @@ The plot of the game involves the antagonist character's girlfriend being in a c dungexpl.zip Dungeon Explorer - Dungeon Explorer - - jp - 0 PC Engine @@ -2507,12 +2104,11 @@ The plot of the game involves the antagonist character's girlfriend being in a c Dungeon Explorer plays like Gauntlet: you choose one of several different characters to play as (Fighter, Thief, Warlock, Witch, Bard, Bishop, Elf and Knome) and set out on your adventure alone or with up to four other players. Battles are real-time and of the shooter variety, ie, rather than swing a sword, you fire knives (or spells depending on your class). Enemies respawn out of holes in the ground which must be eradicated to keep them from pouring forth in waves. There are a number of items to be found and used throughout the game including potions of white and black magic, healing drinks and the like, but unlike Gauntlet there is no food to worry about. - media/video/dungexpl.mp4 - media/mixrbv2/dungexpl.png + media/video/dungexpl.mp4 + media/mixrbv2/dungexpl.png 1989 - 1989 Atlus NEC @@ -2528,7 +2124,6 @@ Dungeon Explorer plays like Gauntlet: you choose one of several different charac energy.zip Energy - Energy 0 PC Engine @@ -2538,8 +2133,8 @@ Dungeon Explorer plays like Gauntlet: you choose one of several different charac Energy is a side-scrolling shooter. The player manipulates the young hero, who can shoot energy balls and jump. The energy attacks deplete his ESP bar, which refills itself gradually afterwards. The hero's life bar can only be refilled with healing potions which are sometimes dropped by the enemies. The boy can also collect items which change the properties or his ESP attack, and/or upgrade these attacks to the next level. - media/video/energy.mp4 - media/mixrbv2/energy.png + media/video/energy.mp4 + media/mixrbv2/energy.png 1989 @@ -2558,19 +2153,15 @@ Energy is a side-scrolling shooter. The player manipulates the young hero, who c f1dream.zip F-1 Dream - F-1 Dream - - jp - 0 PC Engine Cute themed overhead racing game that takes you through the career of a wannabe F1 driver. - media/video/f1dream.mp4 - media/mixrbv2/f1dream.png + media/video/f1dream.mp4 + media/mixrbv2/f1dream.png 1989 @@ -2588,7 +2179,6 @@ Energy is a side-scrolling shooter. The player manipulates the young hero, who c f1pilot.zip F-1 Pilot - You're King of Kings - F-1 Pilot - You're King of Kings 0 PC Engine @@ -2596,8 +2186,8 @@ Energy is a side-scrolling shooter. The player manipulates the young hero, who c Feel the speed and excitement of racing a finely tuned vehicle through the twists and turns of the best race tracks from around the world. Tune your car before each race to maximize your chances of winning each race then hit the tracks to race against opponents that are all vying to win! Keep an eye on things in front and behind at all times to overtake and block your opponents. - media/video/f1pilot.mp4 - media/mixrbv2/f1pilot.png + media/video/f1pilot.mp4 + media/mixrbv2/f1pilot.png 1989 @@ -2615,11 +2205,7 @@ Energy is a side-scrolling shooter. The player manipulates the young hero, who c f1circus.zip F1 Circus - F1 Circus - - jp - 0 PC Engine @@ -2628,8 +2214,8 @@ Energy is a side-scrolling shooter. The player manipulates the young hero, who c A total of 15 courses are on offer, and there is a World Championship mode, as well as a "Constructors" mode for one or two players where the player can take the role of team manager while the computer does the actual racing. The Famicom release also adds a Time Attack mode for practicing and perfecting each course. - media/video/f1circus.mp4 - media/mixrbv2/f1circus.png + media/video/f1circus.mp4 + media/mixrbv2/f1circus.png 1990 @@ -2648,11 +2234,7 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w f1circ91.zip F1 Circus '91 - World Championship - F1 Circus '91 - World Championship - - jp - 0 PC Engine @@ -2660,8 +2242,8 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w - media/video/f1circ91.mp4 - media/mixrbv2/f1circ91.png + media/video/f1circ91.mp4 + media/mixrbv2/f1circ91.png 1991 @@ -2676,23 +2258,19 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w 13 0 - + f1circ92.zip F1 Circus '92 - The Speed of Sound - F1 Circus '92 - The Speed of Sound - - jp - 0 PC Engine F1 Circus '92 - The Speed ​​of Sound takes the gameplay from previous games. It is therefore a top-down car racing game that mixes the arcade aspect (speed, immediate playability), and simulation elements (settings, damage management). The menus are sober and efficient. The game mixes English and Japanese. This last point is not blocking because it occurs only rarely, during easily understandable phases. - media/video/f1circ92.mp4 - media/mixrbv2/f1circ92.png + media/video/f1circ92.mp4 + media/mixrbv2/f1circ92.png 1992 @@ -2707,15 +2285,11 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w 16 0 - + f1circus1.zip F1 Circus (Alt) - F1 Circus (Alt) - - jp - f1circus.zip PC Engine @@ -2723,10 +2297,6 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w A total of 15 courses are on offer, and there is a World Championship mode, as well as a "Constructors" mode for one or two players where the player can take the role of team manager while the computer does the actual racing. The Famicom release also adds a Time Attack mode for practicing and perfecting each course. - - media/video/f1circus.mp4 - media/mixrbv2/f1circus.png - 1990 @@ -2744,19 +2314,15 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w f1tb.zip F1 Triple Battle - F1 Triple Battle - - jp - 0 PC Engine F1 Triple Battle is a racing game for the PC Engine based on the open-wheel Formula One racing class. The screen is split three times horizontally and allows for up to three players to play simultaneously. When in single-player or two-player, the top part of the screen shows a map of the course. The game features a single-player World Championship mode, a training Test Run mode and the multiplayer Battle mode. - media/video/f1tb.mp4 - media/mixrbv2/f1tb.png + media/video/f1tb.mp4 + media/mixrbv2/f1tb.png 1989 @@ -2775,11 +2341,7 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w fantzone.zip Fantasy Zone - Fantasy Zone - - jp - 0 PC Engine @@ -2788,12 +2350,11 @@ A total of 15 courses are on offer, and there is a World Championship mode, as w Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png + media/video/fantzone.mp4 + media/mixrbv2/fantzone.png 1988 - 1989 Bits Laboratory NEC @@ -2809,19 +2370,15 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d fightrun.zip Fighting Run - Fighting Run - - jp - 0 PC Engine Fighting Run is an action game by Nihon Bussan that features an unusual mix of racing and fighting. The player takes control of a humanoid biped robot engaged in a series of deadly races against other opponents. But these races have a twist - each racer can attack the opposing player in order to win the race and score points. In single-player mode, the player first needs to choose a track and an opponent. Then points need to be allocated to increase various abilities, from Speed, Power to Armor. Then the race is ready to go - each racer can freely move around the track, hit each other or use special attacks collected along the way (such as lightning bolts, grenades and so forth). Each robot also comes with a life bar and the race is over as soon as it reaches zero. Additionally, Fighting Run features a versus-mode where two players, or two AI controlled opponents, can race against each other, as well as a tournament-mode where eight robots and their pilots race (two at the time) for a golden trophy. - media/video/fightrun.mp4 - media/mixrbv2/fightrun.png + media/video/fightrun.mp4 + media/mixrbv2/fightrun.png 1991 @@ -2840,11 +2397,7 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d finlblst.zip Final Blaster - Final Blaster - - jp - 0 PC Engine @@ -2853,8 +2406,8 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d The game features two power ups which are represented with different colours: weapon upgrades and drones which accompany the player. Those can be upgraded twice each and are compatible to each other. If the player dies, the extras are evacuated into a green capsule. It can be then picked up when using the next life. - media/video/finlblst.mp4 - media/mixrbv2/finlblst.png + media/video/finlblst.mp4 + media/mixrbv2/finlblst.png 1990 @@ -2873,11 +2426,7 @@ The game features two power ups which are represented with different colours: we finallap.zip Final Lap Twin - Final Lap Twin - - jp - 0 PC Engine @@ -2888,18 +2437,16 @@ There are two basic modes: Grand Prix and Quest. Grand Prix consists of a multi Quest mode has more depth and forms the core of Final Lap Twin. This is essentially a racing RPG. You take the role of a boy who desires to become the World Champion. To do so, you must travel from town to town finding challenges and winning them to gain money and special items to improve your car. As you move around the game world, which is presented in an overhead view, you will encounter random challenges, much like random battles in a traditional RPG. - media/video/finallap.mp4 - media/mixrbv2/finallap.png + media/video/finallap.mp4 + media/mixrbv2/finallap.png 1989 - 1989 NEC Namco Role playing games - Race, Driving 1-2 0 @@ -2910,19 +2457,15 @@ Quest mode has more depth and forms the core of Final Lap Twin. This is essenti finalmt.zip Final Match Tennis - Final Match Tennis - - jp - 0 PC Engine Final Match Tennis is a typical Tennis game for the PC Engine and was only released in Japan. It features 16 different (all male) players and all the normal strokes like smashes, stop balls, lobs, volleys and the like. Through the use of a multiplayer adapter up to 4 people can play the game in any combination in singles and doubles. A tournament and practice mode is also present. - media/video/finalmt.mp4 - media/mixrbv2/finalmt.png + media/video/finalmt.mp4 + media/mixrbv2/finalmt.png 1991 @@ -2931,7 +2474,6 @@ Quest mode has more depth and forms the core of Final Lap Twin. This is essenti Human Sports - Sports / Tennis 1-2 0 @@ -2942,11 +2484,7 @@ Quest mode has more depth and forms the core of Final Lap Twin. This is essenti finalsol.zip Final Soldier - Final Soldier - - jp - 0 PC Engine @@ -2955,8 +2493,8 @@ Quest mode has more depth and forms the core of Final Lap Twin. This is essenti The game is divided in several stages in which enemies attack you in several waves until you reach the stage boss and proceed to the next one. Final Soldier incorporates four different gun pods mapped to each button, which can be fired independently or in conjunction. What you equip in each pod is up to you however as not only you get to select weapon loadouts between levels, but also shooting power-ups cycles to the available weapon types that you can incorporate mid-game. - media/video/finalsol.mp4 - media/mixrbv2/finalsol.png + media/video/finalsol.mp4 + media/mixrbv2/finalsol.png 1991 @@ -2965,22 +2503,17 @@ The game is divided in several stages in which enemies attack you in several wav Hudson Action - Shoot'em Up 1 0 16 0 - + finalsols.zip Final Soldier (Special Version) - Final Soldier (Special Version) - - jp - finalsol.zip PC Engine @@ -2988,10 +2521,6 @@ The game is divided in several stages in which enemies attack you in several wav The game is divided in several stages in which enemies attack you in several waves until you reach the stage boss and proceed to the next one. Final Soldier incorporates four different gun pods mapped to each button, which can be fired independently or in conjunction. What you equip in each pod is up to you however as not only you get to select weapon loadouts between levels, but also shooting power-ups cycles to the available weapon types that you can incorporate mid-game. - - media/video/finalsol.mp4 - media/mixrbv2/finalsol.png - 1991 @@ -2999,7 +2528,6 @@ The game is divided in several stages in which enemies attack you in several wav Hudson Action - Shoot'em Up 1 0 @@ -3010,19 +2538,15 @@ The game is divided in several stages in which enemies attack you in several wav fireprow.zip Fire Pro Wrestling - Combination Tag - Fire Pro Wrestling - Combination Tag - - jp - 0 PC Engine The first in the critically acclaimed Fire Pro Wrestling series, allowing for rapid wrestling action with unprecedented number of moves and a large roster inspired by wrestling legends from around the world. - media/video/fireprow.mp4 - media/mixrbv2/fireprow.png + media/video/fireprow.mp4 + media/mixrbv2/fireprow.png 1989 @@ -3031,7 +2555,6 @@ The game is divided in several stages in which enemies attack you in several wav Human Fight - Sports 1-4 0 @@ -3042,19 +2565,15 @@ The game is divided in several stages in which enemies attack you in several wav fireprw2.zip Fire Pro Wrestling 2 - 2nd Bout - Fire Pro Wrestling 2 - 2nd Bout - - jp - 0 PC Engine Fire Pro Wrestling 2nd Bout is the second game in the Fire Pro Wrestling series. It is very similar to Fire Pro Wrestling Combination Tag and doesn't offer much in terms of new content, other than a few new modes, including Excite Series, World Champion Series, Super Tournament, and Elimination Match. - media/video/fireprw2.mp4 - media/mixrbv2/fireprw2.png + media/video/fireprw2.mp4 + media/mixrbv2/fireprw2.png 1991 @@ -3062,7 +2581,6 @@ The game is divided in several stages in which enemies attack you in several wav Human Sports - Fight 1-4 0 @@ -3073,19 +2591,15 @@ The game is divided in several stages in which enemies attack you in several wav fireprw3.zip Fire Pro Wrestling 3 - Legend Bout - Fire Pro Wrestling 3 - Legend Bout - - jp - 0 PC Engine Fire Pro Wrestling 3: Legend Bout is the third game in the long-running Fire Pro Wrestling series. The game is very similar to the first two. There is a significant increase in the amount of wrestlers, however, and there are a few new modes, such as wrestler editing mode and "hidden mode". There are 28 regular wrestlers, and 4 hidden wrestlers. As usual, while fictitious, they are based on real wrestlers, such as Hulk Hogan. This was the last of the series for the PC Engine as a stand-alone console, with one more being released for its Arcade CD-ROM² add-on. - media/video/fireprw3.mp4 - media/mixrbv2/fireprw3.png + media/video/fireprw3.mp4 + media/mixrbv2/fireprw3.png 1992 @@ -3093,7 +2607,6 @@ The game is divided in several stages in which enemies attack you in several wav Human Sports - Fight 1-4 0 @@ -3104,19 +2617,15 @@ The game is divided in several stages in which enemies attack you in several wav fsoccr90.zip Formation Soccer - Human Cup '90 - Formation Soccer - Human Cup '90 - - jp - 0 PC Engine Training Soccer - Human Cup '90 is a PC Engine soccer game. In this game you have the choice between Exhibition mode (which consists of playing a single match against an opponent) and Human Cup mode (which pits you against 16 consecutive teams). This game foreshadows the Super Nintendo version which will be released 2 years later. - media/video/fsoccr90.mp4 - media/mixrbv2/fsoccr90.png + media/video/fsoccr90.mp4 + media/mixrbv2/fsoccr90.png 1990 @@ -3125,7 +2634,6 @@ The game is divided in several stages in which enemies attack you in several wav Human Sports - Sports / Soccer 1-2 0 @@ -3136,19 +2644,15 @@ The game is divided in several stages in which enemies attack you in several wav fsoccer.zip Formation Soccer - On J. League - Formation Soccer - On J. League - - jp - 0 PC Engine Formation Soccer on J. League is a soccer game developed by Human Entertainment in 1994. The game takes the main lines of its predecessor (Formation Soccer - Human Cup '90). The J. League teams are in the spotlight here. A J. League which had just been created. - media/video/fsoccer.mp4 - media/mixrbv2/fsoccer.png + media/video/fsoccer.mp4 + media/mixrbv2/fsoccer.png 1994 @@ -3157,7 +2661,6 @@ The game is divided in several stages in which enemies attack you in several wav Human Sports / Soccer - Sports 1-2 0 @@ -3168,19 +2671,15 @@ The game is divided in several stages in which enemies attack you in several wav alice.zip Fushigi no Yume no Alice - Fushigi no Yume no Alice - - jp - 0 PC Engine Based on Lewis Carrol's Alice in Wonderland novels, Fushigi no Yume no Alice is a cute 2-D platformer which casts you as Alice, a blond-haired girl wearing a pink dress. Your job is to make your way through forests and caves, defeating enemies that you come across by either jumping on their heads or shouting 'IYA' at them. Some enemies will drop eggs which will explode. You can kick these eggs and use them to destroy the enemies themselves. There are three levels in each area, and each level ends with you defeating a boss. - media/video/alice.mp4 - media/mixrbv2/alice.png + media/video/alice.mp4 + media/mixrbv2/alice.png 1990 @@ -3189,7 +2688,6 @@ The game is divided in several stages in which enemies attack you in several wav FACE Action - Platform 1 0 @@ -3200,11 +2698,7 @@ The game is divided in several stages in which enemies attack you in several wav gaiflame.zip Gai Flame - Gai Flame - - jp - 0 PC Engine @@ -3213,8 +2707,8 @@ The game is divided in several stages in which enemies attack you in several wav The game starts with macro-level view of the world (player can move units from battlefield to battlefield - each battlefield has 6 slot for troops), and battle mode - player commands several robots on a "fake-hexes" based map (squares with 6 neighbors) and tries to defeat the enemy's army. Fight between robots are animated on special, small screen - like in Advance War. - media/video/gaiflame.mp4 - media/mixrbv2/gaiflame.png + media/video/gaiflame.mp4 + media/mixrbv2/gaiflame.png 1990 @@ -3232,20 +2726,15 @@ The game starts with macro-level view of the world (player can move units from b gaiamons.zip Gaia no Monshou - Gaia no Monshou - Gaia no Monshou - - jp - 0 PC Engine Gaia no Monsh? (also known as the 'Crest of Gaia') is a fantasy round-based strategy game by NCS and conversion of a game originally released for the NEC PC-8801 in 1987. The Light and Dark forces are engaged in a fierce war and Böser, leader of the Dark Army, is now ready to capture the Rall Tower, source of the world's energy. Sieghart, leader of the Light army, is the only one who stands between the evil Böser and the complete decimation of the kingdom. Gaia no Monsh? is a turn-based strategy game at heart - the player moves troops around a battlefield and attacks nearby enemy units. An Auto Battle mode is also available and gives the option to let the AI figure out of the player's next move. The game offers several play modes - the first one (Scenario Mode) gives the player the chance to jump straight into battle using predefined troops. The second (Construction Mode) allows him to build his own army using unit points. The last one (Campaign Mode) conveys story plot elements and starts in the siege town of Dirl, where king Sieghart battles the fierce Böser. This mode requires more complex strategy and the player must assemble his own troops using unit points and units lost in battle don't come back during the campaign. Unlike the other two modes, it offers a password system to save the player's progress through the game. - media/video/gaiamons.mp4 - media/mixrbv2/gaiamons.png + media/video/gaiamons.mp4 + media/mixrbv2/gaiamons.png 1988 @@ -3264,12 +2753,7 @@ The game starts with macro-level view of the world (player can move units from b galaga88.zip Galaga '88 - Galaga '88 - Galaga '88 - - jp - 0 PC Engine @@ -3280,12 +2764,11 @@ Some enemies now have the ability to combine into a much larger single enemy tha Later in the game some enemies are equipped with armor that renders them invincible while in formation. When one of these enemies starts its dive, it will flip over and expose its vulnerable side, then flip over again and become invincible while it moves back up the screen, then flip one more time and finish its dive. While vulnerable, this enemy can be destroyed in one hit, scoring bonus points. In addition, many different kinds of obstacles appear throughout the game, including blue crystals, boulders and green blobs. - media/video/galaga88.mp4 - media/mixrbv2/galaga88.png + media/video/galaga88.mp4 + media/mixrbv2/galaga88.png 1988 - 1989 Namco NEC @@ -3301,11 +2784,7 @@ Later in the game some enemies are equipped with armor that renders them invinci ganbgolf.zip Ganbare! Golf Boys - Ganbare! Golf Boys - - jp - 0 PC Engine @@ -3314,8 +2793,8 @@ Later in the game some enemies are equipped with armor that renders them invinci The game has a permanent top-down view of each hole, zooming in whenever the player is on the green, and has the "hit the sweet spot" power gauge system standard to most golf simulators. It features a total of two courses, with eighteen holes apiece. - media/video/ganbgolf.mp4 - media/mixrbv2/ganbgolf.png + media/video/ganbgolf.mp4 + media/mixrbv2/ganbgolf.png 1989 @@ -3324,7 +2803,6 @@ The game has a permanent top-down view of each hole, zooming in whenever the pla NCS Corporation Sports - Sports / Golf 1-4 0 @@ -3335,19 +2813,15 @@ The game has a permanent top-down view of each hole, zooming in whenever the pla gekisboy.zip Gekisha Boy - Gekisha Boy - - jp - 0 PC Engine Novel game in which you have to earn points by taking photographs of the most newsworthy happenings as you walk down the street. These involve people falling over, planes crashing, UFOs and many other bizarre events. You have a limited amount of film and have to be careful to dodge obstacles such as bouncing balls and skateboards, as contact means you drop some and when you run out the level is over. - media/video/gekisboy.mp4 - media/mixrbv2/gekisboy.png + media/video/gekisboy.mp4 + media/mixrbv2/gekisboy.png 1992 @@ -3366,19 +2840,15 @@ The game has a permanent top-down view of each hole, zooming in whenever the pla genjitsu.zip Genji Tsuushin Agedama - Genji Tsuushin Agedama - - jp - 0 PC Engine Agedama Genji is a 4th grader boy in elementary school, and a hero on the training from 'Hero Planet.' Though the cheerful kid is no one special in appearance, he can transforms into a superhero called "Agedaman" by combining himself with his computer friend called Wapuro. He believes in Kiai power and he tries to handle all the problems that he encounters with that, so his father decided to let him go training on the earth accompanied by only Wapuro on summer vacation. After his arrival to Morisoba city, where an enormously wealthy clan rules arbitrarily, he joined East-Morisoba elementary school, then met a diva girl of the clan named Rei Kuki who has an ambition to conquer the world and, as a first step, attacks the city with a variety of chimera monsters that she and her grandfather create with the Monster-Cooker, which the rich old man invented. When they plot to attack the city she transforms into a super-villainess called "Onyomiko". The battles of Agedaman and Onyomiko began! - media/video/genjitsu.mp4 - media/mixrbv2/genjitsu.png + media/video/genjitsu.mp4 + media/mixrbv2/genjitsu.png 1991 @@ -3387,7 +2857,6 @@ The game has a permanent top-down view of each hole, zooming in whenever the pla NEC Action - Platform 1 0 @@ -3399,9 +2868,6 @@ The game has a permanent top-down view of each hole, zooming in whenever the pla Genpei Toumaden - - jp - 0 PC Engine @@ -3412,8 +2878,8 @@ The story of Genpei T?ma Den ostensibly revolves around the historical Genpei Wa The game features three modes of play: &quot;side mode&quot;, a small-scale action platforming section; &quot;big mode&quot;, a large-scale fighting section comparable to the Taito coin-op Gladiator; and &quot;flat mode&quot;, an overhead-view section. In all three sections the goal is to destroy enemies, collect items, and reach the end before the life bar (represented by burning candles) runs out. - media/video/genpei.mp4 - media/mixrbv2/genpei.png + media/video/genpei.mp4 + media/mixrbv2/genpei.png 1990 @@ -3431,12 +2897,7 @@ The game features three modes of play: &quot;side mode&quot;, a small-sc genpemak.zip Genpei Toumaden ni no Maki - Genpei Toumaden ni no Maki - Genpei Toumaden ni no Maki - - jp - 0 PC Engine @@ -3447,12 +2908,11 @@ The story of Genpei T?ma Den ostensibly revolves around the historical Genpei Wa The game features three modes of play: "side mode", a small-scale action platforming section; "big mode", a large-scale fighting section comparable to the Taito coin-op Gladiator; and "flat mode", an overhead-view section. In all three sections the goal is to destroy enemies, collect items, and reach the end before the life bar (represented by burning candles) runs out. - media/video/genpemak.mp4 - media/mixrbv2/genpemak.png + media/video/genpemak.mp4 + media/mixrbv2/genpemak.png 1992 - 1992 Namco Namco @@ -3468,19 +2928,15 @@ The game features three modes of play: "side mode", a small-scale action platfor chukatai.zip Gokuraku! Chuka Taisen - Gokuraku! Chuka Taisen - - jp - 0 PC Engine Cloud Master, or Chuuka Taisen as it's known in Japan, is a horizontal shoot 'em up featuring the literary character Sun Wukong, better known as the Monkey King and the deuteragonist of the Chinese novel Journey to the West. In the English localization of the game, the main character's name is changed to Mike Chen. - media/video/chukatai.mp4 - media/mixrbv2/chukatai.png + media/video/chukatai.mp4 + media/mixrbv2/chukatai.png 1992 @@ -3499,7 +2955,6 @@ The game features three modes of play: "side mode", a small-scale action platfor gomola.zip Gomola Speed - Gomola Speed 0 PC Engine @@ -3511,8 +2966,8 @@ Different stages may have different goals -- for example, you may have to find a The game has the same unique UPL style that will be familiar to fans of games such as Atomic Robo-Kid and Mutant Night. - media/video/gomola.mp4 - media/mixrbv2/gomola.png + media/video/gomola.mp4 + media/mixrbv2/gomola.png 1990 @@ -3521,7 +2976,6 @@ The game has the same unique UPL style that will be familiar to fans of games su UPL Action / Labyrinth - Action 1 0 @@ -3532,19 +2986,15 @@ The game has the same unique UPL style that will be familiar to fans of games su gradius.zip Gradius - Gradius - - jp - 0 PC Engine The people of Gradius are in trouble. The ameoboid Bacterions have launched an all out attack against the planet, and it's up to you to fly into battle and save them. Along the way you'll be able to power up your ship with hyper speed, force fields, lasers, missiles, double beam cannons and more to help you battle. Based on the arcade game, Gradius is a side scrolling shooter. Shooting certain enemies will leave a power up pod behind which can be collected to add more power to your ship. Each level features a wide variety of enemies trying to stop you, with a large boss at the end. Gameplay is for one player or two players alternating. - media/video/gradius.mp4 - media/mixrbv2/gradius.png + media/video/gradius.mp4 + media/mixrbv2/gradius.png 1991 @@ -3553,7 +3003,6 @@ The game has the same unique UPL style that will be familiar to fans of games su Konami Action - Shoot'em Up 1-2 0 @@ -3564,12 +3013,7 @@ The game has the same unique UPL style that will be familiar to fans of games su gunhed.zip GunHed - GunHed - GunHed - - jp - 0 PC Engine @@ -3578,12 +3022,11 @@ The game has the same unique UPL style that will be familiar to fans of games su The power-up system in Blazing Lazers deserves special mention. There are four main types of weapons, and each type of weapon can be upgraded several times to produce an incredible amount of firepower. In addition, there are secondary weapons systems that provide you with shields, homing missiles, multi-fire units, or super weapon power. - media/video/gunhed.mp4 - media/mixrbv2/gunhed.png + media/video/gunhed.mp4 + media/mixrbv2/gunhed.png 1989 - 1989 Compile NEC @@ -3599,19 +3042,15 @@ The power-up system in Blazing Lazers deserves special mention. There are four gunhedht.zip GunHed - Hudson GunHed Taikai - GunHed - Hudson GunHed Taikai - - jp - 0 PC Engine Gunhed was part of the fifth Caravan Festival organized by Hudson Soft in 1989. A non-commercial and very limited edition of Gunhed exists - Gunhed Special Version comes as a single HuCard, and offers a 2 and 5 minutes Time Attack modes - media/video/gunhedht.mp4 - media/mixrbv2/gunhedht.png + media/video/gunhedht.mp4 + media/mixrbv2/gunhedht.png 1989 @@ -3630,19 +3069,15 @@ The power-up system in Blazing Lazers deserves special mention. There are four hanataka.zip Hana Taaka Daka!? - Hana Taaka Daka!? - - jp - 0 PC Engine Konta the little fox is in trouble - while on a walk with his girlfriend Inari, he "accidentally" broke the magical seal that held the evil tanuki raccoon Jikanda and his minions prisoner. They have abducted Inari and Konta is in great despair. He decides to seek assistance from the gods and ask them for help. A flying Tengu answers to his desperate plea. - media/video/hanataka.mp4 - media/mixrbv2/hanataka.png + media/video/hanataka.mp4 + media/mixrbv2/hanataka.png 1991 @@ -3661,11 +3096,7 @@ The power-up system in Blazing Lazers deserves special mention. There are four haniisky.zip Hanii in the Sky - Hanii in the Sky - - jp - 0 PC Engine @@ -3674,8 +3105,8 @@ The power-up system in Blazing Lazers deserves special mention. There are four Once Hani has entered Izanami's heart, and you are put in control, it turns into a vertically-scrolling shoot'em up. One button fire the gun, but the other one rotates the gun clockwise, so that you may shoot at enemies coming from any direction. Hani is thus reminiscent of a flying tank. Hani starts out with only one life to spare and a weak weapon, usually giving few minutes of play before game over. However, each enemy shot gives spiritual power to Hani. Pressing the run button puts you in contact with Izanaki, who will let you trade in those power points in exchange for the usual assortment of power-ups, such as multiple shots. Izanaki will also grant you teleportation abilities, so that you may travel back and forth between levels. - media/video/haniisky.mp4 - media/mixrbv2/haniisky.png + media/video/haniisky.mp4 + media/mixrbv2/haniisky.png 1989 @@ -3684,7 +3115,6 @@ Once Hani has entered Izanami's heart, and you are put in control, it turns into FACE Action - Shoot'em Up 1 0 @@ -3695,19 +3125,15 @@ Once Hani has entered Izanami's heart, and you are put in control, it turns into haniirod.zip Hanii on the Road - Hanii on the Road - - jp - 0 PC Engine Hanii on the Road (aka Hany on the Road or Honey on the Road) is a side scrolling action game by Face. After Hanii's exploits in Hanii in the Sky, the little Haniwa clay doll is back on a new mission. This time around, our cute friend must free the world from all the demons and other evil creatures that escaped from the Gods' realm. But this time around he's not flying or shooting balls of energy - instead, he must run along a roadway divided into four lanes, each moving at different speeds. And things are just not as easy as it may sound - Hanii has to jump over various enemies and try not to fall into deep holes dug into the ground, without forgetting the occasional change in scrolling direction and the myriad of other exciting, and often lethal, effects. A time limit also urges him to hurry and to quickly reach the end of each stage. - media/video/haniirod.mp4 - media/mixrbv2/haniirod.png + media/video/haniirod.mp4 + media/mixrbv2/haniirod.png 1990 @@ -3716,7 +3142,6 @@ Once Hani has entered Izanami's heart, and you are put in control, it turns into FACE Platform - Action 1-2 0 @@ -3727,19 +3152,15 @@ Once Hani has entered Izanami's heart, and you are put in control, it turns into hatris.zip Hatris - Hatris - - jp - 0 PC Engine In Hatris, the falling blocks of Tetris are replaced by falling hats which are top hats, cowboy hats, baseball caps, derbys, party hats and crowns. The setting is a hat factory, where hats are dropped down from a conveyor belt two at a time and must be stacked on one of six mannequin heads. Once five hats of the same kind have been stacked on top of each other, they fall down onto another conveyor belt below and are shipped out of the factory, rewarding the player with a cash bonus (the game keeps track of score as money, not simply points). Once you ship out enough hats out of the shop, you go up a level to the next shop. The higher shop number you get to, the more types of hats start appearing to make it more difficult for you to accomplish your task. The game ends when one of your stacks of hats reaches the top of the screen. - media/video/hatris.mp4 - media/mixrbv2/hatris.png + media/video/hatris.mp4 + media/mixrbv2/hatris.png 1991 @@ -3756,11 +3177,7 @@ Once Hani has entered Izanami's heart, and you are put in control, it turns into hvyunit.zip Heavy Unit - Heavy Unit - - jp - 0 PC Engine @@ -3769,8 +3186,8 @@ Once Hani has entered Izanami's heart, and you are put in control, it turns into It's year 2014 and human colony "Le Tau" is under attack by some strange aliens. You are given command a special starship that can be transformed into mecha (giant robot) through game by obtaining various power ups. Besides that it's a typical shooting game where you have to fly through various side scrolling levels and shoot everything you see. - media/video/hvyunit.mp4 - media/mixrbv2/hvyunit.png + media/video/hvyunit.mp4 + media/mixrbv2/hvyunit.png 1989 @@ -3779,7 +3196,6 @@ It's year 2014 and human colony "Le Tau" is under attack by some strange aliens. Taito Action - Shoot'em Up 1 0 @@ -3790,11 +3206,7 @@ It's year 2014 and human colony "Le Tau" is under attack by some strange aliens. xserd.zip Hisou Kihei - Xserd - Hisou Kihei - Xserd - - jp - 0 PC Engine @@ -3803,8 +3215,8 @@ It's year 2014 and human colony "Le Tau" is under attack by some strange aliens. In each scenario, the Serds - a league of specialized attack mecha - are deployed from their HQ ship Altea. The Serds all have single-letter code-names and different specializations: for example, the G-Serd wields a laser sword for devastating melee attacks and can move quickly, while the B-Serd is capable of long-range mortar attacks but has limited movement. The eponymous X-Serd is the most powerful of the team. - media/video/xserd.mp4 - media/mixrbv2/xserd.png + media/video/xserd.mp4 + media/mixrbv2/xserd.png 1990 @@ -3823,30 +3235,23 @@ In each scenario, the Serds - a league of specialized attack mecha - are deploye hitice.zip Hit the Ice - VHL - The Official Video Hockey League - Hit the Ice - VHL - The Official Video Hockey League - - jp - 0 PC Engine This radical hockey game pits you and your team against some of the toughest skaters ever to burn a hole in the ice! Victory goes to the team that kicks, punches, and high-sticks its opponent into slush. Standard hockey rules apply, plus a few surprises to stir things up. So lace on your skates and fasten your face mask - hockey is about to break loose! - media/video/hitice.mp4 - media/mixrbv2/hitice.png + media/video/hitice.mp4 + media/mixrbv2/hitice.png 1991 - 1992 Taito Taito Action - Sports - Sports / Hockey 1-2 0 @@ -3857,19 +3262,15 @@ In each scenario, the Serds - a league of specialized attack mecha - are deploye ddanpei.zip Honoo no Toukyuuji - Dodge Danpei - Honoo no Toukyuuji - Dodge Danpei - - jp - 0 PC Engine Dodgeball game with loads of anime style sequences and even an RPG style story mode. Based on the manga of the same name. - media/video/ddanpei.mp4 - media/mixrbv2/ddanpei.png + media/video/ddanpei.mp4 + media/mixrbv2/ddanpei.png 1992 @@ -3878,18 +3279,17 @@ In each scenario, the Serds - a league of specialized attack mecha - are deploye Hudson Sports / Dodgeball - Sports 0 16 0 - + huzero.zip HuZERO - + PC Engine 2014 @@ -3903,19 +3303,15 @@ In each scenario, the Serds - a league of specialized attack mecha - are deploye idolhana.zip Idol Hanafuda Fan Club - Idol Hanafuda Fan Club - - jp - 0 PC Engine Idol Hanafuda Fan Club is a strip hanafuda card game. The available variant of the game is koi-koi, the most popular form of hanafuda in Japan. Players have to assemble specific combinations by matching cards dealt to them with those displayed on the board. There is no choice of partner; the matches advance linearly, and defeat in a single round leads to Game Over. Special cards can be chosen by the player before a game begins, for certain advantages and handicaps. The ladies are represented by realistic drawings (instead of the more common anime aesthetics) and undress upon defeat. - media/video/idolhana.mp4 - media/mixrbv2/idolhana.png + media/video/idolhana.mp4 + media/mixrbv2/idolhana.png 1991 @@ -3934,11 +3330,7 @@ In each scenario, the Serds - a league of specialized attack mecha - are deploye imagefgt.zip Image Fight - Image Fight - - jp - 0 PC Engine @@ -3947,8 +3339,8 @@ In each scenario, the Serds - a league of specialized attack mecha - are deploye ImageFight is a top-down vertically scrolling space shooter. On every level there will be enemy ships, turrets, robots, and other machines shooting projectiles or trying to ram you. But there are also power-ups scattered around in small green containers. You must destroy these containers before you can obtain the power-up. Those power-ups include pods that add extra attack power or speed, new kinds of weapons, the ability to fire in different directions, etc. - media/video/imagefgt.mp4 - media/mixrbv2/imagefgt.png + media/video/imagefgt.mp4 + media/mixrbv2/imagefgt.png 1990 @@ -3957,7 +3349,6 @@ ImageFight is a top-down vertically scrolling space shooter. On every level ther Irem Action - Shoot'em Up 1 0 @@ -3968,19 +3359,15 @@ ImageFight is a top-down vertically scrolling space shooter. On every level ther jleag11.zip J. League Greatest Eleven - J. League Greatest Eleven - - jp - 0 PC Engine J-League Greatest Eleven features the ten teams of the Japanese Soccer League from its inaugural 1993 season. There is an exhibition mode with the support of four players and a league mode where 1 or 2 players can play against the computer. - media/video/jleag11.mp4 - media/mixrbv2/jleag11.png + media/video/jleag11.mp4 + media/mixrbv2/jleag11.png 1993 @@ -3989,7 +3376,6 @@ ImageFight is a top-down vertically scrolling space shooter. On every level ther Nichibutsu Sports / Soccer - Sports 1-4 0 @@ -4000,31 +3386,23 @@ ImageFight is a top-down vertically scrolling space shooter. On every level ther nicklaus.zip Jack Nicklaus' Greatest 18 Holes of Major Championship Golf - Jack Nicklaus' Greatest 18 Holes of Major Championship Golf - Jack Nicklaus' Greatest 18 Holes of Major Championship Golf - - jp - 0 PC Engine Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3D golf simulation featuring an 18 Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can be either stroke play or a skins game. - media/video/nicklaus.mp4 - media/mixrbv2/nicklaus.png + media/video/nicklaus.mp4 + media/mixrbv2/nicklaus.png - 1989 - 1990 1990 Sculptured Software Accolade Sports - Sports / Golf 1-4 0 @@ -4035,12 +3413,7 @@ ImageFight is a top-down vertically scrolling space shooter. On every level ther jchan.zip Jackie Chan - Jackie Chan - Jackie Chan - - jp - 0 PC Engine @@ -4049,19 +3422,16 @@ ImageFight is a top-down vertically scrolling space shooter. On every level ther Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's controls are one button to jump and another one to attack or be used in combination with a direction for a special attack. On his quest, Jackie must punch and kick his way past frogs, ninjas, birds and other enemies. Jackie can acquire special-moves such as the Tornado attack, the 180 degree spin kick, the 360 degree spin kick and the Sky Attack. Other power-ups include energy refills and bonus points. - media/video/jchan.mp4 - media/mixrbv2/jchan.png + media/video/jchan.mp4 + media/mixrbv2/jchan.png - 1991 - 1992 1992 Hudson Hudson Platform - Action 1 0 @@ -4072,20 +3442,15 @@ Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's control jigomegu.zip Jigoku Meguri - Jigoku Meguri - Jigoku Meguri - - jp - 0 PC Engine Bonze Adventure, or Jigoku Meguri ("Hell Tour"), is an Arcade platformer featuring the eponymous Buddhist monk Bonze has he makes his way through the Shinto/Buddhist equivalent of Hell. He is beset by demons and yokai from all sides but is able to exorcise them with his prayer beads, which are thrown outwards with a bouncing motion. - media/video/jigomegu.mp4 - media/mixrbv2/jigomegu.png + media/video/jigomegu.mp4 + media/mixrbv2/jigomegu.png 1990 @@ -4094,7 +3459,6 @@ Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's control Taito Platform - Action 1 0 @@ -4105,19 +3469,15 @@ Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's control jinmu.zip Jinmu Denshou - Jinmu Denshou - - jp - 0 PC Engine Jinmu Denshou is an action game in which the player character marches towards the horizon while enemies fly towards him. It looks and plays like Sega's Space Harrier, its clear inspiration, though a major difference is that the main character is a samurai-like figure who is usually limited to attacking incoming enemies with his sword. After an upgrade, he is able to fire projectiles and he can also charge up an attack and unleash it to cause a significant amount of damage. The game has a few superficial platforming elements as well. - media/video/jinmu.mp4 - media/mixrbv2/jinmu.png + media/video/jinmu.mp4 + media/mixrbv2/jinmu.png 1989 @@ -4132,24 +3492,16 @@ Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's control 12 0 - + jinmu1.zip Jinmu Denshou (Alt) - Jinmu Denshou (Alt) - - jp - jinmu.zip PC Engine Jinmu Denshou is an action game in which the player character marches towards the horizon while enemies fly towards him. It looks and plays like Sega's Space Harrier, its clear inspiration, though a major difference is that the main character is a samurai-like figure who is usually limited to attacking incoming enemies with his sword. After an upgrade, he is able to fire projectiles and he can also charge up an attack and unleash it to cause a significant amount of damage. The game has a few superficial platforming elements as well. - - media/video/jinmu.mp4 - media/mixrbv2/jinmu.png - 1989 @@ -4167,11 +3519,7 @@ Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's control juuouki.zip Juuouki - Juuouki - - jp - 0 PC Engine @@ -4182,8 +3530,8 @@ The Altered Beast title refers to your shapeshifting abilities. In this platform The game can be played in single player mode, or in same-screen multiplayer co-op mode. - media/video/juuouki.mp4 - media/mixrbv2/juuouki.png + media/video/juuouki.mp4 + media/mixrbv2/juuouki.png 1989 @@ -4192,22 +3540,17 @@ The game can be played in single player mode, or in same-screen multiplayer co-o NEC Action - Beat'em Up 1 0 17 0 - + juuouki1.zip Juuouki (Alt) - Juuouki (Alt) - - jp - juuouki.zip PC Engine @@ -4217,10 +3560,6 @@ The Altered Beast title refers to your shapeshifting abilities. In this platform The game can be played in single player mode, or in same-screen multiplayer co-op mode. - - media/video/juuouki.mp4 - media/mixrbv2/juuouki.png - 1989 @@ -4228,7 +3567,6 @@ The game can be played in single player mode, or in same-screen multiplayer co-o NEC Action - Beat'em Up 1 0 @@ -4239,11 +3577,7 @@ The game can be played in single player mode, or in same-screen multiplayer co-o shubibi.zip Kaizou Choujin Shubibinman - Kaizou Choujin Shubibinman - - jp - 0 PC Engine @@ -4252,8 +3586,8 @@ The game can be played in single player mode, or in same-screen multiplayer co-o Shubibinman is a 2D side-scrolling action platformer, in which you play as either of the Shubibinmen (or both in the cooperative 2-player mode) and try to defeat Dark Skull's forces using your blade and your cyborg-powers. The game starts in a city-map from which you select which stage to tackle next, each stage features a hostage and a boss cyborg that must be defeated. Successful completion of these objectives rewards you with money that you can take back to "Doc" for upgrades that augment your existing powers or add new ones, which you'll surely need for the final battle. - media/video/shubibi.mp4 - media/mixrbv2/shubibi.png + media/video/shubibi.mp4 + media/mixrbv2/shubibi.png 1989 @@ -4261,7 +3595,6 @@ Shubibinman is a 2D side-scrolling action platformer, in which you play as eithe Masaya Games Platform - Action 1-2 0 @@ -4272,12 +3605,7 @@ Shubibinman is a 2D side-scrolling action platformer, in which you play as eithe shubibi2.zip Kaizou Choujin Shubibinman 2 - Aratanaru Teki - Kaizou Choujin Shubibinman 2 - Aratanaru Teki - Kaizou Choujin Shubibinman 2 - Aratanaru Teki - - jp - 0 PC Engine @@ -4286,19 +3614,16 @@ Shubibinman is a 2D side-scrolling action platformer, in which you play as eithe Both cyborgs have traded their energy blades for ranged attacks, which change the pacing of the game a bit but nevertheless remains an action-oriented side-scrolling platformer in which your objective is to clear the stage of all enemies and bosses, while picking up any power-ups that can aid you in your quest. The game makes a linear progression from stage to stage, losing the world map from the original as well as the upgrade buying between levels (since "Doc" the inventor of both cyborgs and provider of upgrades has been abducted by the aliens), although new shooter stages have been included to spice things up. - media/video/shubibi2.mp4 - media/mixrbv2/shubibi2.png + media/video/shubibi2.mp4 + media/mixrbv2/shubibi2.png - 1992 - 1991 1992 Winds Co., Ltd. NCS Corporation Platform - Action 1-2 0 @@ -4309,12 +3634,7 @@ Both cyborgs have traded their energy blades for ranged attacks, which change th katochan.zip Kato Chan & Ken Chan - Kato Chan & Ken Chan - Kato Chan & Ken Chan - - jp - 0 PC Engine @@ -4325,18 +3645,16 @@ While scrolling through the level, your vitality will decrease, but it can be re Along the way, you can enter doors. Doing this will give you a hint about the level and your vitality will be increased as well. You can kick certain objects such as lamp posts, trashcans, or thin air to obtain coins, or to make hidden platforms appear. Coins can be used in slot machines that will give you extra vitality, more lives, extra coins, and more. Slot machines only appear when you enter certain doors. - media/video/katochan.mp4 - media/mixrbv2/katochan.png + media/video/katochan.mp4 + media/mixrbv2/katochan.png 1987 - 1990 Hudson NEC Action - Platform 1 0 @@ -4347,19 +3665,15 @@ Along the way, you can enter doors. Doing this will give you a hint about the le kattobi.zip Kattobi! Takuhai Kun - Kattobi! Takuhai Kun - - jp - 0 PC Engine Kattobi! Takuhai-kun ("Fury! Delivery Boy") is a top-down action/driving game from Advance Communications Company and Tonkin House. The player is a delivery boy who must make a series of increasingly surreal deliveries across town, occasionally leaving the country and getting into trouble with drug trafficking. As the player complete jobs, they can use their earnings to buy better two-wheeled delivery vehicles, upgrading from a pedal bike to a moped to a state-of-the-art motorcycle. Destroying their vehicle (by losing a life) drops them back down to the regular pedal bike. - media/video/kattobi.mp4 - media/mixrbv2/kattobi.png + media/video/kattobi.mp4 + media/mixrbv2/kattobi.png 1990 @@ -4378,11 +3692,7 @@ Along the way, you can enter doors. Doing this will give you a hint about the le kickball.zip Kickball - Kickball - - jp - 0 PC Engine @@ -4391,8 +3701,8 @@ Along the way, you can enter doors. Doing this will give you a hint about the le It features seven characters - each of which represents a team of identical athletes - each with their own special pitch/kick move. These characters also include the two protagonists from the Kaizou Choujin Shubibinman series: Tasuke and Kyapiko (or Arnold and Sonia, as they're known in Shockman). Each team also has an assigned stadium that fits their theme: the seal team, for instance, have a stadium with an ice-like floor. - media/video/kickball.mp4 - media/mixrbv2/kickball.png + media/video/kickball.mp4 + media/mixrbv2/kickball.png 1990 @@ -4401,7 +3711,6 @@ It features seven characters - each of which represents a team of identical athl NCS Corporation Sports / Baseball - Sports 1-2 0 @@ -4412,19 +3721,15 @@ It features seven characters - each of which represents a team of identical athl kikikai.zip Kiki KaiKai - Kiki KaiKai - - jp - 0 PC Engine Sayo-chan/Pocky makes her way across various levels, changing directions occasionally, and using either a wand or scrolls to exorcise the unruly spirits she meets. She can only get hit once before dying, though some enemies will grab her instead to slow her down. - media/video/kikikai.mp4 - media/mixrbv2/kikikai.png + media/video/kikikai.mp4 + media/mixrbv2/kikikai.png 1990 @@ -4443,23 +3748,18 @@ It features seven characters - each of which represents a team of identical athl kingcasn.zip King of Casino - King of Casino - - jp - 0 PC Engine King of Casino is a casino simulation and offers five different games to win/lose some electronic money with: poker, slot machine, blackjack, roulette and Keno. After selecting one of the three playing modes (normal, fast or party), there are 15 casinos with slight differences to choose on a town map. Inside the casino the games itself are started by clicking on one of the gambling tables. - media/video/kingcasn.mp4 - media/mixrbv2/kingcasn.png + media/video/kingcasn.mp4 + media/mixrbv2/kingcasn.png 1990 - 1990 NEC NEC @@ -4475,29 +3775,23 @@ It features seven characters - each of which represents a team of identical athl klax.zip Klax - Klax - - jp - 0 PC Engine An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses. - media/video/klax.mp4 - media/mixrbv2/klax.png + media/video/klax.mp4 + media/mixrbv2/klax.png 1990 - 1990 Atari Tengen Strategy - Puzzle-Game 1 0 @@ -4508,19 +3802,15 @@ It features seven characters - each of which represents a team of identical athl knightrs.zip Knight Rider Special - Knight Rider Special - - jp - 0 PC Engine Michael Knight is a man on a mission. Reborn, so to speak, after getting shot in the face, Knight decides to dedicate his life to fighting for justice. Self-made billionaire Wilton Knight hires Michael to be the lead field agent in his Knight Foundation's public justice organization, part of which includes the developoing of KITT (Knight Industries Two Thousand), a superpowered, intelligent souped-up Pontiac Trans-Am. KITT can drive 300 miles an hour, is bulletproof, fireproof, can talk, and helps Michael fight injustices in the world. - media/video/knightrs.mp4 - media/mixrbv2/knightrs.png + media/video/knightrs.mp4 + media/mixrbv2/knightrs.png 1989 @@ -4539,11 +3829,7 @@ It features seven characters - each of which represents a team of identical athl proyak89.zip Kore Ga Pro Yakyuu '89 - Kore Ga Pro Yakyuu '89 - - jp - 0 PC Engine @@ -4552,8 +3838,8 @@ It features seven characters - each of which represents a team of identical athl The game resembles most baseball games of the era, with a behind-the-batter perspective when pitching and batting and a top-down view when fielding. - media/video/proyak89.mp4 - media/mixrbv2/proyak89.png + media/video/proyak89.mp4 + media/mixrbv2/proyak89.png 1989 @@ -4562,7 +3848,6 @@ The game resembles most baseball games of the era, with a behind-the-batter pers Intec Inc. Sports / Baseball - Sports 1-2 0 @@ -4573,11 +3858,7 @@ The game resembles most baseball games of the era, with a behind-the-batter pers proyak90.zip Kore Ga Pro Yakyuu '90 - Kore Ga Pro Yakyuu '90 - - jp - 0 PC Engine @@ -4586,8 +3867,8 @@ The game resembles most baseball games of the era, with a behind-the-batter pers Kore ga Pro Yakyuu '90 is a traditional 16-bit baseball game. The camera is positioned behind the batter, with cutaways showing other players on the bases. The pitching player can also use this view to change the formation of their fielders before the next pitch. Once the ball connects with the bat, the view switches to a distant top-down view so that the player can manage their fielders. - media/video/proyak90.mp4 - media/mixrbv2/proyak90.png + media/video/proyak90.mp4 + media/mixrbv2/proyak90.png 1990 @@ -4596,7 +3877,6 @@ Kore ga Pro Yakyuu '90 is a traditional 16-bit baseball game. The camera is posi Intec Inc. Sports / Baseball - Sports 1-2 0 @@ -4607,11 +3887,7 @@ Kore ga Pro Yakyuu '90 is a traditional 16-bit baseball game. The camera is posi kyukyomj.zip Kyuukyoku Mahjong - Idol Graphics - Kyuukyoku Mahjong - Idol Graphics - - jp - 0 PC Engine @@ -4619,11 +3895,11 @@ Kore ga Pro Yakyuu '90 is a traditional 16-bit baseball game. The camera is posi Mahjong is a board game of Chinese origin that is played by four players, with pieces called tiles. Combining tactics, strategy, calculation and psychology, as well as a more or less important part of luck according to the rule played. - media/video/kyukyomj.mp4 - media/mixrbv2/kyukyomj.png + media/video/kyukyomj.mp4 + media/mixrbv2/kyukyomj.png - + 1992 Games Express Hacker International @@ -4639,12 +3915,7 @@ Mahjong is a board game of Chinese origin that is played by four players, with p kyukyom2.zip Kyuukyoku Mahjong II - Kyuukyoku Mahjong II - Kyuukyoku Mahjong II - - jp - 0 PC Engine @@ -4652,8 +3923,8 @@ Mahjong is a board game of Chinese origin that is played by four players, with p Mahjong is a board game of Chinese origin that is played by four players, with pieces called tiles. Combining tactics, strategy, calculation and psychology, as well as a more or less important part of luck according to the rule played. - media/video/kyukyom2.mp4 - media/mixrbv2/kyukyom2.png + media/video/kyukyom2.mp4 + media/mixrbv2/kyukyom2.png 1993 @@ -4672,23 +3943,18 @@ Mahjong is a board game of Chinese origin that is played by four players, with p ktiger.zip Kyuukyoku Tiger - Kyuukyoku Tiger - - jp - 0 PC Engine Twin Cobra is a vertically scrolling shoot-em-up. You pilot the TC-17 Twin Cobra assault helicopter to fight the forces of Commander Anziga, the myopic leader of the nation of Kaban. Your job is to fly into Kaban and tak - media/video/ktiger.mp4 - media/mixrbv2/ktiger.png + media/video/ktiger.mp4 + media/mixrbv2/ktiger.png 1989 - 1989 Toaplan Taito @@ -4704,11 +3970,7 @@ Mahjong is a board game of Chinese origin that is played by four players, with p ladyswrd.zip Lady Sword - Lady Sword - - jp - 0 PC Engine @@ -4723,8 +3985,8 @@ Character growth is handled via direct stat increasing; there are no "levels", a On each floor, a digitized photo of a young woman will greet the hero and encourage the player to explore further - at the stairs to the next floor, should the hero overcome all the obstacles, the player will be able to see the girl naked. - media/video/ladyswrd.mp4 - media/mixrbv2/ladyswrd.png + media/video/ladyswrd.mp4 + media/mixrbv2/ladyswrd.png 1992 @@ -4739,15 +4001,11 @@ On each floor, a digitized photo of a young woman will greet the hero and encour 9 0 - + ladyswrd1.zip Lady Sword (Alt) - Lady Sword (Alt) - - jp - ladyswrd.zip PC Engine @@ -4761,10 +4019,6 @@ Character growth is handled via direct stat increasing; there are no "levels", a On each floor, a digitized photo of a young woman will greet the hero and encourage the player to explore further - at the stairs to the next floor, should the hero overcome all the obstacles, the player will be able to see the girl naked. - - media/video/ladyswrd.mp4 - media/mixrbv2/ladyswrd.png - 1992 @@ -4782,11 +4036,7 @@ On each floor, a digitized photo of a young woman will greet the hero and encour loht.zip Legend of Hero Tonma - Legend of Hero Tonma - - jp - 0 PC Engine @@ -4795,18 +4045,16 @@ On each floor, a digitized photo of a young woman will greet the hero and encour Getting power-ups will make the fireball soon increase to a bouncing fireball, which will deal more damage to enemies. Treasure chests can be busted open, allowing Tommy to collect coins. Tommy's journey will have him explore ruins, cliffs, statues, dungeons, and finally the castle. At the end of each level, there is a boss that must be defeated in order to proceed to the next stage. - media/video/loht.mp4 - media/mixrbv2/loht.png + media/video/loht.mp4 + media/mixrbv2/loht.png 1991 - 1993 Irem Irem Platform - Action 1-2 0 @@ -4817,11 +4065,7 @@ Getting power-ups will make the fireball soon increase to a bouncing fireball, w ldrun.zip Lode Runner - Lost Labyrinth - Lode Runner - Lost Labyrinth - - jp - 0 PC Engine @@ -4830,8 +4074,8 @@ Getting power-ups will make the fireball soon increase to a bouncing fireball, w This is a platformer in which the protagonist needs to collect all gold which is spread out over the levels. Unfortunately there are a lot of enemies roaming around which should be avoided. The protagonist can't jump and so he needs to resort to ladders and horizontal ropes for dodging. The only way to temporarily get rid of a guard is to make a hole in the ground where they can't get out when falling in. After a certain amount of time a hole is filled up and a trapped guard respawns. - media/video/ldrun.mp4 - media/mixrbv2/ldrun.png + media/video/ldrun.mp4 + media/mixrbv2/ldrun.png 1990 @@ -4840,7 +4084,6 @@ This is a platformer in which the protagonist needs to collect all gold which is Pack In Video Platform - Action 1 0 @@ -4851,23 +4094,18 @@ This is a platformer in which the protagonist needs to collect all gold which is magchase.zip Magical Chase - Magical Chase - - jp - 0 PC Engine Ripple is a student of magic, and her teacher is a terrifying witch. Ripple's particulary afraid of her teacher right now, because she's just broken a promise she made to the witch: Ripple took a peek inside the forbidden book Sleeping Demons! No sooner had she opened the cover than out jumped six demons, which raced away! Unless she can catch all six demons and get them back inside the book, the witch will turn Ripple into a frog for breaking her promise! Ripple sets off on her quest with her two Elf-Star friends, Topsy and Turvy. Good luck, Ripple!! - media/video/magchase.mp4 - media/mixrbv2/magchase.png + media/video/magchase.mp4 + media/mixrbv2/magchase.png 1991 - 1993 Quest NEC @@ -4883,19 +4121,15 @@ This is a platformer in which the protagonist needs to collect all gold which is mjgakuen.zip Mahjong Gakuen - Touma Soushirou Toujou - Mahjong Gakuen - Touma Soushirou Toujou - - jp - 0 PC Engine Mahjong Gakuen Touma Soushirou Toujou is a mahjong game for the PC Engine that features pixellated nudity. When playing female opponents, winning subsequent hands of mahjong causes them to undress, similar to strip poker. The game also has male opponents which the player simply beats up instead after every successful game. - media/video/mjgakuen.mp4 - media/mixrbv2/mjgakuen.png + media/video/mjgakuen.mp4 + media/mixrbv2/mjgakuen.png 1989 @@ -4904,7 +4138,6 @@ This is a platformer in which the protagonist needs to collect all gold which is FACE Asiatic board game - Mahjong 1 0 @@ -4915,19 +4148,15 @@ This is a platformer in which the protagonist needs to collect all gold which is mjgakmld.zip Mahjong Gakuen Mild - Touma Soushirou Toujou - Mahjong Gakuen Mild - Touma Soushirou Toujou - - jp - 0 PC Engine This is a simple game of Mahjong with not much to set it apart from the others. Graphics are sort of bland and the music is a bit on the screechy side. Other than that, it's just a simple Mahjong game with a badly rendered girl's head in a field of flowers at before the game begins. - media/video/mjgakmld.mp4 - media/mixrbv2/mjgakmld.png + media/video/mjgakmld.mp4 + media/mixrbv2/mjgakmld.png 1990 @@ -4936,31 +4165,22 @@ This is a platformer in which the protagonist needs to collect all gold which is FACE Mahjong - Asiatic board game 1 0 0 0 - + mjgakmld1.zip Mahjong Gakuen Mild - Touma Soushirou Toujou (Alt) - Mahjong Gakuen Mild - Touma Soushirou Toujou (Alt) - - jp - mjgakmld.zip PC Engine This is a simple game of Mahjong with not much to set it apart from the others. Graphics are sort of bland and the music is a bit on the screechy side. Other than that, it's just a simple Mahjong game with a badly rendered girl's head in a field of flowers at before the game begins. - - media/video/mjgakmld.mp4 - media/mixrbv2/mjgakmld.png - 1990 @@ -4968,7 +4188,6 @@ This is a platformer in which the protagonist needs to collect all gold which is FACE Mahjong - Asiatic board game 1 0 @@ -4979,19 +4198,15 @@ This is a platformer in which the protagonist needs to collect all gold which is mjgokusp.zip Mahjong Gokuu Special - Mahjong Gokuu Special - - jp - 0 PC Engine Mahjong Gokuu Special is a four-player mahjong game that features characters from the Chinese novel Journey to the West. The player controls Goku, a.k.a. Sun Wukong the Monkey King, and must combat the various demons his party come across by playing them at mahjong. - media/video/mjgokusp.mp4 - media/mixrbv2/mjgokusp.png + media/video/mjgokusp.mp4 + media/mixrbv2/mjgokusp.png 1990 @@ -5010,11 +4225,7 @@ This is a platformer in which the protagonist needs to collect all gold which is mjkaiser.zip Mahjong Haou Den - Kaiser's Quest - Mahjong Haou Den - Kaiser's Quest - - jp - 0 PC Engine @@ -5023,8 +4234,8 @@ This is a platformer in which the protagonist needs to collect all gold which is The mahjong side of the game offers a standard one-vs-one mode. The player has to win a few games to obtain 100% of the points available, and more points can be earned depending on how the player won. - media/video/mjkaiser.mp4 - media/mixrbv2/mjkaiser.png + media/video/mjkaiser.mp4 + media/mixrbv2/mjkaiser.png 1992 @@ -5043,19 +4254,15 @@ The mahjong side of the game offers a standard one-vs-one mode. The player has t mjwars.zip Mahjong Shikyaku Retsuden - Mahjong Wars - Mahjong Shikyaku Retsuden - Mahjong Wars - - jp - 0 PC Engine Mahjong Shikaku Retsuden: Mahjong Wars ("Mahjong Assassin Chronicles: Mahjong Wars") is a PC Engine Mahjong game from Nichibutsu/Nihon Bussan, related to their Mahjong Triple Wars game. It features two modes: in one, the player takes on different opponents in one-on-one games, while in the other the player is walking around in an RPG world with party members and mahjong games as the "battles". - media/video/mjwars.mp4 - media/mixrbv2/mjwars.png + media/video/mjwars.mp4 + media/mixrbv2/mjwars.png 1990 @@ -5074,19 +4281,15 @@ The mahjong side of the game offers a standard one-vs-one mode. The player has t mikkoku.zip Maison Ikkoku - Maison Ikkoku - - jp - 0 PC Engine The game is based on the manga Maison Ikkoku by Rumiko Takahashi. Set in Tokyo of the 80-ies, the story can be described as a romantic tale with a touch of comedy. It centers on a boarding house which is managed by the young and lovely widow Kyoko Otonas - media/video/mikkoku.mp4 - media/mixrbv2/mikkoku.png + media/video/mikkoku.mp4 + media/mixrbv2/mikkoku.png 1989 @@ -5099,21 +4302,16 @@ The mahjong side of the game offers a standard one-vs-one mode. The player has t 15 0 - + mikkokue.zip Maison Ikkoku (Hack, English) - Maison Ikkoku (Hack, English) mikkoku.zip PC Engine The game is based on the manga Maison Ikkoku by Rumiko Takahashi. Set in Tokyo of the 80-ies, the story can be described as a romantic tale with a touch of comedy. It centers on a boarding house which is managed by the young and lovely widow Kyoko Otonas - - media/video/mikkoku.mp4 - media/mixrbv2/mikkoku.png - 1989 @@ -5129,12 +4327,7 @@ The mahjong side of the game offers a standard one-vs-one mode. The player has t wataru.zip Majin Eiyuu Den Wataru - Majin Eiyuu Den Wataru - Majin Eiyuu Den Wataru - - jp - 0 PC Engine @@ -5145,12 +4338,11 @@ As Keith Courage makes his way through the various zones, he attacks various for When he makes it to a certain point in each level, Keith Courage is given access to the Nova Suit, an armored suit with a powerful sword that is used to dispatch the end bosses of each level in the Underworld. Once Keith Courage defeats the boss, the returns to the Overworld sans armor to complete the next set of challenges. - media/video/wataru.mp4 - media/mixrbv2/wataru.png + media/video/wataru.mp4 + media/mixrbv2/wataru.png 1988 - 1989 Hudson NEC @@ -5166,11 +4358,7 @@ When he makes it to a certain point in each level, Keith Courage is given access makaihak.zip Makai Hakken Den Shada - Makai Hakken Den Shada - - jp - 0 PC Engine @@ -5181,8 +4369,8 @@ Despite the premise of eight warriors, Makai Hakkenden Shada is an action RPG in Later in the game Shin receives spells and special techniques, which must be executed actively, by pressing a button. There is also a "search" command in the game, which is required to use to solve certain situations. - media/video/makaihak.mp4 - media/mixrbv2/makaihak.png + media/video/makaihak.mp4 + media/mixrbv2/makaihak.png 1989 @@ -5191,7 +4379,6 @@ Later in the game Shin receives spells and special techniques, which must be exe Data East Role playing games - Action 1 0 @@ -5202,12 +4389,7 @@ Later in the game Shin receives spells and special techniques, which must be exe makaipri.zip Makai Prince Dorabocchan - Makai Prince Dorabocchan - Makai Prince Dorabocchan - - jp - 0 PC Engine @@ -5216,8 +4398,8 @@ Later in the game Shin receives spells and special techniques, which must be exe As well as his own magical powers, he can be upgraded by finding suits of armor which boost his abilities as well as temporary power-ups that provide double-jumping, a syringe weapon that stuns enemies and cleats that allow him to jump on enemies to defeat them. If he finds a bat with a bell, he can summon his burly Moai guardians who use their stone bodies to create bridges that allow Dorabo to move forward or find secret areas. - media/video/makaipri.mp4 - media/mixrbv2/makaipri.png + media/video/makaipri.mp4 + media/mixrbv2/makaipri.png 1990 @@ -5226,7 +4408,6 @@ As well as his own magical powers, he can be upgraded by finding suits of armor Naxat Soft Platform - Action 1 0 @@ -5237,12 +4418,7 @@ As well as his own magical powers, he can be upgraded by finding suits of armor makyoden.zip Makyou Densetsu - Makyou Densetsu - Makyou Densetsu - - jp - 0 PC Engine @@ -5252,18 +4428,16 @@ There are six zones in the game and has Gogan exploring forests, caves, mountain - media/video/makyoden.mp4 - media/mixrbv2/makyoden.png + media/video/makyoden.mp4 + media/mixrbv2/makyoden.png 1988 - 1989 Marvelous Interactive NEC Platform - Action 1 0 @@ -5274,20 +4448,15 @@ There are six zones in the game and has Gogan exploring forests, caves, mountain maniacpw.zip Maniac Pro Wres - Asu e no Tatakai - Maniac Pro Wres - Asu e no Tatakai - Maniac Pro Wres - Asu e no Tatakai - - jp - 0 PC Engine A strategic wrestling games which allows the player to set up their own moveset to diversify and strategically approach each match. - media/video/maniacpw.mp4 - media/mixrbv2/maniacpw.png + media/video/maniacpw.mp4 + media/mixrbv2/maniacpw.png 1990 @@ -5296,7 +4465,6 @@ There are six zones in the game and has Gogan exploring forests, caves, mountain Hudson Fight - Sports 1-2 0 @@ -5307,19 +4475,15 @@ There are six zones in the game and has Gogan exploring forests, caves, mountain marchen.zip Marchen Maze - Marchen Maze - - jp - 0 PC Engine Märchen Maze is a platform/shooter game and conversion of Namco's 1988 arcade game of the same name. The gameplay remains largely the same - the player takes control of Alice who must shoot bubbles at enemies to knock them off platforms. Unlike the arcade original which was in isometric perspective, Märchen Maze on the PC Engine is an overhead game. This version features different stages than the arcade game, and because of the lack of a time limit, many of the stages are much more expansive. The chequered platforms at the end of a level are static rather than moving, hopping on to them automatically takes you to the boss. Also, instead of starting from a checkpoint when you die, your lives are represented by balloons. Should Alice fall, you'll be respawned on the spot. - media/video/marchen.mp4 - media/mixrbv2/marchen.png + media/video/marchen.mp4 + media/mixrbv2/marchen.png 1990 @@ -5328,7 +4492,6 @@ There are six zones in the game and has Gogan exploring forests, caves, mountain Namco Shooter - Action 1 0 @@ -5339,12 +4502,7 @@ There are six zones in the game and has Gogan exploring forests, caves, mountain mesopot.zip Mesopotamia - Mesopotamia - Mesopotamia - - jp - 0 PC Engine @@ -5353,18 +4511,16 @@ There are six zones in the game and has Gogan exploring forests, caves, mountain The story is bizarre, which fits the concept of the game. A sorceress has plans to rule the world. To do so, she has summoned 12 beasts, each based on a sign of the zodiac. It up to you, pink slinky, to defeat the 12 astrological signs. - media/video/mesopot.mp4 - media/mixrbv2/mesopot.png + media/video/mesopot.mp4 + media/mixrbv2/mesopot.png 1991 - 1992 Atlus Atlus Shooter - Action 1 0 @@ -5375,19 +4531,15 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans metlstok.zip Metal Stoker - Metal Stoker - - jp - 0 PC Engine Metal Stoker is a 2D top-down, multi-directional shooter. The player controls a female pilot (presented only in several cut-scenes) controlling a prototype CS-05 tank. The tank can freely be moved around the screen in any direction and the game scrolls along until the edge of the area is reached. The tank needs to destroy enemies and locate the exit. There are several weapons such as lasers, homing missiles, mines, a force field etc. The tank's turret can be locked into one position to shoot, so it is possible to strafe. Sometimes the player must destroy all the enemies or a boss to progress. The game has seven levels in totals and many parts of the levels are mazes. - media/video/metlstok.mp4 - media/mixrbv2/metlstok.png + media/video/metlstok.mp4 + media/mixrbv2/metlstok.png 1991 @@ -5406,19 +4558,15 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans mizubaku.zip Mizubaku Dai Bouken - Mizubaku Dai Bouken - - jp - 0 PC Engine In Mizubaku Daibouken, you play Hipopo the Hippopotamus who must venture through a large number of enemy-packed levels in search for his missing girlfriend, as well as rescuing other hippo-like creatures along the way. - media/video/mizubaku.mp4 - media/mixrbv2/mizubaku.png + media/video/mizubaku.mp4 + media/mixrbv2/mizubaku.png 1992 @@ -5427,7 +4575,6 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans Taito Platform - Action 1 0 @@ -5438,19 +4585,15 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans momogdn.zip Momotarou Densetsu Gaiden Dai 1 Shuu - Momotarou Densetsu Gaiden Dai 1 Shuu - - jp - 0 PC Engine Role-playing game where you get to choose to play one of three characters from the Peachboy stories - media/video/momogdn.mp4 - media/mixrbv2/momogdn.png + media/video/momogdn.mp4 + media/mixrbv2/momogdn.png 1992 @@ -5459,7 +4602,6 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans Hudson Role playing games - Adventure 1 0 @@ -5470,20 +4612,15 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans momo2.zip Momotarou Densetsu II - Momotarou Densetsu II - Momotarou Densetsu II - - jp - 0 PC Engine Role-playing game featuring the boy that hatched from a peach - media/video/momo2.mp4 - media/mixrbv2/momo2.png + media/video/momo2.mp4 + media/mixrbv2/momo2.png 1990 @@ -5492,7 +4629,6 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans Hudson Role playing games - Adventure 1 0 @@ -5503,19 +4639,15 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans momotrbo.zip Momotarou Densetsu Turbo - Momotarou Densetsu Turbo - - jp - 0 PC Engine Momotarou Densetsu Turbo ("Peach Boy Legend Turbo") is the second game in the Momotarou Densetsu franchise, though is effectively a revamp of the first game released for the Famicom. The game displays Momotarou's origins as a baby born of a giant peach that a kindly couple found floating down a river, and covers how he met his animal companions and fought the Oni on their island. - media/video/momotrbo.mp4 - media/mixrbv2/momotrbo.png + media/video/momotrbo.mp4 + media/mixrbv2/momotrbo.png 1990 @@ -5524,7 +4656,6 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans Hudson Role playing games - Adventure 1 0 @@ -5535,11 +4666,7 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans momoktsg.zip Momotarou Katsugeki - Momotarou Katsugeki - - jp - 0 PC Engine @@ -5548,8 +4675,8 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans Momotaro Katsugeki seems influenced by and plays similarly to Westone's Wonder Boy in Monster Land and the sequels that followed: the goal is to move across a set of 2D stages, and the player can talk to NPCs for hints and to purchase better equipment with the money they find. There is also a world map that links the various stages together. - media/video/momoktsg.mp4 - media/mixrbv2/momoktsg.png + media/video/momoktsg.mp4 + media/mixrbv2/momoktsg.png 1990 @@ -5558,7 +4685,6 @@ Momotaro Katsugeki seems influenced by and plays similarly to Westone's Wonder B Hudson Platform - Action 1 0 @@ -5569,19 +4695,15 @@ Momotaro Katsugeki seems influenced by and plays similarly to Westone's Wonder B mnstprow.zip Monster Pro Wres - Monster Pro Wres - - jp - 0 PC Engine Monster Pro Wrestling is a Japanese game in which you choose a monster and battle other monsters in turn-based battles. It is notable for its humorously nonsensical battle animations, such as the appearance of a dozen heads on screen and death blows literally tearing monsters apart. - media/video/mnstprow.mp4 - media/mixrbv2/mnstprow.png + media/video/mnstprow.mp4 + media/mixrbv2/mnstprow.png 1991 @@ -5600,19 +4722,15 @@ Momotaro Katsugeki seems influenced by and plays similarly to Westone's Wonder B moritash.zip Morita Shougi PC - Morita Shougi PC - - jp - 0 PC Engine Morita Sh?gi PC is an adaptation of Shogi, a Japanese chess version. The game is very similar in concept to Battle Chess II: Chinese Chess (Shogi is the Japanese counterpart of the Chinese XiangQi) or Battle Chess. The player can play in special graphic mode where all figures are animated with various monsters like slimes, frogs, skeletons or minotaurs. During encounters fight animations are shown. The gameplay is generally identical to other Shogi games. The player controls various figures on a 9x9 board and tries to defeat an opponent. Each figure has its own rules for movement and attack. - media/video/moritash.mp4 - media/mixrbv2/moritash.png + media/video/moritash.mp4 + media/mixrbv2/moritash.png 1991 @@ -5630,30 +4748,23 @@ Momotaro Katsugeki seems influenced by and plays similarly to Westone's Wonder B motoroad.zip Moto Roader - Moto Roader - - jp - 0 PC Engine The action in this racing game is viewed from above and features rotational controls. There are 6 racetracks featured including real-world ones such as Laguna Seca. Before each race you can buy a full compliment of upgrades and weapons, with each area (engine, handling, turbo and so on) having several variably-priced options. The unusual thing about the racing system is that the action always follows the leader. If you slip too far behind, your car is blown up and placed back onto the track further on in order to keep up (similarly to Micro Machines). This can only happen a limited number of times before the game is over. - media/video/motoroad.mp4 - media/mixrbv2/motoroad.png + media/video/motoroad.mp4 + media/mixrbv2/motoroad.png - 1989 - 1989 1989 NCS Corporation NEC Action - Race, Driving 1-5 0 @@ -5664,20 +4775,15 @@ Momotaro Katsugeki seems influenced by and plays similarly to Westone's Wonder B motorod2.zip Moto Roader II - Moto Roader II - Moto Roader II - - jp - 0 PC Engine Moto Roader II is a racing game shown in a top-down perspective. Five vehicles compete on a course with the goal to finish first. However, the screen always follows the leading vehicle and if a vehicle is left behind, it gets replaced on the current screen. Every vehicle has a fuel counter which gets a penalty if the vehicle is hit or needs to be replaced. Reaching zero ends the race. Players can choose between three vehicles which drive differently (car, tank or hovercraft) and, if they have gathered enough prize money, can upgrade it between races (including weapons). In contrast to the predecessor, the game has a futuristic look. - media/video/motorod2.mp4 - media/mixrbv2/motorod2.png + media/video/motorod2.mp4 + media/mixrbv2/motorod2.png 1991 @@ -5692,25 +4798,16 @@ Momotaro Katsugeki seems influenced by and plays similarly to Westone's Wonder B 15 0 - + motorod2a.zip Moto Roader II (Alt) - Moto Roader II (Alt) - Moto Roader II (Alt) - - jp - motorod2.zip PC Engine Moto Roader II is a racing game shown in a top-down perspective. Five vehicles compete on a course with the goal to finish first. However, the screen always follows the leading vehicle and if a vehicle is left behind, it gets replaced on the current screen. Every vehicle has a fuel counter which gets a penalty if the vehicle is hit or needs to be replaced. Reaching zero ends the race. Players can choose between three vehicles which drive differently (car, tank or hovercraft) and, if they have gathered enough prize money, can upgrade it between races (including weapons). In contrast to the predecessor, the game has a futuristic look. - - media/video/motorod2.mp4 - media/mixrbv2/motorod2.png - 1991 @@ -5728,11 +4825,7 @@ Momotaro Katsugeki seems influenced by and plays similarly to Westone's Wonder B mrheli.zip Mr. Heli no Daibouken - Mr. Heli no Daibouken - - jp - 0 PC Engine @@ -5741,8 +4834,8 @@ Momotaro Katsugeki seems influenced by and plays similarly to Westone's Wonder B As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into these, which function in two different ways. Most will drop crystals, which if collected are added to your cash total. The others reveal a picture of a weapon with a price - make contact with it while carrying enough credits and you will buy this weapon. When your energy bar runs out you lose a life; when this happens you lose all your money. - media/video/mrheli.mp4 - media/mixrbv2/mrheli.png + media/video/mrheli.mp4 + media/mixrbv2/mrheli.png 1989 @@ -5751,22 +4844,17 @@ As well as enemies, there are many blocks on the levels. The weapon upgrade syst Irem Action - Shoot'em Up 1 0 16 0 - + mrheli1.zip Mr. Heli no Daibouken (Alt) - Mr. Heli no Daibouken (Alt) - - jp - mrheli.zip PC Engine @@ -5774,10 +4862,6 @@ As well as enemies, there are many blocks on the levels. The weapon upgrade syst As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into these, which function in two different ways. Most will drop crystals, which if collected are added to your cash total. The others reveal a picture of a weapon with a price - make contact with it while carrying enough credits and you will buy this weapon. When your energy bar runs out you lose a life; when this happens you lose all your money. - - media/video/mrheli.mp4 - media/mixrbv2/mrheli.png - 1989 @@ -5785,7 +4869,6 @@ As well as enemies, there are many blocks on the levels. The weapon upgrade syst Irem Action - Shoot'em Up 1 0 @@ -5796,16 +4879,12 @@ As well as enemies, there are many blocks on the levels. The weapon upgrade syst nantet.zip Nantettatte Engine - Nantettatte Engine - - wor - 0 PC Engine - media/mixrbv2/nantet.png + media/mixrbv2/nantet.png 2017 @@ -5824,12 +4903,7 @@ As well as enemies, there are many blocks on the levels. The weapon upgrade syst blodwolf.zip Narazumono Sentai Butai - Bloody Wolf - Narazumono Sentai Butai - Bloody Wolf - Narazumono Sentai Butai - Bloody Wolf - - jp - 0 PC Engine @@ -5842,19 +4916,16 @@ Along the way, new weapons such as shotguns, bazookas, flash bombs and grenades The President and your fellow soldiers need you! - media/video/blodwolf.mp4 - media/mixrbv2/blodwolf.png + media/video/blodwolf.mp4 + media/mixrbv2/blodwolf.png 1989 - 1990 Data East Data East Shooter - Shooter / Run and Gun - Adventure 1 0 @@ -5865,19 +4936,15 @@ The President and your fellow soldiers need you! naxopen.zip Naxat Open - Naxat Open - - jp - 0 PC Engine Naxat's first foray into golf games features a full 18-hole course and lots of top professional opponents. You choose your clubs before starting play, and the game automatically chooses what it feels is the best club for each shot. Before each shot you can view either a fly-by of the course or a close-up of the green and its contours. The game's courses scroll in multiple directions form an overhead view, and feature bunkers, trees, water hazards and all the rest. A three-press control system is used for playing shots, switching to a two-click once you reach the green (as draw and fade become irrelevant). - media/video/naxopen.mp4 - media/mixrbv2/naxopen.png + media/video/naxopen.mp4 + media/mixrbv2/naxopen.png 1989 @@ -5886,7 +4953,6 @@ The President and your fellow soldiers need you! Naxat Soft Sports - Sports / Golf 1 0 @@ -5897,19 +4963,15 @@ The President and your fellow soldiers need you! naxstad.zip Naxat Stadium - Naxat Stadium - - jp - 0 PC Engine Baseball game with very dumpy players. - media/video/naxstad.mp4 - media/mixrbv2/naxstad.png + media/video/naxstad.mp4 + media/mixrbv2/naxstad.png 1990 @@ -5918,7 +4980,6 @@ The President and your fellow soldiers need you! Naxat Soft Sports / Baseball - Sports 1-2 0 @@ -5929,19 +4990,15 @@ The President and your fellow soldiers need you! nazomasq.zip Nazo no Masquerade - Nazo no Masquerade - - jp - 0 PC Engine Adventure game set in a mansion in 1921. - media/video/nazomasq.mp4 - media/mixrbv2/nazomasq.png + media/video/nazomasq.mp4 + media/mixrbv2/nazomasq.png 1990 @@ -5960,20 +5017,15 @@ The President and your fellow soldiers need you! necromcr.zip Necromancer - Necromancer - Necromancer - - jp - 0 PC Engine Long time ago, the Gods fought the Demons in a cosmic battle. To ensure victory, the Gods had to sacrifice part of their divine nature, and forge a weapon that had both good and bad in it - the "Evil Holy Sword" Necromancer. The demons were forced to dwell in the lower world, while the Gods remained in the heaven. Between these two worlds lies the world of humans. But the demons did not accept this plan for co-existence. They have murdered the king of the human continent Ishumeria, and it's time for the nameless hero of this story to seek out the legendary sword Necromancer, and restore balance in the world. - media/video/necromcr.mp4 - media/mixrbv2/necromcr.png + media/video/necromcr.mp4 + media/mixrbv2/necromcr.png 1988 @@ -5992,11 +5044,7 @@ The President and your fellow soldiers need you! necros.zip Necros no Yousai - Necros no Yousai - - jp - 0 PC Engine @@ -6005,8 +5053,8 @@ The President and your fellow soldiers need you! The game controls like a standard RPG and alternates between a top-down view for talking to NPCs and exploring towns and dungeons and a first-person view for its turn-based combat. The various characters launch into little animated vignettes whenever they attack, and each of the heroes has strengths and weaknesses specific to their class which the player can build strategies around. - media/video/necros.mp4 - media/mixrbv2/necros.png + media/video/necros.mp4 + media/mixrbv2/necros.png 1990 @@ -6025,12 +5073,7 @@ The game controls like a standard RPG and alternates between a top-down view for nectaris.zip Nectaris - Nectaris - Nectaris - - jp - 0 PC Engine @@ -6039,12 +5082,10 @@ The game controls like a standard RPG and alternates between a top-down view for There are 32 maps (2 different campaigns with 16 maps each) to play through. In each map, the player must strategically defeat the outnumbering Axis forces either by destroying all enemy units or capturing the enemy base camp. There are many different units that both sides utilize - infantry, tanks, aircraft, artillery, and a few others that have specialized functions. Gameplay consists of moving units into positions that will gain the best advantage to attack the enemy, capitalizing on many factors, which include battle experience, terrain, support tactics, and - sometimes - pure luck. - media/video/nectaris.mp4 - media/mixrbv2/nectaris.png + media/video/nectaris.mp4 + media/mixrbv2/nectaris.png - 1989 - 1989 1990 Hudson @@ -6061,11 +5102,7 @@ There are 32 maps (2 different campaigns with 16 maps each) to play through. In nekdodge.zip Nekketsu Koukou Dodgeball Bu - PC Bangai Hen - Nekketsu Koukou Dodgeball Bu - PC Bangai Hen - - jp - 0 PC Engine @@ -6078,8 +5115,8 @@ There are 32 maps (2 different campaigns with 16 maps each) to play through. In Thrash, Bash, and Smash the Competition - media/video/nekdodge.mp4 - media/mixrbv2/nekdodge.png + media/video/nekdodge.mp4 + media/mixrbv2/nekdodge.png 1990 @@ -6088,7 +5125,6 @@ Thrash, Bash, and Smash the Competition Naxat Soft Sports / Dodgeball - Sports 1-2 0 @@ -6099,11 +5135,7 @@ Thrash, Bash, and Smash the Competition neksoccr.zip Nekketsu Koukou Dodgeball Bu - Soccer PC Hen - Nekketsu Koukou Dodgeball Bu - Soccer PC Hen - - jp - 0 PC Engine @@ -6114,8 +5146,8 @@ Nekketsu High Soccer Club has come down with food poisoning, and Kunio must lead The classic soccer game is now presented with high resolution graphics and enchanting sounds! - media/video/neksoccr.mp4 - media/mixrbv2/neksoccr.png + media/video/neksoccr.mp4 + media/mixrbv2/neksoccr.png 1992 @@ -6124,7 +5156,6 @@ The classic soccer game is now presented with high resolution graphics and encha Naxat Soft Sports / Soccer - Sports 1-2 0 @@ -6135,11 +5166,7 @@ The classic soccer game is now presented with high resolution graphics and encha neutopia.zip Neutopia - Neutopia - - jp - 0 PC Engine @@ -6148,19 +5175,16 @@ The classic soccer game is now presented with high resolution graphics and encha Very similar to Zelda games, Neutopia allows the player to freely roam the vast land, fighting many different monsters in wilderness areas as well as in dungeons. Dungeons also require some puzzle-solving (pushing stones, blowing walls with bombs, etc.). The game has a slight RPG flavor, allowing the player to power-up by collecting various items, and equip different weapons and armor. - media/video/neutopia.mp4 - media/mixrbv2/neutopia.png + media/video/neutopia.mp4 + media/mixrbv2/neutopia.png - 1990 - 1989 1990 Hudson NEC Adventure - Action 1 0 @@ -6171,12 +5195,7 @@ Very similar to Zelda games, Neutopia allows the player to freely roam the vast neutopi2.zip Neutopia II - Neutopia II - Neutopia II - - jp - 0 PC Engine @@ -6185,19 +5204,16 @@ Very similar to Zelda games, Neutopia allows the player to freely roam the vast The sequel to "Neutopia" is similar to the predecessor in every way. Navigating your hero from a top-down view, you explore the vast countryside, fighting monsters in real time combat. The game is not a true RPG, but an action adventure: you don't gain any experience points from combat, only collect money to buy supplies. In dungeons, you must use bombs on walls to reveal secret passages, push stones, and fight many regular enemies and bosses. - media/video/neutopi2.mp4 - media/mixrbv2/neutopi2.png + media/video/neutopi2.mp4 + media/mixrbv2/neutopi2.png - 1992 - 1991 1992 Hudson Hudson Adventure - Action 1 0 @@ -6208,11 +5224,7 @@ The sequel to "Neutopia" is similar to the predecessor in every way. Navigating nhktaidr.zip NHK Taiga Drama - Taiheiki - NHK Taiga Drama - Taiheiki - - jp - 0 PC Engine @@ -6221,8 +5233,8 @@ The sequel to "Neutopia" is similar to the predecessor in every way. Navigating It is based on one of NHK's annual hour-long historical fiction TV shows, collectively known as Taiga Drama, specifically the 1991 episode based on Taiheiki, a novel from the 14th century that is set between the years of 1319 to 1367 and concerns a war between the Southern Court of Emperor Go-Daigo in Yoshino and the Northern Court of Ashikaga Takauji in Kyoto - media/video/nhktaidr.mp4 - media/mixrbv2/nhktaidr.png + media/video/nhktaidr.mp4 + media/mixrbv2/nhktaidr.png 1992 @@ -6241,19 +5253,15 @@ It is based on one of NHK's annual hour-long historical fiction TV shows, collec nikopun.zip Niko Niko, Pun - Niko Niko, Pun - - jp - 0 PC Engine Jajamaru, Pikkoro and Porori one day arrive on an island where they find a cute little pink dragon. The poor thing is starving and they all decide to help him and escort the animal through several stages to collect his favorite food (displayed at the bottom of the screen). - media/video/nikopun.mp4 - media/mixrbv2/nikopun.png + media/video/nikopun.mp4 + media/mixrbv2/nikopun.png 1991 @@ -6272,11 +5280,7 @@ It is based on one of NHK's annual hour-long historical fiction TV shows, collec nryukend.zip Ninja Ryukenden - Ninja Ryukenden - - jp - 0 PC Engine @@ -6287,8 +5291,8 @@ Ninja Gaiden is a side scrolling game where Ryu the ninja can run, jump and slas Ryu will battle through urban city settings, forests, jungles, snow covered castles, underground railroads and ancient castles. A major feature in Ninja Gaiden are the cinematic scenes ? sometimes fullscreen ? through which the storyline unfolds. - media/video/nryukend.mp4 - media/mixrbv2/nryukend.png + media/video/nryukend.mp4 + media/mixrbv2/nryukend.png 1992 @@ -6297,7 +5301,6 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast Hudson Platform - Action 1 0 @@ -6308,19 +5311,15 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast oboccha.zip Obocchama-kun - Obocchama-kun - - jp - 0 PC Engine From the manga of the same name, you will play Chama Obo, a young boy from a rich Japanese family. One day, a huge mountain in the shape of a turtle appears. It is said that this mountain was the home of the Obo ancestors and that a fabulous treasure would be found there. According to legend, the eruption of this mountain announces however a bad omen and would be initiated by a profanation. The young Chama does not support this idea and promises his father, ready to call the army, he will kick the buttocks intruders. With his friends, he goes to the mountains, in a hurry to fight. Unfortunately, soon after the beginning of their journey, his companions are removed by dark forces ... and that was not planned in the program! - media/video/oboccha.mp4 - media/mixrbv2/oboccha.png + media/video/oboccha.mp4 + media/mixrbv2/oboccha.png 1991 @@ -6329,7 +5328,6 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast Namco Platform - Action 1 0 @@ -6347,14 +5345,10 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast - media/mixrbv2/offthewall.png + media/mixrbv2/offthewall.png - - - - - - + + 0 0 0 @@ -6363,11 +5357,7 @@ Ryu will battle through urban city settings, forests, jungles, snow covered cast opwolf.zip Operation Wolf - Operation Wolf - - jp - 0 PC Engine @@ -6380,19 +5370,16 @@ You'll be pummelled by a LOT of enemies. Some will be shooting, others will be t Bosses appear at the end of some levels, and each has a specific weakness you need to exploit. - media/video/opwolf.mp4 - media/mixrbv2/opwolf.png + media/video/opwolf.mp4 + media/mixrbv2/opwolf.png - 1990 1990 Taito NEC Lightgun Shooter - Action - Shooter 1 0 @@ -6403,11 +5390,7 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne ordyne.zip Ordyne - Ordyne - - jp - 0 PC Engine @@ -6418,19 +5401,16 @@ During gameplay, players can obtain crystals that can be used to buy special wea Ordyne is two-player simultaneous. - media/video/ordyne.mp4 - media/mixrbv2/ordyne.png + media/video/ordyne.mp4 + media/mixrbv2/ordyne.png - 1989 - 1990 1989 Namco NEC Action - Shoot'em Up 1-2 0 @@ -6441,11 +5421,7 @@ Ordyne is two-player simultaneous. outlive.zip Out Live - Out Live - - jp - 0 PC Engine @@ -6458,8 +5434,8 @@ Before venturing into the dungeon, the player has access to various shops, where A somewhat unusual feature is double leveling: the robot has two independent levels, for attack and for defense. The experience points the robot receives after battles also come in two different flavors. Depending on the enemy type and outcome of the battle, the robot receives different amounts of experience. The leveling-up itself is automatic, increasing maximum energy, attack and defense parameters. - media/video/outlive.mp4 - media/mixrbv2/outlive.png + media/video/outlive.mp4 + media/mixrbv2/outlive.png 1989 @@ -6478,8 +5454,6 @@ A somewhat unusual feature is double leveling: the robot has two independent lev outrun.zip Out Run - Out Run - Out Run 0 PC Engine @@ -6487,8 +5461,8 @@ A somewhat unusual feature is double leveling: the robot has two independent lev Brace yourself for the most realistic racing experience yet. And to play, you've got to have what it takes: NERVE, SKILL and BRAINS. NERVE - you're behind the wheel of a supertuned race car with one speed only: fast. SKILL - you're maneuvering a car that can nearly reach a simulated 270 KMH. BRAINS - because you're in control of your car's speed and handling at a dangerous pace, you have to use your head and not just your hands to survive. So get geared for the ride of your life and stay alert. The track may look terrific, but at these speeds anything can turn into a danger zone. - media/video/outrun.mp4 - media/mixrbv2/outrun.png + media/video/outrun.mp4 + media/mixrbv2/outrun.png 1990 @@ -6507,11 +5481,7 @@ A somewhat unusual feature is double leveling: the robot has two independent lev override.zip Override - Override - - jp - 0 PC Engine @@ -6520,8 +5490,8 @@ A somewhat unusual feature is double leveling: the robot has two independent lev Other power-ups come in two varieties: strength-increasing or secondary weapons. Depending on the color, the latter grants the plane wingmen with laser attacks, spreading fire, side lasers, rotating energy balls, etc. The strength of secondary weapons can be increase by flying over strength-increasing power-ups as well. Special weapon that hurts all enemies on screen must be activated by charging, which is achieved by not pressing the fire button for a certain amount of time. - media/video/override.mp4 - media/mixrbv2/override.png + media/video/override.mp4 + media/mixrbv2/override.png 1991 @@ -6540,11 +5510,7 @@ Other power-ups come in two varieties: strength-increasing or secondary weapons. p47.zip P-47 - The Freedom Fighter - P-47 - The Freedom Fighter - - jp - 0 PC Engine @@ -6553,8 +5519,8 @@ Other power-ups come in two varieties: strength-increasing or secondary weapons. You are initially armed with a machine gun, but can also pick up bombs, spray missiles and multi-missiles by picking up the appropriate letter. Each weapon can be upgraded by picking up further tokens of the same type. Tokens offering extra lives and speed-ups are also on offer. - media/video/p47.mp4 - media/mixrbv2/p47.png + media/video/p47.mp4 + media/mixrbv2/p47.png 1989 @@ -6573,11 +5539,7 @@ You are initially armed with a machine gun, but can also pick up bombs, spray mi pacland.zip Pac-land - Pac-land - - jp - 0 PC Engine @@ -6586,19 +5548,16 @@ You are initially armed with a machine gun, but can also pick up bombs, spray mi There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him. - media/video/pacland.mp4 - media/mixrbv2/pacland.png + media/video/pacland.mp4 + media/mixrbv2/pacland.png - 1990 - 1989 1990 Namco NEC Platform - Action 1-2 0 @@ -6609,20 +5568,15 @@ There are sixteen rounds to complete, with four trips each. During each round, h pachikun.zip Pachio Kun - Juuban Shoubu - Pachio Kun - Juuban Shoubu - Pachio Kun - Juuban Shoubu - - jp - 0 PC Engine Pachiokun: Juban Shobu is a Role-playing adventure played out through a series of Pachinko games. - media/video/pachikun.mp4 - media/mixrbv2/pachikun.png + media/video/pachikun.mp4 + media/mixrbv2/pachikun.png 1992 @@ -6641,12 +5595,7 @@ There are sixteen rounds to complete, with four trips each. During each round, h paranoia.zip Paranoia - Paranoia - Paranoia - - jp - 0 PC Engine @@ -6655,12 +5604,11 @@ There are sixteen rounds to complete, with four trips each. During each round, h Psychosis is a side-scrolling shooter where each level is meant to represent a different location within your mind. One looks like the sky, another filled with aquatic plants, one with what resemble tetris blocks. It is within these stages that you must blast everything in sight while collecting power ups to upgrade your weapon and shield. You can gain two floating balls that resemble mechanical eyes and can be directed 360 degrees around your ship to either act as a shield or to direct your weapon. Battle your way through each stage and defeat the boss at the end and eventually you'll do battle against the very DEVIL himself. - media/video/paranoia.mp4 - media/mixrbv2/paranoia.png + media/video/paranoia.mp4 + media/mixrbv2/paranoia.png 1990 - 1990 Naxat Soft NEC @@ -6676,12 +5624,7 @@ Psychosis is a side-scrolling shooter where each level is meant to represent a d parasol.zip Parasol Stars - The Story of Bubble Bobble III - Parasol Stars - The Story of Bubble Bobble III - Parasol Stars - The Story of Bubble Bobble III - - jp - 0 PC Engine @@ -6692,18 +5635,16 @@ The boys must clear a series of screens of bad guys - who take slightly more eso But this time they're armed with umbrellas! Oh, okay then, parasols... - media/video/parasol.mp4 - media/mixrbv2/parasol.png + media/video/parasol.mp4 + media/mixrbv2/parasol.png 1991 - 1991 Taito Working Designs Action - Platform 1-2 0 @@ -6714,19 +5655,15 @@ But this time they're armed with umbrellas! Oh, okay then, parasols...parodius.zip Parodius da! - Shinwa Kara Owarai He - Parodius da! - Shinwa Kara Owarai He - - jp - 0 PC Engine One day, our octopus friend gets into a fight to the death with his old rival, the bug. Our octopus wins and people start to call him Mr. Parodius. On his paid vacation he goes to the countryside to enjoy a little farming. Returning to our ready-made octopus pot, he reads the "People of the Universe" newspaper and nearly falls off his chopping board in surprise. There now is a picture of the mysterious Great Octopus with the Earth in his arms. "F... father?," he stutters. It was his father, who had disappeared just two years before, never to return home. So Octopus sets out on a search for the truth and with his companions begins to travel the world! - media/video/parodius.mp4 - media/mixrbv2/parodius.png + media/video/parodius.mp4 + media/mixrbv2/parodius.png 1992 @@ -6745,24 +5682,18 @@ But this time they're armed with umbrellas! Oh, okay then, parasols...pcdenj.zip PC Denjin - Punkic Cyborgs - PC Denjin - Punkic Cyborgs - PC Denjin - Punkic Cyborgs - - jp - 0 PC Engine The little and bald prehistoric fellow is back and eager to fight once more, but this time no head-kicking nor bare-teeth hill climbing. PC Denjin is a crazy shooter stuffed with wacky and insane action. Our hero character is somehow very different too - this time he is a flying sunglass-wearing cyborg who fights his way through five intense levels. He is also not alone to face the challenges ahead and the army of minions the evil King Droll sends agains him - he is accompanied by new friends, from a massive robot-rocket to a flying mummy and a big and round floating cow. Smilies and power-ups can of course be collected throughout the game and a special and large sunglass-wearing smiley can call one of PC Denjin's friend to the rescue. But this is not all, if he collects the same kind of smiley twice, then they'll both do a mind-blowing mega-fusion. Freaky stuff. On top of being able to use a large selection of weapons, the player can also charge them up at any time by holding the fire button. Wait too long, and PC Denjin over-heats and drops a huge sunglass-wearing purple poo-poo that explodes and causes a fair amount of damage to all nearby enemies. - media/video/pcdenj.mp4 - media/mixrbv2/pcdenj.png + media/video/pcdenj.mp4 + media/mixrbv2/pcdenj.png 1992 - 1992 Hudson Hudson @@ -6774,28 +5705,18 @@ But this time they're armed with umbrellas! Oh, okay then, parasols...16 0 - + pcdenja.zip PC Denjin - Punkic Cyborgs (Alt) - PC Denjin - Punkic Cyborgs (Alt) - PC Denjin - Punkic Cyborgs (Alt) - - jp - pcdenj.zip PC Engine The little and bald prehistoric fellow is back and eager to fight once more, but this time no head-kicking nor bare-teeth hill climbing. PC Denjin is a crazy shooter stuffed with wacky and insane action. Our hero character is somehow very different too - this time he is a flying sunglass-wearing cyborg who fights his way through five intense levels. He is also not alone to face the challenges ahead and the army of minions the evil King Droll sends agains him - he is accompanied by new friends, from a massive robot-rocket to a flying mummy and a big and round floating cow. Smilies and power-ups can of course be collected throughout the game and a special and large sunglass-wearing smiley can call one of PC Denjin's friend to the rescue. But this is not all, if he collects the same kind of smiley twice, then they'll both do a mind-blowing mega-fusion. Freaky stuff. On top of being able to use a large selection of weapons, the player can also charge them up at any time by holding the fire button. Wait too long, and PC Denjin over-heats and drops a huge sunglass-wearing purple poo-poo that explodes and causes a fair amount of damage to all nearby enemies. - - media/video/pcdenj.mp4 - media/mixrbv2/pcdenj.png - 1992 - 1992 Hudson Hudson @@ -6811,12 +5732,7 @@ But this time they're armed with umbrellas! Oh, okay then, parasols...pcgenj.zip PC Genjin - Pithecanthropus Computerurus - PC Genjin - Pithecanthropus Computerurus - PC Genjin - Pithecanthropus Computerurus - - jp - 0 PC Engine @@ -6829,12 +5745,11 @@ The game is also known for its trademark gameplay mechanism of 'spin attack', wh A variety of bonus stages can be found throughout the game, which provide bonus points upon completion and thus resulting in accumulating extra lives. Enemies themselves can be 'milked' for points in that you can keep 'bonking' their dead bodies and not letting them hit the ground. Spin attack is another method for doing this. - media/video/pcgenj.mp4 - media/mixrbv2/pcgenj.png + media/video/pcgenj.mp4 + media/mixrbv2/pcgenj.png 1989 - 1990 Atlus Hudson @@ -6846,16 +5761,11 @@ A variety of bonus stages can be found throughout the game, which provide bonus 16 0 - + pcgenja.zip PC Genjin - Pithecanthropus Computerurus (Alt) - PC Genjin - Pithecanthropus Computerurus (Alt) - PC Genjin - Pithecanthropus Computerurus (Alt) - - jp - pcgenj.zip PC Engine @@ -6867,13 +5777,8 @@ The game is also known for its trademark gameplay mechanism of 'spin attack', wh A variety of bonus stages can be found throughout the game, which provide bonus points upon completion and thus resulting in accumulating extra lives. Enemies themselves can be 'milked' for points in that you can keep 'bonking' their dead bodies and not letting them hit the ground. Spin attack is another method for doing this. - - media/video/pcgenj.mp4 - media/mixrbv2/pcgenj.png - 1989 - 1990 Atlus Hudson @@ -6889,12 +5794,7 @@ A variety of bonus stages can be found throughout the game, which provide bonus pcgenj2.zip PC Genjin 2 - Pithecanthropus Computerurus - PC Genjin 2 - Pithecanthropus Computerurus - PC Genjin 2 - Pithecanthropus Computerurus - - jp - 0 PC Engine @@ -6903,12 +5803,11 @@ A variety of bonus stages can be found throughout the game, which provide bonus The gameplay in this adventure is very similar to the first game. Bonk has head-butting, head-stomping, and fire-breathing moves when he eats some spicy meat. - media/video/pcgenj2.mp4 - media/mixrbv2/pcgenj2.png + media/video/pcgenj2.mp4 + media/mixrbv2/pcgenj2.png 1991 - 1991 Red Company NEC @@ -6924,24 +5823,18 @@ The gameplay in this adventure is very similar to the first game. Bonk has hea pcgenj3.zip PC Genjin 3 - Pithecanthropus Computerurus - PC Genjin 3 - Pithecanthropus Computerurus - PC Genjin 3 - Pithecanthropus Computerurus - - jp - 0 PC Engine Bonk's Big Adventure is the third instalment in the side-scrolling platformer series. As in previous games, the player assumes the role of a caveman named Bonk who headbutts his way through various enemies in order to defeat King Drool. Familiar moves include swinging on trees, bouncing off walls, breaking blocks and climbing walls with his teeth. Compared to the previous games, he walks and moves a little faster. - media/video/pcgenj3.mp4 - media/mixrbv2/pcgenj3.png + media/video/pcgenj3.mp4 + media/mixrbv2/pcgenj3.png 1993 - 1993 Hudson Turbo Technologies, Inc. @@ -6957,24 +5850,18 @@ The gameplay in this adventure is very similar to the first game. Bonk has hea pcgenj3t.zip PC Genjin 3 - Pithecanthropus Computerurus (Taikenban) - PC Genjin 3 - Pithecanthropus Computerurus (Taikenban) - PC Genjin 3 - Pithecanthropus Computerurus (Taikenban) - - jp - 0 PC Engine Bonk's Big Adventure is the third instalment in the side-scrolling platformer series. As in previous games, the player assumes the role of a caveman named Bonk who headbutts his way through various enemies in order to defeat King Drool. Familiar moves include swinging on trees, bouncing off walls, breaking blocks and climbing walls with his teeth. Compared to the previous games, he walks and moves a little faster. - media/video/pcgenj3t.mp4 - media/mixrbv2/pcgenj3t.png + media/video/pcgenj3t.mp4 + media/mixrbv2/pcgenj3t.png 1993 - 1993 Hudson Turbo Technologies, Inc. @@ -6990,12 +5877,7 @@ The gameplay in this adventure is very similar to the first game. Bonk has hea pcpachi.zip PC Pachi-slot - PC Pachi-slot - PC Pachi-slot - - jp - 0 PC Engine @@ -7004,8 +5886,8 @@ The gameplay in this adventure is very similar to the first game. Bonk has hea (From The PC Engine Software Bible) - media/video/pcpachi.mp4 - media/mixrbv2/pcpachi.png + media/video/pcpachi.mp4 + media/mixrbv2/pcpachi.png 1992 @@ -7024,11 +5906,7 @@ The gameplay in this adventure is very similar to the first game. Bonk has hea populous.zip Populous - Populous - - jp - 0 PC Engine @@ -7043,12 +5921,11 @@ But you don't have to let your people have all the fun; the god's have other too And when you win, you'll have 500 more worlds to conquer. A god's play is just never done. - media/video/populous.mp4 - media/mixrbv2/populous.png + media/video/populous.mp4 + media/mixrbv2/populous.png 1991 - 1991 Bullfrog Hudson @@ -7060,15 +5937,11 @@ And when you win, you'll have 500 more worlds to conquer. A god's play is just 17 0 - + populous1.zip Populous (Alt) - Populous (Alt) - - jp - populous.zip PC Engine @@ -7082,13 +5955,8 @@ But you don't have to let your people have all the fun; the god's have other too And when you win, you'll have 500 more worlds to conquer. A god's play is just never done. - - media/video/populous.mp4 - media/mixrbv2/populous.png - 1991 - 1991 Bullfrog Hudson @@ -7104,11 +5972,7 @@ And when you win, you'll have 500 more worlds to conquer. A god's play is just pdrift.zip Power Drift - Power Drift - - jp - 0 PC Engine @@ -7121,8 +5985,8 @@ Your buggy has 2 gears, high and low. Once the light goes green, just keep the p Finish all 5 stages in a level and you’ll be presented with a bonus level. - media/video/pdrift.mp4 - media/mixrbv2/pdrift.png + media/video/pdrift.mp4 + media/mixrbv2/pdrift.png 1990 @@ -7137,15 +6001,11 @@ Finish all 5 stages in a level and you’ll be presented with a bonus level.11 0 - + pdrift1.zip Power Drift (Alt) - Power Drift (Alt) - - jp - pdrift.zip PC Engine @@ -7157,10 +6017,6 @@ Your buggy has 2 gears, high and low. Once the light goes green, just keep the p Finish all 5 stages in a level and you’ll be presented with a bonus level. - - media/video/pdrift.mp4 - media/mixrbv2/pdrift.png - 1990 @@ -7178,19 +6034,15 @@ Finish all 5 stages in a level and you’ll be presented with a bonus level.power11.zip Power Eleven - Power Eleven - - jp - 0 PC Engine Power Eleven is a top-down soccer game with three playing modes: multiplayer, penalty kicks (shown from the back of the transparent goalkeeper) and a tournament mode. The latter is the main mode for solo players and features twelve national soccer teams. - media/video/power11.mp4 - media/mixrbv2/power11.png + media/video/power11.mp4 + media/mixrbv2/power11.png 1991 @@ -7199,7 +6051,6 @@ Finish all 5 stages in a level and you’ll be presented with a bonus level.Hudson Sports / Soccer - Sports 1-2 0 @@ -7210,19 +6061,15 @@ Finish all 5 stages in a level and you’ll be presented with a bonus level.powergat.zip Power Gate - Power Gate - - jp - 0 PC Engine Pack-In-Video was not the most amazing publisher for the PC Engine system and here they are back with the horizontal shooter Power Gate. The player takes control of a high-tech fighter plane and fly through canyons, enemy cities and giant battle cruisers. The fighter plane starts with a simple and slow vulcan gun which can be upgraded during the game by destroying flashing enemies, often in the shape of planes or missiles. Other power-ups are also available, like ground bombs or energy-cells restoring one of your plane shield bar. However, your fighting plane can also carry a secondary weapon. There are six of them including Homing missiles, Napalm Bomb, 8-ways and even one interesting option which will mirror your plane and triple its fire-power. This secondary weapons are triggered using the other action button, they can be collected in the same way the other items are and can be stocked up. - media/video/powergat.mp4 - media/mixrbv2/powergat.png + media/video/powergat.mp4 + media/mixrbv2/powergat.png 1991 @@ -7241,11 +6088,7 @@ Finish all 5 stages in a level and you’ll be presented with a bonus level.pgolf.zip Power Golf - Power Golf - - jp - 0 PC Engine @@ -7262,18 +6105,16 @@ Match Play -- This mode can be against the computer or another player. Players Competition -- This is the three-player mode. The game operates in the form of a contest, and is recommended for players of differing abilities. Driving and pin contests are also included in this mode. - media/video/pgolf.mp4 - media/mixrbv2/pgolf.png + media/video/pgolf.mp4 + media/mixrbv2/pgolf.png 1989 - 1989 Hudson Hudson Sports - Sports / Golf 1-3 0 @@ -7284,30 +6125,23 @@ Competition -- This is the three-player mode. The game operates in the form of pleague.zip Power League - Power League - Power League - - jp - 0 PC Engine World Class Baseball is a baseball game. The player controls the pitcher and fielders (through an automatic system that, following baseball games' tradition, gives to him control on the one of the players who is closest to the ball); not the batter. One or two little windows display the runner's status during the face-off between the batter and the pitcher; once the ball is hit the view changes to a bird's eye one, showing a good portion of the game field where the action is taking place, together with a permanent small field's image at the right bottom of the screen displaying the position of every player on the whole field. - media/video/pleague.mp4 - media/mixrbv2/pleague.png + media/video/pleague.mp4 + media/mixrbv2/pleague.png 1988 - 1989 Hudson NEC Sports / Baseball - Sports 1-2 0 @@ -7318,19 +6152,15 @@ Competition -- This is the three-player mode. The game operates in the form of pleag93.zip Power League '93 - Power League '93 - - jp - 0 PC Engine Smell the freshly cut grass, listen to the umpire's calls and prepare yourself for some world-famous baseball action! Power League '93 is an amazing sporting adventure through the international baseball season of 1993! Select your team and then play the computer, taking on every aspect of the wonderful game - from fielding, pitching and eventually batting the balls out of the park! - media/video/pleag93.mp4 - media/mixrbv2/pleag93.png + media/video/pleag93.mp4 + media/mixrbv2/pleag93.png 1993 @@ -7339,7 +6169,6 @@ Competition -- This is the three-player mode. The game operates in the form of Hudson Sports / Baseball - Sports 1-2 0 @@ -7350,30 +6179,23 @@ Competition -- This is the three-player mode. The game operates in the form of pleagas.zip Power League (All Star Version) - Power League (All Star Version) - Power League (All Star Version) - - jp - 0 PC Engine World Class Baseball is a baseball game. The player controls the pitcher and fielders (through an automatic system that, following baseball games' tradition, gives to him control on the one of the players who is closest to the ball); not the batter. One or two little windows display the runner's status during the face-off between the batter and the pitcher; once the ball is hit the view changes to a bird's eye one, showing a good portion of the game field where the action is taking place, together with a permanent small field's image at the right bottom of the screen displaying the position of every player on the whole field. - media/video/pleagas.mp4 - media/mixrbv2/pleagas.png + media/video/pleagas.mp4 + media/mixrbv2/pleagas.png 1988 - 1989 Hudson NEC Sports / Baseball - Sports 1-2 0 @@ -7384,20 +6206,15 @@ Competition -- This is the three-player mode. The game operates in the form of pleag2.zip Power League II - Power League II - Power League II - - jp - 0 PC Engine Become part of the baseball action, feel the breeze, sense the pitch and then bat that ball right out of the park in the badass Power League II! Use your all round skills to field, pitch and bat like a true pro to beat all the other teams and emerge as the true baseball champion of the world! Keep your eye on the ball to become an absolute champion of the game! - media/video/pleag2.mp4 - media/mixrbv2/pleag2.png + media/video/pleag2.mp4 + media/mixrbv2/pleag2.png 1989 @@ -7416,20 +6233,15 @@ Competition -- This is the three-player mode. The game operates in the form of pleag3.zip Power League III - Power League III - Power League III - - jp - 0 PC Engine The fantastic Power League III is the full baseball experience wrapped into this amazing title. Become a true baseball superstar by selecting your team and then taking to the oval to bat, pitch and field your way to victory over the best teams in the world! Immerse yourself totally in the game and feel the every move of the player while smacking that ball out of the park! - media/video/pleag3.mp4 - media/mixrbv2/pleag3.png + media/video/pleag3.mp4 + media/mixrbv2/pleag3.png 1990 @@ -7438,7 +6250,6 @@ Competition -- This is the three-player mode. The game operates in the form of Hudson Sports / Baseball - Sports 1-4 0 @@ -7449,20 +6260,15 @@ Competition -- This is the three-player mode. The game operates in the form of pleag4.zip Power League IV - Power League IV - Power League IV - - jp - 0 PC Engine Put your world-class baseball skills to the test by playing the best teams in the world! Get your baseball on in the fantastic Power League IV by fielding, pitching and batting your way through a fictional league of all time great teams! Involve yourself in every aspect of the great game in this amazingly cool title that allows you to feel part of the action with the cheering crowds and amazing players. - media/video/pleag4.mp4 - media/mixrbv2/pleag4.png + media/video/pleag4.mp4 + media/mixrbv2/pleag4.png 1991 @@ -7471,7 +6277,6 @@ Competition -- This is the three-player mode. The game operates in the form of Hudson Sports / Baseball - Sports 1-2 0 @@ -7482,20 +6287,15 @@ Competition -- This is the three-player mode. The game operates in the form of pleag5.zip Power League V - Power League V - Power League V - - jp - 0 PC Engine Step up to the plate prepare yourself and then swing that bat with all your might so the world will know how a true professional plays ball! As a key part of the baseball action you take control of your team and every aspect of the great game - from fielding to pitching and definitely batting - then hit homeruns so your players can score big and take the world of professional baseball by storm! - media/video/pleag5.mp4 - media/mixrbv2/pleag5.png + media/video/pleag5.mp4 + media/mixrbv2/pleag5.png 1992 @@ -7504,7 +6304,6 @@ Competition -- This is the three-player mode. The game operates in the form of Hudson Sports / Baseball - Sports 1-4 0 @@ -7515,12 +6314,7 @@ Competition -- This is the three-player mode. The game operates in the form of psports.zip Power Sports - Power Sports - Power Sports - - jp - 0 PC Engine @@ -7535,12 +6329,11 @@ Swimming - Back Stroke, Breast Stroke, Butterfly, Free Style & Individual Me Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. - media/video/psports.mp4 - media/mixrbv2/psports.png + media/video/psports.mp4 + media/mixrbv2/psports.png 1992 - 1993 Hudson Hudson @@ -7556,19 +6349,15 @@ Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. ptennis.zip Power Tennis - Power Tennis - - jp - 0 PC Engine This game of tennis offers the modes Singles, Doubles and World Tour. You have the choice between 26 players with half of the players. Each of these players have their own specializations: service-volley, short-handed game, southpaw. Three types of courts are available: hard, grass and clay. - media/video/ptennis.mp4 - media/mixrbv2/ptennis.png + media/video/ptennis.mp4 + media/mixrbv2/ptennis.png 1993 @@ -7577,7 +6366,6 @@ Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. Hudson Sports / Tennis - Sports 1-4 0 @@ -7588,30 +6376,23 @@ Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. ptennwc.zip Pro Tennis World Court - Pro Tennis World Court - Pro Tennis World Court - - jp - 0 PC Engine World Court Tennis is a tennis game with a twist. The action itself features no big surprises: the players control their characters over the scrolling tennis field and try to counter balls from their opponents. It is possible to perform typical tennis actions like cross, smash or lob and the hit performance depends on the timing. - media/video/ptennwc.mp4 - media/mixrbv2/ptennwc.png + media/video/ptennwc.mp4 + media/mixrbv2/ptennwc.png 1988 - 1989 Namco NEC Sports / Tennis - Sports 1-4 0 @@ -7622,19 +6403,15 @@ Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. proyak.zip Pro Yakyuu World Stadium - Pro Yakyuu World Stadium - - jp - 0 PC Engine The game involves ten teams - nine based freely on pro clubs of Japanese baseball, and the Namco team whose list is filled with characters from the older Namco games. Neither the teams nor the names are licensed (which happened only in 1992), and some of the teams are amalgams of real clubs - the 'R' team, abbreviation for 'Railways', is formed in from a mix of players from the three clubs owned by rail companies: the Kintetsu Buffaloes (missing in 2004), the Nankai Hawks (now Fukuoka Softbank Hawks) and Hankyu Braves (now the Buffalo Orix). There are also some hidden teams accessible via password. - media/video/proyak.mp4 - media/mixrbv2/proyak.png + media/video/proyak.mp4 + media/mixrbv2/proyak.png 1988 @@ -7643,7 +6420,6 @@ Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. Namco Sports / Baseball - Sports 1-2 0 @@ -7654,19 +6430,15 @@ Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. proyak91.zip Pro Yakyuu World Stadium '91 - Pro Yakyuu World Stadium '91 - - jp - 0 PC Engine This game with its super deformed characters has more Arcade style rather than a serious simulation of the sport. The player can always customize the teams before the matches, and there can be a maximum of four human players per game. The player can also choose to watch two CPU opponents challenge themselves. - media/video/proyak91.mp4 - media/mixrbv2/proyak91.png + media/video/proyak91.mp4 + media/mixrbv2/proyak91.png 1991 @@ -7675,7 +6447,6 @@ Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. Namco Sports / Baseball - Sports 1-4 0 @@ -7686,11 +6457,7 @@ Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. psychas.zip Psycho Chaser - Psycho Chaser - - jp - 0 PC Engine @@ -7699,8 +6466,8 @@ Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. Psycho Chaser is a vertically-scrolling sci-fi shooter. The player takes control of the titular battle android. There are multiple weapons which can be picked up and freely switched between, and also power-ups which allow for weapon and energy upgrades between stages. - media/video/psychas.mp4 - media/mixrbv2/psychas.png + media/video/psychas.mp4 + media/mixrbv2/psychas.png 1990 @@ -7709,7 +6476,6 @@ Psycho Chaser is a vertically-scrolling sci-fi shooter. The player takes control Naxat Soft Action - Shoot'em Up 1 0 @@ -7720,11 +6486,7 @@ Psycho Chaser is a vertically-scrolling sci-fi shooter. The player takes control puzzlboy.zip Puzzle Boy - Puzzle Boy - - jp - 0 PC Engine @@ -7733,8 +6495,8 @@ Psycho Chaser is a vertically-scrolling sci-fi shooter. The player takes control However, regarding gameplay this is still a Soko-Ban variant. The player finds himself in a maze and needs to find the way to the exit. The obstacles on the way are boxes which can be pushed but not pulled, holes and revolving doors. The game features three playing modes, most notably the level mode with 100 levels. They are divided over four sets of 20 each. Those sets have a difficulty level associated with them and each rewards the same ending when solved. The other two modes are the challenge mode (solving ten levels in a limited amount of time) and a split-screen multiplayer mode. - media/video/puzzlboy.mp4 - media/mixrbv2/puzzlboy.png + media/video/puzzlboy.mp4 + media/mixrbv2/puzzlboy.png 1991 @@ -7753,11 +6515,7 @@ However, regarding gameplay this is still a Soko-Ban variant. The player finds h puzznic.zip Puzznic - Puzznic - - jp - 0 PC Engine @@ -7768,8 +6526,8 @@ There are many complications in terms of solving the levels. Moving platforms me The game structure is slightly unusual, as after you complete each batch of four levels you get a choice of 2 sets of levels - you are progressing through an expanding matrix of levels, which means there are 2 sets on level 2, 3 on level 3, 4 on level 4, and so on. This means that there are a total of 220 screens in the game. Each screen is played against a time limit, and losing a level (either by running out of time, or by making a poor move and leaving an impossible position) loses one of your 3 lives. - media/video/puzznic.mp4 - media/mixrbv2/puzznic.png + media/video/puzznic.mp4 + media/mixrbv2/puzznic.png 1990 @@ -7778,7 +6536,6 @@ The game structure is slightly unusual, as after you complete each batch of four Taito Strategy - Puzzle-Game 1 0 @@ -7789,22 +6546,18 @@ The game structure is slightly unusual, as after you complete each batch of four quizts.zip Quiz Toukou Shashin - Quiz Toukou Shashin - - jp - 0 PC Engine Unofficial PC Engine quiz game where answering the questions correctly removes panels covering nudie anime style pictures. - media/video/quizts.mp4 - media/mixrbv2/quizts.png + media/video/quizts.mp4 + media/mixrbv2/quizts.png - 1992 + 1994 Games Express Games Express @@ -7820,12 +6573,7 @@ The game structure is slightly unusual, as after you complete each batch of four rtypep1.zip R-Type Part-1 - R-Type Part-1 - R-Type Part-1 - - jp - 0 PC Engine @@ -7836,12 +6584,11 @@ The R-9 comes equipped as standard with a small gun which can only take down the The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius. - media/video/rtypep1.mp4 - media/mixrbv2/rtypep1.png + media/video/rtypep1.mp4 + media/mixrbv2/rtypep1.png 1988 - 1989 Irem NEC @@ -7857,19 +6604,15 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G rtypep2.zip R-Type Part-2 - R-Type Part-2 - - jp - 0 PC Engine The PC Engine port of the shoot'em up classic R-Type was released in two parts in Japan: R-Type I includes the first four, R-Type II the last four levels. - media/video/rtypep2.mp4 - media/mixrbv2/rtypep2.png + media/video/rtypep2.mp4 + media/mixrbv2/rtypep2.png 1988 @@ -7884,24 +6627,16 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G 15 0 - + rtypep2v11.zip R-Type Part-2 (v1.1) - R-Type Part-2 (v1.1) - - jp - rtypep2.zip PC Engine The PC Engine port of the shoot'em up classic R-Type was released in two parts in Japan: R-Type I includes the first four, R-Type II the last four levels. - - media/video/rtypep2.mp4 - media/mixrbv2/rtypep2.png - 1988 @@ -7919,19 +6654,15 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G rabiolep.zip Rabio Lepus Special - Rabio Lepus Special - - jp - 0 PC Engine In a faraway Kingdom, the king and his two daughters are happy and there is peace and harmony in the land. That is until one fateful day when an unknown spaceship appears like a bolt out of the blue and kidnaps the king and the two girls, all dressed in their bunny suits. The player assumes control of Usagi, a flying robotic-rabbit and his mission is to rescue the captives and eliminate their unknown captors. - media/video/rabiolep.mp4 - media/mixrbv2/rabiolep.png + media/video/rabiolep.mp4 + media/mixrbv2/rabiolep.png 1990 @@ -7950,20 +6681,15 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G racindam.zip Racing Damashii - Racing Damashii - Racing Damashii - - jp - 0 PC Engine Racing Damashii (Racing Spirit) is a motorcycle racing video game from Irem , released in 1991 exclusively in Japan. The game features tracks all over Japan. - media/video/racindam.mp4 - media/mixrbv2/racindam.png + media/video/racindam.mp4 + media/mixrbv2/racindam.png 1991 @@ -7982,7 +6708,6 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G raiden.zip Raiden - Raiden 0 PC Engine @@ -7992,34 +6717,27 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G Raiden (called Raiden Trad on the Genesis and SNES) is an over-head vertical-scrolling shooter, based on an arcade game of the same title. It features two forms of weapon upgrades and two types of missiles (normal or homing). You start the game with several bombs which you can use to destroy most enemies on the screen to get yourself out of a jam. Each level ends with a large boss or bosses. - media/video/raiden.mp4 - media/mixrbv2/raiden.png + media/video/raiden.mp4 + media/mixrbv2/raiden.png - 1991 - 1991 1991 Seibu Kaihatsu NEC Action - Shoot'em Up 1 0 14 0 - + rastan2.zip Rastan Saga II - Rastan Saga II - - jp - 0 PC Engine @@ -8028,8 +6746,8 @@ Raiden (called Raiden Trad on the Genesis and SNES) is an over-head vertical-scr Rastan Saga II is the sequel to Rastan, containing the same hack-em'/slash-'em gameplay as the original. You are a warrior who must get through a number of levels, and trying to collect gems which can only be obtained by defeating the end-of-level bosses. Collecting power-ups along the way awards you with extra life or better weapons. - media/video/rastan2.mp4 - media/mixrbv2/rastan2.png + media/video/rastan2.mp4 + media/mixrbv2/rastan2.png 1990 @@ -8038,7 +6756,6 @@ Rastan Saga II is the sequel to Rastan, containing the same hack-em'/slash-'em Taito Platform - Action 1 0 @@ -8049,19 +6766,15 @@ Rastan Saga II is the sequel to Rastan, containing the same hack-em'/slash-'em reflectron.zip Reflectron - Reflectron - - wor - 0 PC Engine You are a Biological Entity Remover Node And Repair Droid (or B.E.R.N.A.R.D. for short), working for the evil robot overlord on his deadly mobile space station. Charged with maintaining the primary laser cannon, B.E.R.N.A.R.D has, however, developed something of a conscience. Instead, he has chosen to defy his master and do his best to stop the cannon's DELTA CRYSTAL from charging up by destroying the MEGA PROTONS with his cranial gun. Will he be able to stop the cannon from decimating another innocent world? - media/video/reflectron.mp4 - media/mixrbv2/reflectron.png + media/video/reflectron.mp4 + media/mixrbv2/reflectron.png 2013 @@ -8070,7 +6783,6 @@ Rastan Saga II is the sequel to Rastan, containing the same hack-em'/slash-'em Aetherbyte Shooter - Action 1 0 @@ -8081,11 +6793,7 @@ Rastan Saga II is the sequel to Rastan, containing the same hack-em'/slash-'em rockon.zip Rock-on - Rock-on - - jp - 0 PC Engine @@ -8094,8 +6802,8 @@ Rastan Saga II is the sequel to Rastan, containing the same hack-em'/slash-'em Rock-On is a horizontal side scrolling shoot 'em up moving from left to right. - media/video/rockon.mp4 - media/mixrbv2/rockon.png + media/video/rockon.mp4 + media/mixrbv2/rockon.png 1989 @@ -8114,7 +6822,6 @@ Rock-On is a horizontal side scrolling shoot 'em up moving from left to right.ryukyu.zip Ryuukyuu - Ryuukyuu 0 PC Engine @@ -8122,8 +6829,8 @@ Rock-On is a horizontal side scrolling shoot 'em up moving from left to right.A puzzle game where you have to drop playing cards so they make poker-valid lines horizontally, vertically and diagonally. - media/video/ryukyu.mp4 - media/mixrbv2/ryukyu.png + media/video/ryukyu.mp4 + media/mixrbv2/ryukyu.png 1990 @@ -8142,11 +6849,7 @@ Rock-On is a horizontal side scrolling shoot 'em up moving from left to right.sadaki7.zip Sadakichi 7 Series - Hideyoshi no Ougon - Sadakichi 7 Series - Hideyoshi no Ougon - - jp - 0 PC Engine @@ -8155,8 +6858,8 @@ Rock-On is a horizontal side scrolling shoot 'em up moving from left to right. - media/video/sadaki7.mp4 - media/mixrbv2/sadaki7.png + media/video/sadaki7.mp4 + media/mixrbv2/sadaki7.png 1988 @@ -8175,12 +6878,7 @@ Besides the odd narrative elements, it plays much like any Portopia-derived adve saigonin.zip Saigo no Nindou - Ninja Spirit - Saigo no Nindou - Ninja Spirit - Saigo no Nindou - Ninja Spirit - - jp - 0 PC Engine @@ -8189,19 +6887,16 @@ Besides the odd narrative elements, it plays much like any Portopia-derived adve The game's coin-op origins are evident in the fact that that the home versions do not have passwords or saves. To compensate for this, however, adjustable difficulty settings were added. - media/video/saigonin.mp4 - media/mixrbv2/saigonin.png + media/video/saigonin.mp4 + media/mixrbv2/saigonin.png - 1990 - 1990 1990 Irem Irem Platform - Action 1-2 0 @@ -8212,19 +6907,15 @@ The game's coin-op origins are evident in the fact that that the home versions d salamand.zip Salamander - Salamander - - jp - 0 PC Engine Salamander (or LifeForce on other media) is a shoot'em up on PC Engine. Aboard your severely armed ship, you must progress through the levels by shooting everything that moves up to the final boss. A multiplayer option allows you to play two at the same time. - media/video/salamand.mp4 - media/mixrbv2/salamand.png + media/video/salamand.mp4 + media/mixrbv2/salamand.png 1991 @@ -8243,11 +6934,7 @@ The game's coin-op origins are evident in the fact that that the home versions d santatlantean.zip Santatlantean - Santatlantean - - wor - 0 PC Engine @@ -8256,8 +6943,8 @@ The game's coin-op origins are evident in the fact that that the home versions d Santatlantean is a festive high-score action shoot 'em up (based on Aetherbyte's Atlantean) which is free to download and play on a PC Engine emulator of your choice (such as Magic Engine, Mednafen or Ootake) or flash card. - media/video/santatlantean.mp4 - media/mixrbv2/santatlantean.png + media/video/santatlantean.mp4 + media/mixrbv2/santatlantean.png 2014 @@ -8266,7 +6953,6 @@ Santatlantean is a festive high-score action shoot 'em up (based on Aetherbyte's Aetherbyte Shoot'em Up - Shoot'em up / Horizontal 1 0 @@ -8277,19 +6963,15 @@ Santatlantean is a festive high-score action shoot 'em up (based on Aetherbyte's sekigaha.zip Sekigahara - Sekigahara - - jp - 0 PC Engine Sekigahara is a hex-based strategy war-sim published by Tonkin House. The game is named for and depicts the Battle of Sekigahara, which would later establish the Tokagawa shogunate and ended the Sengoku era of Japan. Players move their various samurai units in alternating turns as they set up their armies for a climactic battle. - media/video/sekigaha.mp4 - media/mixrbv2/sekigaha.png + media/video/sekigaha.mp4 + media/mixrbv2/sekigaha.png 1990 @@ -8308,19 +6990,15 @@ Santatlantean is a festive high-score action shoot 'em up (based on Aetherbyte's sengokmj.zip Sengoku Mahjong - Sengoku Mahjong - - jp - 0 PC Engine Sengoku Mahjong is a mahjong game that takes place in feudal Japan. There are 12 different opponents, and two different modes of gameplay. In normal mode, the player chooses 3 opponents and plays mahjong against all of them at once. In battle mode, the play aims to unify the world by becoming a warlord and playing against all the others. - media/video/sengokmj.mp4 - media/mixrbv2/sengokmj.png + media/video/sengokmj.mp4 + media/mixrbv2/sengokmj.png 1988 @@ -8329,7 +7007,6 @@ Santatlantean is a festive high-score action shoot 'em up (based on Aetherbyte's Hudson Asiatic board game - Mahjong 1 0 @@ -8340,11 +7017,7 @@ Santatlantean is a festive high-score action shoot 'em up (based on Aetherbyte's shanghai.zip Shanghai - Shanghai - - jp - 0 PC Engine @@ -8355,8 +7028,8 @@ The gameplay involves 144 tiles, each depicting different images, which have to This computer implementation can generate a random board layout to take on and features five preset challenges, some of which have time limits of five or ten minutes, as well as a multiplayer mode. - media/video/shanghai.mp4 - media/mixrbv2/shanghai.png + media/video/shanghai.mp4 + media/mixrbv2/shanghai.png 1987 @@ -8365,9 +7038,6 @@ This computer implementation can generate a random board layout to take on and f Hudson Puzzle-Game - Strategy - Asiatic board game - Mahjong 1 0 @@ -8378,11 +7048,7 @@ This computer implementation can generate a random board layout to take on and f shinobi.zip Shinobi - Shinobi - - jp - 0 PC Engine @@ -8393,8 +7059,8 @@ Each level is broken down into smaller scenes and hostages are guarded by big bl Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships. - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png + media/video/shinobi.mp4 + media/mixrbv2/shinobi.png 1989 @@ -8403,7 +7069,6 @@ Reaching the end of each level will find you battling it out with a boss. These SEGA Platform - Action 1 0 @@ -8414,11 +7079,7 @@ Reaching the end of each level will find you battling it out with a boss. These shiryo.zip Shiryou Sensen - Shiryou Sensen - - jp - 0 PC Engine @@ -8429,8 +7090,8 @@ Similarly to the original MSX release, guns require ammunition, battles have bac The most significant change - which is unique to this version - is the addition of a RPG system. Whereas in the two other versions the battles didn't serve any other purpose but challenge the player and impede the progress of the story, in the PC Engine (TurboGrafx-16) release they are essential to Laila's character growth. Like in most RPGs, Laila can now gain levels, which enhance her parameters and make her stronger in combat. When defeated, enemies leave orbs of various colors and chests; these serve to heal Laila, grant her experience points, "mind points" (to replenish her psychic abilities), or ammunition for the firearms. - media/video/shiryo.mp4 - media/mixrbv2/shiryo.png + media/video/shiryo.mp4 + media/mixrbv2/shiryo.png 1989 @@ -8439,7 +7100,6 @@ The most significant change - which is unique to this version - is the addition Victor Entertainment Role playing games - Action 1 0 @@ -8450,19 +7110,15 @@ The most significant change - which is unique to this version - is the addition shogisi.zip Shougi Shodan Icchokusen - Shougi Shodan Icchokusen - - jp - 0 PC Engine Shogi Shodan Icchokusen ("Shogi First-Dan Straight Line") is a Shogi game for the PC Engine released by Home Data (which was renamed Magical Company in 1993) in 1990.The game features two modes:The standard mode involves playing various NPCs at shogi at various difficulty levels.The story mode involves playing through a campaign as the legendary Japanese folk hero Momotaro, as he competes with oni and other foes at shogi. In this mode the player's cursor switches to Momotaro's dog companion. - media/video/shogisi.mp4 - media/mixrbv2/shogisi.png + media/video/shogisi.mp4 + media/mixrbv2/shogisi.png 1990 @@ -8471,7 +7127,6 @@ The most significant change - which is unique to this version - is the addition Home Data Asiatic board game - Shougi 1-2 0 @@ -8482,19 +7137,15 @@ The most significant change - which is unique to this version - is the addition shogism.zip Shougi Shoshinsha Muyou - Shougi Shoshinsha Muyou - - jp - 0 PC Engine Shogi game entirely in Japanese. - media/video/shogism.mp4 - media/mixrbv2/shogism.png + media/video/shogism.mp4 + media/mixrbv2/shogism.png 1991 @@ -8503,7 +7154,6 @@ The most significant change - which is unique to this version - is the addition Home Data Asiatic board game - Shougi 1-2 0 @@ -8514,8 +7164,6 @@ The most significant change - which is unique to this version - is the addition sidearms.zip Sidearms - Hyper Dyne - Sidearms - Hyper Dyne - Sidearms - Hyper Dyne 0 PC Engine @@ -8523,19 +7171,16 @@ The most significant change - which is unique to this version - is the addition Originating in the arcades, Side Arms is a horizontally scrolling shoot ?em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon?s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks. - media/video/sidearms.mp4 - media/mixrbv2/sidearms.png + media/video/sidearms.mp4 + media/mixrbv2/sidearms.png - 1989 - 1989 1989 Capcom Radiance Software Action - Shoot'em Up 1 0 @@ -8546,11 +7191,7 @@ The most significant change - which is unique to this version - is the addition silentd.zip Silent Debuggers - Silent Debuggers - - jp - 0 PC Engine @@ -8561,19 +7202,16 @@ Silent Debuggers is an action game with a first-person perspective. The game adv Fight monsters with a variety of weapons and protect the valuable utility rooms around the center of the station from being cut-off by monsters as you advance through each level of the station. Tools provided by Leon give the player special abilities. - media/video/silentd.mp4 - media/mixrbv2/silentd.png + media/video/silentd.mp4 + media/mixrbv2/silentd.png 1991 - 1991 Data East NEC Shooter - Action - Shooter / 1st person 1 0 @@ -8584,11 +7222,7 @@ Fight monsters with a variety of weapons and protect the valuable utility rooms sindibad.zip Sindibad Chitei no Dai Makyuu - Sindibad Chitei no Dai Makyuu - - jp - 0 PC Engine @@ -8597,8 +7231,8 @@ Fight monsters with a variety of weapons and protect the valuable utility rooms The game is a traditional Japanese-style RPG with all the common ingredients of the genre: the player navigates Sindibad's party over a top-down world map, visiting towns and dungeons (represented as icons), fighting randomly appearing enemies in turn-based combat viewed from first-person perspective, receiving money and experience points, buying better weapons and armor, leveling up automatically, and advancing the story in a linear fashion. - media/video/sindibad.mp4 - media/mixrbv2/sindibad.png + media/video/sindibad.mp4 + media/mixrbv2/sindibad.png 1990 @@ -8617,11 +7251,7 @@ The game is a traditional Japanese-style RPG with all the common ingredients of skweek.zip Skweek - Skweek - - jp - 0 PC Engine @@ -8630,8 +7260,8 @@ The game is a traditional Japanese-style RPG with all the common ingredients of Skweek can move in each of the four compass directions, and is armed with a simple weapon, whose shots rebound around before they hit one of Pitark's minions, the Schnoreuls - contact with which is instantly fatal. Some squares contain arrows which force you in a particular direction, while there are also blockades to avoid. Bomb squares blow up surrounding squares but give you time to move away from them as they do this, while Shortcut squares allow you to move to another teleport-type square by pushing the joystick in its direction. - media/video/skweek.mp4 - media/mixrbv2/skweek.png + media/video/skweek.mp4 + media/mixrbv2/skweek.png 1991 @@ -8640,8 +7270,6 @@ Skweek can move in each of the four compass directions, and is armed with a simp Victor Entertainment Action - Strategy - Puzzle-Game 1 0 @@ -8652,24 +7280,18 @@ Skweek can move in each of the four compass directions, and is armed with a simp sokoban.zip Sokoban World - Sokoban World - Sokoban World - - jp - 0 PC Engine Mastermind your way to the top, as your first job turns into a mind-boggling game of strategy! Show 'em you've got the brains and muscle, and they'll send you around the world to face 100 mind-bending levels of puzzles. Just be cool, and you'll discover secret levels that twist brains into pretzels! Soon you can start calling the shots with your own puzzle creations! One thing's for sure. Once you're into this brain buster, you'll be too hooked to stop! - media/video/sokoban.mp4 - media/mixrbv2/sokoban.png + media/video/sokoban.mp4 + media/mixrbv2/sokoban.png 1990 - 1990 NEC Media Rings @@ -8685,11 +7307,7 @@ Skweek can move in each of the four compass directions, and is armed with a simp soldblad.zip Soldier Blade - Soldier Blade - - jp - 0 PC Engine @@ -8700,12 +7318,11 @@ Soldier Blade puts you in direct control of a starfighter as you make your way t The game also features a unique weapon system with three customizable gun pods, in which you can mount any of the several types of weapons available. Additionally you can sacrifice each of your pods to incorporate "option" satellites, bombs and other super moves depending on the pod/weapon combination you have equipped. - media/video/soldblad.mp4 - media/mixrbv2/soldblad.png + media/video/soldblad.mp4 + media/mixrbv2/soldblad.png 1992 - 1992 Hudson Hudson @@ -8721,20 +7338,15 @@ The game also features a unique weapon system with three customizable gun pods, soldblas.zip Soldier Blade Special - Caravan Stage - Soldier Blade Special - Caravan Stage - Soldier Blade Special - Caravan Stage - - jp - 0 PC Engine Soldier Blade is a 1992 vertical-scrolling shooter video game developed and published by Hudson Soft for the TurboGrafx-16. For their Caravan tournament, Hudson produced a modified version of the game called Soldier Blade Special Version, which only features the two Caravan time attack modes. It was produced in very limited quantities, and typically commands high prices on online auction sites. - media/video/soldblas.mp4 - media/mixrbv2/soldblas.png + media/video/soldblas.mp4 + media/mixrbv2/soldblas.png 1992 @@ -8743,7 +7355,6 @@ The game also features a unique weapon system with three customizable gun pods, Hudson Shoot'em Up - Shoot'em up / Vertical 0 0 @@ -8753,20 +7364,15 @@ The game also features a unique weapon system with three customizable gun pods, sonson2.zip Son Son II - Son Son II - Son Son II - - jp - 0 PC Engine In this platformer, loosely based on the classic Chinese novel Xi You Ji, players take control of Son Goku who has to rescue his friends from a mysterious villain. In seven levels, Son Goku has to survive various jumping puzzles, fight off enemies with his staff and collect money in form of fruit. Along the way, he can pick up various helpful items that can either be bought in stores or found hidden within the levels. They include: Medicine that refills Son Goku's health, a magic lamp that allows him to continue after losing a life, keys that open doors, a glove that breaks certain walls and a cloud that Son Goku can use to fly during boss-battles. Additionally, Son Goku can buy longer and more powerful staffs if he finds somebody who sells them. - media/video/sonson2.mp4 - media/mixrbv2/sonson2.png + media/video/sonson2.mp4 + media/mixrbv2/sonson2.png 1989 @@ -8775,7 +7381,6 @@ The game also features a unique weapon system with three customizable gun pods, Capcom Adventure - Platform 1 0 @@ -8786,11 +7391,7 @@ The game also features a unique weapon system with three customizable gun pods, sharrier.zip Space Harrier - Space Harrier - - jp - 0 PC Engine @@ -8799,19 +7400,16 @@ The game also features a unique weapon system with three customizable gun pods, Originating in the arcades, Space Harrier is a third-person rail shooter with pseudo-3D graphics, set in the same world as Fantasy Zone. The lone titular hero fights aliens with a fireball-launching cannon, which can also be used to transform the hero into a flying rocket. The protagonist is constantly in motion, but the speed of his movement can be regulated by the player. - media/video/sharrier.mp4 - media/mixrbv2/sharrier.png + media/video/sharrier.mp4 + media/mixrbv2/sharrier.png - 1990 - 1988 1990 AM R&D Dept. #2 NEC Action - Shoot'em Up 1 0 @@ -8822,11 +7420,7 @@ Originating in the arcades, Space Harrier is a third-person rail shooter with ps spaceinv.zip Space Invaders - Fukkatsu no Hi - Space Invaders - Fukkatsu no Hi - - jp - 0 PC Engine @@ -8835,8 +7429,8 @@ Originating in the arcades, Space Harrier is a third-person rail shooter with ps Also included is a conversion of the original 1978 coin-op. - media/video/spaceinv.mp4 - media/mixrbv2/spaceinv.png + media/video/spaceinv.mp4 + media/mixrbv2/spaceinv.png 1990 @@ -8845,9 +7439,6 @@ Also included is a conversion of the original 1978 coin-op. Taito Shooter - Shooter / Space Invaders Like - Action - Shoot'em Up 1 0 @@ -8858,11 +7449,7 @@ Also included is a conversion of the original 1978 coin-op. sci.zip Special Criminal Investigation - Special Criminal Investigation - - jp - 0 PC Engine @@ -8873,17 +7460,15 @@ The gameplay is similar to Chase H.Q., but there are a few differences. For exam Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you. - media/video/sci.mp4 - media/mixrbv2/sci.png + media/video/sci.mp4 + media/mixrbv2/sci.png - 1991 1991 Taito Action - Race, Driving 1 0 @@ -8894,19 +7479,15 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn spinpair.zip Spin Pair - Spin Pair - - jp - 0 PC Engine This might look like a typical drop-the-block puzzle game, but there?s a twist (or spin) to it. Instead of just matching block colours, you also have to fill in the blocks by rotating their 'full' half so it matches the 'empty' half of the shape below. As levels progress, blocks represent different things like plants, animals etc to give some variety. There are several modes of play, including a story mode and link-up. - media/video/spinpair.mp4 - media/mixrbv2/spinpair.png + media/video/spinpair.mp4 + media/mixrbv2/spinpair.png 1990 @@ -8925,19 +7506,15 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn spirwave.zip Spiral Wave - Spiral Wave - - jp - 0 PC Engine Space based adventure with Galaxy Force II style into-the-screen action sequences. - media/video/spirwave.mp4 - media/mixrbv2/spirwave.png + media/video/spirwave.mp4 + media/mixrbv2/spirwave.png 1991 @@ -8956,11 +7533,7 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn splatth.zip Splatterhouse - Splatterhouse - - jp - 0 PC Engine @@ -8971,19 +7544,16 @@ Rick and his girlfriend Jennifer enter West Mansion (known as Splatterhouse) to Rick must survive seven blood-soaked levels full of corpses, demons, and other disturbing creatures in this arcade side-scrolling beat-em-up. Several weapons are at Rick's disposal throughout the house, such as a meat cleaver, a two by four, and a shotgun. If Rick wants to find Jennifer alive, he must move quickly through the floors of the mansion.... as a happy reunion is not always guaranteed. - media/video/splatth.mp4 - media/mixrbv2/splatth.png + media/video/splatth.mp4 + media/mixrbv2/splatth.png - 1990 - 1990 1990 Namco NEC Action - Beat'em Up 1 0 @@ -8994,19 +7564,15 @@ Rick must survive seven blood-soaked levels full of corpses, demons, and other d stratego.zip Stratego - Stratego - - jp - 0 PC Engine The board game Stratego is a more elaborate version of Capture the Flag. Each player starts with 40 pieces; made up by the flag, 5 bombs, and an assortment of 9 types of military units. After these have been placed, each player takes it in turn to move th - media/video/stratego.mp4 - media/mixrbv2/stratego.png + media/video/stratego.mp4 + media/mixrbv2/stratego.png 1992 @@ -9025,23 +7591,17 @@ Rick must survive seven blood-soaked levels full of corpses, demons, and other d sf2ce.zip Street Fighter II' - Champion Edition - Street Fighter II' - Champion Edition - Street Fighter II' - Champion Edition - - jp - 0 PC Engine This version of Street Fighter II is similar in most aspects to the original, save that all 12 characters are selectable from the get-go (the boss characters were originally locked), and the game engine has been revamped. - media/video/sf2ce.mp4 - media/mixrbv2/sf2ce.png + media/video/sf2ce.mp4 + media/mixrbv2/sf2ce.png - 1993 1993 Capcom @@ -9058,12 +7618,7 @@ Rick must survive seven blood-soaked levels full of corpses, demons, and other d stripf2.zip Strip Fighter II - Strip Fighter II - Strip Fighter II - - jp - 0 PC Engine @@ -9072,18 +7627,16 @@ Rick must survive seven blood-soaked levels full of corpses, demons, and other d The game has some fairly explicit content: during some moves the fighters would take their clothes off; after each fight the player is presented with a picture of female stripper. - media/video/stripf2.mp4 - media/mixrbv2/stripf2.png + media/video/stripf2.mp4 + media/mixrbv2/stripf2.png - 1993 1993 Games Express Games Express Action - Fight 1-2 0 @@ -9094,19 +7647,15 @@ The game has some fairly explicit content: during some moves the fighters would smcrush.zip Super Metal Crusher - Super Metal Crusher - - jp - 0 PC Engine Strategy game where you design a robot by allocating points to various stats, then let it scrap it out with an opponent while you watch. - media/video/smcrush.mp4 - media/mixrbv2/smcrush.png + media/video/smcrush.mp4 + media/mixrbv2/smcrush.png 1991 @@ -9125,11 +7674,7 @@ The game has some fairly explicit content: during some moves the fighters would smomo.zip Super Momotarou Dentetsu - Super Momotarou Dentetsu - - jp - 0 PC Engine @@ -9138,8 +7683,8 @@ The game has some fairly explicit content: during some moves the fighters would The goal of the game is to travel the map and acquire territory through business deals, similar to Monopoly or Itadaki Street. Players have to contend with each other for limited resources, as well as CPU threats like the God of Poverty. - media/video/smomo.mp4 - media/mixrbv2/smomo.png + media/video/smomo.mp4 + media/mixrbv2/smomo.png 1989 @@ -9158,12 +7703,7 @@ The goal of the game is to travel the map and acquire territory through business smomo2.zip Super Momotarou Dentetsu II - Super Momotarou Dentetsu II - Super Momotarou Dentetsu II - - jp - 0 PC Engine @@ -9172,8 +7712,8 @@ The goal of the game is to travel the map and acquire territory through business The games focus on each player's burgeoning real estate corporation, allowing the players to take turns and move their trains around the board to buy properties and trade resources. It plays similarly to the Parker Brothers board game Monopoly or the Itadaki Street games. - media/video/smomo2.mp4 - media/mixrbv2/smomo2.png + media/video/smomo2.mp4 + media/mixrbv2/smomo2.png 1991 @@ -9192,11 +7732,7 @@ The games focus on each player's burgeoning real estate corporation, allowing th sssoldr.zip Super Star Soldier - Super Star Soldier - - jp - 0 PC Engine @@ -9207,19 +7743,16 @@ The game features the following game play modes: normal play, score play, 2 minu Each level has its own tough boss at the end. - media/video/sssoldr.mp4 - media/mixrbv2/sssoldr.png + media/video/sssoldr.mp4 + media/mixrbv2/sssoldr.png - 1991 - 1990 1991 Inter State Hudson Action - Shoot'em Up 1 0 @@ -9230,11 +7763,7 @@ Each level has its own tough boss at the end. svolley.zip Super Volleyball - Super Volleyball - - jp - 0 PC Engine @@ -9245,18 +7774,16 @@ The game features eight national teams (USA, USSR, Brazil, Holland, France, Ital Gameplay is viewed from a side scrolling perspective, with the camera fixed on the ball. A small radar on the top of the screen shows the players' positions of both teams. Players can, bump, set, spike, dump, block and dig. A collection of serves is also available: underhand, overhand and jump serve. There are also options for three ball speeds, beginning points (from 0 to 10, out of 15) and handicap. - media/video/svolley.mp4 - media/mixrbv2/svolley.png + media/video/svolley.mp4 + media/mixrbv2/svolley.png 1990 - 1990 Video System NEC Sports - Sports / Volleyball 1-2 0 @@ -9267,12 +7794,7 @@ Gameplay is viewed from a side scrolling perspective, with the camera fixed on t susano.zip Susanoo Densetsu - Susanoo Densetsu - Susanoo Densetsu - - jp - 0 PC Engine @@ -9285,8 +7807,8 @@ The battle system is also reminiscent of Ultima, featuring free movement on the Later in the game Susa teams up with two other characters; he can also recruit mercenaries to help him in battles. Characters learn the so-called "ESP powers" when leveling up, which are equivalent to magic spells. - media/video/susano.mp4 - media/mixrbv2/susano.png + media/video/susano.mp4 + media/mixrbv2/susano.png 1989 @@ -9301,16 +7823,11 @@ Later in the game Susa teams up with two other characters; he can also recruit m 14 0 - + chasehq.zip Taito Chase H.Q. - Taito Chase H.Q. - Taito Chase H.Q. - - jp - 0 PC Engine @@ -9325,12 +7842,11 @@ You are a new member of the task force. Your mission is to use these tactics in * Easy to learn and continuously challenging - media/video/chasehq.mp4 - media/mixrbv2/chasehq.png + media/video/chasehq.mp4 + media/mixrbv2/chasehq.png 1990 - 1992 Taito Taito @@ -9346,12 +7862,7 @@ You are a new member of the task force. Your mission is to use these tactics in takameib.zip Takahashi Meijin no Shin Boukenjima - Takahashi Meijin no Shin Boukenjima - Takahashi Meijin no Shin Boukenjima - - jp - 0 PC Engine @@ -9366,12 +7877,11 @@ When you get to the end of an area, you will have to defeat one of the henchmen An update of the original NES game. - media/video/takameib.mp4 - media/mixrbv2/takameib.png + media/video/takameib.mp4 + media/mixrbv2/takameib.png 1992 - 1992 Hudson Hudson @@ -9387,19 +7897,15 @@ An update of the original NES game. shingen.zip Takeda Shingen - Takeda Shingen - - jp - 0 PC Engine Takeda Shingen is a 2D beat 'em up set in feudal Japan. The action takes place in Sengoku period. The player takes the role of the daimy? Takeda Shingen, who must defeat his adversary Uesugi Kenshin. Gameplay is typical of the genre, similar to King of Dragons or Knights of the Round. Takeda wields a Japanese sword (katana) and dons red armor. He must proceed from left to right and eliminate all enemies and bosses. Sometimes, the daimy? can visit some shops to buy various items. - media/video/shingen.mp4 - media/mixrbv2/shingen.png + media/video/shingen.mp4 + media/mixrbv2/shingen.png 1989 @@ -9414,24 +7920,16 @@ An update of the original NES game. 0 0 - + shingen1.zip Takeda Shingen (Alt) - Takeda Shingen (Alt) - - jp - shingen.zip PC Engine Takeda Shingen is a 2D beat 'em up set in feudal Japan. The action takes place in Sengoku period. The player takes the role of the daimy? Takeda Shingen, who must defeat his adversary Uesugi Kenshin. Gameplay is typical of the genre, similar to King of Dragons or Knights of the Round. Takeda wields a Japanese sword (katana) and dons red armor. He must proceed from left to right and eliminate all enemies and bosses. Sometimes, the daimy? can visit some shops to buy various items. - - media/video/shingen.mp4 - media/mixrbv2/shingen.png - 1989 @@ -9449,20 +7947,15 @@ An update of the original NES game. tatsunok.zip Tatsu No Ko Fighter - Tatsu No Ko Fighter - Tatsu No Ko Fighter - - jp - 0 PC Engine Tonkin House presents another cute platformer for the Engine. Armed with only a floppy hat and long stick, you must run, leap and poke your way through various levels filled with spiders, flying balls of fire and thug-types, no doubt all in the name of honour and justice. - media/video/tatsunok.mp4 - media/mixrbv2/tatsunok.png + media/video/tatsunok.mp4 + media/mixrbv2/tatsunok.png 1989 @@ -9471,7 +7964,6 @@ An update of the original NES game. Tonkin House Platform - Action 1 0 @@ -9482,19 +7974,15 @@ An update of the original NES game. tatsujin.zip Tatsujin - Tatsujin - - jp - 0 PC Engine Power on! All systems go! Takeoff! Meet the alien attack head-on in your Super Fighter! Before the Gidans overrun your planet, destroy them in an explosive scramble in space. You are the one pilot alive with the guts to do it! The Gidans have blown up your planet's cargo barge and are on their way to Borogo with a swarm of flying fortresses - asteroids loaded with tanks, guns, and explosives for an all-points takeover! Attack them face-to-face in your Super Fighter, the most powerful assault ship in the universe. Blast them to kingdom come with Power Shots. Fire the incredible Truxton Beam to disintegrate their speeding onslaught. And when there's no escape through their force fields, surprise them with the devastating Rainbow Circle Shot! You CAN save the planet! - media/video/tatsujin.mp4 - media/mixrbv2/tatsujin.png + media/video/tatsujin.mp4 + media/mixrbv2/tatsujin.png 1992 @@ -9509,24 +7997,16 @@ An update of the original NES game. 12 0 - + tatsujinp.zip Tatsujin (Prototype) - Tatsujin (Prototype) - - jp - tatsujin.zip PC Engine Power on! All systems go! Takeoff! Meet the alien attack head-on in your Super Fighter! Before the Gidans overrun your planet, destroy them in an explosive scramble in space. You are the one pilot alive with the guts to do it! The Gidans have blown up your planet's cargo barge and are on their way to Borogo with a swarm of flying fortresses - asteroids loaded with tanks, guns, and explosives for an all-points takeover! Attack them face-to-face in your Super Fighter, the most powerful assault ship in the universe. Blast them to kingdom come with Power Shots. Fire the incredible Truxton Beam to disintegrate their speeding onslaught. And when there's no escape through their force fields, surprise them with the devastating Rainbow Circle Shot! You CAN save the planet! - - media/video/tatsujin.mp4 - media/mixrbv2/tatsujin.png - 1992 @@ -9544,19 +8024,15 @@ An update of the original NES game. sdragon.zip Tenseiryuu - Saint Dragon - Tenseiryuu - Saint Dragon - - jp - 0 PC Engine Shoot 'em up where you play as a robotic dragon with the ability to use your tail to deflect bullets and harm enemies. - media/video/sdragon.mp4 - media/mixrbv2/sdragon.png + media/video/sdragon.mp4 + media/mixrbv2/sdragon.png 1990 @@ -9574,20 +8050,15 @@ An update of the original NES game. terracr2.zip Terra Cresta II - Mandoraa no Gyakushuu - Terra Cresta II - Mandoraa no Gyakushuu - Terra Cresta II - Mandoraa no Gyakushuu - - jp - 0 PC Engine Vertically scrolling shoot 'em up where you collect modules that can either combine with your ship or fly in formation with you to alter their effectiveness. - media/video/terracr2.mp4 - media/mixrbv2/terracr2.png + media/video/terracr2.mp4 + media/mixrbv2/terracr2.png 1992 @@ -9606,30 +8077,23 @@ An update of the original NES game. kungfu.zip The Kung Fu - The Kung Fu - The Kung Fu - - jp - 0 PC Engine China Warrior is a game in the spirit of Kung-Fu Master. The story is of a Kung-Fu warrior named Wang who sets out the destroy the Dark Emperor and liberate China. The gameplay is a side-scroller and the goal of the game is to make it to the end of the stage and battle its boss, bashing bad guys along the way. There are only three types of attack; punch, kick and jump-kick and there are four stages in all. - media/video/kungfu.mp4 - media/mixrbv2/kungfu.png + media/video/kungfu.mp4 + media/mixrbv2/kungfu.png 1987 - 1989 Hudson NEC Action - Beat'em Up 1-2 0 @@ -9640,12 +8104,7 @@ An update of the original NES game. tnzs.zip The New Zealand Story - The New Zealand Story - The New Zealand Story - - jp - 0 PC Engine @@ -9659,8 +8118,8 @@ In some levels, a few areas are located further up than just left or right, and - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png + media/video/tnzs.mp4 + media/mixrbv2/tnzs.png 1990 @@ -9669,7 +8128,6 @@ In some levels, a few areas are located further up than just left or right, and Taito Platform - Action 1 0 @@ -9680,12 +8138,7 @@ In some levels, a few areas are located further up than just left or right, and ninjawar.zip The Ninja Warriors - The Ninja Warriors - The Ninja Warriors - - jp - 0 PC Engine @@ -9696,11 +8149,10 @@ The player(s) control robot Ninjas, which battle their way through the levels us As with The Sales Curve's later title SWIV, The Ninja Warriors uses the company's Dynamic Loading System to load sprites, sound and background graphics from disk on the fly. - media/video/ninjawar.mp4 - media/mixrbv2/ninjawar.png + media/video/ninjawar.mp4 + media/mixrbv2/ninjawar.png - 1989 1989 Taito @@ -9717,12 +8169,7 @@ As with The Sales Curve's later title SWIV, The Ninja Warriors uses the company' druaga.zip The Tower of Druaga - The Tower of Druaga - The Tower of Druaga - - jp - 0 PC Engine @@ -9733,8 +8180,8 @@ Besides the updated graphics, this remake features a 3/4 view instead of the ori The game also features four different difficulty levels (easy, normal, hard and pro), as well as a password feature. - media/video/druaga.mp4 - media/mixrbv2/druaga.png + media/video/druaga.mp4 + media/mixrbv2/druaga.png 1992 @@ -9743,7 +8190,6 @@ The game also features four different difficulty levels (easy, normal, hard and Namco Role playing games - Action 1 0 @@ -9754,19 +8200,15 @@ The game also features four different difficulty levels (easy, normal, hard and tblade.zip Thunder Blade - Thunder Blade - - jp - 0 PC Engine Get ready to take part in the greatest helicopter battle of the century with THUNDER BLADE! You're the Gunship Gladiator. You fly the Thunder Blade chopper. Some say you're unstoppable. This mission will put you to the test! The enemy has invaded your country. That makes you mad. So you're going to stop them... all by yourself! In cities... over deserts and oceans... in caves and through refineries... you're cutting loose with your cannons and dropping air-to-surface missiles from your skids. They've got tanks, airpower and incredible super fortresses. But you have guts, a taste for glory... and the meanest fightin' copter in the sky! - media/video/tblade.mp4 - media/mixrbv2/tblade.png + media/video/tblade.mp4 + media/mixrbv2/tblade.png 1990 @@ -9785,12 +8227,7 @@ The game also features four different difficulty levels (easy, normal, hard and timcrus2.zip Time Cruise II - Time Cruise II - Time Cruise II - - jp - 0 PC Engine @@ -9799,12 +8236,11 @@ The game also features four different difficulty levels (easy, normal, hard and The goal of the game, much like many others in the genre, is to reach and certain amount of points in one of several different pinball tables that range in different time periods including prehistoric times and up to the future. - media/video/timcrus2.mp4 - media/mixrbv2/timcrus2.png + media/video/timcrus2.mp4 + media/mixrbv2/timcrus2.png 1991 - 1992 FACE NEC @@ -9820,11 +8256,7 @@ The goal of the game, much like many others in the genre, is to reach and certai titan.zip Titan - Titan - - jp - 0 PC Engine @@ -9837,8 +8269,8 @@ The labyrinths not only contain harmless, destructible blocks, but also increasi Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly. - media/video/titan.mp4 - media/mixrbv2/titan.png + media/video/titan.mp4 + media/mixrbv2/titan.png 1991 @@ -9847,8 +8279,6 @@ Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) Titus Strategy - Action - Action / Breakout games 1 0 @@ -9859,11 +8289,7 @@ Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) toiletk.zip Toilet Kids - Toilet Kids - - jp - 0 PC Engine @@ -9872,8 +8298,8 @@ Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) Toilet Kids is an Japanese exclusive PC Engine vertical-scrolling shooter very similar in gameplay to Xevious. The game has only four stages and makes heavy use of toilet humor and scatological references. - media/video/toiletk.mp4 - media/mixrbv2/toiletk.png + media/video/toiletk.mp4 + media/mixrbv2/toiletk.png 1992 @@ -9882,19 +8308,18 @@ Toilet Kids is an Japanese exclusive PC Engine vertical-scrolling shooter very s Media Rings Action - Shoot'em Up 1-2 0 9 0 - + tongueman.zip Tongueman's Logic - + PC Engine 2007 @@ -9908,30 +8333,23 @@ Toilet Kids is an Japanese exclusive PC Engine vertical-scrolling shooter very s toramich.zip Tora e no Michi - Tora e no Michi - Tora e no Michi - - jp - 0 PC Engine This arcade conversion is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways. - media/video/toramich.mp4 - media/mixrbv2/toramich.png + media/video/toramich.mp4 + media/mixrbv2/toramich.png 1990 - 1990 Go! Capcom Platform - Action 1 0 @@ -9942,19 +8360,15 @@ Toilet Kids is an Japanese exclusive PC Engine vertical-scrolling shooter very s etercity.zip Toshi Tensou Keikaku - Eternal City - Toshi Tensou Keikaku - Eternal City - - jp - 0 PC Engine Horizontal run and shoot game with some mecha design by the legendary Masamune Shirow. - media/video/etercity.mp4 - media/mixrbv2/etercity.png + media/video/etercity.mp4 + media/mixrbv2/etercity.png 1991 @@ -9963,8 +8377,6 @@ Toilet Kids is an Japanese exclusive PC Engine vertical-scrolling shooter very s Naxat Soft Platform - Platform / Shooter Scrolling - Action 1 0 @@ -9975,11 +8387,7 @@ Toilet Kids is an Japanese exclusive PC Engine vertical-scrolling shooter very s toyshopb.zip Toy Shop Boys - Toy Shop Boys - - jp - 0 PC Engine @@ -9990,8 +8398,8 @@ The player can switch between the three at any time: the kid in the red cap fire Most of the game's enemies are toy based: a giant cymbal monkey, for instance, or a pair of toy Formula 1 cars. - media/video/toyshopb.mp4 - media/mixrbv2/toyshopb.png + media/video/toyshopb.mp4 + media/mixrbv2/toyshopb.png 1990 @@ -10010,12 +8418,7 @@ Most of the game's enemies are toy based: a giant cymbal monkey, for instance, o tricky.zip Tricky - Tricky - Tricky - - jp - 0 PC Engine @@ -10029,18 +8432,16 @@ There are also enemies that you have to kick into bumpers to destroy them. The game has a regular mode and a special mode with 60 puzzles each. Many of the puzzles are quite difficult even in regular mode. - media/video/tricky.mp4 - media/mixrbv2/tricky.png + media/video/tricky.mp4 + media/mixrbv2/tricky.png 1990 - 1991 IGS IGS Strategy - Puzzle-Game 1 0 @@ -10051,19 +8452,15 @@ The game has a regular mode and a special mode with 60 puzzles each. Many of th tsuppari.zip Tsuppari Oozumou - Heisei Ban - Tsuppari Oozumou - Heisei Ban - - jp - 0 PC Engine Tsuppari Oozumou essentially means "Shove Sumo", Tsuppari being a move performed by Sumo wrestlers to push their opponent out of the ring. The game works like any other tournament-based fighter: The player character must fight a series of increasingly difficult opponents until they reach the top and are declared Yokozuna: The highest rank of Sumo. - media/video/tsuppari.mp4 - media/mixrbv2/tsuppari.png + media/video/tsuppari.mp4 + media/mixrbv2/tsuppari.png 1993 @@ -10072,22 +8469,17 @@ The game has a regular mode and a special mode with 60 puzzles each. Many of th Naxat Soft Sports - Sports / Sumo 1-2 0 11 0 - + baibai.zip Tsuru Teruhito no Jissen Kabushiki Bai Bai Game - Tsuru Teruhito no Jissen Kabushiki Bai Bai Game - - jp - 0 PC Engine @@ -10096,8 +8488,8 @@ The game has a regular mode and a special mode with 60 puzzles each. Many of th As with many games of its type it did not see an English localization, and its vast amount of Japanese text makes it difficult for non-speakers to understand. - media/video/baibai.mp4 - media/mixrbv2/baibai.png + media/video/baibai.mp4 + media/mixrbv2/baibai.png 1989 @@ -10116,11 +8508,7 @@ As with many games of its type it did not see an English localization, and its v tvbasket.zip TV Sports Basketball - TV Sports Basketball - - jp - 0 PC Engine @@ -10129,19 +8517,16 @@ As with many games of its type it did not see an English localization, and its v As well as playing the matches you have full coaching control. This can involve making substitutions but also assigning marking and game strategies. - media/video/tvbasket.mp4 - media/mixrbv2/tvbasket.png + media/video/tvbasket.mp4 + media/mixrbv2/tvbasket.png - 1991 - 1991 1991 Cinemaware NEC Sports - Sports / Basketball 1-5 0 @@ -10152,30 +8537,23 @@ As well as playing the matches you have full coaching control. This can involve tvfootbl.zip TV Sports Football - TV Sports Football - - jp - 0 PC Engine Before Electronic Arts sought to imitate television coverage of sports with their EA Sports titles, Cinemaware had the same idea, initially applying it to (American) Football. Cutscenes follow dramatic moments in the match, and each match is preceded by a TV-style introduction. The game is primarily action-based, although you also choose your plays before executing them. You then bring the passes and runs to life on the pitch itself. You can play single matches or full leagues, with any of the NFL teams of the time. - media/video/tvfootbl.mp4 - media/mixrbv2/tvfootbl.png + media/video/tvfootbl.mp4 + media/mixrbv2/tvfootbl.png - 1990 - 1991 1990 Cinemaware NEC Sports - Sports / Football 1-5 0 @@ -10186,11 +8564,7 @@ As well as playing the matches you have full coaching control. This can involve tvhockey.zip TV Sports Hockey - TV Sports Hockey - - jp - 0 PC Engine @@ -10203,19 +8577,16 @@ After a dramatic close-up of the face-off, actual game play is seen from a top-d Exhibition games can be played with either full or easy rules - easy mode has less penalties and infractions like offside. In tournaments, every scheduled game can either be played or the results simulated. Tournament progress is saved via a password. When two or more players play, they can be put on any team. Thus teams featuring five human players are just as possible as mixed competitive matches. - media/video/tvhockey.mp4 - media/mixrbv2/tvhockey.png + media/video/tvhockey.mp4 + media/mixrbv2/tvhockey.png - 1991 - 1993 1991 Cinemaware NEC Sports / Hockey - Sports 1-5 0 @@ -10226,12 +8597,7 @@ Exhibition games can be played with either full or easy rules - easy mode has le usaprobs.zip USA Pro Basketball - USA Pro Basketball - USA Pro Basketball - - jp - 0 PC Engine @@ -10240,19 +8606,16 @@ Exhibition games can be played with either full or easy rules - easy mode has le During the matches, the player controls the ball carrier when in offense and manually switches between athletes when in defense. Passes can be performed in a high or low variation. While most of the match is shown in a slightly heightened side-scrolling perspective, the game switches to a close-up view during a penalty throw or a dunking try. Here the player needs to press a button at the correct timing for a successful throw. When a defense athlete is nearby during a during maneuver, he has the opportunity to block the ball when the correct timing is met. - media/video/usaprobs.mp4 - media/mixrbv2/usaprobs.png + media/video/usaprobs.mp4 + media/mixrbv2/usaprobs.png - 1989 - 1990 1990 Aicom NEC Sports / Basketball - Sports 1-2 0 @@ -10263,11 +8626,7 @@ During the matches, the player controls the ball carrier when in offense and man valkyrie.zip Valkyrie no Densetsu - Valkyrie no Densetsu - - jp - 0 PC Engine @@ -10278,8 +8637,8 @@ The game plays as a top-down action/adventure title with some RPG and platformer You can also find several NPCs in each stage, who offer gameplay hints, clues and items to buy with the gold stolen from fallen enemies. You can buy health power-ups, improved weapons and even magic spells for added fire-power. - media/video/valkyrie.mp4 - media/mixrbv2/valkyrie.png + media/video/valkyrie.mp4 + media/mixrbv2/valkyrie.png 1990 @@ -10288,7 +8647,6 @@ You can also find several NPCs in each stage, who offer gameplay hints, clues an Namco Adventure - Action 1 0 @@ -10299,23 +8657,18 @@ You can also find several NPCs in each stage, who offer gameplay hints, clues an veigues.zip Veigues - Tactical Gladiator - Veigues - Tactical Gladiator - - jp - 0 PC Engine For 3 years, alien invaders have been pounding the earth into a smoldering ruin. There isn't a man alive who can stop them. But now there's Veigues, a devastating fighting machine! Built with captured enemy technology, he's our last desperate hope for survival... and you're in control! Trash the invaders with the Plazma Cannon! Just keep your firepower hot and fight like there's no tomorrow. Destroy the aliens or there won't be! - media/video/veigues.mp4 - media/mixrbv2/veigues.png + media/video/veigues.mp4 + media/mixrbv2/veigues.png 1990 - 1990 Game Arts NEC @@ -10331,11 +8684,7 @@ You can also find several NPCs in each stage, who offer gameplay hints, clues an victoryr.zip Victory Run - Victory Run - - jp - 0 PC Engine @@ -10344,12 +8693,11 @@ You can also find several NPCs in each stage, who offer gameplay hints, clues an At the start of the race, you choose how many spare engines, tires, brakes, and so on to take with you on the rally. As you finish each segment, you have to decide to use those parts so that you can repair your car so you can complete the race. - media/video/victoryr.mp4 - media/mixrbv2/victoryr.png + media/video/victoryr.mp4 + media/mixrbv2/victoryr.png 1987 - 1989 Hudson Hudson @@ -10365,11 +8713,7 @@ At the start of the race, you choose how many spare engines, tires, brakes, and vigilant.zip Vigilante - Vigilante - - jp - 0 PC Engine @@ -10378,18 +8722,16 @@ At the start of the race, you choose how many spare engines, tires, brakes, and The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain. Each level features an end boss which requires a special tactic in order to progress. - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png + media/video/vigilant.mp4 + media/mixrbv2/vigilant.png 1989 - 1989 NEC Irem Action - Beat'em Up 1 0 @@ -10400,12 +8742,7 @@ The game offers five distinct locations, such as city streets and a junkyard, wi violents.zip Violent Soldier - Violent Soldier - Violent Soldier - - jp - 0 PC Engine @@ -10418,12 +8755,11 @@ This game has large enemy sprites and large boss characters. The levels take pla The Japanese version, "Violent Soldier", had slightly different graphics. - media/video/violents.mp4 - media/mixrbv2/violents.png + media/video/violents.mp4 + media/mixrbv2/violents.png 1990 - 1991 IGS NEC @@ -10439,11 +8775,7 @@ The Japanese version, "Violent Soldier", had slightly different graphics.volfied.zip Volfied - Volfied - - jp - 0 PC Engine @@ -10454,8 +8786,8 @@ The player's object must avoid contact with any of the enemies which float aroun As an arcade conversion this game allows for one or two player games in three difficulty levels, but offers no passwords or saved games across its numerous levels. - media/video/volfied.mp4 - media/mixrbv2/volfied.png + media/video/volfied.mp4 + media/mixrbv2/volfied.png 1989 @@ -10474,11 +8806,7 @@ As an arcade conversion this game allows for one or two player games in three di wring.zip W-ring - The Double Rings - W-ring - The Double Rings - - jp - 0 PC Engine @@ -10488,8 +8816,8 @@ The game has three difficulty modes which determine the amount of enemies and th Each power-up provides a different weapon to the player depending on the color, and collecting subsequent power-ups increases the power of that weapon. If the player switches colored power-ups, they'll acquire the stronger versions of those power-ups. If the player gets hit, they'll lose the current power-ups they have; if they don't have a power-up, they'll lose a life. - media/video/wring.mp4 - media/mixrbv2/wring.png + media/video/wring.mp4 + media/mixrbv2/wring.png 1990 @@ -10508,11 +8836,7 @@ Each power-up provides a different weapon to the player depending on the color, waiwaimj.zip Wai Wai Mahjong - Yukaina Janyuu Tachi - Wai Wai Mahjong - Yukaina Janyuu Tachi - - jp - 0 PC Engine @@ -10521,8 +8845,8 @@ Each power-up provides a different weapon to the player depending on the color, Wai Wai Mahjong is the second Mahjong game for the PC Engine (after Sengoku Mahjong) and was only released in Japan. - media/video/waiwaimj.mp4 - media/mixrbv2/waiwaimj.png + media/video/waiwaimj.mp4 + media/mixrbv2/waiwaimj.png 1989 @@ -10531,7 +8855,6 @@ Wai Wai Mahjong is the second Mahjong game for the PC Engine (after Sengoku Mahj Video System Asiatic board game - Mahjong 1 0 @@ -10542,11 +8865,7 @@ Wai Wai Mahjong is the second Mahjong game for the PC Engine (after Sengoku Mahj wallaby.zip Wallaby!! - Usagi no Kuni no Kangaroo Race - Wallaby!! - Usagi no Kuni no Kangaroo Race - - jp - 0 PC Engine @@ -10555,8 +8874,8 @@ Wai Wai Mahjong is the second Mahjong game for the PC Engine (after Sengoku Mahj As was the case for the majority of Japanese horse racing games, it did not see an international release. - media/video/wallaby.mp4 - media/mixrbv2/wallaby.png + media/video/wallaby.mp4 + media/mixrbv2/wallaby.png 1990 @@ -10565,7 +8884,6 @@ As was the case for the majority of Japanese horse racing games, it did not see NCS Corporation Sports with Animals - Horses race 1 0 @@ -10576,19 +8894,15 @@ As was the case for the majority of Japanese horse racing games, it did not see winshot.zip Winning Shot - Winning Shot - - jp - 0 PC Engine Winning Shot is a golf game for the PC Engine/Turbogfrafx-16 and was the very first game based on the sport to be released for the system. Up to four human players can play, though because of the nature of golf, each player takes alternating turns depending on their distance from the hole. The game has many similar features to golf games of this era - the player can select which club to use, whether or not to hit the ball at a slight angle to adjust its trajectory and which direction to hit the ball towards, before hitting the requisite power gauge at the right point to send the ball flying as close to the hole as possible. - media/video/winshot.mp4 - media/mixrbv2/winshot.png + media/video/winshot.mp4 + media/mixrbv2/winshot.png 1989 @@ -10597,7 +8911,6 @@ As was the case for the majority of Japanese horse racing games, it did not see Data East Sports / Golf - Sports 1-4 0 @@ -10608,11 +8921,7 @@ As was the case for the majority of Japanese horse racing games, it did not see wonderm.zip Wonder Momo - Wonder Momo - - jp - 0 PC Engine @@ -10623,8 +8932,8 @@ Set in the stage of the "Namco Theater", the game plays as an action side-scroll Not only must you clear the enemies of each stage, but also please the crowd with your performances, being wary of perverts that attempt to take pictures of your underwear whenever you attack (Momo shows quite a bit of leg whenever she "kicks high") which results in blinding flashes that stun Momo and leave her open to an attack. - media/video/wonderm.mp4 - media/mixrbv2/wonderm.png + media/video/wonderm.mp4 + media/mixrbv2/wonderm.png 1989 @@ -10643,30 +8952,23 @@ Not only must you clear the enemies of each stage, but also please the crowd wit wbeach.zip World Beach Volley - World Beach Volley - World Beach Volley - - jp - 0 PC Engine Sonic Spike is a beach volleyball game. The player takes the role of a volleyball team with two athletes (which have different strengths and disadvantages) and tries to win a tournament. The second athlete can also be played by a second human player. The controls offer no surprises: players move an athlete over the field and use two buttons for jumping and hitting. Single players also have to switch between the two athletes. - media/video/wbeach.mp4 - media/mixrbv2/wbeach.png + media/video/wbeach.mp4 + media/mixrbv2/wbeach.png 1990 - 1990 IGS IGS Sports / Volleyball - Sports 1-2 0 @@ -10677,19 +8979,15 @@ Not only must you clear the enemies of each stage, but also please the crowd wit wcircuit.zip World Circuit - World Circuit - - jp - 0 PC Engine Overhead Formula-1 racing game. - media/video/wcircuit.mp4 - media/mixrbv2/wcircuit.png + media/video/wcircuit.mp4 + media/mixrbv2/wcircuit.png 1991 @@ -10698,7 +8996,6 @@ Not only must you clear the enemies of each stage, but also please the crowd wit Namco Race, Driving - Race, Driving / Race 1-2 0 @@ -10709,11 +9006,7 @@ Not only must you clear the enemies of each stage, but also please the crowd wit wjockey.zip World Jockey - World Jockey - - jp - 0 PC Engine @@ -10721,8 +9014,8 @@ Not only must you clear the enemies of each stage, but also please the crowd wit The madness of the racecourse will begin to seize you, from the betting screen, where we choose on which horses we want to bet! For the uninitiated, know that we put on the couple that we think will be the winner (unless you're really stupid ...) and it is possible to multiply his chances of winning, to bet on three different couples. Each horse has its own hill, which is attributed to him according to his attitudes towards the terrain on which he will run and his previous performances. Without wishing to bore you with mathematical formulas, also know that in case of victory, your gain will be inversely proportional to the winning couple's edge ... Logic. - media/video/wjockey.mp4 - media/mixrbv2/wjockey.png + media/video/wjockey.mp4 + media/mixrbv2/wjockey.png 1991 @@ -10731,7 +9024,6 @@ The madness of the racecourse will begin to seize you, from the betting screen, Namco Sports with Animals - Horses race 1-4 0 @@ -10742,11 +9034,7 @@ The madness of the racecourse will begin to seize you, from the betting screen, xevious.zip Xevious - Fardraut Densetsu - Xevious - Fardraut Densetsu - - jp - 0 PC Engine @@ -10755,8 +9043,8 @@ The madness of the racecourse will begin to seize you, from the betting screen, The game consists of two modes, entitled Arcade and Fardraut. The Arcade mode is the same as the Recon mode in Xevious: Fardraut Saga, being a port of the original arcade Xevious. The Fardraut mode is composed of four stages, featuring familiar South American backgrounds. Unlike most Xevious games, the player takes control of the aircraft Solvalou only in the third stage; the first two ones are played controlling two different, smaller ships, each possessing properties similar to the Solvalou: rapid fire against air enemies, and bombs dropped on ground structures. - media/video/xevious.mp4 - media/mixrbv2/xevious.png + media/video/xevious.mp4 + media/mixrbv2/xevious.png 1990 @@ -10775,8 +9063,6 @@ The game consists of two modes, entitled Arcade and Fardraut. The Arcade mode is youkaid.zip Youkai Douchuuki - Youkai Douchuuki - Youkai Douchuuki 0 PC Engine @@ -10784,8 +9070,8 @@ The game consists of two modes, entitled Arcade and Fardraut. The Arcade mode is Youkai Dochuuki is a side-scrolling 2D platformer with multiple branching paths. Each stage is full of bonuses, secrets and alternate exits and the player must be economical with their savings to purchase items that will help them progress. Though Tarosuke only has one life, he has a health bar with sixteen segments allowing for multiple enemy attacks. The player can recover some or all Tarosuke's lost health with healing items. - media/video/youkaid.mp4 - media/mixrbv2/youkaid.png + media/video/youkaid.mp4 + media/mixrbv2/youkaid.png 1988 @@ -10794,7 +9080,6 @@ The game consists of two modes, entitled Arcade and Fardraut. The Arcade mode is Namco Platform - Action 1 0 @@ -10805,11 +9090,7 @@ The game consists of two modes, entitled Arcade and Fardraut. The Arcade mode is yuyu.zip Yuu Yuu Jinsei - Victory Life - Yuu Yuu Jinsei - Victory Life - - jp - 0 PC Engine @@ -10818,8 +9099,8 @@ The game consists of two modes, entitled Arcade and Fardraut. The Arcade mode is The goal is to make it to retirement with the most assets. The player can also get married, have kids and experience various other important life changes, but the primary goal is the acquisition of funds. The player is also able to invest funds and gamble, the outcome of which is dependent on pure luck. - media/video/yuyu.mp4 - media/mixrbv2/yuyu.png + media/video/yuyu.mp4 + media/mixrbv2/yuyu.png 1988 @@ -10834,24 +9115,16 @@ The goal is to make it to retirement with the most assets. The player can also g 14 0 - + zero4ca.zip Zero 4 Champ - Zero 4 Champ - - jp - zero4c.zip PC Engine A versus mode allows players to compete against each other or computer AI in first-person-view race - - media/video/zero4c.mp4 - media/mixrbv2/zero4c.png - 1991 @@ -10859,7 +9132,6 @@ The goal is to make it to retirement with the most assets. The player can also g Media Rings Race, Driving - Race, Driving / Race 1 0 @@ -10870,19 +9142,15 @@ The goal is to make it to retirement with the most assets. The player can also g zero4c.zip Zero 4 Champ (v1.5) - Zero 4 Champ (v1.5) - - jp - 0 PC Engine A versus mode allows players to compete against each other or computer AI in first-person-view race - media/video/zero4c.mp4 - media/mixrbv2/zero4c.png + media/video/zero4c.mp4 + media/mixrbv2/zero4c.png 1991 @@ -10891,7 +9159,6 @@ The goal is to make it to retirement with the most assets. The player can also g Media Rings Race, Driving - Race, Driving / Race 1 0 @@ -10902,11 +9169,7 @@ The goal is to make it to retirement with the most assets. The player can also g zipang.zip Zipang - Zipang - - jp - 0 PC Engine @@ -10915,8 +9178,8 @@ The goal is to make it to retirement with the most assets. The player can also g Zipang plays similarly to Solomon's Key/Solomon no Kagi by Tecmo. The player character can destroy and place blocks, using them as platforms to get higher up in the stage. The player needs to remove enemies in their way and collect necessary items along the way to the exit. After each stage, a prefecture of Japan is placed on a map of Japan: upon completing them all, the game is over. - media/video/zipang.mp4 - media/mixrbv2/zipang.png + media/video/zipang.mp4 + media/mixrbv2/zipang.png 1990 @@ -10925,7 +9188,6 @@ Zipang plays similarly to Solomon's Key/Solomon no Kagi by Tecmo. The player cha Pack In Video Puzzle-Game - Action 1 0 diff --git a/pfbneo/data/common/romfs/gamelist_sg1000.xml b/pfbneo/data/common/romfs/gamelist_sg1000.xml index 727e9650..2b62d7f9 100644 --- a/pfbneo/data/common/romfs/gamelist_sg1000.xml +++ b/pfbneo/data/common/romfs/gamelist_sg1000.xml @@ -1,15 +1,11 @@ - + jb007a.zip 007 James Bond (Jpn, v2.6, OMV) - 007 James Bond (Jpn, v2.6, OMV) - - jp - jb007.zip SG-1000 @@ -17,10 +13,6 @@ 007 James Bond was the last SG-1000 game to be produced by the company. - - media/video/jb007.mp4 - media/mixrbv2/jb007.png - 1983 @@ -28,7 +20,6 @@ Tsukuda Original Shoot'em Up - Shooter 1 0 @@ -39,11 +30,7 @@ jb007.zip 007 James Bond (Jpn, v2.7, OMV) - 007 James Bond (Jpn, v2.7, OMV) - - jp - 0 SG-1000 @@ -52,8 +39,8 @@ 007 James Bond was the last SG-1000 game to be produced by the company. - media/video/jb007.mp4 - media/mixrbv2/jb007.png + media/video/jb007.mp4 + media/mixrbv2/jb007.png 1983 @@ -62,22 +49,17 @@ Tsukuda Original Shoot'em Up - Shooter 1 0 0 0 - + jb007t.zip 007 James Bond (Tw) - 007 James Bond (Tw) - - jp - jb007.zip SG-1000 @@ -85,10 +67,6 @@ 007 James Bond was the last SG-1000 game to be produced by the company. - - media/video/jb007.mp4 - media/mixrbv2/jb007.png - 1983 @@ -96,19 +74,18 @@ Tsukuda Original Shoot'em Up - Shooter 1 0 0 0 - + arnodash.zip Arno Dash (HB) - + SG-1000 2020 @@ -118,12 +95,12 @@ 0 0 - + arnodash2.zip Arno Dash 2 (HB, v1.03) - + SG-1000 2020 @@ -137,12 +114,7 @@ bankp.zip Bank Panic (Jpn) - Bank Panic (Jpn) - - jp - wor - 0 SG-1000 @@ -151,84 +123,91 @@ The player takes on the role of a sheriff in 19th century USA, protecting a bank from armed robbers. There are twelve doors arranged in a circle, with the player in the centre, which can be viewed three at a time. Robbers who appear from the doors are to be shot (after they draw their weapons, for a higher score) and customers are to be ignored while they make a deposit. Once deposits have been made from all twelve doors, the level is complete. - media/video/bankp.mp4 - media/mixrbv2/bankp.png + media/video/bankp.mp4 + media/mixrbv2/bankp.png - 1985 1985 Sanritsu Denki SEGA Shooter - Action 1 0 18 0 - + bombjackk2.zip - Beom Jjaek (Kor) + Beom Jjaek (Kor) - bombjack - + bombjack.zip + SG-1000 + + Bomb Jack is an arcade game developed by Tehkan which was later ported to the SG-1000 by Sega in 1985. The aim of the game is to collect all the bombs in the playfield while avoiding monsters. Extra points are awarded for collecting the bombs in a specific order. + - 1985? + 1985 - Unknown - Unknown + Tehkan Ltd. + SEGA + + Platform + + 2 0 - 0 + 14 0 - + bilidada.zip - Bi Li Da Dao (Tw) + Bi Li Da Dao (Tw) - bankp - + bankp.zip + SG-1000 + + Bank Panic is an arcade shooting game developed by Sanritsu and manufactured by Sega in 1984. It was later ported by Sega to the SG-1000 and Sega Master System. An unlicensed clone called West Bank was released for several home computer systems. The same hardware would also be used for the later Sega/Sanritsu game Combat Hawk. + +The player takes on the role of a sheriff in 19th century USA, protecting a bank from armed robbers. There are twelve doors arranged in a circle, with the player in the centre, which can be viewed three at a time. Robbers who appear from the doors are to be shot (after they draw their weapons, for a higher score) and customers are to be ignored while they make a deposit. Once deposits have been made from all twelve doors, the level is complete. + - 1985? + 1985 - Aaronix - Aaronix + Sanritsu Denki + SEGA + + Shooter + + 1 0 - 0 + 18 0 bombjack.zip Bomb Jack (Jpn) - Bomb Jack (Jpn) - - jp - 0 SG-1000 Bomb Jack is an arcade game developed by Tehkan which was later ported to the SG-1000 by Sega in 1985. The aim of the game is to collect all the bombs in the playfield while avoiding monsters. Extra points are awarded for collecting the bombs in a specific order. - media/video/bombjack.mp4 - media/mixrbv2/bombjack.png + media/video/bombjack.mp4 + media/mixrbv2/bombjack.png - 1985 1985 Tehkan Ltd. SEGA Platform - Platform / Run Jump - Action 2 0 @@ -239,30 +218,19 @@ The player takes on the role of a sheriff in 19th century USA, protecting a bank bombjackk1.zip Bomb Jack (Kor) - Bomb Jack (Kor) - - jp - bombjack.zip SG-1000 Bomb Jack is an arcade game developed by Tehkan which was later ported to the SG-1000 by Sega in 1985. The aim of the game is to collect all the bombs in the playfield while avoiding monsters. Extra points are awarded for collecting the bombs in a specific order. - - media/video/bombjack.mp4 - media/mixrbv2/bombjack.png - - 1985 1985 Tehkan Ltd. SEGA Platform - Platform / Run Jump - Action 2 0 @@ -273,30 +241,19 @@ The player takes on the role of a sheriff in 19th century USA, protecting a bank bombjackt1.zip Bomb Jack (Tw) - Bomb Jack (Tw) - - jp - bombjack.zip SG-1000 Bomb Jack is an arcade game developed by Tehkan which was later ported to the SG-1000 by Sega in 1985. The aim of the game is to collect all the bombs in the playfield while avoiding monsters. Extra points are awarded for collecting the bombs in a specific order. - - media/video/bombjack.mp4 - media/mixrbv2/bombjack.png - - 1985 1985 Tehkan Ltd. SEGA Platform - Platform / Run Jump - Action 2 0 @@ -307,19 +264,15 @@ The player takes on the role of a sheriff in 19th century USA, protecting a bank bombmnsp.zip Bomber Man Special (Tw) - Bomber Man Special (Tw) - - tw - 0 SG-1000 Bomberman Special is an MSX release in the Bomberman series of games. It was brought without a license to the SG-1000 in Taiwan. - media/video/bombmnsp.mp4 - media/mixrbv2/bombmnsp.png + media/video/bombmnsp.mp4 + media/mixrbv2/bombmnsp.png 1986 @@ -328,7 +281,6 @@ The player takes on the role of a sheriff in 19th century USA, protecting a bank DahJee Action / Labyrinth - Action 1 0 @@ -339,13 +291,7 @@ The player takes on the role of a sheriff in 19th century USA, protecting a bank bordrlin.zip Borderline (Euro, Jpn) - Borderline (Euro, Jpn) - - jp - eu - wor - 0 SG-1000 @@ -354,21 +300,16 @@ The player takes on the role of a sheriff in 19th century USA, protecting a bank Borderline was ported to the SG-1000 in 1983, and has also been released as part of the Sega Ages 2500 series in Japan. The second gameplay section was also recycled for the Atari 2600 release of Thunderground, though instead of driving a jeep the player controls a tank. - media/video/bordrlin.mp4 - media/mixrbv2/bordrlin.png + media/video/bordrlin.mp4 + media/mixrbv2/bordrlin.png - 1983 - 1983 1983 - 1984 - 1983 Compile SEGA Shooter - Action 1 0 @@ -379,12 +320,7 @@ Borderline was ported to the SG-1000 in 1983, and has also been released as part cso.zip C_So! (Jpn) - C_So! (Jpn) - C_So! (Jpn) - - jp - 0 SG-1000 @@ -399,8 +335,8 @@ The game has the player collect various items and defeat monsters by using see-s The game was only released in Japan. - media/video/cso.mp4 - media/mixrbv2/cso.png + media/video/cso.mp4 + media/mixrbv2/cso.png 1985 @@ -409,8 +345,6 @@ The game was only released in Japan. SEGA Platform - Platform / Run Jump - Action 1 0 @@ -421,23 +355,17 @@ The game was only released in Japan. cabkids.zip Cabbage Patch Kids (Tw) - Cabbage Patch Kids (Tw) - - tw - 0 SG-1000 It's exercise time! Anna Lee, one of the Cabbage Patch Kids, is warming up for a day of athletic adventures in the park--and she's taking you along! So stretch your muscles and get ready for a workout. This adventure is no picnic! As you stroll through the park, you'll encounter obstacles they never told you about in the Cabbage Patch. You'll leap onto floating lily pads, jump over cabbages and bouncing balls, and hop over puddles so deep they could float a ship. And that's the easy part! By the time you get back to the Park entrance, you'll know just what kind of physical shape you're really in. Are you ready for the workout? - media/video/cabkids.mp4 - media/mixrbv2/cabkids.png + media/video/cabkids.mp4 + media/mixrbv2/cabkids.png - - - + Konami Aaronix @@ -452,12 +380,7 @@ The game was only released in Japan. chackn.zip Chack'n Pop (Jpn) - Chack'n Pop (Jpn) - - jp - wor - 0 SG-1000 @@ -470,18 +393,16 @@ Though Chack'n Pop was not a particularly successful game for Taito, it would go Curiously this SG-1000 version uses the katakana script for writing Chack'n Pop as opposed to the hiragana script used in almost every other version. - media/video/chackn.mp4 - media/mixrbv2/chackn.png + media/video/chackn.mp4 + media/mixrbv2/chackn.png - 1985 1985 Taito SEGA Action / Labyrinth - Action 2 0 @@ -492,19 +413,15 @@ Curiously this SG-1000 version uses the katakana script for writing Chack'n Pop chaldrby.zip Challenge Derby (Jpn, OMV) - Challenge Derby (Jpn, OMV) - - jp - 0 SG-1000 Challenge Derby is a horse racing game for the SG-1000. - media/video/chaldrby.mp4 - media/mixrbv2/chaldrby.png + media/video/chaldrby.mp4 + media/mixrbv2/chaldrby.png 1984 @@ -513,32 +430,22 @@ Curiously this SG-1000 version uses the katakana script for writing Chack'n Pop Tsukuda Original Horses race - Sports with Animals - Sports 1 0 0 0 - + chaldrbya.zip Challenge Derby (Jpn, OMV, Alt) - Challenge Derby (Jpn, OMV, Alt) - - jp - chaldrby.zip SG-1000 Challenge Derby is a horse racing game for the SG-1000. - - media/video/chaldrby.mp4 - media/mixrbv2/chaldrby.png - 1984 @@ -546,32 +453,22 @@ Curiously this SG-1000 version uses the katakana script for writing Chack'n Pop Tsukuda Original Horses race - Sports with Animals - Sports 1 0 0 0 - + chaldrbyb.zip Challenge Derby (Jpn, OMV, Hacked) - Challenge Derby (Jpn, OMV, Hacked) - - jp - chaldrby.zip SG-1000 Challenge Derby is a horse racing game for the SG-1000. - - media/video/chaldrby.mp4 - media/mixrbv2/chaldrby.png - 1984 @@ -579,8 +476,6 @@ Curiously this SG-1000 version uses the katakana script for writing Chack'n Pop Tsukuda Original Horses race - Sports with Animals - Sports 1 0 @@ -591,12 +486,7 @@ Curiously this SG-1000 version uses the katakana script for writing Chack'n Pop champbas.zip Champion Baseball (Jpn) - Champion Baseball (Jpn) - - jp - wor - 0 SG-1000 @@ -605,34 +495,27 @@ Curiously this SG-1000 version uses the katakana script for writing Chack'n Pop Champion Baseball is said to have been a hugely successful arcade game in Japan, even receiving its own dedicated parlours in the country (of the sort first seen with Space Invaders in 1978). - media/video/champbas.mp4 - media/mixrbv2/champbas.png + media/video/champbas.mp4 + media/mixrbv2/champbas.png - 1983 - 1983 1983 ADK SEGA Sports / Baseball - Sports 2 0 0 0 - + champbasa.zip Champion Baseball (Jpn, Older) - Champion Baseball (Jpn, Older) - - jp - champbas.zip SG-1000 @@ -640,35 +523,24 @@ Champion Baseball is said to have been a hugely successful arcade game in Japan, Champion Baseball is said to have been a hugely successful arcade game in Japan, even receiving its own dedicated parlours in the country (of the sort first seen with Space Invaders in 1978). - - media/video/champbas.mp4 - media/mixrbv2/champbas.png - - 1983 - 1983 1983 ADK SEGA Sports / Baseball - Sports 2 0 0 0 - + champbast.zip Champion Baseball (Tw) - Champion Baseball (Tw) - - jp - champbas.zip SG-1000 @@ -676,20 +548,13 @@ Champion Baseball is said to have been a hugely successful arcade game in Japan, Champion Baseball is said to have been a hugely successful arcade game in Japan, even receiving its own dedicated parlours in the country (of the sort first seen with Space Invaders in 1978). - - media/video/champbas.mp4 - media/mixrbv2/champbas.png - - 1983 - 1983 1983 ADK SEGA Sports / Baseball - Sports 2 0 @@ -700,12 +565,7 @@ Champion Baseball is said to have been a hugely successful arcade game in Japan, champbil.zip Champion Billiards (Jpn) - Champion Billiards (Jpn) - - jp - wor - 0 SG-1000 @@ -716,18 +576,16 @@ Unlike the other Champion Sports games, Champion Billiards is not an accurate re Trivia: Breaking open the yellow ball can release a yellow Flicky. - media/video/champbil.mp4 - media/mixrbv2/champbil.png + media/video/champbil.mp4 + media/mixrbv2/champbil.png - 1986 1986 Compile SEGA Sports / Pool - Sports 1-2 0 @@ -738,12 +596,7 @@ Trivia: Breaking open the yellow ball can release a yellow Flicky. champbox.zip Champion Boxing (Jpn) - Champion Boxing (Jpn) - Champion Boxing (Jpn) - - jp - 0 SG-1000 @@ -754,34 +607,27 @@ There are five difficulty levels, and the aim is to knock out the opponent. 1 at Champion Boxing is also noteworthy for being the first game coded by Yu Suzuki in his first year at Sega. - media/video/champbox.mp4 - media/mixrbv2/champbox.png + media/video/champbox.mp4 + media/mixrbv2/champbox.png 1984 - 1984 SEGA SEGA Sports / Boxing - Sports 2 0 0 0 - + champbox1.zip Champion Boxing (Jpn, MyCard) - Champion Boxing (Jpn, MyCard) - Champion Boxing (Jpn, MyCard) - - jp - champbox.zip SG-1000 @@ -791,35 +637,24 @@ There are five difficulty levels, and the aim is to knock out the opponent. 1 at Champion Boxing is also noteworthy for being the first game coded by Yu Suzuki in his first year at Sega. - - media/video/champbox.mp4 - media/mixrbv2/champbox.png - 1984 - 1984 SEGA SEGA Sports / Boxing - Sports 2 0 0 0 - + champboxt.zip Champion Boxing (Tw) - Champion Boxing (Tw) - Champion Boxing (Tw) - - jp - champbox.zip SG-1000 @@ -829,19 +664,13 @@ There are five difficulty levels, and the aim is to knock out the opponent. 1 at Champion Boxing is also noteworthy for being the first game coded by Yu Suzuki in his first year at Sega. - - media/video/champbox.mp4 - media/mixrbv2/champbox.png - 1984 - 1984 SEGA SEGA Sports / Boxing - Sports 2 0 @@ -852,100 +681,69 @@ Champion Boxing is also noteworthy for being the first game coded by Yu Suzuki i champglf.zip Champion Golf (Jpn) - Champion Golf (Jpn) - Champion Golf (Jpn) - - jp - wor - 0 SG-1000 If it's raining on Sunday ... it's CHAMPION GOLF day. You can enjoy hitting the ball with the appropriate club to match the shot, walking around the course with the considerate caddie over its extensive fairways, roughs, greens, ponds and bunker areas. Getting a "Birdie", "Eagle" or an amazing "Hole in One", or the even more miraculous "Albatross" will make you feel like you are on top of the world. - media/video/champglf.mp4 - media/mixrbv2/champglf.png + media/video/champglf.mp4 + media/mixrbv2/champglf.png - 1983 1983 Logitec SEGA Sports / Golf - Sports 2 0 0 0 - + champglf1.zip Champion Golf (Jpn, MyCard) - Champion Golf (Jpn, MyCard) - Champion Golf (Jpn, MyCard) - - jp - wor - champglf.zip SG-1000 If it's raining on Sunday ... it's CHAMPION GOLF day. You can enjoy hitting the ball with the appropriate club to match the shot, walking around the course with the considerate caddie over its extensive fairways, roughs, greens, ponds and bunker areas. Getting a "Birdie", "Eagle" or an amazing "Hole in One", or the even more miraculous "Albatross" will make you feel like you are on top of the world. - - media/video/champglf.mp4 - media/mixrbv2/champglf.png - - 1983 1983 Logitec SEGA Sports / Golf - Sports 2 0 0 0 - + champglfk.zip Champion Golf (Kor) - Champion Golf (Kor) - Champion Golf (Kor) - - jp - champglf.zip SG-1000 If it's raining on Sunday ... it's CHAMPION GOLF day. You can enjoy hitting the ball with the appropriate club to match the shot, walking around the course with the considerate caddie over its extensive fairways, roughs, greens, ponds and bunker areas. Getting a "Birdie", "Eagle" or an amazing "Hole in One", or the even more miraculous "Albatross" will make you feel like you are on top of the world. - - media/video/champglf.mp4 - media/mixrbv2/champglf.png - - 1983 1983 Logitec SEGA Sports / Golf - Sports 2 0 @@ -956,12 +754,7 @@ Champion Boxing is also noteworthy for being the first game coded by Yu Suzuki i champice.zip Champion Ice Hockey (Jpn) - Champion Ice Hockey (Jpn) - Champion Ice Hockey (Jpn) - - jp - 0 SG-1000 @@ -970,8 +763,8 @@ Champion Boxing is also noteworthy for being the first game coded by Yu Suzuki i You play as the Red team vs. the Blue team. One button shoots, while the other button passes. Up and down control not only your goalie, but also the direction of the scoring shot. - media/video/champice.mp4 - media/mixrbv2/champice.png + media/video/champice.mp4 + media/mixrbv2/champice.png 1985 @@ -980,23 +773,17 @@ You play as the Red team vs. the Blue team. One button shoots, while the other b SEGA Sports / Hockey - Sports 2 0 0 0 - + champicek.zip Champion Ice Hockey (Kor) - Champion Ice Hockey (Kor) - Champion Ice Hockey (Kor) - - jp - champice.zip SG-1000 @@ -1004,10 +791,6 @@ You play as the Red team vs. the Blue team. One button shoots, while the other b You play as the Red team vs. the Blue team. One button shoots, while the other button passes. Up and down control not only your goalie, but also the direction of the scoring shot. - - media/video/champice.mp4 - media/mixrbv2/champice.png - 1985 @@ -1015,7 +798,6 @@ You play as the Red team vs. the Blue team. One button shoots, while the other b SEGA Sports / Hockey - Sports 2 0 @@ -1026,20 +808,15 @@ You play as the Red team vs. the Blue team. One button shoots, while the other b champken.zip Champion Kendou (Jpn) - Champion Kendou (Jpn) - Champion Kendou (Jpn) - - jp - 0 SG-1000 Champion Kendou is a simplistic kendou game built for the SG-1000 and MSX. It was only released in Japan. - media/video/champken.mp4 - media/mixrbv2/champken.png + media/video/champken.mp4 + media/mixrbv2/champken.png 1986 @@ -1058,31 +835,23 @@ You play as the Red team vs. the Blue team. One button shoots, while the other b champpwr.zip Champion Pro Wrestling (Jpn) - Champion Pro Wrestling (Jpn) - Champion Pro Wrestling (Jpn) - - jp - wor - 0 SG-1000 A straightforward Pro Wrestling game from Sega in the Champion sport series. You always start at rank C and have to fight your way up to rank B and A. To play for a rank you 'll have to fight three matches. Winning two out of three matches promotes you to an higher rank. During a match several moves can be selected: chop, kick, pile driver, dropkick. The referee does a countdown when your opponent or you are down. - media/video/champpwr.mp4 - media/mixrbv2/champpwr.png + media/video/champpwr.mp4 + media/mixrbv2/champpwr.png - 1985 1985 SEGA SEGA Sports / Wrestling - Sports 2 0 @@ -1093,20 +862,15 @@ You play as the Red team vs. the Blue team. One button shoots, while the other b champscr.zip Champion Soccer (Jpn) - Champion Soccer (Jpn) - Champion Soccer (Jpn) - - jp - 0 SG-1000 Champion Soccer is a simplistic football game built for the SG-1000. Pony Canyon later brought it to the MSX. - media/video/champscr.mp4 - media/mixrbv2/champscr.png + media/video/champscr.mp4 + media/mixrbv2/champscr.png 1984 @@ -1115,32 +879,22 @@ You play as the Red team vs. the Blue team. One button shoots, while the other b SEGA Sports / Soccer - Sports 2 0 0 0 - + champscrt.zip Champion Soccer (Tw) - Champion Soccer (Tw) - Champion Soccer (Tw) - - jp - champscr.zip SG-1000 Champion Soccer is a simplistic football game built for the SG-1000. Pony Canyon later brought it to the MSX. - - media/video/champscr.mp4 - media/mixrbv2/champscr.png - 1984 @@ -1148,7 +902,6 @@ You play as the Red team vs. the Blue team. One button shoots, while the other b SEGA Sports / Soccer - Sports 2 0 @@ -1159,32 +912,23 @@ You play as the Red team vs. the Blue team. One button shoots, while the other b champtns.zip Champion Tennis (Jpn) - Champion Tennis (Jpn) - Champion Tennis (Jpn) - - jp - wor - 0 SG-1000 Champion Tennis is a simplistic tennis game built for the SG-1000. - media/video/champtns.mp4 - media/mixrbv2/champtns.png + media/video/champtns.mp4 + media/mixrbv2/champtns.png - 1983 - 1983 1983 SEGA SEGA Sports / Tennis - Sports 1-2 0 @@ -1195,75 +939,81 @@ You play as the Red team vs. the Blue team. One button shoots, while the other b cloderun.zip Championship Lode Runner (Jpn) - Championship Lode Runner (Jpn) - - jp - wor - 0 SG-1000 A follow-up to the original Lode Runner, with identical gameplay. This package contained 50 of the most challenging levels ever designed, and was intended for expert players only. It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored). - media/video/cloderun.mp4 - media/mixrbv2/cloderun.png + media/video/cloderun.mp4 + media/mixrbv2/cloderun.png - 1985 1985 Compile SEGA Platform - Platform / Run Jump - Action 1 0 0 0 - + supertnkt.zip - Chaoji Tanke (Tw) + Chaoji Tanke (Tw) - supertnk - + supertnk.zip + SG-1000 + + Super Tank is a shoot-'em-up game for the SG-1000. The player drives a tank and is tasked with shooting at and destroying enemy units and structures. + - 1986? + 1986 - Unknown - Unknown + SEGA + SEGA + + Shooter + + 2 0 0 0 - + bombjackt2.zip - Chaoren (Tw) + Chaoren (Tw) - bombjack - + bombjack.zip + SG-1000 + + Bomb Jack is an arcade game developed by Tehkan which was later ported to the SG-1000 by Sega in 1985. The aim of the game is to collect all the bombs in the playfield while avoiding monsters. Extra points are awarded for collecting the bombs in a specific order. + - 1985? + 1985 - Unknown - Unknown + Tehkan Ltd. + SEGA + + Platform + + 2 0 - 0 + 14 0 - + cherilp.zip Cheril Perils Classic SG-1000 (HB) - + SG-1000 2018 @@ -1277,144 +1027,103 @@ You play as the Red team vs. the Blue team. One button shoots, while the other b choplift.zip Choplifter (Jpn) - Choplifter (Jpn) - - jp - wor - 0 SG-1000 Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Broderbund. In the game you pilot a helicopter and must rescue people from prisoner of war camps. Sega were responsible for an arcade remake on both the Sega System 1 and Sega System 2 hardware in 1985. This version was ported to a variety of platforms, including the SG-1000 in 1985 and the Sega Master System in 1986. - media/video/choplift.mp4 - media/mixrbv2/choplift.png + media/video/choplift.mp4 + media/mixrbv2/choplift.png - 1985 1985 Compile SEGA Shooter - Action 1 0 0 0 - + chopliftp.zip Choplifter (Jpn, Prototype) - Choplifter (Jpn, Prototype) - - jp - choplift.zip SG-1000 Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Broderbund. In the game you pilot a helicopter and must rescue people from prisoner of war camps. Sega were responsible for an arcade remake on both the Sega System 1 and Sega System 2 hardware in 1985. This version was ported to a variety of platforms, including the SG-1000 in 1985 and the Sega Master System in 1986. - - media/video/choplift.mp4 - media/mixrbv2/choplift.png - - 1985 1985 Compile SEGA Shooter - Action 1 0 0 0 - + chopliftk.zip Choplifter (Kor) - Choplifter (Kor) - - jp - choplift.zip SG-1000 Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Broderbund. In the game you pilot a helicopter and must rescue people from prisoner of war camps. Sega were responsible for an arcade remake on both the Sega System 1 and Sega System 2 hardware in 1985. This version was ported to a variety of platforms, including the SG-1000 in 1985 and the Sega Master System in 1986. - - media/video/choplift.mp4 - media/mixrbv2/choplift.png - - 1985 1985 Compile SEGA Shooter - Action 1 0 0 0 - + chopliftt.zip Choplifter (Tw) - Choplifter (Tw) - - jp - choplift.zip SG-1000 Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Broderbund. In the game you pilot a helicopter and must rescue people from prisoner of war camps. Sega were responsible for an arcade remake on both the Sega System 1 and Sega System 2 hardware in 1985. This version was ported to a variety of platforms, including the SG-1000 in 1985 and the Sega Master System in 1986. - - media/video/choplift.mp4 - media/mixrbv2/choplift.png - - 1985 1985 Compile SEGA Shooter - Action 1 0 0 0 - + circusck.zip Circus Charlie (Kor) - Circus Charlie (Kor) - - kr - circusc.zip SG-1000 @@ -1427,33 +1136,22 @@ Stunt #4: Ride a horse for 200 meters, bouncing on trampolines along the way. Be Stunt #5: Finally, trapeze from swing to swing for 50 meters. If you miss, make sure that you land on the platforms below so you bounce back on a swing. Once you have completed all five stunts, you have to do them again and hopefully, more points will be awarded. - - media/video/circusc.mp4 - media/mixrbv2/circusc.png - 1984 Konami Aaronix - - - + 1-2 0 0 0 - + circusc.zip Circus Charlie (Tw) - Circus Charlie (Tw) - - kr - - 0 SG-1000 Circus Charlie is originally an arcade game. The MSX port that was brought to the SG-1000 in Taiwan and South Korea. @@ -1466,49 +1164,37 @@ Stunt #5: Finally, trapeze from swing to swing for 50 meters. If you miss, make Once you have completed all five stunts, you have to do them again and hopefully, more points will be awarded. - media/video/circusc.mp4 - media/mixrbv2/circusc.png + media/video/circusc.mp4 + media/mixrbv2/circusc.png 1984 Konami Aaronix - - - + 1-2 0 0 0 - + congoa.zip Congo Bongo (Euro, Jpn, v1 Alt) - Congo Bongo (Euro, Jpn, v1 Alt) - - jp - congo.zip SG-1000 Congo Bongo , originally known as Tip Top, is a 1983 arcade platformer game developed by Sega. It is often considered an isometric equivalent to Nintendo's Donkey Kong, as it stars a protagonist chasing after a large ape (in this game, called "Bongo"). However, unlike Donkey Kong, the game is set in a jungle, the graphics are more detailed and there are more enemies and traps. - - media/video/congo.mp4 - media/mixrbv2/congo.png - 1983 - 1983 SEGA SEGA Platform - Action 1 0 @@ -1519,130 +1205,123 @@ Once you have completed all five stunts, you have to do them again and hopefully congo.zip Congo Bongo (Euro, Jpn, v1) - Congo Bongo (Euro, Jpn, v1) - - eu - jp - 0 SG-1000 Congo Bongo , originally known as Tip Top, is a 1983 arcade platformer game developed by Sega. It is often considered an isometric equivalent to Nintendo's Donkey Kong, as it stars a protagonist chasing after a large ape (in this game, called "Bongo"). However, unlike Donkey Kong, the game is set in a jungle, the graphics are more detailed and there are more enemies and traps. - media/video/congo.mp4 - media/mixrbv2/congo.png + media/video/congo.mp4 + media/mixrbv2/congo.png 1983 - 1983 SEGA SEGA Platform - Action 1 0 0 0 - + congob.zip Congo Bongo (Jpn, v0) - Congo Bongo (Jpn, v0) - - jp - congo.zip SG-1000 Congo Bongo , originally known as Tip Top, is a 1983 arcade platformer game developed by Sega. It is often considered an isometric equivalent to Nintendo's Donkey Kong, as it stars a protagonist chasing after a large ape (in this game, called "Bongo"). However, unlike Donkey Kong, the game is set in a jungle, the graphics are more detailed and there are more enemies and traps. - - media/video/congo.mp4 - media/mixrbv2/congo.png - 1983 - 1983 SEGA SEGA Platform - Action 1 0 0 0 - + congot.zip Congo Bongo (Tw) - Congo Bongo (Tw) - - jp - congo.zip SG-1000 Congo Bongo , originally known as Tip Top, is a 1983 arcade platformer game developed by Sega. It is often considered an isometric equivalent to Nintendo's Donkey Kong, as it stars a protagonist chasing after a large ape (in this game, called "Bongo"). However, unlike Donkey Kong, the game is set in a jungle, the graphics are more detailed and there are more enemies and traps. - - media/video/congo.mp4 - media/mixrbv2/congo.png - 1983 - 1983 SEGA SEGA Platform - Action 1 0 0 0 - + dayu.zip - Da Yu (Tw) + Da Yu (Tw) - chackn - + chackn.zip + SG-1000 + + Chack'n Pop is an arcade game developed by Taito which was subsequently ported to the SG-1000 in 1985. It follows a yellow creature named Chack'n who must traverse across several mazes blowing up monsters. + +The SG-1000 version of the game includes extra cutscenes and a training level not seen in the arcade version. + +Though Chack'n Pop was not a particularly successful game for Taito, it would go on to inspire the success of Bubble Bobble, which shares many of the same characters and devotes a stage to Chack'n Pop. Chack'n has also cameoed in numerous Taito games since, including Bubble Bobble, Fairyland Story, Parasol Stars, Puzzle Bobble (and sequels), Bubble Symphony, Bubble Memories and Arkanoid DS. + +Curiously this SG-1000 version uses the katakana script for writing Chack'n Pop as opposed to the hiragana script used in almost every other version. + - 1985? + 1985 - Unknown - Unknown + Taito + SEGA + + Action / Labyrinth + + 2 0 0 0 - + elevatort.zip - Die Dui Die (Tw) + Die Dui Die (Tw) - elevator - + elevator.zip + SG-1000 + + The player assumes the role of a spy infiltrating a 30-story building filled with elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems can be complex enough that puzzle-solving skills are needed. The controls consist of a 4-way joystick and two buttons, one to shoot and the other for jumping and kicking. + - 1985? + 1985 - Aaronix - Aaronix + Taito + SEGA + + Platform + + 1 0 0 0 @@ -1651,11 +1330,7 @@ Once you have completed all five stunts, you have to do them again and hopefully dokidoki.zip Dokidoki Penguin Land (Jpn) - Dokidoki Penguin Land (Jpn) - - jp - 0 SG-1000 @@ -1664,8 +1339,8 @@ Once you have completed all five stunts, you have to do them again and hopefully The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the screen to the bottom. To do so means digging downwards, making sure it does not smash in the process. As a puzzle-platformer, everything is affected by gravity, and if the egg falls from a great height, it will smash. Success is achieved by making your way down the playfield carefully. - media/video/dokidoki.mp4 - media/mixrbv2/dokidoki.png + media/video/dokidoki.mp4 + media/mixrbv2/dokidoki.png 1985 @@ -1680,25 +1355,16 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s 0 0 - + dragwang1.zip Dragon Wang (Jpn, v0) - Dragon Wang (Jpn, v0) - Dragon Wang (Jpn, v0) - - jp - dragwang.zip SG-1000 The protagonist is Wang (inspired by Jackie Chan and/or his character Thomas), hence the unfortunate title Dragon Wang. Wang is Chinese for King. - - media/video/dragwang.mp4 - media/mixrbv2/dragwang.png - 1985 @@ -1706,8 +1372,6 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s SEGA Platform - Platform / Fighter Scrolling - Action 2 0 @@ -1718,20 +1382,15 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s dragwang.zip Dragon Wang (Jpn, v1) - Dragon Wang (Jpn, v1) - Dragon Wang (Jpn, v1) - - jp - 0 SG-1000 The protagonist is Wang (inspired by Jackie Chan and/or his character Thomas), hence the unfortunate title Dragon Wang. Wang is Chinese for King. - media/video/dragwang.mp4 - media/mixrbv2/dragwang.png + media/video/dragwang.mp4 + media/mixrbv2/dragwang.png 1985 @@ -1740,8 +1399,6 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s SEGA Platform - Platform / Fighter Scrolling - Action 2 0 @@ -1752,99 +1409,69 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s drol.zip Drol (Jpn) - Drol (Jpn) - - jp - wor - 0 SG-1000 Drol is an SG-1000 game released in 1985. Originally developed by Broderbund for various home computers in the west, it was brought to the SG-1000 by Sega and released exclusively in Japan. You play as a robot who must rescue his children. - media/video/drol.mp4 - media/mixrbv2/drol.png + media/video/drol.mp4 + media/mixrbv2/drol.png - 1985 1985 SEGA SEGA Platform - Platform / Run Jump - Action 1 0 0 0 - + drolk.zip Drol (Kor) - Drol (Kor) - - jp - drol.zip SG-1000 Drol is an SG-1000 game released in 1985. Originally developed by Broderbund for various home computers in the west, it was brought to the SG-1000 by Sega and released exclusively in Japan. You play as a robot who must rescue his children. - - media/video/drol.mp4 - media/mixrbv2/drol.png - - 1985 1985 SEGA SEGA Platform - Platform / Run Jump - Action 1 0 0 0 - + drolt.zip Drol (Tw) - Drol (Tw) - - jp - drol.zip SG-1000 Drol is an SG-1000 game released in 1985. Originally developed by Broderbund for various home computers in the west, it was brought to the SG-1000 by Sega and released exclusively in Japan. You play as a robot who must rescue his children. - - media/video/drol.mp4 - media/mixrbv2/drol.png - - 1985 1985 SEGA SEGA Platform - Platform / Run Jump - Action 1 0 @@ -1855,20 +1482,15 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s elevator.zip Elevator Action (Jpn) - Elevator Action (Jpn) - Elevator Action (Jpn) - - jp - 0 SG-1000 The player assumes the role of a spy infiltrating a 30-story building filled with elevators. The player is pursued by enemy agents who appear from behind closed doors. These agents must be dealt with via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems can be complex enough that puzzle-solving skills are needed. The controls consist of a 4-way joystick and two buttons, one to shoot and the other for jumping and kicking. - media/video/elevator.mp4 - media/mixrbv2/elevator.png + media/video/elevator.mp4 + media/mixrbv2/elevator.png 1985 @@ -1877,8 +1499,6 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s SEGA Platform - Platform / Shooter Scrolling - Action 1 0 @@ -1889,12 +1509,7 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s exerion.zip Exerion (Euro, Jpn) - Exerion (Euro, Jpn) - - jp - eu - 0 SG-1000 @@ -1905,19 +1520,16 @@ The "Dual Beam" allows you to shoot downn the enemy, and the "Single Beam", to s See how successful you are in battling the enemy through the 6 dangerous worlds ! - media/video/exerion.mp4 - media/mixrbv2/exerion.png + media/video/exerion.mp4 + media/mixrbv2/exerion.png - 1983 - 1983 1983 Jaleco SEGA Shoot'em Up - Shooter 2 0 @@ -1928,12 +1540,7 @@ See how successful you are in battling the enemy through the 6 dangerous worlds exerionk.zip Exerion (Kor) - Exerion (Kor) - - jp - eu - exerion.zip SG-1000 @@ -1943,35 +1550,24 @@ The figther's missile attacking the enemy come down like showers of hail. Be on The "Dual Beam" allows you to shoot downn the enemy, and the "Single Beam", to speedily and continuously attack it. See how successful you are in battling the enemy through the 6 dangerous worlds ! - - media/video/exerion.mp4 - media/mixrbv2/exerion.png - - 1983 - 1983 1983 Jaleco SEGA Shoot'em Up - Shooter 2 0 0 0 - + exeriont.zip Exerion (Tw) - Exerion (Tw) - - tw - exerion.zip SG-1000 @@ -1981,109 +1577,125 @@ The figther's missile attacking the enemy come down like showers of hail. Be on The "Dual Beam" allows you to shoot downn the enemy, and the "Single Beam", to speedily and continuously attack it. See how successful you are in battling the enemy through the 6 dangerous worlds ! - - media/video/exerion.mp4 - media/mixrbv2/exerion.png - - 1983 - 1983 1983 Jaleco SEGA Shoot'em Up - Shooter 2 0 0 0 - + faguiqib.zip - Fa Gui Qibing (Tw) + Fa Gui Qibing (Tw) - pitfall2 - + pitfall2.zip + SG-1000 + + Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. Gameplay is similar to the original game, but the levels are more maze-like. + +Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game. + - 1985? + 1985 - Aaronix - Aaronix + Activision + SEGA + + Platform + + 1-2 0 0 0 - + faguiqiba.zip - Fa Gui Qibing (Tw, Alt) + Fa Gui Qibing (Tw, Alt) - pitfall2 - + pitfall2.zip + SG-1000 + + Pitfall II: The Lost Caverns is the sequel to Pitfall and was released for a variety of systems during the mid-1980s including the SG-1000 in 1985. Gameplay is similar to the original game, but the levels are more maze-like. + +Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game. + - 1985? + 1985 - Aaronix - Aaronix + Activision + SEGA + + Platform + + 1-2 0 0 0 - + feilang.zip - Fei Lang (Tw) + Fei Lang (Tw) - choplift - + choplift.zip + SG-1000 + + Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Broderbund. In the game you pilot a helicopter and must rescue people from prisoner of war camps. Sega were responsible for an arcade remake on both the Sega System 1 and Sega System 2 hardware in 1985. This version was ported to a variety of platforms, including the SG-1000 in 1985 and the Sega Master System in 1986. + - 1985? + 1985 - Aaronix - Aaronix + Compile + SEGA + + Shooter + + 1 0 0 0 - + feilanga.zip - Fei Lang ~ Choplifter (Tw, Alt) + Fei Lang ~ Choplifter (Tw, Alt) - choplift - + choplift.zip + SG-1000 + + Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Broderbund. In the game you pilot a helicopter and must rescue people from prisoner of war camps. Sega were responsible for an arcade remake on both the Sega System 1 and Sega System 2 hardware in 1985. This version was ported to a variety of platforms, including the SG-1000 in 1985 and the Sega Master System in 1986. + - 1985? + 1985 - Aaronix - Aaronix + Compile + SEGA + + Shooter + + 1 0 0 0 - + flickya.zip Flicky (Jpn, v0) - Flicky (Jpn, v0) - Flicky (Jpn, v0) - - jp - flicky.zip SG-1000 Little baby birds, PIOPIOes, are seen basking on the bright sunny terrace. It's now time for the little PIOPIOes to take their midafternoon snack. FLICKY, your mother, is coming to take all of you back home. Let's return skipping merrily hand in hand with mama FLICKY. Oh, oh, we've got a big problem!! The ill-natured stray cat (NYANNYAN) is coming. Escape by jumping over him and throwing hammers and mugs in an effort to hit and destroy the big bad cat. FLICKY, you'll feel really relieved when you have successfully taken all of your baby PIOPIOes back home, won't you? - - media/video/flicky.mp4 - media/mixrbv2/flicky.png - 1984 @@ -2091,8 +1703,6 @@ See how successful you are in battling the enemy through the 6 dangerous worlds SEGA Platform - Platform / Run Jump - Action 1 0 @@ -2103,8 +1713,6 @@ See how successful you are in battling the enemy through the 6 dangerous worlds flicky.zip Flicky (Jpn, v1) - Flicky (Jpn, v1) - Flicky (Jpn, v1) 0 SG-1000 @@ -2112,8 +1720,8 @@ See how successful you are in battling the enemy through the 6 dangerous worlds Little baby birds, PIOPIOes, are seen basking on the bright sunny terrace. It's now time for the little PIOPIOes to take their midafternoon snack. FLICKY, your mother, is coming to take all of you back home. Let's return skipping merrily hand in hand with mama FLICKY. Oh, oh, we've got a big problem!! The ill-natured stray cat (NYANNYAN) is coming. Escape by jumping over him and throwing hammers and mugs in an effort to hit and destroy the big bad cat. FLICKY, you'll feel really relieved when you have successfully taken all of your baby PIOPIOes back home, won't you? - media/video/flicky.mp4 - media/mixrbv2/flicky.png + media/video/flicky.mp4 + media/mixrbv2/flicky.png 1984 @@ -2122,33 +1730,22 @@ See how successful you are in battling the enemy through the 6 dangerous worlds SEGA Platform - Platform / Run Jump - Action 1 0 0 0 - + flickyt.zip Flicky (Tw) - Flicky (Tw) - Flicky (Tw) - - jp - flicky.zip SG-1000 Little baby birds, PIOPIOes, are seen basking on the bright sunny terrace. It's now time for the little PIOPIOes to take their midafternoon snack. FLICKY, your mother, is coming to take all of you back home. Let's return skipping merrily hand in hand with mama FLICKY. Oh, oh, we've got a big problem!! The ill-natured stray cat (NYANNYAN) is coming. Escape by jumping over him and throwing hammers and mugs in an effort to hit and destroy the big bad cat. FLICKY, you'll feel really relieved when you have successfully taken all of your baby PIOPIOes back home, won't you? - - media/video/flicky.mp4 - media/mixrbv2/flicky.png - 1984 @@ -2156,78 +1753,52 @@ See how successful you are in battling the enemy through the 6 dangerous worlds SEGA Platform - Platform / Run Jump - Action 1 0 0 0 - + segaflipt.zip Flipper (Tw) - Flipper (Tw) - Flipper (Tw) - Flipper (Tw) - - tw - segaflip.zip SG-1000 A catchy rhythmical flipper sound accompanies this computer pinball video game. Featuring a D.T. (drop target) that enables you to earn bonus points and a K.H. (kicker hole) that entitles you to earn bonus points X a multiplication rate! Take good aim, and shoot away! Here's wishing you success as you merrily flip your way around the playfield in search of the proverbial "high score". - - media/video/segaflip.mp4 - media/mixrbv2/segaflip.png - 1983 - 1983 SEGA SEGA Pinball - Action 1 0 0 0 - + galaga.zip Galaga (Tw) - Galaga (Tw) - Galaga (Tw) - Galaga (Tw) - - tw - segagala.zip SG-1000 Take control of a fighter space craft and shoot down the invading aliens. Watch out for the swooping motherships, which will try to steal your fighter. Rescue captured fighters to double your firepower. Earn Perfect Bonuses as you battle your way through wave after wave in different challenging stages. - - media/video/segagala.mp4 - media/mixrbv2/segagala.png - - 1983 1983 Namco SEGA Shoot'em up / Vertical - Shoot'em Up 1-2 0 @@ -2238,12 +1809,7 @@ See how successful you are in battling the enemy through the 6 dangerous worlds girlgard.zip Girl's Garden (Jpn) - Girl's Garden (Jpn) - Girl's Garden (Jpn) - - jp - 0 SG-1000 @@ -2252,8 +1818,8 @@ See how successful you are in battling the enemy through the 6 dangerous worlds Bears have a taste for honey and cause the player to lose one of two hearts if one of them attacks the player. However, the honey can be dropped in order to render the bear temporarily harmless to the player. Bees appear as the player's ally, giving her bonus items occasionally and extra honey if the player catches it on a flower. - media/video/girlgard.mp4 - media/mixrbv2/girlgard.png + media/video/girlgard.mp4 + media/mixrbv2/girlgard.png 1984 @@ -2262,23 +1828,17 @@ Bears have a taste for honey and cause the player to lose one of two hearts if o SEGA Adventure - Action 1 0 0 0 - + girlgardt.zip Girl's Garden (Tw) - Girl's Garden (Tw) - Girl's Garden (Tw) - - jp - girlgard.zip SG-1000 @@ -2286,10 +1846,6 @@ Bears have a taste for honey and cause the player to lose one of two hearts if o Bears have a taste for honey and cause the player to lose one of two hearts if one of them attacks the player. However, the honey can be dropped in order to render the bear temporarily harmless to the player. Bees appear as the player's ally, giving her bonus items occasionally and extra honey if the player catches it on a flower. - - media/video/girlgard.mp4 - media/mixrbv2/girlgard.png - 1984 @@ -2297,7 +1853,6 @@ Bears have a taste for honey and cause the player to lose one of two hearts if o SEGA Adventure - Action 1 0 @@ -2308,12 +1863,7 @@ Bears have a taste for honey and cause the player to lose one of two hearts if o golgo13.zip Golgo 13 (Jpn) - Golgo 13 (Jpn) - Golgo 13 (Jpn) - - jp - 0 SG-1000 @@ -2322,34 +1872,27 @@ Bears have a taste for honey and cause the player to lose one of two hearts if o The game has you shoot at windows of a passing train. Hitting objects that get in the way will make the bullet rebound and potentially kill you. - media/video/golgo13.mp4 - media/mixrbv2/golgo13.png + media/video/golgo13.mp4 + media/mixrbv2/golgo13.png - 1984 1984 SEGA SEGA Shooter - Action 1 0 0 0 - + gpworlda.zip GP World (Jpn, v0) - GP World (Jpn, v0) - GP World (Jpn, v0) - - jp - gpworld.zip SG-1000 @@ -2357,10 +1900,6 @@ The game has you shoot at windows of a passing train. Hitting objects that get i Gameplay in this "8-bit" version of GP World is similar in concept to the arcade GP World but given the wildly differing hardware, different in execution. Most notably all graphics in the game are generated in real-time by the SG-1000 rather than streamed from a LaserDisc, which in turn leads to more predictable car physics. The concept of racing in four different types of GP is scrapped, replaced instead with a GP that spans the world and three selectable difficulties. - - media/video/gpworld.mp4 - media/mixrbv2/gpworld.png - 1985 @@ -2378,12 +1917,7 @@ Gameplay in this "8-bit" version of GP World is similar in concept to the arcade gpworld.zip GP World (Jpn, v1) - GP World (Jpn, v1) - GP World (Jpn, v1) - - jp - 0 SG-1000 @@ -2392,8 +1926,8 @@ Gameplay in this "8-bit" version of GP World is similar in concept to the arcade Gameplay in this "8-bit" version of GP World is similar in concept to the arcade GP World but given the wildly differing hardware, different in execution. Most notably all graphics in the game are generated in real-time by the SG-1000 rather than streamed from a LaserDisc, which in turn leads to more predictable car physics. The concept of racing in four different types of GP is scrapped, replaced instead with a GP that spans the world and three selectable difficulties. - media/video/gpworld.mp4 - media/mixrbv2/gpworld.png + media/video/gpworld.mp4 + media/mixrbv2/gpworld.png 1985 @@ -2412,12 +1946,7 @@ Gameplay in this "8-bit" version of GP World is similar in concept to the arcade gpworldt.zip GP World (Tw) - GP World (Tw) - GP World (Tw) - - jp - gpworld.zip SG-1000 @@ -2425,10 +1954,6 @@ Gameplay in this "8-bit" version of GP World is similar in concept to the arcade Gameplay in this "8-bit" version of GP World is similar in concept to the arcade GP World but given the wildly differing hardware, different in execution. Most notably all graphics in the game are generated in real-time by the SG-1000 rather than streamed from a LaserDisc, which in turn leads to more predictable car physics. The concept of racing in four different types of GP is scrapped, replaced instead with a GP that spans the world and three selectable difficulties. - - media/video/gpworld.mp4 - media/mixrbv2/gpworld.png - 1985 @@ -2446,19 +1971,15 @@ Gameplay in this "8-bit" version of GP World is similar in concept to the arcade gulkave.zip Gulkave (Jpn) - Gulkave (Jpn) - - jp - 0 SG-1000 Gulkave is an SG-1000 shoot 'em up game developed by Compile and published by Sega in 1986. It is a horizontal shooter, in which the player controls a spaceship that must destroy the 8 fortresses of the Gulbas Empire and several various enemies. Despite the limitations of the console, there are 30 "acts", and each "act" has a different background and there are numerous powerups available, setting it apart from most other SG-1000 shooters at the time. - media/video/gulkave.mp4 - media/mixrbv2/gulkave.png + media/video/gulkave.mp4 + media/mixrbv2/gulkave.png 1986 @@ -2467,7 +1988,6 @@ Gameplay in this "8-bit" version of GP World is similar in concept to the arcade SEGA Shoot'em Up - Shooter 2 0 @@ -2478,20 +1998,12 @@ Gameplay in this "8-bit" version of GP World is similar in concept to the arcade gulkavek.zip Gulkave (Kor) - Gulkave (Kor) - - jp - gulkave.zip SG-1000 Gulkave is an SG-1000 shoot 'em up game developed by Compile and published by Sega in 1986. It is a horizontal shooter, in which the player controls a spaceship that must destroy the 8 fortresses of the Gulbas Empire and several various enemies. Despite the limitations of the console, there are 30 "acts", and each "act" has a different background and there are numerous powerups available, setting it apart from most other SG-1000 shooters at the time. - - media/video/gulkave.mp4 - media/mixrbv2/gulkave.png - 1986 @@ -2499,7 +2011,6 @@ Gameplay in this "8-bit" version of GP World is similar in concept to the arcade SEGA Shoot'em Up - Shooter 2 0 @@ -2510,11 +2021,7 @@ Gameplay in this "8-bit" version of GP World is similar in concept to the arcade guzzler.zip Guzzler (Jpn, OMV) - Guzzler (Jpn, OMV) - - jp - 0 SG-1000 @@ -2525,8 +2032,8 @@ You play as a character who needs to absorb water to put out fires dotted around Compared to other SG-1000 games, Guzzler shows some very poor production values. It thrusts you into gameplay without warning (which can result in cheap deaths) and it has a broken pause feature, which although appears to work, will unpause the game after a few seconds. There are only three maps and far fewer enemies than in the arcade version and it is also a much louder game, as the SG-1000 omits a high pitched squeak every time you make a step. - media/video/guzzler.mp4 - media/mixrbv2/guzzler.png + media/video/guzzler.mp4 + media/mixrbv2/guzzler.png 1983 @@ -2535,7 +2042,6 @@ Compared to other SG-1000 games, Guzzler shows some very poor production values. Tsukuda Original Action / Labyrinth - Action 1 0 @@ -2546,11 +2052,7 @@ Compared to other SG-1000 games, Guzzler shows some very poor production values. guzzlert.zip Guzzler (Tw) - Guzzler (Tw) - - jp - guzzler.zip SG-1000 @@ -2560,10 +2062,6 @@ You play as a character who needs to absorb water to put out fires dotted around Compared to other SG-1000 games, Guzzler shows some very poor production values. It thrusts you into gameplay without warning (which can result in cheap deaths) and it has a broken pause feature, which although appears to work, will unpause the game after a few seconds. There are only three maps and far fewer enemies than in the arcade version and it is also a much louder game, as the SG-1000 omits a high pitched squeak every time you make a step. - - media/video/guzzler.mp4 - media/mixrbv2/guzzler.png - 1983 @@ -2571,7 +2069,6 @@ Compared to other SG-1000 games, Guzzler shows some very poor production values. Tsukuda Original Action / Labyrinth - Action 1 0 @@ -2582,12 +2079,7 @@ Compared to other SG-1000 games, Guzzler shows some very poor production values. hero.zip H.E.R.O. (Jpn) - H.E.R.O. (Jpn) - H.E.R.O. (Jpn) - - jp - 0 SG-1000 @@ -2596,8 +2088,8 @@ Compared to other SG-1000 games, Guzzler shows some very poor production values. The objective of the game is to rescue trapped miners in a volcano. 1 drops a stick of dynamite to blow up barriers and kill enemies. 2 shoots a laser-like thing, which you can use to kill enemies. At the bottom of the screen, there is a Power meter showing you how much energy you have left; energy goes down as time goes on. Simply touch a miner to rescue him and move on to the next level. - media/video/hero.mp4 - media/mixrbv2/hero.png + media/video/hero.mp4 + media/mixrbv2/hero.png 1985 @@ -2606,7 +2098,6 @@ The objective of the game is to rescue trapped miners in a volcano. 1 drops a st SEGA Platform - Action 1-2 0 @@ -2617,7 +2108,6 @@ The objective of the game is to rescue trapped miners in a volcano. 1 drops a st hangon2.zip Hang-On II (Jpn) - Hang-On II (Jpn) 0 SG-1000 @@ -2629,11 +2119,10 @@ Despite the name, the game is meant as a direct sequel to the Mark III version o It is compatible with the BH-400 bike handle controller, and would be the only SG-1000 game designed for it (though the peripheral is compatible with the Sega Master System and Sega Mega Drive). - media/video/hangon2.mp4 - media/mixrbv2/hangon2.png + media/video/hangon2.mp4 + media/mixrbv2/hangon2.png - 1985 1985 SEGA @@ -2646,15 +2135,11 @@ It is compatible with the BH-400 bike handle controller, and would be the only S 0 0 - + hangon2t1.zip Hang-On II (Tw) - Hang-On II (Tw) - - jp - hangon2.zip SG-1000 @@ -2664,12 +2149,7 @@ Despite the name, the game is meant as a direct sequel to the Mark III version o It is compatible with the BH-400 bike handle controller, and would be the only SG-1000 game designed for it (though the peripheral is compatible with the Sega Master System and Sega Mega Drive). - - media/video/hangon2.mp4 - media/mixrbv2/hangon2.png - - 1985 1985 SEGA @@ -2682,32 +2162,36 @@ It is compatible with the BH-400 bike handle controller, and would be the only S 0 0 - + heibaiqi.zip - Hei Bai Qi (Tw) + Hei Bai Qi (Tw) - othello - + othello.zip + SG-1000 + + Othello is an SG-1000 video game based on the board game Othello. + +Two versions of Othello exist for the SG-1000. The first version, released in 1983, was built into the Othello Multivision (which is where the system gets its name from). Sega would later re-release this game in cartridge form in 1985, offering significant graphical and AI improvements over Tsukuda Original's version. + - 1985? + 1985 - Aaronix - Aaronix + Tsukuda Original + SEGA + + Asiatic board game + + 2 0 0 0 - + homemj1.zip Home Mahjong (Jpn, v0) - Home Mahjong (Jpn, v0) - Home Mahjong (Jpn, v0) - - jp - homemj.zip SG-1000 @@ -2715,10 +2199,6 @@ It is compatible with the BH-400 bike handle controller, and would be the only S The game was sold with a plastic screen that sticks to the TV during a 2 player game to hide the other players tiles from view. - - media/video/homemj.mp4 - media/mixrbv2/homemj.png - 1984 @@ -2726,8 +2206,6 @@ The game was sold with a plastic screen that sticks to the TV during a 2 player SEGA Asiatic board game - Mahjong - Puzzle-Game 2 0 @@ -2738,12 +2216,7 @@ The game was sold with a plastic screen that sticks to the TV during a 2 player homemj.zip Home Mahjong (Jpn, v1) - Home Mahjong (Jpn, v1) - Home Mahjong (Jpn, v1) - - jp - 0 SG-1000 @@ -2752,8 +2225,8 @@ The game was sold with a plastic screen that sticks to the TV during a 2 player The game was sold with a plastic screen that sticks to the TV during a 2 player game to hide the other players tiles from view. - media/video/homemj.mp4 - media/mixrbv2/homemj.png + media/video/homemj.mp4 + media/mixrbv2/homemj.png 1984 @@ -2762,51 +2235,48 @@ The game was sold with a plastic screen that sticks to the TV during a 2 player SEGA Asiatic board game - Mahjong - Puzzle-Game 2 0 0 0 - + huohuli.zip - Huo Hu Li (Tw) + Huo Hu Li (Tw) - zoom909 - + zoom909.zip + SG-1000 + + Zoom 909 is an arcade game developed by Sega for VCO Object arcade hardware. It was released worldwide in 1982, however after obtaining a license for Buck Rogers, western versions of the game became known as Buck Rogers: Planet of Zoom. Both Zoom 909 and Buck Rogers: Planet of Zoom are largely the same game minus some minor graphical differences. + +Though most home ports of the game are based on Planet of Zoom, Zoom 909 was brought to the Japanese MSX in 1983 and SG-1000 in 1985. These versions take more liberties with the formula, introducing a top-down stage as level 3. + - 1985? + 1985 - Aaronix - Aaronix + SEGA + SEGA + + Shoot'em Up + + 1 0 0 0 - + huojiche.zip Huojian Che (Tw) - Huojian Che (Tw) - - tw - roadfght.zip SG-1000 Road Fighter is a racing game developed by Konami. Jumbo ported the MSX version of the game to the SG-1000 in Taiwan under the name Huojiàn che. It is not known if they had a license for it. Later it was released in South Korea as a cartridge for the Sega Master System under the name Paiteo Lodeu. - - media/video/roadfght.mp4 - media/mixrbv2/roadfght.png - - - - + Konami Jumbo Team @@ -2821,12 +2291,7 @@ The game was sold with a plastic screen that sticks to the TV during a 2 player hustle.zip Hustle Chumy (Jpn) - Hustle Chumy (Jpn) - - jp - wor - 0 SG-1000 @@ -2837,19 +2302,16 @@ In Hustle Chumy players control a mouse named Chumy who needs to collect apples There are several types of enemies in the game, most of which can be defeated with fireballs. - media/video/hustle.mp4 - media/mixrbv2/hustle.png + media/video/hustle.mp4 + media/mixrbv2/hustle.png - 1984 1984 Compile SEGA Platform - Platform / Run Jump - Action 1 0 @@ -2860,23 +2322,17 @@ There are several types of enemies in the game, most of which can be defeated wi hyperspt.zip Hyper Sports (Jpn) - Hyper Sports (Jpn) - - jp - wor - 0 SG-1000 Hyper Sports is a sports game developed by Konami and released for the SG-1000 in 1985 (following a 1984 MSX launch). The game has the player compete through a number of olympic events. - media/video/hyperspt.mp4 - media/mixrbv2/hyperspt.png + media/video/hyperspt.mp4 + media/mixrbv2/hyperspt.png - 1985 1985 Konami @@ -2889,26 +2345,17 @@ There are several types of enemies in the game, most of which can be defeated wi 0 0 - + hypersptk.zip Hyper Sports (Kor) - Hyper Sports (Kor) - - jp - hyperspt.zip SG-1000 Hyper Sports is a sports game developed by Konami and released for the SG-1000 in 1985 (following a 1984 MSX launch). The game has the player compete through a number of olympic events. - - media/video/hyperspt.mp4 - media/mixrbv2/hyperspt.png - - 1985 1985 Konami @@ -2921,26 +2368,17 @@ There are several types of enemies in the game, most of which can be defeated wi 0 0 - + hypersptt.zip Hyper Sports (Tw) - Hyper Sports (Tw) - - jp - hyperspt.zip SG-1000 Hyper Sports is a sports game developed by Konami and released for the SG-1000 in 1985 (following a 1984 MSX launch). The game has the player compete through a number of olympic events. - - media/video/hyperspt.mp4 - media/mixrbv2/hyperspt.png - - 1985 1985 Konami @@ -2966,12 +2404,10 @@ Three tough events await in this joystick-waggling action game. The full sequenc The MSX version of the game was brought to the SG-1000 in Taiwan. - media/video/hypersp2.mp4 - media/mixrbv2/hypersp2.png + media/video/hypersp2.mp4 + media/mixrbv2/hypersp2.png - - - + Konami Aaronix @@ -2982,28 +2418,37 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. 0 0 - + iq.zip - I.Q. (Kor) + I.Q. (Kor) - sokoban - + sokoban.zip + SG-1000 + + Sokoban is a puzzle game developed by Thinking Rabbit. Sega ported it to the SG-1000 in 1985. Neither version left Japan. + +Sokoban is the basis for Shove It! ...The Warehouse Game, released for the Sega Mega Drive. + - 1985? + 1985 - Unknown - Unknown + Thinking Rabbit + SEGA + + Puzzle-Game + + 1 0 0 0 - + jetpaco.zip Jet Paco and Jet Puri SG-1000 (HB) - + SG-1000 2018 @@ -3013,50 +2458,71 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. 0 0 - + champkent.zip - Jiandao (Tw) + Jiandao (Tw) - champken - + champken.zip + SG-1000 + + Champion Kendou is a simplistic kendou game built for the SG-1000 and MSX. It was only released in Japan. + - 1986? + 1986 - Unknown - Unknown + SEGA + SEGA + + Sports + + 2 0 0 0 - + jingwumn.zip - Jing Wu Men (Tw) + Jing Wu Men (Tw) - dragwang - + dragwang.zip + SG-1000 + + The protagonist is Wang (inspired by Jackie Chan and/or his character Thomas), hence the unfortunate title Dragon Wang. Wang is Chinese for King. + - 1985? + 1985 - Aaronix - Aaronix + SEGA + SEGA + + Platform + + 2 0 0 0 - + jingwumna.zip - Jing Wu Men (Tw, Alt) + Jing Wu Men (Tw, Alt) - dragwang - + dragwang.zip + SG-1000 + + The protagonist is Wang (inspired by Jackie Chan and/or his character Thomas), hence the unfortunate title Dragon Wang. Wang is Chinese for King. + - 1985? + 1985 - Aaronix - Aaronix + SEGA + SEGA + + Platform + + 2 0 0 0 @@ -3065,19 +2531,15 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. jinzita.zip King's Valley, Jinzita (Tw) - King's Valley, Jinzita (Tw) - - tw - 0 SG-1000 King's Valley for the SG-1000 released in Taiwan by Aaronix. This game requires a special adapter released by DahJee that extend the SG-1000 memory to 8 KB (read more about the DahJee adapter for SG-1000). Else it would work on a normal Asian Master System. King's Valley is pretty much in the vein of pre-scrolling item collecting arcade game, Think Lode Runner meet Pac-Man in Egyptian tomb adventure theme. A very game by Konami. - media/video/jinzita.mp4 - media/mixrbv2/jinzita.png + media/video/jinzita.mp4 + media/mixrbv2/jinzita.png 1984 @@ -3092,12 +2554,12 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. 0 0 - + ksolitaire.zip Klondike Solitaire (HB, v1.04) - + SG-1000 2020 @@ -3111,19 +2573,15 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. moyuchua.zip Knightmare, Moyu Chuanqi (Tw) - Knightmare, Moyu Chuanqi (Tw) - - tw - 0 SG-1000 Knightmare is an MSX vertical shoot-'em-up by Konami. It was brought without a license to the SG-1000 in Taiwan. In Knightmare, the player takes control of a brave knight named Popolon, who has to rescue his sweetheart Aphrodite from the clutches of the evil Hudnos. The game is essentially a top-down shooter. Popolon can shoot arrows at his enemies, and at the end of level face bosses, such as witches, etc. Shooting monsters, avoiding obstacles, passing the bridges and collecting upgrades for his weapon leads him to glory. Digitized music and sound add more to the arcade-like gameplay. This game may also be about two brave knights - you and your friend, who does the same for the victory on one screen. - media/video/moyuchua.mp4 - media/mixrbv2/moyuchua.png + media/video/moyuchua.mp4 + media/mixrbv2/moyuchua.png 1987 @@ -3132,7 +2590,6 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. Jumbo Team Shoot'em Up - Shooter 1 0 @@ -3143,101 +2600,69 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. ldrun.zip Lode Runner (Euro, Jpn) - Lode Runner (Euro, Jpn) - - jp - eu - wor - 0 SG-1000 In this game, the player is required to repeatedly "think" and "take action" to go through and clear the maze scenes by solving their mysterious riddles while averting the enemy's guards who are relentlessly in pursuit of him. After collecting all of the gold chests, you must come up with fresh new ideas in order to successfully challenge the next level scene. Although your experience gained from the previous play action will help you overcome some of the future maze scenes, you still have to constantly be on the alert. You can also enjoy creating your own games by using the keyboard. This is an intriguing game which requires intellectual depth to skillfully maneuver the unknown maze structures that consecutively develop one after another. - media/video/ldrun.mp4 - media/mixrbv2/ldrun.png + media/video/ldrun.mp4 + media/mixrbv2/ldrun.png - 1984 - 1984 1984 Compile SEGA Platform - Action 1 0 0 0 - + ldrunk.zip Lode Runner (Kor) - Lode Runner (Kor) - - jp - eu - ldrun.zip SG-1000 In this game, the player is required to repeatedly "think" and "take action" to go through and clear the maze scenes by solving their mysterious riddles while averting the enemy's guards who are relentlessly in pursuit of him. After collecting all of the gold chests, you must come up with fresh new ideas in order to successfully challenge the next level scene. Although your experience gained from the previous play action will help you overcome some of the future maze scenes, you still have to constantly be on the alert. You can also enjoy creating your own games by using the keyboard. This is an intriguing game which requires intellectual depth to skillfully maneuver the unknown maze structures that consecutively develop one after another. - - media/video/ldrun.mp4 - media/mixrbv2/ldrun.png - - 1984 - 1984 1984 Compile SEGA Platform - Action 1 0 0 0 - + ldrunt.zip Lode Runner (Tw) - Lode Runner (Tw) - - tw - ldrun.zip SG-1000 In this game, the player is required to repeatedly "think" and "take action" to go through and clear the maze scenes by solving their mysterious riddles while averting the enemy's guards who are relentlessly in pursuit of him. After collecting all of the gold chests, you must come up with fresh new ideas in order to successfully challenge the next level scene. Although your experience gained from the previous play action will help you overcome some of the future maze scenes, you still have to constantly be on the alert. You can also enjoy creating your own games by using the keyboard. This is an intriguing game which requires intellectual depth to skillfully maneuver the unknown maze structures that consecutively develop one after another. - - media/video/ldrun.mp4 - media/mixrbv2/ldrun.png - - 1984 - 1984 1984 Compile SEGA Platform - Action 1 0 @@ -3248,19 +2673,15 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. mkidwiz.zip Magical Kid Wiz (Tw) - Magical Kid Wiz (Tw) - - tw - 0 SG-1000 You play a little wizard with a magic staff with which you can throw small fireballs to rescue a beautiful princess. - media/video/mkidwiz.mp4 - media/mixrbv2/mkidwiz.png + media/video/mkidwiz.mp4 + media/mixrbv2/mkidwiz.png 1986 @@ -3269,7 +2690,6 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. Aaronix Adventure - Action 1 0 @@ -3280,8 +2700,6 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. magtree.zip Magical Tree (Tw) - Magical Tree (Tw) - Magical Tree (Tw) 0 SG-1000 @@ -3289,8 +2707,8 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. Magical Tree is a vertically scrolling platform game developed by Konami for the MSX home computer, and published in 1984. The player character is an 'Indian brave' stereotype who wears a tanned vest and trousers, and a headband with a feather. The player ascends a magical tree by hopping from branch to branch and climbing vines and ladders—while also dodging larvae, owls, and lightning bolts. The player can jump and dangle from branches. He earns points by gathering apples, arrows, daggers, and coronets. - media/video/magtree.mp4 - media/mixrbv2/magtree.png + media/video/magtree.mp4 + media/mixrbv2/magtree.png 1984 @@ -3299,7 +2717,6 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. Aaronix Platform - Action 1-2 0 @@ -3310,20 +2727,15 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. mahjong.zip Mahjong (Jpn) - Mahjong (Jpn) - Mahjong (Jpn) - - jp - 0 SG-1000 This is the first mahjong game released for the SG-1000, developed and published by Sega in 1983. Unlike later mahjong games released for the system, this game is for one player only. - media/video/mahjong.mp4 - media/mixrbv2/mahjong.png + media/video/mahjong.mp4 + media/mixrbv2/mahjong.png 1983 @@ -3332,33 +2744,22 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. SEGA Asiatic board game - Mahjong - Puzzle-Game 1 0 0 0 - + mahjonga.zip Mahjong (Jpn, Alt) - Mahjong (Jpn, Alt) - Mahjong (Jpn, Alt) - - jp - mahjong.zip SG-1000 This is the first mahjong game released for the SG-1000, developed and published by Sega in 1983. Unlike later mahjong games released for the system, this game is for one player only. - - media/video/mahjong.mp4 - media/mixrbv2/mahjong.png - 1983 @@ -3366,33 +2767,22 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. SEGA Asiatic board game - Mahjong - Puzzle-Game 1 0 0 0 - + mahjongt.zip Mahjong (Tw) - Mahjong (Tw) - Mahjong (Tw) - - tw - mahjong.zip SG-1000 This is the first mahjong game released for the SG-1000, developed and published by Sega in 1983. Unlike later mahjong games released for the system, this game is for one player only. - - media/video/mahjong.mp4 - media/mixrbv2/mahjong.png - 1983 @@ -3400,20 +2790,18 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. SEGA Asiatic board game - Mahjong - Puzzle-Game 1 0 0 0 - + msolitaire.zip Mahjong Solitaire (HB, v1.07) - + SG-1000 2020 @@ -3423,44 +2811,44 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. 0 0 - + motianda.zip - Mo Tian Da Lou (Tw) + Mo Tian Da Lou (Tw) - rocknbol - + rocknbol.zip + SG-1000 + + Before you awaits the construction world's most complicated, confused mess of mind-boggling blueprints, bolts, beams and girders. +You and you alone will have to figure it all out and put it all together. And you don't have all day. +It's a dazzling, dizzying, incredibly exciting high-rise challenge. All 100 floors of it. +You'll spin, leap and dance your way from beam to beam, puzzle to puzzle. Earn bonus wages and hire extra workers. +So, grab your hat and strap on your boots. You're about to discover how hot music and high energy can help fill a very, very tall order. + - 1985? + 1985 - Aaronix - Aaronix + Activision + SEGA + + Puzzle-Game + + 1-2 0 0 0 - + monacogpb.zip Monaco GP (Jpn, v0) - Monaco GP (Jpn, v0) - - jp - wor - monacogp.zip SG-1000 A red formula car travelling at high speed through the streets, speeding up, jumping, maneuvering to the right and left to avoid the cars obstructing the way and reckless cars coming close to your machine, ........ Be on the lookout for an ambulance suddenly passing by ......... And keep an eye out for the signposts!! Thrill-packed challenges such as the slip zones, dangerous construction sites as well as sharp curves and narrow bay bridges also appear. When in the tunnel, the headlights of your car are the only thing you can rely upon. After improving your skill by going through the beginner's level 1, you can move on to the more difficult high levels 2 and 3. - - media/video/monacogp.mp4 - media/mixrbv2/monacogp.png - - 1984 - 1983 1983 SEGA @@ -3473,27 +2861,17 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. 0 0 - + monacogpa.zip Monaco GP (Jpn, v1) - Monaco GP (Jpn, v1) - - jp - monacogp.zip SG-1000 A red formula car travelling at high speed through the streets, speeding up, jumping, maneuvering to the right and left to avoid the cars obstructing the way and reckless cars coming close to your machine, ........ Be on the lookout for an ambulance suddenly passing by ......... And keep an eye out for the signposts!! Thrill-packed challenges such as the slip zones, dangerous construction sites as well as sharp curves and narrow bay bridges also appear. When in the tunnel, the headlights of your car are the only thing you can rely upon. After improving your skill by going through the beginner's level 1, you can move on to the more difficult high levels 2 and 3. - - media/video/monacogp.mp4 - media/mixrbv2/monacogp.png - - 1984 - 1983 1983 SEGA @@ -3510,23 +2888,17 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. monacogp.zip Monaco GP (Jpn, v2) - Monaco GP (Jpn, v2) - - jp - 0 SG-1000 A red formula car travelling at high speed through the streets, speeding up, jumping, maneuvering to the right and left to avoid the cars obstructing the way and reckless cars coming close to your machine, ........ Be on the lookout for an ambulance suddenly passing by ......... And keep an eye out for the signposts!! Thrill-packed challenges such as the slip zones, dangerous construction sites as well as sharp curves and narrow bay bridges also appear. When in the tunnel, the headlights of your car are the only thing you can rely upon. After improving your skill by going through the beginner's level 1, you can move on to the more difficult high levels 2 and 3. - media/video/monacogp.mp4 - media/mixrbv2/monacogp.png + media/video/monacogp.mp4 + media/mixrbv2/monacogp.png - 1984 - 1983 1983 SEGA @@ -3543,23 +2915,13 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. monacogpt.zip Monaco GP (Tw) - Monaco GP (Tw) - - jp - monacogp.zip SG-1000 A red formula car travelling at high speed through the streets, speeding up, jumping, maneuvering to the right and left to avoid the cars obstructing the way and reckless cars coming close to your machine, ........ Be on the lookout for an ambulance suddenly passing by ......... And keep an eye out for the signposts!! Thrill-packed challenges such as the slip zones, dangerous construction sites as well as sharp curves and narrow bay bridges also appear. When in the tunnel, the headlights of your car are the only thing you can rely upon. After improving your skill by going through the beginner's level 1, you can move on to the more difficult high levels 2 and 3. - - media/video/monacogp.mp4 - media/mixrbv2/monacogp.png - - 1984 - 1983 1983 SEGA @@ -3572,68 +2934,68 @@ The MSX version of the game was brought to the SG-1000 in Taiwan. 0 0 - + hangon2t2.zip - Motuo Feiche (Tw) + Motuo Feiche (Tw) - hangon2 - + hangon2.zip + SG-1000 + + Hang-On II is an SG-1000 sequel to the critically acclaimed Hang-On. + +Despite the name, the game is meant as a direct sequel to the Mark III version of Hang-On, and is virtually identical to that game. The only difference is downgraded graphics and the addition of music from the arcade version. Meanwhile, Super Hang-On is the direct sequel to the arcade game. + +It is compatible with the BH-400 bike handle controller, and would be the only SG-1000 game designed for it (though the peripheral is compatible with the Sega Master System and Sega Mega Drive). + - 1985? + 1985 - Unknown - Unknown + SEGA + SEGA + + Race, Driving + + 1 0 0 0 - + castlet.zip - Mowang migong ~ The Castle (Tw) + Mowang migong ~ The Castle (Tw) - castle - + castle.zip + SG-1000 + + The Castle is video game developed by ASCII and released for the SG-1000 in 1986. It is a port of an MSX game of the same name, and is largely identical due to the similar hardware between the two machines. Due to the decline of the SG-1000 and emergence of the Sega Master System, the game was not released in Europe or Australia like many other SG-1000 games. The game has a fairly standard plot of rescuing a princess from a castle, though the game itself was considered very large for the time. It also contains a map system similar to that of later Metroid and Castlevania games. + - 1986? + 1986 - DahJee - DahJee + ASCII Corporation + SEGA + + Platform + + 1 0 0 0 - + musicj.zip - Music (Jpn) - Music (Jpn) + Music (Jpn) - - jp - music.zip - SG-1000 - - Music is a music composition program developed by Mitec and published by Sega for the SC-3000. -Anyone can compose music easily on the TV screen. In addition, you can enter the notes of your favorite song using the keyboard and enjoy it being played by your SC-3000! -One of the most effective functions of the "MUSIC" software is the sound of the computer's high chords. -The beautiful tones with a range of 4 octaves produced really attract attention. -You can compose and organize from pop to classical music as you like and really enjoy the feeling of being a singer / songwriter. - - - media/mixrbv2/music.png - + SG-1000 - 1983 + 198? - Mitec - SEGA - - Educational - - 1 + Sega + Sega 0 0 0 @@ -3642,24 +3004,18 @@ You can compose and organize from pop to classical music as you like and really nsub.zip N-Sub (Euro?) - N-Sub (Euro?) - N-Sub (Euro?) - - eu - 0 SG-1000 A big battle develops on a cobalt blue sea. Fire a torpedo when you find the enemy's ships. Avoid the destroyer's attack by using your missiles, torpedoes and depth bombs. Counterattack and sink the enemy's ships. The enemy attack becomes more intense with each new round! - media/video/nsub.mp4 - media/mixrbv2/nsub.png + media/video/nsub.mp4 + media/mixrbv2/nsub.png 1983 - 1983 Compile SEGA @@ -3671,28 +3027,18 @@ You can compose and organize from pop to classical music as you like and really 0 0 - + nsuba.zip N-Sub (Jpn) - N-Sub (Jpn) - N-Sub (Jpn) - - jp - nsub.zip SG-1000 A big battle develops on a cobalt blue sea. Fire a torpedo when you find the enemy's ships. Avoid the destroyer's attack by using your missiles, torpedoes and depth bombs. Counterattack and sink the enemy's ships. The enemy attack becomes more intense with each new round! - - media/video/nsub.mp4 - media/mixrbv2/nsub.png - 1983 - 1983 Compile SEGA @@ -3704,28 +3050,18 @@ You can compose and organize from pop to classical music as you like and really 0 0 - + nsubb.zip N-Sub (Jpn, Alt) - N-Sub (Jpn, Alt) - N-Sub (Jpn, Alt) - - jp - nsub.zip SG-1000 A big battle develops on a cobalt blue sea. Fire a torpedo when you find the enemy's ships. Avoid the destroyer's attack by using your missiles, torpedoes and depth bombs. Counterattack and sink the enemy's ships. The enemy attack becomes more intense with each new round! - - media/video/nsub.mp4 - media/mixrbv2/nsub.png - 1983 - 1983 Compile SEGA @@ -3737,28 +3073,18 @@ You can compose and organize from pop to classical music as you like and really 0 0 - + nsubt.zip N-Sub (Tw) - N-Sub (Tw) - N-Sub (Tw) - - eu - nsub.zip SG-1000 A big battle develops on a cobalt blue sea. Fire a torpedo when you find the enemy's ships. Avoid the destroyer's attack by using your missiles, torpedoes and depth bombs. Counterattack and sink the enemy's ships. The enemy attack becomes more intense with each new round! - - media/video/nsub.mp4 - media/mixrbv2/nsub.png - 1983 - 1983 Compile SEGA @@ -3774,12 +3100,7 @@ You can compose and organize from pop to classical music as you like and really ninjapri.zip Ninja Princess (Jpn) - Ninja Princess (Jpn) - Ninja Princess (Jpn) - - jp - 0 SG-1000 @@ -3788,8 +3109,8 @@ You can compose and organize from pop to classical music as you like and really The game was ported to the SG-1000 in 1986 exclusively for Japan, with an MSX port following shortly afterwards. It was also brought to the Sega Master System as The Ninja, however The Ninja makes several adjustments to the story and characters, as well as updating the gameplay. - media/video/ninjapri.mp4 - media/mixrbv2/ninjapri.png + media/video/ninjapri.mp4 + media/mixrbv2/ninjapri.png 1986 @@ -3798,7 +3119,6 @@ The game was ported to the SG-1000 in 1986 exclusively for Japan, with an MSX po SEGA Shooter - Action 1 0 @@ -3809,19 +3129,15 @@ The game was ported to the SG-1000 in 1986 exclusively for Japan, with an MSX po matchpg.zip Okamoto Ayako no Match Play Golf (Jpn, OMV) - Okamoto Ayako no Match Play Golf (Jpn, OMV) - - jp - 0 SG-1000 Okamoto Ayako no Match Play Golf is a golf game for the Othello Multivision, released by Tsukuda Original. It is also compatible with the Sega SG-1000. - media/video/matchpg.mp4 - media/mixrbv2/matchpg.png + media/video/matchpg.mp4 + media/mixrbv2/matchpg.png 1984 @@ -3830,31 +3146,22 @@ The game was ported to the SG-1000 in 1986 exclusively for Japan, with an MSX po Tsukuda Original Sports / Golf - Sports 1 0 12 0 - + matchpga.zip Okamoto Ayako no Match Play Golf (Jpn, OMV, Alt) - Okamoto Ayako no Match Play Golf (Jpn, OMV, Alt) - - jp - matchpg.zip SG-1000 Okamoto Ayako no Match Play Golf is a golf game for the Othello Multivision, released by Tsukuda Original. It is also compatible with the Sega SG-1000. - - media/video/matchpg.mp4 - media/mixrbv2/matchpg.png - 1984 @@ -3862,31 +3169,22 @@ The game was ported to the SG-1000 in 1986 exclusively for Japan, with an MSX po Tsukuda Original Sports / Golf - Sports 1 0 12 0 - + matchpgt.zip Okamoto Ayako no Match Play Golf (Tw) - Okamoto Ayako no Match Play Golf (Tw) - - jp - matchpg.zip SG-1000 Okamoto Ayako no Match Play Golf is a golf game for the Othello Multivision, released by Tsukuda Original. It is also compatible with the Sega SG-1000. - - media/video/matchpg.mp4 - media/mixrbv2/matchpg.png - 1984 @@ -3894,7 +3192,6 @@ The game was ported to the SG-1000 in 1986 exclusively for Japan, with an MSX po Tsukuda Original Sports / Golf - Sports 1 0 @@ -3905,13 +3202,7 @@ The game was ported to the SG-1000 in 1986 exclusively for Japan, with an MSX po orguss.zip Orguss (Euro, Jpn) - Orguss (Euro, Jpn) - - jp - eu - wor - 0 SG-1000 @@ -3920,19 +3211,16 @@ The game was ported to the SG-1000 in 1986 exclusively for Japan, with an MSX po The player can swap between robot and starship modes freely, though both come with their own set advantages and disadvantages. In robot mode, you are able to destroy ground targets and have greater freedom across the screen at the expense of being a bigger target for enemies. You can shoot rapidfire, but move slower. In starship mode you cannot destroy ground targets, but are less likely to be destroyed thanks to the smaller surface area of the ship. - media/video/orguss.mp4 - media/mixrbv2/orguss.png + media/video/orguss.mp4 + media/mixrbv2/orguss.png - 1984 - 1984 1984 SEGA SEGA Shoot'em Up - Shooter 1 0 @@ -3943,12 +3231,7 @@ The player can swap between robot and starship modes freely, though both come wi othello.zip Othello (Jpn) - Othello (Jpn) - Othello (Jpn) - - jp - 0 SG-1000 @@ -3957,8 +3240,8 @@ The player can swap between robot and starship modes freely, though both come wi Two versions of Othello exist for the SG-1000. The first version, released in 1983, was built into the Othello Multivision (which is where the system gets its name from). Sega would later re-release this game in cartridge form in 1985, offering significant graphical and AI improvements over Tsukuda Original's version. - media/video/othello.mp4 - media/mixrbv2/othello.png + media/video/othello.mp4 + media/mixrbv2/othello.png 1985 @@ -3967,7 +3250,6 @@ Two versions of Othello exist for the SG-1000. The first version, released in 19 SEGA Asiatic board game - Puzzle-Game 2 0 @@ -3978,96 +3260,69 @@ Two versions of Othello exist for the SG-1000. The first version, released in 19 pacar.zip Pacar (Euro, Jpn) - Pacar (Euro, Jpn) - - eu - jp - 0 SG-1000 PACAR, a mischievous car, runs through the 3D routes freely advancing and reversing at fast and slow speeds. Try to delete all the dots on the screen while avoiding the 2 kinds of enemy cars. When you pass through the special dots, PACAR becomes more and more invincible as it increases its power and will be free from damage even when it crashes into the enemy car. Keep up the torrid pace and destroy as many of the enemy cars as possible! - media/video/pacar.mp4 - media/mixrbv2/pacar.png + media/video/pacar.mp4 + media/mixrbv2/pacar.png 1984 - 1983 SEGA SEGA Action / Labyrinth - Action 1 0 0 0 - + pacara.zip Pacar (Jpn, Alt) - Pacar (Jpn, Alt) - - jp - pacar.zip SG-1000 PACAR, a mischievous car, runs through the 3D routes freely advancing and reversing at fast and slow speeds. Try to delete all the dots on the screen while avoiding the 2 kinds of enemy cars. When you pass through the special dots, PACAR becomes more and more invincible as it increases its power and will be free from damage even when it crashes into the enemy car. Keep up the torrid pace and destroy as many of the enemy cars as possible! - - media/video/pacar.mp4 - media/mixrbv2/pacar.png - 1984 - 1983 SEGA SEGA Action / Labyrinth - Action 1 0 0 0 - + pacart.zip Pacar (Tw) - Pacar (Tw) - - jp - pacar.zip SG-1000 PACAR, a mischievous car, runs through the 3D routes freely advancing and reversing at fast and slow speeds. Try to delete all the dots on the screen while avoiding the 2 kinds of enemy cars. When you pass through the special dots, PACAR becomes more and more invincible as it increases its power and will be free from damage even when it crashes into the enemy car. Keep up the torrid pace and destroy as many of the enemy cars as possible! - - media/video/pacar.mp4 - media/mixrbv2/pacar.png - 1984 - 1983 SEGA SEGA Action / Labyrinth - Action 1 0 @@ -4078,11 +3333,7 @@ Two versions of Othello exist for the SG-1000. The first version, released in 19 pachinko.zip Pachinko (Jpn) - Pachinko (Jpn) - - jp - 0 SG-1000 @@ -4091,8 +3342,8 @@ Two versions of Othello exist for the SG-1000. The first version, released in 19 Pachinko is an extremely rare game for the SG-1000. Soon after release, it was recalled from sale due to a game-breaking bug (need to verify) and very few copies remain in the hands of collectors. This is probably the very first instance of a recall in Sega's history (?). - media/video/pachinko.mp4 - media/mixrbv2/pachinko.png + media/video/pachinko.mp4 + media/mixrbv2/pachinko.png 1983 @@ -4101,7 +3352,6 @@ Pachinko is an extremely rare game for the SG-1000. Soon after release, it was r SEGA Casino - Puzzle-Game 1 0 @@ -4112,75 +3362,58 @@ Pachinko is an extremely rare game for the SG-1000. Soon after release, it was r pachink2.zip Pachinko II (Jpn) - Pachinko II (Jpn) - - jp - wor - 0 SG-1000 Pachinko II is the bug fixed version of Pachinko and a "sequel", which was released for the SG-1000 in 1984. - media/video/pachink2.mp4 - media/mixrbv2/pachink2.png + media/video/pachink2.mp4 + media/mixrbv2/pachink2.png - 1984 1984 SEGA SEGA Casino - Puzzle-Game 1 0 0 0 - + pachink2t.zip Pachinko II (Tw) - Pachinko II (Tw) - - jp - pachink2.zip SG-1000 Pachinko II is the bug fixed version of Pachinko and a "sequel", which was released for the SG-1000 in 1984. - - media/video/pachink2.mp4 - media/mixrbv2/pachink2.png - - 1984 1984 SEGA SEGA Casino - Puzzle-Game 1 0 0 0 - + palikat.zip Palikat (HB) - + SG-1000 2020 @@ -4190,12 +3423,12 @@ Pachinko is an extremely rare game for the SG-1000. Soon after release, it was r 0 0 - + pegged.zip Pegged (HB, v1.02) - + SG-1000 2021 @@ -4205,12 +3438,12 @@ Pachinko is an extremely rare game for the SG-1000. Soon after release, it was r 0 0 - + pingpong.zip Ping Pong (Tw) - + SG-1000 1985? @@ -4220,18 +3453,11 @@ Pachinko is an extremely rare game for the SG-1000. Soon after release, it was r 0 0 - + pitfall2a.zip Pitfall II - The Lost Caverns (Jpn, v0) - Pitfall II - The Lost Caverns (Jpn, v0) - Pitfall II - The Lost Caverns (Jpn, v0) - Pitfall II - The Lost Caverns (Jpn, v0) - - - jp - wor - + pitfall2.zip SG-1000 @@ -4239,10 +3465,6 @@ Pachinko is an extremely rare game for the SG-1000. Soon after release, it was r Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game. - - media/video/pitfall2.mp4 - media/mixrbv2/pitfall2.png - 1985 @@ -4260,14 +3482,7 @@ Sega's version of Pitfall II was tweaked significantly from its western counterp pitfall2.zip Pitfall II - The Lost Caverns (Jpn, v1) - Pitfall II - The Lost Caverns (Jpn, v1) - Pitfall II - The Lost Caverns (Jpn, v1) - Pitfall II - The Lost Caverns (Jpn, v1) - - - jp - wor - + 0 SG-1000 @@ -4276,8 +3491,8 @@ Sega's version of Pitfall II was tweaked significantly from its western counterp Sega's version of Pitfall II was tweaked significantly from its western counterparts released for the Atari 2600, ColecoVision etc. The gameplay is largely the same, but there are many additions. These include a Lives system, mine-carts, balloons, and a final Demon boss. The SG-1000 version is directly inspired by the arcade game, and though cannot match the same level of graphical quality, it is arguably the nicest looking home port of the game. - media/video/pitfall2.mp4 - media/mixrbv2/pitfall2.png + media/video/pitfall2.mp4 + media/mixrbv2/pitfall2.png 1985 @@ -4292,12 +3507,12 @@ Sega's version of Pitfall II was tweaked significantly from its western counterp 0 0 - + pitman.zip Pitman (HB, v1.03) - + SG-1000 2021 @@ -4311,13 +3526,7 @@ Sega's version of Pitfall II was tweaked significantly from its western counterp popflame.zip Pop Flamer (Euro, Jpn) - Pop Flamer (Euro, Jpn) - - jp - eu - wor - 0 SG-1000 @@ -4325,54 +3534,40 @@ Sega's version of Pitfall II was tweaked significantly from its western counterp You as a player attempt to break balloons and supply fuel for the flamethrower while eliminating the 3 kinds of MONSTERS and the obstacle FROG which is obstructing the routes. However, be carefuk of the tranquizing beam from the "HARADON". When you are exposed to this beam, you will not be able to move temporality! When the POP FLAMER takes a "power-up drink", it ohanges into a "SUPER MOUSE" and you can score high points by swallowing the nearby MONSTERS in one gulp!! - media/video/popflame.mp4 - media/mixrbv2/popflame.png + media/video/popflame.mp4 + media/mixrbv2/popflame.png - 1983 - 1983 1983 Jaleco SEGA Action / Labyrinth - Action 2 0 0 0 - + popflamet.zip Pop Flamer (Tw) - Pop Flamer (Tw) - - tw - popflame.zip SG-1000 "POP FLAMER" is a mouse which operates a flamethrower. You as a player attempt to break balloons and supply fuel for the flamethrower while eliminating the 3 kinds of MONSTERS and the obstacle FROG which is obstructing the routes. However, be carefuk of the tranquizing beam from the "HARADON". When you are exposed to this beam, you will not be able to move temporality! When the POP FLAMER takes a "power-up drink", it ohanges into a "SUPER MOUSE" and you can score high points by swallowing the nearby MONSTERS in one gulp!! - - media/video/popflame.mp4 - media/mixrbv2/popflame.png - - 1983 - 1983 1983 Jaleco SEGA Action / Labyrinth - Action 2 0 @@ -4383,11 +3578,7 @@ You as a player attempt to break balloons and supply fuel for the flamethrower w qbert.zip Q*bert (Jpn, OMV) - Q*bert (Jpn, OMV) - - jp - 0 SG-1000 @@ -4396,8 +3587,8 @@ You as a player attempt to break balloons and supply fuel for the flamethrower w The objective of the game is to turn all the cubes on screen to a desired colour by moving Q*bert on top of them. Q*bert can only move in diagonals, and the player needs to be careful not to either send Q*bert off the edge or have him collide with enemies/obstacles. Occasionally cylindrical platforms appear on the edge of the screen, which when jumped on, will take Q*bert to the top. - media/video/qbert.mp4 - media/mixrbv2/qbert.png + media/video/qbert.mp4 + media/mixrbv2/qbert.png 1983 @@ -4412,11 +3603,10 @@ The objective of the game is to turn all the cubes on screen to a desired colour 0 0 - + qie.zip Qi E (Tw) - Qi E (Tw) dokidoki.zip SG-1000 @@ -4425,10 +3615,6 @@ The objective of the game is to turn all the cubes on screen to a desired colour The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the screen to the bottom. To do so means digging downwards, making sure it does not smash in the process. As a puzzle-platformer, everything is affected by gravity, and if the egg falls from a great height, it will smash. Success is achieved by making your way down the playfield carefully. - - media/video/dokidoki.mp4 - media/mixrbv2/dokidoki.png - 1985 @@ -4442,34 +3628,52 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s 0 0 - + herot.zip - Qing Feng Xia (Tw) + Qing Feng Xia (Tw) - hero - + hero.zip + SG-1000 + + H.E.R.O. is an action game originally developed and published by Activision. Sega brought it to the SG-1000 in Japan. + +The objective of the game is to rescue trapped miners in a volcano. 1 drops a stick of dynamite to blow up barriers and kill enemies. 2 shoots a laser-like thing, which you can use to kill enemies. At the bottom of the screen, there is a Power meter showing you how much energy you have left; energy goes down as time goes on. Simply touch a miner to rescue him and move on to the next level. + - 1985? + 1985 - Unknown - Unknown + SEGA + SEGA + + Platform + + 1-2 0 0 0 - + champicet.zip - Qugunqiu (Tw) + Qugunqiu (Tw) - champice - + champice.zip + SG-1000 + + Champion Ice Hockey is a simplistic ice hockey game built for the SG-1000. + +You play as the Red team vs. the Blue team. One button shoots, while the other button passes. Up and down control not only your goalie, but also the direction of the scoring shot. + - 1985? + 1985 - Unknown - Unknown + SEGA + SEGA + + Sports / Hockey + + 2 0 0 0 @@ -4478,46 +3682,48 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s rallyx.zip Rally-X (Tw) - Rally-X (Tw) - - tw - 0 SG-1000 Rally-X is a 1980 arcade game by Namco which was brought to the MSX in 1984. It was subsequently ported to the SG-1000 in Taiwan. - media/video/rallyx.mp4 - media/mixrbv2/rallyx.png + media/video/rallyx.mp4 + media/mixrbv2/rallyx.png - - - + Namco DahJee Race, Driving - Action 1 0 11 0 - + ninjaprit.zip - Renzhe Gongzhu (Tw) + Renzhe Gongzhu (Tw) - ninjapri - + ninjapri.zip + SG-1000 + + Ninja Princess known as Sega Ninja in the west, is a Sega System 1 arcade game by Sega. It is a top-down shooter/action game, in which you play as a princess disguised as a ninja who is attempting to stop the evil tyrant Gyokuro. + +The game was ported to the SG-1000 in 1986 exclusively for Japan, with an MSX port following shortly afterwards. It was also brought to the Sega Master System as The Ninja, however The Ninja makes several adjustments to the story and characters, as well as updating the gameplay. + - 1986? + 1986 - Unknown - Unknown + SEGA + SEGA + + Shooter + + 1 0 0 0 @@ -4526,23 +3732,17 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s roadfght.zip Road Fighter (Tw) - Road Fighter (Tw) - - tw - 0 SG-1000 Road Fighter is a racing game developed by Konami. Jumbo ported the MSX version of the game to the SG-1000 in Taiwan under the name Huojiàn che. It is not known if they had a license for it. Later it was released in South Korea as a cartridge for the Sega Master System under the name Paiteo Lodeu. - media/video/roadfght.mp4 - media/mixrbv2/roadfght.png + media/video/roadfght.mp4 + media/mixrbv2/roadfght.png - - - + Konami Jumbo Team @@ -4557,12 +3757,7 @@ The basic aim of Doki Doki Penguin Land is to guide an egg from the top of the s rocknbol.zip Rock n' Bolt (Jpn) - Rock n' Bolt (Jpn) - - jp - wor - 0 SG-1000 @@ -4573,8 +3768,8 @@ You'll spin, leap and dance your way from beam to beam, puzzle to puzzle. Earn b So, grab your hat and strap on your boots. You're about to discover how hot music and high energy can help fill a very, very tall order. - media/video/rocknbol.mp4 - media/mixrbv2/rocknbol.png + media/video/rocknbol.mp4 + media/mixrbv2/rocknbol.png 1985 @@ -4593,20 +3788,15 @@ So, grab your hat and strap on your boots. You're about to discover how hot musi safarihu.zip Safari Hunting (Jpn) - Safari Hunting (Jpn) - - jp - wor - 0 SG-1000 Go deep into the jungle and hunt fierce animals. Your weapon is a mighty tranquilizer gun. Capture the sleeping snakes, gorillas, lions and elephants by putting them in a cage. Capture as many animals as possible, while considering the effective time of the tranquilizer and the available quantity of fuel. - media/video/safarihu.mp4 - media/mixrbv2/safarihu.png + media/video/safarihu.mp4 + media/mixrbv2/safarihu.png 1983 @@ -4621,24 +3811,16 @@ So, grab your hat and strap on your boots. You're about to discover how hot musi 0 0 - + safarihut.zip Safari Hunting (Tw) - Safari Hunting (Tw) - - jp - safarihu.zip SG-1000 Go deep into the jungle and hunt fierce animals. Your weapon is a mighty tranquilizer gun. Capture the sleeping snakes, gorillas, lions and elephants by putting them in a cage. Capture as many animals as possible, while considering the effective time of the tranquilizer and the available quantity of fuel. - - media/video/safarihu.mp4 - media/mixrbv2/safarihu.png - 1983 @@ -4656,25 +3838,17 @@ So, grab your hat and strap on your boots. You're about to discover how hot musi safarirc.zip Safari Race (Euro?) - Safari Race (Euro?) - - eu - wor - jp - 0 SG-1000 On the vast savanna plain, the SAFARI RACE has just gotten underway. Keep running at full speed, passing other cars while avoiding various wild animals that cross the road. Drive fast, ever onward, taking into consideration the limited time, fuel consumption and dangerous sharp curves. Pass through the checkpoints. Run your car at full throttle towards the goal with the engine operating at its maximum capacity. - media/video/safarirc.mp4 - media/mixrbv2/safarirc.png + media/video/safarirc.mp4 + media/mixrbv2/safarirc.png - 1984 - 1984 1988 SEGA @@ -4687,27 +3861,17 @@ So, grab your hat and strap on your boots. You're about to discover how hot musi 0 0 - + safarircj.zip Safari Race (Jpn) - Safari Race (Jpn) - - jp - safarirc.zip SG-1000 On the vast savanna plain, the SAFARI RACE has just gotten underway. Keep running at full speed, passing other cars while avoiding various wild animals that cross the road. Drive fast, ever onward, taking into consideration the limited time, fuel consumption and dangerous sharp curves. Pass through the checkpoints. Run your car at full throttle towards the goal with the engine operating at its maximum capacity. - - media/video/safarirc.mp4 - media/mixrbv2/safarirc.png - - 1984 - 1984 1988 SEGA @@ -4720,27 +3884,17 @@ So, grab your hat and strap on your boots. You're about to discover how hot musi 0 0 - + safarirct.zip Safari Race (Tw) - Safari Race (Tw) - - eu - safarirc.zip SG-1000 On the vast savanna plain, the SAFARI RACE has just gotten underway. Keep running at full speed, passing other cars while avoiding various wild animals that cross the road. Drive fast, ever onward, taking into consideration the limited time, fuel consumption and dangerous sharp curves. Pass through the checkpoints. Run your car at full throttle towards the goal with the engine operating at its maximum capacity. - - media/video/safarirc.mp4 - media/mixrbv2/safarirc.png - - 1984 - 1984 1988 SEGA @@ -4757,19 +3911,15 @@ So, grab your hat and strap on your boots. You're about to discover how hot musi 3ninmj.zip San-nin Mahjong (Jpn, OMV) - San-nin Mahjong (Jpn, OMV) - - jp - 0 SG-1000 Sannin Mahjong is a mahjong game for the SG-1000. It is sometimes also known as 3-nin Mahjong, meaning three player mahjong. This number of players is not possible in either of Sega's own versions of the game, Mahjong and Home Mahjong. - media/video/3ninmj.mp4 - media/mixrbv2/3ninmj.png + media/video/3ninmj.mp4 + media/mixrbv2/3ninmj.png 1984 @@ -4778,7 +3928,6 @@ So, grab your hat and strap on your boots. You're about to discover how hot musi Tsukuda Original Asiatic board game - Mahjong 1-3 0 @@ -4789,20 +3938,12 @@ So, grab your hat and strap on your boots. You're about to discover how hot musi 3ninmjt.zip San-nin Mahjong (Tw) - San-nin Mahjong (Tw) - - jp - 3ninmj.zip SG-1000 Sannin Mahjong is a mahjong game for the SG-1000. It is sometimes also known as 3-nin Mahjong, meaning three player mahjong. This number of players is not possible in either of Sega's own versions of the game, Mahjong and Home Mahjong. - - media/video/3ninmj.mp4 - media/mixrbv2/3ninmj.png - 1984 @@ -4810,7 +3951,6 @@ So, grab your hat and strap on your boots. You're about to discover how hot musi Tsukuda Original Asiatic board game - Mahjong 1-3 0 @@ -4821,101 +3961,63 @@ So, grab your hat and strap on your boots. You're about to discover how hot musi segaflip.zip Sega Flipper (Euro, Jpn) - Sega Flipper (Euro, Jpn) - Sega Flipper (Euro, Jpn) - Sega Flipper (Euro, Jpn) - - - eu - jp - + 0 SG-1000 A catchy rhythmical flipper sound accompanies this computer pinball video game. Featuring a D.T. (drop target) that enables you to earn bonus points and a K.H. (kicker hole) that entitles you to earn bonus points X a multiplication rate! Take good aim, and shoot away! Here's wishing you success as you merrily flip your way around the playfield in search of the proverbial "high score". - media/video/segaflip.mp4 - media/mixrbv2/segaflip.png + media/video/segaflip.mp4 + media/mixrbv2/segaflip.png 1983 - 1983 SEGA SEGA Pinball - Action 1 0 0 0 - + segaflipa.zip Sega Flipper (Jpn, Alt) - Sega Flipper (Jpn, Alt) - Sega Flipper (Jpn, Alt) - Sega Flipper (Jpn, Alt) - - jp - segaflip.zip SG-1000 A catchy rhythmical flipper sound accompanies this computer pinball video game. Featuring a D.T. (drop target) that enables you to earn bonus points and a K.H. (kicker hole) that entitles you to earn bonus points X a multiplication rate! Take good aim, and shoot away! Here's wishing you success as you merrily flip your way around the playfield in search of the proverbial "high score". - - media/video/segaflip.mp4 - media/mixrbv2/segaflip.png - 1983 - 1983 SEGA SEGA Pinball - Action 1 0 0 0 - + music.zip - Sega Music Editor (Euro?) Sega Music Editor (Euro?) - 0 - Master System - - SEGA's 8-bit console came with built-in games in several of its releases. In three of them a hidden game (never released separated) called Snail Maze could be found. It was accessible by pressing together 1, 2 and up during the SEGA logo screen. The only Sega Master System versions which featured it were the original one (with no built in game), the one with Hang On built in and the one with Hang-On & Safari Hunt built in. - -The gameplay consists of guiding an orange snail with a yellow shell through a blue maze. The goal is marked with an arrow and there's a time limit to get to it. As the levels progress, the time limit is reduced. - - - - media/video/music.mp4 - media/mixrbv2/music.png - + SG-1000 - + 198? - SEGA - SEGA - - Strategy - Sports - - 1 + Sega + Sega 0 0 0 @@ -4924,67 +4026,46 @@ The gameplay consists of guiding an orange snail with a yellow shell through a b segagala.zip Sega-Galaga (Jpn) - Sega-Galaga (Jpn) - Sega-Galaga (Jpn) - Sega-Galaga (Jpn) - - - jp - wor - + 0 SG-1000 Take control of a fighter space craft and shoot down the invading aliens. Watch out for the swooping motherships, which will try to steal your fighter. Rescue captured fighters to double your firepower. Earn Perfect Bonuses as you battle your way through wave after wave in different challenging stages. - media/video/segagala.mp4 - media/mixrbv2/segagala.png + media/video/segagala.mp4 + media/mixrbv2/segagala.png - 1983 1983 Namco SEGA Shoot'em up / Vertical - Shoot'em Up 1-2 0 0 0 - + segagala1.zip Sega-Galaga (Jpn, Alt) - Sega-Galaga (Jpn, Alt) - Sega-Galaga (Jpn, Alt) - Sega-Galaga (Jpn, Alt) - - jp - segagala.zip SG-1000 Take control of a fighter space craft and shoot down the invading aliens. Watch out for the swooping motherships, which will try to steal your fighter. Rescue captured fighters to double your firepower. Earn Perfect Bonuses as you battle your way through wave after wave in different challenging stages. - - media/video/segagala.mp4 - media/mixrbv2/segagala.png - - 1983 1983 Namco SEGA Shoot'em up / Vertical - Shoot'em Up 1-2 0 @@ -4995,11 +4076,7 @@ The gameplay consists of guiding an orange snail with a yellow shell through a b serizawa.zip Serizawa Hachidan no Tsumeshogi (Jpn) - Serizawa Hachidan no Tsumeshogi (Jpn) - - jp - 0 SG-1000 @@ -5008,8 +4085,8 @@ The gameplay consists of guiding an orange snail with a yellow shell through a b The arcade version is extremely rare and poorly documented. - media/video/serizawa.mp4 - media/mixrbv2/serizawa.png + media/video/serizawa.mp4 + media/mixrbv2/serizawa.png 1983 @@ -5018,7 +4095,6 @@ The arcade version is extremely rare and poorly documented. SEGA Casual Game - Puzzle-Game 1 0 @@ -5029,22 +4105,16 @@ The arcade version is extremely rare and poorly documented. m2cp.zip SG-1000 M2 Check Program - SG-1000 M2 Check Program - - jp - 0 SG-1000 It seems to test individual 1-bit DRAMs in the video RAM check, so it only works for a SG-1000 and not the SG-1000 II which has two 4-bit DRAMs in place of eight 1-bit ones. [...] Well I mean, the test works but the IC numbers are wrong for a SG-1000 II. - media/mixrbv2/m2cp.png + media/mixrbv2/m2cp.png - - - + SEGA SEGA @@ -5059,11 +4129,7 @@ The arcade version is extremely rare and poorly documented. shinnyus.zip Shinnyushain Tooru Kun (Jpn) - Shinnyushain Tooru Kun (Jpn) - - jp - 0 SG-1000 @@ -5072,8 +4138,8 @@ The arcade version is extremely rare and poorly documented. An unlicensed version was released for the Sega Master System in South Korea. - media/video/shinnyus.mp4 - media/mixrbv2/shinnyus.png + media/video/shinnyus.mp4 + media/mixrbv2/shinnyus.png 1985 @@ -5082,22 +4148,17 @@ An unlicensed version was released for the Sega Master System in South Korea.SEGA Action / Labyrinth - Action 2 0 0 0 - + shinnyust.zip Shinnyushain Tooru Kun (Tw) - Shinnyushain Tooru Kun (Tw) - - jp - shinnyus.zip SG-1000 @@ -5105,10 +4166,6 @@ An unlicensed version was released for the Sega Master System in South Korea. - - media/video/shinnyus.mp4 - media/mixrbv2/shinnyus.png - 1985 @@ -5116,7 +4173,6 @@ An unlicensed version was released for the Sega Master System in South Korea.SEGA Action / Labyrinth - Action 2 0 @@ -5127,25 +4183,17 @@ An unlicensed version was released for the Sega Master System in South Korea.sindbadm.zip Sindbad Mystery (Euro, Jpn) - Sindbad Mystery (Euro, Jpn) - - jp - eu - wor - 0 SG-1000 Sindbad Mystery is an arcade game developed by Sega for Sega G80 (raster) hardware in 1983. It was ported to the SG-1000 in the same year. It follows a boy named Sindbad who must avoid monsters while piecing together a treasure map, similar to Pac-Man. He can also use a digging mechanic to trap enemies, similar to Heiankyo Alien and Space Panic. - media/video/sindbadm.mp4 - media/mixrbv2/sindbadm.png + media/video/sindbadm.mp4 + media/mixrbv2/sindbadm.png - 1983 - 1983 1983 SEGA @@ -5158,27 +4206,17 @@ An unlicensed version was released for the Sega Master System in South Korea.0 0 - + sindbadmt.zip Sindbad Mystery (Tw) - Sindbad Mystery (Tw) - - tw - sindbadm.zip SG-1000 Sindbad Mystery is an arcade game developed by Sega for Sega G80 (raster) hardware in 1983. It was ported to the SG-1000 in the same year. It follows a boy named Sindbad who must avoid monsters while piecing together a treasure map, similar to Pac-Man. He can also use a digging mechanic to trap enemies, similar to Heiankyo Alien and Space Panic. - - media/video/sindbadm.mp4 - media/mixrbv2/sindbadm.png - - 1983 - 1983 1983 SEGA @@ -5191,12 +4229,12 @@ An unlicensed version was released for the Sega Master System in South Korea.0 0 - + snake.zip Snake (HB, v1.04) - + SG-1000 2021 @@ -5210,8 +4248,6 @@ An unlicensed version was released for the Sega Master System in South Korea.sokoban.zip Soukoban (Jpn) - Soukoban (Jpn) - Soukoban (Jpn) 0 SG-1000 @@ -5221,8 +4257,8 @@ An unlicensed version was released for the Sega Master System in South Korea. - media/video/sokoban.mp4 - media/mixrbv2/sokoban.png + media/video/sokoban.mp4 + media/mixrbv2/sokoban.png 1985 @@ -5237,16 +4273,11 @@ Sokoban is the basis for Shove It! ...The Warehouse Game, released for the Sega 0 0 - + sokobank.zip Soukoban (Kor) - Soukoban (Kor) - Soukoban (Kor) - - jp - sokoban.zip SG-1000 @@ -5254,10 +4285,6 @@ Sokoban is the basis for Shove It! ...The Warehouse Game, released for the Sega Sokoban is the basis for Shove It! ...The Warehouse Game, released for the Sega Mega Drive. - - media/video/sokoban.mp4 - media/mixrbv2/sokoban.png - 1985 @@ -5271,16 +4298,11 @@ Sokoban is the basis for Shove It! ...The Warehouse Game, released for the Sega 0 0 - + sokobant.zip Soukoban (Tw) - Soukoban (Tw) - Soukoban (Tw) - - jp - sokoban.zip SG-1000 @@ -5288,10 +4310,6 @@ Sokoban is the basis for Shove It! ...The Warehouse Game, released for the Sega Sokoban is the basis for Shove It! ...The Warehouse Game, released for the Sega Mega Drive. - - media/video/sokoban.mp4 - media/mixrbv2/sokoban.png - 1985 @@ -5305,15 +4323,11 @@ Sokoban is the basis for Shove It! ...The Warehouse Game, released for the Sega 0 0 - + spacearmb.zip Space Armor (Jpn, v10, OMV) - Space Armor (Jpn, v10, OMV) - - jp - spacearm.zip SG-1000 @@ -5321,10 +4335,6 @@ Sokoban is the basis for Shove It! ...The Warehouse Game, released for the Sega The game is built similarly to Namco's Xevious, in that it is a vertical shooter where one button fires at flying targets and the other at ground targets. - - media/video/spacearm.mp4 - media/mixrbv2/spacearm.png - 1984 @@ -5332,22 +4342,17 @@ The game is built similarly to Namco's Xevious, in that it is a vertical shooter Tsukuda Original Shoot'em Up - Shooter 2 0 0 0 - + spacearm.zip Space Armor (Jpn, v20, OMV) - Space Armor (Jpn, v20, OMV) - - jp - 0 SG-1000 @@ -5356,8 +4361,8 @@ The game is built similarly to Namco's Xevious, in that it is a vertical shooter The game is built similarly to Namco's Xevious, in that it is a vertical shooter where one button fires at flying targets and the other at ground targets. - media/video/spacearm.mp4 - media/mixrbv2/spacearm.png + media/video/spacearm.mp4 + media/mixrbv2/spacearm.png 1984 @@ -5366,22 +4371,17 @@ The game is built similarly to Namco's Xevious, in that it is a vertical shooter Tsukuda Original Shoot'em Up - Shooter 2 0 0 0 - + spacearma.zip Space Armor (Jpn, v20, OMV, Alt) - Space Armor (Jpn, v20, OMV, Alt) - - jp - spacearm.zip SG-1000 @@ -5389,10 +4389,6 @@ The game is built similarly to Namco's Xevious, in that it is a vertical shooter The game is built similarly to Namco's Xevious, in that it is a vertical shooter where one button fires at flying targets and the other at ground targets. - - media/video/spacearm.mp4 - media/mixrbv2/spacearm.png - 1984 @@ -5400,7 +4396,6 @@ The game is built similarly to Namco's Xevious, in that it is a vertical shooter Tsukuda Original Shoot'em Up - Shooter 2 0 @@ -5411,12 +4406,7 @@ The game is built similarly to Namco's Xevious, in that it is a vertical shooter spaceinv.zip Space Invaders (Jpn) - Space Invaders (Jpn) - - jp - wor - 0 SG-1000 @@ -5427,33 +4417,27 @@ Surprisingly the SG-1000 port of the game was one of the most accurate of its ti The SG-1000 version does not appear to have been released outside of Japan. - media/video/spaceinv.mp4 - media/mixrbv2/spaceinv.png + media/video/spaceinv.mp4 + media/mixrbv2/spaceinv.png - 1985 1985 SEGA SEGA Shoot'em Up - Shooter 2 0 0 0 - + spaceinvt.zip Space Invaders (Tw) - Space Invaders (Tw) - - jp - spaceinv.zip SG-1000 @@ -5463,19 +4447,13 @@ Surprisingly the SG-1000 port of the game was one of the most accurate of its ti The SG-1000 version does not appear to have been released outside of Japan. - - media/video/spaceinv.mp4 - media/mixrbv2/spaceinv.png - - 1985 1985 SEGA SEGA Shoot'em Up - Shooter 2 0 @@ -5486,19 +4464,15 @@ The SG-1000 version does not appear to have been released outside of Japan.spacemnt.zip Space Mountain (Jpn, OMV) - Space Mountain (Jpn, OMV) - - jp - 0 SG-1000 Space Mountain is an SG-1000 game developed and published by Tsukuda Original with the Othello Multivision in mind. It is a very primitive third-person space ship shooter, in which the player has to gun down enemy craft before infiltrating a base. - media/video/spacemnt.mp4 - media/mixrbv2/spacemnt.png + media/video/spacemnt.mp4 + media/mixrbv2/spacemnt.png 1984 @@ -5507,7 +4481,6 @@ The SG-1000 version does not appear to have been released outside of Japan.Tsukuda Original Shoot'em Up - Shooter 2 0 @@ -5518,11 +4491,7 @@ The SG-1000 version does not appear to have been released outside of Japan.spacesla.zip Space Slalom (Jpn) - Space Slalom (Jpn) - - jp - 0 SG-1000 @@ -5531,8 +4500,8 @@ The SG-1000 version does not appear to have been released outside of Japan. - media/video/spacesla.mp4 - media/mixrbv2/spacesla.png + media/video/spacesla.mp4 + media/mixrbv2/spacesla.png 1983 @@ -5541,7 +4510,6 @@ Though on the surface it appears to be a space-themed vertical shoot-'em-up, the SEGA Action - Shooter 2 0 @@ -5552,12 +4520,7 @@ Though on the surface it appears to be a space-themed vertical shoot-'em-up, the starfrce.zip Star Force (Jpn) - Star Force (Jpn) - - jp - wor - 0 SG-1000 @@ -5566,34 +4529,27 @@ Though on the surface it appears to be a space-themed vertical shoot-'em-up, the The SG-1000 version of the game was released on both cartridge an on Sega Card. - media/video/starfrce.mp4 - media/mixrbv2/starfrce.png + media/video/starfrce.mp4 + media/mixrbv2/starfrce.png - 1985 1985 SEGA SEGA Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 0 0 - + starfrcet.zip Star Force (Tw) - Star Force (Tw) - - jp - starfrce.zip SG-1000 @@ -5601,35 +4557,24 @@ The SG-1000 version of the game was released on both cartridge an on Sega Card.< The SG-1000 version of the game was released on both cartridge an on Sega Card. - - media/video/starfrce.mp4 - media/mixrbv2/starfrce.png - - 1985 1985 SEGA SEGA Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 0 0 - + starfrceta.zip Star Force (Tw, Alt) - Star Force (Tw, Alt) - - jp - starfrce.zip SG-1000 @@ -5637,56 +4582,36 @@ The SG-1000 version of the game was released on both cartridge an on Sega Card.< The SG-1000 version of the game was released on both cartridge an on Sega Card. - - media/video/starfrce.mp4 - media/mixrbv2/starfrce.png - - 1985 1985 SEGA SEGA Shoot'em Up - Shoot'em up / Vertical - Shooter 1 0 0 0 - + starjack1.zip Star Jacker (Euro, Jpn, v1.1) - Star Jacker (Euro, Jpn, v1.1) - Star Jacker (Euro, Jpn, v1.1) - - - jp - eu - wor - + starjack.zip SG-1000 A "new feeling" space game. Glorious space troops fight against invading "Dester" army. Avoid UFO's continuous attacks weaving left and right, up and down. Counter-attack by using your fire button. Lead the space troops to the Carrier passing through the various mysteriy zones. - - media/video/starjack.mp4 - media/mixrbv2/starjack.png - 1983 - 1983 SEGA SEGA Shoot'em Up - Shooter 2 0 @@ -5697,100 +4622,69 @@ The SG-1000 version of the game was released on both cartridge an on Sega Card.< starjack.zip Star Jacker (Euro, Jpn, v1.2) - Star Jacker (Euro, Jpn, v1.2) - Star Jacker (Euro, Jpn, v1.2) - - - jp - eu - wor - + 0 SG-1000 A "new feeling" space game. Glorious space troops fight against invading "Dester" army. Avoid UFO's continuous attacks weaving left and right, up and down. Counter-attack by using your fire button. Lead the space troops to the Carrier passing through the various mysteriy zones. - media/video/starjack.mp4 - media/mixrbv2/starjack.png + media/video/starjack.mp4 + media/mixrbv2/starjack.png 1983 - 1983 SEGA SEGA Shoot'em Up - Shooter 2 0 0 0 - + starjack2.zip Star Jacker (Jpn, v1.0) - Star Jacker (Jpn, v1.0) - Star Jacker (Jpn, v1.0) - - jp - starjack.zip SG-1000 A "new feeling" space game. Glorious space troops fight against invading "Dester" army. Avoid UFO's continuous attacks weaving left and right, up and down. Counter-attack by using your fire button. Lead the space troops to the Carrier passing through the various mysteriy zones. - - media/video/starjack.mp4 - media/mixrbv2/starjack.png - 1983 - 1983 SEGA SEGA Shoot'em Up - Shooter 2 0 0 0 - + starjackt.zip Star Jacker (Tw) - Star Jacker (Tw) - Star Jacker (Tw) - - jp - starjack.zip SG-1000 A "new feeling" space game. Glorious space troops fight against invading "Dester" army. Avoid UFO's continuous attacks weaving left and right, up and down. Counter-attack by using your fire button. Lead the space troops to the Carrier passing through the various mysteriy zones. - - media/video/starjack.mp4 - media/mixrbv2/starjack.png - 1983 - 1983 SEGA SEGA Shoot'em Up - Shooter 2 0 @@ -5801,20 +4695,15 @@ The SG-1000 version of the game was released on both cartridge an on Sega Card.< supertnk.zip Super Tank (Jpn) - Super Tank (Jpn) - Super Tank (Jpn) - - jp - 0 SG-1000 Super Tank is a shoot-'em-up game for the SG-1000. The player drives a tank and is tasked with shooting at and destroying enemy units and structures. - media/video/supertnk.mp4 - media/mixrbv2/supertnk.png + media/video/supertnk.mp4 + media/mixrbv2/supertnk.png 1986 @@ -5829,25 +4718,16 @@ The SG-1000 version of the game was released on both cartridge an on Sega Card.< 0 0 - + supertnkk.zip Super Tank (Kor) - Super Tank (Kor) - Super Tank (Kor) - - jp - supertnk.zip SG-1000 Super Tank is a shoot-'em-up game for the SG-1000. The player drives a tank and is tasked with shooting at and destroying enemy units and structures. - - media/video/supertnk.mp4 - media/mixrbv2/supertnk.png - 1986 @@ -5861,12 +4741,12 @@ The SG-1000 version of the game was released on both cartridge an on Sega Card.< 0 0 - + superuwol.zip Super UWOL! SG-1000 (HB) - + SG-1000 2016 @@ -5876,18 +4756,26 @@ The SG-1000 version of the game was released on both cartridge an on Sega Card.< 0 0 - + wboyt.zip - Taotailang (Tw) + Taotailang (Tw) - wboy - + wboy.zip + SG-1000 + + WONDER BOY starts off a long and hazardous journey in pursuit of KING, who has kidnapped his girlfriend, TINA. KING lives in a faraway place, inhabited by monstrous creatures and full of many surprises. On the way, our hero has to collect food to increase his energy. WONDER BOY's ultimate mission is to rescue TINA and prove to one and all that true love always triumphs. + + - 1986? + 1986 - Unknown - Unknown + SEGA + SEGA + + Platform + + 1-2 0 0 0 @@ -5896,11 +4784,7 @@ The SG-1000 version of the game was released on both cartridge an on Sega Card.< terebioe.zip Terebi Oekaki (Jpn) - Terebi Oekaki (Jpn) - - jp - 0 SG-1000 @@ -5909,7 +4793,7 @@ The SG-1000 version of the game was released on both cartridge an on Sega Card.< This was the first game to feature the use of touch controls. It required the use of the Sega Graphic Board tablet, along with a stylus pen that came with it. - media/mixrbv2/terebioe.png + media/mixrbv2/terebioe.png 1986 @@ -5918,7 +4802,6 @@ This was the first game to feature the use of touch controls. It required the us SEGA Various - Action 1 0 @@ -5929,19 +4812,15 @@ This was the first game to feature the use of touch controls. It required the us blckonyx.zip The Black Onyx (Jpn) - The Black Onyx (Jpn) - - jp - 0 SG-1000 The Black Onyx is a role-playing game developed by Bullet Proof Software. It was released, among other consoles and computers, for the SG-1000 in 1987. It was the last SG-1000 game to be released in card form, and the last to be published by Sega, but it is currently unknown as to whether it was the last SG-1000 game. PC-8801 and MSX versions had been released in 1984 and 1985, respectively, meaning this version is unusually late. The game was followed by The Black Onyx II: Search For The Fire Crystal, which saw its original MSX release in 1984. - media/video/blckonyx.mp4 - media/mixrbv2/blckonyx.png + media/video/blckonyx.mp4 + media/mixrbv2/blckonyx.png 1987 @@ -5960,20 +4839,15 @@ This was the first game to feature the use of touch controls. It required the us castle.zip The Castle (Jpn) - The Castle (Jpn) - The Castle (Jpn) - - jp - 0 SG-1000 The Castle is video game developed by ASCII and released for the SG-1000 in 1986. It is a port of an MSX game of the same name, and is largely identical due to the similar hardware between the two machines. Due to the decline of the SG-1000 and emergence of the Sega Master System, the game was not released in Europe or Australia like many other SG-1000 games. The game has a fairly standard plot of rescuing a princess from a castle, though the game itself was considered very large for the time. It also contains a map system similar to that of later Metroid and Castlevania games. - media/video/castle.mp4 - media/mixrbv2/castle.png + media/video/castle.mp4 + media/mixrbv2/castle.png 1986 @@ -5982,7 +4856,6 @@ This was the first game to feature the use of touch controls. It required the us SEGA Platform - Action 1 0 @@ -5993,40 +4866,33 @@ This was the first game to feature the use of touch controls. It required the us sxpao.zip Twinbee (Tw) - Twinbee (Tw) - - tw - 0 SG-1000 TwinBee is a 1985 arcade game by Konami which was brought to the MSX in 1986. The MSX version was subsequently ported to the SG-1000 in Taiwan. - media/video/sxpao.mp4 - media/mixrbv2/sxpao.png + media/video/sxpao.mp4 + media/mixrbv2/sxpao.png - - - + Konami Jumbo Team Shoot'em Up - Shooter 2 0 0 0 - + vexed.zip Vexed (HB, v1.03) - + SG-1000 2020 @@ -6036,51 +4902,55 @@ This was the first game to feature the use of touch controls. It required the us 0 0 - + csot.zip - Wanpi Gui (Tw) + Wanpi Gui (Tw) - cso - + cso.zip + SG-1000 + + C_So! (C-SO!) is a 1985 SG-1000 game developed by Compile and published by Sega. It is a port of an MSX game from the same year, which was published by Pony Canyon. + + + +The game has the player collect various items and defeat monsters by using see-saws. In order to progress, all items must be collected and all monsters must be destroyed. There is also an edit mode, allowing the player to create their own levels. + + + +The game was only released in Japan. + - 1985? + 1985 - Unknown - Unknown + Compile + SEGA + + Platform + + 1 0 0 0 - + wboya.zip Wonder Boy (Jpn, v0) - Wonder Boy (Jpn, v0) - - jp - wor - wboy.zip SG-1000 WONDER BOY starts off a long and hazardous journey in pursuit of KING, who has kidnapped his girlfriend, TINA. KING lives in a faraway place, inhabited by monstrous creatures and full of many surprises. On the way, our hero has to collect food to increase his energy. WONDER BOY's ultimate mission is to rescue TINA and prove to one and all that true love always triumphs. - - media/video/wboy.mp4 - media/mixrbv2/wboy.png - - 1986 1986 SEGA SEGA Platform - Action 1-2 0 @@ -6091,12 +4961,7 @@ This was the first game to feature the use of touch controls. It required the us wboy.zip Wonder Boy (Jpn, v1) - Wonder Boy (Jpn, v1) - - jp - wor - 0 SG-1000 @@ -6104,36 +4969,41 @@ This was the first game to feature the use of touch controls. It required the us - media/video/wboy.mp4 - media/mixrbv2/wboy.png + media/video/wboy.mp4 + media/mixrbv2/wboy.png - 1986 1986 SEGA SEGA Platform - Action 1-2 0 0 0 - + cloderunt.zip - Xun Bao Er Dai (Tw) + Xun Bao Er Dai (Tw) - cloderun - + cloderun.zip + SG-1000 + + A follow-up to the original Lode Runner, with identical gameplay. This package contained 50 of the most challenging levels ever designed, and was intended for expert players only. It did not include the level editor, you had to play through the levels in order, but a save-game option was provided (although you lost one life every time you restored). + - 1985? + 1985 - Unknown - Unknown + Compile + SEGA + + Platform + + 1 0 0 0 @@ -6142,128 +5012,86 @@ This was the first game to feature the use of touch controls. It required the us yamato.zip Yamato (Euro, Jpn) - Yamato (Euro, Jpn) - - jp - eu - wor - 0 SG-1000 Avoid the enemy's attack by torpedoes and missiles. Shoot down the missiles. Be careful, YAMATO will explode if it is hit broadside. Aim at the enemy and fire the guns. Attack enemy's planes by using your quick-friring guuns. Can YAMATO survive through this fierce battle? - media/video/yamato.mp4 - media/mixrbv2/yamato.png + media/video/yamato.mp4 + media/mixrbv2/yamato.png - 1983 1983 SEGA SEGA Shoot'em Up - Shooter 1 0 0 0 - + yamatoa.zip Yamato (Euro, Jpn, Alt) - Yamato (Euro, Jpn, Alt) - - jp - yamato.zip SG-1000 Avoid the enemy's attack by torpedoes and missiles. Shoot down the missiles. Be careful, YAMATO will explode if it is hit broadside. Aim at the enemy and fire the guns. Attack enemy's planes by using your quick-friring guuns. Can YAMATO survive through this fierce battle? - - media/video/yamato.mp4 - media/mixrbv2/yamato.png - - 1983 1983 SEGA SEGA Shoot'em Up - Shooter 1 0 0 0 - + yamatot.zip Yamato (Tw) - Yamato (Tw) - - jp - yamato.zip SG-1000 Avoid the enemy's attack by torpedoes and missiles. Shoot down the missiles. Be careful, YAMATO will explode if it is hit broadside. Aim at the enemy and fire the guns. Attack enemy's planes by using your quick-friring guuns. Can YAMATO survive through this fierce battle? - - media/video/yamato.mp4 - media/mixrbv2/yamato.png - - 1983 1983 SEGA SEGA Shoot'em Up - Shooter 1 0 0 0 - + yiear.zip - Yie Ar Kung-Fu (Tw) - Yie Ar Kung-Fu (Tw) + Yie Ar Kung-Fu (Tw) - 0 - SG-1000 - - Yie Ar Kung-Fu 2: The Emperor Yie-Gah is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks. - - - media/video/yiear.mp4 - media/mixrbv2/yiear.png - + SG-1000 - + 1985? - Konami - DahJee - - Beat'em Up - Shooter - - 2 + Aaronix + Aaronix 0 0 0 @@ -6272,46 +5100,48 @@ This was the first game to feature the use of touch controls. It required the us dacike.zip Yie Ar Kung-Fu II, Da Cike (Tw) - Yie Ar Kung-Fu II, Da Cike (Tw) - - tw - 0 SG-1000 Yie Ar Kung-Fu 2: The Emperor Yie-Gah is a sequel to the MSX / Famicom (NES) version of Yie Ar Kung-Fu, rather than the versions directly based on the arcade release. The game follows the quest of Lee Young, the main character from the previous game, to become a kung-fu master. This involves fighting with a wide range of opponents in a traditional one-on-one 2D environment. Lee Young has a wide range of attack moves he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well equipped with unique weapons and attacks. - media/video/dacike.mp4 - media/mixrbv2/dacike.png + media/video/dacike.mp4 + media/mixrbv2/dacike.png - - - + Konami DahJee Beat'em Up - Shooter 2 0 0 0 - + homemjt.zip - Yon-nin Mahjong (Tw) + Yon-nin Mahjong (Tw) - homemj - + homemj.zip + SG-1000 + + Home Mahjong is a mahjong game for the SG-1000. + +The game was sold with a plastic screen that sticks to the TV during a 2 player game to hide the other players tiles from view. + - 1984? + 1984 - Aaronix - Aaronix + SEGA + SEGA + + Asiatic board game + + 2 0 0 0 @@ -6320,7 +5150,6 @@ This was the first game to feature the use of touch controls. It required the us zaxxon.zip Zaxxon (Jpn) - Zaxxon (Jpn) 0 Master System @@ -6328,14 +5157,10 @@ This was the first game to feature the use of touch controls. It required the us The enemy has built battle fortresses in the farthest reaches of space. There's only one way in... and one way out. Your Mission: Infiltrate the enemy's defenses and destroy their motherships! - media/video/zaxxon.mp4 - media/mixrbv2/zaxxon.png + media/video/zaxxon.mp4 + media/mixrbv2/zaxxon.png - 1988 - 1987 - 1988 - 1987 1987 SEGA @@ -6348,49 +5173,34 @@ This was the first game to feature the use of touch controls. It required the us 12 0 - + zaxxont.zip Zaxxon (Tw) - Zaxxon (Tw) - - jp - zaxxon.zip - SG-1000 + Master System - ZAXXON thrusts you into the depths of outer space. Test your pilot skills as you strap into the command position. Prepare for an action-packed challenge of space survival. Score points as you dive, climb, and swoop down to destroy the enemy's floating fortress. Dodge deadly laser barriers, enemy missiles, and rapid gunfire! Destroy enemy fuel tanks and your own supply is replenished. Survive the enemy's fighter fleet attack and face the ultimate challenge... the powerful, armored ZAXXON ROBOT. + The enemy has built battle fortresses in the farthest reaches of space. There's only one way in... and one way out. Your Mission: Infiltrate the enemy's defenses and destroy their motherships! - - media/video/zaxxon.mp4 - media/mixrbv2/zaxxon.png - - 1985 - 1985 + 1987 SEGA SEGA Shoot'em Up - Shooter 1 0 - 0 + 12 0 zippyrac.zip Zippy Race (Jpn) - Zippy Race (Jpn) - - jp - wor - 0 SG-1000 @@ -6401,11 +5211,10 @@ Gameplay consists of the player dodging cars and other roadway hazards on their The SG-1000 version of the game is one of two SG-1000 releases to see four separate Japanese releases (the other being Monaco GP) - three on cartridge with each of the SG-1000's box designs, and one on Sega Card. Despite this it did not see a release outside of Japan. - media/video/zippyrac.mp4 - media/mixrbv2/zippyrac.png + media/video/zippyrac.mp4 + media/mixrbv2/zippyrac.png - 1983 1983 SEGA @@ -6418,15 +5227,11 @@ The SG-1000 version of the game is one of two SG-1000 releases to see four separ 0 0 - + zippyract.zip Zippy Race (Tw) - Zippy Race (Tw) - - jp - zippyrac.zip SG-1000 @@ -6436,12 +5241,7 @@ Gameplay consists of the player dodging cars and other roadway hazards on their The SG-1000 version of the game is one of two SG-1000 releases to see four separate Japanese releases (the other being Monaco GP) - three on cartridge with each of the SG-1000's box designs, and one on Sega Card. Despite this it did not see a release outside of Japan. - - media/video/zippyrac.mp4 - media/mixrbv2/zippyrac.png - - 1983 1983 SEGA @@ -6458,12 +5258,7 @@ The SG-1000 version of the game is one of two SG-1000 releases to see four separ zoom909.zip Zoom 909 (Jpn) - Zoom 909 (Jpn) - Zoom 909 (Jpn) - - jp - 0 SG-1000 @@ -6472,8 +5267,8 @@ The SG-1000 version of the game is one of two SG-1000 releases to see four separ Though most home ports of the game are based on Planet of Zoom, Zoom 909 was brought to the Japanese MSX in 1983 and SG-1000 in 1985. These versions take more liberties with the formula, introducing a top-down stage as level 3. - media/video/zoom909.mp4 - media/mixrbv2/zoom909.png + media/video/zoom909.mp4 + media/mixrbv2/zoom909.png 1985 @@ -6482,7 +5277,6 @@ Though most home ports of the game are based on Planet of Zoom, Zoom 909 was bro SEGA Shoot'em Up - Shooter 1 0 diff --git a/pfbneo/data/common/romfs/gamelist_sgx.xml b/pfbneo/data/common/romfs/gamelist_sgx.xml index cd3d4f85..24bf343c 100644 --- a/pfbneo/data/common/romfs/gamelist_sgx.xml +++ b/pfbneo/data/common/romfs/gamelist_sgx.xml @@ -5,12 +5,7 @@ 1941.zip 1941 - Counter Attack - 1941 - Counter Attack - 1941 - Counter Attack - - jp - 0 PC Engine SuperGrafx @@ -19,8 +14,8 @@ The game consists of six levels and was the first in the series to introduce a +1 to the high score when Continues are used. - media/video/1941.mp4 - media/mixrbv2/1941.png + media/video/1941.mp4 + media/mixrbv2/1941.png 1991 @@ -39,8 +34,6 @@ The game consists of six levels and was the first in the series to introduce a + aldynes.zip Aldynes - Aldynes - Aldynes 0 PC Engine SuperGrafx @@ -50,8 +43,8 @@ The game consists of six levels and was the first in the series to introduce a + The game consists of six levels and was the first in the series to introduce a +1 to the high score when Continues are used. - media/video/aldynes.mp4 - media/mixrbv2/aldynes.png + media/video/aldynes.mp4 + media/mixrbv2/aldynes.png 1991 @@ -70,19 +63,15 @@ The game consists of six levels and was the first in the series to introduce a + battlace.zip Battle Ace - Battle Ace - - jp - 0 PC Engine SuperGrafx Battle Ace is an action-oriented flight game in a first-person perspective. The player mans a space ship, including a radar which shows enemies, and the goal is to reach the end of each level where an end boss waits. As usually, the main occupation is to blast a lot of aliens which approach the player. The available weapons are bombs and a machine gun, both unlimited. Getting hit is a bad idea because it results in death. The player has three lives which can be raised by scoring 20000 points. - media/video/battlace.mp4 - media/mixrbv2/battlace.png + media/video/battlace.mp4 + media/mixrbv2/battlace.png 1989 @@ -101,21 +90,15 @@ The game consists of six levels and was the first in the series to introduce a + daimakai.zip Dai Makaimura - Dai Makaimura - Dai Makaimura - Dai Makaimura - - jp - 0 PC Engine SuperGrafx Three years after the events of Ghosts'n Goblins, the world is once again under attack by demons. Guinevere, Arthur the knight's fiancée, is killed before his eyes by Lucifer himself. Arthur is forced to travel the kingdom infested with evil creatures to save the soul of his beloved. - media/video/daimakai.mp4 - media/mixrbv2/daimakai.png + media/video/daimakai.mp4 + media/mixrbv2/daimakai.png 1990 @@ -124,33 +107,22 @@ The game consists of six levels and was the first in the series to introduce a + NEC Platform - Action 1 0 14 0 - + daimakai1.zip Dai Makaimura (Alt) - Dai Makaimura (Alt) - Dai Makaimura (Alt) - Dai Makaimura (Alt) - - jp - daimakai.zip PC Engine SuperGrafx Three years after the events of Ghosts'n Goblins, the world is once again under attack by demons. Guinevere, Arthur the knight's fiancée, is killed before his eyes by Lucifer himself. Arthur is forced to travel the kingdom infested with evil creatures to save the soul of his beloved. - - media/video/daimakai.mp4 - media/mixrbv2/daimakai.png - 1990 @@ -158,33 +130,22 @@ The game consists of six levels and was the first in the series to introduce a + NEC Platform - Action 1 0 14 0 - + daimakaid.zip Dai Makaimura (Chris Covell's Debug Menu Hack) - Dai Makaimura (Chris Covell's Debug Menu Hack) - Dai Makaimura (Chris Covell's Debug Menu Hack) - Dai Makaimura (Chris Covell's Debug Menu Hack) - - jp - daimakai.zip PC Engine SuperGrafx Three years after the events of Ghosts'n Goblins, the world is once again under attack by demons. Guinevere, Arthur the knight's fiancée, is killed before his eyes by Lucifer himself. Arthur is forced to travel the kingdom infested with evil creatures to save the soul of his beloved. - - media/video/daimakai.mp4 - media/mixrbv2/daimakai.png - 1990 @@ -192,7 +153,6 @@ The game consists of six levels and was the first in the series to introduce a + NEC Platform - Action 1 0 @@ -203,11 +163,7 @@ The game consists of six levels and was the first in the series to introduce a + granzort.zip Madou Ou Granzort - Madou Ou Granzort - - jp - 0 PC Engine SuperGrafx @@ -216,8 +172,8 @@ You will cross ruins, underground, a forest or any futuristic complex by laminat You will make your character jump by pressing the I button and hit him by pressing the II button. It is the Select button that pauses the game, as Run is used to switch heroes. At any time you can switch from the red knight to the green, then to the blue and so on. - media/video/granzort.mp4 - media/mixrbv2/granzort.png + media/video/granzort.mp4 + media/mixrbv2/granzort.png 1990 @@ -226,19 +182,18 @@ You will make your character jump by pressing the I button and hit him by pressi Hudson Action - Platform 1 0 17 0 - + rtypeuh.zip R-Type - Chris Covell's Unfinished SGX Hack - + PC Engine SuperGrafx 2019 @@ -248,12 +203,12 @@ You will make your character jump by pressing the I button and hit him by pressi 0 0 - + rta2.zip RTA2 - Homebrew conversion of RTA2 - + PC Engine SuperGrafx 2016 diff --git a/pfbneo/data/common/romfs/gamelist_sms.xml b/pfbneo/data/common/romfs/gamelist_sms.xml index f42e4309..799aa3f8 100644 --- a/pfbneo/data/common/romfs/gamelist_sms.xml +++ b/pfbneo/data/common/romfs/gamelist_sms.xml @@ -5,11 +5,7 @@ 4pak.zip 4 PAK All Action (Aus) - 4 PAK All Action (Aus) - - au - 0 Master System @@ -19,12 +15,11 @@ TWIN MOUSE - Excitement and fun-packed game. CAVE DUDE - Re-live prehistoric adventures. - media/video/4pak.mp4 - media/mixrbv2/4pak.png + media/video/4pak.mp4 + media/mixrbv2/4pak.png 1995 - 1995 Open Corp Home Entertainment Suppliers @@ -40,20 +35,15 @@ CAVE DUDE - Re-live prehistoric adventures. 94swc.zip 94 Super World Cup Soccer (Kor) - 94 Super World Cup Soccer (Kor) - 94 Super World Cup Soccer (Kor) - - kr - 0 Master System 94 Super World Cup Chukku is a Korean-made football (soccer) game ("chukku" meaning "soccer" in Korean). Despite its title, it does not accurately reflect the team roster of the 1994 World Cup: there is, for example, no Brazil among the 24 teams available for selection. There is also no possibility to actually play through the competition; players can only opt to participate in a single match (against each other or computer AI) or a series of penalty kicks. There are no individual player statistics, substitutions, or any other features beyond playing the match itself. Active team members are selected automatically, and the player can only pass, kick, or perform a tackle when playing in defense. - media/video/94swc.mp4 - media/mixrbv2/94swc.png + media/video/94swc.mp4 + media/mixrbv2/94swc.png 1994 @@ -62,7 +52,6 @@ CAVE DUDE - Re-live prehistoric adventures. Daou Infosys Sports - Sports / Soccer 1-2 0 @@ -73,13 +62,7 @@ CAVE DUDE - Re-live prehistoric adventures. aceoface.zip Ace of Aces (Euro) - Ace of Aces (Euro) - Ace of Aces (Euro) - - eu - wor - 0 Master System @@ -87,31 +70,28 @@ CAVE DUDE - Re-live prehistoric adventures. Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs, sink the german U-boats and down the Nazi bombers. Are you ready for this challenge? - media/video/aceoface.mp4 - media/mixrbv2/aceoface.png + media/video/aceoface.mp4 + media/mixrbv2/aceoface.png - 1991 - 1991 1991 Artech Studios SEGA Simulation - Shoot'em Up 1 0 3 0 - + acreflux.zip Acid Reflux (HB, v1.1) - + Master System 2016 @@ -121,17 +101,11 @@ Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs 0 0 - + actionfg1.zip Action Fighter (Euro, Jpn, v1) - Action Fighter (Euro, Jpn, v1) - - jp - eu - wor - actionfg.zip Master System @@ -143,14 +117,7 @@ There is also time limit in which you have to complete the mission. It is advisa Picking up flags gives you bonus points with 10,000 points gaining you an extra life. - - media/video/actionfg.mp4 - media/mixrbv2/actionfg.png - - 1986 - 1986 - 1986 1986 SEGA @@ -167,13 +134,7 @@ Picking up flags gives you bonus points with 10,000 points gaining you an extra actionfg.zip Action Fighter (Euro, USA, Bra, v2) - Action Fighter (Euro, USA, Bra, v2) - - eu - us - wor - 0 Master System @@ -186,13 +147,10 @@ There is also time limit in which you have to complete the mission. It is advisa Picking up flags gives you bonus points with 10,000 points gaining you an extra life. - media/video/actionfg.mp4 - media/mixrbv2/actionfg.png + media/video/actionfg.mp4 + media/mixrbv2/actionfg.png - 1986 - 1986 - 1986 1986 SEGA @@ -209,13 +167,7 @@ Picking up flags gives you bonus points with 10,000 points gaining you an extra herolanc.zip Advanced Dungeons and Dragons - Heroes of the Lance (Euro, Bra) - Advanced Dungeons and Dragons - Heroes of the Lance (Euro, Bra) - Advanced Dungeons and Dragons - Heroes of the Lance (Euro, Bra) - - eu - wor - 0 Master System @@ -226,12 +178,10 @@ The gameplay consists of horizontal fighting with a maze like map using doors to One of the AD&D games that takes a break from the usual RPG style. - media/video/herolanc.mp4 - media/mixrbv2/herolanc.png + media/video/herolanc.mp4 + media/mixrbv2/herolanc.png - 1991 - 1991 1991 Tiertex @@ -244,86 +194,77 @@ One of the AD&D games that takes a break from the usual RPG style.11 0 - + herolancc.zip - Advanced Dungeons and Dragons - Heroes of the Lance (Euro, Bra) - Castellano v1.0 + Advanced Dungeons and Dragons - Heroes of the Lance (Euro, Bra) - Castellano v1.0 - herolanc - + herolanc.zip + Master System + + Based on the later parts of the Dragonlance book Dragons of Autumn Twilight, the heroes descend into a ruined city in search of the disks of Mishakal. + +The gameplay consists of horizontal fighting with a maze like map using doors to change the view. The party consists of the 8 Heroes of the Lance, using one at a time and the player can switch between them at any time. Each character has different types of attacks and spells making them more suited to fighting different enemies as well as acting as lives. + +One of the AD&D games that takes a break from the usual RPG style. + - 2021 + 1991 - Sega - Sega + Tiertex + U.S. Gold + + Role playing games + + 1 0 - 0 + 11 0 aerialas.zip Aerial Assault (Euro, Bra) - Aerial Assault (Euro, Bra) - - eu - wor - us - 0 Master System In Aerial Assault, you play the Freedom Fighter who must destroy five targets, including the Vinsk, CB-53 Bomber, "El", and two cliff fortresses. During each of the five missions, you will encounter enemy jets, choppers, submarines, jeeps, parachute bombs, and several other enemies in which you must destroy. Shooting either the spinning fighters or the small flying helicopters will earn you a power-up that allows you to upgrade or downgrade your firepower. There are three difficult settings: "Easy", "Normal", and "Hard". You will not be able to complete the game if you select the "Easy" setting. - media/video/aerialas.mp4 - media/mixrbv2/aerialas.png + media/video/aerialas.mp4 + media/mixrbv2/aerialas.png - 1990 - 1990 1990 Sanritsu Denki SEGA Action - Shoot'em Up 1 0 11 0 - + aerialasu.zip Aerial Assault (USA) - Aerial Assault (USA) - - us - aerialas.zip Master System In Aerial Assault, you play the Freedom Fighter who must destroy five targets, including the Vinsk, CB-53 Bomber, "El", and two cliff fortresses. During each of the five missions, you will encounter enemy jets, choppers, submarines, jeeps, parachute bombs, and several other enemies in which you must destroy. Shooting either the spinning fighters or the small flying helicopters will earn you a power-up that allows you to upgrade or downgrade your firepower. There are three difficult settings: "Easy", "Normal", and "Hard". You will not be able to complete the game if you select the "Easy" setting. - - media/video/aerialas.mp4 - media/mixrbv2/aerialas.png - - 1990 - 1990 1990 Sanritsu Denki SEGA Action - Shoot'em Up 1 0 @@ -334,12 +275,7 @@ One of the AD&D games that takes a break from the usual RPG style.aburner.zip After Burner (World) - After Burner (World) - - us - wor - 0 Master System @@ -348,53 +284,41 @@ One of the AD&D games that takes a break from the usual RPG style. - media/video/aburner.mp4 - media/mixrbv2/aburner.png + media/video/aburner.mp4 + media/mixrbv2/aburner.png - 1987 - 1988 - 1988 1987 SEGA SEGA Action - Shoot'em Up 1 0 14 0 - + agidooly.zip Agigongnyong Dooly (Kor) - Agigongnyong Dooly (Kor) - Agigongnyong Dooly (Kor) - - kr - dinodool.zip Master System The Dinosaur Dooley, also known as is a Sega Master System shoot-'em-up game released exclusively in South Korea. It is based on Dooly the Little Dinosaur, a Korean cartoon. Two versions exist - a Korean text version from 1991, and an English text version from 1993 that was cancelled. - - media/video/dinodool.mp4 - media/mixrbv2/dinodool.png - - 1993 + 1991 Daou Infosys Innovation Tech Shoot'em Up + 1 0 6 0 @@ -403,45 +327,33 @@ The game is viewed from behind the plane with you fighting wave after wave of en airresc.zip Air Rescue (Euro, Bra, Kor) - Air Rescue (Euro, Bra, Kor) - Air Rescue (Euro, Bra, Kor) - - eu - wor - 0 Master System Air Rescue is similar to Choplifter!. You are a driver of a helicopter and the object is to rescue hostages without being shot down by soldiers, jeeps, tanks, choppers, and ground-based missiles, and bring them back to base. A maximum of four hostages can fit into the helicopter at any given time, so it is necessary to make more than one trip. You can choose from a variety of weapons that you can use to shoot down enemies. There are five rounds, which take you through theme parks, burning skyscrapers, army bases, sunken submarines, and caverns. The round ends when you have taken the required number of hostages to the bases. - media/video/airresc.mp4 - media/mixrbv2/airresc.png + media/video/airresc.mp4 + media/mixrbv2/airresc.png - 1992 1992 - 1992 Sims SEGA Action - Lightgun Shooter 1 0 8 0 - + aleste.zip Aleste (Jpn) - Aleste (Jpn) - Aleste (Jpn) - Aleste (Jpn) pstrike.zip Master System @@ -452,97 +364,50 @@ There are six rounds to complete (three in the mobile version). In each round, n At the end of each round, there is an end-of-round boss which involves shooting parts of its base in order to destroy it. Intermediate bosses can be found in the last three rounds (console version only). - - media/video/pstrike.mp4 - media/mixrbv2/pstrike.png - - 1988 - 1988 - 1988 - 1988 1988 - 2003 SEGA SEGA Action - Shoot'em Up 1 0 14 0 - + alesteiigg2sms.zip - Aleste II GG (SMS Conversion) - Aleste II GG (SMS Conversion) Aleste II GG (SMS Conversion) - Aleste II GG (SMS Conversion) - 0 Master System - - The Earth is threatened by mutant plant life and their brainwashed human followers. Only one force can stop the evil vegetables from taking root: Power Strike, the most versatile jet fighter in the world. Blast the enemy in the air and and on the ground and save the planet from the creeping green menace. - -There are six rounds to complete (three in the mobile version). In each round, numbers (from 1 to 8) can be found on the ground either enclosed by a ring, or in the air carried by a ship. Getting these numbers will upgrade your firepower. Get more of the same number for a maximum upgrade. Unfortunately, whatever the type of firepower you get, you will have a limited supply of ammo, so you need to stock up on the same type of firepower if you get too low. - -At the end of each round, there is an end-of-round boss which involves shooting parts of its base in order to destroy it. Intermediate bosses can be found in the last three rounds (console version only). - - - media/video/alesteiigg2sms.mp4 - media/mixrbv2/alesteiigg2sms.png - - 1988 - 1988 - 1988 - 1988 - 1988 - 2003 + 1993 - SEGA - SEGA - - Action - Shoot'em Up - - 1 + Sega + Sega 0 - 14 + 0 0 alexhitw.zip Alex Kidd - High-Tech World (Euro, USA) - Alex Kidd - High-Tech World (Euro, USA) - Alex Kidd - High-Tech World (Euro, USA) - - eu - us - wor - 0 Master System Alex Kidd: High-Tech World is a platform game for Master System. The player embodies little Alex Kidd who must find eight card fragments to go and play in a brand new arcade. The game is broken down into action phases, fights in the forest against snarling ninjas, and adventure sequences where Alex has to talk to the locals to find the fragments and solve various puzzles. - media/video/alexhitw.mp4 - media/mixrbv2/alexhitw.png + media/video/alexhitw.mp4 + media/mixrbv2/alexhitw.png - 1989 - 1989 - 1987 1989 - 1987 - 1989 SEGA SEGA @@ -554,33 +419,18 @@ At the end of each round, there is an end-of-round boss which involves shooting 7 0 - + alexhitwc.zip Alex Kidd - High-Tech World (Euro, USA) - Castellano v1.0 - Alex Kidd - High-Tech World (Euro, USA) - Castellano v1.0 - Alex Kidd - High-Tech World (Euro, USA) - Castellano v1.0 - - eu - us - alexhitw.zip Master System Alex Kidd: High-Tech World is a platform game for Master System. The player embodies little Alex Kidd who must find eight card fragments to go and play in a brand new arcade. The game is broken down into action phases, fights in the forest against snarling ninjas, and adventure sequences where Alex has to talk to the locals to find the fragments and solve various puzzles. - - media/video/alexhitw.mp4 - media/mixrbv2/alexhitw.png - - 1989 - 1989 - 1987 1989 - 1987 - 1989 SEGA SEGA @@ -596,13 +446,7 @@ At the end of each round, there is an end-of-round boss which involves shooting alexlost.zip Alex Kidd - The Lost Stars (World) - Alex Kidd - The Lost Stars (World) - - wor - eu - us - 0 Master System @@ -614,15 +458,11 @@ With all the locations, you're under a time limit, and as usual, if the time exp - media/video/alexlost.mp4 - media/mixrbv2/alexlost.png + media/video/alexlost.mp4 + media/mixrbv2/alexlost.png - 1989 - 1988 - 1988 1988 - 1988 SEGA SEGA @@ -634,15 +474,11 @@ With all the locations, you're under a time limit, and as usual, if the time exp 7 0 - + alexlostc.zip Alex Kidd - The Lost Stars (World) - Castellano v1.0 - Alex Kidd - The Lost Stars (World) - Castellano v1.0 - - wor - alexlost.zip Master System @@ -653,16 +489,8 @@ Alex must then venture in outer space to defeat the evil Ziggurat. Locations inc With all the locations, you're under a time limit, and as usual, if the time expires, you lose a life. Alex starts the game with nothing, but during the game, he can collect power-ups that give him extra time, and allow him to shoot enemies or jump higher. - - media/video/alexlost.mp4 - media/mixrbv2/alexlost.png - - 1989 - 1988 - 1988 1988 - 1988 SEGA SEGA @@ -674,11 +502,10 @@ With all the locations, you're under a time limit, and as usual, if the time exp 7 0 - + alexkidd3.zip Alex Kidd 3 - Curse in Miracle World (HB, Hack Demo-4) - Alex Kidd 3 - Curse in Miracle World (HB, Hack Demo-4) alexkidd3f.zip Master System @@ -686,19 +513,13 @@ With all the locations, you're under a time limit, and as usual, if the time exp A dark spell has transformed the neighbouring region of Radaxian to a wasteland. The green valley of Hananotani is now filled with a thousand dangers, aggressive monsters and deserted villages. After the defeat of the tyran Janken the Great, members of its gang have come to avenge him, and they have decided to reduce all Miracle World to slavery. Discover new landscapes, charge ahead in motorized vehicules, run through dangerous maze dungeons! Help Alex Kidd to overcome this terrible threat, discover who really is behind all this, and break the spell once and for all. - - media/video/alexkidd3f.mp4 - media/mixrbv2/alexkidd3f.png - - 2016 2016 Yeti Yeti Platform - Action 1 0 @@ -709,7 +530,6 @@ Discover new landscapes, charge ahead in motorized vehicules, run through danger alexkidd3f.zip Alex Kidd 3 - Curse in Miracle World (HB, Hack v3.0) - Alex Kidd 3 - Curse in Miracle World (HB, Hack v3.0) 0 Master System @@ -718,18 +538,16 @@ Discover new landscapes, charge ahead in motorized vehicules, run through danger Discover new landscapes, charge ahead in motorized vehicules, run through dangerous maze dungeons! Help Alex Kidd to overcome this terrible threat, discover who really is behind all this, and break the spell once and for all. - media/video/alexkidd3f.mp4 - media/mixrbv2/alexkidd3f.png + media/video/alexkidd3f.mp4 + media/mixrbv2/alexkidd3f.png - 2016 2016 Yeti Yeti Platform - Action 1 0 @@ -740,13 +558,7 @@ Discover new landscapes, charge ahead in motorized vehicules, run through danger alexbmx.zip Alex Kidd BMX Trial (Jpn) - Alex Kidd BMX Trial (Jpn) - - jp - eu - us - 0 Master System @@ -754,8 +566,8 @@ Discover new landscapes, charge ahead in motorized vehicules, run through danger - media/video/alexbmx.mp4 - media/mixrbv2/alexbmx.png + media/video/alexbmx.mp4 + media/mixrbv2/alexbmx.png 1987 @@ -770,25 +582,17 @@ Discover new landscapes, charge ahead in motorized vehicules, run through danger 5 0 - + alexbmxc.zip Alex Kidd BMX Trial (Jpn) - Castellano v1.1 - Alex Kidd BMX Trial (Jpn) - Castellano v1.1 - - jp - alexbmx.zip Master System As young Alex, your job is to go through an obstacle course and get to the main exit without other competitors trying to push you off your bike. You start out in Blackwood Forest, but depending on which scene you're in, you can travel to Cactus Desert, South Seas, Pyramid River, or Alex's home, Radaxian. More often than not, you must jump over water, and along the way, you can get power-ups such as more energy, more time, and jets that lets you fly through the scene, but only if you perform a wheelie can you get these power-ups. The game ends when you have no energy left. - - media/video/alexbmx.mp4 - media/mixrbv2/alexbmx.png - 1987 @@ -802,17 +606,11 @@ Discover new landscapes, charge ahead in motorized vehicules, run through danger 5 0 - + alexkiddb.zip Alex Kidd in Miracle World (Bra, v1, Pirate) - Alex Kidd in Miracle World (Bra, v1, Pirate) - Alex Kidd in Miracle World (Bra, v1, Pirate) - - br - wor - alexkidd.zip Master System @@ -826,40 +624,24 @@ Alex uses his fists to wipe out some of Janken's enemies such as birds, sea hors Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, from imprisonment, and get the letter and two medallions. - - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Platform / Run Jump - Action - Platform 1 0 15 0 - + alexkidd1.zip Alex Kidd in Miracle World (Euro, USA, v0) - Alex Kidd in Miracle World (Euro, USA, v0) - Alex Kidd in Miracle World (Euro, USA, v0) - - eu - us - alexkidd.zip Master System @@ -873,23 +655,13 @@ Alex uses his fists to wipe out some of Janken's enemies such as birds, sea hors Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, from imprisonment, and get the letter and two medallions. - - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Platform / Run Jump - Action - Platform 1 0 @@ -900,14 +672,7 @@ Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, alexkidd.zip Alex Kidd in Miracle World (Euro, USA, v1) - Alex Kidd in Miracle World (Euro, USA, v1) - Alex Kidd in Miracle World (Euro, USA, v1) - - eu - us - wor - 0 Master System @@ -922,39 +687,27 @@ Alex uses his fists to wipe out some of Janken's enemies such as birds, sea hors Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, from imprisonment, and get the letter and two medallions. - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png + media/video/alexkidd.mp4 + media/mixrbv2/alexkidd.png - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Platform / Run Jump - Action - Platform 1 0 15 0 - + alexkiddc.zip Alex Kidd in Miracle World (Euro, USA, v1) - Castellano v1.1 - Alex Kidd in Miracle World (Euro, USA, v1) - Castellano v1.1 - Alex Kidd in Miracle World (Euro, USA, v1) - Castellano v1.1 - - eu - us - alexkidd.zip Master System @@ -968,88 +721,70 @@ Alex uses his fists to wipe out some of Janken's enemies such as birds, sea hors Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, from imprisonment, and get the letter and two medallions. - - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Platform / Run Jump - Action - Platform 1 0 15 0 - + alexkidd2.zip - Alex Kidd in Miracle World 2 (HB, Hack) Alex Kidd in Miracle World 2 (HB, Hack) - - wor - - 0 Master System - - Alex Kidd in Miracle World 2 is essentially a fan-made ROM hack of the original game. It uses the same game engine (with some custom modifications) but introduces a whole new set of levels and other features. It was designed as a direct sequel to the original game and ignores the events of Enchanted Castle on the Mega Drive. - - - media/video/alexkidd2.mp4 - media/mixrbv2/alexkidd2.png - - 2017 + 2016 - Ian Wall - Ian Wall - - Platform - Platform / Run Jump - - 1 + Ian Wall + Ian Wall 0 0 0 - + alexkiddrr.zip - Alex Kidd in Radaxian Rumble (ver. 1.5) + Alex Kidd in Radaxian Rumble (ver. 1.5) - alexkidd - + alexkidd.zip + Master System + + Many centuries ago, on the planet Aries, there lived a boy called Alex Kidd. For seven years, he lived on Mt. Eternal studying Shellcore, an ancient art that makes one strong enough to break rocks into pieces. As he was leaving the mountain one day to travel to his spiritual homeland, a dying man told him that the peaceful city of Radactian was in grave danger. Before taking his last breath, the man gave Alex a piece of a map and a medallion made of Sun Stone. + +There are eleven locations in which Alex must explore, each of them has its own unique dangers. In each location, Alex can collect bags of coins, which can be used to buy items at the shop and are used to help Alex get through each location (eg: motorcycle, peticopter, power bracelet, etc.) There are also traps that Alex must avoid like the ghost that chases him. He can also collect the Telepathy Ball that will help him read people's minds. + +Later, Alex learns that in order to save Radactian from destruction, he must first defeat Janken the Great, Emperor of the planet Janbarik (he got his name from his expertise at the game of Janken -- or what people call "scissors, paper, stone" in the Western World. Janken has sent his henceman all over Radactian to prepare the game for Alex as he passes by them. In order to get past them, Alex must win three times at Janken. If he loses, he is turned to stone and vanished from Radactian forever. Later on in the game, Alex must play with the same henceman, but only this time, when Alex wins, they decide to play dirty. + +Alex uses his fists to wipe out some of Janken's enemies such as birds, sea horses, bats, monkeys, frogs, and a few others. If his quest to save Radactian from the evil hands of Janken becomes difficult, he can instead use the power bracelet to perform the "Shocking Waves of Destruction", an ancient trick in the art of Shellcore. + +Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, from imprisonment, and get the letter and two medallions. + - 2015 + 1986 - Sega - Sega + SEGA + SEGA + + Platform / Run Jump + + 1 0 - 0 + 15 0 alexshin.zip Alex Kidd in Shinobi World (Euro, USA, Bra) - Alex Kidd in Shinobi World (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -1064,36 +799,27 @@ Additional energy units can be obtained by collecting hearts that can be found b You can also get weapons like spears and power swords by breaking these treasure cheats. However, if you're lucky, you can obtain a Tornado icon, letting you transform into a tornado while mini-Tornados whirl around the screen, seeking enemies. This allows you to either go left or right so your enemies get sucked in and are knocked out. - media/video/alexshin.mp4 - media/mixrbv2/alexshin.png + media/video/alexshin.mp4 + media/mixrbv2/alexshin.png - 1990 - 1990 - 1990 1990 SEGA SEGA Action - Platform 1 0 13 0 - + alexshinc.zip Alex Kidd in Shinobi World (Euro, USA, Bra) - Castellano v1.1 - Alex Kidd in Shinobi World (Euro, USA, Bra) - Castellano v1.1 - - eu - us - alexshin.zip Master System @@ -1107,37 +833,24 @@ Additional energy units can be obtained by collecting hearts that can be found b You can also get weapons like spears and power swords by breaking these treasure cheats. However, if you're lucky, you can obtain a Tornado icon, letting you transform into a tornado while mini-Tornados whirl around the screen, seeking enemies. This allows you to either go left or right so your enemies get sucked in and are knocked out. - - media/video/alexshin.mp4 - media/mixrbv2/alexshin.png - - 1990 - 1990 - 1990 1990 SEGA SEGA Action - Platform 1 0 13 0 - + alexkiddj.zip Alex Kidd no Miracle World (Jpn) - Alex Kidd no Miracle World (Jpn) - Alex Kidd no Miracle World (Jpn) - - jp - alexkidd.zip Master System @@ -1151,23 +864,13 @@ Alex uses his fists to wipe out some of Janken's enemies such as birds, sea hors Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, from imprisonment, and get the letter and two medallions. - - media/video/alexkidd.mp4 - media/mixrbv2/alexkidd.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Platform / Run Jump - Action - Platform 1 0 @@ -1178,8 +881,6 @@ Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, alf.zip Alf (USA, Bra) - Alf (USA, Bra) - Alf (USA, Bra) 0 Master System @@ -1187,13 +888,11 @@ Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, Help ALF try to get to Mars to see his friends Skip and Rhonda! ALF's latest adventure takes him out of the Tanner household and into suburbia, the depths of subterranean caves, the bottom of the lake, and even the moon! As ALF looks for parts to build his space scooter, he is continually hounded by the ATF (Alien Task Force) who will stop at nothing to keep ALF from reaching his goal. However, ALF is not completely defenseless, as he can buy and trade for items that will keep him out of sight and away from their clutches. - media/video/alf.mp4 - media/mixrbv2/alf.png + media/video/alf.mp4 + media/mixrbv2/alf.png - 1989 1989 - 1989 SEGA SEGA @@ -1209,11 +908,7 @@ Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, alibaba.zip Alibaba and 40 Thieves (Kor) - Alibaba and 40 Thieves (Kor) - - kr - 0 Master System @@ -1222,8 +917,8 @@ Before Alex comes face-to-face with Janken, he should rescue his brother, Egle, Occasionally a number of "?" tiles will appear in the centre of the stage, changing the style of gameplay. Sometimes the top section of the screen will open up, allowing Ali Baba to reclaim some of the items stored in the thief's hideout, while others will make Ali Baba (or the red thief) double in size, making them more of a threat. - media/video/alibaba.mp4 - media/mixrbv2/alibaba.png + media/video/alibaba.mp4 + media/mixrbv2/alibaba.png 1989 @@ -1242,13 +937,7 @@ Occasionally a number of "?" tiles will appear in the centre of the stage, chang alien3.zip Alien 3 (Euro, Bra) - Alien 3 (Euro, Bra) - Alien 3 (Euro, Bra) - - eu - wor - 0 Master System @@ -1258,12 +947,10 @@ The game play of the various Alien³ conversions varies from platform to platfor - media/video/alien3.mp4 - media/mixrbv2/alien3.png + media/video/alien3.mp4 + media/mixrbv2/alien3.png - 1992 - 1992 1992 Probe Software @@ -1276,16 +963,11 @@ The game play of the various Alien³ conversions varies from platform to platfor 16 0 - + alien3c.zip Alien 3 (Euro, Bra) - Castellano v1.0 - Alien 3 (Euro, Bra) - Castellano v1.0 - Alien 3 (Euro, Bra) - Castellano v1.0 - - eu - alien3.zip Master System @@ -1294,13 +976,7 @@ The game play of the various Alien³ conversions varies from platform to platfor The game play of the various Alien³ conversions varies from platform to platform. The Genesis Alien³ game is a side-scrolling action game with large maze-like levels. In each level, you have to rescue all the trapped prisoners and then make your way to the exit, all while surviving multiple alien attacks. - - media/video/alien3.mp4 - media/mixrbv2/alien3.png - - 1992 - 1992 1992 Probe Software @@ -1317,13 +993,7 @@ The game play of the various Alien³ conversions varies from platform to platfor astorm.zip Alien Storm (Euro, Bra) - Alien Storm (Euro, Bra) - Alien Storm (Euro, Bra) - - eu - wor - 0 Master System @@ -1338,20 +1008,16 @@ At the end of some missions is an alien boss, which you must destroy in order to You can play Alien Storm by yourself, or with another person. - media/video/astorm.mp4 - media/mixrbv2/astorm.png + media/video/astorm.mp4 + media/mixrbv2/astorm.png - 1991 - 1991 - 1991 1991 SEGA SEGA Action - Beat'em Up 1 0 @@ -1362,14 +1028,7 @@ You can play Alien Storm by yourself, or with another person. aliensyn.zip Alien Syndrome (Euro, USA, Bra) - Alien Syndrome (Euro, USA, Bra) - Alien Syndrome (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -1380,37 +1039,27 @@ Your job is to run around and rescue all the captives and make it to the escape You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.) - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png + media/video/aliensyn.mp4 + media/mixrbv2/aliensyn.png - 1988 - 1988 - 1987 1987 SEGA SEGA Shooter - Action - Shoot'em Up 1-2 0 14 0 - + aliensynj.zip Alien Syndrome (Jpn) - Alien Syndrome (Jpn) - Alien Syndrome (Jpn) - - jp - aliensyn.zip Master System @@ -1420,34 +1069,23 @@ Your job is to run around and rescue all the captives and make it to the escape You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.) - - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png - - 1988 - 1988 - 1987 1987 SEGA SEGA Shooter - Action - Shoot'em Up 1-2 0 14 0 - + aliensynp.zip Alien Syndrome (Prototype) - Alien Syndrome (Prototype) - Alien Syndrome (Prototype) aliensyn.zip Master System @@ -1458,22 +1096,13 @@ Your job is to run around and rescue all the captives and make it to the escape You can play as a single player or two people, taking turns. (Player 2 starts the game after Player 1 dies and vice versa.) - - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png - - 1988 - 1988 - 1987 1987 SEGA SEGA Shooter - Action - Shoot'em Up 1-2 0 @@ -1484,13 +1113,7 @@ You can play as a single player or two people, taking turns. (Player 2 starts th altbeast.zip Altered Beast (Euro, USA, Bra) - Altered Beast (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -1501,13 +1124,10 @@ The title refers to your shapeshifting abilities. In this platformer, you can co The game can be played in singleplayer mode, or in same-screen multiplayer co-op mode. - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png + media/video/altbeast.mp4 + media/mixrbv2/altbeast.png - 1988 - 1989 - 1989 1988 SEGA @@ -1524,15 +1144,7 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op ameribb.zip American Baseball (Euro, Bra) - American Baseball (Euro, Bra) - American Baseball (Euro, Bra) - American Baseball (Euro, Bra) - American Baseball (Euro, Bra) - - eu - wor - 0 Master System @@ -1541,38 +1153,27 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op You can choose Major League Baseball teams in all of those modes. During the game, the player controls the pitcher and the batter from a third-person view; the view changes to top-down after a strike by a batter, so that the player can view a large part of the field. Events such as injuries or cheerleader performances are graphically shown in the game. - media/video/ameribb.mp4 - media/mixrbv2/ameribb.png + media/video/ameribb.mp4 + media/mixrbv2/ameribb.png - 1989 - 1988 - 1989 1989 SEGA SEGA Sports / Baseball - Sports 1-2 0 - 0 + 15 0 ameripf.zip American Pro Football (Euro) - American Pro Football (Euro) - American Pro Football (Euro) - American Pro Football (Euro) - - eu - wor - 0 Master System @@ -1583,38 +1184,27 @@ This game gives you the chance to find out. With Walter Payton Football you can In the middle of a hot series, you can save your standings with a Password save. If you like football, then Sega's Walter Payton Football is the game for you! - media/video/ameripf.mp4 - media/mixrbv2/ameripf.png + media/video/ameripf.mp4 + media/mixrbv2/ameripf.png - 1990 - 1990 - 1989 1989 - 1989 SEGA SEGA Sports / Football - Sports 2 0 - 0 + 17 0 agassi.zip Andre Agassi Tennis (Euro, Bra) - Andre Agassi Tennis (Euro, Bra) - Andre Agassi Tennis (Euro, Bra) - - eu - wor - 0 Master System @@ -1624,52 +1214,34 @@ Gameplay features all the usual moves: smashes, passing shots, volleys and all k Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, Hard), but the differences between them are minimal. Game modes change according to the version, with the 16-bit versions including a "Skins" game, where each point is worth a sum of money based on the number of times the ball was hit. - media/video/agassi.mp4 - media/mixrbv2/agassi.png + media/video/agassi.mp4 + media/mixrbv2/agassi.png - 1993 - 1993 - 1993 1993 Epyx Tecmagik Sports / Tennis - Sports 1-2 0 6 0 - + anmitsu.zip Anmitsu Hime (Jpn) - Anmitsu Hime (Jpn) - Anmitsu Hime (Jpn) - - jp - alexhitw.zip Master System Alex Kidd: High-Tech World is a platform game for Master System. The player embodies little Alex Kidd who must find eight card fragments to go and play in a brand new arcade. The game is broken down into action phases, fights in the forest against snarling ninjas, and adventure sequences where Alex has to talk to the locals to find the fragments and solve various puzzles. - - media/video/alexhitw.mp4 - media/mixrbv2/alexhitw.png - - 1989 - 1989 - 1987 1989 - 1987 - 1989 SEGA SEGA @@ -1685,31 +1257,23 @@ Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, arcadesh.zip Arcade Smash Hits (Euro) - Arcade Smash Hits (Euro) - Arcade Smash Hits (Euro) - - eu - wor - 0 Master System Arcade Smash Hits is a compilation of three classic Atari arcade games, previously unreleased for Sega Master System: Centipede, Breakout, and Missile Command. This release adds short introduction sequences to each game. - media/video/arcadesh.mp4 - media/mixrbv2/arcadesh.png + media/video/arcadesh.mp4 + media/mixrbv2/arcadesh.png - 1992 1992 Images Software Ltd. Atari Compilation - Role playing games 1-2 0 @@ -1720,11 +1284,7 @@ Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, argosnj.zip Argos no Juujiken (Jpn) - Argos no Juujiken (Jpn) - - jp - 0 Master System @@ -1733,33 +1293,27 @@ Three courts are available: Grass, Clay and Indoor (Sega versions add a fourth, Originally released on the arcades, Rygar is a side-scrolling action game. The player controls the titular hero, advancing through stages populated by hostile creatures. Beside the Diskarmor, a weapon that looks like a shield with a chain attached to it, the hero can use a variety of other weapons, including projectiles that can be fired in four directions. Various "powers" are scattered through the levels and can be collected. The effects of these powers include increasing the fire power of the equipped weapon, adding time to the clock, temporary invisibility, extra points, etc. - media/video/argosnj.mp4 - media/mixrbv2/argosnj.png + media/video/argosnj.mp4 + media/mixrbv2/argosnj.png 1986 - 1988 Tecmo Salio Action - Platform 1-2 0 13 0 - + argosnj1.zip Argos no Juujiken (Jpn, Pirate?) - Argos no Juujiken (Jpn, Pirate?) - - jp - argosnj.zip Master System @@ -1767,31 +1321,25 @@ Originally released on the arcades, Rygar is a side-scrolling action game. The p Originally released on the arcades, Rygar is a side-scrolling action game. The player controls the titular hero, advancing through stages populated by hostile creatures. Beside the Diskarmor, a weapon that looks like a shield with a chain attached to it, the hero can use a variety of other weapons, including projectiles that can be fired in four directions. Various "powers" are scattered through the levels and can be collected. The effects of these powers include increasing the fire power of the equipped weapon, adding time to the clock, temporary invisibility, extra points, etc. - - media/video/argosnj.mp4 - media/mixrbv2/argosnj.png - 1986 - 1988 Tecmo Salio Action - Platform 1-2 0 13 0 - + arnodash.zip Arno Dash (HB, v1.03) - + Master System 2021 @@ -1801,12 +1349,12 @@ Originally released on the arcades, Rygar is a side-scrolling action game. The p 0 0 - + arnodash2.zip Arno Dash 2 (HB, v1.03) - + Master System 2021 @@ -1816,52 +1364,33 @@ Originally released on the arcades, Rygar is a side-scrolling action game. The p 0 0 - + tvcolos.zip As Aventuras da TV Colosso (Bra) - As Aventuras da TV Colosso (Bra) - - br - asterix.zip Master System - Chefinho is sick, and to be cured he'll need a medicine made up from six rare herbs. But they can only be found in the wilds, and get them is a mission for Gilmar and Priscila. - -As Aventuras da TV Colosso (which means "The Adventures of TV Colosso") is a modified version of Astérix and the Secret Mission, with Astérix and Obelix replaced by Gilmar and Priscila, characters from a Brazilian TV puppet show, popular during the early 90's. - -In this side-scrolling action game, the player can choose to play either Gilmar or Priscila at the start of each one of the six levels. Although the main setting of each level is the same to both characters (forests, caves, deserts, underwater stages, waterfalls and such) the level design for each one may vary. In two player mode, players will take turns playing as Gilmar and Priscila. Both characters jump (by pressing button 2), punch enemies and break blocks (by pressing button 1). Gilmar can run can run (by pressing and holding button 1 while moving) and double jump (by pressing 2 in the middle of a jump). Priscila is stronger and can break several bricks in a row when jumping over them (pressing 1 while jumping), and can also slide down hills (by pressing down at them). - -Gilmar can get some potions (thrown by pressing up and 1), which can break rocks, kill or shrink enemies. Priscila can get miniature menhirs which can be thrown (by pressing up and 1) against enemies. Both characters can also get bones throughout the game, granting access to bonus stages where the player controls a little dog. Some levels also involve minor puzzle solving, like pushing switches or moving rock blocks. + Getafix, the Druid whose potion has kept his village from falling in Caesar's hands, has been kidnapped! Join Asterix and Obelix as they try to rescue the druid and save the village! - - media/video/asterix.mp4 - media/mixrbv2/asterix.png - - 1996 + 1991 SEGA - Tec Toy + SEGA - Action + Platform 1-2 0 - 14 + 17 0 - + ashura.zip Ashura (Jpn) - Ashura (Jpn) - Ashura (Jpn) - Ashura (Jpn) - Ashura (Jpn) - Ashura (Jpn) secret.zip Master System @@ -1870,40 +1399,24 @@ Gilmar can get some potions (thrown by pressing up and 1), which can break rocks The enemies re spawn so you have to keep battling upwards as staying in the same place for to long means you get surrounded by the enemy. Freeing prisoners involves you blowing up the huts they are in with your bow and you are awarded with more arrows for doing this. The game also offers 2 players to fight alongside one another for twice the fire power. - - media/video/secret.mp4 - media/mixrbv2/secret.png - - 1987 1986 - 1986 - 1986 - 2004 SEGA SEGA - Action Shooter - Shooter / Run and Gun 1-2 0 16 0 - + assaultc1.zip Assault City (Euro) - Assault City (Euro) - Assault City (Euro) - - eu - wor - assaultc.zip Master System @@ -1913,21 +1426,13 @@ Assault City is a one-player shooter. At the beginning of the game, you particip Assault City comes in two flavors: the control pad version, as well as a Light Phaser version. - - media/video/assaultc.mp4 - media/mixrbv2/assaultc.png - - 1990 - 1990 - 1990 1990 Sanritsu Denki SEGA Action - Lightgun Shooter 1 0 @@ -1938,13 +1443,7 @@ Assault City comes in two flavors: the control pad version, as well as a Light P assaultc.zip Assault City (Euro, Bra, Light Phaser version) - Assault City (Euro, Bra, Light Phaser version) - Assault City (Euro, Bra, Light Phaser version) - - eu - wor - 0 Master System @@ -1955,50 +1454,33 @@ Assault City is a one-player shooter. At the beginning of the game, you particip Assault City comes in two flavors: the control pad version, as well as a Light Phaser version. - media/video/assaultc.mp4 - media/mixrbv2/assaultc.png + media/video/assaultc.mp4 + media/mixrbv2/assaultc.png - 1990 - 1990 - 1990 1990 Sanritsu Denki SEGA Action - Lightgun Shooter 1 0 16 0 - + asterix1.zip Asterix (Euro, Bra, v0) - Asterix (Euro, Bra, v0) - Asterix (Euro, Bra, v0) - - - eu - wor - us - + asterix.zip Master System Getafix, the Druid whose potion has kept his village from falling in Caesar's hands, has been kidnapped! Join Asterix and Obelix as they try to rescue the druid and save the village! - - media/video/asterix.mp4 - media/mixrbv2/asterix.png - - 1991 - 1992 1991 SEGA @@ -2015,8 +1497,6 @@ Assault City comes in two flavors: the control pad version, as well as a Light P asterix.zip Asterix (Euro, v1) - Asterix (Euro, v1) - Asterix (Euro, v1) 0 Master System @@ -2024,12 +1504,10 @@ Assault City comes in two flavors: the control pad version, as well as a Light P Getafix, the Druid whose potion has kept his village from falling in Caesar's hands, has been kidnapped! Join Asterix and Obelix as they try to rescue the druid and save the village! - media/video/asterix.mp4 - media/mixrbv2/asterix.png + media/video/asterix.mp4 + media/mixrbv2/asterix.png - 1991 - 1992 1991 SEGA @@ -2046,13 +1524,7 @@ Assault City comes in two flavors: the control pad version, as well as a Light P astergre.zip Asterix and the Great Rescue (Euro, Bra) - Asterix and the Great Rescue (Euro, Bra) - Asterix and the Great Rescue (Euro, Bra) - - eu - wor - 0 Master System @@ -2062,12 +1534,10 @@ You can play as either Asterix or Obelix. You make your way through platform lev - media/video/astergre.mp4 - media/mixrbv2/astergre.png + media/video/astergre.mp4 + media/mixrbv2/astergre.png - 1995 - 1994 1994 Core Design @@ -2084,13 +1554,7 @@ You can play as either Asterix or Obelix. You make your way through platform lev astermis.zip Asterix and the Secret Mission (Euro) - Asterix and the Secret Mission (Euro) - Asterix and the Secret Mission (Euro) - - eu - wor - 0 Master System @@ -2102,12 +1566,10 @@ Astérix can get some potions (thrown by pressing up and 1), which can break roc - media/video/astermis.mp4 - media/mixrbv2/astermis.png + media/video/astermis.mp4 + media/mixrbv2/astermis.png - 1993 - 1994 1993 SEGA @@ -2120,78 +1582,46 @@ Astérix can get some potions (thrown by pressing up and 1), which can break roc 14 0 - + astrofl.zip Astro Flash (Jpn, MyCard) - Astro Flash (Jpn, MyCard) - Astro Flash (Jpn, MyCard) - Astro Flash (Jpn, MyCard) - Astro Flash (Jpn, MyCard) - - - jp - + transbot.zip Master System Back in the solar year 2000 there was a nuclear war, and people are finally now emerging from underground to build a new society. But something is still wrong. DALAUS, a leftover computer from the old world is creating its own empire, and it is up to you to stop it. To complete this mission you will pilot a CA-214 (the TransBot), a new experimental astro-plane. TransBot is a side scrolling shooter for one or two players. There are a wide variety of enemies you will need to get past to be victorious throughout the many locations. The CA-214 can have different types of weapons to help out. You start out with a basic, default gun, but after collection a ? symbol you can choose a new weapon to use. There are six choices which will scroll past at the top of the screen, and your TransBot will be powered with whatever selection you make. Powered up weapons will only last for a limited amount of time before the TransBot reverts back to the basic weapon. - - media/video/transbot.mp4 - media/mixrbv2/transbot.png - - 1986 - 1987 - 1986 - 1985 1986 SEGA SEGA Action - Shoot'em Up 1-2 0 13 0 - + astrofl1.zip Astro Flash (Jpn, Pirate) - Astro Flash (Jpn, Pirate) - Astro Flash (Jpn, Pirate) - Astro Flash (Jpn, Pirate) - Astro Flash (Jpn, Pirate) - - - jp - + transbot.zip Master System Back in the solar year 2000 there was a nuclear war, and people are finally now emerging from underground to build a new society. But something is still wrong. DALAUS, a leftover computer from the old world is creating its own empire, and it is up to you to stop it. To complete this mission you will pilot a CA-214 (the TransBot), a new experimental astro-plane. TransBot is a side scrolling shooter for one or two players. There are a wide variety of enemies you will need to get past to be victorious throughout the many locations. The CA-214 can have different types of weapons to help out. You start out with a basic, default gun, but after collection a ? symbol you can choose a new weapon to use. There are six choices which will scroll past at the top of the screen, and your TransBot will be powered with whatever selection you make. Powered up weapons will only last for a limited amount of time before the TransBot reverts back to the basic weapon. - - media/video/transbot.mp4 - media/mixrbv2/transbot.png - - 1986 - 1987 - 1986 - 1985 1986 SEGA SEGA Action - Shoot'em Up 1-2 0 @@ -2209,8 +1639,8 @@ Astérix can get some potions (thrown by pressing up and 1), which can break roc There is a lot going on in Astro Force – as you fly over the various landscapes which change up regularly, you will see rivers, buildings, roads, and more. Bosses are obviously larger than you and are going to take more than a few shots to bring down. They each have their own offensive weapons just waiting to take your ship down. - media/video/astforce.mp4 - media/mixrbv2/astforce.png + media/video/astforce.mp4 + media/mixrbv2/astforce.png 2017 @@ -2219,7 +1649,6 @@ Astérix can get some potions (thrown by pressing up and 1), which can break roc Enrique Ruiz Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -2230,12 +1659,7 @@ Astérix can get some potions (thrown by pressing up and 1), which can break roc astrow.zip Astro Warrior (Jpn, USA, Bra) - Astro Warrior (Jpn, USA, Bra) - - us - jp - 0 Master System @@ -2244,21 +1668,16 @@ Astérix can get some potions (thrown by pressing up and 1), which can break roc At the end of each zone, you will come across a boss that takes multiple hits to kill. If you manage to conquer all three zones, you are back to where you started. The whole point of this game is to earn as many points you can without losing all of your lives. - media/video/astrow.mp4 - media/mixrbv2/astrow.png + media/video/astrow.mp4 + media/mixrbv2/astrow.png - 1987 - 1986 - 1986 - 1988 1986 SEGA SEGA Action - Shoot'em Up 1-2 0 @@ -2269,27 +1688,18 @@ At the end of each zone, you will come across a boss that takes multiple hits to astropit.zip Astro Warrior and Pit Pot (Euro) - Astro Warrior and Pit Pot (Euro) - Astro Warrior and Pit Pot (Euro) - Astro Warrior and Pit Pot (Euro) - - eu - wor - 0 Master System Two super hits in one! Turn back the invaders and save the galaxy in ASTRO WARRIOR. Can you find your way safely through the magical mazes in PIT POT? - media/video/astropit.mp4 - media/mixrbv2/astropit.png + media/video/astropit.mp4 + media/mixrbv2/astropit.png - 1986 1986 - 2003 SEGA SEGA @@ -2305,14 +1715,7 @@ At the end of each zone, you will come across a boss that takes multiple hits to smgp2.zip Ayrton Senna's Super Monaco GP II (Euro, Bra, Kor) - Ayrton Senna's Super Monaco GP II (Euro, Bra, Kor) - Ayrton Senna's Super Monaco GP II (Euro, Bra, Kor) - Ayrton Senna's Super Monaco GP II (Euro, Bra, Kor) - - eu - wor - 0 Master System @@ -2329,12 +1732,10 @@ There are three main modes: While each mode presents it's own variations, the core of each race is the same: Along controller setup options, the player can choose between an Automatic or Manual with 4 or 7 speeds gearbox, and races against 16 drivers. The car can be instantly wrecked if it goes on top speed against a roadside object. - media/video/smgp2.mp4 - media/mixrbv2/smgp2.png + media/video/smgp2.mp4 + media/mixrbv2/smgp2.png - 1992 - 1992 1992 SEGA @@ -2351,14 +1752,7 @@ While each mode presents it's own variations, the core of each race is the same: aztecadv.zip Aztec Adventure - The Golden Road to Paradise (Euro, USA) - Aztec Adventure - The Golden Road to Paradise (Euro, USA) - Aztec Adventure - The Golden Road to Paradise (Euro, USA) - - wor - eu - us - 0 Master System @@ -2369,23 +1763,16 @@ The labyrinth is full of Aztec mythology creatures and other ancient Mexican ref Although it is a maze game, the controls are very simple and easy to manage. - media/video/aztecadv.mp4 - media/mixrbv2/aztecadv.png + media/video/aztecadv.mp4 + media/mixrbv2/aztecadv.png - 1987 - 1988 - 1988 - 1987 1987 SEGA SEGA Action - Action / Adventure - Strategy - Puzzle-Game 1 0 @@ -2396,14 +1783,7 @@ Although it is a maze game, the controls are very simple and easy to manage.backtof2.zip Back to the Future Part II (Euro, Bra) - Back to the Future Part II (Euro, Bra) - Back to the Future Part II (Euro, Bra) - Back to the Future Part II (Euro, Bra) - - eu - wor - 0 Master System @@ -2418,13 +1798,10 @@ Based on the second installment of the popular Hollywood series Back to the Futu 5. Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955. - media/video/backtof2.mp4 - media/mixrbv2/backtof2.png + media/video/backtof2.mp4 + media/mixrbv2/backtof2.png - 1990 - 1990 - 1991 1990 Images Software Ltd. @@ -2437,17 +1814,11 @@ Based on the second installment of the popular Hollywood series Back to the Futu 9 0 - + backtof2c.zip Back to the Future Part II (Euro, Bra) - Castellano v1.0 - Back to the Future Part II (Euro, Bra) - Castellano v1.0 - Back to the Future Part II (Euro, Bra) - Castellano v1.0 - Back to the Future Part II (Euro, Bra) - Castellano v1.0 - - eu - backtof2.zip Master System @@ -2461,14 +1832,7 @@ Based on the second installment of the popular Hollywood series Back to the Futu 4. Band Puzzle: Rearrange the mixed-up parts of an animated picture of the school band in this sliding block puzzle. The clock is ticking. 5. Hoverboard Chase 2: Another hoverboard sequence, similar to the first one, only this time set in 1955. - - media/video/backtof2.mp4 - media/mixrbv2/backtof2.png - - 1990 - 1990 - 1991 1990 Images Software Ltd. @@ -2485,14 +1849,7 @@ Based on the second installment of the popular Hollywood series Back to the Futu backtof3.zip Back to the Future Part III (Euro) - Back to the Future Part III (Euro) - Back to the Future Part III (Euro) - Back to the Future Part III (Euro) - - eu - wor - 0 Master System @@ -2507,13 +1864,10 @@ Based on the second installment of the popular Hollywood series Back to the Futu 4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph. - media/video/backtof3.mp4 - media/mixrbv2/backtof3.png + media/video/backtof3.mp4 + media/mixrbv2/backtof3.png - 1991 - 1991 - 1992 1991 Probe Software @@ -2526,17 +1880,11 @@ Based on the second installment of the popular Hollywood series Back to the Futu 8 0 - + backtof3c.zip Back to the Future Part III (Euro) - Castellano v1.0 - Back to the Future Part III (Euro) - Castellano v1.0 - Back to the Future Part III (Euro) - Castellano v1.0 - Back to the Future Part III (Euro) - Castellano v1.0 - - eu - backtof3.zip Master System @@ -2550,14 +1898,7 @@ Based on the second installment of the popular Hollywood series Back to the Futu 4. The Train: Basically a side-scrolling beat-em-up on train wagons with some ducking and jumping. Get rid of the mechanics and collect speed logs to push the engine to a magic 88 mph. - - media/video/backtof3.mp4 - media/mixrbv2/backtof3.png - - 1991 - 1991 - 1992 1991 Probe Software @@ -2570,12 +1911,12 @@ Based on the second installment of the popular Hollywood series Back to the Futu 8 0 - + badapple.zip Bad Apple (HB, Tech-Demo) - + Master System 2017 @@ -2589,15 +1930,7 @@ Based on the second installment of the popular Hollywood series Back to the Futu bakubaku.zip Baku Baku Animal (Bra) - Baku Baku Animal (Bra) - Baku Baku Animal (Bra) - Baku Baku Animal (Bra) - - br - eu - us - 0 Master System @@ -2608,8 +1941,8 @@ Baku Baku Animal is a variation on the very often copied Tetris type of game. Th The objective is to pair animal heads with their respective food. If a rabbit head comes falling, you must make it fall on a pile of carrot tiles, dog heads with bones, panda heads with bamboos and monkey heads with bananas. There is a bonus item, the "BB coin", which will appear from times to times, and remove piled tiles from the playfield. Removed tiles will be sent to the opponent's playfield all at once, increasing the difficulty of the task. Polly will face several contestants, and she'll win when her opponents get their playfield piled to the top. - media/video/bakubaku.mp4 - media/mixrbv2/bakubaku.png + media/video/bakubaku.mp4 + media/mixrbv2/bakubaku.png 1998 @@ -2618,24 +1951,17 @@ The objective is to pair animal heads with their respective food. If a rabbit he Tec Toy Puzzle-Game - Action 1 0 9 0 - + bakubakuc.zip Baku Baku Animal (Bra) - Castellano v1.0 - Baku Baku Animal (Bra) - Castellano v1.0 - Baku Baku Animal (Bra) - Castellano v1.0 - Baku Baku Animal (Bra) - Castellano v1.0 - - br - bakubaku.zip Master System @@ -2645,10 +1971,6 @@ Baku Baku Animal is a variation on the very often copied Tetris type of game. Th The objective is to pair animal heads with their respective food. If a rabbit head comes falling, you must make it fall on a pile of carrot tiles, dog heads with bones, panda heads with bamboos and monkey heads with bananas. There is a bonus item, the "BB coin", which will appear from times to times, and remove piled tiles from the playfield. Removed tiles will be sent to the opponent's playfield all at once, increasing the difficulty of the task. Polly will face several contestants, and she'll win when her opponents get their playfield piled to the top. - - media/video/bakubaku.mp4 - media/mixrbv2/bakubaku.png - 1998 @@ -2656,19 +1978,18 @@ The objective is to pair animal heads with their respective food. If a rabbit he Tec Toy Puzzle-Game - Action 1 0 9 0 - + balbalok.zip Baluba Balok (HB) - + Master System 2017 @@ -2682,13 +2003,7 @@ The objective is to pair animal heads with their respective food. If a rabbit he bankp.zip Bank Panic (Euro) - Bank Panic (Euro) - Bank Panic (Euro) - - eu - wor - 0 Master System @@ -2701,31 +2016,28 @@ Some men will carry three to five pieces of gold on top of their heads, and shoo There are more than ten rounds in Bank Panic, and each one ends when a person behind all 12 doors was able to throw you a bag of gold coins. The rounds get difficult the further you get. For example, in later rounds, a few bandits will block your shot, and you have to then shoot twice. Also, regardless of what round you're on, you can shoot so many bandits before time runs out. - media/video/bankp.mp4 - media/mixrbv2/bankp.png + media/video/bankp.mp4 + media/mixrbv2/bankp.png - 1984 - 1987 1987 Sanritsu Denki SEGA Action - Lightgun Shooter 1 0 13 0 - + baraburu10.zip Bara Buruu (HB, v1.0) - + Master System 2016 @@ -2739,13 +2051,7 @@ There are more than ten rounds in Bank Panic, and each one ends when a person be basketn.zip Basket Ball Nightmare (Euro, Bra) - Basket Ball Nightmare (Euro, Bra) - Basket Ball Nightmare (Euro, Bra) - - eu - wor - 0 Master System @@ -2758,19 +2064,16 @@ The player at the start of each match gets to pick how long the match duration i Also there are two more modes called CPU vs CPU, where the player can get the CPU to play itself and Versus Play to play against a friend. In both modes the player or players pick one of the 8 nations that are USA, CBA, CHN, JPN, URS, DDR, CAN, and FRN all with a character representing a player of that nation. All the rules are the same as single player mode. - media/video/basketn.mp4 - media/mixrbv2/basketn.png + media/video/basketn.mp4 + media/mixrbv2/basketn.png - 1989 - 1989 1989 SEGA SEGA Sports / Basketball - Sports 1-2 0 @@ -2781,13 +2084,7 @@ Also there are two more modes called CPU vs CPU, where the player can get the CP batmanrn.zip Batman Returns (Euro, Bra) - Batman Returns (Euro, Bra) - Batman Returns (Euro, Bra) - - eu - wor - 0 Master System @@ -2800,23 +2097,16 @@ Enemies standing in Batman's way can be defeated by throwing the Batarang at the Unlike in the Game Gear version, there is no health bar: a single hit will kill Batman. To compensate, the game contains a generous amount of extra lives. - media/video/batmanrn.mp4 - media/mixrbv2/batmanrn.png + media/video/batmanrn.mp4 + media/mixrbv2/batmanrn.png - 1993 - 1992 1992 - 1993 Aspect Co SEGA Platform - Action - Fight - Shoot'em Up - Sports 1 0 @@ -2827,12 +2117,7 @@ Unlike in the Game Gear version, there is no health bar: a single hit will kill battleor.zip Battle Out Run (Euro, Bra) - Battle Out Run (Euro, Bra) - - eu - wor - 0 Master System @@ -2840,8 +2125,8 @@ Unlike in the Game Gear version, there is no health bar: a single hit will kill - media/video/battleor.mp4 - media/mixrbv2/battleor.png + media/video/battleor.mp4 + media/mixrbv2/battleor.png 1989 @@ -2856,25 +2141,17 @@ Unlike in the Game Gear version, there is no health bar: a single hit will kill 12 0 - + battleorfm.zip Battle Out Run (FM Mod) - Battle Out Run (FM Mod) - - eu - battleor.zip Master System Battle Out Run is Sega's answer to Taito's Chase H.Q. You drive a red sports car and must apprehend eight target vehicles in selected cities across the USA, including Los Angeles, Chicago, Miami, and New York. You have to do this while avoiding yellow cars and other obstacles. Halfway through the eight stages, you enter a shop that allows you to upgrade your car and get some nitros, as long as you have money, and you will be rewarded if you apprehend the vehicles. This can be done by bumping into them to disable them. - - media/video/battleor.mp4 - media/mixrbv2/battleor.png - 1989 @@ -2892,11 +2169,7 @@ Unlike in the Game Gear version, there is no health bar: a single hit will kill bmaniacs.zip Battlemaniacs (Bra) - Battlemaniacs (Bra) - - br - 0 Master System @@ -2908,8 +2181,8 @@ Buddies can team up and defeat the opposition together in the two coop-modes ava - media/video/bmaniacs.mp4 - media/mixrbv2/bmaniacs.png + media/video/bmaniacs.mp4 + media/mixrbv2/bmaniacs.png 1994 @@ -2924,12 +2197,12 @@ Buddies can team up and defeat the opposition together in the two coop-modes ava 14 0 - + benosqr.zip Be No Sqr (HB, Tech-Demo) - + Master System 2016 @@ -2943,14 +2216,7 @@ Buddies can team up and defeat the opposition together in the two coop-modes ava blackblt.zip Black Belt (Euro, USA) - Black Belt (Euro, USA) - Black Belt (Euro, USA) - - eu - us - wor - 0 Master System @@ -2963,57 +2229,39 @@ Once you touch an enemy or boss, you will lose energy. once you lose all energy, Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with the licence removed and new level designs. - media/video/blackblt.mp4 - media/mixrbv2/blackblt.png + media/video/blackblt.mp4 + media/mixrbv2/blackblt.png - 1986 - 1987 - 1986 - 1986 1996 SEGA SEGA Action - Beat'em Up 1-2 0 12 0 - + bladeag1.zip Blade Eagle (USA, Prototype) - Blade Eagle (USA, Prototype) - - wor - bladeag.zip Master System Blade Eagle 3-D is a vertical shoot-em-up which has no story involved. You just have to shoot your way on three planets (you have to travel through space first), blasting as many enemies as possible. Along the way, there are several bosses that you have to defeat. The later ones drop a power-up, which you can use to upgrade your ship. Some of the power-ups include double shots and laser beams. Another power-up gives you the ability to have an extra ship on your side and will join the fight, and will later serve as a backup. Blade Eagle is designed for play in conjunction with the Sega 3-D Glasses. If you play without the 3-D glasses, it will look like as if there are two of your ships, not just one. If there are four enemies approaching you, they will look like eight. - - media/video/bladeag.mp4 - media/mixrbv2/bladeag.png - - 1988 - 1988 - 1988 - 1988 1988 SEGA SEGA Action - Shoot'em Up 1 0 @@ -3024,34 +2272,23 @@ Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with t bladeag.zip Blade Eagle (World) - Blade Eagle (World) - - wor - eu - us - 0 Master System Blade Eagle 3-D is a vertical shoot-em-up which has no story involved. You just have to shoot your way on three planets (you have to travel through space first), blasting as many enemies as possible. Along the way, there are several bosses that you have to defeat. The later ones drop a power-up, which you can use to upgrade your ship. Some of the power-ups include double shots and laser beams. Another power-up gives you the ability to have an extra ship on your side and will join the fight, and will later serve as a backup. Blade Eagle is designed for play in conjunction with the Sega 3-D Glasses. If you play without the 3-D glasses, it will look like as if there are two of your ships, not just one. If there are four enemies approaching you, they will look like eight. - media/video/bladeag.mp4 - media/mixrbv2/bladeag.png + media/video/bladeag.mp4 + media/mixrbv2/bladeag.png - 1988 - 1988 - 1988 - 1988 1988 SEGA SEGA Action - Shoot'em Up 1 0 @@ -3062,19 +2299,15 @@ Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with t blockhol.zip Block Hole (Kor) - Block Hole (Kor) - - kr - 0 Master System Unlicensed adaptation of the Konami game "Quarth". - media/video/blockhol.mp4 - media/mixrbv2/blockhol.png + media/video/blockhol.mp4 + media/mixrbv2/blockhol.png 1990 @@ -3093,13 +2326,7 @@ Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with t bombraid.zip Bomber Raid (World) - Bomber Raid (World) - - wor - eu - us - 0 Master System @@ -3107,21 +2334,16 @@ Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with t to score points, increase your firepower, and gain some help from fellow squadrons. - media/video/bombraid.mp4 - media/mixrbv2/bombraid.png + media/video/bombraid.mp4 + media/mixrbv2/bombraid.png - 1988 - 1989 - 1989 - 1989 1988 Sanritsu SEGA Action - Shoot'em Up 1 0 @@ -3132,13 +2354,7 @@ to score points, increase your firepower, and gain some help from fellow squadro bnzabros.zip Bonanza Bros. (Euro, Bra) - Bonanza Bros. (Euro, Bra) - Bonanza Bros. (Euro, Bra) - - eu - wor - 0 Master System @@ -3147,36 +2363,27 @@ to score points, increase your firepower, and gain some help from fellow squadro As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies. - media/video/bnzabros.mp4 - media/mixrbv2/bnzabros.png + media/video/bnzabros.mp4 + media/mixrbv2/bnzabros.png - 1991 - 1991 - 1991 1991 SEGA SEGA Action - Platform 1 0 16 0 - + bnzabrosc.zip Bonanza Bros. (Euro, Bra) - Castellano v1.0 - Bonanza Bros. (Euro, Bra) - Castellano v1.0 - Bonanza Bros. (Euro, Bra) - Castellano v1.0 - - eu - bnzabros.zip Master System @@ -3184,21 +2391,13 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te As either Mobo or Robo, you must collect all the treasures before leaving the ten buildings and shoot any security guards that get in your way. Remember that you are under a time limit. An in-game map will help you locate the treasures. There is a bonus stage after three buildings, where the object is to collect the gold bars in a limited amount of time without one of the three spotlights shining on you. If it is possible, hide behind open doors. If you manage to get all the gold bars, 10,000 points is added to your score. There are three of these bonus stages, but each of them varies. - - media/video/bnzabros.mp4 - media/mixrbv2/bnzabros.png - - 1991 - 1991 - 1991 1991 SEGA SEGA Action - Platform 1 0 @@ -3209,8 +2408,6 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te dracula.zip Bram Stoker's Dracula (Euro) - Bram Stoker's Dracula (Euro) - Bram Stoker's Dracula (Euro) 0 Master System @@ -3220,49 +2417,41 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te Jonathan Harker can move left and right, jump and attack with a weapon, the most basic of which is a knife. The status display on the screen shows Harker's health bar, countdown timer to complete the level and currently held weapon. Throughout the levels question mark boxes (similar to the Mario games) can be found, attacking these will reveal power ups which include health restoration, timer increase and new weapons. Among these new weapons are axes, daggers and a shotgun. Question mark boxes can also be used as platforms to reach other areas and enemies. Each stage is divided into two sections: the "Daytime" and the "Nighttime". These are entirely different levels comparable to stage 1-a and 1-b. Harker must jump to various platforms and obstacles and defeat minor enemies throughout the levels. The end of a Nighttime level is usually guarded by a boss creature who must be defeated to progress. - media/video/dracula.mp4 - media/mixrbv2/dracula.png + media/video/dracula.mp4 + media/mixrbv2/dracula.png - 1993 1992 Probe Software Sony Imagesoft Action - Platform 1 0 10 0 - + brucelee10.zip Bruce Lee (HB, v1.0) - Bruce Lee (HB, v1.0) - - wor - - 0 Master System This game is a homebrew, an attempt to port the classic "bruce lee" on atari 800/ commodore 64 and spectrum for the master system. Bruce Lee is a hybrid Beat 'em up/platform game, in which the player controls Bruce Lee. To progress, the player must collect a number of lanterns suspended at different points in the game. Each room is guarded by two mobile enemies, The Ninja and the Green Yamo, who attack with fists and kicks. A multiplayer mode allows a second player to control the Yamo, or allows two players in turn to control Bruce Lee. Ninja and Yamo are also vulnerable to the dangers of the screen, but have an infinite number of lives. - media/video/brucelee10.mp4 - media/mixrbv2/brucelee10.png + media/video/brucelee10.mp4 + media/mixrbv2/brucelee10.png 2015 Kagesan - Action Action / Adventure 1-2 @@ -3274,15 +2463,7 @@ Bruce Lee is a hybrid Beat 'em up/platform game, in which the player controls Br bublbobl.zip Bubble Bobble (Euro, Bra) - Bubble Bobble (Euro, Bra) - Bubble Bobble (Euro, Bra) - Bubble Bobble (Euro, Bra) - Bubble Bobble (Euro, Bra) - - eu - wor - 0 Master System @@ -3291,20 +2472,16 @@ Bruce Lee is a hybrid Beat 'em up/platform game, in which the player controls Br Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player. - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png + media/video/bublbobl.mp4 + media/mixrbv2/bublbobl.png - 1986 - 1991 - 1988 1991 Taito SEGA Action - Platform 1-2 0 @@ -3315,20 +2492,15 @@ Bubble Bobble is a platform game, with each level being a single screen. The ene bublbokc.zip Bubble Bobble (Kor, Clover) - Bubble Bobble (Kor, Clover) - Bubble Bobble (Kor, Clover) - - kr - 0 Master System Unlicensed clone of Bubble Bobble. - media/video/bublbokc.mp4 - media/mixrbv2/bublbokc.png + media/video/bublbokc.mp4 + media/mixrbv2/bublbokc.png 1990 @@ -3343,29 +2515,21 @@ Bubble Bobble is a platform game, with each level being a single screen. The ene 0 0 - + bublboky.zip Bubble Bobble (Kor, YM Soft) - Bubble Bobble (Kor, YM Soft) - - kr - bublbokc.zip Master System Unlicensed clone of Bubble Bobble. - - media/video/bublbokc.mp4 - media/mixrbv2/bublbokc.png - - + 1990 - Screen Software - YM Soft + Clover + Clover Action @@ -3378,12 +2542,7 @@ Bubble Bobble is a platform game, with each level being a single screen. The ene buggyrun.zip Buggy Run (Euro, Bra) - Buggy Run (Euro, Bra) - Buggy Run (Euro, Bra) - - eu - 0 Master System @@ -3408,11 +2567,10 @@ In 2P Race there is $30,000 for both players to upgrade there cars before placin Battle is the same as single player battle only with 2 players and 2 computers. - media/video/buggyrun.mp4 - media/mixrbv2/buggyrun.png + media/video/buggyrun.mp4 + media/mixrbv2/buggyrun.png - 1993 1993 Sims @@ -3429,23 +2587,17 @@ Battle is the same as single player battle only with 2 players and 2 computers.< cso.zip C_So! (Kor) - C_So! (Kor) - - kr - 0 Master System The game has the player collect various items and defeat monsters by using see-saws. In order to progress, all items must be collected and all monsters must be destroyed. There is also an edit mode, allowing the player to create their own levels. - media/video/cso.mp4 - media/mixrbv2/cso.png + media/video/cso.mp4 + media/mixrbv2/cso.png - - - + Compile SEGA @@ -3459,15 +2611,7 @@ Battle is the same as single player battle only with 2 players and 2 computers.< calgames.zip California Games (Euro, USA, Bra) - California Games (Euro, USA, Bra) - California Games (Euro, USA, Bra) - California Games (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -3476,13 +2620,10 @@ Battle is the same as single player battle only with 2 players and 2 computers.< The Atari versions (2600 and Lynx) of the game omit the flying disc and roller skating events, while the Genesis version omits only the flying disc event. - media/video/calgames.mp4 - media/mixrbv2/calgames.png + media/video/calgames.mp4 + media/mixrbv2/calgames.png - 1989 - 1989 - 1989 1989 Epyx @@ -3495,13 +2636,10 @@ The Atari versions (2600 and Lynx) of the game omit the flying disc and roller s 14 0 - + calgame2b.zip California Games II (Bra, Kor) - California Games II (Bra, Kor) - California Games II (Bra, Kor) - California Games II (Bra, Kor) calgame2.zip Master System @@ -3510,13 +2648,7 @@ The Atari versions (2600 and Lynx) of the game omit the flying disc and roller s This time you compete in: hang-gliding, jetski, skateboarding, body boarding and snow boarding. - - media/video/calgame2.mp4 - media/mixrbv2/calgame2.png - - 1993 - 1993 1993 Probe @@ -3533,13 +2665,7 @@ This time you compete in: hang-gliding, jetski, skateboarding, body boarding and calgame2.zip California Games II (Euro) - California Games II (Euro) - California Games II (Euro) - California Games II (Euro) - - eu - 0 Master System @@ -3548,12 +2674,10 @@ This time you compete in: hang-gliding, jetski, skateboarding, body boarding and This time you compete in: hang-gliding, jetski, skateboarding, body boarding and snow boarding. - media/video/calgame2.mp4 - media/mixrbv2/calgame2.png + media/video/calgame2.mp4 + media/mixrbv2/calgame2.png - 1993 - 1993 1993 Probe @@ -3566,12 +2690,12 @@ This time you compete in: hang-gliding, jetski, skateboarding, body boarding and 3 0 - + candykid.zip CandyKid (HB, v3.0) - + Master System 2020 @@ -3585,13 +2709,7 @@ This time you compete in: hang-gliding, jetski, skateboarding, body boarding and captsilv.zip Captain Silver (Euro, Jpn) - Captain Silver (Euro, Jpn) - - jp - eu - wor - 0 Master System @@ -3604,36 +2722,27 @@ Jim may only use his sword to start off with, but once he collects a fairy that There is a boss in each scene, which he must defeat in order to proceed to the next round. There is also a certain time limit, which Jim must complete the scene before it expires. If he does not, then he will lose a life. - media/video/captsilv.mp4 - media/mixrbv2/captsilv.png + media/video/captsilv.mp4 + media/mixrbv2/captsilv.png - 1988 - 1988 - 1989 - 1988 1988 SEGA SEGA Action - Platform 1 0 11 0 - + captsilvu.zip Captain Silver (USA) - Captain Silver (USA) - - us - captsilv.zip Master System @@ -3645,22 +2754,13 @@ Jim may only use his sword to start off with, but once he collects a fairy that There is a boss in each scene, which he must defeat in order to proceed to the next round. There is also a certain time limit, which Jim must complete the scene before it expires. If he does not, then he will lose a life. - - media/video/captsilv.mp4 - media/mixrbv2/captsilv.png - - 1988 - 1988 - 1989 - 1988 1988 SEGA SEGA Action - Platform 1 0 @@ -3671,13 +2771,7 @@ There is a boss in each scene, which he must defeat in order to proceed to the n casino.zip Casino Games (Euro, USA) - Casino Games (Euro, USA) - - eu - us - wor - 0 Master System @@ -3703,37 +2797,27 @@ After choosing the table slope of Gentle, Middle, or Steep (slow to fast) the pl There is no amount to play to, however, if the player runs out of money then it is game over. When the player has won an amount then they can get an account number to password save the game. - media/video/casino.mp4 - media/mixrbv2/casino.png + media/video/casino.mp4 + media/mixrbv2/casino.png - 1989 - 1989 - 1989 1989 Compile SEGA Casino - Strategy - Puzzle-Game 1 0 10 0 - + casinoc.zip Casino Games (Euro, USA) - Castellano v1.0 - Casino Games (Euro, USA) - Castellano v1.0 - - eu - us - casino.zip Master System @@ -3758,22 +2842,13 @@ After choosing the table slope of Gentle, Middle, or Steep (slow to fast) the pl There is no amount to play to, however, if the player runs out of money then it is game over. When the player has won an amount then they can get an account number to password save the game. - - media/video/casino.mp4 - media/mixrbv2/casino.png - - 1989 - 1989 - 1989 1989 Compile SEGA Casino - Strategy - Puzzle-Game 1 0 @@ -3784,13 +2859,7 @@ There is no amount to play to, however, if the player runs out of money then it castelo.zip Castelo Ra-Tim-Bum (Bra) - Castelo Ra-Tim-Bum (Bra) - Castelo Ra-Tim-Bum (Bra) - Castelo Ra-Tim-Bum (Bra) - - br - 0 Master System @@ -3803,8 +2872,8 @@ Each level involves some platforming and minor puzzle solving elements, like jum The player has three lives and a health bar, and continues are available. All the text in game is in Portuguese. - media/video/castelo.mp4 - media/mixrbv2/castelo.png + media/video/castelo.mp4 + media/mixrbv2/castelo.png 1997 @@ -3823,13 +2892,7 @@ The player has three lives and a health bar, and continues are available. All th castlill.zip Castle of Illusion Starring Mickey Mouse (Euro, Bra) - Castle of Illusion Starring Mickey Mouse (Euro, Bra) - - eu - wor - us - 0 Master System @@ -3840,36 +2903,27 @@ To save his girlfriend Minnie from the evil witch Mizrabel, Mickey Mouse must ve Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points. - media/video/castlill.mp4 - media/mixrbv2/castlill.png + media/video/castlill.mp4 + media/mixrbv2/castlill.png - 1990 - 1991 - 1991 1990 SEGA SEGA Platform / Run Jump Scrolling - Action - Platform 1 0 15 0 - + castlillc.zip Castle of Illusion Starring Mickey Mouse (Euro, Bra) - Castellano v1.1 - Castle of Illusion Starring Mickey Mouse (Euro, Bra) - Castellano v1.1 - - eu - castlill.zip Master System @@ -3879,37 +2933,24 @@ To save his girlfriend Minnie from the evil witch Mizrabel, Mickey Mouse must ve Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points. - - media/video/castlill.mp4 - media/mixrbv2/castlill.png - - 1990 - 1991 - 1991 1990 SEGA SEGA Platform / Run Jump Scrolling - Action - Platform 1 0 15 0 - + castlillu.zip Castle of Illusion Starring Mickey Mouse (USA) - Castle of Illusion Starring Mickey Mouse (USA) - - us - castlill.zip Master System @@ -3919,33 +2960,23 @@ To save his girlfriend Minnie from the evil witch Mizrabel, Mickey Mouse must ve Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points. - - media/video/castlill.mp4 - media/mixrbv2/castlill.png - - 1990 - 1991 - 1991 1990 SEGA SEGA Platform / Run Jump Scrolling - Action - Platform 1 0 15 0 - + castlills.zip Castle of Illusion Starring Mickey Mouse (USA, Display Unit Sample) - Castle of Illusion Starring Mickey Mouse (USA, Display Unit Sample) castlill.zip Master System @@ -3956,22 +2987,13 @@ To save his girlfriend Minnie from the evil witch Mizrabel, Mickey Mouse must ve Each level features unique obstacles, enemies and a final boss. The enemies can be defeated by jumping on top of them. An alternative way is to pick up objects lying around (like rocks in the forest or blue balls in the toy level) and throwing them at the enemies. Mickey's ability to pick up things and carry them around also leads to puzzle-oriented gameplay. By placing objects in the right spot and jumping off of them, he can get to areas otherwise out of reach. In some levels, he also has to collect keys to open doors. A unique type of object is the treasure chest - by jumping on top of one or throwing it, Mickey gets access to its contents, which might include extra lives, a health power-up or coins to collect for points. - - media/video/castlill.mp4 - media/mixrbv2/castlill.png - - 1990 - 1991 - 1991 1990 SEGA SEGA Platform / Run Jump Scrolling - Action - Platform 1 0 @@ -3982,13 +3004,7 @@ Each level features unique obstacles, enemies and a final boss. The enemies can champeur.zip Champions of Europe (Euro, Bra) - Champions of Europe (Euro, Bra) - Champions of Europe (Euro, Bra) - - eu - wor - 0 Master System @@ -3996,19 +3012,16 @@ Each level features unique obstacles, enemies and a final boss. The enemies can The Game is controlled with 2 Buttons and the 8 directional D-Pad. - media/video/champeur.mp4 - media/mixrbv2/champeur.png + media/video/champeur.mp4 + media/mixrbv2/champeur.png - 1992 - 1992 1992 Tecmagik Tecmagik Sports / Soccer - Sports 1 0 @@ -4019,13 +3032,7 @@ The Game is controlled with 2 Buttons and the 8 directional D-Pad. champhck.zip Championship Hockey (Euro) - Championship Hockey (Euro) - Championship Hockey (Euro) - - eu - wor - 0 Master System @@ -4037,77 +3044,56 @@ To challenge the opponent for the puck, all the player has to do is be near the There are 3 game modes available been Regular Season, New Playoff, and Best Of 7. Regular season is one match between two countries of the player's choice. New Playoff is where 16 teams play in an elimination contest where the last team standing wins (4 games total). Best Of 7 is where 16 teams play and the first team to get 4 victories wins. - media/video/champhck.mp4 - media/mixrbv2/champhck.png + media/video/champhck.mp4 + media/mixrbv2/champhck.png - 1995 1992 Electronic Arts U.S. Gold Sports / Hockey - Sports 1 0 0 0 - + chapolim.zip Chapolim x Dracula - Um Duelo Assustador (Bra) - Chapolim x Dracula - Um Duelo Assustador (Bra) - - br - ghosth.zip Master System - Vampires' population in Transilvania has increased a lot lately, and there's not enough human blood to feed them all. To solve this demographic problem comes Chapolim! - -Chapolim X Drácula: Um Duelo Assustador (which translates Chapolim vs. Dracula: A Frightening Duel) is an authorized "hack" of Ghost House, with Ghost House's hero, Mick, replaced by Chapolim (or El Chapulín Colorado in original Spanish), a famous Mexican character from a TV series. Chapolim is a parody to superheroes in general. He dresses a red grasshopper costume with a yellow heart in the chest with the leters "CH". He also usually carries his Marreta Biônica (Chipote Chillón in the original, Squeaky Mallet in English) a red (toy) hammer. - -At each stage, Chapolim must defeat five vampires that are in torpor within their coffins. The coffins are locked, so he must first find the keys to unlock them. He'll find the keys killing the most diverse enemies that haunt the mansion he's in, such as ghosts, bats, fire blowers, mummies, etc. Once he's got a key, he must unlock a coffin and then defeat the vampire who sleeps there. + You're about to inherit the family jewels. If you can get to them, that is. -In order to kill his enemies, Chapolim can jump over them or punch them. Every once in a while, his Marreta Biônica will come flying from one side of the screen to another, and if he jumps over it, he'll catch it. Chapolim can also punch the lights of the mansion: they'll flash and paralyze his enemies. +They're hidden inside the haunted mansion, which wouldn't be such a big deal if it weren't infested with Draculas, Bats, Fire Blowers, Mummies, and other deadly weirdos. You'll have to ward off or destroy everything that gets in your way -- no matter how grotesque it appears. Furthermore, you'll have to keep punching your way through the mansion until you find the secret key. You then have to use it to open one of the five coffins, defeat Dracula, capture the jewel he drops, and make your way out of the mansion. -Chapolim starts with 3 lives and no continues. He'll be healed by collecting treasures through the castle, and will gain additional lives at every 50,000 and 150,000 points. +You play the role of Mick, and everything is going to stop you from completing these tasks and making you way out of the mansion. You just have to punch, or jump on, your enemies to defeat them. And arrows will be flying from either direction and will attempt to hit you on the head, and you must either duck or jump on them for extra points. You can jump or touch lights to freeze everything on screen for a few seconds. Rather than punching, you can collect a sword on the lower level by jumping on it as it flies past you. The sword is useful when you fight Dracula or getting rid of Fire Blowers. -All the text in the game is in Portuguese. +You start the game with three lives, and receive an additional life every 50,000 and 150,000 points. You also have an energy meter. You lose energy when you touch one of the monsters. When you run out of energy, you lose a life. You gain energy by collecting treasures scattered throughout the mansion, and it is restored when you kill a Dracula. - - media/video/ghosth.mp4 - media/mixrbv2/ghosth.png - - 1993 + 1986 SEGA - Tec Toy + SEGA Action 1-2 0 - 9 + 12 0 cheese.zip Cheese Cat-astrophe Starring Speedy Gonzales (Euro, Bra) - Cheese Cat-astrophe Starring Speedy Gonzales (Euro, Bra) - Cheese Cat-astrophe Starring Speedy Gonzales (Euro, Bra) - Cheese Cat-astrophe Starring Speedy Gonzales (Euro, Bra) - - eu - wor - 0 Master System @@ -4116,21 +3102,16 @@ All the text in the game is in Portuguese. Speedy can throw his hat or jump enemies to defeat them. To get an ally, you need to collect certain objects (e.g. carrots for Bugs Bunny) and in the meantime, you also have to free your captured friends. Ay, carumba! - media/video/cheese.mp4 - media/mixrbv2/cheese.png + media/video/cheese.mp4 + media/mixrbv2/cheese.png - 1995 - 1995 - 1995 1995 - 1995 Cryo Interactive SEGA Action - Platform 1 0 @@ -4141,13 +3122,7 @@ Speedy can throw his hat or jump enemies to defeat them. To get an ally, you nee choplift.zip Choplifter (Euro, USA, Bra) - Choplifter (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -4156,36 +3131,27 @@ Speedy can throw his hat or jump enemies to defeat them. To get an ally, you nee Originally released for Apple II home computers, Choplifter was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow. - media/video/choplift.mp4 - media/mixrbv2/choplift.png + media/video/choplift.mp4 + media/mixrbv2/choplift.png - 1986 - 1986 - 1987 1985 - 1985 SEGA SEGA Shooter - Action 1-2 0 16 0 - + chopliftj.zip Choplifter (Jpn, Prototype) - Choplifter (Jpn, Prototype) - - jp - choplift.zip Master System @@ -4193,38 +3159,24 @@ Originally released for Apple II home computers, Choplifter was later ported to Originally released for Apple II home computers, Choplifter was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow. - - media/video/choplift.mp4 - media/mixrbv2/choplift.png - - 1986 - 1986 - 1987 1985 - 1985 SEGA SEGA Shooter - Action 1-2 0 16 0 - + chopliftp.zip Choplifter (USA, Prototype) - Choplifter (USA, Prototype) - - us - wor - choplift.zip Master System @@ -4232,34 +3184,23 @@ Originally released for Apple II home computers, Choplifter was later ported to Originally released for Apple II home computers, Choplifter was later ported to the arcades and a number of video game consoles. Many imitators and homages would follow. - - media/video/choplift.mp4 - media/mixrbv2/choplift.png - - 1986 - 1986 - 1987 1985 - 1985 SEGA SEGA Shooter - Action 1-2 0 16 0 - + borgman.zip Chouon Senshi Borgman (Jpn) - Chouon Senshi Borgman (Jpn) - Chouon Senshi Borgman (Jpn) cyborgh.zip Master System @@ -4277,38 +3218,24 @@ You are not alone in this mission. You also have Adina, your contact back at hea Cyborg Hunter is based on the Japanese-only Borgman. - - media/video/cyborgh.mp4 - media/mixrbv2/cyborgh.png - - 1998 - 1988 - 1988 - 1989 1988 SEGA SEGA Action - Adventure 1 0 16 0 - + borgmanp.zip Chouon Senshi Borgman (Jpn, Prototype) - Chouon Senshi Borgman (Jpn, Prototype) - Chouon Senshi Borgman (Jpn, Prototype) - - jp - cyborgh.zip Master System @@ -4325,22 +3252,13 @@ You are not alone in this mission. You also have Adina, your contact back at hea Cyborg Hunter is based on the Japanese-only Borgman. - - media/video/cyborgh.mp4 - media/mixrbv2/cyborgh.png - - 1998 - 1988 - 1988 - 1989 1988 SEGA SEGA Action - Adventure 1 0 @@ -4351,13 +3269,7 @@ Cyborg Hunter is based on the Japanese-only Borgman. chuckrck.zip Chuck Rock (Euro, Bra) - Chuck Rock (Euro, Bra) - Chuck Rock (Euro, Bra) - - eu - wor - 0 Master System @@ -4366,35 +3278,27 @@ Cyborg Hunter is based on the Japanese-only Borgman. The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs using his belly-buster attack and a jump kick. Occasionally he has to pick up and throw rocks to defeat enemies and allow him to jump to greater heights. - media/video/chuckrck.mp4 - media/mixrbv2/chuckrck.png + media/video/chuckrck.mp4 + media/mixrbv2/chuckrck.png - 1991 - 1992 1992 Core Design Virgin Games Action - Platform 1 0 12 0 - + chukrck2b.zip Chuck Rock II - Son of Chuck (Bra) - Chuck Rock II - Son of Chuck (Bra) - Chuck Rock II - Son of Chuck (Bra) - - br - chukrck2.zip Master System @@ -4403,15 +3307,8 @@ The game is a side-scrolling platformer. Chuck fights of a variety of dinosaurs The gameplay in this sequel is similar to the first game, but with some minor differences since you are playing as Junior, rather than Chuck. This is a side-scrolling platform game with occasional rock-moving puzzles thrown in. Unlike Chuck, Junior carries a club that gives his attacks further reach. - - media/video/chukrck2.mp4 - media/mixrbv2/chukrck2.png - - 1993 - 1993 1993 - 1994 Core Design SEGA @@ -4427,13 +3324,7 @@ The gameplay in this sequel is similar to the first game, but with some minor di chukrck2.zip Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - Chuck Rock II - Son of Chuck (Euro) - - eu - wor - 0 Master System @@ -4443,14 +3334,11 @@ The gameplay in this sequel is similar to the first game, but with some minor di - media/video/chukrck2.mp4 - media/mixrbv2/chukrck2.png + media/video/chukrck2.mp4 + media/mixrbv2/chukrck2.png - 1993 - 1993 1993 - 1994 Core Design SEGA @@ -4466,13 +3354,7 @@ The gameplay in this sequel is similar to the first game, but with some minor di cloudmst.zip Cloud Master (Euro, USA) - Cloud Master (Euro, USA) - - eu - us - wor - 0 Master System @@ -4483,20 +3365,16 @@ Bird men. Flying cat heads. Pigs with guns. And flying bowls of soup! Sounds fun Defeat the five world guardians and you'll become a Cloud Master! Fail, and you'll be locked in combat forever. Are you really going to let a flying dumpling get the best of you? - media/video/cloudmst.mp4 - media/mixrbv2/cloudmst.png + media/video/cloudmst.mp4 + media/mixrbv2/cloudmst.png - 1989 - 1989 - 1989 1989 Opera House SEGA Action - Shoot'em Up 1-2 0 @@ -4507,7 +3385,6 @@ Defeat the five world guardians and you'll become a Cloud Master! Fail, and you' colors.zip Color and Switch Test (v1.3) - Color and Switch Test (v1.3) 0 Master System @@ -4515,14 +3392,10 @@ Defeat the five world guardians and you'll become a Cloud Master! Fail, and you' This is not a game, this is a cartridge that you can use to test the colours and peripherals of your Master System. - media/mixrbv2/colors.png + media/mixrbv2/colors.png - - - - - - + + 0 0 0 @@ -4531,13 +3404,7 @@ Defeat the five world guardians and you'll become a Cloud Master! Fail, and you' columns.zip Columns (Euro, USA, Bra, Kor) - Columns (Euro, USA, Bra, Kor) - Columns (Euro, USA, Bra, Kor) - - eu - us - 0 Master System @@ -4546,13 +3413,10 @@ Defeat the five world guardians and you'll become a Cloud Master! Fail, and you' As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place. - media/video/columns.mp4 - media/mixrbv2/columns.png + media/video/columns.mp4 + media/mixrbv2/columns.png - 1991 - 1990 - 1990 1990 SEGA @@ -4569,13 +3433,7 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim columnsc.zip Columns (Euro, USA, Bra, Kor) - Castellano v1.0 - Columns (Euro, USA, Bra, Kor) - Castellano v1.0 - Columns (Euro, USA, Bra, Kor) - Castellano v1.0 - - eu - us - columns.zip Master System @@ -4583,14 +3441,7 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place. - - media/video/columns.mp4 - media/mixrbv2/columns.png - - 1991 - 1990 - 1990 1990 SEGA @@ -4603,18 +3454,11 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim 13 0 - + columnsp.zip Columns (Prototype) - Columns (Prototype) - Columns (Prototype) - - - eu - us - wor - + columns.zip Master System @@ -4622,14 +3466,7 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim As well as the normal game mode, there is also a 'flash' mode, in which the aim is simply to remove a particular block from the base of the pre-formed pile of bricks. The difficulty of this can be determined by increasing the number of complete rows which are already in place. - - media/video/columns.mp4 - media/mixrbv2/columns.png - - 1991 - 1990 - 1990 1990 SEGA @@ -4642,15 +3479,11 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim 13 0 - + comicbak.zip Comic Bakery (Kor) - Comic Bakery (Kor) - - kr - 0 Master System @@ -4659,12 +3492,10 @@ As well as the normal game mode, there is also a 'flash' mode, in which the aim The Master System version of the game runs in the graphics mode meant for SG-1000 backwards compatibility. - media/video/comicbak.mp4 - media/mixrbv2/comicbak.png + media/video/comicbak.mp4 + media/mixrbv2/comicbak.png - - - + Konami Konami @@ -4678,101 +3509,69 @@ The Master System version of the game runs in the graphics mode meant for SG-100 comical.zip Comical Machine Gun Joe (Jpn, MyCard) - Comical Machine Gun Joe (Jpn, MyCard) - Comical Machine Gun Joe (Jpn, MyCard) - Comical Machine Gun Joe (Jpn, MyCard) - - jp - 0 Master System This game was originally released only in Japan on Sega Card, though has appeared in several compilations since. - media/video/comical.mp4 - media/mixrbv2/comical.png + media/video/comical.mp4 + media/mixrbv2/comical.png 1986 - 2003 SEGA SEGA Shooter - Action 1 0 0 0 - + comicalk.zip Comical Machine Gun Joe (Kor) - Comical Machine Gun Joe (Kor) - Comical Machine Gun Joe (Kor) - Comical Machine Gun Joe (Kor) - - kr - comical.zip Master System This game was originally released only in Japan on Sega Card, though has appeared in several compilations since. - - media/video/comical.mp4 - media/mixrbv2/comical.png - 1986 - 2003 SEGA SEGA Shooter - Action 1 0 0 0 - + comicaltw.zip Comical Machine Gun Joe (Tw) - Comical Machine Gun Joe (Tw) - Comical Machine Gun Joe (Tw) - Comical Machine Gun Joe (Tw) - - tw - comical.zip Master System This game was originally released only in Japan on Sega Card, though has appeared in several compilations since. - - media/video/comical.mp4 - media/mixrbv2/comical.png - 1986 - 2003 SEGA SEGA Shooter - Action 1 0 @@ -4783,31 +3582,23 @@ The Master System version of the game runs in the graphics mode meant for SG-100 coolspot.zip Cool Spot (Euro) - Cool Spot (Euro) - Cool Spot (Euro) - - eu - 0 Master System The game is a 1-player platformer in which the player controls Cool Spot, who can jump, and attack by firing soda bubbles, which could be shot in all directions and while jumping. Cool Spot could also cling to and climb various things by jumping up in front of them. In each level the player must rescue other cool spots, who look exactly alike, from cages at the end of that level, which is not necessarily the point at the far right of the level map. In order to do so, the player is required to collect a certain number of "spots" that would change (usually increase) as the game progressed. "Spots" were placed across the level in large quantities. - media/video/coolspot.mp4 - media/mixrbv2/coolspot.png + media/video/coolspot.mp4 + media/mixrbv2/coolspot.png - 1993 - 1993 1993 Virgin Virgin Action - Platform 1 0 @@ -4818,19 +3609,15 @@ The Master System version of the game runs in the graphics mode meant for SG-100 cosmic.zip Cosmic Spacehead (Euro) - Cosmic Spacehead (Euro) - - eu - 0 Master System Linus had crash landed on a distant planet called Earth, and made his way back home again. Trouble is, no one believes his tale of the planet he discovered! Your job is to help Linus make his way back to planet Earth so he can take some pictures to convince his friends. Gameplay consists of two parts, an adventure and arcade action. In adventure mode you can explore lands, find objects, and talk to people. Sentences can be constructed by using the pointer to select actions or objects on the screen (This is similar to the interface LucasArts used in games such as Maniac Mansion.) To reach many new locations involves the action mode, where you will need to cross treacherous landscapes and evade dangerous creatures. This portion resembles a side scrolling platform game. Once you've cleared an action sequence, you will not need to do so again if you decide to revisit a location. Whenever you wish you can receive a password allowing you to continue the game later from the same point. - media/video/cosmic.mp4 - media/mixrbv2/cosmic.png + media/video/cosmic.mp4 + media/mixrbv2/cosmic.png 1993 @@ -4849,14 +3636,7 @@ The Master System version of the game runs in the graphics mode meant for SG-100 cyborgh.zip Cyborg Hunter (Euro, USA, Bra) - Cyborg Hunter (Euro, USA, Bra) - Cyborg Hunter (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -4874,21 +3654,16 @@ You are not alone in this mission. You also have Adina, your contact back at hea Cyborg Hunter is based on the Japanese-only Borgman. - media/video/cyborgh.mp4 - media/mixrbv2/cyborgh.png + media/video/cyborgh.mp4 + media/mixrbv2/cyborgh.png - 1998 - 1988 - 1988 - 1989 1988 SEGA SEGA Action - Adventure 1 0 @@ -4899,19 +3674,15 @@ Cyborg Hunter is based on the Japanese-only Borgman. cyborgz.zip Cyborg Z (Kor) - Cyborg Z (Kor) - - kr - 0 Master System One or two players control identically-looking giant robots reminiscent of Mazinger Z, moving in all directions and shooting at enemies as the screen slowly scrolls forward. The game's visual design and gameplay are very similar to those of Zemina's own The Three Dragon Story. Weapon power-ups are stored in boxes that must be destroyed to acquire them. The robot starts with a close-range punch attack; additional weapons include laser gun, energy bullets, rockets, and others. Players can switch between the weapons at any time. There are eight levels in total in the game, each culminating with a boss battle. - media/video/cyborgz.mp4 - media/mixrbv2/cyborgz.png + media/video/cyborgz.mp4 + media/mixrbv2/cyborgz.png 1991 @@ -4929,25 +3700,17 @@ Cyborg Hunter is based on the Japanese-only Borgman. daffy.zip Daffy Duck in Hollywood (Euro, Bra) - Daffy Duck in Hollywood (Euro, Bra) - Daffy Duck in Hollywood (Euro, Bra) - - eu - wor - 0 Master System "Presenting the world famous Daffy Duck P.I. Armed with your lethal buble gun search the Hollywood film sets for Yosemite Sam's Golden Cartoon World Movie Awards and the despicable Mad Professor Duck Brain." - media/video/daffy.mp4 - media/mixrbv2/daffy.png + media/video/daffy.mp4 + media/mixrbv2/daffy.png - 1993 - 1994 1994 Psionic Systems @@ -4964,19 +3727,15 @@ Cyborg Hunter is based on the Japanese-only Borgman. dallye.zip Dallyeora Pigu-Wang (Kor) - Dallyeora Pigu-Wang (Kor) - - kr - 0 Master System Dallyeora Pigu-Wang, roughly translated as "Run Dodgeball King" is a dodgeball game for the Sega Master System. It was only released in South Korea. - media/video/dallye.mp4 - media/mixrbv2/dallye.png + media/video/dallye.mp4 + media/mixrbv2/dallye.png 1995 @@ -4985,7 +3744,6 @@ Cyborg Hunter is based on the Japanese-only Borgman. Gameline Sports / Dodgeball - Sports 2 0 @@ -4996,13 +3754,7 @@ Cyborg Hunter is based on the Japanese-only Borgman. danan.zip Danan: The Jungle Fighter (Euro, Bra) - Danan: The Jungle Fighter (Euro, Bra) - Danan: The Jungle Fighter (Euro, Bra) - - eu - wor - 0 Master System @@ -5017,30 +3769,28 @@ Assisting you with your journey are three animals: an eagle, a monkey, and some The game ends when you run out of time, or when you lose your health, and there are no second chances, unless you manage to find some elixirs, which are rare. - media/video/danan.mp4 - media/mixrbv2/danan.png + media/video/danan.mp4 + media/mixrbv2/danan.png - 1990 1990 SEGA SEGA Action - Adventure 1 0 13 0 - + darc10.zip DARC (HB, v1.0) - + Master System 2015 @@ -5050,12 +3800,12 @@ The game ends when you run out of time, or when you lose your health, and there 0 0 - + datastorm10.zip Data Storm (HB, v1.0) - + Master System 2016 @@ -5069,13 +3819,7 @@ The game ends when you run out of time, or when you lose your health, and there deadang.zip Dead Angle (Euro, USA) - Dead Angle (Euro, USA) - - eu - us - wor - 0 Master System @@ -5084,38 +3828,27 @@ The game ends when you run out of time, or when you lose your health, and there The gameplay involves you having to shoot all the mafia henchmen before being able to fight the level boss. The game is view as a 1st person/3rd person hybrid where you are shooting in first person but you can see the outline of your character. To avoid getting shot you have to make sure you are not in front of an enemy as when you are your outline turns red and you are vulnerable. You can duck for cover but you automatically pop up after a few seconds so timing is everything. There is also a time limit for each level and more enemies to kill as the game progresses. - media/video/deadang.mp4 - media/mixrbv2/deadang.png + media/video/deadang.mp4 + media/mixrbv2/deadang.png - 1989 - 1990 - 1989 1989 SEGA SEGA Shooter - Shooter / 3rd person - Action - Lightgun Shooter 1 0 16 0 - + deadangp.zip Dead Angle (Prototype) - Dead Angle (Prototype) - - eu - us - deadang.zip Master System @@ -5123,23 +3856,13 @@ The gameplay involves you having to shoot all the mafia henchmen before being ab The gameplay involves you having to shoot all the mafia henchmen before being able to fight the level boss. The game is view as a 1st person/3rd person hybrid where you are shooting in first person but you can see the outline of your character. To avoid getting shot you have to make sure you are not in front of an enemy as when you are your outline turns red and you are vulnerable. You can duck for cover but you automatically pop up after a few seconds so timing is everything. There is also a time limit for each level and more enemies to kill as the game progresses. - - media/video/deadang.mp4 - media/mixrbv2/deadang.png - - 1989 - 1990 - 1989 1989 SEGA SEGA Shooter - Shooter / 3rd person - Action - Lightgun Shooter 1 0 @@ -5150,14 +3873,7 @@ The gameplay involves you having to shoot all the mafia henchmen before being ab deepduck.zip Deep Duck Trouble Starring Donald Duck (Euro, Bra) - Deep Duck Trouble Starring Donald Duck (Euro, Bra) - Deep Duck Trouble Starring Donald Duck (Euro, Bra) - Deep Duck Trouble Starring Donald Duck (Euro, Bra) - - eu - wor - 0 Master System @@ -5166,37 +3882,27 @@ The gameplay involves you having to shoot all the mafia henchmen before being ab Deep Duck Trouble is a platform game where you play as Donald Duck. You must make your way through four different areas of the island - the jungle, an inlet, a volcano, and a valley - and defeat bosses at the end of each area. Donald can defeat enemies by jumping on their heads. He can also defeat them by kicking bricks which will may then hit his enemies. Donald's trademark temper also comes into play: if he eats a chili pepper, he will become furious and plough through anything in his way, whether it be bricks or enemies! - media/video/deepduck.mp4 - media/mixrbv2/deepduck.png + media/video/deepduck.mp4 + media/mixrbv2/deepduck.png - 1993 - 1994 1993 SEGA SEGA Action - Sports - Platform 1 0 17 0 - + deepduckc.zip Deep Duck Trouble Starring Donald Duck (Euro, Bra) - Castellano v1.0 - Deep Duck Trouble Starring Donald Duck (Euro, Bra) - Castellano v1.0 - Deep Duck Trouble Starring Donald Duck (Euro, Bra) - Castellano v1.0 - Deep Duck Trouble Starring Donald Duck (Euro, Bra) - Castellano v1.0 - - eu - deepduck.zip Master System @@ -5204,21 +3910,13 @@ Deep Duck Trouble is a platform game where you play as Donald Duck. You must ma Deep Duck Trouble is a platform game where you play as Donald Duck. You must make your way through four different areas of the island - the jungle, an inlet, a volcano, and a valley - and defeat bosses at the end of each area. Donald can defeat enemies by jumping on their heads. He can also defeat them by kicking bricks which will may then hit his enemies. Donald's trademark temper also comes into play: if he eats a chili pepper, he will become furious and plough through anything in his way, whether it be bricks or enemies! - - media/video/deepduck.mp4 - media/mixrbv2/deepduck.png - - 1993 - 1994 1993 SEGA SEGA Action - Sports - Platform 1 0 @@ -5229,14 +3927,7 @@ Deep Duck Trouble is a platform game where you play as Donald Duck. You must ma desert.zip Desert Speedtrap Starring Road Runner and Wile E. Coyote (Euro, Bra) - Desert Speedtrap Starring Road Runner and Wile E. Coyote (Euro, Bra) - Desert Speedtrap Starring Road Runner and Wile E. Coyote (Euro, Bra) - Desert Speedtrap Starring Road Runner and Wile E. Coyote (Euro, Bra) - - eu - wor - 0 Master System @@ -5247,20 +3938,16 @@ There are various items/powerups and bonus areas 3 difficulty settings, choice to play with or without music and/or sound effects and an option to play the game music while not in game - media/video/desert.mp4 - media/mixrbv2/desert.png + media/video/desert.mp4 + media/mixrbv2/desert.png - 1993 - 1993 - 1993 1993 Probe SEGA Action - Platform 1 0 @@ -5271,15 +3958,7 @@ There are various items/powerups and bonus areas dstrike.zip Desert Strike (Euro) - Desert Strike (Euro) - Desert Strike (Euro) - Desert Strike (Euro) - - eu - wor - us - 0 Master System @@ -5289,19 +3968,16 @@ You must fly an specially designed AH-64A Apache on a series of missions from re - media/video/dstrike.mp4 - media/mixrbv2/dstrike.png + media/video/dstrike.mp4 + media/mixrbv2/dstrike.png - 1992 - 1992 1992 The Kremlin Domark Shooter - Shoot'em Up 1 0 @@ -5312,13 +3988,7 @@ You must fly an specially designed AH-64A Apache on a series of missions from re dicktr.zip Dick Tracy (Euro, USA, Bra) - Dick Tracy (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -5327,21 +3997,16 @@ You must fly an specially designed AH-64A Apache on a series of missions from re This is a platform shooter/"beat-'em-up" game. Plenty of gunmen will attack our hero from all the sides. Dick can only move to the right or to the left. He can use his pistol gun to take out enemies who are in front or behind him. Since he can't approach enemies who attack from the depth of the screen, he can dispose of them using his machine gun. When the enemy is too close, Dick will punch him instead of shooting. - media/video/dicktr.mp4 - media/mixrbv2/dicktr.png + media/video/dicktr.mp4 + media/mixrbv2/dicktr.png - 1990 - 1990 - 1991 1990 SEGA SEGA Action - Lightgun Shooter - Beat'em Up 1 0 @@ -5352,13 +4017,7 @@ This is a platform shooter/"beat-'em-up" game. Plenty of gunmen will attack our dinobash.zip Dinobasher Starring Bignose the Caveman (Euro, Prototype) - Dinobasher Starring Bignose the Caveman (Euro, Prototype) - Dinobasher Starring Bignose the Caveman (Euro, Prototype) - - eu - wor - 0 Master System @@ -5367,8 +4026,8 @@ This is a platform shooter/"beat-'em-up" game. Plenty of gunmen will attack our Unreleased although prototype is available. - media/video/dinobash.mp4 - media/mixrbv2/dinobash.png + media/video/dinobash.mp4 + media/mixrbv2/dinobash.png 1993 @@ -5386,8 +4045,6 @@ Unreleased although prototype is available. aladdin.zip Disney's Aladdin (Euro, Bra, Kor) - Disney's Aladdin (Euro, Bra, Kor) - Disney's Aladdin (Euro, Bra, Kor) 0 Master System @@ -5398,13 +4055,10 @@ Like other versions, it is a side-scrolling action game. The player controls Ala - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png + media/video/aladdin.mp4 + media/mixrbv2/aladdin.png - 1994 - 1993 - 1993 1994 Nexa @@ -5417,12 +4071,10 @@ Like other versions, it is a side-scrolling action game. The player controls Ala 12 0 - + aladdinc.zip Disney's Aladdin (Euro, Bra, Kor) - Castellano v1.0 - Disney's Aladdin (Euro, Bra, Kor) - Castellano v1.0 - Disney's Aladdin (Euro, Bra, Kor) - Castellano v1.0 aladdin.zip Master System @@ -5432,14 +4084,7 @@ Like other versions, it is a side-scrolling action game. The player controls Ala Like other versions, it is a side-scrolling action game. The player controls Aladdin, making his way through a variety of locations, including the streets of Agrabah, the Cave of Wonders, the Sultan's palace and more. Gameplay takes several different forms: some levels are chases, where Aladdin runs automatically, but must be made to jump over chasms or rolling rocks and barrels, evade falling objects and avoid getting caught by a guard. Other levels are platforming affairs: Aladdin must run, jump and climb, find keys or switches to open doors while searching for the exit. Rocks can be collected and be thrown to dispatch enemies or hit buttons otherwise out of reach. Finally, there are also several magic carpet rides in the game, in which the level scrolls automatically and the player must make sure to avoid any obstacles in the way. - - media/video/aladdin.mp4 - media/mixrbv2/aladdin.png - - 1994 - 1993 - 1993 1994 Nexa @@ -5456,11 +4101,7 @@ Like other versions, it is a side-scrolling action game. The player controls Ala ariel.zip Disney's Ariel The Little Mermaid (Bra) - Disney's Ariel The Little Mermaid (Bra) - - br - 0 Master System @@ -5470,8 +4111,8 @@ Rescuing requires you to simply swim into the unfortunate little victims as they - media/video/ariel.mp4 - media/mixrbv2/ariel.png + media/video/ariel.mp4 + media/mixrbv2/ariel.png 1993 @@ -5480,18 +4121,16 @@ Rescuing requires you to simply swim into the unfortunate little victims as they Tec Toy Platform - Action 1 0 0 0 - + arielc.zip Disney's Ariel The Little Mermaid (Bra) - Castellano v1.0 - Disney's Ariel The Little Mermaid (Bra) - Castellano v1.0 ariel.zip Master System @@ -5501,10 +4140,6 @@ Rescuing requires you to simply swim into the unfortunate little victims as they Rescuing requires you to simply swim into the unfortunate little victims as they hang about at fixed places in the watery world; while fending off and dodging enemies like eels, clams, sharks, and several other sea meanies. Friends like Flounder and Sebastian can also be summoned for a little helping hand. - - media/video/ariel.mp4 - media/mixrbv2/ariel.png - 1993 @@ -5512,7 +4147,6 @@ Rescuing requires you to simply swim into the unfortunate little victims as they Tec Toy Platform - Action 1 0 @@ -5523,13 +4157,7 @@ Rescuing requires you to simply swim into the unfortunate little victims as they bonkers.zip Disney's Bonkers Wax Up! (Bra) - Disney's Bonkers Wax Up! (Bra) - - br - eu - us - 0 Master System @@ -5543,8 +4171,8 @@ After a row of sub-levels, Bonkers will have to fight a boss, usually villains f - media/video/bonkers.mp4 - media/mixrbv2/bonkers.png + media/video/bonkers.mp4 + media/mixrbv2/bonkers.png 1996 @@ -5563,17 +4191,7 @@ After a row of sub-levels, Bonkers will have to fight a boss, usually villains f lionking.zip Disney's The Lion King (Euro, Bra) - Disney's The Lion King (Euro, Bra) - Disney's The Lion King (Euro, Bra) - Disney's The Lion King (Euro, Bra) - Disney's The Lion King (Euro, Bra) - Disney's The Lion King (Euro, Bra) - Disney's The Lion King (Euro, Bra) - - eu - wor - 0 Master System @@ -5589,12 +4207,10 @@ The game features no in-game save function, and it needs to be replayed from the - media/video/lionking.mp4 - media/mixrbv2/lionking.png + media/video/lionking.mp4 + media/mixrbv2/lionking.png - 1994 - 1994 1994 Syrox Developments @@ -5607,16 +4223,10 @@ The game features no in-game save function, and it needs to be replayed from the 15 0 - + lionkingc.zip Disney's The Lion King (Euro, Bra) - Castellano v1.0 - Disney's The Lion King (Euro, Bra) - Castellano v1.0 - Disney's The Lion King (Euro, Bra) - Castellano v1.0 - Disney's The Lion King (Euro, Bra) - Castellano v1.0 - Disney's The Lion King (Euro, Bra) - Castellano v1.0 - Disney's The Lion King (Euro, Bra) - Castellano v1.0 - Disney's The Lion King (Euro, Bra) - Castellano v1.0 lionking.zip Master System @@ -5632,13 +4242,7 @@ As an adult lion, you can still roar and jump, but now you fight enemies by slas The game features no in-game save function, and it needs to be replayed from the beginning every time. - - media/video/lionking.mp4 - media/mixrbv2/lionking.png - - 1994 - 1994 1994 Syrox Developments @@ -5651,17 +4255,11 @@ The game features no in-game save function, and it needs to be replayed from the 15 0 - + dokidoki.zip Doki Doki Penguin Land - Uchuu Daibouken (Jpn) - Doki Doki Penguin Land - Uchuu Daibouken (Jpn) - Doki Doki Penguin Land - Uchuu Daibouken (Jpn) - Doki Doki Penguin Land - Uchuu Daibouken (Jpn) - - jp - pengland.zip Master System @@ -5673,40 +4271,24 @@ That's right, you're Overbite, commander of a special Penguin Task Force.Your mi But remember, your space ship and crew need you too. So be careful not to "crack-up" because you, can't be a hero with "egg on your face." - - media/video/pengland.mp4 - media/mixrbv2/pengland.png - - 1992 - 1987 - 1988 - 1987 1987 - 2003 SEGA SEGA Action - Platform 1 0 16 0 - + dokidokip.zip Doki Doki Penguin Land - Uchuu Daibouken (Jpn, Prototype) - Doki Doki Penguin Land - Uchuu Daibouken (Jpn, Prototype) - Doki Doki Penguin Land - Uchuu Daibouken (Jpn, Prototype) - Doki Doki Penguin Land - Uchuu Daibouken (Jpn, Prototype) - - jp - pengland.zip Master System @@ -5718,34 +4300,23 @@ That's right, you're Overbite, commander of a special Penguin Task Force.Your mi But remember, your space ship and crew need you too. So be careful not to "crack-up" because you, can't be a hero with "egg on your face." - - media/video/pengland.mp4 - media/mixrbv2/pengland.png - - 1992 - 1987 - 1988 - 1987 1987 - 2003 SEGA SEGA Action - Platform 1 0 16 0 - + ddragonk.zip Double Dragon (Kor) - Double Dragon (Kor) ddragon.zip Master System @@ -5754,22 +4325,13 @@ But remember, your space ship and crew need you too. So be careful not to "crack Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy. - - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png - - 1990 - 1988 - 1988 - 1988 1988 Arc System Works SEGA Action - Beat'em Up 1-2 0 @@ -5780,11 +4342,7 @@ Using whatever techniques they have at their disposal, from the basic punches an ddragon.zip Double Dragon (World) - Double Dragon (World) - - wor - 0 Master System @@ -5793,21 +4351,16 @@ Using whatever techniques they have at their disposal, from the basic punches an Using whatever techniques they have at their disposal, from the basic punches and kicks to the invulnerable elbow strike, as well any weapon that comes into their hands, the Lee brothers must pursue the gang through the city slum, industrial area and the forest before reaching their hideout to confront the big boss, Willy. - media/video/ddragon.mp4 - media/mixrbv2/ddragon.png + media/video/ddragon.mp4 + media/mixrbv2/ddragon.png - 1990 - 1988 - 1988 - 1988 1988 Arc System Works SEGA Action - Beat'em Up 1-2 0 @@ -5818,13 +4371,7 @@ Using whatever techniques they have at their disposal, from the basic punches an doublhwk.zip Double Hawk (Euro) - Double Hawk (Euro) - Double Hawk (Euro) - - eu - wor - 0 Master System @@ -5833,35 +4380,27 @@ Using whatever techniques they have at their disposal, from the basic punches an Double Hawk has two settings: easy and difficult, and the gameplay is similar to Cabal, in which you have to kill a group of enemies before a meter runs out to proceed to the next level, and these enemies include soldiers, tanks, choppers, snorkelers, and more. Your journey will take you through jungles, wastelands, villages, seashore, and finally, to the mountain. During the way, you can get different power-ups that include bombs, machine guns, rapid fire, and more speed. There are five missions, consisting of four levels each, including a boss level. - media/video/doublhwk.mp4 - media/mixrbv2/doublhwk.png + media/video/doublhwk.mp4 + media/mixrbv2/doublhwk.png - 1990 1990 Opera House SEGA Shooter - Action 1-2 0 12 0 - + doublhwkp.zip Double Hawk (Euro, Prototype) - Double Hawk (Euro, Prototype) - Double Hawk (Euro, Prototype) - - eu - wor - doublhwk.zip Master System @@ -5869,35 +4408,24 @@ Double Hawk has two settings: easy and difficult, and the gameplay is similar to Double Hawk has two settings: easy and difficult, and the gameplay is similar to Cabal, in which you have to kill a group of enemies before a meter runs out to proceed to the next level, and these enemies include soldiers, tanks, choppers, snorkelers, and more. Your journey will take you through jungles, wastelands, villages, seashore, and finally, to the mountain. During the way, you can get different power-ups that include bombs, machine guns, rapid fire, and more speed. There are five missions, consisting of four levels each, including a boss level. - - media/video/doublhwk.mp4 - media/mixrbv2/doublhwk.png - - 1990 1990 Opera House SEGA Shooter - Action 1-2 0 12 0 - + doublhwkfm.zip Double Hawk (FM Mod) - Double Hawk (FM Mod) - Double Hawk (FM Mod) - - eu - doublhwk.zip Master System @@ -5905,58 +4433,36 @@ Double Hawk has two settings: easy and difficult, and the gameplay is similar to Double Hawk has two settings: easy and difficult, and the gameplay is similar to Cabal, in which you have to kill a group of enemies before a meter runs out to proceed to the next level, and these enemies include soldiers, tanks, choppers, snorkelers, and more. Your journey will take you through jungles, wastelands, villages, seashore, and finally, to the mountain. During the way, you can get different power-ups that include bombs, machine guns, rapid fire, and more speed. There are five missions, consisting of four levels each, including a boss level. - - media/video/doublhwk.mp4 - media/mixrbv2/doublhwk.png - - 1990 1990 Opera House SEGA Shooter - Action 1-2 0 12 0 - + doubltgt.zip Double Target - Cynthia no Nemuri (Jpn) - Double Target - Cynthia no Nemuri (Jpn) - Double Target - Cynthia no Nemuri (Jpn) - Double Target - Cynthia no Nemuri (Jpn) - - jp - quartet.zip Master System Your job is to basically find the end-of-level boss, and then defeat it to obtain the key that will open the level exit, but your task is made difficult by the planet's inhabitants. Get the jet-pack to make it easier to navigate the level and shoot any inhabitants that get in the way. These inhabitants will leave behind something that you can get to increase your score, and the inhabitants will eventually regenerate. If any one of them touches you while you have the jet-pack, you land on the ground or the nearest platform, and have to get it again; and the same rule applies to the key. - - media/video/quartet.mp4 - media/mixrbv2/quartet.png - - 1987 - 1987 - 1987 - 1987 1987 - 2003 SEGA SEGA Action - Platform 1-2 0 @@ -5967,11 +4473,7 @@ Double Hawk has two settings: easy and difficult, and the gameplay is similar to drhello.zip Dr. HELLO (Kor) - Dr. HELLO (Kor) - - kr - 0 Master System @@ -5980,8 +4482,8 @@ Double Hawk has two settings: easy and difficult, and the gameplay is similar to Despite being released on a Master System cartridge, the Master System version runs in SG-1000 mode, and hence appears to have weaker graphics than most other Master System games. This is likely because the MSX and SG-1000 share similar specifications, and porting from one system to another was not too difficult. - media/video/drhello.mp4 - media/mixrbv2/drhello.png + media/video/drhello.mp4 + media/mixrbv2/drhello.png 1991 @@ -6000,23 +4502,17 @@ Despite being released on a Master System cartridge, the Master System version r drrobotn.zip Dr. Robotnik's Mean Bean Machine (Euro, Bra) - Dr. Robotnik's Mean Bean Machine (Euro, Bra) - - eu - wor - 0 Master System Okay, so this Dr. Robotnik guy, he decides to turn something else into robots. This time, it's the citizens of Beanville! It's up to you to save them from their doom. You drop pairs of beans into the dungeons, trying to create groups of four in matching colors. You must challenge Dr. Robotnik's robots to a battle and defeat them, and eventually face the Eggman himself. - media/video/drrobotn.mp4 - media/mixrbv2/drrobotn.png + media/video/drrobotn.mp4 + media/mixrbv2/drrobotn.png - 1994 1993 Compile @@ -6029,12 +4525,12 @@ Despite being released on a Master System cartridge, the Master System version r 7 0 - + draconic.zip Draconic Throne (HB) - + Master System 2017-2021 @@ -6048,14 +4544,7 @@ Despite being released on a Master System cartridge, the Master System version r dragon.zip Dragon - The Bruce Lee Story (Euro) - Dragon - The Bruce Lee Story (Euro) - Dragon - The Bruce Lee Story (Euro) - Dragon - The Bruce Lee Story (Euro) - - eu - wor - 0 Master System @@ -6065,19 +4554,16 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t - media/video/dragon.mp4 - media/mixrbv2/dragon.png + media/video/dragon.mp4 + media/mixrbv2/dragon.png - 1995 - 1995 1993 Acclaim Acclaim Platform - Beat'em Up 1-2 0 @@ -6088,25 +4574,17 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t dcrystal.zip Dragon Crystal (Euro, Bra) - Dragon Crystal (Euro, Bra) - Dragon Crystal (Euro, Bra) - - eu - wor - 0 Master System Dragon Crystal is a dungeon crawler with RPG elements, along the lines of classics such as Rogue or Nethack. Without relying on a story, the game throws you into a randomly generated world which you should explore carefully - and most importantly, where you must survive! The complex, maze-like levels reveal their structure only after you cover the corresponding map areas. Your goal in each level is to reach a teleporter which will take you to the next one. There are also a lot of random items scattered around - weapons, armor, money, and food. Money allows you to continue the game if you die, food prevents you from starving. The enemies are visible on screen, and you fight them in a fast-paced turn-based combat, moving around and pressing direction arrows to strike with the equipped weapon. You are always accompanied by an egg which will eventually grow up to be a dragon if you have leveled up enough. - media/video/dcrystal.mp4 - media/mixrbv2/dcrystal.png + media/video/dcrystal.mp4 + media/mixrbv2/dcrystal.png - 1991 - 1991 1991 SEGA @@ -6119,28 +4597,17 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t 7 0 - + dcrystalc.zip Dragon Crystal (Euro, Bra) - Castellano v1.0 - Dragon Crystal (Euro, Bra) - Castellano v1.0 - Dragon Crystal (Euro, Bra) - Castellano v1.0 - - eu - dcrystal.zip Master System Dragon Crystal is a dungeon crawler with RPG elements, along the lines of classics such as Rogue or Nethack. Without relying on a story, the game throws you into a randomly generated world which you should explore carefully - and most importantly, where you must survive! The complex, maze-like levels reveal their structure only after you cover the corresponding map areas. Your goal in each level is to reach a teleporter which will take you to the next one. There are also a lot of random items scattered around - weapons, armor, money, and food. Money allows you to continue the game if you die, food prevents you from starving. The enemies are visible on screen, and you fight them in a fast-paced turn-based combat, moving around and pressing direction arrows to strike with the equipped weapon. You are always accompanied by an egg which will eventually grow up to be a dragon if you have leveled up enough. - - media/video/dcrystal.mp4 - media/mixrbv2/dcrystal.png - - 1991 - 1991 1991 SEGA @@ -6153,12 +4620,12 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t 7 0 - + dnukem.zip Duke Nukem (HB, Hack v0.93) - + Master System 2017 @@ -6172,32 +4639,23 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t dynduke.zip Dynamite Duke (Euro, Bra) - Dynamite Duke (Euro, Bra) - Dynamite Duke (Euro, Bra) - - eu - wor - 0 Master System Duke, armed with a machine gun and cybernetic arm, walks sideways through enemy bases, shooting snipers and engaging in hand-to-hand combat with bosses and the occasional knife-wielding soldier. An over-the-shoulder perspective is used throughout. - media/video/dynduke.mp4 - media/mixrbv2/dynduke.png + media/video/dynduke.mp4 + media/mixrbv2/dynduke.png - 1989 - 1991 1991 SEGA SEGA Action - Lightgun Shooter 1 0 @@ -6208,13 +4666,7 @@ Dragon: The Bruce Lee Story is a side-scrolling action game. Bruce Lee travels t ddux.zip Dynamite Dux (Euro, Bra) - Dynamite Dux (Euro, Bra) - Dynamite Dux (Euro, Bra) - - eu - wor - 0 Master System @@ -6224,11 +4676,10 @@ Where this one stands out, however, is the setting of your character as a duck c - media/video/ddux.mp4 - media/mixrbv2/ddux.png + media/video/ddux.mp4 + media/mixrbv2/ddux.png - 1989 1989 AM2 @@ -6241,16 +4692,11 @@ Where this one stands out, however, is the setting of your character as a duck c 14 0 - + dduxfm.zip Dynamite Dux (FM Mod) - Dynamite Dux (FM Mod) - Dynamite Dux (FM Mod) - - eu - ddux.zip Master System @@ -6259,12 +4705,7 @@ Where this one stands out, however, is the setting of your character as a duck c Where this one stands out, however, is the setting of your character as a duck called Bin, and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Archaca's clutches. - - media/video/ddux.mp4 - media/mixrbv2/ddux.png - - 1989 1989 AM2 @@ -6281,11 +4722,7 @@ Where this one stands out, however, is the setting of your character as a duck c dhead.zip Dynamite Headdy (Bra) - Dynamite Headdy (Bra) - - br - 0 Master System @@ -6294,37 +4731,27 @@ Where this one stands out, however, is the setting of your character as a duck c Rather than the traditional power-ups, Dynamite Headdy enables you to swap your head for different kinds – such as heads that heal you or heads that stick on to walls. You use your head in order to climb up on platforms as well, as you can grab hold of things with it, and on certain stages of the Mega Drive/Genesis version it is used to turn the game into a side-scrolling shooter, as you gain a propeller, jet, or bird head. Basically, Dynamite Headdy is just a traditional platformer at heart. - media/video/dhead.mp4 - media/mixrbv2/dhead.png + media/video/dhead.mp4 + media/mixrbv2/dhead.png 1995 - 1995 Minato Giken SEGA Action - Platform 1 0 16 0 - + eswatc1.zip E-SWAT - City Under Siege (Euro, USA, Bra, Hard Version) - E-SWAT - City Under Siege (Euro, USA, Bra, Hard Version) - E-SWAT - City Under Siege (Euro, USA, Bra, Hard Version) - E-SWAT - City Under Siege (Euro, USA, Bra, Hard Version) - - - eu - us - wor - + eswatc.zip Master System @@ -6333,21 +4760,13 @@ Rather than the traditional power-ups, Dynamite Headdy enables you to swap your ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make your way from left to right and defeat a mastermind. There are 15 stages to complete, and have you patrolling through Liberty streets, car yards, stadiums, restaurants, the CBD, construction sites, and boat docks. While you're out on patrol, you can pick up ammunition, and the amount you get varies. For example, on some levels, ammo may be worth 10 bullets, while in others, you may get 60 bullets. Once you have obtained the cyber-suit, you wear it for the duration of the game. - - media/video/eswatc.mp4 - media/mixrbv2/eswatc.png - - 1989 1990 - 1990 Sanritsu SEGA Platform - Platform / Shooter Scrolling - Action 1-2 0 @@ -6358,15 +4777,7 @@ ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make eswatc.zip E-SWAT - City Under Siege (Euro, USA, Easy Version) - E-SWAT - City Under Siege (Euro, USA, Easy Version) - E-SWAT - City Under Siege (Euro, USA, Easy Version) - E-SWAT - City Under Siege (Euro, USA, Easy Version) - - eu - us - wor - 0 Master System @@ -6376,20 +4787,16 @@ ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make - media/video/eswatc.mp4 - media/mixrbv2/eswatc.png + media/video/eswatc.mp4 + media/mixrbv2/eswatc.png - 1989 1990 - 1990 Sanritsu SEGA Platform - Platform / Shooter Scrolling - Action 1-2 0 @@ -6400,11 +4807,7 @@ ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make exainnov.zip E.I. - Exa Innova (Kor) - E.I. - Exa Innova (Kor) - - kr - 0 Master System @@ -6412,8 +4815,8 @@ ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make - media/video/exainnov.mp4 - media/mixrbv2/exainnov.png + media/video/exainnov.mp4 + media/mixrbv2/exainnov.png 1984 @@ -6422,7 +4825,6 @@ ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make HiCom Shoot'em Up - Shoot'em up / Vertical 0 0 @@ -6432,19 +4834,15 @@ ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make eagles5.zip Eagles 5 (Kor) - Eagles 5 (Kor) - - kr - 0 Master System The game is very simple - both 1 and 2 will fire, and there are a number of enemies with different patterns. After a while, you will also fight a boss. Rather than opt for a life system like other shoot-'em-ups of this era, there is a health bar, allowing the player to take more than one hit. - media/video/eagles5.mp4 - media/mixrbv2/eagles5.png + media/video/eagles5.mp4 + media/mixrbv2/eagles5.png 1990 @@ -6462,11 +4860,7 @@ ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make ejim.zip Earthworm Jim (Bra) - Earthworm Jim (Bra) - - br - 0 Master System @@ -6477,18 +4871,16 @@ Back on earth Jim wonders if he is finally safe when an ultra-high-tech-indestru Jim overhears the Queen's plans for the suit and decides to meet this Princess... - media/video/ejim.mp4 - media/mixrbv2/ejim.png + media/video/ejim.mp4 + media/mixrbv2/ejim.png 1996 - 1996 Tec Toy Shiny Entertainment Action - Platform 1 0 @@ -6499,14 +4891,7 @@ Jim overhears the Queen's plans for the suit and decides to meet this Princess.. ecco.zip Ecco the Dolphin (Euro, Bra) - Ecco the Dolphin (Euro, Bra) - Ecco the Dolphin (Euro, Bra) - - eu - wor - us - 0 Master System @@ -6515,19 +4900,16 @@ Jim overhears the Queen's plans for the suit and decides to meet this Princess.. The storyline is actually deeper that one may think by looking at the box illustration. As Ecco, you are the only dolphin who managed to escape from a giant whirlpool which sucked down your entire pod. The five shining stars on your forehead show that you are the chosen one to save them. But that task will be not be an easy one, as you will have to travel through time and space with the Atlantean time machine, and meet the mystical Asterite in order to defeat the Vortex Queen. - media/video/ecco.mp4 - media/mixrbv2/ecco.png + media/video/ecco.mp4 + media/mixrbv2/ecco.png - 1993 - 1994 1993 Novotrade SEGA Action - Adventure 1 0 @@ -6538,12 +4920,7 @@ The storyline is actually deeper that one may think by looking at the box illust ecco2.zip Ecco the Dolphin II - The Tides of Time (Bra) - Ecco the Dolphin II - The Tides of Time (Bra) - Ecco the Dolphin II - The Tides of Time (Bra) - - br - 0 Master System @@ -6555,14 +4932,11 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and - media/video/ecco2.mp4 - media/mixrbv2/ecco2.png + media/video/ecco2.mp4 + media/mixrbv2/ecco2.png 1994 - 1994 - 1994 - 1996 Novotrade Tectoy @@ -6578,14 +4952,7 @@ Ecco: The Tides of Time features even better graphics than its predecessor, and enduro.zip Enduro Racer (Euro, USA, Bra) - Enduro Racer (Euro, USA, Bra) - Enduro Racer (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -6595,13 +4962,11 @@ There are various different terrain for you to race on including desert beach an The Japanese version of the game has more Tracks than the European and US versions have. Among them is a snow track which is one of the hardest tracks in the game, because there is a lot of stones on the thin road. - media/video/enduro.mp4 - media/mixrbv2/enduro.png + media/video/enduro.mp4 + media/mixrbv2/enduro.png - 1987 1987 - 1987 SEGA SEGA @@ -6613,16 +4978,11 @@ The Japanese version of the game has more Tracks than the European and US versio 14 0 - + enduroi.zip Enduro Racer (Improvement v1.0) - Enduro Racer (Improvement v1.0) - Enduro Racer (Improvement v1.0) - - jp - enduro.zip Master System @@ -6631,14 +4991,8 @@ There are various different terrain for you to race on including desert beach an The Japanese version of the game has more Tracks than the European and US versions have. Among them is a snow track which is one of the hardest tracks in the game, because there is a lot of stones on the thin road. - - media/video/enduro.mp4 - media/mixrbv2/enduro.png - - 1987 1987 - 1987 SEGA SEGA @@ -6650,16 +5004,11 @@ The Japanese version of the game has more Tracks than the European and US versio 14 0 - + enduroj.zip Enduro Racer (Jpn) - Enduro Racer (Jpn) - Enduro Racer (Jpn) - - jp - enduro.zip Master System @@ -6668,14 +5017,8 @@ There are various different terrain for you to race on including desert beach an The Japanese version of the game has more Tracks than the European and US versions have. Among them is a snow track which is one of the hardest tracks in the game, because there is a lot of stones on the thin road. - - media/video/enduro.mp4 - media/mixrbv2/enduro.png - - 1987 1987 - 1987 SEGA SEGA @@ -6691,19 +5034,15 @@ The Japanese version of the game has more Tracks than the European and US versio f1spirit.zip F-1 Spirit - The way to Formula-1 (Kor) - F-1 Spirit - The way to Formula-1 (Kor) - - kr - 0 Master System F-1 Spirit: The Way to Formula-1 is a racing video game by Konami, originally intended for the MSX range of computers. It was brought to the Sega Master System without a license by Zemina and released exclusively in South Korea. The Master System version runs in the graphics mode intended for SG-1000 games. - media/video/f1spirit.mp4 - media/mixrbv2/f1spirit.png + media/video/f1spirit.mp4 + media/mixrbv2/f1spirit.png 1987 @@ -6721,14 +5060,7 @@ The Japanese version of the game has more Tracks than the European and US versio f16fight.zip F-16 Fighter (Euro, USA) - F-16 Fighter (Euro, USA) - F-16 Fighter (Euro, USA) - - eu - us - wor - 0 Master System @@ -6738,14 +5070,10 @@ You are equipped with your standard gun, plus some missiles that you can use to - media/video/f16fight.mp4 - media/mixrbv2/f16fight.png + media/video/f16fight.mp4 + media/mixrbv2/f16fight.png - 1986 - 1986 - 1985 - 1987 1985 Nexa Corporation @@ -6762,14 +5090,7 @@ You are equipped with your standard gun, plus some missiles that you can use to f16fightc.zip F-16 Fighter (Euro, USA, Sega Card) - F-16 Fighter (Euro, USA, Sega Card) - F-16 Fighter (Euro, USA, Sega Card) - - - eu - us - wor - + f16fight.zip Master System @@ -6778,15 +5099,7 @@ You are equipped with your standard gun, plus some missiles that you can use to You are equipped with your standard gun, plus some missiles that you can use to take them down. There are ten levels. The number of missiles you have vary between each level. Furthermore, each level is difficult than the last with more enemy jet fighters that you have to take down. - - media/video/f16fight.mp4 - media/mixrbv2/f16fight.png - - 1986 - 1986 - 1985 - 1987 1985 Nexa Corporation @@ -6799,16 +5112,11 @@ You are equipped with your standard gun, plus some missiles that you can use to 13 0 - + f16falcjc.zip F-16 Fighting Falcon (Jpn, MyCard) - F-16 Fighting Falcon (Jpn, MyCard) - F-16 Fighting Falcon (Jpn, MyCard) - - jp - f16fight.zip Master System @@ -6817,15 +5125,7 @@ You are equipped with your standard gun, plus some missiles that you can use to You are equipped with your standard gun, plus some missiles that you can use to take them down. There are ten levels. The number of missiles you have vary between each level. Furthermore, each level is difficult than the last with more enemy jet fighters that you have to take down. - - media/video/f16fight.mp4 - media/mixrbv2/f16fight.png - - 1986 - 1986 - 1985 - 1987 1985 Nexa Corporation @@ -6838,16 +5138,11 @@ You are equipped with your standard gun, plus some missiles that you can use to 13 0 - + f16falctw.zip F-16 Fighting Falcon (Tw) - F-16 Fighting Falcon (Tw) - F-16 Fighting Falcon (Tw) - - tw - f16fight.zip Master System @@ -6856,15 +5151,7 @@ You are equipped with your standard gun, plus some missiles that you can use to You are equipped with your standard gun, plus some missiles that you can use to take them down. There are ten levels. The number of missiles you have vary between each level. Furthermore, each level is difficult than the last with more enemy jet fighters that you have to take down. - - media/video/f16fight.mp4 - media/mixrbv2/f16fight.png - - 1986 - 1986 - 1985 - 1987 1985 Nexa Corporation @@ -6877,16 +5164,11 @@ You are equipped with your standard gun, plus some missiles that you can use to 13 0 - + f16falc.zip F-16 Fighting Falcon (USA) - F-16 Fighting Falcon (USA) - F-16 Fighting Falcon (USA) - - us - f16fight.zip Master System @@ -6894,16 +5176,8 @@ You are equipped with your standard gun, plus some missiles that you can use to You are equipped with your standard gun, plus some missiles that you can use to take them down. There are ten levels. The number of missiles you have vary between each level. Furthermore, each level is difficult than the last with more enemy jet fighters that you have to take down. - - - media/video/f16fight.mp4 - media/mixrbv2/f16fight.png - - - 1986 - 1986 - 1985 - 1987 + + 1985 Nexa Corporation @@ -6916,16 +5190,11 @@ You are equipped with your standard gun, plus some missiles that you can use to 13 0 - + f16falcc.zip F-16 Fighting Falcon (USA, Sega Card for Display Unit) - F-16 Fighting Falcon (USA, Sega Card for Display Unit) - F-16 Fighting Falcon (USA, Sega Card for Display Unit) - - us - f16fight.zip Master System @@ -6934,15 +5203,7 @@ You are equipped with your standard gun, plus some missiles that you can use to You are equipped with your standard gun, plus some missiles that you can use to take them down. There are ten levels. The number of missiles you have vary between each level. Furthermore, each level is difficult than the last with more enemy jet fighters that you have to take down. - - media/video/f16fight.mp4 - media/mixrbv2/f16fight.png - - 1986 - 1986 - 1985 - 1987 1985 Nexa Corporation @@ -6959,13 +5220,7 @@ You are equipped with your standard gun, plus some missiles that you can use to f1.zip F1 (Euro, Bra) - F1 (Euro, Bra) - F1 (Euro, Bra) - - eu - wor - 0 Master System @@ -6976,20 +5231,16 @@ There are slight differences between the two modes. For instance, "Arcade" allow F1 is a 1-2 player game, meaning that if you have another player handy, you can compete against each other. - media/video/f1.mp4 - media/mixrbv2/f1.png + media/video/f1.mp4 + media/mixrbv2/f1.png - 1993 - 1993 1993 Lankhor Domark Sports - Simulation - Race, Driving 1-2 0 @@ -7000,19 +5251,15 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can fatetris.zip FA Tetris (Kor) - FA Tetris (Kor) - - kr - 0 Master System Released only in South Korea. It is unknown whether the publishers had a license to do so. The game runs in the graphical mode reserved for SG-1000 compatibility - media/video/fatetris.mp4 - media/mixrbv2/fatetris.png + media/video/fatetris.mp4 + media/mixrbv2/fatetris.png 1990 @@ -7026,33 +5273,18 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can 0 0 - + family.zip Family Games (Jpn) - Family Games (Jpn) - Family Games (Jpn) - Family Games (Jpn) - Family Games (Jpn) - - - jp - + parlour.zip Master System Includes 3 titles: Billiards, Darts & World Bingo. Billiards, allows you to play different variations of the game, such as nine ball and five ball. Darts includes variations and well, including 301, 501, Around The Clock & Double Down. World Bingo combines slot machines and bingo. - - media/video/parlour.mp4 - media/mixrbv2/parlour.png - - 1987 - 1988 - 1988 1987 - 2003 Compile SEGA @@ -7068,11 +5300,7 @@ F1 is a 1-2 player game, meaning that if you have another player handy, you can fantdizz.zip Fantastic Dizzy (Euro) - Fantastic Dizzy (Euro) - - eu - 0 Master System @@ -7084,12 +5312,11 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using - media/video/fantdizz.mp4 - media/mixrbv2/fantdizz.png + media/video/fantdizz.mp4 + media/mixrbv2/fantdizz.png 1993 - 1993 Chameleon Codemasters @@ -7101,16 +5328,11 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using 13 0 - + fantzonej.zip Fantasy Zone (Jpn, v0) - Fantasy Zone (Jpn, v0) - Fantasy Zone (Jpn, v0) - - jp - fantzone.zip Master System @@ -7118,38 +5340,24 @@ Gameplay involves walking Dizzy through the levels, picking up objects and using Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. - - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Action - Shoot'em Up 1-2 0 15 0 - + fantzonetw.zip Fantasy Zone (Tw) - Fantasy Zone (Tw) - Fantasy Zone (Tw) - - tw - fantzone.zip Master System @@ -7157,38 +5365,24 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. - - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Action - Shoot'em Up 1-2 0 15 0 - + fantzone1.zip Fantasy Zone (World, v1, Prototype) - Fantasy Zone (World, v1, Prototype) - Fantasy Zone (World, v1, Prototype) - - wor - fantzone.zip Master System @@ -7196,22 +5390,13 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. - - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Action - Shoot'em Up 1-2 0 @@ -7222,14 +5407,7 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d fantzone.zip Fantasy Zone (World, v2) - Fantasy Zone (World, v2) - Fantasy Zone (World, v2) - - wor - eu - us - 0 Master System @@ -7238,21 +5416,16 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png + media/video/fantzone.mp4 + media/mixrbv2/fantzone.png - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Action - Shoot'em Up 1-2 0 @@ -7263,15 +5436,7 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d fantzonm.zip Fantasy Zone - The Maze (Euro, USA) - Fantasy Zone - The Maze (Euro, USA) - Fantasy Zone - The Maze (Euro, USA) - Fantasy Zone - The Maze (Euro, USA) - - eu - us - wor - 0 Master System @@ -7283,40 +5448,27 @@ Also you can die by touching an enemy. When you die, a coin will take you place, - media/video/fantzonm.mp4 - media/mixrbv2/fantzonm.png + media/video/fantzonm.mp4 + media/mixrbv2/fantzonm.png - 1988 - 1988 - 1987 1987 SEGA SEGA Action - Action / Labyrinth - Shoot'em Up 1-2 0 8 0 - + fantzon2j.zip Fantasy Zone II - Opa Opa no Namida (Jpn) - Fantasy Zone II - Opa Opa no Namida (Jpn) - Fantasy Zone II - Opa Opa no Namida (Jpn) - Fantasy Zone II - Opa Opa no Namida (Jpn) - Fantasy Zone II - Opa Opa no Namida (Jpn) - Fantasy Zone II - Opa Opa no Namida (Jpn) - - - jp - + fantzon2.zip Master System @@ -7324,20 +5476,13 @@ Also you can die by touching an enemy. When you die, a coin will take you place, More often than not, some large creatures will reveal a warp gate rather than a dollar bill. You can go through the warp gate to get to another part of the land, and destroy more large creatures. Only one of them will have a warp gate in the form of a 'stop' sign - that is your ticket to the round boss, but you must defeat all large creatures in order to pass through it. Also like in the original can you walk on the ground to avoid approaching enemies, and spend money in the shop to get new weapons (but they only last for a limited time). - - media/video/fantzon2.mp4 - media/mixrbv2/fantzon2.png - - 1988 1987 - 1987 SEGA SEGA Action - Shoot'em Up 1 0 @@ -7348,17 +5493,7 @@ More often than not, some large creatures will reveal a warp gate rather than a fantzon2.zip Fantasy Zone II - The Tears of Opa-Opa (Euro, USA, Bra) - Fantasy Zone II - The Tears of Opa-Opa (Euro, USA, Bra) - Fantasy Zone II - The Tears of Opa-Opa (Euro, USA, Bra) - Fantasy Zone II - The Tears of Opa-Opa (Euro, USA, Bra) - Fantasy Zone II - The Tears of Opa-Opa (Euro, USA, Bra) - Fantasy Zone II - The Tears of Opa-Opa (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -7367,67 +5502,50 @@ More often than not, some large creatures will reveal a warp gate rather than a More often than not, some large creatures will reveal a warp gate rather than a dollar bill. You can go through the warp gate to get to another part of the land, and destroy more large creatures. Only one of them will have a warp gate in the form of a 'stop' sign - that is your ticket to the round boss, but you must defeat all large creatures in order to pass through it. Also like in the original can you walk on the ground to avoid approaching enemies, and spend money in the shop to get new weapons (but they only last for a limited time). - media/video/fantzon2.mp4 - media/mixrbv2/fantzon2.png + media/video/fantzon2.mp4 + media/mixrbv2/fantzon2.png - 1988 1987 - 1987 SEGA SEGA Action - Shoot'em Up 1 0 18 0 - + felipe.zip Felipe em Acao (Bra) - Felipe em Acao (Bra) - - br - wor - teddyboy.zip Master System - A port of an arcade game in which a boy named Felipe kills everything that dares to approach him. + As Teddy Boy, you must use your gun to shoot at enemies that come out of the boxes that are scattered around the level. You have limited time to do this. The number of enemies that come out of these boxes depends on the number being shown on the face. When you shoot enemies, they turn into little balls which you quickly need to collect. If you do not, the balls will be transformed into little creatures that eat away time. Once you have destroyed all enemies, you advance to the next level. when you stand in the same spot for too long, the floor will disintegrate, causing you to fall down to the below platform. From time to time, you will play a bonus game, where the object is to shoot boxes that contain a toy. In these rounds, you also must avoid shooting a box that contains a little creature or you lose time. - - media/mixrbv2/teddyboy.png - - 1999 1985 - Tec Toy - Tec Toy + SEGA + SEGA - + Platform + 1-2 0 - 0 + 13 0 ferias.zip Ferias Frustradas do Pica-Pau (Bra) - Ferias Frustradas do Pica-Pau (Bra) - Ferias Frustradas do Pica-Pau (Bra) - Ferias Frustradas do Pica-Pau (Bra) - - br - 0 Master System @@ -7436,8 +5554,8 @@ More often than not, some large creatures will reveal a warp gate rather than a This game is a licensed platforming game which the text is in Portuguese. Pica-Pau is able to jump, run by pressing forward twice and peck (up, down, left or right depending where you are and what direction is pressed) to defeat enemies that can be combined with the jump button if the player is out of reach. There are items to help during the adventure such as rocket pack to guide you, a horn to wake Leôncio (Wally Walrus) and a paintbrush and also he is able to ski down a slope as well. - media/video/ferias.mp4 - media/mixrbv2/ferias.png + media/video/ferias.mp4 + media/mixrbv2/ferias.png 1996 @@ -7456,7 +5574,6 @@ This game is a licensed platforming game which the text is in Portuguese. Pica-P fifa.zip FIFA International Soccer (Bra) - FIFA International Soccer (Bra) 0 Master System @@ -7466,8 +5583,8 @@ This game is a licensed platforming game which the text is in Portuguese. Pica-P Based on international teams (with fictional player names), their abilities in each skill area rated out of 10 to give the player an overall impression of how good they are. The options available follow the standard set: fouls and offsides can be toggled on and off, the match length can be set, and if the timer operates continuously, or only while the ball is in play. Gameplay privileges quick runs, short passes and blistering shots outside the penalty box, and set pieces are controlled by moving a box into the target area for the ball, and then passed, lobbed or kicked directly. On the tactical side, formations can be selected, with 5 different strategies also available (although not all of these combinations make sense) as can the team Coverage - the areas which defenders, midfielders and strikers cover. - media/video/fifa.mp4 - media/mixrbv2/fifa.png + media/video/fifa.mp4 + media/mixrbv2/fifa.png 1994 @@ -7476,25 +5593,17 @@ Based on international teams (with fictional player names), their abilities in e EA Sports Sports / Soccer - Sports 1 0 10 0 - + finalbb.zip Final Bubble Bobble (Jpn) - Final Bubble Bobble (Jpn) - Final Bubble Bobble (Jpn) - Final Bubble Bobble (Jpn) - Final Bubble Bobble (Jpn) - - - jp - + bublbobl.zip Master System @@ -7502,21 +5611,13 @@ Based on international teams (with fictional player names), their abilities in e Bubble Bobble is a platform game, with each level being a single screen. The enemies must be cleared from a level to go to the next one. With one player controlling Bub and the other controlling Bob, the player can jump and collect items for points (such as fruit). The real power Bub and Bob have however is the ability to blow bubbles. These bubbles can be as platforms to leap on, or to trap enemies. Enemies trapped in a bubble must be popped by jumping into them, wherein they'll turn to fruit. Additionally, power-ups sometimes float by in bubbles. They include lightning, which flies out horizontally at enemies, and water, which drags the player and enemies straight down flowing over platforms. Taking too long to complete any level will summon Baron Von Blubba, who will float around the screen trying to destroy the player. - - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png - - 1986 - 1991 - 1988 1991 Taito SEGA Action - Platform 1-2 0 @@ -7527,14 +5628,7 @@ Bubble Bobble is a platform game, with each level being a single screen. The ene fireforg.zip Fire and Forget II (Euro) - Fire and Forget II (Euro) - Fire and Forget II (Euro) - Fire and Forget II (Euro) - - eu - wor - 0 Master System @@ -7543,19 +5637,16 @@ Bubble Bobble is a platform game, with each level being a single screen. The ene In each of the five levels you need to blow your way to the front of the death convoy and shot down the leader of a group of terrorists, who plans to blow up a city. Your machine of destruction is a car with the ability to fly. - media/video/fireforg.mp4 - media/mixrbv2/fireforg.png + media/video/fireforg.mp4 + media/mixrbv2/fireforg.png - 1990 - 1990 1990 Titus SEGA Race, Driving - Shoot'em Up 1 0 @@ -7566,12 +5657,7 @@ In each of the five levels you need to blow your way to the front of the death c fireice.zip Fire and Ice (Bra) - Fire and Ice (Bra) - Fire and Ice (Bra) - - br - 0 Master System @@ -7580,8 +5666,8 @@ In each of the five levels you need to blow your way to the front of the death c In this &quot;jump & run&quot; you can also get some power-ups. You can find some coyote puppies; these puppies follow you, are invulnerable, and also shoot enemies. In higher regions you find some snow-flakes; enough of these and you get a great snowball for freezing more enemies on the screen. - media/video/fireice.mp4 - media/mixrbv2/fireice.png + media/video/fireice.mp4 + media/mixrbv2/fireice.png 1993 @@ -7590,7 +5676,6 @@ In this &quot;jump & run&quot; you can also get some power-ups. You Tec Toy Platform - Action 1-2 0 @@ -7601,19 +5686,15 @@ In this &quot;jump & run&quot; you can also get some power-ups. You fpoint.zip Flashpoint (Kor) - Flashpoint (Kor) - - kr - 0 Master System Zemina made an unlicensed port to the MSX and Sega Master System of this arcade puzzle game based on Tetris. The player is given a pre-designed Tetris puzzle where the goal is to clear a set of specified, highlighted blocks off the screen. The game ends if the player's blocks reach the top of the screen, similar to traditional Tetris rules. - media/video/fpoint.mp4 - media/mixrbv2/fpoint.png + media/video/fpoint.mp4 + media/mixrbv2/fpoint.png 1990 @@ -7627,12 +5708,12 @@ In this &quot;jump & run&quot; you can also get some power-ups. You 0 0 - + fpigarus.zip Flight of Pigarus (HB, v1.0) - + Master System 2018 @@ -7646,13 +5727,7 @@ In this &quot;jump & run&quot; you can also get some power-ups. You forgottn.zip Forgotten Worlds (Euro, Bra, Aus) - Forgotten Worlds (Euro, Bra, Aus) - Forgotten Worlds (Euro, Bra, Aus) - - eu - wor - 0 Master System @@ -7663,20 +5738,16 @@ Guiding your character around the screen as they fly with jet-packs, guns on ful Enemies that have been killed drop money. At the end of every level is a shop where you can buy weapons, armour, items and first-aid packs. - media/video/forgottn.mp4 - media/mixrbv2/forgottn.png + media/video/forgottn.mp4 + media/mixrbv2/forgottn.png - 1990 - 1991 1991 SEGA SEGA Shoot'em Up - Action - Lightgun Shooter 1 0 @@ -7687,12 +5758,7 @@ Enemies that have been killed drop money. At the end of every level is a shop wh pitpot.zip Fushigi no Oshiro Pit Pot (Jpn, MyCard) - Fushigi no Oshiro Pit Pot (Jpn, MyCard) - Fushigi no Oshiro Pit Pot (Jpn, MyCard) - - jp - 0 Master System @@ -7702,8 +5768,8 @@ Be careful of dragons that will throw fireballs at you. If you get hit by a drag You can collect keys that will open locked doorways, so that you can exit through them. Some power-ups can also be collected. Collecting hearts, for example, will freeze all monsters on screen for a limited amount of time, giving you the opportunity of killing them. - media/video/pitpot.mp4 - media/mixrbv2/pitpot.png + media/video/pitpot.mp4 + media/mixrbv2/pitpot.png 1985 @@ -7718,16 +5784,11 @@ You can collect keys that will open locked doorways, so that you can exit throug 11 0 - + pitpot1.zip Fushigi no Oshiro Pit Pot (Jpn, Pirate?) - Fushigi no Oshiro Pit Pot (Jpn, Pirate?) - Fushigi no Oshiro Pit Pot (Jpn, Pirate?) - - jp - pitpot.zip Master System @@ -7736,10 +5797,6 @@ You can collect keys that will open locked doorways, so that you can exit throug Be careful of dragons that will throw fireballs at you. If you get hit by a dragon, its fireball, or one of the monsters, you will lose a life. You can collect keys that will open locked doorways, so that you can exit through them. Some power-ups can also be collected. Collecting hearts, for example, will freeze all monsters on screen for a limited amount of time, giving you the opportunity of killing them. - - media/video/pitpot.mp4 - media/mixrbv2/pitpot.png - 1985 @@ -7757,13 +5814,7 @@ You can collect keys that will open locked doorways, so that you can exit throug gloc.zip G-LOC Air Battle (Euro, Bra, Kor) - G-LOC Air Battle (Euro, Bra, Kor) - G-LOC Air Battle (Euro, Bra, Kor) - - eu - wor - 0 Master System @@ -7774,8 +5825,8 @@ The game is split into 8 stages, which are split into sub-stages over land and s Fail to complete a section in the time limit and you use up a continue, but the amount of planes previously shot down is not reset, making the second attempt easier Chase HQ style. As you destroy enemies you gain access to better planes, and the rank reported at the end of the game improves – this is also dependent on the skill level you play at. - media/video/gloc.mp4 - media/mixrbv2/gloc.png + media/video/gloc.mp4 + media/mixrbv2/gloc.png 1991 @@ -7784,7 +5835,6 @@ Fail to complete a section in the time limit and you use up a continue, but the SEGA Simulation - Action 1 0 @@ -7795,11 +5845,7 @@ Fail to complete a section in the time limit and you use up a continue, but the gaegujan.zip Gaegujangi Ggachi (Kor) - Gaegujangi Ggachi (Kor) - - kr - 0 Master System @@ -7808,8 +5854,8 @@ Fail to complete a section in the time limit and you use up a continue, but the The game resembles Alex Kidd in Miracle World quite a bit. Kkachi has to retrieve six keys from six stages that are selectable from the beginning. Enemies are either beaten by slapping them or by using limited special moves. There are random items (garlic, fruit, etc.) lying or floating around throughout the levels that amount to money, which can be used in stores to buy items. After each (mostly uninspired) bossfight, Kkachi gets also a special weapon only usable against bosses. Unfortunately the mechanic is broken and only the first weapon ever gained can be used, and even that only once throughout the entire game. - media/video/gaegujan.mp4 - media/mixrbv2/gaegujan.png + media/video/gaegujan.mp4 + media/mixrbv2/gaegujan.png 1993 @@ -7827,14 +5873,7 @@ The game resembles Alex Kidd in Miracle World quite a bit. Kkachi has to retriev gground.zip Gain Ground (Euro, Bra) - Gain Ground (Euro, Bra) - Gain Ground (Euro, Bra) - - eu - wor - us - 0 Master System @@ -7843,12 +5882,10 @@ The game resembles Alex Kidd in Miracle World quite a bit. Kkachi has to retriev Players start with only three soldiers but can encounter other soldiers that can be rescued, by touching them. If the new solider survives long enough to reach the exit, they can be added to the soldier inventory. The number of possible soldier in a player's army is over 30 soldiers. There are 50 stages total, divided into rounds of 10. At the end of each round, players encounter an enemy boss. - media/video/gground.mp4 - media/mixrbv2/gground.png + media/video/gground.mp4 + media/mixrbv2/gground.png - 1990 - 1991 1990 SEGA @@ -7861,17 +5898,11 @@ Players start with only three soldiers but can encounter other soldiers that can 16 0 - + ggroundp.zip Gain Ground (Euro, Prototype) - Gain Ground (Euro, Prototype) - Gain Ground (Euro, Prototype) - - eu - wor - gground.zip Master System @@ -7879,13 +5910,7 @@ Players start with only three soldiers but can encounter other soldiers that can Players start with only three soldiers but can encounter other soldiers that can be rescued, by touching them. If the new solider survives long enough to reach the exit, they can be added to the soldier inventory. The number of possible soldier in a player's army is over 30 soldiers. There are 50 stages total, divided into rounds of 10. At the end of each round, players encounter an enemy boss. - - media/video/gground.mp4 - media/mixrbv2/gground.png - - 1990 - 1991 1990 SEGA @@ -7898,12 +5923,12 @@ Players start with only three soldiers but can encounter other soldiers that can 16 0 - + gboogers.zip Galactic Boogers (HB) - + Master System 2020 @@ -7917,21 +5942,15 @@ Players start with only three soldiers but can encounter other soldiers that can galactpr.zip Galactic Protector (Jpn) - Galactic Protector (Jpn) - - jp - eu - us - 0 Master System As a ship that looks like the one in the Fantasy Zone series you must protect three planets from floating space debris by using your built-in laser shots to destroy them. If you fail to shoot at them quickly, the debris will eventually come in contact with it. If this happens, 10% of the planet's life will be lost. Once you have destroyed enough debris, you receive a bonus for how much planet life that remains and move on to the next round. Later in the game, you will receive a 3-way shot as well as protection that will greatly help you in further rounds. The game ends when you lose all your lives or the planet blows up. 25 rounds. - media/video/galactpr.mp4 - media/mixrbv2/galactpr.png + media/video/galactpr.mp4 + media/mixrbv2/galactpr.png 1988 @@ -7940,7 +5959,6 @@ Players start with only three soldiers but can encounter other soldiers that can SEGA Action - Shoot'em Up 1-2 0 @@ -7951,28 +5969,21 @@ Players start with only three soldiers but can encounter other soldiers that can galaxian.zip Galaxian (Kor) - Galaxian (Kor) - - kr - 0 Master System Battle space aliens and avoid their suicidal attacks to survive in the world of Galaxian. - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png + media/video/galaxian.mp4 + media/mixrbv2/galaxian.png - - - + Namco HiCom Shoot'em up / Vertical - Shoot'em Up 1 0 @@ -7983,13 +5994,7 @@ Players start with only three soldiers but can encounter other soldiers that can gforce.zip Galaxy Force (Euro, Bra) - Galaxy Force (Euro, Bra) - - eu - wor - us - 0 Master System @@ -8000,35 +6005,27 @@ The game is divided into four "scenes", or planets: the A world is a green plane Once you have fought your way across the planet, you enter a tunnel system in the inner confines of the planet. As the tunnel turns, you are given directions as to which way you must manoeuvre, but the narrow tunnel gives you little space to take evasive action. Once you escape the tunnel, the entire planet is destroyed, leading you towards the ultimate boss encounter. - media/video/gforce.mp4 - media/mixrbv2/gforce.png + media/video/gforce.mp4 + media/mixrbv2/gforce.png - 1989 - 1989 - 1989 1989 AM R&D Dept. #2 SEGA Action - Shoot'em Up 1 0 14 0 - + gforceu.zip Galaxy Force (USA) - Galaxy Force (USA) - - us - gforce.zip Master System @@ -8038,21 +6035,13 @@ The game is divided into four "scenes", or planets: the A world is a green plane Once you have fought your way across the planet, you enter a tunnel system in the inner confines of the planet. As the tunnel turns, you are given directions as to which way you must manoeuvre, but the narrow tunnel gives you little space to take evasive action. Once you escape the tunnel, the entire planet is destroyed, leading you towards the ultimate boss encounter. - - media/video/gforce.mp4 - media/mixrbv2/gforce.png - - 1989 - 1989 - 1989 1989 AM R&D Dept. #2 SEGA Action - Shoot'em Up 1 0 @@ -8063,12 +6052,7 @@ Once you have fought your way across the planet, you enter a tunnel system in th gamebox.zip Game Box Serie Esportes Radicais (Bra) - Game Box Serie Esportes Radicais (Bra) - Game Box Serie Esportes Radicais (Bra) - - br - 0 Master System @@ -8081,8 +6065,8 @@ In the Surfing event, the player must perform maneuvers on the wave as trying to In the BMX event, the player must perform jumps and maneuvers while trying to complete the course. He can speed up his bike by pressing button 1 repeatedly and jump by pressing button two. While in the middle of a jump, pressing different directions on the d-pad will make the biker perform different kinds of jumps. The more dangerous the maneuver, the more points he gets. If he crashes three times, he's eliminated. - media/video/gamebox.mp4 - media/mixrbv2/gamebox.png + media/video/gamebox.mp4 + media/mixrbv2/gamebox.png 1989 @@ -8101,19 +6085,15 @@ In the BMX event, the player must perform jumps and maneuvers while trying to co robocop.zip Gangcheol RoboCop (Kor) - Gangcheol RoboCop (Kor) - - kr - 0 Master System Port Only Released on Korea - media/video/robocop.mp4 - media/mixrbv2/robocop.png + media/video/robocop.mp4 + media/mixrbv2/robocop.png 1992 @@ -8132,45 +6112,35 @@ In the BMX event, the player must perform jumps and maneuvers while trying to co gangster.zip Gangster Town (Euro, USA, Bra) - Gangster Town (Euro, USA, Bra) - - eu - us - wor - 0 Master System In Gangster Town, you must use the Light Phaser to shoot unruly mobsters from the town, starting with a car chase, a walk through downtown, shootouts in a bar and nightclub and more. Bonus games, such as finding a key in a brick wall, are included as you complete the game. - media/video/gangster.mp4 - media/mixrbv2/gangster.png + media/video/gangster.mp4 + media/mixrbv2/gangster.png - 1987 - 1987 - 1987 1987 SEGA SEGA Action - Lightgun Shooter 1-2 0 14 0 - + gaudream.zip Gaudream (HB, v0.04) - + Master System 2015 @@ -8184,13 +6154,7 @@ In the BMX event, the player must perform jumps and maneuvers while trying to co gauntlet.zip Gauntlet (Euro, Bra) - Gauntlet (Euro, Bra) - Gauntlet (Euro, Bra) - - eu - us - 0 Master System @@ -8204,58 +6168,43 @@ Keys are needed to open the many doors within the levels, and in some situations Treasure is abundant throughout the levels and adds to your score. - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png + media/video/gauntlet.mp4 + media/mixrbv2/gauntlet.png - 1990 - 1990 1990 Tiertex U.S. Gold Action / Labyrinth - Action 1-2 0 15 0 - + punpun.zip - Geki Oko PunPun Maru ((HB, v20151031b) Geki Oko PunPun Maru ((HB, v20151031b) - - jp - - 0 Master System - - It's an impressive game, sort of a more frantic version of Mario Bros. It's a bit on the difficult side, though. - - - media/mixrbv2/punpun.png - - + 2013 - - - + Future Driver + Future Driver 0 0 0 - + gemitas.zip Gemitas (HB) - + Master System 2018 @@ -8269,13 +6218,7 @@ Treasure is abundant throughout the levels and adds to your score. georgeko.zip George Foreman's KO Boxing (Euro, Bra) - George Foreman's KO Boxing (Euro, Bra) - George Foreman's KO Boxing (Euro, Bra) - - eu - wor - 0 Master System @@ -8286,8 +6229,8 @@ Just like the other versions players are cast as George Foreman to go through a Each match the player's boxer can use three super punches. These need to be charged and then unleashed when near an opponent. It sends them straight to the back of the ring, a dangerous area as it is easy to keep punching them into the ropes. Health is slightly restored during the intermission and after each won match the player is awarded skill points to be distributed over three characteristics. Matches for two players are supported. - media/video/georgeko.mp4 - media/mixrbv2/georgeko.png + media/video/georgeko.mp4 + media/mixrbv2/georgeko.png 1992 @@ -8296,66 +6239,40 @@ Each match the player's boxer can use three super punches. These need to be char Flying Edge Sports / Boxing - Sports 1-2 0 10 0 - + gerald.zip Geraldinho (Bra) - Geraldinho (Bra) - - br - teddyboy.zip Master System - Geraldinho was playing his videogame when his friend Cachorrão kicked him inside the TV screen! Now the player must help Geraldinho to get out of the game. - -Geraldinho is a modified version of Teddy Boy, with Teddy Boy replaced by Geraldinho, a famous Brazilian comic character. Geraldinho is an infantile version of another comic character, Geraldão (both drawn by the Brazilian cartoonist Glauco). He is a boy addicted to soft drinks, ice cream and TV, and he's always with his friends, the dog Cachorrão and the cat Tufinho. - -In this platform game, Geraldinho must defeat enemies using his ray gun. The enemies will come out of dice-faced boxes, and there will be as much enemies as shown at the box face. Once they are shot, they are turned into little balls, which must be quickly collected. If they're are not collected in a short period of time, they will turn into little creatures which will steal away time. Once all enemies are defeated, Geraldinho will proceed to the next level. - -If Geraldinho stands for too long on a platform, it will disintegrate, causing him to fall to the platform below. Sometimes this is the only way to get out of some closed places. - -From time to time Geraldinho will also play a bonus game, in which he must shoot boxes to get objects inside them. He must also avoid boxes with those little stealing time creatures. + As Teddy Boy, you must use your gun to shoot at enemies that come out of the boxes that are scattered around the level. You have limited time to do this. The number of enemies that come out of these boxes depends on the number being shown on the face. When you shoot enemies, they turn into little balls which you quickly need to collect. If you do not, the balls will be transformed into little creatures that eat away time. Once you have destroyed all enemies, you advance to the next level. when you stand in the same spot for too long, the floor will disintegrate, causing you to fall down to the below platform. From time to time, you will play a bonus game, where the object is to shoot boxes that contain a toy. In these rounds, you also must avoid shooting a box that contains a little creature or you lose time. - - media/video/teddyboy.mp4 - media/mixrbv2/teddyboy.png - - 1994 1985 SEGA - Tec Toy + SEGA Platform - Action 1-2 0 - 11 + 13 0 ghosth.zip Ghost House (Euro, USA, Bra) - Ghost House (Euro, USA, Bra) - Ghost House (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -8368,21 +6285,16 @@ You play the role of Mick, and everything is going to stop you from completing t You start the game with three lives, and receive an additional life every 50,000 and 150,000 points. You also have an energy meter. You lose energy when you touch one of the monsters. When you run out of energy, you lose a life. You gain energy by collecting treasures scattered throughout the mansion, and it is restored when you kill a Dracula. - media/video/ghosth.mp4 - media/mixrbv2/ghosth.png + media/video/ghosth.mp4 + media/mixrbv2/ghosth.png - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Action - Platform 1-2 0 @@ -8393,14 +6305,7 @@ You start the game with three lives, and receive an additional life every 50,000 ghosthc.zip Ghost House (Euro, USA, Bra, Sega Card) - Ghost House (Euro, USA, Bra, Sega Card) - Ghost House (Euro, USA, Bra, Sega Card) - - - eu - us - wor - + ghosth.zip Master System @@ -8412,38 +6317,24 @@ You play the role of Mick, and everything is going to stop you from completing t You start the game with three lives, and receive an additional life every 50,000 and 150,000 points. You also have an energy meter. You lose energy when you touch one of the monsters. When you run out of energy, you lose a life. You gain energy by collecting treasures scattered throughout the mansion, and it is restored when you kill a Dracula. - - media/video/ghosth.mp4 - media/mixrbv2/ghosth.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Action - Platform 1-2 0 12 0 - + ghosthj.zip Ghost House (Jpn, MyCard) - Ghost House (Jpn, MyCard) - Ghost House (Jpn, MyCard) - - jp - ghosth.zip Master System @@ -8455,38 +6346,24 @@ You play the role of Mick, and everything is going to stop you from completing t You start the game with three lives, and receive an additional life every 50,000 and 150,000 points. You also have an energy meter. You lose energy when you touch one of the monsters. When you run out of energy, you lose a life. You gain energy by collecting treasures scattered throughout the mansion, and it is restored when you kill a Dracula. - - media/video/ghosth.mp4 - media/mixrbv2/ghosth.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Action - Platform 1-2 0 12 0 - + ghosthj1.zip Ghost House (Jpn, Pirate?) - Ghost House (Jpn, Pirate?) - Ghost House (Jpn, Pirate?) - - jp - ghosth.zip Master System @@ -8498,38 +6375,24 @@ You play the role of Mick, and everything is going to stop you from completing t You start the game with three lives, and receive an additional life every 50,000 and 150,000 points. You also have an energy meter. You lose energy when you touch one of the monsters. When you run out of energy, you lose a life. You gain energy by collecting treasures scattered throughout the mansion, and it is restored when you kill a Dracula. - - media/video/ghosth.mp4 - media/mixrbv2/ghosth.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Action - Platform 1-2 0 12 0 - + ghosthk.zip Ghost House (Kor) - Ghost House (Kor) - Ghost House (Kor) - - kr - ghosth.zip Master System @@ -8541,41 +6404,24 @@ You play the role of Mick, and everything is going to stop you from completing t You start the game with three lives, and receive an additional life every 50,000 and 150,000 points. You also have an energy meter. You lose energy when you touch one of the monsters. When you run out of energy, you lose a life. You gain energy by collecting treasures scattered throughout the mansion, and it is restored when you kill a Dracula. - - media/video/ghosth.mp4 - media/mixrbv2/ghosth.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Action - Platform 1-2 0 12 0 - + ghosthcp.zip Ghost House (Sega Card, Prototype) - Ghost House (Sega Card, Prototype) - Ghost House (Sega Card, Prototype) - - - eu - us - wor - jp - + ghosth.zip Master System @@ -8587,22 +6433,13 @@ You play the role of Mick, and everything is going to stop you from completing t You start the game with three lives, and receive an additional life every 50,000 and 150,000 points. You also have an energy meter. You lose energy when you touch one of the monsters. When you run out of energy, you lose a life. You gain energy by collecting treasures scattered throughout the mansion, and it is restored when you kill a Dracula. - - media/video/ghosth.mp4 - media/mixrbv2/ghosth.png - - 1986 - 1987 - 1986 - 1986 1986 SEGA SEGA Action - Platform 1-2 0 @@ -8613,13 +6450,7 @@ You start the game with three lives, and receive an additional life every 50,000 ghostbst.zip Ghostbusters (Euro, USA, Kor) - Ghostbusters (Euro, USA, Kor) - - eu - us - wor - 0 Master System @@ -8630,13 +6461,11 @@ Ghostbusters is an action game that combines an overhead view and a side-view. F As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer. - media/video/ghostbst.mp4 - media/mixrbv2/ghostbst.png + media/video/ghostbst.mp4 + media/mixrbv2/ghostbst.png 1986 - 1989 - 1987 Compile SEGA @@ -8652,13 +6481,7 @@ As the game progresses, the PK energy of the city increases. Ghostbusters must k ghouls.zip Ghouls'n Ghosts (Euro, USA, Bra) - Ghouls'n Ghosts (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -8670,13 +6493,10 @@ Players progress from left to right (from bottom to top in level 3), and have to - media/video/ghouls.mp4 - media/mixrbv2/ghouls.png + media/video/ghouls.mp4 + media/mixrbv2/ghouls.png - 1988 - 1991 - 1991 1990 SEGA @@ -8689,11 +6509,10 @@ Players progress from left to right (from bottom to top in level 3), and have to 14 0 - + ghoulsd.zip Ghouls'n Ghosts (USA, Demo) - Ghouls'n Ghosts (USA, Demo) ghouls.zip Master System @@ -8705,14 +6524,7 @@ Now, Arthur must venture back to the Lucifer's palace and destroy the demon in o Players progress from left to right (from bottom to top in level 3), and have to hack down the aforementioned monsters with a sword. The journey includes ledges, ladders, lava pits and slippery slopes. Different weapons can be collected, by finding suits of armor inside chests. Each of the five stages has its own setting and a final boss. - - media/video/ghouls.mp4 - media/mixrbv2/ghouls.png - - 1988 - 1991 - 1991 1990 SEGA @@ -8729,115 +6541,70 @@ Players progress from left to right (from bottom to top in level 3), and have to globald.zip Global Defense (Euro, USA) - Global Defense (Euro, USA) - Global Defense (Euro, USA) - - eu - us - wor - 0 Master System Arcade translation of Sega's SDI. You pilot a satellite in outer space. Your job: To destroy alien attackers who are waging a nuclear war against planets in the solar system, including Earth and even the moon! What's unique about this title, is the satellite and your primary weapon move independently of each other. Position your satellite too far away from the action and the bullets take too long to hit your target. It's a good balance between dodging objects crucial to your survival and shooting down the enemy targets. If the planet takes too much damage, you lose. There are both Offensive and Defensive battle modes. There is also a 2-player mode where you and a friend can team up, one controlling the satellite and the other controlling the weapon making this a multiplayer game as well. - media/video/globald.mp4 - media/mixrbv2/globald.png + media/video/globald.mp4 + media/mixrbv2/globald.png - 1988 - 1987 - 1987 - 1988 1987 SEGA SEGA Action - Shoot'em Up 1 0 11 0 - + globaldp.zip Global Defense (Euro, USA, Prototype) - Global Defense (Euro, USA, Prototype) - Global Defense (Euro, USA, Prototype) - - - eu - us - wor - + globald.zip Master System Arcade translation of Sega's SDI. You pilot a satellite in outer space. Your job: To destroy alien attackers who are waging a nuclear war against planets in the solar system, including Earth and even the moon! What's unique about this title, is the satellite and your primary weapon move independently of each other. Position your satellite too far away from the action and the bullets take too long to hit your target. It's a good balance between dodging objects crucial to your survival and shooting down the enemy targets. If the planet takes too much damage, you lose. There are both Offensive and Defensive battle modes. There is also a 2-player mode where you and a friend can team up, one controlling the satellite and the other controlling the weapon making this a multiplayer game as well. - - media/video/globald.mp4 - media/mixrbv2/globald.png - - 1988 - 1987 - 1987 - 1988 1987 SEGA SEGA Action - Shoot'em Up 1 0 11 0 - + dumpmats.zip Gokuaku Doumei Dump Matsumoto (Jpn) - Gokuaku Doumei Dump Matsumoto (Jpn) - Gokuaku Doumei Dump Matsumoto (Jpn) - Gokuaku Doumei Dump Matsumoto (Jpn) - - jp - prowres.zip Master System Pro Wrestling is a tag team professional wrestling game where one can choose from four tag teams to compete. These tag teams are the Mad Soldiers, the Orient Express, the Great Maskmen and the Crush Brothers and they all have something to prove. Each wrestler has his own special moves ranging anywhere from knee butts and body slams to flying head butts and pile drivers. The Mad Soldiers and the Great Maskmen can also use metal chairs to hit their opponents outside the ring while the Orient Express and the Crush Brothers have the capability of climbing onto the turnbuckle and releasing damaging blows to their opponents. Each wrestler can also bounce off the ropes to release a running attack. When a wrestler is low on health, he can tag his teammate in to carry on in the match. Compete in three sets of ten fall matches to complete the game. The matches are the Mexican League, the Pacific League and finally the World League. Pin the opponent ten times in a league to move on to the next. - - media/video/prowres.mp4 - media/mixrbv2/prowres.png - - 1987 - 1986 - 1986 - 1987 1986 - 2003 SEGA SEGA Sports / Wrestling - Sports - Fight 1-2 0 @@ -8848,13 +6615,7 @@ Compete in three sets of ten fall matches to complete the game. The matches are goldnaxe.zip Golden Axe (Euro, USA) - Golden Axe (Euro, USA) - - eu - us - wor - 0 Master System @@ -8863,21 +6624,16 @@ Compete in three sets of ten fall matches to complete the game. The matches are This is a horizontal fighting game, where you bash everything which stands between you and Death Adder himself. The dwarf and the amazon are missing on this port but their magic remains as you can choose at the beginning of the game. - media/video/goldnaxe.mp4 - media/mixrbv2/goldnaxe.png + media/video/goldnaxe.mp4 + media/mixrbv2/goldnaxe.png - 1989 - 1989 - 1989 1989 SEGA SEGA Beat'em Up - Action - Sports 1 0 @@ -8888,13 +6644,7 @@ This is a horizontal fighting game, where you bash everything which stands betwe gaxewarr.zip Golden Axe Warrior (Euro, USA, Bra) - Golden Axe Warrior (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -8905,36 +6655,27 @@ In ancient times a horde of giants rebelled against the elders and a brutal war Gameplay in Golden Axe Warrior is very similar to The Legend Of Zelda, meaning you will spend most of your time exploring the large overworld fighting against lots of enemies and looking for the dungeons in which the crystals are hidden. Inside the dungeons you have to fight more enemies, find treasures and keys, solve simple puzzles and defeat the dungeon's boss to get one of the crystals. In order to survive against the large number of enemies, you will be able to find many different weapons and three different spells. - media/video/gaxewarr.mp4 - media/mixrbv2/gaxewarr.png + media/video/gaxewarr.mp4 + media/mixrbv2/gaxewarr.png - 1991 - 1991 - 1991 1991 SEGA SEGA Role playing games - Adventure 1 0 15 0 - + gaxewarrc.zip Golden Axe Warrior (Euro, USA, Bra) - Castellano v1.0 - Golden Axe Warrior (Euro, USA, Bra) - Castellano v1.0 - - eu - us - gaxewarr.zip Master System @@ -8944,21 +6685,13 @@ In ancient times a horde of giants rebelled against the elders and a brutal war Gameplay in Golden Axe Warrior is very similar to The Legend Of Zelda, meaning you will spend most of your time exploring the large overworld fighting against lots of enemies and looking for the dungeons in which the crystals are hidden. Inside the dungeons you have to fight more enemies, find treasures and keys, solve simple puzzles and defeat the dungeon's boss to get one of the crystals. In order to survive against the large number of enemies, you will be able to find many different weapons and three different spells. - - media/video/gaxewarr.mp4 - media/mixrbv2/gaxewarr.png - - 1991 - 1991 - 1991 1991 SEGA SEGA Role playing games - Adventure 1 0 @@ -8969,13 +6702,7 @@ Gameplay in Golden Axe Warrior is very similar to The Legend Of Zelda, meaning y golfaman.zip Golfamania (Euro, Bra) - Golfamania (Euro, Bra) - Golfamania (Euro, Bra) - - eu - wor - 0 Master System @@ -8986,36 +6713,27 @@ Within the game there are 4 different modes to play on that includes Practice, M Regardless of the mode the game is played in the same sort of way. The player selects a character (the selection depends on the mode) and then sets up the character by naming and picking their style. In all modes but Practice the player must pick 3 golf clubs that they must remove from their selection of 17 different clubs (1-5 wood, 1-9 Iron, Pitching Wedge, Sand Wedge, and Putter). When playing the player is presented with a top down view where the player lines up the shot and the location on the golf ball they want to hit (for spin). Then the player selects the club they want to use (all go varying distances). When that is all done the player must play the skill part of the game, where they are presented with a power bar that has a marker that going is up and down along it. The player must stop the marker on the red area in the centre of the power bar to get a good hit (with the center been a perfect hit)and if this area is missed the ball will only travel about 20 yards (compared to about 100+ yards of a good hit). The amount of red that is on the power bar depends on the golf club used. To help the player the distance of the shot can be lowered in exchange for a lower marker speed and can be used for shots closer to the hole (very helpful for putter shots). The game uses battery backed RAM save to continue play later. - media/video/golfaman.mp4 - media/mixrbv2/golfaman.png + media/video/golfaman.mp4 + media/mixrbv2/golfaman.png - 1990 - 1990 1990 Sanritsu SEGA Sports / Golf - Sports 1-4 0 12 0 - + golfamanp.zip Golfamania (Prototype) - Golfamania (Prototype) - Golfamania (Prototype) - - eu - wor - golfaman.zip Master System @@ -9025,20 +6743,13 @@ Within the game there are 4 different modes to play on that includes Practice, M Regardless of the mode the game is played in the same sort of way. The player selects a character (the selection depends on the mode) and then sets up the character by naming and picking their style. In all modes but Practice the player must pick 3 golf clubs that they must remove from their selection of 17 different clubs (1-5 wood, 1-9 Iron, Pitching Wedge, Sand Wedge, and Putter). When playing the player is presented with a top down view where the player lines up the shot and the location on the golf ball they want to hit (for spin). Then the player selects the club they want to use (all go varying distances). When that is all done the player must play the skill part of the game, where they are presented with a power bar that has a marker that going is up and down along it. The player must stop the marker on the red area in the centre of the power bar to get a good hit (with the center been a perfect hit)and if this area is missed the ball will only travel about 20 yards (compared to about 100+ yards of a good hit). The amount of red that is on the power bar depends on the golf club used. To help the player the distance of the shot can be lowered in exchange for a lower marker speed and can be used for shots closer to the hole (very helpful for putter shots). The game uses battery backed RAM save to continue play later. - - media/video/golfaman.mp4 - media/mixrbv2/golfaman.png - - 1990 - 1990 1990 Sanritsu SEGA Sports / Golf - Sports 1-4 0 @@ -9049,15 +6760,7 @@ Regardless of the mode the game is played in the same sort of way. The player se golvell.zip Golvellius (Euro, USA) - Golvellius (Euro, USA) - Golvellius (Euro, USA) - Golvellius (Euro, USA) - - eu - us - wor - 0 Master System @@ -9067,15 +6770,11 @@ There is a password save feature in this game. At the beginning of each area, yo - media/video/golvell.mp4 - media/mixrbv2/golvell.png + media/video/golvell.mp4 + media/mixrbv2/golvell.png - 1988 1988 - 1987 - 1988 - 1988 Compile SEGA @@ -9087,18 +6786,11 @@ There is a password save feature in this game. At the beginning of each area, yo 18 0 - + golvellc.zip Golvellius (Euro, USA) - Castellano v1.0 - Golvellius (Euro, USA) - Castellano v1.0 - Golvellius (Euro, USA) - Castellano v1.0 - Golvellius (Euro, USA) - Castellano v1.0 - - - eu - us - + golvell.zip Master System @@ -9107,16 +6799,8 @@ There is a password save feature in this game. At the beginning of each area, yo There is a password save feature in this game. At the beginning of each area, you can enter a cave where a woman tells you what the password is, but if you die in the course of your quest, the password will already be revealed. By entering this password, you will be able to begin the game from the opening of the valley (if you get that far) with all your possessions intact. - - media/video/golvell.mp4 - media/mixrbv2/golvell.png - - 1988 1988 - 1987 - 1988 - 1988 Compile SEGA @@ -9128,28 +6812,28 @@ There is a password save feature in this game. At the beginning of each area, yo 18 0 - + gotris.zip Gotris (HB, v0.8) - gotrisfv - + gotrisfv.zip + Master System - 2018 + 2021 - 1985 Alternativo - 1985 Alternativo + Tuxedo Games + Tuxedo Games 0 0 0 - + gotrisfv.zip Gotris (HB, v1.2p) - + Master System 2021 @@ -9163,12 +6847,7 @@ There is a password save feature in this game. At the beginning of each area, yo gprider.zip GP Rider (Euro, Bra) - GP Rider (Euro, Bra) - GP Rider (Euro, Bra) - - eu - 0 Master System @@ -9181,11 +6860,10 @@ All races regardless of the mode played in the same way. The game is played on a The player sets up the bike with some basic set ups that are all available from the start. In Arcade mode the player has the options of an Automatic or Manual gearbox with either High Gearing (better top speed) or Low Gearing (better acceleration). In Tournament and Grand Prix modes the options are extended to Engine type of Lean, Medium, and Thirsty which progressively adds speed while cutting the time available per lap. There is gearing that works the same as Arcade mode, and a tyre type of wet and dry depending on the weather. - media/video/gprider.mp4 - media/mixrbv2/gprider.png + media/video/gprider.mp4 + media/mixrbv2/gprider.png - 1993 1993 SEGA @@ -9198,12 +6876,12 @@ The player sets up the bike with some basic set ups that are all available from 12 0 - + gravbeam.zip Gravity Beam: Master Gaiden (HB) - + Master System 2013 @@ -9217,14 +6895,7 @@ The player sets up the bike with some basic set ups that are all available from greatbas.zip Great Baseball (Euro, USA, Bra) - Great Baseball (Euro, USA, Bra) - Great Baseball (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -9233,102 +6904,77 @@ The player sets up the bike with some basic set ups that are all available from Play Great Baseball with another player or against the CPU. Next, choose to play with or against different teams including New York, Toronto, Milwaukee, Chicago, Seattle, Boston, and many others. Finally, select your pitcher and his specialty and stamina, and away you go. - media/video/greatbas.mp4 - media/mixrbv2/greatbas.png + media/video/greatbas.mp4 + media/mixrbv2/greatbas.png - 1987 - 1987 - 1987 - 1987 1987 - 2003 SEGA SEGA Sports / Baseball - Sports 1-2 0 8 0 - + greatbasj.zip Great Baseball (Jpn, MyCard) - Great Baseball (Jpn, MyCard) - - jp - greatbas.zip Master System - This is the card version of Great Baseball, released in 1985 for the Master System and a simulation of one of the most popular sports in the United States. Hit the bat against the console or another player against the most famous teams, such as New York, Toronto, Milwaukee, Chicago, Seattle, Boston and many others. + Every play in the major league is brought to this diamond. So pitch, swing, and steal bases like the pros. Play ball !! + +Play Great Baseball with another player or against the CPU. Next, choose to play with or against different teams including New York, Toronto, Milwaukee, Chicago, Seattle, Boston, and many others. Finally, select your pitcher and his specialty and stamina, and away you go. - - media/video/greatbas.mp4 - media/mixrbv2/greatbas.png - - 1985 + 1987 SEGA SEGA - Sports Sports / Baseball 1-2 0 - 11 + 8 0 - + greatbasj1.zip Great Baseball (Jpn, Pirate?) - Great Baseball (Jpn, Pirate?) - - jp - greatbas.zip Master System - This is the card version of Great Baseball, released in 1985 for the Master System and a simulation of one of the most popular sports in the United States. Hit the bat against the console or another player against the most famous teams, such as New York, Toronto, Milwaukee, Chicago, Seattle, Boston and many others. + Every play in the major league is brought to this diamond. So pitch, swing, and steal bases like the pros. Play ball !! + +Play Great Baseball with another player or against the CPU. Next, choose to play with or against different teams including New York, Toronto, Milwaukee, Chicago, Seattle, Boston, and many others. Finally, select your pitcher and his specialty and stamina, and away you go. - - media/video/greatbas.mp4 - media/mixrbv2/greatbas.png - - 1985 + 1987 SEGA SEGA - Sports Sports / Baseball 1-2 0 - 11 + 8 0 greatbsk.zip Great Basketball (World) - Great Basketball (World) - Great Basketball (World) - - wor - 0 Master System @@ -9337,21 +6983,16 @@ Play Great Baseball with another player or against the CPU. Next, choose to play Single player mode is a double-elimination tournament. Win a game, and you get to allocate bonus points to various RPG-style attributes like shooting, passing, and jumping. There’s also a two player mode—but remember, only one team can win it all! - media/video/greatbsk.mp4 - media/mixrbv2/greatbsk.png + media/video/greatbsk.mp4 + media/mixrbv2/greatbsk.png - - 1987 - 1987 - 1987 - 1987 + 1987 SEGA SEGA Sports / Basketball - Sports 1-2 0 @@ -9362,13 +7003,7 @@ Single player mode is a double-elimination tournament. Win a game, and you get greatftb.zip Great Football (World) - Great Football (World) - - wor - eu - us - 0 Master System @@ -9377,21 +7012,16 @@ During gameplay, one must choose from a number of play formations. The player ca In a one-player game, the player only competes on offense. The game starts out with the CPU ahead in score and the player must try to score enough points to win. The CPU will automatically kick-off after a possession is over, there is no defense to be played. In a two-player game, there is both offense and defense to be played. One must try to do whatever possible to win, whether it be through touchdowns and field goals on offense or interceptions and safeties on defense. - media/video/greatftb.mp4 - media/mixrbv2/greatftb.png + media/video/greatftb.mp4 + media/mixrbv2/greatftb.png - 1987 - 1987 - 1987 - 1987 1987 SEGA SEGA Sports / Football - Sports 1-2 0 @@ -9402,12 +7032,7 @@ In a one-player game, the player only competes on offense. The game starts out w greatglf.zip Great Golf (Euro, USA) ~ Masters Golf (Japan) - Great Golf (Euro, USA) ~ Masters Golf (Japan) - Great Golf (Euro, USA) ~ Masters Golf (Japan) - - wor - 0 Master System @@ -9418,40 +7043,27 @@ So tee-up for some real fun. And remember to play with caution. This championshi But not to worry. You've got some clever moves to meet the challenge of a "dog leg" fairway or a tricky green. So go for a sneaky slice or hard hook to outplay the rest. Winner takes all! FORE! - media/video/greatglf.mp4 - media/mixrbv2/greatglf.png + media/video/greatglf.mp4 + media/mixrbv2/greatglf.png - 1987 - 1987 - 1987 - 1987 1987 SEGA SEGA Sports / Golf - Sports 1-4 0 8 0 - + greatglf1.zip Great Golf (Euro, USA, v1.0) - Great Golf (Euro, USA, v1.0) - Great Golf (Euro, USA, v1.0) - - - eu - us - wor - jp - + greatglf.zip Master System @@ -9461,22 +7073,13 @@ So tee-up for some real fun. And remember to play with caution. This championshi But not to worry. You've got some clever moves to meet the challenge of a "dog leg" fairway or a tricky green. So go for a sneaky slice or hard hook to outplay the rest. Winner takes all! FORE! - - media/video/greatglf.mp4 - media/mixrbv2/greatglf.png - - 1987 - 1987 - 1987 - 1987 1987 SEGA SEGA Sports / Golf - Sports 1-4 0 @@ -9487,20 +7090,15 @@ But not to worry. You've got some clever moves to meet the challenge of a "dog l greatglj.zip Great Golf (Jpn) - Great Golf (Jpn) - Great Golf (Jpn) - - jp - 0 Master System The 1986 edition of Great Golf is an isometric golf game for the Sega Master System. It was only released in Asia. Other parts of the world would eventually receive a Great Golf game, however it plays very differently to this version, and was known as Masters Golf in Japan. - media/video/greatglj.mp4 - media/mixrbv2/greatglj.png + media/video/greatglj.mp4 + media/mixrbv2/greatglj.png 1986 @@ -9509,32 +7107,22 @@ But not to worry. You've got some clever moves to meet the challenge of a "dog l SEGA Sports - Sports / Golf 1-2 0 0 0 - + greatglk.zip Great Golf (Kor) - Great Golf (Kor) - Great Golf (Kor) - - kr - greatglj.zip Master System The 1986 edition of Great Golf is an isometric golf game for the Sega Master System. It was only released in Asia. Other parts of the world would eventually receive a Great Golf game, however it plays very differently to this version, and was known as Masters Golf in Japan. - - media/video/greatglj.mp4 - media/mixrbv2/greatglj.png - 1986 @@ -9542,24 +7130,17 @@ But not to worry. You've got some clever moves to meet the challenge of a "dog l SEGA Sports - Sports / Golf 1-2 0 0 0 - + greatglfp.zip Great Golf (Prototype) - Great Golf (Prototype) - Great Golf (Prototype) - - wor - jp - greatglf.zip Master System @@ -9569,22 +7150,13 @@ So tee-up for some real fun. And remember to play with caution. This championshi But not to worry. You've got some clever moves to meet the challenge of a "dog leg" fairway or a tricky green. So go for a sneaky slice or hard hook to outplay the rest. Winner takes all! FORE! - - media/video/greatglf.mp4 - media/mixrbv2/greatglf.png - - 1987 - 1987 - 1987 - 1987 1987 SEGA SEGA Sports / Golf - Sports 1-4 0 @@ -9595,12 +7167,7 @@ But not to worry. You've got some clever moves to meet the challenge of a "dog l greatice.zip Great Ice Hockey (Jpn, USA) - Great Ice Hockey (Jpn, USA) - - us - jp - 0 Master System @@ -9608,18 +7175,16 @@ But not to worry. You've got some clever moves to meet the challenge of a "dog l The game plays as a regular hockey match. Two difficulty settings (junior and senior) are an option for amateur or more skilled players. The player is assigned the US hockey team and then can choose from a number of other opponents from various countries. - media/video/greatice.mp4 - media/mixrbv2/greatice.png + media/video/greatice.mp4 + media/mixrbv2/greatice.png 1987 - 1987 SEGA SEGA Sports / Hockey - Sports 1-2 0 @@ -9630,12 +7195,7 @@ The game plays as a regular hockey match. Two difficulty settings (junior and se greatscr.zip Great Soccer (Euro) - Great Soccer (Euro) - Great Soccer (Euro) - - eu - 0 Master System @@ -9644,34 +7204,27 @@ The game plays as a regular hockey match. Two difficulty settings (junior and se This top-down perspective soccer game is just like a regular soccer match. Offsides, corner kicks and many other rulings make the game authentic. Whether on offense or defense, the player must gain control of the ball and score as often as possible. The team that ends up with the most goals at the end of regulation time wins. - media/video/greatscr.mp4 - media/mixrbv2/greatscr.png + media/video/greatscr.mp4 + media/mixrbv2/greatscr.png 1985 - 1985 SEGA SEGA Sports / Soccer - Sports 1-2 0 8 0 - + greatscrj.zip Great Soccer (Jpn, MyCard) - Great Soccer (Jpn, MyCard) - Great Soccer (Jpn, MyCard) - - jp - greatscr.zip Master System @@ -9679,36 +7232,24 @@ This top-down perspective soccer game is just like a regular soccer match. Offsi This top-down perspective soccer game is just like a regular soccer match. Offsides, corner kicks and many other rulings make the game authentic. Whether on offense or defense, the player must gain control of the ball and score as often as possible. The team that ends up with the most goals at the end of regulation time wins. - - media/video/greatscr.mp4 - media/mixrbv2/greatscr.png - 1985 - 1985 SEGA SEGA Sports / Soccer - Sports 1-2 0 8 0 - + greatscrtw.zip Great Soccer (Tw) - Great Soccer (Tw) - Great Soccer (Tw) - - tw - jp - greatscr.zip Master System @@ -9716,56 +7257,36 @@ This top-down perspective soccer game is just like a regular soccer match. Offsi This top-down perspective soccer game is just like a regular soccer match. Offsides, corner kicks and many other rulings make the game authentic. Whether on offense or defense, the player must gain control of the ball and score as often as possible. The team that ends up with the most goals at the end of regulation time wins. - - media/video/greatscr.mp4 - media/mixrbv2/greatscr.png - 1985 - 1985 SEGA SEGA Sports / Soccer - Sports 1-2 0 8 0 - + greattns.zip Great Tennis (Jpn, MyCard) - Great Tennis (Jpn, MyCard) - Great Tennis (Jpn, MyCard) - - jp - stennis.zip Master System Super Tennis offers to control an unknown tennis player against a AI opponent, in various tennis courts, competing to win matches. The tennis players can be moved around freely on the court and the regular rules are followed. A third-person camera perspective is used, from a fixed perspective. The two buttons on the controllers are use to hit straight and fast, and to lob. When close to the net, volleys and smashes are also possible. Multiplayer is supported for two players, head to head or in a doubles game with or against AI opponents. - - media/video/stennis.mp4 - media/mixrbv2/stennis.png - - 1986 - 1986 - 1986 - 1987 1986 SEGA SEGA Sports / Tennis - Sports 1-2 0 @@ -9776,15 +7297,7 @@ This top-down perspective soccer game is just like a regular soccer match. Offsi greatvol.zip Great Volleyball (Euro, USA, Bra) - Great Volleyball (Euro, USA, Bra) - Great Volleyball (Euro, USA, Bra) - Great Volleyball (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -9795,38 +7308,27 @@ The game is very simple to play, and features a practice mode. You can try out t Once you're confident enough to take on other teams, be sure to check out the tournament mode, where you play against the other teams to obtain the world cup! - media/video/greatvol.mp4 - media/mixrbv2/greatvol.png + media/video/greatvol.mp4 + media/mixrbv2/greatvol.png - 1987 - 1987 - 1987 - 1987 1987 SEGA SEGA Sports / Volleyball - Sports 1-2 0 12 0 - + greatvolj.zip Great Volleyball (Jpn) - Great Volleyball (Jpn) - Great Volleyball (Jpn) - Great Volleyball (Jpn) - - jp - greatvol.zip Master System @@ -9836,34 +7338,25 @@ The game is very simple to play, and features a practice mode. You can try out t Once you're confident enough to take on other teams, be sure to check out the tournament mode, where you play against the other teams to obtain the world cup! - - media/video/greatvol.mp4 - media/mixrbv2/greatvol.png - - 1987 - 1987 - 1987 - 1987 1987 SEGA SEGA Sports / Volleyball - Sports 1-2 0 12 0 - + grimez80.zip Grime Z80 (HB) - + Master System 2018 @@ -9877,19 +7370,15 @@ Once you're confident enough to take on other teams, be sure to check out the to gunsmoke.zip Gun.Smoke (Kor) - Gun.Smoke (Kor) - - kr - 0 Master System An arcade game by Capcom brought to the Sega Master System in South Korea without a license by Prosoft in 1990. It is a vertical shoot-'em-up set in the old west. 1 shoots up and to the left, while 2 shoots up and to the right. It runs in the graphics mode intended for SG-1000 backwards compatibility. - media/video/gunsmoke.mp4 - media/mixrbv2/gunsmoke.png + media/video/gunsmoke.mp4 + media/mixrbv2/gunsmoke.png 1990 @@ -9904,17 +7393,11 @@ Once you're confident enough to take on other teams, be sure to check out the to 0 0 - + hajafuin.zip Haja no Fuuin (Jpn) - Haja no Fuuin (Jpn) - Haja no Fuuin (Jpn) - Haja no Fuuin (Jpn) - - jp - miracle.zip Master System @@ -9925,13 +7408,7 @@ Also within each land, you will encounter monsters such as evil merchants, Weasl However, not all inhabitants are monsters. You will also meet merchants and travelers who might tell you where to go and what to do. - - media/video/miracle.mp4 - media/mixrbv2/miracle.png - - 1988 - 1987 1988 SEGA @@ -9948,25 +7425,17 @@ However, not all inhabitants are monsters. You will also meet merchants and trav hangon.zip Hang-On (Euro, Bra, Aus) - Hang-On (Euro, Bra, Aus) - - eu - wor - 0 Master System Hang-On is a racing game, originally bundled with the Master System and reminiscent of Pole Position, but with bikes. The player races against time, battling an unlimited amount of opponents on a highway. While the clock ticks down, he should try to maneuver past his opponents and to steer clear of obstacles on the side of the road. Beating the clock extends the time and draws a new backdrop to race in. - media/video/hangon.mp4 - media/mixrbv2/hangon.png + media/video/hangon.mp4 + media/mixrbv2/hangon.png - 1985 - 1990 - 1985 1985 SEGA @@ -9979,28 +7448,17 @@ However, not all inhabitants are monsters. You will also meet merchants and trav 12 0 - + hangonj.zip Hang-On (Jpn, MyCard) - Hang-On (Jpn, MyCard) - - jp - hangon.zip Master System Hang-On is a racing game, originally bundled with the Master System and reminiscent of Pole Position, but with bikes. The player races against time, battling an unlimited amount of opponents on a highway. While the clock ticks down, he should try to maneuver past his opponents and to steer clear of obstacles on the side of the road. Beating the clock extends the time and draws a new backdrop to race in. - - media/video/hangon.mp4 - media/mixrbv2/hangon.png - - 1985 - 1990 - 1985 1985 SEGA @@ -10017,11 +7475,7 @@ However, not all inhabitants are monsters. You will also meet merchants and trav hangonaw.zip Hang-On and Astro Warrior (USA) - Hang-On and Astro Warrior (USA) - - us - 0 Master System @@ -10030,8 +7484,8 @@ Hang-On is a motorcycle racing game where the player must race against time and Astro Warrior is a shoot-em-up game where the player must travel through space and defeat the enemies that come to the player, including the bosses at the end of each level. The player starts out with a single shot weapon that can be upgraded by collecting power-ups that will improve his or her weapon. The player must battle on through the levels. - media/video/hangonaw.mp4 - media/mixrbv2/hangonaw.png + media/video/hangonaw.mp4 + media/mixrbv2/hangonaw.png 1986 @@ -10050,13 +7504,7 @@ Astro Warrior is a shoot-em-up game where the player must travel through space a hangonsh.zip Hang-On and Safari Hunt (USA) - Hang-On and Safari Hunt (USA) - Hang-On and Safari Hunt (USA) - - us - wor - 0 Master System @@ -10069,36 +7517,27 @@ Safari Hunt - Use your Sega Light Phaser to shoot as many wildlife as you can until you run out of ammunition. If your score is above the qualifying score by the time it runs out, you proceed to the next round. If it is not, you lose. - media/video/hangonsh.mp4 - media/mixrbv2/hangonsh.png + media/video/hangonsh.mp4 + media/mixrbv2/hangonsh.png - 1986 - 1986 1986 SEGA SEGA Race, Driving - Lightgun Shooter 1 0 14 0 - + hangonshp.zip Hang-On and Safari Hunt (USA, Prototype) - Hang-On and Safari Hunt (USA, Prototype) - Hang-On and Safari Hunt (USA, Prototype) - - us - wor - hangonsh.zip Master System @@ -10110,76 +7549,52 @@ Similar to Pole Position, but with bikes. Race against time while trying to get Safari Hunt - Use your Sega Light Phaser to shoot as many wildlife as you can until you run out of ammunition. If your score is above the qualifying score by the time it runs out, you proceed to the next round. If it is not, you lose. - - media/video/hangonsh.mp4 - media/mixrbv2/hangonsh.png - - 1986 - 1986 1986 SEGA SEGA Race, Driving - Lightgun Shooter 1 0 14 0 - + heavyw.zip Heavyweight Champ (Euro) - Heavyweight Champ (Euro) - Heavyweight Champ (Euro) - Heavyweight Champ (Euro) - - - eu - wor - + georgeko.zip Master System - James 'Buster' Douglas Knockout Boxing is a boxing simulation featuring the former world heavyweight boxing champion (replaced with the fictional S. Davis in the European version). The game is not to be confused with the Genesis title of the same name, which is an entirely different game. Instead this title is completely identical to the Game Gear and Master System versions of George Foreman's KO Boxing, to which it served as a basis, only with George Foreman instead of James Douglas and reworked by Sims Co., Ltd., a spin-off of the original Sanritsu team. + The Master System and Game Gear versions of George Foreman's KO Boxing are fairly identical to the other versions in concept, but there are a few notable changes. The game is a reworking of the Master System title James 'Buster' Douglas Knockout Boxing, not to be confused with the Genesis title with the same name, which is entirely different. -The player is cast as James Douglas to go through a series of boxing matches against different opponents to win the championship title belt. The boxers are shown from the side. Players can move left or right in the ring to avoid punches. Other moves including blocking, and left and right punches that can be varied into jabs and crosses. Matches can last up to ten rounds and when no regular or technical knock-out occurs, the winner is based on the jury's points, provided between the rounds. During knock-out phases, no buttons need to be pressed to get the boxer back to his feet. At the start of the game, a slow or fast speed for the gameplay can be selected. +Just like the other versions players are cast as George Foreman to go through a series of boxing matches against different opponents to win the championship title belt. Compared to the other titles, these versions have new opponents and show the boxers from the side. Players can move left or right in the ring to avoid punches. Other moves including blocking, and left and right punches that can be varied into jabs and crosses. Matches can last up to ten rounds and when no regular or technical knock-out occurs, the winner is based on the jury's points, provided between the rounds. During knock-out phases, no buttons need to be pressed to get the boxer back to his feet. At the start of the game, a slow or fast speed for the gameplay can be selected. -Each match the player's boxer can use three super punches. These need to be charged and then unleashed when near an opponent. It sends them straight to the back of the ring, a dangerous area as it is easy to keep punching them into the ropes. Health is slightly restored during the intermission and after each won match the player is awarded skill points to be distributed over three characteristics. Matches for two players are supported. - +Each match the player's boxer can use three super punches. These need to be charged and then unleashed when near an opponent. It sends them straight to the back of the ring, a dangerous area as it is easy to keep punching them into the ropes. Health is slightly restored during the intermission and after each won match the player is awarded skill points to be distributed over three characteristics. Matches for two players are supported. - - media/video/georgeko.mp4 - media/mixrbv2/georgeko.png - - 1991 - 1990 - 1991 - 1991 + 1992 Sims - SEGA + Flying Edge Sports / Boxing - Sports - Fight 1-2 0 - 8 + 10 0 - + had.zip Heroes Against Demons (HB, v1.03) - + Master System 2020 @@ -10193,19 +7608,15 @@ Each match the player's boxer can use three super punches. These need to be char highsc.zip High School! Kimengumi (Jpn) - High School! Kimengumi (Jpn) - - jp - 0 Master System High School! Kimengumi is a licensed game, based on a 1980s manga and anime series of the same name. "Kimengumi" here refers to a club of various high school misfit boys. However, the game's protagonist is a young lady. The character, Kawa Yui, has her, skirt ruffled by one of the boys in the opening cutscene. She subsequently declares revenge. Unable to match their brute strength, Kawa Yui must rely on a series of tools to trap the hoodlums. - media/video/highsc.mp4 - media/mixrbv2/highsc.png + media/video/highsc.mp4 + media/mixrbv2/highsc.png 1986 @@ -10220,24 +7631,16 @@ Each match the player's boxer can use three super punches. These need to be char 0 0 - + highsce.zip High School! Kimengumi (Jpn) (T-Eng) - High School! Kimengumi (Jpn) (T-Eng) - - jp - highsc.zip Master System High School! Kimengumi is a licensed game, based on a 1980s manga and anime series of the same name. "Kimengumi" here refers to a club of various high school misfit boys. However, the game's protagonist is a young lady. The character, Kawa Yui, has her, skirt ruffled by one of the boys in the opening cutscene. She subsequently declares revenge. Unable to match their brute strength, Kawa Yui must rely on a series of tools to trap the hoodlums. - - media/video/highsc.mp4 - media/mixrbv2/highsc.png - 1986 @@ -10251,24 +7654,16 @@ Each match the player's boxer can use three super punches. These need to be char 0 0 - + highscc.zip High School! Kimengumi (Jpn) - Castellano v1.0 - High School! Kimengumi (Jpn) - Castellano v1.0 - - jp - highsc.zip Master System High School! Kimengumi is a licensed game, based on a 1980s manga and anime series of the same name. "Kimengumi" here refers to a club of various high school misfit boys. However, the game's protagonist is a young lady. The character, Kawa Yui, has her, skirt ruffled by one of the boys in the opening cutscene. She subsequently declares revenge. Unable to match their brute strength, Kawa Yui must rely on a series of tools to trap the hoodlums. - - media/video/highsc.mp4 - media/mixrbv2/highsc.png - 1986 @@ -10282,16 +7677,11 @@ Each match the player's boxer can use three super punches. These need to be char 0 0 - + hokuto.zip Hokuto no Ken (Jpn) - Hokuto no Ken (Jpn) - Hokuto no Ken (Jpn) - - jp - blackblt.zip Master System @@ -10303,38 +7693,24 @@ Once you touch an enemy or boss, you will lose energy. once you lose all energy, Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with the licence removed and new level designs. - - media/video/blackblt.mp4 - media/mixrbv2/blackblt.png - - 1986 - 1987 - 1986 - 1986 1996 SEGA SEGA Action - Beat'em Up 1-2 0 12 0 - + hokutotw.zip Hokuto no Ken (Tw) - Hokuto no Ken (Tw) - Hokuto no Ken (Tw) - - tw - blackblt.zip Master System @@ -10346,22 +7722,13 @@ Once you touch an enemy or boss, you will lose energy. once you lose all energy, Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with the licence removed and new level designs. - - media/video/blackblt.mp4 - media/mixrbv2/blackblt.png - - 1986 - 1987 - 1986 - 1986 1996 SEGA SEGA Action - Beat'em Up 1-2 0 @@ -10372,19 +7739,15 @@ Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with t homea.zip Home Alone (Euro) - Home Alone (Euro) - - eu - 0 Master System As young Kevin McCallister, you have mistakenly been left home alone this Christmas by your family. The big problem here is that a couple of bumbling burglars have set their sights on the McCallister belongings as their ultimate heist. You're the only thing that stands in their way and they're not about to negotiate. Scramble through the house, basement and tree fort while setting incredible traps for the unwanted intruders! Bounce chandeliers and irons off their noggins in an attempt to gain valuable time for yourself as the police race to your rescue. Can you keep out of Marv and Harry's clutches and protect your family's treasures? Find out in this hilarious adaptation of the classic comedy hit of the year! - media/video/homea.mp4 - media/mixrbv2/homea.png + media/video/homea.mp4 + media/mixrbv2/homea.png 1993 @@ -10403,19 +7766,15 @@ Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with t hongkildong.zip Hong Kil Dong (Kor) - Hong Kil Dong (Kor) - - kr - 0 Master System An autoscrolling run 'n gun based on the traditional Korean story Hong Gildong-jeon. The titular hero has to fight ghosts and demons, on his way to the boss. In each stage he can also open treasure chests, which contain several powerups. - media/video/hongkildong.mp4 - media/mixrbv2/hongkildong.png + media/video/hongkildong.mp4 + media/mixrbv2/hongkildong.png 1991 @@ -10434,8 +7793,6 @@ Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with t hook.zip Hook (Euro, Prototype) - Hook (Euro, Prototype) - Hook (Euro, Prototype) 0 Master System @@ -10443,13 +7800,11 @@ Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with t This prototype was never officially released. - media/video/hook.mp4 - media/mixrbv2/hook.png + media/video/hook.mp4 + media/mixrbv2/hook.png - 1993 1992 - 1993 Sony Core Design @@ -10465,11 +7820,7 @@ Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with t hoshiw.zip Hoshi wo Sagashite... (Jpn) - Hoshi wo Sagashite... (Jpn) - - jp - 0 Master System @@ -10478,8 +7829,8 @@ Black Belt is a modified version of the Japanese-exclusive Hokuto no Ken, with t Your quest for the well-being, and eventual mystery, of the Mio animal takes you on a quest across several planets, not too far from the planet system of Phantasy Star. The game is controlled using an interface popular in Japanese adventures of the eighties, mostly identical with ICOM's interface used in adventures from the same era, such as Shadowgate or Déjà vu. You can talk to people in the game by deciding whom to talk to and the topic, but these interrogations have little in common with the more interactive LucasArts adventures. Finding out things is often a matter of repeatedly asking, asking at the right moment or in the right order. Battery-backed up RAM is not used for saving, instead you are given a password when quitting. - media/video/hoshiw.mp4 - media/mixrbv2/hoshiw.png + media/video/hoshiw.mp4 + media/mixrbv2/hoshiw.png 1988 @@ -10494,17 +7845,11 @@ Your quest for the well-being, and eventual mystery, of the Mio animal takes you 16 0 - + hwaran.zip Hwarang Ui Geom (Kor) - Hwarang Ui Geom (Kor) - Hwarang Ui Geom (Kor) - Hwarang Ui Geom (Kor) - - kr - kenseid.zip Master System @@ -10514,34 +7859,25 @@ Kenseiden is a one-player game that comprises of sixteen levels. Each of the lev At the end of each level, you will have to fight a warlock or one of their henchmen. More often than not, there is a hut with a sealed door, but the door is not unlocked unless a warlock or henceman is defeated. You gain a new special power whenever you recover a scroll from them. These special powers range from high jumping to the ability to whirl your sword around like a windmill. - - media/video/kenseid.mp4 - media/mixrbv2/kenseid.png - - 1988 - 1988 - 1988 - 1988 1988 SEGA SEGA Platform - Action 1 0 17 0 - + iceforce.zip Ice Force (HB) - + Master System 2021 @@ -10555,13 +7891,7 @@ At the end of each level, you will have to fight a warlock or one of their hench impmiss.zip Impossible Mission (Euro, Bra) - Impossible Mission (Euro, Bra) - Impossible Mission (Euro, Bra) - - eu - wor - 0 Master System @@ -10571,36 +7901,27 @@ Elvin Atombender, who is believed to be tampering with national security compute The robots, rooms, and puzzle pieces will be switched around when starting over which provides replay value. - media/video/impmiss.mp4 - media/mixrbv2/impmiss.png + media/video/impmiss.mp4 + media/mixrbv2/impmiss.png - 1988 - 1990 1986 Epyx U.S. Gold Action - Platform 1 0 12 0 - + impmissp.zip Impossible Mission (Euro, Prototype) - Impossible Mission (Euro, Prototype) - Impossible Mission (Euro, Prototype) - - eu - wor - impmiss.zip Master System @@ -10609,20 +7930,13 @@ Elvin Atombender, who is believed to be tampering with national security compute The robots, rooms, and puzzle pieces will be switched around when starting over which provides replay value. - - media/video/impmiss.mp4 - media/mixrbv2/impmiss.png - - 1988 - 1990 1986 Epyx U.S. Gold Action - Platform 1 0 @@ -10633,15 +7947,7 @@ The robots, rooms, and puzzle pieces will be switched around when starting over indycrus.zip Indiana Jones and the Last Crusade (Euro, Bra) - Indiana Jones and the Last Crusade (Euro, Bra) - Indiana Jones and the Last Crusade (Euro, Bra) - Indiana Jones and the Last Crusade (Euro, Bra) - - eu - wor - us - 0 Master System @@ -10651,12 +7957,10 @@ This makes for a four-level arcade adventure combining climbs, exploration (with - media/video/indycrus.mp4 - media/mixrbv2/indycrus.png + media/video/indycrus.mp4 + media/mixrbv2/indycrus.png - 1990 - 1990 1990 Tiertex @@ -10669,17 +7973,11 @@ This makes for a four-level arcade adventure combining climbs, exploration (with 7 0 - + indycrusc.zip Indiana Jones and the Last Crusade (Euro, Bra) - Castellano v1.0 - Indiana Jones and the Last Crusade (Euro, Bra) - Castellano v1.0 - Indiana Jones and the Last Crusade (Euro, Bra) - Castellano v1.0 - Indiana Jones and the Last Crusade (Euro, Bra) - Castellano v1.0 - - eu - indycrus.zip Master System @@ -10688,13 +7986,7 @@ This makes for a four-level arcade adventure combining climbs, exploration (with This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria. - - media/video/indycrus.mp4 - media/mixrbv2/indycrus.png - - 1990 - 1990 1990 Tiertex @@ -10707,18 +7999,11 @@ This makes for a four-level arcade adventure combining climbs, exploration (with 7 0 - + indycrusp.zip Indiana Jones and the Last Crusade (Euro, Prototype) - Indiana Jones and the Last Crusade (Euro, Prototype) - Indiana Jones and the Last Crusade (Euro, Prototype) - Indiana Jones and the Last Crusade (Euro, Prototype) - - - eu - wor - + indycrus.zip Master System @@ -10727,13 +8012,7 @@ This makes for a four-level arcade adventure combining climbs, exploration (with This makes for a four-level arcade adventure combining climbs, exploration (with several routes through each level, and some traps) and puzzles. Indy is armed with his trusty whip to fight off foes, but can also get involved in hand-to-hand combat. The first level takes place in caves underneath Colorado, before you reach a moving circus train strewn with traps, a Zeppelin which is full of guards and ladders, and then Castle Grunwald in Austria. - - media/video/indycrus.mp4 - media/mixrbv2/indycrus.png - - 1990 - 1990 1990 Tiertex @@ -10746,116 +8025,72 @@ This makes for a four-level arcade adventure combining climbs, exploration (with 7 0 - + jbdougko.zip James 'Buster' Douglas Knockout Boxing (USA) - James 'Buster' Douglas Knockout Boxing (USA) - James 'Buster' Douglas Knockout Boxing (USA) - James 'Buster' Douglas Knockout Boxing (USA) - - us - georgeko.zip Master System - James 'Buster' Douglas Knockout Boxing is a boxing simulation featuring the former world heavyweight boxing champion (replaced with the fictional S. Davis in the European version). The game is not to be confused with the Genesis title of the same name, which is an entirely different game. Instead this title is completely identical to the Game Gear and Master System versions of George Foreman's KO Boxing, to which it served as a basis, only with George Foreman instead of James Douglas and reworked by Sims Co., Ltd., a spin-off of the original Sanritsu team. + The Master System and Game Gear versions of George Foreman's KO Boxing are fairly identical to the other versions in concept, but there are a few notable changes. The game is a reworking of the Master System title James 'Buster' Douglas Knockout Boxing, not to be confused with the Genesis title with the same name, which is entirely different. -The player is cast as James Douglas to go through a series of boxing matches against different opponents to win the championship title belt. The boxers are shown from the side. Players can move left or right in the ring to avoid punches. Other moves including blocking, and left and right punches that can be varied into jabs and crosses. Matches can last up to ten rounds and when no regular or technical knock-out occurs, the winner is based on the jury's points, provided between the rounds. During knock-out phases, no buttons need to be pressed to get the boxer back to his feet. At the start of the game, a slow or fast speed for the gameplay can be selected. +Just like the other versions players are cast as George Foreman to go through a series of boxing matches against different opponents to win the championship title belt. Compared to the other titles, these versions have new opponents and show the boxers from the side. Players can move left or right in the ring to avoid punches. Other moves including blocking, and left and right punches that can be varied into jabs and crosses. Matches can last up to ten rounds and when no regular or technical knock-out occurs, the winner is based on the jury's points, provided between the rounds. During knock-out phases, no buttons need to be pressed to get the boxer back to his feet. At the start of the game, a slow or fast speed for the gameplay can be selected. -Each match the player's boxer can use three super punches. These need to be charged and then unleashed when near an opponent. It sends them straight to the back of the ring, a dangerous area as it is easy to keep punching them into the ropes. Health is slightly restored during the intermission and after each won match the player is awarded skill points to be distributed over three characteristics. Matches for two players are supported. - +Each match the player's boxer can use three super punches. These need to be charged and then unleashed when near an opponent. It sends them straight to the back of the ring, a dangerous area as it is easy to keep punching them into the ropes. Health is slightly restored during the intermission and after each won match the player is awarded skill points to be distributed over three characteristics. Matches for two players are supported. - - media/video/georgeko.mp4 - media/mixrbv2/georgeko.png - - 1991 - 1990 - 1991 - 1991 + 1992 Sims - SEGA + Flying Edge Sports / Boxing - Sports - Fight 1-2 0 - 8 + 10 0 - + jbdougkop.zip James 'Buster' Douglas Knockout Boxing (USA, Prototype) - James 'Buster' Douglas Knockout Boxing (USA, Prototype) - James 'Buster' Douglas Knockout Boxing (USA, Prototype) - James 'Buster' Douglas Knockout Boxing (USA, Prototype) - - us - georgeko.zip Master System - James 'Buster' Douglas Knockout Boxing is a boxing simulation featuring the former world heavyweight boxing champion (replaced with the fictional S. Davis in the European version). The game is not to be confused with the Genesis title of the same name, which is an entirely different game. Instead this title is completely identical to the Game Gear and Master System versions of George Foreman's KO Boxing, to which it served as a basis, only with George Foreman instead of James Douglas and reworked by Sims Co., Ltd., a spin-off of the original Sanritsu team. + The Master System and Game Gear versions of George Foreman's KO Boxing are fairly identical to the other versions in concept, but there are a few notable changes. The game is a reworking of the Master System title James 'Buster' Douglas Knockout Boxing, not to be confused with the Genesis title with the same name, which is entirely different. -The player is cast as James Douglas to go through a series of boxing matches against different opponents to win the championship title belt. The boxers are shown from the side. Players can move left or right in the ring to avoid punches. Other moves including blocking, and left and right punches that can be varied into jabs and crosses. Matches can last up to ten rounds and when no regular or technical knock-out occurs, the winner is based on the jury's points, provided between the rounds. During knock-out phases, no buttons need to be pressed to get the boxer back to his feet. At the start of the game, a slow or fast speed for the gameplay can be selected. +Just like the other versions players are cast as George Foreman to go through a series of boxing matches against different opponents to win the championship title belt. Compared to the other titles, these versions have new opponents and show the boxers from the side. Players can move left or right in the ring to avoid punches. Other moves including blocking, and left and right punches that can be varied into jabs and crosses. Matches can last up to ten rounds and when no regular or technical knock-out occurs, the winner is based on the jury's points, provided between the rounds. During knock-out phases, no buttons need to be pressed to get the boxer back to his feet. At the start of the game, a slow or fast speed for the gameplay can be selected. -Each match the player's boxer can use three super punches. These need to be charged and then unleashed when near an opponent. It sends them straight to the back of the ring, a dangerous area as it is easy to keep punching them into the ropes. Health is slightly restored during the intermission and after each won match the player is awarded skill points to be distributed over three characteristics. Matches for two players are supported. - +Each match the player's boxer can use three super punches. These need to be charged and then unleashed when near an opponent. It sends them straight to the back of the ring, a dangerous area as it is easy to keep punching them into the ropes. Health is slightly restored during the intermission and after each won match the player is awarded skill points to be distributed over three characteristics. Matches for two players are supported. - - media/video/georgeko.mp4 - media/mixrbv2/georgeko.png - - 1991 - 1990 - 1991 - 1991 + 1992 Sims - SEGA + Flying Edge Sports / Boxing - Sports - Fight 1-2 0 - 8 + 10 0 - + jb007b.zip James Bond 007 - The Duel (Bra) - James Bond 007 - The Duel (Bra) - James Bond 007 - The Duel (Bra) - James Bond 007 - The Duel (Bra) - - br - jb007.zip Master System Play James Bond 007 and stop a crazy professor who has the same old dream as everyone else. World domination. The player will have the trusty Walther PPK and must go through a few levels with a villain at the end of every level. Such as in the first level, at the end the player will get to fight Jaws. To put it simply this game is basically a side-scrolling shoot-em-up. The player may find women who will give the player an extra life and many other things. - - media/video/jb007.mp4 - media/mixrbv2/jb007.png - - 1993 - 1993 1993 Kremlin @@ -10872,14 +8107,7 @@ Each match the player's boxer can use three super punches. These need to be char jb007.zip James Bond 007 - The Duel (Euro) - James Bond 007 - The Duel (Euro) - James Bond 007 - The Duel (Euro) - James Bond 007 - The Duel (Euro) - - eu - wor - 0 Master System @@ -10887,12 +8115,10 @@ Each match the player's boxer can use three super punches. These need to be char - media/video/jb007.mp4 - media/mixrbv2/jb007.png + media/video/jb007.mp4 + media/mixrbv2/jb007.png - 1993 - 1993 1993 Kremlin @@ -10909,15 +8135,7 @@ Each match the player's boxer can use three super punches. These need to be char robocod.zip James Pond 2 - Codename RoboCod (Euro, Bra) - James Pond 2 - Codename RoboCod (Euro, Bra) - James Pond 2 - Codename RoboCod (Euro, Bra) - James Pond 2 - Codename RoboCod (Euro, Bra) - - eu - wor - us - 0 Master System @@ -10927,11 +8145,10 @@ The gameplay takes place across worlds themed around particular types of toys, s - media/video/robocod.mp4 - media/mixrbv2/robocod.png + media/video/robocod.mp4 + media/mixrbv2/robocod.png - 1991 1991 Millenium Interactive @@ -10948,11 +8165,7 @@ The gameplay takes place across worlds themed around particular types of toys, s jangpun3.zip Jang Pung 3 (Kor) - Jang Pung 3 (Kor) - - kr - 0 Master System @@ -10965,8 +8178,8 @@ Upon this, all the brave heroes from all different nations got together to come Of them, the mightest one took this mission upon himself.... Although it seemed almost impossible to win or even survive this war.. Now the battle between the good and the evil begins... - media/video/jangpun3.mp4 - media/mixrbv2/jangpun3.png + media/video/jangpun3.mp4 + media/mixrbv2/jangpun3.png 1994 @@ -10985,19 +8198,15 @@ Of them, the mightest one took this mission upon himself.... Although it seemed janggun.zip Janggun-ui Adeul (Kor) - Janggun-ui Adeul (Kor) - - kr - 0 Master System Janggun-ui Adeul is an unlicensed beat-'em-up game released in South Korea for the Sega Master System. It was at one point planned for a Sega Game Gear release in North America as Street Hero, but the plans fell through. A prototype has since emerged. The game is based on the South Korean film with the same name, which can be translated like General's Son (or Son of the General). - media/video/janggun.mp4 - media/mixrbv2/janggun.png + media/video/janggun.mp4 + media/mixrbv2/janggun.png 1992 @@ -11015,13 +8224,7 @@ Of them, the mightest one took this mission upon himself.... Although it seemed joemont.zip Joe Montana Football (Euro, USA, Bra) - Joe Montana Football (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -11032,19 +8235,16 @@ In Joe Montana Football the player can play a game of American Football with Joe The player controls the on-screen player as they try to run up the field. Once the player is downed the game turns to a play selection screen where the player can choose their next play (tactic) out of the 17 different preset plays available, as well as a punt, attempt at a field goal, or a turnover, all done in full view of the opponent (the CPU will change their play to match yours). More often then not Joe himself will give a tip on the best play that it will default to. On the field the player controlling the quarterback can throw it to the receiver (changing the player control to the receiver), change the receiver to pass to, or try to run with the quarterback. When play changes hands and the player becomes a defender the player has 6 defensive plays to choose from as well as a turnover. On the field the player controls a single player chosen by cycling though the players or selecting the player closest to the selected receiver. Two player mode works the same as single player but with a player instead of the computer. - media/video/joemont.mp4 - media/mixrbv2/joemont.png + media/video/joemont.mp4 + media/mixrbv2/joemont.png - 1990 - 1990 1990 SEGA SEGA Sports / Football - Sports 1-2 0 @@ -11055,13 +8255,7 @@ The player controls the on-screen player as they try to run up the field. Once t jpark.zip Jurassic Park (Euro) - Jurassic Park (Euro) - Jurassic Park (Euro) - - eu - wor - 0 Master System @@ -11074,21 +8268,16 @@ After the completion of the driving section the level continues with a platform The first four levels (featuring a Velociraptor, Pteranodon, Triceratops and Brachiosaurus) can be tackled in any order, but the final level, featuring the Tyrannosaurus Rex, is only unlocked when the others have been completed. - media/video/jpark.mp4 - media/mixrbv2/jpark.png + media/video/jpark.mp4 + media/mixrbv2/jpark.png - 1993 - 1993 1993 SEGA SEGA Platform - Action - Sports - Fight 1 0 @@ -11099,15 +8288,7 @@ The first four levels (featuring a Velociraptor, Pteranodon, Triceratops and Bra kenseid.zip Kenseiden (Euro, USA, Bra) - Kenseiden (Euro, USA, Bra) - Kenseiden (Euro, USA, Bra) - Kenseiden (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -11118,38 +8299,27 @@ Kenseiden is a one-player game that comprises of sixteen levels. Each of the lev At the end of each level, you will have to fight a warlock or one of their henchmen. More often than not, there is a hut with a sealed door, but the door is not unlocked unless a warlock or henceman is defeated. You gain a new special power whenever you recover a scroll from them. These special powers range from high jumping to the ability to whirl your sword around like a windmill. - media/video/kenseid.mp4 - media/mixrbv2/kenseid.png + media/video/kenseid.mp4 + media/mixrbv2/kenseid.png - 1988 - 1988 - 1988 - 1988 1988 SEGA SEGA Platform - Action 1 0 17 0 - + kenseidj.zip Kenseiden (Jpn) - Kenseiden (Jpn) - Kenseiden (Jpn) - Kenseiden (Jpn) - - jp - kenseid.zip Master System @@ -11159,22 +8329,13 @@ Kenseiden is a one-player game that comprises of sixteen levels. Each of the lev At the end of each level, you will have to fight a warlock or one of their henchmen. More often than not, there is a hut with a sealed door, but the door is not unlocked unless a warlock or henceman is defeated. You gain a new special power whenever you recover a scroll from them. These special powers range from high jumping to the ability to whirl your sword around like a windmill. - - media/video/kenseid.mp4 - media/mixrbv2/kenseid.png - - 1988 - 1988 - 1988 - 1988 1988 SEGA SEGA Platform - Action 1 0 @@ -11185,20 +8346,15 @@ At the end of each level, you will have to fight a warlock or one of their hench kingball.zip King and Balloon (Kor) - King and Balloon (Kor) - King and Balloon (Kor) - - kr - 0 Master System A vertical shoot-'em-up game extremely similar in nature to Namco's Galaxian (1979) and Galaga (1981). Players control a turret and have to destroy enemy "balloons" before they can kidnap the king at the bottom of the screen and fly him away from the action. The player can be killed without reprocussions - the life system is based on how many times the king is kidnapped. - media/video/kingball.mp4 - media/mixrbv2/kingball.png + media/video/kingball.mp4 + media/mixrbv2/kingball.png 1984 @@ -11216,11 +8372,7 @@ At the end of each level, you will have to fight a warlock or one of their hench kingqst.zip King's Quest - Quest for the Crown (USA) - King's Quest - Quest for the Crown (USA) - - us - 0 Master System @@ -11230,8 +8382,8 @@ You move Graham around with arrow keys, and perform actions by typing commands i - media/video/kingqst.mp4 - media/mixrbv2/kingqst.png + media/video/kingqst.mp4 + media/mixrbv2/kingqst.png 1989 @@ -11246,15 +8398,11 @@ You move Graham around with arrow keys, and perform actions by typing commands i 13 0 - + kingqstp.zip King's Quest - Quest for the Crown (USA, Prototype) - King's Quest - Quest for the Crown (USA, Prototype) - - us - kingqst.zip Master System @@ -11263,10 +8411,6 @@ You move Graham around with arrow keys, and perform actions by typing commands i You move Graham around with arrow keys, and perform actions by typing commands into the game, usually a verb/noun sequence. Some of the puzzles in the game rely on fairy tales, and a good knowledge of them is needed to complete them. - - media/video/kingqst.mp4 - media/mixrbv2/kingqst.png - 1989 @@ -11284,44 +8428,35 @@ You move Graham around with arrow keys, and perform actions by typing commands i klax.zip Klax (Euro) - Klax (Euro) - Klax (Euro) - - eu - wor - 0 Master System An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses. - media/video/klax.mp4 - media/mixrbv2/klax.png + media/video/klax.mp4 + media/mixrbv2/klax.png - 1990 - 1991 1991 Tengen Tengen Strategy - Puzzle-Game 1 0 0 0 - + ksolitaire.zip Klondike Solitaire (HB) - + Master System 2021 @@ -11335,20 +8470,15 @@ You move Graham around with arrow keys, and perform actions by typing commands i knightm2.zip Knightmare II - The Maze of Galious (Kor) - Knightmare II - The Maze of Galious (Kor) - Knightmare II - The Maze of Galious (Kor) - - kr - 0 Master System Kidnapping Aphrodite in Knightmare was actually a diversion by an evil priest Galious. While Popolon was away saving her Galious took over the Castle Greek and kidnapped their yet unborn baby Pampas. Popolon and Aphrodite must defeat Galious and his demons to free their castle and rescue Pampas. - media/video/knightm2.mp4 - media/mixrbv2/knightm2.png + media/video/knightm2.mp4 + media/mixrbv2/knightm2.png 1984 @@ -11366,13 +8496,7 @@ You move Graham around with arrow keys, and perform actions by typing commands i krustyfh.zip Krusty's Fun House (Euro, Bra) - Krusty's Fun House (Euro, Bra) - Krusty's Fun House (Euro, Bra) - - eu - wor - 0 Master System @@ -11381,37 +8505,27 @@ You move Graham around with arrow keys, and perform actions by typing commands i The trap machines are operated by other recognizable Simpson's characters: Bart, Homer, Sideshow Mel, and Corporal Punishment. - media/video/krustyfh.mp4 - media/mixrbv2/krustyfh.png + media/video/krustyfh.mp4 + media/mixrbv2/krustyfh.png - 1992 - 1992 - 1993 1993 The Black Team Flying Edge Action - Platform - Puzzle-Game 1 0 9 0 - + krustyfhc.zip Krusty's Fun House (Euro, Bra) - Castellano v1.0 - Krusty's Fun House (Euro, Bra) - Castellano v1.0 - Krusty's Fun House (Euro, Bra) - Castellano v1.0 - - eu - krustyfh.zip Master System @@ -11419,38 +8533,24 @@ The trap machines are operated by other recognizable Simpson's characters: Bart The trap machines are operated by other recognizable Simpson's characters: Bart, Homer, Sideshow Mel, and Corporal Punishment. - - media/video/krustyfh.mp4 - media/mixrbv2/krustyfh.png - - 1992 - 1992 - 1993 1993 The Black Team Flying Edge Action - Platform - Puzzle-Game 1 0 9 0 - + kujaku.zip Kujaku Ou (Jpn) - Kujaku Ou (Jpn) - Kujaku Ou (Jpn) - - jp - spellcst.zip Master System @@ -11466,14 +8566,7 @@ In the platform levels, Kujaku can jump and shoot magic bolts. While the usual b This game was remade into Spellcaster upon its release in the West. - - media/video/spellcst.mp4 - media/mixrbv2/spellcst.png - - 1988 - 1989 - 1989 1989 SEGA @@ -11490,35 +8583,23 @@ This game was remade into Spellcaster upon its release in the West. kungfuk.zip Kung Fu Kid (Euro, USA, Bra) - Kung Fu Kid (Euro, USA, Bra) - Kung Fu Kid (Euro, USA, Bra) - - eu - us - wor - 0 Master System The wicked Madanda has just awakened from a sleep of several thousand years, and as the hero, your job is to use your kung-fu skills to fight the thugs in each of the seven rounds before reaching him, and you have 99 seconds to complete each round. The thugs tend to attack you from behind as well as in front. As usual, you have to defeat a boss at the end of each round in order to proceed to the next round. However, round six requires you to fight several bosses. Bonus points are awarded at the end of each round for the energy and time that still remains. - media/video/kungfuk.mp4 - media/mixrbv2/kungfuk.png + media/video/kungfuk.mp4 + media/mixrbv2/kungfuk.png - 1987 - 1987 - 1987 - 1988 1987 SEGA SEGA Action - Beat'em Up 1-2 0 @@ -11529,7 +8610,6 @@ This game was remade into Spellcaster upon its release in the West. kunkun.zip KunKun & KokoKun (HB) - KunKun & KokoKun (HB) 0 Master System @@ -11540,7 +8620,7 @@ KokoKun was taken hostage by a black cat. Kunkun's mission is to free and rescue KokoKun. - media/mixrbv2/kunkun.png + media/mixrbv2/kunkun.png 2006 @@ -11554,12 +8634,12 @@ Kunkun's mission is to free and rescue KokoKun. 0 0 - + kunkun2.zip KunKun & KokoKun 2 (HB) - + Master System 2011 @@ -11569,12 +8649,12 @@ Kunkun's mission is to free and rescue KokoKun. 0 0 - + lambo.zip Lambo (HB, Demo) - + Master System 2015 @@ -11588,14 +8668,7 @@ Kunkun's mission is to free and rescue KokoKun. landill.zip Land of Illusion Starring Mickey Mouse (Euro, Bra) - Land of Illusion Starring Mickey Mouse (Euro, Bra) - Land of Illusion Starring Mickey Mouse (Euro, Bra) - Land of Illusion Starring Mickey Mouse (Euro, Bra) - - eu - wor - 0 Master System @@ -11604,22 +8677,16 @@ Kunkun's mission is to free and rescue KokoKun. This is a platform jump-and-run game. There is a time limit to each level. Mickey can jump, duck, climb, and defeat enemies by jumping on them and pressing the down arrow at the same time. - media/video/landill.mp4 - media/mixrbv2/landill.png + media/video/landill.mp4 + media/mixrbv2/landill.png - 1992 - 1993 - 1993 - 1993 1992 - 1992 SEGA SEGA Action - Platform 1 0 @@ -11630,32 +8697,23 @@ This is a platform jump-and-run game. There is a time limit to each level. Micke lghost.zip Laser Ghost (Euro) - Laser Ghost (Euro) - Laser Ghost (Euro) - - eu - wor - 0 Master System Ghost City is a city that appears every 13 years and is full of goblins and ghosts who thirst for a living soul. A blond-haired girl called Catherine is being held prisoner in the basement of White Manor. To make matters worse, her soul has been stolen and taken to Ghost City, and it's up to you to get it back. Guide Catherine through seven chapters, using either the joypad or Light Phaser to shoot ghosts that haunt her. You can also use special attacks to defeat a group of ghosts. More often than not, there will be a boss that you need to defeat in order to continue the game. If you get hit by a ghost, you will start to lose life. If your life meter is empty, the game ends. In each chapter, you can shoot cracked walls, graves, and broken windows to get extra life or special attacks. - media/video/lghost.mp4 - media/mixrbv2/lghost.png + media/video/lghost.mp4 + media/mixrbv2/lghost.png - 1991 - 1991 1991 SEGA SEGA Action - Lightgun Shooter 1 0 @@ -11666,12 +8724,7 @@ This is a platform jump-and-run game. There is a time limit to each level. Micke legndill.zip Legend of Illusion Starring Mickey Mouse (Bra) - Legend of Illusion Starring Mickey Mouse (Bra) - - br - us - 0 Master System @@ -11680,33 +8733,27 @@ This is a platform jump-and-run game. There is a time limit to each level. Micke As Mickey Mouse, you will travel through various levels in this platform game. Mickey shoots an unlimited amount of little balls on the enemies, can jump, climb on stairs, hang on ropes, and perform other tricks. Mickey can also pick up items and put them in another place, for example to access a higher level or to break a treasure chest open. - media/video/legndill.mp4 - media/mixrbv2/legndill.png + media/video/legndill.mp4 + media/mixrbv2/legndill.png 1994 - 1994 Aspect Co Tectoy Action - Platform 1 0 9 0 - + legndillc.zip Legend of Illusion Starring Mickey Mouse (Bra) - Castellano v1.0 - Legend of Illusion Starring Mickey Mouse (Bra) - Castellano v1.0 - - br - legndill.zip Master System @@ -11714,19 +8761,13 @@ As Mickey Mouse, you will travel through various levels in this platform game. M As Mickey Mouse, you will travel through various levels in this platform game. Mickey shoots an unlimited amount of little balls on the enemies, can jump, climb on stairs, hang on ropes, and perform other tricks. Mickey can also pick up items and put them in another place, for example to access a higher level or to break a treasure chest open. - - media/video/legndill.mp4 - media/mixrbv2/legndill.png - 1994 - 1994 Aspect Co Tectoy Action - Platform 1 0 @@ -11737,8 +8778,6 @@ As Mickey Mouse, you will travel through various levels in this platform game. M lemmings.zip Lemmings (Euro, Bra, Kor) - Lemmings (Euro, Bra, Kor) - Lemmings (Euro, Bra, Kor) 0 Master System @@ -11748,38 +8787,27 @@ As Mickey Mouse, you will travel through various levels in this platform game. M You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress. - media/video/lemmings.mp4 - media/mixrbv2/lemmings.png + media/video/lemmings.mp4 + media/mixrbv2/lemmings.png - 1991 - 1992 1992 - 1992 - 1992 Probe SEGA Strategy - Race, Driving 1 0 10 0 - + lemmingsp.zip Lemmings (Euro, Prototype) - Lemmings (Euro, Prototype) - Lemmings (Euro, Prototype) - - eu - wor - lemmings.zip Master System @@ -11787,22 +8815,13 @@ You are in control not of any individual Lemming, but of a cross-hair, which can You are in control not of any individual Lemming, but of a cross-hair, which can be moved over any of the Lemmings. Along the bottom are a selection of functions which can be assigned to a Lemming, including climbing, floating and bashing. You must click to select the appropriate function, then click on the Lemming to activate it. Each level has a different range of skills on offer, a different amount of Lemmings, and a different percentage target in order to progress. - - media/video/lemmings.mp4 - media/mixrbv2/lemmings.png - - 1991 - 1992 1992 - 1992 - 1992 Probe SEGA Strategy - Race, Driving 1 0 @@ -11813,7 +8832,6 @@ You are in control not of any individual Lemming, but of a cross-hair, which can lemming2.zip Lemmings 2 - The Tribes (Euro, Prototype) - Lemmings 2 - The Tribes (Euro, Prototype) 0 Master System @@ -11822,8 +8840,8 @@ You are in control not of any individual Lemming, but of a cross-hair, which can It's the sequel to the game "Lemmings" - media/video/lemming2.mp4 - media/mixrbv2/lemming2.png + media/video/lemming2.mp4 + media/mixrbv2/lemming2.png 1994 @@ -11841,7 +8859,6 @@ It's the sequel to the game "Lemmings" sn_lwep3.zip Lethal Weapon 3 (Music prototype) - Lethal Weapon 3 (Music prototype) 0 Master System @@ -11849,15 +8866,11 @@ It's the sequel to the game "Lemmings" A music-only prototype. - media/mixrbv2/sn_lwep3.png + media/mixrbv2/sn_lwep3.png - - - + Probe Software - - - + 0 0 0 @@ -11866,13 +8879,7 @@ It's the sequel to the game "Lemmings" loffire.zip Line of Fire (Euro, Bra, Kor) - Line of Fire (Euro, Bra, Kor) - Line of Fire (Euro, Bra, Kor) - - eu - wor - 0 Master System @@ -11881,8 +8888,8 @@ It's the sequel to the game "Lemmings" The jeep is equipped with an unlimited amount of bullets and about 50 missiles per mission. Certain objects in the air can only be taken out using missiles. After launching them, players can apply "aftertouch" to guide towards the target by moving left or right. The settings, including a factory and a jungle, sometimes have obstacles, also requiring the jeep to jump over rivers. There are three difficulty levels, the vehicle can take multiple hits and there are three lives per continue. - media/video/loffire.mp4 - media/mixrbv2/loffire.png + media/video/loffire.mp4 + media/mixrbv2/loffire.png 1991 @@ -11891,24 +8898,17 @@ The jeep is equipped with an unlimited amount of bullets and about 50 missiles p SEGA Shoot'em Up - Shoot'em up / Vertical - Action 1 0 8 0 - + lordswrdj.zip Lord of Sword (Jpn) - Lord of Sword (Jpn) - Lord of Sword (Jpn) - - jp - lordswrd.zip Master System @@ -11920,23 +8920,13 @@ There are two weapons which can be used by Landau: a sword and a bow. The sword Landau has only one life, but the game offers a continue feature which can be used up to 10 times. - - media/video/lordswrd.mp4 - media/mixrbv2/lordswrd.png - - 1988 - 1989 - 1989 - 1988 1988 SEGA SEGA Action - Role playing games - Adventure 1 0 @@ -11947,14 +8937,7 @@ Landau has only one life, but the game offers a continue feature which can be us lordswrd.zip Lord of the Sword (Euro, USA, Bra) - Lord of the Sword (Euro, USA, Bra) - Lord of the Sword (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -11967,22 +8950,16 @@ There are two weapons which can be used by Landau: a sword and a bow. The sword Landau has only one life, but the game offers a continue feature which can be used up to 10 times. - media/video/lordswrd.mp4 - media/mixrbv2/lordswrd.png + media/video/lordswrd.mp4 + media/mixrbv2/lordswrd.png - 1988 - 1989 - 1989 - 1988 1988 SEGA SEGA Action - Role playing games - Adventure 1 0 @@ -11993,20 +8970,15 @@ Landau has only one life, but the game offers a continue feature which can be us loretta.zip Loretta no Shouzou (Jpn) - Loretta no Shouzou (Jpn) - Loretta no Shouzou (Jpn) - - jp - 0 Master System Sherlock Holmes: Loretta no Shouzou is an Adventure game, developed and published by Sega, which was released in Japan in 1987. - media/video/loretta.mp4 - media/mixrbv2/loretta.png + media/video/loretta.mp4 + media/mixrbv2/loretta.png 1987 @@ -12021,12 +8993,12 @@ Landau has only one life, but the game offers a continue feature which can be us 0 0 - + lostraider101.zip Lost Raider (HB, v1.01) - + Master System 2015 @@ -12036,12 +9008,12 @@ Landau has only one life, but the game offers a continue feature which can be us 0 0 - + luckypeng.zip Lucky Penguin (HB, v1.1) - + Master System 2020 @@ -12055,20 +9027,15 @@ Landau has only one life, but the game offers a continue feature which can be us mjsengok.zip Mahjong Sengoku Jidai (Jpn, HK) - Mahjong Sengoku Jidai (Jpn, HK) - Mahjong Sengoku Jidai (Jpn, HK) - - jp - 0 Master System Mahjong Sengoku Jidai ("Sengoku Period Mahjong") is a fairly straightforward Mahjong game from Sanritsu, a computer game developer that had prior experience with the genre and would later work with Sega on many more projects. - media/video/mjsengok.mp4 - media/mixrbv2/mjsengok.png + media/video/mjsengok.mp4 + media/mixrbv2/mjsengok.png 1987 @@ -12077,33 +9044,22 @@ Landau has only one life, but the game offers a continue feature which can be us SEGA Asiatic board game - Mahjong - Puzzle-Game 1 0 12 0 - + mjsengokp.zip Mahjong Sengoku Jidai (Jpn, Prototype) - Mahjong Sengoku Jidai (Jpn, Prototype) - Mahjong Sengoku Jidai (Jpn, Prototype) - - jp - mjsengok.zip Master System Mahjong Sengoku Jidai ("Sengoku Period Mahjong") is a fairly straightforward Mahjong game from Sanritsu, a computer game developer that had prior experience with the genre and would later work with Sega on many more projects. - - media/video/mjsengok.mp4 - media/mixrbv2/mjsengok.png - 1987 @@ -12111,20 +9067,18 @@ Landau has only one life, but the game offers a continue feature which can be us SEGA Asiatic board game - Mahjong - Puzzle-Game 1 0 12 0 - + msolitaire.zip Mahjong Solitaire (HB) - + Master System 2021 @@ -12134,54 +9088,34 @@ Landau has only one life, but the game offers a continue feature which can be us 0 0 - + makairet.zip Makai Retsuden (Jpn) - Makai Retsuden (Jpn) - Makai Retsuden (Jpn) - - jp - kungfuk.zip Master System The wicked Madanda has just awakened from a sleep of several thousand years, and as the hero, your job is to use your kung-fu skills to fight the thugs in each of the seven rounds before reaching him, and you have 99 seconds to complete each round. The thugs tend to attack you from behind as well as in front. As usual, you have to defeat a boss at the end of each round in order to proceed to the next round. However, round six requires you to fight several bosses. Bonus points are awarded at the end of each round for the energy and time that still remains. - - media/video/kungfuk.mp4 - media/mixrbv2/kungfuk.png - - 1987 - 1987 - 1987 - 1988 1987 SEGA SEGA Action - Beat'em Up 1-2 0 14 0 - + maougolv.zip Maou Golvellius (Jpn) - Maou Golvellius (Jpn) - Maou Golvellius (Jpn) - Maou Golvellius (Jpn) - - jp - golvell.zip Master System @@ -12190,16 +9124,8 @@ Landau has only one life, but the game offers a continue feature which can be us There is a password save feature in this game. At the beginning of each area, you can enter a cave where a woman tells you what the password is, but if you die in the course of your quest, the password will already be revealed. By entering this password, you will be able to begin the game from the opening of the valley (if you get that far) with all your possessions intact. - - media/video/golvell.mp4 - media/mixrbv2/golvell.png - - 1988 1988 - 1987 - 1988 - 1988 Compile SEGA @@ -12211,17 +9137,11 @@ There is a password save feature in this game. At the beginning of each area, yo 18 0 - + maougolvp.zip Maou Golvellius (Jpn, Prototype) - Maou Golvellius (Jpn, Prototype) - Maou Golvellius (Jpn, Prototype) - Maou Golvellius (Jpn, Prototype) - - jp - golvell.zip Master System @@ -12230,16 +9150,8 @@ There is a password save feature in this game. At the beginning of each area, yo There is a password save feature in this game. At the beginning of each area, you can enter a cave where a woman tells you what the password is, but if you die in the course of your quest, the password will already be revealed. By entering this password, you will be able to begin the game from the opening of the valley (if you get that far) with all your possessions intact. - - media/video/golvell.mp4 - media/mixrbv2/golvell.png - - 1988 1988 - 1987 - 1988 - 1988 Compile SEGA @@ -12255,110 +9167,73 @@ There is a password save feature in this game. At the beginning of each area, yo marble.zip Marble Madness (Euro) - Marble Madness (Euro) - Marble Madness (Euro) - - eu - wor - 0 Master System A port of the arcade game. The idea is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock. - media/video/marble.mp4 - media/mixrbv2/marble.png + media/video/marble.mp4 + media/mixrbv2/marble.png - 1992 - 1992 1992 Tengen Virgin Action / Labyrinth - Action 1 0 16 0 - + marksmanu.zip Marksman Shooting and Trap Shooting (USA) - Marksman Shooting and Trap Shooting (USA) - Marksman Shooting and Trap Shooting (USA) - - us - wor - marksman.zip Master System - This cartridge bundles three games that all support the light phaser. Marksman Shooting and Trap Shooting were previously available as a bundle on a single cartridge, while Safari Hunt was released individually. - -1. Marksman Shooting is a target practice game where one must shoot targets at an FBI shooting range. One must shoot the targets before they disappear and score enough points to qualify to the next round. - -2. Safari Hunt is a hunting game where one must shoot as many animals with a limited amount of ammunition. One must shoot the various game animals to acquire enough points to advance to the next round. - -3. Trap Shooting is a clay pigeon shooting game where one must shoot each disc as it is thrown into the air. One must shoot the pigeons before they disappear into the distance and score enough points to advance to the next round. - + Try your hand at three different shooting styles; an FBI firing range, Clay pigeons, and Hunting. A three-in-one game guaranteed to test your overall sharpshooting ability to the utmost. - - media/video/marksman.mp4 - media/mixrbv2/marksman.png - - 1986 1986 SEGA SEGA - Compilation Lightgun Shooter 1-2 0 - 15 + 11 0 marksman.zip Marksman Shooting and Trap Shooting and Safari Hunt (Euro, Bra) - Marksman Shooting and Trap Shooting and Safari Hunt (Euro, Bra) - Marksman Shooting and Trap Shooting and Safari Hunt (Euro, Bra) - - eu - wor - us - 0 Master System Try your hand at three different shooting styles; an FBI firing range, Clay pigeons, and Hunting. A three-in-one game guaranteed to test your overall sharpshooting ability to the utmost. - media/video/marksman.mp4 - media/mixrbv2/marksman.png + media/video/marksman.mp4 + media/mixrbv2/marksman.png - 1986 1986 SEGA SEGA Lightgun Shooter - Compilation 1-2 0 @@ -12369,15 +9244,7 @@ There is a password save feature in this game. At the beginning of each area, yo mastdark.zip Master of Darkness (Euro, Bra) - Master of Darkness (Euro, Bra) - Master of Darkness (Euro, Bra) - Master of Darkness (Euro, Bra) - - eu - wor - us - 0 Master System @@ -12386,37 +9253,27 @@ There is a password save feature in this game. At the beginning of each area, yo You play as a psychologist trying to defeat Dracula. This requires you to fight your way through several spooky locations such as cemeteries, laboratories, castles or a house of wax dolls. To defeat your enemies, you can use several primary and secondary weapons. Primary weapons are close combat weapons ranging from knifes to rapiers and axes, that differ in range and efficiency. Secondary weapons are long-range weapons (pistols, bombs etc.) with limited ammunition. The game features 5 Rounds divided into 3 stages. At the end of each stage, a boss must be defeated. - media/video/mastdark.mp4 - media/mixrbv2/mastdark.png + media/video/mastdark.mp4 + media/mixrbv2/mastdark.png - 1988 - 1993 1992 - 1992 Sims SEGA Platform - Action 1 0 16 0 - + mastdarkc.zip Master of Darkness (Euro, Bra) - Castellano v1.2 - Master of Darkness (Euro, Bra) - Castellano v1.2 - Master of Darkness (Euro, Bra) - Castellano v1.2 - Master of Darkness (Euro, Bra) - Castellano v1.2 - - eu - mastdark.zip Master System @@ -12424,21 +9281,13 @@ You play as a psychologist trying to defeat Dracula. This requires you to fight You play as a psychologist trying to defeat Dracula. This requires you to fight your way through several spooky locations such as cemeteries, laboratories, castles or a house of wax dolls. To defeat your enemies, you can use several primary and secondary weapons. Primary weapons are close combat weapons ranging from knifes to rapiers and axes, that differ in range and efficiency. Secondary weapons are long-range weapons (pistols, bombs etc.) with limited ammunition. The game features 5 Rounds divided into 3 stages. At the end of each stage, a boss must be defeated. - - media/video/mastdark.mp4 - media/mixrbv2/mastdark.png - - 1988 - 1993 1992 - 1992 Sims SEGA Platform - Action 1 0 @@ -12449,24 +9298,17 @@ You play as a psychologist trying to defeat Dracula. This requires you to fight mastcomb.zip Masters of Combat (Euro, Bra, Aus) - Masters of Combat (Euro, Bra, Aus) - Masters of Combat (Euro, Bra, Aus) - - eu - wor - 0 Master System Choose one of four colossal fighters, each one with a number of special moves and fighting techniques, and go head-to-head against the other three! Take on a friend in an exhibition combat, or make your way to the top in the one-player tournament, where you must fight for your life - and the lives of all the people on Earth! - media/video/mastcomb.mp4 - media/mixrbv2/mastcomb.png + media/video/mastcomb.mp4 + media/mixrbv2/mastcomb.png - 1993 1993 Sims @@ -12483,72 +9325,46 @@ You play as a psychologist trying to defeat Dracula. This requires you to fight mazehunt.zip Maze Hunter 3-D (Euro, USA, Bra) - Maze Hunter 3-D (Euro, USA, Bra) - Maze Hunter 3-D (Euro, USA, Bra) - - eu - us - wor - 0 Master System You are trapped in a twenty-level maze, and your job is to make your way toward the bottom, and get out alive. Pick up the iron bar and use it to destroy enemies that get in your way. They will respawn a few seconds after they have been killed. Go down warp holes to warp to another part of the level. To exit, you must find the silver key that will open the locked door. Red balls will float around the screen, and destroying them will let you obtain a special attack which you can use to defeat enemies. Boxes labeled ? are scattered around the level, and destroying these will allow you to obtain armor, shoes, and the key that you need to exit. Requires 3-D glasses to play. - media/video/mazehunt.mp4 - media/mixrbv2/mazehunt.png + media/video/mazehunt.mp4 + media/mixrbv2/mazehunt.png - 1988 - 1987 - 1988 - 1988 1987 SEGA SEGA Action / Labyrinth - Action 1 0 15 0 - + mazewalk.zip Maze Walker (Jpn) - Maze Walker (Jpn) - Maze Walker (Jpn) - - jp - mazehunt.zip Master System You are trapped in a twenty-level maze, and your job is to make your way toward the bottom, and get out alive. Pick up the iron bar and use it to destroy enemies that get in your way. They will respawn a few seconds after they have been killed. Go down warp holes to warp to another part of the level. To exit, you must find the silver key that will open the locked door. Red balls will float around the screen, and destroying them will let you obtain a special attack which you can use to defeat enemies. Boxes labeled ? are scattered around the level, and destroying these will allow you to obtain armor, shoes, and the key that you need to exit. Requires 3-D glasses to play. - - media/video/mazehunt.mp4 - media/mixrbv2/mazehunt.png - - 1988 - 1987 - 1988 - 1988 1987 SEGA SEGA Action / Labyrinth - Action 1 0 @@ -12559,19 +9375,15 @@ You play as a psychologist trying to defeat Dracula. This requires you to fight megumi.zip Megumi Rescue (Jpn) - Megumi Rescue (Jpn) - - jp - 0 Master System Megumi Rescue puts you in the shoes of a rescue team, trying to save the inhabitants of the burning buildings. You control two stretchers carrying a canvas that makes a fireman jump and bounce, catch the victims, or extinguish the fire from the windows. The goal is to rescue the people in danger, or extinguish all the flames of the building. - media/video/megumi.mp4 - media/mixrbv2/megumi.png + media/video/megumi.mp4 + media/mixrbv2/megumi.png 1988 @@ -12590,13 +9402,7 @@ You play as a psychologist trying to defeat Dracula. This requires you to fight mercs.zip Mercs (Euro, Bra) - Mercs (Euro, Bra) - Mercs (Euro, Bra) - - eu - wor - 0 Master System @@ -12607,19 +9413,16 @@ You run through each of the 8 levels, which primarily scroll horizontally, shoot Finding strategic placings is important, especially as you can't shoot while on water. Most of the time you are on foot, but at times you can hijack vehicles of shot foes. There are improved weapons, smart bombs and energy recharges to collect. Each of the 8 levels ends with a large vehicle requiring multiple shots to destroy. - media/video/mercs.mp4 - media/mixrbv2/mercs.png + media/video/mercs.mp4 + media/mixrbv2/mercs.png - 1991 - 1991 1991 Tiertex SEGA Shooter - Action 1 0 @@ -12630,13 +9433,7 @@ Finding strategic placings is important, especially as you can't shoot while on mwalk.zip Michael Jackson's Moonwalker (Euro, USA, Bra, Kor) - Michael Jackson's Moonwalker (Euro, USA, Bra, Kor) - - eu - us - wor - 0 Master System @@ -12645,37 +9442,27 @@ Finding strategic placings is important, especially as you can't shoot while on Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opponents as he looks for the hidden children. Stages come in shape of some of MJ's videos like streets and graveyards. - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png + media/video/mwalk.mp4 + media/mixrbv2/mwalk.png - 1990 - 1990 - 1991 1990 ARC SEGA Action - Platform 1 0 16 0 - + mwalkp.zip Michael Jackson's Moonwalker (USA, Prototype) - Michael Jackson's Moonwalker (USA, Prototype) - - eu - us - wor - mwalk.zip Master System @@ -12683,21 +9470,13 @@ Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opp Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opponents as he looks for the hidden children. Stages come in shape of some of MJ's videos like streets and graveyards. - - media/video/mwalk.mp4 - media/mixrbv2/mwalk.png - - 1990 - 1990 - 1991 1990 ARC SEGA Action - Platform 1 0 @@ -12708,14 +9487,7 @@ Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opp mickmack.zip Mick and Mack as the Global Gladiators (Euro, Bra) - Mick and Mack as the Global Gladiators (Euro, Bra) - Mick and Mack as the Global Gladiators (Euro, Bra) - Mick and Mack as the Global Gladiators (Euro, Bra) - - eu - wor - 0 Master System @@ -12724,18 +9496,16 @@ Michael Jackson (MJ) can jump, throw magical stars, and dance to counter his opp While playing through the game's 12 levels you'll notice McDonalds logos, burgers and all sorts of family restaurant type stuff as you take Mick and Mack (the game's protagonists) on a journey to clean up "Monsters of Slime World", "Toxi-Town" and more. - media/video/mickmack.mp4 - media/mixrbv2/mickmack.png + media/video/mickmack.mp4 + media/mixrbv2/mickmack.png - 1992 1992 Krisalis Software Virgin Action - Platform 1 0 @@ -12746,11 +9516,7 @@ While playing through the game's 12 levels you'll notice McDonalds logos, burger mickeyuc.zip Mickey's Ultimate Challenge (Bra) - Mickey's Ultimate Challenge (Bra) - - br - 0 Master System @@ -12765,18 +9531,16 @@ After completing all tasks, Mickey or Minnie must trade the gifts they won with Giving the right items to the right characters will allow Mickey or Minnie access to the last puzzle and character. - media/video/mickeyuc.mp4 - media/mixrbv2/mickeyuc.png + media/video/mickeyuc.mp4 + media/mixrbv2/mickeyuc.png 1994 - 1994 Master Designer Software Tectoy Strategy - Puzzle-Game 1 0 @@ -12787,13 +9551,7 @@ Giving the right items to the right characters will allow Mickey or Minnie acces micromac.zip Micro Machines (Euro) - Micro Machines (Euro) - Micro Machines (Euro) - - eu - wor - 0 Master System @@ -12807,11 +9565,10 @@ The real innovation of the game was in the multiplayer modes. You started with 4 - media/video/micromac.mp4 - media/mixrbv2/micromac.png + media/video/micromac.mp4 + media/mixrbv2/micromac.png - 1993 1993 Codemasters @@ -12824,12 +9581,12 @@ The real innovation of the game was in the multiplayer modes. You started with 4 15 0 - + minimsx.zip MiniMSX (HB) - + Master System 2021 @@ -12843,15 +9600,7 @@ The real innovation of the game was in the multiplayer modes. You started with 4 miracle.zip Miracle Warriors - Seal of the Dark Lord (Euro, USA, Bra) - Miracle Warriors - Seal of the Dark Lord (Euro, USA, Bra) - Miracle Warriors - Seal of the Dark Lord (Euro, USA, Bra) - Miracle Warriors - Seal of the Dark Lord (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -12863,12 +9612,10 @@ However, not all inhabitants are monsters. You will also meet merchants and trav - media/video/miracle.mp4 - media/mixrbv2/miracle.png + media/video/miracle.mp4 + media/mixrbv2/miracle.png - 1988 - 1987 1988 SEGA @@ -12881,18 +9628,11 @@ However, not all inhabitants are monsters. You will also meet merchants and trav 14 0 - + miraclec.zip Miracle Warriors - Seal of the Dark Lord (Euro, USA, Bra) - Castellano v1.0 - Miracle Warriors - Seal of the Dark Lord (Euro, USA, Bra) - Castellano v1.0 - Miracle Warriors - Seal of the Dark Lord (Euro, USA, Bra) - Castellano v1.0 - Miracle Warriors - Seal of the Dark Lord (Euro, USA, Bra) - Castellano v1.0 - - - eu - us - + miracle.zip Master System @@ -12903,13 +9643,7 @@ Also within each land, you will encounter monsters such as evil merchants, Weasl However, not all inhabitants are monsters. You will also meet merchants and travelers who might tell you where to go and what to do. - - media/video/miracle.mp4 - media/mixrbv2/miracle.png - - 1988 - 1987 1988 SEGA @@ -12922,19 +9656,11 @@ However, not all inhabitants are monsters. You will also meet merchants and trav 14 0 - + miraclep.zip Miracle Warriors - Seal of the Dark Lord (Prototype) - Miracle Warriors - Seal of the Dark Lord (Prototype) - Miracle Warriors - Seal of the Dark Lord (Prototype) - Miracle Warriors - Seal of the Dark Lord (Prototype) - - - eu - us - wor - + miracle.zip Master System @@ -12945,13 +9671,7 @@ Also within each land, you will encounter monsters such as evil merchants, Weasl However, not all inhabitants are monsters. You will also meet merchants and travelers who might tell you where to go and what to do. - - media/video/miracle.mp4 - media/mixrbv2/miracle.png - - 1988 - 1987 1988 SEGA @@ -12968,44 +9688,35 @@ However, not all inhabitants are monsters. You will also meet merchants and trav missil3d.zip Missile Defense 3-D (Euro, USA, Bra) - Missile Defense 3-D (Euro, USA, Bra) - - eu - us - wor - 0 Master System The east and west are attacking! ICBM's and cruise missiles are flying, and it's your job to intercept them from a laser cannon positioned in space. You have 3 chances to save each city. Scene 1: Launch. Shoot as many as possible from their launch point. If you miss any, you can catch up with them in scene 2. Scene 2: However many you missed in the previous scene, you have another chance to shoot them down. If you miss them again, you have one final chance to catch them in scene 3. Scene 3: The City - This is the last chance. You must shoot them ALL down, if even one gets through, the game is over. The game starts off fairly easy, but quickly ramps up in speed and the number of missiles launched. - media/video/missil3d.mp4 - media/mixrbv2/missil3d.png + media/video/missil3d.mp4 + media/mixrbv2/missil3d.png - 1987 - 1987 1987 SEGA SEGA Lightgun Shooter - Action 1 0 12 0 - + moggym100.zip Moggy Master (HB, v1.00) - + Master System 2015 @@ -13015,49 +9726,37 @@ However, not all inhabitants are monsters. You will also meet merchants and trav 0 0 - + monica.zip Monica no Castelo do Dragao (Bra) - Monica no Castelo do Dragao (Bra) - Monica no Castelo do Dragao (Bra) - - br - wboymlnd.zip Master System - The master of dirt, king of slime, Capitão Feio, with the help of an army of monsters, conquered the world in a sudden strike! He wants to pollute all the world and there's just one person who can stop him: Mônica! If she fails, she'll be turned into a dirty monster and the world will be polluted for ever! - -Mônica no Castelo do Dragão (which translates "Mônica in the Dragon's Castle") is a modified version of Wonder Boy in Monster Land, with Wonder Boy's hero, Tom-Tom, replaced by Mônica, a famous Brazilian comic character. Mônica is this little, chubby, toothy and extremely strong girl, who beats up any of the neighborhood boys who dare to mess with her. She's always carrying her stuffed rabbit named Sansão, which is in fact her strongest weapon. + Eleven years have gone by since Tom-Tom rescued his girlfriend Tanya from the clutches of the evil King. Word of Tom-Tom's dangerous adventure soon spread throughout Wonder Land. The people were very proud of him and gave Tom-Tom the highest honor of all - the legendary name of Wonder Boy. With the evil King defeated, Wonder Land returned to its peaceful state, and for over one decade, the kingdom was a paradise, and everything and everyone lived happily together. -The gameplay is pretty much the same in Wonder Boy in Monster Land, with Mônica side scrolling through twelve locations. She can brandish Sansão against her enemies by pressing button 1. Through her way, Mônica must defeat monsters who will leave gold when defeated. With that money, Mônica will be able to buy new equipment (in proper stores), such as boots, shields, dresses and stuffed rabbits. By pressing button 2, Mônica can jump; jumping at certain places several times will reveal hidden items. The PAUSE button will display the statistics screen, with the amount of life and gold Mônica's carrying, as well as special items and equipment. Mônica will also usually find, at the end of each location, bosses who will drop lots of gold and a key to unlock the exit. The levels have a time limit, and Mônica needs to find hourglasses that will appear out of nowhere in order to replenish her hourglass, thus avoiding losing health. She can heal herself by buying juice or vitamin drinks at bars, or going into hospitals. +Eventually, the peace was broken when a ferocious fire-breathing dragon appeared out of nowhere and took over Wonder Land with an army of evil, monsterous henchmen, causing Wonder Land was immediately thrown into utter chaos. Defenseless that they were, the people were quickly taken over and the tranquil and serene kingdom was transformed into a land of demons and devils. Wonder Land was now a Monster Land. Tom-Tom was summoned to set out on a journey, destroy this dragon, and restore peace once again. Tom-Tom is Wonder Land's last hope. -All the text in the game (dialog, items' names) is in Portuguese, except for the life and gold meters and the round end screens (which are still in English). +There are twelve locations in which Tom-Tom must venture through, including (but not limited to): the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health. - - media/video/wboymlnd.mp4 - media/mixrbv2/wboymlnd.png - - 1991 + 1988 - Westone Co., Ltd. - Tec Toy + SEGA + SEGA Action 1 0 - 12 + 16 0 monopoly.zip Monopoly (Euro) - Monopoly (Euro) 0 Master System @@ -13065,12 +9764,10 @@ All the text in the game (dialog, items' names) is in Portuguese, except for the This time, a Monopoly game on your computer, as good as it knows to be in your reality. Every move of yours can be in 3D animation, or off if you don't want to see animations. There can be up to 6 players at once, and it can be played over the Internet. Music is in midi format, and the sound quality is at the wav format. Roll, spin, and don't miss to give us a grin. - media/video/monopoly.mp4 - media/mixrbv2/monopoly.png + media/video/monopoly.mp4 + media/mixrbv2/monopoly.png - 1988 - 1988 1987 Nexa @@ -13083,27 +9780,17 @@ All the text in the game (dialog, items' names) is in Portuguese, except for the 11 0 - + monopolyu.zip Monopoly (USA) - Monopoly (USA) - - us - monopoly.zip Master System This time, a Monopoly game on your computer, as good as it knows to be in your reality. Every move of yours can be in 3D animation, or off if you don't want to see animations. There can be up to 6 players at once, and it can be played over the Internet. Music is in midi format, and the sound quality is at the wav format. Roll, spin, and don't miss to give us a grin. - - media/video/monopoly.mp4 - media/mixrbv2/monopoly.png - - 1988 - 1988 1987 Nexa @@ -13116,24 +9803,17 @@ All the text in the game (dialog, items' names) is in Portuguese, except for the 11 0 - + monopolyp.zip Monopoly (USA, Prototype) - Monopoly (USA, Prototype) monopoly.zip Master System This time, a Monopoly game on your computer, as good as it knows to be in your reality. Every move of yours can be in 3D animation, or off if you don't want to see animations. There can be up to 6 players at once, and it can be played over the Internet. Music is in midi format, and the sound quality is at the wav format. Roll, spin, and don't miss to give us a grin. - - media/video/monopoly.mp4 - media/mixrbv2/monopoly.png - - 1988 - 1988 1987 Nexa @@ -13146,12 +9826,12 @@ All the text in the game (dialog, items' names) is in Portuguese, except for the 11 0 - + moncrunch.zip Monster Crunch (HB, v1.00) - + Master System 2020 @@ -13165,62 +9845,46 @@ All the text in the game (dialog, items' names) is in Portuguese, except for the montezum.zip Montezuma's Revenge Featuring Panama Joe (USA) - Montezuma's Revenge Featuring Panama Joe (USA) - - us - 0 Master System You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death. - media/video/montezum.mp4 - media/mixrbv2/montezum.png + media/video/montezum.mp4 + media/mixrbv2/montezum.png 1989 - 1989 Parker Brothers Parker Brothers Action - Platform 1 0 15 0 - + montezump.zip Montezuma's Revenge Featuring Panama Joe (USA, Prototype) - Montezuma's Revenge Featuring Panama Joe (USA, Prototype) - - us - montezum.zip Master System You play as a treasure hunter named Panama Joe, whose goal is to find an ancient treasure hidden by Aztec warrior deep inside catacombs. But beware, the catacombs are a large maze inhabited by monsters. Bouncing and rolling skulls, dancing spiders, disappearing and re-appearing chains and tons of fire await you. You'll have to find many keys and unlock doors in order to reach your goal. Panama Joe can jump and climb ladders, but doesn't have much to offer in terms of combat. That's why the monsters in the game should be avoided: a collision with an enemy leads to a premature death. - - media/video/montezum.mp4 - media/mixrbv2/montezum.png - 1989 - 1989 Parker Brothers Parker Brothers Action - Platform 1 0 @@ -13231,23 +9895,17 @@ All the text in the game (dialog, items' names) is in Portuguese, except for the mopirang.zip Mopiranger (Kor) - Mopiranger (Kor) - - kr - 0 Master System The peaceful land of the Mopira have been invaded by the Razons. In this platform game you 'll play Mopiranger and you have to save the young Moplits, who have been kidnapped by the dastardly Razons. The levels are build in a maze-like pattern in which you have to find and rescue the young Moplits from the hostile Razons. Using the obstacles present in the game you can block the Razons, but also lock yourself in... - media/video/mopirang.mp4 - media/mixrbv2/mopirang.png + media/video/mopirang.mp4 + media/mixrbv2/mopirang.png - - - + Konami Konami @@ -13262,13 +9920,7 @@ All the text in the game (dialog, items' names) is in Portuguese, except for the mk.zip Mortal Kombat (Euro, Bra) - Mortal Kombat (Euro, Bra) - Mortal Kombat (Euro, Bra) - - eu - wor - 0 Master System @@ -13279,20 +9931,16 @@ Mortal Kombat is a side-scrolling 1 on 1 fighting game. Fighting is set as one o Mortal Kombat began its life as a 2-player arcade title. It is notable for its use of digitized actors to represent the game's fighters, as well as its use of copious amounts of blood during gameplay. - media/video/mk.mp4 - media/mixrbv2/mk.png + media/video/mk.mp4 + media/mixrbv2/mk.png - 1993 - 1993 - 1993 1993 Probe Arena Entertainment Action - Fight 1-2 0 @@ -13303,12 +9951,7 @@ Mortal Kombat began its life as a 2-player arcade title. It is notable for its u mk3.zip Mortal Kombat 3 (Bra) - Mortal Kombat 3 (Bra) - - br - eu - 0 Master System @@ -13321,8 +9964,8 @@ Mortal Kombat 3 brings new elements to the 2D fighting series: multi-level playf Mortal Kombat 3 is the last traditional one-on-one fighting game game in the series to feature motion-captured digitized graphics for its kombatants, and introduces online network play to the PC version. - media/video/mk3.mp4 - media/mixrbv2/mk3.png + media/video/mk3.mp4 + media/mixrbv2/mk3.png 1995 @@ -13331,7 +9974,6 @@ Mortal Kombat 3 is the last traditional one-on-one fighting game game in the ser Tec Toy Fight - Action 1-2 0 @@ -13342,14 +9984,7 @@ Mortal Kombat 3 is the last traditional one-on-one fighting game game in the ser mk2.zip Mortal Kombat II (Euro, Bra) - Mortal Kombat II (Euro, Bra) - Mortal Kombat II (Euro, Bra) - Mortal Kombat II (Euro, Bra) - - eu - wor - 0 Master System @@ -13358,20 +9993,16 @@ Mortal Kombat 3 is the last traditional one-on-one fighting game game in the ser To win the main tournament, the player must beat each of the other human players, before taking on Shang Tsung, Kintaro and finally Shao Kahn. Players have a range of punches and kicks available, as well as flying kicks, uppercuts, roundhouses, and the special moves, which vary for each player. These include throws, uppercuts, long-distance bullets, bicycle kicks and a teleport feature. - media/video/mk2.mp4 - media/mixrbv2/mk2.png + media/video/mk2.mp4 + media/mixrbv2/mk2.png - 1994 - 1994 - 1994 1994 Probe Acclaim Action - Fight 1-2 0 @@ -13382,12 +10013,7 @@ To win the main tournament, the player must beat each of the other human players mspacman.zip Ms. Pac-Man (Euro, Bra) - Ms. Pac-Man (Euro, Bra) - Ms. Pac-Man (Euro, Bra) - - eu - 0 Master System @@ -13400,20 +10026,16 @@ Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energi Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior". - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png + media/video/mspacman.mp4 + media/mixrbv2/mspacman.png - 1991 - 1991 - 1991 1991 Tengen Tengen Action / Labyrinth - Action 1-2 0 @@ -13424,39 +10046,23 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int myhero.zip My Hero (Euro, USA, Bra) - My Hero (Euro, USA, Bra) - My Hero (Euro, USA, Bra) - My Hero (Euro, USA, Bra) - My Hero (Euro, USA, Bra) - - eu - us - wor - 0 Master System Rescue your girlfriend from the clutches of an evil gang in this extremely unforgiving side-scrolling beat-em-up. The eponymous hero can only jump-kick and punch and must fight numerous thugs, pigs, bulldogs and frogs on his way to the gang's leader, Mohikan. The game, an arcade conversion, was released originally on Master System card format. - media/video/myhero.mp4 - media/mixrbv2/myhero.png + media/video/myhero.mp4 + media/mixrbv2/myhero.png - 1986 - 1987 - 1986 - 1986 1986 - 1986 - 1989 SEGA SEGA Action - Beat'em Up 1-2 0 @@ -13467,7 +10073,6 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int nanowars.zip NanoWars 8k (HB, v0.7) - NanoWars 8k (HB, v0.7) 0 Master System @@ -13475,7 +10080,7 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int A quite unusual game. You're a nanobot whose mission is to sabotage an alien doomsday device from the inside. - media/mixrbv2/nanowars.png + media/mixrbv2/nanowars.png 2006 @@ -13493,19 +10098,15 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int nbajam.zip NBA Jam (Euro, Prototype) - NBA Jam (Euro, Prototype) - - eu - 0 Master System Unreleased Game : NBA Jam, which featured 2-on-2 basketball, was one of the first real playable basketball arcade games, and was also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses. A key feature of NBA Jam was the exaggerated nature of the play - players jumped many times above their own height, making slam dunks that defied both human capabilities and the laws of physics. There were no fouls, free throws, or violations except goaltending and 24 second violations. This meant the player was able to freely shove or elbow his opponent out of the way. Additionally, the game had an "on fire" feature, where if one player made three baskets in a row, he would become "on fire" and have unlimited turbo, no goaltending, and increased shooting ability, until the other team scored (or the player had scored four consecutive baskets while "on fire"). - media/video/nbajam.mp4 - media/mixrbv2/nbajam.png + media/video/nbajam.mp4 + media/mixrbv2/nbajam.png 1994 @@ -13514,7 +10115,6 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int Arena Sports - Sports / Baseball 1-2 0 @@ -13525,19 +10125,15 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int nekkyu.zip Nekkyuu Koushien (Jpn) - Nekkyuu Koushien (Jpn) - - jp - 0 Master System Nekkyuu Koushien is a baseball game for the Sega Master System. It was only released in Japan. You are a japanese high school baseball team and play the tournament Koshien in the stadium of the same name. - media/video/nekkyu.mp4 - media/mixrbv2/nekkyu.png + media/video/nekkyu.mp4 + media/mixrbv2/nekkyu.png 1988 @@ -13546,7 +10142,6 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int SEGA Sports / Baseball - Sports 2 0 @@ -13557,19 +10152,15 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int nemesis.zip Nemesis (Kor) - Nemesis (Kor) - - kr - 0 Master System Unlicensed port of the arcade game Gradius. You'll control an over-equipped ship, the last bastion of your planet. The ship is armed with surface-to-air missiles and a double laser cannon, and is protected by a force field that also allows you to teleport. Traverse the levels until you reach the heart of the enemy fortress for an epic battle. - media/video/nemesis.mp4 - media/mixrbv2/nemesis.png + media/video/nemesis.mp4 + media/mixrbv2/nemesis.png 1987 @@ -13587,19 +10178,15 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int nemesis2.zip Nemesis 2 (Kor) - Nemesis 2 (Kor) - - kr - 0 Master System Released by Zemina This version is also based on the original MSX1 classic. For some reason the game always run in "Penguin mode" which was originally unlocked by plugging a Penguin Adventure cartridge in the second cartridge slot of a MSX. This could be an intentional modification that Zemina made, or perhaps a side-effect of the game reading unexpected data and interpreting it as Penguin Adventure. - media/video/nemesis2.mp4 - media/mixrbv2/nemesis2.png + media/video/nemesis2.mp4 + media/mixrbv2/nemesis2.png 1987 @@ -13617,19 +10204,15 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int newbogl2.zip New Boggle Boggle 2 (Kor) - New Boggle Boggle 2 (Kor) - - kr - 0 Master System New Boggle Boggle 2 is an unlicensed Sega Master System clone of Bubble Bobble. - media/video/newbogl2.mp4 - media/mixrbv2/newbogl2.png + media/video/newbogl2.mp4 + media/mixrbv2/newbogl2.png 1989 @@ -13643,12 +10226,12 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int 0 0 - + novdmvdp.zip New Order vs Depeche Mode vs Daft Punk - (HB, Demo) - + Master System 2019 @@ -13662,13 +10245,7 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int ngaiden.zip Ninja Gaiden (Euro, Bra) - Ninja Gaiden (Euro, Bra) - Ninja Gaiden (Euro, Bra) - - eu - wor - 0 Master System @@ -13681,37 +10258,27 @@ The game is sidescrolling platformer/ beat'em up title and incorporates most of The goal of each level is simply to reach the end of the level before the time runs out. Each level is divided into several sections, and at the end of each level is a boss fight. After beating a boss, a cut scene is shown which continues the story about Ryu's quest for the Bushido scroll and his revenge. - media/video/ngaiden.mp4 - media/mixrbv2/ngaiden.png + media/video/ngaiden.mp4 + media/mixrbv2/ngaiden.png - 1990 - 1992 1992 Sims SEGA Platform - Action 1 0 18 0 - + ngaidenp.zip Ninja Gaiden (Euro, Prototype) - Ninja Gaiden (Euro, Prototype) - Ninja Gaiden (Euro, Prototype) - - - eu - wor - us - + ngaiden.zip Master System @@ -13723,20 +10290,13 @@ The game is sidescrolling platformer/ beat'em up title and incorporates most of The goal of each level is simply to reach the end of the level before the time runs out. Each level is divided into several sections, and at the end of each level is a boss fight. After beating a boss, a cut scene is shown which continues the story about Ryu's quest for the Bushido scroll and his revenge. - - media/video/ngaiden.mp4 - media/mixrbv2/ngaiden.png - - 1990 - 1992 1992 Sims SEGA Platform - Action 1 0 @@ -13747,13 +10307,7 @@ The goal of each level is simply to reach the end of the level before the time r olympgld.zip Olympic Gold (Euro) - Olympic Gold (Euro) - Olympic Gold (Euro) - Olympic Gold (Euro) - - eu - 0 Master System @@ -13766,13 +10320,11 @@ The player can choose to compete for eight nations: Great Britain, France, Germa - media/video/olympgld.mp4 - media/mixrbv2/olympgld.png + media/video/olympgld.mp4 + media/mixrbv2/olympgld.png 1992 - 1992 - 1992 U.S. Gold U.S. Gold @@ -13784,17 +10336,11 @@ The player can choose to compete for eight nations: Great Britain, France, Germa 11 0 - + olympgldk.zip Olympic Gold (Kor) - Olympic Gold (Kor) - Olympic Gold (Kor) - Olympic Gold (Kor) - - kr - olympgld.zip Master System @@ -13806,14 +10352,8 @@ Hammer Throw combines a strong mashing sequence, along an accurate press of the The player can choose to compete for eight nations: Great Britain, France, Germany, Italy, hosts Spain, United Stats, Japan and the CIS (formerly the Soviet Union). Each nation has it's own sample of the anthem and a set of athletes to compete against the player. Each athlete is unique, and will perform differently according the the event: in some they are capable of braking World Records, in others, lucky enough to get to a final or a top-6 spot. The competition is split in two tables: sorted by medals and by total score (the gold medalist gets 24 points, the 12th only 13). - - media/video/olympgld.mp4 - media/mixrbv2/olympgld.png - 1992 - 1992 - 1992 U.S. Gold U.S. Gold @@ -13825,17 +10365,11 @@ The player can choose to compete for eight nations: Great Britain, France, Germa 11 0 - + opaopa.zip Opa Opa (Jpn) - Opa Opa (Jpn) - Opa Opa (Jpn) - Opa Opa (Jpn) - - jp - fantzonm.zip Master System @@ -13846,22 +10380,13 @@ Every world you travel to consist of three mazes, and after you complete all thr Also you can die by touching an enemy. When you die, a coin will take you place, and when you get resurrected, you can grab the coin. The game can be played with two players, but the same rule applies in a 2-player game. - - media/video/fantzonm.mp4 - media/mixrbv2/fantzonm.png - - 1988 - 1988 - 1987 1987 SEGA SEGA Action - Action / Labyrinth - Shoot'em Up 1-2 0 @@ -13872,13 +10397,7 @@ Also you can die by touching an enemy. When you die, a coin will take you place, opwolf.zip Operation Wolf (Euro, Bra) - Operation Wolf (Euro, Bra) - Operation Wolf (Euro, Bra) - - eu - wor - 0 Master System @@ -13891,20 +10410,16 @@ You'll be pummelled by a LOT of enemies. Some will be shooting, others will be t Bosses appear at the end of some levels, and each has a specific weakness you need to exploit. - media/video/opwolf.mp4 - media/mixrbv2/opwolf.png + media/video/opwolf.mp4 + media/mixrbv2/opwolf.png - 1990 - 1990 1990 - 1990 Taito SEGA Action - Lightgun Shooter 1 0 @@ -13915,7 +10430,6 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne outrun.zip Out Run (World) - Out Run (World) 0 Master System @@ -13925,14 +10439,10 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne Gameplay is viewed form just above and behind the car, so you can see it. The roads are full of sharp bends and hazards, contact with which can cause the car to roll and lose you time. On each section of track there is a fork in the road, allowing you to choose which direction you go in. You have to complete 5 track sections in total, out of the 15 in the game. - media/video/outrun.mp4 - media/mixrbv2/outrun.png + media/video/outrun.mp4 + media/mixrbv2/outrun.png - 1987 - 1987 - 1987 - 1987 1987 AM R&D Dept. #2 @@ -13949,12 +10459,7 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro outrun3d.zip Out Run 3-D (Euro, Bra) - Out Run 3-D (Euro, Bra) - Out Run 3-D (Euro, Bra) - - eu - 0 Master System @@ -13962,12 +10467,10 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro - media/video/outrun3d.mp4 - media/mixrbv2/outrun3d.png + media/video/outrun3d.mp4 + media/mixrbv2/outrun3d.png - 1988 - 1989 1989 SEGA @@ -13984,25 +10487,17 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro outrneur.zip Out Run Europa (Euro, Bra) - Out Run Europa (Euro, Bra) - Out Run Europa (Euro, Bra) - - eu - wor - 0 Master System The third game in the OutRun series, which revolutionised the third-person perspective style of racing games. The levels are set across Europe, as you bid to escape from the police. Unlike in the predecessors, you use a different vehicle on each level, with motorbikes and jet-skis adding variety and taking different skill to use. You must complete each level within the strict time limits, and the roads are dogged with other cars to avoid and overtake. You can choose between sound effects or music. - media/video/outrneur.mp4 - media/mixrbv2/outrneur.png + media/video/outrneur.mp4 + media/mixrbv2/outrneur.png - 1991 - 1992 1991 Probe Software @@ -14019,31 +10514,23 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro pacmania.zip Pac-Mania (Euro) - Pac-Mania (Euro) - Pac-Mania (Euro) - - eu - 0 Master System Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board in order to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-man can earn bonus points by eating the ghosts when they are in this state. The maze is now in 3-D and is larger than screen which will scroll to follow the action. To help get out of tight spots, Pac-Man now has the ability to jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid air collision! - media/video/pacmania.mp4 - media/mixrbv2/pacmania.png + media/video/pacmania.mp4 + media/mixrbv2/pacmania.png - 1992 - 1991 1991 Tecmagik Tecmagik Action / Labyrinth - Action 1 0 @@ -14054,7 +10541,6 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro paperboy.zip Paperboy (Euro, v0) - Paperboy (Euro, v0) 0 Master System @@ -14062,92 +10548,56 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado. - media/video/paperboy.mp4 - media/mixrbv2/paperboy.png + media/video/paperboy.mp4 + media/mixrbv2/paperboy.png - 1990 - 1990 - 1990 1990 Tiertex U.S. Gold Sports - Sports / Cycling - Action 1 0 12 0 - + paperboyu.zip Paperboy (USA, Bra, v1) - Paperboy (USA, Bra, v1) - - us - paperboy.zip Master System Based on the arcade game, the object of Paperboy is to deliver papers to your customers while inflicting as much damage as possible to the houses of your non-customers. To make things more difficult, numerous obstacles get in your way including construction workers, rogue tires, skateboarders, dogs and cats, cars, and even the occasional tornado. - - media/video/paperboy.mp4 - media/mixrbv2/paperboy.png - - 1990 - 1990 - 1990 1990 Tiertex U.S. Gold Sports - Sports / Cycling - Action 1 0 12 0 - + papicom.zip - Papi Commando in CPP Land (HB, Hack v1.01) Papi Commando in CPP Land (HB, Hack v1.01) - - wor - - 0 Master System - - Papi Commando is back in this new platform shooter. - -This demo lets you play the 3 first levels. Collect coins, avoid or shoot enemies and try to complete all levels! - - - media/mixrbv2/papicom.png - - 2020 + 2019 - Studio Vetea - Studio Vetea - - Shooter - Shooter / Run and Gun - - 1 + Vetea + Vetea 0 0 0 @@ -14156,31 +10606,18 @@ This demo lets you play the 3 first levels. Collect coins, avoid or shoot enemie parlour.zip Parlour Games (Euro, USA) - Parlour Games (Euro, USA) - Parlour Games (Euro, USA) - Parlour Games (Euro, USA) - Parlour Games (Euro, USA) - - eu - us - wor - 0 Master System Includes 3 titles: Billiards, Darts & World Bingo. Billiards, allows you to play different variations of the game, such as nine ball and five ball. Darts includes variations and well, including 301, 501, Around The Clock & Double Down. World Bingo combines slot machines and bingo. - media/video/parlour.mp4 - media/mixrbv2/parlour.png + media/video/parlour.mp4 + media/mixrbv2/parlour.png - 1987 - 1988 - 1988 1987 - 2003 Compile SEGA @@ -14196,21 +10633,15 @@ This demo lets you play the 3 first levels. Collect coins, avoid or shoot enemie patriley.zip Pat Riley Basketball (USA, Prototype) - Pat Riley Basketball (USA, Prototype) - Pat Riley Basketball (USA, Prototype) - - us - wor - 0 Master System Fast break for big-time hoop play with Pat Riley Basketball! This is backboard-slamming action at its hottest! You coach the team or be any player the situation demands. Gunshot passes, sneaky steals, dazzling tactics - this game's got it all! Shop for your favorite club from a league of 8 teams, each with its own strengths. Scout your challengers in exhibition play. Then hit the court to the screams of a packed house! Eyeball your team's performance and switch player positions as needed. Closeups capture the on-court intensity - jump balls, free throws, 3-point jumpers, and airborne slams! Face off at center court with the computer or duke it out with a friend. Throw some bombs in tournament play, then slam dunk your way to the championship! - media/video/patriley.mp4 - media/mixrbv2/patriley.png + media/video/patriley.mp4 + media/mixrbv2/patriley.png 1989 @@ -14219,19 +10650,18 @@ This demo lets you play the 3 first levels. Collect coins, avoid or shoot enemie SEGA Sports / Basketball - Sports 2 0 0 0 - + pegged.zip Pegged (HB, v1.02) - + Master System 2021 @@ -14245,23 +10675,17 @@ This demo lets you play the 3 first levels. Collect coins, avoid or shoot enemie pengadv.zip Penguin Adventure (Kor) - Penguin Adventure (Kor) - - kr - 0 Master System Konami's 1986 Penguin Adventure for the MSX ported to the Master System by Zemina. Sequel to epic jumping game Antarctic Adventure, Penguin Adventure adds plentiful levels, secrets, items and even boss fights. Video games featuring penguins are generally as cool as penguins themselves, and Penguin Adventure isn't an exception. - media/video/pengadv.mp4 - media/mixrbv2/pengadv.png + media/video/pengadv.mp4 + media/mixrbv2/pengadv.png - - - + Konami Zemina @@ -14276,15 +10700,7 @@ This demo lets you play the 3 first levels. Collect coins, avoid or shoot enemie pengland.zip Penguin Land (Euro, USA) - Penguin Land (Euro, USA) - Penguin Land (Euro, USA) - Penguin Land (Euro, USA) - - eu - us - wor - 0 Master System @@ -14297,22 +10713,16 @@ That's right, you're Overbite, commander of a special Penguin Task Force.Your mi But remember, your space ship and crew need you too. So be careful not to "crack-up" because you, can't be a hero with "egg on your face." - media/video/pengland.mp4 - media/mixrbv2/pengland.png + media/video/pengland.mp4 + media/mixrbv2/pengland.png - 1992 - 1987 - 1988 - 1987 1987 - 2003 SEGA SEGA Action - Platform 1 0 @@ -14323,13 +10733,7 @@ But remember, your space ship and crew need you too. So be careful not to "crack pgatour.zip PGA Tour Golf (Euro) - PGA Tour Golf (Euro) - PGA Tour Golf (Euro) - - eu - wor - 0 Master System @@ -14340,36 +10744,27 @@ Four courses are included, one of them a fantasy 'links' course designed by the When playing a tournament there are 60 opponents, each representing top US golfers - ten of these appear with tactical advice for each hole. - media/video/pgatour.mp4 - media/mixrbv2/pgatour.png + media/video/pgatour.mp4 + media/mixrbv2/pgatour.png - 1993 - 1993 1993 Polygames Tengen Sports / Golf - Sports 1-4 0 9 0 - + pstarb.zip Phantasy Star (Bra) - Phantasy Star (Bra) - Phantasy Star (Bra) - Phantasy Star (Bra) - - br - pstar.zip Master System @@ -14377,43 +10772,24 @@ When playing a tournament there are 60 opponents, each representing top US golfe This game is the very first installment in the long-lived Phantasy Star series. It is a futuristic RPG that uses a turn-based combat system (viewed from first-person perspective). An unusual feature of this game is that some locations are also viewed from first-person perspective. You can explore those locations by moving forward or backward, and the environments are in pseudo-3D. - - media/video/pstar.mp4 - media/mixrbv2/pstar.png - - 1988 - 1988 - 1988 - 1987 - 1991 1988 SEGA SEGA Action - Action / Labyrinth - Role playing games 1 0 16 0 - + pstar1.zip Phantasy Star (Euro, USA, v2) - Phantasy Star (Euro, USA, v2) - Phantasy Star (Euro, USA, v2) - Phantasy Star (Euro, USA, v2) - - - eu - us - wor - + pstar.zip Master System @@ -14421,24 +10797,13 @@ This game is the very first installment in the long-lived Phantasy Star series. This game is the very first installment in the long-lived Phantasy Star series. It is a futuristic RPG that uses a turn-based combat system (viewed from first-person perspective). An unusual feature of this game is that some locations are also viewed from first-person perspective. You can explore those locations by moving forward or backward, and the environments are in pseudo-3D. - - media/video/pstar.mp4 - media/mixrbv2/pstar.png - - 1988 - 1988 - 1988 - 1987 - 1991 1988 SEGA SEGA Action - Action / Labyrinth - Role playing games 1 0 @@ -14449,15 +10814,7 @@ This game is the very first installment in the long-lived Phantasy Star series. pstar.zip Phantasy Star (Euro, USA, v3) - Phantasy Star (Euro, USA, v3) - Phantasy Star (Euro, USA, v3) - Phantasy Star (Euro, USA, v3) - - eu - us - wor - 0 Master System @@ -14466,40 +10823,27 @@ This game is the very first installment in the long-lived Phantasy Star series. This game is the very first installment in the long-lived Phantasy Star series. It is a futuristic RPG that uses a turn-based combat system (viewed from first-person perspective). An unusual feature of this game is that some locations are also viewed from first-person perspective. You can explore those locations by moving forward or backward, and the environments are in pseudo-3D. - media/video/pstar.mp4 - media/mixrbv2/pstar.png + media/video/pstar.mp4 + media/mixrbv2/pstar.png - 1988 - 1988 - 1988 - 1987 - 1991 1988 SEGA SEGA Action - Action / Labyrinth - Role playing games 1 0 16 0 - + pstarj.zip Phantasy Star (Jpn) - Phantasy Star (Jpn) - Phantasy Star (Jpn) - Phantasy Star (Jpn) - - jp - pstar.zip Master System @@ -14507,41 +10851,24 @@ This game is the very first installment in the long-lived Phantasy Star series. This game is the very first installment in the long-lived Phantasy Star series. It is a futuristic RPG that uses a turn-based combat system (viewed from first-person perspective). An unusual feature of this game is that some locations are also viewed from first-person perspective. You can explore those locations by moving forward or backward, and the environments are in pseudo-3D. - - media/video/pstar.mp4 - media/mixrbv2/pstar.png - - 1988 - 1988 - 1988 - 1987 - 1991 1988 SEGA SEGA Action - Action / Labyrinth - Role playing games 1 0 16 0 - + pstarjmd.zip Phantasy Star (Jpn, MD) - Phantasy Star (Jpn, MD) - Phantasy Star (Jpn, MD) - Phantasy Star (Jpn, MD) - - br - pstar.zip Master System @@ -14549,41 +10876,24 @@ This game is the very first installment in the long-lived Phantasy Star series. This game is the very first installment in the long-lived Phantasy Star series. It is a futuristic RPG that uses a turn-based combat system (viewed from first-person perspective). An unusual feature of this game is that some locations are also viewed from first-person perspective. You can explore those locations by moving forward or backward, and the environments are in pseudo-3D. - - media/video/pstar.mp4 - media/mixrbv2/pstar.png - - 1988 - 1988 - 1988 - 1987 - 1991 1988 SEGA SEGA Action - Action / Labyrinth - Role playing games 1 0 16 0 - + pstarje.zip Phantasy Star (Jpn, T-Eng v2.00) - Phantasy Star (Jpn, T-Eng v2.00) - Phantasy Star (Jpn, T-Eng v2.00) - Phantasy Star (Jpn, T-Eng v2.00) - - br - pstar.zip Master System @@ -14591,41 +10901,24 @@ This game is the very first installment in the long-lived Phantasy Star series. This game is the very first installment in the long-lived Phantasy Star series. It is a futuristic RPG that uses a turn-based combat system (viewed from first-person perspective). An unusual feature of this game is that some locations are also viewed from first-person perspective. You can explore those locations by moving forward or backward, and the environments are in pseudo-3D. - - media/video/pstar.mp4 - media/mixrbv2/pstar.png - - 1988 - 1988 - 1988 - 1987 - 1991 1988 SEGA SEGA Action - Action / Labyrinth - Role playing games 1 0 16 0 - + pstark.zip Phantasy Star (Kor) - Phantasy Star (Kor) - Phantasy Star (Kor) - Phantasy Star (Kor) - - kr - pstar.zip Master System @@ -14633,60 +10926,36 @@ This game is the very first installment in the long-lived Phantasy Star series. This game is the very first installment in the long-lived Phantasy Star series. It is a futuristic RPG that uses a turn-based combat system (viewed from first-person perspective). An unusual feature of this game is that some locations are also viewed from first-person perspective. You can explore those locations by moving forward or backward, and the environments are in pseudo-3D. - - media/video/pstar.mp4 - media/mixrbv2/pstar.png - - 1988 - 1988 - 1988 - 1987 - 1991 1988 SEGA SEGA Action - Action / Labyrinth - Role playing games 1 0 16 0 - + pitfightb.zip PitFighter - The Ultimate Challenge (Bra) - PitFighter - The Ultimate Challenge (Bra) - PitFighter - The Ultimate Challenge (Bra) - - br - pitfight.zip Master System Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior. - - media/video/pitfight.mp4 - media/mixrbv2/pitfight.png - - 1991 - 1992 - 1990 1990 The Kremlin Domark Action - Fight 1-2 0 @@ -14697,46 +10966,35 @@ This game is the very first installment in the long-lived Phantasy Star series. pitfight.zip PitFighter - The Ultimate Challenge (Euro) - PitFighter - The Ultimate Challenge (Euro) - PitFighter - The Ultimate Challenge (Euro) - - eu - wor - us - 0 Master System Pit-Fighter is a 3rd-person fight game that features digitized graphics of real fighters and zooming effects. Players select one of three fighters (Buzz, Ty or Kato) to take on anyone who dares. At the conclusion of a match, players are individually awarded a Knockout Bonus, Brutality Bonus, and a Fight Purse. Every third match is a Grudge Match where players test the skills of each other. The last man standing is the winner of this three-knockdown match. Players fight their way to the Elimination Match to decide who wins the opportunity to dethrone the champion, the Masked Warrior. - media/video/pitfight.mp4 - media/mixrbv2/pitfight.png + media/video/pitfight.mp4 + media/mixrbv2/pitfight.png - 1991 - 1992 - 1990 1990 The Kremlin Domark Action - Fight 1-2 0 6 0 - + pitman.zip Pitman (HB) - + Master System 2021 @@ -14750,11 +11008,7 @@ This game is the very first installment in the long-lived Phantasy Star series. pooyan.zip Pooyan (Kor) - Pooyan (Kor) - - kr - 0 Master System @@ -14762,17 +11016,14 @@ This game is the very first installment in the long-lived Phantasy Star series. - media/video/pooyan.mp4 - media/mixrbv2/pooyan.png + media/video/pooyan.mp4 + media/mixrbv2/pooyan.png - - - + Konami HiCom Shooter - Shoot'em Up 0 0 @@ -14782,8 +11033,6 @@ This game is the very first installment in the long-lived Phantasy Star series. populous.zip Populous (Euro, Bra) - Populous (Euro, Bra) - Populous (Euro, Bra) 0 Master System @@ -14799,12 +11048,10 @@ But you don't have to let your people have all the fun; the god's have other too And when you win, you'll have 500 more worlds to conquer. A god's play is just never done. - media/video/populous.mp4 - media/mixrbv2/populous.png + media/video/populous.mp4 + media/mixrbv2/populous.png - 1991 - 1991 1991 Bullfrog @@ -14821,33 +11068,23 @@ And when you win, you'll have 500 more worlds to conquer. A god's play is just poseidon.zip Poseidon Wars 3-D (Euro, USA, Bra) - Poseidon Wars 3-D (Euro, USA, Bra) - - eu - us - wor - 0 Master System In Poseidon Wars 3-D, you have just entered the navy as a cadet and you must make your way up to Admiral. To do this, you must go out at sea with a submarine and destroy several enemy targets. Once you have defeated each enemy target, the mission is completed, and, upon completing some of them, your rank increases. Before defeating each target, however, you also need to destroy enemy jets, choppers, and submarines who will launch missiles or rockets at you. If you are hit by any of these, damage is inflicted to the submarine, but you can shoot down any of the missiles or rockets. You will need to keep an eye on the built-in radar and sonar to find out where enemies will hit next. Your fuel is limited, and can be increased by destroying certain enemies. The game ends when your submarine is destroyed or you run out of fuel. - media/video/poseidon.mp4 - media/mixrbv2/poseidon.png + media/video/poseidon.mp4 + media/mixrbv2/poseidon.png - 1988 - 1989 - 1989 1988 SEGA SEGA Simulation - Various 1 0 @@ -14858,15 +11095,7 @@ And when you win, you'll have 500 more worlds to conquer. A god's play is just pstrike.zip Power Strike (Euro, Bra, Kor) - Power Strike (Euro, Bra, Kor) - Power Strike (Euro, Bra, Kor) - Power Strike (Euro, Bra, Kor) - - eu - us - wor - 0 Master System @@ -14877,22 +11106,16 @@ There are six rounds to complete (three in the mobile version). In each round, n At the end of each round, there is an end-of-round boss which involves shooting parts of its base in order to destroy it. Intermediate bosses can be found in the last three rounds (console version only). - media/video/pstrike.mp4 - media/mixrbv2/pstrike.png + media/video/pstrike.mp4 + media/mixrbv2/pstrike.png - 1988 - 1988 - 1988 - 1988 1988 - 2003 SEGA SEGA Action - Shoot'em Up 1 0 @@ -14903,14 +11126,7 @@ At the end of each round, there is an end-of-round boss which involves shooting pstrike2.zip Power Strike II (Euro, Bra) - Power Strike II (Euro, Bra) - Power Strike II (Euro, Bra) - Power Strike II (Euro, Bra) - - eu - wor - 0 Master System @@ -14919,34 +11135,27 @@ At the end of each round, there is an end-of-round boss which involves shooting Power Strike II is a top-down shooter where you must select which weapon you want to use during the game, and then fight your way through various stages, destroying both air- and ground-based enemies along the way. You can upgrade your weapons by collecting power-ups that can only be found by shooting specific ships. You will need to defeat the end-of-level boss (by destroying parts of it) in order to proceed to the next level. - media/video/pstrike2.mp4 - media/mixrbv2/pstrike2.png + media/video/pstrike2.mp4 + media/mixrbv2/pstrike2.png - 1993 1993 Compile SEGA Action - Shoot'em Up 1 0 14 0 - + predatr2b.zip Predator 2 (Bra) - Predator 2 (Bra) - Predator 2 (Bra) - - br - predatr2.zip Master System @@ -14956,21 +11165,13 @@ Mike has to fight drug dealers and must rescue a certain number of hostages at e Mike can move and shoot in all 8 directions, but can only stop and shoot up, down, left and right. Besides his pistol, Mike can also collect new weapons such as grenades, shotguns, machine-guns and rifles. Body armor can be collected for health and med kits for extra lives. - - media/video/predatr2.mp4 - media/mixrbv2/predatr2.png - - 1991 - 1992 1992 - 1992 Teeny Weeny Games Arena Shooter - Action 1 0 @@ -14981,13 +11182,7 @@ Mike can move and shoot in all 8 directions, but can only stop and shoot up, dow predatr2.zip Predator 2 (Euro) - Predator 2 (Euro) - Predator 2 (Euro) - - eu - wor - 0 Master System @@ -14998,20 +11193,16 @@ Mike has to fight drug dealers and must rescue a certain number of hostages at e Mike can move and shoot in all 8 directions, but can only stop and shoot up, down, left and right. Besides his pistol, Mike can also collect new weapons such as grenades, shotguns, machine-guns and rifles. Body armor can be collected for health and med kits for extra lives. - media/video/predatr2.mp4 - media/mixrbv2/predatr2.png + media/video/predatr2.mp4 + media/mixrbv2/predatr2.png - 1991 - 1992 1992 - 1992 Teeny Weeny Games Arena Shooter - Action 1 0 @@ -15022,13 +11213,7 @@ Mike can move and shoot in all 8 directions, but can only stop and shoot up, dow ppersia.zip Prince of Persia (Euro, Bra) - Prince of Persia (Euro, Bra) - Prince of Persia (Euro, Bra) - - eu - wor - 0 Master System @@ -15039,35 +11224,27 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - media/video/ppersia.mp4 - media/mixrbv2/ppersia.png + media/video/ppersia.mp4 + media/mixrbv2/ppersia.png - 1992 - 1992 1992 Domark Domark Action - Platform 1 0 16 0 - + ppersiac.zip Prince of Persia (Euro, Bra) - Castellano v1.0 - Prince of Persia (Euro, Bra) - Castellano v1.0 - Prince of Persia (Euro, Bra) - Castellano v1.0 - - eu - ppersia.zip Master System @@ -15077,20 +11254,13 @@ Prince of Persia is a 2D platformer with run and jump gameplay. Your hero must a The Game Boy Color and SNES versions of the game feature additional levels and new enemies. The Genesis version has a new intro and an altered set of graphics but the level layout remains almost identical to that of the original. - - media/video/ppersia.mp4 - media/mixrbv2/ppersia.png - - 1992 - 1992 1992 Domark Domark Action - Platform 1 0 @@ -15101,15 +11271,7 @@ The Game Boy Color and SNES versions of the game feature additional levels and n prowres.zip Pro Wrestling (Euro, USA, Bra) - Pro Wrestling (Euro, USA, Bra) - Pro Wrestling (Euro, USA, Bra) - Pro Wrestling (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -15117,23 +11279,16 @@ The Game Boy Color and SNES versions of the game feature additional levels and n Compete in three sets of ten fall matches to complete the game. The matches are the Mexican League, the Pacific League and finally the World League. Pin the opponent ten times in a league to move on to the next. - media/video/prowres.mp4 - media/mixrbv2/prowres.png + media/video/prowres.mp4 + media/mixrbv2/prowres.png - 1987 - 1986 - 1986 - 1987 1986 - 2003 SEGA SEGA Sports / Wrestling - Sports - Fight 1-2 0 @@ -15144,11 +11299,7 @@ Compete in three sets of ten fall matches to complete the game. The matches are sms3samp.zip Promocao Especial M. System III Compact (Bra, Sample) - Promocao Especial M. System III Compact (Bra, Sample) - - br - 0 Master System @@ -15158,33 +11309,25 @@ The gameplay consists of guiding an orange snail with a yellow shell through a b - media/video/sms3samp.mp4 - media/mixrbv2/sms3samp.png + media/video/sms3samp.mp4 + media/mixrbv2/sms3samp.png - - - + SEGA SEGA Strategy - Sports 1 0 0 0 - + psychicwen.zip Psychic World (Enhanced Hack, v1.2) - Psychic World (Enhanced Hack, v1.2) - Psychic World (Enhanced Hack, v1.2) - - eu - psychicw.zip Master System @@ -15192,20 +11335,13 @@ The gameplay consists of guiding an orange snail with a yellow shell through a b Your character possesses psychic power which she uses to blast away her enemies. You start the game with few powers and eventually gain more as items dropped by monsters are picked up. You control powers such as fire, ice, sonic waves, temporary invincibility, levitation, and more. Press Down + Button 2 to access your arsenal of powers. - - media/video/psychicw.mp4 - media/mixrbv2/psychicw.png - - 1991 - 1991 1991 SEGA SEGA Action - Platform 1 0 @@ -15216,13 +11352,7 @@ Your character possesses psychic power which she uses to blast away her enemies. psychicw.zip Psychic World (Euro, Bra) - Psychic World (Euro, Bra) - Psychic World (Euro, Bra) - - eu - wor - 0 Master System @@ -15231,19 +11361,16 @@ Your character possesses psychic power which she uses to blast away her enemies. Your character possesses psychic power which she uses to blast away her enemies. You start the game with few powers and eventually gain more as items dropped by monsters are picked up. You control powers such as fire, ice, sonic waves, temporary invincibility, levitation, and more. Press Down + Button 2 to access your arsenal of powers. - media/video/psychicw.mp4 - media/mixrbv2/psychicw.png + media/video/psychicw.mp4 + media/mixrbv2/psychicw.png - 1991 - 1991 1991 SEGA SEGA Action - Platform 1 0 @@ -15254,13 +11381,7 @@ Your character possesses psychic power which she uses to blast away her enemies. psychof.zip Psycho Fox (Euro, USA, Bra) - Psycho Fox (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -15273,21 +11394,16 @@ There is little chance that you'll find a white bag inside an egg, unless you go When you complete Psycho Fox, you are treated to a funny ending. - media/video/psychof.mp4 - media/mixrbv2/psychof.png + media/video/psychof.mp4 + media/mixrbv2/psychof.png - 1989 - 1989 - 1990 1989 Tokai Engineering SEGA Platform - Action - Puzzle-Game 1 0 @@ -15298,23 +11414,15 @@ When you complete Psycho Fox, you are treated to a funny ending. puttputt.zip Putt and Putter (Euro, Bra) - Putt and Putter (Euro, Bra) - Putt and Putter (Euro, Bra) - Putt and Putter (Euro, Bra) - Putt and Putter (Euro, Bra) - - eu - wor - 0 Master System Putt & Putter is an isometric mini-golf game for 1-2 players. The game has different height levels. Because there are even bumpers, the game is like a mixture of a classic minigolf game, a pinball game and the classic game "Marble Madness". - media/video/puttputt.mp4 - media/mixrbv2/puttputt.png + media/video/puttputt.mp4 + media/mixrbv2/puttputt.png 1992 @@ -15323,35 +11431,22 @@ When you complete Psycho Fox, you are treated to a funny ending. SEGA Sports / Golf - Sports 1-2 0 13 0 - + puttputtp.zip Putt and Putter (Euro, Prototype) - Putt and Putter (Euro, Prototype) - Putt and Putter (Euro, Prototype) - Putt and Putter (Euro, Prototype) - Putt and Putter (Euro, Prototype) - - - eu - wor - + puttputt.zip Master System Putt & Putter is an isometric mini-golf game for 1-2 players. The game has different height levels. Because there are even bumpers, the game is like a mixture of a classic minigolf game, a pinball game and the classic game "Marble Madness". - - media/video/puttputt.mp4 - media/mixrbv2/puttputt.png - 1992 @@ -15359,7 +11454,6 @@ When you complete Psycho Fox, you are treated to a funny ending. SEGA Sports / Golf - Sports 1-2 0 @@ -15370,11 +11464,7 @@ When you complete Psycho Fox, you are treated to a funny ending. puznic.zip Puznic (Kor) - Puznic (Kor) - - kr - 0 Master System @@ -15382,8 +11472,8 @@ When you complete Psycho Fox, you are treated to a funny ending. - media/video/puznic.mp4 - media/mixrbv2/puznic.png + media/video/puznic.mp4 + media/mixrbv2/puznic.png 1990 @@ -15398,12 +11488,12 @@ When you complete Psycho Fox, you are treated to a funny ending. 0 0 - + pyramidwex.zip Pyramid Warp Enhanced (HB) - + Master System 2021 @@ -15417,9 +11507,6 @@ When you complete Psycho Fox, you are treated to a funny ending. quartet.zip Quartet (Euro, USA) - Quartet (Euro, USA) - Quartet (Euro, USA) - Quartet (Euro, USA) 0 Master System @@ -15427,22 +11514,16 @@ When you complete Psycho Fox, you are treated to a funny ending. Your job is to basically find the end-of-level boss, and then defeat it to obtain the key that will open the level exit, but your task is made difficult by the planet's inhabitants. Get the jet-pack to make it easier to navigate the level and shoot any inhabitants that get in the way. These inhabitants will leave behind something that you can get to increase your score, and the inhabitants will eventually regenerate. If any one of them touches you while you have the jet-pack, you land on the ground or the nearest platform, and have to get it again; and the same rule applies to the key. - media/video/quartet.mp4 - media/mixrbv2/quartet.png + media/video/quartet.mp4 + media/mixrbv2/quartet.png - 1987 - 1987 - 1987 - 1987 1987 - 2003 SEGA SEGA Action - Platform 1-2 0 @@ -15453,12 +11534,7 @@ When you complete Psycho Fox, you are treated to a funny ending. shavnyak.zip Quest for the Shaven Yak Starring Ren Hoek and Stimpy (Bra) - Quest for the Shaven Yak Starring Ren Hoek and Stimpy (Bra) - Quest for the Shaven Yak Starring Ren Hoek and Stimpy (Bra) - - br - 0 Master System @@ -15472,12 +11548,11 @@ They'll also find some unusual weapons, as a slice of bread (which flies in circ - media/video/shavnyak.mp4 - media/mixrbv2/shavnyak.png + media/video/shavnyak.mp4 + media/mixrbv2/shavnyak.png 1994 - 1993 Realtime Associates Tectoy @@ -15489,11 +11564,10 @@ They'll also find some unusual weapons, as a slice of bread (which flies in circ 0 0 - + rtypep.zip R-Type (Prototype) - R-Type (Prototype) rtype.zip Master System @@ -15504,22 +11578,13 @@ The R-9 comes equipped as standard with a small gun which can only take down the The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius. - - media/video/rtype.mp4 - media/mixrbv2/rtype.png - - 1988 - 1988 - 1988 - 1988 1988 Compile SEGA Action - Shoot'em Up 1 0 @@ -15530,7 +11595,6 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G rtype.zip R-Type (World) - R-Type (World) 0 Master System @@ -15542,21 +11606,16 @@ The R-9 comes equipped as standard with a small gun which can only take down the The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius. - media/video/rtype.mp4 - media/mixrbv2/rtype.png + media/video/rtype.mp4 + media/mixrbv2/rtype.png - 1988 - 1988 - 1988 - 1988 1988 Compile SEGA Action - Shoot'em Up 1 0 @@ -15567,26 +11626,17 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G rcgp.zip R.C. Grand Prix (Euro, USA, Bra) - R.C. Grand Prix (Euro, USA, Bra) - - eu - us - wor - 0 Master System Get ready to rev up your motors, hit the dirt, and become "World Champion Remote Control Racer". But first, you'll have to prove you're the quickest, most radical, maneuver-maniac on the high-speed circuit today. How? By zooming through 10 different courses that get harder and trickier with each turn. Beware of dangerous track cross-overs, and of course, the rest of the field of expert R.C. Racers. During the tournament you'll get a bonus head-to-head Drag Race, too. So you can race your buddies to see who's the fastest on the track! - media/video/rcgp.mp4 - media/mixrbv2/rcgp.png + media/video/rcgp.mp4 + media/mixrbv2/rcgp.png - 1989 - 1989 - 1990 1989 Absolute Entertainment @@ -15599,30 +11649,17 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G 13 0 - + rcgpp.zip R.C. Grand Prix (Prototype) - R.C. Grand Prix (Prototype) - - eu - us - wor - rcgp.zip Master System Get ready to rev up your motors, hit the dirt, and become "World Champion Remote Control Racer". But first, you'll have to prove you're the quickest, most radical, maneuver-maniac on the high-speed circuit today. How? By zooming through 10 different courses that get harder and trickier with each turn. Beware of dangerous track cross-overs, and of course, the rest of the field of expert R.C. Racers. During the tournament you'll get a bonus head-to-head Drag Race, too. So you can race your buddies to see who's the fastest on the track! - - media/video/rcgp.mp4 - media/mixrbv2/rcgp.png - - 1989 - 1989 - 1990 1989 Absolute Entertainment @@ -15635,18 +11672,11 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G 13 0 - + rbislandb.zip Rainbow Islands - The Story of Bubble Bobble 2 (Bra) - Rainbow Islands - The Story of Bubble Bobble 2 (Bra) - Rainbow Islands - The Story of Bubble Bobble 2 (Bra) - Rainbow Islands - The Story of Bubble Bobble 2 (Bra) - Rainbow Islands - The Story of Bubble Bobble 2 (Bra) - - - br - + rbisland.zip Master System @@ -15656,20 +11686,13 @@ Using the power to cast rainbows, trapping anything underneath, the boys must as By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows. - - media/video/rbisland.mp4 - media/mixrbv2/rbisland.png - - 1993 1993 - 1993 Taito SEGA Action - Platform 1 0 @@ -15680,16 +11703,7 @@ By trapping beasts under your rainbows, then jumping on them to break them you c rbisland.zip Rainbow Islands - The Story of Bubble Bobble 2 (Euro) - Rainbow Islands - The Story of Bubble Bobble 2 (Euro) - Rainbow Islands - The Story of Bubble Bobble 2 (Euro) - Rainbow Islands - The Story of Bubble Bobble 2 (Euro) - Rainbow Islands - The Story of Bubble Bobble 2 (Euro) - - eu - wor - us - 0 Master System @@ -15700,37 +11714,27 @@ Using the power to cast rainbows, trapping anything underneath, the boys must as By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows. - media/video/rbisland.mp4 - media/mixrbv2/rbisland.png + media/video/rbisland.mp4 + media/mixrbv2/rbisland.png - 1993 1993 - 1993 Taito SEGA Action - Platform 1 0 13 0 - + rbislando.zip Rainbow Islands - The Story of Bubble Bobble 2 (Over the Rainbow + Color Hack) - Rainbow Islands - The Story of Bubble Bobble 2 (Over the Rainbow + Color Hack) - Rainbow Islands - The Story of Bubble Bobble 2 (Over the Rainbow + Color Hack) - Rainbow Islands - The Story of Bubble Bobble 2 (Over the Rainbow + Color Hack) - Rainbow Islands - The Story of Bubble Bobble 2 (Over the Rainbow + Color Hack) - - - br - + rbisland.zip Master System @@ -15740,40 +11744,24 @@ Using the power to cast rainbows, trapping anything underneath, the boys must as By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows. - - media/video/rbisland.mp4 - media/mixrbv2/rbisland.png - - 1993 1993 - 1993 Taito SEGA Action - Platform 1 0 13 0 - + rambo2.zip Rambo - First Blood Part II (USA) - Rambo - First Blood Part II (USA) - Rambo - First Blood Part II (USA) - Rambo - First Blood Part II (USA) - Rambo - First Blood Part II (USA) - Rambo - First Blood Part II (USA) - - - us - wor - + secret.zip Master System @@ -15781,23 +11769,13 @@ By trapping beasts under your rainbows, then jumping on them to break them you c The enemies re spawn so you have to keep battling upwards as staying in the same place for to long means you get surrounded by the enemy. Freeing prisoners involves you blowing up the huts they are in with your bow and you are awarded with more arrows for doing this. The game also offers 2 players to fight alongside one another for twice the fire power. - - media/video/secret.mp4 - media/mixrbv2/secret.png - - 1987 1986 - 1986 - 1986 - 2004 SEGA SEGA - Action Shooter - Shooter / Run and Gun 1-2 0 @@ -15808,14 +11786,7 @@ The enemies re spawn so you have to keep battling upwards as staying in the same rambo3.zip Rambo III (Euro, USA, Bra) - Rambo III (Euro, USA, Bra) - Rambo III (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -15826,36 +11797,27 @@ For weapons you have an AK-47 and grenades. You can pick up grenades by blasting The first stage is a Soviet army base packed with plenty soldiers. The next stage is a village where the soviets are hiding. Then the rest of the levels are Mountain, Prison Camp, Soviet camp (escape during night), Cave attack, then the final stage where you fight the Mil Hind Helicopter. - media/video/rambo3.mp4 - media/mixrbv2/rambo3.png + media/video/rambo3.mp4 + media/mixrbv2/rambo3.png - 1988 - 1988 1988 SEGA SEGA Action - Lightgun Shooter 1 0 14 0 - + rambo3fm.zip Rambo III (FM Mod) - Rambo III (FM Mod) - Rambo III (FM Mod) - - eu - us - rambo3.zip Master System @@ -15865,20 +11827,13 @@ For weapons you have an AK-47 and grenades. You can pick up grenades by blasting The first stage is a Soviet army base packed with plenty soldiers. The next stage is a village where the soviets are hiding. Then the rest of the levels are Mountain, Prison Camp, Soviet camp (escape during night), Cave attack, then the final stage where you fight the Mil Hind Helicopter. - - media/video/rambo3.mp4 - media/mixrbv2/rambo3.png - - 1988 - 1988 1988 SEGA SEGA Action - Lightgun Shooter 1 0 @@ -15889,7 +11844,6 @@ The first stage is a Soviet army base packed with plenty soldiers. The next stag rampage.zip Rampage (Euro, USA, Bra) - Rampage (Euro, USA, Bra) 0 Master System @@ -15899,14 +11853,10 @@ The first stage is a Soviet army base packed with plenty soldiers. The next stag Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human - media/video/rampage.mp4 - media/mixrbv2/rampage.png + media/video/rampage.mp4 + media/mixrbv2/rampage.png - 1988 - 1988 - 1988 - 1989 1988 SEGA @@ -15923,8 +11873,6 @@ Smashing at the edges of the buildings for long enough will make them collapse. rampart.zip Rampart (Euro) - Rampart (Euro) - Rampart (Euro) 0 Master System @@ -15932,13 +11880,10 @@ Smashing at the edges of the buildings for long enough will make them collapse. Tetris meets shoot-'em-up, Rampart was originally a one or two-player arcade game combining strategy and artillery action. Build your castle from Tetris-style pieces, place your cannons, bombard the enemy, try to repair, do it all over again. Later arcade revisions incorporated 3-player, and the PC conversion does as well, making it a faithful, entertaining classic for multiple players on the same PC. - media/video/rampart.mp4 - media/mixrbv2/rampart.png + media/video/rampart.mp4 + media/mixrbv2/rampart.png - 1993 - 1993 - 1991 1991 Punk Development @@ -15955,7 +11900,6 @@ Smashing at the edges of the buildings for long enough will make them collapse. rastan.zip Rastan (Euro, USA, Bra) - Rastan (Euro, USA, Bra) 0 Master System @@ -15965,38 +11909,27 @@ Smashing at the edges of the buildings for long enough will make them collapse. The game features different weapons such axes, maces and fire swords, each with its own attributes like extended range or attack power. Armour can also be picked up in the forms shields, cloaks and armour, reducing the damage from enemy attacks. Other items include rings (increase the speed of your weapon) and jewelery for bonus points. - media/video/rastan.mp4 - media/mixrbv2/rastan.png + media/video/rastan.mp4 + media/mixrbv2/rastan.png - 1988 - 1989 - 1989 1988 Taito Taito Action - Platform 1 0 14 0 - + regjacks.zip Reggie Jackson Baseball (USA) - Reggie Jackson Baseball (USA) - Reggie Jackson Baseball (USA) - Reggie Jackson Baseball (USA) - Reggie Jackson Baseball (USA) - - - us - + ameribb.zip Master System @@ -16004,33 +11937,23 @@ The game features different weapons such axes, maces and fire swords, each with You can choose Major League Baseball teams in all of those modes. During the game, the player controls the pitcher and the batter from a third-person view; the view changes to top-down after a strike by a batter, so that the player can view a large part of the field. Events such as injuries or cheerleader performances are graphically shown in the game. - - media/video/ameribb.mp4 - media/mixrbv2/ameribb.png - - 1989 - 1988 - 1989 1989 SEGA SEGA Sports / Baseball - Sports 1-2 0 - 0 + 15 0 renegade.zip Renegade (Euro, Bra) - Renegade (Euro, Bra) - Renegade (Euro, Bra) 0 Master System @@ -16038,12 +11961,10 @@ You can choose Major League Baseball teams in all of those modes. During the gam This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way. - media/video/renegade.mp4 - media/mixrbv2/renegade.png + media/video/renegade.mp4 + media/mixrbv2/renegade.png - 1993 - 1993 1993 Natsume @@ -16060,33 +11981,23 @@ You can choose Major League Baseball teams in all of those modes. During the gam rescuems.zip Rescue Mission (Euro, USA, Bra) - Rescue Mission (Euro, USA, Bra) - - eu - us - wor - 0 Master System Your comrades are wounded and stranded on the battlefield. The only way to get to them, is via a handcart on a railroad track. Your job is to protect the medics, who are riding the rails to get to the wounded. In their path, are hordes of enemies on the ground and in the air shooting everything from fireballs to rockets. In addition to the chaos, there are land-mines lying on the track just waiting to be run over. - media/video/rescuems.mp4 - media/mixrbv2/rescuems.png + media/video/rescuems.mp4 + media/mixrbv2/rescuems.png - 1988 - 1988 - 1988 1987 SEGA SEGA Action - Lightgun Shooter 1 0 @@ -16097,24 +12008,17 @@ You can choose Major League Baseball teams in all of those modes. During the gam roadfght.zip Road Fighter (Kor) - Road Fighter (Kor) - Road Fighter (Kor) - - kr - 0 Master System The goal is to reach the finish line within the 6 stages with a red sports car, without running out of time, crashing into other cars or running out of fuel (fuel is replenished by crashing into a special type of car). - media/video/roadfght.mp4 - media/mixrbv2/roadfght.png + media/video/roadfght.mp4 + media/mixrbv2/roadfght.png - - - + Konami Samsung @@ -16128,12 +12032,7 @@ You can choose Major League Baseball teams in all of those modes. During the gam roadrash.zip Road Rash (Euro, Bra) - Road Rash (Euro, Bra) - Road Rash (Euro, Bra) - - eu - 0 Master System @@ -16144,12 +12043,10 @@ By winning races you can get promoted to a stronger division and earn cash with Like the whole Road Rash lineage, the game has arcade-like gameplay with no intention to be a motorcycle simulation. While the game has a two-player mode, this is not simultaneous. - media/video/roadrash.mp4 - media/mixrbv2/roadrash.png + media/video/roadrash.mp4 + media/mixrbv2/roadrash.png - 1994 - 1994 1993 Probe @@ -16166,32 +12063,23 @@ Like the whole Road Rash lineage, the game has arcade-like gameplay with no inte robocop3.zip RoboCop 3 (Euro, Bra) - RoboCop 3 (Euro, Bra) - RoboCop 3 (Euro, Bra) - - eu - 0 Master System RoboCop 3 is a side-scrolling platform shooter. You get missions (such as rescuing your colleagues who are being kept hostages), which are divided into several smaller levels. The levels usually consist of several platforms, and are heavily populated by enemies who shoot at you. You can gather special repair kits, which will be used to restore your health after you've completed a level. "RoboCop 3" is more of a shooter than its predecessors, having more and tougher enemies. - media/video/robocop3.mp4 - media/mixrbv2/robocop3.png + media/video/robocop3.mp4 + media/mixrbv2/robocop3.png - 1993 - 1993 1993 Eden Entertainment Software Flying Edge Platform - Platform / Shooter Scrolling - Action 1 0 @@ -16202,14 +12090,7 @@ Like the whole Road Rash lineage, the game has arcade-like gameplay with no inte roboterm.zip RoboCop versus The Terminator (Euro, Bra) - RoboCop versus The Terminator (Euro, Bra) - RoboCop versus The Terminator (Euro, Bra) - RoboCop versus The Terminator (Euro, Bra) - - eu - wor - 0 Master System @@ -16219,19 +12100,16 @@ In the game you control Robocop who may move across the screen, jump, fire and e - media/video/roboterm.mp4 - media/mixrbv2/roboterm.png + media/video/roboterm.mp4 + media/mixrbv2/roboterm.png - 1991 1993 NMS Software Virgin Platform - Platform / Shooter Scrolling - Action 1 0 @@ -16242,7 +12120,6 @@ In the game you control Robocop who may move across the screen, jump, fire and e rocky.zip Rocky (World) - Rocky (World) 0 Master System @@ -16256,22 +12133,16 @@ Between rounds you get a chance to freshen up and get some last minute coaching. If you do happen to take a fall the controls are similar to Nintendos "Punch out", basically you just press the 1 and 2 buttons as fast as possible. Hopefully Rocky stands up and is ready for more. - media/video/rocky.mp4 - media/mixrbv2/rocky.png + media/video/rocky.mp4 + media/mixrbv2/rocky.png - 1987 - 1987 - 1987 - 1987 1987 SEGA SEGA Sports / Boxing - Sports - Fight 1-2 0 @@ -16282,24 +12153,17 @@ If you do happen to take a fall the controls are similar to Nintendos "Punch out running.zip Running Battle (Euro, Bra) - Running Battle (Euro, Bra) - Running Battle (Euro, Bra) - - eu - wor - 0 Master System A neighboring city has fallen into the hands of the sinister "M" and his "Soldiers of the Darkness." Get inside the "Dark Zone" and punch, kick and blast your way through to the final conflict! - media/video/running.mp4 - media/mixrbv2/running.png + media/video/running.mp4 + media/mixrbv2/running.png - 1991 1991 Opera House @@ -16312,52 +12176,35 @@ If you do happen to take a fall the controls are similar to Nintendos "Punch out 10 0 - + saposos.zip S.O.S Lagoa Poluida (Bra) - S.O.S Lagoa Poluida (Bra) - S.O.S Lagoa Poluida (Bra) - - br - astrow.zip Master System - Three scientists built a underwater trash processing complex in order to produce cheap energy, at the expense of the ecosystem. The lagoon animals became desperate and sought the wise Cágado Adão for help. He quickly found the solution: to build a heavily armored submarine, to destroy the facilities and send the invaders back home. Sapo Xulé was asked to perform this mission and destroy the powerful scientists' submarine ships. - -Sapo Xulé: S.O.S. Lagoa Poluída (which means Sapo Xulé: S.O.S. Polluted Lagoon) is a modified version of Astro Warrior, with its space ship replaced by a submarine ship driven by Sapo Xulé, a character based on a popular toy in Brazil back in the 80's: a toad with shoes which, when taken off, release a really bad smell. - -This game is a basic shoot-em-up, but instead of destroying space ships and aliens, the player must destroy the scientists' facilities and clean up the lagoon, by destroying the trash in it – the lagoon is filled with matches, eaten apples, cotton swabs, boots and other kinds of junk. - -Sapo Xulé's ship can be upgraded by collecting leaves (which will make it faster) and flies inside bubbles (which will improve its fire power). There are also satellite weapons that can be attached to the ship. + Basic Sega shoot-em-up in which you must guide your ship through three zones while avoiding hazards. Your only weapon are bullets as your only defense, but if you shoot the flashing red pieces on the terrain, chances are that a green ship will approach you, and if you collect this ship, your weapons will be upgraded so that you shoot a laser beam instead. Keep collecting ships and you can shoot up to three laser beams at once. -The game consists in three levels, at the end of which Sapo Xulé must destroy one scientist's submarine. Once all the three scientists are defeated, they are revived and Sapo Xulé is sent back where he started, in a never-ending circle. +At the end of each zone, you will come across a boss that takes multiple hits to kill. If you manage to conquer all three zones, you are back to where you started. The whole point of this game is to earn as many points you can without losing all of your lives. - - media/video/astrow.mp4 - media/mixrbv2/astrow.png - - 1995 + 1986 SEGA - Tec Toy + SEGA Action 1-2 0 - 10 + 14 0 sagaia.zip Sagaia (Euro, Bra) - Sagaia (Euro, Bra) - Sagaia (Euro, Bra) 0 Master System @@ -16367,8 +12214,8 @@ The game consists in three levels, at the end of which Sapo Xulé must destroy o Darius II, or Sagaia as it is known in the West, is the second installment in Taito's premier shoot 'em up series. Its main distinguishing features are the non-linear level system and the enemies, which are different kinds of seafood. - media/video/sagaia.mp4 - media/mixrbv2/sagaia.png + media/video/sagaia.mp4 + media/mixrbv2/sagaia.png 1992 @@ -16377,8 +12224,6 @@ Darius II, or Sagaia as it is known in the West, is the second installment in Ta Taito Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -16389,11 +12234,7 @@ Darius II, or Sagaia as it is known in the West, is the second installment in Ta sangoku3.zip Sangokushi 3 (Kor) - Sangokushi 3 (Kor) - - kr - 0 Master System @@ -16408,8 +12249,8 @@ Finally, it was Cao Cao who took control of the emperor, commanding the lords in Liu Bei, the fate of the Han Dynasty is in your hands! Will you linger in fear, waiting for death to find you? Or will you take a stand against the evil forces of Cao Cao? Don't hesitate; take your five tiger generals and rush to destroy the enemy! - media/video/sangoku3.mp4 - media/mixrbv2/sangoku3.png + media/video/sangoku3.mp4 + media/mixrbv2/sangoku3.png 1994 @@ -16424,103 +12265,63 @@ Liu Bei, the fate of the Han Dynasty is in your hands! Will you linger in fear, 0 0 - + sapomestr.zip Sapo Xule - O Mestre do Kung Fu (Bra) - Sapo Xule - O Mestre do Kung Fu (Bra) - Sapo Xule - O Mestre do Kung Fu (Bra) - - br - kungfuk.zip Master System - A kung fu gang, following the lead of the mighty sorcerer Naja (who's called that way for its hypnosis skills) wants to take over the Japanese country. Naja hypnotized an army of fighters, witches, zombies and even toads to fight for him. But he didn't know that among the toads he hypnotized was Sapo Chi-Ling, a great kung fu fighter, Sapo Xulé's master. Once Sapo Xulé knew it, he left the swamp and went to Japan to fight Naja and his gang, and free his master. - -Sapo Xulé: O Mestre do Kung Fu (which means Sapo Xulé: the Master of Kung Fu) is a modified version of Kung Fu Kid, with its main character replaced by Sapo Xulé, a character based on a popular toy in Brazil back in the 80's: a toad with shoes which, when taken off, release a really bad smell. - -In this side-scrolling/platform game, Sapo Xulé will fight his enemies kicking (button 1) and jumping (button 2) along seven rounds, fighting a boss at the end of each round, except for round six, which has several bosses to fight. From time to time shurikens will appear; by shooting them (pressing up and button 1), Sapo Xulé can clear the way in front of him. Some enemies will try to hold Sapo Xulé: to release himself he'll have to move fast. - -All rounds have a 99 seconds time limit. Sapo Xulé starts with 3 lives and no continues. + The wicked Madanda has just awakened from a sleep of several thousand years, and as the hero, your job is to use your kung-fu skills to fight the thugs in each of the seven rounds before reaching him, and you have 99 seconds to complete each round. The thugs tend to attack you from behind as well as in front. As usual, you have to defeat a boss at the end of each round in order to proceed to the next round. However, round six requires you to fight several bosses. Bonus points are awarded at the end of each round for the energy and time that still remains. - - media/video/kungfuk.mp4 - media/mixrbv2/kungfuk.png - - 1995 + 1987 SEGA - Tec Toy + SEGA Action 1-2 0 - 8 + 14 0 - + sapoxule.zip Sapo Xule vs. Os Invasores do Brejo (Bra) - Sapo Xule vs. Os Invasores do Brejo (Bra) - Sapo Xule vs. Os Invasores do Brejo (Bra) - - br - psychof.zip Master System - The merciless Sapo Boi, with the help of the evil Lagartão and Sibila, the sorceress snake, recruited an army of monsters to take over the swamp and enslave its inhabitants. He also kidnapped Rãzinha, Sapo Xulé's girlfriend, to make her his princess. Now, Sapo Xulé, along with his three friends (Ratopulga, Porcopum and Tartafede) must to stop the cruel tyrant. - -Sapo Xulé vs. Os Invasores do Brejo (which translates Sapo Xulé vs. The Swamp Invaders) is a modified version of Psycho Fox, with its main character replaced by Sapo Xulé, a character based on a popular toy in Brazil back in the '80s; a toad with shoes which, when taken off, release a really bad smell. - -In Psycho Fox, the player could also play as three other characters during the game: Hippo, Monkey Boy and Leopard. In Sapo Xulé vs. Os Invasores do Brejo, they were replaced by Porcopum (a pig), Ratopulga (a mouse) and Tartafede (a turtle). - -Each character has its own special ability: Porcopum can break rock walls (but he's considerably slower than the others). Ratopulga can jump higher than any other character, while Tartafede is the fastest one. Sapo Xulé is the most balanced of them. - -In this side-scrolling/platform game, all characters can kill their enemies by punching or jumping on top of them, until they are completely buried. If they are not buried completely, the enemies will pop out of the ground and come after the character again. Besides the monsters, other common obstacles are spikes, cannonballs, fireballs, pits and more. - -The characters can also find Sapo Xulé's stinky shoes, which can be used as a boomerang-like weapon. If they are hit when carrying the shoe, they'll just lose it instead of dying. + Psycho Fox is a platform game where you play a fox and you must get through seven worlds, consisting of three areas each. At the end of each world, there are one of seven bosses waiting to destroy you, but some of the later bosses are exactly the same as the earlier ones. The title is a bit misleading because you can also play as three other characters including Hippo, Leopard, and Monkey Boy. Each character has their own disadvantages. For example, Hippo is much slower than the other three. However, all the characters share one thing in common: they can use their fists and punch enemies as they approach them. They can also jump on them and keep knocking them in the ground until they disappear off the face of the earth. If they don't make them disappear, they will pop back out again and set out for revenge. Obstacles are scattered through each area, including spikes, cannonballs, esculators, fireballs, and steam. -To switch among the characters, the player must find green potions, usually hidden inside eggs, or carried by enemies. Other special items can be collected, such as &quot;invincibility flies&quot;, Sapo Xulé's stinky socks (which kill every enemy on the screen) and some white bags, which are meant to be used at the bonus stages. +You start the game with three lives. Once you touch an enemy, you lose a life. Lose any of your lives, and the game is over. If the game is over, you can continue where you left off. There are several items to find, and these can help you on your quest, and one of these items are eggs. If you break any of these eggs, either the "switch" item or the invincibility item is revealed. If you're lucky enough, a white bag is also revealed, but more often than not, one of your enemies can pop out from inside the egg. One egg will reveal a bird which you can carry for the rest of the game. This bird may be nothing but a pest, as it hinders your progress, but you can throw it at enemies to knock them out. It can also be used as a backup, meaning that you can have enemies touching you, but it is the bird that is killed, not you. -The bonus stages consist of labyrinths with several paths, each leading to prizes or nothing at all. Each white bag collected at the main stages give the player an extra character to set up for a different path at the labyrinth, raising the chances of reaching a prize in the end. +There is little chance that you'll find a white bag inside an egg, unless you go up into a secret area, which can often be found if you jump on springs that are scattered throughout the level. These white bags are useless, until you get to the bonus areas, which are at the end of each area. In these bonus stages, you can place a number of foxes on a path depending on how much white bags you've collected throughout each area. -Apart from changes in the main characters, some enemy sprites were replaced, such as the first boss - which came to be Sibila, the sorceress snake - and obviously the last one - which came to be Sapo Boi. +When you complete Psycho Fox, you are treated to a funny ending. - - media/video/psychof.mp4 - media/mixrbv2/psychof.png - - 1995 + 1989 Tokai Engineering - Tec Toy + SEGA Platform - Action 1 0 - 12 + 15 0 satell7.zip Satellite 7 (Jpn, MyCard) - Satellite 7 (Jpn, MyCard) - Satellite 7 (Jpn, MyCard) - - jp - 0 Master System @@ -16531,12 +12332,11 @@ The game is a fairly standard shooter and is very similar to Namco's Xevious. 1 Though the game did not officially leave Japan in card form, the game has appeared in several compilations in Brazil, including the Tectoy DVD Karaoke Game DVT-G100. - media/video/satell7.mp4 - media/mixrbv2/satell7.png + media/video/satell7.mp4 + media/mixrbv2/satell7.png 1985 - 2003 SEGA SEGA @@ -16548,16 +12348,11 @@ Though the game did not officially leave Japan in card form, the game has appear 12 0 - + satell7a.zip Satellite 7 (Jpn, Pirate?) - Satellite 7 (Jpn, Pirate?) - Satellite 7 (Jpn, Pirate?) - - jp - satell7.zip Master System @@ -16567,13 +12362,8 @@ The game is a fairly standard shooter and is very similar to Namco's Xevious. 1 Though the game did not officially leave Japan in card form, the game has appeared in several compilations in Brazil, including the Tectoy DVD Karaoke Game DVT-G100. - - media/video/satell7.mp4 - media/mixrbv2/satell7.png - 1985 - 2003 SEGA SEGA @@ -16589,72 +12379,46 @@ Though the game did not officially leave Japan in card form, the game has appear sspirits.zip Scramble Spirits (Euro, Bra) - Scramble Spirits (Euro, Bra) - Scramble Spirits (Euro, Bra) - - eu - wor - us - 0 Master System Sega's take on the 1943 style of vertically scrolling shoot 'em ups was set in the future. Your fighter plane is aged and under-powered, yet you must face down large planes, tanks and ground targets to achieve victory. Each level ends with a close-viewed section of particular intensity before finally facing a boss. Smart bombs are occasionally found lying around, and can destroy everything on the screen, although you can't use them on the bosses. A simultaneous 2-player mode is provided. - media/video/sspirits.mp4 - media/mixrbv2/sspirits.png + media/video/sspirits.mp4 + media/mixrbv2/sspirits.png - 1989 1988 SEGA SEGA Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 12 0 - + sdi.zip SDI (Jpn) - SDI (Jpn) - SDI (Jpn) - - - jp - us - eu - + globald.zip Master System Arcade translation of Sega's SDI. You pilot a satellite in outer space. Your job: To destroy alien attackers who are waging a nuclear war against planets in the solar system, including Earth and even the moon! What's unique about this title, is the satellite and your primary weapon move independently of each other. Position your satellite too far away from the action and the bullets take too long to hit your target. It's a good balance between dodging objects crucial to your survival and shooting down the enemy targets. If the planet takes too much damage, you lose. There are both Offensive and Defensive battle modes. There is also a 2-player mode where you and a friend can team up, one controlling the satellite and the other controlling the weapon making this a multiplayer game as well. - - media/video/globald.mp4 - media/mixrbv2/globald.png - - 1988 - 1987 - 1987 - 1988 1987 SEGA SEGA Action - Shoot'em Up 1 0 @@ -16665,15 +12429,7 @@ Though the game did not officially leave Japan in card form, the game has appear secret.zip Secret Command (Euro) - Secret Command (Euro) - Secret Command (Euro) - Secret Command (Euro) - Secret Command (Euro) - Secret Command (Euro) - - eu - 0 Master System @@ -16682,22 +12438,16 @@ The enemies re spawn so you have to keep battling upwards as staying in the same - media/video/secret.mp4 - media/mixrbv2/secret.png + media/video/secret.mp4 + media/mixrbv2/secret.png - 1987 1986 - 1986 - 1986 - 2004 SEGA SEGA - Action Shooter - Shooter / Run and Gun 1-2 0 @@ -16708,13 +12458,7 @@ The enemies re spawn so you have to keep battling upwards as staying in the same segachss.zip Sega Chess (Euro, Bra) - Sega Chess (Euro, Bra) - Sega Chess (Euro, Bra) - - eu - wor - 0 Master System @@ -16727,18 +12471,16 @@ Gameplay consists in moving a hand icon across the board selecting the piece to Players can also set up a game with a given set of pieces, provided there is at least one king to each side. Two players mode can be played with one or two controllers. The table can be viewed in a 2D or 3D view. - media/video/segachss.mp4 - media/mixrbv2/segachss.png + media/video/segachss.mp4 + media/mixrbv2/segachss.png - 1991 1991 Probe Software SEGA Board game - Strategy 1-2 0 @@ -16749,25 +12491,17 @@ Players can also set up a game with a given set of pieces, provided there is at segagfx.zip Sega Graphic Board (Jpn, Prototype v2.0) - Sega Graphic Board (Jpn, Prototype v2.0) - - us - 0 Master System - media/mixrbv2/segagfx.png + media/mixrbv2/segagfx.png - - - - - - + + 0 0 0 @@ -16776,113 +12510,69 @@ Players can also set up a game with a given set of pieces, provided there is at segawtg.zip Sega World Tournament Golf (Euro, Bra, Kor) - Sega World Tournament Golf (Euro, Bra, Kor) - Sega World Tournament Golf (Euro, Bra, Kor) - - eu - wor - 0 Master System Challenging courses, a variety of modes and realistic gameplay - Sega World Tournament Golf has it all! - media/video/segawtg.mp4 - media/mixrbv2/segawtg.png + media/video/segawtg.mp4 + media/mixrbv2/segawtg.png - 1993 1993 SEGA SEGA Sports / Golf - Sports 4+ 0 0 0 - + seishun.zip Seishun Scandal (Jpn, MyCard) - Seishun Scandal (Jpn, MyCard) - Seishun Scandal (Jpn, MyCard) - Seishun Scandal (Jpn, MyCard) - Seishun Scandal (Jpn, MyCard) - - - jp - + myhero.zip Master System Rescue your girlfriend from the clutches of an evil gang in this extremely unforgiving side-scrolling beat-em-up. The eponymous hero can only jump-kick and punch and must fight numerous thugs, pigs, bulldogs and frogs on his way to the gang's leader, Mohikan. The game, an arcade conversion, was released originally on Master System card format. - - media/video/myhero.mp4 - media/mixrbv2/myhero.png - - 1986 - 1987 - 1986 - 1986 1986 - 1986 - 1989 SEGA SEGA Action - Beat'em Up 1-2 0 10 0 - + seishun1.zip Seishun Scandal (Jpn, Pirate?) - Seishun Scandal (Jpn, Pirate?) - Seishun Scandal (Jpn, Pirate?) - Seishun Scandal (Jpn, Pirate?) - Seishun Scandal (Jpn, Pirate?) - - - jp - + myhero.zip Master System Rescue your girlfriend from the clutches of an evil gang in this extremely unforgiving side-scrolling beat-em-up. The eponymous hero can only jump-kick and punch and must fight numerous thugs, pigs, bulldogs and frogs on his way to the gang's leader, Mohikan. The game, an arcade conversion, was released originally on Master System card format. - - media/video/myhero.mp4 - media/mixrbv2/myhero.png - - 1986 - 1987 - 1986 - 1986 1986 - 1986 - 1989 SEGA SEGA Action - Beat'em Up 1-2 0 @@ -16893,14 +12583,7 @@ Players can also set up a game with a given set of pieces, provided there is at sensible.zip Sensible Soccer (Euro) - Sensible Soccer (Euro) - Sensible Soccer (Euro) - Sensible Soccer (Euro) - - eu - wor - 0 Master System @@ -16910,18 +12593,16 @@ The game was tidied up and changed in a number of areas. The most significant ch - media/video/sensible.mp4 - media/mixrbv2/sensible.png + media/video/sensible.mp4 + media/mixrbv2/sensible.png - 1993 1993 Eurocom Sony Imagesoft Sports / Soccer - Sports 1-2 0 @@ -16932,15 +12613,7 @@ The game was tidied up and changed in a number of areas. The most significant ch shdancer.zip Shadow Dancer (Euro, Bra, Kor) - Shadow Dancer (Euro, Bra, Kor) - Shadow Dancer (Euro, Bra, Kor) - Shadow Dancer (Euro, Bra, Kor) - Shadow Dancer (Euro, Bra, Kor) - - eu - wor - 0 Master System @@ -16952,19 +12625,16 @@ What's good about the dog, you say? Well, if you tell it to, the dog will maul e - media/video/shdancer.mp4 - media/mixrbv2/shdancer.png + media/video/shdancer.mp4 + media/mixrbv2/shdancer.png - 1991 1991 - 1991 SEGA SEGA Action - Beat'em Up 1 0 @@ -16975,13 +12645,7 @@ What's good about the dog, you say? Well, if you tell it to, the dog will maul e beast.zip Shadow of the Beast (Euro, Bra) - Shadow of the Beast (Euro, Bra) - Shadow of the Beast (Euro, Bra) - - eu - wor - 0 Master System @@ -16991,35 +12655,27 @@ As his father dies in the altar, memories of his childhood and tormented past at Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level. - media/video/beast.mp4 - media/mixrbv2/beast.png + media/video/beast.mp4 + media/mixrbv2/beast.png - 1991 - 1991 1991 Tecmagik Tecmagik Action - Beat'em Up 1 0 10 0 - + beastc.zip Shadow of the Beast (Euro, Bra) - Castellano v1.12a - Shadow of the Beast (Euro, Bra) - Castellano v1.12a - Shadow of the Beast (Euro, Bra) - Castellano v1.12a - - eu - beast.zip Master System @@ -17028,20 +12684,13 @@ As his father dies in the altar, memories of his childhood and tormented past at Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit computer era is a side-scrolling platformer best known for the use of parallax scrolling along lush graphics, a musical score by David Whittaker, a iconic cover by Roger Dean and what many consider to be unforgiving gameplay, balancing between the "very challenging" and the "impossible". The player has to navigate through several areas filled with enemies and traps, collecting keys and activating triggers than open new areas or give Aarbron the means to overcome a sub-boss. The number of moves the player has at disposal is limited: duck, jump and only two attacks: punch and a flying kick. While most enemies die with just one hit, the player must time each attack accurately. However, there are also traps of objects that cannot be destroyed, and these require the player to jump, duck or move according the sequence. The player has only one life with 12 hit points that can be replenished by collecting some objects hidden in the level (like an off-route location or a under a megalith), which also contributes to the difficulty level. - - media/video/beast.mp4 - media/mixrbv2/beast.png - - 1991 - 1991 1991 Tecmagik Tecmagik Action - Beat'em Up 1 0 @@ -17052,7 +12701,6 @@ Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit comp shanghai.zip Shanghai (Euro, USA) - Shanghai (Euro, USA) 0 Master System @@ -17064,37 +12712,27 @@ The gameplay involves 144 tiles, each depicting different images, which have to This computer implementation can generate a random board layout to take on, as well as featuring 5 preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode. - media/video/shanghai.mp4 - media/mixrbv2/shanghai.png + media/video/shanghai.mp4 + media/mixrbv2/shanghai.png - 1988 - 1988 - 1988 1988 SEGA SEGA Strategy - Puzzle-Game 1-2 0 13 0 - + shanghaip.zip Shanghai (Prototype) - Shanghai (Prototype) - - eu - us - wor - shanghai.zip Master System @@ -17104,21 +12742,13 @@ The gameplay involves 144 tiles, each depicting different images, which have to This computer implementation can generate a random board layout to take on, as well as featuring 5 preset challenges, some of which have time limits of 5 or 10 minutes, as well as a multiplayer mode. - - media/video/shanghai.mp4 - media/mixrbv2/shanghai.png - - 1988 - 1988 - 1988 1988 SEGA SEGA Strategy - Puzzle-Game 1-2 0 @@ -17129,8 +12759,6 @@ This computer implementation can generate a random board layout to take on, as w shinobi.zip Shinobi (Euro, USA, Bra, v1) - Shinobi (Euro, USA, Bra, v1) - Shinobi (Euro, USA, Bra, v1) 0 Master System @@ -17142,37 +12770,27 @@ Each level is broken down into smaller scenes and hostages are guarded by big bl Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships. - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png + media/video/shinobi.mp4 + media/mixrbv2/shinobi.png - 1988 - 1988 - 1988 - 1988 1987 SEGA SEGA Action - Platform 1 0 16 0 - + shinobij.zip Shinobi (Jpn, Bra, v0) - Shinobi (Jpn, Bra, v0) - Shinobi (Jpn, Bra, v0) - - jp - shinobi.zip Master System @@ -17182,22 +12800,13 @@ Each level is broken down into smaller scenes and hostages are guarded by big bl Reaching the end of each level will find you battling it out with a boss. These range from 8ft giants to helicopter gunships. - - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png - - 1988 - 1988 - 1988 - 1988 1987 SEGA SEGA Action - Platform 1 0 @@ -17208,45 +12817,35 @@ Reaching the end of each level will find you battling it out with a boss. These shooting.zip Shooting Gallery (Euro, USA, Bra) - Shooting Gallery (Euro, USA, Bra) - Shooting Gallery (Euro, USA, Bra) - - eu - us - wor - 0 Master System Using your Sega Light Phaser, you are given a specified length of time to shoot as many targets as you can before the music fades out. The targets include birds, balloons, blimps, balls, and spaceships; some difficult, some not so difficult. As you progress through the rounds, the game gets difficult. For example, in Levels 3 &amp; 4, you have to shoot balls that pass through a set of pipes and come out the other end, and on Level 5, you can't shoot the spaceships if they are protected by a shield, and have to wait until the shield disappears, but not for long. The game ends when you don't shoot enough targets. - media/video/shooting.mp4 - media/mixrbv2/shooting.png + media/video/shooting.mp4 + media/mixrbv2/shooting.png - 1987 - 1987 1987 SEGA SEGA Lightgun Shooter - Action 1 0 14 0 - + sdmilhao.zip Show do Milhao (Bra, Prototype) - + Master System 2003 @@ -17267,8 +12866,8 @@ Reaching the end of each level will find you battling it out with a boss. These One of the greatest run & jump & shoot & fight game on MasterSystem! - media/video/silvervalley.mp4 - media/mixrbv2/silvervalley.png + media/video/silvervalley.mp4 + media/mixrbv2/silvervalley.png 2017 @@ -17277,7 +12876,6 @@ Reaching the end of each level will find you battling it out with a boss. These Mikgames Platform - Platform / Fighter Scrolling 1 0 @@ -17288,12 +12886,7 @@ Reaching the end of each level will find you battling it out with a boss. These sitio.zip Sitio do Picapau Amarelo (Bra) - Sitio do Picapau Amarelo (Bra) - Sitio do Picapau Amarelo (Bra) - - br - 0 Master System @@ -17308,8 +12901,8 @@ Each character starts with 3 lives. They have a health bar, which can be repleni All in game text is in Portuguese. - media/video/sitio.mp4 - media/mixrbv2/sitio.png + media/video/sitio.mp4 + media/mixrbv2/sitio.png 1997 @@ -17324,12 +12917,12 @@ All in game text is in Portuguese. 10 0 - + skbn.zip SKBN (HB, v1.3) - + Master System 2021 @@ -17343,19 +12936,15 @@ All in game text is in Portuguese. skyjag.zip Sky Jaguar (Kor) - Sky Jaguar (Kor) - - kr - 0 Master System Sky Jaguar is a vertically scrolling shoot-'em-up released by Konami in 1984 for MSX computers. It was brought to the Sega Master System without a license in South Korea. When the weakened and vulnerable Earth is invaded by the cruel Zephyr army, the planet's only hope is a fleet of powerful ships, the Sky Jaguars. You'll need sharp reflexes and incredible skills to survive the Zephyrians' relentless onslaught.... Can you hold out long enough to discover and destroy the enemy's hidden headquarters? - media/video/skyjag.mp4 - media/mixrbv2/skyjag.png + media/video/skyjag.mp4 + media/mixrbv2/skyjag.png 1984 @@ -17369,105 +12958,69 @@ All in game text is in Portuguese. 0 0 - + slapshotp.zip Slap Shoot (Prototype) - Slap Shoot (Prototype) slapshot.zip Master System Get all of the hard-hitting excitement of real ice hockey with "Slap Shot"! Shooting, passing, and teamwork on offense, and lots of checking, blocking and general chaos on defense. Play an Exhibition game, or enter the Tournament and play against the top teams in the world! Watch out for the other team's goons, though - they like to fight. If you get in a brawl and come out on the losing end, you'll have 2 minutes in the penalty box to lick your wounds. Accept the challenge - take on and defeat the best in hockey. Once you start, you'll be "hooked"! - - media/video/slapshot.mp4 - media/mixrbv2/slapshot.png - - 1990 - 1990 - 1990 1990 Sims SEGA Sports / Hockey - Sports 1-2 0 14 0 - + slapshotb.zip Slap Shot (Euro, v0) - Slap Shot (Euro, v0) - - eu - wor - slapshot.zip Master System Get all of the hard-hitting excitement of real ice hockey with "Slap Shot"! Shooting, passing, and teamwork on offense, and lots of checking, blocking and general chaos on defense. Play an Exhibition game, or enter the Tournament and play against the top teams in the world! Watch out for the other team's goons, though - they like to fight. If you get in a brawl and come out on the losing end, you'll have 2 minutes in the penalty box to lick your wounds. Accept the challenge - take on and defeat the best in hockey. Once you start, you'll be "hooked"! - - media/video/slapshot.mp4 - media/mixrbv2/slapshot.png - - 1990 - 1990 - 1990 1990 Sims SEGA Sports / Hockey - Sports 1-2 0 14 0 - + slapshota.zip Slap Shot (Euro, v1) - Slap Shot (Euro, v1) - - eu - wor - us - slapshot.zip Master System Get all of the hard-hitting excitement of real ice hockey with "Slap Shot"! Shooting, passing, and teamwork on offense, and lots of checking, blocking and general chaos on defense. Play an Exhibition game, or enter the Tournament and play against the top teams in the world! Watch out for the other team's goons, though - they like to fight. If you get in a brawl and come out on the losing end, you'll have 2 minutes in the penalty box to lick your wounds. Accept the challenge - take on and defeat the best in hockey. Once you start, you'll be "hooked"! - - media/video/slapshot.mp4 - media/mixrbv2/slapshot.png - - 1990 - 1990 - 1990 1990 Sims SEGA Sports / Hockey - Sports 1-2 0 @@ -17478,31 +13031,23 @@ All in game text is in Portuguese. slapshot.zip Slap Shot (USA, v2) - Slap Shot (USA, v2) - - eu - 0 Master System Get all of the hard-hitting excitement of real ice hockey with "Slap Shot"! Shooting, passing, and teamwork on offense, and lots of checking, blocking and general chaos on defense. Play an Exhibition game, or enter the Tournament and play against the top teams in the world! Watch out for the other team's goons, though - they like to fight. If you get in a brawl and come out on the losing end, you'll have 2 minutes in the penalty box to lick your wounds. Accept the challenge - take on and defeat the best in hockey. Once you start, you'll be "hooked"! - media/video/slapshot.mp4 - media/mixrbv2/slapshot.png + media/video/slapshot.mp4 + media/mixrbv2/slapshot.png - 1990 - 1990 - 1990 1990 Sims SEGA Sports / Hockey - Sports 1-2 0 @@ -17513,9 +13058,6 @@ All in game text is in Portuguese. smashtv.zip Smash T.V. (Euro) - Smash T.V. (Euro) - Smash T.V. (Euro) - Smash T.V. (Euro) 0 Master System @@ -17525,31 +13067,28 @@ All in game text is in Portuguese. Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Robotron: 2084. It retains that game's frantic style of play and two-joystick control method, but adds plenty of gore, violence, a hint of satire and that all-important two player mode. - media/video/smashtv.mp4 - media/mixrbv2/smashtv.png + media/video/smashtv.mp4 + media/mixrbv2/smashtv.png - 1992 - 1992 1992 Probe Flying Edge Shooter - Action 1-2 0 13 0 - + snake.zip Snake (HB, v1.04) - + Master System 2021 @@ -17563,7 +13102,6 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of solomon.zip Solomon no Kagi - Oujo Rihita no Namida (Jpn) - Solomon no Kagi - Oujo Rihita no Namida (Jpn) 0 Master System @@ -17571,8 +13109,8 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Solomon's Key is a platform game with both action and strategy elements. On each level your goal is to retrieve a key which can then be used to unlock the exit. To help out, you have a magic wand which can be used to create and destroy blocks (though some blocks can't be destroyed). In order to reach the key you will need carefully to arrange the blocks on the screen so you can jump your way around safely. Wandering around each level are a variety of enemies which will cause you to lose a life if you're caught. Some creatures can be killed by destroying the block they are standing on, others must be dodged. Hidden bonuses and magic can be found on many of the levels, sometimes even hidden in blocks. Some treasures give you bonus points, others can form magic spells to help deal with the enemies. To make the game more difficult, each level has a time limit in which it must be completed. - media/video/solomon.mp4 - media/mixrbv2/solomon.png + media/video/solomon.mp4 + media/mixrbv2/solomon.png 1988 @@ -17581,7 +13119,6 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of Salio Strategy - Puzzle-Game 1 0 @@ -17592,29 +13129,23 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of sonicbls.zip Sonic Blast (Bra) - Sonic Blast (Bra) - - br - 0 Master System Sonic Blast was released for Game Gear in conjunction with Sonic 3D Blast (aka Sonic 3D: Flickies' Island) for Genesis/MD and Saturn. It boasted similarly rendered character sprites and colorful backgrounds. The game was yet another addition to the series, plus Sega had hoped it would be a boost to the dying Game Gear's title selection at the time. Brazilian based TecToy re-released the game for Sega Master System in 1997, a year after the initial release (while many may think this is a pirated title, TecToy is indeed licensed to produce and release games under the Sega name). - media/video/sonicbls.mp4 - media/mixrbv2/sonicbls.png + media/video/sonicbls.mp4 + media/mixrbv2/sonicbls.png 1996 - 1997 Aspect Co Tectoy Action - Platform 1 0 @@ -17625,69 +13156,46 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of sonic.zip Sonic The Hedgehog (Euro, USA, Bra) - Sonic The Hedgehog (Euro, USA, Bra) - - eu - us - wor - 0 Master System SEGA's mascot Sonic the Hedgehog made his debut in a famous Genesis title, but Sega's 8-bit systems got their own version of the platformer featuring the same story and gameplay style but different levels. To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on the original game, but some are new. Enemies and power-ups are mostly the same as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels. - media/video/sonic.mp4 - media/mixrbv2/sonic.png + media/video/sonic.mp4 + media/mixrbv2/sonic.png - 1991 - 1991 1991 - 1991 Ancient SEGA Action - Platform 1 0 15 0 - + sonicfm102.zip Sonic The Hedgehog (FM Mod, v1.02) - Sonic The Hedgehog (FM Mod, v1.02) - - eu - us - sonic.zip Master System SEGA's mascot Sonic the Hedgehog made his debut in a famous Genesis title, but Sega's 8-bit systems got their own version of the platformer featuring the same story and gameplay style but different levels. To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on the original game, but some are new. Enemies and power-ups are mostly the same as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels. - - media/video/sonic.mp4 - media/mixrbv2/sonic.png - - 1991 - 1991 1991 - 1991 Ancient SEGA Action - Platform 1 0 @@ -17698,14 +13206,7 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of sonic2.zip Sonic The Hedgehog 2 (Euro, Bra, Kor, v1) - Sonic The Hedgehog 2 (Euro, Bra, Kor, v1) - Sonic The Hedgehog 2 (Euro, Bra, Kor, v1) - - eu - wor - us - 0 Master System @@ -17724,38 +13225,27 @@ That being more that enough motivation for him, Sonic races out to defeat Robotn The master system version is totally different than the Sonic 2 for Genesis. Tails obviously doesn't accompany you, like he can in the Genesis release. Sonic can also not do his infamous buzzsaw roll by simply ducking and pressing jump. - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png + media/video/sonic2.mp4 + media/mixrbv2/sonic2.png - 1992 - 1992 1992 - 1992 Aspect SEGA Action - Platform 1 0 12 0 - + sonic2a.zip Sonic The Hedgehog 2 (Euro, Bra, v0) - Sonic The Hedgehog 2 (Euro, Bra, v0) - Sonic The Hedgehog 2 (Euro, Bra, v0) - - - eu - wor - us - + sonic2.zip Master System @@ -17773,21 +13263,13 @@ That being more that enough motivation for him, Sonic races out to defeat Robotn The master system version is totally different than the Sonic 2 for Genesis. Tails obviously doesn't accompany you, like he can in the Genesis release. Sonic can also not do his infamous buzzsaw roll by simply ducking and pressing jump. - - media/video/sonic2.mp4 - media/mixrbv2/sonic2.png - - 1992 - 1992 1992 - 1992 Aspect SEGA Action - Platform 1 0 @@ -17798,13 +13280,7 @@ The master system version is totally different than the Sonic 2 for Genesis. Tai sonicc.zip Sonic The Hedgehog Chaos (Euro, Bra) - Sonic The Hedgehog Chaos (Euro, Bra) - Sonic The Hedgehog Chaos (Euro, Bra) - - eu - wor - 0 Master System @@ -17813,13 +13289,10 @@ This is the first Game Gear game where you can play either Sonic or Tail. - media/video/sonicc.mp4 - media/mixrbv2/sonicc.png + media/video/sonicc.mp4 + media/mixrbv2/sonicc.png - 1993 - 1993 - 1993 1993 Aspect @@ -17832,33 +13305,34 @@ This is the first Game Gear game where you can play either Sonic or Tail. 14 0 - + sonici131fm.zip - Sonic The Hedgehog Improvement (v1.31) + FM Mod (v1.02) + Sonic The Hedgehog Improvement (v1.31) + FM Mod (v1.02) - sonic - + sonic.zip + Master System + + SEGA's mascot Sonic the Hedgehog made his debut in a famous Genesis title, but Sega's 8-bit systems got their own version of the platformer featuring the same story and gameplay style but different levels. To stop the evil Dr. Robotnik, Sonic must traverse six zones consisting of three levels each. Most of the zones are based on the original game, but some are new. Enemies and power-ups are mostly the same as well. Sonic can pick up golden rings for protection (when hit, he simply loses all of his rings instead of a life) and bonuses: 100 rings gain Sonic an extra life, and 50 remaining rings at the end of a level allow access to pinball-themed special stages full of bumpers and springs. The final level of a zone is always a boss fight against Robotnik. Sonic should also collect the six Chaos Emeralds to keep them from falling into Robotnik's hands. In a departure from the original game, these are not hidden in the special stages but somewhere in the regular levels. + - 2020 + 1991 - Penta Penguin - Valleybell - Penta Penguin - Valleybell + Ancient + SEGA + + Action + + 1 0 - 0 + 15 0 sspin.zip Sonic The Hedgehog Spinball (Euro, Bra) - Sonic The Hedgehog Spinball (Euro, Bra) - Sonic The Hedgehog Spinball (Euro, Bra) - - eu - wor - 0 Master System @@ -17868,14 +13342,11 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C - media/video/sspin.mp4 - media/mixrbv2/sspin.png + media/video/sspin.mp4 + media/mixrbv2/sspin.png - 1993 - 1993 1994 - 1995 SEGA SEGA @@ -17899,12 +13370,10 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C - media/video/sonicedu.mp4 - media/mixrbv2/sonicedu.png + media/video/sonicedu.mp4 + media/mixrbv2/sonicedu.png - - - + Tiertex U.S. Gold @@ -17915,12 +13384,12 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C 0 0 - + soultrials.zip Soul Trials (HB) - + Master System 2021 @@ -17934,12 +13403,7 @@ Use Sonic as a pinball in 4 dangerous levels. Score points, get rings, collect C spacegun.zip Space Gun (Euro) - Space Gun (Euro) - Space Gun (Euro) - - eu - 0 Master System @@ -17956,19 +13420,16 @@ creatures descend upon their ships and bases. In response to their distress calls, the Federation has assembled a series of rescue teams, lead by their best military sharpshooters, to deal with the alien menace. As the leader of one of these teams, you must gun down the intruders and pick up the human survivors. Brave the maze of dark corridors that may lead to a deadly shootout between you and legions of monsters. Pick up survivors and extra ammo on the way. - media/video/spacegun.mp4 - media/mixrbv2/spacegun.png + media/video/spacegun.mp4 + media/mixrbv2/spacegun.png - 1992 - 1992 1992 Cream Taito Action - Lightgun Shooter 1 0 @@ -17979,72 +13440,46 @@ In response to their distress calls, the Federation has assembled a series of re sharrier.zip Space Harrier (Euro) - Space Harrier (Euro) - - eu - us - 0 Master System Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses! - media/video/sharrier.mp4 - media/mixrbv2/sharrier.png + media/video/sharrier.mp4 + media/mixrbv2/sharrier.png - 1987 - 1986 - 1986 - 1987 1986 SEGA SEGA Action - Lightgun Shooter - Shoot'em Up 1 0 17 0 - + sharrierju.zip Space Harrier (Jpn, USA) - Space Harrier (Jpn, USA) - - us - jp - sharrier.zip Master System Run… fly… dodge those obstacles, but return fire on wave after wave of attacking aliens. Armed with a really big gun, you have to defend yourself against the alien hordes using your wits to navigate around the screen. But watch out for those end of level bosses! - - media/video/sharrier.mp4 - media/mixrbv2/sharrier.png - - 1987 - 1986 - 1986 - 1987 1986 SEGA SEGA Action - Lightgun Shooter - Shoot'em Up 1 0 @@ -18055,14 +13490,7 @@ In response to their distress calls, the Federation has assembled a series of re sharr3d.zip Space Harrier 3-D (Euro, USA, Bra) - Space Harrier 3-D (Euro, USA, Bra) - Space Harrier 3-D (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -18070,14 +13498,10 @@ In response to their distress calls, the Federation has assembled a series of re - media/video/sharr3d.mp4 - media/mixrbv2/sharr3d.png + media/video/sharr3d.mp4 + media/mixrbv2/sharr3d.png - 1988 - 1988 - 1988 - 1988 1988 SEGA @@ -18090,31 +13514,18 @@ In response to their distress calls, the Federation has assembled a series of re 13 0 - + sharr3dj.zip Space Harrier 3D (Jpn) - Space Harrier 3D (Jpn) - Space Harrier 3D (Jpn) - - jp - sharr3d.zip Master System Space Harrier 3-D is more like Space Harrier 1 1/2. While it's not a direct sequel to Space Harrier, it was designed to take advantage of the 3-D glasses available at the time. This game is considerably darker than the original and the sequel in both look and feel. Even the digitized voices are deeper in tone, creating a sense of urgency about it. Things are obviously not right in Space Harrier's world. But if you're familiar with the original, the premise is the same; blow everything up and fight the boss at the end. - - media/video/sharr3d.mp4 - media/mixrbv2/sharr3d.png - - 1988 - 1988 - 1988 - 1988 1988 SEGA @@ -18131,14 +13542,7 @@ In response to their distress calls, the Federation has assembled a series of re sci.zip Special Criminal Investigation (Euro) - Special Criminal Investigation (Euro) - Special Criminal Investigation (Euro) - Special Criminal Investigation (Euro) - - eu - wor - 0 Master System @@ -18150,11 +13554,10 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn - media/video/sci.mp4 - media/mixrbv2/sci.png + media/video/sci.mp4 + media/mixrbv2/sci.png - 1992 1992 Taito @@ -18167,19 +13570,11 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn 0 0 - + scip.zip Special Criminal Investigation (Euro, Prototype) - Special Criminal Investigation (Euro, Prototype) - Special Criminal Investigation (Euro, Prototype) - Special Criminal Investigation (Euro, Prototype) - - - eu - wor - us - + sci.zip Master System @@ -18190,12 +13585,7 @@ The gameplay is similar to Chase H.Q., but there are a few differences. For exam Have fun driving around, but remember, there is a strict time limit, so I wouldn't waste time or keep crashing into things if I were you. - - media/video/sci.mp4 - media/mixrbv2/sci.png - - 1992 1992 Taito @@ -18212,14 +13602,7 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn speedbl.zip Speedball (Image Works) (Euro) - Speedball (Image Works) (Euro) - Speedball (Image Works) (Euro) - - eu - wor - us - 0 Master System @@ -18228,19 +13611,16 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn Before each match you can bribe the referee into awarding you a head-start or strengthening the abilities of your players. You compete in a simple knockout cup tournament, or in individual 2-player games. - media/video/speedbl.mp4 - media/mixrbv2/speedbl.png + media/video/speedbl.mp4 + media/mixrbv2/speedbl.png - 1990 - 1991 1992 The Bitmap Brothers Virgin Sports / Handball - Sports 1-2 0 @@ -18251,13 +13631,7 @@ Before each match you can bribe the referee into awarding you a head-start or st speedblv.zip Speedball (Virgin) (Euro, USA) - Speedball (Virgin) (Euro, USA) - Speedball (Virgin) (Euro, USA) - - eu - wor - 0 Master System @@ -18266,19 +13640,16 @@ Before each match you can bribe the referee into awarding you a head-start or st Before each match you can bribe the referee into awarding you a head-start or strengthening the abilities of your players. You compete in a simple knockout cup tournament, or in individual 2-player games. - media/video/speedblv.mp4 - media/mixrbv2/speedblv.png + media/video/speedblv.mp4 + media/mixrbv2/speedblv.png - 1990 - 1991 1992 The Bitmap Brothers Virgin Sports / Handball - Sports 1-2 0 @@ -18289,12 +13660,7 @@ Before each match you can bribe the referee into awarding you a head-start or st speedbl2.zip Speedball 2 (Euro) - Speedball 2 (Euro) - - eu - wor - 0 Master System @@ -18310,18 +13676,16 @@ A variety of tokens also appear during the match, some of which boost your team' - media/video/speedbl2.mp4 - media/mixrbv2/speedbl2.png + media/video/speedbl2.mp4 + media/mixrbv2/speedbl2.png - 1991 1992 The Bitmap Brothers Virgin Games Sports / Handball - Sports 1-2 0 @@ -18332,14 +13696,7 @@ A variety of tokens also appear during the match, some of which boost your team' spellcst.zip SpellCaster (Euro, USA, Bra) - SpellCaster (Euro, USA, Bra) - SpellCaster (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -18356,13 +13713,10 @@ In the platform levels, Kujaku can jump and shoot magic bolts. While the usual b This game was remade into Spellcaster upon its release in the West. - media/video/spellcst.mp4 - media/mixrbv2/spellcst.png + media/video/spellcst.mp4 + media/mixrbv2/spellcst.png - 1988 - 1989 - 1989 1989 SEGA @@ -18375,17 +13729,11 @@ This game was remade into Spellcaster upon its release in the West. 14 0 - + spellcstc.zip SpellCaster (Euro, USA, Bra) - Castellano v0,99 - SpellCaster (Euro, USA, Bra) - Castellano v0,99 - SpellCaster (Euro, USA, Bra) - Castellano v0,99 - - eu - us - spellcst.zip Master System @@ -18401,14 +13749,7 @@ In the platform levels, Kujaku can jump and shoot magic bolts. While the usual b This game was remade into Spellcaster upon its release in the West. - - media/video/spellcst.mp4 - media/mixrbv2/spellcst.png - - 1988 - 1989 - 1989 1989 SEGA @@ -18425,14 +13766,7 @@ This game was remade into Spellcaster upon its release in the West. spidermn.zip Spider-Man - Return of the Sinister Six (Euro, Bra) - Spider-Man - Return of the Sinister Six (Euro, Bra) - Spider-Man - Return of the Sinister Six (Euro, Bra) - Spider-Man - Return of the Sinister Six (Euro, Bra) - - eu - wor - 0 Master System @@ -18446,11 +13780,10 @@ Spider-Man: Return of the Sinister Six is a side-scrolling game which puts you i Although hard to die, Spidey has only one life, there are no items to recharge life (but killing some guys will do so) and only one continue. - media/video/spidermn.mp4 - media/mixrbv2/spidermn.png + media/video/spidermn.mp4 + media/mixrbv2/spidermn.png - 1993 1992 B.I.T.S. @@ -18467,13 +13800,7 @@ Although hard to die, Spidey has only one life, there are no items to recharge l spidking.zip Spider-Man vs. The Kingpin (Euro, USA, Bra) - Spider-Man vs. The Kingpin (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -18485,19 +13812,16 @@ Spidey has 24 hours to find and disarm that bomb. And he must also clear his nam - media/video/spidking.mp4 - media/mixrbv2/spidking.png + media/video/spidking.mp4 + media/mixrbv2/spidking.png - 1991 - 1991 1990 Technopop SEGA Action - Platform 1 0 @@ -18508,19 +13832,15 @@ Spidey has 24 hours to find and disarm that bomb. And he must also clear his nam sportsft.zip Sports Pad Football (USA) - Sports Pad Football (USA) - - us - 0 Master System Playoff fever grips you. And no wonder. You're the driving force that can take your football team to the top in this rough and tumble contest between the leagues. The outcome of the game is in your hands. As the quarterback, you select the plays. Line up the formation. Call the signals and carry the ball. Cut down your opponent with deadly blocking. Intercept a pass. Make a flying tackle. All you need is skill. Strategy. Cunning. And nerve. For non-stop action that charges across the screen. You decide to pass. It looks good. Touchdown! - media/video/sportsft.mp4 - media/mixrbv2/sportsft.png + media/video/sportsft.mp4 + media/mixrbv2/sportsft.png 1987 @@ -18535,40 +13855,23 @@ Spidey has 24 hours to find and disarm that bomb. And he must also clear his nam 3 0 - + sportssc.zip Sports Pad Soccer (Jpn) - Sports Pad Soccer (Jpn) - Sports Pad Soccer (Jpn) - Sports Pad Soccer (Jpn) - Sports Pad Soccer (Jpn) - - - jp - + worldsoc.zip Master System Get ready to play like a professional on this fast-paced soccer green. Your arena? It's international and you're up against the best soccer teams in the world. Will you play with Italian passion, Argentine stamina or the calculating cool of the West Germans? Maybe you'll want to push the young U.S.A. team to championship status. Your strategy: combine athletic skill and accurate timing to win points and block goals. And it won't be easy. Your opponents are tough and after the glory. So pass, dribble and kick your way to victory. You've got the ball, now run with it. - - media/video/worldsoc.mp4 - media/mixrbv2/worldsoc.png - - 1987 - 1987 - 1987 - 1987 1987 - 1988 SEGA SEGA Sports - Sports / Soccer 1-2 0 @@ -18579,12 +13882,7 @@ Spidey has 24 hours to find and disarm that bomb. And he must also clear his nam spyvsspy.zip Spy vs Spy (Euro, USA, Bra) - Spy vs Spy (Euro, USA, Bra) - Spy vs Spy (Euro, USA, Bra) - - jp - 0 Master System @@ -18596,14 +13894,10 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro - media/video/spyvsspy.mp4 - media/mixrbv2/spyvsspy.png + media/video/spyvsspy.mp4 + media/mixrbv2/spyvsspy.png - 1988 - 1988 - 1986 - 1988 1986 SEGA @@ -18620,12 +13914,7 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro spyvsspycast.zip Spy vs Spy (Euro, USA, Bra) - Castellano v1,0 - Spy vs Spy (Euro, USA, Bra) - Castellano v1,0 - Spy vs Spy (Euro, USA, Bra) - Castellano v1,0 - - jp - spyvsspy.zip Master System @@ -18636,15 +13925,7 @@ The black crow and the white crow are out to beat each other before the time bel Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other. - - media/video/spyvsspy.mp4 - media/mixrbv2/spyvsspy.png - - 1988 - 1988 - 1986 - 1988 1986 SEGA @@ -18657,16 +13938,11 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro 14 0 - + spyvsspyj.zip Spy vs Spy (Jpn, MyCard) - Spy vs Spy (Jpn, MyCard) - Spy vs Spy (Jpn, MyCard) - - jp - spyvsspy.zip Master System @@ -18677,15 +13953,7 @@ The black crow and the white crow are out to beat each other before the time bel Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other. - - media/video/spyvsspy.mp4 - media/mixrbv2/spyvsspy.png - - 1988 - 1988 - 1986 - 1988 1986 SEGA @@ -18698,16 +13966,11 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro 14 0 - + spyvsspyj1.zip Spy vs Spy (Jpn, Pirate?) - Spy vs Spy (Jpn, Pirate?) - Spy vs Spy (Jpn, Pirate?) - - jp - spyvsspy.zip Master System @@ -18718,15 +13981,7 @@ The black crow and the white crow are out to beat each other before the time bel Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other. - - media/video/spyvsspy.mp4 - media/mixrbv2/spyvsspy.png - - 1988 - 1988 - 1986 - 1988 1986 SEGA @@ -18739,16 +13994,11 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro 14 0 - + spyvsspyk.zip Spy vs Spy (Kor) - Spy vs Spy (Kor) - Spy vs Spy (Kor) - - jp - spyvsspy.zip Master System @@ -18759,15 +14009,7 @@ The black crow and the white crow are out to beat each other before the time bel Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other. - - media/video/spyvsspy.mp4 - media/mixrbv2/spyvsspy.png - - 1988 - 1988 - 1986 - 1988 1986 SEGA @@ -18780,16 +14022,11 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro 14 0 - + spyvsspytw.zip Spy vs Spy (Tw) - Spy vs Spy (Tw) - Spy vs Spy (Tw) - - tw - spyvsspy.zip Master System @@ -18800,15 +14037,7 @@ The black crow and the white crow are out to beat each other before the time bel Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other. - - media/video/spyvsspy.mp4 - media/mixrbv2/spyvsspy.png - - 1988 - 1988 - 1986 - 1988 1986 SEGA @@ -18821,16 +14050,11 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro 14 0 - + spyvsspys.zip Spy vs Spy (USA, Display Unit Sample) - Spy vs Spy (USA, Display Unit Sample) - Spy vs Spy (USA, Display Unit Sample) - - us - spyvsspy.zip Master System @@ -18841,15 +14065,7 @@ The black crow and the white crow are out to beat each other before the time bel Fights ensue when both spies enter the same room. Find hidden weapons in the rooms to help with those fights, since one of you will die if you run into each other. - - media/video/spyvsspy.mp4 - media/mixrbv2/spyvsspy.png - - 1988 - 1988 - 1986 - 1988 1986 SEGA @@ -18866,12 +14082,7 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro starwars.zip Star Wars (Euro, Bra) - Star Wars (Euro, Bra) - Star Wars (Euro, Bra) - - eu - 0 Master System @@ -18880,21 +14091,16 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro The game begins on Tatooine, where you, as Luke Skywalker, must travel around and meet up with R2D2, C3PO, Obi-Wan, and so on. Eventually, you travel through Mos Eisley and the Death Star as well. While most of the game has you controlling Luke, Han or Leia directly, some of the various game styles include a first-person Millennium Falcon asteroid belt sequence, and an overhead view Death Star trench run. - media/video/starwars.mp4 - media/mixrbv2/starwars.png + media/video/starwars.mp4 + media/mixrbv2/starwars.png - 1993 - 1993 1993 Tiertex U.S. Gold Platform - Platform / Shooter Scrolling - Action - Fight 1 0 @@ -18905,12 +14111,7 @@ The game begins on Tatooine, where you, as Luke Skywalker, must travel around an sf2.zip Street Fighter II (Bra) - Street Fighter II (Bra) - Street Fighter II (Bra) - - br - 0 Master System @@ -18920,12 +14121,11 @@ Here yet another slightly different version of the game turns up - this time on - media/video/sf2.mp4 - media/mixrbv2/sf2.png + media/video/sf2.mp4 + media/mixrbv2/sf2.png 1993 - 1997 Tec Toy Tectoy @@ -18941,23 +14141,18 @@ Here yet another slightly different version of the game turns up - this time on strtmast.zip Street Master (Kor) - Street Master (Kor) - - kr - 0 Master System Street Master is an unlicensed port of Street Fighter I. It also sports a few challengers from Street Fighter II. The five enemies are Joe, Chun Li, "Ninja" (for some reason they dropped Geki's name), Bison (the boxer, in his SFII-attire) and Gen. The player always takes the role of Ken, Ryu isn't available (although the sprite is actually colored like him). In 2-player mode the second player, who fights on the left side in this game, gets to chose between the 5 enemies. Player one is denied that privilege, though. - media/video/strtmast.mp4 - media/mixrbv2/strtmast.png + media/video/strtmast.mp4 + media/mixrbv2/strtmast.png 1992 - 1992 Zemina Zemina @@ -18973,13 +14168,7 @@ Here yet another slightly different version of the game turns up - this time on sor.zip Streets of Rage (Euro, Bra) - Streets of Rage (Euro, Bra) - Streets of Rage (Euro, Bra) - - eu - wor - 0 Master System @@ -18989,19 +14178,16 @@ Gameplay is straightforward and simple. Three buttons are used, one to jump, oth Levels are in typical arcade side-scroller fashion: move from left to right (with two exceptions), clearing screens from enemies one after another as fast as possible while avoid taking damage with a boss in the end. Some levels feature "death drops" where the player must avoid falling, while throwing enemies there at the same time, including a typical elevator level. Several items are scattered on the ground, from melee weapons and bonus points (and lives or additional police cars) to apples and turkeys (to restore health). - media/video/sor.mp4 - media/mixrbv2/sor.png + media/video/sor.mp4 + media/mixrbv2/sor.png - 1991 - 1993 1993 Ancient SEGA Action - Beat'em Up 1 0 @@ -19012,13 +14198,7 @@ Levels are in typical arcade side-scroller fashion: move from left to right (wit sor2.zip Streets of Rage II (Euro, Bra) - Streets of Rage II (Euro, Bra) - Streets of Rage II (Euro, Bra) - - eu - wor - 0 Master System @@ -19027,19 +14207,16 @@ Levels are in typical arcade side-scroller fashion: move from left to right (wit Streets of Rage 2 differs from the previous title in several ways. There are changes in both graphics (characters now are bigger, more detailed and with more animation frames, and scenarios are less grainy) and gameplay (the rocket move was replaced by a special move that doubles in offense and defense along several new moves), along other new features such as life bars (and names) for all enemies and the radically different new characters. - media/video/sor2.mp4 - media/mixrbv2/sor2.png + media/video/sor2.mp4 + media/mixrbv2/sor2.png - 1992 - 1994 1993 Japan System House SEGA Action - Beat'em Up 1 0 @@ -19050,7 +14227,6 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha strider.zip Strider (Euro, USA, Bra, Kor) - Strider (Euro, USA, Bra, Kor) 0 Master System @@ -19060,30 +14236,26 @@ Streets of Rage 2 differs from the previous title in several ways. There are cha Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses. - media/video/strider.mp4 - media/mixrbv2/strider.png + media/video/strider.mp4 + media/mixrbv2/strider.png - 1991 - 1991 1991 Tiertex SEGA Action - Platform 1 0 10 0 - + striderd.zip Strider (USA, Display Unit Sample) - Strider (USA, Display Unit Sample) strider.zip Master System @@ -19092,20 +14264,13 @@ Converted from the classic arcade game, Strider lets you run, jump, perform acro Converted from the classic arcade game, Strider lets you run, jump, perform acrobatics and climb walls and overhangs. You wield a plasma sword, called a Cypher, through 5 levels fighting robots and guards, with mid- and end-level bosses. - - media/video/strider.mp4 - media/mixrbv2/strider.png - - 1991 - 1991 1991 Tiertex SEGA Action - Platform 1 0 @@ -19116,15 +14281,7 @@ Converted from the classic arcade game, Strider lets you run, jump, perform acro strider2.zip Strider II (Euro, Bra) - Strider II (Euro, Bra) - Strider II (Euro, Bra) - Strider II (Euro, Bra) - Strider II (Euro, Bra) - - eu - us - 0 Master System @@ -19134,15 +14291,11 @@ The gameplay is similar to the original, consisting of running, jumping and atta - media/video/strider2.mp4 - media/mixrbv2/strider2.png + media/video/strider2.mp4 + media/mixrbv2/strider2.png - 1993 - 1993 1992 - 1992 - 1992 Tiertex U.S. Gold @@ -19154,12 +14307,12 @@ The gameplay is similar to the original, consisting of running, jumping and atta 12 0 - + subrescue.zip Sub Rescue (HB, v0.3) - + Master System 2021 @@ -19173,33 +14326,23 @@ The gameplay is similar to the original, consisting of running, jumping and atta submarin.zip Submarine Attack (Euro) - Submarine Attack (Euro) - Submarine Attack (Euro) - - eu - wor - us - 0 Master System In Submarine Attack, the player controls a submarine in an underwater-based environment. Shoot down enemies that are coming toward you using your missiles either at the front or rear of the sub. There are six stages in the game, and at the end of each one, you have to defeat a boss who requires multiple shots to kill. When you defeat one, you proceed to the next, difficult stage. - media/video/submarin.mp4 - media/mixrbv2/submarin.png + media/video/submarin.mp4 + media/mixrbv2/submarin.png - 1990 - 1990 1990 SEGA SEGA Action - Shoot'em Up 1 0 @@ -19210,13 +14353,7 @@ The gameplay is similar to the original, consisting of running, jumping and atta suhocheo.zip Suho Jeonsa (Kor) - Suho Jeonsa (Kor) - Suho Jeonsa (Kor) - Suho Jeonsa (Kor) - - kr - 0 Master System @@ -19225,16 +14362,14 @@ The gameplay is similar to the original, consisting of running, jumping and atta The game was first introduced with the English title Power Block, probably intended for foreign releases, as this was the title with which it ended up being included in the multi- Australian 4 Pak All Action cartridge released by HES. Suho Jeonsa means "Guardian Knight". - media/video/suhocheo.mp4 - media/mixrbv2/suhocheo.png + media/video/suhocheo.mp4 + media/mixrbv2/suhocheo.png 1994 Open Corp - - - + 0 0 0 @@ -19243,20 +14378,15 @@ The game was first introduced with the English title Power Block, probably inten sukeban.zip Sukeban Deka II - Shoujo Tekkamen Densetsu (Jpn) - Sukeban Deka II - Shoujo Tekkamen Densetsu (Jpn) - Sukeban Deka II - Shoujo Tekkamen Densetsu (Jpn) - - jp - 0 Master System Sukeban Deka II: Shoujo Tekkamen Densetsu ("Delinquent Girl Cop: Legend of the Maiden's Iron Mask") is a game based on the Sukeban Deka license, specifically that of the TV show remake in the 80s which was named Sukeban Deka II (which is why this game has no predecessor despite being a "II"). The series follows a Japanese schoolgirl who has chosen to fight crime after flaunting the law herself one too many times. Her only notable characteristic, as far as this game is concerned, is the use of a weaponized metal yo-yo to pummel her foes. - media/video/sukeban.mp4 - media/mixrbv2/sukeban.png + media/video/sukeban.mp4 + media/mixrbv2/sukeban.png 1987 @@ -19275,14 +14405,7 @@ The game was first introduced with the English title Power Block, probably inten sumgames.zip Summer Games (Euro) - Summer Games (Euro) - Summer Games (Euro) - Summer Games (Euro) - - eu - wor - 0 Master System @@ -19299,12 +14422,10 @@ The game was first introduced with the English title Power Block, probably inten 9. Rowing - media/video/sumgames.mp4 - media/mixrbv2/sumgames.png + media/video/sumgames.mp4 + media/mixrbv2/sumgames.png - 1984 - 1990 1988 ZAP Corporation @@ -19317,18 +14438,11 @@ The game was first introduced with the English title Power Block, probably inten 12 0 - + sumgamesp.zip Summer Games (Euro, Prototype) - Summer Games (Euro, Prototype) - Summer Games (Euro, Prototype) - Summer Games (Euro, Prototype) - - - eu - wor - + sumgames.zip Master System @@ -19344,13 +14458,7 @@ The game was first introduced with the English title Power Block, probably inten 8. 100 meter freestyle 9. Rowing - - media/video/sumgames.mp4 - media/mixrbv2/sumgames.png - - 1984 - 1990 1988 ZAP Corporation @@ -19363,17 +14471,11 @@ The game was first introduced with the English title Power Block, probably inten 12 0 - + sumgamesfm.zip Summer Games (FM Mod) - Summer Games (FM Mod) - Summer Games (FM Mod) - Summer Games (FM Mod) - - eu - sumgames.zip Master System @@ -19389,13 +14491,7 @@ The game was first introduced with the English title Power Block, probably inten 8. 100 meter freestyle 9. Rowing - - media/video/sumgames.mp4 - media/mixrbv2/sumgames.png - - 1984 - 1990 1988 ZAP Corporation @@ -19408,16 +14504,11 @@ The game was first introduced with the English title Power Block, probably inten 12 0 - + superark.zip Super Arkanoid (Kor) - Super Arkanoid (Kor) - Super Arkanoid (Kor) - - kr - woodypop.zip Master System @@ -19429,20 +14520,13 @@ Once a room is cleared, you can choose freely between up to three adjacent rooms Like any post-Arkanoid game, there is a range of powerups released from special blocks. Most are known from other games such as the double-ball, the growing bat or the "diamond ball", which destroys all blocks in its path without ricocheting. Some invented by Sega are the fire ball, which sets blocks on fire, allowing them to destroy even neighbouring blocks, and the big ball, which hits bricks with more power, thereby destroying brick with one hit that would otherwise have required several. - - media/video/woodypop.mp4 - media/mixrbv2/woodypop.png - 1987 - 1990 SEGA SEGA Action / Breakout games - Puzzle-Game - Action 1 0 @@ -19453,28 +14537,22 @@ Like any post-Arkanoid game, there is a range of powerups released from special suprbskt.zip Super Basketball (USA, CES Demo) - Super Basketball (USA, CES Demo) - - us - 0 Master System Rolling non-interactive demonstration of unreleased game. The cartridge includes hidden FM music that can be only activated with a patch - media/video/suprbskt.mp4 - media/mixrbv2/suprbskt.png + media/video/suprbskt.mp4 + media/mixrbv2/suprbskt.png 1989 SEGA SEGA - - - + 0 0 0 @@ -19483,28 +14561,22 @@ Like any post-Arkanoid game, there is a range of powerups released from special sbioman1.zip Super Bioman 1 (Kor) - Super Bioman 1 (Kor) - - kr - 0 Master System This is an unlicensed Sega Master System game released in South Korea in 1992. It is essentially a Super Mario Bros. 3 clone - media/video/sbioman1.mp4 - media/mixrbv2/sbioman1.png + media/video/sbioman1.mp4 + media/mixrbv2/sbioman1.png 1992 Hello Soft HiCom - - - + 0 0 0 @@ -19513,19 +14585,15 @@ Like any post-Arkanoid game, there is a range of powerups released from special sboy3.zip Super Boy 3 (Kor) - Super Boy 3 (Kor) - - kr - 0 Master System Super Boy is a Super Mario Bros. clone, however offers a brand new set of levels not seen in any official Mario game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells). - media/video/sboy3.mp4 - media/mixrbv2/sboy3.png + media/video/sboy3.mp4 + media/mixrbv2/sboy3.png 1991 @@ -19543,23 +14611,18 @@ Like any post-Arkanoid game, there is a range of powerups released from special sboy4.zip Super Boy 4 (Kor) - Super Boy 4 (Kor) - - kr - 0 Master System Super Boy is a Super Mario Bros. clone, however offers a brand new set of levels not seen in any official Mario game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells). - media/video/sboy4.mp4 - media/mixrbv2/sboy4.png + media/video/sboy4.mp4 + media/mixrbv2/sboy4.png 1992 - 1992 Zemina Zemina @@ -19574,28 +14637,22 @@ Like any post-Arkanoid game, there is a range of powerups released from special sboy1.zip Super Boy I (Kor) - Super Boy I (Kor) - - kr - 0 Master System Super Boy is a Super Mario Bros. clone, however offers a brand new set of levels not seen in any official Mario game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells). - media/video/sboy1.mp4 - media/mixrbv2/sboy1.png + media/video/sboy1.mp4 + media/mixrbv2/sboy1.png 1989 Zemina Zemina - - - + 0 0 0 @@ -19604,24 +14661,18 @@ Like any post-Arkanoid game, there is a range of powerups released from special sboy2.zip Super Boy II (Kor) - Super Boy II (Kor) - Super Boy II (Kor) - - kr - 0 Master System Super Boy is a Super Mario Bros. clone, however offers a brand new set of levels not seen in any official Mario game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells). - media/video/sboy2.mp4 - media/mixrbv2/sboy2.png + media/video/sboy2.mp4 + media/mixrbv2/sboy2.png 1989 - 1989 Zemina Zemina @@ -19636,46 +14687,32 @@ Like any post-Arkanoid game, there is a range of powerups released from special suprbubl.zip Super Bubble Bobble (Kor) - Super Bubble Bobble (Kor) - - kr - 0 Master System bubble bobble clone (korea only)nnstarring the twin Bubble Dragons Bub and Bob, tasks players with travelling through one hundred stages, blowing and bursting bubbles, jumping on and off blown bubbles to navigate level obstacles, dodging and eliminating enemies, and collecting a variety of items including some that carry power-ups and significant bonuses. - media/video/suprbubl.mp4 - media/mixrbv2/suprbubl.png + media/video/suprbubl.mp4 + media/mixrbv2/suprbubl.png - - - + Zemina Zemina Action - Platform - Action / Climbing 1-2 0 0 0 - + supgolf.zip Super Golf (Prototype) - Super Golf (Prototype) - Super Golf (Prototype) - - eu - wor - golfaman.zip Master System @@ -19685,20 +14722,13 @@ Within the game there are 4 different modes to play on that includes Practice, M Regardless of the mode the game is played in the same sort of way. The player selects a character (the selection depends on the mode) and then sets up the character by naming and picking their style. In all modes but Practice the player must pick 3 golf clubs that they must remove from their selection of 17 different clubs (1-5 wood, 1-9 Iron, Pitching Wedge, Sand Wedge, and Putter). When playing the player is presented with a top down view where the player lines up the shot and the location on the golf ball they want to hit (for spin). Then the player selects the club they want to use (all go varying distances). When that is all done the player must play the skill part of the game, where they are presented with a power bar that has a marker that going is up and down along it. The player must stop the marker on the red area in the centre of the power bar to get a good hit (with the center been a perfect hit)and if this area is missed the ball will only travel about 20 yards (compared to about 100+ yards of a good hit). The amount of red that is on the power bar depends on the golf club used. To help the player the distance of the shot can be lowered in exchange for a lower marker speed and can be used for shots closer to the hole (very helpful for putter shots). The game uses battery backed RAM save to continue play later. - - media/video/golfaman.mp4 - media/mixrbv2/golfaman.png - - 1990 - 1990 1990 Sanritsu SEGA Sports / Golf - Sports 1-4 0 @@ -19709,13 +14739,7 @@ Regardless of the mode the game is played in the same sort of way. The player se skickoff.zip Super Kick Off (Euro, Bra) - Super Kick Off (Euro, Bra) - Super Kick Off (Euro, Bra) - - eu - wor - 0 Master System @@ -19725,18 +14749,16 @@ Players can compete head to head, or play cooperatively against the computer in About the game itself, it was one of the most popular of the time, featuring a top-down view with the ball not sticking to the players' feet being the most prominent gameplay feature. - media/video/skickoff.mp4 - media/mixrbv2/skickoff.png + media/video/skickoff.mp4 + media/mixrbv2/skickoff.png - 1991 1991 Tiertex U.S. Gold Sports / Soccer - Sports 1-2 0 @@ -19747,14 +14769,7 @@ About the game itself, it was one of the most popular of the time, featuring a t smgp.zip Super Monaco GP (Euro, Bra) - Super Monaco GP (Euro, Bra) - Super Monaco GP (Euro, Bra) - - eu - wor - us - 0 Master System @@ -19763,13 +14778,10 @@ About the game itself, it was one of the most popular of the time, featuring a t The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. - media/video/smgp.mp4 - media/mixrbv2/smgp.png + media/video/smgp.mp4 + media/mixrbv2/smgp.png - 1990 - 1990 - 1990 1990 SEGA @@ -19782,17 +14794,11 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th 11 0 - + smgpp2.zip Super Monaco GP (Euro, Older Prototype) - Super Monaco GP (Euro, Older Prototype) - Super Monaco GP (Euro, Older Prototype) - - us - wor - smgp.zip Master System @@ -19800,14 +14806,7 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. - - media/video/smgp.mp4 - media/mixrbv2/smgp.png - - 1990 - 1990 - 1990 1990 SEGA @@ -19820,16 +14819,11 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th 11 0 - + smgpp1.zip Super Monaco GP (Euro, Prototype) - Super Monaco GP (Euro, Prototype) - Super Monaco GP (Euro, Prototype) - - us - smgp.zip Master System @@ -19837,14 +14831,7 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. - - media/video/smgp.mp4 - media/mixrbv2/smgp.png - - 1990 - 1990 - 1990 1990 SEGA @@ -19857,16 +14844,11 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th 11 0 - + smgpu.zip Super Monaco GP (USA) - Super Monaco GP (USA) - Super Monaco GP (USA) - - us - smgp.zip Master System @@ -19874,14 +14856,7 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th The Genesis version of Super Monaco adds a complete career mode, however. In the career mode, your goal is to win a season of races. Unfortunately, you start with a relatively slow car. By challenging other drivers, you can move to a better team and car, and ultimately win the F1 World Title. - - media/video/smgp.mp4 - media/mixrbv2/smgp.png - - 1990 - 1990 - 1990 1990 SEGA @@ -19898,24 +14873,17 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th superoff.zip Super Off Road (Euro) - Super Off Road (Euro) - Super Off Road (Euro) - - eu - wor - 0 Master System Super Off-Road is the ultimate off-road racing event. Four tough trucks speed around rough and ready tracks packed with pitfalls, power-boosters and prizes. No one knows the meaning of sportsmanship here. Have you got the skill and determination to come out on top? - media/video/superoff.mp4 - media/mixrbv2/superoff.png + media/video/superoff.mp4 + media/mixrbv2/superoff.png - 1992 1993 Graftgold @@ -19932,26 +14900,18 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th superrac.zip Super Racing (Jpn) - Super Racing (Jpn) - Super Racing (Jpn) - - jp - eu - us - 0 Master System F1 game that only was released in Japan. - media/video/superrac.mp4 - media/mixrbv2/superrac.png + media/video/superrac.mp4 + media/mixrbv2/superrac.png 1988 - 2003 SEGA SEGA @@ -19967,33 +14927,23 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th ssinv.zip Super Space Invaders (Euro) - Super Space Invaders (Euro) - Super Space Invaders (Euro) - - eu - wor - 0 Master System Space Invaders is the most famous video game ever! Now SUPER SPACE INVADERS has arrived with a host of amazing new features - wave after wave of weird and hostile aliens, fantastic multiway scrolling playfields, huge end of level mega monsters and secret levels for only the best to find! It'll drive you crazy, but you won't be able to leave it alone! - media/video/ssinv.mp4 - media/mixrbv2/ssinv.png + media/video/ssinv.mp4 + media/mixrbv2/ssinv.png - 1991 1991 The Kremlin Domark Shoot'em Up - Shoot'em up / Vertical - Shooter - Shooter / Space Invaders Like 1-2 0 @@ -20004,35 +14954,23 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th stennis.zip Super Tennis (Euro, USA) - Super Tennis (Euro, USA) - Super Tennis (Euro, USA) - - eu - us - wor - 0 Master System Super Tennis offers to control an unknown tennis player against a AI opponent, in various tennis courts, competing to win matches. The tennis players can be moved around freely on the court and the regular rules are followed. A third-person camera perspective is used, from a fixed perspective. The two buttons on the controllers are use to hit straight and fast, and to lob. When close to the net, volleys and smashes are also possible. Multiplayer is supported for two players, head to head or in a doubles game with or against AI opponents. - media/video/stennis.mp4 - media/mixrbv2/stennis.png + media/video/stennis.mp4 + media/mixrbv2/stennis.png - 1986 - 1986 - 1986 - 1987 1986 SEGA SEGA Sports / Tennis - Sports 1-2 0 @@ -20043,88 +14981,56 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th stennisc.zip Super Tennis (Euro, USA, Sega Card) - Super Tennis (Euro, USA, Sega Card) - Super Tennis (Euro, USA, Sega Card) - - - eu - us - wor - + stennis.zip Master System Super Tennis offers to control an unknown tennis player against a AI opponent, in various tennis courts, competing to win matches. The tennis players can be moved around freely on the court and the regular rules are followed. A third-person camera perspective is used, from a fixed perspective. The two buttons on the controllers are use to hit straight and fast, and to lob. When close to the net, volleys and smashes are also possible. Multiplayer is supported for two players, head to head or in a doubles game with or against AI opponents. - - media/video/stennis.mp4 - media/mixrbv2/stennis.png - - 1986 - 1986 - 1986 - 1987 1986 SEGA SEGA Sports / Tennis - Sports 1-2 0 10 0 - + wboymlndj.zip Super Wonder Boy - Monster World (Jpn) - Super Wonder Boy - Monster World (Jpn) - Super Wonder Boy - Monster World (Jpn) - - jp - wboymlnd.zip Master System - "Monster World was once a peaceful region. Then, the peace was shattered by an invading army of monsters. A young man named Shion vowed to defeat them and make his land peaceful again." + Eleven years have gone by since Tom-Tom rescued his girlfriend Tanya from the clutches of the evil King. Word of Tom-Tom's dangerous adventure soon spread throughout Wonder Land. The people were very proud of him and gave Tom-Tom the highest honor of all - the legendary name of Wonder Boy. With the evil King defeated, Wonder Land returned to its peaceful state, and for over one decade, the kingdom was a paradise, and everything and everyone lived happily together. -Wonder Boy In Monster World puts you in control of Shion in his quest to save Monster World from the evil hands of BioMeka. It controls like your standard platform game - run, jump, and kill enemies. The game is filled with RPG elements such as talking to townsfolk, collecting money to buy items, upgrading your life, and equipping a variety of armor and weapons - staying very close to the "Zelda format". You can save your game to continue your quest at a later time. +Eventually, the peace was broken when a ferocious fire-breathing dragon appeared out of nowhere and took over Wonder Land with an army of evil, monsterous henchmen, causing Wonder Land was immediately thrown into utter chaos. Defenseless that they were, the people were quickly taken over and the tranquil and serene kingdom was transformed into a land of demons and devils. Wonder Land was now a Monster Land. Tom-Tom was summoned to set out on a journey, destroy this dragon, and restore peace once again. Tom-Tom is Wonder Land's last hope. -Wonder Boy In Monster World is the third game in the Monster World spin-off series. In Japan the game is called Wonder Boy 5: Monster World 3. +There are twelve locations in which Tom-Tom must venture through, including (but not limited to): the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health. - - media/video/wboymlnd.mp4 - media/mixrbv2/wboymlnd.png - - 1993 - 1993 - 1988 - 1993 + 1988 - Shimada Kikaku + SEGA SEGA - Adventure - Role playing games + Action 1 0 - 12 + 16 0 superman.zip Superman - The Man of Steel (Euro, Bra) - Superman - The Man of Steel (Euro, Bra) - Superman - The Man of Steel (Euro, Bra) - Superman - The Man of Steel (Euro, Bra) 0 Master System @@ -20137,11 +15043,10 @@ As Superman the player has limited energy which is depleted when Superman comes - media/video/superman.mp4 - media/mixrbv2/superman.png + media/video/superman.mp4 + media/mixrbv2/superman.png - 1993 1992 Graftgold @@ -20154,12 +15059,12 @@ As Superman the player has limited energy which is depleted when Superman comes 4 0 - + sydhunt.zip Sydney Hunter and the Sacred Tribe (HB) - + Master System 2017 @@ -20173,12 +15078,7 @@ As Superman the player has limited energy which is depleted when Superman comes t2ag.zip T2 - The Arcade Game (Euro) - T2 - The Arcade Game (Euro) - T2 - The Arcade Game (Euro) - - eu - 0 Master System @@ -20192,12 +15092,11 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc - media/video/t2ag.mp4 - media/mixrbv2/t2ag.png + media/video/t2ag.mp4 + media/mixrbv2/t2ag.png 1991 - 1993 Probe Arena @@ -20213,8 +15112,6 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc chasehq.zip Taito Chase H.Q. (Euro) - Taito Chase H.Q. (Euro) - Taito Chase H.Q. (Euro) 0 Master System @@ -20224,12 +15121,10 @@ Assets from the movie are used when possible, such as voice clips from Arnold Sc However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion". - media/video/chasehq.mp4 - media/mixrbv2/chasehq.png + media/video/chasehq.mp4 + media/mixrbv2/chasehq.png - 1990 - 1990 1990 Taito @@ -20246,11 +15141,7 @@ However, once you've caught up with your suspect, you are given more time. Your tazmars.zip Taz in Escape from Mars (Bra) - Taz in Escape from Mars (Bra) - - br - 0 Master System @@ -20259,8 +15150,8 @@ However, once you've caught up with your suspect, you are given more time. Your You will travel trough the Zoo, and a big wasteland and many other hostile zones with lots of weird enemies and bizarre bosses. - media/video/tazmars.mp4 - media/mixrbv2/tazmars.png + media/video/tazmars.mp4 + media/mixrbv2/tazmars.png 1996 @@ -20269,7 +15160,6 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones Tec Toy Action - Platform 1 0 @@ -20280,12 +15170,7 @@ You will travel trough the Zoo, and a big wasteland and many other hostile zones tazmania.zip Taz-Mania (Euro, Bra) - Taz-Mania (Euro, Bra) - Taz-Mania (Euro, Bra) - - eu - 0 Master System @@ -20304,37 +15189,27 @@ There are a few other items and pickups such as: 5. Bomb: does what it says on the tin. - media/video/tazmania.mp4 - media/mixrbv2/tazmania.png + media/video/tazmania.mp4 + media/mixrbv2/tazmania.png - 1992 - 1993 1992 SEGA SEGA Action - Platform 1 0 12 0 - + tazmaniap.zip Taz-Mania (Euro, Prototype) - Taz-Mania (Euro, Prototype) - Taz-Mania (Euro, Prototype) - - - eu - wor - us - + tazmania.zip Master System @@ -20352,20 +15227,13 @@ There are a few other items and pickups such as: 4. Star: invulnerability. Unless you run into a bomb. 5. Bomb: does what it says on the tin. - - media/video/tazmania.mp4 - media/mixrbv2/tazmania.png - - 1992 - 1993 1992 SEGA SEGA Action - Platform 1 0 @@ -20376,13 +15244,7 @@ There are a few other items and pickups such as: tecmow92.zip Tecmo World Cup '92 (Euro, Prototype) - Tecmo World Cup '92 (Euro, Prototype) - Tecmo World Cup '92 (Euro, Prototype) - - eu - us - 0 Master System @@ -20393,18 +15255,16 @@ Tecmo World Cup ’93 is a football game that simulates the World Cup from the P When playing a game the player first picks the team they want to play (and there opponents team if in Exhibition mode) and the color of there jersey before the CPU picks a random jersey color for their team. Before the match starts the player can set up the formation of the team and can also set up who plays and their position, this menu can also be accessed when a goal is scored or the ball goes out. The players (that are all abbreviated to there initials) have stats for Power, Speed, and Technique. When the game starts the player is presented with a side on birds’ eye view of the field. The player, when in control of the ball can pass the ball to the closest team mate or attempt for a goal. When defending the player can change the controlling player or do a slide tackle (slide tackle is the only tackle the player can do). There is no penalties in the game other then kicking the ball out. The game is fast paced as it is played in sped up mode to get a full game in a reduced time. There are 3 levels of difficulty and the default game length can be changed in the configuration. Password save after each match is available. - media/video/tecmow92.mp4 - media/mixrbv2/tecmow92.png + media/video/tecmow92.mp4 + media/mixrbv2/tecmow92.png 1993 - 1993 Sims SEGA Sports / Soccer - Sports 1-2 0 @@ -20415,12 +15275,7 @@ When playing a game the player first picks the team they want to play (and there tecmow93.zip Tecmo World Cup '93 (Euro) - Tecmo World Cup '93 (Euro) - Tecmo World Cup '93 (Euro) - - eu - 0 Master System @@ -20431,18 +15286,16 @@ Tecmo World Cup ’93 is a football game that simulates the World Cup from the P When playing a game the player first picks the team they want to play (and there opponents team if in Exhibition mode) and the color of there jersey before the CPU picks a random jersey color for their team. Before the match starts the player can set up the formation of the team and can also set up who plays and their position, this menu can also be accessed when a goal is scored or the ball goes out. The players (that are all abbreviated to there initials) have stats for Power, Speed, and Technique. When the game starts the player is presented with a side on birds’ eye view of the field. The player, when in control of the ball can pass the ball to the closest team mate or attempt for a goal. When defending the player can change the controlling player or do a slide tackle (slide tackle is the only tackle the player can do). There is no penalties in the game other then kicking the ball out. The game is fast paced as it is played in sped up mode to get a full game in a reduced time. There are 3 levels of difficulty and the default game length can be changed in the configuration. Password save after each match is available. - media/video/tecmow93.mp4 - media/mixrbv2/tecmow93.png + media/video/tecmow93.mp4 + media/mixrbv2/tecmow93.png 1993 - 1993 Sims SEGA Sports / Soccer - Sports 1-2 0 @@ -20453,184 +15306,115 @@ When playing a game the player first picks the team they want to play (and there teddyboy.zip Teddy Boy (Euro, USA, Bra) - Teddy Boy (Euro, USA, Bra) - Teddy Boy (Euro, USA, Bra) - - eu - us - 0 Master System As Teddy Boy, you must use your gun to shoot at enemies that come out of the boxes that are scattered around the level. You have limited time to do this. The number of enemies that come out of these boxes depends on the number being shown on the face. When you shoot enemies, they turn into little balls which you quickly need to collect. If you do not, the balls will be transformed into little creatures that eat away time. Once you have destroyed all enemies, you advance to the next level. when you stand in the same spot for too long, the floor will disintegrate, causing you to fall down to the below platform. From time to time, you will play a bonus game, where the object is to shoot boxes that contain a toy. In these rounds, you also must avoid shooting a box that contains a little creature or you lose time. - media/video/teddyboy.mp4 - media/mixrbv2/teddyboy.png + media/video/teddyboy.mp4 + media/mixrbv2/teddyboy.png - 1986 1985 - 1985 - 1989 SEGA SEGA Platform - Action - Various 1-2 0 13 0 - + teddyboyc.zip Teddy Boy (Euro, USA, Bra, Sega Card) - Teddy Boy (Euro, USA, Bra, Sega Card) - Teddy Boy (Euro, USA, Bra, Sega Card) - - - eu - us - wor - + teddyboy.zip Master System As Teddy Boy, you must use your gun to shoot at enemies that come out of the boxes that are scattered around the level. You have limited time to do this. The number of enemies that come out of these boxes depends on the number being shown on the face. When you shoot enemies, they turn into little balls which you quickly need to collect. If you do not, the balls will be transformed into little creatures that eat away time. Once you have destroyed all enemies, you advance to the next level. when you stand in the same spot for too long, the floor will disintegrate, causing you to fall down to the below platform. From time to time, you will play a bonus game, where the object is to shoot boxes that contain a toy. In these rounds, you also must avoid shooting a box that contains a little creature or you lose time. - - media/video/teddyboy.mp4 - media/mixrbv2/teddyboy.png - - 1986 1985 - 1985 - 1989 SEGA SEGA Platform - Action - Various 1-2 0 13 0 - + teddyboyjp.zip Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) - Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) - Teddy Boy Blues (Jpn, Ep-MyCard, Prototype) - - jp - teddyboy.zip Master System As Teddy Boy, you must use your gun to shoot at enemies that come out of the boxes that are scattered around the level. You have limited time to do this. The number of enemies that come out of these boxes depends on the number being shown on the face. When you shoot enemies, they turn into little balls which you quickly need to collect. If you do not, the balls will be transformed into little creatures that eat away time. Once you have destroyed all enemies, you advance to the next level. when you stand in the same spot for too long, the floor will disintegrate, causing you to fall down to the below platform. From time to time, you will play a bonus game, where the object is to shoot boxes that contain a toy. In these rounds, you also must avoid shooting a box that contains a little creature or you lose time. - - media/video/teddyboy.mp4 - media/mixrbv2/teddyboy.png - - 1986 1985 - 1985 - 1989 SEGA SEGA Platform - Action - Various 1-2 0 13 0 - + teddyboyj.zip Teddy Boy Blues (Jpn, MyCard) - Teddy Boy Blues (Jpn, MyCard) - Teddy Boy Blues (Jpn, MyCard) - - jp - teddyboy.zip Master System As Teddy Boy, you must use your gun to shoot at enemies that come out of the boxes that are scattered around the level. You have limited time to do this. The number of enemies that come out of these boxes depends on the number being shown on the face. When you shoot enemies, they turn into little balls which you quickly need to collect. If you do not, the balls will be transformed into little creatures that eat away time. Once you have destroyed all enemies, you advance to the next level. when you stand in the same spot for too long, the floor will disintegrate, causing you to fall down to the below platform. From time to time, you will play a bonus game, where the object is to shoot boxes that contain a toy. In these rounds, you also must avoid shooting a box that contains a little creature or you lose time. - - media/video/teddyboy.mp4 - media/mixrbv2/teddyboy.png - - 1986 1985 - 1985 - 1989 SEGA SEGA Platform - Action - Various 1-2 0 13 0 - + teddyboyj1.zip Teddy Boy Blues (Jpn, Pirate?) - Teddy Boy Blues (Jpn, Pirate?) - Teddy Boy Blues (Jpn, Pirate?) - - jp - teddyboy.zip Master System As Teddy Boy, you must use your gun to shoot at enemies that come out of the boxes that are scattered around the level. You have limited time to do this. The number of enemies that come out of these boxes depends on the number being shown on the face. When you shoot enemies, they turn into little balls which you quickly need to collect. If you do not, the balls will be transformed into little creatures that eat away time. Once you have destroyed all enemies, you advance to the next level. when you stand in the same spot for too long, the floor will disintegrate, causing you to fall down to the below platform. From time to time, you will play a bonus game, where the object is to shoot boxes that contain a toy. In these rounds, you also must avoid shooting a box that contains a little creature or you lose time. - - media/video/teddyboy.mp4 - media/mixrbv2/teddyboy.png - - 1986 1985 - 1985 - 1989 SEGA SEGA Platform - Action - Various 1-2 0 @@ -20641,14 +15425,7 @@ When playing a game the player first picks the team they want to play (and there tennis.zip Tennis Ace (Euro, Bra) - Tennis Ace (Euro, Bra) - Tennis Ace (Euro, Bra) - Tennis Ace (Euro, Bra) - - eu - wor - 0 Master System @@ -20659,19 +15436,16 @@ All the basic strokes are available: serves (either flat or a lob - fast-low, sl The in-game progress can be saved with a password function. - media/video/tennis.mp4 - media/mixrbv2/tennis.png + media/video/tennis.mp4 + media/mixrbv2/tennis.png - 1989 - 1989 1989 Sims SEGA Sports / Tennis - Sports 1-2 0 @@ -20682,19 +15456,15 @@ The in-game progress can be saved with a password function. bakabon.zip Tensai Bakabon (Jpn) - Tensai Bakabon (Jpn) - - jp - 0 Master System Action platformer that came out in Japan exclusively. It is based on an adaptation of the manga "Tensai Bakabon". - media/video/bakabon.mp4 - media/mixrbv2/bakabon.png + media/video/bakabon.mp4 + media/mixrbv2/bakabon.png 1988 @@ -20713,14 +15483,7 @@ The in-game progress can be saved with a password function. term2.zip Terminator 2 - Judgment Day (Euro) - Terminator 2 - Judgment Day (Euro) - Terminator 2 - Judgment Day (Euro) - Terminator 2 - Judgment Day (Euro) - - eu - wor - 0 Master System @@ -20735,8 +15498,8 @@ Level 4: Plant explosive charges to destroy the Cyberdyne building. Level 5: Defeat the T-1000 within the steel mill. - media/video/term2.mp4 - media/mixrbv2/term2.png + media/video/term2.mp4 + media/mixrbv2/term2.png 1993 @@ -20744,26 +15507,17 @@ Level 5: Defeat the T-1000 within the steel mill. Flying Edge Platform - Platform / Shooter Scrolling - Race, Driving - Action 1 0 12 0 - + term2c.zip Terminator 2 - Judgment Day (Euro) - Castellano v1,0 - Terminator 2 - Judgment Day (Euro) - Castellano v1,0 - Terminator 2 - Judgment Day (Euro) - Castellano v1,0 - Terminator 2 - Judgment Day (Euro) - Castellano v1,0 - - eu - term2.zip Master System @@ -20777,19 +15531,12 @@ Level 3: Locate and rescue Sarah Connor from the Pescadero asylum. Level 4: Plant explosive charges to destroy the Cyberdyne building. Level 5: Defeat the T-1000 within the steel mill. - - media/video/term2.mp4 - media/mixrbv2/term2.png - 1993 Flying Edge Platform - Platform / Shooter Scrolling - Race, Driving - Action 1 0 @@ -20800,7 +15547,6 @@ Level 5: Defeat the T-1000 within the steel mill. sn_ateam.zip The A-Team (Music prototype) - The A-Team (Music prototype) 0 Master System @@ -20808,11 +15554,9 @@ Level 5: Defeat the T-1000 within the steel mill. The A-Team is an unreleased action game for the Sega Master System. The game is based on a television show with the same title. - media/mixrbv2/sn_ateam.png + media/mixrbv2/sn_ateam.png - - - + Probe Software U.S. Gold @@ -20826,14 +15570,7 @@ Level 5: Defeat the T-1000 within the steel mill. addfam.zip The Addams Family (Euro) - The Addams Family (Euro) - The Addams Family (Euro) - The Addams Family (Euro) - - eu - wor - 0 Master System @@ -20842,31 +15579,25 @@ Level 5: Defeat the T-1000 within the steel mill. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying. - media/video/addfam.mp4 - media/mixrbv2/addfam.png + media/video/addfam.mp4 + media/mixrbv2/addfam.png - 1993 - 1993 1993 Flying Edge Action - Platform 1 0 12 0 - + addfamc.zip The Addams Family (Euro) - Castellano v1.0 - The Addams Family (Euro) - Castellano v1.0 - The Addams Family (Euro) - Castellano v1.0 - The Addams Family (Euro) - Castellano v1.0 addfam.zip Master System @@ -20875,205 +15606,118 @@ The main difference to the other versions of this game is a unique level design. The main difference to the other versions of this game is a unique level design. There is also a life meter which allows to get hit more often before dying. - - media/video/addfam.mp4 - media/mixrbv2/addfam.png - - 1993 - 1993 1993 Flying Edge Action - Platform 1 0 12 0 - + hicom8a.zip The Best Game Collection (Kor, 8 in 1 Ver. A) - The Best Game Collection (Kor, 8 in 1 Ver. A) - - kr - hicom3a.zip Master System - Hi-Com 8-in-1 The Best Game Collection A -- Hyper Sports 2 -- Champion Boxing -- Safari Race -- Astro Flash -- Monkey Academy -- Star Force -- Bank Panic -- Teddy Boy + Hi-Com 3-in-1 The Best Game Collection A +- Hang On +- Pit Pot +- Spy vs Spy - - media/video/hicom3a.mp4 - media/mixrbv2/hicom3a.png - - - - - - - + + 0 0 0 - + hicom8b.zip The Best Game Collection (Kor, 8 in 1 Ver. B) - The Best Game Collection (Kor, 8 in 1 Ver. B) - - kr - hicom3a.zip Master System - Hi-Com 8-in-1 The Best Game Collection B -- King's Valley -- Ghost House -- Sega-Galaga -- Monaco GP -- Magical Tree -- Ninja Princess -- Satellite-7 -- Hang-On + Hi-Com 3-in-1 The Best Game Collection A +- Hang On +- Pit Pot +- Spy vs Spy - - media/video/hicom3a.mp4 - media/mixrbv2/hicom3a.png - - - - - - - + + 0 0 0 - + hicom8c.zip The Best Game Collection (Kor, 8 in 1 Ver. C) - The Best Game Collection (Kor, 8 in 1 Ver. C) - - kr - hicom3a.zip Master System - Hi-Com 8-in-1 The Best Game Collection C -- Athletic Land -- Super Tank -- Bomb Jack -- Hyper Sports -- Circus Charlie -- Exerion -- Great Baseball -- Yie Ar Kung-Fu + Hi-Com 3-in-1 The Best Game Collection A +- Hang On +- Pit Pot +- Spy vs Spy - - media/video/hicom3a.mp4 - media/mixrbv2/hicom3a.png - - - - - - - + + 0 0 0 - + hicom3e.zip The Best Game Collection - Ghost House + Teddy Boy Blues + Seishun Scandal (Kor) - The Best Game Collection - Ghost House + Teddy Boy Blues + Seishun Scandal (Kor) - - kr - eu - hicom3a.zip Master System - Hi-Com 3-in-1 The Best Game Collection E -- Ghost House -- Teddy Boy Blues -- Seishun Scandal + Hi-Com 3-in-1 The Best Game Collection A +- Hang On +- Pit Pot +- Spy vs Spy - - media/video/hicom3a.mp4 - media/mixrbv2/hicom3a.png - - - - - - - + + 0 0 0 - + hicom3b.zip The Best Game Collection - Great Baseball + Great Soccer + Super Tennis (Kor) - The Best Game Collection - Great Baseball + Great Soccer + Super Tennis (Kor) - - kr - hicom3a.zip Master System - Hi-Com 3-in-1 The Best Game Collection B -- Great Baseball -- Great Soccer -- Super Tennis + Hi-Com 3-in-1 The Best Game Collection A +- Hang On +- Pit Pot +- Spy vs Spy - - media/video/hicom3a.mp4 - media/mixrbv2/hicom3a.png - - - - - - - + + 0 0 0 - + hicom3a.zip The Best Game Collection - Hang On + Pit Pot + Spy vs Spy (Kor) - The Best Game Collection - Hang On + Pit Pot + Spy vs Spy (Kor) - - kr - 0 Master System @@ -21083,143 +15727,89 @@ The main difference to the other versions of this game is a unique level design. - Spy vs Spy - media/video/hicom3a.mp4 - media/mixrbv2/hicom3a.png + media/video/hicom3a.mp4 + media/mixrbv2/hicom3a.png - - - - - - + + 0 0 0 - + hicom3f.zip The Best Game Collection - Satellite-7 + Great Baseball + Seishun Scandal (Kor) - The Best Game Collection - Satellite-7 + Great Baseball + Seishun Scandal (Kor) - - kr - fr - hicom3a.zip Master System - Hi-Com 3-in-1 The Best Game Collection F -- Satellite-7 -- Great Baseball -- Seishun Scandal + Hi-Com 3-in-1 The Best Game Collection A +- Hang On +- Pit Pot +- Spy vs Spy - - media/video/hicom3a.mp4 - media/mixrbv2/hicom3a.png - - - - - - - + + 0 0 0 - + hicom3d.zip The Best Game Collection - Teddy Boy Blues + Great Soccer + Comical Machine Gun Joe (Kor) - The Best Game Collection - Teddy Boy Blues + Great Soccer + Comical Machine Gun Joe (Kor) - - kr - hicom3a.zip Master System - Hi-Com 3-in-1 The Best Game Collection D -- Teddy Boy Blues -- Great Soccer -- Comical Machine Gun Joe + Hi-Com 3-in-1 The Best Game Collection A +- Hang On +- Pit Pot +- Spy vs Spy - - media/video/hicom3a.mp4 - media/mixrbv2/hicom3a.png - - - - - - - + + 0 0 0 - + hicom3c.zip The Best Game Collection - Teddy Boy Blues + Pit-Pot + Astro Flash (Kor) - The Best Game Collection - Teddy Boy Blues + Pit-Pot + Astro Flash (Kor) - - kr - hicom3a.zip Master System - Hi-Com 3-in-1 The Best Game Collection C -- Teddy Boy Blues -- Pit-Potnn- Astro Flash + Hi-Com 3-in-1 The Best Game Collection A +- Hang On +- Pit Pot +- Spy vs Spy - - media/video/hicom3a.mp4 - media/mixrbv2/hicom3a.png - - - - - - - + + 0 0 0 - + circuit.zip The Circuit (Jpn) - The Circuit (Jpn) - The Circuit (Jpn) - - jp - worldgp.zip Master System The premise is simple, race against the clock and computer-controlled F-1 opponents in a series of races. Along the way, earn points to upgrade various aspects of your machine, including acceleration, top speed and handling. It also includes a track editor, so you can create your own courses as well. - - media/video/worldgp.mp4 - media/mixrbv2/worldgp.png - - 1987 - 1986 - 1986 - 1987 1986 SEGA SEGA Simulation - Race, Driving 1 0 @@ -21230,15 +15820,7 @@ The main difference to the other versions of this game is a unique level design. cybers.zip The Cyber Shinobi (Euro, Bra) - The Cyber Shinobi (Euro, Bra) - The Cyber Shinobi (Euro, Bra) - The Cyber Shinobi (Euro, Bra) - - eu - wor - us - 0 Master System @@ -21252,13 +15834,10 @@ Cyber Shinobi is a one-player game that consists of six rounds. You need to figh - media/video/cybers.mp4 - media/mixrbv2/cybers.png + media/video/cybers.mp4 + media/mixrbv2/cybers.png - 1990 - 1990 - 1991 1990 SEGA @@ -21271,13 +15850,10 @@ Cyber Shinobi is a one-player game that consists of six rounds. You need to figh 9 0 - + cybersp.zip The Cyber Shinobi (Prototype) - The Cyber Shinobi (Prototype) - The Cyber Shinobi (Prototype) - The Cyber Shinobi (Prototype) cybers.zip Master System @@ -21291,14 +15867,7 @@ Joe Musashi came forward to this great evil, and he is required to fight those w Cyber Shinobi is a one-player game that consists of six rounds. You need to fight ninjas that get in your way using your fists and legs. You can also defeat them using special attacks and ninjitsu. Power-ups can be collected along the way, which will give you more shots, ninjitsu, power, and life. A boss needs to be defeated at the end of the round. - - media/video/cybers.mp4 - media/mixrbv2/cybers.png - - 1990 - 1990 - 1991 1990 SEGA @@ -21315,29 +15884,25 @@ Cyber Shinobi is a one-player game that consists of six rounds. You need to figh dinodool.zip The Dinosaur Dooley (Kor) - The Dinosaur Dooley (Kor) - The Dinosaur Dooley (Kor) - - kr - 0 Master System The Dinosaur Dooley, also known as is a Sega Master System shoot-'em-up game released exclusively in South Korea. It is based on Dooly the Little Dinosaur, a Korean cartoon. Two versions exist - a Korean text version from 1991, and an English text version from 1993 that was cancelled. - media/video/dinodool.mp4 - media/mixrbv2/dinodool.png + media/video/dinodool.mp4 + media/mixrbv2/dinodool.png - 1993 + 1991 Daou Infosys Innovation Tech Shoot'em Up + 1 0 6 0 @@ -21346,12 +15911,7 @@ Cyber Shinobi is a one-player game that consists of six rounds. You need to figh excdizzy.zip The Excellent Dizzy Collection (Euro, USA, Prototype) - The Excellent Dizzy Collection (Euro, USA, Prototype) - - eu - us - 0 Master System @@ -21372,12 +15932,10 @@ Classic maze style game with 5 worlds each containing 5 levels. Superb graphics, "Dash around weird and wonderful worlds to free the yolkfolk!" - media/video/excdizzy.mp4 - media/mixrbv2/excdizzy.png + media/video/excdizzy.mp4 + media/mixrbv2/excdizzy.png - - - + Codemasters Codemasters @@ -21391,9 +15949,6 @@ Classic maze style game with 5 worlds each containing 5 levels. Superb graphics, flash.zip The Flash (Euro, Bra) - The Flash (Euro, Bra) - The Flash (Euro, Bra) - The Flash (Euro, Bra) 0 Master System @@ -21403,12 +15958,10 @@ Classic maze style game with 5 worlds each containing 5 levels. Superb graphics, Apart from a speedy protagonist, the game has some similarities to Sonic the Hedgehog, as the levels have a similarly complex structure with different passages and many optional areas. - media/video/flash.mp4 - media/mixrbv2/flash.png + media/video/flash.mp4 + media/mixrbv2/flash.png - 1993 - 1993 1993 Probe @@ -21425,13 +15978,7 @@ Apart from a speedy protagonist, the game has some similarities to Sonic the Hed flint.zip The Flintstones (Euro, Bra) - The Flintstones (Euro, Bra) - The Flintstones (Euro, Bra) - - eu - wor - 0 Master System @@ -21466,21 +16013,16 @@ scaffolding. He has to climb the scaffolding to rescue her. If Fred fails to rescue his daughter then Barney rescues her and Fred will be branded as a failure! - media/video/flint.mp4 - media/mixrbv2/flint.png + media/video/flint.mp4 + media/mixrbv2/flint.png - 1993 - 1991 1990 - 1991 - 1991 Tiertex Grandslam Action - Platform 1 0 @@ -21491,14 +16033,7 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br crashdum.zip The Incredible Crash Dummies (Euro, Bra) - The Incredible Crash Dummies (Euro, Bra) - The Incredible Crash Dummies (Euro, Bra) - The Incredible Crash Dummies (Euro, Bra) - - eu - wor - 0 Master System @@ -21507,20 +16042,16 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br You play a crash test dummy, trying to progress through levels filled with hazards such as cars and fireballs, within the time limits. Contact with each of these loses you a limb, and once you have none left, contact means game over. Since the character isn’t handicapped by missing limbs in any way, in practical terms you can think of these as hit points especially as there are screwdrivers to pick up which restore one limb. - media/video/crashdum.mp4 - media/mixrbv2/crashdum.png + media/video/crashdum.mp4 + media/mixrbv2/crashdum.png - 1993 - 1993 - 1993 1993 Teeny Weeny Games Flying Edge Action - Platform 1-2 0 @@ -21531,14 +16062,7 @@ You play a crash test dummy, trying to progress through levels filled with hazar hulk.zip The Incredible Hulk (Euro, Bra) - The Incredible Hulk (Euro, Bra) - The Incredible Hulk (Euro, Bra) - The Incredible Hulk (Euro, Bra) - - eu - wor - 0 Master System @@ -21547,18 +16071,16 @@ You play a crash test dummy, trying to progress through levels filled with hazar Take control of the Hulk/Dr. Banner through five levels of action. City and Construction Site, Tyrannus' Labyrinth, Leader's Fortress, Leader's Interior, and the Final Confrontation. - media/video/hulk.mp4 - media/mixrbv2/hulk.png + media/video/hulk.mp4 + media/mixrbv2/hulk.png - 1994 1994 Probe Software U.S. Gold Platform - Action 1 0 @@ -21569,20 +16091,7 @@ Take control of the Hulk/Dr. Banner through five levels of action. City and Cons jungle.zip The Jungle Book (Euro, Bra) - The Jungle Book (Euro, Bra) - The Jungle Book (Euro, Bra) - The Jungle Book (Euro, Bra) - The Jungle Book (Euro, Bra) - The Jungle Book (Euro, Bra) - The Jungle Book (Euro, Bra) - The Jungle Book (Euro, Bra) - The Jungle Book (Euro, Bra) - - eu - wor - us - 0 Master System @@ -21594,38 +16103,26 @@ The objective of each of the 10 time-limited levels (or "scenes") is to collect - media/video/jungle.mp4 - media/mixrbv2/jungle.png + media/video/jungle.mp4 + media/mixrbv2/jungle.png - 1994 - 1994 - 1993 1993 Syrox Developments Virgin Interactive Entertainment Platform - Race, Driving 1 0 13 0 - + junglec.zip The Jungle Book (Euro, Bra) - Castellano v1.0 - The Jungle Book (Euro, Bra) - Castellano v1.0 - The Jungle Book (Euro, Bra) - Castellano v1.0 - The Jungle Book (Euro, Bra) - Castellano v1.0 - The Jungle Book (Euro, Bra) - Castellano v1.0 - The Jungle Book (Euro, Bra) - Castellano v1.0 - The Jungle Book (Euro, Bra) - Castellano v1.0 - The Jungle Book (Euro, Bra) - Castellano v1.0 - The Jungle Book (Euro, Bra) - Castellano v1.0 jungle.zip Master System @@ -21637,21 +16134,13 @@ The player controls Mowgli in his journey to the human village. Mowgli will swin The objective of each of the 10 time-limited levels (or "scenes") is to collect gems scattered around them. Collecting certain amounts of gems grant access to bonus levels. The player starts the game with 4 lives and 1 continue. - - media/video/jungle.mp4 - media/mixrbv2/jungle.png - - 1994 - 1994 - 1993 1993 Syrox Developments Virgin Interactive Entertainment Platform - Race, Driving 1 0 @@ -21662,14 +16151,7 @@ The objective of each of the 10 time-limited levels (or "scenes") is to collect luckydim.zip The Lucky Dime Caper Starring Donald Duck (Euro, Bra) - The Lucky Dime Caper Starring Donald Duck (Euro, Bra) - The Lucky Dime Caper Starring Donald Duck (Euro, Bra) - The Lucky Dime Caper Starring Donald Duck (Euro, Bra) - - eu - wor - 0 Master System @@ -21678,38 +16160,27 @@ The objective of each of the 10 time-limited levels (or "scenes") is to collect The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis), which also features Donald Duck, but the story and gameplay are totally different. - media/video/luckydim.mp4 - media/mixrbv2/luckydim.png + media/video/luckydim.mp4 + media/mixrbv2/luckydim.png - 1991 - 1991 1991 SEGA SEGA Platform - Action - Fight - Shoot'em Up 1 0 15 0 - + luckydimc.zip The Lucky Dime Caper Starring Donald Duck (Euro, Bra) - Castellano v1.0 - The Lucky Dime Caper Starring Donald Duck (Euro, Bra) - Castellano v1.0 - The Lucky Dime Caper Starring Donald Duck (Euro, Bra) - Castellano v1.0 - The Lucky Dime Caper Starring Donald Duck (Euro, Bra) - Castellano v1.0 - - eu - luckydim.zip Master System @@ -21717,40 +16188,24 @@ The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis), which also features Donald Duck, but the story and gameplay are totally different. - - media/video/luckydim.mp4 - media/mixrbv2/luckydim.png - - 1991 - 1991 1991 SEGA SEGA Platform - Action - Fight - Shoot'em Up 1 0 15 0 - + luckydimp.zip The Lucky Dime Caper Starring Donald Duck (Euro, Prototype) - The Lucky Dime Caper Starring Donald Duck (Euro, Prototype) - The Lucky Dime Caper Starring Donald Duck (Euro, Prototype) - The Lucky Dime Caper Starring Donald Duck (Euro, Prototype) - - - eu - wor - + luckydim.zip Master System @@ -21758,22 +16213,13 @@ The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis), which also features Donald Duck, but the story and gameplay are totally different. - - media/video/luckydim.mp4 - media/mixrbv2/luckydim.png - - 1991 - 1991 1991 SEGA SEGA Platform - Action - Fight - Shoot'em Up 1 0 @@ -21784,11 +16230,7 @@ The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis xevious.zip The Micro Xevious (Kor) - The Micro Xevious (Kor) - - kr - 0 Master System @@ -21797,8 +16239,8 @@ The game is the 8-bit counterpart for Quack Shot (released only for Sega Genesis Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same name. It was innovative in that it was the first vertically scrolling shooter to feature dual-level attacks; both ground and air. - media/video/xevious.mp4 - media/mixrbv2/xevious.png + media/video/xevious.mp4 + media/mixrbv2/xevious.png 1990 @@ -21807,7 +16249,6 @@ Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same Namco Action - Shoot'em Up 1 0 @@ -21818,14 +16259,7 @@ Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same tnzs.zip The New Zealand Story (Euro) - The New Zealand Story (Euro) - The New Zealand Story (Euro) - The New Zealand Story (Euro) - - eu - wor - 0 Master System @@ -21836,18 +16270,16 @@ If Tiki doesn't rescue a kiwi in a limited amount of time, the devil will appear In some levels, a few areas are located further up than just left or right, and the only way that Tiki can go up is by snatching something off the enemy that gives her the ability to fly up. Other areas are underwater, and when Tiki goes underwater, her oxygen meter decreases, so she has to rise up to the surface again to restore her oxygen levels. Apart from her own weapons, Tiki is able to squirt water at enemies if she gets to the top of the water. - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png + media/video/tnzs.mp4 + media/mixrbv2/tnzs.png - 1992 1992 Taito Tecmagik Action - Platform 1 0 @@ -21858,15 +16290,7 @@ In some levels, a few areas are located further up than just left or right, and ninja.zip The Ninja (Euro, USA) - The Ninja (Euro, USA) - The Ninja (Euro, USA) - The Ninja (Euro, USA) - - eu - us - wor - 0 Master System @@ -21875,37 +16299,27 @@ In some levels, a few areas are located further up than just left or right, and You play Kazamuru, a great warrior who challenges the clan to a fight in order to rescue the princess. However, he can't rescue the princess unless he finds the five scrolls in the thirteen areas of Ohkami. On his quest, he must defeat various ninjas such as Kuno-ichi and Ninniku, as well as fire-blowing ninjas, slashing ninjas, and footloose ninjas. You'll explore grassy fields, shrines, river banks, towns, and the castle itself. Some of the steps have varied gameplay. For example, you must avoid boulders in Step 2, must use logs in order to cross a river in Step 5, avoid being trampled on by horses in Step 7, and scale a cliff in Step 9. - media/video/ninja.mp4 - media/mixrbv2/ninja.png + media/video/ninja.mp4 + media/mixrbv2/ninja.png - 1986 - 1987 - 1987 1986 SEGA SEGA Shooter - Action 1-2 0 12 0 - + ninjaj.zip The Ninja (Jpn) - The Ninja (Jpn) - The Ninja (Jpn) - The Ninja (Jpn) - - jp - ninja.zip Master System @@ -21913,21 +16327,13 @@ You play Kazamuru, a great warrior who challenges the clan to a fight in order t You play Kazamuru, a great warrior who challenges the clan to a fight in order to rescue the princess. However, he can't rescue the princess unless he finds the five scrolls in the thirteen areas of Ohkami. On his quest, he must defeat various ninjas such as Kuno-ichi and Ninniku, as well as fire-blowing ninjas, slashing ninjas, and footloose ninjas. You'll explore grassy fields, shrines, river banks, towns, and the castle itself. Some of the steps have varied gameplay. For example, you must avoid boulders in Step 2, must use logs in order to cross a river in Step 5, avoid being trampled on by horses in Step 7, and scale a cliff in Step 9. - - media/video/ninja.mp4 - media/mixrbv2/ninja.png - - 1986 - 1987 - 1987 1986 SEGA SEGA Shooter - Action 1-2 0 @@ -21938,14 +16344,7 @@ You play Kazamuru, a great warrior who challenges the clan to a fight in order t ottifant.zip The Ottifants (Euro, Bra) - The Ottifants (Euro, Bra) - The Ottifants (Euro, Bra) - The Ottifants (Euro, Bra) - - eu - wor - 0 Master System @@ -21956,18 +16355,16 @@ The Ottifants for the SEGA Game Gear is a 2D side-scrolling platformer where the Picking up jelly babies, blasting enemies and collecting papers gives points and raises Bruno's score up to a fixed value of 9,999 pts. There are several entrances to secret rooms hidden in the five worlds. But, unlike the Genesis-version, the rooms are quite small and basic and there is no 1,000 point reward by completing them. On the whole there are two different tunes backing your journey through the game: one for the stages and one for the boss enemies. The varied background music and sound effects of the Genesis-game are completely missing, as is one entire world: The Garden. - media/video/ottifant.mp4 - media/mixrbv2/ottifant.png + media/video/ottifant.mp4 + media/mixrbv2/ottifant.png - 1993 1993 Graftgold SEGA Platform - Action 1 0 @@ -21978,12 +16375,7 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and proyakyu.zip The Pro Yakyuu Pennant Race (Jpn) - The Pro Yakyuu Pennant Race (Jpn) - The Pro Yakyuu Pennant Race (Jpn) - - jp - 0 Master System @@ -21992,8 +16384,8 @@ Picking up jelly babies, blasting enemies and collecting papers gives points and The game underwent significant changes, such as localization of players and teams for the Japanese market along with adding new game modes, a more detailed interface and featuring a bird's-eye view when fielding as opposed to Great Baseball's isometric view. - media/video/proyakyu.mp4 - media/mixrbv2/proyakyu.png + media/video/proyakyu.mp4 + media/mixrbv2/proyakyu.png 1987 @@ -22002,7 +16394,6 @@ The game underwent significant changes, such as localization of players and team SEGA Sports - Sports / Baseball 0 0 @@ -22012,14 +16403,7 @@ The game underwent significant changes, such as localization of players and team bartvssm.zip The Simpsons - Bart vs. The Space Mutants (Euro, Bra) - The Simpsons - Bart vs. The Space Mutants (Euro, Bra) - The Simpsons - Bart vs. The Space Mutants (Euro, Bra) - The Simpsons - Bart vs. The Space Mutants (Euro, Bra) - - eu - wor - 0 Master System @@ -22033,34 +16417,25 @@ Bart also has some coins that can be used in many ways throughout the game, like - media/video/bartvssm.mp4 - media/mixrbv2/bartvssm.png + media/video/bartvssm.mp4 + media/mixrbv2/bartvssm.png - 1992 - 1991 1992 Flying Edge Platform - Sports - Shoot'em Up - N/A - Adventure 1 0 16 0 - + bartvssmc.zip The Simpsons - Bart vs. The Space Mutants (Euro, Bra) - Castellano v1.0 - The Simpsons - Bart vs. The Space Mutants (Euro, Bra) - Castellano v1.0 - The Simpsons - Bart vs. The Space Mutants (Euro, Bra) - Castellano v1.0 - The Simpsons - Bart vs. The Space Mutants (Euro, Bra) - Castellano v1.0 bartvssm.zip Master System @@ -22074,22 +16449,12 @@ The ways Bart can get rid of those objects sought by the Space Mutants are numer Bart also has some coins that can be used in many ways throughout the game, like buying things, getting devices operating, etc. Those coins are essential to solve some puzzles in the game. - - media/video/bartvssm.mp4 - media/mixrbv2/bartvssm.png - - 1992 - 1991 1992 Flying Edge Platform - Sports - Shoot'em Up - N/A - Adventure 1 0 @@ -22100,14 +16465,7 @@ Bart also has some coins that can be used in many ways throughout the game, like bartvsw.zip The Simpsons - Bart vs. The World (Euro, Bra) - The Simpsons - Bart vs. The World (Euro, Bra) - The Simpsons - Bart vs. The World (Euro, Bra) - The Simpsons - Bart vs. The World (Euro, Bra) - - eu - wor - 0 Master System @@ -22115,11 +16473,10 @@ Bart also has some coins that can be used in many ways throughout the game, like - media/video/bartvsw.mp4 - media/mixrbv2/bartvsw.png + media/video/bartvsw.mp4 + media/mixrbv2/bartvsw.png - 1992 1993 Flying Edge @@ -22131,13 +16488,10 @@ Bart also has some coins that can be used in many ways throughout the game, like 4 0 - + bartvswc.zip The Simpsons - Bart vs. The World (Euro, Bra) - Castellano v1.0 - The Simpsons - Bart vs. The World (Euro, Bra) - Castellano v1.0 - The Simpsons - Bart vs. The World (Euro, Bra) - Castellano v1.0 - The Simpsons - Bart vs. The World (Euro, Bra) - Castellano v1.0 bartvsw.zip Master System @@ -22145,12 +16499,7 @@ Bart also has some coins that can be used in many ways throughout the game, like This game is actually a compilation of smaller games belonging to different genres. Krusty the clown appears in the beginning of the game and presents a menu with five games to play (one of which is not available from the start): A jump-and-run game, where Bart must find an exit on a ship, while enemies fire at him and try to prevent him from reaching the exit; a card game, where you have five tries to find hidden cards on a board; a simple jigsaw puzzle; a series of trivia questions concerning the Simpsons; and finally, a platform-skateboard game (available only after you have completed the ship level). Needless to say all games are connected to the famous TV series "The Simpsons". - - media/video/bartvsw.mp4 - media/mixrbv2/bartvsw.png - - 1992 1993 Flying Edge @@ -22166,17 +16515,7 @@ Bart also has some coins that can be used in many ways throughout the game, like smurfs.zip The Smurfs (Euro, Bra) - The Smurfs (Euro, Bra) - The Smurfs (Euro, Bra) - The Smurfs (Euro, Bra) - The Smurfs (Euro, Bra) - The Smurfs (Euro, Bra) - The Smurfs (Euro, Bra) - - eu - wor - 0 Master System @@ -22186,11 +16525,10 @@ On each level you must collect five stars in order to get access to the bonus le - media/video/smurfs.mp4 - media/mixrbv2/smurfs.png + media/video/smurfs.mp4 + media/mixrbv2/smurfs.png - 1994 1994 Bit Managers @@ -22207,15 +16545,7 @@ On each level you must collect five stars in order to get access to the bonus le smurfs2.zip The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - The Smurfs 2 (Euro) - - eu - wor - 0 Master System @@ -22229,8 +16559,8 @@ The game is available in French/English/Spanish/German. - media/video/smurfs2.mp4 - media/mixrbv2/smurfs2.png + media/video/smurfs2.mp4 + media/mixrbv2/smurfs2.png 1996 @@ -22245,19 +16575,11 @@ The game is available in French/English/Spanish/German. 12 0 - + smurfs2p.zip The Smurfs 2 (Euro, Prototype) - The Smurfs 2 (Euro, Prototype) - The Smurfs 2 (Euro, Prototype) - The Smurfs 2 (Euro, Prototype) - The Smurfs 2 (Euro, Prototype) - - - eu - wor - + smurfs2.zip Master System @@ -22270,10 +16592,6 @@ Certain parts of the game may be accessed via password. The game is available in French/English/Spanish/German. - - media/video/smurfs2.mp4 - media/mixrbv2/smurfs2.png - 1996 @@ -22287,17 +16605,11 @@ The game is available in French/English/Spanish/German. 12 0 - + termntrb.zip The Terminator (Bra) - The Terminator (Bra) - The Terminator (Bra) - The Terminator (Bra) - - br - termntr.zip Master System @@ -22305,22 +16617,13 @@ The game is available in French/English/Spanish/German. Because the game follows the movie so closely, the first mission which involves blowing up the SkyNet computer and escaping through time is one of the hardest and something that most players remember with love/hate. - - media/video/termntr.mp4 - media/mixrbv2/termntr.png - - 1992 - 1992 - 1992 1992 Probe Software Virgin Platform - Platform / Shooter Scrolling - Action 1 0 @@ -22331,14 +16634,7 @@ Because the game follows the movie so closely, the first mission which involves termntr.zip The Terminator (Euro) - The Terminator (Euro) - The Terminator (Euro) - The Terminator (Euro) - - eu - wor - 0 Master System @@ -22347,34 +16643,26 @@ Because the game follows the movie so closely, the first mission which involves Because the game follows the movie so closely, the first mission which involves blowing up the SkyNet computer and escaping through time is one of the hardest and something that most players remember with love/hate. - media/video/termntr.mp4 - media/mixrbv2/termntr.png + media/video/termntr.mp4 + media/mixrbv2/termntr.png - 1992 - 1992 - 1992 1992 Probe Software Virgin Platform - Platform / Shooter Scrolling - Action 1 0 8 0 - + termntrc.zip The Terminator (Euro) - Castellano v1,0 - The Terminator (Euro) - Castellano v1,0 - The Terminator (Euro) - Castellano v1,0 - The Terminator (Euro) - Castellano v1,0 termntr.zip Master System @@ -22383,22 +16671,13 @@ Because the game follows the movie so closely, the first mission which involves Because the game follows the movie so closely, the first mission which involves blowing up the SkyNet computer and escaping through time is one of the hardest and something that most players remember with love/hate. - - media/video/termntr.mp4 - media/mixrbv2/termntr.png - - 1992 - 1992 - 1992 1992 Probe Software Virgin Platform - Platform / Shooter Scrolling - Action 1 0 @@ -22409,20 +16688,15 @@ Because the game follows the movie so closely, the first mission which involves 3dragon.zip Three Dragon Story, The (Kor) - Three Dragon Story, The (Kor) - Three Dragon Story, The (Kor) - - kr - 0 Master System The Three Dragon Story is an Action game, developed and published by Zemina, which was released in Korea in 1989. - media/video/3dragon.mp4 - media/mixrbv2/3dragon.png + media/video/3dragon.mp4 + media/mixrbv2/3dragon.png 1989 @@ -22441,14 +16715,7 @@ Because the game follows the movie so closely, the first mission which involves tblade.zip Thunder Blade (Euro, USA, Bra) - Thunder Blade (Euro, USA, Bra) - Thunder Blade (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -22460,14 +16727,10 @@ The second section is viewed behind your helicopter in full 3D, and adds helicop - media/video/tblade.mp4 - media/mixrbv2/tblade.png + media/video/tblade.mp4 + media/mixrbv2/tblade.png - 1988 - 1988 - 1988 - 1988 1988 SEGA @@ -22480,16 +16743,11 @@ The second section is viewed behind your helicopter in full 3D, and adds helicop 13 0 - + tbladej.zip Thunder Blade (Jpn) - Thunder Blade (Jpn) - Thunder Blade (Jpn) - - jp - tblade.zip Master System @@ -22500,15 +16758,7 @@ The game features 12 levels split into three distinct styles. First of all you'l The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge. - - media/video/tblade.mp4 - media/mixrbv2/tblade.png - - 1988 - 1988 - 1988 - 1988 1988 SEGA @@ -22521,16 +16771,11 @@ The second section is viewed behind your helicopter in full 3D, and adds helicop 13 0 - + tbladejp.zip Thunder Blade (Jpn, Prototype) - Thunder Blade (Jpn, Prototype) - Thunder Blade (Jpn, Prototype) - - jp - tblade.zip Master System @@ -22541,15 +16786,7 @@ The game features 12 levels split into three distinct styles. First of all you'l The second section is viewed behind your helicopter in full 3D, and adds helicopters and planes to be shot, with dodging their bullets as you duck down to shoot the tanks being the main challenge. - - media/video/tblade.mp4 - media/mixrbv2/tblade.png - - 1988 - 1988 - 1988 - 1988 1988 SEGA @@ -22566,50 +16803,34 @@ The second section is viewed behind your helicopter in full 3D, and adds helicop timesold.zip Time Soldiers (Euro, USA, Bra) - Time Soldiers (Euro, USA, Bra) - - eu - us - wor - 0 Master System You are a Time Soldier, who is asked to rescue five warriors from different time periods: Sirius in the "Primitive Age", Laplace in the "Age of Rome", Dymos in "The World Wars", Alpha in the "Age of Rome", and Altair in "Future World". Each one of them is guarded by one of Gylend's henchmen, but to get to them, you must fight off other enemies that are specific to each time era. Some of these enemies will drop weapons that you can pick up and use. You can use several teleports scattered in each time era to travel to another. - media/video/timesold.mp4 - media/mixrbv2/timesold.png + media/video/timesold.mp4 + media/mixrbv2/timesold.png - 1989 - 1989 - 1989 1989 ADK SEGA Action - Adventure 1-2 0 11 0 - + tomjerry.zip Tom and Jerry (Prototype) - Tom and Jerry (Prototype) - Tom and Jerry (Prototype) - Tom and Jerry (Prototype) - - eu - tomjermv.zip Master System @@ -22620,16 +16841,8 @@ Jerry will do anything he can to keep Tom from snagging him. Even if that means Be careful, if Jerry gets too far ahead and out of site, the game is lost. But, if Tom is able to get close enough, he can pounce on Jerry resulting in an advance the next level. The next level can also be reached to by chasing Jerry to the end of the round where he will be cornered. There are also damage points that are taken away from Tom as he is hit by the number of dangerous environments around him. Too many hits will also result in a game over. It is just another hard days work for Tom the cat! - - media/video/tomjermv.mp4 - media/mixrbv2/tomjermv.png - - 1992 - 1992 1992 - 1992 - 1992 Sims SEGA @@ -22645,14 +16858,7 @@ Be careful, if Jerry gets too far ahead and out of site, the game is lost. But, tomjermv.zip Tom and Jerry - The Movie (Euro, Bra) - Tom and Jerry - The Movie (Euro, Bra) - Tom and Jerry - The Movie (Euro, Bra) - Tom and Jerry - The Movie (Euro, Bra) - - eu - wor - 0 Master System @@ -22664,15 +16870,11 @@ Be careful, if Jerry gets too far ahead and out of site, the game is lost. But, - media/video/tomjermv.mp4 - media/mixrbv2/tomjermv.png + media/video/tomjermv.mp4 + media/mixrbv2/tomjermv.png - 1992 - 1992 1992 - 1992 - 1992 Sims SEGA @@ -22684,17 +16886,11 @@ Be careful, if Jerry gets too far ahead and out of site, the game is lost. But, 9 0 - + tomjermvc.zip Tom and Jerry - The Movie (Euro, Bra) - Castellano v1,0 - Tom and Jerry - The Movie (Euro, Bra) - Castellano v1,0 - Tom and Jerry - The Movie (Euro, Bra) - Castellano v1,0 - Tom and Jerry - The Movie (Euro, Bra) - Castellano v1,0 - - eu - tomjermv.zip Master System @@ -22705,16 +16901,8 @@ Jerry will do anything he can to keep Tom from snagging him. Even if that means Be careful, if Jerry gets too far ahead and out of site, the game is lost. But, if Tom is able to get close enough, he can pounce on Jerry resulting in an advance the next level. The next level can also be reached to by chasing Jerry to the end of the round where he will be cornered. There are also damage points that are taken away from Tom as he is hit by the number of dangerous environments around him. Too many hits will also result in a game over. It is just another hard days work for Tom the cat! - - media/video/tomjermv.mp4 - media/mixrbv2/tomjermv.png - - 1992 - 1992 1992 - 1992 - 1992 Sims SEGA @@ -22730,11 +16918,7 @@ Be careful, if Jerry gets too far ahead and out of site, the game is lost. But, totowld3.zip Toto World 3 (Kor) - Toto World 3 (Kor) - - kr - 0 Master System @@ -22743,8 +16927,8 @@ Be careful, if Jerry gets too far ahead and out of site, the game is lost. But, The game steals much of its graphics from other games, namely Super Mario Bros. 2 and Super Mario World. Some enemies resemble Tiki from The New Zealand Story. - media/video/totowld3.mp4 - media/mixrbv2/totowld3.png + media/video/totowld3.mp4 + media/mixrbv2/totowld3.png 1995 @@ -22753,20 +16937,19 @@ The game steals much of its graphics from other games, namely Super Mario Bros. Daou Infosys Platform - Action 1 0 5 0 - + toseasycb.zip Tower of Sorrow - Easy (HB, v1.5 Color Blind) - toseasy - + toseasy.zip + Master System 2021 @@ -22776,12 +16959,12 @@ The game steals much of its graphics from other games, namely Super Mario Bros. 0 0 - + toseasy.zip Tower of Sorrow - Easy (HB, v1.5) - + Master System 2021 @@ -22791,13 +16974,13 @@ The game steals much of its graphics from other games, namely Super Mario Bros. 0 0 - + toshardcb.zip Tower of Sorrow - Hard (HB, v1.5 Color Blind) - toseasy - + toseasy.zip + Master System 2021 @@ -22807,13 +16990,13 @@ The game steals much of its graphics from other games, namely Super Mario Bros. 0 0 - + toshard.zip Tower of Sorrow - Hard (HB, v1.5) - toseasy - + toseasy.zip + Master System 2021 @@ -22823,15 +17006,15 @@ The game steals much of its graphics from other games, namely Super Mario Bros. 0 0 - + tos.zip Tower of Sorrow - SMS Power Ed. (HB, rev3) - toseasy - + toseasy.zip + Master System - 2020 + 2021 Neofuturism Neofuturism @@ -22843,10 +17026,6 @@ The game steals much of its graphics from other games, namely Super Mario Bros. transbot.zip TransBot (Euro, USA, Bra) - TransBot (Euro, USA, Bra) - TransBot (Euro, USA, Bra) - TransBot (Euro, USA, Bra) - TransBot (Euro, USA, Bra) 0 Master System @@ -22854,102 +17033,62 @@ The game steals much of its graphics from other games, namely Super Mario Bros. Back in the solar year 2000 there was a nuclear war, and people are finally now emerging from underground to build a new society. But something is still wrong. DALAUS, a leftover computer from the old world is creating its own empire, and it is up to you to stop it. To complete this mission you will pilot a CA-214 (the TransBot), a new experimental astro-plane. TransBot is a side scrolling shooter for one or two players. There are a wide variety of enemies you will need to get past to be victorious throughout the many locations. The CA-214 can have different types of weapons to help out. You start out with a basic, default gun, but after collection a ? symbol you can choose a new weapon to use. There are six choices which will scroll past at the top of the screen, and your TransBot will be powered with whatever selection you make. Powered up weapons will only last for a limited amount of time before the TransBot reverts back to the basic weapon. - media/video/transbot.mp4 - media/mixrbv2/transbot.png + media/video/transbot.mp4 + media/mixrbv2/transbot.png - 1986 - 1987 - 1986 - 1985 1986 SEGA SEGA Action - Shoot'em Up 1-2 0 13 0 - + transbotc.zip TransBot (Euro, USA, Bra, Sega Card) - TransBot (Euro, USA, Bra, Sega Card) - TransBot (Euro, USA, Bra, Sega Card) - TransBot (Euro, USA, Bra, Sega Card) - TransBot (Euro, USA, Bra, Sega Card) - - - eu - us - wor - + transbot.zip Master System Back in the solar year 2000 there was a nuclear war, and people are finally now emerging from underground to build a new society. But something is still wrong. DALAUS, a leftover computer from the old world is creating its own empire, and it is up to you to stop it. To complete this mission you will pilot a CA-214 (the TransBot), a new experimental astro-plane. TransBot is a side scrolling shooter for one or two players. There are a wide variety of enemies you will need to get past to be victorious throughout the many locations. The CA-214 can have different types of weapons to help out. You start out with a basic, default gun, but after collection a ? symbol you can choose a new weapon to use. There are six choices which will scroll past at the top of the screen, and your TransBot will be powered with whatever selection you make. Powered up weapons will only last for a limited amount of time before the TransBot reverts back to the basic weapon. - - media/video/transbot.mp4 - media/mixrbv2/transbot.png - - 1986 - 1987 - 1986 - 1985 1986 SEGA SEGA Action - Shoot'em Up 1-2 0 13 0 - + transbotp.zip TransBot (USA, Prototype) - TransBot (USA, Prototype) - TransBot (USA, Prototype) - TransBot (USA, Prototype) - TransBot (USA, Prototype) - - - us - wor - + transbot.zip Master System Back in the solar year 2000 there was a nuclear war, and people are finally now emerging from underground to build a new society. But something is still wrong. DALAUS, a leftover computer from the old world is creating its own empire, and it is up to you to stop it. To complete this mission you will pilot a CA-214 (the TransBot), a new experimental astro-plane. TransBot is a side scrolling shooter for one or two players. There are a wide variety of enemies you will need to get past to be victorious throughout the many locations. The CA-214 can have different types of weapons to help out. You start out with a basic, default gun, but after collection a ? symbol you can choose a new weapon to use. There are six choices which will scroll past at the top of the screen, and your TransBot will be powered with whatever selection you make. Powered up weapons will only last for a limited amount of time before the TransBot reverts back to the basic weapon. - - media/video/transbot.mp4 - media/mixrbv2/transbot.png - - 1986 - 1987 - 1986 - 1985 1986 SEGA SEGA Action - Shoot'em Up 1-2 0 @@ -22960,19 +17099,14 @@ The game steals much of its graphics from other games, namely Super Mario Bros. treinam.zip Treinamento Do Mymo (Bra) - Treinamento Do Mymo (Bra) - - br - wor - 0 Master System Mymo Training is another Brazilian Psycho Fox hack created by Yuski the Dog, in which the usual fox is replaced with a bear, but this hack is more buggy. - media/mixrbv2/treinam.png + media/mixrbv2/treinam.png 1989 @@ -22990,12 +17124,7 @@ The game steals much of its graphics from other games, namely Super Mario Bros. trivial.zip Trivial Pursuit - Genus Edition (Euro) - Trivial Pursuit - Genus Edition (Euro) - - eu - wor - 0 Master System @@ -23008,127 +17137,78 @@ The question categories are exactly the same as the board game, however two diff One additional feature not available in the board game is a statistical analysis of the number and type of questions answered correctly. This can be split into the performances of all the players, or the performance of an individual player within the six categories. It is especially useful at the end of the game, when choosing which category a player must answer to win the game. - media/video/trivial.mp4 - media/mixrbv2/trivial.png + media/video/trivial.mp4 + media/mixrbv2/trivial.png - 1992 1992 Teque London Domark Strategy - Board game - Puzzle-Game 1-4 0 1 0 - + ttoriui.zip Ttoriui Moheom (Kor) - Ttoriui Moheom (Kor) - Ttoriui Moheom (Kor) - Ttoriui Moheom (Kor) - Ttoriui Moheom (Kor) - - - kr - + myhero.zip Master System Rescue your girlfriend from the clutches of an evil gang in this extremely unforgiving side-scrolling beat-em-up. The eponymous hero can only jump-kick and punch and must fight numerous thugs, pigs, bulldogs and frogs on his way to the gang's leader, Mohikan. The game, an arcade conversion, was released originally on Master System card format. - - media/video/myhero.mp4 - media/mixrbv2/myhero.png - - 1986 - 1987 - 1986 - 1986 1986 - 1986 - 1989 SEGA SEGA Action - Beat'em Up 1-2 0 10 0 - + turmamon.zip Turma da Monica em O Resgate (Bra) - Turma da Monica em O Resgate (Bra) - - br - wboy3.zip Master System - After defeating the Dragão Gospe Fogo (in Mônica no Castelo do Dragão), Mônica was kidnapped by Capitão Feio, but before disappearing, she called her friends to rescue her! - -Turma da Mônica em: O Resgate (which translates to "Mônica's Gang in: The Rescue") is a modified version of Wonder Boy III: The Dragon's Trap, with Wonder Boy's hero, Tom-Tom, replaced by Mônica, a famous Brazilian comic character. - -In Wonder Boy III: The Dragon's Trap, Tom-Tom was cursed by the Dragon and turned into a Lizard-Man. In order to regain his original human form, he would have to find the Salamander Cross. Through his way, he would find Dragons which, when defeated, would curse Tom-Tom again, turning him into other animal forms. In Turma da Mônica em: O Resgate, when Mônica disappears, Chico Bento (Lizard-Man in Wonder Boy III) shows up and starts the gang's quest. After defeating each dragon, a new friend takes place in the quest. The other friends are Bidu (formerly Mouse-Man), Cebolinha (formerly Piranha-Man), Magali (formerly Lion-Man) and Anjinho (formerly Hawk-Man). - -Each of Mônica's friends has different abilities and weapons, such as: - -1. Chico Bento - Shotgun -2. Bidu - Bone and shield, can walk on walls -3. Cebolinha - Sword and shield -4. Magali - Rolling pin, attacks by swinging it in an arc. -5. Anjinho - Fire sword and shield, flies - -Other characters from the comic books also appear in this game, such as Cascão (as the shop keeper), Franjinha (as the Doctor) and the great villain, Capitão Feio (formerly Vampire Dragon). + Wonder Boy III: The Dragon's Trap is a direct sequel to Wonder Boy in Monster Land. When Tom-Tom defeats the MEKA dragon, the wounded beast casts a spell on him, turning him into a Lizard-Man. To regain your original human form, you have to find the Salamander Cross, hidden by the Vampire Dragon in Monster Land. -Mônica's friends can side-scroll to any place of Terra dos Monstros (Monster Land), but some places will be reachable only by a certain member of the gang, due to their specific abilities or weapons. They can attack (button 1) or jump (button 2), and you can access their statistics screen by pressing the PAUSE button. There you can equip items and weapons, as well as special attacks, such as fire balls, tornadoes, arrows, boomerangs and thunder strikes (all released by pressing down and 2 together). Enemies defeated will drop gold and keys, allowing access to new areas. Collecting stones will raise the characters' Charisma, bettering the odds of getting items and gold. At each town you reach you'll receive a password, allowing you to continue the game from that point. +In this side-scrolling platform game, you can still buy equipment and items, but unlike its predecessor, it is not divided in sequences of levels. You are allowed to go anywhere, as long as you have the right shape or equipment. During his quest, Tom-Tom has to defeat various dragon bosses. Each win will give you a new shape with new abilities such as flying, swimming, walking on ceilings or clinging to walls, which also give you to access new parts of the world. The possible shapes are Lizard-Man, Mouse-Man, Piranha-Man, Lion-Man and Hawk-Man and the main abilities are defined by attacking power, defense points and charm points (needed for equipment by collecting charm stones). Also, certain blocks can only be destroyed by specific weapons or are only accessible to certain shapes. -All the text in game is in Portuguese. +The basic actions consist of attacking and jumping, and in the status screen you can equip swords, shields and armour. Special attacks include fire balls, tornadoes, arrows, boomerangs and thunder strikes. Along the way, you collect keys (only one at all times) and gold left behind by defeated creatures, and you often have to revisit places to access new areas. A password is given at the beginning of each town to continue from there. + - - media/video/wboy3.mp4 - media/mixrbv2/wboy3.png - - 1993 + 1989 - SEGA - Tec Toy + Westone + SEGA - Role playing games + Platform 1 0 - 13 + 19 0 ultima4.zip Ultima IV - Quest of the Avatar (Euro, Bra) - Ultima IV - Quest of the Avatar (Euro, Bra) - Ultima IV - Quest of the Avatar (Euro, Bra) - Ultima IV - Quest of the Avatar (Euro, Bra) - - eu - wor - 0 Master System @@ -23142,11 +17222,10 @@ Of course, the game still has plenty of traditional RPG elements such as dungeon - media/video/ultima4.mp4 - media/mixrbv2/ultima4.png + media/video/ultima4.mp4 + media/mixrbv2/ultima4.png - 1990 1990 SEGA @@ -23159,18 +17238,11 @@ Of course, the game still has plenty of traditional RPG elements such as dungeon 18 0 - + ultima4p.zip Ultima IV - Quest of the Avatar (Euro, Prototype) - Ultima IV - Quest of the Avatar (Euro, Prototype) - Ultima IV - Quest of the Avatar (Euro, Prototype) - Ultima IV - Quest of the Avatar (Euro, Prototype) - - - eu - wor - + ultima4.zip Master System @@ -23183,12 +17255,7 @@ This VERY different approach to the game's ultimate goal is what makes Ultima IV Of course, the game still has plenty of traditional RPG elements such as dungeons to explore and hostile monsters to kill, as well as a typical final "Holy Grail" type quest where you had to find the Codex of Ultimate Wisdom to complete your transformation into Avatarhood. - - media/video/ultima4.mp4 - media/mixrbv2/ultima4.png - - 1990 1990 SEGA @@ -23205,13 +17272,7 @@ Of course, the game still has plenty of traditional RPG elements such as dungeon ultsoccr.zip Ultimate Soccer (Euro, Bra) - Ultimate Soccer (Euro, Bra) - Ultimate Soccer (Euro, Bra) - - eu - wor - 0 Master System @@ -23224,36 +17285,27 @@ Graphically, the game is similar to EA's Madden NFL series, with pseudo-3D effec The series later continued with Striker on the same console and Striker' 96 on PC, Saturn and PlayStation. - media/video/ultsoccr.mp4 - media/mixrbv2/ultsoccr.png + media/video/ultsoccr.mp4 + media/mixrbv2/ultsoccr.png - 1993 - 1993 1993 Rage Software SEGA Sports / Soccer - Sports 1-2 0 14 0 - + vampire.zip Vampire (Euro, Prototype) - Vampire (Euro, Prototype) - Vampire (Euro, Prototype) - Vampire (Euro, Prototype) - - eu - mastdark.zip Master System @@ -23261,33 +17313,25 @@ The series later continued with Striker on the same console and Striker' 96 on P You play as a psychologist trying to defeat Dracula. This requires you to fight your way through several spooky locations such as cemeteries, laboratories, castles or a house of wax dolls. To defeat your enemies, you can use several primary and secondary weapons. Primary weapons are close combat weapons ranging from knifes to rapiers and axes, that differ in range and efficiency. Secondary weapons are long-range weapons (pistols, bombs etc.) with limited ammunition. The game features 5 Rounds divided into 3 stages. At the end of each stage, a boss must be defeated. - - media/video/mastdark.mp4 - media/mixrbv2/mastdark.png - - 1988 - 1993 1992 - 1992 Sims SEGA Platform - Action 1 0 16 0 - + vexed.zip Vexed (HB, v1.03) - + Master System 2021 @@ -23301,13 +17345,7 @@ You play as a psychologist trying to defeat Dracula. This requires you to fight vigilant.zip Vigilante (Euro, USA, Bra) - Vigilante (Euro, USA, Bra) - - eu - us - wor - 0 Master System @@ -23316,20 +17354,16 @@ You play as a psychologist trying to defeat Dracula. This requires you to fight The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain. Each level features an end boss which requires a special tactic in order to progress. - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png + media/video/vigilant.mp4 + media/mixrbv2/vigilant.png - 1988 - 1989 1988 - 1988 SEGA SEGA Action - Beat'em Up 1 0 @@ -23340,12 +17374,7 @@ The game offers five distinct locations, such as city streets and a junkyard, wi vfa.zip Virtua Fighter Animation (Bra) - Virtua Fighter Animation (Bra) - - br - jp - 0 Master System @@ -23360,31 +17389,28 @@ The Game Gear version has 3 different viewing modes: Normal, Large and Real-Time In regards to gameplay, the game doesn't differ much from any other 2D fighting game, as the player can perform punches (button 1), kicks (button 2) and jumps (up), as well as some special maneuvers. The Game Gear version has also a block function (START button), absent in the Master System version. The fights are regular best of 3 round matches, and players will loose a round if one of this three possibilities happen: their energy is depleted, they fall out of the ring or they have less energy than the opponent if the time runs out. - media/video/vfa.mp4 - media/mixrbv2/vfa.png + media/video/vfa.mp4 + media/mixrbv2/vfa.png 1997 - 1997 Aspect Co Tec Toy Fight - Fight / 2D - Action 1-2 0 10 0 - + voyage.zip Voyage - A Sorceress Vacation (HB, v1.05) - + Master System 2021 @@ -23394,12 +17420,12 @@ In regards to gameplay, the game doesn't differ much from any other 2D fighting 0 0 - + WaimanuSMS.zip Waimanu: Scary Monsters Saga (HB) - + Master System 2015 @@ -23409,17 +17435,11 @@ In regards to gameplay, the game doesn't differ much from any other 2D fighting 0 0 - + wpayton.zip Walter Payton Football (USA) - Walter Payton Football (USA) - Walter Payton Football (USA) - Walter Payton Football (USA) - - us - ameripf.zip Master System @@ -23429,33 +17449,23 @@ This game gives you the chance to find out. With Walter Payton Football you can In the middle of a hot series, you can save your standings with a Password save. If you like football, then Sega's Walter Payton Football is the game for you! - - media/video/ameripf.mp4 - media/mixrbv2/ameripf.png - - 1990 - 1990 - 1989 1989 - 1989 SEGA SEGA Sports / Football - Sports 2 0 - 0 + 17 0 wanted.zip Wanted (Euro, USA, Bra) - Wanted (Euro, USA, Bra) 0 Master System @@ -23467,32 +17477,28 @@ In towns. Across country. Down dusty streets. Your job is to clean them up! When In between rounds you'll find challenge scenes to help you improve your shooting and make some more gold! Fight your way to the seventh round and you'll face the big boss in a sunset battle. But go down in a cloud of gunsmoke and it's Boot Hill for you. What are you waiting for? Go get 'em, pardner! - media/video/wanted.mp4 - media/mixrbv2/wanted.png + media/video/wanted.mp4 + media/mixrbv2/wanted.png - 1989 - 1989 - 1989 1989 Sanritsu Denki SEGA Action - Lightgun Shooter 1 0 16 0 - + wekainvaders10.zip Weka Invaders (HB, v1.0) - + Master System 2017 @@ -23502,15 +17508,11 @@ In between rounds you'll find challenge scenes to help you improve your shooting 0 0 - + carmnwldb.zip Where in the World is Carmen Sandiego? (Bra) - Where in the World is Carmen Sandiego? (Bra) - - br - carmnwld.zip Master System @@ -23519,10 +17521,6 @@ In between rounds you'll find challenge scenes to help you improve your shooting Carmen Sandiego is an game that tests the player's knowledge about geography and general knowledge about different countries. Missions will begin with a treasure being stolen and the player flying to that location. A time limit counts down while they must search the area and interview witnesses to find enough clues to figure out what country the thief flew to next. The player always has a limited selection (usually three or four) of flights available in any given country. This process is repeated until either the villain is found or time expires and they are able to get away. Along with finding out where the thief has headed, the player must discover who the thief is, by best matching personal characteristics (gender, hair color, eye color, hobbies, notable features) to dossiers on Carmen's gang. There must be enough characteristics matched in order to obtain a warrant, which is essential to legally arrest the suspect once they have been found. Progress in arresting VILE members will expose other members, eventually leading up to Carmen Sandiego herself. - - media/video/carmnwld.mp4 - media/mixrbv2/carmnwld.png - 1989 @@ -23540,11 +17538,7 @@ Carmen Sandiego is an game that tests the player's knowledge about geography and carmnwld.zip Where in the World is Carmen Sandiego? (USA) - Where in the World is Carmen Sandiego? (USA) - - us - 0 Master System @@ -23554,8 +17548,8 @@ Carmen Sandiego is an game that tests the player's knowledge about geography and - media/video/carmnwld.mp4 - media/mixrbv2/carmnwld.png + media/video/carmnwld.mp4 + media/mixrbv2/carmnwld.png 1989 @@ -23574,30 +17568,23 @@ Carmen Sandiego is an game that tests the player's knowledge about geography and wimbled.zip Wimbledon (Euro) - Wimbledon (Euro) - - eu - wor - 0 Master System Control one of the world's top players, or enter yourself in the Tour and test your skill. Singles, Doubles, practice, four exciting tournaments - fast, heart-stopping action from beginning to end! - media/video/wimbled.mp4 - media/mixrbv2/wimbled.png + media/video/wimbled.mp4 + media/mixrbv2/wimbled.png 1992 - 1992 Sims SEGA Sports - Sports / Tennis 1-2 0 @@ -23608,35 +17595,23 @@ Carmen Sandiego is an game that tests the player's knowledge about geography and wimbled2.zip Wimbledon II (Euro, Bra) - Wimbledon II (Euro, Bra) - Wimbledon II (Euro, Bra) - Wimbledon II (Euro, Bra) - Wimbledon II (Euro, Bra) - - eu - wor - 0 Master System You started out at the bottom, an unknown name in a field of highly talented players. You worked your way up the ranks, playing in America, Australia and France. And now, the big day... the day you take on the best tennis players in the world for the Wimbledon Open Cup! - media/video/wimbled2.mp4 - media/mixrbv2/wimbled2.png + media/video/wimbled2.mp4 + media/mixrbv2/wimbled2.png - 1993 1993 - 1992 - 1992 Sims SEGA Sports / Tennis - Sports 1-2 0 @@ -23648,17 +17623,14 @@ Carmen Sandiego is an game that tests the player's knowledge about geography and Wing Warriors (HB) - - wor - 0 Master System It's a classic shooter game with some Bullet Hell reminiscences. 6 stages with 3 bosses, 3 different players to choose from and a lot of bullets to dodge. - media/video/wingwarriors.mp4 - media/mixrbv2/wingwarriors.png + media/video/wingwarriors.mp4 + media/mixrbv2/wingwarriors.png 2019 @@ -23667,24 +17639,17 @@ Carmen Sandiego is an game that tests the player's knowledge about geography and Kitmaker Entertainment Shoot'em Up - Shoot'em up / Vertical 1 0 17 0 - + wintolb.zip Winter Olympics - Lillehammer '94 (Bra) - Winter Olympics - Lillehammer '94 (Bra) - Winter Olympics - Lillehammer '94 (Bra) - Winter Olympics - Lillehammer '94 (Bra) - - br - wintol.zip Master System @@ -23693,15 +17658,8 @@ Carmen Sandiego is an game that tests the player's knowledge about geography and It includes 5 different types of sports - biathlon, alpine skiing (downhill, slalom, giant slalom and Super-G), ski jumping (90 m, 120 m), bobsleigh (2/4 men bob, 1/2 men luge) and skating (elimination, pursuit, time trial). The events use 3D views - - media/video/wintol.mp4 - media/mixrbv2/wintol.png - - 1994 - 1993 1993 - 1994 Tiertex U.S. Gold @@ -23717,14 +17675,7 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla wintol.zip Winter Olympics - Lillehammer '94 (Euro) - Winter Olympics - Lillehammer '94 (Euro) - Winter Olympics - Lillehammer '94 (Euro) - Winter Olympics - Lillehammer '94 (Euro) - - eu - wor - 0 Master System @@ -23734,14 +17685,11 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla - media/video/wintol.mp4 - media/mixrbv2/wintol.png + media/video/wintol.mp4 + media/mixrbv2/wintol.png - 1994 - 1993 1993 - 1994 Tiertex U.S. Gold @@ -23757,14 +17705,7 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla wolfchld.zip Wolfchild (Euro, Bra) - Wolfchild (Euro, Bra) - Wolfchild (Euro, Bra) - - eu - wor - us - 0 Master System @@ -23773,38 +17714,27 @@ It includes 5 different types of sports - biathlon, alpine skiing (downhill, sla As Saul, it is your job to traverse five different areas on your way to Draxx. When Saul collects enough power-ups, he turns into his wolf form and gains a special psychic shot attack, which can be improved by collecting futher power-ups. However, if Saul loses health, he turns back into his human form and only has his fists to fight the numerous enemies. - media/video/wolfchld.mp4 - media/mixrbv2/wolfchld.png + media/video/wolfchld.mp4 + media/mixrbv2/wolfchld.png - 1993 - 1993 1993 - 1993 Core Design Virgin Action - Platform 1 0 9 0 - + wboya.zip Wonder Boy (Euro, Kor, v0) ~ Super Wonder Boy (Jpn, v0) - Wonder Boy (Euro, Kor, v0) ~ Super Wonder Boy (Jpn, v0) - Wonder Boy (Euro, Kor, v0) ~ Super Wonder Boy (Jpn, v0) - - - jp - eu - wor - + wboy.zip Master System @@ -23814,22 +17744,13 @@ There are ten areas, each containing four rounds each, but the tenth area can't There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round. - - media/video/wboy.mp4 - media/mixrbv2/wboy.png - - 1987 - 1987 - 1987 1987 SEGA SEGA Adventure - Action - Platform 1-2 0 @@ -23840,14 +17761,7 @@ There are also warp-gates, but you don't find them, they find you. You see, warp wboy.zip Wonder Boy (Euro, USA, Bra, v1) - Wonder Boy (Euro, USA, Bra, v1) - Wonder Boy (Euro, USA, Bra, v1) - - us - eu - wor - 0 Master System @@ -23858,38 +17772,27 @@ There are ten areas, each containing four rounds each, but the tenth area can't There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round. - media/video/wboy.mp4 - media/mixrbv2/wboy.png + media/video/wboy.mp4 + media/mixrbv2/wboy.png - 1987 - 1987 - 1987 1987 SEGA SEGA Adventure - Action - Platform 1-2 0 13 0 - + wboyc.zip Wonder Boy (Euro, USA, Bra, v1) - Castellano v1,0 - Wonder Boy (Euro, USA, Bra, v1) - Castellano v1,0 - Wonder Boy (Euro, USA, Bra, v1) - Castellano v1,0 - - us - eu - wboy.zip Master System @@ -23899,22 +17802,13 @@ There are ten areas, each containing four rounds each, but the tenth area can't There are also warp-gates, but you don't find them, they find you. You see, warp-gates appear in rounds 1-4 of each area. If you happen to get one fruit, a special item will appear. These special items include handbags, wrist watches, a pair of shoes, a teddy bear, and a bottle of perfume. Another girl will appear and take you up to the clouds where the object is to collect as many hearts as you can without falling down or getting the item again. Once you have collected all the hearts, you can get the item to return to the surface, and more often than not, you'll get further in the round. - - media/video/wboy.mp4 - media/mixrbv2/wboy.png - - 1987 - 1987 - 1987 1987 SEGA SEGA Adventure - Action - Platform 1-2 0 @@ -23925,15 +17819,7 @@ There are also warp-gates, but you don't find them, they find you. You see, warp wboy3.zip Wonder Boy III - The Dragon's Trap (Euro, USA, Kor) - Wonder Boy III - The Dragon's Trap (Euro, USA, Kor) - Wonder Boy III - The Dragon's Trap (Euro, USA, Kor) - Wonder Boy III - The Dragon's Trap (Euro, USA, Kor) - - us - eu - wor - 0 Master System @@ -23945,14 +17831,11 @@ The basic actions consist of attacking and jumping, and in the status screen you - media/video/wboy3.mp4 - media/mixrbv2/wboy3.png + media/video/wboy3.mp4 + media/mixrbv2/wboy3.png - 1989 1989 - 1989 - 1989 Westone SEGA @@ -23964,18 +17847,11 @@ The basic actions consist of attacking and jumping, and in the status screen you 19 0 - + wboy3c.zip Wonder Boy III - The Dragon's Trap (Euro, USA, Kor) - Castellano v1,0 - Wonder Boy III - The Dragon's Trap (Euro, USA, Kor) - Castellano v1,0 - Wonder Boy III - The Dragon's Trap (Euro, USA, Kor) - Castellano v1,0 - Wonder Boy III - The Dragon's Trap (Euro, USA, Kor) - Castellano v1,0 - - - us - eu - + wboy3.zip Master System @@ -23986,15 +17862,8 @@ In this side-scrolling platform game, you can still buy equipment and items, but The basic actions consist of attacking and jumping, and in the status screen you can equip swords, shields and armour. Special attacks include fire balls, tornadoes, arrows, boomerangs and thunder strikes. Along the way, you collect keys (only one at all times) and gold left behind by defeated creatures, and you often have to revisit places to access new areas. A password is given at the beginning of each town to continue from there. - - media/video/wboy3.mp4 - media/mixrbv2/wboy3.png - - 1989 1989 - 1989 - 1989 Westone SEGA @@ -24006,18 +17875,11 @@ The basic actions consist of attacking and jumping, and in the status screen you 19 0 - + wboy3fm.zip Wonder Boy III - The Dragon's Trap (FM Mod) - Wonder Boy III - The Dragon's Trap (FM Mod) - Wonder Boy III - The Dragon's Trap (FM Mod) - Wonder Boy III - The Dragon's Trap (FM Mod) - - - us - eu - + wboy3.zip Master System @@ -24028,15 +17890,8 @@ In this side-scrolling platform game, you can still buy equipment and items, but The basic actions consist of attacking and jumping, and in the status screen you can equip swords, shields and armour. Special attacks include fire balls, tornadoes, arrows, boomerangs and thunder strikes. Along the way, you collect keys (only one at all times) and gold left behind by defeated creatures, and you often have to revisit places to access new areas. A password is given at the beginning of each town to continue from there. - - media/video/wboy3.mp4 - media/mixrbv2/wboy3.png - - 1989 1989 - 1989 - 1989 Westone SEGA @@ -24052,14 +17907,7 @@ The basic actions consist of attacking and jumping, and in the status screen you wboymlnd.zip Wonder Boy in Monster Land (Euro, USA) - Wonder Boy in Monster Land (Euro, USA) - Wonder Boy in Monster Land (Euro, USA) - - us - eu - wor - 0 Master System @@ -24070,82 +17918,54 @@ Eventually, the peace was broken when a ferocious fire-breathing dragon appeared There are twelve locations in which Tom-Tom must venture through, including (but not limited to): the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health. - media/video/wboymlnd.mp4 - media/mixrbv2/wboymlnd.png + media/video/wboymlnd.mp4 + media/mixrbv2/wboymlnd.png - 1988 - 1988 - 1988 - 1988 1988 SEGA SEGA Action - Platform 1 0 16 0 - + wboymlnda.zip Wonder Boy in Monster Land (Euro, USA, Hacked?) - Wonder Boy in Monster Land (Euro, USA, Hacked?) - Wonder Boy in Monster Land (Euro, USA, Hacked?) - - - jp - wor - eu - us - + wboymlnd.zip Master System - "Monster World was once a peaceful region. Then, the peace was shattered by an invading army of monsters. A young man named Shion vowed to defeat them and make his land peaceful again." + Eleven years have gone by since Tom-Tom rescued his girlfriend Tanya from the clutches of the evil King. Word of Tom-Tom's dangerous adventure soon spread throughout Wonder Land. The people were very proud of him and gave Tom-Tom the highest honor of all - the legendary name of Wonder Boy. With the evil King defeated, Wonder Land returned to its peaceful state, and for over one decade, the kingdom was a paradise, and everything and everyone lived happily together. -Wonder Boy In Monster World puts you in control of Shion in his quest to save Monster World from the evil hands of BioMeka. It controls like your standard platform game - run, jump, and kill enemies. The game is filled with RPG elements such as talking to townsfolk, collecting money to buy items, upgrading your life, and equipping a variety of armor and weapons - staying very close to the "Zelda format". You can save your game to continue your quest at a later time. +Eventually, the peace was broken when a ferocious fire-breathing dragon appeared out of nowhere and took over Wonder Land with an army of evil, monsterous henchmen, causing Wonder Land was immediately thrown into utter chaos. Defenseless that they were, the people were quickly taken over and the tranquil and serene kingdom was transformed into a land of demons and devils. Wonder Land was now a Monster Land. Tom-Tom was summoned to set out on a journey, destroy this dragon, and restore peace once again. Tom-Tom is Wonder Land's last hope. -Wonder Boy In Monster World is the third game in the Monster World spin-off series. In Japan the game is called Wonder Boy 5: Monster World 3. +There are twelve locations in which Tom-Tom must venture through, including (but not limited to): the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health. - - media/video/wboymlnd.mp4 - media/mixrbv2/wboymlnd.png - - 1993 - 1993 - 1988 - 1993 + 1988 - Shimada Kikaku + SEGA SEGA - Adventure - Role playing games + Action 1 0 - 12 + 16 0 - + wboymlndp.zip Wonder Boy in Monster Land (Prototype) - Wonder Boy in Monster Land (Prototype) - Wonder Boy in Monster Land (Prototype) - - - us - eu - wor - + wboymlnd.zip Master System @@ -24155,22 +17975,13 @@ Eventually, the peace was broken when a ferocious fire-breathing dragon appeared There are twelve locations in which Tom-Tom must venture through, including (but not limited to): the city of Wonder Land, Valley of Peace, The Coastal Town of Baraboro, The Mam Desert, and Pororo Islands. During his journey, he must defeat monsters with the sword that he got at the beginning of his adventure. These monsters will leave either gold coins or bags of cash, which he can use to buy better weapons, shields, armors, and boots. At the end of each location, there is usually a boss that Tom-Tom must defeat in order to obtain a gold key that will unlock the exit gate, as well as plenty of gold coins or bags of cash. If he touches any enemies, or is shot at, he will lose health. During his travels, Tom-Tom must take note of the hourglass; if the hourglass display sands at the bottom, he must get another one that appears out of nowhere, or he'll also lose health. There are two ways in which he can restore it. He can either go into bars to have a drink that will restore it and get a hint about what lies ahead as well, or go into hospitals and heal himself to restore the lost health. - - media/video/wboymlnd.mp4 - media/mixrbv2/wboymlnd.png - - 1988 - 1988 - 1988 - 1988 1988 SEGA SEGA Action - Platform 1 0 @@ -24181,13 +17992,7 @@ There are twelve locations in which Tom-Tom must venture through, including (but wboymwld.zip Wonder Boy in Monster World (Euro, Kor) - Wonder Boy in Monster World (Euro, Kor) - Wonder Boy in Monster World (Euro, Kor) - - eu - wor - 0 Master System @@ -24198,36 +18003,27 @@ Wonder Boy In Monster World puts you in control of Shion in his quest to save Mo Wonder Boy In Monster World is the third game in the Monster World spin-off series. In Japan the game is called Wonder Boy 5: Monster World 3. - media/video/wboymwld.mp4 - media/mixrbv2/wboymwld.png + media/video/wboymwld.mp4 + media/mixrbv2/wboymwld.png - 1993 - 1993 - 1988 1993 Shimada Kikaku SEGA Adventure - Role playing games 1 0 12 0 - + wboymwldc.zip Wonder Boy in Monster World (Euro, Kor) - Castellano v1,0 - Wonder Boy in Monster World (Euro, Kor) - Castellano v1,0 - Wonder Boy in Monster World (Euro, Kor) - Castellano v1,0 - - eu - wboymwld.zip Master System @@ -24237,39 +18033,24 @@ Wonder Boy In Monster World puts you in control of Shion in his quest to save Mo Wonder Boy In Monster World is the third game in the Monster World spin-off series. In Japan the game is called Wonder Boy 5: Monster World 3. - - media/video/wboymwld.mp4 - media/mixrbv2/wboymwld.png - - 1993 - 1993 - 1988 1993 Shimada Kikaku SEGA Adventure - Role playing games 1 0 12 0 - + wboymwldp.zip Wonder Boy in Monster World (Euro, Prototype) - Wonder Boy in Monster World (Euro, Prototype) - Wonder Boy in Monster World (Euro, Prototype) - - - eu - wor - us - + wboymwld.zip Master System @@ -24279,21 +18060,13 @@ Wonder Boy In Monster World puts you in control of Shion in his quest to save Mo Wonder Boy In Monster World is the third game in the Monster World spin-off series. In Japan the game is called Wonder Boy 5: Monster World 3. - - media/video/wboymwld.mp4 - media/mixrbv2/wboymwld.png - - 1993 - 1993 - 1988 1993 Shimada Kikaku SEGA Adventure - Role playing games 1 0 @@ -24304,28 +18077,22 @@ Wonder Boy In Monster World is the third game in the Monster World spin-off seri wonsiin.zip Wonsiin (Kor) - Wonsiin (Kor) - - kr - 0 Master System A port of the Famicom game Shin Jinrui: The New Type (Adventures of Dino Riki in the US), which apparently gave Zemina opportunity to exploit their vertical shmup code even once more. Typically, the scrolling is choppy here, too. There have been several other small compromises, but overall Wonsiin is a decent port of the Knightmare inspired game. Especially some elements that one would think would have been sacrificed on the MSX, most impressively the attacking dinosaur skeletons, are intact. Still, Wonsiin ends after three stages, leaving out the final challenges. - media/video/wonsiin.mp4 - media/mixrbv2/wonsiin.png + media/video/wonsiin.mp4 + media/mixrbv2/wonsiin.png 1991 Zemina Zemina - - - + 0 0 0 @@ -24334,12 +18101,7 @@ Wonder Boy In Monster World is the third game in the Monster World spin-off seri woodypop.zip Woody Pop - Shinjinrui no Block Kuzushi (Jpn, MyCard) - Woody Pop - Shinjinrui no Block Kuzushi (Jpn, MyCard) - Woody Pop - Shinjinrui no Block Kuzushi (Jpn, MyCard) - - jp - 0 Master System @@ -24352,19 +18114,16 @@ Once a room is cleared, you can choose freely between up to three adjacent rooms Like any post-Arkanoid game, there is a range of powerups released from special blocks. Most are known from other games such as the double-ball, the growing bat or the "diamond ball", which destroys all blocks in its path without ricocheting. Some invented by Sega are the fire ball, which sets blocks on fire, allowing them to destroy even neighbouring blocks, and the big ball, which hits bricks with more power, thereby destroying brick with one hit that would otherwise have required several. - media/video/woodypop.mp4 - media/mixrbv2/woodypop.png + media/video/woodypop.mp4 + media/mixrbv2/woodypop.png 1987 - 1990 SEGA SEGA Action / Breakout games - Puzzle-Game - Action 1 0 @@ -24375,13 +18134,7 @@ Like any post-Arkanoid game, there is a range of powerups released from special wclead.zip World Class Leader Board (Euro, Bra) - World Class Leader Board (Euro, Bra) - World Class Leader Board (Euro, Bra) - - eu - wor - 0 Master System @@ -24392,19 +18145,16 @@ A course editor is provided. The courses provided include real courses like St. The PC version revolutionized the use of the PC speaker to reproduce voice samples via their patented "RealSound" process. Quips like "No doubt about it, he's deep in the sandtrap", "Straight onto the fairway", and "Looks like he hit the tree, Jim." are used to provide running commentary on the gameplay. - media/video/wclead.mp4 - media/mixrbv2/wclead.png + media/video/wclead.mp4 + media/mixrbv2/wclead.png - 1991 - 1991 1991 Tiertex U.S. Gold Sports / Golf - Sports 1-4 0 @@ -24415,69 +18165,46 @@ The PC version revolutionized the use of the PC speaker to reproduce voice sampl wcup90.zip World Cup Italia '90 (Euro, Bra) - World Cup Italia '90 (Euro, Bra) - World Cup Italia '90 (Euro, Bra) - World Cup Italia '90 (Euro, Bra) - - eu - wor - 0 Master System Go head to head with the most skilled teams in the world! Prove your mettle in a Test Match, show off your sharpshooting prowess in a Penalty Kick Contest, or go for the gold in the World Cup competition! Fast-paced and realistic - video soccer at its heart-stopping finest! - media/video/wcup90.mp4 - media/mixrbv2/wcup90.png + media/video/wcup90.mp4 + media/mixrbv2/wcup90.png - 1990 1990 - 1990 SEGA SEGA Sports / Soccer - Sports 1-2 0 11 0 - + wcup90d.zip World Cup Italia '90 (USA, Demo) - World Cup Italia '90 (USA, Demo) - World Cup Italia '90 (USA, Demo) - World Cup Italia '90 (USA, Demo) - - eu - wcup90.zip Master System Go head to head with the most skilled teams in the world! Prove your mettle in a Test Match, show off your sharpshooting prowess in a Penalty Kick Contest, or go for the gold in the World Cup competition! Fast-paced and realistic - video soccer at its heart-stopping finest! - - media/video/wcup90.mp4 - media/mixrbv2/wcup90.png - - 1990 1990 - 1990 SEGA SEGA Sports / Soccer - Sports 1-2 0 @@ -24488,50 +18215,34 @@ The PC version revolutionized the use of the PC speaker to reproduce voice sampl wcup94.zip World Cup USA 94 (Euro, Bra) - World Cup USA 94 (Euro, Bra) - World Cup USA 94 (Euro, Bra) - - eu - wor - 0 Master System For the third World Cup in succession, US Gold had the license to produce the official game. They entrusted Tiertex with the task, who produced a top-down game recreating the full tournament. As well as the 24 teams who qualified for the tournament, other significant footballing nations like England, France and Denmark could be drafted in. The presentation of the menus is largely icon-based, with the official mascot featuring prominently. Tackling is difficult and passing is easy, making for a flowing end-to-end style of play. - media/video/wcup94.mp4 - media/mixrbv2/wcup94.png + media/video/wcup94.mp4 + media/mixrbv2/wcup94.png - 1994 - 1994 1994 - 1994 Tiertex U.S. Gold Sports / Soccer - Sports 1-2 0 - 0 + 16 0 wldgames.zip World Games (Euro, Bra) - World Games (Euro, Bra) - World Games (Euro, Bra) - - eu - wor - 0 Master System @@ -24539,15 +18250,11 @@ The PC version revolutionized the use of the PC speaker to reproduce voice sampl Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Diving, Log Rolling, Caber Toss, Pole Vault, Platform Diving. - media/video/wldgames.mp4 - media/mixrbv2/wldgames.png + media/video/wldgames.mp4 + media/mixrbv2/wldgames.png - 1990 - 1990 1989 - 1990 - 1991 SEGA SEGA @@ -24559,34 +18266,19 @@ Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Divin 7 0 - + wldgamesp.zip World Games (Euro, Prototype) - World Games (Euro, Prototype) - World Games (Euro, Prototype) - - - eu - wor - us - + wldgames.zip Master System Olympics style sports game. Compete in several events including: Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Diving, Log Rolling, Caber Toss, Pole Vault, Platform Diving. - - media/video/wldgames.mp4 - media/mixrbv2/wldgames.png - - 1990 - 1990 1989 - 1990 - 1991 SEGA SEGA @@ -24602,152 +18294,96 @@ Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Divin worldgp.zip World Grand Prix (Euro) - World Grand Prix (Euro) - World Grand Prix (Euro) - - eu - wor - us - 0 Master System The premise is simple, race against the clock and computer-controlled F-1 opponents in a series of races. Along the way, earn points to upgrade various aspects of your machine, including acceleration, top speed and handling. It also includes a track editor, so you can create your own courses as well. - media/video/worldgp.mp4 - media/mixrbv2/worldgp.png + media/video/worldgp.mp4 + media/mixrbv2/worldgp.png - 1987 - 1986 - 1986 - 1987 1986 SEGA SEGA Simulation - Race, Driving 1 0 10 0 - + worldgpu.zip World Grand Prix (USA, Bra, Kor) - World Grand Prix (USA, Bra, Kor) - World Grand Prix (USA, Bra, Kor) - - us - worldgp.zip Master System The premise is simple, race against the clock and computer-controlled F-1 opponents in a series of races. Along the way, earn points to upgrade various aspects of your machine, including acceleration, top speed and handling. It also includes a track editor, so you can create your own courses as well. - - media/video/worldgp.mp4 - media/mixrbv2/worldgp.png - - 1987 - 1986 - 1986 - 1987 1986 SEGA SEGA Simulation - Race, Driving 1 0 10 0 - + worldgpp.zip World Grand Prix (USA, Prototype) - World Grand Prix (USA, Prototype) - World Grand Prix (USA, Prototype) - - us - wor - worldgp.zip Master System The premise is simple, race against the clock and computer-controlled F-1 opponents in a series of races. Along the way, earn points to upgrade various aspects of your machine, including acceleration, top speed and handling. It also includes a track editor, so you can create your own courses as well. - - media/video/worldgp.mp4 - media/mixrbv2/worldgp.png - - 1987 - 1986 - 1986 - 1987 1986 SEGA SEGA Simulation - Race, Driving 1 0 10 0 - + worldsoc.zip World Soccer (Euro, Jpn, Kor) ~ Great Soccer (USA) - World Soccer (Euro, Jpn, Kor) ~ Great Soccer (USA) - World Soccer (Euro, Jpn, Kor) ~ Great Soccer (USA) - World Soccer (Euro, Jpn, Kor) ~ Great Soccer (USA) - World Soccer (Euro, Jpn, Kor) ~ Great Soccer (USA) - - wor - eu - us - 0 Master System Get ready to play like a professional on this fast-paced soccer green. Your arena? It's international and you're up against the best soccer teams in the world. Will you play with Italian passion, Argentine stamina or the calculating cool of the West Germans? Maybe you'll want to push the young U.S.A. team to championship status. Your strategy: combine athletic skill and accurate timing to win points and block goals. And it won't be easy. Your opponents are tough and after the glory. So pass, dribble and kick your way to victory. You've got the ball, now run with it. - media/video/worldsoc.mp4 - media/mixrbv2/worldsoc.png + media/video/worldsoc.mp4 + media/mixrbv2/worldsoc.png - 1987 - 1987 - 1987 - 1987 1987 - 1988 SEGA SEGA Sports - Sports / Soccer 1-2 0 @@ -24758,14 +18394,7 @@ Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Divin wwfsteel.zip WWF Wrestlemania - Steel Cage Challenge (Euro, Bra) - WWF Wrestlemania - Steel Cage Challenge (Euro, Bra) - WWF Wrestlemania - Steel Cage Challenge (Euro, Bra) - WWF Wrestlemania - Steel Cage Challenge (Euro, Bra) - - eu - wor - 0 Master System @@ -24775,18 +18404,16 @@ All wrestlers can perform their famous signature moves and have individual stren - media/video/wwfsteel.mp4 - media/mixrbv2/wwfsteel.png + media/video/wwfsteel.mp4 + media/mixrbv2/wwfsteel.png - 1992 1993 Teeny Weeny Games Flying Edge Sports / Wrestling - Sports 1-2 0 @@ -24797,14 +18424,7 @@ All wrestlers can perform their famous signature moves and have individual stren xmenmojo.zip X-Men - Mojo World (Bra) - X-Men - Mojo World (Bra) - X-Men - Mojo World (Bra) - - br - eu - us - 0 Master System @@ -24817,8 +18437,8 @@ Each character can activate his/her power at will. Wolverine can use his claws, Gameplay consists basically in finding the way out of each of the six levels. Once finding it, the character will face a boss, usually known characters from the comics like Magneto, Fitzroy, a Sentinel, etc. The last boss is Mojo himself. - media/video/xmenmojo.mp4 - media/mixrbv2/xmenmojo.png + media/video/xmenmojo.mp4 + media/mixrbv2/xmenmojo.png 1996 @@ -24827,7 +18447,6 @@ Gameplay consists basically in finding the way out of each of the six levels. On Tec Toy Platform - Action 1 0 @@ -24838,15 +18457,7 @@ Gameplay consists basically in finding the way out of each of the six levels. On xenon2.zip Xenon 2 - Megablast (Image Works) (Euro) - Xenon 2 - Megablast (Image Works) (Euro) - Xenon 2 - Megablast (Image Works) (Euro) - Xenon 2 - Megablast (Image Works) (Euro) - - eu - wor - us - 0 Master System @@ -24858,13 +18469,11 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B - media/video/xenon2.mp4 - media/mixrbv2/xenon2.png + media/video/xenon2.mp4 + media/mixrbv2/xenon2.png - 1991 1992 - 1991 Data Design Image Works @@ -24876,18 +18485,11 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B 5 0 - + xenon2v.zip Xenon 2 - Megablast (Virgin) (Euro) - Xenon 2 - Megablast (Virgin) (Euro) - Xenon 2 - Megablast (Virgin) (Euro) - Xenon 2 - Megablast (Virgin) (Euro) - - - eu - wor - + xenon2.zip Master System @@ -24898,14 +18500,8 @@ The first part of the game has an organic feel to it, while the second part of t A typical Bitmap Brothers smash, the game is also famous for its soundtrack by British electronica group Bomb The Bass. - - media/video/xenon2.mp4 - media/mixrbv2/xenon2.png - - 1991 1992 - 1991 Data Design Image Works @@ -24921,59 +18517,35 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B xyzolog.zip Xyzolog (Kor) - Xyzolog (Kor) - - kr - 0 Master System The main screen is divided into small areas that have different elevation levels with obstacles placed on them. Each area contains one or more blinking red dots. Your goal is to roll the ball over the blinking points and, if you do, the spot will stop blinking. You will enter the next phase when all the points have been rolled. But beware, you are chased by star-shaped objects and if they touch you it's Game Over. - media/video/xyzolog.mp4 - media/mixrbv2/xyzolog.png + media/video/xyzolog.mp4 + media/mixrbv2/xyzolog.png - - - + Compile - - - + 0 0 0 - + ysj.zip Ys (Jpn) - Ys (Jpn) - Ys (Jpn) - Ys (Jpn) - Ys (Jpn) - - - jp - + ys.zip Master System Once long ago, the Kingdom of Y's fell under a reign of evil. But the Goddesses of Y's saved the Kingdom from ruin. Their feats were written in six magical books and hidden until the time the Goddesses would be needed again. A thousand years later, that time has come. You are Aron, a wanderer. An evil sorcerer named Dark Dekt is planning diabolical magic. And the Seer Sara is desperately looking for a swordsman to help her find the vanished six books of Y's. Now arm yourself and prepare for an adventure into the unknown. Where caverns and towers are filled with creatures and hoards of treasure. Where the strangest people have clues to tell you. Where your skill in combat depends on your reflexes. If you succeed, you'll have the power to call down the Goddesses. Fail, and Dark Dekt will rule the Kingdom under a reign of terror forever! - - media/video/ys.mp4 - media/mixrbv2/ys.png - - 1989 - 1989 - 1988 1988 - 1991 - 1989 SEGA SEGA @@ -24985,34 +18557,18 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B 15 0 - + ysd.zip Ys (USA, Demo) - Ys (USA, Demo) - Ys (USA, Demo) - Ys (USA, Demo) - Ys (USA, Demo) - - - us - + ys.zip Master System Once long ago, the Kingdom of Y's fell under a reign of evil. But the Goddesses of Y's saved the Kingdom from ruin. Their feats were written in six magical books and hidden until the time the Goddesses would be needed again. A thousand years later, that time has come. You are Aron, a wanderer. An evil sorcerer named Dark Dekt is planning diabolical magic. And the Seer Sara is desperately looking for a swordsman to help her find the vanished six books of Y's. Now arm yourself and prepare for an adventure into the unknown. Where caverns and towers are filled with creatures and hoards of treasure. Where the strangest people have clues to tell you. Where your skill in combat depends on your reflexes. If you succeed, you'll have the power to call down the Goddesses. Fail, and Dark Dekt will rule the Kingdom under a reign of terror forever! - - media/video/ys.mp4 - media/mixrbv2/ys.png - - 1989 - 1989 - 1988 1988 - 1991 - 1989 SEGA SEGA @@ -25028,32 +18584,18 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B ys.zip Ys - The Vanished Omens (Euro, USA, Bra) - Ys - The Vanished Omens (Euro, USA, Bra) - Ys - The Vanished Omens (Euro, USA, Bra) - Ys - The Vanished Omens (Euro, USA, Bra) - Ys - The Vanished Omens (Euro, USA, Bra) - - eu - us - wor - 0 Master System Once long ago, the Kingdom of Y's fell under a reign of evil. But the Goddesses of Y's saved the Kingdom from ruin. Their feats were written in six magical books and hidden until the time the Goddesses would be needed again. A thousand years later, that time has come. You are Aron, a wanderer. An evil sorcerer named Dark Dekt is planning diabolical magic. And the Seer Sara is desperately looking for a swordsman to help her find the vanished six books of Y's. Now arm yourself and prepare for an adventure into the unknown. Where caverns and towers are filled with creatures and hoards of treasure. Where the strangest people have clues to tell you. Where your skill in combat depends on your reflexes. If you succeed, you'll have the power to call down the Goddesses. Fail, and Dark Dekt will rule the Kingdom under a reign of terror forever! - media/video/ys.mp4 - media/mixrbv2/ys.png + media/video/ys.mp4 + media/mixrbv2/ys.png - 1989 - 1989 - 1988 1988 - 1991 - 1989 SEGA SEGA @@ -25065,35 +18607,18 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B 15 0 - + ysfm.zip Ys - The Vanished Omens (FM Mod, v1.2) - Ys - The Vanished Omens (FM Mod, v1.2) - Ys - The Vanished Omens (FM Mod, v1.2) - Ys - The Vanished Omens (FM Mod, v1.2) - Ys - The Vanished Omens (FM Mod, v1.2) - - - us - eu - + ys.zip Master System Once long ago, the Kingdom of Y's fell under a reign of evil. But the Goddesses of Y's saved the Kingdom from ruin. Their feats were written in six magical books and hidden until the time the Goddesses would be needed again. A thousand years later, that time has come. You are Aron, a wanderer. An evil sorcerer named Dark Dekt is planning diabolical magic. And the Seer Sara is desperately looking for a swordsman to help her find the vanished six books of Y's. Now arm yourself and prepare for an adventure into the unknown. Where caverns and towers are filled with creatures and hoards of treasure. Where the strangest people have clues to tell you. Where your skill in combat depends on your reflexes. If you succeed, you'll have the power to call down the Goddesses. Fail, and Dark Dekt will rule the Kingdom under a reign of terror forever! - - media/video/ys.mp4 - media/mixrbv2/ys.png - - 1989 - 1989 - 1988 1988 - 1991 - 1989 SEGA SEGA @@ -25109,25 +18634,17 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B zaxxon3d.zip Zaxxon 3-D (World) - Zaxxon 3-D (World) - - wor - 0 Master System The enemy has built battle fortresses in the farthest reaches of space. There's only one way in... and one way out. Your Mission: Infiltrate the enemy's defenses and destroy their motherships! - media/video/zaxxon3d.mp4 - media/mixrbv2/zaxxon3d.png + media/video/zaxxon3d.mp4 + media/mixrbv2/zaxxon3d.png - 1988 - 1987 - 1988 - 1987 1987 SEGA @@ -25140,29 +18657,17 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B 12 0 - + zaxxon3dp.zip Zaxxon 3-D (World, Prototype) - Zaxxon 3-D (World, Prototype) - - wor - zaxxon3d.zip Master System The enemy has built battle fortresses in the farthest reaches of space. There's only one way in... and one way out. Your Mission: Infiltrate the enemy's defenses and destroy their motherships! - - media/video/zaxxon3d.mp4 - media/mixrbv2/zaxxon3d.png - - 1988 - 1987 - 1988 - 1987 1987 SEGA @@ -25175,12 +18680,12 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B 12 0 - + zeloliv.zip Ze Legende of Oliv (HB) - + Master System 2019 @@ -25190,39 +18695,23 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B 0 0 - + zillionb.zip Zillion (Euro, v0) ~ Akai Koudan Zillion (Jpn, v0) - Zillion (Euro, v0) ~ Akai Koudan Zillion (Jpn, v0) - Zillion (Euro, v0) ~ Akai Koudan Zillion (Jpn, v0) - - - jp - eu - wor - + zillion.zip Master System Are you ready for the ultimate danger? You're alone, outnumbered and there's no guarantee you'll make it alive. You're J.J. Your objective: secretly infiltrate the underground labyrinth of The Norsa Empire and steal their plans for domination. Armed with the ultra speed and power of the Zillion Laser, your mission is complex. And sheer strength will not win this one alone. You'll need more brains than brawn in this sophisticated operation. So, how will you think your way to victory? With cunning strategy and memory to guide you successfully through the maze which awaits. Where once inside, you'll find the information needed to destroy the Norsas and restore peace forever. - - media/video/zillion.mp4 - media/mixrbv2/zillion.png - - 1987 - 1987 - 1987 - 1987 1987 SEGA SEGA Action - Platform 1 0 @@ -25233,8 +18722,6 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B zillion.zip Zillion (Euro, v2) - Zillion (Euro, v2) - Zillion (Euro, v2) 0 Master System @@ -25242,59 +18729,39 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B Are you ready for the ultimate danger? You're alone, outnumbered and there's no guarantee you'll make it alive. You're J.J. Your objective: secretly infiltrate the underground labyrinth of The Norsa Empire and steal their plans for domination. Armed with the ultra speed and power of the Zillion Laser, your mission is complex. And sheer strength will not win this one alone. You'll need more brains than brawn in this sophisticated operation. So, how will you think your way to victory? With cunning strategy and memory to guide you successfully through the maze which awaits. Where once inside, you'll find the information needed to destroy the Norsas and restore peace forever. - media/video/zillion.mp4 - media/mixrbv2/zillion.png + media/video/zillion.mp4 + media/mixrbv2/zillion.png - 1987 - 1987 - 1987 - 1987 1987 SEGA SEGA Action - Platform 1 0 16 0 - + zilliona.zip Zillion (USA, v1) - Zillion (USA, v1) - Zillion (USA, v1) - - us - eu - zillion.zip Master System Are you ready for the ultimate danger? You're alone, outnumbered and there's no guarantee you'll make it alive. You're J.J. Your objective: secretly infiltrate the underground labyrinth of The Norsa Empire and steal their plans for domination. Armed with the ultra speed and power of the Zillion Laser, your mission is complex. And sheer strength will not win this one alone. You'll need more brains than brawn in this sophisticated operation. So, how will you think your way to victory? With cunning strategy and memory to guide you successfully through the maze which awaits. Where once inside, you'll find the information needed to destroy the Norsas and restore peace forever. - - media/video/zillion.mp4 - media/mixrbv2/zillion.png - - 1987 - 1987 - 1987 - 1987 1987 SEGA SEGA Action - Platform 1 0 @@ -25305,32 +18772,18 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B zillion2.zip Zillion II - The Tri Formation (Euro, USA) ~ Tri Formation (Jpn) - Zillion II - The Tri Formation (Euro, USA) ~ Tri Formation (Jpn) - Zillion II - The Tri Formation (Euro, USA) ~ Tri Formation (Jpn) - Zillion II - The Tri Formation (Euro, USA) ~ Tri Formation (Jpn) - Zillion II - The Tri Formation (Euro, USA) ~ Tri Formation (Jpn) - Zillion II - The Tri Formation (Euro, USA) ~ Tri Formation (Jpn) - - wor - eu - us - 0 Master System They're at it again. The dreaded Norsa Empire is back... and stronger than ever before. This time they won't make any mistakes. Others have tried to stop them and all have failed. The evil Baron Ricks knows you are coming. And it's a trap! But you're the galaxy's last hope. Can you do what's never been done before? - media/video/zillion2.mp4 - media/mixrbv2/zillion2.png + media/video/zillion2.mp4 + media/mixrbv2/zillion2.png - 1988 1987 - 1987 - 1988 - 1988 SEGA SEGA @@ -25346,9 +18799,6 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B zool.zip Zool - Ninja of the 'Nth' Dimension (Euro) - Zool - Ninja of the 'Nth' Dimension (Euro) - Zool - Ninja of the 'Nth' Dimension (Euro) - Zool - Ninja of the 'Nth' Dimension (Euro) 0 Master System @@ -25356,19 +18806,16 @@ A typical Bitmap Brothers smash, the game is also famous for its soundtrack by B Once every year, the games world is rocked by a game so stunning, so fast, so colorful, so big, so demanding, so mega, so awesome, so varied, so incredible, and so full of fabulous features and unexpected treats, that everybody just looks at it and says "THAT'S IT!" This year, Zool, The Ninja From the Nth Dimension, is definitely "IT!" - media/video/zool.mp4 - media/mixrbv2/zool.png + media/video/zool.mp4 + media/mixrbv2/zool.png - 1994 - 1994 1993 Gremlin Interactive Gremlin Interactive Action - Platform 1 0 diff --git a/pfbneo/data/common/romfs/gamelist_spectrum.xml b/pfbneo/data/common/romfs/gamelist_spectrum.xml index 0e6bb311..3d237783 100644 --- a/pfbneo/data/common/romfs/gamelist_spectrum.xml +++ b/pfbneo/data/common/romfs/gamelist_spectrum.xml @@ -1,13 +1,10 @@ - + licencetokill.zip 007 - Licence to Kill (128K) - 007 - Licence to Kill (128K) - 007 - Licence to Kill (128K) - 007 - Licence to Kill (128K) 0 ZX Spectrum @@ -18,8 +15,8 @@ Technically the game consists of several different vertical scrolling action seq - media/video/licencetokill.mp4 - media/mixrbv2/licencetokill.png + media/video/licencetokill.mp4 + media/mixrbv2/licencetokill.png 1989 @@ -28,19 +25,16 @@ Technically the game consists of several different vertical scrolling action seq Domark Race, Driving - Action 1 0 10 0 - + 007liveandletdie.zip 007 - Live and Let Die (128K) - 007 - Live and Let Die (128K) - 007 - Live and Let Die (128K) 0 ZX Spectrum @@ -49,31 +43,25 @@ Technically the game consists of several different vertical scrolling action seq - media/mixrbv2/007liveandletdie.png + media/mixrbv2/007liveandletdie.png 1990 - 1988 Elite Systems Domark Race, Driving - Race, Driving / Boat - Action 1 0 0 0 - + thelivingdaylights.zip 007 - The Living Daylights (48K) - 007 - The Living Daylights (48K) - 007 - The Living Daylights (48K) - 007 - The Living Daylights (48K) 0 ZX Spectrum @@ -84,7 +72,7 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas - media/mixrbv2/thelivingdaylights.png + media/mixrbv2/thelivingdaylights.png 1987 @@ -93,9 +81,6 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas Domark Shooter - Shooter / Run and Gun - Shooter / 3rd person - Action 1 0 @@ -106,8 +91,6 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas 007spywholovedme.zip 007 - The Spy Who Loved Me (128K) - 007 - The Spy Who Loved Me (128K) - 007 - The Spy Who Loved Me (128K) 0 ZX Spectrum @@ -116,7 +99,7 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas - media/mixrbv2/007spywholovedme.png + media/mixrbv2/007spywholovedme.png 1990 @@ -141,12 +124,8 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas - - - - - - + + 0 0 0 @@ -155,8 +134,6 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas 10thframe.zip 10th Frame (48K) - 10th Frame (48K) - 10th Frame (48K) 0 ZX Spectrum @@ -165,12 +142,11 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas - media/video/10thframe.mp4 - media/mixrbv2/10thframe.png + media/video/10thframe.mp4 + media/mixrbv2/10thframe.png 1987 - 1987 Access Games U.S. Gold @@ -186,7 +162,6 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas 180.zip 180 (128K) - 180 (128K) 0 ZX Spectrum @@ -194,17 +169,15 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas - media/video/180.mp4 - media/mixrbv2/180.png + media/video/180.mp4 + media/mixrbv2/180.png 1986 Binary Design - Mastertronic Added Dimension - - - + Mastertronic + 0 0 0 @@ -213,7 +186,6 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas 1942.zip 1942 (48K) - 1942 (48K) 0 ZX Spectrum @@ -222,8 +194,8 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas - media/video/1942.mp4 - media/mixrbv2/1942.png + media/video/1942.mp4 + media/mixrbv2/1942.png 1986 @@ -238,13 +210,10 @@ Bond can run, duck, jump and use weapons created by Q (including the Ghetto Blas 11 0 - + 1943.zip 1943 - The Battle of Midway (48K) - 1943 - The Battle of Midway (48K) - 1943 - The Battle of Midway (48K) - 1943 - The Battle of Midway (48K) 0 ZX Spectrum @@ -255,8 +224,8 @@ Updates to the gameplay include an energy bar, which can be run down by either b - media/video/1943.mp4 - media/mixrbv2/1943.png + media/video/1943.mp4 + media/mixrbv2/1943.png 1988 @@ -275,11 +244,7 @@ Updates to the gameplay include an energy bar, which can be run down by either b 1stdivmanager.zip 1st Division Manager (128K) - 1st Division Manager (128K) - - eu - 0 ZX Spectrum @@ -287,8 +252,8 @@ Updates to the gameplay include an energy bar, which can be run down by either b - media/video/1stdivmanager.mp4 - media/mixrbv2/1stdivmanager.png + media/video/1stdivmanager.mp4 + media/mixrbv2/1stdivmanager.png 1991 @@ -307,7 +272,6 @@ Updates to the gameplay include an energy bar, which can be run down by either b 2088.zip 2088 (48K) - 2088 (48K) 0 ZX Spectrum @@ -315,8 +279,8 @@ Updates to the gameplay include an energy bar, which can be run down by either b 2088 is a 2D top-down shooter set in the future. The player controls the gunfighter, and starts in the centre of the screen. He must catch the green things, and destroy enemies, for example saucers, exploding pods or space snakes. The game is played on a small stage. Laser bolts are outside the arena, and the player must avoid their shots. After passing the arena, the player gets in a spaceship and flies through the field of meteorites. - media/video/2088.mp4 - media/mixrbv2/2088.png + media/video/2088.mp4 + media/mixrbv2/2088.png 1988 @@ -341,12 +305,8 @@ Updates to the gameplay include an energy bar, which can be run down by either b - - - - - - + + 0 0 0 @@ -355,7 +315,6 @@ Updates to the gameplay include an energy bar, which can be run down by either b 2112ad.zip 2112 AD (48K) - 2112 AD (48K) 0 ZX Spectrum @@ -363,8 +322,8 @@ Updates to the gameplay include an energy bar, which can be run down by either b - media/video/2112ad.mp4 - media/mixrbv2/2112ad.png + media/video/2112ad.mp4 + media/mixrbv2/2112ad.png 1985 @@ -379,11 +338,10 @@ Updates to the gameplay include an energy bar, which can be run down by either b 0 0 - + lunattack.zip 3D Lunattack (48K) - 3D Lunattack (48K) 0 ZX Spectrum @@ -394,8 +352,8 @@ Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more - media/video/lunattack.mp4 - media/mixrbv2/lunattack.png + media/video/lunattack.mp4 + media/mixrbv2/lunattack.png 1984 @@ -414,7 +372,6 @@ Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more 3dmazegold.zip 3D Maze of Gold (16K) - 3D Maze of Gold (16K) 0 ZX Spectrum @@ -422,17 +379,15 @@ Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more - media/video/3dmazegold.mp4 - media/mixrbv2/3dmazegold.png + media/video/3dmazegold.mp4 + media/mixrbv2/3dmazegold.png 1982 Tim Gilberts Gilsoft International - - - + 1 0 0 @@ -442,11 +397,7 @@ Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more 3dsnooker.zip 3D Snooker (48K) - 3D Snooker (48K) - - eu - 0 ZX Spectrum @@ -457,8 +408,8 @@ Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more - Multi-speed shots, and multi skill-level gameplay. These elements and many others combine to produce, what is probably one of the most realistic, and challenging simulations on the market. - media/video/3dsnooker.mp4 - media/mixrbv2/3dsnooker.png + media/video/3dsnooker.mp4 + media/mixrbv2/3dsnooker.png 1990 @@ -467,7 +418,6 @@ Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more Players Premier Software Sports / Pool - Sports 1-2 0 @@ -478,11 +428,7 @@ Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more 3dstarfighter.zip 3D Starfighter (48K) - 3D Starfighter (48K) - - eu - 0 ZX Spectrum @@ -491,8 +437,8 @@ Unlike its predecessor, 3D Seiddab Attack, you are now flying, and can make more The player is in the role a special agent whose mission is to deliver the Complete Hostile Alien Obliteration System (CHAOS) weapon to the population of a distant planet overrun by hostile aliens. Clear each space zone of hostiles before you encounter the ultimate goal to destroy the enemy Battlestar. - media/video/3dstarfighter.mp4 - media/mixrbv2/3dstarfighter.png + media/video/3dstarfighter.mp4 + media/mixrbv2/3dstarfighter.png 1988 @@ -511,11 +457,7 @@ The player is in the role a special agent whose mission is to deliver the Comple 3dstarstrike.zip 3D Starstrike (48K) - 3D Starstrike (48K) - - eu - 0 ZX Spectrum @@ -527,8 +469,8 @@ After a base is destroyed, the game continues with a new base in the next level, - media/video/3dstarstrike.mp4 - media/mixrbv2/3dstarstrike.png + media/video/3dstarstrike.mp4 + media/mixrbv2/3dstarstrike.png 1984 @@ -547,8 +489,6 @@ After a base is destroyed, the game continues with a new base in the next level, 3dtanx.zip 3D-Tanx (16K) - 3D-Tanx (16K) - 3D-Tanx (16K) 0 ZX Spectrum @@ -557,8 +497,8 @@ After a base is destroyed, the game continues with a new base in the next level, - media/video/3dtanx.mp4 - media/mixrbv2/3dtanx.png + media/video/3dtanx.mp4 + media/mixrbv2/3dtanx.png 1982 @@ -573,31 +513,25 @@ After a base is destroyed, the game continues with a new base in the next level, 11 0 - + 3dtetris.zip 3D-Tetris (48K) - 3D-Tetris (48K) - - cz - 0 ZX Spectrum - media/video/3dtetris.mp4 - media/mixrbv2/3dtetris.png + media/video/3dtetris.mp4 + media/mixrbv2/3dtetris.png 1989 Antic - - - + 0 0 0 @@ -612,12 +546,8 @@ After a base is destroyed, the game continues with a new base in the next level, - - - - - - + + 0 0 0 @@ -632,12 +562,8 @@ After a base is destroyed, the game continues with a new base in the next level, - - - - - - + + 0 0 0 @@ -652,12 +578,11 @@ After a base is destroyed, the game continues with a new base in the next level, - - - - - - + + media/mixrbv2/4soccersims3.png + + + 0 0 0 @@ -666,7 +591,6 @@ After a base is destroyed, the game continues with a new base in the next level, 4soccersims4.zip 4 Soccer Simulators - Street Soccer (128K) - 4 Soccer Simulators - Street Soccer (128K) 0 ZX Spectrum @@ -674,15 +598,13 @@ After a base is destroyed, the game continues with a new base in the next level, - media/mixrbv2/4soccersims4.png + media/mixrbv2/4soccersims4.png 1989 Codemasters - - - + 0 0 0 @@ -691,26 +613,20 @@ After a base is destroyed, the game continues with a new base in the next level, 5in1tetris.zip 5 in 1 Tetris (128K) - 5 in 1 Tetris (128K) - - ru - 0 ZX Spectrum - media/mixrbv2/5in1tetris.png + media/mixrbv2/5in1tetris.png 1995 Mortal Kombat Hackers Group - - - + 0 0 0 @@ -719,8 +635,6 @@ After a base is destroyed, the game continues with a new base in the next level, 720deg.zip 720 Degrees (48K) - 720 Degrees (48K) - 720 Degrees (48K) 0 ZX Spectrum @@ -729,12 +643,11 @@ After a base is destroyed, the game continues with a new base in the next level, - media/video/720deg.mp4 - media/mixrbv2/720deg.png + media/video/720deg.mp4 + media/mixrbv2/720deg.png 1987 - 1987 Atari U.S. Gold @@ -746,11 +659,10 @@ After a base is destroyed, the game continues with a new base in the next level, 0 0 - + 750cc.zip 750cc Grand Prix (128K) - 750cc Grand Prix (128K) 0 ZX Spectrum @@ -759,8 +671,8 @@ After a base is destroyed, the game continues with a new base in the next level, - media/video/750cc.mp4 - media/mixrbv2/750cc.png + media/video/750cc.mp4 + media/mixrbv2/750cc.png 1991 @@ -769,7 +681,6 @@ After a base is destroyed, the game continues with a new base in the next level, Codemasters Race, Driving - Action 1 0 @@ -780,8 +691,6 @@ After a base is destroyed, the game continues with a new base in the next level, 911ts.zip 911 TS - Tiger Shark (48K) - 911 TS - Tiger Shark (48K) - 911 TS - Tiger Shark (48K) 0 ZX Spectrum @@ -792,17 +701,15 @@ Before the game starts you can upgrade your car; with £2000 to spend you must c - media/video/911ts.mp4 - media/mixrbv2/911ts.png + media/video/911ts.mp4 + media/mixrbv2/911ts.png 1985 - 1985 Elite Systems Race, Driving - Action 1 0 @@ -819,12 +726,11 @@ Before the game starts you can upgrade your car; with £2000 to spend you must c - - - - - - + + media/mixrbv2/verysheepyxmas.png + + + 0 0 0 @@ -833,7 +739,6 @@ Before the game starts you can upgrade your car; with £2000 to spend you must c aaargh.zip Aaargh! (48K) - Aaargh! (48K) 0 ZX Spectrum @@ -846,8 +751,8 @@ Once you have located the egg, a one-on-one beat 'em up battle with your rival e - media/video/aaargh.mp4 - media/mixrbv2/aaargh.png + media/video/aaargh.mp4 + media/mixrbv2/aaargh.png 1989 @@ -866,11 +771,7 @@ Once you have located the egg, a one-on-one beat 'em up battle with your rival e abadcrim.zip Abadia del Crimen, La (Spanish) (128K) - Abadia del Crimen, La (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -878,8 +779,8 @@ Once you have located the egg, a one-on-one beat 'em up battle with your rival e - media/video/abadcrim.mp4 - media/mixrbv2/abadcrim.png + media/video/abadcrim.mp4 + media/mixrbv2/abadcrim.png 1988 @@ -894,13 +795,11 @@ Once you have located the egg, a one-on-one beat 'em up battle with your rival e 13 0 - + abusimpr.zip Abu Simbel Profanation (English) (48K) - Abu Simbel Profanation (English) (48K) - 0 ZX Spectrum The protagonist, Johny Jones, have been mutated by the curse of Abu Simbel, becoming a strange creature that only conserves his enormous nose of his old appearance. @@ -911,20 +810,15 @@ As logical, the pyramid is filled of traps and strange creatures who will suppos - media/video/abusimpr.mp4 - media/mixrbv2/abusimpr.png + media/video/abusimpr.mp4 + media/mixrbv2/abusimpr.png - 1985 1985 - 1985 Dinamic Software Dinamic Software - Platform - Platform / Run Jump - Adventure Action 1 @@ -932,11 +826,10 @@ As logical, the pyramid is filled of traps and strange creatures who will suppos 0 0 - + abusimprd.zip Abu Simbel Profanation (Spanish) (48K) - Abu Simbel Profanation (Spanish) (48K) abusimpr.zip ZX Spectrum @@ -948,21 +841,12 @@ In order to get rid of the curse he is forced to travel to Egypt to the pyramid As logical, the pyramid is filled of traps and strange creatures who will suppose a serious obstacle for our pretensions, and the only weapon is our skill to be jump from a side to another one without falling in the claws of our enemies, or the traps that are in all places. He can do long or short jumps, according to the situation in which one is. - - media/video/abusimpr.mp4 - media/mixrbv2/abusimpr.png - - 1985 1985 - 1985 Dinamic Software Dinamic Software - Platform - Platform / Run Jump - Adventure Action 1 @@ -974,7 +858,6 @@ As logical, the pyramid is filled of traps and strange creatures who will suppos aceofaces.zip Ace of Aces (48K) - Ace of Aces (48K) 0 ZX Spectrum @@ -984,8 +867,8 @@ Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs - media/video/aceofaces.mp4 - media/mixrbv2/aceofaces.png + media/video/aceofaces.mp4 + media/mixrbv2/aceofaces.png 1986 @@ -994,7 +877,6 @@ Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs U.S. Gold Simulation - Action 1 0 @@ -1005,7 +887,6 @@ Your mission ... stop enemy trains, intercept the terrible german V-1 buzz bombs afighter.zip Action Fighter (128K) - Action Fighter (128K) 0 ZX Spectrum @@ -1020,8 +901,8 @@ Picking up flags gives you bonus points with 10,000 points gaining you an extra - media/video/afighter.mp4 - media/mixrbv2/afighter.png + media/video/afighter.mp4 + media/mixrbv2/afighter.png 1989 @@ -1030,7 +911,6 @@ Picking up flags gives you bonus points with 10,000 points gaining you an extra Firebird Race, Driving - Action 1 0 @@ -1041,20 +921,16 @@ Picking up flags gives you bonus points with 10,000 points gaining you an extra actionforce.zip Action Force (48K) - Action Force (48K) - Action Force (48K) - Action Force (48K) 0 ZX Spectrum - media/video/actionforce.mp4 - media/mixrbv2/actionforce.png + media/video/actionforce.mp4 + media/mixrbv2/actionforce.png 1987 - 1989 Gang of Five, Link Tomlin, Martin Wheeler, Sam Garforth Virgin @@ -1070,8 +946,6 @@ Picking up flags gives you bonus points with 10,000 points gaining you an extra actionforce2.zip Action Force II (128K) - Action Force II (128K) - Action Force II (128K) 0 ZX Spectrum @@ -1082,8 +956,8 @@ The fact that you play Airtight gives the game its unusual nature. You control a - media/video/actionforce2.mp4 - media/mixrbv2/actionforce2.png + media/video/actionforce2.mp4 + media/mixrbv2/actionforce2.png 1988 @@ -1102,7 +976,6 @@ The fact that you play Airtight gives the game its unusual nature. You control a actionreflex.zip Action Reflex (48K) - Action Reflex (48K) 0 ZX Spectrum @@ -1115,8 +988,8 @@ As you play through the game, points bonuses can be collected, which ultimately - media/video/actionreflex.mp4 - media/mixrbv2/actionreflex.png + media/video/actionreflex.mp4 + media/mixrbv2/actionreflex.png 1986 @@ -1135,7 +1008,6 @@ As you play through the game, points bonuses can be collected, which ultimately adastra.zip Ad Astra (48K) - Ad Astra (48K) 0 ZX Spectrum @@ -1146,8 +1018,8 @@ Landmines (shoot these before they disintegrate towards you) and flying saucers - media/video/adastra.mp4 - media/mixrbv2/adastra.png + media/video/adastra.mp4 + media/mixrbv2/adastra.png 1984 @@ -1156,19 +1028,18 @@ Landmines (shoot these before they disintegrate towards you) and flying saucers Gargoyle Games Simulation - Action 1-2 0 14 0 - + adlunamplus.zip Ad Lunam Plus (English) (128K) (HB, v1.1) - + ZX Spectrum 2020 @@ -1178,13 +1049,13 @@ Landmines (shoot these before they disintegrate towards you) and flying saucers 0 0 - + adlunamplusit.zip Ad Lunam Plus (Italian) (128K) (HB, v1.1) - adlunamplus - + adlunamplus.zip + ZX Spectrum 2020 @@ -1194,13 +1065,13 @@ Landmines (shoot these before they disintegrate towards you) and flying saucers 0 0 - + adlunampluses.zip Ad Lunam Plus (Spanish) (128K) (HB, v1.1) - adlunamplus - + adlunamplus.zip + ZX Spectrum 2020 @@ -1214,13 +1085,7 @@ Landmines (shoot these before they disintegrate towards you) and flying saucers addfamth.zip Addams Family, The (128K) - Addams Family, The (128K) - Addams Family, The (128K) - Addams Family, The (128K) - - sp - 0 ZX Spectrum @@ -1228,12 +1093,11 @@ Landmines (shoot these before they disintegrate towards you) and flying saucers - media/video/addfamth.mp4 - media/mixrbv2/addfamth.png + media/video/addfamth.mp4 + media/mixrbv2/addfamth.png 1992 - 1991 Ocean Erbe Software @@ -1245,28 +1109,22 @@ Landmines (shoot these before they disintegrate towards you) and flying saucers 6 0 - + adichafo.zip Adidas Championship Football (128K) - Adidas Championship Football (128K) - Adidas Championship Football (128K) - - sp - 0 ZX Spectrum - media/video/adichafo.mp4 - media/mixrbv2/adichafo.png + media/video/adichafo.mp4 + media/mixrbv2/adichafo.png 1990 - 1990 David Spicer Ocean @@ -1282,7 +1140,6 @@ Landmines (shoot these before they disintegrate towards you) and flying saucers advlawn2.zip Advanced Lawnmower Simulator II (128K) - Advanced Lawnmower Simulator II (128K) 0 ZX Spectrum @@ -1290,16 +1147,14 @@ Landmines (shoot these before they disintegrate towards you) and flying saucers - media/video/advlawn2.mp4 - media/mixrbv2/advlawn2.png + media/video/advlawn2.mp4 + media/mixrbv2/advlawn2.png 1990 JA Software - - - + 0 0 0 @@ -1308,7 +1163,6 @@ Landmines (shoot these before they disintegrate towards you) and flying saucers advancedpinballsim.zip Advanced Pinball Simulator (128K) - Advanced Pinball Simulator (128K) 0 ZX Spectrum @@ -1321,31 +1175,28 @@ The essential theme of the table is of magic and wizardry, with the targets to b - media/video/advancedpinballsim.mp4 - media/mixrbv2/advancedpinballsim.png + media/video/advancedpinballsim.mp4 + media/mixrbv2/advancedpinballsim.png 1990 - 1988 Codemasters Codemasters Pinball - Simulation - Action 1-3 0 0 0 - + advconta.zip ADVENTURES Continue - Side A (128K) (HB) - + ZX Spectrum 2021 @@ -1355,13 +1206,13 @@ The essential theme of the table is of magic and wizardry, with the targets to b 0 0 - + advcontb.zip ADVENTURES Continue - Side B (128K) (HB) - advconta - + advconta.zip + ZX Spectrum 2021 @@ -1381,12 +1232,11 @@ The essential theme of the table is of magic and wizardry, with the targets to b - - - - - - + + media/mixrbv2/buratino.png + + + 0 0 0 @@ -1395,28 +1245,24 @@ The essential theme of the table is of magic and wizardry, with the targets to b aerial128.zip Aerial (128K) (HB) - Aerial (128K) (HB) - 0 ZX Spectrum - media/mixrbv2/aerial128.png + media/mixrbv2/aerial128.png 1993 Monea - - - + 0 0 0 - + aerial48.zip Aerial (48K) (HB) @@ -1427,11 +1273,10 @@ The essential theme of the table is of magic and wizardry, with the targets to b - + 1993 - - - + Monea + 0 0 0 @@ -1440,12 +1285,7 @@ The essential theme of the table is of magic and wizardry, with the targets to b afterthewar1.zip After the War - Part 1 (Spanish) (48K) - After the War - Part 1 (Spanish) (48K) - After the War - Part 1 (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -1457,12 +1297,11 @@ There is no easy way to do this. The game is a side-scrolling shoot 'em up, with - media/video/afterthewar1.mp4 - media/mixrbv2/afterthewar1.png + media/video/afterthewar1.mp4 + media/mixrbv2/afterthewar1.png 1989 - 1989 Dinamic Software Dinamic Software @@ -1474,16 +1313,11 @@ There is no easy way to do this. The game is a side-scrolling shoot 'em up, with 10 0 - + afterthewar2.zip After the War - Part 2 (Spanish) (48K) - After the War - Part 2 (Spanish) (48K) - After the War - Part 2 (Spanish) (48K) - - sp - afterthewar1.zip ZX Spectrum @@ -1494,13 +1328,8 @@ Out of the ashes comes a hero, Jonathan Rogers, better known as "Jungle Rogers", There is no easy way to do this. The game is a side-scrolling shoot 'em up, with thugs coming at you constantly, and a few moves to use on them. You must cross the dangerous streets of Manhattan, which have become over-run by feral thieves. Later he awaits for the guardians of the scientific complex of McJerin. - - media/video/afterthewar1.mp4 - media/mixrbv2/afterthewar1.png - 1989 - 1989 Dinamic Software Dinamic Software @@ -1516,7 +1345,6 @@ There is no easy way to do this. The game is a side-scrolling shoot 'em up, with afterburner.zip Afterburner (128K) - Afterburner (128K) 0 ZX Spectrum @@ -1527,8 +1355,8 @@ The game is viewed from behind the plane with you fighting wave after wave of en - media/video/afterburner.mp4 - media/mixrbv2/afterburner.png + media/video/afterburner.mp4 + media/mixrbv2/afterburner.png 1988 @@ -1547,7 +1375,6 @@ The game is viewed from behind the plane with you fighting wave after wave of en afteroids.zip Afteroids (Spanish) (48K) - Afteroids (Spanish) (48K) 0 ZX Spectrum @@ -1557,12 +1384,11 @@ However, shooting the meteors will cause them to fragment into several smaller m - media/video/afteroids.mp4 - media/mixrbv2/afteroids.png + media/video/afteroids.mp4 + media/mixrbv2/afteroids.png 1988 - 1988 Made in Spain Zigurat @@ -1578,7 +1404,6 @@ However, shooting the meteors will cause them to fragment into several smaller m agentorange.zip Agent Orange (48K) - Agent Orange (48K) 0 ZX Spectrum @@ -1588,8 +1413,8 @@ However, shooting the meteors will cause them to fragment into several smaller m Agent Orange is a horizontally scrolling top down view shoot-em-up. You can move the screen left and right. The joystick steers the ship while the fire button shoots your weapons. Holding down the fire button releases the Agent Orange. - media/video/agentorange.mp4 - media/mixrbv2/agentorange.png + media/video/agentorange.mp4 + media/mixrbv2/agentorange.png 1987 @@ -1598,8 +1423,6 @@ Agent Orange is a horizontally scrolling top down view shoot-em-up. You can move A&F Software Shoot'em Up - Shoot'em up / Horizontal - Action 1 0 @@ -1610,7 +1433,6 @@ Agent Orange is a horizontally scrolling top down view shoot-em-up. You can move ahdiddums.zip Ah Diddums (48K) - Ah Diddums (48K) 0 ZX Spectrum @@ -1632,8 +1454,8 @@ The game is keyboard controlled with an odd arrangement of keys. - media/video/ahdiddums.mp4 - media/mixrbv2/ahdiddums.png + media/video/ahdiddums.mp4 + media/mixrbv2/ahdiddums.png 1983 @@ -1648,11 +1470,10 @@ The game is keyboard controlled with an odd arrangement of keys. 0 0 - + airborneranger.zip Airborne Ranger (48K) - Airborne Ranger (48K) 0 ZX Spectrum @@ -1668,8 +1489,8 @@ Airborne Ranger can be played in practice or veteran mode. In practice mode, gam - media/video/airborneranger.mp4 - media/mixrbv2/airborneranger.png + media/video/airborneranger.mp4 + media/mixrbv2/airborneranger.png 1988 @@ -1678,7 +1499,6 @@ Airborne Ranger can be played in practice or veteran mode. In practice mode, gam MicroProse Simulation - Action 1 0 @@ -1689,7 +1509,6 @@ Airborne Ranger can be played in practice or veteran mode. In practice mode, gam airwolf.zip Airwolf (48K) - Airwolf (48K) 0 ZX Spectrum @@ -1698,8 +1517,8 @@ Airborne Ranger can be played in practice or veteran mode. In practice mode, gam - media/video/airwolf.mp4 - media/mixrbv2/airwolf.png + media/video/airwolf.mp4 + media/mixrbv2/airwolf.png 1984 @@ -1718,37 +1537,33 @@ Airborne Ranger can be played in practice or veteran mode. In practice mode, gam airwolf2.zip Airwolf II (48K) - Airwolf II (48K) 0 ZX Spectrum - - - + - media/video/airwolf2.mp4 - media/mixrbv2/airwolf2.png + media/video/airwolf2.mp4 + media/mixrbv2/airwolf2.png 1991 - 1987 + Hit-Pak Encore Shoot'em Up - Shoot'em up / Horizontal 1 0 0 0 - + akane.zip Akane (English) (128K) (HB) - + ZX Spectrum 2021 @@ -1758,13 +1573,13 @@ Airborne Ranger can be played in practice or veteran mode. In practice mode, gam 0 0 - + akenesp.zip Akane (Spanish) (128K) (HB) - akane - + akane.zip + ZX Spectrum 2021 @@ -1774,28 +1589,21 @@ Airborne Ranger can be played in practice or veteran mode. In practice mode, gam 0 0 - + aknadachcz.zip Aknadach (Czech) (48K) - Aknadach (Czech) (48K) - Aknadach (Czech) (48K) - - cz - - 0 ZX Spectrum - media/video/aknadachcz.mp4 - media/mixrbv2/aknadachcz.png + media/video/aknadachcz.mp4 + media/mixrbv2/aknadachcz.png 1990 - 1990 MS-CID, Ondrej Mihula Proxima Software @@ -1807,28 +1615,18 @@ Airborne Ranger can be played in practice or veteran mode. In practice mode, gam 0 0 - + aknadachen.zip Aknadach (English) (48K) (Hack) - Aknadach (English) (48K) (Hack) - Aknadach (English) (48K) (Hack) - - cz - aknadachcz.zip ZX Spectrum - - media/video/aknadachcz.mp4 - media/mixrbv2/aknadachcz.png - 1990 - 1990 MS-CID, Ondrej Mihula Proxima Software @@ -1844,7 +1642,6 @@ Airborne Ranger can be played in practice or veteran mode. In practice mode, gam albertwolf.zip Albert The Wolf (48K) (HB) - Albert The Wolf (48K) (HB) 0 ZX Spectrum @@ -1852,16 +1649,14 @@ Airborne Ranger can be played in practice or veteran mode. In practice mode, gam - media/video/albertwolf.mp4 - media/mixrbv2/albertwolf.png + media/video/albertwolf.mp4 + media/mixrbv2/albertwolf.png 2014 Amore, Gabriele - - - + 0 0 0 @@ -1870,7 +1665,6 @@ Airborne Ranger can be played in practice or veteran mode. In practice mode, gam alchemist.zip Alchemist (48K) - Alchemist (48K) 0 ZX Spectrum @@ -1881,8 +1675,8 @@ Plenty of beings are out there to stop him, and spells can be cast to vanquish t - media/video/alchemist.mp4 - media/mixrbv2/alchemist.png + media/video/alchemist.mp4 + media/mixrbv2/alchemist.png 1983 @@ -1891,7 +1685,6 @@ Plenty of beings are out there to stop him, and spells can be cast to vanquish t Imagine Software Adventure - Action 1 0 @@ -1908,12 +1701,8 @@ Plenty of beings are out there to stop him, and spells can be cast to vanquish t - - - - - - + + 0 0 0 @@ -1922,8 +1711,6 @@ Plenty of beings are out there to stop him, and spells can be cast to vanquish t alienevolution.zip Alien Evolution (128K) - Alien Evolution (128K) - Alien Evolution (128K) 0 ZX Spectrum @@ -1931,12 +1718,11 @@ Plenty of beings are out there to stop him, and spells can be cast to vanquish t - media/video/alienevolution.mp4 - media/mixrbv2/alienevolution.png + media/video/alienevolution.mp4 + media/mixrbv2/alienevolution.png 1987 - 1987 Marco Paulo Carrasco, Rui Manuel Tito Gremlin Graphics Software @@ -1953,22 +1739,17 @@ Plenty of beings are out there to stop him, and spells can be cast to vanquish t Alien Girl (128K) (HB) - 0 ZX Spectrum - - - - - - + + 0 0 0 - + aliengirl48en.zip Alien Girl (English) (48K) (HB) @@ -1978,12 +1759,8 @@ Plenty of beings are out there to stop him, and spells can be cast to vanquish t - - - - - - + + 0 0 0 @@ -1998,12 +1775,8 @@ Plenty of beings are out there to stop him, and spells can be cast to vanquish t - - - - - - + + 0 0 0 @@ -2012,8 +1785,6 @@ Plenty of beings are out there to stop him, and spells can be cast to vanquish t alienstorm.zip Alien Storm (128K) - Alien Storm (128K) - Alien Storm (128K) 0 ZX Spectrum @@ -2030,18 +1801,16 @@ You can play Alien Storm by yourself, or with another person. - media/video/alienstorm.mp4 - media/mixrbv2/alienstorm.png + media/video/alienstorm.mp4 + media/mixrbv2/alienstorm.png 1991 - 1991 SEGA Erbe Software Beat'em Up - Action 1-2 0 @@ -2052,7 +1821,6 @@ You can play Alien Storm by yourself, or with another person. aliensyn.zip Alien Syndrome (48K) - Alien Syndrome (48K) 0 ZX Spectrum @@ -2065,8 +1833,8 @@ You can play as a single player or two people, taking turns. (Player 2 starts th - media/video/aliensyn.mp4 - media/mixrbv2/aliensyn.png + media/video/aliensyn.mp4 + media/mixrbv2/aliensyn.png 1988 @@ -2075,7 +1843,6 @@ You can play as a single player or two people, taking turns. (Player 2 starts th ACE Software Shooter - Action 1-2 0 @@ -2086,8 +1853,6 @@ You can play as a single player or two people, taking turns. (Player 2 starts th aliensuk.zip Aliens (UK Version) (48K) - Aliens (UK Version) (48K) - Aliens (UK Version) (48K) 0 ZX Spectrum @@ -2102,12 +1867,11 @@ Ammunition for all characters is limited, and refilled only by making a trip to - media/video/aliensuk.mp4 - media/mixrbv2/aliensuk.png + media/video/aliensuk.mp4 + media/mixrbv2/aliensuk.png 1986 - 2000 Software Studios Electric Dreams Software @@ -2123,7 +1887,6 @@ Ammunition for all characters is limited, and refilled only by making a trip to aliensus.zip Aliens (US Version) (48K) - Aliens (US Version) (48K) 0 ZX Spectrum @@ -2131,17 +1894,14 @@ Ammunition for all characters is limited, and refilled only by making a trip to - media/video/aliensus.mp4 - media/mixrbv2/aliensus.png + media/video/aliensus.mp4 + media/mixrbv2/aliensus.png 1987 - 1990 Electric Dreams Software - - - + 0 0 0 @@ -2156,12 +1916,11 @@ Ammunition for all characters is limited, and refilled only by making a trip to - - - - - - + + media/mixrbv2/aliensneo.png + + + 0 0 0 @@ -2170,7 +1929,6 @@ Ammunition for all characters is limited, and refilled only by making a trip to hlwpumpkin.zip All Hallows Rise of Pumpkin (128K) (HB) - All Hallows Rise of Pumpkin (128K) (HB) 0 ZX Spectrum @@ -2178,15 +1936,11 @@ Ammunition for all characters is limited, and refilled only by making a trip to - media/video/hlwpumpkin.mp4 - media/mixrbv2/hlwpumpkin.png + media/video/hlwpumpkin.mp4 + media/mixrbv2/hlwpumpkin.png - - - - - - + + 0 0 0 @@ -2195,7 +1949,6 @@ Ammunition for all characters is limited, and refilled only by making a trip to allpresent.zip All Present and Correct (48K) (HB) - All Present and Correct (48K) (HB) 0 ZX Spectrum @@ -2203,16 +1956,14 @@ Ammunition for all characters is limited, and refilled only by making a trip to - media/video/allpresent.mp4 - media/mixrbv2/allpresent.png + media/video/allpresent.mp4 + media/mixrbv2/allpresent.png 2009 Smith, Bob - - - + 0 0 0 @@ -2221,19 +1972,15 @@ Ammunition for all characters is limited, and refilled only by making a trip to alterego.zip Alter Ego (48K) (HB) - Alter Ego (48K) (HB) - - ru - 0 ZX Spectrum You control a hero who has a phantom twin, his alter ego. When the hero moves, the alter ego moves too in a mirrored fashion. In some levels the movements are mirrored horizontally, in other ones they are mirrored vertically. You can switch between the hero and his alter ego limited number of times in a level. - media/video/alterego.mp4 - media/mixrbv2/alterego.png + media/video/alterego.mp4 + media/mixrbv2/alterego.png 2011 @@ -2247,11 +1994,10 @@ Ammunition for all characters is limited, and refilled only by making a trip to 0 0 - + altbeast.zip Altered Beast (128K) - Altered Beast (128K) 0 ZX Spectrum @@ -2264,8 +2010,8 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op - media/video/altbeast.mp4 - media/mixrbv2/altbeast.png + media/video/altbeast.mp4 + media/mixrbv2/altbeast.png 1989 @@ -2274,7 +2020,6 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op Activision Beat'em Up - Action 1-2 0 @@ -2292,8 +2037,8 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op - media/video/ammytris.mp4 - media/mixrbv2/ammytris.png + media/video/ammytris.mp4 + media/mixrbv2/ammytris.png 1995 @@ -2302,19 +2047,16 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op Navigator Puzzle-Game - Puzzle-Game / Fall 1 0 0 0 - + androide.zip Androide (48K) (HB) - Androide (48K) (HB) - Androide (48K) (HB) 0 ZX Spectrum @@ -2322,27 +2064,23 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op - media/video/androide.mp4 - media/mixrbv2/androide.png + media/video/androide.mp4 + media/mixrbv2/androide.png 2014 - 1984 Ere Informatique - - - + 1 0 0 0 - + andycapp.zip Andy Capp (128K) - Andy Capp (128K) 0 ZX Spectrum @@ -2351,8 +2089,8 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op - media/video/andycapp.mp4 - media/mixrbv2/andycapp.png + media/video/andycapp.mp4 + media/mixrbv2/andycapp.png 1988 @@ -2361,24 +2099,17 @@ The game can be played in singleplayer mode, or in same-screen multiplayer co-op Mirrorsoft Adventure - Action 1 0 16 0 - + angelnietopole.zip Angel Nieto Pole 500cc (Spanish) (48K) - Angel Nieto Pole 500cc (Spanish) (48K) - Angel Nieto Pole 500cc (Spanish) (48K) - - sp - - 0 ZX Spectrum "Angel Nieto Pole 500" is a motorcycle game based on the 500cc World Championship, starring the Spanish legend Angel Nieto (champion of the 50cc and 125cc modalities in a lot of years since 1971 to 1985). @@ -2391,20 +2122,18 @@ The game includes 16 circuits in total (the official of this competition), you c - media/video/angelnietopole.mp4 - media/mixrbv2/angelnietopole.png + media/video/angelnietopole.mp4 + media/mixrbv2/angelnietopole.png 1990 - 1990 Opera Soft Opera Soft - Sports Race, Driving - 1 + 1-2 0 16 0 @@ -2413,23 +2142,19 @@ The game includes 16 circuits in total (the official of this competition), you c angels.zip Angels (128K) (HB) - Angels (128K) (HB) - 0 ZX Spectrum - media/mixrbv2/angels.png + media/mixrbv2/angels.png 1995 8th Day - - - + 0 0 0 @@ -2438,36 +2163,29 @@ The game includes 16 circuits in total (the official of this competition), you c angrybirdsvs.zip Angry Birds - Opposition (48K) (HB) - Angry Birds - Opposition (48K) (HB) - - ru - 0 ZX Spectrum - media/video/angrybirdsvs.mp4 - media/mixrbv2/angrybirdsvs.png + media/video/angrybirdsvs.mp4 + media/mixrbv2/angrybirdsvs.png 2016 kas29 - - - + 0 0 0 - + anteater.zip AntEater (48K) (HB) - AntEater (48K) (HB) 0 ZX Spectrum @@ -2475,15 +2193,13 @@ The game includes 16 circuits in total (the official of this competition), you c - media/mixrbv2/anteater.png + media/mixrbv2/anteater.png 1986 Paradise - - - + 0 0 0 @@ -2492,7 +2208,6 @@ The game includes 16 circuits in total (the official of this competition), you c antyjones.zip Antiquity Jones (48K) (HB) - Antiquity Jones (48K) (HB) 0 ZX Spectrum @@ -2500,25 +2215,22 @@ The game includes 16 circuits in total (the official of this competition), you c - media/video/antyjones.mp4 - media/mixrbv2/antyjones.png + media/video/antyjones.mp4 + media/mixrbv2/antyjones.png 2012 Jenkinson, Paul - - - + 0 0 0 - + apb.zip APB - All Points Bulletin (128K) - APB - All Points Bulletin (128K) 0 ZX Spectrum @@ -2529,8 +2241,8 @@ The game's action is presented with an overhead view of your squad car. Car upgr - media/video/apb.mp4 - media/mixrbv2/apb.png + media/video/apb.mp4 + media/mixrbv2/apb.png 1989 @@ -2539,7 +2251,6 @@ The game's action is presented with an overhead view of your squad car. Car upgr Domark Race, Driving - Action 1 0 @@ -2550,29 +2261,22 @@ The game's action is presented with an overhead view of your squad car. Car upgr apulija13.zip Apulija-13 (128K) (HB, v2.01) - Apulija-13 (128K) (HB, v2.01) - - il - 0 ZX Spectrum - media/video/apulija13.mp4 - media/mixrbv2/apulija13.png + media/video/apulija13.mp4 + media/mixrbv2/apulija13.png 2013 - 2013 Grussu, Alessandro Grussu, Alessandro - - - + 1 0 0 @@ -2582,7 +2286,6 @@ The game's action is presented with an overhead view of your squad car. Car upgr aquaplane.zip Aqua Plane (48K) - Aqua Plane (48K) 0 ZX Spectrum @@ -2591,8 +2294,8 @@ The game's action is presented with an overhead view of your squad car. Car upgr - media/video/aquaplane.mp4 - media/mixrbv2/aquaplane.png + media/video/aquaplane.mp4 + media/mixrbv2/aquaplane.png 1983 @@ -2601,7 +2304,6 @@ The game's action is presented with an overhead view of your squad car. Car upgr Quicksilva Sports - Action 1 0 @@ -2612,7 +2314,6 @@ The game's action is presented with an overhead view of your squad car. Car upgr aquanoids.zip Aquanoids (48K) (HB) - Aquanoids (48K) (HB) 0 ZX Spectrum @@ -2620,16 +2321,14 @@ The game's action is presented with an overhead view of your squad car. Car upgr - media/video/aquanoids.mp4 - media/mixrbv2/aquanoids.png + media/video/aquanoids.mp4 + media/mixrbv2/aquanoids.png 2015 Parsons, Neil - - - + 0 0 0 @@ -2638,7 +2337,6 @@ The game's action is presented with an overhead view of your squad car. Car upgr aquasquad.zip Aquasquad (48K) - Aquasquad (48K) 0 ZX Spectrum @@ -2646,16 +2344,14 @@ The game's action is presented with an overhead view of your squad car. Car upgr - media/video/aquasquad.mp4 - media/mixrbv2/aquasquad.png + media/video/aquasquad.mp4 + media/mixrbv2/aquasquad.png 1988 Atlantis Software - - - + 0 0 0 @@ -2664,8 +2360,6 @@ The game's action is presented with an overhead view of your squad car. Car upgr arcofyesod.zip Arc of Yesod, The (128K) - Arc of Yesod, The (128K) - Arc of Yesod, The (128K) 0 ZX Spectrum @@ -2676,8 +2370,8 @@ Gameplay in Arc of Yesod is very similar to its predecessor. Seen from a side-sc - media/video/arcofyesod.mp4 - media/mixrbv2/arcofyesod.png + media/video/arcofyesod.mp4 + media/mixrbv2/arcofyesod.png 1985 @@ -2686,7 +2380,6 @@ Gameplay in Arc of Yesod is very similar to its predecessor. Seen from a side-sc Thor Computer Software Adventure - Action 1 0 @@ -2697,14 +2390,13 @@ Gameplay in Arc of Yesod is very similar to its predecessor. Seen from a side-sc arcadeflightsim.zip Arcade Flight Simulator (128K) - Arcade Flight Simulator (128K) 0 ZX Spectrum - media/video/arcadeflightsim.mp4 - media/mixrbv2/arcadeflightsim.png + media/video/arcadeflightsim.mp4 + media/mixrbv2/arcadeflightsim.png 1989 @@ -2712,7 +2404,6 @@ Gameplay in Arc of Yesod is very similar to its predecessor. Seen from a side-sc Codemasters Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -2723,7 +2414,6 @@ Gameplay in Arc of Yesod is very similar to its predecessor. Seen from a side-sc arcadia.zip Arcadia (16K) - Arcadia (16K) 0 ZX Spectrum @@ -2736,8 +2426,8 @@ Interesting key mapping on this game: the bottom row of keys moves left & r - media/video/arcadia.mp4 - media/mixrbv2/arcadia.png + media/video/arcadia.mp4 + media/mixrbv2/arcadia.png 1982 @@ -2756,7 +2446,6 @@ Interesting key mapping on this game: the bottom row of keys moves left & r archeomania.zip Archeomania (128K) (HB) - Archeomania (128K) (HB) 0 ZX Spectrum @@ -2764,16 +2453,14 @@ Interesting key mapping on this game: the bottom row of keys moves left & r - media/video/archeomania.mp4 - media/mixrbv2/archeomania.png + media/video/archeomania.mp4 + media/mixrbv2/archeomania.png 2014 Miazga, Rafal - - - + 0 0 0 @@ -2782,11 +2469,7 @@ Interesting key mapping on this game: the bottom row of keys moves left & r arkanoid.zip Arkanoid (48K) - Arkanoid (48K) - - sp - 0 ZX Spectrum @@ -2798,12 +2481,11 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano - media/video/arkanoid.mp4 - media/mixrbv2/arkanoid.png + media/video/arkanoid.mp4 + media/mixrbv2/arkanoid.png 2002 - 1987 Taito Imagine @@ -2819,7 +2501,6 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano arkanoid2.zip Arkanoid II - Revenge of Doh (128K) - Arkanoid II - Revenge of Doh (128K) 0 ZX Spectrum @@ -2827,64 +2508,41 @@ By the mid-80s, power-ups were popular in most types of arcade games, and Arkano - media/video/arkanoid2.mp4 - media/mixrbv2/arkanoid2.png + media/video/arkanoid2.mp4 + media/mixrbv2/arkanoid2.png 1988 Reelax Games - - - + 0 0 0 - + arkanoid2_48.zip Arkanoid II - Revenge of Doh (48K) - Arkanoid II - Revenge of Doh (48K) - Arkanoid II - Revenge of Doh (48K) - Arkanoid II - Revenge of Doh (48K) - - eu - arkanoid2.zip ZX Spectrum - Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets! - -Revenge of Doh continues Arkanoid's plot as follows, directly taken (including typoes) from the game: - -A long time period passed and the dimension controlling force Doh has again come back to life. Occupying the huge starship Xorg, it has entered our universe from a different dimension. Mixtec, Arkanoid type spaceship, has lauched the craft Vaus II to make a preemptive attack on Xorg. - + - - media/video/arkanoid2.mp4 - media/mixrbv2/arkanoid2.png - 1988 - 1988 - Taito - Imagine Software - - Action - - 1 + Reelax Games + 0 - 16 + 0 0 armageddon.zip Armageddon (16K) - Armageddon (16K) 0 ZX Spectrum @@ -2897,8 +2555,8 @@ Difficulty increases as each attack wave is repelled! Good Luck - media/video/armageddon.mp4 - media/mixrbv2/armageddon.png + media/video/armageddon.mp4 + media/mixrbv2/armageddon.png 1983 @@ -2907,7 +2565,6 @@ Good Luck Ocean Shoot'em Up - Shoot'em up / Vertical 1 0 @@ -2918,7 +2575,6 @@ Good Luck armymvs128.zip Army Moves (128K) - Army Moves (128K) 0 ZX Spectrum @@ -2931,8 +2587,8 @@ Some versions have a high score table to record your achievements. The second se - media/video/armymvs128.mp4 - media/mixrbv2/armymvs128.png + media/video/armymvs128.mp4 + media/mixrbv2/armymvs128.png 1987 @@ -2941,19 +2597,16 @@ Some versions have a high score table to record your achievements. The second se Dinamic Software Shooter - Shooter / Vehicle, Horizontal - Action 1 0 12 0 - + armymvs48.zip Army Moves (48K) - Army Moves (48K) armymvs128.zip ZX Spectrum @@ -2965,10 +2618,6 @@ In part two, you start out in the jungle and must jump from rock to rock without Some versions have a high score table to record your achievements. The second section must be loaded seperately, using a code attained from completing part one, on some versions. - - media/video/armymvs128.mp4 - media/mixrbv2/armymvs128.png - 1987 @@ -2976,8 +2625,6 @@ Some versions have a high score table to record your achievements. The second se Dinamic Software Shooter - Shooter / Vehicle, Horizontal - Action 1 0 @@ -2988,12 +2635,7 @@ Some versions have a high score table to record your achievements. The second se aspargpmas.zip Aspar GP Master (Spanish) (48K) - Aspar GP Master (Spanish) (48K) - Aspar GP Master (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -3003,12 +2645,11 @@ The game features a full practice mode as well as qualifying and races. There ar - media/video/aspargpmas.mp4 - media/mixrbv2/aspargpmas.png + media/video/aspargpmas.mp4 + media/mixrbv2/aspargpmas.png 1989 - 1988 Dinamic Software Dinamic Software @@ -3024,9 +2665,6 @@ The game features a full practice mode as well as qualifying and races. There ar asterix.zip Asterix and the Magic Cauldron (48K) - Asterix and the Magic Cauldron (48K) - Asterix and the Magic Cauldron (48K) - Asterix and the Magic Cauldron (48K) 0 ZX Spectrum @@ -3041,13 +2679,11 @@ In the US version the character Asterix was replaced by a barbarian and the game - media/video/asterix.mp4 - media/mixrbv2/asterix.png + media/video/asterix.mp4 + media/mixrbv2/asterix.png 1986 - 1986 - 1986 Beam Software Melbourne House @@ -3063,8 +2699,6 @@ In the US version the character Asterix was replaced by a barbarian and the game astroblast.zip Astro Blaster (16K) - Astro Blaster (16K) - Astro Blaster (16K) 0 ZX Spectrum @@ -3072,13 +2706,11 @@ In the US version the character Asterix was replaced by a barbarian and the game Astro Blaster Features: Full attract mode, 5 attack waves, 15 levels of difficulty, rapid fire, meteor storms, changing aliens, plasma bolts, joystick option, killer bombs, full colour Hi Res graphics and full sound. - media/video/astroblast.mp4 - media/mixrbv2/astroblast.png + media/video/astroblast.mp4 + media/mixrbv2/astroblast.png 1983 - 1983 - 1984 John Edwards, Glenn Flood Quicksilva @@ -3090,12 +2722,12 @@ In the US version the character Asterix was replaced by a barbarian and the game 14 0 - + astmarcs.zip Astro Marine Corps - Part 1 (Spanish) (128K) - + ZX Spectrum 1989 @@ -3105,13 +2737,13 @@ In the US version the character Asterix was replaced by a barbarian and the game 0 0 - + astmarcs2.zip Astro Marine Corps - Part 2 (Spanish) (128K) - astmarcs - + astmarcs.zip + ZX Spectrum 1989 @@ -3121,7 +2753,7 @@ In the US version the character Asterix was replaced by a barbarian and the game 0 0 - + astrophobos.zip Astro Phobos (128K) (HB, v1.3) @@ -3132,14 +2764,10 @@ In the US version the character Asterix was replaced by a barbarian and the game - media/mixrbv2/astrophobos.png + media/mixrbv2/astrophobos.png - - - - - - + + 0 0 0 @@ -3154,12 +2782,8 @@ In the US version the character Asterix was replaced by a barbarian and the game - - - - - - + + 0 0 0 @@ -3174,12 +2798,11 @@ In the US version the character Asterix was replaced by a barbarian and the game - - - - - - + + media/mixrbv2/astrolaby.png + + + 0 0 0 @@ -3194,21 +2817,16 @@ In the US version the character Asterix was replaced by a barbarian and the game - - - - - - + + 0 0 0 - + atf128k.zip ATF - Advanced Tactical Fighter (128K) - ATF - Advanced Tactical Fighter (128K) 0 ZX Spectrum @@ -3216,8 +2834,8 @@ In the US version the character Asterix was replaced by a barbarian and the game - media/video/atf128k.mp4 - media/mixrbv2/atf128k.png + media/video/atf128k.mp4 + media/mixrbv2/atf128k.png 1988 @@ -3236,8 +2854,6 @@ In the US version the character Asterix was replaced by a barbarian and the game athena.zip Athena (48K) - Athena (48K) - Athena (48K) 0 ZX Spectrum @@ -3246,12 +2862,11 @@ In the US version the character Asterix was replaced by a barbarian and the game - media/video/athena.mp4 - media/mixrbv2/athena.png + media/video/athena.mp4 + media/mixrbv2/athena.png 1987 - 1987 SNK Imagine Software @@ -3267,7 +2882,6 @@ In the US version the character Asterix was replaced by a barbarian and the game aticatac.zip Atic Atac (48K) - Atic Atac (48K) 0 ZX Spectrum @@ -3280,8 +2894,8 @@ This game pioneered in several ways - the mix of fast-paced action and explorati - media/video/aticatac.mp4 - media/mixrbv2/aticatac.png + media/video/aticatac.mp4 + media/mixrbv2/aticatac.png 1983 @@ -3296,33 +2910,17 @@ This game pioneered in several ways - the mix of fast-paced action and explorati 16 0 - + atlantiszx.zip - Atlantis ZX (48K) (HB) - Atlantis ZX (48K) (HB) Atlantis ZX (48K) (HB) - 0 ZX Spectrum - - Being an action title, the game starts off where Indy is about to have an excuse to use his trusty whip: in Monte Carlo, after he recruited headstrong former student Sophie to his aid and determined the location of ancient discs needed to open the door to the lost city of Atlantis. Most action takes place in isometric view, although there are some variations along the way to keep up interest. There are even some adventure-game elements, such as Indy's inventory which you can fill with various objects to use (i.e. money to buy things). They are mostly easy though, and are there only to relieve the tension from knuckle-blistering action. - - - - media/video/atlantiszx.mp4 - media/mixrbv2/atlantiszx.png - - 1992 + 2019 - Attention To Detail - LucasArts - - Adventure - Action - - 1 + Luca Bordoni + Luca Bordoni 0 0 0 @@ -3331,7 +2929,6 @@ This game pioneered in several ways - the mix of fast-paced action and explorati atomant.zip Atom Ant (128K) - Atom Ant (128K) 0 ZX Spectrum @@ -3339,8 +2936,8 @@ This game pioneered in several ways - the mix of fast-paced action and explorati - media/video/atomant.mp4 - media/mixrbv2/atomant.png + media/video/atomant.mp4 + media/mixrbv2/atomant.png 1990 @@ -3355,27 +2952,23 @@ This game pioneered in several ways - the mix of fast-paced action and explorati 0 0 - + atomrobokid.zip Atomic Robo-Kid (Demo) (48K) - Atomic Robo-Kid (Demo) (48K) - 0 ZX Spectrum - media/video/atomrobokid.mp4 - media/mixrbv2/atomrobokid.png + media/video/atomrobokid.mp4 + media/mixrbv2/atomrobokid.png 1991 - - - + 0 0 0 @@ -3390,12 +2983,8 @@ This game pioneered in several ways - the mix of fast-paced action and explorati - - - - - - + + 0 0 0 @@ -3404,7 +2993,6 @@ This game pioneered in several ways - the mix of fast-paced action and explorati aktomatoes.zip Attack of the Killer Tomatoes (48K) - Attack of the Killer Tomatoes (48K) 0 ZX Spectrum @@ -3414,8 +3002,8 @@ There are some punch cards around, those cards will buy you some extra time. The - media/video/aktomatoes.mp4 - media/mixrbv2/aktomatoes.png + media/video/aktomatoes.mp4 + media/mixrbv2/aktomatoes.png 1986 @@ -3434,7 +3022,6 @@ There are some punch cards around, those cards will buy you some extra time. The atvsim.zip ATV Simulator - All Terrain Vehicle (48K) - ATV Simulator - All Terrain Vehicle (48K) 0 ZX Spectrum @@ -3443,8 +3030,8 @@ There are some punch cards around, those cards will buy you some extra time. The - media/video/atvsim.mp4 - media/mixrbv2/atvsim.png + media/video/atvsim.mp4 + media/mixrbv2/atvsim.png 1987 @@ -3453,8 +3040,6 @@ There are some punch cards around, those cards will buy you some extra time. The Codemasters Sports - Race, Driving - Action 1-2 0 @@ -3465,8 +3050,6 @@ There are some punch cards around, those cards will buy you some extra time. The aufwiemo.zip Auf Wiedersehen Monty (128K) - Auf Wiedersehen Monty (128K) - Auf Wiedersehen Monty (128K) 0 ZX Spectrum @@ -3481,12 +3064,11 @@ There are many items to collect - the most important are Eurocheques for money - media/video/aufwiemo.mp4 - media/mixrbv2/aufwiemo.png + media/video/aufwiemo.mp4 + media/mixrbv2/aufwiemo.png 1987 - 1987 Gremlin Interactive Gremlin Graphics Software @@ -3502,7 +3084,6 @@ There are many items to collect - the most important are Eurocheques for money autocrash.zip AutoCrash (Spanish) (128K) - AutoCrash (Spanish) (128K) 0 ZX Spectrum @@ -3513,30 +3094,28 @@ Along the stages, the enemy's A.I. difficulty level and his number will increase - media/video/autocrash.mp4 - media/mixrbv2/autocrash.png + media/video/autocrash.mp4 + media/mixrbv2/autocrash.png 1991 - 1991 Zigurat Zigurat Race, Driving - Action 1 0 0 0 - + autocavexpl.zip Automated Cave Explorer (48K) (HB) - + ZX Spectrum 2019 @@ -3550,7 +3129,6 @@ Along the stages, the enemy's A.I. difficulty level and his number will increase avalon.zip Avalon (48K) - Avalon (48K) 0 ZX Spectrum @@ -3560,8 +3138,8 @@ Along the stages, the enemy's A.I. difficulty level and his number will increase Maroc starts outside a castle where a spell descends upon him and projects his astral projection inside it. The projection can only act or move through the use of spells.The two basic spells are movement and servant spells. The move spell allows the projection to move around and the servant spell summons a spirit that can move about and collect objects or other spells for Maroc. Only up to four objects can be carried around at a time and there are around 220 locations on eight levels. Enemies will attack the projection and drain it's energy which can be replenished with a spell, if depleted the projection is destroyed and the game reverts to Maroc outside the castle, ready for another go. - media/video/avalon.mp4 - media/mixrbv2/avalon.png + media/video/avalon.mp4 + media/mixrbv2/avalon.png 1984 @@ -3580,7 +3158,6 @@ Maroc starts outside a castle where a spell descends upon him and projects his a avenger.zip Avenger (128K) - Avenger (128K) 0 ZX Spectrum @@ -3588,8 +3165,8 @@ Maroc starts outside a castle where a spell descends upon him and projects his a - media/video/avenger.mp4 - media/mixrbv2/avenger.png + media/video/avenger.mp4 + media/mixrbv2/avenger.png 1982 @@ -3598,23 +3175,17 @@ Maroc starts outside a castle where a spell descends upon him and projects his a Abacus Shoot'em Up - Shoot'em up / Horizontal 1 0 0 0 - + avespacial2.zip Aventura Espacial, La - En los Dominios del Cerebelo (Spanish) (48K) - Aventura Espacial, La - En los Dominios del Cerebelo (Spanish) (48K) - Aventura Espacial, La - En los Dominios del Cerebelo (Spanish) (48K) - - sp - avespacial1.zip ZX Spectrum @@ -3625,10 +3196,6 @@ Besides, your ship is equipped with the ultimate devices which will allow you to First of all, your mission is to find your companions, whom are distributed by all the universe, and together with them you must arrive to the central base of the Dark Threat. There, you will have to deal one on one with the computer. It's not an easy task, but you are the last hope of the humanity. All the galaxy has its destiny in your hands. - - media/video/avespacial1.mp4 - media/mixrbv2/avespacial1.png - 1990 @@ -3646,12 +3213,7 @@ First of all, your mission is to find your companions, whom are distributed by a avespacial1.zip Aventura Espacial, La - Explorando Mundos (Spanish) (48K) - Aventura Espacial, La - Explorando Mundos (Spanish) (48K) - Aventura Espacial, La - Explorando Mundos (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -3663,8 +3225,8 @@ First of all, your mission is to find your companions, whom are distributed by a - media/video/avespacial1.mp4 - media/mixrbv2/avespacial1.png + media/video/avespacial1.mp4 + media/mixrbv2/avespacial1.png 1990 @@ -3679,16 +3241,11 @@ First of all, your mission is to find your companions, whom are distributed by a 0 0 - + avoriginal1.zip Aventura Original - Parte 1 - La Busqueda (Spanish) (48K) - Aventura Original - Parte 1 - La Busqueda (Spanish) (48K) - Aventura Original - Parte 1 - La Busqueda (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -3700,8 +3257,8 @@ This version, aside from being in Spanish, has with several points worth mention - media/video/avoriginal1.mp4 - media/mixrbv2/avoriginal1.png + media/video/avoriginal1.mp4 + media/mixrbv2/avoriginal1.png 1989 @@ -3716,16 +3273,11 @@ This version, aside from being in Spanish, has with several points worth mention 13 0 - + avoriginal2.zip Aventura Original - Parte 2 - El Encuentro (Spanish) (48K) - Aventura Original - Parte 2 - El Encuentro (Spanish) (48K) - Aventura Original - Parte 2 - El Encuentro (Spanish) (48K) - - sp - avoriginal1.zip ZX Spectrum @@ -3736,10 +3288,6 @@ In the United States it was the base that inspired Scott Adams to begin with his This version, aside from being in Spanish, has with several points worth mentioning, such as having more than 100 detailed locations with graphical illustrations; a special routine of exit descriptions (indispensable for guiding the adventurer through this complex world); and the possibility of using accents, "ñ"'s and opening interrogation and exclamation signs. As well, every object of your inventory is described in text and graphic form. The characters also use the PSI system, so they are not mere objects with human names, but will listen to you and respond -- but most importantly, will act according to how you treat them. - - media/video/avoriginal1.mp4 - media/mixrbv2/avoriginal1.png - 1989 @@ -3757,66 +3305,53 @@ This version, aside from being in Spanish, has with several points worth mention averno.zip Averno (Spanish) (48K) - Averno (Spanish) (48K) - - sp - 0 ZX Spectrum - media/video/averno.mp4 - media/mixrbv2/averno.png + media/video/averno.mp4 + media/mixrbv2/averno.png 1989 P.J. - - - + 0 0 0 - + a8bitjam.zip Azzurro 8bit Jam (128K) (HB, v1.1) - Azzurro 8bit Jam (128K) (HB, v1.1) - - sp - - 0 ZX Spectrum - media/mixrbv2/a8bitjam.png + media/mixrbv2/a8bitjam.png 2011 RELEVO Videogames - - - + 1 0 0 0 - + bsquared.zip B-Squared (128K) (HB) - + ZX Spectrum 2017 @@ -3830,7 +3365,6 @@ This version, aside from being in Spanish, has with several points worth mention bcbill.zip B.C. Bill (48K) - B.C. Bill (48K) 0 ZX Spectrum @@ -3839,8 +3373,8 @@ This version, aside from being in Spanish, has with several points worth mention - media/video/bcbill.mp4 - media/mixrbv2/bcbill.png + media/video/bcbill.mp4 + media/mixrbv2/bcbill.png 1984 @@ -3865,12 +3399,8 @@ This version, aside from being in Spanish, has with several points worth mention - - - - - - + + 0 0 0 @@ -3879,7 +3409,6 @@ This version, aside from being in Spanish, has with several points worth mention backskoo.zip Back to Skool (48K) - Back to Skool (48K) 0 ZX Spectrum @@ -3892,8 +3421,8 @@ Back to Skool follows the same gameplay style as its predecessor, but this time - media/video/backskoo.mp4 - media/mixrbv2/backskoo.png + media/video/backskoo.mp4 + media/mixrbv2/backskoo.png 1985 @@ -3902,7 +3431,6 @@ Back to Skool follows the same gameplay style as its predecessor, but this time Serma Software Adventure - Action 1 0 @@ -3913,7 +3441,6 @@ Back to Skool follows the same gameplay style as its predecessor, but this time backfutu.zip Back to the Future (48K) - Back to the Future (48K) 0 ZX Spectrum @@ -3928,8 +3455,8 @@ The player must use their collected items to keep Marty's mother and father in c - media/video/backfutu.mp4 - media/mixrbv2/backfutu.png + media/video/backfutu.mp4 + media/mixrbv2/backfutu.png 1985 @@ -3948,13 +3475,7 @@ The player must use their collected items to keep Marty's mother and father in c backfut2.zip Back to the Future II (128K) - Back to the Future II (128K) - Back to the Future II (128K) - Back to the Future II (128K) - - sp - 0 ZX Spectrum @@ -3970,8 +3491,8 @@ Based on the second installment of the popular Hollywood series Back to the Futu - media/video/backfut2.mp4 - media/mixrbv2/backfut2.png + media/video/backfut2.mp4 + media/mixrbv2/backfut2.png 1990 @@ -3990,9 +3511,6 @@ Based on the second installment of the popular Hollywood series Back to the Futu backfut3.zip Back to the Future III (128K) - Back to the Future III (128K) - Back to the Future III (128K) - Back to the Future III (128K) 0 ZX Spectrum @@ -4009,8 +3527,8 @@ Based on the second installment of the popular Hollywood series Back to the Futu - media/video/backfut3.mp4 - media/mixrbv2/backfut3.png + media/video/backfut3.mp4 + media/mixrbv2/backfut3.png 1991 @@ -4029,7 +3547,6 @@ Based on the second installment of the popular Hollywood series Back to the Futu badlands.zip Badlands (128K) - Badlands (128K) 0 ZX Spectrum @@ -4040,8 +3557,8 @@ You are armed with guns, which can be used to slow opposing cars. During the rac - media/video/badlands.mp4 - media/mixrbv2/badlands.png + media/video/badlands.mp4 + media/mixrbv2/badlands.png 1990 @@ -4056,11 +3573,10 @@ You are armed with guns, which can be used to slow opposing cars. During the rac 0 0 - + baffojones.zip Baffo Jones (48K) (HB) - Baffo Jones (48K) (HB) 0 ZX Spectrum @@ -4068,8 +3584,8 @@ You are armed with guns, which can be used to slow opposing cars. During the rac - media/video/baffojones.mp4 - media/mixrbv2/baffojones.png + media/video/baffojones.mp4 + media/mixrbv2/baffojones.png 2015 @@ -4078,7 +3594,6 @@ You are armed with guns, which can be used to slow opposing cars. During the rac Amore, Gabriele Platform - Platform / Run Jump 1 0 @@ -4089,7 +3604,6 @@ You are armed with guns, which can be used to slow opposing cars. During the rac baldyzx.zip Baldy ZX (48K) (HB) - Baldy ZX (48K) (HB) 0 ZX Spectrum @@ -4097,32 +3611,29 @@ You are armed with guns, which can be used to slow opposing cars. During the rac - media/video/baldyzx.mp4 - media/mixrbv2/baldyzx.png + media/video/baldyzx.mp4 + media/mixrbv2/baldyzx.png 2015 Jenkinson, Paul - - - + 0 0 0 - + ballbreak128.zip Ballbreaker (128K) - Ballbreaker (128K) 0 ZX Spectrum - media/video/ballbreak128.mp4 - media/mixrbv2/ballbreak128.png + media/video/ballbreak128.mp4 + media/mixrbv2/ballbreak128.png 1988 @@ -4137,27 +3648,18 @@ You are armed with guns, which can be used to slow opposing cars. During the rac 0 0 - + ballbreak48.zip Ballbreaker (48K) - Ballbreaker (48K) ballbreak128.zip ZX Spectrum - - Ball Breaker is Breakout variant. The player controls a paddle which is fixed on the right side of the screen and is only able to move vertically. With this paddle, a ball is both bounced into the playfield and prevented from falling out of the screen. The goal is to vaporize all blocks on the playfield by hitting them with the ball. A limited amount of missiles can be used to destroy blocks or aliens directly. The latter appear on higher levels and should not be touched with the paddle. - -The speciality of this variant is the use of an isometric perspective. While the ball and paddle itself do not leave the lower plane, the blocks are stacked up. The higher blocks fall down when the blocks below them are gone. - - - media/video/ballbreak128.mp4 - media/mixrbv2/ballbreak128.png - + - 1987 + 1988 - The Zen Room (Richard M. Taylor, Jon Law, Jay Derrett, Jared Derrett) + The Zen Room, Richard M. Taylor, Jon Law, Ian Andrew, Jez Sands, Simon Rockman CRL Group Action @@ -4172,19 +3674,16 @@ The speciality of this variant is the use of an isometric perspective. While the Bandito (48K) (HB) + 0 ZX Spectrum - media/mixrbv2/bandito.png + media/mixrbv2/bandito.png - - - - - - + + 0 0 0 @@ -4193,7 +3692,6 @@ The speciality of this variant is the use of an isometric perspective. While the bangmash.zip Bangers and Mash (128K) - Bangers and Mash (128K) 0 ZX Spectrum @@ -4201,8 +3699,8 @@ The speciality of this variant is the use of an isometric perspective. While the - media/video/bangmash.mp4 - media/mixrbv2/bangmash.png + media/video/bangmash.mp4 + media/mixrbv2/bangmash.png 1992 @@ -4221,8 +3719,6 @@ The speciality of this variant is the use of an isometric perspective. While the barbarian.zip Barbarian (Psygnosis) (48K) - Barbarian (Psygnosis) (48K) - Barbarian (Psygnosis) (48K) 0 ZX Spectrum @@ -4232,12 +3728,11 @@ When a command is highlighted pressing fire will perform that action thus saving - media/video/barbarian.mp4 - media/mixrbv2/barbarian.png + media/video/barbarian.mp4 + media/mixrbv2/barbarian.png 1988 - 1988 Psygnosis Melbourne House @@ -4253,31 +3748,23 @@ When a command is highlighted pressing fire will perform that action thus saving barbarn2.zip Barbarian II - The Dungeon of Drax (128K) - Barbarian II - The Dungeon of Drax (128K) - Barbarian II - The Dungeon of Drax (128K) - - eu - 0 ZX Spectrum Barbarian II: The Dungeon of Drax is an action video game released in 1988 for various personal computer platforms. It is the sequel to Barbarian: The Ultimate Warrior (released in 1987), which offers swordfighting action to one or two players. Unlike its predecessor, Barbarian II features only a single-player mode, in which the player assumes the role of either sword-wielding Princess Mariana or the titular savage, who is armed with a battleaxe. Their common quest is to pursue the evil wizard Drax, who has fled to his dungeon hideout after his defeat in the first game. The player characters battle their way through an inhospitable wasteland, a system of caves, and a dungeon before facing Drax in his inner sanctum for a showdown. - media/video/barbarn2.mp4 - media/mixrbv2/barbarn2.png + media/video/barbarn2.mp4 + media/mixrbv2/barbarn2.png 1988 - 1988 M. C. Lothlorien Palace Fight - Fight / 2D - Action 1 0 @@ -4288,10 +3775,6 @@ When a command is highlighted pressing fire will perform that action thus saving barbpt1.zip Barbarian: The Ultimate Warrior - Part 1 (48K) - Barbarian: The Ultimate Warrior - Part 1 (48K) - Barbarian: The Ultimate Warrior - Part 1 (48K) - Barbarian: The Ultimate Warrior - Part 1 (48K) - Barbarian: The Ultimate Warrior - Part 1 (48K) 0 ZX Spectrum @@ -4299,199 +3782,49 @@ When a command is highlighted pressing fire will perform that action thus saving Barbarian: The Ultimate Warrior is a fighting game that supports one or two players. Players assume the roles of sword-wielding barbarians, who battle in locales such as a forest glade and a "fighting pit". The game's head-to-head mode lets a player fight against another or the computer in time-limited matches. The game also features a single-player story mode, which comprises a series of plot-connected challenges. - media/video/barbpt1.mp4 - media/mixrbv2/barbpt1.png + media/video/barbpt1.mp4 + media/mixrbv2/barbpt1.png 1987 - 1987 - 1990 Steve Brown, Shaun Griffiths, Richard Joseph Palace Fight - Fight / 2D 1-2 0 0 0 - + barbpt2.zip Barbarian: The Ultimate Warrior - Part 2 (48K) - Barbarian: The Ultimate Warrior - Part 2 (48K) - Barbarian: The Ultimate Warrior - Part 2 (48K) - Barbarian: The Ultimate Warrior - Part 2 (48K) - Barbarian: The Ultimate Warrior - Part 2 (48K) barbpt1.zip ZX Spectrum Barbarian: The Ultimate Warrior is a fighting game that supports one or two players. Players assume the roles of sword-wielding barbarians, who battle in locales such as a forest glade and a "fighting pit". The game's head-to-head mode lets a player fight against another or the computer in time-limited matches. The game also features a single-player story mode, which comprises a series of plot-connected challenges. - - media/video/barbpt1.mp4 - media/mixrbv2/barbpt1.png - 1987 - 1987 - 1990 Steve Brown, Shaun Griffiths, Richard Joseph Palace Fight - Fight / 2D 1-2 0 0 0 - - stopvirusaf.zip - - Bard's Tale, The - Bard's Tale Vol 1, The: Tales of the Unknown - Bard's Tale, The - - 0 - ZX Spectrum - - The Bard's Tale takes place in the city of Skara Brae, which has been taken over by the evil wizard Mangar, who has brought an eternal winter over the city. Monsters roam the streets and it is dangerous to stay out in the streets at night. - -Your mission is to lead your party of adventurers through the streets, sewers, dungeons, and towers of Skara Brae to search for a way to defeat Mangar. - -Bard's Tale continued Wizardry's 3-D perspective while adding a number of innovations such as more character classes, indoor and outdoor adventuring, and color graphics, among other things. - - - - media/video/stopvirusaf.mp4 - media/mixrbv2/stopvirusaf.png - - - 1988 - - Interplay - Electronic Arts - - Role playing games - - 1 - 0 - 13 - 0 - - - ninjakul2.zip - - Bard's Tale, The - Bard's Tale Vol 1, The: Tales of the Unknown - Bard's Tale, The - - ZX Spectrum - - The Bard's Tale takes place in the city of Skara Brae, which has been taken over by the evil wizard Mangar, who has brought an eternal winter over the city. Monsters roam the streets and it is dangerous to stay out in the streets at night. - -Your mission is to lead your party of adventurers through the streets, sewers, dungeons, and towers of Skara Brae to search for a way to defeat Mangar. - -Bard's Tale continued Wizardry's 3-D perspective while adding a number of innovations such as more character classes, indoor and outdoor adventuring, and color graphics, among other things. - - - - media/video/ninjakul2.mp4 - media/mixrbv2/ninjakul2.png - - - 1988 - - Interplay - Electronic Arts - - Role playing games - - 1 - 0 - 13 - 0 - - - stopvirus.zip - - Bard's Tale, The - Bard's Tale Vol 1, The: Tales of the Unknown - Bard's Tale, The - - 0 - ZX Spectrum - - The Bard's Tale takes place in the city of Skara Brae, which has been taken over by the evil wizard Mangar, who has brought an eternal winter over the city. Monsters roam the streets and it is dangerous to stay out in the streets at night. - -Your mission is to lead your party of adventurers through the streets, sewers, dungeons, and towers of Skara Brae to search for a way to defeat Mangar. - -Bard's Tale continued Wizardry's 3-D perspective while adding a number of innovations such as more character classes, indoor and outdoor adventuring, and color graphics, among other things. - - - - media/video/stopvirus.mp4 - media/mixrbv2/stopvirus.png - - - 1988 - - Interplay - Electronic Arts - - Role playing games - - 1 - 0 - 13 - 0 - - - ninjakul.zip - - Bard's Tale, The - Bard's Tale Vol 1, The: Tales of the Unknown - Bard's Tale, The - - 0 - ZX Spectrum - - The Bard's Tale takes place in the city of Skara Brae, which has been taken over by the evil wizard Mangar, who has brought an eternal winter over the city. Monsters roam the streets and it is dangerous to stay out in the streets at night. - -Your mission is to lead your party of adventurers through the streets, sewers, dungeons, and towers of Skara Brae to search for a way to defeat Mangar. - -Bard's Tale continued Wizardry's 3-D perspective while adding a number of innovations such as more character classes, indoor and outdoor adventuring, and color graphics, among other things. - - - - media/video/ninjakul.mp4 - media/mixrbv2/ninjakul.png - - - 1988 - - Interplay - Electronic Arts - - Role playing games - - 1 - 0 - 13 - 0 - - + barmyburg.zip Barmy Burgers (48K) - Barmy Burgers (48K) 0 ZX Spectrum @@ -4500,12 +3833,11 @@ Bard's Tale continued Wizardry's 3-D perspective while adding a number of innova - media/video/barmyburg.mp4 - media/mixrbv2/barmyburg.png + media/video/barmyburg.mp4 + media/mixrbv2/barmyburg.png 1983 - 1985 Gary Capewell Blaby Computer Games @@ -4521,8 +3853,6 @@ Bard's Tale continued Wizardry's 3-D perspective while adding a number of innova basilmouse.zip Basil the Great Mouse Detective (48K) - Basil the Great Mouse Detective (48K) - Basil the Great Mouse Detective (48K) 0 ZX Spectrum @@ -4535,18 +3865,16 @@ Your energy runs down as you go through the multi-level platform screens and enc - media/video/basilmouse.mp4 - media/mixrbv2/basilmouse.png + media/video/basilmouse.mp4 + media/mixrbv2/basilmouse.png 1987 - 1987 Gary Priest, Kevin Bulmer, Jon Harrison, Ben Daglish Gremlin Graphics Software Adventure - Action 1 0 @@ -4563,12 +3891,11 @@ Your energy runs down as you go through the multi-level platform screens and enc - - - - - - + + media/mixrbv2/batboy.png + + + 0 0 0 @@ -4577,9 +3904,6 @@ Your energy runs down as you go through the multi-level platform screens and enc batman.zip Batman (128K) - Batman (128K) - Batman (128K) - Batman (128K) 0 ZX Spectrum @@ -4592,27 +3916,23 @@ Short-term bonuses of invincibility, extra energy, and extra life and an enhance - media/video/batman.mp4 - media/mixrbv2/batman.png + media/video/batman.mp4 + media/mixrbv2/batman.png 1986 - 1986 - 1995 Ocean Ocean Fight - Adventure - Action 1 0 16 0 - + batman_48.zip Batman (48K) @@ -4620,24 +3940,30 @@ Short-term bonuses of invincibility, extra energy, and extra life and an enhance batman.zip ZX Spectrum - + Robin was repairing the Batmobile when he was kidnapped. Before Batman can contemplate rescuing him, he must reassemble the car from its seven parts. There are all over the Batcave, in this isometric arcade adventure taking in over 150 screens. + +Initially Batman lacks his super powers, which must be collected. The Batbag allows you to pick up and drop objects, Jet Batboots allow you to jump, the Thruster allows Road-Runnering (movement while you fall), and the Low Gravity Batbelt keeps you in the air for longer. + +Short-term bonuses of invincibility, extra energy, and extra life and an enhanced jump can be collected, but there is also one which neutralises all power-ups. You have eight lives, but each cluster of Batstones acts as a restart point - when it is game over you can return to that spot, with lives and equipment as they were. + - + 1986 + Ocean + Ocean - + Fight + 1 0 - 0 + 16 0 batmancc.zip Batman - The Caped Crusader - Part 1 - A Bird in the Hand (48K) - Batman - The Caped Crusader - Part 1 - A Bird in the Hand (48K) - Batman - The Caped Crusader - Part 1 - A Bird in the Hand (48K) 0 ZX Spectrum @@ -4648,30 +3974,26 @@ The game has two parts to it, and these can be played in any order. In A Bird In - media/video/batmancc.mp4 - media/mixrbv2/batmancc.png + media/video/batmancc.mp4 + media/mixrbv2/batmancc.png 1988 - 1991 Special FX Software Ltd. Erbe Software Adventure - Action 1 0 0 0 - + batmancc2.zip Batman - The Caped Crusader - Part 2 - A Fete Worse than Death (48K) - Batman - The Caped Crusader - Part 2 - A Fete Worse than Death (48K) - Batman - The Caped Crusader - Part 2 - A Fete Worse than Death (48K) batmancc.zip ZX Spectrum @@ -4681,54 +4003,41 @@ The game has two parts to it, and these can be played in any order. In A Bird In The game has two parts to it, and these can be played in any order. In A Bird In the Hand, The Penguin is back, and planning on taking over the world with an army of robotic penguins. In A Fete Worse Than Death, The Joker has kidnapped Robin, and it's up to Batman to save him. - - media/video/batmancc.mp4 - media/mixrbv2/batmancc.png - 1988 - 1991 Special FX Software Ltd. Erbe Software Adventure - Action 1 0 0 0 - + batmanmv.zip Batman - The Movie (128K) - Batman - The Movie (128K) - Batman - The Movie (128K) - Batman - The Movie (128K) - - sp - + 0 ZX Spectrum Based on the 1989-Batman movie. The game consists of five different parts, each resembling well known game types. Part one, the chemical plant: Hunt down Jack Napier who has raided the plant (typical platform action, climb ladders or use "Bat"-rope and shoot at some enemies...). Part two, "Batmobile" (...the car): Joker is chasing you and have to escape to "Bat"-cave. Avoid obstacles like police blocking the road and others. Part three, "Bat"-cave: A puzzle game where you have to find a certain item (belonging to Joker) amongst other items. Part four, "Batjet": Cut the ropes of the balloons which are filled with poisonous gas. Part five, the cathedral: Hunt down Joker. This part plays like the first one. Finally you will confront Joker in a fight that decides the fate of Gotham city. - media/video/batmanmv.mp4 - media/mixrbv2/batmanmv.png + media/video/batmanmv.mp4 + media/mixrbv2/batmanmv.png 1989 - 1989 Ocean Ocean Race, Driving - Action 1 0 @@ -4739,7 +4048,6 @@ The game has two parts to it, and these can be played in any order. In A Bird In batmanpe.zip Batman - The Puaj Edition (48K) - Batman - The Puaj Edition (48K) 0 ZX Spectrum @@ -4747,7 +4055,7 @@ The game has two parts to it, and these can be played in any order. In A Bird In - media/mixrbv2/batmanpe.png + media/mixrbv2/batmanpe.png 1989 @@ -4766,9 +4074,6 @@ The game has two parts to it, and these can be played in any order. In A Bird In battlecity.zip Battle City (48K) (HB) - Battle City (48K) (HB) - Battle City (48K) (HB) - Battle City (48K) (HB) 0 ZX Spectrum @@ -4781,20 +4086,16 @@ Short-term bonuses of invincibility, extra energy, and extra life and an enhance - media/video/battlecity.mp4 - media/mixrbv2/battlecity.png + media/video/battlecity.mp4 + media/mixrbv2/battlecity.png 1986 - 1986 - 1995 Ocean Ocean Fight - Adventure - Action 1 0 @@ -4805,7 +4106,6 @@ Short-term bonuses of invincibility, extra energy, and extra life and an enhance battleships.zip Battle Ships (48K) - Battle Ships (48K) 0 ZX Spectrum @@ -4813,8 +4113,8 @@ Short-term bonuses of invincibility, extra energy, and extra life and an enhance - media/video/battleships.mp4 - media/mixrbv2/battleships.png + media/video/battleships.mp4 + media/mixrbv2/battleships.png 1988 @@ -4833,7 +4133,6 @@ Short-term bonuses of invincibility, extra energy, and extra life and an enhance batty.zip Batty (48K) - Batty (48K) 0 ZX Spectrum @@ -4846,8 +4145,8 @@ Batty also has enemies flying around and dropping bombs towards you - the bombs - media/video/batty.mp4 - media/mixrbv2/batty.png + media/video/batty.mp4 + media/mixrbv2/batty.png 1987 @@ -4866,7 +4165,6 @@ Batty also has enemies flying around and dropping bombs towards you - the bombs bcquesttires.zip BC's Quest for Tires (48K) - BC's Quest for Tires (48K) 0 ZX Spectrum @@ -4875,8 +4173,8 @@ Batty also has enemies flying around and dropping bombs towards you - the bombs - media/video/bcquesttires.mp4 - media/mixrbv2/bcquesttires.png + media/video/bcquesttires.mp4 + media/mixrbv2/bcquesttires.png 1985 @@ -4895,8 +4193,6 @@ Batty also has enemies flying around and dropping bombs towards you - the bombs beabugsi.zip Beach Buggy Simulator (48K) - Beach Buggy Simulator (48K) - Beach Buggy Simulator (48K) 0 ZX Spectrum @@ -4906,18 +4202,16 @@ Batty also has enemies flying around and dropping bombs towards you - the bombs You have a set amount of fuel and you must collect fuel canisters to replenish it and maintain your speed. Should your fuel count reach zero you will go slow until you collect a canister which would also cost you time. You also cannot fire with your fuel empty. If you complete all eight rounds the game loops over and you begin at round one again. If you fail to complete any round within the time limit, your game is over. - media/video/beabugsi.mp4 - media/mixrbv2/beabugsi.png + media/video/beabugsi.mp4 + media/mixrbv2/beabugsi.png 1988 - 1988 Sysoft, JPW Silverbird Software Race, Driving - Race, Driving / Race 1-2 0 @@ -4928,12 +4222,7 @@ You have a set amount of fuel and you must collect fuel canisters to replenish i bvolley.zip Beach Volley (128K) - Beach Volley (128K) - Beach Volley (128K) - - sp - 0 ZX Spectrum @@ -4943,12 +4232,11 @@ You can play against the computer (cup mode) or a second player. - media/video/bvolley.mp4 - media/mixrbv2/bvolley.png + media/video/bvolley.mp4 + media/mixrbv2/bvolley.png 1989 - 1989 Choice Software Ocean @@ -4969,21 +4257,16 @@ You can play against the computer (cup mode) or a second player. - - - - - - + + 0 0 0 - + bennyhil128.zip Benny Hill's Madcap Chase! (128K) (Hack) - Benny Hill's Madcap Chase! (128K) (Hack) bennyhil.zip ZX Spectrum @@ -4995,10 +4278,6 @@ On level 1 he is taking laundry from the clothesline to the laundry basket, item The graphics are large and blocky, using a similar style to Don Priestley's Popeye license for DK'Tronics. The gameplay takes place on 3 depths of each side-view flick-screen, with obstacles such as lamp-posts often blocking one of those levels, requiring a quick move into the screen. Contact with these obstacles costs time, which is vital when you're being chased to your target. - - media/video/bennyhil.mp4 - media/mixrbv2/bennyhil.png - 1985 @@ -5016,7 +4295,6 @@ The graphics are large and blocky, using a similar style to Don Priestley's Pope bennyhil.zip Benny Hill's Madcap Chase! (48K) - Benny Hill's Madcap Chase! (48K) 0 ZX Spectrum @@ -5029,8 +4307,8 @@ The graphics are large and blocky, using a similar style to Don Priestley's Pope - media/video/bennyhil.mp4 - media/mixrbv2/bennyhil.png + media/video/bennyhil.mp4 + media/mixrbv2/bennyhil.png 1985 @@ -5049,7 +4327,6 @@ The graphics are large and blocky, using a similar style to Don Priestley's Pope beyicepa.zip Beyond the Ice Palace (128K) - Beyond the Ice Palace (128K) 0 ZX Spectrum @@ -5058,8 +4335,8 @@ The graphics are large and blocky, using a similar style to Don Priestley's Pope - media/video/beyicepa.mp4 - media/mixrbv2/beyicepa.png + media/video/beyicepa.mp4 + media/mixrbv2/beyicepa.png 1988 @@ -5078,7 +4355,6 @@ The graphics are large and blocky, using a similar style to Don Priestley's Pope bignoseamericanadv.zip Big Nose's American Adventure (48K) - Big Nose's American Adventure (48K) 0 ZX Spectrum @@ -5086,15 +4362,13 @@ The graphics are large and blocky, using a similar style to Don Priestley's Pope - media/mixrbv2/bignoseamericanadv.png + media/mixrbv2/bignoseamericanadv.png 1992 Code Masters - - - + 0 0 0 @@ -5103,8 +4377,6 @@ The graphics are large and blocky, using a similar style to Don Priestley's Pope bigtroubleinlittlechina.zip Big Trouble in Little China (48K) - Big Trouble in Little China (48K) - Big Trouble in Little China (48K) 0 ZX Spectrum @@ -5123,11 +4395,10 @@ They have to fight through several levels including the streets of Chinatown, wh - media/mixrbv2/bigtroubleinlittlechina.png + media/mixrbv2/bigtroubleinlittlechina.png 1987 - 1986 Focus Creative Enterprises Ltd.|Software Studios Electric Dreams Software @@ -5143,7 +4414,6 @@ They have to fight through several levels including the streets of Chinatown, wh bigfoot.zip Bigfoot (48K) - Bigfoot (48K) 0 ZX Spectrum @@ -5152,7 +4422,7 @@ They have to fight through several levels including the streets of Chinatown, wh - media/mixrbv2/bigfoot.png + media/mixrbv2/bigfoot.png 1988 @@ -5161,18 +4431,16 @@ They have to fight through several levels including the streets of Chinatown, wh Codemasters Adventure - Action 1 0 0 0 - + billythekid.zip Billy the Kid (48K) - Billy the Kid (48K) 0 ZX Spectrum @@ -5180,15 +4448,13 @@ They have to fight through several levels including the streets of Chinatown, wh - media/mixrbv2/billythekid.png + media/mixrbv2/billythekid.png 1990 - Virgin Mastertronic - - - + Virgin + 0 0 0 @@ -5197,23 +4463,17 @@ They have to fight through several levels including the streets of Chinatown, wh biniax.zip Biniax 2.0 (128K) (HB) - Biniax 2.0 (128K) (HB) - Biniax 2.0 (128K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/biniax.png + media/mixrbv2/biniax.png 2009 - 2009 The Mojon Twins Ubhres Productions @@ -5229,8 +4489,6 @@ They have to fight through several levels including the streets of Chinatown, wh bionicc.zip Bionic Commando (128K) - Bionic Commando (128K) - Bionic Commando (128K) 0 ZX Spectrum @@ -5241,12 +4499,11 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su - media/video/bionicc.mp4 - media/mixrbv2/bionicc.png + media/video/bionicc.mp4 + media/mixrbv2/bionicc.png 1988 - 1988 Capcom Go! @@ -5258,12 +4515,10 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su 0 0 - + bionicc_48.zip Bionic Commando (48K) - Bionic Commando (48K) - Bionic Commando (48K) bionicc.zip ZX Spectrum @@ -5273,13 +4528,8 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su Your mission is to infiltrate the enemy fortress, find your missing comrade, "Super Joe", and take out the evil leader, "Generalissimo Kilt", of the invading force that has been attacking your people for the last 2 years. - - media/video/bionicc.mp4 - media/mixrbv2/bionicc.png - 1988 - 1988 Capcom Go! @@ -5291,12 +4541,12 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su 0 0 - + birdycant.zip Birdy Cantabile (48K) (HB) - + ZX Spectrum 2019 @@ -5316,12 +4566,11 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su - - - - - - + + media/mixrbv2/biscuitsih.png + + + 0 0 0 @@ -5336,12 +4585,11 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su - - - - - - + + media/mixrbv2/bnw.png + + + 0 0 0 @@ -5350,8 +4598,6 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su blackhorse.zip Black Horse (128K) (HB) - Black Horse (128K) (HB) - Black Horse (128K) (HB) 0 ZX Spectrum @@ -5359,11 +4605,10 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su - media/mixrbv2/blackhorse.png + media/mixrbv2/blackhorse.png 2009 - 2009 Alberto Otero Mato Digital Brains @@ -5379,7 +4624,6 @@ Your mission is to infiltrate the enemy fortress, find your missing comrade, "Su blacklamp.zip Black Lamp (128K) - Black Lamp (128K) 0 ZX Spectrum @@ -5392,7 +4636,7 @@ The graphics are very sharp and colorful, and all fireplaces, candles and torche - media/mixrbv2/blacklamp.png + media/mixrbv2/blacklamp.png 1988 @@ -5407,12 +4651,12 @@ The graphics are very sharp and colorful, and all fireplaces, candles and torche 0 0 - + blacksea.zip Black Sea - Treasure Hunters (128K) (HB) - + ZX Spectrum 2021 @@ -5426,7 +4670,6 @@ The graphics are very sharp and colorful, and all fireplaces, candles and torche blackstar.zip Black Star (48K) (HB) - Black Star (48K) (HB) 0 ZX Spectrum @@ -5434,15 +4677,13 @@ The graphics are very sharp and colorful, and all fireplaces, candles and torche - media/mixrbv2/blackstar.png + media/mixrbv2/blackstar.png 2015 usebox.net - - - + 0 0 0 @@ -5451,8 +4692,6 @@ The graphics are very sharp and colorful, and all fireplaces, candles and torche blktiger.zip Black Tiger (128K) - Black Tiger (128K) - Black Tiger (128K) 0 ZX Spectrum @@ -5461,11 +4700,10 @@ The graphics are very sharp and colorful, and all fireplaces, candles and torche - media/mixrbv2/blktiger.png + media/mixrbv2/blktiger.png 1989 - 1989 Capcom U.S. Gold @@ -5481,7 +4719,6 @@ The graphics are very sharp and colorful, and all fireplaces, candles and torche bladewarrior.zip Blade Warrior (48K) - Blade Warrior (48K) 0 ZX Spectrum @@ -5489,16 +4726,14 @@ The graphics are very sharp and colorful, and all fireplaces, candles and torche - media/video/bladewarrior.mp4 - media/mixrbv2/bladewarrior.png + media/video/bladewarrior.mp4 + media/mixrbv2/bladewarrior.png 1988 Codemasters - - - + 0 0 0 @@ -5507,7 +4742,6 @@ The graphics are very sharp and colorful, and all fireplaces, candles and torche blazthund.zip Blazing Thunder (48K) - Blazing Thunder (48K) 0 ZX Spectrum @@ -5518,8 +4752,8 @@ Gameplay follows the usual pattern for Ikari Warriors-style games - kill off the - media/video/blazthund.mp4 - media/mixrbv2/blazthund.png + media/video/blazthund.mp4 + media/mixrbv2/blazthund.png 1990 @@ -5538,22 +4772,19 @@ Gameplay follows the usual pattern for Ikari Warriors-style games - kill off the blimpgeddon.zip Blimpgeddon (48K) (HB, v1.03) - Blimpgeddon (48K) (HB, v1.03) ZX Spectrum - media/mixrbv2/blimpgeddon.png + media/mixrbv2/blimpgeddon.png 2017 Narwhal - - - + 0 0 0 @@ -5562,7 +4793,6 @@ Gameplay follows the usual pattern for Ikari Warriors-style games - kill off the blinkys.zip Blinky's Scary School (48K) - Blinky's Scary School (48K) 0 ZX Spectrum @@ -5573,8 +4803,8 @@ The levels themselves scroll sideways and are layered with platforms. Making the - media/video/blinkys.mp4 - media/mixrbv2/blinkys.png + media/video/blinkys.mp4 + media/mixrbv2/blinkys.png 1990 @@ -5593,7 +4823,6 @@ The levels themselves scroll sideways and are layered with platforms. Making the blizzardsrift.zip Blizzard's Rift (128K) (HB) - Blizzard's Rift (128K) (HB) 0 ZX Spectrum @@ -5601,15 +4830,13 @@ The levels themselves scroll sideways and are layered with platforms. Making the - media/mixrbv2/blizzardsrift.png + media/mixrbv2/blizzardsrift.png 2007 Cauldwell, Jonathan - - - + 0 0 0 @@ -5618,7 +4845,6 @@ The levels themselves scroll sideways and are layered with platforms. Making the blobthecop.zip Blob the Cop (48K) - Blob the Cop (48K) 0 ZX Spectrum @@ -5626,15 +4852,13 @@ The levels themselves scroll sideways and are layered with platforms. Making the - media/mixrbv2/blobthecop.png + media/mixrbv2/blobthecop.png 1989 Sinclair User - - - + 0 0 0 @@ -5643,7 +4867,6 @@ The levels themselves scroll sideways and are layered with platforms. Making the blkdizzy.zip Block-Dizzy (48K) - Block-Dizzy (48K) 0 ZX Spectrum @@ -5656,7 +4879,7 @@ The idea is to plonk together three or more blocks of one colour. This will caus Some handy-dandy menus give you a choice of skill levels, cheat modes and start screens as well as info about special blocks you'll come across, which is really nice of them and something that deserves around of applause. Ooer, nearly forgot - don't choose the Kempston joystick option. It won't work, y'see. (Ah me, there's always something, isn't there?) - media/mixrbv2/blkdizzy.png + media/mixrbv2/blkdizzy.png 1992 @@ -5680,36 +4903,25 @@ Some handy-dandy menus give you a choice of skill levels, cheat modes and start - - - - - - + + 0 0 0 - + bloodbrothers1.zip Blood Brothers (Module 1) (128K) - Blood Brothers (Module 1) (128K) - Blood Brothers (Module 1) (128K) - - eu - - 0 ZX Spectrum - media/video/bloodbrothers1.mp4 - media/mixrbv2/bloodbrothers1.png + media/video/bloodbrothers1.mp4 + media/mixrbv2/bloodbrothers1.png 1988 - 1988 Steve Marsden, David Cooke, S. Leighton, Ben Daglish Gremlin Graphics Software @@ -5721,26 +4933,16 @@ Some handy-dandy menus give you a choice of skill levels, cheat modes and start 0 0 - + bloodbrothers2.zip Blood Brothers (Module 2) (128K) - Blood Brothers (Module 2) (128K) - Blood Brothers (Module 2) (128K) - - eu - bloodbrothers1.zip ZX Spectrum - - media/video/bloodbrothers1.mp4 - media/mixrbv2/bloodbrothers1.png - 1988 - 1988 Steve Marsden, David Cooke, S. Leighton, Ben Daglish Gremlin Graphics Software @@ -5752,26 +4954,16 @@ Some handy-dandy menus give you a choice of skill levels, cheat modes and start 0 0 - + bloodbrothers3.zip Blood Brothers (Module 3) (128K) - Blood Brothers (Module 3) (128K) - Blood Brothers (Module 3) (128K) - - eu - bloodbrothers1.zip ZX Spectrum - - media/video/bloodbrothers1.mp4 - media/mixrbv2/bloodbrothers1.png - 1988 - 1988 Steve Marsden, David Cooke, S. Leighton, Ben Daglish Gremlin Graphics Software @@ -5787,8 +4979,6 @@ Some handy-dandy menus give you a choice of skill levels, cheat modes and start bloody.zip Bloody (Spanish) (48K) - Bloody (Spanish) (48K) - Bloody (Spanish) (48K) 0 ZX Spectrum @@ -5796,18 +4986,15 @@ Some handy-dandy menus give you a choice of skill levels, cheat modes and start - media/video/bloody.mp4 - media/mixrbv2/bloody.png + media/video/bloody.mp4 + media/mixrbv2/bloody.png 1987 - 1987 Grupo Editorial SYGRAN Platform - Platform / Run Jump Scrolling - Action 1 0 @@ -5818,8 +5005,6 @@ Some handy-dandy menus give you a choice of skill levels, cheat modes and start bmxfrees.zip BMX Freestyle Simulator (128K) - BMX Freestyle Simulator (128K) - BMX Freestyle Simulator (128K) 0 ZX Spectrum @@ -5827,50 +5012,40 @@ Some handy-dandy menus give you a choice of skill levels, cheat modes and start - media/mixrbv2/bmxfrees.png + media/mixrbv2/bmxfrees.png 1989 Codemasters - - - + 0 0 0 - + bmxfrees_48.zip BMX Freestyle Simulator (48K) - BMX Freestyle Simulator (48K) - BMX Freestyle Simulator (48K) bmxfrees.zip ZX Spectrum - - media/mixrbv2/bmxfrees.png - 1989 Codemasters - - - + 0 0 0 - + bmxsim.zip BMX Simulator (48K) - BMX Simulator (48K) 0 ZX Spectrum @@ -5881,8 +5056,8 @@ There's a computer opponent, but the scoring isn't affected by whether you beat - media/video/bmxsim.mp4 - media/mixrbv2/bmxsim.png + media/video/bmxsim.mp4 + media/mixrbv2/bmxsim.png 1987 @@ -5891,7 +5066,6 @@ There's a computer opponent, but the scoring isn't affected by whether you beat Codemasters Sports - Race, Driving 1-2 0 @@ -5908,12 +5082,8 @@ There's a computer opponent, but the scoring isn't affected by whether you beat - - - - - - + + 0 0 0 @@ -5922,7 +5092,6 @@ There's a computer opponent, but the scoring isn't affected by whether you beat bmxsim22.zip BMX Simulator 2 - Quarry Racing (128K) - BMX Simulator 2 - Quarry Racing (128K) 0 ZX Spectrum @@ -5930,16 +5099,14 @@ There's a computer opponent, but the scoring isn't affected by whether you beat - media/video/bmxsim22.mp4 - media/mixrbv2/bmxsim22.png + media/video/bmxsim22.mp4 + media/mixrbv2/bmxsim22.png 1989 Codemasters - - - + 0 0 0 @@ -5948,7 +5115,6 @@ There's a computer opponent, but the scoring isn't affected by whether you beat bobbybearing.zip Bobby Bearing (48K) - Bobby Bearing (48K) 0 ZX Spectrum @@ -5960,8 +5126,8 @@ The Metaplanes are a big maze of isometric screens without scrolling. The main c When Bobby finds one of his brothers, Bobby has to roll him to the exit. There are no lives or energy bars to be found in this game: it simply has to be completed before time runs out. Dying or getting stunned by an enemy results in a time penalty. Similarly the player can easily restart a screen with a time penalty if he has manoeuvred himself into an unwinnable situation. - media/video/bobbybearing.mp4 - media/mixrbv2/bobbybearing.png + media/video/bobbybearing.mp4 + media/mixrbv2/bobbybearing.png 1986 @@ -5986,12 +5152,11 @@ When Bobby finds one of his brothers, Bobby has to roll him to the exit. There a - - - - - - + + media/mixrbv2/bobbycarrot.png + + + 0 0 0 @@ -6000,7 +5165,6 @@ When Bobby finds one of his brothers, Bobby has to roll him to the exit. There a bombjack_48.zip Bomb Jack (48K) - Bomb Jack (48K) 0 ZX Spectrum @@ -6013,8 +5177,8 @@ The more you progress through the game, the more difficult it becomes, as enemie - media/video/bombjack_48.mp4 - media/mixrbv2/bombjack_48.png + media/video/bombjack_48.mp4 + media/mixrbv2/bombjack_48.png 1986 @@ -6033,8 +5197,6 @@ The more you progress through the game, the more difficult it becomes, as enemie bmbjack2.zip Bomb Jack II (48K) - Bomb Jack II (48K) - Bomb Jack II (48K) 0 ZX Spectrum @@ -6045,8 +5207,8 @@ Gameplay differs from the original, in that Bombjack's movement is no longer fre - media/video/bmbjack2.mp4 - media/mixrbv2/bmbjack2.png + media/video/bmbjack2.mp4 + media/mixrbv2/bmbjack2.png 1987 @@ -6061,12 +5223,10 @@ Gameplay differs from the original, in that Bombjack's movement is no longer fre 10 0 - + bomber.zip Bomber (16K) - Bomber (16K) - Bomber (16K) 0 ZX Spectrum @@ -6074,12 +5234,11 @@ Gameplay differs from the original, in that Bombjack's movement is no longer fre - media/video/bomber.mp4 - media/mixrbv2/bomber.png + media/video/bomber.mp4 + media/mixrbv2/bomber.png 1983 - 1995 Derek G. Glen, Catriona Glen C-Tech @@ -6095,8 +5254,6 @@ Gameplay differs from the original, in that Bombjack's movement is no longer fre bonanzabros.zip Bonanza Bros. (128K) - Bonanza Bros. (128K) - Bonanza Bros. (128K) 0 ZX Spectrum @@ -6107,12 +5264,11 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te - media/video/bonanzabros.mp4 - media/mixrbv2/bonanzabros.png + media/video/bonanzabros.mp4 + media/mixrbv2/bonanzabros.png 1992 - 1991 SEGA U.S. Gold @@ -6134,12 +5290,11 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te - - - - - - + + media/mixrbv2/bonnieclyde.png + + + 0 0 0 @@ -6148,27 +5303,21 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te bootee.zip Bootee (48K) (HB) - Bootee (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/bootee.png + media/mixrbv2/bootee.png 2013 The Mojon Twins Mojon Twins, The - - - + 0 0 0 @@ -6177,7 +5326,6 @@ As either Mobo or Robo, you must collect all the treasures before leaving the te booty.zip Booty (48K) - Booty (48K) 0 ZX Spectrum @@ -6188,8 +5336,8 @@ The levels all feature lots of doors, each of which has its own key to open it - - media/video/booty.mp4 - media/mixrbv2/booty.png + media/video/booty.mp4 + media/mixrbv2/booty.png 1984 @@ -6215,14 +5363,10 @@ The levels all feature lots of doors, each of which has its own key to open it - - media/mixrbv2/bootyremake.png + media/mixrbv2/bootyremake.png - - - - - - + + 0 0 0 @@ -6231,7 +5375,6 @@ The levels all feature lots of doors, each of which has its own key to open it - bosconian128.zip Bosconian '87 (128K) - Bosconian '87 (128K) 0 ZX Spectrum @@ -6244,14 +5387,14 @@ The ship can be brought to a stop, or flown in any of the four main directions. - media/video/bosconian128.mp4 - media/mixrbv2/bosconian128.png + media/video/bosconian128.mp4 + media/mixrbv2/bosconian128.png 1987 Namco - Mastertronic + Mastertronic Action @@ -6260,11 +5403,10 @@ The ship can be brought to a stop, or flown in any of the four main directions. 0 0 - + bosconian48.zip Bosconian '87 (48K) - Bosconian '87 (48K) bosconian128.zip ZX Spectrum @@ -6276,15 +5418,11 @@ The game is a top-down shoot 'em up, with aliens to kill and rocks to destroy. E The ship can be brought to a stop, or flown in any of the four main directions. You must watch the fuel gauge, but extra fuel and improved weapons can be collected. There is a mothership which can be docked with for shielding. - - media/video/bosconian128.mp4 - media/mixrbv2/bosconian128.png - 1987 Namco - Mastertronic + Mastertronic Action @@ -6293,12 +5431,10 @@ The ship can be brought to a stop, or flown in any of the four main directions. 0 0 - + bossthe.zip Boss, The (48K) - Boss, The (48K) - Boss, The (48K) 0 ZX Spectrum @@ -6309,7 +5445,7 @@ The team's formation can be customised, and as outfield players are not limited - media/mixrbv2/bossthe.png + media/mixrbv2/bossthe.png 1984 @@ -6328,11 +5464,7 @@ The team's formation can be customised, and as outfield players are not limited bouldash.zip Boulder Dash (48K) - Boulder Dash (48K) - - eu - 0 ZX Spectrum @@ -6340,8 +5472,8 @@ The team's formation can be customised, and as outfield players are not limited - media/video/bouldash.mp4 - media/mixrbv2/bouldash.png + media/video/bouldash.mp4 + media/mixrbv2/bouldash.png 1984 @@ -6360,12 +5492,7 @@ The team's formation can be customised, and as outfield players are not limited bouldsh2.zip Boulder Dash II - Rockford's Riot (48K) - Boulder Dash II - Rockford's Riot (48K) - Boulder Dash II - Rockford's Riot (48K) - - eu - 0 ZX Spectrum @@ -6373,8 +5500,8 @@ The team's formation can be customised, and as outfield players are not limited - media/video/bouldsh2.mp4 - media/mixrbv2/bouldsh2.png + media/video/bouldsh2.mp4 + media/mixrbv2/bouldsh2.png 1985 @@ -6393,12 +5520,7 @@ The team's formation can be customised, and as outfield players are not limited bouldsh3.zip Boulder Dash III (48K) - Boulder Dash III (48K) - Boulder Dash III (48K) - - eu - 0 ZX Spectrum @@ -6408,8 +5530,8 @@ Other than that, the 16 new scenarios are similar in gameplay to the levels of B - media/video/bouldsh3.mp4 - media/mixrbv2/bouldsh3.png + media/video/bouldsh3.mp4 + media/mixrbv2/bouldsh3.png 1986 @@ -6428,7 +5550,6 @@ Other than that, the 16 new scenarios are similar in gameplay to the levels of B bouldsh4.zip Boulder Dash V (48K) - Boulder Dash V (48K) 0 ZX Spectrum @@ -6436,15 +5557,13 @@ Other than that, the 16 new scenarios are similar in gameplay to the levels of B - media/mixrbv2/bouldsh4.png + media/mixrbv2/bouldsh4.png 1992 Too Trek Moscow S.N.G. - - - + 0 0 0 @@ -6453,7 +5572,6 @@ Other than that, the 16 new scenarios are similar in gameplay to the levels of B bouldsh5.zip Boulder Dash VI (48K) - Boulder Dash VI (48K) 0 ZX Spectrum @@ -6461,15 +5579,13 @@ Other than that, the 16 new scenarios are similar in gameplay to the levels of B - media/mixrbv2/bouldsh5.png + media/mixrbv2/bouldsh5.png 1992 Too Trek Moscow S.N.G. - - - + 0 0 0 @@ -6478,7 +5594,6 @@ Other than that, the 16 new scenarios are similar in gameplay to the levels of B bounces.zip Bounces (48K) - Bounces (48K) 0 ZX Spectrum @@ -6491,7 +5606,7 @@ The second way is to knock your opponent down, either with your fists, or with t - media/mixrbv2/bounces.png + media/mixrbv2/bounces.png 1986 @@ -6499,7 +5614,6 @@ The second way is to knock your opponent down, either with your fists, or with t Beyond - Challenging Software Sports - Action 1-2 0 @@ -6510,7 +5624,6 @@ The second way is to knock your opponent down, either with your fists, or with t bbredux.zip Bouncing Bomb Redux (48K) (HB) - Bouncing Bomb Redux (48K) (HB) 0 ZX Spectrum @@ -6518,15 +5631,13 @@ The second way is to knock your opponent down, either with your fists, or with t - media/mixrbv2/bbredux.png + media/mixrbv2/bbredux.png 2012 Retroleum - - - + 0 0 0 @@ -6535,7 +5646,6 @@ The second way is to knock your opponent down, either with your fists, or with t bounder.zip Bounder (128K) - Bounder (128K) 0 ZX Spectrum @@ -6548,8 +5658,8 @@ The 174 screens are divided into 10 levels - at the end of each of these there's - media/video/bounder.mp4 - media/mixrbv2/bounder.png + media/video/bounder.mp4 + media/mixrbv2/bounder.png 1986 @@ -6558,7 +5668,6 @@ The 174 screens are divided into 10 levels - at the end of each of these there's Gremlin Graphics Software Strategy - Action 1 0 @@ -6569,11 +5678,7 @@ The 174 screens are divided into 10 levels - at the end of each of these there's bountybob.zip Bounty Bob Strikes Back! (48K) - Bounty Bob Strikes Back! (48K) - - eu - 0 ZX Spectrum @@ -6581,8 +5686,8 @@ The 174 screens are divided into 10 levels - at the end of each of these there's - media/video/bountybob.mp4 - media/mixrbv2/bountybob.png + media/video/bountybob.mp4 + media/mixrbv2/bountybob.png 1985 @@ -6601,7 +5706,6 @@ The 174 screens are divided into 10 levels - at the end of each of these there's bountyhunter.zip Bounty Hunter (128K) - Bounty Hunter (128K) 0 ZX Spectrum @@ -6609,84 +5713,66 @@ The 174 screens are divided into 10 levels - at the end of each of these there's - media/video/bountyhunter.mp4 - media/mixrbv2/bountyhunter.png + media/video/bountyhunter.mp4 + media/mixrbv2/bountyhunter.png 1989 River Software - - - + 0 0 0 - + boxreload.zip Box Reloaded (48K) (HB) - Box Reloaded (48K) (HB) - - sp - - 0 ZX Spectrum - media/mixrbv2/boxreload.png + media/mixrbv2/boxreload.png 2010 Beyker Soft - - - + 0 0 0 - + boxes128.zip - BoxeS (128K) (HB) + BoxeS (128K) (HB) - 0 ZX Spectrum - - - - + 2017 - - - + kas29 + kas29 0 0 0 - + boxes48.zip - BoxeS (48K) (HB) + BoxeS (48K) (HB) boxes128.zip ZX Spectrum - - - - + 2017 - - - + kas29 + kas29 0 0 0 @@ -6695,7 +5781,6 @@ The 174 screens are divided into 10 levels - at the end of each of these there's brainache.zip Brainache (48K) - Brainache (48K) 0 ZX Spectrum @@ -6703,15 +5788,13 @@ The 174 screens are divided into 10 levels - at the end of each of these there's - media/mixrbv2/brainache.png + media/mixrbv2/brainache.png 1987 Codemasters - - - + 0 0 0 @@ -6720,7 +5803,6 @@ The 174 screens are divided into 10 levels - at the end of each of these there's brainstorm.zip Brainstorm (48K) - Brainstorm (48K) 0 ZX Spectrum @@ -6728,8 +5810,8 @@ The 174 screens are divided into 10 levels - at the end of each of these there's - media/video/brainstorm.mp4 - media/mixrbv2/brainstorm.png + media/video/brainstorm.mp4 + media/mixrbv2/brainstorm.png 1985 @@ -6748,8 +5830,6 @@ The 174 screens are divided into 10 levels - at the end of each of these there's bravestarr.zip BraveStarr (48K) - BraveStarr (48K) - BraveStarr (48K) 0 ZX Spectrum @@ -6762,12 +5842,11 @@ The game begins in Fort Kerium in front of the bar. You can enter buildings, to - media/video/bravestarr.mp4 - media/mixrbv2/bravestarr.png + media/video/bravestarr.mp4 + media/mixrbv2/bravestarr.png 1987 - 1987 Probe Software Go! @@ -6783,8 +5862,6 @@ The game begins in Fort Kerium in front of the bar. You can enter buildings, to breakthru.zip Breakthru (48K) - Breakthru (48K) - Breakthru (48K) 0 ZX Spectrum @@ -6793,18 +5870,16 @@ The game begins in Fort Kerium in front of the bar. You can enter buildings, to - media/video/breakthru.mp4 - media/mixrbv2/breakthru.png + media/video/breakthru.mp4 + media/mixrbv2/breakthru.png 1986 - 1986 Data East U.S. Gold Race, Driving - Action 1 0 @@ -6822,14 +5897,10 @@ The game begins in Fort Kerium in front of the bar. You can enter buildings, to - media/mixrbv2/brickrick.png + media/mixrbv2/brickrick.png - - - - - - + + 0 0 0 @@ -6838,7 +5909,6 @@ The game begins in Fort Kerium in front of the bar. You can enter buildings, to bronxstcop.zip Bronx Street Cop (128K) - Bronx Street Cop (128K) 0 ZX Spectrum @@ -6846,15 +5916,13 @@ The game begins in Fort Kerium in front of the bar. You can enter buildings, to - media/mixrbv2/bronxstcop.png + media/mixrbv2/bronxstcop.png 1990 - Virgin Mastertronic - - - + Virgin + 0 0 0 @@ -6863,7 +5931,6 @@ The game begins in Fort Kerium in front of the bar. You can enter buildings, to brucelee.zip Bruce Lee (48K) - Bruce Lee (48K) 0 ZX Spectrum @@ -6878,8 +5945,8 @@ There are lots of hazards to avoid by either walking round or jumping - walls of - media/video/brucelee.mp4 - media/mixrbv2/brucelee.png + media/video/brucelee.mp4 + media/mixrbv2/brucelee.png 1984 @@ -6904,12 +5971,8 @@ There are lots of hazards to avoid by either walking round or jumping - walls of - - - - - - + + 0 0 0 @@ -6918,12 +5981,7 @@ There are lots of hazards to avoid by either walking round or jumping - walls of bublbobl.zip Bubble Bobble (128K) - Bubble Bobble (128K) - Bubble Bobble (128K) - - eu - 0 ZX Spectrum @@ -6933,12 +5991,11 @@ Bubble Bobble is a platform game, with each level being a single screen. The ene - media/video/bublbobl.mp4 - media/mixrbv2/bublbobl.png + media/video/bublbobl.mp4 + media/mixrbv2/bublbobl.png 1987 - 1987 Taito Firebird @@ -6950,32 +6007,23 @@ Bubble Bobble is a platform game, with each level being a single screen. The ene 15 0 - + bubothad.zip Bubble Bobble - The Adventure (128K) - Bubble Bobble - The Adventure (128K) - Bubble Bobble - The Adventure (128K) - - ru - - 0 ZX Spectrum - media/mixrbv2/bubothad.png + media/mixrbv2/bubothad.png 1993 - 1993 AP's Adventures - - - + 0 0 0 @@ -6984,7 +6032,6 @@ Bubble Bobble is a platform game, with each level being a single screen. The ene bubbdizz128.zip Bubble Dizzy (128K) - Bubble Dizzy (128K) 0 ZX Spectrum @@ -6997,8 +6044,8 @@ After completing a level, you get a bonus for the amount of pearls you collected - media/video/bubbdizz128.mp4 - media/mixrbv2/bubbdizz128.png + media/video/bubbdizz128.mp4 + media/mixrbv2/bubbdizz128.png 1991 @@ -7013,7 +6060,7 @@ After completing a level, you get a bonus for the amount of pearls you collected 15 0 - + bubbdizz48.zip Bubble Dizzy (48K) @@ -7021,64 +6068,62 @@ After completing a level, you get a bonus for the amount of pearls you collected bubbdizz128.zip ZX Spectrum - + Bubble Dizzy eschews the usual arcade adventure format of Dizzy games, instead being a simple action game. + +You must guide Dizzy through the underwater worlds, collecting pearls as you go. Dizzy starts at the bottom of the sea, and you have to get him to the top. You do this by jumping across bubbles, which only have a limited time before bursting. Enemies to avoid include sharks, octopuses and swordfish. Dizzy has limited oxygen, but more can be collected from O2 canisters. + +After completing a level, you get a bonus for the amount of pearls you collected and the amount of oxygen you have left. + - + 1991 + Codemasters + Codemasters - + Action + 1 0 - 0 + 15 0 - + bubmonkey.zip Bubble Monkey Bros (128K) (HB) - Bubble Monkey Bros (128K) (HB) - 0 ZX Spectrum - media/mixrbv2/bubmonkey.png + media/mixrbv2/bubmonkey.png 2015 Amore, Gabriele - - - + 0 0 0 - + bubmonkeybf.zip Bubble Monkey Bros (bug fixed) (48K) (HB) - Bubble Monkey Bros (bug fixed) (48K) (HB) bubmonkey.zip ZX Spectrum - - media/mixrbv2/bubmonkey.png - 2015 Amore, Gabriele - - - + 0 0 0 @@ -7087,8 +6132,6 @@ After completing a level, you get a bonus for the amount of pearls you collected bubbler.zip Bubbler (48K) - Bubbler (48K) - Bubbler (48K) 0 ZX Spectrum @@ -7096,17 +6139,14 @@ After completing a level, you get a bonus for the amount of pearls you collected - media/video/bubbler.mp4 - media/mixrbv2/bubbler.png + media/video/bubbler.mp4 + media/mixrbv2/bubbler.png 1987 - 1987 Ultimate - - - + 0 0 0 @@ -7115,8 +6155,6 @@ After completing a level, you get a bonus for the amount of pearls you collected buckrogers.zip Buck Rogers - Planet of Zoom (48K) - Buck Rogers - Planet of Zoom (48K) - Buck Rogers - Planet of Zoom (48K) 0 ZX Spectrum @@ -7127,7 +6165,7 @@ Based on the arcade game (which is even more loosely based on the Buck Rogers co - media/mixrbv2/buckrogers.png + media/mixrbv2/buckrogers.png 1985 @@ -7146,12 +6184,7 @@ Based on the arcade game (which is even more loosely based on the Buck Rogers co budokan.zip Budokan - The Martial Spirit (48K) - Budokan - The Martial Spirit (48K) - Budokan - The Martial Spirit (48K) - - sp - 0 ZX Spectrum @@ -7161,18 +6194,15 @@ You can practice your skills alone, or spar against the instructors or your frie - media/mixrbv2/budokan.png + media/mixrbv2/budokan.png 1991 - 1991 Electronic Arts Dro Soft Sports / Fighting - Sports - Simulation 1 0 @@ -7183,11 +6213,7 @@ You can practice your skills alone, or spar against the instructors or your frie buggyboy.zip Buggy Boy (128K) - Buggy Boy (128K) - - eu - 0 ZX Spectrum @@ -7195,8 +6221,8 @@ You can practice your skills alone, or spar against the instructors or your frie You must race across terrain littered with boulders, trees, brickwalls and fences whilst following the rough outline of the track through narrow valleys, across even narrower bridges and through dark tunnels. - media/video/buggyboy.mp4 - media/mixrbv2/buggyboy.png + media/video/buggyboy.mp4 + media/mixrbv2/buggyboy.png 1988 @@ -7210,12 +6236,10 @@ You must race across terrain littered with boulders, trees, brickwalls and fence 14 0 - + buggyranger.zip Buggy Ranger (48K) - Buggy Ranger (48K) - Buggy Ranger (48K) 0 ZX Spectrum @@ -7226,12 +6250,11 @@ The main difference, is that in this case, the turret of our vehicle, can fly an - media/video/buggyranger.mp4 - media/mixrbv2/buggyranger.png + media/video/buggyranger.mp4 + media/mixrbv2/buggyranger.png 1990 - 1990 Iron Byte Dinamic Software @@ -7243,7 +6266,7 @@ The main difference, is that in this case, the turret of our vehicle, can fly an 0 0 - + bulletstorm.zip Bullet Storm (128K) (HB) @@ -7253,12 +6276,11 @@ The main difference, is that in this case, the turret of our vehicle, can fly an - - - - - - + + media/mixrbv2/bulletstorm.png + + + 0 0 0 @@ -7267,7 +6289,6 @@ The main difference, is that in this case, the turret of our vehicle, can fly an bulleye.zip Bullseye (Macsen) (48K) - Bullseye (Macsen) (48K) 0 ZX Spectrum @@ -7284,8 +6305,8 @@ Once the player has finished the round, they choose whether to gamble their scor - media/video/bulleye.mp4 - media/mixrbv2/bulleye.png + media/video/bulleye.mp4 + media/mixrbv2/bulleye.png 1997 @@ -7304,7 +6325,6 @@ Once the player has finished the round, they choose whether to gamble their scor bullseym.zip Bullseye (Mastertronic) (48K) - Bullseye (Mastertronic) (48K) 0 ZX Spectrum @@ -7321,8 +6341,8 @@ Once the player has finished the round, they choose whether to gamble their scor - media/video/bullseym.mp4 - media/mixrbv2/bullseym.png + media/video/bullseym.mp4 + media/mixrbv2/bullseym.png 1997 @@ -7341,7 +6361,6 @@ Once the player has finished the round, they choose whether to gamble their scor buzzsaw.zip Buzzsaw+ (48K) (HB) - Buzzsaw+ (48K) (HB) 0 ZX Spectrum @@ -7349,15 +6368,13 @@ Once the player has finished the round, they choose whether to gamble their scor - media/mixrbv2/buzzsaw.png + media/mixrbv2/buzzsaw.png 2011 Railton, Jason J. - - - + 0 0 0 @@ -7366,27 +6383,21 @@ Once the player has finished the round, they choose whether to gamble their scor byfairmeansorfoul.zip By Fair Means...or Foul (48K) - By Fair Means...or Foul (48K) - - eu - 0 ZX Spectrum - media/mixrbv2/byfairmeansorfoul.png + media/mixrbv2/byfairmeansorfoul.png 1989 Charles Goodwin Superior Software - - - + 1-2 0 0 @@ -7396,7 +6407,6 @@ Once the player has finished the round, they choose whether to gamble their scor ccrabby.zip C is for Crabby (48K) (HB) - C is for Crabby (48K) (HB) 0 ZX Spectrum @@ -7404,15 +6414,13 @@ Once the player has finished the round, they choose whether to gamble their scor - media/mixrbv2/ccrabby.png + media/mixrbv2/ccrabby.png 2013 Amore, Gabriele - - - + 0 0 0 @@ -7421,8 +6429,6 @@ Once the player has finished the round, they choose whether to gamble their scor cabal.zip Cabal (128K) - Cabal (128K) - Cabal (128K) 0 ZX Spectrum @@ -7437,12 +6443,11 @@ Just about everything on the screen can be blown up or shot. There are bonus poi - media/video/cabal.mp4 - media/mixrbv2/cabal.png + media/video/cabal.mp4 + media/mixrbv2/cabal.png 1989 - 1989 Tad Corporation Ocean @@ -7458,54 +6463,39 @@ Just about everything on the screen can be blown up or shot. There are bonus poi cadaverionen.zip Cadaverion (English) (48K) (HB) - Cadaverion (English) (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/cadaverionen.png + media/mixrbv2/cadaverionen.png 2013 Mojon Twins, The - - - + 0 0 0 - + cadaveriones.zip Cadaverion (Spanish) (48K) (HB) - Cadaverion (Spanish) (48K) (HB) - - sp - cadaverionen.zip ZX Spectrum - - media/mixrbv2/cadaverionen.png - 2013 Mojon Twins, The - - - + 0 0 0 @@ -7514,8 +6504,6 @@ Just about everything on the screen can be blown up or shot. There are bonus poi californiagames.zip California Games (48K) - California Games (48K) - California Games (48K) 0 ZX Spectrum @@ -7526,12 +6514,11 @@ The Atari versions (2600 and Lynx) of the game omit the flying disc and roller s - media/video/californiagames.mp4 - media/mixrbv2/californiagames.png + media/video/californiagames.mp4 + media/mixrbv2/californiagames.png 1987 - 1987 U.S. Gold @@ -7546,13 +6533,7 @@ The Atari versions (2600 and Lynx) of the game omit the flying disc and roller s camelotw.zip Camelot Warriors (48K) - Camelot Warriors (48K) - Camelot Warriors (48K) - Camelot Warriors (48K) - - sp - 0 ZX Spectrum @@ -7566,19 +6547,16 @@ In "Camelot Warriors" you must surpass a different 4 worlds, filled of a lot of - media/video/camelotw.mp4 - media/mixrbv2/camelotw.png + media/video/camelotw.mp4 + media/mixrbv2/camelotw.png 1986 - 1986 - 1986 Dinamic Software Dinamic Software Adventure - Action 1 0 @@ -7589,7 +6567,6 @@ In "Camelot Warriors" you must surpass a different 4 worlds, filled of a lot of canywarr.zip Canyon Warrior (128K) - Canyon Warrior (128K) 0 ZX Spectrum @@ -7600,14 +6577,14 @@ The game consists of 4 heavily defended canyons (turrets, spaceships, missiles e - media/video/canywarr.mp4 - media/mixrbv2/canywarr.png + media/video/canywarr.mp4 + media/mixrbv2/canywarr.png 1989 Front Room Team, Ste L. Cork, Tiny Williams - Mastertronic Plus + Mastertronic Action @@ -7620,12 +6597,7 @@ The game consists of 4 heavily defended canyons (turrets, spaceships, missiles e captrueno1.zip Capitan Trueno, El - Part 1 (Spanish) (48K) - Capitan Trueno, El - Part 1 (Spanish) (48K) - Capitan Trueno, El - Part 1 (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -7635,33 +6607,26 @@ The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of h - media/mixrbv2/captrueno1.png + media/mixrbv2/captrueno1.png 1990 - 1990 Dinamic Software Dinamic Software Adventure - Action 1 0 17 0 - + captrueno2.zip Capitan Trueno, El - Part 2 (Spanish) (48K) - Capitan Trueno, El - Part 2 (Spanish) (48K) - Capitan Trueno, El - Part 2 (Spanish) (48K) - - sp - captrueno1.zip ZX Spectrum @@ -7670,31 +6635,23 @@ The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of h The final mission is to rescue Sigrid, Trueno's beloved, from the monastery of his friend Abbot Estanislao de Castiglione. Along the way, the Capitán will have to face giant spiders, skeleton soldiers, enormous rats and a plethora of imaginative creatures such as the Abbot transformed into a demonic goat. The Capitán strives to triumph over all these opponents with the assistance of his friends sturdy Goliath, who though immobile can lash out with meaty fists and jump in place to cause earthquakes, and nimble Crispín, a man who can shimmy up a rope of any length. - - media/mixrbv2/captrueno1.png - 1990 - 1990 Dinamic Software Dinamic Software Adventure - Action 1 0 17 0 - + captamerica.zip Captain America Defies the Doom Tube (48K) - Captain America Defies the Doom Tube (48K) - Captain America Defies the Doom Tube (48K) - Captain America Defies the Doom Tube (48K) 0 ZX Spectrum @@ -7707,7 +6664,7 @@ If you can reach the final deck of the Doom Tube, you may be able to disarm the - media/mixrbv2/captamerica.png + media/mixrbv2/captamerica.png 1988 @@ -7726,7 +6683,6 @@ If you can reach the final deck of the Doom Tube, you may be able to disarm the captaindrexx.zip Captain Drexx (128K) (HB) - Captain Drexx (128K) (HB) 0 ZX Spectrum @@ -7734,15 +6690,13 @@ If you can reach the final deck of the Doom Tube, you may be able to disarm the - media/mixrbv2/captaindrexx.png + media/mixrbv2/captaindrexx.png 2014 Burenko, Vladimir - - - + 0 0 0 @@ -7751,7 +6705,6 @@ If you can reach the final deck of the Doom Tube, you may be able to disarm the captaindynamo.zip Captain Dynamo (128K) - Captain Dynamo (128K) 0 ZX Spectrum @@ -7762,7 +6715,7 @@ Gameplay is platform-based, with 12 vertically-scrolling levels, each containing - media/mixrbv2/captaindynamo.png + media/mixrbv2/captaindynamo.png 1992 @@ -7777,7 +6730,7 @@ Gameplay is platform-based, with 12 vertically-scrolling levels, each containing 0 0 - + captaingofer.zip Captain Gofer (Russian) (128K) (HB) @@ -7788,14 +6741,10 @@ Gameplay is platform-based, with 12 vertically-scrolling levels, each containing - media/mixrbv2/captaingofer.png + media/mixrbv2/captaingofer.png - - - - - - + + 0 0 0 @@ -7804,8 +6753,6 @@ Gameplay is platform-based, with 12 vertically-scrolling levels, each containing captplanet.zip Captain Planet and the Planeteers (48K) - Captain Planet and the Planeteers (48K) - Captain Planet and the Planeteers (48K) 0 ZX Spectrum @@ -7816,8 +6763,8 @@ Controlling Captain Planet himself, you start off by flying into the screen, col - media/video/captplanet.mp4 - media/mixrbv2/captplanet.png + media/video/captplanet.mp4 + media/mixrbv2/captplanet.png 1991 @@ -7836,7 +6783,6 @@ Controlling Captain Planet himself, you start off by flying into the screen, col carwars.zip Car Wars (128K) (HB) - Car Wars (128K) (HB) 0 ZX Spectrum @@ -7844,25 +6790,23 @@ Controlling Captain Planet himself, you start off by flying into the screen, col To get this year's extra payment, you have to complete three difficult stages, propoused by your boss. - media/mixrbv2/carwars.png + media/mixrbv2/carwars.png 2016 salvaKantero - - - + 0 0 0 - + cargaprof.zip Carga de Profundidade (48K) (HB) - + ZX Spectrum 2021 @@ -7876,7 +6820,6 @@ Controlling Captain Planet himself, you start off by flying into the screen, col carlossainz.zip Carlos Sainz (Spanish) (128K) - Carlos Sainz (Spanish) (128K) 0 ZX Spectrum @@ -7887,12 +6830,11 @@ You can modify the car characteristics to better accommodate each circuit. You'l - media/video/carlossainz.mp4 - media/mixrbv2/carlossainz.png + media/video/carlossainz.mp4 + media/mixrbv2/carlossainz.png 1990 - 1990 Zigurat Zigurat @@ -7908,7 +6850,6 @@ You can modify the car characteristics to better accommodate each circuit. You'l carriercmd.zip Carrier Command (128K) - Carrier Command (128K) 0 ZX Spectrum @@ -7925,8 +6866,8 @@ Ultimately, you have to find and destroy the enemy carrier but, doing so will re - media/video/carriercmd.mp4 - media/mixrbv2/carriercmd.png + media/video/carriercmd.mp4 + media/mixrbv2/carriercmd.png 1989 @@ -7945,7 +6886,6 @@ Ultimately, you have to find and destroy the enemy carrier but, doing so will re casanova.zip Casanova (48K) - Casanova (48K) 0 ZX Spectrum @@ -7954,12 +6894,11 @@ Ultimately, you have to find and destroy the enemy carrier but, doing so will re - media/video/casanova.mp4 - media/mixrbv2/casanova.png + media/video/casanova.mp4 + media/mixrbv2/casanova.png 1989 - 1989 Iber Soft Iber Soft @@ -7975,7 +6914,6 @@ Ultimately, you have to find and destroy the enemy carrier but, doing so will re cashdash.zip Cashdash (48K) - Cashdash (48K) 0 ZX Spectrum @@ -7983,11 +6921,9 @@ Ultimately, you have to find and destroy the enemy carrier but, doing so will re - media/mixrbv2/cashdash.png + media/mixrbv2/cashdash.png - - - + Harry S. Price Tynesoft @@ -8002,7 +6938,6 @@ Ultimately, you have to find and destroy the enemy carrier but, doing so will re castaway.zip Castaway (48K) (HB) - Castaway (48K) (HB) 0 ZX Spectrum @@ -8010,15 +6945,13 @@ Ultimately, you have to find and destroy the enemy carrier but, doing so will re SOMEWHERE IN DEEP SPACE... After a long journey exploring the galaxy you find yourself stranded in a small unknow planet, not even listed in your navigation charts. Looks like your only hope is to find help to repair your spaceship, so you can continue your trip and finally get back home. - media/mixrbv2/castaway.png + media/mixrbv2/castaway.png 2016 usebox.net - - - + 0 0 0 @@ -8027,7 +6960,6 @@ Ultimately, you have to find and destroy the enemy carrier but, doing so will re castlecapers.zip Castle Capers (128K) (HB) - Castle Capers (128K) (HB) 0 ZX Spectrum @@ -8035,15 +6967,13 @@ Ultimately, you have to find and destroy the enemy carrier but, doing so will re - media/mixrbv2/castlecapers.png + media/mixrbv2/castlecapers.png 2017 Amore, Gabriele - - - + 0 0 0 @@ -8052,8 +6982,6 @@ Ultimately, you have to find and destroy the enemy carrier but, doing so will re castlemaster.zip Castle Master (48K) - Castle Master (48K) - Castle Master (48K) 0 ZX Spectrum @@ -8066,18 +6994,16 @@ Contact with ghouls drains your energy, as does falling too far (there are narro - media/video/castlemaster.mp4 - media/mixrbv2/castlemaster.png + media/video/castlemaster.mp4 + media/mixrbv2/castlemaster.png 1990 - 1990 Incentive Software Domark Adventure - Action 1 0 @@ -8094,12 +7020,8 @@ Contact with ghouls drains your energy, as does falling too far (there are narro - - - - - - + + 0 0 0 @@ -8114,12 +7036,11 @@ Contact with ghouls drains your energy, as does falling too far (there are narro - - - - - - + + media/mixrbv2/castleofsorrow.png + + + 0 0 0 @@ -8128,56 +7049,41 @@ Contact with ghouls drains your energy, as does falling too far (there are narro castlevania.zip Castlevania - Spectral Interlude (128K) (HB) - Castlevania - Spectral Interlude (128K) (HB) - - ru - 0 ZX Spectrum Dracula's Castle can't be kept in the void forever. Castlevania: Spectral Interlude is an action-adventure platform game with elements of RPG. It merges well known elements of classic games with some new ideas. It tells a new story which tries to remain consistent with the canon of original franchise and explains why Belmonts disappeared for many years. It was originally envisioned as a "demake" of Castlevania II: Simon's Quest, but eventually turned into an original independent game for ZX Spectrum. - media/mixrbv2/castlevania.png + media/mixrbv2/castlevania.png 2015 Rewind Team Rewind Team - - - + 0 0 0 - + castlevanrus.zip Castlevania - Spectral Interlude (Russian) (128K) (HB) - Castlevania - Spectral Interlude (Russian) (128K) (HB) - - ru - castlevania.zip ZX Spectrum Dracula's Castle can't be kept in the void forever. Castlevania: Spectral Interlude is an action-adventure platform game with elements of RPG. It merges well known elements of classic games with some new ideas. It tells a new story which tries to remain consistent with the canon of original franchise and explains why Belmonts disappeared for many years. It was originally envisioned as a "demake" of Castlevania II: Simon's Quest, but eventually turned into an original independent game for ZX Spectrum. - - media/mixrbv2/castlevania.png - 2015 Rewind Team Rewind Team - - - + 0 0 0 @@ -8186,26 +7092,20 @@ Contact with ghouls drains your energy, as does falling too far (there are narro cattivik.zip Cattivik (128K) (HB) - Cattivik (128K) (HB) - - il - 0 ZX Spectrum - media/mixrbv2/cattivik.png + media/mixrbv2/cattivik.png 2013 Amore, Gabriele - - - + 0 0 0 @@ -8221,14 +7121,10 @@ Contact with ghouls drains your energy, as does falling too far (there are narro - media/mixrbv2/cattivik2.png + media/mixrbv2/cattivik2.png - - - - - - + + 0 0 0 @@ -8237,7 +7133,6 @@ Contact with ghouls drains your energy, as does falling too far (there are narro cauldron.zip Cauldron (48K) - Cauldron (48K) 0 ZX Spectrum @@ -8250,8 +7145,8 @@ Once you go underground, the gameplay becomes a test of precision platform jumpi - media/video/cauldron.mp4 - media/mixrbv2/cauldron.png + media/video/cauldron.mp4 + media/mixrbv2/cauldron.png 1985 @@ -8260,7 +7155,6 @@ Once you go underground, the gameplay becomes a test of precision platform jumpi Palace Adventure - Action 1 0 @@ -8271,9 +7165,6 @@ Once you go underground, the gameplay becomes a test of precision platform jumpi cauldrn2.zip Cauldron II - The Pumpkin Strikes Back (48K) - Cauldron II - The Pumpkin Strikes Back (48K) - Cauldron II - The Pumpkin Strikes Back (48K) - Cauldron II - The Pumpkin Strikes Back (48K) 0 ZX Spectrum @@ -8286,12 +7177,11 @@ Even then, enemies respawn quickly, so all you're doing is buying a little time - media/video/cauldrn2.mp4 - media/mixrbv2/cauldrn2.png + media/video/cauldrn2.mp4 + media/mixrbv2/cauldrn2.png 1986 - 1986 RamJam Corporation, The Palace @@ -8303,12 +7193,12 @@ Even then, enemies respawn quickly, so all you're doing is buying a little time 16 0 - + cavit128.zip Cavit (128K) (HB) - + ZX Spectrum 2021 @@ -8318,22 +7208,18 @@ Even then, enemies respawn quickly, so all you're doing is buying a little time 0 0 - + cavit48.zip - Cavit (48K) (HB) + Cavit (48K) (HB) cavit128.zip ZX Spectrum - - - - + 2021 - - - + Inufuto + Inufuto 0 0 0 @@ -8342,7 +7228,6 @@ Even then, enemies respawn quickly, so all you're doing is buying a little time centibug.zip Centi-Bug - aka Centipede (16K) - Centi-Bug - aka Centipede (16K) 0 ZX Spectrum @@ -8351,7 +7236,7 @@ Even then, enemies respawn quickly, so all you're doing is buying a little time - media/mixrbv2/centibug.png + media/mixrbv2/centibug.png 1983 @@ -8370,7 +7255,6 @@ Even then, enemies respawn quickly, so all you're doing is buying a little time chainreaction.zip Chain Reaction (128K) - Chain Reaction (128K) 0 ZX Spectrum @@ -8385,7 +7269,7 @@ Players are also equipped with a jet-pack that can be used to fly over dangerous - media/mixrbv2/chainreaction.png + media/mixrbv2/chainreaction.png 1987 @@ -8394,7 +7278,6 @@ Players are also equipped with a jet-pack that can be used to fly over dangerous Durell Software Adventure - Action 1 0 @@ -8405,8 +7288,6 @@ Players are also equipped with a jet-pack that can be used to fly over dangerous chjesksi.zip Championship Jet Ski Simulator - Easy (48K) - Championship Jet Ski Simulator - Easy (48K) - Championship Jet Ski Simulator - Easy (48K) 0 ZX Spectrum @@ -8414,45 +7295,33 @@ Players are also equipped with a jet-pack that can be used to fly over dangerous - media/video/chjesksi.mp4 - media/mixrbv2/chjesksi.png + media/video/chjesksi.mp4 + media/mixrbv2/chjesksi.png - 1989 1989 IBSA - - - + 0 0 0 - + chjesksih.zip Championship Jet Ski Simulator - Hard (48K) - Championship Jet Ski Simulator - Hard (48K) - Championship Jet Ski Simulator - Hard (48K) chjesksi.zip ZX Spectrum - - media/video/chjesksi.mp4 - media/mixrbv2/chjesksi.png - - 1989 1989 IBSA - - - + 0 0 0 @@ -8461,7 +7330,6 @@ Players are also equipped with a jet-pack that can be used to fly over dangerous chamspri.zip Championship Sprint (48K) - Championship Sprint (48K) 0 ZX Spectrum @@ -8470,8 +7338,8 @@ Players are also equipped with a jet-pack that can be used to fly over dangerous - media/video/chamspri.mp4 - media/mixrbv2/chamspri.png + media/video/chamspri.mp4 + media/mixrbv2/chamspri.png 1988 @@ -8486,25 +7354,17 @@ Players are also equipped with a jet-pack that can be used to fly over dangerous 0 0 - + charm.zip - Charm, The (128K) (HB) - Charm, The (128K) (HB) + Charm, The (128K) (HB) - 0 ZX Spectrum - - - media/mixrbv2/charm.png - - 2014 + 2014 - RetroWorks - - - + RetroWorks + RetroWorks 0 0 0 @@ -8513,8 +7373,6 @@ Players are also equipped with a jet-pack that can be used to fly over dangerous chasehq128.zip Chase H.Q. (128K) - Chase H.Q. (128K) - Chase H.Q. (128K) 0 ZX Spectrum @@ -8525,25 +7383,23 @@ However, once you've caught up with your suspect, you are given more time. Your - media/video/chasehq128.mp4 - media/mixrbv2/chasehq128.png + media/video/chasehq128.mp4 + media/mixrbv2/chasehq128.png 1989 - 1989 Taito Ocean Race, Driving - Action 1 0 20 0 - + chasehq48.zip Chase H.Q. (48K) @@ -8551,25 +7407,28 @@ However, once you've caught up with your suspect, you are given more time. Your chasehq128.zip ZX Spectrum - + As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again. + +However, once you've caught up with your suspect, you are given more time. Your car is also equipped with turbo boosts, which you can use to gain extra speed if you are way behind the criminal. Each arrest is based on a "suspicion". + - + 1989 + Taito + Ocean - + Race, Driving + 1 0 - 0 + 20 0 chasehq2.zip Chase H.Q. II - Special Criminal Investigations (128K) - Chase H.Q. II - Special Criminal Investigations (128K) - Chase H.Q. II - Special Criminal Investigations (128K) - Chase H.Q. II - Special Criminal Investigations (128K) 0 ZX Spectrum @@ -8582,18 +7441,16 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn - media/video/chasehq2.mp4 - media/mixrbv2/chasehq2.png + media/video/chasehq2.mp4 + media/mixrbv2/chasehq2.png 1990 - 1990 Taito Ocean Race, Driving - Action 1 0 @@ -8611,14 +7468,10 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn - media/mixrbv2/cheman.png + media/mixrbv2/cheman.png - - - - - - + + 0 0 0 @@ -8627,7 +7480,6 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn cheqflag.zip Chequered Flag (48K) - Chequered Flag (48K) 0 ZX Spectrum @@ -8636,8 +7488,8 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn - media/video/cheqflag.mp4 - media/mixrbv2/cheqflag.png + media/video/cheqflag.mp4 + media/mixrbv2/cheqflag.png 1983 @@ -8656,36 +7508,30 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn cherilgod.zip Cheril the Goddess (48K) (HB, v2) - Cheril the Goddess (48K) (HB, v2) - - sp - 0 ZX Spectrum - media/mixrbv2/cherilgod.png + media/mixrbv2/cherilgod.png 2012 Mojon Twins, The - - - + 0 0 0 - + cherils.zip Cherils Perils (48K) (HB) - + ZX Spectrum 2010 @@ -8699,7 +7545,6 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn chevychase.zip Chevy Chase (128K) - Chevy Chase (128K) 0 ZX Spectrum @@ -8707,8 +7552,8 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn - media/video/chevychase.mp4 - media/mixrbv2/chevychase.png + media/video/chevychase.mp4 + media/mixrbv2/chevychase.png 1991 @@ -8717,7 +7562,6 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn HiTech Software Race, Driving - Race, Driving / Race 1 0 @@ -8728,12 +7572,7 @@ Have fun driving around, but remember, there is a strict time limit, so I wouldn chicago30.zip Chicago 30's (128K) - Chicago 30's (128K) - Chicago 30's (128K) - - sp - 0 ZX Spectrum @@ -8743,12 +7582,11 @@ Gameplay is side-view and takes place on a number of vertical levels, with a fee - media/video/chicago30.mp4 - media/mixrbv2/chicago30.png + media/video/chicago30.mp4 + media/mixrbv2/chicago30.png 1988 - 1988 Topo Soft U.S. Gold @@ -8760,15 +7598,11 @@ Gameplay is side-view and takes place on a number of vertical levels, with a fee 0 0 - + chichenitza1.zip Chichen Itza - Part 1 (Spanish) (48K) - Chichen Itza - Part 1 (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -8777,7 +7611,7 @@ This was the last game of Aventuras AD, and had the misfortune of being released - media/mixrbv2/chichenitza1.png + media/mixrbv2/chichenitza1.png 1992 @@ -8792,15 +7626,11 @@ This was the last game of Aventuras AD, and had the misfortune of being released 0 0 - + chichenitza2.zip Chichen Itza - Part 2 (Spanish) (48K) - Chichen Itza - Part 2 (Spanish) (48K) - - sp - chichenitza1.zip ZX Spectrum @@ -8808,9 +7638,6 @@ This was the last game of Aventuras AD, and had the misfortune of being released This was the last game of Aventuras AD, and had the misfortune of being released alongside the Monkey Island games. It was considered antiquated for its time, and was partially ignored by the public. - - media/mixrbv2/chichenitza1.png - 1992 @@ -8828,7 +7655,6 @@ This was the last game of Aventuras AD, and had the misfortune of being released chiller.zip Chiller (48K) - Chiller (48K) 0 ZX Spectrum @@ -8839,13 +7665,13 @@ The areas you must travel through include the forest, cinema, a ghetto and the g - media/mixrbv2/chiller.png + media/mixrbv2/chiller.png 1985 - Mastertronic - Mastertronic + Mastertronic + Mastertronic Action @@ -8854,7 +7680,7 @@ The areas you must travel through include the forest, cinema, a ghetto and the g 0 0 - + chiprescue.zip Chip Rescue (Russian) (128K) (HB) @@ -8865,14 +7691,10 @@ The areas you must travel through include the forest, cinema, a ghetto and the g - media/mixrbv2/chiprescue.png + media/mixrbv2/chiprescue.png - - - - - - + + 0 0 0 @@ -8881,7 +7703,6 @@ The areas you must travel through include the forest, cinema, a ghetto and the g chipchal.zip Chip's Challenge (128K) - Chip's Challenge (128K) 0 ZX Spectrum @@ -8890,8 +7711,8 @@ The areas you must travel through include the forest, cinema, a ghetto and the g - media/video/chipchal.mp4 - media/mixrbv2/chipchal.png + media/video/chipchal.mp4 + media/mixrbv2/chipchal.png 1990 @@ -8905,11 +7726,10 @@ The areas you must travel through include the forest, cinema, a ghetto and the g 12 0 - + chopperdrop.zip Chopper Drop (128K) (HB, v1.1) - Chopper Drop (128K) (HB, v1.1) 0 ZX Spectrum @@ -8919,15 +7739,13 @@ Time is short however, and you only get so long for each load. Don't take too lo Avoid the WOS blimps, mad balloonist and seagulls to get your drops on time and maybe someone will take notice of your flying skills and give you the job you always wanted. - media/mixrbv2/chopperdrop.png + media/mixrbv2/chopperdrop.png 2011 Jenkinson, Paul - - - + 0 0 0 @@ -8936,11 +7754,7 @@ Avoid the WOS blimps, mad balloonist and seagulls to get your drops on time and clfkfw.zip Choy-Lee-Fut Kung-Fu Warrior (Spanish) (48K) - Choy-Lee-Fut Kung-Fu Warrior (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -8952,11 +7766,10 @@ The movements are varied, all of them based on the Fung-Fu techniques. With diff - media/mixrbv2/clfkfw.png + media/mixrbv2/clfkfw.png 1990 - 1990 Positive Positive @@ -8972,10 +7785,6 @@ The movements are varied, all of them based on the Fung-Fu techniques. With diff chronos.zip Chronos - A Tapestry of Time (128K) - Chronos - A Tapestry of Time (128K) - Chronos - A Tapestry of Time (128K) - Chronos - A Tapestry of Time (128K) - Chronos - A Tapestry of Time (128K) 0 ZX Spectrum @@ -8984,16 +7793,14 @@ The movements are varied, all of them based on the Fung-Fu techniques. With diff - media/video/chronos.mp4 - media/mixrbv2/chronos.png + media/video/chronos.mp4 + media/mixrbv2/chronos.png 1987 - 1987 - 2009 Radical Tubes - Mastertronic + Mastertronic Action @@ -9006,7 +7813,6 @@ The movements are varied, all of them based on the Fung-Fu techniques. With diff chuckegg.zip Chuckie Egg (48K) - Chuckie Egg (48K) 0 ZX Spectrum @@ -9017,8 +7823,8 @@ There are only 8 distinct levels. The ninth level is a copy of level 1, the ten - media/video/chuckegg.mp4 - media/mixrbv2/chuckegg.png + media/video/chuckegg.mp4 + media/mixrbv2/chuckegg.png 1984 @@ -9027,8 +7833,6 @@ There are only 8 distinct levels. The ninth level is a copy of level 1, the ten A&F Software Platform - Platform / Run Jump - Action 1-4 0 @@ -9039,12 +7843,7 @@ There are only 8 distinct levels. The ninth level is a copy of level 1, the ten chuckeg2.zip Chuckie Egg 2 (48K) - Chuckie Egg 2 (48K) - Chuckie Egg 2 (48K) - - eu - 0 ZX Spectrum @@ -9058,7 +7857,7 @@ Despite the drastic changes from the original, the game still retains the sound - media/mixrbv2/chuckeg2.png + media/mixrbv2/chuckeg2.png 1985 @@ -9077,7 +7876,6 @@ Despite the drastic changes from the original, the game still retains the sound circuitry.zip Circuitry (48K) (HB, v1.1) - Circuitry (48K) (HB, v1.1) 0 ZX Spectrum @@ -9085,15 +7883,13 @@ Despite the drastic changes from the original, the game still retains the sound - media/mixrbv2/circuitry.png + media/mixrbv2/circuitry.png 2017 Rucksack Games - - - + 0 0 0 @@ -9102,8 +7898,6 @@ Despite the drastic changes from the original, the game still retains the sound cjiiiusa.zip CJ In the USA (128K) - CJ In the USA (128K) - CJ In the USA (128K) 0 ZX Spectrum @@ -9116,7 +7910,7 @@ You start with 9 lives, which sounds generous, but the levels are full of spikes - media/mixrbv2/cjiiiusa.png + media/mixrbv2/cjiiiusa.png 1991 @@ -9135,7 +7929,6 @@ You start with 9 lives, which sounds generous, but the levels are full of spikes cjseleph128.zip CJ's Elephant Antics (128K) - CJ's Elephant Antics (128K) 0 ZX Spectrum @@ -9146,7 +7939,7 @@ You start with nine lives, but the game's design is such that a lot of deaths wi - media/mixrbv2/cjseleph128.png + media/mixrbv2/cjseleph128.png 1991 @@ -9165,8 +7958,6 @@ You start with nine lives, but the game's design is such that a lot of deaths wi cobra.zip Cobra (48K) - Cobra (48K) - Cobra (48K) 0 ZX Spectrum @@ -9177,12 +7968,11 @@ Cobra starts without a weapon, but he is tough enough to attack with a precisely - media/video/cobra.mp4 - media/mixrbv2/cobra.png + media/video/cobra.mp4 + media/mixrbv2/cobra.png 1986 - 1986 Ocean Ocean @@ -9194,12 +7984,10 @@ Cobra starts without a weapon, but he is tough enough to attack with a precisely 0 0 - + cobratr.zip Cobra (Trainer) (48K) - Cobra (Trainer) (48K) - Cobra (Trainer) (48K) cobra.zip ZX Spectrum @@ -9209,13 +7997,8 @@ Cobra starts without a weapon, but he is tough enough to attack with a precisely Cobra starts without a weapon, but he is tough enough to attack with a precisely timed head-butt, although this method of killing is risky, as it will kill Cobra if mistimed. Fortunately there are weapons to pick up along the way, by picking up hamburgers. The weapons include daggers, pistols and machine guns, but all are time-limited - - media/video/cobra.mp4 - media/mixrbv2/cobra.png - 1986 - 1986 Ocean Ocean @@ -9231,11 +8014,7 @@ Cobra starts without a weapon, but he is tough enough to attack with a precisely cobrarc.zip Cobra's Arc (Spanish) (48K) - Cobra's Arc (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -9246,11 +8025,10 @@ Now the fortune hunters have as obsession finding at all costs the palace of the - media/mixrbv2/cobrarc.png + media/mixrbv2/cobrarc.png 1986 - 1986 Dinamic Software Dinamic Software @@ -9272,12 +8050,11 @@ Now the fortune hunters have as obsession finding at all costs the palace of the - - - - - - + + media/mixrbv2/cocoatm.png + + + 0 0 0 @@ -9286,7 +8063,6 @@ Now the fortune hunters have as obsession finding at all costs the palace of the codezero.zip Code Zero (128K) (HB) - Code Zero (128K) (HB) 0 ZX Spectrum @@ -9294,15 +8070,13 @@ Now the fortune hunters have as obsession finding at all costs the palace of the - media/mixrbv2/codezero.png + media/mixrbv2/codezero.png 2017 Jenkinson, Paul - - - + 0 0 0 @@ -9318,14 +8092,10 @@ Now the fortune hunters have as obsession finding at all costs the palace of the - media/mixrbv2/code112.png + media/mixrbv2/code112.png - - - - - - + + 0 0 0 @@ -9334,8 +8104,6 @@ Now the fortune hunters have as obsession finding at all costs the palace of the coliseum.zip Coliseum (128K) - Coliseum (128K) - Coliseum (128K) 0 ZX Spectrum @@ -9346,18 +8114,16 @@ You must complete four hazardous races in each of which you'll have to complete - media/video/coliseum.mp4 - media/mixrbv2/coliseum.png + media/video/coliseum.mp4 + media/mixrbv2/coliseum.png - 1988 1989 Topo Soft Kixx Race, Driving - Action 1 0 @@ -9374,22 +8140,18 @@ You must complete four hazardous races in each of which you'll have to complete - - - - - - + + 0 0 0 - + colonoszx.zip Colonos ZX (48K) (HB) - + ZX Spectrum 2020 @@ -9410,14 +8172,10 @@ You must complete four hazardous races in each of which you'll have to complete - media/mixrbv2/coloristic.png + media/mixrbv2/coloristic.png - - - - - - + + 0 0 0 @@ -9426,28 +8184,22 @@ You must complete four hazardous races in each of which you'll have to complete comandoquatro.zip Comando Quatro (48K) - Comando Quatro (48K) - - sp - 0 ZX Spectrum Action game in which you change to different areas at set time intervals. Each area has a default character with different capabilities. After your time in an area is over you switch to the next area automatically. After cycling through all four areas you start again with the first one. The goal of the game is to get through all stages to the end. - media/video/comandoquatro.mp4 - media/mixrbv2/comandoquatro.png + media/video/comandoquatro.mp4 + media/mixrbv2/comandoquatro.png 1989 Gamesoft Zigurat - - - + 0 0 0 @@ -9456,11 +8208,7 @@ You must complete four hazardous races in each of which you'll have to complete cotracer.zip Comando Tracer (Spanish) (48K-128K) - Comando Tracer (Spanish) (48K-128K) - - sp - 0 ZX Spectrum @@ -9474,12 +8222,11 @@ The only way to stop them is to destroy the planets in which they are located. W - media/video/cotracer.mp4 - media/mixrbv2/cotracer.png + media/video/cotracer.mp4 + media/mixrbv2/cotracer.png 1989 - 1989 Zeus Software Dinamic Software @@ -9491,17 +8238,11 @@ The only way to stop them is to destroy the planets in which they are located. W 0 0 - + cschool128.zip Combat School (128K) - Combat School (128K) - Combat School (128K) - - eu - - 0 ZX Spectrum The control panel consists of a trackball and two buttons with different functions depending on the event. The game can be played against a CPU-controlled opponent or a second player. Player 1 takes control of Nick, a brown-haired recruit in an orange shirt, while Player 2 is Joe, a blond-haired recruit in a blue shirt. The game system is similar to Konami's Track & Field series. @@ -9519,12 +8260,11 @@ The game is composed of seven training events whom the player must complete. Upo After all seven events are cleared, the player graduates from basic training only to be sent on a mission (the 8th and the final stage) to rescue the U.S. President from armed terrorists. The final stage consist of a single side-scrolling level where the player must fight off terrorists using all the skills acquired during the course of training. This stage can only be played by one player. Without a continue feature, without spare stocks of lives, and the player dies with one hit (minus the part that pits you in a hand-to-hand combat against the terrorist leader) from anything, the final stage is extremely difficult to clear. - media/video/cschool128.mp4 - media/mixrbv2/cschool128.png + media/video/cschool128.mp4 + media/mixrbv2/cschool128.png 1987 - 1987 Ocean @@ -9535,12 +8275,10 @@ After all seven events are cleared, the player graduates from basic training onl 0 0 - + cschool48.zip Combat School (48K) - Combat School (48K) - Combat School (48K) cschool128.zip ZX Spectrum @@ -9559,13 +8297,8 @@ The game is composed of seven training events whom the player must complete. Upo After all seven events are cleared, the player graduates from basic training only to be sent on a mission (the 8th and the final stage) to rescue the U.S. President from armed terrorists. The final stage consist of a single side-scrolling level where the player must fight off terrorists using all the skills acquired during the course of training. This stage can only be played by one player. Without a continue feature, without spare stocks of lives, and the player dies with one hit (minus the part that pits you in a hand-to-hand combat against the terrorist leader) from anything, the final stage is extremely difficult to clear. - - media/video/cschool128.mp4 - media/mixrbv2/cschool128.png - 1987 - 1987 Ocean @@ -9580,7 +8313,6 @@ After all seven events are cleared, the player graduates from basic training onl commando.zip Commando (Elite Systems) (48K) - Commando (Elite Systems) (48K) 0 ZX Spectrum @@ -9589,8 +8321,8 @@ After all seven events are cleared, the player graduates from basic training onl - media/video/commando.mp4 - media/mixrbv2/commando.png + media/video/commando.mp4 + media/mixrbv2/commando.png 1984 @@ -9609,11 +8341,7 @@ After all seven events are cleared, the player graduates from basic training onl commandof.zip Commando (French) (48K) - Commando (French) (48K) - - fr - 0 ZX Spectrum @@ -9621,8 +8349,8 @@ After all seven events are cleared, the player graduates from basic training onl - media/video/commandof.mp4 - media/mixrbv2/commandof.png + media/video/commandof.mp4 + media/mixrbv2/commandof.png 1984 @@ -9641,7 +8369,6 @@ After all seven events are cleared, the player graduates from basic training onl commandop.zip Commando (Pocket Money Software) (48K) - Commando (Pocket Money Software) (48K) 0 ZX Spectrum @@ -9650,8 +8377,8 @@ After all seven events are cleared, the player graduates from basic training onl - media/video/commandop.mp4 - media/mixrbv2/commandop.png + media/video/commandop.mp4 + media/mixrbv2/commandop.png 1984 @@ -9670,26 +8397,20 @@ After all seven events are cleared, the player graduates from basic training onl complicadx.zip Complica DX (128K) (HB) - Complica DX (128K) (HB) - - br - 0 ZX Spectrum - media/mixrbv2/complicadx.png + media/mixrbv2/complicadx.png 2015 Saukas, Einar - - - + 0 0 0 @@ -9698,7 +8419,6 @@ After all seven events are cleared, the player graduates from basic training onl confuzion.zip Confuzion (48K) - Confuzion (48K) 0 ZX Spectrum @@ -9709,7 +8429,7 @@ There is a time limit, however, and extra time is knocked off if the spark reach - media/mixrbv2/confuzion.png + media/mixrbv2/confuzion.png 1985 @@ -9728,7 +8448,6 @@ There is a time limit, however, and extra time is knocked off if the spark reach conspiralove.zip Conspiralove (48K) (HB) - Conspiralove (48K) (HB) 0 ZX Spectrum @@ -9736,15 +8455,13 @@ There is a time limit, however, and extra time is knocked off if the spark reach - media/mixrbv2/conspiralove.png + media/mixrbv2/conspiralove.png 2014 Devel, Martian - - - + 0 0 0 @@ -9753,7 +8470,6 @@ There is a time limit, however, and extra time is knocked off if the spark reach contscruise.zip Contact Sam Cruise (48K) - Contact Sam Cruise (48K) 0 ZX Spectrum @@ -9766,8 +8482,8 @@ Many buildings can be entered and explored for clues, but leaving the lights on - media/video/contscruise.mp4 - media/mixrbv2/contscruise.png + media/video/contscruise.mp4 + media/mixrbv2/contscruise.png 1986 @@ -9776,20 +8492,16 @@ Many buildings can be entered and explored for clues, but leaving the lights on Microsphere Computer Services Ltd. Strategy - Adventure - Action 1 0 16 0 - + contcirc.zip Continental Circus (128K) - Continental Circus (128K) - Continental Circus (128K) 0 ZX Spectrum @@ -9800,34 +8512,27 @@ The car has high and low gears, and is susceptible to damage from contact with a - media/video/contcirc.mp4 - media/mixrbv2/contcirc.png + media/video/contcirc.mp4 + media/mixrbv2/contcirc.png 1989 - 1989 Taito - Virgin Mastertronic + Virgin Race, Driving - Action 1 0 0 0 - + contcirct.zip Continental Circus (Trainer) (128K) - Continental Circus (Trainer) (128K) - Continental Circus (Trainer) (128K) - - eu - contcirc.zip ZX Spectrum @@ -9836,19 +8541,13 @@ The car has high and low gears, and is susceptible to damage from contact with a The car has high and low gears, and is susceptible to damage from contact with another car. Once you hit a car or a piece of the trackside scenery you will be called into the pits - fail to make it back, or hit another car, and you will crash and lose several seconds. - - media/video/contcirc.mp4 - media/mixrbv2/contcirc.png - 1989 - 1989 Taito - Virgin Mastertronic + Virgin Race, Driving - Action 1 0 @@ -9859,8 +8558,6 @@ The car has high and low gears, and is susceptible to damage from contact with a cookie.zip Cookie (16K) - Cookie (16K) - Cookie (16K) 0 ZX Spectrum @@ -9868,18 +8565,15 @@ The car has high and low gears, and is susceptible to damage from contact with a Cookie is a cooking-themed shoot'em up developed and published by Ultimate Play the Game that was released exclusively for the ZX Spectrum in 1983. In the game, Charlie the Chef has to bake a cake, however his five ingredients are sentient and attempt to escape his pantry, enabling his quest to re-capture them. The game was written by Chris Stamper with graphics by Tim Stamper. It received mixed reviews upon release, with critics praising the graphics, but criticizing the hard difficulty and its similarities to Pssst. - media/video/cookie.mp4 - media/mixrbv2/cookie.png + media/video/cookie.mp4 + media/mixrbv2/cookie.png 1983 - 1983 Tim Stamper, Chris Stamper (Ultimate Play the Game) Ultimate - - - + 1-2 0 15 @@ -9895,12 +8589,11 @@ The car has high and low gears, and is susceptible to damage from contact with a - - - - - - + + media/mixrbv2/coreycb.png + + + 0 0 0 @@ -9909,27 +8602,21 @@ The car has high and low gears, and is susceptible to damage from contact with a coronaenc.zip Corona Encantada, La (Spanish) (128K) (HB) - Corona Encantada, La (Spanish) (128K) (HB) - - sp - 0 ZX Spectrum - media/video/coronaenc.mp4 - media/mixrbv2/coronaenc.png + media/video/coronaenc.mp4 + media/mixrbv2/coronaenc.png 2009 Karoshi Corporation - - - + 0 0 0 @@ -9938,11 +8625,7 @@ The car has high and low gears, and is susceptible to damage from contact with a corsarios1.zip Corsarios (Part 1 of 2) (128K) - Corsarios (Part 1 of 2) (128K) - - sp - 0 ZX Spectrum @@ -9952,33 +8635,27 @@ The second part, to which we can access without the need of finishing the first - media/video/corsarios1.mp4 - media/mixrbv2/corsarios1.png + media/video/corsarios1.mp4 + media/mixrbv2/corsarios1.png 1989 - 1989 Opera Soft Opera Soft Beat'em Up - Action 1 0 0 0 - + corsarios2.zip Corsarios (Part 2 of 2) (128K) - Corsarios (Part 2 of 2) (128K) - - sp - corsarios1.zip ZX Spectrum @@ -9987,26 +8664,20 @@ The second part, to which we can access without the need of finishing the first The second part, to which we can access without the need of finishing the first one, takes place in a pirate galleon. There we will have to represent the role of the hero once again and we should try to rescue the beautiful damsel. Now the game system is quite different from the first part, because we will be no longer able to directly blow our enemies, but we will have to use a sword to finish with all of them. The objective consists in ascending to the pirate flags which are in the different masts of the ship and, in the end, to arrive where the girl is before she ends being food for sharks. - - media/video/corsarios1.mp4 - media/mixrbv2/corsarios1.png - 1989 - 1989 Opera Soft Opera Soft Beat'em Up - Action 1 0 0 0 - + cosmicpayback.zip Cosmic Payback (128K) (HB) @@ -10017,14 +8688,10 @@ The second part, to which we can access without the need of finishing the first - media/mixrbv2/cosmicpayback.png + media/mixrbv2/cosmicpayback.png - - - - - - + + 0 0 0 @@ -10033,8 +8700,6 @@ The second part, to which we can access without the need of finishing the first cosmicwartoad.zip Cosmic Wartoad (48K) - Cosmic Wartoad (48K) - Cosmic Wartoad (48K) 0 ZX Spectrum @@ -10047,16 +8712,14 @@ Other squares contain enhanced weapons, and the keys which are required to pass - media/mixrbv2/cosmicwartoad.png + media/mixrbv2/cosmicwartoad.png 1985 - 1985 Ocean Strategy - Action 1 0 @@ -10067,7 +8730,6 @@ Other squares contain enhanced weapons, and the keys which are required to pass countduck2128.zip Count Duckula II (128K) - Count Duckula II (128K) 0 ZX Spectrum @@ -10075,8 +8737,8 @@ Other squares contain enhanced weapons, and the keys which are required to pass Count Duckula's arch-enemy Von Goosewing has fixed a rocket to one of the castle turrets, blasting the vegetarian vampire and his cronies into outer space. Duckula though, thinks the motion of the turret is a side effect of drinking Nanny's potion (understandable really), but he soon realises their true predicament when they hit an asteroid field. Fortunately Tremendous Terence, Count Duckula's hero, comes to the rescue, knocking their 'turret spacecraft' on to a nearby planet surface. Oh dear though it's the planet Cute! - Yuk! Duckula hates cute things, and he soon realises that if he and his pals stay on this planet for any length of time, they too will become...Cute...aagghh!! All the cuties dollies and teddybears want to give our pal a big kiss (Blah!) to speed up the cuteness process. There's only one thing for it Duckula, Igor and Nanny have got to get off this planet and quick, but they have lost the lightning conductor in the crash landing and they will need this to escape. Can Tremendous Terence help, will they get away, it's up to you. - media/video/countduck2128.mp4 - media/mixrbv2/countduck2128.png + media/video/countduck2128.mp4 + media/mixrbv2/countduck2128.png 1992 @@ -10090,21 +8752,16 @@ Other squares contain enhanced weapons, and the keys which are required to pass 0 0 - + countduck248.zip Count Duckula II (48K) - Count Duckula II (48K) countduck2128.zip ZX Spectrum Count Duckula's arch-enemy Von Goosewing has fixed a rocket to one of the castle turrets, blasting the vegetarian vampire and his cronies into outer space. Duckula though, thinks the motion of the turret is a side effect of drinking Nanny's potion (understandable really), but he soon realises their true predicament when they hit an asteroid field. Fortunately Tremendous Terence, Count Duckula's hero, comes to the rescue, knocking their 'turret spacecraft' on to a nearby planet surface. Oh dear though it's the planet Cute! - Yuk! Duckula hates cute things, and he soon realises that if he and his pals stay on this planet for any length of time, they too will become...Cute...aagghh!! All the cuties dollies and teddybears want to give our pal a big kiss (Blah!) to speed up the cuteness process. There's only one thing for it Duckula, Igor and Nanny have got to get off this planet and quick, but they have lost the lightning conductor in the crash landing and they will need this to escape. Can Tremendous Terence help, will they get away, it's up to you. - - media/video/countduck2128.mp4 - media/mixrbv2/countduck2128.png - 1992 @@ -10121,7 +8778,6 @@ Other squares contain enhanced weapons, and the keys which are required to pass countduckula.zip Count Duckula in No Sax Please - We're Egyptian (48K) - Count Duckula in No Sax Please - We're Egyptian (48K) 0 ZX Spectrum @@ -10129,8 +8785,8 @@ Other squares contain enhanced weapons, and the keys which are required to pass - media/video/countduckula.mp4 - media/mixrbv2/countduckula.png + media/video/countduckula.mp4 + media/mixrbv2/countduckula.png 1989 @@ -10144,127 +8800,97 @@ Other squares contain enhanced weapons, and the keys which are required to pass 0 0 - + chorace1.zip Cousin Horace - Chapter 1 (48K) (HB) - Cousin Horace - Chapter 1 (48K) (HB) chorace0.zip ZX Spectrum - - media/mixrbv2/chorace0.png - 2014 Grussu, Alessandro - - - + 0 0 0 - + chorace2.zip Cousin Horace - Chapter 2 (48K) (HB) - Cousin Horace - Chapter 2 (48K) (HB) chorace0.zip ZX Spectrum - - media/mixrbv2/chorace0.png - 2014 Grussu, Alessandro - - - + 0 0 0 - + chorace3.zip Cousin Horace - Chapter 3 (48K) (HB) - Cousin Horace - Chapter 3 (48K) (HB) chorace0.zip ZX Spectrum - - media/mixrbv2/chorace0.png - 2014 Grussu, Alessandro - - - + 0 0 0 - + chorace4.zip Cousin Horace - Chapter 4 (48K) (HB) - Cousin Horace - Chapter 4 (48K) (HB) chorace0.zip ZX Spectrum - - media/mixrbv2/chorace0.png - 2014 Grussu, Alessandro - - - + 0 0 0 - + chorace5.zip Cousin Horace - Chapter 5 (48K) (HB) - Cousin Horace - Chapter 5 (48K) (HB) chorace0.zip ZX Spectrum - - media/mixrbv2/chorace0.png - 2014 Grussu, Alessandro - - - + 0 0 0 @@ -10273,7 +8899,6 @@ Other squares contain enhanced weapons, and the keys which are required to pass chorace0.zip Cousin Horace - Intro (48K) (HB) - Cousin Horace - Intro (48K) (HB) 0 ZX Spectrum @@ -10281,26 +8906,24 @@ Other squares contain enhanced weapons, and the keys which are required to pass - media/mixrbv2/chorace0.png + media/mixrbv2/chorace0.png 2014 Grussu, Alessandro - - - + 0 0 0 - + cozapoza.zip Coza De La Poza, La (Spanish) (128K) (HB) - doompond - + doompond.zip + ZX Spectrum 2021 @@ -10314,11 +8937,7 @@ Other squares contain enhanced weapons, and the keys which are required to pass cray5.zip Cray-5 (128K) (HB) - Cray-5 (128K) (HB) - - sp - 0 ZX Spectrum @@ -10332,7 +8951,7 @@ To disconnect the host computer, you should turn off each and every one of the s - media/mixrbv2/cray5.png + media/mixrbv2/cray5.png 2011 @@ -10341,7 +8960,6 @@ To disconnect the host computer, you should turn off each and every one of the s RetroWorks Action - Action / Adventure 1 0 @@ -10358,12 +8976,8 @@ To disconnect the host computer, you should turn off each and every one of the s - - - - - - + + 0 0 0 @@ -10372,9 +8986,6 @@ To disconnect the host computer, you should turn off each and every one of the s crazycars.zip Crazy Cars (128K) - Crazy Cars (128K) - Crazy Cars (128K) - Crazy Cars (128K) 0 ZX Spectrum @@ -10383,13 +8994,11 @@ To disconnect the host computer, you should turn off each and every one of the s - media/video/crazycars.mp4 - media/mixrbv2/crazycars.png + media/video/crazycars.mp4 + media/mixrbv2/crazycars.png 1988 - 1985 - 1988 Titus Titus @@ -10405,29 +9014,21 @@ To disconnect the host computer, you should turn off each and every one of the s crazycars2.zip Crazy Cars II (128K) - Crazy Cars II (128K) - Crazy Cars II (128K) - - fr - 0 ZX Spectrum You have discovered evidence that a rogue group of police officers are involved in a stolen car racket To stop them profiting form their dubious actions you must get across America as quickly as possible. This is made a little easier by the fact that your turbocharged Ferrari F40 can do over 185 MPH. - media/video/crazycars2.mp4 - media/mixrbv2/crazycars2.png + media/video/crazycars2.mp4 + media/mixrbv2/crazycars2.png 1988 - 1988 Titus - - - + 0 0 0 @@ -10436,7 +9037,6 @@ To disconnect the host computer, you should turn off each and every one of the s crimbo.zip Crimbo: A Gloop Troops Tale (128K) (HB) - Crimbo: A Gloop Troops Tale (128K) (HB) 0 ZX Spectrum @@ -10445,165 +9045,108 @@ To disconnect the host computer, you should turn off each and every one of the s Help Santa as he journey's through ten tricky rooms collecting the presents, avoiding all manner of festive enemies & ultimately saving Christmas. - media/mixrbv2/crimbo.png + media/mixrbv2/crimbo.png 2010 Little Shop of Pixels - - - + 0 0 0 - + cronopiosen.zip - Cronopios Y Famas (English) (128K) (HB) Cronopios Y Famas (English) (128K) (HB) - 0 ZX Spectrum - - - - - media/mixrbv2/cronopiosen.png - - 2013 + 2021 - Grussu, Alessandro - - - + Zankle Soft + Zankle Soft 0 0 0 - + cronopiosfr.zip - Cronopios Y Famas (French) (128K) (HB) Cronopios Y Famas (French) (128K) (HB) cronopiosen.zip ZX Spectrum - - - - - media/mixrbv2/cronopiosen.png - - 2013 + 2021 - Grussu, Alessandro - - - + Zankle Soft + Zankle Soft 0 0 0 - + cronopiosde.zip - Cronopios Y Famas (German) (128K) (HB) Cronopios Y Famas (German) (128K) (HB) cronopiosen.zip ZX Spectrum - - - - - media/mixrbv2/cronopiosen.png - - 2013 + 2021 - Grussu, Alessandro - - - + Zankle Soft + Zankle Soft 0 0 0 - + cronopiosit.zip - Cronopios Y Famas (Italian) (128K) (HB) Cronopios Y Famas (Italian) (128K) (HB) cronopiosen.zip ZX Spectrum - - - - - media/mixrbv2/cronopiosen.png - - 2013 + 2021 - Grussu, Alessandro - - - + Zankle Soft + Zankle Soft 0 0 0 - + cronopiospt.zip - Cronopios Y Famas (Portuguese) (128K) (HB) Cronopios Y Famas (Portuguese) (128K) (HB) cronopiosen.zip ZX Spectrum - - - - - media/mixrbv2/cronopiosen.png - - 2013 + 2021 - Grussu, Alessandro - - - + Zankle Soft + Zankle Soft 0 0 0 - + cronopioses.zip - Cronopios Y Famas (Spanish) (128K) (HB) Cronopios Y Famas (Spanish) (128K) (HB) cronopiosen.zip ZX Spectrum - - - - - media/mixrbv2/cronopiosen.png - - 2013 + 2021 - Grussu, Alessandro - - - + Zankle Soft + Zankle Soft 0 0 0 @@ -10612,7 +9155,6 @@ Help Santa as he journey's through ten tricky rooms collecting the presents, avo crosswize.zip Crosswize (48K) - Crosswize (48K) 0 ZX Spectrum @@ -10620,15 +9162,13 @@ Help Santa as he journey's through ten tricky rooms collecting the presents, avo - media/mixrbv2/crosswize.png + media/mixrbv2/crosswize.png 1988 Firebird - - - + 0 0 0 @@ -10637,7 +9177,6 @@ Help Santa as he journey's through ten tricky rooms collecting the presents, avo cryscast.zip Crystal Castles Diamond Plateaus in Space (48K) - Crystal Castles Diamond Plateaus in Space (48K) 0 ZX Spectrum @@ -10646,12 +9185,11 @@ Help Santa as he journey's through ten tricky rooms collecting the presents, avo - media/video/cryscast.mp4 - media/mixrbv2/cryscast.png + media/video/cryscast.mp4 + media/mixrbv2/cryscast.png 1989 - 1986 Atari U.S. Gold @@ -10673,12 +9211,11 @@ Help Santa as he journey's through ten tricky rooms collecting the presents, avo - - - - - - + + media/mixrbv2/dizzy7remake.png + + + 0 0 0 @@ -10687,7 +9224,6 @@ Help Santa as he journey's through ten tricky rooms collecting the presents, avo cueboy.zip Cue Boy (128K) - Cue Boy (128K) 0 ZX Spectrum @@ -10695,15 +9231,13 @@ Help Santa as he journey's through ten tricky rooms collecting the presents, avo - media/mixrbv2/cueboy.png + media/mixrbv2/cueboy.png 1992 Codemasters - - - + 0 0 0 @@ -10712,39 +9246,28 @@ Help Santa as he journey's through ten tricky rooms collecting the presents, avo sherwood.zip Curse of Sherwood, The (48K) - Curse of Sherwood, The (48K) - Curse of Sherwood, The (48K) - - sk - 0 ZX Spectrum - media/mixrbv2/sherwood.png + media/mixrbv2/sherwood.png 1992 - 1992 Ultra Games - - - + 0 0 0 - + cybernoid128.zip Cybernoid - The Fighting Machine (128K) - Cybernoid - The Fighting Machine (128K) - Cybernoid - The Fighting Machine (128K) - Cybernoid - The Fighting Machine (128K) 0 ZX Spectrum @@ -10755,12 +9278,11 @@ Cybernoid is an arcade style action game for one player. You can choose from thr - media/video/cybernoid128.mp4 - media/mixrbv2/cybernoid128.png + media/video/cybernoid128.mp4 + media/mixrbv2/cybernoid128.png 1988 - 1988 Hewson Hewson @@ -10772,7 +9294,7 @@ Cybernoid is an arcade style action game for one player. You can choose from thr 18 0 - + cybernoid48.zip Cybernoid - The Fighting Machine (48K) @@ -10780,25 +9302,28 @@ Cybernoid is an arcade style action game for one player. You can choose from thr cybernoid128.zip ZX Spectrum - + There are three asteroids, hidden among thousands, where various minerals and precious gems were stored. It was believed the riches would be safe there, until the Zoggians discovered them! Now you have to fly an experimental spacefighter, the Cybernoid, into battle to recover the asteroids. The Cybernoid is equipped with standard laser blasters, missiles, and the ability to pick up other weapons along the way. + +Cybernoid is an arcade style action game for one player. You can choose from three different skill levels; easy, hard and lethal. On some versions two different sound modes are also available, a basic music and sound effects mode, and a super sound effects mode with no music. Each room you explore is equipped with a time bomb. The bomb will explode taking you with it should you take too long to get past all the obstacles on the screen. You start the game with nine ships, and more can be earned by collecting enough points during the game. + - + 1988 + Hewson + Hewson - + Action + 1 0 - 0 + 18 0 - + cybernoidii128.zip Cybernoid II - The Revenge (128K) - Cybernoid II - The Revenge (128K) - Cybernoid II - The Revenge (128K) - Cybernoid II - The Revenge (128K) 0 ZX Spectrum @@ -10809,12 +9334,11 @@ Using the range of weapon systems correctly is again a key factor. These include - media/video/cybernoidii128.mp4 - media/mixrbv2/cybernoidii128.png + media/video/cybernoidii128.mp4 + media/mixrbv2/cybernoidii128.png 1988 - 1988 Hewson Hewson @@ -10826,13 +9350,10 @@ Using the range of weapon systems correctly is again a key factor. These include 16 0 - + cybernoidii48.zip Cybernoid II - The Revenge (48K) - Cybernoid II - The Revenge (48K) - Cybernoid II - The Revenge (48K) - Cybernoid II - The Revenge (48K) cybernoidii128.zip ZX Spectrum @@ -10842,13 +9363,8 @@ Using the range of weapon systems correctly is again a key factor. These include Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way. - - media/video/cybernoidii128.mp4 - media/mixrbv2/cybernoidii128.png - 1988 - 1988 Hewson Hewson @@ -10860,12 +9376,12 @@ Using the range of weapon systems correctly is again a key factor. These include 16 0 - + cyclus1.zip Cyclus - Part 1 (128K) (HB) - + ZX Spectrum 2021 @@ -10875,13 +9391,13 @@ Using the range of weapon systems correctly is again a key factor. These include 0 0 - + cyclus2.zip Cyclus - Part 2 (128K) (HB) - cyclus1 - + cyclus1.zip + ZX Spectrum 2021 @@ -10891,7 +9407,7 @@ Using the range of weapon systems correctly is again a key factor. These include 0 0 - + cygnusalpha.zip Cygnus - Alpha (128K) (HB) @@ -10901,12 +9417,8 @@ Using the range of weapon systems correctly is again a key factor. These include - - - - - - + + 0 0 0 @@ -10915,18 +9427,14 @@ Using the range of weapon systems correctly is again a key factor. These include dnawarrior.zip D.N.A. Warrior (128K) - D.N.A. Warrior (128K) - - eu - 0 ZX Spectrum - media/mixrbv2/dnawarrior.png + media/mixrbv2/dnawarrior.png 1989 @@ -10941,11 +9449,10 @@ Using the range of weapon systems correctly is again a key factor. These include 0 0 - + dalekattack.zip Dalek Attack - Doctor Who (Trainer) (128K) - Dalek Attack - Doctor Who (Trainer) (128K) 0 ZX Spectrum @@ -10957,8 +9464,8 @@ To ensure success the DALEKS have not come alone. They have brought with them th The TIMELORDS have summoned the 'DOCTOR' to help the humans combat this terror and save the Universe from the evil of the DALEKS. - media/video/dalekattack.mp4 - media/mixrbv2/dalekattack.png + media/video/dalekattack.mp4 + media/mixrbv2/dalekattack.png 1992 @@ -10977,8 +9484,6 @@ The TIMELORDS have summoned the 'DOCTOR' to help the humans combat this terror a dtdecthn.zip Daley Thompson's Decathlon - Day 1 (48K) - Daley Thompson's Decathlon - Day 1 (48K) - Daley Thompson's Decathlon - Day 1 (48K) 0 ZX Spectrum @@ -10987,12 +9492,11 @@ The TIMELORDS have summoned the 'DOCTOR' to help the humans combat this terror a - media/video/dtdecthn.mp4 - media/mixrbv2/dtdecthn.png + media/video/dtdecthn.mp4 + media/mixrbv2/dtdecthn.png 1984 - 1985 Ocean Erbe Software @@ -11004,12 +9508,10 @@ The TIMELORDS have summoned the 'DOCTOR' to help the humans combat this terror a 16 0 - + dtdecthn2.zip Daley Thompson's Decathlon - Day 2 (48K) - Daley Thompson's Decathlon - Day 2 (48K) - Daley Thompson's Decathlon - Day 2 (48K) dtdecthn.zip ZX Spectrum @@ -11017,13 +9519,8 @@ The TIMELORDS have summoned the 'DOCTOR' to help the humans combat this terror a One of the earliest person-licensed computer games, Olympic legend Daley Thompson lent his name to an old-style joystick waggling frenzy. Ten events were featured, including long and high jumps as well as the predictable sprints, which made for some gameplay variety. You have 3 lives, and lose one every time you fail at an event, which you usually get 3 attempts at. For each event you see both the qualifying time and the world record, which gives you something to aim at. - - media/video/dtdecthn.mp4 - media/mixrbv2/dtdecthn.png - 1984 - 1985 Ocean Erbe Software @@ -11039,12 +9536,7 @@ The TIMELORDS have summoned the 'DOCTOR' to help the humans combat this terror a datholch.zip Daley Thompson's Olympic Challenge (128K) - Daley Thompson's Olympic Challenge (128K) - Daley Thompson's Olympic Challenge (128K) - - eu - 0 ZX Spectrum @@ -11052,11 +9544,10 @@ The TIMELORDS have summoned the 'DOCTOR' to help the humans combat this terror a - media/mixrbv2/datholch.png + media/mixrbv2/datholch.png 1988 - 1988 Ocean Erbe Software @@ -11072,8 +9563,6 @@ The TIMELORDS have summoned the 'DOCTOR' to help the humans combat this terror a dtsupertest128.zip Daley Thompson's Super-Test (128K) - Daley Thompson's Super-Test (128K) - Daley Thompson's Super-Test (128K) 0 ZX Spectrum @@ -11088,30 +9577,26 @@ Pistol shooting gives you limited time to correctly move a sight into position, - media/video/dtsupertest128.mp4 - media/mixrbv2/dtsupertest128.png + media/video/dtsupertest128.mp4 + media/mixrbv2/dtsupertest128.png 1985 - 1985 Ocean Ocean Sports - Action 1 0 0 0 - + dtsupertest48.zip Daley Thompson's Super-Test (48K) - Daley Thompson's Super-Test (48K) - Daley Thompson's Super-Test (48K) dtsupertest128.zip ZX Spectrum @@ -11125,19 +9610,13 @@ In the triple jump you must run to the line before holding down fire for the rig Pistol shooting gives you limited time to correctly move a sight into position, before firing as close to the centre as possible. This is made harder by only being able to move up and towards the target, which prevents being able to correct over-movement. - - media/video/dtsupertest128.mp4 - media/mixrbv2/dtsupertest128.png - 1985 - 1985 Ocean Ocean Sports - Action 1 0 @@ -11148,13 +9627,7 @@ Pistol shooting gives you limited time to correctly move a sight into position, dandare.zip Dan Dare - Pilot of the Future (48K) - Dan Dare - Pilot of the Future (48K) - Dan Dare - Pilot of the Future (48K) - Dan Dare - Pilot of the Future (48K) - - eu - 0 ZX Spectrum @@ -11168,18 +9641,16 @@ Contact with a Treen will see Dan kidnapped and placed in the prison area; he ca - media/video/dandare.mp4 - media/mixrbv2/dandare.png + media/video/dandare.mp4 + media/mixrbv2/dandare.png 1986 - 1986 Gang of Five Virgin Adventure - Action 1 0 @@ -11196,12 +9667,11 @@ Contact with a Treen will see Dan kidnapped and placed in the prison area; he ca - - - - - - + + media/mixrbv2/dandare2.png + + + 0 0 0 @@ -11210,9 +9680,6 @@ Contact with a Treen will see Dan kidnapped and placed in the prison area; he ca dandare3.zip Dan Dare III - The Escape (48K) - Dan Dare III - The Escape (48K) - Dan Dare III - The Escape (48K) - Dan Dare III - The Escape (48K) 0 ZX Spectrum @@ -11223,12 +9690,11 @@ The fuel cans are scattered around the five levels of the ship, which Dan can ge - media/video/dandare3.mp4 - media/mixrbv2/dandare3.png + media/video/dandare3.mp4 + media/mixrbv2/dandare3.png 1990 - 1990 Probe Software Virgin @@ -11251,14 +9717,10 @@ The fuel cans are scattered around the five levels of the ship, which Dan can ge - media/mixrbv2/danterrifik.png + media/mixrbv2/danterrifik.png - - - - - - + + 0 0 0 @@ -11274,19 +9736,15 @@ The fuel cans are scattered around the five levels of the ship, which Dan can ge - media/mixrbv2/danterrifik2.png + media/mixrbv2/danterrifik2.png - - - - - - + + 0 0 0 - + danterrifik3.zip Danterrifik III (128K) (HB) @@ -11297,23 +9755,18 @@ The fuel cans are scattered around the five levels of the ship, which Dan can ge - media/mixrbv2/danterrifik3.png + media/mixrbv2/danterrifik3.png - - - - - - + + 0 0 0 - + darius.zip Darius+ (128K) - Darius+ (128K) 0 ZX Spectrum @@ -11329,8 +9782,8 @@ Apart from this, the gameplay is on the simplistic side, both due to unimaginati - media/video/darius.mp4 - media/mixrbv2/darius.png + media/video/darius.mp4 + media/mixrbv2/darius.png 1990 @@ -11345,11 +9798,10 @@ Apart from this, the gameplay is on the simplistic side, both due to unimaginati 0 0 - + darkcastle.zip Dark Castle (128K) (HB) - Dark Castle (128K) (HB) 0 ZX Spectrum @@ -11357,17 +9809,13 @@ Apart from this, the gameplay is on the simplistic side, both due to unimaginati - media/mixrbv2/darkcastle.png + media/mixrbv2/darkcastle.png - 1987 + 2016 - Image Design, Mark Crumby - Summitsoft Entertainment - - Action - - 1 + kas29 + 0 0 0 @@ -11376,12 +9824,7 @@ Apart from this, the gameplay is on the simplistic side, both due to unimaginati darkfusion.zip Dark Fusion (128K) - Dark Fusion (128K) - Dark Fusion (128K) - - eu - 0 ZX Spectrum @@ -11394,11 +9837,10 @@ There are four levels in the game and each level is divided into three zones - C The player must enter and kill all the aliens in two Alien Zones in order to complete the Combat zone, then they must fight their way to the Flight Zone fusion pod to become a space ship and fly through to the next level. - media/mixrbv2/darkfusion.png + media/mixrbv2/darkfusion.png 1988 - 1988 John O'Brien, Berni, Ben Daglish Gremlin Graphics Software @@ -11421,19 +9863,15 @@ The player must enter and kill all the aliens in two Alien Zones in order to com - media/mixrbv2/darkredux.png + media/mixrbv2/darkredux.png - - - - - - + + 0 0 0 - + darkreduxru.zip Dark Redux, The (Russian) (48K) (HB) @@ -11443,15 +9881,8 @@ The player must enter and kill all the aliens in two Alien Zones in order to com - - media/mixrbv2/darkredux.png - - - - - - - + + 0 0 0 @@ -11460,7 +9891,6 @@ The player must enter and kill all the aliens in two Alien Zones in order to com darkstar.zip Dark Star (48K) - Dark Star (48K) 0 ZX Spectrum @@ -11473,7 +9903,7 @@ The game is hugely customizable, with almost all controls redefinable, and the s - media/mixrbv2/darkstar.png + media/mixrbv2/darkstar.png 1985 @@ -11482,8 +9912,6 @@ The game is hugely customizable, with almost all controls redefinable, and the s Design Design Software Strategy - Adventure - Action 1 0 @@ -11495,16 +9923,13 @@ The game is hugely customizable, with almost all controls redefinable, and the s Dark Transit (48K) (HB) + 0 ZX Spectrum - - - - - - + + 0 0 0 @@ -11519,12 +9944,8 @@ The game is hugely customizable, with almost all controls redefinable, and the s - - - - - - + + 0 0 0 @@ -11533,8 +9954,6 @@ The game is hugely customizable, with almost all controls redefinable, and the s darkman.zip Darkman (128K) - Darkman (128K) - Darkman (128K) 0 ZX Spectrum @@ -11543,12 +9962,11 @@ The game is hugely customizable, with almost all controls redefinable, and the s - media/video/darkman.mp4 - media/mixrbv2/darkman.png + media/video/darkman.mp4 + media/mixrbv2/darkman.png 1991 - 1991 Twilight Ocean @@ -11564,7 +9982,6 @@ The game is hugely customizable, with almost all controls redefinable, and the s daveinfs.zip Dave Infuriators (48K) (HB) - Dave Infuriators (48K) (HB) 0 ZX Spectrum @@ -11572,15 +9989,13 @@ The game is hugely customizable, with almost all controls redefinable, and the s - media/mixrbv2/daveinfs.png + media/mixrbv2/daveinfs.png 2012 Black Jet - - - + 0 0 0 @@ -11589,7 +10004,6 @@ The game is hugely customizable, with almost all controls redefinable, and the s dayinthelife.zip Day in the Life, A (48K) - Day in the Life, A (48K) 0 ZX Spectrum @@ -11600,8 +10014,8 @@ As the title suggests, the game involves navigating Clive past a series of munda - media/video/dayinthelife.mp4 - media/mixrbv2/dayinthelife.png + media/video/dayinthelife.mp4 + media/mixrbv2/dayinthelife.png 1985 @@ -11620,7 +10034,6 @@ As the title suggests, the game involves navigating Clive past a series of munda daysthunder.zip Days of Thunder (128K) - Days of Thunder (128K) 0 ZX Spectrum @@ -11635,7 +10048,7 @@ The NES version has 3rd-Person perspective only. - media/mixrbv2/daysthunder.png + media/mixrbv2/daysthunder.png 1990 @@ -11644,7 +10057,6 @@ The NES version has 3rd-Person perspective only. Mindscape Simulation - Race, Driving 1 0 @@ -11655,26 +10067,20 @@ The NES version has 3rd-Person perspective only. deatenebrarum.zip Dea Tenebrarum (Spanish) (48K) - Dea Tenebrarum (Spanish) (48K) - - sp - 0 ZX Spectrum - media/mixrbv2/deatenebrarum.png + media/mixrbv2/deatenebrarum.png 1988 System 4 - - - + 0 0 0 @@ -11683,7 +10089,6 @@ The NES version has 3rd-Person perspective only. dfboy.zip Dead Flesh Boy (128K) (HB) - Dead Flesh Boy (128K) (HB) 0 ZX Spectrum @@ -11691,15 +10096,13 @@ The NES version has 3rd-Person perspective only. - media/mixrbv2/dfboy.png + media/mixrbv2/dfboy.png 2015 Vanbsoftware - - - + 0 0 0 @@ -11708,26 +10111,20 @@ The NES version has 3rd-Person perspective only. deathpit.zip Death Pit (48K) - Death Pit (48K) - - eu - 0 ZX Spectrum - media/mixrbv2/deathpit.png + media/mixrbv2/deathpit.png 1985 Durell Software - - - + 0 0 0 @@ -11736,7 +10133,6 @@ The NES version has 3rd-Person perspective only. deathstalker.zip Death Stalker (128K) - Death Stalker (128K) 0 ZX Spectrum @@ -11744,29 +10140,22 @@ The NES version has 3rd-Person perspective only. - media/mixrbv2/deathstalker.png + media/mixrbv2/deathstalker.png 1989 Codemasters - - - + 0 0 0 - + deathcha.zip Deathchase (48K) - Deathchase (48K) - - eu - - 0 ZX Spectrum 3D Deathchase sees you riding a motorcycle through 14 stages, with the aim of shooting out a succession of riders. Each stage starts with 2 bikes to shoot out, although planes and tanks also appear on the horizon, to be shot for bonus points. You start with 3 bikes and an infinite supply of bullets, with one bike lost every time you crash. @@ -11775,18 +10164,15 @@ The levels are tree-lined, and at top speed it can be terrifying as you try to m - media/video/deathcha.mp4 - media/mixrbv2/deathcha.png + media/video/deathcha.mp4 + media/mixrbv2/deathcha.png 1986 - 1983 Mervyn J. Estcourt, R.B. Micromega - Race, Driving - Race, Driving / Race Action 1 @@ -11798,7 +10184,6 @@ The levels are tree-lined, and at top speed it can be terrifying as you try to m dcraider.zip Deep Core Raider (128K) (HB, v1.1) - Deep Core Raider (128K) (HB, v1.1) 0 ZX Spectrum @@ -11806,24 +10191,21 @@ The levels are tree-lined, and at top speed it can be terrifying as you try to m - media/mixrbv2/dcraider.png + media/mixrbv2/dcraider.png 2016 Jenkinson, Paul - - - + 0 0 0 - + deepstrike.zip Deep Strike (48K) - Deep Strike (48K) 0 ZX Spectrum @@ -11838,7 +10220,7 @@ The game is viewed from the cockpit, with displays telling you of how much damag - media/mixrbv2/deepstrike.png + media/mixrbv2/deepstrike.png 1986 @@ -11847,7 +10229,6 @@ The game is viewed from the cockpit, with displays telling you of how much damag Durell Software Simulation - Action 1 0 @@ -11858,8 +10239,6 @@ The game is viewed from the cockpit, with displays telling you of how much damag deep.zip Deep, The (48K) - Deep, The (48K) - Deep, The (48K) 0 ZX Spectrum @@ -11867,7 +10246,7 @@ The game is viewed from the cockpit, with displays telling you of how much damag In The Deep the player takes the role of a ship which has to defend itself against a variety of underwater enemies, e.g. u-boats or jellyfish with weapons. All the enemies launch missiles or mines at the boat which can be dodged by moving left or right. Water bombs can be dropped to get rid of the enemies - but there are only eight available which slowly refill over time. - media/mixrbv2/deep.png + media/mixrbv2/deep.png 1988 @@ -11886,7 +10265,6 @@ The game is viewed from the cockpit, with displays telling you of how much damag defearth.zip Defenders of the Earth (128K) - Defenders of the Earth (128K) 0 ZX Spectrum @@ -11895,7 +10273,7 @@ The game is viewed from the cockpit, with displays telling you of how much damag - media/mixrbv2/defearth.png + media/mixrbv2/defearth.png 1990 @@ -11908,12 +10286,10 @@ The game is viewed from the cockpit, with displays telling you of how much damag 0 0 - + deflektor.zip Deflektor (48K) - Deflektor (48K) - Deflektor (48K) 0 ZX Spectrum @@ -11924,18 +10300,16 @@ Before the exit is activated, all the mines on a screen must be cleared by runni - media/video/deflektor.mp4 - media/mixrbv2/deflektor.png + media/video/deflektor.mp4 + media/mixrbv2/deflektor.png 1987 - 1987 Vortex Software Gremlin Graphics Software Strategy - Action 1 0 @@ -11946,8 +10320,6 @@ Before the exit is activated, all the mines on a screen must be cleared by runni delta.zip Delta Charge! (128K) - Delta Charge! (128K) - Delta Charge! (128K) 0 ZX Spectrum @@ -11961,7 +10333,7 @@ The player controls a spaceship and gains power-up points by destroying formatio The game title music was covered by Desert Planet in their 2003 album Joystick Pop. - media/mixrbv2/delta.png + media/mixrbv2/delta.png 1990 @@ -11970,7 +10342,6 @@ The game title music was covered by Desert Planet in their 2003 album Joystick P Thalamus Action - Shoot'em Up 1-2 0 @@ -11981,7 +10352,6 @@ The game title music was covered by Desert Planet in their 2003 album Joystick P denizen.zip Denizen (128K) - Denizen (128K) 0 ZX Spectrum @@ -11989,16 +10359,14 @@ The game title music was covered by Desert Planet in their 2003 album Joystick P - media/video/denizen.mp4 - media/mixrbv2/denizen.png + media/video/denizen.mp4 + media/mixrbv2/denizen.png 1988 Players Software - - - + 0 0 0 @@ -12007,7 +10375,6 @@ The game title music was covered by Desert Planet in their 2003 album Joystick P desperado.zip Desperado (48K) - Desperado (48K) 0 ZX Spectrum @@ -12020,8 +10387,8 @@ On the NES you can tap the A button to fire up and right, the B button to fire u - media/video/desperado.mp4 - media/mixrbv2/desperado.png + media/video/desperado.mp4 + media/mixrbv2/desperado.png 1987 @@ -12036,12 +10403,12 @@ On the NES you can tap the A button to fire up and right, the B button to fire u 0 0 - + desperado1trn.zip Desperado - Gunsmoke (Trainer) (48K) - + ZX Spectrum 1987 @@ -12055,11 +10422,7 @@ On the NES you can tap the A button to fire up and right, the B button to fire u desperd2.zip Desperado 2 (Spanish) (128K) - Desperado 2 (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -12069,12 +10432,11 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun - media/video/desperd2.mp4 - media/mixrbv2/desperd2.png + media/video/desperd2.mp4 + media/mixrbv2/desperd2.png 1991 - 1991 Gamart Topo Soft @@ -12090,7 +10452,6 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun destinymission.zip Destiny Mission (128K) - Destiny Mission (128K) 0 ZX Spectrum @@ -12098,7 +10459,7 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun - media/mixrbv2/destinymission.png + media/mixrbv2/destinymission.png 1990 @@ -12117,7 +10478,6 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun deviants128.zip Deviants (128K) - Deviants (128K) 0 ZX Spectrum @@ -12125,7 +10485,7 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun - media/mixrbv2/deviants128.png + media/mixrbv2/deviants128.png 1987 @@ -12140,20 +10500,16 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + deviants48.zip Deviants (48K) - Deviants (48K) deviants128.zip ZX Spectrum - - media/mixrbv2/deviants128.png - 1987 @@ -12167,12 +10523,12 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + devquest.zip Devil's Quest (Spanish) (128K) (HB) - + ZX Spectrum 2020 @@ -12182,12 +10538,12 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + dwtoozxen.zip Devwill Too ZX (English) (128K) (HB) - + ZX Spectrum 2020 @@ -12197,13 +10553,13 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + dwtoozxpt.zip Devwill Too ZX (Portuguese) (128K) (HB) - dwtoozxen - + dwtoozxen.zip + ZX Spectrum 2020 @@ -12213,13 +10569,13 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun 0 0 - + dwtoozxes.zip Devwill Too ZX (Spanish) (128K) (HB) - dwtoozxen - + dwtoozxen.zip + ZX Spectrum 2020 @@ -12233,27 +10589,20 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun dingo.zip Dingo (48K) (HB, v1.3) - Dingo (48K) (HB, v1.3) - - dk - 0 ZX Spectrum - media/mixrbv2/dingo.png + media/mixrbv2/dingo.png 2011 - 2016 Tardis Remakes - - - + 0 0 0 @@ -12262,9 +10611,6 @@ The game is divided into two parts. The first one is a side-scrolling run'n gun cozumel.zip Diosa de Cozumel, La (Spanish) (48K) - Diosa de Cozumel, La (Spanish) (48K) - Diosa de Cozumel, La (Spanish) (48K) - Diosa de Cozumel, La (Spanish) (48K) 0 ZX Spectrum @@ -12277,8 +10623,8 @@ This game uses the habitual commands of the previous AD adventures, plus the inc - media/video/cozumel.mp4 - media/mixrbv2/cozumel.png + media/video/cozumel.mp4 + media/mixrbv2/cozumel.png 1990 @@ -12303,21 +10649,19 @@ This game uses the habitual commands of the previous AD adventures, plus the inc - - - - - - + + media/mixrbv2/dirtydozer.png + + + 0 0 0 - + discodan.zip Disco Dan (48K) - Disco Dan (48K) 0 ZX Spectrum @@ -12325,7 +10669,7 @@ This game uses the habitual commands of the previous AD adventures, plus the inc - media/mixrbv2/discodan.png + media/mixrbv2/discodan.png 1984 @@ -12340,30 +10684,17 @@ This game uses the habitual commands of the previous AD adventures, plus the inc 0 0 - + diver.zip - Diver - Mystery of the Deep (128K) (HB) - Diver - Mystery of the Deep (128K) (HB) + Diver - Mystery of the Deep (128K) (HB) - - ru - - 0 ZX Spectrum - - - - - media/mixrbv2/diver.png - - 2004 + 2004 - Horrorsoft - - - + HorrorSoft + HorrorSoft 0 0 0 @@ -12372,7 +10703,6 @@ This game uses the habitual commands of the previous AD adventures, plus the inc dizdowra.zip Dizzy - Down the Rapids (128K) - Dizzy - Down the Rapids (128K) 0 ZX Spectrum @@ -12380,16 +10710,14 @@ This game uses the habitual commands of the previous AD adventures, plus the inc - media/video/dizdowra.mp4 - media/mixrbv2/dizdowra.png + media/video/dizdowra.mp4 + media/mixrbv2/dizdowra.png 1991 Codemasters - - - + 0 0 0 @@ -12398,8 +10726,6 @@ This game uses the habitual commands of the previous AD adventures, plus the inc dizzy1.zip Dizzy - The Ultimate Cartoon Adventure (48K) - Dizzy - The Ultimate Cartoon Adventure (48K) - Dizzy - The Ultimate Cartoon Adventure (48K) 0 ZX Spectrum @@ -12412,8 +10738,8 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - media/video/dizzy1.mp4 - media/mixrbv2/dizzy1.png + media/video/dizzy1.mp4 + media/mixrbv2/dizzy1.png 1987 @@ -12421,19 +10747,16 @@ One thing unique about the first Dizzy game is that there are MANY more monsters Code Masters Action - Adventure 1 0 15 0 - + dizzy1ru.zip Dizzy - The Ultimate Cartoon Adventure (Russian) (48K) (Hack) - Dizzy - The Ultimate Cartoon Adventure (Russian) (48K) (Hack) - Dizzy - The Ultimate Cartoon Adventure (Russian) (48K) (Hack) dizzy1.zip ZX Spectrum @@ -12445,46 +10768,43 @@ This is the first game in a long line of platform/adventure games starring Dizzy One thing unique about the first Dizzy game is that there are MANY more monsters and hazards in this one than in later Dizzys. Also unique is that some inventory items are used to destroy monsters. For example, one of the first inventory items you find is birdseed. As long as birdseed is the item in your inventory, you destroy any birds you touch. But this made it necessary to juggle items excessively often, so the concept was dropped from the sequels in favor of more inventory-based puzzles. - - media/video/dizzy1.mp4 - media/mixrbv2/dizzy1.png - 1987 Code Masters Action - Adventure 1 0 15 0 - + dizzy1cse.zip Dizzy - The Ultimate Cartoon Adventure - Crash Special Edition (48K) - Dizzy - The Ultimate Cartoon Adventure - Crash Special Edition (48K) dizzy1.zip ZX Spectrum - + Dizzy's world is being harassed by the evil wizard Zaks! You play as Dizzy, the anthropomorphic egg, and you must search the land for a Leprechaun's Wig, a Cloud's Silver Lining, a Vampire Dux Feather, and Troll Brew, to make a potion to defeat Zaks with. + +This is the first game in a long line of platform/adventure games starring Dizzy. In this game, like all Dizzy adventure games, gameplay is standard platformer fare, except there inventory items scattered around the world, which are necessary to overcome obstacles and progress through the game. The world expands in all four compass directions, items are frequently far away from the obstacles they are used on, and you can only hold one item in your inventory at a time (later games gave you more baggage space), so much backtracking is necessary! + +One thing unique about the first Dizzy game is that there are MANY more monsters and hazards in this one than in later Dizzys. Also unique is that some inventory items are used to destroy monsters. For example, one of the first inventory items you find is birdseed. As long as birdseed is the item in your inventory, you destroy any birds you touch. But this made it necessary to juggle items excessively often, so the concept was dropped from the sequels in favor of more inventory-based puzzles. + - - media/mixrbv2/dizzy1.png - 1987 - Codemasters + Code Masters - + Action + 1 0 - 0 + 15 0 @@ -12497,17 +10817,13 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - - - - - - + + 0 0 0 - + dizzy1extrus.zip Dizzy 1 Extended (Russian) (48K) (HB) @@ -12517,12 +10833,8 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - - - - - - + + 0 0 0 @@ -12531,7 +10843,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters dizzy2ay.zip Dizzy II - Treasure Island Dizzy (128K) - Dizzy II - Treasure Island Dizzy (128K) 0 ZX Spectrum @@ -12540,8 +10851,8 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - media/video/dizzy2ay.mp4 - media/mixrbv2/dizzy2ay.png + media/video/dizzy2ay.mp4 + media/mixrbv2/dizzy2ay.png 1988 @@ -12556,11 +10867,10 @@ One thing unique about the first Dizzy game is that there are MANY more monsters 14 0 - + dizzy2.zip Dizzy II - Treasure Island Dizzy (48K) - Dizzy II - Treasure Island Dizzy (48K) dizzy2ay.zip ZX Spectrum @@ -12568,10 +10878,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil Pirates that rule the island. - - media/video/dizzy2ay.mp4 - media/mixrbv2/dizzy2ay.png - 1988 @@ -12585,11 +10891,10 @@ One thing unique about the first Dizzy game is that there are MANY more monsters 14 0 - + dizzy2ru.zip Dizzy II - Treasure Island Dizzy (Russian) (128K) (Hack) - Dizzy II - Treasure Island Dizzy (Russian) (128K) (Hack) dizzy2ay.zip ZX Spectrum @@ -12597,10 +10902,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters This is Dizzy's second adventure. Dizzy is a cute little egg character who must explore the strange magic kingdom that is Treasure Island, solving problems and puzzles, and end the terror of the evil Pirates that rule the island. - - media/video/dizzy2ay.mp4 - media/mixrbv2/dizzy2ay.png - 1988 @@ -12618,7 +10919,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters dizzy3andahalf.zip Dizzy III (Three).. and a Half (48K) - Dizzy III (Three).. and a Half (48K) 0 ZX Spectrum @@ -12626,40 +10926,35 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - media/mixrbv2/dizzy3andahalf.png + media/mixrbv2/dizzy3andahalf.png 1991 Crash - - - + 0 0 0 - + dizzy3.zip Dizzy III - Fantasy World Dizzy (128K) - Dizzy III - Fantasy World Dizzy (128K) - 0 ZX Spectrum Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat. - media/video/dizzy3.mp4 - media/mixrbv2/dizzy3.png + media/video/dizzy3.mp4 + media/mixrbv2/dizzy3.png 1989 Codemasters - Platform Adventure 1 @@ -12667,27 +10962,21 @@ One thing unique about the first Dizzy game is that there are MANY more monsters 14 0 - + dizzy3ru.zip Dizzy III - Fantasy World Dizzy (Russian) (128K) (Hack) - Dizzy III - Fantasy World Dizzy (Russian) (128K) (Hack) dizzy3.zip ZX Spectrum Dizzy's third adventure sees the introduction of the Yolkfolk, including Daisy, who has got lost in the fantasy world of the title. Dizzy sets off to rescue her, braving dragons, rats and alligators along the way. The lands are littered with coins, and as well as completing the main task you should aim to collect as many of these as possible. There are puzzles on most screens, involving collecting objects such as keys, food and water buckets, and using them on doors, flames and such. Unlike the first two game, dialogue boxes between Dizzy and various other characters are included, giving the game a sense of character and humor as well as guiding you through the puzzles somewhat. - - media/video/dizzy3.mp4 - media/mixrbv2/dizzy3.png - 1989 Codemasters - Platform Adventure 1 @@ -12699,8 +10988,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters dizzy4.zip Dizzy IV - Magicland Dizzy (128K) - Dizzy IV - Magicland Dizzy (128K) - Dizzy IV - Magicland Dizzy (128K) 0 ZX Spectrum @@ -12709,10 +10996,9 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - media/mixrbv2/dizzy4.png + media/mixrbv2/dizzy4.png - 1993 1990 Big Red Software @@ -12725,38 +11011,34 @@ One thing unique about the first Dizzy game is that there are MANY more monsters 16 0 - + dizzy4_48.zip Dizzy IV - Magicland Dizzy (48K) - Dizzy IV - Magicland Dizzy (48K) dizzy4.zip ZX Spectrum - Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people. + Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people. + - - media/video/dizzy4.mp4 - media/mixrbv2/dizzy4.png - 1990 + Big Red Software Codemasters - + Adventure + 1 0 - 0 + 16 0 - + dizzy4ru.zip Dizzy IV - Magicland Dizzy (Russian) (128K) (Hack) - Dizzy IV - Magicland Dizzy (Russian) (128K) (Hack) - Dizzy IV - Magicland Dizzy (Russian) (128K) (Hack) dizzy4.zip ZX Spectrum @@ -12764,11 +11046,7 @@ One thing unique about the first Dizzy game is that there are MANY more monsters Dizzy, the egg protagonist, is back in his fourth installment: Magicland Dizzy. The land has been corrupted by an evil wizard, and it's Dizzy's job to set everything right. To do this, he must walk, jump and flip through a large number of screens, pick up and use various items, and talk to people. - - media/mixrbv2/dizzy4.png - - 1993 1990 Big Red Software @@ -12785,7 +11063,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters dizzy5.zip Dizzy V - Spellbound Dizzy (128K) - Dizzy V - Spellbound Dizzy (128K) 0 ZX Spectrum @@ -12794,7 +11071,7 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - media/mixrbv2/dizzy5.png + media/mixrbv2/dizzy5.png 1991 @@ -12813,8 +11090,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters dizzy6.zip Dizzy VI - Prince of the Yolkfolk (128K) - Dizzy VI - Prince of the Yolkfolk (128K) - Dizzy VI - Prince of the Yolkfolk (128K) 0 ZX Spectrum @@ -12823,8 +11098,8 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - media/video/dizzy6.mp4 - media/mixrbv2/dizzy6.png + media/video/dizzy6.mp4 + media/mixrbv2/dizzy6.png 1991 @@ -12839,12 +11114,10 @@ One thing unique about the first Dizzy game is that there are MANY more monsters 0 0 - + dizzy6ru.zip Dizzy VI - Prince of the Yolkfolk (Russian) (48K) (Hack) - Dizzy VI - Prince of the Yolkfolk (Russian) (48K) (Hack) - Dizzy VI - Prince of the Yolkfolk (Russian) (48K) (Hack) dizzy6.zip ZX Spectrum @@ -12852,10 +11125,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters Rockwart the Troll has cast a spell on Daisy, leaving her asleep for 100 years. Dizzy sets off to put this right in a compact and concise arcade adventure following the conventions of the Dizzy series. You start the game trapped underground, thanks to the results of an errant spell, but can find your way out to explore the castle and find Daisy. There are stars to collect along the way, as well as food to replenish energy lost in contact with the many hazards. Succeed and you and Daisy will ride off into the sunset together. - - media/video/dizzy6.mp4 - media/mixrbv2/dizzy6.png - 1991 @@ -12873,7 +11142,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters dizzy7.zip Dizzy VII - Crystal Kingdom Dizzy (128K) - Dizzy VII - Crystal Kingdom Dizzy (128K) 0 ZX Spectrum @@ -12881,42 +11149,33 @@ One thing unique about the first Dizzy game is that there are MANY more monsters The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough. - media/video/dizzy7.mp4 - media/mixrbv2/dizzy7.png + media/video/dizzy7.mp4 + media/mixrbv2/dizzy7.png 1992 Codemasters - - - + 0 0 0 - + dizzy7ru.zip Dizzy VII - Crystal Kingdom Dizzy (Russian) (128K) (Hack) - Dizzy VII - Crystal Kingdom Dizzy (Russian) (128K) (Hack) dizzy7.zip ZX Spectrum The magical crystal treasure has been stolen and scattered all over the islands, so it is up to Dizzy to find them and restore order. Once again, Dizzy's main enemy is the pirates, and some deadly island creatures, but all Dizzy's friends are around to help out when the going gets tough. - - media/video/dizzy7.mp4 - media/mixrbv2/dizzy7.png - 1992 Codemasters - - - + 0 0 0 @@ -12932,15 +11191,11 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - media/video/dizzy8.mp4 - media/mixrbv2/dizzy8.png + media/video/dizzy8.mp4 + media/mixrbv2/dizzy8.png - - - - - - + + 0 0 0 @@ -12955,12 +11210,11 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - - - - - - + + media/mixrbv2/djpuff.png + + + 0 0 0 @@ -12969,7 +11223,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters dogmole.zip Dogmole Tuppowski (48K) (HB) - Dogmole Tuppowski (48K) (HB) 0 ZX Spectrum @@ -12977,41 +11230,33 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - media/mixrbv2/dogmole.png + media/mixrbv2/dogmole.png 2013 Mojon Twins, The - - - + 0 0 0 - + dogadves.zip Dogmole Tuppowski - Las Nuevas Aventuras (Spanish) (128K) (HB) - Dogmole Tuppowski - Las Nuevas Aventuras (Spanish) (128K) (HB) dogadven.zip ZX Spectrum - - media/mixrbv2/dogadven.png - 2014 Jarlaxe Jarlaxe - - - + 0 0 0 @@ -13020,7 +11265,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters dogadven.zip Dogmole Tuppowski - The New Adventures (English) (128K) (HB) - Dogmole Tuppowski - The New Adventures (English) (128K) (HB) 0 ZX Spectrum @@ -13028,16 +11272,14 @@ One thing unique about the first Dizzy game is that there are MANY more monsters - media/mixrbv2/dogadven.png + media/mixrbv2/dogadven.png 2014 Jarlaxe Jarlaxe - - - + 0 0 0 @@ -13046,8 +11288,6 @@ One thing unique about the first Dizzy game is that there are MANY more monsters dominator.zip Dominator (48K) - Dominator (48K) - Dominator (48K) 0 ZX Spectrum @@ -13061,11 +11301,10 @@ Typically, each stage has a final boss who needs a lot of firepower to be beaten - media/mixrbv2/dominator.png + media/mixrbv2/dominator.png 1989 - 1989 System 3 Software Electric Dreams Software @@ -13081,7 +11320,6 @@ Typically, each stage has a final boss who needs a lot of firepower to be beaten dominetris.zip Dominetris (48K) (HB) - Dominetris (48K) (HB) 0 ZX Spectrum @@ -13089,7 +11327,7 @@ Typically, each stage has a final boss who needs a lot of firepower to be beaten - media/mixrbv2/dominetris.png + media/mixrbv2/dominetris.png 2005 @@ -13108,11 +11346,7 @@ Typically, each stage has a final boss who needs a lot of firepower to be beaten donquijote1.zip Don Quijote de la Mancha - Parte I (Spanish) (48K) - Don Quijote de la Mancha - Parte I (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -13124,8 +11358,8 @@ Your final objective, like in the novel, will be to find your beloved and infini - media/video/donquijote1.mp4 - media/mixrbv2/donquijote1.png + media/video/donquijote1.mp4 + media/mixrbv2/donquijote1.png 1989 @@ -13140,15 +11374,11 @@ Your final objective, like in the novel, will be to find your beloved and infini 17 0 - + donquijote2.zip Don Quijote de la Mancha - Parte II (Spanish) (48K) - Don Quijote de la Mancha - Parte II (Spanish) (48K) - - sp - donquijote1.zip ZX Spectrum @@ -13159,10 +11389,6 @@ You are Don Alonso Quijano, a Manchegan nobleman (hidalgo, more concretely) of t Your final objective, like in the novel, will be to find your beloved and infinitely appreciated, Dulcinea del Toboso. - - media/video/donquijote1.mp4 - media/mixrbv2/donquijote1.png - 1989 @@ -13180,11 +11406,7 @@ Your final objective, like in the novel, will be to find your beloved and infini dkong.zip Donkey Kong (48K) - Donkey Kong (48K) - - sp - 0 ZX Spectrum @@ -13198,8 +11420,8 @@ Donkey Kong is also notable for being one of the first complete narratives in vi - media/video/dkong.mp4 - media/mixrbv2/dkong.png + media/video/dkong.mp4 + media/mixrbv2/dkong.png 1986 @@ -13218,27 +11440,20 @@ Donkey Kong is also notable for being one of the first complete narratives in vi dkongjr.zip Donkey Kong Jr. (48K) - Donkey Kong Jr. (48K) - Donkey Kong Jr. (48K) - - nl - 0 ZX Spectrum - media/mixrbv2/dkongjr.png + media/mixrbv2/dkongjr.png 2016 Sir Clive and Mr ZX - - - + 0 0 0 @@ -13247,8 +11462,6 @@ Donkey Kong is also notable for being one of the first complete narratives in vi dkingjrzx.zip Donkey Kong Jr. ZX (128K) (HB) - Donkey Kong Jr. ZX (128K) (HB) - Donkey Kong Jr. ZX (128K) (HB) 0 ZX Spectrum @@ -13256,15 +11469,13 @@ Donkey Kong is also notable for being one of the first complete narratives in vi - media/mixrbv2/dkingjrzx.png + media/mixrbv2/dkingjrzx.png 2016 Sir Clive and Mr ZX - - - + 0 0 0 @@ -13273,26 +11484,20 @@ Donkey Kong is also notable for being one of the first complete narratives in vi dkreload.zip Donkey Kong Reloaded (48K) (HB) - Donkey Kong Reloaded (48K) (HB) - - il - 0 ZX Spectrum - media/mixrbv2/dkreload.png + media/mixrbv2/dkreload.png 2013 Amore, Gabriele - - - + 0 0 0 @@ -13308,24 +11513,20 @@ Donkey Kong is also notable for being one of the first complete narratives in vi - media/mixrbv2/doomdemo.png + media/mixrbv2/doomdemo.png - - - - - - + + 0 0 0 - + doompond.zip Doom of the Pond, The (English) (128K) (HB) - + ZX Spectrum 2021 @@ -13335,12 +11536,12 @@ Donkey Kong is also notable for being one of the first complete narratives in vi 0 0 - + doompit.zip Doom Pit (128K) (HB) - + ZX Spectrum 2017 @@ -13350,12 +11551,10 @@ Donkey Kong is also notable for being one of the first complete narratives in vi 0 0 - + ddragon1.zip Double Dragon (48K) - Double Dragon (48K) - Double Dragon (48K) 0 ZX Spectrum @@ -13366,18 +11565,16 @@ Using whatever techniques they have at their disposal, from the basic punches an - media/video/ddragon1.mp4 - media/mixrbv2/ddragon1.png + media/video/ddragon1.mp4 + media/mixrbv2/ddragon1.png 1989 - 1989 Technos Japan Corp. Melbourne House Beat'em Up - Action 1-2 0 @@ -13388,9 +11585,6 @@ Using whatever techniques they have at their disposal, from the basic punches an ddragon2.zip Double Dragon II: The Revenge (128K) - Double Dragon II: The Revenge (128K) - Double Dragon II: The Revenge (128K) - Double Dragon II: The Revenge (128K) 0 ZX Spectrum @@ -13405,15 +11599,14 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni - media/video/ddragon2.mp4 - media/mixrbv2/ddragon2.png + media/video/ddragon2.mp4 + media/mixrbv2/ddragon2.png 1989 - 1989 Technos Japan Corp. - Virgin Mastertronic + Virgin Action @@ -13426,9 +11619,6 @@ The Game Boy version of "Double Dragon II" is an English localization of a "Kuni ddragon3.zip Double Dragon III - The Rosetta Stone (128K) - Double Dragon III - The Rosetta Stone (128K) - Double Dragon III - The Rosetta Stone (128K) - Double Dragon III - The Rosetta Stone (128K) 0 ZX Spectrum @@ -13444,18 +11634,16 @@ Power-ups make Billy and Jimmy twice their size, increasing their damage done an The character graphics have changed, moving away from cartoon style graphics to more realistic looking characters. - media/video/ddragon3.mp4 - media/mixrbv2/ddragon3.png + media/video/ddragon3.mp4 + media/mixrbv2/ddragon3.png 1991 - 1991 Tom Prosser, Shaun G. McClure Storm Software Beat'em Up - Action 1-2 0 @@ -13472,37 +11660,24 @@ The character graphics have changed, moving away from cartoon style graphics to - - - - - - + + 0 0 0 - + dbubble48k.zip DoubleBubble (48K) (HB) - DoubleBubble (48K) (HB) dbubble128k.zip ZX Spectrum - - media/mixrbv2/dbubble128k.png - - - 2016 - - Miguetelo - - - + + 0 0 0 @@ -13518,14 +11693,10 @@ The character graphics have changed, moving away from cartoon style graphics to - media/mixrbv2/downpipe.png + media/mixrbv2/downpipe.png - - - - - - + + 0 0 0 @@ -13534,7 +11705,6 @@ The character graphics have changed, moving away from cartoon style graphics to draconus.zip Draconus (48K) - Draconus (48K) 0 ZX Spectrum @@ -13545,8 +11715,8 @@ The gameplay is simple. The player just has to explore different screens, incine - media/video/draconus.mp4 - media/mixrbv2/draconus.png + media/video/draconus.mp4 + media/mixrbv2/draconus.png 1988 @@ -13555,7 +11725,6 @@ The gameplay is simple. The player just has to explore different screens, incine Zeppelin Games Adventure - Action 1 0 @@ -13566,7 +11735,6 @@ The gameplay is simple. The player just has to explore different screens, incine drgbreed.zip Dragon Breed (48K) - Dragon Breed (48K) 0 ZX Spectrum @@ -13579,7 +11747,7 @@ There are power-ups to collect by dismounting from the dragon and walking into t - media/mixrbv2/drgbreed.png + media/mixrbv2/drgbreed.png 1990 @@ -13598,9 +11766,6 @@ There are power-ups to collect by dismounting from the dragon and walking into t dninja128.zip Dragon Ninja (128K) - Dragon Ninja (128K) - Dragon Ninja (128K) - Dragon Ninja (128K) 0 ZX Spectrum @@ -13608,8 +11773,8 @@ There are power-ups to collect by dismounting from the dragon and walking into t Bad Dudes is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky. - media/video/dninja128.mp4 - media/mixrbv2/dninja128.png + media/video/dninja128.mp4 + media/mixrbv2/dninja128.png 1988 @@ -13624,23 +11789,16 @@ There are power-ups to collect by dismounting from the dragon and walking into t 0 0 - + dninja48.zip Dragon Ninja (48K) - Dragon Ninja (48K) - Dragon Ninja (48K) - Dragon Ninja (48K) dninja128.zip ZX Spectrum Bad Dudes is a six-level action game originating in the arcades. The gameplay involving beating a succession of guys to complete the level, then an end-of-level bad guy. The action takes place on two different levels of the screen, which can be jumped across or navigated using ladders. Moves such as punches and kicks are on offer. The control method makes jumping sideways quite tricky. - - media/video/dninja128.mp4 - media/mixrbv2/dninja128.png - 1988 @@ -13654,16 +11812,11 @@ There are power-ups to collect by dismounting from the dragon and walking into t 0 0 - + dragonspirit.zip Dragon Spirit (128K) - Dragon Spirit (128K) - Dragon Spirit (128K) - - eu - 0 ZX Spectrum @@ -13675,8 +11828,8 @@ Fly around and destroy everything in your path. At the end of each stage, you w - media/video/dragonspirit.mp4 - media/mixrbv2/dragonspirit.png + media/video/dragonspirit.mp4 + media/mixrbv2/dragonspirit.png 1989 @@ -13695,7 +11848,6 @@ Fly around and destroy everything in your path. At the end of each stage, you w dragonslair.zip Dragon's Lair (48K) - Dragon's Lair (48K) 0 ZX Spectrum @@ -13708,8 +11860,8 @@ This first port includes two adventures: the first is to raid the lair of Singe - media/video/dragonslair.mp4 - media/mixrbv2/dragonslair.png + media/video/dragonslair.mp4 + media/mixrbv2/dragonslair.png 1986 @@ -13728,7 +11880,6 @@ This first port includes two adventures: the first is to raid the lair of Singe dragonslair2.zip Dragon's Lair II - Escape from Singe's Castle (128K) - Dragon's Lair II - Escape from Singe's Castle (128K) 0 ZX Spectrum @@ -13741,8 +11892,8 @@ This first port includes two adventures: the first is to raid the lair of Singe - media/video/dragonslair2.mp4 - media/mixrbv2/dragonslair2.png + media/video/dragonslair2.mp4 + media/mixrbv2/dragonslair2.png 1986 @@ -13768,14 +11919,10 @@ This first port includes two adventures: the first is to raid the lair of Singe - media/mixrbv2/dragfirezx.png + media/mixrbv2/dragfirezx.png - - - - - - + + 0 0 0 @@ -13784,8 +11931,6 @@ This first port includes two adventures: the first is to raid the lair of Singe dragonto.zip Dragontorc (48K) - Dragontorc (48K) - Dragontorc (48K) 0 ZX Spectrum @@ -13793,11 +11938,10 @@ This first port includes two adventures: the first is to raid the lair of Singe DRAGONTORC is inhabited by a cascade of people andcreatures for you to meet and match - Werewolves in Wolfwood, Wraiths in the Cursed Crypt, Dwarfs on Dreamdown and Bats in Hellsmouth Caverns. It will probably take you several hours of play before you meet them all. Good luck! - media/mixrbv2/dragonto.png + media/mixrbv2/dragonto.png 1985 - 1985 Graftgold Hewson @@ -13813,11 +11957,7 @@ This first port includes two adventures: the first is to raid the lair of Singe drmwalker.zip Dreamwalker - Alter Ego 2 (128K) (HB, v1.1) - Dreamwalker - Alter Ego 2 (128K) (HB, v1.1) - - ru - 0 ZX Spectrum @@ -13833,15 +11973,13 @@ Such people are called the "DreamWalkers". This is a story about one of them. - media/mixrbv2/drmwalker.png + media/mixrbv2/drmwalker.png 2014 RetroSouls - - - + 0 0 0 @@ -13857,14 +11995,10 @@ This is a story about one of them. - media/mixrbv2/drift.png + media/mixrbv2/drift.png - - - - - - + + 0 0 0 @@ -13873,7 +12007,6 @@ This is a story about one of them. driller.zip Driller (48K) - Driller (48K) 0 ZX Spectrum @@ -13881,7 +12014,7 @@ This is a story about one of them. - media/mixrbv2/driller.png + media/mixrbv2/driller.png 1987 @@ -13896,7 +12029,7 @@ This is a story about one of them. 0 0 - + droidbuster.zip Droid Buster (128K) (HB) @@ -13907,14 +12040,10 @@ This is a story about one of them. - media/mixrbv2/droidbuster.png + media/mixrbv2/droidbuster.png - - - - - - + + 0 0 0 @@ -13923,7 +12052,6 @@ This is a story about one of them. druid.zip Druid (48K) - Druid (48K) 0 ZX Spectrum @@ -13940,8 +12068,8 @@ The druid can also come across a pentagram on the ground which will restore his - media/video/druid.mp4 - media/mixrbv2/druid.png + media/video/druid.mp4 + media/mixrbv2/druid.png 1986 @@ -13960,7 +12088,6 @@ The druid can also come across a pentagram on the ground which will restore his druid2.zip Druid II - Enlightenment (48K) - Druid II - Enlightenment (48K) 0 ZX Spectrum @@ -13968,8 +12095,8 @@ The druid can also come across a pentagram on the ground which will restore his One hundred and three years after Acamantors expulsion from Belorn, he has returned. Hasrinaxx the Druid was in the forest of Argoth searching for a fresh mistletoe which was to be used as a component for a new spell he was preparing. In the distance he could just make out a blossoming bush and started towards it. He flinched suddenly as he crossed the small patch of open grassland in of it Was he seeing things or did the bush really jolt suddenly? There it was again. - media/video/druid2.mp4 - media/mixrbv2/druid2.png + media/video/druid2.mp4 + media/mixrbv2/druid2.png 1987 @@ -13978,7 +12105,6 @@ The druid can also come across a pentagram on the ground which will restore his Firebird Action - Action / Adventure 0 0 @@ -13994,22 +12120,18 @@ The druid can also come across a pentagram on the ground which will restore his - - - - - - + + 0 0 0 - + ducktalesen.zip DuckTales ZX (English) (48K) (HB) - + ZX Spectrum 2021 @@ -14019,13 +12141,13 @@ The druid can also come across a pentagram on the ground which will restore his 0 0 - + ducktalesru.zip DuckTales ZX (Russian) (48K) (HB) - ducktalesen - + ducktalesen.zip + ZX Spectrum 2021 @@ -14039,7 +12161,6 @@ The druid can also come across a pentagram on the ground which will restore his duet.zip Duet (48K) - Duet (48K) 0 ZX Spectrum @@ -14047,15 +12168,13 @@ The druid can also come across a pentagram on the ground which will restore his - media/mixrbv2/duet.png + media/mixrbv2/duet.png 1987 Elite Systems - - - + 0 0 0 @@ -14070,12 +12189,11 @@ The druid can also come across a pentagram on the ground which will restore his - - - - - - + + media/mixrbv2/dungeonraiders.png + + + 0 0 0 @@ -14091,14 +12209,10 @@ The druid can also come across a pentagram on the ground which will restore his - media/mixrbv2/gomilandia.png + media/mixrbv2/gomilandia.png - - - - - - + + 0 0 0 @@ -14107,8 +12221,6 @@ The druid can also come across a pentagram on the ground which will restore his dynadan.zip Dynamite Dan (48K) - Dynamite Dan (48K) - Dynamite Dan (48K) 0 ZX Spectrum @@ -14129,12 +12241,11 @@ The house is divided up into 48 slightly overlapping house, and food to keep up your energy level. - media/video/dynadan.mp4 - media/mixrbv2/dynadan.png + media/video/dynadan.mp4 + media/mixrbv2/dynadan.png 1985 - 1985 Rod Bowkett Mirrorsoft @@ -14150,9 +12261,6 @@ The house is divided up into 48 slightly overlapping dynadan2.zip Dynamite Dan II - Dr. Blitzen and the Islands of Arcanum (48K) - Dynamite Dan II - Dr. Blitzen and the Islands of Arcanum (48K) - Dynamite Dan II - Dr. Blitzen and the Islands of Arcanum (48K) - Dynamite Dan II - Dr. Blitzen and the Islands of Arcanum (48K) 0 ZX Spectrum @@ -14165,12 +12273,11 @@ There are many objects to collect - a torch for theft protection, bomb goggles t - media/video/dynadan2.mp4 - media/mixrbv2/dynadan2.png + media/video/dynadan2.mp4 + media/mixrbv2/dynadan2.png 1986 - 1987 Mirrorsoft Mirrorsoft @@ -14186,8 +12293,6 @@ There are many objects to collect - a torch for theft protection, bomb goggles t emotion.zip E-motion (128K) - E-motion (128K) - E-motion (128K) 0 ZX Spectrum @@ -14195,16 +12300,13 @@ There are many objects to collect - a torch for theft protection, bomb goggles t - media/mixrbv2/emotion.png + media/mixrbv2/emotion.png 1990 - 1990 U.S. Gold - - - + 0 0 0 @@ -14213,9 +12315,6 @@ There are many objects to collect - a torch for theft protection, bomb goggles t eswat.zip E-SWAT (128K) - E-SWAT (128K) - E-SWAT (128K) - E-SWAT (128K) 0 ZX Spectrum @@ -14226,11 +12325,10 @@ ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make - media/video/eswat.mp4 - media/mixrbv2/eswat.png + media/video/eswat.mp4 + media/mixrbv2/eswat.png - 1990 1990 SEGA @@ -14247,7 +12345,6 @@ ESWAT: Cyber Police is a horizontal-scrolling beat 'em up where you have to make eddduck.zip Edd the Duck (48K) - Edd the Duck (48K) 0 ZX Spectrum @@ -14258,7 +12355,7 @@ Edd must progress up the levels within the time limit (water will come up to dro - media/mixrbv2/eddduck.png + media/mixrbv2/eddduck.png 1990 @@ -14277,7 +12374,6 @@ Edd must progress up the levels within the time limit (water will come up to dro egghead.zip Egghead (48K) - Egghead (48K) 0 ZX Spectrum @@ -14285,7 +12381,7 @@ Edd must progress up the levels within the time limit (water will come up to dro - media/mixrbv2/egghead.png + media/mixrbv2/egghead.png 1989 @@ -14303,7 +12399,6 @@ Edd must progress up the levels within the time limit (water will come up to dro egghead3.zip Egghead 3 - Egghead in Space (48K) (HB) - Egghead 3 - Egghead in Space (48K) (HB) 0 ZX Spectrum @@ -14311,15 +12406,13 @@ Edd must progress up the levels within the time limit (water will come up to dro - media/mixrbv2/egghead3.png + media/mixrbv2/egghead3.png 2003 Cauldwell, Jonathan - - - + 0 0 0 @@ -14328,23 +12421,19 @@ Edd must progress up the levels within the time limit (water will come up to dro egghead4.zip Egghead 4 - Egghead Entertains (128K) (HB) - Egghead 4 - Egghead Entertains (128K) (HB) - 0 ZX Spectrum - media/mixrbv2/egghead4.png + media/mixrbv2/egghead4.png 2006 Cauldwell, Jonathan - - - + 0 0 0 @@ -14353,7 +12442,6 @@ Edd must progress up the levels within the time limit (water will come up to dro egghead5.zip Egghead 5 - Egghead Round the Med (128K) (HB) - Egghead 5 - Egghead Round the Med (128K) (HB) 0 ZX Spectrum @@ -14361,15 +12449,13 @@ Edd must progress up the levels within the time limit (water will come up to dro - media/mixrbv2/egghead5.png + media/mixrbv2/egghead5.png 2007 Cauldwell, Jonathan - - - + 0 0 0 @@ -14378,7 +12464,6 @@ Edd must progress up the levels within the time limit (water will come up to dro egghead2.zip Egghead II - Egghead to the Rescue (48K) - Egghead II - Egghead to the Rescue (48K) 0 ZX Spectrum @@ -14386,8 +12471,8 @@ Edd must progress up the levels within the time limit (water will come up to dro - media/video/egghead2.mp4 - media/mixrbv2/egghead2.png + media/video/egghead2.mp4 + media/mixrbv2/egghead2.png 1990 @@ -14402,12 +12487,10 @@ Edd must progress up the levels within the time limit (water will come up to dro 0 0 - + eidolon.zip Eidolon, The (128K) - Eidolon, The (128K) - Eidolon, The (128K) 0 ZX Spectrum @@ -14418,8 +12501,8 @@ This is an early first-person shooter with full 3D panoramic graphics. This was - media/video/eidolon.mp4 - media/mixrbv2/eidolon.png + media/video/eidolon.mp4 + media/mixrbv2/eidolon.png 1986 @@ -14428,7 +12511,6 @@ This is an early first-person shooter with full 3D panoramic graphics. This was Activision Adventure - Action 1 0 @@ -14439,7 +12521,6 @@ This is an early first-person shooter with full 3D panoramic graphics. This was elstompo.zip El Stompo (48K) (HB) - El Stompo (48K) (HB) 0 ZX Spectrum @@ -14451,15 +12532,13 @@ Work has been sporadic for a few months now and it was looking as though you'd n And you are the only Stomper still in the phone book. - media/mixrbv2/elstompo.png + media/mixrbv2/elstompo.png 2014 Stonechat Productions - - - + 0 0 0 @@ -14468,8 +12547,6 @@ And you are the only Stomper still in the phone book. eliminator.zip Eliminator (128K) - Eliminator (128K) - Eliminator (128K) 0 ZX Spectrum @@ -14478,11 +12555,10 @@ And you are the only Stomper still in the phone book. - media/mixrbv2/eliminator.png + media/mixrbv2/eliminator.png 1988 - 1988 Hewson Hewson @@ -14498,7 +12574,6 @@ And you are the only Stomper still in the phone book. elite.zip Elite (48K-128K) - Elite (48K-128K) 0 ZX Spectrum @@ -14507,8 +12582,8 @@ And you are the only Stomper still in the phone book. - media/video/elite.mp4 - media/mixrbv2/elite.png + media/video/elite.mp4 + media/mixrbv2/elite.png 1985 @@ -14517,8 +12592,6 @@ And you are the only Stomper still in the phone book. Firebird Strategy - Simulation - Action 1 0 @@ -14529,7 +12602,6 @@ And you are the only Stomper still in the phone book. elixirvitae.zip Elixir Vitae (128K) (HB) - Elixir Vitae (128K) (HB) 0 ZX Spectrum @@ -14537,15 +12609,13 @@ And you are the only Stomper still in the phone book. - media/mixrbv2/elixirvitae.png + media/mixrbv2/elixirvitae.png 2013 Miazga, Rafal - - - + 0 0 0 @@ -14554,7 +12624,6 @@ And you are the only Stomper still in the phone book. elvewarr.zip Elven Warrior (128K) - Elven Warrior (128K) 0 ZX Spectrum @@ -14562,7 +12631,7 @@ And you are the only Stomper still in the phone book. - media/mixrbv2/elvewarr.png + media/mixrbv2/elvewarr.png 1989 @@ -14581,11 +12650,7 @@ And you are the only Stomper still in the phone book. emilbutrafutbol.zip Emilio Butragueno Futbol (Spanish) (48K) - Emilio Butragueno Futbol (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -14595,8 +12660,8 @@ The game is simply a simulation of soccer; no league, no tournament... only a ma - media/video/emilbutrafutbol.mp4 - media/mixrbv2/emilbutrafutbol.png + media/video/emilbutrafutbol.mp4 + media/mixrbv2/emilbutrafutbol.png 1988 @@ -14605,8 +12670,6 @@ The game is simply a simulation of soccer; no league, no tournament... only a ma Ocean Sports / Soccer - Sports - Simulation 1-2 0 @@ -14617,11 +12680,7 @@ The game is simply a simulation of soccer; no league, no tournament... only a ma emilsanchgslam.zip Emilio Sanchez Vicario Grand Slam (Spanish) (48K) - Emilio Sanchez Vicario Grand Slam (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -14635,18 +12694,16 @@ The game follows standard tennis rules and allows the player to hit a variety of - media/video/emilsanchgslam.mp4 - media/mixrbv2/emilsanchgslam.png + media/video/emilsanchgslam.mp4 + media/mixrbv2/emilsanchgslam.png 1990 - 1990 Zigurat Zigurat Sports - Sports / Tennis 1-2 0 @@ -14657,8 +12714,6 @@ The game follows standard tennis rules and allows the player to hit a variety of starwars2.zip Empire Strikes Back, The (48K) - Empire Strikes Back, The (48K) - Empire Strikes Back, The (48K) 0 ZX Spectrum @@ -14677,8 +12732,8 @@ Once the four sections have been completed, the game restarts at a higher diffic - media/video/starwars2.mp4 - media/mixrbv2/starwars2.png + media/video/starwars2.mp4 + media/mixrbv2/starwars2.png 1988 @@ -14693,26 +12748,24 @@ Once the four sections have been completed, the game restarts at a higher diffic 18 0 - + efmb.zip Endless Forms Most Beautiful (48K) (HB) - Endless Forms Most Beautiful (48K) (HB) + 0 ZX Spectrum - media/mixrbv2/efmb.png + media/mixrbv2/efmb.png 2012 Stonechat Productions - - - + 0 0 0 @@ -14721,7 +12774,6 @@ Once the four sections have been completed, the game restarts at a higher diffic enduro.zip Enduro Racer (128K) - Enduro Racer (128K) 0 ZX Spectrum @@ -14733,7 +12785,7 @@ The Japanese version of the game has more Tracks than the European and US versio - media/mixrbv2/enduro.png + media/mixrbv2/enduro.png 1987 @@ -14742,7 +12794,6 @@ The Japanese version of the game has more Tracks than the European and US versio Activision Sports - Race, Driving 1-2 0 @@ -14760,14 +12811,10 @@ The Japanese version of the game has more Tracks than the European and US versio - media/mixrbv2/enignimatik.png + media/mixrbv2/enignimatik.png - - - - - - + + 0 0 0 @@ -14776,8 +12823,6 @@ The Japanese version of the game has more Tracks than the European and US versio equinox.zip Equinox (48K) - Equinox (48K) - Equinox (48K) 0 ZX Spectrum @@ -14788,11 +12833,10 @@ As such, you are in control of a Dedicated Disposal Droid in, which must eventua - media/mixrbv2/equinox.png + media/mixrbv2/equinox.png 1986 - 1986 Mikro-Gen Ltd Mikro-Gen Ltd @@ -14814,17 +12858,13 @@ As such, you are in control of a Dedicated Disposal Droid in, which must eventua - - - - - - + + 0 0 0 - + escapemonjases.zip Escape from M.O.N.J.A.S. (Spanish) (48K) (HB) @@ -14834,15 +12874,8 @@ As such, you are in control of a Dedicated Disposal Droid in, which must eventua - - media/mixrbv2/escapemonjasen.png - - - - - - - + + 0 0 0 @@ -14851,7 +12884,6 @@ As such, you are in control of a Dedicated Disposal Droid in, which must eventua escplanetrobotmon.zip Escape from the Planet of the Robot Monsters (128K) - Escape from the Planet of the Robot Monsters (128K) 0 ZX Spectrum @@ -14862,8 +12894,8 @@ It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run ar - media/video/escplanetrobotmon.mp4 - media/mixrbv2/escplanetrobotmon.png + media/video/escplanetrobotmon.mp4 + media/mixrbv2/escplanetrobotmon.png 1990 @@ -14882,13 +12914,7 @@ It's a shooter similar to Gauntlet, only with an isometric viewpoint. You run ar espadasagrada.zip Espada Sagrada, La (Spanish) (128K) - Espada Sagrada, La (Spanish) (128K) - Espada Sagrada, La (Spanish) (128K) - Espada Sagrada, La (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -14902,8 +12928,8 @@ To access levels 2 and 3 you need a code, which is provided once you finish the - media/video/espadasagrada.mp4 - media/mixrbv2/espadasagrada.png + media/video/espadasagrada.mp4 + media/mixrbv2/espadasagrada.png 1990 @@ -14912,7 +12938,6 @@ To access levels 2 and 3 you need a code, which is provided once you finish the Topo Soft Action - Adventure 1 0 @@ -14923,26 +12948,20 @@ To access levels 2 and 3 you need a code, which is provided once you finish the estacaja.zip Esta en la Caja (Spanish) (48K) (HB) - Esta en la Caja (Spanish) (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/estacaja.png + media/mixrbv2/estacaja.png 2009 RELEVO Videogames - - - + 0 0 0 @@ -14951,23 +12970,17 @@ To access levels 2 and 3 you need a code, which is provided once you finish the mminrelb.zip Eugene - Lord of the Bathroom (48K) (HB) - Eugene - Lord of the Bathroom (48K) (HB) - Eugene - Lord of the Bathroom (48K) (HB) - - no - 0 ZX Spectrum - media/mixrbv2/mminrelb.png + media/mixrbv2/mminrelb.png 1999 - 1999 Manic Miner Technologies @@ -14981,7 +12994,6 @@ To access levels 2 and 3 you need a code, which is provided once you finish the everywally.zip Everyone's a Wally (48K) - Everyone's a Wally (48K) 0 ZX Spectrum @@ -14990,7 +13002,7 @@ To access levels 2 and 3 you need a code, which is provided once you finish the - media/mixrbv2/everywally.png + media/mixrbv2/everywally.png 1985 @@ -14999,7 +13011,6 @@ To access levels 2 and 3 you need a code, which is provided once you finish the Mikro-Gen Ltd Adventure - Action 1 0 @@ -15010,8 +13021,6 @@ To access levels 2 and 3 you need a code, which is provided once you finish the exolon128.zip Exolon (128K) - Exolon (128K) - Exolon (128K) 0 ZX Spectrum @@ -15020,12 +13029,11 @@ To access levels 2 and 3 you need a code, which is provided once you finish the - media/video/exolon128.mp4 - media/mixrbv2/exolon128.png + media/video/exolon128.mp4 + media/mixrbv2/exolon128.png 1987 - 1987 Hewson Hewson @@ -15037,29 +13045,19 @@ To access levels 2 and 3 you need a code, which is provided once you finish the 17 0 - + exolon48.zip Exolon (48K) - Exolon (48K) - Exolon (48K) - - eu - exolon128.zip ZX Spectrum This action game combines shoot 'em up and platform elements, as you control a flying man who can gain an exoskeletal suit for extra protection (hence the name). Your task is to progress from left to right in each level, either along the ground or by using the arrangement of platforms. Most of the baddies can be avoided rather than shot, and this is often easier, especially as you can duck or jump to avoid them. As well as a standard gun (activated by tapping fire) you also have a limited number of missiles to take out installations (activated by holding down fire, which makes autofire facilities useless). The scrolling is flick-screen, perhaps as the game was designed for the C64, and the Amiga version was identical to the ST's. - - media/video/exolon128.mp4 - media/mixrbv2/exolon128.png - 1987 - 1987 Hewson Hewson @@ -15075,7 +13073,6 @@ To access levels 2 and 3 you need a code, which is provided once you finish the exterminator.zip Exterminator (128K) - Exterminator (128K) 0 ZX Spectrum @@ -15086,7 +13083,7 @@ You'll have to work through seven houses, each of which has the typical rooms. Y - media/mixrbv2/exterminator.png + media/mixrbv2/exterminator.png 1991 @@ -15105,7 +13102,6 @@ You'll have to work through seven houses, each of which has the typical rooms. Y extreme.zip Extreme (48K) - Extreme (48K) 0 ZX Spectrum @@ -15116,7 +13112,7 @@ The first level involves flying around in a ship shooting out aliens, with conta - media/mixrbv2/extreme.png + media/mixrbv2/extreme.png 1991 @@ -15135,11 +13131,7 @@ The first level involves flying around in a ship shooting out aliens, with conta f16pilot.zip F-16 Combat Pilot (128K) - F-16 Combat Pilot (128K) - - eu - 0 ZX Spectrum @@ -15149,8 +13141,8 @@ F-16 Combat Pilot allows multiplayer duels via modem or serial link. - media/video/f16pilot.mp4 - media/mixrbv2/f16pilot.png + media/video/f16pilot.mp4 + media/mixrbv2/f16pilot.png 1991 @@ -15159,7 +13151,6 @@ F-16 Combat Pilot allows multiplayer duels via modem or serial link. Digital Integration Strategy - Simulation 1 0 @@ -15170,7 +13161,6 @@ F-16 Combat Pilot allows multiplayer duels via modem or serial link. f16falcon.zip F-16 Fighting Falcon (128K) - F-16 Fighting Falcon (128K) 0 ZX Spectrum @@ -15178,16 +13168,14 @@ F-16 Combat Pilot allows multiplayer duels via modem or serial link. - media/video/f16falcon.mp4 - media/mixrbv2/f16falcon.png + media/video/f16falcon.mp4 + media/mixrbv2/f16falcon.png 1990 - Virgin Mastertronic - - - + Virgin + 0 0 0 @@ -15196,7 +13184,6 @@ F-16 Combat Pilot allows multiplayer duels via modem or serial link. factdaze.zip Factory Daze (128K) (HB) - Factory Daze (128K) (HB) 0 ZX Spectrum @@ -15204,15 +13191,13 @@ F-16 Combat Pilot allows multiplayer duels via modem or serial link. - media/mixrbv2/factdaze.png + media/mixrbv2/factdaze.png 2009 Smith, Bob - - - + 0 0 0 @@ -15221,9 +13206,6 @@ F-16 Combat Pilot allows multiplayer duels via modem or serial link. fairlight128.zip Fairlight - A Prelude (128K) - Fairlight - A Prelude (128K) - Fairlight - A Prelude (128K) - Fairlight - A Prelude (128K) 0 ZX Spectrum @@ -15234,31 +13216,26 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea - media/video/fairlight128.mp4 - media/mixrbv2/fairlight128.png + media/video/fairlight128.mp4 + media/mixrbv2/fairlight128.png 1985 - 1985 Edge, The Edge, The Adventure - Action 1 0 14 0 - + fairlight48.zip Fairlight - A Prelude (48K) - Fairlight - A Prelude (48K) - Fairlight - A Prelude (48K) - Fairlight - A Prelude (48K) fairlight128.zip ZX Spectrum @@ -15268,19 +13245,13 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea Viewed isometrically, Isvar's adventure features complex object manipulation: each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. The castle is guarded and full of trolls, who can weaken Isvar's energy - food and wine can restore it. - - media/video/fairlight128.mp4 - media/mixrbv2/fairlight128.png - 1985 - 1985 Edge, The Edge, The Adventure - Action 1 0 @@ -15291,7 +13262,6 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea fairlight2.zip Fairlight II - A Trail of Darkness (128K) - Fairlight II - A Trail of Darkness (128K) 0 ZX Spectrum @@ -15299,8 +13269,8 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea Isvar successfully retrieved the Book of Light in Fairlight, but was then tricked into delivering it to the Dark Lord, who is now using it to further torment the land of Fairlight. Isvar must penetrate the Dark Tower and recover the book so that it may be taken to its rightful owner. - media/video/fairlight2.mp4 - media/mixrbv2/fairlight2.png + media/video/fairlight2.mp4 + media/mixrbv2/fairlight2.png 1986 @@ -15315,26 +13285,17 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea 0 0 - + fntzone2.zip - Fantasy Zone - Escape from the Pyramid (128K) (HB) Fantasy Zone - Escape from the Pyramid (128K) (HB) ZX Spectrum - - - - - media/mixrbv2/fntzone2.png - 2016 - greenwebsevilla - - - + GreenWebSevilla + GreenWebSevilla 0 0 0 @@ -15343,7 +13304,6 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea fntzone.zip Fantasy Zone, The (128K) - Fantasy Zone, The (128K) 0 ZX Spectrum @@ -15351,90 +13311,74 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea - media/mixrbv2/fntzone.png + media/mixrbv2/fntzone.png - - - - - - + + 0 0 0 - + fjtt.zip Farmer Jack - Treasure Trove (128K) (HB) - Farmer Jack - Treasure Trove (128K) (HB) - 0 ZX Spectrum - media/mixrbv2/fjtt.png + media/mixrbv2/fjtt.png 2008 Smith, Bob - - - + 0 0 0 - + fjhm.zip Farmer Jack and the Hedge Monkeys (128K) (HB) - Farmer Jack and the Hedge Monkeys (128K) (HB) - 0 ZX Spectrum - media/mixrbv2/fjhm.png + media/mixrbv2/fjhm.png 2008 Cronosoft - - - + 0 0 0 - + fjhh.zip Farmer Jack in Harvest Havoc (128K) (HB) - Farmer Jack in Harvest Havoc (128K) (HB) - 0 ZX Spectrum - media/video/fjhh.mp4 - media/mixrbv2/fjhh.png + media/video/fjhh.mp4 + media/mixrbv2/fjhh.png 2006 Cronosoft - - - + 0 0 0 @@ -15449,12 +13393,11 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea - - - - - - + + media/mixrbv2/fasebonus.png + + + 0 0 0 @@ -15463,7 +13406,6 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea ffdizzy128.zip Fast Food Dizzy (128K) - Fast Food Dizzy (128K) 0 ZX Spectrum @@ -15472,8 +13414,8 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea - media/video/ffdizzy128.mp4 - media/mixrbv2/ffdizzy128.png + media/video/ffdizzy128.mp4 + media/mixrbv2/ffdizzy128.png 1989 @@ -15488,11 +13430,10 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea 0 0 - + ffdizzy48.zip Fast Food Dizzy (48K) - Fast Food Dizzy (48K) ffdizzy128.zip ZX Spectrum @@ -15500,10 +13441,6 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea Fast Food is similar to Pac-Man or Boulder Dash, but not quite. The objective is to collect all fast food on the screen: that means, food that is moving fast. While doing so, you will have to avoid the monsters, otherwise you'll get killed. There are 30 levels, increasing in difficulty from very easy to extremely difficult. - - media/video/ffdizzy128.mp4 - media/mixrbv2/ffdizzy128.png - 1989 @@ -15521,7 +13458,6 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea fearlessfrank.zip Fearless Frank (48K) - Fearless Frank (48K) 0 ZX Spectrum @@ -15529,7 +13465,7 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea - media/mixrbv2/fearlessfrank.png + media/mixrbv2/fearlessfrank.png 1984 @@ -15544,56 +13480,33 @@ Viewed isometrically, Isvar's adventure features complex object manipulation: ea 0 0 - + fedzen.zip - Federation Z (English) (48K) (HB) Federation Z (English) (48K) (HB) - 0 ZX Spectrum - - Take on the might of the corrupt Empire on behalf of the ailing Federation in this epic future fantasy! Erra Quann, the treacherous alien scientist who designed Flagship Quann Tulla, the pride of the Federation, has hijacked the ship and piloted it to an outpost of the evil Empire where he plans to sell the secret of its engines. As a member of the elite Federation secret service, your mission is to stop him! The battle will take place in the energy-shattered hull of the Quann Tulla, through deep space and on to the final desperate conclusion on a distant alien world. The fate of the universe is once more (gulp!) in your hands! - -Federation is a graphic text adventure and is an enhanced version of the 1985 text adventure Quann Tulla by 8th Day software. This version included graphics for each location as well as some minor location differences and some different directions. - - - media/mixrbv2/fedzen.png - - 1988 + 2020 - CRL Group - - - + Furillo Productions + Furillo Productions 0 0 0 - + fedzes.zip - Federation Z (Spanish) (48K) (HB) Federation Z (Spanish) (48K) (HB) fedzen.zip ZX Spectrum - - Take on the might of the corrupt Empire on behalf of the ailing Federation in this epic future fantasy! Erra Quann, the treacherous alien scientist who designed Flagship Quann Tulla, the pride of the Federation, has hijacked the ship and piloted it to an outpost of the evil Empire where he plans to sell the secret of its engines. As a member of the elite Federation secret service, your mission is to stop him! The battle will take place in the energy-shattered hull of the Quann Tulla, through deep space and on to the final desperate conclusion on a distant alien world. The fate of the universe is once more (gulp!) in your hands! - -Federation is a graphic text adventure and is an enhanced version of the 1985 text adventure Quann Tulla by 8th Day software. This version included graphics for each location as well as some minor location differences and some different directions. - - - media/mixrbv2/fedzen.png - - 1988 + 2020 - CRL Group - - - + Furillo Productions + Furillo Productions 0 0 0 @@ -15602,13 +13515,7 @@ Federation is a graphic text adventure and is an enhanced version of the 1985 te fernmartbasketm.zip Fernando Martin Basket Master (Spanish) (48K) - Fernando Martin Basket Master (Spanish) (48K) - Fernando Martin Basket Master (Spanish) (48K) - Fernando Martin Basket Master (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -15620,12 +13527,11 @@ Basket Master was originally for 8 bits computers, platforms for which appeared - media/video/fernmartbasketm.mp4 - media/mixrbv2/fernmartbasketm.png + media/video/fernmartbasketm.mp4 + media/mixrbv2/fernmartbasketm.png 1987 - 1987 Dinamic Software Imagine Software @@ -15641,7 +13547,6 @@ Basket Master was originally for 8 bits computers, platforms for which appeared feud.zip Feud (128K) - Feud (128K) 0 ZX Spectrum @@ -15652,14 +13557,14 @@ Collecting herbs to cast spells is the main basis of the game. There are 24 herb - media/video/feud.mp4 - media/mixrbv2/feud.png + media/video/feud.mp4 + media/mixrbv2/feud.png 1987 Binary Design - Mastertronic + Mastertronic Action @@ -15668,11 +13573,10 @@ Collecting herbs to cast spells is the main basis of the game. There are 24 herb 15 0 - + feud_48.zip Feud (48K) - Feud (48K) feud.zip ZX Spectrum @@ -15682,15 +13586,11 @@ Collecting herbs to cast spells is the main basis of the game. There are 24 herb Collecting herbs to cast spells is the main basis of the game. There are 24 herbs and flowers to be collected, which are used to make one of 12 spells (the herbs are only used for 1 spell, so there’s no need to decide which spell you’d prefer to have access to). You can use a combination of the spells (including a teleporter, invisibility and a fireball, which you must work our how to use). Leanoric’s direction relative to yourself is indicated by a compass. - - media/video/feud.mp4 - media/mixrbv2/feud.png - 1987 Binary Design - Mastertronic + Mastertronic Action @@ -15703,7 +13603,6 @@ Collecting herbs to cast spells is the main basis of the game. There are 24 herb fiendfreddy.zip Fiendish Freddy's Big Top o'Fun (128K) - Fiendish Freddy's Big Top o'Fun (128K) 0 ZX Spectrum @@ -15721,11 +13620,10 @@ These games are rather tricky, and watch out for Fiendish Freddy who has a fiend - media/mixrbv2/fiendfreddy.png + media/mixrbv2/fiendfreddy.png 1991 - 1990 Gray Matter Mindscape @@ -15741,7 +13639,6 @@ These games are rather tricky, and watch out for Fiendish Freddy who has a fiend fightbomb.zip Fighter Bomber (48K) - Fighter Bomber (48K) 0 ZX Spectrum @@ -15749,15 +13646,13 @@ These games are rather tricky, and watch out for Fiendish Freddy who has a fiend - media/mixrbv2/fightbomb.png + media/mixrbv2/fightbomb.png 1990 Activision - - - + 0 0 0 @@ -15766,13 +13661,7 @@ These games are rather tricky, and watch out for Fiendish Freddy who has a fiend finalfight.zip Final Fight (128K) - Final Fight (128K) - Final Fight (128K) - - sp - eu - 0 ZX Spectrum @@ -15784,11 +13673,10 @@ You will have to cope with a variety of thugs, ranging from firebomb-throwing ma - media/video/finalfight.mp4 - media/mixrbv2/finalfight.png + media/video/finalfight.mp4 + media/mixrbv2/finalfight.png - 1991 1991 Capcom @@ -15805,9 +13693,6 @@ You will have to cope with a variety of thugs, ranging from firebomb-throwing ma finalmatrix.zip Final Matrix, The (48K) - Final Matrix, The (48K) - Final Matrix, The (48K) - Final Matrix, The (48K) 0 ZX Spectrum @@ -15822,12 +13707,11 @@ At the same time, he must avoid, if possible, the armed guards, the disruptors, - media/video/finalmatrix.mp4 - media/mixrbv2/finalmatrix.png + media/video/finalmatrix.mp4 + media/mixrbv2/finalmatrix.png 1987 - 1987 Gremlin Interactive Gremlin Graphics Software @@ -15839,15 +13723,11 @@ At the same time, he must avoid, if possible, the armed guards, the disruptors, 11 0 - + finderskeepers.zip Finders Keepers (48K) - Finders Keepers (48K) - - eu - 0 ZX Spectrum @@ -15857,17 +13737,16 @@ Either way, the gameplay is platform-based, with enemies floating around to rob - media/video/finderskeepers.mp4 - media/mixrbv2/finderskeepers.png + media/video/finderskeepers.mp4 + media/mixrbv2/finderskeepers.png 1985 - Mastertronic - Mastertronic + Mastertronic + Mastertronic Adventure - Action 1 0 @@ -15878,12 +13757,7 @@ Either way, the gameplay is platform-based, with enemies floating around to rob fireforget.zip Fire and Forget (128K) - Fire and Forget (128K) - Fire and Forget (128K) - - fr - 0 ZX Spectrum @@ -15893,17 +13767,15 @@ The different tracks are located all over the globe. There are six courses withi - media/mixrbv2/fireforget.png + media/mixrbv2/fireforget.png 1988 - 1988 Titus Proein Soft Line Race, Driving - Action 1 0 @@ -15914,8 +13786,6 @@ The different tracks are located all over the globe. There are six courses withi firefly.zip Firefly (128K) - Firefly (128K) - Firefly (128K) 0 ZX Spectrum @@ -15938,11 +13808,10 @@ If you take too much damage your ship explodes, and you lose a life, and re-ente - media/mixrbv2/firefly.png + media/mixrbv2/firefly.png 1988 - 1988 Special FX Software Ltd. Ocean @@ -15958,8 +13827,6 @@ If you take too much damage your ship explodes, and you lose a life, and re-ente firelord.zip Firelord (48K) - Firelord (48K) - Firelord (48K) 0 ZX Spectrum @@ -15970,12 +13837,11 @@ Trading is a large part of the game, a unique aspect for a game of this type at - media/video/firelord.mp4 - media/mixrbv2/firelord.png + media/video/firelord.mp4 + media/mixrbv2/firelord.png 1986 - 1986 Hewson Hewson @@ -15991,26 +13857,20 @@ Trading is a large part of the game, a unique aspect for a game of this type at fireman.zip Fireman (48K) (HB) - Fireman (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/fireman.png + media/mixrbv2/fireman.png 2005 Jodar, Miguel Angel Rodriguez - - - + 0 0 0 @@ -16019,11 +13879,7 @@ Trading is a large part of the game, a unique aspect for a game of this type at fistro.zip FistRO Fighters (48K) (HB) - FistRO Fighters (48K) (HB) - - sp - 0 ZX Spectrum @@ -16032,15 +13888,13 @@ A fellow fat man named Gazpachete, dying of jealousy, discovers his secret: mast Salmuela San is the only one who knows him, or so he believed so far... - media/mixrbv2/fistro.png + media/mixrbv2/fistro.png 2016 Retrobytes Productions - - - + 0 0 0 @@ -16049,7 +13903,6 @@ Salmuela San is the only one who knows him, or so he believed so far...flashgordon.zip Flash Gordon (48K) - Flash Gordon (48K) 0 ZX Spectrum @@ -16057,14 +13910,14 @@ Salmuela San is the only one who knows him, or so he believed so far...From the famous comic strip comes this multi-load action game. Flash has 3 distinct tasks to face, travelling through a desolate forest in the first, shooting or avoiding minions and avoiding the holes. The top half of the screen displays the action, while the bottom half displays a map. The Cave of Barin is his target, with the aim of taking on Barin in combat using an array of punches and kicks. After this, Flash mounts a motorcycle and rides towards Ming, with guards to fend off and energy gates to pass through in order to replenish before finally taking Ming out. - media/video/flashgordon.mp4 - media/mixrbv2/flashgordon.png + media/video/flashgordon.mp4 + media/mixrbv2/flashgordon.png 1987 Icon Design - Mastertronic Added Dimension + Mastertronic Action @@ -16077,9 +13930,6 @@ Salmuela San is the only one who knows him, or so he believed so far...flintstones.zip Flintstones, the (128K) - Flintstones, the (128K) - Flintstones, the (128K) - Flintstones, the (128K) 0 ZX Spectrum @@ -16116,12 +13966,11 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br - media/video/flintstones.mp4 - media/mixrbv2/flintstones.png + media/video/flintstones.mp4 + media/mixrbv2/flintstones.png 1988 - 1998 Teque Grandslam Entertainment Ltd. @@ -16137,7 +13986,6 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br flunky.zip Flunky (48K) - Flunky (48K) 0 ZX Spectrum @@ -16148,7 +13996,7 @@ Flunky is an arcade adventure using the same game system as other Don Priestley' - media/mixrbv2/flunky.png + media/mixrbv2/flunky.png 1987 @@ -16157,23 +14005,17 @@ Flunky is an arcade adventure using the same game system as other Don Priestley' Piranha Adventure - Action 1 0 0 0 - + fshark.zip Flying Shark (128K) - Flying Shark (128K) - - eu - - 0 ZX Spectrum Hot from the arcades, Flying Shark is the definitive conversion of this shoot- @@ -16183,8 +14025,8 @@ craft as you bomb, blast and battle your way into arcade history. - media/video/fshark.mp4 - media/mixrbv2/fshark.png + media/video/fshark.mp4 + media/mixrbv2/fshark.png 1987 @@ -16203,7 +14045,6 @@ craft as you bomb, blast and battle your way into arcade history. flype.zip Flype (48K) (HB) - Flype (48K) (HB) 0 ZX Spectrum @@ -16211,15 +14052,13 @@ craft as you bomb, blast and battle your way into arcade history. - media/mixrbv2/flype.png + media/mixrbv2/flype.png 2015 Repixel8 - - - + 0 0 0 @@ -16228,7 +14067,6 @@ craft as you bomb, blast and battle your way into arcade history. foggyquest.zip Foggy's Quest (128K) (HB) - Foggy's Quest (128K) (HB) 0 ZX Spectrum @@ -16236,16 +14074,14 @@ craft as you bomb, blast and battle your way into arcade history. - media/video/foggyquest.mp4 - media/mixrbv2/foggyquest.png + media/video/foggyquest.mp4 + media/mixrbv2/foggyquest.png 2017 Rucksack Games - - - + 0 0 0 @@ -16254,7 +14090,6 @@ craft as you bomb, blast and battle your way into arcade history. footdire.zip Football Director (48K) - Football Director (48K) 0 ZX Spectrum @@ -16267,7 +14102,7 @@ Money management is all-important; you can improve your stadium, sell players, t - media/mixrbv2/footdire.png + media/mixrbv2/footdire.png 1986 @@ -16286,8 +14121,6 @@ Money management is all-important; you can improve your stadium, sell players, t ftman.zip Football Manager (Addictive Games) (48K) - Football Manager (Addictive Games) (48K) - Football Manager (Addictive Games) (48K) 0 ZX Spectrum @@ -16296,7 +14129,7 @@ Money management is all-important; you can improve your stadium, sell players, t - media/mixrbv2/ftman.png + media/mixrbv2/ftman.png 1982 @@ -16305,19 +14138,16 @@ Money management is all-important; you can improve your stadium, sell players, t Investrónica S.A. Strategy - Sports 1 0 0 0 - + ftmana.zip Football Manager (Unknown) (48K) - Football Manager (Unknown) (48K) - Football Manager (Unknown) (48K) ftman.zip ZX Spectrum @@ -16325,9 +14155,6 @@ Money management is all-important; you can improve your stadium, sell players, t The football management game style has been one of the most enduring since Kevin Toms pioneered it in 1982. You start in the 4th division with the team of your choice, and can play on indefinitely in the hope of reaching the top division and dominating it, as well as winning the cups. Players can be bought or sold, with their transfer values varying according to the size of any bid. Their skills and morale vary as the season goes on, with resting key players in easy matches often a key move. You can take out a loan, limited depending on your division, while day-to-day bills must be covered. Matches feature short animated highlights sequences of key moments. - - media/mixrbv2/ftman.png - 1982 @@ -16335,7 +14162,6 @@ Money management is all-important; you can improve your stadium, sell players, t Investrónica S.A. Strategy - Sports 1 0 @@ -16346,7 +14172,6 @@ Money management is all-important; you can improve your stadium, sell players, t ftmanp.zip Football Manager - Players (48K) - Football Manager - Players (48K) 0 ZX Spectrum @@ -16354,15 +14179,13 @@ Money management is all-important; you can improve your stadium, sell players, t - media/mixrbv2/ftmanp.png + media/mixrbv2/ftmanp.png 1982 Addictive Games - - - + 0 0 0 @@ -16371,13 +14194,7 @@ Money management is all-important; you can improve your stadium, sell players, t ftmanwc.zip Football Manager - World Cup Edition (Spanish) (128K) - Football Manager - World Cup Edition (Spanish) (128K) - Football Manager - World Cup Edition (Spanish) (128K) - Football Manager - World Cup Edition (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -16385,12 +14202,11 @@ Money management is all-important; you can improve your stadium, sell players, t - media/video/ftmanwc.mp4 - media/mixrbv2/ftmanwc.png + media/video/ftmanwc.mp4 + media/mixrbv2/ftmanwc.png 1990 - 1990 Bedrock Software Addictive Games @@ -16406,7 +14222,6 @@ Money management is all-important; you can improve your stadium, sell players, t footman2.zip Football Manager 2 (48K) - Football Manager 2 (48K) 0 ZX Spectrum @@ -16415,7 +14230,7 @@ Money management is all-important; you can improve your stadium, sell players, t - media/mixrbv2/footman2.png + media/mixrbv2/footman2.png 1988 @@ -16434,7 +14249,6 @@ Money management is all-important; you can improve your stadium, sell players, t footmn2e.zip Football Manager 2 - Expansion Kit (48K) - Football Manager 2 - Expansion Kit (48K) 0 ZX Spectrum @@ -16442,7 +14256,7 @@ Money management is all-important; you can improve your stadium, sell players, t - media/mixrbv2/footmn2e.png + media/mixrbv2/footmn2e.png 1989 @@ -16461,7 +14275,6 @@ Money management is all-important; you can improve your stadium, sell players, t footman3.zip Football Manager 3 (48K) - Football Manager 3 (48K) 0 ZX Spectrum @@ -16469,7 +14282,7 @@ Money management is all-important; you can improve your stadium, sell players, t The greatest series of Football Management Strategy Games reaches new heights as you get the chance to control all aspects of your team's fortunes. Success or failure depends on your skill, judgment and managerial abilities in the transfer market, on the training ground, in the office, and on the pitch. - media/mixrbv2/footman3.png + media/mixrbv2/footman3.png 1992 @@ -16488,7 +14301,6 @@ Money management is all-important; you can improve your stadium, sell players, t foty.zip Footballer of the Year (48K) - Footballer of the Year (48K) 0 ZX Spectrum @@ -16499,7 +14311,7 @@ The action sequences involve studying a move plan on the chalkboard, then gettin - media/mixrbv2/foty.png + media/mixrbv2/foty.png 1986 @@ -16518,7 +14330,6 @@ The action sequences involve studying a move plan on the chalkboard, then gettin foty2.zip Footballer of the Year 2 (48K) - Footballer of the Year 2 (48K) 0 ZX Spectrum @@ -16531,7 +14342,7 @@ There's also a trivia section, which asks increasingly difficult questions allow - media/mixrbv2/foty2.png + media/mixrbv2/foty2.png 1989 @@ -16540,19 +14351,16 @@ There's also a trivia section, which asks increasingly difficult questions allow Gremlin Graphics Software Strategy - Sports 1 0 0 0 - + forgottn.zip Forgotten Worlds (128K) - Forgotten Worlds (128K) - Forgotten Worlds (128K) 0 ZX Spectrum @@ -16565,11 +14373,10 @@ Enemies that have been killed drop money. At the end of every level is a shop wh - media/mixrbv2/forgottn.png + media/mixrbv2/forgottn.png 1989 - 1989 Capcom U.S. Gold @@ -16581,12 +14388,12 @@ Enemies that have been killed drop money. At the end of every level is a shop wh 12 0 - + forward2past.zip Forward to the Past (48K) (HB) - + ZX Spectrum 2021 @@ -16600,11 +14407,7 @@ Enemies that have been killed drop money. At the end of every level is a shop wh foxxfightsback.zip Foxx Fights Back (128K) - Foxx Fights Back (128K) - - eu - 0 ZX Spectrum @@ -16614,7 +14417,7 @@ You'll be foraging both above and below ground, with rabbits and hens on offer t - media/mixrbv2/foxxfightsback.png + media/mixrbv2/foxxfightsback.png 1988 @@ -16633,8 +14436,6 @@ You'll be foraging both above and below ground, with rabbits and hens on offer t frankensteinjr.zip Frankenstein Jnr (48K) - Frankenstein Jnr (48K) - Frankenstein Jnr (48K) 0 ZX Spectrum @@ -16642,16 +14443,13 @@ You'll be foraging both above and below ground, with rabbits and hens on offer t - media/mixrbv2/frankensteinjr.png + media/mixrbv2/frankensteinjr.png - 1990 1990 IBSA - - - + 0 0 0 @@ -16666,12 +14464,8 @@ You'll be foraging both above and below ground, with rabbits and hens on offer t - - - - - - + + 0 0 0 @@ -16680,8 +14474,6 @@ You'll be foraging both above and below ground, with rabbits and hens on offer t fred.zip Fred (48K) - Fred (48K) - Fred (48K) 0 ZX Spectrum @@ -16694,18 +14486,16 @@ You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order t - media/video/fred.mp4 - media/mixrbv2/fred.png + media/video/fred.mp4 + media/mixrbv2/fred.png 1984 - 1983 Indescomp Quicksilva Adventure - Action 1 0 @@ -16716,12 +14506,7 @@ You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order t fredhard.zip Freddy Hardest (Spanish) (48K) - Freddy Hardest (Spanish) (48K) - Freddy Hardest (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -16729,12 +14514,11 @@ You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order t - media/video/fredhard.mp4 - media/mixrbv2/fredhard.png + media/video/fredhard.mp4 + media/mixrbv2/fredhard.png 1987 - 1987 Dinamic Software Dinamic Software @@ -16750,11 +14534,7 @@ You must avoid dangerous acid drops, mummies, spiders, vampires, etc. In order t freddyhardestsouthman.zip Freddy Hardest in South Manhattan (Spanish) (48K) - Freddy Hardest in South Manhattan (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -16764,8 +14544,8 @@ As with any Dinamic title, the difficulty level is set high. A few kicks and pun - media/video/freddyhardestsouthman.mp4 - media/mixrbv2/freddyhardestsouthman.png + media/video/freddyhardestsouthman.mp4 + media/mixrbv2/freddyhardestsouthman.png 1989 @@ -16784,7 +14564,6 @@ As with any Dinamic title, the difficulty level is set high. A few kicks and pun frogger2009.zip Frogger (128K) (HB) - Frogger (128K) (HB) 0 ZX Spectrum @@ -16794,7 +14573,7 @@ As with any Dinamic title, the difficulty level is set high. A few kicks and pun In this variant there is also a short maze to clear between the road and river, hitting any of the edges of these also kills your frog. There are stationary lanes of traffic at each end - media/mixrbv2/frogger2009.png + media/mixrbv2/frogger2009.png 1983 @@ -16813,7 +14592,6 @@ In this variant there is also a short maze to clear between the road and river, frogger.zip Frogger (48K) - Frogger (48K) 0 ZX Spectrum @@ -16823,7 +14601,7 @@ In this variant there is also a short maze to clear between the road and river, In this variant there is also a short maze to clear between the road and river, hitting any of the edges of these also kills your frog. There are stationary lanes of traffic at each end - media/mixrbv2/frogger.png + media/mixrbv2/frogger.png 1983 @@ -16842,12 +14620,7 @@ In this variant there is also a short maze to clear between the road and river, frostbyte.zip Frost Byte (48K) - Frost Byte (48K) - Frost Byte (48K) - - eu - 0 ZX Spectrum @@ -16859,17 +14632,15 @@ Three sweets which enhance your character can be collected - the red one increas - media/mixrbv2/frostbyte.png + media/mixrbv2/frostbyte.png 1986 - 1986 Mikro-Gen Ltd Mikro-Gen Ltd Adventure - Action 1 0 @@ -16880,7 +14651,6 @@ Three sweets which enhance your character can be collected - the red one increas fruitmachinesim1.zip Fruit Machine Simulator - Cash Bash (48K) - Fruit Machine Simulator - Cash Bash (48K) 0 ZX Spectrum @@ -16888,15 +14658,13 @@ Three sweets which enhance your character can be collected - the red one increas - media/mixrbv2/fruitmachinesim1.png + media/mixrbv2/fruitmachinesim1.png 1987 Codemasters - - - + 0 0 0 @@ -16905,8 +14673,6 @@ Three sweets which enhance your character can be collected - the red one increas fruitmachinesim2.zip Fruit Machine Simulator 2 - Mega Trek (128K) - Fruit Machine Simulator 2 - Mega Trek (128K) - Fruit Machine Simulator 2 - Mega Trek (128K) 0 ZX Spectrum @@ -16930,7 +14696,7 @@ The game also has many other standard features such as hold and nudge together w - media/mixrbv2/fruitmachinesim2.png + media/mixrbv2/fruitmachinesim2.png 1990 @@ -16955,12 +14721,8 @@ The game also has many other standard features such as hold and nudge together w - - - - - - + + 0 0 0 @@ -16969,36 +14731,30 @@ The game also has many other standard features such as hold and nudge together w fundloath.zip Fundamentally Loathsome (48K) (HB) - Fundamentally Loathsome (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/fundloath.png + media/mixrbv2/fundloath.png 2011 Mojon Twins, The - - - + 0 0 0 - + funfungusen.zip Funky Fungus Reloaded (English) (128K) (HB) - + ZX Spectrum 2020 @@ -17008,13 +14764,13 @@ The game also has many other standard features such as hold and nudge together w 0 0 - + funfungusfr.zip Funky Fungus Reloaded (French) (128K) (HB) - funfungusen - + funfungusen.zip + ZX Spectrum 2020 @@ -17024,13 +14780,13 @@ The game also has many other standard features such as hold and nudge together w 0 0 - + funfungusde.zip Funky Fungus Reloaded (German) (128K) (HB) - funfungusen - + funfungusen.zip + ZX Spectrum 2020 @@ -17040,13 +14796,13 @@ The game also has many other standard features such as hold and nudge together w 0 0 - + funfungusit.zip Funky Fungus Reloaded (Italian) (128K) (HB) - funfungusen - + funfungusen.zip + ZX Spectrum 2020 @@ -17056,13 +14812,13 @@ The game also has many other standard features such as hold and nudge together w 0 0 - + funfunguspt.zip Funky Fungus Reloaded (Portuguese) (128K) (HB) - funfungusen - + funfungusen.zip + ZX Spectrum 2020 @@ -17072,13 +14828,13 @@ The game also has many other standard features such as hold and nudge together w 0 0 - + funfunguses.zip Funky Fungus Reloaded (Spanish) (128K) (HB) - funfungusen - + funfungusen.zip + ZX Spectrum 2020 @@ -17088,12 +14844,10 @@ The game also has many other standard features such as hold and nudge together w 0 0 - + fury.zip Fury, The (128K) - Fury, The (128K) - Fury, The (128K) 0 ZX Spectrum @@ -17101,16 +14855,13 @@ The game also has many other standard features such as hold and nudge together w - media/mixrbv2/fury.png + media/mixrbv2/fury.png 1988 - 1988 Martech Games - - - + 0 0 0 @@ -17119,8 +14870,6 @@ The game also has many other standard features such as hold and nudge together w futknight.zip Future Knight (128K) - Future Knight (128K) - Future Knight (128K) 0 ZX Spectrum @@ -17133,11 +14882,10 @@ Eventually if you find your way out of the ship you set foot on the planet's sur - media/mixrbv2/futknight.png + media/mixrbv2/futknight.png 1986 - 1986 Gremlin Interactive Gremlin Graphics Software @@ -17153,26 +14901,20 @@ Eventually if you find your way out of the ship you set foot on the planet's sur futurelooter.zip Future Looter (48K) (HB) - Future Looter (48K) (HB) - - nl - 0 ZX Spectrum - media/mixrbv2/futurelooter.png + media/mixrbv2/futurelooter.png 2011 Timmy - - - + 0 0 0 @@ -17181,8 +14923,6 @@ Eventually if you find your way out of the ship you set foot on the planet's sur gloc.zip G-LOC (128K) - G-LOC (128K) - G-LOC (128K) 0 ZX Spectrum @@ -17195,11 +14935,10 @@ Fail to complete a section in the time limit and you use up a continue, but the - media/mixrbv2/gloc.png + media/mixrbv2/gloc.png 1992 - 1992 SEGA U.S. Gold @@ -17215,8 +14954,6 @@ Fail to complete a section in the time limit and you use up a continue, but the galaxian.zip Galaxian (48K) - Galaxian (48K) - Galaxian (48K) 0 ZX Spectrum @@ -17225,8 +14962,8 @@ Fail to complete a section in the time limit and you use up a continue, but the - media/video/galaxian.mp4 - media/mixrbv2/galaxian.png + media/video/galaxian.mp4 + media/mixrbv2/galaxian.png 1984 @@ -17235,7 +14972,6 @@ Fail to complete a section in the time limit and you use up a continue, but the Atari Shoot'em Up - Action 1-2 0 @@ -17246,8 +14982,6 @@ Fail to complete a section in the time limit and you use up a continue, but the gameoverp1.zip Game Over - Part 1 (48K) - Game Over - Part 1 (48K) - Game Over - Part 1 (48K) 0 ZX Spectrum @@ -17258,12 +14992,11 @@ As far as the game in itself, it's frenetic arcade divided in two parts, in whic - media/video/gameoverp1.mp4 - media/mixrbv2/gameoverp1.png + media/video/gameoverp1.mp4 + media/mixrbv2/gameoverp1.png 1987 - 1987 Dinamic Software Imagine @@ -17275,12 +15008,10 @@ As far as the game in itself, it's frenetic arcade divided in two parts, in whic 8 0 - + gameoverp2.zip Game Over - Part 2 (48K) - Game Over - Part 2 (48K) - Game Over - Part 2 (48K) gameoverp1.zip ZX Spectrum @@ -17290,13 +15021,8 @@ As far as the game in itself, it's frenetic arcade divided in two parts, in whic As far as the game in itself, it's frenetic arcade divided in two parts, in which when it stops to arrive at second, you needed a key access that you obtained at the end of first. - - media/video/gameoverp1.mp4 - media/mixrbv2/gameoverp1.png - 1987 - 1987 Dinamic Software Imagine @@ -17312,9 +15038,6 @@ As far as the game in itself, it's frenetic arcade divided in two parts, in whic gameover21.zip Game Over II - Part 1 (aka Phantis) (48K) - Game Over II - Part 1 (aka Phantis) (48K) - Game Over II - Part 1 (aka Phantis) (48K) - Game Over II - Part 1 (aka Phantis) (48K) 0 ZX Spectrum @@ -17327,11 +15050,10 @@ This program has two parts, recorded individually on cassette versions. In order - media/video/gameover21.mp4 - media/mixrbv2/gameover21.png + media/video/gameover21.mp4 + media/mixrbv2/gameover21.png - 1987 1988 Dinamic Software @@ -17344,13 +15066,10 @@ This program has two parts, recorded individually on cassette versions. In order 13 0 - + gameover22.zip Game Over II - Part 2 (aka Phantis) (48K) - Game Over II - Part 2 (aka Phantis) (48K) - Game Over II - Part 2 (aka Phantis) (48K) - Game Over II - Part 2 (aka Phantis) (48K) gameover21.zip ZX Spectrum @@ -17362,12 +15081,7 @@ Phantis is an horizontal shooter (R-Type like), combined with platform arcade le This program has two parts, recorded individually on cassette versions. In order to play the second, it's necessary to discover the access code, which is granted when finishing the first.That procedure was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing. - - media/video/gameover21.mp4 - media/mixrbv2/gameover21.png - - 1987 1988 Dinamic Software @@ -17384,9 +15098,6 @@ This program has two parts, recorded individually on cassette versions. In order gamessummered.zip Games - Summer Edition, The (128K) - Games - Summer Edition, The (128K) - Games - Summer Edition, The (128K) - Games - Summer Edition, The (128K) 0 ZX Spectrum @@ -17395,11 +15106,10 @@ This program has two parts, recorded individually on cassette versions. In order - media/mixrbv2/gamessummered.png + media/mixrbv2/gamessummered.png 1989 - 1988 U.S. Gold @@ -17414,9 +15124,6 @@ This program has two parts, recorded individually on cassette versions. In order gameswintered.zip Games - Winter Edition, The (48K) - Games - Winter Edition, The (48K) - Games - Winter Edition, The (48K) - Games - Winter Edition, The (48K) 0 ZX Spectrum @@ -17425,7 +15132,7 @@ This program has two parts, recorded individually on cassette versions. In order - media/mixrbv2/gameswintered.png + media/mixrbv2/gameswintered.png 1988 @@ -17450,14 +15157,10 @@ This program has two parts, recorded individually on cassette versions. In order - media/mixrbv2/gandalf.png + media/mixrbv2/gandalf.png - - - - - - + + 0 0 0 @@ -17466,8 +15169,6 @@ This program has two parts, recorded individually on cassette versions. In order garfield.zip Garfield - Big Fat Hairy Deal (48K) - Garfield - Big Fat Hairy Deal (48K) - Garfield - Big Fat Hairy Deal (48K) 0 ZX Spectrum @@ -17480,7 +15181,7 @@ Garfield needs regular food and rest - without one of these he falls asleep and - media/mixrbv2/garfield.png + media/mixrbv2/garfield.png 1988 @@ -17489,7 +15190,6 @@ Garfield needs regular food and rest - without one of these he falls asleep and Edge, The Adventure - Action 1-2 0 @@ -17500,9 +15200,6 @@ Garfield needs regular food and rest - without one of these he falls asleep and garfield2.zip Garfield - Winter's Tail (48K) - Garfield - Winter's Tail (48K) - Garfield - Winter's Tail (48K) - Garfield - Winter's Tail (48K) 0 ZX Spectrum @@ -17517,11 +15214,10 @@ The three mini-games can be played in any order. However, playing the whole game - media/mixrbv2/garfield2.png + media/mixrbv2/garfield2.png 1990 - 1990 Softek Software Edge, The @@ -17537,7 +15233,6 @@ The three mini-games can be played in any order. However, playing the whole game glinht.zip Gary Lineker's Hot-Shot! (48K) - Gary Lineker's Hot-Shot! (48K) 0 ZX Spectrum @@ -17547,8 +15242,8 @@ The three mini-games can be played in any order. However, playing the whole game The player either controls the athlete in ball possession or, when in defense, the one which is nearest. When shooting, the power of the shot depends on how long the button was pressed and the direction changes with the joystick movement, e.g. moving against the walking direction results in a overhead kick. - media/video/glinht.mp4 - media/mixrbv2/glinht.png + media/video/glinht.mp4 + media/mixrbv2/glinht.png 1988 @@ -17567,7 +15262,6 @@ The player either controls the athlete in ball possession or, when in defense, t glss.zip Gary Lineker's Super Skills (128K) - Gary Lineker's Super Skills (128K) 0 ZX Spectrum @@ -17575,7 +15269,7 @@ The player either controls the athlete in ball possession or, when in defense, t Gary Linekers Superskills is a soccer game with a catch: it is only about the training! The player has to solve a sequence of mini games in a limited amount of time (overall). The mini games are divided into three basic categories: gym (button mashing), ball juggling (using moves with the right timing) and field event. The latter is also split into three succeeding disciplines: dribbling around obstacles, penalty and kicking the ball through hung up tyres. - media/mixrbv2/glss.png + media/mixrbv2/glss.png 1988 @@ -17593,7 +15287,6 @@ The player either controls the athlete in ball possession or, when in defense, t glsss.zip Gary Lineker's Super Star Soccer (48K) - Gary Lineker's Super Star Soccer (48K) 0 ZX Spectrum @@ -17606,7 +15299,7 @@ Single matches can be played in the cassette version, but the disk version adds - media/mixrbv2/glsss.png + media/mixrbv2/glsss.png 1987 @@ -17615,7 +15308,6 @@ Single matches can be played in the cassette version, but the disk version adds Gremlin Graphics Software Sports - Action 1 0 @@ -17626,8 +15318,6 @@ Single matches can be played in the cassette version, but the disk version adds gauntlet.zip Gauntlet (128K) - Gauntlet (128K) - Gauntlet (128K) 0 ZX Spectrum @@ -17643,31 +15333,26 @@ Treasure is abundant throughout the levels and adds to your score. - media/video/gauntlet.mp4 - media/mixrbv2/gauntlet.png + media/video/gauntlet.mp4 + media/mixrbv2/gauntlet.png 1987 - 1987 Atari U.S. Gold Action / Labyrinth - Action 1-2 0 15 0 - + gauntlet2.zip Gauntlet II (128K) - Gauntlet II (128K) - Gauntlet II (128K) - Gauntlet II (128K) 0 ZX Spectrum @@ -17676,18 +15361,16 @@ Treasure is abundant throughout the levels and adds to your score. - media/video/gauntlet2.mp4 - media/mixrbv2/gauntlet2.png + media/video/gauntlet2.mp4 + media/mixrbv2/gauntlet2.png 1988 - 1988 Atari U.S. Gold Action / Labyrinth - Action 1-2 0 @@ -17698,13 +15381,7 @@ Treasure is abundant throughout the levels and adds to your score. gauntlet3.zip Gauntlet III - The Final Quest (128K) - Gauntlet III - The Final Quest (128K) - Gauntlet III - The Final Quest (128K) - Gauntlet III - The Final Quest (128K) - - sp - 0 ZX Spectrum @@ -17715,29 +15392,26 @@ The old 4 characters (warrior, wizard, elf and valkyrie) are ready for action ag - media/video/gauntlet3.mp4 - media/mixrbv2/gauntlet3.png + media/video/gauntlet3.mp4 + media/mixrbv2/gauntlet3.png 1991 - 1991 Tengen U.S. Gold Adventure - Action 1-2 0 16 0 - + gemchaser.zip Gem Chaser (48K) (HB) - Gem Chaser (48K) (HB) 0 ZX Spectrum @@ -17745,15 +15419,13 @@ The old 4 characters (warrior, wizard, elf and valkyrie) are ready for action ag - media/mixrbv2/gemchaser.png + media/mixrbv2/gemchaser.png 2013 Bob's Stuff - - - + 0 0 0 @@ -17762,7 +15434,6 @@ The old 4 characters (warrior, wizard, elf and valkyrie) are ready for action ag gemchaser2.zip Gem Chaser 2 (48K) (HB) - Gem Chaser 2 (48K) (HB) 0 ZX Spectrum @@ -17770,15 +15441,13 @@ The old 4 characters (warrior, wizard, elf and valkyrie) are ready for action ag - media/mixrbv2/gemchaser2.png + media/mixrbv2/gemchaser2.png 2013 Bob's Stuff - - - + 0 0 0 @@ -17787,12 +15456,7 @@ The old 4 characters (warrior, wizard, elf and valkyrie) are ready for action ag geminiwing.zip Gemini Wing (128K) - Gemini Wing (128K) - Gemini Wing (128K) - - eu - 0 ZX Spectrum @@ -17802,11 +15466,10 @@ Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by it - media/mixrbv2/geminiwing.png + media/mixrbv2/geminiwing.png 1989 - 1989 Tecmo SCi Games @@ -17828,12 +15491,8 @@ Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by it - - - - - - + + 0 0 0 @@ -17842,11 +15501,7 @@ Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by it genesis.zip Genesis dawn of a new day (128K) (HB) - Genesis dawn of a new day (128K) (HB) - - sp - 0 ZX Spectrum @@ -17855,7 +15510,7 @@ Gemini Wing is a vertically-scrolling shoot 'em up, which is distinguished by it Your ship has two different shoot types: normal shoot, which will be used to fire the weapons equipped by your ship at any time, and a megablast, which will kill every enemy around you. To activate the megablast, keep the fire button pressed, until the power bar located on the lower-right side of the screen is filled up. The blast will be launched when you release the fire button. You have an unlimited number of normal shoots and a very limited amount of available megablasts, so use them wisely. - media/mixrbv2/genesis.png + media/mixrbv2/genesis.png 2010 @@ -17864,7 +15519,6 @@ Your ship has two different shoot types: normal shoot, which will be used to fir RetroWorks Shoot'em Up - Shoot'em up / Horizontal 0 15 @@ -17874,7 +15528,6 @@ Your ship has two different shoot types: normal shoot, which will be used to fir gerrygerm.zip Gerry the Germ Goes Body Poppin (48K) - Gerry the Germ Goes Body Poppin (48K) 0 ZX Spectrum @@ -17882,7 +15535,7 @@ Your ship has two different shoot types: normal shoot, which will be used to fir - media/mixrbv2/gerrygerm.png + media/mixrbv2/gerrygerm.png 1985 @@ -17897,12 +15550,12 @@ Your ship has two different shoot types: normal shoot, which will be used to fir 0 0 - + getmars.zip Get Out Of Mars (128K) (HB) - + ZX Spectrum 2021 @@ -17912,52 +15565,44 @@ Your ship has two different shoot types: normal shoot, which will be used to fir 0 0 - + gcastle.zip Ghost Castle (48K) (HB) - Ghost Castle (48K) (HB) - 0 ZX Spectrum - media/mixrbv2/gcastle.png + media/mixrbv2/gcastle.png - 2010 + 2005 - CodenameV - - - + Weird Science + 0 0 0 - + gcastle2.zip Ghost Castle 2 (48K) (HB) - Ghost Castle 2 (48K) (HB) - 0 ZX Spectrum - media/mixrbv2/gcastle2.png + media/mixrbv2/gcastle2.png 2010 Bog Brothers, The - - - + 0 0 0 @@ -17966,26 +15611,20 @@ Your ship has two different shoot types: normal shoot, which will be used to fir ghosthunters.zip Ghost Hunters (48K) - Ghost Hunters (48K) - - eu - 0 ZX Spectrum - media/mixrbv2/ghosthunters.png + media/mixrbv2/ghosthunters.png 1987 Codemasters - - - + 0 0 0 @@ -17994,7 +15633,6 @@ Your ship has two different shoot types: normal shoot, which will be used to fir ghostrev.zip Ghost's Revenge (16K) - Ghost's Revenge (16K) 0 ZX Spectrum @@ -18002,16 +15640,14 @@ Your ship has two different shoot types: normal shoot, which will be used to fir - media/mixrbv2/ghostrev.png + media/mixrbv2/ghostrev.png 1983 Dominic Wood Micromania - - - + 1 0 0 @@ -18021,7 +15657,6 @@ Your ship has two different shoot types: normal shoot, which will be used to fir ghostb.zip Ghostbusters (128K) - Ghostbusters (128K) 0 ZX Spectrum @@ -18034,8 +15669,8 @@ As the game progresses, the PK energy of the city increases. Ghostbusters must k - media/video/ghostb.mp4 - media/mixrbv2/ghostb.png + media/video/ghostb.mp4 + media/mixrbv2/ghostb.png 1984 @@ -18050,11 +15685,10 @@ As the game progresses, the PK energy of the city increases. Ghostbusters must k 18 0 - + ghostb_48.zip Ghostbusters (48K) - Ghostbusters (48K) ghostb.zip ZX Spectrum @@ -18066,10 +15700,6 @@ Ghostbusters is an action game that combines an overhead view and a side-view. F As the game progresses, the PK energy of the city increases. Ghostbusters must keep it under critical levels by being constantly successful at ghost captures. Eventually the Temple of Zuul will activate, and if the PK levels are still manageable, the Ghostbusters can venture there for a final showdown with Gozer. - - media/video/ghostb.mp4 - media/mixrbv2/ghostb.png - 1984 @@ -18087,9 +15717,6 @@ As the game progresses, the PK energy of the city increases. Ghostbusters must k ghostb2.zip Ghostbusters II (128K) (Trainer) - Ghostbusters II (128K) (Trainer) - Ghostbusters II (128K) (Trainer) - Ghostbusters II (128K) (Trainer) 0 ZX Spectrum @@ -18098,12 +15725,11 @@ As the game progresses, the PK energy of the city increases. Ghostbusters must k - media/video/ghostb2.mp4 - media/mixrbv2/ghostb2.png + media/video/ghostb2.mp4 + media/mixrbv2/ghostb2.png 1989 - 1989 Foursfield MCM Software @@ -18115,11 +15741,10 @@ As the game progresses, the PK energy of the city increases. Ghostbusters must k 16 0 - + gng_48.zip Ghosts 'n' Goblins (48K) - Ghosts 'n' Goblins (48K) 0 ZX Spectrum @@ -18132,7 +15757,7 @@ As in most games in this genre, the player can pick up power-ups such as daggers - media/mixrbv2/gng_48.png + media/mixrbv2/gng_48.png 1986 @@ -18147,12 +15772,10 @@ As in most games in this genre, the player can pick up power-ups such as daggers 12 0 - + gng.zip Ghouls 'n' Ghosts (128K) - Ghouls 'n' Ghosts (128K) - Ghouls 'n' Ghosts (128K) 0 ZX Spectrum @@ -18165,17 +15788,15 @@ Players progress from left to right (from bottom to top in level 3), and have to - media/mixrbv2/gng.png + media/mixrbv2/gng.png 1989 - 1989 Capcom U.S. Gold Platform - Action 1 0 @@ -18186,7 +15807,6 @@ Players progress from left to right (from bottom to top in level 3), and have to giftgods.zip Gift from the Gods (48K) - Gift from the Gods (48K) 0 ZX Spectrum @@ -18196,8 +15816,8 @@ Players progress from left to right (from bottom to top in level 3), and have to Hidden in 16 special rooms are objects, known as Euclidian shapes, geometric designs based on triangles, circles and squares; six of which, when correctly positioned in the Guardian's Chamber, reveal the exit. Orestes has some help from his sister Electra, who has been imprisoned in the Labyrinth, and she can guide him to where the shapes are hidden, but Orestes has to decide himself what shapes he must take to the Guardian's Chamber. Illusionary creatures created by the Demi-Gods try to sap Orestes' strength, but in certain rooms, life-giving water drips from the roof, replenishing energy and stamina. The Demi-Gods have also created illusory Euclidian shapes as which sit beside the real ones, and although these do not fool Electra, she isn't always around to help. The other problem is his mother, Clytaemnestra, who has learned of his task and has entered the labyrinth to kill Electra. - media/video/giftgods.mp4 - media/mixrbv2/giftgods.png + media/video/giftgods.mp4 + media/mixrbv2/giftgods.png 1984 @@ -18211,40 +15831,34 @@ Hidden in 16 special rooms are objects, known as Euclidian shapes, geometric des 0 0 - + gimmebright.zip Gimme Bright (48K) (HB, v2.0) - Gimme Bright (48K) (HB, v2.0) - - sp - 0 ZX Spectrum - media/mixrbv2/gimmebright.png + media/mixrbv2/gimmebright.png 2011 Climacus - - - + 0 0 0 - + glazx128.zip GlaZX (128K) (HB) - + ZX Spectrum 2019 @@ -18254,13 +15868,13 @@ Hidden in 16 special rooms are objects, known as Euclidian shapes, geometric des 0 0 - + glazx48.zip GlaZX (48K) (HB) - glazx128 - + glazx128.zip + ZX Spectrum 2019 @@ -18274,7 +15888,6 @@ Hidden in 16 special rooms are objects, known as Euclidian shapes, geometric des gliderr.zip Glider Rider (128K) - Glider Rider (128K) 0 ZX Spectrum @@ -18285,7 +15898,7 @@ Everything on the island must be bombed using your grenades, but the most effici - media/mixrbv2/gliderr.png + media/mixrbv2/gliderr.png 1986 @@ -18304,7 +15917,6 @@ Everything on the island must be bombed using your grenades, but the most effici globus.zip Globus (Spanish) (48K) (HB) - Globus (Spanish) (48K) (HB) 0 ZX Spectrum @@ -18312,15 +15924,13 @@ Everything on the island must be bombed using your grenades, but the most effici - media/mixrbv2/globus.png + media/mixrbv2/globus.png 2017 Sanchis, Paco Lafuente - - - + 0 0 0 @@ -18329,7 +15939,6 @@ Everything on the island must be bombed using your grenades, but the most effici glooptroop.zip Gloop Troops (48K) (HB) - Gloop Troops (48K) (HB) 0 ZX Spectrum @@ -18337,15 +15946,13 @@ Everything on the island must be bombed using your grenades, but the most effici - media/mixrbv2/glooptroop.png + media/mixrbv2/glooptroop.png 2011 Little Shop of Pixels - - - + 0 0 0 @@ -18361,14 +15968,10 @@ Everything on the island must be bombed using your grenades, but the most effici - media/mixrbv2/gluf.png + media/mixrbv2/gluf.png - - - - - - + + 0 0 0 @@ -18377,36 +15980,30 @@ Everything on the island must be bombed using your grenades, but the most effici gnonimh.zip GNONI (Spanish) (48K) - GNONI (Spanish) (48K) - - sp - 0 ZX Spectrum - media/mixrbv2/gnonimh.png + media/mixrbv2/gnonimh.png 1988 MicroHobby - - - + 0 0 0 - + gnoni.zip GNONI 2020 (Spanish) (48K) (HB, v1.2) - + ZX Spectrum 2020 @@ -18420,7 +16017,6 @@ Everything on the island must be bombed using your grenades, but the most effici godkiller.zip Godkiller - New Timeline Edition (128K) (HB, v2) - Godkiller - New Timeline Edition (128K) (HB, v2) 0 ZX Spectrum @@ -18428,40 +16024,32 @@ Everything on the island must be bombed using your grenades, but the most effici - media/mixrbv2/godkiller.png + media/mixrbv2/godkiller.png 2014 APSIS - - - + 0 0 0 - + godkillerintro.zip Godkiller - New Timeline Edition - INTRO (128K) (HB, v2) - Godkiller - New Timeline Edition - INTRO (128K) (HB, v2) godkiller.zip ZX Spectrum - - media/mixrbv2/godkiller.png - 2014 APSIS - - - + 0 0 0 @@ -18470,7 +16058,6 @@ Everything on the island must be bombed using your grenades, but the most effici godkiller2.zip Godkiller 2 Exile - New Timeline Edition (128K) (HB, v2) - Godkiller 2 Exile - New Timeline Edition (128K) (HB, v2) 0 ZX Spectrum @@ -18478,54 +16065,41 @@ Everything on the island must be bombed using your grenades, but the most effici - media/mixrbv2/godkiller2.png + media/mixrbv2/godkiller2.png 2015 - 2015 APSIS - - - + 0 0 0 - + godkiller2intro.zip Godkiller 2 Exile - New Timeline Edition - INTRO (128K) (HB, v2) - Godkiller 2 Exile - New Timeline Edition - INTRO (128K) (HB, v2) godkiller2.zip ZX Spectrum - - media/mixrbv2/godkiller2.png - 2015 - 2015 APSIS - - - + 0 0 0 - + goldenaxe1.zip Golden Axe (128K) - Golden Axe (128K) - Golden Axe (128K) - 0 ZX Spectrum Sega's classic arcade beat-'em-up game, Golden Axe puts in the shoes of one of three heroes, each with his own reason for trying to overthrow the evil rule of Death-Adder, who - along with his forces of darkness - kidnapped and imprisoned the King and his daughter and stole the legendary Golden Axe. @@ -18534,17 +16108,15 @@ This is a horizontal fighting game, where you basically take one of the three ch - media/video/goldenaxe1.mp4 - media/mixrbv2/goldenaxe1.png + media/video/goldenaxe1.mp4 + media/mixrbv2/goldenaxe1.png 1990 - 1990 SEGA Virgin - Beat'em Up Action 1-2 @@ -18556,11 +16128,7 @@ This is a horizontal fighting game, where you basically take one of the three ch gommyen.zip Gommy Defensor Medieval (English) (128K) (HB) - Gommy Defensor Medieval (English) (128K) (HB) - - sp - 0 ZX Spectrum @@ -18569,7 +16137,7 @@ This is a horizontal fighting game, where you basically take one of the three ch Whatever happens, try at all cost not to let any enemy soldier reach the top of the wall, and don't let any sharp object hit Gommy. - media/mixrbv2/gommyen.png + media/mixrbv2/gommyen.png 2009 @@ -18584,15 +16152,11 @@ Whatever happens, try at all cost not to let any enemy soldier reach the top of 0 0 - + gommyes.zip Gommy Defensor Medieval (Spanish) (128K) (HB) - Gommy Defensor Medieval (Spanish) (128K) (HB) - - sp - gommyen.zip ZX Spectrum @@ -18600,9 +16164,6 @@ Whatever happens, try at all cost not to let any enemy soldier reach the top of Whatever happens, try at all cost not to let any enemy soldier reach the top of the wall, and don't let any sharp object hit Gommy. - - media/mixrbv2/gommyen.png - 2009 @@ -18620,11 +16181,7 @@ Whatever happens, try at all cost not to let any enemy soldier reach the top of gonzzalezz1.zip Gonzzalezz Part 1 (Spanish) (128K) - Gonzzalezz Part 1 (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -18636,8 +16193,8 @@ Whatever happens, try at all cost not to let any enemy soldier reach the top of - media/video/gonzzalezz1.mp4 - media/mixrbv2/gonzzalezz1.png + media/video/gonzzalezz1.mp4 + media/mixrbv2/gonzzalezz1.png 1989 @@ -18646,23 +16203,17 @@ Whatever happens, try at all cost not to let any enemy soldier reach the top of Opera Soft Platform - Platform / Run Jump - Action 1-8 0 0 0 - + gonzzalezz2.zip Gonzzalezz Part 2 (Spanish) (128K) - Gonzzalezz Part 2 (Spanish) (128K) - - sp - gonzzalezz1.zip ZX Spectrum @@ -18673,10 +16224,6 @@ Whatever happens, try at all cost not to let any enemy soldier reach the top of ? In the second load, Gonzalez must find his hammock while avoiding the dangers of a stereotypical Mexican landscape (Indian tribes, wild animals, etc). Weapons and ammunition are scattered in one large level divided in sections. He can collect or drop these by crouching with the A key and can use them with the SPACE bar. - - media/video/gonzzalezz1.mp4 - media/mixrbv2/gonzzalezz1.png - 1989 @@ -18684,8 +16231,6 @@ Whatever happens, try at all cost not to let any enemy soldier reach the top of Opera Soft Platform - Platform / Run Jump - Action 1-8 0 @@ -18696,11 +16241,7 @@ Whatever happens, try at all cost not to let any enemy soldier reach the top of goodyes.zip Goody (Spanish) (128K) - Goody (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -18708,12 +16249,11 @@ Whatever happens, try at all cost not to let any enemy soldier reach the top of - media/video/goodyes.mp4 - media/mixrbv2/goodyes.png + media/video/goodyes.mp4 + media/mixrbv2/goodyes.png 1987 - 1987 Opera Soft Opera Soft @@ -18725,28 +16265,19 @@ Whatever happens, try at all cost not to let any enemy soldier reach the top of 17 0 - + goodyrecolour.zip Goody Recoloured (128K) (Hack) - Goody Recoloured (128K) (Hack) - - sp - goodyes.zip ZX Spectrum In "Goody" you are a thief with a mission to break into a Spanish bank. For you need the appropriate tools, such as a torch and pincers. In your road toward the bank, you must avoid policemen, gorillas, kung-fu experts, women sweeping and paper airplanes... that is to say, the typical problems to those that any thief would face. The game is an arcade adventure of those of using the correct object in the correct place, similar to Jet Set Willy. - - media/video/goodyes.mp4 - media/mixrbv2/goodyes.png - 1987 - 1987 Opera Soft Opera Soft @@ -18758,13 +16289,10 @@ Whatever happens, try at all cost not to let any enemy soldier reach the top of 17 0 - + goonies.zip Goonies, The (48K) - Goonies, The (48K) - Goonies, The (48K) - Goonies, The (48K) 0 ZX Spectrum @@ -18781,18 +16309,16 @@ The Goonies can be played single-player, with the joystick button used to switch - media/video/goonies.mp4 - media/mixrbv2/goonies.png + media/video/goonies.mp4 + media/mixrbv2/goonies.png 1986 - 1986 Datasoft U.S. Gold Adventure - Action 1-2 0 @@ -18803,7 +16329,6 @@ The Goonies can be played single-player, with the joystick button used to switch gpcircuit.zip Grand Prix Circuit (128K) - Grand Prix Circuit (128K) 0 ZX Spectrum @@ -18812,7 +16337,7 @@ The Goonies can be played single-player, with the joystick button used to switch - media/mixrbv2/gpcircuit.png + media/mixrbv2/gpcircuit.png 1990 @@ -18821,7 +16346,6 @@ The Goonies can be played single-player, with the joystick button used to switch Accolade Simulation - Race, Driving 1 0 @@ -18832,7 +16356,6 @@ The Goonies can be played single-player, with the joystick button used to switch gpsimulator1.zip Grand Prix Simulator (48K) - Grand Prix Simulator (48K) 0 ZX Spectrum @@ -18845,8 +16368,8 @@ The cars have slow acceleration but a lot of power down the straights. You are s - media/video/gpsimulator1.mp4 - media/mixrbv2/gpsimulator1.png + media/video/gpsimulator1.mp4 + media/mixrbv2/gpsimulator1.png 1987 @@ -18865,7 +16388,6 @@ The cars have slow acceleration but a lot of power down the straights. You are s gpsimii128.zip Grand Prix Simulator 2 (128K) - Grand Prix Simulator 2 (128K) 0 ZX Spectrum @@ -18878,8 +16400,8 @@ The two main new features are a 3-player mode (there are always 3 cars present i - media/video/gpsimii128.mp4 - media/mixrbv2/gpsimii128.png + media/video/gpsimii128.mp4 + media/mixrbv2/gpsimii128.png 1989 @@ -18894,7 +16416,7 @@ The two main new features are a 3-player mode (there are always 3 cars present i 4 0 - + gpsimii48.zip Grand Prix Simulator 2 (48K) @@ -18902,40 +16424,42 @@ The two main new features are a 3-player mode (there are always 3 cars present i gpsimii128.zip ZX Spectrum - + A sequel to the previous Grand Prix Simulator, a popular Super Sprint style racing game. + +As before, the action is viewed from overhead across a succession of tracks featuring hairpins, oil slicks and similar hazards. You must complete each race within the time limit; and time left after one race is added to your allowance on the next one. After the race you can view a replay. + +The two main new features are a 3-player mode (there are always 3 cars present in total) and a damage meter which mean that repeat contract with barriers or other cars hampers your performance. + - + 1989 + Codemasters + Codemasters - + Race, Driving + 1-3 0 - 0 + 4 0 - + gravibots.zip GraviBots (128K) (HB) - GraviBots (128K) (HB) - - ru - 0 ZX Spectrum - media/mixrbv2/gravibots.png + media/mixrbv2/gravibots.png 2014 RetroSouls - - - + 0 0 0 @@ -18944,9 +16468,6 @@ The two main new features are a 3-player mode (there are always 3 cars present i greatesc.zip Great Escape, The (48K) - Great Escape, The (48K) - Great Escape, The (48K) - Great Escape, The (48K) 0 ZX Spectrum @@ -18967,17 +16488,15 @@ Rule number four: guard commands are to be obeyed at all times. The German soldi - media/video/greatesc.mp4 - media/mixrbv2/greatesc.png + media/video/greatesc.mp4 + media/mixrbv2/greatesc.png 1986 - 1986 Ocean Adventure - Action 1 0 @@ -18988,8 +16507,6 @@ Rule number four: guard commands are to be obeyed at all times. The German soldi gberet_48.zip Green Beret (48K) - Green Beret (48K) - Green Beret (48K) 0 ZX Spectrum @@ -19002,12 +16519,11 @@ have you the skill and stamina to succeed? - media/video/gberet_48.mp4 - media/mixrbv2/gberet_48.png + media/video/gberet_48.mp4 + media/mixrbv2/gberet_48.png 1986 - 1986 Jonathan M. Smith, F. David Thorpe Imagine Software @@ -19023,7 +16539,6 @@ have you the skill and stamina to succeed? grellandfalla.zip Grell and Falla (128K) - Grell and Falla (128K) 0 ZX Spectrum @@ -19031,15 +16546,13 @@ have you the skill and stamina to succeed? - media/mixrbv2/grellandfalla.png + media/mixrbv2/grellandfalla.png 1992 Codemasters - - - + 0 0 0 @@ -19048,9 +16561,6 @@ have you the skill and stamina to succeed? gremlins2.zip Gremlins 2 - The New Batch (128K) - Gremlins 2 - The New Batch (128K) - Gremlins 2 - The New Batch (128K) - Gremlins 2 - The New Batch (128K) 0 ZX Spectrum @@ -19061,8 +16571,8 @@ Elite's implementation of this is a five-level side-view action game, in which y - media/video/gremlins2.mp4 - media/mixrbv2/gremlins2.png + media/video/gremlins2.mp4 + media/mixrbv2/gremlins2.png 1990 @@ -19081,8 +16591,6 @@ Elite's implementation of this is a five-level side-view action game, in which y gryzor128.zip Gryzor (128K) - Gryzor (128K) - Gryzor (128K) 0 ZX Spectrum @@ -19090,12 +16598,11 @@ Elite's implementation of this is a five-level side-view action game, in which y - media/video/gryzor128.mp4 - media/mixrbv2/gryzor128.png + media/video/gryzor128.mp4 + media/mixrbv2/gryzor128.png 1987 - 1987 Ocean @@ -19106,25 +16613,18 @@ Elite's implementation of this is a five-level side-view action game, in which y 0 0 - + gryzor48.zip Gryzor (48K) - Gryzor (48K) - Gryzor (48K) gryzor128.zip ZX Spectrum - - media/video/gryzor128.mp4 - media/mixrbv2/gryzor128.png - 1987 - 1987 Ocean @@ -19139,12 +16639,7 @@ Elite's implementation of this is a five-level side-view action game, in which y guerrillawar.zip Guerrilla War (128K) - Guerrilla War (128K) - Guerrilla War (128K) - - eu - 0 ZX Spectrum @@ -19154,11 +16649,10 @@ The game scrolls vertically, as you move up the screen shooting enemies, finding - media/mixrbv2/guerrillawar.png + media/mixrbv2/guerrillawar.png 1988 - 1988 SNK Imagine Software @@ -19174,22 +16668,19 @@ The game scrolls vertically, as you move up the screen shooting enemies, finding gunfright.zip Gunfright (48K) - Gunfright (48K) 0 ZX Spectrum - media/video/gunfright.mp4 - media/mixrbv2/gunfright.png + media/video/gunfright.mp4 + media/mixrbv2/gunfright.png 1986 Ultimate - - - + 0 0 0 @@ -19198,26 +16689,20 @@ The game scrolls vertically, as you move up the screen shooting enemies, finding gunhead.zip Gunhead (128K) - Gunhead (128K) - - gr - 0 ZX Spectrum - media/mixrbv2/gunhead.png + media/mixrbv2/gunhead.png 1990 Hellenic - - - + 0 0 0 @@ -19226,8 +16711,6 @@ The game scrolls vertically, as you move up the screen shooting enemies, finding gunship.zip Gunship (128K) - Gunship (128K) - Gunship (128K) 0 ZX Spectrum @@ -19238,11 +16721,10 @@ Gunship starts with flight training at a base in the USA. Tutorials teach you t - media/mixrbv2/gunship.png + media/mixrbv2/gunship.png 1987 - 1987 MicroProse MicroProse @@ -19258,7 +16740,6 @@ Gunship starts with flight training at a base in the USA. Tutorials teach you t gunstar.zip Gunstar (48K) - Gunstar (48K) 0 ZX Spectrum @@ -19266,7 +16747,7 @@ Gunship starts with flight training at a base in the USA. Tutorials teach you t - media/mixrbv2/gunstar.png + media/mixrbv2/gunstar.png 1987 @@ -19285,8 +16766,6 @@ Gunship starts with flight training at a base in the USA. Tutorials teach you t hatehate.zip H.A.T.E. - Hostile All Terrain Encounter (48K) - H.A.T.E. - Hostile All Terrain Encounter (48K) - H.A.T.E. - Hostile All Terrain Encounter (48K) 0 ZX Spectrum @@ -19299,8 +16778,8 @@ Central to the game is to shoot at the cases of plasma crystals, and then fly ov - media/video/hatehate.mp4 - media/mixrbv2/hatehate.png + media/video/hatehate.mp4 + media/mixrbv2/hatehate.png 1989 @@ -19319,19 +16798,15 @@ Central to the game is to shoot at the cases of plasma crystals, and then fly ov hadesnebula.zip Hades Nebula (48K) - Hades Nebula (48K) - - eu - 0 ZX Spectrum - media/video/hadesnebula.mp4 - media/mixrbv2/hadesnebula.png + media/video/hadesnebula.mp4 + media/mixrbv2/hadesnebula.png 1987 @@ -19357,24 +16832,20 @@ Central to the game is to shoot at the cases of plasma crystals, and then fly ov - media/mixrbv2/mrhair.png + media/mixrbv2/mrhair.png - - - - - - + + 0 0 0 - + hknight.zip Hallowed Knight (48K) (HB, v1.4) - + ZX Spectrum 2021 @@ -19384,17 +16855,11 @@ Central to the game is to shoot at the cases of plasma crystals, and then fly ov 0 0 - + hammerboy1.zip Hammer Boy (Part 1) (128K) - Hammer Boy (Part 1) (128K) - Hammer Boy (Part 1) (128K) - - sp - - 0 ZX Spectrum Hammer Boy is an average arcade game that plays like a cross between Kaboom! and Whack-a-mole. @@ -19405,11 +16870,10 @@ This game is based on the comic book hero. - media/mixrbv2/hammerboy1.png + media/mixrbv2/hammerboy1.png 1991 - 1991 Dinamic Software Dinamic Software @@ -19421,16 +16885,11 @@ This game is based on the comic book hero. 0 0 - + hammerboy2.zip Hammer Boy (Part 2) (128K) - Hammer Boy (Part 2) (128K) - Hammer Boy (Part 2) (128K) - - sp - hammerboy1.zip ZX Spectrum @@ -19441,12 +16900,8 @@ Armed with a big hammer, your job is to prevent the American Indians from reachi This game is based on the comic book hero. - - media/mixrbv2/hammerboy1.png - 1991 - 1991 Dinamic Software Dinamic Software @@ -19462,7 +16917,6 @@ This game is based on the comic book hero. hammerfist.zip Hammerfist (48K) - Hammerfist (48K) 0 ZX Spectrum @@ -19473,7 +16927,7 @@ You can switch between the two characters at any moment, and must use this wisel - media/mixrbv2/hammerfist.png + media/mixrbv2/hammerfist.png 1990 @@ -19482,7 +16936,6 @@ You can switch between the two characters at any moment, and must use this wisel Activision Adventure - Action 1 0 @@ -19493,7 +16946,6 @@ You can switch between the two characters at any moment, and must use this wisel harddriv.zip Hard Drivin' (128K) - Hard Drivin' (128K) 0 ZX Spectrum @@ -19508,8 +16960,8 @@ The home conversions retain most of the then-advanced 3D graphics but lack the f - media/video/harddriv.mp4 - media/mixrbv2/harddriv.png + media/video/harddriv.mp4 + media/mixrbv2/harddriv.png 1989 @@ -19518,7 +16970,6 @@ The home conversions retain most of the then-advanced 3D graphics but lack the f Domark Simulation - Race, Driving 1 0 @@ -19529,12 +16980,7 @@ The home conversions retain most of the then-advanced 3D graphics but lack the f headheel.zip Head over Heels (128K) - Head over Heels (128K) - Head over Heels (128K) - - eu - 0 ZX Spectrum @@ -19544,18 +16990,16 @@ The game is presented from an isometric perspective, and presents the characters - media/video/headheel.mp4 - media/mixrbv2/headheel.png + media/video/headheel.mp4 + media/mixrbv2/headheel.png 1987 - 1987 Ocean Erbe Software Adventure - Action 1 0 @@ -19566,7 +17010,6 @@ The game is presented from an isometric perspective, and presents the characters hrtbbrkn.zip Heart Broken (48K) - Heart Broken (48K) 0 ZX Spectrum @@ -19574,16 +17017,14 @@ The game is presented from an isometric perspective, and presents the characters - media/video/hrtbbrkn.mp4 - media/mixrbv2/hrtbbrkn.png + media/video/hrtbbrkn.mp4 + media/mixrbv2/hrtbbrkn.png 1989 Atlantis Software - - - + 0 0 0 @@ -19592,54 +17033,39 @@ The game is presented from an isometric perspective, and presents the characters heartst.zip Heart Stealer (48K) (HB) - Heart Stealer (48K) (HB) - - nl - 0 ZX Spectrum - media/mixrbv2/heartst.png + media/mixrbv2/heartst.png 2010 Timmy - - - + 0 0 0 - + heartst1k.zip Heart Stealer - One Key Version (48K) (HB) - Heart Stealer - One Key Version (48K) (HB) - - nl - heartst.zip ZX Spectrum - A version of Heart Stealer (a homebrew platform game) that is controlled with 1 key. + - - media/mixrbv2/heartst.png - - 2012 + 2010 Timmy - - - + 0 0 0 @@ -19648,7 +17074,6 @@ The game is presented from an isometric perspective, and presents the characters heartst2.zip Heart Stealer 2 (48K) (HB) - Heart Stealer 2 (48K) (HB) 0 ZX Spectrum @@ -19656,24 +17081,21 @@ The game is presented from an isometric perspective, and presents the characters - media/mixrbv2/heartst2.png + media/mixrbv2/heartst2.png 2013 Timmy - - - + 0 0 0 - + heartlan.zip Heartland (48K) - Heartland (48K) 0 ZX Spectrum @@ -19684,8 +17106,8 @@ There are six levels, all with distinctly cutesy themes and colourful graphics. - media/video/heartlan.mp4 - media/mixrbv2/heartlan.png + media/video/heartlan.mp4 + media/mixrbv2/heartlan.png 1986 @@ -19694,31 +17116,27 @@ There are six levels, all with distinctly cutesy themes and colourful graphics. Odin Computer Graphics Ltd. Adventure - Action 1 0 14 0 - + hellyeah.zip HELL YEAH! (48K) (HB) + 0 ZX Spectrum - media/mixrbv2/hellyeah.png + media/mixrbv2/hellyeah.png - - - - - - + + 0 0 0 @@ -19727,7 +17145,6 @@ There are six levels, all with distinctly cutesy themes and colourful graphics. herberttb.zip Herbert the Turbot (128K) (HB) - Herbert the Turbot (128K) (HB) 0 ZX Spectrum @@ -19735,25 +17152,21 @@ There are six levels, all with distinctly cutesy themes and colourful graphics. - media/mixrbv2/herberttb.png + media/mixrbv2/herberttb.png 2008 Smith, Bob - - - + 0 0 0 - + Hercslayer.zip Hercules - Slayer of the Damned (128K) - Hercules - Slayer of the Damned (128K) - Hercules - Slayer of the Damned (128K) 0 ZX Spectrum @@ -19767,8 +17180,8 @@ If all twelve labours have been collected he must face the the end boss of the g - media/video/Hercslayer.mp4 - media/mixrbv2/Hercslayer.png + media/video/Hercslayer.mp4 + media/mixrbv2/Hercslayer.png 1988 @@ -19787,26 +17200,20 @@ If all twelve labours have been collected he must face the the end boss of the g heritage.zip Heritage (48K) (HB) - Heritage (48K) (HB) - - pl - 0 ZX Spectrum - media/mixrbv2/heritage.png + media/mixrbv2/heritage.png 2009 Miazga, Rafal - - - + 0 0 0 @@ -19815,12 +17222,7 @@ If all twelve labours have been collected he must face the the end boss of the g heroquest.zip Hero Quest (128K) - Hero Quest (128K) - Hero Quest (128K) - - eu - 0 ZX Spectrum @@ -19830,12 +17232,11 @@ Strict turn-based movement rules apply, as actions other than movement can only - media/video/heroquest.mp4 - media/mixrbv2/heroquest.png + media/video/heroquest.mp4 + media/mixrbv2/heroquest.png 1991 - 1991 221B Software Development Gremlin Graphics Software @@ -19851,9 +17252,6 @@ Strict turn-based movement rules apply, as actions other than movement can only heroquestwitchlord.zip Hero Quest - Return of the Witch Lord (128K) - Hero Quest - Return of the Witch Lord (128K) - Hero Quest - Return of the Witch Lord (128K) - Hero Quest - Return of the Witch Lord (128K) 0 ZX Spectrum @@ -19864,8 +17262,8 @@ For the DOS version of the game, the expansion pack was only available through t - media/video/heroquestwitchlord.mp4 - media/mixrbv2/heroquestwitchlord.png + media/video/heroquestwitchlord.mp4 + media/mixrbv2/heroquestwitchlord.png 1991 @@ -19874,8 +17272,6 @@ For the DOS version of the game, the expansion pack was only available through t Gremlin Graphics Software Strategy - Role playing games - Adventure 1 0 @@ -19886,7 +17282,6 @@ For the DOS version of the game, the expansion pack was only available through t herorescue.zip Heroes Rescue (128K) (HB) - Heroes Rescue (128K) (HB) 0 ZX Spectrum @@ -19894,15 +17289,13 @@ For the DOS version of the game, the expansion pack was only available through t - media/mixrbv2/herorescue.png + media/mixrbv2/herorescue.png 2016 Defecto Digital Studios - - - + 0 0 0 @@ -19911,7 +17304,6 @@ For the DOS version of the game, the expansion pack was only available through t hsteel128.zip High Steel (128K) - High Steel (128K) 0 ZX Spectrum @@ -19919,40 +17311,32 @@ For the DOS version of the game, the expansion pack was only available through t - media/mixrbv2/hsteel128.png + media/mixrbv2/hsteel128.png 1989 Screen 7 - - - + 0 0 0 - + hsteel48.zip High Steel (48K) - High Steel (48K) hsteel128.zip ZX Spectrum - - media/mixrbv2/hsteel128.png - 1989 Screen 7 - - - + 0 0 0 @@ -19961,7 +17345,6 @@ For the DOS version of the game, the expansion pack was only available through t highenco.zip Highway Encounter (48K) - Highway Encounter (48K) 0 ZX Spectrum @@ -19972,7 +17355,7 @@ The perspective and guidance concept are not the game's only original features; - media/mixrbv2/highenco.png + media/mixrbv2/highenco.png 1985 @@ -19981,7 +17364,6 @@ The perspective and guidance concept are not the game's only original features; Vortex Software Strategy - Action 1 0 @@ -19992,8 +17374,6 @@ The perspective and guidance concept are not the game's only original features; hitsquad.zip Hit Squad, The (48K) - Hit Squad, The (48K) - Hit Squad, The (48K) 0 ZX Spectrum @@ -20001,16 +17381,13 @@ The perspective and guidance concept are not the game's only original features; - media/mixrbv2/hitsquad.png + media/mixrbv2/hitsquad.png 1988 - 1989 Codemasters - - - + 0 0 0 @@ -20019,7 +17396,6 @@ The perspective and guidance concept are not the game's only original features; hobbit128.zip Hobbit, The (128K Edition) (HB) - Hobbit, The (128K Edition) (HB) 0 ZX Spectrum @@ -20027,24 +17403,20 @@ The perspective and guidance concept are not the game's only original features; - media/mixrbv2/hobbit128.png + media/mixrbv2/hobbit128.png 2015 - - - + 0 0 0 - + hobbit2.zip Hobbit, The v1.0 (48K) - Hobbit, The v1.0 (48K) - Hobbit, The v1.0 (48K) hobbit.zip ZX Spectrum @@ -20054,10 +17426,6 @@ The perspective and guidance concept are not the game's only original features; The implementation is rich enough that you can play entirely without pictures if you wish. Also, gameplay happens in realtime, uncommon for interactive fiction. - - media/video/hobbit.mp4 - media/mixrbv2/hobbit.png - 1982 @@ -20065,19 +17433,16 @@ The implementation is rich enough that you can play entirely without pictures if Melbourne House Sports - Sports / Running trails 1 0 15 0 - + hobbit.zip Hobbit, The v1.2 (48K) - Hobbit, The v1.2 (48K) - Hobbit, The v1.2 (48K) 0 ZX Spectrum @@ -20088,8 +17453,8 @@ The implementation is rich enough that you can play entirely without pictures if - media/video/hobbit.mp4 - media/mixrbv2/hobbit.png + media/video/hobbit.mp4 + media/mixrbv2/hobbit.png 1982 @@ -20098,7 +17463,6 @@ The implementation is rich enough that you can play entirely without pictures if Melbourne House Sports - Sports / Running trails 1 0 @@ -20109,26 +17473,20 @@ The implementation is rich enough that you can play entirely without pictures if elhombre.zip Hombre que susurraba a las balas, El (48K) (HB) - Hombre que susurraba a las balas, El (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/elhombre.png + media/mixrbv2/elhombre.png 2013 Radastan - - - + 0 0 0 @@ -20137,7 +17495,6 @@ The implementation is rich enough that you can play entirely without pictures if homebrew.zip Homebrew (48K) (HB) - Homebrew (48K) (HB) 0 ZX Spectrum @@ -20145,15 +17502,13 @@ The implementation is rich enough that you can play entirely without pictures if - media/mixrbv2/homebrew.png + media/mixrbv2/homebrew.png 2009 Cauldwell, Jonathan - - - + 0 0 0 @@ -20162,8 +17517,6 @@ The implementation is rich enough that you can play entirely without pictures if hkphooey.zip Hong Kong Phooey (48K) - Hong Kong Phooey (48K) - Hong Kong Phooey (48K) 0 ZX Spectrum @@ -20172,8 +17525,8 @@ The implementation is rich enough that you can play entirely without pictures if - media/video/hkphooey.mp4 - media/mixrbv2/hkphooey.png + media/video/hkphooey.mp4 + media/mixrbv2/hkphooey.png 1990 @@ -20182,7 +17535,6 @@ The implementation is rich enough that you can play entirely without pictures if HiTech Software Adventure - Action 1 0 @@ -20193,7 +17545,6 @@ The implementation is rich enough that you can play entirely without pictures if hopnfrog.zip Hop'n'Frog (128K) (HB) - Hop'n'Frog (128K) (HB) 0 ZX Spectrum @@ -20201,15 +17552,13 @@ The implementation is rich enough that you can play entirely without pictures if - media/mixrbv2/hopnfrog.png + media/mixrbv2/hopnfrog.png 2015 Amore, Gabriele - - - + 0 0 0 @@ -20218,8 +17567,6 @@ The implementation is rich enough that you can play entirely without pictures if hoppingmad.zip Hopping Mad (128K) - Hopping Mad (128K) - Hopping Mad (128K) 0 ZX Spectrum @@ -20230,7 +17577,7 @@ The player can speed up or slow down the balls, or control their height, to make - media/mixrbv2/hoppingmad.png + media/mixrbv2/hoppingmad.png 1988 @@ -20255,12 +17602,11 @@ The player can speed up or slow down the balls, or control their height, to make - - - - - - + + media/mixrbv2/horacerobots.png + + + 0 0 0 @@ -20269,12 +17615,7 @@ The player can speed up or slow down the balls, or control their height, to make horacesk.zip Horace Goes Skiing (48K) - Horace Goes Skiing (48K) - Horace Goes Skiing (48K) - - eu - 0 ZX Spectrum @@ -20284,18 +17625,16 @@ The actual skiing section has a pseudo-3D view, similar to a roving camera mount - media/video/horacesk.mp4 - media/mixrbv2/horacesk.png + media/video/horacesk.mp4 + media/mixrbv2/horacesk.png 1982 - 1982 Psion Software Ltd. Sinclair Research Sports - Action 1 0 @@ -20306,12 +17645,7 @@ The actual skiing section has a pseudo-3D view, similar to a roving camera mount hostages.zip Hostages (128K) - Hostages (128K) - - fr - eu - 0 ZX Spectrum @@ -20319,19 +17653,16 @@ The actual skiing section has a pseudo-3D view, similar to a roving camera mount - media/video/hostages.mp4 - media/mixrbv2/hostages.png + media/video/hostages.mp4 + media/mixrbv2/hostages.png 1990 - 1990 - 1990 Infogrames Infogrames Action - Simulation 1 0 @@ -20342,7 +17673,6 @@ The actual skiing section has a pseudo-3D view, similar to a roving camera mount howbast.zip How to be a Complete Bastard (128K) - How to be a Complete Bastard (128K) 0 ZX Spectrum @@ -20357,7 +17687,7 @@ To win, you need to prove to all 16 party guest that you are a complete bastard. - media/mixrbv2/howbast.png + media/mixrbv2/howbast.png 1987 @@ -20372,43 +17702,25 @@ To win, you need to prove to all 16 party guest that you are a complete bastard. 14 0 - + hudshawk.zip - Hudson Hawk (128K) - Hudson Hawk (128K) Hudson Hawk (128K) - Hudson Hawk (128K) - 0 ZX Spectrum - - Hudson Hawk, a cat burglar, has a mission: steal three of Da Vinci's works of art, which include a rocking horse known as "The Sforza", his sketchbook that he called "The Codex", and a precious crystal. The mission will take him through a mansion, castles, rooftops, subways, and the Vatican. Of course, getting all these items will not be as easy as it sounds. Not only does Hawk face security guards, guard dogs, and others, but he must also avoid setting off alarms. To help him, Hawk can either punch enemies, or throw a ball at them. - - - - media/video/hudshawk.mp4 - media/mixrbv2/hudshawk.png - 1991 - 1991 - Special FX Software Ltd. - Erbe Software - - Action - - 1 + Ocean + Ocean 0 - 10 + 0 0 humankillmachine.zip Human Killing Machine (48K) - Human Killing Machine (48K) 0 ZX Spectrum @@ -20421,8 +17733,8 @@ Bonus points are awarded for the remaining energy Kwon has when he has successfu - media/video/humankillmachine.mp4 - media/mixrbv2/humankillmachine.png + media/video/humankillmachine.mp4 + media/mixrbv2/humankillmachine.png 1988 @@ -20437,12 +17749,12 @@ Bonus points are awarded for the remaining energy Kwon has when he has successfu 0 0 - + humans.zip Humans, The (128K) (HB) - + ZX Spectrum 2021 @@ -20456,7 +17768,6 @@ Bonus points are awarded for the remaining energy Kwon has when he has successfu humphrey.zip Humphrey (Spanish) (48K) - Humphrey (Spanish) (48K) 0 ZX Spectrum @@ -20471,31 +17782,26 @@ But it seems that our friend was nothing lucky. The decorator had painted all th - media/video/humphrey.mp4 - media/mixrbv2/humphrey.png + media/video/humphrey.mp4 + media/mixrbv2/humphrey.png 1988 - 1988 Made in Spain Zigurat Platform - Platform / Run Jump - Action 1 0 0 0 - + hunchbac.zip Hunchback (48K) - Hunchback (48K) - Hunchback (48K) 0 ZX Spectrum @@ -20504,7 +17810,7 @@ But it seems that our friend was nothing lucky. The decorator had painted all th - media/mixrbv2/hunchbac.png + media/mixrbv2/hunchbac.png 1984 @@ -20513,7 +17819,6 @@ But it seems that our friend was nothing lucky. The decorator had painted all th Ocean Platform - Action 1 0 @@ -20524,8 +17829,6 @@ But it seems that our friend was nothing lucky. The decorator had painted all th hnchbac2.zip Hunchback II - Quasimodo's Revenge (48K) - Hunchback II - Quasimodo's Revenge (48K) - Hunchback II - Quasimodo's Revenge (48K) 0 ZX Spectrum @@ -20534,17 +17837,15 @@ But it seems that our friend was nothing lucky. The decorator had painted all th - media/mixrbv2/hnchbac2.png + media/mixrbv2/hnchbac2.png 1985 - 1984 Paul Owens & Michael Webb Ocean Adventure - Action 1 0 @@ -20555,7 +17856,6 @@ But it seems that our friend was nothing lucky. The decorator had painted all th hundra.zip Hundra (48K) - Hundra (48K) 0 ZX Spectrum @@ -20572,11 +17872,10 @@ Decided to change the fate of her father, she went to the Viking Mount Olympus w - media/mixrbv2/hundra.png + media/mixrbv2/hundra.png 1988 - 1988 Zeus Software Dinamic Software @@ -20588,30 +17887,32 @@ Decided to change the fate of her father, she went to the Viking Mount Olympus w 0 0 - + hunter.zip Hunter (128K) - Hunter (128K) - - eu - - 0 ZX Spectrum - + NightHunter is a Dracula based action/adventure in which you actually get to play as Count Dracula. Dracula will have the ability to transform into a bat and a werewolf. Your goal is to locate holy medallions in order to create total chaos on Earth. Of course, Van Helsing and his band of vampire hunters are on your trail, so they must be avoided so you don't get dusted. Enemies encountered include priests with holy water, vultures, and even the police. + +NightHunter is a traditional side scrolling platform game that is made up of 30 levels. Each level has 20 screens. To advance to the next level 8 objects must be collected; 3 parchments and 5 keys. Every 5th level you obtain one of the medallions. + +Beware of daybreak! You will die if you don't locate a crypt to protect yourself from the sunlight. + - media/mixrbv2/hunter.png + media/mixrbv2/hunter.png - 1991 + 1990 - Atlantis Software + Ubisoft + Ubisoft - + Action + 1 0 0 0 @@ -20620,7 +17921,6 @@ Decided to change the fate of her father, she went to the Viking Mount Olympus w huxleyp1.zip Huxley Pig - Part 1 (48K) - Huxley Pig - Part 1 (48K) 0 ZX Spectrum @@ -20628,7 +17928,7 @@ Decided to change the fate of her father, she went to the Viking Mount Olympus w - media/mixrbv2/huxleyp1.png + media/mixrbv2/huxleyp1.png 1991 @@ -20643,20 +17943,16 @@ Decided to change the fate of her father, she went to the Viking Mount Olympus w 0 0 - + huxleyp2.zip Huxley Pig - Part 2 (48K) - Huxley Pig - Part 2 (48K) huxleyp1.zip ZX Spectrum - - media/mixrbv2/huxleyp1.png - 1991 @@ -20674,7 +17970,6 @@ Decided to change the fate of her father, she went to the Viking Mount Olympus w hydra.zip Hydra (128K) - Hydra (128K) 0 ZX Spectrum @@ -20685,7 +17980,7 @@ Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the - media/mixrbv2/hydra.png + media/mixrbv2/hydra.png 1991 @@ -20694,7 +17989,6 @@ Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the Domark Race, Driving - Action 1 0 @@ -20705,7 +17999,6 @@ Race down narrow swamp lanes to deliver parts of a secret weapon to bases at the hydrofool.zip Hydrofool (128K) - Hydrofool (128K) 0 ZX Spectrum @@ -20716,7 +18009,7 @@ The specific objects required to clear each plug must be obtained, in many cases - media/mixrbv2/hydrofool.png + media/mixrbv2/hydrofool.png 1987 @@ -20725,7 +18018,6 @@ The specific objects required to clear each plug must be obtained, in many cases FTL - Faster Than Light Adventure - Action 1 0 @@ -20736,7 +18028,6 @@ The specific objects required to clear each plug must be obtained, in many cases hyperactive.zip Hyper Active (48K) - Hyper Active (48K) 0 ZX Spectrum @@ -20744,15 +18035,13 @@ The specific objects required to clear each plug must be obtained, in many cases - media/mixrbv2/hyperactive.png + media/mixrbv2/hyperactive.png 1988 Sinclair User - - - + 0 0 0 @@ -20761,12 +18050,7 @@ The specific objects required to clear each plug must be obtained, in many cases hypersports.zip Hyper Sports (48K) - Hyper Sports (48K) - Hyper Sports (48K) - - eu - 0 ZX Spectrum @@ -20776,17 +18060,15 @@ Swimming involves moving left and right as fast as possible, while pressing fire - media/mixrbv2/hypersports.png + media/mixrbv2/hypersports.png 1985 - 1985 Konami Imagine Software Sports - Action 1 0 @@ -20797,7 +18079,6 @@ Swimming involves moving left and right as fast as possible, while pressing fire hyperkill.zip Hyperkill (128K) (HB) - Hyperkill (128K) (HB) 0 ZX Spectrum @@ -20809,15 +18090,13 @@ Defeat or evade as many as you can while working your way down to the basement g Collect power-ups along the way to aid your mission from shield top-ups to the mighty spinner! - media/mixrbv2/hyperkill.png + media/mixrbv2/hyperkill.png 2017 Recardo, Mat - - - + 0 0 0 @@ -20826,58 +18105,39 @@ Collect power-ups along the way to aid your mission from shield top-ups to the m hypsys1.zip Hypsys - Part 1 (48K) - Hypsys - Part 1 (48K) - Hypsys - Part 1 (48K) - - sp - 0 ZX Spectrum - media/mixrbv2/hypsys1.png + media/mixrbv2/hypsys1.png - 1989 1989 Dro Soft - - - + 0 0 0 - + hypsys2.zip Hypsys - Part 2 (48K) - Hypsys - Part 2 (48K) - Hypsys - Part 2 (48K) - - sp - hypsys1.zip ZX Spectrum - - media/mixrbv2/hypsys1.png - - 1989 1989 Dro Soft - - - + 0 0 0 @@ -20886,7 +18146,6 @@ Collect power-ups along the way to aid your mission from shield top-ups to the m hysteria.zip Hysteria (48K) - Hysteria (48K) 0 ZX Spectrum @@ -20901,8 +18160,8 @@ Good luck, you will need it! - media/video/hysteria.mp4 - media/mixrbv2/hysteria.png + media/video/hysteria.mp4 + media/mixrbv2/hysteria.png 1987 @@ -20917,23 +18176,18 @@ Good luck, you will need it! 0 0 - + iball_128.zip I, Ball (128K) - I, Ball (128K) - - eu - - 0 ZX Spectrum Terry Ball (terrible, geddit?) has kidnapped Lover Ball, No Ball, Eddy Ball and Glow Ball, and I,Ball must rescue them through 16 stages. The gameplay is shoot 'em up based, with the 16 levels scrolling vertically. They are full of hazards ranging from step-like sequences of blocks and metallic edges, to Terry Ball's unleashed devices including microwave ovens and crabs. The initial weapons is quite puny, but collecting discs allows upgrades to be obtained, including multi-directional fire and turbo boosts. You have four lives, but must complete each level within a time limit. - media/mixrbv2/iball_128.png + media/mixrbv2/iball_128.png 1987 @@ -20952,25 +18206,19 @@ Good luck, you will need it! icebreaker.zip Ice Breaker (Spanish) (128K) - Ice Breaker (Spanish) (128K) - - sp - 0 ZX Spectrum - media/video/icebreaker.mp4 - media/mixrbv2/icebreaker.png + media/video/icebreaker.mp4 + media/mixrbv2/icebreaker.png 1990 Topo Soft - - - + 0 0 0 @@ -20979,8 +18227,6 @@ Good luck, you will need it! icetemple.zip Ice Temple, The (48K) - Ice Temple, The (48K) - Ice Temple, The (48K) 0 ZX Spectrum @@ -20995,7 +18241,7 @@ In order to destroy the dastardly plan Nick must remove all eight pieces of the - media/mixrbv2/icetemple.png + media/mixrbv2/icetemple.png 1986 @@ -21014,7 +18260,6 @@ In order to destroy the dastardly plan Nick must remove all eight pieces of the ikariwarriors.zip Ikari Warriors (128K) - Ikari Warriors (128K) 0 ZX Spectrum @@ -21023,8 +18268,8 @@ In order to destroy the dastardly plan Nick must remove all eight pieces of the - media/video/ikariwarriors.mp4 - media/mixrbv2/ikariwarriors.png + media/video/ikariwarriors.mp4 + media/mixrbv2/ikariwarriors.png 1988 @@ -21043,7 +18288,6 @@ In order to destroy the dastardly plan Nick must remove all eight pieces of the chickinchase.zip Il Galletto - Chickin Chase (Italian) (48K) - Il Galletto - Chickin Chase (Italian) (48K) 0 ZX Spectrum @@ -21058,7 +18302,7 @@ When an egg sits in the nest long enough, a egg will hatch out, and the resultin - media/mixrbv2/chickinchase.png + media/mixrbv2/chickinchase.png 1985 @@ -21073,68 +18317,43 @@ When an egg sits in the nest long enough, a egg will hatch out, and the resultin 0 0 - + ilogicen.zip - iLogicAll (English) (128K) (HB) - iLogicAll (English) (128K) (HB) + iLogicAll (English) (128K) (HB) - - sp - - 0 ZX Spectrum - - - - - media/mixrbv2/ilogicen.png - - 2008 + 2008 - Computer Emuzone - - - + Computer Emuzone + Computer Emuzone 0 0 0 - + ilogices.zip - iLogicAll (Spanish) (128K) (HB) - iLogicAll (Spanish) (128K) (HB) + iLogicAll (Spanish) (128K) (HB) - - sp - ilogicen.zip ZX Spectrum - - - - - media/mixrbv2/ilogicen.png - - 2008 + 2008 - Computer Emuzone - - - + Computer Emuzone + Computer Emuzone 0 0 0 - + impetus128.zip Impetus (128K) (HB) - + ZX Spectrum 2021 @@ -21144,22 +18363,18 @@ When an egg sits in the nest long enough, a egg will hatch out, and the resultin 0 0 - + impetus48.zip - Impetus (48K) (HB) + Impetus (48K) (HB) impetus128.zip ZX Spectrum - - - - + 2021 - - - + Inufuto + Inufuto 0 0 0 @@ -21168,8 +18383,6 @@ When an egg sits in the nest long enough, a egg will hatch out, and the resultin impossaball.zip Impossaball (48K) - Impossaball (48K) - Impossaball (48K) 0 ZX Spectrum @@ -21178,11 +18391,10 @@ When an egg sits in the nest long enough, a egg will hatch out, and the resultin - media/mixrbv2/impossaball.png + media/mixrbv2/impossaball.png 1987 - 1987 Hewson Hewson @@ -21204,12 +18416,8 @@ When an egg sits in the nest long enough, a egg will hatch out, and the resultin - - - - - - + + 0 0 0 @@ -21218,8 +18426,6 @@ When an egg sits in the nest long enough, a egg will hatch out, and the resultin impossamole.zip Impossamole (128K) - Impossamole (128K) - Impossamole (128K) 0 ZX Spectrum @@ -21232,11 +18438,10 @@ The platform-based gameplay is similar to Monty's earlier games, with primarily - media/mixrbv2/impossamole.png + media/mixrbv2/impossamole.png 1990 - 1990 Core Design Gremlin Interactive @@ -21252,8 +18457,6 @@ The platform-based gameplay is similar to Monty's earlier games, with primarily impmission.zip Impossible Mission (48K) - Impossible Mission (48K) - Impossible Mission (48K) 0 ZX Spectrum @@ -21265,12 +18468,11 @@ The robots, rooms, and puzzle pieces will be switched around when starting over - media/video/impmission.mp4 - media/mixrbv2/impmission.png + media/video/impmission.mp4 + media/mixrbv2/impmission.png 1985 - 1985 U.S. Gold @@ -21285,13 +18487,7 @@ The robots, rooms, and puzzle pieces will be switched around when starting over impmission2.zip Impossible Mission II (48K) - Impossible Mission II (48K) - Impossible Mission II (48K) - Impossible Mission II (48K) - - eu - 0 ZX Spectrum @@ -21299,12 +18495,11 @@ The robots, rooms, and puzzle pieces will be switched around when starting over - media/video/impmission2.mp4 - media/mixrbv2/impmission2.png + media/video/impmission2.mp4 + media/mixrbv2/impmission2.png 1988 - 1988 Novotrade @@ -21319,7 +18514,6 @@ The robots, rooms, and puzzle pieces will be switched around when starting over wallseryx.zip In the Walls of Eryx (128K) (HB) - In the Walls of Eryx (128K) (HB) 0 ZX Spectrum @@ -21330,15 +18524,13 @@ But the flora and fauna inhabiting the jungles of venus aren´t to be taken like And then there's the invisible labyrinth... - media/mixrbv2/wallseryx.png + media/mixrbv2/wallseryx.png 2016 Monster's Legs Productions - - - + 0 0 0 @@ -21347,7 +18539,6 @@ And then there's the invisible labyrinth... incshrf.zip Incredible Shrinking Fireman, The (48K) - Incredible Shrinking Fireman, The (48K) 0 ZX Spectrum @@ -21358,13 +18549,13 @@ The end result is a side-view arcade adventure, in which obstacles must be used - media/mixrbv2/incshrf.png + media/mixrbv2/incshrf.png 1986 - Mastertronic - Mastertronic + Mastertronic + Mastertronic Action @@ -21383,12 +18574,11 @@ The end result is a side-view arcade adventure, in which obstacles must be used - - - - - - + + media/mixrbv2/incprof.png + + + 0 0 0 @@ -21397,7 +18587,6 @@ The end result is a side-view arcade adventure, in which obstacles must be used incshrinksphere.zip Incredible Shrinking Sphere (48K) - Incredible Shrinking Sphere (48K) 0 ZX Spectrum @@ -21408,7 +18597,7 @@ Various functioning squares must be used to your advantage. Uniquely these inclu - media/mixrbv2/incshrinksphere.png + media/mixrbv2/incshrinksphere.png 1989 @@ -21423,12 +18612,10 @@ Various functioning squares must be used to your advantage. Uniquely these inclu 0 0 - + indyfateatlantis.zip Indiana Jones and the Fate of Atlantis (128K) - Indiana Jones and the Fate of Atlantis (128K) - Indiana Jones and the Fate of Atlantis (128K) 0 ZX Spectrum @@ -21437,8 +18624,8 @@ Various functioning squares must be used to your advantage. Uniquely these inclu - media/video/indyfateatlantis.mp4 - media/mixrbv2/indyfateatlantis.png + media/video/indyfateatlantis.mp4 + media/mixrbv2/indyfateatlantis.png 1992 @@ -21447,7 +18634,6 @@ Various functioning squares must be used to your advantage. Uniquely these inclu LucasArts Adventure - Action 1 0 @@ -21458,9 +18644,6 @@ Various functioning squares must be used to your advantage. Uniquely these inclu indylastcrusade.zip Indiana Jones and the Last Crusade (128K) - Indiana Jones and the Last Crusade (128K) - Indiana Jones and the Last Crusade (128K) - Indiana Jones and the Last Crusade (128K) 0 ZX Spectrum @@ -21471,12 +18654,11 @@ This makes for a four-level arcade adventure combining climbs, exploration (with - media/video/indylastcrusade.mp4 - media/mixrbv2/indylastcrusade.png + media/video/indylastcrusade.mp4 + media/mixrbv2/indylastcrusade.png 1989 - 1989 Tiertex U.S. Gold @@ -21492,8 +18674,6 @@ This makes for a four-level arcade adventure combining climbs, exploration (with indytempledoom.zip Indiana Jones and the Temple of Doom (48K) - Indiana Jones and the Temple of Doom (48K) - Indiana Jones and the Temple of Doom (48K) 0 ZX Spectrum @@ -21505,12 +18685,11 @@ With every cycle the mine & mine cart levels become more complex, the layout - media/video/indytempledoom.mp4 - media/mixrbv2/indytempledoom.png + media/video/indytempledoom.mp4 + media/mixrbv2/indytempledoom.png 1987 - 1987 Atari U.S. Gold @@ -21526,7 +18705,6 @@ With every cycle the mine & mine cart levels become more complex, the layout indrsoccr.zip Indoor Soccer (48K) - Indoor Soccer (48K) 0 ZX Spectrum @@ -21535,7 +18713,7 @@ With every cycle the mine & mine cart levels become more complex, the layout - media/mixrbv2/indrsoccr.png + media/mixrbv2/indrsoccr.png 1986 @@ -21544,8 +18722,6 @@ With every cycle the mine & mine cart levels become more complex, the layout Magnificent 7 Software Sports / Soccer - Sports - Action 1-2 0 @@ -21556,12 +18732,7 @@ With every cycle the mine & mine cart levels become more complex, the layout inspgadget.zip Inspector Gadget and the Circus of Fear (48K) - Inspector Gadget and the Circus of Fear (48K) - Inspector Gadget and the Circus of Fear (48K) - - sp - 0 ZX Spectrum @@ -21569,17 +18740,15 @@ With every cycle the mine & mine cart levels become more complex, the layout - media/mixrbv2/inspgadget.png + media/mixrbv2/inspgadget.png 1987 - 1987 Beam Software Melbourne House Adventure - Action 1 0 @@ -21590,7 +18759,6 @@ With every cycle the mine & mine cart levels become more complex, the layout intensity.zip Intensity (48K) - Intensity (48K) 0 ZX Spectrum @@ -21598,7 +18766,7 @@ With every cycle the mine & mine cart levels become more complex, the layout - media/mixrbv2/intensity.png + media/mixrbv2/intensity.png 1988 @@ -21617,8 +18785,6 @@ With every cycle the mine & mine cart levels become more complex, the layout int3dtennis.zip International 3D Tennis (128K) - International 3D Tennis (128K) - International 3D Tennis (128K) 0 ZX Spectrum @@ -21627,12 +18793,11 @@ With every cycle the mine & mine cart levels become more complex, the layout - media/video/int3dtennis.mp4 - media/mixrbv2/int3dtennis.png + media/video/int3dtennis.mp4 + media/mixrbv2/int3dtennis.png 1990 - 1990 Sensible Software Palace @@ -21648,7 +18813,6 @@ With every cycle the mine & mine cart levels become more complex, the layout intkarates1.zip International Karate - Stage 1 (48K) - International Karate - Stage 1 (48K) 0 ZX Spectrum @@ -21663,8 +18827,8 @@ While beating enemies the player will increase in belts, starting from the white - media/video/intkarates1.mp4 - media/mixrbv2/intkarates1.png + media/video/intkarates1.mp4 + media/mixrbv2/intkarates1.png 1985 @@ -21673,35 +18837,46 @@ While beating enemies the player will increase in belts, starting from the white System 3 Software Sports / Fighting - Sports - Action 1-2 0 6 0 - + intkarates2.zip - International Karate - Stage 2 (48K) + International Karate - Stage 2 (48K) - intkarates1 - + intkarates1.zip + ZX Spectrum + + International Karate is a simple one on one beat 'em up. The characters are shown from the side, the aim is to beat your opponent using the different karate moves. +Depending on the move, the player will get a full or half-point. You need two full points to beat your opponent, or at least have more points when time runs out. + +On your journey you'll visit 8 different places spread all over the world, like Sydney, Egypt or New York. +At the end of each stage you'll get to play little bonus games. + +While beating enemies the player will increase in belts, starting from the white belt. + + 1985 - System 3 - System 3 + System 3 Software + System 3 Software + + Sports / Fighting + + 1-2 0 - 0 + 6 0 intkarateplus.zip International Karate+ (128K) - International Karate+ (128K) 0 ZX Spectrum @@ -21716,8 +18891,8 @@ All in the pursuit of that elusive black belt... - media/video/intkarateplus.mp4 - media/mixrbv2/intkarateplus.png + media/video/intkarateplus.mp4 + media/mixrbv2/intkarateplus.png 1987 @@ -21726,7 +18901,6 @@ All in the pursuit of that elusive black belt... System 3 Software Sports - Action 1-2 0 @@ -21737,7 +18911,6 @@ All in the pursuit of that elusive black belt... intninjarab.zip International Ninja Rabbits (128K) - International Ninja Rabbits (128K) 0 ZX Spectrum @@ -21745,15 +18918,13 @@ All in the pursuit of that elusive black belt... - media/mixrbv2/intninjarab.png + media/mixrbv2/intninjarab.png 1991 Micro Value - - - + 0 0 0 @@ -21762,7 +18933,6 @@ All in the pursuit of that elusive black belt... intrugby.zip International Rugby (48K) - International Rugby (48K) 0 ZX Spectrum @@ -21770,32 +18940,28 @@ All in the pursuit of that elusive black belt... - media/mixrbv2/intrugby.png + media/mixrbv2/intrugby.png 1988 Blue Ribbon - - - + 0 0 0 - + intspeedway.zip International Speedway (128K) - International Speedway (128K) - 0 ZX Spectrum - media/mixrbv2/intspeedway.png + media/mixrbv2/intspeedway.png 1988 @@ -21814,7 +18980,6 @@ All in the pursuit of that elusive black belt... inteagn.zip Into the Eagle's Nest (48K-128K) - Into the Eagle's Nest (48K-128K) 0 ZX Spectrum @@ -21825,7 +18990,7 @@ There are eight levels to explore, each with a specific mission objective. Some - media/mixrbv2/inteagn.png + media/mixrbv2/inteagn.png 1987 @@ -21834,7 +18999,6 @@ There are eight levels to explore, each with a specific mission objective. Some Pandora Adventure - Action 1 0 @@ -21845,7 +19009,6 @@ There are eight levels to explore, each with a specific mission objective. Some invforce.zip Invasion Force (16K) - Invasion Force (16K) 0 ZX Spectrum @@ -21853,7 +19016,7 @@ There are eight levels to explore, each with a specific mission objective. Some Invasion Force is a fixed screen shoot 'em up where the player, as so often before, has to defend the earth from an army of hostile aliens. The player moves his laser base along the bottom of the screen. At the top there's a large enemy ship that is protected by a moving force field. In addition to this there are smaller ships that drops bombs towards the player. The objective of each level is simply to destroy the large ship, but to be able to reach and damage it the player first has to shoot holes in the force field. Hitting the force field causes the missiles to ricochet back towards the player. The force field also has black parts that should be avoided, since hitting them will fully repair the enemy ship. To take down the enemy ship the player has to hit the control area located in the centre of the ship. The game is over when the player has lost all of his three ships or when the time runs out. - media/mixrbv2/invforce.png + media/mixrbv2/invforce.png 1982 @@ -21868,40 +19031,27 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + invzombie.zip - Invasion of the Zombie Monsters (128K) (HB) - Invasion of the Zombie Monsters (128K) (HB) + Invasion of the Zombie Monsters (128K) (HB) - - sp - - 0 ZX Spectrum - - - - - media/mixrbv2/invzombie.png - - 2010 + 2010 - RELEVO Videogames - - - + RELEVO + RELEVO 0 0 0 - + ironsphere.zip Iron Sphere (48K) (HB) - + ZX Spectrum 2006 @@ -21915,7 +19065,6 @@ There are eight levels to explore, each with a specific mission objective. Some ishido.zip Ishido - The Way of Stones (48K) (HB) - Ishido - The Way of Stones (48K) (HB) 0 ZX Spectrum @@ -21923,25 +19072,23 @@ There are eight levels to explore, each with a specific mission objective. Some - media/mixrbv2/ishido.png + media/mixrbv2/ishido.png 2015 m-ZX - - - + 0 0 0 - + it1944en1.zip Italia 1944 - Part 1 (English) (48K) (HB) - + ZX Spectrum 2021 @@ -21951,12 +19098,12 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944de1.zip Italia 1944 - Part 1 (German) (48K) (HB) - + ZX Spectrum 2021 @@ -21966,12 +19113,12 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944it1.zip Italia 1944 - Part 1 (Italian) (48K) (HB) - + ZX Spectrum 2021 @@ -21981,12 +19128,12 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944pt1.zip Italia 1944 - Part 1 (Portuguese) (48K) (HB) - + ZX Spectrum 2021 @@ -21996,12 +19143,12 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944ru1.zip Italia 1944 - Part 1 (Russian) (48K) (HB) - + ZX Spectrum 2021 @@ -22011,12 +19158,12 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944es1.zip Italia 1944 - Part 1 (Spanish) (48K) (HB) - + ZX Spectrum 2021 @@ -22026,13 +19173,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944en2.zip Italia 1944 - Part 2 (English) (48K) (HB) - it1944en1 - + it1944en1.zip + ZX Spectrum 2021 @@ -22042,13 +19189,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944de2.zip Italia 1944 - Part 2 (German) (48K) (HB) - it1944de1 - + it1944de1.zip + ZX Spectrum 2021 @@ -22058,13 +19205,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944it2.zip Italia 1944 - Part 2 (Italian) (48K) (HB) - it1944it1 - + it1944it1.zip + ZX Spectrum 2021 @@ -22074,13 +19221,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944pt2.zip Italia 1944 - Part 2 (Portuguese) (48K) (HB) - it1944pt1 - + it1944pt1.zip + ZX Spectrum 2021 @@ -22090,13 +19237,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944ru2.zip Italia 1944 - Part 2 (Russian) (48K) (HB) - it1944ru1 - + it1944ru1.zip + ZX Spectrum 2021 @@ -22106,13 +19253,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944es2.zip Italia 1944 - Part 2 (Spanish) (48K) (HB) - it1944es1 - + it1944es1.zip + ZX Spectrum 2021 @@ -22122,13 +19269,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944en3.zip Italia 1944 - Part 3 (English) (48K) (HB) - it1944en1 - + it1944en1.zip + ZX Spectrum 2021 @@ -22138,13 +19285,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944de3.zip Italia 1944 - Part 3 (German) (48K) (HB) - it1944de1 - + it1944de1.zip + ZX Spectrum 2021 @@ -22154,13 +19301,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944it3.zip Italia 1944 - Part 3 (Italian) (48K) (HB) - it1944it1 - + it1944it1.zip + ZX Spectrum 2021 @@ -22170,13 +19317,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944pt3.zip Italia 1944 - Part 3 (Portuguese) (48K) (HB) - it1944pt1 - + it1944pt1.zip + ZX Spectrum 2021 @@ -22186,13 +19333,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944ru3.zip Italia 1944 - Part 3 (Russian) (48K) (HB) - it1944ru1 - + it1944ru1.zip + ZX Spectrum 2021 @@ -22202,13 +19349,13 @@ There are eight levels to explore, each with a specific mission objective. Some 0 0 - + it1944es3.zip Italia 1944 - Part 3 (Spanish) (48K) (HB) - it1944es1 - + it1944es1.zip + ZX Spectrum 2021 @@ -22222,7 +19369,6 @@ There are eight levels to explore, each with a specific mission objective. Some italiansupercar.zip Italian Supercar (128K) - Italian Supercar (128K) 0 ZX Spectrum @@ -22230,15 +19376,13 @@ There are eight levels to explore, each with a specific mission objective. Some - media/mixrbv2/italiansupercar.png + media/mixrbv2/italiansupercar.png 1990 Codemasters - - - + 0 0 0 @@ -22247,8 +19391,6 @@ There are eight levels to explore, each with a specific mission objective. Some ironman.zip Ivan 'Ironman' Stewart's Super Off Road Racer (128K) - Ivan 'Ironman' Stewart's Super Off Road Racer (128K) - Ivan 'Ironman' Stewart's Super Off Road Racer (128K) 0 ZX Spectrum @@ -22261,12 +19403,11 @@ Only your off-road driving abilities will be enough to pull you to first place i - media/video/ironman.mp4 - media/mixrbv2/ironman.png + media/video/ironman.mp4 + media/mixrbv2/ironman.png 1990 - 1991 Leland Corporation Virgin @@ -22278,26 +19419,17 @@ Only your off-road driving abilities will be enough to pull you to first place i 0 0 - + izzywizzy.zip - Izzy Wizzy (48K) (HB) Izzy Wizzy (48K) (HB) - 0 ZX Spectrum - - - - - media/mixrbv2/izzywizzy.png - - 1984 + 2007 - - - + Cronosoft + Cronosoft 0 0 0 @@ -22306,7 +19438,6 @@ Only your off-road driving abilities will be enough to pull you to first place i jacknipper.zip Jack the Nipper (48K) - Jack the Nipper (48K) 0 ZX Spectrum @@ -22328,8 +19459,8 @@ Cause as much trouble as you can... but don't get spanked for it by grown-ups! - media/video/jacknipper.mp4 - media/mixrbv2/jacknipper.png + media/video/jacknipper.mp4 + media/mixrbv2/jacknipper.png 1986 @@ -22338,7 +19469,6 @@ Cause as much trouble as you can... but don't get spanked for it by grown-ups! Gremlin Graphics Software Adventure - Action 1 0 @@ -22349,9 +19479,6 @@ Cause as much trouble as you can... but don't get spanked for it by grown-ups! jacknipper2.zip Jack the Nipper II - In Coconut Capers (48K) - Jack the Nipper II - In Coconut Capers (48K) - Jack the Nipper II - In Coconut Capers (48K) - Jack the Nipper II - In Coconut Capers (48K) 0 ZX Spectrum @@ -22364,8 +19491,8 @@ As well as simply completing the game and amassing as many points as possible, y - media/video/jacknipper2.mp4 - media/mixrbv2/jacknipper2.png + media/video/jacknipper2.mp4 + media/mixrbv2/jacknipper2.png 1987 @@ -22384,8 +19511,6 @@ As well as simply completing the game and amassing as many points as possible, y jackal.zip Jackal (48K) - Jackal (48K) - Jackal (48K) 0 ZX Spectrum @@ -22396,28 +19521,25 @@ Jackal is an overhead view jeep game for up to 2 players. The controller moves i - media/mixrbv2/jackal.png + media/mixrbv2/jackal.png 1986 - 1987 Konami Konami Race, Driving - Action 1-2 0 0 0 - + jacksoncity.zip Jackson City (48K) - Jackson City (48K) 0 ZX Spectrum @@ -22425,7 +19547,7 @@ Jackal is an overhead view jeep game for up to 2 players. The controller moves i - media/mixrbv2/jacksoncity.png + media/mixrbv2/jacksoncity.png 1990 @@ -22444,7 +19566,6 @@ Jackal is an overhead view jeep game for up to 2 players. The controller moves i jksquashcg.zip Jahangir Khan's World Championship Squash - Club Game (128K) - Jahangir Khan's World Championship Squash - Club Game (128K) 0 ZX Spectrum @@ -22453,7 +19574,7 @@ Jackal is an overhead view jeep game for up to 2 players. The controller moves i - media/mixrbv2/jksquashcg.png + media/mixrbv2/jksquashcg.png 1991 @@ -22468,11 +19589,10 @@ Jackal is an overhead view jeep game for up to 2 players. The controller moves i 0 0 - + jksquashtg.zip Jahangir Khan's World Championship Squash - Tournament Game (128K) - Jahangir Khan's World Championship Squash - Tournament Game (128K) jksquashcg.zip ZX Spectrum @@ -22480,9 +19600,6 @@ Jackal is an overhead view jeep game for up to 2 players. The controller moves i Squash simulations are something of a rarity, and it was this niché that Krisalis aimed one of their many sports simulations into. The rules of squash are accurately recreated, with a realistic court layout (viewed isometrically) and a need to hit legal shots. Three different ball speeds, variable match lengths and an 'easy' mode are on offer. Different tournament types are on offer, at 'club' and 'tournament' levels, with a customisable ladder system of multiple divisions to rise up. There is a full roster of opponents to play in one-off or tournament modes. - - media/mixrbv2/jksquashcg.png - 1991 @@ -22500,7 +19617,6 @@ Jackal is an overhead view jeep game for up to 2 players. The controller moves i jailbreak.zip Jail Break (48K) - Jail Break (48K) 0 ZX Spectrum @@ -22511,7 +19627,7 @@ As a policeman, the object of the game is to fire on escaped convicts who have t - media/mixrbv2/jailbreak.png + media/mixrbv2/jailbreak.png 1983 @@ -22530,7 +19646,6 @@ As a policeman, the object of the game is to fire on escaped convicts who have t janosik.zip Janosik (128K) (HB) - Janosik (128K) (HB) 0 ZX Spectrum @@ -22538,15 +19653,13 @@ As a policeman, the object of the game is to fire on escaped convicts who have t - media/mixrbv2/janosik.png + media/mixrbv2/janosik.png 2013 Miazga, Rafal - - - + 0 0 0 @@ -22555,7 +19668,6 @@ As a policeman, the object of the game is to fire on escaped convicts who have t jasper.zip Jasper! (48K) - Jasper! (48K) 0 ZX Spectrum @@ -22564,7 +19676,7 @@ As a policeman, the object of the game is to fire on escaped convicts who have t - media/mixrbv2/jasper.png + media/mixrbv2/jasper.png 1984 @@ -22573,7 +19685,6 @@ As a policeman, the object of the game is to fire on escaped convicts who have t Micromega Adventure - Action 1 0 @@ -22584,8 +19695,6 @@ As a policeman, the object of the game is to fire on escaped convicts who have t jaws.zip Jaws (128K) - Jaws (128K) - Jaws (128K) 0 ZX Spectrum @@ -22598,8 +19707,8 @@ You also have responsibility for closing beaches, which removes the risk of a sh - media/video/jaws.mp4 - media/mixrbv2/jaws.png + media/video/jaws.mp4 + media/mixrbv2/jaws.png 1989 @@ -22608,14 +19717,13 @@ You also have responsibility for closing beaches, which removes the risk of a sh Screen 7 Strategy - Action 1 0 7 0 - + jetbikesim5.zip Jet Bike Simulator - Coasts Expert @@ -22626,11 +19734,10 @@ You also have responsibility for closing beaches, which removes the risk of a sh - + 1988 - - - + Code Masters Plus + 0 0 0 @@ -22639,8 +19746,6 @@ You also have responsibility for closing beaches, which removes the risk of a sh jetbikesim2.zip Jet Bike Simulator - Coasts Standard - Jet Bike Simulator - Coasts Standard - Jet Bike Simulator - Coasts Standard 0 ZX Spectrum @@ -22648,43 +19753,32 @@ You also have responsibility for closing beaches, which removes the risk of a sh - media/mixrbv2/jetbikesim2.png + media/mixrbv2/jetbikesim2.png 1988 - 1989 Code Masters Plus - - - + 0 0 0 - + jetbikesim6.zip Jet Bike Simulator - Docks Expert - Jet Bike Simulator - Docks Expert - Jet Bike Simulator - Docks Expert jetbikesim3.zip ZX Spectrum - - media/mixrbv2/jetbikesim3.png - 1988 - 1989 Code Masters Plus - - - + 0 0 0 @@ -22693,8 +19787,6 @@ You also have responsibility for closing beaches, which removes the risk of a sh jetbikesim3.zip Jet Bike Simulator - Docks Standard - Jet Bike Simulator - Docks Standard - Jet Bike Simulator - Docks Standard 0 ZX Spectrum @@ -22702,43 +19794,32 @@ You also have responsibility for closing beaches, which removes the risk of a sh - media/mixrbv2/jetbikesim3.png + media/mixrbv2/jetbikesim3.png 1988 - 1989 Code Masters Plus - - - + 0 0 0 - + jetbikesim4.zip Jet Bike Simulator - Lakes Expert - Jet Bike Simulator - Lakes Expert - Jet Bike Simulator - Lakes Expert jetbikesim1.zip ZX Spectrum - - media/mixrbv2/jetbikesim1.png - 1988 - 1989 Code Masters Plus - - - + 0 0 0 @@ -22747,8 +19828,6 @@ You also have responsibility for closing beaches, which removes the risk of a sh jetbikesim1.zip Jet Bike Simulator - Lakes Standard - Jet Bike Simulator - Lakes Standard - Jet Bike Simulator - Lakes Standard 0 ZX Spectrum @@ -22756,16 +19835,13 @@ You also have responsibility for closing beaches, which removes the risk of a sh - media/mixrbv2/jetbikesim1.png + media/mixrbv2/jetbikesim1.png 1988 - 1989 Code Masters Plus - - - + 0 0 0 @@ -22780,12 +19856,11 @@ You also have responsibility for closing beaches, which removes the risk of a sh - - - - - - + + media/mixrbv2/jetpackbob.png + + + 0 0 0 @@ -22794,26 +19869,20 @@ You also have responsibility for closing beaches, which removes the risk of a sh jetpaco.zip Jet Paco (48K) (HB) - Jet Paco (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/jetpaco.png + media/mixrbv2/jetpaco.png 2013 Mojon Twins, The - - - + 0 0 0 @@ -22822,7 +19891,6 @@ You also have responsibility for closing beaches, which removes the risk of a sh jswilly.zip Jet Set Willy (48K) - Jet Set Willy (48K) 0 ZX Spectrum @@ -22833,19 +19901,16 @@ Each room has its own hazards, such as spikes, revolving razors and ropes. The r - media/video/jswilly.mp4 - media/mixrbv2/jswilly.png + media/video/jswilly.mp4 + media/mixrbv2/jswilly.png 2014 - 1984 Software Projects Ltd. Spud Platform - Action - Adventure 1 0 @@ -22856,8 +19921,6 @@ Each room has its own hazards, such as spikes, revolving razors and ropes. The r jswilly2.zip Jet Set Willy II - The Final Frontier (48K) - Jet Set Willy II - The Final Frontier (48K) - Jet Set Willy II - The Final Frontier (48K) 0 ZX Spectrum @@ -22866,8 +19929,8 @@ Each room has its own hazards, such as spikes, revolving razors and ropes. The r - media/video/jswilly2.mp4 - media/mixrbv2/jswilly2.png + media/video/jswilly2.mp4 + media/mixrbv2/jswilly2.png 1985 @@ -22876,7 +19939,6 @@ Each room has its own hazards, such as spikes, revolving razors and ropes. The r Software Projects Ltd. Adventure - Action 1 0 @@ -22887,37 +19949,29 @@ Each room has its own hazards, such as spikes, revolving razors and ropes. The r jswilly3.zip Jet Set Willy III (48K) - Jet Set Willy III (48K) - - nl - eu - 0 ZX Spectrum - media/video/jswilly3.mp4 - media/mixrbv2/jswilly3.png + media/video/jswilly3.mp4 + media/mixrbv2/jswilly3.png 1985 MB - - - + 0 0 0 - + jetpac.zip Jetpac (16K) - Jetpac (16K) 0 ZX Spectrum @@ -22928,8 +19982,8 @@ Each level contains various bad guys, with different attack patterns; you have a - media/video/jetpac.mp4 - media/mixrbv2/jetpac.png + media/video/jetpac.mp4 + media/mixrbv2/jetpac.png 1983 @@ -22944,7 +19998,7 @@ Each level contains various bad guys, with different attack patterns; you have a 15 0 - + jetpacrx.zip Jetpac RX (48K) (HB) @@ -22952,16 +20006,22 @@ Each level contains various bad guys, with different attack patterns; you have a jetpac.zip ZX Spectrum - + Jetman has crash-landed on a distant planet, with ledges suspended in mid-air and populated by various nasties, and he must escape and find his way home. Your first task is to retrieve each of the three parts of his spaceship, in order, and carry them over the base part. After this, you must collect enough fuel to be able to fly away, again by picking it up and dropping it over the ship (you don't have to actually make contact with the ship in doing this). Once you've filled the ship up, you can fly on to the next level, in which you must again refuel. + +Each level contains various bad guys, with different attack patterns; you have a lazer to shoot them for points, and must avoid contact with them. Diamonds can be collected for bonus points, and you get an extra life after every 10,000 points. + - + 1983 + Ultimate + Ultimate - + Action + 1-2 0 - 0 + 15 0 @@ -22974,12 +20034,11 @@ Each level contains various bad guys, with different attack patterns; you have a - - - - - - + + media/mixrbv2/jetpackjock.png + + + 0 0 0 @@ -22988,8 +20047,6 @@ Each level contains various bad guys, with different attack patterns; you have a jetsons.zip Jetsons The Computer Game (128K) - Jetsons The Computer Game (128K) - Jetsons The Computer Game (128K) 0 ZX Spectrum @@ -23006,8 +20063,8 @@ You have to activate the items hidden behind the hatches with buttons. These all - media/video/jetsons.mp4 - media/mixrbv2/jetsons.png + media/video/jetsons.mp4 + media/mixrbv2/jetsons.png 1992 @@ -23016,58 +20073,38 @@ You have to activate the items hidden behind the hatches with buttons. These all HiTech Software Race, Driving - Adventure - Action 1 0 0 0 - + jillysfarm1.zip Jilly's Farm Volume 1 - SokoBAArn (48K) (HB, v1.01) - 0 ZX Spectrum - - - - - - + + 0 0 0 - + jinj.zip - JinJ (128K) (HB) - JinJ (128K) (HB) + JinJ (128K) (HB) - - sp - - 0 ZX Spectrum - - - - - media/mixrbv2/jinj.png - - 2008 + 2008 - Computer Emuzone - - - + Computer Emuzone + Computer Emuzone 0 0 0 @@ -23076,19 +20113,15 @@ You have to activate the items hidden behind the hatches with buttons. These all jinj2.zip Jinj 2 - Belmonte's Revenge (128K) (HB) - Jinj 2 - Belmonte's Revenge (128K) (HB) - - sp - 0 ZX Spectrum - media/video/jinj2.mp4 - media/mixrbv2/jinj2.png + media/video/jinj2.mp4 + media/mixrbv2/jinj2.png 2012 @@ -23097,7 +20130,6 @@ You have to activate the items hidden behind the hatches with buttons. These all RetroWorks Action - Action / Adventure 1 0 @@ -23119,7 +20151,7 @@ Joe Blade is viewed side-on and uses flick-screen progression. The bombs are dea - media/mixrbv2/joebld128.png + media/mixrbv2/joebld128.png 1987 @@ -23138,8 +20170,6 @@ Joe Blade is viewed side-on and uses flick-screen progression. The bombs are dea joebld2.zip Joe Blade II (128K) - Joe Blade II (128K) - Joe Blade II (128K) 0 ZX Spectrum @@ -23152,7 +20182,7 @@ There are four subgame variants of increasing difficulty, all based around a 1-2 - media/mixrbv2/joebld2.png + media/mixrbv2/joebld2.png 1988 @@ -23167,40 +20197,12 @@ There are four subgame variants of increasing difficulty, all based around a 1-2 0 0 - - joebld3.zip - - Joe Blade III (Trainer) (48K) - Joe Blade III (Trainer) (48K) - - - eu - - joebld3_128.zip - ZX Spectrum - - - - - media/mixrbv2/joebld3_128.png - - - 1989 - - Players Premier Software - - - - 0 - 0 - 0 - - + joeblob.zip Joe Blob (128K) (HB, v2) - + ZX Spectrum 2019 @@ -23220,22 +20222,21 @@ There are four subgame variants of increasing difficulty, all based around a 1-2 - - - - - - + + media/mixrbv2/jumpjupiter.png + + + 0 0 0 - + junglequeen.zip Jungle Queen (128K) (HB) - + ZX Spectrum 2020 @@ -23249,7 +20250,6 @@ There are four subgame variants of increasing difficulty, all based around a 1-2 junglewarfare.zip Jungle Warfare (48K) - Jungle Warfare (48K) 0 ZX Spectrum @@ -23257,15 +20257,13 @@ There are four subgame variants of increasing difficulty, all based around a 1-2 - media/mixrbv2/junglewarfare.png + media/mixrbv2/junglewarfare.png 1990 - Virgin Mastertronic - - - + Virgin + 0 0 0 @@ -23274,37 +20272,31 @@ There are four subgame variants of increasing difficulty, all based around a 1-2 jwarrior.zip Jungle Warrior (Spanish) (48K) - Jungle Warrior (Spanish) (48K) - - sp - 0 ZX Spectrum - media/video/jwarrior.mp4 - media/mixrbv2/jwarrior.png + media/video/jwarrior.mp4 + media/mixrbv2/jwarrior.png 1990 Zigurat - - - + 0 0 0 - + justagal.zip Just A Gal (48K) (HB) - + ZX Spectrum 2019 @@ -23318,7 +20310,6 @@ There are four subgame variants of increasing difficulty, all based around a 1-2 justin.zip Justin (128K) (HB) - Justin (128K) (HB) 0 ZX Spectrum @@ -23326,15 +20317,13 @@ There are four subgame variants of increasing difficulty, all based around a 1-2 - media/mixrbv2/justin.png + media/mixrbv2/justin.png 2007 CNGSoft - - - + 0 0 0 @@ -23343,7 +20332,6 @@ There are four subgame variants of increasing difficulty, all based around a 1-2 kamikaze.zip Kamikaze (128K) - Kamikaze (128K) 0 ZX Spectrum @@ -23354,7 +20342,7 @@ Once the dynamite has been collected, the player makes their way toward the left - media/mixrbv2/kamikaze.png + media/mixrbv2/kamikaze.png 1983 @@ -23373,7 +20361,6 @@ Once the dynamite has been collected, the player makes their way toward the left karateka.zip Karateka (Spanish) (128K) - Karateka (Spanish) (128K) 0 ZX Spectrum @@ -23384,7 +20371,7 @@ The game is viewed from the side and features a succession of increasingly-diffi - media/mixrbv2/karateka.png + media/mixrbv2/karateka.png 1990 @@ -23403,26 +20390,20 @@ The game is viewed from the side and features a succession of increasingly-diffi karlos.zip Karlos und Schatze der Azteken (128K) (HB) - Karlos und Schatze der Azteken (128K) (HB) - - ru - 0 ZX Spectrum - media/mixrbv2/karlos.png + media/mixrbv2/karlos.png 2010 Perspective Group - - - + 0 0 0 @@ -23431,7 +20412,6 @@ The game is viewed from the side and features a succession of increasingly-diffi karnov.zip Karnov (128K) - Karnov (128K) 0 ZX Spectrum @@ -23440,7 +20420,7 @@ The game is viewed from the side and features a succession of increasingly-diffi - media/mixrbv2/karnov.png + media/mixrbv2/karnov.png 1988 @@ -23455,15 +20435,11 @@ The game is viewed from the side and features a succession of increasingly-diffi 0 0 - + kendowarrior.zip Kendo Warrior (128K) - Kendo Warrior (128K) - - eu - 0 ZX Spectrum @@ -23472,7 +20448,7 @@ The game is viewed from the side and features a succession of increasingly-diffi The documents are located in a safe which you must open by entering the code. Once in possession of the documents you must get to the roof and make your escape via helicopter to complete the mission. - media/mixrbv2/kendowarrior.png + media/mixrbv2/kendowarrior.png 1989 @@ -23481,8 +20457,6 @@ The documents are located in a safe which you must open by entering the code. On Byte Back Fight - Fight / 2D - Action 1 0 @@ -23493,8 +20467,6 @@ The documents are located in a safe which you must open by entering the code. On kgbsuperspy.zip KGB Super Spy (48K) - KGB Super Spy (48K) - KGB Super Spy (48K) 0 ZX Spectrum @@ -23502,15 +20474,13 @@ The documents are located in a safe which you must open by entering the code. On - media/mixrbv2/kgbsuperspy.png + media/mixrbv2/kgbsuperspy.png 1989 Codemasters - - - + 0 0 0 @@ -23519,11 +20489,7 @@ The documents are located in a safe which you must open by entering the code. On kickoff.zip Kick Off (48K) - Kick Off (48K) - - eu - 0 ZX Spectrum @@ -23531,8 +20497,8 @@ The documents are located in a safe which you must open by entering the code. On - media/video/kickoff.mp4 - media/mixrbv2/kickoff.png + media/video/kickoff.mp4 + media/mixrbv2/kickoff.png 1989 @@ -23551,11 +20517,7 @@ The documents are located in a safe which you must open by entering the code. On kickoff2.zip Kick Off 2 (128K) - Kick Off 2 (128K) - - eu - 0 ZX Spectrum @@ -23565,8 +20527,8 @@ Viewed top-down, the controls involve trapping the ball under your foot, giving - media/video/kickoff2.mp4 - media/mixrbv2/kickoff2.png + media/video/kickoff2.mp4 + media/mixrbv2/kickoff2.png 1990 @@ -23585,7 +20547,6 @@ Viewed top-down, the controls involve trapping the ball under your foot, giving kickoffw.zip Kick Off World Cup Edition (128K) - Kick Off World Cup Edition (128K) 0 ZX Spectrum @@ -23593,7 +20554,7 @@ Viewed top-down, the controls involve trapping the ball under your foot, giving - media/mixrbv2/kickoffw.png + media/mixrbv2/kickoffw.png 1990 @@ -23607,12 +20568,10 @@ Viewed top-down, the controls involve trapping the ball under your foot, giving 0 0 - + kikstrt2.zip Kikstart 2 + Course Designer (48K) - Kikstart 2 + Course Designer (48K) - Kikstart 2 + Course Designer (48K) 0 ZX Spectrum @@ -23623,17 +20582,15 @@ Viewed top-down, the controls involve trapping the ball under your foot, giving - media/mixrbv2/kikstrt2.png + media/mixrbv2/kikstrt2.png 1988 - 1988 Mr Chip Software - Mastertronic + Mastertronic Sports - Action 1-2 0 @@ -23644,7 +20601,6 @@ Viewed top-down, the controls involve trapping the ball under your foot, giving kinetik.zip Kinetik (48K) - Kinetik (48K) 0 ZX Spectrum @@ -23657,7 +20613,7 @@ Avoid contact with red walls as these drain energy; all others are harmless. The - media/mixrbv2/kinetik.png + media/mixrbv2/kinetik.png 1987 @@ -23666,18 +20622,16 @@ Avoid contact with red walls as these drain energy; all others are harmless. The Firebird Adventure - Action 1 0 0 0 - + kaquest.zip King Arthur's Quest (48K) - King Arthur's Quest (48K) 0 ZX Spectrum @@ -23685,15 +20639,13 @@ Avoid contact with red walls as these drain energy; all others are harmless. The - media/mixrbv2/kaquest.png + media/mixrbv2/kaquest.png 1984 Hill MacGibbon - - - + 0 0 0 @@ -23702,7 +20654,6 @@ Avoid contact with red walls as these drain energy; all others are harmless. The kingvalley.zip King's Valley (128K) (HB) - King's Valley (128K) (HB) 0 ZX Spectrum @@ -23710,25 +20661,21 @@ Avoid contact with red walls as these drain energy; all others are harmless. The - media/mixrbv2/kingvalley.png + media/mixrbv2/kingvalley.png 1994 WE - - - + 0 0 0 - + klax.zip Klax (128K) - Klax (128K) - Klax (128K) 0 ZX Spectrum @@ -23737,29 +20684,27 @@ Avoid contact with red walls as these drain energy; all others are harmless. The - media/mixrbv2/klax.png + media/mixrbv2/klax.png 1990 - 1990 Mark Incley Domark Strategy - Action 1 0 0 0 - + ksolitaire.zip Klondike Solitaire (128K) (HB) - + ZX Spectrum 2021 @@ -23773,30 +20718,20 @@ Avoid contact with red walls as these drain energy; all others are harmless. The knightforce.zip Knight Force (128K) - Knight Force (128K) - Knight Force (128K) - Knight Force (128K) - - fr - 0 ZX Spectrum - media/mixrbv2/knightforce.png + media/mixrbv2/knightforce.png 1990 - 1990 - 1990 Titus - - - + 1 0 0 @@ -23806,7 +20741,6 @@ Avoid contact with red walls as these drain energy; all others are harmless. The kniglore.zip Knight Lore (48K) - Knight Lore (48K) 0 ZX Spectrum @@ -23817,8 +20751,8 @@ The game uses the isometric viewpoint in a manner similar to the later Head Over - media/video/kniglore.mp4 - media/mixrbv2/kniglore.png + media/video/kniglore.mp4 + media/mixrbv2/kniglore.png 1984 @@ -23827,7 +20761,6 @@ The game uses the isometric viewpoint in a manner similar to the later Head Over Ashby Computers and Graphics Adventure - Action 1 0 @@ -23838,11 +20771,7 @@ The game uses the isometric viewpoint in a manner similar to the later Head Over knighttyme.zip Knight Tyme (128K) - Knight Tyme (128K) - - eu - 0 ZX Spectrum @@ -23852,14 +20781,14 @@ Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the - media/video/knighttyme.mp4 - media/mixrbv2/knighttyme.png + media/video/knighttyme.mp4 + media/mixrbv2/knighttyme.png 1986 - Mastertronic - Mastertronic Added Dimension + Mastertronic + Mastertronic Adventure @@ -23872,7 +20801,6 @@ Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the knightzx.zip Knightmare 2 ZX (48K) (HB) - Knightmare 2 ZX (48K) (HB) 0 ZX Spectrum @@ -23880,39 +20808,34 @@ Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the - media/mixrbv2/knightzx.png + media/mixrbv2/knightzx.png 2015 Climacus - - - + 0 0 0 - + knights.zip Knights (48K) (HB) - Knights (48K) (HB) ZX Spectrum - media/mixrbv2/knights.png + media/mixrbv2/knights.png 1988 - CRL Group - - - + Top Ten + 0 0 0 @@ -23921,7 +20844,6 @@ Knight Tyme is the third game of the Magic Knight series. As in Spellbound, the kong.zip Kong (Ocean) (48K) - Kong (Ocean) (48K) 0 ZX Spectrum @@ -23934,8 +20856,8 @@ Just to make it interesting, Kong sees you and starts rolling barrels and other - media/video/kong.mp4 - media/mixrbv2/kong.png + media/video/kong.mp4 + media/mixrbv2/kong.png 1983 @@ -23950,12 +20872,10 @@ Just to make it interesting, Kong sees you and starts rolling barrels and other 0 0 - + kong2.zip Kong 2 - Kong Strikes Back (48K) - Kong 2 - Kong Strikes Back (48K) - Kong 2 - Kong Strikes Back (48K) 0 ZX Spectrum @@ -23963,12 +20883,11 @@ Just to make it interesting, Kong sees you and starts rolling barrels and other - media/video/kong2.mp4 - media/mixrbv2/kong2.png + media/video/kong2.mp4 + media/mixrbv2/kong2.png 1985 - 1984 Ocean @@ -23978,15 +20897,11 @@ Just to make it interesting, Kong sees you and starts rolling barrels and other 0 0 - + kongsrevenge1.zip Kong's Revenge - Part 1 (Spanish) (128K) - Kong's Revenge - Part 1 (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -23998,7 +20913,7 @@ The second part, which can only be accessed when the first one is completed, is - media/mixrbv2/kongsrevenge1.png + media/mixrbv2/kongsrevenge1.png 1991 @@ -24013,15 +20928,11 @@ The second part, which can only be accessed when the first one is completed, is 0 0 - + kongsrevenge2.zip Kong's Revenge - Part 2 (Spanish) (128K) - Kong's Revenge - Part 2 (Spanish) (128K) - - sp - kongsrevenge1.zip ZX Spectrum @@ -24032,9 +20943,6 @@ In the first part, the player must climb to the top of five buildings and must d The second part, which can only be accessed when the first one is completed, is a simple side-scrolling run 'n' gun game. While still avoiding barrels and other objects, the player must shoot at enemies. Finally, they have to defeat Kong and save the girl. - - media/mixrbv2/kongsrevenge1.png - 1991 @@ -24052,7 +20960,6 @@ The second part, which can only be accessed when the first one is completed, is kraal.zip Kraal (48K) - Kraal (48K) 0 ZX Spectrum @@ -24060,7 +20967,7 @@ The second part, which can only be accessed when the first one is completed, is - media/mixrbv2/kraal.png + media/mixrbv2/kraal.png 1990 @@ -24079,8 +20986,6 @@ The second part, which can only be accessed when the first one is completed, is krakout.zip Krakout (48K) - Krakout (48K) - Krakout (48K) 0 ZX Spectrum @@ -24093,11 +20998,10 @@ The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze - media/mixrbv2/krakout.png + media/mixrbv2/krakout.png 1987 - 1987 Gremlin Interactive Gremlin Graphics Software @@ -24119,12 +21023,11 @@ The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze - - - - - - + + media/mixrbv2/krpat.png + + + 0 0 0 @@ -24133,7 +21036,6 @@ The enemies/obstacles are more varied than in Arkanoid. Some make the bat freeze kungfum.zip Kung-Fu Master (48K) - Kung-Fu Master (48K) 0 ZX Spectrum @@ -24146,7 +21048,7 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro - media/mixrbv2/kungfum.png + media/mixrbv2/kungfum.png 1986 @@ -24165,7 +21067,6 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro ksdizzy.zip Kwik Snax Dizzy (128K) - Kwik Snax Dizzy (128K) 0 ZX Spectrum @@ -24174,8 +21075,8 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro - media/video/ksdizzy.mp4 - media/mixrbv2/ksdizzy.png + media/video/ksdizzy.mp4 + media/mixrbv2/ksdizzy.png 1990 @@ -24184,18 +21085,16 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro Codemasters Thinking - Action 1 0 0 0 - + ksdizzy_48.zip Kwik Snax Dizzy (48K) - Kwik Snax Dizzy (48K) ksdizzy.zip ZX Spectrum @@ -24203,10 +21102,6 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro Dizzy must rescue four of his 'Yolkfolk' (groan) chums in this game, from Cuckoo Land, Ice Land, Cloud Land and Zak's Castle. Like Fast Food it doesn't directly resemble the main series of arcade adventures, instead being a single-screen action game, resembling Pengo. The basic idea is to move around a maze of blocks collecting fruit, but the twist in the style is that you push the blocks in the maze to kill or trap those enemies. After every level is completed a short bonus screen appears where more fruit can be collected. During play various other tokens are released, such as bonus points, a smart bomb and control reversal. - - media/video/ksdizzy.mp4 - media/mixrbv2/ksdizzy.png - 1990 @@ -24214,7 +21109,6 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro Codemasters Thinking - Action 1 0 @@ -24225,7 +21119,6 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro kydcadet.zip Kyd Cadet (48K) (HB, v1.2) - Kyd Cadet (48K) (HB, v1.2) 0 ZX Spectrum @@ -24233,15 +21126,13 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro - media/mixrbv2/kydcadet.png + media/mixrbv2/kydcadet.png 2010 Jenkinson, Paul - - - + 0 0 0 @@ -24250,7 +21141,6 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro kydcadet3.zip Kyd Cadet 3 - The Eyeburx Plee (48K) (HB) - Kyd Cadet 3 - The Eyeburx Plee (48K) (HB) 0 ZX Spectrum @@ -24258,15 +21148,13 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro - media/mixrbv2/kydcadet3.png + media/mixrbv2/kydcadet3.png 2014 Jenkinson, Paul - - - + 0 0 0 @@ -24275,7 +21163,6 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro kydcadet2.zip Kyd Cadet II - The Rescue of Pobbleflu (48K) (HB) - Kyd Cadet II - The Rescue of Pobbleflu (48K) (HB) 0 ZX Spectrum @@ -24283,70 +21170,49 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro - media/mixrbv2/kydcadet2.png + media/mixrbv2/kydcadet2.png 2010 Jenkinson, Paul - - - + 0 0 0 - + labbaye.zip - L'Abbaye des Morts (128K) (HB) - L'Abbaye des Morts (128K) (HB) + L'Abbaye des Morts (128K) (HB) - - ru - - 0 ZX Spectrum - - - media/video/labbaye.mp4 - media/mixrbv2/labbaye.png - - 2014 + 2014 - Jerri - - - + Darkhorace + Darkhorace 0 0 0 - + lala.zip Lala Prologue (48K) (HB) - Lala Prologue (48K) (HB) - - sp - - 0 ZX Spectrum - media/mixrbv2/lala.png + media/mixrbv2/lala.png 2010 Ubhres Productions - - - + 0 0 0 @@ -24355,7 +21221,6 @@ Thomas is able to move left and right, jump, duck, and punch and kick. Enemy pro lasersquad.zip Laser Squad (48K) - Laser Squad (48K) 0 ZX Spectrum @@ -24368,7 +21233,7 @@ There are 3 missions in turn - in The Assassins you must face down Sterner Regni - media/mixrbv2/lasersquad.png + media/mixrbv2/lasersquad.png 1988 @@ -24387,7 +21252,6 @@ There are 3 missions in turn - in The Assassins you must face down Sterner Regni laserzone.zip Laser Zone (48K) - Laser Zone (48K) 0 ZX Spectrum @@ -24396,7 +21260,7 @@ There are 3 missions in turn - in The Assassins you must face down Sterner Regni - media/mixrbv2/laserzone.png + media/mixrbv2/laserzone.png 1983 @@ -24415,8 +21279,6 @@ There are 3 missions in turn - in The Assassins you must face down Sterner Regni lastduel.zip Last Duel (48K) - Last Duel (48K) - Last Duel (48K) 0 ZX Spectrum @@ -24429,7 +21291,7 @@ Players have to guide their vehicle through six difficult levels - alternating b - media/mixrbv2/lastduel.png + media/mixrbv2/lastduel.png 1989 @@ -24444,12 +21306,12 @@ Players have to guide their vehicle through six difficult levels - alternating b 0 0 - + lastescape.zip Last Escape, The (128K) (HB) - + ZX Spectrum 2021 @@ -24459,13 +21321,10 @@ Players have to guide their vehicle through six difficult levels - alternating b 0 0 - + lninja2.zip Last Ninja 2 - Back with a Vengeance (128K) - Last Ninja 2 - Back with a Vengeance (128K) - Last Ninja 2 - Back with a Vengeance (128K) - Last Ninja 2 - Back with a Vengeance (128K) 0 ZX Spectrum @@ -24480,12 +21339,11 @@ There are items scattered around the levels, such as keys, rope, a map or hambur - media/video/lninja2.mp4 - media/mixrbv2/lninja2.png + media/video/lninja2.mp4 + media/mixrbv2/lninja2.png 1988 - 1988 System 3 Software System 3 Software @@ -24497,12 +21355,12 @@ There are items scattered around the levels, such as keys, rope, a map or hambur 8 0 - + lasttrain1.zip Last Train to Tranz-Central - Part 1 (128K) (HB) - + ZX Spectrum 2020 @@ -24512,13 +21370,13 @@ There are items scattered around the levels, such as keys, rope, a map or hambur 0 0 - + lasttrain2.zip Last Train to Tranz-Central - Part 2 (128K) (HB) - lasttrain1 - + lasttrain1.zip + ZX Spectrum 2020 @@ -24532,7 +21390,6 @@ There are items scattered around the levels, such as keys, rope, a map or hambur lastvampire.zip Last Vampire, The (48K) - Last Vampire, The (48K) 0 ZX Spectrum @@ -24540,25 +21397,23 @@ There are items scattered around the levels, such as keys, rope, a map or hambur - media/mixrbv2/lastvampire.png + media/mixrbv2/lastvampire.png 1990 Atlantis Software - - - + 0 0 0 - + lava16k.zip Lava - Speed up version (16K) (HB) - + ZX Spectrum 2021 @@ -24572,8 +21427,6 @@ There are items scattered around the levels, such as keys, rope, a map or hambur ledstorm.zip LED Storm - Rally 2011 (128K) - LED Storm - Rally 2011 (128K) - LED Storm - Rally 2011 (128K) 0 ZX Spectrum @@ -24586,17 +21439,15 @@ The roads contain bonus tags including bonus points, a battering ram to make con - media/mixrbv2/ledstorm.png + media/mixrbv2/ledstorm.png - 1989 1988 Capcom Go! Race, Driving - Action 1 0 @@ -24607,7 +21458,6 @@ The roads contain bonus tags including bonus points, a battering ram to make con leftbehind.zip Left Behind - Escape from Mars (48K) (HB) - Left Behind - Escape from Mars (48K) (HB) 0 ZX Spectrum @@ -24615,15 +21465,13 @@ The roads contain bonus tags including bonus points, a battering ram to make con - media/mixrbv2/leftbehind.png + media/mixrbv2/leftbehind.png 2017 Hughes, Dave - - - + 0 0 0 @@ -24632,8 +21480,6 @@ The roads contain bonus tags including bonus points, a battering ram to make con legkage.zip Legend of Kage, The (48K) - Legend of Kage, The (48K) - Legend of Kage, The (48K) 0 ZX Spectrum @@ -24642,7 +21488,7 @@ The roads contain bonus tags including bonus points, a battering ram to make con - media/mixrbv2/legkage.png + media/mixrbv2/legkage.png 1987 @@ -24657,11 +21503,10 @@ The roads contain bonus tags including bonus points, a battering ram to make con 0 0 - + traxtor.zip Legend of Traxtor (48K) (HB) - Legend of Traxtor (48K) (HB) 0 ZX Spectrum @@ -24669,15 +21514,13 @@ The roads contain bonus tags including bonus points, a battering ram to make con - media/mixrbv2/traxtor.png + media/mixrbv2/traxtor.png 2014 usebox.net - - - + 0 0 0 @@ -24686,7 +21529,6 @@ The roads contain bonus tags including bonus points, a battering ram to make con lemmings.zip Lemmings (48K) - Lemmings (48K) 0 ZX Spectrum @@ -24697,8 +21539,8 @@ You are in control not of any individual Lemming, but of a cross-hair, which can - media/video/lemmings.mp4 - media/mixrbv2/lemmings.png + media/video/lemmings.mp4 + media/mixrbv2/lemmings.png 1991 @@ -24713,12 +21555,10 @@ You are in control not of any individual Lemming, but of a cross-hair, which can 13 0 - + linefire.zip Line of Fire (128K) - Line of Fire (128K) - Line of Fire (128K) 0 ZX Spectrum @@ -24729,11 +21569,10 @@ The game's 8 levels feature quite a variety of settings, vehicles and situations - media/mixrbv2/linefire.png + media/mixrbv2/linefire.png 1990 - 1990 SEGA U.S. Gold @@ -24745,12 +21584,12 @@ The game's 8 levels feature quite a variety of settings, vehicles and situations 0 0 - + liquidwar.zip Liquid War (48K) (HB) - + ZX Spectrum 2020 @@ -24764,54 +21603,39 @@ The game's 8 levels feature quite a variety of settings, vehicles and situations lirus128.zip Lirus (128K) (HB) - Lirus (128K) (HB) - - ru - 0 ZX Spectrum - media/mixrbv2/lirus128.png + media/mixrbv2/lirus128.png 2015 RetroSouls - - - + 0 0 0 - + lirus48.zip Lirus (48K) (HB) - Lirus (48K) (HB) - - ru - lirus128.zip ZX Spectrum - - media/mixrbv2/lirus128.png - 2015 RetroSouls - - - + 0 0 0 @@ -24820,7 +21644,6 @@ The game's 8 levels feature quite a variety of settings, vehicles and situations littlepuff.zip Little Puff in Dragonland (128K) - Little Puff in Dragonland (128K) 0 ZX Spectrum @@ -24829,7 +21652,7 @@ The game's 8 levels feature quite a variety of settings, vehicles and situations - media/mixrbv2/littlepuff.png + media/mixrbv2/littlepuff.png 1990 @@ -24854,17 +21677,16 @@ The game's 8 levels feature quite a variety of settings, vehicles and situations - - - - - - + + media/mixrbv2/livipres21.png + + + 0 0 0 - + livipres22.zip Livingstone Supongo II (I Premuse II) - Part 2 (48K) @@ -24874,58 +21696,32 @@ The game's 8 levels feature quite a variety of settings, vehicles and situations - - - - - - + + 0 0 0 - + livipres.zip - Livingstone, I Presume (128K) - Livingstone, I Presume (128K) - Livingstone, I Presume (128K) + Livingstone, I Presume (128K) - 0 ZX Spectrum - - Livingstone, I Presume? was one of the most famous games of Opera Soft. It is a video adventure technologically almost identical to Goody (also Opera's) but this game has a more complex map and an obligation to alternate among three weapons and a pole that you have from the beginning of the game. - -The name of the game indicates a tour around each of the searches of David Livingstone that carry out the journalist Henry Morton Stanley in Africa in the XIX century. There the resemblance to reality ends, and turns into a platform game. - - - - media/video/livipres.mp4 - media/mixrbv2/livipres.png - 1987 - Opera Soft - Alligata Software - - Adventure - Action - - 1 + Opera Soft + Opera Soft 0 - 18 + 0 0 loderunn.zip Lode Runner (128K) - Lode Runner (128K) - - eu - 0 ZX Spectrum @@ -24937,8 +21733,8 @@ This was one of the earliest games to include a level editor, allowing the creat - media/video/loderunn.mp4 - media/mixrbv2/loderunn.png + media/video/loderunn.mp4 + media/mixrbv2/loderunn.png 1984 @@ -24947,18 +21743,16 @@ This was one of the earliest games to include a level editor, allowing the creat Software Projects Ltd. Platform - Action 1 0 16 0 - + loderunn_48.zip Lode Runner (Part 1 of 2) (48K) - Lode Runner (Part 1 of 2) (48K) loderunn.zip ZX Spectrum @@ -24970,10 +21764,6 @@ The Empire has sent robotic guards down to protect the gold, and contact with an This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill. - - media/video/loderunn.mp4 - media/mixrbv2/loderunn.png - 1984 @@ -24981,18 +21771,16 @@ This was one of the earliest games to include a level editor, allowing the creat Software Projects Ltd. Platform - Action 1 0 16 0 - + loderunn2_48.zip Lode Runner (Part 2 of 2) (48K) - Lode Runner (Part 2 of 2) (48K) loderunn.zip ZX Spectrum @@ -25004,10 +21792,6 @@ The Empire has sent robotic guards down to protect the gold, and contact with an This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill. - - media/video/loderunn.mp4 - media/mixrbv2/loderunn.png - 1984 @@ -25015,18 +21799,16 @@ This was one of the earliest games to include a level editor, allowing the creat Software Projects Ltd. Platform - Action 1 0 16 0 - + loderun2.zip Lode Runner v2 (48K) - Lode Runner v2 (48K) loderunn.zip ZX Spectrum @@ -25038,10 +21820,6 @@ The Empire has sent robotic guards down to protect the gold, and contact with an This was one of the earliest games to include a level editor, allowing the creation of new level designs with no programming skill. - - media/video/loderunn.mp4 - media/mixrbv2/loderunn.png - 1984 @@ -25049,19 +21827,16 @@ This was one of the earliest games to include a level editor, allowing the creat Software Projects Ltd. Platform - Action 1 0 16 0 - + lorna.zip Lorna (128K) - Lorna (128K) - Lorna (128K) 0 ZX Spectrum @@ -25074,11 +21849,10 @@ This game is based on the popular Alfonso Aspiriz's comic book. - media/video/lorna.mp4 - media/mixrbv2/lorna.png + media/video/lorna.mp4 + media/mixrbv2/lorna.png - 1990 1990 Topo Soft @@ -25095,11 +21869,7 @@ This game is based on the popular Alfonso Aspiriz's comic book. brunilda.zip Los Amores De Brunilda (English) (128K) (HB, v1.4) - Los Amores De Brunilda (English) (128K) (HB, v1.4) - - sp - 0 ZX Spectrum @@ -25110,8 +21880,8 @@ It seemed that these people had no soul, that they had turned away from God, aba I tried hard to forget that feeling, but my partner could not. He was younger and not yet mastered his terrors. However, my main concern was to find a place to spend the night. I wasn't worried about monsters nor demons, but the cold: another night sleeping rough and my bones would be rankling all the way to Santiago. - media/video/brunilda.mp4 - media/mixrbv2/brunilda.png + media/video/brunilda.mp4 + media/mixrbv2/brunilda.png 2013 @@ -25126,15 +21896,11 @@ I tried hard to forget that feeling, but my partner could not. He was younger an 17 0 - + brunildait.zip Los Amores De Brunilda (Italian) (128K) (HB, v1.4) - Los Amores De Brunilda (Italian) (128K) (HB, v1.4) - - sp - brunilda.zip ZX Spectrum @@ -25144,10 +21910,6 @@ It seemed that these people had no soul, that they had turned away from God, aba I tried hard to forget that feeling, but my partner could not. He was younger and not yet mastered his terrors. However, my main concern was to find a place to spend the night. I wasn't worried about monsters nor demons, but the cold: another night sleeping rough and my bones would be rankling all the way to Santiago. - - media/video/brunilda.mp4 - media/mixrbv2/brunilda.png - 2013 @@ -25161,15 +21923,11 @@ I tried hard to forget that feeling, but my partner could not. He was younger an 17 0 - + brunildaru.zip Los Amores De Brunilda (Russian) (128K) (HB, v1.4) - Los Amores De Brunilda (Russian) (128K) (HB, v1.4) - - sp - brunilda.zip ZX Spectrum @@ -25179,10 +21937,6 @@ It seemed that these people had no soul, that they had turned away from God, aba I tried hard to forget that feeling, but my partner could not. He was younger and not yet mastered his terrors. However, my main concern was to find a place to spend the night. I wasn't worried about monsters nor demons, but the cold: another night sleeping rough and my bones would be rankling all the way to Santiago. - - media/video/brunilda.mp4 - media/mixrbv2/brunilda.png - 2013 @@ -25196,15 +21950,11 @@ I tried hard to forget that feeling, but my partner could not. He was younger an 17 0 - + brunildaes.zip Los Amores De Brunilda (Spanish) (128K) (HB, v1.4) - Los Amores De Brunilda (Spanish) (128K) (HB, v1.4) - - sp - brunilda.zip ZX Spectrum @@ -25214,10 +21964,6 @@ It seemed that these people had no soul, that they had turned away from God, aba I tried hard to forget that feeling, but my partner could not. He was younger and not yet mastered his terrors. However, my main concern was to find a place to spend the night. I wasn't worried about monsters nor demons, but the cold: another night sleeping rough and my bones would be rankling all the way to Santiago. - - media/video/brunilda.mp4 - media/mixrbv2/brunilda.png - 2013 @@ -25231,7 +21977,7 @@ I tried hard to forget that feeling, but my partner could not. He was younger an 17 0 - + lostcavern.zip Lost Cavern (128K) (HB) @@ -25241,17 +21987,13 @@ I tried hard to forget that feeling, but my partner could not. He was younger an - - - - - - + + 0 0 0 - + lostcaverneasy.zip Lost Cavern - Easy (128K) (HB) @@ -25261,92 +22003,70 @@ I tried hard to forget that feeling, but my partner could not. He was younger an - - - - - - + + 0 0 0 - + lims128.zip Lost In My Spectrum (128K) (HB) - Lost In My Spectrum (128K) (HB) - - il - - 0 ZX Spectrum - media/mixrbv2/lims128.png + media/mixrbv2/lims128.png 2012 Grussu, Alessandro - - - + 0 0 0 - + lims48.zip Lost In My Spectrum (48K) (HB) - Lost In My Spectrum (48K) (HB) - - il - lims128.zip ZX Spectrum - - media/mixrbv2/lims128.png - 2012 Grussu, Alessandro - - - + 0 0 0 - + losttapes.zip Lost Tapes of Albion, The (48K) (HB) - Lost Tapes of Albion, The (48K) (HB) + 0 ZX Spectrum - media/mixrbv2/losttapes.png + media/mixrbv2/losttapes.png 2012 Stonechat Productions - - - + 0 0 0 @@ -25361,27 +22081,20 @@ I tried hard to forget that feeling, but my partner could not. He was younger an - - - - - - + + media/mixrbv2/lostulum.png + + + 0 0 0 - + lotustc.zip Lotus Esprit Turbo Challenge (128K) - Lotus Esprit Turbo Challenge (128K) - Lotus Esprit Turbo Challenge (128K) - - eu - - 0 ZX Spectrum The first in a series of 3 racing games endorsed by the legendary car company, which is now a part of Proton. @@ -25392,12 +22105,11 @@ You can choose between sound effects or one of a variety of music pieces. The ga - media/video/lotustc.mp4 - media/mixrbv2/lotustc.png + media/video/lotustc.mp4 + media/mixrbv2/lotustc.png 1990 - 1990 Magnetic Fields (Software Design) Ltd. Gremlin Graphics Software @@ -25414,16 +22126,13 @@ You can choose between sound effects or one of a variety of music pieces. The ga LumASCII (48K) (HB) + 0 ZX Spectrum - - - - - - + + 0 0 0 @@ -25432,7 +22141,6 @@ You can choose between sound effects or one of a variety of music pieces. The ga ljetman.zip Lunar Jetman (48K) - Lunar Jetman (48K) 0 ZX Spectrum @@ -25447,8 +22155,8 @@ The game contains multiple levels, each obviously more hazardous and tricky than - media/video/ljetman.mp4 - media/mixrbv2/ljetman.png + media/video/ljetman.mp4 + media/mixrbv2/ljetman.png 1983 @@ -25467,7 +22175,6 @@ The game contains multiple levels, each obviously more hazardous and tricky than lrescue.zip Lunar Rescue (48K) - Lunar Rescue (48K) 0 ZX Spectrum @@ -25475,12 +22182,11 @@ The game contains multiple levels, each obviously more hazardous and tricky than - media/video/lrescue.mp4 - media/mixrbv2/lrescue.png + media/video/lrescue.mp4 + media/mixrbv2/lrescue.png 1984 - 1983 Phil Lloyd, John Robinson Lyversoft @@ -25496,8 +22202,6 @@ The game contains multiple levels, each obviously more hazardous and tricky than movie.zip M.O.V.I.E. (48K) - M.O.V.I.E. (48K) - M.O.V.I.E. (48K) 0 ZX Spectrum @@ -25508,18 +22212,16 @@ You control the detective with either directional (key or joystick press corresp - media/video/movie.mp4 - media/mixrbv2/movie.png + media/video/movie.mp4 + media/mixrbv2/movie.png 1986 - 1986 Dusko Dimitrijevic, Dragoljub Andjelkovic, F. David Thorpe Imagine Software Adventure - Action 1 0 @@ -25536,17 +22238,13 @@ You control the detective with either directional (key or joystick press corresp - - - - - - + + 0 0 0 - + mabuses.zip Mabus Mania (Spanish) (128K) (HB) @@ -25556,15 +22254,8 @@ You control the detective with either directional (key or joystick press corresp - - media/mixrbv2/mabusen.png - - - - - - - + + 0 0 0 @@ -25573,12 +22264,7 @@ You control the detective with either directional (key or joystick press corresp mamienca.zip Mad Mix 2 - En el Castillo de los Fantasmas (Spanish) (128K) - Mad Mix 2 - En el Castillo de los Fantasmas (Spanish) (128K) - Mad Mix 2 - En el Castillo de los Fantasmas (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -25588,8 +22274,8 @@ The game consists in eating all the "coconuts" (small ball species that are disp - media/video/mamienca.mp4 - media/mixrbv2/mamienca.png + media/video/mamienca.mp4 + media/mixrbv2/mamienca.png 1990 @@ -25608,12 +22294,7 @@ The game consists in eating all the "coconuts" (small ball species that are disp madmixgame.zip Mad Mix Game (Spanish) (128K) - Mad Mix Game (Spanish) (128K) - Mad Mix Game (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -25625,30 +22306,28 @@ As with most arcade titles at the time, there is no true ending; the game loops - media/video/madmixgame.mp4 - media/mixrbv2/madmixgame.png + media/video/madmixgame.mp4 + media/mixrbv2/madmixgame.png 1988 - 1988 Topo Soft U.S. Gold Action / Labyrinth - Action 1 0 15 0 - + magmag.zip Mag the Magician (48K) (HB) - + ZX Spectrum 2017 @@ -25658,12 +22337,12 @@ As with most arcade titles at the time, there is no true ending; the game loops 0 0 - + mrage128.zip Mage Rage (128K) (HB) - + ZX Spectrum 2020 @@ -25673,15 +22352,15 @@ As with most arcade titles at the time, there is no true ending; the game loops 0 0 - + mrage48.zip Mage Rage (48K) (HB) - mrage128 - + mrage128.zip + ZX Spectrum - 2019 + 2020 Joesoft Joesoft @@ -25699,17 +22378,13 @@ As with most arcade titles at the time, there is no true ending; the game loops - - - - - - + + 0 0 0 - + magjim48.zip Magenta Jim (48K) (HB) @@ -25719,12 +22394,8 @@ As with most arcade titles at the time, there is no true ending; the game loops - - - - - - + + 0 0 0 @@ -25733,7 +22404,6 @@ As with most arcade titles at the time, there is no true ending; the game loops mcarpet.zip Magic Carpet (16K) - Magic Carpet (16K) 0 ZX Spectrum @@ -25742,13 +22412,13 @@ As with most arcade titles at the time, there is no true ending; the game loops - media/mixrbv2/mcarpet.png + media/mixrbv2/mcarpet.png 1985 Andrew Gosling - Mastertronic + Mastertronic Action @@ -25767,22 +22437,18 @@ As with most arcade titles at the time, there is no true ending; the game loops - - - - - - + + 0 0 0 - + msolitaire.zip Mahjong Solitaire (128K) (HB) - + ZX Spectrum 2021 @@ -25796,36 +22462,30 @@ As with most arcade titles at the time, there is no true ending; the game loops majikazo.zip Majikazo (48K) (HB) - Majikazo (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/majikazo.png + media/mixrbv2/majikazo.png 2012 RetroWorks - - - + 0 0 0 - + maligore.zip Malignant Gore, The (128K) (HB) - + ZX Spectrum 2019 @@ -25839,12 +22499,7 @@ As with most arcade titles at the time, there is no true ending; the game loops manutdeu.zip Manchester United Europe (128K) - Manchester United Europe (128K) - Manchester United Europe (128K) - - uk - 0 ZX Spectrum @@ -25854,12 +22509,11 @@ This was Krisalis' second game in the sport genre, a sequel to Manchester United - media/video/manutdeu.mp4 - media/mixrbv2/manutdeu.png + media/video/manutdeu.mp4 + media/mixrbv2/manutdeu.png 1991 - 1991 Krisalis Software Krisalis Software @@ -25875,7 +22529,6 @@ This was Krisalis' second game in the sport genre, a sequel to Manchester United mminer.zip Manic Miner (Bug-Byte Software) (48K) - Manic Miner (Bug-Byte Software) (48K) 0 ZX Spectrum @@ -25884,12 +22537,11 @@ This was Krisalis' second game in the sport genre, a sequel to Manchester United - media/video/mminer.mp4 - media/mixrbv2/mminer.png + media/video/mminer.mp4 + media/mixrbv2/mminer.png 1983 - 2002 Matthew Smith Software Projects @@ -25905,11 +22557,7 @@ This was Krisalis' second game in the sport genre, a sequel to Manchester United mminersp.zip Manic Miner (Software Projects) (48K) - Manic Miner (Software Projects) (48K) - - eu - 0 ZX Spectrum @@ -25917,12 +22565,11 @@ This was Krisalis' second game in the sport genre, a sequel to Manchester United - media/video/mminersp.mp4 - media/mixrbv2/mminersp.png + media/video/mminersp.mp4 + media/mixrbv2/mminersp.png 1983 - 2002 Matthew Smith Software Projects @@ -25938,8 +22585,6 @@ This was Krisalis' second game in the sport genre, a sequel to Manchester United marauder.zip Marauder (128K) - Marauder (128K) - Marauder (128K) 0 ZX Spectrum @@ -25950,17 +22595,15 @@ You play Cobra as he journeys vertically, taking out the mounted turrets and ene - media/mixrbv2/marauder.png + media/mixrbv2/marauder.png 1988 - 1988 Arcanum Software Developments Hewson Race, Driving - Action 1 0 @@ -25971,7 +22614,6 @@ You play Cobra as he journeys vertically, taking out the mounted turrets and ene marblem.zip Marble Madness - Deluxe Edition (48K) - Marble Madness - Deluxe Edition (48K) 0 ZX Spectrum @@ -25980,7 +22622,7 @@ You play Cobra as he journeys vertically, taking out the mounted turrets and ene - media/mixrbv2/marblem.png + media/mixrbv2/marblem.png 1987 @@ -25989,37 +22631,23 @@ You play Cobra as he journeys vertically, taking out the mounted turrets and ene Melbourne House Action / Labyrinth - Action 1 0 0 0 - + marianodrg.zip - Mariano the Dragon in Capers in Cityland (48K) (HB) - Mariano the Dragon in Capers in Cityland (48K) (HB) + Mariano the Dragon in Capers in Cityland (48K) (HB) - - sp - - 0 ZX Spectrum - - - - - media/mixrbv2/marianodrg.png - - 2008 + 2008 - Computer Emuzone - - - + Computer Emuzone + Computer Emuzone 0 0 0 @@ -26028,8 +22656,6 @@ You play Cobra as he journeys vertically, taking out the mounted turrets and ene maribros.zip Mario Bros (48K) - Mario Bros (48K) - Mario Bros (48K) 0 ZX Spectrum @@ -26043,12 +22669,11 @@ For the two player mode, the first to collect the set amount of coins wins. - media/video/maribros.mp4 - media/mixrbv2/maribros.png + media/video/maribros.mp4 + media/mixrbv2/maribros.png 1987 - 1987 Nintendo Ocean @@ -26064,26 +22689,20 @@ For the two player mode, the first to collect the set amount of coins wins. maritrini.zip Maritrini Freelance Monster Slayer (128K) (HB) - Maritrini Freelance Monster Slayer (128K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/maritrini.png + media/mixrbv2/maritrini.png 2012 Ubhres Productions - - - + 0 0 0 @@ -26092,31 +22711,25 @@ For the two player mode, the first to collect the set amount of coins wins. maritriadv.zip Maritrini Freelance Monster Slayer - Adventure (Spanish) (48K) (HB) - Maritrini Freelance Monster Slayer - Adventure (Spanish) (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/maritriadv.png + media/mixrbv2/maritriadv.png 2012 Mojon Twins, The - - - + 0 0 0 - + marsmarealienation.zip Marsmare - Alienation (128K) (HB) @@ -26127,24 +22740,18 @@ For the two player mode, the first to collect the set amount of coins wins. - media/mixrbv2/marsmarealienation.png + media/mixrbv2/marsmarealienation.png - - - - - - + + 0 0 0 - + mask.zip Mask (48K-128K) - Mask (48K-128K) - Mask (48K-128K) 0 ZX Spectrum @@ -26161,17 +22768,15 @@ The remainder of the game consists of three more areas, Prehistoric, Far Future, - media/mixrbv2/mask.png + media/mixrbv2/mask.png 1987 - 1987 Gremlin Interactive Gremlin Graphics Software Race, Driving - Action 1 0 @@ -26182,7 +22787,6 @@ The remainder of the game consists of three more areas, Prehistoric, Far Future, masterblaster.zip Master Blaster (48K) - Master Blaster (48K) 0 ZX Spectrum @@ -26190,15 +22794,13 @@ The remainder of the game consists of three more areas, Prehistoric, Far Future, - media/mixrbv2/masterblaster.png + media/mixrbv2/masterblaster.png 1990 Crash - - - + 0 0 0 @@ -26207,9 +22809,6 @@ The remainder of the game consists of three more areas, Prehistoric, Far Future, masters.zip Masters of the Universe - The Movie (48K) - Masters of the Universe - The Movie (48K) - Masters of the Universe - The Movie (48K) - Masters of the Universe - The Movie (48K) 0 ZX Spectrum @@ -26220,8 +22819,8 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma - media/video/masters.mp4 - media/mixrbv2/masters.png + media/video/masters.mp4 + media/mixrbv2/masters.png 1987 @@ -26240,7 +22839,6 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma matchday.zip Match Day (48K) - Match Day (48K) 0 ZX Spectrum @@ -26248,8 +22846,8 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma Match Day is a football game that allows you play a match against the computer, against a friend or with seven friends in a cup competition. - media/video/matchday.mp4 - media/mixrbv2/matchday.png + media/video/matchday.mp4 + media/mixrbv2/matchday.png 1985 @@ -26258,7 +22856,6 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma Ocean Sports / Soccer - Sports 1-2 0 @@ -26269,13 +22866,7 @@ This is an adaption of the motion picture Masters of the Universe. You, as He-Ma matchdy2.zip Match Day II (48K) - Match Day II (48K) - Match Day II (48K) - Match Day II (48K) - - eu - 0 ZX Spectrum @@ -26285,19 +22876,16 @@ Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks - media/video/matchdy2.mp4 - media/mixrbv2/matchdy2.png + media/video/matchdy2.mp4 + media/mixrbv2/matchdy2.png 1987 - 1987 Ocean Ocean Action - Simulation - Sports 1-2 0 @@ -26308,7 +22896,6 @@ Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks mtchotd.zip Match of the Day (128K) - Match of the Day (128K) 0 ZX Spectrum @@ -26317,7 +22904,7 @@ Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks - media/mixrbv2/mtchotd.png + media/mixrbv2/mtchotd.png 1992 @@ -26332,12 +22919,12 @@ Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks 0 0 - + mazy128.zip Mazy (128K) (HB) - + ZX Spectrum 2021 @@ -26347,22 +22934,18 @@ Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks 0 0 - + mazy48.zip - Mazy (48K) (HB) + Mazy (48K) (HB) mazy128.zip ZX Spectrum - - - - + 2021 - - - + Inufuto + Inufuto 0 0 0 @@ -26371,7 +22954,6 @@ Matches are seven-a-side, with variable lengths from 10 to 30 minutes. All kicks meanstreak.zip Mean Streak (128K) - Mean Streak (128K) 0 ZX Spectrum @@ -26382,7 +22964,7 @@ Hazards include walls, gaps in the road and oil slicks. A scanner at the bottom - media/mixrbv2/meanstreak.png + media/mixrbv2/meanstreak.png 1987 @@ -26397,12 +22979,12 @@ Hazards include walls, gaps in the road and oil slicks. A scanner at the bottom 0 0 - + mwcentip.zip Mechwars Centipede (48K) (HB) - + ZX Spectrum 2021 @@ -26412,16 +22994,11 @@ Hazards include walls, gaps in the road and oil slicks. A scanner at the bottom 0 0 - + megaapocalypse.zip Mega Apocalypse (128K) - Mega Apocalypse (128K) - Mega Apocalypse (128K) - - eu - 0 ZX Spectrum @@ -26435,11 +23012,10 @@ BLAST THE LIVING DAYLIGHTS OUT OF THEM!! - media/mixrbv2/megaapocalypse.png + media/mixrbv2/megaapocalypse.png 1988 - 1988 Martech Games Martech Games @@ -26455,11 +23031,7 @@ BLAST THE LIVING DAYLIGHTS OUT OF THEM!! megaphoenix.zip Mega Phoenix (128K) - Mega Phoenix (128K) - - sp - 0 ZX Spectrum @@ -26469,7 +23041,7 @@ The first waves consist of several small alien beings in a set pattern, which mo - media/mixrbv2/megaphoenix.png + media/mixrbv2/megaphoenix.png 1991 @@ -26488,11 +23060,7 @@ The first waves consist of several small alien beings in a set pattern, which mo megacorp1.zip Mega-Corp - Parte 1 (Spanish) (48K) - Mega-Corp - Parte 1 (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -26508,7 +23076,7 @@ Your craft will land on the forest surrounding the rebel base. Cross the lake, p - media/mixrbv2/megacorp1.png + media/mixrbv2/megacorp1.png 1987 @@ -26523,15 +23091,11 @@ Your craft will land on the forest surrounding the rebel base. Cross the lake, p 0 0 - + megacorp2.zip Mega-Corp - Parte 2 (Spanish) (48K) - Mega-Corp - Parte 2 (Spanish) (48K) - - sp - megacorp1.zip ZX Spectrum @@ -26546,9 +23110,6 @@ The federal system consists in the "adoption" under its tutelage of technologica Your craft will land on the forest surrounding the rebel base. Cross the lake, pass police checks and find your link to be identified by their status as merchant in fur, from here follow his instructions. The mission is risky but the reward is great, if you make GEA-3 planet be part of the Empire, you will get immensely rich. - - media/mixrbv2/megacorp1.png - 1987 @@ -26566,8 +23127,6 @@ Your craft will land on the forest surrounding the rebel base. Cross the lake, p mercs.zip Mercs (128K) - Mercs (128K) - Mercs (128K) 0 ZX Spectrum @@ -26580,12 +23139,11 @@ Finding strategic placings is important, especially as you can't shoot while on - media/video/mercs.mp4 - media/mixrbv2/mercs.png + media/video/mercs.mp4 + media/mixrbv2/mercs.png 1991 - 1991 Capcom U.S. Gold @@ -26597,52 +23155,42 @@ Finding strategic placings is important, especially as you can't shoot while on 0 0 - + merlin_128.zip Merlin (128K) - Merlin (128K) - 0 ZX Spectrum - media/mixrbv2/merlin_128.png + media/mixrbv2/merlin_128.png - 1988 + 1986 - Firebird - - - + Gordon Fong + 0 0 0 - + merlin.zip Merlin (Alternative) (48K) - Merlin (Alternative) (48K) merlin_128.zip ZX Spectrum - - media/mixrbv2/merlin_128.png - - 1988 + 1986 - Firebird - - - + Gordon Fong + 0 0 0 @@ -26651,7 +23199,6 @@ Finding strategic placings is important, especially as you can't shoot while on mermadnes.zip Mermaid Madness (48K) - Mermaid Madness (48K) 0 ZX Spectrum @@ -26659,24 +23206,21 @@ Finding strategic placings is important, especially as you can't shoot while on - media/mixrbv2/mermadnes.png + media/mixrbv2/mermadnes.png 1986 Electric Dreams Software - - - + 0 0 0 - + metabolis.zip Metabolis (48K) - Metabolis (48K) 0 ZX Spectrum @@ -26684,16 +23228,14 @@ Finding strategic placings is important, especially as you can't shoot while on - media/mixrbv2/metabolis.png + media/mixrbv2/metabolis.png 1985 Chris Kerry Gremlin Graphics Software - - - + 1 0 0 @@ -26703,7 +23245,6 @@ Finding strategic placings is important, especially as you can't shoot while on metaarmy.zip Metal Army (48K) - Metal Army (48K) 0 ZX Spectrum @@ -26714,8 +23255,8 @@ Gameplay is a fairly conventional platform shoot 'em up with maze elements. Your - media/video/metaarmy.mp4 - media/mixrbv2/metaarmy.png + media/video/metaarmy.mp4 + media/mixrbv2/metaarmy.png 1988 @@ -26730,30 +23271,24 @@ Gameplay is a fairly conventional platform shoot 'em up with maze elements. Your 0 0 - + metalman.zip Metal Man (Russian) (48K) (HB) - Metal Man (Russian) (48K) (HB) - - ru - 0 ZX Spectrum - media/mixrbv2/metalman.png + media/mixrbv2/metalman.png 1997 Origin, Oleg - - - + 0 0 0 @@ -26762,54 +23297,39 @@ Gameplay is a fairly conventional platform shoot 'em up with maze elements. Your metalmanrmx.zip Metal Man Remixed (English) (48K) (HB) - Metal Man Remixed (English) (48K) (HB) - - ru - 0 ZX Spectrum - media/mixrbv2/metalmanrmx.png + media/mixrbv2/metalmanrmx.png 2015 Origin, Oleg - - - + 0 0 0 - + metalmanrmxru.zip Metal Man Remixed (Russian) (48K) (HB) - Metal Man Remixed (Russian) (48K) (HB) - - ru - metalmanrmx.zip ZX Spectrum - - media/mixrbv2/metalmanrmx.png - 2015 Origin, Oleg - - - + 0 0 0 @@ -26825,14 +23345,10 @@ Gameplay is a fairly conventional platform shoot 'em up with maze elements. Your - media/mixrbv2/metamorphosis.png + media/mixrbv2/metamorphosis.png - - - - - - + + 0 0 0 @@ -26841,8 +23357,6 @@ Gameplay is a fairly conventional platform shoot 'em up with maze elements. Your metrocross.zip Metro-Cross (48K) - Metro-Cross (48K) - Metro-Cross (48K) 0 ZX Spectrum @@ -26853,28 +23367,25 @@ You can skate up or down in the screen, or even jump, to be safe from the pipes - media/mixrbv2/metrocross.png + media/mixrbv2/metrocross.png 1987 - 1987 Namco U.S. Gold Sports - Action 1-2 0 0 0 - + miamichase.zip Miami Chase (128K) - Miami Chase (128K) 0 ZX Spectrum @@ -26885,7 +23396,7 @@ Your objective is to drive around Miami, looking for red cars and shooting them - media/mixrbv2/miamichase.png + media/mixrbv2/miamichase.png 1991 @@ -26904,27 +23415,21 @@ Your objective is to drive around Miami, looking for red cars and shooting them michelfutbolchamp.zip Michel Futbol Master - Championship (Spanish) (48K) - Michel Futbol Master - Championship (Spanish) (48K) - - sp - 0 ZX Spectrum - media/video/michelfutbolchamp.mp4 - media/mixrbv2/michelfutbolchamp.png + media/video/michelfutbolchamp.mp4 + media/mixrbv2/michelfutbolchamp.png 1989 Dinamic - - - + 0 0 0 @@ -26933,26 +23438,20 @@ Your objective is to drive around Miami, looking for red cars and shooting them michelfutbolskills.zip Michel Futbol Master - Super Skills (Spanish) (48K) - Michel Futbol Master - Super Skills (Spanish) (48K) - - sp - 0 ZX Spectrum - media/mixrbv2/michelfutbolskills.png + media/mixrbv2/michelfutbolskills.png 1989 Dinamic - - - + 0 0 0 @@ -26961,13 +23460,7 @@ Your objective is to drive around Miami, looking for red cars and shooting them mickeymouse.zip Mickey Mouse - The Computer Game (48K) - Mickey Mouse - The Computer Game (48K) - Mickey Mouse - The Computer Game (48K) - Mickey Mouse - The Computer Game (48K) - - eu - 0 ZX Spectrum @@ -26979,17 +23472,15 @@ There are several sub-games, including Pac-Man and Donkey Kong-derived games. To - media/mixrbv2/mickeymouse.png + media/mixrbv2/mickeymouse.png 1988 - 1988 Gremlin Interactive Gremlin Graphics Software Adventure - Action 1 0 @@ -27000,7 +23491,6 @@ There are several sub-games, including Pac-Man and Donkey Kong-derived games. To microinc.zip Micro INC (48K) (HB) - Micro INC (48K) (HB) 0 ZX Spectrum @@ -27008,25 +23498,21 @@ There are several sub-games, including Pac-Man and Donkey Kong-derived games. To - media/mixrbv2/microinc.png + media/mixrbv2/microinc.png 2014 usebox.net - - - + 0 0 0 - + micrsocc_48.zip MicroProse Soccer (48K) - MicroProse Soccer (48K) - MicroProse Soccer (48K) micrsoccint.zip ZX Spectrum @@ -27038,9 +23524,6 @@ The Outdoor game is the normal European soccer. You may play single matches, lea The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal). - - media/mixrbv2/micrsoccint.png - 1989 @@ -27048,7 +23531,6 @@ The Indoor game has US soccer teams (?fictional?) and plays on a much smaller fi MicroProse Sports - Action 1-2 0 @@ -27059,8 +23541,6 @@ The Indoor game has US soccer teams (?fictional?) and plays on a much smaller fi micrsoccint.zip MicroProse Soccer - International Challenge (128K) - MicroProse Soccer - International Challenge (128K) - MicroProse Soccer - International Challenge (128K) 0 ZX Spectrum @@ -27073,7 +23553,7 @@ The Indoor game has US soccer teams (?fictional?) and plays on a much smaller fi - media/mixrbv2/micrsoccint.png + media/mixrbv2/micrsoccint.png 1989 @@ -27082,19 +23562,16 @@ The Indoor game has US soccer teams (?fictional?) and plays on a much smaller fi MicroProse Sports - Action 1-2 0 0 0 - + micrsocc6sd.zip MicroProse Soccer - Six-a-Side Challenge (128K) - MicroProse Soccer - Six-a-Side Challenge (128K) - MicroProse Soccer - Six-a-Side Challenge (128K) micrsoccint.zip ZX Spectrum @@ -27106,9 +23583,6 @@ The Outdoor game is the normal European soccer. You may play single matches, lea The Indoor game has US soccer teams (?fictional?) and plays on a much smaller field. It has different rules compared to outdoor soccer. You can play single matches, league and All Star tournament. The same movements and shots can be made, sometimes with even funnier effects (e.g. banana shot bouncing of the wall and into goal). - - media/mixrbv2/micrsoccint.png - 1989 @@ -27116,7 +23590,6 @@ The Indoor game has US soccer teams (?fictional?) and plays on a much smaller fi MicroProse Sports - Action 1-2 0 @@ -27127,8 +23600,6 @@ The Indoor game has US soccer teams (?fictional?) and plays on a much smaller fi mresist.zip Midnight Resistance (128K) - Midnight Resistance (128K) - Midnight Resistance (128K) 0 ZX Spectrum @@ -27141,11 +23612,10 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th - media/mixrbv2/mresist.png + media/mixrbv2/mresist.png 1990 - 1990 Data East Ocean @@ -27157,12 +23627,10 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th 0 0 - + mresist_48.zip Midnight Resistance (48K) - Midnight Resistance (48K) - Midnight Resistance (48K) mresist.zip ZX Spectrum @@ -27174,12 +23642,8 @@ Take control of a Resistance fighter in this scrolling shoot 'em up consisting o Dead enemies release keys, which can be traded in at shop points for weapons. These weapons include machine guns and flamethrowers, for which ammunition must be bought - weapons are discarded when you have no suitable ammo. The control system is unusual - you can shoot in different directions and crawl along low ledges. - - media/mixrbv2/mresist.png - 1990 - 1990 Data East Ocean @@ -27191,11 +23655,10 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th 0 0 - + mig29sovfighter.zip Mig 29 Soviet Fighter (128K) - Mig 29 Soviet Fighter (128K) 0 ZX Spectrum @@ -27203,15 +23666,13 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th - media/mixrbv2/mig29sovfighter.png + media/mixrbv2/mig29sovfighter.png 1989 Code Masters - - - + 0 0 0 @@ -27226,12 +23687,11 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th - - - - - - + + media/mixrbv2/mightyff.png + + + 0 0 0 @@ -27247,14 +23707,10 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th - media/mixrbv2/miketheguitar2.png + media/mixrbv2/miketheguitar2.png - - - - - - + + 0 0 0 @@ -27270,14 +23726,10 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th - media/mixrbv2/miketheguitar.png + media/mixrbv2/miketheguitar.png - - - - - - + + 0 0 0 @@ -27286,7 +23738,6 @@ Dead enemies release keys, which can be traded in at shop points for weapons. Th mikie.zip Mikie (48K) - Mikie (48K) 0 ZX Spectrum @@ -27303,7 +23754,7 @@ If you're good enough at the game, you can enter a high score, and if you fail t - media/mixrbv2/mikie.png + media/mixrbv2/mikie.png 1986 @@ -27328,17 +23779,16 @@ If you're good enough at the game, you can enter a high score, and if you fail t - - - - - - + + media/mixrbv2/miremare.png + + + 0 0 0 - + misifucga.zip Misifu Remeow CGA (128K) (HB, v1.4.1) @@ -27348,17 +23798,13 @@ If you're good enough at the game, you can enter a high score, and if you fail t - - - - - - + + 0 0 0 - + misifucolor.zip Misifu Remeow Color (128K) (HB, v1.4.1) @@ -27368,12 +23814,8 @@ If you're good enough at the game, you can enter a high score, and if you fail t - - - - - - + + 0 0 0 @@ -27382,7 +23824,6 @@ If you're good enough at the game, you can enter a high score, and if you fail t missionjupiter.zip Mission Jupiter (48K) - Mission Jupiter (48K) 0 ZX Spectrum @@ -27390,15 +23831,13 @@ If you're good enough at the game, you can enter a high score, and if you fail t - media/mixrbv2/missionjupiter.png + media/mixrbv2/missionjupiter.png 1987 Codemasters - - - + 0 0 0 @@ -27413,12 +23852,11 @@ If you're good enough at the game, you can enter a high score, and if you fail t - - - - - - + + media/mixrbv2/mrkungfu.png + + + 0 0 0 @@ -27427,7 +23865,6 @@ If you're good enough at the game, you can enter a high score, and if you fail t moderateretribution.zip Moderate Retribution (128K) (HB) - Moderate Retribution (128K) (HB) 0 ZX Spectrum @@ -27435,15 +23872,13 @@ If you're good enough at the game, you can enter a high score, and if you fail t - media/mixrbv2/moderateretribution.png + media/mixrbv2/moderateretribution.png 2013 Stonechat Productions - - - + 0 0 0 @@ -27452,26 +23887,20 @@ If you're good enough at the game, you can enter a high score, and if you fail t monkeyj.zip Monkey J - The Treasure Of The Gold Temple (128K) (HB) - Monkey J - The Treasure Of The Gold Temple (128K) (HB) - - il - 0 ZX Spectrum - media/mixrbv2/monkeyj.png + media/mixrbv2/monkeyj.png 2017 Amore, Gabriele - - - + 0 0 0 @@ -27480,8 +23909,6 @@ If you're good enough at the game, you can enter a high score, and if you fail t montecarlocasino.zip Monte Carlo Casino (128K) - Monte Carlo Casino (128K) - Monte Carlo Casino (128K) 0 ZX Spectrum @@ -27508,7 +23935,7 @@ The game features authentic rules. - media/mixrbv2/montecarlocasino.png + media/mixrbv2/montecarlocasino.png 1989 @@ -27517,8 +23944,6 @@ The game features authentic rules. Codemasters Casino - Casino / Cards - Simulation 1 0 @@ -27529,7 +23954,6 @@ The game features authentic rules. mmlostsouls.zip Monty Mole And The Temple Of Lost Souls (128K) (HB) - Monty Mole And The Temple Of Lost Souls (128K) (HB) 0 ZX Spectrum @@ -27537,26 +23961,22 @@ The game features authentic rules. - media/mixrbv2/mmlostsouls.png + media/mixrbv2/mmlostsouls.png 2017 Bubblesoft - - - + 0 0 0 - + montrun.zip Monty on the Run (128K) - Monty on the Run (128K) - 0 ZX Spectrum Monty Mole was imprisoned due to his coal theft in Wanted: Monty Mole, and rescued by Sam Stoat in Monty is Innocent. Now he has to get out of Britain while he still can. @@ -27567,8 +23987,8 @@ You will need to collect money and other items along the way. Before starting th - media/video/montrun.mp4 - media/mixrbv2/montrun.png + media/video/montrun.mp4 + media/mixrbv2/montrun.png 1985 @@ -27587,7 +24007,6 @@ You will need to collect money and other items along the way. Before starting th montyhoney.zip Monty's Honey Run (128K) (HB) - Monty's Honey Run (128K) (HB) 0 ZX Spectrum @@ -27595,15 +24014,13 @@ You will need to collect money and other items along the way. Before starting th - media/mixrbv2/montyhoney.png + media/mixrbv2/montyhoney.png 2017 Bubblesoft - - - + 0 0 0 @@ -27612,7 +24029,6 @@ You will need to collect money and other items along the way. Before starting th mooncrst.zip Moon Cresta (48K) - Moon Cresta (48K) 0 ZX Spectrum @@ -27623,7 +24039,7 @@ The action involves moving along the base of the screen, while wave after wave o - media/mixrbv2/mooncrst.png + media/mixrbv2/mooncrst.png 1985 @@ -27638,11 +24054,10 @@ The action involves moving along the base of the screen, while wave after wave o 12 0 - + moocrere.zip Moon Cresta - Review (48K) - Moon Cresta - Review (48K) mooncrst.zip ZX Spectrum @@ -27652,9 +24067,6 @@ The action involves moving along the base of the screen, while wave after wave o The action involves moving along the base of the screen, while wave after wave of aliens come towards you. The yellow aliens split when shot, while the magenta ones are the toughest of all. Once the coast is clear you must manually dock, with a points bonus on offer. - - media/mixrbv2/mooncrst.png - 1985 @@ -27678,12 +24090,8 @@ The action involves moving along the base of the screen, while wave after wave o - - - - - - + + 0 0 0 @@ -27692,7 +24100,6 @@ The action involves moving along the base of the screen, while wave after wave o moonstrike.zip Moon Strike (48K) - Moon Strike (48K) 0 ZX Spectrum @@ -27700,8 +24107,8 @@ The action involves moving along the base of the screen, while wave after wave o - media/video/moonstrike.mp4 - media/mixrbv2/moonstrike.png + media/video/moonstrike.mp4 + media/mixrbv2/moonstrike.png 1987 @@ -27718,7 +24125,6 @@ The action involves moving along the base of the screen, while wave after wave o moonsweeper.zip Moonsweeper (48K) - Moonsweeper (48K) 0 ZX Spectrum @@ -27727,7 +24133,7 @@ The action involves moving along the base of the screen, while wave after wave o - media/mixrbv2/moonsweeper.png + media/mixrbv2/moonsweeper.png 1983 @@ -27746,7 +24152,6 @@ The action involves moving along the base of the screen, while wave after wave o moontorc.zip MoonTorc (48K) - MoonTorc (48K) 0 ZX Spectrum @@ -27754,15 +24159,13 @@ The action involves moving along the base of the screen, while wave after wave o - media/mixrbv2/moontorc.png + media/mixrbv2/moontorc.png 1991 Atlantis Software - - - + 0 0 0 @@ -27771,7 +24174,6 @@ The action involves moving along the base of the screen, while wave after wave o moonwalk.zip Moonwalker - The Computer Game (128K) - Moonwalker - The Computer Game (128K) 0 ZX Spectrum @@ -27779,15 +24181,13 @@ The action involves moving along the base of the screen, while wave after wave o - media/mixrbv2/moonwalk.png + media/mixrbv2/moonwalk.png 1989 U.S. Gold - - - + 0 0 0 @@ -27796,7 +24196,6 @@ The action involves moving along the base of the screen, while wave after wave o moreteavicar.zip More Tea Vicar? (128K) (HB) - More Tea Vicar? (128K) (HB) 0 ZX Spectrum @@ -27804,15 +24203,13 @@ The action involves moving along the base of the screen, while wave after wave o - media/mixrbv2/moreteavicar.png + media/mixrbv2/moreteavicar.png 2008 Callard, Gavin - - - + 0 0 0 @@ -27821,7 +24218,6 @@ The action involves moving along the base of the screen, while wave after wave o moritz.zip Moritz (48K) (HB) - Moritz (48K) (HB) 0 ZX Spectrum @@ -27829,25 +24225,23 @@ The action involves moving along the base of the screen, while wave after wave o - media/mixrbv2/moritz.png + media/mixrbv2/moritz.png 2017 Braunert, Sebastian - - - + 0 0 0 - + moritzautobath.zip Moritz on the Autobahn (128K) (HB) - + ZX Spectrum 2020 @@ -27857,12 +24251,12 @@ The action involves moving along the base of the screen, while wave after wave o 0 0 - + moritzstriker.zip Moritz the Striker (48K) (HB) - + ZX Spectrum 2020 @@ -27876,12 +24270,7 @@ The action involves moving along the base of the screen, while wave after wave o mortfilemon21.zip Mortadelo y Filemon II (Part 1 of 2) (Spanish) - Mortadelo y Filemon II (Part 1 of 2) (Spanish) - Mortadelo y Filemon II (Part 1 of 2) (Spanish) - - sp - 0 ZX Spectrum @@ -27891,8 +24280,8 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook saga - media/video/mortfilemon21.mp4 - media/mixrbv2/mortfilemon21.png + media/video/mortfilemon21.mp4 + media/mixrbv2/mortfilemon21.png 1990 @@ -27907,16 +24296,11 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook saga 0 0 - + mortfilemon22.zip Mortadelo y Filemon II (Part 2 of 2) (Spanish) - Mortadelo y Filemon II (Part 2 of 2) (Spanish) - Mortadelo y Filemon II (Part 2 of 2) (Spanish) - - sp - mortfilemon21.zip ZX Spectrum @@ -27925,10 +24309,6 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook saga Is the sequel of the first game dedicated to the famous Ibañez's comicbook saga, "Mortadelo y Filemón", known as "Clever & Smart" or "Flip & Flop" outside Spain. - - media/video/mortfilemon21.mp4 - media/mixrbv2/mortfilemon21.png - 1990 @@ -27946,11 +24326,7 @@ Is the sequel of the first game dedicated to the famous Ibañez's comicbook saga motopera1.zip Mot - Part 1 (Spanish) (48K) - Mot - Part 1 (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -27964,8 +24340,8 @@ But MOT is your friend, and you wouldn't let him down when he calls for your hel - media/video/motopera1.mp4 - media/mixrbv2/motopera1.png + media/video/motopera1.mp4 + media/mixrbv2/motopera1.png 1989 @@ -27974,22 +24350,17 @@ But MOT is your friend, and you wouldn't let him down when he calls for your hel Opera Soft Adventure - Action 1 0 0 0 - + motopera2.zip Mot - Part 2 (Spanish) (48K) - Mot - Part 2 (Spanish) (48K) - - sp - motopera1.zip ZX Spectrum @@ -28002,10 +24373,6 @@ And of course, when you tried to explain to your parents that it wasn't you but But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ? - - media/video/motopera1.mp4 - media/mixrbv2/motopera1.png - 1989 @@ -28013,22 +24380,17 @@ But MOT is your friend, and you wouldn't let him down when he calls for your hel Opera Soft Adventure - Action 1 0 0 0 - + motopera3.zip Mot - Part 3 (Spanish) (48K) - Mot - Part 3 (Spanish) (48K) - - sp - motopera1.zip ZX Spectrum @@ -28041,10 +24403,6 @@ And of course, when you tried to explain to your parents that it wasn't you but But MOT is your friend, and you wouldn't let him down when he calls for your help, would you ? - - media/video/motopera1.mp4 - media/mixrbv2/motopera1.png - 1989 @@ -28052,7 +24410,6 @@ But MOT is your friend, and you wouldn't let him down when he calls for your hel Opera Soft Adventure - Action 1 0 @@ -28063,13 +24420,7 @@ But MOT is your friend, and you wouldn't let him down when he calls for your hel motocrosssim.zip Moto Cross Simulator (128K) - Moto Cross Simulator (128K) - Moto Cross Simulator (128K) - Moto Cross Simulator (128K) - - eu - 0 ZX Spectrum @@ -28077,17 +24428,15 @@ But MOT is your friend, and you wouldn't let him down when he calls for your hel - media/mixrbv2/motocrosssim.png + media/mixrbv2/motocrosssim.png 1989 - 1989 Supersonic Software Ltd. Codemasters Action - Sports 1 0 @@ -28098,8 +24447,6 @@ But MOT is your friend, and you wouldn't let him down when he calls for your hel mountainbikesim.zip Mountain Bike Simulator (128K) - Mountain Bike Simulator (128K) - Mountain Bike Simulator (128K) 0 ZX Spectrum @@ -28107,15 +24454,13 @@ But MOT is your friend, and you wouldn't let him down when he calls for your hel - media/mixrbv2/mountainbikesim.png + media/mixrbv2/mountainbikesim.png 1991 Codemasters - - - + 0 0 0 @@ -28131,14 +24476,10 @@ But MOT is your friend, and you wouldn't let him down when he calls for your hel - media/mixrbv2/mousetrap.png + media/mixrbv2/mousetrap.png - - - - - - + + 0 0 0 @@ -28154,14 +24495,10 @@ But MOT is your friend, and you wouldn't let him down when he calls for your hel - media/mixrbv2/mrhair2.png + media/mixrbv2/mrhair2.png - - - - - - + + 0 0 0 @@ -28170,7 +24507,6 @@ But MOT is your friend, and you wouldn't let him down when he calls for your hel mrheli.zip Mr Heli (48K) - Mr Heli (48K) 0 ZX Spectrum @@ -28181,7 +24517,7 @@ As well as enemies, there are many blocks on the levels. The weapon upgrade syst - media/mixrbv2/mrheli.png + media/mixrbv2/mrheli.png 1989 @@ -28196,11 +24532,10 @@ As well as enemies, there are many blocks on the levels. The weapon upgrade syst 0 0 - + mrheli128rm.zip Mr Heli Remastered (128K) (Graphics Hack) - Mr Heli Remastered (128K) (Graphics Hack) mrheli.zip ZX Spectrum @@ -28210,9 +24545,6 @@ As well as enemies, there are many blocks on the levels. The weapon upgrade syst As well as enemies, there are many blocks on the levels. The weapon upgrade system is build into these, which function in two different ways. Most will drop crystals, which if collected are added to your cash total. The others reveal a picture of a weapon with a price - make contact with it while carrying enough credits and you will buy this weapon. When your energy bar runs out you lose a life; when this happens you lose all your money. - - media/mixrbv2/mrheli.png - 1989 @@ -28236,21 +24568,19 @@ As well as enemies, there are many blocks on the levels. The weapon upgrade syst - - - - - - + + media/mixrbv2/mrdo.png + + + 0 0 0 - + mspacman.zip Ms. Pac-Man (48K) - Ms. Pac-Man (48K) 0 ZX Spectrum @@ -28265,8 +24595,8 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int - media/video/mspacman.mp4 - media/mixrbv2/mspacman.png + media/video/mspacman.mp4 + media/mixrbv2/mspacman.png 1984 @@ -28275,7 +24605,6 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int Atari Action / Labyrinth - Action 1-2 0 @@ -28286,11 +24615,7 @@ Survive a few rounds of gameplay, and the player will be treated to humorous int multidude.zip MultiDude (128K) (HB) - MultiDude (128K) (HB) - - ru - 0 ZX Spectrum @@ -28302,15 +24627,13 @@ It's time for Jesus, Pinky, Grinky, Ivan, Einar, and who knows else, to help eac A no-clash, top class puzzling jaunt into weirdness! - media/mixrbv2/multidude.png + media/mixrbv2/multidude.png 2014 RetroSouls - - - + 0 0 0 @@ -28319,7 +24642,6 @@ A no-clash, top class puzzling jaunt into weirdness! muncher.zip Muncher Eats Chewits, The (128K) - Muncher Eats Chewits, The (128K) 0 ZX Spectrum @@ -28328,7 +24650,7 @@ A no-clash, top class puzzling jaunt into weirdness! - media/mixrbv2/muncher.png + media/mixrbv2/muncher.png 1982 @@ -28343,55 +24665,33 @@ A no-clash, top class puzzling jaunt into weirdness! 0 0 - + mundialfutbol.zip - Mundial de Futbol (Spanish) (128K) - Mundial de Futbol (Spanish) (128K) + Mundial de Futbol (Spanish) (128K) - - sp - - 0 ZX Spectrum - - The world cup of Opera gathers the confrontations of the twenty-four teams which participated in Italy '90, besides offering options of pre-world cup, training and demo mode. If we chose the last one, we will see the computer playing all the matches in the same order the FIFA fixed them. The programmers have also distributed the abilities of every team according to the world ranking position they were occupying in that moment. - -During the training, our team will practice on the turf all the time we could need. Once done, we will enter in the world cup mode, in which we can load/save game or start the competition. Chosen the teams, we will play (or see) the matches according to the developing of the world cup. Ampler is the fan of possibilities in the pre-world cup mode, since we will play with those teams we would have selected, being them controlled by another player or the computer. - - - - media/video/mundialfutbol.mp4 - media/mixrbv2/mundialfutbol.png - - 1990 + 1990 - Opera Soft - Opera Soft - - Sports - - 1 + Opera Soft + Opera Soft 0 0 0 - + munsters.zip Munsters, The (128K) - Munsters, The (128K) - Munsters, The (128K) - 0 ZX Spectrum The characters from the 60s TV series The Munsters have been transported away to a mysterious castle. Playing as different members of the family in succession, the player must rescue them. As you walk through each room, you must collect items to help you deal with each challenge. You must build up your spell power by shooting ghouls, zombies and vampires, as this allows you to deal with other challenges. Avoid contact with those monsters, as they will zap your energy and finally kill you - you have a single life. - media/mixrbv2/munsters.png + media/mixrbv2/munsters.png 1989 @@ -28400,7 +24700,6 @@ During the training, our team will practice on the turf all the time we could ne Alternative Software Adventure - Action 1 0 @@ -28411,7 +24710,6 @@ During the training, our team will practice on the turf all the time we could ne murraymousesupercop.zip Murray Mouse Super Cop (48K) - Murray Mouse Super Cop (48K) 0 ZX Spectrum @@ -28419,30 +24717,22 @@ During the training, our team will practice on the turf all the time we could ne - media/mixrbv2/murraymousesupercop.png + media/mixrbv2/murraymousesupercop.png 1992 Codemasters - - - + 0 0 0 - + mutazone.zip Mutan Zone (Spanish) (Part 1 of 2) (128K) - Mutan Zone (Spanish) (Part 1 of 2) (128K) - Mutan Zone (Spanish) (Part 1 of 2) (128K) - - sp - - 0 ZX Spectrum Scorpio was one of the most beautiful space colonies of all the galaxy and its raw materials were one of the fundamental points of the terrestrial wealth. But, one day, the explosion of a Supernova altered the genes of the inhabitants of the planet, turning them into strange beings who hate the human specie and want to destroy it. In such a situation, the Earth space services sent a series of scientists in order to study the mutation and the way for solving it. But they were captured and forced to work for the scorpians in the creation of a definitive weapon that would make disappear our planet of the Solar System. Only a Rainbow-Command could avoid it and your help will be indispensable for the attainment of the mission. @@ -28453,18 +24743,15 @@ Once finished this part, you will start the last one, in which you must be caref - media/video/mutazone.mp4 - media/mixrbv2/mutazone.png + media/video/mutazone.mp4 + media/mixrbv2/mutazone.png - 1989 1989 Opera Soft Opera Soft - Shoot'em Up - Shoot'em up / Horizontal Action 1 @@ -28472,16 +24759,11 @@ Once finished this part, you will start the last one, in which you must be caref 0 0 - + mutazone2.zip Mutan Zone (Spanish) (Part 2 of 2) (128K) - Mutan Zone (Spanish) (Part 2 of 2) (128K) - Mutan Zone (Spanish) (Part 2 of 2) (128K) - - sp - mutazone.zip ZX Spectrum @@ -28492,19 +24774,12 @@ The game is composed of two parts, within which there are two introduction sub-g Once finished this part, you will start the last one, in which you must be careful in not crashing your newly-acquired motorcycle with the multiple obstacles you will find, at the same time you get rid of the mutants, whereas you go to the laboratory where you will have to liberate the kidnapped scientists. It won't be easy - you will find the head of the mutants who is anxious to give you a warm welcome. - - media/video/mutazone.mp4 - media/mixrbv2/mutazone.png - - 1989 1989 Opera Soft Opera Soft - Shoot'em Up - Shoot'em up / Horizontal Action 1 @@ -28512,46 +24787,25 @@ Once finished this part, you will start the last one, in which you must be caref 0 0 - + mystnile.zip - Mystery of the Nile, The (128K) Mystery of the Nile, The (128K) - 0 ZX Spectrum - - In this unofficial adaptation of the film "The Jewel of the Nile", three travelers have been captured by a dictatorial regime in an Arab country. They must escape the country at once, and the player is the only one who can help them. - -In the initial screens all three tourists need to be reunited from their different prison cells. Each character also needs to find their weapon of choice, those being grenades, a pistol and an umbrella. Control between any of the travelers can be switched at any moment by typing 1, 2 or 3. - -Once the three travelers are reunited, every screen acts as a puzzle of sorts: the player is given a few seconds to strategically place each character before enemies appear. When they do, two of the characters will react automatically to the enemies, and the player will directly control the last character. If all enemies in the screen are eliminated and the three characters survive, they will advance to the next screen. - - - - media/mixrbv2/mystnile.png - 1987 - Made in Spain - Zigurat - - Strategy - Adventure - Action - - 1 + Firebird Software + Firebird Software 0 0 0 - + mystical.zip Mystical (128K) - Mystical (128K) - Mystical (128K) 0 ZX Spectrum @@ -28564,11 +24818,10 @@ The best scores will be written in High Scores table. - media/mixrbv2/mystical.png + media/mixrbv2/mystical.png 1991 - 1991 Infogrames Infogrames @@ -28584,7 +24837,6 @@ The best scores will be written in High Scores table. myth.zip Myth - History In The Making (128K) - Myth - History In The Making (128K) 0 ZX Spectrum @@ -28599,45 +24851,30 @@ It is a very short game with a cunning puzzle or two. - media/mixrbv2/myth.png + media/mixrbv2/myth.png 1989 Magnetic Scrolls Rainbird Software - - - + 6 0 11 0 - + nanako.zip - Nanako in Classic Japanese Monster Castle (48K) (HB) - Nanako in Classic Japanese Monster Castle (48K) (HB) + Nanako in Classic Japanese Monster Castle (48K) (HB) - - sp - - 0 ZX Spectrum - - - - - media/mixrbv2/nanako.png - - 2007 + 2007 - Computer Emuzone - - - + Computer Emuzone + Computer Emuzone 0 0 0 @@ -28646,8 +24883,6 @@ It is a very short game with a cunning puzzle or two. narc.zip NARC (128K) - NARC (128K) - NARC (128K) 0 ZX Spectrum @@ -28660,11 +24895,10 @@ More often than not, when you blow up enemies, you can pick up several items tha - media/video/narc.mp4 - media/mixrbv2/narc.png + media/video/narc.mp4 + media/mixrbv2/narc.png - 1990 1990 Williams @@ -28681,12 +24915,7 @@ More often than not, when you blow up enemies, you can pick up several items tha narcopol.zip Narco Police (128K) - Narco Police (128K) - Narco Police (128K) - - sp - 0 ZX Spectrum @@ -28698,18 +24927,16 @@ The game plays like a strategic third person shooter. You control the commander - media/video/narcopol.mp4 - media/mixrbv2/narcopol.png + media/video/narcopol.mp4 + media/mixrbv2/narcopol.png 1990 - 1990 Dinamic Software Dinamic Software Strategy - Action 1 0 @@ -28720,12 +24947,7 @@ The game plays like a strategic third person shooter. You control the commander navymoves1.zip Navy Moves - Part 1 (Spanish) (48K) - Navy Moves - Part 1 (Spanish) (48K) - Navy Moves - Part 1 (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -28737,35 +24959,27 @@ At first, we will be sent near the island where is anchored the submarine awaiti - media/video/navymoves1.mp4 - media/mixrbv2/navymoves1.png + media/video/navymoves1.mp4 + media/mixrbv2/navymoves1.png 1988 - 1988 Dinamic Software Dinamic Software Platform - Platform / Shooter Scrolling - Action 1 0 16 0 - + navymoves2.zip Navy Moves - Part 2 (Spanish) (48K) - Navy Moves - Part 2 (Spanish) (48K) - Navy Moves - Part 2 (Spanish) (48K) - - sp - navymoves1.zip ZX Spectrum @@ -28776,20 +24990,13 @@ At first, we will be sent near the island where is anchored the submarine awaiti "Navy Moves" is a one-dimensional side scrolling shooter, and the sequel of "Army Moves" and has the same gaming style. - - media/video/navymoves1.mp4 - media/mixrbv2/navymoves1.png - 1988 - 1988 Dinamic Software Dinamic Software Platform - Platform / Shooter Scrolling - Action 1 0 @@ -28800,12 +25007,7 @@ At first, we will be sent near the island where is anchored the submarine awaiti nvyseals.zip Navy SEALs - Part 1 (128K) - Navy SEALs - Part 1 (128K) - Navy SEALs - Part 1 (128K) - - sp - 0 ZX Spectrum @@ -28815,12 +25017,11 @@ You will of course meet many more fighters throughout the level, and pick up imp - media/video/nvyseals.mp4 - media/mixrbv2/nvyseals.png + media/video/nvyseals.mp4 + media/mixrbv2/nvyseals.png 1991 - 1991 Ocean Ocean @@ -28832,16 +25033,11 @@ You will of course meet many more fighters throughout the level, and pick up imp 0 0 - + nvyseals2.zip Navy SEALs - Part 2 (128K) - Navy SEALs - Part 2 (128K) - Navy SEALs - Part 2 (128K) - - sp - nvyseals.zip ZX Spectrum @@ -28850,13 +25046,8 @@ You will of course meet many more fighters throughout the level, and pick up imp You will of course meet many more fighters throughout the level, and pick up improved weapons as the game goes on (neither of which fit with the film, or real-life logic, but make for Generic Ocean Film License #718). The gameplay is primarily side-scrolling, but the levels are taller than the screen. - - media/video/nvyseals.mp4 - media/mixrbv2/nvyseals.png - 1991 - 1991 Ocean Ocean @@ -28872,8 +25063,6 @@ You will of course meet many more fighters throughout the level, and pick up imp nebulus.zip Nebulus (48K) - Nebulus (48K) - Nebulus (48K) 0 ZX Spectrum @@ -28882,12 +25071,11 @@ You will of course meet many more fighters throughout the level, and pick up imp You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. - media/video/nebulus.mp4 - media/mixrbv2/nebulus.png + media/video/nebulus.mp4 + media/mixrbv2/nebulus.png 1987 - 1987 John M. Phillips Hewson @@ -28903,7 +25091,6 @@ You make your way up to the top of the tower via walkways around the outside of necrisdome.zip Necris Dome (48K) - Necris Dome (48K) 0 ZX Spectrum @@ -28911,7 +25098,7 @@ You make your way up to the top of the tower via walkways around the outside of - media/mixrbv2/necrisdome.png + media/mixrbv2/necrisdome.png 1987 @@ -28928,54 +25115,39 @@ You make your way up to the top of the tower via walkways around the outside of neloquqoen.zip Nelo & Quqo and the Last Butifarreisson (English) (128K) (HB) - Nelo & Quqo and the Last Butifarreisson (English) (128K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/neloquqoen.png + media/mixrbv2/neloquqoen.png 2010 RetroWorks - - - + 0 0 0 - + neloquqoes.zip Nelo & Quqo and the Last Butifarreisson (Spanish) (128K) (HB) - Nelo & Quqo and the Last Butifarreisson (Spanish) (128K) (HB) - - sp - neloquqoen.zip ZX Spectrum - - media/mixrbv2/neloquqoen.png - 2010 RetroWorks - - - + 0 0 0 @@ -28984,7 +25156,6 @@ You make your way up to the top of the tower via walkways around the outside of nemesis.zip Nemesis - The Final Challenge (48K) - Nemesis - The Final Challenge (48K) 0 ZX Spectrum @@ -28992,12 +25163,10 @@ You make your way up to the top of the tower via walkways around the outside of - media/mixrbv2/nemesis.png + media/mixrbv2/nemesis.png 1990 - 1987 - 1999 Cyclone, Stuart J. Ruecroft Konami @@ -29013,8 +25182,6 @@ You make your way up to the top of the tower via walkways around the outside of nwarlock.zip Nemesis the Warlock (128K) - Nemesis the Warlock (128K) - Nemesis the Warlock (128K) 0 ZX Spectrum @@ -29023,11 +25190,10 @@ You make your way up to the top of the tower via walkways around the outside of - media/mixrbv2/nwarlock.png + media/mixrbv2/nwarlock.png 1987 - 1987 Creative Reality Martech Games @@ -29039,12 +25205,10 @@ You make your way up to the top of the tower via walkways around the outside of 15 0 - + netherworld.zip Netherworld (128K) - Netherworld (128K) - Netherworld (128K) 0 ZX Spectrum @@ -29054,11 +25218,10 @@ Your space ship is able to shoot, furthermore you can collect several power ups, - media/mixrbv2/netherworld.png + media/mixrbv2/netherworld.png 1988 - 1988 Imagitec Design Hewson @@ -29070,12 +25233,12 @@ Your space ship is able to shoot, furthermore you can collect several power ups, 12 0 - + neuras128.zip Neuras (128K) (HB) - + ZX Spectrum 2021 @@ -29085,22 +25248,18 @@ Your space ship is able to shoot, furthermore you can collect several power ups, 0 0 - + neuras48.zip - Neuras (48K) (HB) + Neuras (48K) (HB) neuras128.zip ZX Spectrum - - - - + 2021 - - - + Inufuto + Inufuto 0 0 0 @@ -29109,9 +25268,6 @@ Your space ship is able to shoot, furthermore you can collect several power ups, tnzs.zip New Zealand Story, The (128K) - New Zealand Story, The (128K) - New Zealand Story, The (128K) - New Zealand Story, The (128K) 0 ZX Spectrum @@ -29124,12 +25280,11 @@ In some levels, a few areas are located further up than just left or right, and - media/video/tnzs.mp4 - media/mixrbv2/tnzs.png + media/video/tnzs.mp4 + media/mixrbv2/tnzs.png 1989 - 1989 Taito Ocean @@ -29141,22 +25296,17 @@ In some levels, a few areas are located further up than just left or right, and 10 0 - + nbreed.zip Night Breed (128K) - Night Breed (128K) - Night Breed (128K) - - sp - 0 ZX Spectrum - media/video/nbreed.mp4 - media/mixrbv2/nbreed.png + media/video/nbreed.mp4 + media/mixrbv2/nbreed.png 1990 @@ -29175,7 +25325,6 @@ In some levels, a few areas are located further up than just left or right, and nightstalker.zip Night Stalker ZX (48K) (HB) - Night Stalker ZX (48K) (HB) 0 ZX Spectrum @@ -29183,7 +25332,7 @@ In some levels, a few areas are located further up than just left or right, and - media/mixrbv2/nightstalker.png + media/mixrbv2/nightstalker.png 1984 @@ -29202,31 +25351,28 @@ In some levels, a few areas are located further up than just left or right, and nighthallowen.zip Nightmare on Halloween (48K) (HB) - Nightmare on Halloween (48K) (HB) 0 ZX Spectrum - media/mixrbv2/nighthallowen.png + media/mixrbv2/nighthallowen.png 2013 Radastan - - - + 0 0 0 - + ninjacarnagen.zip Ninja Carnage (English) (128K) (HB) - + ZX Spectrum 2021 @@ -29236,13 +25382,13 @@ In some levels, a few areas are located further up than just left or right, and 0 0 - + ninjacarnagfr.zip Ninja Carnage (French) (128K) (HB) - ninjacarnagen - + ninjacarnagen.zip + ZX Spectrum 2021 @@ -29252,13 +25398,13 @@ In some levels, a few areas are located further up than just left or right, and 0 0 - + ninjacarnagge.zip Ninja Carnage (German) (128K) (HB) - ninjacarnagen - + ninjacarnagen.zip + ZX Spectrum 2021 @@ -29268,13 +25414,13 @@ In some levels, a few areas are located further up than just left or right, and 0 0 - + ninjacarnagit.zip Ninja Carnage (Italian) (128K) (HB) - ninjacarnagen - + ninjacarnagen.zip + ZX Spectrum 2021 @@ -29284,13 +25430,13 @@ In some levels, a few areas are located further up than just left or right, and 0 0 - + ninjacarnages.zip Ninja Carnage (Spanish) (128K) (HB) - ninjacarnagen - + ninjacarnagen.zip + ZX Spectrum 2021 @@ -29304,7 +25450,6 @@ In some levels, a few areas are located further up than just left or right, and ninjacom.zip Ninja Commando (48K) - Ninja Commando (48K) 0 ZX Spectrum @@ -29312,17 +25457,15 @@ In some levels, a few areas are located further up than just left or right, and - media/video/ninjacom.mp4 - media/mixrbv2/ninjacom.png + media/video/ninjacom.mp4 + media/mixrbv2/ninjacom.png 1989 Brian Cross, Tink Zeppelin Games - - - + 1 0 0 @@ -29338,12 +25481,11 @@ In some levels, a few areas are located further up than just left or right, and - - - - - - + + media/mixrbv2/ninjagaiden.png + + + 0 0 0 @@ -29359,23 +25501,18 @@ In some levels, a few areas are located further up than just left or right, and - media/mixrbv2/ninjagardensim.png + media/mixrbv2/ninjagardensim.png - - - - - - + + 0 0 0 - + ninjamassacre.zip Ninja Massacre (128K) - Ninja Massacre (128K) 0 ZX Spectrum @@ -29383,15 +25520,13 @@ In some levels, a few areas are located further up than just left or right, and - media/mixrbv2/ninjamassacre.png + media/mixrbv2/ninjamassacre.png 1989 Codemasters - - - + 0 0 0 @@ -29407,19 +25542,15 @@ In some levels, a few areas are located further up than just left or right, and - media/mixrbv2/ninjapoison1.png + media/mixrbv2/ninjapoison1.png - - - - - - + + 0 0 0 - + ninjapoison2.zip Ninja Poison - Part 2 (128K) (HB) @@ -29429,12 +25560,8 @@ In some levels, a few areas are located further up than just left or right, and - - - - - - + + 0 0 0 @@ -29443,8 +25570,6 @@ In some levels, a few areas are located further up than just left or right, and ninjascooter.zip Ninja Scooter Simulator (48K) - Ninja Scooter Simulator (48K) - Ninja Scooter Simulator (48K) 0 ZX Spectrum @@ -29455,12 +25580,11 @@ The action is side-scrolling, with 5 different positions on the screen featuring - media/video/ninjascooter.mp4 - media/mixrbv2/ninjascooter.png + media/video/ninjascooter.mp4 + media/mixrbv2/ninjascooter.png 1988 - 1988 Sysoft Silverbird Software Ltd. @@ -29476,7 +25600,6 @@ The action is side-scrolling, with 5 different positions on the screen featuring ninjaspirit.zip Ninja Spirit (128K) - Ninja Spirit (128K) 0 ZX Spectrum @@ -29487,8 +25610,8 @@ The game's coin-op origins are evident in the fact that it does not have passwor - media/video/ninjaspirit.mp4 - media/mixrbv2/ninjaspirit.png + media/video/ninjaspirit.mp4 + media/mixrbv2/ninjaspirit.png 1990 @@ -29507,21 +25630,18 @@ The game's coin-op origins are evident in the fact that it does not have passwor ninjatwins.zip Ninja twins Going to Zedeaks (128K) (HB) - Ninja twins Going to Zedeaks (128K) (HB) 0 ZX Spectrum - media/mixrbv2/ninjatwins.png + media/mixrbv2/ninjatwins.png 2014 SAM Style - - - + 0 0 0 @@ -29530,9 +25650,6 @@ The game's coin-op origins are evident in the fact that it does not have passwor ninjawarr.zip Ninja Warriors, The (128K) - Ninja Warriors, The (128K) - Ninja Warriors, The (128K) - Ninja Warriors, The (128K) 0 ZX Spectrum @@ -29545,18 +25662,16 @@ As with The Sales Curve's later title SWIV, The Ninja Warriors used the company' - media/video/ninjawarr.mp4 - media/mixrbv2/ninjawarr.png + media/video/ninjawarr.mp4 + media/mixrbv2/ninjawarr.png 1989 - 1989 Taito Virgin Beat'em Up - Action 1 0 @@ -29567,8 +25682,6 @@ As with The Sales Curve's later title SWIV, The Ninja Warriors used the company' ninjajar.zip Ninjajar (128K) (HB, v1.1) - Ninjajar (128K) (HB, v1.1) - Ninjajar (128K) (HB, v1.1) 0 ZX Spectrum @@ -29578,17 +25691,14 @@ As with The Sales Curve's later title SWIV, The Ninja Warriors used the company' That was a real nuissance for Ninjajar, who after quite a long time in drydock was expecting some… uhm… action, you know. That drove Ninjajar really mad, so he decided to go anywhere to find his beloved. - media/video/ninjajar.mp4 - media/mixrbv2/ninjajar.png + media/video/ninjajar.mp4 + media/mixrbv2/ninjajar.png - 2014 2014 Mojon Twins, The - - - + 0 0 0 @@ -29603,12 +25713,11 @@ That was a real nuissance for Ninjajar, who after quite a long time in drydock w - - - - - - + + media/mixrbv2/nixyseedsofd.png + + + 0 0 0 @@ -29623,12 +25732,8 @@ That was a real nuissance for Ninjajar, who after quite a long time in drydock w - - - - - - + + 0 0 0 @@ -29637,7 +25742,6 @@ That was a real nuissance for Ninjajar, who after quite a long time in drydock w noyesod128.zip Nodes of Yesod (128K) - Nodes of Yesod (128K) 0 ZX Spectrum @@ -29648,7 +25752,7 @@ Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Ch - media/mixrbv2/noyesod128.png + media/mixrbv2/noyesod128.png 1985 @@ -29657,18 +25761,16 @@ Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Ch Odin Computer Graphics Ltd. Adventure - Action 1 0 0 0 - + noyesod48.zip Nodes of Yesod (48K) - Nodes of Yesod (48K) noyesod128.zip ZX Spectrum @@ -29678,9 +25780,6 @@ Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Ch Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Charlie can jump and, after finding it first, use a device called mole. After pressing up on on the joystick, Charlie stands still and the player gains control over the mole that can be used to attack enemies. However, not all enemies can be harmed by the mole. Another useful device is the burrowing chum that can be used to dig through certain walls. Before Charlie can reach the monolith, he has to explore the many caverns of the moon and find eight keys or alchiems. Every now and then a red spaceman will show up, and touching him will cause Charlie to loose one of his keys. - - media/mixrbv2/noyesod128.png - 1985 @@ -29688,7 +25787,6 @@ Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Ch Odin Computer Graphics Ltd. Adventure - Action 1 0 @@ -29700,21 +25798,18 @@ Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Ch Nohzdyve (48K) (HB) + 0 ZX Spectrum You're falling fast through the sky! Collect eyeballs and avoid the buildings and other hazards. Perfection is key. This was truly a five star game by none other than Colin Ritman. - media/mixrbv2/nohzdyve.png + media/mixrbv2/nohzdyve.png - - - + Tuckersoft Tuckersoft - - - + 1 0 0 @@ -29724,7 +25819,6 @@ Nodes of Yesod is an Arcade Adventure seen from a side-scrolling perspective. Ch nonamed.zip Nonamed (48K) - Nonamed (48K) 0 ZX Spectrum @@ -29737,7 +25831,7 @@ This was one of the first games by Dinamic. It's a challenging side-scrolling ga - media/mixrbv2/nonamed.png + media/mixrbv2/nonamed.png 1987 @@ -29746,57 +25840,31 @@ This was one of the first games by Dinamic. It's a challenging side-scrolling ga Dinamic Software Adventure - Action 1 0 12 0 - + northnsouth.zip - North & South (128K) - North & South (128K) - North & South (128K) - North & South (128K) + North & South (128K) - - eu - - 0 ZX Spectrum - - Based on the Belgian comic book, "Les Tuniques Bleues", this strategy game allows you to replay the American Civil War from both the North and the South sides. - -In the strategy part of the game, you can move your troops on a map of the US. If two opposing armies enter the same state, the battle is played out in an action sequence. Additional action sequences must be accomplished when capturing an enemy fort or train. - -The game also offers a two-player-mode. - - - - media/video/northnsouth.mp4 - media/mixrbv2/northnsouth.png - - 1991 + 1991 - Infogrames - Infogrames - - Strategy - Action - - 1-2 + Infogrames + Infogrames 0 - 13 + 0 0 northstar.zip North Star (48K) - North Star (48K) 0 ZX Spectrum @@ -29809,8 +25877,8 @@ What this entails is essentially a case of walking from left to right taking out - media/video/northstar.mp4 - media/mixrbv2/northstar.png + media/video/northstar.mp4 + media/mixrbv2/northstar.png 1988 @@ -29834,7 +25902,7 @@ What this entails is essentially a case of walking from left to right taking out ZX Spectrum - media/mixrbv2/nosy.png + media/mixrbv2/nosy.png 2020 @@ -29842,7 +25910,6 @@ What this entails is essentially a case of walking from left to right taking out Javier Fopiani Action - Action / Labyrinth 1 0 @@ -29853,19 +25920,15 @@ What this entails is essentially a case of walking from left to right taking out nubowls.zip Nuclear Bowls (48K) - Nuclear Bowls (48K) - - sp - 0 ZX Spectrum - media/video/nubowls.mp4 - media/mixrbv2/nubowls.png + media/video/nubowls.mp4 + media/mixrbv2/nubowls.png 1986 @@ -29888,12 +25951,8 @@ What this entails is essentially a case of walking from left to right taking out - - - - - - + + 0 0 0 @@ -29902,54 +25961,39 @@ What this entails is essentially a case of walking from left to right taking out oddi128k.zip Oddi The Viking (128K) (HB) - Oddi The Viking (128K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/oddi128k.png + media/mixrbv2/oddi128k.png 2010 Digital Brains - - - + 0 0 0 - + oddi48k.zip Oddi The Viking (48K) (HB) - Oddi The Viking (48K) (HB) - - sp - oddi128k.zip ZX Spectrum - - media/mixrbv2/oddi128k.png - 2010 Digital Brains - - - + 0 0 0 @@ -29958,11 +26002,7 @@ What this entails is essentially a case of walking from left to right taking out ohmummy.zip Oh Mummy (16K) - Oh Mummy (16K) - - eu - 0 ZX Spectrum @@ -29972,7 +26012,7 @@ In this game you play an archaeologist, and mummies are after you. You have to r - media/mixrbv2/ohmummy.png + media/mixrbv2/ohmummy.png 1986 @@ -29991,7 +26031,6 @@ In this game you play an archaeologist, and mummies are after you. You have to r oldtower.zip Old Tower (128K) (HB) - Old Tower (128K) (HB) 0 ZX Spectrum @@ -30002,16 +26041,14 @@ Your only weapons to help you win: quick-thinking and skill. - media/mixrbv2/oldtower.png + media/mixrbv2/oldtower.png 2018 Denis Grachev, Oleg Nikitin, Ivan Seleznev RetroSouls - - - + 1 0 0 @@ -30021,8 +26058,6 @@ Your only weapons to help you win: quick-thinking and skill. ollilsa.zip Olli & Lissa - The Ghost of Shilmoore Castle (48K) - Olli & Lissa - The Ghost of Shilmoore Castle (48K) - Olli & Lissa - The Ghost of Shilmoore Castle (48K) 0 ZX Spectrum @@ -30037,7 +26072,7 @@ Collect all eight ingredients and Eugine Portcullis III Jnr. will be scared away - media/mixrbv2/ollilsa.png + media/mixrbv2/ollilsa.png 1986 @@ -30056,7 +26091,6 @@ Collect all eight ingredients and Eugine Portcullis III Jnr. will be scared away ollilsa2.zip Olli & Lissa II - Halloween (48K) - Olli & Lissa II - Halloween (48K) 0 ZX Spectrum @@ -30064,7 +26098,7 @@ Collect all eight ingredients and Eugine Portcullis III Jnr. will be scared away - media/mixrbv2/ollilsa2.png + media/mixrbv2/ollilsa2.png 1987 @@ -30083,8 +26117,6 @@ Collect all eight ingredients and Eugine Portcullis III Jnr. will be scared away ollilsa3.zip Olli & Lissa III - The Candlelight Adventure (48K) - Olli & Lissa III - The Candlelight Adventure (48K) - Olli & Lissa III - The Candlelight Adventure (48K) 0 ZX Spectrum @@ -30095,7 +26127,7 @@ Bonus items can be found, ranging from essential keys and candlelight recharges - media/mixrbv2/ollilsa3.png + media/mixrbv2/ollilsa3.png 1989 @@ -30104,7 +26136,6 @@ Bonus items can be found, ranging from essential keys and candlelight recharges Cartoon Time Adventure - Action 1 0 @@ -30115,26 +26146,20 @@ Bonus items can be found, ranging from essential keys and candlelight recharges omelettes.zip Omelettes For Breakfast (128K) (HB) - Omelettes For Breakfast (128K) (HB) - - il - 0 ZX Spectrum - media/mixrbv2/omelettes.png + media/mixrbv2/omelettes.png 2017 Amore, Gabriele - - - + 0 0 0 @@ -30143,7 +26168,6 @@ Bonus items can be found, ranging from essential keys and candlelight recharges ooze.zip Ooze (128K) (HB) - Ooze (128K) (HB) 0 ZX Spectrum @@ -30151,16 +26175,13 @@ Bonus items can be found, ranging from essential keys and candlelight recharges - media/mixrbv2/ooze.png + media/mixrbv2/ooze.png 2017 - 2017 Bubblesoft - - - + 0 0 0 @@ -30169,26 +26190,20 @@ Bonus items can be found, ranging from essential keys and candlelight recharges operationgunship.zip Operation Gunship (128K) - Operation Gunship (128K) - - eu - 0 ZX Spectrum - media/mixrbv2/operationgunship.png + media/mixrbv2/operationgunship.png 1989 Codemasters - - - + 0 0 0 @@ -30197,8 +26212,6 @@ Bonus items can be found, ranging from essential keys and candlelight recharges othunder.zip Operation Thunderbolt (128K) - Operation Thunderbolt (128K) - Operation Thunderbolt (128K) 0 ZX Spectrum @@ -30213,12 +26226,11 @@ There are two endings to this game, and which ending you can watch will depend o - media/video/othunder.mp4 - media/mixrbv2/othunder.png + media/video/othunder.mp4 + media/mixrbv2/othunder.png 1989 - 1989 Taito Ocean @@ -30234,12 +26246,7 @@ There are two endings to this game, and which ending you can watch will depend o opwolf.zip Operation Wolf (128K) - Operation Wolf (128K) - Operation Wolf (128K) - - eu - 0 ZX Spectrum @@ -30253,12 +26260,11 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne - media/video/opwolf.mp4 - media/mixrbv2/opwolf.png + media/video/opwolf.mp4 + media/mixrbv2/opwolf.png 1988 - 1988 Taito Ocean @@ -30270,7 +26276,7 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne 15 0 - + organicmatter.zip Organic Matter (48K) (HB) @@ -30280,12 +26286,8 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne - - - - - - + + 0 0 0 @@ -30294,8 +26296,6 @@ Bosses appear at the end of some levels, and each has a specific weakness you ne orgames.zip Oriental Games (128K) - Oriental Games (128K) - Oriental Games (128K) 0 ZX Spectrum @@ -30308,11 +26308,10 @@ On the 16-bit versions, there are 3 skill levels (Novice, Professional and Maste - media/mixrbv2/orgames.png + media/mixrbv2/orgames.png 1990 - 1990 Firebird @@ -30327,8 +26326,6 @@ On the 16-bit versions, there are 3 skill levels (Novice, Professional and Maste outrun.zip Outrun (128K) - Outrun (128K) - Outrun (128K) 0 ZX Spectrum @@ -30339,12 +26336,11 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro - media/video/outrun.mp4 - media/mixrbv2/outrun.png + media/video/outrun.mp4 + media/mixrbv2/outrun.png 1988 - 1987 SEGA U.S. Gold @@ -30360,8 +26356,6 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro outruneu.zip Outrun Europa (128K) - Outrun Europa (128K) - Outrun Europa (128K) 0 ZX Spectrum @@ -30370,12 +26364,11 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro - media/video/outruneu.mp4 - media/mixrbv2/outruneu.png + media/video/outruneu.mp4 + media/mixrbv2/outruneu.png 1991 - 1991 Probe Software SEGA @@ -30391,12 +26384,7 @@ Gameplay is viewed form just above and behind the car, so you can see it. The ro p47thunderbolt.zip P-47 Thunderbolt (128K) - P-47 Thunderbolt (128K) - P-47 Thunderbolt (128K) - - eu - 0 ZX Spectrum @@ -30406,11 +26394,10 @@ You are initially armed with a machine gun, but can also pick up bombs, spray mi - media/mixrbv2/p47thunderbolt.png + media/mixrbv2/p47thunderbolt.png 1990 - 1990 Firebird @@ -30425,11 +26412,7 @@ You are initially armed with a machine gun, but can also pick up bombs, spray mi pacland.zip Pac-Land (128K) - Pac-Land (128K) - - eu - 0 ZX Spectrum @@ -30439,8 +26422,8 @@ There are sixteen rounds to complete, with four trips each. During each round, h - media/video/pacland.mp4 - media/mixrbv2/pacland.png + media/video/pacland.mp4 + media/mixrbv2/pacland.png 1989 @@ -30455,11 +26438,10 @@ There are sixteen rounds to complete, with four trips each. During each round, h 0 0 - + paclandrc.zip Pac-Land Recoloured (128K) (Hack) - Pac-Land Recoloured (128K) (Hack) pacland.zip ZX Spectrum @@ -30469,10 +26451,6 @@ There are sixteen rounds to complete, with four trips each. During each round, h There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him. - - media/video/pacland.mp4 - media/mixrbv2/pacland.png - 1989 @@ -30490,7 +26468,6 @@ There are sixteen rounds to complete, with four trips each. During each round, h pacman.zip Pac-Man (Atarisoft) (48K) - Pac-Man (Atarisoft) (48K) 0 ZX Spectrum @@ -30505,8 +26482,8 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe - media/video/pacman.mp4 - media/mixrbv2/pacman.png + media/video/pacman.mp4 + media/mixrbv2/pacman.png 1984 @@ -30515,7 +26492,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Atari Action / Labyrinth - Action 1 0 @@ -30526,7 +26502,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pacmania.zip Pac-Mania (128K) - Pac-Mania (128K) 0 ZX Spectrum @@ -30535,8 +26510,8 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe - media/video/pacmania.mp4 - media/mixrbv2/pacmania.png + media/video/pacmania.mp4 + media/mixrbv2/pacmania.png 1988 @@ -30545,19 +26520,18 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Grandslam Entertainment Ltd. Action / Labyrinth - Action 1 0 16 0 - + pmslimers.zip Pacman the Curse of the Slimers (48K) (HB, v1.1) - + ZX Spectrum 2020 @@ -30567,12 +26541,12 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe 0 0 - + pb2048p1.zip PaintBall-2048 - 1 Player Version (128K) (HB) - + ZX Spectrum 2019 @@ -30582,13 +26556,13 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe 0 0 - + pb2048p2.zip PaintBall-2048 - 2 Players Version (128K) (HB) - pb2048p1 - + pb2048p1.zip + ZX Spectrum 2019 @@ -30602,7 +26576,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pakacuda.zip Pakacuda (16K) - Pakacuda (16K) 0 ZX Spectrum @@ -30610,7 +26583,7 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Pakacuda is a Pac-Man variant. The difference from other games of its kind is that it features an underwater theme. The player is the titular pakacuda fish and has to make his way through the maze and eat all the smaller fishes he comes across. The pakacuda is not only a predator but a prey too. He has to avoid the octopuses that chase him around the maze. If he comes into contact with an octopus he will lose one life. To protect himself the player has to eat eels that provides him with a charge enough to take on the octopuses. He is charged only during a limited time though and once it's over the defeated octopuses will reappear. - media/mixrbv2/pakacuda.png + media/mixrbv2/pakacuda.png 1983 @@ -30619,19 +26592,18 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe Rabbit Software Action - Action / Labyrinth 1 0 0 0 - + paletojones.zip Paleto Jones (48K) (HB) - + ZX Spectrum 2021 @@ -30645,8 +26617,6 @@ Survive a few rounds of gameplay, and be treated to humorous intermissions betwe pang.zip Pang (128K) - Pang (128K) - Pang (128K) 0 ZX Spectrum @@ -30659,12 +26629,11 @@ You can also pick up power-ups such as: the ability to fire two shots at once, t - media/video/pang.mp4 - media/mixrbv2/pang.png + media/video/pang.mp4 + media/mixrbv2/pang.png 1990 - 1990 Mitchell Corporation Ocean @@ -30680,7 +26649,6 @@ You can also pick up power-ups such as: the ability to fire two shots at once, t pandizzy.zip Panic Dizzy (128K) - Panic Dizzy (128K) 0 ZX Spectrum @@ -30688,16 +26656,14 @@ You can also pick up power-ups such as: the ability to fire two shots at once, t - media/video/pandizzy.mp4 - media/mixrbv2/pandizzy.png + media/video/pandizzy.mp4 + media/mixrbv2/pandizzy.png 1991 Codemasters - - - + 0 0 0 @@ -30706,7 +26672,6 @@ You can also pick up power-ups such as: the ability to fire two shots at once, t paperboy.zip Paperboy (48K) - Paperboy (48K) 0 ZX Spectrum @@ -30715,7 +26680,7 @@ You can also pick up power-ups such as: the ability to fire two shots at once, t - media/mixrbv2/paperboy.png + media/mixrbv2/paperboy.png 1986 @@ -30734,7 +26699,6 @@ You can also pick up power-ups such as: the ability to fire two shots at once, t paperby2.zip Paperboy 2 (48K) - Paperboy 2 (48K) 0 ZX Spectrum @@ -30743,7 +26707,7 @@ You can also pick up power-ups such as: the ability to fire two shots at once, t - media/mixrbv2/paperby2.png + media/mixrbv2/paperby2.png 1992 @@ -30769,14 +26733,10 @@ You can also pick up power-ups such as: the ability to fire two shots at once, t - media/mixrbv2/parachute.png + media/mixrbv2/parachute.png - - - - - - + + 0 0 0 @@ -30785,28 +26745,20 @@ You can also pick up power-ups such as: the ability to fire two shots at once, t paradisecafe.zip Paradise Cafe (Portuguese) (48K) - Paradise Cafe (Portuguese) (48K) - Paradise Cafe (Portuguese) (48K) - - pt - 0 ZX Spectrum - media/mixrbv2/paradisecafe.png + media/mixrbv2/paradisecafe.png 1985 - 1985 Damatta - - - + 0 0 0 @@ -30815,7 +26767,6 @@ You can also pick up power-ups such as: the ability to fire two shots at once, t paratroopers.zip Paratroopers (16K) - Paratroopers (16K) 0 ZX Spectrum @@ -30826,7 +26777,7 @@ The player mans a ground based gun. Helicopters and bombers fly overhead droppin Every shot fired costs points but these can be regained by bringing down aircraft and paratroopers. - media/mixrbv2/paratroopers.png + media/mixrbv2/paratroopers.png 1983 @@ -30845,18 +26796,14 @@ Every shot fired costs points but these can be regained by bringing down aircraf paristodakar.zip Paris To Dakar (128K) - Paris To Dakar (128K) - - eu - 0 ZX Spectrum - media/mixrbv2/paristodakar.png + media/mixrbv2/paristodakar.png 1991 @@ -30873,11 +26820,7 @@ Every shot fired costs points but these can be regained by bringing down aircraf parisdakares.zip Paris-Dakar (Spanish) (48K) - Paris-Dakar (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -30887,38 +26830,33 @@ There are three different stages: one in Europe, another one in the desert of th - media/mixrbv2/parisdakares.png + media/mixrbv2/parisdakares.png 1988 - 1988 Made in Spain Zigurat Simulation - Race, Driving 1 0 15 0 - + parsec.zip Parsec (128K) (HB) + 0 ZX Spectrum - - - - - - + + 0 0 0 @@ -30927,7 +26865,6 @@ There are three different stages: one in Europe, another one in the desert of th passshot.zip Passing Shot (128K) - Passing Shot (128K) 0 ZX Spectrum @@ -30940,7 +26877,7 @@ The game starts off looking behind the player as the style of serve is chosen (t - media/mixrbv2/passshot.png + media/mixrbv2/passshot.png 1989 @@ -30955,12 +26892,12 @@ The game starts off looking behind the player as the style of serve is chosen (t 0 0 - + pataslocas.zip Pataslocas (128K) (HB) - + ZX Spectrum 2020 @@ -30980,12 +26917,11 @@ The game starts off looking behind the player as the style of serve is chosen (t - - - - - - + + media/mixrbv2/patrickpaddle.png + + + 0 0 0 @@ -30994,12 +26930,7 @@ The game starts off looking behind the player as the style of serve is chosen (t penetrator.zip Penetrator (48K) - Penetrator (48K) - Penetrator (48K) - - sp - 0 ZX Spectrum @@ -31009,11 +26940,10 @@ The game has a training mode, which is useful to help you practice the game with - media/mixrbv2/penetrator.png + media/mixrbv2/penetrator.png 1983 - 1983 Melbourne House Melbourne House @@ -31029,7 +26959,6 @@ The game has a training mode, which is useful to help you practice the game with pentacornen.zip Pentacorn Quest (English) (128K) (HB) - Pentacorn Quest (English) (128K) (HB) 0 ZX Spectrum @@ -31037,42 +26966,34 @@ The game has a training mode, which is useful to help you practice the game with - media/mixrbv2/pentacornen.png + media/mixrbv2/pentacornen.png 2015 NightWolf & Jarlaxe NightWolf - - - + 0 0 0 - + pentacornes.zip Pentacorn Quest (Spanish) (128K) (HB) - Pentacorn Quest (Spanish) (128K) (HB) pentacornen.zip ZX Spectrum - - media/mixrbv2/pentacornen.png - 2015 NightWolf & Jarlaxe NightWolf - - - + 0 0 0 @@ -31081,7 +27002,6 @@ The game has a training mode, which is useful to help you practice the game with pentagram.zip Pentagram (48K) - Pentagram (48K) 0 ZX Spectrum @@ -31089,21 +27009,19 @@ The game has a training mode, which is useful to help you practice the game with Probably best thought of as being like SABRE WULF but in isometric 3D. Sabreman must track down the missing parts of the magic Pentagram, which must then be united and bathed in the waters from a well that lurks behind a wall of mantraps - runes must be found too, and then the Pentagram finally becomes Sabreman's personal property. - media/video/pentagram.mp4 - media/mixrbv2/pentagram.png + media/video/pentagram.mp4 + media/mixrbv2/pentagram.png 1986 Ultimate - - - + 0 0 0 - + percypenguin.zip Percy Penguin (128K) (HB) @@ -31114,14 +27032,10 @@ The game has a training mode, which is useful to help you practice the game with - media/mixrbv2/percypenguin.png + media/mixrbv2/percypenguin.png - - - - - - + + 0 0 0 @@ -31130,7 +27044,6 @@ The game has a training mode, which is useful to help you practice the game with pottypigeon.zip Percy the Potty Pigeon (48K) - Percy the Potty Pigeon (48K) 0 ZX Spectrum @@ -31138,7 +27051,7 @@ The game has a training mode, which is useful to help you practice the game with - media/mixrbv2/pottypigeon.png + media/mixrbv2/pottypigeon.png 1984 @@ -31157,11 +27070,7 @@ The game has a training mode, which is useful to help you practice the game with pericodelgado.zip Perico Delgado Maillot Amarillo (Spanish) (48K) - Perico Delgado Maillot Amarillo (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -31171,8 +27080,8 @@ Try to start the race in first position and obtain a perfect rate in your pedali - media/video/pericodelgado.mp4 - media/mixrbv2/pericodelgado.png + media/video/pericodelgado.mp4 + media/mixrbv2/pericodelgado.png 1989 @@ -31181,8 +27090,6 @@ Try to start the race in first position and obtain a perfect rate in your pedali Erbe Software Sports - Simulation - Race, Driving 1-2 0 @@ -31199,12 +27106,11 @@ Try to start the race in first position and obtain a perfect rate in your pedali - - - - - - + + media/mixrbv2/perilsofwilly.png + + + 0 0 0 @@ -31213,7 +27119,6 @@ Try to start the race in first position and obtain a perfect rate in your pedali pshandm.zip Peter Shilton's Handball Maradona (48K) - Peter Shilton's Handball Maradona (48K) 0 ZX Spectrum @@ -31222,7 +27127,7 @@ Try to start the race in first position and obtain a perfect rate in your pedali - media/mixrbv2/pshandm.png + media/mixrbv2/pshandm.png 1987 @@ -31236,73 +27141,55 @@ Try to start the race in first position and obtain a perfect rate in your pedali 0 0 - + pvsa.zip Pets vs Aliens Prologue (128K) (HB) - Pets vs Aliens Prologue (128K) (HB) - - br - 0 ZX Spectrum - media/mixrbv2/pvsa.png + media/mixrbv2/pvsa.png 2015 Saukas, Einar - - - + 0 0 0 - + phaeton.zip Phaeton (48K) (HB) - Phaeton (48K) (HB) - - pl - 0 ZX Spectrum - media/mixrbv2/phaeton.png + media/mixrbv2/phaeton.png 2010 Miazga, Rafal - - - + 0 0 0 - + phantis1.zip Phantis - Part 1 (Spanish) (48K) - Phantis - Part 1 (Spanish) (48K) - Phantis - Part 1 (Spanish) (48K) - Phantis - Part 1 (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -31314,11 +27201,10 @@ This program has two parts, recorded individually on cassette versions. In order - media/video/phantis1.mp4 - media/mixrbv2/phantis1.png + media/video/phantis1.mp4 + media/mixrbv2/phantis1.png - 1987 1988 Dinamic Software @@ -31331,17 +27217,11 @@ This program has two parts, recorded individually on cassette versions. In order 13 0 - + phantis2.zip Phantis - Part 2 (Spanish) (48K) - Phantis - Part 2 (Spanish) (48K) - Phantis - Part 2 (Spanish) (48K) - Phantis - Part 2 (Spanish) (48K) - - sp - phantis1.zip ZX Spectrum @@ -31352,12 +27232,7 @@ Phantis is an horizontal shooter (R-Type like), combined with platform arcade le This program has two parts, recorded individually on cassette versions. In order to play the second, it's necessary to discover the access code, which is granted when finishing the first.That procedure was called FX Doble Carga (FX Double Charge), and designed to give more hours of addictive playing. - - media/video/phantis1.mp4 - media/mixrbv2/phantis1.png - - 1987 1988 Dinamic Software @@ -31374,7 +27249,6 @@ This program has two parts, recorded individually on cassette versions. In order phantomas.zip Phantomas (48K) - Phantomas (48K) 0 ZX Spectrum @@ -31383,8 +27257,8 @@ This program has two parts, recorded individually on cassette versions. In order - media/video/phantomas.mp4 - media/mixrbv2/phantomas.png + media/video/phantomas.mp4 + media/mixrbv2/phantomas.png 1986 @@ -31393,22 +27267,17 @@ This program has two parts, recorded individually on cassette versions. In order Dinamic Software Adventure - Action 1 0 16 0 - + phantomas2.zip Phantomas 2 (48K) - Phantomas 2 (48K) - - sp - 0 ZX Spectrum @@ -31416,8 +27285,8 @@ This program has two parts, recorded individually on cassette versions. In order - media/video/phantomas2.mp4 - media/mixrbv2/phantomas2.png + media/video/phantomas2.mp4 + media/mixrbv2/phantomas2.png 1986 @@ -31426,7 +27295,6 @@ This program has two parts, recorded individually on cassette versions. In order Codemasters Adventure - Action 1 0 @@ -31437,35 +27305,28 @@ This program has two parts, recorded individually on cassette versions. In order phantmuseo.zip Phantomas en el museo (Spanish) (48K) - Phantomas en el museo (Spanish) (48K) - - sp - 0 ZX Spectrum - media/mixrbv2/phantmuseo.png + media/mixrbv2/phantmuseo.png 2012 Ubhres Productions - - - + 0 0 0 - + phileasfogg.zip Phileas Fogg's Balloon Battles (48K) - Phileas Fogg's Balloon Battles (48K) 0 ZX Spectrum @@ -31473,7 +27334,7 @@ This program has two parts, recorded individually on cassette versions. In order - media/mixrbv2/phileasfogg.png + media/mixrbv2/phileasfogg.png 1991 @@ -31492,8 +27353,6 @@ This program has two parts, recorded individually on cassette versions. In order phoenix.zip Phoenix - Text Adventure (48K) - Phoenix - Text Adventure (48K) - Phoenix - Text Adventure (48K) 0 ZX Spectrum @@ -31501,11 +27360,10 @@ This program has two parts, recorded individually on cassette versions. In order - media/mixrbv2/phoenix.png + media/mixrbv2/phoenix.png 1991 - 1983 Robert Spahl Zenobi Software @@ -31517,12 +27375,12 @@ This program has two parts, recorded individually on cassette versions. In order 0 0 - + pillars.zip Pillars (128K) (HB) - + ZX Spectrum 2021 @@ -31532,26 +27390,24 @@ This program has two parts, recorded individually on cassette versions. In order 0 0 - + pilotatk.zip Pilot Attack (128K) (HB, v1.1) - Pilot Attack (128K) (HB, v1.1) + 0 ZX Spectrum - media/mixrbv2/pilotatk.png + media/mixrbv2/pilotatk.png 2017 Future Was 8 Bit, The - - - + 0 0 0 @@ -31560,7 +27416,6 @@ This program has two parts, recorded individually on cassette versions. In order pippo.zip Pippo (48K) - Pippo (48K) 0 ZX Spectrum @@ -31571,13 +27426,13 @@ There are also many nasties patrolling the area – some kill him, while others - media/mixrbv2/pippo.png + media/mixrbv2/pippo.png 1986 - Mastertronic - Mastertronic + Mastertronic + Mastertronic Action @@ -31590,15 +27445,13 @@ There are also many nasties patrolling the area – some kill him, while others pitman.zip Pitman (48K) (HB) - Pitman (48K) (HB) - 0 ZX Spectrum - media/mixrbv2/pitman.png + media/mixrbv2/pitman.png 1983 @@ -31613,27 +27466,23 @@ There are also many nasties patrolling the area – some kill him, while others 0 0 - + pixymicrod2.zip Pixy the Microdot 2 (48K) - Pixy the Microdot 2 (48K) - 0 ZX Spectrum - media/mixrbv2/pixymicrod2.png + media/mixrbv2/pixymicrod2.png 1992 Your Sinclair - - - + 0 0 0 @@ -31642,8 +27491,6 @@ There are also many nasties patrolling the area – some kill him, while others platoon.zip Platoon (128K) - Platoon (128K) - Platoon (128K) 0 ZX Spectrum @@ -31660,12 +27507,11 @@ Finally you face the treacherous Sergeant Barnes, and must hit him with grenades - media/video/platoon.mp4 - media/mixrbv2/platoon.png + media/video/platoon.mp4 + media/mixrbv2/platoon.png 1988 - 1988 Ocean Ocean @@ -31681,7 +27527,6 @@ Finally you face the treacherous Sergeant Barnes, and must hit him with grenades plotthe.zip Plot, The (48K) - Plot, The (48K) 0 ZX Spectrum @@ -31689,15 +27534,13 @@ Finally you face the treacherous Sergeant Barnes, and must hit him with grenades - media/mixrbv2/plotthe.png + media/mixrbv2/plotthe.png 1988 Firebird - - - + 0 0 0 @@ -31706,8 +27549,6 @@ Finally you face the treacherous Sergeant Barnes, and must hit him with grenades plotting.zip Plotting (128K) - Plotting (128K) - Plotting (128K) 0 ZX Spectrum @@ -31718,17 +27559,15 @@ Converted from a Taito coin-op. - media/mixrbv2/plotting.png + media/mixrbv2/plotting.png 1990 - 1990 Taito Ocean Strategy - Action 1 0 @@ -31739,7 +27578,6 @@ Converted from a Taito coin-op. poleposa.zip Pole Position (48K) - Pole Position (48K) 0 ZX Spectrum @@ -31771,8 +27609,8 @@ Positions - media/video/poleposa.mp4 - media/mixrbv2/poleposa.png + media/video/poleposa.mp4 + media/mixrbv2/poleposa.png 1984 @@ -31791,7 +27629,6 @@ Positions poleposcvg.zip Pole Position (C&VG) (48K) - Pole Position (C&VG) (48K) 0 ZX Spectrum @@ -31823,8 +27660,8 @@ Positions - media/video/poleposcvg.mp4 - media/mixrbv2/poleposcvg.png + media/video/poleposcvg.mp4 + media/mixrbv2/poleposcvg.png 1984 @@ -31843,11 +27680,7 @@ Positions polidiaz.zip Poli Diaz (Spanish) (128K) - Poli Diaz (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -31859,7 +27692,7 @@ Our first opponent will be a sparring, that without offering much opposition, wi - media/mixrbv2/polidiaz.png + media/mixrbv2/polidiaz.png 1990 @@ -31884,12 +27717,11 @@ Our first opponent will be a sparring, that without offering much opposition, wi - - - - - - + + media/mixrbv2/pooperscooper.png + + + 0 0 0 @@ -31898,7 +27730,6 @@ Our first opponent will be a sparring, that without offering much opposition, wi popeye.zip Popeye (48K) - Popeye (48K) 0 ZX Spectrum @@ -31911,8 +27742,8 @@ The game boasts a 'clever multidimensional effect' which allows Popeye to go beh - media/video/popeye.mp4 - media/mixrbv2/popeye.png + media/video/popeye.mp4 + media/mixrbv2/popeye.png 1985 @@ -31931,11 +27762,7 @@ The game boasts a 'clever multidimensional effect' which allows Popeye to go beh popeye2.zip Popeye 2 (48K) - Popeye 2 (48K) - - eu - 0 ZX Spectrum @@ -31949,8 +27776,8 @@ Popeye is able to jump around and occasionally when the situation calls for it p - media/video/popeye2.mp4 - media/mixrbv2/popeye2.png + media/video/popeye2.mp4 + media/mixrbv2/popeye2.png 1991 @@ -31969,7 +27796,6 @@ Popeye is able to jump around and occasionally when the situation calls for it p popeye3.zip Popeye 3 - Wrestle Crazy (128K) - Popeye 3 - Wrestle Crazy (128K) 0 ZX Spectrum @@ -31977,15 +27803,13 @@ Popeye is able to jump around and occasionally when the situation calls for it p - media/video/popeye3.mp4 - media/mixrbv2/popeye3.png + media/video/popeye3.mp4 + media/mixrbv2/popeye3.png 1992 - - - + 0 0 0 @@ -31994,7 +27818,6 @@ Popeye is able to jump around and occasionally when the situation calls for it p poseidon.zip Poseidon - Planet Eleven (48K) - Poseidon - Planet Eleven (48K) 0 ZX Spectrum @@ -32002,7 +27825,7 @@ Popeye is able to jump around and occasionally when the situation calls for it p - media/mixrbv2/poseidon.png + media/mixrbv2/poseidon.png 1990 @@ -32021,7 +27844,6 @@ Popeye is able to jump around and occasionally when the situation calls for it p pdrift.zip Power Drift (128K) - Power Drift (128K) 0 ZX Spectrum @@ -32036,7 +27858,7 @@ Finish all 5 stages in a level and you’ll be presented with a bonus level. - media/mixrbv2/pdrift.png + media/mixrbv2/pdrift.png 1989 @@ -32051,12 +27873,12 @@ Finish all 5 stages in a level and you’ll be presented with a bonus level. 0 0 - + prezu.zip Pre-ZU (128K) (HB) - + ZX Spectrum 2019 @@ -32066,11 +27888,10 @@ Finish all 5 stages in a level and you’ll be presented with a bonus level. 0 0 - + predator.zip Predator (Trainer) (128K) - Predator (Trainer) (128K) 0 ZX Spectrum @@ -32081,7 +27902,7 @@ The game is a fairly standard run-jump-shoot platformer, except that you start w - media/mixrbv2/predator.png + media/mixrbv2/predator.png 1987 @@ -32100,11 +27921,7 @@ The game is a fairly standard run-jump-shoot platformer, except that you start w predator2.zip Predator 2 (128K) - Predator 2 (128K) - - eu - 0 ZX Spectrum @@ -32114,8 +27931,8 @@ The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is f - media/video/predator2.mp4 - media/mixrbv2/predator2.png + media/video/predator2.mp4 + media/mixrbv2/predator2.png 1991 @@ -32129,11 +27946,10 @@ The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is f 0 0 - + princeclumsy.zip Prince Clumsy (48K) - Prince Clumsy (48K) 0 ZX Spectrum @@ -32142,7 +27958,7 @@ The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is f - media/mixrbv2/princeclumsy.png + media/mixrbv2/princeclumsy.png 1990 @@ -32151,7 +27967,6 @@ The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is f Cartoon Time Adventure - Action 1 0 @@ -32162,58 +27977,35 @@ The game is a crosshair shooter influenced by Operation Wolf. The viewpoint is f progolfsim.zip Pro Golf Simulator (128K) - Pro Golf Simulator (128K) - - eu - 0 ZX Spectrum - media/mixrbv2/progolfsim.png + media/mixrbv2/progolfsim.png 1990 Codemasters - - - + 0 0 0 - + propowerboatsim.zip - Pro PowerBoat Simulator (128K) Pro PowerBoat Simulator (128K) - 0 ZX Spectrum - - If this 'simulator' is to be believed, powerboat racing is a chaotic race across a number of largely one-directional tracks with fjords and inlets forcing you down one of two lanes, and sections where a bridge needs to be cleared by hitting a ramp at the right speed beforehand (as you jump over these, you can land so as to skim off other boats). Your boat is fitted with bombs, which can be placed so as to force the other boats to run over them, gaining you points. Extra bombs and fuel litter the course, often close to the banks, which you must avoid contact with, for fear of crashing your boat. When this happens you are forced into the next one, which is, as if by magic, available at a convenient point just beforehand. A helicopter flies overhead, dropping bombs which you must avoid, and often obscuring your view. The other boats often crowd together attempting to force you into the wall. - -As with all the Codemasters budget titles, realism goes out of the window, with an emphasis on simple instantaneous action. - - - - media/mixrbv2/propowerboatsim.png - 1989 - Optimus Software Ltd - Codemasters - - Sports - Race, Driving - Action - - 1-2 + Codemasters + Codemasters 0 0 0 @@ -32222,7 +28014,6 @@ As with all the Codemasters budget titles, realism goes out of the window, with proskateboardsim.zip Pro Skateboard Simulator (48K) - Pro Skateboard Simulator (48K) 0 ZX Spectrum @@ -32233,7 +28024,7 @@ In the skate park you have to collect all the flags, without leaving the tarmac - media/mixrbv2/proskateboardsim.png + media/mixrbv2/proskateboardsim.png 1989 @@ -32242,27 +28033,24 @@ In the skate park you have to collect all the flags, without leaving the tarmac Codemasters Sports - Action 1-2 0 0 0 - + protennissim.zip Pro Tennis Simulator (128K) - Pro Tennis Simulator (128K) - 0 ZX Spectrum This tennis game offers bare-bones action for one or two players. There are 3 computer skill levels on offer, and matches can be 1, 3 or 5 sets. The gameplay is viewed from above and behind the net, with a slight 3D effect. The type of shot played is determined by how high the ball is as you hit it. The full service rules are implemented, and the fire button must be pressed once to throw the ball up, and a second time to hit it with the racket. - media/mixrbv2/protennissim.png + media/mixrbv2/protennissim.png 1990 @@ -32277,68 +28065,41 @@ In the skate park you have to collect all the flags, without leaving the tarmac 0 0 - + probmxsimexpert.zip - Professional BMX Simulator - Expert (128K) Professional BMX Simulator - Expert (128K) probmxsimstandard.zip ZX Spectrum - - - - - media/mixrbv2/probmxsimstandard.png - 1988 - Codemasters - - - + Codemasters + Codemasters 0 0 0 - + probmxsimstandard.zip - Professional BMX Simulator - Standard (128K) Professional BMX Simulator - Standard (128K) - 0 ZX Spectrum - - This is an overhead-viewed racing game similar in style to Super Sprint. There are 7 courses of increasing difficulty, incorporating ramps and bumps which significantly affect the bike's handling. Each course has a time limit you must complete 3 laps of the course within, or it's game over. The further inside the time limit you are, the more points you score. - -There's a computer opponent, but the scoring isn't affected by whether you beat him just so long as you qualify. There is a two-player mode. A unique feature at the time is the action replay, which can be viewed in slow motion. - - - - media/video/probmxsimstandard.mp4 - media/mixrbv2/probmxsimstandard.png - - 1987 + 1988 - Codemasters - Codemasters - - Sports - Race, Driving - - 1-2 + Codemasters + Codemasters 0 0 0 - + proskisim.zip Professional Ski Simulator (48K) - Professional Ski Simulator (48K) 0 ZX Spectrum @@ -32349,7 +28110,7 @@ The controls are fairly simple: left and right on the joystick rotates the skier - media/mixrbv2/proskisim.png + media/mixrbv2/proskisim.png 1987 @@ -32358,7 +28119,6 @@ The controls are fairly simple: left and right on the joystick rotates the skier Codemasters Sports - Simulation 1-2 0 @@ -32369,8 +28129,6 @@ The controls are fairly simple: left and right on the joystick rotates the skier prosnookersim.zip Professional Snooker Simulator (48K) - Professional Snooker Simulator (48K) - Professional Snooker Simulator (48K) 0 ZX Spectrum @@ -32379,30 +28137,28 @@ The controls are fairly simple: left and right on the joystick rotates the skier - media/video/prosnookersim.mp4 - media/mixrbv2/prosnookersim.png + media/video/prosnookersim.mp4 + media/mixrbv2/prosnookersim.png 1987 - 1987 Godwin Graham Codemasters Sports - Sports / Pool 1-2 0 0 0 - + prjrev.zip Project Re.Ve.La.Tion (48K) (HB) - + ZX Spectrum 2021 @@ -32416,8 +28172,6 @@ The controls are fairly simple: left and right on the joystick rotates the skier projstealthfighter.zip Project Stealth Fighter (128K) - Project Stealth Fighter (128K) - Project Stealth Fighter (128K) 0 ZX Spectrum @@ -32428,10 +28182,9 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt - media/mixrbv2/projstealthfighter.png + media/mixrbv2/projstealthfighter.png - 1990 1990 MicroProse @@ -32444,12 +28197,12 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt 9 0 - + pvaelius.zip Project Vaelius (128K) (HB) - + ZX Spectrum 2021 @@ -32459,22 +28212,18 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt 0 0 - + psichess.zip Psi Chess (48K) - Psi Chess (48K) - - eu - 0 ZX Spectrum - media/mixrbv2/psichess.png + media/mixrbv2/psichess.png 1986 @@ -32492,7 +28241,6 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt psychohopper.zip Psycho Hopper (48K) - Psycho Hopper (48K) 0 ZX Spectrum @@ -32500,28 +28248,25 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt Psycho Hopper is a side-view horizontal scrolling game where the screen scrolls to the left or right when you move your hero on holiday. The ultimate holiday destination in the Universe is a planetoid called Dreams, half a light year from the centre of the Belt of Unreality, second on the left of Andromeda. The reason for its popularity is the strangeness and slight danger of each persons playground for the rich, and in the Season of High Unlikelihood you have decided to take a vacation here. Your vacation has become a treasure hunt in a fantasy castle, searching for four parts of a valuable on each level bouncing on a bouncebubble full of poisonous gas armed with a blunderbuss. As you bounce from the left to get to the far right of the level, you must shoot or avoid the various nasties on the screen and if you touch one then a gas gauge decreases and when it empties then you lose one of three lives. You must also complete the level before a timer reaches zero or the bouncebubble will explode and some obstacles kill you instantly if touched. - media/mixrbv2/psychohopper.png + media/mixrbv2/psychohopper.png 1990 M. C. Lothlorien - Mastertronic Plus + Mastertronic Platform - Platform / Shooter Scrolling - Shoot'em Up 1 0 14 0 - + psychopigs.zip Psycho Pigs U.X.B. (128K) - Psycho Pigs U.X.B. (128K) 0 ZX Spectrum @@ -32530,8 +28275,8 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt - media/video/psychopigs.mp4 - media/mixrbv2/psychopigs.png + media/video/psychopigs.mp4 + media/mixrbv2/psychopigs.png 1988 @@ -32550,7 +28295,6 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt pubtrivia.zip Pub Trivia (128K) - Pub Trivia (128K) 0 ZX Spectrum @@ -32558,41 +28302,35 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt - media/mixrbv2/pubtrivia.png + media/mixrbv2/pubtrivia.png 1990 Codemasters - - - + 0 0 0 - + pulsoids.zip Pulsoid (128K) - Pulsoid (128K) - - eu - 0 ZX Spectrum - media/mixrbv2/pulsoids.png + media/mixrbv2/pulsoids.png 1988 Silhouette Software, John F. Cain, Simon Price - Mastertronic + Mastertronic Action @@ -32601,7 +28339,7 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt 0 0 - + pumpkinpoe.zip Pumpkin Poe (128K) (HB) @@ -32612,19 +28350,15 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt - media/mixrbv2/pumpkinpoe.png + media/mixrbv2/pumpkinpoe.png - - - - - - + + 0 0 0 - + putamili.zip Puta Mili (Spanish) (48K) (HB) @@ -32634,12 +28368,8 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt - - - - - - + + 0 0 0 @@ -32648,8 +28378,6 @@ F-19 Stealth Fighter was based around Sid Meier's closest estimate of the stealt puzznic.zip Puzznic (128K) - Puzznic (128K) - Puzznic (128K) 0 ZX Spectrum @@ -32662,17 +28390,15 @@ The game structure is slightly unusual, as after you complete each batch of four - media/mixrbv2/puzznic.png + media/mixrbv2/puzznic.png 1990 - 1990 Taito Ocean Strategy - Action 1 0 @@ -32683,12 +28409,7 @@ The game structure is slightly unusual, as after you complete each batch of four pyjamarama.zip Pyjamarama (48K) - Pyjamarama (48K) - Pyjamarama (48K) - - il - 0 ZX Spectrum @@ -32700,50 +28421,33 @@ As this is a nightmare world, not everything is as it seems - everything is enla - media/video/pyjamarama.mp4 - media/mixrbv2/pyjamarama.png + media/video/pyjamarama.mp4 + media/mixrbv2/pyjamarama.png 1984 - 1984 Mikro-Gen Ltd Mikro-Gen Ltd Adventure - Action 1 0 15 0 - + q10tb.zip - Q10 Tank Buster (48K) Q10 Tank Buster (48K) - - eu - - 0 ZX Spectrum - - - - - media/mixrbv2/q10tb.png - 1992 - Ian Richards, John Cassells - Zeppelin Games - - Shoot'em Up - - 1 + Zeppelin Games + Zeppelin Games 0 0 0 @@ -32752,7 +28456,6 @@ As this is a nightmare world, not everything is as it seems - everything is enla quartet.zip Quartet (48K) - Quartet (48K) 0 ZX Spectrum @@ -32761,7 +28464,7 @@ As this is a nightmare world, not everything is as it seems - everything is enla - media/mixrbv2/quartet.png + media/mixrbv2/quartet.png 1987 @@ -32780,8 +28483,6 @@ As this is a nightmare world, not everything is as it seems - everything is enla quazatro.zip Quazatron (48K) - Quazatron (48K) - Quazatron (48K) 0 ZX Spectrum @@ -32792,12 +28493,11 @@ Your task is to deactivate robots, which can be done in a number of ways - shoot - media/video/quazatro.mp4 - media/mixrbv2/quazatro.png + media/video/quazatro.mp4 + media/mixrbv2/quazatro.png 1986 - 1986 Graftgold Erbe Software @@ -32809,12 +28509,12 @@ Your task is to deactivate robots, which can be done in a number of ways - shoot 14 0 - + questelements.zip Quest for Elements (48K) (HB) - + ZX Spectrum 2019 @@ -32828,7 +28528,6 @@ Your task is to deactivate robots, which can be done in a number of ways - shoot quickdraw.zip Quick Draw McGraw (128K) - Quick Draw McGraw (128K) 0 ZX Spectrum @@ -32836,7 +28535,7 @@ Your task is to deactivate robots, which can be done in a number of ways - shoot - media/mixrbv2/quickdraw.png + media/mixrbv2/quickdraw.png 1991 @@ -32855,7 +28554,6 @@ Your task is to deactivate robots, which can be done in a number of ways - shoot rtype.zip R-Type (128K) - R-Type (128K) 0 ZX Spectrum @@ -32868,8 +28566,8 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G - media/video/rtype.mp4 - media/mixrbv2/rtype.png + media/video/rtype.mp4 + media/mixrbv2/rtype.png 1988 @@ -32884,15 +28582,11 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G 12 0 - + ramtopo.zip R.A.M. (Spanish) (48K) - R.A.M. (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -32902,8 +28596,8 @@ R.A.M. is a side-scrolling action platformer where the player takes control of F - media/video/ramtopo.mp4 - media/mixrbv2/ramtopo.png + media/video/ramtopo.mp4 + media/mixrbv2/ramtopo.png 1990 @@ -32918,27 +28612,23 @@ R.A.M. is a side-scrolling action platformer where the player takes control of F 0 0 - + rabbitinn.zip Rabbit in Nightmareland (128K) (HB) - Rabbit in Nightmareland (128K) (HB) - 0 ZX Spectrum - media/mixrbv2/rabbitinn.png + media/mixrbv2/rabbitinn.png 2015 Fopiani, Javier - - - + 0 0 0 @@ -32947,7 +28637,6 @@ R.A.M. is a side-scrolling action platformer where the player takes control of F rabbitinw128k.zip Rabbit in Wonderland (128K) (HB) - Rabbit in Wonderland (128K) (HB) 0 ZX Spectrum @@ -32955,40 +28644,32 @@ R.A.M. is a side-scrolling action platformer where the player takes control of F - media/mixrbv2/rabbitinw128k.png + media/mixrbv2/rabbitinw128k.png 2015 Fopiani, Javier - - - + 0 0 0 - + rabbitinw48k.zip Rabbit in Wonderland (48K) (HB) - Rabbit in Wonderland (48K) (HB) rabbitinw128k.zip ZX Spectrum - - media/mixrbv2/rabbitinw128k.png - 2015 Fopiani, Javier - - - + 0 0 0 @@ -32997,7 +28678,6 @@ R.A.M. is a side-scrolling action platformer where the player takes control of F rabbitrabbit.zip Rabbit Rabbit (16K) - Rabbit Rabbit (16K) 0 ZX Spectrum @@ -33005,25 +28685,21 @@ R.A.M. is a side-scrolling action platformer where the player takes control of F - media/mixrbv2/rabbitrabbit.png + media/mixrbv2/rabbitrabbit.png 1983 ZX Computing - - - + 0 0 0 - + raceagainsttime.zip Race Against Time, The (48K) - Race Against Time, The (48K) - Race Against Time, The (48K) 0 ZX Spectrum @@ -33036,7 +28712,7 @@ Khalifa can pick up objects to help him reach places, but only one object can be - media/mixrbv2/raceagainsttime.png + media/mixrbv2/raceagainsttime.png 1988 @@ -33051,11 +28727,10 @@ Khalifa can pick up objects to help him reach places, but only one object can be 0 0 - + therace.zip Race, The (128K) - Race, The (128K) 0 ZX Spectrum @@ -33063,7 +28738,7 @@ Khalifa can pick up objects to help him reach places, but only one object can be - media/mixrbv2/therace.png + media/mixrbv2/therace.png 1990 @@ -33072,7 +28747,6 @@ Khalifa can pick up objects to help him reach places, but only one object can be Players Premier Software Race, Driving - Race, Driving / Race 1-2 0 @@ -33083,26 +28757,20 @@ Khalifa can pick up objects to help him reach places, but only one object can be ragnablock.zip Ragnablock (128K) (HB) - Ragnablock (128K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/ragnablock.png + media/mixrbv2/ragnablock.png 2006 Computer Emuzone - - - + 0 0 0 @@ -33111,13 +28779,7 @@ Khalifa can pick up objects to help him reach places, but only one object can be rbisland.zip Rainbow Islands - The Story of Bubble Bobble 2 (128K) - Rainbow Islands - The Story of Bubble Bobble 2 (128K) - Rainbow Islands - The Story of Bubble Bobble 2 (128K) - Rainbow Islands - The Story of Bubble Bobble 2 (128K) - - eu - 0 ZX Spectrum @@ -33129,7 +28791,7 @@ By trapping beasts under your rainbows, then jumping on them to break them you c - media/mixrbv2/rbisland.png + media/mixrbv2/rbisland.png 1990 @@ -33144,13 +28806,10 @@ By trapping beasts under your rainbows, then jumping on them to break them you c 14 0 - + rbisland_48.zip Rainbow Islands - The Story of Bubble Bobble 2 (48K) - Rainbow Islands - The Story of Bubble Bobble 2 (48K) - Rainbow Islands - The Story of Bubble Bobble 2 (48K) - Rainbow Islands - The Story of Bubble Bobble 2 (48K) rbisland.zip ZX Spectrum @@ -33162,9 +28821,6 @@ Using the power to cast rainbows, trapping anything underneath, the boys must as By trapping beasts under your rainbows, then jumping on them to break them you can collect seven different colored gems, and there are also power-ups for extra speed and rainbows. - - media/mixrbv2/rbisland.png - 1990 @@ -33182,7 +28838,6 @@ By trapping beasts under your rainbows, then jumping on them to break them you c rallycrosssim.zip Rally Cross Simulator (128K) - Rally Cross Simulator (128K) 0 ZX Spectrum @@ -33190,15 +28845,13 @@ By trapping beasts under your rainbows, then jumping on them to break them you c - media/mixrbv2/rallycrosssim.png + media/mixrbv2/rallycrosssim.png 1990 Codemasters - - - + 0 0 0 @@ -33207,7 +28860,6 @@ By trapping beasts under your rainbows, then jumping on them to break them you c rallybug.zip Rallybug (48K) (HB) - Rallybug (48K) (HB) 0 ZX Spectrum @@ -33215,15 +28867,13 @@ By trapping beasts under your rainbows, then jumping on them to break them you c - media/mixrbv2/rallybug.png + media/mixrbv2/rallybug.png 2008 Cauldwell, Jonathan - - - + 0 0 0 @@ -33232,9 +28882,6 @@ By trapping beasts under your rainbows, then jumping on them to break them you c rambo.zip Rambo - First Blood Part II (48K) - Rambo - First Blood Part II (48K) - Rambo - First Blood Part II (48K) - Rambo - First Blood Part II (48K) 0 ZX Spectrum @@ -33247,12 +28894,11 @@ You have knives and grenades, but using the latter alerts the enemy as to your p - media/video/rambo.mp4 - media/mixrbv2/rambo.png + media/video/rambo.mp4 + media/mixrbv2/rambo.png 1985 - 1985 Platinum Productions Ocean @@ -33264,13 +28910,10 @@ You have knives and grenades, but using the latter alerts the enemy as to your p 0 0 - + rambo3.zip Rambo III (128K) - Rambo III (128K) - Rambo III (128K) - Rambo III (128K) 0 ZX Spectrum @@ -33283,12 +28926,11 @@ Section two is identical to the first, except that it is located outside, the en - media/video/rambo3.mp4 - media/mixrbv2/rambo3.png + media/video/rambo3.mp4 + media/mixrbv2/rambo3.png 1988 - 1988 Ocean Ocean @@ -33310,17 +28952,13 @@ Section two is identical to the first, except that it is located outside, the en - - - - - - + + 0 0 0 - + ramirer2.zip Ramire the Vampire Rewamp - Part 2 (48K) (HB) @@ -33330,17 +28968,13 @@ Section two is identical to the first, except that it is located outside, the en - - - - - - + + 0 0 0 - + ramirer3.zip Ramire the Vampire Rewamp - Part 3 (48K) (HB) @@ -33350,12 +28984,8 @@ Section two is identical to the first, except that it is located outside, the en - - - - - - + + 0 0 0 @@ -33370,17 +29000,13 @@ Section two is identical to the first, except that it is located outside, the en - - - - - - + + 0 0 0 - + ramiror2.zip Ramiro el Vampiro Rewamp - Parte 2 (48K) (HB) @@ -33390,17 +29016,13 @@ Section two is identical to the first, except that it is located outside, the en - - - - - - + + 0 0 0 - + ramiror3.zip Ramiro el Vampiro Rewamp - Parte 3 (48K) (HB) @@ -33410,12 +29032,8 @@ Section two is identical to the first, except that it is located outside, the en - - - - - - + + 0 0 0 @@ -33424,7 +29042,6 @@ Section two is identical to the first, except that it is located outside, the en rampage.zip Rampage (48K) - Rampage (48K) 0 ZX Spectrum @@ -33435,8 +29052,8 @@ Smashing at the edges of the buildings for long enough will make them collapse. - media/video/rampage.mp4 - media/mixrbv2/rampage.png + media/video/rampage.mp4 + media/mixrbv2/rampage.png 1988 @@ -33455,8 +29072,6 @@ Smashing at the edges of the buildings for long enough will make them collapse. ranarama.zip Ranarama (48K) - Ranarama (48K) - Ranarama (48K) 0 ZX Spectrum @@ -33471,17 +29086,15 @@ This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecra - media/mixrbv2/ranarama.png + media/mixrbv2/ranarama.png 1987 - 1987 Graftgold Hewson Adventure - Action 1 0 @@ -33492,8 +29105,6 @@ This earns up to four of the Runes (Mysticism, Witchcraft, Magecraft and Runecra rastan.zip Rastan Saga (128K) - Rastan Saga (128K) - Rastan Saga (128K) 0 ZX Spectrum @@ -33504,11 +29115,10 @@ The game features different weapons such axes, maces and fire swords, each with - media/mixrbv2/rastan.png + media/mixrbv2/rastan.png 1988 - 1988 Taito Imagine Software @@ -33530,22 +29140,21 @@ The game features different weapons such axes, maces and fire swords, each with - - - - - - + + media/mixrbv2/ratatat.png + + + 0 0 0 - + ratos.zip Ratos! (48K) (HB) - + ZX Spectrum 2020 @@ -33559,7 +29168,6 @@ The game features different weapons such axes, maces and fire swords, each with reckrufus.zip Reckless Rufus (128K) - Reckless Rufus (128K) 0 ZX Spectrum @@ -33567,15 +29175,13 @@ The game features different weapons such axes, maces and fire swords, each with - media/mixrbv2/reckrufus.png + media/mixrbv2/reckrufus.png 1992 Alternative - - - + 0 0 0 @@ -33584,7 +29190,6 @@ The game features different weapons such axes, maces and fire swords, each with redplanet.zip Red Planet (English) (48K) (HB) - Red Planet (English) (48K) (HB) 0 ZX Spectrum @@ -33592,40 +29197,32 @@ The game features different weapons such axes, maces and fire swords, each with - media/mixrbv2/redplanet.png + media/mixrbv2/redplanet.png 2015 Cantero, Salvador - - - + 0 0 0 - + redplanetes.zip Red Planet (Spanish) (48K) (HB) - Red Planet (Spanish) (48K) (HB) redplanet.zip ZX Spectrum - - media/mixrbv2/redplanet.png - 2015 Cantero, Salvador - - - + 0 0 0 @@ -33640,17 +29237,13 @@ The game features different weapons such axes, maces and fire swords, each with - - - - - - + + 0 0 0 - + redraidside2.zip Red Raid - The Beginning - Side B (48K) (HB) @@ -33660,15 +29253,8 @@ The game features different weapons such axes, maces and fire swords, each with - - media/mixrbv2/redraidside1.png - - - - - - - + + 0 0 0 @@ -33683,17 +29269,13 @@ The game features different weapons such axes, maces and fire swords, each with - - - - - - + + 0 0 0 - + redraidsinking2.zip Red Raid - The Sinking - Side B (48K) (HB) @@ -33703,12 +29285,8 @@ The game features different weapons such axes, maces and fire swords, each with - - - - - - + + 0 0 0 @@ -33724,14 +29302,10 @@ The game features different weapons such axes, maces and fire swords, each with - media/mixrbv2/redshift.png + media/mixrbv2/redshift.png - - - - - - + + 0 0 0 @@ -33746,17 +29320,16 @@ The game features different weapons such axes, maces and fire swords, each with - - - - - - + + media/mixrbv2/relic.png + + + 0 0 0 - + lareliquia.zip Reliquia, La (Spanish) (128K) (HB) @@ -33766,123 +29339,121 @@ The game features different weapons such axes, maces and fire swords, each with - - - - - - + + 0 0 0 - + renegadestd.zip Renegade (128K) - Renegade (128K) - Renegade (128K) - - eu - - 0 ZX Spectrum - This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way. + When man first invented time travel, he did not realize the full extent of the dangers which world accompany it. To counteract these dangers, TIME was established to watch over the time-lines and the people who used them. + +Usually, TIME agents patrol the time-lines, making sure that no one interferes with events or alters the course of history. On this occasion, however, your mission is to track a renegade agent whose purpose is to causing disruptions in the space-time continuum, by patrolling the time-lines and switching artifacts between different zones. If left unchecked, these chronologically misplaced artifacts can cause massive disruptions through time, resulting in the large-scale destruction of the time zones, as well as having dire consequences for mankind. + +As a time lord, it is your responsibility to reverse the damage caused by the TIME agent and end his plans by finding and replacing the offending artifacts. For assistance, you have the use of a space craft known as the "Falcon's Wing". Partially controlled by CAIN (Cybernetic Artificially Intelligent Nexus), it performs different functions that include giving out information about the residents and artifacts to be found in the time zone, and notes any disturbances that have been detected. The ship is also used to travel to these time zones. You can leave the ship once you have arrived at the time zone. + +Equipped with laser gun and a jet pack, you explore the time zone while searching for any artifacts. When found, these can be picked up by walking over them and pressing the fire button. Only one artifact can be carried at any given time, so whatever it is you are carrying must be returned to the correct chronological period. + +In each time zone, you are constantly under attack by the inhabitants of that era, but the inhabitants can be destroyed with your laser gun. Extra powers can be gained by collecting tokens that randomly appear. There are two types of these. "Power of Will" immobilizes inhabitants for a few seconds, and "Thinkstrike" gives you temporary invisibility. + +You only have a limited amount of time in each zone. Your stamina decreases each time you get hit by an inhabitant, and when your stamina is severely depleted, you are returned to the Falcon's Wing and a time period is incurred. The mission ends when your stamina is reduced completely, or when the time limit for the mission has expired. - media/video/renegadestd.mp4 - media/mixrbv2/renegadestd.png + media/mixrbv2/renegadestd.png 1987 - 1987 - Taito - Imagine + Sentient Software + Virgin Action 1 0 - 20 + 12 0 - + renegade_48.zip Renegade (48K) - Renegade (48K) - Renegade (48K) renegadestd.zip ZX Spectrum - This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way. + When man first invented time travel, he did not realize the full extent of the dangers which world accompany it. To counteract these dangers, TIME was established to watch over the time-lines and the people who used them. + +Usually, TIME agents patrol the time-lines, making sure that no one interferes with events or alters the course of history. On this occasion, however, your mission is to track a renegade agent whose purpose is to causing disruptions in the space-time continuum, by patrolling the time-lines and switching artifacts between different zones. If left unchecked, these chronologically misplaced artifacts can cause massive disruptions through time, resulting in the large-scale destruction of the time zones, as well as having dire consequences for mankind. + +As a time lord, it is your responsibility to reverse the damage caused by the TIME agent and end his plans by finding and replacing the offending artifacts. For assistance, you have the use of a space craft known as the "Falcon's Wing". Partially controlled by CAIN (Cybernetic Artificially Intelligent Nexus), it performs different functions that include giving out information about the residents and artifacts to be found in the time zone, and notes any disturbances that have been detected. The ship is also used to travel to these time zones. You can leave the ship once you have arrived at the time zone. + +Equipped with laser gun and a jet pack, you explore the time zone while searching for any artifacts. When found, these can be picked up by walking over them and pressing the fire button. Only one artifact can be carried at any given time, so whatever it is you are carrying must be returned to the correct chronological period. + +In each time zone, you are constantly under attack by the inhabitants of that era, but the inhabitants can be destroyed with your laser gun. Extra powers can be gained by collecting tokens that randomly appear. There are two types of these. "Power of Will" immobilizes inhabitants for a few seconds, and "Thinkstrike" gives you temporary invisibility. + +You only have a limited amount of time in each zone. Your stamina decreases each time you get hit by an inhabitant, and when your stamina is severely depleted, you are returned to the Falcon's Wing and a time period is incurred. The mission ends when your stamina is reduced completely, or when the time limit for the mission has expired. - - media/video/renegadestd.mp4 - media/mixrbv2/renegadestd.png - 1987 - 1987 - Taito - Imagine + Sentient Software + Virgin Action 1 0 - 20 + 12 0 - + renegade.zip Renegade (Trainer) (128K) - Renegade (Trainer) (128K) - Renegade (Trainer) (128K) renegadestd.zip ZX Spectrum - This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way. + When man first invented time travel, he did not realize the full extent of the dangers which world accompany it. To counteract these dangers, TIME was established to watch over the time-lines and the people who used them. + +Usually, TIME agents patrol the time-lines, making sure that no one interferes with events or alters the course of history. On this occasion, however, your mission is to track a renegade agent whose purpose is to causing disruptions in the space-time continuum, by patrolling the time-lines and switching artifacts between different zones. If left unchecked, these chronologically misplaced artifacts can cause massive disruptions through time, resulting in the large-scale destruction of the time zones, as well as having dire consequences for mankind. + +As a time lord, it is your responsibility to reverse the damage caused by the TIME agent and end his plans by finding and replacing the offending artifacts. For assistance, you have the use of a space craft known as the "Falcon's Wing". Partially controlled by CAIN (Cybernetic Artificially Intelligent Nexus), it performs different functions that include giving out information about the residents and artifacts to be found in the time zone, and notes any disturbances that have been detected. The ship is also used to travel to these time zones. You can leave the ship once you have arrived at the time zone. + +Equipped with laser gun and a jet pack, you explore the time zone while searching for any artifacts. When found, these can be picked up by walking over them and pressing the fire button. Only one artifact can be carried at any given time, so whatever it is you are carrying must be returned to the correct chronological period. + +In each time zone, you are constantly under attack by the inhabitants of that era, but the inhabitants can be destroyed with your laser gun. Extra powers can be gained by collecting tokens that randomly appear. There are two types of these. "Power of Will" immobilizes inhabitants for a few seconds, and "Thinkstrike" gives you temporary invisibility. + +You only have a limited amount of time in each zone. Your stamina decreases each time you get hit by an inhabitant, and when your stamina is severely depleted, you are returned to the Falcon's Wing and a time period is incurred. The mission ends when your stamina is reduced completely, or when the time limit for the mission has expired. - - media/video/renegadestd.mp4 - media/mixrbv2/renegadestd.png - 1987 - 1987 - Taito - Imagine + Sentient Software + Virgin Action 1 0 - 20 + 12 0 renegad2.zip Renegade II - Target Renegade (128K) - Renegade II - Target Renegade (128K) - Renegade II - Target Renegade (128K) - Renegade II - Target Renegade (128K) - - eu - 0 ZX Spectrum @@ -33890,8 +29461,8 @@ The game features different weapons such axes, maces and fire swords, each with - media/video/renegad2.mp4 - media/mixrbv2/renegad2.png + media/video/renegad2.mp4 + media/mixrbv2/renegad2.png 1988 @@ -33906,13 +29477,10 @@ The game features different weapons such axes, maces and fire swords, each with 17 0 - + renegad2rc.zip Renegade II - Target Renegade Re-Imaginated (128K) (Hack) - Renegade II - Target Renegade Re-Imaginated (128K) (Hack) - Renegade II - Target Renegade Re-Imaginated (128K) (Hack) - Renegade II - Target Renegade Re-Imaginated (128K) (Hack) renegad2.zip ZX Spectrum @@ -33920,10 +29488,6 @@ The game features different weapons such axes, maces and fire swords, each with Mr. Big is back in town, and this time he's captured your brother! He's being held at Big's Pig Pen which is located on the upper side of town. The problem is, every gang in the city is out looking for you. It is now up to you to beat the odds and rescue your brother. You start the game armed only with your fists, and along the way there are some additional weapons to be found such as baseball bats or garbage cans. Gameplay is an arcade style side scrolling action game for one player. - - media/video/renegad2.mp4 - media/mixrbv2/renegad2.png - 1988 @@ -33941,13 +29505,7 @@ The game features different weapons such axes, maces and fire swords, each with renegad3.zip Renegade III - The Final Chapter (128K) - Renegade III - The Final Chapter (128K) - Renegade III - The Final Chapter (128K) - Renegade III - The Final Chapter (128K) - - eu - 0 ZX Spectrum @@ -33955,12 +29513,11 @@ The game features different weapons such axes, maces and fire swords, each with - media/video/renegad3.mp4 - media/mixrbv2/renegad3.png + media/video/renegad3.mp4 + media/mixrbv2/renegad3.png 1989 - 1989 Ocean Imagine Software @@ -33972,13 +29529,10 @@ The game features different weapons such axes, maces and fire swords, each with 0 0 - + renegad3rc.zip Renegade III Re-Coloured (128K) (HB) - Renegade III Re-Coloured (128K) (HB) - Renegade III Re-Coloured (128K) (HB) - Renegade III Re-Coloured (128K) (HB) renegad3.zip ZX Spectrum @@ -33986,13 +29540,8 @@ The game features different weapons such axes, maces and fire swords, each with Renegade 3 was the third and last in the Imagine's series, based on the original coin-op by Taito. The hero's girlfriend has been beamed into the future, while the man himself has been sent back into prehistory. This sets the scene for a sideways scrolling arena combat game, where the player fights in various time periods. The settings varied from Egyptian and medieval, to a futuristic level. As such, gone are the attacks of street gangs from the first two iterations of the series, replaced by assailants such as knights in armor and robots. In each level you have six minutes to reach the finish, as this is all the time the time-travel portal is available for. There are many surface hazards to avoid, as well as multi-layered Green Beret-style areas. You can kick and punch at different heights, allowing you to deal with each of the diverse foes. - - media/video/renegad3.mp4 - media/mixrbv2/renegad3.png - 1989 - 1989 Ocean Imagine Software @@ -34004,47 +29553,45 @@ The game features different weapons such axes, maces and fire swords, each with 0 0 - + renegade128rc.zip Renegade Recoloured (128K) (Hack) - Renegade Recoloured (128K) (Hack) - Renegade Recoloured (128K) (Hack) renegadestd.zip ZX Spectrum - This is the conversion of Taito's scrolling beat 'em up, which later produced unofficial sequels Target: Renegade and Renegade III: The Final Chapter. The game is set on the mean streets of Brooklyn, which you must venture through to meet your girlfriend, and then rescue her from her kidnappers. This is split into five levels, taking you through the subway and the docks as well as some inhospitable streets. A wide range of aggressive moves are on offer, including headbutts, kicks, punches and flying kicks. Much of the game's violence is depicted in a fairly tongue-in-cheek style, with an element of attempted humour along the way. + When man first invented time travel, he did not realize the full extent of the dangers which world accompany it. To counteract these dangers, TIME was established to watch over the time-lines and the people who used them. + +Usually, TIME agents patrol the time-lines, making sure that no one interferes with events or alters the course of history. On this occasion, however, your mission is to track a renegade agent whose purpose is to causing disruptions in the space-time continuum, by patrolling the time-lines and switching artifacts between different zones. If left unchecked, these chronologically misplaced artifacts can cause massive disruptions through time, resulting in the large-scale destruction of the time zones, as well as having dire consequences for mankind. + +As a time lord, it is your responsibility to reverse the damage caused by the TIME agent and end his plans by finding and replacing the offending artifacts. For assistance, you have the use of a space craft known as the "Falcon's Wing". Partially controlled by CAIN (Cybernetic Artificially Intelligent Nexus), it performs different functions that include giving out information about the residents and artifacts to be found in the time zone, and notes any disturbances that have been detected. The ship is also used to travel to these time zones. You can leave the ship once you have arrived at the time zone. + +Equipped with laser gun and a jet pack, you explore the time zone while searching for any artifacts. When found, these can be picked up by walking over them and pressing the fire button. Only one artifact can be carried at any given time, so whatever it is you are carrying must be returned to the correct chronological period. + +In each time zone, you are constantly under attack by the inhabitants of that era, but the inhabitants can be destroyed with your laser gun. Extra powers can be gained by collecting tokens that randomly appear. There are two types of these. "Power of Will" immobilizes inhabitants for a few seconds, and "Thinkstrike" gives you temporary invisibility. + +You only have a limited amount of time in each zone. Your stamina decreases each time you get hit by an inhabitant, and when your stamina is severely depleted, you are returned to the Falcon's Wing and a time period is incurred. The mission ends when your stamina is reduced completely, or when the time limit for the mission has expired. - - media/video/renegadestd.mp4 - media/mixrbv2/renegadestd.png - 1987 - 1987 - Taito - Imagine + Sentient Software + Virgin Action 1 0 - 20 + 12 0 rescatlan.zip Rescate Atlantida (Spanish) (128K) - Rescate Atlantida (Spanish) (128K) - Rescate Atlantida (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -34070,30 +29617,28 @@ The game has a password system: after solving each load, an alphanumeric code is - media/video/rescatlan.mp4 - media/mixrbv2/rescatlan.png + media/video/rescatlan.mp4 + media/mixrbv2/rescatlan.png 1992 - 1989 Dinamic Software Dinamic Software Adventure - Action 1 0 0 0 - + rescategolfo1.zip Rescate en el Golfo - Part 1 (128K) - + ZX Spectrum 1990 @@ -34103,13 +29648,13 @@ The game has a password system: after solving each load, an alphanumeric code is 0 0 - + rescategolfo2.zip Rescate en el Golfo - Part 2 (128K) - rescategolfo1 - + rescategolfo1.zip + ZX Spectrum 1990 @@ -34119,12 +29664,12 @@ The game has a password system: after solving each load, an alphanumeric code is 0 0 - + rescmarte.zip Rescate En Marte (48K) (HB) - + ZX Spectrum 2019 @@ -34144,12 +29689,11 @@ The game has a password system: after solving each load, an alphanumeric code is - - - - - - + + media/mixrbv2/restlessandre.png + + + 0 0 0 @@ -34165,42 +29709,32 @@ The game has a password system: after solving each load, an alphanumeric code is - media/mixrbv2/retroforce.png + media/mixrbv2/retroforce.png - - - - - - + + 0 0 0 - + retroinv128.zip Retroinvaders (128K) (HB) - Retroinvaders (128K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/retroinv128.png + media/mixrbv2/retroinv128.png 2011 Climacus - - - + 0 0 0 @@ -34209,7 +29743,6 @@ The game has a password system: after solving each load, an alphanumeric code is traxtor2.zip Return of Traxtor (48K) (HB) - Return of Traxtor (48K) (HB) 0 ZX Spectrum @@ -34217,25 +29750,23 @@ The game has a password system: after solving each load, an alphanumeric code is - media/mixrbv2/traxtor2.png + media/mixrbv2/traxtor2.png 2015 usebox.net - - - + 0 0 0 - + revpong.zip Reverse Pong (48K) (HB) - + ZX Spectrum 2020 @@ -34249,7 +29780,6 @@ The game has a password system: after solving each load, an alphanumeric code is rex.zip Rex (Part 1 of 2) (128K) - Rex (Part 1 of 2) (128K) 0 ZX Spectrum @@ -34262,8 +29792,8 @@ There are power-ups to collect, through energy bubbles. Each weapon has 5 possib - media/video/rex.mp4 - media/mixrbv2/rex.png + media/video/rex.mp4 + media/mixrbv2/rex.png 1988 @@ -34282,7 +29812,6 @@ There are power-ups to collect, through energy bubbles. Each weapon has 5 possib rex_48.zip Rex (Part 1 of 2) (48K) - Rex (Part 1 of 2) (48K) 0 ZX Spectrum @@ -34295,8 +29824,8 @@ There are power-ups to collect, through energy bubbles. Each weapon has 5 possib - media/video/rex_48.mp4 - media/mixrbv2/rex_48.png + media/video/rex_48.mp4 + media/mixrbv2/rex_48.png 1988 @@ -34311,15 +29840,11 @@ There are power-ups to collect, through energy bubbles. Each weapon has 5 possib 0 0 - + rex2.zip Rex (Part 2 of 2) (128K) - Rex (Part 2 of 2) (128K) - - eu - rex.zip ZX Spectrum @@ -34330,10 +29855,6 @@ The game is viewed from the side in a flick-screen format. Rex jumps and shoots, There are power-ups to collect, through energy bubbles. Each weapon has 5 possible energy levels, and can only be used if you have enough. Collect a bubble when you weapon is at the top level and you will collect an improved weapon. - - media/video/rex.mp4 - media/mixrbv2/rex.png - 1988 @@ -34347,11 +29868,10 @@ There are power-ups to collect, through energy bubbles. Each weapon has 5 possib 0 0 - + rex2_48.zip Rex (Part 2 of 2) (48K) - Rex (Part 2 of 2) (48K) rex_48.zip ZX Spectrum @@ -34363,10 +29883,6 @@ The game is viewed from the side in a flick-screen format. Rex jumps and shoots, There are power-ups to collect, through energy bubbles. Each weapon has 5 possible energy levels, and can only be used if you have enough. Collect a bubble when you weapon is at the top level and you will collect an improved weapon. - - media/video/rex_48.mp4 - media/mixrbv2/rex_48.png - 1988 @@ -34384,11 +29900,7 @@ There are power-ups to collect, through energy bubbles. Each weapon has 5 possib rickdang.zip Rick Dangerous (128K) - Rick Dangerous (128K) - - sp - 0 ZX Spectrum @@ -34398,8 +29910,8 @@ Rick Dangerous is a platform game across over 100 screens, in which Rick has his - media/video/rickdang.mp4 - media/mixrbv2/rickdang.png + media/video/rickdang.mp4 + media/mixrbv2/rickdang.png 1989 @@ -34408,7 +29920,6 @@ Rick Dangerous is a platform game across over 100 screens, in which Rick has his Firebird Adventure - Action 1 0 @@ -34419,8 +29930,6 @@ Rick Dangerous is a platform game across over 100 screens, in which Rick has his rickdang2.zip Rick Dangerous 2 (128K) - Rick Dangerous 2 (128K) - Rick Dangerous 2 (128K) 0 ZX Spectrum @@ -34431,11 +29940,10 @@ Rick can climb ladders and crawl through tight spaces. He is equipped with a las - media/video/rickdang2.mp4 - media/mixrbv2/rickdang2.png + media/video/rickdang2.mp4 + media/mixrbv2/rickdang2.png - 1990 1990 Core Design @@ -34452,8 +29960,6 @@ Rick can climb ladders and crawl through tight spaces. He is equipped with a las rblaster.zip Road Blasters (128K) - Road Blasters (128K) - Road Blasters (128K) 0 ZX Spectrum @@ -34464,17 +29970,15 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a - media/mixrbv2/rblaster.png + media/mixrbv2/rblaster.png 1988 - 1988 Atari U.S. Gold Race, Driving - Action 1 0 @@ -34485,7 +29989,6 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a roadrace.zip Road Race (48K) - Road Race (48K) 0 ZX Spectrum @@ -34493,15 +29996,13 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a - media/mixrbv2/roadrace.png + media/mixrbv2/roadrace.png 1987 Your Sinclair - - - + 0 0 0 @@ -34510,7 +30011,6 @@ Your vehicle is equipped with a machine gun to help you out, and occasionally a roadwile128.zip Road Runner and Wile E. Coyote (128K) - Road Runner and Wile E. Coyote (128K) 0 ZX Spectrum @@ -34521,7 +30021,7 @@ In the first Road Runner must peck as much seed from the ground of a single scre - media/mixrbv2/roadwile128.png + media/mixrbv2/roadwile128.png 1991 @@ -34536,7 +30036,7 @@ In the first Road Runner must peck as much seed from the ground of a single scre 0 0 - + roadwile48.zip Road Runner and Wile E. Coyote (48K) @@ -34544,24 +30044,30 @@ In the first Road Runner must peck as much seed from the ground of a single scre roadwile128.zip ZX Spectrum - + The cartoons of Road Runner trying to flee Wile E. Coyote (and inevitably cause him to fall into a trap) are recreated in this action game. You control Road Runner himself in two distinct stages, each of which are repeated four times with increasing difficulty. + +In the first Road Runner must peck as much seed from the ground of a single screen as he can, while avoiding the myriad traps and dangers Wile E. Coyote throws at him from the sky. The more seed you can peck, the better your chances will be in take 2. This involves running away from Wile E, jumping the traps he has laid and finally reaching the safety of a big drop, which you will clear and watch Wile E. fall through, just like the cartoons. + - + 1991 + PAL Developments + HiTech Software - + Action + 1 0 0 0 - + roadtrip2.zip Road Trippin' (128K) (HB, v2) - + ZX Spectrum 2020 @@ -34571,13 +30077,13 @@ In the first Road Runner must peck as much seed from the ground of a single scre 0 0 - + roadtrip.zip Road Trippin' (48K) (HB) - roadtrip2 - + roadtrip2.zip + ZX Spectrum 2020 @@ -34591,8 +30097,6 @@ In the first Road Runner must peck as much seed from the ground of a single scre robinhoodlegendquest.zip Robin Hood - Legend Quest (128K) - Robin Hood - Legend Quest (128K) - Robin Hood - Legend Quest (128K) 0 ZX Spectrum @@ -34601,7 +30105,7 @@ In the first Road Runner must peck as much seed from the ground of a single scre - media/mixrbv2/robinhoodlegendquest.png + media/mixrbv2/robinhoodlegendquest.png 1993 @@ -34610,41 +30114,44 @@ In the first Road Runner must peck as much seed from the ground of a single scre Codemasters Adventure - Action 1 0 0 0 - + robinofwood.zip Robin of the Wood (128K) - Robin of the Wood (128K) - Robin of the Wood (128K) - - eu - - 0 ZX Spectrum - Robin of Sherwood is based on a 1980s UK TV retelling of the legendary hero. Robin is trapped inside the Sheriff's castle with Scarlett and Much. Once escaped, Herne the Hunter will inform him that he must find the six Touchstones of Rhiannon, as dictated by the Prophecies of Gildas. You are constantly evading recapture from the Sheriff, also having to deal with nuns, magicians and taxmen and the challenges they set you for rewards. There are graphics for almost every location, many of them animated. The screen layout and command set are typical of Brian Howarth's adventures - mostly two word commands. - + The Sheriff had in his possession a certain arrow, made of solid +silver, engraved with characters as ancient as the very forest. +It was indeed the 'Shaft of Power' of the Saxon nation, symbol +of freedom and peace, more precious than the crown of the Kingdom +itself to the Saxons. Yet it was with this arrow as bait that the +Sheriff planned to capture this mysterious 'Robin of the Wood'. +He well knew of the importance of the Silver Arrow to the +peasants of his domain, indeed to offer it as a prize, as though +it were a mere trinket or bauble, appealed to him as a prime +insult to the serfs, and worthwhile simply for that reason. It +was when he realised that such a prize, while meaningless to +himself, would be certain to attract Robin to the contestm that +he finally decided. There was to be a great archery contest +-- the prize was to be the Silver Arrow -- and for the Sheriff, +the main prize was to be the death or capture of Robin. - media/mixrbv2/robinofwood.png + media/mixrbv2/robinofwood.png 1985 - Adventure International - Adventure International - - Adventure - - 1 + Odin Computer Graphics + Odin Computer Graphics Ltd + 0 0 0 @@ -34653,8 +30160,6 @@ In the first Road Runner must peck as much seed from the ground of a single scre robocop.zip Robocop (128K) - Robocop (128K) - Robocop (128K) 0 ZX Spectrum @@ -34665,12 +30170,11 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R - media/video/robocop.mp4 - media/mixrbv2/robocop.png + media/video/robocop.mp4 + media/mixrbv2/robocop.png 1988 - 1988 Ocean Ocean @@ -34686,12 +30190,7 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R robocop2.zip Robocop 2 (128K) - Robocop 2 (128K) - Robocop 2 (128K) - - eu - 0 ZX Spectrum @@ -34699,12 +30198,11 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R - media/video/robocop2.mp4 - media/mixrbv2/robocop2.png + media/video/robocop2.mp4 + media/mixrbv2/robocop2.png 1990 - 1990 Ocean Ocean @@ -34720,8 +30218,6 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R robocop3.zip Robocop 3 (128K) - Robocop 3 (128K) - Robocop 3 (128K) 0 ZX Spectrum @@ -34730,12 +30226,11 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R - media/video/robocop3.mp4 - media/mixrbv2/robocop3.png + media/video/robocop3.mp4 + media/mixrbv2/robocop3.png 1992 - 1992 Probe Software Ocean @@ -34747,11 +30242,10 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R 0 0 - + robot1pd.zip Robot 1 in... The Planet of Death (128K) (HB) - Robot 1 in... The Planet of Death (128K) (HB) 0 ZX Spectrum @@ -34759,15 +30253,13 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R After teleporting off the SHIP OF DOOM just in time, Robot 1 now finds himself stranded on THE PLANET OF DEATH! Help him escape by exploring this new environment, discover what secrets it holds, interact with the local biologicals and try survive long enough to get a rescue message home. - media/mixrbv2/robot1pd.png + media/mixrbv2/robot1pd.png 2017 prefim - - - + 0 0 0 @@ -34782,45 +30274,33 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R - - - - - - + + media/mixrbv2/rrumble.png + + + 0 0 0 - + rocco.zip Rocco (48K) - Rocco (48K) - Rocco (48K) - - sp - rocky.zip ZX Spectrum Our Stallone-inspired hero has four fights to win before becoming champion boxer in this sports game. Cimbel Lin, Ted Matare, Jansen Sino and Fighter Bull must be dealt with in order, with fights getting tougher as you progress.The action is viewed in 3D, from behind your boxer and with a full view of your opponent. A health bar is provided for each player, going from green to red as hits are scored. When the strength goes down to zero, a punch will floor your opponent - either player can be seen hitting the floor when a knockout blow is struck. Three knockouts are required to win a fight. - - media/video/rocky.mp4 - media/mixrbv2/rocky.png - 1985 - 1985 Armid Gremlin Graphics Software Sports - Action 1 0 @@ -34831,7 +30311,6 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R rocknroller.zip Rock 'n Roller (Spanish) (48K) - Rock 'n Roller (Spanish) (48K) 0 ZX Spectrum @@ -34840,8 +30319,8 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R - media/video/rocknroller.mp4 - media/mixrbv2/rocknroller.png + media/video/rocknroller.mp4 + media/mixrbv2/rocknroller.png 1988 @@ -34850,7 +30329,6 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R Topo Soft Race, Driving - Action 1 0 @@ -34861,7 +30339,6 @@ Based on the 1987 movie of the same name, RoboCop allows the player to control R rocksham.zip Rock Star Ate my Hamster (128K) - Rock Star Ate my Hamster (128K) 0 ZX Spectrum @@ -34874,16 +30351,14 @@ Once your band has recorded their first album you can choose to release the sing - media/mixrbv2/rocksham.png + media/mixrbv2/rocksham.png 1989 Codemasters Codemasters - - - + 1 0 15 @@ -34894,19 +30369,16 @@ Once your band has recorded their first album you can choose to release the sing Rock Star Goes Bizarre (128K) + 0 ZX Spectrum - media/mixrbv2/rockstargoesbizarre.png + media/mixrbv2/rockstargoesbizarre.png - - - - - - + + 0 0 0 @@ -34915,8 +30387,6 @@ Once your band has recorded their first album you can choose to release the sing rocky.zip Rocky (48K) - Rocky (48K) - Rocky (48K) 0 ZX Spectrum @@ -34925,18 +30395,16 @@ Once your band has recorded their first album you can choose to release the sing - media/video/rocky.mp4 - media/mixrbv2/rocky.png + media/video/rocky.mp4 + media/mixrbv2/rocky.png 1985 - 1985 Armid Gremlin Graphics Software Sports - Action 1 0 @@ -34947,8 +30415,6 @@ Once your band has recorded their first album you can choose to release the sing rodland.zip Rod-Land (128K) - Rod-Land (128K) - Rod-Land (128K) 0 ZX Spectrum @@ -34965,12 +30431,11 @@ In the Game Boy version the difficulty lies slightly lower because the player ca - media/video/rodland.mp4 - media/mixrbv2/rodland.png + media/video/rodland.mp4 + media/mixrbv2/rodland.png 1991 - 1991 Jaleco Storm @@ -34982,12 +30447,10 @@ In the Game Boy version the difficulty lies slightly lower because the player ca 7 0 - + rodlandrc.zip Rod-Land Recoloured (128K) (Hack) - Rod-Land Recoloured (128K) (Hack) - Rod-Land Recoloured (128K) (Hack) rodland.zip ZX Spectrum @@ -35003,13 +30466,8 @@ Each level also contains a certain amount of fruit. If you can collect all of th In the Game Boy version the difficulty lies slightly lower because the player can use his wand even when climbing ladders. - - media/video/rodland.mp4 - media/mixrbv2/rodland.png - 1991 - 1991 Jaleco Storm @@ -35031,12 +30489,11 @@ In the Game Boy version the difficulty lies slightly lower because the player ca - - - - - - + + media/mixrbv2/rodman.png + + + 0 0 0 @@ -35052,14 +30509,10 @@ In the Game Boy version the difficulty lies slightly lower because the player ca - media/mixrbv2/rogerpangolin.png + media/mixrbv2/rogerpangolin.png - - - - - - + + 0 0 0 @@ -35068,7 +30521,6 @@ In the Game Boy version the difficulty lies slightly lower because the player ca roguetrooper.zip Rogue Trooper (48K) - Rogue Trooper (48K) 0 ZX Spectrum @@ -35076,7 +30528,7 @@ In the Game Boy version the difficulty lies slightly lower because the player ca - media/mixrbv2/roguetrooper.png + media/mixrbv2/roguetrooper.png 1986 @@ -35094,7 +30546,6 @@ In the Game Boy version the difficulty lies slightly lower because the player ca rolandrat.zip Roland's Rat Race (48K) - Roland's Rat Race (48K) 0 ZX Spectrum @@ -35102,7 +30553,7 @@ In the Game Boy version the difficulty lies slightly lower because the player ca - media/mixrbv2/rolandrat.png + media/mixrbv2/rolandrat.png 1985 @@ -35120,8 +30571,6 @@ In the Game Boy version the difficulty lies slightly lower because the player ca rollthun.zip Rolling Thunder (48K) - Rolling Thunder (48K) - Rolling Thunder (48K) 0 ZX Spectrum @@ -35130,12 +30579,11 @@ In the Game Boy version the difficulty lies slightly lower because the player ca - media/video/rollthun.mp4 - media/mixrbv2/rollthun.png + media/video/rollthun.mp4 + media/mixrbv2/rollthun.png 1988 - 1988 Namco U.S. Gold @@ -35151,7 +30599,6 @@ In the Game Boy version the difficulty lies slightly lower because the player ca rompen.zip Rompetechos (English) (48K) (HB) - Rompetechos (English) (48K) (HB) 0 ZX Spectrum @@ -35159,49 +30606,40 @@ In the Game Boy version the difficulty lies slightly lower because the player ca - media/mixrbv2/rompen.png + media/mixrbv2/rompen.png 2016 IvanBasic - - - + 0 0 0 - + rompes.zip Rompetechos (Spanish) (48K) (HB) - Rompetechos (Spanish) (48K) (HB) rompen.zip ZX Spectrum - - media/mixrbv2/rompen.png - 2016 IvanBasic - - - + 0 0 0 - + rubicon.zip Rubicon (128K) (HB, v1.1) - Rubicon (128K) (HB, v1.1) 0 ZX Spectrum @@ -35209,7 +30647,7 @@ In the Game Boy version the difficulty lies slightly lower because the player ca - media/mixrbv2/rubicon.png + media/mixrbv2/rubicon.png 1987 @@ -35226,7 +30664,6 @@ In the Game Boy version the difficulty lies slightly lower because the player ca ruffreddy.zip Ruff and Reddy in the Space Adventure (128K) - Ruff and Reddy in the Space Adventure (128K) 0 ZX Spectrum @@ -35237,7 +30674,7 @@ The search starts on the surface of the planet, but also takes Ruff underground - media/mixrbv2/ruffreddy.png + media/mixrbv2/ruffreddy.png 1990 @@ -35252,17 +30689,11 @@ The search starts on the surface of the planet, but also takes Ruff underground 0 0 - + rungaunt.zip Run the Gauntlet (128K) - Run the Gauntlet (128K) - Run the Gauntlet (128K) - - eu - - 0 ZX Spectrum Competitors in this ITV television game show had to show their prowess on a range of vehicles including Buggys, Speedboats, Quad Bikes, Jetskis and Inflatables. Players of this licensed version must do the same, on horizontally and vertically scrolling levels on land and water. Many levels include enemy droids as well as inbuilt hazards, all of which must be avoided. The main unique event is The Hill, an assault course which takes place on foot. @@ -35271,20 +30702,17 @@ Up to three human players can take turns to contest the various events. The exac - media/mixrbv2/rungaunt.png + media/mixrbv2/rungaunt.png 1989 - 1989 Impact Software Development, Ltd. Ocean - Sports - Race, Driving Action - 1-3 + 1-2 0 0 0 @@ -35293,28 +30721,24 @@ Up to three human players can take turns to contest the various events. The exac run.zip Run! (128K) (HB) - Run! (128K) (HB) - 0 ZX Spectrum - media/mixrbv2/run.png + media/mixrbv2/run.png 1992 FSF Adventures - - - + 0 0 0 - + rygar2020.zip Rygar - Colour Enhancement Mod (48K) (Hack) @@ -35322,14 +30746,20 @@ Up to three human players can take turns to contest the various events. The exac rygar.zip ZX Spectrum - + An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him... + +Originally released on the arcades, Rygar is a side-scrolling action game. The player controls the titular hero, advancing through stages populated by hostile creatures. Beside the Diskarmor, a weapon that looks like a shield with a chain attached to it, the hero can use a variety of other weapons, including projectiles that can be fired in four directions. Various "powers" are scattered through the levels and can be collected. The effects of these powers include increasing the fire power of the equipped weapon, adding time to the clock, temporary invisibility, extra points, etc. + - + 1987 + Tecmo + U.S. Gold - + Action + 1 0 0 0 @@ -35338,9 +30768,6 @@ Up to three human players can take turns to contest the various events. The exac rygar.zip Rygar - Legendary Warrior (48K) - Rygar - Legendary Warrior (48K) - Rygar - Legendary Warrior (48K) - Rygar - Legendary Warrior (48K) 0 ZX Spectrum @@ -35351,8 +30778,8 @@ Originally released on the arcades, Rygar is a side-scrolling action game. The p - media/video/rygar.mp4 - media/mixrbv2/rygar.png + media/video/rygar.mp4 + media/mixrbv2/rygar.png 1987 @@ -35371,7 +30798,6 @@ Originally released on the arcades, Rygar is a side-scrolling action game. The p sascombatsim.zip S.A.S. Combat Simulator (48K) - S.A.S. Combat Simulator (48K) 0 ZX Spectrum @@ -35382,7 +30808,7 @@ The Codemasters logo appears liberally in the game, representing a variety of bo - media/mixrbv2/sascombatsim.png + media/mixrbv2/sascombatsim.png 1983 @@ -35401,7 +30827,6 @@ The Codemasters logo appears liberally in the game, representing a variety of bo sasoperationthunderflash.zip S.A.S. Operation Thunderflash (48K) - S.A.S. Operation Thunderflash (48K) 0 ZX Spectrum @@ -35412,7 +30837,7 @@ The Codemasters logo appears liberally in the game, representing a variety of bo - media/mixrbv2/sasoperationthunderflash.png + media/mixrbv2/sasoperationthunderflash.png 1983 @@ -35431,7 +30856,6 @@ The Codemasters logo appears liberally in the game, representing a variety of bo sdisdi.zip S.D.I. - Strategic Defence Initiative (48K) - S.D.I. - Strategic Defence Initiative (48K) 0 ZX Spectrum @@ -35439,77 +30863,44 @@ The Codemasters logo appears liberally in the game, representing a variety of bo - media/mixrbv2/sdisdi.png + media/mixrbv2/sdisdi.png 1988 Activision - - - + 0 0 0 - + soloen.zip - S.o.L.o. (English) (128K) (HB) - S.o.L.o. (English) (128K) (HB) + S.o.L.o. (English) (128K) (HB) - 0 ZX Spectrum - - You're Carlitos, the usual school boy who still has to hear the recommendations of his mother. Everything was going fine until someday you left your home and found a deserted street, but almost instantly you heard the sound of a grenade exploding, and some bad guys with a shotgun. You think of it as a nightmare, but then a bullet almost hits you. Just then you find a pistol in your bag, if these dudes are real, why shouldn't it be real too? - -Solo is another of the Opera games designed to be used with the Gun Stick, quite similar on its development to Opera's Trigger. Also, in spite of this game's solitary name, there will be the option to play a 2 players cooperative mode. - - - - media/mixrbv2/soloen.png - - 1989 - 1989 + 2021 - Opera Soft - Opera Soft - - Action - - 1 + Roolandoo + Roolandoo 0 0 0 - + soloes.zip - S.o.L.o. (Spanish) (128K) (HB) - S.o.L.o. (Spanish) (128K) (HB) + S.o.L.o. (Spanish) (128K) (HB) soloen.zip ZX Spectrum - - You're Carlitos, the usual school boy who still has to hear the recommendations of his mother. Everything was going fine until someday you left your home and found a deserted street, but almost instantly you heard the sound of a grenade exploding, and some bad guys with a shotgun. You think of it as a nightmare, but then a bullet almost hits you. Just then you find a pistol in your bag, if these dudes are real, why shouldn't it be real too? - -Solo is another of the Opera games designed to be used with the Gun Stick, quite similar on its development to Opera's Trigger. Also, in spite of this game's solitary name, there will be the option to play a 2 players cooperative mode. - - - - media/mixrbv2/soloen.png - - 1989 - 1989 + 2021 - Opera Soft - Opera Soft - - Action - - 1 + Roolandoo + Roolandoo 0 0 0 @@ -35518,7 +30909,6 @@ Solo is another of the Opera games designed to be used with the Gun Stick, quite stunrun128k.zip S.T.U.N. Runner (128K) - S.T.U.N. Runner (128K) 0 ZX Spectrum @@ -35533,7 +30923,7 @@ Note that there is no accelerator in this game. Your craft always goes full spe - media/mixrbv2/stunrun128k.png + media/mixrbv2/stunrun128k.png 1990 @@ -35548,11 +30938,10 @@ Note that there is no accelerator in this game. Your craft always goes full spe 0 0 - + stunrun48k.zip S.T.U.N. Runner (48K) - S.T.U.N. Runner (48K) stunrun128k.zip ZX Spectrum @@ -35566,9 +30955,6 @@ Along the way you'll encounter Boost Pads that temporarily speed you up to incre Note that there is no accelerator in this game. Your craft always goes full speed, unless you hit something. Then you will slow down, but quickly accelerate back to full speed. Other than that, you cannot slow down and the only way to speed up is to run over a Boost Pad. Your only controls are steering left and right and aiming the gun on top of your craft up and down. - - media/mixrbv2/stunrun128k.png - 1990 @@ -35586,13 +30972,7 @@ Note that there is no accelerator in this game. Your craft always goes full spe sabotur2.zip Saboteur II - Avenging Angel (128K) - Saboteur II - Avenging Angel (128K) - Saboteur II - Avenging Angel (128K) - Saboteur II - Avenging Angel (128K) - - eu - 0 ZX Spectrum @@ -35600,8 +30980,8 @@ Note that there is no accelerator in this game. Your craft always goes full spe - media/video/sabotur2.mp4 - media/mixrbv2/sabotur2.png + media/video/sabotur2.mp4 + media/mixrbv2/sabotur2.png 1987 @@ -35610,20 +30990,16 @@ Note that there is no accelerator in this game. Your craft always goes full spe Durell Software Action - Adventure 1 0 0 0 - + sabotur2speed.zip Saboteur II - Avenging Angel (128K) (Speed-up Hack) - Saboteur II - Avenging Angel (128K) (Speed-up Hack) - Saboteur II - Avenging Angel (128K) (Speed-up Hack) - Saboteur II - Avenging Angel (128K) (Speed-up Hack) sabotur2.zip ZX Spectrum @@ -35631,10 +31007,6 @@ Note that there is no accelerator in this game. Your craft always goes full spe The ninja hero of the original Saboteur game has been killed, and his sister Nina is out to avenge this injustice. She has an array of kung-fu moves on offer, and must put them to use through 700 screens of action. The game design is very similar to the original, right down to the unusual background graphical style. The sections of the game are on multiple levels, separated mainly by ladders, and with lots of weapons and ammunition to pick up along the way. To beat the game you'll have to collect tapes and collect a 14-part computer code. - - media/video/sabotur2.mp4 - media/mixrbv2/sabotur2.png - 1987 @@ -35642,20 +31014,16 @@ Note that there is no accelerator in this game. Your craft always goes full spe Durell Software Action - Adventure 1 0 0 0 - + sabotur2std_48.zip Saboteur II - Avenging Angel (48K) - Saboteur II - Avenging Angel (48K) - Saboteur II - Avenging Angel (48K) - Saboteur II - Avenging Angel (48K) sabotur2.zip ZX Spectrum @@ -35663,10 +31031,6 @@ Note that there is no accelerator in this game. Your craft always goes full spe The ninja hero of the original Saboteur game has been killed, and his sister Nina is out to avenge this injustice. She has an array of kung-fu moves on offer, and must put them to use through 700 screens of action. The game design is very similar to the original, right down to the unusual background graphical style. The sections of the game are on multiple levels, separated mainly by ladders, and with lots of weapons and ammunition to pick up along the way. To beat the game you'll have to collect tapes and collect a 14-part computer code. - - media/video/sabotur2.mp4 - media/mixrbv2/sabotur2.png - 1987 @@ -35674,20 +31038,16 @@ Note that there is no accelerator in this game. Your craft always goes full spe Durell Software Action - Adventure 1 0 0 0 - + sabotur2_48.zip Saboteur II - Avenging Angel (Trainer) (48K) - Saboteur II - Avenging Angel (Trainer) (48K) - Saboteur II - Avenging Angel (Trainer) (48K) - Saboteur II - Avenging Angel (Trainer) (48K) sabotur2.zip ZX Spectrum @@ -35695,10 +31055,6 @@ Note that there is no accelerator in this game. Your craft always goes full spe The ninja hero of the original Saboteur game has been killed, and his sister Nina is out to avenge this injustice. She has an array of kung-fu moves on offer, and must put them to use through 700 screens of action. The game design is very similar to the original, right down to the unusual background graphical style. The sections of the game are on multiple levels, separated mainly by ladders, and with lots of weapons and ammunition to pick up along the way. To beat the game you'll have to collect tapes and collect a 14-part computer code. - - media/video/sabotur2.mp4 - media/mixrbv2/sabotur2.png - 1987 @@ -35706,18 +31062,16 @@ Note that there is no accelerator in this game. Your craft always goes full spe Durell Software Action - Adventure 1 0 0 0 - + sabot_48.zip Saboteur! (48K) - Saboteur! (48K) 0 ZX Spectrum @@ -35726,8 +31080,8 @@ Note that there is no accelerator in this game. Your craft always goes full spe - media/video/sabot_48.mp4 - media/mixrbv2/sabot_48.png + media/video/sabot_48.mp4 + media/mixrbv2/sabot_48.png 1987 @@ -35736,7 +31090,6 @@ Note that there is no accelerator in this game. Your craft always goes full spe Durell Software Adventure - Action 1 0 @@ -35747,7 +31100,6 @@ Note that there is no accelerator in this game. Your craft always goes full spe sabrewulf.zip Sabre Wulf (48K) - Sabre Wulf (48K) 0 ZX Spectrum @@ -35760,8 +31112,8 @@ The gameplay has many similarities to Ultimate's earlier Atic Atac title (even t - media/video/sabrewulf.mp4 - media/mixrbv2/sabrewulf.png + media/video/sabrewulf.mp4 + media/mixrbv2/sabrewulf.png 1984 @@ -35770,7 +31122,6 @@ The gameplay has many similarities to Ultimate's earlier Atic Atac title (even t Ashby Computers and Graphics Adventure - Action 1-2 0 @@ -35781,8 +31132,6 @@ The gameplay has many similarities to Ultimate's earlier Atic Atac title (even t antiriad.zip Sacred Armour of Antiriad, The (48K) - Sacred Armour of Antiriad, The (48K) - Sacred Armour of Antiriad, The (48K) 0 ZX Spectrum @@ -35792,18 +31141,15 @@ The gameplay has many similarities to Ultimate's earlier Atic Atac title (even t Once you've managed to get hold of the armour, the next problem is to seek out the various items which will make you even more magnificent - anti-grav boots, particle negator, pulser beam and implosion mine are the vital elements. The implosion mine is perhaps more important than any of the other items. This is the object needed to destroy the aliens' base. - media/mixrbv2/antiriad.png + media/mixrbv2/antiriad.png 1986 - 1986 Chris Stangroom, Dan Malone, Richard Joseph Palace Action - Action / Adventure - Adventure 1 0 @@ -35814,26 +31160,20 @@ Once you've managed to get hold of the armour, the next problem is to seek out t safecracker.zip Safecracker (48K) (HB) - Safecracker (48K) (HB) - - pl - 0 ZX Spectrum - media/mixrbv2/safecracker.png + media/mixrbv2/safecracker.png 2010 Miazga, Rafal - - - + 0 0 0 @@ -35842,8 +31182,6 @@ Once you've managed to get hold of the armour, the next problem is to seek out t stdragon.zip Saint Dragon (128K) - Saint Dragon (128K) - Saint Dragon (128K) 0 ZX Spectrum @@ -35851,11 +31189,10 @@ Once you've managed to get hold of the armour, the next problem is to seek out t - media/mixrbv2/stdragon.png + media/mixrbv2/stdragon.png 1985 - 1990 Derek Wilson Artic Computing @@ -35871,8 +31208,6 @@ Once you've managed to get hold of the armour, the next problem is to seek out t salamand.zip Salamander (48K) - Salamander (48K) - Salamander (48K) 0 ZX Spectrum @@ -35880,11 +31215,10 @@ Once you've managed to get hold of the armour, the next problem is to seek out t - media/mixrbv2/salamand.png + media/mixrbv2/salamand.png 1987 - 1987 Andrew J. Glaister, Stuart J. Ruecroft Imagine Software @@ -35896,13 +31230,13 @@ Once you've managed to get hold of the armour, the next problem is to seek out t 0 0 - + samallardes.zip Sam Mallard - el Caso del Cisne Desaparecido (Spanish) (48K) (HB, v1.2) - samallarden - + samallarden.zip + ZX Spectrum 2016-21 @@ -35912,27 +31246,17 @@ Once you've managed to get hold of the armour, the next problem is to seek out t 0 0 - + samallarden.zip - Sam Mallard - the Case of the Missing Swan (English) (48K) (HB, v1.2) Sam Mallard - the Case of the Missing Swan (English) (48K) (HB, v1.2) - 0 ZX Spectrum - - - - - media/mixrbv2/samallarden.png - - 2016 + 2016-21 - Ersh - - - + Ersh + Ersh 0 0 0 @@ -35941,9 +31265,6 @@ Once you've managed to get hold of the armour, the next problem is to seek out t samwarrior128k.zip Samurai Warrior - Usagi Yojimbo (128K) - Samurai Warrior - Usagi Yojimbo (128K) - Samurai Warrior - Usagi Yojimbo (128K) - Samurai Warrior - Usagi Yojimbo (128K) 0 ZX Spectrum @@ -35954,17 +31275,15 @@ The game is side-scrolling and has large beat 'em up elements, but also incorpor - media/mixrbv2/samwarrior128k.png + media/mixrbv2/samwarrior128k.png 1988 - 1982 Beam Software Firebird Adventure - Action 1 0 @@ -35975,8 +31294,6 @@ The game is side-scrolling and has large beat 'em up elements, but also incorpor sanxion128.zip Sanxion - The Spectrum Remix (128K) - Sanxion - The Spectrum Remix (128K) - Sanxion - The Spectrum Remix (128K) 0 ZX Spectrum @@ -35985,8 +31302,8 @@ The game is side-scrolling and has large beat 'em up elements, but also incorpor - media/video/sanxion128.mp4 - media/mixrbv2/sanxion128.png + media/video/sanxion128.mp4 + media/mixrbv2/sanxion128.png 1989 @@ -35995,19 +31312,16 @@ The game is side-scrolling and has large beat 'em up elements, but also incorpor Thalamus Action - Shoot'em Up 1 0 0 0 - + sanxion48.zip Sanxion - The Spectrum Remix (48K) - Sanxion - The Spectrum Remix (48K) - Sanxion - The Spectrum Remix (48K) sanxion128.zip ZX Spectrum @@ -36015,10 +31329,6 @@ The game is side-scrolling and has large beat 'em up elements, but also incorpor Sanxion is a side-scrolling shoot'em up where you fight your way through wave after wave of colourful enemies, using a futuristic looking aeroplane. The screen is divided in two, with one third at the top of the screen showing a bird's eye panoramic view of the surroundings and your plane, and the two thirds at the bottom showing the actual battlefield. The scrolling speed is controlled by the player, as the scrolling slows down when the plane nears the left side of the screen, and picks up speed as the plane moves towards the middle. Sanxion does not feature any end-bosses or power-ups, instead the player is treated to a non-lethal bonus stage after each completed level, where the aim is to shoot, collect or avoid obstacles in a race against time. - - media/video/sanxion128.mp4 - media/mixrbv2/sanxion128.png - 1989 @@ -36026,7 +31336,6 @@ The game is side-scrolling and has large beat 'em up elements, but also incorpor Thalamus Action - Shoot'em Up 1 0 @@ -36037,8 +31346,6 @@ The game is side-scrolling and has large beat 'em up elements, but also incorpor satan.zip Satan - Part 1 (48K) - Satan - Part 1 (48K) - Satan - Part 1 (48K) 0 ZX Spectrum @@ -36049,34 +31356,27 @@ Contact with the enemies en route (which are mostly mutant demons) drains your l - media/video/satan.mp4 - media/mixrbv2/satan.png + media/video/satan.mp4 + media/mixrbv2/satan.png 1989 - 1989 Creepsoft Dinamic Software Adventure - Action 1 0 0 0 - + satan2.zip Satan - Part 2 (48K) - Satan - Part 2 (48K) - Satan - Part 2 (48K) - - sp - satan.zip ZX Spectrum @@ -36085,19 +31385,13 @@ Contact with the enemies en route (which are mostly mutant demons) drains your l Contact with the enemies en route (which are mostly mutant demons) drains your limited energy, and you are also working against a time limit on each section. As well as your magical powers (which are stronger in part two), you can collect swords to attack, as well as lightning bolts which can be collected to destroy all enemies on screen. In part two vanquished foes release coins, which can be spent at shop sections on rechargers, shields and teleporters amongst other things. - - media/video/satan.mp4 - media/mixrbv2/satan.png - 1989 - 1989 Creepsoft Dinamic Software Adventure - Action 1 0 @@ -36108,8 +31402,6 @@ Contact with the enemies en route (which are mostly mutant demons) drains your l savagei.zip Savage - Intro (48K) - Savage - Intro (48K) - Savage - Intro (48K) 0 ZX Spectrum @@ -36122,11 +31414,10 @@ The first is a simple horizontal-scrolling shooter, in which you use the traject - media/mixrbv2/savagei.png + media/mixrbv2/savagei.png 1988 - 1989 Probe Software Firebird @@ -36138,12 +31429,10 @@ The first is a simple horizontal-scrolling shooter, in which you use the traject 0 0 - + savage1.zip Savage - Part 1 (48K) - Savage - Part 1 (48K) - Savage - Part 1 (48K) savagei.zip ZX Spectrum @@ -36155,12 +31444,8 @@ You play Savage, a muscular warrior who was imprisoned in a castle. When he brok The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups - - media/mixrbv2/savagei.png - 1988 - 1989 Probe Software Firebird @@ -36172,12 +31457,10 @@ The first is a simple horizontal-scrolling shooter, in which you use the traject 0 0 - + savage2.zip Savage - Part 2 (48K) - Savage - Part 2 (48K) - Savage - Part 2 (48K) savagei.zip ZX Spectrum @@ -36189,12 +31472,8 @@ You play Savage, a muscular warrior who was imprisoned in a castle. When he brok The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups - - media/mixrbv2/savagei.png - 1988 - 1989 Probe Software Firebird @@ -36206,12 +31485,10 @@ The first is a simple horizontal-scrolling shooter, in which you use the traject 0 0 - + savage3.zip Savage - Part 3 (48K) - Savage - Part 3 (48K) - Savage - Part 3 (48K) savagei.zip ZX Spectrum @@ -36223,12 +31500,8 @@ You play Savage, a muscular warrior who was imprisoned in a castle. When he brok The first is a simple horizontal-scrolling shooter, in which you use the trajectory of your shots to kill enemies and collect the treasures and improved weapons they drop when killed. The second is a 1st person perspective 3D shooter resembling Space Harrier, with skulls to shoot and monoliths to avoid. In the third you play Savage's Eagle form, flying through platform-style levels avoiding timing-based hazards and shooting anyone who gets in your way. In this section bubbles can be shot to release power-ups - - media/mixrbv2/savagei.png - 1988 - 1989 Probe Software Firebird @@ -36250,12 +31523,11 @@ The first is a simple horizontal-scrolling shooter, in which you use the traject - - - - - - + + media/mixrbv2/savingkong.png + + + 0 0 0 @@ -36265,26 +31537,23 @@ The first is a simple horizontal-scrolling shooter, in which you use the traject Sc0tb0t (48K) (HB) + 0 ZX Spectrum - - - - - - + + 0 0 0 - + sctalice.zip Scate Alice (128K) (HB) - + ZX Spectrum 2021 @@ -36298,7 +31567,6 @@ The first is a simple horizontal-scrolling shooter, in which you use the traject ssdoo.zip Scooby and Scrappy-Doo (48K) - Scooby and Scrappy-Doo (48K) 0 ZX Spectrum @@ -36307,8 +31575,8 @@ The first is a simple horizontal-scrolling shooter, in which you use the traject - media/video/ssdoo.mp4 - media/mixrbv2/ssdoo.png + media/video/ssdoo.mp4 + media/mixrbv2/ssdoo.png 1991 @@ -36327,7 +31595,6 @@ The first is a simple horizontal-scrolling shooter, in which you use the traject scoobydoo.zip Scooby Doo in the Castle Mystery (48K) - Scooby Doo in the Castle Mystery (48K) 0 ZX Spectrum @@ -36338,8 +31605,8 @@ Enemies include ghosts emerging from doors, bats which must be ducked, skulls to - media/video/scoobydoo.mp4 - media/mixrbv2/scoobydoo.png + media/video/scoobydoo.mp4 + media/mixrbv2/scoobydoo.png 1986 @@ -36358,12 +31625,7 @@ Enemies include ghosts emerging from doors, bats which must be ducked, skulls to score3020.zip Score 3020 (Spanish) (48K) - Score 3020 (Spanish) (48K) - Score 3020 (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -36371,18 +31633,15 @@ Enemies include ghosts emerging from doors, bats which must be ducked, skulls to - media/video/score3020.mp4 - media/mixrbv2/score3020.png + media/video/score3020.mp4 + media/mixrbv2/score3020.png 1988 - 1989 Topo Soft Topo Soft - - - + 1 0 0 @@ -36392,12 +31651,7 @@ Enemies include ghosts emerging from doors, bats which must be ducked, skulls to scrspirt.zip Scramble Spirits (128K) - Scramble Spirits (128K) - Scramble Spirits (128K) - - sp - 0 ZX Spectrum @@ -36405,19 +31659,16 @@ Enemies include ghosts emerging from doors, bats which must be ducked, skulls to - media/video/scrspirt.mp4 - media/mixrbv2/scrspirt.png + media/video/scrspirt.mp4 + media/mixrbv2/scrspirt.png 1990 - 1990 SEGA Grandslam Entertainment Ltd. Shoot'em Up - Shoot'em up / Vertical - Action 1-2 0 @@ -36428,7 +31679,6 @@ Enemies include ghosts emerging from doors, bats which must be ducked, skulls to scubadive.zip Scuba Dive (48K) - Scuba Dive (48K) 0 ZX Spectrum @@ -36439,8 +31689,8 @@ Once you've taken as much as you can find, you'll have to make it back to the su - media/video/scubadive.mp4 - media/mixrbv2/scubadive.png + media/video/scubadive.mp4 + media/mixrbv2/scubadive.png 1983 @@ -36459,35 +31709,28 @@ Once you've taken as much as you can find, you'll have to make it back to the su seadragon.zip Sea Dragon (48K-128K) (HB) - Sea Dragon (48K-128K) (HB) - - ru - 0 ZX Spectrum - media/mixrbv2/seadragon.png + media/mixrbv2/seadragon.png 2010 Zhiglov, Andrew - - - + 0 0 0 - + seahawk.zip Seahawk (48K) - Seahawk (48K) 0 ZX Spectrum @@ -36495,7 +31738,7 @@ Once you've taken as much as you can find, you'll have to make it back to the su - media/mixrbv2/seahawk.png + media/mixrbv2/seahawk.png 1990 @@ -36510,72 +31753,59 @@ Once you've taken as much as you can find, you'll have to make it back to the su 0 0 - + sector.zip Sector (128K) (HB) - Sector (128K) (HB) - - ru - - 0 ZX Spectrum - + Sector 90 is a side scrolling action game where the player has to fight his way into the inner-ring of a concentric-circled enemy base, plant an explosive and then have got 90 seconds to get out again. Throughout the game the game, the player will find various puzzles / locks / keys / enemies to defeat on his way. The enemies consist solely of a single type of robot, and the puzzles are all very simple (played on the status panel ) and simply involve hitting some sort of 'choose' key at the correct split-second. + - media/mixrbv2/sector.png + media/mixrbv2/sector.png - 2013 + 1987 - RetroSouls + Icon Design + Quicksilva - + Action + 1 0 - 0 + 1 0 sectinvn.zip Sector Invasion (128K) (HB) - Sector Invasion (128K) (HB) - - ru - 0 ZX Spectrum - media/mixrbv2/sectinvn.png + media/mixrbv2/sectinvn.png 2014 RetroSouls - - - + 0 0 0 - + thesentinel.zip Sentinel, The (48K) - Sentinel, The (48K) - Sentinel, The (48K) - - sp - 0 ZX Spectrum @@ -36586,12 +31816,11 @@ The game plays out on a 3D landscape with hills and valleys made up of several l The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point. - media/video/thesentinel.mp4 - media/mixrbv2/thesentinel.png + media/video/thesentinel.mp4 + media/mixrbv2/thesentinel.png 1987 - 1987 Mike Follin Firebird @@ -36603,11 +31832,10 @@ The object of each level is to absorb The Sentinel and Hyperspace to the next fr 0 0 - + sergeantseymourrobotcop.zip Sergeant Seymour Robotcop (128K) - Sergeant Seymour Robotcop (128K) 0 ZX Spectrum @@ -36615,102 +31843,59 @@ The object of each level is to absorb The Sentinel and Hyperspace to the next fr - media/mixrbv2/sergeantseymourrobotcop.png + media/mixrbv2/sergeantseymourrobotcop.png 1992 Codemasters - - - + 0 0 0 - + setaisho.zip - Seto Taisho Vs Yokai (128K) (HB) Seto Taisho Vs Yokai (128K) (HB) - 0 ZX Spectrum - - - - - media/mixrbv2/setaisho.png - 2016 - Grussu, Alessandro - - - + Monument Microgames + Monument Microgames 0 0 0 - + seymmovi.zip - Seymour At The Movies (128K) Seymour At The Movies (128K) - 0 ZX Spectrum - - Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself. - -Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and besides that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress. - - - - media/mixrbv2/seymmovi.png - 1991 - Big Red Software - Codemasters - - Adventure - Action - - 1 + Codemasters + Codemasters 0 0 0 - + seymmovi_48.zip - Seymour at the Movies (48K) Seymour at the Movies (48K) seymmovi.zip ZX Spectrum - - Seymour goes to Hollywood to star in his first motion picture. As he arrives in his limousine, he soon discovers that the Dirk, the studio manager, has disappeared in Miami. Seymour must start production of his film by himself. - -Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this time replacing the egg character with an amorphous blob of unknown origin. Like in the Dizzy games, the main objective is to collect everything that isn't nailed down (using the fire button) to solve puzzles. In the upper left portion of the screen sits an inventory with three slots and besides that the score points and the energy bar. Seymour loses energy when touching dangerous objects and hazardous environments. When the bar gets empty, Seymour transforms into a pile of bones and the player loses one life. The game starts with three lives (shown as clack boards under the energy bar) and no way of saving progress. - - - - media/mixrbv2/seymmovi.png - 1991 - Big Red Software - Codemasters - - Adventure - Action - - 1 + Codemasters + Codemasters 0 0 0 @@ -36719,7 +31904,6 @@ Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this tim seytakon.zip Seymour Take One (48K) - Seymour Take One (48K) 0 ZX Spectrum @@ -36727,15 +31911,13 @@ Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this tim - media/mixrbv2/seytakon.png + media/mixrbv2/seytakon.png 1991 Your Sinclair - - - + 0 0 0 @@ -36744,54 +31926,39 @@ Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this tim sgthtraindayen.zip Sgt. Helmet - Training Day (English) (48K) (HB) - Sgt. Helmet - Training Day (English) (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/sgthtraindayen.png + media/mixrbv2/sgthtraindayen.png 2013 Mojon Twins, The - - - + 0 0 0 - + sgthtraindayes.zip Sgt. Helmet - Training Day (Spanish) (48K) (HB) - Sgt. Helmet - Training Day (Spanish) (48K) (HB) - - sp - sgthtraindayen.zip ZX Spectrum - - media/mixrbv2/sgthtraindayen.png - 2013 Mojon Twins, The - - - + 0 0 0 @@ -36800,26 +31967,20 @@ Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this tim sgthelmet.zip Sgt. Helmet Zero (128K) (HB) - Sgt. Helmet Zero (128K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/sgthelmet.png + media/mixrbv2/sgthelmet.png 2009 Ubhres Productions - - - + 0 0 0 @@ -36828,8 +31989,6 @@ Seymour Goes To Hollywood is a platform adventure, another Dizzy clone, this tim shaddancer.zip Shadow Dancer (128K) - Shadow Dancer (128K) - Shadow Dancer (128K) 0 ZX Spectrum @@ -36842,11 +32001,10 @@ What's good about the dog, you say? Well, if you tell it to, the dog will maul e - media/video/shaddancer.mp4 - media/mixrbv2/shaddancer.png + media/video/shaddancer.mp4 + media/mixrbv2/shaddancer.png - 1991 1991 SEGA @@ -36863,8 +32021,6 @@ What's good about the dog, you say? Well, if you tell it to, the dog will maul e shadowofthebeast.zip Shadow Of The Beast (128K) - Shadow Of The Beast (128K) - Shadow Of The Beast (128K) 0 ZX Spectrum @@ -36876,12 +32032,11 @@ Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit comp - media/video/shadowofthebeast.mp4 - media/mixrbv2/shadowofthebeast.png + media/video/shadowofthebeast.mp4 + media/mixrbv2/shadowofthebeast.png 1990 - 1990 Reflections Interactive Limited Gremlin Graphics Software @@ -36897,7 +32052,6 @@ Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit comp shadowskimmer.zip Shadow Skimmer (48K) - Shadow Skimmer (48K) 0 ZX Spectrum @@ -36905,7 +32059,7 @@ Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit comp - media/mixrbv2/shadowskimmer.png + media/mixrbv2/shadowskimmer.png 1987 @@ -36924,8 +32078,6 @@ Shadow of the Beast, one of Psygnosis most popular titles during the 16-bit comp shadwarr.zip Shadow Warriors (128K) - Shadow Warriors (128K) - Shadow Warriors (128K) 0 ZX Spectrum @@ -36940,12 +32092,11 @@ A two-player co-operative game is also featured. Whenever the player dies, a con - media/video/shadwarr.mp4 - media/mixrbv2/shadwarr.png + media/video/shadwarr.mp4 + media/mixrbv2/shadwarr.png 1990 - 1990 Tecmo Erbe Software @@ -36961,7 +32112,6 @@ A two-player co-operative game is also featured. Whenever the player dies, a con shark.zip Shark (128K) - Shark (128K) 0 ZX Spectrum @@ -36969,15 +32119,13 @@ A two-player co-operative game is also featured. Whenever the player dies, a con - media/mixrbv2/shark.png + media/mixrbv2/shark.png 1989 Players Premier Software - - - + 0 0 0 @@ -36986,8 +32134,6 @@ A two-player co-operative game is also featured. Whenever the player dies, a con shinobi.zip Shinobi (128K) - Shinobi (128K) - Shinobi (128K) 0 ZX Spectrum @@ -37000,12 +32146,11 @@ Reaching the end of each level will find you battling it out with a boss. These - media/video/shinobi.mp4 - media/mixrbv2/shinobi.png + media/video/shinobi.mp4 + media/mixrbv2/shinobi.png 1989 - 1989 SEGA Virgin @@ -37017,12 +32162,12 @@ Reaching the end of each level will find you battling it out with a boss. These 0 0 - + Shoveladv.zip Shovel Adventure ZX (128K) (HB, v1.2) - + ZX Spectrum 2021 @@ -37036,7 +32181,6 @@ Reaching the end of each level will find you battling it out with a boss. These shuttlebug.zip Shuttlebug (48K) (HB) - Shuttlebug (48K) (HB) 0 ZX Spectrum @@ -37044,24 +32188,21 @@ Reaching the end of each level will find you battling it out with a boss. These - media/mixrbv2/shuttlebug.png + media/mixrbv2/shuttlebug.png 2012 Stonechat Productions - - - + 0 0 0 - + sidewize.zip Sidewize (48K) - Sidewize (48K) 0 ZX Spectrum @@ -37069,15 +32210,13 @@ Reaching the end of each level will find you battling it out with a boss. These - media/mixrbv2/sidewize.png + media/mixrbv2/sidewize.png 1987 Firebird - - - + 0 0 0 @@ -37086,7 +32225,6 @@ Reaching the end of each level will find you battling it out with a boss. These silentshadow.zip Silent Shadow (48K) - Silent Shadow (48K) 0 ZX Spectrum @@ -37097,12 +32235,11 @@ To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and t - media/video/silentshadow.mp4 - media/mixrbv2/silentshadow.png + media/video/silentshadow.mp4 + media/mixrbv2/silentshadow.png 1988 - 1988 Topo Soft Topo Soft @@ -37118,8 +32255,6 @@ To achieve the goal 4 phases must be overcome (airbase enemy, city, desert and t silkworm.zip Silkworm (128K) - Silkworm (128K) - Silkworm (128K) 0 ZX Spectrum @@ -37130,11 +32265,10 @@ Player 1 would play as a helicopter, but if a second player joined the game, the - media/mixrbv2/silkworm.png + media/mixrbv2/silkworm.png 1989 - 1989 Tecmo Virgin @@ -37150,9 +32284,6 @@ Player 1 would play as a helicopter, but if a second player joined the game, the simcity.zip Sim City (48K) - Sim City (48K) - Sim City (48K) - Sim City (48K) 0 ZX Spectrum @@ -37165,13 +32296,11 @@ The game also includes 8 pre-defined time-limited scenarios, with specific chall - media/video/simcity.mp4 - media/mixrbv2/simcity.png + media/video/simcity.mp4 + media/mixrbv2/simcity.png 1990 - 1990 - 1990 Maxis Software Erbe Software @@ -37183,13 +32312,10 @@ The game also includes 8 pre-defined time-limited scenarios, with specific chall 13 0 - + simpsonsbartvsspacemut.zip Simpsons - Bart vs. the Space Mutants, The (128K) - Simpsons - Bart vs. the Space Mutants, The (128K) - Simpsons - Bart vs. the Space Mutants, The (128K) - Simpsons - Bart vs. the Space Mutants, The (128K) 0 ZX Spectrum @@ -37204,12 +32330,11 @@ Bart also has some coins that can be used in many ways throughout the game, like - media/video/simpsonsbartvsspacemut.mp4 - media/mixrbv2/simpsonsbartvsspacemut.png + media/video/simpsonsbartvsspacemut.mp4 + media/mixrbv2/simpsonsbartvsspacemut.png 1991 - 1991 Imagineer Erbe Software @@ -37221,30 +32346,17 @@ Bart also has some coins that can be used in many ways throughout the game, like 4 0 - + simulprotenis.zip - Simulador Profesional de Tenis (Spanish) (128K) - Simulador Profesional de Tenis (Spanish) (128K) + Simulador Profesional de Tenis (Spanish) (128K) - - sp - - 0 ZX Spectrum - - - - - media/mixrbv2/simulprotenis.png - - 1990 + 1990 - Dinamic - - - + Dinamic Software + Dinamic Software 0 0 0 @@ -37253,8 +32365,6 @@ Bart also has some coins that can be used in many ways throughout the game, like sinbadgs1.zip Sinbad and the Golden Ship - Part 1 (48K) - Sinbad and the Golden Ship - Part 1 (48K) - Sinbad and the Golden Ship - Part 1 (48K) 0 ZX Spectrum @@ -37265,14 +32375,14 @@ Tasks include escaping past quicksand, casting spells, clearing a ravine and nav - media/video/sinbadgs1.mp4 - media/mixrbv2/sinbadgs1.png + media/video/sinbadgs1.mp4 + media/mixrbv2/sinbadgs1.png 1986 - Mastertronic - Mastertronic + Mastertronic + Mastertronic Adventure @@ -37281,12 +32391,10 @@ Tasks include escaping past quicksand, casting spells, clearing a ravine and nav 0 0 - + sinbadgs2.zip Sinbad and the Golden Ship - Part 2 (48K) - Sinbad and the Golden Ship - Part 2 (48K) - Sinbad and the Golden Ship - Part 2 (48K) sinbadgs1.zip ZX Spectrum @@ -37296,15 +32404,11 @@ Tasks include escaping past quicksand, casting spells, clearing a ravine and nav Tasks include escaping past quicksand, casting spells, clearing a ravine and navigating through caves. The commands include standard movement, searching and inventory functions, as well as lots more to work out for yourselves, aided by over 100 illustrations. - - media/video/sinbadgs1.mp4 - media/mixrbv2/sinbadgs1.png - 1986 - Mastertronic - Mastertronic + Mastertronic + Mastertronic Adventure @@ -37313,30 +32417,21 @@ Tasks include escaping past quicksand, casting spells, clearing a ravine and nav 0 0 - + sirababol.zip Sir Ababol (48K) (HB) - Sir Ababol (48K) (HB) - - sp - sirababoldx.zip ZX Spectrum - - media/mixrbv2/sirababoldx.png - - 2010 + 2014 - Ubhres Productions - - - + Mojon Twins, The + 0 0 0 @@ -37345,56 +32440,39 @@ Tasks include escaping past quicksand, casting spells, clearing a ravine and nav sirababol2.zip Sir Ababol 2 (English) (128K) (HB) - Sir Ababol 2 (English) (128K) (HB) - Sir Ababol 2 (English) (128K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/sirababol2.png + media/mixrbv2/sirababol2.png 2014 Mojon Twins, The - - - + 0 0 0 - + sirababol2es.zip Sir Ababol 2 (Spanish) (128K) (HB) - Sir Ababol 2 (Spanish) (128K) (HB) - Sir Ababol 2 (Spanish) (128K) (HB) - - sp - sirababol2.zip ZX Spectrum - - media/mixrbv2/sirababol2.png - 2014 Mojon Twins, The - - - + 0 0 0 @@ -37403,26 +32481,20 @@ Tasks include escaping past quicksand, casting spells, clearing a ravine and nav sirababoldx.zip Sir Ababol DX (48K) (HB) - Sir Ababol DX (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/sirababoldx.png + media/mixrbv2/sirababoldx.png 2014 Mojon Twins, The - - - + 0 0 0 @@ -37431,8 +32503,6 @@ Tasks include escaping past quicksand, casting spells, clearing a ravine and nav sirfred.zip Sir Fred (48K) - Sir Fred (48K) - Sir Fred (48K) 0 ZX Spectrum @@ -37443,18 +32513,16 @@ Guide Sir Fred, through the different rooms of the castle, until finding his bel - media/video/sirfred.mp4 - media/mixrbv2/sirfred.png + media/video/sirfred.mp4 + media/mixrbv2/sirfred.png 1986 - 1986 Made in Spain Mikro-Gen Ltd Adventure - Action 1 0 @@ -37465,12 +32533,7 @@ Guide Sir Fred, through the different rooms of the castle, until finding his bel sirwoodintro.zip Sirwood - Intro (128K) - Sirwood - Intro (128K) - Sirwood - Intro (128K) - - sp - 0 ZX Spectrum @@ -37480,11 +32543,10 @@ Sirwood is a side-scrolling action game with a few adventure elements. Along thr - media/mixrbv2/sirwoodintro.png + media/mixrbv2/sirwoodintro.png 1990 - 1990 Opera Soft Opera Soft @@ -37496,16 +32558,11 @@ Sirwood is a side-scrolling action game with a few adventure elements. Along thr 0 0 - + sirwoodg1.zip Sirwood - Part 1 (128K) - Sirwood - Part 1 (128K) - Sirwood - Part 1 (128K) - - sp - sirwoodintro.zip ZX Spectrum @@ -37514,12 +32571,8 @@ Sirwood is a side-scrolling action game with a few adventure elements. Along thr Sirwood is a side-scrolling action game with a few adventure elements. Along three stages (the forest, the caves and the Amargol's castle), the player must destroy all the enemies and finally, recover the golden shield. - - media/mixrbv2/sirwoodintro.png - 1990 - 1990 Opera Soft Opera Soft @@ -37531,16 +32584,11 @@ Sirwood is a side-scrolling action game with a few adventure elements. Along thr 0 0 - + sirwoodg2.zip Sirwood - Part 2 (128K) - Sirwood - Part 2 (128K) - Sirwood - Part 2 (128K) - - sp - sirwoodintro.zip ZX Spectrum @@ -37549,12 +32597,8 @@ Sirwood is a side-scrolling action game with a few adventure elements. Along thr Sirwood is a side-scrolling action game with a few adventure elements. Along three stages (the forest, the caves and the Amargol's castle), the player must destroy all the enemies and finally, recover the golden shield. - - media/mixrbv2/sirwoodintro.png - 1990 - 1990 Opera Soft Opera Soft @@ -37566,16 +32610,11 @@ Sirwood is a side-scrolling action game with a few adventure elements. Along thr 0 0 - + sirwoodg3.zip Sirwood - Part 3 (128K) - Sirwood - Part 3 (128K) - Sirwood - Part 3 (128K) - - sp - sirwoodintro.zip ZX Spectrum @@ -37584,12 +32623,8 @@ Sirwood is a side-scrolling action game with a few adventure elements. Along thr Sirwood is a side-scrolling action game with a few adventure elements. Along three stages (the forest, the caves and the Amargol's castle), the player must destroy all the enemies and finally, recover the golden shield. - - media/mixrbv2/sirwoodintro.png - 1990 - 1990 Opera Soft Opera Soft @@ -37601,13 +32636,11 @@ Sirwood is a side-scrolling action game with a few adventure elements. Along thr 0 0 - + sitoponsgp.zip Sito Pons 500cc Grand Prix (Spanish) (128K) - Sito Pons 500cc Grand Prix (Spanish) (128K) - 0 ZX Spectrum "Sito Pons" is a popular motorcycle game based on the same named Spanish motorcycle driver. It was the Zigurat's second fruitful game dedicated to a national pilot (the first game was Carlos Sainz). @@ -37616,16 +32649,14 @@ In this game, we will pilot as Sito Pons -obviously- on the 500cc World Champion - media/mixrbv2/sitoponsgp.png + media/mixrbv2/sitoponsgp.png 1990 - 1990 Zigurat Zigurat - Sports Race, Driving 1 @@ -37638,27 +32669,21 @@ In this game, we will pilot as Sito Pons -obviously- on the 500cc World Champion Sixsixsixsix (Russian) (48K) (HB) + 0 ZX Spectrum - - - - - - + + 0 0 0 - + skateball.zip Skateball (48K) - Skateball (48K) - Skateball (48K) - Skateball (48K) 0 ZX Spectrum @@ -37666,12 +32691,10 @@ In this game, we will pilot as Sito Pons -obviously- on the 500cc World Champion - media/mixrbv2/skateball.png + media/mixrbv2/skateball.png 1988 - 1988 - 1988 Ubisoft @@ -37681,12 +32704,10 @@ In this game, we will pilot as Sito Pons -obviously- on the 500cc World Champion 0 0 - + skoldaze.zip Skool Daze (48K) - Skool Daze (48K) - Skool Daze (48K) 0 ZX Spectrum @@ -37697,18 +32718,16 @@ All this has to be done around all the rigors of a typical school day. you must - media/video/skoldaze.mp4 - media/mixrbv2/skoldaze.png + media/video/skoldaze.mp4 + media/mixrbv2/skoldaze.png 1985 - 1984 Microsphere Computer Services Ltd. Microsphere Computer Services Ltd. Adventure - Action 1 0 @@ -37719,7 +32738,6 @@ All this has to be done around all the rigors of a typical school day. you must skurff.zip Skurff (48K) (HB) - Skurff (48K) (HB) 0 ZX Spectrum @@ -37727,15 +32745,13 @@ All this has to be done around all the rigors of a typical school day. you must - media/mixrbv2/skurff.png + media/mixrbv2/skurff.png 2013 Stonechat Productions - - - + 0 0 0 @@ -37744,7 +32760,6 @@ All this has to be done around all the rigors of a typical school day. you must skyhighstuntman.zip Sky High Stuntman (128K) - Sky High Stuntman (128K) 0 ZX Spectrum @@ -37752,15 +32767,13 @@ All this has to be done around all the rigors of a typical school day. you must - media/mixrbv2/skyhighstuntman.png + media/mixrbv2/skyhighstuntman.png 1991 Codemasters - - - + 0 0 0 @@ -37769,18 +32782,15 @@ All this has to be done around all the rigors of a typical school day. you must slapfigh.zip Slap Fight (48K) - Slap Fight (48K) - Slap Fight (48K) 0 ZX Spectrum - media/mixrbv2/slapfigh.png + media/mixrbv2/slapfigh.png 1987 - 1987 Probe Software Imagine Software @@ -37796,7 +32806,6 @@ All this has to be done around all the rigors of a typical school day. you must slightmg.zip Slightly Magic (128K) - Slightly Magic (128K) 0 ZX Spectrum @@ -37809,8 +32818,8 @@ In addition to standard inventory puzzles of Dizzy games, Slightly Magic introdu - media/video/slightmg.mp4 - media/mixrbv2/slightmg.png + media/video/slightmg.mp4 + media/mixrbv2/slightmg.png 1992 @@ -37819,7 +32828,6 @@ In addition to standard inventory puzzles of Dizzy games, Slightly Magic introdu Codemasters Adventure - Action 1 0 @@ -37830,9 +32838,6 @@ In addition to standard inventory puzzles of Dizzy games, Slightly Magic introdu slyspy.zip Sly Spy - Secret Agent (128K) - Sly Spy - Secret Agent (128K) - Sly Spy - Secret Agent (128K) - Sly Spy - Secret Agent (128K) 0 ZX Spectrum @@ -37843,8 +32848,8 @@ The first level involves skydiving down the screen and shooting at the agents as - media/video/slyspy.mp4 - media/mixrbv2/slyspy.png + media/video/slyspy.mp4 + media/mixrbv2/slyspy.png 1990 @@ -37853,23 +32858,17 @@ The first level involves skydiving down the screen and shooting at the agents as Ocean Race, Driving - Action 1 0 0 0 - + smashtv.zip Smash TV (128K) - Smash TV (128K) - Smash TV (128K) - - eu - 0 ZX Spectrum @@ -37879,12 +32878,11 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of - media/video/smashtv.mp4 - media/mixrbv2/smashtv.png + media/video/smashtv.mp4 + media/mixrbv2/smashtv.png 1991 - 1991 Williams Ocean @@ -37900,26 +32898,20 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of snakeescape.zip Snake Escape (128K) (HB) - Snake Escape (128K) (HB) - - br - 0 ZX Spectrum - media/mixrbv2/snakeescape.png + media/mixrbv2/snakeescape.png 2016 Saukas, Einar - - - + 0 0 0 @@ -37928,8 +32920,6 @@ Smash T.V. is an insane shoot-em-up from the brain of Eugene Jarvis, creator of snoopy.zip Snoopy (48K) - Snoopy (48K) - Snoopy (48K) 0 ZX Spectrum @@ -37942,8 +32932,8 @@ You can use either a keyboard or joystick to play the game and there are only 5 - media/video/snoopy.mp4 - media/mixrbv2/snoopy.png + media/video/snoopy.mp4 + media/mixrbv2/snoopy.png 1990 @@ -37962,7 +32952,6 @@ You can use either a keyboard or joystick to play the game and there are only 5 soccerpinball.zip Soccer Pinball (128K) - Soccer Pinball (128K) 0 ZX Spectrum @@ -37973,7 +32962,7 @@ On the Amiga version, the later tables have a casino and gambling as a theme. Ga - media/mixrbv2/soccerpinball.png + media/mixrbv2/soccerpinball.png 1992 @@ -37981,7 +32970,6 @@ On the Amiga version, the later tables have a casino and gambling as a theme. Ga Codemasters Pinball - Simulation 1 0 @@ -37992,10 +32980,6 @@ On the Amiga version, the later tables have a casino and gambling as a theme. Ga sokoban.zip Sokoban (Spanish) (128K) (HB) - Sokoban (Spanish) (128K) (HB) - Sokoban (Spanish) (128K) (HB) - Sokoban (Spanish) (128K) (HB) - Sokoban (Spanish) (128K) (HB) 0 ZX Spectrum @@ -38003,14 +32987,10 @@ On the Amiga version, the later tables have a casino and gambling as a theme. Ga - media/mixrbv2/sokoban.png + media/mixrbv2/sokoban.png 1997 - 1991 - 2000 - 2006 - 1996 Miguel Angel Garcia Prada, Javier Vispe Mur, Federico J. Alvarez Valero Zack! Design Multimedia @@ -38026,11 +33006,7 @@ On the Amiga version, the later tables have a casino and gambling as a theme. Ga solnegro1.zip Sol Negro - Special Edition - Part 1 (Spanish) (48K) - Sol Negro - Special Edition - Part 1 (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -38040,8 +33016,8 @@ The objective in the first stage is to rescue Mónica, turned a hawk, for which - media/video/solnegro1.mp4 - media/mixrbv2/solnegro1.png + media/video/solnegro1.mp4 + media/mixrbv2/solnegro1.png 1989 @@ -38056,15 +33032,11 @@ The objective in the first stage is to rescue Mónica, turned a hawk, for which 15 0 - + solnegro2.zip Sol Negro - Special Edition - Part 2 (Spanish) (48K) - Sol Negro - Special Edition - Part 2 (Spanish) (48K) - - sp - solnegro1.zip ZX Spectrum @@ -38073,10 +33045,6 @@ The objective in the first stage is to rescue Mónica, turned a hawk, for which The objective in the first stage is to rescue Mónica, turned a hawk, for which you will have to locate the key of the cage on which she is imprisoned and go to rescue her, you will count with the help of a jet pack and a M-92 rifle laser; once done, face together with her all the dangers until arriving at the magical palace. The second stage is developed at the heart of the ocean. Mónica must protect Bully in his form of fish and together with him arrive at the submarine grotto. Mónica counts with an aquatic propellent and a hydro leak pistol with which she will have to defended herself against the submarine enemies. - - media/video/solnegro1.mp4 - media/mixrbv2/solnegro1.png - 1989 @@ -38094,11 +33062,7 @@ The objective in the first stage is to rescue Mónica, turned a hawk, for which soldfort.zip Soldier of Fortune (48K) - Soldier of Fortune (48K) - - eu - 0 ZX Spectrum @@ -38108,7 +33072,7 @@ The journey is largely from left to right, although downward movements through g - media/mixrbv2/soldfort.png + media/mixrbv2/soldfort.png 1988 @@ -38127,7 +33091,6 @@ The journey is largely from left to right, although downward movements through g soldoflight.zip Soldier of Light (48K) - Soldier of Light (48K) 0 ZX Spectrum @@ -38138,7 +33101,7 @@ The planets Lagto, Cleemans and Cleemalt are all available for selection immedia - media/mixrbv2/soldoflight.png + media/mixrbv2/soldoflight.png 1988 @@ -38157,12 +33120,7 @@ The planets Lagto, Cleemans and Cleemalt are all available for selection immedia solomon.zip Solomon's Key (48K) - Solomon's Key (48K) - Solomon's Key (48K) - - eu - 0 ZX Spectrum @@ -38170,29 +33128,27 @@ The planets Lagto, Cleemans and Cleemalt are all available for selection immedia - media/mixrbv2/solomon.png + media/mixrbv2/solomon.png 1987 - 1987 Tecmo U.S. Gold Strategy - Action 1 0 12 0 - + somehell.zip Somewhere in Hell (128K) (HB) - + ZX Spectrum 2021 @@ -38202,47 +33158,39 @@ The planets Lagto, Cleemans and Cleemalt are all available for selection immedia 0 0 - + sophia.zip Sophia (128K) (HB) + 0 ZX Spectrum - media/mixrbv2/sophia.png + media/mixrbv2/sophia.png - - - - - - + + 0 0 0 - + sophia2.zip Sophia II (128K) (HB) - 0 ZX Spectrum - media/mixrbv2/sophia2.png + media/mixrbv2/sophia2.png - - - - - - + + 0 0 0 @@ -38251,8 +33199,6 @@ The planets Lagto, Cleemans and Cleemalt are all available for selection immedia sorcery.zip Sorcery (48K) - Sorcery (48K) - Sorcery (48K) 0 ZX Spectrum @@ -38263,12 +33209,11 @@ The player must fly through 17 screens including wastelands, a river and the woo - media/video/sorcery.mp4 - media/mixrbv2/sorcery.png + media/video/sorcery.mp4 + media/mixrbv2/sorcery.png 1984 - 1984 Virgin Virgin @@ -38280,12 +33225,12 @@ The player must fly through 17 screens including wastelands, a river and the woo 0 0 - + sorceryen1.zip Sorcery Island - First Part (English) (48K) (HB) - + ZX Spectrum 2021 @@ -38295,12 +33240,12 @@ The player must fly through 17 screens including wastelands, a river and the woo 0 0 - + sorceryes1.zip Sorcery Island - First Part (Spanish) (48K) (HB) - + ZX Spectrum 2021 @@ -38310,13 +33255,13 @@ The player must fly through 17 screens including wastelands, a river and the woo 0 0 - + sorceryen2.zip Sorcery Island - Second Part (English) (48K) (HB) - sorceryen1 - + sorceryen1.zip + ZX Spectrum 2021 @@ -38326,13 +33271,13 @@ The player must fly through 17 screens including wastelands, a river and the woo 0 0 - + sorceryes2.zip Sorcery Island - Second Part (Spanish) (48K) (HB) - sorceryes1 - + sorceryes1.zip + ZX Spectrum 2021 @@ -38342,32 +33287,18 @@ The player must fly through 17 screens including wastelands, a river and the woo 0 0 - + souls.zip - Souls (Spanish) (48K) (HB) - Souls (Spanish) (48K) (HB) + Souls (Spanish) (48K) (HB) - - sp - soulsrmd.zip ZX Spectrum - - - - - media/mixrbv2/soulsrmd.png - - 2013 + 2013 - Retrobytes Productions - - Action RPG - Role playing games - - 1 + Retrobytes Productions + Retrobytes Productions 0 0 0 @@ -38376,7 +33307,6 @@ The player must fly through 17 screens including wastelands, a river and the woo soulsdarkon.zip Souls of Darkon (48K) - Souls of Darkon (48K) 0 ZX Spectrum @@ -38384,45 +33314,28 @@ The player must fly through 17 screens including wastelands, a river and the woo - media/mixrbv2/soulsdarkon.png + media/mixrbv2/soulsdarkon.png 1985 Taskset - - - + 0 0 0 - + soulsrmd.zip - Souls Remaster (Spanish) (48K) (HB) - Souls Remaster (Spanish) (48K) (HB) + Souls Remaster (Spanish) (48K) (HB) - - sp - - 0 ZX Spectrum - - - - - media/mixrbv2/soulsrmd.png - - 2013 + 2013 - Retrobytes Productions - - Action RPG - Role playing games - - 1 + Retrobytes Productions + Retrobytes Productions 0 0 0 @@ -38431,12 +33344,7 @@ The player must fly through 17 screens including wastelands, a river and the woo sovietpart1.zip Soviet (Part 1 of 2) (128K) - Soviet (Part 1 of 2) (128K) - Soviet (Part 1 of 2) (128K) - - sp - 0 ZX Spectrum @@ -38446,33 +33354,26 @@ The game uses an overhead view of the battlefield and multi-directional scroll. - media/video/sovietpart1.mp4 - media/mixrbv2/sovietpart1.png + media/video/sovietpart1.mp4 + media/mixrbv2/sovietpart1.png 1990 - 1990 Opera Soft Opera Soft Strategy - Action 0 0 0 - + sovietpart2.zip Soviet (Part 2 of 2) (128K) - Soviet (Part 2 of 2) (128K) - Soviet (Part 2 of 2) (128K) - - sp - sovietpart1.zip ZX Spectrum @@ -38481,19 +33382,13 @@ The game uses an overhead view of the battlefield and multi-directional scroll. The game uses an overhead view of the battlefield and multi-directional scroll. The gameplay is reminiscent of games like SWIV, but the need to rescue a certain number of hostages to complete the level adds a limited strategy element: the goal of the game is not to defeat the enemies, a task literally impossible as they re-spawn within seconds, but to rescue the hostages before being blown up. - - media/video/sovietpart1.mp4 - media/mixrbv2/sovietpart1.png - 1990 - 1990 Opera Soft Opera Soft Strategy - Action 0 0 @@ -38503,12 +33398,7 @@ The game uses an overhead view of the battlefield and multi-directional scroll. spacecrusade.zip Space Crusade (128K) - Space Crusade (128K) - Space Crusade (128K) - - eu - 0 ZX Spectrum @@ -38518,12 +33408,11 @@ The game is a literal conversion of the board game in the same vein as Gremlin's - media/video/spacecrusade.mp4 - media/mixrbv2/spacecrusade.png + media/video/spacecrusade.mp4 + media/mixrbv2/spacecrusade.png 1992 - 1992 Gremlin Interactive Gremlin Graphics Software @@ -38539,7 +33428,6 @@ The game is a literal conversion of the board game in the same vein as Gremlin's sharrier.zip Space Harrier (48K) - Space Harrier (48K) 0 ZX Spectrum @@ -38548,8 +33436,8 @@ The game is a literal conversion of the board game in the same vein as Gremlin's - media/video/sharrier.mp4 - media/mixrbv2/sharrier.png + media/video/sharrier.mp4 + media/mixrbv2/sharrier.png 1986 @@ -38568,8 +33456,6 @@ The game is a literal conversion of the board game in the same vein as Gremlin's sharrir2.zip Space Harrier II (128K) - Space Harrier II (128K) - Space Harrier II (128K) 0 ZX Spectrum @@ -38582,8 +33468,8 @@ The game uses many of the enemies and bosses from the first Space Harrier, but a - media/video/sharrir2.mp4 - media/mixrbv2/sharrir2.png + media/video/sharrir2.mp4 + media/mixrbv2/sharrir2.png 1990 @@ -38598,7 +33484,7 @@ The game uses many of the enemies and bosses from the first Space Harrier, but a 12 0 - + spacejourney.zip Space Journey (48K) (HB) @@ -38609,23 +33495,18 @@ The game uses many of the enemies and bosses from the first Space Harrier, but a - media/mixrbv2/spacejourney.png + media/mixrbv2/spacejourney.png - - - - - - + + 0 0 0 - + spacejunk.zip Space Junk (128K) (HB) - Space Junk (128K) (HB) 0 ZX Spectrum @@ -38639,15 +33520,13 @@ The enemies are indestructible, some of them may be paralyzed for a short period Good luck! - media/mixrbv2/spacejunk.png + media/mixrbv2/spacejunk.png 2017 Miguetelo - - - + 0 0 0 @@ -38663,24 +33542,20 @@ Good luck! - media/mixrbv2/thehardy.png + media/mixrbv2/thehardy.png - - - - - - + + 0 0 0 - + spracing.zip Space Racing (128K) (HB, v1.2) - + ZX Spectrum 2021 @@ -38690,12 +33565,12 @@ Good luck! 0 0 - + spacethunder.zip Space Thunder (128K) (HB) - + ZX Spectrum 2021 @@ -38715,12 +33590,11 @@ Good luck! - - - - - - + + media/mixrbv2/joebld48.png + + + 0 0 0 @@ -38729,26 +33603,20 @@ Good luck! speccybros.zip Speccy Bros (48K) (HB) - Speccy Bros (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/speccybros.png + media/mixrbv2/speccybros.png 2012 Climacus - - - + 0 0 0 @@ -38757,7 +33625,6 @@ Good luck! spellbound.zip Spellbound (128K) - Spellbound (128K) 0 ZX Spectrum @@ -38770,29 +33637,26 @@ All objects can be examined in detail, which produces a visual display of them, - media/video/spellbound.mp4 - media/mixrbv2/spellbound.png + media/video/spellbound.mp4 + media/mixrbv2/spellbound.png 1985 - Mastertronic - Mastertronic Added Dimension + Mastertronic + Mastertronic Role playing games - Adventure 1 0 0 0 - + spherical.zip Spherical (48K) - Spherical (48K) - Spherical (48K) 0 ZX Spectrum @@ -38803,29 +33667,25 @@ Simply reaching the ball usually involves modifying the level layout using these - media/mixrbv2/spherical.png + media/mixrbv2/spherical.png 1989 - 1989 Rainbow Arts Rainbow Arts Strategy - Action 1-2 0 0 0 - + spherical128rm.zip Spherical Remastered (128K) (Graphics Hack) - Spherical Remastered (128K) (Graphics Hack) - Spherical Remastered (128K) (Graphics Hack) spherical.zip ZX Spectrum @@ -38835,30 +33695,25 @@ Simply reaching the ball usually involves modifying the level layout using these Simply reaching the ball usually involves modifying the level layout using these bricks. There are enemies moving on fixed paths which must be avoided, and bonus items to collect. Also watch for bonuses such as invincibility, gravity-alteration and teleporting. You take time to rotate, so the controls aren't truly immediate. The ball takes 20 seconds to start moving, so use this time to plan ahead. - - media/mixrbv2/spherical.png - 1989 - 1989 Rainbow Arts Rainbow Arts Strategy - Action 1-2 0 0 0 - + spidmami.zip Spider Mami (Spanish) (128K) (HB) - + ZX Spectrum 2020 @@ -38872,7 +33727,6 @@ Simply reaching the ball usually involves modifying the level layout using these spikeintransylvania.zip Spike in Transylvania (128K) - Spike in Transylvania (128K) 0 ZX Spectrum @@ -38889,7 +33743,7 @@ Keys are very important, as they are needed to unlock your shipmates' cells. So - media/mixrbv2/spikeintransylvania.png + media/mixrbv2/spikeintransylvania.png 1991 @@ -38898,7 +33752,6 @@ Keys are very important, as they are needed to unlock your shipmates' cells. So Codemasters Adventure - Action 1 0 @@ -38909,7 +33762,6 @@ Keys are very important, as they are needed to unlock your shipmates' cells. So spindizzy.zip Spindizzy (48K) - Spindizzy (48K) 0 ZX Spectrum @@ -38920,7 +33772,7 @@ Gerald must collect energy crystals throughout his journey - which can also be s - media/mixrbv2/spindizzy.png + media/mixrbv2/spindizzy.png 1986 @@ -38929,7 +33781,6 @@ Gerald must collect energy crystals throughout his journey - which can also be s Electric Dreams Software Adventure - Action 1 0 @@ -38940,36 +33791,30 @@ Gerald must collect energy crystals throughout his journey - which can also be s splattr.zip splATTR (128K) (HB) - splATTR (128K) (HB) - - eu - 0 ZX Spectrum - media/mixrbv2/splattr.png + media/mixrbv2/splattr.png 2008 Cronosoft - - - + 0 0 0 - + sploids.zip Sploids (128K) (HB) - + ZX Spectrum 2019 @@ -38989,21 +33834,19 @@ Gerald must collect energy crystals throughout his journey - which can also be s - - - - - - + + media/mixrbv2/springbot.png + + + 0 0 0 - + spyhunt.zip Spy Hunter (48K) - Spy Hunter (48K) 0 ZX Spectrum @@ -39011,29 +33854,26 @@ Gerald must collect energy crystals throughout his journey - which can also be s Originating in the arcades, Spy Hunter is a driving action game played from an overhead point of view. Your car is equipped with machine guns to help you get past the numerous enemies out on the road (be careful not to shoot any civilians, though!) Occasionally you will come across a weapons van, and if you drive into the back of the van your car becomes equipped with a second weapon (such as smoke screen, oil slick, or missiles). At several points the road splits and you can enter a boathouse which transforms your car into a boat temporarily. If you drive far enough the seasons change as well (watch out for icy conditions during winter!). The enemy cars will do anything to stop you, including running you off the road, firing guns from the back of a limo, or dropping bombs from a helicopter. - media/video/spyhunt.mp4 - media/mixrbv2/spyhunt.png + media/video/spyhunt.mp4 + media/mixrbv2/spyhunt.png 1985 - 1985 Bally Midway SEGA Race, Driving - Action 1 0 14 0 - + spyvspy.zip Spy vs Spy (48K) - Spy vs Spy (48K) 0 ZX Spectrum @@ -39046,8 +33886,8 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro - media/video/spyvspy.mp4 - media/mixrbv2/spyvspy.png + media/video/spyvspy.mp4 + media/mixrbv2/spyvspy.png 1985 @@ -39056,7 +33896,6 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro Beyond - Challenging Software Strategy - Action 1-2 0 @@ -39067,8 +33906,6 @@ Fights ensue when both spies enter the same room. Find hidden weapons in the ro spyvspy2.zip Spy vs Spy II - The Island Caper (48K) - Spy vs Spy II - The Island Caper (48K) - Spy vs Spy II - The Island Caper (48K) 0 ZX Spectrum @@ -39079,8 +33916,8 @@ There are new traps and a single gun to take part in combat, rather than the big - media/video/spyvspy2.mp4 - media/mixrbv2/spyvspy2.png + media/video/spyvspy2.mp4 + media/mixrbv2/spyvspy2.png 1987 @@ -39089,7 +33926,6 @@ There are new traps and a single gun to take part in combat, rather than the big Databyte Action - Strategy 1-2 0 @@ -39100,20 +33936,15 @@ There are new traps and a single gun to take part in combat, rather than the big spyvspy3.zip Spy vs Spy III - Arctic Antics (48K) - Spy vs Spy III - Arctic Antics (48K) - Spy vs Spy III - Arctic Antics (48K) - - eu - 0 ZX Spectrum The third and final installment (after Spy vs. Spy and Spy vs. Spy: The Island Caper) sees the spies on an iceberg. They're seeking items (gyroscope, fuel canister, key card) and then seeking to leave via a rocket-ship before a blizzard sets in. New trap items include a saw (for cutting holes in ice), a plunger detonator (with dynamite), an ice pick and snowshoes. There are some pitfalls (thin ice and snow drifts). Hand-to-hand combat is done with snowballs. Watch your spy's body heat or he'll become a permanent resident. - media/video/spyvspy3.mp4 - media/mixrbv2/spyvspy3.png + media/video/spyvspy3.mp4 + media/mixrbv2/spyvspy3.png 1988 @@ -39122,35 +33953,23 @@ There are new traps and a single gun to take part in combat, rather than the big Databyte Strategy - Action 1-2 0 0 0 - + sqijzx.zip - Sqij ZX (48K) (HB) Sqij ZX (48K) (HB) ZX Spectrum - - - - - media/mixrbv2/sqijzx.png - - 1987 + 2018 - Jason Creighton - The Power House - - Action - - 1 + Psytronik Software + Psytronik Software 0 0 0 @@ -39159,9 +33978,6 @@ There are new traps and a single gun to take part in combat, rather than the big squares.zip Squares (128K) (HB) - Squares (128K) (HB) - Squares (128K) (HB) - Squares (128K) (HB) 0 ZX Spectrum @@ -39169,12 +33985,10 @@ There are new traps and a single gun to take part in combat, rather than the big - media/mixrbv2/squares.png + media/mixrbv2/squares.png 1985 - 1985 - 2017 Zuheir Urwani @@ -39189,8 +34003,6 @@ There are new traps and a single gun to take part in combat, rather than the big stainlesssteel.zip Stainless Steel - Stainless Steel - Stainless Steel 0 ZX Spectrum @@ -39203,11 +34015,10 @@ The scanner along the bottom of the screen is crucial to spotting foes as they a - media/mixrbv2/stainlesssteel.png + media/mixrbv2/stainlesssteel.png 1986 - 1986 David Perry, Nick Jones, Neil Strudwick Mikro-gen @@ -39223,7 +34034,6 @@ The scanner along the bottom of the screen is crucial to spotting foes as they a starblade.zip Star Blade (48K) - Star Blade (48K) 0 ZX Spectrum @@ -39231,43 +34041,34 @@ The scanner along the bottom of the screen is crucial to spotting foes as they a - media/mixrbv2/starblade.png + media/mixrbv2/starblade.png 1995 Barry & Bruce Adams - - - + 0 0 0 - + starbowls.zip Star Bowls (48K) - Star Bowls (48K) - - eu - sp - 0 ZX Spectrum - media/video/starbowls.mp4 - media/mixrbv2/starbowls.png + media/video/starbowls.mp4 + media/mixrbv2/starbowls.png 1991 Zigurat - - - + 0 0 0 @@ -39276,8 +34077,6 @@ The scanner along the bottom of the screen is crucial to spotting foes as they a stardragon.zip Star Dragon (128K) - Star Dragon (128K) - Star Dragon (128K) 0 ZX Spectrum @@ -39285,16 +34084,13 @@ The scanner along the bottom of the screen is crucial to spotting foes as they a - media/mixrbv2/stardragon.png + media/mixrbv2/stardragon.png 1990 - 1990 Proxima Software - - - + 0 0 0 @@ -39303,7 +34099,6 @@ The scanner along the bottom of the screen is crucial to spotting foes as they a starfarc.zip Star Farce (48K) - Star Farce (48K) 0 ZX Spectrum @@ -39311,13 +34106,13 @@ The scanner along the bottom of the screen is crucial to spotting foes as they a - media/mixrbv2/starfarc.png + media/mixrbv2/starfarc.png 1988 Magic Post Box, Laurent Noel, LOG - Mastertronic + Mastertronic Shoot'em Up @@ -39330,7 +34125,6 @@ The scanner along the bottom of the screen is crucial to spotting foes as they a starfirebirds.zip Star Firebirds (48K) - Star Firebirds (48K) 0 ZX Spectrum @@ -39341,8 +34135,8 @@ You have a standard cannon as well as a hyperspace super-move, which can wipe ou - media/video/starfirebirds.mp4 - media/mixrbv2/starfirebirds.png + media/video/starfirebirds.mp4 + media/mixrbv2/starfirebirds.png 1985 @@ -39361,7 +34155,6 @@ You have a standard cannon as well as a hyperspace super-move, which can wipe ou starpaws.zip Star Paws (128K) - Star Paws (128K) 0 ZX Spectrum @@ -39372,7 +34165,7 @@ Players take control of Pawstrong and must help him chase and kill all 20 Space - media/mixrbv2/starpaws.png + media/mixrbv2/starpaws.png 1988 @@ -39391,7 +34184,6 @@ Players take control of Pawstrong and must help him chase and kill all 20 Space starrunner.zip Star Runner (48K) - Star Runner (48K) 0 ZX Spectrum @@ -39399,36 +34191,30 @@ Players take control of Pawstrong and must help him chase and kill all 20 Space - media/mixrbv2/starrunner.png + media/mixrbv2/starrunner.png 1987 Codemasters - - - + 0 0 0 - + starwars.zip Star Wars (48K) - Star Wars (48K) - - eu - 0 ZX Spectrum You take on the role of Luke Skywalker, aiming to destroy the Death Star. In the first phase you have to pass swarms of TIE Fighters, including dogfighting the one piloted by Darth Vader himself. In the second phase the station's surface is protected by laser towers, third involves attacking its weakest spot - the unprotected exhaust port - with proton torpedos. Your X-Wing starts with six shields, but more can be awarded for good performance. Complete the game and it loops back around at ever-increasing difficulty. - media/video/starwars.mp4 - media/mixrbv2/starwars.png + media/video/starwars.mp4 + media/mixrbv2/starwars.png 1987 @@ -39447,7 +34233,6 @@ Players take control of Pawstrong and must help him chase and kill all 20 Space starglider128k.zip Starglider (128K) - Starglider (128K) 0 ZX Spectrum @@ -39462,7 +34247,7 @@ Repair depots must be visited frequently, as they can refill the weapon bays as - media/mixrbv2/starglider128k.png + media/mixrbv2/starglider128k.png 1986 @@ -39471,14 +34256,13 @@ Repair depots must be visited frequently, as they can refill the weapon bays as Rainbird Software Simulation - Action 1 0 10 0 - + starglider48k.zip Starglider (48K) @@ -39486,26 +34270,32 @@ Repair depots must be visited frequently, as they can refill the weapon bays as starglider128k.zip ZX Spectrum - + The Planet Novenia has been attacked by the Egrons, who snuck in by disguising their craft as the protected Starglider species, which Novenia's automated defenses were programmed not to shoot. + +Your task is to fight them off using only an obsolete Airborne Ground Attack Vehicle. This was designed as the ultimate combat machine, with sophisticated hardware up to Draziw Yarg's high standards. It has a fully-rechargeable shield, plasma drive unit, an inbuilt scanner and 10,000-sector map, a top speed of 2550 Urads and two homing missiles. + +The game is viewed from within AGAV's cockpit, with control over speed, weapon targeting and firing. There are several control options to decide exactly how the craft works, with fixed or floating sighting, and the option of automatic centering, allowing you to balance the game between easy sighting and advanced shooting ranges. + +Repair depots must be visited frequently, as they can refill the weapon bays as well as repairing the ship. Crucially, the Egron Stargliders need 3 missiles to shoot down, so at least 1 visit to a depot is required to complete this job, at which point you move up to the next, harder, level. + - - media/mixrbv2/starglider128k.png - - + 1986 + Argonaut Software + Rainbird Software - + Simulation + 1 0 - 0 + 10 0 starglider2.zip Starglider 2 - The Egrons Strike Back (128K) - Starglider 2 - The Egrons Strike Back (128K) 0 ZX Spectrum @@ -39518,7 +34308,7 @@ The biggest advance from the original Starglider was seen as the polygon graphic - media/mixrbv2/starglider2.png + media/mixrbv2/starglider2.png 1989 @@ -39537,7 +34327,6 @@ The biggest advance from the original Starglider was seen as the polygon graphic starquak.zip Starquake (48K) - Starquake (48K) 0 ZX Spectrum @@ -39550,8 +34339,8 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl - media/video/starquak.mp4 - media/mixrbv2/starquak.png + media/video/starquak.mp4 + media/mixrbv2/starquak.png 1985 @@ -39570,7 +34359,6 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl starsgumi.zip STARS - Gumi (128K) (HB) - STARS - Gumi (128K) (HB) 0 ZX Spectrum @@ -39578,15 +34366,13 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl - media/mixrbv2/starsgumi.png + media/mixrbv2/starsgumi.png 2015 kas29 - - - + 0 0 0 @@ -39595,7 +34381,6 @@ The creatures to avoid are intelligent, getting tougher to predict as you get cl steg.zip Steg the Slug (128K) - Steg the Slug (128K) 0 ZX Spectrum @@ -39608,7 +34393,7 @@ Usually Steg navigates each level by walking on the floor, and also he can climb - media/mixrbv2/steg.png + media/mixrbv2/steg.png 1992 @@ -39627,7 +34412,6 @@ Usually Steg navigates each level by walking on the floor, and also he can climb stopexpr.zip Stop the Express (48K) - Stop the Express (48K) 0 ZX Spectrum @@ -39638,8 +34422,8 @@ You can turn the tables thanks to the Snakebird, which will pick you up if you j - media/video/stopexpr.mp4 - media/mixrbv2/stopexpr.png + media/video/stopexpr.mp4 + media/mixrbv2/stopexpr.png 1983 @@ -39648,8 +34432,6 @@ You can turn the tables thanks to the Snakebird, which will pick you up if you j Sinclair Research Platform - Platform / Run Jump Scrolling - Action 1 0 @@ -39660,11 +34442,7 @@ You can turn the tables thanks to the Snakebird, which will pick you up if you j stormbringer.zip Stormbringer (128K) - Stormbringer (128K) - - eu - 0 ZX Spectrum @@ -39674,14 +34452,14 @@ As with the rest of the series, the game uses a largely visual system, in which - media/video/stormbringer.mp4 - media/mixrbv2/stormbringer.png + media/video/stormbringer.mp4 + media/mixrbv2/stormbringer.png 1987 - Mastertronic - Mastertronic Added Dimension + Mastertronic + Mastertronic Adventure @@ -39690,11 +34468,10 @@ As with the rest of the series, the game uses a largely visual system, in which 0 0 - + stormfinch.zip Stormfinch (128K) (HB) - Stormfinch (128K) (HB) 0 ZX Spectrum @@ -39702,15 +34479,13 @@ As with the rest of the series, the game uses a largely visual system, in which - media/mixrbv2/stormfinch.png + media/mixrbv2/stormfinch.png 2015 Stonechat Productions - - - + 0 0 0 @@ -39719,8 +34494,6 @@ As with the rest of the series, the game uses a largely visual system, in which stormlor128.zip Stormlord (128K) - Stormlord (128K) - Stormlord (128K) 0 ZX Spectrum @@ -39731,11 +34504,10 @@ As you progress through the levels of platform-adventure action, you will come a - media/mixrbv2/stormlor128.png + media/mixrbv2/stormlor128.png 1989 - 1989 Hewson Hewson @@ -39747,7 +34519,7 @@ As you progress through the levels of platform-adventure action, you will come a 15 0 - + stormlor.zip Stormlord (48K) @@ -39755,28 +34527,28 @@ As you progress through the levels of platform-adventure action, you will come a stormlor128.zip ZX Spectrum - + Badh the queen has imposed a terrible vengeance on the land by kidnapping the fairies. To restore things their rightful way, you must rescue them. + +As you progress through the levels of platform-adventure action, you will come across fairies which are rescued by touching them. Enemies include Venus Fly Traps, localized acid rain showers and dragons, which can be avoided or shot in the bonus shoot 'em up sections. You will need help to reach some levels; this comes from Mael Dvin the Eagle. After each level there's a bonus game in which tears must be collected for points. + - - media/mixrbv2/stormlor128.png - - + 1989 + Hewson + Hewson - + Action + 1 0 - 0 + 15 0 stormlord2.zip Stormlord II: Deliverance (128K) - Stormlord II: Deliverance (128K) - Stormlord II: Deliverance (128K) - Stormlord II: Deliverance (128K) 0 ZX Spectrum @@ -39787,17 +34559,15 @@ The controls allow you to jump, and then jump again while falling, so you can, w - media/mixrbv2/stormlord2.png + media/mixrbv2/stormlord2.png 1990 - 1990 Raffaele Cecco, J. Dave Rogers, Hugh Binns Hewson Action - Adventure 1 0 @@ -39808,7 +34578,6 @@ The controls allow you to jump, and then jump again while falling, so you can, w stranded.zip Stranded (48K) (HB) - Stranded (48K) (HB) 0 ZX Spectrum @@ -39818,8 +34587,8 @@ Beware most tiles will disappear once Moosh has passed over them. Every level can be completed within the time limit. If it seems impossible, wait around a while... - media/video/stranded.mp4 - media/mixrbv2/stranded.png + media/video/stranded.mp4 + media/mixrbv2/stranded.png 2005 @@ -39838,7 +34607,6 @@ Every level can be completed within the time limit. If it seems impossible, wait stranded25.zip Stranded 2.5 (128K) (HB) - Stranded 2.5 (128K) (HB) 0 ZX Spectrum @@ -39848,8 +34616,8 @@ Every level can be completed within the time limit. If it seems impossible, wait But the resistance is growing, and if only their leader was back amongst them they could start to fight against the tyranny. And so - with his trusty staff smuggled into the prison - Tyche has escaped his captors and must start to make the journey home... - media/video/stranded25.mp4 - media/mixrbv2/stranded25.png + media/video/stranded25.mp4 + media/mixrbv2/stranded25.png 2007 @@ -39864,12 +34632,10 @@ But the resistance is growing, and if only their leader was back amongst them th 0 0 - + sfight.zip Street Fighter (Trainer) (48K) - Street Fighter (Trainer) (48K) - Street Fighter (Trainer) (48K) 0 ZX Spectrum @@ -39884,11 +34650,10 @@ It is possible to start a two player game but there will be only one fight (betw - media/mixrbv2/sfight.png + media/mixrbv2/sfight.png 1988 - 1988 Capcom Go! @@ -39900,12 +34665,10 @@ It is possible to start a two player game but there will be only one fight (betw 5 0 - + streetfighter2.zip Street Fighter II (128K) - Street Fighter II (128K) - Street Fighter II (128K) 0 ZX Spectrum @@ -39918,7 +34681,7 @@ Street Fighter 2 is one of the most cloned fighting games and its effects on gam - media/mixrbv2/streetfighter2.png + media/mixrbv2/streetfighter2.png 1993 @@ -39933,11 +34696,10 @@ Street Fighter 2 is one of the most cloned fighting games and its effects on gam 12 0 - + streetgangfootball.zip Street Gang Football (48K) - Street Gang Football (48K) 0 ZX Spectrum @@ -39945,15 +34707,13 @@ Street Fighter 2 is one of the most cloned fighting games and its effects on gam - media/mixrbv2/streetgangfootball.png + media/mixrbv2/streetgangfootball.png 1989 Codemasters - - - + 0 0 0 @@ -39962,8 +34722,6 @@ Street Fighter 2 is one of the most cloned fighting games and its effects on gam strider.zip Strider (128K) - Strider (128K) - Strider (128K) 0 ZX Spectrum @@ -39974,12 +34732,11 @@ Converted from the classic arcade game, Strider lets you run, jump, perform acro - media/video/strider.mp4 - media/mixrbv2/strider.png + media/video/strider.mp4 + media/mixrbv2/strider.png 1989 - 1989 Capcom U.S. Gold @@ -39991,14 +34748,11 @@ Converted from the classic arcade game, Strider lets you run, jump, perform acro 0 0 - + strider2.zip Strider II (128K) - Strider II (128K) - Strider II (128K) - 0 ZX Spectrum Strider has been called into action to save the people of the planet Magenta, armed with a Gyro laser and matter converter. He must fight his way through a forest, a ruined city, underground colonies, a roof-top battle, and finally the prison ship in which the Megantan leader is held. @@ -40007,12 +34761,11 @@ The gameplay is similar to the original, consisting of running, jumping and atta - media/video/strider2.mp4 - media/mixrbv2/strider2.png + media/video/strider2.mp4 + media/mixrbv2/strider2.png 1990 - 1990 Tiertex U.S. Gold @@ -40028,7 +34781,6 @@ The gameplay is similar to the original, consisting of running, jumping and atta striker.zip Striker (128K) - Striker (128K) 0 ZX Spectrum @@ -40036,7 +34788,7 @@ The gameplay is similar to the original, consisting of running, jumping and atta - media/mixrbv2/striker.png + media/mixrbv2/striker.png 1989 @@ -40051,12 +34803,12 @@ The gameplay is similar to the original, consisting of running, jumping and atta 0 0 - + stripenelope.zip Stripping Penelope (128K) (HB) - + ZX Spectrum 2021 @@ -40070,7 +34822,6 @@ The gameplay is similar to the original, consisting of running, jumping and atta strykercryptsoftrogan.zip Stryker - In the Crypts of Trogan (128K) - Stryker - In the Crypts of Trogan (128K) 0 ZX Spectrum @@ -40081,8 +34832,8 @@ The Amstrad version adds a silhouetted backdrop (similar to that in the C64 vers - media/video/strykercryptsoftrogan.mp4 - media/mixrbv2/strykercryptsoftrogan.png + media/video/strykercryptsoftrogan.mp4 + media/mixrbv2/strykercryptsoftrogan.png 1992 @@ -40091,7 +34842,6 @@ The Amstrad version adds a silhouetted backdrop (similar to that in the C64 vers Codemasters Adventure - Action 1 0 @@ -40102,37 +34852,30 @@ The Amstrad version adds a silhouetted backdrop (similar to that in the C64 vers stuntcar.zip Stunt Car Racer (128K) - Stunt Car Racer (128K) - Stunt Car Racer (128K) - - eu - 0 ZX Spectrum - media/video/stuntcar.mp4 - media/mixrbv2/stuntcar.png + media/video/stuntcar.mp4 + media/mixrbv2/stuntcar.png 1989 - 1989 Geoff Crammond, Pete Cooke Micro Style Race, Driving - Race, Driving / Race 1-2 0 0 0 - + stuntcar_48.zip Stunt Car Racer (48K) @@ -40142,15 +34885,15 @@ The Amstrad version adds a silhouetted backdrop (similar to that in the C64 vers - - media/mixrbv2/stuntcar.png - - + 1989 + Geoff Crammond, Pete Cooke + Micro Style - + Race, Driving + 1-2 0 0 0 @@ -40159,7 +34902,6 @@ The Amstrad version adds a silhouetted backdrop (similar to that in the C64 vers stuntmanseymour.zip Stunt Man Seymour (128K) - Stunt Man Seymour (128K) 0 ZX Spectrum @@ -40170,7 +34912,7 @@ There are numerous enemies on each level, and collision with an enemy or its pro - media/mixrbv2/stuntmanseymour.png + media/mixrbv2/stuntmanseymour.png 1992 @@ -40189,26 +34931,20 @@ There are numerous enemies on each level, and collision with an enemy or its pro subchase.zip Sub Chase (16K) - Sub Chase (16K) - - eu - 0 ZX Spectrum - media/mixrbv2/subchase.png + media/mixrbv2/subchase.png 2008 Gem Software - - - + 0 0 0 @@ -40217,27 +34953,21 @@ There are numerous enemies on each level, and collision with an enemy or its pro subacquatic.zip Subaquatic Reloaded (128K) (HB) - Subaquatic Reloaded (128K) (HB) - - sp - 0 ZX Spectrum - media/video/subacquatic.mp4 - media/mixrbv2/subacquatic.png + media/video/subacquatic.mp4 + media/mixrbv2/subacquatic.png 2009 Ubhres Productions - - - + 0 0 0 @@ -40246,8 +34976,6 @@ There are numerous enemies on each level, and collision with an enemy or its pro subbuteo.zip Subbuteo - The Computer Game (128K) - Subbuteo - The Computer Game (128K) - Subbuteo - The Computer Game (128K) 0 ZX Spectrum @@ -40258,7 +34986,7 @@ With any luck, your player will hit the ball, and hit it such that it doesn't le - media/mixrbv2/subbuteo.png + media/mixrbv2/subbuteo.png 1990 @@ -40267,7 +34995,6 @@ With any luck, your player will hit the ball, and hit it such that it doesn't le Electronic Zoo Strategy - Sports 1-8 0 @@ -40278,7 +35005,6 @@ With any luck, your player will hit the ball, and hit it such that it doesn't le summergames.zip Summer Games (48K) - Summer Games (48K) 0 ZX Spectrum @@ -40286,8 +35012,8 @@ With any luck, your player will hit the ball, and hit it such that it doesn't le - media/video/summergames.mp4 - media/mixrbv2/summergames.png + media/video/summergames.mp4 + media/mixrbv2/summergames.png 1988 @@ -40306,7 +35032,6 @@ With any luck, your player will hit the ball, and hit it such that it doesn't le summergames2.zip Summer Games II (48K) - Summer Games II (48K) 0 ZX Spectrum @@ -40314,24 +35039,21 @@ With any luck, your player will hit the ball, and hit it such that it doesn't le - media/mixrbv2/summergames2.png + media/mixrbv2/summergames2.png 1988 U.S. Gold - - - + 0 0 0 - + sunbucket.zip Sun Bucket (128K) (HB) - Sun Bucket (128K) (HB) 0 ZX Spectrum @@ -40339,15 +35061,13 @@ With any luck, your player will hit the ball, and hit it such that it doesn't le - media/mixrbv2/sunbucket.png + media/mixrbv2/sunbucket.png 2014 Stonechat Productions - - - + 0 0 0 @@ -40356,7 +35076,6 @@ With any luck, your player will hit the ball, and hit it such that it doesn't le super48kbox.zip Super 48K Box (128K) (HB) - Super 48K Box (128K) (HB) 0 ZX Spectrum @@ -40364,24 +35083,21 @@ With any luck, your player will hit the ball, and hit it such that it doesn't le - media/mixrbv2/super48kbox.png + media/mixrbv2/super48kbox.png 2015 Vanbsoftware - - - + 0 0 0 - + supercartransam.zip Super Car Trans Am - American Turbo King (128K) - Super Car Trans Am - American Turbo King (128K) 0 ZX Spectrum @@ -40389,15 +35105,13 @@ With any luck, your player will hit the ball, and hit it such that it doesn't le - media/mixrbv2/supercartransam.png + media/mixrbv2/supercartransam.png 1990 - Virgin Mastertronic - - - + Virgin + 0 0 0 @@ -40406,12 +35120,7 @@ With any luck, your player will hit the ball, and hit it such that it doesn't le supercars.zip Super Cars (128K) - Super Cars (128K) - Super Cars (128K) - - eu - 0 ZX Spectrum @@ -40423,18 +35132,16 @@ You can upgrade your car throughout the game via the shop section. You are given - media/video/supercars.mp4 - media/mixrbv2/supercars.png + media/video/supercars.mp4 + media/mixrbv2/supercars.png 1990 - 1990 Magnetic Fields (Software Design) Ltd. Gremlin Graphics Software Race, Driving - Action 1 0 @@ -40445,12 +35152,7 @@ You can upgrade your car throughout the game via the shop section. You are given supercycle.zip Super Cycle (48K) - Super Cycle (48K) - Super Cycle (48K) - - eu - 0 ZX Spectrum @@ -40458,16 +35160,14 @@ You can upgrade your car throughout the game via the shop section. You are given - media/mixrbv2/supercycle.png + media/mixrbv2/supercycle.png 1987 - 1987 U.S. Gold Sports - Race, Driving 1 0 @@ -40478,7 +35178,6 @@ You can upgrade your car throughout the game via the shop section. You are given superdragonslayer.zip Super Dragon Slayer (128K) - Super Dragon Slayer (128K) 0 ZX Spectrum @@ -40486,24 +35185,21 @@ You can upgrade your car throughout the game via the shop section. You are given - media/mixrbv2/superdragonslayer.png + media/mixrbv2/superdragonslayer.png 1989 Codemasters - - - + 0 0 0 - + supergman.zip Super G-Man (48K) - Super G-Man (48K) 0 ZX Spectrum @@ -40512,7 +35208,7 @@ You can upgrade your car throughout the game via the shop section. You are given - media/mixrbv2/supergman.png + media/mixrbv2/supergman.png 1987 @@ -40531,7 +35227,6 @@ You can upgrade your car throughout the game via the shop section. You are given shangon.zip Super Hang-On - Part 1 - Beginner (48K) - Super Hang-On - Part 1 - Beginner (48K) 0 ZX Spectrum @@ -40542,7 +35237,7 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 - media/mixrbv2/shangon.png + media/mixrbv2/shangon.png 1987 @@ -40551,18 +35246,16 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 Electric Dreams Software Race, Driving / Motorcycle - Race, Driving 1 0 0 0 - + shangon2.zip Super Hang-On - Part 2 - Junior (48K) - Super Hang-On - Part 2 - Junior (48K) shangon.zip ZX Spectrum @@ -40572,9 +35265,6 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down. - - media/mixrbv2/shangon.png - 1987 @@ -40582,18 +35272,16 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 Electric Dreams Software Race, Driving / Motorcycle - Race, Driving 1 0 0 0 - + shangon3.zip Super Hang-On - Part 3 - Senior (48K) - Super Hang-On - Part 3 - Senior (48K) shangon.zip ZX Spectrum @@ -40603,9 +35291,6 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down. - - media/mixrbv2/shangon.png - 1987 @@ -40613,18 +35298,16 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 Electric Dreams Software Race, Driving / Motorcycle - Race, Driving 1 0 0 0 - + shangon4.zip Super Hang-On - Part 4 - Expert (48K) - Super Hang-On - Part 4 - Expert (48K) shangon.zip ZX Spectrum @@ -40634,9 +35317,6 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 This is a very simple and straightforward game, viewed from behind the bike in 2D (so the screen does not tilt with the bike). The right/left controls are steering, and up/down are gear changes. Your cycle is always moving, and your speed strictly depends on the gear you are in, although contact or running off the road slows the bike down. - - media/mixrbv2/shangon.png - 1987 @@ -40644,7 +35324,6 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 Electric Dreams Software Race, Driving / Motorcycle - Race, Driving 1 0 @@ -40655,7 +35334,6 @@ This is a very simple and straightforward game, viewed from behind the bike in 2 superhero.zip Super Hero (48K) - Super Hero (48K) 0 ZX Spectrum @@ -40668,7 +35346,7 @@ After each Guardian dies you get a Deadzone bonus level, which can earn you an e - media/mixrbv2/superhero.png + media/mixrbv2/superhero.png 1988 @@ -40687,7 +35365,6 @@ After each Guardian dies you get a Deadzone bonus level, which can earn you an e smgp.zip Super Monaco GP (128K) - Super Monaco GP (128K) 0 ZX Spectrum @@ -40698,7 +35375,7 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th - media/mixrbv2/smgp.png + media/mixrbv2/smgp.png 1991 @@ -40713,12 +35390,12 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th 0 0 - + supmoritz.zip Super Moritz (128K) (HB) - + ZX Spectrum 2018 @@ -40732,7 +35409,6 @@ The Genesis version of Super Monaco adds a complete career mode, however. In th superrobinhood.zip Super Robin Hood (48K) - Super Robin Hood (48K) 0 ZX Spectrum @@ -40743,8 +35419,8 @@ Gameplay is flick-screen and platform-based. Spiders and guards' darts must be a - media/video/superrobinhood.mp4 - media/mixrbv2/superrobinhood.png + media/video/superrobinhood.mp4 + media/mixrbv2/superrobinhood.png 1987 @@ -40763,8 +35439,6 @@ Gameplay is flick-screen and platform-based. Spiders and guards' darts must be a superscramblesim.zip Super Scramble Simulator (128K) - Super Scramble Simulator (128K) - Super Scramble Simulator (128K) 0 ZX Spectrum @@ -40775,17 +35449,15 @@ The game uses a split-screen display, with a big window viewed from the side as - media/mixrbv2/superscramblesim.png + media/mixrbv2/superscramblesim.png 1989 - 1989 Magnetic Fields (Software Design) Ltd. Gremlin Graphics Software Race, Driving - Action 1-6 0 @@ -40796,7 +35468,6 @@ The game uses a split-screen display, with a big window viewed from the side as superseymoursavestheplanet.zip Super Seymour Saves the Planet (128K) - Super Seymour Saves the Planet (128K) 0 ZX Spectrum @@ -40805,7 +35476,7 @@ The game uses a split-screen display, with a big window viewed from the side as - media/mixrbv2/superseymoursavestheplanet.png + media/mixrbv2/superseymoursavestheplanet.png 1991 @@ -40824,18 +35495,14 @@ The game uses a split-screen display, with a big window viewed from the side as ssinvaders.zip Super Space Invaders (128K) - Super Space Invaders (128K) - - eu - 0 ZX Spectrum Remember that arcade classic Invaders? Well this game takes it to the next level with harder aliens, bosses, power ups, and a variety of scenery! Invaders come in several configurations for you to try to blast, and power-ups help you with more weapons to choose from. - media/mixrbv2/ssinvaders.png + media/mixrbv2/ssinvaders.png 1991 @@ -40844,7 +35511,6 @@ The game uses a split-screen display, with a big window viewed from the side as Domark Shoot'em up / Vertical - Shoot'em Up 1-2 0 @@ -40855,7 +35521,6 @@ The game uses a split-screen display, with a big window viewed from the side as supespri.zip Super Sprint (48K) - Super Sprint (48K) 0 ZX Spectrum @@ -40864,8 +35529,8 @@ The game uses a split-screen display, with a big window viewed from the side as - media/video/supespri.mp4 - media/mixrbv2/supespri.png + media/video/supespri.mp4 + media/mixrbv2/supespri.png 1987 @@ -40884,7 +35549,6 @@ The game uses a split-screen display, with a big window viewed from the side as superstuntman.zip Super Stuntman (48K) - Super Stuntman (48K) 0 ZX Spectrum @@ -40897,7 +35561,7 @@ Unusually, you get bonuses for crashing anything up to twice (as this can be per - media/mixrbv2/superstuntman.png + media/mixrbv2/superstuntman.png 1988 @@ -40916,7 +35580,6 @@ Unusually, you get bonuses for crashing anything up to twice (as this can be per supertanksim.zip Super Tank Simulator (128K) - Super Tank Simulator (128K) 0 ZX Spectrum @@ -40927,7 +35590,7 @@ Opposition includes gun turrets firing at you, enemy tanks and landmines. You st - media/mixrbv2/supertanksim.png + media/mixrbv2/supertanksim.png 1989 @@ -40946,11 +35609,7 @@ Opposition includes gun turrets firing at you, enemy tanks and landmines. You st supertrux.zip Super Trux (128K) - Super Trux (128K) - - eu - 0 ZX Spectrum @@ -40960,7 +35619,7 @@ Every track features hazards, like ups and downs which limit your visibility, ro - media/mixrbv2/supertrux.png + media/mixrbv2/supertrux.png 1988 @@ -40975,12 +35634,10 @@ Every track features hazards, like ups and downs which limit your visibility, ro 0 0 - + superwonderboy.zip Super Wonder Boy (48K) - Super Wonder Boy (48K) - Super Wonder Boy (48K) 0 ZX Spectrum @@ -40988,17 +35645,14 @@ Every track features hazards, like ups and downs which limit your visibility, ro - media/video/superwonderboy.mp4 - media/mixrbv2/superwonderboy.png + media/video/superwonderboy.mp4 + media/mixrbv2/superwonderboy.png 1989 - 1989 Activision - - - + 0 0 0 @@ -41007,7 +35661,6 @@ Every track features hazards, like ups and downs which limit your visibility, ro superbiketransam.zip Superbike Trans-Am (128K) - Superbike Trans-Am (128K) 0 ZX Spectrum @@ -41016,7 +35669,7 @@ Every track features hazards, like ups and downs which limit your visibility, ro - media/mixrbv2/superbiketransam.png + media/mixrbv2/superbiketransam.png 1989 @@ -41031,12 +35684,12 @@ Every track features hazards, like ups and downs which limit your visibility, ro 0 0 - + superhair128.zip SuperHair (128K) (HB) - + ZX Spectrum 2021 @@ -41046,25 +35699,18 @@ Every track features hazards, like ups and downs which limit your visibility, ro 0 0 - + superhair48.zip - SuperHair (48K) (HB) + SuperHair (48K) (HB) superhair128.zip ZX Spectrum - - - - - media/mixrbv2/superhair128.png - - + 2021 - - - + Bitmap Soft + Bitmap Soft 0 0 0 @@ -41073,37 +35719,31 @@ Every track features hazards, like ups and downs which limit your visibility, ro superman.zip Superman - The Man of Steel (48K) - Superman - The Man of Steel (48K) - - sp - 0 ZX Spectrum - media/mixrbv2/superman.png + media/mixrbv2/superman.png 1989 MicroHobby - - - + 0 0 0 - + swarmm1.zip Swarm is Coming, The - Mission 1 (128K) (HB) - swarmtr - + swarmtr.zip + ZX Spectrum 2021 @@ -41113,13 +35753,13 @@ Every track features hazards, like ups and downs which limit your visibility, ro 0 0 - + swarmm2.zip Swarm is Coming, The - Mission 2 (128K) (HB) - swarmtr - + swarmtr.zip + ZX Spectrum 2021 @@ -41129,13 +35769,13 @@ Every track features hazards, like ups and downs which limit your visibility, ro 0 0 - + swarmm3.zip Swarm is Coming, The - Mission 3 (128K) (HB) - swarmtr - + swarmtr.zip + ZX Spectrum 2021 @@ -41145,13 +35785,13 @@ Every track features hazards, like ups and downs which limit your visibility, ro 0 0 - + swarmm4.zip Swarm is Coming, The - Mission 4 (128K) (HB) - swarmtr - + swarmtr.zip + ZX Spectrum 2021 @@ -41161,12 +35801,12 @@ Every track features hazards, like ups and downs which limit your visibility, ro 0 0 - + swarmtr.zip Swarm is Coming, The - Training (128K) (HB) - + ZX Spectrum 2021 @@ -41180,7 +35820,6 @@ Every track features hazards, like ups and downs which limit your visibility, ro switchblade.zip Switchblade (128K) - Switchblade (128K) 0 ZX Spectrum @@ -41191,8 +35830,8 @@ The gameplay is platform and ladders based, set both inside and outside. The lay - media/video/switchblade.mp4 - media/mixrbv2/switchblade.png + media/video/switchblade.mp4 + media/mixrbv2/switchblade.png 1991 @@ -41211,8 +35850,6 @@ The gameplay is platform and ladders based, set both inside and outside. The lay swiv.zip SWIV (128K) - SWIV (128K) - SWIV (128K) 0 ZX Spectrum @@ -41223,11 +35860,10 @@ One player controlled a helicopter and the other a jeep, with the jeep transform - media/mixrbv2/swiv.png + media/mixrbv2/swiv.png 1991 - 1991 SCi Games Storm @@ -41243,8 +35879,6 @@ One player controlled a helicopter and the other a jeep, with the jeep transform swordofilana.zip Sword Of Ilana (128K) (HB) - Sword Of Ilana (128K) (HB) - Sword Of Ilana (128K) (HB) 0 ZX Spectrum @@ -41254,17 +35888,15 @@ One player controlled a helicopter and the other a jeep, with the jeep transform You must leave immediately and go to Kashgar. Evil does not rest, and you are our only hope. Our people, once proud and powerful, has become fearful after all these years of peace, and it won't resist the attack from the forces of Chaos. You must go to Kashgar and listen to your ancestors. - media/mixrbv2/swordofilana.png + media/mixrbv2/swordofilana.png - 2017 2017 RetroWorks RetroWorks Action - Action / Adventure 1 0 @@ -41275,7 +35907,6 @@ You must leave immediately and go to Kashgar. Evil does not rest, and you are ou swordsamurai.zip Sword of the Samurai (48K) - Sword of the Samurai (48K) 0 ZX Spectrum @@ -41283,7 +35914,7 @@ You must leave immediately and go to Kashgar. Evil does not rest, and you are ou - media/mixrbv2/swordsamurai.png + media/mixrbv2/swordsamurai.png 1992 @@ -41302,7 +35933,6 @@ You must leave immediately and go to Kashgar. Evil does not rest, and you are ou swordslayer.zip Sword Slayer (128K) - Sword Slayer (128K) 0 ZX Spectrum @@ -41310,15 +35940,13 @@ You must leave immediately and go to Kashgar. Evil does not rest, and you are ou - media/mixrbv2/swordslayer.png + media/mixrbv2/swordslayer.png 1988 Players Software - - - + 0 0 0 @@ -41327,7 +35955,6 @@ You must leave immediately and go to Kashgar. Evil does not rest, and you are ou taichitortoise.zip Tai Chi Tortoise (128K) - Tai Chi Tortoise (128K) 0 ZX Spectrum @@ -41338,7 +35965,7 @@ Plenty of objects must be collected en route, and put to use - things such as a - media/mixrbv2/taichitortoise.png + media/mixrbv2/taichitortoise.png 1991 @@ -41357,7 +35984,6 @@ Plenty of objects must be collected en route, and put to use - things such as a taipan.zip Tai-Pan (128K) - Tai-Pan (128K) 0 ZX Spectrum @@ -41368,7 +35994,7 @@ The game has 3 main stages, and a number of different gameplay elements, largely - media/mixrbv2/taipan.png + media/mixrbv2/taipan.png 1987 @@ -41377,8 +36003,6 @@ The game has 3 main stages, and a number of different gameplay elements, largely Ocean Strategy - Adventure - Action 1 0 @@ -41389,63 +36013,51 @@ The game has 3 main stages, and a number of different gameplay elements, largely talesgrupp.zip Tales of Grupp, The (Spanish) (48K) (HB) - Tales of Grupp, The (Spanish) (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/talesgrupp.png + media/mixrbv2/talesgrupp.png 2015 Retrobytes Productions - - - + 0 0 0 - + tankbtle.zip Tank Battle (128K) (HB) - Tank Battle (128K) (HB) - Tank Battle (128K) (HB) - 0 ZX Spectrum - media/mixrbv2/tankbtle.png + media/mixrbv2/tankbtle.png 1983 - 2013 Sinclair User - - - + 0 0 0 - + tardigrade.zip Tardigrade (48K) (HB) - + ZX Spectrum 2021 @@ -41459,8 +36071,6 @@ The game has 3 main stages, and a number of different gameplay elements, largely tarzan.zip Tarzan (128K) - Tarzan (128K) - Tarzan (128K) 0 ZX Spectrum @@ -41477,11 +36087,10 @@ If Tarzan manages to find all seven gemstones within the time limit and deliver - media/mixrbv2/tarzan.png + media/mixrbv2/tarzan.png 1986 - 1983 Martech Games Martech Games @@ -41493,11 +36102,10 @@ If Tarzan manages to find all seven gemstones within the time limit and deliver 0 0 - + tarzangoesape.zip Tarzan Goes Ape (48K) - Tarzan Goes Ape (48K) 0 ZX Spectrum @@ -41506,7 +36114,7 @@ If Tarzan manages to find all seven gemstones within the time limit and deliver - media/mixrbv2/tarzangoesape.png + media/mixrbv2/tarzangoesape.png 1991 @@ -41521,16 +36129,11 @@ If Tarzan manages to find all seven gemstones within the time limit and deliver 0 0 - + techted_48.zip Technician Ted (48K) - Technician Ted (48K) - - eu - - 0 ZX Spectrum Ted is an enthusiastic worker at a computer chip factory, which takes the form of dozens of hazardous platform screens, most of which lead to more than 2 other rooms, through holes in the floor and ceiling as well as a lift. Each room is littered with moving sprites as well as lava pits and dangerous drops, all of which will drain the energy from Ted's single life. @@ -41541,7 +36144,7 @@ He knows that solving one problem can change the nature of another, due to the p - media/mixrbv2/techted_48.png + media/mixrbv2/techted_48.png 1984 @@ -41567,23 +36170,18 @@ He knows that solving one problem can change the nature of another, due to the p - media/mixrbv2/technoalice.png + media/mixrbv2/technoalice.png - - - - - - + + 0 0 0 - + techcop128.zip Techno-Cop (128K) - Techno-Cop (128K) 0 ZX Spectrum @@ -41592,7 +36190,7 @@ He knows that solving one problem can change the nature of another, due to the p - media/mixrbv2/techcop128.png + media/mixrbv2/techcop128.png 1988 @@ -41601,14 +36199,13 @@ He knows that solving one problem can change the nature of another, due to the p Gremlin Graphics Software Race, Driving - Action 1 0 0 0 - + techcop48.zip Techno-Cop (48K) @@ -41616,17 +36213,18 @@ He knows that solving one problem can change the nature of another, due to the p techcop128.zip ZX Spectrum - + Techno Cop is set in the near future. You are a cop who seeks to clear his town of all the criminal scum. The game consists of two parts; one driving-action and one sidescrolling-action. In the first part you drive around in your red Ferrari and destroy hostile cars; in the second part, you turn somersaults over gaps, use elevators and shoot lots of enemies until you reach the boss. After having killed / caught the villain, it's back to the road again for the next mission. + - - media/mixrbv2/techcop128.png - - + 1988 + Gray Matter|Imagexcel + Gremlin Graphics Software - + Race, Driving + 1 0 0 0 @@ -41635,8 +36233,6 @@ He knows that solving one problem can change the nature of another, due to the p tmht.zip Teenage Mutant Hero Turtles (48K) - Teenage Mutant Hero Turtles (48K) - Teenage Mutant Hero Turtles (48K) 0 ZX Spectrum @@ -41649,8 +36245,8 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar - media/video/tmht.mp4 - media/mixrbv2/tmht.png + media/video/tmht.mp4 + media/mixrbv2/tmht.png 1990 @@ -41659,8 +36255,6 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar Image Works Platform - Platform / Fighter Scrolling - Action 1 0 @@ -41671,7 +36265,6 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar tmhtarc.zip Teenage Mutant Hero Turtles - The Coin-Op (128K) - Teenage Mutant Hero Turtles - The Coin-Op (128K) 0 ZX Spectrum @@ -41679,16 +36272,14 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar - media/video/tmhtarc.mp4 - media/mixrbv2/tmhtarc.png + media/video/tmhtarc.mp4 + media/mixrbv2/tmhtarc.png 1991 Image Works - - - + 0 0 0 @@ -41697,12 +36288,7 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar sagradosp1.zip Templos Sagrados, Los - Parte 1 (Spanish) - Templos Sagrados, Los - Parte 1 (Spanish) - Templos Sagrados, Los - Parte 1 (Spanish) - - sp - 0 ZX Spectrum @@ -41710,7 +36296,7 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar - media/mixrbv2/sagradosp1.png + media/mixrbv2/sagradosp1.png 1991 @@ -41725,25 +36311,17 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar 0 0 - + sagradosp2.zip Templos Sagrados, Los - Parte 2 (Spanish) - Templos Sagrados, Los - Parte 2 (Spanish) - Templos Sagrados, Los - Parte 2 (Spanish) - - sp - sagradosp1.zip ZX Spectrum Los Templos Sagrados is a Spanish text-adventure, the sequel to La Diosa de Cozumel, and the second "book" of the "Ci-U-Than" trilogy of games. They all utilize the parser DAAD, that has capabilities similar to the Infocom Z-machine one (you can chain commands, correct misspellings, etc). This time around the player searches the ruins of the Yucatán peninsula for the lost mayan temple of Chichén Itzá. - - media/mixrbv2/sagradosp1.png - 1991 @@ -41761,26 +36339,20 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar tmacabre.zip Tenebra Macabre (48K) (HB) - Tenebra Macabre (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/tmacabre.png + media/mixrbv2/tmacabre.png 2013 Mojon Twins, The - - - + 0 0 0 @@ -41789,82 +36361,58 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar teodoroen.zip Teodoro Can't Fly (English) (48K) (HB) - Teodoro Can't Fly (English) (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/teodoroen.png + media/mixrbv2/teodoroen.png 2010 RetroWorks - - - + 0 0 0 - + teodororu.zip Teodoro No Sabe Volar (Russian) (48K) (HB) - Teodoro No Sabe Volar (Russian) (48K) (HB) - - sp - teodoroen.zip ZX Spectrum - - media/mixrbv2/teodoroen.png - 2010 RetroWorks - - - + 0 0 0 - + teodoroes.zip Teodoro No Sabe Volar (Spanish) (48K) (HB) - Teodoro No Sabe Volar (Spanish) (48K) (HB) - - sp - teodoroen.zip ZX Spectrum - - media/mixrbv2/teodoroen.png - 2010 RetroWorks - - - + 0 0 0 @@ -41873,9 +36421,6 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar terminator2.zip Terminator 2 - Judgement Day (128K) - Terminator 2 - Judgement Day (128K) - Terminator 2 - Judgement Day (128K) - Terminator 2 - Judgement Day (128K) 0 ZX Spectrum @@ -41884,12 +36429,11 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar - media/video/terminator2.mp4 - media/mixrbv2/terminator2.png + media/video/terminator2.mp4 + media/mixrbv2/terminator2.png 1991 - 1991 LJN Ocean @@ -41905,8 +36449,6 @@ Gameplay takes place in two perspectives: a top-down view, which lets you run ar terracognita.zip Terra Cognita - The Hollow Moon (48K) - Terra Cognita - The Hollow Moon (48K) - Terra Cognita - The Hollow Moon (48K) 0 ZX Spectrum @@ -41917,7 +36459,7 @@ Enemies are in short supply - the game's feel resembles Artificial Dreams (from - media/mixrbv2/terracognita.png + media/mixrbv2/terracognita.png 1986 @@ -41935,8 +36477,6 @@ Enemies are in short supply - the game's feel resembles Artificial Dreams (from terracresta.zip Terra Cresta (48K) - Terra Cresta (48K) - Terra Cresta (48K) 0 ZX Spectrum @@ -41949,12 +36489,11 @@ Power-ups are released by numbered buildings - shoot the building and then fly i - media/video/terracresta.mp4 - media/mixrbv2/terracresta.png + media/video/terracresta.mp4 + media/mixrbv2/terracresta.png 1986 - 1986 Nichibutsu Imagine Software @@ -41970,7 +36509,6 @@ Power-ups are released by numbered buildings - shoot the building and then fly i terrahawks.zip Terrahawks (128K) (HB) - Terrahawks (128K) (HB) 0 ZX Spectrum @@ -41981,7 +36519,7 @@ To succeed, you must be able to deal with a black hole, which will take amazing - media/mixrbv2/terrahawks.png + media/mixrbv2/terrahawks.png 2014 @@ -41990,19 +36528,18 @@ To succeed, you must be able to deal with a black hole, which will take amazing CRL Group Simulation - Action 1 0 0 0 - + terrorballs.zip Terrorballs (48K) - + ZX Spectrum 1987 @@ -42012,48 +36549,25 @@ To succeed, you must be able to deal with a black hole, which will take amazing 0 0 - + testdrv2.zip - Test Drive II - The Duel (128K) - Test Drive II - The Duel (128K) Test Drive II - The Duel (128K) - - sp - - 0 ZX Spectrum - - In the sequel to Test Drive, you can play against the time or the computer. Choose between a Ferrari F-40 and a Porsche 959, and take on your opponent, who is in the other car. There is also traffic to avoid. - -Each stage has a different setting, including forests and mountains, with a wide range of hazards to dodge. The game is designed to allow for scenario disks. To finish a stage, you must stop at the gas station by yourself, which allows you to refuel. - - - - media/mixrbv2/testdrv2.png - 1989 - Distinctive Software, Inc. - Accolade - - Race, Driving - Simulation - - 1 + Accolade + Accolade 0 - 16 + 0 0 tetris.zip Tetris (Mirrorsoft) (128K) - Tetris (Mirrorsoft) (128K) - Tetris (Mirrorsoft) (128K) - Tetris (Mirrorsoft) (128K) 0 ZX Spectrum @@ -42064,13 +36578,11 @@ Tetris is a verifiable classic game, translated to well over 200 electronic and - media/video/tetris.mp4 - media/mixrbv2/tetris.png + media/video/tetris.mp4 + media/mixrbv2/tetris.png 1988 - 1995 - 1986 Spectrum Holobyte Mirrorsoft @@ -42082,18 +36594,11 @@ Tetris is a verifiable classic game, translated to well over 200 electronic and 14 0 - + tetris2.zip Tetris 2 (128K) - Tetris 2 (128K) - Tetris 2 (128K) - Tetris 2 (128K) - Tetris 2 (128K) - - cz - 0 ZX Spectrum @@ -42108,13 +36613,10 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm - media/mixrbv2/tetris2.png + media/mixrbv2/tetris2.png 1990 - 1990 - 1990 - 1986 Fuxoft Ultra Games @@ -42130,7 +36632,6 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm thanatos128.zip Thanatos (128K) - Thanatos (128K) 0 ZX Spectrum @@ -42138,20 +36639,18 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm - media/mixrbv2/thanatos128.png + media/mixrbv2/thanatos128.png 1986 Durell Software - - - + 0 0 0 - + thanatos48.zip Thanatos (48K) @@ -42161,15 +36660,11 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm - - media/mixrbv2/thanatos128.png - - + 1986 - - - + Durell Software + 0 0 0 @@ -42178,7 +36673,6 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm tsfeeling.zip That Sinking Feeling (128K) (HB) - That Sinking Feeling (128K) (HB) 0 ZX Spectrum @@ -42186,15 +36680,13 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm - media/mixrbv2/tsfeeling.png + media/mixrbv2/tsfeeling.png 2017 Sunteam - - - + 0 0 0 @@ -42203,7 +36695,6 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm thebiz.zip The Biz (48K) - The Biz (48K) 0 ZX Spectrum @@ -42211,8 +36702,8 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm - media/video/thebiz.mp4 - media/mixrbv2/thebiz.png + media/video/thebiz.mp4 + media/mixrbv2/thebiz.png 1984 @@ -42238,14 +36729,10 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm - media/mixrbv2/cursetrasmoz.png + media/mixrbv2/cursetrasmoz.png - - - - - - + + 0 0 0 @@ -42254,28 +36741,21 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm thedark.zip The Dark (48K) (HB) - The Dark (48K) (HB) - The Dark (48K) (HB) - - ru - 0 ZX Spectrum - media/mixrbv2/thedark.png + media/mixrbv2/thedark.png 1994 - 2016 Hazis Sergey Shooter / 1st person - Shooter 1 0 @@ -42292,17 +36772,16 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm - - - - - - + + media/mixrbv2/eggsterminator.png + + + 0 0 0 - + thewitch.zip The Witch (128K) (HB, v1.0.1) @@ -42313,19 +36792,15 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm - media/mixrbv2/thewitch.png + media/mixrbv2/thewitch.png - - - - - - + + 0 0 0 - + thewitchen.zip The Witch - Ending (English) (128K) (HB, v1.0.1) @@ -42335,20 +36810,13 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm - - media/mixrbv2/thewitch.png - - - - - - - + + 0 0 0 - + thewitches.zip The Witch - Ending (Spanish) (128K) (HB, v1.0.1) @@ -42358,15 +36826,8 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm - - media/mixrbv2/thewitch.png - - - - - - - + + 0 0 0 @@ -42375,26 +36836,20 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm 3octopuses.zip Three Octopuses (128K) (HB) - Three Octopuses (128K) (HB) - - ru - 0 ZX Spectrum - media/mixrbv2/3octopuses.png + media/mixrbv2/3octopuses.png 2017 kas29 - - - + 0 0 0 @@ -42403,8 +36858,6 @@ Second mode is much more interesting. There is 99 different rounds prepared. Alm 3weekspr.zip Three Weeks in Paradise (128K) - Three Weeks in Paradise (128K) - Three Weeks in Paradise (128K) 0 ZX Spectrum @@ -42417,25 +36870,23 @@ The setting is largely jungle, but there are forests, beaches and huts amongst o - media/video/3weekspr.mp4 - media/mixrbv2/3weekspr.png + media/video/3weekspr.mp4 + media/mixrbv2/3weekspr.png 1986 - 1986 Mikro-Gen Ltd Mikro-Gen Ltd Adventure - Action 1 0 16 0 - + 3weekspr_48.zip Three Weeks in Paradise (48K) @@ -42443,27 +36894,30 @@ The setting is largely jungle, but there are forests, beaches and huts amongst o 3weekspr.zip ZX Spectrum - + This place would indeed be paradise, were it not for the fact that the Can Nibbles inhabit it. Herbert and Wilma Week are trapped by them, so Wally has become the third Week in paradise in his attempt at rescuing them. + +This is an arcade adventure resembling the other Wally Week games, although it represents David Perry's design debut. There are many animals to avoid including stinging bees and butterflies, but the toughest foe is the Indian chief, best avoided with a well-timed jump. There are multi-stage puzzles to solve on each screen, and a limit of carrying 2 objects at a time. + +The setting is largely jungle, but there are forests, beaches and huts amongst other things to explore as well. Movement between screens is generally from left to right, but you will go into the screen via signposted sections, and occasionally travel vertically as well. + - - media/mixrbv2/3weekspr.png - - + 1986 + Mikro-Gen Ltd + Mikro-Gen Ltd - + Adventure + 1 0 - 0 + 16 0 thndrbld.zip Thunder Blade (128K) - Thunder Blade (128K) - Thunder Blade (128K) 0 ZX Spectrum @@ -42476,12 +36930,11 @@ The second section is viewed behind your helicopter in full 3D, and adds helicop - media/video/thndrbld.mp4 - media/mixrbv2/thndrbld.png + media/video/thndrbld.mp4 + media/mixrbv2/thndrbld.png 1988 - 1988 SEGA U.S. Gold @@ -42497,7 +36950,6 @@ The second section is viewed behind your helicopter in full 3D, and adds helicop thundbirds1.zip Thunderbirds - Mission 1: Mine Menace (128K) - Thunderbirds - Mission 1: Mine Menace (128K) 0 ZX Spectrum @@ -42510,8 +36962,8 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners - media/video/thundbirds1.mp4 - media/mixrbv2/thundbirds1.png + media/video/thundbirds1.mp4 + media/mixrbv2/thundbirds1.png 1989 @@ -42520,18 +36972,16 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners Grandslam Entertainment Ltd. Adventure - Action 1 0 0 0 - + thundbirds2.zip Thunderbirds - Mission 2: Sub Crash (128K) - Thunderbirds - Mission 2: Sub Crash (128K) thundbirds1.zip ZX Spectrum @@ -42543,10 +36993,6 @@ Each of these involves a two-man squad, whom you can switch between at any time. Mission one is set in a mine shaft, which is rapidly flooding and has two miners trapped. Next up is a nuclear submarine stranded after hitting a mine, which must be repaired and reactivated before it explodes. During this mission, you discover evidence of the miner's construction, so must break into a bank to steal the appropriate documents. This reveals that a madman is holding International Rescue to ransom, so you must finally travel to his lair to stop him. - - media/video/thundbirds1.mp4 - media/mixrbv2/thundbirds1.png - 1989 @@ -42554,18 +37000,16 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners Grandslam Entertainment Ltd. Adventure - Action 1 0 0 0 - + thundbirds3.zip Thunderbirds - Mission 3: Bank Job (128K) - Thunderbirds - Mission 3: Bank Job (128K) thundbirds1.zip ZX Spectrum @@ -42577,10 +37021,6 @@ Each of these involves a two-man squad, whom you can switch between at any time. Mission one is set in a mine shaft, which is rapidly flooding and has two miners trapped. Next up is a nuclear submarine stranded after hitting a mine, which must be repaired and reactivated before it explodes. During this mission, you discover evidence of the miner's construction, so must break into a bank to steal the appropriate documents. This reveals that a madman is holding International Rescue to ransom, so you must finally travel to his lair to stop him. - - media/video/thundbirds1.mp4 - media/mixrbv2/thundbirds1.png - 1989 @@ -42588,18 +37028,16 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners Grandslam Entertainment Ltd. Adventure - Action 1 0 0 0 - + thundbirds4.zip Thunderbirds - Mission 4: Evil Hood (128K) - Thunderbirds - Mission 4: Evil Hood (128K) thundbirds1.zip ZX Spectrum @@ -42611,10 +37049,6 @@ Each of these involves a two-man squad, whom you can switch between at any time. Mission one is set in a mine shaft, which is rapidly flooding and has two miners trapped. Next up is a nuclear submarine stranded after hitting a mine, which must be repaired and reactivated before it explodes. During this mission, you discover evidence of the miner's construction, so must break into a bank to steal the appropriate documents. This reveals that a madman is holding International Rescue to ransom, so you must finally travel to his lair to stop him. - - media/video/thundbirds1.mp4 - media/mixrbv2/thundbirds1.png - 1989 @@ -42622,7 +37056,6 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners Grandslam Entertainment Ltd. Adventure - Action 1 0 @@ -42633,7 +37066,6 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners thundcats.zip Thundercats (128K) - Thundercats (128K) 0 ZX Spectrum @@ -42642,7 +37074,7 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners - media/mixrbv2/thundcats.png + media/mixrbv2/thundcats.png 1987 @@ -42661,8 +37093,6 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners tigeroad.zip Tiger Road (128K) - Tiger Road (128K) - Tiger Road (128K) 0 ZX Spectrum @@ -42671,11 +37101,10 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners - media/mixrbv2/tigeroad.png + media/mixrbv2/tigeroad.png 1988 - 1988 Capcom Go! @@ -42687,12 +37116,12 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners 0 0 - + tikitaca.zip Tiki Taca (48K) (HB) - + ZX Spectrum 2019 @@ -42702,20 +37131,18 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners 0 0 - + tilt.zip Tilt (128K) - Tilt (128K) - 0 ZX Spectrum Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving. - media/mixrbv2/tilt.png + media/mixrbv2/tilt.png 1990 @@ -42734,7 +37161,6 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners timemachine.zip Time Machine (48K) - Time Machine (48K) 0 ZX Spectrum @@ -42744,7 +37170,7 @@ Mission one is set in a mine shaft, which is rapidly flooding and has two miners This is an adventure with action elements. Most of the game is spent manipulating objects in the different time zones which have an effect on a later zone, e.g. planting a seed in the stone age will cause a tree to appear in the later zones. He also may need to bring an object from one time to another. In each zone there is one big puzzle to solve in order to get access to the next zone (the ultimate goal is to prevent the time machine from getting destroyed), but constant traveling between the time zones is necessary. - media/mixrbv2/timemachine.png + media/mixrbv2/timemachine.png 1990 @@ -42753,18 +37179,16 @@ This is an adventure with action elements. Most of the game is spent manipulatin Activision Action - Adventure 1 0 0 0 - + timescan.zip Time Scanner (128K) - Time Scanner (128K) 0 ZX Spectrum @@ -42772,7 +37196,7 @@ This is an adventure with action elements. Most of the game is spent manipulatin - media/mixrbv2/timescan.png + media/mixrbv2/timescan.png 1989 @@ -42789,13 +37213,7 @@ This is an adventure with action elements. Most of the game is spent manipulatin tintmoon.zip Tintin on the Moon (48K) - Tintin on the Moon (48K) - Tintin on the Moon (48K) - Tintin on the Moon (48K) - - fr - 0 ZX Spectrum @@ -42807,12 +37225,10 @@ This is followed by a platform-based battle, as the evil Captain Jurgen has tied - media/mixrbv2/tintmoon.png + media/mixrbv2/tintmoon.png 1989 - 1989 - 1989 Infogrames Infogrames @@ -42828,12 +37244,7 @@ This is followed by a platform-based battle, as the evil Captain Jurgen has tied titanictopo1.zip Titanic - Part 1 (Spanish) (48K) - Titanic - Part 1 (Spanish) (48K) - Titanic - Part 1 (Spanish) (48K) - - sp - 0 ZX Spectrum @@ -42843,12 +37254,11 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th - media/video/titanictopo1.mp4 - media/mixrbv2/titanictopo1.png + media/video/titanictopo1.mp4 + media/mixrbv2/titanictopo1.png 1986 - 1988 Topo Soft Erbe Software @@ -42860,16 +37270,11 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th 0 0 - + titanictopo2.zip Titanic - Part 2 (Spanish) (48K) - Titanic - Part 2 (Spanish) (48K) - Titanic - Part 2 (Spanish) (48K) - - sp - titanictopo1.zip ZX Spectrum @@ -42878,13 +37283,8 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th Fight against all kind of sea lifeforms to make your way to the Titanic. Find the secret that was lost with the ship. - - media/video/titanictopo1.mp4 - media/mixrbv2/titanictopo1.png - 1986 - 1988 Topo Soft Erbe Software @@ -42896,12 +37296,12 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th 0 0 - + tjcc.zip TJ Cavern Capers (128K) (HB) - + ZX Spectrum 2021 @@ -42911,12 +37311,12 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th 0 0 - + tokimal.zip Tokimal (128K) (HB) - + ZX Spectrum 2021 @@ -42930,7 +37330,6 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th tomcat.zip Tomcat (48K) - Tomcat (48K) 0 ZX Spectrum @@ -42938,8 +37337,8 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th In the first half of 21st century technological advances allowed for construction of artificial islands. One of such military installations, ARTROCK 6, had turned rogue after being hit by a violent storm, its computer-controlled defensive systems firing upon anything that comes close. The player, being a top pilot, has been chosen to fly an upgraded F-14+2d Tomcat jet to destroy this electronic madness. - media/video/tomcat.mp4 - media/mixrbv2/tomcat.png + media/video/tomcat.mp4 + media/mixrbv2/tomcat.png 1989 @@ -42964,12 +37363,8 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th - - - - - - + + 0 0 0 @@ -42978,7 +37373,6 @@ Fight against all kind of sea lifeforms to make your way to the Titanic. Find th topcat.zip Top Cat in Beverly Hills Cats (48K) (HB) - Top Cat in Beverly Hills Cats (48K) (HB) 0 ZX Spectrum @@ -42991,8 +37385,8 @@ The members of your gang must all be gathered up on the first level, and must be - media/video/topcat.mp4 - media/mixrbv2/topcat.png + media/video/topcat.mp4 + media/mixrbv2/topcat.png 1991 @@ -43001,7 +37395,6 @@ The members of your gang must all be gathered up on the first level, and must be HiTech Software Strategy - Action 1 0 @@ -43012,7 +37405,6 @@ The members of your gang must all be gathered up on the first level, and must be tornadoecr.zip Tornado ECR (48K) - Tornado ECR (48K) 0 ZX Spectrum @@ -43020,7 +37412,7 @@ The members of your gang must all be gathered up on the first level, and must be Tornado ECR is a 2D side-scrolling shoot'em up. The game offers three types of planes: Spitfire, Tornado ECT or Warhawk. The plane flies forward automatically and can only be moved up or down. The goal is to shoot enemy planes, based on German World War II planes like the Heinkel He-111. For each next level more planes need to be destroyed. Along the way various bonuses can be collected, providing more firepower or an extra life, but they power-up icons can be destroyed by accident when they are shot. - media/mixrbv2/tornadoecr.png + media/mixrbv2/tornadoecr.png 1991 @@ -43035,11 +37427,10 @@ The members of your gang must all be gathered up on the first level, and must be 0 0 - + teclipse.zip Total Eclipse (48K) - Total Eclipse (48K) 0 ZX Spectrum @@ -43050,8 +37441,8 @@ A pyramid has been built to destroy anything that blocks the sun and now a total - media/video/teclipse.mp4 - media/mixrbv2/teclipse.png + media/video/teclipse.mp4 + media/mixrbv2/teclipse.png 1991 @@ -43060,7 +37451,6 @@ A pyramid has been built to destroy anything that blocks the sun and now a total Incentive Software Adventure - Action 1 0 @@ -43071,7 +37461,6 @@ A pyramid has been built to destroy anything that blocks the sun and now a total teclipse2.zip Total Eclipse 2 - The Sphinx Jinx (48K) - Total Eclipse 2 - The Sphinx Jinx (48K) 0 ZX Spectrum @@ -43082,8 +37471,8 @@ A pyramid has been built to destroy anything that blocks the sun and now a total - media/video/teclipse2.mp4 - media/mixrbv2/teclipse2.png + media/video/teclipse2.mp4 + media/mixrbv2/teclipse2.png 1991 @@ -43092,23 +37481,17 @@ A pyramid has been built to destroy anything that blocks the sun and now a total Incentive Software Adventure - Action 1 0 0 0 - + totrcall.zip Total Recall (128K) - Total Recall (128K) - Total Recall (128K) - - eu - 0 ZX Spectrum @@ -43118,18 +37501,16 @@ Some of the levels differ in gameplay, and range between action and driving scen - media/video/totrcall.mp4 - media/mixrbv2/totrcall.png + media/video/totrcall.mp4 + media/mixrbv2/totrcall.png 1991 - 1991 Ocean Ocean Race, Driving - Action 1 0 @@ -43140,11 +37521,7 @@ Some of the levels differ in gameplay, and range between action and driving scen tour91.zip Tour 91 (Spanish) (128K) - Tour 91 (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -43154,8 +37531,8 @@ You must choose a cyclist and compete in a cycling race of four stages. The firs - media/video/tour91.mp4 - media/mixrbv2/tour91.png + media/video/tour91.mp4 + media/mixrbv2/tour91.png 1991 @@ -43164,38 +37541,30 @@ You must choose a cyclist and compete in a cycling race of four stages. The firs Topo Soft Sports - Simulation - Race, Driving 1 0 0 0 - + trmline.zip Tourmaline (128K) (HB) - Tourmaline (128K) (HB) - - ru - 0 ZX Spectrum - media/mixrbv2/trmline.png + media/mixrbv2/trmline.png 2016 RetroSouls - - - + 0 0 0 @@ -43204,58 +37573,39 @@ You must choose a cyclist and compete in a cycling race of four stages. The firs towdieen.zip Towdie (English) (128K) - Towdie (English) (128K) - Towdie (English) (128K) - - sk - 0 ZX Spectrum - media/mixrbv2/towdieen.png + media/mixrbv2/towdieen.png - 1994 1994 Ultra Games - - - + 0 0 0 - + towdiesk.zip Towdie (Slovak) (128K) - Towdie (Slovak) (128K) - Towdie (Slovak) (128K) - - sk - towdieen.zip ZX Spectrum - - media/mixrbv2/towdieen.png - - 1994 1994 Ultra Games - - - + 0 0 0 @@ -43264,8 +37614,6 @@ You must choose a cyclist and compete in a cycling race of four stages. The firs celicagt.zip Toyota Celica GT Rally (128K) - Toyota Celica GT Rally (128K) - Toyota Celica GT Rally (128K) 0 ZX Spectrum @@ -43278,12 +37626,11 @@ The steering sensitivity can be adjusted, and you can choose between automatic c - media/video/celicagt.mp4 - media/mixrbv2/celicagt.png + media/video/celicagt.mp4 + media/mixrbv2/celicagt.png 1991 - 1991 Gremlin Interactive Gremlin Graphics Software @@ -43299,7 +37646,6 @@ The steering sensitivity can be adjusted, and you can choose between automatic c tracfiel.zip Track and Field (48K) - Track and Field (48K) 0 ZX Spectrum @@ -43307,7 +37653,7 @@ The steering sensitivity can be adjusted, and you can choose between automatic c - media/mixrbv2/tracfiel.png + media/mixrbv2/tracfiel.png 1988 @@ -43322,13 +37668,10 @@ The steering sensitivity can be adjusted, and you can choose between automatic c 0 0 - + escnormandy.zip Train - Escape to Normandy, The (48K) - Train - Escape to Normandy, The (48K) - Train - Escape to Normandy, The (48K) - Train - Escape to Normandy, The (48K) 0 ZX Spectrum @@ -43341,8 +37684,8 @@ You must raid railway stations in order to get track switches into the right pos - media/video/escnormandy.mp4 - media/mixrbv2/escnormandy.png + media/video/escnormandy.mp4 + media/mixrbv2/escnormandy.png 1988 @@ -43351,18 +37694,16 @@ You must raid railway stations in order to get track switches into the right pos Electronic Arts Action - Simulation 1 0 0 0 - + transmuter.zip Transmuter (48K) - Transmuter (48K) 0 ZX Spectrum @@ -43370,15 +37711,13 @@ You must raid railway stations in order to get track switches into the right pos - media/mixrbv2/transmuter.png + media/mixrbv2/transmuter.png 1987 Codemasters - - - + 0 0 0 @@ -43387,8 +37726,6 @@ You must raid railway stations in order to get track switches into the right pos trantor.zip Trantor - The Last Stormtrooper (48K) - Trantor - The Last Stormtrooper (48K) - Trantor - The Last Stormtrooper (48K) 0 ZX Spectrum @@ -43398,11 +37735,10 @@ explodes and you must find pieces of it to rebuild it. The gameplay involves you - media/mixrbv2/trantor.png + media/mixrbv2/trantor.png 1987 - 1987 Probe Software Go! @@ -43418,7 +37754,6 @@ explodes and you must find pieces of it to rebuild it. The gameplay involves you tranzam.zip Tranz Am (16K) - Tranz Am (16K) 0 ZX Spectrum @@ -43429,7 +37764,7 @@ Fuel is in short supply, and you must drive over one of the fuel pumps to refill - media/mixrbv2/tranzam.png + media/mixrbv2/tranzam.png 1983 @@ -43438,19 +37773,16 @@ Fuel is in short supply, and you must drive over one of the fuel pumps to refill Ashby Computers and Graphics Race, Driving - Action 1 0 12 0 - + tradooth.zip Trap Door, The (48K) - Trap Door, The (48K) - Trap Door, The (48K) 0 ZX Spectrum @@ -43461,8 +37793,8 @@ As fans of the TV show will recall, the Trap Door of the title seals in numerous - media/video/tradooth.mp4 - media/mixrbv2/tradooth.png + media/video/tradooth.mp4 + media/mixrbv2/tradooth.png 1986 @@ -43480,14 +37812,7 @@ As fans of the TV show will recall, the Trap Door of the title seals in numerous trashman.zip Trashman (48K) - Trashman (48K) - Trashman (48K) - Trashman (48K) - Trashman (48K) - - uk - 0 ZX Spectrum @@ -43499,11 +37824,10 @@ Setting foot on the grass causes the onus to drop more quickly, and there are ad - media/video/trashman.mp4 - media/mixrbv2/trashman.png + media/video/trashman.mp4 + media/mixrbv2/trashman.png - 1987 1984 New Generation Software @@ -43516,12 +37840,12 @@ Setting foot on the grass causes the onus to drop more quickly, and there are ad 14 0 - + tttvol1.zip Travel Through Time Volume 1 - Northern Lights (128K) (HB) - + ZX Spectrum 2021 @@ -43531,30 +37855,17 @@ Setting foot on the grass causes the onus to drop more quickly, and there are ad 0 0 - + trfutebol.zip - Treinador de Futebol (Portuguese) (48K) - Treinador de Futebol (Portuguese) (48K) + Treinador de Futebol (Portuguese) (48K) - - pt - - 0 ZX Spectrum - - - - - media/mixrbv2/trfutebol.png - - 1989 + 1983 - Softimar - - - + Microbyte Software + Microbyte Software 0 0 0 @@ -43569,12 +37880,11 @@ Setting foot on the grass causes the onus to drop more quickly, and there are ad - - - - - - + + media/mixrbv2/trinidad.png + + + 0 0 0 @@ -43583,8 +37893,6 @@ Setting foot on the grass causes the onus to drop more quickly, and there are ad troll.zip Troll (128K) - Troll (128K) - Troll (128K) 0 ZX Spectrum @@ -43592,11 +37900,10 @@ Setting foot on the grass causes the onus to drop more quickly, and there are ad - media/mixrbv2/troll.png + media/mixrbv2/troll.png 1988 - 1984 Kixx @@ -43611,7 +37918,6 @@ Setting foot on the grass causes the onus to drop more quickly, and there are ad trom.zip Trom (16K) - Trom (16K) 0 ZX Spectrum @@ -43619,7 +37925,7 @@ Setting foot on the grass causes the onus to drop more quickly, and there are ad - media/mixrbv2/trom.png + media/mixrbv2/trom.png 1983 @@ -43638,7 +37944,6 @@ Setting foot on the grass causes the onus to drop more quickly, and there are ad trooperpoint5.zip Trooper Point 5 (128K) (HB) - Trooper Point 5 (128K) (HB) 0 ZX Spectrum @@ -43646,15 +37951,13 @@ Setting foot on the grass causes the onus to drop more quickly, and there are ad - media/mixrbv2/trooperpoint5.png + media/mixrbv2/trooperpoint5.png 2010 Bog Brothers, The - - - + 0 0 0 @@ -43663,9 +37966,6 @@ Setting foot on the grass causes the onus to drop more quickly, and there are ad turbocupch.zip Turbo Cup Challenge (128K) - Turbo Cup Challenge (128K) - Turbo Cup Challenge (128K) - Turbo Cup Challenge (128K) 0 ZX Spectrum @@ -43676,11 +37976,10 @@ After completing a qualifying lap you race against 21 similar cars. Contact with - media/mixrbv2/turbocupch.png + media/mixrbv2/turbocupch.png 1989 - 1989 Loriciels Loriciels @@ -43696,7 +37995,6 @@ After completing a qualifying lap you race against 21 similar cars. Contact with turbogirl.zip Turbo Girl (48K) - Turbo Girl (48K) 0 ZX Spectrum @@ -43704,15 +38002,13 @@ After completing a qualifying lap you race against 21 similar cars. Contact with - media/mixrbv2/turbogirl.png + media/mixrbv2/turbogirl.png 1988 Alternative Software - - - + 0 0 0 @@ -43721,7 +38017,6 @@ After completing a qualifying lap you race against 21 similar cars. Contact with toutrun.zip Turbo Outrun (128K) - Turbo Outrun (128K) 0 ZX Spectrum @@ -43732,8 +38027,8 @@ There are 16 stages set across the US, gradually moving from east to west, all d - media/video/toutrun.mp4 - media/mixrbv2/toutrun.png + media/video/toutrun.mp4 + media/mixrbv2/toutrun.png 1990 @@ -43752,7 +38047,6 @@ There are 16 stages set across the US, gradually moving from east to west, all d turboskate.zip Turbo Skate Fighter (48K) - Turbo Skate Fighter (48K) 0 ZX Spectrum @@ -43760,7 +38054,7 @@ There are 16 stages set across the US, gradually moving from east to west, all d - media/mixrbv2/turboskate.png + media/mixrbv2/turboskate.png 1989 @@ -43769,18 +38063,16 @@ There are 16 stages set across the US, gradually moving from east to west, all d Zeppelin Games Race, Driving - Race, Driving / Race 1 0 0 0 - + turbothetortoise.zip Turbo the Tortoise (128K) - Turbo the Tortoise (128K) 0 ZX Spectrum @@ -43791,8 +38083,8 @@ Taking the role of Turbo the Tortoise, the player must travel through six side-s - media/video/turbothetortoise.mp4 - media/mixrbv2/turbothetortoise.png + media/video/turbothetortoise.mp4 + media/mixrbv2/turbothetortoise.png 1992 @@ -43811,8 +38103,6 @@ Taking the role of Turbo the Tortoise, the player must travel through six side-s turrican1.zip Turrican (48K) - Turrican (48K) - Turrican (48K) 0 ZX Spectrum @@ -43823,12 +38113,11 @@ Gameplay is conceptually simple: just jump, shoot and explore. However, this gam - media/video/turrican1.mp4 - media/mixrbv2/turrican1.png + media/video/turrican1.mp4 + media/mixrbv2/turrican1.png 1990 - 1990 Rainbow Arts Rainbow Arts @@ -43844,9 +38133,6 @@ Gameplay is conceptually simple: just jump, shoot and explore. However, this gam turrican2.zip Turrican II (128K) - Turrican II (128K) - Turrican II (128K) - Turrican II (128K) 0 ZX Spectrum @@ -43873,8 +38159,8 @@ Finally, the most powerful attack, which can only be used one time per life, can - media/video/turrican2.mp4 - media/mixrbv2/turrican2.png + media/video/turrican2.mp4 + media/mixrbv2/turrican2.png 1991 @@ -43893,7 +38179,6 @@ Finally, the most powerful attack, which can only be used one time per life, can tusker.zip Tusker (128K) - Tusker (128K) 0 ZX Spectrum @@ -43904,8 +38189,8 @@ This side scrolling arcade adventure is split into three stages, taking in the h - media/video/tusker.mp4 - media/mixrbv2/tusker.png + media/video/tusker.mp4 + media/mixrbv2/tusker.png 1989 @@ -43914,7 +38199,6 @@ This side scrolling arcade adventure is split into three stages, taking in the h System 3 Software Adventure - Action 1 0 @@ -43932,14 +38216,10 @@ This side scrolling arcade adventure is split into three stages, taking in the h - media/mixrbv2/tuttut.png + media/mixrbv2/tuttut.png - - - - - - + + 0 0 0 @@ -43948,7 +38228,6 @@ This side scrolling arcade adventure is split into three stages, taking in the h twinturbov8.zip Twin Turbo V8 (128K) - Twin Turbo V8 (128K) 0 ZX Spectrum @@ -43957,7 +38236,7 @@ This side scrolling arcade adventure is split into three stages, taking in the h - media/mixrbv2/twinturbov8.png + media/mixrbv2/twinturbov8.png 1989 @@ -43976,19 +38255,16 @@ This side scrolling arcade adventure is split into three stages, taking in the h Twinlight (128K) (HB) + 0 ZX Spectrum - media/mixrbv2/twinlight.png + media/mixrbv2/twinlight.png - - - - - - + + 0 0 0 @@ -43997,8 +38273,6 @@ This side scrolling arcade adventure is split into three stages, taking in the h typhoon.zip Typhoon (128K) - Typhoon (128K) - Typhoon (128K) 0 ZX Spectrum @@ -44006,11 +38280,10 @@ This side scrolling arcade adventure is split into three stages, taking in the h - media/mixrbv2/typhoon.png + media/mixrbv2/typhoon.png 1988 - 1988 Steve Lamb, Alison Jeftha, Jonathan Dunn Ocean @@ -44026,8 +38299,6 @@ This side scrolling arcade adventure is split into three stages, taking in the h unsquadron.zip U.N. Squadron (128K) - U.N. Squadron (128K) - U.N. Squadron (128K) 0 ZX Spectrum @@ -44039,11 +38310,10 @@ This side scrolling arcade adventure is split into three stages, taking in the h - media/mixrbv2/unsquadron.png + media/mixrbv2/unsquadron.png 1990 - 1990 Capcom U.S. Gold @@ -44059,8 +38329,6 @@ This side scrolling arcade adventure is split into three stages, taking in the h ufo.zip UFO (48K) (HB) - UFO (48K) (HB) - UFO (48K) (HB) 0 ZX Spectrum @@ -44068,17 +38336,14 @@ This side scrolling arcade adventure is split into three stages, taking in the h - media/mixrbv2/ufo.png + media/mixrbv2/ufo.png 1995 - 1987 Julian R.E. Wood Copper Feet - - - + 1 0 0 @@ -44088,7 +38353,6 @@ This side scrolling arcade adventure is split into three stages, taking in the h underwur.zip Underwurlde (48K) - Underwurlde (48K) 0 ZX Spectrum @@ -44101,7 +38365,8 @@ The game’s screens are functionally split into Castle and Caverns, with the ca - media/mixrbv2/underwur.png + media/video/underwur.mp4 + media/mixrbv2/underwur.png 1984 @@ -44110,7 +38375,6 @@ The game’s screens are functionally split into Castle and Caverns, with the ca Ashby Computers and Graphics Adventure - Action 1 0 @@ -44121,13 +38385,7 @@ The game’s screens are functionally split into Castle and Caverns, with the ca untouchb.zip Untouchables, The (128K) - Untouchables, The (128K) - Untouchables, The (128K) - Untouchables, The (128K) - - sp - 0 ZX Spectrum @@ -44135,12 +38393,11 @@ The game’s screens are functionally split into Castle and Caverns, with the ca - media/video/untouchb.mp4 - media/mixrbv2/untouchb.png + media/video/untouchb.mp4 + media/mixrbv2/untouchb.png 1989 - 1989 Special FX Software Ltd. Ocean @@ -44156,7 +38413,6 @@ The game’s screens are functionally split into Castle and Caverns, with the ca uridium.zip Uridium (48K) - Uridium (48K) 0 ZX Spectrum @@ -44169,12 +38425,11 @@ The innovation is that you do not simply travel in a single direction, but inste - media/video/uridium.mp4 - media/mixrbv2/uridium.png + media/video/uridium.mp4 + media/mixrbv2/uridium.png 1986 - 1986 Graftgold Hewson @@ -44190,7 +38445,6 @@ The innovation is that you do not simply travel in a single direction, but inste uroboros.zip Uroboros (128K) (HB) - Uroboros (128K) (HB) 0 ZX Spectrum @@ -44198,15 +38452,13 @@ The innovation is that you do not simply travel in a single direction, but inste - media/mixrbv2/uroboros.png + media/mixrbv2/uroboros.png 2015 Miazga, Rafal - - - + 0 0 0 @@ -44215,26 +38467,20 @@ The innovation is that you do not simply travel in a single direction, but inste uveatac.zip UVE Atac (48K) - UVE Atac (48K) - - sp - 0 ZX Spectrum - media/mixrbv2/uveatac.png + media/mixrbv2/uveatac.png 1985 MicroHobby - - - + 0 0 0 @@ -44243,12 +38489,7 @@ The innovation is that you do not simply travel in a single direction, but inste uwol.zip Uwol (128K) (HB) - Uwol (128K) (HB) - Uwol (128K) (HB) - - sp - 0 ZX Spectrum @@ -44259,16 +38500,13 @@ After gathering precious prizes following the steps of his favourite classic vid The problem is that it won't be very easy? The cellar of Storm Palace are quite deep and are full of nooks and crannies. Besides, the intrincate disposition of rooms makes it very easy to get lost and go back to the starting point. That's what happened to Uwol: his greed made him to get deeper and deeper into the manor so he got lost and trapped in the lowest labyrinth, inhabited by Vampy, Franky, Fanty and Wolfy, who will try by all means to make Uwol fail in his task. - media/mixrbv2/uwol.png + media/mixrbv2/uwol.png - 2009 2013 Ubhres Productions - - - + 0 0 0 @@ -44277,12 +38515,7 @@ The problem is that it won't be very easy? The cellar of Storm Palace are quite vocean.zip V (Visitors) (48K) - V (Visitors) (48K) - V (Visitors) (48K) - - sp - 0 ZX Spectrum @@ -44291,18 +38524,15 @@ The problem is that it won't be very easy? The cellar of Storm Palace are quite The aliens will try to stop you as will surveillance, cleaner, maintenance, and security robots. If you touch any robots or are shot by them, a static charge will cause your heartbeat to increase. If this happens several times you have to rest or it could kill you. In 8 different laboratories you will find formulas for Red Dust which is lethal to the aliens - releasing it into air purification plants will kill many of them and also slow the robots. You can use a laser or when its charge runs out, you can jump over or roll under enemies. - media/video/vocean.mp4 - media/mixrbv2/vocean.png + media/video/vocean.mp4 + media/mixrbv2/vocean.png 1986 - 1986 Kaos Ocean - - - + 1 0 0 @@ -44312,26 +38542,20 @@ The aliens will try to stop you as will surveillance, cleaner, maintenance, and vaderetro.zip Vade Retro (128K) (HB) - Vade Retro (128K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/vaderetro.png + media/mixrbv2/vaderetro.png 2015 J.B.G.V. - - - + 0 0 0 @@ -44340,7 +38564,6 @@ The aliens will try to stop you as will surveillance, cleaner, maintenance, and vallation.zip Vallation (128K) (HB) - Vallation (128K) (HB) 0 ZX Spectrum @@ -44348,20 +38571,18 @@ The aliens will try to stop you as will surveillance, cleaner, maintenance, and Your mission is to escape from the pirate planet. Move through the screens to see if you can find the way out. Mind the missiles – they cannot be destroyed! And be very careful around the enemies that will shoot at you the moment they see you. You'll have your hands full. - media/mixrbv2/vallation.png + media/mixrbv2/vallation.png 2016 Tardis Remakes - - - + 0 0 0 - + valleyofrains.zip Valley of Rains (128K) (HB) @@ -44372,14 +38593,10 @@ The aliens will try to stop you as will surveillance, cleaner, maintenance, and - media/mixrbv2/valleyofrains.png + media/mixrbv2/valleyofrains.png - - - - - - + + 0 0 0 @@ -44394,12 +38611,11 @@ The aliens will try to stop you as will surveillance, cleaner, maintenance, and - - - - - - + + media/mixrbv2/vampveng.png + + + 0 0 0 @@ -44408,11 +38624,7 @@ The aliens will try to stop you as will surveillance, cleaner, maintenance, and viajecentterra.zip Viaje al Centro de la Tierra (Spanish) (128K) - Viaje al Centro de la Tierra (Spanish) (128K) - - sp - 0 ZX Spectrum @@ -44427,18 +38639,16 @@ Each route is different and has its own dangers like tigers, carnivorous plants - media/video/viajecentterra.mp4 - media/mixrbv2/viajecentterra.png + media/video/viajecentterra.mp4 + media/mixrbv2/viajecentterra.png 1989 - 1989 Topo Soft Topo Soft Adventure - Action 1 0 @@ -44449,8 +38659,6 @@ Each route is different and has its own dangers like tigers, carnivorous plants vigilante.zip Vigilante (48K) - Vigilante (48K) - Vigilante (48K) 0 ZX Spectrum @@ -44461,11 +38669,10 @@ The game offers five distinct locations, such as city streets and a junkyard, wi - media/mixrbv2/vigilante.png + media/mixrbv2/vigilante.png 1989 - 1989 Irem U.S. Gold @@ -44481,8 +38688,6 @@ The game offers five distinct locations, such as city streets and a junkyard, wi vindthe.zip Vindicator, The (128K) - Vindicator, The (128K) - Vindicator, The (128K) 0 ZX Spectrum @@ -44490,16 +38695,13 @@ The game offers five distinct locations, such as city streets and a junkyard, wi - media/mixrbv2/vindthe.png + media/mixrbv2/vindthe.png 1988 - 1988 Imagine Software - - - + 0 0 0 @@ -44508,7 +38710,6 @@ The game offers five distinct locations, such as city streets and a junkyard, wi vindicat.zip Vindicators (128K) - Vindicators (128K) 0 ZX Spectrum @@ -44519,7 +38720,7 @@ There are 3 sub-levels on each station, which can be played in any order. The ac - media/mixrbv2/vindicat.png + media/mixrbv2/vindicat.png 1990 @@ -44534,12 +38735,12 @@ There are 3 sub-levels on each station, which can be played in any order. The ac 0 0 - + virgilsen.zip Virgil's Purgatory ZX (English) (128K) (HB) - + ZX Spectrum 2021 @@ -44549,13 +38750,13 @@ There are 3 sub-levels on each station, which can be played in any order. The ac 0 0 - + virgilspt.zip Virgil's Purgatory ZX (Portuguese) (128K) (HB) - virgilsen - + virgilsen.zip + ZX Spectrum 2021 @@ -44565,11 +38766,10 @@ There are 3 sub-levels on each station, which can be played in any order. The ac 0 0 - + virus.zip Virus (48K) - Virus (48K) 0 ZX Spectrum @@ -44580,7 +38780,7 @@ Viewed in remote 3D with a patchwork-quilt type ground effect, with trees sticki - media/mixrbv2/virus.png + media/mixrbv2/virus.png 1988 @@ -44599,8 +38799,6 @@ Viewed in remote 3D with a patchwork-quilt type ground effect, with trees sticki vixen1.zip Vixen - Part 1 (128K) - Vixen - Part 1 (128K) - Vixen - Part 1 (128K) 0 ZX Spectrum @@ -44611,30 +38809,26 @@ Each level must be completed within a time limit, but progressing from left to r - media/video/vixen1.mp4 - media/mixrbv2/vixen1.png + media/video/vixen1.mp4 + media/mixrbv2/vixen1.png 1988 - 1988 Intelligent Design Martech Games Adventure - Action 1 0 0 0 - + vixen2.zip Vixen - Part 2 (128K) - Vixen - Part 2 (128K) - Vixen - Part 2 (128K) vixen1.zip ZX Spectrum @@ -44644,31 +38838,23 @@ Each level must be completed within a time limit, but progressing from left to r Each level must be completed within a time limit, but progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground. - - media/video/vixen1.mp4 - media/mixrbv2/vixen1.png - 1988 - 1988 Intelligent Design Martech Games Adventure - Action 1 0 0 0 - + vixen3.zip Vixen - Part 3 (128K) - Vixen - Part 3 (128K) - Vixen - Part 3 (128K) vixen1.zip ZX Spectrum @@ -44678,19 +38864,13 @@ Each level must be completed within a time limit, but progressing from left to r Each level must be completed within a time limit, but progressing from left to right. She is armed with a whip, a useful weapon for attacking the denizens of dinosaurs on each level. Lots of bonus items can also be whipped to activate them - bonus lives and extra time for example. Tokens to turn into a fox can also be collected - enough of these takes you into a bonus level set underground. - - media/video/vixen1.mp4 - media/mixrbv2/vixen1.png - 1988 - 1988 Intelligent Design Martech Games Adventure - Action 1 0 @@ -44701,7 +38881,6 @@ Each level must be completed within a time limit, but progressing from left to r viz.zip Viz - The Computer Game (128K) - Viz - The Computer Game (128K) 0 ZX Spectrum @@ -44709,23 +38888,148 @@ Each level must be completed within a time limit, but progressing from left to r - media/mixrbv2/viz.png + media/mixrbv2/viz.png 1991 + + 0 + 0 + 0 + + + stopvirus.zip + + Voyage Into The Unknown + Voyage into the Unknown + + ZX Spectrum + + In an era where games developers on the Spectrum wrote tight machine code games to squeeze performance from the computer, Mastertronic released this game that had been written in Spectrum Basic. Containing no audio, slow graphic drawing, and undocumented controls, the game quickly became notorious for its low quality in comparison with other Spectrum titles. + +The inlay blurb states you are one of the survivors of Earth's Great War and, on hearing new that forces of the Death Star are about to make a final move against Earth, you decide to take control a space ship you just happen to find, intent on setting off and finding some all powerful Crystal, negotiating a Maze of Total Blackness, locating the Death Star, and presumably destroying it. + +Unfortunately, the blurb also states the "your knowledge of space ships is minimal", and this is reflected in game. No instructions are present anywhere, and even getting off the first screen requires pressing random buttons to start the ship ("E"ngine, "P"ower, "I"gnition, if you're interested). Things don't improve once you have launched and at most screen you have to guess what key might do something, or what the 'futuristic jargon' shown on screen ("Time Warp Chuck Out", or encountering a "Buke") might mean. + + + + media/video/stopvirus.mp4 + media/mixrbv2/stopvirus.png + + + 1984 + + Amoeba Software + Mastertronic - + Adventure + 1 0 - 0 + 4 0 - + + stopvirusaf.zip + + Voyage Into The Unknown + Voyage into the Unknown + + ZX Spectrum + + In an era where games developers on the Spectrum wrote tight machine code games to squeeze performance from the computer, Mastertronic released this game that had been written in Spectrum Basic. Containing no audio, slow graphic drawing, and undocumented controls, the game quickly became notorious for its low quality in comparison with other Spectrum titles. + +The inlay blurb states you are one of the survivors of Earth's Great War and, on hearing new that forces of the Death Star are about to make a final move against Earth, you decide to take control a space ship you just happen to find, intent on setting off and finding some all powerful Crystal, negotiating a Maze of Total Blackness, locating the Death Star, and presumably destroying it. + +Unfortunately, the blurb also states the "your knowledge of space ships is minimal", and this is reflected in game. No instructions are present anywhere, and even getting off the first screen requires pressing random buttons to start the ship ("E"ngine, "P"ower, "I"gnition, if you're interested). Things don't improve once you have launched and at most screen you have to guess what key might do something, or what the 'futuristic jargon' shown on screen ("Time Warp Chuck Out", or encountering a "Buke") might mean. + + + + media/video/stopvirusaf.mp4 + media/mixrbv2/stopvirusaf.png + + + 1984 + + Amoeba Software + Mastertronic + + Adventure + + 1 + 0 + 4 + 0 + + + ninjakul2.zip + + Voyage Into The Unknown + Voyage into the Unknown + + ZX Spectrum + + In an era where games developers on the Spectrum wrote tight machine code games to squeeze performance from the computer, Mastertronic released this game that had been written in Spectrum Basic. Containing no audio, slow graphic drawing, and undocumented controls, the game quickly became notorious for its low quality in comparison with other Spectrum titles. + +The inlay blurb states you are one of the survivors of Earth's Great War and, on hearing new that forces of the Death Star are about to make a final move against Earth, you decide to take control a space ship you just happen to find, intent on setting off and finding some all powerful Crystal, negotiating a Maze of Total Blackness, locating the Death Star, and presumably destroying it. + +Unfortunately, the blurb also states the "your knowledge of space ships is minimal", and this is reflected in game. No instructions are present anywhere, and even getting off the first screen requires pressing random buttons to start the ship ("E"ngine, "P"ower, "I"gnition, if you're interested). Things don't improve once you have launched and at most screen you have to guess what key might do something, or what the 'futuristic jargon' shown on screen ("Time Warp Chuck Out", or encountering a "Buke") might mean. + + + + media/video/ninjakul2.mp4 + media/mixrbv2/ninjakul2.png + + + 1984 + + Amoeba Software + Mastertronic + + Adventure + + 1 + 0 + 4 + 0 + + + ninjakul.zip + + Voyage Into The Unknown + Voyage into the Unknown + + ZX Spectrum + + In an era where games developers on the Spectrum wrote tight machine code games to squeeze performance from the computer, Mastertronic released this game that had been written in Spectrum Basic. Containing no audio, slow graphic drawing, and undocumented controls, the game quickly became notorious for its low quality in comparison with other Spectrum titles. + +The inlay blurb states you are one of the survivors of Earth's Great War and, on hearing new that forces of the Death Star are about to make a final move against Earth, you decide to take control a space ship you just happen to find, intent on setting off and finding some all powerful Crystal, negotiating a Maze of Total Blackness, locating the Death Star, and presumably destroying it. + +Unfortunately, the blurb also states the "your knowledge of space ships is minimal", and this is reflected in game. No instructions are present anywhere, and even getting off the first screen requires pressing random buttons to start the ship ("E"ngine, "P"ower, "I"gnition, if you're interested). Things don't improve once you have launched and at most screen you have to guess what key might do something, or what the 'futuristic jargon' shown on screen ("Time Warp Chuck Out", or encountering a "Buke") might mean. + + + + media/video/ninjakul.mp4 + media/mixrbv2/ninjakul.png + + + 1984 + + Amoeba Software + Mastertronic + + Adventure + + 1 + 0 + 4 + 0 + + wackydarts.zip Wacky Darts (128K) - Wacky Darts (128K) 0 ZX Spectrum @@ -44740,7 +39044,7 @@ Wacky Darts lives up to its name by featuring an assortment of human, alien and - media/mixrbv2/wackydarts.png + media/mixrbv2/wackydarts.png 1991 @@ -44755,7 +39059,7 @@ Wacky Darts lives up to its name by featuring an assortment of human, alien and 0 0 - + wackdarts_48.zip Wacky Darts (48K) @@ -44763,28 +39067,33 @@ Wacky Darts lives up to its name by featuring an assortment of human, alien and wackydarts.zip ZX Spectrum - + The bar-room game of darts involves aiming small projectiles at a circular board. The board is divided into 20 shapes around the edge, each of which has a value from 1 to 20 points, a special 'double' area around the edge, and a special 'treble' area in the middle (each of which multiply the shot score). There is also a Bullseye right in the middle for 50 points, and an Outer Bull around it, worth 25 points. + +Players always take three shots at a time. In the 501 game the aim is to reduce your score from 501 to 0, finishing with a double or the bull. If your score reaches 1 or a negative number, any shots in that set of 3 are cancelled out. In Round The Board you must hit each target in turn starting with 20, but moving back 2 or 3 for a double or treble, eventually finishing with Double Top. + +Both of these games are recreated in this simulation. The movement of the cursor you use to aim is slightly skiddy, to recreate natural jitters (or, as some would cynically suggest, the effects of being as drunk as most darts players). + +Wacky Darts lives up to its name by featuring an assortment of human, alien and machine opponents of varying difficulties. Each of them has a short profile, and use a different object to hit the board. + - - media/mixrbv2/wackydarts.png - - + 1991 + Big Red Software + Codemasters - + Sports + 1-8 0 0 0 - + wackrace.zip Wacky Races (128K) - Wacky Races (128K) - 0 ZX Spectrum You take on the role of Dastardly and Mutley from the Hanna-Barbera cartoon series in this action title with superficial racing overtones. Your aim is to complete each course in a particular position, which is achieved either by waiting for them to suffer enough damage to drop out of the race, or by inflicting that damage yourself. Your car is armed with a forward-shooting arrow to impale the opposition cars, and deal with the many hazards the races throw at you, including boulders and rabbits, which can be taken out for points. @@ -44793,7 +39102,7 @@ The action is viewed from the side, scrolling horizontally as you progress, and - media/mixrbv2/wackrace.png + media/mixrbv2/wackrace.png 1992 @@ -44801,7 +39110,6 @@ The action is viewed from the side, scrolling horizontally as you progress, and PAL Developments HiTech Software - Race, Driving Action 1 @@ -44809,30 +39117,24 @@ The action is viewed from the side, scrolling horizontally as you progress, and 0 0 - + wanderers.zip Wanderers Chained In The Dark (128K) (HB) - Wanderers Chained In The Dark (128K) (HB) - - ru - 0 ZX Spectrum - media/mixrbv2/wanderers.png + media/mixrbv2/wanderers.png 2014 SAM Style - - - + 0 0 0 @@ -44841,8 +39143,6 @@ The action is viewed from the side, scrolling horizontally as you progress, and wanmonmo.zip Wanted! Monty Mole (48K) - Wanted! Monty Mole (48K) - Wanted! Monty Mole (48K) 0 ZX Spectrum @@ -44853,8 +39153,8 @@ Gameplay is a flick-screen platform affair, with 21 screens full of challenges. - media/video/wanmonmo.mp4 - media/mixrbv2/wanmonmo.png + media/video/wanmonmo.mp4 + media/mixrbv2/wanmonmo.png 1984 @@ -44873,7 +39173,6 @@ Gameplay is a flick-screen platform affair, with 21 screens full of challenges. warmachine.zip War Machine (128K) - War Machine (128K) 0 ZX Spectrum @@ -44884,7 +39183,7 @@ Gameplay mainly involves propelling your jumpsuit-backed and powerfully-armed ch - media/mixrbv2/warmachine.png + media/mixrbv2/warmachine.png 1989 @@ -44903,9 +39202,6 @@ Gameplay mainly involves propelling your jumpsuit-backed and powerfully-armed ch wayexplf.zip Way of the Exploding Fist, The (48K) - Way of the Exploding Fist, The (48K) - Way of the Exploding Fist, The (48K) - Way of the Exploding Fist, The (48K) 0 ZX Spectrum @@ -44918,12 +39214,11 @@ To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch sc - media/video/wayexplf.mp4 - media/mixrbv2/wayexplf.png + media/video/wayexplf.mp4 + media/mixrbv2/wayexplf.png 1985 - 1985 Beam Software Melbourne House @@ -44939,7 +39234,6 @@ To win each bout you must score 2 Yin-Yangs - a perfectly executed kick/punch sc weclemans.zip WEC Le Mans (128K) - WEC Le Mans (128K) 0 ZX Spectrum @@ -44950,8 +39244,8 @@ As the game goes on, the bonus time offered for each section drops, so you have - media/video/weclemans.mp4 - media/mixrbv2/weclemans.png + media/video/weclemans.mp4 + media/mixrbv2/weclemans.png 1988 @@ -44960,8 +39254,6 @@ As the game goes on, the bonus time offered for each section drops, so you have Imagine Software Simulation - Race, Driving - Action 1 0 @@ -44972,7 +39264,6 @@ As the game goes on, the bonus time offered for each section drops, so you have westbank.zip West Bank (48K) - West Bank (48K) 0 ZX Spectrum @@ -44980,16 +39271,14 @@ As the game goes on, the bonus time offered for each section drops, so you have - media/video/westbank.mp4 - media/mixrbv2/westbank.png + media/video/westbank.mp4 + media/mixrbv2/westbank.png 1985 Dinamic - - - + 0 0 0 @@ -44998,7 +39287,6 @@ As the game goes on, the bonus time offered for each section drops, so you have whb.zip WHB (128K) (HB) - WHB (128K) (HB) 0 ZX Spectrum @@ -45006,25 +39294,21 @@ As the game goes on, the bonus time offered for each section drops, so you have - media/mixrbv2/whb.png + media/mixrbv2/whb.png 2009 Smith, Bob - - - + 0 0 0 - + wheretimestoodstill.zip Where Time Stood Still (128K) - Where Time Stood Still (128K) - Where Time Stood Still (128K) 0 ZX Spectrum @@ -45035,17 +39319,15 @@ Hazards to be faced include the aforementioned dinosaurs and cavemen, as well as - media/video/wheretimestoodstill.mp4 - media/mixrbv2/wheretimestoodstill.png + media/video/wheretimestoodstill.mp4 + media/mixrbv2/wheretimestoodstill.png 1988 - 1988 Ocean Adventure - Action 1 0 @@ -45056,7 +39338,6 @@ Hazards to be faced include the aforementioned dinosaurs and cavemen, as well as whiteheat.zip White Heat (48K) - White Heat (48K) 0 ZX Spectrum @@ -45064,15 +39345,13 @@ Hazards to be faced include the aforementioned dinosaurs and cavemen, as well as - media/mixrbv2/whiteheat.png + media/mixrbv2/whiteheat.png 1987 Codemasters - - - + 0 0 0 @@ -45088,14 +39367,10 @@ Hazards to be faced include the aforementioned dinosaurs and cavemen, as well as - media/mixrbv2/whitejaguar.png + media/mixrbv2/whitejaguar.png - - - - - - + + 0 0 0 @@ -45104,8 +39379,6 @@ Hazards to be faced include the aforementioned dinosaurs and cavemen, as well as whodareswinsii.zip Who Dares Wins II (48K) - Who Dares Wins II (48K) - Who Dares Wins II (48K) 0 ZX Spectrum @@ -45116,7 +39389,7 @@ Extra supplies are dropped in as you progress through the game, as are extra liv - media/mixrbv2/whodareswinsii.png + media/mixrbv2/whodareswinsii.png 1986 @@ -45135,7 +39408,6 @@ Extra supplies are dropped in as you progress through the game, as are extra liv wwseymr.zip Wild West Seymour (128K) - Wild West Seymour (128K) 0 ZX Spectrum @@ -45148,7 +39420,7 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series - media/mixrbv2/wwseymr.png + media/mixrbv2/wwseymr.png 1992 @@ -45157,14 +39429,13 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series Codemasters Adventure - Action 1 0 0 0 - + wwseymr_48.zip Wild West Seymour (48K) @@ -45172,17 +39443,22 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series wwseymr.zip ZX Spectrum - + You are Seymour, a round, happy fellow with legs and arms. You are an aspiring film producer, and you're about to fulfill your dream: producing a hit western movie. + +But everything goes awry when an enigmatic fellow known only as "El Bandeeto" destroys your script and litters your equipment all over your studio. Your goal is to retrieve these things and then to safely arrive at the shooting location. + +Wild West Seymour is an action/adventure game similar to the famous Dizzy series. It consists of 4 levels (film studio, town, desert and prairie) where you have to use both your wits and your reflex to get the necessary items and use them to solve puzzles. You can hold up to 3 items at once, which forces you to do some skillful inventory management. Beware of dangers, such as deep water, which can damage you - you have a limited number of lives! + - - media/mixrbv2/wwseymr.png - - + 1992 + The Big Red Software Company Ltd. + Codemasters - + Adventure + 1 0 0 0 @@ -45191,7 +39467,6 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series wwasp.zip Willy The Wasp (HB) - Willy The Wasp (HB) 0 ZX Spectrum @@ -45199,15 +39474,13 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series - media/mixrbv2/wwasp.png + media/mixrbv2/wwasp.png 2014 Death Squad, The - - - + 0 0 0 @@ -45216,7 +39489,6 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series wwasp2.zip Willy The Wasp 2 (HB) - Willy The Wasp 2 (HB) 0 ZX Spectrum @@ -45224,15 +39496,13 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series - media/mixrbv2/wwasp2.png + media/mixrbv2/wwasp2.png 2014 Death Squad, The - - - + 0 0 0 @@ -45241,8 +39511,6 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series wintergames.zip Winter Games (128K) - Winter Games (128K) - Winter Games (128K) 0 ZX Spectrum @@ -45251,18 +39519,16 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series - media/video/wintergames.mp4 - media/mixrbv2/wintergames.png + media/video/wintergames.mp4 + media/mixrbv2/wintergames.png 1986 - 1986 Action Graphics U.S. Gold Sports - Action 1-4 0 @@ -45273,7 +39539,6 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series wizardwilly.zip Wizard Willy (128K) - Wizard Willy (128K) 0 ZX Spectrum @@ -45281,15 +39546,13 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series - media/mixrbv2/wizardwilly.png + media/mixrbv2/wizardwilly.png 1990 Codemasters - - - + 0 0 0 @@ -45298,8 +39561,6 @@ Wild West Seymour is an action/adventure game similar to the famous Dizzy series wizball.zip Wizball (128K) - Wizball (128K) - Wizball (128K) 0 ZX Spectrum @@ -45314,11 +39575,10 @@ The game also features a bunch of multi-player modes, there's even a two-player - media/mixrbv2/wizball.png + media/mixrbv2/wizball.png 1987 - 1987 Sensible Software Ocean @@ -45334,7 +39594,6 @@ The game also features a bunch of multi-player modes, there's even a two-player wboy.zip Wonder Boy (128K) - Wonder Boy (128K) 0 ZX Spectrum @@ -45347,8 +39606,8 @@ There are also warp-gates, but you don't find them, they find you. You see, warp - media/video/wboy.mp4 - media/mixrbv2/wboy.png + media/video/wboy.mp4 + media/mixrbv2/wboy.png 1987 @@ -45367,8 +39626,6 @@ There are also warp-gates, but you don't find them, they find you. You see, warp worldgames.zip World Games (128K) - World Games (128K) - World Games (128K) 0 ZX Spectrum @@ -45378,16 +39635,14 @@ Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Divin - media/mixrbv2/worldgames.png + media/mixrbv2/worldgames.png 1987 - 1987 U.S. Gold Sports - Action 1-4 0 @@ -45398,8 +39653,6 @@ Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Divin wsbasket.zip World Series Basketball (48K) - World Series Basketball (48K) - World Series Basketball (48K) 0 ZX Spectrum @@ -45407,16 +39660,13 @@ Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Divin - media/mixrbv2/wsbasket.png + media/mixrbv2/wsbasket.png 1985 - 1985 Imagine - - - + 0 0 0 @@ -45425,7 +39675,6 @@ Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Divin wrestlingsuperstars.zip Wrestling Superstars (128K) - Wrestling Superstars (128K) 0 ZX Spectrum @@ -45433,7 +39682,7 @@ Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Divin - media/mixrbv2/wrestlingsuperstars.png + media/mixrbv2/wrestlingsuperstars.png 1993 @@ -45446,24 +39695,21 @@ Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Divin 0 0 - + wudang.zip Wudang (48K) (HB) + 0 ZX Spectrum - media/mixrbv2/wudang.png + media/mixrbv2/wudang.png - - - - - - + + 0 0 0 @@ -45472,8 +39718,6 @@ Skiing, Weight Lifting, Barrel Jumping, Sumo Wrestling, Bull Riding, Cliff Divin wwfwresmania.zip WWF WrestleMania (128K) - WWF WrestleMania (128K) - WWF WrestleMania (128K) 0 ZX Spectrum @@ -45488,18 +39732,16 @@ Avoid leaving the ring for too long - 20 seconds out and the match is void, whic - media/video/wwfwresmania.mp4 - media/mixrbv2/wwfwresmania.png + media/video/wwfwresmania.mp4 + media/mixrbv2/wwfwresmania.png 1991 - 1991 Twilight Ocean Sports - Action 1-2 0 @@ -45510,7 +39752,6 @@ Avoid leaving the ring for too long - 20 seconds out and the match is void, whic xyz.zip X=Y=Z (48K) (HB) - X=Y=Z (48K) (HB) 0 ZX Spectrum @@ -45518,48 +39759,31 @@ Avoid leaving the ring for too long - 20 seconds out and the match is void, whic - media/mixrbv2/xyz.png + media/mixrbv2/xyz.png 2014 Bob's Stuff - - - + 0 0 0 - + xecutor.zip Xecutor (48K) - Xecutor (48K) xecutorremix.zip ZX Spectrum - Published by ACE Software and developed by Cybadyne, who are also responsible for a very similar game named Master Blaster, this shoot-em-up embarks you and possibly a friend in multiplayer on a quest to defeat the Zedar. -The concept of the gameplay is simple, but the game is hard to master or even complete, necessitating a memorization of the patterns in which the enemies or end-level bosses attack. -It can be controlled with either the keyboard, a joystick or any combination between the two. -The game was advertised as the "first coin-op style game for the Spectrum to feature options for 1 player or 2 players (on screen as the same time!)" - + - - media/mixrbv2/xecutorremix.png - - - 1987 - - Cybadyne - ACE Software - - Action - - 1-2 + + 0 - 18 + 0 0 @@ -45572,12 +39796,11 @@ The game was advertised as the "first coin-op style game for the Spectrum to fea - - - - - - + + media/mixrbv2/xecutorremix.png + + + 0 0 0 @@ -45586,7 +39809,6 @@ The game was advertised as the "first coin-op style game for the Spectrum to fea xeno.zip Xeno (48K) - Xeno (48K) 0 ZX Spectrum @@ -45597,7 +39819,7 @@ The arena is surrounded by walls, so rebounds (of both the puck and the skimmers - media/mixrbv2/xeno.png + media/mixrbv2/xeno.png 1986 @@ -45606,8 +39828,6 @@ The arena is surrounded by walls, so rebounds (of both the puck and the skimmers A&F Software Sports - Strategy - Action 1-2 0 @@ -45618,7 +39838,6 @@ The arena is surrounded by walls, so rebounds (of both the puck and the skimmers xeno2.zip Xeno II (16K) - Xeno II (16K) 0 ZX Spectrum @@ -45626,7 +39845,7 @@ The arena is surrounded by walls, so rebounds (of both the puck and the skimmers - media/mixrbv2/xeno2.png + media/mixrbv2/xeno2.png 1983 @@ -45645,7 +39864,6 @@ The arena is surrounded by walls, so rebounds (of both the puck and the skimmers xenon.zip Xenon (128K) - Xenon (128K) 0 ZX Spectrum @@ -45660,8 +39878,8 @@ In Xenon, upgrades are taken from destroyed enemies. - media/video/xenon.mp4 - media/mixrbv2/xenon.png + media/video/xenon.mp4 + media/mixrbv2/xenon.png 1988 @@ -45680,7 +39898,6 @@ In Xenon, upgrades are taken from destroyed enemies. xenophobe.zip Xenophobe (128K) - Xenophobe (128K) 0 ZX Spectrum @@ -45693,7 +39910,7 @@ Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987. G - media/mixrbv2/xenophobe.png + media/mixrbv2/xenophobe.png 1989 @@ -45712,7 +39929,6 @@ Xenophobe was originally an arcade coin-op by Bally/Midway, released in 1987. G xevious.zip Xevious (48K) - Xevious (48K) 0 ZX Spectrum @@ -45723,7 +39939,7 @@ Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same - media/mixrbv2/xevious.png + media/mixrbv2/xevious.png 1987 @@ -45742,9 +39958,6 @@ Xevious is a vertically scrolling shooter based on the 1982 coin-op of the same yabbadoo.zip Yabba Dabba Doo! - Flintstones (48K) - Yabba Dabba Doo! - Flintstones (48K) - Yabba Dabba Doo! - Flintstones (48K) - Yabba Dabba Doo! - Flintstones (48K) 0 ZX Spectrum @@ -45781,12 +39994,11 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br - media/video/yabbadoo.mp4 - media/mixrbv2/yabbadoo.png + media/video/yabbadoo.mp4 + media/mixrbv2/yabbadoo.png 1988 - 1998 Teque Grandslam Entertainment Ltd. @@ -45798,7 +40010,7 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br 0 0 - + yangaplus.zip Yanga Plus (128K) (HB) @@ -45809,14 +40021,10 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br - media/mixrbv2/yangaplus.png + media/mixrbv2/yangaplus.png - - - - - - + + 0 0 0 @@ -45825,7 +40033,6 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br yarsrevenge.zip Yars Revenge ZX (48K) (HB) - Yars Revenge ZX (48K) (HB) 0 ZX Spectrum @@ -45833,15 +40040,13 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br - media/mixrbv2/yarsrevenge.png + media/mixrbv2/yarsrevenge.png 2015 Bordoni, Luca - - - + 0 0 0 @@ -45857,14 +40062,10 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br - media/mixrbv2/yazzie.png + media/mixrbv2/yazzie.png - - - - - - + + 0 0 0 @@ -45873,8 +40074,6 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br yenght.zip Yenght - La Fuente de la Juventud (Spanish) (48K) - Yenght - La Fuente de la Juventud (Spanish) (48K) - Yenght - La Fuente de la Juventud (Spanish) (48K) 0 ZX Spectrum @@ -45883,7 +40082,7 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br - media/mixrbv2/yenght.png + media/mixrbv2/yenght.png 1984 @@ -45902,7 +40101,6 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br yeti.zip Yeti (48K) - Yeti (48K) 0 ZX Spectrum @@ -45910,8 +40108,8 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br - media/video/yeti.mp4 - media/mixrbv2/yeti.png + media/video/yeti.mp4 + media/mixrbv2/yeti.png 1988 @@ -45926,12 +40124,10 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br 0 0 - + yiarkufu.zip Yie Ar Kung-Fu (128K) - Yie Ar Kung-Fu (128K) - Yie Ar Kung-Fu (128K) 0 ZX Spectrum @@ -45940,12 +40136,11 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br - media/video/yiarkufu.mp4 - media/mixrbv2/yiarkufu.png + media/video/yiarkufu.mp4 + media/mixrbv2/yiarkufu.png 1985 - 1985 Konami Imagine Software @@ -45957,7 +40152,7 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br 12 0 - + yiarkufu_48.zip Yie Ar Kung-Fu (48K) @@ -45965,27 +40160,26 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br yiarkufu.zip ZX Spectrum - + Based on the popular arcade game, Yie Ar Kung-Fu follows Oolong's quest to become a Kung-Fu master. Of course this involves fighting a wide range of opponents in a traditional one-on-one 2D environment. Oolong has a wide range of attacks he can use to lower his opponent's life bar, including traditional punching and kicking attacks as well as jumping ones. Opponents are well armed with unique weapons and attacks, so Oolong's task won't be easy. + - - media/mixrbv2/yiarkufu.png - - + 1985 + Konami + Imagine Software - + Action + 1-2 0 - 0 + 12 0 yiarkuf2.zip Yie Ar Kung-Fu II (48K) - Yie Ar Kung-Fu II (48K) - Yie Ar Kung-Fu II (48K) 0 ZX Spectrum @@ -45994,7 +40188,7 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br - media/mixrbv2/yiarkuf2.png + media/mixrbv2/yiarkuf2.png 1986 @@ -46013,7 +40207,6 @@ If Fred fails to rescue his daughter then Barney rescues her and Fred will be br yogibear.zip Yogi Bear (48K) - Yogi Bear (48K) 0 ZX Spectrum @@ -46024,8 +40217,8 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. - media/video/yogibear.mp4 - media/mixrbv2/yogibear.png + media/video/yogibear.mp4 + media/mixrbv2/yogibear.png 1987 @@ -46034,7 +40227,6 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. Piranha Adventure - Action 1 0 @@ -46045,7 +40237,6 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. yogigreedmonster.zip Yogi Bear and Friends - The Greed Monster (128K) - Yogi Bear and Friends - The Greed Monster (128K) 0 ZX Spectrum @@ -46053,16 +40244,14 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. - media/video/yogigreedmonster.mp4 - media/mixrbv2/yogigreedmonster.png + media/video/yogigreedmonster.mp4 + media/mixrbv2/yogigreedmonster.png 1990 HiTech Software - - - + 0 0 0 @@ -46071,7 +40260,6 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. yogigreatescape.zip Yogi's Great Escape (48K) - Yogi's Great Escape (48K) 0 ZX Spectrum @@ -46079,26 +40267,24 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. - media/video/yogigreatescape.mp4 - media/mixrbv2/yogigreatescape.png + media/video/yogigreatescape.mp4 + media/mixrbv2/yogigreatescape.png 1990 HiTech Software - - - + 0 0 0 - + yopparaien.zip Yopparai Sarariiman (English) (48K) (HB) - + ZX Spectrum 2021 @@ -46108,13 +40294,13 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. 0 0 - + yopparaijp.zip Yopparai Sarariiman (Japanese) (48K) (HB) - yopparaien - + yopparaien.zip + ZX Spectrum 2021 @@ -46124,13 +40310,13 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. 0 0 - + yopparaies.zip Yopparai Sarariiman (Spanish) (48K) (HB) - yopparaien - + yopparaien.zip + ZX Spectrum 2021 @@ -46140,24 +40326,21 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. 0 0 - + yoyogreatadventure.zip Yoyo's Great Adventure (128K) (HB) + 0 ZX Spectrum - media/mixrbv2/yoyogreatadventure.png + media/mixrbv2/yoyogreatadventure.png - - - - - - + + 0 0 0 @@ -46166,7 +40349,6 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. yumikohm.zip Yumiko in the haunted mansion (128K) (HB) - Yumiko in the haunted mansion (128K) (HB) 0 ZX Spectrum @@ -46174,15 +40356,13 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. - media/mixrbv2/yumikohm.png + media/mixrbv2/yumikohm.png 2012 Fun Forge - - - + 0 0 0 @@ -46191,26 +40371,20 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. zabijdk.zip Zabij Ducha (Polish) (128K) (HB) - Zabij Ducha (Polish) (128K) (HB) - - pl - 0 ZX Spectrum - media/mixrbv2/zabijdk.png + media/mixrbv2/zabijdk.png 2017 Miazga, Rafal - - - + 0 0 0 @@ -46219,8 +40393,6 @@ The park scrolls sideways, with Yogi moving into and out of the layered screens. zaxxon.zip Zaxxon (48K) - Zaxxon (48K) - Zaxxon (48K) 0 ZX Spectrum @@ -46231,8 +40403,8 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail - media/video/zaxxon.mp4 - media/mixrbv2/zaxxon.png + media/video/zaxxon.mp4 + media/mixrbv2/zaxxon.png 1985 @@ -46251,35 +40423,28 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail zcalavera.zip Zombie Calavera Prologue (48K) (HB) - Zombie Calavera Prologue (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/zcalavera.png + media/mixrbv2/zcalavera.png 2010 Ubhres Productions - - - + 0 0 0 - + zombo.zip Zombo (48K) (HB) - Zombo (48K) (HB) 0 ZX Spectrum @@ -46287,24 +40452,21 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail - media/mixrbv2/zombo.png + media/mixrbv2/zombo.png 2015 Monsterbytes - - - + 0 0 0 - + zombocc.zip Zombo's Christmas Capers (48K) (HB) - Zombo's Christmas Capers (48K) (HB) 0 ZX Spectrum @@ -46312,15 +40474,13 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail - media/mixrbv2/zombocc.png + media/mixrbv2/zombocc.png 2016 Monsterbytes - - - + 0 0 0 @@ -46329,7 +40489,6 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail zona0.zip Zona 0 (Spanish) (128K) - Zona 0 (Spanish) (128K) 0 ZX Spectrum @@ -46338,7 +40497,7 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail - media/mixrbv2/zona0.png + media/mixrbv2/zona0.png 1991 @@ -46347,43 +40506,37 @@ Stage two is a space shoot out against hordes of enemy aircraft - those you fail Topo Soft Strategy - Race, Driving 1-2 0 0 0 - + zoomsecr.zip Zooming Secretary (128K) (HB) - Zooming Secretary (128K) (HB) - 0 ZX Spectrum - media/mixrbv2/zoomsecr.png + media/mixrbv2/zoomsecr.png 2014 Shiru - - - + 0 0 0 - + zorro.zip Zorro (48K) - Zorro (48K) 0 ZX Spectrum @@ -46396,8 +40549,8 @@ Zorro has similar platform gameplay to the same company's Bruce Lee game, but wi - media/video/zorro.mp4 - media/mixrbv2/zorro.png + media/video/zorro.mp4 + media/mixrbv2/zorro.png 1986 @@ -46406,18 +40559,16 @@ Zorro has similar platform gameplay to the same company's Bruce Lee game, but wi U.S. Gold Strategy - Action 1 0 0 0 - + zub.zip Zub (128K) - Zub (128K) 0 ZX Spectrum @@ -46428,13 +40579,13 @@ Zub must ride the intergalactic elevators to reach other planets and continue th - media/mixrbv2/zub.png + media/mixrbv2/zub.png 1986 Binary Design - Mastertronic Added Dimension + Mastertronic Action @@ -46447,26 +40598,20 @@ Zub must ride the intergalactic elevators to reach other planets and continue th zxdestroyer.zip ZX Destroyer (Spanish) (48K) (HB) - ZX Destroyer (Spanish) (48K) (HB) - - sp - 0 ZX Spectrum - media/mixrbv2/zxdestroyer.png + media/mixrbv2/zxdestroyer.png 2014 Retrobytes Productions - - - + 0 0 0 @@ -46482,14 +40627,10 @@ Zub must ride the intergalactic elevators to reach other planets and continue th - media/mixrbv2/spec128.png + media/mixrbv2/spec128.png - - - - - - + + 0 0 0 @@ -46505,14 +40646,10 @@ Zub must ride the intergalactic elevators to reach other planets and continue th - media/mixrbv2/spec128k.png + media/mixrbv2/spec128k.png - - - - - - + + 0 0 0 @@ -46527,12 +40664,11 @@ Zub must ride the intergalactic elevators to reach other planets and continue th - - - - - - + + media/mixrbv2/spec48k.png + + + 0 0 0 @@ -46547,12 +40683,11 @@ Zub must ride the intergalactic elevators to reach other planets and continue th - - - - - - + + media/mixrbv2/spectrum.png + + + 0 0 0 @@ -46561,7 +40696,6 @@ Zub must ride the intergalactic elevators to reach other planets and continue th zybex.zip Zybex (48K) - Zybex (48K) 0 ZX Spectrum @@ -46574,7 +40708,7 @@ The weapon system is quite unique - the player constantly fires, and the fire bu - media/mixrbv2/zybex.png + media/mixrbv2/zybex.png 1989 @@ -46593,8 +40727,6 @@ The weapon system is quite unique - the player constantly fires, and the fire bu zynaps.zip Zynaps (48K) - Zynaps (48K) - Zynaps (48K) 0 ZX Spectrum @@ -46603,12 +40735,11 @@ The weapon system is quite unique - the player constantly fires, and the fire bu - media/video/zynaps.mp4 - media/mixrbv2/zynaps.png + media/video/zynaps.mp4 + media/mixrbv2/zynaps.png 1987 - 1987 Hewson Hewson diff --git a/pfbneo/data/common/romfs/gamelist_tg16.xml b/pfbneo/data/common/romfs/gamelist_tg16.xml index de3df409..2dda93cc 100644 --- a/pfbneo/data/common/romfs/gamelist_tg16.xml +++ b/pfbneo/data/common/romfs/gamelist_tg16.xml @@ -5,30 +5,23 @@ aeroblst.zip Aero Blasters - Aero Blasters - - us - 0 PC Engine TurboGrafx Air Buster is a fast side-scrolling shooter. The player controls a small craft through different levels with many enemies. Every level ends with a boss and some sections speed up the gameplay, offering fast obstacle courses both horizontally and vertically scrolling. Flying orange pods release many power-ups at once, enhancing the ships with new or more powerful lasers, wing men and shields. The player can also hold the fire key to charge a blast that removes all enemy bullets from the screen and deals damage to all enemies. With an unforgiving difficulty, every hit is fatal, but the game can be continued from any point as long as there are lives and credits left. The game can be played with two players cooperatively. - media/video/aeroblst.mp4 - media/mixrbv2/aeroblst.png + media/video/aeroblst.mp4 + media/mixrbv2/aeroblst.png - 1990 - 1990 1990 Hudson Hudson Action - Shoot'em Up 1-2 0 @@ -39,24 +32,18 @@ airzonk.zip Air Zonk - Air Zonk - Air Zonk - - us - 0 PC Engine TurboGrafx The little and bald prehistoric fellow is back and eager to fight once more, but this time no head-kicking nor bare-teeth hill climbing. PC Denjin is a crazy shooter stuffed with wacky and insane action. Our hero character is somehow very different too - this time he is a flying sunglass-wearing cyborg who fights his way through five intense levels. He is also not alone to face the challenges ahead and the army of minions the evil King Droll sends agains him - he is accompanied by new friends, from a massive robot-rocket to a flying mummy and a big and round floating cow. Smilies and power-ups can of course be collected throughout the game and a special and large sunglass-wearing smiley can call one of PC Denjin's friend to the rescue. But this is not all, if he collects the same kind of smiley twice, then they'll both do a mind-blowing mega-fusion. Freaky stuff. On top of being able to use a large selection of weapons, the player can also charge them up at any time by holding the fire button. Wait too long, and PC Denjin over-heats and drops a huge sunglass-wearing purple poo-poo that explodes and causes a fair amount of damage to all nearby enemies. - media/video/airzonk.mp4 - media/mixrbv2/airzonk.png + media/video/airzonk.mp4 + media/mixrbv2/airzonk.png 1992 - 1992 Hudson Hudson @@ -72,11 +59,7 @@ acrush.zip Alien Crush - Alien Crush - - us - 0 PC Engine TurboGrafx @@ -85,19 +68,16 @@ The main table has numerous moving targets and ball locks and is two screens high. There are at least three bonus games that are accessible from the top screen. Bonus games consist of knocking out moving targets on a separate single-screen bonus table. - media/video/acrush.mp4 - media/mixrbv2/acrush.png + media/video/acrush.mp4 + media/mixrbv2/acrush.png - 1989 - 1988 1989 Compile NEC Action - Pinball 1 0 @@ -108,29 +88,23 @@ The main table has numerous moving targets and ball locks and is two screens hig ballistx.zip Ballistix - Ballistix - - us - 0 PC Engine TurboGrafx Psygnosis' Ballistix is an arcade game in which you have to manipulate a ball in order to score a goal with your opponent. To do this, you will control an arrow that defines a direction, and pressing the fire key will launch a ball from this arrow in the direction the arrow points to; by launching balls at correct angles, you will manipulate the main ball and control the way it moves. Ballistix also keeps certain physics laws (namely gravity and friction), and will present you with varying obstacles in either one or two player mode. - media/video/ballistx.mp4 - media/mixrbv2/ballistx.png + media/video/ballistx.mp4 + media/mixrbv2/ballistx.png 1991 - 1992 Reflections Interactive NEC Sports - Action 1-2 0 @@ -141,11 +115,7 @@ The main table has numerous moving targets and ball locks and is two screens hig batlroyl.zip Battle Royale - Battle Royale - - us - 0 PC Engine TurboGrafx @@ -154,16 +124,16 @@ The main table has numerous moving targets and ball locks and is two screens hig The game features three difficulty settings, five wrestlers to choose from, and two game modes. For single players only is the tournament mode, featuring 15 possible consecutive battles, beginning with one-on-ones and continuing up to a full five-man match. In the second mode, the number of competitors can be freely set for a single match. There is a catch in how a player chooses their wrestler, though: before the match, the fighters' managers duke it out on their way to select their favorite fighter - temporarily knocking out the opposition is encouraged. - media/video/batlroyl.mp4 - media/mixrbv2/batlroyl.png + media/video/batlroyl.mp4 + media/mixrbv2/batlroyl.png 1990 + Enerdyne Technologies NEC Sports - Fight 1-4 0 @@ -174,12 +144,7 @@ The game features three difficulty settings, five wrestlers to choose from, and blazlazr.zip Blazing Lazers - Blazing Lazers - Blazing Lazers - - us - 0 PC Engine TurboGrafx @@ -188,12 +153,11 @@ The game features three difficulty settings, five wrestlers to choose from, and The power-up system in Blazing Lazers deserves special mention. There are four main types of weapons, and each type of weapon can be upgraded several times to produce an incredible amount of firepower. In addition, there are secondary weapons systems that provide you with shields, homing missiles, multi-fire units, or super weapon power. - media/video/blazlazr.mp4 - media/mixrbv2/blazlazr.png + media/video/blazlazr.mp4 + media/mixrbv2/blazlazr.png 1989 - 1989 Compile NEC @@ -209,12 +173,7 @@ The power-up system in Blazing Lazers deserves special mention. There are four blodwolf.zip Bloody Wolf - Bloody Wolf - Bloody Wolf - - us - 0 PC Engine TurboGrafx @@ -227,19 +186,16 @@ Along the way, new weapons such as shotguns, bazookas, flash bombs and grenades The President and your fellow soldiers need you! - media/video/blodwolf.mp4 - media/mixrbv2/blodwolf.png + media/video/blodwolf.mp4 + media/mixrbv2/blodwolf.png 1989 - 1990 Data East Data East Shooter - Shooter / Run and Gun - Adventure 1 0 @@ -250,11 +206,7 @@ The President and your fellow soldiers need you! bombman.zip Bomberman - Bomberman - - us - 0 PC Engine TurboGrafx @@ -265,8 +217,8 @@ The range of explosion can be upgraded with time, but if you die, the range rese This top-down action-arcade game consists of nine levels per stage, each tougher than the other, and each final consisting of the boss you'll have to deal with. You can move horizontally and vertically and lay down bombs behind you thus evaporating the enemies, but beware, 'cos you can block yourself with your own bomb, and become a victim of your own tricks if you'll play in a huff. - media/video/bombman.mp4 - media/mixrbv2/bombman.png + media/video/bombman.mp4 + media/mixrbv2/bombman.png 1990 @@ -275,7 +227,6 @@ This top-down action-arcade game consists of nine levels per stage, each tougher Turbo Technologies, Inc. Action / Labyrinth - Action 1-5 0 @@ -286,11 +237,7 @@ This top-down action-arcade game consists of nine levels per stage, each tougher bombmn93.zip Bomberman '93 - Bomberman '93 - - us - 0 PC Engine TurboGrafx @@ -301,19 +248,16 @@ If you manage to reveal the exit before all enemies are destroyed, it remains in Besides this Normal mode, there are two other modes: Battle and Versus. In Battle, you can play against four human- or computer-controlled players in one of seven stages, each with different features like warp holes, conveyor belts, revolving doors, and much more. In Versus, you play head-to-head against a friend using the TurboExpress for non-stop action. Regardless of these two modes, you can still obtain power-ups to give out some punishment against your fellow players, and the maximum number of wins can be set before play. - media/video/bombmn93.mp4 - media/mixrbv2/bombmn93.png + media/video/bombmn93.mp4 + media/mixrbv2/bombmn93.png 1992 - 1993 - 1992 NEC Hudson Action / Labyrinth - Action 1-5 0 @@ -324,24 +268,18 @@ Besides this Normal mode, there are two other modes: Battle and Versus. In Battl bonk3.zip Bonk III - Bonk's Big Adventure - Bonk III - Bonk's Big Adventure - Bonk III - Bonk's Big Adventure - - us - 0 PC Engine TurboGrafx Bonk's Big Adventure is the third instalment in the side-scrolling platformer series. As in previous games, the player assumes the role of a caveman named Bonk who headbutts his way through various enemies in order to defeat King Drool. Familiar moves include swinging on trees, bouncing off walls, breaking blocks and climbing walls with his teeth. Compared to the previous games, he walks and moves a little faster. - media/video/bonk3.mp4 - media/mixrbv2/bonk3.png + media/video/bonk3.mp4 + media/mixrbv2/bonk3.png 1993 - 1993 Hudson Turbo Technologies, Inc. @@ -357,12 +295,7 @@ Besides this Normal mode, there are two other modes: Battle and Versus. In Battl bonk.zip Bonk's Adventure - Bonk's Adventure - Bonk's Adventure - - us - 0 PC Engine TurboGrafx @@ -375,12 +308,11 @@ The game is also known for its trademark gameplay mechanism of 'spin attack', wh A variety of bonus stages can be found throughout the game, which provide bonus points upon completion and thus resulting in accumulating extra lives. Enemies themselves can be 'milked' for points in that you can keep 'bonking' their dead bodies and not letting them hit the ground. Spin attack is another method for doing this. - media/video/bonk.mp4 - media/mixrbv2/bonk.png + media/video/bonk.mp4 + media/mixrbv2/bonk.png 1989 - 1990 Atlus Hudson @@ -396,12 +328,7 @@ A variety of bonus stages can be found throughout the game, which provide bonus bonk2.zip Bonk's Revenge - Bonk's Revenge - Bonk's Revenge - - us - 0 PC Engine TurboGrafx @@ -410,12 +337,11 @@ A variety of bonus stages can be found throughout the game, which provide bonus The gameplay in this adventure is very similar to the first game. Bonk has head-butting, head-stomping, and fire-breathing moves when he eats some spicy meat. - media/video/bonk2.mp4 - media/mixrbv2/bonk2.png + media/video/bonk2.mp4 + media/mixrbv2/bonk2.png 1991 - 1991 Red Company NEC @@ -431,24 +357,18 @@ The gameplay in this adventure is very similar to the first game. Bonk has hea boxyboy.zip Boxyboy - Boxyboy - Boxyboy - - us - 0 PC Engine TurboGrafx Mastermind your way to the top, as your first job turns into a mind-boggling game of strategy! Show 'em you've got the brains and muscle, and they'll send you around the world to face 100 mind-bending levels of puzzles. Just be cool, and you'll discover secret levels that twist brains into pretzels! Soon you can start calling the shots with your own puzzle creations! One thing's for sure. Once you're into this brain buster, you'll be too hooked to stop! - media/video/boxyboy.mp4 - media/mixrbv2/boxyboy.png + media/video/boxyboy.mp4 + media/mixrbv2/boxyboy.png 1990 - 1990 NEC Media Rings @@ -464,12 +384,7 @@ The gameplay in this adventure is very similar to the first game. Bonk has hea bravoman.zip Bravoman - Bravoman - Bravoman - - us - 0 PC Engine TurboGrafx @@ -480,18 +395,16 @@ The game is a side-scrolling action platformer. As Bravoman, you have the power Features 22 stages filled with bizarre settings and enemies, all rendered using colorful 2D graphics. - media/video/bravoman.mp4 - media/mixrbv2/bravoman.png + media/video/bravoman.mp4 + media/mixrbv2/bravoman.png 1990 - 1990 Now Production NEC Action - Beat'em Up 1 0 @@ -502,7 +415,6 @@ Features 22 stages filled with bizarre settings and enemies, all rendered using cadash.zip Cadash - Cadash 0 PC Engine TurboGrafx @@ -512,19 +424,16 @@ Features 22 stages filled with bizarre settings and enemies, all rendered using Cadash is a platform action role-playing game. The player chooses one of the four character classes in the beginning of the game: fighter, priestess, mage, or ninja (the Genesis version has only two characters: fighter and mage). The protagonist fights his or her way through dungeons, attacking physically or casting spells (as priestess or mage). Like in regular platform games, there are places where the player character is required to jump, duck, or climb. The protagonist gains experience for defeating monsters, and their level rises in a true RPG fashion. - media/video/cadash.mp4 - media/mixrbv2/cadash.png + media/video/cadash.mp4 + media/mixrbv2/cadash.png - 1991 - 1991 1991 Taito Working Designs Role playing games - Action 1-2 0 @@ -535,11 +444,7 @@ Cadash is a platform action role-playing game. The player chooses one of the fou forevbox.zip Champions Forever Boxing - Champions Forever Boxing - - us - 0 PC Engine TurboGrafx @@ -548,8 +453,8 @@ Cadash is a platform action role-playing game. The player chooses one of the fou "NEC has created a great mix of sports history and video gaming...The visual effects of fighting against the classic boxers in their prime really has impact." - VIDEOGAMES & COMPUTER ENTERTAINMENT Magazine - media/video/forevbox.mp4 - media/mixrbv2/forevbox.png + media/video/forevbox.mp4 + media/mixrbv2/forevbox.png 1991 @@ -558,7 +463,6 @@ Cadash is a platform action role-playing game. The player chooses one of the fou NEC Sports - Sports / Boxing 1-2 0 @@ -569,12 +473,7 @@ Cadash is a platform action role-playing game. The player chooses one of the fou chewman.zip Chew Man Fu - Chew Man Fu - Chew Man Fu - - us - 0 PC Engine TurboGrafx @@ -583,12 +482,11 @@ Cadash is a platform action role-playing game. The player chooses one of the fou Gameplay is something of a Pengo variant, as the single-screen levels are inhabited by enemies, who can be killed by firing one of the balls at them at speed. When it hits one it will continue moving in the same direction, rebounding off walls if neccessary, and pushing you backwards slightly if it comes back to you - but it can be instantaneously brought back under control. Blocks can also be moved at a more casual speed, including round corners. Once a block is placed onto its spot, it can be used again as a weapon. The levels are in a maze style, and parts of this can be opened up. The game also includes a small bonus Kick-Ball game for 2 players, which doubles as practice with the control system. - media/video/chewman.mp4 - media/mixrbv2/chewman.png + media/video/chewman.mp4 + media/mixrbv2/chewman.png 1990 - 1990 Now Production NEC @@ -604,30 +502,23 @@ Gameplay is something of a Pengo variant, as the single-screen levels are inhabi chinawar.zip China Warrior - China Warrior - China Warrior - - us - 0 PC Engine TurboGrafx China Warrior is a game in the spirit of Kung-Fu Master. The story is of a Kung-Fu warrior named Wang who sets out the destroy the Dark Emperor and liberate China. The gameplay is a side-scroller and the goal of the game is to make it to the end of the stage and battle its boss, bashing bad guys along the way. There are only three types of attack; punch, kick and jump-kick and there are four stages in all. - media/video/chinawar.mp4 - media/mixrbv2/chinawar.png + media/video/chinawar.mp4 + media/mixrbv2/chinawar.png 1987 - 1989 Hudson NEC Action - Beat'em Up 1-2 0 @@ -638,11 +529,7 @@ Gameplay is something of a Pengo variant, as the single-screen levels are inhabi cratermz.zip Cratermaze - Cratermaze - - us - 0 PC Engine TurboGrafx @@ -653,18 +540,16 @@ You can also obtain temporary weapon powerups such as rayguns and yo-yos, as wel The Japanese release, Doraemon: Meikyu Daisakusen, features popular children's character Doraemon and his friends. The game is a conversion of the 1987 Nichibutsu coin-op Kid no Hore Hore Daisakusen, which also saw a modified Famicom version called Booby Kids. - media/video/cratermz.mp4 - media/mixrbv2/cratermz.png + media/video/cratermz.mp4 + media/mixrbv2/cratermz.png 1990 - 1989 Hudson NEC Strategy - Action 1 0 @@ -675,23 +560,18 @@ The Japanese release, Doraemon: Meikyu Daisakusen, features popular children's c cybrcore.zip Cyber Core - Cyber Core - - us - 0 PC Engine TurboGrafx Cyber-Core is a vertically scrolling shooter in which the player fights insects. The basic idea is traditional: shooting everything before they can shoot/touch the player: after three hits the chitin armor breaks and a life is lost. Besides flying enemies which are disposed of with the standard gun, the player also has to deal with enemies on the ground which need to be hit with one of the unlimited bomb. - media/video/cybrcore.mp4 - media/mixrbv2/cybrcore.png + media/video/cybrcore.mp4 + media/mixrbv2/cybrcore.png 1990 - 1990 Alfa System NEC @@ -707,11 +587,7 @@ The Japanese release, Doraemon: Meikyu Daisakusen, features popular children's c darkwing.zip Darkwing Duck - Darkwing Duck - - us - 0 PC Engine TurboGrafx @@ -720,8 +596,8 @@ The Japanese release, Doraemon: Meikyu Daisakusen, features popular children's c The TurboGrafx-16 game based on the cartoon is very different from the NES and Game Boy Darkwing games. Although it is a side-scrolling platformer, the gameplay and level structure are very different. This game has 4 side-scrolling areas, 1 of which is the final boss level. The other 3 levels can be tackled in any order, and in them you must collect several puzzle pieces. - media/video/darkwing.mp4 - media/mixrbv2/darkwing.png + media/video/darkwing.mp4 + media/mixrbv2/darkwing.png 1992 @@ -730,7 +606,6 @@ The TurboGrafx-16 game based on the cartoon is very different from the NES and G Radiance Software Platform - Action 1 0 @@ -741,19 +616,15 @@ The TurboGrafx-16 game based on the cartoon is very different from the NES and G daviscup.zip Davis Cup Tennis - Davis Cup Tennis - - us - 0 PC Engine TurboGrafx Challenge 32 top-seeded international pros in explosive court action, or take on your friends with tons of real playing options and a true player's view! Command an arsenal of pinpoint serves and powerful baseline passing shots. Attack the net with topspin or dropshot volleys. Then destroy your opponent's lob and morale with your overhead spash. Play singles and doubles on grass, clay, indoors or hardcourt in exhibition and worldwide tournaments. Practice against the ball machine to perfect your skills for the ultimate quest, the coveted David Cup! - media/video/daviscup.mp4 - media/mixrbv2/daviscup.png + media/video/daviscup.mp4 + media/mixrbv2/daviscup.png 1991 @@ -762,7 +633,6 @@ The TurboGrafx-16 game based on the cartoon is very different from the NES and G NEC Sports - Sports / Tennis 1-4 0 @@ -773,12 +643,7 @@ The TurboGrafx-16 game based on the cartoon is very different from the NES and G deadmoon.zip Dead Moon - Dead Moon - Dead Moon - - jp - 0 PC Engine TurboGrafx @@ -787,19 +652,16 @@ The TurboGrafx-16 game based on the cartoon is very different from the NES and G Dead Moon is a side scrolling shooter with 6 levels that take place on earth, in space, and on the moon. It features 4 different primary weapon types, and several secondary weapon types. Each level features mini-bosses and end of level bosses. - media/video/deadmoon.mp4 - media/mixrbv2/deadmoon.png + media/video/deadmoon.mp4 + media/mixrbv2/deadmoon.png - 1991 - 1992 1992 Studio Ducks Natsume Action - Shoot'em Up 1 0 @@ -810,24 +672,18 @@ Dead Moon is a side scrolling shooter with 6 levels that take place on earth, in deepblue.zip Deep Blue - Deep Blue - Deep Blue - - us - 0 PC Engine TurboGrafx Aliens are invading the ocean and have mutated the fish and other aquatic beings! But an A.N.G.E.L. Fish Attack Sub is on its way to blast through four scenes of swimming terror and stop the aliens from taking over the sea. Fortunately, the A.N.G.E.L. is helped on its way by a number of power-ups - for instance, Healing Power completely repairs the sub and Speed Power speeds it up. Up to three modes of attack can be used to combat the mutant fish - the starting Pulse Shot, the destructive Swirl Cutter, and the Bubble Beam. But the A.N.G.E.L. is not indestructible. Four colors on the A.N.G.E.L.'s eye indicate the amount of damage the sub has sustained, and when it's had enough and explodes, that's the end of the A.N.G.E.L. and the end of the game. - media/video/deepblue.mp4 - media/mixrbv2/deepblue.png + media/video/deepblue.mp4 + media/mixrbv2/deepblue.png 1989 - 1990 Pack In Video NEC @@ -843,24 +699,18 @@ Dead Moon is a side scrolling shooter with 6 levels that take place on earth, in devlcrsh.zip Devil's Crush - Naxat Pinball - Devil's Crush - Naxat Pinball - Devil's Crush - Naxat Pinball - - us - 0 PC Engine TurboGrafx Imagine an adventure game in the format of pinball, and you get Dragon's Fury. Your hero is a small silver ball, and your battlefield is a three-tiered pinball machine. Using your ball, you can defeat monsters, rack up points, and enter bonus stages. If you play with enough skill, you can trigger all sorts of point-accumulating bonuses. If you get one billion points, you get to fight the final boss and view the ending to the game. - media/video/devlcrsh.mp4 - media/mixrbv2/devlcrsh.png + media/video/devlcrsh.mp4 + media/mixrbv2/devlcrsh.png 1990 - 1990 Compile NEC @@ -876,11 +726,7 @@ Dead Moon is a side scrolling shooter with 6 levels that take place on earth, in ddungw.zip Double Dungeons - W - Double Dungeons - W - - us - 0 PC Engine TurboGrafx @@ -893,12 +739,11 @@ The player can find equipment and healing items (which can also be dropped by en There is no narrative in the game; the only story-related information comes in form of very short text intros to the different dungeons, along the lines of "the king wants to retrieve a treasure and sends a warrior into the dungeon" or comparable mission objectives. - media/video/ddungw.mp4 - media/mixrbv2/ddungw.png + media/video/ddungw.mp4 + media/mixrbv2/ddungw.png 1989 - 1990 NCS Corporation Masaya Games @@ -914,23 +759,18 @@ There is no narrative in the game; the only story-related information comes in f dspirit.zip Dragon Spirit - Dragon Spirit - - us - 0 PC Engine TurboGrafx Amur, the spirit of the dragon, lives within you. As the winged creature that breathes mega-tons of fire, your mission is revealed. Rescue Princess Alicia from Zowel, Demon of Darkness. So take to the skies and destroy enemy creatures with breath and fireballs. Add dragon heads and incredible power-ups. Confront Zowel in a Super Battle of Beasts. (Careful not to breathe on Alicia). - media/video/dspirit.mp4 - media/mixrbv2/dspirit.png + media/video/dspirit.mp4 + media/mixrbv2/dspirit.png 1988 - 1989 Namco NEC @@ -946,24 +786,18 @@ There is no narrative in the game; the only story-related information comes in f dragcrse.zip Dragon's Curse - Dragon's Curse - Dragon's Curse - - us - 0 PC Engine TurboGrafx Poor Hu-Man! he just isn't his old self. Trying to escape from the evil dragon Mecha, he's transformed into the horrific Lizard Man! Get ready to kick some serious dragon tail, because 5 more are waiting to stop you. Each is more vicious than the last. And each turns Hu-Man into a different kind of total gross out! Slash 'em, burn 'em, and blow 'em away! Then capture the Salamander Cross to break the DRAGON'S CURSE. - media/video/dragcrse.mp4 - media/mixrbv2/dragcrse.png + media/video/dragcrse.mp4 + media/mixrbv2/dragcrse.png 1990 - 1991 Westone NEC @@ -979,12 +813,7 @@ There is no narrative in the game; the only story-related information comes in f dropoff.zip Drop.Off - Drop.Off - Drop.Off - - us - 0 PC Engine TurboGrafx @@ -993,18 +822,16 @@ There is no narrative in the game; the only story-related information comes in f The plot of the game involves the antagonist character's girlfriend being in a coma. A muse appears and tells the player that his girlfriend is trapped in a nightmare and is possessed by someone. The muse then casts a spell to put the player into her dreams. - media/video/dropoff.mp4 - media/mixrbv2/dropoff.png + media/video/dropoff.mp4 + media/mixrbv2/dropoff.png 1990 - 1990 Data East NEC Action - Action / Breakout games 1-2 0 @@ -1015,11 +842,7 @@ The plot of the game involves the antagonist character's girlfriend being in a c dungexpl.zip Dungeon Explorer - Dungeon Explorer - - us - 0 PC Engine TurboGrafx @@ -1028,12 +851,11 @@ The plot of the game involves the antagonist character's girlfriend being in a c Dungeon Explorer plays like Gauntlet: you choose one of several different characters to play as (Fighter, Thief, Warlock, Witch, Bard, Bishop, Elf and Knome) and set out on your adventure alone or with up to four other players. Battles are real-time and of the shooter variety, ie, rather than swing a sword, you fire knives (or spells depending on your class). Enemies respawn out of holes in the ground which must be eradicated to keep them from pouring forth in waves. There are a number of items to be found and used throughout the game including potions of white and black magic, healing drinks and the like, but unlike Gauntlet there is no food to worry about. - media/video/dungexpl.mp4 - media/mixrbv2/dungexpl.png + media/video/dungexpl.mp4 + media/mixrbv2/dungexpl.png 1989 - 1989 Atlus NEC @@ -1049,19 +871,15 @@ Dungeon Explorer plays like Gauntlet: you choose one of several different charac falcon.zip Falcon - Falcon - - us - 0 PC Engine TurboGrafx When you climb into the cockpit of the F-16 Fighting Falcon, get set for the "fight of your life" as the powerful Falcon F-16 takes you streaking across the sky at mach 2. Accurate weapons system, head-up-displays, cockpit controls and overall flight characteristics make this the ultimate in simulations. The enemy MiGs you encounter are very resourceful and skilled. And if that isn't enough, challenge another pilot in the head-to-head option via direct computer link. State of the art 3D graphic images of buildings, forests, freeways, and bridges flash by as you fly at the speed of sound only 150 feet above the deck. Take out bridges, power stations, tanks, airfields and SAM sites. Whether you are a novice pilot or a real "top gun", FALCON is for you! - media/video/falcon.mp4 - media/mixrbv2/falcon.png + media/video/falcon.mp4 + media/mixrbv2/falcon.png 1992 @@ -1080,11 +898,7 @@ Dungeon Explorer plays like Gauntlet: you choose one of several different charac fantzone.zip Fantasy Zone - Fantasy Zone - - us - 0 PC Engine TurboGrafx @@ -1093,12 +907,11 @@ Dungeon Explorer plays like Gauntlet: you choose one of several different charac Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines. - media/video/fantzone.mp4 - media/mixrbv2/fantzone.png + media/video/fantzone.mp4 + media/mixrbv2/fantzone.png 1988 - 1989 Bits Laboratory NEC @@ -1114,11 +927,7 @@ Fantasy Zone is an arcade style shooter for one or two players. The goal is to d finallap.zip Final Lap Twin - Final Lap Twin - - us - 0 PC Engine TurboGrafx @@ -1129,18 +938,16 @@ There are two basic modes: Grand Prix and Quest. Grand Prix consists of a multi Quest mode has more depth and forms the core of Final Lap Twin. This is essentially a racing RPG. You take the role of a boy who desires to become the World Champion. To do so, you must travel from town to town finding challenges and winning them to gain money and special items to improve your car. As you move around the game world, which is presented in an overhead view, you will encounter random challenges, much like random battles in a traditional RPG. - media/video/finallap.mp4 - media/mixrbv2/finallap.png + media/video/finallap.mp4 + media/mixrbv2/finallap.png 1989 - 1989 NEC Namco Role playing games - Race, Driving 1-2 0 @@ -1151,12 +958,7 @@ Quest mode has more depth and forms the core of Final Lap Twin. This is essenti galaga90.zip Galaga '90 - Galaga '90 - Galaga '90 - - us - 0 PC Engine TurboGrafx @@ -1167,12 +969,11 @@ Some enemies now have the ability to combine into a much larger single enemy tha Later in the game some enemies are equipped with armor that renders them invincible while in formation. When one of these enemies starts its dive, it will flip over and expose its vulnerable side, then flip over again and become invincible while it moves back up the screen, then flip one more time and finish its dive. While vulnerable, this enemy can be destroyed in one hit, scoring bonus points. In addition, many different kinds of obstacles appear throughout the game, including blue crystals, boulders and green blobs. - media/video/galaga90.mp4 - media/mixrbv2/galaga90.png + media/video/galaga90.mp4 + media/mixrbv2/galaga90.png 1988 - 1989 Namco NEC @@ -1188,19 +989,15 @@ Later in the game some enemies are equipped with armor that renders them invinci ghostman.zip Ghost Manor - Ghost Manor - - us - 0 PC Engine TurboGrafx With an earth-shattering explosion, horror from another dimension grips your once peaceful town. Grisly creatures prey on the innocent. The dead rise to roam the streets. All resistance falls! But hey, no problem, you have a plan! Find the secret passage to their mansion stronghold and battle past the zombies and ghouls. Now get your axe inside, 'cause it's way full of demons and ghastly surprises! Ride the awesome Skull Slammer and search for their leader, the hideous Orb gamut. Discover his weakness and be a hero. If you don't, you'll be dust. - media/video/ghostman.mp4 - media/mixrbv2/ghostman.png + media/video/ghostman.mp4 + media/mixrbv2/ghostman.png 1992 @@ -1209,7 +1006,6 @@ Later in the game some enemies are equipped with armor that renders them invinci Turbo Technologies, Inc. Platform - Action 1 0 @@ -1220,7 +1016,6 @@ Later in the game some enemies are equipped with armor that renders them invinci gunboat.zip Gunboat - Gunboat 0 PC Engine TurboGrafx @@ -1241,8 +1036,8 @@ Be careful on the rivers ...! Anchors aweigh! - media/video/gunboat.mp4 - media/mixrbv2/gunboat.png + media/video/gunboat.mp4 + media/mixrbv2/gunboat.png 1992 @@ -1261,30 +1056,23 @@ Anchors aweigh! hitice.zip Hit the Ice - VHL - The Official Video Hockey League - Hit the Ice - VHL - The Official Video Hockey League - - us - 0 PC Engine TurboGrafx This radical hockey game pits you and your team against some of the toughest skaters ever to burn a hole in the ice! Victory goes to the team that kicks, punches, and high-sticks its opponent into slush. Standard hockey rules apply, plus a few surprises to stir things up. So lace on your skates and fasten your face mask - hockey is about to break loose! - media/video/hitice.mp4 - media/mixrbv2/hitice.png + media/video/hitice.mp4 + media/mixrbv2/hitice.png 1991 - 1992 Taito Taito Action - Sports - Sports / Hockey 1-2 0 @@ -1295,11 +1083,7 @@ Anchors aweigh! impossam.zip Impossamole - Impossamole - - us - 0 PC Engine TurboGrafx @@ -1310,8 +1094,8 @@ As with Core's previous hit Rick Dangerous 2 there is versatility in the exact s The platform-based gameplay is similar to Monty's earlier games, with primarily horizontal progresses as well as ropes and ladders to navigate. Monty has developed a useful flying kick, and has been given a smart bomb, with the potential to collect extra bombs and guns. Hazards, enemies and level designs are themed around each level, and range from cable cars and falling snowballs to Ninjas and Monkeys. - media/video/impossam.mp4 - media/mixrbv2/impossam.png + media/video/impossam.mp4 + media/mixrbv2/impossam.png 1991 @@ -1320,7 +1104,6 @@ The platform-based gameplay is similar to Monty's earlier games, with primarily Core Design Platform - Action 1 0 @@ -1331,12 +1114,7 @@ The platform-based gameplay is similar to Monty's earlier games, with primarily jjnjeff.zip J.J. & Jeff - J.J. & Jeff - J.J. & Jeff - - us - 0 PC Engine TurboGrafx @@ -1347,18 +1125,16 @@ While scrolling through the level, your vitality will decrease, but it can be re Along the way, you can enter doors. Doing this will give you a hint about the level and your vitality will be increased as well. You can kick certain objects such as lamp posts, trashcans, or thin air to obtain coins, or to make hidden platforms appear. Coins can be used in slot machines that will give you extra vitality, more lives, extra coins, and more. Slot machines only appear when you enter certain doors. - media/video/jjnjeff.mp4 - media/mixrbv2/jjnjeff.png + media/video/jjnjeff.mp4 + media/mixrbv2/jjnjeff.png 1987 - 1990 Hudson NEC Action - Platform 1 0 @@ -1369,31 +1145,23 @@ Along the way, you can enter doors. Doing this will give you a hint about the le nicklaus.zip Jack Nicklaus' Turbo Golf - Jack Nicklaus' Turbo Golf - Jack Nicklaus' Turbo Golf - - jp - 0 PC Engine TurboGrafx Jack Nicklaus' Greatest 18 Holes of Major Championship Golf is a 3D golf simulation featuring an 18 Hole course created by Jack Nicklaus himself. Each of the 18 holes are from famous courses around the world and include number 8 at Pebble Beach, number 18 from Muirfield, number 12 from St. Andrews, number 12 from Augusta, number 10 at Riviera, and more. Gameplay is for one to four players and can be either stroke play or a skins game. - media/video/nicklaus.mp4 - media/mixrbv2/nicklaus.png + media/video/nicklaus.mp4 + media/mixrbv2/nicklaus.png - 1989 - 1990 1990 Sculptured Software Accolade Sports - Sports / Golf 1-4 0 @@ -1404,12 +1172,7 @@ Along the way, you can enter doors. Doing this will give you a hint about the le jchan.zip Jackie Chan's Action Kung Fu - Jackie Chan's Action Kung Fu - Jackie Chan's Action Kung Fu - - us - 0 PC Engine TurboGrafx @@ -1418,19 +1181,16 @@ Along the way, you can enter doors. Doing this will give you a hint about the le Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's controls are one button to jump and another one to attack or be used in combination with a direction for a special attack. On his quest, Jackie must punch and kick his way past frogs, ninjas, birds and other enemies. Jackie can acquire special-moves such as the Tornado attack, the 180 degree spin kick, the 360 degree spin kick and the Sky Attack. Other power-ups include energy refills and bonus points. - media/video/jchan.mp4 - media/mixrbv2/jchan.png + media/video/jchan.mp4 + media/mixrbv2/jchan.png - 1991 - 1992 1992 Hudson Hudson Platform - Action 1 0 @@ -1441,12 +1201,7 @@ Jackie Chan's Action Kung Fu is a side-scrolling fighting game. Jackie's control keithcor.zip Keith Courage in Alpha Zones - Keith Courage in Alpha Zones - Keith Courage in Alpha Zones - - us - 0 PC Engine TurboGrafx @@ -1457,12 +1212,11 @@ As Keith Courage makes his way through the various zones, he attacks various for When he makes it to a certain point in each level, Keith Courage is given access to the Nova Suit, an armored suit with a powerful sword that is used to dispatch the end bosses of each level in the Underworld. Once Keith Courage defeats the boss, the returns to the Overworld sans armor to complete the next set of challenges. - media/video/keithcor.mp4 - media/mixrbv2/keithcor.png + media/video/keithcor.mp4 + media/mixrbv2/keithcor.png 1988 - 1989 Hudson NEC @@ -1478,23 +1232,18 @@ When he makes it to a certain point in each level, Keith Courage is given access kingcasn.zip King of Casino - King of Casino - - us - 0 PC Engine TurboGrafx King of Casino is a casino simulation and offers five different games to win/lose some electronic money with: poker, slot machine, blackjack, roulette and Keno. After selecting one of the three playing modes (normal, fast or party), there are 15 casinos with slight differences to choose on a town map. Inside the casino the games itself are started by clicking on one of the gambling tables. - media/video/kingcasn.mp4 - media/mixrbv2/kingcasn.png + media/video/kingcasn.mp4 + media/mixrbv2/kingcasn.png 1990 - 1990 NEC NEC @@ -1510,29 +1259,23 @@ When he makes it to a certain point in each level, Keith Courage is given access klax.zip Klax - Klax - - us - 0 PC Engine TurboGrafx An action/puzzle game, the object is to catch assorted color falling tiles and create rows, columns, or diagonals of a single color. Each level requires a different pattern to be made, and the tiles fall faster, more at a time, and in an increasing number of colors as the game progresses. - media/video/klax.mp4 - media/mixrbv2/klax.png + media/video/klax.mp4 + media/mixrbv2/klax.png 1990 - 1990 Atari Tengen Strategy - Puzzle-Game 1 0 @@ -1543,11 +1286,7 @@ When he makes it to a certain point in each level, Keith Courage is given access loht.zip Legend of Hero Tonma - Legend of Hero Tonma - - us - 0 PC Engine TurboGrafx @@ -1556,18 +1295,16 @@ When he makes it to a certain point in each level, Keith Courage is given access Getting power-ups will make the fireball soon increase to a bouncing fireball, which will deal more damage to enemies. Treasure chests can be busted open, allowing Tommy to collect coins. Tommy's journey will have him explore ruins, cliffs, statues, dungeons, and finally the castle. At the end of each level, there is a boss that must be defeated in order to proceed to the next stage. - media/video/loht.mp4 - media/mixrbv2/loht.png + media/video/loht.mp4 + media/mixrbv2/loht.png 1991 - 1993 Irem Irem Platform - Action 1-2 0 @@ -1578,23 +1315,18 @@ Getting power-ups will make the fireball soon increase to a bouncing fireball, w magchase.zip Magical Chase - Magical Chase - - us - 0 PC Engine TurboGrafx Ripple is a student of magic, and her teacher is a terrifying witch. Ripple's particulary afraid of her teacher right now, because she's just broken a promise she made to the witch: Ripple took a peek inside the forbidden book Sleeping Demons! No sooner had she opened the cover than out jumped six demons, which raced away! Unless she can catch all six demons and get them back inside the book, the witch will turn Ripple into a frog for breaking her promise! Ripple sets off on her quest with her two Elf-Star friends, Topsy and Turvy. Good luck, Ripple!! - media/video/magchase.mp4 - media/mixrbv2/magchase.png + media/video/magchase.mp4 + media/mixrbv2/magchase.png 1991 - 1993 Quest NEC @@ -1610,12 +1342,7 @@ Getting power-ups will make the fireball soon increase to a bouncing fireball, w miltrymd.zip Military Madness - Military Madness - Military Madness - - us - 0 PC Engine TurboGrafx @@ -1624,12 +1351,10 @@ Getting power-ups will make the fireball soon increase to a bouncing fireball, w There are 32 maps (2 different campaigns with 16 maps each) to play through. In each map, the player must strategically defeat the outnumbering Axis forces either by destroying all enemy units or capturing the enemy base camp. There are many different units that both sides utilize - infantry, tanks, aircraft, artillery, and a few others that have specialized functions. Gameplay consists of moving units into positions that will gain the best advantage to attack the enemy, capitalizing on many factors, which include battle experience, terrain, support tactics, and - sometimes - pure luck. - media/video/miltrymd.mp4 - media/mixrbv2/miltrymd.png + media/video/miltrymd.mp4 + media/mixrbv2/miltrymd.png - 1989 - 1989 1990 Hudson @@ -1646,30 +1371,23 @@ There are 32 maps (2 different campaigns with 16 maps each) to play through. In motoroad.zip Moto Roader - Moto Roader - - us - 0 PC Engine TurboGrafx The action in this racing game is viewed from above and features rotational controls. There are 6 racetracks featured including real-world ones such as Laguna Seca. Before each race you can buy a full compliment of upgrades and weapons, with each area (engine, handling, turbo and so on) having several variably-priced options. The unusual thing about the racing system is that the action always follows the leader. If you slip too far behind, your car is blown up and placed back onto the track further on in order to keep up (similarly to Micro Machines). This can only happen a limited number of times before the game is over. - media/video/motoroad.mp4 - media/mixrbv2/motoroad.png + media/video/motoroad.mp4 + media/mixrbv2/motoroad.png - 1989 - 1989 1989 NCS Corporation NEC Action - Race, Driving 1-5 0 @@ -1680,11 +1398,7 @@ There are 32 maps (2 different campaigns with 16 maps each) to play through. In neutopia.zip Neutopia - Neutopia - - jp - 0 PC Engine TurboGrafx @@ -1693,19 +1407,16 @@ There are 32 maps (2 different campaigns with 16 maps each) to play through. In Very similar to Zelda games, Neutopia allows the player to freely roam the vast land, fighting many different monsters in wilderness areas as well as in dungeons. Dungeons also require some puzzle-solving (pushing stones, blowing walls with bombs, etc.). The game has a slight RPG flavor, allowing the player to power-up by collecting various items, and equip different weapons and armor. - media/video/neutopia.mp4 - media/mixrbv2/neutopia.png + media/video/neutopia.mp4 + media/mixrbv2/neutopia.png - 1990 - 1989 1990 Hudson NEC Adventure - Action 1 0 @@ -1716,12 +1427,7 @@ Very similar to Zelda games, Neutopia allows the player to freely roam the vast neutopi2.zip Neutopia II - Neutopia II - Neutopia II - - us - 0 PC Engine TurboGrafx @@ -1730,19 +1436,16 @@ Very similar to Zelda games, Neutopia allows the player to freely roam the vast The sequel to "Neutopia" is similar to the predecessor in every way. Navigating your hero from a top-down view, you explore the vast countryside, fighting monsters in real time combat. The game is not a true RPG, but an action adventure: you don't gain any experience points from combat, only collect money to buy supplies. In dungeons, you must use bombs on walls to reveal secret passages, push stones, and fight many regular enemies and bosses. - media/video/neutopi2.mp4 - media/mixrbv2/neutopi2.png + media/video/neutopi2.mp4 + media/mixrbv2/neutopi2.png - 1992 - 1991 1992 Hudson Hudson Adventure - Action 1 0 @@ -1753,12 +1456,7 @@ The sequel to "Neutopia" is similar to the predecessor in every way. Navigating advislnd.zip New Adventure Island - New Adventure Island - New Adventure Island - - us - 0 PC Engine TurboGrafx @@ -1773,12 +1471,11 @@ When you get to the end of an area, you will have to defeat one of the henchmen An update of the original NES game. - media/video/advislnd.mp4 - media/mixrbv2/advislnd.png + media/video/advislnd.mp4 + media/mixrbv2/advislnd.png 1992 - 1992 Hudson Hudson @@ -1794,11 +1491,7 @@ An update of the original NES game. nightcr.zip Night Creatures - Night Creatures - - us - 0 PC Engine TurboGrafx @@ -1807,8 +1500,8 @@ An update of the original NES game. The world of Night Creatures consists of several different scenes, a town, a grave yard, a forest, and so on. You can travel from one scene to the next in a non-linear fashion. You have to determine the fastest way to find the weapons and abilities you need to beat Hecate. There are several boss encounters as well. After defeating a boss, you gain the ability to transform into an animal, such as a wolf or an owl. - media/video/nightcr.mp4 - media/mixrbv2/nightcr.png + media/video/nightcr.mp4 + media/mixrbv2/nightcr.png 1991 @@ -1817,7 +1510,6 @@ The world of Night Creatures consists of several different scenes, a town, a gra NEC Adventure - Action 1 0 @@ -1828,12 +1520,7 @@ The world of Night Creatures consists of several different scenes, a town, a gra nspirit.zip Ninja Spirit - Ninja Spirit - Ninja Spirit - - us - 0 PC Engine TurboGrafx @@ -1842,19 +1529,16 @@ The world of Night Creatures consists of several different scenes, a town, a gra The game's coin-op origins are evident in the fact that that the home versions do not have passwords or saves. To compensate for this, however, adjustable difficulty settings were added. - media/video/nspirit.mp4 - media/mixrbv2/nspirit.png + media/video/nspirit.mp4 + media/mixrbv2/nspirit.png - 1990 - 1990 1990 Irem Irem Platform - Action 1-2 0 @@ -1865,11 +1549,7 @@ The game's coin-op origins are evident in the fact that that the home versions d griffon.zip Order of the Griffon - Order of the Griffon - - us - 0 PC Engine TurboGrafx @@ -1880,18 +1560,16 @@ Order of the Griffon is a role-playing game based on 1st Edition Dungeons & A party consists of four characters, which cannot be created but must be selected from a list of 21 different predetermined characters. - media/video/griffon.mp4 - media/mixrbv2/griffon.png + media/video/griffon.mp4 + media/mixrbv2/griffon.png - 1992 1992 Westwood Associates Turbo Technologies, Inc. Role playing games - Adventure 1 0 @@ -1902,11 +1580,7 @@ A party consists of four characters, which cannot be created but must be selecte ordyne.zip Ordyne - Ordyne - - us - 0 PC Engine TurboGrafx @@ -1917,19 +1591,16 @@ During gameplay, players can obtain crystals that can be used to buy special wea Ordyne is two-player simultaneous. - media/video/ordyne.mp4 - media/mixrbv2/ordyne.png + media/video/ordyne.mp4 + media/mixrbv2/ordyne.png - 1989 - 1990 1989 Namco NEC Action - Shoot'em Up 1-2 0 @@ -1940,11 +1611,7 @@ Ordyne is two-player simultaneous. pacland.zip Pac-Land - Pac-Land - - jp - 0 PC Engine TurboGrafx @@ -1953,19 +1620,16 @@ Ordyne is two-player simultaneous. There are sixteen rounds to complete, with four trips each. During each round, he can grab a power pellet, which cause ghosts to turn blue, allowing Pac-Man to eat them for points. Points are also awarded by collecting fruit that appear, like cherries and strawberries. In some rounds, Pac must use a springboard to jump over a lake. He must also make it to the end of each round before time runs out, otherwise a ghost will chase him. - media/video/pacland.mp4 - media/mixrbv2/pacland.png + media/video/pacland.mp4 + media/mixrbv2/pacland.png - 1990 - 1989 1990 Namco NEC Platform - Action 1-2 0 @@ -1976,30 +1640,23 @@ There are sixteen rounds to complete, with four trips each. During each round, h panzakb.zip Panza Kick Boxing - Panza Kick Boxing - - us - 0 PC Engine TurboGrafx Endorsed by André Panza, this video game adaptation of Thai kick boxing features over 35 moves. Use the training gym to build up your character's abilities until you feel ready to take on an opponent. You also have the ability to customize your attacks. When you are ready, go to the ring to take on various opponents as you try to become the best kick boxer in the game. - media/video/panzakb.mp4 - media/mixrbv2/panzakb.png + media/video/panzakb.mp4 + media/mixrbv2/panzakb.png - 1991 1991 Futura NEC Sports - Action - Fight 1-2 0 @@ -2010,12 +1667,7 @@ There are sixteen rounds to complete, with four trips each. During each round, h parasol.zip Parasol Stars - The Story of Bubble Bobble III - Parasol Stars - The Story of Bubble Bobble III - Parasol Stars - The Story of Bubble Bobble III - - us - 0 PC Engine TurboGrafx @@ -2026,18 +1678,16 @@ The boys must clear a series of screens of bad guys - who take slightly more eso But this time they're armed with umbrellas! Oh, okay then, parasols... - media/video/parasol.mp4 - media/mixrbv2/parasol.png + media/video/parasol.mp4 + media/mixrbv2/parasol.png 1991 - 1991 Taito Working Designs Action - Platform 1-2 0 @@ -2048,11 +1698,7 @@ But this time they're armed with umbrellas! Oh, okay then, parasols...pgolf.zip Power Golf - Power Golf - - us - 0 PC Engine TurboGrafx @@ -2069,18 +1715,16 @@ Match Play -- This mode can be against the computer or another player. Players Competition -- This is the three-player mode. The game operates in the form of a contest, and is recommended for players of differing abilities. Driving and pin contests are also included in this mode. - media/video/pgolf.mp4 - media/mixrbv2/pgolf.png + media/video/pgolf.mp4 + media/mixrbv2/pgolf.png 1989 - 1989 Hudson Hudson Sports - Sports / Golf 1-3 0 @@ -2091,12 +1735,7 @@ Competition -- This is the three-player mode. The game operates in the form of psychos.zip Psychosis - Psychosis - Psychosis - - us - 0 PC Engine TurboGrafx @@ -2105,12 +1744,11 @@ Competition -- This is the three-player mode. The game operates in the form of Psychosis is a side-scrolling shooter where each level is meant to represent a different location within your mind. One looks like the sky, another filled with aquatic plants, one with what resemble tetris blocks. It is within these stages that you must blast everything in sight while collecting power ups to upgrade your weapon and shield. You can gain two floating balls that resemble mechanical eyes and can be directed 360 degrees around your ship to either act as a shield or to direct your weapon. Battle your way through each stage and defeat the boss at the end and eventually you'll do battle against the very DEVIL himself. - media/video/psychos.mp4 - media/mixrbv2/psychos.png + media/video/psychos.mp4 + media/mixrbv2/psychos.png 1990 - 1990 Naxat Soft NEC @@ -2126,8 +1764,6 @@ Psychosis is a side-scrolling shooter where each level is meant to represent a d rtype.zip R-Type - R-Type - R-Type 0 PC Engine TurboGrafx @@ -2139,12 +1775,11 @@ The R-9 comes equipped as standard with a small gun which can only take down the The stages of R-Type are made in an organic style, certainly inspired by H. R. Giger's artwork for the Alien movies. When it came out, it was considered trend-setting since it broke off from the stereotypical sci-fi mould of other shoot'em'ups. In part, the levels themselves are your enemy, which is exemplified by the fourth, where spider-like creatures weave webs that cover the screen and block your path, or levels with intricate tunnel systems. Still, the levels are best handled with a combination of strategy and reflexes, without the memorisation that is required of R-Type's contemporary rival, Gradius. - media/video/rtype.mp4 - media/mixrbv2/rtype.png + media/video/rtype.mp4 + media/mixrbv2/rtype.png 1988 - 1989 Irem NEC @@ -2160,7 +1795,6 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G raiden.zip Raiden - Raiden 0 PC Engine TurboGrafx @@ -2170,19 +1804,16 @@ The stages of R-Type are made in an organic style, certainly inspired by H. R. G Raiden (called Raiden Trad on the Genesis and SNES) is an over-head vertical-scrolling shooter, based on an arcade game of the same title. It features two forms of weapon upgrades and two types of missiles (normal or homing). You start the game with several bombs which you can use to destroy most enemies on the screen to get yourself out of a jam. Each level ends with a large boss or bosses. - media/video/raiden.mp4 - media/mixrbv2/raiden.png + media/video/raiden.mp4 + media/mixrbv2/raiden.png - 1991 - 1991 1991 Seibu Kaihatsu NEC Action - Shoot'em Up 1 0 @@ -2193,12 +1824,7 @@ Raiden (called Raiden Trad on the Genesis and SNES) is an over-head vertical-scr samuraig.zip Samurai-Ghost - Samurai-Ghost - Samurai-Ghost - - us - 0 PC Engine TurboGrafx @@ -2209,12 +1835,11 @@ The story of Genpei T?ma Den ostensibly revolves around the historical Genpei Wa The game features three modes of play: "side mode", a small-scale action platforming section; "big mode", a large-scale fighting section comparable to the Taito coin-op Gladiator; and "flat mode", an overhead-view section. In all three sections the goal is to destroy enemies, collect items, and reach the end before the life bar (represented by burning candles) runs out. - media/video/samuraig.mp4 - media/mixrbv2/samuraig.png + media/video/samuraig.mp4 + media/mixrbv2/samuraig.png 1992 - 1992 Namco Namco @@ -2230,8 +1855,6 @@ The game features three modes of play: "side mode", a small-scale action platfor shockman.zip Shockman - Shockman - Shockman 0 PC Engine TurboGrafx @@ -2241,19 +1864,16 @@ The game features three modes of play: "side mode", a small-scale action platfor Both cyborgs have traded their energy blades for ranged attacks, which change the pacing of the game a bit but nevertheless remains an action-oriented side-scrolling platformer in which your objective is to clear the stage of all enemies and bosses, while picking up any power-ups that can aid you in your quest. The game makes a linear progression from stage to stage, losing the world map from the original as well as the upgrade buying between levels (since "Doc" the inventor of both cyborgs and provider of upgrades has been abducted by the aliens), although new shooter stages have been included to spice things up. - media/video/shockman.mp4 - media/mixrbv2/shockman.png + media/video/shockman.mp4 + media/mixrbv2/shockman.png - 1992 - 1991 1992 Winds Co., Ltd. NCS Corporation Platform - Action 1-2 0 @@ -2264,31 +1884,23 @@ Both cyborgs have traded their energy blades for ranged attacks, which change th sidearms.zip Sidearms - Hyper Dyne - Sidearms - Hyper Dyne - Sidearms - Hyper Dyne - - us - 0 PC Engine TurboGrafx Originating in the arcades, Side Arms is a horizontally scrolling shoot ?em up in which you control Lieutenant Henry (a second player can control Sergeant Sanders in some versions), armed with crude weaponry and protective jump-suits. They must save the earth from the mercenary invaders of Bozon. You must first reach Bozon?s territories, then wipe out its forces hidden in caverns and lurking in underground seas, before destroying the main invasion ship. Lots of extra weapons can be picked up, often with similar tokens to those in 1943 and some other Capcom titles. Most weapons can be shot either to the left or the right, giving you more range to launch attacks. - media/video/sidearms.mp4 - media/mixrbv2/sidearms.png + media/video/sidearms.mp4 + media/mixrbv2/sidearms.png - 1989 - 1989 1989 Capcom Radiance Software Action - Shoot'em Up 1 0 @@ -2299,11 +1911,7 @@ Both cyborgs have traded their energy blades for ranged attacks, which change th silentd.zip Silent Debuggers - Silent Debuggers - - us - 0 PC Engine TurboGrafx @@ -2314,19 +1922,16 @@ Silent Debuggers is an action game with a first-person perspective. The game adv Fight monsters with a variety of weapons and protect the valuable utility rooms around the center of the station from being cut-off by monsters as you advance through each level of the station. Tools provided by Leon give the player special abilities. - media/video/silentd.mp4 - media/mixrbv2/silentd.png + media/video/silentd.mp4 + media/mixrbv2/silentd.png 1991 - 1991 Data East NEC Shooter - Action - Shooter / 1st person 1 0 @@ -2337,12 +1942,7 @@ Fight monsters with a variety of weapons and protect the valuable utility rooms sinistrn.zip Sinistron - Sinistron - Sinistron - - us - 0 PC Engine TurboGrafx @@ -2355,12 +1955,11 @@ This game has large enemy sprites and large boss characters. The levels take pla The Japanese version, "Violent Soldier", had slightly different graphics. - media/video/sinistrn.mp4 - media/mixrbv2/sinistrn.png + media/video/sinistrn.mp4 + media/mixrbv2/sinistrn.png 1990 - 1991 IGS NEC @@ -2376,11 +1975,7 @@ The Japanese version, "Violent Soldier", had slightly different graphics.soldblad.zip Soldier Blade - Soldier Blade - - us - 0 PC Engine TurboGrafx @@ -2391,12 +1986,11 @@ Soldier Blade puts you in direct control of a starfighter as you make your way t The game also features a unique weapon system with three customizable gun pods, in which you can mount any of the several types of weapons available. Additionally you can sacrifice each of your pods to incorporate "option" satellites, bombs and other super moves depending on the pod/weapon combination you have equipped. - media/video/soldblad.mp4 - media/mixrbv2/soldblad.png + media/video/soldblad.mp4 + media/mixrbv2/soldblad.png 1992 - 1992 Hudson Hudson @@ -2412,12 +2006,7 @@ The game also features a unique weapon system with three customizable gun pods, somerass.zip Somer Assault - Somer Assault - Somer Assault - - us - 0 PC Engine TurboGrafx @@ -2426,18 +2015,16 @@ The game also features a unique weapon system with three customizable gun pods, The story is bizarre, which fits the concept of the game. A sorceress has plans to rule the world. To do so, she has summoned 12 beasts, each based on a sign of the zodiac. It up to you, pink slinky, to defeat the 12 astrological signs. - media/video/somerass.mp4 - media/mixrbv2/somerass.png + media/video/somerass.mp4 + media/mixrbv2/somerass.png 1991 - 1992 Atlus Atlus Shooter - Action 1 0 @@ -2448,30 +2035,23 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans wbeach.zip Sonic Spike - World Championship Beach Volleyball - Sonic Spike - World Championship Beach Volleyball - Sonic Spike - World Championship Beach Volleyball - - us - 0 PC Engine TurboGrafx Sonic Spike is a beach volleyball game. The player takes the role of a volleyball team with two athletes (which have different strengths and disadvantages) and tries to win a tournament. The second athlete can also be played by a second human player. The controls offer no surprises: players move an athlete over the field and use two buttons for jumping and hitting. Single players also have to switch between the two athletes. - media/video/wbeach.mp4 - media/mixrbv2/wbeach.png + media/video/wbeach.mp4 + media/mixrbv2/wbeach.png 1990 - 1990 IGS IGS Sports / Volleyball - Sports 1-2 0 @@ -2482,11 +2062,7 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans sharrier.zip Space Harrier - Space Harrier - - us - 0 PC Engine TurboGrafx @@ -2495,19 +2071,16 @@ The story is bizarre, which fits the concept of the game. A sorceress has plans Originating in the arcades, Space Harrier is a third-person rail shooter with pseudo-3D graphics, set in the same world as Fantasy Zone. The lone titular hero fights aliens with a fireball-launching cannon, which can also be used to transform the hero into a flying rocket. The protagonist is constantly in motion, but the speed of his movement can be regulated by the player. - media/video/sharrier.mp4 - media/mixrbv2/sharrier.png + media/video/sharrier.mp4 + media/mixrbv2/sharrier.png - 1990 - 1988 1990 AM R&D Dept. #2 NEC Action - Shoot'em Up 1 0 @@ -2518,11 +2091,7 @@ Originating in the arcades, Space Harrier is a third-person rail shooter with ps splatth.zip Splatterhouse - Splatterhouse - - us - 0 PC Engine TurboGrafx @@ -2533,19 +2102,16 @@ Rick and his girlfriend Jennifer enter West Mansion (known as Splatterhouse) to Rick must survive seven blood-soaked levels full of corpses, demons, and other disturbing creatures in this arcade side-scrolling beat-em-up. Several weapons are at Rick's disposal throughout the house, such as a meat cleaver, a two by four, and a shotgun. If Rick wants to find Jennifer alive, he must move quickly through the floors of the mansion.... as a happy reunion is not always guaranteed. - media/video/splatth.mp4 - media/mixrbv2/splatth.png + media/video/splatth.mp4 + media/mixrbv2/splatth.png - 1990 - 1990 1990 Namco NEC Action - Beat'em Up 1 0 @@ -2556,11 +2122,7 @@ Rick must survive seven blood-soaked levels full of corpses, demons, and other d sssoldr.zip Super Star Soldier - Super Star Soldier - - us - 0 PC Engine TurboGrafx @@ -2571,19 +2133,16 @@ The game features the following game play modes: normal play, score play, 2 minu Each level has its own tough boss at the end. - media/video/sssoldr.mp4 - media/mixrbv2/sssoldr.png + media/video/sssoldr.mp4 + media/mixrbv2/sssoldr.png - 1991 - 1990 1991 Inter State Hudson Action - Shoot'em Up 1 0 @@ -2594,11 +2153,7 @@ Each level has its own tough boss at the end. svolley.zip Super Volleyball - Super Volleyball - - us - 0 PC Engine TurboGrafx @@ -2609,34 +2164,27 @@ The game features eight national teams (USA, USSR, Brazil, Holland, France, Ital Gameplay is viewed from a side scrolling perspective, with the camera fixed on the ball. A small radar on the top of the screen shows the players' positions of both teams. Players can, bump, set, spike, dump, block and dig. A collection of serves is also available: underhand, overhand and jump serve. There are also options for three ball speeds, beginning points (from 0 to 10, out of 15) and handicap. - media/video/svolley.mp4 - media/mixrbv2/svolley.png + media/video/svolley.mp4 + media/mixrbv2/svolley.png 1990 - 1990 Video System NEC Sports - Sports / Volleyball 1-2 0 16 0 - + chasehq.zip Taito Chase H.Q. - Taito Chase H.Q. - Taito Chase H.Q. - - us - 0 PC Engine TurboGrafx @@ -2651,12 +2199,11 @@ You are a new member of the task force. Your mission is to use these tactics in * Easy to learn and continuously challenging - media/video/chasehq.mp4 - media/mixrbv2/chasehq.png + media/video/chasehq.mp4 + media/mixrbv2/chasehq.png 1990 - 1992 Taito Taito @@ -2672,12 +2219,7 @@ You are a new member of the task force. Your mission is to use these tactics in taknhoop.zip Takin' It to the Hoop - Takin' It to the Hoop - Takin' It to the Hoop - - us - 0 PC Engine TurboGrafx @@ -2686,19 +2228,16 @@ You are a new member of the task force. Your mission is to use these tactics in During the matches, the player controls the ball carrier when in offense and manually switches between athletes when in defense. Passes can be performed in a high or low variation. While most of the match is shown in a slightly heightened side-scrolling perspective, the game switches to a close-up view during a penalty throw or a dunking try. Here the player needs to press a button at the correct timing for a successful throw. When a defense athlete is nearby during a during maneuver, he has the opportunity to block the ball when the correct timing is met. - media/video/taknhoop.mp4 - media/mixrbv2/taknhoop.png + media/video/taknhoop.mp4 + media/mixrbv2/taknhoop.png - 1989 - 1990 1990 Aicom NEC Sports / Basketball - Sports 1-2 0 @@ -2709,19 +2248,15 @@ During the matches, the player controls the ball carrier when in offense and man talespin.zip TaleSpin - TaleSpin - - us - 0 PC Engine TurboGrafx Take off with those high-flying Disney heroes, Captain Baloo and Kit Cloudkicker in the action-packed adventure TaleSpin. Imagine, you're after the lost treasure of Ionia, and the Watusi Witch Doctor is after you! Can you defeat him to go on and defy the dreaded Iron Vulture and make it to the Ice Caves of Thembria? Are you brave enough to challenge Shere Khan for the treasure? Find out by playing TaleSpin, with seven thrilling levels and 150 danger-filled screens! - media/video/talespin.mp4 - media/mixrbv2/talespin.png + media/video/talespin.mp4 + media/mixrbv2/talespin.png 1991 @@ -2740,12 +2275,7 @@ During the matches, the player controls the ball carrier when in offense and man legaxe.zip The Legendary Axe - The Legendary Axe - The Legendary Axe - - us - 0 PC Engine TurboGrafx @@ -2755,18 +2285,16 @@ There are six zones in the game and has Gogan exploring forests, caves, mountain - media/video/legaxe.mp4 - media/mixrbv2/legaxe.png + media/video/legaxe.mp4 + media/mixrbv2/legaxe.png 1988 - 1989 Marvelous Interactive NEC Platform - Action 1 0 @@ -2777,12 +2305,7 @@ There are six zones in the game and has Gogan exploring forests, caves, mountain legaxe2.zip The Legendary Axe II - The Legendary Axe II - The Legendary Axe II - - us - 0 PC Engine TurboGrafx @@ -2791,19 +2314,16 @@ There are six zones in the game and has Gogan exploring forests, caves, mountain This game has you fighting monsters through seven stages with just a sword, but three other weapons can be picked up along the way, and include axes, chain spears, and smart bombs. These weapons can only be obtained by collecting the power-up that a defeated enemy leaves behind. Weapons can be switched along the way. At the end of each level, you must defeat a huge boss in order to go to the next stage. - media/video/legaxe2.mp4 - media/mixrbv2/legaxe2.png + media/video/legaxe2.mp4 + media/mixrbv2/legaxe2.png - 1990 - 1990 1990 Atlus NEC Action - Platform 1 0 @@ -2814,30 +2334,23 @@ This game has you fighting monsters through seven stages with just a sword, but tigerrod.zip Tiger Road - Tiger Road - Tiger Road - - us - 0 PC Engine TurboGrafx This arcade conversion is a beat 'em up in which you (as Lee Wong) must rescue the village children from the evil Ryo Ken Oh. Many levels are horizontally scrolling, although with high ledges to jump onto and follow for a slightly different path. Magic urns containing improved weapons appear frequently. Most enemies are easy to attack and only need one hit to kill, although they come at you in large hordes. Once you get to the indoor sections you will find big enemies with the ability to kill you with one hit, in sections set on multiple levels complete with stairways. - media/video/tigerrod.mp4 - media/mixrbv2/tigerrod.png + media/video/tigerrod.mp4 + media/mixrbv2/tigerrod.png 1990 - 1990 Go! Capcom Platform - Action 1 0 @@ -2848,12 +2361,7 @@ This game has you fighting monsters through seven stages with just a sword, but timcrus.zip Time Cruise - Time Cruise - Time Cruise - - us - 0 PC Engine TurboGrafx @@ -2862,12 +2370,11 @@ This game has you fighting monsters through seven stages with just a sword, but The goal of the game, much like many others in the genre, is to reach and certain amount of points in one of several different pinball tables that range in different time periods including prehistoric times and up to the future. - media/video/timcrus.mp4 - media/mixrbv2/timcrus.png + media/video/timcrus.mp4 + media/mixrbv2/timcrus.png 1991 - 1992 FACE NEC @@ -2883,25 +2390,18 @@ The goal of the game, much like many others in the genre, is to reach and certai timeball.zip Timeball - Timeball - Timeball - - us - 0 PC Engine TurboGrafx The concept behind Blodia is very simple: 1-You have a screen of pipe-work. 2-There is a ball travelling down the pipe. 3-If the ball drops down a gap in the pipe you have to start again. That's it. So what this all amounts to is you frantically sliding the tiles around block-puzzle style to keep that cursed ball bearing on track. God forbid that you think the ball is moving too slowly, you can even push a button to speed the damn thing up, but you have to wonder why you would ever want to do that. - media/video/timeball.mp4 - media/mixrbv2/timeball.png + media/video/timeball.mp4 + media/mixrbv2/timeball.png 1990 - 1990 - 1990 Hudson NEC @@ -2917,12 +2417,7 @@ The goal of the game, much like many others in the genre, is to reach and certai tricky.zip Tricky Kick - Tricky Kick - Tricky Kick - - us - 0 PC Engine TurboGrafx @@ -2936,18 +2431,16 @@ There are also enemies that you have to kick into bumpers to destroy them. The game has a regular mode and a special mode with 60 puzzles each. Many of the puzzles are quite difficult even in regular mode. - media/video/tricky.mp4 - media/mixrbv2/tricky.png + media/video/tricky.mp4 + media/mixrbv2/tricky.png 1990 - 1991 IGS IGS Strategy - Puzzle-Game 1 0 @@ -2958,11 +2451,7 @@ The game has a regular mode and a special mode with 60 puzzles each. Many of th turrican.zip Turrican - Turrican - - us - 0 PC Engine TurboGrafx @@ -2971,19 +2460,16 @@ The game has a regular mode and a special mode with 60 puzzles each. Many of th Gameplay is conceptually simple: just jump, shoot and explore. However, this game puts a lot of emphasis on finding and using the 10 different weapons Turrican can collect. - media/video/turrican.mp4 - media/mixrbv2/turrican.png + media/video/turrican.mp4 + media/mixrbv2/turrican.png - 1991 1991 Rainbow Arts Accolade Action - Platform - Platform / Shooter Scrolling 1 0 @@ -2994,11 +2480,7 @@ Gameplay is conceptually simple: just jump, shoot and explore. However, this gam tvbasket.zip TV Sports Basketball - TV Sports Basketball - - us - 0 PC Engine TurboGrafx @@ -3007,19 +2489,16 @@ Gameplay is conceptually simple: just jump, shoot and explore. However, this gam As well as playing the matches you have full coaching control. This can involve making substitutions but also assigning marking and game strategies. - media/video/tvbasket.mp4 - media/mixrbv2/tvbasket.png + media/video/tvbasket.mp4 + media/mixrbv2/tvbasket.png - 1991 - 1991 1991 Cinemaware NEC Sports - Sports / Basketball 1-5 0 @@ -3030,30 +2509,23 @@ As well as playing the matches you have full coaching control. This can involve tvfootbl.zip TV Sports Football - TV Sports Football - - us - 0 PC Engine TurboGrafx Before Electronic Arts sought to imitate television coverage of sports with their EA Sports titles, Cinemaware had the same idea, initially applying it to (American) Football. Cutscenes follow dramatic moments in the match, and each match is preceded by a TV-style introduction. The game is primarily action-based, although you also choose your plays before executing them. You then bring the passes and runs to life on the pitch itself. You can play single matches or full leagues, with any of the NFL teams of the time. - media/video/tvfootbl.mp4 - media/mixrbv2/tvfootbl.png + media/video/tvfootbl.mp4 + media/mixrbv2/tvfootbl.png - 1990 - 1991 1990 Cinemaware NEC Sports - Sports / Football 1-5 0 @@ -3064,11 +2536,7 @@ As well as playing the matches you have full coaching control. This can involve tvhockey.zip TV Sports Hockey - TV Sports Hockey - - us - 0 PC Engine TurboGrafx @@ -3081,19 +2549,16 @@ After a dramatic close-up of the face-off, actual game play is seen from a top-d Exhibition games can be played with either full or easy rules - easy mode has less penalties and infractions like offside. In tournaments, every scheduled game can either be played or the results simulated. Tournament progress is saved via a password. When two or more players play, they can be put on any team. Thus teams featuring five human players are just as possible as mixed competitive matches. - media/video/tvhockey.mp4 - media/mixrbv2/tvhockey.png + media/video/tvhockey.mp4 + media/mixrbv2/tvhockey.png - 1991 - 1993 1991 Cinemaware NEC Sports / Hockey - Sports 1-5 0 @@ -3104,23 +2569,18 @@ Exhibition games can be played with either full or easy rules - easy mode has le veigues.zip Veigues - Tactical Gladiator - Veigues - Tactical Gladiator - - us - 0 PC Engine TurboGrafx For 3 years, alien invaders have been pounding the earth into a smoldering ruin. There isn't a man alive who can stop them. But now there's Veigues, a devastating fighting machine! Built with captured enemy technology, he's our last desperate hope for survival... and you're in control! Trash the invaders with the Plazma Cannon! Just keep your firepower hot and fight like there's no tomorrow. Destroy the aliens or there won't be! - media/video/veigues.mp4 - media/mixrbv2/veigues.png + media/video/veigues.mp4 + media/mixrbv2/veigues.png 1990 - 1990 Game Arts NEC @@ -3136,11 +2596,7 @@ Exhibition games can be played with either full or easy rules - easy mode has le victoryr.zip Victory Run - Victory Run - - us - 0 PC Engine TurboGrafx @@ -3149,12 +2605,11 @@ Exhibition games can be played with either full or easy rules - easy mode has le At the start of the race, you choose how many spare engines, tires, brakes, and so on to take with you on the rally. As you finish each segment, you have to decide to use those parts so that you can repair your car so you can complete the race. - media/video/victoryr.mp4 - media/mixrbv2/victoryr.png + media/video/victoryr.mp4 + media/mixrbv2/victoryr.png 1987 - 1989 Hudson Hudson @@ -3170,11 +2625,7 @@ At the start of the race, you choose how many spare engines, tires, brakes, and vigilant.zip Vigilante - Vigilante - - us - 0 PC Engine TurboGrafx @@ -3183,18 +2634,16 @@ At the start of the race, you choose how many spare engines, tires, brakes, and The game offers five distinct locations, such as city streets and a junkyard, with many different thugs with different strengths. You fight with your fists, feet and a chain. Each level features an end boss which requires a special tactic in order to progress. - media/video/vigilant.mp4 - media/mixrbv2/vigilant.png + media/video/vigilant.mp4 + media/mixrbv2/vigilant.png 1989 - 1989 NEC Irem Action - Beat'em Up 1 0 @@ -3205,30 +2654,23 @@ The game offers five distinct locations, such as city streets and a junkyard, wi wcbasebl.zip World Class Baseball - World Class Baseball - World Class Baseball - - us - 0 PC Engine TurboGrafx World Class Baseball is a baseball game. The player controls the pitcher and fielders (through an automatic system that, following baseball games' tradition, gives to him control on the one of the players who is closest to the ball); not the batter. One or two little windows display the runner's status during the face-off between the batter and the pitcher; once the ball is hit the view changes to a bird's eye one, showing a good portion of the game field where the action is taking place, together with a permanent small field's image at the right bottom of the screen displaying the position of every player on the whole field. - media/video/wcbasebl.mp4 - media/mixrbv2/wcbasebl.png + media/video/wcbasebl.mp4 + media/mixrbv2/wcbasebl.png 1988 - 1989 Hudson NEC Sports / Baseball - Sports 1-2 0 @@ -3239,30 +2681,23 @@ The game offers five distinct locations, such as city streets and a junkyard, wi wctennis.zip World Court Tennis - World Court Tennis - World Court Tennis - - us - 0 PC Engine TurboGrafx World Court Tennis is a tennis game with a twist. The action itself features no big surprises: the players control their characters over the scrolling tennis field and try to counter balls from their opponents. It is possible to perform typical tennis actions like cross, smash or lob and the hit performance depends on the timing. - media/video/wctennis.mp4 - media/mixrbv2/wctennis.png + media/video/wctennis.mp4 + media/mixrbv2/wctennis.png 1988 - 1989 Namco NEC Sports / Tennis - Sports 1-4 0 @@ -3273,12 +2708,7 @@ The game offers five distinct locations, such as city streets and a junkyard, wi wscomp.zip World Sports Competition - World Sports Competition - World Sports Competition - - us - 0 PC Engine TurboGrafx @@ -3293,12 +2723,11 @@ Swimming - Back Stroke, Breast Stroke, Butterfly, Free Style & Individual Me Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. - media/video/wscomp.mp4 - media/mixrbv2/wscomp.png + media/video/wscomp.mp4 + media/mixrbv2/wscomp.png 1992 - 1993 Hudson Hudson @@ -3314,19 +2743,15 @@ Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. yobro.zip Yo, Bro - Yo, Bro - - us - 0 PC Engine TurboGrafx Ratz attack! Ratz attack! The city of Los Angeles is being invaded! Only Lil Bro', Camp California's rad skateboarding dude, can save it. The evil Ratz gang is unleashing a barrage of killer creatures and devices. Find incredibly cool weapons to fight back. Wipe out their earthquake machines and nasty man-eating plants with rockets and grenades. Fight off wicked space aliens and launch your bonus attacks. It'll take everything you've got to send the Ratz packing! - media/video/yobro.mp4 - media/mixrbv2/yobro.png + media/video/yobro.mp4 + media/mixrbv2/yobro.png 1991 @@ -3335,7 +2760,6 @@ Track - 100 Meter Dash, 110 Meter Hurdles & 400 Meter Dash. NEC Shooter - Action 1-2 0 diff --git a/pfbneo/data/common/datadir/hiscores/hiscore.dat b/pfbneo/data/common/romfs/hiscores/hiscore.dat similarity index 100% rename from pfbneo/data/common/datadir/hiscores/hiscore.dat rename to pfbneo/data/common/romfs/hiscores/hiscore.dat diff --git a/pfbneo/data/common/romfs/skins/big_preview/config.cfg b/pfbneo/data/common/romfs/skins/big_preview/config.cfg index 5bdfdcca..f0cc0797 100644 --- a/pfbneo/data/common/romfs/skins/big_preview/config.cfg +++ b/pfbneo/data/common/romfs/skins/big_preview/config.cfg @@ -17,7 +17,7 @@ SKIN_CONFIG : { path = "default.ttf"; offset = [ 0.0, -4.0 ]; - filtering = 1; + filtering = 0; }; HIGHLIGHT : { @@ -35,6 +35,14 @@ SKIN_CONFIG : rectangle = [ 640.0, 360.0, 640.0, 360.0 ]; origin = 8; }; + STATUSBOX : + { + color = [ 50, 50, 50, 255 ]; + outline_color = [ 153, 255, 51, 255 ]; + outline_size = 2.0; + rectangle = [ 640.0, 710.0, 1246.0, 32.0 ]; + origin = 6; + }; MAIN : { color = [ 70, 70, 70, 255 ]; @@ -70,11 +78,11 @@ SKIN_CONFIG : origin = 0; TITLE_TEXT : { - size = 30; + size = 34; color = [ 40, 40, 40, 255 ]; outline_color = [ 153, 255, 51, 255 ]; outline_size = 2.0; - rectangle = [ 510.0, 210.0, 418.0, 32.0 ]; + rectangle = [ 510.0, 207.0, 418.0, 32.0 ]; origin = 5; }; TEXT : diff --git a/pfbneo/data/common/romfs/skins/big_preview/wait.png b/pfbneo/data/common/romfs/skins/big_preview/wait.png new file mode 100644 index 00000000..d5f9932c Binary files /dev/null and b/pfbneo/data/common/romfs/skins/big_preview/wait.png differ diff --git a/pfbneo/data/common/romfs/skins/default/config.cfg b/pfbneo/data/common/romfs/skins/default/config.cfg index ed41bc4f..ac752d38 100644 --- a/pfbneo/data/common/romfs/skins/default/config.cfg +++ b/pfbneo/data/common/romfs/skins/default/config.cfg @@ -17,7 +17,7 @@ SKIN_CONFIG : { path = "default.ttf"; offset = [ 0.0, -4.0 ]; - filtering = 1; + filtering = 0; }; HIGHLIGHT : { @@ -35,6 +35,14 @@ SKIN_CONFIG : rectangle = [ 640.0, 360.0, 640.0, 360.0 ]; origin = 8; }; + STATUSBOX : + { + color = [ 50, 50, 50, 255 ]; + outline_color = [ 153, 255, 51, 255 ]; + outline_size = 2.0; + rectangle = [ 640.0, 710.0, 1246.0, 32.0 ]; + origin = 6; + }; MAIN : { color = [ 70, 70, 70, 255 ]; @@ -70,11 +78,11 @@ SKIN_CONFIG : origin = 0; TITLE_TEXT : { - size = 30; + size = 34; color = [ 40, 40, 40, 255 ]; outline_color = [ 153, 255, 51, 255 ]; outline_size = 2.0; - rectangle = [ 510.0, 210.0, 418.0, 32.0 ]; + rectangle = [ 510.0, 207.0, 418.0, 32.0 ]; origin = 5; }; TEXT : diff --git a/pfbneo/data/common/romfs/skins/default/wait.png b/pfbneo/data/common/romfs/skins/default/wait.png new file mode 100644 index 00000000..d5f9932c Binary files /dev/null and b/pfbneo/data/common/romfs/skins/default/wait.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/0.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/0.png index 4cb3cf9e..811f223e 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/0.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/0.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/10.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/10.png index b058ccef..6e915863 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/10.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/10.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/11.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/11.png index 6e915863..bfee8c9d 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/11.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/11.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/12.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/12.png index 0f0e00f2..2c0c7925 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/12.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/12.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/13.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/13.png index caa7eaef..cf9f22b5 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/13.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/13.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/14.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/14.png index 4bd175ca..52a40737 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/14.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/14.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/15.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/15.png index 41b6cbef..1597ecd1 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/15.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/15.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/16.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/16.png index 570f6125..369d60f6 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/16.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/16.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/2.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/2.png index 811f223e..040baca6 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/2.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/2.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/3.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/3.png index 040baca6..4cb3cf9e 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/3.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/3.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/4.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/4.png index 1597ecd1..4bd175ca 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/4.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/4.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/5.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/5.png index 369d60f6..41b6cbef 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/5.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/5.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/6.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/6.png index 2c0c7925..570f6125 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/6.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/6.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/7.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/7.png index cf9f22b5..0f0e00f2 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/7.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/7.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/8.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/8.png index bfee8c9d..caa7eaef 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/8.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/8.png differ diff --git a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/9.png b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/9.png index 52a40737..b058ccef 100644 Binary files a/pfbneo/data/ps4/romfs/skins/big_preview/buttons/9.png and b/pfbneo/data/ps4/romfs/skins/big_preview/buttons/9.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/0.png b/pfbneo/data/ps4/romfs/skins/default/buttons/0.png index 4cb3cf9e..811f223e 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/0.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/0.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/10.png b/pfbneo/data/ps4/romfs/skins/default/buttons/10.png index 1597ecd1..6e915863 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/10.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/10.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/11.png b/pfbneo/data/ps4/romfs/skins/default/buttons/11.png index 369d60f6..bfee8c9d 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/11.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/11.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/12.png b/pfbneo/data/ps4/romfs/skins/default/buttons/12.png index 0f0e00f2..2c0c7925 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/12.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/12.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/13.png b/pfbneo/data/ps4/romfs/skins/default/buttons/13.png index caa7eaef..cf9f22b5 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/13.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/13.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/14.png b/pfbneo/data/ps4/romfs/skins/default/buttons/14.png index 4bd175ca..52a40737 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/14.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/14.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/15.png b/pfbneo/data/ps4/romfs/skins/default/buttons/15.png index 41b6cbef..1597ecd1 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/15.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/15.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/16.png b/pfbneo/data/ps4/romfs/skins/default/buttons/16.png index 570f6125..369d60f6 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/16.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/16.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/2.png b/pfbneo/data/ps4/romfs/skins/default/buttons/2.png index 811f223e..040baca6 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/2.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/2.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/3.png b/pfbneo/data/ps4/romfs/skins/default/buttons/3.png index 040baca6..4cb3cf9e 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/3.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/3.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/4.png b/pfbneo/data/ps4/romfs/skins/default/buttons/4.png index b058ccef..4bd175ca 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/4.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/4.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/5.png b/pfbneo/data/ps4/romfs/skins/default/buttons/5.png index 6e915863..41b6cbef 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/5.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/5.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/6.png b/pfbneo/data/ps4/romfs/skins/default/buttons/6.png index 2c0c7925..570f6125 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/6.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/6.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/7.png b/pfbneo/data/ps4/romfs/skins/default/buttons/7.png index cf9f22b5..0f0e00f2 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/7.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/7.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/8.png b/pfbneo/data/ps4/romfs/skins/default/buttons/8.png index bfee8c9d..caa7eaef 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/8.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/8.png differ diff --git a/pfbneo/data/ps4/romfs/skins/default/buttons/9.png b/pfbneo/data/ps4/romfs/skins/default/buttons/9.png index 52a40737..b058ccef 100644 Binary files a/pfbneo/data/ps4/romfs/skins/default/buttons/9.png and b/pfbneo/data/ps4/romfs/skins/default/buttons/9.png differ diff --git a/pfbneo/data/switch/romfs/skins/big_preview/romlist_help.png b/pfbneo/data/switch/romfs/skins/big_preview/romlist_help.png index d09e0955..d66a988d 100644 Binary files a/pfbneo/data/switch/romfs/skins/big_preview/romlist_help.png and b/pfbneo/data/switch/romfs/skins/big_preview/romlist_help.png differ diff --git a/pfbneo/data/switch/romfs/skins/default/romlist_help.png b/pfbneo/data/switch/romfs/skins/default/romlist_help.png index 28138bdd..d66a988d 100644 Binary files a/pfbneo/data/switch/romfs/skins/default/romlist_help.png and b/pfbneo/data/switch/romfs/skins/default/romlist_help.png differ diff --git a/pfbneo/data/switch/romlist_help.xcf b/pfbneo/data/switch/romlist_help.xcf index 6b3ece52..3babd09a 100644 Binary files a/pfbneo/data/switch/romlist_help.xcf and b/pfbneo/data/switch/romlist_help.xcf differ diff --git a/pfbneo/data/vita/romfs/module/libGLESv1_CM.suprx b/pfbneo/data/vita/romfs/module/libGLESv1_CM.suprx new file mode 100644 index 00000000..e98dbe8f Binary files /dev/null and b/pfbneo/data/vita/romfs/module/libGLESv1_CM.suprx differ diff --git a/pfbneo/data/vita/romfs/module/libGLESv2.suprx b/pfbneo/data/vita/romfs/module/libGLESv2.suprx new file mode 100644 index 00000000..76ac1cfc Binary files /dev/null and b/pfbneo/data/vita/romfs/module/libGLESv2.suprx differ diff --git a/pfbneo/data/vita/romfs/module/libIMGEGL.suprx b/pfbneo/data/vita/romfs/module/libIMGEGL.suprx new file mode 100644 index 00000000..f81afa78 Binary files /dev/null and b/pfbneo/data/vita/romfs/module/libIMGEGL.suprx differ diff --git a/pfbneo/data/vita/romfs/module/libgpu_es4_ext.suprx b/pfbneo/data/vita/romfs/module/libgpu_es4_ext.suprx new file mode 100644 index 00000000..3732dc76 Binary files /dev/null and b/pfbneo/data/vita/romfs/module/libgpu_es4_ext.suprx differ diff --git a/pfbneo/data/vita/romfs/module/libpvrPSP2_WSEGL.suprx b/pfbneo/data/vita/romfs/module/libpvrPSP2_WSEGL.suprx new file mode 100644 index 00000000..8620929e Binary files /dev/null and b/pfbneo/data/vita/romfs/module/libpvrPSP2_WSEGL.suprx differ diff --git a/pfbneo/sources/config.cpp b/pfbneo/sources/config.cpp index 99b4dee8..ea1395d2 100644 --- a/pfbneo/sources/config.cpp +++ b/pfbneo/sources/config.cpp @@ -33,18 +33,28 @@ PFBAConfig::PFBAConfig(c2d::Io *io, int version) : Config(io, version) { /// pfba custom config //////////////////////////////////////////////////////////// + /// MAIN OPTIONS + get(Option::Id::GUI_SHOW_ZIP_NAMES)->setValueBool(false); + /// ROMS OPTIONS add(Option::Id::ROM_FILTER, "FORCE_60HZ", {"OFF", "ON"}, 1, Option::Id::ROM_FORCE_60HZ, Option::Flags::BOOLEAN); + get(Option::Id::ROM_FORCE_60HZ)->setInfo("YOU NEED TO RESTART EMULATION AFTER CHANGING THIS OPTION"); + // audio - add(Option::Id::ROM_FORCE_60HZ, "FORCE_AUDIO_SYNC", - {"OFF", "ON"}, 0, Option::Id::ROM_AUDIO_SYNC, Option::Flags::BOOLEAN); - add(Option::Id::ROM_AUDIO_SYNC, "AUDIO_FREQUENCY", + add(Option::Id::ROM_FORCE_60HZ, "AUDIO_FREQUENCY", {"11025", "22050", "32000", "44100", "48000"}, 3, Option::Id::ROM_AUDIO_FREQ, Option::Flags::STRING); + get(Option::Id::ROM_AUDIO_FREQ)->setInfo("YOU NEED TO RESTART EMULATION AFTER CHANGING THIS OPTION"); + add(Option::Id::ROM_AUDIO_FREQ, "AUDIO_INTERPOLATION", {"0", "1", "3"}, 2, Option::Id::ROM_AUDIO_INTERPOLATION, Option::Flags::STRING); + get(Option::Id::ROM_AUDIO_INTERPOLATION)->setInfo( + "YOU NEED TO RESTART EMULATION AFTER CHANGING THIS OPTION"); add(Option::Id::ROM_AUDIO_INTERPOLATION, "AUDIO_FM_INTERPOLATION", {"0", "1", "3"}, 2, Option::Id::ROM_AUDIO_FMINTERPOLATION, Option::Flags::STRING); + get(Option::Id::ROM_AUDIO_FMINTERPOLATION)->setInfo( + "YOU NEED TO RESTART EMULATION AFTER CHANGING THIS OPTION"); + #ifdef __VITA__ add(Option::Id::ROM_AUDIO_FMINTERPOLATION, "ROTATION", {"OFF", "ON", "FLIP", "CAB MODE"}, 1, Option::Id::ROM_ROTATION, Option::Flags::STRING); @@ -61,6 +71,7 @@ PFBAConfig::PFBAConfig(c2d::Io *io, int version) : Config(io, version) { "NEO_MVH_MV1CA", "NEO_MVH_MV1CJ", "DECK_V6", "DEVKIT"}, 0, Option::Id::ROM_NEOBIOS, Option::Flags::STRING); + get(Option::Id::ROM_NEOBIOS)->setInfo("YOU NEED TO RESTART EMULATION AFTER CHANGING THIS OPTION"); #ifdef __VITA__ // do not use unibios as default on vita for cyclone asm compatibility get(Option::Id::ROM_NEOBIOS)->setIndex(4); @@ -79,6 +90,4 @@ PFBAConfig::PFBAConfig(c2d::Io *io, int version) : Config(io, version) { // "c2dui_romlist" will also reload config, but we need new roms paths reset(); load(); - // TODO: fixme - //save(); } diff --git a/pfbneo/sources/cpu/c68000_intf.cpp b/pfbneo/sources/cpu/c68000_intf.cpp index 1091731a..b0ed66c8 100644 --- a/pfbneo/sources/cpu/c68000_intf.cpp +++ b/pfbneo/sources/cpu/c68000_intf.cpp @@ -564,7 +564,7 @@ struct m68kpstack { static m68kpstack pstack[MAX_PSTACK]; static INT32 pstacknum = 0; -static void SekCPUPush(INT32 nCPU) +void SekCPUPush(INT32 nCPU) { m68kpstack *p = &pstack[pstacknum++]; @@ -582,7 +582,7 @@ static void SekCPUPush(INT32 nCPU) } } -static void SekCPUPop() +void SekCPUPop() { m68kpstack *p = &pstack[--pstacknum]; diff --git a/pfbneo/sources/fbneo/drv.cpp b/pfbneo/sources/fbneo/drv.cpp index 2110d98b..a3d23138 100644 --- a/pfbneo/sources/fbneo/drv.cpp +++ b/pfbneo/sources/fbneo/drv.cpp @@ -2,6 +2,7 @@ #include "c2dui.h" #include "burner.h" +#include "retro_input.h" using namespace c2dui; @@ -99,14 +100,16 @@ int DrvInit(int nDrvNum, bool bRestore) { printf("DrvInit(%i, %i)\n", nDrvNum, bRestore); DrvExit(); + // set selected driver nBurnDrvSelect[0] = (UINT32) nDrvNum; - - // Define nMaxPlayers early; GameInpInit() needs it (normally defined in DoLibInit()). + // for retro_input + bIsNeogeoCartGame = ((BurnDrvGetHardwareCode() & HARDWARE_PUBLIC_MASK) == HARDWARE_SNK_NEOGEO); + // default input values nMaxPlayers = BurnDrvGetMaxPlayers(); - GameInpInit(); - //ConfigGameLoad(true); - InputMake(true); - GameInpDefault(); + SetDefaultDeviceTypes(); + // init inputs + InputInit(); + SetControllerInfo(); printf("DrvInit: DoLibInit()\n"); if (DoLibInit()) { // Init the Burn library's driver @@ -139,7 +142,7 @@ int DrvExit() { char path[1024]; snprintf(path, 1023, "%s%s.fs", szAppEEPROMPath, BurnDrvGetTextA(DRV_NAME)); BurnStateSave(path, 0); - GameInpExit(); + InputExit(); BurnDrvExit(); // Exit the driver } } diff --git a/pfbneo/sources/fbneo/inp_c2d.cpp b/pfbneo/sources/fbneo/inp_c2d.cpp deleted file mode 100644 index e58f8e1b..00000000 --- a/pfbneo/sources/fbneo/inp_c2d.cpp +++ /dev/null @@ -1,197 +0,0 @@ -// Module for input using libcross2d - -#include "cross2d/c2d.h" -#include "burner.h" - -using namespace c2d; - -int nVidFullscreen = 0; -bool bAlwaysProcessKeyboardInput = false; -INT32 bVidUseHardwareGamma = 1; -const INT32 nConfigMinVersion = 0x020921; - -// TODO: this does not belong here... -UINT32 (__cdecl *VidHighCol)(INT32 r, INT32 g, INT32 b, INT32 i); - -// TODO: this does not belong here... -INT32 VidRecalcPal() { return BurnRecalcPal(); } - -bool AppProcessKeyboardInput() { return true; } - -int buttons[4][8] = {{-1, -1, -1, -1, -1, -1, -1, -1}, - {-1, -1, -1, -1, -1, -1, -1, -1}, - {-1, -1, -1, -1, -1, -1, -1, -1}, - {-1, -1, -1, -1, -1, -1, -1, -1}}; - -int c2d_mapping[KEY_COUNT] = { - Input::Key::Up, Input::Key::Down, Input::Key::Left, Input::Key::Right, - Input::Key::Select, Input::Key::Start, - Input::Key::Fire1, Input::Key::Fire2, Input::Key::Fire3, - Input::Key::Fire4, Input::Key::Fire5, Input::Key::Fire6, - Input::Key::Start, Input::Key::Select -}; - -int C2DInpInit() { - for (int i = 0; i < PLAYER_MAX; i++) { - // see C2D_DEFAULT_JOY_KEYS in c2d.h - buttons[i][0] = 6; // KEY_JOY_FIRE1_DEFAULT - buttons[i][1] = 7; // KEY_JOY_FIRE2_DEFAULT - buttons[i][2] = 8; // KEY_JOY_FIRE3_DEFAULT - buttons[i][3] = 9; // KEY_JOY_FIRE4_DEFAULT - buttons[i][4] = 10; // KEY_JOY_FIRE5_DEFAULT - buttons[i][5] = 11; // KEY_JOY_FIRE6_DEFAULT - buttons[i][6] = 4; // KEY_JOY_COIN1_DEFAULT - buttons[i][7] = 5; // KEY_JOY_START1_DEFAULT - } - return 0; -} - -// Read one joystick axis -int C2DInpJoyAxis(int i, int nAxis) { - - if (i < 0 || i >= PLAYER_MAX) { - //printf("C2DInpJoyAxis: player not found (%i)\n", i); - return 0; - } - - if (nAxis > 3) { - //printf("C2DInpJoyAxis: axis not found (%i)\n", nAxis); - return 0; - } - - auto player = c2d_renderer->getInput()->getPlayer(i); - switch (nAxis) { - default: - return player->lx.value; - case 1: - return player->ly.value; - case 2: - return player->rx.value; - case 3: - return player->ry.value; - } -} - -// Check a subcode (the 40xx bit in 4001, 4102 etc) for a joystick input code -static int C2DJoystickState(int i, int nSubCode) { - - if (i < 0 || i >= PLAYER_MAX) { - return 0; - } - - auto player = c2d_renderer->getInput()->getPlayer(i); - - // Joystick directions - if (nSubCode < 0x10) { - // ?? (from inp_sdl2.cpp) - if (8 <= nSubCode) { - return 0; - } - - switch (nSubCode) { - case 0x00: - return ((player->keys & Input::Key::Left) ? 1 : 0); - case 0x01: - return ((player->keys & Input::Key::Right) ? 1 : 0); - case 0x02: - return ((player->keys & Input::Key::Up) ? 1 : 0); - case 0x03: - return ((player->keys & Input::Key::Down) ? 1 : 0); - default: - printf("C2DJoystickState: nSubCode not handled (0x%08x)\n", nSubCode); - return 0; - } - } - - // POV hat controls - if (nSubCode < 0x20) { - //printf("POV: nSubCode = 0x%08x\n", nSubCode & 3); - switch (nSubCode & 3) { - case 0: - return ((player->keys & Input::Key::Left) ? 1 : 0); - case 1: - return ((player->keys & Input::Key::Right) ? 1 : 0); - case 2: - return ((player->keys & Input::Key::Up) ? 1 : 0); - case 3: - return ((player->keys & Input::Key::Down) ? 1 : 0); - } - - return 0; - } - - // Undefined - if (nSubCode < 0x80) { - return 0; - } - - // Joystick buttons - if (nSubCode < 0x80 + KEY_COUNT) { - return ((player->keys & c2d_mapping[nSubCode & 0x7F]) ? 1 : 0); - } - - return 0; -} - -// Get the state (pressed = 1, not pressed = 0) of a particular input code -int C2DInpState(int nCode) { - - if (nCode < 0) { - //printf("C2DInpState: nCode < 0\n"); - return 0; - } - - if (nCode < 0x100) { - //printf("C2DInpState: keyboard\n"); - return 0; - } - - if (nCode < 0x4000) { - //printf("C2DInpState: nCode < 0x4000\n"); - return 0; - } - - if (nCode < 0x8000) { - // Codes 4000-8000 = Joysticks - int nJoyNumber = (nCode - 0x4000) >> 8; - // Find the joystick state in our array - return C2DJoystickState(nJoyNumber, nCode & 0xFF); - } - - if (nCode < 0xC000) { - // Codes 8000-C000 = Mouse - //printf("C2DInpState: mouse\n"); - return 0; - } - - return 0; -} - -int C2DInpStart() { - return 0; -} - -int C2DInpMouseAxis(int i, int nAxis) { - return 0; -} - -int C2DInpFind(bool CreateBaseline) { - return -1; -} - -int C2DInpGetControlName(int nCode, TCHAR *pszDeviceName, TCHAR *pszControlName) { - return 0; -} - -int C2DInpSetCooperativeLevel(bool bExclusive, bool /*bForeGround*/) { - return 0; -} - -int C2DInpExit() { - return 0; -} - -struct InputInOut InputInOutSDL2 = {C2DInpInit, C2DInpExit, C2DInpSetCooperativeLevel, - C2DInpStart, C2DInpState, C2DInpJoyAxis, C2DInpMouseAxis, - C2DInpFind, C2DInpGetControlName, nullptr, - _T("c2d input")}; diff --git a/pfbneo/sources/fbneo/paths.cpp b/pfbneo/sources/fbneo/paths.cpp index 5a0ae2d4..1e6da55c 100644 --- a/pfbneo/sources/fbneo/paths.cpp +++ b/pfbneo/sources/fbneo/paths.cpp @@ -1,5 +1,5 @@ // Paths module -#include +#include "cross2d/c2d.h" #include "burner.h" ///////// @@ -17,23 +17,7 @@ bool bDoIpsPatch = false; void IpsApplyPatches(UINT8 *base, char *rom_name) {} -// needed by cps3run.cpp and dataeast/d_backfire.cpp -void Reinitialise() {} - -// needed by neo_run.cpp -void wav_exit() {} - bool bRunPause; -///////// -// FBA -///////// - -#ifdef __PSP2__ -#include -#define mkdir sceIoMkdir -#elif __WINDOWS__ -#define mkdir(x, y) mkdir(x) -#endif char szAppHomePath[MAX_PATH]; char szAppRomPath[MAX_PATH]; @@ -45,46 +29,44 @@ char szAppIconPath[MAX_PATH]; char szAppBlendPath[MAX_PATH]; char szAppEEPROMPath[MAX_PATH]; char szAppHDDPath[MAX_PATH]; -char szAppSkinPath[MAX_PATH]; - -void BurnPathsInit(const char *dataPath) { - printf("BurnPathsInit: dataPath = %s\n", dataPath); +void BurnPathsInit(c2d::C2DIo *io) { + printf("BurnPathsInit: dataPath = %s\n", io->getDataPath().c_str()); - snprintf(szAppHomePath, MAX_PATH - 1, "%s/", dataPath); - mkdir(szAppHomePath, 0777); + snprintf(szAppHomePath, MAX_PATH - 1, "%s", io->getDataPath().c_str()); + io->create(szAppHomePath); - snprintf(szAppRomPath, MAX_PATH - 1, "%s%s", szAppHomePath, "roms"); - mkdir(szAppRomPath, 0777); + snprintf(szAppRomPath, MAX_PATH - 1, "%s%s/", szAppHomePath, "roms"); + io->create(szAppRomPath); - snprintf(szAppSavePath, MAX_PATH - 1, "%s%s", szAppHomePath, "saves"); - mkdir(szAppSavePath, 0777); + snprintf(szAppSavePath, MAX_PATH - 1, "%s%s/", szAppHomePath, "saves"); + io->create(szAppSavePath); //printf("szAppSavePath: %s\n", szAppSavePath); - snprintf(szAppConfigPath, MAX_PATH - 1, "%s%s", szAppHomePath, "configs"); - mkdir(szAppConfigPath, 0777); + snprintf(szAppConfigPath, MAX_PATH - 1, "%s%s/", szAppHomePath, "configs"); + io->create(szAppConfigPath); //printf("szAppConfigPath: %s\n", szAppConfigPath); snprintf(szAppSamplesPath, MAX_PATH - 1, "%s%s/", szAppHomePath, "samples"); - mkdir(szAppSamplesPath, 0777); + io->create(szAppSamplesPath); //printf("szAppSamplesPath: %s\n", szAppSamplesPath); - snprintf(szAppIconPath, MAX_PATH - 1, "%s%s", szAppHomePath, "icons"); - mkdir(szAppIconPath, 0777); + snprintf(szAppIconPath, MAX_PATH - 1, "%s%s/", szAppHomePath, "icons"); + io->create(szAppIconPath); //printf("szAppIconPath: %s\n", szAppIconPath); snprintf(szAppBlendPath, MAX_PATH - 1, "%s%s/", szAppHomePath, "blend"); - mkdir(szAppBlendPath, 0777); + io->create(szAppBlendPath); //printf("szAppBlendPath: %s\n", szAppBlendPath); snprintf(szAppHDDPath, MAX_PATH - 1, "%s%s/", szAppHomePath, "hdd"); - mkdir(szAppHDDPath, 0777); + io->create(szAppHDDPath); //printf("szAppHDDPath: %s\n", szAppHDDPath); snprintf(szAppEEPROMPath, MAX_PATH - 1, "%s%s/", szAppHomePath, "eeproms"); - mkdir(szAppEEPROMPath, 0777); + io->create(szAppEEPROMPath); snprintf(szAppHiscorePath, MAX_PATH - 1, "%s%s/", szAppHomePath, "hiscores"); - mkdir(szAppHiscorePath, 0777); - //printf("szAppHiscorePath: %s\n", szAppHiscorePath); + // copy hiscore.dat from romfs to datadir + io->copy(io->getRomFsPath() + "hiscores/", std::string(szAppHiscorePath) + "/"); } diff --git a/pfbneo/sources/fbneo/retro_input.cpp b/pfbneo/sources/fbneo/retro_input.cpp new file mode 100644 index 00000000..fd0531d1 --- /dev/null +++ b/pfbneo/sources/fbneo/retro_input.cpp @@ -0,0 +1,3025 @@ +#include +#ifndef __CROSS2D__ +#include "retro_common.h" +#endif +#include "retro_input.h" +#include "burn_gun.h" + +bool bStreetFighterLayout = false; + +#ifndef __CROSS2D__ +static retro_input_state_t input_cb; +static retro_input_poll_t poll_cb; +#endif + +static unsigned nDiagInputComboStartFrame = 0; +static unsigned nDiagInputHoldFrameDelay = 0; +static unsigned nSwitchCode = 0; +static unsigned nAxisNum = 0; +static unsigned nMahjongKeyboards = 0; +static unsigned nMaxControllers = 0; +static unsigned nDeviceType[MAX_PLAYERS]; +static int nLibretroInputBitmask[MAX_PLAYERS]; +static std::vector normal_input_descriptors; +static struct KeyBind sKeyBinds[MAX_KEYBINDS]; +static struct AxiBind sAxiBinds[MAX_PLAYERS*MAX_AXISES]; +static INT32 pointerValues[MAX_PLAYERS][2]; +static bool bAnalogRightMappingDone[MAX_PLAYERS][2][2]; +static bool bButtonMapped = false; +static bool bOneDiagInputPressed = false; +static bool bAllDiagInputPressed = true; +static bool bDiagComboActivated = false; +static bool bVolumeIsFireButton = false; +static bool bInputInitialized = false; +static bool bControllersNeedRefresh = true; +static bool bControllersSetOnce = false; +static bool bLibretroSupportsBitmasks = false; +static char* pDirections[MAX_PLAYERS][6]; + +// Macros +UINT32 nMacroCount = 0; +UINT32 nMaxMacro = 0; + +void SetDiagInpHoldFrameDelay(unsigned val) +{ + nDiagInputHoldFrameDelay = val; +} + +INT32 GameInpBlank(INT32 bDipSwitch) +{ + UINT32 i = 0; + struct GameInp* pgi = NULL; + + // Reset all inputs to undefined (even dip switches, if bDipSwitch==1) + if (GameInp == NULL) { + return 1; + } + + // Get the targets in the library for the Input Values + for (i = 0, pgi = GameInp; i < nGameInpCount; i++, pgi++) { + struct BurnInputInfo bii; + memset(&bii, 0, sizeof(bii)); + BurnDrvGetInputInfo(&bii, i); + if (bDipSwitch == 0 && (bii.nType & BIT_GROUP_CONSTANT)) { // Don't blank the dip switches + continue; + } + + memset(pgi, 0, sizeof(*pgi)); // Clear input + + pgi->nType = bii.nType; // store input type + pgi->Input.pVal = bii.pVal; // store input pointer to value + + if (bii.nType & BIT_GROUP_CONSTANT) { // Further initialisation for constants/DIPs + pgi->nInput = GIT_CONSTANT; + pgi->Input.Constant.nConst = *bii.pVal; + } + } + + return 0; +} + +static void AnalyzeGameLayout() +{ + struct GameInp* pgi; + struct BurnInputInfo bii; + + INT32 nPunchx3[MAX_PLAYERS] = {0, }; + INT32 nPunchInputs[MAX_PLAYERS][3]; + INT32 nKickx3[MAX_PLAYERS] = {0, }; + INT32 nKickInputs[MAX_PLAYERS][3]; + INT32 nNeogeoButtons[MAX_PLAYERS][4]; + + bStreetFighterLayout = false; + nMahjongKeyboards = 0; + bVolumeIsFireButton = false; + nFireButtons = 0; + nMacroCount = 0; + memset(&nNeogeoButtons, 0, sizeof(nNeogeoButtons)); + + for (UINT32 i = 0; i < nGameInpCount; i++) { + bii.szName = NULL; + BurnDrvGetInputInfo(&bii, i); + if (bii.szName == NULL) { + bii.szName = ""; + } + + bool bPlayerInInfo = (toupper(bii.szInfo[0]) == 'P' && bii.szInfo[1] >= '1' && bii.szInfo[1] <= '6'); // Because some of the older drivers don't use the standard input naming. + bool bPlayerInName = (bii.szName[0] == 'P' && bii.szName[1] >= '1' && bii.szName[1] <= '6'); + + if (bPlayerInInfo || bPlayerInName) { + INT32 nPlayer = 0; + + if (bPlayerInName) + nPlayer = bii.szName[1] - '1'; + if (bPlayerInInfo && nPlayer == 0) + nPlayer = bii.szInfo[1] - '1'; + + if (nPlayer == 0) { + if (strncmp(" fire", bii.szInfo + 2, 5) == 0) { + nFireButtons++; + } + } + + // look for mahjong controls, if found set a number of mahjong keyboards equal to the number of players + if ((strncmp("mah ", bii.szInfo, 4) == 0)) { + nMahjongKeyboards = nMaxPlayers; + } + if ((strncmp("Volume", bii.szName, 6) == 0) && (strncmp(" fire", bii.szInfo + 2, 5) == 0)) { + bVolumeIsFireButton = true; + } + if (_stricmp(" Weak Punch", bii.szName + 2) == 0) { + nPunchx3[nPlayer] |= 1; + nPunchInputs[nPlayer][0] = i; + } + if (_stricmp(" Medium Punch", bii.szName + 2) == 0) { + nPunchx3[nPlayer] |= 2; + nPunchInputs[nPlayer][1] = i; + } + if (_stricmp(" Strong Punch", bii.szName + 2) == 0) { + nPunchx3[nPlayer] |= 4; + nPunchInputs[nPlayer][2] = i; + } + if (_stricmp(" Weak Kick", bii.szName + 2) == 0) { + nKickx3[nPlayer] |= 1; + nKickInputs[nPlayer][0] = i; + } + if (_stricmp(" Medium Kick", bii.szName + 2) == 0) { + nKickx3[nPlayer] |= 2; + nKickInputs[nPlayer][1] = i; + } + if (_stricmp(" Strong Kick", bii.szName + 2) == 0) { + nKickx3[nPlayer] |= 4; + nKickInputs[nPlayer][2] = i; + } + + if (bIsNeogeoCartGame || (nGameType == RETRO_GAME_TYPE_NEOCD)) { + if (_stricmp(" Button A", bii.szName + 2) == 0) { + nNeogeoButtons[nPlayer][0] = i; + } + if (_stricmp(" Button B", bii.szName + 2) == 0) { + nNeogeoButtons[nPlayer][1] = i; + } + if (_stricmp(" Button C", bii.szName + 2) == 0) { + nNeogeoButtons[nPlayer][2] = i; + } + if (_stricmp(" Button D", bii.szName + 2) == 0) { + nNeogeoButtons[nPlayer][3] = i; + } + } + } + } + + pgi = GameInp + nGameInpCount; + + // We only support macros deemed "most useful" for now + for (UINT32 nPlayer = 0; nPlayer < nMaxPlayers; nPlayer++) { + if (nPunchx3[nPlayer] == 7) { // Create a 3x punch macro + pgi->nInput = GIT_MACRO_AUTO; + pgi->nType = BIT_DIGITAL; + + sprintf(pgi->Macro.szName, "P%i Buttons 3x Punch", nPlayer + 1); + for (INT32 j = 0; j < 3; j++) { + BurnDrvGetInputInfo(&bii, nPunchInputs[nPlayer][j]); + pgi->Macro.pVal[j] = bii.pVal; + pgi->Macro.nVal[j] = 1; + } + + nMacroCount++; + pgi++; + } + if (nKickx3[nPlayer] == 7) { // Create a 3x kick macro + pgi->nInput = GIT_MACRO_AUTO; + pgi->nType = BIT_DIGITAL; + + sprintf(pgi->Macro.szName, "P%i Buttons 3x Kick", nPlayer + 1); + for (INT32 j = 0; j < 3; j++) { + BurnDrvGetInputInfo(&bii, nKickInputs[nPlayer][j]); + pgi->Macro.pVal[j] = bii.pVal; + pgi->Macro.nVal[j] = 1; + } + + nMacroCount++; + pgi++; + } + // supposedly, those are the 4 most useful neogeo macros + if (bIsNeogeoCartGame || (nGameType == RETRO_GAME_TYPE_NEOCD)) { + pgi->nInput = GIT_MACRO_AUTO; + pgi->nType = BIT_DIGITAL; + pgi->Macro.nMode = 0; + sprintf(pgi->Macro.szName, "P%i Buttons AB", nPlayer + 1); + BurnDrvGetInputInfo(&bii, nNeogeoButtons[nPlayer][0]); + pgi->Macro.pVal[0] = bii.pVal; + pgi->Macro.nVal[0] = 1; + BurnDrvGetInputInfo(&bii, nNeogeoButtons[nPlayer][1]); + pgi->Macro.pVal[1] = bii.pVal; + pgi->Macro.nVal[1] = 1; + nMacroCount++; + pgi++; + + pgi->nInput = GIT_MACRO_AUTO; + pgi->nType = BIT_DIGITAL; + pgi->Macro.nMode = 0; + sprintf(pgi->Macro.szName, "P%i Buttons CD", nPlayer + 1); + BurnDrvGetInputInfo(&bii, nNeogeoButtons[nPlayer][2]); + pgi->Macro.pVal[0] = bii.pVal; + pgi->Macro.nVal[0] = 1; + BurnDrvGetInputInfo(&bii, nNeogeoButtons[nPlayer][3]); + pgi->Macro.pVal[1] = bii.pVal; + pgi->Macro.nVal[1] = 1; + nMacroCount++; + pgi++; + + pgi->nInput = GIT_MACRO_AUTO; + pgi->nType = BIT_DIGITAL; + pgi->Macro.nMode = 0; + sprintf(pgi->Macro.szName, "P%i Buttons ABC", nPlayer + 1); + BurnDrvGetInputInfo(&bii, nNeogeoButtons[nPlayer][0]); + pgi->Macro.pVal[0] = bii.pVal; + pgi->Macro.nVal[0] = 1; + BurnDrvGetInputInfo(&bii, nNeogeoButtons[nPlayer][1]); + pgi->Macro.pVal[1] = bii.pVal; + pgi->Macro.nVal[1] = 1; + BurnDrvGetInputInfo(&bii, nNeogeoButtons[nPlayer][2]); + pgi->Macro.pVal[2] = bii.pVal; + pgi->Macro.nVal[2] = 1; + nMacroCount++; + pgi++; + + pgi->nInput = GIT_MACRO_AUTO; + pgi->nType = BIT_DIGITAL; + pgi->Macro.nMode = 0; + sprintf(pgi->Macro.szName, "P%i Buttons BCD", nPlayer + 1); + BurnDrvGetInputInfo(&bii, nNeogeoButtons[nPlayer][1]); + pgi->Macro.pVal[0] = bii.pVal; + pgi->Macro.nVal[0] = 1; + BurnDrvGetInputInfo(&bii, nNeogeoButtons[nPlayer][2]); + pgi->Macro.pVal[1] = bii.pVal; + pgi->Macro.nVal[1] = 1; + BurnDrvGetInputInfo(&bii, nNeogeoButtons[nPlayer][3]); + pgi->Macro.pVal[2] = bii.pVal; + pgi->Macro.nVal[2] = 1; + nMacroCount++; + pgi++; + } + } + + if ((nPunchx3[0] == 7) && (nKickx3[0] == 7)) { + bStreetFighterLayout = true; + } + if (nFireButtons >= 5 && (BurnDrvGetHardwareCode() & HARDWARE_PUBLIC_MASK) == HARDWARE_CAPCOM_CPS2 && !bVolumeIsFireButton) { + bStreetFighterLayout = true; + } +} + +INT32 GameInpInit() +{ + // Count the number of inputs + nGameInpCount = 0; + nMacroCount = 0; + + // We only support up to 4 macros for now + nMaxMacro = nMaxPlayers * 4; + + while (BurnDrvGetInputInfo(NULL,nGameInpCount) == 0) + nGameInpCount++; + + // Allocate space for all the inputs + GameInp = (struct GameInp*)calloc(nGameInpCount + nMaxMacro, sizeof(struct GameInp)); + if (GameInp == NULL) { + return 1; + } + + GameInpBlank(1); + + InpDIPSWResetDIPs(); + + AnalyzeGameLayout(); + + return 0; +} + +static inline int input_cb_wrapper(unsigned port, unsigned device, unsigned index, unsigned id) +{ + if (bLibretroSupportsBitmasks && device == RETRO_DEVICE_JOYPAD) + { + if (nLibretroInputBitmask[port] == -1) + nLibretroInputBitmask[port] = input_cb(port, RETRO_DEVICE_JOYPAD, index, RETRO_DEVICE_ID_JOYPAD_MASK); + return (nLibretroInputBitmask[port] & (1 << id)); + } + else + return input_cb(port, device, index, id); +} + +// Deadzone when faking digital controls through analog sticks +#define FAKE_ANALOG_DEADZONE 10000 + +static inline int CinpState(int nCode) +{ + unsigned device = sKeyBinds[nCode].device; + + // Ignore unmapped + if (device == RETRO_DEVICE_NONE) + return 0; + + unsigned id = sKeyBinds[nCode].id; + unsigned port = sKeyBinds[nCode].port; + int index = sKeyBinds[nCode].index; + if (index == -1) + { + if (input_cb_wrapper(port, device, 0, id)) + return 1; + + // Handle fake analog inputs + if (pDirections[port][PGI_ANALOG_X] == NULL && pDirections[port][PGI_LEFT] != NULL && pDirections[port][PGI_RIGHT] != NULL) + { + int s = input_cb_wrapper(port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X); + if ((s < -FAKE_ANALOG_DEADZONE && id == RETRO_DEVICE_ID_JOYPAD_LEFT) || (s > FAKE_ANALOG_DEADZONE && id == RETRO_DEVICE_ID_JOYPAD_RIGHT)) + return 1; + } + if (pDirections[port][PGI_ANALOG_Y] == NULL && pDirections[port][PGI_UP] != NULL && pDirections[port][PGI_DOWN] != NULL) + { + int s = input_cb_wrapper(port, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y); + if ((s < -FAKE_ANALOG_DEADZONE && id == RETRO_DEVICE_ID_JOYPAD_UP) || (s > FAKE_ANALOG_DEADZONE && id == RETRO_DEVICE_ID_JOYPAD_DOWN)) + return 1; + } + } + else + { + int s = input_cb_wrapper(port, device, index, id); + unsigned position = sKeyBinds[nCode].position; + // Using a large deadzone when mapping microswitches to analog axis + // Or said axis become way too sensitive and some game become unplayable (assault) + if ((s < -FAKE_ANALOG_DEADZONE && position == JOY_NEG) || (s > FAKE_ANALOG_DEADZONE && position == JOY_POS)) + return 1; + } + return 0; +} + +#undef FAKE_ANALOG_DEADZONE + +static inline int CinpJoyAxis(int port, int axis) +{ + int index = sAxiBinds[axis].index; + + // Ignore unmapped + if (index == -1) + return 0; + + // Handle analog input + int ret; + ret = input_cb_wrapper(port, RETRO_DEVICE_ANALOG, index, sAxiBinds[axis].id); + + // Fallback if analog trigger requested but not supported + if (ret == 0 && index == RETRO_DEVICE_INDEX_ANALOG_BUTTON) + ret = input_cb_wrapper(port, RETRO_DEVICE_JOYPAD, 0, sAxiBinds[axis].id) ? 0x7FFF : 0; + + // Handle fake digital inputs + if (sAxiBinds[axis].id == RETRO_DEVICE_ID_ANALOG_X && pDirections[port][PGI_ANALOG_X] != NULL && pDirections[port][PGI_LEFT] == NULL && pDirections[port][PGI_RIGHT] == NULL) + { + if (nDeviceType[port] == RETRO_DEVICE_LIGHTGUN) + { + if (input_cb_wrapper(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT)) + ret = -0x7FFF; + if (input_cb_wrapper(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT)) + ret = 0x7FFF; + } + else + { + if (input_cb_wrapper(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)) + ret = -0x7FFF; + if (input_cb_wrapper(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)) + ret = 0x7FFF; + } + } + if (sAxiBinds[axis].id == RETRO_DEVICE_ID_ANALOG_Y && pDirections[port][PGI_ANALOG_Y] != NULL && pDirections[port][PGI_UP] == NULL && pDirections[port][PGI_DOWN] == NULL) + { + if (nDeviceType[port] == RETRO_DEVICE_LIGHTGUN) + { + if (input_cb_wrapper(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP)) + ret = -0x7FFF; + if (input_cb_wrapper(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN)) + ret = 0x7FFF; + } + else + { + if (input_cb_wrapper(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP)) + ret = -0x7FFF; + if (input_cb_wrapper(port, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)) + ret = 0x7FFF; + } + } + + return ret; +} + +static inline void CinpDirectCoord(int port, int axis) +{ + INT32 is_offscreen = (nDeviceType[port] == RETRO_DEVICE_LIGHTGUN ? input_cb_wrapper(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN) : 0); + INT32 val = input_cb_wrapper(port, nDeviceType[port], 0, sAxiBinds[axis].id) + 0x7fff; + if (val == -1 || is_offscreen == 1) + { + // we are offscreen and should force coords at (0,0) + pointerValues[port][0] = 0; + pointerValues[port][1] = 0; + } + else + { + INT32 width, height; + BurnDrvGetVisibleSize(&width, &height); + // Check whether this axis is X or Y, update pointerValues accordingly + if ((nDeviceType[port] == RETRO_DEVICE_LIGHTGUN && sAxiBinds[axis].id == RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X) || (nDeviceType[port] == RETRO_DEVICE_POINTER && sAxiBinds[axis].id == RETRO_DEVICE_ID_POINTER_X)) + pointerValues[port][0] = (INT32)(width * (double(val)/double(0x10000))); + else if ((nDeviceType[port] == RETRO_DEVICE_LIGHTGUN && sAxiBinds[axis].id == RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y) || (nDeviceType[port] == RETRO_DEVICE_POINTER && sAxiBinds[axis].id == RETRO_DEVICE_ID_POINTER_Y)) + pointerValues[port][1] = (INT32)(height * (double(val)/double(0x10000))); + } + BurnGunSetCoords(((BurnDrvGetHardwareCode() & HARDWARE_PUBLIC_MASK) == HARDWARE_NES ? 0 : port), pointerValues[port][0], pointerValues[port][1]); +} + +static inline int CinpMouseAxis(int port, int axis) +{ + return input_cb_wrapper(port, RETRO_DEVICE_MOUSE, 0, sAxiBinds[axis].id); +} + +// Analog to analog mapping +static INT32 GameInpAnalog2RetroInpAnalog(struct GameInp* pgi, unsigned port, unsigned id, int index, char *szn, UINT8 nInput = GIT_JOYAXIS_FULL, INT32 nSliderValue = 0x8000, INT16 nSliderSpeed = 0x0800, INT16 nSliderCenter = 10) +{ + if(bButtonMapped || !(pgi->nType & BIT_GROUP_ANALOG)) return 0; + if (!bInputInitialized) { + // It shouldn't hurt to set both even if we are only gonna use one at once + // note : in this port, there is no benefit from making a difference between JoyAxis and MouseAxis ? maybe we should forget about using gameinp.h's structs and define something more "unified" for this port + pgi->Input.JoyAxis.nAxis = nAxisNum++; + pgi->Input.MouseAxis.nAxis = nAxisNum; + HandleMessage(RETRO_LOG_DEBUG, "[FBNeo] nAxisNum 0x%02X : P%d %s\n", nAxisNum, port+1, szn); + } + switch (nInput) + { + case GIT_JOYAXIS_FULL: + { + pgi->nInput = GIT_JOYAXIS_FULL; + pgi->Input.JoyAxis.nJoy = (UINT8)port; + sAxiBinds[pgi->Input.JoyAxis.nAxis].index = index; + sAxiBinds[pgi->Input.JoyAxis.nAxis].id = id; + retro_input_descriptor descriptor; + descriptor.port = port; + descriptor.device = (index == RETRO_DEVICE_INDEX_ANALOG_BUTTON ? RETRO_DEVICE_JOYPAD : RETRO_DEVICE_ANALOG); + descriptor.index = (index == RETRO_DEVICE_INDEX_ANALOG_BUTTON ? 0 : index); + descriptor.id = id; + descriptor.description = szn; + normal_input_descriptors.push_back(descriptor); + if (index == RETRO_DEVICE_INDEX_ANALOG_LEFT) + { + switch (id) + { + case RETRO_DEVICE_ID_ANALOG_X: + pDirections[port][PGI_ANALOG_X] = szn; + break; + case RETRO_DEVICE_ID_ANALOG_Y: + pDirections[port][PGI_ANALOG_Y] = szn; + break; + default: + break; + } + } + break; + } + case GIT_MOUSEAXIS: + { + pgi->nInput = GIT_MOUSEAXIS; + pgi->Input.MouseAxis.nMouse = (UINT8)port; + sAxiBinds[pgi->Input.MouseAxis.nAxis].index = index; + sAxiBinds[pgi->Input.MouseAxis.nAxis].id = id; + retro_input_descriptor descriptor; + descriptor.port = port; + descriptor.device = RETRO_DEVICE_MOUSE; + descriptor.index = index; + descriptor.id = id; + descriptor.description = szn; + normal_input_descriptors.push_back(descriptor); + break; + } + case GIT_DIRECT_COORD: + { + pgi->nInput = GIT_DIRECT_COORD; + pgi->Input.MouseAxis.nMouse = (UINT8)port; + sAxiBinds[pgi->Input.MouseAxis.nAxis].index = index; + sAxiBinds[pgi->Input.MouseAxis.nAxis].id = id; + retro_input_descriptor descriptor; + descriptor.port = port; + descriptor.device = nDeviceType[port]; + descriptor.index = index; + descriptor.id = id; + descriptor.description = szn; + normal_input_descriptors.push_back(descriptor); + break; + } + } + bButtonMapped = true; + return 0; +} + +// Digital to digital mapping +static INT32 GameInpDigital2RetroInpKey(struct GameInp* pgi, unsigned port, unsigned id, char *szn, unsigned device = RETRO_DEVICE_JOYPAD, unsigned nInput = GIT_SWITCH) +{ + if(bButtonMapped || pgi->nType != BIT_DIGITAL) return 0; + pgi->nInput = nInput; + if(nInput == GIT_SWITCH) + { + if (!bInputInitialized) { + pgi->Input.Switch.nCode = (UINT16)(nSwitchCode++); + HandleMessage(RETRO_LOG_DEBUG, "[FBNeo] nSwitchCode 0x%02X : P%d %s\n", pgi->Input.Switch.nCode, port+1, szn); + } + sKeyBinds[pgi->Input.Switch.nCode].id = id; + sKeyBinds[pgi->Input.Switch.nCode].port = port; + sKeyBinds[pgi->Input.Switch.nCode].device = device; + sKeyBinds[pgi->Input.Switch.nCode].index = -1; + } + if(nInput == GIT_MACRO_AUTO) + { + if (!bInputInitialized) { + pgi->Macro.Switch.nCode = (UINT16)(nSwitchCode++); + HandleMessage(RETRO_LOG_DEBUG, "[FBNeo] nSwitchCode 0x%02X : P%d %s\n", pgi->Macro.Switch.nCode, port+1, szn); + } + sKeyBinds[pgi->Macro.Switch.nCode].id = id; + sKeyBinds[pgi->Macro.Switch.nCode].port = port; + sKeyBinds[pgi->Macro.Switch.nCode].device = device; + sKeyBinds[pgi->Macro.Switch.nCode].index = -1; + } + retro_input_descriptor descriptor; + descriptor.port = port; + descriptor.device = device; + descriptor.index = 0; + descriptor.id = id; + descriptor.description = szn; + normal_input_descriptors.push_back(descriptor); + bButtonMapped = true; + if (device == RETRO_DEVICE_JOYPAD) + { + switch (id) + { + case RETRO_DEVICE_ID_JOYPAD_UP: + pDirections[port][PGI_UP] = szn; + break; + case RETRO_DEVICE_ID_JOYPAD_DOWN: + pDirections[port][PGI_DOWN] = szn; + break; + case RETRO_DEVICE_ID_JOYPAD_LEFT: + pDirections[port][PGI_LEFT] = szn; + break; + case RETRO_DEVICE_ID_JOYPAD_RIGHT: + pDirections[port][PGI_RIGHT] = szn; + break; + default: + break; + } + } + return 0; +} + +// 2 digital to 1 analog mapping +// Need to be run once for each of the 2 pgi (the 2 game inputs) +// nJoy (player) and nKey (axis) needs to be the same for each of the 2 buttons +// position is either JOY_POS or JOY_NEG (the position expected on axis to trigger the button) +// szn is the descriptor text +static INT32 GameInpDigital2RetroInpAnalogRight(struct GameInp* pgi, unsigned port, unsigned id, unsigned position, char *szn) +{ + if(bButtonMapped || pgi->nType != BIT_DIGITAL) return 0; + pgi->nInput = GIT_SWITCH; + if (!bInputInitialized) { + pgi->Input.Switch.nCode = (UINT16)(nSwitchCode++); + HandleMessage(RETRO_LOG_DEBUG, "[FBNeo] nSwitchCode 0x%02X : P%d %s\n", pgi->Input.Switch.nCode, port+1, szn); + } + sKeyBinds[pgi->Input.Switch.nCode].id = id; + sKeyBinds[pgi->Input.Switch.nCode].port = port; + sKeyBinds[pgi->Input.Switch.nCode].device = RETRO_DEVICE_ANALOG; + sKeyBinds[pgi->Input.Switch.nCode].index = RETRO_DEVICE_INDEX_ANALOG_RIGHT; + sKeyBinds[pgi->Input.Switch.nCode].position = position; + bAnalogRightMappingDone[port][id][position] = true; + if(bAnalogRightMappingDone[port][id][JOY_POS] && bAnalogRightMappingDone[port][id][JOY_NEG]) { + retro_input_descriptor descriptor; + descriptor.id = id; + descriptor.port = port; + descriptor.device = RETRO_DEVICE_ANALOG; + descriptor.index = RETRO_DEVICE_INDEX_ANALOG_RIGHT; + descriptor.description = szn; + normal_input_descriptors.push_back(descriptor); + } + bButtonMapped = true; + return 0; +} + +// Meant to fine tune mapping +static INT32 GameInpSpecialOne(struct GameInp* pgi, INT32 nPlayer, char* szb, char *szn, char *description) +{ + const char * parentrom = BurnDrvGetTextA(DRV_PARENT); + const char * drvname = BurnDrvGetTextA(DRV_NAME); + int nHardwareCode = BurnDrvGetHardwareCode(); + + // We don't map volume buttons + if (strncmp("Volume", description, 6) == 0) + { + pgi->nInput = GIT_SWITCH; + if (!bInputInitialized) { + pgi->Input.Switch.nCode = (UINT16)(nSwitchCode++); + HandleMessage(RETRO_LOG_DEBUG, "[FBNeo] nSwitchCode 0x%02X : P%d %s (not mapped)\n", pgi->Input.Switch.nCode, nPlayer+1, szn); + } + bButtonMapped = true; + return 0; + } + + // This one is such a special case : "Lucky & Wild" has 2 x-axis inputs, and we don't want the steering one to be caught by the pointer/lightgun/mouse logic + if ((parentrom && strcmp(parentrom, "luckywld") == 0) || + (drvname && strcmp(drvname, "luckywld") == 0) + ) { + if (strcmp("Steering", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + } + + // After handling super special case(s), we can handle generic pointer/lightgun/mouse logic + if (nDeviceType[nPlayer] == RETRO_DEVICE_POINTER && BurnGunIsActive()) { + if (strcmp("x-axis", szb) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_POINTER_X, 0, description, GIT_DIRECT_COORD); + } + if (strcmp("y-axis", szb) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_POINTER_Y, 0, description, GIT_DIRECT_COORD); + } + } + + if (nDeviceType[nPlayer] == RETRO_DEVICE_LIGHTGUN && BurnGunIsActive()) { + if (strcmp("x-axis", szb) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X, 0, description, GIT_DIRECT_COORD); + } + if (strcmp("y-axis", szb) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y, 0, description, GIT_DIRECT_COORD); + } + if (strcmp("fire 1", szb) == 0 || strcmp("button 1", szb) == 0 || strcmp("button", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER, description, RETRO_DEVICE_LIGHTGUN); + } + if (strcmp("fire 2", szb) == 0 || strcmp("button 2", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_AUX_A, description, RETRO_DEVICE_LIGHTGUN); + } + if (strcmp("fire 3", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_AUX_B, description, RETRO_DEVICE_LIGHTGUN); + } + if (strcmp("fire 4", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_AUX_C, description, RETRO_DEVICE_LIGHTGUN); + } + if (strcmp("up", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP, description, RETRO_DEVICE_LIGHTGUN); + } + if (strcmp("down", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN, description, RETRO_DEVICE_LIGHTGUN); + } + if (strcmp("left", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT, description, RETRO_DEVICE_LIGHTGUN); + } + if (strcmp("right", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT, description, RETRO_DEVICE_LIGHTGUN); + } + if (strcmp("start", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_START, description, RETRO_DEVICE_LIGHTGUN); + } + if (strcmp("coin", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_LIGHTGUN_SELECT, description, RETRO_DEVICE_LIGHTGUN); + } + } + + if (nDeviceType[nPlayer] == RETROMOUSE_BALL || nDeviceType[nPlayer] == RETROMOUSE_FULL) { + if (strcmp("x-axis", szb) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_MOUSE_X, 0, description, GIT_MOUSEAXIS); + } + if (strcmp("y-axis", szb) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_MOUSE_Y, 0, description, GIT_MOUSEAXIS); + } + if (nDeviceType[nPlayer] == RETROMOUSE_FULL) { + // Handle mouse button mapping (i will keep it simple...) + if (strcmp("fire 1", szb) == 0 || strcmp("button 1", szb) == 0 || strcmp("button", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_MOUSE_LEFT, description, RETRO_DEVICE_MOUSE); + } + if (strcmp("fire 2", szb) == 0 || strcmp("button 2", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_MOUSE_RIGHT, description, RETRO_DEVICE_MOUSE); + } + if (strcmp("fire 3", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_MOUSE_MIDDLE, description, RETRO_DEVICE_MOUSE); + } + if (strcmp("fire 4", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_MOUSE_BUTTON_4, description, RETRO_DEVICE_MOUSE); + } + if (strcmp("fire 5", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_MOUSE_BUTTON_5, description, RETRO_DEVICE_MOUSE); + } + } + } + + // Let's finish "Lucky & Wild" mapping for standard gamepad + if ((parentrom && strcmp(parentrom, "luckywld") == 0) || + (drvname && strcmp(drvname, "luckywld") == 0) + ) { + if (strcmp("Accelerator", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Brake", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Gun X", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_RIGHT, description); + } + if (strcmp("Gun Y", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_RIGHT, description); + } + if (strcmp("Button 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + } + + // Crazy Fight + // Can't really manage to have a decent mapping on this one if you don't have a stick/pad with the following 2 rows of 3 buttons : + // Y X R1 + // B A R2 + if ((parentrom && strcmp(parentrom, "crazyfgt") == 0) || + (drvname && strcmp(drvname, "crazyfgt") == 0) + ) { + if (strcmp("top-left", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("top-center", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("top-right", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("bottom-left", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("bottom-center", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("bottom-right", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, description); + } + } + + // Bikkuri Card + // Coin 2 overwrited Coin 1, which is probably part of the issue + // I managed to pass the payout tests once, but i don't know how + if ((parentrom && strcmp(parentrom, "bikkuric") == 0) || + (drvname && strcmp(drvname, "bikkuric") == 0) + ) { + if (strcmp("Coin 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_START, description); + } + } + + // Last Survivor + if ((parentrom && strcmp(parentrom, "lastsurv") == 0) || + (drvname && strcmp(drvname, "lastsurv") == 0) + ) { + if (strcmp("Turn Left", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L, description); + } + if (strcmp("Turn Right", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + } + + // Lunar Lander + if ((parentrom && strcmp(parentrom, "llander") == 0) || + (drvname && strcmp(drvname, "llander") == 0) + ) { + if (strcmp("Select Game", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R3, description); + } + if (strcmp("Abort", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L3, description); + } + } + + // Out Run + // Super Hang-On + // Turbo Out Run + // Power Drift + // A.B. Cop + // Super Monaco GP + // GP Rider + // Racing Hero + // Hang-On + // Enduro Racer + // Hang-On Jr. + // Sega System32 racing games + if ((parentrom && strcmp(parentrom, "outrun") == 0) || + (drvname && strcmp(drvname, "outrun") == 0) || + (parentrom && strcmp(parentrom, "shangon") == 0) || + (drvname && strcmp(drvname, "shangon") == 0) || + (parentrom && strcmp(parentrom, "toutrun") == 0) || + (drvname && strcmp(drvname, "toutrun") == 0) || + (parentrom && strcmp(parentrom, "pdrift") == 0) || + (drvname && strcmp(drvname, "pdrift") == 0) || + (parentrom && strcmp(parentrom, "abcop") == 0) || + (drvname && strcmp(drvname, "abcop") == 0) || + (parentrom && strcmp(parentrom, "smgp") == 0) || + (drvname && strcmp(drvname, "smgp") == 0) || + (parentrom && strcmp(parentrom, "gprider") == 0) || + (drvname && strcmp(drvname, "gprider") == 0) || + (parentrom && strcmp(parentrom, "rachero") == 0) || + (drvname && strcmp(drvname, "rachero") == 0) || + (parentrom && strcmp(parentrom, "hangon") == 0) || + (drvname && strcmp(drvname, "hangon") == 0) || + (parentrom && strcmp(parentrom, "enduror") == 0) || + (drvname && strcmp(drvname, "enduror") == 0) || + (parentrom && strcmp(parentrom, "hangonjr") == 0) || + (drvname && strcmp(drvname, "hangonjr") == 0) || + (parentrom && strcmp(parentrom, "f1en") == 0) || + (drvname && strcmp(drvname, "f1en") == 0) || + (parentrom && strcmp(parentrom, "f1lap") == 0) || + (drvname && strcmp(drvname, "f1lap") == 0) || + (parentrom && strcmp(parentrom, "radm") == 0) || + (drvname && strcmp(drvname, "radm") == 0) || + (parentrom && strcmp(parentrom, "radr") == 0) || + (drvname && strcmp(drvname, "radr") == 0) || + (parentrom && strcmp(parentrom, "slipstrm") == 0) || + (drvname && strcmp(drvname, "slipstrm") == 0) || + (parentrom && strcmp(parentrom, "orunners") == 0) || + (drvname && strcmp(drvname, "orunners") == 0) || + (parentrom && strcmp(parentrom, "gforce2") == 0) || + (drvname && strcmp(drvname, "gforce2") == 0) || + (parentrom && strcmp(parentrom, "scross") == 0) || + (drvname && strcmp(drvname, "scross") == 0) + ) { + if (strcmp("Accelerate", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Brake", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + // scross uses digital for Brake + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, description); + } + if (strcmp("Gear", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Super Charger", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Jump", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Move to centre", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Nitro", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Suicide", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Shift Down", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L, description); + } + if (strcmp("Shift Up", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + } + + // Golden Axe + // Use same layout as megadrive cores + if ((parentrom && strcmp(parentrom, "goldnaxe") == 0) || + (drvname && strcmp(drvname, "goldnaxe") == 0) + ) { + if (strcmp("Fire 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, "Magic"); + } + if (strcmp("Fire 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, "Attack"); + } + if (strcmp("Fire 3", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, "Jump"); + } + } + + // Altered Beast + if ((parentrom && strcmp(parentrom, "altbeast") == 0) || + (drvname && strcmp(drvname, "altbeast") == 0) + ) { + if (strcmp("Fire 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, "Jump"); + } + if (strcmp("Fire 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, "Punch"); + } + if (strcmp("Fire 3", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, "Kick"); + } + } + + // Major League + if ((parentrom && strcmp(parentrom, "mjleague") == 0) || + (drvname && strcmp(drvname, "mjleague") == 0) + ) { + if (strcmp("Bat Swing", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Fire 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Fire 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Fire 3", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Fire 4", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("Fire 5", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + } + + // Chase HQ + if ((parentrom && strcmp(parentrom, "chasehq") == 0) || + (drvname && strcmp(drvname, "chasehq") == 0) + ) { + if (strcmp("Brake", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Accelerate", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Turbo", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Gear", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + } + + // SDI - Strategic Defense Initiative + if ((parentrom && strcmp(parentrom, "sdi") == 0) || + (drvname && strcmp(drvname, "sdi") == 0) + ) { + if (strcmp("Target L/R", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_RIGHT, description); + } + if (strcmp("Target U/D", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_RIGHT, description); + } + if (strcmp("Fire 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + } + + // Forgotten Worlds + if ((parentrom && strcmp(parentrom, "forgottn") == 0) || + (drvname && strcmp(drvname, "forgottn") == 0) + ) { + if (strcmp("Turn (analog)", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_RIGHT, description); + } + if (strcmp("Attack", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("Turn - (digital)", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Turn + (digital)", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // Pop 'n Bounce / Gapporin + if ((parentrom && strcmp(parentrom, "popbounc") == 0) || + (drvname && strcmp(drvname, "popbounc") == 0) + ) { + if (strcmp("Paddle", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Button D", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + } + + // The Irritating Maze / Ultra Denryu Iraira Bou, Shoot the Bull + if ((parentrom && strcmp(parentrom, "irrmaze") == 0) || + (drvname && strcmp(drvname, "irrmaze") == 0) || + (parentrom && strcmp(parentrom, "shootbul") == 0) || + (drvname && strcmp(drvname, "shootbul") == 0) + ) { + if (strcmp("X Axis", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Y Axis", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Button A", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Button B", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // Laser Ghost + if ((parentrom && strcmp(parentrom, "lghost") == 0) || + (drvname && strcmp(drvname, "lghost") == 0) || + (parentrom && strcmp(parentrom, "loffire") == 0) || + (drvname && strcmp(drvname, "loffire") == 0) + ) { + if (strcmp("X-Axis", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Y-Axis", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Fire 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Fire 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // Lord of Gun, ... + if ((parentrom && strcmp(parentrom, "lordgun") == 0) || + (drvname && strcmp(drvname, "lordgun") == 0) || + (parentrom && strcmp(parentrom, "deerhunt") == 0) || + (drvname && strcmp(drvname, "deerhunt") == 0) || + (parentrom && strcmp(parentrom, "turkhunt") == 0) || + (drvname && strcmp(drvname, "turkhunt") == 0) || + (parentrom && strcmp(parentrom, "wschamp") == 0) || + (drvname && strcmp(drvname, "wschamp") == 0) || + (parentrom && strcmp(parentrom, "trophyh") == 0) || + (drvname && strcmp(drvname, "trophyh") == 0) || + (parentrom && strcmp(parentrom, "zombraid") == 0) || + (drvname && strcmp(drvname, "zombraid") == 0) + ) { + if (strcmp("Right / left", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Up / Down", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Button 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Button 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // Lethal Enforcers, Beast Busters, Bang!, Zero Point 1 & 2, Operation Thunderbolt, Operation Wolf 1 & 3, Space Gun + if ((parentrom && strcmp(parentrom, "lethalen") == 0) || + (drvname && strcmp(drvname, "lethalen") == 0) || + (parentrom && strcmp(parentrom, "bbusters") == 0) || + (drvname && strcmp(drvname, "bbusters") == 0) || + (parentrom && strcmp(parentrom, "bang") == 0) || + (drvname && strcmp(drvname, "bang") == 0) || + (parentrom && strcmp(parentrom, "zeropnt") == 0) || + (drvname && strcmp(drvname, "zeropnt") == 0) || + (parentrom && strcmp(parentrom, "zeropnt2") == 0) || + (drvname && strcmp(drvname, "zeropnt2") == 0) || + (parentrom && strcmp(parentrom, "othunder") == 0) || + (drvname && strcmp(drvname, "othunder") == 0) || + (parentrom && strcmp(parentrom, "opwolf3") == 0) || + (drvname && strcmp(drvname, "opwolf3") == 0) || + (parentrom && strcmp(parentrom, "opwolf") == 0) || + (drvname && strcmp(drvname, "opwolf") == 0) || + (parentrom && strcmp(parentrom, "spacegun") == 0) || + (drvname && strcmp(drvname, "spacegun") == 0) || + (parentrom && strcmp(parentrom, "mechatt") == 0) || + (drvname && strcmp(drvname, "mechatt") == 0) || + (parentrom && strcmp(parentrom, "sgunner") == 0) || + (drvname && strcmp(drvname, "sgunner") == 0) || + (parentrom && strcmp(parentrom, "sgunner2") == 0) || + (drvname && strcmp(drvname, "sgunner2") == 0) + ) { + if (strcmp("Gun X", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Gun Y", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Button 1", description) == 0 || strcmp("Fire 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Button 2", description) == 0 || strcmp("Fire 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Button 3", description) == 0 || strcmp("Fire 3", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + } + + // Rail Chase + if ((parentrom && strcmp(parentrom, "rchase") == 0) || + (drvname && strcmp(drvname, "rchase") == 0) + ) { + if (strcmp("Left/Right", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Up/Down", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Fire 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + } + + // VS Block Breaker + if ((parentrom && strcmp(parentrom, "vblokbrk") == 0) || + (drvname && strcmp(drvname, "vblokbrk") == 0) + ) { + if (strcmp("Paddle", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + } + + // Puzz Loop 2 + if ((parentrom && strcmp(parentrom, "pzloop2") == 0) || + (drvname && strcmp(drvname, "pzloop2") == 0) + ) { + if (strcmp("Paddle", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + } + + // G-LOC Air Battle + // Galaxy Force 2 + // Air Rescue + if ((parentrom && strcmp(parentrom, "gloc") == 0) || + (drvname && strcmp(drvname, "gloc") == 0) || + (parentrom && strcmp(parentrom, "strkfgtr") == 0) || + (drvname && strcmp(drvname, "strkfgtr") == 0) || + (parentrom && strcmp(parentrom, "rascot") == 0) || + (drvname && strcmp(drvname, "rascot") == 0) || + (parentrom && strcmp(parentrom, "arescue") == 0) || + (drvname && strcmp(drvname, "arescue") == 0) + ) { + if (strcmp("Throttle", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + } + + // Alien vs Predator + // Use a layout more similar to the cabinet, with jump in the middle + if ((parentrom && strcmp(parentrom, "avsp") == 0) || + (drvname && strcmp(drvname, "avsp") == 0) + ) { + if (strcmp("Attack", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Jump", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Shot", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // Dragon Gun + if ((parentrom && strcmp(parentrom, "dragngun") == 0) || + (drvname && strcmp(drvname, "dragngun") == 0) + ) { + if (strcmp("Gun X", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + if (strcmp("Gun Y", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + } + } + + // Beraboh Man + if ((parentrom && strcmp(parentrom, "berabohm") == 0) || + (drvname && strcmp(drvname, "berabohm") == 0) + ) { + if (strcmp("Button 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Button 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Button 3", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R2 : RETRO_DEVICE_ID_JOYPAD_R), description); + } + if (strcmp("Button 4", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Button 5", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("Button 6", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_JOYPAD_L), description); + } + } + + // Toobin' (reported on discord, layout suggestion by alfrix#8029) + if ((parentrom && strcmp(parentrom, "toobin") == 0) || + (drvname && strcmp(drvname, "toobin") == 0) + ) { + if (strcmp("Throw", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Right.Paddle Forward", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("Left Paddle Forward", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L, description); + } + if (strcmp("Left Paddle Backward", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, description); + } + if (strcmp("Right Paddle Backward", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, description); + } + } + + // Vindicators (reported on discord, layout suggestion by alfrix#8029) + if ((parentrom && strcmp(parentrom, "vindictr") == 0) || + (drvname && strcmp(drvname, "vindictr") == 0) + ) { + if (strcmp("Left Stick Up", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, description); + } + if (strcmp("Left Stick Down", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L, description); + } + if (strcmp("Right Stick Up", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, description); + } + if (strcmp("Right Stick Down", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("-- Alt. Input --", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L3, description); + } + } + + // Vindicators Part II (reported on discord, layout suggestion by alfrix#8029) + if ((parentrom && strcmp(parentrom, "vindctr2") == 0) || + (drvname && strcmp(drvname, "vindctr2") == 0) + ) { + if (strcmp("Left Stick Up", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, description); + } + if (strcmp("Left Stick Down", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L, description); + } + if (strcmp("Right Stick Up", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, description); + } + if (strcmp("Right Stick Down", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("Right Stick Fire", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Left Stick Thumb", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + } + + // Thunder Ceptor & Thunder Ceptor II + if ((parentrom && strcmp(parentrom, "tceptor") == 0) || + (drvname && strcmp(drvname, "tceptor") == 0) + ) { + if (strcmp("Accelerator", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Boost", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("Right Thumb", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Left Thumb", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Right Trigger", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Left Trigger", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + } + + // Heavyweight Champ + if ((parentrom && strcmp(parentrom, "hwchamp") == 0) || + (drvname && strcmp(drvname, "hwchamp") == 0) + ) { + if (strcmp("Right", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Left", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + } + + // Chequered Flag + if ((parentrom && strcmp(parentrom, "chqflag") == 0) || + (drvname && strcmp(drvname, "chqflag") == 0) + ) { + if (strcmp("Accelerator", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Button 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Button 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // Top Speed + if ((parentrom && strcmp(parentrom, "topspeed") == 0) || + (drvname && strcmp(drvname, "topspeed") == 0) + ) { + if (strcmp("Fire 1 (Accelerator)", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Fire 2 (Brake)", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Fire 3 (Nitro)", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Fire 4 (Gear)", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // World PK Soccer V2 + if ((parentrom && strcmp(parentrom, "wpksocv2") == 0) || + (drvname && strcmp(drvname, "wpksocv2") == 0) + ) { + if (strcmp("Kick", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Select", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + } + + // Dirt Fox + // Final Lap 1/2/3 + // Four Trax + // Suzuka 8 Hours 2 + // Suzuka 8 Hours + if ((parentrom && strcmp(parentrom, "finallap") == 0) || + (drvname && strcmp(drvname, "finallap") == 0) || + (parentrom && strcmp(parentrom, "finalap2") == 0) || + (drvname && strcmp(drvname, "finalap2") == 0) || + (parentrom && strcmp(parentrom, "finalap3") == 0) || + (drvname && strcmp(drvname, "finalap3") == 0) || + (parentrom && strcmp(parentrom, "fourtrax") == 0) || + (drvname && strcmp(drvname, "fourtrax") == 0) || + (parentrom && strcmp(parentrom, "suzuk8h2") == 0) || + (drvname && strcmp(drvname, "suzuk8h2") == 0) || + (parentrom && strcmp(parentrom, "suzuka8h") == 0) || + (drvname && strcmp(drvname, "suzuka8h") == 0) || + (parentrom && strcmp(parentrom, "dirtfoxj") == 0) || + (drvname && strcmp(drvname, "dirtfoxj") == 0) + ) { + if (strcmp("Accelerator", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Brake", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Gear Up", description) == 0 || strcmp("Gear", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("Gear Down", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L, description); + } + } + + // Ground Effects / Super Ground Effects + // WEC Le Mans 24 + // Cisco Heat + // Big Run + // Grand Prix Star + // F-1 Grand Prix Star II + if ((parentrom && strcmp(parentrom, "groundfx") == 0) || + (drvname && strcmp(drvname, "groundfx") == 0) || + (parentrom && strcmp(parentrom, "wecleman") == 0) || + (drvname && strcmp(drvname, "wecleman") == 0) || + (parentrom && strcmp(parentrom, "hotchase") == 0) || + (drvname && strcmp(drvname, "hotchase") == 0) || + (parentrom && strcmp(parentrom, "cischeat") == 0) || + (drvname && strcmp(drvname, "cischeat") == 0) || + (parentrom && strcmp(parentrom, "bigrun") == 0) || + (drvname && strcmp(drvname, "bigrun") == 0) || + (parentrom && strcmp(parentrom, "f1gpstar") == 0) || + (drvname && strcmp(drvname, "f1gpstar") == 0) || + (parentrom && strcmp(parentrom, "f1gpstr2") == 0) || + (drvname && strcmp(drvname, "f1gpstr2") == 0) + ) { + if (strcmp("Accelerator", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + // cischeat uses digital for accelerator + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, description); + } + if (strcmp("Brake", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, description); + } + if (strcmp("Shift Hi", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("Shift Lo", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L, description); + } + if (strcmp("Gear Shift", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Horn", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // Buggy Challenge + if ((parentrom && strcmp(parentrom, "buggychl") == 0) || + (drvname && strcmp(drvname, "buggychl") == 0) + ) { + if (strcmp("Throttle", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + } + + // Spy Hunter + if ((parentrom && strcmp(parentrom, "spyhunt") == 0) || + (drvname && strcmp(drvname, "spyhunt") == 0) + ) { + if (strcmp("Accelerator", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Gear Shift", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("Missiles", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Oil Slick", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Machine Gun", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Smoke Screen", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + } + + // Hydra + if ((parentrom && strcmp(parentrom, "hydra") == 0) || + (drvname && strcmp(drvname, "hydra") == 0) + ) { + if (strcmp("Accelerator", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + if (strcmp("Boost", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, description); + } + if (strcmp("Right Trigger", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Left Trigger", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Right Thumb", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("Left Thumb", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + } + + // Hot Rod + if ((parentrom && strcmp(parentrom, "hotrod") == 0) || + (drvname && strcmp(drvname, "hotrod") == 0) + ) { + if (strcmp("Accelerator", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, RETRO_DEVICE_INDEX_ANALOG_BUTTON, description); + } + } + + // Wacko (map aim to right stick) + if ((parentrom && strcmp(parentrom, "wacko") == 0) || + (drvname && strcmp(drvname, "wacko") == 0) + ) { + if (strcmp("Up", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, JOY_NEG, "Aim Up / Down"); + } + if (strcmp("Down", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, JOY_POS, "Aim Up / Down"); + } + if (strcmp("Left", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, JOY_NEG, "Aim Left / Right"); + } + if (strcmp("Right", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, JOY_POS, "Aim Left / Right"); + } + } + + // Black Widow, Robotron + if ((parentrom && strcmp(parentrom, "bwidow") == 0) || + (drvname && strcmp(drvname, "bwidow") == 0) || + (parentrom && strcmp(parentrom, "robotron") == 0) || + (drvname && strcmp(drvname, "robotron") == 0) + ) { + if (strcmp("Fire Up", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, 0, RETRO_DEVICE_ID_ANALOG_Y, JOY_NEG, "Fire Up / Down"); + } + if (strcmp("Fire Down", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, 0, RETRO_DEVICE_ID_ANALOG_Y, JOY_POS, "Fire Up / Down"); + } + if (strcmp("Fire Left", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, 0, RETRO_DEVICE_ID_ANALOG_X, JOY_NEG, "Fire Left / Right"); + } + if (strcmp("Fire Right", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, 0, RETRO_DEVICE_ID_ANALOG_X, JOY_POS, "Fire Left / Right"); + } + } + + // Battle Zone + if ((parentrom && strcmp(parentrom, "bzone") == 0) || + (drvname && strcmp(drvname, "bzone") == 0) + ) { + if (strcmp("Fire", description) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Right Stick Down", description) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("Left Stick Down", description) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_L, description); + } + if (strcmp("Left Stick Up", description) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_L2, description); + } + if (strcmp("Right Stick Up", description) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_R2, description); + } + } + + // Ms. Pac-Man/Galaga - 20th Anniversary Class of 1981 Reunion + // Pac-Man - 25th Anniversary Edition + if ((parentrom && strcmp(parentrom, "20pacgal") == 0) || + (drvname && strcmp(drvname, "20pacgal") == 0) || + (parentrom && strcmp(parentrom, "25pacman") == 0) || + (drvname && strcmp(drvname, "25pacman") == 0) + ) { + if (strcmp("Start (left)", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_START, description); + } + if (strcmp("Start (right)", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // Discs of Tron + if ((parentrom && strcmp(parentrom, "dotron") == 0) || + (drvname && strcmp(drvname, "dotron") == 0) + ) { + if (strcmp("Dial", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_RIGHT, description); + } + if (strcmp("Aim Analog", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_RIGHT, description); + } + } + + // Mortal Kombat 1, 2 & 3 + // snes-like mapping seems more convenient than original arcade mapping (with the block in the middle), even on arcade sticks + if ((parentrom && strcmp(parentrom, "mk") == 0) || + (drvname && strcmp(drvname, "mk") == 0) || + (parentrom && strcmp(parentrom, "mk2") == 0) || + (drvname && strcmp(drvname, "mk2") == 0) || + (parentrom && strcmp(parentrom, "mk3") == 0) || + (drvname && strcmp(drvname, "mk3") == 0) || + (parentrom && strcmp(parentrom, "umk3") == 0) || + (drvname && strcmp(drvname, "umk3") == 0) + ) { + if (strcmp("High Punch", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Low Punch", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("High Kick", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("Low Kick", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Block", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_JOYPAD_L), description); + } + // mk1 & mk2 + if (strcmp("Block 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R2 : RETRO_DEVICE_ID_JOYPAD_R), description); + } + // mk3 + if (strcmp("Run", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R2 : RETRO_DEVICE_ID_JOYPAD_R), description); + } + } + + // Xybots + if ((parentrom && strcmp(parentrom, "xybots") == 0) || + (drvname && strcmp(drvname, "xybots") == 0) + ) { + if (strcmp("Twist Left", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L, description); + } + if (strcmp("Twist Right", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + } + + // Metal Hawk + if ((parentrom && strcmp(parentrom, "metlhawk") == 0) || + (drvname && strcmp(drvname, "metlhawk") == 0) + ) { + if (strcmp("Up/Down Axis", description) == 0) { + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_RIGHT, description); + } + } + + // Two Tiger + if ((parentrom && strcmp(parentrom, "twotiger") == 0) || + (drvname && strcmp(drvname, "twotiger") == 0) + ) { + if (strcmp("& P2 Dogfight Start", description) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_R3, "P1 & P2 Dogfight Start"); + } + } + + // CPS3's jojo & jojoba (DC/PSX layout) + if ((parentrom && strcmp(parentrom, "jojo") == 0) || + (drvname && strcmp(drvname, "jojo") == 0) || + (parentrom && strcmp(parentrom, "jojoba") == 0) || + (drvname && strcmp(drvname, "jojoba") == 0) + ) { + if (strcmp("Weak Attack", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Medium Attack", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("Strong Attack", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Stand", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("All Attacks (Fake)", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + } + + // SVG (PSP/PS2 layout) + if ((parentrom && strcmp(parentrom, "svg") == 0) || + (drvname && strcmp(drvname, "svg") == 0) + ) { + if (strcmp("Button 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Button 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("Button 3", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Button 4", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + } + + // Rabbit (Saturn layout) + if ((parentrom && strcmp(parentrom, "rabbit") == 0) || + (drvname && strcmp(drvname, "rabbit") == 0) + ) { + if (strcmp("Button 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Button 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("Button 3", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Button 4", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // Power instinct (SNES/Genesis layout) + if ((parentrom && strcmp(parentrom, "powerins") == 0) || + (drvname && strcmp(drvname, "powerins") == 0) || + (parentrom && strcmp(parentrom, "pwrinst2") == 0) || + (drvname && strcmp(drvname, "pwrinst2") == 0) || + (parentrom && strcmp(parentrom, "plegends") == 0) || + (drvname && strcmp(drvname, "plegends") == 0) + ) { + if (strcmp("Button 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Button 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Button 3", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("Button 4", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // Avengers In Galactic Storm + // Blood Warrior + // Daraku Tenshi - The Fallen Angels + // Dragon Master + // Shogun Warriors + // Toukidenshou - Angel Eyes + if ((parentrom && strcmp(parentrom, "avengrgs") == 0) || + (drvname && strcmp(drvname, "avengrgs") == 0) || + (parentrom && strcmp(parentrom, "bloodwar") == 0) || + (drvname && strcmp(drvname, "bloodwar") == 0) || + (parentrom && strcmp(parentrom, "daraku") == 0) || + (drvname && strcmp(drvname, "daraku") == 0) || + (parentrom && strcmp(parentrom, "drgnmst") == 0) || + (drvname && strcmp(drvname, "drgnmst") == 0) || + (parentrom && strcmp(parentrom, "shogwarr") == 0) || + (drvname && strcmp(drvname, "shogwarr") == 0) || + (parentrom && strcmp(parentrom, "tkdensho") == 0) || + (drvname && strcmp(drvname, "tkdensho") == 0) + ) { + if (strcmp("Button 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Button 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("Button 3", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Button 4", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + if (bStreetFighterLayout) { + if (strncmp("Buttons 3x Punch", description, 16) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_L : RETRO_DEVICE_ID_JOYPAD_L2), description, RETRO_DEVICE_JOYPAD, GIT_MACRO_AUTO); + if (strncmp("Buttons 3x Kick", description, 15) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_L2 : RETRO_DEVICE_ID_JOYPAD_R2), description, RETRO_DEVICE_JOYPAD, GIT_MACRO_AUTO); + } + if (bIsNeogeoCartGame || (nGameType == RETRO_GAME_TYPE_NEOCD)) { + if (strncmp("Buttons ABC", description, 11) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_L2 : RETRO_DEVICE_ID_JOYPAD_R2), description, RETRO_DEVICE_JOYPAD, GIT_MACRO_AUTO); + if (strncmp("Buttons BCD", description, 11) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_L : RETRO_DEVICE_ID_JOYPAD_L2), description, RETRO_DEVICE_JOYPAD, GIT_MACRO_AUTO); + if (strncmp("Buttons AB", description, 10) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R2 : RETRO_DEVICE_ID_JOYPAD_R), description, RETRO_DEVICE_JOYPAD, GIT_MACRO_AUTO); + if (strncmp("Buttons CD", description, 10) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_JOYPAD_L), description, RETRO_DEVICE_JOYPAD, GIT_MACRO_AUTO); + } + + // Handle megadrive + if ((nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_SEGA_MEGADRIVE) { + // Street Fighter 2 mapping (which is the only 6 button megadrive game ?) + // Use same layout as arcade + if ((parentrom && strcmp(parentrom, "md_sf2") == 0) || + (drvname && strcmp(drvname, "md_sf2") == 0) + ) { + if (strcmp("Button A", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, "Weak Kick"); + } + if (strcmp("Button B", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, "Medium Kick"); + } + if (strcmp("Button C", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R2 : RETRO_DEVICE_ID_JOYPAD_R), "Strong Kick"); + } + if (strcmp("Button X", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, "Weak Punch"); + } + if (strcmp("Button Y", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, "Medium Punch"); + } + if (strcmp("Button Z", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_JOYPAD_L), "Strong Punch"); + } + } + // Generic megadrive mapping + // Use same layout as megadrive cores + if (strcmp("Button A", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Button B", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Button C", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + } + + // Handle MSX + if ((nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_MSX) { + if (strcmp("Button 1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Button 2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Key F1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_START, description); + } + if (strcmp("Key F2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_SELECT, description); + } + if (strcmp("Key F3", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("Key F4", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("Key F5", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("Key F6", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L, description); + } + if (strcmp("Key UP", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, JOY_NEG, "Key UP / Key DOWN"); + } + if (strcmp("Key DOWN", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, JOY_POS, "Key UP / Key DOWN"); + } + if (strcmp("Key LEFT", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, JOY_NEG, "Key LEFT / Key RIGHT"); + } + if (strcmp("Key RIGHT", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, JOY_POS, "Key LEFT / Key RIGHT"); + } + } + + // Handle Coleco + if ((nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_COLECO) { + if (strcmp("1", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + if (strcmp("2", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("3", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L, description); + } + if (strcmp("4", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + if (strcmp("5", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, description); + } + if (strcmp("6", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R2, description); + } + if (strcmp("7", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L3, description); + } + if (strcmp("8", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R3, description); + } + if (strcmp("9", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, JOY_POS, "0 / 9"); + } + if (strcmp("0", description) == 0) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, JOY_NEG, "0 / 9"); + } + if (strcmp("*", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_SELECT, description); + } + if (strcmp("#", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_START, description); + } + } + + // channelf reorder buttons + if ((nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_CHANNELF) { + if (strcmp("Push Down", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + } + if (strcmp("Pull Up", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + } + if (strcmp("Twist Right", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + } + if (strcmp("Twist Left", description) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + } + } + + // Handle Twin stick games + if ((strcmp("Up 2", description) == 0) || + (strcmp("Up (right)", description) == 0) || + (strcmp("Right Up", description) == 0) || + (strcmp("Right Stick Up", description) == 0) || + (strcmp("Rght Stick Up", description) == 0) || + (strcmp("Fire Up", description) == 0) || + (strcmp("up 2", szb) == 0) + ) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, JOY_NEG, "Up/Down (Right Stick)"); + } + if ((strcmp("Down 2", description) == 0) || + (strcmp("Down (right)", description) == 0) || + (strcmp("Right Down", description) == 0) || + (strcmp("Right Stick Down", description) == 0) || + (strcmp("Rght Stick Down", description) == 0) || + (strcmp("Fire Down", description) == 0) || + (strcmp("down 2", szb) == 0) + ) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, JOY_POS, "Up/Down (Right Stick)"); + } + if ((strcmp("Left 2", description) == 0) || + (strcmp("Left (right)", description) == 0) || + (strcmp("Right Left", description) == 0) || + (strcmp("Right Stick Left", description) == 0) || + (strcmp("Rght Stick Left", description) == 0) || + (strcmp("Fire Left", description) == 0) || + (strcmp("left 2", szb) == 0) + ) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, JOY_NEG, "Left/Right (Right Stick)"); + } + if ((strcmp("Right 2", description) == 0) || + (strcmp("Right (right)", description) == 0) || + (strcmp("Right Right", description) == 0) || + (strcmp("Right Stick Right", description) == 0) || + (strcmp("Rght Stick Right", description) == 0) || + (strcmp("Fire Right", description) == 0) || + (strcmp("right 2", szb) == 0) + ) { + GameInpDigital2RetroInpAnalogRight(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, JOY_POS, "Left/Right (Right Stick)"); + } + + // map rotate left/right to L/R + if (strcmp("rotate left", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L, description); + } + if (strcmp("rotate right", szb) == 0) { + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + } + + // Don't map neogeo select button anywhere + // See https://neo-source.com/index.php?topic=3490.0 + // 2019-07-03 : actually, map it to L3, it allows access to a menu in last blade training mode + if (strncmp("select", szb, 6) == 0 && bIsNeogeoCartGame) + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L3, description); + + // map VS unisystem select button to L3 + if (strncmp("select", szb, 6) == 0 && (nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_NVS) + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L3, description); + + return 0; +} + +// Meant to handle most standard layouts +static INT32 GameInpStandardOne(struct GameInp* pgi, INT32 nPlayer, char* szb, char *szn, char *description) +{ + if (strncmp("select", szb, 6) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_SELECT, description); + if (strncmp("coin", szb, 4) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_SELECT, description); + if (strncmp("start", szb, 5) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_START, description); + if (strncmp("up", szb, 2) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_UP, description); + if (strncmp("down", szb, 4) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_DOWN, description); + if (strncmp("left", szb, 4) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_LEFT, description); + if (strncmp("right", szb, 5) == 0) + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_RIGHT, description); + if (strncmp("x-axis", szb, 6) == 0) + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_X, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + if (strncmp("y-axis", szb, 6) == 0) + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_LEFT, description); + if (strncmp("z-axis", szb, 6) == 0) + GameInpAnalog2RetroInpAnalog(pgi, nPlayer, RETRO_DEVICE_ID_ANALOG_Y, RETRO_DEVICE_INDEX_ANALOG_RIGHT, description); + + if (strncmp("fire ", szb, 5) == 0) { + char *szf = szb + 5; + INT32 nButton = strtol(szf, NULL, 0); + // "Modern" neogeo stick and gamepad are actually like this, see pictures of arcade stick pro and neogeo mini gamepad + if ((bIsNeogeoCartGame || (nGameType == RETRO_GAME_TYPE_NEOCD)) && nDeviceType[nPlayer] == RETROPAD_MODERN) { + switch (nButton) { + case 1: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + break; + case 2: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + break; + case 3: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + break; + case 4: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + break; + } + } else { + // Handle 6 buttons fighting games with 3xPunchs and 3xKicks + if (bStreetFighterLayout) { + switch (nButton) { + case 1: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + break; + case 2: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + break; + case 3: + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R : RETRO_DEVICE_ID_JOYPAD_L), description); + break; + case 4: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + break; + case 5: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + break; + case 6: + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R2 : RETRO_DEVICE_ID_JOYPAD_R), description); + break; + } + // Handle generic mapping of everything else + } else { + switch (nButton) { + case 1: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_B, description); + break; + case 2: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_A, description); + break; + case 3: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_Y, description); + break; + case 4: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_X, description); + break; + case 5: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R, description); + break; + case 6: + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_R2 : RETRO_DEVICE_ID_JOYPAD_L), description); + break; + case 7: + GameInpDigital2RetroInpKey(pgi, nPlayer, (nDeviceType[nPlayer] == RETROPAD_MODERN ? RETRO_DEVICE_ID_JOYPAD_L : RETRO_DEVICE_ID_JOYPAD_R2), description); + break; + case 8: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L2, description); + break; + case 9: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_R3, description); + break; + case 10: + GameInpDigital2RetroInpKey(pgi, nPlayer, RETRO_DEVICE_ID_JOYPAD_L3, description); + break; + default: + log_cb(RETRO_LOG_ERROR, "We don't know where to map \"%s\" for player %d, every button seems to be already in use, but maybe the analog sticks aren't : the game will probably be unplayable, but maybe you can submit a good mapping using also the analog sticks at https://github.com/libretro/FBNeo/issues.\n", description, nPlayer+1); + break; + } + } + } + } + + // assign per player mahjong controls (require 1 keyboard per player, does the frontend actually support this ?) + // note : some games need to be fixed for this to work (player number must be set in szName) + if (nMahjongKeyboards > 0) + { + int mahjongKeyboardPort = nMaxPlayers+nPlayer; + if (strcmp("mah a", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_a, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah b", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_b, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah c", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_c, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah d", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_d, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah e", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_e, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah f", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_f, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah g", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_g, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah h", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_h, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah i", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_i, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah j", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_j, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah k", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_k, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah l", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_l, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah m", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_m, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah n", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_n, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah kan", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_LCTRL, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah pon", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_LALT, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah chi", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_SPACE, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah reach", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_LSHIFT, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah ron", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_z, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah ff", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_y, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah lc", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_RALT, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah bet", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_2, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("mah score", szb) == 0) + GameInpDigital2RetroInpKey(pgi, mahjongKeyboardPort, RETROK_RCTRL, szn, RETRO_DEVICE_KEYBOARD); + } + + return 0; +} + +// Meant to handle other pgis where a nPlayer can't be computed +static INT32 GameInpOtherOne(struct GameInp* pgi, char* szi, char *szn) +{ + const char * parentrom = BurnDrvGetTextA(DRV_PARENT); + const char * drvname = BurnDrvGetTextA(DRV_NAME); + int nHardwareCode = BurnDrvGetHardwareCode(); + + // Handle Spectrum + if ((nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_SPECTRUM) { + if (strcmp("keyb_A", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_a, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_B", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_b, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_C", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_c, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_D", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_d, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_E", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_e, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_F", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_f, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_G", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_g, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_H", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_h, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_I", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_i, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_J", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_j, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_K", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_k, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_L", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_l, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_M", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_m, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_N", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_n, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_O", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_o, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_P", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_p, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_Q", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_q, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_R", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_r, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_S", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_s, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_T", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_t, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_U", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_u, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_V", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_v, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_W", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_w, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_X", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_x, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_Y", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_y, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_Z", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_z, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_0", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_0, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_1", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_1, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_2", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_2, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_3", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_3, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_4", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_4, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_5", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_5, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_6", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_6, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_7", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_7, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_8", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_8, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_9", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_9, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_enter", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_RETURN, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_space", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_SPACE, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_left_shift", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_LSHIFT, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_right_shift", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_RSHIFT, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_insert", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_INSERT, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_caps_lock", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_CAPSLOCK, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_home", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_HOME, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_end", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_END, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_backspace", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_BACKSPACE, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_left_alt", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_LALT, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_left", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_LEFT, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_right", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_RIGHT, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_up", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_UP, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_down", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_DOWN, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_pause", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_PAUSE, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_left_ctrl", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_LCTRL, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_apost", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_QUOTEDBL, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_colon", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_COLON, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_stop", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_PERIOD, szn, RETRO_DEVICE_KEYBOARD); + if (strcmp("keyb_comma", szi) == 0) + GameInpDigital2RetroInpKey(pgi, 2, RETROK_COMMA, szn, RETRO_DEVICE_KEYBOARD); + } + + // channelf console buttons + if ((nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_CHANNELF) { + if (strcmp("Time (1)", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_R, szn); + } + if (strcmp("Hold (2)", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_L, szn); + } + if (strcmp("Mode (3)", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_SELECT, szn); + } + if (strcmp("Start (4)", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_START, szn); + } + } + + // FDS disk buttons + if ((nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_FDS) { + if (strcmp("Swap Disk Side", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_R3, szn); + } + if (strcmp("Eject/Insert Disk", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_L3, szn); + } + } + + // Qix service buttons are somehow needed + if ((parentrom && strcmp(parentrom, "qix") == 0) || + (drvname && strcmp(drvname, "qix") == 0) + ) { + if (strcmp("Test Advance", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_Y, szn); + } + if (strcmp("Test Next Line", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_X, szn); + } + if (strcmp("Test Slew Up", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_R, szn); + } + if (strcmp("Test Slew Down", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_L, szn); + } + } + + // non-single board versions of rdft2 require this button to unlock all ships + // see https://gamefaqs.gamespot.com/arcade/564337-raiden-fighters-2-operation-hell-dive/cheats + if ((drvname && strcmp(drvname, "rdft2") == 0) || + (drvname && strcmp(drvname, "rdft2u") == 0) || + (drvname && strcmp(drvname, "rdft2j") == 0) || + (drvname && strcmp(drvname, "rdft2ja") == 0) || + (drvname && strcmp(drvname, "rdft2jb") == 0) || + (drvname && strcmp(drvname, "rdft2jc") == 0) || + (drvname && strcmp(drvname, "rdft2it") == 0) || + (drvname && strcmp(drvname, "rdft2a") == 0) || + (drvname && strcmp(drvname, "rdft2aa") == 0) || + (drvname && strcmp(drvname, "rdft2t") == 0) || + (drvname && strcmp(drvname, "rdft2s") == 0) + ) { + if (strcmp("Service", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_R3, szn); + } + } + + // Sega system 24/32's "Service 1" is required to navigate in service menu + if ((nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_SEGA_SYSTEM24 || (nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_SEGA_SYSTEM32) { + if (strcmp("Service 1", szn) == 0) { + GameInpDigital2RetroInpKey(pgi, 0, RETRO_DEVICE_ID_JOYPAD_R3, szn); + } + } + + // Store the pgi that controls the reset input + if (strcmp(szi, "reset") == 0) { + pgi->nInput = GIT_SPECIAL_SWITCH; + if (!bInputInitialized) + pgi->Input.Switch.nCode = SWITCH_NCODE_RESET; + bButtonMapped = true; + pgi_reset = pgi; + } + + // Store the pgi that controls the diagnostic input + if (strcmp(szi, "diag") == 0 || strcmp(szi, "diagnostics") == 0) { + pgi->nInput = GIT_SPECIAL_SWITCH; + if (!bInputInitialized) + pgi->Input.Switch.nCode = SWITCH_NCODE_DIAG; + bButtonMapped = true; + pgi_diag = pgi; + } + + // If no unique nCode was set yet, make sure we set one + if(!bButtonMapped && !bInputInitialized) { + if (pgi->nInput == GIT_SWITCH) { + pgi->Input.Switch.nCode = (UINT16)(nSwitchCode++); + HandleMessage(RETRO_LOG_DEBUG, "[FBNeo] nSwitchCode 0x%02X : %s (not mapped)\n", pgi->Input.Switch.nCode, szn); + } + if (pgi->nInput == GIT_MACRO_AUTO) { + pgi->Macro.Switch.nCode = (UINT16)(nSwitchCode++); + HandleMessage(RETRO_LOG_DEBUG, "[FBNeo] nSwitchCode 0x%02X : %s (not mapped)\n", pgi->Macro.Switch.nCode, szn); + } + } + + return 0; +} + +// Handle mapping of an input +static INT32 GameInpAutoOne(struct GameInp* pgi, char* szi, char *szn) +{ + bool bPlayerInInfo = (toupper(szi[0]) == 'P' && szi[1] >= '1' && szi[1] <= (MAX_PLAYERS+'0')); // Because some of the older drivers don't use the standard input naming. + bool bPlayerInName = (szn[0] == 'P' && szn[1] >= '1' && szn[1] <= (MAX_PLAYERS+'0')); + + bButtonMapped = false; + + if (bPlayerInInfo || bPlayerInName) { + INT32 nPlayer = -1; + + if (bPlayerInName) + nPlayer = szn[1] - '1'; + if (bPlayerInInfo && nPlayer == -1) + nPlayer = szi[1] - '1'; + + int offset_szb = 3; + if (strlen(szi) > 6 && strncmp("mouse ", szi, 6) == 0) + offset_szb = 6; + if (strlen(szi) > 4 && strncmp("mah ", szi, 4) == 0) + offset_szb = 0; + char* szb = szi + offset_szb; + + // "P1 XXX" - try to exclude the "P1 " from the szName + INT32 offset_player_x = 0; + if (strlen(szn) > 3 && szn[0] == 'P' && szn[2] == ' ') + offset_player_x = 3; + char* description = szn + offset_player_x; + + GameInpSpecialOne(pgi, nPlayer, szb, szn, description); + if(bButtonMapped) return 0; + + GameInpStandardOne(pgi, nPlayer, szb, szn, description); + if(bButtonMapped) return 0; + } + + GameInpOtherOne(pgi, szi, szn); + return 0; +} + +// Call this one when device type is changed +static INT32 GameInpReassign() +{ + struct GameInp* pgi; + struct BurnInputInfo bii; + UINT32 i; + + normal_input_descriptors.clear(); + + for (i = 0, pgi = GameInp; i < nGameInpCount; i++, pgi++) { + BurnDrvGetInputInfo(&bii, i); + GameInpAutoOne(pgi, bii.szInfo, bii.szName); + } + + // Fill in macros still undefined + for (i = 0; i < nMacroCount; i++, pgi++) { + GameInpAutoOne(pgi, pgi->Macro.szName, pgi->Macro.szName); + } + + return 0; +} + +// Auto-configure any undefined inputs to defaults +INT32 GameInpDefault() +{ + struct GameInp* pgi; + struct BurnInputInfo bii; + UINT32 i; + + pgi_reset = NULL; + pgi_diag = NULL; + + // Fill all inputs still undefined + for (i = 0, pgi = GameInp; i < nGameInpCount; i++, pgi++) { + if (pgi->nInput) { // Already defined - leave it alone + continue; + } + + // Get the extra info about the input + bii.szInfo = NULL; + BurnDrvGetInputInfo(&bii, i); + if (bii.pVal == NULL) { + continue; + } + if (bii.szInfo == NULL) { + bii.szInfo = ""; + } + + // Dip switches - set to constant + if (bii.nType & BIT_GROUP_CONSTANT) { + pgi->nInput = GIT_CONSTANT; + continue; + } + + GameInpAutoOne(pgi, bii.szInfo, bii.szName); + } + + // Fill in macros still undefined + for (i = 0; i < nMacroCount; i++, pgi++) { + GameInpAutoOne(pgi, pgi->Macro.szName, pgi->Macro.szName); + } + + return 0; +} + +static bool PollDiagInput() +{ + if (pgi_diag && diag_input) + { + bOneDiagInputPressed = false; + bAllDiagInputPressed = true; + + for (int combo_idx = 0; diag_input[combo_idx] != RETRO_DEVICE_ID_JOYPAD_EMPTY; combo_idx++) + { + if (input_cb_wrapper(0, RETRO_DEVICE_JOYPAD, 0, diag_input[combo_idx]) == false) + bAllDiagInputPressed = false; + else + bOneDiagInputPressed = true; + } + + if (bDiagComboActivated == false && bAllDiagInputPressed) + { + if (nDiagInputComboStartFrame == 0) // => User starts holding all the combo inputs + nDiagInputComboStartFrame = nCurrentFrame; + else if ((nCurrentFrame - nDiagInputComboStartFrame) > nDiagInputHoldFrameDelay) // Delays of the hold reached + bDiagComboActivated = true; + } + else if (bOneDiagInputPressed == false) + { + bDiagComboActivated = false; + nDiagInputComboStartFrame = 0; + } + + if (bDiagComboActivated) + { + // Cancel each input of the combo at the emulator side to not interfere when the diagnostic menu will be opened and the combo not yet released + struct GameInp* pgi = GameInp; + for (int combo_idx = 0; diag_input[combo_idx] != RETRO_DEVICE_ID_JOYPAD_EMPTY; combo_idx++) + { + for (int i = 0; i < nGameInpCount; i++, pgi++) + { + if (pgi->nInput == GIT_SWITCH) + { + pgi->Input.nVal = 0; + *(pgi->Input.pVal) = pgi->Input.nVal; + } + } + } + + // Activate the diagnostic key + pgi_diag->Input.nVal = 1; + *(pgi_diag->Input.pVal) = pgi_diag->Input.nVal; + + // Return true to stop polling game inputs while diagnostic combo inputs is pressed + return true; + } + } + + // Return false to poll game inputs + return false; +} + +void SetDefaultDeviceTypes() +{ + int nHardwareCode = BurnDrvGetHardwareCode(); + + for (int i = 0; i < MAX_PLAYERS; i++) + { + // Retroarch is ignoring what i want, so let's force valid values + if ((nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_SPECTRUM || (nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_MSX) + { + switch(i) + { + case 0: + case 1: + nDeviceType[i] = RETRO_DEVICE_JOYPAD; + break; + case 2: + nDeviceType[i] = RETRO_DEVICE_KEYBOARD; + break; + } + } + else + { + nDeviceType[i] = RETROPAD_CLASSIC; + } + } +} + +void SetControllerInfo() +{ + int nHardwareCode = BurnDrvGetHardwareCode(); + + if ((nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_SPECTRUM || (nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_MSX) { + // Let's have some custom spectrum device handling, so that we can use the keyboard remapping + static const struct retro_controller_description joystick_description[] = { + { "Joystick", RETRO_DEVICE_JOYPAD } + }; + + static const struct retro_controller_description keyboard_description[] = { + { "Keyboard", RETRO_DEVICE_KEYBOARD } + }; + + static const struct retro_controller_info controller_infos[4] = { + { joystick_description, 1 }, + { joystick_description, 1 }, + { keyboard_description, 1 }, + { NULL, 0 } + }; + + // So the number of controllers is fixed to 3 for zx spectrum + nMaxControllers = 3; + + environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, (void*)controller_infos); + } else { + // For anything else, let's use standard device handling for now + static const struct retro_controller_description controller_description[] = { + { "Classic", RETROPAD_CLASSIC }, + { "Modern", RETROPAD_MODERN }, + { "Mouse (ball only)", RETROMOUSE_BALL }, + { "Mouse (full)", RETROMOUSE_FULL }, + { "Pointer", RETRO_DEVICE_POINTER }, + { "Lightgun", RETRO_DEVICE_LIGHTGUN } + }; + + // kludge for nes (some 1p game want to use p2 controls) + if (nMaxPlayers < 2 && (nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_NES) + nMaxPlayers = 2; + + // Prepare enough controllers for everything + nMaxControllers = nMaxPlayers + nMahjongKeyboards; + + struct retro_controller_info *controller_infos = (struct retro_controller_info*)calloc(nMaxControllers+1, sizeof(struct retro_controller_info)); + + for (int i = 0; i < nMaxPlayers; i++) + { + controller_infos[i].types = controller_description; + controller_infos[i].num_types = sizeof(controller_description) / sizeof(controller_description[0]); + } + + if (nMahjongKeyboards > 0) + { + // Assign a keyboard for each player + static const struct retro_controller_description keyboard_description[] = { + { "Keyboard", RETRO_DEVICE_KEYBOARD } + }; + for (int i = nMaxPlayers; i < nMaxControllers; i++) + { + controller_infos[i].types = keyboard_description; + controller_infos[i].num_types = 1; + } + } + + controller_infos[nMaxPlayers].types = NULL; + controller_infos[nMaxPlayers].num_types = 0; + + environ_cb(RETRO_ENVIRONMENT_SET_CONTROLLER_INFO, controller_infos); + free(controller_infos); + } +} + +static void SetFakeInputDescriptors() +{ + // WIP : if left analog mapped but not dpad, or reverse, do something to dual map + for (int i = 0; i < MAX_PLAYERS; i++) { + // dual mapping for those devices doesn't make much sense + if (nDeviceType[i] == RETROMOUSE_BALL + || nDeviceType[i] == RETROMOUSE_FULL + || nDeviceType[i] == RETRO_DEVICE_POINTER + ) { + continue; + } + if (pDirections[i][PGI_ANALOG_X] != NULL && pDirections[i][PGI_LEFT] == NULL && pDirections[i][PGI_RIGHT] == NULL) + { + retro_input_descriptor descriptor; + std::string description; + + descriptor.id = (nDeviceType[i] == RETRO_DEVICE_LIGHTGUN ? RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT : RETRO_DEVICE_ID_JOYPAD_LEFT); + descriptor.port = i; + descriptor.device = (nDeviceType[i] == RETRO_DEVICE_LIGHTGUN ? RETRO_DEVICE_LIGHTGUN : RETRO_DEVICE_JOYPAD); + descriptor.index = 0; + description = SSTR( pDirections[i][PGI_ANALOG_X] << " (Fake Digital Left)" ); + descriptor.description = strdup(description.c_str()); + normal_input_descriptors.push_back(descriptor); + + descriptor.id = (nDeviceType[i] == RETRO_DEVICE_LIGHTGUN ? RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT : RETRO_DEVICE_ID_JOYPAD_RIGHT); + descriptor.port = i; + descriptor.device = (nDeviceType[i] == RETRO_DEVICE_LIGHTGUN ? RETRO_DEVICE_LIGHTGUN : RETRO_DEVICE_JOYPAD); + descriptor.index = 0; + description = SSTR( pDirections[i][PGI_ANALOG_X] << " (Fake Digital Right)" ); + descriptor.description = strdup(description.c_str()); + normal_input_descriptors.push_back(descriptor); + } + if (pDirections[i][PGI_ANALOG_Y] != NULL && pDirections[i][PGI_UP] == NULL && pDirections[i][PGI_DOWN] == NULL) + { + retro_input_descriptor descriptor; + std::string description; + + descriptor.id = (nDeviceType[i] == RETRO_DEVICE_LIGHTGUN ? RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP : RETRO_DEVICE_ID_JOYPAD_UP); + descriptor.port = i; + descriptor.device = (nDeviceType[i] == RETRO_DEVICE_LIGHTGUN ? RETRO_DEVICE_LIGHTGUN : RETRO_DEVICE_JOYPAD); + descriptor.index = 0; + description = SSTR( pDirections[i][PGI_ANALOG_Y] << " (Fake Digital Up)" ); + descriptor.description = strdup(description.c_str()); + normal_input_descriptors.push_back(descriptor); + + descriptor.id = (nDeviceType[i] == RETRO_DEVICE_LIGHTGUN ? RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN : RETRO_DEVICE_ID_JOYPAD_DOWN); + descriptor.port = i; + descriptor.device = (nDeviceType[i] == RETRO_DEVICE_LIGHTGUN ? RETRO_DEVICE_LIGHTGUN : RETRO_DEVICE_JOYPAD); + descriptor.index = 0; + description = SSTR( pDirections[i][PGI_ANALOG_Y] << " (Fake Digital Down)" ); + descriptor.description = strdup(description.c_str()); + normal_input_descriptors.push_back(descriptor); + } + if (pDirections[i][PGI_ANALOG_X] == NULL && pDirections[i][PGI_LEFT] != NULL && pDirections[i][PGI_RIGHT] != NULL) + { + retro_input_descriptor descriptor; + + descriptor.port = i; + descriptor.device = RETRO_DEVICE_ANALOG; + descriptor.index = RETRO_DEVICE_INDEX_ANALOG_LEFT; + descriptor.id = RETRO_DEVICE_ID_ANALOG_X; + descriptor.description = "Left/Right (Fake Left Stick)"; + normal_input_descriptors.push_back(descriptor); + } + if (pDirections[i][PGI_ANALOG_Y] == NULL && pDirections[i][PGI_UP] != NULL && pDirections[i][PGI_DOWN] != NULL) + { + retro_input_descriptor descriptor; + + descriptor.port = i; + descriptor.device = RETRO_DEVICE_ANALOG; + descriptor.index = RETRO_DEVICE_INDEX_ANALOG_LEFT; + descriptor.id = RETRO_DEVICE_ID_ANALOG_Y; + descriptor.description = "Up/Down (Fake Left Stick)"; + normal_input_descriptors.push_back(descriptor); + } + } +} + +// Set the input descriptors +static void SetInputDescriptors() +{ + SetFakeInputDescriptors(); + + struct retro_input_descriptor *input_descriptors = (struct retro_input_descriptor*)calloc(normal_input_descriptors.size() + 1, sizeof(struct retro_input_descriptor)); + + unsigned input_descriptor_idx = 0; + + for (unsigned i = 0; i < normal_input_descriptors.size(); i++, input_descriptor_idx++) + { + input_descriptors[input_descriptor_idx] = normal_input_descriptors[i]; + } + + input_descriptors[input_descriptor_idx].description = NULL; + + environ_cb(RETRO_ENVIRONMENT_SET_INPUT_DESCRIPTORS, input_descriptors); + free(input_descriptors); +} + +void (*cBurnerKeyCallback)(UINT8 code, UINT8 KeyType, UINT8 down) = NULL; + +static void BurnerHandlerKeyCallback() +{ + UINT8 KeyType = 0; + INT32 i = 0; + + // TODO : complete this list + INT32 keyMatrix[][2] = { + {'0', RETROK_0}, {'1', RETROK_1}, {'2', RETROK_2}, {'3', RETROK_3}, {'4', RETROK_4}, + {'5', RETROK_5}, {'6', RETROK_6}, {'7', RETROK_7}, {'8', RETROK_8}, {'9', RETROK_9}, + {'a', RETROK_a}, {'b', RETROK_b}, {'c', RETROK_c}, {'d', RETROK_d}, {'e', RETROK_e}, + {'f', RETROK_f}, {'g', RETROK_g}, {'h', RETROK_h}, {'i', RETROK_i}, {'j', RETROK_j}, + {'k', RETROK_k}, {'l', RETROK_l}, {'m', RETROK_m}, {'n', RETROK_n}, {'o', RETROK_o}, + {'p', RETROK_p}, {'q', RETROK_q}, {'r', RETROK_r}, {'s', RETROK_s}, {'t', RETROK_t}, + {'u', RETROK_u}, {'v', RETROK_v}, {'w', RETROK_w}, {'x', RETROK_x}, {'y', RETROK_y}, + {'z', RETROK_z}, + {0x0d, RETROK_RETURN}, {0x1b, RETROK_ESCAPE}, {' ', RETROK_SPACE}, + {0xf1, RETROK_F1}, {0xf2, RETROK_F2}, {0xf3, RETROK_F3}, + {0xf4, RETROK_F4}, {0xf5, RETROK_F5}, {0xf6, RETROK_F6}, + {'\0', 0} + }; + + // Check if shift is pressed + if(input_cb_wrapper(0, RETRO_DEVICE_KEYBOARD, 0, RETROK_LSHIFT) == 1 || input_cb_wrapper(0, RETRO_DEVICE_KEYBOARD, 0, RETROK_RSHIFT) == 1) + KeyType = 0xf0|0; + else + KeyType = 0; + + // Send inputs + while (keyMatrix[i][0] != '\0') { + if(input_cb_wrapper(2, RETRO_DEVICE_KEYBOARD, 0, keyMatrix[i][1]) == 1) + cBurnerKeyCallback(keyMatrix[i][0], KeyType, 1); + else + cBurnerKeyCallback(keyMatrix[i][0], KeyType, 0); + i++; + } +} + +static void RefreshControllers() +{ + if (bControllersNeedRefresh) + { + GameInpReassign(); + SetInputDescriptors(); + RefreshLightgunCrosshair(); + bControllersNeedRefresh = false; + bControllersSetOnce = true; + } +} + +#ifdef __CROSS2D__ +INT32 InputMake(bool bCopy) +#else +void InputMake(void) +#endif +{ + // make sure controllers are properly set before polling + RefreshControllers(); + + for (int i = 0; i < MAX_PLAYERS; i++) + nLibretroInputBitmask[i] = -1; + + poll_cb(); + + if (PollDiagInput()) +#ifdef __CROSS2D__ + return 0; +#else + return; +#endif + + if (cBurnerKeyCallback) + BurnerHandlerKeyCallback(); + + struct GameInp* pgi; + UINT32 i; + + for (i = 0, pgi = GameInp; i < nGameInpCount; i++, pgi++) { + if (pgi->Input.pVal == NULL) { + continue; + } + + switch (pgi->nInput) { + case 0: // Undefined + pgi->Input.nVal = 0; + break; + case GIT_CONSTANT: // Constant value + pgi->Input.nVal = pgi->Input.Constant.nConst; + *(pgi->Input.pVal) = pgi->Input.nVal; + break; + case GIT_SWITCH: { // Digital input + INT32 s = CinpState(pgi->Input.Switch.nCode); + + if (pgi->nType & BIT_GROUP_ANALOG) { + // Set analog controls to full + if (s) { + pgi->Input.nVal = 0xFFFF; + } else { + pgi->Input.nVal = 0x0001; + } + *(pgi->Input.pShortVal) = pgi->Input.nVal; + } else { + // Binary controls + if (s) { + pgi->Input.nVal = 1; + } else { + pgi->Input.nVal = 0; + } + *(pgi->Input.pVal) = pgi->Input.nVal; + } + + break; + } + case GIT_SPECIAL_SWITCH: + // used for special inputs like diag and reset, we are not "mapping" those, + // so we just want their state to be reset at every frame, nothing else + pgi->Input.nVal = 0; + *(pgi->Input.pVal) = pgi->Input.nVal; + break; + case GIT_MOUSEAXIS: // Mouse axis + pgi->Input.nVal = (UINT16)(CinpMouseAxis(pgi->Input.MouseAxis.nMouse, pgi->Input.MouseAxis.nAxis) * nAnalogSpeed); + *(pgi->Input.pShortVal) = pgi->Input.nVal; + break; + case GIT_DIRECT_COORD: + CinpDirectCoord(pgi->Input.MouseAxis.nMouse, pgi->Input.MouseAxis.nAxis); + break; + case GIT_JOYAXIS_FULL: { // Joystick axis + INT32 nJoy = CinpJoyAxis(pgi->Input.JoyAxis.nJoy, pgi->Input.JoyAxis.nAxis); + + if (pgi->nType == BIT_ANALOG_REL) { + nJoy *= nAnalogSpeed; + nJoy >>= 13; + + // Clip axis to 8 bits + if (nJoy < -32768) { + nJoy = -32768; + } + if (nJoy > 32767) { + nJoy = 32767; + } + } else { + nJoy >>= 1; + nJoy += 0x8000; + + // Clip axis to 16 bits + if (nJoy < 0x0001) { + nJoy = 0x0001; + } + if (nJoy > 0xFFFF) { + nJoy = 0xFFFF; + } + } + + pgi->Input.nVal = (UINT16)nJoy; + *(pgi->Input.pShortVal) = pgi->Input.nVal; + + break; + } + } + } + + for (i = 0; i < nMacroCount; i++, pgi++) { + if (CinpState(pgi->Macro.Switch.nCode)) { + for (INT32 j = 0; j < 4; j++) { + if (pgi->Macro.pVal[j]) { + *(pgi->Macro.pVal[j]) = pgi->Macro.nVal[j]; + } + } + } + } +#ifdef __CROSS2D__ + return 0; +#endif +} + +void RefreshLightgunCrosshair() +{ + if ((BurnDrvGetHardwareCode() & HARDWARE_PUBLIC_MASK) == HARDWARE_NES) + bBurnGunHide[0] = (bLightgunHideCrosshairEnabled && nDeviceType[1] == RETRO_DEVICE_LIGHTGUN); + else + for (int i = 0; i < MAX_GUNS; i++) + bBurnGunHide[i] = (bLightgunHideCrosshairEnabled && nDeviceType[i] == RETRO_DEVICE_LIGHTGUN); +} + +#ifdef __CROSS2D__ +INT32 InputInit() +#else +void InputInit() +#endif +{ + if (environ_cb(RETRO_ENVIRONMENT_GET_INPUT_BITMASKS, NULL)) + bLibretroSupportsBitmasks = true; + + // make sure everything is clean before processing this games's inputs + nSwitchCode = 0; + nAxisNum = 0; + for (int i = 0; i < MAX_KEYBINDS; i++) + sKeyBinds[i] = KeyBind(); + for (int i = 0; i < MAX_PLAYERS*MAX_AXISES; i++) + sAxiBinds[i] = AxiBind(); + for (int i = 0; i < MAX_PLAYERS; i++) + for (int j = 0; j < 6; j++) + pDirections[i][j] = NULL; + for (int i = 0; i < MAX_PLAYERS; i++) + for (int j = 0; j < 2; j++) + for (int k = 0; k < 2; k++) + bAnalogRightMappingDone[i][j][k] = false; + pgi_reset = NULL; + pgi_diag = NULL; + normal_input_descriptors.clear(); + + GameInpInit(); + GameInpDefault(); + + bInputInitialized = true; +#ifdef __CROSS2D__ + return 0; +#endif +} + +#ifdef __CROSS2D__ +INT32 InputExit() +#else +void InputExit() +#endif +{ + if (GameInp) { + free(GameInp); + GameInp = NULL; + } + + bInputInitialized = false; + bLibretroSupportsBitmasks = false; + +#ifdef __CROSS2D__ + return 0; +#endif +} + +#ifndef __CROSS2D__ +void retro_set_input_state(retro_input_state_t cb) { input_cb = cb; } +void retro_set_input_poll(retro_input_poll_t cb) { poll_cb = cb; } +#endif +void retro_set_controller_port_device(unsigned port, unsigned device) +{ + // Retroarch is ignoring what i want, so let's force valid values + if (nBurnDrvActive != ~0U) + { + int nHardwareCode = BurnDrvGetHardwareCode(); + if ((nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_SPECTRUM || (nHardwareCode & HARDWARE_PUBLIC_MASK) == HARDWARE_MSX) + { + switch(port) + { + case 0: + case 1: + if(device != RETRO_DEVICE_JOYPAD) + { + device = RETRO_DEVICE_JOYPAD; + HandleMessage(RETRO_LOG_INFO, "[FBNeo] Unknown device type for port %d, forcing \"Joystick\" instead\n", port); + } + break; + case 2: + if(device != RETRO_DEVICE_KEYBOARD) + { + device = RETRO_DEVICE_KEYBOARD; + HandleMessage(RETRO_LOG_INFO, "[FBNeo] Unknown device type for port %d, forcing \"Keyboard\" instead\n", port); + } + break; + } + } + else + { + if (device != RETROPAD_CLASSIC && + device != RETROPAD_MODERN && + device != RETROMOUSE_BALL && + device != RETROMOUSE_FULL && + device != RETRO_DEVICE_POINTER && + device != RETRO_DEVICE_LIGHTGUN) + { + device = RETROPAD_CLASSIC; + HandleMessage(RETRO_LOG_INFO, "[FBNeo] Unknown device type for port %d, forcing \"Classic\" instead\n", port); + } + } + } + + if (port < nMaxControllers && nDeviceType[port] != device) + { + nDeviceType[port] = device; + bControllersNeedRefresh = true; + if (bControllersSetOnce) + RefreshControllers(); + } +} diff --git a/pfbneo/sources/fbneo/retro_input.h b/pfbneo/sources/fbneo/retro_input.h new file mode 100644 index 00000000..64eba6e2 --- /dev/null +++ b/pfbneo/sources/fbneo/retro_input.h @@ -0,0 +1,67 @@ +#ifndef __RETRO_INPUT__ +#define __RETRO_INPUT__ + +#ifdef __CROSS2D__ +#include "retro_input_wrapper.h" +#endif + +struct KeyBind +{ + unsigned id; + unsigned port; + unsigned device; + int index; + unsigned position; + KeyBind() + { + device = RETRO_DEVICE_NONE; + } +}; + +struct AxiBind +{ + unsigned id; + int index; + AxiBind() + { + index = -1; + } +}; + +#define MAX_PLAYERS 6 // highest number of supported players is 6 for xmen6p and a few other games +#define MAX_AXISES 6 // libretro supports 6 analog axises (2 analog button + 2 analog sticks), 4 would probably be sufficient for FBNeo though +#define MAX_KEYBINDS 255 // max number of inputs/macros we can assign +#define SWITCH_NCODE_RESET (MAX_KEYBINDS+1) // fixed switch ncode for reset button +#define SWITCH_NCODE_DIAG (MAX_KEYBINDS+2) // fixed switch ncode for diag button + +#define RETROPAD_CLASSIC RETRO_DEVICE_ANALOG +#define RETROPAD_MODERN RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_ANALOG, 1) +#define RETROMOUSE_BALL RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_ANALOG, 2) +#define RETROMOUSE_FULL RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 1) + +#define GIT_SPECIAL_SWITCH (0x03) +#define GIT_DIRECT_COORD (0x11) + +#define JOY_NEG 0 +#define JOY_POS 1 + +#define RETRO_DEVICE_ID_JOYPAD_EMPTY 255 + +#define PGI_UP 0 +#define PGI_DOWN 1 +#define PGI_LEFT 2 +#define PGI_RIGHT 3 +#define PGI_ANALOG_X 4 +#define PGI_ANALOG_Y 5 + +void SetDiagInpHoldFrameDelay(unsigned val); +void RefreshLightgunCrosshair(); +#ifndef __CROSS2D__ +void InputMake(void); +void InputInit(); +void InputExit(); +#endif +void SetDefaultDeviceTypes(); +void SetControllerInfo(); + +#endif diff --git a/pfbneo/sources/fbneo/retro_input_wrapper.cpp b/pfbneo/sources/fbneo/retro_input_wrapper.cpp new file mode 100644 index 00000000..ff1900be --- /dev/null +++ b/pfbneo/sources/fbneo/retro_input_wrapper.cpp @@ -0,0 +1,63 @@ +// +// Created by cpasjuste on 24/02/2022. +// + +#include "retro_input.h" + +unsigned nGameType = 0; +bool bIsNeogeoCartGame = false; +bool bLightgunHideCrosshairEnabled = true; +struct GameInp *pgi_reset = nullptr; +struct GameInp *pgi_diag = nullptr; +UINT8 *diag_input = nullptr; +struct GameInp *GameInp = nullptr; +UINT32 nGameInpCount = 0; +INT32 nAnalogSpeed = 0x0100; +INT32 nFireButtons = 0; +static int nDIPOffset; + +int16_t input_cb(unsigned port, unsigned device, unsigned index, unsigned id) { + if (port < PLAYER_MAX) { + unsigned int keys = c2d_renderer->getInput()->getPlayer((int) port)->keys; + //printf("input_cb(joy): port: %i, device: %i, index: %i, id: %x (keys: %x)\n", + // port, device, index, id, keys); + + if (device == RETRO_DEVICE_JOYPAD) { + return keys & id ? 1 : 0; + } + } + + return 0; +} + +void poll_cb() {} + +static void InpDIPSWGetOffset(void) { + BurnDIPInfo bdi; + nDIPOffset = 0; + + for (int i = 0; BurnDrvGetDIPInfo(&bdi, i) == 0; i++) { + if (bdi.nFlags == 0xF0) { + nDIPOffset = bdi.nInput; + HandleMessage(RETRO_LOG_INFO, "DIP switches offset: %d.\n", bdi.nInput); + break; + } + } +} + +void InpDIPSWResetDIPs(void) { + int i = 0; + BurnDIPInfo bdi; + struct GameInp *pgi = NULL; + + InpDIPSWGetOffset(); + + while (BurnDrvGetDIPInfo(&bdi, i) == 0) { + if (bdi.nFlags == 0xFF) { + pgi = GameInp + bdi.nInput + nDIPOffset; + if (pgi) + pgi->Input.Constant.nConst = (pgi->Input.Constant.nConst & ~bdi.nMask) | (bdi.nSetting & bdi.nMask); + } + i++; + } +} diff --git a/pfbneo/sources/fbneo/retro_input_wrapper.h b/pfbneo/sources/fbneo/retro_input_wrapper.h new file mode 100644 index 00000000..25d4ec20 --- /dev/null +++ b/pfbneo/sources/fbneo/retro_input_wrapper.h @@ -0,0 +1,293 @@ +// +// Created by cpasjuste on 24/02/2022. +// + +#ifndef PEMU_RETRO_INPUT_WRAPPER_H +#define PEMU_RETRO_INPUT_WRAPPER_H + +#include +#include +#include +#include "burner.h" +#include "cross2d/c2d.h" + +extern bool bIsNeogeoCartGame; +extern unsigned nGameType; +extern bool bLightgunHideCrosshairEnabled; + +extern struct GameInp *pgi_reset; +extern struct GameInp *pgi_diag; +extern UINT8 *diag_input; + +int16_t input_cb(unsigned port, unsigned device, unsigned index, unsigned id); + +void poll_cb(); + +#define HandleMessage(x, ...) printf(__VA_ARGS__) +#define log_cb HandleMessage +#define environ_cb(x, y) (void*)NULL +#define SSTR(x) "..." + +#define RETRO_GAME_TYPE_NEOCD 13 +#define HARDWARE_SEGA_SYSTEM32 (HARDWARE_PREFIX_SEGA | 0x000c0000) +#define HARDWARE_NVS (HARDWARE_PREFIX_NES | 0x00010000) + +#define RETRO_DEVICE_TYPE_SHIFT 8 +#define RETRO_DEVICE_MASK ((1 << RETRO_DEVICE_TYPE_SHIFT) - 1) +#define RETRO_DEVICE_SUBCLASS(base, id) (((id + 1) << RETRO_DEVICE_TYPE_SHIFT) | base) + +#define RETRO_DEVICE_NONE 0 +#define RETRO_DEVICE_JOYPAD 1 +#define RETRO_DEVICE_MOUSE 2 +#define RETRO_DEVICE_KEYBOARD 3 +#define RETRO_DEVICE_LIGHTGUN 4 +#define RETRO_DEVICE_ANALOG 5 +#define RETRO_DEVICE_POINTER 6 + +#ifdef __SWITCH__ +#define RETRO_DEVICE_ID_JOYPAD_B c2d::Input::Key::Fire2 +#define RETRO_DEVICE_ID_JOYPAD_A c2d::Input::Key::Fire1 +#define RETRO_DEVICE_ID_JOYPAD_Y c2d::Input::Key::Fire4 +#define RETRO_DEVICE_ID_JOYPAD_X c2d::Input::Key::Fire3 +#else +#define RETRO_DEVICE_ID_JOYPAD_B c2d::Input::Key::Fire1 +#define RETRO_DEVICE_ID_JOYPAD_A c2d::Input::Key::Fire2 +#define RETRO_DEVICE_ID_JOYPAD_Y c2d::Input::Key::Fire3 +#define RETRO_DEVICE_ID_JOYPAD_X c2d::Input::Key::Fire4 +#endif +#define RETRO_DEVICE_ID_JOYPAD_SELECT c2d::Input::Key::Select +#define RETRO_DEVICE_ID_JOYPAD_START c2d::Input::Key::Start +#define RETRO_DEVICE_ID_JOYPAD_UP c2d::Input::Key::Up +#define RETRO_DEVICE_ID_JOYPAD_DOWN c2d::Input::Key::Down +#define RETRO_DEVICE_ID_JOYPAD_LEFT c2d::Input::Key::Left +#define RETRO_DEVICE_ID_JOYPAD_RIGHT c2d::Input::Key::Right +#define RETRO_DEVICE_ID_JOYPAD_L c2d::Input::Key::Fire5 +#define RETRO_DEVICE_ID_JOYPAD_R c2d::Input::Key::Fire6 +#define RETRO_DEVICE_ID_JOYPAD_L2 c2d::Input::Key::Fire7 +#define RETRO_DEVICE_ID_JOYPAD_R2 c2d::Input::Key::Fire8 +#define RETRO_DEVICE_ID_JOYPAD_L3 BIT(21) +#define RETRO_DEVICE_ID_JOYPAD_R3 BIT(22) + +#define RETRO_DEVICE_ID_JOYPAD_MASK 256 + +/* Index / Id values for ANALOG device. */ +#define RETRO_DEVICE_INDEX_ANALOG_LEFT 0 +#define RETRO_DEVICE_INDEX_ANALOG_RIGHT 1 +#define RETRO_DEVICE_INDEX_ANALOG_BUTTON 2 +#define RETRO_DEVICE_ID_ANALOG_X 0 +#define RETRO_DEVICE_ID_ANALOG_Y 1 + +/* Id values for MOUSE. */ +#define RETRO_DEVICE_ID_MOUSE_X 0 +#define RETRO_DEVICE_ID_MOUSE_Y 1 +#define RETRO_DEVICE_ID_MOUSE_LEFT 2 +#define RETRO_DEVICE_ID_MOUSE_RIGHT 3 +#define RETRO_DEVICE_ID_MOUSE_WHEELUP 4 +#define RETRO_DEVICE_ID_MOUSE_WHEELDOWN 5 +#define RETRO_DEVICE_ID_MOUSE_MIDDLE 6 +#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELUP 7 +#define RETRO_DEVICE_ID_MOUSE_HORIZ_WHEELDOWN 8 +#define RETRO_DEVICE_ID_MOUSE_BUTTON_4 9 +#define RETRO_DEVICE_ID_MOUSE_BUTTON_5 10 + +/* Id values for LIGHTGUN. */ +#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X 13 /*Absolute Position*/ +#define RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y 14 /*Absolute*/ +#define RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN 15 /*Status Check*/ +#define RETRO_DEVICE_ID_LIGHTGUN_TRIGGER 2 +#define RETRO_DEVICE_ID_LIGHTGUN_RELOAD 16 /*Forced off-screen shot*/ +#define RETRO_DEVICE_ID_LIGHTGUN_AUX_A 3 +#define RETRO_DEVICE_ID_LIGHTGUN_AUX_B 4 +#define RETRO_DEVICE_ID_LIGHTGUN_START 6 +#define RETRO_DEVICE_ID_LIGHTGUN_SELECT 7 +#define RETRO_DEVICE_ID_LIGHTGUN_AUX_C 8 +#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_UP 9 +#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_DOWN 10 +#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_LEFT 11 +#define RETRO_DEVICE_ID_LIGHTGUN_DPAD_RIGHT 12 +/* deprecated */ +#define RETRO_DEVICE_ID_LIGHTGUN_X 0 /*Relative Position*/ +#define RETRO_DEVICE_ID_LIGHTGUN_Y 1 /*Relative*/ +#define RETRO_DEVICE_ID_LIGHTGUN_CURSOR 3 /*Use Aux:A*/ +#define RETRO_DEVICE_ID_LIGHTGUN_TURBO 4 /*Use Aux:B*/ +#define RETRO_DEVICE_ID_LIGHTGUN_PAUSE 5 /*Use Start*/ + +/* Id values for POINTER. */ +#define RETRO_DEVICE_ID_POINTER_X 0 +#define RETRO_DEVICE_ID_POINTER_Y 1 +#define RETRO_DEVICE_ID_POINTER_PRESSED 2 +#define RETRO_DEVICE_ID_POINTER_COUNT 3 + +struct retro_input_descriptor { + unsigned port; + unsigned device; + unsigned index; + unsigned id; + const char *description; +}; + +struct retro_controller_description { + const char *desc; + unsigned id; +}; + +struct retro_controller_info { + const struct retro_controller_description *types; + unsigned num_types; +}; + +enum retro_key { + RETROK_UNKNOWN = 0, + RETROK_FIRST = 0, + RETROK_BACKSPACE = 8, + RETROK_TAB = 9, + RETROK_CLEAR = 12, + RETROK_RETURN = 13, + RETROK_PAUSE = 19, + RETROK_ESCAPE = 27, + RETROK_SPACE = 32, + RETROK_EXCLAIM = 33, + RETROK_QUOTEDBL = 34, + RETROK_HASH = 35, + RETROK_DOLLAR = 36, + RETROK_AMPERSAND = 38, + RETROK_QUOTE = 39, + RETROK_LEFTPAREN = 40, + RETROK_RIGHTPAREN = 41, + RETROK_ASTERISK = 42, + RETROK_PLUS = 43, + RETROK_COMMA = 44, + RETROK_MINUS = 45, + RETROK_PERIOD = 46, + RETROK_SLASH = 47, + RETROK_0 = 48, + RETROK_1 = 49, + RETROK_2 = 50, + RETROK_3 = 51, + RETROK_4 = 52, + RETROK_5 = 53, + RETROK_6 = 54, + RETROK_7 = 55, + RETROK_8 = 56, + RETROK_9 = 57, + RETROK_COLON = 58, + RETROK_SEMICOLON = 59, + RETROK_LESS = 60, + RETROK_EQUALS = 61, + RETROK_GREATER = 62, + RETROK_QUESTION = 63, + RETROK_AT = 64, + RETROK_LEFTBRACKET = 91, + RETROK_BACKSLASH = 92, + RETROK_RIGHTBRACKET = 93, + RETROK_CARET = 94, + RETROK_UNDERSCORE = 95, + RETROK_BACKQUOTE = 96, + RETROK_a = 97, + RETROK_b = 98, + RETROK_c = 99, + RETROK_d = 100, + RETROK_e = 101, + RETROK_f = 102, + RETROK_g = 103, + RETROK_h = 104, + RETROK_i = 105, + RETROK_j = 106, + RETROK_k = 107, + RETROK_l = 108, + RETROK_m = 109, + RETROK_n = 110, + RETROK_o = 111, + RETROK_p = 112, + RETROK_q = 113, + RETROK_r = 114, + RETROK_s = 115, + RETROK_t = 116, + RETROK_u = 117, + RETROK_v = 118, + RETROK_w = 119, + RETROK_x = 120, + RETROK_y = 121, + RETROK_z = 122, + RETROK_LEFTBRACE = 123, + RETROK_BAR = 124, + RETROK_RIGHTBRACE = 125, + RETROK_TILDE = 126, + RETROK_DELETE = 127, + + RETROK_KP0 = 256, + RETROK_KP1 = 257, + RETROK_KP2 = 258, + RETROK_KP3 = 259, + RETROK_KP4 = 260, + RETROK_KP5 = 261, + RETROK_KP6 = 262, + RETROK_KP7 = 263, + RETROK_KP8 = 264, + RETROK_KP9 = 265, + RETROK_KP_PERIOD = 266, + RETROK_KP_DIVIDE = 267, + RETROK_KP_MULTIPLY = 268, + RETROK_KP_MINUS = 269, + RETROK_KP_PLUS = 270, + RETROK_KP_ENTER = 271, + RETROK_KP_EQUALS = 272, + + RETROK_UP = 273, + RETROK_DOWN = 274, + RETROK_RIGHT = 275, + RETROK_LEFT = 276, + RETROK_INSERT = 277, + RETROK_HOME = 278, + RETROK_END = 279, + RETROK_PAGEUP = 280, + RETROK_PAGEDOWN = 281, + + RETROK_F1 = 282, + RETROK_F2 = 283, + RETROK_F3 = 284, + RETROK_F4 = 285, + RETROK_F5 = 286, + RETROK_F6 = 287, + RETROK_F7 = 288, + RETROK_F8 = 289, + RETROK_F9 = 290, + RETROK_F10 = 291, + RETROK_F11 = 292, + RETROK_F12 = 293, + RETROK_F13 = 294, + RETROK_F14 = 295, + RETROK_F15 = 296, + + RETROK_NUMLOCK = 300, + RETROK_CAPSLOCK = 301, + RETROK_SCROLLOCK = 302, + RETROK_RSHIFT = 303, + RETROK_LSHIFT = 304, + RETROK_RCTRL = 305, + RETROK_LCTRL = 306, + RETROK_RALT = 307, + RETROK_LALT = 308, + RETROK_RMETA = 309, + RETROK_LMETA = 310, + RETROK_LSUPER = 311, + RETROK_RSUPER = 312, + RETROK_MODE = 313, + RETROK_COMPOSE = 314, + + RETROK_HELP = 315, + RETROK_PRINT = 316, + RETROK_SYSREQ = 317, + RETROK_BREAK = 318, + RETROK_MENU = 319, + RETROK_POWER = 320, + RETROK_EURO = 321, + RETROK_UNDO = 322, + RETROK_OEM_102 = 323, + + RETROK_LAST, + + RETROK_DUMMY = INT_MAX /* Ensure sizeof(enum) == sizeof(int) */ +}; + +#endif //PEMU_RETRO_INPUT_WRAPPER_H diff --git a/pfbneo/sources/main.cpp b/pfbneo/sources/main.cpp index 81e51870..fc9335d0 100644 --- a/pfbneo/sources/main.cpp +++ b/pfbneo/sources/main.cpp @@ -32,21 +32,20 @@ using namespace c2dui; #ifdef __PSP2__ #include -int _newlib_heap_size_user = 192 * 1024 * 1024; #elif __PS4__ extern "C" int sceSystemServiceLoadExec(const char *path, const char *args[]); #endif UiMain *ui; PFBAGuiMenu *uiMenu; -PFBAGuiEmu *uiEmu; +PFBAUiEmu *uiEmu; PFBAUIStateMenu *uiState; PFBAConfig *cfg; PFBARomList *romList; UIRomList *uiRomList; Skin *skin; -void BurnPathsInit(const char *dataPath); +void BurnPathsInit(C2DIo *io); int main(int argc, char **argv) { @@ -57,7 +56,7 @@ int main(int argc, char **argv) { cfg = new PFBAConfig(io, version); // fbneo init - BurnPathsInit(io->getDataPath().c_str()); + BurnPathsInit(io); BurnLibInit(); Vector2f screenSize = cfg->getScreenSize(); @@ -95,13 +94,15 @@ int main(int argc, char **argv) { buttons.emplace_back(KEY_JOY_FIRE2_DEFAULT, "B"); buttons.emplace_back(KEY_JOY_FIRE3_DEFAULT, "X"); buttons.emplace_back(KEY_JOY_FIRE4_DEFAULT, "Y"); - buttons.emplace_back(KEY_JOY_FIRE5_DEFAULT, "L"); - buttons.emplace_back(KEY_JOY_FIRE6_DEFAULT, "R"); + buttons.emplace_back(KEY_JOY_FIRE5_DEFAULT, "ZL"); + buttons.emplace_back(KEY_JOY_FIRE6_DEFAULT, "ZR"); + buttons.emplace_back(KEY_JOY_FIRE7_DEFAULT, "L"); + buttons.emplace_back(KEY_JOY_FIRE8_DEFAULT, "R"); buttons.emplace_back(KEY_JOY_COIN1_DEFAULT, "-"); buttons.emplace_back(KEY_JOY_START1_DEFAULT, "+"); + buttons.emplace_back(KEY_JOY_MENU1_DEFAULT, "R"); + buttons.emplace_back(KEY_JOY_MENU2_DEFAULT, "L"); // switch special keys - buttons.emplace_back(KEY_JOY_ZL_DEFAULT, "ZL"); - buttons.emplace_back(KEY_JOY_ZR_DEFAULT, "ZR"); buttons.emplace_back(KEY_JOY_LSTICK_DEFAULT, "LSTICK"); buttons.emplace_back(KEY_JOY_RSTICK_DEFAULT, "RSTICK"); #elif __PS4__ @@ -116,8 +117,12 @@ int main(int argc, char **argv) { buttons.emplace_back(KEY_JOY_FIRE4_DEFAULT, "TRIANGLE"); buttons.emplace_back(KEY_JOY_FIRE5_DEFAULT, "L2"); buttons.emplace_back(KEY_JOY_FIRE6_DEFAULT, "R2"); + buttons.emplace_back(KEY_JOY_FIRE7_DEFAULT, "L2"); + buttons.emplace_back(KEY_JOY_FIRE8_DEFAULT, "R2"); buttons.emplace_back(KEY_JOY_COIN1_DEFAULT, "L1"); buttons.emplace_back(KEY_JOY_START1_DEFAULT, "R1"); + buttons.emplace_back(KEY_JOY_MENU1_DEFAULT, "L1"); + buttons.emplace_back(KEY_JOY_MENU2_DEFAULT, "R1"); #endif skin = new Skin(ui, buttons); @@ -130,7 +135,7 @@ int main(int argc, char **argv) { romList->build(); uiRomList = new UIRomList(ui, romList, ui->getSize()); uiMenu = new PFBAGuiMenu(ui); - uiEmu = new PFBAGuiEmu(ui); + uiEmu = new PFBAUiEmu(ui); uiState = new PFBAUIStateMenu(ui); ui->init(uiRomList, uiMenu, uiEmu, uiState); diff --git a/pfbneo/sources/pfba_io.h b/pfbneo/sources/pfba_io.h index c9a425cf..805c579f 100644 --- a/pfbneo/sources/pfba_io.h +++ b/pfbneo/sources/pfba_io.h @@ -29,6 +29,14 @@ namespace c2d { return "/data/pfba/"; } +#ifndef NDEBUG + + std::string getRomFsPath() override { + return "/data/pfba/"; + } + +#endif + #endif }; } diff --git a/pfbneo/sources/romlist.cpp b/pfbneo/sources/romlist.cpp index cccd225a..198b1550 100644 --- a/pfbneo/sources/romlist.cpp +++ b/pfbneo/sources/romlist.cpp @@ -13,46 +13,46 @@ void PFBARomList::build() { } gameList.append(dataPath + "gamelist_channelf.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_CHANNELF), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_coleco.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_COLECO), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_fds.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_FDS), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_gamegear.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_GAMEGEAR), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_megadrive.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_MEGADRIVE), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_msx.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_MSX), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_nes.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_NES), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_ngp.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_NGP), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_pce.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_PCE), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_sg1000.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_SG1000), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_sgx.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_SGX), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_sms.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_SMS), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_spectrum.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_SPECTRUM), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); gameList.append(dataPath + "gamelist_tg16.xml", ui->getConfig()->getRomPaths().at(FBN_PATH_TG16), false); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); RomList::build(); diff --git a/pfbneo/sources/uiEmu.cpp b/pfbneo/sources/uiEmu.cpp index 72e35383..78c298c3 100644 --- a/pfbneo/sources/uiEmu.cpp +++ b/pfbneo/sources/uiEmu.cpp @@ -8,16 +8,17 @@ #include "c2dui.h" #include "uiEmu.h" #include "video.h" +#include "retro_input_wrapper.h" using namespace c2d; using namespace c2dui; -extern INT32 Init_Joysticks(int p_one_use_joystick); +int nVidFullscreen = 0; +INT32 bVidUseHardwareGamma = 1; -extern int InpMake(Input::Player *players); +UINT32 (__cdecl *VidHighCol)(INT32 r, INT32 g, INT32 b, INT32 i); -extern unsigned char inputServiceSwitch; -extern unsigned char inputP1P2Switch; +INT32 VidRecalcPal() { return BurnRecalcPal(); } #ifdef __PFBA_ARM__ extern int nSekCpuCore; @@ -26,25 +27,26 @@ static bool isHardware(int hardware, int type) { return (((hardware | HARDWARE_PREFIX_CARTRIDGE) ^ HARDWARE_PREFIX_CARTRIDGE) & 0xff000000) == (unsigned int) type; } - #endif -static unsigned int myHighCol16(int r, int g, int b, int /* i */) { - unsigned int t; - t = (unsigned int) ((r << 8) & 0xf800); // rrrr r000 0000 0000 - t |= (g << 3) & 0x07e0; // 0000 0ggg ggg0 0000 - t |= (b >> 3) & 0x001f; // 0000 0000 000b bbbb +static UINT32 myHighCol16(int r, int g, int b, int /* i */) { + UINT32 t; + t = (r << 8) & 0xf800; + t |= (g << 3) & 0x07e0; + t |= (b >> 3) & 0x001f; return t; } -PFBAGuiEmu::PFBAGuiEmu(UiMain *ui) : UIEmu(ui) { +static UiMain *uiInstance; - printf("PFBAGuiEmu()\n"); +PFBAUiEmu::PFBAUiEmu(UiMain *ui) : UiEmu(ui) { + printf("PFBAUiEmu()\n"); + uiInstance = ui; } #ifdef __PFBA_ARM__ -int PFBAGuiEmu::getSekCpuCore() { +int PFBAUiEmu::getSekCpuCore() { int sekCpuCore = 0; // SEK_CORE_C68K: USE CYCLONE ARM ASM M68K CORE @@ -105,7 +107,7 @@ int PFBAGuiEmu::getSekCpuCore() { #endif -int PFBAGuiEmu::load(const ss_api::Game &game) { +int PFBAUiEmu::load(const ss_api::Game &game) { currentGame = game; std::string zipName = Utility::removeExt(game.path); @@ -148,7 +150,7 @@ int PFBAGuiEmu::load(const ss_api::Game &game) { } if (nBurnDrvActive >= nBurnDrvCount) { - printf("PFBAGui::runRom: driver not found\n"); + printf("PFBAUiEmu::load: driver not found\n"); return -1; } @@ -170,14 +172,14 @@ int PFBAGuiEmu::load(const ss_api::Game &game) { /////////////// EnableHiscores = 1; - printf("Initialize driver...\n"); - // some drivers require audio buffer to be allocated for DrvInit, add a "dummy" one... + printf("PFBAUiEmu::load: initialize driver...\n"); + // some drivers require audio buffer to be allocated for DrvInit, add a "dummy" one for now... auto *aud = new Audio(audio_freq); nBurnSoundRate = aud->getSampleRate(); nBurnSoundLen = aud->getSamples(); pBurnSoundOut = (INT16 *) malloc(aud->getSamplesSize()); if (DrvInit((int) nBurnDrvActive, false) != 0) { - printf("\nDriver initialisation failed\n"); + printf("\nPFBAUiEmu::load: driver initialisation failed\n"); delete (aud); ui->getUiProgressBox()->setVisibility(Visibility::Hidden); ui->getUiMessageBox()->show("ERROR", "DRIVER INIT FAILED", "OK"); @@ -189,21 +191,10 @@ int PFBAGuiEmu::load(const ss_api::Game &game) { nFramesEmulated = 0; nFramesRendered = 0; nCurrentFrame = 0; - setFrameDuration(1.0f / ((float) nBurnFPS / 100.0f)); - //printf("frame_duration: %f\n", getFrameDuration()); /////////////// // FBA DRIVER /////////////// - /////////// - // INPUT - ////////// - InputInit(); - Init_Joysticks(1); - /////////// - // INPUT - ////////// - /////////// // AUDIO ////////// @@ -213,9 +204,9 @@ int PFBAGuiEmu::load(const ss_api::Game &game) { nBurnSoundLen = audio->getSamples(); pBurnSoundOut = (INT16 *) malloc(audio->getSamplesSize()); } - audio_sync = ui->getConfig()->get(Option::Id::ROM_AUDIO_SYNC, true)->getValueBool(); + audio_sync = !bForce60Hz; targetFps = (float) nBurnFPS / 100; - printf("FORCE_60HZ: %i, AUDIO_SYNC: %i, FPS: %f (BURNFPS: %f)\n", + printf("PFBAUiEmu::load: FORCE_60HZ: %i, AUDIO_SYNC: %i, FPS: %f (BURNFPS: %f)\n", bForce60Hz, audio_sync, (float) nBurnFPS / 100.0f, targetFps); /////////// // AUDIO @@ -224,65 +215,47 @@ int PFBAGuiEmu::load(const ss_api::Game &game) { ////////// // VIDEO ////////// - int w, h; - BurnDrvGetFullSize(&w, &h); + Vector2i size, aspect; + BurnDrvGetFullSize(&size.x, &size.y); + BurnDrvGetAspect(&aspect.x, &aspect.y); nBurnBpp = 2; BurnHighCol = myHighCol16; BurnRecalcPal(); - auto v = new PFBAVideo(ui, (void **) &pBurnDraw, &nBurnPitch, Vector2f(w, h)); - addVideo(v); - textureRect = {0, 0, w, h}; + // video may already be initialized from fbneo driver (Reinitialise) + if (!getVideo()) { + auto v = new PFBAVideo(ui, (void **) &pBurnDraw, &nBurnPitch, (Vector2f) size, aspect); + addVideo(v); + printf("PFBAUiEmu::load: size: %i x %i, aspect: %i x %i, pitch: %i\n", + size.x, size.y, aspect.x, aspect.y, nBurnPitch); + } else { + printf("PFBAUiEmu::load: video already initialized, skipped\n"); + } ////////// // VIDEO ////////// - return UIEmu::load(game); -} - -void PFBAGuiEmu::stop() { - - DrvExit(); - // TODO: refactor - //InpExit(); - - UIEmu::stop(); + return UiEmu::load(game); } -void PFBAGuiEmu::updateFb() { - - if (pBurnDraw == nullptr) { - video->getTexture()->lock(&textureRect, (void **) &pBurnDraw, &nBurnPitch); - BurnDrvFrame(); - video->getTexture()->unlock(); - } +// need for some games +void Reinitialise(void) { + Vector2i size, aspect; + BurnDrvGetFullSize(&size.x, &size.y); + BurnDrvGetAspect(&aspect.x, &aspect.y); + auto v = new PFBAVideo(uiInstance, (void **) &pBurnDraw, &nBurnPitch, (Vector2f) size, aspect); + uiInstance->getUiEmu()->addVideo(v); + printf("PFBAUiEmu::Reinitialise: size: %i x %i, aspect: %i x %i\n", + size.x, size.y, aspect.x, aspect.y); } -void PFBAGuiEmu::renderFrame(bool draw) { - - if (!isPaused()) { - - pBurnDraw = nullptr; - - if (draw) { - video->getTexture()->lock(&textureRect, (void **) &pBurnDraw, &nBurnPitch); - } - - BurnDrvFrame(); - - if (draw) { - video->getTexture()->unlock(); - } - - if (audio && audio->isAvailable()) { - audio->play(pBurnSoundOut, audio->getSamples(), audio_sync); - } - } +void PFBAUiEmu::stop() { + DrvExit(); + UiEmu::stop(); } -bool PFBAGuiEmu::onInput(c2d::Input::Player *players) { - +bool PFBAUiEmu::onInput(c2d::Input::Player *players) { if (ui->getUiMenu()->isVisible() || ui->getUiStateMenu()->isVisible()) { - return UIEmu::onInput(players); + return UiEmu::onInput(players); } // TODO: cross2d: add universal input rotation support @@ -322,36 +295,71 @@ bool PFBAGuiEmu::onInput(c2d::Input::Player *players) { #endif #endif - // TODO: refactor - /* - inputServiceSwitch = 0; - inputP1P2Switch = 0; - // look for player 1 combos key - if ((players[0].keys & Input::Key::Menu2) && (players[0].keys & Input::Key::Fire3)) { - inputServiceSwitch = 1; - } else if ((players[0].keys & Input::Key::Menu2) && (players[0].keys & Input::Key::Fire4)) { - inputP1P2Switch = 1; - } - */ - - return UIEmu::onInput(players); + return UiEmu::onInput(players); } -void PFBAGuiEmu::onUpdate() { +void PFBAUiEmu::onUpdate() { + if (isPaused()) { + return; + } - UIEmu::onUpdate(); + // update fbneo inputs + InputMake(true); + + // handle diagnostic and reset switch + unsigned int keys = ui->getInput()->getKeys(0); + if (keys & Input::Key::Select) { + if (clock.getElapsedTime().asSeconds() > 2) { + if (pgi_reset) { + ui->getUiStatusBox()->show("TIPS: PRESS START " + "BUTTON 2 SECONDS FOR DIAG MENU..."); + pgi_reset->Input.nVal = 1; + *(pgi_reset->Input.pVal) = pgi_reset->Input.nVal; + } + nCurrentFrame = 0; + nFramesEmulated = 0; + clock.restart(); + } + } else if (keys & Input::Key::Start) { + if (clock.getElapsedTime().asSeconds() > 2) { + if (pgi_diag) { + ui->getUiStatusBox()->show("TIPS: PRESS COIN " + "BUTTON 2 SECONDS TO RESET CURRENT GAME..."); + pgi_diag->Input.nVal = 1; + *(pgi_diag->Input.pVal) = pgi_diag->Input.nVal; + } + clock.restart(); + } + } else { + clock.restart(); + } - if (!isPaused()) { - InputMake(true); + // update fbneo video buffer and audio #ifdef __VITA__ - int skip = ui->getConfig()->get(Option::Id::ROM_FRAMESKIP, true)->getIndex(); + int skip = ui->getConfig()->get(Option::Id::ROM_FRAMESKIP, true)->getIndex(); #else - int skip = 0; + int skip = 0; #endif - frameskip++; - renderFrame(frameskip > skip); - if (frameskip > skip) { - frameskip = 0; - } + + pBurnDraw = nullptr; + frameskip++; + + if (frameskip > skip) { + video->getTexture()->lock(nullptr, (void **) &pBurnDraw, &nBurnPitch); + nFramesRendered++; + } + + BurnDrvFrame(); + nCurrentFrame++; + + if (frameskip > skip) { + video->getTexture()->unlock(); + frameskip = 0; } + + if (audio && audio->isAvailable()) { + audio->play(pBurnSoundOut, audio->getSamples(), audio_sync); + } + + UiEmu::onUpdate(); } diff --git a/pfbneo/sources/uiEmu.h b/pfbneo/sources/uiEmu.h index 18bb000f..c16c6893 100644 --- a/pfbneo/sources/uiEmu.h +++ b/pfbneo/sources/uiEmu.h @@ -7,11 +7,11 @@ #include -class PFBAGuiEmu : public c2dui::UIEmu { +class PFBAUiEmu : public c2dui::UiEmu { public: - explicit PFBAGuiEmu(c2dui::UiMain *ui); + explicit PFBAUiEmu(c2dui::UiMain *ui); int load(const ss_api::Game &game) override; @@ -27,15 +27,11 @@ class PFBAGuiEmu : public c2dui::UIEmu { void onUpdate() override; - void updateFb(); - - void renderFrame(bool draw = true); - bool audio_sync = false; - c2d::FloatRect textureRect; - int frameskip = 0; + + C2DClock clock; }; #endif //PFBA_UIEMU_H diff --git a/pfbneo/sources/uiMenu.cpp b/pfbneo/sources/uiMenu.cpp index eaed77c4..d14befec 100644 --- a/pfbneo/sources/uiMenu.cpp +++ b/pfbneo/sources/uiMenu.cpp @@ -2,8 +2,6 @@ // Created by cpasjuste on 01/06/18. // -#include "burner.h" - #include "c2dui.h" #include "uiMenu.h" diff --git a/pfbneo/sources/video.cpp b/pfbneo/sources/video.cpp index 4d9bf243..7717d154 100644 --- a/pfbneo/sources/video.cpp +++ b/pfbneo/sources/video.cpp @@ -4,23 +4,17 @@ #include "c2dui.h" #include "video.h" +#include "burner.h" using namespace c2d; using namespace c2dui; -#define BDF_ORIENTATION_FLIPPED (1 << 1) -#define BDF_ORIENTATION_VERTICAL (1 << 2) - -extern "C" int BurnDrvGetFlags(); - -PFBAVideo::PFBAVideo(UiMain *gui, void **_pixels, int *_pitch, const c2d::Vector2f &size) - : C2DUIVideo(gui, _pixels, _pitch, size) { +PFBAVideo::PFBAVideo(UiMain *ui, void **_pixels, int *_pitch, const c2d::Vector2f &size, const c2d::Vector2i &aspect) + : C2DUIVideo(ui, _pixels, _pitch, size, aspect) { } void PFBAVideo::updateScaling(bool vertical, bool flip) { - bool v = (bool) (BurnDrvGetFlags() & BDF_ORIENTATION_VERTICAL); bool f = (bool) (BurnDrvGetFlags() & BDF_ORIENTATION_FLIPPED); - C2DUIVideo::updateScaling(v, f); } diff --git a/pfbneo/sources/video.h b/pfbneo/sources/video.h index 0f7170aa..aee29b55 100644 --- a/pfbneo/sources/video.h +++ b/pfbneo/sources/video.h @@ -2,10 +2,8 @@ // Created by cpasjuste on 25/11/16. // -#ifndef _PFBAVIDEO_H_ -#define _PFBAVIDEO_H_ - -#include +#ifndef PFBN_VIDEO_H +#define PFBN_VIDEO_H namespace c2dui { @@ -13,10 +11,11 @@ namespace c2dui { public: - PFBAVideo(UiMain *ui, void **pixels, int *pitch, const c2d::Vector2f &size); + PFBAVideo(UiMain *ui, void **pixels, int *pitch, const c2d::Vector2f &size, + const c2d::Vector2i &aspect = {4, 3}); - void updateScaling(bool vertical = false, bool flip = false); + void updateScaling(bool vertical = false, bool flip = false) override; }; } -#endif //_PFBAVIDEO_H_ +#endif //PFBN_VIDEO_H diff --git a/pnes/CMakeLists.txt b/pnes/CMakeLists.txt index 796ffa65..debf9ec6 100644 --- a/pnes/CMakeLists.txt +++ b/pnes/CMakeLists.txt @@ -21,14 +21,12 @@ file(GLOB NESTOPIA_SRC ${CMAKE_SOURCE_DIR}/cores/nestopia/source/core/board/*.c* ${CMAKE_SOURCE_DIR}/cores/nestopia/source/core/input/*.c* ${CMAKE_SOURCE_DIR}/cores/nestopia/source/core/vssystem/*.c* - ${CMAKE_SOURCE_DIR}/cores/nestopia/source/common/*.c* + ${CMAKE_SOURCE_DIR}/cores/nestopia/source/fltkui/cheats.cpp + ${CMAKE_SOURCE_DIR}/cores/nestopia/source/fltkui/homebrew.cpp + ${CMAKE_SOURCE_DIR}/cores/nestopia/source/fltkui/samples.cpp ) list(REMOVE_ITEM NESTOPIA_SRC - ${CMAKE_SOURCE_DIR}/cores/nestopia/source/common/audio.cpp - ${CMAKE_SOURCE_DIR}/cores/nestopia/source/common/video.cpp - ${CMAKE_SOURCE_DIR}/cores/nestopia/source/common/config.cpp - ${CMAKE_SOURCE_DIR}/cores/nestopia/source/common/sdlinput.cpp ${CMAKE_SOURCE_DIR}/cores/nestopia/source/core/NstVideoFilter2xSaI.cpp ${CMAKE_SOURCE_DIR}/cores/nestopia/source/core/NstVideoFilterHqX.cpp ${CMAKE_SOURCE_DIR}/cores/nestopia/source/core/NstVideoFilterScaleX.cpp @@ -37,8 +35,8 @@ list(REMOVE_ITEM NESTOPIA_SRC ) set(NESTOPIA_CFLAGS - -DVERSION="1.0" - -D__LIBRETRO__ -D_MINGW -D__NST_UNZIP__ + -DVERSION="1.51.1+" + -D_MINGW # for nst_sample_load_archive -DNST_NO_2XSAI -DNST_NO_HQ2X -DNST_NO_SCALEX -DNO_NTSC -DNST_NO_XBR -D__PNES__ -D__PNES_VERSION_MAJOR__=${VERSION_MAJOR} -D__PNES_VERSION_MINOR__=${VERSION_MINOR} -Wno-unused-definition -Wno-unused-local-typedefs @@ -56,8 +54,8 @@ endif () ############## # pnes ############## -set(PNES_INC sources) -file(GLOB PNES_SRC sources/*.c*) +set(PNES_INC sources sources/nst) +file(GLOB PNES_SRC sources/*.c* sources/nst/*.c*) ##################### # PLATORM SPECIFIC diff --git a/pnes/data/common/romfs/skins/big_preview/config.cfg b/pnes/data/common/romfs/skins/big_preview/config.cfg index 2ded6bb9..e1bc6e4c 100644 --- a/pnes/data/common/romfs/skins/big_preview/config.cfg +++ b/pnes/data/common/romfs/skins/big_preview/config.cfg @@ -17,7 +17,7 @@ SKIN_CONFIG : { path = "default.ttf"; offset = [ 0.0, -3.0 ]; - filtering = 1; + filtering = 0; }; HIGHLIGHT : { @@ -35,6 +35,14 @@ SKIN_CONFIG : rectangle = [ 640.0, 360.0, 640.0, 360.0 ]; origin = 8; }; + STATUSBOX : + { + color = [ 48, 110, 255, 255 ]; + outline_color = [ 220, 0, 0, 255 ]; + outline_size = 2.0; + rectangle = [ 640.0, 710.0, 1246.0, 32.0 ]; + origin = 6; + }; MAIN : { color = [ 100, 100, 100, 255 ]; @@ -120,7 +128,7 @@ SKIN_CONFIG : outline_color = [ 220, 0, 0, 255 ]; outline_size = 2.0; rectangle = [ 640.0, 720.0, 1000.0, 350.0 ]; - origin = 1; + origin = 2; TITLE_TEXT : { size = 30; diff --git a/pnes/data/common/romfs/skins/big_preview/wait.png b/pnes/data/common/romfs/skins/big_preview/wait.png new file mode 100644 index 00000000..d5f9932c Binary files /dev/null and b/pnes/data/common/romfs/skins/big_preview/wait.png differ diff --git a/pnes/data/common/romfs/skins/default/config.cfg b/pnes/data/common/romfs/skins/default/config.cfg index 55d4bb91..2194f459 100644 --- a/pnes/data/common/romfs/skins/default/config.cfg +++ b/pnes/data/common/romfs/skins/default/config.cfg @@ -17,7 +17,7 @@ SKIN_CONFIG : { path = "default.ttf"; offset = [ 0.0, -3.0 ]; - filtering = 1; + filtering = 0; }; HIGHLIGHT : { @@ -35,6 +35,14 @@ SKIN_CONFIG : rectangle = [ 640.0, 360.0, 640.0, 360.0 ]; origin = 8; }; + STATUSBOX : + { + color = [ 48, 110, 255, 255 ]; + outline_color = [ 220, 0, 0, 255 ]; + outline_size = 2.0; + rectangle = [ 640.0, 710.0, 1246.0, 32.0 ]; + origin = 6; + }; MAIN : { color = [ 100, 100, 100, 255 ]; @@ -210,7 +218,7 @@ SKIN_CONFIG : outline_color = [ 220, 0, 0, 255 ]; outline_size = 2.0; rectangle = [ 640.0, 720.0, 1000.0, 350.0 ]; - origin = 1; + origin = 2; TITLE_TEXT : { size = 30; diff --git a/pnes/data/common/romfs/skins/default/wait.png b/pnes/data/common/romfs/skins/default/wait.png new file mode 100644 index 00000000..d5f9932c Binary files /dev/null and b/pnes/data/common/romfs/skins/default/wait.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/0.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/0.png index 4cb3cf9e..811f223e 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/0.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/0.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/10.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/10.png index b058ccef..6e915863 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/10.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/10.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/11.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/11.png index 6e915863..bfee8c9d 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/11.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/11.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/12.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/12.png index 0f0e00f2..2c0c7925 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/12.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/12.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/13.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/13.png index caa7eaef..cf9f22b5 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/13.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/13.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/14.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/14.png index 4bd175ca..52a40737 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/14.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/14.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/15.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/15.png index 41b6cbef..1597ecd1 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/15.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/15.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/16.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/16.png index 570f6125..369d60f6 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/16.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/16.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/2.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/2.png index 811f223e..040baca6 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/2.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/2.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/3.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/3.png index 040baca6..4cb3cf9e 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/3.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/3.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/4.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/4.png index 1597ecd1..4bd175ca 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/4.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/4.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/5.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/5.png index 369d60f6..41b6cbef 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/5.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/5.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/6.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/6.png index 2c0c7925..570f6125 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/6.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/6.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/7.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/7.png index cf9f22b5..0f0e00f2 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/7.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/7.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/8.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/8.png index bfee8c9d..caa7eaef 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/8.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/8.png differ diff --git a/pnes/data/ps4/romfs/skins/big_preview/buttons/9.png b/pnes/data/ps4/romfs/skins/big_preview/buttons/9.png index 52a40737..b058ccef 100644 Binary files a/pnes/data/ps4/romfs/skins/big_preview/buttons/9.png and b/pnes/data/ps4/romfs/skins/big_preview/buttons/9.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/0.png b/pnes/data/ps4/romfs/skins/default/buttons/0.png index 4cb3cf9e..811f223e 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/0.png and b/pnes/data/ps4/romfs/skins/default/buttons/0.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/10.png b/pnes/data/ps4/romfs/skins/default/buttons/10.png index 1597ecd1..6e915863 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/10.png and b/pnes/data/ps4/romfs/skins/default/buttons/10.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/11.png b/pnes/data/ps4/romfs/skins/default/buttons/11.png index 369d60f6..bfee8c9d 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/11.png and b/pnes/data/ps4/romfs/skins/default/buttons/11.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/12.png b/pnes/data/ps4/romfs/skins/default/buttons/12.png index 0f0e00f2..2c0c7925 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/12.png and b/pnes/data/ps4/romfs/skins/default/buttons/12.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/13.png b/pnes/data/ps4/romfs/skins/default/buttons/13.png index caa7eaef..cf9f22b5 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/13.png and b/pnes/data/ps4/romfs/skins/default/buttons/13.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/14.png b/pnes/data/ps4/romfs/skins/default/buttons/14.png index 4bd175ca..52a40737 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/14.png and b/pnes/data/ps4/romfs/skins/default/buttons/14.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/15.png b/pnes/data/ps4/romfs/skins/default/buttons/15.png index 41b6cbef..1597ecd1 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/15.png and b/pnes/data/ps4/romfs/skins/default/buttons/15.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/16.png b/pnes/data/ps4/romfs/skins/default/buttons/16.png index 570f6125..369d60f6 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/16.png and b/pnes/data/ps4/romfs/skins/default/buttons/16.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/2.png b/pnes/data/ps4/romfs/skins/default/buttons/2.png index 811f223e..040baca6 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/2.png and b/pnes/data/ps4/romfs/skins/default/buttons/2.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/3.png b/pnes/data/ps4/romfs/skins/default/buttons/3.png index 040baca6..4cb3cf9e 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/3.png and b/pnes/data/ps4/romfs/skins/default/buttons/3.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/4.png b/pnes/data/ps4/romfs/skins/default/buttons/4.png index b058ccef..4bd175ca 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/4.png and b/pnes/data/ps4/romfs/skins/default/buttons/4.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/5.png b/pnes/data/ps4/romfs/skins/default/buttons/5.png index 6e915863..41b6cbef 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/5.png and b/pnes/data/ps4/romfs/skins/default/buttons/5.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/6.png b/pnes/data/ps4/romfs/skins/default/buttons/6.png index 2c0c7925..570f6125 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/6.png and b/pnes/data/ps4/romfs/skins/default/buttons/6.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/7.png b/pnes/data/ps4/romfs/skins/default/buttons/7.png index cf9f22b5..0f0e00f2 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/7.png and b/pnes/data/ps4/romfs/skins/default/buttons/7.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/8.png b/pnes/data/ps4/romfs/skins/default/buttons/8.png index bfee8c9d..caa7eaef 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/8.png and b/pnes/data/ps4/romfs/skins/default/buttons/8.png differ diff --git a/pnes/data/ps4/romfs/skins/default/buttons/9.png b/pnes/data/ps4/romfs/skins/default/buttons/9.png index 52a40737..b058ccef 100644 Binary files a/pnes/data/ps4/romfs/skins/default/buttons/9.png and b/pnes/data/ps4/romfs/skins/default/buttons/9.png differ diff --git a/pnes/data/switch/romfs/skins/big_preview/romlist_help.png b/pnes/data/switch/romfs/skins/big_preview/romlist_help.png index f09b8f6b..d66a988d 100644 Binary files a/pnes/data/switch/romfs/skins/big_preview/romlist_help.png and b/pnes/data/switch/romfs/skins/big_preview/romlist_help.png differ diff --git a/pnes/data/switch/romfs/skins/default/romlist_help.png b/pnes/data/switch/romfs/skins/default/romlist_help.png index b573dedc..d66a988d 100644 Binary files a/pnes/data/switch/romfs/skins/default/romlist_help.png and b/pnes/data/switch/romfs/skins/default/romlist_help.png differ diff --git a/pnes/sources/epoxy/gl.h b/pnes/sources/epoxy/gl.h deleted file mode 100644 index 6ef99f1f..00000000 --- a/pnes/sources/epoxy/gl.h +++ /dev/null @@ -1,10 +0,0 @@ -// -// Created by cpasjuste on 25/09/18. -// - -#ifndef PNES_GL_H -#define PNES_GL_H - -/// dummy file for nestopia "video.h" - -#endif //PNES_GL_H diff --git a/pnes/sources/main.cpp b/pnes/sources/main.cpp index 1f84eb6d..974f37b0 100644 --- a/pnes/sources/main.cpp +++ b/pnes/sources/main.cpp @@ -36,7 +36,7 @@ extern "C" int sceSystemServiceLoadExec(const char *path, const char *args[]); #endif UiMenu *uiMenu; -PNESGuiEmu *uiEmu; +PNESUiEmu *uiEmu; PNESConfig *cfg; PNESUIStateMenu *uiState; RomList *romList; @@ -58,7 +58,6 @@ int main(int argc, char **argv) { io->create(io->getDataPath() + "roms"); io->create(io->getDataPath() + "configs"); io->create(io->getDataPath() + "saves"); - io->create(io->getDataPath() + "cache"); Vector2f screenSize = cfg->getScreenSize(); ui = new UiMain(screenSize, io, cfg); @@ -94,16 +93,19 @@ int main(int argc, char **argv) { buttons.emplace_back(KEY_JOY_FIRE2_DEFAULT, "B"); buttons.emplace_back(KEY_JOY_FIRE3_DEFAULT, "X"); buttons.emplace_back(KEY_JOY_FIRE4_DEFAULT, "Y"); - buttons.emplace_back(KEY_JOY_FIRE5_DEFAULT, "L"); - buttons.emplace_back(KEY_JOY_FIRE6_DEFAULT, "R"); + buttons.emplace_back(KEY_JOY_FIRE5_DEFAULT, "ZL"); + buttons.emplace_back(KEY_JOY_FIRE6_DEFAULT, "ZR"); + buttons.emplace_back(KEY_JOY_FIRE7_DEFAULT, "L"); + buttons.emplace_back(KEY_JOY_FIRE8_DEFAULT, "R"); buttons.emplace_back(KEY_JOY_COIN1_DEFAULT, "-"); buttons.emplace_back(KEY_JOY_START1_DEFAULT, "+"); + buttons.emplace_back(KEY_JOY_MENU1_DEFAULT, "R"); + buttons.emplace_back(KEY_JOY_MENU2_DEFAULT, "L"); // switch special keys - buttons.emplace_back(KEY_JOY_ZL_DEFAULT, "ZL"); - buttons.emplace_back(KEY_JOY_ZR_DEFAULT, "ZR"); buttons.emplace_back(KEY_JOY_LSTICK_DEFAULT, "LSTICK"); buttons.emplace_back(KEY_JOY_RSTICK_DEFAULT, "RSTICK"); #elif __PS4__ + // see c2d.h for key id buttons.emplace_back(KEY_JOY_UP_DEFAULT, "UP"); buttons.emplace_back(KEY_JOY_DOWN_DEFAULT, "DOWN"); buttons.emplace_back(KEY_JOY_LEFT_DEFAULT, "LEFT"); @@ -114,20 +116,24 @@ int main(int argc, char **argv) { buttons.emplace_back(KEY_JOY_FIRE4_DEFAULT, "TRIANGLE"); buttons.emplace_back(KEY_JOY_FIRE5_DEFAULT, "L2"); buttons.emplace_back(KEY_JOY_FIRE6_DEFAULT, "R2"); + buttons.emplace_back(KEY_JOY_FIRE7_DEFAULT, "L2"); + buttons.emplace_back(KEY_JOY_FIRE8_DEFAULT, "R2"); buttons.emplace_back(KEY_JOY_COIN1_DEFAULT, "L1"); buttons.emplace_back(KEY_JOY_START1_DEFAULT, "R1"); + buttons.emplace_back(KEY_JOY_MENU1_DEFAULT, "L1"); + buttons.emplace_back(KEY_JOY_MENU2_DEFAULT, "R1"); #endif skin = new Skin(ui, buttons); ui->setSkin(skin); // ui - std::string nestopia_version = "Nestopia 1.50"; + std::string nestopia_version = "Nestopia 1.51.1+"; romList = new RomList(ui, nestopia_version); romList->build(); uiRomList = new UIRomList(ui, romList, ui->getSize()); uiMenu = new UiMenu(ui); - uiEmu = new PNESGuiEmu(ui); + uiEmu = new PNESUiEmu(ui); uiState = new PNESUIStateMenu(ui); ui->init(uiRomList, uiMenu, uiEmu, uiState); diff --git a/pnes/sources/nst/archive.h b/pnes/sources/nst/archive.h new file mode 100644 index 00000000..e69de29b diff --git a/pnes/sources/nst/archive_entry.h b/pnes/sources/nst/archive_entry.h new file mode 100644 index 00000000..e69de29b diff --git a/pnes/sources/audio.h b/pnes/sources/nst/audio.h similarity index 100% rename from pnes/sources/audio.h rename to pnes/sources/nst/audio.h diff --git a/pnes/sources/nst/input.h b/pnes/sources/nst/input.h new file mode 100644 index 00000000..37e813c0 --- /dev/null +++ b/pnes/sources/nst/input.h @@ -0,0 +1,40 @@ +#ifndef _INPUT_H_ +#define _INPUT_H_ + +#include "core/api/NstApiInput.hpp" + +#define NUMGAMEPADS 2 +#define NUMBUTTONS 10 +#define TOTALBUTTONS (NUMGAMEPADS*NUMBUTTONS) +#define DEADZONE (32768/3) + +using namespace Nes::Api; + +typedef struct { + unsigned char player; + unsigned char nescode; + unsigned char pressed; + unsigned char turboa; + unsigned char turbob; +} nesinput_t; + +typedef struct { + int p1a; + int p1b; + int p2a; + int p2b; +} turbo_t; + +void nst_input_init(); + +void nst_input_inject(Input::Controllers *controllers, nesinput_t input); + +void nst_input_inject_mouse(Input::Controllers *controllers, int b, int s, int x, int y); + +void nst_input_turbo_init(); + +void nst_input_turbo_pulse(Input::Controllers *controllers); + +int nst_input_zapper_present(); + +#endif diff --git a/pnes/sources/nst/nstcommon.cpp b/pnes/sources/nst/nstcommon.cpp new file mode 100644 index 00000000..323c288b --- /dev/null +++ b/pnes/sources/nst/nstcommon.cpp @@ -0,0 +1,1116 @@ +/* + * Nestopia UE + * + * Copyright (C) 2007-2008 R. Belmont + * Copyright (C) 2012-2021 R. Danbrook + * Copyright (C) 2018-2018 Phil Smith + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, + * MA 02110-1301, USA. + * + */ + +#include +#include +#include + +#include +#include +#include + +#include +#include +#include + +#ifdef __PNES__ +#include +#else +#include +#include +#endif + +#include + +#ifdef __PNES__ +#include "fltkui/nstcommon.h" +#include "fltkui/config.h" +#include "fltkui/cheats.h" +#include "fltkui/homebrew.h" +#include "input.h" +#include "audio.h" +#include "fltkui/video.h" +#include "fltkui/samples.h" +char nstpaths_romfs[256]; +#else +// Nst Common +#include "nstcommon.h" +#include "config.h" +#include "cheats.h" +#include "homebrew.h" +#include "input.h" +#include "audio.h" +#include "video.h" +#include "samples.h" +#endif + +Emulator emulator; +Video::Output *cNstVideo; +Sound::Output *cNstSound; +Input::Controllers *cNstPads; + +nstpaths_t nstpaths; + +static bool ffspeed = false; +static bool playing = false; + +static std::ifstream *nstdb; + +static std::ifstream *fdsbios; + +static std::ifstream *moviefile; +static std::fstream *movierecfile; + +void *custompalette = NULL; +static size_t custpalsize; + +int loaded = 0; + +bool (*nst_archive_select)(const char*, char*, size_t); + +static bool NST_CALLBACK nst_cb_videolock(void* userData, Video::Output& video) { + video.pitch = video_lock_screen(video.pixels); + return true; +} + +static void NST_CALLBACK nst_cb_videounlock(void* userData, Video::Output& video) { + video_unlock_screen(video.pixels); +} + +static bool NST_CALLBACK nst_cb_soundlock(void* userData, Sound::Output& sound) { + audio_queue(); + return true; +} + +static void NST_CALLBACK nst_cb_soundunlock(void* userData, Sound::Output& sound) { + // Do Nothing +} + +static void NST_CALLBACK nst_cb_event(void *userData, User::Event event, const void* data) { + // Handle special events + switch (event) { + case User::EVENT_CPU_JAM: + fprintf(stderr, "Cpu: Jammed\n"); + break; + case User::EVENT_CPU_UNOFFICIAL_OPCODE: + fprintf(stderr, "Cpu: Unofficial Opcode %s\n", (const char*)data); + break; + case User::EVENT_DISPLAY_TIMER: + nst_video_print_time((const char*)data + strlen((char*)data) - 5, true); + break; + default: break; + } +} + +static void NST_CALLBACK nst_cb_log(void *userData, const char *string, unsigned long int length) { + // Print logging information to stderr + fprintf(stderr, "%s", string); +} + +static void NST_CALLBACK nst_cb_file(void *userData, User::File& file) { + unsigned char *compbuffer; + int compsize, compoffset; + char *filename; + + switch (file.GetAction()) { + case User::File::LOAD_ROM: + // Nothing here for now + break; + + case User::File::LOAD_SAMPLE: break; + case User::File::LOAD_SAMPLE_MOERO_PRO_YAKYUU: nst_sample_load_samples(file, "moepro"); break; + case User::File::LOAD_SAMPLE_MOERO_PRO_YAKYUU_88: nst_sample_load_samples(file, "moepro88"); break; + case User::File::LOAD_SAMPLE_MOERO_PRO_TENNIS: nst_sample_load_samples(file, "mptennis"); break; + case User::File::LOAD_SAMPLE_TERAO_NO_DOSUKOI_OOZUMOU: nst_sample_load_samples(file, "terao"); break; + case User::File::LOAD_SAMPLE_AEROBICS_STUDIO: nst_sample_load_samples(file, "ftaerobi"); break; + + case User::File::LOAD_BATTERY: // load in battery data from a file + case User::File::LOAD_EEPROM: // used by some Bandai games, can be treated the same as battery files + case User::File::LOAD_TAPE: // for loading Famicom cassette tapes + case User::File::LOAD_TURBOFILE: // for loading turbofile data + { + std::ifstream batteryFile(nstpaths.savename, std::ifstream::in|std::ifstream::binary); + + if (batteryFile.is_open()) { file.SetContent(batteryFile); } + break; + } + + case User::File::SAVE_BATTERY: // save battery data to a file + case User::File::SAVE_EEPROM: // can be treated the same as battery files + case User::File::SAVE_TAPE: // for saving Famicom cassette tapes + case User::File::SAVE_TURBOFILE: // for saving turbofile data + { + std::ofstream batteryFile(nstpaths.savename, std::ifstream::out|std::ifstream::binary); + const void* savedata; + unsigned long savedatasize; + + file.GetContent(savedata, savedatasize); + + if (batteryFile.is_open()) { batteryFile.write((const char*) savedata, savedatasize); } + + break; + } + + case User::File::LOAD_FDS: // for loading modified Famicom Disk System files + { + char fdsname[512]; + + snprintf(fdsname, sizeof(fdsname), "%s.ups", nstpaths.fdssave); + + std::ifstream batteryFile( fdsname, std::ifstream::in|std::ifstream::binary ); + + // no ups, look for ips + if (!batteryFile.is_open()) + { + snprintf(fdsname, sizeof(fdsname), "%s.ips", nstpaths.fdssave); + + std::ifstream batteryFile( fdsname, std::ifstream::in|std::ifstream::binary ); + + if (!batteryFile.is_open()) + { + return; + } + + file.SetPatchContent(batteryFile); + return; + } + + file.SetPatchContent(batteryFile); + break; + } + + case User::File::SAVE_FDS: // for saving modified Famicom Disk System files + { + char fdsname[512]; + + snprintf(fdsname, sizeof(fdsname), "%s.ups", nstpaths.fdssave); + + std::ofstream fdsFile( fdsname, std::ifstream::out|std::ifstream::binary ); + + if (fdsFile.is_open()) + file.GetPatchContent( User::File::PATCH_UPS, fdsFile ); + + break; + } + } +} + +static Machine::FavoredSystem nst_default_system() { + switch (conf.misc_default_system) { + case 2: return Machine::FAVORED_NES_PAL; break; + case 3: return Machine::FAVORED_FAMICOM; break; + case 4: return Machine::FAVORED_DENDY; break; + default: return Machine::FAVORED_NES_NTSC; break; + } +} + +void* nst_ptr_video() { return &cNstVideo; } +void* nst_ptr_sound() { return &cNstSound; } +void* nst_ptr_input() { return &cNstPads; } + +bool nst_archive_checkext(const char *filename) { + // Check if the file extension is valid + int len = strlen(filename); + + if ((!strcasecmp(&filename[len-4], ".nes")) || + (!strcasecmp(&filename[len-4], ".fds")) || + (!strcasecmp(&filename[len-4], ".nsf")) || + (!strcasecmp(&filename[len-4], ".unf")) || + (!strcasecmp(&filename[len-5], ".unif"))|| + (!strcasecmp(&filename[len-4], ".xml"))) { + return true; + } + return false; +} + +#ifdef __PNES__ +bool nst_archive_select_file(const char *filename, char *reqfile, size_t reqsize) { + + unzFile zip = unzOpen(filename); + if (!zip) { + return false; + } + + if (unzGoToFirstFile(zip) == UNZ_OK) { + do { + if (unzOpenCurrentFile(zip) == UNZ_OK) { + unz_file_info fileInfo; + memset(&fileInfo, 0, sizeof(unz_file_info)); + if (unzGetCurrentFileInfo(zip, &fileInfo, nullptr, 0, nullptr, 0, nullptr, 0) == UNZ_OK) { + char *name = (char *) malloc(fileInfo.size_filename + 1); + unzGetCurrentFileInfo(zip, &fileInfo, name, fileInfo.size_filename + 1, nullptr, 0, nullptr, 0); + name[fileInfo.size_filename] = '\0'; + if (nst_archive_checkext(name)) { + snprintf(reqfile, reqsize, "%s", name); + free(name); + unzClose(zip); + return true; + } + + free(name); + } + + unzCloseCurrentFile(zip); + } + } while (unzGoToNextFile(zip) == UNZ_OK); + } + + unzClose(zip); + + return false; +} + +bool nst_archive_open(const char *filename, char **rom, int *romsize, const char *reqfile) { + + unzFile zip = unzOpen(filename); + if (!zip) { + return false; + } + + if (unzGoToFirstFile(zip) == UNZ_OK) { + do { + if (unzOpenCurrentFile(zip) == UNZ_OK) { + unz_file_info fileInfo; + memset(&fileInfo, 0, sizeof(unz_file_info)); + if (unzGetCurrentFileInfo(zip, &fileInfo, nullptr, 0, nullptr, 0, nullptr, 0) == UNZ_OK) { + char *name = (char *) malloc(fileInfo.size_filename + 1); + unzGetCurrentFileInfo(zip, &fileInfo, name, fileInfo.size_filename + 1, nullptr, 0, nullptr, 0); + name[fileInfo.size_filename] = '\0'; + + if (nst_archive_checkext(name)) { + + nst_set_paths(name); + // If there's a specific file we want, load it + if (reqfile != nullptr) { + if (!strcmp(name, reqfile)) { + *rom = (char *) malloc(fileInfo.uncompressed_size); + *romsize = (int) fileInfo.uncompressed_size; + unzReadCurrentFile(zip, *rom, (unsigned int) fileInfo.uncompressed_size); + free(name); + unzClose(zip); + return true; + } + } else { + *rom = (char *) malloc(fileInfo.uncompressed_size); + *romsize = (int) fileInfo.uncompressed_size; + unzReadCurrentFile(zip, *rom, (unsigned int) fileInfo.uncompressed_size); + free(name); + unzClose(zip); + return true; + } + } + + free(name); + } + + unzCloseCurrentFile(zip); + } + } while (unzGoToNextFile(zip) == UNZ_OK); + } + + unzClose(zip); + + return false; +} +#else + +bool nst_archive_select_file(const char *filename, char *reqfile, size_t reqsize) { + // Select a filename to pull out of the archive + struct archive *a; + struct archive_entry *entry; + int r, numarchives = 0; + + a = archive_read_new(); + archive_read_support_filter_all(a); + archive_read_support_format_all(a); + r = archive_read_open_filename(a, filename, 10240); + + // Test if it's actually an archive + if (r != ARCHIVE_OK) { + r = archive_read_free(a); + return false; + } + // If it is an archive, handle it + else { + // Find files with valid extensions within the archive + while (archive_read_next_header(a, &entry) == ARCHIVE_OK) { + const char *currentfile = archive_entry_pathname(entry); + if (nst_archive_checkext(currentfile)) { + numarchives++; + snprintf(reqfile, reqsize, "%s", currentfile); + } + archive_read_data_skip(a); + break; // Load the first one found + } + // Free the archive + r = archive_read_free(a); + + // If there are no valid files in the archive, return + if (numarchives == 0) { return false; } + else { return true; } + } + return false; +} + +bool nst_archive_open(const char *filename, char **rom, int *romsize, const char *reqfile) { + // Opens archives + struct archive *a; + struct archive_entry *entry; + int r; + int64_t entrysize; + + a = archive_read_new(); + archive_read_support_filter_all(a); + archive_read_support_format_all(a); + r = archive_read_open_filename(a, filename, 10240); + + // Test if it's actually an archive + if (r != ARCHIVE_OK) { + r = archive_read_free(a); + return false; + } + + // Scan through the archive for files + while (archive_read_next_header(a, &entry) == ARCHIVE_OK) { + char *rombuf; + const char *currentfile = archive_entry_pathname(entry); + if (nst_archive_checkext(currentfile)) { + nst_set_paths(currentfile); + // If there's a specific file we want, load it + if (reqfile != NULL) { + if (!strcmp(currentfile, reqfile)) { + entrysize = archive_entry_size(entry); + rombuf = (char*)malloc(entrysize); + archive_read_data(a, rombuf, entrysize); + archive_read_data_skip(a); + r = archive_read_free(a); + *romsize = entrysize; + *rom = rombuf; + return true; + } + } + // Otherwise just take the first file in the archive + else { + entrysize = archive_entry_size(entry); + rombuf = (char*)malloc(entrysize); + archive_read_data(a, rombuf, entrysize); + archive_read_data_skip(a); + r = archive_read_free(a); + *romsize = entrysize; + *rom = rombuf; + return true; + } + } + } + return false; +} +#endif + +void nst_db_load() { + Nes::Api::Cartridge::Database database(emulator); + char dbpath[512]; + + if (nstdb) { return; } + + // Try to open the database file + snprintf(dbpath, sizeof(dbpath), "%sNstDatabase.xml", nstpaths.nstdir); + nstdb = new std::ifstream(dbpath, std::ifstream::in|std::ifstream::binary); + + if (nstdb->is_open()) { + database.Load(*nstdb); + database.Enable(true); + return; + } + + // If it fails, try looking in the data directory +#ifdef __PNES__ + snprintf(dbpath, sizeof(dbpath), "%sNstDatabase.xml", nstpaths_romfs); +#else + snprintf(dbpath, sizeof(dbpath), "%s/NstDatabase.xml", DATADIR); +#endif + nstdb = new std::ifstream(dbpath, std::ifstream::in|std::ifstream::binary); + + if (nstdb->is_open()) { + database.Load(*nstdb); + database.Enable(true); + return; + } + + // If that fails, try looking in the working directory + char *pwd = getenv("PWD"); + snprintf(dbpath, sizeof(dbpath), "%s/NstDatabase.xml", pwd); + nstdb = new std::ifstream(dbpath, std::ifstream::in|std::ifstream::binary); + + if (nstdb->is_open()) { + database.Load(*nstdb); + database.Enable(true); + return; + } + else { + fprintf(stderr, "NstDatabase.xml not found!\n"); + delete nstdb; + nstdb = NULL; + } +} + +void nst_db_unload() { + if (nstdb) { delete nstdb; nstdb = NULL; } +} + +void nst_dipswitch() { + // Print DIP switch information and call handler + DipSwitches dipswitches(emulator); + + int numdips = dipswitches.NumDips(); + + if (numdips > 0) { + for (int i = 0; i < numdips; i++) { + fprintf(stderr, "%d: %s\n", i, dipswitches.GetDipName(i)); + int numvalues = dipswitches.NumValues(i); + + for (int j = 0; j < numvalues; j++) { + fprintf(stderr, " %d: %s\n", j, dipswitches.GetValueName(i, j)); + } + } + + char dippath[512]; + snprintf(dippath, sizeof(dippath), "%s%s.dip", nstpaths.savedir, nstpaths.gamename); + nst_dip_handle(dippath); + } +} + +void nst_fds_bios_load() { + // Load the Famicom Disk System BIOS + Nes::Api::Fds fds(emulator); + char biospath[512]; + + if (fdsbios) { return; } + + snprintf(biospath, sizeof(biospath), "%sdisksys.rom", nstpaths.nstdir); + + fdsbios = new std::ifstream(biospath, std::ifstream::in|std::ifstream::binary); + + if (fdsbios->is_open()) { + fds.SetBIOS(fdsbios); + } + else { + fprintf(stderr, "Fds: BIOS not found: %s\n", biospath); + delete fdsbios; + fdsbios = NULL; + } +} + +void nst_fds_bios_unload() { + if (fdsbios) { delete fdsbios; fdsbios = NULL; } +} + +void nst_fds_info() { + Fds fds(emulator); + + const char* disk; + const char* side; + char textbuf[24]; + + fds.GetCurrentDisk() == 0 ? disk = "1" : disk = "2"; + fds.GetCurrentDiskSide() == 0 ? side = "A" : side = "B"; + + fprintf(stderr, "Fds: Disk %s Side %s\n", disk, side); + snprintf(textbuf, sizeof(textbuf), "Disk %s Side %s", disk, side); + nst_video_print((const char*)textbuf, 8, 16, 2, true); +} + +void nst_fds_flip() { + // Flips the FDS disk + Fds fds(emulator); + + if (fds.CanChangeDiskSide()) { + fds.ChangeSide(); + nst_fds_info(); + } +} + +void nst_fds_switch() { + // Switches the FDS disk in multi-disk games + Fds fds(emulator); + + int currentdisk = fds.GetCurrentDisk(); + + // If it's a multi-disk game, eject and insert the other disk + if (fds.GetNumDisks() > 1) { + fds.EjectDisk(); + fds.InsertDisk(!currentdisk, 0); + nst_fds_info(); + } +} + +void nst_movie_save(const char *filename) { + // Save/Record a movie + Movie movie(emulator); + + movierecfile = new std::fstream(filename, std::ifstream::out|std::ifstream::binary); + + if (movierecfile->is_open()) { + movie.Record((std::iostream&)*movierecfile, Nes::Api::Movie::CLEAN); + } + else { + delete movierecfile; + movierecfile = NULL; + } +} + +void nst_movie_load(const char *filename) { + // Load and play a movie + Movie movie(emulator); + + moviefile = new std::ifstream(filename, std::ifstream::in|std::ifstream::binary); + + if (moviefile->is_open()) { + movie.Play(*moviefile); + } + else { + delete moviefile; + moviefile = NULL; + } +} + +void nst_movie_stop() { + // Stop any movie that is playing or recording + Movie movie(emulator); + + if (movie.IsPlaying() || movie.IsRecording()) { + movie.Stop(); + movierecfile = NULL; + delete movierecfile; + moviefile = NULL; + delete moviefile; + } +} + +bool nst_nsf() { + Machine machine(emulator); + return machine.Is(Machine::SOUND); +} + +void nst_nsf_play() { + Nsf nsf(emulator); + nsf.PlaySong(); + video_clear_buffer(); + video_disp_nsf(); +} + +void nst_nsf_stop() { + Nsf nsf(emulator); + nsf.StopSong(); +} + +void nst_nsf_prev() { + Nsf nsf(emulator); + nsf.SelectPrevSong(); + video_clear_buffer(); + video_disp_nsf(); +} + +void nst_nsf_next() { + Nsf nsf(emulator); + nsf.SelectNextSong(); + video_clear_buffer(); + video_disp_nsf(); +} + +bool nst_pal() { + Machine machine(emulator); + return machine.GetMode() == Machine::PAL; +} + +bool nst_playing() { return playing; } + +void nst_palette_load(const char *filename) { + // Load a custom palette + + FILE *file; + long filesize; // File size in bytes + size_t result; + + char custgamepalpath[512]; + snprintf(custgamepalpath, sizeof(custgamepalpath), "%s%s%s", nstpaths.nstdir, nstpaths.gamename, ".pal"); + + // Try the game-specific palette first + file = fopen(custgamepalpath, "rb"); + if (!file) { file = fopen(filename, "rb"); } + + // Then try the global custom palette + if (!file) { + if (conf.video_palette_mode == 2) { + fprintf(stderr, "Custom palette: not found: %s\n", filename); + conf.video_palette_mode = 0; + } + return; + } + + fseek(file, 0, SEEK_END); + filesize = ftell(file); + fseek(file, 0, SEEK_SET); + + if (custompalette) { free(custompalette); } + custompalette = malloc(filesize * sizeof(uint8_t)); + custpalsize = filesize * sizeof(uint8_t); + + result = fread(custompalette, sizeof(uint8_t), filesize, file); + + fclose(file); +} + +void nst_palette_save() { + // Save a custom palette + FILE *file; + void *custpalout; + + file = fopen(nstpaths.palettepath, "wb"); + if (!file) { return; } + + custpalout = malloc(custpalsize); + + memcpy(custpalout, custompalette, custpalsize); + + fwrite(custpalout, custpalsize, sizeof(uint8_t), file); + fclose(file); + free(custpalout); +} + +void nst_palette_unload() { + if (custompalette) { free(custompalette); } +} + +bool nst_find_patch(char *patchname, unsigned int patchname_length, const char *filename) { + // Check for a patch in the same directory as the game + FILE *file; + char filedir[512]; + + // Copy filename (will be used by dirname) + // dirname needs a copy because it can modify its argument + strncpy(filedir, filename, sizeof(filedir)); + filedir[sizeof(filedir) - 1] = '\0'; + // Use memmove because dirname can return the same pointer as its argument, + // since copying into same string as the argument we don't want any overlap + memmove(filedir, dirname(filedir), sizeof(filedir)); + filedir[sizeof(filedir) - 1] = '\0'; + + if (!conf.misc_soft_patching) { return 0; } + + snprintf(patchname, patchname_length, "%s/%s.ips", filedir, nstpaths.gamename); + + if ((file = fopen(patchname, "rb")) != NULL) { fclose(file); return 1; } + else { + snprintf(patchname, patchname_length, "%s/%s.ups", filedir, nstpaths.gamename); + if ((file = fopen(patchname, "rb")) != NULL) { fclose(file); return 1; } + } + + return 0; +} + +void nst_set_callbacks() { + // Set up the callbacks + void *userData = (void*)0xDEADC0DE; + + Video::Output::lockCallback.Set(nst_cb_videolock, userData); + Video::Output::unlockCallback.Set(nst_cb_videounlock, userData); + + Sound::Output::lockCallback.Set(nst_cb_soundlock, userData); + Sound::Output::unlockCallback.Set(nst_cb_soundunlock, userData); + + User::fileIoCallback.Set(nst_cb_file, userData); + User::logCallback.Set(nst_cb_log, userData); + User::eventCallback.Set(nst_cb_event, userData); +} + +void nst_set_dirs() { +#ifndef __PNES__ + // Set up system directories + // create config directory if it doesn't exist + if (getenv("XDG_CONFIG_HOME")) { + snprintf(nstpaths.nstconfdir, sizeof(nstpaths.nstconfdir), "%s/nestopia/", getenv("XDG_CONFIG_HOME")); + } + else { + snprintf(nstpaths.nstconfdir, sizeof(nstpaths.nstconfdir), "%s/.config/nestopia/", getenv("HOME")); + } + + if (mkdir(nstpaths.nstconfdir, 0755) && errno != EEXIST) { + fprintf(stderr, "Failed to create %s: %d\n", nstpaths.nstconfdir, errno); + } + + // create data directory if it doesn't exist + if (getenv("XDG_DATA_HOME")) { + snprintf(nstpaths.nstdir, sizeof(nstpaths.nstdir), "%s/nestopia/", getenv("XDG_DATA_HOME")); + } + else { + snprintf(nstpaths.nstdir, sizeof(nstpaths.nstdir), "%s/.local/share/nestopia/", getenv("HOME")); + } + + if (mkdir(nstpaths.nstdir, 0755) && errno != EEXIST) { + fprintf(stderr, "Failed to create %s: %d\n", nstpaths.nstdir, errno); + } +#endif + // create save and state directories if they don't exist + char dirstr[256]; + snprintf(dirstr, sizeof(dirstr), "%ssave", nstpaths.nstdir); + + if (mkdir(dirstr, 0755) && errno != EEXIST) { + fprintf(stderr, "Failed to create %s: %d\n", dirstr, errno); + } + + snprintf(dirstr, sizeof(dirstr), "%sstate", nstpaths.nstdir); + if (mkdir(dirstr, 0755) && errno != EEXIST) { + fprintf(stderr, "Failed to create %s: %d\n", dirstr, errno); + } + + // create cheats directory if it doesn't exist + snprintf(dirstr, sizeof(dirstr), "%scheats", nstpaths.nstdir); + if (mkdir(dirstr, 0755) && errno != EEXIST) { + fprintf(stderr, "Failed to create %s: %d\n", dirstr, errno); + } + + // create screenshots directory if it doesn't exist + snprintf(dirstr, sizeof(dirstr), "%sscreenshots", nstpaths.nstdir); + if (mkdir(dirstr, 0755) && errno != EEXIST) { + fprintf(stderr, "Failed to create %s: %d\n", dirstr, errno); + } + + // Construct the custom palette path + snprintf(nstpaths.palettepath, sizeof(nstpaths.palettepath), "%s%s", nstpaths.nstdir, "custom.pal"); + + // Construct samples directory if it doesn't exist + snprintf(dirstr, sizeof(dirstr), "%ssamples", nstpaths.nstdir); + if (mkdir(dirstr, 0755) && errno != EEXIST) { + fprintf(stderr, "Failed to create %s: %d\n", dirstr, errno); + } +} + +void nst_set_paths(const char *filename) { + + // Set up the save directory + snprintf(nstpaths.savedir, sizeof(nstpaths.savedir), "%ssave/", nstpaths.nstdir); + + // Copy the full file path to the savename variable + snprintf(nstpaths.savename, sizeof(nstpaths.savename), "%s", filename); + + // strip the . and extention off the filename for saving + for (int i = strlen(nstpaths.savename)-1; i > 0; i--) { + if (nstpaths.savename[i] == '.') { + nstpaths.savename[i] = '\0'; + break; + } + } + + // Set up the sample directory + snprintf(nstpaths.sampdir, sizeof(nstpaths.sampdir), "%ssamples/", nstpaths.nstdir); + + // Get the name of the game minus file path and extension + snprintf(nstpaths.gamename, sizeof(nstpaths.gamename), "%s", basename(nstpaths.savename)); + + // Construct save path + snprintf(nstpaths.savename, sizeof(nstpaths.savename), "%s%s%s", nstpaths.savedir, nstpaths.gamename, ".sav"); + + // Construct path for FDS save patches + snprintf(nstpaths.fdssave, sizeof(nstpaths.fdssave), "%s%s", nstpaths.savedir, nstpaths.gamename); + + // Construct the save state path + snprintf(nstpaths.statepath, sizeof(nstpaths.statepath), "%sstate/%s", nstpaths.nstdir, nstpaths.gamename); + + // Construct the cheat path + snprintf(nstpaths.cheatpath, sizeof(nstpaths.cheatpath), "%scheats/%s.xml", nstpaths.nstdir, nstpaths.gamename); +} + +void nst_set_region() { + // Set the region + Machine machine(emulator); + Cartridge::Database database(emulator); + + /*if (database.IsLoaded()) { + std::ifstream dbfile(filename, std::ios::in|std::ios::binary); + Cartridge::Profile profile; + Cartridge::ReadInes(dbfile, nst_default_system(), profile); + dbentry = database.FindEntry(profile.hash, nst_default_system()); + printf("Mapper: %d\n", dbentry.GetMapper()); + }*/ + + switch (conf.misc_default_system) { + case 0: machine.SetMode(machine.GetDesiredMode()); break; // Auto + case 1: machine.SetMode(Machine::NTSC); break; // NTSC + case 2: machine.SetMode(Machine::PAL); break; // PAL + case 3: machine.SetMode(Machine::NTSC); break; // Famicom + case 4: machine.SetMode(Machine::PAL); break; // Dendy + } +} + +void nst_set_rewind(int direction) { + // Set the rewinder backward or forward + switch (direction) { + case 0: Rewinder(emulator).SetDirection(Rewinder::BACKWARD); break; + case 1: Rewinder(emulator).SetDirection(Rewinder::FORWARD); break; + default: break; + } +} + +void nst_state_save(const char *filename) { + // Save a state by filename + Machine machine(emulator); + + std::ofstream statefile(filename, std::ifstream::out|std::ifstream::binary); + + if (statefile.is_open()) { machine.SaveState(statefile, Nes::Api::Machine::NO_COMPRESSION); } + fprintf(stderr, "State Saved: %s\n", filename); + nst_video_print("State Saved", 8, 212, 2, true); +} + +void nst_state_load(const char *filename) { + // Load a state by filename + Machine machine(emulator); + + std::ifstream statefile(filename, std::ifstream::in|std::ifstream::binary); + + if (statefile.is_open()) { machine.LoadState(statefile); } + fprintf(stderr, "State Loaded: %s\n", filename); + nst_video_print("State Loaded", 8, 212, 2, true); +} + +void nst_state_quicksave(int slot) { + // Quick Save State + if (!loaded) { return; } + char slotpath[520]; + snprintf(slotpath, sizeof(slotpath), "%s_%d.nst", nstpaths.statepath, slot); + nst_state_save(slotpath); +} + + +void nst_state_quickload(int slot) { + // Quick Load State + if (!loaded) { return; } + char slotpath[520]; + snprintf(slotpath, sizeof(slotpath), "%s_%d.nst", nstpaths.statepath, slot); + + struct stat qloadstat; + if (stat(slotpath, &qloadstat) == -1) { + fprintf(stderr, "No State to Load\n"); + nst_video_print("No State to Load", 8, 212, 2, true); + return; + } + + nst_state_load(slotpath); +} + +void nst_timing_set_ffspeed() { + // Set the framerate to the fast-forward speed + ffspeed = true; + audio_set_speed(conf.timing_ffspeed); +} + +void nst_timing_set_default() { + // Set the framerate to the default + ffspeed = false; + audio_set_speed(1); +} + +void nst_reset(bool hardreset) { + // Reset the machine (soft or hard) + Machine machine(emulator); + Fds fds(emulator); + machine.SetRamPowerState(conf.misc_power_state); + machine.Reset(hardreset); + + // Set the FDS disk to defaults + fds.EjectDisk(); + fds.InsertDisk(0, 0); +} + +void nst_emuloop() { + // Main Emulation Loop + if (NES_SUCCEEDED(Rewinder(emulator).Enable(true))) { + Rewinder(emulator).EnableSound(true); + } + + if (playing) { + // Pulse the turbo buttons + nst_input_turbo_pulse(cNstPads); + + // Execute frames + for (int i = 0; i < (ffspeed ? conf.timing_ffspeed : 1); i++) { + emulator.Execute(cNstVideo, cNstSound, cNstPads); + } + } +} + +void nst_unload() { + // Remove the cartridge and shut down the NES + Machine machine(emulator); + + // Power down the NES + machine.Power(false); + + // Remove the cartridge + machine.Unload(); +} + +void nst_pause() { + // Pauses the game + if (playing) { + audio_pause(); + audio_deinit(); + } + + playing = false; +} + +void nst_play() { + // Play the game + if (playing) { return; } + + video_init(); + audio_init(); + nst_input_init(); + nst_cheats_init(nstpaths.cheatpath); + nst_homebrew_init(); + + cNstVideo = new Video::Output; + cNstSound = new Sound::Output; + cNstPads = new Input::Controllers; + + audio_set_params(cNstSound); + audio_unpause(); + + if (nst_nsf()) { + Nsf nsf(emulator); + nsf.PlaySong(); + video_disp_nsf(); + } + + playing = true; +} + +int nst_load(const char *filename) { + // Load a Game ROM + Machine machine(emulator); + Nsf nsf(emulator); + Sound sound(emulator); + Nes::Result result; + char *rom; + int romsize; + char patchname[512]; + + // Pause play before pulling out a cartridge + if (playing) { nst_pause(); } + + // Pull out any inserted cartridges + if (loaded) { nst_unload(); } + nst_video_print_time("", false); + + // Check if the file is an archive and select the file within + char reqfile[256]; // Requested file inside the archive + if (nst_archive_select(filename, reqfile, sizeof(reqfile))) { + // Extract the contents + nst_archive_open(filename, &rom, &romsize, reqfile); + + // Convert the malloc'd char* to an istream + std::string rombuf(rom, romsize); + std::istringstream file(rombuf); + free(rom); + + result = machine.Load(file, nst_default_system()); + } + else { // Otherwise just load the file + std::ifstream file(filename, std::ios::in|std::ios::binary); + + // Set the file paths + nst_set_paths(filename); + + if (nst_find_patch(patchname, sizeof(patchname), filename)) { // Load with a patch if there is one + std::ifstream pfile(patchname, std::ios::in|std::ios::binary); + Machine::Patch patch(pfile, false); + result = machine.Load(file, nst_default_system(), patch); + } + else { result = machine.Load(file, nst_default_system()); } + } + + if (NES_FAILED(result)) { + char errorstring[32]; + switch (result) { + case Nes::RESULT_ERR_INVALID_FILE: + snprintf(errorstring, sizeof(errorstring), "Error: Invalid file"); + break; + + case Nes::RESULT_ERR_OUT_OF_MEMORY: + snprintf(errorstring, sizeof(errorstring), "Error: Out of Memory"); + break; + + case Nes::RESULT_ERR_CORRUPT_FILE: + snprintf(errorstring, sizeof(errorstring), "Error: Corrupt or Missing File"); + break; + + case Nes::RESULT_ERR_UNSUPPORTED_MAPPER: + snprintf(errorstring, sizeof(errorstring), "Error: Unsupported Mapper"); + break; + + case Nes::RESULT_ERR_MISSING_BIOS: + snprintf(errorstring, sizeof(errorstring), "Error: Missing Fds BIOS"); + break; + + default: + snprintf(errorstring, sizeof(errorstring), "Error: %d", result); + break; + } + + fprintf(stderr, "%s\n", errorstring); + + return 0; + } + + // Deal with any DIP Switches + nst_dipswitch(); + + // Set the region + nst_set_region(); + + if (machine.Is(Machine::DISK)) { + Fds fds(emulator); + fds.InsertDisk(0, 0); + nst_fds_info(); + } + + // Check if this is an NSF + if (nst_nsf()) { nsf.StopSong(); } + + // Check if sound distortion should be enabled + sound.SetGenie(conf.misc_genie_distortion); + + // Load the custom palette + nst_palette_load(nstpaths.palettepath); + + // Set the RAM's power state + machine.SetRamPowerState(conf.misc_power_state); + + // Power on + machine.Power(true); + + loaded = 1; + return loaded; +} diff --git a/pnes/sources/pnes_config.cpp b/pnes/sources/pnes_config.cpp index d3b939f7..0a5c99c0 100644 --- a/pnes/sources/pnes_config.cpp +++ b/pnes/sources/pnes_config.cpp @@ -2,9 +2,6 @@ // Created by cpasjuste on 29/05/18. // -#include -#include - #include "c2dui.h" #include "pnes_config.h" @@ -12,5 +9,12 @@ using namespace c2d; using namespace c2dui; PNESConfig::PNESConfig(c2d::Io *io, int version) : Config(io, version) { + // no need for auto-scaling mode on psnes + get(Option::Id::ROM_SCALING_MODE)->set( + {"SCALING_MODE", {"ASPECT", "INTEGER"}, 1, + Option::Id::ROM_SCALING_MODE, Option::Flags::STRING}); + // "c2dui_romlist" will also reload config, but we need new roms paths + reset(); + load(); } diff --git a/pnes/sources/pnes_io.h b/pnes/sources/pnes_io.h index bc55bc09..7aafc297 100644 --- a/pnes/sources/pnes_io.h +++ b/pnes/sources/pnes_io.h @@ -29,6 +29,14 @@ namespace c2d { return "/data/pnes/"; } +#ifndef NDEBUG + + std::string getRomFsPath() override { + return "/data/pnes/"; + } + +#endif + #endif }; diff --git a/pnes/sources/pnes_video.cpp b/pnes/sources/pnes_video.cpp index f12a5f20..a68bb310 100644 --- a/pnes/sources/pnes_video.cpp +++ b/pnes/sources/pnes_video.cpp @@ -29,14 +29,13 @@ #include "uiEmu.h" #include "core/api/NstApiEmulator.hpp" -#include "core/api/NstApiInput.hpp" #include "core/api/NstApiVideo.hpp" #include "core/api/NstApiNsf.hpp" -#include "common/nstcommon.h" -#include "common/video.h" -#include "common/config.h" -#include "common/font.h" +#include "fltkui/nstcommon.h" +#include "fltkui/video.h" +#include "fltkui/config.h" +#include "fltkui/font.h" using namespace c2d; using namespace c2dui; @@ -56,32 +55,25 @@ extern nstpaths_t nstpaths; extern Emulator emulator; // C2DUI -extern PNESGuiEmu *uiEmu; +extern PNESUiEmu *uiEmu; void nst_ogl_init() { - uiEmu->addVideo(nullptr, nullptr, {basesize.w, basesize.h}); uiEmu->getVideo()->getTexture()->setFilter( conf.video_linear_filter ? Texture::Filter::Linear : Texture::Filter::Point); } -void nst_ogl_deinit() { - -} +void nst_ogl_deinit() {} -void nst_ogl_render() { - -} +void nst_ogl_render() {} void nst_video_refresh() { - // Refresh the video settings nst_ogl_deinit(); nst_ogl_init(); } void video_init() { - // Initialize video nst_ogl_deinit(); @@ -96,6 +88,12 @@ void video_init() { } } +void video_toggle_filterupdate() { + // Clear the filter update flag + Video video(emulator); + video.ClearFilterUpdateFlag(); +} + void video_toggle_fullscreen() { // Toggle between fullscreen and window mode @@ -111,23 +109,7 @@ void video_toggle_filter() { //nst_video_refresh(); } -void video_toggle_filterupdate() { - - // Clear the filter update flag - Video video(emulator); - video.ClearFilterUpdateFlag(); -} - -void video_toggle_scalefactor() { - - // Toggle video scale factor - conf.video_scale_factor++; - if (conf.video_scale_factor > 8) { conf.video_scale_factor = 1; } - //video_init(); -} - void video_set_filter() { - // Set the filter Video video(emulator); int scalefactor = conf.video_scale_factor; @@ -140,61 +122,61 @@ void video_set_filter() { filter = Video::RenderState::FILTER_NONE; break; #if 0 - case 1: // NTSC - filter = Video::RenderState::FILTER_NTSC; - break; + case 1: // NTSC + filter = Video::RenderState::FILTER_NTSC; + break; - case 2: // xBR - switch (scalefactor) { - case 2: - filter = Video::RenderState::FILTER_2XBR; - break; - case 3: - filter = Video::RenderState::FILTER_3XBR; - break; - case 4: - filter = Video::RenderState::FILTER_4XBR; - break; - default: - filter = Video::RenderState::FILTER_NONE; - break; - } - break; + case 2: // xBR + switch (scalefactor) { + case 2: + filter = Video::RenderState::FILTER_2XBR; + break; + case 3: + filter = Video::RenderState::FILTER_3XBR; + break; + case 4: + filter = Video::RenderState::FILTER_4XBR; + break; + default: + filter = Video::RenderState::FILTER_NONE; + break; + } + break; - case 3: // scale HQx - switch (scalefactor) { - case 2: - filter = Video::RenderState::FILTER_HQ2X; - break; - case 3: - filter = Video::RenderState::FILTER_HQ3X; - break; - case 4: - filter = Video::RenderState::FILTER_HQ4X; - break; - default: - filter = Video::RenderState::FILTER_NONE; - break; - } - break; + case 3: // scale HQx + switch (scalefactor) { + case 2: + filter = Video::RenderState::FILTER_HQ2X; + break; + case 3: + filter = Video::RenderState::FILTER_HQ3X; + break; + case 4: + filter = Video::RenderState::FILTER_HQ4X; + break; + default: + filter = Video::RenderState::FILTER_NONE; + break; + } + break; - case 4: // 2xSaI - filter = Video::RenderState::FILTER_2XSAI; - break; - - case 5: // scale x - switch (scalefactor) { - case 2: - filter = Video::RenderState::FILTER_SCALE2X; - break; - case 3: - filter = Video::RenderState::FILTER_SCALE3X; - break; - default: - filter = Video::RenderState::FILTER_NONE; - break; - } - break; + case 4: // 2xSaI + filter = Video::RenderState::FILTER_2XSAI; + break; + + case 5: // scale x + switch (scalefactor) { + case 2: + filter = Video::RenderState::FILTER_SCALE2X; + break; + case 3: + filter = Video::RenderState::FILTER_SCALE3X; + break; + default: + filter = Video::RenderState::FILTER_NONE; + break; + } + break; #endif } @@ -310,6 +292,7 @@ void video_set_filter() { renderstate.filter = filter; renderstate.width = basesize.w; renderstate.height = basesize.h; + // TODO: verify this (nestopia fltk port use rgba) renderstate.bits.count = 16; renderstate.bits.mask.r = 0xf800; renderstate.bits.mask.g = 0x07e0; @@ -321,24 +304,20 @@ void video_set_filter() { } dimensions_t nst_video_get_dimensions_render() { - // Return the dimensions of the rendered video return rendersize; } dimensions_t nst_video_get_dimensions_screen() { - // Return the dimensions of the screen return screensize; } void nst_video_set_dimensions_screen(dimensions_t scrsize) { - screensize = scrsize; } void video_set_dimensions() { - // Set up the video dimensions int scalefactor = conf.video_scale_factor; if (conf.video_scale_factor > 4) { scalefactor = 4; } @@ -350,8 +329,7 @@ void video_set_dimensions() { case 0: // None basesize.w = Video::Output::WIDTH; basesize.h = Video::Output::HEIGHT; - conf.video_tv_aspect ? rendersize.w = tvwidth * wscalefactor : rendersize.w = - basesize.w * wscalefactor; + conf.video_tv_aspect ? rendersize.w = tvwidth * wscalefactor : rendersize.w = basesize.w * wscalefactor; rendersize.h = basesize.h * wscalefactor; overscan_offset = basesize.w * OVERSCAN_TOP; overscan_height = basesize.h - OVERSCAN_TOP - OVERSCAN_BOTTOM; @@ -371,8 +349,8 @@ void video_set_dimensions() { case 5: // ScaleX basesize.w = Video::Output::WIDTH * scalefactor; basesize.h = Video::Output::HEIGHT * scalefactor; - conf.video_tv_aspect ? rendersize.w = tvwidth * wscalefactor : rendersize.w = Video::Output::WIDTH * - wscalefactor;; + conf.video_tv_aspect ? rendersize.w = tvwidth * wscalefactor : rendersize.w = + Video::Output::WIDTH * wscalefactor; rendersize.h = Video::Output::HEIGHT * wscalefactor; overscan_offset = basesize.w * OVERSCAN_TOP * scalefactor; overscan_height = basesize.h - (OVERSCAN_TOP + OVERSCAN_BOTTOM) * scalefactor; @@ -397,25 +375,19 @@ void video_set_dimensions() { } // Calculate the aspect from the height because it's smaller - float aspect = (float) screensize.h / (float) rendersize.h; - - if (!conf.video_stretch_aspect && conf.video_fullscreen) { - rendersize.h *= aspect; + if (conf.video_fullscreen) { + float aspect = (float) screensize.h / (float) rendersize.h; rendersize.w *= aspect; - } else if (conf.video_fullscreen) { - rendersize.h = screensize.h; - rendersize.w = screensize.w; + rendersize.h *= aspect; } } long video_lock_screen(void *&ptr) { - uiEmu->getVideo()->getTexture()->lock(nullptr, &ptr, nullptr); return basesize.w * uiEmu->getVideo()->getTexture()->bpp; } void video_unlock_screen(void *) { - int xscale = renderstate.width / Video::Output::WIDTH;; int yscale = renderstate.height / Video::Output::HEIGHT; @@ -432,7 +404,6 @@ void video_unlock_screen(void *) { } void video_screenshot_flip(unsigned char *pixels, int width, int height, int bytes) { - // Flip the pixels int rowsize = width * bytes; unsigned char *row = (unsigned char *) malloc(rowsize); @@ -448,7 +419,6 @@ void video_screenshot_flip(unsigned char *pixels, int width, int height, int byt } void video_screenshot(const char *filename) { - if (filename == nullptr) { char sshotpath[512]; snprintf(sshotpath, sizeof(sshotpath), "%sscreenshots/%s-%ld-%d.png", nstpaths.nstdir, nstpaths.gamename, @@ -460,16 +430,13 @@ void video_screenshot(const char *filename) { } void video_clear_buffer() { - void *ptr; int pitch; - uiEmu->getVideo()->getTexture()->lock(nullptr, &ptr, &pitch); memset(ptr, 0x00000000, (size_t) uiEmu->getVideo()->getTextureRect().height * pitch); } void video_disp_nsf() { - // Display NSF text Nsf nsf(emulator); @@ -488,7 +455,6 @@ void video_disp_nsf() { } void nst_video_print(const char *text, int xpos, int ypos, int seconds, bool bg) { - snprintf(osdtext.textbuf, sizeof(osdtext.textbuf), "%s", text); osdtext.xpos = xpos; osdtext.ypos = ypos; @@ -497,13 +463,11 @@ void nst_video_print(const char *text, int xpos, int ypos, int seconds, bool bg) } void nst_video_print_time(const char *timebuf, bool drawtime) { - snprintf(osdtext.timebuf, sizeof(osdtext.timebuf), "%s", timebuf); osdtext.drawtime = drawtime; } void nst_video_text_draw(const char *text, int xpos, int ypos, bool bg) { - // Draw text on screen uint32_t w = 0xc0c0c0c0; // "White", actually Grey uint32_t b = 0x00000000; // Black @@ -555,7 +519,6 @@ void nst_video_text_draw(const char *text, int xpos, int ypos, bool bg) { } void nst_video_text_match(const char *text, int *xpos, int *ypos, int strpos) { - // Match letters to draw on screen switch (text[strpos]) { case ' ': diff --git a/pnes/sources/uiEmu.cpp b/pnes/sources/uiEmu.cpp index a78b85e5..4c519513 100644 --- a/pnes/sources/uiEmu.cpp +++ b/pnes/sources/uiEmu.cpp @@ -4,21 +4,22 @@ #include -#include "common/nstcommon.h" -#include "common/video.h" -#include "common/config.h" -#include "common/input.h" +#include "fltkui/nstcommon.h" +#include "fltkui/video.h" +#include "fltkui/config.h" +#include "input.h" #include "audio.h" #include "c2dui.h" #include "uiEmu.h" -extern PNESGuiEmu *uiEmu; +extern PNESUiEmu *uiEmu; /// NESTOPIA settings_t conf; extern nstpaths_t nstpaths; +extern char nstpaths_romfs[256]; extern bool (*nst_archive_select)(const char *, char *, size_t); @@ -27,12 +28,11 @@ extern Nes::Core::Input::Controllers *cNstPads; extern Emulator emulator; /// NESTOPIA -PNESGuiEmu::PNESGuiEmu(UiMain *ui) : UIEmu(ui) { +PNESUiEmu::PNESUiEmu(UiMain *ui) : UiEmu(ui) { printf("PNESGuiEmu()\n"); } -int PNESGuiEmu::load(const ss_api::Game &game) { - +int PNESUiEmu::load(const ss_api::Game &game) { getUi()->getUiProgressBox()->setTitle(game.getName().text); getUi()->getUiProgressBox()->setMessage("Please wait..."); getUi()->getUiProgressBox()->setProgress(0); @@ -40,6 +40,12 @@ int PNESGuiEmu::load(const ss_api::Game &game) { getUi()->getUiProgressBox()->setLayer(1000); getUi()->flip(); + // default paths + snprintf(nstpaths_romfs, sizeof(nstpaths_romfs), "%s", ui->getIo()->getRomFsPath().c_str()); + snprintf(nstpaths.nstconfdir, sizeof(nstpaths.nstconfdir), "%s", ui->getIo()->getDataPath().c_str()); + strncpy(nstpaths.nstdir, nstpaths.nstconfdir, sizeof(nstpaths.nstdir)); + + // default config nestopia_config_init(); std::string fullPath = game.romsPath + game.path; @@ -55,11 +61,10 @@ int PNESGuiEmu::load(const ss_api::Game &game) { getUi()->delay(500); getUi()->getUiProgressBox()->setVisibility(Visibility::Hidden); - return UIEmu::load(game); + return UiEmu::load(game); } -void PNESGuiEmu::stop() { - +void PNESUiEmu::stop() { nst_pause(); // Remove the cartridge and shut down the NES @@ -70,23 +75,22 @@ void PNESGuiEmu::stop() { nst_fds_bios_unload(); nst_palette_unload(); - UIEmu::stop(); + UiEmu::stop(); } -bool PNESGuiEmu::onInput(c2d::Input::Player *players) { - return UIEmu::onInput(players); +bool PNESUiEmu::onInput(c2d::Input::Player *players) { + return UiEmu::onInput(players); } -void PNESGuiEmu::onUpdate() { - +void PNESUiEmu::onUpdate() { if (!isPaused()) { // fps int showFps = getUi()->getConfig()->get(Option::Id::ROM_SHOW_FPS, true)->getValueBool(); getFpsText()->setVisibility(showFps ? Visibility::Visible : Visibility::Hidden); if (showFps) { - sprintf(getFpsString(), "FPS: %.2g/%2d", getUi()->getFps(), nst_pal() ? 50 : 60); - getFpsText()->setString(getFpsString()); + sprintf(fpsString, "FPS: %.2g/%2d", getUi()->getFps(), nst_pal() ? 50 : 60); + getFpsText()->setString(fpsString); } // update nestopia buttons @@ -127,7 +131,7 @@ void PNESGuiEmu::onUpdate() { nst_emuloop(); } - UIEmu::onUpdate(); + UiEmu::onUpdate(); } /// NESTOPIA @@ -177,10 +181,15 @@ void audio_set_params(Sound::Output *soundoutput) { if (aud != nullptr) { // Set audio parameters Sound sound(emulator); + sound.SetSampleBits(16); sound.SetSampleRate((unsigned long) conf.audio_sample_rate); + sound.SetSpeaker(Sound::SPEAKER_STEREO); sound.SetSpeed(Sound::DEFAULT_SPEED); + + audio_adj_volume(); + audio_buffer = malloc(aud->getSamplesSize()); soundoutput->samples[0] = audio_buffer; soundoutput->length[0] = (unsigned int) aud->getSamples(); @@ -189,8 +198,25 @@ void audio_set_params(Sound::Output *soundoutput) { } } +void audio_adj_volume() { + // Adjust the audio volume to the current settings + Sound sound(emulator); + sound.SetVolume(Sound::ALL_CHANNELS, conf.audio_volume); + sound.SetVolume(Sound::CHANNEL_SQUARE1, conf.audio_vol_sq1); + sound.SetVolume(Sound::CHANNEL_SQUARE2, conf.audio_vol_sq2); + sound.SetVolume(Sound::CHANNEL_TRIANGLE, conf.audio_vol_tri); + sound.SetVolume(Sound::CHANNEL_NOISE, conf.audio_vol_noise); + sound.SetVolume(Sound::CHANNEL_DPCM, conf.audio_vol_dpcm); + sound.SetVolume(Sound::CHANNEL_FDS, conf.audio_vol_fds); + sound.SetVolume(Sound::CHANNEL_MMC5, conf.audio_vol_mmc5); + sound.SetVolume(Sound::CHANNEL_VRC6, conf.audio_vol_vrc6); + sound.SetVolume(Sound::CHANNEL_VRC7, conf.audio_vol_vrc7); + sound.SetVolume(Sound::CHANNEL_N163, conf.audio_vol_n163); + sound.SetVolume(Sound::CHANNEL_S5B, conf.audio_vol_s5b); +} + /// NESTOPIA CONFIG -void PNESGuiEmu::nestopia_config_init() { +void PNESUiEmu::nestopia_config_init() { // Video conf.video_filter = 0; @@ -217,7 +243,6 @@ void PNESGuiEmu::nestopia_config_init() { conf.video_xbr_pixel_blending = false; // Audio - conf.audio_api = 0; conf.audio_stereo = true; conf.audio_sample_rate = 48000; conf.audio_volume = 85; @@ -241,13 +266,10 @@ void PNESGuiEmu::nestopia_config_init() { // Misc conf.misc_default_system = 0; conf.misc_soft_patching = true; - //conf.misc_suppress_screensaver = true; conf.misc_genie_distortion = false; - //conf.misc_disable_gui = false; conf.misc_disable_cursor = false; conf.misc_disable_cursor_special = false; conf.misc_config_pause = false; - conf.misc_last_folder = nullptr; conf.misc_power_state = 0; conf.misc_homebrew_exit = -1; conf.misc_homebrew_stdout = -1; @@ -255,7 +277,7 @@ void PNESGuiEmu::nestopia_config_init() { } // NESTOPIA CORE INIT -int PNESGuiEmu::nestopia_core_init(const char *rom_path) { +int PNESUiEmu::nestopia_core_init(const char *rom_path) { // Set up directories nst_set_dirs(); @@ -314,3 +336,9 @@ int nestopia_state_save(const char *path) { return ret; } + +void nst_input_turbo_pulse(Nes::Api::Input::Controllers *controllers) {} + +void nst_input_turbo_init() {} + +void nst_input_init() {} \ No newline at end of file diff --git a/pnes/sources/uiEmu.h b/pnes/sources/uiEmu.h index 31c037f6..1906b264 100644 --- a/pnes/sources/uiEmu.h +++ b/pnes/sources/uiEmu.h @@ -7,11 +7,11 @@ #include -class PNESGuiEmu : public c2dui::UIEmu { +class PNESUiEmu : public c2dui::UiEmu { public: - explicit PNESGuiEmu(c2dui::UiMain *ui); + explicit PNESUiEmu(c2dui::UiMain *ui); int load(const ss_api::Game &game) override; diff --git a/psnes/data/common/romfs/skins/big_preview/config.cfg b/psnes/data/common/romfs/skins/big_preview/config.cfg index ea907923..4778678c 100644 --- a/psnes/data/common/romfs/skins/big_preview/config.cfg +++ b/psnes/data/common/romfs/skins/big_preview/config.cfg @@ -17,7 +17,7 @@ SKIN_CONFIG : { path = "default.ttf"; offset = [ 0.0, -3.0 ]; - filtering = 1; + filtering = 0; }; HIGHLIGHT : { @@ -27,6 +27,14 @@ SKIN_CONFIG : rectangle = [ 0.0, 0.0, 620.0, 35.0 ]; origin = 1; }; + STATUSBOX : + { + color = [ 0, 56, 123, 240 ]; + outline_color = [ 193, 18, 28, 255 ]; + outline_size = 2.0; + rectangle = [ 640.0, 710.0, 1246.0, 32.0 ]; + origin = 6; + }; MESSAGEBOX : { color = [ 0, 56, 123, 240 ]; diff --git a/psnes/data/common/romfs/skins/big_preview/wait.png b/psnes/data/common/romfs/skins/big_preview/wait.png new file mode 100644 index 00000000..d5f9932c Binary files /dev/null and b/psnes/data/common/romfs/skins/big_preview/wait.png differ diff --git a/psnes/data/common/romfs/skins/default/config.cfg b/psnes/data/common/romfs/skins/default/config.cfg index 44c90041..73331f08 100644 --- a/psnes/data/common/romfs/skins/default/config.cfg +++ b/psnes/data/common/romfs/skins/default/config.cfg @@ -17,7 +17,7 @@ SKIN_CONFIG : { path = "default.ttf"; offset = [ 0.0, -3.0 ]; - filtering = 1; + filtering = 0; }; HIGHLIGHT : { @@ -35,6 +35,14 @@ SKIN_CONFIG : rectangle = [ 640.0, 360.0, 640.0, 360.0 ]; origin = 8; }; + STATUSBOX : + { + color = [ 0, 56, 123, 240 ]; + outline_color = [ 193, 18, 28, 255 ]; + outline_size = 2.0; + rectangle = [ 640.0, 710.0, 1246.0, 32.0 ]; + origin = 6; + }; MAIN : { color = [ 178, 180, 178, 255 ]; diff --git a/psnes/data/common/romfs/skins/default/wait.png b/psnes/data/common/romfs/skins/default/wait.png new file mode 100644 index 00000000..d5f9932c Binary files /dev/null and b/psnes/data/common/romfs/skins/default/wait.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/0.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/0.png index 4cb3cf9e..811f223e 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/0.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/0.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/10.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/10.png index b058ccef..6e915863 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/10.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/10.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/11.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/11.png index 6e915863..bfee8c9d 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/11.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/11.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/12.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/12.png index 0f0e00f2..2c0c7925 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/12.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/12.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/13.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/13.png index caa7eaef..cf9f22b5 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/13.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/13.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/14.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/14.png index 4bd175ca..52a40737 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/14.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/14.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/15.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/15.png index 41b6cbef..1597ecd1 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/15.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/15.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/16.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/16.png index 570f6125..369d60f6 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/16.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/16.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/2.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/2.png index 811f223e..040baca6 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/2.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/2.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/3.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/3.png index 040baca6..4cb3cf9e 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/3.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/3.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/4.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/4.png index 1597ecd1..4bd175ca 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/4.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/4.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/5.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/5.png index 369d60f6..41b6cbef 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/5.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/5.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/6.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/6.png index 2c0c7925..570f6125 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/6.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/6.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/7.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/7.png index cf9f22b5..0f0e00f2 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/7.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/7.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/8.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/8.png index bfee8c9d..caa7eaef 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/8.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/8.png differ diff --git a/psnes/data/ps4/romfs/skins/big_preview/buttons/9.png b/psnes/data/ps4/romfs/skins/big_preview/buttons/9.png index 52a40737..b058ccef 100644 Binary files a/psnes/data/ps4/romfs/skins/big_preview/buttons/9.png and b/psnes/data/ps4/romfs/skins/big_preview/buttons/9.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/0.png b/psnes/data/ps4/romfs/skins/default/buttons/0.png index 4cb3cf9e..811f223e 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/0.png and b/psnes/data/ps4/romfs/skins/default/buttons/0.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/10.png b/psnes/data/ps4/romfs/skins/default/buttons/10.png index 1597ecd1..6e915863 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/10.png and b/psnes/data/ps4/romfs/skins/default/buttons/10.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/11.png b/psnes/data/ps4/romfs/skins/default/buttons/11.png index 369d60f6..bfee8c9d 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/11.png and b/psnes/data/ps4/romfs/skins/default/buttons/11.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/12.png b/psnes/data/ps4/romfs/skins/default/buttons/12.png index 0f0e00f2..2c0c7925 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/12.png and b/psnes/data/ps4/romfs/skins/default/buttons/12.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/13.png b/psnes/data/ps4/romfs/skins/default/buttons/13.png index caa7eaef..cf9f22b5 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/13.png and b/psnes/data/ps4/romfs/skins/default/buttons/13.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/14.png b/psnes/data/ps4/romfs/skins/default/buttons/14.png index 4bd175ca..52a40737 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/14.png and b/psnes/data/ps4/romfs/skins/default/buttons/14.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/15.png b/psnes/data/ps4/romfs/skins/default/buttons/15.png index 41b6cbef..1597ecd1 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/15.png and b/psnes/data/ps4/romfs/skins/default/buttons/15.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/16.png b/psnes/data/ps4/romfs/skins/default/buttons/16.png index 570f6125..369d60f6 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/16.png and b/psnes/data/ps4/romfs/skins/default/buttons/16.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/2.png b/psnes/data/ps4/romfs/skins/default/buttons/2.png index 811f223e..040baca6 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/2.png and b/psnes/data/ps4/romfs/skins/default/buttons/2.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/3.png b/psnes/data/ps4/romfs/skins/default/buttons/3.png index 040baca6..4cb3cf9e 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/3.png and b/psnes/data/ps4/romfs/skins/default/buttons/3.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/4.png b/psnes/data/ps4/romfs/skins/default/buttons/4.png index b058ccef..4bd175ca 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/4.png and b/psnes/data/ps4/romfs/skins/default/buttons/4.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/5.png b/psnes/data/ps4/romfs/skins/default/buttons/5.png index 6e915863..41b6cbef 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/5.png and b/psnes/data/ps4/romfs/skins/default/buttons/5.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/6.png b/psnes/data/ps4/romfs/skins/default/buttons/6.png index 2c0c7925..570f6125 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/6.png and b/psnes/data/ps4/romfs/skins/default/buttons/6.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/7.png b/psnes/data/ps4/romfs/skins/default/buttons/7.png index cf9f22b5..0f0e00f2 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/7.png and b/psnes/data/ps4/romfs/skins/default/buttons/7.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/8.png b/psnes/data/ps4/romfs/skins/default/buttons/8.png index bfee8c9d..caa7eaef 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/8.png and b/psnes/data/ps4/romfs/skins/default/buttons/8.png differ diff --git a/psnes/data/ps4/romfs/skins/default/buttons/9.png b/psnes/data/ps4/romfs/skins/default/buttons/9.png index 52a40737..b058ccef 100644 Binary files a/psnes/data/ps4/romfs/skins/default/buttons/9.png and b/psnes/data/ps4/romfs/skins/default/buttons/9.png differ diff --git a/psnes/data/switch/romfs/skins/big_preview/romlist_help.png b/psnes/data/switch/romfs/skins/big_preview/romlist_help.png index f09b8f6b..d66a988d 100644 Binary files a/psnes/data/switch/romfs/skins/big_preview/romlist_help.png and b/psnes/data/switch/romfs/skins/big_preview/romlist_help.png differ diff --git a/psnes/data/switch/romfs/skins/default/romlist_help.png b/psnes/data/switch/romfs/skins/default/romlist_help.png index b573dedc..d66a988d 100644 Binary files a/psnes/data/switch/romfs/skins/default/romlist_help.png and b/psnes/data/switch/romfs/skins/default/romlist_help.png differ diff --git a/psnes/sources/config.cpp b/psnes/sources/config.cpp index 2157bf71..76c3f262 100644 --- a/psnes/sources/config.cpp +++ b/psnes/sources/config.cpp @@ -15,10 +15,7 @@ PSNESConfig::PSNESConfig(c2d::Io *io, int version) : Config(io, version) { add(Option::Id::ROM_SHOW_FPS, "HIGH_RES", {"OFF", "ON"}, 0, Option::Id::ROM_PSNES_HIGH_RES, Option::Flags::BOOLEAN); get(Option::Id::ROM_PSNES_HIGH_RES)->setInfo( - "Only enable high resolution mode for games which can use it,\n" - "for example \"Secret Of Mana\".\n" - "It does have some performance impact.\n\n" - "Need a restart..."); + "ENABLE HIGH RES FOR GAMES LIKE SECRET OF MANA - NEEDS A RESTART"); add(Option::Id::ROM_PSNES_HIGH_RES, "CHEATS", {"OFF", "ON"}, 1, Option::Id::ROM_PSNES_CHEATS, Option::Flags::BOOLEAN); @@ -47,9 +44,12 @@ PSNESConfig::PSNESConfig(c2d::Io *io, int version) : Config(io, version) { "11", "12", "13", "14", "15", "16", "17", "18", "19", "20", "21", "22", "23", "24", "25"}, 15, Option::Id::ROM_PSNES_TURBO_FRAMESKIP, Option::Flags::STRING); + // no need for auto-scaling mode on psnes + get(Option::Id::ROM_SCALING_MODE)->set( + {"SCALING_MODE", {"ASPECT", "INTEGER"}, 1, + Option::Id::ROM_SCALING_MODE, Option::Flags::STRING}); + // "c2dui_romlist" will also reload config, but we need new roms paths reset(); load(); - // TODO: fixme - //save(); } diff --git a/psnes/sources/main.cpp b/psnes/sources/main.cpp index 6bcc946a..cee5fcc9 100644 --- a/psnes/sources/main.cpp +++ b/psnes/sources/main.cpp @@ -19,7 +19,7 @@ extern "C" int sceSystemServiceLoadExec(const char *path, const char *args[]); #endif PSNESUIMenu *uiMenu; -PSNESUIEmu *uiEmu; +PSNESUiEmu *uiEmu; PSNESConfig *cfg; PSNESUIStateMenu *uiState; RomList *romList; @@ -88,16 +88,19 @@ int main(int argc, char **argv) { buttons.emplace_back(KEY_JOY_FIRE2_DEFAULT, "B"); buttons.emplace_back(KEY_JOY_FIRE3_DEFAULT, "X"); buttons.emplace_back(KEY_JOY_FIRE4_DEFAULT, "Y"); - buttons.emplace_back(KEY_JOY_FIRE5_DEFAULT, "L"); - buttons.emplace_back(KEY_JOY_FIRE6_DEFAULT, "R"); + buttons.emplace_back(KEY_JOY_FIRE5_DEFAULT, "ZL"); + buttons.emplace_back(KEY_JOY_FIRE6_DEFAULT, "ZR"); + buttons.emplace_back(KEY_JOY_FIRE7_DEFAULT, "L"); + buttons.emplace_back(KEY_JOY_FIRE8_DEFAULT, "R"); buttons.emplace_back(KEY_JOY_COIN1_DEFAULT, "-"); buttons.emplace_back(KEY_JOY_START1_DEFAULT, "+"); + buttons.emplace_back(KEY_JOY_MENU1_DEFAULT, "R"); + buttons.emplace_back(KEY_JOY_MENU2_DEFAULT, "L"); // switch special keys - buttons.emplace_back(KEY_JOY_ZL_DEFAULT, "ZL"); - buttons.emplace_back(KEY_JOY_ZR_DEFAULT, "ZR"); buttons.emplace_back(KEY_JOY_LSTICK_DEFAULT, "LSTICK"); buttons.emplace_back(KEY_JOY_RSTICK_DEFAULT, "RSTICK"); #elif __PS4__ + // see c2d.h for key id buttons.emplace_back(KEY_JOY_UP_DEFAULT, "UP"); buttons.emplace_back(KEY_JOY_DOWN_DEFAULT, "DOWN"); buttons.emplace_back(KEY_JOY_LEFT_DEFAULT, "LEFT"); @@ -108,8 +111,12 @@ int main(int argc, char **argv) { buttons.emplace_back(KEY_JOY_FIRE4_DEFAULT, "TRIANGLE"); buttons.emplace_back(KEY_JOY_FIRE5_DEFAULT, "L2"); buttons.emplace_back(KEY_JOY_FIRE6_DEFAULT, "R2"); + buttons.emplace_back(KEY_JOY_FIRE7_DEFAULT, "L2"); + buttons.emplace_back(KEY_JOY_FIRE8_DEFAULT, "R2"); buttons.emplace_back(KEY_JOY_COIN1_DEFAULT, "L1"); buttons.emplace_back(KEY_JOY_START1_DEFAULT, "R1"); + buttons.emplace_back(KEY_JOY_MENU1_DEFAULT, "L1"); + buttons.emplace_back(KEY_JOY_MENU2_DEFAULT, "R1"); #endif skin = new Skin(ui, buttons); @@ -122,7 +129,7 @@ int main(int argc, char **argv) { romList->build(); uiRomList = new UIRomList(ui, romList, ui->getSize()); uiMenu = new PSNESUIMenu(ui); - uiEmu = new PSNESUIEmu(ui); + uiEmu = new PSNESUiEmu(ui); uiState = new PSNESUIStateMenu(ui); ui->init(uiRomList, uiMenu, uiEmu, uiState); diff --git a/psnes/sources/uiEmu.cpp b/psnes/sources/uiEmu.cpp index 3e70c8ec..dd857c3f 100644 --- a/psnes/sources/uiEmu.cpp +++ b/psnes/sources/uiEmu.cpp @@ -53,7 +53,8 @@ static void *audio_buffer = nullptr; static uint8 *gfx_snes_buffer = nullptr; static uint8 *gfx_video_buffer = nullptr; static int snes9x_prev_width = 0, snes9x_prev_height = 0; -bool snes9x_height_extended = false; + +Vector2f snes9x_game_size; static const char *s9x_base_dir = nullptr; @@ -101,13 +102,13 @@ std::string getButtonId(int player, const std::string &name) { return "Joypad" + std::to_string(player) + " " + name; } -PSNESUIEmu::PSNESUIEmu(UiMain *ui) : UIEmu(ui) { +PSNESUiEmu::PSNESUiEmu(UiMain *ui) : UiEmu(ui) { printf("PSNESUIEmu()\n"); _ui = ui; } -int PSNESUIEmu::load(const ss_api::Game &game) { +int PSNESUiEmu::load(const ss_api::Game &game) { ui->getUiProgressBox()->setTitle(game.getName().text); ui->getUiProgressBox()->setMessage("Please wait..."); @@ -257,12 +258,14 @@ int PSNESUIEmu::load(const ss_api::Game &game) { gfx_snes_buffer = (uint8 *) malloc(GFX.Pitch * ((SNES_HEIGHT_EXTENDED + 4) * 2)); memset(gfx_snes_buffer, 0, GFX.Pitch * ((SNES_HEIGHT_EXTENDED + 4) * 2)); GFX.Screen = (uint16 *) gfx_snes_buffer; + snes9x_game_size = {SNES_WIDTH * 2, SNES_HEIGHT_EXTENDED * 2}; auto v = new PSNESVideo(getUi(), (void **) &gfx_video_buffer, nullptr, Vector2f(SNES_WIDTH * 2, SNES_HEIGHT_EXTENDED * 2)); addVideo(v); memset(gfx_video_buffer, 0, (size_t) getVideo()->getTexture()->pitch * getVideo()->getTextureRect().height); } else { GFX.Pitch = SNES_WIDTH * 2; + snes9x_game_size = {SNES_WIDTH, SNES_HEIGHT_EXTENDED}; auto v = new PSNESVideo(getUi(), (void **) &GFX.Screen, (int *) &GFX.Pitch, Vector2f(SNES_WIDTH, SNES_HEIGHT_EXTENDED)); addVideo(v); @@ -283,10 +286,10 @@ int PSNESUIEmu::load(const ss_api::Game &game) { ui->delay(500); ui->getUiProgressBox()->setVisibility(Visibility::Hidden); - return UIEmu::load(game); + return UiEmu::load(game); } -void PSNESUIEmu::stop() { +void PSNESUiEmu::stop() { Settings.StopEmulation = TRUE; @@ -309,24 +312,24 @@ void PSNESUIEmu::stop() { free(gfx_snes_buffer); gfx_snes_buffer = nullptr; } + snes9x_prev_width = 0; snes9x_prev_height = 0; - snes9x_height_extended = false; if (audio_buffer != nullptr) { free(audio_buffer); } - UIEmu::stop(); + UiEmu::stop(); } -bool PSNESUIEmu::onInput(c2d::Input::Player *players) { - return UIEmu::onInput(players); +bool PSNESUiEmu::onInput(c2d::Input::Player *players) { + return UiEmu::onInput(players); } -void PSNESUIEmu::onUpdate() { +void PSNESUiEmu::onUpdate() { - UIEmu::onUpdate(); + UiEmu::onUpdate(); if (isVisible() && !isPaused()) { @@ -362,14 +365,14 @@ void PSNESUIEmu::onUpdate() { } } -void PSNESUIEmu::pause() { +void PSNESUiEmu::pause() { S9xSetSoundMute(TRUE); - UIEmu::pause(); + UiEmu::pause(); } -void PSNESUIEmu::resume() { +void PSNESUiEmu::resume() { S9xSetSoundMute(FALSE); - UIEmu::resume(); + UiEmu::resume(); } /////////////////////////////////////////////////////////////////////////////// @@ -400,10 +403,16 @@ bool8 S9xDeinitUpdate(int width, int height) { int effect = 0; #endif // for video.cpp scaling - snes9x_height_extended = (height == 239 || height == 478); + //printf("S9xDeinitUpdate: %i x %i\n", width, height); C2DUIVideo *video = _ui->getUiEmu()->getVideo(); + if (snes9x_prev_height != height) { - printf("video->updateScaling()\n"); + if (Settings.SupportHiRes) { + snes9x_game_size = {(float) width * 2, (float) height * 2}; + } else { + snes9x_game_size = {(float) width, (float) height}; + } + printf("video->updateScaling: res: %i x %i\n", width, height); video->updateScaling(); } @@ -850,28 +859,13 @@ void S9xSetPalette() { } static void samples_available(void *data) { - - int samples_available = S9xGetSampleCount(); - S9xMixSamples((uint8 *) audio_buffer, samples_available); - - // TODO - /* - if (Settings.SoundSync && !Settings.TurboMode && !Settings.Mute) { - int queued = _ui->getUiEmu()->getAudio()->getQueuedSize(); - int size = _ui->getUiEmu()->getAudio()->getBufferSize(); - while (queued > size) { - usleep(100); - queued = _ui->getUiEmu()->getAudio()->getQueuedSize(); - } - } - */ - - _ui->getUiEmu()->getAudio()->play(audio_buffer, samples_available >> 1); + int samples = S9xGetSampleCount(); + S9xMixSamples((uint8 *) audio_buffer, samples); + _ui->getUiEmu()->getAudio()->play(audio_buffer, samples >> 1, Memory.ROMFramesPerSecond < 60); } bool8 S9xOpenSoundDevice() { - S9xSetSamplesAvailableCallback(samples_available, nullptr); return TRUE; } diff --git a/psnes/sources/uiEmu.h b/psnes/sources/uiEmu.h index 9631ff39..9b3846a4 100644 --- a/psnes/sources/uiEmu.h +++ b/psnes/sources/uiEmu.h @@ -7,11 +7,11 @@ #include -class PSNESUIEmu : public c2dui::UIEmu { +class PSNESUiEmu : public c2dui::UiEmu { public: - explicit PSNESUIEmu(c2dui::UiMain *ui); + explicit PSNESUiEmu(c2dui::UiMain *ui); int load(const ss_api::Game &game) override; diff --git a/psnes/sources/video.cpp b/psnes/sources/video.cpp index 428387b0..c6ac76a5 100644 --- a/psnes/sources/video.cpp +++ b/psnes/sources/video.cpp @@ -4,11 +4,12 @@ #include "c2dui.h" #include "video.h" +#include "snes9x.h" using namespace c2d; using namespace c2dui; -extern bool snes9x_height_extended; +extern Vector2f snes9x_game_size; PSNESVideo::PSNESVideo(UiMain *gui, void **_pixels, int *_pitch, const c2d::Vector2f &size) : C2DUIVideo(gui, _pixels, _pitch, size) { @@ -16,62 +17,35 @@ PSNESVideo::PSNESVideo(UiMain *gui, void **_pixels, int *_pitch, const c2d::Vect } void PSNESVideo::updateScaling(bool vertical, bool flip) { + std::string scale_value = ui->getConfig()->get(Option::Id::ROM_SCALING, true)->getValueString(); + float scale_value_float = (float) ui->getConfig()->get(Option::Id::ROM_SCALING, true)->getIndex() + 1; + std::string scaling_mode = ui->getConfig()->get(Option::Id::ROM_SCALING_MODE, true)->getValueString(); + float game_aspect_ratio = (float) aspect.x / (float) aspect.y; - // TODO: verify config - bool high_res = ui->getConfig()->get(Option::ROM_PSNES_HIGH_RES, true)->getValueBool(); - std::string scale_mode = ui->getConfig()->get(Option::ROM_SCALING, true)->getValueString(); Vector2f screen = ui->getSize(); - Vector2f scale_max; - float sx = 1, sy = 1, factor; - bool integer_scaling = false; - - scale_max.x = screen.x / (float) getTextureRect().width; - scale_max.y = screen.y / (float) getTextureRect().height; - - if (scale_mode == "NONE") { - integer_scaling = true; - } else if (scale_mode == "2X") { - // 2x in non "high res" mode (2x software scaling already applied in high res mode) - if (!high_res) { - sx = sy = std::min(scale_max.x, 2.0f); - if (sy > scale_max.y) { - sx = sy = std::min(scale_max.y, 2.0f); - } - } - integer_scaling = true; - } else if (scale_mode == "3X") { - // 3x (2x software scaling already applied in high res mode) - factor = high_res ? 1.5f : 3.0f; - sx = sy = std::min(scale_max.x, factor); - if (sy > scale_max.y) { - sx = sy = std::min(scale_max.y, factor); - } - integer_scaling = true; - } else if (scale_mode == "4X") { - // 4x (2x software scaling already applied in high res mode) - factor = high_res ? 2.0f : 4.0f; - sx = sy = std::min(scale_max.x, factor); - if (sy > scale_max.y) { - sx = sy = std::min(scale_max.y, factor); + Vector2f scale_max{screen.x / snes9x_game_size.x, screen.y / snes9x_game_size.y}; + Vector2f scale; + + if (scale_value == "FULL") { + scale = scale_max; + } else { + // scale_value_float 4 == FIT + scale.y = scale_value_float == 4 ? scale_max.y : std::min(scale_max.y, scale_value_float); + if (scaling_mode == "ASPECT") { + float size_x = ((float) snes9x_game_size.y * scale.y) * game_aspect_ratio; + scale.x = size_x / (float) snes9x_game_size.x; + } else { + // integer scaling + scale.x = scale.y; } - integer_scaling = true; - } else if (scale_mode == "FIT") { - sx = sy = scale_max.y; - if (sx > scale_max.x) { - sx = sy = scale_max.x; - } - } else if (scale_mode == "FIT 4:3") { - sy = scale_max.y; - sx = std::min(scale_max.x, (sy * (float) getTextureRect().height * 1.33f) / (float) getTextureRect().width); - } else if (scale_mode == "FULL") { - sx = scale_max.x; - sy = scale_max.y; } + printf("C2DUIVideo::updateScaling: mode: %s, scaling: %f x %f, size: %i x %i, game size: %i x %i\n", + scale_value.c_str(), scale.x, scale.y, + (int) (snes9x_game_size.x * scale.x), (int) (snes9x_game_size.y * scale.y), + (int) snes9x_game_size.x, (int) snes9x_game_size.y); + + setPosition(screen.x / 2, (screen.y / 2) + (((getSize().y - snes9x_game_size.y) / 2) * scale.y)); setOrigin(Origin::Center); - // remove snes9x border if needed - float posY = snes9x_height_extended ? screen.y / 2 : (screen.y / 2) * 1.065f; - float scaleY = snes9x_height_extended || integer_scaling ? sy : sy * 1.065f; - setPosition(screen.x / 2, posY); - setScale(sx, scaleY); -} + setScale(scale); +} \ No newline at end of file diff --git a/psnes/sources/video.h b/psnes/sources/video.h index bd21dbd4..d1533ffe 100644 --- a/psnes/sources/video.h +++ b/psnes/sources/video.h @@ -2,10 +2,8 @@ // Created by cpasjuste on 25/11/16. // -#ifndef _PSNESVIDEO_H_ -#define _PSNESVIDEO_H_ - -#include +#ifndef PSNESVIDEO_H +#define PSNESVIDEO_H namespace c2dui { @@ -15,7 +13,7 @@ namespace c2dui { PSNESVideo(UiMain *ui, void **pixels, int *pitch, const c2d::Vector2f &size); - void updateScaling(bool vertical = false, bool flip = false); + void updateScaling(bool vertical = false, bool flip = false) override; private: @@ -23,4 +21,4 @@ namespace c2dui { }; } -#endif //_PSNESVIDEO_H_ +#endif //PSNESVIDEO_H diff --git a/sscrap b/sscrap index 47279806..9430cecd 160000 --- a/sscrap +++ b/sscrap @@ -1 +1 @@ -Subproject commit 47279806e12debdc6d97fd49906f74ede8a93352 +Subproject commit 9430cecd9ebdb1182df9c55d290666bdca82062e diff --git a/ui/c2dui.h b/ui/c2dui.h index 48f24881..e779356d 100644 --- a/ui/c2dui.h +++ b/ui/c2dui.h @@ -32,6 +32,7 @@ #include "c2dui_ui_romlist_rominfo.h" #include "c2dui_ui_progressbox.h" #include "c2dui_ui_menu_state.h" +#include "c2dui_status_box.h" #include "c2dui_ui_main.h" using namespace c2d; diff --git a/ui/c2dui_config.cpp b/ui/c2dui_config.cpp index 5fe0eab3..1d8ab260 100644 --- a/ui/c2dui_config.cpp +++ b/ui/c2dui_config.cpp @@ -5,7 +5,6 @@ #include "c2dui.h" #include "c2dui_config.h" - Config::Config(c2d::Io *io, int ver) { dataPath = io->getDataPath(); @@ -28,14 +27,14 @@ Config::Config(c2d::Io *io, int ver) { Option::Id::GUI_FILTER_CLONES, Option::Flags::BOOLEAN | Option::Flags::HIDDEN); append("SHOW_ZIP_NAMES", {"OFF", "ON"}, 1, Option::Id::GUI_SHOW_ZIP_NAMES, Option::Flags::BOOLEAN); append("SHOW_ICONS", {"OFF", "ON"}, 0, Option::Id::GUI_SHOW_ICONS, Option::Flags::BOOLEAN | Option::Flags::HIDDEN); - get()->at(get()->size() - 1).setInfo("Enabling icons needs a restart..."); + get()->at(get()->size() - 1).setInfo("YOU NEED TO RESTART THE APPLICATION AFTER CHANGING THIS OPTION"); append("SCREEN_WIDTH", C2D_SCREEN_WIDTH, Option::Id::GUI_SCREEN_WIDTH, Option::Flags::INTEGER | Option::Flags::HIDDEN); append("SCREEN_HEIGHT", C2D_SCREEN_HEIGHT, Option::Id::GUI_SCREEN_HEIGHT, Option::Flags::INTEGER | Option::Flags::HIDDEN); #ifdef __FULLSCREEN__ append("FULLSCREEN", {"OFF", "ON"}, 0, Option::Id::GUI_FULLSCREEN, Option::Flags::BOOLEAN); - get()->at(get()->size() - 1).setInfo("This option needs a restart..."); + get()->at(get()->size() - 1).setInfo("YOU NEED TO RESTART THE APPLICATION AFTER CHANGING THIS OPTION"); #endif // build skin list @@ -66,7 +65,7 @@ Config::Config(c2d::Io *io, int ver) { } append("SKIN", skins, index, Option::Id::GUI_SKIN, Option::Flags::STRING); } - get()->at(get()->size() - 1).setInfo("Changing skins needs a restart..."); + get()->at(get()->size() - 1).setInfo("YOU NEED TO RESTART THE APPLICATION AFTER CHANGING THIS OPTION"); append("VIDEO_SNAP_DELAY", 5, Option::Id::GUI_VIDEO_SNAP_DELAY, Option::Flags::INTEGER); #ifdef __SWITCH__ @@ -77,20 +76,18 @@ Config::Config(c2d::Io *io, int ver) { /// default rom config ///////////////////////////////////////////////// append("EMULATION", {"EMULATION"}, 0, Option::Id::MENU_ROM_OPTIONS, Option::Flags::MENU); - if (C2D_SCREEN_WIDTH > 1280) { - append("SCALING", {"NONE", "2X", "3X", "4X", "FIT", "FIT 4:3", "FULL"}, 3, + if (C2D_SCREEN_HEIGHT > 720) { + append("SCALING", {"NONE", "2X", "3X", "4X", "FIT", "FULL"}, 3, Option::Id::ROM_SCALING, Option::Flags::STRING); - } else if (C2D_SCREEN_WIDTH > 400) { - append("SCALING", {"NONE", "2X", "3X", "FIT", "FIT 4:3", "FULL"}, 2, + } else if (C2D_SCREEN_HEIGHT > 240) { + append("SCALING", {"NONE", "2X", "3X", "FIT", "FULL"}, 2, Option::Id::ROM_SCALING, Option::Flags::STRING); } else { - append("SCALING", {"NONE", "FIT", "FIT 4:3", "FULL"}, 0, Option::Id::ROM_SCALING, Option::Flags::STRING); + append("SCALING", {"NONE", "FIT", "FULL"}, 0, Option::Id::ROM_SCALING, Option::Flags::STRING); } -#ifdef __FREEPLAY__ - append("FILTER", {"POINT", "LINEAR"}, 1, Option::Id::ROM_FILTER, Option::Flags::STRING); -#else + append("SCALING_MODE", {"AUTO", "ASPECT", "INTEGER"}, 0, + Option::Id::ROM_SCALING_MODE, Option::Flags::STRING); append("FILTER", {"POINT", "LINEAR"}, 0, Option::Id::ROM_FILTER, Option::Flags::STRING); -#endif append("SHOW_FPS", {"OFF", "ON"}, 0, Option::Id::ROM_SHOW_FPS, Option::Flags::BOOLEAN); /// joysticks config @@ -105,6 +102,8 @@ Config::Config(c2d::Io *io, int ver) { append("JOY_FIRE4", KEY_JOY_FIRE4_DEFAULT, Option::Id::JOY_FIRE4, Option::Flags::INPUT); append("JOY_FIRE5", KEY_JOY_FIRE5_DEFAULT, Option::Id::JOY_FIRE5, Option::Flags::INPUT); append("JOY_FIRE6", KEY_JOY_FIRE6_DEFAULT, Option::Id::JOY_FIRE6, Option::Flags::INPUT); + append("JOY_FIRE7", KEY_JOY_FIRE7_DEFAULT, Option::Id::JOY_FIRE7, Option::Flags::INPUT); + append("JOY_FIRE8", KEY_JOY_FIRE8_DEFAULT, Option::Id::JOY_FIRE8, Option::Flags::INPUT); append("JOY_COIN1", KEY_JOY_COIN1_DEFAULT, Option::Id::JOY_COIN1, Option::Flags::INPUT); append("JOY_START1", KEY_JOY_START1_DEFAULT, Option::Id::JOY_START1, Option::Flags::INPUT); append("JOY_MENU1", KEY_JOY_MENU1_DEFAULT, Option::Id::JOY_MENU1, Option::Flags::INPUT); @@ -121,23 +120,23 @@ Config::Config(c2d::Io *io, int ver) { #ifndef NO_KEYBOARD // keyboard append("KEYBOARD", {"KEYBOARD"}, 0, Option::Id::MENU_KEYBOARD, Option::Flags::MENU); - append("KEY_UP", KEY_KB_UP_DEFAULT, Option::Id::KEY_UP, Option::Flags::INPUT); // KP_UP - append("KEY_DOWN", KEY_KB_DOWN_DEFAULT, Option::Id::KEY_DOWN, Option::Flags::INPUT); // KP_DOWN - append("KEY_LEFT", KEY_KB_LEFT_DEFAULT, Option::Id::KEY_LEFT, Option::Flags::INPUT); // KP_LEFT - append("KEY_RIGHT", KEY_KB_RIGHT_DEFAULT, Option::Id::KEY_RIGHT, Option::Flags::INPUT); // KP_RIGHT - append("KEY_FIRE1", KEY_KB_FIRE1_DEFAULT, Option::Id::KEY_FIRE1, Option::Flags::INPUT); // KP_1 - append("KEY_FIRE2", KEY_KB_FIRE2_DEFAULT, Option::Id::KEY_FIRE2, Option::Flags::INPUT); // KP_2 - append("KEY_FIRE3", KEY_KB_FIRE3_DEFAULT, Option::Id::KEY_FIRE3, Option::Flags::INPUT); // KP_3 - append("KEY_FIRE4", KEY_KB_FIRE4_DEFAULT, Option::Id::KEY_FIRE4, Option::Flags::INPUT); // KP_4 - append("KEY_FIRE5", KEY_KB_FIRE5_DEFAULT, Option::Id::KEY_FIRE5, Option::Flags::INPUT); // KP_5 - append("KEY_FIRE6", KEY_KB_FIRE6_DEFAULT, Option::Id::KEY_FIRE6, Option::Flags::INPUT); // KP_6 - append("KEY_COIN1", KEY_KB_COIN1_DEFAULT, Option::Id::KEY_COIN1, Option::Flags::INPUT); // ESCAPE - append("KEY_START1", KEY_KB_START1_DEFAULT, Option::Id::KEY_START1, Option::Flags::INPUT);// ENTER - append("KEY_MENU1", KEY_KB_MENU1_DEFAULT, Option::Id::KEY_MENU1, Option::Flags::INPUT); // ESCAPE - append("KEY_MENU2", KEY_KB_MENU2_DEFAULT, Option::Id::KEY_MENU2, Option::Flags::INPUT);// ENTER + append("KEY_UP", KEY_KB_UP_DEFAULT, Option::Id::KEY_UP, Option::Flags::INPUT); + append("KEY_DOWN", KEY_KB_DOWN_DEFAULT, Option::Id::KEY_DOWN, Option::Flags::INPUT); + append("KEY_LEFT", KEY_KB_LEFT_DEFAULT, Option::Id::KEY_LEFT, Option::Flags::INPUT); + append("KEY_RIGHT", KEY_KB_RIGHT_DEFAULT, Option::Id::KEY_RIGHT, Option::Flags::INPUT); + append("KEY_FIRE1", KEY_KB_FIRE1_DEFAULT, Option::Id::KEY_FIRE1, Option::Flags::INPUT); + append("KEY_FIRE2", KEY_KB_FIRE2_DEFAULT, Option::Id::KEY_FIRE2, Option::Flags::INPUT); + append("KEY_FIRE3", KEY_KB_FIRE3_DEFAULT, Option::Id::KEY_FIRE3, Option::Flags::INPUT); + append("KEY_FIRE4", KEY_KB_FIRE4_DEFAULT, Option::Id::KEY_FIRE4, Option::Flags::INPUT); + append("KEY_FIRE5", KEY_KB_FIRE5_DEFAULT, Option::Id::KEY_FIRE5, Option::Flags::INPUT); + append("KEY_FIRE6", KEY_KB_FIRE6_DEFAULT, Option::Id::KEY_FIRE6, Option::Flags::INPUT); + append("KEY_FIRE7", KEY_KB_FIRE7_DEFAULT, Option::Id::KEY_FIRE7, Option::Flags::INPUT); + append("KEY_FIRE8", KEY_KB_FIRE8_DEFAULT, Option::Id::KEY_FIRE8, Option::Flags::INPUT); + append("KEY_COIN1", KEY_KB_COIN1_DEFAULT, Option::Id::KEY_COIN1, Option::Flags::INPUT); + append("KEY_START1", KEY_KB_START1_DEFAULT, Option::Id::KEY_START1, Option::Flags::INPUT); + append("KEY_MENU1", KEY_KB_MENU1_DEFAULT, Option::Id::KEY_MENU1, Option::Flags::INPUT); + append("KEY_MENU2", KEY_KB_MENU2_DEFAULT, Option::Id::KEY_MENU2, Option::Flags::INPUT); #endif - - load(ss_api::Game()); } void Config::load(const ss_api::Game &game) { @@ -296,7 +295,7 @@ void Config::reset() { options_rom.clear(); - int start = 0, end = (int) options_gui.size(); + size_t start = 0, end = options_gui.size(); for (size_t i = 0; i < options_gui.size(); i++) { if (options_gui[i].getId() == Option::Id::MENU_ROM_OPTIONS) { start = i; @@ -304,7 +303,7 @@ void Config::reset() { } } - for (int i = start; i < end; i++) { + for (size_t i = start; i < end; i++) { options_rom.emplace_back(options_gui[i]); } } @@ -382,9 +381,8 @@ bool Config::hide(int index, bool isRom) { } int *Config::getPlayerInputKeys(int player, bool isRom) { - #ifndef NO_KEYBOARD - // TODO: player > 0 not supported yet + // TODO: allow per player config keyboard_keys[0] = get(Option::Id::KEY_UP, isRom)->getValueInt(); keyboard_keys[1] = get(Option::Id::KEY_DOWN, isRom)->getValueInt(); keyboard_keys[2] = get(Option::Id::KEY_LEFT, isRom)->getValueInt(); @@ -397,16 +395,17 @@ int *Config::getPlayerInputKeys(int player, bool isRom) { keyboard_keys[9] = get(Option::Id::KEY_FIRE4, isRom)->getValueInt(); keyboard_keys[10] = get(Option::Id::KEY_FIRE5, isRom)->getValueInt(); keyboard_keys[11] = get(Option::Id::KEY_FIRE6, isRom)->getValueInt(); - keyboard_keys[12] = get(Option::Id::KEY_MENU1, isRom)->getValueInt(); - keyboard_keys[13] = get(Option::Id::KEY_MENU2, isRom)->getValueInt(); + keyboard_keys[12] = get(Option::Id::KEY_FIRE7, isRom)->getValueInt(); + keyboard_keys[13] = get(Option::Id::KEY_FIRE8, isRom)->getValueInt(); + keyboard_keys[14] = get(Option::Id::KEY_MENU1, isRom)->getValueInt(); + keyboard_keys[15] = get(Option::Id::KEY_MENU2, isRom)->getValueInt(); #endif return keyboard_keys; } int *Config::getPlayerInputButtons(int player, bool isRom) { - - // TODO: player > 0 not supported yet + // TODO: allow per player config joystick_keys[0] = get(Option::Id::JOY_UP, isRom)->getValueInt(); joystick_keys[1] = get(Option::Id::JOY_DOWN, isRom)->getValueInt(); joystick_keys[2] = get(Option::Id::JOY_LEFT, isRom)->getValueInt(); @@ -419,12 +418,15 @@ int *Config::getPlayerInputButtons(int player, bool isRom) { joystick_keys[9] = get(Option::Id::JOY_FIRE4, isRom)->getValueInt(); joystick_keys[10] = get(Option::Id::JOY_FIRE5, isRom)->getValueInt(); joystick_keys[11] = get(Option::Id::JOY_FIRE6, isRom)->getValueInt(); - joystick_keys[12] = get(Option::Id::JOY_MENU1, isRom)->getValueInt(); - joystick_keys[13] = get(Option::Id::JOY_MENU2, isRom)->getValueInt(); - joystick_keys[14] = get(Option::Id::JOY_AXIS_LX, isRom)->getValueInt(); - joystick_keys[15] = get(Option::Id::JOY_AXIS_LY, isRom)->getValueInt(); - joystick_keys[16] = get(Option::Id::JOY_AXIS_RX, isRom)->getValueInt(); - joystick_keys[17] = get(Option::Id::JOY_AXIS_RY, isRom)->getValueInt(); + joystick_keys[12] = get(Option::Id::JOY_FIRE7, isRom)->getValueInt(); + joystick_keys[13] = get(Option::Id::JOY_FIRE8, isRom)->getValueInt(); + joystick_keys[14] = get(Option::Id::JOY_MENU1, isRom)->getValueInt(); + joystick_keys[15] = get(Option::Id::JOY_MENU2, isRom)->getValueInt(); + // axis + joystick_keys[16] = get(Option::Id::JOY_AXIS_LX, isRom)->getValueInt(); + joystick_keys[17] = get(Option::Id::JOY_AXIS_LY, isRom)->getValueInt(); + joystick_keys[18] = get(Option::Id::JOY_AXIS_RX, isRom)->getValueInt(); + joystick_keys[19] = get(Option::Id::JOY_AXIS_RY, isRom)->getValueInt(); return joystick_keys; } @@ -440,4 +442,3 @@ c2d::Vector2f Config::getScreenSize() { }; } } - diff --git a/ui/c2dui_option.cpp b/ui/c2dui_option.cpp index 42b80c85..32f18b0c 100644 --- a/ui/c2dui_option.cpp +++ b/ui/c2dui_option.cpp @@ -51,11 +51,11 @@ void Option::setValueInt(int value) { } bool Option::getValueBool() { - return getValueString() == "ON"; + return getIndex() > 0; } void Option::setValueBool(bool value) { - setValueString(value ? "ON" : "OFF"); + setIndex(value ? 1 : 0); } int Option::getId() { diff --git a/ui/c2dui_option.h b/ui/c2dui_option.h index 89c9ba31..db604951 100644 --- a/ui/c2dui_option.h +++ b/ui/c2dui_option.h @@ -50,10 +50,10 @@ namespace c2dui { #endif MENU_ROM_OPTIONS, ROM_SCALING, + ROM_SCALING_MODE, ROM_FILTER, ROM_SHADER, ROM_FORCE_60HZ, - ROM_AUDIO_SYNC, ROM_AUDIO_FREQ, ROM_AUDIO_INTERPOLATION, ROM_AUDIO_FMINTERPOLATION, @@ -80,6 +80,8 @@ namespace c2dui { JOY_FIRE4, JOY_FIRE5, JOY_FIRE6, + JOY_FIRE7, + JOY_FIRE8, JOY_COIN1, JOY_START1, JOY_MENU1, @@ -101,6 +103,8 @@ namespace c2dui { KEY_FIRE4, KEY_FIRE5, KEY_FIRE6, + KEY_FIRE7, + KEY_FIRE8, KEY_COIN1, KEY_START1, KEY_MENU1, diff --git a/ui/c2dui_romlist.cpp b/ui/c2dui_romlist.cpp index 9fb01efe..4cdd9542 100644 --- a/ui/c2dui_romlist.cpp +++ b/ui/c2dui_romlist.cpp @@ -5,7 +5,6 @@ #include #include #include -#include #include "c2dui.h" RomList::RomList(UiMain *_ui, const std::string &emuVersion) { @@ -37,13 +36,13 @@ RomList::RomList(UiMain *_ui, const std::string &emuVersion) { text = new Text(); ui->getSkin()->loadText(text, {"ROM_LIST", "TEXT"}); text->setOrigin(Origin::BottomLeft); - text->setPosition(8, rect->getSize().y - ((float) text->getCharacterSize() / 2)); + text->setPosition(8, rect->getSize().y - 8); rect->add(text); auto *version = new Text(); ui->getSkin()->loadText(version, {"ROM_LIST", "TEXT"}); version->setOrigin(Origin::BottomRight); - version->setPosition(rect->getSize().x - 16, rect->getSize().y - ((float) text->getCharacterSize() / 2)); + version->setPosition(rect->getSize().x - 8, rect->getSize().y - 8); version->setString(emuVersion); rect->add(version); @@ -82,50 +81,51 @@ void RomList::build() { gameList.append(gameListPath, ui->getConfig()->getRomPaths().at(FBN_PATH_ARCADE), false, true); - setLoadingText("Games: %i / %i", gameList.getAvailableCount(), gameList.games.size()); - printf("RomList::build: games: %i / %lu\n", gameList.getAvailableCount(), gameList.games.size()); + setLoadingText("Games: %li / %li", gameList.getAvailableCount(), gameList.games.size()); + printf("RomList::build: games: %li / %li\n", gameList.getAvailableCount(), gameList.games.size()); // sort lists - std::sort(gameList.systems.begin(), gameList.systems.end(), Api::sortByName); - std::sort(gameList.editors.begin(), gameList.editors.end(), Api::sortByName); - std::sort(gameList.developers.begin(), gameList.developers.end(), Api::sortByName); - std::sort(gameList.players.begin(), gameList.players.end(), Api::sortByName); - std::sort(gameList.ratings.begin(), gameList.ratings.end(), Api::sortByName); - std::sort(gameList.topStaffs.begin(), gameList.topStaffs.end(), Api::sortByName); - std::sort(gameList.rotations.begin(), gameList.rotations.end(), Api::sortByName); + std::sort(gameList.systems.begin(), gameList.systems.end(), Api::sortSystemByName); + std::sort(gameList.editors.begin(), gameList.editors.end(), Api::sortEditorByName); + std::sort(gameList.developers.begin(), gameList.developers.end(), Api::sortDeveloperByName); + std::sort(gameList.players.begin(), gameList.players.end(), Api::sortInteger); + std::sort(gameList.ratings.begin(), gameList.ratings.end(), Api::sortInteger); + //std::sort(gameList.topStaffs.begin(), gameList.topStaffs.end(), Api::sortByName); + std::sort(gameList.rotations.begin(), gameList.rotations.end(), Api::sortInteger); std::sort(gameList.resolutions.begin(), gameList.resolutions.end(), Api::sortByName); std::sort(gameList.dates.begin(), gameList.dates.end(), Api::sortByName); std::sort(gameList.genres.begin(), gameList.genres.end(), Api::sortByName); - gameList.systems.insert(gameList.systems.begin(), "ALL"); - gameList.editors.insert(gameList.editors.begin(), "ALL"); - gameList.developers.insert(gameList.developers.begin(), "ALL"); - gameList.players.insert(gameList.players.begin(), "ALL"); - gameList.ratings.insert(gameList.ratings.begin(), "ALL"); + //TODO: gameList.systems.insert(gameList.systems.begin(), {9999, 0, "ARCADE"}); + //gameList.systems.insert(gameList.systems.begin(), {0, 0, "ALL"}); + //gameList.editors.insert(gameList.editors.begin(), {0, "ALL"}); + //gameList.developers.insert(gameList.developers.begin(), {0, "ALL"}); + //gameList.players.insert(gameList.players.begin(), "ALL"); + //gameList.ratings.insert(gameList.ratings.begin(), "ALL"); gameList.topStaffs.insert(gameList.topStaffs.begin(), "ALL"); - gameList.rotations.insert(gameList.rotations.begin(), "ALL"); gameList.resolutions.insert(gameList.resolutions.begin(), "ALL"); gameList.dates.insert(gameList.dates.begin(), "ALL"); gameList.genres.insert(gameList.genres.begin(), "ALL"); ui->getConfig()->add( Option::Id::GUI_SHOW_ZIP_NAMES, "FILTER_SYSTEM", - gameList.systems, 0, Option::Id::GUI_FILTER_SYSTEM, Option::Flags::STRING | Option::Flags::HIDDEN); + gameList.getSystemNames(), 0, Option::Id::GUI_FILTER_SYSTEM, Option::Flags::STRING | Option::Flags::HIDDEN); ui->getConfig()->add( Option::Id::GUI_FILTER_SYSTEM, "FILTER_EDITOR", - gameList.editors, 0, Option::Id::GUI_FILTER_EDITOR, Option::Flags::STRING); + gameList.getEditorNames(), 0, Option::Id::GUI_FILTER_EDITOR, Option::Flags::STRING); ui->getConfig()->add( Option::Id::GUI_FILTER_EDITOR, "FILTER_DEVELOPER", - gameList.developers, 0, Option::Id::GUI_FILTER_DEVELOPER, Option::Flags::STRING); + gameList.getDeveloperNames(), 0, Option::Id::GUI_FILTER_DEVELOPER, Option::Flags::STRING); ui->getConfig()->add( Option::Id::GUI_FILTER_DEVELOPER, "FILTER_PLAYERS", - gameList.players, 0, Option::Id::GUI_FILTER_PLAYERS, Option::Flags::STRING); + gameList.getPlayersNames(), 0, Option::Id::GUI_FILTER_PLAYERS, Option::Flags::STRING); ui->getConfig()->add( Option::Id::GUI_FILTER_PLAYERS, "FILTER_RATING", - gameList.ratings, 0, Option::Id::GUI_FILTER_RATING, Option::Flags::STRING); + gameList.getRatingNames(), 0, Option::Id::GUI_FILTER_RATING, Option::Flags::STRING); ui->getConfig()->add( Option::Id::GUI_FILTER_RATING, "FILTER_ROTATION", - gameList.rotations, 0, Option::Id::GUI_FILTER_ROTATION, Option::Flags::STRING | Option::Flags::HIDDEN); + gameList.getRotationNames(), 0, Option::Id::GUI_FILTER_ROTATION, + Option::Flags::STRING | Option::Flags::HIDDEN); ui->getConfig()->add( Option::Id::GUI_FILTER_ROTATION, "FILTER_RESOLUTION", gameList.resolutions, 0, Option::Id::GUI_FILTER_RESOLUTION, Option::Flags::STRING | Option::Flags::HIDDEN); @@ -142,7 +142,7 @@ void RomList::build() { gameListFav = GameList(ui->getIo()->getDataPath() + "favorites.xml"); for (size_t i = 0; i < gameListFav.games.size(); i++) { - Game game = gameList.findByPathAndSystem(gameListFav.games[i].path, gameListFav.games[i].system.id); + Game game = gameList.findGameByPathAndSystem(gameListFav.games[i].path, gameListFav.games[i].system.id); if (!game.path.empty()) { gameListFav.games[i].available = true; gameListFav.games[i].romsPath = game.romsPath; diff --git a/ui/c2dui_skin.cpp b/ui/c2dui_skin.cpp index 7edcd00e..b8df3a19 100644 --- a/ui/c2dui_skin.cpp +++ b/ui/c2dui_skin.cpp @@ -61,6 +61,10 @@ Skin::Skin(UiMain *u, const std::vector